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-rw-r--r--mesalib/src/mesa/main/api_arrayelt.c3420
-rw-r--r--mesalib/src/mesa/main/api_exec.c1
-rw-r--r--mesalib/src/mesa/main/blend.c1666
-rw-r--r--mesalib/src/mesa/main/bufferobj.c14
-rw-r--r--mesalib/src/mesa/main/bufferobj.h298
-rw-r--r--mesalib/src/mesa/main/clear.c1150
-rw-r--r--mesalib/src/mesa/main/colortab.c1652
-rw-r--r--mesalib/src/mesa/main/compiler.h1018
-rw-r--r--mesalib/src/mesa/main/debug.h188
-rw-r--r--mesalib/src/mesa/main/depth.c348
-rw-r--r--mesalib/src/mesa/main/dlist.c20764
-rw-r--r--mesalib/src/mesa/main/dlopen.c6
-rw-r--r--mesalib/src/mesa/main/drawpix.c604
-rw-r--r--mesalib/src/mesa/main/extensions.c1992
-rw-r--r--mesalib/src/mesa/main/ff_fragment_shader.cpp3246
-rw-r--r--mesalib/src/mesa/main/fog.c408
-rw-r--r--mesalib/src/mesa/main/formats.c3560
-rw-r--r--mesalib/src/mesa/main/formats.h520
-rw-r--r--mesalib/src/mesa/main/glheader.h334
-rw-r--r--mesalib/src/mesa/main/hint.c294
-rw-r--r--mesalib/src/mesa/main/image.c3826
-rw-r--r--mesalib/src/mesa/main/imports.h1242
-rw-r--r--mesalib/src/mesa/main/lines.c234
-rw-r--r--mesalib/src/mesa/main/macros.h1442
-rw-r--r--mesalib/src/mesa/main/mipmap.c4054
-rw-r--r--mesalib/src/mesa/main/pack.c10106
-rw-r--r--mesalib/src/mesa/main/pixel.c1398
-rw-r--r--mesalib/src/mesa/main/polygon.c644
-rw-r--r--mesalib/src/mesa/main/queryobj.c10
-rw-r--r--mesalib/src/mesa/main/renderbuffer.c4046
-rw-r--r--mesalib/src/mesa/main/state.c1544
-rw-r--r--mesalib/src/mesa/main/stencil.c1228
-rw-r--r--mesalib/src/mesa/main/syncobj.c12
-rw-r--r--mesalib/src/mesa/main/syncobj.h12
-rw-r--r--mesalib/src/mesa/main/texcompress.c576
-rw-r--r--mesalib/src/mesa/main/texcompress_rgtc.c920
-rw-r--r--mesalib/src/mesa/main/texcompress_rgtc.h154
-rw-r--r--mesalib/src/mesa/main/texcompress_rgtc_tmp.h836
-rw-r--r--mesalib/src/mesa/main/texcompress_s3tc.c4
-rw-r--r--mesalib/src/mesa/main/texenv.c2086
-rw-r--r--mesalib/src/mesa/main/texfetch.c2012
-rw-r--r--mesalib/src/mesa/main/texfetch_tmp.h4466
-rw-r--r--mesalib/src/mesa/main/texformat.c1386
-rw-r--r--mesalib/src/mesa/main/texparam.c2920
-rw-r--r--mesalib/src/mesa/main/texstore.h418
-rw-r--r--mesalib/src/mesa/main/uniforms.c2918
46 files changed, 44979 insertions, 44998 deletions
diff --git a/mesalib/src/mesa/main/api_arrayelt.c b/mesalib/src/mesa/main/api_arrayelt.c
index f88da8458..2eb41996d 100644
--- a/mesalib/src/mesa/main/api_arrayelt.c
+++ b/mesalib/src/mesa/main/api_arrayelt.c
@@ -1,1710 +1,1710 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * This file implements the glArrayElement() function.
- * It involves looking at the format/type of all the enabled vertex arrays
- * and emitting a list of pointers to functions which set the per-vertex
- * state for the element/index.
- */
-
-
-/* Author:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "api_arrayelt.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "imports.h"
-#include "macros.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "main/dispatch.h"
-
-typedef void (GLAPIENTRY *array_func)( const void * );
-
-typedef struct {
- const struct gl_client_array *array;
- int offset;
-} AEarray;
-
-typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
-
-typedef struct {
- const struct gl_client_array *array;
- attrib_func func;
- GLuint index;
-} AEattrib;
-
-typedef struct {
- AEarray arrays[32];
- AEattrib attribs[VERT_ATTRIB_MAX + 1];
- GLuint NewState;
-
- struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
- GLuint nr_vbos;
- GLboolean mapped_vbos;
-
-} AEcontext;
-
-#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
-
-
-/*
- * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
- * in the range [0, 7]. Luckily these type tokens are sequentially
- * numbered in gl.h, except for GL_DOUBLE.
- */
-#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
-
-#define NUM_TYPES 8
-
-
-#if FEATURE_arrayelt
-
-
-static const int ColorFuncs[2][NUM_TYPES] = {
- {
- _gloffset_Color3bv,
- _gloffset_Color3ubv,
- _gloffset_Color3sv,
- _gloffset_Color3usv,
- _gloffset_Color3iv,
- _gloffset_Color3uiv,
- _gloffset_Color3fv,
- _gloffset_Color3dv,
- },
- {
- _gloffset_Color4bv,
- _gloffset_Color4ubv,
- _gloffset_Color4sv,
- _gloffset_Color4usv,
- _gloffset_Color4iv,
- _gloffset_Color4uiv,
- _gloffset_Color4fv,
- _gloffset_Color4dv,
- },
-};
-
-static const int VertexFuncs[3][NUM_TYPES] = {
- {
- -1,
- -1,
- _gloffset_Vertex2sv,
- -1,
- _gloffset_Vertex2iv,
- -1,
- _gloffset_Vertex2fv,
- _gloffset_Vertex2dv,
- },
- {
- -1,
- -1,
- _gloffset_Vertex3sv,
- -1,
- _gloffset_Vertex3iv,
- -1,
- _gloffset_Vertex3fv,
- _gloffset_Vertex3dv,
- },
- {
- -1,
- -1,
- _gloffset_Vertex4sv,
- -1,
- _gloffset_Vertex4iv,
- -1,
- _gloffset_Vertex4fv,
- _gloffset_Vertex4dv,
- },
-};
-
-static const int IndexFuncs[NUM_TYPES] = {
- -1,
- _gloffset_Indexubv,
- _gloffset_Indexsv,
- -1,
- _gloffset_Indexiv,
- -1,
- _gloffset_Indexfv,
- _gloffset_Indexdv,
-};
-
-static const int NormalFuncs[NUM_TYPES] = {
- _gloffset_Normal3bv,
- -1,
- _gloffset_Normal3sv,
- -1,
- _gloffset_Normal3iv,
- -1,
- _gloffset_Normal3fv,
- _gloffset_Normal3dv,
-};
-
-/* Note: _gloffset_* for these may not be a compile-time constant. */
-static int SecondaryColorFuncs[NUM_TYPES];
-static int FogCoordFuncs[NUM_TYPES];
-
-
-/**
- ** GL_NV_vertex_program
- **/
-
-/* GL_BYTE attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1bvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2bvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY
-VertexAttrib3bvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]),
- BYTE_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4bvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_BYTE attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2])));
-}
-static void GLAPIENTRY
-VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]),
- UBYTE_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1], (GLfloat)v[2],
- (GLfloat)v[3]));
-}
-
-/* GL_SHORT attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NsvNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1svNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NsvNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2svNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NsvNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY
-VertexAttrib3svNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NsvNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]),
- SHORT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4svNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_SHORT attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NusvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1usvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NusvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2usvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NusvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY
-VertexAttrib3usvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NusvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]),
- USHORT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4usvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_INT attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1ivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2ivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY
-VertexAttrib3ivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]),
- INT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4ivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_INT attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NuivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1uivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NuivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2uivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NuivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY
-VertexAttrib3uivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NuivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]),
- UINT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4uivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_FLOAT attributes */
-
-static void GLAPIENTRY
-VertexAttrib1fvNV(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib2fvNV(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib3fvNV(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib4fvNV(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
-}
-
-/* GL_DOUBLE attributes */
-
-static void GLAPIENTRY
-VertexAttrib1dvNV(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib2dvNV(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib3dvNV(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib4dvNV(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
-}
-
-
-/*
- * Array [size][type] of VertexAttrib functions
- */
-static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = {
- {
- /* non-normalized */
- {
- /* size 1 */
- (attrib_func) VertexAttrib1bvNV,
- (attrib_func) VertexAttrib1ubvNV,
- (attrib_func) VertexAttrib1svNV,
- (attrib_func) VertexAttrib1usvNV,
- (attrib_func) VertexAttrib1ivNV,
- (attrib_func) VertexAttrib1uivNV,
- (attrib_func) VertexAttrib1fvNV,
- (attrib_func) VertexAttrib1dvNV
- },
- {
- /* size 2 */
- (attrib_func) VertexAttrib2bvNV,
- (attrib_func) VertexAttrib2ubvNV,
- (attrib_func) VertexAttrib2svNV,
- (attrib_func) VertexAttrib2usvNV,
- (attrib_func) VertexAttrib2ivNV,
- (attrib_func) VertexAttrib2uivNV,
- (attrib_func) VertexAttrib2fvNV,
- (attrib_func) VertexAttrib2dvNV
- },
- {
- /* size 3 */
- (attrib_func) VertexAttrib3bvNV,
- (attrib_func) VertexAttrib3ubvNV,
- (attrib_func) VertexAttrib3svNV,
- (attrib_func) VertexAttrib3usvNV,
- (attrib_func) VertexAttrib3ivNV,
- (attrib_func) VertexAttrib3uivNV,
- (attrib_func) VertexAttrib3fvNV,
- (attrib_func) VertexAttrib3dvNV
- },
- {
- /* size 4 */
- (attrib_func) VertexAttrib4bvNV,
- (attrib_func) VertexAttrib4ubvNV,
- (attrib_func) VertexAttrib4svNV,
- (attrib_func) VertexAttrib4usvNV,
- (attrib_func) VertexAttrib4ivNV,
- (attrib_func) VertexAttrib4uivNV,
- (attrib_func) VertexAttrib4fvNV,
- (attrib_func) VertexAttrib4dvNV
- }
- },
- {
- /* normalized (except for float/double) */
- {
- /* size 1 */
- (attrib_func) VertexAttrib1NbvNV,
- (attrib_func) VertexAttrib1NubvNV,
- (attrib_func) VertexAttrib1NsvNV,
- (attrib_func) VertexAttrib1NusvNV,
- (attrib_func) VertexAttrib1NivNV,
- (attrib_func) VertexAttrib1NuivNV,
- (attrib_func) VertexAttrib1fvNV,
- (attrib_func) VertexAttrib1dvNV
- },
- {
- /* size 2 */
- (attrib_func) VertexAttrib2NbvNV,
- (attrib_func) VertexAttrib2NubvNV,
- (attrib_func) VertexAttrib2NsvNV,
- (attrib_func) VertexAttrib2NusvNV,
- (attrib_func) VertexAttrib2NivNV,
- (attrib_func) VertexAttrib2NuivNV,
- (attrib_func) VertexAttrib2fvNV,
- (attrib_func) VertexAttrib2dvNV
- },
- {
- /* size 3 */
- (attrib_func) VertexAttrib3NbvNV,
- (attrib_func) VertexAttrib3NubvNV,
- (attrib_func) VertexAttrib3NsvNV,
- (attrib_func) VertexAttrib3NusvNV,
- (attrib_func) VertexAttrib3NivNV,
- (attrib_func) VertexAttrib3NuivNV,
- (attrib_func) VertexAttrib3fvNV,
- (attrib_func) VertexAttrib3dvNV
- },
- {
- /* size 4 */
- (attrib_func) VertexAttrib4NbvNV,
- (attrib_func) VertexAttrib4NubvNV,
- (attrib_func) VertexAttrib4NsvNV,
- (attrib_func) VertexAttrib4NusvNV,
- (attrib_func) VertexAttrib4NivNV,
- (attrib_func) VertexAttrib4NuivNV,
- (attrib_func) VertexAttrib4fvNV,
- (attrib_func) VertexAttrib4dvNV
- }
- }
-};
-
-
-/**
- ** GL_ARB_vertex_program
- **/
-
-/* GL_BYTE attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1bvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2bvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY
-VertexAttrib3bvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]),
- BYTE_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4bvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_BYTE attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
- UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
- (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
- UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2])));
-}
-static void GLAPIENTRY
-VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
- (GLfloat)v[0],
- (GLfloat)v[1],
- (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(),
- (index,
- UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]),
- UBYTE_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(),
- (index,
- (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_SHORT attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NsvARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1svARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NsvARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(),
- (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2svARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(),
- (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NsvARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(),
- (index,
- SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY
-VertexAttrib3svARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(),
- (index,
- (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NsvARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(),
- (index,
- SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]),
- SHORT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4svARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_SHORT attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NusvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1usvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NusvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2usvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NusvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY
-VertexAttrib3usvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NusvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]),
- USHORT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4usvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_INT attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1ivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2ivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY
-VertexAttrib3ivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]),
- INT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4ivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_INT attributes */
-
-static void GLAPIENTRY
-VertexAttrib1NuivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY
-VertexAttrib1uivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttrib2NuivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY
-VertexAttrib2uivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttrib3NuivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY
-VertexAttrib3uivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttrib4NuivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]),
- UINT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY
-VertexAttrib4uivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_FLOAT attributes */
-
-static void GLAPIENTRY
-VertexAttrib1fvARB(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib2fvARB(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib3fvARB(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib4fvARB(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
-}
-
-/* GL_DOUBLE attributes */
-
-static void GLAPIENTRY
-VertexAttrib1dvARB(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib2dvARB(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib3dvARB(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY
-VertexAttrib4dvARB(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
-}
-
-
-/**
- * Integer-valued attributes
- */
-static void GLAPIENTRY
-VertexAttribI1bv(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttribI2bv(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttribI3bv(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttribI4bv(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v));
-}
-
-
-static void GLAPIENTRY
-VertexAttribI1ubv(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttribI2ubv(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttribI3ubv(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttribI4ubv(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v));
-}
-
-
-
-static void GLAPIENTRY
-VertexAttribI1sv(GLuint index, const GLshort *v)
-{
- CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttribI2sv(GLuint index, const GLshort *v)
-{
- CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttribI3sv(GLuint index, const GLshort *v)
-{
- CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttribI4sv(GLuint index, const GLshort *v)
-{
- CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v));
-}
-
-
-static void GLAPIENTRY
-VertexAttribI1usv(GLuint index, const GLushort *v)
-{
- CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttribI2usv(GLuint index, const GLushort *v)
-{
- CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttribI3usv(GLuint index, const GLushort *v)
-{
- CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttribI4usv(GLuint index, const GLushort *v)
-{
- CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v));
-}
-
-
-
-static void GLAPIENTRY
-VertexAttribI1iv(GLuint index, const GLint *v)
-{
- CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttribI2iv(GLuint index, const GLint *v)
-{
- CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttribI3iv(GLuint index, const GLint *v)
-{
- CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttribI4iv(GLuint index, const GLint *v)
-{
- CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v));
-}
-
-
-static void GLAPIENTRY
-VertexAttribI1uiv(GLuint index, const GLuint *v)
-{
- CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
-}
-
-static void GLAPIENTRY
-VertexAttribI2uiv(GLuint index, const GLuint *v)
-{
- CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void GLAPIENTRY
-VertexAttribI3uiv(GLuint index, const GLuint *v)
-{
- CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void GLAPIENTRY
-VertexAttribI4uiv(GLuint index, const GLuint *v)
-{
- CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v));
-}
-
-
-
-
-/*
- * Array [unnormalized/normalized/integer][size][type] of VertexAttrib
- * functions
- */
-static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = {
- {
- /* non-normalized */
- {
- /* size 1 */
- (attrib_func) VertexAttrib1bvARB,
- (attrib_func) VertexAttrib1ubvARB,
- (attrib_func) VertexAttrib1svARB,
- (attrib_func) VertexAttrib1usvARB,
- (attrib_func) VertexAttrib1ivARB,
- (attrib_func) VertexAttrib1uivARB,
- (attrib_func) VertexAttrib1fvARB,
- (attrib_func) VertexAttrib1dvARB
- },
- {
- /* size 2 */
- (attrib_func) VertexAttrib2bvARB,
- (attrib_func) VertexAttrib2ubvARB,
- (attrib_func) VertexAttrib2svARB,
- (attrib_func) VertexAttrib2usvARB,
- (attrib_func) VertexAttrib2ivARB,
- (attrib_func) VertexAttrib2uivARB,
- (attrib_func) VertexAttrib2fvARB,
- (attrib_func) VertexAttrib2dvARB
- },
- {
- /* size 3 */
- (attrib_func) VertexAttrib3bvARB,
- (attrib_func) VertexAttrib3ubvARB,
- (attrib_func) VertexAttrib3svARB,
- (attrib_func) VertexAttrib3usvARB,
- (attrib_func) VertexAttrib3ivARB,
- (attrib_func) VertexAttrib3uivARB,
- (attrib_func) VertexAttrib3fvARB,
- (attrib_func) VertexAttrib3dvARB
- },
- {
- /* size 4 */
- (attrib_func) VertexAttrib4bvARB,
- (attrib_func) VertexAttrib4ubvARB,
- (attrib_func) VertexAttrib4svARB,
- (attrib_func) VertexAttrib4usvARB,
- (attrib_func) VertexAttrib4ivARB,
- (attrib_func) VertexAttrib4uivARB,
- (attrib_func) VertexAttrib4fvARB,
- (attrib_func) VertexAttrib4dvARB
- }
- },
- {
- /* normalized (except for float/double) */
- {
- /* size 1 */
- (attrib_func) VertexAttrib1NbvARB,
- (attrib_func) VertexAttrib1NubvARB,
- (attrib_func) VertexAttrib1NsvARB,
- (attrib_func) VertexAttrib1NusvARB,
- (attrib_func) VertexAttrib1NivARB,
- (attrib_func) VertexAttrib1NuivARB,
- (attrib_func) VertexAttrib1fvARB,
- (attrib_func) VertexAttrib1dvARB
- },
- {
- /* size 2 */
- (attrib_func) VertexAttrib2NbvARB,
- (attrib_func) VertexAttrib2NubvARB,
- (attrib_func) VertexAttrib2NsvARB,
- (attrib_func) VertexAttrib2NusvARB,
- (attrib_func) VertexAttrib2NivARB,
- (attrib_func) VertexAttrib2NuivARB,
- (attrib_func) VertexAttrib2fvARB,
- (attrib_func) VertexAttrib2dvARB
- },
- {
- /* size 3 */
- (attrib_func) VertexAttrib3NbvARB,
- (attrib_func) VertexAttrib3NubvARB,
- (attrib_func) VertexAttrib3NsvARB,
- (attrib_func) VertexAttrib3NusvARB,
- (attrib_func) VertexAttrib3NivARB,
- (attrib_func) VertexAttrib3NuivARB,
- (attrib_func) VertexAttrib3fvARB,
- (attrib_func) VertexAttrib3dvARB
- },
- {
- /* size 4 */
- (attrib_func) VertexAttrib4NbvARB,
- (attrib_func) VertexAttrib4NubvARB,
- (attrib_func) VertexAttrib4NsvARB,
- (attrib_func) VertexAttrib4NusvARB,
- (attrib_func) VertexAttrib4NivARB,
- (attrib_func) VertexAttrib4NuivARB,
- (attrib_func) VertexAttrib4fvARB,
- (attrib_func) VertexAttrib4dvARB
- }
- },
-
- {
- /* integer-valued */
- {
- /* size 1 */
- (attrib_func) VertexAttribI1bv,
- (attrib_func) VertexAttribI1ubv,
- (attrib_func) VertexAttribI1sv,
- (attrib_func) VertexAttribI1usv,
- (attrib_func) VertexAttribI1iv,
- (attrib_func) VertexAttribI1uiv,
- NULL, /* GL_FLOAT */
- NULL /* GL_DOUBLE */
- },
- {
- /* size 2 */
- (attrib_func) VertexAttribI2bv,
- (attrib_func) VertexAttribI2ubv,
- (attrib_func) VertexAttribI2sv,
- (attrib_func) VertexAttribI2usv,
- (attrib_func) VertexAttribI2iv,
- (attrib_func) VertexAttribI2uiv,
- NULL, /* GL_FLOAT */
- NULL /* GL_DOUBLE */
- },
- {
- /* size 3 */
- (attrib_func) VertexAttribI3bv,
- (attrib_func) VertexAttribI3ubv,
- (attrib_func) VertexAttribI3sv,
- (attrib_func) VertexAttribI3usv,
- (attrib_func) VertexAttribI3iv,
- (attrib_func) VertexAttribI3uiv,
- NULL, /* GL_FLOAT */
- NULL /* GL_DOUBLE */
- },
- {
- /* size 4 */
- (attrib_func) VertexAttribI4bv,
- (attrib_func) VertexAttribI4ubv,
- (attrib_func) VertexAttribI4sv,
- (attrib_func) VertexAttribI4usv,
- (attrib_func) VertexAttribI4iv,
- (attrib_func) VertexAttribI4uiv,
- NULL, /* GL_FLOAT */
- NULL /* GL_DOUBLE */
- }
- }
-};
-
-/**********************************************************************/
-
-
-GLboolean _ae_create_context( struct gl_context *ctx )
-{
- if (ctx->aelt_context)
- return GL_TRUE;
-
- /* These _gloffset_* values may not be compile-time constants */
- SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT;
- SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT;
- SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT;
- SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT;
- SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT;
- SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT;
- SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
- SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT;
-
- FogCoordFuncs[0] = -1;
- FogCoordFuncs[1] = -1;
- FogCoordFuncs[2] = -1;
- FogCoordFuncs[3] = -1;
- FogCoordFuncs[4] = -1;
- FogCoordFuncs[5] = -1;
- FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
- FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;
-
- ctx->aelt_context = CALLOC( sizeof(AEcontext) );
- if (!ctx->aelt_context)
- return GL_FALSE;
-
- AE_CONTEXT(ctx)->NewState = ~0;
- return GL_TRUE;
-}
-
-
-void _ae_destroy_context( struct gl_context *ctx )
-{
- if ( AE_CONTEXT( ctx ) ) {
- FREE( ctx->aelt_context );
- ctx->aelt_context = NULL;
- }
-}
-
-static void check_vbo( AEcontext *actx,
- struct gl_buffer_object *vbo )
-{
- if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) {
- GLuint i;
- for (i = 0; i < actx->nr_vbos; i++)
- if (actx->vbo[i] == vbo)
- return;
- assert(actx->nr_vbos < VERT_ATTRIB_MAX);
- actx->vbo[actx->nr_vbos++] = vbo;
- }
-}
-
-
-/**
- * Make a list of per-vertex functions to call for each glArrayElement call.
- * These functions access the array data (i.e. glVertex, glColor, glNormal,
- * etc).
- * Note: this may be called during display list construction.
- */
-static void _ae_update_state( struct gl_context *ctx )
-{
- AEcontext *actx = AE_CONTEXT(ctx);
- AEarray *aa = actx->arrays;
- AEattrib *at = actx->attribs;
- GLuint i;
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
-
- actx->nr_vbos = 0;
-
- /* conventional vertex arrays */
- if (arrayObj->Index.Enabled) {
- aa->array = &arrayObj->Index;
- aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- if (arrayObj->EdgeFlag.Enabled) {
- aa->array = &arrayObj->EdgeFlag;
- aa->offset = _gloffset_EdgeFlagv;
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- if (arrayObj->Normal.Enabled) {
- aa->array = &arrayObj->Normal;
- aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- if (arrayObj->Color.Enabled) {
- aa->array = &arrayObj->Color;
- aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- if (arrayObj->SecondaryColor.Enabled) {
- aa->array = &arrayObj->SecondaryColor;
- aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- if (arrayObj->FogCoord.Enabled) {
- aa->array = &arrayObj->FogCoord;
- aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- struct gl_client_array *attribArray = &arrayObj->TexCoord[i];
- if (attribArray->Enabled) {
- /* NOTE: we use generic glVertexAttribNV functions here.
- * If we ever remove GL_NV_vertex_program this will have to change.
- */
- at->array = attribArray;
- ASSERT(!at->array->Normalized);
- at->func = AttribFuncsNV[at->array->Normalized]
- [at->array->Size-1]
- [TYPE_IDX(at->array->Type)];
- at->index = VERT_ATTRIB_TEX0 + i;
- check_vbo(actx, at->array->BufferObj);
- at++;
- }
- }
-
- /* generic vertex attribute arrays */
- for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */
- struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i];
- if (attribArray->Enabled) {
- at->array = attribArray;
- /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
- * function pointer here (for float arrays) since the pointer may
- * change from one execution of _ae_ArrayElement() to
- * the next. Doing so caused UT to break.
- */
- if (ctx->VertexProgram._Enabled
- && ctx->VertexProgram.Current->IsNVProgram) {
- at->func = AttribFuncsNV[at->array->Normalized]
- [at->array->Size-1]
- [TYPE_IDX(at->array->Type)];
- }
- else {
- GLint intOrNorm;
- if (at->array->Integer)
- intOrNorm = 2;
- else if (at->array->Normalized)
- intOrNorm = 1;
- else
- intOrNorm = 0;
-
- at->func = AttribFuncsARB[intOrNorm]
- [at->array->Size-1]
- [TYPE_IDX(at->array->Type)];
- }
- at->index = i;
- check_vbo(actx, at->array->BufferObj);
- at++;
- }
- }
-
- /* finally, vertex position */
- if (arrayObj->VertexAttrib[0].Enabled) {
- /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
- * issued as the last (provoking) attribute).
- */
- aa->array = &arrayObj->VertexAttrib[0];
- assert(aa->array->Size >= 2); /* XXX fix someday? */
- aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- else if (arrayObj->Vertex.Enabled) {
- aa->array = &arrayObj->Vertex;
- aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
-
- check_vbo(actx, ctx->Array.ElementArrayBufferObj);
-
- ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
- ASSERT(aa - actx->arrays < 32);
- at->func = NULL; /* terminate the list */
- aa->offset = -1; /* terminate the list */
-
- actx->NewState = 0;
-}
-
-void _ae_map_vbos( struct gl_context *ctx )
-{
- AEcontext *actx = AE_CONTEXT(ctx);
- GLuint i;
-
- if (actx->mapped_vbos)
- return;
-
- if (actx->NewState)
- _ae_update_state(ctx);
-
- for (i = 0; i < actx->nr_vbos; i++)
- ctx->Driver.MapBuffer(ctx,
- GL_ARRAY_BUFFER_ARB,
- GL_DYNAMIC_DRAW_ARB,
- actx->vbo[i]);
-
- if (actx->nr_vbos)
- actx->mapped_vbos = GL_TRUE;
-}
-
-void _ae_unmap_vbos( struct gl_context *ctx )
-{
- AEcontext *actx = AE_CONTEXT(ctx);
- GLuint i;
-
- if (!actx->mapped_vbos)
- return;
-
- assert (!actx->NewState);
-
- for (i = 0; i < actx->nr_vbos; i++)
- ctx->Driver.UnmapBuffer(ctx,
- GL_ARRAY_BUFFER_ARB,
- actx->vbo[i]);
-
- actx->mapped_vbos = GL_FALSE;
-}
-
-
-/**
- * Called via glArrayElement() and glDrawArrays().
- * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
- * for all enabled vertex arrays (for elt-th element).
- * Note: this may be called during display list construction.
- */
-void GLAPIENTRY _ae_ArrayElement( GLint elt )
-{
- GET_CURRENT_CONTEXT(ctx);
- const AEcontext *actx = AE_CONTEXT(ctx);
- const AEarray *aa;
- const AEattrib *at;
- const struct _glapi_table * const disp = GET_DISPATCH();
- GLboolean do_map;
-
- if (actx->NewState) {
- assert(!actx->mapped_vbos);
- _ae_update_state( ctx );
- }
-
- /* Determine if w need to map/unmap VBOs */
- do_map = actx->nr_vbos && !actx->mapped_vbos;
-
- if (do_map)
- _ae_map_vbos(ctx);
-
- /* emit generic attribute elements */
- for (at = actx->attribs; at->func; at++) {
- const GLubyte *src
- = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)
- + elt * at->array->StrideB;
- at->func( at->index, src );
- }
-
- /* emit conventional arrays elements */
- for (aa = actx->arrays; aa->offset != -1 ; aa++) {
- const GLubyte *src
- = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)
- + elt * aa->array->StrideB;
- CALL_by_offset( disp, (array_func), aa->offset,
- ((const void *) src) );
- }
-
- if (do_map)
- _ae_unmap_vbos(ctx);
-}
-
-
-void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state )
-{
- AEcontext *actx = AE_CONTEXT(ctx);
-
-
- /* Only interested in this subset of mesa state. Need to prune
- * this down as both tnl/ and the drivers can raise statechanges
- * for arcane reasons in the middle of seemingly atomic operations
- * like DrawElements, over which we'd like to keep a known set of
- * arrays and vbo's mapped.
- *
- * Luckily, neither the drivers nor tnl muck with the state that
- * concerns us here:
- */
- new_state &= _NEW_ARRAY | _NEW_PROGRAM;
- if (new_state) {
- assert(!actx->mapped_vbos);
- actx->NewState |= new_state;
- }
-}
-
-
-void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt)
-{
- SET_ArrayElement(disp, vfmt->ArrayElement);
-}
-
-
-#endif /* FEATURE_arrayelt */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * This file implements the glArrayElement() function.
+ * It involves looking at the format/type of all the enabled vertex arrays
+ * and emitting a list of pointers to functions which set the per-vertex
+ * state for the element/index.
+ */
+
+
+/* Author:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "api_arrayelt.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "imports.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+typedef void (GLAPIENTRY *array_func)( const void * );
+
+typedef struct {
+ const struct gl_client_array *array;
+ int offset;
+} AEarray;
+
+typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
+
+typedef struct {
+ const struct gl_client_array *array;
+ attrib_func func;
+ GLuint index;
+} AEattrib;
+
+typedef struct {
+ AEarray arrays[32];
+ AEattrib attribs[VERT_ATTRIB_MAX + 1];
+ GLuint NewState;
+
+ struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
+ GLuint nr_vbos;
+ GLboolean mapped_vbos;
+
+} AEcontext;
+
+#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
+
+
+/*
+ * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
+ * in the range [0, 7]. Luckily these type tokens are sequentially
+ * numbered in gl.h, except for GL_DOUBLE.
+ */
+#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
+
+#define NUM_TYPES 8
+
+
+#if FEATURE_arrayelt
+
+
+static const int ColorFuncs[2][NUM_TYPES] = {
+ {
+ _gloffset_Color3bv,
+ _gloffset_Color3ubv,
+ _gloffset_Color3sv,
+ _gloffset_Color3usv,
+ _gloffset_Color3iv,
+ _gloffset_Color3uiv,
+ _gloffset_Color3fv,
+ _gloffset_Color3dv,
+ },
+ {
+ _gloffset_Color4bv,
+ _gloffset_Color4ubv,
+ _gloffset_Color4sv,
+ _gloffset_Color4usv,
+ _gloffset_Color4iv,
+ _gloffset_Color4uiv,
+ _gloffset_Color4fv,
+ _gloffset_Color4dv,
+ },
+};
+
+static const int VertexFuncs[3][NUM_TYPES] = {
+ {
+ -1,
+ -1,
+ _gloffset_Vertex2sv,
+ -1,
+ _gloffset_Vertex2iv,
+ -1,
+ _gloffset_Vertex2fv,
+ _gloffset_Vertex2dv,
+ },
+ {
+ -1,
+ -1,
+ _gloffset_Vertex3sv,
+ -1,
+ _gloffset_Vertex3iv,
+ -1,
+ _gloffset_Vertex3fv,
+ _gloffset_Vertex3dv,
+ },
+ {
+ -1,
+ -1,
+ _gloffset_Vertex4sv,
+ -1,
+ _gloffset_Vertex4iv,
+ -1,
+ _gloffset_Vertex4fv,
+ _gloffset_Vertex4dv,
+ },
+};
+
+static const int IndexFuncs[NUM_TYPES] = {
+ -1,
+ _gloffset_Indexubv,
+ _gloffset_Indexsv,
+ -1,
+ _gloffset_Indexiv,
+ -1,
+ _gloffset_Indexfv,
+ _gloffset_Indexdv,
+};
+
+static const int NormalFuncs[NUM_TYPES] = {
+ _gloffset_Normal3bv,
+ -1,
+ _gloffset_Normal3sv,
+ -1,
+ _gloffset_Normal3iv,
+ -1,
+ _gloffset_Normal3fv,
+ _gloffset_Normal3dv,
+};
+
+/* Note: _gloffset_* for these may not be a compile-time constant. */
+static int SecondaryColorFuncs[NUM_TYPES];
+static int FogCoordFuncs[NUM_TYPES];
+
+
+/**
+ ** GL_NV_vertex_program
+ **/
+
+/* GL_BYTE attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1bvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2bvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3bvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2]),
+ BYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4bvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_BYTE attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2])));
+}
+static void GLAPIENTRY
+VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]),
+ UBYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2],
+ (GLfloat)v[3]));
+}
+
+/* GL_SHORT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]),
+ SHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_SHORT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]),
+ USHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_INT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]),
+ INT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_INT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]),
+ UINT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_FLOAT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib2fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib3fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib4fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
+}
+
+/* GL_DOUBLE attributes */
+
+static void GLAPIENTRY
+VertexAttrib1dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib2dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib3dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib4dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
+}
+
+
+/*
+ * Array [size][type] of VertexAttrib functions
+ */
+static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = {
+ {
+ /* non-normalized */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1bvNV,
+ (attrib_func) VertexAttrib1ubvNV,
+ (attrib_func) VertexAttrib1svNV,
+ (attrib_func) VertexAttrib1usvNV,
+ (attrib_func) VertexAttrib1ivNV,
+ (attrib_func) VertexAttrib1uivNV,
+ (attrib_func) VertexAttrib1fvNV,
+ (attrib_func) VertexAttrib1dvNV
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2bvNV,
+ (attrib_func) VertexAttrib2ubvNV,
+ (attrib_func) VertexAttrib2svNV,
+ (attrib_func) VertexAttrib2usvNV,
+ (attrib_func) VertexAttrib2ivNV,
+ (attrib_func) VertexAttrib2uivNV,
+ (attrib_func) VertexAttrib2fvNV,
+ (attrib_func) VertexAttrib2dvNV
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3bvNV,
+ (attrib_func) VertexAttrib3ubvNV,
+ (attrib_func) VertexAttrib3svNV,
+ (attrib_func) VertexAttrib3usvNV,
+ (attrib_func) VertexAttrib3ivNV,
+ (attrib_func) VertexAttrib3uivNV,
+ (attrib_func) VertexAttrib3fvNV,
+ (attrib_func) VertexAttrib3dvNV
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4bvNV,
+ (attrib_func) VertexAttrib4ubvNV,
+ (attrib_func) VertexAttrib4svNV,
+ (attrib_func) VertexAttrib4usvNV,
+ (attrib_func) VertexAttrib4ivNV,
+ (attrib_func) VertexAttrib4uivNV,
+ (attrib_func) VertexAttrib4fvNV,
+ (attrib_func) VertexAttrib4dvNV
+ }
+ },
+ {
+ /* normalized (except for float/double) */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1NbvNV,
+ (attrib_func) VertexAttrib1NubvNV,
+ (attrib_func) VertexAttrib1NsvNV,
+ (attrib_func) VertexAttrib1NusvNV,
+ (attrib_func) VertexAttrib1NivNV,
+ (attrib_func) VertexAttrib1NuivNV,
+ (attrib_func) VertexAttrib1fvNV,
+ (attrib_func) VertexAttrib1dvNV
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2NbvNV,
+ (attrib_func) VertexAttrib2NubvNV,
+ (attrib_func) VertexAttrib2NsvNV,
+ (attrib_func) VertexAttrib2NusvNV,
+ (attrib_func) VertexAttrib2NivNV,
+ (attrib_func) VertexAttrib2NuivNV,
+ (attrib_func) VertexAttrib2fvNV,
+ (attrib_func) VertexAttrib2dvNV
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3NbvNV,
+ (attrib_func) VertexAttrib3NubvNV,
+ (attrib_func) VertexAttrib3NsvNV,
+ (attrib_func) VertexAttrib3NusvNV,
+ (attrib_func) VertexAttrib3NivNV,
+ (attrib_func) VertexAttrib3NuivNV,
+ (attrib_func) VertexAttrib3fvNV,
+ (attrib_func) VertexAttrib3dvNV
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4NbvNV,
+ (attrib_func) VertexAttrib4NubvNV,
+ (attrib_func) VertexAttrib4NsvNV,
+ (attrib_func) VertexAttrib4NusvNV,
+ (attrib_func) VertexAttrib4NivNV,
+ (attrib_func) VertexAttrib4NuivNV,
+ (attrib_func) VertexAttrib4fvNV,
+ (attrib_func) VertexAttrib4dvNV
+ }
+ }
+};
+
+
+/**
+ ** GL_ARB_vertex_program
+ **/
+
+/* GL_BYTE attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1bvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2bvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3bvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2]),
+ BYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4bvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_BYTE attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
+ UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
+ (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
+ UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2])));
+}
+static void GLAPIENTRY
+VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
+ (GLfloat)v[0],
+ (GLfloat)v[1],
+ (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(),
+ (index,
+ UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]),
+ UBYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(),
+ (index,
+ (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_SHORT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NsvARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1svARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NsvARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(),
+ (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2svARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(),
+ (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NsvARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(),
+ (index,
+ SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3svARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(),
+ (index,
+ (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NsvARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(),
+ (index,
+ SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]),
+ SHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4svARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_SHORT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NusvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1usvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NusvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2usvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NusvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3usvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NusvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]),
+ USHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4usvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_INT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1ivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2ivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3ivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]),
+ INT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4ivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_INT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1NuivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY
+VertexAttrib1uivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttrib2NuivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY
+VertexAttrib2uivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttrib3NuivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY
+VertexAttrib3uivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttrib4NuivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]),
+ UINT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY
+VertexAttrib4uivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_FLOAT attributes */
+
+static void GLAPIENTRY
+VertexAttrib1fvARB(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib2fvARB(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib3fvARB(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib4fvARB(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
+}
+
+/* GL_DOUBLE attributes */
+
+static void GLAPIENTRY
+VertexAttrib1dvARB(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib2dvARB(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib3dvARB(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttrib4dvARB(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
+}
+
+
+/**
+ * Integer-valued attributes
+ */
+static void GLAPIENTRY
+VertexAttribI1bv(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2bv(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3bv(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v));
+}
+
+
+static void GLAPIENTRY
+VertexAttribI1ubv(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2ubv(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3ubv(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v));
+}
+
+
+
+static void GLAPIENTRY
+VertexAttribI1sv(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2sv(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3sv(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v));
+}
+
+
+static void GLAPIENTRY
+VertexAttribI1usv(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2usv(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3usv(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v));
+}
+
+
+
+static void GLAPIENTRY
+VertexAttribI1iv(GLuint index, const GLint *v)
+{
+ CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2iv(GLuint index, const GLint *v)
+{
+ CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3iv(GLuint index, const GLint *v)
+{
+ CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4iv(GLuint index, const GLint *v)
+{
+ CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v));
+}
+
+
+static void GLAPIENTRY
+VertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2uiv(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3uiv(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v));
+}
+
+
+
+
+/*
+ * Array [unnormalized/normalized/integer][size][type] of VertexAttrib
+ * functions
+ */
+static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = {
+ {
+ /* non-normalized */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1bvARB,
+ (attrib_func) VertexAttrib1ubvARB,
+ (attrib_func) VertexAttrib1svARB,
+ (attrib_func) VertexAttrib1usvARB,
+ (attrib_func) VertexAttrib1ivARB,
+ (attrib_func) VertexAttrib1uivARB,
+ (attrib_func) VertexAttrib1fvARB,
+ (attrib_func) VertexAttrib1dvARB
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2bvARB,
+ (attrib_func) VertexAttrib2ubvARB,
+ (attrib_func) VertexAttrib2svARB,
+ (attrib_func) VertexAttrib2usvARB,
+ (attrib_func) VertexAttrib2ivARB,
+ (attrib_func) VertexAttrib2uivARB,
+ (attrib_func) VertexAttrib2fvARB,
+ (attrib_func) VertexAttrib2dvARB
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3bvARB,
+ (attrib_func) VertexAttrib3ubvARB,
+ (attrib_func) VertexAttrib3svARB,
+ (attrib_func) VertexAttrib3usvARB,
+ (attrib_func) VertexAttrib3ivARB,
+ (attrib_func) VertexAttrib3uivARB,
+ (attrib_func) VertexAttrib3fvARB,
+ (attrib_func) VertexAttrib3dvARB
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4bvARB,
+ (attrib_func) VertexAttrib4ubvARB,
+ (attrib_func) VertexAttrib4svARB,
+ (attrib_func) VertexAttrib4usvARB,
+ (attrib_func) VertexAttrib4ivARB,
+ (attrib_func) VertexAttrib4uivARB,
+ (attrib_func) VertexAttrib4fvARB,
+ (attrib_func) VertexAttrib4dvARB
+ }
+ },
+ {
+ /* normalized (except for float/double) */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1NbvARB,
+ (attrib_func) VertexAttrib1NubvARB,
+ (attrib_func) VertexAttrib1NsvARB,
+ (attrib_func) VertexAttrib1NusvARB,
+ (attrib_func) VertexAttrib1NivARB,
+ (attrib_func) VertexAttrib1NuivARB,
+ (attrib_func) VertexAttrib1fvARB,
+ (attrib_func) VertexAttrib1dvARB
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2NbvARB,
+ (attrib_func) VertexAttrib2NubvARB,
+ (attrib_func) VertexAttrib2NsvARB,
+ (attrib_func) VertexAttrib2NusvARB,
+ (attrib_func) VertexAttrib2NivARB,
+ (attrib_func) VertexAttrib2NuivARB,
+ (attrib_func) VertexAttrib2fvARB,
+ (attrib_func) VertexAttrib2dvARB
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3NbvARB,
+ (attrib_func) VertexAttrib3NubvARB,
+ (attrib_func) VertexAttrib3NsvARB,
+ (attrib_func) VertexAttrib3NusvARB,
+ (attrib_func) VertexAttrib3NivARB,
+ (attrib_func) VertexAttrib3NuivARB,
+ (attrib_func) VertexAttrib3fvARB,
+ (attrib_func) VertexAttrib3dvARB
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4NbvARB,
+ (attrib_func) VertexAttrib4NubvARB,
+ (attrib_func) VertexAttrib4NsvARB,
+ (attrib_func) VertexAttrib4NusvARB,
+ (attrib_func) VertexAttrib4NivARB,
+ (attrib_func) VertexAttrib4NuivARB,
+ (attrib_func) VertexAttrib4fvARB,
+ (attrib_func) VertexAttrib4dvARB
+ }
+ },
+
+ {
+ /* integer-valued */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttribI1bv,
+ (attrib_func) VertexAttribI1ubv,
+ (attrib_func) VertexAttribI1sv,
+ (attrib_func) VertexAttribI1usv,
+ (attrib_func) VertexAttribI1iv,
+ (attrib_func) VertexAttribI1uiv,
+ NULL, /* GL_FLOAT */
+ NULL /* GL_DOUBLE */
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttribI2bv,
+ (attrib_func) VertexAttribI2ubv,
+ (attrib_func) VertexAttribI2sv,
+ (attrib_func) VertexAttribI2usv,
+ (attrib_func) VertexAttribI2iv,
+ (attrib_func) VertexAttribI2uiv,
+ NULL, /* GL_FLOAT */
+ NULL /* GL_DOUBLE */
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttribI3bv,
+ (attrib_func) VertexAttribI3ubv,
+ (attrib_func) VertexAttribI3sv,
+ (attrib_func) VertexAttribI3usv,
+ (attrib_func) VertexAttribI3iv,
+ (attrib_func) VertexAttribI3uiv,
+ NULL, /* GL_FLOAT */
+ NULL /* GL_DOUBLE */
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttribI4bv,
+ (attrib_func) VertexAttribI4ubv,
+ (attrib_func) VertexAttribI4sv,
+ (attrib_func) VertexAttribI4usv,
+ (attrib_func) VertexAttribI4iv,
+ (attrib_func) VertexAttribI4uiv,
+ NULL, /* GL_FLOAT */
+ NULL /* GL_DOUBLE */
+ }
+ }
+};
+
+/**********************************************************************/
+
+
+GLboolean _ae_create_context( struct gl_context *ctx )
+{
+ if (ctx->aelt_context)
+ return GL_TRUE;
+
+ /* These _gloffset_* values may not be compile-time constants */
+ SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT;
+ SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT;
+ SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT;
+ SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT;
+ SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT;
+ SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT;
+ SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
+ SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT;
+
+ FogCoordFuncs[0] = -1;
+ FogCoordFuncs[1] = -1;
+ FogCoordFuncs[2] = -1;
+ FogCoordFuncs[3] = -1;
+ FogCoordFuncs[4] = -1;
+ FogCoordFuncs[5] = -1;
+ FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
+ FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;
+
+ ctx->aelt_context = CALLOC( sizeof(AEcontext) );
+ if (!ctx->aelt_context)
+ return GL_FALSE;
+
+ AE_CONTEXT(ctx)->NewState = ~0;
+ return GL_TRUE;
+}
+
+
+void _ae_destroy_context( struct gl_context *ctx )
+{
+ if ( AE_CONTEXT( ctx ) ) {
+ FREE( ctx->aelt_context );
+ ctx->aelt_context = NULL;
+ }
+}
+
+static void check_vbo( AEcontext *actx,
+ struct gl_buffer_object *vbo )
+{
+ if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) {
+ GLuint i;
+ for (i = 0; i < actx->nr_vbos; i++)
+ if (actx->vbo[i] == vbo)
+ return;
+ assert(actx->nr_vbos < VERT_ATTRIB_MAX);
+ actx->vbo[actx->nr_vbos++] = vbo;
+ }
+}
+
+
+/**
+ * Make a list of per-vertex functions to call for each glArrayElement call.
+ * These functions access the array data (i.e. glVertex, glColor, glNormal,
+ * etc).
+ * Note: this may be called during display list construction.
+ */
+static void _ae_update_state( struct gl_context *ctx )
+{
+ AEcontext *actx = AE_CONTEXT(ctx);
+ AEarray *aa = actx->arrays;
+ AEattrib *at = actx->attribs;
+ GLuint i;
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+
+ actx->nr_vbos = 0;
+
+ /* conventional vertex arrays */
+ if (arrayObj->Index.Enabled) {
+ aa->array = &arrayObj->Index;
+ aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (arrayObj->EdgeFlag.Enabled) {
+ aa->array = &arrayObj->EdgeFlag;
+ aa->offset = _gloffset_EdgeFlagv;
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (arrayObj->Normal.Enabled) {
+ aa->array = &arrayObj->Normal;
+ aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (arrayObj->Color.Enabled) {
+ aa->array = &arrayObj->Color;
+ aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (arrayObj->SecondaryColor.Enabled) {
+ aa->array = &arrayObj->SecondaryColor;
+ aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (arrayObj->FogCoord.Enabled) {
+ aa->array = &arrayObj->FogCoord;
+ aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ struct gl_client_array *attribArray = &arrayObj->TexCoord[i];
+ if (attribArray->Enabled) {
+ /* NOTE: we use generic glVertexAttribNV functions here.
+ * If we ever remove GL_NV_vertex_program this will have to change.
+ */
+ at->array = attribArray;
+ ASSERT(!at->array->Normalized);
+ at->func = AttribFuncsNV[at->array->Normalized]
+ [at->array->Size-1]
+ [TYPE_IDX(at->array->Type)];
+ at->index = VERT_ATTRIB_TEX0 + i;
+ check_vbo(actx, at->array->BufferObj);
+ at++;
+ }
+ }
+
+ /* generic vertex attribute arrays */
+ for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */
+ struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i];
+ if (attribArray->Enabled) {
+ at->array = attribArray;
+ /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
+ * function pointer here (for float arrays) since the pointer may
+ * change from one execution of _ae_ArrayElement() to
+ * the next. Doing so caused UT to break.
+ */
+ if (ctx->VertexProgram._Enabled
+ && ctx->VertexProgram.Current->IsNVProgram) {
+ at->func = AttribFuncsNV[at->array->Normalized]
+ [at->array->Size-1]
+ [TYPE_IDX(at->array->Type)];
+ }
+ else {
+ GLint intOrNorm;
+ if (at->array->Integer)
+ intOrNorm = 2;
+ else if (at->array->Normalized)
+ intOrNorm = 1;
+ else
+ intOrNorm = 0;
+
+ at->func = AttribFuncsARB[intOrNorm]
+ [at->array->Size-1]
+ [TYPE_IDX(at->array->Type)];
+ }
+ at->index = i;
+ check_vbo(actx, at->array->BufferObj);
+ at++;
+ }
+ }
+
+ /* finally, vertex position */
+ if (arrayObj->VertexAttrib[0].Enabled) {
+ /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
+ * issued as the last (provoking) attribute).
+ */
+ aa->array = &arrayObj->VertexAttrib[0];
+ assert(aa->array->Size >= 2); /* XXX fix someday? */
+ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ else if (arrayObj->Vertex.Enabled) {
+ aa->array = &arrayObj->Vertex;
+ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+
+ check_vbo(actx, ctx->Array.ElementArrayBufferObj);
+
+ ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
+ ASSERT(aa - actx->arrays < 32);
+ at->func = NULL; /* terminate the list */
+ aa->offset = -1; /* terminate the list */
+
+ actx->NewState = 0;
+}
+
+void _ae_map_vbos( struct gl_context *ctx )
+{
+ AEcontext *actx = AE_CONTEXT(ctx);
+ GLuint i;
+
+ if (actx->mapped_vbos)
+ return;
+
+ if (actx->NewState)
+ _ae_update_state(ctx);
+
+ for (i = 0; i < actx->nr_vbos; i++)
+ ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ GL_DYNAMIC_DRAW_ARB,
+ actx->vbo[i]);
+
+ if (actx->nr_vbos)
+ actx->mapped_vbos = GL_TRUE;
+}
+
+void _ae_unmap_vbos( struct gl_context *ctx )
+{
+ AEcontext *actx = AE_CONTEXT(ctx);
+ GLuint i;
+
+ if (!actx->mapped_vbos)
+ return;
+
+ assert (!actx->NewState);
+
+ for (i = 0; i < actx->nr_vbos; i++)
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ actx->vbo[i]);
+
+ actx->mapped_vbos = GL_FALSE;
+}
+
+
+/**
+ * Called via glArrayElement() and glDrawArrays().
+ * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
+ * for all enabled vertex arrays (for elt-th element).
+ * Note: this may be called during display list construction.
+ */
+void GLAPIENTRY _ae_ArrayElement( GLint elt )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const AEcontext *actx = AE_CONTEXT(ctx);
+ const AEarray *aa;
+ const AEattrib *at;
+ const struct _glapi_table * const disp = GET_DISPATCH();
+ GLboolean do_map;
+
+ if (actx->NewState) {
+ assert(!actx->mapped_vbos);
+ _ae_update_state( ctx );
+ }
+
+ /* Determine if w need to map/unmap VBOs */
+ do_map = actx->nr_vbos && !actx->mapped_vbos;
+
+ if (do_map)
+ _ae_map_vbos(ctx);
+
+ /* emit generic attribute elements */
+ for (at = actx->attribs; at->func; at++) {
+ const GLubyte *src
+ = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)
+ + elt * at->array->StrideB;
+ at->func( at->index, src );
+ }
+
+ /* emit conventional arrays elements */
+ for (aa = actx->arrays; aa->offset != -1 ; aa++) {
+ const GLubyte *src
+ = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)
+ + elt * aa->array->StrideB;
+ CALL_by_offset( disp, (array_func), aa->offset,
+ ((const void *) src) );
+ }
+
+ if (do_map)
+ _ae_unmap_vbos(ctx);
+}
+
+
+void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state )
+{
+ AEcontext *actx = AE_CONTEXT(ctx);
+
+
+ /* Only interested in this subset of mesa state. Need to prune
+ * this down as both tnl/ and the drivers can raise statechanges
+ * for arcane reasons in the middle of seemingly atomic operations
+ * like DrawElements, over which we'd like to keep a known set of
+ * arrays and vbo's mapped.
+ *
+ * Luckily, neither the drivers nor tnl muck with the state that
+ * concerns us here:
+ */
+ new_state &= _NEW_ARRAY | _NEW_PROGRAM;
+ if (new_state) {
+ assert(!actx->mapped_vbos);
+ actx->NewState |= new_state;
+ }
+}
+
+
+void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt)
+{
+ SET_ArrayElement(disp, vfmt->ArrayElement);
+}
+
+
+#endif /* FEATURE_arrayelt */
diff --git a/mesalib/src/mesa/main/api_exec.c b/mesalib/src/mesa/main/api_exec.c
index 4699fcd8e..c939758c6 100644
--- a/mesalib/src/mesa/main/api_exec.c
+++ b/mesalib/src/mesa/main/api_exec.c
@@ -105,7 +105,6 @@
#if FEATURE_GL
-
/**
* Initialize a dispatch table with pointers to Mesa's immediate-mode
* commands.
diff --git a/mesalib/src/mesa/main/blend.c b/mesalib/src/mesa/main/blend.c
index 95c101c34..2985533e5 100644
--- a/mesalib/src/mesa/main/blend.c
+++ b/mesalib/src/mesa/main/blend.c
@@ -1,833 +1,833 @@
-/**
- * \file blend.c
- * Blending operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#include "glheader.h"
-#include "blend.h"
-#include "context.h"
-#include "enums.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-
-/**
- * Check if given blend source factor is legal.
- * \return GL_TRUE if legal, GL_FALSE otherwise.
- */
-static GLboolean
-legal_src_factor(const struct gl_context *ctx, GLenum factor)
-{
- switch (factor) {
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- return ctx->Extensions.NV_blend_square;
- case GL_ZERO:
- case GL_ONE:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_SRC_ALPHA_SATURATE:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Check if given blend destination factor is legal.
- * \return GL_TRUE if legal, GL_FALSE otherwise.
- */
-static GLboolean
-legal_dst_factor(const struct gl_context *ctx, GLenum factor)
-{
- switch (factor) {
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- return ctx->Extensions.NV_blend_square;
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Check if src/dest RGB/A blend factors are legal. If not generate
- * a GL error.
- * \return GL_TRUE if factors are legal, GL_FALSE otherwise.
- */
-static GLboolean
-validate_blend_factors(struct gl_context *ctx, const char *func,
- GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- if (!legal_src_factor(ctx, sfactorRGB)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "%s(sfactorRGB = %s)", func,
- _mesa_lookup_enum_by_nr(sfactorRGB));
- return GL_FALSE;
- }
-
- if (!legal_dst_factor(ctx, dfactorRGB)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "%s(dfactorRGB = %s)", func,
- _mesa_lookup_enum_by_nr(dfactorRGB));
- return GL_FALSE;
- }
-
- if (sfactorA != sfactorRGB && !legal_src_factor(ctx, sfactorA)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "%s(sfactorA = %s)", func,
- _mesa_lookup_enum_by_nr(sfactorA));
- return GL_FALSE;
- }
-
- if (dfactorA != dfactorRGB && !legal_dst_factor(ctx, dfactorA)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "%s(dfactorA = %s)", func,
- _mesa_lookup_enum_by_nr(dfactorA));
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Specify the blending operation.
- *
- * \param sfactor source factor operator.
- * \param dfactor destination factor operator.
- *
- * \sa glBlendFunc, glBlendFuncSeparateEXT
- */
-void GLAPIENTRY
-_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
-{
- _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor);
-}
-
-
-/**
- * Set the separate blend source/dest factors for all draw buffers.
- *
- * \param sfactorRGB RGB source factor operator.
- * \param dfactorRGB RGB destination factor operator.
- * \param sfactorA alpha source factor operator.
- * \param dfactorA alpha destination factor operator.
- */
-void GLAPIENTRY
-_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA )
-{
- GLuint buf, numBuffers;
- GLboolean changed;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
- _mesa_lookup_enum_by_nr(sfactorRGB),
- _mesa_lookup_enum_by_nr(dfactorRGB),
- _mesa_lookup_enum_by_nr(sfactorA),
- _mesa_lookup_enum_by_nr(dfactorA));
-
- if (!validate_blend_factors(ctx, "glBlendFuncSeparate",
- sfactorRGB, dfactorRGB,
- sfactorA, dfactorA)) {
- return;
- }
-
- numBuffers = ctx->Extensions.ARB_draw_buffers_blend
- ? ctx->Const.MaxDrawBuffers : 1;
-
- changed = GL_FALSE;
- for (buf = 0; buf < numBuffers; buf++) {
- if (ctx->Color.Blend[buf].SrcRGB != sfactorRGB ||
- ctx->Color.Blend[buf].DstRGB != dfactorRGB ||
- ctx->Color.Blend[buf].SrcA != sfactorA ||
- ctx->Color.Blend[buf].DstA != dfactorA) {
- changed = GL_TRUE;
- break;
- }
- }
- if (!changed)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
-
- for (buf = 0; buf < numBuffers; buf++) {
- ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
- ctx->Color.Blend[buf].DstRGB = dfactorRGB;
- ctx->Color.Blend[buf].SrcA = sfactorA;
- ctx->Color.Blend[buf].DstA = dfactorA;
- }
- ctx->Color._BlendFuncPerBuffer = GL_FALSE;
-
- if (ctx->Driver.BlendFuncSeparate) {
- ctx->Driver.BlendFuncSeparate(ctx, sfactorRGB, dfactorRGB,
- sfactorA, dfactorA);
- }
-}
-
-
-#if _HAVE_FULL_GL
-
-
-/**
- * Set blend source/dest factors for one color buffer/target.
- */
-void GLAPIENTRY
-_mesa_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
-{
- _mesa_BlendFuncSeparatei(buf, sfactor, dfactor, sfactor, dfactor);
-}
-
-
-/**
- * Set separate blend source/dest factors for one color buffer/target.
- */
-void GLAPIENTRY
-_mesa_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ARB_draw_buffers_blend) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendFunc[Separate]i()");
- return;
- }
-
- if (buf >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
- buf);
- return;
- }
-
- if (!validate_blend_factors(ctx, "glBlendFuncSeparatei",
- sfactorRGB, dfactorRGB,
- sfactorA, dfactorA)) {
- return;
- }
-
- if (ctx->Color.Blend[buf].SrcRGB == sfactorRGB &&
- ctx->Color.Blend[buf].DstRGB == dfactorRGB &&
- ctx->Color.Blend[buf].SrcA == sfactorA &&
- ctx->Color.Blend[buf].DstA == dfactorA)
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
-
- ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
- ctx->Color.Blend[buf].DstRGB = dfactorRGB;
- ctx->Color.Blend[buf].SrcA = sfactorA;
- ctx->Color.Blend[buf].DstA = dfactorA;
- ctx->Color._BlendFuncPerBuffer = GL_TRUE;
-
- if (ctx->Driver.BlendFuncSeparatei) {
- ctx->Driver.BlendFuncSeparatei(ctx, buf, sfactorRGB, dfactorRGB,
- sfactorA, dfactorA);
- }
-}
-
-
-/**
- * Check if given blend equation is legal.
- * \return GL_TRUE if legal, GL_FALSE otherwise.
- */
-static GLboolean
-legal_blend_equation(const struct gl_context *ctx,
- GLenum mode, GLboolean is_separate)
-{
- switch (mode) {
- case GL_FUNC_ADD:
- return GL_TRUE;
- case GL_MIN:
- case GL_MAX:
- return ctx->Extensions.EXT_blend_minmax;
- case GL_LOGIC_OP:
- /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter.
- */
- return ctx->Extensions.EXT_blend_logic_op && !is_separate;
- case GL_FUNC_SUBTRACT:
- case GL_FUNC_REVERSE_SUBTRACT:
- return ctx->Extensions.EXT_blend_subtract;
- default:
- return GL_FALSE;
- }
-}
-
-
-/* This is really an extension function! */
-void GLAPIENTRY
-_mesa_BlendEquation( GLenum mode )
-{
- GLuint buf, numBuffers;
- GLboolean changed;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendEquation(%s)\n",
- _mesa_lookup_enum_by_nr(mode));
-
- if (!legal_blend_equation(ctx, mode, GL_FALSE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
- return;
- }
-
- numBuffers = ctx->Extensions.ARB_draw_buffers_blend
- ? ctx->Const.MaxDrawBuffers : 1;
-
- changed = GL_FALSE;
- for (buf = 0; buf < numBuffers; buf++) {
- if (ctx->Color.Blend[buf].EquationRGB != mode ||
- ctx->Color.Blend[buf].EquationA != mode) {
- changed = GL_TRUE;
- break;
- }
- }
- if (!changed)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- for (buf = 0; buf < numBuffers; buf++) {
- ctx->Color.Blend[buf].EquationRGB = mode;
- ctx->Color.Blend[buf].EquationA = mode;
- }
- ctx->Color._BlendEquationPerBuffer = GL_FALSE;
-
- if (ctx->Driver.BlendEquationSeparate)
- (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
-}
-
-
-/**
- * Set blend equation for one color buffer/target.
- */
-void GLAPIENTRY
-_mesa_BlendEquationi(GLuint buf, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendEquationi(%u, %s)\n",
- buf, _mesa_lookup_enum_by_nr(mode));
-
- if (buf >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
- buf);
- return;
- }
-
- if (!legal_blend_equation(ctx, mode, GL_FALSE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationi");
- return;
- }
-
- if (ctx->Color.Blend[buf].EquationRGB == mode &&
- ctx->Color.Blend[buf].EquationA == mode)
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.Blend[buf].EquationRGB = mode;
- ctx->Color.Blend[buf].EquationA = mode;
- ctx->Color._BlendEquationPerBuffer = GL_TRUE;
-
- if (ctx->Driver.BlendEquationSeparatei)
- ctx->Driver.BlendEquationSeparatei(ctx, buf, mode, mode);
-}
-
-
-void GLAPIENTRY
-_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA )
-{
- GLuint buf, numBuffers;
- GLboolean changed;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendEquationSeparateEXT(%s %s)\n",
- _mesa_lookup_enum_by_nr(modeRGB),
- _mesa_lookup_enum_by_nr(modeA));
-
- if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlendEquationSeparateEXT not supported by driver");
- return;
- }
-
- if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)");
- return;
- }
-
- if (!legal_blend_equation(ctx, modeA, GL_TRUE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
- return;
- }
-
- numBuffers = ctx->Extensions.ARB_draw_buffers_blend
- ? ctx->Const.MaxDrawBuffers : 1;
-
- changed = GL_FALSE;
- for (buf = 0; buf < numBuffers; buf++) {
- if (ctx->Color.Blend[buf].EquationRGB != modeRGB ||
- ctx->Color.Blend[buf].EquationA != modeA) {
- changed = GL_TRUE;
- break;
- }
- }
- if (!changed)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- for (buf = 0; buf < numBuffers; buf++) {
- ctx->Color.Blend[buf].EquationRGB = modeRGB;
- ctx->Color.Blend[buf].EquationA = modeA;
- }
- ctx->Color._BlendEquationPerBuffer = GL_FALSE;
-
- if (ctx->Driver.BlendEquationSeparate)
- ctx->Driver.BlendEquationSeparate(ctx, modeRGB, modeA);
-}
-
-
-/**
- * Set separate blend equations for one color buffer/target.
- */
-void
-_mesa_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendEquationSeparatei(%u, %s %s)\n", buf,
- _mesa_lookup_enum_by_nr(modeRGB),
- _mesa_lookup_enum_by_nr(modeA));
-
- if (buf >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBlendEquationSeparatei(buffer=%u)",
- buf);
- return;
- }
-
- if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeRGB)");
- return;
- }
-
- if (!legal_blend_equation(ctx, modeA, GL_TRUE)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeA)");
- return;
- }
-
- if (ctx->Color.Blend[buf].EquationRGB == modeRGB &&
- ctx->Color.Blend[buf].EquationA == modeA)
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.Blend[buf].EquationRGB = modeRGB;
- ctx->Color.Blend[buf].EquationA = modeA;
- ctx->Color._BlendEquationPerBuffer = GL_TRUE;
-
- if (ctx->Driver.BlendEquationSeparatei)
- ctx->Driver.BlendEquationSeparatei(ctx, buf, modeRGB, modeA);
-}
-
-
-
-#endif /* _HAVE_FULL_GL */
-
-
-/**
- * Set the blending color.
- *
- * \param red red color component.
- * \param green green color component.
- * \param blue blue color component.
- * \param alpha alpha color component.
- *
- * \sa glBlendColor().
- *
- * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a
- * change, flushes the vertices and notifies the driver via
- * dd_function_table::BlendColor callback.
- */
-void GLAPIENTRY
-_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-{
- GLfloat tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- tmp[0] = red;
- tmp[1] = green;
- tmp[2] = blue;
- tmp[3] = alpha;
-
- if (TEST_EQ_4V(tmp, ctx->Color.BlendColorUnclamped))
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4FV( ctx->Color.BlendColorUnclamped, tmp );
-
- ctx->Color.BlendColor[0] = CLAMP(tmp[0], 0.0F, 1.0F);
- ctx->Color.BlendColor[1] = CLAMP(tmp[1], 0.0F, 1.0F);
- ctx->Color.BlendColor[2] = CLAMP(tmp[2], 0.0F, 1.0F);
- ctx->Color.BlendColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);
-
- if (ctx->Driver.BlendColor)
- (*ctx->Driver.BlendColor)(ctx, ctx->Color.BlendColor);
-}
-
-
-/**
- * Specify the alpha test function.
- *
- * \param func alpha comparison function.
- * \param ref reference value.
- *
- * Verifies the parameters and updates gl_colorbuffer_attrib.
- * On a change, flushes the vertices and notifies the driver via
- * dd_function_table::AlphaFunc callback.
- */
-void GLAPIENTRY
-_mesa_AlphaFunc( GLenum func, GLclampf ref )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glAlphaFunc(%s, %f)\n",
- _mesa_lookup_enum_by_nr(func), ref);
-
- switch (func) {
- case GL_NEVER:
- case GL_LESS:
- case GL_EQUAL:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_NOTEQUAL:
- case GL_GEQUAL:
- case GL_ALWAYS:
- if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRefUnclamped == ref)
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.AlphaFunc = func;
- ctx->Color.AlphaRefUnclamped = ref;
- ctx->Color.AlphaRef = CLAMP(ref, 0.0F, 1.0F);
-
- if (ctx->Driver.AlphaFunc)
- ctx->Driver.AlphaFunc(ctx, func, ctx->Color.AlphaRef);
- return;
-
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
- return;
- }
-}
-
-
-/**
- * Specify a logic pixel operation for color index rendering.
- *
- * \param opcode operation.
- *
- * Verifies that \p opcode is a valid enum and updates
-gl_colorbuffer_attrib::LogicOp.
- * On a change, flushes the vertices and notifies the driver via the
- * dd_function_table::LogicOpcode callback.
- */
-void GLAPIENTRY
-_mesa_LogicOp( GLenum opcode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_lookup_enum_by_nr(opcode));
-
- switch (opcode) {
- case GL_CLEAR:
- case GL_SET:
- case GL_COPY:
- case GL_COPY_INVERTED:
- case GL_NOOP:
- case GL_INVERT:
- case GL_AND:
- case GL_NAND:
- case GL_OR:
- case GL_NOR:
- case GL_XOR:
- case GL_EQUIV:
- case GL_AND_REVERSE:
- case GL_AND_INVERTED:
- case GL_OR_REVERSE:
- case GL_OR_INVERTED:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
- return;
- }
-
- if (ctx->Color.LogicOp == opcode)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.LogicOp = opcode;
-
- if (ctx->Driver.LogicOpcode)
- ctx->Driver.LogicOpcode( ctx, opcode );
-}
-
-#if _HAVE_FULL_GL
-void GLAPIENTRY
-_mesa_IndexMask( GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Color.IndexMask == mask)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.IndexMask = mask;
-}
-#endif
-
-
-/**
- * Enable or disable writing of frame buffer color components.
- *
- * \param red whether to mask writing of the red color component.
- * \param green whether to mask writing of the green color component.
- * \param blue whether to mask writing of the blue color component.
- * \param alpha whether to mask writing of the alpha color component.
- *
- * \sa glColorMask().
- *
- * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a
- * change, flushes the vertices and notifies the driver via the
- * dd_function_table::ColorMask callback.
- */
-void GLAPIENTRY
-_mesa_ColorMask( GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLubyte tmp[4];
- GLuint i;
- GLboolean flushed;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n",
- red, green, blue, alpha);
-
- /* Shouldn't have any information about channel depth in core mesa
- * -- should probably store these as the native booleans:
- */
- tmp[RCOMP] = red ? 0xff : 0x0;
- tmp[GCOMP] = green ? 0xff : 0x0;
- tmp[BCOMP] = blue ? 0xff : 0x0;
- tmp[ACOMP] = alpha ? 0xff : 0x0;
-
- flushed = GL_FALSE;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) {
- if (!flushed) {
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- }
- flushed = GL_TRUE;
- COPY_4UBV(ctx->Color.ColorMask[i], tmp);
- }
- }
-
- if (ctx->Driver.ColorMask)
- ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
-}
-
-
-/**
- * For GL_EXT_draw_buffers2 and GL3
- */
-void GLAPIENTRY
-_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha )
-{
- GLubyte tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
- buf, red, green, blue, alpha);
-
- if (buf >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
- return;
- }
-
- /* Shouldn't have any information about channel depth in core mesa
- * -- should probably store these as the native booleans:
- */
- tmp[RCOMP] = red ? 0xff : 0x0;
- tmp[GCOMP] = green ? 0xff : 0x0;
- tmp[BCOMP] = blue ? 0xff : 0x0;
- tmp[ACOMP] = alpha ? 0xff : 0x0;
-
- if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf]))
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
-
- if (ctx->Driver.ColorMaskIndexed)
- ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha);
-}
-
-
-void GLAPIENTRY
-_mesa_ClampColorARB(GLenum target, GLenum clamp)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)");
- return;
- }
-
- switch (target) {
- case GL_CLAMP_VERTEX_COLOR_ARB:
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.ClampVertexColor = clamp;
- break;
- case GL_CLAMP_FRAGMENT_COLOR_ARB:
- FLUSH_VERTICES(ctx, _NEW_FRAG_CLAMP);
- ctx->Color.ClampFragmentColor = clamp;
- break;
- case GL_CLAMP_READ_COLOR_ARB:
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.ClampReadColor = clamp;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)");
- return;
- }
-}
-
-
-
-
-/**********************************************************************/
-/** \name Initialization */
-/*@{*/
-
-/**
- * Initialization of the context's Color attribute group.
- *
- * \param ctx GL context.
- *
- * Initializes the related fields in the context color attribute group,
- * __struct gl_contextRec::Color.
- */
-void _mesa_init_color( struct gl_context * ctx )
-{
- GLuint i;
-
- /* Color buffer group */
- ctx->Color.IndexMask = ~0u;
- memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
- ctx->Color.ClearIndex = 0;
- ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
- ASSIGN_4V( ctx->Color.ClearColorUnclamped, 0, 0, 0, 0 );
- ctx->Color.AlphaEnabled = GL_FALSE;
- ctx->Color.AlphaFunc = GL_ALWAYS;
- ctx->Color.AlphaRef = 0;
- ctx->Color.BlendEnabled = 0x0;
- for (i = 0; i < Elements(ctx->Color.Blend); i++) {
- ctx->Color.Blend[i].SrcRGB = GL_ONE;
- ctx->Color.Blend[i].DstRGB = GL_ZERO;
- ctx->Color.Blend[i].SrcA = GL_ONE;
- ctx->Color.Blend[i].DstA = GL_ZERO;
- ctx->Color.Blend[i].EquationRGB = GL_FUNC_ADD;
- ctx->Color.Blend[i].EquationA = GL_FUNC_ADD;
- }
- ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( ctx->Color.BlendColorUnclamped, 0.0, 0.0, 0.0, 0.0 );
- ctx->Color.IndexLogicOpEnabled = GL_FALSE;
- ctx->Color.ColorLogicOpEnabled = GL_FALSE;
- ctx->Color._LogicOpEnabled = GL_FALSE;
- ctx->Color.LogicOp = GL_COPY;
- ctx->Color.DitherFlag = GL_TRUE;
-
- if (ctx->Visual.doubleBufferMode) {
- ctx->Color.DrawBuffer[0] = GL_BACK;
- }
- else {
- ctx->Color.DrawBuffer[0] = GL_FRONT;
- }
-
- ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
- ctx->Color._ClampFragmentColor = GL_TRUE;
- ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
- ctx->Color._ClampReadColor = GL_TRUE;
-}
-
-/*@}*/
+/**
+ * \file blend.c
+ * Blending operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#include "glheader.h"
+#include "blend.h"
+#include "context.h"
+#include "enums.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+
+/**
+ * Check if given blend source factor is legal.
+ * \return GL_TRUE if legal, GL_FALSE otherwise.
+ */
+static GLboolean
+legal_src_factor(const struct gl_context *ctx, GLenum factor)
+{
+ switch (factor) {
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ return ctx->Extensions.NV_blend_square;
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if given blend destination factor is legal.
+ * \return GL_TRUE if legal, GL_FALSE otherwise.
+ */
+static GLboolean
+legal_dst_factor(const struct gl_context *ctx, GLenum factor)
+{
+ switch (factor) {
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ return ctx->Extensions.NV_blend_square;
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if src/dest RGB/A blend factors are legal. If not generate
+ * a GL error.
+ * \return GL_TRUE if factors are legal, GL_FALSE otherwise.
+ */
+static GLboolean
+validate_blend_factors(struct gl_context *ctx, const char *func,
+ GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ if (!legal_src_factor(ctx, sfactorRGB)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(sfactorRGB = %s)", func,
+ _mesa_lookup_enum_by_nr(sfactorRGB));
+ return GL_FALSE;
+ }
+
+ if (!legal_dst_factor(ctx, dfactorRGB)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(dfactorRGB = %s)", func,
+ _mesa_lookup_enum_by_nr(dfactorRGB));
+ return GL_FALSE;
+ }
+
+ if (sfactorA != sfactorRGB && !legal_src_factor(ctx, sfactorA)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(sfactorA = %s)", func,
+ _mesa_lookup_enum_by_nr(sfactorA));
+ return GL_FALSE;
+ }
+
+ if (dfactorA != dfactorRGB && !legal_dst_factor(ctx, dfactorA)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(dfactorA = %s)", func,
+ _mesa_lookup_enum_by_nr(dfactorA));
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Specify the blending operation.
+ *
+ * \param sfactor source factor operator.
+ * \param dfactor destination factor operator.
+ *
+ * \sa glBlendFunc, glBlendFuncSeparateEXT
+ */
+void GLAPIENTRY
+_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
+{
+ _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor);
+}
+
+
+/**
+ * Set the separate blend source/dest factors for all draw buffers.
+ *
+ * \param sfactorRGB RGB source factor operator.
+ * \param dfactorRGB RGB destination factor operator.
+ * \param sfactorA alpha source factor operator.
+ * \param dfactorA alpha destination factor operator.
+ */
+void GLAPIENTRY
+_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA )
+{
+ GLuint buf, numBuffers;
+ GLboolean changed;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
+ _mesa_lookup_enum_by_nr(sfactorRGB),
+ _mesa_lookup_enum_by_nr(dfactorRGB),
+ _mesa_lookup_enum_by_nr(sfactorA),
+ _mesa_lookup_enum_by_nr(dfactorA));
+
+ if (!validate_blend_factors(ctx, "glBlendFuncSeparate",
+ sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA)) {
+ return;
+ }
+
+ numBuffers = ctx->Extensions.ARB_draw_buffers_blend
+ ? ctx->Const.MaxDrawBuffers : 1;
+
+ changed = GL_FALSE;
+ for (buf = 0; buf < numBuffers; buf++) {
+ if (ctx->Color.Blend[buf].SrcRGB != sfactorRGB ||
+ ctx->Color.Blend[buf].DstRGB != dfactorRGB ||
+ ctx->Color.Blend[buf].SrcA != sfactorA ||
+ ctx->Color.Blend[buf].DstA != dfactorA) {
+ changed = GL_TRUE;
+ break;
+ }
+ }
+ if (!changed)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ for (buf = 0; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
+ ctx->Color.Blend[buf].DstRGB = dfactorRGB;
+ ctx->Color.Blend[buf].SrcA = sfactorA;
+ ctx->Color.Blend[buf].DstA = dfactorA;
+ }
+ ctx->Color._BlendFuncPerBuffer = GL_FALSE;
+
+ if (ctx->Driver.BlendFuncSeparate) {
+ ctx->Driver.BlendFuncSeparate(ctx, sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA);
+ }
+}
+
+
+#if _HAVE_FULL_GL
+
+
+/**
+ * Set blend source/dest factors for one color buffer/target.
+ */
+void GLAPIENTRY
+_mesa_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
+{
+ _mesa_BlendFuncSeparatei(buf, sfactor, dfactor, sfactor, dfactor);
+}
+
+
+/**
+ * Set separate blend source/dest factors for one color buffer/target.
+ */
+void GLAPIENTRY
+_mesa_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ARB_draw_buffers_blend) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendFunc[Separate]i()");
+ return;
+ }
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
+ buf);
+ return;
+ }
+
+ if (!validate_blend_factors(ctx, "glBlendFuncSeparatei",
+ sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA)) {
+ return;
+ }
+
+ if (ctx->Color.Blend[buf].SrcRGB == sfactorRGB &&
+ ctx->Color.Blend[buf].DstRGB == dfactorRGB &&
+ ctx->Color.Blend[buf].SrcA == sfactorA &&
+ ctx->Color.Blend[buf].DstA == dfactorA)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
+ ctx->Color.Blend[buf].DstRGB = dfactorRGB;
+ ctx->Color.Blend[buf].SrcA = sfactorA;
+ ctx->Color.Blend[buf].DstA = dfactorA;
+ ctx->Color._BlendFuncPerBuffer = GL_TRUE;
+
+ if (ctx->Driver.BlendFuncSeparatei) {
+ ctx->Driver.BlendFuncSeparatei(ctx, buf, sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA);
+ }
+}
+
+
+/**
+ * Check if given blend equation is legal.
+ * \return GL_TRUE if legal, GL_FALSE otherwise.
+ */
+static GLboolean
+legal_blend_equation(const struct gl_context *ctx,
+ GLenum mode, GLboolean is_separate)
+{
+ switch (mode) {
+ case GL_FUNC_ADD:
+ return GL_TRUE;
+ case GL_MIN:
+ case GL_MAX:
+ return ctx->Extensions.EXT_blend_minmax;
+ case GL_LOGIC_OP:
+ /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter.
+ */
+ return ctx->Extensions.EXT_blend_logic_op && !is_separate;
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ return ctx->Extensions.EXT_blend_subtract;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/* This is really an extension function! */
+void GLAPIENTRY
+_mesa_BlendEquation( GLenum mode )
+{
+ GLuint buf, numBuffers;
+ GLboolean changed;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquation(%s)\n",
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (!legal_blend_equation(ctx, mode, GL_FALSE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
+ return;
+ }
+
+ numBuffers = ctx->Extensions.ARB_draw_buffers_blend
+ ? ctx->Const.MaxDrawBuffers : 1;
+
+ changed = GL_FALSE;
+ for (buf = 0; buf < numBuffers; buf++) {
+ if (ctx->Color.Blend[buf].EquationRGB != mode ||
+ ctx->Color.Blend[buf].EquationA != mode) {
+ changed = GL_TRUE;
+ break;
+ }
+ }
+ if (!changed)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ for (buf = 0; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf].EquationRGB = mode;
+ ctx->Color.Blend[buf].EquationA = mode;
+ }
+ ctx->Color._BlendEquationPerBuffer = GL_FALSE;
+
+ if (ctx->Driver.BlendEquationSeparate)
+ (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
+}
+
+
+/**
+ * Set blend equation for one color buffer/target.
+ */
+void GLAPIENTRY
+_mesa_BlendEquationi(GLuint buf, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquationi(%u, %s)\n",
+ buf, _mesa_lookup_enum_by_nr(mode));
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
+ buf);
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, mode, GL_FALSE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationi");
+ return;
+ }
+
+ if (ctx->Color.Blend[buf].EquationRGB == mode &&
+ ctx->Color.Blend[buf].EquationA == mode)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.Blend[buf].EquationRGB = mode;
+ ctx->Color.Blend[buf].EquationA = mode;
+ ctx->Color._BlendEquationPerBuffer = GL_TRUE;
+
+ if (ctx->Driver.BlendEquationSeparatei)
+ ctx->Driver.BlendEquationSeparatei(ctx, buf, mode, mode);
+}
+
+
+void GLAPIENTRY
+_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA )
+{
+ GLuint buf, numBuffers;
+ GLboolean changed;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquationSeparateEXT(%s %s)\n",
+ _mesa_lookup_enum_by_nr(modeRGB),
+ _mesa_lookup_enum_by_nr(modeA));
+
+ if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlendEquationSeparateEXT not supported by driver");
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)");
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeA, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
+ return;
+ }
+
+ numBuffers = ctx->Extensions.ARB_draw_buffers_blend
+ ? ctx->Const.MaxDrawBuffers : 1;
+
+ changed = GL_FALSE;
+ for (buf = 0; buf < numBuffers; buf++) {
+ if (ctx->Color.Blend[buf].EquationRGB != modeRGB ||
+ ctx->Color.Blend[buf].EquationA != modeA) {
+ changed = GL_TRUE;
+ break;
+ }
+ }
+ if (!changed)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ for (buf = 0; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf].EquationRGB = modeRGB;
+ ctx->Color.Blend[buf].EquationA = modeA;
+ }
+ ctx->Color._BlendEquationPerBuffer = GL_FALSE;
+
+ if (ctx->Driver.BlendEquationSeparate)
+ ctx->Driver.BlendEquationSeparate(ctx, modeRGB, modeA);
+}
+
+
+/**
+ * Set separate blend equations for one color buffer/target.
+ */
+void
+_mesa_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquationSeparatei(%u, %s %s)\n", buf,
+ _mesa_lookup_enum_by_nr(modeRGB),
+ _mesa_lookup_enum_by_nr(modeA));
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBlendEquationSeparatei(buffer=%u)",
+ buf);
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeRGB)");
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeA, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeA)");
+ return;
+ }
+
+ if (ctx->Color.Blend[buf].EquationRGB == modeRGB &&
+ ctx->Color.Blend[buf].EquationA == modeA)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.Blend[buf].EquationRGB = modeRGB;
+ ctx->Color.Blend[buf].EquationA = modeA;
+ ctx->Color._BlendEquationPerBuffer = GL_TRUE;
+
+ if (ctx->Driver.BlendEquationSeparatei)
+ ctx->Driver.BlendEquationSeparatei(ctx, buf, modeRGB, modeA);
+}
+
+
+
+#endif /* _HAVE_FULL_GL */
+
+
+/**
+ * Set the blending color.
+ *
+ * \param red red color component.
+ * \param green green color component.
+ * \param blue blue color component.
+ * \param alpha alpha color component.
+ *
+ * \sa glBlendColor().
+ *
+ * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a
+ * change, flushes the vertices and notifies the driver via
+ * dd_function_table::BlendColor callback.
+ */
+void GLAPIENTRY
+_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+{
+ GLfloat tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ tmp[0] = red;
+ tmp[1] = green;
+ tmp[2] = blue;
+ tmp[3] = alpha;
+
+ if (TEST_EQ_4V(tmp, ctx->Color.BlendColorUnclamped))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4FV( ctx->Color.BlendColorUnclamped, tmp );
+
+ ctx->Color.BlendColor[0] = CLAMP(tmp[0], 0.0F, 1.0F);
+ ctx->Color.BlendColor[1] = CLAMP(tmp[1], 0.0F, 1.0F);
+ ctx->Color.BlendColor[2] = CLAMP(tmp[2], 0.0F, 1.0F);
+ ctx->Color.BlendColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);
+
+ if (ctx->Driver.BlendColor)
+ (*ctx->Driver.BlendColor)(ctx, ctx->Color.BlendColor);
+}
+
+
+/**
+ * Specify the alpha test function.
+ *
+ * \param func alpha comparison function.
+ * \param ref reference value.
+ *
+ * Verifies the parameters and updates gl_colorbuffer_attrib.
+ * On a change, flushes the vertices and notifies the driver via
+ * dd_function_table::AlphaFunc callback.
+ */
+void GLAPIENTRY
+_mesa_AlphaFunc( GLenum func, GLclampf ref )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glAlphaFunc(%s, %f)\n",
+ _mesa_lookup_enum_by_nr(func), ref);
+
+ switch (func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_EQUAL:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ case GL_GEQUAL:
+ case GL_ALWAYS:
+ if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRefUnclamped == ref)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.AlphaFunc = func;
+ ctx->Color.AlphaRefUnclamped = ref;
+ ctx->Color.AlphaRef = CLAMP(ref, 0.0F, 1.0F);
+
+ if (ctx->Driver.AlphaFunc)
+ ctx->Driver.AlphaFunc(ctx, func, ctx->Color.AlphaRef);
+ return;
+
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
+ return;
+ }
+}
+
+
+/**
+ * Specify a logic pixel operation for color index rendering.
+ *
+ * \param opcode operation.
+ *
+ * Verifies that \p opcode is a valid enum and updates
+gl_colorbuffer_attrib::LogicOp.
+ * On a change, flushes the vertices and notifies the driver via the
+ * dd_function_table::LogicOpcode callback.
+ */
+void GLAPIENTRY
+_mesa_LogicOp( GLenum opcode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_lookup_enum_by_nr(opcode));
+
+ switch (opcode) {
+ case GL_CLEAR:
+ case GL_SET:
+ case GL_COPY:
+ case GL_COPY_INVERTED:
+ case GL_NOOP:
+ case GL_INVERT:
+ case GL_AND:
+ case GL_NAND:
+ case GL_OR:
+ case GL_NOR:
+ case GL_XOR:
+ case GL_EQUIV:
+ case GL_AND_REVERSE:
+ case GL_AND_INVERTED:
+ case GL_OR_REVERSE:
+ case GL_OR_INVERTED:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
+ return;
+ }
+
+ if (ctx->Color.LogicOp == opcode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.LogicOp = opcode;
+
+ if (ctx->Driver.LogicOpcode)
+ ctx->Driver.LogicOpcode( ctx, opcode );
+}
+
+#if _HAVE_FULL_GL
+void GLAPIENTRY
+_mesa_IndexMask( GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Color.IndexMask == mask)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.IndexMask = mask;
+}
+#endif
+
+
+/**
+ * Enable or disable writing of frame buffer color components.
+ *
+ * \param red whether to mask writing of the red color component.
+ * \param green whether to mask writing of the green color component.
+ * \param blue whether to mask writing of the blue color component.
+ * \param alpha whether to mask writing of the alpha color component.
+ *
+ * \sa glColorMask().
+ *
+ * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a
+ * change, flushes the vertices and notifies the driver via the
+ * dd_function_table::ColorMask callback.
+ */
+void GLAPIENTRY
+_mesa_ColorMask( GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte tmp[4];
+ GLuint i;
+ GLboolean flushed;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n",
+ red, green, blue, alpha);
+
+ /* Shouldn't have any information about channel depth in core mesa
+ * -- should probably store these as the native booleans:
+ */
+ tmp[RCOMP] = red ? 0xff : 0x0;
+ tmp[GCOMP] = green ? 0xff : 0x0;
+ tmp[BCOMP] = blue ? 0xff : 0x0;
+ tmp[ACOMP] = alpha ? 0xff : 0x0;
+
+ flushed = GL_FALSE;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) {
+ if (!flushed) {
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ }
+ flushed = GL_TRUE;
+ COPY_4UBV(ctx->Color.ColorMask[i], tmp);
+ }
+ }
+
+ if (ctx->Driver.ColorMask)
+ ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
+}
+
+
+/**
+ * For GL_EXT_draw_buffers2 and GL3
+ */
+void GLAPIENTRY
+_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
+{
+ GLubyte tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
+ buf, red, green, blue, alpha);
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
+ return;
+ }
+
+ /* Shouldn't have any information about channel depth in core mesa
+ * -- should probably store these as the native booleans:
+ */
+ tmp[RCOMP] = red ? 0xff : 0x0;
+ tmp[GCOMP] = green ? 0xff : 0x0;
+ tmp[BCOMP] = blue ? 0xff : 0x0;
+ tmp[ACOMP] = alpha ? 0xff : 0x0;
+
+ if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf]))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
+
+ if (ctx->Driver.ColorMaskIndexed)
+ ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha);
+}
+
+
+void GLAPIENTRY
+_mesa_ClampColorARB(GLenum target, GLenum clamp)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)");
+ return;
+ }
+
+ switch (target) {
+ case GL_CLAMP_VERTEX_COLOR_ARB:
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.ClampVertexColor = clamp;
+ break;
+ case GL_CLAMP_FRAGMENT_COLOR_ARB:
+ FLUSH_VERTICES(ctx, _NEW_FRAG_CLAMP);
+ ctx->Color.ClampFragmentColor = clamp;
+ break;
+ case GL_CLAMP_READ_COLOR_ARB:
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.ClampReadColor = clamp;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)");
+ return;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/** \name Initialization */
+/*@{*/
+
+/**
+ * Initialization of the context's Color attribute group.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes the related fields in the context color attribute group,
+ * __struct gl_contextRec::Color.
+ */
+void _mesa_init_color( struct gl_context * ctx )
+{
+ GLuint i;
+
+ /* Color buffer group */
+ ctx->Color.IndexMask = ~0u;
+ memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
+ ctx->Color.ClearIndex = 0;
+ ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
+ ASSIGN_4V( ctx->Color.ClearColorUnclamped, 0, 0, 0, 0 );
+ ctx->Color.AlphaEnabled = GL_FALSE;
+ ctx->Color.AlphaFunc = GL_ALWAYS;
+ ctx->Color.AlphaRef = 0;
+ ctx->Color.BlendEnabled = 0x0;
+ for (i = 0; i < Elements(ctx->Color.Blend); i++) {
+ ctx->Color.Blend[i].SrcRGB = GL_ONE;
+ ctx->Color.Blend[i].DstRGB = GL_ZERO;
+ ctx->Color.Blend[i].SrcA = GL_ONE;
+ ctx->Color.Blend[i].DstA = GL_ZERO;
+ ctx->Color.Blend[i].EquationRGB = GL_FUNC_ADD;
+ ctx->Color.Blend[i].EquationA = GL_FUNC_ADD;
+ }
+ ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( ctx->Color.BlendColorUnclamped, 0.0, 0.0, 0.0, 0.0 );
+ ctx->Color.IndexLogicOpEnabled = GL_FALSE;
+ ctx->Color.ColorLogicOpEnabled = GL_FALSE;
+ ctx->Color._LogicOpEnabled = GL_FALSE;
+ ctx->Color.LogicOp = GL_COPY;
+ ctx->Color.DitherFlag = GL_TRUE;
+
+ if (ctx->Visual.doubleBufferMode) {
+ ctx->Color.DrawBuffer[0] = GL_BACK;
+ }
+ else {
+ ctx->Color.DrawBuffer[0] = GL_FRONT;
+ }
+
+ ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
+ ctx->Color._ClampFragmentColor = GL_TRUE;
+ ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
+ ctx->Color._ClampReadColor = GL_TRUE;
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c
index c49437cf5..1d64e63f9 100644
--- a/mesalib/src/mesa/main/bufferobj.c
+++ b/mesalib/src/mesa/main/bufferobj.c
@@ -202,7 +202,7 @@ buffer_object_subdata_range_good( struct gl_context * ctx, GLenum target,
*
* Default callback for the \c dd_function_table::NewBufferObject() hook.
*/
-static struct gl_buffer_object *
+struct gl_buffer_object *
_mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_buffer_object *obj;
@@ -220,7 +220,7 @@ _mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target )
*
* Default callback for the \c dd_function_table::DeleteBuffer() hook.
*/
-static void
+void
_mesa_delete_buffer_object(struct gl_context *ctx,
struct gl_buffer_object *bufObj)
{
@@ -342,7 +342,7 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
* \return GL_TRUE for success, GL_FALSE for failure
* \sa glBufferDataARB, dd_function_table::BufferData.
*/
-static GLboolean
+GLboolean
_mesa_buffer_data( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid * data, GLenum usage,
struct gl_buffer_object * bufObj )
@@ -386,7 +386,7 @@ _mesa_buffer_data( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
*
* \sa glBufferSubDataARB, dd_function_table::BufferSubData.
*/
-static void
+void
_mesa_buffer_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid * data,
struct gl_buffer_object * bufObj )
@@ -419,7 +419,7 @@ _mesa_buffer_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset,
*
* \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
*/
-static void
+void
_mesa_buffer_get_subdata( struct gl_context *ctx,
GLenum target, GLintptrARB offset,
GLsizeiptrARB size, GLvoid * data,
@@ -447,7 +447,7 @@ _mesa_buffer_get_subdata( struct gl_context *ctx,
*
* \sa glMapBufferARB, dd_function_table::MapBuffer
*/
-static void *
+void *
_mesa_buffer_map( struct gl_context *ctx, GLenum target, GLenum access,
struct gl_buffer_object *bufObj )
{
@@ -512,7 +512,7 @@ _mesa_buffer_flush_mapped_range( struct gl_context *ctx, GLenum target,
*
* \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
*/
-static GLboolean
+GLboolean
_mesa_buffer_unmap( struct gl_context *ctx, GLenum target,
struct gl_buffer_object *bufObj )
{
diff --git a/mesalib/src/mesa/main/bufferobj.h b/mesalib/src/mesa/main/bufferobj.h
index 91fa073b6..f673f431f 100644
--- a/mesalib/src/mesa/main/bufferobj.h
+++ b/mesalib/src/mesa/main/bufferobj.h
@@ -1,149 +1,149 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef BUFFEROBJ_H
-#define BUFFEROBJ_H
-
-
-#include "mfeatures.h"
-#include "mtypes.h"
-
-
-/*
- * Internal functions
- */
-
-
-/** Is the given buffer object currently mapped? */
-static INLINE GLboolean
-_mesa_bufferobj_mapped(const struct gl_buffer_object *obj)
-{
- return obj->Pointer != NULL;
-}
-
-/**
- * Is the given buffer object a user-created buffer object?
- * Mesa uses default buffer objects in several places. Default buffers
- * always have Name==0. User created buffers have Name!=0.
- */
-static INLINE GLboolean
-_mesa_is_bufferobj(const struct gl_buffer_object *obj)
-{
- return obj->Name != 0;
-}
-
-
-extern void
-_mesa_init_buffer_objects( struct gl_context *ctx );
-
-extern void
-_mesa_free_buffer_objects( struct gl_context *ctx );
-
-extern void
-_mesa_update_default_objects_buffer_objects(struct gl_context *ctx);
-
-
-extern struct gl_buffer_object *
-_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer);
-
-extern void
-_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
- GLuint name, GLenum target );
-
-extern void
-_mesa_reference_buffer_object(struct gl_context *ctx,
- struct gl_buffer_object **ptr,
- struct gl_buffer_object *bufObj);
-
-extern void
-_mesa_init_buffer_object_functions(struct dd_function_table *driver);
-
-
-/*
- * API functions
- */
-
-extern void GLAPIENTRY
-_mesa_BindBufferARB(GLenum target, GLuint buffer);
-
-extern void GLAPIENTRY
-_mesa_DeleteBuffersARB(GLsizei n, const GLuint * buffer);
-
-extern void GLAPIENTRY
-_mesa_GenBuffersARB(GLsizei n, GLuint * buffer);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsBufferARB(GLuint buffer);
-
-extern void GLAPIENTRY
-_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
-
-extern void GLAPIENTRY
-_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
-
-extern void GLAPIENTRY
-_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
-
-extern void * GLAPIENTRY
-_mesa_MapBufferARB(GLenum target, GLenum access);
-
-extern GLboolean GLAPIENTRY
-_mesa_UnmapBufferARB(GLenum target);
-
-extern void GLAPIENTRY
-_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
-
-extern void GLAPIENTRY
-_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params);
-
-extern void GLAPIENTRY
-_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
- GLintptr readOffset, GLintptr writeOffset,
- GLsizeiptr size);
-
-extern void * GLAPIENTRY
-_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
- GLbitfield access);
-
-extern void GLAPIENTRY
-_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
-
-#if FEATURE_APPLE_object_purgeable
-extern GLenum GLAPIENTRY
-_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
-
-extern GLenum GLAPIENTRY
-_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
-
-extern void GLAPIENTRY
-_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint* params);
-#endif
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#ifndef BUFFEROBJ_H
+#define BUFFEROBJ_H
+
+
+#include "mfeatures.h"
+#include "mtypes.h"
+
+
+/*
+ * Internal functions
+ */
+
+
+/** Is the given buffer object currently mapped? */
+static INLINE GLboolean
+_mesa_bufferobj_mapped(const struct gl_buffer_object *obj)
+{
+ return obj->Pointer != NULL;
+}
+
+/**
+ * Is the given buffer object a user-created buffer object?
+ * Mesa uses default buffer objects in several places. Default buffers
+ * always have Name==0. User created buffers have Name!=0.
+ */
+static INLINE GLboolean
+_mesa_is_bufferobj(const struct gl_buffer_object *obj)
+{
+ return obj->Name != 0;
+}
+
+
+extern void
+_mesa_init_buffer_objects( struct gl_context *ctx );
+
+extern void
+_mesa_free_buffer_objects( struct gl_context *ctx );
+
+extern void
+_mesa_update_default_objects_buffer_objects(struct gl_context *ctx);
+
+
+extern struct gl_buffer_object *
+_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer);
+
+extern void
+_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
+ GLuint name, GLenum target );
+
+extern void
+_mesa_reference_buffer_object(struct gl_context *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *bufObj);
+
+extern void
+_mesa_init_buffer_object_functions(struct dd_function_table *driver);
+
+
+/*
+ * API functions
+ */
+
+extern void GLAPIENTRY
+_mesa_BindBufferARB(GLenum target, GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_DeleteBuffersARB(GLsizei n, const GLuint * buffer);
+
+extern void GLAPIENTRY
+_mesa_GenBuffersARB(GLsizei n, GLuint * buffer);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsBufferARB(GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
+
+extern void GLAPIENTRY
+_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
+
+extern void GLAPIENTRY
+_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
+
+extern void * GLAPIENTRY
+_mesa_MapBufferARB(GLenum target, GLenum access);
+
+extern GLboolean GLAPIENTRY
+_mesa_UnmapBufferARB(GLenum target);
+
+extern void GLAPIENTRY
+_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+
+extern void GLAPIENTRY
+_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params);
+
+extern void GLAPIENTRY
+_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size);
+
+extern void * GLAPIENTRY
+_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
+ GLbitfield access);
+
+extern void GLAPIENTRY
+_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+
+#if FEATURE_APPLE_object_purgeable
+extern GLenum GLAPIENTRY
+_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
+
+extern GLenum GLAPIENTRY
+_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
+
+extern void GLAPIENTRY
+_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint* params);
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/main/clear.c b/mesalib/src/mesa/main/clear.c
index fa95e4522..449a8d6ec 100644
--- a/mesalib/src/mesa/main/clear.c
+++ b/mesalib/src/mesa/main/clear.c
@@ -1,575 +1,575 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file clear.c
- * glClearColor, glClearIndex, glClear() functions.
- */
-
-
-
-#include "glheader.h"
-#include "clear.h"
-#include "context.h"
-#include "colormac.h"
-#include "enums.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "state.h"
-
-
-
-#if _HAVE_FULL_GL
-void GLAPIENTRY
-_mesa_ClearIndex( GLfloat c )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Color.ClearIndex == (GLuint) c)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.ClearIndex = (GLuint) c;
-}
-#endif
-
-
-/**
- * Specify the clear values for the color buffers.
- *
- * \param red red color component.
- * \param green green color component.
- * \param blue blue color component.
- * \param alpha alpha component.
- *
- * \sa glClearColor().
- *
- * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
- * change, flushes the vertices and notifies the driver via the
- * dd_function_table::ClearColor callback.
- */
-void GLAPIENTRY
-_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-{
- GLfloat tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- tmp[0] = red;
- tmp[1] = green;
- tmp[2] = blue;
- tmp[3] = alpha;
-
- if (TEST_EQ_4V(tmp, ctx->Color.ClearColorUnclamped))
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4V(ctx->Color.ClearColorUnclamped, tmp);
-
- ctx->Color.ClearColor[0] = CLAMP(tmp[0], 0.0F, 1.0F);
- ctx->Color.ClearColor[1] = CLAMP(tmp[1], 0.0F, 1.0F);
- ctx->Color.ClearColor[2] = CLAMP(tmp[2], 0.0F, 1.0F);
- ctx->Color.ClearColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);
-
- if (ctx->Driver.ClearColor) {
- /* it's OK to call glClearColor in CI mode but it should be a NOP */
- /* we pass the clamped color, since all drivers that need this don't
- * support GL_ARB_color_buffer_float
- */
- (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
- }
-}
-
-
-/**
- * GL_EXT_texture_integer
- */
-void GLAPIENTRY
-_mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
-{
- GLfloat tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- tmp[0] = (GLfloat) r;
- tmp[1] = (GLfloat) g;
- tmp[2] = (GLfloat) b;
- tmp[3] = (GLfloat) a;
-
- if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
-
- /* XXX we should eventually have a float/int/uint union for
- * the ctx->Color.ClearColor state.
- */
- COPY_4V(ctx->Color.ClearColor, tmp);
-
- if (ctx->Driver.ClearColor) {
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
- }
-}
-
-
-/**
- * GL_EXT_texture_integer
- */
-void GLAPIENTRY
-_mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
-{
- GLfloat tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- tmp[0] = (GLfloat) r;
- tmp[1] = (GLfloat) g;
- tmp[2] = (GLfloat) b;
- tmp[3] = (GLfloat) a;
-
- if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
-
- /* XXX we should eventually have a float/int/uint union for
- * the ctx->Color.ClearColor state.
- */
- COPY_4V(ctx->Color.ClearColor, tmp);
-
- if (ctx->Driver.ClearColor) {
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
- }
-}
-
-
-/**
- * Clear buffers.
- *
- * \param mask bit-mask indicating the buffers to be cleared.
- *
- * Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState
- * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
- * etc. If the rasterization mode is set to GL_RENDER then requests the driver
- * to clear the buffers, via the dd_function_table::Clear callback.
- */
-void GLAPIENTRY
-_mesa_Clear( GLbitfield mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glClear 0x%x\n", mask);
-
- if (mask & ~(GL_COLOR_BUFFER_BIT |
- GL_DEPTH_BUFFER_BIT |
- GL_STENCIL_BUFFER_BIT |
- GL_ACCUM_BUFFER_BIT)) {
- /* invalid bit set */
- _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
- return;
- }
-
- if (ctx->NewState) {
- _mesa_update_state( ctx ); /* update _Xmin, etc */
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glClear(incomplete framebuffer)");
- return;
- }
-
- if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 ||
- ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax ||
- ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax)
- return;
-
- if (ctx->RenderMode == GL_RENDER) {
- GLbitfield bufferMask;
-
- /* don't clear depth buffer if depth writing disabled */
- if (!ctx->Depth.Mask)
- mask &= ~GL_DEPTH_BUFFER_BIT;
-
- /* Build the bitmask to send to device driver's Clear function.
- * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
- * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
- * BUFFER_BIT_COLORn flags.
- */
- bufferMask = 0;
- if (mask & GL_COLOR_BUFFER_BIT) {
- GLuint i;
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
- bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]);
- }
- }
-
- if ((mask & GL_DEPTH_BUFFER_BIT)
- && ctx->DrawBuffer->Visual.haveDepthBuffer) {
- bufferMask |= BUFFER_BIT_DEPTH;
- }
-
- if ((mask & GL_STENCIL_BUFFER_BIT)
- && ctx->DrawBuffer->Visual.haveStencilBuffer) {
- bufferMask |= BUFFER_BIT_STENCIL;
- }
-
- if ((mask & GL_ACCUM_BUFFER_BIT)
- && ctx->DrawBuffer->Visual.haveAccumBuffer) {
- bufferMask |= BUFFER_BIT_ACCUM;
- }
-
- ASSERT(ctx->Driver.Clear);
- ctx->Driver.Clear(ctx, bufferMask);
- }
-}
-
-
-/** Returned by make_color_buffer_mask() for errors */
-#define INVALID_MASK ~0x0
-
-
-/**
- * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of
- * BUFFER_BIT_x values.
- * Return INVALID_MASK if the drawbuffer value is invalid.
- */
-static GLbitfield
-make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer)
-{
- const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
- GLbitfield mask = 0x0;
-
- switch (drawbuffer) {
- case GL_FRONT:
- if (att[BUFFER_FRONT_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_LEFT;
- if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_RIGHT;
- break;
- case GL_BACK:
- if (att[BUFFER_BACK_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_LEFT;
- if (att[BUFFER_BACK_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_RIGHT;
- break;
- case GL_LEFT:
- if (att[BUFFER_FRONT_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_LEFT;
- if (att[BUFFER_BACK_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_LEFT;
- break;
- case GL_RIGHT:
- if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_RIGHT;
- if (att[BUFFER_BACK_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_RIGHT;
- break;
- case GL_FRONT_AND_BACK:
- if (att[BUFFER_FRONT_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_LEFT;
- if (att[BUFFER_BACK_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_LEFT;
- if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_RIGHT;
- if (att[BUFFER_BACK_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_RIGHT;
- break;
- default:
- if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) {
- mask = INVALID_MASK;
- }
- else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) {
- mask |= (BUFFER_BIT_COLOR0 << drawbuffer);
- }
- }
-
- return mask;
-}
-
-
-
-/**
- * New in GL 3.0
- * Clear signed integer color buffer or stencil buffer (not depth).
- */
-void GLAPIENTRY
-_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
- }
-
- switch (buffer) {
- case GL_STENCIL:
- if (drawbuffer != 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
- drawbuffer);
- return;
- }
- else {
- /* Save current stencil clear value, set to 'value', do the
- * stencil clear and restore the clear value.
- * XXX in the future we may have a new ctx->Driver.ClearBuffer()
- * hook instead.
- */
- const GLuint clearSave = ctx->Stencil.Clear;
- ctx->Stencil.Clear = *value;
- if (ctx->Driver.ClearStencil)
- ctx->Driver.ClearStencil(ctx, *value);
- ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL);
- ctx->Stencil.Clear = clearSave;
- if (ctx->Driver.ClearStencil)
- ctx->Driver.ClearStencil(ctx, clearSave);
- }
- break;
- case GL_COLOR:
- {
- const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
- if (mask == INVALID_MASK) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
- drawbuffer);
- return;
- }
- else if (mask) {
- /* XXX note: we're putting the integer clear values into the
- * floating point state var. This will not always work. We'll
- * need a new ctx->Driver.ClearBuffer() hook....
- */
- GLclampf clearSave[4];
- /* save color */
- COPY_4V(clearSave, ctx->Color.ClearColor);
- /* set color */
- COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
- /* clear buffer(s) */
- ctx->Driver.Clear(ctx, mask);
- /* restore color */
- COPY_4V(ctx->Color.ClearColor, clearSave);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, clearSave);
- }
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
- _mesa_lookup_enum_by_nr(buffer));
- return;
- }
-}
-
-
-/**
- * New in GL 3.0
- * Clear unsigned integer color buffer (not depth, not stencil).
- */
-void GLAPIENTRY
-_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
- }
-
- switch (buffer) {
- case GL_COLOR:
- {
- const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
- if (mask == INVALID_MASK) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
- drawbuffer);
- return;
- }
- else if (mask) {
- /* XXX note: we're putting the uint clear values into the
- * floating point state var. This will not always work. We'll
- * need a new ctx->Driver.ClearBuffer() hook....
- */
- GLclampf clearSave[4];
- /* save color */
- COPY_4V(clearSave, ctx->Color.ClearColor);
- /* set color */
- COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
- /* clear buffer(s) */
- ctx->Driver.Clear(ctx, mask);
- /* restore color */
- COPY_4V(ctx->Color.ClearColor, clearSave);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, clearSave);
- }
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
- _mesa_lookup_enum_by_nr(buffer));
- return;
- }
-}
-
-
-/**
- * New in GL 3.0
- * Clear fixed-pt or float color buffer or depth buffer (not stencil).
- */
-void GLAPIENTRY
-_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
- }
-
- switch (buffer) {
- case GL_DEPTH:
- if (drawbuffer != 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
- drawbuffer);
- return;
- }
- else {
- /* Save current depth clear value, set to 'value', do the
- * depth clear and restore the clear value.
- * XXX in the future we may have a new ctx->Driver.ClearBuffer()
- * hook instead.
- */
- const GLclampd clearSave = ctx->Depth.Clear;
- ctx->Depth.Clear = *value;
- if (ctx->Driver.ClearDepth)
- ctx->Driver.ClearDepth(ctx, *value);
- ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH);
- ctx->Depth.Clear = clearSave;
- if (ctx->Driver.ClearDepth)
- ctx->Driver.ClearDepth(ctx, clearSave);
- }
- /* clear depth buffer to value */
- break;
- case GL_COLOR:
- {
- const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
- if (mask == INVALID_MASK) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
- drawbuffer);
- return;
- }
- else if (mask) {
- GLclampf clearSave[4];
- /* save color */
- COPY_4V(clearSave, ctx->Color.ClearColor);
- /* set color */
- COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
- /* clear buffer(s) */
- ctx->Driver.Clear(ctx, mask);
- /* restore color */
- COPY_4V(ctx->Color.ClearColor, clearSave);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, clearSave);
- }
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
- _mesa_lookup_enum_by_nr(buffer));
- return;
- }
-}
-
-
-/**
- * New in GL 3.0
- * Clear depth/stencil buffer only.
- */
-void GLAPIENTRY
-_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
- GLfloat depth, GLint stencil)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (buffer != GL_DEPTH_STENCIL) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
- _mesa_lookup_enum_by_nr(buffer));
- return;
- }
-
- if (drawbuffer != 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
- drawbuffer);
- return;
- }
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
- }
-
- {
- /* save current clear values */
- const GLclampd clearDepthSave = ctx->Depth.Clear;
- const GLuint clearStencilSave = ctx->Stencil.Clear;
-
- /* set new clear values */
- ctx->Depth.Clear = depth;
- ctx->Stencil.Clear = stencil;
- if (ctx->Driver.ClearDepth)
- ctx->Driver.ClearDepth(ctx, depth);
- if (ctx->Driver.ClearStencil)
- ctx->Driver.ClearStencil(ctx, stencil);
-
- /* clear buffers */
- ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
-
- /* restore */
- ctx->Depth.Clear = clearDepthSave;
- ctx->Stencil.Clear = clearStencilSave;
- if (ctx->Driver.ClearDepth)
- ctx->Driver.ClearDepth(ctx, clearDepthSave);
- if (ctx->Driver.ClearStencil)
- ctx->Driver.ClearStencil(ctx, clearStencilSave);
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file clear.c
+ * glClearColor, glClearIndex, glClear() functions.
+ */
+
+
+
+#include "glheader.h"
+#include "clear.h"
+#include "context.h"
+#include "colormac.h"
+#include "enums.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "state.h"
+
+
+
+#if _HAVE_FULL_GL
+void GLAPIENTRY
+_mesa_ClearIndex( GLfloat c )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Color.ClearIndex == (GLuint) c)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.ClearIndex = (GLuint) c;
+}
+#endif
+
+
+/**
+ * Specify the clear values for the color buffers.
+ *
+ * \param red red color component.
+ * \param green green color component.
+ * \param blue blue color component.
+ * \param alpha alpha component.
+ *
+ * \sa glClearColor().
+ *
+ * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
+ * change, flushes the vertices and notifies the driver via the
+ * dd_function_table::ClearColor callback.
+ */
+void GLAPIENTRY
+_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+{
+ GLfloat tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ tmp[0] = red;
+ tmp[1] = green;
+ tmp[2] = blue;
+ tmp[3] = alpha;
+
+ if (TEST_EQ_4V(tmp, ctx->Color.ClearColorUnclamped))
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4V(ctx->Color.ClearColorUnclamped, tmp);
+
+ ctx->Color.ClearColor[0] = CLAMP(tmp[0], 0.0F, 1.0F);
+ ctx->Color.ClearColor[1] = CLAMP(tmp[1], 0.0F, 1.0F);
+ ctx->Color.ClearColor[2] = CLAMP(tmp[2], 0.0F, 1.0F);
+ ctx->Color.ClearColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);
+
+ if (ctx->Driver.ClearColor) {
+ /* it's OK to call glClearColor in CI mode but it should be a NOP */
+ /* we pass the clamped color, since all drivers that need this don't
+ * support GL_ARB_color_buffer_float
+ */
+ (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
+ }
+}
+
+
+/**
+ * GL_EXT_texture_integer
+ */
+void GLAPIENTRY
+_mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
+{
+ GLfloat tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ tmp[0] = (GLfloat) r;
+ tmp[1] = (GLfloat) g;
+ tmp[2] = (GLfloat) b;
+ tmp[3] = (GLfloat) a;
+
+ if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ /* XXX we should eventually have a float/int/uint union for
+ * the ctx->Color.ClearColor state.
+ */
+ COPY_4V(ctx->Color.ClearColor, tmp);
+
+ if (ctx->Driver.ClearColor) {
+ ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
+ }
+}
+
+
+/**
+ * GL_EXT_texture_integer
+ */
+void GLAPIENTRY
+_mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
+{
+ GLfloat tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ tmp[0] = (GLfloat) r;
+ tmp[1] = (GLfloat) g;
+ tmp[2] = (GLfloat) b;
+ tmp[3] = (GLfloat) a;
+
+ if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ /* XXX we should eventually have a float/int/uint union for
+ * the ctx->Color.ClearColor state.
+ */
+ COPY_4V(ctx->Color.ClearColor, tmp);
+
+ if (ctx->Driver.ClearColor) {
+ ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
+ }
+}
+
+
+/**
+ * Clear buffers.
+ *
+ * \param mask bit-mask indicating the buffers to be cleared.
+ *
+ * Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState
+ * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
+ * etc. If the rasterization mode is set to GL_RENDER then requests the driver
+ * to clear the buffers, via the dd_function_table::Clear callback.
+ */
+void GLAPIENTRY
+_mesa_Clear( GLbitfield mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glClear 0x%x\n", mask);
+
+ if (mask & ~(GL_COLOR_BUFFER_BIT |
+ GL_DEPTH_BUFFER_BIT |
+ GL_STENCIL_BUFFER_BIT |
+ GL_ACCUM_BUFFER_BIT)) {
+ /* invalid bit set */
+ _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
+ return;
+ }
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx ); /* update _Xmin, etc */
+ }
+
+ if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glClear(incomplete framebuffer)");
+ return;
+ }
+
+ if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 ||
+ ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax ||
+ ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax)
+ return;
+
+ if (ctx->RenderMode == GL_RENDER) {
+ GLbitfield bufferMask;
+
+ /* don't clear depth buffer if depth writing disabled */
+ if (!ctx->Depth.Mask)
+ mask &= ~GL_DEPTH_BUFFER_BIT;
+
+ /* Build the bitmask to send to device driver's Clear function.
+ * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
+ * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
+ * BUFFER_BIT_COLORn flags.
+ */
+ bufferMask = 0;
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ GLuint i;
+ for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
+ bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]);
+ }
+ }
+
+ if ((mask & GL_DEPTH_BUFFER_BIT)
+ && ctx->DrawBuffer->Visual.haveDepthBuffer) {
+ bufferMask |= BUFFER_BIT_DEPTH;
+ }
+
+ if ((mask & GL_STENCIL_BUFFER_BIT)
+ && ctx->DrawBuffer->Visual.haveStencilBuffer) {
+ bufferMask |= BUFFER_BIT_STENCIL;
+ }
+
+ if ((mask & GL_ACCUM_BUFFER_BIT)
+ && ctx->DrawBuffer->Visual.haveAccumBuffer) {
+ bufferMask |= BUFFER_BIT_ACCUM;
+ }
+
+ ASSERT(ctx->Driver.Clear);
+ ctx->Driver.Clear(ctx, bufferMask);
+ }
+}
+
+
+/** Returned by make_color_buffer_mask() for errors */
+#define INVALID_MASK ~0x0
+
+
+/**
+ * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of
+ * BUFFER_BIT_x values.
+ * Return INVALID_MASK if the drawbuffer value is invalid.
+ */
+static GLbitfield
+make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer)
+{
+ const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
+ GLbitfield mask = 0x0;
+
+ switch (drawbuffer) {
+ case GL_FRONT:
+ if (att[BUFFER_FRONT_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_LEFT;
+ if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_RIGHT;
+ break;
+ case GL_BACK:
+ if (att[BUFFER_BACK_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_LEFT;
+ if (att[BUFFER_BACK_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_RIGHT;
+ break;
+ case GL_LEFT:
+ if (att[BUFFER_FRONT_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_LEFT;
+ if (att[BUFFER_BACK_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_LEFT;
+ break;
+ case GL_RIGHT:
+ if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_RIGHT;
+ if (att[BUFFER_BACK_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_RIGHT;
+ break;
+ case GL_FRONT_AND_BACK:
+ if (att[BUFFER_FRONT_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_LEFT;
+ if (att[BUFFER_BACK_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_LEFT;
+ if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_RIGHT;
+ if (att[BUFFER_BACK_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_RIGHT;
+ break;
+ default:
+ if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) {
+ mask = INVALID_MASK;
+ }
+ else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) {
+ mask |= (BUFFER_BIT_COLOR0 << drawbuffer);
+ }
+ }
+
+ return mask;
+}
+
+
+
+/**
+ * New in GL 3.0
+ * Clear signed integer color buffer or stencil buffer (not depth).
+ */
+void GLAPIENTRY
+_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
+ }
+
+ switch (buffer) {
+ case GL_STENCIL:
+ if (drawbuffer != 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+ else {
+ /* Save current stencil clear value, set to 'value', do the
+ * stencil clear and restore the clear value.
+ * XXX in the future we may have a new ctx->Driver.ClearBuffer()
+ * hook instead.
+ */
+ const GLuint clearSave = ctx->Stencil.Clear;
+ ctx->Stencil.Clear = *value;
+ if (ctx->Driver.ClearStencil)
+ ctx->Driver.ClearStencil(ctx, *value);
+ ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL);
+ ctx->Stencil.Clear = clearSave;
+ if (ctx->Driver.ClearStencil)
+ ctx->Driver.ClearStencil(ctx, clearSave);
+ }
+ break;
+ case GL_COLOR:
+ {
+ const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
+ if (mask == INVALID_MASK) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+ else if (mask) {
+ /* XXX note: we're putting the integer clear values into the
+ * floating point state var. This will not always work. We'll
+ * need a new ctx->Driver.ClearBuffer() hook....
+ */
+ GLclampf clearSave[4];
+ /* save color */
+ COPY_4V(clearSave, ctx->Color.ClearColor);
+ /* set color */
+ COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
+ /* clear buffer(s) */
+ ctx->Driver.Clear(ctx, mask);
+ /* restore color */
+ COPY_4V(ctx->Color.ClearColor, clearSave);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, clearSave);
+ }
+ }
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
+ _mesa_lookup_enum_by_nr(buffer));
+ return;
+ }
+}
+
+
+/**
+ * New in GL 3.0
+ * Clear unsigned integer color buffer (not depth, not stencil).
+ */
+void GLAPIENTRY
+_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
+ }
+
+ switch (buffer) {
+ case GL_COLOR:
+ {
+ const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
+ if (mask == INVALID_MASK) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+ else if (mask) {
+ /* XXX note: we're putting the uint clear values into the
+ * floating point state var. This will not always work. We'll
+ * need a new ctx->Driver.ClearBuffer() hook....
+ */
+ GLclampf clearSave[4];
+ /* save color */
+ COPY_4V(clearSave, ctx->Color.ClearColor);
+ /* set color */
+ COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
+ /* clear buffer(s) */
+ ctx->Driver.Clear(ctx, mask);
+ /* restore color */
+ COPY_4V(ctx->Color.ClearColor, clearSave);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, clearSave);
+ }
+ }
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
+ _mesa_lookup_enum_by_nr(buffer));
+ return;
+ }
+}
+
+
+/**
+ * New in GL 3.0
+ * Clear fixed-pt or float color buffer or depth buffer (not stencil).
+ */
+void GLAPIENTRY
+_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
+ }
+
+ switch (buffer) {
+ case GL_DEPTH:
+ if (drawbuffer != 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+ else {
+ /* Save current depth clear value, set to 'value', do the
+ * depth clear and restore the clear value.
+ * XXX in the future we may have a new ctx->Driver.ClearBuffer()
+ * hook instead.
+ */
+ const GLclampd clearSave = ctx->Depth.Clear;
+ ctx->Depth.Clear = *value;
+ if (ctx->Driver.ClearDepth)
+ ctx->Driver.ClearDepth(ctx, *value);
+ ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH);
+ ctx->Depth.Clear = clearSave;
+ if (ctx->Driver.ClearDepth)
+ ctx->Driver.ClearDepth(ctx, clearSave);
+ }
+ /* clear depth buffer to value */
+ break;
+ case GL_COLOR:
+ {
+ const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
+ if (mask == INVALID_MASK) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+ else if (mask) {
+ GLclampf clearSave[4];
+ /* save color */
+ COPY_4V(clearSave, ctx->Color.ClearColor);
+ /* set color */
+ COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
+ /* clear buffer(s) */
+ ctx->Driver.Clear(ctx, mask);
+ /* restore color */
+ COPY_4V(ctx->Color.ClearColor, clearSave);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, clearSave);
+ }
+ }
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
+ _mesa_lookup_enum_by_nr(buffer));
+ return;
+ }
+}
+
+
+/**
+ * New in GL 3.0
+ * Clear depth/stencil buffer only.
+ */
+void GLAPIENTRY
+_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (buffer != GL_DEPTH_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
+ _mesa_lookup_enum_by_nr(buffer));
+ return;
+ }
+
+ if (drawbuffer != 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
+ }
+
+ {
+ /* save current clear values */
+ const GLclampd clearDepthSave = ctx->Depth.Clear;
+ const GLuint clearStencilSave = ctx->Stencil.Clear;
+
+ /* set new clear values */
+ ctx->Depth.Clear = depth;
+ ctx->Stencil.Clear = stencil;
+ if (ctx->Driver.ClearDepth)
+ ctx->Driver.ClearDepth(ctx, depth);
+ if (ctx->Driver.ClearStencil)
+ ctx->Driver.ClearStencil(ctx, stencil);
+
+ /* clear buffers */
+ ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
+
+ /* restore */
+ ctx->Depth.Clear = clearDepthSave;
+ ctx->Stencil.Clear = clearStencilSave;
+ if (ctx->Driver.ClearDepth)
+ ctx->Driver.ClearDepth(ctx, clearDepthSave);
+ if (ctx->Driver.ClearStencil)
+ ctx->Driver.ClearStencil(ctx, clearStencilSave);
+ }
+}
diff --git a/mesalib/src/mesa/main/colortab.c b/mesalib/src/mesa/main/colortab.c
index 35b3096f6..3c9fc8887 100644
--- a/mesalib/src/mesa/main/colortab.c
+++ b/mesalib/src/mesa/main/colortab.c
@@ -1,826 +1,826 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colortab.h"
-#include "context.h"
-#include "image.h"
-#include "macros.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "pack.h"
-#include "pbo.h"
-#include "state.h"
-#include "teximage.h"
-#include "texstate.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_colortable
-
-
-/**
- * Given an internalFormat token passed to glColorTable,
- * return the corresponding base format.
- * Return -1 if invalid token.
- */
-static GLint
-base_colortab_format( GLenum format )
-{
- switch (format) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return GL_ALPHA;
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return GL_LUMINANCE_ALPHA;
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return GL_INTENSITY;
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return GL_RGB;
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return GL_RGBA;
- default:
- return -1; /* error */
- }
-}
-
-
-
-/**
- * Examine table's format and set the component sizes accordingly.
- */
-static void
-set_component_sizes( struct gl_color_table *table )
-{
- /* assuming the ubyte table */
- const GLubyte sz = 8;
-
- switch (table->_BaseFormat) {
- case GL_ALPHA:
- table->RedSize = 0;
- table->GreenSize = 0;
- table->BlueSize = 0;
- table->AlphaSize = sz;
- table->IntensitySize = 0;
- table->LuminanceSize = 0;
- break;
- case GL_LUMINANCE:
- table->RedSize = 0;
- table->GreenSize = 0;
- table->BlueSize = 0;
- table->AlphaSize = 0;
- table->IntensitySize = 0;
- table->LuminanceSize = sz;
- break;
- case GL_LUMINANCE_ALPHA:
- table->RedSize = 0;
- table->GreenSize = 0;
- table->BlueSize = 0;
- table->AlphaSize = sz;
- table->IntensitySize = 0;
- table->LuminanceSize = sz;
- break;
- case GL_INTENSITY:
- table->RedSize = 0;
- table->GreenSize = 0;
- table->BlueSize = 0;
- table->AlphaSize = 0;
- table->IntensitySize = sz;
- table->LuminanceSize = 0;
- break;
- case GL_RGB:
- table->RedSize = sz;
- table->GreenSize = sz;
- table->BlueSize = sz;
- table->AlphaSize = 0;
- table->IntensitySize = 0;
- table->LuminanceSize = 0;
- break;
- case GL_RGBA:
- table->RedSize = sz;
- table->GreenSize = sz;
- table->BlueSize = sz;
- table->AlphaSize = sz;
- table->IntensitySize = 0;
- table->LuminanceSize = 0;
- break;
- default:
- _mesa_problem(NULL, "unexpected format in set_component_sizes");
- }
-}
-
-
-
-/**
- * Update/replace all or part of a color table. Helper function
- * used by _mesa_ColorTable() and _mesa_ColorSubTable().
- * The table->Table buffer should already be allocated.
- * \param start first entry to update
- * \param count number of entries to update
- * \param format format of user-provided table data
- * \param type datatype of user-provided table data
- * \param data user-provided table data
- * \param [rgba]Scale - RGBA scale factors
- * \param [rgba]Bias - RGBA bias factors
- */
-static void
-store_colortable_entries(struct gl_context *ctx, struct gl_color_table *table,
- GLsizei start, GLsizei count,
- GLenum format, GLenum type, const GLvoid *data,
- GLfloat rScale, GLfloat rBias,
- GLfloat gScale, GLfloat gBias,
- GLfloat bScale, GLfloat bBias,
- GLfloat aScale, GLfloat aBias)
-{
- data = _mesa_map_validate_pbo_source(ctx,
- 1, &ctx->Unpack, count, 1, 1,
- format, type, data,
- "glColor[Sub]Table");
- if (!data)
- return;
-
- {
- /* convert user-provided data to GLfloat values */
- GLfloat tempTab[MAX_COLOR_TABLE_SIZE * 4];
- GLfloat *tableF;
- GLint i;
-
- _mesa_unpack_color_span_float(ctx,
- count, /* number of pixels */
- table->_BaseFormat, /* dest format */
- tempTab, /* dest address */
- format, type, /* src format/type */
- data, /* src data */
- &ctx->Unpack,
- IMAGE_CLAMP_BIT); /* transfer ops */
-
- /* the destination */
- tableF = table->TableF;
-
- /* Apply scale & bias & clamp now */
- switch (table->_BaseFormat) {
- case GL_INTENSITY:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
- }
- break;
- case GL_LUMINANCE:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
- }
- break;
- case GL_ALPHA:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j] = CLAMP(tempTab[i] * aScale + aBias, 0.0F, 1.0F);
- }
- break;
- case GL_LUMINANCE_ALPHA:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j*2+0] = CLAMP(tempTab[i*2+0] * rScale + rBias, 0.0F, 1.0F);
- tableF[j*2+1] = CLAMP(tempTab[i*2+1] * aScale + aBias, 0.0F, 1.0F);
- }
- break;
- case GL_RGB:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j*3+0] = CLAMP(tempTab[i*3+0] * rScale + rBias, 0.0F, 1.0F);
- tableF[j*3+1] = CLAMP(tempTab[i*3+1] * gScale + gBias, 0.0F, 1.0F);
- tableF[j*3+2] = CLAMP(tempTab[i*3+2] * bScale + bBias, 0.0F, 1.0F);
- }
- break;
- case GL_RGBA:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j*4+0] = CLAMP(tempTab[i*4+0] * rScale + rBias, 0.0F, 1.0F);
- tableF[j*4+1] = CLAMP(tempTab[i*4+1] * gScale + gBias, 0.0F, 1.0F);
- tableF[j*4+2] = CLAMP(tempTab[i*4+2] * bScale + bBias, 0.0F, 1.0F);
- tableF[j*4+3] = CLAMP(tempTab[i*4+3] * aScale + aBias, 0.0F, 1.0F);
- }
- break;
- default:
- _mesa_problem(ctx, "Bad format in store_colortable_entries");
- return;
- }
- }
-
- /* update the ubyte table */
- {
- const GLint comps = _mesa_components_in_format(table->_BaseFormat);
- const GLfloat *tableF = table->TableF + start * comps;
- GLubyte *tableUB = table->TableUB + start * comps;
- GLint i;
- for (i = 0; i < count * comps; i++) {
- CLAMPED_FLOAT_TO_UBYTE(tableUB[i], tableF[i]);
- }
- }
-
- _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
-}
-
-
-
-void GLAPIENTRY
-_mesa_ColorTable( GLenum target, GLenum internalFormat,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid *data )
-{
- static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
- static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
- struct gl_texture_object *texObj = NULL;
- struct gl_color_table *table = NULL;
- GLboolean proxy = GL_FALSE;
- GLint baseFormat;
- const GLfloat *scale = one, *bias = zero;
- GLint comps;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
-
- switch (target) {
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- table = &ctx->Texture.Palette;
- break;
- default:
- /* try texture targets */
- {
- struct gl_texture_object *texobj
- = _mesa_select_tex_object(ctx, texUnit, target);
- if (texobj) {
- table = &texobj->Palette;
- proxy = _mesa_is_proxy_texture(target);
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
- return;
- }
- }
- }
-
- assert(table);
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
- format == GL_INTENSITY) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glColorTable(format or type)");
- return;
- }
-
- baseFormat = base_colortab_format(internalFormat);
- if (baseFormat < 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(internalFormat)");
- return;
- }
-
- if (width < 0 || (width != 0 && !_mesa_is_pow_two(width))) {
- /* error */
- if (proxy) {
- table->Size = 0;
- table->InternalFormat = (GLenum) 0;
- table->_BaseFormat = (GLenum) 0;
- }
- else {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorTable(width=%d)", width);
- }
- return;
- }
-
- if (width > (GLsizei) ctx->Const.MaxColorTableSize) {
- if (proxy) {
- table->Size = 0;
- table->InternalFormat = (GLenum) 0;
- table->_BaseFormat = (GLenum) 0;
- }
- else {
- _mesa_error(ctx, GL_TABLE_TOO_LARGE, "glColorTable(width)");
- }
- return;
- }
-
- table->Size = width;
- table->InternalFormat = internalFormat;
- table->_BaseFormat = (GLenum) baseFormat;
-
- comps = _mesa_components_in_format(table->_BaseFormat);
- assert(comps > 0); /* error should have been caught sooner */
-
- if (!proxy) {
- _mesa_free_colortable_data(table);
-
- if (width > 0) {
- table->TableF = (GLfloat *) malloc(comps * width * sizeof(GLfloat));
- table->TableUB = (GLubyte *) malloc(comps * width * sizeof(GLubyte));
-
- if (!table->TableF || !table->TableUB) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glColorTable");
- return;
- }
-
- store_colortable_entries(ctx, table,
- 0, width, /* start, count */
- format, type, data,
- scale[0], bias[0],
- scale[1], bias[1],
- scale[2], bias[2],
- scale[3], bias[3]);
- }
- } /* proxy */
-
- /* do this after the table's Type and Format are set */
- set_component_sizes(table);
-
- if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
- /* texture object palette, texObj==NULL means the shared palette */
- if (ctx->Driver.UpdateTexturePalette) {
- (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
- }
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-
-void GLAPIENTRY
-_mesa_ColorSubTable( GLenum target, GLsizei start,
- GLsizei count, GLenum format, GLenum type,
- const GLvoid *data )
-{
- static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
- static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
- struct gl_texture_object *texObj = NULL;
- struct gl_color_table *table = NULL;
- const GLfloat *scale = one, *bias = zero;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- switch (target) {
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- table = &ctx->Texture.Palette;
- break;
- default:
- /* try texture targets */
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- if (texObj && !_mesa_is_proxy_texture(target)) {
- table = &texObj->Palette;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
- return;
- }
- }
-
- assert(table);
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
- format == GL_INTENSITY) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glColorSubTable(format or type)");
- return;
- }
-
- if (count < 1) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
- return;
- }
-
- /* error should have been caught sooner */
- assert(_mesa_components_in_format(table->_BaseFormat) > 0);
-
- if (start + count > (GLint) table->Size) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
- return;
- }
-
- if (!table->TableF || !table->TableUB) {
- /* a GL_OUT_OF_MEMORY error would have been recorded previously */
- return;
- }
-
- store_colortable_entries(ctx, table, start, count,
- format, type, data,
- scale[0], bias[0],
- scale[1], bias[1],
- scale[2], bias[2],
- scale[3], bias[3]);
-
- if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
- /* per-texture object palette */
- if (ctx->Driver.UpdateTexturePalette) {
- (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
- }
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-
-static void GLAPIENTRY
-_mesa_CopyColorTable(GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (!ctx->ReadBuffer->_ColorReadBuffer) {
- return; /* no readbuffer - OK */
- }
-
- ctx->Driver.CopyColorTable( ctx, target, internalformat, x, y, width );
-}
-
-
-
-static void GLAPIENTRY
-_mesa_CopyColorSubTable(GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (!ctx->ReadBuffer->_ColorReadBuffer) {
- return; /* no readbuffer - OK */
- }
-
- ctx->Driver.CopyColorSubTable( ctx, target, start, x, y, width );
-}
-
-
-
-static void GLAPIENTRY
-_mesa_GetColorTable( GLenum target, GLenum format,
- GLenum type, GLvoid *data )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
- struct gl_color_table *table = NULL;
- GLfloat rgba[MAX_COLOR_TABLE_SIZE][4];
- GLbitfield transferOps = 0;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- switch (target) {
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- table = &ctx->Texture.Palette;
- break;
- default:
- /* try texture targets */
- {
- struct gl_texture_object *texobj
- = _mesa_select_tex_object(ctx, texUnit, target);
- if (texobj && !_mesa_is_proxy_texture(target)) {
- table = &texobj->Palette;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
- return;
- }
- }
- }
-
- ASSERT(table);
-
- if (table->Size <= 0) {
- return;
- }
-
- switch (table->_BaseFormat) {
- case GL_ALPHA:
- {
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = 0;
- rgba[i][GCOMP] = 0;
- rgba[i][BCOMP] = 0;
- rgba[i][ACOMP] = table->TableF[i];
- }
- }
- break;
- case GL_LUMINANCE:
- {
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] =
- rgba[i][GCOMP] =
- rgba[i][BCOMP] = table->TableF[i];
- rgba[i][ACOMP] = 1.0F;
- }
- }
- break;
- case GL_LUMINANCE_ALPHA:
- {
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] =
- rgba[i][GCOMP] =
- rgba[i][BCOMP] = table->TableF[i*2+0];
- rgba[i][ACOMP] = table->TableF[i*2+1];
- }
- }
- break;
- case GL_INTENSITY:
- {
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] =
- rgba[i][GCOMP] =
- rgba[i][BCOMP] =
- rgba[i][ACOMP] = table->TableF[i];
- }
- }
- break;
- case GL_RGB:
- {
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = table->TableF[i*3+0];
- rgba[i][GCOMP] = table->TableF[i*3+1];
- rgba[i][BCOMP] = table->TableF[i*3+2];
- rgba[i][ACOMP] = 1.0F;
- }
- }
- break;
- case GL_RGBA:
- memcpy(rgba, table->TableF, 4 * table->Size * sizeof(GLfloat));
- break;
- default:
- _mesa_problem(ctx, "bad table format in glGetColorTable");
- return;
- }
-
- data = _mesa_map_validate_pbo_dest(ctx,
- 1, &ctx->Pack, table->Size, 1, 1,
- format, type, data,
- "glGetColorTable");
- if (!data)
- return;
-
- /* TODO: is this correct? */
- if(ctx->Color._ClampReadColor)
- transferOps |= IMAGE_CLAMP_BIT;
-
- _mesa_pack_rgba_span_float(ctx, table->Size, rgba,
- format, type, data, &ctx->Pack, transferOps);
-
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
-}
-
-
-
-static void GLAPIENTRY
-_mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- /* no extensions use this function */
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(target)");
-}
-
-
-
-static void GLAPIENTRY
-_mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- /* no extensions use this function */
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameteriv(target)");
-}
-
-
-
-static void GLAPIENTRY
-_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
- struct gl_color_table *table = NULL;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (target) {
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- table = &ctx->Texture.Palette;
- break;
- default:
- /* try texture targets */
- {
- struct gl_texture_object *texobj
- = _mesa_select_tex_object(ctx, texUnit, target);
- if (texobj) {
- table = &texobj->Palette;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetColorTableParameterfv(target)");
- return;
- }
- }
- }
-
- assert(table);
-
- switch (pname) {
- case GL_COLOR_TABLE_FORMAT:
- *params = (GLfloat) table->InternalFormat;
- break;
- case GL_COLOR_TABLE_WIDTH:
- *params = (GLfloat) table->Size;
- break;
- case GL_COLOR_TABLE_RED_SIZE:
- *params = (GLfloat) table->RedSize;
- break;
- case GL_COLOR_TABLE_GREEN_SIZE:
- *params = (GLfloat) table->GreenSize;
- break;
- case GL_COLOR_TABLE_BLUE_SIZE:
- *params = (GLfloat) table->BlueSize;
- break;
- case GL_COLOR_TABLE_ALPHA_SIZE:
- *params = (GLfloat) table->AlphaSize;
- break;
- case GL_COLOR_TABLE_LUMINANCE_SIZE:
- *params = (GLfloat) table->LuminanceSize;
- break;
- case GL_COLOR_TABLE_INTENSITY_SIZE:
- *params = (GLfloat) table->IntensitySize;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(pname)" );
- return;
- }
-}
-
-
-
-static void GLAPIENTRY
-_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
- struct gl_color_table *table = NULL;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (target) {
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- table = &ctx->Texture.Palette;
- break;
- default:
- /* Try texture targets */
- {
- struct gl_texture_object *texobj
- = _mesa_select_tex_object(ctx, texUnit, target);
- if (texobj) {
- table = &texobj->Palette;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetColorTableParameteriv(target)");
- return;
- }
- }
- }
-
- assert(table);
-
- switch (pname) {
- case GL_COLOR_TABLE_FORMAT:
- *params = table->InternalFormat;
- break;
- case GL_COLOR_TABLE_WIDTH:
- *params = table->Size;
- break;
- case GL_COLOR_TABLE_RED_SIZE:
- *params = table->RedSize;
- break;
- case GL_COLOR_TABLE_GREEN_SIZE:
- *params = table->GreenSize;
- break;
- case GL_COLOR_TABLE_BLUE_SIZE:
- *params = table->BlueSize;
- break;
- case GL_COLOR_TABLE_ALPHA_SIZE:
- *params = table->AlphaSize;
- break;
- case GL_COLOR_TABLE_LUMINANCE_SIZE:
- *params = table->LuminanceSize;
- break;
- case GL_COLOR_TABLE_INTENSITY_SIZE:
- *params = table->IntensitySize;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(pname)" );
- return;
- }
-}
-
-
-void
-_mesa_init_colortable_dispatch(struct _glapi_table *disp)
-{
- SET_ColorSubTable(disp, _mesa_ColorSubTable);
- SET_ColorTable(disp, _mesa_ColorTable);
- SET_ColorTableParameterfv(disp, _mesa_ColorTableParameterfv);
- SET_ColorTableParameteriv(disp, _mesa_ColorTableParameteriv);
- SET_CopyColorSubTable(disp, _mesa_CopyColorSubTable);
- SET_CopyColorTable(disp, _mesa_CopyColorTable);
- SET_GetColorTable(disp, _mesa_GetColorTable);
- SET_GetColorTableParameterfv(disp, _mesa_GetColorTableParameterfv);
- SET_GetColorTableParameteriv(disp, _mesa_GetColorTableParameteriv);
-}
-
-
-#endif /* FEATURE_colortable */
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-
-void
-_mesa_init_colortable( struct gl_color_table *p )
-{
- p->TableF = NULL;
- p->TableUB = NULL;
- p->Size = 0;
- p->InternalFormat = GL_RGBA;
-}
-
-
-
-void
-_mesa_free_colortable_data( struct gl_color_table *p )
-{
- if (p->TableF) {
- free(p->TableF);
- p->TableF = NULL;
- }
- if (p->TableUB) {
- free(p->TableUB);
- p->TableUB = NULL;
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "colortab.h"
+#include "context.h"
+#include "image.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "pack.h"
+#include "pbo.h"
+#include "state.h"
+#include "teximage.h"
+#include "texstate.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_colortable
+
+
+/**
+ * Given an internalFormat token passed to glColorTable,
+ * return the corresponding base format.
+ * Return -1 if invalid token.
+ */
+static GLint
+base_colortab_format( GLenum format )
+{
+ switch (format) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return GL_ALPHA;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return GL_LUMINANCE_ALPHA;
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return GL_INTENSITY;
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return GL_RGB;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return GL_RGBA;
+ default:
+ return -1; /* error */
+ }
+}
+
+
+
+/**
+ * Examine table's format and set the component sizes accordingly.
+ */
+static void
+set_component_sizes( struct gl_color_table *table )
+{
+ /* assuming the ubyte table */
+ const GLubyte sz = 8;
+
+ switch (table->_BaseFormat) {
+ case GL_ALPHA:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = sz;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 0;
+ break;
+ case GL_LUMINANCE:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = 0;
+ table->IntensitySize = 0;
+ table->LuminanceSize = sz;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = sz;
+ table->IntensitySize = 0;
+ table->LuminanceSize = sz;
+ break;
+ case GL_INTENSITY:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = 0;
+ table->IntensitySize = sz;
+ table->LuminanceSize = 0;
+ break;
+ case GL_RGB:
+ table->RedSize = sz;
+ table->GreenSize = sz;
+ table->BlueSize = sz;
+ table->AlphaSize = 0;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 0;
+ break;
+ case GL_RGBA:
+ table->RedSize = sz;
+ table->GreenSize = sz;
+ table->BlueSize = sz;
+ table->AlphaSize = sz;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 0;
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in set_component_sizes");
+ }
+}
+
+
+
+/**
+ * Update/replace all or part of a color table. Helper function
+ * used by _mesa_ColorTable() and _mesa_ColorSubTable().
+ * The table->Table buffer should already be allocated.
