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path: root/mesalib/src/mesa/main/shaderimage.c
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Diffstat (limited to 'mesalib/src/mesa/main/shaderimage.c')
-rw-r--r--mesalib/src/mesa/main/shaderimage.c130
1 files changed, 77 insertions, 53 deletions
diff --git a/mesalib/src/mesa/main/shaderimage.c b/mesalib/src/mesa/main/shaderimage.c
index dcbcca623..80b77275f 100644
--- a/mesalib/src/mesa/main/shaderimage.c
+++ b/mesalib/src/mesa/main/shaderimage.c
@@ -58,8 +58,8 @@
# define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_R8G8_SNORM
#endif
-static mesa_format
-get_image_format(GLenum format)
+mesa_format
+_mesa_get_shader_image_format(GLenum format)
{
switch (format) {
case GL_RGBA32F:
@@ -331,19 +331,33 @@ get_image_format_class(mesa_format format)
}
}
+void
+_mesa_init_image_units(struct gl_context *ctx)
+{
+ unsigned i;
+
+ for (i = 0; i < ARRAY_SIZE(ctx->ImageUnits); ++i) {
+ struct gl_image_unit *u = &ctx->ImageUnits[i];
+ u->Access = GL_READ_ONLY;
+ u->Format = GL_R8;
+ u->_ActualFormat = _mesa_get_shader_image_format(u->Format);
+ }
+}
+
static GLboolean
validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u)
{
struct gl_texture_object *t = u->TexObj;
- struct gl_texture_image *img;
+ mesa_format tex_format;
- if (!t || u->Level < t->BaseLevel ||
- u->Level > t->_MaxLevel)
+ if (!t)
return GL_FALSE;
_mesa_test_texobj_completeness(ctx, t);
- if ((u->Level == t->BaseLevel && !t->_BaseComplete) ||
+ if (u->Level < t->BaseLevel ||
+ u->Level > t->_MaxLevel ||
+ (u->Level == t->BaseLevel && !t->_BaseComplete) ||
(u->Level != t->BaseLevel && !t->_MipmapComplete))
return GL_FALSE;
@@ -351,25 +365,32 @@ validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u)
u->Layer >= _mesa_get_texture_layers(t, u->Level))
return GL_FALSE;
- if (t->Target == GL_TEXTURE_CUBE_MAP)
- img = t->Image[u->Layer][u->Level];
- else
- img = t->Image[0][u->Level];
+ if (t->Target == GL_TEXTURE_BUFFER) {
+ tex_format = _mesa_get_shader_image_format(t->BufferObjectFormat);
+
+ } else {
+ struct gl_texture_image *img = (t->Target == GL_TEXTURE_CUBE_MAP ?
+ t->Image[u->Layer][u->Level] :
+ t->Image[0][u->Level]);
- if (!img || img->Border ||
- get_image_format_class(img->TexFormat) == IMAGE_FORMAT_CLASS_NONE ||
- img->NumSamples > ctx->Const.MaxImageSamples)
+ if (!img || img->Border || img->NumSamples > ctx->Const.MaxImageSamples)
+ return GL_FALSE;
+
+ tex_format = _mesa_get_shader_image_format(img->InternalFormat);
+ }
+
+ if (!tex_format)
return GL_FALSE;
switch (t->ImageFormatCompatibilityType) {
case GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE:
- if (_mesa_get_format_bytes(img->TexFormat) !=
+ if (_mesa_get_format_bytes(tex_format) !=
_mesa_get_format_bytes(u->_ActualFormat))
return GL_FALSE;
break;
case GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS:
- if (get_image_format_class(img->TexFormat) !=
+ if (get_image_format_class(tex_format) !=
get_image_format_class(u->_ActualFormat))
return GL_FALSE;
break;
@@ -421,7 +442,7 @@ validate_bind_image_texture(struct gl_context *ctx, GLuint unit,
return GL_FALSE;
}
- if (!get_image_format(format)) {
+ if (!_mesa_get_shader_image_format(format)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)");
return GL_FALSE;
}
@@ -435,7 +456,6 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
GLenum format)
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_object *t = NULL;
struct gl_image_unit *u;
if (!validate_bind_image_texture(ctx, unit, texture, level,
@@ -448,34 +468,34 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
if (texture) {
