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-rw-r--r--mesalib/src/mesa/main/shaderobj.h271
1 files changed, 137 insertions, 134 deletions
diff --git a/mesalib/src/mesa/main/shaderobj.h b/mesalib/src/mesa/main/shaderobj.h
index cbe7ae7b0..881856a02 100644
--- a/mesalib/src/mesa/main/shaderobj.h
+++ b/mesalib/src/mesa/main/shaderobj.h
@@ -1,134 +1,137 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef SHADEROBJ_H
-#define SHADEROBJ_H
-
-
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "program/ir_to_mesa.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-/**
- * Internal functions
- */
-
-extern void
-_mesa_init_shader_state(GLcontext * ctx);
-
-extern void
-_mesa_free_shader_state(GLcontext *ctx);
-
-
-extern void
-_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
- struct gl_shader *sh);
-
-extern struct gl_shader *
-_mesa_lookup_shader(GLcontext *ctx, GLuint name);
-
-extern struct gl_shader *
-_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller);
-
-
-
-extern void
-_mesa_reference_shader_program(GLcontext *ctx,
- struct gl_shader_program **ptr,
- struct gl_shader_program *shProg);
-extern void
-_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader);
-
-extern struct gl_shader *
-_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
-
-extern void
-_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog);
-
-extern struct gl_shader_program *
-_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
-
-extern struct gl_shader_program *
-_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name,
- const char *caller);
-
-extern void
-_mesa_clear_shader_program_data(GLcontext *ctx,
- struct gl_shader_program *shProg);
-
-extern void
-_mesa_free_shader_program_data(GLcontext *ctx,
- struct gl_shader_program *shProg);
-
-
-
-extern void
-_mesa_init_shader_object_functions(struct dd_function_table *driver);
-
-extern void
-_mesa_init_shader_state(GLcontext *ctx);
-
-extern void
-_mesa_free_shader_state(GLcontext *ctx);
-
-static INLINE GLuint
-_mesa_shader_type_to_index(GLenum v)
-{
- switch(v)
- {
- case GL_VERTEX_SHADER:
- return MESA_SHADER_VERTEX;
- case GL_FRAGMENT_SHADER:
- return MESA_SHADER_FRAGMENT;
- case GL_GEOMETRY_SHADER:
- return MESA_SHADER_GEOMETRY;
- default:
- ASSERT(0);
- return ~0;
- }
-}
-
-static INLINE GLenum
-_mesa_shader_index_to_type(GLuint i)
-{
- GLenum enums[MESA_SHADER_TYPES] = {
- GL_VERTEX_SHADER,
- GL_FRAGMENT_SHADER,
- GL_GEOMETRY_SHADER ,
- };
- if(i >= MESA_SHADER_TYPES)
- return 0;
- else
- return enums[i];
-}
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SHADEROBJ_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef SHADEROBJ_H
+#define SHADEROBJ_H
+
+
+#include "main/compiler.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "program/ir_to_mesa.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+/**
+ * Internal functions
+ */
+
+extern void
+_mesa_init_shader_state(struct gl_context * ctx);
+
+extern void
+_mesa_free_shader_state(struct gl_context *ctx);
+
+
+extern void
+_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh);
+
+extern struct gl_shader *
+_mesa_lookup_shader(struct gl_context *ctx, GLuint name);
+
+extern struct gl_shader *
+_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
+
+
+
+extern void
+_mesa_reference_shader_program(struct gl_context *ctx,
+ struct gl_shader_program **ptr,
+ struct gl_shader_program *shProg);
+extern void
+_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
+
+extern struct gl_shader *
+_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
+
+extern void
+_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog);
+
+extern struct gl_shader_program *
+_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
+
+extern struct gl_shader_program *
+_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
+ const char *caller);
+
+extern void
+_mesa_clear_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program *shProg);
+
+extern void
+_mesa_free_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program *shProg);
+
+
+
+extern void
+_mesa_init_shader_object_functions(struct dd_function_table *driver);
+
+extern void
+_mesa_init_shader_state(struct gl_context *ctx);
+
+extern void
+_mesa_free_shader_state(struct gl_context *ctx);
+
+
+static INLINE gl_shader_type
+_mesa_shader_type_to_index(GLenum v)
+{
+ switch (v) {
+ case GL_VERTEX_SHADER:
+ return MESA_SHADER_VERTEX;
+ case GL_FRAGMENT_SHADER:
+ return MESA_SHADER_FRAGMENT;
+ case GL_GEOMETRY_SHADER:
+ return MESA_SHADER_GEOMETRY;
+ default:
+ ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
+ return MESA_SHADER_TYPES;
+ }
+}
+
+
+static INLINE GLenum
+_mesa_shader_index_to_type(GLuint i)
+{
+ static const GLenum enums[MESA_SHADER_TYPES] = {
+ GL_VERTEX_SHADER,
+ GL_FRAGMENT_SHADER,
+ GL_GEOMETRY_SHADER ,
+ };
+ if (i >= MESA_SHADER_TYPES)
+ return 0;
+ else
+ return enums[i];
+}
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* SHADEROBJ_H */