diff options
Diffstat (limited to 'mesalib/src/mesa/main/texfetch_tmp.h')
-rw-r--r-- | mesalib/src/mesa/main/texfetch_tmp.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/mesalib/src/mesa/main/texfetch_tmp.h b/mesalib/src/mesa/main/texfetch_tmp.h index f1f6a01a4..0b9d5da07 100644 --- a/mesalib/src/mesa/main/texfetch_tmp.h +++ b/mesalib/src/mesa/main/texfetch_tmp.h @@ -438,6 +438,110 @@ static void store_texel_intensity_f16(struct gl_texture_image *texImage, #endif +/* MESA_FORMAT_R_FLOAT32 *****************************************************/ + +/* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_r_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + texel[RCOMP] = src[0]; + texel[GCOMP] = 0.0F; + texel[BCOMP] = 0.0F; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_r_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + dst[0] = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_R_FLOAT16 *****************************************************/ + +/* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_r_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + texel[RCOMP] = _mesa_half_to_float(src[0]); + texel[GCOMP] = 0.0F; + texel[BCOMP] = 0.0F; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_r_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + dst[0] = _mesa_float_to_half(rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_RG_FLOAT32 ****************************************************/ + +/* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_rg_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); + texel[RCOMP] = src[0]; + texel[GCOMP] = src[1]; + texel[BCOMP] = 0.0F; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_rg_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; +} +#endif + + +/* MESA_FORMAT_RG_FLOAT16 ****************************************************/ + +/* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_rg_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); + texel[RCOMP] = _mesa_half_to_float(src[0]); + texel[GCOMP] = _mesa_half_to_float(src[1]); + texel[BCOMP] = 0.0F; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_rg_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); + dst[0] = _mesa_float_to_half(rgba[RCOMP]); + dst[1] = _mesa_float_to_half(rgba[GCOMP]); +} +#endif /* |