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-rw-r--r--mesalib/src/mesa/main/shaderobj.h134
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diff --git a/mesalib/src/mesa/main/shaderobj.h b/mesalib/src/mesa/main/shaderobj.h
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+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef SHADEROBJ_H
+#define SHADEROBJ_H
+
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "program/ir_to_mesa.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+/**
+ * Internal functions
+ */
+
+extern void
+_mesa_init_shader_state(GLcontext * ctx);
+
+extern void
+_mesa_free_shader_state(GLcontext *ctx);
+
+
+extern void
+_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh);
+
+extern struct gl_shader *
+_mesa_lookup_shader(GLcontext *ctx, GLuint name);
+
+extern struct gl_shader *
+_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller);
+
+
+
+extern void
+_mesa_reference_shader_program(GLcontext *ctx,
+ struct gl_shader_program **ptr,
+ struct gl_shader_program *shProg);
+extern void
+_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader);
+
+extern struct gl_shader *
+_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
+
+extern void
+_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog);
+
+extern struct gl_shader_program *
+_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
+
+extern struct gl_shader_program *
+_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name,
+ const char *caller);
+
+extern void
+_mesa_clear_shader_program_data(GLcontext *ctx,
+ struct gl_shader_program *shProg);
+
+extern void
+_mesa_free_shader_program_data(GLcontext *ctx,
+ struct gl_shader_program *shProg);
+
+
+
+extern void
+_mesa_init_shader_object_functions(struct dd_function_table *driver);
+
+extern void
+_mesa_init_shader_state(GLcontext *ctx);
+
+extern void
+_mesa_free_shader_state(GLcontext *ctx);
+
+static INLINE GLuint
+_mesa_shader_type_to_index(GLenum v)
+{
+ switch(v)
+ {
+ case GL_VERTEX_SHADER:
+ return MESA_SHADER_VERTEX;
+ case GL_FRAGMENT_SHADER:
+ return MESA_SHADER_FRAGMENT;
+ case GL_GEOMETRY_SHADER:
+ return MESA_SHADER_GEOMETRY;
+ default:
+ ASSERT(0);
+ return ~0;
+ }
+}
+
+static INLINE GLenum
+_mesa_shader_index_to_type(GLuint i)
+{
+ GLenum enums[MESA_SHADER_TYPES] = {
+ GL_VERTEX_SHADER,
+ GL_FRAGMENT_SHADER,
+ GL_GEOMETRY_SHADER ,
+ };
+ if(i >= MESA_SHADER_TYPES)
+ return 0;
+ else
+ return enums[i];
+}
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* SHADEROBJ_H */