+ * \param start first entry to update
+ * \param count number of entries to update
+ * \param format format of user-provided table data
+ * \param type datatype of user-provided table data
+ * \param data user-provided table data
+ * \param [rgba]Scale - RGBA scale factors
+ * \param [rgba]Bias - RGBA bias factors
+ */
+static void
+store_colortable_entries(struct gl_context *ctx, struct gl_color_table *table,
+ GLsizei start, GLsizei count,
+ GLenum format, GLenum type, const GLvoid *data,
+ GLfloat rScale, GLfloat rBias,
+ GLfloat gScale, GLfloat gBias,
+ GLfloat bScale, GLfloat bBias,
+ GLfloat aScale, GLfloat aBias)
+{
+ data = _mesa_map_validate_pbo_source(ctx,
+ 1, &ctx->Unpack, count, 1, 1,
+ format, type, data,
+ "glColor[Sub]Table");
+ if (!data)
+ return;
+
+ {
+ /* convert user-provided data to GLfloat values */
+ GLfloat tempTab[MAX_COLOR_TABLE_SIZE * 4];
+ GLfloat *tableF;
+ GLint i;
+
+ _mesa_unpack_color_span_float(ctx,
+ count, /* number of pixels */
+ table->_BaseFormat, /* dest format */
+ tempTab, /* dest address */
+ format, type, /* src format/type */
+ data, /* src data */
+ &ctx->Unpack,
+ IMAGE_CLAMP_BIT); /* transfer ops */
+
+ /* the destination */
+ tableF = table->TableF;
+
+ /* Apply scale & bias & clamp now */
+ switch (table->_BaseFormat) {
+ case GL_INTENSITY:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_LUMINANCE:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_ALPHA:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j] = CLAMP(tempTab[i] * aScale + aBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j*2+0] = CLAMP(tempTab[i*2+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[j*2+1] = CLAMP(tempTab[i*2+1] * aScale + aBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_RGB:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j*3+0] = CLAMP(tempTab[i*3+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[j*3+1] = CLAMP(tempTab[i*3+1] * gScale + gBias, 0.0F, 1.0F);
+ tableF[j*3+2] = CLAMP(tempTab[i*3+2] * bScale + bBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_RGBA:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j*4+0] = CLAMP(tempTab[i*4+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[j*4+1] = CLAMP(tempTab[i*4+1] * gScale + gBias, 0.0F, 1.0F);
+ tableF[j*4+2] = CLAMP(tempTab[i*4+2] * bScale + bBias, 0.0F, 1.0F);
+ tableF[j*4+3] = CLAMP(tempTab[i*4+3] * aScale + aBias, 0.0F, 1.0F);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "Bad format in store_colortable_entries");
+ return;
+ }
+ }
+
+ /* update the ubyte table */
+ {
+ const GLint comps = _mesa_components_in_format(table->_BaseFormat);
+ const GLfloat *tableF = table->TableF + start * comps;
+ GLubyte *tableUB = table->TableUB + start * comps;
+ GLint i;
+ for (i = 0; i < count * comps; i++) {
+ CLAMPED_FLOAT_TO_UBYTE(tableUB[i], tableF[i]);
+ }
+ }
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+}
+
+
+
+void GLAPIENTRY
+_mesa_ColorTable( GLenum target, GLenum internalFormat,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *data )
+{
+ static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_texture_object *texObj = NULL;
+ struct gl_color_table *table = NULL;
+ GLboolean proxy = GL_FALSE;
+ GLint baseFormat;
+ const GLfloat *scale = one, *bias = zero;
+ GLint comps;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ default:
+ /* try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj) {
+ table = &texobj->Palette;
+ proxy = _mesa_is_proxy_texture(target);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
+ return;
+ }
+ }
+ }
+
+ assert(table);
+
+ if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
+ format == GL_INTENSITY) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glColorTable(format or type)");
+ return;
+ }
+
+ baseFormat = base_colortab_format(internalFormat);
+ if (baseFormat < 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(internalFormat)");
+ return;
+ }
+
+ if (width < 0 || (width != 0 && !_mesa_is_pow_two(width))) {
+ /* error */
+ if (proxy) {
+ table->Size = 0;
+ table->InternalFormat = (GLenum) 0;
+ table->_BaseFormat = (GLenum) 0;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorTable(width=%d)", width);
+ }
+ return;
+ }
+
+ if (width > (GLsizei) ctx->Const.MaxColorTableSize) {
+ if (proxy) {
+ table->Size = 0;
+ table->InternalFormat = (GLenum) 0;
+ table->_BaseFormat = (GLenum) 0;
+ }
+ else {
+ _mesa_error(ctx, GL_TABLE_TOO_LARGE, "glColorTable(width)");
+ }
+ return;
+ }
+
+ table->Size = width;
+ table->InternalFormat = internalFormat;
+ table->_BaseFormat = (GLenum) baseFormat;
+
+ comps = _mesa_components_in_format(table->_BaseFormat);
+ assert(comps > 0); /* error should have been caught sooner */
+
+ if (!proxy) {
+ _mesa_free_colortable_data(table);
+
+ if (width > 0) {
+ table->TableF = (GLfloat *) malloc(comps * width * sizeof(GLfloat));
+ table->TableUB = (GLubyte *) malloc(comps * width * sizeof(GLubyte));
+
+ if (!table->TableF || !table->TableUB) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glColorTable");
+ return;
+ }
+
+ store_colortable_entries(ctx, table,
+ 0, width, /* start, count */
+ format, type, data,
+ scale[0], bias[0],
+ scale[1], bias[1],
+ scale[2], bias[2],
+ scale[3], bias[3]);
+ }
+ } /* proxy */
+
+ /* do this after the table's Type and Format are set */
+ set_component_sizes(table);
+
+ if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
+ /* texture object palette, texObj==NULL means the shared palette */
+ if (ctx->Driver.UpdateTexturePalette) {
+ (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
+ }
+ }
+
+ ctx->NewState |= _NEW_PIXEL;
+}
+
+
+
+void GLAPIENTRY
+_mesa_ColorSubTable( GLenum target, GLsizei start,
+ GLsizei count, GLenum format, GLenum type,
+ const GLvoid *data )
+{
+ static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_texture_object *texObj = NULL;
+ struct gl_color_table *table = NULL;
+ const GLfloat *scale = one, *bias = zero;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ default:
+ /* try texture targets */
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texObj && !_mesa_is_proxy_texture(target)) {
+ table = &texObj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
+ return;
+ }
+ }
+
+ assert(table);
+
+ if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
+ format == GL_INTENSITY) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glColorSubTable(format or type)");
+ return;
+ }
+
+ if (count < 1) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
+ return;
+ }
+
+ /* error should have been caught sooner */
+ assert(_mesa_components_in_format(table->_BaseFormat) > 0);
+
+ if (start + count > (GLint) table->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
+ return;
+ }
+
+ if (!table->TableF || !table->TableUB) {
+ /* a GL_OUT_OF_MEMORY error would have been recorded previously */
+ return;
+ }
+
+ store_colortable_entries(ctx, table, start, count,
+ format, type, data,
+ scale[0], bias[0],
+ scale[1], bias[1],
+ scale[2], bias[2],
+ scale[3], bias[3]);
+
+ if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
+ /* per-texture object palette */
+ if (ctx->Driver.UpdateTexturePalette) {
+ (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
+ }
+ }
+
+ ctx->NewState |= _NEW_PIXEL;
+}
+
+
+
+static void GLAPIENTRY
+_mesa_CopyColorTable(GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (!ctx->ReadBuffer->_ColorReadBuffer) {
+ return; /* no readbuffer - OK */
+ }
+
+ ctx->Driver.CopyColorTable( ctx, target, internalformat, x, y, width );
+}
+
+
+
+static void GLAPIENTRY
+_mesa_CopyColorSubTable(GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (!ctx->ReadBuffer->_ColorReadBuffer) {
+ return; /* no readbuffer - OK */
+ }
+
+ ctx->Driver.CopyColorSubTable( ctx, target, start, x, y, width );
+}
+
+
+
+static void GLAPIENTRY
+_mesa_GetColorTable( GLenum target, GLenum format,
+ GLenum type, GLvoid *data )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_color_table *table = NULL;
+ GLfloat rgba[MAX_COLOR_TABLE_SIZE][4];
+ GLbitfield transferOps = 0;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (ctx->NewState) {
+ _mesa_update_state(ctx);
+ }
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ default:
+ /* try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj && !_mesa_is_proxy_texture(target)) {
+ table = &texobj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
+ return;
+ }
+ }
+ }
+
+ ASSERT(table);
+
+ if (table->Size <= 0) {
+ return;
+ }
+
+ switch (table->_BaseFormat) {
+ case GL_ALPHA:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = 0;
+ rgba[i][GCOMP] = 0;
+ rgba[i][BCOMP] = 0;
+ rgba[i][ACOMP] = table->TableF[i];
+ }
+ }
+ break;
+ case GL_LUMINANCE:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] = table->TableF[i];
+ rgba[i][ACOMP] = 1.0F;
+ }
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] = table->TableF[i*2+0];
+ rgba[i][ACOMP] = table->TableF[i*2+1];
+ }
+ }
+ break;
+ case GL_INTENSITY:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] =
+ rgba[i][ACOMP] = table->TableF[i];
+ }
+ }
+ break;
+ case GL_RGB:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = table->TableF[i*3+0];
+ rgba[i][GCOMP] = table->TableF[i*3+1];
+ rgba[i][BCOMP] = table->TableF[i*3+2];
+ rgba[i][ACOMP] = 1.0F;
+ }
+ }
+ break;
+ case GL_RGBA:
+ memcpy(rgba, table->TableF, 4 * table->Size * sizeof(GLfloat));
+ break;
+ default:
+ _mesa_problem(ctx, "bad table format in glGetColorTable");
+ return;
+ }
+
+ data = _mesa_map_validate_pbo_dest(ctx,
+ 1, &ctx->Pack, table->Size, 1, 1,
+ format, type, data,
+ "glGetColorTable");
+ if (!data)
+ return;
+
+ /* TODO: is this correct? */
+ if(ctx->Color._ClampReadColor)
+ transferOps |= IMAGE_CLAMP_BIT;
+
+ _mesa_pack_rgba_span_float(ctx, table->Size, rgba,
+ format, type, data, &ctx->Pack, transferOps);
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+
+static void GLAPIENTRY
+_mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ /* no extensions use this function */
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(target)");
+}
+
+
+
+static void GLAPIENTRY
+_mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ /* no extensions use this function */
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameteriv(target)");
+}
+
+
+
+static void GLAPIENTRY
+_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_color_table *table = NULL;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ default:
+ /* try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj) {
+ table = &texobj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetColorTableParameterfv(target)");
+ return;
+ }
+ }
+ }
+
+ assert(table);
+
+ switch (pname) {
+ case GL_COLOR_TABLE_FORMAT:
+ *params = (GLfloat) table->InternalFormat;
+ break;
+ case GL_COLOR_TABLE_WIDTH:
+ *params = (GLfloat) table->Size;
+ break;
+ case GL_COLOR_TABLE_RED_SIZE:
+ *params = (GLfloat) table->RedSize;
+ break;
+ case GL_COLOR_TABLE_GREEN_SIZE:
+ *params = (GLfloat) table->GreenSize;
+ break;
+ case GL_COLOR_TABLE_BLUE_SIZE:
+ *params = (GLfloat) table->BlueSize;
+ break;
+ case GL_COLOR_TABLE_ALPHA_SIZE:
+ *params = (GLfloat) table->AlphaSize;
+ break;
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
+ *params = (GLfloat) table->LuminanceSize;
+ break;
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
+ *params = (GLfloat) table->IntensitySize;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(pname)" );
+ return;
+ }
+}
+
+
+
+static void GLAPIENTRY
+_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_color_table *table = NULL;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ default:
+ /* Try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj) {
+ table = &texobj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetColorTableParameteriv(target)");
+ return;
+ }
+ }
+ }
+
+ assert(table);
+
+ switch (pname) {
+ case GL_COLOR_TABLE_FORMAT:
+ *params = table->InternalFormat;
+ break;
+ case GL_COLOR_TABLE_WIDTH:
+ *params = table->Size;
+ break;
+ case GL_COLOR_TABLE_RED_SIZE:
+ *params = table->RedSize;
+ break;
+ case GL_COLOR_TABLE_GREEN_SIZE:
+ *params = table->GreenSize;
+ break;
+ case GL_COLOR_TABLE_BLUE_SIZE:
+ *params = table->BlueSize;
+ break;
+ case GL_COLOR_TABLE_ALPHA_SIZE:
+ *params = table->AlphaSize;
+ break;
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
+ *params = table->LuminanceSize;
+ break;
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
+ *params = table->IntensitySize;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(pname)" );
+ return;
+ }
+}
+
+
+void
+_mesa_init_colortable_dispatch(struct _glapi_table *disp)
+{
+ SET_ColorSubTable(disp, _mesa_ColorSubTable);
+ SET_ColorTable(disp, _mesa_ColorTable);
+ SET_ColorTableParameterfv(disp, _mesa_ColorTableParameterfv);
+ SET_ColorTableParameteriv(disp, _mesa_ColorTableParameteriv);
+ SET_CopyColorSubTable(disp, _mesa_CopyColorSubTable);
+ SET_CopyColorTable(disp, _mesa_CopyColorTable);
+ SET_GetColorTable(disp, _mesa_GetColorTable);
+ SET_GetColorTableParameterfv(disp, _mesa_GetColorTableParameterfv);
+ SET_GetColorTableParameteriv(disp, _mesa_GetColorTableParameteriv);
+}
+
+
+#endif /* FEATURE_colortable */
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+
+void
+_mesa_init_colortable( struct gl_color_table *p )
+{
+ p->TableF = NULL;
+ p->TableUB = NULL;
+ p->Size = 0;
+ p->InternalFormat = GL_RGBA;
+}
+
+
+
+void
+_mesa_free_colortable_data( struct gl_color_table *p )
+{
+ if (p->TableF) {
+ free(p->TableF);
+ p->TableF = NULL;
+ }
+ if (p->TableUB) {
+ free(p->TableUB);
+ p->TableUB = NULL;
+ }
+}
diff --git a/mesalib/src/mesa/main/compiler.h b/mesalib/src/mesa/main/compiler.h
index e17fd0ff6..f2b344fd1 100644
--- a/mesalib/src/mesa/main/compiler.h
+++ b/mesalib/src/mesa/main/compiler.h
@@ -1,520 +1,498 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file compiler.h
- * Compiler-related stuff.
- */
-
-
-#ifndef COMPILER_H
-#define COMPILER_H
-
-
-#include <assert.h>
-#include <ctype.h>
-#if defined(__alpha__) && defined(CCPML)
-#include <cpml.h> /* use Compaq's Fast Math Library on Alpha */
-#else
-#include <math.h>
-#endif
-#include <limits.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#if defined(__linux__) && defined(__i386__)
-#include <fpu_control.h>
-#endif
-#include <float.h>
-#include <stdarg.h>
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/**
- * Get standard integer types
- */
-#if defined(_MSC_VER)
- typedef __int8 int8_t;
- typedef unsigned __int8 uint8_t;
- typedef __int16 int16_t;
- typedef unsigned __int16 uint16_t;
- typedef __int32 int32_t;
- typedef unsigned __int32 uint32_t;
- typedef __int64 int64_t;
- typedef unsigned __int64 uint64_t;
-
-# if defined(_WIN64)
- typedef __int64 intptr_t;
- typedef unsigned __int64 uintptr_t;
-# else
- typedef __int32 intptr_t;
- typedef unsigned __int32 uintptr_t;
-# endif
-
-# define INT64_C(__val) __val##i64
-# define UINT64_C(__val) __val##ui64
-#else
-# include <stdint.h>
-#endif
-
-
-/**
- * Sun compilers define __i386 instead of the gcc-style __i386__
- */
-#ifdef __SUNPRO_C
-# if !defined(__i386__) && defined(__i386)
-# define __i386__
-# elif !defined(__amd64__) && defined(__amd64)
-# define __amd64__
-# elif !defined(__sparc__) && defined(__sparc)
-# define __sparc__
-# endif
-# if !defined(__volatile)
-# define __volatile volatile
-# endif
-#endif
-
-
-/**
- * finite macro.
- */
-#if defined(_MSC_VER)
-# define finite _finite
-#elif defined(__WATCOMC__)
-# define finite _finite
-#endif
-
-
-/**
- * Disable assorted warnings
- */
-#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
-# if !defined(__GNUC__) /* mingw environment */
-# pragma warning( disable : 4068 ) /* unknown pragma */
-# pragma warning( disable : 4710 ) /* function 'foo' not inlined */
-# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */
-# pragma warning( disable : 4127 ) /* conditional expression is constant */
-# if defined(MESA_MINWARN)
-# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */
-# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
-# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */
-# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */
-# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
-# endif
-# endif
-#endif
-#if defined(__WATCOMC__)
-# pragma disable_message(201) /* Disable unreachable code warnings */
-#endif
-
-
-
-/**
- * Function inlining
- */
-#if defined(__GNUC__)
-# define INLINE __inline__
-#elif defined(__MSC__)
-# define INLINE __inline
-#elif defined(_MSC_VER)
-# define INLINE __inline
-#elif defined(__ICL)
-# define INLINE __inline
-#elif defined(__INTEL_COMPILER)
-# define INLINE inline
-#elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100)
-# define INLINE __inline
-#elif defined(__SUNPRO_C) && defined(__C99FEATURES__)
-# define INLINE inline
-# define __inline inline
-# define __inline__ inline
-#elif (__STDC_VERSION__ >= 199901L) /* C99 */
-# define INLINE inline
-#else
-# define INLINE
-#endif
-
-
-/**
- * PUBLIC/USED macros
- *
- * If we build the library with gcc's -fvisibility=hidden flag, we'll
- * use the PUBLIC macro to mark functions that are to be exported.
- *
- * We also need to define a USED attribute, so the optimizer doesn't
- * inline a static function that we later use in an alias. - ajax
- */
-#ifndef PUBLIC
-# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
-# define PUBLIC __attribute__((visibility("default")))
-# define USED __attribute__((used))
-# else
-# define PUBLIC
-# define USED
-# endif
-#endif
-
-
-/**
- * Some compilers don't like some of Mesa's const usage. In those places use
- * CONST instead of const. Pass -DNO_CONST to compilers where this matters.
- */
-#ifdef NO_CONST
-# define CONST
-#else
-# define CONST const
-#endif
-
-
-/**
- * __builtin_expect macros
- */
-#if !defined(__GNUC__)
-# define __builtin_expect(x, y) (x)
-#endif
-
-#ifndef likely
-# ifdef __GNUC__
-# define likely(x) __builtin_expect(!!(x), 1)
-# define unlikely(x) __builtin_expect(!!(x), 0)
-# else
-# define likely(x) (x)
-# define unlikely(x) (x)
-# endif
-#endif
-
-/**
- * The __FUNCTION__ gcc variable is generally only used for debugging.
- * If we're not using gcc, define __FUNCTION__ as a cpp symbol here.
- * Don't define it if using a newer Windows compiler.
- */
-#ifndef __FUNCTION__
-# if defined(__VMS)
-# define __FUNCTION__ "VMS$NL:"
-# elif !defined(__GNUC__) && !defined(__xlC__) && \
- (!defined(_MSC_VER) || _MSC_VER < 1300)
-# if (__STDC_VERSION__ >= 199901L) /* C99 */ || \
- (defined(__SUNPRO_C) && defined(__C99FEATURES__))
-# define __FUNCTION__ __func__
-# else
-# define __FUNCTION__ "<unknown>"
-# endif
-# endif
-#endif
-#ifndef __func__
-# if (__STDC_VERSION__ >= 199901L) || \
- (defined(__SUNPRO_C) && defined(__C99FEATURES__))
- /* __func__ is part of C99 */
-# elif defined(_MSC_VER)
-# if _MSC_VER >= 1300
-# define __func__ __FUNCTION__
-# else
-# define __func__ "<unknown>"
-# endif
-# endif
-#endif
-
-
-/**
- * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN, and CPU_TO_LE32.
- * Do not use these unless absolutely necessary!
- * Try to use a runtime test instead.
- * For now, only used by some DRI hardware drivers for color/texel packing.
- */
-#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
-#if defined(__linux__)
-#include <byteswap.h>
-#define CPU_TO_LE32( x ) bswap_32( x )
-#elif defined(__APPLE__)
-#include <CoreFoundation/CFByteOrder.h>
-#define CPU_TO_LE32( x ) CFSwapInt32HostToLittle( x )
-#elif (defined(_AIX) || defined(__blrts))
-static INLINE GLuint CPU_TO_LE32(GLuint x)
-{
- return (((x & 0x000000ff) << 24) |
- ((x & 0x0000ff00) << 8) |
- ((x & 0x00ff0000) >> 8) |
- ((x & 0xff000000) >> 24));
-}
-#else /*__linux__ */
-#include <sys/endian.h>
-#define CPU_TO_LE32( x ) bswap32( x )
-#endif /*__linux__*/
-#define MESA_BIG_ENDIAN 1
-#else
-#define CPU_TO_LE32( x ) ( x )
-#define MESA_LITTLE_ENDIAN 1
-#endif
-#define LE32_TO_CPU( x ) CPU_TO_LE32( x )
-
-
-
-#if !defined(CAPI) && defined(WIN32) && !defined(BUILD_FOR_SNAP)
-#define CAPI _cdecl
-#endif
-
-
-/**
- * Create a macro so that asm functions can be linked into compilers other
- * than GNU C
- */
-#ifndef _ASMAPI
-#if defined(WIN32) && !defined(BUILD_FOR_SNAP)/* was: !defined( __GNUC__ ) && !defined( VMS ) && !defined( __INTEL_COMPILER )*/
-#define _ASMAPI __cdecl
-#else
-#define _ASMAPI
-#endif
-#ifdef PTR_DECL_IN_FRONT
-#define _ASMAPIP * _ASMAPI
-#else
-#define _ASMAPIP _ASMAPI *
-#endif
-#endif
-
-#ifdef USE_X86_ASM
-#define _NORMAPI _ASMAPI
-#define _NORMAPIP _ASMAPIP
-#else
-#define _NORMAPI
-#define _NORMAPIP *
-#endif
-
-
-/* This is a macro on IRIX */
-#ifdef _P
-#undef _P
-#endif
-
-
-/* Turn off macro checking systems used by other libraries */
-#ifdef CHECK
-#undef CHECK
-#endif
-
-
-/**
- * ASSERT macro
- */
-#if !defined(_WIN32_WCE)
-#if defined(BUILD_FOR_SNAP) && defined(CHECKED)
-# define ASSERT(X) _CHECK(X)
-#elif defined(DEBUG)
-# define ASSERT(X) assert(X)
-#else
-# define ASSERT(X)
-#endif
-#endif
-
-#if (__GNUC__ >= 3)
-#define PRINTFLIKE(f, a) __attribute__ ((format(__printf__, f, a)))
-#else
-#define PRINTFLIKE(f, a)
-#endif
-
-#ifndef NULL
-#define NULL 0
-#endif
-
-
-/**
- * LONGSTRING macro
- * gcc -pedantic warns about long string literals, LONGSTRING silences that.
- */
-#if !defined(__GNUC__)
-# define LONGSTRING
-#else
-# define LONGSTRING __extension__
-#endif
-
-
-#ifndef M_PI
-#define M_PI (3.1415926536)
-#endif
-
-#ifndef M_E
-#define M_E (2.7182818284590452354)
-#endif
-
-#ifndef M_LOG2E
-#define M_LOG2E (1.4426950408889634074)
-#endif
-
-#ifndef ONE_DIV_LN2
-#define ONE_DIV_LN2 (1.442695040888963456)
-#endif
-
-#ifndef ONE_DIV_SQRT_LN2
-#define ONE_DIV_SQRT_LN2 (1.201122408786449815)
-#endif
-
-#ifndef FLT_MAX_EXP
-#define FLT_MAX_EXP 128
-#endif
-
-
-/**
- * USE_IEEE: Determine if we're using IEEE floating point
- */
-#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \
- defined(__s390x__) || defined(__powerpc__) || \
- defined(__x86_64__) || \
- defined(ia64) || defined(__ia64__) || \
- defined(__hppa__) || defined(hpux) || \
- defined(__mips) || defined(_MIPS_ARCH) || \
- defined(__arm__) || \
- defined(__sh__) || defined(__m32r__) || \
- (defined(__sun) && defined(_IEEE_754)) || \
- (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS)))
-#define USE_IEEE
-#define IEEE_ONE 0x3f800000
-#endif
-
-
-/**
- * START/END_FAST_MATH macros:
- *
- * START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save
- * original mode to a temporary).
- * END_FAST_MATH: Restore x86 FPU to original mode.
- */
-#if defined(__GNUC__) && defined(__i386__)
-/*
- * Set the x86 FPU control word to guarentee only 32 bits of precision
- * are stored in registers. Allowing the FPU to store more introduces
- * differences between situations where numbers are pulled out of memory
- * vs. situations where the compiler is able to optimize register usage.
- *
- * In the worst case, we force the compiler to use a memory access to
- * truncate the float, by specifying the 'volatile' keyword.
- */
-/* Hardware default: All exceptions masked, extended double precision,
- * round to nearest (IEEE compliant):
- */
-#define DEFAULT_X86_FPU 0x037f
-/* All exceptions masked, single precision, round to nearest:
- */
-#define FAST_X86_FPU 0x003f
-/* The fldcw instruction will cause any pending FP exceptions to be
- * raised prior to entering the block, and we clear any pending
- * exceptions before exiting the block. Hence, asm code has free
- * reign over the FPU while in the fast math block.
- */
-#if defined(NO_FAST_MATH)
-#define START_FAST_MATH(x) \
-do { \
- static GLuint mask = DEFAULT_X86_FPU; \
- __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
- __asm__ ( "fldcw %0" : : "m" (mask) ); \
-} while (0)
-#else
-#define START_FAST_MATH(x) \
-do { \
- static GLuint mask = FAST_X86_FPU; \
- __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
- __asm__ ( "fldcw %0" : : "m" (mask) ); \
-} while (0)
-#endif
-/* Restore original FPU mode, and clear any exceptions that may have
- * occurred in the FAST_MATH block.
- */
-#define END_FAST_MATH(x) \
-do { \
- __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \
-} while (0)
-
-#elif defined(__WATCOMC__) && defined(__386__)
-#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
-#define FAST_X86_FPU 0x003f /* See GCC comments above */
-void _watcom_start_fast_math(unsigned short *x,unsigned short *mask);
-#pragma aux _watcom_start_fast_math = \
- "fnstcw word ptr [eax]" \
- "fldcw word ptr [ecx]" \
- parm [eax] [ecx] \
- modify exact [];
-void _watcom_end_fast_math(unsigned short *x);
-#pragma aux _watcom_end_fast_math = \
- "fnclex" \
- "fldcw word ptr [eax]" \
- parm [eax] \
- modify exact [];
-#if defined(NO_FAST_MATH)
-#define START_FAST_MATH(x) \
-do { \
- static GLushort mask = DEFAULT_X86_FPU; \
- _watcom_start_fast_math(&x,&mask); \
-} while (0)
-#else
-#define START_FAST_MATH(x) \
-do { \
- static GLushort mask = FAST_X86_FPU; \
- _watcom_start_fast_math(&x,&mask); \
-} while (0)
-#endif
-#define END_FAST_MATH(x) _watcom_end_fast_math(&x)
-
-#elif defined(_MSC_VER) && defined(_M_IX86)
-#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
-#define FAST_X86_FPU 0x003f /* See GCC comments above */
-#if defined(NO_FAST_MATH)
-#define START_FAST_MATH(x) do {\
- static GLuint mask = DEFAULT_X86_FPU;\
- __asm fnstcw word ptr [x]\
- __asm fldcw word ptr [mask]\
-} while(0)
-#else
-#define START_FAST_MATH(x) do {\
- static GLuint mask = FAST_X86_FPU;\
- __asm fnstcw word ptr [x]\
- __asm fldcw word ptr [mask]\
-} while(0)
-#endif
-#define END_FAST_MATH(x) do {\
- __asm fnclex\
- __asm fldcw word ptr [x]\
-} while(0)
-
-#else
-#define START_FAST_MATH(x) x = 0
-#define END_FAST_MATH(x) (void)(x)
-#endif
-
-
-#ifndef Elements
-#define Elements(x) (sizeof(x)/sizeof(*(x)))
-#endif
-
-
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /* COMPILER_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file compiler.h
+ * Compiler-related stuff.
+ */
+
+
+#ifndef COMPILER_H
+#define COMPILER_H
+
+
+#include <assert.h>
+#include <ctype.h>
+#if defined(__alpha__) && defined(CCPML)
+#include <cpml.h> /* use Compaq's Fast Math Library on Alpha */
+#else
+#include <math.h>
+#endif
+#include <limits.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#if defined(__linux__) && defined(__i386__)
+#include <fpu_control.h>
+#endif
+#include <float.h>
+#include <stdarg.h>
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * Get standard integer types
+ */
+#include <stdint.h>
+
+
+/**
+ * Sun compilers define __i386 instead of the gcc-style __i386__
+ */
+#ifdef __SUNPRO_C
+# if !defined(__i386__) && defined(__i386)
+# define __i386__
+# elif !defined(__amd64__) && defined(__amd64)
+# define __amd64__
+# elif !defined(__sparc__) && defined(__sparc)
+# define __sparc__
+# endif
+# if !defined(__volatile)
+# define __volatile volatile
+# endif
+#endif
+
+
+/**
+ * finite macro.
+ */
+#if defined(_MSC_VER)
+# define finite _finite
+#elif defined(__WATCOMC__)
+# define finite _finite
+#endif
+
+
+/**
+ * Disable assorted warnings
+ */
+#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
+# if !defined(__GNUC__) /* mingw environment */
+# pragma warning( disable : 4068 ) /* unknown pragma */
+# pragma warning( disable : 4710 ) /* function 'foo' not inlined */
+# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */
+# pragma warning( disable : 4127 ) /* conditional expression is constant */
+# if defined(MESA_MINWARN)
+# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */
+# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
+# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */
+# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */
+# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
+# endif
+# endif
+#endif
+#if defined(__WATCOMC__)
+# pragma disable_message(201) /* Disable unreachable code warnings */
+#endif
+
+
+
+/**
+ * Function inlining
+ */
+#if defined(__GNUC__)
+# define INLINE __inline__
+#elif defined(__MSC__)
+# define INLINE __inline
+#elif defined(_MSC_VER)
+# define INLINE __inline
+#elif defined(__ICL)
+# define INLINE __inline
+#elif defined(__INTEL_COMPILER)
+# define INLINE inline
+#elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100)
+# define INLINE __inline
+#elif defined(__SUNPRO_C) && defined(__C99FEATURES__)
+# define INLINE inline
+# define __inline inline
+# define __inline__ inline
+#elif (__STDC_VERSION__ >= 199901L) /* C99 */
+# define INLINE inline
+#else
+# define INLINE
+#endif
+
+
+/**
+ * PUBLIC/USED macros
+ *
+ * If we build the library with gcc's -fvisibility=hidden flag, we'll
+ * use the PUBLIC macro to mark functions that are to be exported.
+ *
+ * We also need to define a USED attribute, so the optimizer doesn't
+ * inline a static function that we later use in an alias. - ajax
+ */
+#ifndef PUBLIC
+# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define PUBLIC __attribute__((visibility("default")))
+# define USED __attribute__((used))
+# else
+# define PUBLIC
+# define USED
+# endif
+#endif
+
+
+/**
+ * Some compilers don't like some of Mesa's const usage. In those places use
+ * CONST instead of const. Pass -DNO_CONST to compilers where this matters.
+ */
+#ifdef NO_CONST
+# define CONST
+#else
+# define CONST const
+#endif
+
+
+/**
+ * __builtin_expect macros
+ */
+#if !defined(__GNUC__)
+# define __builtin_expect(x, y) (x)
+#endif
+
+#ifndef likely
+# ifdef __GNUC__
+# define likely(x) __builtin_expect(!!(x), 1)
+# define unlikely(x) __builtin_expect(!!(x), 0)
+# else
+# define likely(x) (x)
+# define unlikely(x) (x)
+# endif
+#endif
+
+/**
+ * The __FUNCTION__ gcc variable is generally only used for debugging.
+ * If we're not using gcc, define __FUNCTION__ as a cpp symbol here.
+ * Don't define it if using a newer Windows compiler.
+ */
+#ifndef __FUNCTION__
+# if defined(__VMS)
+# define __FUNCTION__ "VMS$NL:"
+# elif !defined(__GNUC__) && !defined(__xlC__) && \
+ (!defined(_MSC_VER) || _MSC_VER < 1300)
+# if (__STDC_VERSION__ >= 199901L) /* C99 */ || \
+ (defined(__SUNPRO_C) && defined(__C99FEATURES__))
+# define __FUNCTION__ __func__
+# else
+# define __FUNCTION__ "<unknown>"
+# endif
+# endif
+#endif
+#ifndef __func__
+# if (__STDC_VERSION__ >= 199901L) || \
+ (defined(__SUNPRO_C) && defined(__C99FEATURES__))
+ /* __func__ is part of C99 */
+# elif defined(_MSC_VER)
+# if _MSC_VER >= 1300
+# define __func__ __FUNCTION__
+# else
+# define __func__ "<unknown>"
+# endif
+# endif
+#endif
+
+
+/**
+ * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN, and CPU_TO_LE32.
+ * Do not use these unless absolutely necessary!
+ * Try to use a runtime test instead.
+ * For now, only used by some DRI hardware drivers for color/texel packing.
+ */
+#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
+#if defined(__linux__)
+#include <byteswap.h>
+#define CPU_TO_LE32( x ) bswap_32( x )
+#elif defined(__APPLE__)
+#include <CoreFoundation/CFByteOrder.h>
+#define CPU_TO_LE32( x ) CFSwapInt32HostToLittle( x )
+#elif (defined(_AIX) || defined(__blrts))
+static INLINE GLuint CPU_TO_LE32(GLuint x)
+{
+ return (((x & 0x000000ff) << 24) |
+ ((x & 0x0000ff00) << 8) |
+ ((x & 0x00ff0000) >> 8) |
+ ((x & 0xff000000) >> 24));
+}
+#else /*__linux__ */
+#include <sys/endian.h>
+#define CPU_TO_LE32( x ) bswap32( x )
+#endif /*__linux__*/
+#define MESA_BIG_ENDIAN 1
+#else
+#define CPU_TO_LE32( x ) ( x )
+#define MESA_LITTLE_ENDIAN 1
+#endif
+#define LE32_TO_CPU( x ) CPU_TO_LE32( x )
+
+
+
+#if !defined(CAPI) && defined(WIN32) && !defined(BUILD_FOR_SNAP)
+#define CAPI _cdecl
+#endif
+
+
+/**
+ * Create a macro so that asm functions can be linked into compilers other
+ * than GNU C
+ */
+#ifndef _ASMAPI
+#if defined(WIN32) && !defined(BUILD_FOR_SNAP)/* was: !defined( __GNUC__ ) && !defined( VMS ) && !defined( __INTEL_COMPILER )*/
+#define _ASMAPI __cdecl
+#else
+#define _ASMAPI
+#endif
+#ifdef PTR_DECL_IN_FRONT
+#define _ASMAPIP * _ASMAPI
+#else
+#define _ASMAPIP _ASMAPI *
+#endif
+#endif
+
+#ifdef USE_X86_ASM
+#define _NORMAPI _ASMAPI
+#define _NORMAPIP _ASMAPIP
+#else
+#define _NORMAPI
+#define _NORMAPIP *
+#endif
+
+
+/* This is a macro on IRIX */
+#ifdef _P
+#undef _P
+#endif
+
+
+/* Turn off macro checking systems used by other libraries */
+#ifdef CHECK
+#undef CHECK
+#endif
+
+
+/**
+ * ASSERT macro
+ */
+#if !defined(_WIN32_WCE)
+#if defined(BUILD_FOR_SNAP) && defined(CHECKED)
+# define ASSERT(X) _CHECK(X)
+#elif defined(DEBUG)
+# define ASSERT(X) assert(X)
+#else
+# define ASSERT(X)
+#endif
+#endif
+
+#if (__GNUC__ >= 3)
+#define PRINTFLIKE(f, a) __attribute__ ((format(__printf__, f, a)))
+#else
+#define PRINTFLIKE(f, a)
+#endif
+
+#ifndef NULL
+#define NULL 0
+#endif
+
+
+/**
+ * LONGSTRING macro
+ * gcc -pedantic warns about long string literals, LONGSTRING silences that.
+ */
+#if !defined(__GNUC__)
+# define LONGSTRING
+#else
+# define LONGSTRING __extension__
+#endif
+
+
+#ifndef M_PI
+#define M_PI (3.1415926536)
+#endif
+
+#ifndef M_E
+#define M_E (2.7182818284590452354)
+#endif
+
+#ifndef M_LOG2E
+#define M_LOG2E (1.4426950408889634074)
+#endif
+
+#ifndef ONE_DIV_LN2
+#define ONE_DIV_LN2 (1.442695040888963456)
+#endif
+
+#ifndef ONE_DIV_SQRT_LN2
+#define ONE_DIV_SQRT_LN2 (1.201122408786449815)
+#endif
+
+#ifndef FLT_MAX_EXP
+#define FLT_MAX_EXP 128
+#endif
+
+
+/**
+ * USE_IEEE: Determine if we're using IEEE floating point
+ */
+#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \
+ defined(__s390x__) || defined(__powerpc__) || \
+ defined(__x86_64__) || \
+ defined(ia64) || defined(__ia64__) || \
+ defined(__hppa__) || defined(hpux) || \
+ defined(__mips) || defined(_MIPS_ARCH) || \
+ defined(__arm__) || \
+ defined(__sh__) || defined(__m32r__) || \
+ (defined(__sun) && defined(_IEEE_754)) || \
+ (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS)))
+#define USE_IEEE
+#define IEEE_ONE 0x3f800000
+#endif
+
+
+/**
+ * START/END_FAST_MATH macros:
+ *
+ * START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save
+ * original mode to a temporary).
+ * END_FAST_MATH: Restore x86 FPU to original mode.
+ */
+#if defined(__GNUC__) && defined(__i386__)
+/*
+ * Set the x86 FPU control word to guarentee only 32 bits of precision
+ * are stored in registers. Allowing the FPU to store more introduces
+ * differences between situations where numbers are pulled out of memory
+ * vs. situations where the compiler is able to optimize register usage.
+ *
+ * In the worst case, we force the compiler to use a memory access to
+ * truncate the float, by specifying the 'volatile' keyword.
+ */
+/* Hardware default: All exceptions masked, extended double precision,
+ * round to nearest (IEEE compliant):
+ */
+#define DEFAULT_X86_FPU 0x037f
+/* All exceptions masked, single precision, round to nearest:
+ */
+#define FAST_X86_FPU 0x003f
+/* The fldcw instruction will cause any pending FP exceptions to be
+ * raised prior to entering the block, and we clear any pending
+ * exceptions before exiting the block. Hence, asm code has free
+ * reign over the FPU while in the fast math block.
+ */
+#if defined(NO_FAST_MATH)
+#define START_FAST_MATH(x) \
+do { \
+ static GLuint mask = DEFAULT_X86_FPU; \
+ __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
+ __asm__ ( "fldcw %0" : : "m" (mask) ); \
+} while (0)
+#else
+#define START_FAST_MATH(x) \
+do { \
+ static GLuint mask = FAST_X86_FPU; \
+ __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
+ __asm__ ( "fldcw %0" : : "m" (mask) ); \
+} while (0)
+#endif
+/* Restore original FPU mode, and clear any exceptions that may have
+ * occurred in the FAST_MATH block.
+ */
+#define END_FAST_MATH(x) \
+do { \
+ __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \
+} while (0)
+
+#elif defined(__WATCOMC__) && defined(__386__)
+#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
+#define FAST_X86_FPU 0x003f /* See GCC comments above */
+void _watcom_start_fast_math(unsigned short *x,unsigned short *mask);
+#pragma aux _watcom_start_fast_math = \
+ "fnstcw word ptr [eax]" \
+ "fldcw word ptr [ecx]" \
+ parm [eax] [ecx] \
+ modify exact [];
+void _watcom_end_fast_math(unsigned short *x);
+#pragma aux _watcom_end_fast_math = \
+ "fnclex" \
+ "fldcw word ptr [eax]" \
+ parm [eax] \
+ modify exact [];
+#if defined(NO_FAST_MATH)
+#define START_FAST_MATH(x) \
+do { \
+ static GLushort mask = DEFAULT_X86_FPU; \
+ _watcom_start_fast_math(&x,&mask); \
+} while (0)
+#else
+#define START_FAST_MATH(x) \
+do { \
+ static GLushort mask = FAST_X86_FPU; \
+ _watcom_start_fast_math(&x,&mask); \
+} while (0)
+#endif
+#define END_FAST_MATH(x) _watcom_end_fast_math(&x)
+
+#elif defined(_MSC_VER) && defined(_M_IX86)
+#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
+#define FAST_X86_FPU 0x003f /* See GCC comments above */
+#if defined(NO_FAST_MATH)
+#define START_FAST_MATH(x) do {\
+ static GLuint mask = DEFAULT_X86_FPU;\
+ __asm fnstcw word ptr [x]\
+ __asm fldcw word ptr [mask]\
+} while(0)
+#else
+#define START_FAST_MATH(x) do {\
+ static GLuint mask = FAST_X86_FPU;\
+ __asm fnstcw word ptr [x]\
+ __asm fldcw word ptr [mask]\
+} while(0)
+#endif
+#define END_FAST_MATH(x) do {\
+ __asm fnclex\
+ __asm fldcw word ptr [x]\
+} while(0)
+
+#else
+#define START_FAST_MATH(x) x = 0
+#define END_FAST_MATH(x) (void)(x)
+#endif
+
+
+#ifndef Elements
+#define Elements(x) (sizeof(x)/sizeof(*(x)))
+#endif
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* COMPILER_H */
diff --git a/mesalib/src/mesa/main/debug.h b/mesalib/src/mesa/main/debug.h
index d7c53b655..eda377abb 100644
--- a/mesalib/src/mesa/main/debug.h
+++ b/mesalib/src/mesa/main/debug.h
@@ -1,94 +1,94 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file debug.h
- * Debugging functions.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-
-#ifndef _DEBUG_H
-#define _DEBUG_H
-
-#include "glheader.h"
-#include "mfeatures.h"
-
-struct gl_context;
-struct gl_texture_image;
-
-#if _HAVE_FULL_GL
-
-extern void _mesa_print_tri_caps( const char *name, GLuint flags );
-extern void _mesa_print_enable_flags( const char *msg, GLuint flags );
-extern void _mesa_print_state( const char *msg, GLuint state );
-extern void _mesa_print_info( void );
-extern void _mesa_init_debug( struct gl_context *ctx );
-
-#else
-
-/** No-op */
-#define _mesa_print_state( m, s ) ((void)0)
-
-/** No-op */
-#define _mesa_print_info() ((void)0)
-
-/** No-op */
-#define _mesa_init_debug( c ) ((void)0)
-
-#endif
-
-extern void
-_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb);
-
-extern void
-_mesa_dump_texture(GLuint texture, GLuint writeImages);
-
-extern void
-_mesa_dump_textures(GLuint writeImages);
-
-extern void
-_mesa_dump_renderbuffers(GLboolean writeImages);
-
-extern void
-_mesa_dump_color_buffer(const char *filename);
-
-extern void
-_mesa_dump_depth_buffer(const char *filename);
-
-extern void
-_mesa_dump_stencil_buffer(const char *filename);
-
-extern void
-_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
- GLenum format, GLenum type);
-
-extern void
-_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img);
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file debug.h
+ * Debugging functions.
+ *
+ * \if subset
+ * (No-op)
+ *
+ * \endif
+ */
+
+
+#ifndef _DEBUG_H
+#define _DEBUG_H
+
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
+struct gl_texture_image;
+
+#if _HAVE_FULL_GL
+
+extern void _mesa_print_tri_caps( const char *name, GLuint flags );
+extern void _mesa_print_enable_flags( const char *msg, GLuint flags );
+extern void _mesa_print_state( const char *msg, GLuint state );
+extern void _mesa_print_info( void );
+extern void _mesa_init_debug( struct gl_context *ctx );
+
+#else
+
+/** No-op */
+#define _mesa_print_state( m, s ) ((void)0)
+
+/** No-op */
+#define _mesa_print_info() ((void)0)
+
+/** No-op */
+#define _mesa_init_debug( c ) ((void)0)
+
+#endif
+
+extern void
+_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb);
+
+extern void
+_mesa_dump_texture(GLuint texture, GLuint writeImages);
+
+extern void
+_mesa_dump_textures(GLuint writeImages);
+
+extern void
+_mesa_dump_renderbuffers(GLboolean writeImages);
+
+extern void
+_mesa_dump_color_buffer(const char *filename);
+
+extern void
+_mesa_dump_depth_buffer(const char *filename);
+
+extern void
+_mesa_dump_stencil_buffer(const char *filename);
+
+extern void
+_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
+ GLenum format, GLenum type);
+
+extern void
+_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img);
+
+#endif
diff --git a/mesalib/src/mesa/main/depth.c b/mesalib/src/mesa/main/depth.c
index 52c69a6bc..d666ed5fe 100644
--- a/mesalib/src/mesa/main/depth.c
+++ b/mesalib/src/mesa/main/depth.c
@@ -1,174 +1,174 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "depth.h"
-#include "enums.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-/**********************************************************************/
-/***** API Functions *****/
-/**********************************************************************/
-
-
-
-void GLAPIENTRY
-_mesa_ClearDepth( GLclampd depth )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glClearDepth(%f)\n", depth);
-
- depth = CLAMP( depth, 0.0, 1.0 );
-
- if (ctx->Depth.Clear == depth)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.Clear = depth;
- if (ctx->Driver.ClearDepth)
- (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
-}
-
-
-void GLAPIENTRY
-_mesa_ClearDepthf( GLclampf depth )
-{
- _mesa_ClearDepth(depth);
-}
-
-
-void GLAPIENTRY
-_mesa_DepthFunc( GLenum func )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
-
- switch (func) {
- case GL_LESS: /* (default) pass if incoming z < stored z */
- case GL_GEQUAL:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_NOTEQUAL:
- case GL_EQUAL:
- case GL_ALWAYS:
- case GL_NEVER:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
- return;
- }
-
- if (ctx->Depth.Func == func)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.Func = func;
-
- if (ctx->Driver.DepthFunc)
- ctx->Driver.DepthFunc( ctx, func );
-}
-
-
-
-void GLAPIENTRY
-_mesa_DepthMask( GLboolean flag )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glDepthMask %d\n", flag);
-
- /*
- * GL_TRUE indicates depth buffer writing is enabled (default)
- * GL_FALSE indicates depth buffer writing is disabled
- */
- if (ctx->Depth.Mask == flag)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.Mask = flag;
-
- if (ctx->Driver.DepthMask)
- ctx->Driver.DepthMask( ctx, flag );
-}
-
-
-
-/**
- * Specified by the GL_EXT_depth_bounds_test extension.
- */
-void GLAPIENTRY
-_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
-
- if (zmin > zmax) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
- return;
- }
-
- zmin = CLAMP(zmin, 0.0, 1.0);
- zmax = CLAMP(zmax, 0.0, 1.0);
-
- if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.BoundsMin = (GLfloat) zmin;
- ctx->Depth.BoundsMax = (GLfloat) zmax;
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-
-/**
- * Initialize the depth buffer attribute group in the given context.
- */
-void
-_mesa_init_depth(struct gl_context *ctx)
-{
- ctx->Depth.Test = GL_FALSE;
- ctx->Depth.Clear = 1.0;
- ctx->Depth.Func = GL_LESS;
- ctx->Depth.Mask = GL_TRUE;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "depth.h"
+#include "enums.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+/**********************************************************************/
+/***** API Functions *****/
+/**********************************************************************/
+
+
+
+void GLAPIENTRY
+_mesa_ClearDepth( GLclampd depth )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glClearDepth(%f)\n", depth);
+
+ depth = CLAMP( depth, 0.0, 1.0 );
+
+ if (ctx->Depth.Clear == depth)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Clear = depth;
+ if (ctx->Driver.ClearDepth)
+ (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
+}
+
+
+void GLAPIENTRY
+_mesa_ClearDepthf( GLclampf depth )
+{
+ _mesa_ClearDepth(depth);
+}
+
+
+void GLAPIENTRY
+_mesa_DepthFunc( GLenum func )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
+
+ switch (func) {
+ case GL_LESS: /* (default) pass if incoming z < stored z */
+ case GL_GEQUAL:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ case GL_EQUAL:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
+ return;
+ }
+
+ if (ctx->Depth.Func == func)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Func = func;
+
+ if (ctx->Driver.DepthFunc)
+ ctx->Driver.DepthFunc( ctx, func );
+}
+
+
+
+void GLAPIENTRY
+_mesa_DepthMask( GLboolean flag )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthMask %d\n", flag);
+
+ /*
+ * GL_TRUE indicates depth buffer writing is enabled (default)
+ * GL_FALSE indicates depth buffer writing is disabled
+ */
+ if (ctx->Depth.Mask == flag)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Mask = flag;
+
+ if (ctx->Driver.DepthMask)
+ ctx->Driver.DepthMask( ctx, flag );
+}
+
+
+
+/**
+ * Specified by the GL_EXT_depth_bounds_test extension.
+ */
+void GLAPIENTRY
+_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
+
+ if (zmin > zmax) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
+ return;
+ }
+
+ zmin = CLAMP(zmin, 0.0, 1.0);
+ zmax = CLAMP(zmax, 0.0, 1.0);
+
+ if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.BoundsMin = (GLfloat) zmin;
+ ctx->Depth.BoundsMax = (GLfloat) zmax;
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+
+/**
+ * Initialize the depth buffer attribute group in the given context.
+ */
+void
+_mesa_init_depth(struct gl_context *ctx)
+{
+ ctx->Depth.Test = GL_FALSE;
+ ctx->Depth.Clear = 1.0;
+ ctx->Depth.Func = GL_LESS;
+ ctx->Depth.Mask = GL_TRUE;
+}
diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c
index 7e86f1d0e..e0f9706bb 100644
--- a/mesalib/src/mesa/main/dlist.c
+++ b/mesalib/src/mesa/main/dlist.c
@@ -1,10382 +1,10382 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file dlist.c
- * Display lists management functions.
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "api_arrayelt.h"
-#include "api_exec.h"
-#include "api_loopback.h"
-#if FEATURE_ATI_fragment_shader
-#include "atifragshader.h"
-#endif
-#include "config.h"
-#include "mfeatures.h"
-#if FEATURE_ARB_vertex_buffer_object
-#include "bufferobj.h"
-#endif
-#include "arrayobj.h"
-#include "context.h"
-#include "dlist.h"
-#include "enums.h"
-#include "eval.h"
-#include "framebuffer.h"
-#include "glapi/glapi.h"
-#include "hash.h"
-#include "image.h"
-#include "light.h"
-#include "macros.h"
-#include "pack.h"
-#include "pbo.h"
-#include "queryobj.h"
-#include "teximage.h"
-#include "mtypes.h"
-#include "varray.h"
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "arbprogram.h"
-#endif
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
-#include "nvprogram.h"
-#endif
-
-#include "math/m_matrix.h"
-
-#include "main/dispatch.h"
-
-
-
-/**
- * Other parts of Mesa (such as the VBO module) can plug into the display
- * list system. This structure describes new display list instructions.
- */
-struct gl_list_instruction
-{
- GLuint Size;
- void (*Execute)( struct gl_context *ctx, void *data );
- void (*Destroy)( struct gl_context *ctx, void *data );
- void (*Print)( struct gl_context *ctx, void *data );
-};
-
-
-#define MAX_DLIST_EXT_OPCODES 16
-
-/**
- * Used by device drivers to hook new commands into display lists.
- */
-struct gl_list_extensions
-{
- struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
- GLuint NumOpcodes;
-};
-
-
-
-/**
- * Flush vertices.
- *
- * \param ctx GL context.
- *
- * Checks if dd_function_table::SaveNeedFlush is marked to flush
- * stored (save) vertices, and calls
- * dd_function_table::SaveFlushVertices if so.
- */
-#define SAVE_FLUSH_VERTICES(ctx) \
-do { \
- if (ctx->Driver.SaveNeedFlush) \
- ctx->Driver.SaveFlushVertices(ctx); \
-} while (0)
-
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
- */
-#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
-do { \
- if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
- ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
- return retval; \
- } \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair.
- *
- * \param ctx GL context.
- */
-#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
-do { \
- if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
- ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
- return; \
- } \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices.
- *
- * \param ctx GL context.
- */
-#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
-do { \
- ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
- SAVE_FLUSH_VERTICES(ctx); \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
- */
-#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
-do { \
- ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
- SAVE_FLUSH_VERTICES(ctx); \
-} while (0)
-
-
-
-/**
- * Display list opcodes.
- *
- * The fact that these identifiers are assigned consecutive
- * integer values starting at 0 is very important, see InstSize array usage)
- */
-typedef enum
-{
- OPCODE_INVALID = -1, /* Force signed enum */
- OPCODE_ACCUM,
- OPCODE_ALPHA_FUNC,
- OPCODE_BIND_TEXTURE,
- OPCODE_BITMAP,
- OPCODE_BLEND_COLOR,
- OPCODE_BLEND_EQUATION,
- OPCODE_BLEND_EQUATION_SEPARATE,
- OPCODE_BLEND_FUNC_SEPARATE,
-
- OPCODE_BLEND_EQUATION_I,
- OPCODE_BLEND_EQUATION_SEPARATE_I,
- OPCODE_BLEND_FUNC_I,
- OPCODE_BLEND_FUNC_SEPARATE_I,
-
- OPCODE_CALL_LIST,
- OPCODE_CALL_LIST_OFFSET,
- OPCODE_CLEAR,
- OPCODE_CLEAR_ACCUM,
- OPCODE_CLEAR_COLOR,
- OPCODE_CLEAR_DEPTH,
- OPCODE_CLEAR_INDEX,
- OPCODE_CLEAR_STENCIL,
- OPCODE_CLEAR_BUFFER_IV,
- OPCODE_CLEAR_BUFFER_UIV,
- OPCODE_CLEAR_BUFFER_FV,
- OPCODE_CLEAR_BUFFER_FI,
- OPCODE_CLIP_PLANE,
- OPCODE_COLOR_MASK,
- OPCODE_COLOR_MASK_INDEXED,
- OPCODE_COLOR_MATERIAL,
- OPCODE_COLOR_TABLE,
- OPCODE_COLOR_TABLE_PARAMETER_FV,
- OPCODE_COLOR_TABLE_PARAMETER_IV,
- OPCODE_COLOR_SUB_TABLE,
- OPCODE_CONVOLUTION_FILTER_1D,
- OPCODE_CONVOLUTION_FILTER_2D,
- OPCODE_CONVOLUTION_PARAMETER_I,
- OPCODE_CONVOLUTION_PARAMETER_IV,
- OPCODE_CONVOLUTION_PARAMETER_F,
- OPCODE_CONVOLUTION_PARAMETER_FV,
- OPCODE_COPY_COLOR_SUB_TABLE,
- OPCODE_COPY_COLOR_TABLE,
- OPCODE_COPY_PIXELS,
- OPCODE_COPY_TEX_IMAGE1D,
- OPCODE_COPY_TEX_IMAGE2D,
- OPCODE_COPY_TEX_SUB_IMAGE1D,
- OPCODE_COPY_TEX_SUB_IMAGE2D,
- OPCODE_COPY_TEX_SUB_IMAGE3D,
- OPCODE_CULL_FACE,
- OPCODE_DEPTH_FUNC,
- OPCODE_DEPTH_MASK,
- OPCODE_DEPTH_RANGE,
- OPCODE_DISABLE,
- OPCODE_DISABLE_INDEXED,
- OPCODE_DRAW_BUFFER,
- OPCODE_DRAW_PIXELS,
- OPCODE_ENABLE,
- OPCODE_ENABLE_INDEXED,
- OPCODE_EVALMESH1,
- OPCODE_EVALMESH2,
- OPCODE_FOG,
- OPCODE_FRONT_FACE,
- OPCODE_FRUSTUM,
- OPCODE_HINT,
- OPCODE_HISTOGRAM,
- OPCODE_INDEX_MASK,
- OPCODE_INIT_NAMES,
- OPCODE_LIGHT,
- OPCODE_LIGHT_MODEL,
- OPCODE_LINE_STIPPLE,
- OPCODE_LINE_WIDTH,
- OPCODE_LIST_BASE,
- OPCODE_LOAD_IDENTITY,
- OPCODE_LOAD_MATRIX,
- OPCODE_LOAD_NAME,
- OPCODE_LOGIC_OP,
- OPCODE_MAP1,
- OPCODE_MAP2,
- OPCODE_MAPGRID1,
- OPCODE_MAPGRID2,
- OPCODE_MATRIX_MODE,
- OPCODE_MIN_MAX,
- OPCODE_MULT_MATRIX,
- OPCODE_ORTHO,
- OPCODE_PASSTHROUGH,
- OPCODE_PIXEL_MAP,
- OPCODE_PIXEL_TRANSFER,
- OPCODE_PIXEL_ZOOM,
- OPCODE_POINT_SIZE,
- OPCODE_POINT_PARAMETERS,
- OPCODE_POLYGON_MODE,
- OPCODE_POLYGON_STIPPLE,
- OPCODE_POLYGON_OFFSET,
- OPCODE_POP_ATTRIB,
- OPCODE_POP_MATRIX,
- OPCODE_POP_NAME,
- OPCODE_PRIORITIZE_TEXTURE,
- OPCODE_PUSH_ATTRIB,
- OPCODE_PUSH_MATRIX,
- OPCODE_PUSH_NAME,
- OPCODE_RASTER_POS,
- OPCODE_READ_BUFFER,
- OPCODE_RESET_HISTOGRAM,
- OPCODE_RESET_MIN_MAX,
- OPCODE_ROTATE,
- OPCODE_SCALE,
- OPCODE_SCISSOR,
- OPCODE_SELECT_TEXTURE_SGIS,
- OPCODE_SELECT_TEXTURE_COORD_SET,
- OPCODE_SHADE_MODEL,
- OPCODE_STENCIL_FUNC,
- OPCODE_STENCIL_MASK,
- OPCODE_STENCIL_OP,
- OPCODE_TEXENV,
- OPCODE_TEXGEN,
- OPCODE_TEXPARAMETER,
- OPCODE_TEX_IMAGE1D,
- OPCODE_TEX_IMAGE2D,
- OPCODE_TEX_IMAGE3D,
- OPCODE_TEX_SUB_IMAGE1D,
- OPCODE_TEX_SUB_IMAGE2D,
- OPCODE_TEX_SUB_IMAGE3D,
- OPCODE_TRANSLATE,
- OPCODE_VIEWPORT,
- OPCODE_WINDOW_POS,
- /* GL_ARB_multitexture */
- OPCODE_ACTIVE_TEXTURE,
- /* GL_ARB_texture_compression */
- OPCODE_COMPRESSED_TEX_IMAGE_1D,
- OPCODE_COMPRESSED_TEX_IMAGE_2D,
- OPCODE_COMPRESSED_TEX_IMAGE_3D,
- OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
- OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
- OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
- /* GL_ARB_multisample */
- OPCODE_SAMPLE_COVERAGE,
- /* GL_ARB_window_pos */
- OPCODE_WINDOW_POS_ARB,
- /* GL_NV_vertex_program */
- OPCODE_BIND_PROGRAM_NV,
- OPCODE_EXECUTE_PROGRAM_NV,
- OPCODE_REQUEST_RESIDENT_PROGRAMS_NV,
- OPCODE_LOAD_PROGRAM_NV,
- OPCODE_TRACK_MATRIX_NV,
- /* GL_NV_fragment_program */
- OPCODE_PROGRAM_LOCAL_PARAMETER_ARB,
- OPCODE_PROGRAM_NAMED_PARAMETER_NV,
- /* GL_EXT_stencil_two_side */
- OPCODE_ACTIVE_STENCIL_FACE_EXT,
- /* GL_EXT_depth_bounds_test */
- OPCODE_DEPTH_BOUNDS_EXT,
- /* GL_ARB_vertex/fragment_program */
- OPCODE_PROGRAM_STRING_ARB,
- OPCODE_PROGRAM_ENV_PARAMETER_ARB,
- /* GL_ARB_occlusion_query */
- OPCODE_BEGIN_QUERY_ARB,
- OPCODE_END_QUERY_ARB,
- /* GL_ARB_draw_buffers */
- OPCODE_DRAW_BUFFERS_ARB,
- /* GL_ATI_fragment_shader */
- OPCODE_TEX_BUMP_PARAMETER_ATI,
- /* GL_ATI_fragment_shader */
- OPCODE_BIND_FRAGMENT_SHADER_ATI,
- OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
- /* OpenGL 2.0 */
- OPCODE_STENCIL_FUNC_SEPARATE,
- OPCODE_STENCIL_OP_SEPARATE,
- OPCODE_STENCIL_MASK_SEPARATE,
-
- /* GL_ARB_shader_objects */
- OPCODE_USE_PROGRAM,
- OPCODE_UNIFORM_1F,
- OPCODE_UNIFORM_2F,
- OPCODE_UNIFORM_3F,
- OPCODE_UNIFORM_4F,
- OPCODE_UNIFORM_1FV,
- OPCODE_UNIFORM_2FV,
- OPCODE_UNIFORM_3FV,
- OPCODE_UNIFORM_4FV,
- OPCODE_UNIFORM_1I,
- OPCODE_UNIFORM_2I,
- OPCODE_UNIFORM_3I,
- OPCODE_UNIFORM_4I,
- OPCODE_UNIFORM_1IV,
- OPCODE_UNIFORM_2IV,
- OPCODE_UNIFORM_3IV,
- OPCODE_UNIFORM_4IV,
- OPCODE_UNIFORM_MATRIX22,
- OPCODE_UNIFORM_MATRIX33,
- OPCODE_UNIFORM_MATRIX44,
- OPCODE_UNIFORM_MATRIX23,
- OPCODE_UNIFORM_MATRIX32,
- OPCODE_UNIFORM_MATRIX24,
- OPCODE_UNIFORM_MATRIX42,
- OPCODE_UNIFORM_MATRIX34,
- OPCODE_UNIFORM_MATRIX43,
-
- /* OpenGL 3.0 */
- OPCODE_UNIFORM_1UI,
- OPCODE_UNIFORM_2UI,
- OPCODE_UNIFORM_3UI,
- OPCODE_UNIFORM_4UI,
- OPCODE_UNIFORM_1UIV,
- OPCODE_UNIFORM_2UIV,
- OPCODE_UNIFORM_3UIV,
- OPCODE_UNIFORM_4UIV,
-
- /* GL_ARB_color_buffer_float */
- OPCODE_CLAMP_COLOR,
-
- /* GL_EXT_framebuffer_blit */
- OPCODE_BLIT_FRAMEBUFFER,
-
- /* Vertex attributes -- fallback for when optimized display
- * list build isn't active.
- */
- OPCODE_ATTR_1F_NV,
- OPCODE_ATTR_2F_NV,
- OPCODE_ATTR_3F_NV,
- OPCODE_ATTR_4F_NV,
- OPCODE_ATTR_1F_ARB,
- OPCODE_ATTR_2F_ARB,
- OPCODE_ATTR_3F_ARB,
- OPCODE_ATTR_4F_ARB,
- OPCODE_MATERIAL,
- OPCODE_BEGIN,
- OPCODE_END,
- OPCODE_RECTF,
- OPCODE_EVAL_C1,
- OPCODE_EVAL_C2,
- OPCODE_EVAL_P1,
- OPCODE_EVAL_P2,
-
- /* GL_EXT_provoking_vertex */
- OPCODE_PROVOKING_VERTEX,
-
- /* GL_EXT_transform_feedback */
- OPCODE_BEGIN_TRANSFORM_FEEDBACK,
- OPCODE_END_TRANSFORM_FEEDBACK,
-
- /* GL_EXT_texture_integer */
- OPCODE_CLEARCOLOR_I,
- OPCODE_CLEARCOLOR_UI,
- OPCODE_TEXPARAMETER_I,
- OPCODE_TEXPARAMETER_UI,
-
- /* GL_EXT_separate_shader_objects */
- OPCODE_ACTIVE_PROGRAM_EXT,
- OPCODE_USE_SHADER_PROGRAM_EXT,
-
- /* GL_ARB_instanced_arrays */
- OPCODE_VERTEX_ATTRIB_DIVISOR,
-
- /* GL_NV_texture_barrier */
- OPCODE_TEXTURE_BARRIER_NV,
-
- /* The following three are meta instructions */
- OPCODE_ERROR, /* raise compiled-in error */
- OPCODE_CONTINUE,
- OPCODE_END_OF_LIST,
- OPCODE_EXT_0
-} OpCode;
-
-
-
-/**
- * Display list node.
- *
- * Display list instructions are stored as sequences of "nodes". Nodes
- * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
- * are linked together with a pointer.
- *
- * Each instruction in the display list is stored as a sequence of
- * contiguous nodes in memory.
- * Each node is the union of a variety of data types.
- */
-union gl_dlist_node
-{
- OpCode opcode;
- GLboolean b;
- GLbitfield bf;
- GLubyte ub;
- GLshort s;
- GLushort us;
- GLint i;
- GLuint ui;
- GLenum e;
- GLfloat f;
- GLvoid *data;
- void *next; /* If prev node's opcode==OPCODE_CONTINUE */
-};
-
-
-typedef union gl_dlist_node Node;
-
-
-/**
- * How many nodes to allocate at a time.
- *
- * \note Reduced now that we hold vertices etc. elsewhere.
- */
-#define BLOCK_SIZE 256
-
-
-
-/**
- * Number of nodes of storage needed for each instruction.
- * Sizes for dynamically allocated opcodes are stored in the context struct.
- */
-static GLuint InstSize[OPCODE_END_OF_LIST + 1];
-
-
-#if FEATURE_dlist
-
-
-void mesa_print_display_list(GLuint list);
-
-
-/**********************************************************************/
-/***** Private *****/
-/**********************************************************************/
-
-
-/**
- * Make an empty display list. This is used by glGenLists() to
- * reserve display list IDs.
- */
-static struct gl_display_list *
-make_list(GLuint name, GLuint count)
-{
- struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list);
- dlist->Name = name;
- dlist->Head = (Node *) malloc(sizeof(Node) * count);
- dlist->Head[0].opcode = OPCODE_END_OF_LIST;
- return dlist;
-}
-
-
-/**
- * Lookup function to just encapsulate casting.
- */
-static INLINE struct gl_display_list *
-lookup_list(struct gl_context *ctx, GLuint list)
-{
- return (struct gl_display_list *)
- _mesa_HashLookup(ctx->Shared->DisplayList, list);
-}
-
-
-/** Is the given opcode an extension code? */
-static INLINE GLboolean
-is_ext_opcode(OpCode opcode)
-{
- return (opcode >= OPCODE_EXT_0);
-}
-
-
-/** Destroy an extended opcode instruction */
-static GLint
-ext_opcode_destroy(struct gl_context *ctx, Node *node)
-{
- const GLint i = node[0].opcode - OPCODE_EXT_0;
- GLint step;
- ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]);
- step = ctx->ListExt->Opcode[i].Size;
- return step;
-}
-
-
-/** Execute an extended opcode instruction */
-static GLint
-ext_opcode_execute(struct gl_context *ctx, Node *node)
-{
- const GLint i = node[0].opcode - OPCODE_EXT_0;
- GLint step;
- ctx->ListExt->Opcode[i].Execute(ctx, &node[1]);
- step = ctx->ListExt->Opcode[i].Size;
- return step;
-}
-
-
-/** Print an extended opcode instruction */
-static GLint
-ext_opcode_print(struct gl_context *ctx, Node *node)
-{
- const GLint i = node[0].opcode - OPCODE_EXT_0;
- GLint step;
- ctx->ListExt->Opcode[i].Print(ctx, &node[1]);
- step = ctx->ListExt->Opcode[i].Size;
- return step;
-}
-
-
-/**
- * Delete the named display list, but don't remove from hash table.
- * \param dlist - display list pointer
- */
-void
-_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
-{
- Node *n, *block;
- GLboolean done;
-
- n = block = dlist->Head;
-
- done = block ? GL_FALSE : GL_TRUE;
- while (!done) {
- const OpCode opcode = n[0].opcode;
-
- /* check for extension opcodes first */
- if (is_ext_opcode(opcode)) {
- n += ext_opcode_destroy(ctx, n);
- }
- else {
- switch (opcode) {
- /* for some commands, we need to free malloc'd memory */
- case OPCODE_MAP1:
- free(n[6].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_MAP2:
- free(n[10].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_DRAW_PIXELS:
- free(n[5].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_BITMAP:
- free(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COLOR_TABLE:
- free(n[6].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COLOR_SUB_TABLE:
- free(n[6].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_CONVOLUTION_FILTER_1D:
- free(n[6].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_CONVOLUTION_FILTER_2D:
- free(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_POLYGON_STIPPLE:
- free(n[1].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE1D:
- free(n[8].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE2D:
- free(n[9].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE3D:
- free(n[10].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_SUB_IMAGE1D:
- free(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_SUB_IMAGE2D:
- free(n[9].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_SUB_IMAGE3D:
- free(n[11].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_1D:
- free(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_2D:
- free(n[8].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_3D:
- free(n[9].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
- free(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
- free(n[9].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
- free(n[11].data);
- n += InstSize[n[0].opcode];
- break;
-#if FEATURE_NV_vertex_program
- case OPCODE_LOAD_PROGRAM_NV:
- free(n[4].data); /* program string */
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
- free(n[2].data); /* array of program ids */
- n += InstSize[n[0].opcode];
- break;
-#endif
-#if FEATURE_NV_fragment_program
- case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
- free(n[3].data); /* parameter name */
- n += InstSize[n[0].opcode];
- break;
-#endif
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- case OPCODE_PROGRAM_STRING_ARB:
- free(n[4].data); /* program string */
- n += InstSize[n[0].opcode];
- break;
-#endif
- case OPCODE_UNIFORM_1FV:
- case OPCODE_UNIFORM_2FV:
- case OPCODE_UNIFORM_3FV:
- case OPCODE_UNIFORM_4FV:
- case OPCODE_UNIFORM_1IV:
- case OPCODE_UNIFORM_2IV:
- case OPCODE_UNIFORM_3IV:
- case OPCODE_UNIFORM_4IV:
- case OPCODE_UNIFORM_1UIV:
- case OPCODE_UNIFORM_2UIV:
- case OPCODE_UNIFORM_3UIV:
- case OPCODE_UNIFORM_4UIV:
- free(n[3].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_UNIFORM_MATRIX22:
- case OPCODE_UNIFORM_MATRIX33:
- case OPCODE_UNIFORM_MATRIX44:
- case OPCODE_UNIFORM_MATRIX24:
- case OPCODE_UNIFORM_MATRIX42:
- case OPCODE_UNIFORM_MATRIX23:
- case OPCODE_UNIFORM_MATRIX32:
- case OPCODE_UNIFORM_MATRIX34:
- case OPCODE_UNIFORM_MATRIX43:
- free(n[4].data);
- n += InstSize[n[0].opcode];
- break;
-
- case OPCODE_CONTINUE:
- n = (Node *) n[1].next;
- free(block);
- block = n;
- break;
- case OPCODE_END_OF_LIST:
- free(block);
- done = GL_TRUE;
- break;
- default:
- /* Most frequent case */
- n += InstSize[n[0].opcode];
- break;
- }
- }
- }
-
- free(dlist);
-}
-
-
-/**
- * Destroy a display list and remove from hash table.
- * \param list - display list number
- */
-static void
-destroy_list(struct gl_context *ctx, GLuint list)
-{
- struct gl_display_list *dlist;
-
- if (list == 0)
- return;
-
- dlist = lookup_list(ctx, list);
- if (!dlist)
- return;
-
- _mesa_delete_list(ctx, dlist);
- _mesa_HashRemove(ctx->Shared->DisplayList, list);
-}
-
-
-/*
- * Translate the nth element of list from <type> to GLint.
- */
-static GLint
-translate_id(GLsizei n, GLenum type, const GLvoid * list)
-{
- GLbyte *bptr;
- GLubyte *ubptr;
- GLshort *sptr;
- GLushort *usptr;
- GLint *iptr;
- GLuint *uiptr;
- GLfloat *fptr;
-
- switch (type) {
- case GL_BYTE:
- bptr = (GLbyte *) list;
- return (GLint) bptr[n];
- case GL_UNSIGNED_BYTE:
- ubptr = (GLubyte *) list;
- return (GLint) ubptr[n];
- case GL_SHORT:
- sptr = (GLshort *) list;
- return (GLint) sptr[n];
- case GL_UNSIGNED_SHORT:
- usptr = (GLushort *) list;
- return (GLint) usptr[n];
- case GL_INT:
- iptr = (GLint *) list;
- return iptr[n];
- case GL_UNSIGNED_INT:
- uiptr = (GLuint *) list;
- return (GLint) uiptr[n];
- case GL_FLOAT:
- fptr = (GLfloat *) list;
- return (GLint) FLOORF(fptr[n]);
- case GL_2_BYTES:
- ubptr = ((GLubyte *) list) + 2 * n;
- return (GLint) ubptr[0] * 256
- + (GLint) ubptr[1];
- case GL_3_BYTES:
- ubptr = ((GLubyte *) list) + 3 * n;
- return (GLint) ubptr[0] * 65536
- + (GLint) ubptr[1] * 256
- + (GLint) ubptr[2];
- case GL_4_BYTES:
- ubptr = ((GLubyte *) list) + 4 * n;
- return (GLint) ubptr[0] * 16777216
- + (GLint) ubptr[1] * 65536
- + (GLint) ubptr[2] * 256
- + (GLint) ubptr[3];
- default:
- return 0;
- }
-}
-
-
-
-
-/**********************************************************************/
-/***** Public *****/
-/**********************************************************************/
-
-/**
- * Wrapper for _mesa_unpack_image() that handles pixel buffer objects.
- * If we run out of memory, GL_OUT_OF_MEMORY will be recorded.
- */
-static GLvoid *
-unpack_image(struct gl_context *ctx, GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid * pixels,
- const struct gl_pixelstore_attrib *unpack)
-{
- if (!_mesa_is_bufferobj(unpack->BufferObj)) {
- /* no PBO */
- GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth,
- format, type, pixels, unpack);
- if (pixels && !image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
- }
- return image;
- }
- else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
- format, type, pixels)) {
- const GLubyte *map, *src;
- GLvoid *image;
-
- map = (GLubyte *)
- ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB, unpack->BufferObj);
- if (!map) {
- /* unable to map src buffer! */
- _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO");
- return NULL;
- }
-
- src = ADD_POINTERS(map, pixels);
- image = _mesa_unpack_image(dimensions, width, height, depth,
- format, type, src, unpack);
-
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- unpack->BufferObj);
-
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
- }
- return image;
- }
- /* bad access! */
- return NULL;
-}
-
-
-/**
- * Allocate space for a display list instruction (opcode + payload space).
- * \param opcode the instruction opcode (OPCODE_* value)
- * \param bytes instruction payload size (not counting opcode)
- * \return pointer to allocated memory (the opcode space)
- */
-static Node *
-dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
-{
- const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
- Node *n;
-
- if (opcode < (GLuint) OPCODE_EXT_0) {
- if (InstSize[opcode] == 0) {
- /* save instruction size now */
- InstSize[opcode] = numNodes;
- }
- else {
- /* make sure instruction size agrees */
- ASSERT(numNodes == InstSize[opcode]);
- }
- }
-
- if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
- /* This block is full. Allocate a new block and chain to it */
- Node *newblock;
- n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
- n[0].opcode = OPCODE_CONTINUE;
- newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE);
- if (!newblock) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
- return NULL;
- }
- n[1].next = (Node *) newblock;
- ctx->ListState.CurrentBlock = newblock;
- ctx->ListState.CurrentPos = 0;
- }
-
- n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
- ctx->ListState.CurrentPos += numNodes;
-
- n[0].opcode = opcode;
-
- return n;
-}
-
-
-
-/**
- * Allocate space for a display list instruction. Used by callers outside
- * this file for things like VBO vertex data.
- *
- * \param opcode the instruction opcode (OPCODE_* value)
- * \param bytes instruction size in bytes, not counting opcode.
- * \return pointer to the usable data area (not including the internal
- * opcode).
- */
-void *
-_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes)
-{
- Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes);
- if (n)
- return n + 1; /* return pointer to payload area, after opcode */
- else
- return NULL;
-}
-
-
-/**
- * This function allows modules and drivers to get their own opcodes
- * for extending display list functionality.
- * \param ctx the rendering context
- * \param size number of bytes for storing the new display list command
- * \param execute function to execute the new display list command
- * \param destroy function to destroy the new display list command
- * \param print function to print the new display list command
- * \return the new opcode number or -1 if error
- */
-GLint
-_mesa_dlist_alloc_opcode(struct gl_context *ctx,
- GLuint size,
- void (*execute) (struct gl_context *, void *),
- void (*destroy) (struct gl_context *, void *),
- void (*print) (struct gl_context *, void *))
-{
- if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) {
- const GLuint i = ctx->ListExt->NumOpcodes++;
- ctx->ListExt->Opcode[i].Size =
- 1 + (size + sizeof(Node) - 1) / sizeof(Node);
- ctx->ListExt->Opcode[i].Execute = execute;
- ctx->ListExt->Opcode[i].Destroy = destroy;
- ctx->ListExt->Opcode[i].Print = print;
- return i + OPCODE_EXT_0;
- }
- return -1;
-}
-
-
-/**
- * Allocate space for a display list instruction. The space is basically
- * an array of Nodes where node[0] holds the opcode, node[1] is the first
- * function parameter, node[2] is the second parameter, etc.
- *
- * \param opcode one of OPCODE_x
- * \param nparams number of function parameters
- * \return pointer to start of instruction space
- */
-static INLINE Node *
-alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams)
-{
- return dlist_alloc(ctx, opcode, nparams * sizeof(Node));
-}
-
-
-
-/*
- * Display List compilation functions
- */
-static void GLAPIENTRY
-save_Accum(GLenum op, GLfloat value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ACCUM, 2);
- if (n) {
- n[1].e = op;
- n[2].f = value;
- }
- if (ctx->ExecuteFlag) {
- CALL_Accum(ctx->Exec, (op, value));
- }
-}
-
-
-static void GLAPIENTRY
-save_AlphaFunc(GLenum func, GLclampf ref)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2);
- if (n) {
- n[1].e = func;
- n[2].f = (GLfloat) ref;
- }
- if (ctx->ExecuteFlag) {
- CALL_AlphaFunc(ctx->Exec, (func, ref));
- }
-}
-
-
-static void GLAPIENTRY
-save_BindTexture(GLenum target, GLuint texture)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2);
- if (n) {
- n[1].e = target;
- n[2].ui = texture;
- }
- if (ctx->ExecuteFlag) {
- CALL_BindTexture(ctx->Exec, (target, texture));
- }
-}
-
-
-static void GLAPIENTRY
-save_Bitmap(GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove, const GLubyte * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BITMAP, 7);
- if (n) {
- n[1].i = (GLint) width;
- n[2].i = (GLint) height;
- n[3].f = xorig;
- n[4].f = yorig;
- n[5].f = xmove;
- n[6].f = ymove;
- n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_Bitmap(ctx->Exec, (width, height,
- xorig, yorig, xmove, ymove, pixels));
- }
-}
-
-
-static void GLAPIENTRY
-save_BlendEquation(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendEquation(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2);
- if (n) {
- n[1].e = modeRGB;
- n[2].e = modeA;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA));
- }
-}
-
-
-static void GLAPIENTRY
-save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4);
- if (n) {
- n[1].e = sfactorRGB;
- n[2].e = dfactorRGB;
- n[3].e = sfactorA;
- n[4].e = dfactorA;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendFuncSeparateEXT(ctx->Exec,
- (sfactorRGB, dfactorRGB, sfactorA, dfactorA));
- }
-}
-
-
-static void GLAPIENTRY
-save_BlendFunc(GLenum srcfactor, GLenum dstfactor)
-{
- save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor);
-}
-
-
-static void GLAPIENTRY
-save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4);
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendColor(ctx->Exec, (red, green, blue, alpha));
- }
-}
-
-/* GL_ARB_draw_buffers_blend */
-static void GLAPIENTRY
-save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5);
- if (n) {
- n[1].ui = buf;
- n[2].e = sfactorRGB;
- n[3].e = dfactorRGB;
- n[4].e = sfactorA;
- n[5].e = dfactorA;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB,
- sfactorA, dfactorA));
- }
-}
-
-/* GL_ARB_draw_buffers_blend */
-static void GLAPIENTRY
-save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3);
- if (n) {
- n[1].ui = buf;
- n[2].e = sfactor;
- n[3].e = dfactor;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor));
- }
-}
-
-/* GL_ARB_draw_buffers_blend */
-static void GLAPIENTRY
-save_BlendEquationi(GLuint buf, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2);
- if (n) {
- n[1].ui = buf;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendEquationiARB(ctx->Exec, (buf, mode));
- }
-}
-
-/* GL_ARB_draw_buffers_blend */
-static void GLAPIENTRY
-save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3);
- if (n) {
- n[1].ui = buf;
- n[2].e = modeRGB;
- n[3].e = modeA;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA));
- }
-}
-
-
-static void invalidate_saved_current_state( struct gl_context *ctx )
-{
- GLint i;
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- ctx->ListState.ActiveAttribSize[i] = 0;
-
- for (i = 0; i < MAT_ATTRIB_MAX; i++)
- ctx->ListState.ActiveMaterialSize[i] = 0;
-
- memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current);
-
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
-}
-
-static void GLAPIENTRY
-save_CallList(GLuint list)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
-
- n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1);
- if (n) {
- n[1].ui = list;
- }
-
- /* After this, we don't know what state we're in. Invalidate all
- * cached information previously gathered:
- */
- invalidate_saved_current_state( ctx );
-
- if (ctx->ExecuteFlag) {
- _mesa_CallList(list);
- }
-}
-
-
-static void GLAPIENTRY
-save_CallLists(GLsizei num, GLenum type, const GLvoid * lists)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- GLboolean typeErrorFlag;
-
- SAVE_FLUSH_VERTICES(ctx);
-
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_2_BYTES:
- case GL_3_BYTES:
- case GL_4_BYTES:
- typeErrorFlag = GL_FALSE;
- break;
- default:
- typeErrorFlag = GL_TRUE;
- }
-
- for (i = 0; i < num; i++) {
- GLint list = translate_id(i, type, lists);
- Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2);
- if (n) {
- n[1].i = list;
- n[2].b = typeErrorFlag;
- }
- }
-
- /* After this, we don't know what state we're in. Invalidate all
- * cached information previously gathered:
- */
- invalidate_saved_current_state( ctx );
-
- if (ctx->ExecuteFlag) {
- CALL_CallLists(ctx->Exec, (num, type, lists));
- }
-}
-
-
-static void GLAPIENTRY
-save_Clear(GLbitfield mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR, 1);
- if (n) {
- n[1].bf = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_Clear(ctx->Exec, (mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6);
- if (n) {
- n[1].e = buffer;
- n[2].i = drawbuffer;
- n[3].i = value[0];
- if (buffer == GL_COLOR) {
- n[4].i = value[1];
- n[5].i = value[2];
- n[6].i = value[3];
- }
- else {
- n[4].i = 0;
- n[5].i = 0;
- n[6].i = 0;
- }
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6);
- if (n) {
- n[1].e = buffer;
- n[2].i = drawbuffer;
- n[3].ui = value[0];
- if (buffer == GL_COLOR) {
- n[4].ui = value[1];
- n[5].ui = value[2];
- n[6].ui = value[3];
- }
- else {
- n[4].ui = 0;
- n[5].ui = 0;
- n[6].ui = 0;
- }
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6);
- if (n) {
- n[1].e = buffer;
- n[2].i = drawbuffer;
- n[3].f = value[0];
- if (buffer == GL_COLOR) {
- n[4].f = value[1];
- n[5].f = value[2];
- n[6].f = value[3];
- }
- else {
- n[4].f = 0.0F;
- n[5].f = 0.0F;
- n[6].f = 0.0F;
- }
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearBufferfi(GLenum buffer, GLint drawbuffer,
- GLfloat depth, GLint stencil)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4);
- if (n) {
- n[1].e = buffer;
- n[2].i = drawbuffer;
- n[3].f = depth;
- n[4].i = stencil;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4);
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4);
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearColor(ctx->Exec, (red, green, blue, alpha));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearDepth(GLclampd depth)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1);
- if (n) {
- n[1].f = (GLfloat) depth;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearDepth(ctx->Exec, (depth));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearIndex(GLfloat c)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1);
- if (n) {
- n[1].f = c;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearIndex(ctx->Exec, (c));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearStencil(GLint s)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1);
- if (n) {
- n[1].i = s;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearStencil(ctx->Exec, (s));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClipPlane(GLenum plane, const GLdouble * equ)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5);
- if (n) {
- n[1].e = plane;
- n[2].f = (GLfloat) equ[0];
- n[3].f = (GLfloat) equ[1];
- n[4].f = (GLfloat) equ[2];
- n[5].f = (GLfloat) equ[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_ClipPlane(ctx->Exec, (plane, equ));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_ColorMask(GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4);
- if (n) {
- n[1].b = red;
- n[2].b = green;
- n[3].b = blue;
- n[4].b = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_ColorMask(ctx->Exec, (red, green, blue, alpha));
- }
-}
-
-
-static void GLAPIENTRY
-save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5);
- if (n) {
- n[1].ui = buf;
- n[2].b = red;
- n[3].b = green;
- n[4].b = blue;
- n[5].b = alpha;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/
- }
-}
-
-
-static void GLAPIENTRY
-save_ColorMaterial(GLenum face, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2);
- if (n) {
- n[1].e = face;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_ColorMaterial(ctx->Exec, (face, mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_ColorTable(GLenum target, GLenum internalFormat,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid * table)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (_mesa_is_proxy_texture(target)) {
- /* execute immediately */
- CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
- format, type, table));
- }
- else {
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6);
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].i = width;
- n[4].e = format;
- n[5].e = type;
- n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table,
- &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
- format, type, table));
- }
- }
-}
-
-
-
-static void GLAPIENTRY
-save_ColorTableParameterfv(GLenum target, GLenum pname,
- const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = params[0];
- if (pname == GL_COLOR_TABLE_SGI ||
- pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
- pname == GL_TEXTURE_COLOR_TABLE_SGI) {
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].i = params[0];
- if (pname == GL_COLOR_TABLE_SGI ||
- pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
- pname == GL_TEXTURE_COLOR_TABLE_SGI) {
- n[4].i = params[1];
- n[5].i = params[2];
- n[6].i = params[3];
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
- GLenum format, GLenum type, const GLvoid * table)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6);
- if (n) {
- n[1].e = target;
- n[2].i = start;
- n[3].i = count;
- n[4].e = format;
- n[5].e = type;
- n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table,
- &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_ColorSubTable(ctx->Exec,
- (target, start, count, format, type, table));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyColorSubTable(GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5);
- if (n) {
- n[1].e = target;
- n[2].i = start;
- n[3].i = x;
- n[4].i = y;
- n[5].i = width;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyColorTable(GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5);
- if (n) {
- n[1].e = target;
- n[2].e = internalformat;
- n[3].i = x;
- n[4].i = y;
- n[5].i = width;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
- GLenum format, GLenum type, const GLvoid * filter)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].i = width;
- n[4].e = format;
- n[5].e = type;
- n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter,
- &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width,
- format, type, filter));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid * filter)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].i = width;
- n[4].i = height;
- n[5].e = format;
- n[6].e = type;
- n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter,
- &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionFilter2D(ctx->Exec,
- (target, internalFormat, width, height, format,
- type, filter));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].i = param;
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].i = params[0];
- if (pname == GL_CONVOLUTION_BORDER_COLOR ||
- pname == GL_CONVOLUTION_FILTER_SCALE ||
- pname == GL_CONVOLUTION_FILTER_BIAS) {
- n[4].i = params[1];
- n[5].i = params[2];
- n[6].i = params[3];
- }
- else {
- n[4].i = n[5].i = n[6].i = 0;
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = param;
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameterfv(GLenum target, GLenum pname,
- const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = params[0];
- if (pname == GL_CONVOLUTION_BORDER_COLOR ||
- pname == GL_CONVOLUTION_FILTER_SCALE ||
- pname == GL_CONVOLUTION_FILTER_BIAS) {
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- else {
- n[4].f = n[5].f = n[6].f = 0.0F;
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5);
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = (GLint) width;
- n[4].i = (GLint) height;
- n[5].e = type;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyPixels(ctx->Exec, (x, y, width, height, type));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLint border)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalformat;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- n[7].i = border;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat,
- x, y, width, border));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyTexImage2D(GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y, GLsizei width,
- GLsizei height, GLint border)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalformat;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- n[7].i = height;
- n[8].i = border;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat,
- x, y, width, height, border));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_CopyTexSubImage1D(GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexSubImage1D(ctx->Exec,
- (target, level, xoffset, x, y, width));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyTexSubImage2D(GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLint height)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = x;
- n[6].i = y;
- n[7].i = width;
- n[8].i = height;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
- x, y, width, height));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyTexSubImage3D(GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLint height)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = x;
- n[7].i = y;
- n[8].i = width;
- n[9].i = height;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexSubImage3D(ctx->Exec, (target, level,
- xoffset, yoffset, zoffset,
- x, y, width, height));
- }
-}
-
-
-static void GLAPIENTRY
-save_CullFace(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_CullFace(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_DepthFunc(GLenum func)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1);
- if (n) {
- n[1].e = func;
- }
- if (ctx->ExecuteFlag) {
- CALL_DepthFunc(ctx->Exec, (func));
- }
-}
-
-
-static void GLAPIENTRY
-save_DepthMask(GLboolean mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1);
- if (n) {
- n[1].b = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_DepthMask(ctx->Exec, (mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_DepthRange(GLclampd nearval, GLclampd farval)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2);
- if (n) {
- n[1].f = (GLfloat) nearval;
- n[2].f = (GLfloat) farval;
- }
- if (ctx->ExecuteFlag) {
- CALL_DepthRange(ctx->Exec, (nearval, farval));
- }
-}
-
-
-static void GLAPIENTRY
-save_Disable(GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DISABLE, 1);
- if (n) {
- n[1].e = cap;
- }
- if (ctx->ExecuteFlag) {
- CALL_Disable(ctx->Exec, (cap));
- }
-}
-
-
-static void GLAPIENTRY
-save_DisableIndexed(GLuint index, GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2);
- if (n) {
- n[1].ui = index;
- n[2].e = cap;
- }
- if (ctx->ExecuteFlag) {
- CALL_DisableIndexedEXT(ctx->Exec, (index, cap));
- }
-}
-
-
-static void GLAPIENTRY
-save_DrawBuffer(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_DrawBuffer(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_DrawPixels(GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5);
- if (n) {
- n[1].i = width;
- n[2].i = height;
- n[3].e = format;
- n[4].e = type;
- n[5].data = unpack_image(ctx, 2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_Enable(GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ENABLE, 1);
- if (n) {
- n[1].e = cap;
- }
- if (ctx->ExecuteFlag) {
- CALL_Enable(ctx->Exec, (cap));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_EnableIndexed(GLuint index, GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2);
- if (n) {
- n[1].ui = index;
- n[2].e = cap;
- }
- if (ctx->ExecuteFlag) {
- CALL_EnableIndexedEXT(ctx->Exec, (index, cap));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3);
- if (n) {
- n[1].e = mode;
- n[2].i = i1;
- n[3].i = i2;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalMesh1(ctx->Exec, (mode, i1, i2));
- }
-}
-
-
-static void GLAPIENTRY
-save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5);
- if (n) {
- n[1].e = mode;
- n[2].i = i1;
- n[3].i = i2;
- n[4].i = j1;
- n[5].i = j2;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2));
- }
-}
-
-
-
-
-static void GLAPIENTRY
-save_Fogfv(GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_FOG, 5);
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- n[5].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_Fogfv(ctx->Exec, (pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_Fogf(GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_Fogfv(pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_Fogiv(GLenum pname, const GLint *params)
-{
- GLfloat p[4];
- switch (pname) {
- case GL_FOG_MODE:
- case GL_FOG_DENSITY:
- case GL_FOG_START:
- case GL_FOG_END:
- case GL_FOG_INDEX:
- p[0] = (GLfloat) *params;
- p[1] = 0.0f;
- p[2] = 0.0f;
- p[3] = 0.0f;
- break;
- case GL_FOG_COLOR:
- p[0] = INT_TO_FLOAT(params[0]);
- p[1] = INT_TO_FLOAT(params[1]);
- p[2] = INT_TO_FLOAT(params[2]);
- p[3] = INT_TO_FLOAT(params[3]);
- break;
- default:
- /* Error will be caught later in gl_Fogfv */
- ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
- }
- save_Fogfv(pname, p);
-}
-
-
-static void GLAPIENTRY
-save_Fogi(GLenum pname, GLint param)
-{
- GLint parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0;
- save_Fogiv(pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_FrontFace(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_FrontFace(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_Frustum(GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6);
- if (n) {
- n[1].f = (GLfloat) left;
- n[2].f = (GLfloat) right;
- n[3].f = (GLfloat) bottom;
- n[4].f = (GLfloat) top;
- n[5].f = (GLfloat) nearval;
- n[6].f = (GLfloat) farval;
- }
- if (ctx->ExecuteFlag) {
- CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
- }
-}
-
-
-static void GLAPIENTRY
-save_Hint(GLenum target, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_HINT, 2);
- if (n) {
- n[1].e = target;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_Hint(ctx->Exec, (target, mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_Histogram(GLenum target, GLsizei width, GLenum internalFormat,
- GLboolean sink)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4);
- if (n) {
- n[1].e = target;
- n[2].i = width;
- n[3].e = internalFormat;
- n[4].b = sink;
- }
- if (ctx->ExecuteFlag) {
- CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink));
- }
-}
-
-
-static void GLAPIENTRY
-save_IndexMask(GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1);
- if (n) {
- n[1].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_IndexMask(ctx->Exec, (mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_InitNames(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0);
- if (ctx->ExecuteFlag) {
- CALL_InitNames(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LIGHT, 6);
- if (n) {
- GLint i, nParams;
- n[1].e = light;
- n[2].e = pname;
- switch (pname) {
- case GL_AMBIENT:
- nParams = 4;
- break;
- case GL_DIFFUSE:
- nParams = 4;
- break;
- case GL_SPECULAR:
- nParams = 4;
- break;
- case GL_POSITION:
- nParams = 4;
- break;
- case GL_SPOT_DIRECTION:
- nParams = 3;
- break;
- case GL_SPOT_EXPONENT:
- nParams = 1;
- break;
- case GL_SPOT_CUTOFF:
- nParams = 1;
- break;
- case GL_CONSTANT_ATTENUATION:
- nParams = 1;
- break;
- case GL_LINEAR_ATTENUATION:
- nParams = 1;
- break;
- case GL_QUADRATIC_ATTENUATION:
- nParams = 1;
- break;
- default:
- nParams = 0;
- }
- for (i = 0; i < nParams; i++) {
- n[3 + i].f = params[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_Lightfv(ctx->Exec, (light, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_Lightf(GLenum light, GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_Lightfv(light, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_Lightiv(GLenum light, GLenum pname, const GLint *params)
-{
- GLfloat fparam[4];
- switch (pname) {
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- fparam[0] = INT_TO_FLOAT(params[0]);
- fparam[1] = INT_TO_FLOAT(params[1]);
- fparam[2] = INT_TO_FLOAT(params[2]);
- fparam[3] = INT_TO_FLOAT(params[3]);
- break;
- case GL_POSITION:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- fparam[3] = (GLfloat) params[3];
- break;
- case GL_SPOT_DIRECTION:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- break;
- case GL_SPOT_EXPONENT:
- case GL_SPOT_CUTOFF:
- case GL_CONSTANT_ATTENUATION:
- case GL_LINEAR_ATTENUATION:
- case GL_QUADRATIC_ATTENUATION:
- fparam[0] = (GLfloat) params[0];
- break;
- default:
- /* error will be caught later in gl_Lightfv */
- ;
- }
- save_Lightfv(light, pname, fparam);
-}
-
-
-static void GLAPIENTRY
-save_Lighti(GLenum light, GLenum pname, GLint param)
-{
- GLint parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0;
- save_Lightiv(light, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_LightModelfv(GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5);
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- n[5].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_LightModelfv(ctx->Exec, (pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_LightModelf(GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_LightModelfv(pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_LightModeliv(GLenum pname, const GLint *params)
-{
- GLfloat fparam[4];
- switch (pname) {
- case GL_LIGHT_MODEL_AMBIENT:
- fparam[0] = INT_TO_FLOAT(params[0]);
- fparam[1] = INT_TO_FLOAT(params[1]);
- fparam[2] = INT_TO_FLOAT(params[2]);
- fparam[3] = INT_TO_FLOAT(params[3]);
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- case GL_LIGHT_MODEL_TWO_SIDE:
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = 0.0F;
- fparam[2] = 0.0F;
- fparam[3] = 0.0F;
- break;
- default:
- /* Error will be caught later in gl_LightModelfv */
- ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F);
- }
- save_LightModelfv(pname, fparam);
-}
-
-
-static void GLAPIENTRY
-save_LightModeli(GLenum pname, GLint param)
-{
- GLint parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0;
- save_LightModeliv(pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_LineStipple(GLint factor, GLushort pattern)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2);
- if (n) {
- n[1].i = factor;
- n[2].us = pattern;
- }
- if (ctx->ExecuteFlag) {
- CALL_LineStipple(ctx->Exec, (factor, pattern));
- }
-}
-
-
-static void GLAPIENTRY
-save_LineWidth(GLfloat width)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1);
- if (n) {
- n[1].f = width;
- }
- if (ctx->ExecuteFlag) {
- CALL_LineWidth(ctx->Exec, (width));
- }
-}
-
-
-static void GLAPIENTRY
-save_ListBase(GLuint base)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1);
- if (n) {
- n[1].ui = base;
- }
- if (ctx->ExecuteFlag) {
- CALL_ListBase(ctx->Exec, (base));
- }
-}
-
-
-static void GLAPIENTRY
-save_LoadIdentity(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0);
- if (ctx->ExecuteFlag) {
- CALL_LoadIdentity(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_LoadMatrixf(const GLfloat * m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16);
- if (n) {
- GLuint i;
- for (i = 0; i < 16; i++) {
- n[1 + i].f = m[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_LoadMatrixf(ctx->Exec, (m));
- }
-}
-
-
-static void GLAPIENTRY
-save_LoadMatrixd(const GLdouble * m)
-{
- GLfloat f[16];
- GLint i;
- for (i = 0; i < 16; i++) {
- f[i] = (GLfloat) m[i];
- }
- save_LoadMatrixf(f);
-}
-
-
-static void GLAPIENTRY
-save_LoadName(GLuint name)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1);
- if (n) {
- n[1].ui = name;
- }
- if (ctx->ExecuteFlag) {
- CALL_LoadName(ctx->Exec, (name));
- }
-}
-
-
-static void GLAPIENTRY
-save_LogicOp(GLenum opcode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1);
- if (n) {
- n[1].e = opcode;
- }
- if (ctx->ExecuteFlag) {
- CALL_LogicOp(ctx->Exec, (opcode));
- }
-}
-
-
-static void GLAPIENTRY
-save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
- GLint order, const GLdouble * points)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP1, 6);
- if (n) {
- GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
- n[1].e = target;
- n[2].f = (GLfloat) u1;
- n[3].f = (GLfloat) u2;
- n[4].i = _mesa_evaluator_components(target); /* stride */
- n[5].i = order;
- n[6].data = (void *) pnts;
- }
- if (ctx->ExecuteFlag) {
- CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points));
- }
-}
-
-static void GLAPIENTRY
-save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat * points)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP1, 6);
- if (n) {
- GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
- n[1].e = target;
- n[2].f = u1;
- n[3].f = u2;
- n[4].i = _mesa_evaluator_components(target); /* stride */
- n[5].i = order;
- n[6].data = (void *) pnts;
- }
- if (ctx->ExecuteFlag) {
- CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points));
- }
-}
-
-
-static void GLAPIENTRY
-save_Map2d(GLenum target,
- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
- const GLdouble * points)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP2, 10);
- if (n) {
- GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
- vstride, vorder, points);
- n[1].e = target;
- n[2].f = (GLfloat) u1;
- n[3].f = (GLfloat) u2;
- n[4].f = (GLfloat) v1;
- n[5].f = (GLfloat) v2;
- /* XXX verify these strides are correct */
- n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
- n[7].i = _mesa_evaluator_components(target); /*vstride */
- n[8].i = uorder;
- n[9].i = vorder;
- n[10].data = (void *) pnts;
- }
- if (ctx->ExecuteFlag) {
- CALL_Map2d(ctx->Exec, (target,
- u1, u2, ustride, uorder,
- v1, v2, vstride, vorder, points));
- }
-}
-
-
-static void GLAPIENTRY
-save_Map2f(GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat * points)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP2, 10);
- if (n) {
- GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
- vstride, vorder, points);
- n[1].e = target;
- n[2].f = u1;
- n[3].f = u2;
- n[4].f = v1;
- n[5].f = v2;
- /* XXX verify these strides are correct */
- n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
- n[7].i = _mesa_evaluator_components(target); /*vstride */
- n[8].i = uorder;
- n[9].i = vorder;
- n[10].data = (void *) pnts;
- }
- if (ctx->ExecuteFlag) {
- CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
- v1, v2, vstride, vorder, points));
- }
-}
-
-
-static void GLAPIENTRY
-save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3);
- if (n) {
- n[1].i = un;
- n[2].f = u1;
- n[3].f = u2;
- }
- if (ctx->ExecuteFlag) {
- CALL_MapGrid1f(ctx->Exec, (un, u1, u2));
- }
-}
-
-
-static void GLAPIENTRY
-save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
-{
- save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
-}
-
-
-static void GLAPIENTRY
-save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6);
- if (n) {
- n[1].i = un;
- n[2].f = u1;
- n[3].f = u2;
- n[4].i = vn;
- n[5].f = v1;
- n[6].f = v2;
- }
- if (ctx->ExecuteFlag) {
- CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2,
- GLint vn, GLdouble v1, GLdouble v2)
-{
- save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
- vn, (GLfloat) v1, (GLfloat) v2);
-}
-
-
-static void GLAPIENTRY
-save_MatrixMode(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_MatrixMode(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3);
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].b = sink;
- }
- if (ctx->ExecuteFlag) {
- CALL_Minmax(ctx->Exec, (target, internalFormat, sink));
- }
-}
-
-
-static void GLAPIENTRY
-save_MultMatrixf(const GLfloat * m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16);
- if (n) {
- GLuint i;
- for (i = 0; i < 16; i++) {
- n[1 + i].f = m[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_MultMatrixf(ctx->Exec, (m));
- }
-}
-
-
-static void GLAPIENTRY
-save_MultMatrixd(const GLdouble * m)
-{
- GLfloat f[16];
- GLint i;
- for (i = 0; i < 16; i++) {
- f[i] = (GLfloat) m[i];
- }
- save_MultMatrixf(f);
-}
-
-
-static void GLAPIENTRY
-save_NewList(GLuint name, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- /* It's an error to call this function while building a display list */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
- (void) name;
- (void) mode;
-}
-
-
-
-static void GLAPIENTRY
-save_Ortho(GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ORTHO, 6);
- if (n) {
- n[1].f = (GLfloat) left;
- n[2].f = (GLfloat) right;
- n[3].f = (GLfloat) bottom;
- n[4].f = (GLfloat) top;
- n[5].f = (GLfloat) nearval;
- n[6].f = (GLfloat) farval;
- }
- if (ctx->ExecuteFlag) {
- CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
- }
-}
-
-
-static void GLAPIENTRY
-save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3);
- if (n) {
- n[1].e = map;
- n[2].i = mapsize;
- n[3].data = (void *) malloc(mapsize * sizeof(GLfloat));
- memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
- }
-}
-
-
-static void GLAPIENTRY
-save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
-{
- GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
- GLint i;
- if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = (GLfloat) values[i];
- }
- }
- else {
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = UINT_TO_FLOAT(values[i]);
- }
- }
- save_PixelMapfv(map, mapsize, fvalues);
-}
-
-
-static void GLAPIENTRY
-save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
-{
- GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
- GLint i;
- if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = (GLfloat) values[i];
- }
- }
- else {
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = USHORT_TO_FLOAT(values[i]);
- }
- }
- save_PixelMapfv(map, mapsize, fvalues);
-}
-
-
-static void GLAPIENTRY
-save_PixelTransferf(GLenum pname, GLfloat param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2);
- if (n) {
- n[1].e = pname;
- n[2].f = param;
- }
- if (ctx->ExecuteFlag) {
- CALL_PixelTransferf(ctx->Exec, (pname, param));
- }
-}
-
-
-static void GLAPIENTRY
-save_PixelTransferi(GLenum pname, GLint param)
-{
- save_PixelTransferf(pname, (GLfloat) param);
-}
-
-
-static void GLAPIENTRY
-save_PixelZoom(GLfloat xfactor, GLfloat yfactor)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2);
- if (n) {
- n[1].f = xfactor;
- n[2].f = yfactor;
- }
- if (ctx->ExecuteFlag) {
- CALL_PixelZoom(ctx->Exec, (xfactor, yfactor));
- }
-}
-
-
-static void GLAPIENTRY
-save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4);
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- }
- if (ctx->ExecuteFlag) {
- CALL_PointParameterfvEXT(ctx->Exec, (pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_PointParameterfEXT(GLenum pname, GLfloat param)
-{
- GLfloat parray[3];
- parray[0] = param;
- parray[1] = parray[2] = 0.0F;
- save_PointParameterfvEXT(pname, parray);
-}
-
-static void GLAPIENTRY
-save_PointParameteriNV(GLenum pname, GLint param)
-{
- GLfloat parray[3];
- parray[0] = (GLfloat) param;
- parray[1] = parray[2] = 0.0F;
- save_PointParameterfvEXT(pname, parray);
-}
-
-static void GLAPIENTRY
-save_PointParameterivNV(GLenum pname, const GLint * param)
-{
- GLfloat parray[3];
- parray[0] = (GLfloat) param[0];
- parray[1] = parray[2] = 0.0F;
- save_PointParameterfvEXT(pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_PointSize(GLfloat size)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1);
- if (n) {
- n[1].f = size;
- }
- if (ctx->ExecuteFlag) {
- CALL_PointSize(ctx->Exec, (size));
- }
-}
-
-
-static void GLAPIENTRY
-save_PolygonMode(GLenum face, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2);
- if (n) {
- n[1].e = face;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_PolygonMode(ctx->Exec, (face, mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_PolygonStipple(const GLubyte * pattern)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1);
- if (n) {
- n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
- pattern, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
- }
-}
-
-
-static void GLAPIENTRY
-save_PolygonOffset(GLfloat factor, GLfloat units)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2);
- if (n) {
- n[1].f = factor;
- n[2].f = units;
- }
- if (ctx->ExecuteFlag) {
- CALL_PolygonOffset(ctx->Exec, (factor, units));
- }
-}
-
-
-static void GLAPIENTRY
-save_PolygonOffsetEXT(GLfloat factor, GLfloat bias)
-{
- GET_CURRENT_CONTEXT(ctx);
- /* XXX mult by DepthMaxF here??? */
- save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
-}
-
-
-static void GLAPIENTRY
-save_PopAttrib(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0);
- if (ctx->ExecuteFlag) {
- CALL_PopAttrib(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_PopMatrix(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0);
- if (ctx->ExecuteFlag) {
- CALL_PopMatrix(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_PopName(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0);
- if (ctx->ExecuteFlag) {
- CALL_PopName(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_PrioritizeTextures(GLsizei num, const GLuint * textures,
- const GLclampf * priorities)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- for (i = 0; i < num; i++) {
- Node *n;
- n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2);
- if (n) {
- n[1].ui = textures[i];
- n[2].f = priorities[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities));
- }
-}
-
-
-static void GLAPIENTRY
-save_PushAttrib(GLbitfield mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1);
- if (n) {
- n[1].bf = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_PushAttrib(ctx->Exec, (mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_PushMatrix(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0);
- if (ctx->ExecuteFlag) {
- CALL_PushMatrix(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_PushName(GLuint name)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1);
- if (n) {
- n[1].ui = name;
- }
- if (ctx->ExecuteFlag) {
- CALL_PushName(ctx->Exec, (name));
- }
-}
-
-
-static void GLAPIENTRY
-save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4);
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- n[4].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_RasterPos4f(ctx->Exec, (x, y, z, w));
- }
-}
-
-static void GLAPIENTRY
-save_RasterPos2d(GLdouble x, GLdouble y)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2f(GLfloat x, GLfloat y)
-{
- save_RasterPos4f(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2i(GLint x, GLint y)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2s(GLshort x, GLshort y)
-{
- save_RasterPos4f(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
-{
- save_RasterPos4f(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3i(GLint x, GLint y, GLint z)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3s(GLshort x, GLshort y, GLshort z)
-{
- save_RasterPos4f(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- save_RasterPos4f(x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_RasterPos2dv(const GLdouble * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2fv(const GLfloat * v)
-{
- save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2iv(const GLint * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2sv(const GLshort * v)
-{
- save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3dv(const GLdouble * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3fv(const GLfloat * v)
-{
- save_RasterPos4f(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3iv(const GLint * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3sv(const GLshort * v)
-{
- save_RasterPos4f(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos4dv(const GLdouble * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-save_RasterPos4fv(const GLfloat * v)
-{
- save_RasterPos4f(v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-save_RasterPos4iv(const GLint * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-save_RasterPos4sv(const GLshort * v)
-{
- save_RasterPos4f(v[0], v[1], v[2], v[3]);
-}
-
-
-static void GLAPIENTRY
-save_PassThrough(GLfloat token)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1);
- if (n) {
- n[1].f = token;
- }
- if (ctx->ExecuteFlag) {
- CALL_PassThrough(ctx->Exec, (token));
- }
-}
-
-
-static void GLAPIENTRY
-save_ReadBuffer(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_ReadBuffer(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_ResetHistogram(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1);
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- CALL_ResetHistogram(ctx->Exec, (target));
- }
-}
-
-
-static void GLAPIENTRY
-save_ResetMinmax(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1);
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- CALL_ResetMinmax(ctx->Exec, (target));
- }
-}
-
-
-static void GLAPIENTRY
-save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ROTATE, 4);
- if (n) {
- n[1].f = angle;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Rotatef(ctx->Exec, (angle, x, y, z));
- }
-}
-
-
-static void GLAPIENTRY
-save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-static void GLAPIENTRY
-save_Scalef(GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_SCALE, 3);
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Scalef(ctx->Exec, (x, y, z));
- }
-}
-
-
-static void GLAPIENTRY
-save_Scaled(GLdouble x, GLdouble y, GLdouble z)
-{
- save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-static void GLAPIENTRY
-save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_SCISSOR, 4);
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = width;
- n[4].i = height;
- }
- if (ctx->ExecuteFlag) {
- CALL_Scissor(ctx->Exec, (x, y, width, height));
- }
-}
-
-
-static void GLAPIENTRY
-save_ShadeModel(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx);
-
- if (ctx->ExecuteFlag) {
- CALL_ShadeModel(ctx->Exec, (mode));
- }
-
- if (ctx->ListState.Current.ShadeModel == mode)
- return;
-
- SAVE_FLUSH_VERTICES(ctx);
-
- /* Only save the value if we know the statechange will take effect:
- */
- if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
- ctx->ListState.Current.ShadeModel = mode;
-
- n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1);
- if (n) {
- n[1].e = mode;
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3);
- if (n) {
- n[1].e = func;
- n[2].i = ref;
- n[3].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilFunc(ctx->Exec, (func, ref, mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilMask(GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1);
- if (n) {
- n[1].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilMask(ctx->Exec, (mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3);
- if (n) {
- n[1].e = fail;
- n[2].e = zfail;
- n[3].e = zpass;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilOp(ctx->Exec, (fail, zfail, zpass));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
- if (n) {
- n[1].e = face;
- n[2].e = func;
- n[3].i = ref;
- n[4].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref,
- GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- /* GL_FRONT */
- n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
- if (n) {
- n[1].e = GL_FRONT;
- n[2].e = frontfunc;
- n[3].i = ref;
- n[4].ui = mask;
- }
- /* GL_BACK */
- n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
- if (n) {
- n[1].e = GL_BACK;
- n[2].e = backfunc;
- n[3].i = ref;
- n[4].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask));
- CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilMaskSeparate(GLenum face, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
- if (n) {
- n[1].e = face;
- n[2].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilMaskSeparate(ctx->Exec, (face, mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4);
- if (n) {
- n[1].e = face;
- n[2].e = fail;
- n[3].e = zfail;
- n[4].e = zpass;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEXENV, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- if (pname == GL_TEXTURE_ENV_COLOR) {
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- else {
- n[3].f = params[0];
- n[4].f = n[5].f = n[6].f = 0.0F;
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_TexEnvfv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexEnvf(GLenum target, GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = (GLfloat) param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_TexEnvfv(target, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_TexEnvi(GLenum target, GLenum pname, GLint param)
-{
- GLfloat p[4];
- p[0] = (GLfloat) param;
- p[1] = p[2] = p[3] = 0.0F;
- save_TexEnvfv(target, pname, p);
-}
-
-
-static void GLAPIENTRY
-save_TexEnviv(GLenum target, GLenum pname, const GLint * param)
-{
- GLfloat p[4];
- if (pname == GL_TEXTURE_ENV_COLOR) {
- p[0] = INT_TO_FLOAT(param[0]);
- p[1] = INT_TO_FLOAT(param[1]);
- p[2] = INT_TO_FLOAT(param[2]);
- p[3] = INT_TO_FLOAT(param[3]);
- }
- else {
- p[0] = (GLfloat) param[0];
- p[1] = p[2] = p[3] = 0.0F;
- }
- save_TexEnvfv(target, pname, p);
-}
-
-
-static void GLAPIENTRY
-save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEXGEN, 6);
- if (n) {
- n[1].e = coord;
- n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_TexGenfv(ctx->Exec, (coord, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexGeniv(GLenum coord, GLenum pname, const GLint *params)
-{
- GLfloat p[4];
- p[0] = (GLfloat) params[0];
- p[1] = (GLfloat) params[1];
- p[2] = (GLfloat) params[2];
- p[3] = (GLfloat) params[3];
- save_TexGenfv(coord, pname, p);
-}
-
-
-static void GLAPIENTRY
-save_TexGend(GLenum coord, GLenum pname, GLdouble param)
-{
- GLfloat parray[4];
- parray[0] = (GLfloat) param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_TexGenfv(coord, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params)
-{
- GLfloat p[4];
- p[0] = (GLfloat) params[0];
- p[1] = (GLfloat) params[1];
- p[2] = (GLfloat) params[2];
- p[3] = (GLfloat) params[3];
- save_TexGenfv(coord, pname, p);
-}
-
-
-static void GLAPIENTRY
-save_TexGenf(GLenum coord, GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_TexGenfv(coord, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_TexGeni(GLenum coord, GLenum pname, GLint param)
-{
- GLint parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0;
- save_TexGeniv(coord, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_TexParameterfv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_TexParameterfv(target, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_TexParameteri(GLenum target, GLenum pname, GLint param)
-{
- GLfloat fparam[4];
- fparam[0] = (GLfloat) param;
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- save_TexParameterfv(target, pname, fparam);
-}
-
-
-static void GLAPIENTRY
-save_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GLfloat fparam[4];
- fparam[0] = (GLfloat) params[0];
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- save_TexParameterfv(target, pname, fparam);
-}
-
-
-static void GLAPIENTRY
-save_TexImage1D(GLenum target,
- GLint level, GLint components,
- GLsizei width, GLint border,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_1D) {
- /* don't compile, execute immediately */
- CALL_TexImage1D(ctx->Exec, (target, level, components, width,
- border, format, type, pixels));
- }
- else {
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = border;
- n[6].e = format;
- n[7].e = type;
- n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexImage1D(ctx->Exec, (target, level, components, width,
- border, format, type, pixels));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_TexImage2D(GLenum target,
- GLint level, GLint components,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_2D) {
- /* don't compile, execute immediately */
- CALL_TexImage2D(ctx->Exec, (target, level, components, width,
- height, border, format, type, pixels));
- }
- else {
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = border;
- n[7].e = format;
- n[8].e = type;
- n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexImage2D(ctx->Exec, (target, level, components, width,
- height, border, format, type, pixels));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_TexImage3D(GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_3D) {
- /* don't compile, execute immediately */
- CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
- height, depth, border, format, type,
- pixels));
- }
- else {
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = (GLint) internalFormat;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = (GLint) depth;
- n[7].i = border;
- n[8].e = format;
- n[9].e = type;
- n[10].data = unpack_image(ctx, 3, width, height, depth, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
- height, depth, border, format, type,
- pixels));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = (GLint) width;
- n[5].e = format;
- n[6].e = type;
- n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
- format, type, pixels));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexSubImage2D(GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = (GLint) width;
- n[6].i = (GLint) height;
- n[7].e = format;
- n[8].e = type;
- n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
- width, height, format, type, pixels));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexSubImage3D(GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = (GLint) width;
- n[7].i = (GLint) height;
- n[8].i = (GLint) depth;
- n[9].e = format;
- n[10].e = type;
- n[11].data = unpack_image(ctx, 3, width, height, depth, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexSubImage3D(ctx->Exec, (target, level,
- xoffset, yoffset, zoffset,
- width, height, depth, format, type,
- pixels));
- }
-}
-
-
-static void GLAPIENTRY
-save_Translatef(GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3);
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Translatef(ctx->Exec, (x, y, z));
- }
-}
-
-
-static void GLAPIENTRY
-save_Translated(GLdouble x, GLdouble y, GLdouble z)
-{
- save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-
-static void GLAPIENTRY
-save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4);
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = (GLint) width;
- n[4].i = (GLint) height;
- }
- if (ctx->ExecuteFlag) {
- CALL_Viewport(ctx->Exec, (x, y, width, height));
- }
-}
-
-
-static void GLAPIENTRY
-save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4);
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- n[4].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w));
- }
-}
-
-static void GLAPIENTRY
-save_WindowPos2dMESA(GLdouble x, GLdouble y)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2fMESA(GLfloat x, GLfloat y)
-{
- save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2iMESA(GLint x, GLint y)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2sMESA(GLshort x, GLshort y)
-{
- save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
-{
- save_WindowPos4fMESA(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3iMESA(GLint x, GLint y, GLint z)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
-{
- save_WindowPos4fMESA(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- save_WindowPos4fMESA(x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_WindowPos2dvMESA(const GLdouble * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2fvMESA(const GLfloat * v)
-{
- save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2ivMESA(const GLint * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2svMESA(const GLshort * v)
-{
- save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3dvMESA(const GLdouble * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3fvMESA(const GLfloat * v)
-{
- save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3ivMESA(const GLint * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3svMESA(const GLshort * v)
-{
- save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos4dvMESA(const GLdouble * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-save_WindowPos4fvMESA(const GLfloat * v)
-{
- save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-save_WindowPos4ivMESA(const GLint * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-save_WindowPos4svMESA(const GLshort * v)
-{
- save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
-}
-
-
-
-/* GL_ARB_multitexture */
-static void GLAPIENTRY
-save_ActiveTextureARB(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1);
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- CALL_ActiveTextureARB(ctx->Exec, (target));
- }
-}
-
-
-/* GL_ARB_transpose_matrix */
-
-static void GLAPIENTRY
-save_LoadTransposeMatrixdARB(const GLdouble m[16])
-{
- GLfloat tm[16];
- _math_transposefd(tm, m);
- save_LoadMatrixf(tm);
-}
-
-
-static void GLAPIENTRY
-save_LoadTransposeMatrixfARB(const GLfloat m[16])
-{
- GLfloat tm[16];
- _math_transposef(tm, m);
- save_LoadMatrixf(tm);
-}
-
-
-static void GLAPIENTRY
-save_MultTransposeMatrixdARB(const GLdouble m[16])
-{
- GLfloat tm[16];
- _math_transposefd(tm, m);
- save_MultMatrixf(tm);
-}
-
-
-static void GLAPIENTRY
-save_MultTransposeMatrixfARB(const GLfloat m[16])
-{
- GLfloat tm[16];
- _math_transposef(tm, m);
- save_MultMatrixf(tm);
-}
-
-
-/* GL_ARB_texture_compression */
-static void GLAPIENTRY
-save_CompressedTexImage1DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLint border, GLsizei imageSize,
- const GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_1D) {
- /* don't compile, execute immediately */
- CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
- width, border, imageSize,
- data));
- }
- else {
- Node *n;
- GLvoid *image;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalFormat;
- n[4].i = (GLint) width;
- n[5].i = border;
- n[6].i = imageSize;
- n[7].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexImage1DARB(ctx->Exec,
- (target, level, internalFormat, width,
- border, imageSize, data));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexImage2DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLint border, GLsizei imageSize,
- const GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_2D) {
- /* don't compile, execute immediately */
- CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
- width, height, border,
- imageSize, data));
- }
- else {
- Node *n;
- GLvoid *image;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalFormat;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = border;
- n[7].i = imageSize;
- n[8].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexImage2DARB(ctx->Exec,
- (target, level, internalFormat, width,
- height, border, imageSize, data));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexImage3DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize, const GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_3D) {
- /* don't compile, execute immediately */
- CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
- width, height, depth, border,
- imageSize, data));
- }
- else {
- Node *n;
- GLvoid *image;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalFormat;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = (GLint) depth;
- n[7].i = border;
- n[8].i = imageSize;
- n[9].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexImage3DARB(ctx->Exec,
- (target, level, internalFormat, width,
- height, depth, border, imageSize,
- data));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format,
- GLsizei imageSize, const GLvoid * data)
-{
- Node *n;
- GLvoid *image;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = (GLint) width;
- n[5].e = format;
- n[6].i = imageSize;
- n[7].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset,
- width, format, imageSize,
- data));
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid * data)
-{
- Node *n;
- GLvoid *image;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = (GLint) width;
- n[6].i = (GLint) height;
- n[7].e = format;
- n[8].i = imageSize;
- n[9].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexSubImage2DARB(ctx->Exec,
- (target, level, xoffset, yoffset, width,
- height, format, imageSize, data));
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const GLvoid * data)
-{
- Node *n;
- GLvoid *image;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = (GLint) width;
- n[7].i = (GLint) height;
- n[8].i = (GLint) depth;
- n[9].e = format;
- n[10].i = imageSize;
- n[11].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexSubImage3DARB(ctx->Exec,
- (target, level, xoffset, yoffset,
- zoffset, width, height, depth, format,
- imageSize, data));
- }
-}
-
-
-/* GL_ARB_multisample */
-static void GLAPIENTRY
-save_SampleCoverageARB(GLclampf value, GLboolean invert)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2);
- if (n) {
- n[1].f = value;
- n[2].b = invert;
- }
- if (ctx->ExecuteFlag) {
- CALL_SampleCoverageARB(ctx->Exec, (value, invert));
- }
-}
-
-
-/*
- * GL_NV_vertex_program
- */
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-static void GLAPIENTRY
-save_BindProgramNV(GLenum target, GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2);
- if (n) {
- n[1].e = target;
- n[2].ui = id;
- }
- if (ctx->ExecuteFlag) {
- CALL_BindProgramNV(ctx->Exec, (target, id));
- }
-}
-
-static void GLAPIENTRY
-save_ProgramEnvParameter4fARB(GLenum target, GLuint index,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = x;
- n[4].f = y;
- n[5].f = z;
- n[6].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
- const GLfloat *params)
-{
- save_ProgramEnvParameter4fARB(target, index, params[0], params[1],
- params[2], params[3]);
-}
-
-
-static void GLAPIENTRY
-save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
- const GLfloat * params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- if (count > 0) {
- GLint i;
- const GLfloat * p = params;
-
- for (i = 0 ; i < count ; i++) {
- n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = p[0];
- n[4].f = p[1];
- n[5].f = p[2];
- n[6].f = p[3];
- p += 4;
- }
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramEnvParameter4dARB(GLenum target, GLuint index,
- GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- save_ProgramEnvParameter4fARB(target, index,
- (GLfloat) x,
- (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-
-static void GLAPIENTRY
-save_ProgramEnvParameter4dvARB(GLenum target, GLuint index,
- const GLdouble *params)
-{
- save_ProgramEnvParameter4fARB(target, index,
- (GLfloat) params[0],
- (GLfloat) params[1],
- (GLfloat) params[2], (GLfloat) params[3]);
-}
-
-#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */
-
-#if FEATURE_NV_vertex_program
-static void GLAPIENTRY
-save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = id;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_ExecuteProgramNV(ctx->Exec, (target, id, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramParameters4dvNV(GLenum target, GLuint index,
- GLsizei num, const GLdouble *params)
-{
- GLint i;
- for (i = 0; i < num; i++) {
- save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i);
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramParameters4fvNV(GLenum target, GLuint index,
- GLsizei num, const GLfloat *params)
-{
- GLint i;
- for (i = 0; i < num; i++) {
- save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i);
- }
-}
-
-
-static void GLAPIENTRY
-save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
- const GLubyte * program)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4);
- if (n) {
- GLubyte *programCopy = (GLubyte *) malloc(len);
- if (!programCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- return;
- }
- memcpy(programCopy, program, len);
- n[1].e = target;
- n[2].ui = id;
- n[3].i = len;
- n[4].data = programCopy;
- }
- if (ctx->ExecuteFlag) {
- CALL_LoadProgramNV(ctx->Exec, (target, id, len, program));
- }
-}
-
-
-static void GLAPIENTRY
-save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2);
- if (n) {
- GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint));
- if (!idCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
- return;
- }
- memcpy(idCopy, ids, num * sizeof(GLuint));
- n[1].i = num;
- n[2].data = idCopy;
- }
- if (ctx->ExecuteFlag) {
- CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids));
- }
-}
-
-
-static void GLAPIENTRY
-save_TrackMatrixNV(GLenum target, GLuint address,
- GLenum matrix, GLenum transform)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4);
- if (n) {
- n[1].e = target;
- n[2].ui = address;
- n[3].e = matrix;
- n[4].e = transform;
- }
- if (ctx->ExecuteFlag) {
- CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform));
- }
-}
-#endif /* FEATURE_NV_vertex_program */
-
-
-/*
- * GL_NV_fragment_program
- */
-#if FEATURE_NV_fragment_program
-static void GLAPIENTRY
-save_ProgramLocalParameter4fARB(GLenum target, GLuint index,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = x;
- n[4].f = y;
- n[5].f = z;
- n[6].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
- const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
- const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- if (count > 0) {
- GLint i;
- const GLfloat * p = params;
-
- for (i = 0 ; i < count ; i++) {
- n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = p[0];
- n[4].f = p[1];
- n[5].f = p[2];
- n[6].f = p[3];
- p += 4;
- }
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramLocalParameter4dARB(GLenum target, GLuint index,
- GLdouble x, GLdouble y,
- GLdouble z, GLdouble w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = (GLfloat) x;
- n[4].f = (GLfloat) y;
- n[5].f = (GLfloat) z;
- n[6].f = (GLfloat) w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramLocalParameter4dvARB(GLenum target, GLuint index,
- const GLdouble *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = (GLfloat) params[0];
- n[4].f = (GLfloat) params[1];
- n[5].f = (GLfloat) params[2];
- n[6].f = (GLfloat) params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params));
- }
-}
-
-static void GLAPIENTRY
-save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6);
- if (n) {
- GLubyte *nameCopy = (GLubyte *) malloc(len);
- if (!nameCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
- return;
- }
- memcpy(nameCopy, name, len);
- n[1].ui = id;
- n[2].i = len;
- n[3].data = nameCopy;
- n[4].f = x;
- n[5].f = y;
- n[6].f = z;
- n[7].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name,
- const float v[])
-{
- save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
-}
-
-
-static void GLAPIENTRY
-save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name,
- GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y,
- (GLfloat) z, (GLfloat) w);
-}
-
-
-static void GLAPIENTRY
-save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name,
- const double v[])
-{
- save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0],
- (GLfloat) v[1], (GLfloat) v[2],
- (GLfloat) v[3]);
-}
-
-#endif /* FEATURE_NV_fragment_program */
-
-
-
-/* GL_EXT_stencil_two_side */
-static void GLAPIENTRY
-save_ActiveStencilFaceEXT(GLenum face)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1);
- if (n) {
- n[1].e = face;
- }
- if (ctx->ExecuteFlag) {
- CALL_ActiveStencilFaceEXT(ctx->Exec, (face));
- }
-}
-
-
-/* GL_EXT_depth_bounds_test */
-static void GLAPIENTRY
-save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2);
- if (n) {
- n[1].f = (GLfloat) zmin;
- n[2].f = (GLfloat) zmax;
- }
- if (ctx->ExecuteFlag) {
- CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax));
- }
-}
-
-
-
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-
-static void GLAPIENTRY
-save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
- const GLvoid * string)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
- if (n) {
- GLubyte *programCopy = (GLubyte *) malloc(len);
- if (!programCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
- return;
- }
- memcpy(programCopy, string, len);
- n[1].e = target;
- n[2].e = format;
- n[3].i = len;
- n[4].data = programCopy;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
- }
-}
-
-#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
-
-
-#if FEATURE_queryobj
-
-static void GLAPIENTRY
-save_BeginQueryARB(GLenum target, GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2);
- if (n) {
- n[1].e = target;
- n[2].ui = id;
- }
- if (ctx->ExecuteFlag) {
- CALL_BeginQueryARB(ctx->Exec, (target, id));
- }
-}
-
-
-static void GLAPIENTRY
-save_EndQueryARB(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1);
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- CALL_EndQueryARB(ctx->Exec, (target));
- }
-}
-
-#endif /* FEATURE_queryobj */
-
-
-static void GLAPIENTRY
-save_DrawBuffersARB(GLsizei count, const GLenum * buffers)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS);
- if (n) {
- GLint i;
- n[1].i = count;
- if (count > MAX_DRAW_BUFFERS)
- count = MAX_DRAW_BUFFERS;
- for (i = 0; i < count; i++) {
- n[2 + i].e = buffers[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_DrawBuffersARB(ctx->Exec, (count, buffers));
- }
-}
-
-static void GLAPIENTRY
-save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5);
- if (n) {
- n[1].ui = pname;
- n[2].f = param[0];
- n[3].f = param[1];
- n[4].f = param[2];
- n[5].f = param[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param));
- }
-}
-
-static void GLAPIENTRY
-save_TexBumpParameterivATI(GLenum pname, const GLint *param)
-{
- GLfloat p[4];
- p[0] = INT_TO_FLOAT(param[0]);
- p[1] = INT_TO_FLOAT(param[1]);
- p[2] = INT_TO_FLOAT(param[2]);
- p[3] = INT_TO_FLOAT(param[3]);
- save_TexBumpParameterfvATI(pname, p);
-}
-
-#if FEATURE_ATI_fragment_shader
-static void GLAPIENTRY
-save_BindFragmentShaderATI(GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
- if (n) {
- n[1].ui = id;
- }
- if (ctx->ExecuteFlag) {
- CALL_BindFragmentShaderATI(ctx->Exec, (id));
- }
-}
-
-static void GLAPIENTRY
-save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
- if (n) {
- n[1].ui = dst;
- n[2].f = value[0];
- n[3].f = value[1];
- n[4].f = value[2];
- n[5].f = value[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value));
- }
-}
-#endif
-
-static void
-save_Attr1fNV(GLenum attr, GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 1;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib1fNV(ctx->Exec, (attr, x));
- }
-}
-
-static void
-save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 2;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y));
- }
-}
-
-static void
-save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 3;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z));
- }
-}
-
-static void
-save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- n[5].f = w;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 4;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w));
- }
-}
-
-
-static void
-save_Attr1fARB(GLenum attr, GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 1;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib1fARB(ctx->Exec, (attr, x));
- }
-}
-
-static void
-save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 2;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y));
- }
-}
-
-static void
-save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 3;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z));
- }
-}
-
-static void
-save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- n[5].f = w;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 4;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_EvalCoord1f(GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1);
- if (n) {
- n[1].f = x;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalCoord1f(ctx->Exec, (x));
- }
-}
-
-static void GLAPIENTRY
-save_EvalCoord1fv(const GLfloat * v)
-{
- save_EvalCoord1f(v[0]);
-}
-
-static void GLAPIENTRY
-save_EvalCoord2f(GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2);
- if (n) {
- n[1].f = x;
- n[2].f = y;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalCoord2f(ctx->Exec, (x, y));
- }
-}
-
-static void GLAPIENTRY
-save_EvalCoord2fv(const GLfloat * v)
-{
- save_EvalCoord2f(v[0], v[1]);
-}
-
-
-static void GLAPIENTRY
-save_EvalPoint1(GLint x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1);
- if (n) {
- n[1].i = x;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalPoint1(ctx->Exec, (x));
- }
-}
-
-static void GLAPIENTRY
-save_EvalPoint2(GLint x, GLint y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2);
- if (n) {
- n[1].i = x;
- n[2].i = y;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalPoint2(ctx->Exec, (x, y));
- }
-}
-
-static void GLAPIENTRY
-save_Indexf(GLfloat x)
-{
- save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x);
-}
-
-static void GLAPIENTRY
-save_Indexfv(const GLfloat * v)
-{
- save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]);
-}
-
-static void GLAPIENTRY
-save_EdgeFlag(GLboolean x)
-{
- save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0);
-}
-
-static INLINE GLboolean compare4fv( const GLfloat *a,
- const GLfloat *b,
- GLuint count )
-{
- return memcmp( a, b, count * sizeof(GLfloat) ) == 0;
-}
-
-
-static void GLAPIENTRY
-save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- int args, i;
- GLuint bitmask;
-
- switch (face) {
- case GL_BACK:
- case GL_FRONT:
- case GL_FRONT_AND_BACK:
- break;
- default:
- _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)");
- return;
- }
-
- switch (pname) {
- case GL_EMISSION:
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- case GL_AMBIENT_AND_DIFFUSE:
- args = 4;
- break;
- case GL_SHININESS:
- args = 1;
- break;
- case GL_COLOR_INDEXES:
- args = 3;
- break;
- default:
- _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)");
- return;
- }
-
- if (ctx->ExecuteFlag) {
- CALL_Materialfv(ctx->Exec, (face, pname, param));
- }
-
- bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
-
- /* Try to eliminate redundant statechanges. Because it is legal to
- * call glMaterial even inside begin/end calls, don't need to worry
- * about ctx->Driver.CurrentSavePrimitive here.
- */
- for (i = 0; i < MAT_ATTRIB_MAX; i++) {
- if (bitmask & (1 << i)) {
- if (ctx->ListState.ActiveMaterialSize[i] == args &&
- compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) {
- bitmask &= ~(1 << i);
- }
- else {
- ctx->ListState.ActiveMaterialSize[i] = args;
- COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
- }
- }
- }
-
- /* If this call has effect, return early:
- */
- if (bitmask == 0)
- return;
-
- SAVE_FLUSH_VERTICES(ctx);
-
- n = alloc_instruction(ctx, OPCODE_MATERIAL, 6);
- if (n) {
- n[1].e = face;
- n[2].e = pname;
- for (i = 0; i < args; i++)
- n[3 + i].f = param[i];
- }
-}
-
-static void GLAPIENTRY
-save_Begin(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- GLboolean error = GL_FALSE;
-
- if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) {
- _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)");
- error = GL_TRUE;
- }
- else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
- /* Typically the first begin. This may raise an error on
- * playback, depending on whether CallList is issued from inside
- * a begin/end or not.
- */
- ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
- }
- else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
- ctx->Driver.CurrentSavePrimitive = mode;
- }
- else {
- _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin");
- error = GL_TRUE;
- }
-
- if (!error) {
- /* Give the driver an opportunity to hook in an optimized
- * display list compiler.
- */
- if (ctx->Driver.NotifySaveBegin(ctx, mode))
- return;
-
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_BEGIN, 1);
- if (n) {
- n[1].e = mode;
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_Begin(ctx->Exec, (mode));
- }
-}
-
-static void GLAPIENTRY
-save_End(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- SAVE_FLUSH_VERTICES(ctx);
- (void) alloc_instruction(ctx, OPCODE_END, 0);
- ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
- if (ctx->ExecuteFlag) {
- CALL_End(ctx->Exec, ());
- }
-}
-
-static void GLAPIENTRY
-save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_RECTF, 4);
- if (n) {
- n[1].f = a;
- n[2].f = b;
- n[3].f = c;
- n[4].f = d;
- }
- if (ctx->ExecuteFlag) {
- CALL_Rectf(ctx->Exec, (a, b, c, d));
- }
-}
-
-
-static void GLAPIENTRY
-save_Vertex2f(GLfloat x, GLfloat y)
-{
- save_Attr2fNV(VERT_ATTRIB_POS, x, y);
-}
-
-static void GLAPIENTRY
-save_Vertex2fv(const GLfloat * v)
-{
- save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]);
-}
-
-static void GLAPIENTRY
-save_Vertex3f(GLfloat x, GLfloat y, GLfloat z)
-{
- save_Attr3fNV(VERT_ATTRIB_POS, x, y, z);
-}
-
-static void GLAPIENTRY
-save_Vertex3fv(const GLfloat * v)
-{
- save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]);
-}
-
-static void GLAPIENTRY
-save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_Vertex4fv(const GLfloat * v)
-{
- save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-save_TexCoord1f(GLfloat x)
-{
- save_Attr1fNV(VERT_ATTRIB_TEX0, x);
-}
-
-static void GLAPIENTRY
-save_TexCoord1fv(const GLfloat * v)
-{
- save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]);
-}
-
-static void GLAPIENTRY
-save_TexCoord2f(GLfloat x, GLfloat y)
-{
- save_Attr2fNV(VERT_ATTRIB_TEX0, x, y);
-}
-
-static void GLAPIENTRY
-save_TexCoord2fv(const GLfloat * v)
-{
- save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]);
-}
-
-static void GLAPIENTRY
-save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z)
-{
- save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z);
-}
-
-static void GLAPIENTRY
-save_TexCoord3fv(const GLfloat * v)
-{
- save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]);
-}
-
-static void GLAPIENTRY
-save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_TexCoord4fv(const GLfloat * v)
-{
- save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-save_Normal3f(GLfloat x, GLfloat y, GLfloat z)
-{
- save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z);
-}
-
-static void GLAPIENTRY
-save_Normal3fv(const GLfloat * v)
-{
- save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]);
-}
-
-static void GLAPIENTRY
-save_FogCoordfEXT(GLfloat x)
-{
- save_Attr1fNV(VERT_ATTRIB_FOG, x);
-}
-
-static void GLAPIENTRY
-save_FogCoordfvEXT(const GLfloat * v)
-{
- save_Attr1fNV(VERT_ATTRIB_FOG, v[0]);
-}
-
-static void GLAPIENTRY
-save_Color3f(GLfloat x, GLfloat y, GLfloat z)
-{
- save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z);
-}
-
-static void GLAPIENTRY
-save_Color3fv(const GLfloat * v)
-{
- save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]);
-}
-
-static void GLAPIENTRY
-save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_Color4fv(const GLfloat * v)
-{
- save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z)
-{
- save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z);
-}
-
-static void GLAPIENTRY
-save_SecondaryColor3fvEXT(const GLfloat * v)
-{
- save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]);
-}
-
-
-/* Just call the respective ATTR for texcoord
- */
-static void GLAPIENTRY
-save_MultiTexCoord1f(GLenum target, GLfloat x)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr1fNV(attr, x);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord1fv(GLenum target, const GLfloat * v)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr1fNV(attr, v[0]);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr2fNV(attr, x, y);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord2fv(GLenum target, const GLfloat * v)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr2fNV(attr, v[0], v[1]);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr3fNV(attr, x, y, z);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord3fv(GLenum target, const GLfloat * v)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr3fNV(attr, v[0], v[1], v[2]);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr4fNV(attr, x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord4fv(GLenum target, const GLfloat * v)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr4fNV(attr, v[0], v[1], v[2], v[3]);
-}
-
-
-/**
- * Record a GL_INVALID_VALUE error when a invalid vertex attribute
- * index is found.
- */
-static void
-index_error(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)");
-}
-
-
-/* First level for NV_vertex_program:
- *
- * Check for errors at compile time?.
- */
-static void GLAPIENTRY
-save_VertexAttrib1fNV(GLuint index, GLfloat x)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr1fNV(index, x);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr1fNV(index, v[0]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr2fNV(index, x, y);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr2fNV(index, v[0], v[1]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr3fNV(index, x, y, z);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr3fNV(index, v[0], v[1], v[2]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr4fNV(index, x, y, z, w);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr4fNV(index, v[0], v[1], v[2], v[3]);
- else
- index_error();
-}
-
-
-
-
-static void GLAPIENTRY
-save_VertexAttrib1fARB(GLuint index, GLfloat x)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr1fARB(index, x);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr1fARB(index, v[0]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr2fARB(index, x, y);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr2fARB(index, v[0], v[1]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr3fARB(index, x, y, z);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib3fvARB(GLuint index, const GLfloat * v)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr3fARB(index, v[0], v[1], v[2]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
- GLfloat w)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr4fARB(index, x, y, z, w);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr4fARB(index, v[0], v[1], v[2], v[3]);
- else
- index_error();
-}
-
-
-/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
-
-static void GLAPIENTRY
-exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_BindAttribLocationARB(ctx->Exec, (program, index, name));
-}
-
-static GLint GLAPIENTRY
-exec_GetAttribLocationARB(GLuint program, const GLchar *name)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_GetAttribLocationARB(ctx->Exec, (program, name));
-}
-
-static GLint GLAPIENTRY
-exec_GetUniformLocationARB(GLuint program, const GLchar *name)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_GetUniformLocationARB(ctx->Exec, (program, name));
-}
-/* XXX more shader functions needed here */
-
-
-#if FEATURE_EXT_framebuffer_blit
-static void GLAPIENTRY
-save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10);
- if (n) {
- n[1].i = srcX0;
- n[2].i = srcY0;
- n[3].i = srcX1;
- n[4].i = srcY1;
- n[5].i = dstX0;
- n[6].i = dstY0;
- n[7].i = dstX1;
- n[8].i = dstY1;
- n[9].i = mask;
- n[10].e = filter;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter));
- }
-}
-#endif
-
-
-/** GL_EXT_provoking_vertex */
-static void GLAPIENTRY
-save_ProvokingVertexEXT(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/
- _mesa_ProvokingVertexEXT(mode);
- }
-}
-
-
-/** GL_EXT_transform_feedback */
-static void GLAPIENTRY
-save_BeginTransformFeedback(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode));
- }
-}
-
-
-/** GL_EXT_transform_feedback */
-static void GLAPIENTRY
-save_EndTransformFeedback(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0);
- if (ctx->ExecuteFlag) {
- CALL_EndTransformFeedbackEXT(ctx->Exec, ());
- }
-}
-
-
-/* aka UseProgram() */
-static void GLAPIENTRY
-save_UseProgramObjectARB(GLhandleARB program)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1);
- if (n) {
- n[1].ui = program;
- }
- if (ctx->ExecuteFlag) {
- CALL_UseProgramObjectARB(ctx->Exec, (program));
- }
-}
-
-
-static void GLAPIENTRY
-save_Uniform1fARB(GLint location, GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2);
- if (n) {
- n[1].i = location;
- n[2].f = x;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform1fARB(ctx->Exec, (location, x));
- }
-}
-
-
-static void GLAPIENTRY
-save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3);
- if (n) {
- n[1].i = location;
- n[2].f = x;
- n[3].f = y;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform2fARB(ctx->Exec, (location, x, y));
- }
-}
-
-
-static void GLAPIENTRY
-save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4);
- if (n) {
- n[1].i = location;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform3fARB(ctx->Exec, (location, x, y, z));
- }
-}
-
-
-static void GLAPIENTRY
-save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5);
- if (n) {
- n[1].i = location;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- n[5].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w));
- }
-}
-
-
-/** Return copy of memory */
-static void *
-memdup(const void *src, GLsizei bytes)
-{
- void *b = bytes >= 0 ? malloc(bytes) : NULL;
- if (b)
- memcpy(b, src, bytes);
- return b;
-}
-
-
-static void GLAPIENTRY
-save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 1 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform1fvARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 2 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform2fvARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 3 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform3fvARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform4fvARB(ctx->Exec, (location, count, v));
- }
-}
-
-
-static void GLAPIENTRY
-save_Uniform1iARB(GLint location, GLint x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform1iARB(ctx->Exec, (location, x));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform2iARB(GLint location, GLint x, GLint y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform2iARB(ctx->Exec, (location, x, y));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- n[4].i = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform3iARB(ctx->Exec, (location, x, y, z));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- n[4].i = z;
- n[5].i = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 1 * sizeof(GLint));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform1ivARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 2 * sizeof(GLint));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform2ivARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 3 * sizeof(GLint));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform3ivARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform4ivARB(ctx->Exec, (location, count, v));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_Uniform1ui(GLint location, GLuint x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform1ui(ctx->Exec, (location, x));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform2ui(GLint location, GLuint x, GLuint y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- n[4].i = z;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- n[4].i = z;
- n[5].i = w;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/
- }
-}
-
-
-
-static void GLAPIENTRY
-save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 1 * sizeof(*v));
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 2 * sizeof(*v));
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 3 * sizeof(*v));
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 4 * sizeof(*v));
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/
- }
-}
-
-
-
-static void GLAPIENTRY
-save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-
-static void GLAPIENTRY
-save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-
-static void GLAPIENTRY
-save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-
-static void GLAPIENTRY
-save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_ClampColorARB(GLenum target, GLenum clamp)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2);
- if (n) {
- n[1].e = target;
- n[2].e = clamp;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClampColorARB(ctx->Exec, (target, clamp));
- }
-}
-
-static void GLAPIENTRY
-save_UseShaderProgramEXT(GLenum type, GLuint program)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2);
- if (n) {
- n[1].ui = type;
- n[2].ui = program;
- }
- if (ctx->ExecuteFlag) {
- CALL_UseShaderProgramEXT(ctx->Exec, (type, program));
- }
-}
-
-static void GLAPIENTRY
-save_ActiveProgramEXT(GLuint program)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1);
- if (n) {
- n[1].ui = program;
- }
- if (ctx->ExecuteFlag) {
- CALL_ActiveProgramEXT(ctx->Exec, (program));
- }
-}
-
-/** GL_EXT_texture_integer */
-static void GLAPIENTRY
-save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4);
- if (n) {
- n[1].i = red;
- n[2].i = green;
- n[3].i = blue;
- n[4].i = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha));
- }
-}
-
-/** GL_EXT_texture_integer */
-static void GLAPIENTRY
-save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4);
- if (n) {
- n[1].ui = red;
- n[2].ui = green;
- n[3].ui = blue;
- n[4].ui = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha));
- }
-}
-
-/** GL_EXT_texture_integer */
-static void GLAPIENTRY
-save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].i = params[0];
- n[4].i = params[1];
- n[5].i = params[2];
- n[6].i = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params));
- }
-}
-
-/** GL_EXT_texture_integer */
-static void GLAPIENTRY
-save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].ui = params[0];
- n[4].ui = params[1];
- n[5].ui = params[2];
- n[6].ui = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params));
- }
-}
-
-/** GL_EXT_texture_integer */
-static void GLAPIENTRY
-exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params));
-}
-
-/** GL_EXT_texture_integer */
-static void GLAPIENTRY
-exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params));
-}
-
-
-/* GL_ARB_instanced_arrays */
-static void
-save_VertexAttribDivisor(GLuint index, GLuint divisor)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2);
- if (n) {
- n[1].ui = index;
- n[2].ui = divisor;
- }
- if (ctx->ExecuteFlag) {
- CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor));
- }
-}
-
-
-/* GL_NV_texture_barrier */
-static void
-save_TextureBarrierNV(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- alloc_instruction(ctx, OPCODE_TEXTURE_BARRIER_NV, 0);
- if (ctx->ExecuteFlag) {
- CALL_TextureBarrierNV(ctx->Exec, ());
- }
-}
-
-
-/**
- * Save an error-generating command into display list.
- *
- * KW: Will appear in the list before the vertex buffer containing the
- * command that provoked the error. I don't see this as a problem.
- */
-static void
-save_error(struct gl_context *ctx, GLenum error, const char *s)
-{
- Node *n;
- n = alloc_instruction(ctx, OPCODE_ERROR, 2);
- if (n) {
- n[1].e = error;
- n[2].data = (void *) s;
- }
-}
-
-
-/**
- * Compile an error into current display list.
- */
-void
-_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s)
-{
- if (ctx->CompileFlag)
- save_error(ctx, error, s);
- if (ctx->ExecuteFlag)
- _mesa_error(ctx, error, "%s", s);
-}
-
-
-/**
- * Test if ID names a display list.
- */
-static GLboolean
-islist(struct gl_context *ctx, GLuint list)
-{
- if (list > 0 && lookup_list(ctx, list)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-
-/**********************************************************************/
-/* Display list execution */
-/**********************************************************************/
-
-
-/*
- * Execute a display list. Note that the ListBase offset must have already
- * been added before calling this function. I.e. the list argument is
- * the absolute list number, not relative to ListBase.
