diff options
Diffstat (limited to 'mesalib/src/mesa/main/teximage.c')
-rw-r--r-- | mesalib/src/mesa/main/teximage.c | 1514 |
1 files changed, 1031 insertions, 483 deletions
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 4f4bb11dd..29c325bf2 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -62,7 +62,58 @@ */ #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL) +/** + * Returns a corresponding internal floating point format for a given base + * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal + * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it + * needs to be a 16 bit component. + * + * For example, given base format GL_RGBA, type GL_Float return GL_RGBA32F_ARB. + */ +static GLenum +adjust_for_oes_float_texture(GLenum format, GLenum type) +{ + switch (type) { + case GL_FLOAT: + switch (format) { + case GL_RGBA: + return GL_RGBA32F; + case GL_RGB: + return GL_RGB32F; + case GL_ALPHA: + return GL_ALPHA32F_ARB; + case GL_LUMINANCE: + return GL_LUMINANCE32F_ARB; + case GL_LUMINANCE_ALPHA: + return GL_LUMINANCE_ALPHA32F_ARB; + default: + break; + } + break; + case GL_HALF_FLOAT_OES: + switch (format) { + case GL_RGBA: + return GL_RGBA16F; + case GL_RGB: + return GL_RGB16F; + case GL_ALPHA: + return GL_ALPHA16F_ARB; + case GL_LUMINANCE: + return GL_LUMINANCE16F_ARB; + case GL_LUMINANCE_ALPHA: + return GL_LUMINANCE_ALPHA16F_ARB; + default: + break; + } + break; + + default: + break; + } + + return format; +} /** * Return the simple base format for a given internal texture format. @@ -81,92 +132,102 @@ GLint _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) { switch (internalFormat) { - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1; - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1; - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1; - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1; - case 3: - return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1; - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return GL_RGB; - case 4: - return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1; - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return GL_RGBA; - default: - ; /* fallthrough */ + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_ALPHA12: + case GL_ALPHA16: + return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1; + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + case GL_LUMINANCE12: + case GL_LUMINANCE16: + return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1; + case 2: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1; + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + case GL_INTENSITY12: + case GL_INTENSITY16: + return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1; + case 3: + return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1; + case GL_RGB: + case GL_R3_G3_B2: + case GL_RGB4: + case GL_RGB5: + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + return GL_RGB; + case 4: + return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1; + case GL_RGBA: + case GL_RGBA2: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + return GL_RGBA; + default: + ; /* fallthrough */ } /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0). */ if (_mesa_is_gles(ctx)) { switch (internalFormat) { - case GL_BGRA: - return GL_RGBA; - default: - ; /* fallthrough */ + case GL_BGRA: + return GL_RGBA; + default: + ; /* fallthrough */ } } if (ctx->Extensions.ARB_ES2_compatibility) { switch (internalFormat) { - case GL_RGB565: - return GL_RGB; - default: - ; /* fallthrough */ + case GL_RGB565: + return GL_RGB; + default: + ; /* fallthrough */ } } if (ctx->Extensions.ARB_depth_texture) { switch (internalFormat) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - return GL_DEPTH_COMPONENT; - case GL_DEPTH_STENCIL: - case GL_DEPTH24_STENCIL8: - return GL_DEPTH_STENCIL; - default: - ; /* fallthrough */ + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: + return GL_DEPTH_COMPONENT; + case GL_DEPTH_STENCIL: + case GL_DEPTH24_STENCIL8: + return GL_DEPTH_STENCIL; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ARB_stencil_texturing) { + switch (internalFormat) { + case GL_STENCIL_INDEX: + case GL_STENCIL_INDEX8: + return GL_STENCIL_INDEX; + default: + ; /* fallthrough */ } } @@ -189,12 +250,12 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) if (ctx->Extensions.TDFX_texture_compression_FXT1) { switch (internalFormat) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - return GL_RGB; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return GL_RGBA; - default: - ; /* fallthrough */ + case GL_COMPRESSED_RGB_FXT1_3DFX: + return GL_RGB; + case GL_COMPRESSED_RGBA_FXT1_3DFX: + return GL_RGBA; + default: + ; /* fallthrough */ } } @@ -202,28 +263,28 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) */ if (ctx->Extensions.ANGLE_texture_compression_dxt) { switch (internalFormat) { - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return GL_RGB; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return GL_RGBA; - default: - ; /* fallthrough */ + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + return GL_RGB; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + return GL_RGBA; + default: + ; /* fallthrough */ } } if (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ANGLE_texture_compression_dxt) { switch (internalFormat) { - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - return GL_RGB; - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - return GL_RGBA; - default: - ; /* fallthrough */ + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + return GL_RGB; + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + return GL_RGBA; + default: + ; /* fallthrough */ } } @@ -234,65 +295,65 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) if (ctx->Extensions.ARB_texture_float) { switch (internalFormat) { - case GL_ALPHA16F_ARB: - case GL_ALPHA32F_ARB: - return GL_ALPHA; - case GL_RGBA16F_ARB: - case GL_RGBA32F_ARB: - return GL_RGBA; - case GL_RGB16F_ARB: - case GL_RGB32F_ARB: - return GL_RGB; - case GL_INTENSITY16F_ARB: - case GL_INTENSITY32F_ARB: - return GL_INTENSITY; - case GL_LUMINANCE16F_ARB: - case GL_LUMINANCE32F_ARB: - return GL_LUMINANCE; - case GL_LUMINANCE_ALPHA16F_ARB: - case GL_LUMINANCE_ALPHA32F_ARB: - return GL_LUMINANCE_ALPHA; - default: - ; /* fallthrough */ + case GL_ALPHA16F_ARB: + case GL_ALPHA32F_ARB: + return GL_ALPHA; + case GL_RGBA16F_ARB: + case GL_RGBA32F_ARB: + return GL_RGBA; + case GL_RGB16F_ARB: + case GL_RGB32F_ARB: + return GL_RGB; + case GL_INTENSITY16F_ARB: + case GL_INTENSITY32F_ARB: + return GL_INTENSITY; + case GL_LUMINANCE16F_ARB: + case GL_LUMINANCE32F_ARB: + return GL_LUMINANCE; + case GL_LUMINANCE_ALPHA16F_ARB: + case GL_LUMINANCE_ALPHA32F_ARB: + return GL_LUMINANCE_ALPHA; + default: + ; /* fallthrough */ } } if (ctx->Extensions.EXT_texture_snorm) { switch (internalFormat) { - case GL_RED_SNORM: - case GL_R8_SNORM: - case GL_R16_SNORM: - return GL_RED; - case GL_RG_SNORM: - case GL_RG8_SNORM: - case GL_RG16_SNORM: - return GL_RG; - case GL_RGB_SNORM: - case GL_RGB8_SNORM: - case GL_RGB16_SNORM: - return GL_RGB; - case GL_RGBA_SNORM: - case GL_RGBA8_SNORM: - case GL_RGBA16_SNORM: - return GL_RGBA; - case GL_ALPHA_SNORM: - case GL_ALPHA8_SNORM: - case GL_ALPHA16_SNORM: - return GL_ALPHA; - case GL_LUMINANCE_SNORM: - case GL_LUMINANCE8_SNORM: - case GL_LUMINANCE16_SNORM: - return GL_LUMINANCE; - case GL_LUMINANCE_ALPHA_SNORM: - case GL_LUMINANCE8_ALPHA8_SNORM: - case GL_LUMINANCE16_ALPHA16_SNORM: - return GL_LUMINANCE_ALPHA; - case GL_INTENSITY_SNORM: - case GL_INTENSITY8_SNORM: - case GL_INTENSITY16_SNORM: - return GL_INTENSITY; - default: - ; /* fallthrough */ + case