diff options
Diffstat (limited to 'mesalib/src/mesa/main/texformat.h')
-rw-r--r-- | mesalib/src/mesa/main/texformat.h | 293 |
1 files changed, 293 insertions, 0 deletions
diff --git a/mesalib/src/mesa/main/texformat.h b/mesalib/src/mesa/main/texformat.h new file mode 100644 index 000000000..5aa1d756c --- /dev/null +++ b/mesalib/src/mesa/main/texformat.h @@ -0,0 +1,293 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.1 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (c) 2008 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file texformat.h + * Texture formats definitions. + * + * \author Gareth Hughes + */ + + +#ifndef TEXFORMAT_H +#define TEXFORMAT_H + + +#include "mtypes.h" + + +/** + * Mesa internal texture image formats. + * All texture images are stored in one of these formats. + * + * NOTE: when you add a new format, be sure to update the do_row() + * function in texstore.c used for auto mipmap generation. + */ +enum _format { + /** + * \name Hardware-friendly formats. + * + * Drivers can override the default formats and convert texture images to + * one of these as required. The driver's + * dd_function_table::ChooseTextureFormat function will choose one of these + * formats. + * + * \note In the default case, some of these formats will be duplicates of + * the generic formats listed below. However, these formats guarantee their + * internal component sizes, while GLchan may vary between GLubyte, GLushort + * and GLfloat. + */ + /*@{*/ + /* msb <------ TEXEL BITS -----------> lsb */ + /* ---- ---- ---- ---- ---- ---- ---- ---- */ + MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ + MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ + MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ + MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */ + MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ + MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */ + MESA_FORMAT_RGBA4444, /* RRRR GGGG BBBB AAAA */ + MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */ + MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */ + MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */ + MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */ + MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */ + MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */ + MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */ + MESA_FORMAT_RGB332, /* RRRG GGBB */ + MESA_FORMAT_A8, /* AAAA AAAA */ + MESA_FORMAT_L8, /* LLLL LLLL */ + MESA_FORMAT_I8, /* IIII IIII */ + MESA_FORMAT_CI8, /* CCCC CCCC */ + MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */ + MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ + MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ + MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ + /*@}*/ + +#if FEATURE_EXT_texture_sRGB + /** + * \name 8-bit/channel sRGB formats + */ + /*@{*/ + MESA_FORMAT_SRGB8, + MESA_FORMAT_SRGBA8, + MESA_FORMAT_SARGB8, + MESA_FORMAT_SL8, + MESA_FORMAT_SLA8, +#if FEATURE_texture_s3tc + MESA_FORMAT_SRGB_DXT1, + MESA_FORMAT_SRGBA_DXT1, + MESA_FORMAT_SRGBA_DXT3, + MESA_FORMAT_SRGBA_DXT5, +#endif + /*@}*/ +#endif + + /** + * \name Compressed texture formats. + */ + /*@{*/ +#if FEATURE_texture_fxt1 + MESA_FORMAT_RGB_FXT1, + MESA_FORMAT_RGBA_FXT1, +#endif +#if FEATURE_texture_s3tc + MESA_FORMAT_RGB_DXT1, + MESA_FORMAT_RGBA_DXT1, + MESA_FORMAT_RGBA_DXT3, + MESA_FORMAT_RGBA_DXT5, +#endif + /*@}*/ + + /** + * \name Generic GLchan-based formats. + * + * Software-oriented texture formats. Texels are arrays of GLchan + * values so there are no byte order issues. + * + * \note Because these are based on the GLchan data type, one cannot assume + * 8 bits per channel with these formats. If you require GLubyte channels, + * use one of the hardware formats above. + */ + /*@{*/ + MESA_FORMAT_RGBA, + MESA_FORMAT_RGB, + MESA_FORMAT_ALPHA, + MESA_FORMAT_LUMINANCE, + MESA_FORMAT_LUMINANCE_ALPHA, + MESA_FORMAT_INTENSITY, + /*@}*/ + + /** + * \name Floating point texture formats. + */ + /*@{*/ + MESA_FORMAT_RGBA_FLOAT32, + MESA_FORMAT_RGBA_FLOAT16, + MESA_FORMAT_RGB_FLOAT32, + MESA_FORMAT_RGB_FLOAT16, + MESA_FORMAT_ALPHA_FLOAT32, + MESA_FORMAT_ALPHA_FLOAT16, + MESA_FORMAT_LUMINANCE_FLOAT32, + MESA_FORMAT_LUMINANCE_FLOAT16, + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, + MESA_FORMAT_INTENSITY_FLOAT32, + MESA_FORMAT_INTENSITY_FLOAT16, + /*@}*/ + + /** + * \name Signed fixed point texture formats. + */ + /*@{*/ + MESA_FORMAT_DUDV8, + MESA_FORMAT_SIGNED_RGBA8888, + MESA_FORMAT_SIGNED_RGBA8888_REV + /*@}*/ +}; + + +/** GLchan-valued formats */ +/*@{*/ +extern const struct gl_texture_format _mesa_texformat_rgba; +extern const struct gl_texture_format _mesa_texformat_rgb; +extern const struct gl_texture_format _mesa_texformat_alpha; +extern const