diff options
Diffstat (limited to 'mesalib/src/mesa/main/texobj.c')
-rw-r--r-- | mesalib/src/mesa/main/texobj.c | 53 |
1 files changed, 33 insertions, 20 deletions
diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index 334dee77b..7c8f04db9 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -548,12 +548,13 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, ASSERT(maxLevels > 0); - t->_MaxLevel = - baseLevel + baseImage->MaxNumLevels - 1; /* 'p' in the GL spec */ - t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel); - t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1); /* 'q' in the GL spec */ + t->_MaxLevel = MIN3(t->MaxLevel, + /* 'p' in the GL spec */ + baseLevel + baseImage->MaxNumLevels - 1, + /* 'q' in the GL spec */ + maxLevels - 1); - /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */ + /* Compute _MaxLambda = q - p in the spec used during mipmapping */ t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel); if (t->Immutable) { @@ -1040,23 +1041,35 @@ static void unbind_texobj_from_fbo(struct gl_context *ctx, struct gl_texture_object *texObj) { - const GLuint n = (ctx->DrawBuffer == ctx->ReadBuffer) ? 1 : 2; - GLuint i; + bool progress = false; - for (i = 0; i < n; i++) { - struct gl_framebuffer *fb = (i == 0) ? ctx->DrawBuffer : ctx->ReadBuffer; - if (_mesa_is_user_fbo(fb)) { - GLuint j; - for (j = 0; j < BUFFER_COUNT; j++) { - if (fb->Attachment[j].Type == GL_TEXTURE && - fb->Attachment[j].Texture == texObj) { - /* Vertices are already flushed by _mesa_DeleteTextures */ - ctx->NewState |= _NEW_BUFFERS; - _mesa_remove_attachment(ctx, fb->Attachment + j); - } - } - } + /* Section 4.4.2 (Attaching Images to Framebuffer Objects), subsection + * "Attaching Texture Images to a Framebuffer," of the OpenGL 3.1 spec + * says: + * + * "If a texture object is deleted while its image is attached to one + * or more attachment points in the currently bound framebuffer, then + * it is as if FramebufferTexture* had been called, with a texture of + * zero, for each attachment point to which this image was attached in + * the currently bound framebuffer. In other words, this texture image + * is first detached from all attachment points in the currently bound + * framebuffer. Note that the texture image is specifically not + * detached from any other framebuffer objects. Detaching the texture + * image from any other framebuffer objects is the responsibility of + * the application." + */ + if (_mesa_is_user_fbo(ctx->DrawBuffer)) { + progress = _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, texObj); } + if (_mesa_is_user_fbo(ctx->ReadBuffer) + && ctx->ReadBuffer != ctx->DrawBuffer) { + progress = _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, texObj) + || progress; + } + + if (progress) + /* Vertices are already flushed by _mesa_DeleteTextures */ + ctx->NewState |= _NEW_BUFFERS; } |