GL_RED_SNORM: + case GL_R8_SNORM: + case GL_R16_SNORM: + return GL_RED; + case GL_RG_SNORM: + case GL_RG8_SNORM: + case GL_RG16_SNORM: + return GL_RG; + case GL_RGB_SNORM: + case GL_RGB8_SNORM: + case GL_RGB16_SNORM: + return GL_RGB; + case GL_RGBA_SNORM: + case GL_RGBA8_SNORM: + case GL_RGBA16_SNORM: + return GL_RGBA; + case GL_ALPHA_SNORM: + case GL_ALPHA8_SNORM: + case GL_ALPHA16_SNORM: + return GL_ALPHA; + case GL_LUMINANCE_SNORM: + case GL_LUMINANCE8_SNORM: + case GL_LUMINANCE16_SNORM: + return GL_LUMINANCE; + case GL_LUMINANCE_ALPHA_SNORM: + case GL_LUMINANCE8_ALPHA8_SNORM: + case GL_LUMINANCE16_ALPHA16_SNORM: + return GL_LUMINANCE_ALPHA; + case GL_INTENSITY_SNORM: + case GL_INTENSITY8_SNORM: + case GL_INTENSITY16_SNORM: + return GL_INTENSITY; + default: + ; /* fallthrough */ } } @@ -727,87 +788,6 @@ proxy_target(GLenum target) } -/** - * Return a pointer to the current texture object for the given target - * on the current texture unit. - * Note: all <target> error checking should have been done by this point. - */ -struct gl_texture_object * -_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) -{ - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - const GLboolean arrayTex = ctx->Extensions.EXT_texture_array; - - switch (target) { - case GL_TEXTURE_1D: - return texUnit->CurrentTex[TEXTURE_1D_INDEX]; - case GL_PROXY_TEXTURE_1D: - return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; - case GL_TEXTURE_2D: - return texUnit->CurrentTex[TEXTURE_2D_INDEX]; - case GL_PROXY_TEXTURE_2D: - return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; - case GL_TEXTURE_3D: - return texUnit->CurrentTex[TEXTURE_3D_INDEX]; - case GL_PROXY_TEXTURE_3D: - return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_ARB: - return ctx->Extensions.ARB_texture_cube_map - ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL; - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - return ctx->Extensions.ARB_texture_cube_map - ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; - case GL_TEXTURE_CUBE_MAP_ARRAY: - return ctx->Extensions.ARB_texture_cube_map_array - ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL; - case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: - return ctx->Extensions.ARB_texture_cube_map_array - ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL; - case GL_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle - ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL; - case GL_PROXY_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle - ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL; - case GL_TEXTURE_1D_ARRAY_EXT: - return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL; - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL; - case GL_TEXTURE_2D_ARRAY_EXT: - return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL; - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL; - case GL_TEXTURE_BUFFER: - return ctx->API == API_OPENGL_CORE && - ctx->Extensions.ARB_texture_buffer_object ? - texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL; - case GL_TEXTURE_EXTERNAL_OES: - return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external - ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL; - case GL_TEXTURE_2D_MULTISAMPLE: - return ctx->Extensions.ARB_texture_multisample - ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL; - case GL_PROXY_TEXTURE_2D_MULTISAMPLE: - return ctx->Extensions.ARB_texture_multisample - ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL; - case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: - return ctx->Extensions.ARB_texture_multisample - ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL; - case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: - return ctx->Extensions.ARB_texture_multisample - ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL; - default: - _mesa_problem(NULL, "bad target in _mesa_get_current_tex_object()"); - return NULL; - } -} - /** @@ -815,7 +795,6 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) * target and mipmap level. The target and level parameters should * have already been error-checked. * - * \param ctx GL context. * \param texObj texture unit. * \param target texture target. * \param level image level. @@ -823,9 +802,8 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) * \return pointer to the texture image structure, or NULL on failure. */ struct gl_texture_image * -_mesa_select_tex_image(struct gl_context *ctx, - const struct gl_texture_object *texObj, - GLenum target, GLint level) +_mesa_select_tex_image(const struct gl_texture_object *texObj, + GLenum target, GLint level) { const GLuint face = _mesa_tex_target_to_face(target); @@ -851,7 +829,7 @@ _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, if (!texObj) return NULL; - texImage = _mesa_select_tex_image(ctx, texObj, target, level); + texImage = _mesa_select_tex_image(texObj, target, level); if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { @@ -1313,7 +1291,7 @@ init_teximage_fields_ms(struct gl_context *ctx, target = img->TexObject->Target; img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat ); - ASSERT(img->_BaseFormat > 0); + ASSERT(img->_BaseFormat != -1); img->InternalFormat = internalFormat; img->Border = border; img->Width = width; @@ -1542,7 +1520,7 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, maxSize >>= level; if (width < 2 * border || width > 2 * border + maxSize) return GL_FALSE; - if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) + if (height < 0 || height > ctx->Const.MaxArrayTextureLayers) return GL_FALSE; if (!ctx->Extensions.ARB_texture_non_power_of_two) { if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) @@ -1604,12 +1582,11 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, * \return GL_TRUE if error found, GL_FALSE otherwise. */ static GLboolean -error_check_subtexture_dimensions(struct gl_context *ctx, - const char *function, GLuint dims, +error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims, const struct gl_texture_image *destImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei subWidth, GLsizei subHeight, - GLsizei subDepth) + GLsizei subDepth, const char *func) { const GLenum target = destImage->TexObject->Target; GLuint bw, bh; @@ -1617,32 +1594,32 @@ error_check_subtexture_dimensions(struct gl_context *ctx, /* Check size */ if (subWidth < 0) { _mesa_error(ctx, GL_INVALID_VALUE, - "%s%dD(width=%d)", function, dims, subWidth); + "%s%dD(width=%d)", func, dims, subWidth); return GL_TRUE; } if (dims > 1 && subHeight < 0) { _mesa_error(ctx, GL_INVALID_VALUE, - "%s%dD(height=%d)", function, dims, subHeight); + "%s%dD(height=%d)", func, dims, subHeight); return GL_TRUE; } if (dims > 2 && subDepth < 0) { _mesa_error(ctx, GL_INVALID_VALUE, - "%s%dD(depth=%d)", function, dims, subDepth); + "%s%dD(depth=%d)", func, dims, subDepth); return GL_TRUE; } /* check xoffset and width */ if (xoffset < - (GLint) destImage->Border) { _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset)", - function, dims); + func, dims); return GL_TRUE; } if (xoffset + subWidth > (GLint) destImage->Width) { _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset+width)", - function, dims); + func, dims); return GL_TRUE; } @@ -1651,28 +1628,33 @@ error_check_subtexture_dimensions(struct gl_context *ctx, GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border; if (yoffset < -yBorder) { _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset)", - function, dims); + func, dims); return GL_TRUE; } if (yoffset + subHeight > (GLint) destImage->Height) { _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset+height)", - function, dims); + func, dims); return GL_TRUE; } } /* check zoffset and depth */ if (dims > 2) { + GLint depth; GLint zBorder = (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MAP_ARRAY) ? 