- * \param list - display list number
- */
-static void
-execute_list(struct gl_context *ctx, GLuint list)
-{
- struct gl_display_list *dlist;
- Node *n;
- GLboolean done;
-
- if (list == 0 || !islist(ctx, list))
- return;
-
- if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
- /* raise an error? */
- return;
- }
-
- dlist = lookup_list(ctx, list);
- if (!dlist)
- return;
-
- ctx->ListState.CallDepth++;
-
- if (ctx->Driver.BeginCallList)
- ctx->Driver.BeginCallList(ctx, dlist);
-
- n = dlist->Head;
-
- done = GL_FALSE;
- while (!done) {
- const OpCode opcode = n[0].opcode;
-
- if (is_ext_opcode(opcode)) {
- n += ext_opcode_execute(ctx, n);
- }
- else {
- switch (opcode) {
- case OPCODE_ERROR:
- _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data);
- break;
- case OPCODE_ACCUM:
- CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_ALPHA_FUNC:
- CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_BIND_TEXTURE:
- CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui));
- break;
- case OPCODE_BITMAP:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f,
- (const GLubyte *) n[7].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_BLEND_COLOR:
- CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_BLEND_EQUATION:
- CALL_BlendEquation(ctx->Exec, (n[1].e));
- break;
- case OPCODE_BLEND_EQUATION_SEPARATE:
- CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e));
- break;
- case OPCODE_BLEND_FUNC_SEPARATE:
- CALL_BlendFuncSeparateEXT(ctx->Exec,
- (n[1].e, n[2].e, n[3].e, n[4].e));
- break;
-
- case OPCODE_BLEND_FUNC_I:
- /* GL_ARB_draw_buffers_blend */
- CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e));
- break;
- case OPCODE_BLEND_FUNC_SEPARATE_I:
- /* GL_ARB_draw_buffers_blend */
- CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e,
- n[4].e, n[5].e));
- break;
- case OPCODE_BLEND_EQUATION_I:
- /* GL_ARB_draw_buffers_blend */
- CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e));
- break;
- case OPCODE_BLEND_EQUATION_SEPARATE_I:
- /* GL_ARB_draw_buffers_blend */
- CALL_BlendEquationSeparateiARB(ctx->Exec,
- (n[1].ui, n[2].e, n[3].e));
- break;
-
- case OPCODE_CALL_LIST:
- /* Generated by glCallList(), don't add ListBase */
- if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
- execute_list(ctx, n[1].ui);
- }
- break;
- case OPCODE_CALL_LIST_OFFSET:
- /* Generated by glCallLists() so we must add ListBase */
- if (n[2].b) {
- /* user specified a bad data type at compile time */
- _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
- }
- else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
- GLuint list = (GLuint) (ctx->List.ListBase + n[1].i);
- execute_list(ctx, list);
- }
- break;
- case OPCODE_CLEAR:
- CALL_Clear(ctx->Exec, (n[1].bf));
- break;
- case OPCODE_CLEAR_BUFFER_IV:
- {
- GLint value[4];
- value[0] = n[3].i;
- value[1] = n[4].i;
- value[2] = n[5].i;
- value[3] = n[6].i;
- /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
- }
- break;
- case OPCODE_CLEAR_BUFFER_UIV:
- {
- GLuint value[4];
- value[0] = n[3].ui;
- value[1] = n[4].ui;
- value[2] = n[5].ui;
- value[3] = n[6].ui;
- /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
- }
- break;
- case OPCODE_CLEAR_BUFFER_FV:
- {
- GLfloat value[4];
- value[0] = n[3].f;
- value[1] = n[4].f;
- value[2] = n[5].f;
- value[3] = n[6].f;
- /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/
- }
- break;
- case OPCODE_CLEAR_BUFFER_FI:
- /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/
- break;
- case OPCODE_CLEAR_COLOR:
- CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_CLEAR_ACCUM:
- CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_CLEAR_DEPTH:
- CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f));
- break;
- case OPCODE_CLEAR_INDEX:
- CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui));
- break;
- case OPCODE_CLEAR_STENCIL:
- CALL_ClearStencil(ctx->Exec, (n[1].i));
- break;
- case OPCODE_CLIP_PLANE:
- {
- GLdouble eq[4];
- eq[0] = n[2].f;
- eq[1] = n[3].f;
- eq[2] = n[4].f;
- eq[3] = n[5].f;
- CALL_ClipPlane(ctx->Exec, (n[1].e, eq));
- }
- break;
- case OPCODE_COLOR_MASK:
- CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
- break;
- case OPCODE_COLOR_MASK_INDEXED:
- CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b,
- n[4].b, n[5].b));
- break;
- case OPCODE_COLOR_MATERIAL:
- CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
- break;
- case OPCODE_COLOR_TABLE:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e,
- n[5].e, n[6].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_COLOR_TABLE_PARAMETER_FV:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_ColorTableParameterfv(ctx->Exec,
- (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_COLOR_TABLE_PARAMETER_IV:
- {
- GLint params[4];
- params[0] = n[3].i;
- params[1] = n[4].i;
- params[2] = n[5].i;
- params[3] = n[6].i;
- CALL_ColorTableParameteriv(ctx->Exec,
- (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_COLOR_SUB_TABLE:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].e, n[5].e, n[6].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_CONVOLUTION_FILTER_1D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].e, n[5].e,
- n[6].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_CONVOLUTION_FILTER_2D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].e, n[6].e,
- n[7].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_CONVOLUTION_PARAMETER_I:
- CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i));
- break;
- case OPCODE_CONVOLUTION_PARAMETER_IV:
- {
- GLint params[4];
- params[0] = n[3].i;
- params[1] = n[4].i;
- params[2] = n[5].i;
- params[3] = n[6].i;
- CALL_ConvolutionParameteriv(ctx->Exec,
- (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_CONVOLUTION_PARAMETER_F:
- CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f));
- break;
- case OPCODE_CONVOLUTION_PARAMETER_FV:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_ConvolutionParameterfv(ctx->Exec,
- (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_COPY_COLOR_SUB_TABLE:
- CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
- n[3].i, n[4].i, n[5].i));
- break;
- case OPCODE_COPY_COLOR_TABLE:
- CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
- n[3].i, n[4].i, n[5].i));
- break;
- case OPCODE_COPY_PIXELS:
- CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i,
- (GLsizei) n[3].i, (GLsizei) n[4].i,
- n[5].e));
- break;
- case OPCODE_COPY_TEX_IMAGE1D:
- CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i));
- break;
- case OPCODE_COPY_TEX_IMAGE2D:
- CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i));
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE1D:
- CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i));
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE2D:
- CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].i,
- n[8].i));
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE3D:
- CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].i,
- n[8].i, n[9].i));
- break;
- case OPCODE_CULL_FACE:
- CALL_CullFace(ctx->Exec, (n[1].e));
- break;
- case OPCODE_DEPTH_FUNC:
- CALL_DepthFunc(ctx->Exec, (n[1].e));
- break;
- case OPCODE_DEPTH_MASK:
- CALL_DepthMask(ctx->Exec, (n[1].b));
- break;
- case OPCODE_DEPTH_RANGE:
- CALL_DepthRange(ctx->Exec,
- ((GLclampd) n[1].f, (GLclampd) n[2].f));
- break;
- case OPCODE_DISABLE:
- CALL_Disable(ctx->Exec, (n[1].e));
- break;
- case OPCODE_DISABLE_INDEXED:
- CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
- break;
- case OPCODE_DRAW_BUFFER:
- CALL_DrawBuffer(ctx->Exec, (n[1].e));
- break;
- case OPCODE_DRAW_PIXELS:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
- n[5].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_ENABLE:
- CALL_Enable(ctx->Exec, (n[1].e));
- break;
- case OPCODE_ENABLE_INDEXED:
- CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
- break;
- case OPCODE_EVALMESH1:
- CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
- break;
- case OPCODE_EVALMESH2:
- CALL_EvalMesh2(ctx->Exec,
- (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i));
- break;
- case OPCODE_FOG:
- {
- GLfloat p[4];
- p[0] = n[2].f;
- p[1] = n[3].f;
- p[2] = n[4].f;
- p[3] = n[5].f;
- CALL_Fogfv(ctx->Exec, (n[1].e, p));
- }
- break;
- case OPCODE_FRONT_FACE:
- CALL_FrontFace(ctx->Exec, (n[1].e));
- break;
- case OPCODE_FRUSTUM:
- CALL_Frustum(ctx->Exec,
- (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
- break;
- case OPCODE_HINT:
- CALL_Hint(ctx->Exec, (n[1].e, n[2].e));
- break;
- case OPCODE_HISTOGRAM:
- CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b));
- break;
- case OPCODE_INDEX_MASK:
- CALL_IndexMask(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_INIT_NAMES:
- CALL_InitNames(ctx->Exec, ());
- break;
- case OPCODE_LIGHT:
- {
- GLfloat p[4];
- p[0] = n[3].f;
- p[1] = n[4].f;
- p[2] = n[5].f;
- p[3] = n[6].f;
- CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p));
- }
- break;
- case OPCODE_LIGHT_MODEL:
- {
- GLfloat p[4];
- p[0] = n[2].f;
- p[1] = n[3].f;
- p[2] = n[4].f;
- p[3] = n[5].f;
- CALL_LightModelfv(ctx->Exec, (n[1].e, p));
- }
- break;
- case OPCODE_LINE_STIPPLE:
- CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us));
- break;
- case OPCODE_LINE_WIDTH:
- CALL_LineWidth(ctx->Exec, (n[1].f));
- break;
- case OPCODE_LIST_BASE:
- CALL_ListBase(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_LOAD_IDENTITY:
- CALL_LoadIdentity(ctx->Exec, ());
- break;
- case OPCODE_LOAD_MATRIX:
- if (sizeof(Node) == sizeof(GLfloat)) {
- CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
- }
- else {
- GLfloat m[16];
- GLuint i;
- for (i = 0; i < 16; i++) {
- m[i] = n[1 + i].f;
- }
- CALL_LoadMatrixf(ctx->Exec, (m));
- }
- break;
- case OPCODE_LOAD_NAME:
- CALL_LoadName(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_LOGIC_OP:
- CALL_LogicOp(ctx->Exec, (n[1].e));
- break;
- case OPCODE_MAP1:
- {
- GLenum target = n[1].e;
- GLint ustride = _mesa_evaluator_components(target);
- GLint uorder = n[5].i;
- GLfloat u1 = n[2].f;
- GLfloat u2 = n[3].f;
- CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
- (GLfloat *) n[6].data));
- }
- break;
- case OPCODE_MAP2:
- {
- GLenum target = n[1].e;
- GLfloat u1 = n[2].f;
- GLfloat u2 = n[3].f;
- GLfloat v1 = n[4].f;
- GLfloat v2 = n[5].f;
- GLint ustride = n[6].i;
- GLint vstride = n[7].i;
- GLint uorder = n[8].i;
- GLint vorder = n[9].i;
- CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
- v1, v2, vstride, vorder,
- (GLfloat *) n[10].data));
- }
- break;
- case OPCODE_MAPGRID1:
- CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
- break;
- case OPCODE_MAPGRID2:
- CALL_MapGrid2f(ctx->Exec,
- (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
- break;
- case OPCODE_MATRIX_MODE:
- CALL_MatrixMode(ctx->Exec, (n[1].e));
- break;
- case OPCODE_MIN_MAX:
- CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b));
- break;
- case OPCODE_MULT_MATRIX:
- if (sizeof(Node) == sizeof(GLfloat)) {
- CALL_MultMatrixf(ctx->Exec, (&n[1].f));
- }
- else {
- GLfloat m[16];
- GLuint i;
- for (i = 0; i < 16; i++) {
- m[i] = n[1 + i].f;
- }
- CALL_MultMatrixf(ctx->Exec, (m));
- }
- break;
- case OPCODE_ORTHO:
- CALL_Ortho(ctx->Exec,
- (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
- break;
- case OPCODE_PASSTHROUGH:
- CALL_PassThrough(ctx->Exec, (n[1].f));
- break;
- case OPCODE_PIXEL_MAP:
- CALL_PixelMapfv(ctx->Exec,
- (n[1].e, n[2].i, (GLfloat *) n[3].data));
- break;
- case OPCODE_PIXEL_TRANSFER:
- CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_PIXEL_ZOOM:
- CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f));
- break;
- case OPCODE_POINT_SIZE:
- CALL_PointSize(ctx->Exec, (n[1].f));
- break;
- case OPCODE_POINT_PARAMETERS:
- {
- GLfloat params[3];
- params[0] = n[2].f;
- params[1] = n[3].f;
- params[2] = n[4].f;
- CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params));
- }
- break;
- case OPCODE_POLYGON_MODE:
- CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e));
- break;
- case OPCODE_POLYGON_STIPPLE:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_POLYGON_OFFSET:
- CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
- break;
- case OPCODE_POP_ATTRIB:
- CALL_PopAttrib(ctx->Exec, ());
- break;
- case OPCODE_POP_MATRIX:
- CALL_PopMatrix(ctx->Exec, ());
- break;
- case OPCODE_POP_NAME:
- CALL_PopName(ctx->Exec, ());
- break;
- case OPCODE_PRIORITIZE_TEXTURE:
- CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f));
- break;
- case OPCODE_PUSH_ATTRIB:
- CALL_PushAttrib(ctx->Exec, (n[1].bf));
- break;
- case OPCODE_PUSH_MATRIX:
- CALL_PushMatrix(ctx->Exec, ());
- break;
- case OPCODE_PUSH_NAME:
- CALL_PushName(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_RASTER_POS:
- CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_READ_BUFFER:
- CALL_ReadBuffer(ctx->Exec, (n[1].e));
- break;
- case OPCODE_RESET_HISTOGRAM:
- CALL_ResetHistogram(ctx->Exec, (n[1].e));
- break;
- case OPCODE_RESET_MIN_MAX:
- CALL_ResetMinmax(ctx->Exec, (n[1].e));
- break;
- case OPCODE_ROTATE:
- CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_SCALE:
- CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
- break;
- case OPCODE_SCISSOR:
- CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
- break;
- case OPCODE_SHADE_MODEL:
- CALL_ShadeModel(ctx->Exec, (n[1].e));
- break;
- case OPCODE_PROVOKING_VERTEX:
- CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e));
- break;
- case OPCODE_BEGIN_TRANSFORM_FEEDBACK:
- CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e));
- break;
- case OPCODE_END_TRANSFORM_FEEDBACK:
- CALL_EndTransformFeedbackEXT(ctx->Exec, ());
- break;
- case OPCODE_STENCIL_FUNC:
- CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
- break;
- case OPCODE_STENCIL_MASK:
- CALL_StencilMask(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_STENCIL_OP:
- CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e));
- break;
- case OPCODE_STENCIL_FUNC_SEPARATE:
- CALL_StencilFuncSeparate(ctx->Exec,
- (n[1].e, n[2].e, n[3].i, n[4].ui));
- break;
- case OPCODE_STENCIL_MASK_SEPARATE:
- CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui));
- break;
- case OPCODE_STENCIL_OP_SEPARATE:
- CALL_StencilOpSeparate(ctx->Exec,
- (n[1].e, n[2].e, n[3].e, n[4].e));
- break;
- case OPCODE_TEXENV:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_TEXGEN:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_TEXPARAMETER:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_TEX_IMAGE1D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].e, /* border */
- n[6].e, /* format */
- n[7].e, /* type */
- n[8].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_IMAGE2D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].i, /* height */
- n[6].e, /* border */
- n[7].e, /* format */
- n[8].e, /* type */
- n[9].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_IMAGE3D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].i, /* height */
- n[6].i, /* depth */
- n[7].e, /* border */
- n[8].e, /* format */
- n[9].e, /* type */
- n[10].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_SUB_IMAGE1D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].e,
- n[6].e, n[7].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_SUB_IMAGE2D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].e,
- n[6].i, n[7].e, n[8].e,
- n[9].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_SUB_IMAGE3D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].i,
- n[8].i, n[9].e, n[10].e,
- n[11].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TRANSLATE:
- CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
- break;
- case OPCODE_VIEWPORT:
- CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
- (GLsizei) n[3].i, (GLsizei) n[4].i));
- break;
- case OPCODE_WINDOW_POS:
- CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
- CALL_ActiveTextureARB(ctx->Exec, (n[1].e));
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
- CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i,
- n[7].data));
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
- CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i,
- n[7].i, n[8].data));
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
- CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i,
- n[7].i, n[8].i,
- n[9].data));
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
- CALL_CompressedTexSubImage1DARB(ctx->Exec,
- (n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].e, n[6].i, n[7].data));
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
- CALL_CompressedTexSubImage2DARB(ctx->Exec,
- (n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].e, n[8].i,
- n[9].data));
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
- CALL_CompressedTexSubImage3DARB(ctx->Exec,
- (n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i,
- n[9].e, n[10].i, n[11].data));
- break;
- case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
- CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b));
- break;
- case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
- CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f));
- break;
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */
- CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui));
- break;
-#endif
-#if FEATURE_NV_vertex_program
- case OPCODE_EXECUTE_PROGRAM_NV:
- {
- GLfloat v[4];
- v[0] = n[3].f;
- v[1] = n[4].f;
- v[2] = n[5].f;
- v[3] = n[6].f;
- CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v));
- }
- break;
- case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
- CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui,
- (GLuint *) n[2].data));
- break;
- case OPCODE_LOAD_PROGRAM_NV:
- CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i,
- (const GLubyte *) n[4].data));
- break;
- case OPCODE_TRACK_MATRIX_NV:
- CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e));
- break;
-#endif
-
-#if FEATURE_NV_fragment_program
- case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
- CALL_ProgramLocalParameter4fARB(ctx->Exec,
- (n[1].e, n[2].ui, n[3].f, n[4].f,
- n[5].f, n[6].f));
- break;
- case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
- CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i,
- (const GLubyte *) n[3].
- data, n[4].f, n[5].f,
- n[6].f, n[7].f));
- break;
-#endif
-
- case OPCODE_ACTIVE_STENCIL_FACE_EXT:
- CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
- break;
- case OPCODE_DEPTH_BOUNDS_EXT:
- CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
- break;
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- case OPCODE_PROGRAM_STRING_ARB:
- CALL_ProgramStringARB(ctx->Exec,
- (n[1].e, n[2].e, n[3].i, n[4].data));
- break;
-#endif
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program
- case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
- CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
- n[4].f, n[5].f,
- n[6].f));
- break;
-#endif
-#if FEATURE_queryobj
- case OPCODE_BEGIN_QUERY_ARB:
- CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui));
- break;
- case OPCODE_END_QUERY_ARB:
- CALL_EndQueryARB(ctx->Exec, (n[1].e));
- break;
-#endif
- case OPCODE_DRAW_BUFFERS_ARB:
- {
- GLenum buffers[MAX_DRAW_BUFFERS];
- GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
- for (i = 0; i < count; i++)
- buffers[i] = n[2 + i].e;
- CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers));
- }
- break;
-#if FEATURE_EXT_framebuffer_blit
- case OPCODE_BLIT_FRAMEBUFFER:
- CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i,
- n[9].i, n[10].e));
- break;
-#endif
-
- case OPCODE_USE_PROGRAM:
- CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_USE_SHADER_PROGRAM_EXT:
- CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui));
- break;
- case OPCODE_ACTIVE_PROGRAM_EXT:
- CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_UNIFORM_1F:
- CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f));
- break;
- case OPCODE_UNIFORM_2F:
- CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f));
- break;
- case OPCODE_UNIFORM_3F:
- CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_UNIFORM_4F:
- CALL_Uniform4fARB(ctx->Exec,
- (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
- break;
- case OPCODE_UNIFORM_1FV:
- CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_2FV:
- CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_3FV:
- CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_4FV:
- CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_1I:
- CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i));
- break;
- case OPCODE_UNIFORM_2I:
- CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));
- break;
- case OPCODE_UNIFORM_3I:
- CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
- break;
- case OPCODE_UNIFORM_4I:
- CALL_Uniform4iARB(ctx->Exec,
- (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
- break;
- case OPCODE_UNIFORM_1IV:
- CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_2IV:
- CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_3IV:
- CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_4IV:
- CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_1UI:
- /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/
- break;
- case OPCODE_UNIFORM_2UI:
- /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/
- break;
- case OPCODE_UNIFORM_3UI:
- /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/
- break;
- case OPCODE_UNIFORM_4UI:
- /*CALL_Uniform4uiARB(ctx->Exec,
- (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
- */
- break;
- case OPCODE_UNIFORM_1UIV:
- /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
- break;
- case OPCODE_UNIFORM_2UIV:
- /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
- break;
- case OPCODE_UNIFORM_3UIV:
- /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
- break;
- case OPCODE_UNIFORM_4UIV:
- /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
- break;
- case OPCODE_UNIFORM_MATRIX22:
- CALL_UniformMatrix2fvARB(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX33:
- CALL_UniformMatrix3fvARB(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX44:
- CALL_UniformMatrix4fvARB(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX23:
- CALL_UniformMatrix2x3fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX32:
- CALL_UniformMatrix3x2fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX24:
- CALL_UniformMatrix2x4fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX42:
- CALL_UniformMatrix4x2fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX34:
- CALL_UniformMatrix3x4fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX43:
- CALL_UniformMatrix4x3fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
-
- case OPCODE_CLAMP_COLOR:
- CALL_ClampColorARB(ctx->Exec, (n[1].e, n[2].e));
- break;
-
- case OPCODE_TEX_BUMP_PARAMETER_ATI:
- {
- GLfloat values[4];
- GLuint i, pname = n[1].ui;
-
- for (i = 0; i < 4; i++)
- values[i] = n[1 + i].f;
- CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values));
- }
- break;
-#if FEATURE_ATI_fragment_shader
- case OPCODE_BIND_FRAGMENT_SHADER_ATI:
- CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
- break;
- case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
- {
- GLfloat values[4];
- GLuint i, dst = n[1].ui;
-
- for (i = 0; i < 4; i++)
- values[i] = n[1 + i].f;
- CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
- }
- break;
-#endif
- case OPCODE_ATTR_1F_NV:
- CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_ATTR_2F_NV:
- /* Really shouldn't have to do this - the Node structure
- * is convenient, but it would be better to store the data
- * packed appropriately so that it can be sent directly
- * on. With x86_64 becoming common, this will start to
- * matter more.
- */
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
- break;
- case OPCODE_ATTR_3F_NV:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f));
- break;
- case OPCODE_ATTR_4F_NV:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f, n[5].f));
- break;
- case OPCODE_ATTR_1F_ARB:
- CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_ATTR_2F_ARB:
- /* Really shouldn't have to do this - the Node structure
- * is convenient, but it would be better to store the data
- * packed appropriately so that it can be sent directly
- * on. With x86_64 becoming common, this will start to
- * matter more.
- */
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
- break;
- case OPCODE_ATTR_3F_ARB:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f));
- break;
- case OPCODE_ATTR_4F_ARB:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f, n[5].f));
- break;
- case OPCODE_MATERIAL:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
- else {
- GLfloat f[4];
- f[0] = n[3].f;
- f[1] = n[4].f;
- f[2] = n[5].f;
- f[3] = n[6].f;
- CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
- }
- break;
- case OPCODE_BEGIN:
- CALL_Begin(ctx->Exec, (n[1].e));
- break;
- case OPCODE_END:
- CALL_End(ctx->Exec, ());
- break;
- case OPCODE_RECTF:
- CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_EVAL_C1:
- CALL_EvalCoord1f(ctx->Exec, (n[1].f));
- break;
- case OPCODE_EVAL_C2:
- CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
- break;
- case OPCODE_EVAL_P1:
- CALL_EvalPoint1(ctx->Exec, (n[1].i));
- break;
- case OPCODE_EVAL_P2:
- CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
- break;
-
- /* GL_EXT_texture_integer */
- case OPCODE_CLEARCOLOR_I:
- CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
- break;
- case OPCODE_CLEARCOLOR_UI:
- CALL_ClearColorIuiEXT(ctx->Exec,
- (n[1].ui, n[2].ui, n[3].ui, n[4].ui));
- break;
- case OPCODE_TEXPARAMETER_I:
- {
- GLint params[4];
- params[0] = n[3].i;
- params[1] = n[4].i;
- params[2] = n[5].i;
- params[3] = n[6].i;
- CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_TEXPARAMETER_UI:
- {
- GLuint params[4];
- params[0] = n[3].ui;
- params[1] = n[4].ui;
- params[2] = n[5].ui;
- params[3] = n[6].ui;
- CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params));
- }
- break;
-
- case OPCODE_VERTEX_ATTRIB_DIVISOR:
- /* GL_ARB_instanced_arrays */
- CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui));
- break;
-
- case OPCODE_TEXTURE_BARRIER_NV:
- CALL_TextureBarrierNV(ctx->Exec, ());
- break;
-
- case OPCODE_CONTINUE:
- n = (Node *) n[1].next;
- break;
- case OPCODE_END_OF_LIST:
- done = GL_TRUE;
- break;
- default:
- {
- char msg[1000];
- _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d",
- (int) opcode);
- _mesa_problem(ctx, "%s", msg);
- }
- done = GL_TRUE;
- }
-
- /* increment n to point to next compiled command */
- if (opcode != OPCODE_CONTINUE) {
- n += InstSize[opcode];
- }
- }
- }
-
- if (ctx->Driver.EndCallList)
- ctx->Driver.EndCallList(ctx);
-
- ctx->ListState.CallDepth--;
-}
-
-
-
-/**********************************************************************/
-/* GL functions */
-/**********************************************************************/
-
-/**
- * Test if a display list number is valid.
- */
-static GLboolean GLAPIENTRY
-_mesa_IsList(GLuint list)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- return islist(ctx, list);
-}
-
-
-/**
- * Delete a sequence of consecutive display lists.
- */
-static void GLAPIENTRY
-_mesa_DeleteLists(GLuint list, GLsizei range)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint i;
- FLUSH_VERTICES(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (range < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists");
- return;
- }
- for (i = list; i < list + range; i++) {
- destroy_list(ctx, i);
- }
-}
-
-
-/**
- * Return a display list number, n, such that lists n through n+range-1
- * are free.
- */
-static GLuint GLAPIENTRY
-_mesa_GenLists(GLsizei range)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint base;
- FLUSH_VERTICES(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (range < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists");
- return 0;
- }
- if (range == 0) {
- return 0;
- }
-
- /*
- * Make this an atomic operation
- */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
- base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
- if (base) {
- /* reserve the list IDs by with empty/dummy lists */
- GLint i;
- for (i = 0; i < range; i++) {
- _mesa_HashInsert(ctx->Shared->DisplayList, base + i,
- make_list(base + i, 1));
- }
- }
-
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- return base;
-}
-
-
-/**
- * Begin a new display list.
- */
-static void GLAPIENTRY
-_mesa_NewList(GLuint name, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- FLUSH_CURRENT(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glNewList %u %s\n", name,
- _mesa_lookup_enum_by_nr(mode));
-
- if (name == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
- return;
- }
-
- if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glNewList");
- return;
- }
-
- if (ctx->ListState.CurrentList) {
- /* already compiling a display list */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
- return;
- }
-
- ctx->CompileFlag = GL_TRUE;
- ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
-
- /* Reset acumulated list state:
- */
- invalidate_saved_current_state( ctx );
-
- /* Allocate new display list */
- ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
- ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
- ctx->ListState.CurrentPos = 0;
-
- ctx->Driver.NewList(ctx, name, mode);
-
- ctx->CurrentDispatch = ctx->Save;
- _glapi_set_dispatch(ctx->CurrentDispatch);
-}
-
-
-/**
- * End definition of current display list.
- */
-static void GLAPIENTRY
-_mesa_EndList(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- SAVE_FLUSH_VERTICES(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glEndList\n");
-
- /* Check that a list is under construction */
- if (!ctx->ListState.CurrentList) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
- return;
- }
-
- /* Call before emitting END_OF_LIST, in case the driver wants to
- * emit opcodes itself.
- */
- ctx->Driver.EndList(ctx);
-
- (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
-
- /* Destroy old list, if any */
- destroy_list(ctx, ctx->ListState.CurrentList->Name);
-
- /* Install the new list */
- _mesa_HashInsert(ctx->Shared->DisplayList,
- ctx->ListState.CurrentList->Name,
- ctx->ListState.CurrentList);
-
-
- if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
- mesa_print_display_list(ctx->ListState.CurrentList->Name);
-
- ctx->ListState.CurrentList = NULL;
- ctx->ExecuteFlag = GL_TRUE;
- ctx->CompileFlag = GL_FALSE;
-
- ctx->CurrentDispatch = ctx->Exec;
- _glapi_set_dispatch(ctx->CurrentDispatch);
-}
-
-
-void GLAPIENTRY
-_mesa_CallList(GLuint list)
-{
- GLboolean save_compile_flag;
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_CURRENT(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glCallList %d\n", list);
-
- if (list == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
- return;
- }
-
- if (0)
- mesa_print_display_list( list );
-
- /* VERY IMPORTANT: Save the CompileFlag status, turn it off,
- * execute the display list, and restore the CompileFlag.
- */
- save_compile_flag = ctx->CompileFlag;
- if (save_compile_flag) {
- ctx->CompileFlag = GL_FALSE;
- }
-
- execute_list(ctx, list);
- ctx->CompileFlag = save_compile_flag;
-
- /* also restore API function pointers to point to "save" versions */
- if (save_compile_flag) {
- ctx->CurrentDispatch = ctx->Save;
- _glapi_set_dispatch(ctx->CurrentDispatch);
- }
-}
-
-
-/**
- * Execute glCallLists: call multiple display lists.
- */
-void GLAPIENTRY
-_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- GLboolean save_compile_flag;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glCallLists %d\n", n);
-
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_2_BYTES:
- case GL_3_BYTES:
- case GL_4_BYTES:
- /* OK */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
- return;
- }
-
- /* Save the CompileFlag status, turn it off, execute display list,
- * and restore the CompileFlag.
- */
- save_compile_flag = ctx->CompileFlag;
- ctx->CompileFlag = GL_FALSE;
-
- for (i = 0; i < n; i++) {
- GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists));
- execute_list(ctx, list);
- }
-
- ctx->CompileFlag = save_compile_flag;
-
- /* also restore API function pointers to point to "save" versions */
- if (save_compile_flag) {
- ctx->CurrentDispatch = ctx->Save;
- _glapi_set_dispatch(ctx->CurrentDispatch);
- }
-}
-
-
-/**
- * Set the offset added to list numbers in glCallLists.
- */
-static void GLAPIENTRY
-_mesa_ListBase(GLuint base)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- ctx->List.ListBase = base;
-}
-
-
-/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
- */
-static void GLAPIENTRY
-exec_Finish(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_Finish(ctx->Exec, ());
-}
-
-static void GLAPIENTRY
-exec_Flush(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_Flush(ctx->Exec, ());
-}
-
-static void GLAPIENTRY
-exec_GetBooleanv(GLenum pname, GLboolean *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetBooleanv(ctx->Exec, (pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetClipPlane(GLenum plane, GLdouble * equation)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetClipPlane(ctx->Exec, (plane, equation));
-}
-
-static void GLAPIENTRY
-exec_GetDoublev(GLenum pname, GLdouble *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetDoublev(ctx->Exec, (pname, params));
-}
-
-static GLenum GLAPIENTRY
-exec_GetError(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_GetError(ctx->Exec, ());
-}
-
-static void GLAPIENTRY
-exec_GetFloatv(GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetFloatv(ctx->Exec, (pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetIntegerv(GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetIntegerv(ctx->Exec, (pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetLightfv(ctx->Exec, (light, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetLightiv(GLenum light, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetLightiv(ctx->Exec, (light, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetMapdv(GLenum target, GLenum query, GLdouble * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMapdv(ctx->Exec, (target, query, v));
-}
-
-static void GLAPIENTRY
-exec_GetMapfv(GLenum target, GLenum query, GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMapfv(ctx->Exec, (target, query, v));
-}
-
-static void GLAPIENTRY
-exec_GetMapiv(GLenum target, GLenum query, GLint * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMapiv(ctx->Exec, (target, query, v));
-}
-
-static void GLAPIENTRY
-exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMaterialfv(ctx->Exec, (face, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMaterialiv(ctx->Exec, (face, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetPixelMapfv(GLenum map, GLfloat *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPixelMapfv(ctx->Exec, (map, values));
-}
-
-static void GLAPIENTRY
-exec_GetPixelMapuiv(GLenum map, GLuint *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPixelMapuiv(ctx->Exec, (map, values));
-}
-
-static void GLAPIENTRY
-exec_GetPixelMapusv(GLenum map, GLushort *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPixelMapusv(ctx->Exec, (map, values));
-}
-
-static void GLAPIENTRY
-exec_GetPolygonStipple(GLubyte * dest)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPolygonStipple(ctx->Exec, (dest));
-}
-
-static const GLubyte *GLAPIENTRY
-exec_GetString(GLenum name)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_GetString(ctx->Exec, (name));
-}
-
-static void GLAPIENTRY
-exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexEnvfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexEnviv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexGendv(ctx->Exec, (coord, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexGenfv(ctx->Exec, (coord, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexGeniv(ctx->Exec, (coord, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexImage(GLenum target, GLint level, GLenum format,
- GLenum type, GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels));
-}
-
-static void GLAPIENTRY
-exec_GetTexLevelParameterfv(GLenum target, GLint level,
- GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexLevelParameteriv(GLenum target, GLint level,
- GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexParameterfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexParameteriv(ctx->Exec, (target, pname, params));
-}
-
-static GLboolean GLAPIENTRY
-exec_IsEnabled(GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_IsEnabled(ctx->Exec, (cap));
-}
-
-static void GLAPIENTRY
-exec_PixelStoref(GLenum pname, GLfloat param)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_PixelStoref(ctx->Exec, (pname, param));
-}
-
-static void GLAPIENTRY
-exec_PixelStorei(GLenum pname, GLint param)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_PixelStorei(ctx->Exec, (pname, param));
-}
-
-static void GLAPIENTRY
-exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels));
-}
-
-static GLint GLAPIENTRY
-exec_RenderMode(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_RenderMode(ctx->Exec, (mode));
-}
-
-static void GLAPIENTRY
-exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer));
-}
-
-static void GLAPIENTRY
-exec_SelectBuffer(GLsizei size, GLuint * buffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_SelectBuffer(ctx->Exec, (size, buffer));
-}
-
-static GLboolean GLAPIENTRY
-exec_AreTexturesResident(GLsizei n, const GLuint * texName,
- GLboolean * residences)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences));
-}
-
-static void GLAPIENTRY
-exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_DeleteTextures(GLsizei n, const GLuint * texName)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_DeleteTextures(ctx->Exec, (n, texName));
-}
-
-static void GLAPIENTRY
-exec_DisableClientState(GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_DisableClientState(ctx->Exec, (cap));
-}
-
-static void GLAPIENTRY
-exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr));
-}
-
-static void GLAPIENTRY
-exec_EnableClientState(GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_EnableClientState(ctx->Exec, (cap));
-}
-
-static void GLAPIENTRY
-exec_GenTextures(GLsizei n, GLuint * texName)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GenTextures(ctx->Exec, (n, texName));
-}
-
-static void GLAPIENTRY
-exec_GetPointerv(GLenum pname, GLvoid **params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPointerv(ctx->Exec, (pname, params));
-}
-
-static void GLAPIENTRY
-exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_IndexPointer(ctx->Exec, (type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer));
-}
-
-static GLboolean GLAPIENTRY
-exec_IsTexture(GLuint texture)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_IsTexture(ctx->Exec, (texture));
-}
-
-static void GLAPIENTRY
-exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_NormalPointer(ctx->Exec, (type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_PopClientAttrib(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_PopClientAttrib(ctx->Exec, ());
-}
-
-static void GLAPIENTRY
-exec_PushClientAttrib(GLbitfield mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_PushClientAttrib(ctx->Exec, (mask));
-}
-
-static void GLAPIENTRY
-exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img));
-}
-
-static void GLAPIENTRY
-exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_CopyConvolutionFilter1D(ctx->Exec,
- (target, internalFormat, x, y, width));
-}
-
-static void GLAPIENTRY
-exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_CopyConvolutionFilter2D(ctx->Exec,
- (target, internalFormat, x, y, width,
- height));
-}
-
-static void GLAPIENTRY
-exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetColorTable(ctx->Exec, (target, format, type, data));
-}
-
-static void GLAPIENTRY
-exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
- GLvoid * image)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image));
-}
-
-static void GLAPIENTRY
-exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
- GLenum type, GLvoid *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values));
-}
-
-static void GLAPIENTRY
-exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
- GLenum type, GLvoid *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values));
-}
-
-static void GLAPIENTRY
-exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
- GLvoid *row, GLvoid *column, GLvoid *span)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetSeparableFilter(ctx->Exec,
- (target, format, type, row, column, span));
-}
-
-static void GLAPIENTRY
-exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *row, const GLvoid *column)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_SeparableFilter2D(ctx->Exec,
- (target, internalFormat, width, height, format,
- type, row, column));
-}
-
-static void GLAPIENTRY
-exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_LockArraysEXT(GLint first, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_LockArraysEXT(ctx->Exec, (first, count));
-}
-
-static void GLAPIENTRY
-exec_UnlockArraysEXT(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_UnlockArraysEXT(ctx->Exec, ());
-}
-
-static void GLAPIENTRY
-exec_ClientActiveTextureARB(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_ClientActiveTextureARB(ctx->Exec, (target));
-}
-
-static void GLAPIENTRY
-exec_SecondaryColorPointerEXT(GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr));
-}
-
-/* GL_EXT_multi_draw_arrays */
-static void GLAPIENTRY
-exec_MultiDrawArraysEXT(GLenum mode, const GLint *first,
- const GLsizei *count, GLsizei primcount)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount));
-}
-
-/* GL_IBM_multimode_draw_arrays */
-static void GLAPIENTRY
-exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
- const GLsizei * count, GLsizei primcount,
- GLint modestride)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_MultiModeDrawArraysIBM(ctx->Exec,
- (mode, first, count, primcount, modestride));
-}
-
-/* GL_IBM_multimode_draw_arrays */
-static void GLAPIENTRY
-exec_MultiModeDrawElementsIBM(const GLenum * mode,
- const GLsizei * count,
- GLenum type,
- const GLvoid * const *indices,
- GLsizei primcount, GLint modestride)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_MultiModeDrawElementsIBM(ctx->Exec,
- (mode, count, type, indices, primcount,
- modestride));
-}
-
-
-
-/**
- * Setup the given dispatch table to point to Mesa's display list
- * building functions.
- *
- * This does not include any of the tnl functions - they are
- * initialized from _mesa_init_api_defaults and from the active vtxfmt
- * struct.
- */
-struct _glapi_table *
-_mesa_create_save_table(void)
-{
- struct _glapi_table *table;
-
- table = _mesa_alloc_dispatch_table(_gloffset_COUNT);
- if (table == NULL)
- return NULL;
-
- _mesa_loopback_init_api_table(table);
-
- /* GL 1.0 */
- SET_Accum(table, save_Accum);
- SET_AlphaFunc(table, save_AlphaFunc);
- SET_Bitmap(table, save_Bitmap);
- SET_BlendFunc(table, save_BlendFunc);
- SET_CallList(table, save_CallList);
- SET_CallLists(table, save_CallLists);
- SET_Clear(table, save_Clear);
- SET_ClearAccum(table, save_ClearAccum);
- SET_ClearColor(table, save_ClearColor);
- SET_ClearDepth(table, save_ClearDepth);
- SET_ClearIndex(table, save_ClearIndex);
- SET_ClearStencil(table, save_ClearStencil);
- SET_ClipPlane(table, save_ClipPlane);
- SET_ColorMask(table, save_ColorMask);
- SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed);
- SET_ColorMaterial(table, save_ColorMaterial);
- SET_CopyPixels(table, save_CopyPixels);
- SET_CullFace(table, save_CullFace);
- SET_DeleteLists(table, _mesa_DeleteLists);
- SET_DepthFunc(table, save_DepthFunc);
- SET_DepthMask(table, save_DepthMask);
- SET_DepthRange(table, save_DepthRange);
- SET_Disable(table, save_Disable);
- SET_DisableIndexedEXT(table, save_DisableIndexed);
- SET_DrawBuffer(table, save_DrawBuffer);
- SET_DrawPixels(table, save_DrawPixels);
- SET_Enable(table, save_Enable);
- SET_EnableIndexedEXT(table, save_EnableIndexed);
- SET_EndList(table, _mesa_EndList);
- SET_EvalMesh1(table, save_EvalMesh1);
- SET_EvalMesh2(table, save_EvalMesh2);
- SET_Finish(table, exec_Finish);
- SET_Flush(table, exec_Flush);
- SET_Fogf(table, save_Fogf);
- SET_Fogfv(table, save_Fogfv);
- SET_Fogi(table, save_Fogi);
- SET_Fogiv(table, save_Fogiv);
- SET_FrontFace(table, save_FrontFace);
- SET_Frustum(table, save_Frustum);
- SET_GenLists(table, _mesa_GenLists);
- SET_GetBooleanv(table, exec_GetBooleanv);
- SET_GetClipPlane(table, exec_GetClipPlane);
- SET_GetDoublev(table, exec_GetDoublev);
- SET_GetError(table, exec_GetError);
- SET_GetFloatv(table, exec_GetFloatv);
- SET_GetIntegerv(table, exec_GetIntegerv);
- SET_GetLightfv(table, exec_GetLightfv);
- SET_GetLightiv(table, exec_GetLightiv);
- SET_GetMapdv(table, exec_GetMapdv);
- SET_GetMapfv(table, exec_GetMapfv);
- SET_GetMapiv(table, exec_GetMapiv);
- SET_GetMaterialfv(table, exec_GetMaterialfv);
- SET_GetMaterialiv(table, exec_GetMaterialiv);
- SET_GetPixelMapfv(table, exec_GetPixelMapfv);
- SET_GetPixelMapuiv(table, exec_GetPixelMapuiv);
- SET_GetPixelMapusv(table, exec_GetPixelMapusv);
- SET_GetPolygonStipple(table, exec_GetPolygonStipple);
- SET_GetString(table, exec_GetString);
- SET_GetTexEnvfv(table, exec_GetTexEnvfv);
- SET_GetTexEnviv(table, exec_GetTexEnviv);
- SET_GetTexGendv(table, exec_GetTexGendv);
- SET_GetTexGenfv(table, exec_GetTexGenfv);
- SET_GetTexGeniv(table, exec_GetTexGeniv);
- SET_GetTexImage(table, exec_GetTexImage);
- SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv);
- SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv);
- SET_GetTexParameterfv(table, exec_GetTexParameterfv);
- SET_GetTexParameteriv(table, exec_GetTexParameteriv);
- SET_Hint(table, save_Hint);
- SET_IndexMask(table, save_IndexMask);
- SET_InitNames(table, save_InitNames);
- SET_IsEnabled(table, exec_IsEnabled);
- SET_IsList(table, _mesa_IsList);
- SET_LightModelf(table, save_LightModelf);
- SET_LightModelfv(table, save_LightModelfv);
- SET_LightModeli(table, save_LightModeli);
- SET_LightModeliv(table, save_LightModeliv);
- SET_Lightf(table, save_Lightf);
- SET_Lightfv(table, save_Lightfv);
- SET_Lighti(table, save_Lighti);
- SET_Lightiv(table, save_Lightiv);
- SET_LineStipple(table, save_LineStipple);
- SET_LineWidth(table, save_LineWidth);
- SET_ListBase(table, save_ListBase);
- SET_LoadIdentity(table, save_LoadIdentity);
- SET_LoadMatrixd(table, save_LoadMatrixd);
- SET_LoadMatrixf(table, save_LoadMatrixf);
- SET_LoadName(table, save_LoadName);
- SET_LogicOp(table, save_LogicOp);
- SET_Map1d(table, save_Map1d);
- SET_Map1f(table, save_Map1f);
- SET_Map2d(table, save_Map2d);
- SET_Map2f(table, save_Map2f);
- SET_MapGrid1d(table, save_MapGrid1d);
- SET_MapGrid1f(table, save_MapGrid1f);
- SET_MapGrid2d(table, save_MapGrid2d);
- SET_MapGrid2f(table, save_MapGrid2f);
- SET_MatrixMode(table, save_MatrixMode);
- SET_MultMatrixd(table, save_MultMatrixd);
- SET_MultMatrixf(table, save_MultMatrixf);
- SET_NewList(table, save_NewList);
- SET_Ortho(table, save_Ortho);
- SET_PassThrough(table, save_PassThrough);
- SET_PixelMapfv(table, save_PixelMapfv);
- SET_PixelMapuiv(table, save_PixelMapuiv);
- SET_PixelMapusv(table, save_PixelMapusv);
- SET_PixelStoref(table, exec_PixelStoref);
- SET_PixelStorei(table, exec_PixelStorei);
- SET_PixelTransferf(table, save_PixelTransferf);
- SET_PixelTransferi(table, save_PixelTransferi);
- SET_PixelZoom(table, save_PixelZoom);
- SET_PointSize(table, save_PointSize);
- SET_PolygonMode(table, save_PolygonMode);
- SET_PolygonOffset(table, save_PolygonOffset);
- SET_PolygonStipple(table, save_PolygonStipple);
- SET_PopAttrib(table, save_PopAttrib);
- SET_PopMatrix(table, save_PopMatrix);
- SET_PopName(table, save_PopName);
- SET_PushAttrib(table, save_PushAttrib);
- SET_PushMatrix(table, save_PushMatrix);
- SET_PushName(table, save_PushName);
- SET_RasterPos2d(table, save_RasterPos2d);
- SET_RasterPos2dv(table, save_RasterPos2dv);
- SET_RasterPos2f(table, save_RasterPos2f);
- SET_RasterPos2fv(table, save_RasterPos2fv);
- SET_RasterPos2i(table, save_RasterPos2i);
- SET_RasterPos2iv(table, save_RasterPos2iv);
- SET_RasterPos2s(table, save_RasterPos2s);
- SET_RasterPos2sv(table, save_RasterPos2sv);
- SET_RasterPos3d(table, save_RasterPos3d);
- SET_RasterPos3dv(table, save_RasterPos3dv);
- SET_RasterPos3f(table, save_RasterPos3f);
- SET_RasterPos3fv(table, save_RasterPos3fv);
- SET_RasterPos3i(table, save_RasterPos3i);
- SET_RasterPos3iv(table, save_RasterPos3iv);
- SET_RasterPos3s(table, save_RasterPos3s);
- SET_RasterPos3sv(table, save_RasterPos3sv);
- SET_RasterPos4d(table, save_RasterPos4d);
- SET_RasterPos4dv(table, save_RasterPos4dv);
- SET_RasterPos4f(table, save_RasterPos4f);
- SET_RasterPos4fv(table, save_RasterPos4fv);
- SET_RasterPos4i(table, save_RasterPos4i);
- SET_RasterPos4iv(table, save_RasterPos4iv);
- SET_RasterPos4s(table, save_RasterPos4s);
- SET_RasterPos4sv(table, save_RasterPos4sv);
- SET_ReadBuffer(table, save_ReadBuffer);
- SET_ReadPixels(table, exec_ReadPixels);
- SET_RenderMode(table, exec_RenderMode);
- SET_Rotated(table, save_Rotated);
- SET_Rotatef(table, save_Rotatef);
- SET_Scaled(table, save_Scaled);
- SET_Scalef(table, save_Scalef);
- SET_Scissor(table, save_Scissor);
- SET_FeedbackBuffer(table, exec_FeedbackBuffer);
- SET_SelectBuffer(table, exec_SelectBuffer);
- SET_ShadeModel(table, save_ShadeModel);
- SET_StencilFunc(table, save_StencilFunc);
- SET_StencilMask(table, save_StencilMask);
- SET_StencilOp(table, save_StencilOp);
- SET_TexEnvf(table, save_TexEnvf);
- SET_TexEnvfv(table, save_TexEnvfv);
- SET_TexEnvi(table, save_TexEnvi);
- SET_TexEnviv(table, save_TexEnviv);
- SET_TexGend(table, save_TexGend);
- SET_TexGendv(table, save_TexGendv);
- SET_TexGenf(table, save_TexGenf);
- SET_TexGenfv(table, save_TexGenfv);
- SET_TexGeni(table, save_TexGeni);
- SET_TexGeniv(table, save_TexGeniv);
- SET_TexImage1D(table, save_TexImage1D);
- SET_TexImage2D(table, save_TexImage2D);
- SET_TexParameterf(table, save_TexParameterf);
- SET_TexParameterfv(table, save_TexParameterfv);
- SET_TexParameteri(table, save_TexParameteri);
- SET_TexParameteriv(table, save_TexParameteriv);
- SET_Translated(table, save_Translated);
- SET_Translatef(table, save_Translatef);
- SET_Viewport(table, save_Viewport);
-
- /* GL 1.1 */
- SET_AreTexturesResident(table, exec_AreTexturesResident);
- SET_BindTexture(table, save_BindTexture);
- SET_ColorPointer(table, exec_ColorPointer);
- SET_CopyTexImage1D(table, save_CopyTexImage1D);
- SET_CopyTexImage2D(table, save_CopyTexImage2D);
- SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D);
- SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D);
- SET_DeleteTextures(table, exec_DeleteTextures);
- SET_DisableClientState(table, exec_DisableClientState);
- SET_EdgeFlagPointer(table, exec_EdgeFlagPointer);
- SET_EnableClientState(table, exec_EnableClientState);
- SET_GenTextures(table, exec_GenTextures);
- SET_GetPointerv(table, exec_GetPointerv);
- SET_IndexPointer(table, exec_IndexPointer);
- SET_InterleavedArrays(table, exec_InterleavedArrays);
- SET_IsTexture(table, exec_IsTexture);
- SET_NormalPointer(table, exec_NormalPointer);
- SET_PopClientAttrib(table, exec_PopClientAttrib);
- SET_PrioritizeTextures(table, save_PrioritizeTextures);
- SET_PushClientAttrib(table, exec_PushClientAttrib);
- SET_TexCoordPointer(table, exec_TexCoordPointer);
- SET_TexSubImage1D(table, save_TexSubImage1D);
- SET_TexSubImage2D(table, save_TexSubImage2D);
- SET_VertexPointer(table, exec_VertexPointer);
-
- /* GL 1.2 */
- SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D);
- SET_TexImage3D(table, save_TexImage3D);
- SET_TexSubImage3D(table, save_TexSubImage3D);
-
- /* GL 2.0 */
- SET_StencilFuncSeparate(table, save_StencilFuncSeparate);
- SET_StencilMaskSeparate(table, save_StencilMaskSeparate);
- SET_StencilOpSeparate(table, save_StencilOpSeparate);
-
- /* ATI_separate_stencil */
- SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI);
-
- /* GL_ARB_imaging */
- /* Not all are supported */
- SET_BlendColor(table, save_BlendColor);
- SET_BlendEquation(table, save_BlendEquation);
- SET_ColorSubTable(table, save_ColorSubTable);
- SET_ColorTable(table, save_ColorTable);
- SET_ColorTableParameterfv(table, save_ColorTableParameterfv);
- SET_ColorTableParameteriv(table, save_ColorTableParameteriv);
- SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D);
- SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D);
- SET_ConvolutionParameterf(table, save_ConvolutionParameterf);
- SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv);
- SET_ConvolutionParameteri(table, save_ConvolutionParameteri);
- SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv);
- SET_CopyColorSubTable(table, save_CopyColorSubTable);
- SET_CopyColorTable(table, save_CopyColorTable);
- SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D);
- SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D);
- SET_GetColorTable(table, exec_GetColorTable);
- SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv);
- SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv);
- SET_GetConvolutionFilter(table, exec_GetConvolutionFilter);
- SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv);
- SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv);
- SET_GetHistogram(table, exec_GetHistogram);
- SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv);
- SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv);
- SET_GetMinmax(table, exec_GetMinmax);
- SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv);
- SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv);
- SET_GetSeparableFilter(table, exec_GetSeparableFilter);
- SET_Histogram(table, save_Histogram);
- SET_Minmax(table, save_Minmax);
- SET_ResetHistogram(table, save_ResetHistogram);
- SET_ResetMinmax(table, save_ResetMinmax);
- SET_SeparableFilter2D(table, exec_SeparableFilter2D);
-
- /* 2. GL_EXT_blend_color */
-#if 0
- SET_BlendColorEXT(table, save_BlendColorEXT);
-#endif
-
- /* 3. GL_EXT_polygon_offset */
- SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT);
-
- /* 6. GL_EXT_texture3d */
-#if 0
- SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
- SET_TexImage3DEXT(table, save_TexImage3DEXT);
- SET_TexSubImage3DEXT(table, save_TexSubImage3D);
-#endif
-
- /* 14. GL_SGI_color_table */
-#if 0
- SET_ColorTableSGI(table, save_ColorTable);
- SET_ColorSubTableSGI(table, save_ColorSubTable);
- SET_GetColorTableSGI(table, exec_GetColorTable);
- SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv);
- SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv);
-#endif
-
- /* 30. GL_EXT_vertex_array */
- SET_ColorPointerEXT(table, exec_ColorPointerEXT);
- SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT);
- SET_IndexPointerEXT(table, exec_IndexPointerEXT);
- SET_NormalPointerEXT(table, exec_NormalPointerEXT);
- SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT);
- SET_VertexPointerEXT(table, exec_VertexPointerEXT);
-
- /* 37. GL_EXT_blend_minmax */
-#if 0
- SET_BlendEquationEXT(table, save_BlendEquationEXT);
-#endif
-
- /* 54. GL_EXT_point_parameters */
- SET_PointParameterfEXT(table, save_PointParameterfEXT);
- SET_PointParameterfvEXT(table, save_PointParameterfvEXT);
-
- /* 97. GL_EXT_compiled_vertex_array */
- SET_LockArraysEXT(table, exec_LockArraysEXT);
- SET_UnlockArraysEXT(table, exec_UnlockArraysEXT);
-
- /* 145. GL_EXT_secondary_color */
- SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT);
-
- /* 148. GL_EXT_multi_draw_arrays */
- SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT);
-
- /* 149. GL_EXT_fog_coord */
- SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT);
-
- /* 173. GL_EXT_blend_func_separate */
- SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT);
-
- /* 196. GL_MESA_resize_buffers */
- SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA);
-
- /* 197. GL_MESA_window_pos */
- SET_WindowPos2dMESA(table, save_WindowPos2dMESA);
- SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA);
- SET_WindowPos2fMESA(table, save_WindowPos2fMESA);
- SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA);
- SET_WindowPos2iMESA(table, save_WindowPos2iMESA);
- SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA);
- SET_WindowPos2sMESA(table, save_WindowPos2sMESA);
- SET_WindowPos2svMESA(table, save_WindowPos2svMESA);
- SET_WindowPos3dMESA(table, save_WindowPos3dMESA);
- SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA);
- SET_WindowPos3fMESA(table, save_WindowPos3fMESA);
- SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA);
- SET_WindowPos3iMESA(table, save_WindowPos3iMESA);
- SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA);
- SET_WindowPos3sMESA(table, save_WindowPos3sMESA);
- SET_WindowPos3svMESA(table, save_WindowPos3svMESA);
- SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
- SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
- SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
- SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA);
- SET_WindowPos4iMESA(table, save_WindowPos4iMESA);
- SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA);
- SET_WindowPos4sMESA(table, save_WindowPos4sMESA);
- SET_WindowPos4svMESA(table, save_WindowPos4svMESA);
-
- /* 200. GL_IBM_multimode_draw_arrays */
- SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM);
- SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM);
-
-#if FEATURE_NV_vertex_program
- /* 233. GL_NV_vertex_program */
- /* The following commands DO NOT go into display lists:
- * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
- * VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
- */
- SET_BindProgramNV(table, save_BindProgramNV);
- SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
- SET_ExecuteProgramNV(table, save_ExecuteProgramNV);
- SET_GenProgramsNV(table, _mesa_GenPrograms);
- SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV);
- SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV);
- SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV);
- SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV);
- SET_GetProgramivNV(table, _mesa_GetProgramivNV);
- SET_GetProgramStringNV(table, _mesa_GetProgramStringNV);
- SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV);
- SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
- SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
- SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
- SET_IsProgramNV(table, _mesa_IsProgramARB);
- SET_LoadProgramNV(table, save_LoadProgramNV);
- SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
- SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV);
- SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV);
- SET_TrackMatrixNV(table, save_TrackMatrixNV);
- SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV);
-#endif
-
- /* 244. GL_ATI_envmap_bumpmap */
- SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI);
- SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI);
-
- /* 245. GL_ATI_fragment_shader */
-#if FEATURE_ATI_fragment_shader
- SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
- SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
-#endif
-
- /* 282. GL_NV_fragment_program */
-#if FEATURE_NV_fragment_program
- SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV);
- SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV);
- SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV);
- SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV);
- SET_GetProgramNamedParameterfvNV(table,
- _mesa_GetProgramNamedParameterfvNV);
- SET_GetProgramNamedParameterdvNV(table,
- _mesa_GetProgramNamedParameterdvNV);
- SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
- SET_GetProgramLocalParameterdvARB(table,
- _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(table,
- _mesa_GetProgramLocalParameterfvARB);
-#endif
-
- /* 262. GL_NV_point_sprite */
- SET_PointParameteriNV(table, save_PointParameteriNV);
- SET_PointParameterivNV(table, save_PointParameterivNV);
-
- /* 268. GL_EXT_stencil_two_side */
- SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
-
- /* 273. GL_APPLE_vertex_array_object */
- SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE);
- SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE);
- SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
- SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
-
- /* ???. GL_EXT_depth_bounds_test */
- SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
-
- /* ARB 1. GL_ARB_multitexture */
- SET_ActiveTextureARB(table, save_ActiveTextureARB);
- SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB);
-
- /* ARB 3. GL_ARB_transpose_matrix */
- SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB);
- SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB);
- SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB);
- SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB);
-
- /* ARB 5. GL_ARB_multisample */
- SET_SampleCoverageARB(table, save_SampleCoverageARB);
-
- /* ARB 12. GL_ARB_texture_compression */
- SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB);
- SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB);
- SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB);
- SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB);
- SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB);
- SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB);
- SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB);
-
- /* ARB 14. GL_ARB_point_parameters */
- /* aliased with EXT_point_parameters functions */
-
- /* ARB 25. GL_ARB_window_pos */
- /* aliased with MESA_window_pos functions */
-
- /* ARB 26. GL_ARB_vertex_program */
- /* ARB 27. GL_ARB_fragment_program */
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- /* glVertexAttrib* functions alias the NV ones, handled elsewhere */
- SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB);
- SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB);
- SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB);
- SET_ProgramStringARB(table, save_ProgramStringARB);
- SET_BindProgramNV(table, save_BindProgramNV);
- SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
- SET_GenProgramsNV(table, _mesa_GenPrograms);
- SET_IsProgramNV(table, _mesa_IsProgramARB);
- SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
- SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
- SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
- SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
- SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
- SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB);
- SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB);
- SET_GetProgramLocalParameterdvARB(table,
- _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(table,
- _mesa_GetProgramLocalParameterfvARB);
- SET_GetProgramivARB(table, _mesa_GetProgramivARB);
- SET_GetProgramStringARB(table, _mesa_GetProgramStringARB);
-#endif
-
- /* ARB 28. GL_ARB_vertex_buffer_object */
-#if FEATURE_ARB_vertex_buffer_object
- /* None of the extension's functions get compiled */
- SET_BindBufferARB(table, _mesa_BindBufferARB);
- SET_BufferDataARB(table, _mesa_BufferDataARB);
- SET_BufferSubDataARB(table, _mesa_BufferSubDataARB);
- SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB);
- SET_GenBuffersARB(table, _mesa_GenBuffersARB);
- SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB);
- SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB);
- SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB);
- SET_IsBufferARB(table, _mesa_IsBufferARB);
- SET_MapBufferARB(table, _mesa_MapBufferARB);
- SET_UnmapBufferARB(table, _mesa_UnmapBufferARB);
-#endif
-
-#if FEATURE_queryobj
- SET_BeginQueryARB(table, save_BeginQueryARB);
- SET_EndQueryARB(table, save_EndQueryARB);
- SET_GenQueriesARB(table, _mesa_GenQueriesARB);
- SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB);
- SET_IsQueryARB(table, _mesa_IsQueryARB);
- SET_GetQueryivARB(table, _mesa_GetQueryivARB);
- SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB);
- SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB);
-#endif
- SET_DrawBuffersARB(table, save_DrawBuffersARB);
-
-#if FEATURE_EXT_framebuffer_blit
- SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
-#endif
-
- /* GL_ARB_shader_objects */
- SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
- SET_Uniform1fARB(table, save_Uniform1fARB);
- SET_Uniform2fARB(table, save_Uniform2fARB);
- SET_Uniform3fARB(table, save_Uniform3fARB);
- SET_Uniform4fARB(table, save_Uniform4fARB);
- SET_Uniform1fvARB(table, save_Uniform1fvARB);
- SET_Uniform2fvARB(table, save_Uniform2fvARB);
- SET_Uniform3fvARB(table, save_Uniform3fvARB);
- SET_Uniform4fvARB(table, save_Uniform4fvARB);
- SET_Uniform1iARB(table, save_Uniform1iARB);
- SET_Uniform2iARB(table, save_Uniform2iARB);
- SET_Uniform3iARB(table, save_Uniform3iARB);
- SET_Uniform4iARB(table, save_Uniform4iARB);
- SET_Uniform1ivARB(table, save_Uniform1ivARB);
- SET_Uniform2ivARB(table, save_Uniform2ivARB);
- SET_Uniform3ivARB(table, save_Uniform3ivARB);
- SET_Uniform4ivARB(table, save_Uniform4ivARB);
- SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB);
- SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv);
- SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv);
- SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv);
- SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv);
- SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv);
- SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv);
-
- /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
- SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
- SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);
- SET_GetUniformLocationARB(table, exec_GetUniformLocationARB);
- /* XXX additional functions need to be implemented here! */
-
- /* 299. GL_EXT_blend_equation_separate */
- SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
-
- /* GL_EXT_gpu_program_parameters */
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
- SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
-#endif
-
- /* ARB 50. GL_ARB_map_buffer_range */
-#if FEATURE_ARB_map_buffer_range
- SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */
- SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */
-#endif
-
- /* ARB 59. GL_ARB_copy_buffer */
- SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */
-
- /* 352. GL_EXT_transform_feedback */
-#if FEATURE_EXT_transform_feedback
- SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback);
- SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback);
-#endif
-
- /* 364. GL_EXT_provoking_vertex */
- SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
-
- /* 371. GL_APPLE_object_purgeable */
-#if FEATURE_APPLE_object_purgeable
- SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE);
- SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE);
-#endif
-
- /* GL_EXT_texture_integer */
- SET_ClearColorIiEXT(table, save_ClearColorIi);
- SET_ClearColorIuiEXT(table, save_ClearColorIui);
- SET_TexParameterIivEXT(table, save_TexParameterIiv);
- SET_TexParameterIuivEXT(table, save_TexParameterIuiv);
- SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv);
- SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv);
-
- /* 377. GL_EXT_separate_shader_objects */
- SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
- SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
-
- /* GL_ARB_color_buffer_float */
- SET_ClampColorARB(table, save_ClampColorARB);
- SET_ClampColor(table, save_ClampColorARB);
-
- /* GL 3.0 */
-#if 0
- SET_ClearBufferiv(table, save_ClearBufferiv);
- SET_ClearBufferuiv(table, save_ClearBufferuiv);
- SET_ClearBufferfv(table, save_ClearBufferfv);
- SET_ClearBufferfi(table, save_ClearBufferfi);
- SET_Uniform1ui(table, save_Uniform1ui);
- SET_Uniform2ui(table, save_Uniform2ui);
- SET_Uniform3ui(table, save_Uniform3ui);
- SET_Uniform4ui(table, save_Uniform4ui);
- SET_Uniform1uiv(table, save_Uniform1uiv);
- SET_Uniform2uiv(table, save_Uniform2uiv);
- SET_Uniform3uiv(table, save_Uniform3uiv);
- SET_Uniform4uiv(table, save_Uniform4uiv);
-#else
- (void) save_ClearBufferiv;
- (void) save_ClearBufferuiv;
- (void) save_ClearBufferfv;
- (void) save_ClearBufferfi;
- (void) save_Uniform1ui;
- (void) save_Uniform2ui;
- (void) save_Uniform3ui;
- (void) save_Uniform4ui;
- (void) save_Uniform1uiv;
- (void) save_Uniform2uiv;
- (void) save_Uniform3uiv;
- (void) save_Uniform4uiv;
-#endif
-
- /* GL_ARB_instanced_arrays */
- SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor);
-
- /* GL_NV_texture_barrier */
- SET_TextureBarrierNV(table, save_TextureBarrierNV);
-
- /* GL_ARB_draw_buffer_blend */
- SET_BlendFunciARB(table, save_BlendFunci);
- SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei);
- SET_BlendEquationiARB(table, save_BlendEquationi);
- SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
-
- return table;
-}
-
-
-
-static const char *
-enum_string(GLenum k)
-{
- return _mesa_lookup_enum_by_nr(k);
-}
-
-
-/**
- * Print the commands in a display list. For debugging only.
- * TODO: many commands aren't handled yet.
- */
-static void GLAPIENTRY
-print_list(struct gl_context *ctx, GLuint list)
-{
- struct gl_display_list *dlist;
- Node *n;
- GLboolean done;
-
- if (!islist(ctx, list)) {
- printf("%u is not a display list ID\n", list);
- return;
- }
-
- dlist = lookup_list(ctx, list);
- if (!dlist)
- return;
-
- n = dlist->Head;
-
- printf("START-LIST %u, address %p\n", list, (void *) n);
-
- done = n ? GL_FALSE : GL_TRUE;
- while (!done) {
- const OpCode opcode = n[0].opcode;
-
- if (is_ext_opcode(opcode)) {
- n += ext_opcode_print(ctx, n);
- }
- else {
- switch (opcode) {
- case OPCODE_ACCUM:
- printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
- break;
- case OPCODE_BITMAP:
- printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
- break;
- case OPCODE_CALL_LIST:
- printf("CallList %d\n", (int) n[1].ui);
- break;
- case OPCODE_CALL_LIST_OFFSET:
- printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
- ctx->List.ListBase, ctx->List.ListBase + n[1].ui);
- break;
- case OPCODE_COLOR_TABLE_PARAMETER_FV:
- printf("ColorTableParameterfv %s %s %f %f %f %f\n",
- enum_string(n[1].e), enum_string(n[2].e),
- n[3].f, n[4].f, n[5].f, n[6].f);
- break;
- case OPCODE_COLOR_TABLE_PARAMETER_IV:
- printf("ColorTableParameteriv %s %s %d %d %d %d\n",
- enum_string(n[1].e), enum_string(n[2].e),
- n[3].i, n[4].i, n[5].i, n[6].i);
- break;
- case OPCODE_DISABLE:
- printf("Disable %s\n", enum_string(n[1].e));
- break;
- case OPCODE_ENABLE:
- printf("Enable %s\n", enum_string(n[1].e));
- break;
- case OPCODE_FRUSTUM:
- printf("Frustum %g %g %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
- break;
- case OPCODE_LINE_STIPPLE:
- printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
- break;
- case OPCODE_LOAD_IDENTITY:
- printf("LoadIdentity\n");
- break;
- case OPCODE_LOAD_MATRIX:
- printf("LoadMatrix\n");
- printf(" %8f %8f %8f %8f\n",
- n[1].f, n[5].f, n[9].f, n[13].f);
- printf(" %8f %8f %8f %8f\n",
- n[2].f, n[6].f, n[10].f, n[14].f);
- printf(" %8f %8f %8f %8f\n",
- n[3].f, n[7].f, n[11].f, n[15].f);
- printf(" %8f %8f %8f %8f\n",
- n[4].f, n[8].f, n[12].f, n[16].f);
- break;
- case OPCODE_MULT_MATRIX:
- printf("MultMatrix (or Rotate)\n");
- printf(" %8f %8f %8f %8f\n",
- n[1].f, n[5].f, n[9].f, n[13].f);
- printf(" %8f %8f %8f %8f\n",
- n[2].f, n[6].f, n[10].f, n[14].f);
- printf(" %8f %8f %8f %8f\n",
- n[3].f, n[7].f, n[11].f, n[15].f);
- printf(" %8f %8f %8f %8f\n",
- n[4].f, n[8].f, n[12].f, n[16].f);
- break;
- case OPCODE_ORTHO:
- printf("Ortho %g %g %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
- break;
- case OPCODE_POP_ATTRIB:
- printf("PopAttrib\n");
- break;
- case OPCODE_POP_MATRIX:
- printf("PopMatrix\n");
- break;
- case OPCODE_POP_NAME:
- printf("PopName\n");
- break;
- case OPCODE_PUSH_ATTRIB:
- printf("PushAttrib %x\n", n[1].bf);
- break;
- case OPCODE_PUSH_MATRIX:
- printf("PushMatrix\n");
- break;
- case OPCODE_PUSH_NAME:
- printf("PushName %d\n", (int) n[1].ui);
- break;
- case OPCODE_RASTER_POS:
- printf("RasterPos %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_ROTATE:
- printf("Rotate %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_SCALE:
- printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
- break;
- case OPCODE_TRANSLATE:
- printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
- break;
- case OPCODE_BIND_TEXTURE:
- printf("BindTexture %s %d\n",
- _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
- break;
- case OPCODE_SHADE_MODEL:
- printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
- break;
- case OPCODE_MAP1:
- printf("Map1 %s %.3f %.3f %d %d\n",
- _mesa_lookup_enum_by_nr(n[1].ui),
- n[2].f, n[3].f, n[4].i, n[5].i);
- break;
- case OPCODE_MAP2:
- printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
- _mesa_lookup_enum_by_nr(n[1].ui),
- n[2].f, n[3].f, n[4].f, n[5].f,
- n[6].i, n[7].i, n[8].i, n[9].i);
- break;
- case OPCODE_MAPGRID1:
- printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
- break;
- case OPCODE_MAPGRID2:
- printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
- n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
- break;
- case OPCODE_EVALMESH1:
- printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
- break;
- case OPCODE_EVALMESH2:
- printf("EvalMesh2 %d %d %d %d\n",
- n[1].i, n[2].i, n[3].i, n[4].i);
- break;
-
- case OPCODE_ATTR_1F_NV:
- printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
- break;
- case OPCODE_ATTR_2F_NV:
- printf("ATTR_2F_NV attr %d: %f %f\n",
- n[1].i, n[2].f, n[3].f);
- break;
- case OPCODE_ATTR_3F_NV:
- printf("ATTR_3F_NV attr %d: %f %f %f\n",
- n[1].i, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_ATTR_4F_NV:
- printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
- n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
- break;
- case OPCODE_ATTR_1F_ARB:
- printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
- break;
- case OPCODE_ATTR_2F_ARB:
- printf("ATTR_2F_ARB attr %d: %f %f\n",
- n[1].i, n[2].f, n[3].f);
- break;
- case OPCODE_ATTR_3F_ARB:
- printf("ATTR_3F_ARB attr %d: %f %f %f\n",
- n[1].i, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_ATTR_4F_ARB:
- printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
- n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
- break;
-
- case OPCODE_MATERIAL:
- printf("MATERIAL %x %x: %f %f %f %f\n",
- n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
- break;
- case OPCODE_BEGIN:
- printf("BEGIN %x\n", n[1].i);
- break;
- case OPCODE_END:
- printf("END\n");
- break;
- case OPCODE_RECTF:
- printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
- n[4].f);
- break;
- case OPCODE_EVAL_C1:
- printf("EVAL_C1 %f\n", n[1].f);
- break;
- case OPCODE_EVAL_C2:
- printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
- break;
- case OPCODE_EVAL_P1:
- printf("EVAL_P1 %d\n", n[1].i);
- break;
- case OPCODE_EVAL_P2:
- printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
- break;
-
- case OPCODE_PROVOKING_VERTEX:
- printf("ProvokingVertex %s\n",
- _mesa_lookup_enum_by_nr(n[1].ui));
- break;
-
- /*
- * meta opcodes/commands
- */
- case OPCODE_ERROR:
- printf("Error: %s %s\n",
- enum_string(n[1].e), (const char *) n[2].data);
- break;
- case OPCODE_CONTINUE:
- printf("DISPLAY-LIST-CONTINUE\n");
- n = (Node *) n[1].next;
- break;
- case OPCODE_END_OF_LIST:
- printf("END-LIST %u\n", list);
- done = GL_TRUE;
- break;
- default:
- if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
- printf
- ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
- opcode, (void *) n);
- return;
- }
- else {
- printf("command %d, %u operands\n", opcode,
- InstSize[opcode]);
- }
- }
- /* increment n to point to next compiled command */
- if (opcode != OPCODE_CONTINUE) {
- n += InstSize[opcode];
- }
- }
- }
-}
-
-
-
-/**
- * Clients may call this function to help debug display list problems.
- * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
- * changed, or break in the future without notice.
- */
-void
-mesa_print_display_list(GLuint list)
-{
- GET_CURRENT_CONTEXT(ctx);
- print_list(ctx, list);
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-void
-_mesa_save_vtxfmt_init(GLvertexformat * vfmt)
-{
- _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
-
- vfmt->Begin = save_Begin;
-
- _MESA_INIT_DLIST_VTXFMT(vfmt, save_);
-
- vfmt->Color3f = save_Color3f;
- vfmt->Color3fv = save_Color3fv;
- vfmt->Color4f = save_Color4f;
- vfmt->Color4fv = save_Color4fv;
- vfmt->EdgeFlag = save_EdgeFlag;
- vfmt->End = save_End;
-
- _MESA_INIT_EVAL_VTXFMT(vfmt, save_);
-
- vfmt->FogCoordfEXT = save_FogCoordfEXT;
- vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
- vfmt->Indexf = save_Indexf;
- vfmt->Indexfv = save_Indexfv;
- vfmt->Materialfv = save_Materialfv;
- vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f;
- vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv;
- vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f;
- vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv;
- vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f;
- vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv;
- vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f;
- vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv;
- vfmt->Normal3f = save_Normal3f;
- vfmt->Normal3fv = save_Normal3fv;
- vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = save_TexCoord1f;
- vfmt->TexCoord1fv = save_TexCoord1fv;
- vfmt->TexCoord2f = save_TexCoord2f;
- vfmt->TexCoord2fv = save_TexCoord2fv;
- vfmt->TexCoord3f = save_TexCoord3f;
- vfmt->TexCoord3fv = save_TexCoord3fv;
- vfmt->TexCoord4f = save_TexCoord4f;
- vfmt->TexCoord4fv = save_TexCoord4fv;
- vfmt->Vertex2f = save_Vertex2f;
- vfmt->Vertex2fv = save_Vertex2fv;
- vfmt->Vertex3f = save_Vertex3f;
- vfmt->Vertex3fv = save_Vertex3fv;
- vfmt->Vertex4f = save_Vertex4f;
- vfmt->Vertex4fv = save_Vertex4fv;
- vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV;
- vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
-
- vfmt->Rectf = save_Rectf;
-
- /* The driver is required to implement these as
- * 1) They can probably do a better job.
- * 2) A lot of new mechanisms would have to be added to this module
- * to support it. That code would probably never get used,
- * because of (1).
- */
-#if 0
- vfmt->DrawArrays = 0;
- vfmt->DrawElements = 0;
- vfmt->DrawRangeElements = 0;
- vfmt->MultiDrawElemementsEXT = 0;
- vfmt->DrawElementsBaseVertex = 0;
- vfmt->DrawRangeElementsBaseVertex = 0;
- vfmt->MultiDrawElemementsBaseVertex = 0;
-#endif
-}
-
-
-void
-_mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt)
-{
- SET_CallList(disp, vfmt->CallList);
- SET_CallLists(disp, vfmt->CallLists);
-}
-
-
-void _mesa_init_dlist_dispatch(struct _glapi_table *disp)
-{
- SET_CallList(disp, _mesa_CallList);
- SET_CallLists(disp, _mesa_CallLists);
-
- SET_DeleteLists(disp, _mesa_DeleteLists);
- SET_EndList(disp, _mesa_EndList);
- SET_GenLists(disp, _mesa_GenLists);
- SET_IsList(disp, _mesa_IsList);
- SET_ListBase(disp, _mesa_ListBase);
- SET_NewList(disp, _mesa_NewList);
-}
-
-
-#endif /* FEATURE_dlist */
-
-
-/**
- * Initialize display list state for given context.
- */
-void
-_mesa_init_display_list(struct gl_context *ctx)
-{
- static GLboolean tableInitialized = GL_FALSE;
-
- /* zero-out the instruction size table, just once */
- if (!tableInitialized) {
- memset(InstSize, 0, sizeof(InstSize));
- tableInitialized = GL_TRUE;
- }
-
- /* extension info */
- ctx->ListExt = CALLOC_STRUCT(gl_list_extensions);
-
- /* Display list */
- ctx->ListState.CallDepth = 0;
- ctx->ExecuteFlag = GL_TRUE;
- ctx->CompileFlag = GL_FALSE;
- ctx->ListState.CurrentBlock = NULL;
- ctx->ListState.CurrentPos = 0;
-
- /* Display List group */
- ctx->List.ListBase = 0;
-
-#if FEATURE_dlist
- _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
-#endif
-}
-
-
-void
-_mesa_free_display_list_data(struct gl_context *ctx)
-{
- free(ctx->ListExt);
- ctx->ListExt = NULL;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file dlist.c
+ * Display lists management functions.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "api_arrayelt.h"
+#include "api_exec.h"
+#include "api_loopback.h"
+#if FEATURE_ATI_fragment_shader
+#include "atifragshader.h"
+#endif
+#include "config.h"
+#include "mfeatures.h"
+#if FEATURE_ARB_vertex_buffer_object
+#include "bufferobj.h"
+#endif
+#include "arrayobj.h"
+#include "context.h"
+#include "dlist.h"
+#include "enums.h"
+#include "eval.h"
+#include "framebuffer.h"
+#include "glapi/glapi.h"
+#include "hash.h"
+#include "image.h"
+#include "light.h"
+#include "macros.h"
+#include "pack.h"
+#include "pbo.h"
+#include "queryobj.h"
+#include "teximage.h"
+#include "mtypes.h"
+#include "varray.h"
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+#include "arbprogram.h"
+#endif
+#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
+#include "nvprogram.h"
+#endif
+
+#include "math/m_matrix.h"
+
+#include "main/dispatch.h"
+
+
+
+/**
+ * Other parts of Mesa (such as the VBO module) can plug into the display
+ * list system. This structure describes new display list instructions.
+ */
+struct gl_list_instruction
+{
+ GLuint Size;
+ void (*Execute)( struct gl_context *ctx, void *data );
+ void (*Destroy)( struct gl_context *ctx, void *data );
+ void (*Print)( struct gl_context *ctx, void *data );
+};
+
+
+#define MAX_DLIST_EXT_OPCODES 16
+
+/**
+ * Used by device drivers to hook new commands into display lists.
+ */
+struct gl_list_extensions
+{
+ struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
+ GLuint NumOpcodes;
+};
+
+
+
+/**
+ * Flush vertices.
+ *
+ * \param ctx GL context.
+ *
+ * Checks if dd_function_table::SaveNeedFlush is marked to flush
+ * stored (save) vertices, and calls
+ * dd_function_table::SaveFlushVertices if so.
+ */
+#define SAVE_FLUSH_VERTICES(ctx) \
+do { \
+ if (ctx->Driver.SaveNeedFlush) \
+ ctx->Driver.SaveFlushVertices(ctx); \
+} while (0)
+
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
+do { \
+ if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
+ ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
+ return retval; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
+do { \
+ if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
+ ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
+ return; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
+do { \
+ ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
+ SAVE_FLUSH_VERTICES(ctx); \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
+do { \
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
+ SAVE_FLUSH_VERTICES(ctx); \
+} while (0)
+
+
+
+/**
+ * Display list opcodes.
+ *
+ * The fact that these identifiers are assigned consecutive
+ * integer values starting at 0 is very important, see InstSize array usage)
+ */
+typedef enum
+{
+ OPCODE_INVALID = -1, /* Force signed enum */
+ OPCODE_ACCUM,
+ OPCODE_ALPHA_FUNC,
+ OPCODE_BIND_TEXTURE,
+ OPCODE_BITMAP,
+ OPCODE_BLEND_COLOR,
+ OPCODE_BLEND_EQUATION,
+ OPCODE_BLEND_EQUATION_SEPARATE,
+ OPCODE_BLEND_FUNC_SEPARATE,
+
+ OPCODE_BLEND_EQUATION_I,
+ OPCODE_BLEND_EQUATION_SEPARATE_I,
+ OPCODE_BLEND_FUNC_I,
+ OPCODE_BLEND_FUNC_SEPARATE_I,
+
+ OPCODE_CALL_LIST,
+ OPCODE_CALL_LIST_OFFSET,
+ OPCODE_CLEAR,
+ OPCODE_CLEAR_ACCUM,
+ OPCODE_CLEAR_COLOR,
+ OPCODE_CLEAR_DEPTH,
+ OPCODE_CLEAR_INDEX,
+ OPCODE_CLEAR_STENCIL,
+ OPCODE_CLEAR_BUFFER_IV,
+ OPCODE_CLEAR_BUFFER_UIV,
+ OPCODE_CLEAR_BUFFER_FV,
+ OPCODE_CLEAR_BUFFER_FI,
+ OPCODE_CLIP_PLANE,
+ OPCODE_COLOR_MASK,
+ OPCODE_COLOR_MASK_INDEXED,
+ OPCODE_COLOR_MATERIAL,
+ OPCODE_COLOR_TABLE,
+ OPCODE_COLOR_TABLE_PARAMETER_FV,
+ OPCODE_COLOR_TABLE_PARAMETER_IV,
+ OPCODE_COLOR_SUB_TABLE,
+ OPCODE_CONVOLUTION_FILTER_1D,
+ OPCODE_CONVOLUTION_FILTER_2D,
+ OPCODE_CONVOLUTION_PARAMETER_I,
+ OPCODE_CONVOLUTION_PARAMETER_IV,
+ OPCODE_CONVOLUTION_PARAMETER_F,
+ OPCODE_CONVOLUTION_PARAMETER_FV,
+ OPCODE_COPY_COLOR_SUB_TABLE,
+ OPCODE_COPY_COLOR_TABLE,
+ OPCODE_COPY_PIXELS,
+ OPCODE_COPY_TEX_IMAGE1D,
+ OPCODE_COPY_TEX_IMAGE2D,
+ OPCODE_COPY_TEX_SUB_IMAGE1D,
+ OPCODE_COPY_TEX_SUB_IMAGE2D,
+ OPCODE_COPY_TEX_SUB_IMAGE3D,
+ OPCODE_CULL_FACE,
+ OPCODE_DEPTH_FUNC,
+ OPCODE_DEPTH_MASK,
+ OPCODE_DEPTH_RANGE,
+ OPCODE_DISABLE,
+ OPCODE_DISABLE_INDEXED,
+ OPCODE_DRAW_BUFFER,
+ OPCODE_DRAW_PIXELS,
+ OPCODE_ENABLE,
+ OPCODE_ENABLE_INDEXED,
+ OPCODE_EVALMESH1,
+ OPCODE_EVALMESH2,
+ OPCODE_FOG,
+ OPCODE_FRONT_FACE,
+ OPCODE_FRUSTUM,
+ OPCODE_HINT,
+ OPCODE_HISTOGRAM,
+ OPCODE_INDEX_MASK,
+ OPCODE_INIT_NAMES,
+ OPCODE_LIGHT,
+ OPCODE_LIGHT_MODEL,
+ OPCODE_LINE_STIPPLE,
+ OPCODE_LINE_WIDTH,
+ OPCODE_LIST_BASE,
+ OPCODE_LOAD_IDENTITY,
+ OPCODE_LOAD_MATRIX,
+ OPCODE_LOAD_NAME,
+ OPCODE_LOGIC_OP,
+ OPCODE_MAP1,
+ OPCODE_MAP2,
+ OPCODE_MAPGRID1,
+ OPCODE_MAPGRID2,
+ OPCODE_MATRIX_MODE,
+ OPCODE_MIN_MAX,
+ OPCODE_MULT_MATRIX,
+ OPCODE_ORTHO,
+ OPCODE_PASSTHROUGH,
+ OPCODE_PIXEL_MAP,
+ OPCODE_PIXEL_TRANSFER,
+ OPCODE_PIXEL_ZOOM,
+ OPCODE_POINT_SIZE,
+ OPCODE_POINT_PARAMETERS,
+ OPCODE_POLYGON_MODE,
+ OPCODE_POLYGON_STIPPLE,
+ OPCODE_POLYGON_OFFSET,
+ OPCODE_POP_ATTRIB,
+ OPCODE_POP_MATRIX,
+ OPCODE_POP_NAME,
+ OPCODE_PRIORITIZE_TEXTURE,
+ OPCODE_PUSH_ATTRIB,
+ OPCODE_PUSH_MATRIX,
+ OPCODE_PUSH_NAME,
+ OPCODE_RASTER_POS,
+ OPCODE_READ_BUFFER,
+ OPCODE_RESET_HISTOGRAM,
+ OPCODE_RESET_MIN_MAX,
+ OPCODE_ROTATE,
+ OPCODE_SCALE,
+ OPCODE_SCISSOR,
+ OPCODE_SELECT_TEXTURE_SGIS,
+ OPCODE_SELECT_TEXTURE_COORD_SET,
+ OPCODE_SHADE_MODEL,
+ OPCODE_STENCIL_FUNC,
+ OPCODE_STENCIL_MASK,
+ OPCODE_STENCIL_OP,
+ OPCODE_TEXENV,
+ OPCODE_TEXGEN,
+ OPCODE_TEXPARAMETER,
+ OPCODE_TEX_IMAGE1D,
+ OPCODE_TEX_IMAGE2D,
+ OPCODE_TEX_IMAGE3D,
+ OPCODE_TEX_SUB_IMAGE1D,
+ OPCODE_TEX_SUB_IMAGE2D,
+ OPCODE_TEX_SUB_IMAGE3D,
+ OPCODE_TRANSLATE,
+ OPCODE_VIEWPORT,
+ OPCODE_WINDOW_POS,
+ /* GL_ARB_multitexture */
+ OPCODE_ACTIVE_TEXTURE,
+ /* GL_ARB_texture_compression */
+ OPCODE_COMPRESSED_TEX_IMAGE_1D,
+ OPCODE_COMPRESSED_TEX_IMAGE_2D,
+ OPCODE_COMPRESSED_TEX_IMAGE_3D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
+ /* GL_ARB_multisample */
+ OPCODE_SAMPLE_COVERAGE,
+ /* GL_ARB_window_pos */
+ OPCODE_WINDOW_POS_ARB,
+ /* GL_NV_vertex_program */
+ OPCODE_BIND_PROGRAM_NV,
+ OPCODE_EXECUTE_PROGRAM_NV,
+ OPCODE_REQUEST_RESIDENT_PROGRAMS_NV,
+ OPCODE_LOAD_PROGRAM_NV,
+ OPCODE_TRACK_MATRIX_NV,
+ /* GL_NV_fragment_program */
+ OPCODE_PROGRAM_LOCAL_PARAMETER_ARB,
+ OPCODE_PROGRAM_NAMED_PARAMETER_NV,
+ /* GL_EXT_stencil_two_side */
+ OPCODE_ACTIVE_STENCIL_FACE_EXT,
+ /* GL_EXT_depth_bounds_test */
+ OPCODE_DEPTH_BOUNDS_EXT,
+ /* GL_ARB_vertex/fragment_program */
+ OPCODE_PROGRAM_STRING_ARB,
+ OPCODE_PROGRAM_ENV_PARAMETER_ARB,
+ /* GL_ARB_occlusion_query */
+ OPCODE_BEGIN_QUERY_ARB,
+ OPCODE_END_QUERY_ARB,
+ /* GL_ARB_draw_buffers */
+ OPCODE_DRAW_BUFFERS_ARB,
+ /* GL_ATI_fragment_shader */
+ OPCODE_TEX_BUMP_PARAMETER_ATI,
+ /* GL_ATI_fragment_shader */
+ OPCODE_BIND_FRAGMENT_SHADER_ATI,
+ OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
+ /* OpenGL 2.0 */
+ OPCODE_STENCIL_FUNC_SEPARATE,
+ OPCODE_STENCIL_OP_SEPARATE,
+ OPCODE_STENCIL_MASK_SEPARATE,
+
+ /* GL_ARB_shader_objects */
+ OPCODE_USE_PROGRAM,
+ OPCODE_UNIFORM_1F,
+ OPCODE_UNIFORM_2F,
+ OPCODE_UNIFORM_3F,
+ OPCODE_UNIFORM_4F,
+ OPCODE_UNIFORM_1FV,
+ OPCODE_UNIFORM_2FV,
+ OPCODE_UNIFORM_3FV,
+ OPCODE_UNIFORM_4FV,
+ OPCODE_UNIFORM_1I,
+ OPCODE_UNIFORM_2I,
+ OPCODE_UNIFORM_3I,
+ OPCODE_UNIFORM_4I,
+ OPCODE_UNIFORM_1IV,
+ OPCODE_UNIFORM_2IV,
+ OPCODE_UNIFORM_3IV,
+ OPCODE_UNIFORM_4IV,
+ OPCODE_UNIFORM_MATRIX22,
+ OPCODE_UNIFORM_MATRIX33,
+ OPCODE_UNIFORM_MATRIX44,
+ OPCODE_UNIFORM_MATRIX23,
+ OPCODE_UNIFORM_MATRIX32,
+ OPCODE_UNIFORM_MATRIX24,
+ OPCODE_UNIFORM_MATRIX42,
+ OPCODE_UNIFORM_MATRIX34,
+ OPCODE_UNIFORM_MATRIX43,
+
+ /* OpenGL 3.0 */
+ OPCODE_UNIFORM_1UI,
+ OPCODE_UNIFORM_2UI,
+ OPCODE_UNIFORM_3UI,
+ OPCODE_UNIFORM_4UI,
+ OPCODE_UNIFORM_1UIV,
+ OPCODE_UNIFORM_2UIV,
+ OPCODE_UNIFORM_3UIV,
+ OPCODE_UNIFORM_4UIV,
+
+ /* GL_ARB_color_buffer_float */
+ OPCODE_CLAMP_COLOR,
+
+ /* GL_EXT_framebuffer_blit */
+ OPCODE_BLIT_FRAMEBUFFER,
+
+ /* Vertex attributes -- fallback for when optimized display
+ * list build isn't active.
+ */
+ OPCODE_ATTR_1F_NV,
+ OPCODE_ATTR_2F_NV,
+ OPCODE_ATTR_3F_NV,
+ OPCODE_ATTR_4F_NV,
+ OPCODE_ATTR_1F_ARB,
+ OPCODE_ATTR_2F_ARB,
+ OPCODE_ATTR_3F_ARB,
+ OPCODE_ATTR_4F_ARB,
+ OPCODE_MATERIAL,
+ OPCODE_BEGIN,
+ OPCODE_END,
+ OPCODE_RECTF,
+ OPCODE_EVAL_C1,
+ OPCODE_EVAL_C2,
+ OPCODE_EVAL_P1,
+ OPCODE_EVAL_P2,
+
+ /* GL_EXT_provoking_vertex */
+ OPCODE_PROVOKING_VERTEX,
+
+ /* GL_EXT_transform_feedback */
+ OPCODE_BEGIN_TRANSFORM_FEEDBACK,
+ OPCODE_END_TRANSFORM_FEEDBACK,
+
+ /* GL_EXT_texture_integer */
+ OPCODE_CLEARCOLOR_I,
+ OPCODE_CLEARCOLOR_UI,
+ OPCODE_TEXPARAMETER_I,
+ OPCODE_TEXPARAMETER_UI,
+
+ /* GL_EXT_separate_shader_objects */
+ OPCODE_ACTIVE_PROGRAM_EXT,
+ OPCODE_USE_SHADER_PROGRAM_EXT,
+
+ /* GL_ARB_instanced_arrays */
+ OPCODE_VERTEX_ATTRIB_DIVISOR,
+
+ /* GL_NV_texture_barrier */
+ OPCODE_TEXTURE_BARRIER_NV,
+
+ /* The following three are meta instructions */
+ OPCODE_ERROR, /* raise compiled-in error */
+ OPCODE_CONTINUE,
+ OPCODE_END_OF_LIST,
+ OPCODE_EXT_0
+} OpCode;
+
+
+
+/**
+ * Display list node.
+ *
+ * Display list instructions are stored as sequences of "nodes". Nodes
+ * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
+ * are linked together with a pointer.
+ *
+ * Each instruction in the display list is stored as a sequence of
+ * contiguous nodes in memory.
+ * Each node is the union of a variety of data types.
+ */
+union gl_dlist_node
+{
+ OpCode opcode;
+ GLboolean b;
+ GLbitfield bf;
+ GLubyte ub;
+ GLshort s;
+ GLushort us;
+ GLint i;
+ GLuint ui;
+ GLenum e;
+ GLfloat f;
+ GLvoid *data;
+ void *next; /* If prev node's opcode==OPCODE_CONTINUE */
+};
+
+
+typedef union gl_dlist_node Node;
+
+
+/**
+ * How many nodes to allocate at a time.
+ *
+ * \note Reduced now that we hold vertices etc. elsewhere.
+ */
+#define BLOCK_SIZE 256
+
+
+
+/**
+ * Number of nodes of storage needed for each instruction.
+ * Sizes for dynamically allocated opcodes are stored in the context struct.
+ */
+static GLuint InstSize[OPCODE_END_OF_LIST + 1];
+
+
+#if FEATURE_dlist
+
+
+void mesa_print_display_list(GLuint list);
+
+
+/**********************************************************************/
+/***** Private *****/
+/**********************************************************************/
+
+
+/**
+ * Make an empty display list. This is used by glGenLists() to
+ * reserve display list IDs.
+ */
+static struct gl_display_list *
+make_list(GLuint name, GLuint count)
+{
+ struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list);
+ dlist->Name = name;
+ dlist->Head = (Node *) malloc(sizeof(Node) * count);
+ dlist->Head[0].opcode = OPCODE_END_OF_LIST;
+ return dlist;
+}
+
+
+/**
+ * Lookup function to just encapsulate casting.
+ */
+static INLINE struct gl_display_list *
+lookup_list(struct gl_context *ctx, GLuint list)
+{
+ return (struct gl_display_list *)
+ _mesa_HashLookup(ctx->Shared->DisplayList, list);
+}
+
+
+/** Is the given opcode an extension code? */
+static INLINE GLboolean
+is_ext_opcode(OpCode opcode)
+{
+ return (opcode >= OPCODE_EXT_0);
+}
+
+
+/** Destroy an extended opcode instruction */
+static GLint
+ext_opcode_destroy(struct gl_context *ctx, Node *node)
+{
+ const GLint i = node[0].opcode - OPCODE_EXT_0;
+ GLint step;
+ ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]);
+ step = ctx->ListExt->Opcode[i].Size;
+ return step;
+}
+
+
+/** Execute an extended opcode instruction */
+static GLint
+ext_opcode_execute(struct gl_context *ctx, Node *node)
+{
+ const GLint i = node[0].opcode - OPCODE_EXT_0;
+ GLint step;
+ ctx->ListExt->Opcode[i].Execute(ctx, &node[1]);
+ step = ctx->ListExt->Opcode[i].Size;
+ return step;
+}
+
+
+/** Print an extended opcode instruction */
+static GLint
+ext_opcode_print(struct gl_context *ctx, Node *node)
+{
+ const GLint i = node[0].opcode - OPCODE_EXT_0;
+ GLint step;
+ ctx->ListExt->Opcode[i].Print(ctx, &node[1]);
+ step = ctx->ListExt->Opcode[i].Size;
+ return step;
+}
+
+
+/**
+ * Delete the named display list, but don't remove from hash table.
+ * \param dlist - display list pointer
+ */
+void
+_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
+{
+ Node *n, *block;
+ GLboolean done;
+
+ n = block = dlist->Head;
+
+ done = block ? GL_FALSE : GL_TRUE;
+ while (!done) {
+ const OpCode opcode = n[0].opcode;
+
+ /* check for extension opcodes first */
+ if (is_ext_opcode(opcode)) {
+ n += ext_opcode_destroy(ctx, n);
+ }
+ else {
+ switch (opcode) {
+ /* for some commands, we need to free malloc'd memory */
+ case OPCODE_MAP1:
+ free(n[6].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_MAP2:
+ free(n[10].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_DRAW_PIXELS:
+ free(n[5].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_BITMAP:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COLOR_TABLE:
+ free(n[6].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COLOR_SUB_TABLE:
+ free(n[6].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_CONVOLUTION_FILTER_1D:
+ free(n[6].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_CONVOLUTION_FILTER_2D:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_POLYGON_STIPPLE:
+ free(n[1].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_IMAGE1D:
+ free(n[8].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_IMAGE2D:
+ free(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_IMAGE3D:
+ free(n[10].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_SUB_IMAGE1D:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_SUB_IMAGE2D:
+ free(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_SUB_IMAGE3D:
+ free(n[11].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_1D:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_2D:
+ free(n[8].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_3D:
+ free(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
+ free(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
+ free(n[11].data);
+ n += InstSize[n[0].opcode];
+ break;
+#if FEATURE_NV_vertex_program
+ case OPCODE_LOAD_PROGRAM_NV:
+ free(n[4].data); /* program string */
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
+ free(n[2].data); /* array of program ids */
+ n += InstSize[n[0].opcode];
+ break;
+#endif
+#if FEATURE_NV_fragment_program
+ case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
+ free(n[3].data); /* parameter name */
+ n += InstSize[n[0].opcode];
+ break;
+#endif
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ case OPCODE_PROGRAM_STRING_ARB:
+ free(n[4].data); /* program string */
+ n += InstSize[n[0].opcode];
+ break;
+#endif
+ case OPCODE_UNIFORM_1FV:
+ case OPCODE_UNIFORM_2FV:
+ case OPCODE_UNIFORM_3FV:
+ case OPCODE_UNIFORM_4FV:
+ case OPCODE_UNIFORM_1IV:
+ case OPCODE_UNIFORM_2IV:
+ case OPCODE_UNIFORM_3IV:
+ case OPCODE_UNIFORM_4IV:
+ case OPCODE_UNIFORM_1UIV:
+ case OPCODE_UNIFORM_2UIV:
+ case OPCODE_UNIFORM_3UIV:
+ case OPCODE_UNIFORM_4UIV:
+ free(n[3].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_UNIFORM_MATRIX22:
+ case OPCODE_UNIFORM_MATRIX33:
+ case OPCODE_UNIFORM_MATRIX44:
+ case OPCODE_UNIFORM_MATRIX24:
+ case OPCODE_UNIFORM_MATRIX42:
+ case OPCODE_UNIFORM_MATRIX23:
+ case OPCODE_UNIFORM_MATRIX32:
+ case OPCODE_UNIFORM_MATRIX34:
+ case OPCODE_UNIFORM_MATRIX43:
+ free(n[4].data);
+ n += InstSize[n[0].opcode];
+ break;
+
+ case OPCODE_CONTINUE:
+ n = (Node *) n[1].next;
+ free(block);
+ block = n;
+ break;
+ case OPCODE_END_OF_LIST:
+ free(block);
+ done = GL_TRUE;
+ break;
+ default:
+ /* Most frequent case */
+ n += InstSize[n[0].opcode];
+ break;
+ }
+ }
+ }
+
+ free(dlist);
+}
+
+
+/**
+ * Destroy a display list and remove from hash table.
+ * \param list - display list number
+ */
+static void
+destroy_list(struct gl_context *ctx, GLuint list)
+{
+ struct gl_display_list *dlist;
+
+ if (list == 0)
+ return;
+
+ dlist = lookup_list(ctx, list);
+ if (!dlist)
+ return;
+
+ _mesa_delete_list(ctx, dlist);
+ _mesa_HashRemove(ctx->Shared->DisplayList, list);
+}
+
+
+/*
+ * Translate the nth element of list from <type> to GLint.
+ */
+static GLint
+translate_id(GLsizei n, GLenum type, const GLvoid * list)
+{
+ GLbyte *bptr;
+ GLubyte *ubptr;
+ GLshort *sptr;
+ GLushort *usptr;
+ GLint *iptr;
+ GLuint *uiptr;
+ GLfloat *fptr;
+
+ switch (type) {
+ case GL_BYTE:
+ bptr = (GLbyte *) list;
+ return (GLint) bptr[n];
+ case GL_UNSIGNED_BYTE:
+ ubptr = (GLubyte *) list;
+ return (GLint) ubptr[n];
+ case GL_SHORT:
+ sptr = (GLshort *) list;
+ return (GLint) sptr[n];
+ case GL_UNSIGNED_SHORT:
+ usptr = (GLushort *) list;
+ return (GLint) usptr[n];
+ case GL_INT:
+ iptr = (GLint *) list;
+ return iptr[n];
+ case GL_UNSIGNED_INT:
+ uiptr = (GLuint *) list;
+ return (GLint) uiptr[n];
+ case GL_FLOAT:
+ fptr = (GLfloat *) list;
+ return (GLint) FLOORF(fptr[n]);
+ case GL_2_BYTES:
+ ubptr = ((GLubyte *) list) + 2 * n;
+ return (GLint) ubptr[0] * 256
+ + (GLint) ubptr[1];
+ case GL_3_BYTES:
+ ubptr = ((GLubyte *) list) + 3 * n;
+ return (GLint) ubptr[0] * 65536
+ + (GLint) ubptr[1] * 256
+ + (GLint) ubptr[2];
+ case GL_4_BYTES:
+ ubptr = ((GLubyte *) list) + 4 * n;
+ return (GLint) ubptr[0] * 16777216
+ + (GLint) ubptr[1] * 65536
+ + (GLint) ubptr[2] * 256
+ + (GLint) ubptr[3];
+ default:
+ return 0;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/***** Public *****/
+/**********************************************************************/
+
+/**
+ * Wrapper for _mesa_unpack_image() that handles pixel buffer objects.
+ * If we run out of memory, GL_OUT_OF_MEMORY will be recorded.
+ */
+static GLvoid *
+unpack_image(struct gl_context *ctx, GLuint dimensions,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *unpack)
+{
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* no PBO */
+ GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth,
+ format, type, pixels, unpack);
+ if (pixels && !image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
+ }
+ return image;
+ }
+ else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
+ format, type, pixels)) {
+ const GLubyte *map, *src;
+ GLvoid *image;
+
+ map = (GLubyte *)
+ ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB, unpack->BufferObj);
+ if (!map) {
+ /* unable to map src buffer! */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO");
+ return NULL;
+ }
+
+ src = ADD_POINTERS(map, pixels);
+ image = _mesa_unpack_image(dimensions, width, height, depth,
+ format, type, src, unpack);
+
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ unpack->BufferObj);
+
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
+ }
+ return image;
+ }
+ /* bad access! */
+ return NULL;
+}
+
+
+/**
+ * Allocate space for a display list instruction (opcode + payload space).
+ * \param opcode the instruction opcode (OPCODE_* value)
+ * \param bytes instruction payload size (not counting opcode)
+ * \return pointer to allocated memory (the opcode space)
+ */
+static Node *
+dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
+{
+ const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
+ Node *n;
+
+ if (opcode < (GLuint) OPCODE_EXT_0) {
+ if (InstSize[opcode] == 0) {
+ /* save instruction size now */
+ InstSize[opcode] = numNodes;
+ }
+ else {
+ /* make sure instruction size agrees */
+ ASSERT(numNodes == InstSize[opcode]);
+ }
+ }
+
+ if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
+ /* This block is full. Allocate a new block and chain to it */
+ Node *newblock;
+ n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
+ n[0].opcode = OPCODE_CONTINUE;
+ newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE);
+ if (!newblock) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
+ return NULL;
+ }
+ n[1].next = (Node *) newblock;
+ ctx->ListState.CurrentBlock = newblock;
+ ctx->ListState.CurrentPos = 0;
+ }
+
+ n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
+ ctx->ListState.CurrentPos += numNodes;
+
+ n[0].opcode = opcode;
+
+ return n;
+}
+
+
+
+/**
+ * Allocate space for a display list instruction. Used by callers outside
+ * this file for things like VBO vertex data.
+ *
+ * \param opcode the instruction opcode (OPCODE_* value)
+ * \param bytes instruction size in bytes, not counting opcode.
+ * \return pointer to the usable data area (not including the internal
+ * opcode).
+ */
+void *
+_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes)
+{
+ Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes);
+ if (n)
+ return n + 1; /* return pointer to payload area, after opcode */
+ else
+ return NULL;
+}
+
+
+/**
+ * This function allows modules and drivers to get their own opcodes
+ * for extending display list functionality.
+ * \param ctx the rendering context
+ * \param size number of bytes for storing the new display list command
+ * \param execute function to execute the new display list command
+ * \param destroy function to destroy the new display list command
+ * \param print function to print the new display list command
+ * \return the new opcode number or -1 if error
+ */
+GLint
+_mesa_dlist_alloc_opcode(struct gl_context *ctx,
+ GLuint size,
+ void (*execute) (struct gl_context *, void *),
+ void (*destroy) (struct gl_context *, void *),
+ void (*print) (struct gl_context *, void *))
+{
+ if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) {
+ const GLuint i = ctx->ListExt->NumOpcodes++;
+ ctx->ListExt->Opcode[i].Size =
+ 1 + (size + sizeof(Node) - 1) / sizeof(Node);
+ ctx->ListExt->Opcode[i].Execute = execute;
+ ctx->ListExt->Opcode[i].Destroy = destroy;
+ ctx->ListExt->Opcode[i].Print = print;
+ return i + OPCODE_EXT_0;
+ }
+ return -1;
+}
+
+
+/**
+ * Allocate space for a display list instruction. The space is basically
+ * an array of Nodes where node[0] holds the opcode, node[1] is the first
+ * function parameter, node[2] is the second parameter, etc.
+ *
+ * \param opcode one of OPCODE_x
+ * \param nparams number of function parameters
+ * \return pointer to start of instruction space
+ */
+static INLINE Node *
+alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams)
+{
+ return dlist_alloc(ctx, opcode, nparams * sizeof(Node));
+}
+
+
+
+/*
+ * Display List compilation functions
+ */
+static void GLAPIENTRY
+save_Accum(GLenum op, GLfloat value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACCUM, 2);
+ if (n) {
+ n[1].e = op;
+ n[2].f = value;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Accum(ctx->Exec, (op, value));
+ }
+}
+
+
+static void GLAPIENTRY
+save_AlphaFunc(GLenum func, GLclampf ref)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2);
+ if (n) {
+ n[1].e = func;
+ n[2].f = (GLfloat) ref;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_AlphaFunc(ctx->Exec, (func, ref));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BindTexture(GLenum target, GLuint texture)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = texture;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindTexture(ctx->Exec, (target, texture));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Bitmap(GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove, const GLubyte * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BITMAP, 7);
+ if (n) {
+ n[1].i = (GLint) width;
+ n[2].i = (GLint) height;
+ n[3].f = xorig;
+ n[4].f = yorig;
+ n[5].f = xmove;
+ n[6].f = ymove;
+ n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Bitmap(ctx->Exec, (width, height,
+ xorig, yorig, xmove, ymove, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BlendEquation(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendEquation(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2);
+ if (n) {
+ n[1].e = modeRGB;
+ n[2].e = modeA;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = sfactorRGB;
+ n[2].e = dfactorRGB;
+ n[3].e = sfactorA;
+ n[4].e = dfactorA;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendFuncSeparateEXT(ctx->Exec,
+ (sfactorRGB, dfactorRGB, sfactorA, dfactorA));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BlendFunc(GLenum srcfactor, GLenum dstfactor)
+{
+ save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor);
+}
+
+
+static void GLAPIENTRY
+save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4);
+ if (n) {
+ n[1].f = red;
+ n[2].f = green;
+ n[3].f = blue;
+ n[4].f = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendColor(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+/* GL_ARB_draw_buffers_blend */
+static void GLAPIENTRY
+save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5);
+ if (n) {
+ n[1].ui = buf;
+ n[2].e = sfactorRGB;
+ n[3].e = dfactorRGB;
+ n[4].e = sfactorA;
+ n[5].e = dfactorA;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA));
+ }
+}
+
+/* GL_ARB_draw_buffers_blend */
+static void GLAPIENTRY
+save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3);
+ if (n) {
+ n[1].ui = buf;
+ n[2].e = sfactor;
+ n[3].e = dfactor;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor));
+ }
+}
+
+/* GL_ARB_draw_buffers_blend */
+static void GLAPIENTRY
+save_BlendEquationi(GLuint buf, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2);
+ if (n) {
+ n[1].ui = buf;
+ n[2].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendEquationiARB(ctx->Exec, (buf, mode));
+ }
+}
+
+/* GL_ARB_draw_buffers_blend */
+static void GLAPIENTRY
+save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3);
+ if (n) {
+ n[1].ui = buf;
+ n[2].e = modeRGB;
+ n[3].e = modeA;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA));
+ }
+}
+
+
+static void invalidate_saved_current_state( struct gl_context *ctx )
+{
+ GLint i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ ctx->ListState.ActiveAttribSize[i] = 0;
+
+ for (i = 0; i < MAT_ATTRIB_MAX; i++)
+ ctx->ListState.ActiveMaterialSize[i] = 0;
+
+ memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current);
+
+ ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+}
+
+static void GLAPIENTRY
+save_CallList(GLuint list)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1);
+ if (n) {
+ n[1].ui = list;
+ }
+
+ /* After this, we don't know what state we're in. Invalidate all
+ * cached information previously gathered:
+ */
+ invalidate_saved_current_state( ctx );
+
+ if (ctx->ExecuteFlag) {
+ _mesa_CallList(list);
+ }
+}
+
+
+static void GLAPIENTRY
+save_CallLists(GLsizei num, GLenum type, const GLvoid * lists)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ GLboolean typeErrorFlag;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_2_BYTES:
+ case GL_3_BYTES:
+ case GL_4_BYTES:
+ typeErrorFlag = GL_FALSE;
+ break;
+ default:
+ typeErrorFlag = GL_TRUE;
+ }
+
+ for (i = 0; i < num; i++) {
+ GLint list = translate_id(i, type, lists);
+ Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2);
+ if (n) {
+ n[1].i = list;
+ n[2].b = typeErrorFlag;
+ }
+ }
+
+ /* After this, we don't know what state we're in. Invalidate all
+ * cached information previously gathered:
+ */
+ invalidate_saved_current_state( ctx );
+
+ if (ctx->ExecuteFlag) {
+ CALL_CallLists(ctx->Exec, (num, type, lists));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Clear(GLbitfield mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR, 1);
+ if (n) {
+ n[1].bf = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Clear(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].i = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].i = value[1];
+ n[5].i = value[2];
+ n[6].i = value[3];
+ }
+ else {
+ n[4].i = 0;
+ n[5].i = 0;
+ n[6].i = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].ui = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].ui = value[1];
+ n[5].ui = value[2];
+ n[6].ui = value[3];
+ }
+ else {
+ n[4].ui = 0;
+ n[5].ui = 0;
+ n[6].ui = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].f = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].f = value[1];
+ n[5].f = value[2];
+ n[6].f = value[3];
+ }
+ else {
+ n[4].f = 0.0F;
+ n[5].f = 0.0F;
+ n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferfi(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].f = depth;
+ n[4].i = stencil;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4);
+ if (n) {
+ n[1].f = red;
+ n[2].f = green;
+ n[3].f = blue;
+ n[4].f = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4);
+ if (n) {
+ n[1].f = red;
+ n[2].f = green;
+ n[3].f = blue;
+ n[4].f = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearColor(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearDepth(GLclampd depth)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1);
+ if (n) {
+ n[1].f = (GLfloat) depth;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearDepth(ctx->Exec, (depth));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearIndex(GLfloat c)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1);
+ if (n) {
+ n[1].f = c;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearIndex(ctx->Exec, (c));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearStencil(GLint s)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1);
+ if (n) {
+ n[1].i = s;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearStencil(ctx->Exec, (s));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClipPlane(GLenum plane, const GLdouble * equ)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5);
+ if (n) {
+ n[1].e = plane;
+ n[2].f = (GLfloat) equ[0];
+ n[3].f = (GLfloat) equ[1];
+ n[4].f = (GLfloat) equ[2];
+ n[5].f = (GLfloat) equ[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClipPlane(ctx->Exec, (plane, equ));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_ColorMask(GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4);
+ if (n) {
+ n[1].b = red;
+ n[2].b = green;
+ n[3].b = blue;
+ n[4].b = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ColorMask(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5);
+ if (n) {
+ n[1].ui = buf;
+ n[2].b = red;
+ n[3].b = green;
+ n[4].b = blue;
+ n[5].b = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ColorMaterial(GLenum face, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2);
+ if (n) {
+ n[1].e = face;
+ n[2].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ColorMaterial(ctx->Exec, (face, mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ColorTable(GLenum target, GLenum internalFormat,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid * table)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (_mesa_is_proxy_texture(target)) {
+ /* execute immediately */
+ CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
+ format, type, table));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table,
+ &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
+ format, type, table));
+ }
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_ColorTableParameterfv(GLenum target, GLenum pname,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = params[0];
+ if (pname == GL_COLOR_TABLE_SGI ||
+ pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
+ pname == GL_TEXTURE_COLOR_TABLE_SGI) {
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ if (pname == GL_COLOR_TABLE_SGI ||
+ pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
+ pname == GL_TEXTURE_COLOR_TABLE_SGI) {
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
+ GLenum format, GLenum type, const GLvoid * table)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].i = start;
+ n[3].i = count;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table,
+ &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ColorSubTable(ctx->Exec,
+ (target, start, count, format, type, table));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyColorSubTable(GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5);
+ if (n) {
+ n[1].e = target;
+ n[2].i = start;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyColorTable(GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalformat;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
+ GLenum format, GLenum type, const GLvoid * filter)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter,
+ &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width,
+ format, type, filter));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid * filter)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].i = height;
+ n[5].e = format;
+ n[6].e = type;
+ n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter,
+ &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionFilter2D(ctx->Exec,
+ (target, internalFormat, width, height, format,
+ type, filter));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = param;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ if (pname == GL_CONVOLUTION_BORDER_COLOR ||
+ pname == GL_CONVOLUTION_FILTER_SCALE ||
+ pname == GL_CONVOLUTION_FILTER_BIAS) {
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ else {
+ n[4].i = n[5].i = n[6].i = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = param;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameterfv(GLenum target, GLenum pname,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = params[0];
+ if (pname == GL_CONVOLUTION_BORDER_COLOR ||
+ pname == GL_CONVOLUTION_FILTER_SCALE ||
+ pname == GL_CONVOLUTION_FILTER_BIAS) {
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ else {
+ n[4].f = n[5].f = n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5);
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ n[3].i = (GLint) width;
+ n[4].i = (GLint) height;
+ n[5].e = type;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyPixels(ctx->Exec, (x, y, width, height, type));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalformat;
+ n[4].i = x;
+ n[5].i = y;
+ n[6].i = width;
+ n[7].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat,
+ x, y, width, border));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyTexImage2D(GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y, GLsizei width,
+ GLsizei height, GLint border)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalformat;
+ n[4].i = x;
+ n[5].i = y;
+ n[6].i = width;
+ n[7].i = height;
+ n[8].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat,
+ x, y, width, height, border));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_CopyTexSubImage1D(GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = x;
+ n[5].i = y;
+ n[6].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexSubImage1D(ctx->Exec,
+ (target, level, xoffset, x, y, width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyTexSubImage2D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLint height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
+ n[8].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
+ x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyTexSubImage3D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLint height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = zoffset;
+ n[6].i = x;
+ n[7].i = y;
+ n[8].i = width;
+ n[9].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexSubImage3D(ctx->Exec, (target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CullFace(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CullFace(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DepthFunc(GLenum func)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1);
+ if (n) {
+ n[1].e = func;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthFunc(ctx->Exec, (func));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DepthMask(GLboolean mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1);
+ if (n) {
+ n[1].b = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthMask(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DepthRange(GLclampd nearval, GLclampd farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2);
+ if (n) {
+ n[1].f = (GLfloat) nearval;
+ n[2].f = (GLfloat) farval;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthRange(ctx->Exec, (nearval, farval));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Disable(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DISABLE, 1);
+ if (n) {
+ n[1].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Disable(ctx->Exec, (cap));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DisableIndexed(GLuint index, GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2);
+ if (n) {
+ n[1].ui = index;
+ n[2].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DisableIndexedEXT(ctx->Exec, (index, cap));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DrawBuffer(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DrawBuffer(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DrawPixels(GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5);
+ if (n) {
+ n[1].i = width;
+ n[2].i = height;
+ n[3].e = format;
+ n[4].e = type;
+ n[5].data = unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Enable(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ENABLE, 1);
+ if (n) {
+ n[1].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Enable(ctx->Exec, (cap));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_EnableIndexed(GLuint index, GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2);
+ if (n) {
+ n[1].ui = index;
+ n[2].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EnableIndexedEXT(ctx->Exec, (index, cap));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3);
+ if (n) {
+ n[1].e = mode;
+ n[2].i = i1;
+ n[3].i = i2;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalMesh1(ctx->Exec, (mode, i1, i2));
+ }
+}
+
+
+static void GLAPIENTRY
+save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5);
+ if (n) {
+ n[1].e = mode;
+ n[2].i = i1;
+ n[3].i = i2;
+ n[4].i = j1;
+ n[5].i = j2;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2));
+ }
+}
+
+
+
+
+static void GLAPIENTRY
+save_Fogfv(GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_FOG, 5);
+ if (n) {
+ n[1].e = pname;
+ n[2].f = params[0];
+ n[3].f = params[1];
+ n[4].f = params[2];
+ n[5].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Fogfv(ctx->Exec, (pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Fogf(GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_Fogfv(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_Fogiv(GLenum pname, const GLint *params)
+{
+ GLfloat p[4];
+ switch (pname) {
+ case GL_FOG_MODE:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_INDEX:
+ p[0] = (GLfloat) *params;
+ p[1] = 0.0f;
+ p[2] = 0.0f;
+ p[3] = 0.0f;
+ break;
+ case GL_FOG_COLOR:
+ p[0] = INT_TO_FLOAT(params[0]);
+ p[1] = INT_TO_FLOAT(params[1]);
+ p[2] = INT_TO_FLOAT(params[2]);
+ p[3] = INT_TO_FLOAT(params[3]);
+ break;
+ default:
+ /* Error will be caught later in gl_Fogfv */
+ ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ save_Fogfv(pname, p);
+}
+
+
+static void GLAPIENTRY
+save_Fogi(GLenum pname, GLint param)
+{
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_Fogiv(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_FrontFace(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_FrontFace(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Frustum(GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6);
+ if (n) {
+ n[1].f = (GLfloat) left;
+ n[2].f = (GLfloat) right;
+ n[3].f = (GLfloat) bottom;
+ n[4].f = (GLfloat) top;
+ n[5].f = (GLfloat) nearval;
+ n[6].f = (GLfloat) farval;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Hint(GLenum target, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_HINT, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Hint(ctx->Exec, (target, mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Histogram(GLenum target, GLsizei width, GLenum internalFormat,
+ GLboolean sink)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4);
+ if (n) {
+ n[1].e = target;
+ n[2].i = width;
+ n[3].e = internalFormat;
+ n[4].b = sink;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink));
+ }
+}
+
+
+static void GLAPIENTRY
+save_IndexMask(GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1);
+ if (n) {
+ n[1].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_IndexMask(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_InitNames(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_InitNames(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LIGHT, 6);
+ if (n) {
+ GLint i, nParams;
+ n[1].e = light;
+ n[2].e = pname;
+ switch (pname) {
+ case GL_AMBIENT:
+ nParams = 4;
+ break;
+ case GL_DIFFUSE:
+ nParams = 4;
+ break;
+ case GL_SPECULAR:
+ nParams = 4;
+ break;
+ case GL_POSITION:
+ nParams = 4;
+ break;
+ case GL_SPOT_DIRECTION:
+ nParams = 3;
+ break;
+ case GL_SPOT_EXPONENT:
+ nParams = 1;
+ break;
+ case GL_SPOT_CUTOFF:
+ nParams = 1;
+ break;
+ case GL_CONSTANT_ATTENUATION:
+ nParams = 1;
+ break;
+ case GL_LINEAR_ATTENUATION:
+ nParams = 1;
+ break;
+ case GL_QUADRATIC_ATTENUATION:
+ nParams = 1;
+ break;
+ default:
+ nParams = 0;
+ }
+ for (i = 0; i < nParams; i++) {
+ n[3 + i].f = params[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Lightfv(ctx->Exec, (light, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Lightf(GLenum light, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_Lightfv(light, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_Lightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ GLfloat fparam[4];
+ switch (pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ fparam[0] = INT_TO_FLOAT(params[0]);
+ fparam[1] = INT_TO_FLOAT(params[1]);
+ fparam[2] = INT_TO_FLOAT(params[2]);
+ fparam[3] = INT_TO_FLOAT(params[3]);
+ break;
+ case GL_POSITION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ fparam[3] = (GLfloat) params[3];
+ break;
+ case GL_SPOT_DIRECTION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ break;
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ default:
+ /* error will be caught later in gl_Lightfv */
+ ;
+ }
+ save_Lightfv(light, pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_Lighti(GLenum light, GLenum pname, GLint param)
+{
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_Lightiv(light, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_LightModelfv(GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5);
+ if (n) {
+ n[1].e = pname;
+ n[2].f = params[0];
+ n[3].f = params[1];
+ n[4].f = params[2];
+ n[5].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LightModelfv(ctx->Exec, (pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LightModelf(GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_LightModelfv(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_LightModeliv(GLenum pname, const GLint *params)
+{
+ GLfloat fparam[4];
+ switch (pname) {
+ case GL_LIGHT_MODEL_AMBIENT:
+ fparam[0] = INT_TO_FLOAT(params[0]);
+ fparam[1] = INT_TO_FLOAT(params[1]);
+ fparam[2] = INT_TO_FLOAT(params[2]);
+ fparam[3] = INT_TO_FLOAT(params[3]);
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = 0.0F;
+ fparam[2] = 0.0F;
+ fparam[3] = 0.0F;
+ break;
+ default:
+ /* Error will be caught later in gl_LightModelfv */
+ ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ save_LightModelfv(pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_LightModeli(GLenum pname, GLint param)
+{
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_LightModeliv(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_LineStipple(GLint factor, GLushort pattern)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2);
+ if (n) {
+ n[1].i = factor;
+ n[2].us = pattern;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LineStipple(ctx->Exec, (factor, pattern));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LineWidth(GLfloat width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1);
+ if (n) {
+ n[1].f = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LineWidth(ctx->Exec, (width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ListBase(GLuint base)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1);
+ if (n) {
+ n[1].ui = base;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ListBase(ctx->Exec, (base));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadIdentity(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_LoadIdentity(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadMatrixf(const GLfloat * m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16);
+ if (n) {
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ n[1 + i].f = m[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LoadMatrixf(ctx->Exec, (m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadMatrixd(const GLdouble * m)
+{
+ GLfloat f[16];
+ GLint i;
+ for (i = 0; i < 16; i++) {
+ f[i] = (GLfloat) m[i];
+ }
+ save_LoadMatrixf(f);
+}
+
+
+static void GLAPIENTRY
+save_LoadName(GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1);
+ if (n) {
+ n[1].ui = name;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LoadName(ctx->Exec, (name));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LogicOp(GLenum opcode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1);
+ if (n) {
+ n[1].e = opcode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LogicOp(ctx->Exec, (opcode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+ GLint order, const GLdouble * points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAP1, 6);
+ if (n) {
+ GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
+ n[1].e = target;
+ n[2].f = (GLfloat) u1;
+ n[3].f = (GLfloat) u2;
+ n[4].i = _mesa_evaluator_components(target); /* stride */
+ n[5].i = order;
+ n[6].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points));
+ }
+}
+
+static void GLAPIENTRY
+save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat * points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAP1, 6);
+ if (n) {
+ GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
+ n[1].e = target;
+ n[2].f = u1;
+ n[3].f = u2;
+ n[4].i = _mesa_evaluator_components(target); /* stride */
+ n[5].i = order;
+ n[6].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Map2d(GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble * points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAP2, 10);
+ if (n) {
+ GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
+ vstride, vorder, points);
+ n[1].e = target;
+ n[2].f = (GLfloat) u1;
+ n[3].f = (GLfloat) u2;
+ n[4].f = (GLfloat) v1;
+ n[5].f = (GLfloat) v2;
+ /* XXX verify these strides are correct */
+ n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
+ n[7].i = _mesa_evaluator_components(target); /*vstride */
+ n[8].i = uorder;
+ n[9].i = vorder;
+ n[10].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Map2d(ctx->Exec, (target,
+ u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder, points));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Map2f(GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat * points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAP2, 10);
+ if (n) {
+ GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
+ vstride, vorder, points);
+ n[1].e = target;
+ n[2].f = u1;
+ n[3].f = u2;
+ n[4].f = v1;
+ n[5].f = v2;
+ /* XXX verify these strides are correct */
+ n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
+ n[7].i = _mesa_evaluator_components(target); /*vstride */
+ n[8].i = uorder;
+ n[9].i = vorder;
+ n[10].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder, points));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3);
+ if (n) {
+ n[1].i = un;
+ n[2].f = u1;
+ n[3].f = u2;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MapGrid1f(ctx->Exec, (un, u1, u2));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
+}
+
+
+static void GLAPIENTRY
+save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6);
+ if (n) {
+ n[1].i = un;
+ n[2].f = u1;
+ n[3].f = u2;
+ n[4].i = vn;
+ n[5].f = v1;
+ n[6].f = v2;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2)
+{
+ save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
+ vn, (GLfloat) v1, (GLfloat) v2);
+}
+
+
+static void GLAPIENTRY
+save_MatrixMode(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MatrixMode(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].b = sink;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Minmax(ctx->Exec, (target, internalFormat, sink));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultMatrixf(const GLfloat * m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16);
+ if (n) {
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ n[1 + i].f = m[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultMatrixf(ctx->Exec, (m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultMatrixd(const GLdouble * m)
+{
+ GLfloat f[16];
+ GLint i;
+ for (i = 0; i < 16; i++) {
+ f[i] = (GLfloat) m[i];
+ }
+ save_MultMatrixf(f);
+}
+
+
+static void GLAPIENTRY
+save_NewList(GLuint name, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ /* It's an error to call this function while building a display list */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
+ (void) name;
+ (void) mode;
+}
+
+
+
+static void GLAPIENTRY
+save_Ortho(GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ORTHO, 6);
+ if (n) {
+ n[1].f = (GLfloat) left;
+ n[2].f = (GLfloat) right;
+ n[3].f = (GLfloat) bottom;
+ n[4].f = (GLfloat) top;
+ n[5].f = (GLfloat) nearval;
+ n[6].f = (GLfloat) farval;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3);
+ if (n) {
+ n[1].e = map;
+ n[2].i = mapsize;
+ n[3].data = (void *) malloc(mapsize * sizeof(GLfloat));
+ memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GLint i;
+ if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = UINT_TO_FLOAT(values[i]);
+ }
+ }
+ save_PixelMapfv(map, mapsize, fvalues);
+}
+
+
+static void GLAPIENTRY
+save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GLint i;
+ if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = USHORT_TO_FLOAT(values[i]);
+ }
+ }
+ save_PixelMapfv(map, mapsize, fvalues);
+}
+
+
+static void GLAPIENTRY
+save_PixelTransferf(GLenum pname, GLfloat param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2);
+ if (n) {
+ n[1].e = pname;
+ n[2].f = param;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PixelTransferf(ctx->Exec, (pname, param));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PixelTransferi(GLenum pname, GLint param)
+{
+ save_PixelTransferf(pname, (GLfloat) param);
+}
+
+
+static void GLAPIENTRY
+save_PixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2);
+ if (n) {
+ n[1].f = xfactor;
+ n[2].f = yfactor;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PixelZoom(ctx->Exec, (xfactor, yfactor));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4);
+ if (n) {
+ n[1].e = pname;
+ n[2].f = params[0];
+ n[3].f = params[1];
+ n[4].f = params[2];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PointParameterfvEXT(ctx->Exec, (pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PointParameterfEXT(GLenum pname, GLfloat param)
+{
+ GLfloat parray[3];
+ parray[0] = param;
+ parray[1] = parray[2] = 0.0F;
+ save_PointParameterfvEXT(pname, parray);
+}
+
+static void GLAPIENTRY
+save_PointParameteriNV(GLenum pname, GLint param)
+{
+ GLfloat parray[3];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = 0.0F;
+ save_PointParameterfvEXT(pname, parray);
+}
+
+static void GLAPIENTRY
+save_PointParameterivNV(GLenum pname, const GLint * param)
+{
+ GLfloat parray[3];
+ parray[0] = (GLfloat) param[0];
+ parray[1] = parray[2] = 0.0F;
+ save_PointParameterfvEXT(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_PointSize(GLfloat size)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1);
+ if (n) {
+ n[1].f = size;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PointSize(ctx->Exec, (size));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PolygonMode(GLenum face, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2);
+ if (n) {
+ n[1].e = face;
+ n[2].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PolygonMode(ctx->Exec, (face, mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PolygonStipple(const GLubyte * pattern)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1);
+ if (n) {
+ n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
+ pattern, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PolygonOffset(GLfloat factor, GLfloat units)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2);
+ if (n) {
+ n[1].f = factor;
+ n[2].f = units;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PolygonOffset(ctx->Exec, (factor, units));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PolygonOffsetEXT(GLfloat factor, GLfloat bias)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ /* XXX mult by DepthMaxF here??? */
+ save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
+}
+
+
+static void GLAPIENTRY
+save_PopAttrib(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PopAttrib(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_PopMatrix(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PopMatrix(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_PopName(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PopName(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_PrioritizeTextures(GLsizei num, const GLuint * textures,
+ const GLclampf * priorities)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < num; i++) {
+ Node *n;
+ n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2);
+ if (n) {
+ n[1].ui = textures[i];
+ n[2].f = priorities[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PushAttrib(GLbitfield mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1);
+ if (n) {
+ n[1].bf = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PushAttrib(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PushMatrix(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PushMatrix(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_PushName(GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1);
+ if (n) {
+ n[1].ui = name;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PushName(ctx->Exec, (name));
+ }
+}
+
+
+static void GLAPIENTRY
+save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ n[4].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_RasterPos4f(ctx->Exec, (x, y, z, w));
+ }
+}
+
+static void GLAPIENTRY
+save_RasterPos2d(GLdouble x, GLdouble y)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2f(GLfloat x, GLfloat y)
+{
+ save_RasterPos4f(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2i(GLint x, GLint y)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2s(GLshort x, GLshort y)
+{
+ save_RasterPos4f(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_RasterPos4f(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3i(GLint x, GLint y, GLint z)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ save_RasterPos4f(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ save_RasterPos4f(x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_RasterPos2dv(const GLdouble * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2fv(const GLfloat * v)
+{
+ save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2iv(const GLint * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2sv(const GLshort * v)
+{
+ save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3dv(const GLdouble * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3fv(const GLfloat * v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3iv(const GLint * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3sv(const GLshort * v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos4dv(const GLdouble * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+save_RasterPos4fv(const GLfloat * v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_RasterPos4iv(const GLint * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+save_RasterPos4sv(const GLshort * v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+
+static void GLAPIENTRY
+save_PassThrough(GLfloat token)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1);
+ if (n) {
+ n[1].f = token;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PassThrough(ctx->Exec, (token));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ReadBuffer(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ReadBuffer(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ResetHistogram(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1);
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ResetHistogram(ctx->Exec, (target));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ResetMinmax(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1);
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ResetMinmax(ctx->Exec, (target));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ROTATE, 4);
+ if (n) {
+ n[1].f = angle;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Rotatef(ctx->Exec, (angle, x, y, z));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+
+static void GLAPIENTRY
+save_Scalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SCALE, 3);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Scalef(ctx->Exec, (x, y, z));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Scaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+
+static void GLAPIENTRY
+save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SCISSOR, 4);
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ n[3].i = width;
+ n[4].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Scissor(ctx->Exec, (x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ShadeModel(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx);
+
+ if (ctx->ExecuteFlag) {
+ CALL_ShadeModel(ctx->Exec, (mode));
+ }
+
+ if (ctx->ListState.Current.ShadeModel == mode)
+ return;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ /* Only save the value if we know the statechange will take effect:
+ */
+ if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
+ ctx->ListState.Current.ShadeModel = mode;
+
+ n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3);
+ if (n) {
+ n[1].e = func;
+ n[2].i = ref;
+ n[3].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilFunc(ctx->Exec, (func, ref, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilMask(GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1);
+ if (n) {
+ n[1].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilMask(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3);
+ if (n) {
+ n[1].e = fail;
+ n[2].e = zfail;
+ n[3].e = zpass;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilOp(ctx->Exec, (fail, zfail, zpass));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = face;
+ n[2].e = func;
+ n[3].i = ref;
+ n[4].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref,
+ GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* GL_FRONT */
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = GL_FRONT;
+ n[2].e = frontfunc;
+ n[3].i = ref;
+ n[4].ui = mask;
+ }
+ /* GL_BACK */
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = GL_BACK;
+ n[2].e = backfunc;
+ n[3].i = ref;
+ n[4].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask));
+ CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
+ if (n) {
+ n[1].e = face;
+ n[2].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilMaskSeparate(ctx->Exec, (face, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4);
+ if (n) {
+ n[1].e = face;
+ n[2].e = fail;
+ n[3].e = zfail;
+ n[4].e = zpass;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXENV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ else {
+ n[3].f = params[0];
+ n[4].f = n[5].f = n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexEnvfv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexEnvfv(target, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) param;
+ p[1] = p[2] = p[3] = 0.0F;
+ save_TexEnvfv(target, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_TexEnviv(GLenum target, GLenum pname, const GLint * param)
+{
+ GLfloat p[4];
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ p[0] = INT_TO_FLOAT(param[0]);
+ p[1] = INT_TO_FLOAT(param[1]);
+ p[2] = INT_TO_FLOAT(param[2]);
+ p[3] = INT_TO_FLOAT(param[3]);
+ }
+ else {
+ p[0] = (GLfloat) param[0];
+ p[1] = p[2] = p[3] = 0.0F;
+ }
+ save_TexEnvfv(target, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXGEN, 6);
+ if (n) {
+ n[1].e = coord;
+ n[2].e = pname;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexGenfv(ctx->Exec, (coord, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) params[0];
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ p[3] = (GLfloat) params[3];
+ save_TexGenfv(coord, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_TexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ GLfloat parray[4];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexGenfv(coord, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) params[0];
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ p[3] = (GLfloat) params[3];
+ save_TexGenfv(coord, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_TexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexGenfv(coord, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_TexGeniv(coord, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexParameterfv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexParameterfv(target, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) param;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ save_TexParameterfv(target, pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ save_TexParameterfv(target, pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_TexImage1D(GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ CALL_TexImage1D(ctx->Exec, (target, level, components, width,
+ border, format, type, pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = components;
+ n[4].i = (GLint) width;
+ n[5].i = border;
+ n[6].e = format;
+ n[7].e = type;
+ n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexImage1D(ctx->Exec, (target, level, components, width,
+ border, format, type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexImage2D(GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ CALL_TexImage2D(ctx->Exec, (target, level, components, width,
+ height, border, format, type, pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = components;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = border;
+ n[7].e = format;
+ n[8].e = type;
+ n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexImage2D(ctx->Exec, (target, level, components, width,
+ height, border, format, type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexImage3D(GLenum target,
+ GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
+ height, depth, border, format, type,
+ pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = (GLint) internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = (GLint) depth;
+ n[7].i = border;
+ n[8].e = format;
+ n[9].e = type;
+ n[10].data = unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
+ height, depth, border, format, type,
+ pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = (GLint) width;
+ n[5].e = format;
+ n[6].e = type;
+ n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
+ format, type, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexSubImage2D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].e = format;
+ n[8].e = type;
+ n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
+ width, height, format, type, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexSubImage3D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = zoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].i = (GLint) depth;
+ n[9].e = format;
+ n[10].e = type;
+ n[11].data = unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexSubImage3D(ctx->Exec, (target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth, format, type,
+ pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Translatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Translatef(ctx->Exec, (x, y, z));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Translated(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+
+
+static void GLAPIENTRY
+save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4);
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ n[3].i = (GLint) width;
+ n[4].i = (GLint) height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Viewport(ctx->Exec, (x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ n[4].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w));
+ }
+}
+
+static void GLAPIENTRY
+save_WindowPos2dMESA(GLdouble x, GLdouble y)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2fMESA(GLfloat x, GLfloat y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2iMESA(GLint x, GLint y)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2sMESA(GLshort x, GLshort y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3iMESA(GLint x, GLint y, GLint z)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ save_WindowPos4fMESA(x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_WindowPos2dvMESA(const GLdouble * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2fvMESA(const GLfloat * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2ivMESA(const GLint * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2svMESA(const GLshort * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3dvMESA(const GLdouble * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3fvMESA(const GLfloat * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3ivMESA(const GLint * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3svMESA(const GLshort * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos4dvMESA(const GLdouble * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+save_WindowPos4fvMESA(const GLfloat * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_WindowPos4ivMESA(const GLint * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+save_WindowPos4svMESA(const GLshort * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+
+
+/* GL_ARB_multitexture */
+static void GLAPIENTRY
+save_ActiveTextureARB(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1);
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ActiveTextureARB(ctx->Exec, (target));
+ }
+}
+
+
+/* GL_ARB_transpose_matrix */
+
+static void GLAPIENTRY
+save_LoadTransposeMatrixdARB(const GLdouble m[16])
+{
+ GLfloat tm[16];
+ _math_transposefd(tm, m);
+ save_LoadMatrixf(tm);
+}
+
+
+static void GLAPIENTRY
+save_LoadTransposeMatrixfARB(const GLfloat m[16])
+{
+ GLfloat tm[16];
+ _math_transposef(tm, m);
+ save_LoadMatrixf(tm);
+}
+
+
+static void GLAPIENTRY
+save_MultTransposeMatrixdARB(const GLdouble m[16])
+{
+ GLfloat tm[16];
+ _math_transposefd(tm, m);
+ save_MultMatrixf(tm);
+}
+
+
+static void GLAPIENTRY
+save_MultTransposeMatrixfARB(const GLfloat m[16])
+{
+ GLfloat tm[16];
+ _math_transposef(tm, m);
+ save_MultMatrixf(tm);
+}
+
+
+/* GL_ARB_texture_compression */
+static void GLAPIENTRY
+save_CompressedTexImage1DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
+ width, border, imageSize,
+ data));
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = border;
+ n[6].i = imageSize;
+ n[7].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexImage1DARB(ctx->Exec,
+ (target, level, internalFormat, width,
+ border, imageSize, data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexImage2DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
+ width, height, border,
+ imageSize, data));
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = border;
+ n[7].i = imageSize;
+ n[8].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexImage2DARB(ctx->Exec,
+ (target, level, internalFormat, width,
+ height, border, imageSize, data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexImage3DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
+ width, height, depth, border,
+ imageSize, data));
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = (GLint) depth;
+ n[7].i = border;
+ n[8].i = imageSize;
+ n[9].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexImage3DARB(ctx->Exec,
+ (target, level, internalFormat, width,
+ height, depth, border, imageSize,
+ data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid * data)
+{
+ Node *n;
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = (GLint) width;
+ n[5].e = format;
+ n[6].i = imageSize;
+ n[7].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset,
+ width, format, imageSize,
+ data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid * data)
+{
+ Node *n;
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].e = format;
+ n[8].i = imageSize;
+ n[9].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexSubImage2DARB(ctx->Exec,
+ (target, level, xoffset, yoffset, width,
+ height, format, imageSize, data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid * data)
+{
+ Node *n;
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = zoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].i = (GLint) depth;
+ n[9].e = format;
+ n[10].i = imageSize;
+ n[11].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexSubImage3DARB(ctx->Exec,
+ (target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, data));
+ }
+}
+
+
+/* GL_ARB_multisample */
+static void GLAPIENTRY
+save_SampleCoverageARB(GLclampf value, GLboolean invert)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2);
+ if (n) {
+ n[1].f = value;
+ n[2].b = invert;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_SampleCoverageARB(ctx->Exec, (value, invert));
+ }
+}
+
+
+/*
+ * GL_NV_vertex_program
+ */
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+static void GLAPIENTRY
+save_BindProgramNV(GLenum target, GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindProgramNV(ctx->Exec, (target, id));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4fARB(GLenum target, GLuint index,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
+ n[6].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
+ const GLfloat *params)
+{
+ save_ProgramEnvParameter4fARB(target, index, params[0], params[1],
+ params[2], params[3]);
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
+ const GLfloat * params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (count > 0) {
+ GLint i;
+ const GLfloat * p = params;
+
+ for (i = 0 ; i < count ; i++) {
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = p[0];
+ n[4].f = p[1];
+ n[5].f = p[2];
+ n[6].f = p[3];
+ p += 4;
+ }
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4dARB(GLenum target, GLuint index,
+ GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_ProgramEnvParameter4fARB(target, index,
+ (GLfloat) x,
+ (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4dvARB(GLenum target, GLuint index,
+ const GLdouble *params)
+{
+ save_ProgramEnvParameter4fARB(target, index,
+ (GLfloat) params[0],
+ (GLfloat) params[1],
+ (GLfloat) params[2], (GLfloat) params[3]);
+}
+
+#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */
+
+#if FEATURE_NV_vertex_program
+static void GLAPIENTRY
+save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ExecuteProgramNV(ctx->Exec, (target, id, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramParameters4dvNV(GLenum target, GLuint index,
+ GLsizei num, const GLdouble *params)
+{
+ GLint i;
+ for (i = 0; i < num; i++) {
+ save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i);
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramParameters4fvNV(GLenum target, GLuint index,
+ GLsizei num, const GLfloat *params)
+{
+ GLint i;
+ for (i = 0; i < num; i++) {
+ save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i);
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
+ const GLubyte * program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4);
+ if (n) {
+ GLubyte *programCopy = (GLubyte *) malloc(len);
+ if (!programCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return;
+ }
+ memcpy(programCopy, program, len);
+ n[1].e = target;
+ n[2].ui = id;
+ n[3].i = len;
+ n[4].data = programCopy;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LoadProgramNV(ctx->Exec, (target, id, len, program));
+ }
+}
+
+
+static void GLAPIENTRY
+save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2);
+ if (n) {
+ GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint));
+ if (!idCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
+ return;
+ }
+ memcpy(idCopy, ids, num * sizeof(GLuint));
+ n[1].i = num;
+ n[2].data = idCopy;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TrackMatrixNV(GLenum target, GLuint address,
+ GLenum matrix, GLenum transform)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = address;
+ n[3].e = matrix;
+ n[4].e = transform;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform));
+ }
+}
+#endif /* FEATURE_NV_vertex_program */
+
+
+/*
+ * GL_NV_fragment_program
+ */
+#if FEATURE_NV_fragment_program
+static void GLAPIENTRY
+save_ProgramLocalParameter4fARB(GLenum target, GLuint index,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
+ n[6].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (count > 0) {
+ GLint i;
+ const GLfloat * p = params;
+
+ for (i = 0 ; i < count ; i++) {
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = p[0];
+ n[4].f = p[1];
+ n[5].f = p[2];
+ n[6].f = p[3];
+ p += 4;
+ }
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4dARB(GLenum target, GLuint index,
+ GLdouble x, GLdouble y,
+ GLdouble z, GLdouble w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = (GLfloat) x;
+ n[4].f = (GLfloat) y;
+ n[5].f = (GLfloat) z;
+ n[6].f = (GLfloat) w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4dvARB(GLenum target, GLuint index,
+ const GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = (GLfloat) params[0];
+ n[4].f = (GLfloat) params[1];
+ n[5].f = (GLfloat) params[2];
+ n[6].f = (GLfloat) params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6);
+ if (n) {
+ GLubyte *nameCopy = (GLubyte *) malloc(len);
+ if (!nameCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
+ return;
+ }
+ memcpy(nameCopy, name, len);
+ n[1].ui = id;
+ n[2].i = len;
+ n[3].data = nameCopy;
+ n[4].f = x;
+ n[5].f = y;
+ n[6].f = z;
+ n[7].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name,
+ const float v[])
+{
+ save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name,
+ GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y,
+ (GLfloat) z, (GLfloat) w);
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name,
+ const double v[])
+{
+ save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0],
+ (GLfloat) v[1], (GLfloat) v[2],
+ (GLfloat) v[3]);
+}
+
+#endif /* FEATURE_NV_fragment_program */
+
+
+
+/* GL_EXT_stencil_two_side */
+static void GLAPIENTRY
+save_ActiveStencilFaceEXT(GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1);
+ if (n) {
+ n[1].e = face;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ActiveStencilFaceEXT(ctx->Exec, (face));
+ }
+}
+
+
+/* GL_EXT_depth_bounds_test */
+static void GLAPIENTRY
+save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2);
+ if (n) {
+ n[1].f = (GLfloat) zmin;
+ n[2].f = (GLfloat) zmax;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax));
+ }
+}
+
+
+
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+
+static void GLAPIENTRY
+save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
+ const GLvoid * string)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
+ if (n) {
+ GLubyte *programCopy = (GLubyte *) malloc(len);
+ if (!programCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
+ return;
+ }
+ memcpy(programCopy, string, len);
+ n[1].e = target;
+ n[2].e = format;
+ n[3].i = len;
+ n[4].data = programCopy;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
+ }
+}
+
+#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
+
+
+#if FEATURE_queryobj
+
+static void GLAPIENTRY
+save_BeginQueryARB(GLenum target, GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BeginQueryARB(ctx->Exec, (target, id));
+ }
+}
+
+
+static void GLAPIENTRY
+save_EndQueryARB(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1);
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EndQueryARB(ctx->Exec, (target));
+ }
+}
+
+#endif /* FEATURE_queryobj */
+
+
+static void GLAPIENTRY
+save_DrawBuffersARB(GLsizei count, const GLenum * buffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS);
+ if (n) {
+ GLint i;
+ n[1].i = count;
+ if (count > MAX_DRAW_BUFFERS)
+ count = MAX_DRAW_BUFFERS;
+ for (i = 0; i < count; i++) {
+ n[2 + i].e = buffers[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DrawBuffersARB(ctx->Exec, (count, buffers));
+ }
+}
+
+static void GLAPIENTRY
+save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5);
+ if (n) {
+ n[1].ui = pname;
+ n[2].f = param[0];
+ n[3].f = param[1];
+ n[4].f = param[2];
+ n[5].f = param[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param));
+ }
+}
+
+static void GLAPIENTRY
+save_TexBumpParameterivATI(GLenum pname, const GLint *param)
+{
+ GLfloat p[4];
+ p[0] = INT_TO_FLOAT(param[0]);
+ p[1] = INT_TO_FLOAT(param[1]);
+ p[2] = INT_TO_FLOAT(param[2]);
+ p[3] = INT_TO_FLOAT(param[3]);
+ save_TexBumpParameterfvATI(pname, p);
+}
+
+#if FEATURE_ATI_fragment_shader
+static void GLAPIENTRY
+save_BindFragmentShaderATI(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
+ if (n) {
+ n[1].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindFragmentShaderATI(ctx->Exec, (id));
+ }
+}
+
+static void GLAPIENTRY
+save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
+ if (n) {
+ n[1].ui = dst;
+ n[2].f = value[0];
+ n[3].f = value[1];
+ n[4].f = value[2];
+ n[5].f = value[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value));
+ }
+}
+#endif
+
+static void
+save_Attr1fNV(GLenum attr, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 1;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib1fNV(ctx->Exec, (attr, x));
+ }
+}
+
+static void
+save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 2;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y));
+ }
+}
+
+static void
+save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 3;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z));
+ }
+}
+
+static void
+save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ n[5].f = w;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 4;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w));
+ }
+}
+
+
+static void
+save_Attr1fARB(GLenum attr, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 1;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib1fARB(ctx->Exec, (attr, x));
+ }
+}
+
+static void
+save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 2;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y));
+ }
+}
+
+static void
+save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 3;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z));
+ }
+}
+
+static void
+save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ n[5].f = w;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 4;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_EvalCoord1f(GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1);
+ if (n) {
+ n[1].f = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalCoord1f(ctx->Exec, (x));
+ }
+}
+
+static void GLAPIENTRY
+save_EvalCoord1fv(const GLfloat * v)
+{
+ save_EvalCoord1f(v[0]);
+}
+
+static void GLAPIENTRY
+save_EvalCoord2f(GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalCoord2f(ctx->Exec, (x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_EvalCoord2fv(const GLfloat * v)
+{
+ save_EvalCoord2f(v[0], v[1]);
+}
+
+
+static void GLAPIENTRY
+save_EvalPoint1(GLint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1);
+ if (n) {
+ n[1].i = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalPoint1(ctx->Exec, (x));
+ }
+}
+
+static void GLAPIENTRY
+save_EvalPoint2(GLint x, GLint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2);
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalPoint2(ctx->Exec, (x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_Indexf(GLfloat x)
+{
+ save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x);
+}
+
+static void GLAPIENTRY
+save_Indexfv(const GLfloat * v)
+{
+ save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]);
+}
+
+static void GLAPIENTRY
+save_EdgeFlag(GLboolean x)
+{
+ save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0);
+}
+
+static INLINE GLboolean compare4fv( const GLfloat *a,
+ const GLfloat *b,
+ GLuint count )
+{
+ return memcmp( a, b, count * sizeof(GLfloat) ) == 0;
+}
+
+
+static void GLAPIENTRY
+save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ int args, i;
+ GLuint bitmask;
+
+ switch (face) {
+ case GL_BACK:
+ case GL_FRONT:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_EMISSION:
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_AMBIENT_AND_DIFFUSE:
+ args = 4;
+ break;
+ case GL_SHININESS:
+ args = 1;
+ break;
+ case GL_COLOR_INDEXES:
+ args = 3;
+ break;
+ default:
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)");
+ return;
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_Materialfv(ctx->Exec, (face, pname, param));
+ }
+
+ bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
+
+ /* Try to eliminate redundant statechanges. Because it is legal to
+ * call glMaterial even inside begin/end calls, don't need to worry
+ * about ctx->Driver.CurrentSavePrimitive here.
+ */
+ for (i = 0; i < MAT_ATTRIB_MAX; i++) {
+ if (bitmask & (1 << i)) {
+ if (ctx->ListState.ActiveMaterialSize[i] == args &&
+ compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) {
+ bitmask &= ~(1 << i);
+ }
+ else {
+ ctx->ListState.ActiveMaterialSize[i] = args;
+ COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
+ }
+ }
+ }
+
+ /* If this call has effect, return early:
+ */
+ if (bitmask == 0)
+ return;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_MATERIAL, 6);
+ if (n) {
+ n[1].e = face;
+ n[2].e = pname;
+ for (i = 0; i < args; i++)
+ n[3 + i].f = param[i];
+ }
+}
+
+static void GLAPIENTRY
+save_Begin(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ GLboolean error = GL_FALSE;
+
+ if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) {
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)");
+ error = GL_TRUE;
+ }
+ else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
+ /* Typically the first begin. This may raise an error on
+ * playback, depending on whether CallList is issued from inside
+ * a begin/end or not.
+ */
+ ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
+ }
+ else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
+ ctx->Driver.CurrentSavePrimitive = mode;
+ }
+ else {
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin");
+ error = GL_TRUE;
+ }
+
+ if (!error) {
+ /* Give the driver an opportunity to hook in an optimized
+ * display list compiler.