- t = _mesa_lookup_texture(ctx, texture);
+ struct gl_texture_object *t = _mesa_lookup_texture(ctx, texture);
+
if (!t) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)");
return;
}
_mesa_reference_texobj(&u->TexObj, t);
- u->Level = level;
- u->Access = access;
- u->Format = format;
- u->_ActualFormat = get_image_format(format);
-
- if (_mesa_tex_target_is_layered(t->Target)) {
- u->Layered = layered;
- u->Layer = (layered ? 0 : layer);
- } else {
- u->Layered = GL_FALSE;
- u->Layer = 0;
- }
-
} else {
_mesa_reference_texobj(&u->TexObj, NULL);
}
+ u->Level = level;
+ u->Access = access;
+ u->Format = format;
+ u->_ActualFormat = _mesa_get_shader_image_format(format);
u->_Valid = validate_image_unit(ctx, u);
+ if (u->TexObj && _mesa_tex_target_is_layered(u->TexObj->Target)) {
+ u->Layered = layered;
+ u->Layer = (layered ? 0 : layer);
+ } else {
+ u->Layered = GL_FALSE;
+ u->Layer = 0;
+ }
+
if (ctx->Driver.BindImageTexture)
- ctx->Driver.BindImageTexture(ctx, u, t, level, layered,
+ ctx->Driver.BindImageTexture(ctx, u, u->TexObj, level, layered,
layer, access, format);
}
@@ -535,8 +555,7 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
if (texture != 0) {
struct gl_texture_object *texObj;
- struct gl_texture_image *image;
- mesa_format actualFormat;
+ GLenum tex_format;
if (!u->TexObj || u->TexObj->Name != texture) {
texObj = _mesa_lookup_texture_locked(ctx, texture);
@@ -557,25 +576,30 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
texObj = u->TexObj;
}
- image = texObj->Image[0][0];
+ if (texObj->Target == GL_TEXTURE_BUFFER) {
+ tex_format = texObj->BufferObjectFormat;
+ } else {
+ struct gl_texture_image *image = texObj->Image[0][0];
- if (!image || image->Width == 0 || image->Height == 0 || image->Depth == 0) {
- /* The ARB_multi_bind spec says:
- *
- * "An INVALID_OPERATION error is generated if the width,
- * height, or depth of the level zero texture image of
- * any texture in <textures> is zero (per binding)."
- */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindImageTextures(the width, height or depth "
- "of the level zero texture image of "
- "textures[%d]=%u is zero)", i, texture);
- continue;
- }
+ if (!image || image->Width == 0 || image->Height == 0 ||
+ image->Depth == 0) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if the width,
+ * height, or depth of the level zero texture image of
+ * any texture in <textures> is zero (per binding)."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindImageTextures(the width, height or depth "
+ "of the level zero texture image of "
+ "textures[%d]=%u is zero)", i, texture);
+ continue;
+ }
- actualFormat = get_image_format(image->InternalFormat);
+ tex_format = image->InternalFormat;
+ }
- if (actualFormat == MESA_FORMAT_NONE) {
+ if (_mesa_get_shader_image_format(tex_format) == MESA_FORMAT_NONE) {
/* The ARB_multi_bind spec says:
*
* "An INVALID_OPERATION error is generated if the internal
@@ -586,7 +610,7 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
"glBindImageTextures(the internal format %s of "
"the level zero texture image of textures[%d]=%u "
"is not supported)",
- _mesa_lookup_enum_by_nr(image->InternalFormat),
+ _mesa_lookup_enum_by_nr(tex_format),
i, texture);
continue;
}
@@ -597,8 +621,8 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
u->Layered = _mesa_tex_target_is_layered(texObj->Target);
u->Layer = 0;
u->Access = GL_READ_WRITE;
- u->Format = image->InternalFormat;
- u->_ActualFormat = actualFormat;
+ u->Format = tex_format;
+ u->_ActualFormat = _mesa_get_shader_image_format(tex_format);
u->_Valid = validate_image_unit(ctx, u);
} else {
/* Unbind the texture from the unit */