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-rw-r--r--mesalib/src/mesa/main/stencil.c1228
1 files changed, 614 insertions, 614 deletions
diff --git a/mesalib/src/mesa/main/stencil.c b/mesalib/src/mesa/main/stencil.c
index d898bf1d7..b49ddbdbb 100644
--- a/mesalib/src/mesa/main/stencil.c
+++ b/mesalib/src/mesa/main/stencil.c
@@ -1,614 +1,614 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file stencil.c
- * Stencil operations.
- *
- * Note: There's some conflict between GL_EXT_stencil_two_side and
- * OpenGL 2.0's two-sided stencil feature.
- *
- * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
- * front OR back face state (as set by glActiveStencilFaceEXT) is set.
- *
- * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
- * front AND back state.
- *
- * Also, note that GL_ATI_separate_stencil is different as well:
- * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
- * glStencilFuncSeparate(GLenum face, GLenum func, ...).
- *
- * This problem is solved by keeping three sets of stencil state:
- * state[0] = GL_FRONT state.
- * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
- * state[2] = GL_EXT_stencil_two_side GL_BACK state.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "stencil.h"
-#include "mtypes.h"
-
-
-static GLboolean
-validate_stencil_op(struct gl_context *ctx, GLenum op)
-{
- switch (op) {
- case GL_KEEP:
- case GL_ZERO:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- return GL_TRUE;
- case GL_INCR_WRAP_EXT:
- case GL_DECR_WRAP_EXT:
- if (ctx->Extensions.EXT_stencil_wrap) {
- return GL_TRUE;
- }
- /* FALL-THROUGH */
- default:
- return GL_FALSE;
- }
-}
-
-
-static GLboolean
-validate_stencil_func(struct gl_context *ctx, GLenum func)
-{
- switch (func) {
- case GL_NEVER:
- case GL_LESS:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_GEQUAL:
- case GL_EQUAL:
- case GL_NOTEQUAL:
- case GL_ALWAYS:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Set the clear value for the stencil buffer.
- *
- * \param s clear value.
- *
- * \sa glClearStencil().
- *
- * Updates gl_stencil_attrib::Clear. On change
- * flushes the vertices and notifies the driver via
- * the dd_function_table::ClearStencil callback.
- */
-void GLAPIENTRY
-_mesa_ClearStencil( GLint s )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Stencil.Clear == (GLuint) s)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Clear = (GLuint) s;
-
- if (ctx->Driver.ClearStencil) {
- ctx->Driver.ClearStencil( ctx, s );
- }
-}
-
-
-/**
- * Set the function and reference value for stencil testing.
- *
- * \param frontfunc front test function.
- * \param backfunc back test function.
- * \param ref front and back reference value.
- * \param mask front and back bitmask.
- *
- * \sa glStencilFunc().
- *
- * Verifies the parameters and updates the respective values in
- * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilFunc callback.
- */
-void GLAPIENTRY
-_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
-
- if (!validate_stencil_func(ctx, frontfunc)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glStencilFuncSeparateATI(frontfunc)");
- return;
- }
- if (!validate_stencil_func(ctx, backfunc)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glStencilFuncSeparateATI(backfunc)");
- return;
- }
-
- ref = CLAMP( ref, 0, stencilMax );
-
- /* set both front and back state */
- if (ctx->Stencil.Function[0] == frontfunc &&
- ctx->Stencil.Function[1] == backfunc &&
- ctx->Stencil.ValueMask[0] == mask &&
- ctx->Stencil.ValueMask[1] == mask &&
- ctx->Stencil.Ref[0] == ref &&
- ctx->Stencil.Ref[1] == ref)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[0] = frontfunc;
- ctx->Stencil.Function[1] = backfunc;
- ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
- ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
- frontfunc, ref, mask);
- ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
- backfunc, ref, mask);
- }
-}
-
-
-/**
- * Set the function and reference value for stencil testing.
- *
- * \param func test function.
- * \param ref reference value.
- * \param mask bitmask.
- *
- * \sa glStencilFunc().
- *
- * Verifies the parameters and updates the respective values in
- * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilFunc callback.