+ */
+ if (ctx->Driver.NotifySaveBegin(ctx, mode))
+ return;
+
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_BEGIN, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_Begin(ctx->Exec, (mode));
+ }
+}
+
+static void GLAPIENTRY
+save_End(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ SAVE_FLUSH_VERTICES(ctx);
+ (void) alloc_instruction(ctx, OPCODE_END, 0);
+ ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
+ if (ctx->ExecuteFlag) {
+ CALL_End(ctx->Exec, ());
+ }
+}
+
+static void GLAPIENTRY
+save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_RECTF, 4);
+ if (n) {
+ n[1].f = a;
+ n[2].f = b;
+ n[3].f = c;
+ n[4].f = d;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Rectf(ctx->Exec, (a, b, c, d));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Vertex2f(GLfloat x, GLfloat y)
+{
+ save_Attr2fNV(VERT_ATTRIB_POS, x, y);
+}
+
+static void GLAPIENTRY
+save_Vertex2fv(const GLfloat * v)
+{
+ save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]);
+}
+
+static void GLAPIENTRY
+save_Vertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_POS, x, y, z);
+}
+
+static void GLAPIENTRY
+save_Vertex3fv(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_Vertex4fv(const GLfloat * v)
+{
+ save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_TexCoord1f(GLfloat x)
+{
+ save_Attr1fNV(VERT_ATTRIB_TEX0, x);
+}
+
+static void GLAPIENTRY
+save_TexCoord1fv(const GLfloat * v)
+{
+ save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]);
+}
+
+static void GLAPIENTRY
+save_TexCoord2f(GLfloat x, GLfloat y)
+{
+ save_Attr2fNV(VERT_ATTRIB_TEX0, x, y);
+}
+
+static void GLAPIENTRY
+save_TexCoord2fv(const GLfloat * v)
+{
+ save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]);
+}
+
+static void GLAPIENTRY
+save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z);
+}
+
+static void GLAPIENTRY
+save_TexCoord3fv(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_TexCoord4fv(const GLfloat * v)
+{
+ save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_Normal3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z);
+}
+
+static void GLAPIENTRY
+save_Normal3fv(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_FogCoordfEXT(GLfloat x)
+{
+ save_Attr1fNV(VERT_ATTRIB_FOG, x);
+}
+
+static void GLAPIENTRY
+save_FogCoordfvEXT(const GLfloat * v)
+{
+ save_Attr1fNV(VERT_ATTRIB_FOG, v[0]);
+}
+
+static void GLAPIENTRY
+save_Color3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z);
+}
+
+static void GLAPIENTRY
+save_Color3fv(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_Color4fv(const GLfloat * v)
+{
+ save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z);
+}
+
+static void GLAPIENTRY
+save_SecondaryColor3fvEXT(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]);
+}
+
+
+/* Just call the respective ATTR for texcoord
+ */
+static void GLAPIENTRY
+save_MultiTexCoord1f(GLenum target, GLfloat x)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr1fNV(attr, x);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord1fv(GLenum target, const GLfloat * v)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr1fNV(attr, v[0]);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr2fNV(attr, x, y);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord2fv(GLenum target, const GLfloat * v)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr2fNV(attr, v[0], v[1]);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr3fNV(attr, x, y, z);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord3fv(GLenum target, const GLfloat * v)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr3fNV(attr, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y,
+ GLfloat z, GLfloat w)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr4fNV(attr, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord4fv(GLenum target, const GLfloat * v)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr4fNV(attr, v[0], v[1], v[2], v[3]);
+}
+
+
+/**
+ * Record a GL_INVALID_VALUE error when a invalid vertex attribute
+ * index is found.
+ */
+static void
+index_error(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)");
+}
+
+
+/* First level for NV_vertex_program:
+ *
+ * Check for errors at compile time?.
+ */
+static void GLAPIENTRY
+save_VertexAttrib1fNV(GLuint index, GLfloat x)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr1fNV(index, x);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr1fNV(index, v[0]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr2fNV(index, x, y);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr2fNV(index, v[0], v[1]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr3fNV(index, x, y, z);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr3fNV(index, v[0], v[1], v[2]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
+ GLfloat z, GLfloat w)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr4fNV(index, x, y, z, w);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr4fNV(index, v[0], v[1], v[2], v[3]);
+ else
+ index_error();
+}
+
+
+
+
+static void GLAPIENTRY
+save_VertexAttrib1fARB(GLuint index, GLfloat x)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr1fARB(index, x);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr1fARB(index, v[0]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr2fARB(index, x, y);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr2fARB(index, v[0], v[1]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr3fARB(index, x, y, z);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fvARB(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr3fARB(index, v[0], v[1], v[2]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr4fARB(index, x, y, z, w);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr4fARB(index, v[0], v[1], v[2], v[3]);
+ else
+ index_error();
+}
+
+
+/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
+
+static void GLAPIENTRY
+exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_BindAttribLocationARB(ctx->Exec, (program, index, name));
+}
+
+static GLint GLAPIENTRY
+exec_GetAttribLocationARB(GLuint program, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetAttribLocationARB(ctx->Exec, (program, name));
+}
+
+static GLint GLAPIENTRY
+exec_GetUniformLocationARB(GLuint program, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetUniformLocationARB(ctx->Exec, (program, name));
+}
+/* XXX more shader functions needed here */
+
+
+#if FEATURE_EXT_framebuffer_blit
+static void GLAPIENTRY
+save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10);
+ if (n) {
+ n[1].i = srcX0;
+ n[2].i = srcY0;
+ n[3].i = srcX1;
+ n[4].i = srcY1;
+ n[5].i = dstX0;
+ n[6].i = dstY0;
+ n[7].i = dstX1;
+ n[8].i = dstY1;
+ n[9].i = mask;
+ n[10].e = filter;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter));
+ }
+}
+#endif
+
+
+/** GL_EXT_provoking_vertex */
+static void GLAPIENTRY
+save_ProvokingVertexEXT(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/
+ _mesa_ProvokingVertexEXT(mode);
+ }
+}
+
+
+/** GL_EXT_transform_feedback */
+static void GLAPIENTRY
+save_BeginTransformFeedback(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode));
+ }
+}
+
+
+/** GL_EXT_transform_feedback */
+static void GLAPIENTRY
+save_EndTransformFeedback(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_EndTransformFeedbackEXT(ctx->Exec, ());
+ }
+}
+
+
+/* aka UseProgram() */
+static void GLAPIENTRY
+save_UseProgramObjectARB(GLhandleARB program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1);
+ if (n) {
+ n[1].ui = program;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UseProgramObjectARB(ctx->Exec, (program));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform1fARB(GLint location, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2);
+ if (n) {
+ n[1].i = location;
+ n[2].f = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform1fARB(ctx->Exec, (location, x));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].f = x;
+ n[3].f = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform2fARB(ctx->Exec, (location, x, y));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform3fARB(ctx->Exec, (location, x, y, z));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5);
+ if (n) {
+ n[1].i = location;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ n[5].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w));
+ }
+}
+
+
+/** Return copy of memory */
+static void *
+memdup(const void *src, GLsizei bytes)
+{
+ void *b = bytes >= 0 ? malloc(bytes) : NULL;
+ if (b)
+ memcpy(b, src, bytes);
+ return b;
+}
+
+
+static void GLAPIENTRY
+save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 1 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform1fvARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 2 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform2fvARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 3 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform3fvARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform4fvARB(ctx->Exec, (location, count, v));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform1iARB(GLint location, GLint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform1iARB(ctx->Exec, (location, x));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2iARB(GLint location, GLint x, GLint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform2iARB(ctx->Exec, (location, x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform3iARB(ctx->Exec, (location, x, y, z));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ n[5].i = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 1 * sizeof(GLint));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform1ivARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 2 * sizeof(GLint));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform2ivARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 3 * sizeof(GLint));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform3ivARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform4ivARB(ctx->Exec, (location, count, v));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Uniform1ui(GLint location, GLuint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform1ui(ctx->Exec, (location, x));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2ui(GLint location, GLuint x, GLuint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ n[5].i = w;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 1 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 2 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 3 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 4 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_ClampColorARB(GLenum target, GLenum clamp)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].e = clamp;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClampColorARB(ctx->Exec, (target, clamp));
+ }
+}
+
+static void GLAPIENTRY
+save_UseShaderProgramEXT(GLenum type, GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2);
+ if (n) {
+ n[1].ui = type;
+ n[2].ui = program;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UseShaderProgramEXT(ctx->Exec, (type, program));
+ }
+}
+
+static void GLAPIENTRY
+save_ActiveProgramEXT(GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1);
+ if (n) {
+ n[1].ui = program;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ActiveProgramEXT(ctx->Exec, (program));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4);
+ if (n) {
+ n[1].i = red;
+ n[2].i = green;
+ n[3].i = blue;
+ n[4].i = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4);
+ if (n) {
+ n[1].ui = red;
+ n[2].ui = green;
+ n[3].ui = blue;
+ n[4].ui = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].ui = params[0];
+ n[4].ui = params[1];
+ n[5].ui = params[2];
+ n[6].ui = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params));
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params));
+}
+
+
+/* GL_ARB_instanced_arrays */
+static void
+save_VertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2);
+ if (n) {
+ n[1].ui = index;
+ n[2].ui = divisor;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor));
+ }
+}
+
+
+/* GL_NV_texture_barrier */
+static void
+save_TextureBarrierNV(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ alloc_instruction(ctx, OPCODE_TEXTURE_BARRIER_NV, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_TextureBarrierNV(ctx->Exec, ());
+ }
+}
+
+
+/**
+ * Save an error-generating command into display list.
+ *
+ * KW: Will appear in the list before the vertex buffer containing the
+ * command that provoked the error. I don't see this as a problem.
+ */
+static void
+save_error(struct gl_context *ctx, GLenum error, const char *s)
+{
+ Node *n;
+ n = alloc_instruction(ctx, OPCODE_ERROR, 2);
+ if (n) {
+ n[1].e = error;
+ n[2].data = (void *) s;
+ }
+}
+
+
+/**
+ * Compile an error into current display list.
+ */
+void
+_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s)
+{
+ if (ctx->CompileFlag)
+ save_error(ctx, error, s);
+ if (ctx->ExecuteFlag)
+ _mesa_error(ctx, error, "%s", s);
+}
+
+
+/**
+ * Test if ID names a display list.
+ */
+static GLboolean
+islist(struct gl_context *ctx, GLuint list)
+{
+ if (list > 0 && lookup_list(ctx, list)) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+
+/**********************************************************************/
+/* Display list execution */
+/**********************************************************************/
+
+
+/*
+ * Execute a display list. Note that the ListBase offset must have already
+ * been added before calling this function. I.e. the list argument is
+ * the absolute list number, not relative to ListBase.
+ * \param list - display list number
+ */
+static void
+execute_list(struct gl_context *ctx, GLuint list)
+{
+ struct gl_display_list *dlist;
+ Node *n;
+ GLboolean done;
+
+ if (list == 0 || !islist(ctx, list))
+ return;
+
+ if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
+ /* raise an error? */
+ return;
+ }
+
+ dlist = lookup_list(ctx, list);
+ if (!dlist)
+ return;
+
+ ctx->ListState.CallDepth++;
+
+ if (ctx->Driver.BeginCallList)
+ ctx->Driver.BeginCallList(ctx, dlist);
+
+ n = dlist->Head;
+
+ done = GL_FALSE;
+ while (!done) {
+ const OpCode opcode = n[0].opcode;
+
+ if (is_ext_opcode(opcode)) {
+ n += ext_opcode_execute(ctx, n);
+ }
+ else {
+ switch (opcode) {
+ case OPCODE_ERROR:
+ _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data);
+ break;
+ case OPCODE_ACCUM:
+ CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_ALPHA_FUNC:
+ CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_BIND_TEXTURE:
+ CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+ case OPCODE_BITMAP:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
+ n[3].f, n[4].f, n[5].f, n[6].f,
+ (const GLubyte *) n[7].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_BLEND_COLOR:
+ CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_BLEND_EQUATION:
+ CALL_BlendEquation(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_BLEND_EQUATION_SEPARATE:
+ CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e));
+ break;
+ case OPCODE_BLEND_FUNC_SEPARATE:
+ CALL_BlendFuncSeparateEXT(ctx->Exec,
+ (n[1].e, n[2].e, n[3].e, n[4].e));
+ break;
+
+ case OPCODE_BLEND_FUNC_I:
+ /* GL_ARB_draw_buffers_blend */
+ CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e));
+ break;
+ case OPCODE_BLEND_FUNC_SEPARATE_I:
+ /* GL_ARB_draw_buffers_blend */
+ CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e,
+ n[4].e, n[5].e));
+ break;
+ case OPCODE_BLEND_EQUATION_I:
+ /* GL_ARB_draw_buffers_blend */
+ CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e));
+ break;
+ case OPCODE_BLEND_EQUATION_SEPARATE_I:
+ /* GL_ARB_draw_buffers_blend */
+ CALL_BlendEquationSeparateiARB(ctx->Exec,
+ (n[1].ui, n[2].e, n[3].e));
+ break;
+
+ case OPCODE_CALL_LIST:
+ /* Generated by glCallList(), don't add ListBase */
+ if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
+ execute_list(ctx, n[1].ui);
+ }
+ break;
+ case OPCODE_CALL_LIST_OFFSET:
+ /* Generated by glCallLists() so we must add ListBase */
+ if (n[2].b) {
+ /* user specified a bad data type at compile time */
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
+ }
+ else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
+ GLuint list = (GLuint) (ctx->List.ListBase + n[1].i);
+ execute_list(ctx, list);
+ }
+ break;
+ case OPCODE_CLEAR:
+ CALL_Clear(ctx->Exec, (n[1].bf));
+ break;
+ case OPCODE_CLEAR_BUFFER_IV:
+ {
+ GLint value[4];
+ value[0] = n[3].i;
+ value[1] = n[4].i;
+ value[2] = n[5].i;
+ value[3] = n[6].i;
+ /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_UIV:
+ {
+ GLuint value[4];
+ value[0] = n[3].ui;
+ value[1] = n[4].ui;
+ value[2] = n[5].ui;
+ value[3] = n[6].ui;
+ /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_FV:
+ {
+ GLfloat value[4];
+ value[0] = n[3].f;
+ value[1] = n[4].f;
+ value[2] = n[5].f;
+ value[3] = n[6].f;
+ /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_FI:
+ /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/
+ break;
+ case OPCODE_CLEAR_COLOR:
+ CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_CLEAR_ACCUM:
+ CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_CLEAR_DEPTH:
+ CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f));
+ break;
+ case OPCODE_CLEAR_INDEX:
+ CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui));
+ break;
+ case OPCODE_CLEAR_STENCIL:
+ CALL_ClearStencil(ctx->Exec, (n[1].i));
+ break;
+ case OPCODE_CLIP_PLANE:
+ {
+ GLdouble eq[4];
+ eq[0] = n[2].f;
+ eq[1] = n[3].f;
+ eq[2] = n[4].f;
+ eq[3] = n[5].f;
+ CALL_ClipPlane(ctx->Exec, (n[1].e, eq));
+ }
+ break;
+ case OPCODE_COLOR_MASK:
+ CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
+ break;
+ case OPCODE_COLOR_MASK_INDEXED:
+ CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b,
+ n[4].b, n[5].b));
+ break;
+ case OPCODE_COLOR_MATERIAL:
+ CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
+ break;
+ case OPCODE_COLOR_TABLE:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e,
+ n[5].e, n[6].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_FV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_ColorTableParameterfv(ctx->Exec,
+ (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_IV:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ CALL_ColorTableParameteriv(ctx->Exec,
+ (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_COLOR_SUB_TABLE:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].e, n[5].e, n[6].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_CONVOLUTION_FILTER_1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].e, n[5].e,
+ n[6].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_CONVOLUTION_FILTER_2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e, n[6].e,
+ n[7].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_I:
+ CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i));
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_IV:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ CALL_ConvolutionParameteriv(ctx->Exec,
+ (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_F:
+ CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f));
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_FV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_ConvolutionParameterfv(ctx->Exec,
+ (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_COPY_COLOR_SUB_TABLE:
+ CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
+ n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_COPY_COLOR_TABLE:
+ CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
+ n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_COPY_PIXELS:
+ CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i,
+ (GLsizei) n[3].i, (GLsizei) n[4].i,
+ n[5].e));
+ break;
+ case OPCODE_COPY_TEX_IMAGE1D:
+ CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
+ n[5].i, n[6].i, n[7].i));
+ break;
+ case OPCODE_COPY_TEX_IMAGE2D:
+ CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i));
+ break;
+ case OPCODE_COPY_TEX_SUB_IMAGE1D:
+ CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i));
+ break;
+ case OPCODE_COPY_TEX_SUB_IMAGE2D:
+ CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i,
+ n[8].i));
+ break;
+ case OPCODE_COPY_TEX_SUB_IMAGE3D:
+ CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i,
+ n[8].i, n[9].i));
+ break;
+ case OPCODE_CULL_FACE:
+ CALL_CullFace(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DEPTH_FUNC:
+ CALL_DepthFunc(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DEPTH_MASK:
+ CALL_DepthMask(ctx->Exec, (n[1].b));
+ break;
+ case OPCODE_DEPTH_RANGE:
+ CALL_DepthRange(ctx->Exec,
+ ((GLclampd) n[1].f, (GLclampd) n[2].f));
+ break;
+ case OPCODE_DISABLE:
+ CALL_Disable(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DISABLE_INDEXED:
+ CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
+ break;
+ case OPCODE_DRAW_BUFFER:
+ CALL_DrawBuffer(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DRAW_PIXELS:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
+ n[5].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_ENABLE:
+ CALL_Enable(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_ENABLE_INDEXED:
+ CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
+ break;
+ case OPCODE_EVALMESH1:
+ CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
+ break;
+ case OPCODE_EVALMESH2:
+ CALL_EvalMesh2(ctx->Exec,
+ (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_FOG:
+ {
+ GLfloat p[4];
+ p[0] = n[2].f;
+ p[1] = n[3].f;
+ p[2] = n[4].f;
+ p[3] = n[5].f;
+ CALL_Fogfv(ctx->Exec, (n[1].e, p));
+ }
+ break;
+ case OPCODE_FRONT_FACE:
+ CALL_FrontFace(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_FRUSTUM:
+ CALL_Frustum(ctx->Exec,
+ (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
+ break;
+ case OPCODE_HINT:
+ CALL_Hint(ctx->Exec, (n[1].e, n[2].e));
+ break;
+ case OPCODE_HISTOGRAM:
+ CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b));
+ break;
+ case OPCODE_INDEX_MASK:
+ CALL_IndexMask(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_INIT_NAMES:
+ CALL_InitNames(ctx->Exec, ());
+ break;
+ case OPCODE_LIGHT:
+ {
+ GLfloat p[4];
+ p[0] = n[3].f;
+ p[1] = n[4].f;
+ p[2] = n[5].f;
+ p[3] = n[6].f;
+ CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p));
+ }
+ break;
+ case OPCODE_LIGHT_MODEL:
+ {
+ GLfloat p[4];
+ p[0] = n[2].f;
+ p[1] = n[3].f;
+ p[2] = n[4].f;
+ p[3] = n[5].f;
+ CALL_LightModelfv(ctx->Exec, (n[1].e, p));
+ }
+ break;
+ case OPCODE_LINE_STIPPLE:
+ CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us));
+ break;
+ case OPCODE_LINE_WIDTH:
+ CALL_LineWidth(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_LIST_BASE:
+ CALL_ListBase(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_LOAD_IDENTITY:
+ CALL_LoadIdentity(ctx->Exec, ());
+ break;
+ case OPCODE_LOAD_MATRIX:
+ if (sizeof(Node) == sizeof(GLfloat)) {
+ CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
+ }
+ else {
+ GLfloat m[16];
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ m[i] = n[1 + i].f;
+ }
+ CALL_LoadMatrixf(ctx->Exec, (m));
+ }
+ break;
+ case OPCODE_LOAD_NAME:
+ CALL_LoadName(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_LOGIC_OP:
+ CALL_LogicOp(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_MAP1:
+ {
+ GLenum target = n[1].e;
+ GLint ustride = _mesa_evaluator_components(target);
+ GLint uorder = n[5].i;
+ GLfloat u1 = n[2].f;
+ GLfloat u2 = n[3].f;
+ CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
+ (GLfloat *) n[6].data));
+ }
+ break;
+ case OPCODE_MAP2:
+ {
+ GLenum target = n[1].e;
+ GLfloat u1 = n[2].f;
+ GLfloat u2 = n[3].f;
+ GLfloat v1 = n[4].f;
+ GLfloat v2 = n[5].f;
+ GLint ustride = n[6].i;
+ GLint vstride = n[7].i;
+ GLint uorder = n[8].i;
+ GLint vorder = n[9].i;
+ CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder,
+ (GLfloat *) n[10].data));
+ }
+ break;
+ case OPCODE_MAPGRID1:
+ CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
+ break;
+ case OPCODE_MAPGRID2:
+ CALL_MapGrid2f(ctx->Exec,
+ (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
+ break;
+ case OPCODE_MATRIX_MODE:
+ CALL_MatrixMode(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_MIN_MAX:
+ CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b));
+ break;
+ case OPCODE_MULT_MATRIX:
+ if (sizeof(Node) == sizeof(GLfloat)) {
+ CALL_MultMatrixf(ctx->Exec, (&n[1].f));
+ }
+ else {
+ GLfloat m[16];
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ m[i] = n[1 + i].f;
+ }
+ CALL_MultMatrixf(ctx->Exec, (m));
+ }
+ break;
+ case OPCODE_ORTHO:
+ CALL_Ortho(ctx->Exec,
+ (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
+ break;
+ case OPCODE_PASSTHROUGH:
+ CALL_PassThrough(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_PIXEL_MAP:
+ CALL_PixelMapfv(ctx->Exec,
+ (n[1].e, n[2].i, (GLfloat *) n[3].data));
+ break;
+ case OPCODE_PIXEL_TRANSFER:
+ CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_PIXEL_ZOOM:
+ CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f));
+ break;
+ case OPCODE_POINT_SIZE:
+ CALL_PointSize(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_POINT_PARAMETERS:
+ {
+ GLfloat params[3];
+ params[0] = n[2].f;
+ params[1] = n[3].f;
+ params[2] = n[4].f;
+ CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params));
+ }
+ break;
+ case OPCODE_POLYGON_MODE:
+ CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e));
+ break;
+ case OPCODE_POLYGON_STIPPLE:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_POLYGON_OFFSET:
+ CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
+ break;
+ case OPCODE_POP_ATTRIB:
+ CALL_PopAttrib(ctx->Exec, ());
+ break;
+ case OPCODE_POP_MATRIX:
+ CALL_PopMatrix(ctx->Exec, ());
+ break;
+ case OPCODE_POP_NAME:
+ CALL_PopName(ctx->Exec, ());
+ break;
+ case OPCODE_PRIORITIZE_TEXTURE:
+ CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f));
+ break;
+ case OPCODE_PUSH_ATTRIB:
+ CALL_PushAttrib(ctx->Exec, (n[1].bf));
+ break;
+ case OPCODE_PUSH_MATRIX:
+ CALL_PushMatrix(ctx->Exec, ());
+ break;
+ case OPCODE_PUSH_NAME:
+ CALL_PushName(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_RASTER_POS:
+ CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_READ_BUFFER:
+ CALL_ReadBuffer(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_RESET_HISTOGRAM:
+ CALL_ResetHistogram(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_RESET_MIN_MAX:
+ CALL_ResetMinmax(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_ROTATE:
+ CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_SCALE:
+ CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+ break;
+ case OPCODE_SCISSOR:
+ CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+ break;
+ case OPCODE_SHADE_MODEL:
+ CALL_ShadeModel(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_PROVOKING_VERTEX:
+ CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_BEGIN_TRANSFORM_FEEDBACK:
+ CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_END_TRANSFORM_FEEDBACK:
+ CALL_EndTransformFeedbackEXT(ctx->Exec, ());
+ break;
+ case OPCODE_STENCIL_FUNC:
+ CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
+ break;
+ case OPCODE_STENCIL_MASK:
+ CALL_StencilMask(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_STENCIL_OP:
+ CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e));
+ break;
+ case OPCODE_STENCIL_FUNC_SEPARATE:
+ CALL_StencilFuncSeparate(ctx->Exec,
+ (n[1].e, n[2].e, n[3].i, n[4].ui));
+ break;
+ case OPCODE_STENCIL_MASK_SEPARATE:
+ CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+ case OPCODE_STENCIL_OP_SEPARATE:
+ CALL_StencilOpSeparate(ctx->Exec,
+ (n[1].e, n[2].e, n[3].e, n[4].e));
+ break;
+ case OPCODE_TEXENV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEXGEN:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEXPARAMETER:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEX_IMAGE1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].e, /* border */
+ n[6].e, /* format */
+ n[7].e, /* type */
+ n[8].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_IMAGE2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].i, /* height */
+ n[6].e, /* border */
+ n[7].e, /* format */
+ n[8].e, /* type */
+ n[9].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_IMAGE3D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].i, /* height */
+ n[6].i, /* depth */
+ n[7].e, /* border */
+ n[8].e, /* format */
+ n[9].e, /* type */
+ n[10].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_SUB_IMAGE1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e,
+ n[6].e, n[7].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_SUB_IMAGE2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e,
+ n[6].i, n[7].e, n[8].e,
+ n[9].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_SUB_IMAGE3D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i,
+ n[8].i, n[9].e, n[10].e,
+ n[11].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TRANSLATE:
+ CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+ break;
+ case OPCODE_VIEWPORT:
+ CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
+ (GLsizei) n[3].i, (GLsizei) n[4].i));
+ break;
+ case OPCODE_WINDOW_POS:
+ CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
+ CALL_ActiveTextureARB(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
+ CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i,
+ n[7].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
+ CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
+ CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i,
+ n[9].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
+ CALL_CompressedTexSubImage1DARB(ctx->Exec,
+ (n[1].e, n[2].i, n[3].i, n[4].i,
+ n[5].e, n[6].i, n[7].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
+ CALL_CompressedTexSubImage2DARB(ctx->Exec,
+ (n[1].e, n[2].i, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].e, n[8].i,
+ n[9].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
+ CALL_CompressedTexSubImage3DARB(ctx->Exec,
+ (n[1].e, n[2].i, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i,
+ n[9].e, n[10].i, n[11].data));
+ break;
+ case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
+ CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b));
+ break;
+ case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
+ CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+ break;
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */
+ CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+#endif
+#if FEATURE_NV_vertex_program
+ case OPCODE_EXECUTE_PROGRAM_NV:
+ {
+ GLfloat v[4];
+ v[0] = n[3].f;
+ v[1] = n[4].f;
+ v[2] = n[5].f;
+ v[3] = n[6].f;
+ CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v));
+ }
+ break;
+ case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
+ CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui,
+ (GLuint *) n[2].data));
+ break;
+ case OPCODE_LOAD_PROGRAM_NV:
+ CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i,
+ (const GLubyte *) n[4].data));
+ break;
+ case OPCODE_TRACK_MATRIX_NV:
+ CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e));
+ break;
+#endif
+
+#if FEATURE_NV_fragment_program
+ case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
+ CALL_ProgramLocalParameter4fARB(ctx->Exec,
+ (n[1].e, n[2].ui, n[3].f, n[4].f,
+ n[5].f, n[6].f));
+ break;
+ case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
+ CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i,
+ (const GLubyte *) n[3].
+ data, n[4].f, n[5].f,
+ n[6].f, n[7].f));
+ break;
+#endif
+
+ case OPCODE_ACTIVE_STENCIL_FACE_EXT:
+ CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DEPTH_BOUNDS_EXT:
+ CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
+ break;
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ case OPCODE_PROGRAM_STRING_ARB:
+ CALL_ProgramStringARB(ctx->Exec,
+ (n[1].e, n[2].e, n[3].i, n[4].data));
+ break;
+#endif
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program
+ case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
+ CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
+ n[4].f, n[5].f,
+ n[6].f));
+ break;
+#endif
+#if FEATURE_queryobj
+ case OPCODE_BEGIN_QUERY_ARB:
+ CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+ case OPCODE_END_QUERY_ARB:
+ CALL_EndQueryARB(ctx->Exec, (n[1].e));
+ break;
+#endif
+ case OPCODE_DRAW_BUFFERS_ARB:
+ {
+ GLenum buffers[MAX_DRAW_BUFFERS];
+ GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
+ for (i = 0; i < count; i++)
+ buffers[i] = n[2 + i].e;
+ CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers));
+ }
+ break;
+#if FEATURE_EXT_framebuffer_blit
+ case OPCODE_BLIT_FRAMEBUFFER:
+ CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i,
+ n[9].i, n[10].e));
+ break;
+#endif
+
+ case OPCODE_USE_PROGRAM:
+ CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_USE_SHADER_PROGRAM_EXT:
+ CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui));
+ break;
+ case OPCODE_ACTIVE_PROGRAM_EXT:
+ CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_UNIFORM_1F:
+ CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f));
+ break;
+ case OPCODE_UNIFORM_2F:
+ CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f));
+ break;
+ case OPCODE_UNIFORM_3F:
+ CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_UNIFORM_4F:
+ CALL_Uniform4fARB(ctx->Exec,
+ (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
+ break;
+ case OPCODE_UNIFORM_1FV:
+ CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_2FV:
+ CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_3FV:
+ CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_4FV:
+ CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_1I:
+ CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i));
+ break;
+ case OPCODE_UNIFORM_2I:
+ CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));
+ break;
+ case OPCODE_UNIFORM_3I:
+ CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+ break;
+ case OPCODE_UNIFORM_4I:
+ CALL_Uniform4iARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_UNIFORM_1IV:
+ CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_2IV:
+ CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_3IV:
+ CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_4IV:
+ CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_1UI:
+ /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/
+ break;
+ case OPCODE_UNIFORM_2UI:
+ /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/
+ break;
+ case OPCODE_UNIFORM_3UI:
+ /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/
+ break;
+ case OPCODE_UNIFORM_4UI:
+ /*CALL_Uniform4uiARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
+ */
+ break;
+ case OPCODE_UNIFORM_1UIV:
+ /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_2UIV:
+ /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_3UIV:
+ /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_4UIV:
+ /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_MATRIX22:
+ CALL_UniformMatrix2fvARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX33:
+ CALL_UniformMatrix3fvARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX44:
+ CALL_UniformMatrix4fvARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX23:
+ CALL_UniformMatrix2x3fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX32:
+ CALL_UniformMatrix3x2fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX24:
+ CALL_UniformMatrix2x4fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX42:
+ CALL_UniformMatrix4x2fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX34:
+ CALL_UniformMatrix3x4fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX43:
+ CALL_UniformMatrix4x3fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+
+ case OPCODE_CLAMP_COLOR:
+ CALL_ClampColorARB(ctx->Exec, (n[1].e, n[2].e));
+ break;
+
+ case OPCODE_TEX_BUMP_PARAMETER_ATI:
+ {
+ GLfloat values[4];
+ GLuint i, pname = n[1].ui;
+
+ for (i = 0; i < 4; i++)
+ values[i] = n[1 + i].f;
+ CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values));
+ }
+ break;
+#if FEATURE_ATI_fragment_shader
+ case OPCODE_BIND_FRAGMENT_SHADER_ATI:
+ CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
+ break;
+ case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
+ {
+ GLfloat values[4];
+ GLuint i, dst = n[1].ui;
+
+ for (i = 0; i < 4; i++)
+ values[i] = n[1 + i].f;
+ CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
+ }
+ break;
+#endif
+ case OPCODE_ATTR_1F_NV:
+ CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_ATTR_2F_NV:
+ /* Really shouldn't have to do this - the Node structure
+ * is convenient, but it would be better to store the data
+ * packed appropriately so that it can be sent directly
+ * on. With x86_64 becoming common, this will start to
+ * matter more.
+ */
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
+ break;
+ case OPCODE_ATTR_3F_NV:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f));
+ break;
+ case OPCODE_ATTR_4F_NV:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f, n[5].f));
+ break;
+ case OPCODE_ATTR_1F_ARB:
+ CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_ATTR_2F_ARB:
+ /* Really shouldn't have to do this - the Node structure
+ * is convenient, but it would be better to store the data
+ * packed appropriately so that it can be sent directly
+ * on. With x86_64 becoming common, this will start to
+ * matter more.
+ */
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
+ break;
+ case OPCODE_ATTR_3F_ARB:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f));
+ break;
+ case OPCODE_ATTR_4F_ARB:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f, n[5].f));
+ break;
+ case OPCODE_MATERIAL:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
+ else {
+ GLfloat f[4];
+ f[0] = n[3].f;
+ f[1] = n[4].f;
+ f[2] = n[5].f;
+ f[3] = n[6].f;
+ CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
+ }
+ break;
+ case OPCODE_BEGIN:
+ CALL_Begin(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_END:
+ CALL_End(ctx->Exec, ());
+ break;
+ case OPCODE_RECTF:
+ CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_EVAL_C1:
+ CALL_EvalCoord1f(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_EVAL_C2:
+ CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
+ break;
+ case OPCODE_EVAL_P1:
+ CALL_EvalPoint1(ctx->Exec, (n[1].i));
+ break;
+ case OPCODE_EVAL_P2:
+ CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
+ break;
+
+ /* GL_EXT_texture_integer */
+ case OPCODE_CLEARCOLOR_I:
+ CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+ break;
+ case OPCODE_CLEARCOLOR_UI:
+ CALL_ClearColorIuiEXT(ctx->Exec,
+ (n[1].ui, n[2].ui, n[3].ui, n[4].ui));
+ break;
+ case OPCODE_TEXPARAMETER_I:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEXPARAMETER_UI:
+ {
+ GLuint params[4];
+ params[0] = n[3].ui;
+ params[1] = n[4].ui;
+ params[2] = n[5].ui;
+ params[3] = n[6].ui;
+ CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+
+ case OPCODE_VERTEX_ATTRIB_DIVISOR:
+ /* GL_ARB_instanced_arrays */
+ CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui));
+ break;
+
+ case OPCODE_TEXTURE_BARRIER_NV:
+ CALL_TextureBarrierNV(ctx->Exec, ());
+ break;
+
+ case OPCODE_CONTINUE:
+ n = (Node *) n[1].next;
+ break;
+ case OPCODE_END_OF_LIST:
+ done = GL_TRUE;
+ break;
+ default:
+ {
+ char msg[1000];
+ _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d",
+ (int) opcode);
+ _mesa_problem(ctx, "%s", msg);
+ }
+ done = GL_TRUE;
+ }
+
+ /* increment n to point to next compiled command */
+ if (opcode != OPCODE_CONTINUE) {
+ n += InstSize[opcode];
+ }
+ }
+ }
+
+ if (ctx->Driver.EndCallList)
+ ctx->Driver.EndCallList(ctx);
+
+ ctx->ListState.CallDepth--;
+}
+
+
+
+/**********************************************************************/
+/* GL functions */
+/**********************************************************************/
+
+/**
+ * Test if a display list number is valid.
+ */
+static GLboolean GLAPIENTRY
+_mesa_IsList(GLuint list)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ return islist(ctx, list);
+}
+
+
+/**
+ * Delete a sequence of consecutive display lists.
+ */
+static void GLAPIENTRY
+_mesa_DeleteLists(GLuint list, GLsizei range)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint i;
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (range < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists");
+ return;
+ }
+ for (i = list; i < list + range; i++) {
+ destroy_list(ctx, i);
+ }
+}
+
+
+/**
+ * Return a display list number, n, such that lists n through n+range-1
+ * are free.
+ */
+static GLuint GLAPIENTRY
+_mesa_GenLists(GLsizei range)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint base;
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (range < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists");
+ return 0;
+ }
+ if (range == 0) {
+ return 0;
+ }
+
+ /*
+ * Make this an atomic operation
+ */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
+ if (base) {
+ /* reserve the list IDs by with empty/dummy lists */
+ GLint i;
+ for (i = 0; i < range; i++) {
+ _mesa_HashInsert(ctx->Shared->DisplayList, base + i,
+ make_list(base + i, 1));
+ }
+ }
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ return base;
+}
+
+
+/**
+ * Begin a new display list.
+ */
+static void GLAPIENTRY
+_mesa_NewList(GLuint name, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ FLUSH_CURRENT(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glNewList %u %s\n", name,
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
+ return;
+ }
+
+ if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glNewList");
+ return;
+ }
+
+ if (ctx->ListState.CurrentList) {
+ /* already compiling a display list */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
+ return;
+ }
+
+ ctx->CompileFlag = GL_TRUE;
+ ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
+
+ /* Reset acumulated list state:
+ */
+ invalidate_saved_current_state( ctx );
+
+ /* Allocate new display list */
+ ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
+ ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
+ ctx->ListState.CurrentPos = 0;
+
+ ctx->Driver.NewList(ctx, name, mode);
+
+ ctx->CurrentDispatch = ctx->Save;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+}
+
+
+/**
+ * End definition of current display list.
+ */
+static void GLAPIENTRY
+_mesa_EndList(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ SAVE_FLUSH_VERTICES(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glEndList\n");
+
+ /* Check that a list is under construction */
+ if (!ctx->ListState.CurrentList) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
+ return;
+ }
+
+ /* Call before emitting END_OF_LIST, in case the driver wants to
+ * emit opcodes itself.
+ */
+ ctx->Driver.EndList(ctx);
+
+ (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
+
+ /* Destroy old list, if any */
+ destroy_list(ctx, ctx->ListState.CurrentList->Name);
+
+ /* Install the new list */
+ _mesa_HashInsert(ctx->Shared->DisplayList,
+ ctx->ListState.CurrentList->Name,
+ ctx->ListState.CurrentList);
+
+
+ if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
+ mesa_print_display_list(ctx->ListState.CurrentList->Name);
+
+ ctx->ListState.CurrentList = NULL;
+ ctx->ExecuteFlag = GL_TRUE;
+ ctx->CompileFlag = GL_FALSE;
+
+ ctx->CurrentDispatch = ctx->Exec;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+}
+
+
+void GLAPIENTRY
+_mesa_CallList(GLuint list)
+{
+ GLboolean save_compile_flag;
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_CURRENT(ctx, 0);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCallList %d\n", list);
+
+ if (list == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
+ return;
+ }
+
+ if (0)
+ mesa_print_display_list( list );
+
+ /* VERY IMPORTANT: Save the CompileFlag status, turn it off,
+ * execute the display list, and restore the CompileFlag.
+ */
+ save_compile_flag = ctx->CompileFlag;
+ if (save_compile_flag) {
+ ctx->CompileFlag = GL_FALSE;
+ }
+
+ execute_list(ctx, list);
+ ctx->CompileFlag = save_compile_flag;
+
+ /* also restore API function pointers to point to "save" versions */
+ if (save_compile_flag) {
+ ctx->CurrentDispatch = ctx->Save;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+ }
+}
+
+
+/**
+ * Execute glCallLists: call multiple display lists.
+ */
+void GLAPIENTRY
+_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ GLboolean save_compile_flag;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCallLists %d\n", n);
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_2_BYTES:
+ case GL_3_BYTES:
+ case GL_4_BYTES:
+ /* OK */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
+ return;
+ }
+
+ /* Save the CompileFlag status, turn it off, execute display list,
+ * and restore the CompileFlag.
+ */
+ save_compile_flag = ctx->CompileFlag;
+ ctx->CompileFlag = GL_FALSE;
+
+ for (i = 0; i < n; i++) {
+ GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists));
+ execute_list(ctx, list);
+ }
+
+ ctx->CompileFlag = save_compile_flag;
+
+ /* also restore API function pointers to point to "save" versions */
+ if (save_compile_flag) {
+ ctx->CurrentDispatch = ctx->Save;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+ }
+}
+
+
+/**
+ * Set the offset added to list numbers in glCallLists.
+ */
+static void GLAPIENTRY
+_mesa_ListBase(GLuint base)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ ctx->List.ListBase = base;
+}
+
+
+/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
+ */
+static void GLAPIENTRY
+exec_Finish(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_Finish(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_Flush(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_Flush(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_GetBooleanv(GLenum pname, GLboolean *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetBooleanv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetClipPlane(GLenum plane, GLdouble * equation)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetClipPlane(ctx->Exec, (plane, equation));
+}
+
+static void GLAPIENTRY
+exec_GetDoublev(GLenum pname, GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetDoublev(ctx->Exec, (pname, params));
+}
+
+static GLenum GLAPIENTRY
+exec_GetError(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetError(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_GetFloatv(GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetFloatv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetIntegerv(GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetIntegerv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetLightfv(ctx->Exec, (light, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetLightiv(ctx->Exec, (light, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetMapdv(GLenum target, GLenum query, GLdouble * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMapdv(ctx->Exec, (target, query, v));
+}
+
+static void GLAPIENTRY
+exec_GetMapfv(GLenum target, GLenum query, GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMapfv(ctx->Exec, (target, query, v));
+}
+
+static void GLAPIENTRY
+exec_GetMapiv(GLenum target, GLenum query, GLint * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMapiv(ctx->Exec, (target, query, v));
+}
+
+static void GLAPIENTRY
+exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMaterialfv(ctx->Exec, (face, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMaterialiv(ctx->Exec, (face, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetPixelMapfv(GLenum map, GLfloat *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPixelMapfv(ctx->Exec, (map, values));
+}
+
+static void GLAPIENTRY
+exec_GetPixelMapuiv(GLenum map, GLuint *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPixelMapuiv(ctx->Exec, (map, values));
+}
+
+static void GLAPIENTRY
+exec_GetPixelMapusv(GLenum map, GLushort *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPixelMapusv(ctx->Exec, (map, values));
+}
+
+static void GLAPIENTRY
+exec_GetPolygonStipple(GLubyte * dest)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPolygonStipple(ctx->Exec, (dest));
+}
+
+static const GLubyte *GLAPIENTRY
+exec_GetString(GLenum name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetString(ctx->Exec, (name));
+}
+
+static void GLAPIENTRY
+exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexEnvfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexEnviv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexGendv(ctx->Exec, (coord, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexGenfv(ctx->Exec, (coord, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexGeniv(ctx->Exec, (coord, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexImage(GLenum target, GLint level, GLenum format,
+ GLenum type, GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels));
+}
+
+static void GLAPIENTRY
+exec_GetTexLevelParameterfv(GLenum target, GLint level,
+ GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexLevelParameteriv(GLenum target, GLint level,
+ GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static GLboolean GLAPIENTRY
+exec_IsEnabled(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_IsEnabled(ctx->Exec, (cap));
+}
+
+static void GLAPIENTRY
+exec_PixelStoref(GLenum pname, GLfloat param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_PixelStoref(ctx->Exec, (pname, param));
+}
+
+static void GLAPIENTRY
+exec_PixelStorei(GLenum pname, GLint param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_PixelStorei(ctx->Exec, (pname, param));
+}
+
+static void GLAPIENTRY
+exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels));
+}
+
+static GLint GLAPIENTRY
+exec_RenderMode(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_RenderMode(ctx->Exec, (mode));
+}
+
+static void GLAPIENTRY
+exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer));
+}
+
+static void GLAPIENTRY
+exec_SelectBuffer(GLsizei size, GLuint * buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_SelectBuffer(ctx->Exec, (size, buffer));
+}
+
+static GLboolean GLAPIENTRY
+exec_AreTexturesResident(GLsizei n, const GLuint * texName,
+ GLboolean * residences)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences));
+}
+
+static void GLAPIENTRY
+exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_DeleteTextures(GLsizei n, const GLuint * texName)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_DeleteTextures(ctx->Exec, (n, texName));
+}
+
+static void GLAPIENTRY
+exec_DisableClientState(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_DisableClientState(ctx->Exec, (cap));
+}
+
+static void GLAPIENTRY
+exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr));
+}
+
+static void GLAPIENTRY
+exec_EnableClientState(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_EnableClientState(ctx->Exec, (cap));
+}
+
+static void GLAPIENTRY
+exec_GenTextures(GLsizei n, GLuint * texName)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GenTextures(ctx->Exec, (n, texName));
+}
+
+static void GLAPIENTRY
+exec_GetPointerv(GLenum pname, GLvoid **params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPointerv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_IndexPointer(ctx->Exec, (type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer));
+}
+
+static GLboolean GLAPIENTRY
+exec_IsTexture(GLuint texture)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_IsTexture(ctx->Exec, (texture));
+}
+
+static void GLAPIENTRY
+exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_NormalPointer(ctx->Exec, (type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_PopClientAttrib(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_PopClientAttrib(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_PushClientAttrib(GLbitfield mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_PushClientAttrib(ctx->Exec, (mask));
+}
+
+static void GLAPIENTRY
+exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img));
+}
+
+static void GLAPIENTRY
+exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_CopyConvolutionFilter1D(ctx->Exec,
+ (target, internalFormat, x, y, width));
+}
+
+static void GLAPIENTRY
+exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_CopyConvolutionFilter2D(ctx->Exec,
+ (target, internalFormat, x, y, width,
+ height));
+}
+
+static void GLAPIENTRY
+exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetColorTable(ctx->Exec, (target, format, type, data));
+}
+
+static void GLAPIENTRY
+exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
+ GLvoid * image)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image));
+}
+
+static void GLAPIENTRY
+exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
+ GLenum type, GLvoid *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values));
+}
+
+static void GLAPIENTRY
+exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
+ GLenum type, GLvoid *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values));
+}
+
+static void GLAPIENTRY
+exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
+ GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetSeparableFilter(ctx->Exec,
+ (target, format, type, row, column, span));
+}
+
+static void GLAPIENTRY
+exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_SeparableFilter2D(ctx->Exec,
+ (target, internalFormat, width, height, format,
+ type, row, column));
+}
+
+static void GLAPIENTRY
+exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_LockArraysEXT(GLint first, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_LockArraysEXT(ctx->Exec, (first, count));
+}
+
+static void GLAPIENTRY
+exec_UnlockArraysEXT(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_UnlockArraysEXT(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_ClientActiveTextureARB(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_ClientActiveTextureARB(ctx->Exec, (target));
+}
+
+static void GLAPIENTRY
+exec_SecondaryColorPointerEXT(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr));
+}
+
+/* GL_EXT_multi_draw_arrays */
+static void GLAPIENTRY
+exec_MultiDrawArraysEXT(GLenum mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount));
+}
+
+/* GL_IBM_multimode_draw_arrays */
+static void GLAPIENTRY
+exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
+ const GLsizei * count, GLsizei primcount,
+ GLint modestride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_MultiModeDrawArraysIBM(ctx->Exec,
+ (mode, first, count, primcount, modestride));
+}
+
+/* GL_IBM_multimode_draw_arrays */
+static void GLAPIENTRY
+exec_MultiModeDrawElementsIBM(const GLenum * mode,
+ const GLsizei * count,
+ GLenum type,
+ const GLvoid * const *indices,
+ GLsizei primcount, GLint modestride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_MultiModeDrawElementsIBM(ctx->Exec,
+ (mode, count, type, indices, primcount,
+ modestride));
+}
+
+
+
+/**
+ * Setup the given dispatch table to point to Mesa's display list
+ * building functions.
+ *
+ * This does not include any of the tnl functions - they are
+ * initialized from _mesa_init_api_defaults and from the active vtxfmt
+ * struct.
+ */
+struct _glapi_table *
+_mesa_create_save_table(void)
+{
+ struct _glapi_table *table;
+
+ table = _mesa_alloc_dispatch_table(_gloffset_COUNT);
+ if (table == NULL)
+ return NULL;
+
+ _mesa_loopback_init_api_table(table);
+
+ /* GL 1.0 */
+ SET_Accum(table, save_Accum);
+ SET_AlphaFunc(table, save_AlphaFunc);
+ SET_Bitmap(table, save_Bitmap);
+ SET_BlendFunc(table, save_BlendFunc);
+ SET_CallList(table, save_CallList);
+ SET_CallLists(table, save_CallLists);
+ SET_Clear(table, save_Clear);
+ SET_ClearAccum(table, save_ClearAccum);
+ SET_ClearColor(table, save_ClearColor);
+ SET_ClearDepth(table, save_ClearDepth);
+ SET_ClearIndex(table, save_ClearIndex);
+ SET_ClearStencil(table, save_ClearStencil);
+ SET_ClipPlane(table, save_ClipPlane);
+ SET_ColorMask(table, save_ColorMask);
+ SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed);
+ SET_ColorMaterial(table, save_ColorMaterial);
+ SET_CopyPixels(table, save_CopyPixels);
+ SET_CullFace(table, save_CullFace);
+ SET_DeleteLists(table, _mesa_DeleteLists);
+ SET_DepthFunc(table, save_DepthFunc);
+ SET_DepthMask(table, save_DepthMask);
+ SET_DepthRange(table, save_DepthRange);
+ SET_Disable(table, save_Disable);
+ SET_DisableIndexedEXT(table, save_DisableIndexed);
+ SET_DrawBuffer(table, save_DrawBuffer);
+ SET_DrawPixels(table, save_DrawPixels);
+ SET_Enable(table, save_Enable);
+ SET_EnableIndexedEXT(table, save_EnableIndexed);
+ SET_EndList(table, _mesa_EndList);
+ SET_EvalMesh1(table, save_EvalMesh1);
+ SET_EvalMesh2(table, save_EvalMesh2);
+ SET_Finish(table, exec_Finish);
+ SET_Flush(table, exec_Flush);
+ SET_Fogf(table, save_Fogf);
+ SET_Fogfv(table, save_Fogfv);
+ SET_Fogi(table, save_Fogi);
+ SET_Fogiv(table, save_Fogiv);
+ SET_FrontFace(table, save_FrontFace);
+ SET_Frustum(table, save_Frustum);
+ SET_GenLists(table, _mesa_GenLists);
+ SET_GetBooleanv(table, exec_GetBooleanv);
+ SET_GetClipPlane(table, exec_GetClipPlane);
+ SET_GetDoublev(table, exec_GetDoublev);
+ SET_GetError(table, exec_GetError);
+ SET_GetFloatv(table, exec_GetFloatv);
+ SET_GetIntegerv(table, exec_GetIntegerv);
+ SET_GetLightfv(table, exec_GetLightfv);
+ SET_GetLightiv(table, exec_GetLightiv);
+ SET_GetMapdv(table, exec_GetMapdv);
+ SET_GetMapfv(table, exec_GetMapfv);
+ SET_GetMapiv(table, exec_GetMapiv);
+ SET_GetMaterialfv(table, exec_GetMaterialfv);
+ SET_GetMaterialiv(table, exec_GetMaterialiv);
+ SET_GetPixelMapfv(table, exec_GetPixelMapfv);
+ SET_GetPixelMapuiv(table, exec_GetPixelMapuiv);
+ SET_GetPixelMapusv(table, exec_GetPixelMapusv);
+ SET_GetPolygonStipple(table, exec_GetPolygonStipple);
+ SET_GetString(table, exec_GetString);
+ SET_GetTexEnvfv(table, exec_GetTexEnvfv);
+ SET_GetTexEnviv(table, exec_GetTexEnviv);
+ SET_GetTexGendv(table, exec_GetTexGendv);
+ SET_GetTexGenfv(table, exec_GetTexGenfv);
+ SET_GetTexGeniv(table, exec_GetTexGeniv);
+ SET_GetTexImage(table, exec_GetTexImage);
+ SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv);
+ SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv);
+ SET_GetTexParameterfv(table, exec_GetTexParameterfv);
+ SET_GetTexParameteriv(table, exec_GetTexParameteriv);
+ SET_Hint(table, save_Hint);
+ SET_IndexMask(table, save_IndexMask);
+ SET_InitNames(table, save_InitNames);
+ SET_IsEnabled(table, exec_IsEnabled);
+ SET_IsList(table, _mesa_IsList);
+ SET_LightModelf(table, save_LightModelf);
+ SET_LightModelfv(table, save_LightModelfv);
+ SET_LightModeli(table, save_LightModeli);
+ SET_LightModeliv(table, save_LightModeliv);
+ SET_Lightf(table, save_Lightf);
+ SET_Lightfv(table, save_Lightfv);
+ SET_Lighti(table, save_Lighti);
+ SET_Lightiv(table, save_Lightiv);
+ SET_LineStipple(table, save_LineStipple);
+ SET_LineWidth(table, save_LineWidth);
+ SET_ListBase(table, save_ListBase);
+ SET_LoadIdentity(table, save_LoadIdentity);
+ SET_LoadMatrixd(table, save_LoadMatrixd);
+ SET_LoadMatrixf(table, save_LoadMatrixf);
+ SET_LoadName(table, save_LoadName);
+ SET_LogicOp(table, save_LogicOp);
+ SET_Map1d(table, save_Map1d);
+ SET_Map1f(table, save_Map1f);
+ SET_Map2d(table, save_Map2d);
+ SET_Map2f(table, save_Map2f);
+ SET_MapGrid1d(table, save_MapGrid1d);
+ SET_MapGrid1f(table, save_MapGrid1f);
+ SET_MapGrid2d(table, save_MapGrid2d);
+ SET_MapGrid2f(table, save_MapGrid2f);
+ SET_MatrixMode(table, save_MatrixMode);
+ SET_MultMatrixd(table, save_MultMatrixd);
+ SET_MultMatrixf(table, save_MultMatrixf);
+ SET_NewList(table, save_NewList);
+ SET_Ortho(table, save_Ortho);
+ SET_PassThrough(table, save_PassThrough);
+ SET_PixelMapfv(table, save_PixelMapfv);
+ SET_PixelMapuiv(table, save_PixelMapuiv);
+ SET_PixelMapusv(table, save_PixelMapusv);
+ SET_PixelStoref(table, exec_PixelStoref);
+ SET_PixelStorei(table, exec_PixelStorei);
+ SET_PixelTransferf(table, save_PixelTransferf);
+ SET_PixelTransferi(table, save_PixelTransferi);
+ SET_PixelZoom(table, save_PixelZoom);
+ SET_PointSize(table, save_PointSize);
+ SET_PolygonMode(table, save_PolygonMode);
+ SET_PolygonOffset(table, save_PolygonOffset);
+ SET_PolygonStipple(table, save_PolygonStipple);
+ SET_PopAttrib(table, save_PopAttrib);
+ SET_PopMatrix(table, save_PopMatrix);
+ SET_PopName(table, save_PopName);
+ SET_PushAttrib(table, save_PushAttrib);
+ SET_PushMatrix(table, save_PushMatrix);
+ SET_PushName(table, save_PushName);
+ SET_RasterPos2d(table, save_RasterPos2d);
+ SET_RasterPos2dv(table, save_RasterPos2dv);
+ SET_RasterPos2f(table, save_RasterPos2f);
+ SET_RasterPos2fv(table, save_RasterPos2fv);
+ SET_RasterPos2i(table, save_RasterPos2i);
+ SET_RasterPos2iv(table, save_RasterPos2iv);
+ SET_RasterPos2s(table, save_RasterPos2s);
+ SET_RasterPos2sv(table, save_RasterPos2sv);
+ SET_RasterPos3d(table, save_RasterPos3d);
+ SET_RasterPos3dv(table, save_RasterPos3dv);
+ SET_RasterPos3f(table, save_RasterPos3f);
+ SET_RasterPos3fv(table, save_RasterPos3fv);
+ SET_RasterPos3i(table, save_RasterPos3i);
+ SET_RasterPos3iv(table, save_RasterPos3iv);
+ SET_RasterPos3s(table, save_RasterPos3s);
+ SET_RasterPos3sv(table, save_RasterPos3sv);
+ SET_RasterPos4d(table, save_RasterPos4d);
+ SET_RasterPos4dv(table, save_RasterPos4dv);
+ SET_RasterPos4f(table, save_RasterPos4f);
+ SET_RasterPos4fv(table, save_RasterPos4fv);
+ SET_RasterPos4i(table, save_RasterPos4i);
+ SET_RasterPos4iv(table, save_RasterPos4iv);
+ SET_RasterPos4s(table, save_RasterPos4s);
+ SET_RasterPos4sv(table, save_RasterPos4sv);
+ SET_ReadBuffer(table, save_ReadBuffer);
+ SET_ReadPixels(table, exec_ReadPixels);
+ SET_RenderMode(table, exec_RenderMode);
+ SET_Rotated(table, save_Rotated);
+ SET_Rotatef(table, save_Rotatef);
+ SET_Scaled(table, save_Scaled);
+ SET_Scalef(table, save_Scalef);
+ SET_Scissor(table, save_Scissor);
+ SET_FeedbackBuffer(table, exec_FeedbackBuffer);
+ SET_SelectBuffer(table, exec_SelectBuffer);
+ SET_ShadeModel(table, save_ShadeModel);
+ SET_StencilFunc(table, save_StencilFunc);
+ SET_StencilMask(table, save_StencilMask);
+ SET_StencilOp(table, save_StencilOp);
+ SET_TexEnvf(table, save_TexEnvf);
+ SET_TexEnvfv(table, save_TexEnvfv);
+ SET_TexEnvi(table, save_TexEnvi);
+ SET_TexEnviv(table, save_TexEnviv);
+ SET_TexGend(table, save_TexGend);
+ SET_TexGendv(table, save_TexGendv);
+ SET_TexGenf(table, save_TexGenf);
+ SET_TexGenfv(table, save_TexGenfv);
+ SET_TexGeni(table, save_TexGeni);
+ SET_TexGeniv(table, save_TexGeniv);
+ SET_TexImage1D(table, save_TexImage1D);
+ SET_TexImage2D(table, save_TexImage2D);
+ SET_TexParameterf(table, save_TexParameterf);
+ SET_TexParameterfv(table, save_TexParameterfv);
+ SET_TexParameteri(table, save_TexParameteri);
+ SET_TexParameteriv(table, save_TexParameteriv);
+ SET_Translated(table, save_Translated);
+ SET_Translatef(table, save_Translatef);
+ SET_Viewport(table, save_Viewport);
+
+ /* GL 1.1 */
+ SET_AreTexturesResident(table, exec_AreTexturesResident);
+ SET_BindTexture(table, save_BindTexture);
+ SET_ColorPointer(table, exec_ColorPointer);
+ SET_CopyTexImage1D(table, save_CopyTexImage1D);
+ SET_CopyTexImage2D(table, save_CopyTexImage2D);
+ SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D);
+ SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D);
+ SET_DeleteTextures(table, exec_DeleteTextures);
+ SET_DisableClientState(table, exec_DisableClientState);
+ SET_EdgeFlagPointer(table, exec_EdgeFlagPointer);
+ SET_EnableClientState(table, exec_EnableClientState);
+ SET_GenTextures(table, exec_GenTextures);
+ SET_GetPointerv(table, exec_GetPointerv);
+ SET_IndexPointer(table, exec_IndexPointer);
+ SET_InterleavedArrays(table, exec_InterleavedArrays);
+ SET_IsTexture(table, exec_IsTexture);
+ SET_NormalPointer(table, exec_NormalPointer);
+ SET_PopClientAttrib(table, exec_PopClientAttrib);
+ SET_PrioritizeTextures(table, save_PrioritizeTextures);
+ SET_PushClientAttrib(table, exec_PushClientAttrib);
+ SET_TexCoordPointer(table, exec_TexCoordPointer);
+ SET_TexSubImage1D(table, save_TexSubImage1D);
+ SET_TexSubImage2D(table, save_TexSubImage2D);
+ SET_VertexPointer(table, exec_VertexPointer);
+
+ /* GL 1.2 */
+ SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D);
+ SET_TexImage3D(table, save_TexImage3D);
+ SET_TexSubImage3D(table, save_TexSubImage3D);
+
+ /* GL 2.0 */
+ SET_StencilFuncSeparate(table, save_StencilFuncSeparate);
+ SET_StencilMaskSeparate(table, save_StencilMaskSeparate);
+ SET_StencilOpSeparate(table, save_StencilOpSeparate);
+
+ /* ATI_separate_stencil */
+ SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI);
+
+ /* GL_ARB_imaging */
+ /* Not all are supported */
+ SET_BlendColor(table, save_BlendColor);
+ SET_BlendEquation(table, save_BlendEquation);
+ SET_ColorSubTable(table, save_ColorSubTable);
+ SET_ColorTable(table, save_ColorTable);
+ SET_ColorTableParameterfv(table, save_ColorTableParameterfv);
+ SET_ColorTableParameteriv(table, save_ColorTableParameteriv);
+ SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D);
+ SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D);
+ SET_ConvolutionParameterf(table, save_ConvolutionParameterf);
+ SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv);
+ SET_ConvolutionParameteri(table, save_ConvolutionParameteri);
+ SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv);
+ SET_CopyColorSubTable(table, save_CopyColorSubTable);
+ SET_CopyColorTable(table, save_CopyColorTable);
+ SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D);
+ SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D);
+ SET_GetColorTable(table, exec_GetColorTable);
+ SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv);
+ SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv);
+ SET_GetConvolutionFilter(table, exec_GetConvolutionFilter);
+ SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv);
+ SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv);
+ SET_GetHistogram(table, exec_GetHistogram);
+ SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv);
+ SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv);
+ SET_GetMinmax(table, exec_GetMinmax);
+ SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv);
+ SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv);
+ SET_GetSeparableFilter(table, exec_GetSeparableFilter);
+ SET_Histogram(table, save_Histogram);
+ SET_Minmax(table, save_Minmax);
+ SET_ResetHistogram(table, save_ResetHistogram);
+ SET_ResetMinmax(table, save_ResetMinmax);
+ SET_SeparableFilter2D(table, exec_SeparableFilter2D);
+
+ /* 2. GL_EXT_blend_color */
+#if 0
+ SET_BlendColorEXT(table, save_BlendColorEXT);
+#endif
+
+ /* 3. GL_EXT_polygon_offset */
+ SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT);
+
+ /* 6. GL_EXT_texture3d */
+#if 0
+ SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
+ SET_TexImage3DEXT(table, save_TexImage3DEXT);
+ SET_TexSubImage3DEXT(table, save_TexSubImage3D);
+#endif
+
+ /* 14. GL_SGI_color_table */
+#if 0
+ SET_ColorTableSGI(table, save_ColorTable);
+ SET_ColorSubTableSGI(table, save_ColorSubTable);
+ SET_GetColorTableSGI(table, exec_GetColorTable);
+ SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv);
+ SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv);
+#endif
+
+ /* 30. GL_EXT_vertex_array */
+ SET_ColorPointerEXT(table, exec_ColorPointerEXT);
+ SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT);
+ SET_IndexPointerEXT(table, exec_IndexPointerEXT);
+ SET_NormalPointerEXT(table, exec_NormalPointerEXT);
+ SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT);
+ SET_VertexPointerEXT(table, exec_VertexPointerEXT);
+
+ /* 37. GL_EXT_blend_minmax */
+#if 0
+ SET_BlendEquationEXT(table, save_BlendEquationEXT);
+#endif
+
+ /* 54. GL_EXT_point_parameters */
+ SET_PointParameterfEXT(table, save_PointParameterfEXT);
+ SET_PointParameterfvEXT(table, save_PointParameterfvEXT);
+
+ /* 97. GL_EXT_compiled_vertex_array */
+ SET_LockArraysEXT(table, exec_LockArraysEXT);
+ SET_UnlockArraysEXT(table, exec_UnlockArraysEXT);
+
+ /* 145. GL_EXT_secondary_color */
+ SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT);
+
+ /* 148. GL_EXT_multi_draw_arrays */
+ SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT);
+
+ /* 149. GL_EXT_fog_coord */
+ SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT);
+
+ /* 173. GL_EXT_blend_func_separate */
+ SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT);
+
+ /* 196. GL_MESA_resize_buffers */
+ SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA);
+
+ /* 197. GL_MESA_window_pos */
+ SET_WindowPos2dMESA(table, save_WindowPos2dMESA);
+ SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA);
+ SET_WindowPos2fMESA(table, save_WindowPos2fMESA);
+ SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA);
+ SET_WindowPos2iMESA(table, save_WindowPos2iMESA);
+ SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA);
+ SET_WindowPos2sMESA(table, save_WindowPos2sMESA);
+ SET_WindowPos2svMESA(table, save_WindowPos2svMESA);
+ SET_WindowPos3dMESA(table, save_WindowPos3dMESA);
+ SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA);
+ SET_WindowPos3fMESA(table, save_WindowPos3fMESA);
+ SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA);
+ SET_WindowPos3iMESA(table, save_WindowPos3iMESA);
+ SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA);
+ SET_WindowPos3sMESA(table, save_WindowPos3sMESA);
+ SET_WindowPos3svMESA(table, save_WindowPos3svMESA);
+ SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
+ SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
+ SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
+ SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA);
+ SET_WindowPos4iMESA(table, save_WindowPos4iMESA);
+ SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA);
+ SET_WindowPos4sMESA(table, save_WindowPos4sMESA);
+ SET_WindowPos4svMESA(table, save_WindowPos4svMESA);
+
+ /* 200. GL_IBM_multimode_draw_arrays */
+ SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM);
+ SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM);
+
+#if FEATURE_NV_vertex_program
+ /* 233. GL_NV_vertex_program */
+ /* The following commands DO NOT go into display lists:
+ * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
+ * VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
+ */
+ SET_BindProgramNV(table, save_BindProgramNV);
+ SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
+ SET_ExecuteProgramNV(table, save_ExecuteProgramNV);
+ SET_GenProgramsNV(table, _mesa_GenPrograms);
+ SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV);
+ SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV);
+ SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV);
+ SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV);
+ SET_GetProgramivNV(table, _mesa_GetProgramivNV);
+ SET_GetProgramStringNV(table, _mesa_GetProgramStringNV);
+ SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV);
+ SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
+ SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
+ SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
+ SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
+ SET_IsProgramNV(table, _mesa_IsProgramARB);
+ SET_LoadProgramNV(table, save_LoadProgramNV);
+ SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
+ SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
+ SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
+ SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
+ SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV);
+ SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV);
+ SET_TrackMatrixNV(table, save_TrackMatrixNV);
+ SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV);
+#endif
+
+ /* 244. GL_ATI_envmap_bumpmap */
+ SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI);
+ SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI);
+
+ /* 245. GL_ATI_fragment_shader */
+#if FEATURE_ATI_fragment_shader
+ SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
+ SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
+#endif
+
+ /* 282. GL_NV_fragment_program */
+#if FEATURE_NV_fragment_program
+ SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV);
+ SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV);
+ SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV);
+ SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV);
+ SET_GetProgramNamedParameterfvNV(table,
+ _mesa_GetProgramNamedParameterfvNV);
+ SET_GetProgramNamedParameterdvNV(table,
+ _mesa_GetProgramNamedParameterdvNV);
+ SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
+ SET_GetProgramLocalParameterdvARB(table,
+ _mesa_GetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(table,
+ _mesa_GetProgramLocalParameterfvARB);
+#endif
+
+ /* 262. GL_NV_point_sprite */
+ SET_PointParameteriNV(table, save_PointParameteriNV);
+ SET_PointParameterivNV(table, save_PointParameterivNV);
+
+ /* 268. GL_EXT_stencil_two_side */
+ SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
+
+ /* 273. GL_APPLE_vertex_array_object */
+ SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE);
+ SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE);
+ SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
+ SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
+
+ /* ???. GL_EXT_depth_bounds_test */
+ SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
+
+ /* ARB 1. GL_ARB_multitexture */
+ SET_ActiveTextureARB(table, save_ActiveTextureARB);
+ SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB);
+
+ /* ARB 3. GL_ARB_transpose_matrix */
+ SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB);
+ SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB);
+ SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB);
+ SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB);
+
+ /* ARB 5. GL_ARB_multisample */
+ SET_SampleCoverageARB(table, save_SampleCoverageARB);
+
+ /* ARB 12. GL_ARB_texture_compression */
+ SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB);
+ SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB);
+ SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB);
+ SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB);
+ SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB);
+ SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB);
+ SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB);
+
+ /* ARB 14. GL_ARB_point_parameters */
+ /* aliased with EXT_point_parameters functions */
+
+ /* ARB 25. GL_ARB_window_pos */
+ /* aliased with MESA_window_pos functions */
+
+ /* ARB 26. GL_ARB_vertex_program */
+ /* ARB 27. GL_ARB_fragment_program */
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ /* glVertexAttrib* functions alias the NV ones, handled elsewhere */
+ SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB);
+ SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB);
+ SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB);
+ SET_ProgramStringARB(table, save_ProgramStringARB);
+ SET_BindProgramNV(table, save_BindProgramNV);
+ SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
+ SET_GenProgramsNV(table, _mesa_GenPrograms);
+ SET_IsProgramNV(table, _mesa_IsProgramARB);
+ SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
+ SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
+ SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
+ SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
+ SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
+ SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
+ SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
+ SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
+ SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
+ SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB);
+ SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB);
+ SET_GetProgramLocalParameterdvARB(table,
+ _mesa_GetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(table,
+ _mesa_GetProgramLocalParameterfvARB);
+ SET_GetProgramivARB(table, _mesa_GetProgramivARB);
+ SET_GetProgramStringARB(table, _mesa_GetProgramStringARB);
+#endif
+
+ /* ARB 28. GL_ARB_vertex_buffer_object */
+#if FEATURE_ARB_vertex_buffer_object
+ /* None of the extension's functions get compiled */
+ SET_BindBufferARB(table, _mesa_BindBufferARB);
+ SET_BufferDataARB(table, _mesa_BufferDataARB);
+ SET_BufferSubDataARB(table, _mesa_BufferSubDataARB);
+ SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB);
+ SET_GenBuffersARB(table, _mesa_GenBuffersARB);
+ SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB);
+ SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB);
+ SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB);
+ SET_IsBufferARB(table, _mesa_IsBufferARB);
+ SET_MapBufferARB(table, _mesa_MapBufferARB);
+ SET_UnmapBufferARB(table, _mesa_UnmapBufferARB);
+#endif
+
+#if FEATURE_queryobj
+ SET_BeginQueryARB(table, save_BeginQueryARB);
+ SET_EndQueryARB(table, save_EndQueryARB);
+ SET_GenQueriesARB(table, _mesa_GenQueriesARB);
+ SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB);
+ SET_IsQueryARB(table, _mesa_IsQueryARB);
+ SET_GetQueryivARB(table, _mesa_GetQueryivARB);
+ SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB);
+ SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB);
+#endif
+ SET_DrawBuffersARB(table, save_DrawBuffersARB);
+
+#if FEATURE_EXT_framebuffer_blit
+ SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
+#endif
+
+ /* GL_ARB_shader_objects */
+ SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
+ SET_Uniform1fARB(table, save_Uniform1fARB);
+ SET_Uniform2fARB(table, save_Uniform2fARB);
+ SET_Uniform3fARB(table, save_Uniform3fARB);
+ SET_Uniform4fARB(table, save_Uniform4fARB);
+ SET_Uniform1fvARB(table, save_Uniform1fvARB);
+ SET_Uniform2fvARB(table, save_Uniform2fvARB);
+ SET_Uniform3fvARB(table, save_Uniform3fvARB);
+ SET_Uniform4fvARB(table, save_Uniform4fvARB);
+ SET_Uniform1iARB(table, save_Uniform1iARB);
+ SET_Uniform2iARB(table, save_Uniform2iARB);
+ SET_Uniform3iARB(table, save_Uniform3iARB);
+ SET_Uniform4iARB(table, save_Uniform4iARB);
+ SET_Uniform1ivARB(table, save_Uniform1ivARB);
+ SET_Uniform2ivARB(table, save_Uniform2ivARB);
+ SET_Uniform3ivARB(table, save_Uniform3ivARB);
+ SET_Uniform4ivARB(table, save_Uniform4ivARB);
+ SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB);
+ SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB);
+ SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB);
+ SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv);
+ SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv);
+ SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv);
+ SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv);
+ SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv);
+ SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv);
+
+ /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
+ SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
+ SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);
+ SET_GetUniformLocationARB(table, exec_GetUniformLocationARB);
+ /* XXX additional functions need to be implemented here! */
+
+ /* 299. GL_EXT_blend_equation_separate */
+ SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
+
+ /* GL_EXT_gpu_program_parameters */
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
+ SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
+#endif
+
+ /* ARB 50. GL_ARB_map_buffer_range */
+#if FEATURE_ARB_map_buffer_range
+ SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */
+ SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */
+#endif
+
+ /* ARB 59. GL_ARB_copy_buffer */
+ SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */
+
+ /* 352. GL_EXT_transform_feedback */
+#if FEATURE_EXT_transform_feedback
+ SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback);
+ SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback);
+#endif
+
+ /* 364. GL_EXT_provoking_vertex */
+ SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
+
+ /* 371. GL_APPLE_object_purgeable */
+#if FEATURE_APPLE_object_purgeable
+ SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE);
+ SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE);
+#endif
+
+ /* GL_EXT_texture_integer */
+ SET_ClearColorIiEXT(table, save_ClearColorIi);
+ SET_ClearColorIuiEXT(table, save_ClearColorIui);
+ SET_TexParameterIivEXT(table, save_TexParameterIiv);
+ SET_TexParameterIuivEXT(table, save_TexParameterIuiv);
+ SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv);
+ SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv);
+
+ /* 377. GL_EXT_separate_shader_objects */
+ SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
+ SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
+
+ /* GL_ARB_color_buffer_float */
+ SET_ClampColorARB(table, save_ClampColorARB);
+ SET_ClampColor(table, save_ClampColorARB);
+
+ /* GL 3.0 */
+#if 0
+ SET_ClearBufferiv(table, save_ClearBufferiv);
+ SET_ClearBufferuiv(table, save_ClearBufferuiv);
+ SET_ClearBufferfv(table, save_ClearBufferfv);
+ SET_ClearBufferfi(table, save_ClearBufferfi);
+ SET_Uniform1ui(table, save_Uniform1ui);
+ SET_Uniform2ui(table, save_Uniform2ui);
+ SET_Uniform3ui(table, save_Uniform3ui);
+ SET_Uniform4ui(table, save_Uniform4ui);
+ SET_Uniform1uiv(table, save_Uniform1uiv);
+ SET_Uniform2uiv(table, save_Uniform2uiv);
+ SET_Uniform3uiv(table, save_Uniform3uiv);
+ SET_Uniform4uiv(table, save_Uniform4uiv);
+#else
+ (void) save_ClearBufferiv;
+ (void) save_ClearBufferuiv;
+ (void) save_ClearBufferfv;
+ (void) save_ClearBufferfi;
+ (void) save_Uniform1ui;
+ (void) save_Uniform2ui;
+ (void) save_Uniform3ui;
+ (void) save_Uniform4ui;
+ (void) save_Uniform1uiv;
+ (void) save_Uniform2uiv;
+ (void) save_Uniform3uiv;
+ (void) save_Uniform4uiv;
+#endif
+
+ /* GL_ARB_instanced_arrays */
+ SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor);
+
+ /* GL_NV_texture_barrier */
+ SET_TextureBarrierNV(table, save_TextureBarrierNV);
+
+ /* GL_ARB_draw_buffer_blend */
+ SET_BlendFunciARB(table, save_BlendFunci);
+ SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei);
+ SET_BlendEquationiARB(table, save_BlendEquationi);
+ SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
+
+ return table;
+}
+
+
+
+static const char *
+enum_string(GLenum k)
+{
+ return _mesa_lookup_enum_by_nr(k);
+}
+
+
+/**
+ * Print the commands in a display list. For debugging only.
+ * TODO: many commands aren't handled yet.
+ */
+static void GLAPIENTRY
+print_list(struct gl_context *ctx, GLuint list)
+{
+ struct gl_display_list *dlist;
+ Node *n;
+ GLboolean done;
+
+ if (!islist(ctx, list)) {
+ printf("%u is not a display list ID\n", list);
+ return;
+ }
+
+ dlist = lookup_list(ctx, list);
+ if (!dlist)
+ return;
+
+ n = dlist->Head;
+
+ printf("START-LIST %u, address %p\n", list, (void *) n);
+
+ done = n ? GL_FALSE : GL_TRUE;
+ while (!done) {
+ const OpCode opcode = n[0].opcode;
+
+ if (is_ext_opcode(opcode)) {
+ n += ext_opcode_print(ctx, n);
+ }
+ else {
+ switch (opcode) {
+ case OPCODE_ACCUM:
+ printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
+ break;
+ case OPCODE_BITMAP:
+ printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
+ n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
+ break;
+ case OPCODE_CALL_LIST:
+ printf("CallList %d\n", (int) n[1].ui);
+ break;
+ case OPCODE_CALL_LIST_OFFSET:
+ printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
+ ctx->List.ListBase, ctx->List.ListBase + n[1].ui);
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_FV:
+ printf("ColorTableParameterfv %s %s %f %f %f %f\n",
+ enum_string(n[1].e), enum_string(n[2].e),
+ n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_IV:
+ printf("ColorTableParameteriv %s %s %d %d %d %d\n",
+ enum_string(n[1].e), enum_string(n[2].e),
+ n[3].i, n[4].i, n[5].i, n[6].i);
+ break;
+ case OPCODE_DISABLE:
+ printf("Disable %s\n", enum_string(n[1].e));
+ break;
+ case OPCODE_ENABLE:
+ printf("Enable %s\n", enum_string(n[1].e));
+ break;
+ case OPCODE_FRUSTUM:
+ printf("Frustum %g %g %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_LINE_STIPPLE:
+ printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
+ break;
+ case OPCODE_LOAD_IDENTITY:
+ printf("LoadIdentity\n");
+ break;
+ case OPCODE_LOAD_MATRIX:
+ printf("LoadMatrix\n");
+ printf(" %8f %8f %8f %8f\n",
+ n[1].f, n[5].f, n[9].f, n[13].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[2].f, n[6].f, n[10].f, n[14].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[3].f, n[7].f, n[11].f, n[15].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[4].f, n[8].f, n[12].f, n[16].f);
+ break;
+ case OPCODE_MULT_MATRIX:
+ printf("MultMatrix (or Rotate)\n");
+ printf(" %8f %8f %8f %8f\n",
+ n[1].f, n[5].f, n[9].f, n[13].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[2].f, n[6].f, n[10].f, n[14].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[3].f, n[7].f, n[11].f, n[15].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[4].f, n[8].f, n[12].f, n[16].f);
+ break;
+ case OPCODE_ORTHO:
+ printf("Ortho %g %g %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_POP_ATTRIB:
+ printf("PopAttrib\n");
+ break;
+ case OPCODE_POP_MATRIX:
+ printf("PopMatrix\n");
+ break;
+ case OPCODE_POP_NAME:
+ printf("PopName\n");
+ break;
+ case OPCODE_PUSH_ATTRIB:
+ printf("PushAttrib %x\n", n[1].bf);
+ break;
+ case OPCODE_PUSH_MATRIX:
+ printf("PushMatrix\n");
+ break;
+ case OPCODE_PUSH_NAME:
+ printf("PushName %d\n", (int) n[1].ui);
+ break;
+ case OPCODE_RASTER_POS:
+ printf("RasterPos %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_ROTATE:
+ printf("Rotate %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_SCALE:
+ printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
+ break;
+ case OPCODE_TRANSLATE:
+ printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
+ break;
+ case OPCODE_BIND_TEXTURE:
+ printf("BindTexture %s %d\n",
+ _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
+ break;
+ case OPCODE_SHADE_MODEL:
+ printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
+ break;
+ case OPCODE_MAP1:
+ printf("Map1 %s %.3f %.3f %d %d\n",
+ _mesa_lookup_enum_by_nr(n[1].ui),
+ n[2].f, n[3].f, n[4].i, n[5].i);
+ break;
+ case OPCODE_MAP2:
+ printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
+ _mesa_lookup_enum_by_nr(n[1].ui),
+ n[2].f, n[3].f, n[4].f, n[5].f,
+ n[6].i, n[7].i, n[8].i, n[9].i);
+ break;
+ case OPCODE_MAPGRID1:
+ printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
+ break;
+ case OPCODE_MAPGRID2:
+ printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
+ n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
+ break;
+ case OPCODE_EVALMESH1:
+ printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
+ break;
+ case OPCODE_EVALMESH2:
+ printf("EvalMesh2 %d %d %d %d\n",
+ n[1].i, n[2].i, n[3].i, n[4].i);
+ break;
+
+ case OPCODE_ATTR_1F_NV:
+ printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
+ break;
+ case OPCODE_ATTR_2F_NV:
+ printf("ATTR_2F_NV attr %d: %f %f\n",
+ n[1].i, n[2].f, n[3].f);
+ break;
+ case OPCODE_ATTR_3F_NV:
+ printf("ATTR_3F_NV attr %d: %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_ATTR_4F_NV:
+ printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
+ break;
+ case OPCODE_ATTR_1F_ARB:
+ printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
+ break;
+ case OPCODE_ATTR_2F_ARB:
+ printf("ATTR_2F_ARB attr %d: %f %f\n",
+ n[1].i, n[2].f, n[3].f);
+ break;
+ case OPCODE_ATTR_3F_ARB:
+ printf("ATTR_3F_ARB attr %d: %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_ATTR_4F_ARB:
+ printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
+ break;
+
+ case OPCODE_MATERIAL:
+ printf("MATERIAL %x %x: %f %f %f %f\n",
+ n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_BEGIN:
+ printf("BEGIN %x\n", n[1].i);
+ break;
+ case OPCODE_END:
+ printf("END\n");
+ break;
+ case OPCODE_RECTF:
+ printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
+ n[4].f);
+ break;
+ case OPCODE_EVAL_C1:
+ printf("EVAL_C1 %f\n", n[1].f);
+ break;
+ case OPCODE_EVAL_C2:
+ printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
+ break;
+ case OPCODE_EVAL_P1:
+ printf("EVAL_P1 %d\n", n[1].i);
+ break;
+ case OPCODE_EVAL_P2:
+ printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
+ break;
+
+ case OPCODE_PROVOKING_VERTEX:
+ printf("ProvokingVertex %s\n",
+ _mesa_lookup_enum_by_nr(n[1].ui));
+ break;
+
+ /*
+ * meta opcodes/commands
+ */
+ case OPCODE_ERROR:
+ printf("Error: %s %s\n",
+ enum_string(n[1].e), (const char *) n[2].data);
+ break;
+ case OPCODE_CONTINUE:
+ printf("DISPLAY-LIST-CONTINUE\n");
+ n = (Node *) n[1].next;
+ break;
+ case OPCODE_END_OF_LIST:
+ printf("END-LIST %u\n", list);
+ done = GL_TRUE;
+ break;
+ default:
+ if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
+ printf
+ ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
+ opcode, (void *) n);
+ return;
+ }
+ else {
+ printf("command %d, %u operands\n", opcode,
+ InstSize[opcode]);
+ }
+ }
+ /* increment n to point to next compiled command */
+ if (opcode != OPCODE_CONTINUE) {
+ n += InstSize[opcode];
+ }
+ }
+ }
+}
+
+
+
+/**
+ * Clients may call this function to help debug display list problems.
+ * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
+ * changed, or break in the future without notice.
+ */
+void
+mesa_print_display_list(GLuint list)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ print_list(ctx, list);
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+void
+_mesa_save_vtxfmt_init(GLvertexformat * vfmt)
+{
+ _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
+
+ vfmt->Begin = save_Begin;
+
+ _MESA_INIT_DLIST_VTXFMT(vfmt, save_);
+
+ vfmt->Color3f = save_Color3f;
+ vfmt->Color3fv = save_Color3fv;
+ vfmt->Color4f = save_Color4f;
+ vfmt->Color4fv = save_Color4fv;
+ vfmt->EdgeFlag = save_EdgeFlag;
+ vfmt->End = save_End;
+
+ _MESA_INIT_EVAL_VTXFMT(vfmt, save_);
+
+ vfmt->FogCoordfEXT = save_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
+ vfmt->Indexf = save_Indexf;
+ vfmt->Indexfv = save_Indexfv;
+ vfmt->Materialfv = save_Materialfv;
+ vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f;
+ vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv;
+ vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f;
+ vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv;
+ vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f;
+ vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv;
+ vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f;
+ vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv;
+ vfmt->Normal3f = save_Normal3f;
+ vfmt->Normal3fv = save_Normal3fv;
+ vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT;
+ vfmt->TexCoord1f = save_TexCoord1f;
+ vfmt->TexCoord1fv = save_TexCoord1fv;
+ vfmt->TexCoord2f = save_TexCoord2f;
+ vfmt->TexCoord2fv = save_TexCoord2fv;
+ vfmt->TexCoord3f = save_TexCoord3f;
+ vfmt->TexCoord3fv = save_TexCoord3fv;
+ vfmt->TexCoord4f = save_TexCoord4f;
+ vfmt->TexCoord4fv = save_TexCoord4fv;
+ vfmt->Vertex2f = save_Vertex2f;
+ vfmt->Vertex2fv = save_Vertex2fv;
+ vfmt->Vertex3f = save_Vertex3f;
+ vfmt->Vertex3fv = save_Vertex3fv;
+ vfmt->Vertex4f = save_Vertex4f;
+ vfmt->Vertex4fv = save_Vertex4fv;
+ vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV;
+ vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
+
+ vfmt->Rectf = save_Rectf;
+
+ /* The driver is required to implement these as
+ * 1) They can probably do a better job.
+ * 2) A lot of new mechanisms would have to be added to this module
+ * to support it. That code would probably never get used,
+ * because of (1).
+ */
+#if 0
+ vfmt->DrawArrays = 0;
+ vfmt->DrawElements = 0;
+ vfmt->DrawRangeElements = 0;
+ vfmt->MultiDrawElemementsEXT = 0;
+ vfmt->DrawElementsBaseVertex = 0;
+ vfmt->DrawRangeElementsBaseVertex = 0;
+ vfmt->MultiDrawElemementsBaseVertex = 0;
+#endif
+}
+
+
+void
+_mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt)
+{
+ SET_CallList(disp, vfmt->CallList);
+ SET_CallLists(disp, vfmt->CallLists);
+}
+
+
+void _mesa_init_dlist_dispatch(struct _glapi_table *disp)
+{
+ SET_CallList(disp, _mesa_CallList);
+ SET_CallLists(disp, _mesa_CallLists);
+
+ SET_DeleteLists(disp, _mesa_DeleteLists);
+ SET_EndList(disp, _mesa_EndList);
+ SET_GenLists(disp, _mesa_GenLists);
+ SET_IsList(disp, _mesa_IsList);
+ SET_ListBase(disp, _mesa_ListBase);
+ SET_NewList(disp, _mesa_NewList);
+}
+
+
+#endif /* FEATURE_dlist */
+
+
+/**
+ * Initialize display list state for given context.
+ */
+void
+_mesa_init_display_list(struct gl_context *ctx)
+{
+ static GLboolean tableInitialized = GL_FALSE;
+
+ /* zero-out the instruction size table, just once */
+ if (!tableInitialized) {
+ memset(InstSize, 0, sizeof(InstSize));
+ tableInitialized = GL_TRUE;
+ }
+
+ /* extension info */
+ ctx->ListExt = CALLOC_STRUCT(gl_list_extensions);
+
+ /* Display list */
+ ctx->ListState.CallDepth = 0;
+ ctx->ExecuteFlag = GL_TRUE;
+ ctx->CompileFlag = GL_FALSE;
+ ctx->ListState.CurrentBlock = NULL;
+ ctx->ListState.CurrentPos = 0;
+
+ /* Display List group */
+ ctx->List.ListBase = 0;
+
+#if FEATURE_dlist
+ _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
+#endif
+}
+
+
+void
+_mesa_free_display_list_data(struct gl_context *ctx)
+{
+ free(ctx->ListExt);
+ ctx->ListExt = NULL;
+}
diff --git a/mesalib/src/mesa/main/dlopen.c b/mesalib/src/mesa/main/dlopen.c
index 57a33292e..62d9023a9 100644
--- a/mesalib/src/mesa/main/dlopen.c
+++ b/mesalib/src/mesa/main/dlopen.c
@@ -51,7 +51,7 @@ _mesa_dlopen(const char *libname, int flags)
#elif defined(_GNU_SOURCE)
flags = RTLD_LAZY | RTLD_GLOBAL; /* Overriding flags at this time */
return dlopen(libname, flags);
-#elif defined(__MINGW32__)
+#elif defined(__MINGW32__) | defined(_MSC_VER)
return LoadLibraryA(libname);
#else
return NULL;
@@ -82,7 +82,7 @@ _mesa_dlsym(void *handle, const char *fname)
u.v = dlsym(handle, fname2);
#elif defined(_GNU_SOURCE)
u.v = dlsym(handle, fname);
-#elif defined(__MINGW32__)
+#elif defined(__MINGW32__) | defined(_MSC_VER)
u.v = (void *) GetProcAddress(handle, fname);
#else
u.v = NULL;
@@ -101,7 +101,7 @@ _mesa_dlclose(void *handle)
(void) handle;
#elif defined(_GNU_SOURCE)
dlclose(handle);
-#elif defined(__MINGW32__)
+#elif defined(__MINGW32__) | defined(_MSC_VER)
FreeLibrary(handle);
#else
(void) handle;
diff --git a/mesalib/src/mesa/main/drawpix.c b/mesalib/src/mesa/main/drawpix.c
index fb86036a1..ab6e61fe3 100644
--- a/mesalib/src/mesa/main/drawpix.c
+++ b/mesalib/src/mesa/main/drawpix.c
@@ -1,302 +1,302 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "drawpix.h"
-#include "enums.h"
-#include "feedback.h"
-#include "framebuffer.h"
-#include "mfeatures.h"
-#include "pbo.h"
-#include "readpix.h"
-#include "state.h"
-#include "dispatch.h"
-
-
-#if FEATURE_drawpix
-
-
-/*
- * Execute glDrawPixels
- */
-static void GLAPIENTRY
-_mesa_DrawPixels( GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glDrawPixels(%d, %d, %s, %s, %p) // to %s at %d, %d\n",
- width, height,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type),
- pixels,
- _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]),
- IROUND(ctx->Current.RasterPos[0]),
- IROUND(ctx->Current.RasterPos[1]));
-
-
- if (width < 0 || height < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0" );
- return;
- }
-
- /* We're not using the current vertex program, and the driver may install
- * its own. Note: this may dirty some state.
- */
- _mesa_set_vp_override(ctx, GL_TRUE);
-
- /* Note: this call does state validation */
- if (!_mesa_valid_to_render(ctx, "glDrawPixels")) {
- goto end; /* the error code was recorded */
- }
-
- if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) {
- goto end; /* the error code was recorded */
- }
-
- if (!ctx->Current.RasterPosValid) {
- goto end; /* no-op, not an error */
- }
-
- if (ctx->RenderMode == GL_RENDER) {
- if (width > 0 && height > 0) {
- /* Round, to satisfy conformance tests (matches SGI's OpenGL) */
- GLint x = IROUND(ctx->Current.RasterPos[0]);
- GLint y = IROUND(ctx->Current.RasterPos[1]);
-
- if (ctx->Unpack.BufferObj->Name) {
- /* unpack from PBO */
- if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
- format, type, pixels)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawPixels(invalid PBO access)");
- goto end;
- }
- if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
- /* buffer is mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawPixels(PBO is mapped)");
- goto end;
- }
- }
-
- ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
- &ctx->Unpack, pixels);
- }
- }
- else if (ctx->RenderMode == GL_FEEDBACK) {
- /* Feedback the current raster pos info */
- FLUSH_CURRENT( ctx, 0 );
- _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
- _mesa_feedback_vertex( ctx,
- ctx->Current.RasterPos,
- ctx->Current.RasterColor,
- ctx->Current.RasterTexCoords[0] );
- }
- else {
- ASSERT(ctx->RenderMode == GL_SELECT);
- /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
- }
-
-end:
- _mesa_set_vp_override(ctx, GL_FALSE);
-}
-
-
-static void GLAPIENTRY
-_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
- GLenum type )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx,
- "glCopyPixels(%d, %d, %d, %d, %s) // from %s to %s at %d, %d\n",
- srcx, srcy, width, height,
- _mesa_lookup_enum_by_nr(type),
- _mesa_lookup_enum_by_nr(ctx->ReadBuffer->ColorReadBuffer),
- _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]),
- IROUND(ctx->Current.RasterPos[0]),
- IROUND(ctx->Current.RasterPos[1]));
-
- if (width < 0 || height < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)");
- return;
- }
-
- /* Note: more detailed 'type' checking is done by the
- * _mesa_source/dest_buffer_exists() calls below. That's where we
- * check if the stencil buffer exists, etc.
- */
- if (type != GL_COLOR &&
- type != GL_DEPTH &&
- type != GL_STENCIL &&
- type != GL_DEPTH_STENCIL) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)",
- _mesa_lookup_enum_by_nr(type));
- return;
- }
-
- /* We're not using the current vertex program, and the driver may install
- * it's own. Note: this may dirty some state.
- */
- _mesa_set_vp_override(ctx, GL_TRUE);
-
- /* Note: this call does state validation */
- if (!_mesa_valid_to_render(ctx, "glCopyPixels")) {
- goto end; /* the error code was recorded */
- }
-
- /* Check read buffer's status (draw buffer was already checked) */
- if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glCopyPixels(incomplete framebuffer)" );
- goto end;
- }
-
- if (!_mesa_source_buffer_exists(ctx, type) ||
- !_mesa_dest_buffer_exists(ctx, type)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyPixels(missing source or dest buffer)");
- goto end;
- }
-
- if (!ctx->Current.RasterPosValid || width ==0 || height == 0) {
- goto end; /* no-op, not an error */
- }
-
- if (ctx->RenderMode == GL_RENDER) {
- /* Round to satisfy conformance tests (matches SGI's OpenGL) */
- if (width > 0 && height > 0) {
- GLint destx = IROUND(ctx->Current.RasterPos[0]);
- GLint desty = IROUND(ctx->Current.RasterPos[1]);
- ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty,
- type );
- }
- }
- else if (ctx->RenderMode == GL_FEEDBACK) {
- FLUSH_CURRENT( ctx, 0 );
- _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN );
- _mesa_feedback_vertex( ctx,
- ctx->Current.RasterPos,
- ctx->Current.RasterColor,
- ctx->Current.RasterTexCoords[0] );
- }
- else {
- ASSERT(ctx->RenderMode == GL_SELECT);
- /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
- }
-
-end:
- _mesa_set_vp_override(ctx, GL_FALSE);
-}
-
-
-static void GLAPIENTRY
-_mesa_Bitmap( GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
- const GLubyte *bitmap )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (width < 0 || height < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" );
- return;
- }
-
- if (!ctx->Current.RasterPosValid) {
- return; /* do nothing */
- }
-
- /* Note: this call does state validation */
- if (!_mesa_valid_to_render(ctx, "glBitmap")) {
- /* the error code was recorded */
- return;
- }
-
- if (ctx->RenderMode == GL_RENDER) {
- /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
- if (width > 0 && height > 0) {
- const GLfloat epsilon = 0.0001F;
- GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig);
- GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig);
-
- if (ctx->Unpack.BufferObj->Name) {
- /* unpack from PBO */
- if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
- GL_COLOR_INDEX, GL_BITMAP,
- (GLvoid *) bitmap)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBitmap(invalid PBO access)");
- return;
- }
- if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
- /* buffer is mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBitmap(PBO is mapped)");
- return;
- }
- }
-
- ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
- }
- }
-#if _HAVE_FULL_GL
- else if (ctx->RenderMode == GL_FEEDBACK) {
- FLUSH_CURRENT(ctx, 0);
- _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN );
- _mesa_feedback_vertex( ctx,
- ctx->Current.RasterPos,
- ctx->Current.RasterColor,
- ctx->Current.RasterTexCoords[0] );
- }
- else {
- ASSERT(ctx->RenderMode == GL_SELECT);
- /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
- }
-#endif
-
- /* update raster position */
- ctx->Current.RasterPos[0] += xmove;
- ctx->Current.RasterPos[1] += ymove;
-}
-
-
-void
-_mesa_init_drawpix_dispatch(struct _glapi_table *disp)
-{
- SET_Bitmap(disp, _mesa_Bitmap);
- SET_CopyPixels(disp, _mesa_CopyPixels);
- SET_DrawPixels(disp, _mesa_DrawPixels);
-}
-
-
-#endif /* FEATURE_drawpix */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "drawpix.h"
+#include "enums.h"
+#include "feedback.h"
+#include "framebuffer.h"
+#include "mfeatures.h"
+#include "pbo.h"
+#include "readpix.h"
+#include "state.h"
+#include "dispatch.h"
+
+
+#if FEATURE_drawpix
+
+
+/*
+ * Execute glDrawPixels
+ */
+static void GLAPIENTRY
+_mesa_DrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDrawPixels(%d, %d, %s, %s, %p) // to %s at %d, %d\n",
+ width, height,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type),
+ pixels,
+ _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]),
+ IROUND(ctx->Current.RasterPos[0]),
+ IROUND(ctx->Current.RasterPos[1]));
+
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0" );
+ return;
+ }
+
+ /* We're not using the current vertex program, and the driver may install
+ * its own. Note: this may dirty some state.
+ */
+ _mesa_set_vp_override(ctx, GL_TRUE);
+
+ /* Note: this call does state validation */
+ if (!_mesa_valid_to_render(ctx, "glDrawPixels")) {
+ goto end; /* the error code was recorded */
+ }
+
+ if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) {
+ goto end; /* the error code was recorded */
+ }
+
+ if (!ctx->Current.RasterPosValid) {
+ goto end; /* no-op, not an error */
+ }
+
+ if (ctx->RenderMode == GL_RENDER) {
+ if (width > 0 && height > 0) {
+ /* Round, to satisfy conformance tests (matches SGI's OpenGL) */
+ GLint x = IROUND(ctx->Current.RasterPos[0]);
+ GLint y = IROUND(ctx->Current.RasterPos[1]);
+
+ if (ctx->Unpack.BufferObj->Name) {
+ /* unpack from PBO */
+ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(invalid PBO access)");
+ goto end;
+ }
+ if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
+ /* buffer is mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(PBO is mapped)");
+ goto end;
+ }
+ }
+
+ ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
+ &ctx->Unpack, pixels);
+ }
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ /* Feedback the current raster pos info */
+ FLUSH_CURRENT( ctx, 0 );
+ _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
+ _mesa_feedback_vertex( ctx,
+ ctx->Current.RasterPos,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterTexCoords[0] );
+ }
+ else {
+ ASSERT(ctx->RenderMode == GL_SELECT);
+ /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
+ }
+
+end:
+ _mesa_set_vp_override(ctx, GL_FALSE);
+}
+
+
+static void GLAPIENTRY
+_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
+ GLenum type )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx,
+ "glCopyPixels(%d, %d, %d, %d, %s) // from %s to %s at %d, %d\n",
+ srcx, srcy, width, height,
+ _mesa_lookup_enum_by_nr(type),
+ _mesa_lookup_enum_by_nr(ctx->ReadBuffer->ColorReadBuffer),
+ _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]),
+ IROUND(ctx->Current.RasterPos[0]),
+ IROUND(ctx->Current.RasterPos[1]));
+
+ if (width < 0 || height < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)");
+ return;
+ }
+
+ /* Note: more detailed 'type' checking is done by the
+ * _mesa_source/dest_buffer_exists() calls below. That's where we
+ * check if the stencil buffer exists, etc.
+ */
+ if (type != GL_COLOR &&
+ type != GL_DEPTH &&
+ type != GL_STENCIL &&
+ type != GL_DEPTH_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
+ return;
+ }
+
+ /* We're not using the current vertex program, and the driver may install
+ * it's own. Note: this may dirty some state.
+ */
+ _mesa_set_vp_override(ctx, GL_TRUE);
+
+ /* Note: this call does state validation */
+ if (!_mesa_valid_to_render(ctx, "glCopyPixels")) {
+ goto end; /* the error code was recorded */
+ }
+
+ /* Check read buffer's status (draw buffer was already checked) */
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glCopyPixels(incomplete framebuffer)" );
+ goto end;
+ }
+
+ if (!_mesa_source_buffer_exists(ctx, type) ||
+ !_mesa_dest_buffer_exists(ctx, type)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyPixels(missing source or dest buffer)");
+ goto end;
+ }
+
+ if (!ctx->Current.RasterPosValid || width ==0 || height == 0) {
+ goto end; /* no-op, not an error */
+ }
+
+ if (ctx->RenderMode == GL_RENDER) {
+ /* Round to satisfy conformance tests (matches SGI's OpenGL) */
+ if (width > 0 && height > 0) {
+ GLint destx = IROUND(ctx->Current.RasterPos[0]);
+ GLint desty = IROUND(ctx->Current.RasterPos[1]);
+ ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty,
+ type );
+ }
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ FLUSH_CURRENT( ctx, 0 );
+ _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN );
+ _mesa_feedback_vertex( ctx,
+ ctx->Current.RasterPos,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterTexCoords[0] );
+ }
+ else {
+ ASSERT(ctx->RenderMode == GL_SELECT);
+ /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
+ }
+
+end:
+ _mesa_set_vp_override(ctx, GL_FALSE);
+}
+
+
+static void GLAPIENTRY
+_mesa_Bitmap( GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
+ const GLubyte *bitmap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" );
+ return;
+ }
+
+ if (!ctx->Current.RasterPosValid) {
+ return; /* do nothing */
+ }
+
+ /* Note: this call does state validation */
+ if (!_mesa_valid_to_render(ctx, "glBitmap")) {
+ /* the error code was recorded */
+ return;
+ }
+
+ if (ctx->RenderMode == GL_RENDER) {
+ /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
+ if (width > 0 && height > 0) {
+ const GLfloat epsilon = 0.0001F;
+ GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig);
+ GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig);
+
+ if (ctx->Unpack.BufferObj->Name) {
+ /* unpack from PBO */
+ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
+ GL_COLOR_INDEX, GL_BITMAP,
+ (GLvoid *) bitmap)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBitmap(invalid PBO access)");
+ return;
+ }
+ if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
+ /* buffer is mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBitmap(PBO is mapped)");
+ return;
+ }
+ }
+
+ ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
+ }
+ }
+#if _HAVE_FULL_GL
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ FLUSH_CURRENT(ctx, 0);
+ _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN );
+ _mesa_feedback_vertex( ctx,
+ ctx->Current.RasterPos,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterTexCoords[0] );
+ }
+ else {
+ ASSERT(ctx->RenderMode == GL_SELECT);
+ /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
+ }
+#endif
+
+ /* update raster position */
+ ctx->Current.RasterPos[0] += xmove;
+ ctx->Current.RasterPos[1] += ymove;
+}
+
+
+void
+_mesa_init_drawpix_dispatch(struct _glapi_table *disp)
+{
+ SET_Bitmap(disp, _mesa_Bitmap);
+ SET_CopyPixels(disp, _mesa_CopyPixels);
+ SET_DrawPixels(disp, _mesa_DrawPixels);
+}
+
+
+#endif /* FEATURE_drawpix */
diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c
index 285e08d75..0c37141cb 100644
--- a/mesalib/src/mesa/main/extensions.c
+++ b/mesalib/src/mesa/main/extensions.c
@@ -1,996 +1,996 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file
- * \brief Extension handling
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "extensions.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-
-enum {
- DISABLE = 0,
- GL = 1 << API_OPENGL,
- ES1 = 1 << API_OPENGLES,
- ES2 = 1 << API_OPENGLES2,
-};
-
-/**
- * \brief An element of the \c extension_table.
- */
-struct extension {
- /** Name of extension, such as "GL_ARB_depth_clamp". */
- const char *name;
-
- /** Offset (in bytes) of the corresponding member in struct gl_extensions. */
- size_t offset;
-
- /** Set of API's in which the extension exists, as a bitset. */
- uint8_t api_set;
-
- /** Year the extension was proposed or approved. Used to sort the
- * extension string chronologically. */
- uint16_t year;
-};
-
-
-/**
- * Given a member \c x of struct gl_extensions, return offset of
- * \c x in bytes.
- */
-#define o(x) offsetof(struct gl_extensions, x)
-
-
-/**
- * \brief Table of supported OpenGL extensions for all API's.
- *
- * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
- */
-static const struct extension extension_table[] = {
- /* ARB Extensions */
- { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 },
- { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 },
- { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
- { "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL, 2008 },
- { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 },
- { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 },
- { "GL_ARB_depth_texture", o(ARB_depth_texture), GL, 2001 },
- { "GL_ARB_draw_buffers", o(ARB_draw_buffers), GL, 2002 },
- { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
- { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 },
- { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 },
- { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL, 2009 },
- { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL, 2009 },
- { "GL_ARB_fragment_program", o(ARB_fragment_program), GL, 2002 },
- { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GL, 2003 },
- { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL, 2002 },
- { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 },
- { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
- { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL, 2003 },
- { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 },
- { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL, 2008 },
- { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL, 2008 },
- { "GL_ARB_multisample", o(ARB_multisample), GL, 1994 },
- { "GL_ARB_multitexture", o(ARB_multitexture), GL, 1998 },
- { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL, 2003 },
- { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GL, 2001 },
- { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
- { "GL_ARB_point_parameters", o(EXT_point_parameters), GL, 1997 },
- { "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 },
- { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
- { "GL_ARB_sampler_objects", o(ARB_sampler_objects), GL, 2009 },
- { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
- { "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 },
- { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
- { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL, 2003 },
- { "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL, 2001 },
- { "GL_ARB_shadow", o(ARB_shadow), GL, 2001 },
- { "GL_ARB_sync", o(ARB_sync), GL, 2003 },
- { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GL, 2000 },
- { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GL, 2008 },
- { "GL_ARB_texture_compression", o(ARB_texture_compression), GL, 2000 },
- { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
- { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GL, 1999 },
- { "GL_ARB_texture_env_add", o(EXT_texture_env_add), GL, 1999 },
- { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL, 2001 },
- { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL, 2001 },
- { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL, 2001 },
- { "GL_ARB_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL, 2001 },
- { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL, 2009 },
- { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL, 2003 },
- { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
- { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL, 2009 },
- { "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 },
- { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
- { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL, 2010 },
- { "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GL, 1999 },
- { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL, 2002 },
- { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
- { "GL_ARB_vertex_array_object", o(ARB_vertex_array_object), GL, 2006 },
- { "GL_ARB_vertex_buffer_object", o(ARB_vertex_buffer_object), GL, 2003 },
- { "GL_ARB_vertex_program", o(ARB_vertex_program), GL, 2002 },
- { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
- { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 },
- { "GL_ARB_window_pos", o(ARB_window_pos), GL, 2001 },
-
- /* EXT extensions */
- { "GL_EXT_abgr", o(EXT_abgr), GL, 1995 },
- { "GL_EXT_bgra", o(EXT_bgra), GL, 1995 },
- { "GL_EXT_blend_color", o(EXT_blend_color), GL, 1995 },
- { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
- { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GL, 1999 },
- { "GL_EXT_blend_logic_op", o(EXT_blend_logic_op), GL, 1995 },
- { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GL | ES1 | ES2, 1995 },
- { "GL_EXT_blend_subtract", o(EXT_blend_subtract), GL, 1995 },
- { "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL, 1996 },
- { "GL_EXT_compiled_vertex_array", o(EXT_compiled_vertex_array), GL, 1996 },
- { "GL_EXT_copy_texture", o(EXT_copy_texture), GL, 1995 },
- { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL, 2002 },
- { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL, 2006 },
- { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL, 2006 },
- { "GL_EXT_draw_range_elements", o(EXT_draw_range_elements), GL, 1997 },
- { "GL_EXT_fog_coord", o(EXT_fog_coord), GL, 1999 },
- { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL, 2005 },
- { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL, 2005 },
- { "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL, 2000 },
- { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
- { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GL, 2006 },
- { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL, 2006 },
- { "GL_EXT_multi_draw_arrays", o(EXT_multi_draw_arrays), GL | ES1 | ES2, 1999 },
- { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2005 },
- { "GL_EXT_packed_float", o(EXT_packed_float), GL, 2004 },
- { "GL_EXT_packed_pixels", o(EXT_packed_pixels), GL, 1997 },
- { "GL_EXT_paletted_texture", o(EXT_paletted_texture), GL, 1995 },
- { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
- { "GL_EXT_point_parameters", o(EXT_point_parameters), GL, 1997 },
- { "GL_EXT_polygon_offset", o(EXT_polygon_offset), GL, 1995 },
- { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
- { "GL_EXT_rescale_normal", o(EXT_rescale_normal), GL, 1997 },
- { "GL_EXT_secondary_color", o(EXT_secondary_color), GL, 1999 },
- { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GL, 2008 },
- { "GL_EXT_separate_specular_color", o(EXT_separate_specular_color), GL, 1997 },
- { "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GL, 2002 },
- { "GL_EXT_shared_texture_palette", o(EXT_shared_texture_palette), GL, 2000 },
- { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GL, 2001 },
- { "GL_EXT_stencil_wrap", o(EXT_stencil_wrap), GL, 2002 },
- { "GL_EXT_subtexture", o(EXT_subtexture), GL, 1995 },
- { "GL_EXT_texture3D", o(EXT_texture3D), GL, 1996 },
- { "GL_EXT_texture_array", o(EXT_texture_array), GL, 2006 },
- { "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2, 2004 },
- { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL, 2006 },
- { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
- { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL, 2000 },
- { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GL, 2001 },
- { "GL_EXT_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL, 1997 },
- { "GL_EXT_texture_env_add", o(EXT_texture_env_add), GL, 1999 },
- { "GL_EXT_texture_env_combine", o(EXT_texture_env_combine), GL, 2006 },
- { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL, 2000 },
- { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2, 1999 },
- { "GL_EXT_texture_format_BGRA8888", o(EXT_texture_format_BGRA8888), ES1 | ES2, 2009 },
- { "GL_EXT_texture_integer", o(EXT_texture_integer), GL, 2006 },
- { "GL_EXT_texture_lod_bias", o(EXT_texture_lod_bias), GL | ES1, 1999 },
- { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL, 2004 },
- { "GL_EXT_texture_object", o(EXT_texture_object), GL, 1995 },
- { "GL_EXT_texture", o(EXT_texture), GL, 1996 },
- { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
- { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL, 2004 },
- { "GL_EXT_texture_snorm", o(EXT_texture_snorm), GL, 2009 },
- { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL, 2004 },
- { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL, 2006 },
- { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
- { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2, 2008 },
- { "GL_EXT_timer_query", o(EXT_timer_query), GL, 2006 },
- { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL, 2011 },
- { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
- { "GL_EXT_vertex_array", o(EXT_vertex_array), GL, 1995 },
- { "GL_EXT_vertex_array_set", o(EXT_vertex_array_set), GL, 1997 },
-
- /* OES extensions */
- { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1, 2009 },
- { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1, 2009 },
- { "GL_OES_blend_subtract", o(EXT_blend_subtract), ES1, 2009 },
- { "GL_OES_byte_coordinates", o(dummy_true), ES1, 2002 },
- { "GL_OES_compressed_paletted_texture", o(dummy_false), DISABLE, 2003 },
- { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
- { "GL_OES_depth32", o(dummy_false), DISABLE, 2005 },
- { "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 },
-#if FEATURE_OES_draw_texture
- { "GL_OES_draw_texture", o(OES_draw_texture), ES1 | ES2, 2004 },
-#endif
-#if FEATURE_OES_EGL_image
- /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
- { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2, 2006 },
-#endif
- { "GL_OES_element_index_uint", o(EXT_vertex_array), ES1 | ES2, 2005 },
- { "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
- { "GL_OES_fixed_point", o(dummy_true), ES1, 2002 },
- { "GL_OES_framebuffer_object", o(EXT_framebuffer_object), ES1, 2005 },
- { "GL_OES_mapbuffer", o(ARB_vertex_buffer_object), ES1 | ES2, 2005 },
- { "GL_OES_matrix_get", o(dummy_true), ES1, 2004 },
- { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2, 2007 },
- { "GL_OES_point_size_array", o(dummy_true), ES1, 2004 },
- { "GL_OES_point_sprite", o(ARB_point_sprite), ES1, 2004 },
- { "GL_OES_query_matrix", o(dummy_true), ES1, 2003 },
- { "GL_OES_read_format", o(OES_read_format), GL | ES1, 2003 },
- { "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
- { "GL_OES_single_precision", o(dummy_true), ES1, 2003 },
- { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2, 2005 },
- { "GL_OES_stencil1", o(dummy_false), DISABLE, 2005 },
- { "GL_OES_stencil4", o(dummy_false), DISABLE, 2005 },
- { "GL_OES_stencil8", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
- { "GL_OES_stencil_wrap", o(EXT_stencil_wrap), ES1, 2002 },
- { "GL_OES_texture_3D", o(EXT_texture3D), ES2, 2005 },
- { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1, 2007 },
- { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1, 2005 },
- { "GL_OES_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), ES1, 2005 },
- { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES2, 2005 },
-
- /* Vendor extensions */
- { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 },
- { "GL_AMD_conservative_depth", o(AMD_conservative_depth), GL, 2009 },
- { "GL_APPLE_client_storage", o(APPLE_client_storage), GL, 2002 },
- { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
- { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 },
- { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL, 2002 },
- { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
- { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL, 2001 },
- { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL, 2001 },
- { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL, 2006 },
- { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 },
- { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL, 2002 },
- { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL, 2006 },
- { "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL, 1998 },
- { "GL_IBM_rasterpos_clip", o(IBM_rasterpos_clip), GL, 1996 },
- { "GL_IBM_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL, 1998 },
- { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GL, 1999 },
- { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 },
- { "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL, 1999 },
- { "GL_MESA_texture_array", o(MESA_texture_array), GL, 2007 },
- { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
- { "GL_MESA_window_pos", o(ARB_window_pos), GL, 2000 },
- { "GL_MESAX_texture_float", o(ARB_texture_float), GL, 2009 },
- { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 },
- { "GL_NV_blend_square", o(NV_blend_square), GL, 1999 },
- { "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 },
- { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 },
- { "GL_NV_fragment_program", o(NV_fragment_program), GL, 2001 },
- { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GL, 2005 },
- { "GL_NV_light_max_exponent", o(NV_light_max_exponent), GL, 1999 },
- { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2000 },
- { "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 },
- { "GL_NV_primitive_restart", o(NV_primitive_restart), GL, 2002 },
- { "GL_NV_texgen_reflection", o(NV_texgen_reflection), GL, 1999 },
- { "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 },
- { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GL, 1999 },
- { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GL, 2000 },
- { "GL_NV_vertex_program1_1", o(NV_vertex_program1_1), GL, 2001 },
- { "GL_NV_vertex_program", o(NV_vertex_program), GL, 2000 },
- { "GL_S3_s3tc", o(S3_s3tc), GL, 1999 },
- { "GL_SGIS_generate_mipmap", o(SGIS_generate_mipmap), GL, 1997 },
- { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GL, 1997 },
- { "GL_SGIS_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL, 1997 },
- { "GL_SGIS_texture_lod", o(SGIS_texture_lod), GL, 1997 },
- { "GL_SUN_multi_draw_arrays", o(EXT_multi_draw_arrays), GL, 1999 },
-
- { 0, 0, 0, 0 },
-};
-
-
-/**
- * Given an extension name, lookup up the corresponding member of struct
- * gl_extensions and return that member's offset (in bytes). If the name is
- * not found in the \c extension_table, return 0.
- *
- * \param name Name of extension.
- * \return Offset of member in struct gl_extensions.
- */
-static size_t
-name_to_offset(const char* name)
-{
- const struct extension *i;
-
- if (name == 0)
- return 0;
-
- for (i = extension_table; i->name != 0; ++i) {
- if (strcmp(name, i->name) == 0)
- return i->offset;
- }
-
- return 0;
-}
-
-
-/**
- * \brief Extensions enabled by default.
- *
- * These extensions are enabled by _mesa_init_extensions().
- *
- * XXX: Should these defaults also apply to GLES?
- */
-static const size_t default_extensions[] = {
- o(ARB_copy_buffer),
- o(ARB_draw_buffers),
- o(ARB_multisample),
- o(ARB_texture_compression),
- o(ARB_transpose_matrix),
- o(ARB_vertex_buffer_object),
- o(ARB_window_pos),
-
- o(EXT_abgr),
- o(EXT_bgra),
- o(EXT_compiled_vertex_array),
- o(EXT_copy_texture),
- o(EXT_draw_range_elements),
- o(EXT_multi_draw_arrays),
- o(EXT_packed_pixels),
- o(EXT_polygon_offset),
- o(EXT_rescale_normal),
- o(EXT_separate_specular_color),
- o(EXT_subtexture),
- o(EXT_texture),
- o(EXT_texture3D),
- o(EXT_texture_object),
- o(EXT_vertex_array),
-
- o(OES_read_format),
- o(OES_standard_derivatives),
-
- /* Vendor Extensions */
- o(APPLE_packed_pixels),
- o(IBM_multimode_draw_arrays),
- o(IBM_rasterpos_clip),
- o(NV_light_max_exponent),
- o(NV_texgen_reflection),
- o(SGIS_generate_mipmap),
- o(SGIS_texture_edge_clamp),
- o(SGIS_texture_lod),
-
- 0,
-};
-
-
-/**
- * Enable all extensions suitable for a software-only renderer.
- * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
- */
-void
-_mesa_enable_sw_extensions(struct gl_context *ctx)
-{
- /*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/
- ctx->Extensions.ARB_depth_clamp = GL_TRUE;
- ctx->Extensions.ARB_depth_texture = GL_TRUE;
- /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
- ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
- ctx->Extensions.ARB_draw_instanced = GL_TRUE;
- ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
- ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
-#if FEATURE_ARB_fragment_program
- ctx->Extensions.ARB_fragment_program = GL_TRUE;
- ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
-#endif
-#if FEATURE_ARB_fragment_shader
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;
-#endif
-#if FEATURE_ARB_framebuffer_object
- ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
-#endif
-#if FEATURE_ARB_geometry_shader4 && 0
- /* XXX re-enable when GLSL compiler again supports geometry shaders */
- ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
-#endif
- ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
- ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
- ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
- ctx->Extensions.ARB_multitexture = GL_TRUE;
-#if FEATURE_queryobj
- ctx->Extensions.ARB_occlusion_query = GL_TRUE;
- ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
-#endif
- ctx->Extensions.ARB_point_sprite = GL_TRUE;
-#if FEATURE_ARB_shader_objects
- ctx->Extensions.ARB_shader_objects = GL_TRUE;
- ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
-#endif
-#if FEATURE_ARB_shading_language_100
- ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
-#endif
- ctx->Extensions.ARB_shadow = GL_TRUE;
- ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
- ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
- ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
- ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
- ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
- /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
- ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
- ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
- ctx->Extensions.ARB_texture_rg = GL_TRUE;
- ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
- ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
-#if FEATURE_ARB_vertex_program
- ctx->Extensions.ARB_vertex_program = GL_TRUE;
-#endif
-#if FEATURE_ARB_vertex_shader
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;
-#endif
-#if FEATURE_ARB_vertex_buffer_object
- /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
-#endif
-#if FEATURE_ARB_sync
- ctx->Extensions.ARB_sync = GL_TRUE;
-#endif
- ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
-#if FEATURE_APPLE_object_purgeable
- ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
-#endif
- ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
-#if FEATURE_ATI_fragment_shader
- ctx->Extensions.ATI_fragment_shader = GL_TRUE;
-#endif
- ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
- ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
- ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
- ctx->Extensions.ATI_separate_stencil = GL_TRUE;
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
- ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
- ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
- ctx->Extensions.EXT_fog_coord = GL_TRUE;
-#if FEATURE_EXT_framebuffer_object
- ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
-#endif
-#if FEATURE_EXT_framebuffer_blit
- ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
-#endif
-#if FEATURE_ARB_framebuffer_object
- ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
-#endif
- /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
- ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
- ctx->Extensions.EXT_paletted_texture = GL_TRUE;
-#if FEATURE_EXT_pixel_buffer_object
- ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
-#endif
- ctx->Extensions.EXT_point_parameters = GL_TRUE;
- ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
- ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
- ctx->Extensions.EXT_secondary_color = GL_TRUE;
- ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
- ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
- ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
- ctx->Extensions.EXT_texture_array = GL_TRUE;
- ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
- ctx->Extensions.EXT_texture_env_add = GL_TRUE;
- ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
- ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
- ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
-#if FEATURE_EXT_texture_sRGB
- ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
- ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
-#endif
- ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
-#if FEATURE_EXT_transform_feedback
- /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
-#endif
- ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
- /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
- ctx->Extensions.MESA_pack_invert = GL_TRUE;
- ctx->Extensions.MESA_resize_buffers = GL_TRUE;
- ctx->Extensions.MESA_texture_array = GL_TRUE;
- ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
- ctx->Extensions.NV_blend_square = GL_TRUE;
- ctx->Extensions.NV_conditional_render = GL_TRUE;
- /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
- ctx->Extensions.NV_point_sprite = GL_TRUE;
- ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
- ctx->Extensions.NV_texture_rectangle = GL_TRUE;
- /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
-#if FEATURE_NV_vertex_program
- ctx->Extensions.NV_vertex_program = GL_TRUE;
- ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
-#endif
-#if FEATURE_NV_fragment_program
- ctx->Extensions.NV_fragment_program = GL_TRUE;
-#endif
-#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
- ctx->Extensions.NV_fragment_program_option = GL_TRUE;
-#endif
- /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
- ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
-#endif
-#if FEATURE_texture_fxt1
- _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
-#endif
-#if FEATURE_texture_s3tc
- if (ctx->Mesa_DXTn) {
- _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
- _mesa_enable_extension(ctx, "GL_S3_s3tc");
- }
-#endif
-}
-
-
-/**
- * Enable common EXT extensions in the ARB_imaging subset.
- */
-void
-_mesa_enable_imaging_extensions(struct gl_context *ctx)
-{
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
-}
-
-
-
-/**
- * Enable all OpenGL 1.3 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_1_3_extensions(struct gl_context *ctx)
-{
- /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
- ctx->Extensions.ARB_multitexture = GL_TRUE;
- ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
- /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
- ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
- ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.EXT_texture_env_add = GL_TRUE;
- /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
-}
-
-
-
-/**
- * Enable all OpenGL 1.4 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_1_4_extensions(struct gl_context *ctx)
-{
- ctx->Extensions.ARB_depth_texture = GL_TRUE;
- ctx->Extensions.ARB_shadow = GL_TRUE;
- ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
- ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
- ctx->Extensions.ARB_window_pos = GL_TRUE;
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
- ctx->Extensions.EXT_fog_coord = GL_TRUE;
- /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
- ctx->Extensions.EXT_point_parameters = GL_TRUE;
- ctx->Extensions.EXT_secondary_color = GL_TRUE;
- ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
- ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
- /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
-}
-
-
-/**
- * Enable all OpenGL 1.5 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_1_5_extensions(struct gl_context *ctx)
-{
- ctx->Extensions.ARB_occlusion_query = GL_TRUE;
- /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
- ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
-}
-
-
-/**
- * Enable all OpenGL 2.0 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_2_0_extensions(struct gl_context *ctx)
-{
- /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
-#if FEATURE_ARB_fragment_shader
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;
-#endif
- ctx->Extensions.ARB_point_sprite = GL_TRUE;
- ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
- ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
-#if FEATURE_ARB_shader_objects
- ctx->Extensions.ARB_shader_objects = GL_TRUE;
-#endif
-#if FEATURE_ARB_shading_language_100
- ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
-#endif
- ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
-#if FEATURE_ARB_vertex_shader
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;
-#endif
-}
-
-
-/**
- * Enable all OpenGL 2.1 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_2_1_extensions(struct gl_context *ctx)
-{
-#if FEATURE_EXT_pixel_buffer_object
- ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
-#endif
-#if FEATURE_EXT_texture_sRGB
- ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
-#endif
-}
-
-
-/**
- * Either enable or disable the named extension.
- * \return GL_TRUE for success, GL_FALSE if invalid extension name
- */
-static GLboolean
-set_extension( struct gl_context *ctx, const char *name, GLboolean state )
-{
- size_t offset;
-
- if (ctx->Extensions.String) {
- /* The string was already queried - can't change it now! */
- _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
- return GL_FALSE;
- }
-
- offset = name_to_offset(name);
- if (offset == 0) {
- _mesa_problem(ctx, "Trying to enable/disable unknown extension %s",
- name);
- return GL_FALSE;
- } else if (offset == o(dummy_true) && state == GL_FALSE) {
- _mesa_problem(ctx, "Trying to disable a permanently enabled extension: "
- "%s", name);
- return GL_FALSE;
- } else {
- GLboolean *base = (GLboolean *) &ctx->Extensions;
- base[offset] = state;
- return GL_TRUE;
- }
-}
-
-
-/**
- * Enable the named extension.
- * Typically called by drivers.
- */
-void
-_mesa_enable_extension( struct gl_context *ctx, const char *name )
-{
- if (!set_extension(ctx, name, GL_TRUE))
- _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
-}
-
-
-/**
- * Disable the named extension.
- * XXX is this really needed???
- */
-void
-_mesa_disable_extension( struct gl_context *ctx, const char *name )
-{
- if (!set_extension(ctx, name, GL_FALSE))
- _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
-}
-
-
-/**
- * Test if the named extension is enabled in this context.
- */
-GLboolean
-_mesa_extension_is_enabled( struct gl_context *ctx, const char *name )
-{
- size_t offset;
- GLboolean *base;
-
- if (name == 0)
- return GL_FALSE;
-
- offset = name_to_offset(name);
- if (offset == 0)
- return GL_FALSE;
- base = (GLboolean *) &ctx->Extensions;
- return base[offset];
-}
-
-
-/**
- * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable.
- *
- * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to
- * enable or disable. The list is processed thus:
- * - Enable recognized extension names that are prefixed with '+'.
- * - Disable recognized extension names that are prefixed with '-'.
- * - Enable recognized extension names that are not prefixed.
- * - Collect unrecognized extension names in a new string.
- *
- * \return Space-separated list of unrecognized extension names (which must
- * be freed). Does not return \c NULL.
- */
-static char *
-get_extension_override( struct gl_context *ctx )
-{
- const char *env_const = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
- char *env;
- char *ext;
- char *extra_exts;
- int len;
-
- if (env_const == NULL) {
- /* Return the empty string rather than NULL. This simplifies the logic
- * of client functions. */
- return calloc(1, sizeof(char));
- }
-
- /* extra_exts: List of unrecognized extensions. */
- extra_exts = calloc(strlen(env_const), sizeof(char));
-
- /* Copy env_const because strtok() is destructive. */
- env = strdup(env_const);
- for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) {
- int enable;
- int recognized;
- switch (ext[0]) {
- case '+':
- enable = 1;
- ++ext;
- break;
- case '-':
- enable = 0;
- ++ext;
- break;
- default:
- enable = 1;
- break;
- }
- recognized = set_extension(ctx, ext, enable);
- if (!recognized) {
- strcat(extra_exts, ext);
- strcat(extra_exts, " ");
- }
- }
-
- /* Remove trailing space. */
- len = strlen(extra_exts);
- if (extra_exts[len - 1] == ' ')
- extra_exts[len - 1] = '\0';
-
- return extra_exts;
-}
-
-
-/**
- * \brief Initialize extension tables and enable default extensions.
- *
- * This should be called during context initialization.
- * Note: Sets gl_extensions.dummy_true to true.
- */
-void
-_mesa_init_extensions( struct gl_context *ctx )
-{
- GLboolean *base = (GLboolean *) &ctx->Extensions;
- GLboolean *sentinel = base + o(extension_sentinel);
- GLboolean *i;
- const size_t *j;
-
- /* First, turn all extensions off. */
- for (i = base; i != sentinel; ++i)
- *i = GL_FALSE;
-
- /* Then, selectively turn default extensions on. */
- ctx->Extensions.dummy_true = GL_TRUE;
- for (j = default_extensions; *j != 0; ++j)
- base[*j] = GL_TRUE;
-}
-
-
-typedef unsigned short extension_index;
-
-
-/**
- * Compare two entries of the extensions table. Sorts first by year,
- * then by name.
- *
- * Arguments are indices into extension_table.
- */
-static int
-extension_compare(const void *p1, const void *p2)
-{
- extension_index i1 = * (const extension_index *) p1;
- extension_index i2 = * (const extension_index *) p2;
- const struct extension *e1 = &extension_table[i1];
- const struct extension *e2 = &extension_table[i2];
- int res;
-
- res = (int)e1->year - (int)e2->year;
-
- if (res == 0) {
- res = strcmp(e1->name, e2->name);
- }
-
- return res;
-}
-
-
-/**
- * Construct the GL_EXTENSIONS string. Called the first time that
- * glGetString(GL_EXTENSIONS) is called.
- */
-GLubyte*
-_mesa_make_extension_string(struct gl_context *ctx)
-{
- /* The extension string. */
- char *exts = 0;
- /* Length of extension string. */
- size_t length = 0;
- /* Number of extensions */
- unsigned count;
- /* Indices of the extensions sorted by year */
- extension_index *extension_indices;
- /* String of extra extensions. */
- char *extra_extensions = get_extension_override(ctx);
- GLboolean *base = (GLboolean *) &ctx->Extensions;
- const struct extension *i;
- unsigned j;
- unsigned maxYear = ~0;
-
- /* Check if the MESA_EXTENSION_MAX_YEAR env var is set */
- {
- const char *env = getenv("MESA_EXTENSION_MAX_YEAR");
- if (env) {
- maxYear = atoi(env);
- _mesa_debug(ctx, "Note: limiting GL extensions to %u or earlier\n",
- maxYear);
- }
- }
-
- /* Compute length of the extension string. */
- count = 0;
- for (i = extension_table; i->name != 0; ++i) {
- if (base[i->offset] &&
- i->year <= maxYear &&
- (i->api_set & (1 << ctx->API))) {
- length += strlen(i->name) + 1; /* +1 for space */
- ++count;
- }
- }
- if (extra_extensions != NULL)
- length += 1 + strlen(extra_extensions); /* +1 for space */
-
- exts = (char *) calloc(length + 1, sizeof(char));
- if (exts == NULL) {
- free(extra_extensions);
- return NULL;
- }
-
- extension_indices = malloc(count * sizeof extension_indices);
- if (extension_indices == NULL) {
- free(exts);
- free(extra_extensions);
- return NULL;
- }
-
- /* Sort extensions in chronological order because certain old applications (e.g.,
- * Quake3 demo) store the extension list in a static size buffer so chronologically
- * order ensure that the extensions that such applications expect will fit into
- * that buffer.
- */
- j = 0;
- for (i = extension_table; i->name != 0; ++i) {
- if (base[i->offset] &&
- i->year <= maxYear &&
- (i->api_set & (1 << ctx->API))) {
- extension_indices[j++] = i - extension_table;
- }
- }
- assert(j == count);
- qsort(extension_indices, count, sizeof *extension_indices, extension_compare);
-
- /* Build the extension string.*/
- for (j = 0; j < count; ++j) {
- i = &extension_table[extension_indices[j]];
- assert(base[i->offset] && (i->api_set & (1 << ctx->API)));
- strcat(exts, i->name);
- strcat(exts, " ");
- }
- free(extension_indices);
- if (extra_extensions != 0) {
- strcat(exts, extra_extensions);
- free(extra_extensions);
- }
-
- return (GLubyte *) exts;
-}
-
-/**
- * Return number of enabled extensions.
- */
-GLuint
-_mesa_get_extension_count(struct gl_context *ctx)
-{
- GLboolean *base;
- const struct extension *i;
-
- /* only count once */
- if (ctx->Extensions.Count != 0)
- return ctx->Extensions.Count;
-
- base = (GLboolean *) &ctx->Extensions;
- for (i = extension_table; i->name != 0; ++i) {
- if (base[i->offset]) {
- ctx->Extensions.Count++;
- }
- }
- return ctx->Extensions.Count;
-}
-
-/**
- * Return name of i-th enabled extension
- */
-const GLubyte *
-_mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
-{
- const GLboolean *base;
- size_t n;
- const struct extension *i;
-
- if (index < 0)
- return NULL;
-
- base = (GLboolean*) &ctx->Extensions;
- n = 0;
- for (i = extension_table; i->name != 0; ++i) {
- if (n == index && base[i->offset]) {
- return (GLubyte*) i->name;
- } else if (base[i->offset]) {
- ++n;
- }
- }
-
- return NULL;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file
+ * \brief Extension handling
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "extensions.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+
+enum {
+ DISABLE = 0,
+ GL = 1 << API_OPENGL,
+ ES1 = 1 << API_OPENGLES,
+ ES2 = 1 << API_OPENGLES2,
+};
+
+/**
+ * \brief An element of the \c extension_table.
+ */
+struct extension {
+ /** Name of extension, such as "GL_ARB_depth_clamp". */
+ const char *name;
+
+ /** Offset (in bytes) of the corresponding member in struct gl_extensions. */
+ size_t offset;
+
+ /** Set of API's in which the extension exists, as a bitset. */
+ uint8_t api_set;
+
+ /** Year the extension was proposed or approved. Used to sort the
+ * extension string chronologically. */
+ uint16_t year;
+};
+
+
+/**
+ * Given a member \c x of struct gl_extensions, return offset of
+ * \c x in bytes.
+ */
+#define o(x) offsetof(struct gl_extensions, x)
+
+
+/**
+ * \brief Table of supported OpenGL extensions for all API's.
+ *
+ * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
+ */
+static const struct extension extension_table[] = {
+ /* ARB Extensions */
+ { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 },
+ { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 },
+ { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
+ { "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL, 2008 },
+ { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 },
+ { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 },
+ { "GL_ARB_depth_texture", o(ARB_depth_texture), GL, 2001 },
+ { "GL_ARB_draw_buffers", o(ARB_draw_buffers), GL, 2002 },
+ { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
+ { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 },
+ { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 },
+ { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL, 2009 },
+ { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL, 2009 },
+ { "GL_ARB_fragment_program", o(ARB_fragment_program), GL, 2002 },
+ { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GL, 2003 },
+ { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL, 2002 },
+ { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 },
+ { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
+ { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL, 2003 },
+ { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 },
+ { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL, 2008 },
+ { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL, 2008 },
+ { "GL_ARB_multisample", o(ARB_multisample), GL, 1994 },
+ { "GL_ARB_multitexture", o(ARB_multitexture), GL, 1998 },
+ { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL, 2003 },
+ { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GL, 2001 },
+ { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
+ { "GL_ARB_point_parameters", o(EXT_point_parameters), GL, 1997 },
+ { "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 },
+ { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
+ { "GL_ARB_sampler_objects", o(ARB_sampler_objects), GL, 2009 },
+ { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
+ { "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 },
+ { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
+ { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL, 2003 },
+ { "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL, 2001 },
+ { "GL_ARB_shadow", o(ARB_shadow), GL, 2001 },
+ { "GL_ARB_sync", o(ARB_sync), GL, 2003 },
+ { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GL, 2000 },
+ { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GL, 2008 },
+ { "GL_ARB_texture_compression", o(ARB_texture_compression), GL, 2000 },
+ { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
+ { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GL, 1999 },
+ { "GL_ARB_texture_env_add", o(EXT_texture_env_add), GL, 1999 },
+ { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL, 2001 },
+ { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL, 2001 },
+ { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL, 2001 },
+ { "GL_ARB_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL, 2001 },
+ { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL, 2009 },
+ { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL, 2003 },
+ { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
+ { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL, 2009 },
+ { "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 },
+ { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
+ { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL, 2010 },
+ { "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GL, 1999 },
+ { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL, 2002 },
+ { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
+ { "GL_ARB_vertex_array_object", o(ARB_vertex_array_object), GL, 2006 },
+ { "GL_ARB_vertex_buffer_object", o(ARB_vertex_buffer_object), GL, 2003 },
+ { "GL_ARB_vertex_program", o(ARB_vertex_program), GL, 2002 },
+ { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
+ { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 },
+ { "GL_ARB_window_pos", o(ARB_window_pos), GL, 2001 },
+
+ /* EXT extensions */
+ { "GL_EXT_abgr", o(EXT_abgr), GL, 1995 },
+ { "GL_EXT_bgra", o(EXT_bgra), GL, 1995 },
+ { "GL_EXT_blend_color", o(EXT_blend_color), GL, 1995 },
+ { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
+ { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GL, 1999 },
+ { "GL_EXT_blend_logic_op", o(EXT_blend_logic_op), GL, 1995 },
+ { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GL | ES1 | ES2, 1995 },
+ { "GL_EXT_blend_subtract", o(EXT_blend_subtract), GL, 1995 },
+ { "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL, 1996 },
+ { "GL_EXT_compiled_vertex_array", o(EXT_compiled_vertex_array), GL, 1996 },
+ { "GL_EXT_copy_texture", o(EXT_copy_texture), GL, 1995 },
+ { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL, 2002 },
+ { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL, 2006 },
+ { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL, 2006 },
+ { "GL_EXT_draw_range_elements", o(EXT_draw_range_elements), GL, 1997 },
+ { "GL_EXT_fog_coord", o(EXT_fog_coord), GL, 1999 },
+ { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL, 2005 },
+ { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL, 2005 },
+ { "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL, 2000 },
+ { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
+ { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GL, 2006 },
+ { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL, 2006 },
+ { "GL_EXT_multi_draw_arrays", o(EXT_multi_draw_arrays), GL | ES1 | ES2, 1999 },
+ { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2005 },
+ { "GL_EXT_packed_float", o(EXT_packed_float), GL, 2004 },
+ { "GL_EXT_packed_pixels", o(EXT_packed_pixels), GL, 1997 },
+ { "GL_EXT_paletted_texture", o(EXT_paletted_texture), GL, 1995 },
+ { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
+ { "GL_EXT_point_parameters", o(EXT_point_parameters), GL, 1997 },
+ { "GL_EXT_polygon_offset", o(EXT_polygon_offset), GL, 1995 },
+ { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
+ { "GL_EXT_rescale_normal", o(EXT_rescale_normal), GL, 1997 },
+ { "GL_EXT_secondary_color", o(EXT_secondary_color), GL, 1999 },
+ { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GL, 2008 },
+ { "GL_EXT_separate_specular_color", o(EXT_separate_specular_color), GL, 1997 },
+ { "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GL, 2002 },
+ { "GL_EXT_shared_texture_palette", o(EXT_shared_texture_palette), GL, 2000 },
+ { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GL, 2001 },
+ { "GL_EXT_stencil_wrap", o(EXT_stencil_wrap), GL, 2002 },
+ { "GL_EXT_subtexture", o(EXT_subtexture), GL, 1995 },
+ { "GL_EXT_texture3D", o(EXT_texture3D), GL, 1996 },
+ { "GL_EXT_texture_array", o(EXT_texture_array), GL, 2006 },
+ { "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2, 2004 },
+ { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL, 2006 },
+ { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
+ { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL, 2000 },
+ { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GL, 2001 },
+ { "GL_EXT_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL, 1997 },
+ { "GL_EXT_texture_env_add", o(EXT_texture_env_add), GL, 1999 },
+ { "GL_EXT_texture_env_combine", o(EXT_texture_env_combine), GL, 2006 },
+ { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL, 2000 },
+ { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2, 1999 },
+ { "GL_EXT_texture_format_BGRA8888", o(EXT_texture_format_BGRA8888), ES1 | ES2, 2009 },
+ { "GL_EXT_texture_integer", o(EXT_texture_integer), GL, 2006 },
+ { "GL_EXT_texture_lod_bias", o(EXT_texture_lod_bias), GL | ES1, 1999 },
+ { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL, 2004 },
+ { "GL_EXT_texture_object", o(EXT_texture_object), GL, 1995 },
+ { "GL_EXT_texture", o(EXT_texture), GL, 1996 },
+ { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
+ { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL, 2004 },
+ { "GL_EXT_texture_snorm", o(EXT_texture_snorm), GL, 2009 },
+ { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL, 2004 },
+ { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL, 2006 },
+ { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
+ { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2, 2008 },
+ { "GL_EXT_timer_query", o(EXT_timer_query), GL, 2006 },
+ { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL, 2011 },
+ { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
+ { "GL_EXT_vertex_array", o(EXT_vertex_array), GL, 1995 },
+ { "GL_EXT_vertex_array_set", o(EXT_vertex_array_set), GL, 1997 },
+
+ /* OES extensions */
+ { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1, 2009 },
+ { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1, 2009 },
+ { "GL_OES_blend_subtract", o(EXT_blend_subtract), ES1, 2009 },
+ { "GL_OES_byte_coordinates", o(dummy_true), ES1, 2002 },
+ { "GL_OES_compressed_paletted_texture", o(dummy_false), DISABLE, 2003 },
+ { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
+ { "GL_OES_depth32", o(dummy_false), DISABLE, 2005 },
+ { "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 },
+#if FEATURE_OES_draw_texture
+ { "GL_OES_draw_texture", o(OES_draw_texture), ES1 | ES2, 2004 },
+#endif
+#if FEATURE_OES_EGL_image
+ /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
+ { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2, 2006 },
+#endif
+ { "GL_OES_element_index_uint", o(EXT_vertex_array), ES1 | ES2, 2005 },
+ { "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
+ { "GL_OES_fixed_point", o(dummy_true), ES1, 2002 },
+ { "GL_OES_framebuffer_object", o(EXT_framebuffer_object), ES1, 2005 },
+ { "GL_OES_mapbuffer", o(ARB_vertex_buffer_object), ES1 | ES2, 2005 },
+ { "GL_OES_matrix_get", o(dummy_true), ES1, 2004 },
+ { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2, 2007 },
+ { "GL_OES_point_size_array", o(dummy_true), ES1, 2004 },
+ { "GL_OES_point_sprite", o(ARB_point_sprite), ES1, 2004 },
+ { "GL_OES_query_matrix", o(dummy_true), ES1, 2003 },
+ { "GL_OES_read_format", o(OES_read_format), GL | ES1, 2003 },
+ { "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
+ { "GL_OES_single_precision", o(dummy_true), ES1, 2003 },
+ { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2, 2005 },
+ { "GL_OES_stencil1", o(dummy_false), DISABLE, 2005 },
+ { "GL_OES_stencil4", o(dummy_false), DISABLE, 2005 },
+ { "GL_OES_stencil8", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
+ { "GL_OES_stencil_wrap", o(EXT_stencil_wrap), ES1, 2002 },
+ { "GL_OES_texture_3D", o(EXT_texture3D), ES2, 2005 },
+ { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1, 2007 },
+ { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1, 2005 },
+ { "GL_OES_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), ES1, 2005 },
+ { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES2, 2005 },
+
+ /* Vendor extensions */
+ { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 },
+ { "GL_AMD_conservative_depth", o(AMD_conservative_depth), GL, 2009 },
+ { "GL_APPLE_client_storage", o(APPLE_client_storage), GL, 2002 },
+ { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
+ { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 },
+ { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL, 2002 },
+ { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
+ { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL, 2001 },
+ { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL, 2001 },
+ { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL, 2006 },
+ { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 },
+ { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL, 2002 },
+ { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL, 2006 },
+ { "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL, 1998 },
+ { "GL_IBM_rasterpos_clip", o(IBM_rasterpos_clip), GL, 1996 },
+ { "GL_IBM_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL, 1998 },
+ { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GL, 1999 },
+ { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 },
+ { "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL, 1999 },
+ { "GL_MESA_texture_array", o(MESA_texture_array), GL, 2007 },
+ { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
+ { "GL_MESA_window_pos", o(ARB_window_pos), GL, 2000 },
+ { "GL_MESAX_texture_float", o(ARB_texture_float), GL, 2009 },
+ { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 },
+ { "GL_NV_blend_square", o(NV_blend_square), GL, 1999 },
+ { "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 },
+ { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 },
+ { "GL_NV_fragment_program", o(NV_fragment_program), GL, 2001 },
+ { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GL, 2005 },
+ { "GL_NV_light_max_exponent", o(NV_light_max_exponent), GL, 1999 },
+ { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2000 },
+ { "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 },
+ { "GL_NV_primitive_restart", o(NV_primitive_restart), GL, 2002 },
+ { "GL_NV_texgen_reflection", o(NV_texgen_reflection), GL, 1999 },
+ { "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 },
+ { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GL, 1999 },
+ { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GL, 2000 },
+ { "GL_NV_vertex_program1_1", o(NV_vertex_program1_1), GL, 2001 },
+ { "GL_NV_vertex_program", o(NV_vertex_program), GL, 2000 },
+ { "GL_S3_s3tc", o(S3_s3tc), GL, 1999 },
+ { "GL_SGIS_generate_mipmap", o(SGIS_generate_mipmap), GL, 1997 },
+ { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GL, 1997 },
+ { "GL_SGIS_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL, 1997 },
+ { "GL_SGIS_texture_lod", o(SGIS_texture_lod), GL, 1997 },
+ { "GL_SUN_multi_draw_arrays", o(EXT_multi_draw_arrays), GL, 1999 },
+
+ { 0, 0, 0, 0 },
+};
+
+
+/**
+ * Given an extension name, lookup up the corresponding member of struct
+ * gl_extensions and return that member's offset (in bytes). If the name is
+ * not found in the \c extension_table, return 0.
+ *
+ * \param name Name of extension.
+ * \return Offset of member in struct gl_extensions.
+ */
+static size_t
+name_to_offset(const char* name)
+{
+ const struct extension *i;
+
+ if (name == 0)
+ return 0;
+
+ for (i = extension_table; i->name != 0; ++i) {
+ if (strcmp(name, i->name) == 0)
+ return i->offset;
+ }
+
+ return 0;
+}
+
+
+/**
+ * \brief Extensions enabled by default.
+ *
+ * These extensions are enabled by _mesa_init_extensions().
+ *
+ * XXX: Should these defaults also apply to GLES?
+ */
+static const size_t default_extensions[] = {
+ o(ARB_copy_buffer),
+ o(ARB_draw_buffers),
+ o(ARB_multisample),
+ o(ARB_texture_compression),
+ o(ARB_transpose_matrix),
+ o(ARB_vertex_buffer_object),
+ o(ARB_window_pos),
+
+ o(EXT_abgr),
+ o(EXT_bgra),
+ o(EXT_compiled_vertex_array),
+ o(EXT_copy_texture),
+ o(EXT_draw_range_elements),
+ o(EXT_multi_draw_arrays),
+ o(EXT_packed_pixels),
+ o(EXT_polygon_offset),
+ o(EXT_rescale_normal),
+ o(EXT_separate_specular_color),
+ o(EXT_subtexture),
+ o(EXT_texture),
+ o(EXT_texture3D),
+ o(EXT_texture_object),
+ o(EXT_vertex_array),
+
+ o(OES_read_format),
+ o(OES_standard_derivatives),
+
+ /* Vendor Extensions */
+ o(APPLE_packed_pixels),
+ o(IBM_multimode_draw_arrays),
+ o(IBM_rasterpos_clip),
+ o(NV_light_max_exponent),
+ o(NV_texgen_reflection),
+ o(SGIS_generate_mipmap),
+ o(SGIS_texture_edge_clamp),
+ o(SGIS_texture_lod),
+
+ 0,
+};
+
+
+/**
+ * Enable all extensions suitable for a software-only renderer.
+ * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
+ */
+void
+_mesa_enable_sw_extensions(struct gl_context *ctx)
+{
+ /*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/
+ ctx->Extensions.ARB_depth_clamp = GL_TRUE;
+ ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
+ ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
+ ctx->Extensions.ARB_draw_instanced = GL_TRUE;
+ ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
+ ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
+#if FEATURE_ARB_fragment_program
+ ctx->Extensions.ARB_fragment_program = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
+#endif
+#if FEATURE_ARB_fragment_shader
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+#endif
+#if FEATURE_ARB_framebuffer_object
+ ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
+#endif
+#if FEATURE_ARB_geometry_shader4 && 0
+ /* XXX re-enable when GLSL compiler again supports geometry shaders */
+ ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
+ ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
+ ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
+ ctx->Extensions.ARB_multitexture = GL_TRUE;
+#if FEATURE_queryobj
+ ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+#if FEATURE_ARB_shader_objects
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+ ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
+#endif
+#if FEATURE_ARB_shading_language_100
+ ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_shadow = GL_TRUE;
+ ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
+ ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
+ ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
+ /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
+ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+ ctx->Extensions.ARB_texture_rg = GL_TRUE;
+ ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
+ ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
+#if FEATURE_ARB_vertex_program
+ ctx->Extensions.ARB_vertex_program = GL_TRUE;
+#endif
+#if FEATURE_ARB_vertex_shader
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+#endif
+#if FEATURE_ARB_vertex_buffer_object
+ /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
+#endif
+#if FEATURE_ARB_sync
+ ctx->Extensions.ARB_sync = GL_TRUE;
+#endif
+ ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
+#if FEATURE_APPLE_object_purgeable
+ ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
+#endif
+ ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
+#if FEATURE_ATI_fragment_shader
+ ctx->Extensions.ATI_fragment_shader = GL_TRUE;
+#endif
+ ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
+ ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
+ ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
+ ctx->Extensions.ATI_separate_stencil = GL_TRUE;
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+ ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
+ ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
+ ctx->Extensions.EXT_fog_coord = GL_TRUE;
+#if FEATURE_EXT_framebuffer_object
+ ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
+#endif
+#if FEATURE_EXT_framebuffer_blit
+ ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
+#endif
+#if FEATURE_ARB_framebuffer_object
+ ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
+#endif
+ /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ ctx->Extensions.EXT_paletted_texture = GL_TRUE;
+#if FEATURE_EXT_pixel_buffer_object
+ ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
+#endif
+ ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
+ ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
+ ctx->Extensions.EXT_secondary_color = GL_TRUE;
+ ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
+ ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+ ctx->Extensions.EXT_texture_array = GL_TRUE;
+ ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_add = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
+ ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+#if FEATURE_EXT_texture_sRGB
+ ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+ ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
+#endif
+ ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
+#if FEATURE_EXT_transform_feedback
+ /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
+#endif
+ ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
+ /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
+ ctx->Extensions.MESA_pack_invert = GL_TRUE;
+ ctx->Extensions.MESA_resize_buffers = GL_TRUE;
+ ctx->Extensions.MESA_texture_array = GL_TRUE;
+ ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
+ ctx->Extensions.NV_blend_square = GL_TRUE;
+ ctx->Extensions.NV_conditional_render = GL_TRUE;
+ /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
+ ctx->Extensions.NV_point_sprite = GL_TRUE;
+ ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
+ ctx->Extensions.NV_texture_rectangle = GL_TRUE;
+ /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
+#if FEATURE_NV_vertex_program
+ ctx->Extensions.NV_vertex_program = GL_TRUE;
+ ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
+#endif
+#if FEATURE_NV_fragment_program
+ ctx->Extensions.NV_fragment_program = GL_TRUE;
+#endif
+#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
+ ctx->Extensions.NV_fragment_program_option = GL_TRUE;
+#endif
+ /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
+ ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
+#endif
+#if FEATURE_texture_fxt1
+ _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
+#endif
+#if FEATURE_texture_s3tc
+ if (ctx->Mesa_DXTn) {
+ _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
+ _mesa_enable_extension(ctx, "GL_S3_s3tc");
+ }
+#endif
+}
+
+
+/**
+ * Enable common EXT extensions in the ARB_imaging subset.