0 : destImage->Border; if (zoffset < -zBorder) { - _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset)", function); + _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset)", func); return GL_TRUE; } - if (zoffset + subDepth > (GLint) destImage->Depth) { - _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset+depth)", function); + + depth = (GLint) destImage->Depth; + if (target == GL_TEXTURE_CUBE_MAP) + depth = 6; + if (zoffset + subDepth > depth) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset+depth)", func); return GL_TRUE; } } @@ -1691,7 +1673,7 @@ error_check_subtexture_dimensions(struct gl_context *ctx, if ((xoffset % bw != 0) || (yoffset % bh != 0)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s%dD(xoffset = %d, yoffset = %d)", - function, dims, xoffset, yoffset); + func, dims, xoffset, yoffset); return GL_TRUE; } @@ -1703,14 +1685,14 @@ error_check_subtexture_dimensions(struct gl_context *ctx, if ((subWidth % bw != 0) && (xoffset + subWidth != (GLint) destImage->Width)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "%s%dD(width = %d)", function, dims, subWidth); + "%s%dD(width = %d)", func, dims, subWidth); return GL_TRUE; } if ((subHeight % bh != 0) && (yoffset + subHeight != (GLint) destImage->Height)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "%s%dD(height = %d)", function, dims, subHeight); + "%s%dD(height = %d)", func, dims, subHeight); return GL_TRUE; } } @@ -1889,7 +1871,8 @@ legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) * proxy targets are not supported. */ static GLboolean -legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) +legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target, + bool dsa) { switch (dims) { case 1: @@ -1923,6 +1906,13 @@ legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: return ctx->Extensions.ARB_texture_cube_map_array; + + /* Table 8.15 of the OpenGL 4.5 core profile spec + * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D + * and CopyTextureSubImage3D. + */ + case GL_TEXTURE_CUBE_MAP: + return dsa; default: return GL_FALSE; } @@ -1942,6 +1932,9 @@ static GLboolean mutable_tex_object(struct gl_context *ctx, GLenum target) { struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return GL_FALSE; + return !texObj->Immutable; } @@ -2137,7 +2130,7 @@ texture_error_check( struct gl_context *ctx, if (_mesa_is_gles(ctx)) { if (_mesa_is_gles3(ctx)) { - err = _mesa_es3_error_check_format_and_type(format, type, + err = _mesa_es3_error_check_format_and_type(ctx, format, type, internalFormat); } else { if (format != internalFormat) { @@ -2317,14 +2310,14 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, case GL_PALETTE8_RGB5_A1_OES: /* check level (note that level should be zero or less!) */ if (level > 0 || level < -maxLevels) { - reason = "level"; - error = GL_INVALID_VALUE; + reason = "level"; + error = GL_INVALID_VALUE; goto error; } if (dimensions != 2) { - reason = "compressed paletted textures must be 2D"; - error = GL_INVALID_OPERATION; + reason = "compressed paletted textures must be 2D"; + error = GL_INVALID_OPERATION; goto error; } @@ -2332,7 +2325,7 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, * checked against the actual size later. */ expectedSize = _mesa_cpal_compressed_size(level, internalFormat, - width, height); + width, height); /* This is for the benefit of the TestProxyTexImage below. It expects * level to be non-negative. OES_compressed_paletted_texture uses a @@ -2347,8 +2340,8 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, default: /* check level */ if (level < 0 || level >= maxLevels) { - reason = "level"; - error = GL_INVALID_VALUE; + reason = "level"; + error = GL_INVALID_VALUE; goto error; } @@ -2401,7 +2394,8 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, error: /* Note: not all error paths exit through here. */ - _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason); + _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", + dimensions, reason); return GL_TRUE; } @@ -2431,26 +2425,34 @@ error: */ static GLboolean texsubimage_error_check(struct gl_context *ctx, GLuint dimensions, + struct gl_texture_object *texObj, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, - GLenum format, GLenum type) + GLenum format, GLenum type, bool dsa) { - struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLenum err; + const char* suffix = dsa ? "ture" : ""; + + if (!texObj) { + /* must be out of memory */ + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sSubImage%dD()", + suffix, dimensions); + return GL_TRUE; + } /* check target (proxies not allowed) */ - if (!legal_texsubimage_target(ctx, dimensions, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)", - dimensions, _mesa_lookup_enum_by_nr(target)); + if (!legal_texsubimage_target(ctx, dimensions, target, dsa)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTex%sSubImage%uD(target=%s)", + suffix, dimensions, _mesa_lookup_enum_by_nr(target)); return GL_TRUE; } /* level check */ if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%uD(level=%d)", - dimensions, level); + _mesa_error(ctx, GL_INVALID_VALUE, "glTex%sSubImage%uD(level=%d)", + suffix, dimensions, level); return GL_TRUE; } @@ -2463,9 +2465,8 @@ texsubimage_error_check(struct gl_context *ctx, GLuint dimensions, err = _mesa_es_error_check_format_and_type(format, type, dimensions); if (err != GL_NO_ERROR) { _mesa_error(ctx, err, - "glTexSubImage%dD(format = %s, type = %s)", - dimensions, - _mesa_lookup_enum_by_nr(format), + "glTex%sSubImage%dD(format = %s, type = %s)", + suffix, dimensions, _mesa_lookup_enum_by_nr(format), _mesa_lookup_enum_by_nr(type)); return GL_TRUE; } @@ -2474,38 +2475,34 @@ texsubimage_error_check(struct gl_context *ctx, GLuint dimensions, err = _mesa_error_check_format_and_type(ctx, format, type); if (err != GL_NO_ERROR) { _mesa_error(ctx, err, - "glTexSubImage%dD(incompatible format = %s, type = %s)", - dimensions, _mesa_lookup_enum_by_nr(format), + "glTex%sSubImage%dD(incompatible format = %s, type = %s)", + suffix, dimensions, _mesa_lookup_enum_by_nr(format), _mesa_lookup_enum_by_nr(type)); return GL_TRUE; } - /* Get dest texture object / image pointers */ - texObj = _mesa_get_current_tex_object(ctx, target); - if (!texObj) { - /* must be out of memory */ - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage%dD()", dimensions); - return GL_TRUE; - } - - texImage = _mesa_select_tex_image(ctx, texObj, target, level); + texImage = _mesa_select_tex_image(texObj, target, level); if (!texImage) { /* non-existant texture level */ _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%dD(invalid texture image)", dimensions); + "glTex%sSubImage%dD(invalid texture image)", suffix, + dimensions); return GL_TRUE; } - if (error_check_subtexture_dimensions(ctx, "glTexSubImage", dimensions, + if (error_check_subtexture_dimensions(ctx, dimensions, texImage, xoffset, yoffset, 0, - width, height, 1)) { + width, height, 1, + dsa ? "glTextureSubImage" : + "glTexSubImage")) { return GL_TRUE; } if (_mesa_is_format_compressed(texImage->TexFormat)) { if (compressedteximage_only_format(ctx, texImage->InternalFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%dD(no compression for format)", dimensions); + "glTex%sSubImage%dD(no compression for format)", + suffix, dimensions); return GL_TRUE; } } @@ -2515,8 +2512,8 @@ texsubimage_error_check(struct gl_context *ctx, GLuint dimensions, if (_mesa_is_format_integer_color(texImage->TexFormat) != _mesa_is_enum_format_integer(format)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%dD(integer/non-integer