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path: root/mesalib/src/mesa/main/texgetimage.c
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Diffstat (limited to 'mesalib/src/mesa/main/texgetimage.c')
-rw-r--r--mesalib/src/mesa/main/texgetimage.c61
1 files changed, 16 insertions, 45 deletions
diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c
index f975c160e..255d36559 100644
--- a/mesalib/src/mesa/main/texgetimage.c
+++ b/mesalib/src/mesa/main/texgetimage.c
@@ -1088,48 +1088,9 @@ _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format,
/* Must handle special case GL_TEXTURE_CUBE_MAP. */
if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
- /* Error checking */
- if (texObj->NumLayers < 6) {
- /* Not enough image planes for a cube map. The spec does not say
- * what should happen in this case because the user has always
- * specified each cube face separately (using
- * GL_TEXTURE_CUBE_MAP_POSITIVE_X+i) in previous GL versions.
- * This is addressed in Khronos Bug 13223.
- */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTextureImage(insufficient cube map storage)");
- return;
- }
-
- /*
- * What do we do if the user created a texture with the following code
- * and then called this function with its handle?
- *
- * GLuint tex;
- * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
- * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
- * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
- * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
- * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
- * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
- * // wrong format, or given the wrong size, etc.
- * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
- * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
- *
- * A bug has been filed against the spec for this case. In the
- * meantime, we will check for cube completeness.
- *
- * According to Section 8.17 Texture Completeness in the OpenGL 4.5
- * Core Profile spec (30.10.2014):
- * "[A] cube map texture is cube complete if the
- * following conditions all hold true: The [base level] texture
- * images of each of the six cube map faces have identical, positive,
- * and square dimensions. The [base level] images were each specified
- * with the same internal format."
- *
- * It seems reasonable to check for cube completeness of an arbitrary
- * level here so that the returned data has a consistent format and size
- * and therefore fits in the user's buffer.
+ /* Make sure the texture object is a proper cube.
+ * (See texturesubimage in teximage.c for details on why this check is
+ * performed.)
*/
if (!_mesa_cube_level_complete(texObj, level)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -1140,6 +1101,8 @@ _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format,
/* Copy each face. */
for (i = 0; i < 6; ++i) {
texImage = texObj->Image[i][level];
+ assert(texImage);
+
_mesa_get_texture_image(ctx, texObj, texImage, texObj->Target, level,
format, type, bufSize, pixels, true);
@@ -1340,13 +1303,21 @@ _mesa_GetCompressedTextureImage(GLuint texture, GLint level,
/* Must handle special case GL_TEXTURE_CUBE_MAP. */
if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
- assert(texObj->NumLayers >= 6);
+
+ /* Make sure the texture object is a proper cube.
+ * (See texturesubimage in teximage.c for details on why this check is
+ * performed.)
+ */
+ if (!_mesa_cube_level_complete(texObj, level)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetCompressedTextureImage(cube map incomplete)");
+ return;
+ }
/* Copy each face. */
for (i = 0; i < 6; ++i) {
texImage = texObj->Image[i][level];
- if (!texImage)
- return;
+ assert(texImage);
_mesa_get_compressed_texture_image(ctx, texObj, texImage,
texObj->Target, level,