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path: root/mesalib/src/mesa/main/state.c
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Diffstat (limited to 'mesalib/src/mesa/main/state.c')
-rw-r--r--mesalib/src/mesa/main/state.c25
1 files changed, 17 insertions, 8 deletions
diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c
index f11578faf..5651e3263 100644
--- a/mesalib/src/mesa/main/state.c
+++ b/mesalib/src/mesa/main/state.c
@@ -43,6 +43,7 @@
#include "pixel.h"
#include "program/program.h"
#include "program/prog_parameter.h"
+#include "shaderobj.h"
#include "state.h"
#include "stencil.h"
#include "texenvprogram.h"
@@ -53,7 +54,7 @@
static void
update_separate_specular(struct gl_context *ctx)
{
- if (NEED_SECONDARY_COLOR(ctx))
+ if (_mesa_need_secondary_color(ctx))
ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
else
ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
@@ -249,7 +250,7 @@ update_program(struct gl_context *ctx)
{
const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram;
const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram;
- const struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram;
+ struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram;
const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current;
@@ -275,23 +276,31 @@ update_program(struct gl_context *ctx)
/* Use shader programs */
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
fsProg->FragmentProgram);
+ _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
+ fsProg);
}
else if (ctx->FragmentProgram._Enabled) {
- /* use user-defined vertex program */
+ /* use user-defined fragment program */
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
ctx->FragmentProgram.Current);
+ _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
+ NULL);
}
else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
/* Use fragment program generated from fixed-function state.
*/
+ struct gl_shader_program *f = _mesa_get_fixed_func_fragment_program(ctx);
+ _mesa_reference_shader_program(ctx,
+ &ctx->Shader._CurrentFragmentProgram, f);
+
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
- _mesa_get_fixed_func_fragment_program(ctx));
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
- ctx->FragmentProgram._Current);
+ f->FragmentProgram);
}
else {
/* no fragment program */
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
+ _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
+ NULL);
}
if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) {
@@ -442,7 +451,7 @@ update_color(struct gl_context *ctx)
/* This is needed to support 1.1's RGB logic ops AND
* 1.0's blending logicops.
*/
- ctx->Color._LogicOpEnabled = RGBA_LOGICOP_ENABLED(ctx);
+ ctx->Color._LogicOpEnabled = _mesa_rgba_logicop_enabled(ctx);
}
@@ -524,7 +533,7 @@ update_tricaps(struct gl_context *ctx, GLbitfield new_state)
ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
if (ctx->Light.ShadeModel == GL_FLAT)
ctx->_TriangleCaps |= DD_FLATSHADE;
- if (NEED_SECONDARY_COLOR(ctx))
+ if (_mesa_need_secondary_color(ctx))
ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
/*