diff options
Diffstat (limited to 'mesalib/src/mesa/main/varray.c')
-rw-r--r-- | mesalib/src/mesa/main/varray.c | 49 |
1 files changed, 42 insertions, 7 deletions
diff --git a/mesalib/src/mesa/main/varray.c b/mesalib/src/mesa/main/varray.c index 8c3ddc524..91452b75f 100644 --- a/mesalib/src/mesa/main/varray.c +++ b/mesalib/src/mesa/main/varray.c @@ -133,6 +133,23 @@ update_array(struct gl_context *ctx, GLsizei elementSize; GLenum format = GL_RGBA; + /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says: + * + * "Client vertex arrays - all vertex array attribute pointers must + * refer to buffer objects (section 2.9.2). The default vertex array + * object (the name zero) is also deprecated. Calling + * VertexAttribPointer when no buffer object or no vertex array object + * is bound will generate an INVALID_OPERATION error..." + * + * The check for VBOs is handled below. + */ + if (ctx->API == API_OPENGL_CORE + && (ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)", + func); + return; + } + if (_mesa_is_gles(ctx)) { /* Once Mesa gets support for GL_OES_vertex_half_float this mask will * change. Adding support for this extension isn't quite as trivial as @@ -216,11 +233,20 @@ update_array(struct gl_context *ctx, return; } - if (ctx->Array.ArrayObj->ARBsemantics && + /* Page 29 (page 44 of the PDF) of the OpenGL 3.3 spec says: + * + * "An INVALID_OPERATION error is generated under any of the following + * conditions: + * + * ... + * + * * any of the *Pointer commands specifying the location and + * organization of vertex array data are called while zero is bound + * to the ARRAY_BUFFER buffer object binding point (see section + * 2.9.6), and the pointer argument is not NULL." + */ + if (ptr != NULL && ctx->Array.ArrayObj->ARBsemantics && !_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) { - /* GL_ARB_vertex_array_object requires that all arrays reside in VBOs. - * Generate GL_INVALID_OPERATION if that's not true. - */ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func); return; } @@ -590,12 +616,15 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname, case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: return array->BufferObj->Name; case GL_VERTEX_ATTRIB_ARRAY_INTEGER: - if (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4) { + if ((_mesa_is_desktop_gl(ctx) + && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4)) + || _mesa_is_gles3(ctx)) { return array->Integer; } goto error; case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB: - if (ctx->Extensions.ARB_instanced_arrays) { + if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays) + || _mesa_is_gles3(ctx)) { return array->InstanceDivisor; } goto error; @@ -613,7 +642,13 @@ static const GLfloat * get_current_attrib(struct gl_context *ctx, GLuint index, const char *function) { if (index == 0) { - if (ctx->API != API_OPENGLES2) { + /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES + * 2.0. Note that we cannot just check for API_OPENGL_CORE here because + * that will erroneously allow this usage in a 3.0 forward-compatible + * context too. + */ + if ((ctx->API != API_OPENGL_CORE || ctx->Version < 31) + && ctx->API != API_OPENGLES2) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function); return NULL; } |