format mismatch)", - dimensions); + "glTex%sSubImage%dD(integer/non-integer format mismatch)", + suffix, dimensions); return GL_TRUE; } } @@ -2554,7 +2551,7 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, GLenum rb_internal_format; /* check target */ - if (!legal_texsubimage_target(ctx, dimensions, target)) { + if (!legal_texsubimage_target(ctx, dimensions, target, false)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)", dimensions, _mesa_lookup_enum_by_nr(target)); return GL_TRUE; @@ -2579,10 +2576,9 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, } if (ctx->ReadBuffer->Visual.samples > 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(multisample FBO)", - dimensions); - return GL_TRUE; + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyTexImage%dD(multisample FBO)", dimensions); + return GL_TRUE; } } @@ -2791,12 +2787,13 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, */ static GLboolean copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions, + const struct gl_texture_object *texObj, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height) + GLint width, GLint height, bool dsa) { - struct gl_texture_object *texObj; struct gl_texture_image *texImage; + const char *suffix = dsa ? "ture" : ""; /* Check that the source buffer is complete */ if (_mesa_is_user_fbo(ctx->ReadBuffer)) { @@ -2805,89 +2802,97 @@ copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions, } if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glCopyTexImage%dD(invalid readbuffer)", dimensions); + "glCopyTex%sSubImage%dD(invalid readbuffer)", + suffix, dimensions); return GL_TRUE; } if (ctx->ReadBuffer->Visual.samples > 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(multisample FBO)", - dimensions); - return GL_TRUE; + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyTex%sSubImage%dD(multisample FBO)", suffix, + dimensions); + return GL_TRUE; } } /* check target (proxies not allowed) */ - if (!legal_texsubimage_target(ctx, dimensions, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)", - dimensions, _mesa_lookup_enum_by_nr(target)); + if (!legal_texsubimage_target(ctx, dimensions, target, dsa)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTex%sSubImage%uD(target=%s)", + suffix, dimensions, + _mesa_lookup_enum_by_nr(target)); return GL_TRUE; } /* Check level */ if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(level=%d)", dimensions, level); + "glCopyTex%sSubImage%dD(level=%d)", suffix, + dimensions, level); return GL_TRUE; } - /* Get dest texture object / image pointers */ - texObj = _mesa_get_current_tex_object(ctx, target); + /* Get dest image pointers */ if (!texObj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%dD()", dimensions); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTex%sSubImage%dD()", + suffix, dimensions); return GL_TRUE; } - texImage = _mesa_select_tex_image(ctx, texObj, target, level); + texImage = _mesa_select_tex_image(texObj, target, level); if (!texImage) { /* destination image does not exist */ _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(invalid texture image)", dimensions); + "glCopyTex%sSubImage%dD(invalid texture image)", + suffix, dimensions); return GL_TRUE; } - if (error_check_subtexture_dimensions(ctx, "glCopyTexSubImage", - dimensions, texImage, + if (error_check_subtexture_dimensions(ctx, dimensions, texImage, xoffset, yoffset, zoffset, - width, height, 1)) { + width, height, 1, dsa ? + "glCompressedTextureSubImage" : + "glCompressedTexSubImage")) { return GL_TRUE; } if (_mesa_is_format_compressed(texImage->TexFormat)) { if (compressedteximage_only_format(ctx, texImage->InternalFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(no compression for format)", dimensions); + "glCopyTex%sSubImage%dD(no compression for format)", + suffix, dimensions); return GL_TRUE; } } if (texImage->InternalFormat == GL_YCBCR_MESA) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTex%sSubImage2D", suffix); return GL_TRUE; } if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)", - dimensions, texImage->_BaseFormat); + "glCopyTex%sSubImage%dD(missing readbuffer, format=0x%x)", + suffix, dimensions, texImage->_BaseFormat); return GL_TRUE; } /* From the EXT_texture_integer spec: * - * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage* - * if the texture internalformat is an integer format and the read color - * buffer is not an integer format, or if the internalformat is not an - * integer format and the read color buffer is an integer format." + * "INVALID_OPERATION is generated by CopyTexImage* and + * CopyTexSubImage* if the texture internalformat is an integer format + * and the read color buffer is not an integer format, or if the + * internalformat is not an integer format and the read color buffer + * is an integer format." */ if (_mesa_is_color_format(texImage->InternalFormat)) { struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; if (_mesa_is_format_integer_color(rb->Format) != - _mesa_is_format_integer_color(texImage->TexFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(integer vs non-integer)", dimensions); - return GL_TRUE; + _mesa_is_format_integer_color(texImage->TexFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyTex%sSubImage%dD(integer vs non-integer)", + suffix, dimensions); + return GL_TRUE; } } @@ -2969,7 +2974,6 @@ static inline void check_gen_mipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, GLint level) { - ASSERT(target != GL_TEXTURE_CUBE_MAP); if (texObj->GenerateMipmap && level == texObj->BaseLevel && level < texObj->MaxLevel) { @@ -3042,7 +3046,7 @@ _mesa_choose_texture_format(struct gl_context *ctx, /* see if we've already chosen a format for the previous level */ if (level > 0) { struct gl_texture_image *prevImage = - _mesa_select_tex_image(ctx, texObj, target, level - 1); + _mesa_select_tex_image(texObj, target, level - 1); /* See if the prev level is defined and has an internal format which * matches the new internal format. */ @@ -3239,6 +3243,19 @@ teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims, texFormat = _mesa_glenum_to_compressed_format(internalFormat); } else { + /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized + * internal floating point format for the given base format. + */ + if (_mesa_is_gles(ctx) && format == internalFormat) { + if (type == GL_FLOAT) { + texObj->_IsFloat = GL_TRUE; + } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) { + texObj->_IsHalfFloat = GL_TRUE; + } + + internalFormat = adjust_for_oes_float_texture(format, type); + } + texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, internalFormat, format, type); } @@ -3419,13 +3436,13 @@ _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) if (!valid_target) { _mesa_error(ctx, GL_INVALID_ENUM, - "glEGLImageTargetTexture2D(target=%d)", target); + "glEGLImageTargetTexture2D(target=%d)", target); return; } if (!image) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glEGLImageTargetTexture2D(image=%p)", image); + "glEGLImageTargetTexture2D(image=%p)", image); return; } @@ -3433,11 +3450,14 @@ _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) _mesa_update_state(ctx); texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return; + _mesa_lock_texture(ctx, texObj); if (texObj->Immutable) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glEGLImageTargetTexture2D(texture is immutable)"); + "glEGLImageTargetTexture2D(texture is immutable)"); _mesa_unlock_texture(ctx, texObj); return; } @@ -3458,32 +3478,26 @@ _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) } - /** - * Implement all the