+ */
+void
+_mesa_enable_imaging_extensions(struct gl_context *ctx)
+{
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+}
+
+
+
+/**
+ * Enable all OpenGL 1.3 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_1_3_extensions(struct gl_context *ctx)
+{
+ /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
+ ctx->Extensions.ARB_multitexture = GL_TRUE;
+ ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
+ /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
+ ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_add = GL_TRUE;
+ /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
+}
+
+
+
+/**
+ * Enable all OpenGL 1.4 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_1_4_extensions(struct gl_context *ctx)
+{
+ ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ ctx->Extensions.ARB_shadow = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
+ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
+ ctx->Extensions.ARB_window_pos = GL_TRUE;
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+ ctx->Extensions.EXT_fog_coord = GL_TRUE;
+ /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
+ ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_secondary_color = GL_TRUE;
+ ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
+ ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+ /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
+}
+
+
+/**
+ * Enable all OpenGL 1.5 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_1_5_extensions(struct gl_context *ctx)
+{
+ ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
+ ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
+}
+
+
+/**
+ * Enable all OpenGL 2.0 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_2_0_extensions(struct gl_context *ctx)
+{
+ /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
+#if FEATURE_ARB_fragment_shader
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+#if FEATURE_ARB_shader_objects
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+#endif
+#if FEATURE_ARB_shading_language_100
+ ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
+#endif
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+#if FEATURE_ARB_vertex_shader
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+#endif
+}
+
+
+/**
+ * Enable all OpenGL 2.1 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_2_1_extensions(struct gl_context *ctx)
+{
+#if FEATURE_EXT_pixel_buffer_object
+ ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
+#endif
+#if FEATURE_EXT_texture_sRGB
+ ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+#endif
+}
+
+
+/**
+ * Either enable or disable the named extension.
+ * \return GL_TRUE for success, GL_FALSE if invalid extension name
+ */
+static GLboolean
+set_extension( struct gl_context *ctx, const char *name, GLboolean state )
+{
+ size_t offset;
+
+ if (ctx->Extensions.String) {
+ /* The string was already queried - can't change it now! */
+ _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
+ return GL_FALSE;
+ }
+
+ offset = name_to_offset(name);
+ if (offset == 0) {
+ _mesa_problem(ctx, "Trying to enable/disable unknown extension %s",
+ name);
+ return GL_FALSE;
+ } else if (offset == o(dummy_true) && state == GL_FALSE) {
+ _mesa_problem(ctx, "Trying to disable a permanently enabled extension: "
+ "%s", name);
+ return GL_FALSE;
+ } else {
+ GLboolean *base = (GLboolean *) &ctx->Extensions;
+ base[offset] = state;
+ return GL_TRUE;
+ }
+}
+
+
+/**
+ * Enable the named extension.
+ * Typically called by drivers.
+ */
+void
+_mesa_enable_extension( struct gl_context *ctx, const char *name )
+{
+ if (!set_extension(ctx, name, GL_TRUE))
+ _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
+}
+
+
+/**
+ * Disable the named extension.
+ * XXX is this really needed???
+ */
+void
+_mesa_disable_extension( struct gl_context *ctx, const char *name )
+{
+ if (!set_extension(ctx, name, GL_FALSE))
+ _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
+}
+
+
+/**
+ * Test if the named extension is enabled in this context.
+ */
+GLboolean
+_mesa_extension_is_enabled( struct gl_context *ctx, const char *name )
+{
+ size_t offset;
+ GLboolean *base;
+
+ if (name == 0)
+ return GL_FALSE;
+
+ offset = name_to_offset(name);
+ if (offset == 0)
+ return GL_FALSE;
+ base = (GLboolean *) &ctx->Extensions;
+ return base[offset];
+}
+
+
+/**
+ * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable.
+ *
+ * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to
+ * enable or disable. The list is processed thus:
+ * - Enable recognized extension names that are prefixed with '+'.
+ * - Disable recognized extension names that are prefixed with '-'.
+ * - Enable recognized extension names that are not prefixed.
+ * - Collect unrecognized extension names in a new string.
+ *
+ * \return Space-separated list of unrecognized extension names (which must
+ * be freed). Does not return \c NULL.
+ */
+static char *
+get_extension_override( struct gl_context *ctx )
+{
+ const char *env_const = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
+ char *env;
+ char *ext;
+ char *extra_exts;
+ int len;
+
+ if (env_const == NULL) {
+ /* Return the empty string rather than NULL. This simplifies the logic
+ * of client functions. */
+ return calloc(1, sizeof(char));
+ }
+
+ /* extra_exts: List of unrecognized extensions. */
+ extra_exts = calloc(strlen(env_const), sizeof(char));
+
+ /* Copy env_const because strtok() is destructive. */
+ env = strdup(env_const);
+ for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) {
+ int enable;
+ int recognized;
+ switch (ext[0]) {
+ case '+':
+ enable = 1;
+ ++ext;
+ break;
+ case '-':
+ enable = 0;
+ ++ext;
+ break;
+ default:
+ enable = 1;
+ break;
+ }
+ recognized = set_extension(ctx, ext, enable);
+ if (!recognized) {
+ strcat(extra_exts, ext);
+ strcat(extra_exts, " ");
+ }
+ }
+
+ /* Remove trailing space. */
+ len = strlen(extra_exts);
+ if (extra_exts[len - 1] == ' ')
+ extra_exts[len - 1] = '\0';
+
+ return extra_exts;
+}
+
+
+/**
+ * \brief Initialize extension tables and enable default extensions.
+ *
+ * This should be called during context initialization.
+ * Note: Sets gl_extensions.dummy_true to true.
+ */
+void
+_mesa_init_extensions( struct gl_context *ctx )
+{
+ GLboolean *base = (GLboolean *) &ctx->Extensions;
+ GLboolean *sentinel = base + o(extension_sentinel);
+ GLboolean *i;
+ const size_t *j;
+
+ /* First, turn all extensions off. */
+ for (i = base; i != sentinel; ++i)
+ *i = GL_FALSE;
+
+ /* Then, selectively turn default extensions on. */
+ ctx->Extensions.dummy_true = GL_TRUE;
+ for (j = default_extensions; *j != 0; ++j)
+ base[*j] = GL_TRUE;
+}
+
+
+typedef unsigned short extension_index;
+
+
+/**
+ * Compare two entries of the extensions table. Sorts first by year,
+ * then by name.
+ *
+ * Arguments are indices into extension_table.
+ */
+static int
+extension_compare(const void *p1, const void *p2)
+{
+ extension_index i1 = * (const extension_index *) p1;
+ extension_index i2 = * (const extension_index *) p2;
+ const struct extension *e1 = &extension_table[i1];
+ const struct extension *e2 = &extension_table[i2];
+ int res;
+
+ res = (int)e1->year - (int)e2->year;
+
+ if (res == 0) {
+ res = strcmp(e1->name, e2->name);
+ }
+
+ return res;
+}
+
+
+/**
+ * Construct the GL_EXTENSIONS string. Called the first time that
+ * glGetString(GL_EXTENSIONS) is called.
+ */
+GLubyte*
+_mesa_make_extension_string(struct gl_context *ctx)
+{
+ /* The extension string. */
+ char *exts = 0;
+ /* Length of extension string. */
+ size_t length = 0;
+ /* Number of extensions */
+ unsigned count;
+ /* Indices of the extensions sorted by year */
+ extension_index *extension_indices;
+ /* String of extra extensions. */
+ char *extra_extensions = get_extension_override(ctx);
+ GLboolean *base = (GLboolean *) &ctx->Extensions;
+ const struct extension *i;
+ unsigned j;
+ unsigned maxYear = ~0;
+
+ /* Check if the MESA_EXTENSION_MAX_YEAR env var is set */
+ {
+ const char *env = getenv("MESA_EXTENSION_MAX_YEAR");
+ if (env) {
+ maxYear = atoi(env);
+ _mesa_debug(ctx, "Note: limiting GL extensions to %u or earlier\n",
+ maxYear);
+ }
+ }
+
+ /* Compute length of the extension string. */
+ count = 0;
+ for (i = extension_table; i->name != 0; ++i) {
+ if (base[i->offset] &&
+ i->year <= maxYear &&
+ (i->api_set & (1 << ctx->API))) {
+ length += strlen(i->name) + 1; /* +1 for space */
+ ++count;
+ }
+ }
+ if (extra_extensions != NULL)
+ length += 1 + strlen(extra_extensions); /* +1 for space */
+
+ exts = (char *) calloc(length + 1, sizeof(char));
+ if (exts == NULL) {
+ free(extra_extensions);
+ return NULL;
+ }
+
+ extension_indices = malloc(count * sizeof extension_indices);
+ if (extension_indices == NULL) {
+ free(exts);
+ free(extra_extensions);
+ return NULL;
+ }
+
+ /* Sort extensions in chronological order because certain old applications (e.g.,
+ * Quake3 demo) store the extension list in a static size buffer so chronologically
+ * order ensure that the extensions that such applications expect will fit into
+ * that buffer.
+ */
+ j = 0;
+ for (i = extension_table; i->name != 0; ++i) {
+ if (base[i->offset] &&
+ i->year <= maxYear &&
+ (i->api_set & (1 << ctx->API))) {
+ extension_indices[j++] = i - extension_table;
+ }
+ }
+ assert(j == count);
+ qsort(extension_indices, count, sizeof *extension_indices, extension_compare);
+
+ /* Build the extension string.*/
+ for (j = 0; j < count; ++j) {
+ i = &extension_table[extension_indices[j]];
+ assert(base[i->offset] && (i->api_set & (1 << ctx->API)));
+ strcat(exts, i->name);
+ strcat(exts, " ");
+ }
+ free(extension_indices);
+ if (extra_extensions != 0) {
+ strcat(exts, extra_extensions);
+ free(extra_extensions);
+ }
+
+ return (GLubyte *) exts;
+}
+
+/**
+ * Return number of enabled extensions.
+ */
+GLuint
+_mesa_get_extension_count(struct gl_context *ctx)
+{
+ GLboolean *base;
+ const struct extension *i;
+
+ /* only count once */
+ if (ctx->Extensions.Count != 0)
+ return ctx->Extensions.Count;
+
+ base = (GLboolean *) &ctx->Extensions;
+ for (i = extension_table; i->name != 0; ++i) {
+ if (base[i->offset]) {
+ ctx->Extensions.Count++;
+ }
+ }
+ return ctx->Extensions.Count;
+}
+
+/**
+ * Return name of i-th enabled extension
+ */
+const GLubyte *
+_mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
+{
+ const GLboolean *base;
+ size_t n;
+ const struct extension *i;
+
+ if (index < 0)
+ return NULL;
+
+ base = (GLboolean*) &ctx->Extensions;
+ n = 0;
+ for (i = extension_table; i->name != 0; ++i) {
+ if (n == index && base[i->offset]) {
+ return (GLubyte*) i->name;
+ } else if (base[i->offset]) {
+ ++n;
+ }
+ }
+
+ return NULL;
+}
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp
index bf65a4f64..401e72c89 100644
--- a/mesalib/src/mesa/main/ff_fragment_shader.cpp
+++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp
@@ -1,1623 +1,1623 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- * Copyright 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-extern "C" {
-#include "glheader.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "program/program.h"
-#include "program/prog_parameter.h"
-#include "program/prog_cache.h"
-#include "program/prog_instruction.h"
-#include "program/prog_print.h"
-#include "program/prog_statevars.h"
-#include "program/programopt.h"
-#include "texenvprogram.h"
-}
-
-/*
- * Note on texture units:
- *
- * The number of texture units supported by fixed-function fragment
- * processing is MAX_TEXTURE_COORD_UNITS, not MAX_TEXTURE_IMAGE_UNITS.
- * That's because there's a one-to-one correspondence between texture
- * coordinates and samplers in fixed-function processing.
- *
- * Since fixed-function vertex processing is limited to MAX_TEXTURE_COORD_UNITS
- * sets of texcoords, so is fixed-function fragment processing.
- *
- * We can safely use ctx->Const.MaxTextureUnits for loop bounds.
- */
-
-
-struct texenvprog_cache_item
-{
- GLuint hash;
- void *key;
- struct gl_fragment_program *data;
- struct texenvprog_cache_item *next;
-};
-
-static GLboolean
-texenv_doing_secondary_color(struct gl_context *ctx)
-{
- if (ctx->Light.Enabled &&
- (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR))
- return GL_TRUE;
-
- if (ctx->Fog.ColorSumEnabled)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-/**
- * Up to nine instructions per tex unit, plus fog, specular color.
- */
-#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12)
-
-#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
-
-struct mode_opt {
-#ifdef __GNUC__
- __extension__ GLubyte Source:4; /**< SRC_x */
- __extension__ GLubyte Operand:3; /**< OPR_x */
-#else
- GLubyte Source; /**< SRC_x */
- GLubyte Operand; /**< OPR_x */
-#endif
-};
-
-struct state_key {
- GLuint nr_enabled_units:8;
- GLuint enabled_units:8;
- GLuint separate_specular:1;
- GLuint fog_enabled:1;
- GLuint fog_mode:2; /**< FOG_x */
- GLuint inputs_available:12;
- GLuint num_draw_buffers:4;
-
- /* NOTE: This array of structs must be last! (see "keySize" below) */
- struct {
- GLuint enabled:1;
- GLuint source_index:3; /**< TEXTURE_x_INDEX */
- GLuint shadow:1;
- GLuint ScaleShiftRGB:2;
- GLuint ScaleShiftA:2;
-
- GLuint NumArgsRGB:3; /**< up to MAX_COMBINER_TERMS */
- GLuint ModeRGB:5; /**< MODE_x */
-
- GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */
- GLuint ModeA:5; /**< MODE_x */
-
- GLuint texture_cyl_wrap:1; /**< For gallium test/debug only */
-
- struct mode_opt OptRGB[MAX_COMBINER_TERMS];
- struct mode_opt OptA[MAX_COMBINER_TERMS];
- } unit[MAX_TEXTURE_UNITS];
-};
-
-#define FOG_LINEAR 0
-#define FOG_EXP 1
-#define FOG_EXP2 2
-#define FOG_UNKNOWN 3
-
-static GLuint translate_fog_mode( GLenum mode )
-{
- switch (mode) {
- case GL_LINEAR: return FOG_LINEAR;
- case GL_EXP: return FOG_EXP;
- case GL_EXP2: return FOG_EXP2;
- default: return FOG_UNKNOWN;
- }
-}
-
-#define OPR_SRC_COLOR 0
-#define OPR_ONE_MINUS_SRC_COLOR 1
-#define OPR_SRC_ALPHA 2
-#define OPR_ONE_MINUS_SRC_ALPHA 3
-#define OPR_ZERO 4
-#define OPR_ONE 5
-#define OPR_UNKNOWN 7
-
-static GLuint translate_operand( GLenum operand )
-{
- switch (operand) {
- case GL_SRC_COLOR: return OPR_SRC_COLOR;
- case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR;
- case GL_SRC_ALPHA: return OPR_SRC_ALPHA;
- case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA;
- case GL_ZERO: return OPR_ZERO;
- case GL_ONE: return OPR_ONE;
- default:
- assert(0);
- return OPR_UNKNOWN;
- }
-}
-
-#define SRC_TEXTURE 0
-#define SRC_TEXTURE0 1
-#define SRC_TEXTURE1 2
-#define SRC_TEXTURE2 3
-#define SRC_TEXTURE3 4
-#define SRC_TEXTURE4 5
-#define SRC_TEXTURE5 6
-#define SRC_TEXTURE6 7
-#define SRC_TEXTURE7 8
-#define SRC_CONSTANT 9
-#define SRC_PRIMARY_COLOR 10
-#define SRC_PREVIOUS 11
-#define SRC_ZERO 12
-#define SRC_UNKNOWN 15
-
-static GLuint translate_source( GLenum src )
-{
- switch (src) {
- case GL_TEXTURE: return SRC_TEXTURE;
- case GL_TEXTURE0:
- case GL_TEXTURE1:
- case GL_TEXTURE2:
- case GL_TEXTURE3:
- case GL_TEXTURE4:
- case GL_TEXTURE5:
- case GL_TEXTURE6:
- case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0);
- case GL_CONSTANT: return SRC_CONSTANT;
- case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR;
- case GL_PREVIOUS: return SRC_PREVIOUS;
- case GL_ZERO:
- return SRC_ZERO;
- default:
- assert(0);
- return SRC_UNKNOWN;
- }
-}
-
-#define MODE_REPLACE 0 /* r = a0 */
-#define MODE_MODULATE 1 /* r = a0 * a1 */
-#define MODE_ADD 2 /* r = a0 + a1 */
-#define MODE_ADD_SIGNED 3 /* r = a0 + a1 - 0.5 */
-#define MODE_INTERPOLATE 4 /* r = a0 * a2 + a1 * (1 - a2) */
-#define MODE_SUBTRACT 5 /* r = a0 - a1 */
-#define MODE_DOT3_RGB 6 /* r = a0 . a1 */
-#define MODE_DOT3_RGB_EXT 7 /* r = a0 . a1 */
-#define MODE_DOT3_RGBA 8 /* r = a0 . a1 */
-#define MODE_DOT3_RGBA_EXT 9 /* r = a0 . a1 */
-#define MODE_MODULATE_ADD_ATI 10 /* r = a0 * a2 + a1 */
-#define MODE_MODULATE_SIGNED_ADD_ATI 11 /* r = a0 * a2 + a1 - 0.5 */
-#define MODE_MODULATE_SUBTRACT_ATI 12 /* r = a0 * a2 - a1 */
-#define MODE_ADD_PRODUCTS 13 /* r = a0 * a1 + a2 * a3 */
-#define MODE_ADD_PRODUCTS_SIGNED 14 /* r = a0 * a1 + a2 * a3 - 0.5 */
-#define MODE_BUMP_ENVMAP_ATI 15 /* special */
-#define MODE_UNKNOWN 16
-
-/**
- * Translate GL combiner state into a MODE_x value
- */
-static GLuint translate_mode( GLenum envMode, GLenum mode )
-{
- switch (mode) {
- case GL_REPLACE: return MODE_REPLACE;
- case GL_MODULATE: return MODE_MODULATE;
- case GL_ADD:
- if (envMode == GL_COMBINE4_NV)
- return MODE_ADD_PRODUCTS;
- else
- return MODE_ADD;
- case GL_ADD_SIGNED:
- if (envMode == GL_COMBINE4_NV)
- return MODE_ADD_PRODUCTS_SIGNED;
- else
- return MODE_ADD_SIGNED;
- case GL_INTERPOLATE: return MODE_INTERPOLATE;
- case GL_SUBTRACT: return MODE_SUBTRACT;
- case GL_DOT3_RGB: return MODE_DOT3_RGB;
- case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT;
- case GL_DOT3_RGBA: return MODE_DOT3_RGBA;
- case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT;
- case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI;
- case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI;
- case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI;
- case GL_BUMP_ENVMAP_ATI: return MODE_BUMP_ENVMAP_ATI;
- default:
- assert(0);
- return MODE_UNKNOWN;
- }
-}
-
-
-/**
- * Do we need to clamp the results of the given texture env/combine mode?
- * If the inputs to the mode are in [0,1] we don't always have to clamp
- * the results.
- */
-static GLboolean
-need_saturate( GLuint mode )
-{
- switch (mode) {
- case MODE_REPLACE:
- case MODE_MODULATE:
- case MODE_INTERPOLATE:
- return GL_FALSE;
- case MODE_ADD:
- case MODE_ADD_SIGNED:
- case MODE_SUBTRACT:
- case MODE_DOT3_RGB:
- case MODE_DOT3_RGB_EXT:
- case MODE_DOT3_RGBA:
- case MODE_DOT3_RGBA_EXT:
- case MODE_MODULATE_ADD_ATI:
- case MODE_MODULATE_SIGNED_ADD_ATI:
- case MODE_MODULATE_SUBTRACT_ATI:
- case MODE_ADD_PRODUCTS:
- case MODE_ADD_PRODUCTS_SIGNED:
- case MODE_BUMP_ENVMAP_ATI:
- return GL_TRUE;
- default:
- assert(0);
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * Translate TEXTURE_x_BIT to TEXTURE_x_INDEX.
- */
-static GLuint translate_tex_src_bit( GLbitfield bit )
-{
- ASSERT(bit);
- return _mesa_ffs(bit) - 1;
-}
-
-
-#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
-#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
-
-/**
- * Identify all possible varying inputs. The fragment program will
- * never reference non-varying inputs, but will track them via state
- * constants instead.
- *
- * This function figures out all the inputs that the fragment program
- * has access to. The bitmask is later reduced to just those which
- * are actually referenced.
- */
-static GLbitfield get_fp_input_mask( struct gl_context *ctx )
-{
- /* _NEW_PROGRAM */
- const GLboolean vertexShader =
- (ctx->Shader.CurrentVertexProgram &&
- ctx->Shader.CurrentVertexProgram->LinkStatus &&
- ctx->Shader.CurrentVertexProgram->VertexProgram);
- const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
- GLbitfield fp_inputs = 0x0;
-
- if (ctx->VertexProgram._Overriden) {
- /* Somebody's messing with the vertex program and we don't have
- * a clue what's happening. Assume that it could be producing
- * all possible outputs.
- */
- fp_inputs = ~0;
- }
- else if (ctx->RenderMode == GL_FEEDBACK) {
- /* _NEW_RENDERMODE */
- fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
- }
- else if (!(vertexProgram || vertexShader) ||
- !ctx->VertexProgram._Current) {
- /* Fixed function vertex logic */
- /* _NEW_ARRAY */
- GLbitfield varying_inputs = ctx->varying_vp_inputs;
-
- /* These get generated in the setup routine regardless of the
- * vertex program:
- */
- /* _NEW_POINT */
- if (ctx->Point.PointSprite)
- varying_inputs |= FRAG_BITS_TEX_ANY;
-
- /* First look at what values may be computed by the generated
- * vertex program:
- */
- /* _NEW_LIGHT */
- if (ctx->Light.Enabled) {
- fp_inputs |= FRAG_BIT_COL0;
-
- if (texenv_doing_secondary_color(ctx))
- fp_inputs |= FRAG_BIT_COL1;
- }
-
- /* _NEW_TEXTURE */
- fp_inputs |= (ctx->Texture._TexGenEnabled |
- ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0;
-
- /* Then look at what might be varying as a result of enabled
- * arrays, etc:
- */
- if (varying_inputs & VERT_BIT_COLOR0)
- fp_inputs |= FRAG_BIT_COL0;
- if (varying_inputs & VERT_BIT_COLOR1)
- fp_inputs |= FRAG_BIT_COL1;
-
- fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
- << FRAG_ATTRIB_TEX0);
-
- }
- else {
- /* calculate from vp->outputs */
- struct gl_vertex_program *vprog;
- GLbitfield64 vp_outputs;
-
- /* Choose GLSL vertex shader over ARB vertex program. Need this
- * since vertex shader state validation comes after fragment state
- * validation (see additional comments in state.c).
- */
- if (vertexShader)
- vprog = ctx->Shader.CurrentVertexProgram->VertexProgram;
- else
- vprog = ctx->VertexProgram.Current;
-
- vp_outputs = vprog->Base.OutputsWritten;
-
- /* These get generated in the setup routine regardless of the
- * vertex program:
- */
- /* _NEW_POINT */
- if (ctx->Point.PointSprite)
- vp_outputs |= FRAG_BITS_TEX_ANY;
-
- if (vp_outputs & (1 << VERT_RESULT_COL0))
- fp_inputs |= FRAG_BIT_COL0;
- if (vp_outputs & (1 << VERT_RESULT_COL1))
- fp_inputs |= FRAG_BIT_COL1;
-
- fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
- << FRAG_ATTRIB_TEX0);
- }
-
- return fp_inputs;
-}
-
-
-/**
- * Examine current texture environment state and generate a unique
- * key to identify it.
- */
-static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
-{
- GLuint i, j;
- GLbitfield inputs_referenced = FRAG_BIT_COL0;
- const GLbitfield inputs_available = get_fp_input_mask( ctx );
- GLuint keySize;
-
- memset(key, 0, sizeof(*key));
-
- /* _NEW_TEXTURE */
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
- const struct gl_texture_object *texObj = texUnit->_Current;
- const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine;
- GLenum format;
-
- if (!texUnit->_ReallyEnabled || !texUnit->Enabled)
- continue;
-
- format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
-
- key->unit[i].enabled = 1;
- key->enabled_units |= (1<<i);
- key->nr_enabled_units = i + 1;
- inputs_referenced |= FRAG_BIT_TEX(i);
-
- key->unit[i].source_index =
- translate_tex_src_bit(texUnit->_ReallyEnabled);
-
- key->unit[i].shadow = ((texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE) &&
- ((format == GL_DEPTH_COMPONENT) ||
- (format == GL_DEPTH_STENCIL_EXT)));
-
- key->unit[i].NumArgsRGB = comb->_NumArgsRGB;
- key->unit[i].NumArgsA = comb->_NumArgsA;
-
- key->unit[i].ModeRGB =
- translate_mode(texUnit->EnvMode, comb->ModeRGB);
- key->unit[i].ModeA =
- translate_mode(texUnit->EnvMode, comb->ModeA);
-
- key->unit[i].ScaleShiftRGB = comb->ScaleShiftRGB;
- key->unit[i].ScaleShiftA = comb->ScaleShiftA;
-
- for (j = 0; j < MAX_COMBINER_TERMS; j++) {
- key->unit[i].OptRGB[j].Operand = translate_operand(comb->OperandRGB[j]);
- key->unit[i].OptA[j].Operand = translate_operand(comb->OperandA[j]);
- key->unit[i].OptRGB[j].Source = translate_source(comb->SourceRGB[j]);
- key->unit[i].OptA[j].Source = translate_source(comb->SourceA[j]);
- }
-
- if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
- /* requires some special translation */
- key->unit[i].NumArgsRGB = 2;
- key->unit[i].ScaleShiftRGB = 0;
- key->unit[i].OptRGB[0].Operand = OPR_SRC_COLOR;
- key->unit[i].OptRGB[0].Source = SRC_TEXTURE;
- key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR;
- key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0;
- }
-
- /* this is a back-door for enabling cylindrical texture wrap mode */
- if (texObj->Priority == 0.125)
- key->unit[i].texture_cyl_wrap = 1;
- }
-
- /* _NEW_LIGHT | _NEW_FOG */
- if (texenv_doing_secondary_color(ctx)) {
- key->separate_specular = 1;
- inputs_referenced |= FRAG_BIT_COL1;
- }
-
- /* _NEW_FOG */
- if (ctx->Fog.Enabled) {
- key->fog_enabled = 1;
- key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
- inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
- }
-
- /* _NEW_BUFFERS */
- key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
-
- key->inputs_available = (inputs_available & inputs_referenced);
-
- /* compute size of state key, ignoring unused texture units */
- keySize = sizeof(*key) - sizeof(key->unit)
- + key->nr_enabled_units * sizeof(key->unit[0]);
-
- return keySize;
-}
-
-
-/**
- * Use uregs to represent registers internally, translate to Mesa's
- * expected formats on emit.
- *
- * NOTE: These are passed by value extensively in this file rather
- * than as usual by pointer reference. If this disturbs you, try
- * remembering they are just 32bits in size.
- *
- * GCC is smart enough to deal with these dword-sized structures in
- * much the same way as if I had defined them as dwords and was using
- * macros to access and set the fields. This is much nicer and easier
- * to evolve.
- */
-struct ureg {
- GLuint file:4;
- GLuint idx:8;
- GLuint negatebase:1;
- GLuint swz:12;
- GLuint pad:7;
-};
-
-static const struct ureg undef = {
- PROGRAM_UNDEFINED,
- 255,
- 0,
- 0,
- 0
-};
-
-
-/** State used to build the fragment program:
- */
-struct texenv_fragment_program {
- struct gl_fragment_program *program;
- struct state_key *state;
-
- GLbitfield alu_temps; /**< Track texture indirections, see spec. */
- GLbitfield temps_output; /**< Track texture indirections, see spec. */
- GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */
- GLboolean error;
-
- struct ureg src_texture[MAX_TEXTURE_COORD_UNITS];
- /* Reg containing each texture unit's sampled texture color,
- * else undef.
- */
-
- struct ureg texcoord_tex[MAX_TEXTURE_COORD_UNITS];
- /* Reg containing texcoord for a texture unit,
- * needed for bump mapping, else undef.
- */
-
- struct ureg src_previous; /**< Reg containing color from previous
- * stage. May need to be decl'd.
- */
-
- GLuint last_tex_stage; /**< Number of last enabled texture unit */
-
- struct ureg half;
- struct ureg one;
- struct ureg zero;
-};
-
-
-
-static struct ureg make_ureg(GLuint file, GLuint idx)
-{
- struct ureg reg;
- reg.file = file;
- reg.idx = idx;
- reg.negatebase = 0;
- reg.swz = SWIZZLE_NOOP;
- reg.pad = 0;
- return reg;
-}
-
-static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
-{
- reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
- GET_SWZ(reg.swz, y),
- GET_SWZ(reg.swz, z),
- GET_SWZ(reg.swz, w));
-
- return reg;
-}
-
-static struct ureg swizzle1( struct ureg reg, int x )
-{
- return swizzle(reg, x, x, x, x);
-}
-
-static struct ureg negate( struct ureg reg )
-{
- reg.negatebase ^= 1;
- return reg;
-}
-
-static GLboolean is_undef( struct ureg reg )
-{
- return reg.file == PROGRAM_UNDEFINED;
-}
-
-
-static struct ureg get_temp( struct texenv_fragment_program *p )
-{
- GLint bit;
-
- /* First try and reuse temps which have been used already:
- */
- bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps );
-
- /* Then any unused temporary:
- */
- if (!bit)
- bit = _mesa_ffs( ~p->temp_in_use );
-
- if (!bit) {
- _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- exit(1);
- }
-
- if ((GLuint) bit > p->program->Base.NumTemporaries)
- p->program->Base.NumTemporaries = bit;
-
- p->temp_in_use |= 1<<(bit-1);
- return make_ureg(PROGRAM_TEMPORARY, (bit-1));
-}
-
-static struct ureg get_tex_temp( struct texenv_fragment_program *p )
-{
- int bit;
-
- /* First try to find available temp not previously used (to avoid
- * starting a new texture indirection). According to the spec, the
- * ~p->temps_output isn't necessary, but will keep it there for
- * now:
- */
- bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output );
-
- /* Then any unused temporary:
- */
- if (!bit)
- bit = _mesa_ffs( ~p->temp_in_use );
-
- if (!bit) {
- _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- exit(1);
- }
-
- if ((GLuint) bit > p->program->Base.NumTemporaries)
- p->program->Base.NumTemporaries = bit;
-
- p->temp_in_use |= 1<<(bit-1);
- return make_ureg(PROGRAM_TEMPORARY, (bit-1));
-}
-
-
-/** Mark a temp reg as being no longer allocatable. */
-static void reserve_temp( struct texenv_fragment_program *p, struct ureg r )
-{
- if (r.file == PROGRAM_TEMPORARY)
- p->temps_output |= (1 << r.idx);
-}
-
-
-static void release_temps(struct gl_context *ctx, struct texenv_fragment_program *p )
-{
- GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
-
- /* KW: To support tex_env_crossbar, don't release the registers in
- * temps_output.
- */
- if (max_temp >= sizeof(int) * 8)
- p->temp_in_use = p->temps_output;
- else
- p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output;
-}
-
-
-static struct ureg register_param5( struct texenv_fragment_program *p,
- GLint s0,
- GLint s1,
- GLint s2,
- GLint s3,
- GLint s4)
-{
- int tokens[STATE_LENGTH];
- GLuint idx;
- tokens[0] = s0;
- tokens[1] = s1;
- tokens[2] = s2;
- tokens[3] = s3;
- tokens[4] = s4;
- idx = _mesa_add_state_reference(p->program->Base.Parameters,
- (gl_state_index *)tokens);
- return make_ureg(PROGRAM_STATE_VAR, idx);
-}
-
-
-#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
-#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
-#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
-#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
-
-static GLuint frag_to_vert_attrib( GLuint attrib )
-{
- switch (attrib) {
- case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0;
- case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1;
- default:
- assert(attrib >= FRAG_ATTRIB_TEX0);
- assert(attrib <= FRAG_ATTRIB_TEX7);
- return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0;
- }
-}
-
-
-static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
-{
- if (p->state->inputs_available & (1<<input)) {
- p->program->Base.InputsRead |= (1 << input);
- return make_ureg(PROGRAM_INPUT, input);
- }
- else {
- GLuint idx = frag_to_vert_attrib( input );
- return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, idx );
- }
-}
-
-
-static void emit_arg( struct prog_src_register *reg,
- struct ureg ureg )
-{
- reg->File = ureg.file;
- reg->Index = ureg.idx;
- reg->Swizzle = ureg.swz;
- reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE;
- reg->Abs = GL_FALSE;
-}
-
-static void emit_dst( struct prog_dst_register *dst,
- struct ureg ureg, GLuint mask )
-{
- dst->File = ureg.file;
- dst->Index = ureg.idx;
- dst->WriteMask = mask;
- dst->CondMask = COND_TR; /* always pass cond test */
- dst->CondSwizzle = SWIZZLE_NOOP;
-}
-
-static struct prog_instruction *
-emit_op(struct texenv_fragment_program *p,
- enum prog_opcode op,
- struct ureg dest,
- GLuint mask,
- GLboolean saturate,
- struct ureg src0,
- struct ureg src1,
- struct ureg src2 )
-{
- const GLuint nr = p->program->Base.NumInstructions++;
- struct prog_instruction *inst = &p->program->Base.Instructions[nr];
-
- assert(nr < MAX_INSTRUCTIONS);
-
- _mesa_init_instructions(inst, 1);
- inst->Opcode = op;
-
- emit_arg( &inst->SrcReg[0], src0 );
- emit_arg( &inst->SrcReg[1], src1 );
- emit_arg( &inst->SrcReg[2], src2 );
-
- inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF;
-
- emit_dst( &inst->DstReg, dest, mask );
-
-#if 0
- /* Accounting for indirection tracking:
- */
- if (dest.file == PROGRAM_TEMPORARY)
- p->temps_output |= 1 << dest.idx;
-#endif
-
- return inst;
-}
-
-
-static struct ureg emit_arith( struct texenv_fragment_program *p,
- enum prog_opcode op,
- struct ureg dest,
- GLuint mask,
- GLboolean saturate,
- struct ureg src0,
- struct ureg src1,
- struct ureg src2 )
-{
- emit_op(p, op, dest, mask, saturate, src0, src1, src2);
-
- /* Accounting for indirection tracking:
- */
- if (src0.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << src0.idx;
-
- if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << src1.idx;
-
- if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << src2.idx;
-
- if (dest.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << dest.idx;
-
- p->program->Base.NumAluInstructions++;
- return dest;
-}
-
-static struct ureg emit_texld( struct texenv_fragment_program *p,
- enum prog_opcode op,
- struct ureg dest,
- GLuint destmask,
- GLuint tex_unit,
- GLuint tex_idx,
- GLuint tex_shadow,
- struct ureg coord )
-{
- struct prog_instruction *inst = emit_op( p, op,
- dest, destmask,
- GL_FALSE, /* don't saturate? */
- coord, /* arg 0? */
- undef,
- undef);
-
- inst->TexSrcTarget = tex_idx;
- inst->TexSrcUnit = tex_unit;
- inst->TexShadow = tex_shadow;
-
- p->program->Base.NumTexInstructions++;
-
- /* Accounting for indirection tracking:
- */
- reserve_temp(p, dest);
-
-#if 0
- /* Is this a texture indirection?
- */
- if ((coord.file == PROGRAM_TEMPORARY &&
- (p->temps_output & (1<<coord.idx))) ||
- (dest.file == PROGRAM_TEMPORARY &&
- (p->alu_temps & (1<<dest.idx)))) {
- p->program->Base.NumTexIndirections++;
- p->temps_output = 1<<coord.idx;
- p->alu_temps = 0;
- assert(0); /* KW: texture env crossbar */
- }
-#endif
-
- return dest;
-}
-
-
-static struct ureg register_const4f( struct texenv_fragment_program *p,
- GLfloat s0,
- GLfloat s1,
- GLfloat s2,
- GLfloat s3)
-{
- GLfloat values[4];
- GLuint idx, swizzle;
- struct ureg r;
- values[0] = s0;
- values[1] = s1;
- values[2] = s2;
- values[3] = s3;
- idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
- &swizzle );
- r = make_ureg(PROGRAM_CONSTANT, idx);
- r.swz = swizzle;
- return r;
-}
-
-#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
-#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
-#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
-#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
-
-
-static struct ureg get_one( struct texenv_fragment_program *p )
-{
- if (is_undef(p->one))
- p->one = register_scalar_const(p, 1.0);
- return p->one;
-}
-
-static struct ureg get_half( struct texenv_fragment_program *p )
-{
- if (is_undef(p->half))
- p->half = register_scalar_const(p, 0.5);
- return p->half;
-}
-
-static struct ureg get_zero( struct texenv_fragment_program *p )
-{
- if (is_undef(p->zero))
- p->zero = register_scalar_const(p, 0.0);
- return p->zero;
-}
-
-
-static void program_error( struct texenv_fragment_program *p, const char *msg )
-{
- _mesa_problem(NULL, "%s", msg);
- p->error = 1;
-}
-
-static struct ureg get_source( struct texenv_fragment_program *p,
- GLuint src, GLuint unit )
-{
- switch (src) {
- case SRC_TEXTURE:
- assert(!is_undef(p->src_texture[unit]));
- return p->src_texture[unit];
-
- case SRC_TEXTURE0:
- case SRC_TEXTURE1:
- case SRC_TEXTURE2:
- case SRC_TEXTURE3:
- case SRC_TEXTURE4:
- case SRC_TEXTURE5:
- case SRC_TEXTURE6:
- case SRC_TEXTURE7:
- assert(!is_undef(p->src_texture[src - SRC_TEXTURE0]));
- return p->src_texture[src - SRC_TEXTURE0];
-
- case SRC_CONSTANT:
- return register_param2(p, STATE_TEXENV_COLOR, unit);
-
- case SRC_PRIMARY_COLOR:
- return register_input(p, FRAG_ATTRIB_COL0);
-
- case SRC_ZERO:
- return get_zero(p);
-
- case SRC_PREVIOUS:
- if (is_undef(p->src_previous))
- return register_input(p, FRAG_ATTRIB_COL0);
- else
- return p->src_previous;
-
- default:
- assert(0);
- return undef;
- }
-}
-
-static struct ureg emit_combine_source( struct texenv_fragment_program *p,
- GLuint mask,
- GLuint unit,
- GLuint source,
- GLuint operand )
-{
- struct ureg arg, src, one;
-
- src = get_source(p, source, unit);
-
- switch (operand) {
- case OPR_ONE_MINUS_SRC_COLOR:
- /* Get unused tmp,
- * Emit tmp = 1.0 - arg.xyzw
- */
- arg = get_temp( p );
- one = get_one( p );
- return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef);
-
- case OPR_SRC_ALPHA:
- if (mask == WRITEMASK_W)
- return src;
- else
- return swizzle1( src, SWIZZLE_W );
- case OPR_ONE_MINUS_SRC_ALPHA:
- /* Get unused tmp,
- * Emit tmp = 1.0 - arg.wwww
- */
- arg = get_temp(p);
- one = get_one(p);
- return emit_arith(p, OPCODE_SUB, arg, mask, 0,
- one, swizzle1(src, SWIZZLE_W), undef);
- case OPR_ZERO:
- return get_zero(p);
- case OPR_ONE:
- return get_one(p);
- case OPR_SRC_COLOR:
- return src;
- default:
- assert(0);
- return src;
- }
-}
-
-/**
- * Check if the RGB and Alpha sources and operands match for the given
- * texture unit's combinder state. When the RGB and A sources and
- * operands match, we can emit fewer instructions.
- */
-static GLboolean args_match( const struct state_key *key, GLuint unit )
-{
- GLuint i, numArgs = key->unit[unit].NumArgsRGB;
-
- for (i = 0; i < numArgs; i++) {
- if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source)
- return GL_FALSE;
-
- switch (key->unit[unit].OptA[i].Operand) {
- case OPR_SRC_ALPHA:
- switch (key->unit[unit].OptRGB[i].Operand) {
- case OPR_SRC_COLOR:
- case OPR_SRC_ALPHA:
- break;
- default:
- return GL_FALSE;
- }
- break;
- case OPR_ONE_MINUS_SRC_ALPHA:
- switch (key->unit[unit].OptRGB[i].Operand) {
- case OPR_ONE_MINUS_SRC_COLOR:
- case OPR_ONE_MINUS_SRC_ALPHA:
- break;
- default:
- return GL_FALSE;
- }
- break;
- default:
- return GL_FALSE; /* impossible */
- }
- }
-
- return GL_TRUE;
-}
-
-static struct ureg emit_combine( struct texenv_fragment_program *p,
- struct ureg dest,
- GLuint mask,
- GLboolean saturate,
- GLuint unit,
- GLuint nr,
- GLuint mode,
- const struct mode_opt *opt)
-{
- struct ureg src[MAX_COMBINER_TERMS];
- struct ureg tmp, half;
- GLuint i;
-
- assert(nr <= MAX_COMBINER_TERMS);
-
- for (i = 0; i < nr; i++)
- src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
-
- switch (mode) {
- case MODE_REPLACE:
- if (mask == WRITEMASK_XYZW && !saturate)
- return src[0];
- else
- return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef );
- case MODE_MODULATE:
- return emit_arith( p, OPCODE_MUL, dest, mask, saturate,
- src[0], src[1], undef );
- case MODE_ADD:
- return emit_arith( p, OPCODE_ADD, dest, mask, saturate,
- src[0], src[1], undef );
- case MODE_ADD_SIGNED:
- /* tmp = arg0 + arg1
- * result = tmp - .5
- */
- half = get_half(p);
- tmp = get_temp( p );
- emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef );
- emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef );
- return dest;
- case MODE_INTERPOLATE:
- /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
- */
- return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] );
-
- case MODE_SUBTRACT:
- return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef );
-
- case MODE_DOT3_RGBA:
- case MODE_DOT3_RGBA_EXT:
- case MODE_DOT3_RGB_EXT:
- case MODE_DOT3_RGB: {
- struct ureg tmp0 = get_temp( p );
- struct ureg tmp1 = get_temp( p );
- struct ureg neg1 = register_scalar_const(p, -1);
- struct ureg two = register_scalar_const(p, 2);
-
- /* tmp0 = 2*src0 - 1
- * tmp1 = 2*src1 - 1
- *
- * dst = tmp0 dot3 tmp1
- */
- emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0,
- two, src[0], neg1);
-
- if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
- tmp1 = tmp0;
- else
- emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0,
- two, src[1], neg1);
- emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef);
- return dest;
- }
- case MODE_MODULATE_ADD_ATI:
- /* Arg0 * Arg2 + Arg1 */
- return emit_arith( p, OPCODE_MAD, dest, mask, saturate,
- src[0], src[2], src[1] );
- case MODE_MODULATE_SIGNED_ADD_ATI: {
- /* Arg0 * Arg2 + Arg1 - 0.5 */
- struct ureg tmp0 = get_temp(p);
- half = get_half(p);
- emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] );
- emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
- return dest;
- }
- case MODE_MODULATE_SUBTRACT_ATI:
- /* Arg0 * Arg2 - Arg1 */
- emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
- return dest;
- case MODE_ADD_PRODUCTS:
- /* Arg0 * Arg1 + Arg2 * Arg3 */
- {
- struct ureg tmp0 = get_temp(p);
- emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
- emit_arith( p, OPCODE_MAD, dest, mask, saturate, src[2], src[3], tmp0 );
- }
- return dest;
- case MODE_ADD_PRODUCTS_SIGNED:
- /* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */
- {
- struct ureg tmp0 = get_temp(p);
- half = get_half(p);
- emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
- emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[2], src[3], tmp0 );
- emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
- }
- return dest;
- case MODE_BUMP_ENVMAP_ATI:
- /* special - not handled here */
- assert(0);
- return src[0];
- default:
- assert(0);
- return src[0];
- }
-}
-
-
-/**
- * Generate instructions for one texture unit's env/combiner mode.
- */
-static struct ureg
-emit_texenv(struct texenv_fragment_program *p, GLuint unit)
-{
- const struct state_key *key = p->state;
- GLboolean rgb_saturate, alpha_saturate;
- GLuint rgb_shift, alpha_shift;
- struct ureg out, dest;
-
- if (!key->unit[unit].enabled) {
- return get_source(p, SRC_PREVIOUS, 0);
- }
- if (key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
- /* this isn't really a env stage delivering a color and handled elsewhere */
- return get_source(p, SRC_PREVIOUS, 0);
- }
-
- switch (key->unit[unit].ModeRGB) {
- case MODE_DOT3_RGB_EXT:
- alpha_shift = key->unit[unit].ScaleShiftA;
- rgb_shift = 0;
- break;
- case MODE_DOT3_RGBA_EXT:
- alpha_shift = 0;
- rgb_shift = 0;
- break;
- default:
- rgb_shift = key->unit[unit].ScaleShiftRGB;
- alpha_shift = key->unit[unit].ScaleShiftA;
- break;
- }
-
- /* If we'll do rgb/alpha shifting don't saturate in emit_combine().
- * We don't want to clamp twice.
- */
- if (rgb_shift)
- rgb_saturate = GL_FALSE; /* saturate after rgb shift */
- else if (need_saturate(key->unit[unit].ModeRGB))
- rgb_saturate = GL_TRUE;
- else
- rgb_saturate = GL_FALSE;
-
- if (alpha_shift)
- alpha_saturate = GL_FALSE; /* saturate after alpha shift */
- else if (need_saturate(key->unit[unit].ModeA))
- alpha_saturate = GL_TRUE;
- else
- alpha_saturate = GL_FALSE;
-
- /* If this is the very last calculation (and various other conditions
- * are met), emit directly to the color output register. Otherwise,
- * emit to a temporary register.
- */
- if (key->separate_specular ||
- unit != p->last_tex_stage ||
- alpha_shift ||
- key->num_draw_buffers != 1 ||
- rgb_shift)
- dest = get_temp( p );
- else
- dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR);
-
- /* Emit the RGB and A combine ops
- */
- if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
- args_match(key, unit)) {
- out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
- unit,
- key->unit[unit].NumArgsRGB,
- key->unit[unit].ModeRGB,
- key->unit[unit].OptRGB);
- }
- else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
- key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {
- out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
- unit,
- key->unit[unit].NumArgsRGB,
- key->unit[unit].ModeRGB,
- key->unit[unit].OptRGB);
- }
- else {
- /* Need to do something to stop from re-emitting identical
- * argument calculations here:
- */
- out = emit_combine( p, dest, WRITEMASK_XYZ, rgb_saturate,
- unit,
- key->unit[unit].NumArgsRGB,
- key->unit[unit].ModeRGB,
- key->unit[unit].OptRGB);
- out = emit_combine( p, dest, WRITEMASK_W, alpha_saturate,
- unit,
- key->unit[unit].NumArgsA,
- key->unit[unit].ModeA,
- key->unit[unit].OptA);
- }
-
- /* Deal with the final shift:
- */
- if (alpha_shift || rgb_shift) {
- struct ureg shift;
- GLboolean saturate = GL_TRUE; /* always saturate at this point */
-
- if (rgb_shift == alpha_shift) {
- shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift));
- }
- else {
- shift = register_const4f(p,
- (GLfloat)(1<<rgb_shift),
- (GLfloat)(1<<rgb_shift),
- (GLfloat)(1<<rgb_shift),
- (GLfloat)(1<<alpha_shift));
- }
- return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW,
- saturate, out, shift, undef );
- }
- else
- return out;
-}
-
-
-/**
- * Generate instruction for getting a texture source term.
- */
-static void load_texture( struct texenv_fragment_program *p, GLuint unit )
-{
- if (is_undef(p->src_texture[unit])) {
- const GLuint texTarget = p->state->unit[unit].source_index;
- struct ureg texcoord;
- struct ureg tmp = get_tex_temp( p );
-
- if (is_undef(p->texcoord_tex[unit])) {
- texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit);
- }
- else {
- /* might want to reuse this reg for tex output actually */
- texcoord = p->texcoord_tex[unit];
- }
-
- /* TODO: Use D0_MASK_XY where possible.
- */
- if (p->state->unit[unit].enabled) {
- GLboolean shadow = GL_FALSE;
-
- if (p->state->unit[unit].shadow) {
- p->program->Base.ShadowSamplers |= 1 << unit;
- shadow = GL_TRUE;
- }
-
- p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
- tmp, WRITEMASK_XYZW,
- unit, texTarget, shadow,
- texcoord );
-
- p->program->Base.SamplersUsed |= (1 << unit);
- /* This identity mapping should already be in place
- * (see _mesa_init_program_struct()) but let's be safe.
- */
- p->program->Base.SamplerUnits[unit] = unit;
- }
- else
- p->src_texture[unit] = get_zero(p);
-
- if (p->state->unit[unit].texture_cyl_wrap) {
- /* set flag which is checked by Mesa->Gallium program translation */
- p->program->Base.InputFlags[0] |= PROG_PARAM_BIT_CYL_WRAP;
- }
-
- }
-}
-
-static GLboolean load_texenv_source( struct texenv_fragment_program *p,
- GLuint src, GLuint unit )
-{
- switch (src) {
- case SRC_TEXTURE:
- load_texture(p, unit);
- break;
-
- case SRC_TEXTURE0:
- case SRC_TEXTURE1:
- case SRC_TEXTURE2:
- case SRC_TEXTURE3:
- case SRC_TEXTURE4:
- case SRC_TEXTURE5:
- case SRC_TEXTURE6:
- case SRC_TEXTURE7:
- load_texture(p, src - SRC_TEXTURE0);
- break;
-
- default:
- /* not a texture src - do nothing */
- break;
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Generate instructions for loading all texture source terms.
- */
-static GLboolean
-load_texunit_sources( struct texenv_fragment_program *p, GLuint unit )
-{
- const struct state_key *key = p->state;
- GLuint i;
-
- for (i = 0; i < key->unit[unit].NumArgsRGB; i++) {
- load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit );
- }
-
- for (i = 0; i < key->unit[unit].NumArgsA; i++) {
- load_texenv_source( p, key->unit[unit].OptA[i].Source, unit );
- }
-
- return GL_TRUE;
-}
-
-/**
- * Generate instructions for loading bump map textures.
- */
-static GLboolean
-load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit )
-{
- const struct state_key *key = p->state;
- GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0;
- struct ureg texcDst, bumpMapRes;
- struct ureg constdudvcolor = register_const4f(p, 0.0, 0.0, 0.0, 1.0);
- struct ureg texcSrc = register_input(p, FRAG_ATTRIB_TEX0 + bumpedUnitNr);
- struct ureg rotMat0 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_0, unit );
- struct ureg rotMat1 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_1, unit );
-
- load_texenv_source( p, unit + SRC_TEXTURE0, unit );
-
- bumpMapRes = get_source(p, key->unit[unit].OptRGB[0].Source, unit);
- texcDst = get_tex_temp( p );
- p->texcoord_tex[bumpedUnitNr] = texcDst;
-
- /* Apply rot matrix and add coords to be available in next phase.
- * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1)
- * note only 2 coords are affected the rest are left unchanged (mul by 0)
- */
- emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
- swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc );
- emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
- swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst );
-
- /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish
- * enough to access this later, should optimize away.
- */
- emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0,
- constdudvcolor, undef, undef );
-
- return GL_TRUE;
-}
-
-/**
- * Generate a new fragment program which implements the context's
- * current texture env/combine mode.
- */
-static void
-create_new_program(struct gl_context *ctx, struct state_key *key,
- struct gl_fragment_program *program)
-{
- struct prog_instruction instBuffer[MAX_INSTRUCTIONS];
- struct texenv_fragment_program p;
- GLuint unit;
- struct ureg cf, out;
- int i;
-
- memset(&p, 0, sizeof(p));
- p.state = key;
- p.program = program;
-
- /* During code generation, use locally-allocated instruction buffer,
- * then alloc dynamic storage below.
- */
- p.program->Base.Instructions = instBuffer;
- p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
- p.program->Base.String = NULL;
- p.program->Base.NumTexIndirections = 1; /* is this right? */
- p.program->Base.NumTexInstructions = 0;
- p.program->Base.NumAluInstructions = 0;
- p.program->Base.NumInstructions = 0;
- p.program->Base.NumTemporaries = 0;
- p.program->Base.NumParameters = 0;
- p.program->Base.NumAttributes = 0;
- p.program->Base.NumAddressRegs = 0;
- p.program->Base.Parameters = _mesa_new_parameter_list();
- p.program->Base.InputsRead = 0x0;
-
- if (key->num_draw_buffers == 1)
- p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR;
- else {
- for (i = 0; i < key->num_draw_buffers; i++)
- p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i));
- }
-
- for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- p.src_texture[unit] = undef;
- p.texcoord_tex[unit] = undef;
- }
-
- p.src_previous = undef;
- p.half = undef;
- p.zero = undef;
- p.one = undef;
-
- p.last_tex_stage = 0;
- release_temps(ctx, &p);
-
- if (key->enabled_units && key->num_draw_buffers) {
- GLboolean needbumpstage = GL_FALSE;
-
- /* Zeroth pass - bump map textures first */
- for (unit = 0; unit < key->nr_enabled_units; unit++)
- if (key->unit[unit].enabled &&
- key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
- needbumpstage = GL_TRUE;
- load_texunit_bumpmap( &p, unit );
- }
- if (needbumpstage)
- p.program->Base.NumTexIndirections++;
-
- /* First pass - to support texture_env_crossbar, first identify
- * all referenced texture sources and emit texld instructions
- * for each:
- */
- for (unit = 0; unit < key->nr_enabled_units; unit++)
- if (key->unit[unit].enabled) {
- load_texunit_sources( &p, unit );
- p.last_tex_stage = unit;
- }
-
- /* Second pass - emit combine instructions to build final color:
- */
- for (unit = 0; unit < key->nr_enabled_units; unit++)
- if (key->unit[unit].enabled) {
- p.src_previous = emit_texenv( &p, unit );
- reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */
- release_temps(ctx, &p); /* release all temps */
- }
- }
-
- cf = get_source( &p, SRC_PREVIOUS, 0 );
-
- for (i = 0; i < key->num_draw_buffers; i++) {
- if (key->num_draw_buffers == 1)
- out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR );
- else {
- out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i );
- }
-
- if (key->separate_specular) {
- /* Emit specular add.
- */
- struct ureg s = register_input(&p, FRAG_ATTRIB_COL1);
- emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
- emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef );
- }
- else if (memcmp(&cf, &out, sizeof(cf)) != 0) {
- /* Will wind up in here if no texture enabled or a couple of
- * other scenarios (GL_REPLACE for instance).
- */
- emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef );
- }
- }
- /* Finish up:
- */
- emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
-
- if (key->fog_enabled) {
- /* Pull fog mode from struct gl_context, the value in the state key is
- * a reduced value and not what is expected in FogOption
- */
- p.program->FogOption = ctx->Fog.Mode;
- p.program->Base.InputsRead |= FRAG_BIT_FOGC;
- }
- else {
- p.program->FogOption = GL_NONE;
- }
-
- if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
- program_error(&p, "Exceeded max nr indirect texture lookups");
-
- if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
- program_error(&p, "Exceeded max TEX instructions");
-
- if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
- program_error(&p, "Exceeded max ALU instructions");
-
- ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
-
- /* Allocate final instruction array */
- p.program->Base.Instructions
- = _mesa_alloc_instructions(p.program->Base.NumInstructions);
- if (!p.program->Base.Instructions) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "generating tex env program");
- return;
- }
- _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
- p.program->Base.NumInstructions);
-
- if (key->num_draw_buffers && p.program->FogOption) {
- _mesa_append_fog_code(ctx, p.program, GL_FALSE);
- p.program->FogOption = GL_NONE;
- }
-
-
- /* Notify driver the fragment program has (actually) changed.
- */
- if (ctx->Driver.ProgramStringNotify) {
- GLboolean ok = ctx->Driver.ProgramStringNotify(ctx,
- GL_FRAGMENT_PROGRAM_ARB,
- &p.program->Base);
- /* Driver should be able to handle any texenv programs as long as
- * the driver correctly reported max number of texture units correctly,
- * etc.
- */
- ASSERT(ok);
- (void) ok; /* silence unused var warning */
- }
-
- if (DISASSEM) {
- _mesa_print_program(&p.program->Base);
- printf("\n");
- }
-}
-
-extern "C" {
-
-/**
- * Return a fragment program which implements the current
- * fixed-function texture, fog and color-sum operations.
- */
-struct gl_fragment_program *
-_mesa_get_fixed_func_fragment_program(struct gl_context *ctx)
-{
- struct gl_fragment_program *prog;
- struct state_key key;
- GLuint keySize;
-
- keySize = make_state_key(ctx, &key);
-
- prog = (struct gl_fragment_program *)
- _mesa_search_program_cache(ctx->FragmentProgram.Cache,
- &key, keySize);
-
- if (!prog) {
- prog = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
-
- create_new_program(ctx, &key, prog);
-
- _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache,
- &key, keySize, &prog->Base);
- }
-
- return prog;
-}
-
-}
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * Copyright 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+extern "C" {
+#include "glheader.h"
+#include "imports.h"
+#include "mtypes.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_cache.h"
+#include "program/prog_instruction.h"
+#include "program/prog_print.h"
+#include "program/prog_statevars.h"
+#include "program/programopt.h"
+#include "texenvprogram.h"
+}
+
+/*
+ * Note on texture units:
+ *
+ * The number of texture units supported by fixed-function fragment
+ * processing is MAX_TEXTURE_COORD_UNITS, not MAX_TEXTURE_IMAGE_UNITS.
+ * That's because there's a one-to-one correspondence between texture
+ * coordinates and samplers in fixed-function processing.
+ *
+ * Since fixed-function vertex processing is limited to MAX_TEXTURE_COORD_UNITS
+ * sets of texcoords, so is fixed-function fragment processing.
+ *
+ * We can safely use ctx->Const.MaxTextureUnits for loop bounds.
+ */
+
+
+struct texenvprog_cache_item
+{
+ GLuint hash;
+ void *key;
+ struct gl_fragment_program *data;
+ struct texenvprog_cache_item *next;
+};
+
+static GLboolean
+texenv_doing_secondary_color(struct gl_context *ctx)
+{
+ if (ctx->Light.Enabled &&
+ (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR))
+ return GL_TRUE;
+
+ if (ctx->Fog.ColorSumEnabled)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+/**
+ * Up to nine instructions per tex unit, plus fog, specular color.
+ */
+#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12)
+
+#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
+
+struct mode_opt {
+#ifdef __GNUC__
+ __extension__ GLubyte Source:4; /**< SRC_x */
+ __extension__ GLubyte Operand:3; /**< OPR_x */
+#else
+ GLubyte Source; /**< SRC_x */
+ GLubyte Operand; /**< OPR_x */
+#endif
+};
+
+struct state_key {
+ GLuint nr_enabled_units:8;
+ GLuint enabled_units:8;
+ GLuint separate_specular:1;
+ GLuint fog_enabled:1;
+ GLuint fog_mode:2; /**< FOG_x */
+ GLuint inputs_available:12;
+ GLuint num_draw_buffers:4;
+
+ /* NOTE: This array of structs must be last! (see "keySize" below) */
+ struct {
+ GLuint enabled:1;
+ GLuint source_index:3; /**< TEXTURE_x_INDEX */
+ GLuint shadow:1;
+ GLuint ScaleShiftRGB:2;
+ GLuint ScaleShiftA:2;
+
+ GLuint NumArgsRGB:3; /**< up to MAX_COMBINER_TERMS */
+ GLuint ModeRGB:5; /**< MODE_x */
+
+ GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */
+ GLuint ModeA:5; /**< MODE_x */
+
+ GLuint texture_cyl_wrap:1; /**< For gallium test/debug only */
+
+ struct mode_opt OptRGB[MAX_COMBINER_TERMS];
+ struct mode_opt OptA[MAX_COMBINER_TERMS];
+ } unit[MAX_TEXTURE_UNITS];
+};
+
+#define FOG_LINEAR 0
+#define FOG_EXP 1
+#define FOG_EXP2 2
+#define FOG_UNKNOWN 3
+
+static GLuint translate_fog_mode( GLenum mode )
+{
+ switch (mode) {
+ case GL_LINEAR: return FOG_LINEAR;
+ case GL_EXP: return FOG_EXP;
+ case GL_EXP2: return FOG_EXP2;
+ default: return FOG_UNKNOWN;
+ }
+}
+
+#define OPR_SRC_COLOR 0
+#define OPR_ONE_MINUS_SRC_COLOR 1
+#define OPR_SRC_ALPHA 2
+#define OPR_ONE_MINUS_SRC_ALPHA 3
+#define OPR_ZERO 4
+#define OPR_ONE 5
+#define OPR_UNKNOWN 7
+
+static GLuint translate_operand( GLenum operand )
+{
+ switch (operand) {
+ case GL_SRC_COLOR: return OPR_SRC_COLOR;
+ case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR;
+ case GL_SRC_ALPHA: return OPR_SRC_ALPHA;
+ case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA;
+ case GL_ZERO: return OPR_ZERO;
+ case GL_ONE: return OPR_ONE;
+ default:
+ assert(0);
+ return OPR_UNKNOWN;
+ }
+}
+
+#define SRC_TEXTURE 0
+#define SRC_TEXTURE0 1
+#define SRC_TEXTURE1 2
+#define SRC_TEXTURE2 3
+#define SRC_TEXTURE3 4
+#define SRC_TEXTURE4 5
+#define SRC_TEXTURE5 6
+#define SRC_TEXTURE6 7
+#define SRC_TEXTURE7 8
+#define SRC_CONSTANT 9
+#define SRC_PRIMARY_COLOR 10
+#define SRC_PREVIOUS 11
+#define SRC_ZERO 12
+#define SRC_UNKNOWN 15
+
+static GLuint translate_source( GLenum src )
+{
+ switch (src) {
+ case GL_TEXTURE: return SRC_TEXTURE;
+ case GL_TEXTURE0:
+ case GL_TEXTURE1:
+ case GL_TEXTURE2:
+ case GL_TEXTURE3:
+ case GL_TEXTURE4:
+ case GL_TEXTURE5:
+ case GL_TEXTURE6:
+ case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0);
+ case GL_CONSTANT: return SRC_CONSTANT;
+ case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR;
+ case GL_PREVIOUS: return SRC_PREVIOUS;
+ case GL_ZERO:
+ return SRC_ZERO;
+ default:
+ assert(0);
+ return SRC_UNKNOWN;
+ }
+}
+
+#define MODE_REPLACE 0 /* r = a0 */
+#define MODE_MODULATE 1 /* r = a0 * a1 */
+#define MODE_ADD 2 /* r = a0 + a1 */
+#define MODE_ADD_SIGNED 3 /* r = a0 + a1 - 0.5 */
+#define MODE_INTERPOLATE 4 /* r = a0 * a2 + a1 * (1 - a2) */
+#define MODE_SUBTRACT 5 /* r = a0 - a1 */
+#define MODE_DOT3_RGB 6 /* r = a0 . a1 */
+#define MODE_DOT3_RGB_EXT 7 /* r = a0 . a1 */
+#define MODE_DOT3_RGBA 8 /* r = a0 . a1 */
+#define MODE_DOT3_RGBA_EXT 9 /* r = a0 . a1 */
+#define MODE_MODULATE_ADD_ATI 10 /* r = a0 * a2 + a1 */
+#define MODE_MODULATE_SIGNED_ADD_ATI 11 /* r = a0 * a2 + a1 - 0.5 */
+#define MODE_MODULATE_SUBTRACT_ATI 12 /* r = a0 * a2 - a1 */
+#define MODE_ADD_PRODUCTS 13 /* r = a0 * a1 + a2 * a3 */
+#define MODE_ADD_PRODUCTS_SIGNED 14 /* r = a0 * a1 + a2 * a3 - 0.5 */
+#define MODE_BUMP_ENVMAP_ATI 15 /* special */
+#define MODE_UNKNOWN 16
+
+/**
+ * Translate GL combiner state into a MODE_x value
+ */
+static GLuint translate_mode( GLenum envMode, GLenum mode )
+{
+ switch (mode) {
+ case GL_REPLACE: return MODE_REPLACE;
+ case GL_MODULATE: return MODE_MODULATE;
+ case GL_ADD:
+ if (envMode == GL_COMBINE4_NV)
+ return MODE_ADD_PRODUCTS;
+ else
+ return MODE_ADD;
+ case GL_ADD_SIGNED:
+ if (envMode == GL_COMBINE4_NV)
+ return MODE_ADD_PRODUCTS_SIGNED;
+ else
+ return MODE_ADD_SIGNED;
+ case GL_INTERPOLATE: return MODE_INTERPOLATE;
+ case GL_SUBTRACT: return MODE_SUBTRACT;
+ case GL_DOT3_RGB: return MODE_DOT3_RGB;
+ case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT;
+ case GL_DOT3_RGBA: return MODE_DOT3_RGBA;
+ case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT;
+ case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI;
+ case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI;
+ case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI;
+ case GL_BUMP_ENVMAP_ATI: return MODE_BUMP_ENVMAP_ATI;
+ default:
+ assert(0);
+ return MODE_UNKNOWN;
+ }
+}
+
+
+/**
+ * Do we need to clamp the results of the given texture env/combine mode?
+ * If the inputs to the mode are in [0,1] we don't always have to clamp
+ * the results.
+ */
+static GLboolean
+need_saturate( GLuint mode )
+{
+ switch (mode) {
+ case MODE_REPLACE:
+ case MODE_MODULATE:
+ case MODE_INTERPOLATE:
+ return GL_FALSE;
+ case MODE_ADD:
+ case MODE_ADD_SIGNED:
+ case MODE_SUBTRACT:
+ case MODE_DOT3_RGB:
+ case MODE_DOT3_RGB_EXT:
+ case MODE_DOT3_RGBA:
+ case MODE_DOT3_RGBA_EXT:
+ case MODE_MODULATE_ADD_ATI:
+ case MODE_MODULATE_SIGNED_ADD_ATI:
+ case MODE_MODULATE_SUBTRACT_ATI:
+ case MODE_ADD_PRODUCTS:
+ case MODE_ADD_PRODUCTS_SIGNED:
+ case MODE_BUMP_ENVMAP_ATI:
+ return GL_TRUE;
+ default:
+ assert(0);
+ return GL_FALSE;
+ }
+}
+
+
+
+/**
+ * Translate TEXTURE_x_BIT to TEXTURE_x_INDEX.
+ */
+static GLuint translate_tex_src_bit( GLbitfield bit )
+{
+ ASSERT(bit);
+ return _mesa_ffs(bit) - 1;
+}
+
+
+#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
+#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
+
+/**
+ * Identify all possible varying inputs. The fragment program will
+ * never reference non-varying inputs, but will track them via state
+ * constants instead.
+ *
+ * This function figures out all the inputs that the fragment program
+ * has access to. The bitmask is later reduced to just those which
+ * are actually referenced.
+ */
+static GLbitfield get_fp_input_mask( struct gl_context *ctx )
+{
+ /* _NEW_PROGRAM */
+ const GLboolean vertexShader =
+ (ctx->Shader.CurrentVertexProgram &&
+ ctx->Shader.CurrentVertexProgram->LinkStatus &&
+ ctx->Shader.CurrentVertexProgram->VertexProgram);
+ const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
+ GLbitfield fp_inputs = 0x0;
+
+ if (ctx->VertexProgram._Overriden) {
+ /* Somebody's messing with the vertex program and we don't have
+ * a clue what's happening. Assume that it could be producing
+ * all possible outputs.
+ */
+ fp_inputs = ~0;
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ /* _NEW_RENDERMODE */
+ fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
+ }
+ else if (!(vertexProgram || vertexShader) ||
+ !ctx->VertexProgram._Current) {
+ /* Fixed function vertex logic */
+ /* _NEW_ARRAY */
+ GLbitfield varying_inputs = ctx->varying_vp_inputs;
+
+ /* These get generated in the setup routine regardless of the
+ * vertex program:
+ */
+ /* _NEW_POINT */
+ if (ctx->Point.PointSprite)
+ varying_inputs |= FRAG_BITS_TEX_ANY;
+
+ /* First look at what values may be computed by the generated
+ * vertex program:
+ */
+ /* _NEW_LIGHT */
+ if (ctx->Light.Enabled) {
+ fp_inputs |= FRAG_BIT_COL0;
+
+ if (texenv_doing_secondary_color(ctx))
+ fp_inputs |= FRAG_BIT_COL1;
+ }
+
+ /* _NEW_TEXTURE */
+ fp_inputs |= (ctx->Texture._TexGenEnabled |
+ ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0;
+
+ /* Then look at what might be varying as a result of enabled
+ * arrays, etc:
+ */
+ if (varying_inputs & VERT_BIT_COLOR0)
+ fp_inputs |= FRAG_BIT_COL0;
+ if (varying_inputs & VERT_BIT_COLOR1)
+ fp_inputs |= FRAG_BIT_COL1;
+
+ fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
+ << FRAG_ATTRIB_TEX0);
+
+ }
+ else {
+ /* calculate from vp->outputs */
+ struct gl_vertex_program *vprog;
+ GLbitfield64 vp_outputs;
+
+ /* Choose GLSL vertex shader over ARB vertex program. Need this
+ * since vertex shader state validation comes after fragment state
+ * validation (see additional comments in state.c).
+ */
+ if (vertexShader)
+ vprog = ctx->Shader.CurrentVertexProgram->VertexProgram;
+ else
+ vprog = ctx->VertexProgram.Current;
+
+ vp_outputs = vprog->Base.OutputsWritten;
+
+ /* These get generated in the setup routine regardless of the
+ * vertex program:
+ */
+ /* _NEW_POINT */
+ if (ctx->Point.PointSprite)
+ vp_outputs |= FRAG_BITS_TEX_ANY;
+
+ if (vp_outputs & (1 << VERT_RESULT_COL0))
+ fp_inputs |= FRAG_BIT_COL0;
+ if (vp_outputs & (1 << VERT_RESULT_COL1))
+ fp_inputs |= FRAG_BIT_COL1;
+
+ fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
+ << FRAG_ATTRIB_TEX0);
+ }
+
+ return fp_inputs;
+}
+
+
+/**
+ * Examine current texture environment state and generate a unique
+ * key to identify it.
+ */
+static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
+{
+ GLuint i, j;
+ GLbitfield inputs_referenced = FRAG_BIT_COL0;
+ const GLbitfield inputs_available = get_fp_input_mask( ctx );
+ GLuint keySize;
+
+ memset(key, 0, sizeof(*key));
+
+ /* _NEW_TEXTURE */
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+ const struct gl_texture_object *texObj = texUnit->_Current;
+ const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine;
+ GLenum format;
+
+ if (!texUnit->_ReallyEnabled || !texUnit->Enabled)
+ continue;
+
+ format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
+
+ key->unit[i].enabled = 1;
+ key->enabled_units |= (1<<i);
+ key->nr_enabled_units = i + 1;
+ inputs_referenced |= FRAG_BIT_TEX(i);
+
+ key->unit[i].source_index =
+ translate_tex_src_bit(texUnit->_ReallyEnabled);
+
+ key->unit[i].shadow = ((texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE) &&
+ ((format == GL_DEPTH_COMPONENT) ||
+ (format == GL_DEPTH_STENCIL_EXT)));
+
+ key->unit[i].NumArgsRGB = comb->_NumArgsRGB;
+ key->unit[i].NumArgsA = comb->_NumArgsA;
+
+ key->unit[i].ModeRGB =
+ translate_mode(texUnit->EnvMode, comb->ModeRGB);
+ key->unit[i].ModeA =
+ translate_mode(texUnit->EnvMode, comb->ModeA);
+
+ key->unit[i].ScaleShiftRGB = comb->ScaleShiftRGB;
+ key->unit[i].ScaleShiftA = comb->ScaleShiftA;
+
+ for (j = 0; j < MAX_COMBINER_TERMS; j++) {
+ key->unit[i].OptRGB[j].Operand = translate_operand(comb->OperandRGB[j]);
+ key->unit[i].OptA[j].Operand = translate_operand(comb->OperandA[j]);
+ key->unit[i].OptRGB[j].Source = translate_source(comb->SourceRGB[j]);
+ key->unit[i].OptA[j].Source = translate_source(comb->SourceA[j]);
+ }
+
+ if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
+ /* requires some special translation */
+ key->unit[i].NumArgsRGB = 2;
+ key->unit[i].ScaleShiftRGB = 0;
+ key->unit[i].OptRGB[0].Operand = OPR_SRC_COLOR;
+ key->unit[i].OptRGB[0].Source = SRC_TEXTURE;
+ key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR;
+ key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0;
+ }
+
+ /* this is a back-door for enabling cylindrical texture wrap mode */
+ if (texObj->Priority == 0.125)
+ key->unit[i].texture_cyl_wrap = 1;
+ }
+
+ /* _NEW_LIGHT | _NEW_FOG */
+ if (texenv_doing_secondary_color(ctx)) {
+ key->separate_specular = 1;
+ inputs_referenced |= FRAG_BIT_COL1;
+ }
+
+ /* _NEW_FOG */
+ if (ctx->Fog.Enabled) {
+ key->fog_enabled = 1;
+ key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
+ inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
+ }
+
+ /* _NEW_BUFFERS */
+ key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
+
+ key->inputs_available = (inputs_available & inputs_referenced);
+
+ /* compute size of state key, ignoring unused texture units */
+ keySize = sizeof(*key) - sizeof(key->unit)
+ + key->nr_enabled_units * sizeof(key->unit[0]);
+
+ return keySize;
+}
+
+
+/**
+ * Use uregs to represent registers internally, translate to Mesa's
+ * expected formats on emit.
+ *
+ * NOTE: These are passed by value extensively in this file rather
+ * than as usual by pointer reference. If this disturbs you, try
+ * remembering they are just 32bits in size.
+ *
+ * GCC is smart enough to deal with these dword-sized structures in
+ * much the same way as if I had defined them as dwords and was using
+ * macros to access and set the fields. This is much nicer and easier
+ * to evolve.
+ */
+struct ureg {
+ GLuint file:4;
+ GLuint idx:8;
+ GLuint negatebase:1;
+ GLuint swz:12;
+ GLuint pad:7;
+};
+
+static const struct ureg undef = {
+ PROGRAM_UNDEFINED,
+ 255,
+ 0,
+ 0,
+ 0
+};
+
+
+/** State used to build the fragment program:
+ */
+struct texenv_fragment_program {
+ struct gl_fragment_program *program;
+ struct state_key *state;
+
+ GLbitfield alu_temps; /**< Track texture indirections, see spec. */
+ GLbitfield temps_output; /**< Track texture indirections, see spec. */
+ GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */
+ GLboolean error;
+
+ struct ureg src_texture[MAX_TEXTURE_COORD_UNITS];
+ /* Reg containing each texture unit's sampled texture color,
+ * else undef.
+ */
+
+ struct ureg texcoord_tex[MAX_TEXTURE_COORD_UNITS];
+ /* Reg containing texcoord for a texture unit,
+ * needed for bump mapping, else undef.
+ */
+
+ struct ureg src_previous; /**< Reg containing color from previous
+ * stage. May need to be decl'd.
+ */
+
+ GLuint last_tex_stage; /**< Number of last enabled texture unit */
+
+ struct ureg half;
+ struct ureg one;
+ struct ureg zero;
+};
+
+
+
+static struct ureg make_ureg(GLuint file, GLuint idx)
+{
+ struct ureg reg;
+ reg.file = file;
+ reg.idx = idx;
+ reg.negatebase = 0;
+ reg.swz = SWIZZLE_NOOP;
+ reg.pad = 0;
+ return reg;
+}
+
+static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
+{
+ reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
+ GET_SWZ(reg.swz, y),
+ GET_SWZ(reg.swz, z),
+ GET_SWZ(reg.swz, w));
+
+ return reg;
+}
+
+static struct ureg swizzle1( struct ureg reg, int x )
+{
+ return swizzle(reg, x, x, x, x);
+}
+
+static struct ureg negate( struct ureg reg )
+{
+ reg.negatebase ^= 1;
+ return reg;
+}
+
+static GLboolean is_undef( struct ureg reg )
+{
+ return reg.file == PROGRAM_UNDEFINED;
+}
+
+
+static struct ureg get_temp( struct texenv_fragment_program *p )
+{
+ GLint bit;
+
+ /* First try and reuse temps which have been used already:
+ */
+ bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps );
+
+ /* Then any unused temporary:
+ */
+ if (!bit)
+ bit = _mesa_ffs( ~p->temp_in_use );
+
+ if (!bit) {
+ _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
+ exit(1);
+ }
+
+ if ((GLuint) bit > p->program->Base.NumTemporaries)
+ p->program->Base.NumTemporaries = bit;
+
+ p->temp_in_use |= 1<<(bit-1);
+ return make_ureg(PROGRAM_TEMPORARY, (bit-1));
+}
+
+static struct ureg get_tex_temp( struct texenv_fragment_program *p )
+{
+ int bit;
+
+ /* First try to find available temp not previously used (to avoid
+ * starting a new texture indirection). According to the spec, the
+ * ~p->temps_output isn't necessary, but will keep it there for
+ * now:
+ */
+ bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output );
+
+ /* Then any unused temporary:
+ */
+ if (!bit)
+ bit = _mesa_ffs( ~p->temp_in_use );
+
+ if (!bit) {
+ _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
+ exit(1);
+ }
+
+ if ((GLuint) bit > p->program->Base.NumTemporaries)
+ p->program->Base.NumTemporaries = bit;
+
+ p->temp_in_use |= 1<<(bit-1);
+ return make_ureg(PROGRAM_TEMPORARY, (bit-1));
+}
+
+
+/** Mark a temp reg as being no longer allocatable. */
+static void reserve_temp( struct texenv_fragment_program *p, struct ureg r )
+{
+ if (r.file == PROGRAM_TEMPORARY)
+ p->temps_output |= (1 << r.idx);
+}
+
+
+static void release_temps(struct gl_context *ctx, struct texenv_fragment_program *p )
+{
+ GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
+
+ /* KW: To support tex_env_crossbar, don't release the registers in
+ * temps_output.
+ */
+ if (max_temp >= sizeof(int) * 8)
+ p->temp_in_use = p->temps_output;
+ else
+ p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output;
+}
+
+
+static struct ureg register_param5( struct texenv_fragment_program *p,
+ GLint s0,
+ GLint s1,
+ GLint s2,
+ GLint s3,
+ GLint s4)
+{
+ int tokens[STATE_LENGTH];
+ GLuint idx;
+ tokens[0] = s0;
+ tokens[1] = s1;
+ tokens[2] = s2;
+ tokens[3] = s3;
+ tokens[4] = s4;
+ idx = _mesa_add_state_reference(p->program->Base.Parameters,
+ (gl_state_index *)tokens);
+ return make_ureg(PROGRAM_STATE_VAR, idx);
+}
+
+
+#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
+#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
+#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
+#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
+
+static GLuint frag_to_vert_attrib( GLuint attrib )
+{
+ switch (attrib) {
+ case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0;
+ case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1;
+ default:
+ assert(attrib >= FRAG_ATTRIB_TEX0);
+ assert(attrib <= FRAG_ATTRIB_TEX7);
+ return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0;
+ }
+}
+
+
+static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
+{
+ if (p->state->inputs_available & (1<<input)) {
+ p->program->Base.InputsRead |= (1 << input);
+ return make_ureg(PROGRAM_INPUT, input);
+ }
+ else {
+ GLuint idx = frag_to_vert_attrib( input );
+ return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, idx );
+ }
+}
+
+
+static void emit_arg( struct prog_src_register *reg,
+ struct ureg ureg )
+{
+ reg->File = ureg.file;
+ reg->Index = ureg.idx;
+ reg->Swizzle = ureg.swz;
+ reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE;
+ reg->Abs = GL_FALSE;
+}
+
+static void emit_dst( struct prog_dst_register *dst,
+ struct ureg ureg, GLuint mask )
+{
+ dst->File = ureg.file;
+ dst->Index = ureg.idx;
+ dst->WriteMask = mask;
+ dst->CondMask = COND_TR; /* always pass cond test */
+ dst->CondSwizzle = SWIZZLE_NOOP;
+}
+
+static struct prog_instruction *
+emit_op(struct texenv_fragment_program *p,
+ enum prog_opcode op,
+ struct ureg dest,
+ GLuint mask,
+ GLboolean saturate,
+ struct ureg src0,
+ struct ureg src1,
+ struct ureg src2 )
+{
+ const GLuint nr = p->program->Base.NumInstructions++;
+ struct prog_instruction *inst = &p->program->Base.Instructions[nr];
+
+ assert(nr < MAX_INSTRUCTIONS);
+
+ _mesa_init_instructions(inst, 1);
+ inst->Opcode = op;
+
+ emit_arg( &inst->SrcReg[0], src0 );
+ emit_arg( &inst->SrcReg[1], src1 );
+ emit_arg( &inst->SrcReg[2], src2 );
+
+ inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF;
+
+ emit_dst( &inst->DstReg, dest, mask );
+
+#if 0
+ /* Accounting for indirection tracking:
+ */
+ if (dest.file == PROGRAM_TEMPORARY)
+ p->temps_output |= 1 << dest.idx;
+#endif
+
+ return inst;
+}
+
+
+static struct ureg emit_arith( struct texenv_fragment_program *p,
+ enum prog_opcode op,
+ struct ureg dest,
+ GLuint mask,
+ GLboolean saturate,
+ struct ureg src0,
+ struct ureg src1,
+ struct ureg src2 )
+{
+ emit_op(p, op, dest, mask, saturate, src0, src1, src2);
+
+ /* Accounting for indirection tracking:
+ */
+ if (src0.file == PROGRAM_TEMPORARY)
+ p->alu_temps |= 1 << src0.idx;
+
+ if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY)
+ p->alu_temps |= 1 << src1.idx;
+
+ if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY)
+ p->alu_temps |= 1 << src2.idx;
+
+ if (dest.file == PROGRAM_TEMPORARY)
+ p->alu_temps |= 1 << dest.idx;
+
+ p->program->Base.NumAluInstructions++;
+ return dest;
+}
+
+static struct ureg emit_texld( struct texenv_fragment_program *p,
+ enum prog_opcode op,
+ struct ureg dest,
+ GLuint destmask,
+ GLuint tex_unit,
+ GLuint tex_idx,
+ GLuint tex_shadow,
+ struct ureg coord )
+{
+ struct prog_instruction *inst = emit_op( p, op,
+ dest, destmask,
+ GL_FALSE, /* don't saturate? */
+ coord, /* arg 0? */
+ undef,
+ undef);
+
+ inst->TexSrcTarget = tex_idx;
+ inst->TexSrcUnit = tex_unit;
+ inst->TexShadow = tex_shadow;
+
+ p->program->Base.NumTexInstructions++;
+
+ /* Accounting for indirection tracking:
+ */
+ reserve_temp(p, dest);
+
+#if 0
+ /* Is this a texture indirection?
+ */
+ if ((coord.file == PROGRAM_TEMPORARY &&
+ (p->temps_output & (1<<coord.idx))) ||
+ (dest.file == PROGRAM_TEMPORARY &&
+ (p->alu_temps & (1<<dest.idx)))) {
+ p->program->Base.NumTexIndirections++;
+ p->temps_output = 1<<coord.idx;
+ p->alu_temps = 0;
+ assert(0); /* KW: texture env crossbar */
+ }
+#endif
+
+ return dest;
+}
+
+
+static struct ureg register_const4f( struct texenv_fragment_program *p,
+ GLfloat s0,
+ GLfloat s1,
+ GLfloat s2,
+ GLfloat s3)
+{
+ GLfloat values[4];
+ GLuint idx, swizzle;
+ struct ureg r;
+ values[0] = s0;
+ values[1] = s1;
+ values[2] = s2;
+ values[3] = s3;
+ idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
+ &swizzle );
+ r = make_ureg(PROGRAM_CONSTANT, idx);
+ r.swz = swizzle;
+ return r;
+}
+
+#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
+#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
+#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
+#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
+
+
+static struct ureg get_one( struct texenv_fragment_program *p )
+{
+ if (is_undef(p->one))
+ p->one = register_scalar_const(p, 1.0);
+ return p->one;
+}
+
+static struct ureg get_half( struct texenv_fragment_program *p )
+{
+ if (is_undef(p->half))
+ p->half = register_scalar_const(p, 0.5);
+ return p->half;
+}
+
+static struct ureg get_zero( struct texenv_fragment_program *p )
+{
+ if (is_undef(p->zero))
+ p->zero = register_scalar_const(p, 0.0);
+ return p->zero;
+}
+
+
+static void program_error( struct texenv_fragment_program *p, const char *msg )
+{
+ _mesa_problem(NULL, "%s", msg);
+ p->error = 1;
+}
+
+static struct ureg get_source( struct texenv_fragment_program *p,
+ GLuint src, GLuint unit )
+{
+ switch (src) {
+ case SRC_TEXTURE:
+ assert(!is_undef(p->src_texture[unit]));
+ return p->src_texture[unit];
+
+ case SRC_TEXTURE0:
+ case SRC_TEXTURE1:
+ case SRC_TEXTURE2:
+ case SRC_TEXTURE3:
+ case SRC_TEXTURE4:
+ case SRC_TEXTURE5:
+ case SRC_TEXTURE6:
+ case SRC_TEXTURE7:
+ assert(!is_undef(p->src_texture[src - SRC_TEXTURE0]));
+ return p->src_texture[src - SRC_TEXTURE0];
+
+ case SRC_CONSTANT:
+ return register_param2(p, STATE_TEXENV_COLOR, unit);
+
+ case SRC_PRIMARY_COLOR:
+ return register_input(p, FRAG_ATTRIB_COL0);
+
+ case SRC_ZERO:
+ return get_zero(p);
+
+ case SRC_PREVIOUS:
+ if (is_undef(p->src_previous))
+ return register_input(p, FRAG_ATTRIB_COL0);
+ else
+ return p->src_previous;
+
+ default:
+ assert(0);
+ return undef;
+ }
+}
+
+static struct ureg emit_combine_source( struct texenv_fragment_program *p,
+ GLuint mask,
+ GLuint unit,
+ GLuint source,
+ GLuint operand )
+{
+ struct ureg arg, src, one;
+
+ src = get_source(p, source, unit);
+
+ switch (operand) {
+ case OPR_ONE_MINUS_SRC_COLOR:
+ /* Get unused tmp,
+ * Emit tmp = 1.0 - arg.xyzw
+ */
+ arg = get_temp( p );
+ one = get_one( p );
+ return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef);
+
+ case OPR_SRC_ALPHA:
+ if (mask == WRITEMASK_W)
+ return src;
+ else
+ return swizzle1( src, SWIZZLE_W );
+ case OPR_ONE_MINUS_SRC_ALPHA:
+ /* Get unused tmp,
+ * Emit tmp = 1.0 - arg.wwww
+ */
+ arg = get_temp(p);
+ one = get_one(p);
+ return emit_arith(p, OPCODE_SUB, arg, mask, 0,
+ one, swizzle1(src, SWIZZLE_W), undef);
+ case OPR_ZERO:
+ return get_zero(p);
+ case OPR_ONE:
+ return get_one(p);
+ case OPR_SRC_COLOR:
+ return src;
+ default:
+ assert(0);
+ return src;
+ }
+}
+
+/**
+ * Check if the RGB and Alpha sources and operands match for the given
+ * texture unit's combinder state. When the RGB and A sources and
+ * operands match, we can emit fewer instructions.
+ */
+static GLboolean args_match( const struct state_key *key, GLuint unit )
+{
+ GLuint i, numArgs = key->unit[unit].NumArgsRGB;
+
+ for (i = 0; i < numArgs; i++) {
+ if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source)
+ return GL_FALSE;
+
+ switch (key->unit[unit].OptA[i].Operand) {
+ case OPR_SRC_ALPHA:
+ switch (key->unit[unit].OptRGB[i].Operand) {
+ case OPR_SRC_COLOR:
+ case OPR_SRC_ALPHA:
+ break;
+ default:
+ return GL_FALSE;
+ }
+ break;
+ case OPR_ONE_MINUS_SRC_ALPHA:
+ switch (key->unit[unit].OptRGB[i].Operand) {
+ case OPR_ONE_MINUS_SRC_COLOR:
+ case OPR_ONE_MINUS_SRC_ALPHA:
+ break;
+ default:
+ return GL_FALSE;
+ }
+ break;
+ default:
+ return GL_FALSE; /* impossible */
+ }
+ }
+
+ return GL_TRUE;
+}
+
+static struct ureg emit_combine( struct texenv_fragment_program *p,
+ struct ureg dest,
+ GLuint mask,
+ GLboolean saturate,
+ GLuint unit,
+ GLuint nr,
+ GLuint mode,
+ const struct mode_opt *opt)
+{
+ struct ureg src[MAX_COMBINER_TERMS];
+ struct ureg tmp, half;
+ GLuint i;
+
+ assert(nr <= MAX_COMBINER_TERMS);
+
+ for (i = 0; i < nr; i++)
+ src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
+
+ switch (mode) {
+ case MODE_REPLACE:
+ if (mask == WRITEMASK_XYZW && !saturate)
+ return src[0];
+ else
+ return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef );
+ case MODE_MODULATE:
+ return emit_arith( p, OPCODE_MUL, dest, mask, saturate,
+ src[0], src[1], undef );
+ case MODE_ADD:
+ return emit_arith( p, OPCODE_ADD, dest, mask, saturate,
+ src[0], src[1], undef );
+ case MODE_ADD_SIGNED:
+ /* tmp = arg0 + arg1
+ * result = tmp - .5
+ */
+ half = get_half(p);
+ tmp = get_temp( p );
+ emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef );
+ emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef );
+ return dest;
+ case MODE_INTERPOLATE:
+ /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
+ */
+ return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] );
+
+ case MODE_SUBTRACT:
+ return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef );
+
+ case MODE_DOT3_RGBA:
+ case MODE_DOT3_RGBA_EXT:
+ case MODE_DOT3_RGB_EXT:
+ case MODE_DOT3_RGB: {
+ struct ureg tmp0 = get_temp( p );
+ struct ureg tmp1 = get_temp( p );
+ struct ureg neg1 = register_scalar_const(p, -1);
+ struct ureg two = register_scalar_const(p, 2);
+
+ /* tmp0 = 2*src0 - 1
+ * tmp1 = 2*src1 - 1
+ *
+ * dst = tmp0 dot3 tmp1
+ */
+ emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0,
+ two, src[0], neg1);
+
+ if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
+ tmp1 = tmp0;
+ else
+ emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0,
+ two, src[1], neg1);
+ emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef);
+ return dest;
+ }
+ case MODE_MODULATE_ADD_ATI:
+ /* Arg0 * Arg2 + Arg1 */
+ return emit_arith( p, OPCODE_MAD, dest, mask, saturate,
+ src[0], src[2], src[1] );
+ case MODE_MODULATE_SIGNED_ADD_ATI: {
+ /* Arg0 * Arg2 + Arg1 - 0.5 */
+ struct ureg tmp0 = get_temp(p);
+ half = get_half(p);
+ emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] );
+ emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
+ return dest;
+ }
+ case MODE_MODULATE_SUBTRACT_ATI:
+ /* Arg0 * Arg2 - Arg1 */
+ emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
+ return dest;
+ case MODE_ADD_PRODUCTS:
+ /* Arg0 * Arg1 + Arg2 * Arg3 */
+ {
+ struct ureg tmp0 = get_temp(p);
+ emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
+ emit_arith( p, OPCODE_MAD, dest, mask, saturate, src[2], src[3], tmp0 );
+ }
+ return dest;
+ case MODE_ADD_PRODUCTS_SIGNED:
+ /* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */
+ {
+ struct ureg tmp0 = get_temp(p);
+ half = get_half(p);
+ emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
+ emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[2], src[3], tmp0 );
+ emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
+ }
+ return dest;
+ case MODE_BUMP_ENVMAP_ATI:
+ /* special - not handled here */
+ assert(0);
+ return src[0];
+ default:
+ assert(0);
+ return src[0];
+ }
+}
+
+
+/**
+ * Generate instructions for one texture unit's env/combiner mode.
+ */
+static struct ureg
+emit_texenv(struct texenv_fragment_program *p, GLuint unit)
+{
+ const struct state_key *key = p->state;
+ GLboolean rgb_saturate, alpha_saturate;
+ GLuint rgb_shift, alpha_shift;
+ struct ureg out, dest;
+
+ if (!key->unit[unit].enabled) {
+ return get_source(p, SRC_PREVIOUS, 0);
+ }
+ if (key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
+ /* this isn't really a env stage delivering a color and handled elsewhere */
+ return get_source(p, SRC_PREVIOUS, 0);
+ }
+
+ switch (key->unit[unit].ModeRGB) {
+ case MODE_DOT3_RGB_EXT:
+ alpha_shift = key->unit[unit].ScaleShiftA;
+ rgb_shift = 0;
+ break;
+ case MODE_DOT3_RGBA_EXT:
+ alpha_shift = 0;
+ rgb_shift = 0;
+ break;
+ default:
+ rgb_shift = key->unit[unit].ScaleShiftRGB;
+ alpha_shift = key->unit[unit].ScaleShiftA;
+ break;
+ }
+
+ /* If we'll do rgb/alpha shifting don't saturate in emit_combine().
+ * We don't want to clamp twice.
+ */
+ if (rgb_shift)
+ rgb_saturate = GL_FALSE; /* saturate after rgb shift */
+ else if (need_saturate(key->unit[unit].ModeRGB))
+ rgb_saturate = GL_TRUE;
+ else
+ rgb_saturate = GL_FALSE;
+
+ if (alpha_shift)
+ alpha_saturate = GL_FALSE; /* saturate after alpha shift */
+ else if (need_saturate(key->unit[unit].ModeA))
+ alpha_saturate = GL_TRUE;
+ else
+ alpha_saturate = GL_FALSE;
+
+ /* If this is the very last calculation (and various other conditions
+ * are met), emit directly to the color output register. Otherwise,
+ * emit to a temporary register.
+ */
+ if (key->separate_specular ||
+ unit != p->last_tex_stage ||
+ alpha_shift ||
+ key->num_draw_buffers != 1 ||
+ rgb_shift)
+ dest = get_temp( p );
+ else
+ dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR);
+
+ /* Emit the RGB and A combine ops
+ */
+ if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
+ args_match(key, unit)) {
+ out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
+ unit,
+ key->unit[unit].NumArgsRGB,
+ key->unit[unit].ModeRGB,
+ key->unit[unit].OptRGB);
+ }
+ else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
+ key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {
+ out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
+ unit,
+ key->unit[unit].NumArgsRGB,
+ key->unit[unit].ModeRGB,
+ key->unit[unit].OptRGB);
+ }
+ else {
+ /* Need to do something to stop from re-emitting identical
+ * argument calculations here:
+ */
+ out = emit_combine( p, dest, WRITEMASK_XYZ, rgb_saturate,
+ unit,
+ key->unit[unit].NumArgsRGB,
+ key->unit[unit].ModeRGB,
+ key->unit[unit].OptRGB);
+ out = emit_combine( p, dest, WRITEMASK_W, alpha_saturate,
+ unit,
+ key->unit[unit].NumArgsA,
+ key->unit[unit].ModeA,
+ key->unit[unit].OptA);
+ }
+
+ /* Deal with the final shift:
+ */
+ if (alpha_shift || rgb_shift) {
+ struct ureg shift;
+ GLboolean saturate = GL_TRUE; /* always saturate at this point */
+
+ if (rgb_shift == alpha_shift) {
+ shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift));
+ }
+ else {
+ shift = register_const4f(p,
+ (GLfloat)(1<<rgb_shift),
+ (GLfloat)(1<<rgb_shift),
+ (GLfloat)(1<<rgb_shift),
+ (GLfloat)(1<<alpha_shift));
+ }
+ return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW,
+ saturate, out, shift, undef );
+ }
+ else
+ return out;
+}
+
+
+/**
+ * Generate instruction for getting a texture source term.
+ */
+static void load_texture( struct texenv_fragment_program *p, GLuint unit )
+{
+ if (is_undef(p->src_texture[unit])) {
+ const GLuint texTarget = p->state->unit[unit].source_index;
+ struct ureg texcoord;
+ struct ureg tmp = get_tex_temp( p );
+
+ if (is_undef(p->texcoord_tex[unit])) {
+ texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit);
+ }
+ else {
+ /* might want to reuse this reg for tex output actually */
+ texcoord = p->texcoord_tex[unit];
+ }
+
+ /* TODO: Use D0_MASK_XY where possible.
+ */
+ if (p->state->unit[unit].enabled) {
+ GLboolean shadow = GL_FALSE;
+
+ if (p->state->unit[unit].shadow) {
+ p->program->Base.ShadowSamplers |= 1 << unit;
+ shadow = GL_TRUE;
+ }
+
+ p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
+ tmp, WRITEMASK_XYZW,
+ unit, texTarget, shadow,
+ texcoord );
+
+ p->program->Base.SamplersUsed |= (1 << unit);
+ /* This identity mapping should already be in place
+ * (see _mesa_init_program_struct()) but let's be safe.
+ */
+ p->program->Base.SamplerUnits[unit] = unit;
+ }
+ else
+ p->src_texture[unit] = get_zero(p);
+
+ if (p->state->unit[unit].texture_cyl_wrap) {
+ /* set flag which is checked by Mesa->Gallium program translation */
+ p->program->Base.InputFlags[0] |= PROG_PARAM_BIT_CYL_WRAP;
+ }
+
+ }
+}
+
+static GLboolean load_texenv_source( struct texenv_fragment_program *p,
+ GLuint src, GLuint unit )
+{
+ switch (src) {
+ case SRC_TEXTURE:
+ load_texture(p, unit);
+ break;
+
+ case SRC_TEXTURE0:
+ case SRC_TEXTURE1:
+ case SRC_TEXTURE2:
+ case SRC_TEXTURE3:
+ case SRC_TEXTURE4:
+ case SRC_TEXTURE5:
+ case SRC_TEXTURE6:
+ case SRC_TEXTURE7:
+ load_texture(p, src - SRC_TEXTURE0);
+ break;
+
+ default:
+ /* not a texture src - do nothing */
+ break;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Generate instructions for loading all texture source terms.
+ */
+static GLboolean
+load_texunit_sources( struct texenv_fragment_program *p, GLuint unit )
+{
+ const struct state_key *key = p->state;
+ GLuint i;
+
+ for (i = 0; i < key->unit[unit].NumArgsRGB; i++) {
+ load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit );
+ }
+
+ for (i = 0; i < key->unit[unit].NumArgsA; i++) {
+ load_texenv_source( p, key->unit[unit].OptA[i].Source, unit );
+ }
+
+ return GL_TRUE;
+}
+
+/**
+ * Generate instructions for loading bump map textures.
+ */
+static GLboolean
+load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit )
+{
+ const struct state_key *key = p->state;
+ GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0;
+ struct ureg texcDst, bumpMapRes;
+ struct ureg constdudvcolor = register_const4f(p, 0.0, 0.0, 0.0, 1.0);
+ struct ureg texcSrc = register_input(p, FRAG_ATTRIB_TEX0 + bumpedUnitNr);
+ struct ureg rotMat0 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_0, unit );
+ struct ureg rotMat1 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_1, unit );
+
+ load_texenv_source( p, unit + SRC_TEXTURE0, unit );
+
+ bumpMapRes = get_source(p, key->unit[unit].OptRGB[0].Source, unit);
+ texcDst = get_tex_temp( p );
+ p->texcoord_tex[bumpedUnitNr] = texcDst;
+
+ /* Apply rot matrix and add coords to be available in next phase.
+ * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1)
+ * note only 2 coords are affected the rest are left unchanged (mul by 0)
+ */
+ emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
+ swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc );
+ emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
+ swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst );
+
+ /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish
+ * enough to access this later, should optimize away.
+ */
+ emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0,
+ constdudvcolor, undef, undef );
+
+ return GL_TRUE;
+}
+
+/**
+ * Generate a new fragment program which implements the context's
+ * current texture env/combine mode.
+ */
+static void
+create_new_program(struct gl_context *ctx, struct state_key *key,
+ struct gl_fragment_program *program)
+{
+ struct prog_instruction instBuffer[MAX_INSTRUCTIONS];
+ struct texenv_fragment_program p;
+ GLuint unit;
+ struct ureg cf, out;
+ int i;
+
+ memset(&p, 0, sizeof(p));
+ p.state = key;
+ p.program = program;
+
+ /* During code generation, use locally-allocated instruction buffer,
+ * then alloc dynamic storage below.
+ */
+ p.program->Base.Instructions = instBuffer;
+ p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
+ p.program->Base.String = NULL;
+ p.program->Base.NumTexIndirections = 1; /* is this right? */
+ p.program->Base.NumTexInstructions = 0;
+ p.program->Base.NumAluInstructions = 0;
+ p.program->Base.NumInstructions = 0;
+ p.program->Base.NumTemporaries = 0;
+ p.program->Base.NumParameters = 0;
+ p.program->Base.NumAttributes = 0;
+ p.program->Base.NumAddressRegs = 0;
+ p.program->Base.Parameters = _mesa_new_parameter_list();
+ p.program->Base.InputsRead = 0x0;
+
+ if (key->num_draw_buffers == 1)
+ p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR;
+ else {
+ for (i = 0; i < key->num_draw_buffers; i++)
+ p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i));
+ }
+
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ p.src_texture[unit] = undef;
+ p.texcoord_tex[unit] = undef;
+ }
+
+ p.src_previous = undef;
+ p.half = undef;
+ p.zero = undef;
+ p.one = undef;
+
+ p.last_tex_stage = 0;
+ release_temps(ctx, &p);
+
+ if (key->enabled_units && key->num_draw_buffers) {
+ GLboolean needbumpstage = GL_FALSE;
+
+ /* Zeroth pass - bump map textures first */
+ for (unit = 0; unit < key->nr_enabled_units; unit++)
+ if (key->unit[unit].enabled &&
+ key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
+ needbumpstage = GL_TRUE;
+ load_texunit_bumpmap( &p, unit );
+ }
+ if (needbumpstage)
+ p.program->Base.NumTexIndirections++;
+
+ /* First pass - to support texture_env_crossbar, first identify
+ * all referenced texture sources and emit texld instructions
+ * for each:
+ */
+ for (unit = 0; unit < key->nr_enabled_units; unit++)
+ if (key->unit[unit].enabled) {
+ load_texunit_sources( &p, unit );
+ p.last_tex_stage = unit;
+ }
+
+ /* Second pass - emit combine instructions to build final color:
+ */
+ for (unit = 0; unit < key->nr_enabled_units; unit++)
+ if (key->unit[unit].enabled) {
+ p.src_previous = emit_texenv( &p, unit );
+ reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */
+ release_temps(ctx, &p); /* release all temps */
+ }
+ }
+
+ cf = get_source( &p, SRC_PREVIOUS, 0 );
+
+ for (i = 0; i < key->num_draw_buffers; i++) {
+ if (key->num_draw_buffers == 1)
+ out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR );
+ else {
+ out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i );
+ }
+
+ if (key->separate_specular) {
+ /* Emit specular add.
+ */
+ struct ureg s = register_input(&p, FRAG_ATTRIB_COL1);
+ emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
+ emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef );
+ }
+ else if (memcmp(&cf, &out, sizeof(cf)) != 0) {
+ /* Will wind up in here if no texture enabled or a couple of
+ * other scenarios (GL_REPLACE for instance).
+ */
+ emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef );
+ }
+ }
+ /* Finish up:
+ */
+ emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
+
+ if (key->fog_enabled) {
+ /* Pull fog mode from struct gl_context, the value in the state key is
+ * a reduced value and not what is expected in FogOption
+ */
+ p.program->FogOption = ctx->Fog.Mode;
+ p.program->Base.InputsRead |= FRAG_BIT_FOGC;
+ }
+ else {
+ p.program->FogOption = GL_NONE;
+ }
+
+ if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
+ program_error(&p, "Exceeded max nr indirect texture lookups");
+
+ if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
+ program_error(&p, "Exceeded max TEX instructions");
+
+ if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
+ program_error(&p, "Exceeded max ALU instructions");
+
+ ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
+
+ /* Allocate final instruction array */
+ p.program->Base.Instructions
+ = _mesa_alloc_instructions(p.program->Base.NumInstructions);
+ if (!p.program->Base.Instructions) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "generating tex env program");
+ return;
+ }
+ _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
+ p.program->Base.NumInstructions);
+
+ if (key->num_draw_buffers && p.program->FogOption) {
+ _mesa_append_fog_code(ctx, p.program, GL_FALSE);
+ p.program->FogOption = GL_NONE;
+ }
+
+
+ /* Notify driver the fragment program has (actually) changed.
+ */
+ if (ctx->Driver.ProgramStringNotify) {
+ GLboolean ok = ctx->Driver.ProgramStringNotify(ctx,
+ GL_FRAGMENT_PROGRAM_ARB,
+ &p.program->Base);
+ /* Driver should be able to handle any texenv programs as long as
+ * the driver correctly reported max number of texture units correctly,
+ * etc.
+ */
+ ASSERT(ok);
+ (void) ok; /* silence unused var warning */
+ }
+
+ if (DISASSEM) {
+ _mesa_print_program(&p.program->Base);
+ printf("\n");
+ }
+}
+
+extern "C" {
+
+/**
+ * Return a fragment program which implements the current
+ * fixed-function texture, fog and color-sum operations.
+ */
+struct gl_fragment_program *
+_mesa_get_fixed_func_fragment_program(struct gl_context *ctx)
+{
+ struct gl_fragment_program *prog;
+ struct state_key key;
+ GLuint keySize;
+
+ keySize = make_state_key(ctx, &key);
+
+ prog = (struct gl_fragment_program *)
+ _mesa_search_program_cache(ctx->FragmentProgram.Cache,
+ &key, keySize);
+
+ if (!prog) {
+ prog = (struct gl_fragment_program *)
+ ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+
+ create_new_program(ctx, &key, prog);
+
+ _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache,
+ &key, keySize, &prog->Base);
+ }
+
+ return prog;
+}
+
+}
diff --git a/mesalib/src/mesa/main/fog.c b/mesalib/src/mesa/main/fog.c
index 88aa31a7f..cc3c9d12f 100644
--- a/mesalib/src/mesa/main/fog.c
+++ b/mesalib/src/mesa/main/fog.c
@@ -1,204 +1,204 @@
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "fog.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-
-void GLAPIENTRY
-_mesa_Fogf(GLenum pname, GLfloat param)
-{
- GLfloat fparam[4];
- fparam[0] = param;
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- _mesa_Fogfv(pname, fparam);
-}
-
-
-void GLAPIENTRY
-_mesa_Fogi(GLenum pname, GLint param )
-{
- GLfloat fparam[4];
- fparam[0] = (GLfloat) param;
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- _mesa_Fogfv(pname, fparam);
-}
-
-
-void GLAPIENTRY
-_mesa_Fogiv(GLenum pname, const GLint *params )
-{
- GLfloat p[4];
- switch (pname) {
- case GL_FOG_MODE:
- case GL_FOG_DENSITY:
- case GL_FOG_START:
- case GL_FOG_END:
- case GL_FOG_INDEX:
- case GL_FOG_COORDINATE_SOURCE_EXT:
- p[0] = (GLfloat) *params;
- break;
- case GL_FOG_COLOR:
- p[0] = INT_TO_FLOAT( params[0] );
- p[1] = INT_TO_FLOAT( params[1] );
- p[2] = INT_TO_FLOAT( params[2] );
- p[3] = INT_TO_FLOAT( params[3] );
- break;
- default:
- /* Error will be caught later in _mesa_Fogfv */
- ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
- }
- _mesa_Fogfv(pname, p);
-}
-
-
-/**
- * Update the gl_fog_attrib::_Scale field.
- */
-static void
-update_fog_scale(struct gl_context *ctx)
-{
- if (ctx->Fog.End == ctx->Fog.Start)
- ctx->Fog._Scale = 1.0f;
- else
- ctx->Fog._Scale = 1.0f / (ctx->Fog.End - ctx->Fog.Start);
-}
-
-
-void GLAPIENTRY
-_mesa_Fogfv( GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLenum m;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (pname) {
- case GL_FOG_MODE:
- m = (GLenum) (GLint) *params;
- switch (m) {
- case GL_LINEAR:
- case GL_EXP:
- case GL_EXP2:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
- return;
- }
- if (ctx->Fog.Mode == m)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Mode = m;
- break;
- case GL_FOG_DENSITY:
- if (*params<0.0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFog" );
- return;
- }
- if (ctx->Fog.Density == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Density = *params;
- break;
- case GL_FOG_START:
- if (ctx->Fog.Start == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Start = *params;
- update_fog_scale(ctx);
- break;
- case GL_FOG_END:
- if (ctx->Fog.End == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.End = *params;
- update_fog_scale(ctx);
- break;
- case GL_FOG_INDEX:
- if (ctx->Fog.Index == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Index = *params;
- break;
- case GL_FOG_COLOR:
- if (TEST_EQ_4V(ctx->Fog.Color, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.ColorUnclamped[0] = params[0];
- ctx->Fog.ColorUnclamped[1] = params[1];
- ctx->Fog.ColorUnclamped[2] = params[2];
- ctx->Fog.ColorUnclamped[3] = params[3];
- ctx->Fog.Color[0] = CLAMP(params[0], 0.0F, 1.0F);
- ctx->Fog.Color[1] = CLAMP(params[1], 0.0F, 1.0F);
- ctx->Fog.Color[2] = CLAMP(params[2], 0.0F, 1.0F);
- ctx->Fog.Color[3] = CLAMP(params[3], 0.0F, 1.0F);
- break;
- case GL_FOG_COORDINATE_SOURCE_EXT: {
- GLenum p = (GLenum) (GLint) *params;
- if (!ctx->Extensions.EXT_fog_coord ||
- (p != GL_FOG_COORDINATE_EXT && p != GL_FRAGMENT_DEPTH_EXT)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glFog");
- return;
- }
- if (ctx->Fog.FogCoordinateSource == p)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.FogCoordinateSource = p;
- break;
- }
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
- return;
- }
-
- if (ctx->Driver.Fogfv) {
- (*ctx->Driver.Fogfv)( ctx, pname, params );
- }
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-void _mesa_init_fog( struct gl_context * ctx )
-{
- /* Fog group */
- ctx->Fog.Enabled = GL_FALSE;
- ctx->Fog.Mode = GL_EXP;
- ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( ctx->Fog.ColorUnclamped, 0.0, 0.0, 0.0, 0.0 );
- ctx->Fog.Index = 0.0;
- ctx->Fog.Density = 1.0;
- ctx->Fog.Start = 0.0;
- ctx->Fog.End = 1.0;
- ctx->Fog.ColorSumEnabled = GL_FALSE;
- ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT;
- ctx->Fog._Scale = 1.0f;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "fog.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+
+void GLAPIENTRY
+_mesa_Fogf(GLenum pname, GLfloat param)
+{
+ GLfloat fparam[4];
+ fparam[0] = param;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ _mesa_Fogfv(pname, fparam);
+}
+
+
+void GLAPIENTRY
+_mesa_Fogi(GLenum pname, GLint param )
+{
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) param;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ _mesa_Fogfv(pname, fparam);
+}
+
+
+void GLAPIENTRY
+_mesa_Fogiv(GLenum pname, const GLint *params )
+{
+ GLfloat p[4];
+ switch (pname) {
+ case GL_FOG_MODE:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_INDEX:
+ case GL_FOG_COORDINATE_SOURCE_EXT:
+ p[0] = (GLfloat) *params;
+ break;
+ case GL_FOG_COLOR:
+ p[0] = INT_TO_FLOAT( params[0] );
+ p[1] = INT_TO_FLOAT( params[1] );
+ p[2] = INT_TO_FLOAT( params[2] );
+ p[3] = INT_TO_FLOAT( params[3] );
+ break;
+ default:
+ /* Error will be caught later in _mesa_Fogfv */
+ ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ _mesa_Fogfv(pname, p);
+}
+
+
+/**
+ * Update the gl_fog_attrib::_Scale field.
+ */
+static void
+update_fog_scale(struct gl_context *ctx)
+{
+ if (ctx->Fog.End == ctx->Fog.Start)
+ ctx->Fog._Scale = 1.0f;
+ else
+ ctx->Fog._Scale = 1.0f / (ctx->Fog.End - ctx->Fog.Start);
+}
+
+
+void GLAPIENTRY
+_mesa_Fogfv( GLenum pname, const GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLenum m;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (pname) {
+ case GL_FOG_MODE:
+ m = (GLenum) (GLint) *params;
+ switch (m) {
+ case GL_LINEAR:
+ case GL_EXP:
+ case GL_EXP2:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
+ return;
+ }
+ if (ctx->Fog.Mode == m)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.Mode = m;
+ break;
+ case GL_FOG_DENSITY:
+ if (*params<0.0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glFog" );
+ return;
+ }
+ if (ctx->Fog.Density == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.Density = *params;
+ break;
+ case GL_FOG_START:
+ if (ctx->Fog.Start == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.Start = *params;
+ update_fog_scale(ctx);
+ break;
+ case GL_FOG_END:
+ if (ctx->Fog.End == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.End = *params;
+ update_fog_scale(ctx);
+ break;
+ case GL_FOG_INDEX:
+ if (ctx->Fog.Index == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.Index = *params;
+ break;
+ case GL_FOG_COLOR:
+ if (TEST_EQ_4V(ctx->Fog.Color, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.ColorUnclamped[0] = params[0];
+ ctx->Fog.ColorUnclamped[1] = params[1];
+ ctx->Fog.ColorUnclamped[2] = params[2];
+ ctx->Fog.ColorUnclamped[3] = params[3];
+ ctx->Fog.Color[0] = CLAMP(params[0], 0.0F, 1.0F);
+ ctx->Fog.Color[1] = CLAMP(params[1], 0.0F, 1.0F);
+ ctx->Fog.Color[2] = CLAMP(params[2], 0.0F, 1.0F);
+ ctx->Fog.Color[3] = CLAMP(params[3], 0.0F, 1.0F);
+ break;
+ case GL_FOG_COORDINATE_SOURCE_EXT: {
+ GLenum p = (GLenum) (GLint) *params;
+ if (!ctx->Extensions.EXT_fog_coord ||
+ (p != GL_FOG_COORDINATE_EXT && p != GL_FRAGMENT_DEPTH_EXT)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glFog");
+ return;
+ }
+ if (ctx->Fog.FogCoordinateSource == p)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.FogCoordinateSource = p;
+ break;
+ }
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
+ return;
+ }
+
+ if (ctx->Driver.Fogfv) {
+ (*ctx->Driver.Fogfv)( ctx, pname, params );
+ }
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+void _mesa_init_fog( struct gl_context * ctx )
+{
+ /* Fog group */
+ ctx->Fog.Enabled = GL_FALSE;
+ ctx->Fog.Mode = GL_EXP;
+ ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( ctx->Fog.ColorUnclamped, 0.0, 0.0, 0.0, 0.0 );
+ ctx->Fog.Index = 0.0;
+ ctx->Fog.Density = 1.0;
+ ctx->Fog.Start = 0.0;
+ ctx->Fog.End = 1.0;
+ ctx->Fog.ColorSumEnabled = GL_FALSE;
+ ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT;
+ ctx->Fog._Scale = 1.0f;
+}
diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c
index e62170b71..8d2d4bfc1 100644
--- a/mesalib/src/mesa/main/formats.c
+++ b/mesalib/src/mesa/main/formats.c
@@ -1,1780 +1,1780 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "imports.h"
-#include "formats.h"
-#include "mfeatures.h"
-
-
-/**
- * Information about texture formats.
- */
-struct gl_format_info
-{
- gl_format Name;
-
- /** text name for debugging */
- const char *StrName;
-
- /**
- * Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA,
- * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA,
- * GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX,
- * GL_DEPTH_STENCIL, GL_DUDV_ATI.
- */
- GLenum BaseFormat;
-
- /**
- * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED,
- * GL_UNSIGNED_INT, GL_INT, GL_FLOAT.
- */
- GLenum DataType;
-
- GLubyte RedBits;
- GLubyte GreenBits;
- GLubyte BlueBits;
- GLubyte AlphaBits;
- GLubyte LuminanceBits;
- GLubyte IntensityBits;
- GLubyte IndexBits;
- GLubyte DepthBits;
- GLubyte StencilBits;
-
- /**
- * To describe compressed formats. If not compressed, Width=Height=1.
- */
- GLubyte BlockWidth, BlockHeight;
- GLubyte BytesPerBlock;
-};
-
-
-/**
- * Info about each format.
- * These must be in the same order as the MESA_FORMAT_* enums so that
- * we can do lookups without searching.
- */
-static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
-{
- {
- MESA_FORMAT_NONE, /* Name */
- "MESA_FORMAT_NONE", /* StrName */
- GL_NONE, /* BaseFormat */
- GL_NONE, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 0, 0, 0 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGBA8888, /* Name */
- "MESA_FORMAT_RGBA8888", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGBA8888_REV, /* Name */
- "MESA_FORMAT_RGBA8888_REV", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB8888, /* Name */
- "MESA_FORMAT_ARGB8888", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB8888_REV, /* Name */
- "MESA_FORMAT_ARGB8888_REV", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_XRGB8888, /* Name */
- "MESA_FORMAT_XRGB8888", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_XRGB8888_REV, /* Name */
- "MESA_FORMAT_XRGB8888_REV", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGB888, /* Name */
- "MESA_FORMAT_RGB888", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 3 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_BGR888, /* Name */
- "MESA_FORMAT_BGR888", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 3 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGB565, /* Name */
- "MESA_FORMAT_RGB565", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGB565_REV, /* Name */
- "MESA_FORMAT_RGB565_REV", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB4444, /* Name */
- "MESA_FORMAT_ARGB4444", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB4444_REV, /* Name */
- "MESA_FORMAT_ARGB4444_REV", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGBA5551, /* Name */
- "MESA_FORMAT_RGBA5551", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB1555, /* Name */
- "MESA_FORMAT_ARGB1555", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB1555_REV, /* Name */
- "MESA_FORMAT_ARGB1555_REV", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL44, /* Name */
- "MESA_FORMAT_AL44", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */
- 4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL88, /* Name */
- "MESA_FORMAT_AL88", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
- 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL88_REV, /* Name */
- "MESA_FORMAT_AL88_REV", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
- 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL1616, /* Name */
- "MESA_FORMAT_AL1616", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
- 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL1616_REV, /* Name */
- "MESA_FORMAT_AL1616_REV", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
- 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGB332, /* Name */
- "MESA_FORMAT_RGB332", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_A8, /* Name */
- "MESA_FORMAT_A8", /* StrName */
- GL_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_A16, /* Name */
- "MESA_FORMAT_A16", /* StrName */
- GL_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_L8, /* Name */
- "MESA_FORMAT_L8", /* StrName */
- GL_LUMINANCE, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_L16, /* Name */
- "MESA_FORMAT_L16", /* StrName */
- GL_LUMINANCE, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_I8, /* Name */
- "MESA_FORMAT_I8", /* StrName */
- GL_INTENSITY, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_I16, /* Name */
- "MESA_FORMAT_I16", /* StrName */
- GL_INTENSITY, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 16, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_CI8, /* Name */
- "MESA_FORMAT_CI8", /* StrName */
- GL_COLOR_INDEX, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_YCBCR, /* Name */
- "MESA_FORMAT_YCBCR", /* StrName */
- GL_YCBCR_MESA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_YCBCR_REV, /* Name */
- "MESA_FORMAT_YCBCR_REV", /* StrName */
- GL_YCBCR_MESA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_R8,
- "MESA_FORMAT_R8",
- GL_RED,
- GL_UNSIGNED_NORMALIZED,
- 8, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_RG88,
- "MESA_FORMAT_RG88",
- GL_RG,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_RG88_REV,
- "MESA_FORMAT_RG88_REV",
- GL_RG,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_R16,
- "MESA_FORMAT_R16",
- GL_RED,
- GL_UNSIGNED_NORMALIZED,
- 16, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_RG1616,
- "MESA_FORMAT_RG1616",
- GL_RG,
- GL_UNSIGNED_NORMALIZED,
- 16, 16, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_RG1616_REV,
- "MESA_FORMAT_RG1616_REV",
- GL_RG,
- GL_UNSIGNED_NORMALIZED,
- 16, 16, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_ARGB2101010,
- "MESA_FORMAT_ARGB2101010",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 10, 10, 10, 2,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_Z24_S8, /* Name */
- "MESA_FORMAT_Z24_S8", /* StrName */
- GL_DEPTH_STENCIL, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_S8_Z24, /* Name */
- "MESA_FORMAT_S8_Z24", /* StrName */
- GL_DEPTH_STENCIL, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_Z16, /* Name */
- "MESA_FORMAT_Z16", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_X8_Z24, /* Name */
- "MESA_FORMAT_X8_Z24", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_Z24_X8, /* Name */
- "MESA_FORMAT_Z24_X8", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_Z32, /* Name */
- "MESA_FORMAT_Z32", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_S8, /* Name */
- "MESA_FORMAT_S8", /* StrName */
- GL_STENCIL_INDEX, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_SRGB8,
- "MESA_FORMAT_SRGB8",
- GL_RGB,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 3
- },
- {
- MESA_FORMAT_SRGBA8,
- "MESA_FORMAT_SRGBA8",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SARGB8,
- "MESA_FORMAT_SARGB8",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SL8,
- "MESA_FORMAT_SL8",
- GL_LUMINANCE,
- GL_UNSIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 8, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_SLA8,
- "MESA_FORMAT_SLA8",
- GL_LUMINANCE_ALPHA,
- GL_UNSIGNED_NORMALIZED,
- 0, 0, 0, 8,
- 8, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SRGB_DXT1, /* Name */
- "MESA_FORMAT_SRGB_DXT1", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SRGBA_DXT1,
- "MESA_FORMAT_SRGBA_DXT1",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SRGBA_DXT3,
- "MESA_FORMAT_SRGBA_DXT3",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SRGBA_DXT5,
- "MESA_FORMAT_SRGBA_DXT5",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
-
- {
- MESA_FORMAT_RGB_FXT1,
- "MESA_FORMAT_RGB_FXT1",
- GL_RGB,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 0, /* approx Red/Green/BlueBits */
- 0, 0, 0, 0, 0,
- 8, 4, 16 /* 16 bytes per 8x4 block */
- },
- {
- MESA_FORMAT_RGBA_FXT1,
- "MESA_FORMAT_RGBA_FXT1",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0,
- 8, 4, 16 /* 16 bytes per 8x4 block */
- },
-
- {
- MESA_FORMAT_RGB_DXT1, /* Name */
- "MESA_FORMAT_RGB_DXT1", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RGBA_DXT1,
- "MESA_FORMAT_RGBA_DXT1",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RGBA_DXT3,
- "MESA_FORMAT_RGBA_DXT3",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RGBA_DXT5,
- "MESA_FORMAT_RGBA_DXT5",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RGBA_FLOAT32,
- "MESA_FORMAT_RGBA_FLOAT32",
- GL_RGBA,
- GL_FLOAT,
- 32, 32, 32, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 16
- },
- {
- MESA_FORMAT_RGBA_FLOAT16,
- "MESA_FORMAT_RGBA_FLOAT16",
- GL_RGBA,
- GL_FLOAT,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RGB_FLOAT32,
- "MESA_FORMAT_RGB_FLOAT32",
- GL_RGB,
- GL_FLOAT,
- 32, 32, 32, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 12
- },
- {
- MESA_FORMAT_RGB_FLOAT16,
- "MESA_FORMAT_RGB_FLOAT16",
- GL_RGB,
- GL_FLOAT,
- 16, 16, 16, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 6
- },
- {
- MESA_FORMAT_ALPHA_FLOAT32,
- "MESA_FORMAT_ALPHA_FLOAT32",
- GL_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_ALPHA_FLOAT16,
- "MESA_FORMAT_ALPHA_FLOAT16",
- GL_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_LUMINANCE_FLOAT32,
- "MESA_FORMAT_LUMINANCE_FLOAT32",
- GL_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 0,
- 32, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_LUMINANCE_FLOAT16,
- "MESA_FORMAT_LUMINANCE_FLOAT16",
- GL_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 0,
- 16, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
- "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32",
- GL_LUMINANCE_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 32,
- 32, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
- "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16",
- GL_LUMINANCE_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 16,
- 16, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_INTENSITY_FLOAT32,
- "MESA_FORMAT_INTENSITY_FLOAT32",
- GL_INTENSITY,
- GL_FLOAT,
- 0, 0, 0, 0,
- 0, 32, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_INTENSITY_FLOAT16,
- "MESA_FORMAT_INTENSITY_FLOAT16",
- GL_INTENSITY,
- GL_FLOAT,
- 0, 0, 0, 0,
- 0, 16, 0, 0, 0,
- 1, 1, 2
- },
-
- /* unnormalized signed int formats */
- {
- MESA_FORMAT_RGBA_INT8,
- "MESA_FORMAT_RGBA_INT8",
- GL_RGBA,
- GL_INT,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_RGBA_INT16,
- "MESA_FORMAT_RGBA_INT16",
- GL_RGBA,
- GL_INT,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RGBA_INT32,
- "MESA_FORMAT_RGBA_INT32",
- GL_RGBA,
- GL_INT,
- 32, 32, 32, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 16
- },
-
- /* unnormalized unsigned int formats */
- {
- MESA_FORMAT_RGBA_UINT8,
- "MESA_FORMAT_RGBA_UINT8",
- GL_RGBA,
- GL_UNSIGNED_INT,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_RGBA_UINT16,
- "MESA_FORMAT_RGBA_UINT16",
- GL_RGBA,
- GL_UNSIGNED_INT,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RGBA_UINT32,
- "MESA_FORMAT_RGBA_UINT32",
- GL_RGBA,
- GL_UNSIGNED_INT,
- 32, 32, 32, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 16
- },
-
-
- {
- MESA_FORMAT_DUDV8,
- "MESA_FORMAT_DUDV8",
- GL_DUDV_ATI,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
-
- /* Signed 8 bits / channel */
- {
- MESA_FORMAT_SIGNED_R8, /* Name */
- "MESA_FORMAT_SIGNED_R8", /* StrName */
- GL_RED, /* BaseFormat */
- GL_SIGNED_NORMALIZED, /* DataType */
- 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_SIGNED_RG88_REV,
- "MESA_FORMAT_SIGNED_RG88_REV",
- GL_RG,
- GL_SIGNED_NORMALIZED,
- 8, 8, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SIGNED_RGBX8888,
- "MESA_FORMAT_SIGNED_RGBX8888",
- GL_RGB,
- GL_SIGNED_NORMALIZED,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4 /* 4 bpp, but no alpha */
- },
- {
- MESA_FORMAT_SIGNED_RGBA8888,
- "MESA_FORMAT_SIGNED_RGBA8888",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SIGNED_RGBA8888_REV,
- "MESA_FORMAT_SIGNED_RGBA8888_REV",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
-
- /* Signed 16 bits / channel */
- {
- MESA_FORMAT_SIGNED_R16,
- "MESA_FORMAT_SIGNED_R16",
- GL_RED,
- GL_SIGNED_NORMALIZED,
- 16, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SIGNED_GR1616,
- "MESA_FORMAT_SIGNED_GR1616",
- GL_RG,
- GL_SIGNED_NORMALIZED,
- 16, 16, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SIGNED_RGB_16,
- "MESA_FORMAT_SIGNED_RGB_16",
- GL_RGB,
- GL_SIGNED_NORMALIZED,
- 16, 16, 16, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 6
- },
- {
- MESA_FORMAT_SIGNED_RGBA_16,
- "MESA_FORMAT_SIGNED_RGBA_16",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RGBA_16,
- "MESA_FORMAT_RGBA_16",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RED_RGTC1,
- "MESA_FORMAT_RED_RGTC1",
- GL_RED,
- GL_UNSIGNED_NORMALIZED,
- 4, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SIGNED_RED_RGTC1,
- "MESA_FORMAT_SIGNED_RED_RGTC1",
- GL_RED,
- GL_SIGNED_NORMALIZED,
- 4, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RG_RGTC2,
- "MESA_FORMAT_RG_RGTC2",
- GL_RG,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 0, 0,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SIGNED_RG_RGTC2,
- "MESA_FORMAT_SIGNED_RG_RGTC2",
- GL_RG,
- GL_SIGNED_NORMALIZED,
- 4, 4, 0, 0,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_L_LATC1,
- "MESA_FORMAT_L_LATC1",
- GL_LUMINANCE,
- GL_UNSIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 4, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SIGNED_L_LATC1,
- "MESA_FORMAT_SIGNED_L_LATC1",
- GL_LUMINANCE,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 4, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_LA_LATC2,
- "MESA_FORMAT_LA_LATC2",
- GL_LUMINANCE_ALPHA,
- GL_UNSIGNED_NORMALIZED,
- 0, 0, 0, 4,
- 4, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SIGNED_LA_LATC2,
- "MESA_FORMAT_SIGNED_LA_LATC2",
- GL_LUMINANCE_ALPHA,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 4,
- 4, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
-
- /* Signed formats from EXT_texture_snorm that are not in GL3.1 */
- {
- MESA_FORMAT_SIGNED_A8,
- "MESA_FORMAT_SIGNED_A8",
- GL_ALPHA,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_SIGNED_L8,
- "MESA_FORMAT_SIGNED_L8",
- GL_LUMINANCE,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 8, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_SIGNED_AL88,
- "MESA_FORMAT_SIGNED_AL88",
- GL_LUMINANCE_ALPHA,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 8,
- 8, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SIGNED_I8,
- "MESA_FORMAT_SIGNED_I8",
- GL_INTENSITY,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 0, 8, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_SIGNED_A16,
- "MESA_FORMAT_SIGNED_A16",
- GL_ALPHA,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SIGNED_L16,
- "MESA_FORMAT_SIGNED_L16",
- GL_LUMINANCE,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 16, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SIGNED_AL1616,
- "MESA_FORMAT_SIGNED_AL1616",
- GL_LUMINANCE_ALPHA,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 16,
- 16, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SIGNED_I16,
- "MESA_FORMAT_SIGNED_I16",
- GL_INTENSITY,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 0, 16, 0, 0, 0,
- 1, 1, 2
- }
-};
-
-
-
-static const struct gl_format_info *
-_mesa_get_format_info(gl_format format)
-{
- const struct gl_format_info *info = &format_info[format];
- assert(info->Name == format);
- return info;
-}
-
-
-/** Return string name of format (for debugging) */
-const char *
-_mesa_get_format_name(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- return info->StrName;
-}
-
-
-
-/**
- * Return bytes needed to store a block of pixels in the given format.
- * Normally, a block is 1x1 (a single pixel). But for compressed formats
- * a block may be 4x4 or 8x4, etc.
- */
-GLuint
-_mesa_get_format_bytes(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- ASSERT(info->BytesPerBlock);
- return info->BytesPerBlock;
-}
-
-
-/**
- * Return bits per component for the given format.
- * \param format one of MESA_FORMAT_x
- * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc.
- */
-GLint
-_mesa_get_format_bits(gl_format format, GLenum pname)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
-
- switch (pname) {
- case GL_RED_BITS:
- case GL_TEXTURE_RED_SIZE:
- case GL_RENDERBUFFER_RED_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- return info->RedBits;
- case GL_GREEN_BITS:
- case GL_TEXTURE_GREEN_SIZE:
- case GL_RENDERBUFFER_GREEN_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- return info->GreenBits;
- case GL_BLUE_BITS:
- case GL_TEXTURE_BLUE_SIZE:
- case GL_RENDERBUFFER_BLUE_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- return info->BlueBits;
- case GL_ALPHA_BITS:
- case GL_TEXTURE_ALPHA_SIZE:
- case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- return info->AlphaBits;
- case GL_TEXTURE_INTENSITY_SIZE:
- return info->IntensityBits;
- case GL_TEXTURE_LUMINANCE_SIZE:
- return info->LuminanceBits;
- case GL_INDEX_BITS:
- case GL_TEXTURE_INDEX_SIZE_EXT:
- return info->IndexBits;
- case GL_DEPTH_BITS:
- case GL_TEXTURE_DEPTH_SIZE_ARB:
- case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
- return info->DepthBits;
- case GL_STENCIL_BITS:
- case GL_TEXTURE_STENCIL_SIZE_EXT:
- case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- return info->StencilBits;
- default:
- _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()");
- return 0;
- }
-}
-
-
-/**
- * Return the data type (or more specifically, the data representation)
- * for the given format.
- * The return value will be one of:
- * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1]
- * GL_SIGNED_NORMALIZED = signed int representing [-1, 1]
- * GL_UNSIGNED_INT = an ordinary unsigned integer
- * GL_INT = an ordinary signed integer
- * GL_FLOAT = an ordinary float
- */
-GLenum
-_mesa_get_format_datatype(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- return info->DataType;
-}
-
-
-/**
- * Return the basic format for the given type. The result will be
- * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
- * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT,
- * GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
- */
-GLenum
-_mesa_get_format_base_format(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- return info->BaseFormat;
-}
-
-
-/**
- * Return the block size (in pixels) for the given format. Normally
- * the block size is 1x1. But compressed formats will have block sizes
- * of 4x4 or 8x4 pixels, etc.
- * \param bw returns block width in pixels
- * \param bh returns block height in pixels
- */
-void
-_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- *bw = info->BlockWidth;
- *bh = info->BlockHeight;
-}
-
-
-/** Is the given format a compressed format? */
-GLboolean
-_mesa_is_format_compressed(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- return info->BlockWidth > 1 || info->BlockHeight > 1;
-}
-
-
-/**
- * Determine if the given format represents a packed depth/stencil buffer.
- */
-GLboolean
-_mesa_is_format_packed_depth_stencil(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
-
- return info->BaseFormat == GL_DEPTH_STENCIL;
-}
-
-
-/**
- * Is the given format a signed/unsigned integer color format?
- */
-GLboolean
-_mesa_is_format_integer_color(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- return (info->DataType == GL_INT || info->DataType == GL_UNSIGNED_INT) &&
- info->BaseFormat != GL_DEPTH_COMPONENT &&
- info->BaseFormat != GL_DEPTH_STENCIL &&
- info->BaseFormat != GL_STENCIL_INDEX;
-}
-
-
-/**
- * Return color encoding for given format.
- * \return GL_LINEAR or GL_SRGB
- */
-GLenum
-_mesa_get_format_color_encoding(gl_format format)
-{
- /* XXX this info should be encoded in gl_format_info */
- switch (format) {
- case MESA_FORMAT_SRGB8:
- case MESA_FORMAT_SRGBA8:
- case MESA_FORMAT_SARGB8:
- case MESA_FORMAT_SL8:
- case MESA_FORMAT_SLA8:
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
- return GL_SRGB;
- default:
- return GL_LINEAR;
- }
-}
-
-
-/**
- * For an sRGB format, return the corresponding linear color space format.
- * For non-sRGB formats, return the format as-is.
- */
-gl_format
-_mesa_get_srgb_format_linear(gl_format format)
-{
- switch (format) {
- case MESA_FORMAT_SRGB8:
- format = MESA_FORMAT_RGB888;
- break;
- case MESA_FORMAT_SRGBA8:
- format = MESA_FORMAT_RGBA8888;
- break;
- case MESA_FORMAT_SARGB8:
- format = MESA_FORMAT_ARGB8888;
- break;
- case MESA_FORMAT_SL8:
- format = MESA_FORMAT_L8;
- break;
- case MESA_FORMAT_SLA8:
- format = MESA_FORMAT_AL88;
- break;
- case MESA_FORMAT_SRGB_DXT1:
- format = MESA_FORMAT_RGB_DXT1;
- break;
- case MESA_FORMAT_SRGBA_DXT1:
- format = MESA_FORMAT_RGBA_DXT1;
- break;
- case MESA_FORMAT_SRGBA_DXT3:
- format = MESA_FORMAT_RGBA_DXT3;
- break;
- case MESA_FORMAT_SRGBA_DXT5:
- format = MESA_FORMAT_RGBA_DXT5;
- break;
- default:
- break;
- }
- return format;
-}
-
-
-/**
- * Return number of bytes needed to store an image of the given size
- * in the given format.
- */
-GLuint
-_mesa_format_image_size(gl_format format, GLsizei width,
- GLsizei height, GLsizei depth)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- /* Strictly speaking, a conditional isn't needed here */
- if (info->BlockWidth > 1 || info->BlockHeight > 1) {
- /* compressed format (2D only for now) */
- const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
- const GLuint wblocks = (width + bw - 1) / bw;
- const GLuint hblocks = (height + bh - 1) / bh;
- const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
- assert(depth == 1);
- return sz;
- }
- else {
- /* non-compressed */
- const GLuint sz = width * height * depth * info->BytesPerBlock;
- return sz;
- }
-}
-
-
-/**
- * Same as _mesa_format_image_size() but returns a 64-bit value to
- * accomodate very large textures.
- */
-uint64_t
-_mesa_format_image_size64(gl_format format, GLsizei width,
- GLsizei height, GLsizei depth)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- /* Strictly speaking, a conditional isn't needed here */
- if (info->BlockWidth > 1 || info->BlockHeight > 1) {
- /* compressed format (2D only for now) */
- const uint64_t bw = info->BlockWidth, bh = info->BlockHeight;
- const uint64_t wblocks = (width + bw - 1) / bw;
- const uint64_t hblocks = (height + bh - 1) / bh;
- const uint64_t sz = wblocks * hblocks * info->BytesPerBlock;
- assert(depth == 1);
- return sz;
- }
- else {
- /* non-compressed */
- const uint64_t sz = ((uint64_t) width *
- (uint64_t) height *
- (uint64_t) depth *
- info->BytesPerBlock);
- return sz;
- }
-}
-
-
-
-GLint
-_mesa_format_row_stride(gl_format format, GLsizei width)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- /* Strictly speaking, a conditional isn't needed here */
- if (info->BlockWidth > 1 || info->BlockHeight > 1) {
- /* compressed format */
- const GLuint bw = info->BlockWidth;
- const GLuint wblocks = (width + bw - 1) / bw;
- const GLint stride = wblocks * info->BytesPerBlock;
- return stride;
- }
- else {
- const GLint stride = width * info->BytesPerBlock;
- return stride;
- }
-}
-
-
-/**
- * Debug/test: check that all formats are handled in the
- * _mesa_format_to_type_and_comps() function. When new pixel formats
- * are added to Mesa, that function needs to be updated.
- * This is a no-op after the first call.
- */
-static void
-check_format_to_type_and_comps(void)
-{
- gl_format f;
-
- for (f = MESA_FORMAT_NONE + 1; f < MESA_FORMAT_COUNT; f++) {
- GLenum datatype = 0;
- GLuint comps = 0;
- /* This function will emit a problem/warning if the format is
- * not handled.
- */
- _mesa_format_to_type_and_comps(f, &datatype, &comps);
- }
-}
-
-
-/**
- * Do sanity checking of the format info table.
- */
-void
-_mesa_test_formats(void)
-{
- GLuint i;
-
- assert(Elements(format_info) == MESA_FORMAT_COUNT);
-
- for (i = 0; i < MESA_FORMAT_COUNT; i++) {
- const struct gl_format_info *info = _mesa_get_format_info(i);
- assert(info);
-
- assert(info->Name == i);
-
- if (info->Name == MESA_FORMAT_NONE)
- continue;
-
- if (info->BlockWidth == 1 && info->BlockHeight == 1) {
- if (info->RedBits > 0) {
- GLuint t = info->RedBits + info->GreenBits
- + info->BlueBits + info->AlphaBits;
- assert(t / 8 <= info->BytesPerBlock);
- (void) t;
- }
- }
-
- assert(info->DataType == GL_UNSIGNED_NORMALIZED ||
- info->DataType == GL_SIGNED_NORMALIZED ||
- info->DataType == GL_UNSIGNED_INT ||
- info->DataType == GL_INT ||
- info->DataType == GL_FLOAT);
-
- if (info->BaseFormat == GL_RGB) {
- assert(info->RedBits > 0);
- assert(info->GreenBits > 0);
- assert(info->BlueBits > 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_RGBA) {
- assert(info->RedBits > 0);
- assert(info->GreenBits > 0);
- assert(info->BlueBits > 0);
- assert(info->AlphaBits > 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_RG) {
- assert(info->RedBits > 0);
- assert(info->GreenBits > 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_RED) {
- assert(info->RedBits > 0);
- assert(info->GreenBits == 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_LUMINANCE) {
- assert(info->RedBits == 0);
- assert(info->GreenBits == 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits > 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_INTENSITY) {
- assert(info->RedBits == 0);
- assert(info->GreenBits == 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits > 0);
- }
- }
-
- check_format_to_type_and_comps();
-}
-
-
-
-/**
- * Return datatype and number of components per texel for the given gl_format.
- * Only used for mipmap generation code.
- */
-void
-_mesa_format_to_type_and_comps(gl_format format,
- GLenum *datatype, GLuint *comps)
-{
- switch (format) {
- case MESA_FORMAT_RGBA8888:
- case MESA_FORMAT_RGBA8888_REV:
- case MESA_FORMAT_ARGB8888:
- case MESA_FORMAT_ARGB8888_REV:
- case MESA_FORMAT_XRGB8888:
- case MESA_FORMAT_XRGB8888_REV:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 4;
- return;
- case MESA_FORMAT_RGB888:
- case MESA_FORMAT_BGR888:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 3;
- return;
- case MESA_FORMAT_RGB565:
- case MESA_FORMAT_RGB565_REV:
- *datatype = GL_UNSIGNED_SHORT_5_6_5;
- *comps = 3;
- return;
-
- case MESA_FORMAT_ARGB4444:
- case MESA_FORMAT_ARGB4444_REV:
- *datatype = GL_UNSIGNED_SHORT_4_4_4_4;
- *comps = 4;
- return;
-
- case MESA_FORMAT_ARGB1555:
- case MESA_FORMAT_ARGB1555_REV:
- *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
- *comps = 4;
- return;
-
- case MESA_FORMAT_ARGB2101010:
- *datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
- *comps = 4;
- return;
-
- case MESA_FORMAT_RGBA5551:
- *datatype = GL_UNSIGNED_SHORT_5_5_5_1;
- *comps = 4;
- return;
-
- case MESA_FORMAT_AL44:
- *datatype = MESA_UNSIGNED_BYTE_4_4;
- *comps = 2;
- return;
-
- case MESA_FORMAT_AL88:
- case MESA_FORMAT_AL88_REV:
- case MESA_FORMAT_RG88:
- case MESA_FORMAT_RG88_REV:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 2;
- return;
-
- case MESA_FORMAT_AL1616:
- case MESA_FORMAT_AL1616_REV:
- case MESA_FORMAT_RG1616:
- case MESA_FORMAT_RG1616_REV:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 2;
- return;
-
- case MESA_FORMAT_R16:
- case MESA_FORMAT_A16:
- case MESA_FORMAT_L16:
- case MESA_FORMAT_I16:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 1;
- return;
-
- case MESA_FORMAT_RGB332:
- *datatype = GL_UNSIGNED_BYTE_3_3_2;
- *comps = 3;
- return;
-
- case MESA_FORMAT_A8:
- case MESA_FORMAT_L8:
- case MESA_FORMAT_I8:
- case MESA_FORMAT_CI8:
- case MESA_FORMAT_R8:
- case MESA_FORMAT_S8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 1;
- return;
-
- case MESA_FORMAT_YCBCR:
- case MESA_FORMAT_YCBCR_REV:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 2;
- return;
-
- case MESA_FORMAT_Z24_S8:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1; /* XXX OK? */
- return;
-
- case MESA_FORMAT_S8_Z24:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1; /* XXX OK? */
- return;
-
- case MESA_FORMAT_Z16:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 1;
- return;
-
- case MESA_FORMAT_X8_Z24:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1;
- return;
-
- case MESA_FORMAT_Z24_X8:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1;
- return;
-
- case MESA_FORMAT_Z32:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1;
- return;
-
- case MESA_FORMAT_DUDV8:
- *datatype = GL_BYTE;
- *comps = 2;
- return;
-
- case MESA_FORMAT_SIGNED_R8:
- case MESA_FORMAT_SIGNED_A8:
- case MESA_FORMAT_SIGNED_L8:
- case MESA_FORMAT_SIGNED_I8:
- *datatype = GL_BYTE;
- *comps = 1;
- return;
- case MESA_FORMAT_SIGNED_RG88_REV:
- case MESA_FORMAT_SIGNED_AL88:
- *datatype = GL_BYTE;
- *comps = 2;
- return;
- case MESA_FORMAT_SIGNED_RGBA8888:
- case MESA_FORMAT_SIGNED_RGBA8888_REV:
- case MESA_FORMAT_SIGNED_RGBX8888:
- *datatype = GL_BYTE;
- *comps = 4;
- return;
-
- case MESA_FORMAT_RGBA_16:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 4;
- return;
-
- case MESA_FORMAT_SIGNED_R16:
- case MESA_FORMAT_SIGNED_A16:
- case MESA_FORMAT_SIGNED_L16:
- case MESA_FORMAT_SIGNED_I16:
- *datatype = GL_SHORT;
- *comps = 1;
- return;
- case MESA_FORMAT_SIGNED_GR1616:
- case MESA_FORMAT_SIGNED_AL1616:
- *datatype = GL_SHORT;
- *comps = 2;
- return;
- case MESA_FORMAT_SIGNED_RGB_16:
- *datatype = GL_SHORT;
- *comps = 3;
- return;
- case MESA_FORMAT_SIGNED_RGBA_16:
- *datatype = GL_SHORT;
- *comps = 4;
- return;
-
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGB8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 3;
- return;
- case MESA_FORMAT_SRGBA8:
- case MESA_FORMAT_SARGB8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 4;
- return;
- case MESA_FORMAT_SL8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 1;
- return;
- case MESA_FORMAT_SLA8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 2;
- return;
-#endif
-
-#if FEATURE_texture_fxt1
- case MESA_FORMAT_RGB_FXT1:
- case MESA_FORMAT_RGBA_FXT1:
-#endif
-#if FEATURE_texture_s3tc
- case MESA_FORMAT_RGB_DXT1:
- case MESA_FORMAT_RGBA_DXT1:
- case MESA_FORMAT_RGBA_DXT3:
- case MESA_FORMAT_RGBA_DXT5:
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
-#endif
-#endif
- case MESA_FORMAT_RED_RGTC1:
- case MESA_FORMAT_SIGNED_RED_RGTC1:
- case MESA_FORMAT_RG_RGTC2:
- case MESA_FORMAT_SIGNED_RG_RGTC2:
- case MESA_FORMAT_L_LATC1:
- case MESA_FORMAT_SIGNED_L_LATC1:
- case MESA_FORMAT_LA_LATC2:
- case MESA_FORMAT_SIGNED_LA_LATC2:
- /* XXX generate error instead? */
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 0;
- return;
-
- case MESA_FORMAT_RGBA_FLOAT32:
- *datatype = GL_FLOAT;
- *comps = 4;
- return;
- case MESA_FORMAT_RGBA_FLOAT16:
- *datatype = GL_HALF_FLOAT_ARB;
- *comps = 4;
- return;
- case MESA_FORMAT_RGB_FLOAT32:
- *datatype = GL_FLOAT;
- *comps = 3;
- return;
- case MESA_FORMAT_RGB_FLOAT16:
- *datatype = GL_HALF_FLOAT_ARB;
- *comps = 3;
- return;
- case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
- *datatype = GL_FLOAT;
- *comps = 2;
- return;
- case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
- *datatype = GL_HALF_FLOAT_ARB;
- *comps = 2;
- return;
- case MESA_FORMAT_ALPHA_FLOAT32:
- case MESA_FORMAT_LUMINANCE_FLOAT32:
- case MESA_FORMAT_INTENSITY_FLOAT32:
- *datatype = GL_FLOAT;
- *comps = 1;
- return;
- case MESA_FORMAT_ALPHA_FLOAT16:
- case MESA_FORMAT_LUMINANCE_FLOAT16:
- case MESA_FORMAT_INTENSITY_FLOAT16:
- *datatype = GL_HALF_FLOAT_ARB;
- *comps = 1;
- return;
-
- case MESA_FORMAT_RGBA_INT8:
- *datatype = GL_BYTE;
- *comps = 4;
- return;
- case MESA_FORMAT_RGBA_INT16:
- *datatype = GL_SHORT;
- *comps = 4;
- return;
- case MESA_FORMAT_RGBA_INT32:
- *datatype = GL_INT;
- *comps = 4;
- return;
-
- /**
- * \name Non-normalized unsigned integer formats.
