diff options
Diffstat (limited to 'mesalib/src/mesa/main/uniform_query.cpp')
-rw-r--r-- | mesalib/src/mesa/main/uniform_query.cpp | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/mesalib/src/mesa/main/uniform_query.cpp b/mesalib/src/mesa/main/uniform_query.cpp index efff8f381..dc550bc43 100644 --- a/mesalib/src/mesa/main/uniform_query.cpp +++ b/mesalib/src/mesa/main/uniform_query.cpp @@ -46,8 +46,6 @@ _mesa_GetActiveUniform(GLhandleARB program, GLuint index, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); - ASSERT_OUTSIDE_BEGIN_END(ctx); - if (!shProg) return; @@ -59,7 +57,7 @@ _mesa_GetActiveUniform(GLhandleARB program, GLuint index, const struct gl_uniform_storage *const uni = &shProg->UniformStorage[index]; if (nameOut) { - _mesa_copy_string(nameOut, maxLength, length, uni->name); + _mesa_get_uniform_name(uni, maxLength, length, nameOut); } if (size) { @@ -122,6 +120,16 @@ _mesa_GetActiveUniformsiv(GLuint program, case GL_UNIFORM_NAME_LENGTH: params[i] = strlen(uni->name) + 1; + + /* Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0 + * spec says: + * + * "If the active uniform is an array, the uniform name returned + * in name will always be the name of the uniform array appended + * with "[0]"." + */ + if (uni->array_elements != 0) + params[i] += 3; break; case GL_UNIFORM_BLOCK_INDEX: @@ -583,8 +591,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, enum glsl_base_type basicType; struct gl_uniform_storage *uni; - ASSERT_OUTSIDE_BEGIN_END(ctx); - if (!validate_uniform_parameters(ctx, shProg, location, count, &loc, &offset, "glUniform", false)) return; @@ -836,8 +842,6 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, unsigned elements; struct gl_uniform_storage *uni; - ASSERT_OUTSIDE_BEGIN_END(ctx); - if (!validate_uniform_parameters(ctx, shProg, location, count, &loc, &offset, "glUniformMatrix", false)) return; |