diff options
Diffstat (limited to 'mesalib/src/mesa/main/teximage.c')
-rw-r--r-- | mesalib/src/mesa/main/teximage.c | 290 |
1 files changed, 163 insertions, 127 deletions
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 8aac54e9d..4d635fe7f 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -689,8 +689,8 @@ _mesa_is_proxy_texture(GLenum target) /** * Return the proxy target which corresponds to the given texture target */ -GLenum -_mesa_get_proxy_target(GLenum target) +static GLenum +proxy_target(GLenum target) { switch (target) { case GL_TEXTURE_1D: @@ -730,27 +730,21 @@ _mesa_get_proxy_target(GLenum target) case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY; default: - _mesa_problem(NULL, "unexpected target in _mesa_get_proxy_target()"); + _mesa_problem(NULL, "unexpected target in proxy_target()"); return 0; } } /** - * Get the texture object that corresponds to the target of the given - * texture unit. The target should have already been checked for validity. - * - * \param ctx GL context. - * \param texUnit texture unit. - * \param target texture target. - * - * \return pointer to the texture object on success, or NULL on failure. + * Return a pointer to the current texture object for the given target + * on the current texture unit. + * Note: all <target> error checking should have been done by this point. */ struct gl_texture_object * -_mesa_select_tex_object(struct gl_context *ctx, - const struct gl_texture_unit *texUnit, - GLenum target) +_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) { + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); const GLboolean arrayTex = ctx->Extensions.EXT_texture_array; switch (target) { @@ -818,22 +812,12 @@ _mesa_select_tex_object(struct gl_context *ctx, return ctx->Extensions.ARB_texture_multisample ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL; default: - _mesa_problem(NULL, "bad target in _mesa_select_tex_object()"); + _mesa_problem(NULL, "bad target in _mesa_get_current_tex_object()"); return NULL; } } -/** - * Return pointer to texture object for given target on current texture unit. - */ -struct gl_texture_object * -_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) -{ - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - return _mesa_select_tex_object(ctx, texUnit, target); -} - /** * Get a texture image pointer from a texture object, given a texture @@ -1325,7 +1309,7 @@ _mesa_init_teximage_fields(struct gl_context *ctx, struct gl_texture_image *img, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum internalFormat, - gl_format format) + mesa_format format) { GLenum target; ASSERT(img); @@ -1568,7 +1552,7 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, return GL_FALSE; if (height < 2 * border || height > 2 * border + maxSize) return GL_FALSE; - if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) + if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers) return GL_FALSE; if (!ctx->Extensions.ARB_texture_non_power_of_two) { if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) @@ -1585,7 +1569,7 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, return GL_FALSE; if (height < 2 * border || height > 2 * border + maxSize) return GL_FALSE; - if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6) + if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6) return GL_FALSE; if (width != height) return GL_FALSE; @@ -1748,7 +1732,7 @@ error_check_subtexture_dimensions(struct gl_context *ctx, */ GLboolean _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, - gl_format format, + mesa_format format, GLint width, GLint height, GLint depth, GLint border) { /* We just check if the image size is less than MaxTextureMbytes. @@ -1957,10 +1941,79 @@ static GLuint compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, GLenum glformat) { - gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); + mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); return _mesa_format_image_size(mesaFormat, width, height, depth); } +/** + * Verify that a texture format is valid with a particular target + * + * In particular, textures with base format of \c GL_DEPTH_COMPONENT or + * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture + * targets. + * + * \param ctx GL context + * \param target Texture target + * \param internalFormat Internal format of the texture image + * \param dimensions Dimensionality at the caller. This is \b not used + * in the validation. It is only used when logging + * error messages. + * \param caller Base name of the calling function (e.g., + * "glTexImage" or "glTexStorage"). + * + * \returns true if the combination is legal, false otherwise. + */ +bool +_mesa_legal_texture_base_format_for_target(struct gl_context *ctx, + GLenum target, GLenum internalFormat, + unsigned dimensions, + const char *caller) +{ + if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT + || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL) { + /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core + * Profile spec says: + * + * "Textures with a base internal format of DEPTH_COMPONENT or + * DEPTH_STENCIL are supported by texture image specification + * commands only if target is TEXTURE_1D, TEXTURE_2D, + * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE, + * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D, + * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY, + * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these + * formats in conjunction with any other target will result in an + * INVALID_OPERATION error." + * + * Cubemaps are only supported with desktop OpenGL version >= 3.0, + * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map. + */ + if (target != GL_TEXTURE_1D && + target != GL_PROXY_TEXTURE_1D && + target != GL_TEXTURE_2D && + target != GL_PROXY_TEXTURE_2D && + target != GL_TEXTURE_1D_ARRAY && + target != GL_PROXY_TEXTURE_1D_ARRAY && + target != GL_TEXTURE_2D_ARRAY && + target != GL_PROXY_TEXTURE_2D_ARRAY && + target != GL_TEXTURE_RECTANGLE_ARB && + target != GL_PROXY_TEXTURE_RECTANGLE_ARB && + !((_mesa_is_cube_face(target) || + target == GL_TEXTURE_CUBE_MAP || + target == GL_PROXY_TEXTURE_CUBE_MAP) && + (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4 + || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) && + !((target == GL_TEXTURE_CUBE_MAP_ARRAY || + target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) && + ctx->Extensions.ARB_texture_cube_map_array)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s%dD(bad target for depth texture)", + caller, dimensions); + return false; + } + } + + return true; +} /** * Test the glTexImage[123]D() parameters for errors. @@ -2131,32 +2184,9 @@ texture_error_check( struct gl_context *ctx, } /* additional checks for depth textures */ - if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT - || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL) { - /* Only 1D, 2D, rect, array and cube textures supported, not 3D - * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */ - if (target != GL_TEXTURE_1D && - target != GL_PROXY_TEXTURE_1D && - target != GL_TEXTURE_2D && - target != GL_PROXY_TEXTURE_2D && - target != GL_TEXTURE_1D_ARRAY && - target != GL_PROXY_TEXTURE_1D_ARRAY && - target != GL_TEXTURE_2D_ARRAY && - target != GL_PROXY_TEXTURE_2D_ARRAY && - target != GL_TEXTURE_RECTANGLE_ARB && - target != GL_PROXY_TEXTURE_RECTANGLE_ARB && - !