- */
- case MESA_FORMAT_RGBA_UINT8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 4;
- return;
- case MESA_FORMAT_RGBA_UINT16:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 4;
- return;
- case MESA_FORMAT_RGBA_UINT32:
- *datatype = GL_UNSIGNED_INT;
- *comps = 4;
- return;
-
- case MESA_FORMAT_COUNT:
- assert(0);
- return;
-
- case MESA_FORMAT_NONE:
- /* For debug builds, warn if any formats are not handled */
-#ifdef DEBUG
- default:
-#endif
- _mesa_problem(NULL, "bad format %s in _mesa_format_to_type_and_comps",
- _mesa_get_format_name(format));
- *datatype = 0;
- *comps = 1;
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "imports.h"
+#include "formats.h"
+#include "mfeatures.h"
+
+
+/**
+ * Information about texture formats.
+ */
+struct gl_format_info
+{
+ gl_format Name;
+
+ /** text name for debugging */
+ const char *StrName;
+
+ /**
+ * Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA,
+ * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA,
+ * GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX,
+ * GL_DEPTH_STENCIL, GL_DUDV_ATI.
+ */
+ GLenum BaseFormat;
+
+ /**
+ * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED,
+ * GL_UNSIGNED_INT, GL_INT, GL_FLOAT.
+ */
+ GLenum DataType;
+
+ GLubyte RedBits;
+ GLubyte GreenBits;
+ GLubyte BlueBits;
+ GLubyte AlphaBits;
+ GLubyte LuminanceBits;
+ GLubyte IntensityBits;
+ GLubyte IndexBits;
+ GLubyte DepthBits;
+ GLubyte StencilBits;
+
+ /**
+ * To describe compressed formats. If not compressed, Width=Height=1.
+ */
+ GLubyte BlockWidth, BlockHeight;
+ GLubyte BytesPerBlock;
+};
+
+
+/**
+ * Info about each format.
+ * These must be in the same order as the MESA_FORMAT_* enums so that
+ * we can do lookups without searching.
+ */
+static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
+{
+ {
+ MESA_FORMAT_NONE, /* Name */
+ "MESA_FORMAT_NONE", /* StrName */
+ GL_NONE, /* BaseFormat */
+ GL_NONE, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 0, 0, 0 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA8888, /* Name */
+ "MESA_FORMAT_RGBA8888", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA8888_REV, /* Name */
+ "MESA_FORMAT_RGBA8888_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB8888, /* Name */
+ "MESA_FORMAT_ARGB8888", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB8888_REV, /* Name */
+ "MESA_FORMAT_ARGB8888_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_XRGB8888, /* Name */
+ "MESA_FORMAT_XRGB8888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_XRGB8888_REV, /* Name */
+ "MESA_FORMAT_XRGB8888_REV", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB888, /* Name */
+ "MESA_FORMAT_RGB888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 3 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_BGR888, /* Name */
+ "MESA_FORMAT_BGR888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 3 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB565, /* Name */
+ "MESA_FORMAT_RGB565", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB565_REV, /* Name */
+ "MESA_FORMAT_RGB565_REV", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB4444, /* Name */
+ "MESA_FORMAT_ARGB4444", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB4444_REV, /* Name */
+ "MESA_FORMAT_ARGB4444_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA5551, /* Name */
+ "MESA_FORMAT_RGBA5551", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB1555, /* Name */
+ "MESA_FORMAT_ARGB1555", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB1555_REV, /* Name */
+ "MESA_FORMAT_ARGB1555_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL44, /* Name */
+ "MESA_FORMAT_AL44", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */
+ 4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL88, /* Name */
+ "MESA_FORMAT_AL88", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL88_REV, /* Name */
+ "MESA_FORMAT_AL88_REV", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL1616, /* Name */
+ "MESA_FORMAT_AL1616", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL1616_REV, /* Name */
+ "MESA_FORMAT_AL1616_REV", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB332, /* Name */
+ "MESA_FORMAT_RGB332", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A8, /* Name */
+ "MESA_FORMAT_A8", /* StrName */
+ GL_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A16, /* Name */
+ "MESA_FORMAT_A16", /* StrName */
+ GL_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_L8, /* Name */
+ "MESA_FORMAT_L8", /* StrName */
+ GL_LUMINANCE, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_L16, /* Name */
+ "MESA_FORMAT_L16", /* StrName */
+ GL_LUMINANCE, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_I8, /* Name */
+ "MESA_FORMAT_I8", /* StrName */
+ GL_INTENSITY, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_I16, /* Name */
+ "MESA_FORMAT_I16", /* StrName */
+ GL_INTENSITY, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 16, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_CI8, /* Name */
+ "MESA_FORMAT_CI8", /* StrName */
+ GL_COLOR_INDEX, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_YCBCR, /* Name */
+ "MESA_FORMAT_YCBCR", /* StrName */
+ GL_YCBCR_MESA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_YCBCR_REV, /* Name */
+ "MESA_FORMAT_YCBCR_REV", /* StrName */
+ GL_YCBCR_MESA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_R8,
+ "MESA_FORMAT_R8",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_RG88,
+ "MESA_FORMAT_RG88",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_RG88_REV,
+ "MESA_FORMAT_RG88_REV",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_R16,
+ "MESA_FORMAT_R16",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_RG1616,
+ "MESA_FORMAT_RG1616",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RG1616_REV,
+ "MESA_FORMAT_RG1616_REV",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_ARGB2101010,
+ "MESA_FORMAT_ARGB2101010",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 10, 10, 10, 2,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_Z24_S8, /* Name */
+ "MESA_FORMAT_Z24_S8", /* StrName */
+ GL_DEPTH_STENCIL, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_S8_Z24, /* Name */
+ "MESA_FORMAT_S8_Z24", /* StrName */
+ GL_DEPTH_STENCIL, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z16, /* Name */
+ "MESA_FORMAT_Z16", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_X8_Z24, /* Name */
+ "MESA_FORMAT_X8_Z24", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z24_X8, /* Name */
+ "MESA_FORMAT_Z24_X8", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z32, /* Name */
+ "MESA_FORMAT_Z32", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_S8, /* Name */
+ "MESA_FORMAT_S8", /* StrName */
+ GL_STENCIL_INDEX, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_SRGB8,
+ "MESA_FORMAT_SRGB8",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 3
+ },
+ {
+ MESA_FORMAT_SRGBA8,
+ "MESA_FORMAT_SRGBA8",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SARGB8,
+ "MESA_FORMAT_SARGB8",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SL8,
+ "MESA_FORMAT_SL8",
+ GL_LUMINANCE,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 8, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_SLA8,
+ "MESA_FORMAT_SLA8",
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 8,
+ 8, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SRGB_DXT1, /* Name */
+ "MESA_FORMAT_SRGB_DXT1", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT1,
+ "MESA_FORMAT_SRGBA_DXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT3,
+ "MESA_FORMAT_SRGBA_DXT3",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT5,
+ "MESA_FORMAT_SRGBA_DXT5",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_RGB_FXT1,
+ "MESA_FORMAT_RGB_FXT1",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 0, /* approx Red/Green/BlueBits */
+ 0, 0, 0, 0, 0,
+ 8, 4, 16 /* 16 bytes per 8x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_FXT1,
+ "MESA_FORMAT_RGBA_FXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0,
+ 8, 4, 16 /* 16 bytes per 8x4 block */
+ },
+
+ {
+ MESA_FORMAT_RGB_DXT1, /* Name */
+ "MESA_FORMAT_RGB_DXT1", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT1,
+ "MESA_FORMAT_RGBA_DXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT3,
+ "MESA_FORMAT_RGBA_DXT3",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT5,
+ "MESA_FORMAT_RGBA_DXT5",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT32,
+ "MESA_FORMAT_RGBA_FLOAT32",
+ GL_RGBA,
+ GL_FLOAT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT16,
+ "MESA_FORMAT_RGBA_FLOAT16",
+ GL_RGBA,
+ GL_FLOAT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT32,
+ "MESA_FORMAT_RGB_FLOAT32",
+ GL_RGB,
+ GL_FLOAT,
+ 32, 32, 32, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 12
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT16,
+ "MESA_FORMAT_RGB_FLOAT16",
+ GL_RGB,
+ GL_FLOAT,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 6
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT32,
+ "MESA_FORMAT_ALPHA_FLOAT32",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT16,
+ "MESA_FORMAT_ALPHA_FLOAT16",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ "MESA_FORMAT_LUMINANCE_FLOAT32",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 32, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ "MESA_FORMAT_LUMINANCE_FLOAT16",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 16, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32",
+ GL_LUMINANCE_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 32,
+ 32, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16",
+ GL_LUMINANCE_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 16,
+ 16, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ "MESA_FORMAT_INTENSITY_FLOAT32",
+ GL_INTENSITY,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 0, 32, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ "MESA_FORMAT_INTENSITY_FLOAT16",
+ GL_INTENSITY,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 0, 16, 0, 0, 0,
+ 1, 1, 2
+ },
+
+ /* unnormalized signed int formats */
+ {
+ MESA_FORMAT_RGBA_INT8,
+ "MESA_FORMAT_RGBA_INT8",
+ GL_RGBA,
+ GL_INT,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RGBA_INT16,
+ "MESA_FORMAT_RGBA_INT16",
+ GL_RGBA,
+ GL_INT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_INT32,
+ "MESA_FORMAT_RGBA_INT32",
+ GL_RGBA,
+ GL_INT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+
+ /* unnormalized unsigned int formats */
+ {
+ MESA_FORMAT_RGBA_UINT8,
+ "MESA_FORMAT_RGBA_UINT8",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RGBA_UINT16,
+ "MESA_FORMAT_RGBA_UINT16",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_UINT32,
+ "MESA_FORMAT_RGBA_UINT32",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+
+
+ {
+ MESA_FORMAT_DUDV8,
+ "MESA_FORMAT_DUDV8",
+ GL_DUDV_ATI,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+
+ /* Signed 8 bits / channel */
+ {
+ MESA_FORMAT_SIGNED_R8, /* Name */
+ "MESA_FORMAT_SIGNED_R8", /* StrName */
+ GL_RED, /* BaseFormat */
+ GL_SIGNED_NORMALIZED, /* DataType */
+ 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_SIGNED_RG88_REV,
+ "MESA_FORMAT_SIGNED_RG88_REV",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBX8888,
+ "MESA_FORMAT_SIGNED_RGBX8888",
+ GL_RGB,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4 /* 4 bpp, but no alpha */
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888,
+ "MESA_FORMAT_SIGNED_RGBA8888",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888_REV,
+ "MESA_FORMAT_SIGNED_RGBA8888_REV",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+
+ /* Signed 16 bits / channel */
+ {
+ MESA_FORMAT_SIGNED_R16,
+ "MESA_FORMAT_SIGNED_R16",
+ GL_RED,
+ GL_SIGNED_NORMALIZED,
+ 16, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_GR1616,
+ "MESA_FORMAT_SIGNED_GR1616",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_RGB_16,
+ "MESA_FORMAT_SIGNED_RGB_16",
+ GL_RGB,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 6
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA_16,
+ "MESA_FORMAT_SIGNED_RGBA_16",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_16,
+ "MESA_FORMAT_RGBA_16",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RED_RGTC1,
+ "MESA_FORMAT_RED_RGTC1",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SIGNED_RED_RGTC1,
+ "MESA_FORMAT_SIGNED_RED_RGTC1",
+ GL_RED,
+ GL_SIGNED_NORMALIZED,
+ 4, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RG_RGTC2,
+ "MESA_FORMAT_RG_RGTC2",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SIGNED_RG_RGTC2,
+ "MESA_FORMAT_SIGNED_RG_RGTC2",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 4, 4, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_L_LATC1,
+ "MESA_FORMAT_L_LATC1",
+ GL_LUMINANCE,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 4, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SIGNED_L_LATC1,
+ "MESA_FORMAT_SIGNED_L_LATC1",
+ GL_LUMINANCE,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 4, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_LA_LATC2,
+ "MESA_FORMAT_LA_LATC2",
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 4,
+ 4, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SIGNED_LA_LATC2,
+ "MESA_FORMAT_SIGNED_LA_LATC2",
+ GL_LUMINANCE_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 4,
+ 4, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ /* Signed formats from EXT_texture_snorm that are not in GL3.1 */
+ {
+ MESA_FORMAT_SIGNED_A8,
+ "MESA_FORMAT_SIGNED_A8",
+ GL_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_SIGNED_L8,
+ "MESA_FORMAT_SIGNED_L8",
+ GL_LUMINANCE,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 8, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_SIGNED_AL88,
+ "MESA_FORMAT_SIGNED_AL88",
+ GL_LUMINANCE_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 8,
+ 8, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_I8,
+ "MESA_FORMAT_SIGNED_I8",
+ GL_INTENSITY,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 0, 8, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_SIGNED_A16,
+ "MESA_FORMAT_SIGNED_A16",
+ GL_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_L16,
+ "MESA_FORMAT_SIGNED_L16",
+ GL_LUMINANCE,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 16, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_AL1616,
+ "MESA_FORMAT_SIGNED_AL1616",
+ GL_LUMINANCE_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 16,
+ 16, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_I16,
+ "MESA_FORMAT_SIGNED_I16",
+ GL_INTENSITY,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 0, 16, 0, 0, 0,
+ 1, 1, 2
+ }
+};
+
+
+
+static const struct gl_format_info *
+_mesa_get_format_info(gl_format format)
+{
+ const struct gl_format_info *info = &format_info[format];
+ assert(info->Name == format);
+ return info;
+}
+
+
+/** Return string name of format (for debugging) */
+const char *
+_mesa_get_format_name(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->StrName;
+}
+
+
+
+/**
+ * Return bytes needed to store a block of pixels in the given format.
+ * Normally, a block is 1x1 (a single pixel). But for compressed formats
+ * a block may be 4x4 or 8x4, etc.
+ */
+GLuint
+_mesa_get_format_bytes(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ ASSERT(info->BytesPerBlock);
+ return info->BytesPerBlock;
+}
+
+
+/**
+ * Return bits per component for the given format.
+ * \param format one of MESA_FORMAT_x
+ * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc.
+ */
+GLint
+_mesa_get_format_bits(gl_format format, GLenum pname)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+
+ switch (pname) {
+ case GL_RED_BITS:
+ case GL_TEXTURE_RED_SIZE:
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ return info->RedBits;
+ case GL_GREEN_BITS:
+ case GL_TEXTURE_GREEN_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ return info->GreenBits;
+ case GL_BLUE_BITS:
+ case GL_TEXTURE_BLUE_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ return info->BlueBits;
+ case GL_ALPHA_BITS:
+ case GL_TEXTURE_ALPHA_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ return info->AlphaBits;
+ case GL_TEXTURE_INTENSITY_SIZE:
+ return info->IntensityBits;
+ case GL_TEXTURE_LUMINANCE_SIZE:
+ return info->LuminanceBits;
+ case GL_INDEX_BITS:
+ case GL_TEXTURE_INDEX_SIZE_EXT:
+ return info->IndexBits;
+ case GL_DEPTH_BITS:
+ case GL_TEXTURE_DEPTH_SIZE_ARB:
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ return info->DepthBits;
+ case GL_STENCIL_BITS:
+ case GL_TEXTURE_STENCIL_SIZE_EXT:
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ return info->StencilBits;
+ default:
+ _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()");
+ return 0;
+ }
+}
+
+
+/**
+ * Return the data type (or more specifically, the data representation)
+ * for the given format.
+ * The return value will be one of:
+ * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1]
+ * GL_SIGNED_NORMALIZED = signed int representing [-1, 1]
+ * GL_UNSIGNED_INT = an ordinary unsigned integer
+ * GL_INT = an ordinary signed integer
+ * GL_FLOAT = an ordinary float
+ */
+GLenum
+_mesa_get_format_datatype(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->DataType;
+}
+
+
+/**
+ * Return the basic format for the given type. The result will be
+ * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
+ * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT,
+ * GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
+ */
+GLenum
+_mesa_get_format_base_format(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->BaseFormat;
+}
+
+
+/**
+ * Return the block size (in pixels) for the given format. Normally
+ * the block size is 1x1. But compressed formats will have block sizes
+ * of 4x4 or 8x4 pixels, etc.
+ * \param bw returns block width in pixels
+ * \param bh returns block height in pixels
+ */
+void
+_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ *bw = info->BlockWidth;
+ *bh = info->BlockHeight;
+}
+
+
+/** Is the given format a compressed format? */
+GLboolean
+_mesa_is_format_compressed(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->BlockWidth > 1 || info->BlockHeight > 1;
+}
+
+
+/**
+ * Determine if the given format represents a packed depth/stencil buffer.
+ */
+GLboolean
+_mesa_is_format_packed_depth_stencil(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+
+ return info->BaseFormat == GL_DEPTH_STENCIL;
+}
+
+
+/**
+ * Is the given format a signed/unsigned integer color format?
+ */
+GLboolean
+_mesa_is_format_integer_color(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return (info->DataType == GL_INT || info->DataType == GL_UNSIGNED_INT) &&
+ info->BaseFormat != GL_DEPTH_COMPONENT &&
+ info->BaseFormat != GL_DEPTH_STENCIL &&
+ info->BaseFormat != GL_STENCIL_INDEX;
+}
+
+
+/**
+ * Return color encoding for given format.
+ * \return GL_LINEAR or GL_SRGB
+ */
+GLenum
+_mesa_get_format_color_encoding(gl_format format)
+{
+ /* XXX this info should be encoded in gl_format_info */
+ switch (format) {
+ case MESA_FORMAT_SRGB8:
+ case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SARGB8:
+ case MESA_FORMAT_SL8:
+ case MESA_FORMAT_SLA8:
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+ return GL_SRGB;
+ default:
+ return GL_LINEAR;
+ }
+}
+
+
+/**
+ * For an sRGB format, return the corresponding linear color space format.
+ * For non-sRGB formats, return the format as-is.
+ */
+gl_format
+_mesa_get_srgb_format_linear(gl_format format)
+{
+ switch (format) {
+ case MESA_FORMAT_SRGB8:
+ format = MESA_FORMAT_RGB888;
+ break;
+ case MESA_FORMAT_SRGBA8:
+ format = MESA_FORMAT_RGBA8888;
+ break;
+ case MESA_FORMAT_SARGB8:
+ format = MESA_FORMAT_ARGB8888;
+ break;
+ case MESA_FORMAT_SL8:
+ format = MESA_FORMAT_L8;
+ break;
+ case MESA_FORMAT_SLA8:
+ format = MESA_FORMAT_AL88;
+ break;
+ case MESA_FORMAT_SRGB_DXT1:
+ format = MESA_FORMAT_RGB_DXT1;
+ break;
+ case MESA_FORMAT_SRGBA_DXT1:
+ format = MESA_FORMAT_RGBA_DXT1;
+ break;
+ case MESA_FORMAT_SRGBA_DXT3:
+ format = MESA_FORMAT_RGBA_DXT3;
+ break;
+ case MESA_FORMAT_SRGBA_DXT5:
+ format = MESA_FORMAT_RGBA_DXT5;
+ break;
+ default:
+ break;
+ }
+ return format;
+}
+
+
+/**
+ * Return number of bytes needed to store an image of the given size
+ * in the given format.
+ */
+GLuint
+_mesa_format_image_size(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format (2D only for now) */
+ const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
+ const GLuint wblocks = (width + bw - 1) / bw;
+ const GLuint hblocks = (height + bh - 1) / bh;
+ const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
+ assert(depth == 1);
+ return sz;
+ }
+ else {
+ /* non-compressed */
+ const GLuint sz = width * height * depth * info->BytesPerBlock;
+ return sz;
+ }
+}
+
+
+/**
+ * Same as _mesa_format_image_size() but returns a 64-bit value to
+ * accomodate very large textures.
+ */
+uint64_t
+_mesa_format_image_size64(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format (2D only for now) */
+ const uint64_t bw = info->BlockWidth, bh = info->BlockHeight;
+ const uint64_t wblocks = (width + bw - 1) / bw;
+ const uint64_t hblocks = (height + bh - 1) / bh;
+ const uint64_t sz = wblocks * hblocks * info->BytesPerBlock;
+ assert(depth == 1);
+ return sz;
+ }
+ else {
+ /* non-compressed */
+ const uint64_t sz = ((uint64_t) width *
+ (uint64_t) height *
+ (uint64_t) depth *
+ info->BytesPerBlock);
+ return sz;
+ }
+}
+
+
+
+GLint
+_mesa_format_row_stride(gl_format format, GLsizei width)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format */
+ const GLuint bw = info->BlockWidth;
+ const GLuint wblocks = (width + bw - 1) / bw;
+ const GLint stride = wblocks * info->BytesPerBlock;
+ return stride;
+ }
+ else {
+ const GLint stride = width * info->BytesPerBlock;
+ return stride;
+ }
+}
+
+
+/**
+ * Debug/test: check that all formats are handled in the
+ * _mesa_format_to_type_and_comps() function. When new pixel formats
+ * are added to Mesa, that function needs to be updated.
+ * This is a no-op after the first call.
+ */
+static void
+check_format_to_type_and_comps(void)
+{
+ gl_format f;
+
+ for (f = MESA_FORMAT_NONE + 1; f < MESA_FORMAT_COUNT; f++) {
+ GLenum datatype = 0;
+ GLuint comps = 0;
+ /* This function will emit a problem/warning if the format is
+ * not handled.
+ */
+ _mesa_format_to_type_and_comps(f, &datatype, &comps);
+ }
+}
+
+
+/**
+ * Do sanity checking of the format info table.
+ */
+void
+_mesa_test_formats(void)
+{
+ GLuint i;
+
+ assert(Elements(format_info) == MESA_FORMAT_COUNT);
+
+ for (i = 0; i < MESA_FORMAT_COUNT; i++) {
+ const struct gl_format_info *info = _mesa_get_format_info(i);
+ assert(info);
+
+ assert(info->Name == i);
+
+ if (info->Name == MESA_FORMAT_NONE)
+ continue;
+
+ if (info->BlockWidth == 1 && info->BlockHeight == 1) {
+ if (info->RedBits > 0) {
+ GLuint t = info->RedBits + info->GreenBits
+ + info->BlueBits + info->AlphaBits;
+ assert(t / 8 <= info->BytesPerBlock);
+ (void) t;
+ }
+ }
+
+ assert(info->DataType == GL_UNSIGNED_NORMALIZED ||
+ info->DataType == GL_SIGNED_NORMALIZED ||
+ info->DataType == GL_UNSIGNED_INT ||
+ info->DataType == GL_INT ||
+ info->DataType == GL_FLOAT);
+
+ if (info->BaseFormat == GL_RGB) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits > 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_RGBA) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits > 0);
+ assert(info->AlphaBits > 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_RG) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_RED) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_LUMINANCE) {
+ assert(info->RedBits == 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits > 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_INTENSITY) {
+ assert(info->RedBits == 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits > 0);
+ }
+ }
+
+ check_format_to_type_and_comps();
+}
+
+
+
+/**
+ * Return datatype and number of components per texel for the given gl_format.
+ * Only used for mipmap generation code.
+ */
+void
+_mesa_format_to_type_and_comps(gl_format format,
+ GLenum *datatype, GLuint *comps)
+{
+ switch (format) {
+ case MESA_FORMAT_RGBA8888:
+ case MESA_FORMAT_RGBA8888_REV:
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_ARGB8888_REV:
+ case MESA_FORMAT_XRGB8888:
+ case MESA_FORMAT_XRGB8888_REV:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGB888:
+ case MESA_FORMAT_BGR888:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_RGB565_REV:
+ *datatype = GL_UNSIGNED_SHORT_5_6_5;
+ *comps = 3;
+ return;
+
+ case MESA_FORMAT_ARGB4444:
+ case MESA_FORMAT_ARGB4444_REV:
+ *datatype = GL_UNSIGNED_SHORT_4_4_4_4;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_ARGB1555_REV:
+ *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_ARGB2101010:
+ *datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_RGBA5551:
+ *datatype = GL_UNSIGNED_SHORT_5_5_5_1;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_AL44:
+ *datatype = MESA_UNSIGNED_BYTE_4_4;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_AL88:
+ case MESA_FORMAT_AL88_REV:
+ case MESA_FORMAT_RG88:
+ case MESA_FORMAT_RG88_REV:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_AL1616:
+ case MESA_FORMAT_AL1616_REV:
+ case MESA_FORMAT_RG1616:
+ case MESA_FORMAT_RG1616_REV:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_R16:
+ case MESA_FORMAT_A16:
+ case MESA_FORMAT_L16:
+ case MESA_FORMAT_I16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_RGB332:
+ *datatype = GL_UNSIGNED_BYTE_3_3_2;
+ *comps = 3;
+ return;
+
+ case MESA_FORMAT_A8:
+ case MESA_FORMAT_L8:
+ case MESA_FORMAT_I8:
+ case MESA_FORMAT_CI8:
+ case MESA_FORMAT_R8:
+ case MESA_FORMAT_S8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_YCBCR:
+ case MESA_FORMAT_YCBCR_REV:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_Z24_S8:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1; /* XXX OK? */
+ return;
+
+ case MESA_FORMAT_S8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1; /* XXX OK? */
+ return;
+
+ case MESA_FORMAT_Z16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_X8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_Z24_X8:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_Z32:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_DUDV8:
+ *datatype = GL_BYTE;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_SIGNED_R8:
+ case MESA_FORMAT_SIGNED_A8:
+ case MESA_FORMAT_SIGNED_L8:
+ case MESA_FORMAT_SIGNED_I8:
+ *datatype = GL_BYTE;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_SIGNED_RG88_REV:
+ case MESA_FORMAT_SIGNED_AL88:
+ *datatype = GL_BYTE;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_SIGNED_RGBA8888:
+ case MESA_FORMAT_SIGNED_RGBA8888_REV:
+ case MESA_FORMAT_SIGNED_RGBX8888:
+ *datatype = GL_BYTE;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_RGBA_16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_SIGNED_R16:
+ case MESA_FORMAT_SIGNED_A16:
+ case MESA_FORMAT_SIGNED_L16:
+ case MESA_FORMAT_SIGNED_I16:
+ *datatype = GL_SHORT;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_SIGNED_GR1616:
+ case MESA_FORMAT_SIGNED_AL1616:
+ *datatype = GL_SHORT;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_SIGNED_RGB_16:
+ *datatype = GL_SHORT;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_SIGNED_RGBA_16:
+ *datatype = GL_SHORT;
+ *comps = 4;
+ return;
+
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SARGB8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_SL8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_SLA8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 2;
+ return;
+#endif
+
+#if FEATURE_texture_fxt1
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+#endif
+#if FEATURE_texture_s3tc
+ case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_RGBA_DXT1:
+ case MESA_FORMAT_RGBA_DXT3:
+ case MESA_FORMAT_RGBA_DXT5:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+#endif
+#endif
+ case MESA_FORMAT_RED_RGTC1:
+ case MESA_FORMAT_SIGNED_RED_RGTC1:
+ case MESA_FORMAT_RG_RGTC2:
+ case MESA_FORMAT_SIGNED_RG_RGTC2:
+ case MESA_FORMAT_L_LATC1:
+ case MESA_FORMAT_SIGNED_L_LATC1:
+ case MESA_FORMAT_LA_LATC2:
+ case MESA_FORMAT_SIGNED_LA_LATC2:
+ /* XXX generate error instead? */
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 0;
+ return;
+
+ case MESA_FORMAT_RGBA_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGB_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_RGB_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_ALPHA_FLOAT32:
+ case MESA_FORMAT_LUMINANCE_FLOAT32:
+ case MESA_FORMAT_INTENSITY_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_ALPHA_FLOAT16:
+ case MESA_FORMAT_LUMINANCE_FLOAT16:
+ case MESA_FORMAT_INTENSITY_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_RGBA_INT8:
+ *datatype = GL_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_INT16:
+ *datatype = GL_SHORT;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_INT32:
+ *datatype = GL_INT;
+ *comps = 4;
+ return;
+
+ /**
+ * \name Non-normalized unsigned integer formats.
+ */
+ case MESA_FORMAT_RGBA_UINT8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_UINT16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_UINT32:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_COUNT:
+ assert(0);
+ return;
+
+ case MESA_FORMAT_NONE:
+ /* For debug builds, warn if any formats are not handled */
+#ifdef DEBUG
+ default:
+#endif
+ _mesa_problem(NULL, "bad format %s in _mesa_format_to_type_and_comps",
+ _mesa_get_format_name(format));
+ *datatype = 0;
+ *comps = 1;
+ }
+}
diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h
index e0c2acbb9..1eaca9b4c 100644
--- a/mesalib/src/mesa/main/formats.h
+++ b/mesalib/src/mesa/main/formats.h
@@ -1,260 +1,260 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Authors:
- * Brian Paul
- */
-
-
-#ifndef FORMATS_H
-#define FORMATS_H
-
-
-#include <GL/gl.h>
-
-/* OpenGL doesn't have GL_UNSIGNED_BYTE_4_4, so we must define our own type
- * for GL_LUMINANCE4_ALPHA4. */
-#define MESA_UNSIGNED_BYTE_4_4 (GL_UNSIGNED_BYTE<<1)
-
-
-/**
- * Mesa texture/renderbuffer image formats.
- */
-typedef enum
-{
- MESA_FORMAT_NONE = 0,
-
- /**
- * \name Basic hardware formats
- */
- /*@{*/
- /* msb <------ TEXEL BITS -----------> lsb */
- /* ---- ---- ---- ---- ---- ---- ---- ---- */
- MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
- MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
- MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
- MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
- MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
- MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */
- MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
- MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
- MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
- MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
- MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
- MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
- MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
- MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
- MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
- MESA_FORMAT_AL44, /* AAAA LLLL */
- MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
- MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
- MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
- MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */
- MESA_FORMAT_RGB332, /* RRRG GGBB */
- MESA_FORMAT_A8, /* AAAA AAAA */
- MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */
- MESA_FORMAT_L8, /* LLLL LLLL */
- MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */
- MESA_FORMAT_I8, /* IIII IIII */
- MESA_FORMAT_I16, /* IIII IIII IIII IIII */
- MESA_FORMAT_CI8, /* CCCC CCCC */
- MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
- MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
- MESA_FORMAT_R8, /* RRRR RRRR */
- MESA_FORMAT_RG88, /* RRRR RRRR GGGG GGGG */
- MESA_FORMAT_RG88_REV, /* GGGG GGGG RRRR RRRR */
- MESA_FORMAT_R16, /* RRRR RRRR RRRR RRRR */
- MESA_FORMAT_RG1616, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */
- MESA_FORMAT_RG1616_REV, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
- MESA_FORMAT_ARGB2101010, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */
- MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
- MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
- MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
- MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
- MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */
- MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
- MESA_FORMAT_S8, /* SSSS SSSS */
- /*@}*/
-
- /**
- * \name 8-bit/channel sRGB formats
- */
- /*@{*/
- MESA_FORMAT_SRGB8,
- MESA_FORMAT_SRGBA8,
- MESA_FORMAT_SARGB8,
- MESA_FORMAT_SL8,
- MESA_FORMAT_SLA8,
- MESA_FORMAT_SRGB_DXT1,
- MESA_FORMAT_SRGBA_DXT1,
- MESA_FORMAT_SRGBA_DXT3,
- MESA_FORMAT_SRGBA_DXT5,
- /*@}*/
-
- /**
- * \name Compressed texture formats.
- */
- /*@{*/
- MESA_FORMAT_RGB_FXT1,
- MESA_FORMAT_RGBA_FXT1,
- MESA_FORMAT_RGB_DXT1,
- MESA_FORMAT_RGBA_DXT1,
- MESA_FORMAT_RGBA_DXT3,
- MESA_FORMAT_RGBA_DXT5,
- /*@}*/
-
- /**
- * \name Floating point texture formats.
- */
- /*@{*/
- MESA_FORMAT_RGBA_FLOAT32,
- MESA_FORMAT_RGBA_FLOAT16,
- MESA_FORMAT_RGB_FLOAT32,
- MESA_FORMAT_RGB_FLOAT16,
- MESA_FORMAT_ALPHA_FLOAT32,
- MESA_FORMAT_ALPHA_FLOAT16,
- MESA_FORMAT_LUMINANCE_FLOAT32,
- MESA_FORMAT_LUMINANCE_FLOAT16,
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
- MESA_FORMAT_INTENSITY_FLOAT32,
- MESA_FORMAT_INTENSITY_FLOAT16,
- /*@}*/
-
- /**
- * \name Non-normalized signed integer formats.
- * XXX Note: these are just stand-ins for some better hardware
- * formats TBD such as BGRA or ARGB.
- */
- MESA_FORMAT_RGBA_INT8,
- MESA_FORMAT_RGBA_INT16,
- MESA_FORMAT_RGBA_INT32,
-
- /**
- * \name Non-normalized unsigned integer formats.
- */
- MESA_FORMAT_RGBA_UINT8,
- MESA_FORMAT_RGBA_UINT16,
- MESA_FORMAT_RGBA_UINT32,
-
- /* msb <------ TEXEL BITS -----------> lsb */
- /* ---- ---- ---- ---- ---- ---- ---- ---- */
- /**
- * \name Signed fixed point texture formats.
- */
- /*@{*/
- MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */
- MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */
- MESA_FORMAT_SIGNED_RG88_REV, /* GGGG GGGG RRRR RRRR */
- MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
- MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
- MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
- MESA_FORMAT_SIGNED_R16, /* RRRR RRRR RRRR RRRR */
- MESA_FORMAT_SIGNED_GR1616, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
- MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */
- MESA_FORMAT_SIGNED_RGBA_16, /* ... */
- MESA_FORMAT_RGBA_16, /* ... */
- /*@}*/
-
- /*@{*/
- MESA_FORMAT_RED_RGTC1,
- MESA_FORMAT_SIGNED_RED_RGTC1,
- MESA_FORMAT_RG_RGTC2,
- MESA_FORMAT_SIGNED_RG_RGTC2,
- /*@}*/
-
- /*@{*/
- MESA_FORMAT_L_LATC1,
- MESA_FORMAT_SIGNED_L_LATC1,
- MESA_FORMAT_LA_LATC2,
- MESA_FORMAT_SIGNED_LA_LATC2,
- /*@}*/
-
- MESA_FORMAT_SIGNED_A8, /* AAAA AAAA */
- MESA_FORMAT_SIGNED_L8, /* LLLL LLLL */
- MESA_FORMAT_SIGNED_AL88, /* AAAA AAAA LLLL LLLL */
- MESA_FORMAT_SIGNED_I8, /* IIII IIII */
- MESA_FORMAT_SIGNED_A16, /* AAAA AAAA AAAA AAAA */
- MESA_FORMAT_SIGNED_L16, /* LLLL LLLL LLLL LLLL */
- MESA_FORMAT_SIGNED_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
- MESA_FORMAT_SIGNED_I16, /* IIII IIII IIII IIII */
-
- MESA_FORMAT_COUNT
-} gl_format;
-
-
-extern const char *
-_mesa_get_format_name(gl_format format);
-
-extern GLuint
-_mesa_get_format_bytes(gl_format format);
-
-extern GLint
-_mesa_get_format_bits(gl_format format, GLenum pname);
-
-extern GLenum
-_mesa_get_format_datatype(gl_format format);
-
-extern GLenum
-_mesa_get_format_base_format(gl_format format);
-
-extern void
-_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh);
-
-extern GLboolean
-_mesa_is_format_compressed(gl_format format);
-
-extern GLboolean
-_mesa_is_format_packed_depth_stencil(gl_format format);
-
-extern GLboolean
-_mesa_is_format_integer_color(gl_format format);
-
-extern GLenum
-_mesa_get_format_color_encoding(gl_format format);
-
-extern GLuint
-_mesa_format_image_size(gl_format format, GLsizei width,
- GLsizei height, GLsizei depth);
-
-extern uint64_t
-_mesa_format_image_size64(gl_format format, GLsizei width,
- GLsizei height, GLsizei depth);
-
-extern GLint
-_mesa_format_row_stride(gl_format format, GLsizei width);
-
-extern void
-_mesa_format_to_type_and_comps(gl_format format,
- GLenum *datatype, GLuint *comps);
-
-extern void
-_mesa_test_formats(void);
-
-extern gl_format
-_mesa_get_srgb_format_linear(gl_format format);
-
-#endif /* FORMATS_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Brian Paul
+ */
+
+
+#ifndef FORMATS_H
+#define FORMATS_H
+
+
+#include <GL/gl.h>
+
+/* OpenGL doesn't have GL_UNSIGNED_BYTE_4_4, so we must define our own type
+ * for GL_LUMINANCE4_ALPHA4. */
+#define MESA_UNSIGNED_BYTE_4_4 (GL_UNSIGNED_BYTE<<1)
+
+
+/**
+ * Mesa texture/renderbuffer image formats.
+ */
+typedef enum
+{
+ MESA_FORMAT_NONE = 0,
+
+ /**
+ * \name Basic hardware formats
+ */
+ /*@{*/
+ /* msb <------ TEXEL BITS -----------> lsb */
+ /* ---- ---- ---- ---- ---- ---- ---- ---- */
+ MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
+ MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
+ MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */
+ MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
+ MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
+ MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
+ MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
+ MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
+ MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
+ MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
+ MESA_FORMAT_AL44, /* AAAA LLLL */
+ MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
+ MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
+ MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */
+ MESA_FORMAT_RGB332, /* RRRG GGBB */
+ MESA_FORMAT_A8, /* AAAA AAAA */
+ MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */
+ MESA_FORMAT_L8, /* LLLL LLLL */
+ MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_I8, /* IIII IIII */
+ MESA_FORMAT_I16, /* IIII IIII IIII IIII */
+ MESA_FORMAT_CI8, /* CCCC CCCC */
+ MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
+ MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
+ MESA_FORMAT_R8, /* RRRR RRRR */
+ MESA_FORMAT_RG88, /* RRRR RRRR GGGG GGGG */
+ MESA_FORMAT_RG88_REV, /* GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_R16, /* RRRR RRRR RRRR RRRR */
+ MESA_FORMAT_RG1616, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */
+ MESA_FORMAT_RG1616_REV, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
+ MESA_FORMAT_ARGB2101010, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */
+ MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
+ MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */
+ MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_S8, /* SSSS SSSS */
+ /*@}*/
+
+ /**
+ * \name 8-bit/channel sRGB formats
+ */
+ /*@{*/
+ MESA_FORMAT_SRGB8,
+ MESA_FORMAT_SRGBA8,
+ MESA_FORMAT_SARGB8,
+ MESA_FORMAT_SL8,
+ MESA_FORMAT_SLA8,
+ MESA_FORMAT_SRGB_DXT1,
+ MESA_FORMAT_SRGBA_DXT1,
+ MESA_FORMAT_SRGBA_DXT3,
+ MESA_FORMAT_SRGBA_DXT5,
+ /*@}*/
+
+ /**
+ * \name Compressed texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_RGB_FXT1,
+ MESA_FORMAT_RGBA_FXT1,
+ MESA_FORMAT_RGB_DXT1,
+ MESA_FORMAT_RGBA_DXT1,
+ MESA_FORMAT_RGBA_DXT3,
+ MESA_FORMAT_RGBA_DXT5,
+ /*@}*/
+
+ /**
+ * \name Floating point texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_RGBA_FLOAT32,
+ MESA_FORMAT_RGBA_FLOAT16,
+ MESA_FORMAT_RGB_FLOAT32,
+ MESA_FORMAT_RGB_FLOAT16,
+ MESA_FORMAT_ALPHA_FLOAT32,
+ MESA_FORMAT_ALPHA_FLOAT16,
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ /*@}*/
+
+ /**
+ * \name Non-normalized signed integer formats.
+ * XXX Note: these are just stand-ins for some better hardware
+ * formats TBD such as BGRA or ARGB.
+ */
+ MESA_FORMAT_RGBA_INT8,
+ MESA_FORMAT_RGBA_INT16,
+ MESA_FORMAT_RGBA_INT32,
+
+ /**
+ * \name Non-normalized unsigned integer formats.
+ */
+ MESA_FORMAT_RGBA_UINT8,
+ MESA_FORMAT_RGBA_UINT16,
+ MESA_FORMAT_RGBA_UINT32,
+
+ /* msb <------ TEXEL BITS -----------> lsb */
+ /* ---- ---- ---- ---- ---- ---- ---- ---- */
+ /**
+ * \name Signed fixed point texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */
+ MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */
+ MESA_FORMAT_SIGNED_RG88_REV, /* GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
+ MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
+ MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_SIGNED_R16, /* RRRR RRRR RRRR RRRR */
+ MESA_FORMAT_SIGNED_GR1616, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
+ MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */
+ MESA_FORMAT_SIGNED_RGBA_16, /* ... */
+ MESA_FORMAT_RGBA_16, /* ... */
+ /*@}*/
+
+ /*@{*/
+ MESA_FORMAT_RED_RGTC1,
+ MESA_FORMAT_SIGNED_RED_RGTC1,
+ MESA_FORMAT_RG_RGTC2,
+ MESA_FORMAT_SIGNED_RG_RGTC2,
+ /*@}*/
+
+ /*@{*/
+ MESA_FORMAT_L_LATC1,
+ MESA_FORMAT_SIGNED_L_LATC1,
+ MESA_FORMAT_LA_LATC2,
+ MESA_FORMAT_SIGNED_LA_LATC2,
+ /*@}*/
+
+ MESA_FORMAT_SIGNED_A8, /* AAAA AAAA */
+ MESA_FORMAT_SIGNED_L8, /* LLLL LLLL */
+ MESA_FORMAT_SIGNED_AL88, /* AAAA AAAA LLLL LLLL */
+ MESA_FORMAT_SIGNED_I8, /* IIII IIII */
+ MESA_FORMAT_SIGNED_A16, /* AAAA AAAA AAAA AAAA */
+ MESA_FORMAT_SIGNED_L16, /* LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_SIGNED_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_SIGNED_I16, /* IIII IIII IIII IIII */
+
+ MESA_FORMAT_COUNT
+} gl_format;
+
+
+extern const char *
+_mesa_get_format_name(gl_format format);
+
+extern GLuint
+_mesa_get_format_bytes(gl_format format);
+
+extern GLint
+_mesa_get_format_bits(gl_format format, GLenum pname);
+
+extern GLenum
+_mesa_get_format_datatype(gl_format format);
+
+extern GLenum
+_mesa_get_format_base_format(gl_format format);
+
+extern void
+_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh);
+
+extern GLboolean
+_mesa_is_format_compressed(gl_format format);
+
+extern GLboolean
+_mesa_is_format_packed_depth_stencil(gl_format format);
+
+extern GLboolean
+_mesa_is_format_integer_color(gl_format format);
+
+extern GLenum
+_mesa_get_format_color_encoding(gl_format format);
+
+extern GLuint
+_mesa_format_image_size(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth);
+
+extern uint64_t
+_mesa_format_image_size64(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth);
+
+extern GLint
+_mesa_format_row_stride(gl_format format, GLsizei width);
+
+extern void
+_mesa_format_to_type_and_comps(gl_format format,
+ GLenum *datatype, GLuint *comps);
+
+extern void
+_mesa_test_formats(void);
+
+extern gl_format
+_mesa_get_srgb_format_linear(gl_format format);
+
+#endif /* FORMATS_H */
diff --git a/mesalib/src/mesa/main/glheader.h b/mesalib/src/mesa/main/glheader.h
index 0df811986..dc78ccbf6 100644
--- a/mesalib/src/mesa/main/glheader.h
+++ b/mesalib/src/mesa/main/glheader.h
@@ -1,167 +1,167 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file glheader.h
- * Wrapper for GL/gl.h and GL/glext.h
- */
-
-
-#ifndef GLHEADER_H
-#define GLHEADER_H
-
-
-#ifdef WGLAPI
-#undef WGLAPI
-#endif
-
-
-#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
-# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
-# define WGLAPI __declspec(dllexport)
-# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
-# define WGLAPI __declspec(dllimport)
-# else /* for use with static link lib build of Win32 edition only */
-# define WGLAPI __declspec(dllimport)
-# endif /* _STATIC_MESA support */
-#endif /* WIN32 / CYGWIN bracket */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include "GL/gl.h"
-#include "GL/glext.h"
-
-
-/**
- * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
- */
-typedef int GLfixed;
-typedef int GLclampx;
-
-
-#ifndef GL_OES_EGL_image
-typedef void *GLeglImageOES;
-#endif
-
-
-#ifndef GL_OES_point_size_array
-#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
-#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
-#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
-#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
-#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
-#endif
-
-
-#ifndef GL_OES_draw_texture
-#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
-#endif
-
-
-#ifndef GL_PROGRAM_BINARY_LENGTH_OES
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
-#endif
-
-/* GLES 2.0 tokens */
-#ifndef GL_RGB565
-#define GL_RGB565 0x8D62
-#endif
-
-#ifndef GL_TEXTURE_GEN_STR_OES
-#define GL_TEXTURE_GEN_STR_OES 0x8D60
-#endif
-
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-#endif
-
-#ifndef GL_OES_matrix_get
-#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
-#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
-#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
-#endif
-
-#ifndef GL_ES_VERSION_2_0
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#endif
-
-#ifndef GL_ATI_texture_compression_3dc
-#define GL_ATI_texture_compression_3dc 1
-#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
-#endif
-
-
-/**
- * Internal token to represent a GLSL shader program (a collection of
- * one or more shaders that get linked together). Note that GLSL
- * shaders and shader programs share one name space (one hash table)
- * so we need a value that's different from any of the
- * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
- */
-#define GL_SHADER_PROGRAM_MESA 0x9999
-
-
-/**
- * Internal token for geometry programs.
- * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
- */
-#define MESA_GEOMETRY_PROGRAM 0x8c26
-
-/* Several fields of struct gl_config can take these as values. Since
- * GLX header files may not be available everywhere they need to be used,
- * redefine them here.
- */
-#define GLX_NONE 0x8000
-#define GLX_SLOW_CONFIG 0x8001
-#define GLX_TRUE_COLOR 0x8002
-#define GLX_DIRECT_COLOR 0x8003
-#define GLX_PSEUDO_COLOR 0x8004
-#define GLX_STATIC_COLOR 0x8005
-#define GLX_GRAY_SCALE 0x8006
-#define GLX_STATIC_GRAY 0x8007
-#define GLX_TRANSPARENT_RGB 0x8008
-#define GLX_TRANSPARENT_INDEX 0x8009
-#define GLX_NON_CONFORMANT_CONFIG 0x800D
-#define GLX_SWAP_EXCHANGE_OML 0x8061
-#define GLX_SWAP_COPY_OML 0x8062
-#define GLX_SWAP_UNDEFINED_OML 0x8063
-
-#define GLX_DONT_CARE 0xFFFFFFFF
-
-#endif /* GLHEADER_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file glheader.h
+ * Wrapper for GL/gl.h and GL/glext.h
+ */
+
+
+#ifndef GLHEADER_H
+#define GLHEADER_H
+
+
+#ifdef WGLAPI
+#undef WGLAPI
+#endif
+
+
+#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
+# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
+# define WGLAPI __declspec(dllexport)
+# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
+# define WGLAPI __declspec(dllimport)
+# else /* for use with static link lib build of Win32 edition only */
+# define WGLAPI __declspec(dllimport)
+# endif /* _STATIC_MESA support */
+#endif /* WIN32 / CYGWIN bracket */
+
+
+#define GL_GLEXT_PROTOTYPES
+#include "GL/gl.h"
+#include "GL/glext.h"
+
+
+/**
+ * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
+ */
+typedef int GLfixed;
+typedef int GLclampx;
+
+
+#ifndef GL_OES_EGL_image
+typedef void *GLeglImageOES;
+#endif
+
+
+#ifndef GL_OES_point_size_array
+#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
+#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
+#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
+#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
+#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
+#endif
+
+
+#ifndef GL_OES_draw_texture
+#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
+#endif
+
+
+#ifndef GL_PROGRAM_BINARY_LENGTH_OES
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#endif
+
+/* GLES 2.0 tokens */
+#ifndef GL_RGB565
+#define GL_RGB565 0x8D62
+#endif
+
+#ifndef GL_TEXTURE_GEN_STR_OES
+#define GL_TEXTURE_GEN_STR_OES 0x8D60
+#endif
+
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#endif
+
+#ifndef GL_OES_matrix_get
+#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
+#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
+#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
+#endif
+
+#ifndef GL_ES_VERSION_2_0
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#endif
+
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc 1
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+#endif
+
+
+/**
+ * Internal token to represent a GLSL shader program (a collection of
+ * one or more shaders that get linked together). Note that GLSL
+ * shaders and shader programs share one name space (one hash table)
+ * so we need a value that's different from any of the
+ * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
+ */
+#define GL_SHADER_PROGRAM_MESA 0x9999
+
+
+/**
+ * Internal token for geometry programs.
+ * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
+ */
+#define MESA_GEOMETRY_PROGRAM 0x8c26
+
+/* Several fields of struct gl_config can take these as values. Since
+ * GLX header files may not be available everywhere they need to be used,
+ * redefine them here.
+ */
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+
+#define GLX_DONT_CARE 0xFFFFFFFF
+
+#endif /* GLHEADER_H */
diff --git a/mesalib/src/mesa/main/hint.c b/mesalib/src/mesa/main/hint.c
index ff8d88fff..aea0d7022 100644
--- a/mesalib/src/mesa/main/hint.c
+++ b/mesalib/src/mesa/main/hint.c
@@ -1,147 +1,147 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "enums.h"
-#include "context.h"
-#include "hint.h"
-#include "imports.h"
-#include "mtypes.h"
-
-
-
-void GLAPIENTRY
-_mesa_Hint( GLenum target, GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glHint %s %s\n",
- _mesa_lookup_enum_by_nr(target),
- _mesa_lookup_enum_by_nr(mode));
-
- if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)");
- return;
- }
-
- switch (target) {
- case GL_FOG_HINT:
- if (ctx->Hint.Fog == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.Fog = mode;
- break;
- case GL_LINE_SMOOTH_HINT:
- if (ctx->Hint.LineSmooth == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.LineSmooth = mode;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- if (ctx->Hint.PerspectiveCorrection == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.PerspectiveCorrection = mode;
- break;
- case GL_POINT_SMOOTH_HINT:
- if (ctx->Hint.PointSmooth == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.PointSmooth = mode;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- if (ctx->Hint.PolygonSmooth == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.PolygonSmooth = mode;
- break;
-
- /* GL_EXT_clip_volume_hint */
- case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
- if (ctx->Hint.ClipVolumeClipping == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.ClipVolumeClipping = mode;
- break;
-
- /* GL_ARB_texture_compression */
- case GL_TEXTURE_COMPRESSION_HINT_ARB:
- if (ctx->Hint.TextureCompression == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.TextureCompression = mode;
- break;
-
- /* GL_SGIS_generate_mipmap */
- case GL_GENERATE_MIPMAP_HINT_SGIS:
- if (ctx->Hint.GenerateMipmap == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.GenerateMipmap = mode;
- break;
-
- /* GL_ARB_fragment_shader */
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
- if (!ctx->Extensions.ARB_fragment_shader) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
- return;
- }
- if (ctx->Hint.FragmentShaderDerivative == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.FragmentShaderDerivative = mode;
- break;
-
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
- return;
- }
-
- if (ctx->Driver.Hint) {
- (*ctx->Driver.Hint)( ctx, target, mode );
- }
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-void _mesa_init_hint( struct gl_context * ctx )
-{
- /* Hint group */
- ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
- ctx->Hint.PointSmooth = GL_DONT_CARE;
- ctx->Hint.LineSmooth = GL_DONT_CARE;
- ctx->Hint.PolygonSmooth = GL_DONT_CARE;
- ctx->Hint.Fog = GL_DONT_CARE;
- ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
- ctx->Hint.TextureCompression = GL_DONT_CARE;
- ctx->Hint.GenerateMipmap = GL_DONT_CARE;
- ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
-}
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "enums.h"
+#include "context.h"
+#include "hint.h"
+#include "imports.h"
+#include "mtypes.h"
+
+
+
+void GLAPIENTRY
+_mesa_Hint( GLenum target, GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glHint %s %s\n",
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)");
+ return;
+ }
+
+ switch (target) {
+ case GL_FOG_HINT:
+ if (ctx->Hint.Fog == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.Fog = mode;
+ break;
+ case GL_LINE_SMOOTH_HINT:
+ if (ctx->Hint.LineSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.LineSmooth = mode;
+ break;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ if (ctx->Hint.PerspectiveCorrection == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PerspectiveCorrection = mode;
+ break;
+ case GL_POINT_SMOOTH_HINT:
+ if (ctx->Hint.PointSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PointSmooth = mode;
+ break;
+ case GL_POLYGON_SMOOTH_HINT:
+ if (ctx->Hint.PolygonSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PolygonSmooth = mode;
+ break;
+
+ /* GL_EXT_clip_volume_hint */
+ case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
+ if (ctx->Hint.ClipVolumeClipping == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.ClipVolumeClipping = mode;
+ break;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Hint.TextureCompression == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.TextureCompression = mode;
+ break;
+
+ /* GL_SGIS_generate_mipmap */
+ case GL_GENERATE_MIPMAP_HINT_SGIS:
+ if (ctx->Hint.GenerateMipmap == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.GenerateMipmap = mode;
+ break;
+
+ /* GL_ARB_fragment_shader */
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
+ if (!ctx->Extensions.ARB_fragment_shader) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ return;
+ }
+ if (ctx->Hint.FragmentShaderDerivative == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.FragmentShaderDerivative = mode;
+ break;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ return;
+ }
+
+ if (ctx->Driver.Hint) {
+ (*ctx->Driver.Hint)( ctx, target, mode );
+ }
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+void _mesa_init_hint( struct gl_context * ctx )
+{
+ /* Hint group */
+ ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
+ ctx->Hint.PointSmooth = GL_DONT_CARE;
+ ctx->Hint.LineSmooth = GL_DONT_CARE;
+ ctx->Hint.PolygonSmooth = GL_DONT_CARE;
+ ctx->Hint.Fog = GL_DONT_CARE;
+ ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
+ ctx->Hint.TextureCompression = GL_DONT_CARE;
+ ctx->Hint.GenerateMipmap = GL_DONT_CARE;
+ ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
+}
diff --git a/mesalib/src/mesa/main/image.c b/mesalib/src/mesa/main/image.c
index 28841c251..4bbbbdb37 100644
--- a/mesalib/src/mesa/main/image.c
+++ b/mesalib/src/mesa/main/image.c
@@ -1,1913 +1,1913 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file image.c
- * Image handling.
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "image.h"
-#include "imports.h"
-#include "macros.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-
-
-/**
- * NOTE:
- * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when
- * we later convert the float to a packed integer value (such as for
- * GL_RGB5_A1) because we'll wind up with a non-zero value.
- *
- * We redefine the macros here so zero is handled correctly.
- */
-#undef BYTE_TO_FLOAT
-#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F)))
-
-#undef SHORT_TO_FLOAT
-#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)))
-
-
-
-/** Compute ceiling of integer quotient of A divided by B. */
-#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
-
-
-/**
- * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
- */
-GLboolean
-_mesa_type_is_packed(GLenum type)
-{
- switch (type) {
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- case MESA_UNSIGNED_BYTE_4_4:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- case GL_UNSIGNED_SHORT_8_8_MESA:
- case GL_UNSIGNED_SHORT_8_8_REV_MESA:
- case GL_UNSIGNED_INT_24_8_EXT:
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
-
-
-
-/**
- * Flip the order of the 2 bytes in each word in the given array.
- *
- * \param p array.
- * \param n number of words.
- */
-void
-_mesa_swap2( GLushort *p, GLuint n )
-{
- GLuint i;
- for (i = 0; i < n; i++) {
- p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00);
- }
-}
-
-
-
-/*
- * Flip the order of the 4 bytes in each word in the given array.
- */
-void
-_mesa_swap4( GLuint *p, GLuint n )
-{
- GLuint i, a, b;
- for (i = 0; i < n; i++) {
- b = p[i];
- a = (b >> 24)
- | ((b >> 8) & 0xff00)
- | ((b << 8) & 0xff0000)
- | ((b << 24) & 0xff000000);
- p[i] = a;
- }
-}
-
-
-/**
- * Get the size of a GL data type.
- *
- * \param type GL data type.
- *
- * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
- * if an invalid type enum.
- */
-GLint
-_mesa_sizeof_type( GLenum type )
-{
- switch (type) {
- case GL_BITMAP:
- return 0;
- case GL_UNSIGNED_BYTE:
- return sizeof(GLubyte);
- case GL_BYTE:
- return sizeof(GLbyte);
- case GL_UNSIGNED_SHORT:
- return sizeof(GLushort);
- case GL_SHORT:
- return sizeof(GLshort);
- case GL_UNSIGNED_INT:
- return sizeof(GLuint);
- case GL_INT:
- return sizeof(GLint);
- case GL_FLOAT:
- return sizeof(GLfloat);
- case GL_DOUBLE:
- return sizeof(GLdouble);
- case GL_HALF_FLOAT_ARB:
- return sizeof(GLhalfARB);
- case GL_FIXED:
- return sizeof(GLfixed);
- default:
- return -1;
- }
-}
-
-
-/**
- * Same as _mesa_sizeof_type() but also accepting the packed pixel
- * format data types.
- */
-GLint
-_mesa_sizeof_packed_type( GLenum type )
-{
- switch (type) {
- case GL_BITMAP:
- return 0;
- case GL_UNSIGNED_BYTE:
- return sizeof(GLubyte);
- case GL_BYTE:
- return sizeof(GLbyte);
- case GL_UNSIGNED_SHORT:
- return sizeof(GLushort);
- case GL_SHORT:
- return sizeof(GLshort);
- case GL_UNSIGNED_INT:
- return sizeof(GLuint);
- case GL_INT:
- return sizeof(GLint);
- case GL_HALF_FLOAT_ARB:
- return sizeof(GLhalfARB);
- case GL_FLOAT:
- return sizeof(GLfloat);
- case GL_UNSIGNED_BYTE_3_3_2:
- return sizeof(GLubyte);
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- return sizeof(GLubyte);
- case MESA_UNSIGNED_BYTE_4_4:
- return sizeof(GLubyte);
- case GL_UNSIGNED_SHORT_5_6_5:
- return sizeof(GLushort);
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- return sizeof(GLushort);
- case GL_UNSIGNED_SHORT_4_4_4_4:
- return sizeof(GLushort);
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return sizeof(GLushort);
- case GL_UNSIGNED_SHORT_5_5_5_1:
- return sizeof(GLushort);
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return sizeof(GLushort);
- case GL_UNSIGNED_INT_8_8_8_8:
- return sizeof(GLuint);
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- return sizeof(GLuint);
- case GL_UNSIGNED_INT_10_10_10_2:
- return sizeof(GLuint);
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return sizeof(GLuint);
- case GL_UNSIGNED_SHORT_8_8_MESA:
- case GL_UNSIGNED_SHORT_8_8_REV_MESA:
- return sizeof(GLushort);
- case GL_UNSIGNED_INT_24_8_EXT:
- return sizeof(GLuint);
- default:
- return -1;
- }
-}
-
-
-/**
- * Get the number of components in a pixel format.
- *
- * \param format pixel format.
- *
- * \return the number of components in the given format, or -1 if a bad format.
- */
-GLint
-_mesa_components_in_format( GLenum format )
-{
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- case GL_STENCIL_INDEX:
- case GL_DEPTH_COMPONENT:
- case GL_RED:
- case GL_RED_INTEGER_EXT:
- case GL_GREEN:
- case GL_GREEN_INTEGER_EXT:
- case GL_BLUE:
- case GL_BLUE_INTEGER_EXT:
- case GL_ALPHA:
- case GL_ALPHA_INTEGER_EXT:
- case GL_LUMINANCE:
- case GL_LUMINANCE_INTEGER_EXT:
- case GL_INTENSITY:
- return 1;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- case GL_RG:
- return 2;
- case GL_RGB:
- case GL_RGB_INTEGER_EXT:
- return 3;
- case GL_RGBA:
- case GL_RGBA_INTEGER_EXT:
- return 4;
- case GL_BGR:
- return 3;
- case GL_BGRA:
- return 4;
- case GL_ABGR_EXT:
- return 4;
- case GL_YCBCR_MESA:
- return 2;
- case GL_DEPTH_STENCIL_EXT:
- return 2;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- return 2;
- default:
- return -1;
- }
-}
-
-
-/**
- * Get the bytes per pixel of pixel format type pair.
- *
- * \param format pixel format.
- * \param type pixel type.
- *
- * \return bytes per pixel, or -1 if a bad format or type was given.
- */
-GLint
-_mesa_bytes_per_pixel( GLenum format, GLenum type )
-{
- GLint comps = _mesa_components_in_format( format );
- if (comps < 0)
- return -1;
-
- switch (type) {
- case GL_BITMAP:
- return 0; /* special case */
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- return comps * sizeof(GLubyte);
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- return comps * sizeof(GLshort);
- case GL_INT:
- case GL_UNSIGNED_INT:
- return comps * sizeof(GLint);
- case GL_FLOAT:
- return comps * sizeof(GLfloat);
- case GL_HALF_FLOAT_ARB:
- return comps * sizeof(GLhalfARB);
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- if (format == GL_RGB || format == GL_BGR ||
- format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
- return sizeof(GLubyte);
- else
- return -1; /* error */
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (format == GL_RGB || format == GL_BGR ||
- format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
- return sizeof(GLushort);
- else
- return -1; /* error */
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
- format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
- return sizeof(GLushort);
- else
- return -1;
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
- format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
- return sizeof(GLuint);
- else
- return -1;
- case GL_UNSIGNED_SHORT_8_8_MESA:
- case GL_UNSIGNED_SHORT_8_8_REV_MESA:
- if (format == GL_YCBCR_MESA)
- return sizeof(GLushort);
- else
- return -1;
- case GL_UNSIGNED_INT_24_8_EXT:
- if (format == GL_DEPTH_STENCIL_EXT)
- return sizeof(GLuint);
- else
- return -1;
- default:
- return -1;
- }
-}
-
-
-/**
- * Test for a legal pixel format and type.
- *
- * \param format pixel format.
- * \param type pixel type.
- *
- * \return GL_TRUE if the given pixel format and type are legal, or GL_FALSE
- * otherwise.
- */
-GLboolean
-_mesa_is_legal_format_and_type(const struct gl_context *ctx,
- GLenum format, GLenum type)
-{
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_STENCIL_INDEX:
- switch (type) {
- case GL_BITMAP:
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- return GL_TRUE;
- case GL_HALF_FLOAT_ARB:
- return ctx->Extensions.ARB_half_float_pixel;
- default:
- return GL_FALSE;
- }
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
-#if 0 /* not legal! see table 3.6 of the 1.5 spec */
- case GL_INTENSITY:
-#endif
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_DEPTH_COMPONENT:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- return GL_TRUE;
- case GL_HALF_FLOAT_ARB:
- return ctx->Extensions.ARB_half_float_pixel;
- default:
- return GL_FALSE;
- }
- case GL_RG:
- if (!ctx->Extensions.ARB_texture_rg)
- return GL_FALSE;
-
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- return GL_TRUE;
- case GL_HALF_FLOAT_ARB:
- return ctx->Extensions.ARB_half_float_pixel;
- default:
- return GL_FALSE;
- }
- case GL_RGB:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- return GL_TRUE;
- case GL_HALF_FLOAT_ARB:
- return ctx->Extensions.ARB_half_float_pixel;
- default:
- return GL_FALSE;
- }
- case GL_BGR:
- switch (type) {
- /* NOTE: no packed types are supported with BGR. That's
- * intentional, according to the GL spec.
- */
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- return GL_TRUE;
- case GL_HALF_FLOAT_ARB:
- return ctx->Extensions.ARB_half_float_pixel;
- default:
- return GL_FALSE;
- }
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return GL_TRUE;
- case GL_HALF_FLOAT_ARB:
- return ctx->Extensions.ARB_half_float_pixel;
- default:
- return GL_FALSE;
- }
- case GL_YCBCR_MESA:
- if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
- type == GL_UNSIGNED_SHORT_8_8_REV_MESA)
- return GL_TRUE;
- else
- return GL_FALSE;
- case GL_DEPTH_STENCIL_EXT:
- if (ctx->Extensions.EXT_packed_depth_stencil
- && type == GL_UNSIGNED_INT_24_8_EXT)
- return GL_TRUE;
- else
- return GL_FALSE;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-
- /* integer-valued formats */
- case GL_RED_INTEGER_EXT:
- case GL_GREEN_INTEGER_EXT:
- case GL_BLUE_INTEGER_EXT:
- case GL_ALPHA_INTEGER_EXT:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- return ctx->Extensions.EXT_texture_integer;
- default:
- return GL_FALSE;
- }
-
- case GL_RGB_INTEGER_EXT:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- return ctx->Extensions.EXT_texture_integer;
- default:
- return GL_FALSE;
- }
-
- case GL_BGR_INTEGER_EXT:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- /* NOTE: no packed formats w/ BGR format */
- return ctx->Extensions.EXT_texture_integer;
- default:
- return GL_FALSE;
- }
-
- case GL_RGBA_INTEGER_EXT:
- case GL_BGRA_INTEGER_EXT:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return ctx->Extensions.EXT_texture_integer;
- default:
- return GL_FALSE;
- }
-
- case GL_LUMINANCE_INTEGER_EXT:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- return ctx->Extensions.EXT_texture_integer;
- default:
- return GL_FALSE;
- }
-
- default:
- ; /* fall-through */
- }
- return GL_FALSE;
-}
-
-
-/**
- * Test if the given image format is a color/RGBA format (i.e., not color
- * index, depth, stencil, etc).
- * \param format the image format value (may by an internal texture format)
- * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
- */
-GLboolean
-_mesa_is_color_format(GLenum format)
-{
- switch (format) {
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case GL_R8:
- case GL_R16:
- case GL_RG:
- case GL_RG8:
- case GL_RG16:
- case 3:
- case GL_RGB:
- case GL_BGR:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- case 4:
- case GL_ABGR_EXT:
- case GL_RGBA:
- case GL_BGRA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- /* float texture formats */
- case GL_ALPHA16F_ARB:
- case GL_ALPHA32F_ARB:
- case GL_LUMINANCE16F_ARB:
- case GL_LUMINANCE32F_ARB:
- case GL_LUMINANCE_ALPHA16F_ARB:
- case GL_LUMINANCE_ALPHA32F_ARB:
- case GL_INTENSITY16F_ARB:
- case GL_INTENSITY32F_ARB:
- case GL_R16F:
- case GL_R32F:
- case GL_RG16F:
- case GL_RG32F:
- case GL_RGB16F_ARB:
- case GL_RGB32F_ARB:
- case GL_RGBA16F_ARB:
- case GL_RGBA32F_ARB:
- /* compressed formats */
- case GL_COMPRESSED_ALPHA:
- case GL_COMPRESSED_LUMINANCE:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- case GL_COMPRESSED_INTENSITY:
- case GL_COMPRESSED_RED:
- case GL_COMPRESSED_RG:
- case GL_COMPRESSED_RGB:
- case GL_COMPRESSED_RGBA:
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
-#if FEATURE_EXT_texture_sRGB
- case GL_SRGB_EXT:
- case GL_SRGB8_EXT:
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- case GL_COMPRESSED_SRGB_EXT:
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_SLUMINANCE_EXT:
- case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
-#endif /* FEATURE_EXT_texture_sRGB */
- case GL_COMPRESSED_RED_RGTC1:
- case GL_COMPRESSED_SIGNED_RED_RGTC1:
- case GL_COMPRESSED_RG_RGTC2:
- case GL_COMPRESSED_SIGNED_RG_RGTC2:
- case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
- case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
- case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
- case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
- case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
- /* generic integer formats */
- case GL_RED_INTEGER_EXT:
- case GL_GREEN_INTEGER_EXT:
- case GL_BLUE_INTEGER_EXT:
- case GL_ALPHA_INTEGER_EXT:
- case GL_RGB_INTEGER_EXT:
- case GL_RGBA_INTEGER_EXT:
- case GL_BGR_INTEGER_EXT:
- case GL_BGRA_INTEGER_EXT:
- case GL_LUMINANCE_INTEGER_EXT:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- /* sized integer formats */
- case GL_RGBA32UI_EXT:
- case GL_RGB32UI_EXT:
- case GL_ALPHA32UI_EXT:
- case GL_INTENSITY32UI_EXT:
- case GL_LUMINANCE32UI_EXT:
- case GL_LUMINANCE_ALPHA32UI_EXT:
- case GL_RGBA16UI_EXT:
- case GL_RGB16UI_EXT:
- case GL_ALPHA16UI_EXT:
- case GL_INTENSITY16UI_EXT:
- case GL_LUMINANCE16UI_EXT:
- case GL_LUMINANCE_ALPHA16UI_EXT:
- case GL_RGBA8UI_EXT:
- case GL_RGB8UI_EXT:
- case GL_ALPHA8UI_EXT:
- case GL_INTENSITY8UI_EXT:
- case GL_LUMINANCE8UI_EXT:
- case GL_LUMINANCE_ALPHA8UI_EXT:
- case GL_RGBA32I_EXT:
- case GL_RGB32I_EXT:
- case GL_ALPHA32I_EXT:
- case GL_INTENSITY32I_EXT:
- case GL_LUMINANCE32I_EXT:
- case GL_LUMINANCE_ALPHA32I_EXT:
- case GL_RGBA16I_EXT:
- case GL_RGB16I_EXT:
- case GL_ALPHA16I_EXT:
- case GL_INTENSITY16I_EXT:
- case GL_LUMINANCE16I_EXT:
- case GL_LUMINANCE_ALPHA16I_EXT:
- case GL_RGBA8I_EXT:
- case GL_RGB8I_EXT:
- case GL_ALPHA8I_EXT:
- case GL_INTENSITY8I_EXT:
- case GL_LUMINANCE8I_EXT:
- case GL_LUMINANCE_ALPHA8I_EXT:
- /* signed, normalized texture formats */
- case GL_RED_SNORM:
- case GL_R8_SNORM:
- case GL_R16_SNORM:
- case GL_RG_SNORM:
- case GL_RG8_SNORM:
- case GL_RG16_SNORM:
- case GL_RGB_SNORM:
- case GL_RGB8_SNORM:
- case GL_RGB16_SNORM:
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- case GL_RGBA16_SNORM:
- case GL_ALPHA_SNORM:
- case GL_ALPHA8_SNORM:
- case GL_ALPHA16_SNORM:
- case GL_LUMINANCE_SNORM:
- case GL_LUMINANCE8_SNORM:
- case GL_LUMINANCE16_SNORM:
- case GL_LUMINANCE_ALPHA_SNORM:
- case GL_LUMINANCE8_ALPHA8_SNORM:
- case GL_LUMINANCE16_ALPHA16_SNORM:
- case GL_INTENSITY_SNORM:
- case GL_INTENSITY8_SNORM:
- case GL_INTENSITY16_SNORM:
- return GL_TRUE;
- case GL_YCBCR_MESA: /* not considered to be RGB */
- /* fall-through */
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a color index format.
- */
-GLboolean
-_mesa_is_index_format(GLenum format)
-{
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a depth component format.
- */
-GLboolean
-_mesa_is_depth_format(GLenum format)
-{
- switch (format) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a stencil format.
- */
-GLboolean
-_mesa_is_stencil_format(GLenum format)
-{
- switch (format) {
- case GL_STENCIL_INDEX:
- case GL_DEPTH_STENCIL:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a YCbCr format.
- */
-GLboolean
-_mesa_is_ycbcr_format(GLenum format)
-{
- switch (format) {
- case GL_YCBCR_MESA:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a depth+stencil format.
- */
-GLboolean
-_mesa_is_depthstencil_format(GLenum format)
-{
- switch (format) {
- case GL_DEPTH24_STENCIL8_EXT:
- case GL_DEPTH_STENCIL_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a depth or stencil format.
- */
-GLboolean
-_mesa_is_depth_or_stencil_format(GLenum format)
-{
- switch (format) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a dudv format.
- */
-GLboolean
-_mesa_is_dudv_format(GLenum format)
-{
- switch (format) {
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given format is an integer (non-normalized) format.
- */
-GLboolean
-_mesa_is_integer_format(GLenum format)
-{
- switch (format) {
- /* generic integer formats */
- case GL_RED_INTEGER_EXT:
- case GL_GREEN_INTEGER_EXT:
- case GL_BLUE_INTEGER_EXT:
- case GL_ALPHA_INTEGER_EXT:
- case GL_RGB_INTEGER_EXT:
- case GL_RGBA_INTEGER_EXT:
- case GL_BGR_INTEGER_EXT:
- case GL_BGRA_INTEGER_EXT:
- case GL_LUMINANCE_INTEGER_EXT:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- /* specific integer formats */
- case GL_RGBA32UI_EXT:
- case GL_RGB32UI_EXT:
- case GL_ALPHA32UI_EXT:
- case GL_INTENSITY32UI_EXT:
- case GL_LUMINANCE32UI_EXT:
- case GL_LUMINANCE_ALPHA32UI_EXT:
- case GL_RGBA16UI_EXT:
- case GL_RGB16UI_EXT:
- case GL_ALPHA16UI_EXT:
- case GL_INTENSITY16UI_EXT:
- case GL_LUMINANCE16UI_EXT:
- case GL_LUMINANCE_ALPHA16UI_EXT:
- case GL_RGBA8UI_EXT:
- case GL_RGB8UI_EXT:
- case GL_ALPHA8UI_EXT:
- case GL_INTENSITY8UI_EXT:
- case GL_LUMINANCE8UI_EXT:
- case GL_LUMINANCE_ALPHA8UI_EXT:
- case GL_RGBA32I_EXT:
- case GL_RGB32I_EXT:
- case GL_ALPHA32I_EXT:
- case GL_INTENSITY32I_EXT:
- case GL_LUMINANCE32I_EXT:
- case GL_LUMINANCE_ALPHA32I_EXT:
- case GL_RGBA16I_EXT:
- case GL_RGB16I_EXT:
- case GL_ALPHA16I_EXT:
- case GL_INTENSITY16I_EXT:
- case GL_LUMINANCE16I_EXT:
- case GL_LUMINANCE_ALPHA16I_EXT:
- case GL_RGBA8I_EXT:
- case GL_RGB8I_EXT:
- case GL_ALPHA8I_EXT:
- case GL_INTENSITY8I_EXT:
- case GL_LUMINANCE8I_EXT:
- case GL_LUMINANCE_ALPHA8I_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if an image format is a supported compressed format.
- * \param format the internal format token provided by the user.
- * \return GL_TRUE if compressed, GL_FALSE if uncompressed
- */
-GLboolean
-_mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
-{
- switch (format) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return ctx->Extensions.EXT_texture_compression_s3tc;
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- return ctx->Extensions.S3_s3tc;
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return ctx->Extensions.EXT_texture_sRGB
- && ctx->Extensions.EXT_texture_compression_s3tc;
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return ctx->Extensions.TDFX_texture_compression_FXT1;
- case GL_COMPRESSED_RED_RGTC1:
- case GL_COMPRESSED_SIGNED_RED_RGTC1:
- case GL_COMPRESSED_RG_RGTC2:
- case GL_COMPRESSED_SIGNED_RG_RGTC2:
- return ctx->Extensions.ARB_texture_compression_rgtc;
- case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
- case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
- case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
- case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
- return ctx->Extensions.EXT_texture_compression_latc;
- case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
- return ctx->Extensions.ATI_texture_compression_3dc;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Return the address of a specific pixel in an image (1D, 2D or 3D).
- *
- * Pixel unpacking/packing parameters are observed according to \p packing.
- *
- * \param dimensions either 1, 2 or 3 to indicate dimensionality of image
- * \param image starting address of image data
- * \param width the image width
- * \param height theimage height
- * \param format the pixel format
- * \param type the pixel data type
- * \param packing the pixelstore attributes
- * \param img which image in the volume (0 for 1D or 2D images)
- * \param row row of pixel in the image (0 for 1D images)
- * \param column column of pixel in the image
- *
- * \return address of pixel on success, or NULL on error.
- *
- * \sa gl_pixelstore_attrib.
- */
-GLvoid *
-_mesa_image_address( GLuint dimensions,
- const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLint img, GLint row, GLint column )
-{
- GLint alignment; /* 1, 2 or 4 */
- GLint pixels_per_row;
- GLint rows_per_image;
- GLint skiprows;
- GLint skippixels;
- GLint skipimages; /* for 3-D volume images */
- GLubyte *pixel_addr;
-
- ASSERT(dimensions >= 1 && dimensions <= 3);
-
- alignment = packing->Alignment;
- if (packing->RowLength > 0) {
- pixels_per_row = packing->RowLength;
- }
- else {
- pixels_per_row = width;
- }
- if (packing->ImageHeight > 0) {
- rows_per_image = packing->ImageHeight;
- }
- else {
- rows_per_image = height;
- }
-
- skippixels = packing->SkipPixels;
- /* Note: SKIP_ROWS _is_ used for 1D images */
- skiprows = packing->SkipRows;
- /* Note: SKIP_IMAGES is only used for 3D images */
- skipimages = (dimensions == 3) ? packing->SkipImages : 0;
-
- if (type == GL_BITMAP) {
- /* BITMAP data */
- GLint comp_per_pixel; /* components per pixel */
- GLint bytes_per_comp; /* bytes per component */
- GLint bytes_per_row;
- GLint bytes_per_image;
-
- /* Compute bytes per component */
- bytes_per_comp = _mesa_sizeof_packed_type( type );
- if (bytes_per_comp < 0) {
- return NULL;
- }
-
- /* Compute number of components per pixel */
- comp_per_pixel = _mesa_components_in_format( format );
- if (comp_per_pixel < 0) {
- return NULL;
- }
-
- bytes_per_row = alignment
- * CEILING( comp_per_pixel*pixels_per_row, 8*alignment );
-
- bytes_per_image = bytes_per_row * rows_per_image;
-
- pixel_addr = (GLubyte *) image
- + (skipimages + img) * bytes_per_image
- + (skiprows + row) * bytes_per_row
- + (skippixels + column) / 8;
- }
- else {
- /* Non-BITMAP data */
- GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
- GLint topOfImage;
-
- bytes_per_pixel = _mesa_bytes_per_pixel( format, type );
-
- /* The pixel type and format should have been error checked earlier */
- assert(bytes_per_pixel > 0);
-
- bytes_per_row = pixels_per_row * bytes_per_pixel;
- remainder = bytes_per_row % alignment;
- if (remainder > 0)
- bytes_per_row += (alignment - remainder);
-
- ASSERT(bytes_per_row % alignment == 0);
-
- bytes_per_image = bytes_per_row * rows_per_image;
-
- if (packing->Invert) {
- /* set pixel_addr to the last row */
- topOfImage = bytes_per_row * (height - 1);
- bytes_per_row = -bytes_per_row;
- }
- else {
- topOfImage = 0;
- }
-
- /* compute final pixel address */
- pixel_addr = (GLubyte *) image
- + (skipimages + img) * bytes_per_image
- + topOfImage
- + (skiprows + row) * bytes_per_row
- + (skippixels + column) * bytes_per_pixel;
- }
-
- return (GLvoid *) pixel_addr;
-}
-
-
-GLvoid *
-_mesa_image_address1d( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width,
- GLenum format, GLenum type,
- GLint column )
-{
- return _mesa_image_address(1, packing, image, width, 1,
- format, type, 0, 0, column);
-}
-
-
-GLvoid *
-_mesa_image_address2d( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLint row, GLint column )
-{
- return _mesa_image_address(2, packing, image, width, height,
- format, type, 0, row, column);
-}
-
-
-GLvoid *
-_mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLint img, GLint row, GLint column )
-{
- return _mesa_image_address(3, packing, image, width, height,
- format, type, img, row, column);
-}
-
-
-
-/**
- * Compute the stride (in bytes) between image rows.
- *
- * \param packing the pixelstore attributes
- * \param width image width.
- * \param format pixel format.
- * \param type pixel data type.
- *
- * \return the stride in bytes for the given parameters, or -1 if error
- */
-GLint
-_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
- GLint width, GLenum format, GLenum type )
-{
- GLint bytesPerRow, remainder;
-
- ASSERT(packing);
-
- if (type == GL_BITMAP) {
- if (packing->RowLength == 0) {
- bytesPerRow = (width + 7) / 8;
- }
- else {
- bytesPerRow = (packing->RowLength + 7) / 8;
- }
- }
- else {
- /* Non-BITMAP data */
- const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
- if (bytesPerPixel <= 0)
- return -1; /* error */
- if (packing->RowLength == 0) {
- bytesPerRow = bytesPerPixel * width;
- }
- else {
- bytesPerRow = bytesPerPixel * packing->RowLength;
- }
- }
-
- remainder = bytesPerRow % packing->Alignment;
- if (remainder > 0) {
- bytesPerRow += (packing->Alignment - remainder);
- }
-
- if (packing->Invert) {
- /* negate the bytes per row (negative row stride) */
- bytesPerRow = -bytesPerRow;
- }
-
- return bytesPerRow;
-}
-
-
-/*
- * Compute the stride between images in a 3D texture (in bytes) for the given
- * pixel packing parameters and image width, format and type.
- */
-GLint
-_mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
- GLint width, GLint height,
- GLenum format, GLenum type )
-{
- GLint bytesPerRow, bytesPerImage, remainder;
-
- ASSERT(packing);
-
- if (type == GL_BITMAP) {
- if (packing->RowLength == 0) {
- bytesPerRow = (width + 7) / 8;
- }
- else {
- bytesPerRow = (packing->RowLength + 7) / 8;
- }
- }
- else {
- const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
-
- if (bytesPerPixel <= 0)
- return -1; /* error */
- if (packing->RowLength == 0) {
- bytesPerRow = bytesPerPixel * width;
- }
- else {
- bytesPerRow = bytesPerPixel * packing->RowLength;
- }
- }
-
- remainder = bytesPerRow % packing->Alignment;
- if (remainder > 0)
- bytesPerRow += (packing->Alignment - remainder);
-
- if (packing->ImageHeight == 0)
- bytesPerImage = bytesPerRow * height;
- else
- bytesPerImage = bytesPerRow * packing->ImageHeight;
-
- return bytesPerImage;
-}
-
-
-
-/**
- * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel.
- * This is typically used to convert a bitmap into a GLubyte/pixel texture.
- * "On" bits will set texels to \p onValue.
- * "Off" bits will not modify texels.
- * \param width src bitmap width in pixels
- * \param height src bitmap height in pixels
- * \param unpack bitmap unpacking state
- * \param bitmap the src bitmap data
- * \param destBuffer start of dest buffer
- * \param destStride row stride in dest buffer
- * \param onValue if bit is 1, set destBuffer pixel to this value
- */
-void
-_mesa_expand_bitmap(GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap,
- GLubyte *destBuffer, GLint destStride,
- GLubyte onValue)
-{
- const GLubyte *srcRow = (const GLubyte *)
- _mesa_image_address2d(unpack, bitmap, width, height,
- GL_COLOR_INDEX, GL_BITMAP, 0, 0);
- const GLint srcStride = _mesa_image_row_stride(unpack, width,
- GL_COLOR_INDEX, GL_BITMAP);
- GLint row, col;
-
-#define SET_PIXEL(COL, ROW) \
- destBuffer[(ROW) * destStride + (COL)] = onValue;
-
- for (row = 0; row < height; row++) {
- const GLubyte *src = srcRow;
-
- if (unpack->LsbFirst) {
- /* Lsb first */
- GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
- for (col = 0; col < width; col++) {
-
- if (*src & mask) {
- SET_PIXEL(col, row);
- }
-
- if (mask == 128U) {
- src++;
- mask = 1U;
- }
- else {
- mask = mask << 1;
- }
- }
-
- /* get ready for next row */
- if (mask != 1)
- src++;
- }
- else {
- /* Msb first */
- GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
- for (col = 0; col < width; col++) {
-
- if (*src & mask) {
- SET_PIXEL(col, row);
- }
-
- if (mask == 1U) {
- src++;
- mask = 128U;
- }
- else {
- mask = mask >> 1;
- }
- }
-
- /* get ready for next row */
- if (mask != 128)
- src++;
- }
-
- srcRow += srcStride;
- } /* row */
-
-#undef SET_PIXEL
-}
-
-
-
-
-/**
- * Convert an array of RGBA colors from one datatype to another.
- * NOTE: src may equal dst. In that case, we use a temporary buffer.
- */
-void
-_mesa_convert_colors(GLenum srcType, const GLvoid *src,
- GLenum dstType, GLvoid *dst,
- GLuint count, const GLubyte mask[])
-{
- GLuint tempBuffer[MAX_WIDTH][4];
- const GLboolean useTemp = (src == dst);
-
- ASSERT(srcType != dstType);
-
- switch (srcType) {
- case GL_UNSIGNED_BYTE:
- if (dstType == GL_UNSIGNED_SHORT) {
- const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
- GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]);
- dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]);
- dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]);
- dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]);
- }
- }
- if (useTemp)
- memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
- }
- else {
- const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
- GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
- GLuint i;
- ASSERT(dstType == GL_FLOAT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]);
- dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]);
- dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]);
- dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]);
- }
- }
- if (useTemp)
- memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
- }
- break;
- case GL_UNSIGNED_SHORT:
- if (dstType == GL_UNSIGNED_BYTE) {
- const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
- GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]);
- dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]);
- dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]);
- dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]);
- }
- }
- if (useTemp)
- memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
- }
- else {
- const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
- GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
- GLuint i;
- ASSERT(dstType == GL_FLOAT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]);
- dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]);
- dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]);
- dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]);
- }
- }
- if (useTemp)
- memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
- }
- break;
- case GL_FLOAT:
- if (dstType == GL_UNSIGNED_BYTE) {
- const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
- GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]);
- }
- }
- if (useTemp)
- memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
- }
- else {
- const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
- GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
- GLuint i;
- ASSERT(dstType == GL_UNSIGNED_SHORT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]);
- }
- }
- if (useTemp)
- memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
- }
- break;
- default:
- _mesa_problem(NULL, "Invalid datatype in _mesa_convert_colors");
- }
-}
-
-
-
-
-/**
- * Perform basic clipping for glDrawPixels. The image's position and size
- * and the unpack SkipPixels and SkipRows are adjusted so that the image
- * region is entirely within the window and scissor bounds.
- * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1).
- * If Pixel.ZoomY is -1, *destY will be changed to be the first row which
- * we'll actually write. Beforehand, *destY-1 is the first drawing row.
- *
- * \return GL_TRUE if image is ready for drawing or
- * GL_FALSE if image was completely clipped away (draw nothing)
- */
-GLboolean
-_mesa_clip_drawpixels(const struct gl_context *ctx,
- GLint *destX, GLint *destY,
- GLsizei *width, GLsizei *height,
- struct gl_pixelstore_attrib *unpack)
-{
- const struct gl_framebuffer *buffer = ctx->DrawBuffer;
-
- if (unpack->RowLength == 0) {
- unpack->RowLength = *width;
- }
-
- ASSERT(ctx->Pixel.ZoomX == 1.0F);
- ASSERT(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F);
-
- /* left clipping */
- if (*destX < buffer->_Xmin) {
- unpack->SkipPixels += (buffer->_Xmin - *destX);
- *width -= (buffer->_Xmin - *destX);
- *destX = buffer->_Xmin;
- }
- /* right clipping */
- if (*destX + *width > buffer->_Xmax)
- *width -= (*destX + *width - buffer->_Xmax);
-
- if (*width <= 0)
- return GL_FALSE;
-
- if (ctx->Pixel.ZoomY == 1.0F) {
- /* bottom clipping */
- if (*destY < buffer->_Ymin) {
- unpack->SkipRows += (buffer->_Ymin - *destY);
- *height -= (buffer->_Ymin - *destY);
- *destY = buffer->_Ymin;
- }
- /* top clipping */
- if (*destY + *height > buffer->_Ymax)
- *height -= (*destY + *height - buffer->_Ymax);
- }
- else { /* upside down */
- /* top clipping */
- if (*destY > buffer->_Ymax) {
- unpack->SkipRows += (*destY - buffer->_Ymax);
- *height -= (*destY - buffer->_Ymax);
- *destY = buffer->_Ymax;
- }
- /* bottom clipping */
- if (*destY - *height < buffer->_Ymin)
- *height -= (buffer->_Ymin - (*destY - *height));
- /* adjust destY so it's the first row to write to */
- (*destY)--;
- }
-
- if (*height <= 0)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-/**
- * Perform clipping for glReadPixels. The image's window position
- * and size, and the pack skipPixels, skipRows and rowLength are adjusted
- * so that the image region is entirely within the window bounds.
- * Note: this is different from _mesa_clip_drawpixels() in that the
- * scissor box is ignored, and we use the bounds of the current readbuffer
- * surface.
- *
- * \return GL_TRUE if region to read is in bounds
- * GL_FALSE if region is completely out of bounds (nothing to read)
- */
-GLboolean
-_mesa_clip_readpixels(const struct gl_context *ctx,
- GLint *srcX, GLint *srcY,
- GLsizei *width, GLsizei *height,
- struct gl_pixelstore_attrib *pack)
-{
- const struct gl_framebuffer *buffer = ctx->ReadBuffer;
-
- if (pack->RowLength == 0) {
- pack->RowLength = *width;
- }
-
- /* left clipping */
- if (*srcX < 0) {
- pack->SkipPixels += (0 - *srcX);
- *width -= (0 - *srcX);
- *srcX = 0;
- }
- /* right clipping */
- if (*srcX + *width > (GLsizei) buffer->Width)
- *width -= (*srcX + *width - buffer->Width);
-
- if (*width <= 0)
- return GL_FALSE;
-
- /* bottom clipping */
- if (*srcY < 0) {
- pack->SkipRows += (0 - *srcY);
- *height -= (0 - *srcY);
- *srcY = 0;
- }
- /* top clipping */
- if (*srcY + *height > (GLsizei) buffer->Height)
- *height -= (*srcY + *height - buffer->Height);
-
- if (*height <= 0)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-/**
- * Do clipping for a glCopyTexSubImage call.
- * The framebuffer source region might extend outside the framebuffer
- * bounds. Clip the source region against the framebuffer bounds and
- * adjust the texture/dest position and size accordingly.
- *
- * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise.
- */
-GLboolean
-_mesa_clip_copytexsubimage(const struct gl_context *ctx,
- GLint *destX, GLint *destY,
- GLint *srcX, GLint *srcY,
- GLsizei *width, GLsizei *height)
-{
- const struct gl_framebuffer *fb = ctx->ReadBuffer;
- const GLint srcX0 = *srcX, srcY0 = *srcY;
-
- if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height,
- srcX, srcY, width, height)) {
- *destX = *destX + *srcX - srcX0;
- *destY = *destY + *srcY - srcY0;
-
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * Clip the rectangle defined by (x, y, width, height) against the bounds
- * specified by [xmin, xmax) and [ymin, ymax).
- * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise.
- */
-GLboolean
-_mesa_clip_to_region(GLint xmin, GLint ymin,
- GLint xmax, GLint ymax,
- GLint *x, GLint *y,
- GLsizei *width, GLsizei *height )
-{
- /* left clipping */
- if (*x < xmin) {
- *width -= (xmin - *x);
- *x = xmin;
- }
-
- /* right clipping */
- if (*x + *width > xmax)
- *width -= (*x + *width - xmax);
-
- if (*width <= 0)
- return GL_FALSE;
-
- /* bottom (or top) clipping */
- if (*y < ymin) {
- *height -= (ymin - *y);
- *y = ymin;
- }
-
- /* top (or bottom) clipping */
- if (*y + *height > ymax)
- *height -= (*y + *height - ymax);
-
- if (*height <= 0)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-/**
- * Clip dst coords against Xmax (or Ymax).
- */
-static INLINE void
-clip_right_or_top(GLint *srcX0, GLint *srcX1,
- GLint *dstX0, GLint *dstX1,
- GLint maxValue)
-{
- GLfloat t, bias;
-
- if (*dstX1 > maxValue) {
- /* X1 outside right edge */
- ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */
- t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
- /* chop off [t, 1] part */
- ASSERT(t >= 0.0 && t <= 1.0);
- *dstX1 = maxValue;
- bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
- *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
- }
- else if (*dstX0 > maxValue) {
- /* X0 outside right edge */
- ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */
- t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
- /* chop off [t, 1] part */
- ASSERT(t >= 0.0 && t <= 1.0);
- *dstX0 = maxValue;
- bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F;
- *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
- }
-}
-
-
-/**
- * Clip dst coords against Xmin (or Ymin).
- */
-static INLINE void
-clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
- GLint *dstX0, GLint *dstX1,
- GLint minValue)
-{
- GLfloat t, bias;
-
- if (*dstX0 < minValue) {
- /* X0 outside left edge */
- ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */
- t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
- /* chop off [0, t] part */
- ASSERT(t >= 0.0 && t <= 1.0);
- *dstX0 = minValue;
- bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /* flipped??? */
- *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
- }
- else if (*dstX1 < minValue) {
- /* X1 outside left edge */
- ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */
- t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
- /* chop off [0, t] part */
- ASSERT(t >= 0.0 && t <= 1.0);
- *dstX1 = minValue;
- bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
- *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
- }
-}
-
-
-/**
- * Do clipping of blit src/dest rectangles.
- * The dest rect is clipped against both the buffer bounds and scissor bounds.
- * The src rect is just clipped against the buffer bounds.
- *
- * When either the src or dest rect is clipped, the other is also clipped
- * proportionately!
- *
- * Note that X0 need not be less than X1 (same for Y) for either the source
- * and dest rects. That makes the clipping a little trickier.
- *
- * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
- */
-GLboolean
-_mesa_clip_blit(struct gl_context *ctx,
- GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
- GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
-{
- const GLint srcXmin = 0;
- const GLint srcXmax = ctx->ReadBuffer->Width;
- const GLint srcYmin = 0;
- const GLint srcYmax = ctx->ReadBuffer->Height;
-
- /* these include scissor bounds */
- const GLint dstXmin = ctx->DrawBuffer->_Xmin;
- const GLint dstXmax = ctx->DrawBuffer->_Xmax;
- const GLint dstYmin = ctx->DrawBuffer->_Ymin;
- const GLint dstYmax = ctx->DrawBuffer->_Ymax;
-
- /*
- printf("PreClipX: src: %d .. %d dst: %d .. %d\n",
- *srcX0, *srcX1, *dstX0, *dstX1);
- printf("PreClipY: src: %d .. %d dst: %d .. %d\n",
- *srcY0, *srcY1, *dstY0, *dstY1);
- */
-
- /* trivial rejection tests */
- if (*dstX0 == *dstX1)
- return GL_FALSE; /* no width */
- if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
- return GL_FALSE; /* totally out (left) of bounds */
- if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
- return GL_FALSE; /* totally out (right) of bounds */
-
- if (*dstY0 == *dstY1)
- return GL_FALSE;
- if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
- return GL_FALSE;
- if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
- return GL_FALSE;
-
- if (*srcX0 == *srcX1)
- return GL_FALSE;
- if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
- return GL_FALSE;
- if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
- return GL_FALSE;
-
- if (*srcY0 == *srcY1)
- return GL_FALSE;
- if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
- return GL_FALSE;
- if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
- return GL_FALSE;
-
- /*
- * dest clip
- */
- clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
- clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
- clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
- clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
-
- /*
- * src clip (just swap src/dst values from above)
- */
- clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
- clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
- clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
- clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
-
- /*
- printf("PostClipX: src: %d .. %d dst: %d .. %d\n",
- *srcX0, *srcX1, *dstX0, *dstX1);
- printf("PostClipY: src: %d .. %d dst: %d .. %d\n",
- *srcY0, *srcY1, *dstY0, *dstY1);
- */
-
- ASSERT(*dstX0 >= dstXmin);
- ASSERT(*dstX0 <= dstXmax);
- ASSERT(*dstX1 >= dstXmin);
- ASSERT(*dstX1 <= dstXmax);
-
- ASSERT(*dstY0 >= dstYmin);
- ASSERT(*dstY0 <= dstYmax);
- ASSERT(*dstY1 >= dstYmin);
- ASSERT(*dstY1 <= dstYmax);
-
- ASSERT(*srcX0 >= srcXmin);
- ASSERT(*srcX0 <= srcXmax);
- ASSERT(*srcX1 >= srcXmin);
- ASSERT(*srcX1 <= srcXmax);
-
- ASSERT(*srcY0 >= srcYmin);
- ASSERT(*srcY0 <= srcYmax);
- ASSERT(*srcY1 >= srcYmin);
- ASSERT(*srcY1 <= srcYmax);
-
- return GL_TRUE;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file image.c
+ * Image handling.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "image.h"
+#include "imports.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+
+
+/**
+ * NOTE:
+ * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when
+ * we later convert the float to a packed integer value (such as for
+ * GL_RGB5_A1) because we'll wind up with a non-zero value.
+ *
+ * We redefine the macros here so zero is handled correctly.
+ */
+#undef BYTE_TO_FLOAT
+#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F)))
+
+#undef SHORT_TO_FLOAT
+#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)))
+
+
+
+/** Compute ceiling of integer quotient of A divided by B. */
+#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
+
+
+/**
+ * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_type_is_packed(GLenum type)
+{
+ switch (type) {
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case MESA_UNSIGNED_BYTE_4_4:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ case GL_UNSIGNED_INT_24_8_EXT:
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+
+/**
+ * Flip the order of the 2 bytes in each word in the given array.
+ *
+ * \param p array.
+ * \param n number of words.
+ */
+void
+_mesa_swap2( GLushort *p, GLuint n )
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00);
+ }
+}
+
+
+
+/*
+ * Flip the order of the 4 bytes in each word in the given array.
+ */
+void
+_mesa_swap4( GLuint *p, GLuint n )
+{
+ GLuint i, a, b;
+ for (i = 0; i < n; i++) {
+ b = p[i];
+ a = (b >> 24)
+ | ((b >> 8) & 0xff00)
+ | ((b << 8) & 0xff0000)
+ | ((b << 24) & 0xff000000);
+ p[i] = a;
+ }
+}
+
+
+/**
+ * Get the size of a GL data type.
+ *
+ * \param type GL data type.
+ *
+ * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
+ * if an invalid type enum.
+ */
+GLint
+_mesa_sizeof_type( GLenum type )
+{
+ switch (type) {
+ case GL_BITMAP:
+ return 0;
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLubyte);
+ case GL_BYTE:
+ return sizeof(GLbyte);
+ case GL_UNSIGNED_SHORT:
+ return sizeof(GLushort);
+ case GL_SHORT:
+ return sizeof(GLshort);
+ case GL_UNSIGNED_INT:
+ return sizeof(GLuint);
+ case GL_INT:
+ return sizeof(GLint);
+ case GL_FLOAT:
+ return sizeof(GLfloat);
+ case GL_DOUBLE:
+ return sizeof(GLdouble);
+ case GL_HALF_FLOAT_ARB:
+ return sizeof(GLhalfARB);
+ case GL_FIXED:
+ return sizeof(GLfixed);
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Same as _mesa_sizeof_type() but also accepting the packed pixel
+ * format data types.
+ */
+GLint
+_mesa_sizeof_packed_type( GLenum type )
+{
+ switch (type) {
+ case GL_BITMAP:
+ return 0;
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLubyte);
+ case GL_BYTE:
+ return sizeof(GLbyte);
+ case GL_UNSIGNED_SHORT:
+ return sizeof(GLushort);
+ case GL_SHORT:
+ return sizeof(GLshort);
+ case GL_UNSIGNED_INT:
+ return sizeof(GLuint);
+ case GL_INT:
+ return sizeof(GLint);
+ case GL_HALF_FLOAT_ARB:
+ return sizeof(GLhalfARB);
+ case GL_FLOAT:
+ return sizeof(GLfloat);
+ case GL_UNSIGNED_BYTE_3_3_2:
+ return sizeof(GLubyte);
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ return sizeof(GLubyte);
+ case MESA_UNSIGNED_BYTE_4_4:
+ return sizeof(GLubyte);
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_INT_8_8_8_8:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_INT_10_10_10_2:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_INT_24_8_EXT:
+ return sizeof(GLuint);
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Get the number of components in a pixel format.
+ *
+ * \param format pixel format.
+ *
+ * \return the number of components in the given format, or -1 if a bad format.
+ */
+GLint
+_mesa_components_in_format( GLenum format )
+{
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_COMPONENT:
+ case GL_RED:
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_INTENSITY:
+ return 1;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ case GL_RG:
+ return 2;
+ case GL_RGB:
+ case GL_RGB_INTEGER_EXT:
+ return 3;
+ case GL_RGBA:
+ case GL_RGBA_INTEGER_EXT:
+ return 4;
+ case GL_BGR:
+ return 3;
+ case GL_BGRA:
+ return 4;
+ case GL_ABGR_EXT:
+ return 4;
+ case GL_YCBCR_MESA:
+ return 2;
+ case GL_DEPTH_STENCIL_EXT:
+ return 2;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return 2;
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Get the bytes per pixel of pixel format type pair.
+ *
+ * \param format pixel format.
+ * \param type pixel type.
+ *
+ * \return bytes per pixel, or -1 if a bad format or type was given.
+ */
+GLint
+_mesa_bytes_per_pixel( GLenum format, GLenum type )
+{
+ GLint comps = _mesa_components_in_format( format );
+ if (comps < 0)
+ return -1;
+
+ switch (type) {
+ case GL_BITMAP:
+ return 0; /* special case */
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return comps * sizeof(GLubyte);
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ return comps * sizeof(GLshort);
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return comps * sizeof(GLint);
+ case GL_FLOAT:
+ return comps * sizeof(GLfloat);
+ case GL_HALF_FLOAT_ARB:
+ return comps * sizeof(GLhalfARB);
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ if (format == GL_RGB || format == GL_BGR ||
+ format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
+ return sizeof(GLubyte);
+ else
+ return -1; /* error */
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ if (format == GL_RGB || format == GL_BGR ||
+ format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
+ return sizeof(GLushort);
+ else
+ return -1; /* error */
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
+ format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
+ return sizeof(GLushort);
+ else
+ return -1;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
+ format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
+ return sizeof(GLuint);
+ else
+ return -1;
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ if (format == GL_YCBCR_MESA)
+ return sizeof(GLushort);
+ else
+ return -1;
+ case GL_UNSIGNED_INT_24_8_EXT:
+ if (format == GL_DEPTH_STENCIL_EXT)
+ return sizeof(GLuint);
+ else
+ return -1;
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Test for a legal pixel format and type.
+ *
+ * \param format pixel format.
+ * \param type pixel type.
+ *
+ * \return GL_TRUE if the given pixel format and type are legal, or GL_FALSE
+ * otherwise.
+ */
+GLboolean
+_mesa_is_legal_format_and_type(const struct gl_context *ctx,
+ GLenum format, GLenum type)
+{
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_STENCIL_INDEX:
+ switch (type) {
+ case GL_BITMAP:
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+#if 0 /* not legal! see table 3.6 of the 1.5 spec */
+ case GL_INTENSITY:
+#endif
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_DEPTH_COMPONENT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_RG:
+ if (!ctx->Extensions.ARB_texture_rg)
+ return GL_FALSE;
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_RGB:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_BGR:
+ switch (type) {
+ /* NOTE: no packed types are supported with BGR. That's
+ * intentional, according to the GL spec.
+ */
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_YCBCR_MESA:
+ if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
+ type == GL_UNSIGNED_SHORT_8_8_REV_MESA)
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+ case GL_DEPTH_STENCIL_EXT:
+ if (ctx->Extensions.EXT_packed_depth_stencil
+ && type == GL_UNSIGNED_INT_24_8_EXT)
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+
+ /* integer-valued formats */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ case GL_RGB_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ case GL_BGR_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ /* NOTE: no packed formats w/ BGR format */
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ default:
+ ; /* fall-through */
+ }
+ return GL_FALSE;
+}
+
+
+/**
+ * Test if the given image format is a color/RGBA format (i.e., not color
+ * index, depth, stencil, etc).
+ * \param format the image format value (may by an internal texture format)
+ * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_is_color_format(GLenum format)
+{
+ switch (format) {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case GL_R8:
+ case GL_R16:
+ case GL_RG:
+ case GL_RG8:
+ case GL_RG16:
+ case 3:
+ case GL_RGB:
+ case GL_BGR:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ case 4:
+ case GL_ABGR_EXT:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ /* float texture formats */
+ case GL_ALPHA16F_ARB:
+ case GL_ALPHA32F_ARB:
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ case GL_INTENSITY16F_ARB:
+ case GL_INTENSITY32F_ARB:
+ case GL_R16F:
+ case GL_R32F:
+ case GL_RG16F:
+ case GL_RG32F:
+ case GL_RGB16F_ARB:
+ case GL_RGB32F_ARB:
+ case GL_RGBA16F_ARB:
+ case GL_RGBA32F_ARB:
+ /* compressed formats */
+ case GL_COMPRESSED_ALPHA:
+ case GL_COMPRESSED_LUMINANCE:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ case GL_COMPRESSED_INTENSITY:
+ case GL_COMPRESSED_RED:
+ case GL_COMPRESSED_RG:
+ case GL_COMPRESSED_RGB:
+ case GL_COMPRESSED_RGBA:
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+#if FEATURE_EXT_texture_sRGB
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+#endif /* FEATURE_EXT_texture_sRGB */
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ /* generic integer formats */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ /* sized integer formats */
+ case GL_RGBA32UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ case GL_RGBA16UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ case GL_RGBA8UI_EXT:
+ case GL_RGB8UI_EXT:
+ case GL_ALPHA8UI_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ case GL_RGBA32I_EXT:
+ case GL_RGB32I_EXT:
+ case GL_ALPHA32I_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ case GL_RGBA16I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ case GL_RGBA8I_EXT:
+ case GL_RGB8I_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ /* signed, normalized texture formats */
+ case GL_RED_SNORM:
+ case GL_R8_SNORM:
+ case GL_R16_SNORM:
+ case GL_RG_SNORM:
+ case GL_RG8_SNORM:
+ case GL_RG16_SNORM:
+ case GL_RGB_SNORM:
+ case GL_RGB8_SNORM:
+ case GL_RGB16_SNORM:
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ case GL_RGBA16_SNORM:
+ case GL_ALPHA_SNORM:
+ case GL_ALPHA8_SNORM:
+ case GL_ALPHA16_SNORM:
+ case GL_LUMINANCE_SNORM:
+ case GL_LUMINANCE8_SNORM:
+ case GL_LUMINANCE16_SNORM:
+ case GL_LUMINANCE_ALPHA_SNORM:
+ case GL_LUMINANCE8_ALPHA8_SNORM:
+ case GL_LUMINANCE16_ALPHA16_SNORM:
+ case GL_INTENSITY_SNORM:
+ case GL_INTENSITY8_SNORM:
+ case GL_INTENSITY16_SNORM:
+ return GL_TRUE;
+ case GL_YCBCR_MESA: /* not considered to be RGB */
+ /* fall-through */
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a color index format.
+ */
+GLboolean
+_mesa_is_index_format(GLenum format)
+{
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth component format.
+ */
+GLboolean
+_mesa_is_depth_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a stencil format.
+ */
+GLboolean
+_mesa_is_stencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_STENCIL:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a YCbCr format.
+ */
+GLboolean
+_mesa_is_ycbcr_format(GLenum format)
+{
+ switch (format) {
+ case GL_YCBCR_MESA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth+stencil format.
+ */
+GLboolean
+_mesa_is_depthstencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth or stencil format.
+ */
+GLboolean
+_mesa_is_depth_or_stencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a dudv format.
+ */
+GLboolean
+_mesa_is_dudv_format(GLenum format)
+{
+ switch (format) {
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given format is an integer (non-normalized) format.
+ */
+GLboolean
+_mesa_is_integer_format(GLenum format)
+{
+ switch (format) {
+ /* generic integer formats */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ /* specific integer formats */
+ case GL_RGBA32UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ case GL_RGBA16UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ case GL_RGBA8UI_EXT:
+ case GL_RGB8UI_EXT:
+ case GL_ALPHA8UI_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ case GL_RGBA32I_EXT:
+ case GL_RGB32I_EXT:
+ case GL_ALPHA32I_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ case GL_RGBA16I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ case GL_RGBA8I_EXT:
+ case GL_RGB8I_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if an image format is a supported compressed format.
+ * \param format the internal format token provided by the user.
+ * \return GL_TRUE if compressed, GL_FALSE if uncompressed
+ */
+GLboolean
+_mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
+{
+ switch (format) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return ctx->Extensions.EXT_texture_compression_s3tc;
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ return ctx->Extensions.S3_s3tc;
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return ctx->Extensions.EXT_texture_sRGB
+ && ctx->Extensions.EXT_texture_compression_s3tc;
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return ctx->Extensions.TDFX_texture_compression_FXT1;
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ return ctx->Extensions.ARB_texture_compression_rgtc;
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ return ctx->Extensions.EXT_texture_compression_latc;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ return ctx->Extensions.ATI_texture_compression_3dc;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Return the address of a specific pixel in an image (1D, 2D or 3D).
+ *
+ * Pixel unpacking/packing parameters are observed according to \p packing.
+ *
+ * \param dimensions either 1, 2 or 3 to indicate dimensionality of image
+ * \param image starting address of image data
+ * \param width the image width
+ * \param height theimage height
+ * \param format the pixel format
+ * \param type the pixel data type
+ * \param packing the pixelstore attributes
+ * \param img which image in the volume (0 for 1D or 2D images)
+ * \param row row of pixel in the image (0 for 1D images)
+ * \param column column of pixel in the image
+ *
+ * \return address of pixel on success, or NULL on error.
+ *
+ * \sa gl_pixelstore_attrib.
+ */
+GLvoid *
+_mesa_image_address( GLuint dimensions,
+ const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint img, GLint row, GLint column )
+{
+ GLint alignment; /* 1, 2 or 4 */
+ GLint pixels_per_row;
+ GLint rows_per_image;
+ GLint skiprows;
+ GLint skippixels;
+ GLint skipimages; /* for 3-D volume images */
+ GLubyte *pixel_addr;
+
+ ASSERT(dimensions >= 1 && dimensions <= 3);
+
+ alignment = packing->Alignment;
+ if (packing->RowLength > 0) {
+ pixels_per_row = packing->RowLength;
+ }
+ else {
+ pixels_per_row = width;
+ }
+ if (packing->ImageHeight > 0) {
+ rows_per_image = packing->ImageHeight;
+ }
+ else {
+ rows_per_image = height;
+ }
+
+ skippixels = packing->SkipPixels;
+ /* Note: SKIP_ROWS _is_ used for 1D images */
+ skiprows = packing->SkipRows;
+ /* Note: SKIP_IMAGES is only used for 3D images */
+ skipimages = (dimensions == 3) ? packing->SkipImages : 0;
+
+ if (type == GL_BITMAP) {
+ /* BITMAP data */
+ GLint comp_per_pixel; /* components per pixel */
+ GLint bytes_per_comp; /* bytes per component */
+ GLint bytes_per_row;
+ GLint bytes_per_image;
+
+ /* Compute bytes per component */
+ bytes_per_comp = _mesa_sizeof_packed_type( type );
+ if (bytes_per_comp < 0) {
+ return NULL;
+ }
+
+ /* Compute number of components per pixel */
+ comp_per_pixel = _mesa_components_in_format( format );
+ if (comp_per_pixel < 0) {
+ return NULL;
+ }
+
+ bytes_per_row = alignment
+ * CEILING( comp_per_pixel*pixels_per_row, 8*alignment );
+
+ bytes_per_image = bytes_per_row * rows_per_image;
+
+ pixel_addr = (GLubyte *) image
+ + (skipimages + img) * bytes_per_image
+ + (skiprows + row) * bytes_per_row
+ + (skippixels + column) / 8;
+ }
+ else {
+ /* Non-BITMAP data */
+ GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
+ GLint topOfImage;
+
+ bytes_per_pixel = _mesa_bytes_per_pixel( format, type );
+
+ /* The pixel type and format should have been error checked earlier */
+ assert(bytes_per_pixel > 0);
+
+ bytes_per_row = pixels_per_row * bytes_per_pixel;
+ remainder = bytes_per_row % alignment;
+ if (remainder > 0)
+ bytes_per_row += (alignment - remainder);
+
+ ASSERT(bytes_per_row % alignment == 0);
+
+ bytes_per_image = bytes_per_row * rows_per_image;
+
+ if (packing->Invert) {
+ /* set pixel_addr to the last row */
+ topOfImage = bytes_per_row * (height - 1);
+ bytes_per_row = -bytes_per_row;
+ }
+ else {
+ topOfImage = 0;
+ }
+
+ /* compute final pixel address */
+ pixel_addr = (GLubyte *) image
+ + (skipimages + img) * bytes_per_image
+ + topOfImage
+ + (skiprows + row) * bytes_per_row
+ + (skippixels + column) * bytes_per_pixel;
+ }
+
+ return (GLvoid *) pixel_addr;
+}
+
+
+GLvoid *
+_mesa_image_address1d( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width,
+ GLenum format, GLenum type,
+ GLint column )
+{
+ return _mesa_image_address(1, packing, image, width, 1,
+ format, type, 0, 0, column);
+}
+
+
+GLvoid *
+_mesa_image_address2d( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint row, GLint column )
+{
+ return _mesa_image_address(2, packing, image, width, height,
+ format, type, 0, row, column);
+}
+
+
+GLvoid *
+_mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint img, GLint row, GLint column )
+{
+ return _mesa_image_address(3, packing, image, width, height,
+ format, type, img, row, column);
+}
+
+
+
+/**
+ * Compute the stride (in bytes) between image rows.
+ *
+ * \param packing the pixelstore attributes
+ * \param width image width.
+ * \param format pixel format.
+ * \param type pixel data type.
+ *
+ * \return the stride in bytes for the given parameters, or -1 if error
+ */
+GLint
+_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
+ GLint width, GLenum format, GLenum type )
+{
+ GLint bytesPerRow, remainder;
+
+ ASSERT(packing);
+
+ if (type == GL_BITMAP) {
+ if (packing->RowLength == 0) {
+ bytesPerRow = (width + 7) / 8;
+ }
+ else {
+ bytesPerRow = (packing->RowLength + 7) / 8;
+ }
+ }
+ else {
+ /* Non-BITMAP data */
+ const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
+ if (bytesPerPixel <= 0)
+ return -1; /* error */
+ if (packing->RowLength == 0) {
+ bytesPerRow = bytesPerPixel * width;
+ }
+ else {
+ bytesPerRow = bytesPerPixel * packing->RowLength;
+ }
+ }
+
+ remainder = bytesPerRow % packing->Alignment;
+ if (remainder > 0) {
+ bytesPerRow += (packing->Alignment - remainder);
+ }
+
+ if (packing->Invert) {
+ /* negate the bytes per row (negative row stride) */
+ bytesPerRow = -bytesPerRow;
+ }
+
+ return bytesPerRow;
+}
+
+
+/*
+ * Compute the stride between images in a 3D texture (in bytes) for the given
+ * pixel packing parameters and image width, format and type.
+ */
+GLint
+_mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
+ GLint width, GLint height,
+ GLenum format, GLenum type )
+{
+ GLint bytesPerRow, bytesPerImage, remainder;
+
+ ASSERT(packing);
+
+ if (type == GL_BITMAP) {
+ if (packing->RowLength == 0) {
+ bytesPerRow = (width + 7) / 8;
+ }
+ else {
+ bytesPerRow = (packing->RowLength + 7) / 8;
+ }
+ }
+ else {
+ const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
+
+ if (bytesPerPixel <= 0)
+ return -1; /* error */
+ if (packing->RowLength == 0) {
+ bytesPerRow = bytesPerPixel * width;
+ }
+ else {
+ bytesPerRow = bytesPerPixel * packing->RowLength;
+ }
+ }
+
+ remainder = bytesPerRow % packing->Alignment;
+ if (remainder > 0)
+ bytesPerRow += (packing->Alignment - remainder);
+
+ if (packing->ImageHeight == 0)
+ bytesPerImage = bytesPerRow * height;
+ else
+ bytesPerImage = bytesPerRow * packing->ImageHeight;
+
+ return bytesPerImage;
+}
+
+
+
+/**
+ * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel.
+ * This is typically used to convert a bitmap into a GLubyte/pixel texture.
+ * "On" bits will set texels to \p onValue.
+ * "Off" bits will not modify texels.
+ * \param width src bitmap width in pixels
+ * \param height src bitmap height in pixels
+ * \param unpack bitmap unpacking state
+ * \param bitmap the src bitmap data
+ * \param destBuffer start of dest buffer
+ * \param destStride row stride in dest buffer
+ * \param onValue if bit is 1, set destBuffer pixel to this value
+ */
+void
+_mesa_expand_bitmap(GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap,
+ GLubyte *destBuffer, GLint destStride,
+ GLubyte onValue)
+{
+ const GLubyte *srcRow = (const GLubyte *)
+ _mesa_image_address2d(unpack, bitmap, width, height,
+ GL_COLOR_INDEX, GL_BITMAP, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(unpack, width,
+ GL_COLOR_INDEX, GL_BITMAP);
+ GLint row, col;
+
+#define SET_PIXEL(COL, ROW) \
+ destBuffer[(ROW) * destStride + (COL)] = onValue;
+
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = srcRow;
+
+ if (unpack->LsbFirst) {
+ /* Lsb first */
+ GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+
+ if (*src & mask) {
+ SET_PIXEL(col, row);
+ }
+
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* Msb first */
+ GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+
+ if (*src & mask) {
+ SET_PIXEL(col, row);
+ }
+
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 128)
+ src++;
+ }
+
+ srcRow += srcStride;
+ } /* row */
+
+#undef SET_PIXEL
+}
+
+
+
+
+/**
+ * Convert an array of RGBA colors from one datatype to another.
+ * NOTE: src may equal dst. In that case, we use a temporary buffer.
+ */
+void
+_mesa_convert_colors(GLenum srcType, const GLvoid *src,
+ GLenum dstType, GLvoid *dst,
+ GLuint count, const GLubyte mask[])
+{
+ GLuint tempBuffer[MAX_WIDTH][4];
+ const GLboolean useTemp = (src == dst);
+
+ ASSERT(srcType != dstType);
+
+ switch (srcType) {
+ case GL_UNSIGNED_BYTE:
+ if (dstType == GL_UNSIGNED_SHORT) {
+ const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
+ GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]);
+ dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]);
+ dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]);
+ dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
+ }
+ else {
+ const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
+ GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ ASSERT(dstType == GL_FLOAT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]);
+ dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]);
+ dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]);
+ dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ if (dstType == GL_UNSIGNED_BYTE) {
+ const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
+ GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]);
+ dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]);
+ dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]);
+ dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
+ }
+ else {
+ const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
+ GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ ASSERT(dstType == GL_FLOAT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]);
+ dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]);
+ dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]);
+ dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
+ }
+ break;
+ case GL_FLOAT:
+ if (dstType == GL_UNSIGNED_BYTE) {
+ const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
+ GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
+ }
+ else {
+ const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
+ GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ ASSERT(dstType == GL_UNSIGNED_SHORT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "Invalid datatype in _mesa_convert_colors");
+ }
+}
+
+
+
+
+/**
+ * Perform basic clipping for glDrawPixels. The image's position and size
+ * and the unpack SkipPixels and SkipRows are adjusted so that the image
+ * region is entirely within the window and scissor bounds.
+ * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1).
+ * If Pixel.ZoomY is -1, *destY will be changed to be the first row which
+ * we'll actually write. Beforehand, *destY-1 is the first drawing row.
+ *
+ * \return GL_TRUE if image is ready for drawing or
+ * GL_FALSE if image was completely clipped away (draw nothing)
+ */
+GLboolean
+_mesa_clip_drawpixels(const struct gl_context *ctx,
+ GLint *destX, GLint *destY,
+ GLsizei *width, GLsizei *height,
+ struct gl_pixelstore_attrib *unpack)
+{
+ const struct gl_framebuffer *buffer = ctx->DrawBuffer;
+
+ if (unpack->RowLength == 0) {
+ unpack->RowLength = *width;
+ }
+
+ ASSERT(ctx->Pixel.ZoomX == 1.0F);
+ ASSERT(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F);
+
+ /* left clipping */
+ if (*destX < buffer->_Xmin) {
+ unpack->SkipPixels += (buffer->_Xmin - *destX);
+ *width -= (buffer->_Xmin - *destX);
+ *destX = buffer->_Xmin;
+ }
+ /* right clipping */
+ if (*destX + *width > buffer->_Xmax)
+ *width -= (*destX + *width - buffer->_Xmax);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ if (ctx->Pixel.ZoomY == 1.0F) {
+ /* bottom clipping */
+ if (*destY < buffer->_Ymin) {
+ unpack->SkipRows += (buffer->_Ymin - *destY);
+ *height -= (buffer->_Ymin - *destY);
+ *destY = buffer->_Ymin;
+ }
+ /* top clipping */
+ if (*destY + *height > buffer->_Ymax)
+ *height -= (*destY + *height - buffer->_Ymax);
+ }
+ else { /* upside down */
+ /* top clipping */
+ if (*destY > buffer->_Ymax) {
+ unpack->SkipRows += (*destY - buffer->_Ymax);
+ *height -= (*destY - buffer->_Ymax);
+ *destY = buffer->_Ymax;
+ }
+ /* bottom clipping */
+ if (*destY - *height < buffer->_Ymin)
+ *height -= (buffer->_Ymin - (*destY - *height));
+ /* adjust destY so it's the first row to write to */
+ (*destY)--;
+ }
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Perform clipping for glReadPixels. The image's window position
+ * and size, and the pack skipPixels, skipRows and rowLength are adjusted
+ * so that the image region is entirely within the window bounds.
+ * Note: this is different from _mesa_clip_drawpixels() in that the
+ * scissor box is ignored, and we use the bounds of the current readbuffer
+ * surface.
+ *
+ * \return GL_TRUE if region to read is in bounds
+ * GL_FALSE if region is completely out of bounds (nothing to read)
+ */
+GLboolean
+_mesa_clip_readpixels(const struct gl_context *ctx,
+ GLint *srcX, GLint *srcY,
+ GLsizei *width, GLsizei *height,
+ struct gl_pixelstore_attrib *pack)
+{
+ const struct gl_framebuffer *buffer = ctx->ReadBuffer;
+
+ if (pack->RowLength == 0) {
+ pack->RowLength = *width;
+ }
+
+ /* left clipping */
+ if (*srcX < 0) {
+ pack->SkipPixels += (0 - *srcX);
+ *width -= (0 - *srcX);
+ *srcX = 0;
+ }
+ /* right clipping */
+ if (*srcX + *width > (GLsizei) buffer->Width)
+ *width -= (*srcX + *width - buffer->Width);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ /* bottom clipping */
+ if (*srcY < 0) {
+ pack->SkipRows += (0 - *srcY);
+ *height -= (0 - *srcY);
+ *srcY = 0;
+ }
+ /* top clipping */
+ if (*srcY + *height > (GLsizei) buffer->Height)
+ *height -= (*srcY + *height - buffer->Height);
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Do clipping for a glCopyTexSubImage call.
+ * The framebuffer source region might extend outside the framebuffer
+ * bounds. Clip the source region against the framebuffer bounds and
+ * adjust the texture/dest position and size accordingly.
+ *
+ * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise.
+ */
+GLboolean
+_mesa_clip_copytexsubimage(const struct gl_context *ctx,
+ GLint *destX, GLint *destY,
+ GLint *srcX, GLint *srcY,
+ GLsizei *width, GLsizei *height)
+{
+ const struct gl_framebuffer *fb = ctx->ReadBuffer;
+ const GLint srcX0 = *srcX, srcY0 = *srcY;
+
+ if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height,
+ srcX, srcY, width, height)) {
+ *destX = *destX + *srcX - srcX0;
+ *destY = *destY + *srcY - srcY0;
+
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+
+/**
+ * Clip the rectangle defined by (x, y, width, height) against the bounds
+ * specified by [xmin, xmax) and [ymin, ymax).
+ * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise.
+ */
+GLboolean
+_mesa_clip_to_region(GLint xmin, GLint ymin,
+ GLint xmax, GLint ymax,
+ GLint *x, GLint *y,
+ GLsizei *width, GLsizei *height )
+{
+ /* left clipping */
+ if (*x < xmin) {
+ *width -= (xmin - *x);
+ *x = xmin;
+ }
+
+ /* right clipping */
+ if (*x + *width > xmax)
+ *width -= (*x + *width - xmax);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ /* bottom (or top) clipping */
+ if (*y < ymin) {
+ *height -= (ymin - *y);
+ *y = ymin;
+ }
+
+ /* top (or bottom) clipping */
+ if (*y + *height > ymax)
+ *height -= (*y + *height - ymax);
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Clip dst coords against Xmax (or Ymax).
+ */
+static INLINE void
+clip_right_or_top(GLint *srcX0, GLint *srcX1,
+ GLint *dstX0, GLint *dstX1,
+ GLint maxValue)
+{
+ GLfloat t, bias;
+
+ if (*dstX1 > maxValue) {
+ /* X1 outside right edge */
+ ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */
+ t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
+ /* chop off [t, 1] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX1 = maxValue;
+ bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
+ *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
+ }
+ else if (*dstX0 > maxValue) {
+ /* X0 outside right edge */
+ ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */
+ t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
+ /* chop off [t, 1] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX0 = maxValue;
+ bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F;
+ *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
+ }
+}
+
+
+/**
+ * Clip dst coords against Xmin (or Ymin).
+ */
+static INLINE void
+clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
+ GLint *dstX0, GLint *dstX1,
+ GLint minValue)
+{
+ GLfloat t, bias;
+
+ if (*dstX0 < minValue) {
+ /* X0 outside left edge */
+ ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */
+ t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
+ /* chop off [0, t] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX0 = minValue;
+ bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /* flipped??? */
+ *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
+ }
+ else if (*dstX1 < minValue) {
+ /* X1 outside left edge */
+ ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */
+ t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
+ /* chop off [0, t] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX1 = minValue;
+ bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
+ *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
+ }
+}
+
+
+/**
+ * Do clipping of blit src/dest rectangles.
+ * The dest rect is clipped against both the buffer bounds and scissor bounds.
+ * The src rect is just clipped against the buffer bounds.
+ *
+ * When either the src or dest rect is clipped, the other is also clipped
+ * proportionately!
+ *
+ * Note that X0 need not be less than X1 (same for Y) for either the source
+ * and dest rects. That makes the clipping a little trickier.
+ *
+ * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
+ */
+GLboolean
+_mesa_clip_blit(struct gl_context *ctx,
+ GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
+ GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
+{
+ const GLint srcXmin = 0;
+ const GLint srcXmax = ctx->ReadBuffer->Width;
+ const GLint srcYmin = 0;
+ const GLint srcYmax = ctx->ReadBuffer->Height;
+
+ /* these include scissor bounds */
+ const GLint dstXmin = ctx->DrawBuffer->_Xmin;
+ const GLint dstXmax = ctx->DrawBuffer->_Xmax;
+ const GLint dstYmin = ctx->DrawBuffer->_Ymin;
+ const GLint dstYmax = ctx->DrawBuffer->_Ymax;
+
+ /*
+ printf("PreClipX: src: %d .. %d dst: %d .. %d\n",
+ *srcX0, *srcX1, *dstX0, *dstX1);
+ printf("PreClipY: src: %d .. %d dst: %d .. %d\n",
+ *srcY0, *srcY1, *dstY0, *dstY1);
+ */
+
+ /* trivial rejection tests */
+ if (*dstX0 == *dstX1)
+ return GL_FALSE; /* no width */
+ if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
+ return GL_FALSE; /* totally out (left) of bounds */
+ if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
+ return GL_FALSE; /* totally out (right) of bounds */
+
+ if (*dstY0 == *dstY1)
+ return GL_FALSE;
+ if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
+ return GL_FALSE;
+ if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
+ return GL_FALSE;
+
+ if (*srcX0 == *srcX1)
+ return GL_FALSE;
+ if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
+ return GL_FALSE;
+ if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
+ return GL_FALSE;
+
+ if (*srcY0 == *srcY1)
+ return GL_FALSE;
+ if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
+ return GL_FALSE;
+ if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
+ return GL_FALSE;
+
+ /*
+ * dest clip
+ */
+ clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
+ clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
+ clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
+ clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
+
+ /*
+ * src clip (just swap src/dst values from above)
+ */
+ clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
+ clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
+ clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
+ clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
+
+ /*
+ printf("PostClipX: src: %d .. %d dst: %d .. %d\n",
+ *srcX0, *srcX1, *dstX0, *dstX1);
+ printf("PostClipY: src: %d .. %d dst: %d .. %d\n",
+ *srcY0, *srcY1, *dstY0, *dstY1);
+ */
+
+ ASSERT(*dstX0 >= dstXmin);
+ ASSERT(*dstX0 <= dstXmax);
+ ASSERT(*dstX1 >= dstXmin);
+ ASSERT(*dstX1 <= dstXmax);
+
+ ASSERT(*dstY0 >= dstYmin);
+ ASSERT(*dstY0 <= dstYmax);
+ ASSERT(*dstY1 >= dstYmin);
+ ASSERT(*dstY1 <= dstYmax);
+
+ ASSERT(*srcX0 >= srcXmin);
+ ASSERT(*srcX0 <= srcXmax);
+ ASSERT(*srcX1 >= srcXmin);
+ ASSERT(*srcX1 <= srcXmax);
+
+ ASSERT(*srcY0 >= srcYmin);
+ ASSERT(*srcY0 <= srcYmax);
+ ASSERT(*srcY1 >= srcYmin);
+ ASSERT(*srcY1 <= srcYmax);
+
+ return GL_TRUE;
+}
diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h
index ce7baabe2..315c4119d 100644
--- a/mesalib/src/mesa/main/imports.h
+++ b/mesalib/src/mesa/main/imports.h
@@ -1,621 +1,621 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file imports.h
- * Standard C library function wrappers.
- *
- * This file provides wrappers for all the standard C library functions
- * like malloc(), free(), printf(), getenv(), etc.
- */
-
-
-#ifndef IMPORTS_H
-#define IMPORTS_H
-
-
-#include "compiler.h"
-#include "glheader.h"
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/**********************************************************************/
-/** Memory macros */
-/*@{*/
-
-/** Allocate \p BYTES bytes */
-#define MALLOC(BYTES) malloc(BYTES)
-/** Allocate and zero \p BYTES bytes */
-#define CALLOC(BYTES) calloc(1, BYTES)
-/** Allocate a structure of type \p T */
-#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T))
-/** Allocate and zero a structure of type \p T */
-#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
-/** Free memory */
-#define FREE(PTR) free(PTR)
-
-/*@}*/
-
-
-/*
- * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
- * as offsets into buffer stores. Since the vertex array pointer and
- * buffer store pointer are both pointers and we need to add them, we use
- * this macro.
- * Both pointers/offsets are expressed in bytes.
- */
-#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) )
-
-
-/**
- * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
- * as a int (thereby using integer registers instead of FP registers) is
- * a performance win. Typically, this can be done with ordinary casts.
- * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
- * these casts generate warnings.
- * The following union typedef is used to solve that.
- */
-typedef union { GLfloat f; GLint i; } fi_type;
-
-
-
-/**********************************************************************
- * Math macros
- */
-
-#define MAX_GLUSHORT 0xffff
-#define MAX_GLUINT 0xffffffff
-
-/* Degrees to radians conversion: */
-#define DEG2RAD (M_PI/180.0)
-
-
-/***
- *** SQRTF: single-precision square root
- ***/
-#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */
-# define SQRTF(X) _mesa_sqrtf(X)
-#else
-# define SQRTF(X) (float) sqrt((float) (X))
-#endif
-
-
-/***
- *** INV_SQRTF: single-precision inverse square root
- ***/
-#if 0
-#define INV_SQRTF(X) _mesa_inv_sqrt(X)
-#else
-#define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */
-#endif
-
-
-/**
- * \name Work-arounds for platforms that lack C99 math functions
- */
-/*@{*/
-#if (!defined(_XOPEN_SOURCE) || (_XOPEN_SOURCE < 600)) && !defined(_ISOC99_SOURCE) \
- && (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L)) \
- && (!defined(_MSC_VER) || (_MSC_VER < 1400))
-#define acosf(f) ((float) acos(f))
-#define asinf(f) ((float) asin(f))
-#define atan2f(x,y) ((float) atan2(x,y))
-#define atanf(f) ((float) atan(f))
-#define cielf(f) ((float) ciel(f))
-#define cosf(f) ((float) cos(f))
-#define coshf(f) ((float) cosh(f))
-#define expf(f) ((float) exp(f))
-#define exp2f(f) ((float) exp2(f))
-#define floorf(f) ((float) floor(f))
-#define logf(f) ((float) log(f))
-#define log2f(f) ((float) log2(f))
-#define powf(x,y) ((float) pow(x,y))
-#define sinf(f) ((float) sin(f))
-#define sinhf(f) ((float) sinh(f))
-#define sqrtf(f) ((float) sqrt(f))
-#define tanf(f) ((float) tan(f))
-#define tanhf(f) ((float) tanh(f))
-#define acoshf(f) ((float) acosh(f))
-#define asinhf(f) ((float) asinh(f))
-#define atanhf(f) ((float) atanh(f))
-#endif
-
-#if defined(_MSC_VER)
-static INLINE float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); }
-static INLINE float exp2f(float x) { return powf(2.0f, x); }
-static INLINE float log2f(float x) { return logf(x) * 1.442695041f; }
-static INLINE float asinhf(float x) { return logf(x + sqrtf(x * x + 1.0f)); }
-static INLINE float acoshf(float x) { return logf(x + sqrtf(x * x - 1.0f)); }
-static INLINE float atanhf(float x) { return (logf(1.0f + x) - logf(1.0f - x)) / 2.0f; }
-static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; }
-#define strtoll(p, e, b) _strtoi64(p, e, b)
-#endif
-/*@}*/
-
-/***
- *** LOG2: Log base 2 of float
- ***/
-#ifdef USE_IEEE
-#if 0
-/* This is pretty fast, but not accurate enough (only 2 fractional bits).
- * Based on code from http://www.stereopsis.com/log2.html
- */
-static INLINE GLfloat LOG2(GLfloat x)
-{
- const GLfloat y = x * x * x * x;
- const GLuint ix = *((GLuint *) &y);
- const GLuint exp = (ix >> 23) & 0xFF;
- const GLint log2 = ((GLint) exp) - 127;
- return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */
-}
-#endif
-/* Pretty fast, and accurate.
- * Based on code from http://www.flipcode.com/totd/
- */
-static INLINE GLfloat LOG2(GLfloat val)
-{
- fi_type num;
- GLint log_2;
- num.f = val;
- log_2 = ((num.i >> 23) & 255) - 128;
- num.i &= ~(255 << 23);
- num.i += 127 << 23;
- num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
- return num.f + log_2;
-}
-#else
-/*
- * NOTE: log_base_2(x) = log(x) / log(2)
- * NOTE: 1.442695 = 1/log(2).
- */
-#define LOG2(x) ((GLfloat) (log(x) * 1.442695F))
-#endif
-
-
-/***
- *** IS_INF_OR_NAN: test if float is infinite or NaN
- ***/
-#ifdef USE_IEEE
-static INLINE int IS_INF_OR_NAN( float x )
-{
- fi_type tmp;
- tmp.f = x;
- return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31);
-}
-#elif defined(isfinite)
-#define IS_INF_OR_NAN(x) (!isfinite(x))
-#elif defined(finite)
-#define IS_INF_OR_NAN(x) (!finite(x))
-#elif defined(__VMS)
-#define IS_INF_OR_NAN(x) (!finite(x))
-#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-#define IS_INF_OR_NAN(x) (!isfinite(x))
-#else
-#define IS_INF_OR_NAN(x) (!finite(x))
-#endif
-
-
-/***
- *** IS_NEGATIVE: test if float is negative
- ***/
-#if defined(USE_IEEE)
-static INLINE int GET_FLOAT_BITS( float x )
-{
- fi_type fi;
- fi.f = x;
- return fi.i;
-}
-#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0)
-#else
-#define IS_NEGATIVE(x) (x < 0.0F)
-#endif
-
-
-/***
- *** DIFFERENT_SIGNS: test if two floats have opposite signs
- ***/
-#if defined(USE_IEEE)
-#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
-#else
-/* Could just use (x*y<0) except for the flatshading requirements.
- * Maybe there's a better way?
- */
-#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
-#endif
-
-
-/***
- *** CEILF: ceiling of float
- *** FLOORF: floor of float
- *** FABSF: absolute value of float
- *** LOGF: the natural logarithm (base e) of the value
- *** EXPF: raise e to the value
- *** LDEXPF: multiply value by an integral power of two
- *** FREXPF: extract mantissa and exponent from value
- ***/
-#if defined(__gnu_linux__)
-/* C99 functions */
-#define CEILF(x) ceilf(x)
-#define FLOORF(x) floorf(x)
-#define FABSF(x) fabsf(x)
-#define LOGF(x) logf(x)
-#define EXPF(x) expf(x)
-#define LDEXPF(x,y) ldexpf(x,y)
-#define FREXPF(x,y) frexpf(x,y)
-#else
-#define CEILF(x) ((GLfloat) ceil(x))
-#define FLOORF(x) ((GLfloat) floor(x))
-#define FABSF(x) ((GLfloat) fabs(x))
-#define LOGF(x) ((GLfloat) log(x))
-#define EXPF(x) ((GLfloat) exp(x))
-#define LDEXPF(x,y) ((GLfloat) ldexp(x,y))
-#define FREXPF(x,y) ((GLfloat) frexp(x,y))
-#endif
-
-
-/***
- *** IROUND: return (as an integer) float rounded to nearest integer
- ***/
-#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
-static INLINE int iround(float f)
-{
- int r;
- __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
- return r;
-}
-#define IROUND(x) iround(x)
-#elif defined(USE_X86_ASM) && defined(_MSC_VER)
-static INLINE int iround(float f)
-{
- int r;
- _asm {
- fld f
- fistp r
- }
- return r;
-}
-#define IROUND(x) iround(x)
-#elif defined(__WATCOMC__) && defined(__386__)
-long iround(float f);
-#pragma aux iround = \
- "push eax" \
- "fistp dword ptr [esp]" \
- "pop eax" \
- parm [8087] \
- value [eax] \
- modify exact [eax];
-#define IROUND(x) iround(x)
-#else
-#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
-#endif
-
-#define IROUND64(f) ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
-
-/***
- *** IROUND_POS: return (as an integer) positive float rounded to nearest int
- ***/
-#ifdef DEBUG
-#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))
-#else
-#define IROUND_POS(f) (IROUND(f))
-#endif
-
-
-/***
- *** IFLOOR: return (as an integer) floor of float
- ***/
-#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
-/*
- * IEEE floor for computers that round to nearest or even.
- * 'f' must be between -4194304 and 4194303.
- * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
- * but uses some IEEE specific tricks for better speed.
- * Contributed by Josh Vanderhoof
- */
-static INLINE int ifloor(float f)
-{
- int ai, bi;
- double af, bf;
- af = (3 << 22) + 0.5 + (double)f;
- bf = (3 << 22) + 0.5 - (double)f;
- /* GCC generates an extra fstp/fld without this. */
- __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
- __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
- return (ai - bi) >> 1;
-}
-#define IFLOOR(x) ifloor(x)
-#elif defined(USE_IEEE)
-static INLINE int ifloor(float f)
-{
- int ai, bi;
- double af, bf;
- fi_type u;
-
- af = (3 << 22) + 0.5 + (double)f;
- bf = (3 << 22) + 0.5 - (double)f;
- u.f = (float) af; ai = u.i;
- u.f = (float) bf; bi = u.i;
- return (ai - bi) >> 1;
-}
-#define IFLOOR(x) ifloor(x)
-#else
-static INLINE int ifloor(float f)
-{
- int i = IROUND(f);
- return (i > f) ? i - 1 : i;
-}
-#define IFLOOR(x) ifloor(x)
-#endif
-
-
-/***
- *** ICEIL: return (as an integer) ceiling of float
- ***/
-#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
-/*
- * IEEE ceil for computers that round to nearest or even.
- * 'f' must be between -4194304 and 4194303.
- * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
- * but uses some IEEE specific tricks for better speed.
- * Contributed by Josh Vanderhoof
- */
-static INLINE int iceil(float f)
-{
- int ai, bi;
- double af, bf;
- af = (3 << 22) + 0.5 + (double)f;
- bf = (3 << 22) + 0.5 - (double)f;
- /* GCC generates an extra fstp/fld without this. */
- __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
- __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
- return (ai - bi + 1) >> 1;
-}
-#define ICEIL(x) iceil(x)
-#elif defined(USE_IEEE)
-static INLINE int iceil(float f)
-{
- int ai, bi;
- double af, bf;
- fi_type u;
- af = (3 << 22) + 0.5 + (double)f;
- bf = (3 << 22) + 0.5 - (double)f;
- u.f = (float) af; ai = u.i;
- u.f = (float) bf; bi = u.i;
- return (ai - bi + 1) >> 1;
-}
-#define ICEIL(x) iceil(x)
-#else
-static INLINE int iceil(float f)
-{
- int i = IROUND(f);
- return (i < f) ? i + 1 : i;
-}
-#define ICEIL(x) iceil(x)
-#endif
-
-
-/**
- * Is x a power of two?
- */
-static INLINE int
-_mesa_is_pow_two(int x)
-{
- return !(x & (x - 1));
-}
-
-/**
- * Round given integer to next higer power of two
- * If X is zero result is undefined.
- *
- * Source for the fallback implementation is
- * Sean Eron Anderson's webpage "Bit Twiddling Hacks"
- * http://graphics.stanford.edu/~seander/bithacks.html
- *
- * When using builtin function have to do some work
- * for case when passed values 1 to prevent hiting
- * undefined result from __builtin_clz. Undefined
- * results would be different depending on optimization
- * level used for build.
- */
-static INLINE int32_t
-_mesa_next_pow_two_32(uint32_t x)
-{
-#if defined(__GNUC__) && \
- ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
- uint32_t y = (x != 1);
- return (1 + y) << ((__builtin_clz(x - y) ^ 31) );
-#else
- x--;
- x |= x >> 1;
- x |= x >> 2;
- x |= x >> 4;
- x |= x >> 8;
- x |= x >> 16;
- x++;
- return x;
-#endif
-}
-
-static INLINE int64_t
-_mesa_next_pow_two_64(uint64_t x)
-{
-#if defined(__GNUC__) && \
- ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
- uint64_t y = (x != 1);
- if (sizeof(x) == sizeof(long))
- return (1 + y) << ((__builtin_clzl(x - y) ^ 63));
- else
- return (1 + y) << ((__builtin_clzll(x - y) ^ 63));
-#else
- x--;
- x |= x >> 1;
- x |= x >> 2;
- x |= x >> 4;
- x |= x >> 8;
- x |= x >> 16;
- x |= x >> 32;
- x++;
- return x;
-#endif
-}
-
-
-/**
- * Return 1 if this is a little endian machine, 0 if big endian.
- */
-static INLINE GLboolean
-_mesa_little_endian(void)
-{
- const GLuint ui = 1; /* intentionally not static */
- return *((const GLubyte *) &ui);
-}
-
-
-
-/**********************************************************************
- * Functions
- */
-
-extern void *
-_mesa_align_malloc( size_t bytes, unsigned long alignment );
-
-extern void *
-_mesa_align_calloc( size_t bytes, unsigned long alignment );
-
-extern void
-_mesa_align_free( void *ptr );
-
-extern void *
-_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
- unsigned long alignment);
-
-extern void *
-_mesa_exec_malloc( GLuint size );
-
-extern void
-_mesa_exec_free( void *addr );
-
-extern void *
-_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
-
-extern void
-_mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
-
-extern double
-_mesa_sqrtd(double x);
-
-extern float
-_mesa_sqrtf(float x);
-
-extern float
-_mesa_inv_sqrtf(float x);
-
-extern void
-_mesa_init_sqrt_table(void);
-
-#ifdef __GNUC__
-
-#ifdef __MINGW32__
-#define ffs __builtin_ffs
-#define ffsll __builtin_ffsll
-#endif
-
-#define _mesa_ffs(i) ffs(i)
-#define _mesa_ffsll(i) ffsll(i)
-
-#if ((_GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
-#define _mesa_bitcount(i) __builtin_popcount(i)
-#else
-extern unsigned int
-_mesa_bitcount(unsigned int n);
-#endif
-
-#else
-extern int
-_mesa_ffs(int32_t i);
-
-extern int
-_mesa_ffsll(int64_t i);
-
-extern unsigned int
-_mesa_bitcount(unsigned int n);
-#endif
-
-extern GLhalfARB
-_mesa_float_to_half(float f);
-
-extern float
-_mesa_half_to_float(GLhalfARB h);
-
-
-extern void *
-_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
- int (*compar)(const void *, const void *) );
-
-extern char *
-_mesa_getenv( const char *var );
-
-extern char *
-_mesa_strdup( const char *s );
-
-extern float
-_mesa_strtof( const char *s, char **end );
-
-extern unsigned int
-_mesa_str_checksum(const char *str);
-
-extern int
-_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4);
-
-struct gl_context;
-
-extern void
-_mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3);
-
-extern void
-_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
-
-extern void
-_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4);
-
-extern void
-_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
-
-
-#if defined(_MSC_VER) && !defined(snprintf)
-#define snprintf _snprintf
-#endif
-
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /* IMPORTS_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file imports.h
+ * Standard C library function wrappers.
+ *
+ * This file provides wrappers for all the standard C library functions
+ * like malloc(), free(), printf(), getenv(), etc.
