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-rw-r--r--mesalib/src/mesa/main/texcompress.h74
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diff --git a/mesalib/src/mesa/main/texcompress.h b/mesalib/src/mesa/main/texcompress.h
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+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef TEXCOMPRESS_H
+#define TEXCOMPRESS_H
+
+#include "mtypes.h"
+
+#if _HAVE_FULL_GL
+
+extern GLuint
+_mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all);
+
+extern GLuint
+_mesa_compressed_texture_size( GLcontext *ctx,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLuint mesaFormat );
+
+extern GLuint
+_mesa_compressed_texture_size_glenum(GLcontext *ctx,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLenum glformat);
+
+extern GLint
+_mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width);
+
+
+extern GLubyte *
+_mesa_compressed_image_address(GLint col, GLint row, GLint img,
+ GLuint mesaFormat,
+ GLsizei width, const GLubyte *image);
+
+
+extern void
+_mesa_init_texture_s3tc( GLcontext *ctx );
+
+extern void
+_mesa_init_texture_fxt1( GLcontext *ctx );
+
+
+#else /* _HAVE_FULL_GL */
+
+/* no-op macros */
+#define _mesa_get_compressed_formats( c, f ) 0
+#define _mesa_compressed_texture_size( c, w, h, d, f ) 0
+#define _mesa_compressed_texture_size_glenum( c, w, h, d, f ) 0
+#define _mesa_compressed_row_stride( f, w) 0
+#define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0
+#define _mesa_compress_teximage( c, w, h, sF, s, sRS, dF, d, drs ) ((void)0)
+
+#endif /* _HAVE_FULL_GL */
+
+#endif /* TEXCOMPRESS_H */