struct gl_texture_format _mesa_texformat_luminance; +extern const struct gl_texture_format _mesa_texformat_luminance_alpha; +extern const struct gl_texture_format _mesa_texformat_intensity; +/*@}*/ + +#if FEATURE_EXT_texture_sRGB +/** sRGB (nonlinear) formats */ +/*@{*/ +extern const struct gl_texture_format _mesa_texformat_srgb8; +extern const struct gl_texture_format _mesa_texformat_srgba8; +extern const struct gl_texture_format _mesa_texformat_sargb8; +extern const struct gl_texture_format _mesa_texformat_sl8; +extern const struct gl_texture_format _mesa_texformat_sla8; +#if FEATURE_texture_s3tc +extern const struct gl_texture_format _mesa_texformat_srgb_dxt1; +extern const struct gl_texture_format _mesa_texformat_srgba_dxt1; +extern const struct gl_texture_format _mesa_texformat_srgba_dxt3; +extern const struct gl_texture_format _mesa_texformat_srgba_dxt5; +#endif +/*@}*/ +#endif + +/** Floating point texture formats */ +/*@{*/ +extern const struct gl_texture_format _mesa_texformat_rgba_float32; +extern const struct gl_texture_format _mesa_texformat_rgba_float16; +extern const struct gl_texture_format _mesa_texformat_rgb_float32; +extern const struct gl_texture_format _mesa_texformat_rgb_float16; +extern const struct gl_texture_format _mesa_texformat_alpha_float32; +extern const struct gl_texture_format _mesa_texformat_alpha_float16; +extern const struct gl_texture_format _mesa_texformat_luminance_float32; +extern const struct gl_texture_format _mesa_texformat_luminance_float16; +extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float32; +extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float16; +extern const struct gl_texture_format _mesa_texformat_intensity_float32; +extern const struct gl_texture_format _mesa_texformat_intensity_float16; +/*@}*/ + +/** Signed fixed point texture formats */ +/*@{*/ +extern const struct gl_texture_format _mesa_texformat_dudv8; +extern const struct gl_texture_format _mesa_texformat_signed_rgba8888; +extern const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev; +/*@}*/ + +/** \name Assorted hardware-friendly formats */ +/*@{*/ +extern const struct gl_texture_format _mesa_texformat_rgba8888; +extern const struct gl_texture_format _mesa_texformat_rgba8888_rev; +extern const struct gl_texture_format _mesa_texformat_argb8888; +extern const struct gl_texture_format _mesa_texformat_argb8888_rev; +extern const struct gl_texture_format _mesa_texformat_rgb888; +extern const struct gl_texture_format _mesa_texformat_bgr888; +extern const struct gl_texture_format _mesa_texformat_rgb565; +extern const struct gl_texture_format _mesa_texformat_rgb565_rev; +extern const struct gl_texture_format _mesa_texformat_rgba4444; +extern const struct gl_texture_format _mesa_texformat_argb4444; +extern const struct gl_texture_format _mesa_texformat_argb4444_rev; +extern const struct gl_texture_format _mesa_texformat_argb1555; +extern const struct gl_texture_format _mesa_texformat_argb1555_rev; +extern const struct gl_texture_format _mesa_texformat_rgba5551; +extern const struct gl_texture_format _mesa_texformat_al88; +extern const struct gl_texture_format _mesa_texformat_al88_rev; +extern const struct gl_texture_format _mesa_texformat_rgb332; +extern const struct gl_texture_format _mesa_texformat_a8; +extern const struct gl_texture_format _mesa_texformat_l8; +extern const struct gl_texture_format _mesa_texformat_i8; +extern const struct gl_texture_format _mesa_texformat_ci8; +extern const struct gl_texture_format _mesa_texformat_z24_s8; +extern const struct gl_texture_format _mesa_texformat_s8_z24; +extern const struct gl_texture_format _mesa_texformat_z16; +extern const struct gl_texture_format _mesa_texformat_z32; +/*@}*/ + +/** \name YCbCr formats */ +/*@{*/ +extern const struct gl_texture_format _mesa_texformat_ycbcr; +extern const struct gl_texture_format _mesa_texformat_ycbcr_rev; +/*@}*/ + +/** \name Compressed formats */ +/*@{*/ +#if FEATURE_texture_fxt1 +extern const struct gl_texture_format _mesa_texformat_rgb_fxt1; +extern const struct gl_texture_format _mesa_texformat_rgba_fxt1; +#endif +#if FEATURE_texture_s3tc +extern const struct gl_texture_format _mesa_texformat_rgb_dxt1; +extern const struct gl_texture_format _mesa_texformat_rgba_dxt1; +extern const struct gl_texture_format _mesa_texformat_rgba_dxt3; +extern const struct gl_texture_format _mesa_texformat_rgba_dxt5; +#endif +/*@}*/ + +/** \name The null format */ +/*@{*/ +extern const struct gl_texture_format _mesa_null_texformat; +/*@}*/ + + +extern const struct gl_texture_format * +_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, + GLenum format, GLenum type ); + + +extern void +_mesa_format_to_type_and_comps(const struct gl_texture_format *format, + GLenum *datatype, GLuint *comps); + + +#endif |