glTexSubImage1/2/3D() functions. + * Helper that implements the glTexSubImage1/2/3D() + * and glTextureSubImage1/2/3D() functions. */ -static void -texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid *pixels ) +void +_mesa_texture_sub_image(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + bool dsa) { - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - FLUSH_VERTICES(ctx, 0); - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n", - dims, - _mesa_lookup_enum_by_nr(target), level, - xoffset, yoffset, zoffset, width, height, depth, - _mesa_lookup_enum_by_nr(format), - _mesa_lookup_enum_by_nr(type), pixels); - /* check target (proxies not allowed) */ - if (!legal_texsubimage_target(ctx, dims, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)", + if (!legal_texsubimage_target(ctx, dims, target, dsa)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTex%sSubImage%uD(target=%s)", + dsa ? "ture" : "", dims, _mesa_lookup_enum_by_nr(target)); return; } @@ -3491,18 +3505,8 @@ texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) _mesa_update_state(ctx); - if (texsubimage_error_check(ctx, dims, target, level, - xoffset, yoffset, zoffset, - width, height, depth, format, type)) { - return; /* error was detected */ - } - - texObj = _mesa_get_current_tex_object(ctx, target); - _mesa_lock_texture(ctx, texObj); { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - if (width > 0 && height > 0 && depth > 0) { /* If we have a border, offset=-1 is legal. Bias by border width. */ switch (dims) { @@ -3533,6 +3537,162 @@ texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, _mesa_unlock_texture(ctx, texObj); } +/** + * Implement all the glTexSubImage1/2/3D() functions. + * Must split this out this way because of GL_TEXTURE_CUBE_MAP. + */ +static void +texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return; + + if (texsubimage_error_check(ctx, dims, texObj, target, level, + xoffset, yoffset, zoffset, + width, height, depth, format, type, false)) { + return; /* error was detected */ + } + + texImage = _mesa_select_tex_image(texObj, target, level); + /* texsubimage_error_check ensures that texImage is not NULL */ + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n", + dims, + _mesa_lookup_enum_by_nr(target), level, + xoffset, yoffset, zoffset, width, height, depth, + _mesa_lookup_enum_by_nr(format), + _mesa_lookup_enum_by_nr(type), pixels); + + _mesa_texture_sub_image(ctx, dims, texObj, texImage, target, level, + xoffset, yoffset, zoffset, width, height, depth, + format, type, pixels, false); +} + + +/** + * Implement all the glTextureSubImage1/2/3D() functions. + * Must split this out this way because of GL_TEXTURE_CUBE_MAP. + */ +static void +texturesubimage(struct gl_context *ctx, GLuint dims, + GLuint texture, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + int i; + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, + "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n", + dims, texture, level, + xoffset, yoffset, zoffset, width, height, depth, + _mesa_lookup_enum_by_nr(format), + _mesa_lookup_enum_by_nr(type), pixels); + + /* Get the texture object by Name. */ + texObj = _mesa_lookup_texture(ctx, texture); + if (!texObj) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureSubImage%uD(texture)", + dims); + return; + } + + if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level, + xoffset, yoffset, zoffset, + width, height, depth, format, type, true)) { + return; /* error was detected */ + } + + + /* Must handle special case GL_TEXTURE_CUBE_MAP. */ + if (texObj->Target == GL_TEXTURE_CUBE_MAP) { + GLint rowStride; + + /* Error checking */ + if (texObj->NumLayers < 6) { + /* Not enough image planes for a cube map. The spec does not say + * what should happen in this case because the user has always + * specified each cube face separately (using + * GL_TEXTURE_CUBE_MAP_POSITIVE_X+i) in previous GL versions. + * This is addressed in Khronos Bug 13223. + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureSubImage%uD(insufficient cube map storage)", + dims); + return; + } + + /* + * What do we do if the user created a texture with the following code + * and then called this function with its handle? + * + * GLuint tex; + * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex); + * glBindTexture(GL_TEXTURE_CUBE_MAP, tex); + * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...); + * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...); + * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...); + * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the + * // wrong format, or given the wrong size, etc. + * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...); + * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...); + * + * A bug has been filed against the spec for this case. In the + * meantime, we will check for cube completeness. + * + * According to Section 8.17 Texture Completeness in the OpenGL 4.5 + * Core Profile spec (30.10.2014): + * "[A] cube map texture is cube complete if the + * following conditions all hold true: The [base level] texture + * images of each of the six cube map faces have identical, positive, + * and square dimensions. The [base level] images were each specified + * with the same internal format." + * + * It seems reasonable to check for cube completeness of an arbitrary + * level here so that the image data has a consistent format and size. + */ + if (!_mesa_cube_level_complete(texObj, level)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureSubImage%uD(cube map incomplete)", + dims); + return; + } + + rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height, + format, type); + /* Copy in each face. */ + for (i = 0; i < 6; ++i) { + texImage = texObj->Image[i][level]; + _mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target, + level, xoffset, yoffset, zoffset, + width, height, 1, format, + type, pixels, true); + pixels = (GLubyte *) pixels + rowStride; + } + } + else { + texImage = _mesa_select_tex_image(texObj, texObj->Target, level); + if (!texImage) + return; + + _mesa_texture_sub_image(ctx, dims, texObj, texImage, texObj->Target, + level, xoffset, yoffset, zoffset, + width, height, depth, format, + type, pixels, true); + } +} + void GLAPIENTRY _mesa_TexSubImage1D( GLenum target, GLint level, @@ -3578,6 +3738,48 @@ _mesa_TexSubImage3D( GLenum target, GLint level, format, type, pixels); } +void GLAPIENTRY +_mesa_TextureSubImage1D(GLuint texture, GLint level, + GLint xoffset, GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels) +{ + GET_CURRENT_CONTEXT(ctx); + texturesubimage(ctx, 1, texture, level, + xoffset, 0, 0, + width, 1, 1, + format, type, pixels); +} + + +void GLAPIENTRY +_mesa_TextureSubImage2D(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels) +{ + GET_CURRENT_CONTEXT(ctx); + texturesubimage(ctx, 2, texture, level, + xoffset, yoffset, 0, + width, height, 1, + format, type, pixels); +} + + +void GLAPIENTRY +_mesa_TextureSubImage3D(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid *pixels) +{ + GET_CURRENT_CONTEXT(ctx); + texturesubimage(ctx, 3, texture, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels); +} /** @@ -3811,40 +4013,40 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, x, y, width, height, border); } - - /** - * Implementation for glCopyTexSubImage1/2/3D() functions. + * Implementation for glCopyTex(ture)SubImage1/2/3D() functions. */ -static void -copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height) +void +_mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, + GLsizei width, GLsizei height, + bool dsa) { - struct gl_texture_object *texObj; struct gl_texture_image *texImage; FLUSH_VERTICES(ctx, 0); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n", - dims, + _mesa_debug(ctx, "glCopyTex%sSubImage%uD %s %d %d %d %d %d %d %d %d\n", + dsa ? "ture" : "", dims, _mesa_lookup_enum_by_nr(target), level, xoffset, yoffset, zoffset, x, y, width, height); if (ctx->NewState & NEW_COPY_TEX_STATE) _mesa_update_state(ctx); - if (copytexsubimage_error_check(ctx, dims, target, level, - xoffset, yoffset, zoffset, width, height)) { + if (copytexsubimage_error_check(ctx, dims, texObj, target, level, + xoffset, yoffset, zoffset, + width, height, dsa)) { return; } - texObj = _mesa_get_current_tex_object(ctx, target); - _mesa_lock_texture(ctx, texObj); { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); + texImage = _mesa_select_tex_image(texObj, target, level); /* If we have a border, offset=-1 is legal. Bias by border width. */ switch (dims) { @@ -3879,13 +4081,19 @@ copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, _mesa_unlock_texture(ctx, texObj); } - void GLAPIENTRY _mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { + struct gl_texture_object* texObj; GET_CURRENT_CONTEXT(ctx); - copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1); + + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return; + + _mesa_copy_texture_sub_image(ctx, 1, texObj, target, level, xoffset, 0, 0, + x, y, width, 1, false); } @@ -3895,9 +4103,16 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { + struct gl_texture_object* texObj; GET_CURRENT_CONTEXT(ctx); - copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y, - width, height); + + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return; + + _mesa_copy_texture_sub_image(ctx, 2, texObj, target, level, + xoffset, yoffset, 0, + x, y, width, height, false); } @@ -3907,9 +4122,67 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { + struct gl_texture_object* texObj; + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return; + + _mesa_copy_texture_sub_image(ctx, 3, texObj, target, level, + xoffset, yoffset, zoffset, + x, y, width, height, false); +} + +void GLAPIENTRY +_mesa_CopyTextureSubImage1D(GLuint texture, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width) +{ + struct gl_texture_object* texObj; + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_lookup_texture_err(ctx, texture, "glCopyTextureSubImage1D"); + if (!texObj) + return; + + _mesa_copy_texture_sub_image(ctx, 1, texObj, texObj->Target, level, + xoffset, 0, 0, x, y, width, 1, true); +} + +void GLAPIENTRY +_mesa_CopyTextureSubImage2D(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + struct gl_texture_object* texObj; + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_lookup_texture_err(ctx, texture, "glCopyTextureSubImage2D"); + if (!texObj) + return; + + _mesa_copy_texture_sub_image(ctx, 2, texObj, texObj->Target, level, + xoffset, yoffset, 0, + x, y, width, height, true); +} + + + +void GLAPIENTRY +_mesa_CopyTextureSubImage3D(GLuint texture, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + struct gl_texture_object* texObj; GET_CURRENT_CONTEXT(ctx); - copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, - x, y, width, height); + + texObj = _mesa_lookup_texture_err(ctx, texture, "glCopyTextureSubImage3D"); + if (!texObj) + return; + + _mesa_copy_texture_sub_image(ctx, 3, texObj, texObj->Target, level, + xoffset, yoffset, zoffset, + x, y, width, height, true); } static bool @@ -4031,7 +4304,7 @@ get_tex_images_for_clear(struct gl_context *ctx, for (i = 0; i < MAX_FACES; i++) { target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i; - texImages[i] = _mesa_select_tex_image(ctx, texObj, target, level); + texImages[i] = _mesa_select_tex_image(texObj, target, level); if (texImages[i] == NULL) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function); @@ -4042,7 +4315,7 @@ get_tex_images_for_clear(struct gl_context *ctx, return MAX_FACES; } - texImages[0] = _mesa_select_tex_image(ctx, texObj, texObj->Target, level); + texImages[0] = _mesa_select_tex_image(texObj, texObj->Target, level); if (texImages[0] == NULL) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function); @@ -4186,15 +4459,22 @@ out: */ static GLboolean compressed_subtexture_error_check(struct gl_context *ctx, GLint dims, + const struct gl_texture_object *texObj, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLsizei imageSize) + GLenum format, GLsizei imageSize, bool dsa) { - struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLint expectedSize; GLboolean targetOK; + const char *suffix = dsa ? "ture" : ""; + + if (dsa && target == GL_TEXTURE_RECTANGLE) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCompressedSubTexture%dD(target)", dims); + return GL_TRUE; + } switch (dims) { case 2: @@ -4214,7 +4494,52 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims, } break; case 3: - targetOK = (target == GL_TEXTURE_2D_ARRAY); + targetOK = (target == GL_TEXTURE_3D) || + (target == GL_TEXTURE_2D_ARRAY) || + (target == GL_TEXTURE_CUBE_MAP_ARRAY) || + (target == GL_TEXTURE_CUBE_MAP && dsa); + + /* OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture + * Images: + * "An INVALID_OPERATION error is generated by + * CompressedTex*SubImage3D if the internal format of the texture is + * one of the EAC, ETC2, or RGTC formats and either border is + * non-zero, or the effective target for the texture is not + * TEXTURE_2D_ARRAY." + */ + if (target != GL_TEXTURE_2D_ARRAY) { + bool invalidformat; + switch (format) { + /* These came from _mesa_is_compressed_format in glformats.c. */ + /* EAC formats */ + case GL_COMPRESSED_RGBA8_ETC2_EAC: + case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: + case GL_COMPRESSED_R11_EAC: + case GL_COMPRESSED_RG11_EAC: + case GL_COMPRESSED_SIGNED_R11_EAC: + case GL_COMPRESSED_SIGNED_RG11_EAC: + /* ETC2 formats */ + case GL_COMPRESSED_RGB8_ETC2: + case GL_COMPRESSED_SRGB8_ETC2: + case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: + case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: + /* RGTC formats */ + case GL_COMPRESSED_RED_RGTC1: + case GL_COMPRESSED_SIGNED_RED_RGTC1: + case GL_COMPRESSED_RG_RGTC2: + case GL_COMPRESSED_SIGNED_RG_RGTC2: + invalidformat = true; + break; + default: + invalidformat = false; + } + if (invalidformat) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCompressedTex%sSubImage%uD(target)", suffix, dims); + return GL_TRUE; + } + } + break; default: assert(dims == 1); @@ -4224,68 +4549,67 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims, } if (!targetOK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexSubImage%uD(target)", - dims); + _mesa_error(ctx, GL_INVALID_ENUM, + "glCompressedTex%sSubImage%uD(target)", suffix, dims); return GL_TRUE; } /* this will catch any invalid compressed format token */ if (!_mesa_is_compressed_format(ctx, format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(format)", - dims); + _mesa_error(ctx, GL_INVALID_ENUM, + "glCompressedTex%sSubImage%uD(format)", suffix, dims); return GL_TRUE; } if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage%uD(level=%d)", - dims, level); + _mesa_error(ctx, GL_INVALID_VALUE, + "glCompressedTex%sSubImage%uD(level=%d)", + suffix, dims, level); return GL_TRUE; } /* Check for invalid pixel storage modes */ if (!