diff options
Diffstat (limited to 'mesalib/src/mesa/main/uniform_query.cpp')
-rw-r--r-- | mesalib/src/mesa/main/uniform_query.cpp | 85 |
1 files changed, 24 insertions, 61 deletions
diff --git a/mesalib/src/mesa/main/uniform_query.cpp b/mesalib/src/mesa/main/uniform_query.cpp index dc550bc43..b8335fe6b 100644 --- a/mesalib/src/mesa/main/uniform_query.cpp +++ b/mesalib/src/mesa/main/uniform_query.cpp @@ -929,6 +929,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, _mesa_propagate_uniforms_to_driver_storage(uni, offset, count); } + /** * Called via glGetUniformLocation(). * @@ -944,73 +945,35 @@ _mesa_get_uniform_location(struct gl_context *ctx, const GLchar *name, unsigned *out_offset) { - const size_t len = strlen(name); - long offset; - bool array_lookup; - char *name_copy; - - /* If the name ends with a ']', assume that it refers to some element of an - * array. Malformed array references will fail the hash table look up - * below, so it doesn't matter that they are not caught here. This code - * only wants to catch the "leaf" array references so that arrays of - * structures containing arrays will be handled correctly. + /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says: + * + * "The first element of a uniform array is identified using the + * name of the uniform array appended with "[0]". Except if the last + * part of the string name indicates a uniform array, then the + * location of the first element of that array can be retrieved by + * either using the name of the uniform array, or the name of the + * uniform array appended with "[0]"." + * + * Note: since uniform names are not allowed to use whitespace, and array + * indices within uniform names are not allowed to use "+", "-", or leading + * zeros, it follows that each uniform has a unique name up to the possible + * ambiguity with "[0]" noted above. Therefore we don't need to worry + * about mal-formed inputs--they will properly fail when we try to look up + * the uniform name in shProg->UniformHash. */ - if (name[len-1] == ']') { - unsigned i; - - /* Walk backwards over the string looking for a non-digit character. - * This had better be the opening bracket for an array index. - * - * Initially, i specifies the location of the ']'. Since the string may - * contain only the ']' charcater, walk backwards very carefully. - */ - for (i = len - 1; (i > 0) && isdigit(name[i-1]); --i) - /* empty */ ; - - /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says: - * - * "The first element of a uniform array is identified using the - * name of the uniform array appended with "[0]". Except if the last - * part of the string name indicates a uniform array, then the - * location of the first element of that array can be retrieved by - * either using the name of the uniform array, or the name of the - * uniform array appended with "[0]"." - * - * Page 79 (page 93 of the PDF) of the OpenGL 2.1 spec says: - * - * "name must be a null terminated string, without white space." - * - * Return an error if there is no opening '[' to match the closing ']'. - * An error will also be returned if there is intervening white space - * (or other non-digit characters) before the opening '['. - */ - if ((i == 0) || name[i-1] != '[') - return GL_INVALID_INDEX; - /* Return an error if there are no digits between the opening '[' to - * match the closing ']'. - */ - if (i == (len - 1)) - return GL_INVALID_INDEX; - - /* Make a new string that is a copy of the old string up to (but not - * including) the '[' character. - */ - name_copy = (char *) malloc(i); - memcpy(name_copy, name, i - 1); - name_copy[i-1] = '\0'; - - offset = strtol(&name[i], NULL, 10); - if (offset < 0) { - free(name_copy); - return GL_INVALID_INDEX; - } + const GLchar *base_name_end; + long offset = parse_program_resource_name(name, &base_name_end); + bool array_lookup = offset >= 0; + char *name_copy; - array_lookup = true; + if (array_lookup) { + name_copy = (char *) malloc(base_name_end - name + 1); + memcpy(name_copy, name, base_name_end - name); + name_copy[base_name_end - name] = '\0'; } else { name_copy = (char *) name; offset = 0; - array_lookup = false; } unsigned location = 0; |