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) && - (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4 - || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) && - !((target == GL_TEXTURE_CUBE_MAP_ARRAY || - target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) && - ctx->Extensions.ARB_texture_cube_map_array)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexImage%dD(bad target for depth texture)", - dimensions); - return GL_TRUE; - } - } + if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat, + dimensions, "glTexImage")) + return GL_TRUE; /* additional checks for compressed textures */ if (_mesa_is_compressed_format(ctx, internalFormat)) { @@ -2918,13 +2948,13 @@ override_internal_format(GLenum internalFormat, GLint width, GLint height) * for efficient texture memory layout/allocation. In particular, this * comes up during automatic mipmap generation. */ -gl_format +mesa_format _mesa_choose_texture_format(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level, GLenum internalFormat, GLenum format, GLenum type) { - gl_format f; + mesa_format f; /* see if we've already chosen a format for the previous level */ if (level > 0) { @@ -3046,7 +3076,7 @@ teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims, struct gl_pixelstore_attrib unpack_no_border; const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; struct gl_texture_object *texObj; - gl_format texFormat; + mesa_format texFormat; GLboolean dimensionsOK, sizeOK; FLUSH_VERTICES(ctx, 0); @@ -3137,7 +3167,7 @@ teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims, height, depth, border); /* check that the texture won't take too much memory, etc */ - sizeOK = ctx->Driver.TestProxyTexImage(ctx, _mesa_get_proxy_target(target), + sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target), level, texFormat, width, height, depth, border); @@ -3412,7 +3442,9 @@ texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, check_gen_mipmap(ctx, target, texObj, level); - ctx->NewState |= _NEW_TEXTURE; + /* NOTE: Don't signal _NEW_TEXTURE since we've only changed + * the texel data, not the texture format, size, etc. + */ } } _mesa_unlock_texture(ctx, texObj); @@ -3470,7 +3502,7 @@ _mesa_TexSubImage3D( GLenum target, GLint level, * from. This depends on whether the texture contains color or depth values. */ static struct gl_renderbuffer * -get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat) +get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat) { if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) { /* reading from depth/stencil buffer */ @@ -3524,7 +3556,7 @@ copyteximage(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj; struct gl_texture_image *texImage; const GLuint face = _mesa_tex_target_to_face(target); - gl_format texFormat; + mesa_format texFormat; FLUSH_VERTICES(ctx, 0); @@ -3556,7 +3588,7 @@ copyteximage(struct gl_context *ctx, GLuint dims, internalFormat, GL_NONE, GL_NONE); assert(texFormat != MESA_FORMAT_NONE); - if (!ctx->Driver.TestProxyTexImage(ctx, _mesa_get_proxy_target(target), + if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target), level, texFormat, width, height, 1, border)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, @@ -3699,7 +3731,9 @@ copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, check_gen_mipmap(ctx, target, texObj, level); - ctx->NewState |= _NEW_TEXTURE; + /* NOTE: Don't signal _NEW_TEXTURE since we've only changed + * the texel data, not the texture format, size, etc. + */ } } _mesa_unlock_texture(ctx, texObj); @@ -3924,7 +3958,9 @@ compressed_tex_sub_image(GLuint dims, GLenum target, GLint level, check_gen_mipmap(ctx, target, texObj, level); - ctx->NewState |= _NEW_TEXTURE; + /* NOTE: Don't signal _NEW_TEXTURE since we've only changed + * the texel data, not the texture format, size, etc. + */ } } _mesa_unlock_texture(ctx, texObj); @@ -3962,91 +3998,91 @@ _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, width, height, depth, format, imageSize, data); } -static gl_format +static mesa_format get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) { if (ctx->API != API_OPENGL_CORE) { switch (internalFormat) { case GL_ALPHA8: - return MESA_FORMAT_A8; + return MESA_FORMAT_A_UNORM8; case GL_ALPHA16: - return MESA_FORMAT_A16; + return MESA_FORMAT_A_UNORM16; case GL_ALPHA16F_ARB: - return MESA_FORMAT_ALPHA_FLOAT16; + return MESA_FORMAT_A_FLOAT16; case GL_ALPHA32F_ARB: - return MESA_FORMAT_ALPHA_FLOAT32; + return MESA_FORMAT_A_FLOAT32; case GL_ALPHA8I_EXT: - return MESA_FORMAT_ALPHA_INT8; + return MESA_FORMAT_A_SINT8; case GL_ALPHA16I_EXT: - return MESA_FORMAT_ALPHA_INT16; + return MESA_FORMAT_A_SINT16; case GL_ALPHA32I_EXT: - return MESA_FORMAT_ALPHA_INT32; + return MESA_FORMAT_A_SINT32; case GL_ALPHA8UI_EXT: - return MESA_FORMAT_ALPHA_UINT8; + return MESA_FORMAT_A_UINT8; case GL_ALPHA16UI_EXT: - return MESA_FORMAT_ALPHA_UINT16; + return MESA_FORMAT_A_UINT16; case GL_ALPHA32UI_EXT: - return MESA_FORMAT_ALPHA_UINT32; + return MESA_FORMAT_A_UINT32; case GL_LUMINANCE8: - return MESA_FORMAT_L8; + return MESA_FORMAT_L_UNORM8; case GL_LUMINANCE16: - return MESA_FORMAT_L16; + return MESA_FORMAT_L_UNORM16; case GL_LUMINANCE16F_ARB: - return MESA_FORMAT_LUMINANCE_FLOAT16; + return MESA_FORMAT_L_FLOAT16; case GL_LUMINANCE32F_ARB: - return MESA_FORMAT_LUMINANCE_FLOAT32; + return MESA_FORMAT_L_FLOAT32; case GL_LUMINANCE8I_EXT: - return MESA_FORMAT_LUMINANCE_INT8; + return MESA_FORMAT_L_SINT8; case GL_LUMINANCE16I_EXT: - return MESA_FORMAT_LUMINANCE_INT16; + return MESA_FORMAT_L_SINT16; case GL_LUMINANCE32I_EXT: - return MESA_FORMAT_LUMINANCE_INT32; + return MESA_FORMAT_L_SINT32; case GL_LUMINANCE8UI_EXT: - return MESA_FORMAT_LUMINANCE_UINT8; + return MESA_FORMAT_L_UINT8; case GL_LUMINANCE16UI_EXT: - return MESA_FORMAT_LUMINANCE_UINT16; + return MESA_FORMAT_L_UINT16; case GL_LUMINANCE32UI_EXT: - return MESA_FORMAT_LUMINANCE_UINT32; + return MESA_FORMAT_L_UINT32; case GL_LUMINANCE8_ALPHA8: - return MESA_FORMAT_AL88; + return MESA_FORMAT_L8A8_UNORM; case GL_LUMINANCE16_ALPHA16: - return MESA_FORMAT_AL1616; + return MESA_FORMAT_L16A16_UNORM; case GL_LUMINANCE_ALPHA16F_ARB: - return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; + return MESA_FORMAT_LA_FLOAT16; case GL_LUMINANCE_ALPHA32F_ARB: - return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; + return MESA_FORMAT_LA_FLOAT32; case GL_LUMINANCE_ALPHA8I_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_INT8; + return MESA_FORMAT_LA_SINT8; case GL_LUMINANCE_ALPHA16I_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_INT8; + return MESA_FORMAT_LA_SINT8; case GL_LUMINANCE_ALPHA32I_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_INT16; + return MESA_FORMAT_LA_SINT16; case GL_LUMINANCE_ALPHA8UI_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_UINT8; + return MESA_FORMAT_LA_UINT8; case GL_LUMINANCE_ALPHA16UI_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_UINT16; + return MESA_FORMAT_LA_UINT16; case GL_LUMINANCE_ALPHA32UI_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_UINT32; + return MESA_FORMAT_LA_UINT32; case GL_INTENSITY8: - return MESA_FORMAT_I8; + return MESA_FORMAT_I_UNORM8; case GL_INTENSITY16: - return MESA_FORMAT_I16; + return MESA_FORMAT_I_UNORM16; case GL_INTENSITY16F_ARB: - return MESA_FORMAT_INTENSITY_FLOAT16; + return MESA_FORMAT_I_FLOAT16; case GL_INTENSITY32F_ARB: - return