diff options
Diffstat (limited to 'mesalib/src/mesa/main/texstorage.c')
-rw-r--r-- | mesalib/src/mesa/main/texstorage.c | 38 |
1 files changed, 34 insertions, 4 deletions
diff --git a/mesalib/src/mesa/main/texstorage.c b/mesalib/src/mesa/main/texstorage.c index 6309b5716..0a53726fe 100644 --- a/mesalib/src/mesa/main/texstorage.c +++ b/mesalib/src/mesa/main/texstorage.c @@ -16,9 +16,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -34,7 +35,6 @@ #include "enums.h" #include "imports.h" #include "macros.h" -#include "mfeatures.h" #include "teximage.h" #include "texobj.h" #include "texstorage.h" @@ -245,6 +245,36 @@ _mesa_is_legal_tex_storage_format(struct gl_context *ctx, GLenum internalformat) } } +/** + * Default ctx->Driver.AllocTextureStorage() handler. + * + * The driver can override this with a more specific implementation if it + * desires, but this can be used to get the texture images allocated using the + * usual texture image handling code. The immutability of + * GL_ARB_texture_storage texture layouts is handled by texObj->Immutable + * checks at glTexImage* time. + */ +GLboolean +_mesa_alloc_texture_storage(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLsizei levels, GLsizei width, + GLsizei height, GLsizei depth) +{ + const int numFaces = _mesa_num_tex_faces(texObj->Target); + int face; + int level; + + for (face = 0; face < numFaces; face++) { + for (level = 0; level < levels; level++) { + struct gl_texture_image *const texImage = texObj->Image[face][level]; + if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) + return GL_FALSE; + } + } + + return GL_TRUE; +} + /** * Do error checking for calls to glTexStorage1/2/3D(). |