- */
-void GLAPIENTRY
-_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
- const GLint face = ctx->Stencil.ActiveFace;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glStencilFunc()\n");
-
- if (!validate_stencil_func(ctx, func)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
- return;
- }
-
- ref = CLAMP( ref, 0, stencilMax );
-
- if (face != 0) {
- if (ctx->Stencil.Function[face] == func &&
- ctx->Stencil.ValueMask[face] == mask &&
- ctx->Stencil.Ref[face] == ref)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[face] = func;
- ctx->Stencil.Ref[face] = ref;
- ctx->Stencil.ValueMask[face] = mask;
-
- /* Only propagate the change to the driver if EXT_stencil_two_side
- * is enabled.
- */
- if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
- ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
- }
- }
- else {
- /* set both front and back state */
- if (ctx->Stencil.Function[0] == func &&
- ctx->Stencil.Function[1] == func &&
- ctx->Stencil.ValueMask[0] == mask &&
- ctx->Stencil.ValueMask[1] == mask &&
- ctx->Stencil.Ref[0] == ref &&
- ctx->Stencil.Ref[1] == ref)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
- ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
- ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx,
- ((ctx->Stencil.TestTwoSide)
- ? GL_FRONT : GL_FRONT_AND_BACK),
- func, ref, mask);
- }
- }
-}
-
-
-/**
- * Set the stencil writing mask.
- *
- * \param mask bit-mask to enable/disable writing of individual bits in the
- * stencil planes.
- *
- * \sa glStencilMask().
- *
- * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
- * notifies the driver via the dd_function_table::StencilMask callback.
- */
-void GLAPIENTRY
-_mesa_StencilMask( GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glStencilMask()\n");
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (face != 0) {
- /* Only modify the EXT_stencil_two_side back-face state.
- */
- if (ctx->Stencil.WriteMask[face] == mask)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[face] = mask;
-
- /* Only propagate the change to the driver if EXT_stencil_two_side
- * is enabled.
- */
- if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
- ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
- }
- }
- else {
- /* set both front and back state */
- if (ctx->Stencil.WriteMask[0] == mask &&
- ctx->Stencil.WriteMask[1] == mask)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
- if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx,
- ((ctx->Stencil.TestTwoSide)
- ? GL_FRONT : GL_FRONT_AND_BACK),
- mask);
- }
- }
-}
-
-
-/**
- * Set the stencil test actions.
- *
- * \param fail action to take when stencil test fails.
- * \param zfail action to take when stencil test passes, but depth test fails.
- * \param zpass action to take when stencil test passes and the depth test
- * passes (or depth testing is not enabled).
- *
- * \sa glStencilOp().
- *
- * Verifies the parameters and updates the respective fields in
- * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilOp callback.
- */
-void GLAPIENTRY
-_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glStencilOp()\n");
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!validate_stencil_op(ctx, fail)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
- return;
- }
- if (!validate_stencil_op(ctx, zfail)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
- return;
- }
- if (!validate_stencil_op(ctx, zpass)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
- return;
- }
-
- if (face != 0) {
- /* only set active face state */
- if (ctx->Stencil.ZFailFunc[face] == zfail &&
- ctx->Stencil.ZPassFunc[face] == zpass &&
- ctx->Stencil.FailFunc[face] == fail)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[face] = zfail;
- ctx->Stencil.ZPassFunc[face] = zpass;
- ctx->Stencil.FailFunc[face] = fail;
-
- /* Only propagate the change to the driver if EXT_stencil_two_side
- * is enabled.
- */
- if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
- ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
- }
- }
- else {
- /* set both front and back state */
- if (ctx->Stencil.ZFailFunc[0] == zfail &&
- ctx->Stencil.ZFailFunc[1] == zfail &&
- ctx->Stencil.ZPassFunc[0] == zpass &&
- ctx->Stencil.ZPassFunc[1] == zpass &&
- ctx->Stencil.FailFunc[0] == fail &&
- ctx->Stencil.FailFunc[1] == fail)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
- ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
- ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
- if (ctx->Driver.StencilOpSeparate) {
- ctx->Driver.StencilOpSeparate(ctx,
- ((ctx->Stencil.TestTwoSide)
- ? GL_FRONT : GL_FRONT_AND_BACK),
- fail, zfail, zpass);
- }
- }
-}
-
-
-
-#if _HAVE_FULL_GL
-/* GL_EXT_stencil_two_side */
-void GLAPIENTRY
-_mesa_ActiveStencilFaceEXT(GLenum face)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
-
- if (!ctx->Extensions.EXT_stencil_two_side) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
- return;
- }
-
- if (face == GL_FRONT || face == GL_BACK) {
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
- }
-}
-#endif
-
-
-
-/**
- * OpenGL 2.0 function.