+ */
+
+
+#ifndef IMPORTS_H
+#define IMPORTS_H
+
+
+#include "compiler.h"
+#include "glheader.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**********************************************************************/
+/** Memory macros */
+/*@{*/
+
+/** Allocate \p BYTES bytes */
+#define MALLOC(BYTES) malloc(BYTES)
+/** Allocate and zero \p BYTES bytes */
+#define CALLOC(BYTES) calloc(1, BYTES)
+/** Allocate a structure of type \p T */
+#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T))
+/** Allocate and zero a structure of type \p T */
+#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
+/** Free memory */
+#define FREE(PTR) free(PTR)
+
+/*@}*/
+
+
+/*
+ * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
+ * as offsets into buffer stores. Since the vertex array pointer and
+ * buffer store pointer are both pointers and we need to add them, we use
+ * this macro.
+ * Both pointers/offsets are expressed in bytes.
+ */
+#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) )
+
+
+/**
+ * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
+ * as a int (thereby using integer registers instead of FP registers) is
+ * a performance win. Typically, this can be done with ordinary casts.
+ * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
+ * these casts generate warnings.
+ * The following union typedef is used to solve that.
+ */
+typedef union { GLfloat f; GLint i; } fi_type;
+
+
+
+/**********************************************************************
+ * Math macros
+ */
+
+#define MAX_GLUSHORT 0xffff
+#define MAX_GLUINT 0xffffffff
+
+/* Degrees to radians conversion: */
+#define DEG2RAD (M_PI/180.0)
+
+
+/***
+ *** SQRTF: single-precision square root
+ ***/
+#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */
+# define SQRTF(X) _mesa_sqrtf(X)
+#else
+# define SQRTF(X) (float) sqrt((float) (X))
+#endif
+
+
+/***
+ *** INV_SQRTF: single-precision inverse square root
+ ***/
+#if 0
+#define INV_SQRTF(X) _mesa_inv_sqrt(X)
+#else
+#define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */
+#endif
+
+
+/**
+ * \name Work-arounds for platforms that lack C99 math functions
+ */
+/*@{*/
+#if (!defined(_XOPEN_SOURCE) || (_XOPEN_SOURCE < 600)) && !defined(_ISOC99_SOURCE) \
+ && (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L)) \
+ && (!defined(_MSC_VER) || (_MSC_VER < 1400))
+#define acosf(f) ((float) acos(f))
+#define asinf(f) ((float) asin(f))
+#define atan2f(x,y) ((float) atan2(x,y))
+#define atanf(f) ((float) atan(f))
+#define cielf(f) ((float) ciel(f))
+#define cosf(f) ((float) cos(f))
+#define coshf(f) ((float) cosh(f))
+#define expf(f) ((float) exp(f))
+#define exp2f(f) ((float) exp2(f))
+#define floorf(f) ((float) floor(f))
+#define logf(f) ((float) log(f))
+#define log2f(f) ((float) log2(f))
+#define powf(x,y) ((float) pow(x,y))
+#define sinf(f) ((float) sin(f))
+#define sinhf(f) ((float) sinh(f))
+#define sqrtf(f) ((float) sqrt(f))
+#define tanf(f) ((float) tan(f))
+#define tanhf(f) ((float) tanh(f))
+#define acoshf(f) ((float) acosh(f))
+#define asinhf(f) ((float) asinh(f))
+#define atanhf(f) ((float) atanh(f))
+#endif
+
+#if defined(_MSC_VER)
+static INLINE float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); }
+static INLINE float exp2f(float x) { return powf(2.0f, x); }
+static INLINE float log2f(float x) { return logf(x) * 1.442695041f; }
+static INLINE float asinhf(float x) { return logf(x + sqrtf(x * x + 1.0f)); }
+static INLINE float acoshf(float x) { return logf(x + sqrtf(x * x - 1.0f)); }
+static INLINE float atanhf(float x) { return (logf(1.0f + x) - logf(1.0f - x)) / 2.0f; }
+static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; }
+#define strtoll(p, e, b) _strtoi64(p, e, b)
+#endif
+/*@}*/
+
+/***
+ *** LOG2: Log base 2 of float
+ ***/
+#ifdef USE_IEEE
+#if 0
+/* This is pretty fast, but not accurate enough (only 2 fractional bits).
+ * Based on code from http://www.stereopsis.com/log2.html
+ */
+static INLINE GLfloat LOG2(GLfloat x)
+{
+ const GLfloat y = x * x * x * x;
+ const GLuint ix = *((GLuint *) &y);
+ const GLuint exp = (ix >> 23) & 0xFF;
+ const GLint log2 = ((GLint) exp) - 127;
+ return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */
+}
+#endif
+/* Pretty fast, and accurate.
+ * Based on code from http://www.flipcode.com/totd/
+ */
+static INLINE GLfloat LOG2(GLfloat val)
+{
+ fi_type num;
+ GLint log_2;
+ num.f = val;
+ log_2 = ((num.i >> 23) & 255) - 128;
+ num.i &= ~(255 << 23);
+ num.i += 127 << 23;
+ num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
+ return num.f + log_2;
+}
+#else
+/*
+ * NOTE: log_base_2(x) = log(x) / log(2)
+ * NOTE: 1.442695 = 1/log(2).
+ */
+#define LOG2(x) ((GLfloat) (log(x) * 1.442695F))
+#endif
+
+
+/***
+ *** IS_INF_OR_NAN: test if float is infinite or NaN
+ ***/
+#ifdef USE_IEEE
+static INLINE int IS_INF_OR_NAN( float x )
+{
+ fi_type tmp;
+ tmp.f = x;
+ return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31);
+}
+#elif defined(isfinite)
+#define IS_INF_OR_NAN(x) (!isfinite(x))
+#elif defined(finite)
+#define IS_INF_OR_NAN(x) (!finite(x))
+#elif defined(__VMS)
+#define IS_INF_OR_NAN(x) (!finite(x))
+#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#define IS_INF_OR_NAN(x) (!isfinite(x))
+#else
+#define IS_INF_OR_NAN(x) (!finite(x))
+#endif
+
+
+/***
+ *** IS_NEGATIVE: test if float is negative
+ ***/
+#if defined(USE_IEEE)
+static INLINE int GET_FLOAT_BITS( float x )
+{
+ fi_type fi;
+ fi.f = x;
+ return fi.i;
+}
+#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0)
+#else
+#define IS_NEGATIVE(x) (x < 0.0F)
+#endif
+
+
+/***
+ *** DIFFERENT_SIGNS: test if two floats have opposite signs
+ ***/
+#if defined(USE_IEEE)
+#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
+#else
+/* Could just use (x*y<0) except for the flatshading requirements.
+ * Maybe there's a better way?
+ */
+#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
+#endif
+
+
+/***
+ *** CEILF: ceiling of float
+ *** FLOORF: floor of float
+ *** FABSF: absolute value of float
+ *** LOGF: the natural logarithm (base e) of the value
+ *** EXPF: raise e to the value
+ *** LDEXPF: multiply value by an integral power of two
+ *** FREXPF: extract mantissa and exponent from value
+ ***/
+#if defined(__gnu_linux__)
+/* C99 functions */
+#define CEILF(x) ceilf(x)
+#define FLOORF(x) floorf(x)
+#define FABSF(x) fabsf(x)
+#define LOGF(x) logf(x)
+#define EXPF(x) expf(x)
+#define LDEXPF(x,y) ldexpf(x,y)
+#define FREXPF(x,y) frexpf(x,y)
+#else
+#define CEILF(x) ((GLfloat) ceil(x))
+#define FLOORF(x) ((GLfloat) floor(x))
+#define FABSF(x) ((GLfloat) fabs(x))
+#define LOGF(x) ((GLfloat) log(x))
+#define EXPF(x) ((GLfloat) exp(x))
+#define LDEXPF(x,y) ((GLfloat) ldexp(x,y))
+#define FREXPF(x,y) ((GLfloat) frexp(x,y))
+#endif
+
+
+/***
+ *** IROUND: return (as an integer) float rounded to nearest integer
+ ***/
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
+static INLINE int iround(float f)
+{
+ int r;
+ __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
+ return r;
+}
+#define IROUND(x) iround(x)
+#elif defined(USE_X86_ASM) && defined(_MSC_VER)
+static INLINE int iround(float f)
+{
+ int r;
+ _asm {
+ fld f
+ fistp r
+ }
+ return r;
+}
+#define IROUND(x) iround(x)
+#elif defined(__WATCOMC__) && defined(__386__)
+long iround(float f);
+#pragma aux iround = \
+ "push eax" \
+ "fistp dword ptr [esp]" \
+ "pop eax" \
+ parm [8087] \
+ value [eax] \
+ modify exact [eax];
+#define IROUND(x) iround(x)
+#else
+#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
+#endif
+
+#define IROUND64(f) ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
+
+/***
+ *** IROUND_POS: return (as an integer) positive float rounded to nearest int
+ ***/
+#ifdef DEBUG
+#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))
+#else
+#define IROUND_POS(f) (IROUND(f))
+#endif
+
+
+/***
+ *** IFLOOR: return (as an integer) floor of float
+ ***/
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
+/*
+ * IEEE floor for computers that round to nearest or even.
+ * 'f' must be between -4194304 and 4194303.
+ * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
+ * but uses some IEEE specific tricks for better speed.
+ * Contributed by Josh Vanderhoof
+ */
+static INLINE int ifloor(float f)
+{
+ int ai, bi;
+ double af, bf;
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ /* GCC generates an extra fstp/fld without this. */
+ __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
+ __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
+ return (ai - bi) >> 1;
+}
+#define IFLOOR(x) ifloor(x)
+#elif defined(USE_IEEE)
+static INLINE int ifloor(float f)
+{
+ int ai, bi;
+ double af, bf;
+ fi_type u;
+
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ u.f = (float) af; ai = u.i;
+ u.f = (float) bf; bi = u.i;
+ return (ai - bi) >> 1;
+}
+#define IFLOOR(x) ifloor(x)
+#else
+static INLINE int ifloor(float f)
+{
+ int i = IROUND(f);
+ return (i > f) ? i - 1 : i;
+}
+#define IFLOOR(x) ifloor(x)
+#endif
+
+
+/***
+ *** ICEIL: return (as an integer) ceiling of float
+ ***/
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
+/*
+ * IEEE ceil for computers that round to nearest or even.
+ * 'f' must be between -4194304 and 4194303.
+ * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
+ * but uses some IEEE specific tricks for better speed.
+ * Contributed by Josh Vanderhoof
+ */
+static INLINE int iceil(float f)
+{
+ int ai, bi;
+ double af, bf;
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ /* GCC generates an extra fstp/fld without this. */
+ __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
+ __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
+ return (ai - bi + 1) >> 1;
+}
+#define ICEIL(x) iceil(x)
+#elif defined(USE_IEEE)
+static INLINE int iceil(float f)
+{
+ int ai, bi;
+ double af, bf;
+ fi_type u;
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ u.f = (float) af; ai = u.i;
+ u.f = (float) bf; bi = u.i;
+ return (ai - bi + 1) >> 1;
+}
+#define ICEIL(x) iceil(x)
+#else
+static INLINE int iceil(float f)
+{
+ int i = IROUND(f);
+ return (i < f) ? i + 1 : i;
+}
+#define ICEIL(x) iceil(x)
+#endif
+
+
+/**
+ * Is x a power of two?
+ */
+static INLINE int
+_mesa_is_pow_two(int x)
+{
+ return !(x & (x - 1));
+}
+
+/**
+ * Round given integer to next higer power of two
+ * If X is zero result is undefined.
+ *
+ * Source for the fallback implementation is
+ * Sean Eron Anderson's webpage "Bit Twiddling Hacks"
+ * http://graphics.stanford.edu/~seander/bithacks.html
+ *
+ * When using builtin function have to do some work
+ * for case when passed values 1 to prevent hiting
+ * undefined result from __builtin_clz. Undefined
+ * results would be different depending on optimization
+ * level used for build.
+ */
+static INLINE int32_t
+_mesa_next_pow_two_32(uint32_t x)
+{
+#if defined(__GNUC__) && \
+ ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
+ uint32_t y = (x != 1);
+ return (1 + y) << ((__builtin_clz(x - y) ^ 31) );
+#else
+ x--;
+ x |= x >> 1;
+ x |= x >> 2;
+ x |= x >> 4;
+ x |= x >> 8;
+ x |= x >> 16;
+ x++;
+ return x;
+#endif
+}
+
+static INLINE int64_t
+_mesa_next_pow_two_64(uint64_t x)
+{
+#if defined(__GNUC__) && \
+ ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
+ uint64_t y = (x != 1);
+ if (sizeof(x) == sizeof(long))
+ return (1 + y) << ((__builtin_clzl(x - y) ^ 63));
+ else
+ return (1 + y) << ((__builtin_clzll(x - y) ^ 63));
+#else
+ x--;
+ x |= x >> 1;
+ x |= x >> 2;
+ x |= x >> 4;
+ x |= x >> 8;
+ x |= x >> 16;
+ x |= x >> 32;
+ x++;
+ return x;
+#endif
+}
+
+
+/**
+ * Return 1 if this is a little endian machine, 0 if big endian.
+ */
+static INLINE GLboolean
+_mesa_little_endian(void)
+{
+ const GLuint ui = 1; /* intentionally not static */
+ return *((const GLubyte *) &ui);
+}
+
+
+
+/**********************************************************************
+ * Functions
+ */
+
+extern void *
+_mesa_align_malloc( size_t bytes, unsigned long alignment );
+
+extern void *
+_mesa_align_calloc( size_t bytes, unsigned long alignment );
+
+extern void
+_mesa_align_free( void *ptr );
+
+extern void *
+_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
+ unsigned long alignment);
+
+extern void *
+_mesa_exec_malloc( GLuint size );
+
+extern void
+_mesa_exec_free( void *addr );
+
+extern void *
+_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
+
+extern void
+_mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
+
+extern double
+_mesa_sqrtd(double x);
+
+extern float
+_mesa_sqrtf(float x);
+
+extern float
+_mesa_inv_sqrtf(float x);
+
+extern void
+_mesa_init_sqrt_table(void);
+
+#ifdef __GNUC__
+
+#ifdef __MINGW32__
+#define ffs __builtin_ffs
+#define ffsll __builtin_ffsll
+#endif
+
+#define _mesa_ffs(i) ffs(i)
+#define _mesa_ffsll(i) ffsll(i)
+
+#if ((_GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
+#define _mesa_bitcount(i) __builtin_popcount(i)
+#else
+extern unsigned int
+_mesa_bitcount(unsigned int n);
+#endif
+
+#else
+extern int
+_mesa_ffs(int32_t i);
+
+extern int
+_mesa_ffsll(int64_t i);
+
+extern unsigned int
+_mesa_bitcount(unsigned int n);
+#endif
+
+extern GLhalfARB
+_mesa_float_to_half(float f);
+
+extern float
+_mesa_half_to_float(GLhalfARB h);
+
+
+extern void *
+_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
+ int (*compar)(const void *, const void *) );
+
+extern char *
+_mesa_getenv( const char *var );
+
+extern char *
+_mesa_strdup( const char *s );
+
+extern float
+_mesa_strtof( const char *s, char **end );
+
+extern unsigned int
+_mesa_str_checksum(const char *str);
+
+extern int
+_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4);
+
+struct gl_context;
+
+extern void
+_mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3);
+
+extern void
+_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
+
+extern void
+_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4);
+
+extern void
+_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
+
+
+#if defined(_MSC_VER) && !defined(snprintf)
+#define snprintf _snprintf
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* IMPORTS_H */
diff --git a/mesalib/src/mesa/main/lines.c b/mesalib/src/mesa/main/lines.c
index 79bf5679d..1df409f45 100644
--- a/mesalib/src/mesa/main/lines.c
+++ b/mesalib/src/mesa/main/lines.c
@@ -1,117 +1,117 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "lines.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-/**
- * Set the line width.
- *
- * \param width line width in pixels.
- *
- * \sa glLineWidth().
- */
-void GLAPIENTRY
-_mesa_LineWidth( GLfloat width )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glLineWidth %f\n", width);
-
- if (width<=0.0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
- return;
- }
-
- if (ctx->Line.Width == width)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_LINE);
- ctx->Line.Width = width;
-
- if (ctx->Driver.LineWidth)
- ctx->Driver.LineWidth(ctx, width);
-}
-
-
-/**
- * Set the line stipple pattern.
- *
- * \param factor pattern scale factor.
- * \param pattern bit pattern.
- *
- * \sa glLineStipple().
- *
- * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On
- * change flushes the vertices and notifies the driver via
- * the dd_function_table::LineStipple callback.
- */
-void GLAPIENTRY
-_mesa_LineStipple( GLint factor, GLushort pattern )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern);
-
- factor = CLAMP( factor, 1, 256 );
-
- if (ctx->Line.StippleFactor == factor &&
- ctx->Line.StipplePattern == pattern)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_LINE);
- ctx->Line.StippleFactor = factor;
- ctx->Line.StipplePattern = pattern;
-
- if (ctx->Driver.LineStipple)
- ctx->Driver.LineStipple( ctx, factor, pattern );
-}
-
-
-/**
- * Initialize the context line state.
- *
- * \param ctx GL context.
- *
- * Initializes __struct gl_contextRec::Line and line related constants in
- * __struct gl_contextRec::Const.
- */
-void GLAPIENTRY
-_mesa_init_line( struct gl_context * ctx )
-{
- ctx->Line.SmoothFlag = GL_FALSE;
- ctx->Line.StippleFlag = GL_FALSE;
- ctx->Line.Width = 1.0;
- ctx->Line.StipplePattern = 0xffff;
- ctx->Line.StippleFactor = 1;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "lines.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+/**
+ * Set the line width.
+ *
+ * \param width line width in pixels.
+ *
+ * \sa glLineWidth().
+ */
+void GLAPIENTRY
+_mesa_LineWidth( GLfloat width )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLineWidth %f\n", width);
+
+ if (width<=0.0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
+ return;
+ }
+
+ if (ctx->Line.Width == width)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.Width = width;
+
+ if (ctx->Driver.LineWidth)
+ ctx->Driver.LineWidth(ctx, width);
+}
+
+
+/**
+ * Set the line stipple pattern.
+ *
+ * \param factor pattern scale factor.
+ * \param pattern bit pattern.
+ *
+ * \sa glLineStipple().
+ *
+ * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On
+ * change flushes the vertices and notifies the driver via
+ * the dd_function_table::LineStipple callback.
+ */
+void GLAPIENTRY
+_mesa_LineStipple( GLint factor, GLushort pattern )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern);
+
+ factor = CLAMP( factor, 1, 256 );
+
+ if (ctx->Line.StippleFactor == factor &&
+ ctx->Line.StipplePattern == pattern)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.StippleFactor = factor;
+ ctx->Line.StipplePattern = pattern;
+
+ if (ctx->Driver.LineStipple)
+ ctx->Driver.LineStipple( ctx, factor, pattern );
+}
+
+
+/**
+ * Initialize the context line state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Line and line related constants in
+ * __struct gl_contextRec::Const.
+ */
+void GLAPIENTRY
+_mesa_init_line( struct gl_context * ctx )
+{
+ ctx->Line.SmoothFlag = GL_FALSE;
+ ctx->Line.StippleFlag = GL_FALSE;
+ ctx->Line.Width = 1.0;
+ ctx->Line.StipplePattern = 0xffff;
+ ctx->Line.StippleFactor = 1;
+}
diff --git a/mesalib/src/mesa/main/macros.h b/mesalib/src/mesa/main/macros.h
index 86a58cc6b..a54663ced 100644
--- a/mesalib/src/mesa/main/macros.h
+++ b/mesalib/src/mesa/main/macros.h
@@ -1,721 +1,721 @@
-/**
- * \file macros.h
- * A collection of useful macros.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef MACROS_H
-#define MACROS_H
-
-#include "imports.h"
-
-
-/**
- * \name Integer / float conversion for colors, normals, etc.
- */
-/*@{*/
-
-/** Convert GLubyte in [0,255] to GLfloat in [0.0,1.0] */
-extern GLfloat _mesa_ubyte_to_float_color_tab[256];
-#define UBYTE_TO_FLOAT(u) _mesa_ubyte_to_float_color_tab[(unsigned int)(u)]
-
-/** Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */
-#define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) ((X) * 255.0F))
-
-
-/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */
-#define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F))
-
-/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */
-#define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 )
-
-
-/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0], texture/fb data */
-#define BYTE_TO_FLOAT_TEX(B) ((B) == -128 ? -1.0F : (B) * (1.0F/127.0F))
-
-/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127], texture/fb data */
-#define FLOAT_TO_BYTE_TEX(X) CLAMP( (GLint) (127.0F * (X)), -128, 127 )
-
-/** Convert GLushort in [0,65535] to GLfloat in [0.0,1.0] */
-#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F))
-
-/** Convert GLfloat in [0.0,1.0] to GLushort in [0, 65535] */
-#define FLOAT_TO_USHORT(X) ((GLuint) ((X) * 65535.0F))
-
-
-/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
-#define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))
-
-/** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767] */
-#define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 )
-
-
-/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0], texture/fb data */
-#define SHORT_TO_FLOAT_TEX(S) ((S) == -32768 ? -1.0F : (S) * (1.0F/32767.0F))
-
-/** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767], texture/fb data */
-#define FLOAT_TO_SHORT_TEX(X) ( (GLint) (32767.0F * (X)) )
-
-
-/** Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
-#define UINT_TO_FLOAT(U) ((GLfloat) ((U) * (1.0F / 4294967295.0)))
-
-/** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
-#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0))
-
-
-/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
-#define INT_TO_FLOAT(I) ((GLfloat) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0)))
-
-/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */
-/* causes overflow:
-#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0 * (X))) - 1) / 2 )
-*/
-/* a close approximation: */
-#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) )
-
-/** Convert GLfloat in [-1.0,1.0] to GLint64 in [-(1<<63),(1 << 63) -1] */
-#define FLOAT_TO_INT64(X) ( (GLint64) (9223372036854775807.0 * (double)(X)) )
-
-
-/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0], texture/fb data */
-#define INT_TO_FLOAT_TEX(I) ((I) == -2147483648 ? -1.0F : (I) * (1.0F/2147483647.0))
-
-/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647], texture/fb data */
-#define FLOAT_TO_INT_TEX(X) ( (GLint) (2147483647.0 * (X)) )
-
-
-#define BYTE_TO_UBYTE(b) ((GLubyte) ((b) < 0 ? 0 : (GLubyte) (b)))
-#define SHORT_TO_UBYTE(s) ((GLubyte) ((s) < 0 ? 0 : (GLubyte) ((s) >> 7)))
-#define USHORT_TO_UBYTE(s) ((GLubyte) ((s) >> 8))
-#define INT_TO_UBYTE(i) ((GLubyte) ((i) < 0 ? 0 : (GLubyte) ((i) >> 23)))
-#define UINT_TO_UBYTE(i) ((GLubyte) ((i) >> 24))
-
-
-#define BYTE_TO_USHORT(b) ((b) < 0 ? 0 : ((GLushort) (((b) * 65535) / 255)))
-#define UBYTE_TO_USHORT(b) (((GLushort) (b) << 8) | (GLushort) (b))
-#define SHORT_TO_USHORT(s) ((s) < 0 ? 0 : ((GLushort) (((s) * 65535 / 32767))))
-#define INT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 15)))
-#define UINT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 16)))
-#define UNCLAMPED_FLOAT_TO_USHORT(us, f) \
- us = ( (GLushort) IROUND( CLAMP((f), 0.0F, 1.0F) * 65535.0F) )
-#define CLAMPED_FLOAT_TO_USHORT(us, f) \
- us = ( (GLushort) IROUND( (f) * 65535.0F) )
-
-#define UNCLAMPED_FLOAT_TO_SHORT(s, f) \
- s = ( (GLshort) IROUND( CLAMP((f), -1.0F, 1.0F) * 32767.0F) )
-
-/***
- *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255]
- *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255]
- ***/
-#if defined(USE_IEEE) && !defined(DEBUG)
-#define IEEE_0996 0x3f7f0000 /* 0.996 or so */
-/* This function/macro is sensitive to precision. Test very carefully
- * if you change it!
- */
-#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \
- do { \
- fi_type __tmp; \
- __tmp.f = (F); \
- if (__tmp.i < 0) \
- UB = (GLubyte) 0; \
- else if (__tmp.i >= IEEE_0996) \
- UB = (GLubyte) 255; \
- else { \
- __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \
- UB = (GLubyte) __tmp.i; \
- } \
- } while (0)
-#define CLAMPED_FLOAT_TO_UBYTE(UB, F) \
- do { \
- fi_type __tmp; \
- __tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \
- UB = (GLubyte) __tmp.i; \
- } while (0)
-#else
-#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \
- ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F))
-#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \
- ub = ((GLubyte) IROUND((f) * 255.0F))
-#endif
-
-/*@}*/
-
-
-/** Stepping a GLfloat pointer by a byte stride */
-#define STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i))
-/** Stepping a GLuint pointer by a byte stride */
-#define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i))
-/** Stepping a GLubyte[4] pointer by a byte stride */
-#define STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i))
-/** Stepping a GLfloat[4] pointer by a byte stride */
-#define STRIDE_4F(p, i) (p = (GLfloat (*)[4])((GLubyte *)p + i))
-/** Stepping a GLchan[4] pointer by a byte stride */
-#define STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLubyte *)p + i))
-/** Stepping a GLchan pointer by a byte stride */
-#define STRIDE_CHAN(p, i) (p = (GLchan *)((GLubyte *)p + i))
-/** Stepping a \p t pointer by a byte stride */
-#define STRIDE_T(p, t, i) (p = (t)((GLubyte *)p + i))
-
-
-/**********************************************************************/
-/** \name 4-element vector operations */
-/*@{*/
-
-/** Zero */
-#define ZERO_4V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = (DST)[3] = 0
-
-/** Test for equality */
-#define TEST_EQ_4V(a,b) ((a)[0] == (b)[0] && \
- (a)[1] == (b)[1] && \
- (a)[2] == (b)[2] && \
- (a)[3] == (b)[3])
-
-/** Test for equality (unsigned bytes) */
-#if defined(__i386__)
-#define TEST_EQ_4UBV(DST, SRC) *((GLuint*)(DST)) == *((GLuint*)(SRC))
-#else
-#define TEST_EQ_4UBV(DST, SRC) TEST_EQ_4V(DST, SRC)
-#endif
-
-/** Copy a 4-element vector */
-#define COPY_4V( DST, SRC ) \
-do { \
- (DST)[0] = (SRC)[0]; \
- (DST)[1] = (SRC)[1]; \
- (DST)[2] = (SRC)[2]; \
- (DST)[3] = (SRC)[3]; \
-} while (0)
-
-/** Copy a 4-element vector with cast */
-#define COPY_4V_CAST( DST, SRC, CAST ) \
-do { \
- (DST)[0] = (CAST)(SRC)[0]; \
- (DST)[1] = (CAST)(SRC)[1]; \
- (DST)[2] = (CAST)(SRC)[2]; \
- (DST)[3] = (CAST)(SRC)[3]; \
-} while (0)
-
-/** Copy a 4-element unsigned byte vector */
-#if defined(__i386__)
-#define COPY_4UBV(DST, SRC) \
-do { \
- *((GLuint*)(DST)) = *((GLuint*)(SRC)); \
-} while (0)
-#else
-/* The GLuint cast might fail if DST or SRC are not dword-aligned (RISC) */
-#define COPY_4UBV(DST, SRC) \
-do { \
- (DST)[0] = (SRC)[0]; \
- (DST)[1] = (SRC)[1]; \
- (DST)[2] = (SRC)[2]; \
- (DST)[3] = (SRC)[3]; \
-} while (0)
-#endif
-
-/**
- * Copy a 4-element float vector
- * memcpy seems to be most efficient
- */
-#define COPY_4FV( DST, SRC ) \
-do { \
- memcpy(DST, SRC, sizeof(GLfloat) * 4); \
-} while (0)
-
-/** Copy \p SZ elements into a 4-element vector */
-#define COPY_SZ_4V(DST, SZ, SRC) \
-do { \
- switch (SZ) { \
- case 4: (DST)[3] = (SRC)[3]; \
- case 3: (DST)[2] = (SRC)[2]; \
- case 2: (DST)[1] = (SRC)[1]; \
- case 1: (DST)[0] = (SRC)[0]; \
- } \
-} while(0)
-
-/** Copy \p SZ elements into a homegeneous (4-element) vector, giving
- * default values to the remaining */
-#define COPY_CLEAN_4V(DST, SZ, SRC) \
-do { \
- ASSIGN_4V( DST, 0, 0, 0, 1 ); \
- COPY_SZ_4V( DST, SZ, SRC ); \
-} while (0)
-
-/** Subtraction */
-#define SUB_4V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
- (DST)[2] = (SRCA)[2] - (SRCB)[2]; \
- (DST)[3] = (SRCA)[3] - (SRCB)[3]; \
-} while (0)
-
-/** Addition */
-#define ADD_4V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
- (DST)[2] = (SRCA)[2] + (SRCB)[2]; \
- (DST)[3] = (SRCA)[3] + (SRCB)[3]; \
-} while (0)
-
-/** Element-wise multiplication */
-#define SCALE_4V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
- (DST)[2] = (SRCA)[2] * (SRCB)[2]; \
- (DST)[3] = (SRCA)[3] * (SRCB)[3]; \
-} while (0)
-
-/** In-place addition */
-#define ACC_4V( DST, SRC ) \
-do { \
- (DST)[0] += (SRC)[0]; \
- (DST)[1] += (SRC)[1]; \
- (DST)[2] += (SRC)[2]; \
- (DST)[3] += (SRC)[3]; \
-} while (0)
-
-/** Element-wise multiplication and addition */
-#define ACC_SCALE_4V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
- (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
- (DST)[2] += (SRCA)[2] * (SRCB)[2]; \
- (DST)[3] += (SRCA)[3] * (SRCB)[3]; \
-} while (0)
-
-/** In-place scalar multiplication and addition */
-#define ACC_SCALE_SCALAR_4V( DST, S, SRCB ) \
-do { \
- (DST)[0] += S * (SRCB)[0]; \
- (DST)[1] += S * (SRCB)[1]; \
- (DST)[2] += S * (SRCB)[2]; \
- (DST)[3] += S * (SRCB)[3]; \
-} while (0)
-
-/** Scalar multiplication */
-#define SCALE_SCALAR_4V( DST, S, SRCB ) \
-do { \
- (DST)[0] = S * (SRCB)[0]; \
- (DST)[1] = S * (SRCB)[1]; \
- (DST)[2] = S * (SRCB)[2]; \
- (DST)[3] = S * (SRCB)[3]; \
-} while (0)
-
-/** In-place scalar multiplication */
-#define SELF_SCALE_SCALAR_4V( DST, S ) \
-do { \
- (DST)[0] *= S; \
- (DST)[1] *= S; \
- (DST)[2] *= S; \
- (DST)[3] *= S; \
-} while (0)
-
-/** Assignment */
-#define ASSIGN_4V( V, V0, V1, V2, V3 ) \
-do { \
- V[0] = V0; \
- V[1] = V1; \
- V[2] = V2; \
- V[3] = V3; \
-} while(0)
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name 3-element vector operations*/
-/*@{*/
-
-/** Zero */
-#define ZERO_3V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = 0
-
-/** Test for equality */
-#define TEST_EQ_3V(a,b) \
- ((a)[0] == (b)[0] && \
- (a)[1] == (b)[1] && \
- (a)[2] == (b)[2])
-
-/** Copy a 3-element vector */
-#define COPY_3V( DST, SRC ) \
-do { \
- (DST)[0] = (SRC)[0]; \
- (DST)[1] = (SRC)[1]; \
- (DST)[2] = (SRC)[2]; \
-} while (0)
-
-/** Copy a 3-element vector with cast */
-#define COPY_3V_CAST( DST, SRC, CAST ) \
-do { \
- (DST)[0] = (CAST)(SRC)[0]; \
- (DST)[1] = (CAST)(SRC)[1]; \
- (DST)[2] = (CAST)(SRC)[2]; \
-} while (0)
-
-/** Copy a 3-element float vector */
-#define COPY_3FV( DST, SRC ) \
-do { \
- const GLfloat *_tmp = (SRC); \
- (DST)[0] = _tmp[0]; \
- (DST)[1] = _tmp[1]; \
- (DST)[2] = _tmp[2]; \
-} while (0)
-
-/** Subtraction */
-#define SUB_3V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
- (DST)[2] = (SRCA)[2] - (SRCB)[2]; \
-} while (0)
-
-/** Addition */
-#define ADD_3V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
- (DST)[2] = (SRCA)[2] + (SRCB)[2]; \
-} while (0)
-
-/** In-place scalar multiplication */
-#define SCALE_3V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
- (DST)[2] = (SRCA)[2] * (SRCB)[2]; \
-} while (0)
-
-/** In-place element-wise multiplication */
-#define SELF_SCALE_3V( DST, SRC ) \
-do { \
- (DST)[0] *= (SRC)[0]; \
- (DST)[1] *= (SRC)[1]; \
- (DST)[2] *= (SRC)[2]; \
-} while (0)
-
-/** In-place addition */
-#define ACC_3V( DST, SRC ) \
-do { \
- (DST)[0] += (SRC)[0]; \
- (DST)[1] += (SRC)[1]; \
- (DST)[2] += (SRC)[2]; \
-} while (0)
-
-/** Element-wise multiplication and addition */
-#define ACC_SCALE_3V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
- (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
- (DST)[2] += (SRCA)[2] * (SRCB)[2]; \
-} while (0)
-
-/** Scalar multiplication */
-#define SCALE_SCALAR_3V( DST, S, SRCB ) \
-do { \
- (DST)[0] = S * (SRCB)[0]; \
- (DST)[1] = S * (SRCB)[1]; \
- (DST)[2] = S * (SRCB)[2]; \
-} while (0)
-
-/** In-place scalar multiplication and addition */
-#define ACC_SCALE_SCALAR_3V( DST, S, SRCB ) \
-do { \
- (DST)[0] += S * (SRCB)[0]; \
- (DST)[1] += S * (SRCB)[1]; \
- (DST)[2] += S * (SRCB)[2]; \
-} while (0)
-
-/** In-place scalar multiplication */
-#define SELF_SCALE_SCALAR_3V( DST, S ) \
-do { \
- (DST)[0] *= S; \
- (DST)[1] *= S; \
- (DST)[2] *= S; \
-} while (0)
-
-/** In-place scalar addition */
-#define ACC_SCALAR_3V( DST, S ) \
-do { \
- (DST)[0] += S; \
- (DST)[1] += S; \
- (DST)[2] += S; \
-} while (0)
-
-/** Assignment */
-#define ASSIGN_3V( V, V0, V1, V2 ) \
-do { \
- V[0] = V0; \
- V[1] = V1; \
- V[2] = V2; \
-} while(0)
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name 2-element vector operations*/
-/*@{*/
-
-/** Zero */
-#define ZERO_2V( DST ) (DST)[0] = (DST)[1] = 0
-
-/** Copy a 2-element vector */
-#define COPY_2V( DST, SRC ) \
-do { \
- (DST)[0] = (SRC)[0]; \
- (DST)[1] = (SRC)[1]; \
-} while (0)
-
-/** Copy a 2-element vector with cast */
-#define COPY_2V_CAST( DST, SRC, CAST ) \
-do { \
- (DST)[0] = (CAST)(SRC)[0]; \
- (DST)[1] = (CAST)(SRC)[1]; \
-} while (0)
-
-/** Copy a 2-element float vector */
-#define COPY_2FV( DST, SRC ) \
-do { \
- const GLfloat *_tmp = (SRC); \
- (DST)[0] = _tmp[0]; \
- (DST)[1] = _tmp[1]; \
-} while (0)
-
-/** Subtraction */
-#define SUB_2V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
-} while (0)
-
-/** Addition */
-#define ADD_2V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
-} while (0)
-
-/** In-place scalar multiplication */
-#define SCALE_2V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
-} while (0)
-
-/** In-place addition */
-#define ACC_2V( DST, SRC ) \
-do { \
- (DST)[0] += (SRC)[0]; \
- (DST)[1] += (SRC)[1]; \
-} while (0)
-
-/** Element-wise multiplication and addition */
-#define ACC_SCALE_2V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
- (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
-} while (0)
-
-/** Scalar multiplication */
-#define SCALE_SCALAR_2V( DST, S, SRCB ) \
-do { \
- (DST)[0] = S * (SRCB)[0]; \
- (DST)[1] = S * (SRCB)[1]; \
-} while (0)
-
-/** In-place scalar multiplication and addition */
-#define ACC_SCALE_SCALAR_2V( DST, S, SRCB ) \
-do { \
- (DST)[0] += S * (SRCB)[0]; \
- (DST)[1] += S * (SRCB)[1]; \
-} while (0)
-
-/** In-place scalar multiplication */
-#define SELF_SCALE_SCALAR_2V( DST, S ) \
-do { \
- (DST)[0] *= S; \
- (DST)[1] *= S; \
-} while (0)
-
-/** In-place scalar addition */
-#define ACC_SCALAR_2V( DST, S ) \
-do { \
- (DST)[0] += S; \
- (DST)[1] += S; \
-} while (0)
-
-/** Assign scalers to short vectors */
-#define ASSIGN_2V( V, V0, V1 ) \
-do { \
- V[0] = V0; \
- V[1] = V1; \
-} while(0)
-
-/*@}*/
-
-
-/** \name Linear interpolation macros */
-/*@{*/
-
-/**
- * Linear interpolation
- *
- * \note \p OUT argument is evaluated twice!
- * \note Be wary of using *coord++ as an argument to any of these macros!
- */
-#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
-
-/* Can do better with integer math
- */
-#define INTERP_UB( t, dstub, outub, inub ) \
-do { \
- GLfloat inf = UBYTE_TO_FLOAT( inub ); \
- GLfloat outf = UBYTE_TO_FLOAT( outub ); \
- GLfloat dstf = LINTERP( t, outf, inf ); \
- UNCLAMPED_FLOAT_TO_UBYTE( dstub, dstf ); \
-} while (0)
-
-#define INTERP_CHAN( t, dstc, outc, inc ) \
-do { \
- GLfloat inf = CHAN_TO_FLOAT( inc ); \
- GLfloat outf = CHAN_TO_FLOAT( outc ); \
- GLfloat dstf = LINTERP( t, outf, inf ); \
- UNCLAMPED_FLOAT_TO_CHAN( dstc, dstf ); \
-} while (0)
-
-#define INTERP_UI( t, dstui, outui, inui ) \
- dstui = (GLuint) (GLint) LINTERP( (t), (GLfloat) (outui), (GLfloat) (inui) )
-
-#define INTERP_F( t, dstf, outf, inf ) \
- dstf = LINTERP( t, outf, inf )
-
-#define INTERP_4F( t, dst, out, in ) \
-do { \
- dst[0] = LINTERP( (t), (out)[0], (in)[0] ); \
- dst[1] = LINTERP( (t), (out)[1], (in)[1] ); \
- dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \
- dst[3] = LINTERP( (t), (out)[3], (in)[3] ); \
-} while (0)
-
-#define INTERP_3F( t, dst, out, in ) \
-do { \
- dst[0] = LINTERP( (t), (out)[0], (in)[0] ); \
- dst[1] = LINTERP( (t), (out)[1], (in)[1] ); \
- dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \
-} while (0)
-
-#define INTERP_4CHAN( t, dst, out, in ) \
-do { \
- INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \
- INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \
- INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \
- INTERP_CHAN( (t), (dst)[3], (out)[3], (in)[3] ); \
-} while (0)
-
-#define INTERP_3CHAN( t, dst, out, in ) \
-do { \
- INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \
- INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \
- INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \
-} while (0)
-
-#define INTERP_SZ( t, vec, to, out, in, sz ) \
-do { \
- switch (sz) { \
- case 4: vec[to][3] = LINTERP( (t), (vec)[out][3], (vec)[in][3] ); \
- case 3: vec[to][2] = LINTERP( (t), (vec)[out][2], (vec)[in][2] ); \
- case 2: vec[to][1] = LINTERP( (t), (vec)[out][1], (vec)[in][1] ); \
- case 1: vec[to][0] = LINTERP( (t), (vec)[out][0], (vec)[in][0] ); \
- } \
-} while(0)
-
-/*@}*/
-
-
-
-/** Clamp X to [MIN,MAX] */
-#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
-
-/** Minimum of two values: */
-#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) )
-
-/** Maximum of two values: */
-#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) )
-
-/** Dot product of two 2-element vectors */
-#define DOT2( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] )
-
-/** Dot product of two 3-element vectors */
-#define DOT3( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] )
-
-/** Dot product of two 4-element vectors */
-#define DOT4( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + \
- (a)[2]*(b)[2] + (a)[3]*(b)[3] )
-
-/** Dot product of two 4-element vectors */
-#define DOT4V(v,a,b,c,d) (v[0]*(a) + v[1]*(b) + v[2]*(c) + v[3]*(d))
-
-
-/** Cross product of two 3-element vectors */
-#define CROSS3(n, u, v) \
-do { \
- (n)[0] = (u)[1]*(v)[2] - (u)[2]*(v)[1]; \
- (n)[1] = (u)[2]*(v)[0] - (u)[0]*(v)[2]; \
- (n)[2] = (u)[0]*(v)[1] - (u)[1]*(v)[0]; \
-} while (0)
-
-
-/* Normalize a 3-element vector to unit length. */
-#define NORMALIZE_3FV( V ) \
-do { \
- GLfloat len = (GLfloat) LEN_SQUARED_3FV(V); \
- if (len) { \
- len = INV_SQRTF(len); \
- (V)[0] = (GLfloat) ((V)[0] * len); \
- (V)[1] = (GLfloat) ((V)[1] * len); \
- (V)[2] = (GLfloat) ((V)[2] * len); \
- } \
-} while(0)
-
-#define LEN_3FV( V ) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2]))
-#define LEN_2FV( V ) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1]))
-
-#define LEN_SQUARED_3FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2])
-#define LEN_SQUARED_2FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1])
-
-
-/** casts to silence warnings with some compilers */
-#define ENUM_TO_INT(E) ((GLint)(E))
-#define ENUM_TO_FLOAT(E) ((GLfloat)(GLint)(E))
-#define ENUM_TO_DOUBLE(E) ((GLdouble)(GLint)(E))
-#define ENUM_TO_BOOLEAN(E) ((E) ? GL_TRUE : GL_FALSE)
-
-
-#endif
+/**
+ * \file macros.h
+ * A collection of useful macros.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef MACROS_H
+#define MACROS_H
+
+#include "imports.h"
+
+
+/**
+ * \name Integer / float conversion for colors, normals, etc.
+ */
+/*@{*/
+
+/** Convert GLubyte in [0,255] to GLfloat in [0.0,1.0] */
+extern GLfloat _mesa_ubyte_to_float_color_tab[256];
+#define UBYTE_TO_FLOAT(u) _mesa_ubyte_to_float_color_tab[(unsigned int)(u)]
+
+/** Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */
+#define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) ((X) * 255.0F))
+
+
+/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */
+#define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F))
+
+/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */
+#define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 )
+
+
+/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0], texture/fb data */
+#define BYTE_TO_FLOAT_TEX(B) ((B) == -128 ? -1.0F : (B) * (1.0F/127.0F))
+
+/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127], texture/fb data */
+#define FLOAT_TO_BYTE_TEX(X) CLAMP( (GLint) (127.0F * (X)), -128, 127 )
+
+/** Convert GLushort in [0,65535] to GLfloat in [0.0,1.0] */
+#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F))
+
+/** Convert GLfloat in [0.0,1.0] to GLushort in [0, 65535] */
+#define FLOAT_TO_USHORT(X) ((GLuint) ((X) * 65535.0F))
+
+
+/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
+#define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))
+
+/** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767] */
+#define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 )
+
+
+/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0], texture/fb data */
+#define SHORT_TO_FLOAT_TEX(S) ((S) == -32768 ? -1.0F : (S) * (1.0F/32767.0F))
+
+/** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767], texture/fb data */
+#define FLOAT_TO_SHORT_TEX(X) ( (GLint) (32767.0F * (X)) )
+
+
+/** Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
+#define UINT_TO_FLOAT(U) ((GLfloat) ((U) * (1.0F / 4294967295.0)))
+
+/** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
+#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0))
+
+
+/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
+#define INT_TO_FLOAT(I) ((GLfloat) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0)))
+
+/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */
+/* causes overflow:
+#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0 * (X))) - 1) / 2 )
+*/
+/* a close approximation: */
+#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) )
+
+/** Convert GLfloat in [-1.0,1.0] to GLint64 in [-(1<<63),(1 << 63) -1] */
+#define FLOAT_TO_INT64(X) ( (GLint64) (9223372036854775807.0 * (double)(X)) )
+
+
+/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0], texture/fb data */
+#define INT_TO_FLOAT_TEX(I) ((I) == -2147483648 ? -1.0F : (I) * (1.0F/2147483647.0))
+
+/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647], texture/fb data */
+#define FLOAT_TO_INT_TEX(X) ( (GLint) (2147483647.0 * (X)) )
+
+
+#define BYTE_TO_UBYTE(b) ((GLubyte) ((b) < 0 ? 0 : (GLubyte) (b)))
+#define SHORT_TO_UBYTE(s) ((GLubyte) ((s) < 0 ? 0 : (GLubyte) ((s) >> 7)))
+#define USHORT_TO_UBYTE(s) ((GLubyte) ((s) >> 8))
+#define INT_TO_UBYTE(i) ((GLubyte) ((i) < 0 ? 0 : (GLubyte) ((i) >> 23)))
+#define UINT_TO_UBYTE(i) ((GLubyte) ((i) >> 24))
+
+
+#define BYTE_TO_USHORT(b) ((b) < 0 ? 0 : ((GLushort) (((b) * 65535) / 255)))
+#define UBYTE_TO_USHORT(b) (((GLushort) (b) << 8) | (GLushort) (b))
+#define SHORT_TO_USHORT(s) ((s) < 0 ? 0 : ((GLushort) (((s) * 65535 / 32767))))
+#define INT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 15)))
+#define UINT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 16)))
+#define UNCLAMPED_FLOAT_TO_USHORT(us, f) \
+ us = ( (GLushort) IROUND( CLAMP((f), 0.0F, 1.0F) * 65535.0F) )
+#define CLAMPED_FLOAT_TO_USHORT(us, f) \
+ us = ( (GLushort) IROUND( (f) * 65535.0F) )
+
+#define UNCLAMPED_FLOAT_TO_SHORT(s, f) \
+ s = ( (GLshort) IROUND( CLAMP((f), -1.0F, 1.0F) * 32767.0F) )
+
+/***
+ *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255]
+ *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255]
+ ***/
+#if defined(USE_IEEE) && !defined(DEBUG)
+#define IEEE_0996 0x3f7f0000 /* 0.996 or so */
+/* This function/macro is sensitive to precision. Test very carefully
+ * if you change it!
+ */
+#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \
+ do { \
+ fi_type __tmp; \
+ __tmp.f = (F); \
+ if (__tmp.i < 0) \
+ UB = (GLubyte) 0; \
+ else if (__tmp.i >= IEEE_0996) \
+ UB = (GLubyte) 255; \
+ else { \
+ __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \
+ UB = (GLubyte) __tmp.i; \
+ } \
+ } while (0)
+#define CLAMPED_FLOAT_TO_UBYTE(UB, F) \
+ do { \
+ fi_type __tmp; \
+ __tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \
+ UB = (GLubyte) __tmp.i; \
+ } while (0)
+#else
+#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \
+ ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F))
+#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \
+ ub = ((GLubyte) IROUND((f) * 255.0F))
+#endif
+
+/*@}*/
+
+
+/** Stepping a GLfloat pointer by a byte stride */
+#define STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i))
+/** Stepping a GLuint pointer by a byte stride */
+#define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i))
+/** Stepping a GLubyte[4] pointer by a byte stride */
+#define STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i))
+/** Stepping a GLfloat[4] pointer by a byte stride */
+#define STRIDE_4F(p, i) (p = (GLfloat (*)[4])((GLubyte *)p + i))
+/** Stepping a GLchan[4] pointer by a byte stride */
+#define STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLubyte *)p + i))
+/** Stepping a GLchan pointer by a byte stride */
+#define STRIDE_CHAN(p, i) (p = (GLchan *)((GLubyte *)p + i))
+/** Stepping a \p t pointer by a byte stride */
+#define STRIDE_T(p, t, i) (p = (t)((GLubyte *)p + i))
+
+
+/**********************************************************************/
+/** \name 4-element vector operations */
+/*@{*/
+
+/** Zero */
+#define ZERO_4V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = (DST)[3] = 0
+
+/** Test for equality */
+#define TEST_EQ_4V(a,b) ((a)[0] == (b)[0] && \
+ (a)[1] == (b)[1] && \
+ (a)[2] == (b)[2] && \
+ (a)[3] == (b)[3])
+
+/** Test for equality (unsigned bytes) */
+#if defined(__i386__)
+#define TEST_EQ_4UBV(DST, SRC) *((GLuint*)(DST)) == *((GLuint*)(SRC))
+#else
+#define TEST_EQ_4UBV(DST, SRC) TEST_EQ_4V(DST, SRC)
+#endif
+
+/** Copy a 4-element vector */
+#define COPY_4V( DST, SRC ) \
+do { \
+ (DST)[0] = (SRC)[0]; \
+ (DST)[1] = (SRC)[1]; \
+ (DST)[2] = (SRC)[2]; \
+ (DST)[3] = (SRC)[3]; \
+} while (0)
+
+/** Copy a 4-element vector with cast */
+#define COPY_4V_CAST( DST, SRC, CAST ) \
+do { \
+ (DST)[0] = (CAST)(SRC)[0]; \
+ (DST)[1] = (CAST)(SRC)[1]; \
+ (DST)[2] = (CAST)(SRC)[2]; \
+ (DST)[3] = (CAST)(SRC)[3]; \
+} while (0)
+
+/** Copy a 4-element unsigned byte vector */
+#if defined(__i386__)
+#define COPY_4UBV(DST, SRC) \
+do { \
+ *((GLuint*)(DST)) = *((GLuint*)(SRC)); \
+} while (0)
+#else
+/* The GLuint cast might fail if DST or SRC are not dword-aligned (RISC) */
+#define COPY_4UBV(DST, SRC) \
+do { \
+ (DST)[0] = (SRC)[0]; \
+ (DST)[1] = (SRC)[1]; \
+ (DST)[2] = (SRC)[2]; \
+ (DST)[3] = (SRC)[3]; \
+} while (0)
+#endif
+
+/**
+ * Copy a 4-element float vector
+ * memcpy seems to be most efficient
+ */
+#define COPY_4FV( DST, SRC ) \
+do { \
+ memcpy(DST, SRC, sizeof(GLfloat) * 4); \
+} while (0)
+
+/** Copy \p SZ elements into a 4-element vector */
+#define COPY_SZ_4V(DST, SZ, SRC) \
+do { \
+ switch (SZ) { \
+ case 4: (DST)[3] = (SRC)[3]; \
+ case 3: (DST)[2] = (SRC)[2]; \
+ case 2: (DST)[1] = (SRC)[1]; \
+ case 1: (DST)[0] = (SRC)[0]; \
+ } \
+} while(0)
+
+/** Copy \p SZ elements into a homegeneous (4-element) vector, giving
+ * default values to the remaining */
+#define COPY_CLEAN_4V(DST, SZ, SRC) \
+do { \
+ ASSIGN_4V( DST, 0, 0, 0, 1 ); \
+ COPY_SZ_4V( DST, SZ, SRC ); \
+} while (0)
+
+/** Subtraction */
+#define SUB_4V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
+ (DST)[2] = (SRCA)[2] - (SRCB)[2]; \
+ (DST)[3] = (SRCA)[3] - (SRCB)[3]; \
+} while (0)
+
+/** Addition */
+#define ADD_4V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
+ (DST)[2] = (SRCA)[2] + (SRCB)[2]; \
+ (DST)[3] = (SRCA)[3] + (SRCB)[3]; \
+} while (0)
+
+/** Element-wise multiplication */
+#define SCALE_4V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
+ (DST)[2] = (SRCA)[2] * (SRCB)[2]; \
+ (DST)[3] = (SRCA)[3] * (SRCB)[3]; \
+} while (0)
+
+/** In-place addition */
+#define ACC_4V( DST, SRC ) \
+do { \
+ (DST)[0] += (SRC)[0]; \
+ (DST)[1] += (SRC)[1]; \
+ (DST)[2] += (SRC)[2]; \
+ (DST)[3] += (SRC)[3]; \
+} while (0)
+
+/** Element-wise multiplication and addition */
+#define ACC_SCALE_4V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
+ (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
+ (DST)[2] += (SRCA)[2] * (SRCB)[2]; \
+ (DST)[3] += (SRCA)[3] * (SRCB)[3]; \
+} while (0)
+
+/** In-place scalar multiplication and addition */
+#define ACC_SCALE_SCALAR_4V( DST, S, SRCB ) \
+do { \
+ (DST)[0] += S * (SRCB)[0]; \
+ (DST)[1] += S * (SRCB)[1]; \
+ (DST)[2] += S * (SRCB)[2]; \
+ (DST)[3] += S * (SRCB)[3]; \
+} while (0)
+
+/** Scalar multiplication */
+#define SCALE_SCALAR_4V( DST, S, SRCB ) \
+do { \
+ (DST)[0] = S * (SRCB)[0]; \
+ (DST)[1] = S * (SRCB)[1]; \
+ (DST)[2] = S * (SRCB)[2]; \
+ (DST)[3] = S * (SRCB)[3]; \
+} while (0)
+
+/** In-place scalar multiplication */
+#define SELF_SCALE_SCALAR_4V( DST, S ) \
+do { \
+ (DST)[0] *= S; \
+ (DST)[1] *= S; \
+ (DST)[2] *= S; \
+ (DST)[3] *= S; \
+} while (0)
+
+/** Assignment */
+#define ASSIGN_4V( V, V0, V1, V2, V3 ) \
+do { \
+ V[0] = V0; \
+ V[1] = V1; \
+ V[2] = V2; \
+ V[3] = V3; \
+} while(0)
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name 3-element vector operations*/
+/*@{*/
+
+/** Zero */
+#define ZERO_3V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = 0
+
+/** Test for equality */
+#define TEST_EQ_3V(a,b) \
+ ((a)[0] == (b)[0] && \
+ (a)[1] == (b)[1] && \
+ (a)[2] == (b)[2])
+
+/** Copy a 3-element vector */
+#define COPY_3V( DST, SRC ) \
+do { \
+ (DST)[0] = (SRC)[0]; \
+ (DST)[1] = (SRC)[1]; \
+ (DST)[2] = (SRC)[2]; \
+} while (0)
+
+/** Copy a 3-element vector with cast */
+#define COPY_3V_CAST( DST, SRC, CAST ) \
+do { \
+ (DST)[0] = (CAST)(SRC)[0]; \
+ (DST)[1] = (CAST)(SRC)[1]; \
+ (DST)[2] = (CAST)(SRC)[2]; \
+} while (0)
+
+/** Copy a 3-element float vector */
+#define COPY_3FV( DST, SRC ) \
+do { \
+ const GLfloat *_tmp = (SRC); \
+ (DST)[0] = _tmp[0]; \
+ (DST)[1] = _tmp[1]; \
+ (DST)[2] = _tmp[2]; \
+} while (0)
+
+/** Subtraction */
+#define SUB_3V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
+ (DST)[2] = (SRCA)[2] - (SRCB)[2]; \
+} while (0)
+
+/** Addition */
+#define ADD_3V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
+ (DST)[2] = (SRCA)[2] + (SRCB)[2]; \
+} while (0)
+
+/** In-place scalar multiplication */
+#define SCALE_3V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
+ (DST)[2] = (SRCA)[2] * (SRCB)[2]; \
+} while (0)
+
+/** In-place element-wise multiplication */
+#define SELF_SCALE_3V( DST, SRC ) \
+do { \
+ (DST)[0] *= (SRC)[0]; \
+ (DST)[1] *= (SRC)[1]; \
+ (DST)[2] *= (SRC)[2]; \
+} while (0)
+
+/** In-place addition */
+#define ACC_3V( DST, SRC ) \
+do { \
+ (DST)[0] += (SRC)[0]; \
+ (DST)[1] += (SRC)[1]; \
+ (DST)[2] += (SRC)[2]; \
+} while (0)
+
+/** Element-wise multiplication and addition */
+#define ACC_SCALE_3V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
+ (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
+ (DST)[2] += (SRCA)[2] * (SRCB)[2]; \
+} while (0)
+
+/** Scalar multiplication */
+#define SCALE_SCALAR_3V( DST, S, SRCB ) \
+do { \
+ (DST)[0] = S * (SRCB)[0]; \
+ (DST)[1] = S * (SRCB)[1]; \
+ (DST)[2] = S * (SRCB)[2]; \
+} while (0)
+
+/** In-place scalar multiplication and addition */
+#define ACC_SCALE_SCALAR_3V( DST, S, SRCB ) \
+do { \
+ (DST)[0] += S * (SRCB)[0]; \
+ (DST)[1] += S * (SRCB)[1]; \
+ (DST)[2] += S * (SRCB)[2]; \
+} while (0)
+
+/** In-place scalar multiplication */
+#define SELF_SCALE_SCALAR_3V( DST, S ) \
+do { \
+ (DST)[0] *= S; \
+ (DST)[1] *= S; \
+ (DST)[2] *= S; \
+} while (0)
+
+/** In-place scalar addition */
+#define ACC_SCALAR_3V( DST, S ) \
+do { \
+ (DST)[0] += S; \
+ (DST)[1] += S; \
+ (DST)[2] += S; \
+} while (0)
+
+/** Assignment */
+#define ASSIGN_3V( V, V0, V1, V2 ) \
+do { \
+ V[0] = V0; \
+ V[1] = V1; \
+ V[2] = V2; \
+} while(0)
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name 2-element vector operations*/
+/*@{*/
+
+/** Zero */
+#define ZERO_2V( DST ) (DST)[0] = (DST)[1] = 0
+
+/** Copy a 2-element vector */
+#define COPY_2V( DST, SRC ) \
+do { \
+ (DST)[0] = (SRC)[0]; \
+ (DST)[1] = (SRC)[1]; \
+} while (0)
+
+/** Copy a 2-element vector with cast */
+#define COPY_2V_CAST( DST, SRC, CAST ) \
+do { \
+ (DST)[0] = (CAST)(SRC)[0]; \
+ (DST)[1] = (CAST)(SRC)[1]; \
+} while (0)
+
+/** Copy a 2-element float vector */
+#define COPY_2FV( DST, SRC ) \
+do { \
+ const GLfloat *_tmp = (SRC); \
+ (DST)[0] = _tmp[0]; \
+ (DST)[1] = _tmp[1]; \
+} while (0)
+
+/** Subtraction */
+#define SUB_2V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
+} while (0)
+
+/** Addition */
+#define ADD_2V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
+} while (0)
+
+/** In-place scalar multiplication */
+#define SCALE_2V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
+} while (0)
+
+/** In-place addition */
+#define ACC_2V( DST, SRC ) \
+do { \
+ (DST)[0] += (SRC)[0]; \
+ (DST)[1] += (SRC)[1]; \
+} while (0)
+
+/** Element-wise multiplication and addition */
+#define ACC_SCALE_2V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
+ (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
+} while (0)
+
+/** Scalar multiplication */
+#define SCALE_SCALAR_2V( DST, S, SRCB ) \
+do { \
+ (DST)[0] = S * (SRCB)[0]; \
+ (DST)[1] = S * (SRCB)[1]; \
+} while (0)
+
+/** In-place scalar multiplication and addition */
+#define ACC_SCALE_SCALAR_2V( DST, S, SRCB ) \
+do { \
+ (DST)[0] += S * (SRCB)[0]; \
+ (DST)[1] += S * (SRCB)[1]; \
+} while (0)
+
+/** In-place scalar multiplication */
+#define SELF_SCALE_SCALAR_2V( DST, S ) \
+do { \
+ (DST)[0] *= S; \
+ (DST)[1] *= S; \
+} while (0)
+
+/** In-place scalar addition */
+#define ACC_SCALAR_2V( DST, S ) \
+do { \
+ (DST)[0] += S; \
+ (DST)[1] += S; \
+} while (0)
+
+/** Assign scalers to short vectors */
+#define ASSIGN_2V( V, V0, V1 ) \
+do { \
+ V[0] = V0; \
+ V[1] = V1; \
+} while(0)
+
+/*@}*/
+
+
+/** \name Linear interpolation macros */
+/*@{*/
+
+/**
+ * Linear interpolation
+ *
+ * \note \p OUT argument is evaluated twice!
+ * \note Be wary of using *coord++ as an argument to any of these macros!
+ */
+#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
+
+/* Can do better with integer math
+ */
+#define INTERP_UB( t, dstub, outub, inub ) \
+do { \
+ GLfloat inf = UBYTE_TO_FLOAT( inub ); \
+ GLfloat outf = UBYTE_TO_FLOAT( outub ); \
+ GLfloat dstf = LINTERP( t, outf, inf ); \
+ UNCLAMPED_FLOAT_TO_UBYTE( dstub, dstf ); \
+} while (0)
+
+#define INTERP_CHAN( t, dstc, outc, inc ) \
+do { \
+ GLfloat inf = CHAN_TO_FLOAT( inc ); \
+ GLfloat outf = CHAN_TO_FLOAT( outc ); \
+ GLfloat dstf = LINTERP( t, outf, inf ); \
+ UNCLAMPED_FLOAT_TO_CHAN( dstc, dstf ); \
+} while (0)
+
+#define INTERP_UI( t, dstui, outui, inui ) \
+ dstui = (GLuint) (GLint) LINTERP( (t), (GLfloat) (outui), (GLfloat) (inui) )
+
+#define INTERP_F( t, dstf, outf, inf ) \
+ dstf = LINTERP( t, outf, inf )
+
+#define INTERP_4F( t, dst, out, in ) \
+do { \
+ dst[0] = LINTERP( (t), (out)[0], (in)[0] ); \
+ dst[1] = LINTERP( (t), (out)[1], (in)[1] ); \
+ dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \
+ dst[3] = LINTERP( (t), (out)[3], (in)[3] ); \
+} while (0)
+
+#define INTERP_3F( t, dst, out, in ) \
+do { \
+ dst[0] = LINTERP( (t), (out)[0], (in)[0] ); \
+ dst[1] = LINTERP( (t), (out)[1], (in)[1] ); \
+ dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \
+} while (0)
+
+#define INTERP_4CHAN( t, dst, out, in ) \
+do { \
+ INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \
+ INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \
+ INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \
+ INTERP_CHAN( (t), (dst)[3], (out)[3], (in)[3] ); \
+} while (0)
+
+#define INTERP_3CHAN( t, dst, out, in ) \
+do { \
+ INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \
+ INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \
+ INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \
+} while (0)
+
+#define INTERP_SZ( t, vec, to, out, in, sz ) \
+do { \
+ switch (sz) { \
+ case 4: vec[to][3] = LINTERP( (t), (vec)[out][3], (vec)[in][3] ); \
+ case 3: vec[to][2] = LINTERP( (t), (vec)[out][2], (vec)[in][2] ); \
+ case 2: vec[to][1] = LINTERP( (t), (vec)[out][1], (vec)[in][1] ); \
+ case 1: vec[to][0] = LINTERP( (t), (vec)[out][0], (vec)[in][0] ); \
+ } \
+} while(0)
+
+/*@}*/
+
+
+
+/** Clamp X to [MIN,MAX] */
+#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
+
+/** Minimum of two values: */
+#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) )
+
+/** Maximum of two values: */
+#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) )
+
+/** Dot product of two 2-element vectors */
+#define DOT2( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] )
+
+/** Dot product of two 3-element vectors */
+#define DOT3( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] )
+
+/** Dot product of two 4-element vectors */
+#define DOT4( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + \
+ (a)[2]*(b)[2] + (a)[3]*(b)[3] )
+
+/** Dot product of two 4-element vectors */
+#define DOT4V(v,a,b,c,d) (v[0]*(a) + v[1]*(b) + v[2]*(c) + v[3]*(d))
+
+
+/** Cross product of two 3-element vectors */
+#define CROSS3(n, u, v) \
+do { \
+ (n)[0] = (u)[1]*(v)[2] - (u)[2]*(v)[1]; \
+ (n)[1] = (u)[2]*(v)[0] - (u)[0]*(v)[2]; \
+ (n)[2] = (u)[0]*(v)[1] - (u)[1]*(v)[0]; \
+} while (0)
+
+
+/* Normalize a 3-element vector to unit length. */
+#define NORMALIZE_3FV( V ) \
+do { \
+ GLfloat len = (GLfloat) LEN_SQUARED_3FV(V); \
+ if (len) { \
+ len = INV_SQRTF(len); \
+ (V)[0] = (GLfloat) ((V)[0] * len); \
+ (V)[1] = (GLfloat) ((V)[1] * len); \
+ (V)[2] = (GLfloat) ((V)[2] * len); \
+ } \
+} while(0)
+
+#define LEN_3FV( V ) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2]))
+#define LEN_2FV( V ) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1]))
+
+#define LEN_SQUARED_3FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2])
+#define LEN_SQUARED_2FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1])
+
+
+/** casts to silence warnings with some compilers */
+#define ENUM_TO_INT(E) ((GLint)(E))
+#define ENUM_TO_FLOAT(E) ((GLfloat)(GLint)(E))
+#define ENUM_TO_DOUBLE(E) ((GLdouble)(GLint)(E))
+#define ENUM_TO_BOOLEAN(E) ((E) ? GL_TRUE : GL_FALSE)
+
+
+#endif
diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c
index e594160ad..b12399ee6 100644
--- a/mesalib/src/mesa/main/mipmap.c
+++ b/mesalib/src/mesa/main/mipmap.c
@@ -1,2027 +1,2027 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file mipmap.c mipmap generation and teximage resizing functions.
- */
-
-#include "imports.h"
-#include "formats.h"
-#include "mipmap.h"
-#include "mtypes.h"
-#include "teximage.h"
-#include "texstore.h"
-#include "image.h"
-
-
-
-static GLint
-bytes_per_pixel(GLenum datatype, GLuint comps)
-{
- GLint b = _mesa_sizeof_packed_type(datatype);
- assert(b >= 0);
-
- if (_mesa_type_is_packed(datatype))
- return b;
- else
- return b * comps;
-}
-
-
-/**
- * \name Support macros for do_row and do_row_3d
- *
- * The macro madness is here for two reasons. First, it compacts the code
- * slightly. Second, it makes it much easier to adjust the specifics of the
- * filter to tune the rounding characteristics.
- */
-/*@{*/
-#define DECLARE_ROW_POINTERS(t, e) \
- const t(*rowA)[e] = (const t(*)[e]) srcRowA; \
- const t(*rowB)[e] = (const t(*)[e]) srcRowB; \
- const t(*rowC)[e] = (const t(*)[e]) srcRowC; \
- const t(*rowD)[e] = (const t(*)[e]) srcRowD; \
- t(*dst)[e] = (t(*)[e]) dstRow
-
-#define DECLARE_ROW_POINTERS0(t) \
- const t *rowA = (const t *) srcRowA; \
- const t *rowB = (const t *) srcRowB; \
- const t *rowC = (const t *) srcRowC; \
- const t *rowD = (const t *) srcRowD; \
- t *dst = (t *) dstRow
-
-#define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
- ((unsigned) Aj + (unsigned) Ak \
- + (unsigned) Bj + (unsigned) Bk \
- + (unsigned) Cj + (unsigned) Ck \
- + (unsigned) Dj + (unsigned) Dk \
- + 4) >> 3
-
-#define FILTER_3D(e) \
- do { \
- dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \
- rowB[j][e], rowB[k][e], \
- rowC[j][e], rowC[k][e], \
- rowD[j][e], rowD[k][e]); \
- } while(0)
-
-#define FILTER_SUM_3D_SIGNED(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
- (Aj + Ak \
- + Bj + Bk \
- + Cj + Ck \
- + Dj + Dk \
- + 4) / 8
-
-#define FILTER_3D_SIGNED(e) \
- do { \
- dst[i][e] = FILTER_SUM_3D_SIGNED(rowA[j][e], rowA[k][e], \
- rowB[j][e], rowB[k][e], \
- rowC[j][e], rowC[k][e], \
- rowD[j][e], rowD[k][e]); \
- } while(0)
-
-#define FILTER_F_3D(e) \
- do { \
- dst[i][e] = (rowA[j][e] + rowA[k][e] \
- + rowB[j][e] + rowB[k][e] \
- + rowC[j][e] + rowC[k][e] \
- + rowD[j][e] + rowD[k][e]) * 0.125F; \
- } while(0)
-
-#define FILTER_HF_3D(e) \
- do { \
- const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \
- const GLfloat ak = _mesa_half_to_float(rowA[k][e]); \
- const GLfloat bj = _mesa_half_to_float(rowB[j][e]); \
- const GLfloat bk = _mesa_half_to_float(rowB[k][e]); \
- const GLfloat cj = _mesa_half_to_float(rowC[j][e]); \
- const GLfloat ck = _mesa_half_to_float(rowC[k][e]); \
- const GLfloat dj = _mesa_half_to_float(rowD[j][e]); \
- const GLfloat dk = _mesa_half_to_float(rowD[k][e]); \
- dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \
- * 0.125F); \
- } while(0)
-/*@}*/
-
-
-/**
- * Average together two rows of a source image to produce a single new
- * row in the dest image. It's legal for the two source rows to point
- * to the same data. The source width must be equal to either the
- * dest width or two times the dest width.
- * \param datatype GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc.
- * \param comps number of components per pixel (1..4)
- */
-static void
-do_row(GLenum datatype, GLuint comps, GLint srcWidth,
- const GLvoid *srcRowA, const GLvoid *srcRowB,
- GLint dstWidth, GLvoid *dstRow)
-{
- const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
- const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
-
- ASSERT(comps >= 1);
- ASSERT(comps <= 4);
-
- /* This assertion is no longer valid with non-power-of-2 textures
- assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
- */
-
- if (datatype == GL_UNSIGNED_BYTE && comps == 4) {
- GLuint i, j, k;
- const GLubyte(*rowA)[4] = (const GLubyte(*)[4]) srcRowA;
- const GLubyte(*rowB)[4] = (const GLubyte(*)[4]) srcRowB;
- GLubyte(*dst)[4] = (GLubyte(*)[4]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
- dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
- }
- }
- else if (datatype == GL_UNSIGNED_BYTE && comps == 3) {
- GLuint i, j, k;
- const GLubyte(*rowA)[3] = (const GLubyte(*)[3]) srcRowA;
- const GLubyte(*rowB)[3] = (const GLubyte(*)[3]) srcRowB;
- GLubyte(*dst)[3] = (GLubyte(*)[3]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
- }
- }
- else if (datatype == GL_UNSIGNED_BYTE && comps == 2) {
- GLuint i, j, k;
- const GLubyte(*rowA)[2] = (const GLubyte(*)[2]) srcRowA;
- const GLubyte(*rowB)[2] = (const GLubyte(*)[2]) srcRowB;
- GLubyte(*dst)[2] = (GLubyte(*)[2]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2;
- }
- }
- else if (datatype == GL_UNSIGNED_BYTE && comps == 1) {
- GLuint i, j, k;
- const GLubyte *rowA = (const GLubyte *) srcRowA;
- const GLubyte *rowB = (const GLubyte *) srcRowB;
- GLubyte *dst = (GLubyte *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
- }
- }
-
- else if (datatype == GL_BYTE && comps == 4) {
- GLuint i, j, k;
- const GLbyte(*rowA)[4] = (const GLbyte(*)[4]) srcRowA;
- const GLbyte(*rowB)[4] = (const GLbyte(*)[4]) srcRowB;
- GLbyte(*dst)[4] = (GLbyte(*)[4]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
- dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
- }
- }
- else if (datatype == GL_BYTE && comps == 3) {
- GLuint i, j, k;
- const GLbyte(*rowA)[3] = (const GLbyte(*)[3]) srcRowA;
- const GLbyte(*rowB)[3] = (const GLbyte(*)[3]) srcRowB;
- GLbyte(*dst)[3] = (GLbyte(*)[3]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
- }
- }
- else if (datatype == GL_BYTE && comps == 2) {
- GLuint i, j, k;
- const GLbyte(*rowA)[2] = (const GLbyte(*)[2]) srcRowA;
- const GLbyte(*rowB)[2] = (const GLbyte(*)[2]) srcRowB;
- GLbyte(*dst)[2] = (GLbyte(*)[2]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- }
- }
- else if (datatype == GL_BYTE && comps == 1) {
- GLuint i, j, k;
- const GLbyte *rowA = (const GLbyte *) srcRowA;
- const GLbyte *rowB = (const GLbyte *) srcRowB;
- GLbyte *dst = (GLbyte *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
- }
- }
-
- else if (datatype == GL_UNSIGNED_SHORT && comps == 4) {
- GLuint i, j, k;
- const GLushort(*rowA)[4] = (const GLushort(*)[4]) srcRowA;
- const GLushort(*rowB)[4] = (const GLushort(*)[4]) srcRowB;
- GLushort(*dst)[4] = (GLushort(*)[4]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
- dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
- }
- }
- else if (datatype == GL_UNSIGNED_SHORT && comps == 3) {
- GLuint i, j, k;
- const GLushort(*rowA)[3] = (const GLushort(*)[3]) srcRowA;
- const GLushort(*rowB)[3] = (const GLushort(*)[3]) srcRowB;
- GLushort(*dst)[3] = (GLushort(*)[3]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
- }
- }
- else if (datatype == GL_UNSIGNED_SHORT && comps == 2) {
- GLuint i, j, k;
- const GLushort(*rowA)[2] = (const GLushort(*)[2]) srcRowA;
- const GLushort(*rowB)[2] = (const GLushort(*)[2]) srcRowB;
- GLushort(*dst)[2] = (GLushort(*)[2]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- }
- }
- else if (datatype == GL_UNSIGNED_SHORT && comps == 1) {
- GLuint i, j, k;
- const GLushort *rowA = (const GLushort *) srcRowA;
- const GLushort *rowB = (const GLushort *) srcRowB;
- GLushort *dst = (GLushort *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
- }
- }
-
- else if (datatype == GL_SHORT && comps == 4) {
- GLuint i, j, k;
- const GLshort(*rowA)[4] = (const GLshort(*)[4]) srcRowA;
- const GLshort(*rowB)[4] = (const GLshort(*)[4]) srcRowB;
- GLshort(*dst)[4] = (GLshort(*)[4]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
- dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
- }
- }
- else if (datatype == GL_SHORT && comps == 3) {
- GLuint i, j, k;
- const GLshort(*rowA)[3] = (const GLshort(*)[3]) srcRowA;
- const GLshort(*rowB)[3] = (const GLshort(*)[3]) srcRowB;
- GLshort(*dst)[3] = (GLshort(*)[3]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
- }
- }
- else if (datatype == GL_SHORT && comps == 2) {
- GLuint i, j, k;
- const GLshort(*rowA)[2] = (const GLshort(*)[2]) srcRowA;
- const GLshort(*rowB)[2] = (const GLshort(*)[2]) srcRowB;
- GLshort(*dst)[2] = (GLshort(*)[2]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- }
- }
- else if (datatype == GL_SHORT && comps == 1) {
- GLuint i, j, k;
- const GLshort *rowA = (const GLshort *) srcRowA;
- const GLshort *rowB = (const GLshort *) srcRowB;
- GLshort *dst = (GLshort *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
- }
- }
-
- else if (datatype == GL_FLOAT && comps == 4) {
- GLuint i, j, k;
- const GLfloat(*rowA)[4] = (const GLfloat(*)[4]) srcRowA;
- const GLfloat(*rowB)[4] = (const GLfloat(*)[4]) srcRowB;
- GLfloat(*dst)[4] = (GLfloat(*)[4]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) * 0.25F;
- dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) * 0.25F;
- dst[i][2] = (rowA[j][2] + rowA[k][2] +
- rowB[j][2] + rowB[k][2]) * 0.25F;
- dst[i][3] = (rowA[j][3] + rowA[k][3] +
- rowB[j][3] + rowB[k][3]) * 0.25F;
- }
- }
- else if (datatype == GL_FLOAT && comps == 3) {
- GLuint i, j, k;
- const GLfloat(*rowA)[3] = (const GLfloat(*)[3]) srcRowA;
- const GLfloat(*rowB)[3] = (const GLfloat(*)[3]) srcRowB;
- GLfloat(*dst)[3] = (GLfloat(*)[3]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) * 0.25F;
- dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) * 0.25F;
- dst[i][2] = (rowA[j][2] + rowA[k][2] +
- rowB[j][2] + rowB[k][2]) * 0.25F;
- }
- }
- else if (datatype == GL_FLOAT && comps == 2) {
- GLuint i, j, k;
- const GLfloat(*rowA)[2] = (const GLfloat(*)[2]) srcRowA;
- const GLfloat(*rowB)[2] = (const GLfloat(*)[2]) srcRowB;
- GLfloat(*dst)[2] = (GLfloat(*)[2]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) * 0.25F;
- dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) * 0.25F;
- }
- }
- else if (datatype == GL_FLOAT && comps == 1) {
- GLuint i, j, k;
- const GLfloat *rowA = (const GLfloat *) srcRowA;
- const GLfloat *rowB = (const GLfloat *) srcRowB;
- GLfloat *dst = (GLfloat *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F;
- }
- }
-
- else if (datatype == GL_HALF_FLOAT_ARB && comps == 4) {
- GLuint i, j, k, comp;
- const GLhalfARB(*rowA)[4] = (const GLhalfARB(*)[4]) srcRowA;
- const GLhalfARB(*rowB)[4] = (const GLhalfARB(*)[4]) srcRowB;
- GLhalfARB(*dst)[4] = (GLhalfARB(*)[4]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- for (comp = 0; comp < 4; comp++) {
- GLfloat aj, ak, bj, bk;
- aj = _mesa_half_to_float(rowA[j][comp]);
- ak = _mesa_half_to_float(rowA[k][comp]);
- bj = _mesa_half_to_float(rowB[j][comp]);
- bk = _mesa_half_to_float(rowB[k][comp]);
- dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
- }
- }
- }
- else if (datatype == GL_HALF_FLOAT_ARB && comps == 3) {
- GLuint i, j, k, comp;
- const GLhalfARB(*rowA)[3] = (const GLhalfARB(*)[3]) srcRowA;
- const GLhalfARB(*rowB)[3] = (const GLhalfARB(*)[3]) srcRowB;
- GLhalfARB(*dst)[3] = (GLhalfARB(*)[3]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- for (comp = 0; comp < 3; comp++) {
- GLfloat aj, ak, bj, bk;
- aj = _mesa_half_to_float(rowA[j][comp]);
- ak = _mesa_half_to_float(rowA[k][comp]);
- bj = _mesa_half_to_float(rowB[j][comp]);
- bk = _mesa_half_to_float(rowB[k][comp]);
- dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
- }
- }
- }
- else if (datatype == GL_HALF_FLOAT_ARB && comps == 2) {
- GLuint i, j, k, comp;
- const GLhalfARB(*rowA)[2] = (const GLhalfARB(*)[2]) srcRowA;
- const GLhalfARB(*rowB)[2] = (const GLhalfARB(*)[2]) srcRowB;
- GLhalfARB(*dst)[2] = (GLhalfARB(*)[2]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- for (comp = 0; comp < 2; comp++) {
- GLfloat aj, ak, bj, bk;
- aj = _mesa_half_to_float(rowA[j][comp]);
- ak = _mesa_half_to_float(rowA[k][comp]);
- bj = _mesa_half_to_float(rowB[j][comp]);
- bk = _mesa_half_to_float(rowB[k][comp]);
- dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
- }
- }
- }
- else if (datatype == GL_HALF_FLOAT_ARB && comps == 1) {
- GLuint i, j, k;
- const GLhalfARB *rowA = (const GLhalfARB *) srcRowA;
- const GLhalfARB *rowB = (const GLhalfARB *) srcRowB;
- GLhalfARB *dst = (GLhalfARB *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- GLfloat aj, ak, bj, bk;
- aj = _mesa_half_to_float(rowA[j]);
- ak = _mesa_half_to_float(rowA[k]);
- bj = _mesa_half_to_float(rowB[j]);
- bk = _mesa_half_to_float(rowB[k]);
- dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
- }
- }
-
- else if (datatype == GL_UNSIGNED_INT && comps == 1) {
- GLuint i, j, k;
- const GLuint *rowA = (const GLuint *) srcRowA;
- const GLuint *rowB = (const GLuint *) srcRowB;
- GLuint *dst = (GLuint *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i] = (GLfloat)(rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4);
- }
- }
-
- else if (datatype == GL_UNSIGNED_SHORT_5_6_5 && comps == 3) {
- GLuint i, j, k;
- const GLushort *rowA = (const GLushort *) srcRowA;
- const GLushort *rowB = (const GLushort *) srcRowB;
- GLushort *dst = (GLushort *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0x1f;
- const GLint rowAr1 = rowA[k] & 0x1f;
- const GLint rowBr0 = rowB[j] & 0x1f;
- const GLint rowBr1 = rowB[k] & 0x1f;
- const GLint rowAg0 = (rowA[j] >> 5) & 0x3f;
- const GLint rowAg1 = (rowA[k] >> 5) & 0x3f;
- const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
- const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
- const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
- const GLint rowAb1 = (rowA[k] >> 11) & 0x1f;
- const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
- const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
- const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
- const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
- const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
- dst[i] = (blue << 11) | (green << 5) | red;
- }
- }
- else if (datatype == GL_UNSIGNED_SHORT_4_4_4_4 && comps == 4) {
- GLuint i, j, k;
- const GLushort *rowA = (const GLushort *) srcRowA;
- const GLushort *rowB = (const GLushort *) srcRowB;
- GLushort *dst = (GLushort *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0xf;
- const GLint rowAr1 = rowA[k] & 0xf;
- const GLint rowBr0 = rowB[j] & 0xf;
- const GLint rowBr1 = rowB[k] & 0xf;
- const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
- const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
- const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
- const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
- const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
- const GLint rowAb1 = (rowA[k] >> 8) & 0xf;
- const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
- const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
- const GLint rowAa0 = (rowA[j] >> 12) & 0xf;
- const GLint rowAa1 = (rowA[k] >> 12) & 0xf;
- const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
- const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
- const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
- const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
- const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
- const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
- dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red;
- }
- }
- else if (datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV && comps == 4) {
- GLuint i, j, k;
- const GLushort *rowA = (const GLushort *) srcRowA;
- const GLushort *rowB = (const GLushort *) srcRowB;
- GLushort *dst = (GLushort *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0x1f;
- const GLint rowAr1 = rowA[k] & 0x1f;
- const GLint rowBr0 = rowB[j] & 0x1f;
- const GLint rowBr1 = rowB[k] & 0x1f;
- const GLint rowAg0 = (rowA[j] >> 5) & 0x1f;
- const GLint rowAg1 = (rowA[k] >> 5) & 0x1f;
- const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
- const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
- const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
- const GLint rowAb1 = (rowA[k] >> 10) & 0x1f;
- const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
- const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
- const GLint rowAa0 = (rowA[j] >> 15) & 0x1;
- const GLint rowAa1 = (rowA[k] >> 15) & 0x1;
- const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
- const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
- const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
- const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
- const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
- const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
- dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red;
- }
- }
- else if (datatype == GL_UNSIGNED_SHORT_5_5_5_1 && comps == 4) {
- GLuint i, j, k;
- const GLushort *rowA = (const GLushort *) srcRowA;
- const GLushort *rowB = (const GLushort *) srcRowB;
- GLushort *dst = (GLushort *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = (rowA[j] >> 11) & 0x1f;
- const GLint rowAr1 = (rowA[k] >> 11) & 0x1f;
- const GLint rowBr0 = (rowB[j] >> 11) & 0x1f;
- const GLint rowBr1 = (rowB[k] >> 11) & 0x1f;
- const GLint rowAg0 = (rowA[j] >> 6) & 0x1f;
- const GLint rowAg1 = (rowA[k] >> 6) & 0x1f;
- const GLint rowBg0 = (rowB[j] >> 6) & 0x1f;
- const GLint rowBg1 = (rowB[k] >> 6) & 0x1f;
- const GLint rowAb0 = (rowA[j] >> 1) & 0x1f;
- const GLint rowAb1 = (rowA[k] >> 1) & 0x1f;
- const GLint rowBb0 = (rowB[j] >> 1) & 0x1f;
- const GLint rowBb1 = (rowB[k] >> 1) & 0x1f;
- const GLint rowAa0 = (rowA[j] & 0x1);
- const GLint rowAa1 = (rowA[k] & 0x1);
- const GLint rowBa0 = (rowB[j] & 0x1);
- const GLint rowBa1 = (rowB[k] & 0x1);
- const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
- const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
- const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
- const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
- dst[i] = (red << 11) | (green << 6) | (blue << 1) | alpha;
- }
- }
-
- else if (datatype == GL_UNSIGNED_BYTE_3_3_2 && comps == 3) {
- GLuint i, j, k;
- const GLubyte *rowA = (const GLubyte *) srcRowA;
- const GLubyte *rowB = (const GLubyte *) srcRowB;
- GLubyte *dst = (GLubyte *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0x3;
- const GLint rowAr1 = rowA[k] & 0x3;
- const GLint rowBr0 = rowB[j] & 0x3;
- const GLint rowBr1 = rowB[k] & 0x3;
- const GLint rowAg0 = (rowA[j] >> 2) & 0x7;
- const GLint rowAg1 = (rowA[k] >> 2) & 0x7;
- const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
- const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
- const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
- const GLint rowAb1 = (rowA[k] >> 5) & 0x7;
- const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
- const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
- const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
- const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
- const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
- dst[i] = (blue << 5) | (green << 2) | red;
- }
- }
-
- else if (datatype == MESA_UNSIGNED_BYTE_4_4 && comps == 2) {
- GLuint i, j, k;
- const GLubyte *rowA = (const GLubyte *) srcRowA;
- const GLubyte *rowB = (const GLubyte *) srcRowB;
- GLubyte *dst = (GLubyte *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0xf;
- const GLint rowAr1 = rowA[k] & 0xf;
- const GLint rowBr0 = rowB[j] & 0xf;
- const GLint rowBr1 = rowB[k] & 0xf;
- const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
- const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
- const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
- const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
- const GLint r = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
- const GLint g = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
- dst[i] = (g << 4) | r;
- }
- }
-
- else {
- _mesa_problem(NULL, "bad format in do_row()");
- }
-}
-
-
-/**
- * Average together four rows of a source image to produce a single new
- * row in the dest image. It's legal for the two source rows to point
- * to the same data. The source width must be equal to either the
- * dest width or two times the dest width.
- *
- * \param datatype GL pixel type \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT,
- * \c GL_FLOAT, etc.
- * \param comps number of components per pixel (1..4)
- * \param srcWidth Width of a row in the source data
- * \param srcRowA Pointer to one of the rows of source data
- * \param srcRowB Pointer to one of the rows of source data
- * \param srcRowC Pointer to one of the rows of source data
- * \param srcRowD Pointer to one of the rows of source data
- * \param dstWidth Width of a row in the destination data
- * \param srcRowA Pointer to the row of destination data
- */
-static void
-do_row_3D(GLenum datatype, GLuint comps, GLint srcWidth,
- const GLvoid *srcRowA, const GLvoid *srcRowB,
- const GLvoid *srcRowC, const GLvoid *srcRowD,
- GLint dstWidth, GLvoid *dstRow)
-{
- const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
- const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
- GLuint i, j, k;
-
- ASSERT(comps >= 1);
- ASSERT(comps <= 4);
-
- if ((datatype == GL_UNSIGNED_BYTE) && (comps == 4)) {
- DECLARE_ROW_POINTERS(GLubyte, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- FILTER_3D(1);
- FILTER_3D(2);
- FILTER_3D(3);
- }
- }
- else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 3)) {
- DECLARE_ROW_POINTERS(GLubyte, 3);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- FILTER_3D(1);
- FILTER_3D(2);
- }
- }
- else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 2)) {
- DECLARE_ROW_POINTERS(GLubyte, 2);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- FILTER_3D(1);
- }
- }
- else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 1)) {
- DECLARE_ROW_POINTERS(GLubyte, 1);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- }
- }
- else if ((datatype == GL_BYTE) && (comps == 4)) {
- DECLARE_ROW_POINTERS(GLbyte, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D_SIGNED(0);
- FILTER_3D_SIGNED(1);
- FILTER_3D_SIGNED(2);
- FILTER_3D_SIGNED(3);
- }
- }
- else if ((datatype == GL_BYTE) && (comps == 3)) {
- DECLARE_ROW_POINTERS(GLbyte, 3);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D_SIGNED(0);
- FILTER_3D_SIGNED(1);
- FILTER_3D_SIGNED(2);
- }
- }
- else if ((datatype == GL_BYTE) && (comps == 2)) {
- DECLARE_ROW_POINTERS(GLbyte, 2);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D_SIGNED(0);
- FILTER_3D_SIGNED(1);
- }
- }
- else if ((datatype == GL_BYTE) && (comps == 1)) {
- DECLARE_ROW_POINTERS(GLbyte, 1);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D_SIGNED(0);
- }
- }
- else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 4)) {
- DECLARE_ROW_POINTERS(GLushort, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- FILTER_3D(1);
- FILTER_3D(2);
- FILTER_3D(3);
- }
- }
- else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 3)) {
- DECLARE_ROW_POINTERS(GLushort, 3);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- FILTER_3D(1);
- FILTER_3D(2);
- }
- }
- else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 2)) {
- DECLARE_ROW_POINTERS(GLushort, 2);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- FILTER_3D(1);
- }
- }
- else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 1)) {
- DECLARE_ROW_POINTERS(GLushort, 1);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- }
- }
- else if ((datatype == GL_SHORT) && (comps == 4)) {
- DECLARE_ROW_POINTERS(GLshort, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- FILTER_3D(1);
- FILTER_3D(2);
- FILTER_3D(3);
- }
- }
- else if ((datatype == GL_SHORT) && (comps == 3)) {
- DECLARE_ROW_POINTERS(GLshort, 3);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- FILTER_3D(1);
- FILTER_3D(2);
- }
- }
- else if ((datatype == GL_SHORT) && (comps == 2)) {
- DECLARE_ROW_POINTERS(GLshort, 2);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- FILTER_3D(1);
- }
- }
- else if ((datatype == GL_SHORT) && (comps == 1)) {
- DECLARE_ROW_POINTERS(GLshort, 1);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- }
- }
- else if ((datatype == GL_FLOAT) && (comps == 4)) {
- DECLARE_ROW_POINTERS(GLfloat, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_F_3D(0);
- FILTER_F_3D(1);
- FILTER_F_3D(2);
- FILTER_F_3D(3);
- }
- }
- else if ((datatype == GL_FLOAT) && (comps == 3)) {
- DECLARE_ROW_POINTERS(GLfloat, 3);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_F_3D(0);
- FILTER_F_3D(1);
- FILTER_F_3D(2);
- }
- }
- else if ((datatype == GL_FLOAT) && (comps == 2)) {
- DECLARE_ROW_POINTERS(GLfloat, 2);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_F_3D(0);
- FILTER_F_3D(1);
- }
- }
- else if ((datatype == GL_FLOAT) && (comps == 1)) {
- DECLARE_ROW_POINTERS(GLfloat, 1);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_F_3D(0);
- }
- }
- else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 4)) {
- DECLARE_ROW_POINTERS(GLhalfARB, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_HF_3D(0);
- FILTER_HF_3D(1);
- FILTER_HF_3D(2);
- FILTER_HF_3D(3);
- }
- }
- else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 3)) {
- DECLARE_ROW_POINTERS(GLhalfARB, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_HF_3D(0);
- FILTER_HF_3D(1);
- FILTER_HF_3D(2);
- }
- }
- else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 2)) {
- DECLARE_ROW_POINTERS(GLhalfARB, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_HF_3D(0);
- FILTER_HF_3D(1);
- }
- }
- else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 1)) {
- DECLARE_ROW_POINTERS(GLhalfARB, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_HF_3D(0);
- }
- }
- else if ((datatype == GL_UNSIGNED_INT) && (comps == 1)) {
- const GLuint *rowA = (const GLuint *) srcRowA;
- const GLuint *rowB = (const GLuint *) srcRowB;
- const GLuint *rowC = (const GLuint *) srcRowC;
- const GLuint *rowD = (const GLuint *) srcRowD;
- GLfloat *dst = (GLfloat *) dstRow;
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const uint64_t tmp = (((uint64_t) rowA[j] + (uint64_t) rowA[k])
- + ((uint64_t) rowB[j] + (uint64_t) rowB[k])
- + ((uint64_t) rowC[j] + (uint64_t) rowC[k])
- + ((uint64_t) rowD[j] + (uint64_t) rowD[k]));
- dst[i] = (GLfloat)((double) tmp * 0.125);
- }
- }
- else if ((datatype == GL_UNSIGNED_SHORT_5_6_5) && (comps == 3)) {
- DECLARE_ROW_POINTERS0(GLushort);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0x1f;
- const GLint rowAr1 = rowA[k] & 0x1f;
- const GLint rowBr0 = rowB[j] & 0x1f;
- const GLint rowBr1 = rowB[k] & 0x1f;
- const GLint rowCr0 = rowC[j] & 0x1f;
- const GLint rowCr1 = rowC[k] & 0x1f;
- const GLint rowDr0 = rowD[j] & 0x1f;
- const GLint rowDr1 = rowD[k] & 0x1f;
- const GLint rowAg0 = (rowA[j] >> 5) & 0x3f;
- const GLint rowAg1 = (rowA[k] >> 5) & 0x3f;
- const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
- const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
- const GLint rowCg0 = (rowC[j] >> 5) & 0x3f;
- const GLint rowCg1 = (rowC[k] >> 5) & 0x3f;
- const GLint rowDg0 = (rowD[j] >> 5) & 0x3f;
- const GLint rowDg1 = (rowD[k] >> 5) & 0x3f;
- const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
- const GLint rowAb1 = (rowA[k] >> 11) & 0x1f;
- const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
- const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
- const GLint rowCb0 = (rowC[j] >> 11) & 0x1f;
- const GLint rowCb1 = (rowC[k] >> 11) & 0x1f;
- const GLint rowDb0 = (rowD[j] >> 11) & 0x1f;
- const GLint rowDb1 = (rowD[k] >> 11) & 0x1f;
- const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
- rowCr0, rowCr1, rowDr0, rowDr1);
- const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
- rowCg0, rowCg1, rowDg0, rowDg1);
- const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
- rowCb0, rowCb1, rowDb0, rowDb1);
- dst[i] = (b << 11) | (g << 5) | r;
- }
- }
- else if ((datatype == GL_UNSIGNED_SHORT_4_4_4_4) && (comps == 4)) {
- DECLARE_ROW_POINTERS0(GLushort);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0xf;
- const GLint rowAr1 = rowA[k] & 0xf;
- const GLint rowBr0 = rowB[j] & 0xf;
- const GLint rowBr1 = rowB[k] & 0xf;
- const GLint rowCr0 = rowC[j] & 0xf;
- const GLint rowCr1 = rowC[k] & 0xf;
- const GLint rowDr0 = rowD[j] & 0xf;
- const GLint rowDr1 = rowD[k] & 0xf;
- const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
- const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
- const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
- const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
- const GLint rowCg0 = (rowC[j] >> 4) & 0xf;
- const GLint rowCg1 = (rowC[k] >> 4) & 0xf;
- const GLint rowDg0 = (rowD[j] >> 4) & 0xf;
- const GLint rowDg1 = (rowD[k] >> 4) & 0xf;
- const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
- const GLint rowAb1 = (rowA[k] >> 8) & 0xf;
- const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
- const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
- const GLint rowCb0 = (rowC[j] >> 8) & 0xf;
- const GLint rowCb1 = (rowC[k] >> 8) & 0xf;
- const GLint rowDb0 = (rowD[j] >> 8) & 0xf;
- const GLint rowDb1 = (rowD[k] >> 8) & 0xf;
- const GLint rowAa0 = (rowA[j] >> 12) & 0xf;
- const GLint rowAa1 = (rowA[k] >> 12) & 0xf;
- const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
- const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
- const GLint rowCa0 = (rowC[j] >> 12) & 0xf;
- const GLint rowCa1 = (rowC[k] >> 12) & 0xf;
- const GLint rowDa0 = (rowD[j] >> 12) & 0xf;
- const GLint rowDa1 = (rowD[k] >> 12) & 0xf;
- const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
- rowCr0, rowCr1, rowDr0, rowDr1);
- const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
- rowCg0, rowCg1, rowDg0, rowDg1);
- const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
- rowCb0, rowCb1, rowDb0, rowDb1);
- const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
- rowCa0, rowCa1, rowDa0, rowDa1);
-
- dst[i] = (a << 12) | (b << 8) | (g << 4) | r;
- }
- }
- else if ((datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV) && (comps == 4)) {
- DECLARE_ROW_POINTERS0(GLushort);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0x1f;
- const GLint rowAr1 = rowA[k] & 0x1f;
- const GLint rowBr0 = rowB[j] & 0x1f;
- const GLint rowBr1 = rowB[k] & 0x1f;
- const GLint rowCr0 = rowC[j] & 0x1f;
- const GLint rowCr1 = rowC[k] & 0x1f;
- const GLint rowDr0 = rowD[j] & 0x1f;
- const GLint rowDr1 = rowD[k] & 0x1f;
- const GLint rowAg0 = (rowA[j] >> 5) & 0x1f;
- const GLint rowAg1 = (rowA[k] >> 5) & 0x1f;
- const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
- const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
- const GLint rowCg0 = (rowC[j] >> 5) & 0x1f;
- const GLint rowCg1 = (rowC[k] >> 5) & 0x1f;
- const GLint rowDg0 = (rowD[j] >> 5) & 0x1f;
- const GLint rowDg1 = (rowD[k] >> 5) & 0x1f;
- const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
- const GLint rowAb1 = (rowA[k] >> 10) & 0x1f;
- const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
- const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
- const GLint rowCb0 = (rowC[j] >> 10) & 0x1f;
- const GLint rowCb1 = (rowC[k] >> 10) & 0x1f;
- const GLint rowDb0 = (rowD[j] >> 10) & 0x1f;
- const GLint rowDb1 = (rowD[k] >> 10) & 0x1f;
- const GLint rowAa0 = (rowA[j] >> 15) & 0x1;
- const GLint rowAa1 = (rowA[k] >> 15) & 0x1;
- const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
- const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
- const GLint rowCa0 = (rowC[j] >> 15) & 0x1;
- const GLint rowCa1 = (rowC[k] >> 15) & 0x1;
- const GLint rowDa0 = (rowD[j] >> 15) & 0x1;
- const GLint rowDa1 = (rowD[k] >> 15) & 0x1;
- const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
- rowCr0, rowCr1, rowDr0, rowDr1);
- const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
- rowCg0, rowCg1, rowDg0, rowDg1);
- const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
- rowCb0, rowCb1, rowDb0, rowDb1);
- const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
- rowCa0, rowCa1, rowDa0, rowDa1);
-
- dst[i] = (a << 15) | (b << 10) | (g << 5) | r;
- }
- }
- else if ((datatype == GL_UNSIGNED_SHORT_5_5_5_1) && (comps == 4)) {
- DECLARE_ROW_POINTERS0(GLushort);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = (rowA[j] >> 11) & 0x1f;
- const GLint rowAr1 = (rowA[k] >> 11) & 0x1f;
- const GLint rowBr0 = (rowB[j] >> 11) & 0x1f;
- const GLint rowBr1 = (rowB[k] >> 11) & 0x1f;
- const GLint rowCr0 = (rowC[j] >> 11) & 0x1f;
- const GLint rowCr1 = (rowC[k] >> 11) & 0x1f;
- const GLint rowDr0 = (rowD[j] >> 11) & 0x1f;
- const GLint rowDr1 = (rowD[k] >> 11) & 0x1f;
- const GLint rowAg0 = (rowA[j] >> 6) & 0x1f;
- const GLint rowAg1 = (rowA[k] >> 6) & 0x1f;
- const GLint rowBg0 = (rowB[j] >> 6) & 0x1f;
- const GLint rowBg1 = (rowB[k] >> 6) & 0x1f;
- const GLint rowCg0 = (rowC[j] >> 6) & 0x1f;
- const GLint rowCg1 = (rowC[k] >> 6) & 0x1f;
- const GLint rowDg0 = (rowD[j] >> 6) & 0x1f;
- const GLint rowDg1 = (rowD[k] >> 6) & 0x1f;
- const GLint rowAb0 = (rowA[j] >> 1) & 0x1f;
- const GLint rowAb1 = (rowA[k] >> 1) & 0x1f;
- const GLint rowBb0 = (rowB[j] >> 1) & 0x1f;
- const GLint rowBb1 = (rowB[k] >> 1) & 0x1f;
- const GLint rowCb0 = (rowC[j] >> 1) & 0x1f;
- const GLint rowCb1 = (rowC[k] >> 1) & 0x1f;
- const GLint rowDb0 = (rowD[j] >> 1) & 0x1f;
- const GLint rowDb1 = (rowD[k] >> 1) & 0x1f;
- const GLint rowAa0 = (rowA[j] & 0x1);
- const GLint rowAa1 = (rowA[k] & 0x1);
- const GLint rowBa0 = (rowB[j] & 0x1);
- const GLint rowBa1 = (rowB[k] & 0x1);
- const GLint rowCa0 = (rowC[j] & 0x1);
- const GLint rowCa1 = (rowC[k] & 0x1);
- const GLint rowDa0 = (rowD[j] & 0x1);
- const GLint rowDa1 = (rowD[k] & 0x1);
- const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
- rowCr0, rowCr1, rowDr0, rowDr1);
- const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
- rowCg0, rowCg1, rowDg0, rowDg1);
- const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
- rowCb0, rowCb1, rowDb0, rowDb1);
- const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
- rowCa0, rowCa1, rowDa0, rowDa1);
-
- dst[i] = (r << 11) | (g << 6) | (b << 1) | a;
- }
- }
- else if ((datatype == GL_UNSIGNED_BYTE_3_3_2) && (comps == 3)) {
- DECLARE_ROW_POINTERS0(GLubyte);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0x3;
- const GLint rowAr1 = rowA[k] & 0x3;
- const GLint rowBr0 = rowB[j] & 0x3;
- const GLint rowBr1 = rowB[k] & 0x3;
- const GLint rowCr0 = rowC[j] & 0x3;
- const GLint rowCr1 = rowC[k] & 0x3;
- const GLint rowDr0 = rowD[j] & 0x3;
- const GLint rowDr1 = rowD[k] & 0x3;
- const GLint rowAg0 = (rowA[j] >> 2) & 0x7;
- const GLint rowAg1 = (rowA[k] >> 2) & 0x7;
- const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
- const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
- const GLint rowCg0 = (rowC[j] >> 2) & 0x7;
- const GLint rowCg1 = (rowC[k] >> 2) & 0x7;
- const GLint rowDg0 = (rowD[j] >> 2) & 0x7;
- const GLint rowDg1 = (rowD[k] >> 2) & 0x7;
- const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
- const GLint rowAb1 = (rowA[k] >> 5) & 0x7;
- const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
- const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
- const GLint rowCb0 = (rowC[j] >> 5) & 0x7;
- const GLint rowCb1 = (rowC[k] >> 5) & 0x7;
- const GLint rowDb0 = (rowD[j] >> 5) & 0x7;
- const GLint rowDb1 = (rowD[k] >> 5) & 0x7;
- const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
- rowCr0, rowCr1, rowDr0, rowDr1);
- const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
- rowCg0, rowCg1, rowDg0, rowDg1);
- const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
- rowCb0, rowCb1, rowDb0, rowDb1);
- dst[i] = (b << 5) | (g << 2) | r;
- }
- }
- else if (datatype == MESA_UNSIGNED_BYTE_4_4 && comps == 2) {
- DECLARE_ROW_POINTERS0(GLubyte);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0xf;
- const GLint rowAr1 = rowA[k] & 0xf;
- const GLint rowBr0 = rowB[j] & 0xf;
- const GLint rowBr1 = rowB[k] & 0xf;
- const GLint rowCr0 = rowC[j] & 0xf;
- const GLint rowCr1 = rowC[k] & 0xf;
- const GLint rowDr0 = rowD[j] & 0xf;
- const GLint rowDr1 = rowD[k] & 0xf;
- const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
- const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
- const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
- const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
- const GLint rowCg0 = (rowC[j] >> 4) & 0xf;
- const GLint rowCg1 = (rowC[k] >> 4) & 0xf;
- const GLint rowDg0 = (rowD[j] >> 4) & 0xf;
- const GLint rowDg1 = (rowD[k] >> 4) & 0xf;
- const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
- rowCr0, rowCr1, rowDr0, rowDr1);
- const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
- rowCg0, rowCg1, rowDg0, rowDg1);
- dst[i] = (g << 4) | r;
- }
- }
- else {
- _mesa_problem(NULL, "bad format in do_row()");
- }
-}
-
-
-/*
- * These functions generate a 1/2-size mipmap image from a source image.
- * Texture borders are handled by copying or averaging the source image's
- * border texels, depending on the scale-down factor.
- */
-
-static void
-make_1d_mipmap(GLenum datatype, GLuint comps, GLint border,
- GLint srcWidth, const GLubyte *srcPtr,
- GLint dstWidth, GLubyte *dstPtr)
-{
- const GLint bpt = bytes_per_pixel(datatype, comps);
- const GLubyte *src;
- GLubyte *dst;
-
- /* skip the border pixel, if any */
- src = srcPtr + border * bpt;
- dst = dstPtr + border * bpt;
-
- /* we just duplicate the input row, kind of hack, saves code */
- do_row(datatype, comps, srcWidth - 2 * border, src, src,
- dstWidth - 2 * border, dst);
-
- if (border) {
- /* copy left-most pixel from source */
- assert(dstPtr);
- assert(srcPtr);
- memcpy(dstPtr, srcPtr, bpt);
- /* copy right-most pixel from source */
- memcpy(dstPtr + (dstWidth - 1) * bpt,
- srcPtr + (srcWidth - 1) * bpt,
- bpt);
- }
-}
-
-
-static void
-make_2d_mipmap(GLenum datatype, GLuint comps, GLint border,
- GLint srcWidth, GLint srcHeight,
- const GLubyte *srcPtr, GLint srcRowStride,
- GLint dstWidth, GLint dstHeight,
- GLubyte *dstPtr, GLint dstRowStride)
-{
- const GLint bpt = bytes_per_pixel(datatype, comps);
- const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
- const GLint dstWidthNB = dstWidth - 2 * border;
- const GLint dstHeightNB = dstHeight - 2 * border;
- const GLint srcRowBytes = bpt * srcRowStride;
- const GLint dstRowBytes = bpt * dstRowStride;
- const GLubyte *srcA, *srcB;
- GLubyte *dst;
- GLint row, srcRowStep;
-
- /* Compute src and dst pointers, skipping any border */
- srcA = srcPtr + border * ((srcWidth + 1) * bpt);
- if (srcHeight > 1 && srcHeight > dstHeight) {
- /* sample from two source rows */
- srcB = srcA + srcRowBytes;
- srcRowStep = 2;
- }
- else {
- /* sample from one source row */
- srcB = srcA;
- srcRowStep = 1;
- }
-
- dst = dstPtr + border * ((dstWidth + 1) * bpt);
-
- for (row = 0; row < dstHeightNB; row++) {
- do_row(datatype, comps, srcWidthNB, srcA, srcB,
- dstWidthNB, dst);
- srcA += srcRowStep * srcRowBytes;
- srcB += srcRowStep * srcRowBytes;
- dst += dstRowBytes;
- }
-
- /* This is ugly but probably won't be used much */
- if (border > 0) {
- /* fill in dest border */
- /* lower-left border pixel */
- assert(dstPtr);
- assert(srcPtr);
- memcpy(dstPtr, srcPtr, bpt);
- /* lower-right border pixel */
- memcpy(dstPtr + (dstWidth - 1) * bpt,
- srcPtr + (srcWidth - 1) * bpt, bpt);
- /* upper-left border pixel */
- memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt,
- srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
- /* upper-right border pixel */
- memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt,
- srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
- /* lower border */
- do_row(datatype, comps, srcWidthNB,
- srcPtr + bpt,
- srcPtr + bpt,
- dstWidthNB, dstPtr + bpt);
- /* upper border */
- do_row(datatype, comps, srcWidthNB,
- srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
- srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
- dstWidthNB,
- dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
- /* left and right borders */
- if (srcHeight == dstHeight) {
- /* copy border pixel from src to dst */
- for (row = 1; row < srcHeight; row++) {
- memcpy(dstPtr + dstWidth * row * bpt,
- srcPtr + srcWidth * row * bpt, bpt);
- memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
- srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
- }
- }
- else {
- /* average two src pixels each dest pixel */
- for (row = 0; row < dstHeightNB; row += 2) {
- do_row(datatype, comps, 1,
- srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
- srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
- 1, dstPtr + (dstWidth * row + 1) * bpt);
- do_row(datatype, comps, 1,
- srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
- srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
- 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
- }
- }
- }
-}
-
-
-static void
-make_3d_mipmap(GLenum datatype, GLuint comps, GLint border,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- const GLubyte *srcPtr, GLint srcRowStride,
- GLint dstWidth, GLint dstHeight, GLint dstDepth,
- GLubyte *dstPtr, GLint dstRowStride)
-{
- const GLint bpt = bytes_per_pixel(datatype, comps);
- const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
- const GLint srcDepthNB = srcDepth - 2 * border;
- const GLint dstWidthNB = dstWidth - 2 * border;
- const GLint dstHeightNB = dstHeight - 2 * border;
- const GLint dstDepthNB = dstDepth - 2 * border;
- GLint img, row;
- GLint bytesPerSrcImage, bytesPerDstImage;
- GLint bytesPerSrcRow, bytesPerDstRow;
- GLint srcImageOffset, srcRowOffset;
-
- (void) srcDepthNB; /* silence warnings */
-
-
- bytesPerSrcImage = srcWidth * srcHeight * bpt;
- bytesPerDstImage = dstWidth * dstHeight * bpt;
-
- bytesPerSrcRow = srcWidth * bpt;
- bytesPerDstRow = dstWidth * bpt;
-
- /* Offset between adjacent src images to be averaged together */
- srcImageOffset = (srcDepth == dstDepth) ? 0 : bytesPerSrcImage;
-
- /* Offset between adjacent src rows to be averaged together */
- srcRowOffset = (srcHeight == dstHeight) ? 0 : srcWidth * bpt;
-
- /*
- * Need to average together up to 8 src pixels for each dest pixel.
- * Break that down into 3 operations:
- * 1. take two rows from source image and average them together.
- * 2. take two rows from next source image and average them together.
- * 3. take the two averaged rows and average them for the final dst row.
- */
-
- /*
- printf("mip3d %d x %d x %d -> %d x %d x %d\n",
- srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth);
- */
-
- for (img = 0; img < dstDepthNB; img++) {
- /* first source image pointer, skipping border */
- const GLubyte *imgSrcA = srcPtr
- + (bytesPerSrcImage + bytesPerSrcRow + border) * bpt * border
- + img * (bytesPerSrcImage + srcImageOffset);
- /* second source image pointer, skipping border */
- const GLubyte *imgSrcB = imgSrcA + srcImageOffset;
- /* address of the dest image, skipping border */
- GLubyte *imgDst = dstPtr
- + (bytesPerDstImage + bytesPerDstRow + border) * bpt * border
- + img * bytesPerDstImage;
-
- /* setup the four source row pointers and the dest row pointer */
- const GLubyte *srcImgARowA = imgSrcA;
- const GLubyte *srcImgARowB = imgSrcA + srcRowOffset;
- const GLubyte *srcImgBRowA = imgSrcB;
- const GLubyte *srcImgBRowB = imgSrcB + srcRowOffset;
- GLubyte *dstImgRow = imgDst;
-
- for (row = 0; row < dstHeightNB; row++) {
- do_row_3D(datatype, comps, srcWidthNB,
- srcImgARowA, srcImgARowB,
- srcImgBRowA, srcImgBRowB,
- dstWidthNB, dstImgRow);
-
- /* advance to next rows */
- srcImgARowA += bytesPerSrcRow + srcRowOffset;
- srcImgARowB += bytesPerSrcRow + srcRowOffset;
- srcImgBRowA += bytesPerSrcRow + srcRowOffset;
- srcImgBRowB += bytesPerSrcRow + srcRowOffset;
- dstImgRow += bytesPerDstRow;
- }
- }
-
-
- /* Luckily we can leverage the make_2d_mipmap() function here! */
- if (border > 0) {
- /* do front border image */
- make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, srcPtr, srcRowStride,
- dstWidth, dstHeight, dstPtr, dstRowStride);
- /* do back border image */
- make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight,
- srcPtr + bytesPerSrcImage * (srcDepth - 1), srcRowStride,
- dstWidth, dstHeight,
- dstPtr + bytesPerDstImage * (dstDepth - 1), dstRowStride);
- /* do four remaining border edges that span the image slices */
- if (srcDepth == dstDepth) {
- /* just copy border pixels from src to dst */
- for (img = 0; img < dstDepthNB; img++) {
- const GLubyte *src;
- GLubyte *dst;
-
- /* do border along [img][row=0][col=0] */
- src = srcPtr + (img + 1) * bytesPerSrcImage;
- dst = dstPtr + (img + 1) * bytesPerDstImage;
- memcpy(dst, src, bpt);
-
- /* do border along [img][row=dstHeight-1][col=0] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (srcHeight - 1) * bytesPerSrcRow;
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (dstHeight - 1) * bytesPerDstRow;
- memcpy(dst, src, bpt);
-
- /* do border along [img][row=0][col=dstWidth-1] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (srcWidth - 1) * bpt;
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (dstWidth - 1) * bpt;
- memcpy(dst, src, bpt);
-
- /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (bytesPerSrcImage - bpt);
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (bytesPerDstImage - bpt);
- memcpy(dst, src, bpt);
- }
- }
- else {
- /* average border pixels from adjacent src image pairs */
- ASSERT(srcDepthNB == 2 * dstDepthNB);
- for (img = 0; img < dstDepthNB; img++) {
- const GLubyte *src;
- GLubyte *dst;
-
- /* do border along [img][row=0][col=0] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage;
- dst = dstPtr + (img + 1) * bytesPerDstImage;
- do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
-
- /* do border along [img][row=dstHeight-1][col=0] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (srcHeight - 1) * bytesPerSrcRow;
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (dstHeight - 1) * bytesPerDstRow;
- do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
-
- /* do border along [img][row=0][col=dstWidth-1] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (srcWidth - 1) * bpt;
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (dstWidth - 1) * bpt;
- do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
-
- /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (bytesPerSrcImage - bpt);
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (bytesPerDstImage - bpt);
- do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
- }
- }
- }
-}
-
-
-static void
-make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
- GLint srcWidth, const GLubyte *srcPtr, GLuint srcRowStride,
- GLint dstWidth, GLint dstHeight,
- GLubyte *dstPtr, GLuint dstRowStride )
-{
- const GLint bpt = bytes_per_pixel(datatype, comps);
- const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
- const GLint dstWidthNB = dstWidth - 2 * border;
- const GLint dstHeightNB = dstHeight - 2 * border;
- const GLint srcRowBytes = bpt * srcRowStride;
- const GLint dstRowBytes = bpt * dstRowStride;
- const GLubyte *src;
- GLubyte *dst;
- GLint row;
-
- /* Compute src and dst pointers, skipping any border */
- src = srcPtr + border * ((srcWidth + 1) * bpt);
- dst = dstPtr + border * ((dstWidth + 1) * bpt);
-
- for (row = 0; row < dstHeightNB; row++) {
- do_row(datatype, comps, srcWidthNB, src, src,
- dstWidthNB, dst);
- src += srcRowBytes;
- dst += dstRowBytes;
- }
-
- if (border) {
- /* copy left-most pixel from source */
- assert(dstPtr);
- assert(srcPtr);
- memcpy(dstPtr, srcPtr, bpt);
- /* copy right-most pixel from source */
- memcpy(dstPtr + (dstWidth - 1) * bpt,
- srcPtr + (srcWidth - 1) * bpt,
- bpt);
- }
-}
-
-
-/**
- * \bug
- * There is quite a bit of refactoring that could be done with this function
- * and \c make_2d_mipmap.
- */
-static void
-make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
- GLint srcWidth, GLint srcHeight,
- const GLubyte *srcPtr, GLint srcRowStride,
- GLint dstWidth, GLint dstHeight, GLint dstDepth,
- GLubyte *dstPtr, GLint dstRowStride)
-{
- const GLint bpt = bytes_per_pixel(datatype, comps);
- const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
- const GLint dstWidthNB = dstWidth - 2 * border;
- const GLint dstHeightNB = dstHeight - 2 * border;
- const GLint dstDepthNB = dstDepth - 2 * border;
- const GLint srcRowBytes = bpt * srcRowStride;
- const GLint dstRowBytes = bpt * dstRowStride;
- const GLubyte *srcA, *srcB;
- GLubyte *dst;
- GLint layer;
- GLint row;
-
- /* Compute src and dst pointers, skipping any border */
- srcA = srcPtr + border * ((srcWidth + 1) * bpt);
- if (srcHeight > 1)
- srcB = srcA + srcRowBytes;
- else
- srcB = srcA;
- dst = dstPtr + border * ((dstWidth + 1) * bpt);
-
- for (layer = 0; layer < dstDepthNB; layer++) {
- for (row = 0; row < dstHeightNB; row++) {
- do_row(datatype, comps, srcWidthNB, srcA, srcB,
- dstWidthNB, dst);
- srcA += 2 * srcRowBytes;
- srcB += 2 * srcRowBytes;
- dst += dstRowBytes;
- }
-
- /* This is ugly but probably won't be used much */
- if (border > 0) {
- /* fill in dest border */
- /* lower-left border pixel */
- assert(dstPtr);
- assert(srcPtr);
- memcpy(dstPtr, srcPtr, bpt);
- /* lower-right border pixel */
- memcpy(dstPtr + (dstWidth - 1) * bpt,
- srcPtr + (srcWidth - 1) * bpt, bpt);
- /* upper-left border pixel */
- memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt,
- srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
- /* upper-right border pixel */
- memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt,
- srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
- /* lower border */
- do_row(datatype, comps, srcWidthNB,
- srcPtr + bpt,
- srcPtr + bpt,
- dstWidthNB, dstPtr + bpt);
- /* upper border */
- do_row(datatype, comps, srcWidthNB,
- srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
- srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
- dstWidthNB,
- dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
- /* left and right borders */
- if (srcHeight == dstHeight) {
- /* copy border pixel from src to dst */
- for (row = 1; row < srcHeight; row++) {
- memcpy(dstPtr + dstWidth * row * bpt,
- srcPtr + srcWidth * row * bpt, bpt);
- memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
- srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
- }
- }
- else {
- /* average two src pixels each dest pixel */
- for (row = 0; row < dstHeightNB; row += 2) {
- do_row(datatype, comps, 1,
- srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
- srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
- 1, dstPtr + (dstWidth * row + 1) * bpt);
- do_row(datatype, comps, 1,
- srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
- srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
- 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
- }
- }
- }
- }
-}
-
-
-/**
- * Down-sample a texture image to produce the next lower mipmap level.
- * \param comps components per texel (1, 2, 3 or 4)
- * \param srcRowStride stride between source rows, in texels
- * \param dstRowStride stride between destination rows, in texels
- */
-void
-_mesa_generate_mipmap_level(GLenum target,
- GLenum datatype, GLuint comps,
- GLint border,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- const GLubyte *srcData,
- GLint srcRowStride,
- GLint dstWidth, GLint dstHeight, GLint dstDepth,
- GLubyte *dstData,
- GLint dstRowStride)
-{
- /*
- * We use simple 2x2 averaging to compute the next mipmap level.
- */
- switch (target) {
- case GL_TEXTURE_1D:
- make_1d_mipmap(datatype, comps, border,
- srcWidth, srcData,
- dstWidth, dstData);
- break;
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- make_2d_mipmap(datatype, comps, border,
- srcWidth, srcHeight, srcData, srcRowStride,
- dstWidth, dstHeight, dstData, dstRowStride);
- break;
- case GL_TEXTURE_3D:
- make_3d_mipmap(datatype, comps, border,
- srcWidth, srcHeight, srcDepth,
- srcData, srcRowStride,
- dstWidth, dstHeight, dstDepth,
- dstData, dstRowStride);
- break;
- case GL_TEXTURE_1D_ARRAY_EXT:
- make_1d_stack_mipmap(datatype, comps, border,
- srcWidth, srcData, srcRowStride,
- dstWidth, dstHeight,
- dstData, dstRowStride);
- break;
- case GL_TEXTURE_2D_ARRAY_EXT:
- make_2d_stack_mipmap(datatype, comps, border,
- srcWidth, srcHeight,
- srcData, srcRowStride,
- dstWidth, dstHeight,
- dstDepth, dstData, dstRowStride);
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- /* no mipmaps, do nothing */
- break;
- default:
- _mesa_problem(NULL, "bad dimensions in _mesa_generate_mipmaps");
- return;
- }
-}
-
-
-/**
- * compute next (level+1) image size
- * \return GL_FALSE if no smaller size can be generated (eg. src is 1x1x1 size)
- */
-static GLboolean
-next_mipmap_level_size(GLenum target, GLint border,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLint *dstWidth, GLint *dstHeight, GLint *dstDepth)
-{
- if (srcWidth - 2 * border > 1) {
- *dstWidth = (srcWidth - 2 * border) / 2 + 2 * border;
- }
- else {
- *dstWidth = srcWidth; /* can't go smaller */
- }
-
- if ((srcHeight - 2 * border > 1) &&
- (target != GL_TEXTURE_1D_ARRAY_EXT)) {
- *dstHeight = (srcHeight - 2 * border) / 2 + 2 * border;
- }
- else {
- *dstHeight = srcHeight; /* can't go smaller */
- }
-
- if ((srcDepth - 2 * border > 1) &&
- (target != GL_TEXTURE_2D_ARRAY_EXT)) {
- *dstDepth = (srcDepth - 2 * border) / 2 + 2 * border;
- }
- else {
- *dstDepth = srcDepth; /* can't go smaller */
- }
-
- if (*dstWidth == srcWidth &&
- *dstHeight == srcHeight &&
- *dstDepth == srcDepth) {
- return GL_FALSE;
- }
- else {
- return GL_TRUE;
- }
-}
-
-
-
-
-/**
- * Automatic mipmap generation.
- * This is the fallback/default function for ctx->Driver.GenerateMipmap().
- * Generate a complete set of mipmaps from texObj's BaseLevel image.
- * Stop at texObj's MaxLevel or when we get to the 1x1 texture.
- * For cube maps, target will be one of
- * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP.
- */
-void
-_mesa_generate_mipmap(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj)
-{
- const struct gl_texture_image *srcImage;
- gl_format convertFormat;
- const GLubyte *srcData = NULL;
- GLubyte *dstData = NULL;
- GLint level, maxLevels;
- GLenum datatype;
- GLuint comps;
-
- ASSERT(texObj);
- srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
- ASSERT(srcImage);
-
- maxLevels = _mesa_max_texture_levels(ctx, texObj->Target);
- ASSERT(maxLevels > 0); /* bad target */
-
- /* Find convertFormat - the format that do_row() will process */
-
- if (_mesa_is_format_compressed(srcImage->TexFormat)) {
- /* setup for compressed textures - need to allocate temporary
- * image buffers to hold uncompressed images.
- */
- GLuint row;
- GLint components, size;
- GLchan *dst;
-
- assert(texObj->Target == GL_TEXTURE_2D ||
- texObj->Target == GL_TEXTURE_CUBE_MAP_ARB);
-
- if (srcImage->_BaseFormat == GL_RGB) {
- convertFormat = MESA_FORMAT_RGB888;
- components = 3;
- } else if (srcImage->_BaseFormat == GL_RED) {
- convertFormat = MESA_FORMAT_R8;
- components = 1;
- } else if (srcImage->_BaseFormat == GL_RG) {
- convertFormat = MESA_FORMAT_RG88;
- components = 2;
- } else if (srcImage->_BaseFormat == GL_RGBA) {
- convertFormat = MESA_FORMAT_RGBA8888;
- components = 4;
- } else if (srcImage->_BaseFormat == GL_LUMINANCE) {
- convertFormat = MESA_FORMAT_L8;
- components = 1;
- } else if (srcImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
- convertFormat = MESA_FORMAT_AL88;
- components = 2;
- } else {
- _mesa_problem(ctx, "bad srcImage->_BaseFormat in _mesa_generate_mipmaps");
- return;
- }
-
- /* allocate storage for uncompressed GL_RGB or GL_RGBA images */
- size = _mesa_bytes_per_pixel(srcImage->_BaseFormat, CHAN_TYPE)
- * srcImage->Width * srcImage->Height * srcImage->Depth + 20;
- /* 20 extra bytes, just be safe when calling last FetchTexel */
- srcData = (GLubyte *) malloc(size);
- if (!srcData) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
- return;
- }
- dstData = (GLubyte *) malloc(size / 2); /* 1/4 would probably be OK */
- if (!dstData) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
- free((void *) srcData);
- return;
- }
-
- /* decompress base image here */
- dst = (GLchan *) srcData;
- for (row = 0; row < srcImage->Height; row++) {
- GLuint col;
- for (col = 0; col < srcImage->Width; col++) {
- srcImage->FetchTexelc(srcImage, col, row, 0, dst);
- dst += components;
- }
- }
- }
- else {
- /* uncompressed */
- convertFormat = srcImage->TexFormat;
- }
-
- _mesa_format_to_type_and_comps(convertFormat, &datatype, &comps);
-
- for (level = texObj->BaseLevel; level < texObj->MaxLevel
- && level < maxLevels - 1; level++) {
- /* generate image[level+1] from image[level] */
- const struct gl_texture_image *srcImage;
- struct gl_texture_image *dstImage;
- GLint srcWidth, srcHeight, srcDepth;
- GLint dstWidth, dstHeight, dstDepth;
- GLint border;
- GLboolean nextLevel;
-
- /* get src image parameters */
- srcImage = _mesa_select_tex_image(ctx, texObj, target, level);
- ASSERT(srcImage);
- srcWidth = srcImage->Width;
- srcHeight = srcImage->Height;
- srcDepth = srcImage->Depth;
- border = srcImage->Border;
-
- nextLevel = next_mipmap_level_size(target, border,
- srcWidth, srcHeight, srcDepth,
- &dstWidth, &dstHeight, &dstDepth);
- if (!nextLevel) {
- /* all done */
- if (_mesa_is_format_compressed(srcImage->TexFormat)) {
- free((void *) srcData);
- free(dstData);
- }
- return;
- }
-
- /* get dest gl_texture_image */
- dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
- if (!dstImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
- return;
- }
-
- /* Free old image data */
- if (dstImage->Data)
- ctx->Driver.FreeTexImageData(ctx, dstImage);
-
- /* initialize new image */
- _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
- dstDepth, border, srcImage->InternalFormat,
- srcImage->TexFormat);
- dstImage->DriverData = NULL;
- dstImage->FetchTexelc = srcImage->FetchTexelc;
- dstImage->FetchTexelf = srcImage->FetchTexelf;
-
- /* Alloc new teximage data buffer */
- {
- GLuint size = _mesa_format_image_size(dstImage->TexFormat,
- dstWidth, dstHeight, dstDepth);
- dstImage->Data = _mesa_alloc_texmemory(size);
- if (!dstImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
- return;
- }
- }
-
- /* Setup src and dest data pointers */
- if (_mesa_is_format_compressed(dstImage->TexFormat)) {
- /* srcData and dstData are already set */
- ASSERT(srcData);
- ASSERT(dstData);
- }
- else {
- srcData = (const GLubyte *) srcImage->Data;
- dstData = (GLubyte *) dstImage->Data;
- }
-
- ASSERT(dstImage->TexFormat);
- ASSERT(dstImage->FetchTexelc);
- ASSERT(dstImage->FetchTexelf);
-
- _mesa_generate_mipmap_level(target, datatype, comps, border,
- srcWidth, srcHeight, srcDepth,
- srcData, srcImage->RowStride,
- dstWidth, dstHeight, dstDepth,
- dstData, dstImage->RowStride);
-
-
- if (_mesa_is_format_compressed(dstImage->TexFormat)) {
- GLubyte *temp;
- /* compress image from dstData into dstImage->Data */
- const GLenum srcFormat = _mesa_get_format_base_format(convertFormat);
- GLint dstRowStride
- = _mesa_format_row_stride(dstImage->TexFormat, dstWidth);
- ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA);
-
- _mesa_texstore(ctx, 2, dstImage->_BaseFormat,
- dstImage->TexFormat,
- dstImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride, 0, /* strides */
- dstWidth, dstHeight, 1, /* size */
- srcFormat, CHAN_TYPE,
- dstData, /* src data, actually */
- &ctx->DefaultPacking);
-
- /* swap src and dest pointers */
- temp = (GLubyte *) srcData;
- srcData = dstData;
- dstData = temp;
- }
-
- } /* loop over mipmap levels */
-}
-
-
-/**
- * Helper function for drivers which need to rescale texture images to
- * certain aspect ratios.
- * Nearest filtering only (for broken hardware that can't support
- * all aspect ratios). This can be made a lot faster, but I don't
- * really care enough...
- */
-void
-_mesa_rescale_teximage2d(GLuint bytesPerPixel,
- GLuint srcStrideInPixels,
- GLuint dstRowStride,
- GLint srcWidth, GLint srcHeight,
- GLint dstWidth, GLint dstHeight,
- const GLvoid *srcImage, GLvoid *dstImage)
-{
- GLint row, col;
-
-#define INNER_LOOP( TYPE, HOP, WOP ) \
- for ( row = 0 ; row < dstHeight ; row++ ) { \
- GLint srcRow = row HOP hScale; \
- for ( col = 0 ; col < dstWidth ; col++ ) { \
- GLint srcCol = col WOP wScale; \
- dst[col] = src[srcRow * srcStrideInPixels + srcCol]; \
- } \
- dst = (TYPE *) ((GLubyte *) dst + dstRowStride); \
- } \
-
-#define RESCALE_IMAGE( TYPE ) \
-do { \
- const TYPE *src = (const TYPE *)srcImage; \
- TYPE *dst = (TYPE *)dstImage; \
- \
- if ( srcHeight < dstHeight ) { \
- const GLint hScale = dstHeight / srcHeight; \
- if ( srcWidth < dstWidth ) { \
- const GLint wScale = dstWidth / srcWidth; \
- INNER_LOOP( TYPE, /, / ); \
- } \
- else { \
- const GLint wScale = srcWidth / dstWidth; \
- INNER_LOOP( TYPE, /, * ); \
- } \
- } \
- else { \
- const GLint hScale = srcHeight / dstHeight; \
- if ( srcWidth < dstWidth ) { \
- const GLint wScale = dstWidth / srcWidth; \
- INNER_LOOP( TYPE, *, / ); \
- } \
- else { \
- const GLint wScale = srcWidth / dstWidth; \
- INNER_LOOP( TYPE, *, * ); \
- } \
- } \
-} while (0)
-
- switch ( bytesPerPixel ) {
- case 4:
- RESCALE_IMAGE( GLuint );
- break;
-
- case 2:
- RESCALE_IMAGE( GLushort );
- break;
-
- case 1:
- RESCALE_IMAGE( GLubyte );
- break;
- default:
- _mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d");
- }
-}
-
-
-/**
- * Upscale an image by replication, not (typical) stretching.
- * We use this when the image width or height is less than a
- * certain size (4, 8) and we need to upscale an image.
- */
-void
-_mesa_upscale_teximage2d(GLsizei inWidth, GLsizei inHeight,
- GLsizei outWidth, GLsizei outHeight,
- GLint comps, const GLchan *src, GLint srcRowStride,
- GLchan *dest )
-{
- GLint i, j, k;
-
- ASSERT(outWidth >= inWidth);
- ASSERT(outHeight >= inHeight);
-#if 0
- ASSERT(inWidth == 1 || inWidth == 2 || inHeight == 1 || inHeight == 2);
- ASSERT((outWidth & 3) == 0);
- ASSERT((outHeight & 3) == 0);
-#endif
-
- for (i = 0; i < outHeight; i++) {
- const GLint ii = i % inHeight;
- for (j = 0; j < outWidth; j++) {
- const GLint jj = j % inWidth;
- for (k = 0; k < comps; k++) {
- dest[(i * outWidth + j) * comps + k]
- = src[ii * srcRowStride + jj * comps + k];
- }
- }
- }
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file mipmap.c mipmap generation and teximage resizing functions.
+ */
+
+#include "imports.h"
+#include "formats.h"
+#include "mipmap.h"
+#include "mtypes.h"
+#include "teximage.h"
+#include "texstore.h"
+#include "image.h"
+
+
+
+static GLint
+bytes_per_pixel(GLenum datatype, GLuint comps)
+{
+ GLint b = _mesa_sizeof_packed_type(datatype);
+ assert(b >= 0);
+
+ if (_mesa_type_is_packed(datatype))
+ return b;
+ else
+ return b * comps;
+}
+
+
+/**
+ * \name Support macros for do_row and do_row_3d
+ *
+ * The macro madness is here for two reasons. First, it compacts the code
+ * slightly. Second, it makes it much easier to adjust the specifics of the
+ * filter to tune the rounding characteristics.
+ */
+/*@{*/
+#define DECLARE_ROW_POINTERS(t, e) \
+ const t(*rowA)[e] = (const t(*)[e]) srcRowA; \
+ const t(*rowB)[e] = (const t(*)[e]) srcRowB; \
+ const t(*rowC)[e] = (const t(*)[e]) srcRowC; \
+ const t(*rowD)[e] = (const t(*)[e]) srcRowD; \
+ t(*dst)[e] = (t(*)[e]) dstRow
+
+#define DECLARE_ROW_POINTERS0(t) \
+ const t *rowA = (const t *) srcRowA; \
+ const t *rowB = (const t *) srcRowB; \
+ const t *rowC = (const t *) srcRowC; \
+ const t *rowD = (const t *) srcRowD; \
+ t *dst = (t *) dstRow
+
+#define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
+ ((unsigned) Aj + (unsigned) Ak \
+ + (unsigned) Bj + (unsigned) Bk \
+ + (unsigned) Cj + (unsigned) Ck \
+ + (unsigned) Dj + (unsigned) Dk \
+ + 4) >> 3
+
+#define FILTER_3D(e) \
+ do { \
+ dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \
+ rowB[j][e], rowB[k][e], \
+ rowC[j][e], rowC[k][e], \
+ rowD[j][e], rowD[k][e]); \
+ } while(0)
+
+#define FILTER_SUM_3D_SIGNED(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
+ (Aj + Ak \
+ + Bj + Bk \
+ + Cj + Ck \
+ + Dj + Dk \
+ + 4) / 8
+
+#define FILTER_3D_SIGNED(e) \
+ do { \
+ dst[i][e] = FILTER_SUM_3D_SIGNED(rowA[j][e], rowA[k][e], \
+ rowB[j][e], rowB[k][e], \
+ rowC[j][e], rowC[k][e], \
+ rowD[j][e], rowD[k][e]); \
+ } while(0)
+
+#define FILTER_F_3D(e) \
+ do { \
+ dst[i][e] = (rowA[j][e] + rowA[k][e] \
+ + rowB[j][e] + rowB[k][e] \
+ + rowC[j][e] + rowC[k][e] \
+ + rowD[j][e] + rowD[k][e]) * 0.125F; \
+ } while(0)
+
+#define FILTER_HF_3D(e) \
+ do { \
+ const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \
+ const GLfloat ak = _mesa_half_to_float(rowA[k][e]); \
+ const GLfloat bj = _mesa_half_to_float(rowB[j][e]); \
+ const GLfloat bk = _mesa_half_to_float(rowB[k][e]); \
+ const GLfloat cj = _mesa_half_to_float(rowC[j][e]); \
+ const GLfloat ck = _mesa_half_to_float(rowC[k][e]); \
+ const GLfloat dj = _mesa_half_to_float(rowD[j][e]); \
+ const GLfloat dk = _mesa_half_to_float(rowD[k][e]); \
+ dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \
+ * 0.125F); \
+ } while(0)
+/*@}*/
+
+
+/**
+ * Average together two rows of a source image to produce a single new
+ * row in the dest image. It's legal for the two source rows to point
+ * to the same data. The source width must be equal to either the
+ * dest width or two times the dest width.
+ * \param datatype GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc.
+ * \param comps number of components per pixel (1..4)
+ */
+static void
+do_row(GLenum datatype, GLuint comps, GLint srcWidth,
+ const GLvoid *srcRowA, const GLvoid *srcRowB,
+ GLint dstWidth, GLvoid *dstRow)
+{
+ const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
+ const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
+
+ ASSERT(comps >= 1);
+ ASSERT(comps <= 4);
+
+ /* This assertion is no longer valid with non-power-of-2 textures
+ assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
+ */
+
+ if (datatype == GL_UNSIGNED_BYTE && comps == 4) {
+ GLuint i, j, k;
+ const GLubyte(*rowA)[4] = (const GLubyte(*)[4]) srcRowA;
+ const GLubyte(*rowB)[4] = (const GLubyte(*)[4]) srcRowB;
+ GLubyte(*dst)[4] = (GLubyte(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_BYTE && comps == 3) {
+ GLuint i, j, k;
+ const GLubyte(*rowA)[3] = (const GLubyte(*)[3]) srcRowA;
+ const GLubyte(*rowB)[3] = (const GLubyte(*)[3]) srcRowB;
+ GLubyte(*dst)[3] = (GLubyte(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_BYTE && comps == 2) {
+ GLuint i, j, k;
+ const GLubyte(*rowA)[2] = (const GLubyte(*)[2]) srcRowA;
+ const GLubyte(*rowB)[2] = (const GLubyte(*)[2]) srcRowB;
+ GLubyte(*dst)[2] = (GLubyte(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_BYTE && comps == 1) {
+ GLuint i, j, k;
+ const GLubyte *rowA = (const GLubyte *) srcRowA;
+ const GLubyte *rowB = (const GLubyte *) srcRowB;
+ GLubyte *dst = (GLubyte *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
+ }
+ }
+
+ else if (datatype == GL_BYTE && comps == 4) {
+ GLuint i, j, k;
+ const GLbyte(*rowA)[4] = (const GLbyte(*)[4]) srcRowA;
+ const GLbyte(*rowB)[4] = (const GLbyte(*)[4]) srcRowB;
+ GLbyte(*dst)[4] = (GLbyte(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == GL_BYTE && comps == 3) {
+ GLuint i, j, k;
+ const GLbyte(*rowA)[3] = (const GLbyte(*)[3]) srcRowA;
+ const GLbyte(*rowB)[3] = (const GLbyte(*)[3]) srcRowB;
+ GLbyte(*dst)[3] = (GLbyte(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == GL_BYTE && comps == 2) {
+ GLuint i, j, k;
+ const GLbyte(*rowA)[2] = (const GLbyte(*)[2]) srcRowA;
+ const GLbyte(*rowB)[2] = (const GLbyte(*)[2]) srcRowB;
+ GLbyte(*dst)[2] = (GLbyte(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ }
+ }
+ else if (datatype == GL_BYTE && comps == 1) {
+ GLuint i, j, k;
+ const GLbyte *rowA = (const GLbyte *) srcRowA;
+ const GLbyte *rowB = (const GLbyte *) srcRowB;
+ GLbyte *dst = (GLbyte *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
+ }
+ }
+
+ else if (datatype == GL_UNSIGNED_SHORT && comps == 4) {
+ GLuint i, j, k;
+ const GLushort(*rowA)[4] = (const GLushort(*)[4]) srcRowA;
+ const GLushort(*rowB)[4] = (const GLushort(*)[4]) srcRowB;
+ GLushort(*dst)[4] = (GLushort(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT && comps == 3) {
+ GLuint i, j, k;
+ const GLushort(*rowA)[3] = (const GLushort(*)[3]) srcRowA;
+ const GLushort(*rowB)[3] = (const GLushort(*)[3]) srcRowB;
+ GLushort(*dst)[3] = (GLushort(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT && comps == 2) {
+ GLuint i, j, k;
+ const GLushort(*rowA)[2] = (const GLushort(*)[2]) srcRowA;
+ const GLushort(*rowB)[2] = (const GLushort(*)[2]) srcRowB;
+ GLushort(*dst)[2] = (GLushort(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT && comps == 1) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
+ }
+ }
+
+ else if (datatype == GL_SHORT && comps == 4) {
+ GLuint i, j, k;
+ const GLshort(*rowA)[4] = (const GLshort(*)[4]) srcRowA;
+ const GLshort(*rowB)[4] = (const GLshort(*)[4]) srcRowB;
+ GLshort(*dst)[4] = (GLshort(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == GL_SHORT && comps == 3) {
+ GLuint i, j, k;
+ const GLshort(*rowA)[3] = (const GLshort(*)[3]) srcRowA;
+ const GLshort(*rowB)[3] = (const GLshort(*)[3]) srcRowB;
+ GLshort(*dst)[3] = (GLshort(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == GL_SHORT && comps == 2) {
+ GLuint i, j, k;
+ const GLshort(*rowA)[2] = (const GLshort(*)[2]) srcRowA;
+ const GLshort(*rowB)[2] = (const GLshort(*)[2]) srcRowB;
+ GLshort(*dst)[2] = (GLshort(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ }
+ }
+ else if (datatype == GL_SHORT && comps == 1) {
+ GLuint i, j, k;
+ const GLshort *rowA = (const GLshort *) srcRowA;
+ const GLshort *rowB = (const GLshort *) srcRowB;
+ GLshort *dst = (GLshort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
+ }
+ }
+
+ else if (datatype == GL_FLOAT && comps == 4) {
+ GLuint i, j, k;
+ const GLfloat(*rowA)[4] = (const GLfloat(*)[4]) srcRowA;
+ const GLfloat(*rowB)[4] = (const GLfloat(*)[4]) srcRowB;
+ GLfloat(*dst)[4] = (GLfloat(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] +
+ rowB[j][0] + rowB[k][0]) * 0.25F;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] +
+ rowB[j][1] + rowB[k][1]) * 0.25F;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] +
+ rowB[j][2] + rowB[k][2]) * 0.25F;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] +
+ rowB[j][3] + rowB[k][3]) * 0.25F;
+ }
+ }
+ else if (datatype == GL_FLOAT && comps == 3) {
+ GLuint i, j, k;
+ const GLfloat(*rowA)[3] = (const GLfloat(*)[3]) srcRowA;
+ const GLfloat(*rowB)[3] = (const GLfloat(*)[3]) srcRowB;
+ GLfloat(*dst)[3] = (GLfloat(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] +
+ rowB[j][0] + rowB[k][0]) * 0.25F;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] +
+ rowB[j][1] + rowB[k][1]) * 0.25F;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] +
+ rowB[j][2] + rowB[k][2]) * 0.25F;
+ }
+ }
+ else if (datatype == GL_FLOAT && comps == 2) {
+ GLuint i, j, k;
+ const GLfloat(*rowA)[2] = (const GLfloat(*)[2]) srcRowA;
+ const GLfloat(*rowB)[2] = (const GLfloat(*)[2]) srcRowB;
+ GLfloat(*dst)[2] = (GLfloat(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] +
+ rowB[j][0] + rowB[k][0]) * 0.25F;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] +
+ rowB[j][1] + rowB[k][1]) * 0.25F;
+ }
+ }
+ else if (datatype == GL_FLOAT && comps == 1) {
+ GLuint i, j, k;
+ const GLfloat *rowA = (const GLfloat *) srcRowA;
+ const GLfloat *rowB = (const GLfloat *) srcRowB;
+ GLfloat *dst = (GLfloat *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F;
+ }
+ }
+
+ else if (datatype == GL_HALF_FLOAT_ARB && comps == 4) {
+ GLuint i, j, k, comp;
+ const GLhalfARB(*rowA)[4] = (const GLhalfARB(*)[4]) srcRowA;
+ const GLhalfARB(*rowB)[4] = (const GLhalfARB(*)[4]) srcRowB;
+ GLhalfARB(*dst)[4] = (GLhalfARB(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ for (comp = 0; comp < 4; comp++) {
+ GLfloat aj, ak, bj, bk;
+ aj = _mesa_half_to_float(rowA[j][comp]);
+ ak = _mesa_half_to_float(rowA[k][comp]);
+ bj = _mesa_half_to_float(rowB[j][comp]);
+ bk = _mesa_half_to_float(rowB[k][comp]);
+ dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+ }
+ else if (datatype == GL_HALF_FLOAT_ARB && comps == 3) {
+ GLuint i, j, k, comp;
+ const GLhalfARB(*rowA)[3] = (const GLhalfARB(*)[3]) srcRowA;
+ const GLhalfARB(*rowB)[3] = (const GLhalfARB(*)[3]) srcRowB;
+ GLhalfARB(*dst)[3] = (GLhalfARB(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ for (comp = 0; comp < 3; comp++) {
+ GLfloat aj, ak, bj, bk;
+ aj = _mesa_half_to_float(rowA[j][comp]);
+ ak = _mesa_half_to_float(rowA[k][comp]);
+ bj = _mesa_half_to_float(rowB[j][comp]);
+ bk = _mesa_half_to_float(rowB[k][comp]);
+ dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+ }
+ else if (datatype == GL_HALF_FLOAT_ARB && comps == 2) {
+ GLuint i, j, k, comp;
+ const GLhalfARB(*rowA)[2] = (const GLhalfARB(*)[2]) srcRowA;
+ const GLhalfARB(*rowB)[2] = (const GLhalfARB(*)[2]) srcRowB;
+ GLhalfARB(*dst)[2] = (GLhalfARB(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ for (comp = 0; comp < 2; comp++) {
+ GLfloat aj, ak, bj, bk;
+ aj = _mesa_half_to_float(rowA[j][comp]);
+ ak = _mesa_half_to_float(rowA[k][comp]);
+ bj = _mesa_half_to_float(rowB[j][comp]);
+ bk = _mesa_half_to_float(rowB[k][comp]);
+ dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+ }
+ else if (datatype == GL_HALF_FLOAT_ARB && comps == 1) {
+ GLuint i, j, k;
+ const GLhalfARB *rowA = (const GLhalfARB *) srcRowA;
+ const GLhalfARB *rowB = (const GLhalfARB *) srcRowB;
+ GLhalfARB *dst = (GLhalfARB *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ GLfloat aj, ak, bj, bk;
+ aj = _mesa_half_to_float(rowA[j]);
+ ak = _mesa_half_to_float(rowA[k]);
+ bj = _mesa_half_to_float(rowB[j]);
+ bk = _mesa_half_to_float(rowB[k]);
+ dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+
+ else if (datatype == GL_UNSIGNED_INT && comps == 1) {
+ GLuint i, j, k;
+ const GLuint *rowA = (const GLuint *) srcRowA;
+ const GLuint *rowB = (const GLuint *) srcRowB;
+ GLuint *dst = (GLuint *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (GLfloat)(rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4);
+ }
+ }
+
+ else if (datatype == GL_UNSIGNED_SHORT_5_6_5 && comps == 3) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x1f;
+ const GLint rowAr1 = rowA[k] & 0x1f;
+ const GLint rowBr0 = rowB[j] & 0x1f;
+ const GLint rowBr1 = rowB[k] & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 5) & 0x3f;
+ const GLint rowAg1 = (rowA[k] >> 5) & 0x3f;
+ const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
+ const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
+ const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 11) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ dst[i] = (blue << 11) | (green << 5) | red;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT_4_4_4_4 && comps == 4) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0xf;
+ const GLint rowAr1 = rowA[k] & 0xf;
+ const GLint rowBr0 = rowB[j] & 0xf;
+ const GLint rowBr1 = rowB[k] & 0xf;
+ const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
+ const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
+ const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
+ const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
+ const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
+ const GLint rowAb1 = (rowA[k] >> 8) & 0xf;
+ const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
+ const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
+ const GLint rowAa0 = (rowA[j] >> 12) & 0xf;
+ const GLint rowAa1 = (rowA[k] >> 12) & 0xf;
+ const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
+ const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
+ dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV && comps == 4) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x1f;
+ const GLint rowAr1 = rowA[k] & 0x1f;
+ const GLint rowBr0 = rowB[j] & 0x1f;
+ const GLint rowBr1 = rowB[k] & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 5) & 0x1f;
+ const GLint rowAg1 = (rowA[k] >> 5) & 0x1f;
+ const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
+ const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
+ const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 10) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
+ const GLint rowAa0 = (rowA[j] >> 15) & 0x1;
+ const GLint rowAa1 = (rowA[k] >> 15) & 0x1;
+ const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
+ const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
+ dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT_5_5_5_1 && comps == 4) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = (rowA[j] >> 11) & 0x1f;
+ const GLint rowAr1 = (rowA[k] >> 11) & 0x1f;
+ const GLint rowBr0 = (rowB[j] >> 11) & 0x1f;
+ const GLint rowBr1 = (rowB[k] >> 11) & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 6) & 0x1f;
+ const GLint rowAg1 = (rowA[k] >> 6) & 0x1f;
+ const GLint rowBg0 = (rowB[j] >> 6) & 0x1f;
+ const GLint rowBg1 = (rowB[k] >> 6) & 0x1f;
+ const GLint rowAb0 = (rowA[j] >> 1) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 1) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 1) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 1) & 0x1f;
+ const GLint rowAa0 = (rowA[j] & 0x1);
+ const GLint rowAa1 = (rowA[k] & 0x1);
+ const GLint rowBa0 = (rowB[j] & 0x1);
+ const GLint rowBa1 = (rowB[k] & 0x1);
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
+ dst[i] = (red << 11) | (green << 6) | (blue << 1) | alpha;
+ }
+ }
+
+ else if (datatype == GL_UNSIGNED_BYTE_3_3_2 && comps == 3) {
+ GLuint i, j, k;
+ const GLubyte *rowA = (const GLubyte *) srcRowA;
+ const GLubyte *rowB = (const GLubyte *) srcRowB;
+ GLubyte *dst = (GLubyte *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x3;
+ const GLint rowAr1 = rowA[k] & 0x3;
+ const GLint rowBr0 = rowB[j] & 0x3;
+ const GLint rowBr1 = rowB[k] & 0x3;
+ const GLint rowAg0 = (rowA[j] >> 2) & 0x7;
+ const GLint rowAg1 = (rowA[k] >> 2) & 0x7;
+ const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
+ const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
+ const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
+ const GLint rowAb1 = (rowA[k] >> 5) & 0x7;
+ const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
+ const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ dst[i] = (blue << 5) | (green << 2) | red;
+ }
+ }
+
+ else if (datatype == MESA_UNSIGNED_BYTE_4_4 && comps == 2) {
+ GLuint i, j, k;
+ const GLubyte *rowA = (const GLubyte *) srcRowA;
+ const GLubyte *rowB = (const GLubyte *) srcRowB;
+ GLubyte *dst = (GLubyte *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0xf;
+ const GLint rowAr1 = rowA[k] & 0xf;
+ const GLint rowBr0 = rowB[j] & 0xf;
+ const GLint rowBr1 = rowB[k] & 0xf;
+ const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
+ const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
+ const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
+ const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
+ const GLint r = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint g = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ dst[i] = (g << 4) | r;
+ }
+ }
+
+ else {
+ _mesa_problem(NULL, "bad format in do_row()");
+ }
+}
+
+
+/**
+ * Average together four rows of a source image to produce a single new
+ * row in the dest image. It's legal for the two source rows to point
+ * to the same data. The source width must be equal to either the
+ * dest width or two times the dest width.