_mesa_compressed_pixel_storage_error_check(ctx, dims, - &ctx->Unpack, - "glCompressedTexSubImage")) { + &ctx->Unpack, + dsa ? "glCompressedTextureSubImage" : + "glCompressedTexSubImage")) { return GL_TRUE; } expectedSize = compressed_tex_size(width, height, depth, format); if (expectedSize != imageSize) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage%uD(size=%d)", - dims, imageSize); - return GL_TRUE; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - if (!texObj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glCompressedTexSubImage%uD()", dims); + _mesa_error(ctx, GL_INVALID_VALUE, + "glCompressedTex%sSubImage%uD(size=%d)", + suffix, dims, imageSize); return GL_TRUE; } - texImage = _mesa_select_tex_image(ctx, texObj, target, level); + texImage = _mesa_select_tex_image(texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glCompressedTexSubImage%uD(invalid texture image)", dims); + "glCompressedTex%sSubImage%uD(invalid texture image)", + suffix, dims); return GL_TRUE; } if ((GLint) format != texImage->InternalFormat) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glCompressedTexSubImage%uD(format=0x%x)", dims, format); + "glCompressedTex%sSubImage%uD(format=0x%x)", + suffix, dims, format); return GL_TRUE; } if (compressedteximage_only_format(ctx, format)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glCompressedTexSubImage%uD(format=0x%x cannot be updated)" - , dims, format); + "glCompressedTex%sSubImage%uD(format=0x%x cannot be updated)", + suffix, dims, format); return GL_TRUE; } - if (error_check_subtexture_dimensions(ctx, "glCompressedTexSubImage", dims, + if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset, zoffset, - width, height, depth)) { + width, height, depth, + "glCompressedTexSubImage")) { return GL_TRUE; } @@ -4330,31 +4654,34 @@ _mesa_CompressedTexImage3D(GLenum target, GLint level, /** - * Common helper for glCompressedTexSubImage1/2/3D(). + * Common helper for glCompressedTexSubImage1/2/3D() and + * glCompressedTextureSubImage1/2/3D(). */ -static void -compressed_tex_sub_image(GLuint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLsizei imageSize, const GLvoid *data) +void +_mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, + GLsizei width, GLsizei height, + GLsizei depth, + GLenum format, GLsizei imageSize, + const GLvoid *data, bool dsa) { - struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - if (compressed_subtexture_error_check(ctx, dims, target, level, - xoffset, yoffset, zoffset, + if (compressed_subtexture_error_check(ctx, dims, texObj, target, + level, xoffset, yoffset, zoffset, width, height, depth, - format, imageSize)) { + format, imageSize, dsa)) { return; } - texObj = _mesa_get_current_tex_object(ctx, target); + FLUSH_VERTICES(ctx, 0); _mesa_lock_texture(ctx, texObj); { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); + texImage = _mesa_select_tex_image(texObj, target, level); assert(texImage); if (width > 0 && height > 0 && depth > 0) { @@ -4376,33 +4703,116 @@ compressed_tex_sub_image(GLuint dims, GLenum target, GLint level, void GLAPIENTRY _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, - GLsizei width, GLenum format, - GLsizei imageSize, const GLvoid *data) + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid *data) { - compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1, - format, imageSize, data); + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return; + + _mesa_compressed_texture_sub_image(ctx, 1, texObj, target, level, + xoffset, 0, 0, width, 1, 1, + format, imageSize, data, false); +} + +void GLAPIENTRY +_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid *data) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_lookup_texture_err(ctx, texture, + "glCompressedTextureSubImage1D"); + if (!texObj) + return; + + _mesa_compressed_texture_sub_image(ctx, 1, texObj, texObj->Target, level, + xoffset, 0, 0, width, 1, 1, + format, imageSize, data, true); } void GLAPIENTRY _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, - GLenum format, GLsizei imageSize, - const GLvoid *data) + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid *data) { - compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0, - width, height, 1, format, imageSize, data); + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return; + + _mesa_compressed_texture_sub_image(ctx, 2, texObj, target, level, + xoffset, yoffset, 0, width, height, 1, + format, imageSize, data, false); } +void GLAPIENTRY +_mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, + GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid *data) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_lookup_texture_err(ctx, texture, + "glCompressedTextureSubImage2D"); + if (!texObj) + return; + + _mesa_compressed_texture_sub_image(ctx, 2, texObj, texObj->Target, level, + xoffset, yoffset, 0, width, height, 1, + format, imageSize, data, true); +} void GLAPIENTRY _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLint zoffset, GLsizei width, - GLsizei height, GLsizei depth, GLenum format, - GLsizei imageSize, const GLvoid *data) + GLint yoffset, GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const GLvoid *data) { - compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset, - width, height, depth, format, imageSize, data); + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return; + + _mesa_compressed_texture_sub_image(ctx, 3, texObj, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, imageSize, data, false); +} + +void GLAPIENTRY +_mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, GLsizei imageSize, + const GLvoid *data) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_lookup_texture_err(ctx, texture, + "glCompressedTextureSubImage3D"); + if (!texObj) + return; + + _mesa_compressed_texture_sub_image(ctx, 3, texObj, texObj->Target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, imageSize, data, true); } static mesa_format @@ -4461,9 +4871,9 @@ get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) case GL_LUMINANCE_ALPHA8I_EXT: return MESA_FORMAT_LA_SINT8; case GL_LUMINANCE_ALPHA16I_EXT: - return MESA_FORMAT_LA_SINT8; - case GL_LUMINANCE_ALPHA32I_EXT: return MESA_FORMAT_LA_SINT16; + case GL_LUMINANCE_ALPHA32I_EXT: + return MESA_FORMAT_LA_SINT32; case GL_LUMINANCE_ALPHA8UI_EXT: return MESA_FORMAT_LA_UINT8; case GL_LUMINANCE_ALPHA16UI_EXT: @@ -4619,30 +5029,26 @@ _mesa_validate_texbuffer_format(const struct gl_context *ctx, } -static void -texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat, - struct gl_buffer_object *bufObj, - GLintptr offset, GLsizeiptr size) +void +_mesa_texture_buffer_range(struct gl_context *ctx, + struct gl_texture_object *texObj, GLenum target, + GLenum internalFormat, + struct gl_buffer_object *bufObj, + GLintptr offset, GLsizeiptr size, bool range, + bool dsa) { - struct gl_texture_object *texObj; mesa_format format; FLUSH_VERTICES(ctx, 0); - if (target != GL_TEXTURE_BUFFER_ARB) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)"); - return; - } - format = _mesa_validate_texbuffer_format(ctx, internalFormat); if (format == MESA_FORMAT_NONE) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)", - internalFormat); + _mesa_error(ctx, GL_INVALID_ENUM, + "glTex%sBuffer%s(internalFormat 0x%x)", dsa ? "ture" : "", + range ? "Range" : "", internalFormat); return; } - texObj = _mesa_get_current_tex_object(ctx, target); - _mesa_lock_texture(ctx, texObj); { _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj); @@ -4665,10 +5071,17 @@ texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat, void GLAPIENTRY _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer) { + struct gl_texture_object *texObj; struct gl_buffer_object *bufObj; GET_CURRENT_CONTEXT(ctx); + /* Need to catch this before it gets to _mesa_get_current_tex_object */ + if (target != GL_TEXTURE_BUFFER_ARB) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)"); + return; + } + /* NOTE: ARB_texture_buffer_object has interactions with * the compatibility profile that are not implemented. */ @@ -4684,7 +5097,12 @@ _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer) return; } - texbufferrange(ctx, target, internalFormat, bufObj, 0, buffer ? -1 : 0); + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return; + + _mesa_texture_buffer_range(ctx, texObj, target, internalFormat, bufObj, 0, + buffer ? -1 : 0, false, false); } @@ -4693,10 +5111,17 @@ void GLAPIENTRY _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size) { + struct gl_texture_object *texObj; struct gl_buffer_object *bufObj; GET_CURRENT_CONTEXT(ctx); + /* Need to catch this before it gets to _mesa_get_current_tex_object */ + if (target != GL_TEXTURE_BUFFER_ARB) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexBufferRange(target)"); + return; + } + if (!