- * \todo Make StencilOp() call this function. And eventually remove the
- * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
- * instead.
- */
-void GLAPIENTRY
-_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
-{
- GLboolean set = GL_FALSE;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glStencilOpSeparate()\n");
-
- if (!validate_stencil_op(ctx, sfail)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
- return;
- }
- if (!validate_stencil_op(ctx, zfail)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
- return;
- }
- if (!validate_stencil_op(ctx, zpass)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
- return;
- }
- if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
- return;
- }
-
- if (face != GL_BACK) {
- /* set front */
- if (ctx->Stencil.ZFailFunc[0] != zfail ||
- ctx->Stencil.ZPassFunc[0] != zpass ||
- ctx->Stencil.FailFunc[0] != sfail){
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[0] = zfail;
- ctx->Stencil.ZPassFunc[0] = zpass;
- ctx->Stencil.FailFunc[0] = sfail;
- set = GL_TRUE;
- }
- }
- if (face != GL_FRONT) {
- /* set back */
- if (ctx->Stencil.ZFailFunc[1] != zfail ||
- ctx->Stencil.ZPassFunc[1] != zpass ||
- ctx->Stencil.FailFunc[1] != sfail) {
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[1] = zfail;
- ctx->Stencil.ZPassFunc[1] = zpass;
- ctx->Stencil.FailFunc[1] = sfail;
- set = GL_TRUE;
- }
- }
- if (set && ctx->Driver.StencilOpSeparate) {
- ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
- }
-}
-
-
-/* OpenGL 2.0 */
-void GLAPIENTRY
-_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glStencilFuncSeparate()\n");
-
- if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
- return;
- }
- if (!validate_stencil_func(ctx, func)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
- return;
- }
-
- ref = CLAMP(ref, 0, stencilMax);
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
-
- if (face != GL_BACK) {
- /* set front */
- ctx->Stencil.Function[0] = func;
- ctx->Stencil.Ref[0] = ref;
- ctx->Stencil.ValueMask[0] = mask;
- }
- if (face != GL_FRONT) {
- /* set back */
- ctx->Stencil.Function[1] = func;
- ctx->Stencil.Ref[1] = ref;
- ctx->Stencil.ValueMask[1] = mask;
- }
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
- }
-}
-
-
-/* OpenGL 2.0 */
-void GLAPIENTRY
-_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glStencilMaskSeparate()\n");
-
- if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
-
- if (face != GL_BACK) {
- ctx->Stencil.WriteMask[0] = mask;
- }
- if (face != GL_FRONT) {
- ctx->Stencil.WriteMask[1] = mask;
- }
- if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx, face, mask);
- }
-}
-
-
-/**
- * Update derived stencil state.
- */
-void
-_mesa_update_stencil(struct gl_context *ctx)
-{
- const GLint face = ctx->Stencil._BackFace;
-
- ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
- ctx->DrawBuffer->Visual.stencilBits > 0);
-
- ctx->Stencil._TestTwoSide =
- ctx->Stencil._Enabled &&
- (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
- ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
- ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
- ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
- ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
- ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
- ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
-}
-
-
-/**
- * Initialize the context stipple state.
- *
- * \param ctx GL context.
- *
- * Initializes __struct gl_contextRec::Stencil attribute group.