MESA_FORMAT_INTENSITY_FLOAT32; + return MESA_FORMAT_I_FLOAT32; case GL_INTENSITY8I_EXT: - return MESA_FORMAT_INTENSITY_INT8; + return MESA_FORMAT_I_SINT8; case GL_INTENSITY16I_EXT: - return MESA_FORMAT_INTENSITY_INT16; + return MESA_FORMAT_I_SINT16; case GL_INTENSITY32I_EXT: - return MESA_FORMAT_INTENSITY_INT32; + return MESA_FORMAT_I_SINT32; case GL_INTENSITY8UI_EXT: - return MESA_FORMAT_INTENSITY_UINT8; + return MESA_FORMAT_I_UINT8; case GL_INTENSITY16UI_EXT: - return MESA_FORMAT_INTENSITY_UINT16; + return MESA_FORMAT_I_UINT16; case GL_INTENSITY32UI_EXT: - return MESA_FORMAT_INTENSITY_UINT32; + return MESA_FORMAT_I_UINT32; default: break; } @@ -4060,7 +4096,7 @@ get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) case GL_RGB32UI: return MESA_FORMAT_RGB_UINT32; case GL_RGB32I: - return MESA_FORMAT_RGB_INT32; + return MESA_FORMAT_RGB_SINT32; default: break; } @@ -4068,19 +4104,19 @@ get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) switch (internalFormat) { case GL_RGBA8: - return MESA_FORMAT_RGBA8888_REV; + return MESA_FORMAT_R8G8B8A8_UNORM; case GL_RGBA16: - return MESA_FORMAT_RGBA_16; + return MESA_FORMAT_RGBA_UNORM16; case GL_RGBA16F_ARB: return MESA_FORMAT_RGBA_FLOAT16; case GL_RGBA32F_ARB: return MESA_FORMAT_RGBA_FLOAT32; case GL_RGBA8I_EXT: - return MESA_FORMAT_RGBA_INT8; + return MESA_FORMAT_RGBA_SINT8; case GL_RGBA16I_EXT: - return MESA_FORMAT_RGBA_INT16; + return MESA_FORMAT_RGBA_SINT16; case GL_RGBA32I_EXT: - return MESA_FORMAT_RGBA_INT32; + return MESA_FORMAT_RGBA_SINT32; case GL_RGBA8UI_EXT: return MESA_FORMAT_RGBA_UINT8; case GL_RGBA16UI_EXT: @@ -4089,19 +4125,19 @@ get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) return MESA_FORMAT_RGBA_UINT32; case GL_RG8: - return MESA_FORMAT_GR88; + return MESA_FORMAT_R8G8_UNORM; case GL_RG16: - return MESA_FORMAT_GR1616; + return MESA_FORMAT_R16G16_UNORM; case GL_RG16F: return MESA_FORMAT_RG_FLOAT16; case GL_RG32F: return MESA_FORMAT_RG_FLOAT32; case GL_RG8I: - return MESA_FORMAT_RG_INT8; + return MESA_FORMAT_RG_SINT8; case GL_RG16I: - return MESA_FORMAT_RG_INT16; + return MESA_FORMAT_RG_SINT16; case GL_RG32I: - return MESA_FORMAT_RG_INT32; + return MESA_FORMAT_RG_SINT32; case GL_RG8UI: return MESA_FORMAT_RG_UINT8; case GL_RG16UI: @@ -4110,19 +4146,19 @@ get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) return MESA_FORMAT_RG_UINT32; case GL_R8: - return MESA_FORMAT_R8; + return MESA_FORMAT_R_UNORM8; case GL_R16: - return MESA_FORMAT_R16; + return MESA_FORMAT_R_UNORM16; case GL_R16F: return MESA_FORMAT_R_FLOAT16; case GL_R32F: return MESA_FORMAT_R_FLOAT32; case GL_R8I: - return MESA_FORMAT_R_INT8; + return MESA_FORMAT_R_SINT8; case GL_R16I: - return MESA_FORMAT_R_INT16; + return MESA_FORMAT_R_SINT16; case GL_R32I: - return MESA_FORMAT_R_INT32; + return MESA_FORMAT_R_SINT32; case GL_R8UI: return MESA_FORMAT_R_UINT8; case GL_R16UI: @@ -4136,11 +4172,11 @@ get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) } -gl_format +mesa_format _mesa_validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) { - gl_format format = get_texbuffer_format(ctx, internalFormat); + mesa_format format = get_texbuffer_format(ctx, internalFormat); GLenum datatype; if (format == MESA_FORMAT_NONE) @@ -4174,7 +4210,7 @@ texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat, GLintptr offset, GLsizeiptr size) { struct gl_texture_object *texObj; - gl_format format; + mesa_format format; FLUSH_VERTICES(ctx, 0); @@ -4311,7 +4347,7 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples, struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLboolean sizeOK, dimensionsOK; - gl_format texFormat; + mesa_format texFormat; GLenum sample_count_error; GET_CURRENT_CONTEXT(ctx); |