diff options
Diffstat (limited to 'mesalib/src/mesa/main/uniforms.c')
-rw-r--r-- | mesalib/src/mesa/main/uniforms.c | 361 |
1 files changed, 151 insertions, 210 deletions
diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c index 12fe7b5e2..c9b12c8c2 100644 --- a/mesalib/src/mesa/main/uniforms.c +++ b/mesalib/src/mesa/main/uniforms.c @@ -39,6 +39,7 @@ #include "main/glheader.h" #include "main/context.h" #include "main/dispatch.h" +#include "main/image.h" #include "main/mfeatures.h" #include "main/mtypes.h" #include "main/shaderapi.h" @@ -121,32 +122,72 @@ is_sampler_type(GLenum type) } -static struct gl_program_parameter * -get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index) +/** + * Given a uniform index, return the vertex/geometry/fragment program + * that has that parameter, plus the position of the parameter in the + * parameter/constant buffer. + * \param shProg the shader program + * \param index the uniform index in [0, NumUniforms-1] + * \param progOut returns containing program + * \param posOut returns position of the uniform in the param/const buffer + * \return GL_TRUE for success, GL_FALSE for invalid index + */ +static GLboolean +find_uniform_parameter_pos(struct gl_shader_program *shProg, GLint index, + struct gl_program **progOut, GLint *posOut) { - const struct gl_program *prog = NULL; - GLint progPos; + struct gl_program *prog = NULL; + GLint pos; - progPos = shProg->Uniforms->Uniforms[index].VertPos; - if (progPos >= 0) { + if (!shProg->Uniforms || + index < 0 || + index >= (GLint) shProg->Uniforms->NumUniforms) { + return GL_FALSE; + } + + pos = shProg->Uniforms->Uniforms[index].VertPos; + if (pos >= 0) { prog = &shProg->VertexProgram->Base; } else { - progPos = shProg->Uniforms->Uniforms[index].FragPos; - if (progPos >= 0) { + pos = shProg->Uniforms->Uniforms[index].FragPos; + if (pos >= 0) { prog = &shProg->FragmentProgram->Base; - } else { - progPos = shProg->Uniforms->Uniforms[index].GeomPos; - if (progPos >= 0) { + } + else { + pos = shProg->Uniforms->Uniforms[index].GeomPos; + if (pos >= 0) { prog = &shProg->GeometryProgram->Base; } } } - if (!prog || progPos < 0) - return NULL; /* should never happen */ + if (!prog || pos < 0) + return GL_FALSE; /* should really never happen */ - return &prog->Parameters->Parameters[progPos]; + *progOut = prog; + *posOut = pos; + + return GL_TRUE; +} + + +/** + * Return pointer to a gl_program_parameter which corresponds to a uniform. + * \param shProg the shader program + * \param index the uniform index in [0, NumUniforms-1] + * \return gl_program_parameter point or NULL if index is invalid + */ +static const struct gl_program_parameter * +get_uniform_parameter(struct gl_shader_program *shProg, GLint index) +{ + struct gl_program *prog; + GLint progPos; + + if (find_uniform_parameter_pos(shProg, index, &prog, &progPos)) + return &prog->Parameters->Parameters[progPos]; + else + return NULL; } @@ -158,12 +199,10 @@ _mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { - const struct gl_shader_program *shProg; - const struct gl_program *prog = NULL; + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); const struct gl_program_parameter *param; - GLint progPos; - shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); if (!shProg) return; @@ -172,27 +211,9 @@ _mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index, return; } - progPos = shProg->Uniforms->Uniforms[index].VertPos; - if (progPos >= 0) { - prog = &shProg->VertexProgram->Base; - } - else { - progPos = shProg->Uniforms->Uniforms[index].FragPos; - if (progPos >= 0) { - prog = &shProg->FragmentProgram->Base; - } else { - progPos = shProg->Uniforms->Uniforms[index].GeomPos; - if (progPos >= 0) { - prog = &shProg->GeometryProgram->Base; - } - } - } - - if (!prog || progPos < 0) - return; /* should never happen */ - - ASSERT(progPos < prog->Parameters->NumParameters); - param = &prog->Parameters->Parameters[progPos]; + param = get_uniform_parameter(shProg, index); + if (!param) + return; if (nameOut) { _mesa_copy_string(nameOut, maxLength, length, param->Name); @@ -313,54 +334,7 @@ get_uniform_rows_cols(const struct gl_program_parameter *p, /** - * Helper for get_uniform[fi]v() functions. - * Given a shader program name and uniform location, return a pointer - * to the shader program and return the program parameter position. - */ -static void -lookup_uniform_parameter(struct gl_context *ctx, GLuint program, GLint location, - struct gl_program **progOut, GLint *paramPosOut) -{ - struct gl_shader_program *shProg - = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v"); - struct gl_program *prog = NULL; - GLint progPos = -1; - - /* if shProg is NULL, we'll have already recorded an error */ - - if (shProg) { - if (!shProg->Uniforms || - location < 0 || - location >= (GLint) shProg->Uniforms->NumUniforms) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); - } - else { - /* OK, find the gl_program and program parameter location */ - progPos = shProg->Uniforms->Uniforms[location].VertPos; - if (progPos >= 0) { - prog = &shProg->VertexProgram->Base; - } - else { - progPos = shProg->Uniforms->Uniforms[location].FragPos; - if (progPos >= 0) { - prog = &shProg->FragmentProgram->Base; - } else { - progPos = shProg->Uniforms->Uniforms[location].GeomPos; - if (progPos >= 0) { - prog = &shProg->GeometryProgram->Base; - } - } - } - } - } - - *progOut = prog; - *paramPosOut = progPos; -} - - -/** - * GLGL uniform arrays and structs require special handling. + * GLSL uniform arrays and structs require special handling. * * The GL_ARB_shader_objects spec says that if you use * glGetUniformLocation to get the location of an array, you CANNOT @@ -408,20 +382,26 @@ split_location_offset(GLint *location, GLint *offset) /** - * Called via glGetUniformfv(). + * Called via glGetUniform[fiui]v() to get the current value of a uniform. */ static void -_mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location, - GLsizei bufSize, GLfloat *params) +get_uniform(struct gl_context *ctx, GLuint program, GLint location, + GLsizei bufSize, GLenum returnType, GLvoid *paramsOut) { + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetUniformfv"); struct gl_program *prog; GLint paramPos, offset; - split_location_offset(&location, &offset); + if (!shProg) + return; - lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); + split_location_offset(&location, &offset); - if (prog) { + if (!find_uniform_parameter_pos(shProg, location, &prog, ¶mPos)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); + } + else { const struct gl_program_parameter *p = &prog->Parameters->Parameters[paramPos]; GLint rows, cols, i, j, k; @@ -429,7 +409,7 @@ _mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location, get_uniform_rows_cols(p, &rows, &cols); - numBytes = rows * cols * sizeof *params; + numBytes = rows * cols * _mesa_sizeof_type(returnType); if (bufSize < numBytes) { _mesa_error( ctx, GL_INVALID_OPERATION, "glGetnUniformfvARB(out of bounds: bufSize is %d," @@ -437,126 +417,74 @@ _mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location, return; } - k = 0; - for (i = 0; i < rows; i++) { - const int base = paramPos + offset + i; - - for (j = 0; j < cols; j++ ) { - params[k++] = prog->Parameters->ParameterValues[base][j]; + switch (returnType) { + case GL_FLOAT: + { + GLfloat *params = (GLfloat *) paramsOut; + k = 0; + for (i = 0; i < rows; i++) { + const int base = paramPos + offset + i; + for (j = 0; j < cols; j++ ) { + params[k++] = prog->Parameters->ParameterValues[base][j]; + } + } } - } - } -} - - -/** - * Called via glGetUniformiv(). - * \sa _mesa_get_uniformfv, only difference is a cast. - */ -static void -_mesa_get_uniformiv(struct gl_context *ctx, GLuint program, GLint location, - GLsizei bufSize, GLint *params) -{ - struct gl_program *prog; - GLint paramPos, offset; - - split_location_offset(&location, &offset); - - lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); - - if (prog) { - const struct gl_program_parameter *p = - &prog->Parameters->Parameters[paramPos]; - GLint rows, cols, i, j, k; - GLsizei numBytes; - - get_uniform_rows_cols(p, &rows, &cols); - - numBytes = rows * cols * sizeof *params; - if (bufSize < numBytes) { - _mesa_error( ctx, GL_INVALID_OPERATION, - "glGetnUniformivARB(out of bounds: bufSize is %d," - " but %d bytes are required)", bufSize, numBytes ); - return; - } - - k = 0; - for (i = 0; i < rows; i++) { - const int base = paramPos + offset + i; - - for (j = 0; j < cols; j++ ) { - params[k++] = (GLint) prog->Parameters->ParameterValues[base][j]; + break; + case GL_DOUBLE: + { + GLfloat *params = (GLfloat *) paramsOut; + k = 0; + for (i = 0; i < rows; i++) { + const int base = paramPos + offset + i; + for (j = 0; j < cols; j++ ) { + params[k++] = (GLdouble) + prog->Parameters->ParameterValues[base][j]; + } + } } - } - } -} - - -/** - * Called via glGetUniformuiv(). - * New in GL_EXT_gpu_shader4, OpenGL 3.0 - * \sa _mesa_get_uniformfv, only difference is a cast. - */ -static void -_mesa_get_uniformuiv(struct gl_context *ctx, GLuint program, GLint location, - GLsizei bufSize, GLuint *params) -{ - struct gl_program *prog; - GLint paramPos, offset; - - split_location_offset(&location, &offset); - - lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); - - if (prog) { - const struct gl_program_parameter *p = - &prog->Parameters->Parameters[paramPos]; - GLint rows, cols, i, j, k; - GLsizei numBytes; - - get_uniform_rows_cols(p, &rows, &cols); - - numBytes = rows * cols * sizeof *params; - if (bufSize < numBytes) { - _mesa_error( ctx, GL_INVALID_OPERATION, - "glGetnUniformuivARB(out of bounds: bufSize is %d," - " but %d bytes are required)", bufSize, numBytes ); - return; - } - - k = 0; - for (i = 0; i < rows; i++) { - const int base = paramPos + offset + i; - - for (j = 0; j < cols; j++ ) { - params[k++] = (GLuint) prog->Parameters->ParameterValues[base][j]; + break; + case GL_INT: + { + GLint *params = (GLint *) paramsOut; + k = 0; + for (i = 0; i < rows; i++) { + const int base = paramPos + offset + i; + for (j = 0; j < cols; j++ ) { + params[k++] = (GLint) + prog->Parameters->ParameterValues[base][j]; + } + } + } + break; + case GL_UNSIGNED_INT: + { + GLuint *params = (GLuint *) paramsOut; + k = 0; + for (i = 0; i < rows; i++) { + const int base = paramPos + offset + i; + for (j = 0; j < cols; j++ ) { + params[k++] = (GLuint) + prog->Parameters->ParameterValues[base][j]; + } + } } + break; + default: + _mesa_problem(ctx, "bad returnType in get_uniform()"); } } } /** - * Called via glGetUniformdv(). - * New in GL_ARB_gpu_shader_fp64, OpenGL 4.0 - */ -static void -_mesa_get_uniformdv(struct gl_context *ctx, GLuint program, GLint location, - GLsizei bufSize, GLdouble *params) -{ - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB" - "(GL_ARB_gpu_shader_fp64 not implemented)"); -} - - -/** * Called via glGetUniformLocation(). * * The return value will encode two values, the uniform location and an * offset (used for arrays, structs). */ GLint -_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg, +_mesa_get_uniform_location(struct gl_context *ctx, + struct gl_shader_program *shProg, const GLchar *name) { GLint offset = 0, location = -1; @@ -593,8 +521,8 @@ _mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shP