- */
-void
-_mesa_init_stencil(struct gl_context *ctx)
-{
- ctx->Stencil.Enabled = GL_FALSE;
- ctx->Stencil.TestTwoSide = GL_FALSE;
- ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */
- ctx->Stencil.Function[0] = GL_ALWAYS;
- ctx->Stencil.Function[1] = GL_ALWAYS;
- ctx->Stencil.Function[2] = GL_ALWAYS;
- ctx->Stencil.FailFunc[0] = GL_KEEP;
- ctx->Stencil.FailFunc[1] = GL_KEEP;
- ctx->Stencil.FailFunc[2] = GL_KEEP;
- ctx->Stencil.ZPassFunc[0] = GL_KEEP;
- ctx->Stencil.ZPassFunc[1] = GL_KEEP;
- ctx->Stencil.ZPassFunc[2] = GL_KEEP;
- ctx->Stencil.ZFailFunc[0] = GL_KEEP;
- ctx->Stencil.ZFailFunc[1] = GL_KEEP;
- ctx->Stencil.ZFailFunc[2] = GL_KEEP;
- ctx->Stencil.Ref[0] = 0;
- ctx->Stencil.Ref[1] = 0;
- ctx->Stencil.Ref[2] = 0;
- ctx->Stencil.ValueMask[0] = ~0U;
- ctx->Stencil.ValueMask[1] = ~0U;
- ctx->Stencil.ValueMask[2] = ~0U;
- ctx->Stencil.WriteMask[0] = ~0U;
- ctx->Stencil.WriteMask[1] = ~0U;
- ctx->Stencil.WriteMask[2] = ~0U;
- ctx->Stencil.Clear = 0;
- ctx->Stencil._BackFace = 1;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file stencil.c
+ * Stencil operations.
+ *
+ * Note: There's some conflict between GL_EXT_stencil_two_side and
+ * OpenGL 2.0's two-sided stencil feature.
+ *
+ * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
+ * front OR back face state (as set by glActiveStencilFaceEXT) is set.
+ *
+ * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
+ * front AND back state.
+ *
+ * Also, note that GL_ATI_separate_stencil is different as well:
+ * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
+ * glStencilFuncSeparate(GLenum face, GLenum func, ...).
+ *
+ * This problem is solved by keeping three sets of stencil state:
+ * state[0] = GL_FRONT state.
+ * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
+ * state[2] = GL_EXT_stencil_two_side GL_BACK state.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "macros.h"
+#include "stencil.h"
+#include "mtypes.h"
+
+
+static GLboolean
+validate_stencil_op(struct gl_context *ctx, GLenum op)
+{
+ switch (op) {
+ case GL_KEEP:
+ case GL_ZERO:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ return GL_TRUE;
+ case GL_INCR_WRAP_EXT:
+ case GL_DECR_WRAP_EXT:
+ if (ctx->Extensions.EXT_stencil_wrap) {
+ return GL_TRUE;
+ }
+ /* FALL-THROUGH */
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+static GLboolean
+validate_stencil_func(struct gl_context *ctx, GLenum func)
+{
+ switch (func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Set the clear value for the stencil buffer.
+ *
+ * \param s clear value.
+ *
+ * \sa glClearStencil().
+ *
+ * Updates gl_stencil_attrib::Clear. On change
+ * flushes the vertices and notifies the driver via
+ * the dd_function_table::ClearStencil callback.
+ */
+void GLAPIENTRY
+_mesa_ClearStencil( GLint s )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Stencil.Clear == (GLuint) s)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Clear = (GLuint) s;
+
+ if (ctx->Driver.ClearStencil) {
+ ctx->Driver.ClearStencil( ctx, s );
+ }
+}
+
+
+/**
+ * Set the function and reference value for stencil testing.
+ *
+ * \param frontfunc front test function.
+ * \param backfunc back test function.
+ * \param ref front and back reference value.
+ * \param mask front and back bitmask.
+ *
+ * \sa glStencilFunc().
+ *
+ * Verifies the parameters and updates the respective values in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilFunc callback.
+ */
+void GLAPIENTRY
+_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
+
+ if (!validate_stencil_func(ctx, frontfunc)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glStencilFuncSeparateATI(frontfunc)");
+ return;
+ }
+ if (!validate_stencil_func(ctx, backfunc)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glStencilFuncSeparateATI(backfunc)");
+ return;
+ }
+
+ ref = CLAMP( ref, 0, stencilMax );
+
+ /* set both front and back state */
+ if (ctx->Stencil.Function[0] == frontfunc &&
+ ctx->Stencil.Function[1] == backfunc &&
+ ctx->Stencil.ValueMask[0] == mask &&
+ ctx->Stencil.ValueMask[1] == mask &&
+ ctx->Stencil.Ref[0] == ref &&
+ ctx->Stencil.Ref[1] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[0] = frontfunc;
+ ctx->Stencil.Function[1] = backfunc;
+ ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
+ frontfunc, ref, mask);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
+ backfunc, ref, mask);
+ }
+}
+
+
+/**
+ * Set the function and reference value for stencil testing.
