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-rw-r--r--mesalib/src/mesa/main/uniform_query.cpp80
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diff --git a/mesalib/src/mesa/main/uniform_query.cpp b/mesalib/src/mesa/main/uniform_query.cpp
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+++ b/mesalib/src/mesa/main/uniform_query.cpp
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+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
+ * Copyright © 2010, 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+#include "main/core.h"
+#include "ir.h"
+#include "../glsl/program.h"
+
+extern "C" {
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "uniforms.h"
+}
+
+extern "C" void GLAPIENTRY
+_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
+ GLsizei maxLength, GLsizei *length, GLint *size,
+ GLenum *type, GLcharARB *nameOut)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
+ const struct gl_program_parameter *param;
+
+ if (!shProg)
+ return;
+
+ if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
+ return;
+ }
+
+ param = get_uniform_parameter(shProg, index);
+ if (!param)
+ return;
+
+ const struct gl_uniform *const uni = &shProg->Uniforms->Uniforms[index];
+
+ if (nameOut) {
+ _mesa_copy_string(nameOut, maxLength, length, param->Name);
+ }
+
+ if (size) {
+ GLint typeSize = _mesa_sizeof_glsl_type(uni->Type->gl_type);
+ if ((GLint) param->Size > typeSize) {
+ /* This is an array.
+ * Array elements are placed on vector[4] boundaries so they're
+ * a multiple of four floats. We round typeSize up to next multiple
+ * of four to get the right size below.
+ */
+ typeSize = (typeSize + 3) & ~3;
+ }
+ /* Note that the returned size is in units of the <type>, not bytes */
+ *size = param->Size / typeSize;
+ }
+
+ if (type) {
+ *type = uni->Type->gl_type;
+ }
+}