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path: root/mesalib/src/mesa/main/texobj.c
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Diffstat (limited to 'mesalib/src/mesa/main/texobj.c')
-rw-r--r--mesalib/src/mesa/main/texobj.c96
1 files changed, 78 insertions, 18 deletions
diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c
index e99b0dc38..66377c8c0 100644
--- a/mesalib/src/mesa/main/texobj.c
+++ b/mesalib/src/mesa/main/texobj.c
@@ -109,7 +109,9 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
target == GL_TEXTURE_2D_ARRAY_EXT ||
target == GL_TEXTURE_EXTERNAL_OES ||
target == GL_TEXTURE_CUBE_MAP_ARRAY ||
- target == GL_TEXTURE_BUFFER);
+ target == GL_TEXTURE_BUFFER ||
+ target == GL_TEXTURE_2D_MULTISAMPLE ||
+ target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
memset(obj, 0, sizeof(*obj));
/* init the non-zero fields */
@@ -166,23 +168,39 @@ static void
finish_texture_init(struct gl_context *ctx, GLenum target,
struct gl_texture_object *obj)
{
+ GLenum filter = GL_LINEAR;
assert(obj->Target == 0);
- if (target == GL_TEXTURE_RECTANGLE_NV ||
- target == GL_TEXTURE_EXTERNAL_OES) {
- /* have to init wrap and filter state here - kind of klunky */
- obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
- obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
- obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
- obj->Sampler.MinFilter = GL_LINEAR;
- if (ctx->Driver.TexParameter) {
- static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE};
- static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR};
- ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_S, fparam_wrap);
- ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_T, fparam_wrap);
- ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_R, fparam_wrap);
- ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_MIN_FILTER, fparam_filter);
- }
+ switch (target) {
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ filter = GL_NEAREST;
+ /* fallthrough */
+
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_EXTERNAL_OES:
+ /* have to init wrap and filter state here - kind of klunky */
+ obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
+ obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
+ obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
+ obj->Sampler.MinFilter = filter;
+ obj->Sampler.MagFilter = filter;
+ if (ctx->Driver.TexParameter) {
+ static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE};
+ const GLfloat fparam_filter[1] = {(GLfloat) filter};
+ ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_S, fparam_wrap);
+ ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_T, fparam_wrap);
+ ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_R, fparam_wrap);
+ ctx->Driver.TexParameter(ctx, target, obj,
+ GL_TEXTURE_MIN_FILTER, fparam_filter);
+ ctx->Driver.TexParameter(ctx, target, obj,
+ GL_TEXTURE_MAG_FILTER, fparam_filter);
+ }
+ break;
+
+ default:
+ /* nothing needs done */
+ break;
}
}
@@ -318,6 +336,8 @@ valid_texture_object(const struct gl_texture_object *tex)
case GL_TEXTURE_BUFFER:
case GL_TEXTURE_EXTERNAL_OES:
case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
return GL_TRUE;
case 0x99:
_mesa_problem(NULL, "invalid reference to a deleted texture object");
@@ -517,6 +537,8 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
case GL_TEXTURE_RECTANGLE_NV:
case GL_TEXTURE_BUFFER:
case GL_TEXTURE_EXTERNAL_OES:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
maxLevels = 1; /* no mipmapping */
break;
default:
@@ -585,7 +607,9 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
height = baseImage->Height2;
depth = baseImage->Depth2;
- /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL textures */
+ /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL,
+ * MULTISAMPLE and MULTISAMPLE_ARRAY textures
+ */
for (i = baseLevel + 1; i < maxLevels; i++) {
/* Compute the expected size of image at level[i] */
if (width > 1) {
@@ -763,7 +787,7 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
dims = 0;
target = GL_TEXTURE_BUFFER;
break;
- case TEXTURE_CUBE_ARRAY_INDEX:
+ case TEXTURE_CUBE_ARRAY_INDEX:
dims = 3;
target = GL_TEXTURE_CUBE_MAP_ARRAY;
break;
@@ -771,6 +795,14 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
dims = 2;
target = GL_TEXTURE_EXTERNAL_OES;
break;
+ case TEXTURE_2D_MULTISAMPLE_INDEX:
+ dims = 2;
+ target = GL_TEXTURE_2D_MULTISAMPLE;
+ break;
+ case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX:
+ dims = 3;
+ target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
+ break;
default:
/* no-op */
return NULL;
@@ -960,6 +992,9 @@ _mesa_GenTextures( GLsizei n, GLuint *textures )
GLuint first;
GLint i;
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glGenTextures %d\n", n);
+
if (n < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
return;
@@ -1069,6 +1104,9 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
GET_CURRENT_CONTEXT(ctx);
GLint i;
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glDeleteTextures %d\n", n);
+
FLUSH_VERTICES(ctx, 0); /* too complex */
if (!textures)
@@ -1156,6 +1194,12 @@ target_enum_to_index(struct gl_context *ctx, GLenum target)
? TEXTURE_EXTERNAL_INDEX : -1;
case GL_TEXTURE_CUBE_MAP_ARRAY:
return TEXTURE_CUBE_ARRAY_INDEX;
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
+ ? TEXTURE_2D_MULTISAMPLE_INDEX: -1;
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
+ ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: -1;
default:
return -1;
}
@@ -1290,6 +1334,9 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
GET_CURRENT_CONTEXT(ctx);
GLint i;
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glPrioritizeTextures %d\n", n);
+
FLUSH_VERTICES(ctx, 0);
if (n < 0) {
@@ -1334,6 +1381,9 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
GLint i;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glAreTexturesResident %d\n", n);
+
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
return GL_FALSE;
@@ -1379,6 +1429,9 @@ _mesa_IsTexture( GLuint texture )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glIsTexture %d\n", texture);
+
if (!texture)
return GL_FALSE;
@@ -1428,6 +1481,9 @@ _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
struct gl_texture_image *image;
GET_CURRENT_CONTEXT(ctx);
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glInvalidateTexSubImage %d\n", texture);
+
t = invalidate_tex_image_error_check(ctx, texture, level,
"glInvalidateTexSubImage");
@@ -1494,6 +1550,7 @@ _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
break;
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
xBorder = image->Border;
yBorder = image->Border;
zBorder = 0;
@@ -1566,6 +1623,9 @@ _mesa_InvalidateTexImage(GLuint texture, GLint level)
{
GET_CURRENT_CONTEXT(ctx);
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glInvalidateTexImage(%d, %d)\n", texture, level);
+
invalidate_tex_image_error_check(ctx, texture, level,
"glInvalidateTexImage");