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Diffstat (limited to 'mesalib/src/mesa/main/viewport.c')
-rw-r--r--mesalib/src/mesa/main/viewport.c48
1 files changed, 2 insertions, 46 deletions
diff --git a/mesalib/src/mesa/main/viewport.c b/mesalib/src/mesa/main/viewport.c
index 0adce9c78..b27063031 100644
--- a/mesalib/src/mesa/main/viewport.c
+++ b/mesalib/src/mesa/main/viewport.c
@@ -40,8 +40,6 @@ set_viewport_no_notify(struct gl_context *ctx, unsigned idx,
GLfloat x, GLfloat y,
GLfloat width, GLfloat height)
{
- double scale[3], translate[3];
-
/* clamp width and height to the implementation dependent range */
width = MIN2(width, (GLfloat) ctx->Const.MaxViewportWidth);
height = MIN2(height, (GLfloat) ctx->Const.MaxViewportHeight);
@@ -72,16 +70,6 @@ set_viewport_no_notify(struct gl_context *ctx, unsigned idx,
ctx->ViewportArray[idx].Y = y;
ctx->ViewportArray[idx].Height = height;
ctx->NewState |= _NEW_VIEWPORT;
-
-#if 1
- /* XXX remove this someday. Currently the DRI drivers rely on
- * the WindowMap matrix being up to date in the driver's Viewport
- * and DepthRange functions.
- */
- _mesa_get_viewport_xform(ctx, idx, scale, translate);
- _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap,
- scale, translate, ctx->DrawBuffer->_DepthMaxF);
-#endif
}
struct gl_viewport_inputs {
@@ -140,8 +128,8 @@ _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
/**
- * Set new viewport parameters and update derived state (the _WindowMap
- * matrix). Usually called from _mesa_Viewport().
+ * Set new viewport parameters and update derived state.
+ * Usually called from _mesa_Viewport().
*
* \param ctx GL context.
* \param idx Index of the viewport to be updated.
@@ -246,8 +234,6 @@ static void
set_depth_range_no_notify(struct gl_context *ctx, unsigned idx,
GLclampd nearval, GLclampd farval)
{
- double scale[3], translate[3];
-
if (ctx->ViewportArray[idx].Near == nearval &&
ctx->ViewportArray[idx].Far == farval)
return;
@@ -255,16 +241,6 @@ set_depth_range_no_notify(struct gl_context *ctx, unsigned idx,
ctx->ViewportArray[idx].Near = CLAMP(nearval, 0.0, 1.0);
ctx->ViewportArray[idx].Far = CLAMP(farval, 0.0, 1.0);
ctx->NewState |= _NEW_VIEWPORT;
-
-#if 1
- /* XXX remove this someday. Currently the DRI drivers rely on
- * the WindowMap matrix being up to date in the driver's Viewport
- * and DepthRange functions.
- */
- _mesa_get_viewport_xform(ctx, idx, scale, translate);
- _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap,
- scale, translate, ctx->DrawBuffer->_DepthMaxF);
-#endif
}
void
@@ -388,7 +364,6 @@ _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval)
*/
void _mesa_init_viewport(struct gl_context *ctx)
{
- GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
unsigned i;
ctx->Transform.ClipOrigin = GL_LOWER_LEFT;
@@ -398,8 +373,6 @@ void _mesa_init_viewport(struct gl_context *ctx)
* so just initialize all of them.
*/
for (i = 0; i < MAX_VIEWPORTS; i++) {
- double scale[3], translate[3];
-
/* Viewport group */
ctx->ViewportArray[i].X = 0;
ctx->ViewportArray[i].Y = 0;
@@ -407,27 +380,10 @@ void _mesa_init_viewport(struct gl_context *ctx)
ctx->ViewportArray[i].Height = 0;
ctx->ViewportArray[i].Near = 0.0;
ctx->ViewportArray[i].Far = 1.0;
- _math_matrix_ctr(&ctx->ViewportArray[i]._WindowMap);
-
- _mesa_get_viewport_xform(ctx, i, scale, translate);
- _math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap,
- scale, translate, depthMax);
}
}
-/**
- * Free the context viewport attribute group data.
- * \param ctx the GL context.
- */
-void _mesa_free_viewport_data(struct gl_context *ctx)
-{
- unsigned i;
-
- for (i = 0; i < MAX_VIEWPORTS; i++)
- _math_matrix_dtr(&ctx->ViewportArray[i]._WindowMap);
-}
-
extern void GLAPIENTRY
_mesa_ClipControl(GLenum origin, GLenum depth)
{