+ *
+ * \param func test function.
+ * \param ref reference value.
+ * \param mask bitmask.
+ *
+ * \sa glStencilFunc().
+ *
+ * Verifies the parameters and updates the respective values in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilFunc callback.
+ */
+void GLAPIENTRY
+_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ const GLint face = ctx->Stencil.ActiveFace;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFunc()\n");
+
+ if (!validate_stencil_func(ctx, func)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
+ return;
+ }
+
+ ref = CLAMP( ref, 0, stencilMax );
+
+ if (face != 0) {
+ if (ctx->Stencil.Function[face] == func &&
+ ctx->Stencil.ValueMask[face] == mask &&
+ ctx->Stencil.Ref[face] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[face] = func;
+ ctx->Stencil.Ref[face] = ref;
+ ctx->Stencil.ValueMask[face] = mask;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.Function[0] == func &&
+ ctx->Stencil.Function[1] == func &&
+ ctx->Stencil.ValueMask[0] == mask &&
+ ctx->Stencil.ValueMask[1] == mask &&
+ ctx->Stencil.Ref[0] == ref &&
+ ctx->Stencil.Ref[1] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
+ ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ func, ref, mask);
+ }
+ }
+}
+
+
+/**
+ * Set the stencil writing mask.
+ *
+ * \param mask bit-mask to enable/disable writing of individual bits in the
+ * stencil planes.
+ *
+ * \sa glStencilMask().
+ *
+ * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
+ * notifies the driver via the dd_function_table::StencilMask callback.
+ */
+void GLAPIENTRY
+_mesa_StencilMask( GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilMask()\n");
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (face != 0) {
+ /* Only modify the EXT_stencil_two_side back-face state.
+ */
+ if (ctx->Stencil.WriteMask[face] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[face] = mask;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.WriteMask[0] == mask &&
+ ctx->Stencil.WriteMask[1] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
+ if (ctx->Driver.StencilMaskSeparate) {
+ ctx->Driver.StencilMaskSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ mask);
+ }
+ }
+}
+
+
+/**
+ * Set the stencil test actions.
+ *
+ * \param fail action to take when stencil test fails.
+ * \param zfail action to take when stencil test passes, but depth test fails.
+ * \param zpass action to take when stencil test passes and the depth test
+ * passes (or depth testing is not enabled).
+ *
+ * \sa glStencilOp().
+ *
+ * Verifies the parameters and updates the respective fields in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilOp callback.
+ */
+void GLAPIENTRY
+_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilOp()\n");
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!validate_stencil_op(ctx, fail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zpass)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
+ return;
+ }
+
+ if (face != 0) {
+ /* only set active face state */
+ if (ctx->Stencil.ZFailFunc[face] == zfail &&
+ ctx->Stencil.ZPassFunc[face] == zpass &&
+ ctx->Stencil.FailFunc[face] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[face] = zfail;
+ ctx->Stencil.ZPassFunc[face] = zpass;
+ ctx->Stencil.FailFunc[face] = fail;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.ZFailFunc[0] == zfail &&
+ ctx->Stencil.ZFailFunc[1] == zfail &&
+ ctx->Stencil.ZPassFunc[0] == zpass &&
+ ctx->Stencil.ZPassFunc[1] == zpass &&
+ ctx->Stencil.FailFunc[0] == fail &&
+ ctx->Stencil.FailFunc[1] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
+ ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
+ ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
+ if (ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ fail, zfail, zpass);
+ }
+ }
+}
+
+
+
+#if _HAVE_FULL_GL
+/* GL_EXT_stencil_two_side */
+void GLAPIENTRY
+_mesa_ActiveStencilFaceEXT(GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
+
+ if (!ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
+ return;
+ }
+
+ if (face == GL_FRONT || face == GL_BACK) {
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
+ }
+}
+#endif
+
+
+
+/**
+ * OpenGL 2.0 function.
+ * \todo Make StencilOp() call this function. And eventually remove the
+ * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
+ * instead.