const GLint element = atoi(c + 1); if (element > 0) { /* get type of the uniform array element */ - struct gl_program_parameter *p; - p = get_uniform_parameter(shProg, location); + const struct gl_program_parameter *p = + get_uniform_parameter(shProg, location); if (p) { GLint rows, cols; get_matrix_dims(p->DataType, &rows, &cols); @@ -737,8 +665,8 @@ set_program_uniform(struct gl_context *ctx, struct gl_program *program, /* loop over number of samplers to change */ for (i = 0; i < count; i++) { - GLuint sampler = - (GLuint) program->Parameters->ParameterValues[index + offset + i][0]; + GLuint sampler = (GLuint) + program->Parameters->ParameterValues[index + offset + i][0]; GLuint texUnit = ((GLuint *) values)[i]; /* check that the sampler (tex unit index) is legal */ @@ -790,7 +718,9 @@ set_program_uniform(struct gl_context *ctx, struct gl_program *program, /* we'll ignore extra data below */ } else { - /* non-array: count must be at most one; count == 0 is handled by the loop below */ + /* non-array: count must be at most one; count == 0 is handled + * by the loop below + */ if (count > 1) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(uniform '%s' is not an array)", @@ -855,6 +785,8 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, struct gl_uniform *uniform; GLint elems, offset; + ASSERT_OUTSIDE_BEGIN_END(ctx); + if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); return; @@ -959,7 +891,8 @@ set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program, { GLuint mat, row, col; GLuint src = 0; - const struct gl_program_parameter * param = &program->Parameters->Parameters[index]; + const struct gl_program_parameter *param = + &program->Parameters->Parameters[index]; const GLuint slots = (param->Size + 3) / 4; const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); GLint nr, nc; @@ -973,7 +906,9 @@ set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program, } if ((GLint) param->Size <= typeSize) { - /* non-array: count must be at most one; count == 0 is handled by the loop below */ + /* non-array: count must be at most one; count == 0 is handled + * by the loop below + */ if (count > 1) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(uniform is not an array)"); @@ -1028,6 +963,8 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, struct gl_uniform *uniform; GLint offset; + ASSERT_OUTSIDE_BEGIN_END(ctx); + if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(program not linked)"); @@ -1391,7 +1328,7 @@ _mesa_GetnUniformfvARB(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat *params) { GET_CURRENT_CONTEXT(ctx); - _mesa_get_uniformfv(ctx, program, location, bufSize, params); + get_uniform(ctx, program, location, bufSize, GL_FLOAT, params); } void GLAPIENTRY @@ -1406,7 +1343,7 @@ _mesa_GetnUniformivARB(GLhandleARB program, GLint location, GLsizei bufSize, GLint *params) { GET_CURRENT_CONTEXT(ctx); - _mesa_get_uniformiv(ctx, program, location, bufSize, params); + get_uniform(ctx, program, location, bufSize, GL_INT, params); } void GLAPIENTRY @@ -1422,7 +1359,7 @@ _mesa_GetnUniformuivARB(GLhandleARB program, GLint location, GLsizei bufSize, GLuint *params) { GET_CURRENT_CONTEXT(ctx); - _mesa_get_uniformuiv(ctx, program, location, bufSize, params); + get_uniform(ctx, program, location, bufSize, GL_UNSIGNED_INT, params); } void GLAPIENTRY @@ -1438,7 +1375,11 @@ _mesa_GetnUniformdvARB(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble *params) { GET_CURRENT_CONTEXT(ctx); - _mesa_get_uniformdv(ctx, program, location, bufSize, params); + /* + get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params); + */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB" + "(GL_ARB_gpu_shader_fp64 not implemented)"); } void GLAPIENTRY |