(ctx->API == API_OPENGL_CORE && ctx->Extensions.ARB_texture_buffer_range)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBufferRange"); @@ -4725,9 +5150,52 @@ _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer, size = 0; } - texbufferrange(ctx, target, internalFormat, bufObj, offset, size); + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return; + + _mesa_texture_buffer_range(ctx, texObj, target, internalFormat, bufObj, + offset, size, true, false); } +void GLAPIENTRY +_mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer) +{ + struct gl_texture_object *texObj; + struct gl_buffer_object *bufObj; + + GET_CURRENT_CONTEXT(ctx); + + /* NOTE: ARB_texture_buffer_object has interactions with + * the compatibility profile that are not implemented. + */ + if (!(ctx->API == API_OPENGL_CORE && + ctx->Extensions.ARB_texture_buffer_object)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureBuffer"); + return; + } + + bufObj = _mesa_lookup_bufferobj(ctx, buffer); + if (!bufObj && buffer) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureBuffer(buffer %u)", + buffer); + return; + } + + /* Get the texture object by Name. */ + texObj = _mesa_lookup_texture_err(ctx, texture, + "glTextureBuffer(texture)"); + if (!texObj) + return; + + if (texObj->Target != GL_TEXTURE_BUFFER_ARB) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTextureBuffer(target)"); + return; + } + + _mesa_texture_buffer_range(ctx, texObj, texObj->Target, internalFormat, + bufObj, 0, buffer ? -1 : 0, false, true); +} static GLboolean is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat) @@ -4742,16 +5210,18 @@ is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat) /** GL_ARB_texture_multisample */ static GLboolean -check_multisample_target(GLuint dims, GLenum target) +check_multisample_target(GLuint dims, GLenum target, bool dsa) { switch(target) { case GL_TEXTURE_2D_MULTISAMPLE: - case GL_PROXY_TEXTURE_2D_MULTISAMPLE: return dims == 2; + case GL_PROXY_TEXTURE_2D_MULTISAMPLE: + return dims == 2 && !dsa; case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: - case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: return dims == 3; + case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: + return dims == 3 && !dsa; default: return GL_FALSE; @@ -4759,19 +5229,20 @@ check_multisample_target(GLuint dims, GLenum target) } -static void -teximagemultisample(GLuint dims, GLenum target, GLsizei samples, - GLint internalformat, GLsizei width, GLsizei height, - GLsizei depth, GLboolean fixedsamplelocations, - GLboolean immutable, const char *func) +void +_mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + GLenum target, GLsizei samples, + GLint internalformat, GLsizei width, + GLsizei height, GLsizei depth, + GLboolean fixedsamplelocations, + GLboolean immutable, const char *func) { - struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLboolean sizeOK, dimensionsOK, samplesOK; mesa_format texFormat; GLenum sample_count_error; - - GET_CURRENT_CONTEXT(ctx); + bool dsa = strstr(func, "ture") ? true : false; if (!(ctx->Extensions.ARB_texture_multisample && _mesa_is_desktop_gl(ctx))) { @@ -4779,9 +5250,15 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples, return; } - if (!check_multisample_target(dims, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); - return; + if (!check_multisample_target(dims, target, dsa)) { + if (dsa) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func); + return; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); + return; + } } /* check that the specified internalformat is color/depth/stencil-renderable; @@ -4819,8 +5296,6 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples, return; } - texObj = _mesa_get_current_tex_object(ctx, target); - if (immutable && (!texObj || (texObj->Name == 0))) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture object 0)", @@ -4893,7 +5368,7 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples, } } - texObj->Immutable = immutable; + texObj->Immutable |= immutable; if (immutable) { _mesa_set_texture_view_state(ctx, texObj, target, 1); @@ -4909,9 +5384,17 @@ _mesa_TexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { - teximagemultisample(2, target, samples, internalformat, - width, height, 1, fixedsamplelocations, GL_FALSE, - "glTexImage2DMultisample"); + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return; + + _mesa_texture_image_multisample(ctx, 2, texObj, target, samples, + internalformat, width, height, 1, + fixedsamplelocations, GL_FALSE, + "glTexImage2DMultisample"); } @@ -4921,9 +5404,17 @@ _mesa_TexImage3DMultisample(GLenum target, GLsizei samples, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { - teximagemultisample(3, target, samples, internalformat, - width, height, depth, fixedsamplelocations, GL_FALSE, - "glTexImage3DMultisample"); + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return; + + _mesa_texture_image_multisample(ctx, 3, texObj, target, samples, + internalformat, width, height, depth, + fixedsamplelocations, GL_FALSE, + "glTexImage3DMultisample"); } @@ -4932,9 +5423,17 @@ _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { - teximagemultisample(2, target, samples, internalformat, - width, height, 1, fixedsamplelocations, GL_TRUE, - "glTexStorage2DMultisample"); + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return; + + _mesa_texture_image_multisample(ctx, 2, texObj, target, samples, + internalformat, width, height, 1, + fixedsamplelocations, GL_TRUE, + "glTexStorage2DMultisample"); } void GLAPIENTRY @@ -4943,7 +5442,56 @@ _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { - teximagemultisample(3, target, samples, internalformat, - width, height, depth, fixedsamplelocations, GL_TRUE, - "glTexStorage3DMultisample"); + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return; + + _mesa_texture_image_multisample(ctx, 3, texObj, target, samples, + internalformat, width, height, depth, + fixedsamplelocations, GL_TRUE, + "glTexStorage3DMultisample"); +} + +void GLAPIENTRY +_mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples, + GLenum internalformat, GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_lookup_texture_err(ctx, texture, + "glTextureStorage2DMultisample"); + if (!texObj) + return; + + _mesa_texture_image_multisample(ctx, 2, texObj, texObj->Target, samples, + internalformat, width, height, 1, + fixedsamplelocations, GL_TRUE, + "glTextureStorage2DMultisample"); +} + +void GLAPIENTRY +_mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples, + GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth, + GLboolean fixedsamplelocations) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + /* Get the texture object by Name. */ + texObj = _mesa_lookup_texture_err(ctx, texture, + "glTextureStorage3DMultisample"); + if (!texObj) + return; + + _mesa_texture_image_multisample(ctx, 3, texObj, texObj->Target, samples, + internalformat, width, height, depth, + fixedsamplelocations, GL_TRUE, + "glTextureStorage3DMultisample"); } |