+ */
+void GLAPIENTRY
+_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
+{
+ GLboolean set = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilOpSeparate()\n");
+
+ if (!validate_stencil_op(ctx, sfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zpass)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
+ return;
+ }
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
+ return;
+ }
+
+ if (face != GL_BACK) {
+ /* set front */
+ if (ctx->Stencil.ZFailFunc[0] != zfail ||
+ ctx->Stencil.ZPassFunc[0] != zpass ||
+ ctx->Stencil.FailFunc[0] != sfail){
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[0] = zfail;
+ ctx->Stencil.ZPassFunc[0] = zpass;
+ ctx->Stencil.FailFunc[0] = sfail;
+ set = GL_TRUE;
+ }
+ }
+ if (face != GL_FRONT) {
+ /* set back */
+ if (ctx->Stencil.ZFailFunc[1] != zfail ||
+ ctx->Stencil.ZPassFunc[1] != zpass ||
+ ctx->Stencil.FailFunc[1] != sfail) {
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[1] = zfail;
+ ctx->Stencil.ZPassFunc[1] = zpass;
+ ctx->Stencil.FailFunc[1] = sfail;
+ set = GL_TRUE;
+ }
+ }
+ if (set && ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
+ }
+}
+
+
+/* OpenGL 2.0 */
+void GLAPIENTRY
+_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFuncSeparate()\n");
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
+ return;
+ }
+ if (!validate_stencil_func(ctx, func)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
+ return;
+ }
+
+ ref = CLAMP(ref, 0, stencilMax);
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+
+ if (face != GL_BACK) {
+ /* set front */
+ ctx->Stencil.Function[0] = func;
+ ctx->Stencil.Ref[0] = ref;
+ ctx->Stencil.ValueMask[0] = mask;
+ }
+ if (face != GL_FRONT) {
+ /* set back */
+ ctx->Stencil.Function[1] = func;
+ ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[1] = mask;
+ }
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
+ }
+}
+
+
+/* OpenGL 2.0 */
+void GLAPIENTRY
+_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilMaskSeparate()\n");
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+
+ if (face != GL_BACK) {
+ ctx->Stencil.WriteMask[0] = mask;
+ }
+ if (face != GL_FRONT) {
+ ctx->Stencil.WriteMask[1] = mask;
+ }
+ if (ctx->Driver.StencilMaskSeparate) {
+ ctx->Driver.StencilMaskSeparate(ctx, face, mask);
+ }
+}
+
+
+/**
+ * Update derived stencil state.
+ */
+void
+_mesa_update_stencil(struct gl_context *ctx)
+{
+ const GLint face = ctx->Stencil._BackFace;
+
+ ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
+ ctx->DrawBuffer->Visual.stencilBits > 0);
+
+ ctx->Stencil._TestTwoSide =
+ ctx->Stencil._Enabled &&
+ (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
+ ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
+ ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
+ ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
+ ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
+ ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
+ ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
+}
+
+
+/**
+ * Initialize the context stipple state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Stencil attribute group.
+ */
+void
+_mesa_init_stencil(struct gl_context *ctx)
+{
+ ctx->Stencil.Enabled = GL_FALSE;
+ ctx->Stencil.TestTwoSide = GL_FALSE;
+ ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */
+ ctx->Stencil.Function[0] = GL_ALWAYS;
+ ctx->Stencil.Function[1] = GL_ALWAYS;
+ ctx->Stencil.Function[2] = GL_ALWAYS;
+ ctx->Stencil.FailFunc[0] = GL_KEEP;
+ ctx->Stencil.FailFunc[1] = GL_KEEP;
+ ctx->Stencil.FailFunc[2] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[0] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[1] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[2] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[0] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[1] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[2] = GL_KEEP;
+ ctx->Stencil.Ref[0] = 0;
+ ctx->Stencil.Ref[1] = 0;
+ ctx->Stencil.Ref[2] = 0;
+ ctx->Stencil.ValueMask[0] = ~0U;
+ ctx->Stencil.ValueMask[1] = ~0U;
+ ctx->Stencil.ValueMask[2] = ~0U;
+ ctx->Stencil.WriteMask[0] = ~0U;
+ ctx->Stencil.WriteMask[1] = ~0U;
+ ctx->Stencil.WriteMask[2] = ~0U;
+ ctx->Stencil.Clear = 0;
+ ctx->Stencil._BackFace = 1;
+}