+ *
+ * \param datatype GL pixel type \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT,
+ * \c GL_FLOAT, etc.
+ * \param comps number of components per pixel (1..4)
+ * \param srcWidth Width of a row in the source data
+ * \param srcRowA Pointer to one of the rows of source data
+ * \param srcRowB Pointer to one of the rows of source data
+ * \param srcRowC Pointer to one of the rows of source data
+ * \param srcRowD Pointer to one of the rows of source data
+ * \param dstWidth Width of a row in the destination data
+ * \param srcRowA Pointer to the row of destination data
+ */
+static void
+do_row_3D(GLenum datatype, GLuint comps, GLint srcWidth,
+ const GLvoid *srcRowA, const GLvoid *srcRowB,
+ const GLvoid *srcRowC, const GLvoid *srcRowD,
+ GLint dstWidth, GLvoid *dstRow)
+{
+ const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
+ const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
+ GLuint i, j, k;
+
+ ASSERT(comps >= 1);
+ ASSERT(comps <= 4);
+
+ if ((datatype == GL_UNSIGNED_BYTE) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLubyte, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ FILTER_3D(3);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLubyte, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLubyte, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLubyte, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ }
+ }
+ else if ((datatype == GL_BYTE) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLbyte, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D_SIGNED(0);
+ FILTER_3D_SIGNED(1);
+ FILTER_3D_SIGNED(2);
+ FILTER_3D_SIGNED(3);
+ }
+ }
+ else if ((datatype == GL_BYTE) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLbyte, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D_SIGNED(0);
+ FILTER_3D_SIGNED(1);
+ FILTER_3D_SIGNED(2);
+ }
+ }
+ else if ((datatype == GL_BYTE) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLbyte, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D_SIGNED(0);
+ FILTER_3D_SIGNED(1);
+ }
+ }
+ else if ((datatype == GL_BYTE) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLbyte, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D_SIGNED(0);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLushort, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ FILTER_3D(3);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLushort, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLushort, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLushort, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ }
+ }
+ else if ((datatype == GL_SHORT) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLshort, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ FILTER_3D(3);
+ }
+ }
+ else if ((datatype == GL_SHORT) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLshort, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ }
+ }
+ else if ((datatype == GL_SHORT) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLshort, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ }
+ }
+ else if ((datatype == GL_SHORT) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLshort, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ }
+ }
+ else if ((datatype == GL_FLOAT) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLfloat, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ FILTER_F_3D(1);
+ FILTER_F_3D(2);
+ FILTER_F_3D(3);
+ }
+ }
+ else if ((datatype == GL_FLOAT) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLfloat, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ FILTER_F_3D(1);
+ FILTER_F_3D(2);
+ }
+ }
+ else if ((datatype == GL_FLOAT) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLfloat, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ FILTER_F_3D(1);
+ }
+ }
+ else if ((datatype == GL_FLOAT) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLfloat, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ }
+ }
+ else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLhalfARB, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ FILTER_HF_3D(1);
+ FILTER_HF_3D(2);
+ FILTER_HF_3D(3);
+ }
+ }
+ else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLhalfARB, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ FILTER_HF_3D(1);
+ FILTER_HF_3D(2);
+ }
+ }
+ else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLhalfARB, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ FILTER_HF_3D(1);
+ }
+ }
+ else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLhalfARB, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_INT) && (comps == 1)) {
+ const GLuint *rowA = (const GLuint *) srcRowA;
+ const GLuint *rowB = (const GLuint *) srcRowB;
+ const GLuint *rowC = (const GLuint *) srcRowC;
+ const GLuint *rowD = (const GLuint *) srcRowD;
+ GLfloat *dst = (GLfloat *) dstRow;
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const uint64_t tmp = (((uint64_t) rowA[j] + (uint64_t) rowA[k])
+ + ((uint64_t) rowB[j] + (uint64_t) rowB[k])
+ + ((uint64_t) rowC[j] + (uint64_t) rowC[k])
+ + ((uint64_t) rowD[j] + (uint64_t) rowD[k]));
+ dst[i] = (GLfloat)((double) tmp * 0.125);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT_5_6_5) && (comps == 3)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x1f;
+ const GLint rowAr1 = rowA[k] & 0x1f;
+ const GLint rowBr0 = rowB[j] & 0x1f;
+ const GLint rowBr1 = rowB[k] & 0x1f;
+ const GLint rowCr0 = rowC[j] & 0x1f;
+ const GLint rowCr1 = rowC[k] & 0x1f;
+ const GLint rowDr0 = rowD[j] & 0x1f;
+ const GLint rowDr1 = rowD[k] & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 5) & 0x3f;
+ const GLint rowAg1 = (rowA[k] >> 5) & 0x3f;
+ const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
+ const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
+ const GLint rowCg0 = (rowC[j] >> 5) & 0x3f;
+ const GLint rowCg1 = (rowC[k] >> 5) & 0x3f;
+ const GLint rowDg0 = (rowD[j] >> 5) & 0x3f;
+ const GLint rowDg1 = (rowD[k] >> 5) & 0x3f;
+ const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 11) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
+ const GLint rowCb0 = (rowC[j] >> 11) & 0x1f;
+ const GLint rowCb1 = (rowC[k] >> 11) & 0x1f;
+ const GLint rowDb0 = (rowD[j] >> 11) & 0x1f;
+ const GLint rowDb1 = (rowD[k] >> 11) & 0x1f;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ dst[i] = (b << 11) | (g << 5) | r;
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT_4_4_4_4) && (comps == 4)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0xf;
+ const GLint rowAr1 = rowA[k] & 0xf;
+ const GLint rowBr0 = rowB[j] & 0xf;
+ const GLint rowBr1 = rowB[k] & 0xf;
+ const GLint rowCr0 = rowC[j] & 0xf;
+ const GLint rowCr1 = rowC[k] & 0xf;
+ const GLint rowDr0 = rowD[j] & 0xf;
+ const GLint rowDr1 = rowD[k] & 0xf;
+ const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
+ const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
+ const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
+ const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
+ const GLint rowCg0 = (rowC[j] >> 4) & 0xf;
+ const GLint rowCg1 = (rowC[k] >> 4) & 0xf;
+ const GLint rowDg0 = (rowD[j] >> 4) & 0xf;
+ const GLint rowDg1 = (rowD[k] >> 4) & 0xf;
+ const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
+ const GLint rowAb1 = (rowA[k] >> 8) & 0xf;
+ const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
+ const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
+ const GLint rowCb0 = (rowC[j] >> 8) & 0xf;
+ const GLint rowCb1 = (rowC[k] >> 8) & 0xf;
+ const GLint rowDb0 = (rowD[j] >> 8) & 0xf;
+ const GLint rowDb1 = (rowD[k] >> 8) & 0xf;
+ const GLint rowAa0 = (rowA[j] >> 12) & 0xf;
+ const GLint rowAa1 = (rowA[k] >> 12) & 0xf;
+ const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
+ const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
+ const GLint rowCa0 = (rowC[j] >> 12) & 0xf;
+ const GLint rowCa1 = (rowC[k] >> 12) & 0xf;
+ const GLint rowDa0 = (rowD[j] >> 12) & 0xf;
+ const GLint rowDa1 = (rowD[k] >> 12) & 0xf;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
+ rowCa0, rowCa1, rowDa0, rowDa1);
+
+ dst[i] = (a << 12) | (b << 8) | (g << 4) | r;
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV) && (comps == 4)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x1f;
+ const GLint rowAr1 = rowA[k] & 0x1f;
+ const GLint rowBr0 = rowB[j] & 0x1f;
+ const GLint rowBr1 = rowB[k] & 0x1f;
+ const GLint rowCr0 = rowC[j] & 0x1f;
+ const GLint rowCr1 = rowC[k] & 0x1f;
+ const GLint rowDr0 = rowD[j] & 0x1f;
+ const GLint rowDr1 = rowD[k] & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 5) & 0x1f;
+ const GLint rowAg1 = (rowA[k] >> 5) & 0x1f;
+ const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
+ const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
+ const GLint rowCg0 = (rowC[j] >> 5) & 0x1f;
+ const GLint rowCg1 = (rowC[k] >> 5) & 0x1f;
+ const GLint rowDg0 = (rowD[j] >> 5) & 0x1f;
+ const GLint rowDg1 = (rowD[k] >> 5) & 0x1f;
+ const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 10) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
+ const GLint rowCb0 = (rowC[j] >> 10) & 0x1f;
+ const GLint rowCb1 = (rowC[k] >> 10) & 0x1f;
+ const GLint rowDb0 = (rowD[j] >> 10) & 0x1f;
+ const GLint rowDb1 = (rowD[k] >> 10) & 0x1f;
+ const GLint rowAa0 = (rowA[j] >> 15) & 0x1;
+ const GLint rowAa1 = (rowA[k] >> 15) & 0x1;
+ const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
+ const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
+ const GLint rowCa0 = (rowC[j] >> 15) & 0x1;
+ const GLint rowCa1 = (rowC[k] >> 15) & 0x1;
+ const GLint rowDa0 = (rowD[j] >> 15) & 0x1;
+ const GLint rowDa1 = (rowD[k] >> 15) & 0x1;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
+ rowCa0, rowCa1, rowDa0, rowDa1);
+
+ dst[i] = (a << 15) | (b << 10) | (g << 5) | r;
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT_5_5_5_1) && (comps == 4)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = (rowA[j] >> 11) & 0x1f;
+ const GLint rowAr1 = (rowA[k] >> 11) & 0x1f;
+ const GLint rowBr0 = (rowB[j] >> 11) & 0x1f;
+ const GLint rowBr1 = (rowB[k] >> 11) & 0x1f;
+ const GLint rowCr0 = (rowC[j] >> 11) & 0x1f;
+ const GLint rowCr1 = (rowC[k] >> 11) & 0x1f;
+ const GLint rowDr0 = (rowD[j] >> 11) & 0x1f;
+ const GLint rowDr1 = (rowD[k] >> 11) & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 6) & 0x1f;
+ const GLint rowAg1 = (rowA[k] >> 6) & 0x1f;
+ const GLint rowBg0 = (rowB[j] >> 6) & 0x1f;
+ const GLint rowBg1 = (rowB[k] >> 6) & 0x1f;
+ const GLint rowCg0 = (rowC[j] >> 6) & 0x1f;
+ const GLint rowCg1 = (rowC[k] >> 6) & 0x1f;
+ const GLint rowDg0 = (rowD[j] >> 6) & 0x1f;
+ const GLint rowDg1 = (rowD[k] >> 6) & 0x1f;
+ const GLint rowAb0 = (rowA[j] >> 1) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 1) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 1) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 1) & 0x1f;
+ const GLint rowCb0 = (rowC[j] >> 1) & 0x1f;
+ const GLint rowCb1 = (rowC[k] >> 1) & 0x1f;
+ const GLint rowDb0 = (rowD[j] >> 1) & 0x1f;
+ const GLint rowDb1 = (rowD[k] >> 1) & 0x1f;
+ const GLint rowAa0 = (rowA[j] & 0x1);
+ const GLint rowAa1 = (rowA[k] & 0x1);
+ const GLint rowBa0 = (rowB[j] & 0x1);
+ const GLint rowBa1 = (rowB[k] & 0x1);
+ const GLint rowCa0 = (rowC[j] & 0x1);
+ const GLint rowCa1 = (rowC[k] & 0x1);
+ const GLint rowDa0 = (rowD[j] & 0x1);
+ const GLint rowDa1 = (rowD[k] & 0x1);
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
+ rowCa0, rowCa1, rowDa0, rowDa1);
+
+ dst[i] = (r << 11) | (g << 6) | (b << 1) | a;
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_BYTE_3_3_2) && (comps == 3)) {
+ DECLARE_ROW_POINTERS0(GLubyte);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x3;
+ const GLint rowAr1 = rowA[k] & 0x3;
+ const GLint rowBr0 = rowB[j] & 0x3;
+ const GLint rowBr1 = rowB[k] & 0x3;
+ const GLint rowCr0 = rowC[j] & 0x3;
+ const GLint rowCr1 = rowC[k] & 0x3;
+ const GLint rowDr0 = rowD[j] & 0x3;
+ const GLint rowDr1 = rowD[k] & 0x3;
+ const GLint rowAg0 = (rowA[j] >> 2) & 0x7;
+ const GLint rowAg1 = (rowA[k] >> 2) & 0x7;
+ const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
+ const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
+ const GLint rowCg0 = (rowC[j] >> 2) & 0x7;
+ const GLint rowCg1 = (rowC[k] >> 2) & 0x7;
+ const GLint rowDg0 = (rowD[j] >> 2) & 0x7;
+ const GLint rowDg1 = (rowD[k] >> 2) & 0x7;
+ const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
+ const GLint rowAb1 = (rowA[k] >> 5) & 0x7;
+ const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
+ const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
+ const GLint rowCb0 = (rowC[j] >> 5) & 0x7;
+ const GLint rowCb1 = (rowC[k] >> 5) & 0x7;
+ const GLint rowDb0 = (rowD[j] >> 5) & 0x7;
+ const GLint rowDb1 = (rowD[k] >> 5) & 0x7;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ dst[i] = (b << 5) | (g << 2) | r;
+ }
+ }
+ else if (datatype == MESA_UNSIGNED_BYTE_4_4 && comps == 2) {
+ DECLARE_ROW_POINTERS0(GLubyte);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0xf;
+ const GLint rowAr1 = rowA[k] & 0xf;
+ const GLint rowBr0 = rowB[j] & 0xf;
+ const GLint rowBr1 = rowB[k] & 0xf;
+ const GLint rowCr0 = rowC[j] & 0xf;
+ const GLint rowCr1 = rowC[k] & 0xf;
+ const GLint rowDr0 = rowD[j] & 0xf;
+ const GLint rowDr1 = rowD[k] & 0xf;
+ const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
+ const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
+ const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
+ const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
+ const GLint rowCg0 = (rowC[j] >> 4) & 0xf;
+ const GLint rowCg1 = (rowC[k] >> 4) & 0xf;
+ const GLint rowDg0 = (rowD[j] >> 4) & 0xf;
+ const GLint rowDg1 = (rowD[k] >> 4) & 0xf;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ dst[i] = (g << 4) | r;
+ }
+ }
+ else {
+ _mesa_problem(NULL, "bad format in do_row()");
+ }
+}
+
+
+/*
+ * These functions generate a 1/2-size mipmap image from a source image.
+ * Texture borders are handled by copying or averaging the source image's
+ * border texels, depending on the scale-down factor.
+ */
+
+static void
+make_1d_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, const GLubyte *srcPtr,
+ GLint dstWidth, GLubyte *dstPtr)
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLubyte *src;
+ GLubyte *dst;
+
+ /* skip the border pixel, if any */
+ src = srcPtr + border * bpt;
+ dst = dstPtr + border * bpt;
+
+ /* we just duplicate the input row, kind of hack, saves code */
+ do_row(datatype, comps, srcWidth - 2 * border, src, src,
+ dstWidth - 2 * border, dst);
+
+ if (border) {
+ /* copy left-most pixel from source */
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
+ /* copy right-most pixel from source */
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt,
+ bpt);
+ }
+}
+
+
+static void
+make_2d_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, GLint srcHeight,
+ const GLubyte *srcPtr, GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight,
+ GLubyte *dstPtr, GLint dstRowStride)
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint srcRowBytes = bpt * srcRowStride;
+ const GLint dstRowBytes = bpt * dstRowStride;
+ const GLubyte *srcA, *srcB;
+ GLubyte *dst;
+ GLint row, srcRowStep;
+
+ /* Compute src and dst pointers, skipping any border */
+ srcA = srcPtr + border * ((srcWidth + 1) * bpt);
+ if (srcHeight > 1 && srcHeight > dstHeight) {
+ /* sample from two source rows */
+ srcB = srcA + srcRowBytes;
+ srcRowStep = 2;
+ }
+ else {
+ /* sample from one source row */
+ srcB = srcA;
+ srcRowStep = 1;
+ }
+
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row(datatype, comps, srcWidthNB, srcA, srcB,
+ dstWidthNB, dst);
+ srcA += srcRowStep * srcRowBytes;
+ srcB += srcRowStep * srcRowBytes;
+ dst += dstRowBytes;
+ }
+
+ /* This is ugly but probably won't be used much */
+ if (border > 0) {
+ /* fill in dest border */
+ /* lower-left border pixel */
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
+ /* lower-right border pixel */
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt, bpt);
+ /* upper-left border pixel */
+ memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt,
+ srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
+ /* upper-right border pixel */
+ memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt,
+ srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
+ /* lower border */
+ do_row(datatype, comps, srcWidthNB,
+ srcPtr + bpt,
+ srcPtr + bpt,
+ dstWidthNB, dstPtr + bpt);
+ /* upper border */
+ do_row(datatype, comps, srcWidthNB,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ dstWidthNB,
+ dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
+ /* left and right borders */
+ if (srcHeight == dstHeight) {
+ /* copy border pixel from src to dst */
+ for (row = 1; row < srcHeight; row++) {
+ memcpy(dstPtr + dstWidth * row * bpt,
+ srcPtr + srcWidth * row * bpt, bpt);
+ memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
+ srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
+ }
+ }
+ else {
+ /* average two src pixels each dest pixel */
+ for (row = 0; row < dstHeightNB; row += 2) {
+ do_row(datatype, comps, 1,
+ srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
+ 1, dstPtr + (dstWidth * row + 1) * bpt);
+ do_row(datatype, comps, 1,
+ srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
+ 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
+ }
+ }
+ }
+}
+
+
+static void
+make_3d_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ const GLubyte *srcPtr, GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstPtr, GLint dstRowStride)
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint srcDepthNB = srcDepth - 2 * border;
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint dstDepthNB = dstDepth - 2 * border;
+ GLint img, row;
+ GLint bytesPerSrcImage, bytesPerDstImage;
+ GLint bytesPerSrcRow, bytesPerDstRow;
+ GLint srcImageOffset, srcRowOffset;
+
+ (void) srcDepthNB; /* silence warnings */
+
+
+ bytesPerSrcImage = srcWidth * srcHeight * bpt;
+ bytesPerDstImage = dstWidth * dstHeight * bpt;
+
+ bytesPerSrcRow = srcWidth * bpt;
+ bytesPerDstRow = dstWidth * bpt;
+
+ /* Offset between adjacent src images to be averaged together */
+ srcImageOffset = (srcDepth == dstDepth) ? 0 : bytesPerSrcImage;
+
+ /* Offset between adjacent src rows to be averaged together */
+ srcRowOffset = (srcHeight == dstHeight) ? 0 : srcWidth * bpt;
+
+ /*
+ * Need to average together up to 8 src pixels for each dest pixel.
+ * Break that down into 3 operations:
+ * 1. take two rows from source image and average them together.
+ * 2. take two rows from next source image and average them together.
+ * 3. take the two averaged rows and average them for the final dst row.
+ */
+
+ /*
+ printf("mip3d %d x %d x %d -> %d x %d x %d\n",
+ srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth);
+ */
+
+ for (img = 0; img < dstDepthNB; img++) {
+ /* first source image pointer, skipping border */
+ const GLubyte *imgSrcA = srcPtr
+ + (bytesPerSrcImage + bytesPerSrcRow + border) * bpt * border
+ + img * (bytesPerSrcImage + srcImageOffset);
+ /* second source image pointer, skipping border */
+ const GLubyte *imgSrcB = imgSrcA + srcImageOffset;
+ /* address of the dest image, skipping border */
+ GLubyte *imgDst = dstPtr
+ + (bytesPerDstImage + bytesPerDstRow + border) * bpt * border
+ + img * bytesPerDstImage;
+
+ /* setup the four source row pointers and the dest row pointer */
+ const GLubyte *srcImgARowA = imgSrcA;
+ const GLubyte *srcImgARowB = imgSrcA + srcRowOffset;
+ const GLubyte *srcImgBRowA = imgSrcB;
+ const GLubyte *srcImgBRowB = imgSrcB + srcRowOffset;
+ GLubyte *dstImgRow = imgDst;
+
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row_3D(datatype, comps, srcWidthNB,
+ srcImgARowA, srcImgARowB,
+ srcImgBRowA, srcImgBRowB,
+ dstWidthNB, dstImgRow);
+
+ /* advance to next rows */
+ srcImgARowA += bytesPerSrcRow + srcRowOffset;
+ srcImgARowB += bytesPerSrcRow + srcRowOffset;
+ srcImgBRowA += bytesPerSrcRow + srcRowOffset;
+ srcImgBRowB += bytesPerSrcRow + srcRowOffset;
+ dstImgRow += bytesPerDstRow;
+ }
+ }
+
+
+ /* Luckily we can leverage the make_2d_mipmap() function here! */
+ if (border > 0) {
+ /* do front border image */
+ make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, srcPtr, srcRowStride,
+ dstWidth, dstHeight, dstPtr, dstRowStride);
+ /* do back border image */
+ make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight,
+ srcPtr + bytesPerSrcImage * (srcDepth - 1), srcRowStride,
+ dstWidth, dstHeight,
+ dstPtr + bytesPerDstImage * (dstDepth - 1), dstRowStride);
+ /* do four remaining border edges that span the image slices */
+ if (srcDepth == dstDepth) {
+ /* just copy border pixels from src to dst */
+ for (img = 0; img < dstDepthNB; img++) {
+ const GLubyte *src;
+ GLubyte *dst;
+
+ /* do border along [img][row=0][col=0] */
+ src = srcPtr + (img + 1) * bytesPerSrcImage;
+ dst = dstPtr + (img + 1) * bytesPerDstImage;
+ memcpy(dst, src, bpt);
+
+ /* do border along [img][row=dstHeight-1][col=0] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (srcHeight - 1) * bytesPerSrcRow;
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (dstHeight - 1) * bytesPerDstRow;
+ memcpy(dst, src, bpt);
+
+ /* do border along [img][row=0][col=dstWidth-1] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (srcWidth - 1) * bpt;
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (dstWidth - 1) * bpt;
+ memcpy(dst, src, bpt);
+
+ /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (bytesPerSrcImage - bpt);
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (bytesPerDstImage - bpt);
+ memcpy(dst, src, bpt);
+ }
+ }
+ else {
+ /* average border pixels from adjacent src image pairs */
+ ASSERT(srcDepthNB == 2 * dstDepthNB);
+ for (img = 0; img < dstDepthNB; img++) {
+ const GLubyte *src;
+ GLubyte *dst;
+
+ /* do border along [img][row=0][col=0] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage;
+ dst = dstPtr + (img + 1) * bytesPerDstImage;
+ do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+
+ /* do border along [img][row=dstHeight-1][col=0] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (srcHeight - 1) * bytesPerSrcRow;
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (dstHeight - 1) * bytesPerDstRow;
+ do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+
+ /* do border along [img][row=0][col=dstWidth-1] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (srcWidth - 1) * bpt;
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (dstWidth - 1) * bpt;
+ do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+
+ /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (bytesPerSrcImage - bpt);
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (bytesPerDstImage - bpt);
+ do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+ }
+ }
+ }
+}
+
+
+static void
+make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, const GLubyte *srcPtr, GLuint srcRowStride,
+ GLint dstWidth, GLint dstHeight,
+ GLubyte *dstPtr, GLuint dstRowStride )
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint srcRowBytes = bpt * srcRowStride;
+ const GLint dstRowBytes = bpt * dstRowStride;
+ const GLubyte *src;
+ GLubyte *dst;
+ GLint row;
+
+ /* Compute src and dst pointers, skipping any border */
+ src = srcPtr + border * ((srcWidth + 1) * bpt);
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row(datatype, comps, srcWidthNB, src, src,
+ dstWidthNB, dst);
+ src += srcRowBytes;
+ dst += dstRowBytes;
+ }
+
+ if (border) {
+ /* copy left-most pixel from source */
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
+ /* copy right-most pixel from source */
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt,
+ bpt);
+ }
+}
+
+
+/**
+ * \bug
+ * There is quite a bit of refactoring that could be done with this function
+ * and \c make_2d_mipmap.
+ */
+static void
+make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, GLint srcHeight,
+ const GLubyte *srcPtr, GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstPtr, GLint dstRowStride)
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint dstDepthNB = dstDepth - 2 * border;
+ const GLint srcRowBytes = bpt * srcRowStride;
+ const GLint dstRowBytes = bpt * dstRowStride;
+ const GLubyte *srcA, *srcB;
+ GLubyte *dst;
+ GLint layer;
+ GLint row;
+
+ /* Compute src and dst pointers, skipping any border */
+ srcA = srcPtr + border * ((srcWidth + 1) * bpt);
+ if (srcHeight > 1)
+ srcB = srcA + srcRowBytes;
+ else
+ srcB = srcA;
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (layer = 0; layer < dstDepthNB; layer++) {
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row(datatype, comps, srcWidthNB, srcA, srcB,
+ dstWidthNB, dst);
+ srcA += 2 * srcRowBytes;
+ srcB += 2 * srcRowBytes;
+ dst += dstRowBytes;
+ }
+
+ /* This is ugly but probably won't be used much */
+ if (border > 0) {
+ /* fill in dest border */
+ /* lower-left border pixel */
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
+ /* lower-right border pixel */
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt, bpt);
+ /* upper-left border pixel */
+ memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt,
+ srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
+ /* upper-right border pixel */
+ memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt,
+ srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
+ /* lower border */
+ do_row(datatype, comps, srcWidthNB,
+ srcPtr + bpt,
+ srcPtr + bpt,
+ dstWidthNB, dstPtr + bpt);
+ /* upper border */
+ do_row(datatype, comps, srcWidthNB,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ dstWidthNB,
+ dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
+ /* left and right borders */
+ if (srcHeight == dstHeight) {
+ /* copy border pixel from src to dst */
+ for (row = 1; row < srcHeight; row++) {
+ memcpy(dstPtr + dstWidth * row * bpt,
+ srcPtr + srcWidth * row * bpt, bpt);
+ memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
+ srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
+ }
+ }
+ else {
+ /* average two src pixels each dest pixel */
+ for (row = 0; row < dstHeightNB; row += 2) {
+ do_row(datatype, comps, 1,
+ srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
+ 1, dstPtr + (dstWidth * row + 1) * bpt);
+ do_row(datatype, comps, 1,
+ srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
+ 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Down-sample a texture image to produce the next lower mipmap level.
+ * \param comps components per texel (1, 2, 3 or 4)
+ * \param srcRowStride stride between source rows, in texels
+ * \param dstRowStride stride between destination rows, in texels
+ */
+void
+_mesa_generate_mipmap_level(GLenum target,
+ GLenum datatype, GLuint comps,
+ GLint border,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ const GLubyte *srcData,
+ GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstData,
+ GLint dstRowStride)
+{
+ /*
+ * We use simple 2x2 averaging to compute the next mipmap level.
+ */
+ switch (target) {
+ case GL_TEXTURE_1D:
+ make_1d_mipmap(datatype, comps, border,
+ srcWidth, srcData,
+ dstWidth, dstData);
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ make_2d_mipmap(datatype, comps, border,
+ srcWidth, srcHeight, srcData, srcRowStride,
+ dstWidth, dstHeight, dstData, dstRowStride);
+ break;
+ case GL_TEXTURE_3D:
+ make_3d_mipmap(datatype, comps, border,
+ srcWidth, srcHeight, srcDepth,
+ srcData, srcRowStride,
+ dstWidth, dstHeight, dstDepth,
+ dstData, dstRowStride);
+ break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ make_1d_stack_mipmap(datatype, comps, border,
+ srcWidth, srcData, srcRowStride,
+ dstWidth, dstHeight,
+ dstData, dstRowStride);
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ make_2d_stack_mipmap(datatype, comps, border,
+ srcWidth, srcHeight,
+ srcData, srcRowStride,
+ dstWidth, dstHeight,
+ dstDepth, dstData, dstRowStride);
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ /* no mipmaps, do nothing */
+ break;
+ default:
+ _mesa_problem(NULL, "bad dimensions in _mesa_generate_mipmaps");
+ return;
+ }
+}
+
+
+/**
+ * compute next (level+1) image size
+ * \return GL_FALSE if no smaller size can be generated (eg. src is 1x1x1 size)
+ */
+static GLboolean
+next_mipmap_level_size(GLenum target, GLint border,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLint *dstWidth, GLint *dstHeight, GLint *dstDepth)
+{
+ if (srcWidth - 2 * border > 1) {
+ *dstWidth = (srcWidth - 2 * border) / 2 + 2 * border;
+ }
+ else {
+ *dstWidth = srcWidth; /* can't go smaller */
+ }
+
+ if ((srcHeight - 2 * border > 1) &&
+ (target != GL_TEXTURE_1D_ARRAY_EXT)) {
+ *dstHeight = (srcHeight - 2 * border) / 2 + 2 * border;
+ }
+ else {
+ *dstHeight = srcHeight; /* can't go smaller */
+ }
+
+ if ((srcDepth - 2 * border > 1) &&
+ (target != GL_TEXTURE_2D_ARRAY_EXT)) {
+ *dstDepth = (srcDepth - 2 * border) / 2 + 2 * border;
+ }
+ else {
+ *dstDepth = srcDepth; /* can't go smaller */
+ }
+
+ if (*dstWidth == srcWidth &&
+ *dstHeight == srcHeight &&
+ *dstDepth == srcDepth) {
+ return GL_FALSE;
+ }
+ else {
+ return GL_TRUE;
+ }
+}
+
+
+
+
+/**
+ * Automatic mipmap generation.
+ * This is the fallback/default function for ctx->Driver.GenerateMipmap().
+ * Generate a complete set of mipmaps from texObj's BaseLevel image.
+ * Stop at texObj's MaxLevel or when we get to the 1x1 texture.
+ * For cube maps, target will be one of
+ * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP.
+ */
+void
+_mesa_generate_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ const struct gl_texture_image *srcImage;
+ gl_format convertFormat;
+ const GLubyte *srcData = NULL;
+ GLubyte *dstData = NULL;
+ GLint level, maxLevels;
+ GLenum datatype;
+ GLuint comps;
+
+ ASSERT(texObj);
+ srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
+ ASSERT(srcImage);
+
+ maxLevels = _mesa_max_texture_levels(ctx, texObj->Target);
+ ASSERT(maxLevels > 0); /* bad target */
+
+ /* Find convertFormat - the format that do_row() will process */
+
+ if (_mesa_is_format_compressed(srcImage->TexFormat)) {
+ /* setup for compressed textures - need to allocate temporary
+ * image buffers to hold uncompressed images.
+ */
+ GLuint row;
+ GLint components, size;
+ GLchan *dst;
+
+ assert(texObj->Target == GL_TEXTURE_2D ||
+ texObj->Target == GL_TEXTURE_CUBE_MAP_ARB);
+
+ if (srcImage->_BaseFormat == GL_RGB) {
+ convertFormat = MESA_FORMAT_RGB888;
+ components = 3;
+ } else if (srcImage->_BaseFormat == GL_RED) {
+ convertFormat = MESA_FORMAT_R8;
+ components = 1;
+ } else if (srcImage->_BaseFormat == GL_RG) {
+ convertFormat = MESA_FORMAT_RG88;
+ components = 2;
+ } else if (srcImage->_BaseFormat == GL_RGBA) {
+ convertFormat = MESA_FORMAT_RGBA8888;
+ components = 4;
+ } else if (srcImage->_BaseFormat == GL_LUMINANCE) {
+ convertFormat = MESA_FORMAT_L8;
+ components = 1;
+ } else if (srcImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ convertFormat = MESA_FORMAT_AL88;
+ components = 2;
+ } else {
+ _mesa_problem(ctx, "bad srcImage->_BaseFormat in _mesa_generate_mipmaps");
+ return;
+ }
+
+ /* allocate storage for uncompressed GL_RGB or GL_RGBA images */
+ size = _mesa_bytes_per_pixel(srcImage->_BaseFormat, CHAN_TYPE)
+ * srcImage->Width * srcImage->Height * srcImage->Depth + 20;
+ /* 20 extra bytes, just be safe when calling last FetchTexel */
+ srcData = (GLubyte *) malloc(size);
+ if (!srcData) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
+ return;
+ }
+ dstData = (GLubyte *) malloc(size / 2); /* 1/4 would probably be OK */
+ if (!dstData) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
+ free((void *) srcData);
+ return;
+ }
+
+ /* decompress base image here */
+ dst = (GLchan *) srcData;
+ for (row = 0; row < srcImage->Height; row++) {
+ GLuint col;
+ for (col = 0; col < srcImage->Width; col++) {
+ srcImage->FetchTexelc(srcImage, col, row, 0, dst);
+ dst += components;
+ }
+ }
+ }
+ else {
+ /* uncompressed */
+ convertFormat = srcImage->TexFormat;
+ }
+
+ _mesa_format_to_type_and_comps(convertFormat, &datatype, &comps);
+
+ for (level = texObj->BaseLevel; level < texObj->MaxLevel
+ && level < maxLevels - 1; level++) {
+ /* generate image[level+1] from image[level] */
+ const struct gl_texture_image *srcImage;
+ struct gl_texture_image *dstImage;
+ GLint srcWidth, srcHeight, srcDepth;
+ GLint dstWidth, dstHeight, dstDepth;
+ GLint border;
+ GLboolean nextLevel;
+
+ /* get src image parameters */
+ srcImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ ASSERT(srcImage);
+ srcWidth = srcImage->Width;
+ srcHeight = srcImage->Height;
+ srcDepth = srcImage->Depth;
+ border = srcImage->Border;
+
+ nextLevel = next_mipmap_level_size(target, border,
+ srcWidth, srcHeight, srcDepth,
+ &dstWidth, &dstHeight, &dstDepth);
+ if (!nextLevel) {
+ /* all done */
+ if (_mesa_is_format_compressed(srcImage->TexFormat)) {
+ free((void *) srcData);
+ free(dstData);
+ }
+ return;
+ }
+
+ /* get dest gl_texture_image */
+ dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
+ if (!dstImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
+ return;
+ }
+
+ /* Free old image data */
+ if (dstImage->Data)
+ ctx->Driver.FreeTexImageData(ctx, dstImage);
+
+ /* initialize new image */
+ _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
+ dstDepth, border, srcImage->InternalFormat,
+ srcImage->TexFormat);
+ dstImage->DriverData = NULL;
+ dstImage->FetchTexelc = srcImage->FetchTexelc;
+ dstImage->FetchTexelf = srcImage->FetchTexelf;
+
+ /* Alloc new teximage data buffer */
+ {
+ GLuint size = _mesa_format_image_size(dstImage->TexFormat,
+ dstWidth, dstHeight, dstDepth);
+ dstImage->Data = _mesa_alloc_texmemory(size);
+ if (!dstImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
+ return;
+ }
+ }
+
+ /* Setup src and dest data pointers */
+ if (_mesa_is_format_compressed(dstImage->TexFormat)) {
+ /* srcData and dstData are already set */
+ ASSERT(srcData);
+ ASSERT(dstData);
+ }
+ else {
+ srcData = (const GLubyte *) srcImage->Data;
+ dstData = (GLubyte *) dstImage->Data;
+ }
+
+ ASSERT(dstImage->TexFormat);
+ ASSERT(dstImage->FetchTexelc);
+ ASSERT(dstImage->FetchTexelf);
+
+ _mesa_generate_mipmap_level(target, datatype, comps, border,
+ srcWidth, srcHeight, srcDepth,
+ srcData, srcImage->RowStride,
+ dstWidth, dstHeight, dstDepth,
+ dstData, dstImage->RowStride);
+
+
+ if (_mesa_is_format_compressed(dstImage->TexFormat)) {
+ GLubyte *temp;
+ /* compress image from dstData into dstImage->Data */
+ const GLenum srcFormat = _mesa_get_format_base_format(convertFormat);
+ GLint dstRowStride
+ = _mesa_format_row_stride(dstImage->TexFormat, dstWidth);
+ ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA);
+
+ _mesa_texstore(ctx, 2, dstImage->_BaseFormat,
+ dstImage->TexFormat,
+ dstImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride, 0, /* strides */
+ dstWidth, dstHeight, 1, /* size */
+ srcFormat, CHAN_TYPE,
+ dstData, /* src data, actually */
+ &ctx->DefaultPacking);
+
+ /* swap src and dest pointers */
+ temp = (GLubyte *) srcData;
+ srcData = dstData;
+ dstData = temp;
+ }
+
+ } /* loop over mipmap levels */
+}
+
+
+/**
+ * Helper function for drivers which need to rescale texture images to
+ * certain aspect ratios.
+ * Nearest filtering only (for broken hardware that can't support
+ * all aspect ratios). This can be made a lot faster, but I don't
+ * really care enough...
+ */
+void
+_mesa_rescale_teximage2d(GLuint bytesPerPixel,
+ GLuint srcStrideInPixels,
+ GLuint dstRowStride,
+ GLint srcWidth, GLint srcHeight,
+ GLint dstWidth, GLint dstHeight,
+ const GLvoid *srcImage, GLvoid *dstImage)
+{
+ GLint row, col;
+
+#define INNER_LOOP( TYPE, HOP, WOP ) \
+ for ( row = 0 ; row < dstHeight ; row++ ) { \
+ GLint srcRow = row HOP hScale; \
+ for ( col = 0 ; col < dstWidth ; col++ ) { \
+ GLint srcCol = col WOP wScale; \
+ dst[col] = src[srcRow * srcStrideInPixels + srcCol]; \
+ } \
+ dst = (TYPE *) ((GLubyte *) dst + dstRowStride); \
+ } \
+
+#define RESCALE_IMAGE( TYPE ) \
+do { \
+ const TYPE *src = (const TYPE *)srcImage; \
+ TYPE *dst = (TYPE *)dstImage; \
+ \
+ if ( srcHeight < dstHeight ) { \
+ const GLint hScale = dstHeight / srcHeight; \
+ if ( srcWidth < dstWidth ) { \
+ const GLint wScale = dstWidth / srcWidth; \
+ INNER_LOOP( TYPE, /, / ); \
+ } \
+ else { \
+ const GLint wScale = srcWidth / dstWidth; \
+ INNER_LOOP( TYPE, /, * ); \
+ } \
+ } \
+ else { \
+ const GLint hScale = srcHeight / dstHeight; \
+ if ( srcWidth < dstWidth ) { \
+ const GLint wScale = dstWidth / srcWidth; \
+ INNER_LOOP( TYPE, *, / ); \
+ } \
+ else { \
+ const GLint wScale = srcWidth / dstWidth; \
+ INNER_LOOP( TYPE, *, * ); \
+ } \
+ } \
+} while (0)
+
+ switch ( bytesPerPixel ) {
+ case 4:
+ RESCALE_IMAGE( GLuint );
+ break;
+
+ case 2:
+ RESCALE_IMAGE( GLushort );
+ break;
+
+ case 1:
+ RESCALE_IMAGE( GLubyte );
+ break;
+ default:
+ _mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d");
+ }
+}
+
+
+/**
+ * Upscale an image by replication, not (typical) stretching.
+ * We use this when the image width or height is less than a
+ * certain size (4, 8) and we need to upscale an image.
+ */
+void
+_mesa_upscale_teximage2d(GLsizei inWidth, GLsizei inHeight,
+ GLsizei outWidth, GLsizei outHeight,
+ GLint comps, const GLchan *src, GLint srcRowStride,
+ GLchan *dest )
+{
+ GLint i, j, k;
+
+ ASSERT(outWidth >= inWidth);
+ ASSERT(outHeight >= inHeight);
+#if 0
+ ASSERT(inWidth == 1 || inWidth == 2 || inHeight == 1 || inHeight == 2);
+ ASSERT((outWidth & 3) == 0);
+ ASSERT((outHeight & 3) == 0);
+#endif
+
+ for (i = 0; i < outHeight; i++) {
+ const GLint ii = i % inHeight;
+ for (j = 0; j < outWidth; j++) {
+ const GLint jj = j % inWidth;
+ for (k = 0; k < comps; k++) {
+ dest[(i * outWidth + j) * comps + k]
+ = src[ii * srcRowStride + jj * comps + k];
+ }
+ }
+ }
+}
+
diff --git a/mesalib/src/mesa/main/pack.c b/mesalib/src/mesa/main/pack.c
index 02154585a..aa32ee9bc 100644
--- a/mesalib/src/mesa/main/pack.c
+++ b/mesalib/src/mesa/main/pack.c
@@ -1,5053 +1,5053 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THEA AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file pack.c
- * Image and pixel span packing and unpacking.
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "enums.h"
-#include "image.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "pack.h"
-#include "pixeltransfer.h"
-#include "imports.h"
-
-
-/**
- * NOTE:
- * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when
- * we later convert the float to a packed integer value (such as for
- * GL_RGB5_A1) because we'll wind up with a non-zero value.
- *
- * We redefine the macros here so zero is handled correctly.
- */
-#undef BYTE_TO_FLOAT
-#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F)))
-
-#undef SHORT_TO_FLOAT
-#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)))
-
-
-
-/** Compute ceiling of integer quotient of A divided by B. */
-#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
-
-
-/**
- * Flip the 8 bits in each byte of the given array.
- *
- * \param p array.
- * \param n number of bytes.
- *
- * \todo try this trick to flip bytes someday:
- * \code
- * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
- * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
- * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
- * \endcode
- */
-static void
-flip_bytes( GLubyte *p, GLuint n )
-{
- GLuint i, a, b;
- for (i = 0; i < n; i++) {
- b = (GLuint) p[i]; /* words are often faster than bytes */
- a = ((b & 0x01) << 7) |
- ((b & 0x02) << 5) |
- ((b & 0x04) << 3) |
- ((b & 0x08) << 1) |
- ((b & 0x10) >> 1) |
- ((b & 0x20) >> 3) |
- ((b & 0x40) >> 5) |
- ((b & 0x80) >> 7);
- p[i] = (GLubyte) a;
- }
-}
-
-
-
-/*
- * Unpack a 32x32 pixel polygon stipple from user memory using the
- * current pixel unpack settings.
- */
-void
-_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
- const struct gl_pixelstore_attrib *unpacking )
-{
- GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap(32, 32, pattern, unpacking);
- if (ptrn) {
- /* Convert pattern from GLubytes to GLuints and handle big/little
- * endian differences
- */
- GLubyte *p = ptrn;
- GLint i;
- for (i = 0; i < 32; i++) {
- dest[i] = (p[0] << 24)
- | (p[1] << 16)
- | (p[2] << 8)
- | (p[3] );
- p += 4;
- }
- free(ptrn);
- }
-}
-
-
-/*
- * Pack polygon stipple into user memory given current pixel packing
- * settings.
- */
-void
-_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
- const struct gl_pixelstore_attrib *packing )
-{
- /* Convert pattern from GLuints to GLubytes to handle big/little
- * endian differences.
- */
- GLubyte ptrn[32*4];
- GLint i;
- for (i = 0; i < 32; i++) {
- ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
- ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
- ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
- ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff);
- }
-
- _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
-}
-
-
-/*
- * Unpack bitmap data. Resulting data will be in most-significant-bit-first
- * order with row alignment = 1 byte.
- */
-GLvoid *
-_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
- const struct gl_pixelstore_attrib *packing )
-{
- GLint bytes, row, width_in_bytes;
- GLubyte *buffer, *dst;
-
- if (!pixels)
- return NULL;
-
- /* Alloc dest storage */
- bytes = ((width + 7) / 8 * height);
- buffer = (GLubyte *) malloc( bytes );
- if (!buffer)
- return NULL;
-
- width_in_bytes = CEILING( width, 8 );
- dst = buffer;
- for (row = 0; row < height; row++) {
- const GLubyte *src = (const GLubyte *)
- _mesa_image_address2d(packing, pixels, width, height,
- GL_COLOR_INDEX, GL_BITMAP, row, 0);
- if (!src) {
- free(buffer);
- return NULL;
- }
-
- if ((packing->SkipPixels & 7) == 0) {
- memcpy( dst, src, width_in_bytes );
- if (packing->LsbFirst) {
- flip_bytes( dst, width_in_bytes );
- }
- }
- else {
- /* handling SkipPixels is a bit tricky (no pun intended!) */
- GLint i;
- if (packing->LsbFirst) {
- GLubyte srcMask = 1 << (packing->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 128) {
- srcMask = 1;
- s++;
- }
- else {
- srcMask = srcMask << 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- else {
- GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- }
- dst += width_in_bytes;
- }
-
- return buffer;
-}
-
-
-/*
- * Pack bitmap data.
- */
-void
-_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
- GLubyte *dest, const struct gl_pixelstore_attrib *packing )
-{
- GLint row, width_in_bytes;
- const GLubyte *src;
-
- if (!source)
- return;
-
- width_in_bytes = CEILING( width, 8 );
- src = source;
- for (row = 0; row < height; row++) {
- GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
- width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
- if (!dst)
- return;
-
- if ((packing->SkipPixels & 7) == 0) {
- memcpy( dst, src, width_in_bytes );
- if (packing->LsbFirst) {
- flip_bytes( dst, width_in_bytes );
- }
- }
- else {
- /* handling SkipPixels is a bit tricky (no pun intended!) */
- GLint i;
- if (packing->LsbFirst) {
- GLubyte srcMask = 128;
- GLubyte dstMask = 1 << (packing->SkipPixels & 0x7);
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 128) {
- dstMask = 1;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask << 1;
- }
- }
- }
- else {
- GLubyte srcMask = 128;
- GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7);
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- }
- src += width_in_bytes;
- }
-}
-
-
-/**
- * Get indexes of color components for a basic color format, such as
- * GL_RGBA, GL_RED, GL_LUMINANCE_ALPHA, etc. Return -1 for indexes
- * that do not apply.
- */
-static void
-get_component_indexes(GLenum format,
- GLint *redIndex,
- GLint *greenIndex,
- GLint *blueIndex,
- GLint *alphaIndex,
- GLint *luminanceIndex,
- GLint *intensityIndex)
-{
- *redIndex = -1;
- *greenIndex = -1;
- *blueIndex = -1;
- *alphaIndex = -1;
- *luminanceIndex = -1;
- *intensityIndex = -1;
-
- switch (format) {
- case GL_LUMINANCE:
- case GL_LUMINANCE_INTEGER_EXT:
- *luminanceIndex = 0;
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- *luminanceIndex = 0;
- *alphaIndex = 1;
- break;
- case GL_INTENSITY:
- *intensityIndex = 0;
- break;
- case GL_RED:
- case GL_RED_INTEGER_EXT:
- *redIndex = 0;
- break;
- case GL_GREEN:
- case GL_GREEN_INTEGER_EXT:
- *greenIndex = 0;
- break;
- case GL_BLUE:
- case GL_BLUE_INTEGER_EXT:
- *blueIndex = 0;
- break;
- case GL_ALPHA:
- case GL_ALPHA_INTEGER_EXT:
- *alphaIndex = 0;
- break;
- case GL_RG:
- case GL_RG_INTEGER:
- *redIndex = 0;
- *greenIndex = 1;
- break;
- case GL_RGB:
- case GL_RGB_INTEGER_EXT:
- *redIndex = 0;
- *greenIndex = 1;
- *blueIndex = 2;
- break;
- case GL_BGR:
- case GL_BGR_INTEGER_EXT:
- *blueIndex = 0;
- *greenIndex = 1;
- *redIndex = 2;
- break;
- case GL_RGBA:
- case GL_RGBA_INTEGER_EXT:
- *redIndex = 0;
- *greenIndex = 1;
- *blueIndex = 2;
- *alphaIndex = 3;
- break;
- case GL_BGRA:
- case GL_BGRA_INTEGER:
- *redIndex = 2;
- *greenIndex = 1;
- *blueIndex = 0;
- *alphaIndex = 3;
- break;
- case GL_ABGR_EXT:
- *redIndex = 3;
- *greenIndex = 2;
- *blueIndex = 1;
- *alphaIndex = 0;
- break;
- case GL_DU8DV8_ATI:
- case GL_DUDV_ATI:
- *redIndex = 0;
- *greenIndex = 1;
- break;
- default:
- assert(0 && "bad format in get_component_indexes()");
- }
-}
-
-
-
-/**
- * For small integer types, return the min and max possible values.
- * Used for clamping floats to unscaled integer types.
- * \return GL_TRUE if type is handled, GL_FALSE otherwise.
- */
-static GLboolean
-get_type_min_max(GLenum type, GLfloat *min, GLfloat *max)
-{
- switch (type) {
- case GL_BYTE:
- *min = -128.0;
- *max = 127.0;
- return GL_TRUE;
- case GL_UNSIGNED_BYTE:
- *min = 0.0;
- *max = 255.0;
- return GL_TRUE;
- case GL_SHORT:
- *min = -32768.0;
- *max = 32767.0;
- return GL_TRUE;
- case GL_UNSIGNED_SHORT:
- *min = 0.0;
- *max = 65535.0;
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * Used to pack an array [][4] of RGBA float colors as specified
- * by the dstFormat, dstType and dstPacking. Used by glReadPixels.
- * Historically, the RGBA values were in [0,1] and rescaled to fit
- * into GLubytes, etc. But with new integer formats, the RGBA values
- * may have any value and we don't always rescale when converting to
- * integers.
- *
- * Note: the rgba values will be modified by this function when any pixel
- * transfer ops are enabled.
- */
-void
-_mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
- GLenum dstFormat, GLenum dstType,
- GLvoid *dstAddr,
- const struct gl_pixelstore_attrib *dstPacking,
- GLbitfield transferOps)
-{
- GLfloat *luminance;
- const GLint comps = _mesa_components_in_format(dstFormat);
- const GLboolean intDstFormat = _mesa_is_integer_format(dstFormat);
- GLuint i;
-
- if (dstFormat == GL_LUMINANCE ||
- dstFormat == GL_LUMINANCE_ALPHA ||
- dstFormat == GL_LUMINANCE_INTEGER_EXT ||
- dstFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT) {
- luminance = (GLfloat *) malloc(n * sizeof(GLfloat));
- if (!luminance) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
- return;
- }
- }
- else {
- luminance = NULL;
- }
-
- if (transferOps) {
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
- }
-
- /*
- * Component clamping (besides clamping to [0,1] in
- * _mesa_apply_rgba_transfer_ops()).
- */
- if (intDstFormat) {
- /* clamping to dest type's min/max values */
- GLfloat min, max;
- if (get_type_min_max(dstType, &min, &max)) {
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], min, max);
- rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], min, max);
- rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], min, max);
- rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], min, max);
- }
- }
- }
- else if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) {
- /* compute luminance values */
- if (transferOps & IMAGE_CLAMP_BIT) {
- for (i = 0; i < n; i++) {
- GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
- luminance[i] = CLAMP(sum, 0.0F, 1.0F);
- }
- }
- else {
- for (i = 0; i < n; i++) {
- luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
- }
- }
- }
-
- /*
- * Pack/store the pixels. Ugh! Lots of cases!!!
- */
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]);
- dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLubyte) rgba[i][RCOMP];
- dst[i*3+1] = (GLubyte) rgba[i][GCOMP];
- dst[i*3+2] = (GLubyte) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLubyte) rgba[i][RCOMP];
- dst[i*4+1] = (GLubyte) rgba[i][GCOMP];
- dst[i*4+2] = (GLubyte) rgba[i][BCOMP];
- dst[i*4+3] = (GLubyte) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLubyte) rgba[i][BCOMP];
- dst[i*3+1] = (GLubyte) rgba[i][GCOMP];
- dst[i*3+2] = (GLubyte) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLubyte) rgba[i][BCOMP];
- dst[i*4+1] = (GLubyte) rgba[i][GCOMP];
- dst[i*4+2] = (GLubyte) rgba[i][RCOMP];
- dst[i*4+3] = (GLubyte) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLubyte) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLubyte) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLbyte) rgba[i][RCOMP];
- dst[i*3+1] = (GLbyte) rgba[i][GCOMP];
- dst[i*3+2] = (GLbyte) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLbyte) rgba[i][RCOMP];
- dst[i*4+1] = (GLbyte) rgba[i][GCOMP];
- dst[i*4+2] = (GLbyte) rgba[i][BCOMP];
- dst[i*4+3] = (GLbyte) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLbyte) rgba[i][BCOMP];
- dst[i*3+1] = (GLbyte) rgba[i][GCOMP];
- dst[i*3+2] = (GLbyte) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLbyte) rgba[i][BCOMP];
- dst[i*4+1] = (GLbyte) rgba[i][GCOMP];
- dst[i*4+2] = (GLbyte) rgba[i][RCOMP];
- dst[i*4+3] = (GLbyte) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLbyte) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLbyte) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- UNCLAMPED_FLOAT_TO_USHORT(dst[i], luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- UNCLAMPED_FLOAT_TO_USHORT(dst[i*2+0], luminance[i]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*2+0], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][ACOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][RCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLushort) rgba[i][RCOMP];
- dst[i*3+1] = (GLushort) rgba[i][GCOMP];
- dst[i*3+2] = (GLushort) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLushort) rgba[i][RCOMP];
- dst[i*4+1] = (GLushort) rgba[i][GCOMP];
- dst[i*4+2] = (GLushort) rgba[i][BCOMP];
- dst[i*4+3] = (GLushort) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLushort) rgba[i][BCOMP];
- dst[i*3+1] = (GLushort) rgba[i][GCOMP];
- dst[i*3+2] = (GLushort) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLushort) rgba[i][BCOMP];
- dst[i*4+1] = (GLushort) rgba[i][GCOMP];
- dst[i*4+2] = (GLushort) rgba[i][RCOMP];
- dst[i*4+3] = (GLushort) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLushort) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLushort) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLshort) rgba[i][RCOMP];
- dst[i*3+1] = (GLshort) rgba[i][GCOMP];
- dst[i*3+2] = (GLshort) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLshort) rgba[i][RCOMP];
- dst[i*4+1] = (GLshort) rgba[i][GCOMP];
- dst[i*4+2] = (GLshort) rgba[i][BCOMP];
- dst[i*4+3] = (GLshort) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLshort) rgba[i][BCOMP];
- dst[i*3+1] = (GLshort) rgba[i][GCOMP];
- dst[i*3+2] = (GLshort) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLshort) rgba[i][BCOMP];
- dst[i*4+1] = (GLshort) rgba[i][GCOMP];
- dst[i*4+2] = (GLshort) rgba[i][RCOMP];
- dst[i*4+3] = (GLshort) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLshort) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLshort) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UINT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLuint) rgba[i][RCOMP];
- dst[i*3+1] = (GLuint) rgba[i][GCOMP];
- dst[i*3+2] = (GLuint) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLuint) rgba[i][RCOMP];
- dst[i*4+1] = (GLuint) rgba[i][GCOMP];
- dst[i*4+2] = (GLuint) rgba[i][BCOMP];
- dst[i*4+3] = (GLuint) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLuint) rgba[i][BCOMP];
- dst[i*3+1] = (GLuint) rgba[i][GCOMP];
- dst[i*3+2] = (GLuint) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLuint) rgba[i][BCOMP];
- dst[i*4+1] = (GLuint) rgba[i][GCOMP];
- dst[i*4+2] = (GLuint) rgba[i][RCOMP];
- dst[i*4+3] = (GLuint) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLuint) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLuint) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_INT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLint) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLint) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLint) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLint) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLint) rgba[i][RCOMP];
- dst[i*3+1] = (GLint) rgba[i][GCOMP];
- dst[i*3+2] = (GLint) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLint) rgba[i][RCOMP];
- dst[i*4+1] = (GLint) rgba[i][GCOMP];
- dst[i*4+2] = (GLint) rgba[i][BCOMP];
- dst[i*4+3] = (GLint) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLint) rgba[i][BCOMP];
- dst[i*3+1] = (GLint) rgba[i][GCOMP];
- dst[i*3+2] = (GLint) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLint) rgba[i][BCOMP];
- dst[i*4+1] = (GLint) rgba[i][GCOMP];
- dst[i*4+2] = (GLint) rgba[i][RCOMP];
- dst[i*4+3] = (GLint) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLint) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLint) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLint) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][RCOMP];
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][GCOMP];
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][BCOMP];
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][ACOMP];
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = luminance[i];
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = luminance[i];
- dst[i*2+1] = rgba[i][ACOMP];
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = rgba[i][RCOMP];
- dst[i*2+1] = rgba[i][GCOMP];
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = rgba[i][RCOMP];
- dst[i*3+1] = rgba[i][GCOMP];
- dst[i*3+2] = rgba[i][BCOMP];
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = rgba[i][RCOMP];
- dst[i*4+1] = rgba[i][GCOMP];
- dst[i*4+2] = rgba[i][BCOMP];
- dst[i*4+3] = rgba[i][ACOMP];
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = rgba[i][BCOMP];
- dst[i*3+1] = rgba[i][GCOMP];
- dst[i*3+2] = rgba[i][RCOMP];
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = rgba[i][BCOMP];
- dst[i*4+1] = rgba[i][GCOMP];
- dst[i*4+2] = rgba[i][RCOMP];
- dst[i*4+3] = rgba[i][ACOMP];
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = rgba[i][ACOMP];
- dst[i*4+1] = rgba[i][BCOMP];
- dst[i*4+2] = rgba[i][GCOMP];
- dst[i*4+3] = rgba[i][RCOMP];
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = rgba[i][RCOMP];
- dst[i*2+1] = rgba[i][GCOMP];
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = _mesa_float_to_half(luminance[i]);
- dst[i*2+1] = _mesa_float_to_half(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*3+2] = _mesa_float_to_half(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*4+2] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*3+2] = _mesa_float_to_half(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*4+2] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = _mesa_float_to_half(rgba[i][ACOMP]);
- dst[i*4+1] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*4+2] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*4+3] = _mesa_float_to_half(rgba[i][RCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- if (dstFormat == GL_RGB) {
- GLubyte *dst = (GLubyte *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) << 5)
- | (IROUND(rgba[i][GCOMP] * 7.0F) << 2)
- | (IROUND(rgba[i][BCOMP] * 3.0F) );
- }
- }
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- if (dstFormat == GL_RGB) {
- GLubyte *dst = (GLubyte *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) )
- | (IROUND(rgba[i][GCOMP] * 7.0F) << 3)
- | (IROUND(rgba[i][BCOMP] * 3.0F) << 6);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- if (dstFormat == GL_RGB) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
- | (IROUND(rgba[i][GCOMP] * 63.0F) << 5)
- | (IROUND(rgba[i][BCOMP] * 31.0F) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (dstFormat == GL_RGB) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) )
- | (IROUND(rgba[i][GCOMP] * 63.0F) << 5)
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 11);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) << 12)
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][BCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][ACOMP] * 15.0F) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) << 12)
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][RCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][ACOMP] * 15.0F) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) << 12)
- | (IROUND(rgba[i][BCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][RCOMP] * 15.0F) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) )
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][BCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) )
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][RCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) )
- | (IROUND(rgba[i][BCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][RCOMP] * 15.0F) << 12);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 6)
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 1)
- | (IROUND(rgba[i][ACOMP] * 1.0F) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) << 11)
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 6)
- | (IROUND(rgba[i][RCOMP] * 31.0F) << 1)
- | (IROUND(rgba[i][ACOMP] * 1.0F) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) << 11)
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 6)
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 1)
- | (IROUND(rgba[i][RCOMP] * 1.0F) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) )
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 5)
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 10)
- | (IROUND(rgba[i][ACOMP] * 1.0F) << 15);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) )
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 5)
- | (IROUND(rgba[i][RCOMP] * 31.0F) << 10)
- | (IROUND(rgba[i][ACOMP] * 1.0F) << 15);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) )
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 5)
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 10)
- | (IROUND(rgba[i][RCOMP] * 1.0F) << 15);
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 255.F) << 24)
- | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
- | (IROUND(rgba[i][BCOMP] * 255.F) << 8)
- | (IROUND(rgba[i][ACOMP] * 255.F) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 255.F) << 24)
- | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
- | (IROUND(rgba[i][RCOMP] * 255.F) << 8)
- | (IROUND(rgba[i][ACOMP] * 255.F) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 255.F) << 24)
- | (IROUND(rgba[i][BCOMP] * 255.F) << 16)
- | (IROUND(rgba[i][GCOMP] * 255.F) << 8)
- | (IROUND(rgba[i][RCOMP] * 255.F) );
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 255.0F) )
- | (IROUND(rgba[i][GCOMP] * 255.0F) << 8)
- | (IROUND(rgba[i][BCOMP] * 255.0F) << 16)
- | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 255.0F) )
- | (IROUND(rgba[i][GCOMP] * 255.0F) << 8)
- | (IROUND(rgba[i][RCOMP] * 255.0F) << 16)
- | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 255.0F) )
- | (IROUND(rgba[i][BCOMP] * 255.0F) << 8)
- | (IROUND(rgba[i][GCOMP] * 255.0F) << 16)
- | (IROUND(rgba[i][RCOMP] * 255.0F) << 24);
- }
- }
- break;
- case GL_UNSIGNED_INT_10_10_10_2:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) << 22)
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
- | (IROUND(rgba[i][BCOMP] * 1023.0F) << 2)
- | (IROUND(rgba[i][ACOMP] * 3.0F) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) << 22)
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
- | (IROUND(rgba[i][RCOMP] * 1023.0F) << 2)
- | (IROUND(rgba[i][ACOMP] * 3.0F) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) << 22)
- | (IROUND(rgba[i][BCOMP] * 1023.0F) << 12)
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 2)
- | (IROUND(rgba[i][RCOMP] * 3.0F) );
- }
- }
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) )
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
- | (IROUND(rgba[i][BCOMP] * 1023.0F) << 20)
- | (IROUND(rgba[i][ACOMP] * 3.0F) << 30);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) )
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
- | (IROUND(rgba[i][RCOMP] * 1023.0F) << 20)
- | (IROUND(rgba[i][ACOMP] * 3.0F) << 30);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) )
- | (IROUND(rgba[i][BCOMP] * 1023.0F) << 10)
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 20)
- | (IROUND(rgba[i][RCOMP] * 3.0F) << 30);
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_rgba_span_float");
- return;
- }
-
- if (dstPacking->SwapBytes) {
- GLint swapSize = _mesa_sizeof_packed_type(dstType);
- if (swapSize == 2) {
- if (dstPacking->SwapBytes) {
- _mesa_swap2((GLushort *) dstAddr, n * comps);
- }
- }
- else if (swapSize == 4) {
- if (dstPacking->SwapBytes) {
- _mesa_swap4((GLuint *) dstAddr, n * comps);
- }
- }
- }
-
- free(luminance);
-}
-
-
-
-#define SWAP2BYTE(VALUE) \
- { \
- GLubyte *bytes = (GLubyte *) &(VALUE); \
- GLubyte tmp = bytes[0]; \
- bytes[0] = bytes[1]; \
- bytes[1] = tmp; \
- }
-
-#define SWAP4BYTE(VALUE) \
- { \
- GLubyte *bytes = (GLubyte *) &(VALUE); \
- GLubyte tmp = bytes[0]; \
- bytes[0] = bytes[3]; \
- bytes[3] = tmp; \
- tmp = bytes[1]; \
- bytes[1] = bytes[2]; \
- bytes[2] = tmp; \
- }
-
-
-static void
-extract_uint_indexes(GLuint n, GLuint indexes[],
- GLenum srcFormat, GLenum srcType, const GLvoid *src,
- const struct gl_pixelstore_attrib *unpack )
-{
- ASSERT(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX);
-
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_UNSIGNED_INT_24_8_EXT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- switch (srcType) {
- case GL_BITMAP:
- {
- GLubyte *ubsrc = (GLubyte *) src;
- if (unpack->LsbFirst) {
- GLubyte mask = 1 << (unpack->SkipPixels & 0x7);
- GLuint i;
- for (i = 0; i < n; i++) {
- indexes[i] = (*ubsrc & mask) ? 1 : 0;
- if (mask == 128) {
- mask = 1;
- ubsrc++;
- }
- else {
- mask = mask << 1;
- }
- }
- }
- else {
- GLubyte mask = 128 >> (unpack->SkipPixels & 0x7);
- GLuint i;
- for (i = 0; i < n; i++) {
- indexes[i] = (*ubsrc & mask) ? 1 : 0;
- if (mask == 1) {
- mask = 128;
- ubsrc++;
- }
- else {
- mask = mask >> 1;
- }
- }
- }
- }
- break;
- case GL_UNSIGNED_BYTE:
- {
- GLuint i;
- const GLubyte *s = (const GLubyte *) src;
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- break;
- case GL_BYTE:
- {
- GLuint i;
- const GLbyte *s = (const GLbyte *) src;
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLuint i;
- const GLushort *s = (const GLushort *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLushort value = s[i];
- SWAP2BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_SHORT:
- {
- GLuint i;
- const GLshort *s = (const GLshort *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLshort value = s[i];
- SWAP2BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint i;
- const GLuint *s = (const GLuint *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLuint value = s[i];
- SWAP4BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_INT:
- {
- GLuint i;
- const GLint *s = (const GLint *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLint value = s[i];
- SWAP4BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_FLOAT:
- {
- GLuint i;
- const GLfloat *s = (const GLfloat *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLfloat value = s[i];
- SWAP4BYTE(value);
- indexes[i] = (GLuint) value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = (GLuint) s[i];
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLuint i;
- const GLhalfARB *s = (const GLhalfARB *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLhalfARB value = s[i];
- SWAP2BYTE(value);
- indexes[i] = (GLuint) _mesa_half_to_float(value);
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = (GLuint) _mesa_half_to_float(s[i]);
- }
- }
- break;
- case GL_UNSIGNED_INT_24_8_EXT:
- {
- GLuint i;
- const GLuint *s = (const GLuint *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLuint value = s[i];
- SWAP4BYTE(value);
- indexes[i] = value & 0xff; /* lower 8 bits */
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i] & 0xff; /* lower 8 bits */
- }
- }
- break;
-
- default:
- _mesa_problem(NULL, "bad srcType in extract_uint_indexes");
- return;
- }
-}
-
-
-/**
- * Return source/dest RGBA indexes for unpacking pixels.
- */
-static void
-get_component_mapping(GLenum format,
- GLint *rSrc,
- GLint *gSrc,
- GLint *bSrc,
- GLint *aSrc,
- GLint *rDst,
- GLint *gDst,
- GLint *bDst,
- GLint *aDst)
-{
- switch (format) {
- case GL_RED:
- case GL_RED_INTEGER_EXT:
- *rSrc = 0;
- *gSrc = *bSrc = *aSrc = -1;
- break;
- case GL_GREEN:
- case GL_GREEN_INTEGER_EXT:
- *gSrc = 0;
- *rSrc = *bSrc = *aSrc = -1;
- break;
- case GL_BLUE:
- case GL_BLUE_INTEGER_EXT:
- *bSrc = 0;
- *rSrc = *gSrc = *aSrc = -1;
- break;
- case GL_ALPHA:
- case GL_ALPHA_INTEGER_EXT:
- *rSrc = *gSrc = *bSrc = -1;
- *aSrc = 0;
- break;
- case GL_LUMINANCE:
- case GL_LUMINANCE_INTEGER_EXT:
- *rSrc = *gSrc = *bSrc = 0;
- *aSrc = -1;
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- *rSrc = *gSrc = *bSrc = 0;
- *aSrc = 1;
- break;
- case GL_INTENSITY:
- *rSrc = *gSrc = *bSrc = *aSrc = 0;
- break;
- case GL_RG:
- case GL_RG_INTEGER:
- *rSrc = 0;
- *gSrc = 1;
- *bSrc = -1;
- *aSrc = -1;
- *rDst = 0;
- *gDst = 1;
- *bDst = 2;
- *aDst = 3;
- break;
- case GL_RGB:
- case GL_RGB_INTEGER:
- *rSrc = 0;
- *gSrc = 1;
- *bSrc = 2;
- *aSrc = -1;
- *rDst = 0;
- *gDst = 1;
- *bDst = 2;
- *aDst = 3;
- break;
- case GL_BGR:
- *rSrc = 2;
- *gSrc = 1;
- *bSrc = 0;
- *aSrc = -1;
- *rDst = 2;
- *gDst = 1;
- *bDst = 0;
- *aDst = 3;
- break;
- case GL_RGBA:
- case GL_RGBA_INTEGER:
- *rSrc = 0;
- *gSrc = 1;
- *bSrc = 2;
- *aSrc = 3;
- *rDst = 0;
- *gDst = 1;
- *bDst = 2;
- *aDst = 3;
- break;
- case GL_BGRA:
- *rSrc = 2;
- *gSrc = 1;
- *bSrc = 0;
- *aSrc = 3;
- *rDst = 2;
- *gDst = 1;
- *bDst = 0;
- *aDst = 3;
- break;
- case GL_ABGR_EXT:
- *rSrc = 3;
- *gSrc = 2;
- *bSrc = 1;
- *aSrc = 0;
- *rDst = 3;
- *gDst = 2;
- *bDst = 1;
- *aDst = 0;
- break;
- case GL_DU8DV8_ATI:
- case GL_DUDV_ATI:
- *rSrc = 0;
- *gSrc = 1;
- *bSrc = -1;
- *aSrc = -1;
- break;
- default:
- _mesa_problem(NULL, "bad srcFormat %s in get_component_mapping",
- _mesa_lookup_enum_by_nr(format));
- return;
- }
-}
-
-
-
-/*
- * This function extracts floating point RGBA values from arbitrary
- * image data. srcFormat and srcType are the format and type parameters
- * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc.
- *
- * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function
- * implements the "Conversion to floating point", "Conversion to RGB",
- * and "Final Expansion to RGBA" operations.
- *
- * Args: n - number of pixels
- * rgba - output colors
- * srcFormat - format of incoming data
- * srcType - data type of incoming data
- * src - source data pointer
- * swapBytes - perform byteswapping of incoming data?
- */
-static void
-extract_float_rgba(GLuint n, GLfloat rgba[][4],
- GLenum srcFormat, GLenum srcType, const GLvoid *src,
- GLboolean swapBytes)
-{
- GLint rSrc, gSrc, bSrc, aSrc;
- GLint stride;
- GLint rDst, bDst, gDst, aDst;
- GLboolean intFormat;
- GLfloat rs = 1.0f, gs = 1.0f, bs = 1.0f, as = 1.0f; /* scale factors */
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RG ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_DU8DV8_ATI ||
- srcFormat == GL_DUDV_ATI ||
- srcFormat == GL_RED_INTEGER_EXT ||
- srcFormat == GL_GREEN_INTEGER_EXT ||
- srcFormat == GL_BLUE_INTEGER_EXT ||
- srcFormat == GL_ALPHA_INTEGER_EXT ||
- srcFormat == GL_RGB_INTEGER_EXT ||
- srcFormat == GL_RGBA_INTEGER_EXT ||
- srcFormat == GL_BGR_INTEGER_EXT ||
- srcFormat == GL_BGRA_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
-
- ASSERT(srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
- get_component_mapping(srcFormat,
- &rSrc, &gSrc, &bSrc, &aSrc,
- &rDst, &gDst, &bDst, &aDst);
-
- stride = _mesa_components_in_format(srcFormat);
-
- intFormat = _mesa_is_integer_format(srcFormat);
-
-#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT_FLT, DEFAULT_INT, TYPE, CONVERSION) \
- if ((SRC_INDEX) < 0) { \
- GLuint i; \
- if (intFormat) { \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = DEFAULT_INT; \
- } \
- } \
- else { \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = DEFAULT_FLT; \
- } \
- } \
- } \
- else if (swapBytes) { \
- const TYPE *s = (const TYPE *) src; \
- GLuint i; \
- for (i = 0; i < n; i++) { \
- TYPE value = s[SRC_INDEX]; \
- if (sizeof(TYPE) == 2) { \
- SWAP2BYTE(value); \
- } \
- else if (sizeof(TYPE) == 4) { \
- SWAP4BYTE(value); \
- } \
- if (intFormat) \
- rgba[i][DST_INDEX] = (GLfloat) value; \
- else \
- rgba[i][DST_INDEX] = (GLfloat) CONVERSION(value); \
- s += stride; \
- } \
- } \
- else { \
- const TYPE *s = (const TYPE *) src; \
- GLuint i; \
- if (intFormat) { \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = (GLfloat) s[SRC_INDEX]; \
- s += stride; \
- } \
- } \
- else { \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = (GLfloat) CONVERSION(s[SRC_INDEX]); \
- s += stride; \
- } \
- } \
- }
-
- switch (srcType) {
- case GL_UNSIGNED_BYTE:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT);
- break;
- case GL_BYTE:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOAT);
- break;
- case GL_UNSIGNED_SHORT:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 0xffff, GLushort, USHORT_TO_FLOAT);
- break;
- case GL_SHORT:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOAT);
- break;
- case GL_UNSIGNED_INT:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 0xffffffff, GLuint, UINT_TO_FLOAT);
- break;
- case GL_INT:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 2147483647, GLint, INT_TO_FLOAT);
- break;
- case GL_FLOAT:
- PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
- PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
- PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
- PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLfloat, (GLfloat));
- break;
- case GL_HALF_FLOAT_ARB:
- PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
- PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
- PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
- PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLhalfARB, _mesa_half_to_float);
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- {
- const GLubyte *ubsrc = (const GLubyte *) src;
- GLuint i;
- if (!intFormat) {
- rs = 1.0F / 7.0F;
- gs = 1.0F / 7.0F;
- bs = 1.0F / 3.0F;
- }
- for (i = 0; i < n; i ++) {
- GLubyte p = ubsrc[i];
- rgba[i][rDst] = ((p >> 5) ) * rs;
- rgba[i][gDst] = ((p >> 2) & 0x7) * gs;
- rgba[i][bDst] = ((p ) & 0x3) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- {
- const GLubyte *ubsrc = (const GLubyte *) src;
- GLuint i;
- if (!intFormat) {
- rs = 1.0F / 7.0F;
- gs = 1.0F / 7.0F;
- bs = 1.0F / 3.0F;
- }
- for (i = 0; i < n; i ++) {
- GLubyte p = ubsrc[i];
- rgba[i][rDst] = ((p ) & 0x7) * rs;
- rgba[i][gDst] = ((p >> 3) & 0x7) * gs;
- rgba[i][bDst] = ((p >> 6) ) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- if (!intFormat) {
- rs = 1.0F / 31.0F;
- gs = 1.0F / 63.0F;
- bs = 1.0F / 31.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 11) ) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
- rgba[i][bDst] = ((p ) & 0x1f) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 11) ) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
- rgba[i][bDst] = ((p ) & 0x1f) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (!intFormat) {
- rs = 1.0F / 31.0F;
- gs = 1.0F / 63.0F;
- bs = 1.0F / 31.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0x1f) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
- rgba[i][bDst] = ((p >> 11) ) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0x1f) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
- rgba[i][bDst] = ((p >> 11) ) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- if (!intFormat) {
- rs = gs = bs = as = 1.0F / 15.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 12) ) * rs;
- rgba[i][gDst] = ((p >> 8) & 0xf) * gs;
- rgba[i][bDst] = ((p >> 4) & 0xf) * bs;
- rgba[i][aDst] = ((p ) & 0xf) * as;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 12) ) * rs;
- rgba[i][gDst] = ((p >> 8) & 0xf) * gs;
- rgba[i][bDst] = ((p >> 4) & 0xf) * bs;
- rgba[i][aDst] = ((p ) & 0xf) * as;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- if (!intFormat) {
- rs = gs = bs = as = 1.0F / 15.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0xf) * rs;
- rgba[i][gDst] = ((p >> 4) & 0xf) * gs;
- rgba[i][bDst] = ((p >> 8) & 0xf) * bs;
- rgba[i][aDst] = ((p >> 12) ) * as;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0xf) * rs;
- rgba[i][gDst] = ((p >> 4) & 0xf) * gs;
- rgba[i][bDst] = ((p >> 8) & 0xf) * bs;
- rgba[i][aDst] = ((p >> 12) ) * as;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- if (!intFormat) {
- rs = gs = bs = 1.0F / 31.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 11) ) * rs;
- rgba[i][gDst] = ((p >> 6) & 0x1f) * gs;
- rgba[i][bDst] = ((p >> 1) & 0x1f) * bs;
- rgba[i][aDst] = ((p ) & 0x1) * as;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 11) ) * rs;
- rgba[i][gDst] = ((p >> 6) & 0x1f) * gs;
- rgba[i][bDst] = ((p >> 1) & 0x1f) * bs;
- rgba[i][aDst] = ((p ) & 0x1) * as;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (!intFormat) {
- rs = gs = bs = 1.0F / 31.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0x1f) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x1f) * gs;
- rgba[i][bDst] = ((p >> 10) & 0x1f) * bs;
- rgba[i][aDst] = ((p >> 15) ) * as;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0x1f) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x1f) * gs;
- rgba[i][bDst] = ((p >> 10) & 0x1f) * bs;
- rgba[i][aDst] = ((p >> 15) ) * as;
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- if (intFormat) {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = (GLfloat) ((p ) & 0xff);
- rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff);
- rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff);
- rgba[i][aDst] = (GLfloat) ((p >> 24) );
- }
- }
- else {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff);
- rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) );
- }
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- if (intFormat) {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = (GLfloat) ((p >> 24) );
- rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff);
- rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff);
- rgba[i][aDst] = (GLfloat) ((p ) & 0xff);
- }
- }
- else {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) );
- rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff);
- }
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- if (intFormat) {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = (GLfloat) ((p >> 24) );
- rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff);
- rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff);
- rgba[i][aDst] = (GLfloat) ((p ) & 0xff);
- }
- }
- else {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) );
- rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff);
- }
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- if (intFormat) {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = (GLfloat) ((p ) & 0xff);
- rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff);
- rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff);
- rgba[i][aDst] = (GLfloat) ((p >> 24) );
- }
- }
- else {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff);
- rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) );
- }
- }
- }
- break;
- case GL_UNSIGNED_INT_10_10_10_2:
- if (!intFormat) {
- rs = 1.0F / 1023.0F;
- gs = 1.0F / 1023.0F;
- bs = 1.0F / 1023.0F;
- as = 1.0F / 3.0F;
- }
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgba[i][rDst] = ((p >> 22) ) * rs;
- rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs;
- rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs;
- rgba[i][aDst] = ((p ) & 0x3 ) * as;
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p >> 22) ) * rs;
- rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs;
- rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs;
- rgba[i][aDst] = ((p ) & 0x3 ) * as;
- }
- }
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (!intFormat) {
- rs = 1.0F / 1023.0F;
- gs = 1.0F / 1023.0F;
- bs = 1.0F / 1023.0F;
- as = 1.0F / 3.0F;
- }
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgba[i][rDst] = ((p ) & 0x3ff) * rs;
- rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs;
- rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs;
- rgba[i][aDst] = ((p >> 30) ) * as;
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p ) & 0x3ff) * rs;
- rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs;
- rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs;
- rgba[i][aDst] = ((p >> 30) ) * as;
- }
- }
- break;
- default:
- _mesa_problem(NULL, "bad srcType in extract float data");
- break;
- }
-#undef PROCESS
-}
-
-
-static INLINE GLuint
-clamp_byte_to_uint(GLbyte b)
-{
- return b < 0 ? 0 : b;
-}
-
-
-static INLINE GLuint
-clamp_short_to_uint(GLshort s)
-{
- return s < 0 ? 0 : s;
-}
-
-
-static INLINE GLuint
-clamp_int_to_uint(GLint i)
-{
- return i < 0 ? 0 : i;
-}
-
-
-static INLINE GLuint
-clamp_float_to_uint(GLfloat f)
-{
- return f < 0.0F ? 0 : IROUND(f);
-}
-
-
-static INLINE GLuint
-clamp_half_to_uint(GLhalfARB h)
-{
- GLfloat f = _mesa_half_to_float(h);
- return f < 0.0F ? 0 : IROUND(f);
-}
-
-
-/**
- * \sa extract_float_rgba()
- */
-static void
-extract_uint_rgba(GLuint n, GLuint rgba[][4],
- GLenum srcFormat, GLenum srcType, const GLvoid *src,
- GLboolean swapBytes)
-{
- GLint rSrc, gSrc, bSrc, aSrc;
- GLint stride;
- GLint rDst, bDst, gDst, aDst;
- GLboolean intFormat;
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RG ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_DU8DV8_ATI ||
- srcFormat == GL_DUDV_ATI ||
- srcFormat == GL_RED_INTEGER_EXT ||
- srcFormat == GL_GREEN_INTEGER_EXT ||
- srcFormat == GL_BLUE_INTEGER_EXT ||
- srcFormat == GL_ALPHA_INTEGER_EXT ||
- srcFormat == GL_RGB_INTEGER_EXT ||
- srcFormat == GL_RGBA_INTEGER_EXT ||
- srcFormat == GL_BGR_INTEGER_EXT ||
- srcFormat == GL_BGRA_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
-
- ASSERT(srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
- get_component_mapping(srcFormat,
- &rSrc, &gSrc, &bSrc, &aSrc,
- &rDst, &gDst, &bDst, &aDst);
-
- stride = _mesa_components_in_format(srcFormat);
-
- intFormat = _mesa_is_integer_format(srcFormat);
-
-#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT, TYPE, CONVERSION) \
- if ((SRC_INDEX) < 0) { \
- GLuint i; \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = DEFAULT; \
- } \
- } \
- else if (swapBytes) { \
- const TYPE *s = (const TYPE *) src; \
- GLuint i; \
- for (i = 0; i < n; i++) { \
- TYPE value = s[SRC_INDEX]; \
- if (sizeof(TYPE) == 2) { \
- SWAP2BYTE(value); \
- } \
- else if (sizeof(TYPE) == 4) { \
- SWAP4BYTE(value); \
- } \
- rgba[i][DST_INDEX] = CONVERSION(value); \
- s += stride; \
- } \
- } \
- else { \
- const TYPE *s = (const TYPE *) src; \
- GLuint i; \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = CONVERSION(s[SRC_INDEX]); \
- s += stride; \
- } \
- }
-
- switch (srcType) {
- case GL_UNSIGNED_BYTE:
- PROCESS(rSrc, RCOMP, 0, GLubyte, (GLuint));
- PROCESS(gSrc, GCOMP, 0, GLubyte, (GLuint));
- PROCESS(bSrc, BCOMP, 0, GLubyte, (GLuint));
- PROCESS(aSrc, ACOMP, 1, GLubyte, (GLuint));
- break;
- case GL_BYTE:
- PROCESS(rSrc, RCOMP, 0, GLbyte, clamp_byte_to_uint);
- PROCESS(gSrc, GCOMP, 0, GLbyte, clamp_byte_to_uint);
- PROCESS(bSrc, BCOMP, 0, GLbyte, clamp_byte_to_uint);
- PROCESS(aSrc, ACOMP, 1, GLbyte, clamp_byte_to_uint);
- break;
- case GL_UNSIGNED_SHORT:
- PROCESS(rSrc, RCOMP, 0, GLushort, (GLuint));
- PROCESS(gSrc, GCOMP, 0, GLushort, (GLuint));
- PROCESS(bSrc, BCOMP, 0, GLushort, (GLuint));
- PROCESS(aSrc, ACOMP, 1, GLushort, (GLuint));
- break;
- case GL_SHORT:
- PROCESS(rSrc, RCOMP, 0, GLshort, clamp_short_to_uint);
- PROCESS(gSrc, GCOMP, 0, GLshort, clamp_short_to_uint);
- PROCESS(bSrc, BCOMP, 0, GLshort, clamp_short_to_uint);
- PROCESS(aSrc, ACOMP, 1, GLshort, clamp_short_to_uint);
- break;
- case GL_UNSIGNED_INT:
- PROCESS(rSrc, RCOMP, 0, GLuint, (GLuint));
- PROCESS(gSrc, GCOMP, 0, GLuint, (GLuint));
- PROCESS(bSrc, BCOMP, 0, GLuint, (GLuint));
- PROCESS(aSrc, ACOMP, 1, GLuint, (GLuint));
- break;
- case GL_INT:
- PROCESS(rSrc, RCOMP, 0, GLint, clamp_int_to_uint);
- PROCESS(gSrc, GCOMP, 0, GLint, clamp_int_to_uint);
- PROCESS(bSrc, BCOMP, 0, GLint, clamp_int_to_uint);
- PROCESS(aSrc, ACOMP, 1, GLint, clamp_int_to_uint);
- break;
- case GL_FLOAT:
- PROCESS(rSrc, RCOMP, 0, GLfloat, clamp_float_to_uint);
- PROCESS(gSrc, GCOMP, 0, GLfloat, clamp_float_to_uint);
- PROCESS(bSrc, BCOMP, 0, GLfloat, clamp_float_to_uint);
- PROCESS(aSrc, ACOMP, 1, GLfloat, clamp_float_to_uint);
- break;
- case GL_HALF_FLOAT_ARB:
- PROCESS(rSrc, RCOMP, 0, GLhalfARB, clamp_half_to_uint);
- PROCESS(gSrc, GCOMP, 0, GLhalfARB, clamp_half_to_uint);
- PROCESS(bSrc, BCOMP, 0, GLhalfARB, clamp_half_to_uint);
- PROCESS(aSrc, ACOMP, 1, GLhalfARB, clamp_half_to_uint);
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- {
- const GLubyte *ubsrc = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLubyte p = ubsrc[i];
- rgba[i][rDst] = ((p >> 5) );
- rgba[i][gDst] = ((p >> 2) & 0x7);
- rgba[i][bDst] = ((p ) & 0x3);
- rgba[i][aDst] = 1;
- }
- }
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- {
- const GLubyte *ubsrc = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLubyte p = ubsrc[i];
- rgba[i][rDst] = ((p ) & 0x7);
- rgba[i][gDst] = ((p >> 3) & 0x7);
- rgba[i][bDst] = ((p >> 6) );
- rgba[i][aDst] = 1;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 11) );
- rgba[i][gDst] = ((p >> 5) & 0x3f);
- rgba[i][bDst] = ((p ) & 0x1f);
- rgba[i][aDst] = 1;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 11) );
- rgba[i][gDst] = ((p >> 5) & 0x3f);
- rgba[i][bDst] = ((p ) & 0x1f);
- rgba[i][aDst] = 1;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0x1f);
- rgba[i][gDst] = ((p >> 5) & 0x3f);
- rgba[i][bDst] = ((p >> 11) );
- rgba[i][aDst] = 1;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0x1f);
- rgba[i][gDst] = ((p >> 5) & 0x3f);
- rgba[i][bDst] = ((p >> 11) );
- rgba[i][aDst] = 1;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 12) );
- rgba[i][gDst] = ((p >> 8) & 0xf);
- rgba[i][bDst] = ((p >> 4) & 0xf);
- rgba[i][aDst] = ((p ) & 0xf);
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 12) );
- rgba[i][gDst] = ((p >> 8) & 0xf);
- rgba[i][bDst] = ((p >> 4) & 0xf);
- rgba[i][aDst] = ((p ) & 0xf);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0xf);
- rgba[i][gDst] = ((p >> 4) & 0xf);
- rgba[i][bDst] = ((p >> 8) & 0xf);
- rgba[i][aDst] = ((p >> 12) );
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0xf);
- rgba[i][gDst] = ((p >> 4) & 0xf);
- rgba[i][bDst] = ((p >> 8) & 0xf);
- rgba[i][aDst] = ((p >> 12) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 11) );
- rgba[i][gDst] = ((p >> 6) & 0x1f);
- rgba[i][bDst] = ((p >> 1) & 0x1f);
- rgba[i][aDst] = ((p ) & 0x1 );
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 11) );
- rgba[i][gDst] = ((p >> 6) & 0x1f);
- rgba[i][bDst] = ((p >> 1) & 0x1f);
- rgba[i][aDst] = ((p ) & 0x1 );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0x1f);
- rgba[i][gDst] = ((p >> 5) & 0x1f);
- rgba[i][bDst] = ((p >> 10) & 0x1f);
- rgba[i][aDst] = ((p >> 15) );
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0x1f);
- rgba[i][gDst] = ((p >> 5) & 0x1f);
- rgba[i][bDst] = ((p >> 10) & 0x1f);
- rgba[i][aDst] = ((p >> 15) );
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p ) & 0xff);
- rgba[i][gDst] = ((p >> 8) & 0xff);
- rgba[i][bDst] = ((p >> 16) & 0xff);
- rgba[i][aDst] = ((p >> 24) );
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p >> 24) );
- rgba[i][gDst] = ((p >> 16) & 0xff);
- rgba[i][bDst] = ((p >> 8) & 0xff);
- rgba[i][aDst] = ((p ) & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p >> 24) );
- rgba[i][gDst] = ((p >> 16) & 0xff);
- rgba[i][bDst] = ((p >> 8) & 0xff);
- rgba[i][aDst] = ((p ) & 0xff);
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p ) & 0xff);
- rgba[i][gDst] = ((p >> 8) & 0xff);
- rgba[i][bDst] = ((p >> 16) & 0xff);
- rgba[i][aDst] = ((p >> 24) );
- }
- }
- break;
- case GL_UNSIGNED_INT_10_10_10_2:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgba[i][rDst] = ((p >> 22) );
- rgba[i][gDst] = ((p >> 12) & 0x3ff);
- rgba[i][bDst] = ((p >> 2) & 0x3ff);
- rgba[i][aDst] = ((p ) & 0x3 );
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p >> 22) );
- rgba[i][gDst] = ((p >> 12) & 0x3ff);
- rgba[i][bDst] = ((p >> 2) & 0x3ff);
- rgba[i][aDst] = ((p ) & 0x3 );
- }
- }
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgba[i][rDst] = ((p ) & 0x3ff);
- rgba[i][gDst] = ((p >> 10) & 0x3ff);
- rgba[i][bDst] = ((p >> 20) & 0x3ff);
- rgba[i][aDst] = ((p >> 30) );
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p ) & 0x3ff);
- rgba[i][gDst] = ((p >> 10) & 0x3ff);
- rgba[i][bDst] = ((p >> 20) & 0x3ff);
- rgba[i][aDst] = ((p >> 30) );
- }
- }
- break;
- default:
- _mesa_problem(NULL, "bad srcType in extract uint data");
- break;
- }
-#undef PROCESS
-}
-
-
-
-/*
- * Unpack a row of color image data from a client buffer according to
- * the pixel unpacking parameters.
- * Return GLchan values in the specified dest image format.
- * This is used by glDrawPixels and glTexImage?D().
- * \param ctx - the context
- * n - number of pixels in the span
- * dstFormat - format of destination color array
- * dest - the destination color array
- * srcFormat - source image format
- * srcType - source image data type
- * source - source image pointer
- * srcPacking - pixel unpacking parameters
- * transferOps - bitmask of IMAGE_*_BIT values of operations to apply
- *
- * XXX perhaps expand this to process whole images someday.
- */
-void
-_mesa_unpack_color_span_chan( struct gl_context *ctx,
- GLuint n, GLenum dstFormat, GLchan dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(dstFormat == GL_ALPHA ||
- dstFormat == GL_LUMINANCE ||
- dstFormat == GL_LUMINANCE_ALPHA ||
- dstFormat == GL_INTENSITY ||
- dstFormat == GL_RED ||
- dstFormat == GL_RG ||
- dstFormat == GL_RGB ||
- dstFormat == GL_RGBA ||
- dstFormat == GL_COLOR_INDEX);
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RG ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_COLOR_INDEX);
-
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
- /* Try simple cases first */
- if (transferOps == 0) {
- if (srcType == CHAN_TYPE) {
- if (dstFormat == GL_RGBA) {
- if (srcFormat == GL_RGBA) {
- memcpy( dest, source, n * 4 * sizeof(GLchan) );
- return;
- }
- else if (srcFormat == GL_RGB) {
- GLuint i;
- const GLchan *src = (const GLchan *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- dst[3] = CHAN_MAX;
- src += 3;
- dst += 4;
- }
- return;
- }
- }
- else if (dstFormat == GL_RGB) {
- if (srcFormat == GL_RGB) {
- memcpy( dest, source, n * 3 * sizeof(GLchan) );
- return;
- }
- else if (srcFormat == GL_RGBA) {
- GLuint i;
- const GLchan *src = (const GLchan *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- src += 4;
- dst += 3;
- }
- return;
- }
- }
- else if (dstFormat == srcFormat) {
- GLint comps = _mesa_components_in_format(srcFormat);
- assert(comps > 0);
- memcpy( dest, source, n * comps * sizeof(GLchan) );
- return;
- }
- }
- /*
- * Common situation, loading 8bit RGBA/RGB source images
- * into 16/32 bit destination. (OSMesa16/32)
- */
- else if (srcType == GL_UNSIGNED_BYTE) {
- if (dstFormat == GL_RGBA) {
- if (srcFormat == GL_RGB) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- dst[3] = CHAN_MAX;
- src += 3;
- dst += 4;
- }
- return;
- }
- else if (srcFormat == GL_RGBA) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- dst[3] = UBYTE_TO_CHAN(src[3]);
- src += 4;
- dst += 4;
- }
- return;
- }
- }
- else if (dstFormat == GL_RGB) {
- if (srcFormat == GL_RGB) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- src += 3;
- dst += 3;
- }
- return;
- }
- else if (srcFormat == GL_RGBA) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- src += 4;
- dst += 3;
- }
- return;
- }
- }
- }
- }
-
-
- /* general solution begins here */
- {
- GLint dstComponents;
- GLint rDst, gDst, bDst, aDst, lDst, iDst;
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
-
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- dstComponents = _mesa_components_in_format( dstFormat );
- /* source & dest image formats should have been error checked by now */
- assert(dstComponents > 0);
-
- /*
- * Extract image data and convert to RGBA floats
- */
- if (srcFormat == GL_COLOR_INDEX) {
- GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
-
- if (!indexes) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- extract_uint_indexes(n, indexes, srcFormat, srcType, source,
- srcPacking);
-
- if (dstFormat == GL_COLOR_INDEX) {
- GLuint i;
- _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
- /* convert to GLchan and return */
- for (i = 0; i < n; i++) {
- dest[i] = (GLchan) (indexes[i] & 0xff);
- }
- free(indexes);
- free(rgba);
- return;
- }
- else {
- /* Convert indexes to RGBA */
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- _mesa_shift_and_offset_ci(ctx, n, indexes);
- }
- _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
- }
-
- /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
- * with color indexes.
- */
- transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
-
- free(indexes);
- }
- else {
- /* non-color index data */
- extract_float_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
- }
-
- /* Need to clamp if returning GLubytes or GLushorts */
-#if CHAN_TYPE != GL_FLOAT
- transferOps |= IMAGE_CLAMP_BIT;
-#endif
-
- if (transferOps) {
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
- }
-
- get_component_indexes(dstFormat,
- &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
-
- /* Now return the GLchan data in the requested dstFormat */
- if (rDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[rDst], rgba[i][RCOMP]);
- dst += dstComponents;
- }
- }
-
- if (gDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[gDst], rgba[i][GCOMP]);
- dst += dstComponents;
- }
- }
-
- if (bDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[bDst], rgba[i][BCOMP]);
- dst += dstComponents;
- }
- }
-
- if (aDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[aDst], rgba[i][ACOMP]);
- dst += dstComponents;
- }
- }
-
- if (iDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- assert(iDst == 0);
- assert(dstComponents == 1);
- for (i = 0; i < n; i++) {
- /* Intensity comes from red channel */
- CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]);
- }
- }
-
- if (lDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- assert(lDst == 0);
- for (i = 0; i < n; i++) {
- /* Luminance comes from red channel */
- CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]);
- dst += dstComponents;
- }
- }
-
- free(rgba);
- }
-}
-
-
-/**
- * Same as _mesa_unpack_color_span_chan(), but return GLfloat data
- * instead of GLchan.
- */
-void
-_mesa_unpack_color_span_float( struct gl_context *ctx,
- GLuint n, GLenum dstFormat, GLfloat dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(dstFormat == GL_ALPHA ||
- dstFormat == GL_LUMINANCE ||
- dstFormat == GL_LUMINANCE_ALPHA ||
- dstFormat == GL_INTENSITY ||
- dstFormat == GL_RED ||
- dstFormat == GL_RG ||
- dstFormat == GL_RGB ||
- dstFormat == GL_RGBA ||
- dstFormat == GL_COLOR_INDEX);
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RG ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_RED_INTEGER_EXT ||
- srcFormat == GL_GREEN_INTEGER_EXT ||
- srcFormat == GL_BLUE_INTEGER_EXT ||
- srcFormat == GL_ALPHA_INTEGER_EXT ||
- srcFormat == GL_RGB_INTEGER_EXT ||
- srcFormat == GL_RGBA_INTEGER_EXT ||
- srcFormat == GL_BGR_INTEGER_EXT ||
- srcFormat == GL_BGRA_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT ||
- srcFormat == GL_COLOR_INDEX);
-
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
- /* general solution, no special cases, yet */
- {
- GLint dstComponents;
- GLint rDst, gDst, bDst, aDst, lDst, iDst;
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
-
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- dstComponents = _mesa_components_in_format( dstFormat );
- /* source & dest image formats should have been error checked by now */
- assert(dstComponents > 0);
-
- /*
- * Extract image data and convert to RGBA floats
- */
- if (srcFormat == GL_COLOR_INDEX) {
- GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
-
- if (!indexes) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- free(rgba);
- return;
- }
-
- extract_uint_indexes(n, indexes, srcFormat, srcType, source,
- srcPacking);
-
- if (dstFormat == GL_COLOR_INDEX) {
- GLuint i;
- _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
- /* convert to GLchan and return */
- for (i = 0; i < n; i++) {
- dest[i] = (GLchan) (indexes[i] & 0xff);
- }
- free(indexes);
- free(rgba);
- return;
- }
- else {
- /* Convert indexes to RGBA */
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- _mesa_shift_and_offset_ci(ctx, n, indexes);
- }
- _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
- }
-
- /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
- * with color indexes.
- */
- transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
-
- free(indexes);
- }
- else {
- /* non-color index data */
- extract_float_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
- }
-
- if (transferOps) {
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
- }
-
- get_component_indexes(dstFormat,
- &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
-
- /* Now pack results in the requested dstFormat */
- if (rDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[rDst] = rgba[i][RCOMP];
- dst += dstComponents;
- }
- }
-
- if (gDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[gDst] = rgba[i][GCOMP];
- dst += dstComponents;
- }
- }
-
- if (bDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[bDst] = rgba[i][BCOMP];
- dst += dstComponents;
- }
- }
-
- if (aDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[aDst] = rgba[i][ACOMP];
- dst += dstComponents;
- }
- }
-
- if (iDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- assert(iDst == 0);
- assert(dstComponents == 1);
- for (i = 0; i < n; i++) {
- /* Intensity comes from red channel */
- dst[i] = rgba[i][RCOMP];
- }
- }
-
- if (lDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- assert(lDst == 0);
- for (i = 0; i < n; i++) {
- /* Luminance comes from red channel */
- dst[0] = rgba[i][RCOMP];
- dst += dstComponents;
- }
- }
-
- free(rgba);
- }
-}
-
-
-/**
- * Same as _mesa_unpack_color_span_chan(), but return GLuint data
- * instead of GLchan.
- * No pixel transfer ops are applied.
- */
-void
-_mesa_unpack_color_span_uint(struct gl_context *ctx,
- GLuint n, GLenum dstFormat, GLuint *dest,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- GLuint (*rgba)[4] = (GLuint (*)[4]) malloc(n * 4 * sizeof(GLfloat));
-
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- ASSERT(dstFormat == GL_ALPHA ||
- dstFormat == GL_LUMINANCE ||
- dstFormat == GL_LUMINANCE_ALPHA ||
- dstFormat == GL_INTENSITY ||
- dstFormat == GL_RED ||
- dstFormat == GL_RG ||
- dstFormat == GL_RGB ||
- dstFormat == GL_RGBA);
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RG ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_RED_INTEGER_EXT ||
- srcFormat == GL_GREEN_INTEGER_EXT ||
- srcFormat == GL_BLUE_INTEGER_EXT ||
- srcFormat == GL_ALPHA_INTEGER_EXT ||
- srcFormat == GL_RGB_INTEGER_EXT ||
- srcFormat == GL_RGBA_INTEGER_EXT ||
- srcFormat == GL_BGR_INTEGER_EXT ||
- srcFormat == GL_BGRA_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
-
- ASSERT(srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
-
- /* Extract image data as uint[4] pixels */
- extract_uint_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
-
- if (dstFormat == GL_RGBA) {
- /* simple case */
- memcpy(dest, rgba, 4 * sizeof(GLuint) * n);
- }
- else {
- /* general case */
- GLint rDst, gDst, bDst, aDst, lDst, iDst;
- GLint dstComponents = _mesa_components_in_format( dstFormat );
-
- assert(dstComponents > 0);
-
- get_component_indexes(dstFormat,
- &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
-
- /* Now pack values in the requested dest format */
- if (rDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[rDst] = rgba[i][RCOMP];
- dst += dstComponents;
- }
- }
-
- if (gDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[gDst] = rgba[i][GCOMP];
- dst += dstComponents;
- }
- }
-
- if (bDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[bDst] = rgba[i][BCOMP];
- dst += dstComponents;
- }
- }
-
- if (aDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[aDst] = rgba[i][ACOMP];
- dst += dstComponents;
- }
- }
-
- if (iDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- assert(iDst == 0);
- assert(dstComponents == 1);
- for (i = 0; i < n; i++) {
- /* Intensity comes from red channel */
- dst[i] = rgba[i][RCOMP];
- }
- }
-
- if (lDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- assert(lDst == 0);
- for (i = 0; i < n; i++) {
- /* Luminance comes from red channel */
- dst[0] = rgba[i][RCOMP];
- dst += dstComponents;
- }
- }
- }
-
- free(rgba);
-}
-
-
-
-/**
- * Similar to _mesa_unpack_color_span_float(), but for dudv data instead of rgba,
- * directly return GLbyte data, no transfer ops apply.
- */
-void
-_mesa_unpack_dudv_span_byte( struct gl_context *ctx,
- GLuint n, GLenum dstFormat, GLbyte dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(dstFormat == GL_DUDV_ATI);
- ASSERT(srcFormat == GL_DUDV_ATI);
-
- ASSERT(srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- /* general solution */
- {
- GLint dstComponents;
- GLbyte *dst = dest;
- GLuint i;
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
-
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- dstComponents = _mesa_components_in_format( dstFormat );
- /* source & dest image formats should have been error checked by now */
- assert(dstComponents > 0);
-
- /*
- * Extract image data and convert to RGBA floats
- */
- extract_float_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
-
-
- /* Now determine which color channels we need to produce.
- * And determine the dest index (offset) within each color tuple.
- */
-
- /* Now pack results in the requested dstFormat */
- for (i = 0; i < n; i++) {
- /* not sure - need clamp[-1,1] here? */
- dst[0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst += dstComponents;
- }
-
- free(rgba);
- }
-}
-
-/*
- * Unpack a row of color index data from a client buffer according to
- * the pixel unpacking parameters.
- * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc.
- *
- * Args: ctx - the context
- * n - number of pixels
- * dstType - destination data type
- * dest - destination array
- * srcType - source pixel type
- * source - source data pointer
- * srcPacking - pixel unpacking parameters
- * transferOps - the pixel transfer operations to apply
- */
-void
-_mesa_unpack_index_span( struct gl_context *ctx, GLuint n,
- GLenum dstType, GLvoid *dest,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- ASSERT(dstType == GL_UNSIGNED_BYTE ||
- dstType == GL_UNSIGNED_SHORT ||
- dstType == GL_UNSIGNED_INT);
-
-
- transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
-
- /*
- * Try simple cases first
- */
- if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE
- && dstType == GL_UNSIGNED_BYTE) {
- memcpy(dest, source, n * sizeof(GLubyte));
- }
- else if (transferOps == 0 && srcType == GL_UNSIGNED_INT
- && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) {
- memcpy(dest, source, n * sizeof(GLuint));
- }
- else {
- /*
- * general solution
- */
- GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
-
- if (!indexes) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source,
- srcPacking);
-
- if (transferOps)
- _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
-
- /* convert to dest type */
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLubyte) (indexes[i] & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLushort) (indexes[i] & 0xffff);
- }
- }
- break;
- case GL_UNSIGNED_INT:
- memcpy(dest, indexes, n * sizeof(GLuint));
- break;
- default:
- _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span");
- }
-
- free(indexes);
- }
-}
-
-
-void
-_mesa_pack_index_span( struct gl_context *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, const GLuint *source,
- const struct gl_pixelstore_attrib *dstPacking,
- GLbitfield transferOps )
-{
- GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
-
- if (!indexes) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
- return;
- }
-
- transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
-
- if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) {
- /* make a copy of input */
- memcpy(indexes, source, n * sizeof(GLuint));
- _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
- source = indexes;
- }
-
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- *dst++ = (GLubyte) source[i];
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLbyte) source[i];
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLushort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLshort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLuint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLfloat) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = _mesa_float_to_half((GLfloat) source[i]);
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
- }
-
- free(indexes);
-}
-
-
-/*
- * Unpack a row of stencil data from a client buffer according to
- * the pixel unpacking parameters.
- * This is (or will be) used by glDrawPixels
- *
- * Args: ctx - the context
- * n - number of pixels
- * dstType - destination data type
- * dest - destination array
- * srcType - source pixel type
- * source - source data pointer
- * srcPacking - pixel unpacking parameters
- * transferOps - apply offset/bias/lookup ops?
- */
-void
-_mesa_unpack_stencil_span( struct gl_context *ctx, GLuint n,
- GLenum dstType, GLvoid *dest,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_UNSIGNED_INT_24_8_EXT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- ASSERT(dstType == GL_UNSIGNED_BYTE ||
- dstType == GL_UNSIGNED_SHORT ||
- dstType == GL_UNSIGNED_INT);
-
- /* only shift and offset apply to stencil */
- transferOps &= IMAGE_SHIFT_OFFSET_BIT;
-
- /*
- * Try simple cases first
- */
- if (transferOps == 0 &&
- !ctx->Pixel.MapStencilFlag &&
- srcType == GL_UNSIGNED_BYTE &&
- dstType == GL_UNSIGNED_BYTE) {
- memcpy(dest, source, n * sizeof(GLubyte));
- }
- else if (transferOps == 0 &&
- !ctx->Pixel.MapStencilFlag &&
- srcType == GL_UNSIGNED_INT &&
- dstType == GL_UNSIGNED_INT &&
- !srcPacking->SwapBytes) {
- memcpy(dest, source, n * sizeof(GLuint));
- }
- else {
- /*
- * general solution
- */
- GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
-
- if (!indexes) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking");
- return;
- }
-
- extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
- srcPacking);
-
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- /* shift and offset indexes */
- _mesa_shift_and_offset_ci(ctx, n, indexes);
- }
-
- if (ctx->Pixel.MapStencilFlag) {
- /* Apply stencil lookup table */
- const GLuint mask = ctx->PixelMaps.StoS.Size - 1;
- GLuint i;
- for (i = 0; i < n; i++) {
- indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
- }
- }
-
- /* convert to dest type */
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLubyte) (indexes[i] & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLushort) (indexes[i] & 0xffff);
- }
- }
- break;
- case GL_UNSIGNED_INT:
- memcpy(dest, indexes, n * sizeof(GLuint));
- break;
- default:
- _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span");
- }
-
- free(indexes);
- }
-}
-
-
-void
-_mesa_pack_stencil_span( struct gl_context *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, const GLstencil *source,
- const struct gl_pixelstore_attrib *dstPacking )
-{
- GLstencil *stencil = (GLstencil *) malloc(n * sizeof(GLstencil));
-
- if (!stencil) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing");
- return;
- }
-
- if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
- ctx->Pixel.MapStencilFlag) {
- /* make a copy of input */
- memcpy(stencil, source, n * sizeof(GLstencil));
- _mesa_apply_stencil_transfer_ops(ctx, n, stencil);
- source = stencil;
- }
-
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- if (sizeof(GLstencil) == 1) {
- memcpy( dest, source, n );
- }
- else {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) source[i];
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) (source[i] & 0x7f);
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLfloat) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = _mesa_float_to_half( (float) source[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_BITMAP:
- if (dstPacking->LsbFirst) {
- GLubyte *dst = (GLubyte *) dest;
- GLint shift = 0;
- GLuint i;
- for (i = 0; i < n; i++) {
- if (shift == 0)
- *dst = 0;
- *dst |= ((source[i] != 0) << shift);
- shift++;
- if (shift == 8) {
- shift = 0;
- dst++;
- }
- }
- }
- else {
- GLubyte *dst = (GLubyte *) dest;
- GLint shift = 7;
- GLuint i;
- for (i = 0; i < n; i++) {
- if (shift == 7)
- *dst = 0;
- *dst |= ((source[i] != 0) << shift);
- shift--;
- if (shift < 0) {
- shift = 7;
- dst++;
- }
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
- }
-
- free(stencil);
-}
-
-#define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \
- do { \
- GLuint i; \
- const GLTYPE *src = (const GLTYPE *)source; \
- for (i = 0; i < n; i++) { \
- GLTYPE value = src[i]; \
- if (srcPacking->SwapBytes) { \
- if (sizeof(GLTYPE) == 2) { \
- SWAP2BYTE(value); \
- } else if (sizeof(GLTYPE) == 4) { \
- SWAP4BYTE(value); \
- } \
- } \
- depthValues[i] = GLTYPE2FLOAT(value); \
- } \
- } while (0)
-
-
-/**
- * Unpack a row of depth/z values from memory, returning GLushort, GLuint
- * or GLfloat values.
- * The glPixelTransfer (scale/bias) params will be applied.
- *
- * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT
- * \param depthMax max value for returned GLushort or GLuint values
- * (ignored for GLfloat).
- */
-void
-_mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, GLuint depthMax,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking )
-{
- GLfloat *depthTemp, *depthValues;
- GLboolean needClamp = GL_FALSE;
-
- /* Look for special cases first.
- * Not only are these faster, they're less prone to numeric conversion
- * problems. Otherwise, converting from an int type to a float then
- * back to an int type can introduce errors that will show up as
- * artifacts in things like depth peeling which uses glCopyTexImage.
- */
- if (ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) {
- if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) {
- const GLuint *src = (const GLuint *) source;
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = src[i] >> 16;
- }
- return;
- }
- if (srcType == GL_UNSIGNED_SHORT
- && dstType == GL_UNSIGNED_INT
- && depthMax == 0xffffffff) {
- const GLushort *src = (const GLushort *) source;
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = src[i] | (src[i] << 16);
- }
- return;
- }
- if (srcType == GL_UNSIGNED_INT_24_8
- && dstType == GL_UNSIGNED_INT
- && depthMax == 0xffffff) {
- const GLuint *src = (const GLuint *) source;
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = src[i] >> 8;
- }
- return;
- }
- /* XXX may want to add additional cases here someday */
- }
-
- /* general case path follows */
-
- depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat));
- if (!depthTemp) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- if (dstType == GL_FLOAT) {
- depthValues = (GLfloat *) dest;
- }
- else {
- depthValues = depthTemp;
- }
-
- /* Convert incoming values to GLfloat. Some conversions will require
- * clamping, below.
- */
- switch (srcType) {
- case GL_BYTE:
- DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT);
- needClamp = GL_TRUE;
- break;
- case GL_UNSIGNED_BYTE:
- DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
- break;
- case GL_SHORT:
- DEPTH_VALUES(GLshort, SHORT_TO_FLOAT);
- needClamp = GL_TRUE;
- break;
- case GL_UNSIGNED_SHORT:
- DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
- break;
- case GL_INT:
- DEPTH_VALUES(GLint, INT_TO_FLOAT);
- needClamp = GL_TRUE;
- break;
- case GL_UNSIGNED_INT:
- DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
- break;
- case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
- if (dstType == GL_UNSIGNED_INT_24_8_EXT &&
- depthMax == 0xffffff &&
- ctx->Pixel.DepthScale == 1.0 &&
- ctx->Pixel.DepthBias == 0.0) {
- const GLuint *src = (const GLuint *) source;
- GLuint *zValues = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLuint value = src[i];
- if (srcPacking->SwapBytes) {
- SWAP4BYTE(value);
- }
- zValues[i] = value & 0xffffff00;
- }
- return;
- }
- else {
- const GLuint *src = (const GLuint *) source;
- const GLfloat scale = 1.0f / 0xffffff;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLuint value = src[i];
- if (srcPacking->SwapBytes) {
- SWAP4BYTE(value);
- }
- depthValues[i] = (value >> 8) * scale;
- }
- }
- break;
- case GL_FLOAT:
- DEPTH_VALUES(GLfloat, 1*);
- needClamp = GL_TRUE;
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLuint i;
- const GLhalfARB *src = (const GLhalfARB *) source;
- for (i = 0; i < n; i++) {
- GLhalfARB value = src[i];
- if (srcPacking->SwapBytes) {
- SWAP2BYTE(value);
- }
- depthValues[i] = _mesa_half_to_float(value);
- }
- needClamp = GL_TRUE;
- }
- break;
- default:
- _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
- free(depthTemp);
- return;
- }
-
- /* apply depth scale and bias */
- {
- const GLfloat scale = ctx->Pixel.DepthScale;
- const GLfloat bias = ctx->Pixel.DepthBias;
- if (scale != 1.0 || bias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- depthValues[i] = depthValues[i] * scale + bias;
- }
- needClamp = GL_TRUE;
- }
- }
-
- /* clamp to [0, 1] */
- if (needClamp) {
- GLuint i;
- for (i = 0; i < n; i++) {
- depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0);
- }
- }
-
- /*
- * Convert values to dstType
- */
- if (dstType == GL_UNSIGNED_INT) {
- GLuint *zValues = (GLuint *) dest;
- GLuint i;
- if (depthMax <= 0xffffff) {
- /* no overflow worries */
- for (i = 0; i < n; i++) {
- zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
- }
- }
- else {
- /* need to use double precision to prevent overflow problems */
- for (i = 0; i < n; i++) {
- GLdouble z = depthValues[i] * (GLfloat) depthMax;
- if (z >= (GLdouble) 0xffffffff)
- zValues[i] = 0xffffffff;
- else
- zValues[i] = (GLuint) z;
- }
- }
- }
- else if (dstType == GL_UNSIGNED_SHORT) {
- GLushort *zValues = (GLushort *) dest;
- GLuint i;
- ASSERT(depthMax <= 0xffff);
- for (i = 0; i < n; i++) {
- zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
- }
- }
- else {
- ASSERT(dstType == GL_FLOAT);
- /*ASSERT(depthMax == 1.0F);*/
- }
-
- free(depthTemp);
-}
-
-
-/*
- * Pack an array of depth values. The values are floats in [0,1].
- */
-void
-_mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest,
- GLenum dstType, const GLfloat *depthSpan,
- const struct gl_pixelstore_attrib *dstPacking )
-{
- GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat));
- if (!depthCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
- return;
- }
-
- if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
- memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
- _mesa_scale_and_bias_depth(ctx, n, depthCopy);
- depthSpan = depthCopy;
- }
-
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_UBYTE( depthSpan[i] );
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_BYTE( depthSpan[i] );
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_SHORT( depthSpan[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_UINT( depthSpan[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_INT( depthSpan[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = depthSpan[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = _mesa_float_to_half(depthSpan[i]);
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_depth_span");
- }
-
- free(depthCopy);
-}
-
-
-
-/**
- * Pack depth and stencil values as GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8.
- */
-void
-_mesa_pack_depth_stencil_span(struct gl_context *ctx, GLuint n, GLuint *dest,
- const GLfloat *depthVals,
- const GLstencil *stencilVals,
- const struct gl_pixelstore_attrib *dstPacking)
-{
- GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat));
- GLstencil *stencilCopy = (GLstencil *) malloc(n * sizeof(GLstencil));
- GLuint i;
-
- if (!depthCopy || !stencilCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
- free(depthCopy);
- free(stencilCopy);
- return;
- }
-
- if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
- memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
- _mesa_scale_and_bias_depth(ctx, n, depthCopy);
- depthVals = depthCopy;
- }
-
- if (ctx->Pixel.IndexShift ||
- ctx->Pixel.IndexOffset ||
- ctx->Pixel.MapStencilFlag) {
- memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil));
- _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy);
- stencilVals = stencilCopy;
- }
-
- for (i = 0; i < n; i++) {
- GLuint z = (GLuint) (depthVals[i] * 0xffffff);
- dest[i] = (z << 8) | (stencilVals[i] & 0xff);
- }
-
- if (dstPacking->SwapBytes) {
- _mesa_swap4(dest, n);
- }
-
- free(depthCopy);
- free(stencilCopy);
-}
-
-
-
-
-/**
- * Unpack image data. Apply byte swapping, byte flipping (bitmap).
- * Return all image data in a contiguous block. This is used when we
- * compile glDrawPixels, glTexImage, etc into a display list. We
- * need a copy of the data in a standard format.
- */
-void *
-_mesa_unpack_image( GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *unpack )
-{
- GLint bytesPerRow, compsPerRow;
- GLboolean flipBytes, swap2, swap4;
-
- if (!pixels)
- return NULL; /* not necessarily an error */
-
- if (width <= 0 || height <= 0 || depth <= 0)
- return NULL; /* generate error later */
-
- if (type == GL_BITMAP) {
- bytesPerRow = (width + 7) >> 3;
- flipBytes = unpack->LsbFirst;
- swap2 = swap4 = GL_FALSE;
- compsPerRow = 0;
- }
- else {
- const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
- GLint components = _mesa_components_in_format(format);
- GLint bytesPerComp;
-
- if (_mesa_type_is_packed(type))
- components = 1;
-
- if (bytesPerPixel <= 0 || components <= 0)
- return NULL; /* bad format or type. generate error later */
- bytesPerRow = bytesPerPixel * width;
- bytesPerComp = bytesPerPixel / components;
- flipBytes = GL_FALSE;
- swap2 = (bytesPerComp == 2) && unpack->SwapBytes;
- swap4 = (bytesPerComp == 4) && unpack->SwapBytes;
- compsPerRow = components * width;
- assert(compsPerRow >= width);
- }
-
- {
- GLubyte *destBuffer
- = (GLubyte *) malloc(bytesPerRow * height * depth);
- GLubyte *dst;
- GLint img, row;
- if (!destBuffer)
- return NULL; /* generate GL_OUT_OF_MEMORY later */
-
- dst = destBuffer;
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
- width, height, format, type, img, row, 0);
-
- if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
- GLint i;
- flipBytes = GL_FALSE;
- if (unpack->LsbFirst) {
- GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 128) {
- srcMask = 1;
- s++;
- }
- else {
- srcMask = srcMask << 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- else {
- GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- }
- else {
- memcpy(dst, src, bytesPerRow);
- }
-
- /* byte flipping/swapping */
- if (flipBytes) {
- flip_bytes((GLubyte *) dst, bytesPerRow);
- }
- else if (swap2) {
- _mesa_swap2((GLushort*) dst, compsPerRow);
- }
- else if (swap4) {
- _mesa_swap4((GLuint*) dst, compsPerRow);
- }
- dst += bytesPerRow;
- }
- }
- return destBuffer;
- }
-}
-
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THEA AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file pack.c
+ * Image and pixel span packing and unpacking.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "enums.h"
+#include "image.h"
+#include "imports.h"
+#include "mtypes.h"
+#include "pack.h"
+#include "pixeltransfer.h"
+#include "imports.h"
+
+
+/**
+ * NOTE:
+ * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when
+ * we later convert the float to a packed integer value (such as for
+ * GL_RGB5_A1) because we'll wind up with a non-zero value.
+ *
+ * We redefine the macros here so zero is handled correctly.
+ */
+#undef BYTE_TO_FLOAT
+#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F)))
+
+#undef SHORT_TO_FLOAT
+#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)))
+
+
+
+/** Compute ceiling of integer quotient of A divided by B. */
+#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
+
+
+/**
+ * Flip the 8 bits in each byte of the given array.
+ *
+ * \param p array.
+ * \param n number of bytes.
+ *
+ * \todo try this trick to flip bytes someday:
+ * \code
+ * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
+ * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
+ * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
+ * \endcode
+ */
+static void
+flip_bytes( GLubyte *p, GLuint n )
+{
+ GLuint i, a, b;
+ for (i = 0; i < n; i++) {
+ b = (GLuint) p[i]; /* words are often faster than bytes */
+ a = ((b & 0x01) << 7) |
+ ((b & 0x02) << 5) |
+ ((b & 0x04) << 3) |
+ ((b & 0x08) << 1) |
+ ((b & 0x10) >> 1) |
+ ((b & 0x20) >> 3) |
+ ((b & 0x40) >> 5) |
+ ((b & 0x80) >> 7);
+ p[i] = (GLubyte) a;
+ }
+}
+
+
+
+/*
+ * Unpack a 32x32 pixel polygon stipple from user memory using the
+ * current pixel unpack settings.
+ */
+void
+_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
+ const struct gl_pixelstore_attrib *unpacking )
+{
+ GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap(32, 32, pattern, unpacking);
+ if (ptrn) {
+ /* Convert pattern from GLubytes to GLuints and handle big/little
+ * endian differences
+ */
+ GLubyte *p = ptrn;
+ GLint i;
+ for (i = 0; i < 32; i++) {
+ dest[i] = (p[0] << 24)
+ | (p[1] << 16)
+ | (p[2] << 8)
+ | (p[3] );
+ p += 4;
+ }
+ free(ptrn);
+ }
+}
+
+
+/*
+ * Pack polygon stipple into user memory given current pixel packing
+ * settings.
+ */
+void
+_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
+ const struct gl_pixelstore_attrib *packing )
+{
+ /* Convert pattern from GLuints to GLubytes to handle big/little
+ * endian differences.
+ */
+ GLubyte ptrn[32*4];
+ GLint i;
+ for (i = 0; i < 32; i++) {
+ ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
+ ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
+ ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
+ ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff);
+ }
+
+ _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
+}
+
+
+/*
+ * Unpack bitmap data. Resulting data will be in most-significant-bit-first
+ * order with row alignment = 1 byte.
+ */
+GLvoid *
+_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
+ const struct gl_pixelstore_attrib *packing )
+{
+ GLint bytes, row, width_in_bytes;
+ GLubyte *buffer, *dst;
+
+ if (!pixels)
+ return NULL;
+
+ /* Alloc dest storage */
+ bytes = ((width + 7) / 8 * height);
+ buffer = (GLubyte *) malloc( bytes );
+ if (!buffer)
+ return NULL;
+
+ width_in_bytes = CEILING( width, 8 );
+ dst = buffer;
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = (const GLubyte *)
+ _mesa_image_address2d(packing, pixels, width, height,
+ GL_COLOR_INDEX, GL_BITMAP, row, 0);
+ if (!src) {
+ free(buffer);
+ return NULL;
+ }
+
+ if ((packing->SkipPixels & 7) == 0) {
+ memcpy( dst, src, width_in_bytes );
+ if (packing->LsbFirst) {
+ flip_bytes( dst, width_in_bytes );
+ }
+ }
+ else {
+ /* handling SkipPixels is a bit tricky (no pun intended!) */
+ GLint i;
+ if (packing->LsbFirst) {
+ GLubyte srcMask = 1 << (packing->SkipPixels & 0x7);
+ GLubyte dstMask = 128;
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 128) {
+ srcMask = 1;
+ s++;
+ }
+ else {
+ srcMask = srcMask << 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ else {
+ GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7);
+ GLubyte dstMask = 128;
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 1) {
+ srcMask = 128;
+ s++;
+ }
+ else {
+ srcMask = srcMask >> 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ }
+ dst += width_in_bytes;
+ }
+
+ return buffer;
+}
+
+
+/*
+ * Pack bitmap data.
+ */
+void
+_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
+ GLubyte *dest, const struct gl_pixelstore_attrib *packing )
+{
+ GLint row, width_in_bytes;
+ const GLubyte *src;
+
+ if (!source)
+ return;
+
+ width_in_bytes = CEILING( width, 8 );
+ src = source;
+ for (row = 0; row < height; row++) {
+ GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
+ width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
+ if (!dst)
+ return;
+
+ if ((packing->SkipPixels & 7) == 0) {
+ memcpy( dst, src, width_in_bytes );
+ if (packing->LsbFirst) {
+ flip_bytes( dst, width_in_bytes );
+ }
+ }
+ else {
+ /* handling SkipPixels is a bit tricky (no pun intended!) */
+ GLint i;
+ if (packing->LsbFirst) {
+ GLubyte srcMask = 128;
+ GLubyte dstMask = 1 << (packing->SkipPixels & 0x7);
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 1) {
+ srcMask = 128;
+ s++;
+ }
+ else {
+ srcMask = srcMask >> 1;
+ }
+ if (dstMask == 128) {
+ dstMask = 1;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask << 1;
+ }
+ }
+ }
+ else {
+ GLubyte srcMask = 128;
+ GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7);
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 1) {
+ srcMask = 128;
+ s++;
+ }
+ else {
+ srcMask = srcMask >> 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ }
+ src += width_in_bytes;
+ }
+}
+
+
+/**
+ * Get indexes of color components for a basic color format, such as
+ * GL_RGBA, GL_RED, GL_LUMINANCE_ALPHA, etc. Return -1 for indexes
+ * that do not apply.
+ */
+static void
+get_component_indexes(GLenum format,
+ GLint *redIndex,
+ GLint *greenIndex,
+ GLint *blueIndex,
+ GLint *alphaIndex,
+ GLint *luminanceIndex,
+ GLint *intensityIndex)
+{
+ *redIndex = -1;
+ *greenIndex = -1;
+ *blueIndex = -1;
+ *alphaIndex = -1;
+ *luminanceIndex = -1;
+ *intensityIndex = -1;
+
+ switch (format) {
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_INTEGER_EXT:
+ *luminanceIndex = 0;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ *luminanceIndex = 0;
+ *alphaIndex = 1;
+ break;
+ case GL_INTENSITY:
+ *intensityIndex = 0;
+ break;
+ case GL_RED:
+ case GL_RED_INTEGER_EXT:
+ *redIndex = 0;
+ break;
+ case GL_GREEN:
+ case GL_GREEN_INTEGER_EXT:
+ *greenIndex = 0;
+ break;
+ case GL_BLUE:
+ case GL_BLUE_INTEGER_EXT:
+ *blueIndex = 0;
+ break;
+ case GL_ALPHA:
+ case GL_ALPHA_INTEGER_EXT:
+ *alphaIndex = 0;
+ break;
+ case GL_RG:
+ case GL_RG_INTEGER:
+ *redIndex = 0;
+ *greenIndex = 1;
+ break;
+ case GL_RGB:
+ case GL_RGB_INTEGER_EXT:
+ *redIndex = 0;
+ *greenIndex = 1;
+ *blueIndex = 2;
+ break;
+ case GL_BGR:
+ case GL_BGR_INTEGER_EXT:
+ *blueIndex = 0;
+ *greenIndex = 1;
+ *redIndex = 2;
+ break;
+ case GL_RGBA:
+ case GL_RGBA_INTEGER_EXT:
+ *redIndex = 0;
+ *greenIndex = 1;
+ *blueIndex = 2;
+ *alphaIndex = 3;
+ break;
+ case GL_BGRA:
+ case GL_BGRA_INTEGER:
+ *redIndex = 2;
+ *greenIndex = 1;
+ *blueIndex = 0;
+ *alphaIndex = 3;
+ break;
+ case GL_ABGR_EXT:
+ *redIndex = 3;
+ *greenIndex = 2;
+ *blueIndex = 1;
+ *alphaIndex = 0;
+ break;
+ case GL_DU8DV8_ATI:
+ case GL_DUDV_ATI:
+ *redIndex = 0;
+ *greenIndex = 1;
+ break;
+ default:
+ assert(0 && "bad format in get_component_indexes()");
+ }
+}
+
+
+
+/**
+ * For small integer types, return the min and max possible values.
+ * Used for clamping floats to unscaled integer types.
+ * \return GL_TRUE if type is handled, GL_FALSE otherwise.
+ */
+static GLboolean
+get_type_min_max(GLenum type, GLfloat *min, GLfloat *max)
+{
+ switch (type) {
+ case GL_BYTE:
+ *min = -128.0;
+ *max = 127.0;
+ return GL_TRUE;
+ case GL_UNSIGNED_BYTE:
+ *min = 0.0;
+ *max = 255.0;
+ return GL_TRUE;
+ case GL_SHORT:
+ *min = -32768.0;
+ *max = 32767.0;
+ return GL_TRUE;
+ case GL_UNSIGNED_SHORT:
+ *min = 0.0;
+ *max = 65535.0;
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+
+/**
+ * Used to pack an array [][4] of RGBA float colors as specified
+ * by the dstFormat, dstType and dstPacking. Used by glReadPixels.
+ * Historically, the RGBA values were in [0,1] and rescaled to fit
+ * into GLubytes, etc. But with new integer formats, the RGBA values
+ * may have any value and we don't always rescale when converting to
+ * integers.
+ *
+ * Note: the rgba values will be modified by this function when any pixel
+ * transfer ops are enabled.
+ */
+void
+_mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
+ GLenum dstFormat, GLenum dstType,
+ GLvoid *dstAddr,
+ const struct gl_pixelstore_attrib *dstPacking,
+ GLbitfield transferOps)
+{
+ GLfloat *luminance;
+ const GLint comps = _mesa_components_in_format(dstFormat);
+ const GLboolean intDstFormat = _mesa_is_integer_format(dstFormat);
+ GLuint i;
+
+ if (dstFormat == GL_LUMINANCE ||
+ dstFormat == GL_LUMINANCE_ALPHA ||
+ dstFormat == GL_LUMINANCE_INTEGER_EXT ||
+ dstFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT) {
+ luminance = (GLfloat *) malloc(n * sizeof(GLfloat));
+ if (!luminance) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
+ return;
+ }
+ }
+ else {
+ luminance = NULL;
+ }
+
+ if (transferOps) {
+ _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
+ }
+
+ /*
+ * Component clamping (besides clamping to [0,1] in
+ * _mesa_apply_rgba_transfer_ops()).
+ */
+ if (intDstFormat) {
+ /* clamping to dest type's min/max values */
+ GLfloat min, max;
+ if (get_type_min_max(dstType, &min, &max)) {
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], min, max);
+ rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], min, max);
+ rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], min, max);
+ rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], min, max);
+ }
+ }
+ }
+ else if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) {
+ /* compute luminance values */
+ if (transferOps & IMAGE_CLAMP_BIT) {
+ for (i = 0; i < n; i++) {
+ GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
+ luminance[i] = CLAMP(sum, 0.0F, 1.0F);
+ }
+ }
+ else {
+ for (i = 0; i < n; i++) {
+ luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
+ }
+ }
+ }
+
+ /*
+ * Pack/store the pixels. Ugh! Lots of cases!!!
+ */
+ switch (dstType) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *dst = (GLubyte *) dstAddr;
+ switch (dstFormat) {
+ case GL_RED:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ break;
+ case GL_GREEN:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ break;
+ case GL_BLUE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+ break;
+ case GL_ALPHA:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+ break;
+ case GL_LUMINANCE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UBYTE(luminance[i]);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]);
+ dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_RG:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ }
+ break;
+ case GL_RGB:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+ }
+ break;
+ case GL_RGBA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_BGR:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_BGRA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_ABGR_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_RED_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLubyte) rgba[i][RCOMP];
+ }
+ break;
+ case GL_GREEN_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLubyte) rgba[i][GCOMP];
+ }
+ break;
+ case GL_BLUE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLubyte) rgba[i][BCOMP];
+ }
+ break;
+ case GL_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLubyte) rgba[i][ACOMP];
+ }
+ break;
+ case GL_RGB_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLubyte) rgba[i][RCOMP];
+ dst[i*3+1] = (GLubyte) rgba[i][GCOMP];
+ dst[i*3+2] = (GLubyte) rgba[i][BCOMP];
+ }
+ break;
+ case GL_RGBA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLubyte) rgba[i][RCOMP];
+ dst[i*4+1] = (GLubyte) rgba[i][GCOMP];
+ dst[i*4+2] = (GLubyte) rgba[i][BCOMP];
+ dst[i*4+3] = (GLubyte) rgba[i][ACOMP];
+ }
+ break;
+ case GL_BGR_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLubyte) rgba[i][BCOMP];
+ dst[i*3+1] = (GLubyte) rgba[i][GCOMP];
+ dst[i*3+2] = (GLubyte) rgba[i][RCOMP];
+ }
+ break;
+ case GL_BGRA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLubyte) rgba[i][BCOMP];
+ dst[i*4+1] = (GLubyte) rgba[i][GCOMP];
+ dst[i*4+2] = (GLubyte) rgba[i][RCOMP];
+ dst[i*4+3] = (GLubyte) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = (GLubyte) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ dst[i*2+1] = (GLubyte) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLubyte) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ }
+ break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+ }
+ }
+ break;
+ case GL_BYTE:
+ {
+ GLbyte *dst = (GLbyte *) dstAddr;
+ switch (dstFormat) {
+ case GL_RED:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ break;
+ case GL_GREEN:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ break;
+ case GL_BLUE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ break;
+ case GL_ALPHA:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ break;
+ case GL_LUMINANCE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_BYTE(luminance[i]);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
+ dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_RG:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ }
+ break;
+ case GL_RGB:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ }
+ break;
+ case GL_RGBA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_BGR:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_BGRA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_ABGR_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_RED_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLbyte) rgba[i][RCOMP];
+ }
+ break;
+ case GL_GREEN_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLbyte) rgba[i][GCOMP];
+ }
+ break;
+ case GL_BLUE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLbyte) rgba[i][BCOMP];
+ }
+ break;
+ case GL_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLbyte) rgba[i][ACOMP];
+ }
+ break;
+ case GL_RGB_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLbyte) rgba[i][RCOMP];
+ dst[i*3+1] = (GLbyte) rgba[i][GCOMP];
+ dst[i*3+2] = (GLbyte) rgba[i][BCOMP];
+ }
+ break;
+ case GL_RGBA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLbyte) rgba[i][RCOMP];
+ dst[i*4+1] = (GLbyte) rgba[i][GCOMP];
+ dst[i*4+2] = (GLbyte) rgba[i][BCOMP];
+ dst[i*4+3] = (GLbyte) rgba[i][ACOMP];
+ }
+ break;
+ case GL_BGR_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLbyte) rgba[i][BCOMP];
+ dst[i*3+1] = (GLbyte) rgba[i][GCOMP];
+ dst[i*3+2] = (GLbyte) rgba[i][RCOMP];
+ }
+ break;
+ case GL_BGRA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLbyte) rgba[i][BCOMP];
+ dst[i*4+1] = (GLbyte) rgba[i][GCOMP];
+ dst[i*4+2] = (GLbyte) rgba[i][RCOMP];
+ dst[i*4+3] = (GLbyte) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = (GLbyte) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ dst[i*2+1] = (GLbyte) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLbyte) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ }
+ break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLushort *dst = (GLushort *) dstAddr;
+ switch (dstFormat) {
+ case GL_RED:
+ for (i=0;i<n;i++)
+ CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][RCOMP]);
+ break;
+ case GL_GREEN:
+ for (i=0;i<n;i++)
+ CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][GCOMP]);
+ break;
+ case GL_BLUE:
+ for (i=0;i<n;i++)
+ CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][BCOMP]);
+ break;
+ case GL_ALPHA:
+ for (i=0;i<n;i++)
+ CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][ACOMP]);
+ break;
+ case GL_LUMINANCE:
+ for (i=0;i<n;i++)
+ UNCLAMPED_FLOAT_TO_USHORT(dst[i], luminance[i]);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i=0;i<n;i++) {
+ UNCLAMPED_FLOAT_TO_USHORT(dst[i*2+0], luminance[i]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][ACOMP]);
+ }
+ break;
+ case GL_RG:
+ for (i=0;i<n;i++) {
+ CLAMPED_FLOAT_TO_USHORT(dst[i*2+0], rgba[i][RCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][GCOMP]);
+ }
+ break;
+ case GL_RGB:
+ for (i=0;i<n;i++) {
+ CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][RCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][BCOMP]);
+ }
+ break;
+ case GL_RGBA:
+ for (i=0;i<n;i++) {
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][RCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][BCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
+ }
+ break;
+ case GL_BGR:
+ for (i=0;i<n;i++) {
+ CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][BCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][RCOMP]);
+ }
+ break;
+ case GL_BGRA:
+ for (i=0;i<n;i++) {
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][BCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][RCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
+ }
+ break;
+ case GL_ABGR_EXT:
+ for (i=0;i<n;i++) {
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][ACOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][BCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][GCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][RCOMP]);
+ }
+ break;
+ case GL_RED_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLushort) rgba[i][RCOMP];
+ }
+ break;
+ case GL_GREEN_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLushort) rgba[i][GCOMP];
+ }
+ break;
+ case GL_BLUE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLushort) rgba[i][BCOMP];
+ }
+ break;
+ case GL_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLushort) rgba[i][ACOMP];
+ }
+ break;
+ case GL_RGB_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLushort) rgba[i][RCOMP];
+ dst[i*3+1] = (GLushort) rgba[i][GCOMP];
+ dst[i*3+2] = (GLushort) rgba[i][BCOMP];
+ }
+ break;
+ case GL_RGBA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLushort) rgba[i][RCOMP];
+ dst[i*4+1] = (GLushort) rgba[i][GCOMP];
+ dst[i*4+2] = (GLushort) rgba[i][BCOMP];
+ dst[i*4+3] = (GLushort) rgba[i][ACOMP];
+ }
+ break;
+ case GL_BGR_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLushort) rgba[i][BCOMP];
+ dst[i*3+1] = (GLushort) rgba[i][GCOMP];
+ dst[i*3+2] = (GLushort) rgba[i][RCOMP];
+ }
+ break;
+ case GL_BGRA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLushort) rgba[i][BCOMP];
+ dst[i*4+1] = (GLushort) rgba[i][GCOMP];
+ dst[i*4+2] = (GLushort) rgba[i][RCOMP];
+ dst[i*4+3] = (GLushort) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = (GLushort) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ dst[i*2+1] = (GLushort) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLushort) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ }
+ break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+ }
+ }
+ break;
+ case GL_SHORT:
+ {
+ GLshort *dst = (GLshort *) dstAddr;
+ switch (dstFormat) {
+ case GL_RED:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ break;
+ case GL_GREEN:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ break;
+ case GL_BLUE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ break;
+ case GL_ALPHA:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ break;
+ case GL_LUMINANCE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_SHORT(luminance[i]);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
+ dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_RG:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ }
+ break;
+ case GL_RGB:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ }
+ break;
+ case GL_RGBA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_BGR:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_BGRA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_ABGR_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_RED_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLshort) rgba[i][RCOMP];
+ }
+ break;
+ case GL_GREEN_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLshort) rgba[i][GCOMP];
+ }
+ break;
+ case GL_BLUE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLshort) rgba[i][BCOMP];
+ }
+ break;
+ case GL_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLshort) rgba[i][ACOMP];
+ }
+ break;
+ case GL_RGB_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLshort) rgba[i][RCOMP];
+ dst[i*3+1] = (GLshort) rgba[i][GCOMP];
+ dst[i*3+2] = (GLshort) rgba[i][BCOMP];
+ }
+ break;
+ case GL_RGBA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLshort) rgba[i][RCOMP];
+ dst[i*4+1] = (GLshort) rgba[i][GCOMP];
+ dst[i*4+2] = (GLshort) rgba[i][BCOMP];
+ dst[i*4+3] = (GLshort) rgba[i][ACOMP];
+ }
+ break;
+ case GL_BGR_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLshort) rgba[i][BCOMP];
+ dst[i*3+1] = (GLshort) rgba[i][GCOMP];
+ dst[i*3+2] = (GLshort) rgba[i][RCOMP];
+ }
+ break;
+ case GL_BGRA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLshort) rgba[i][BCOMP];
+ dst[i*4+1] = (GLshort) rgba[i][GCOMP];
+ dst[i*4+2] = (GLshort) rgba[i][RCOMP];
+ dst[i*4+3] = (GLshort) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = (GLshort) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ dst[i*2+1] = (GLshort) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLshort) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ }
+ break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ GLuint *dst = (GLuint *) dstAddr;
+ switch (dstFormat) {
+ case GL_RED:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ break;
+ case GL_GREEN:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ break;
+ case GL_BLUE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+ break;
+ case GL_ALPHA:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+ break;
+ case GL_LUMINANCE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UINT(luminance[i]);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_UINT(luminance[i]);
+ dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_RG:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ }
+ break;
+ case GL_RGB:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+ }
+ break;
+ case GL_RGBA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_BGR:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_BGRA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_ABGR_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_RED_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLuint) rgba[i][RCOMP];
+ }
+ break;
+ case GL_GREEN_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLuint) rgba[i][GCOMP];
+ }
+ break;
+ case GL_BLUE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLuint) rgba[i][BCOMP];
+ }
+ break;
+ case GL_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLuint) rgba[i][ACOMP];
+ }
+ break;
+ case GL_RGB_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLuint) rgba[i][RCOMP];
+ dst[i*3+1] = (GLuint) rgba[i][GCOMP];
+ dst[i*3+2] = (GLuint) rgba[i][BCOMP];
+ }
+ break;
+ case GL_RGBA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLuint) rgba[i][RCOMP];
+ dst[i*4+1] = (GLuint) rgba[i][GCOMP];
+ dst[i*4+2] = (GLuint) rgba[i][BCOMP];
+ dst[i*4+3] = (GLuint) rgba[i][ACOMP];
+ }
+ break;
+ case GL_BGR_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLuint) rgba[i][BCOMP];
+ dst[i*3+1] = (GLuint) rgba[i][GCOMP];
+ dst[i*3+2] = (GLuint) rgba[i][RCOMP];
+ }
+ break;
+ case GL_BGRA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLuint) rgba[i][BCOMP];
+ dst[i*4+1] = (GLuint) rgba[i][GCOMP];
+ dst[i*4+2] = (GLuint) rgba[i][RCOMP];
+ dst[i*4+3] = (GLuint) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = (GLuint) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ dst[i*2+1] = (GLuint) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLuint) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ }
+ break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+ }
+ }
+ break;
+ case GL_INT:
+ {
+ GLint *dst = (GLint *) dstAddr;
+ switch (dstFormat) {
+ case GL_RED:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ break;
+ case GL_GREEN:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ break;
+ case GL_BLUE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]);
+ break;
+ case GL_ALPHA:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]);
+ break;
+ case GL_LUMINANCE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_INT(luminance[i]);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_INT(luminance[i]);
+ dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_RG:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ }
+ break;
+ case GL_RGB:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
+ }
+ break;
+ case GL_RGBA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_BGR:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_BGRA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_ABGR_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ }
+ break;
+ case GL_RED_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLint) rgba[i][RCOMP];
+ }
+ break;
+ case GL_GREEN_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLint) rgba[i][GCOMP];
+ }
+ break;
+ case GL_BLUE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLint) rgba[i][BCOMP];
+ }
+ break;
+ case GL_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLint) rgba[i][ACOMP];
+ }
+ break;
+ case GL_RGB_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLint) rgba[i][RCOMP];
+ dst[i*3+1] = (GLint) rgba[i][GCOMP];
+ dst[i*3+2] = (GLint) rgba[i][BCOMP];
+ }
+ break;
+ case GL_RGBA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLint) rgba[i][RCOMP];
+ dst[i*4+1] = (GLint) rgba[i][GCOMP];
+ dst[i*4+2] = (GLint) rgba[i][BCOMP];
+ dst[i*4+3] = (GLint) rgba[i][ACOMP];
+ }
+ break;
+ case GL_BGR_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLint) rgba[i][BCOMP];
+ dst[i*3+1] = (GLint) rgba[i][GCOMP];
+ dst[i*3+2] = (GLint) rgba[i][RCOMP];
+ }
+ break;
+ case GL_BGRA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLint) rgba[i][BCOMP];
+ dst[i*4+1] = (GLint) rgba[i][GCOMP];
+ dst[i*4+2] = (GLint) rgba[i][RCOMP];
+ dst[i*4+3] = (GLint) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = (GLint) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ dst[i*2+1] = (GLint) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLint) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *dst = (GLfloat *) dstAddr;
+ switch (dstFormat) {
+ case GL_RED:
+ for (i=0;i<n;i++)
+ dst[i] = rgba[i][RCOMP];
+ break;
+ case GL_GREEN:
+ for (i=0;i<n;i++)
+ dst[i] = rgba[i][GCOMP];
+ break;
+ case GL_BLUE:
+ for (i=0;i<n;i++)
+ dst[i] = rgba[i][BCOMP];
+ break;
+ case GL_ALPHA:
+ for (i=0;i<n;i++)
+ dst[i] = rgba[i][ACOMP];
+ break;
+ case GL_LUMINANCE:
+ for (i=0;i<n;i++)
+ dst[i] = luminance[i];
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = luminance[i];
+ dst[i*2+1] = rgba[i][ACOMP];
+ }
+ break;
+ case GL_RG:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = rgba[i][RCOMP];
+ dst[i*2+1] = rgba[i][GCOMP];
+ }
+ break;
+ case GL_RGB:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = rgba[i][RCOMP];
+ dst[i*3+1] = rgba[i][GCOMP];
+ dst[i*3+2] = rgba[i][BCOMP];
+ }
+ break;
+ case GL_RGBA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = rgba[i][RCOMP];
+ dst[i*4+1] = rgba[i][GCOMP];
+ dst[i*4+2] = rgba[i][BCOMP];
+ dst[i*4+3] = rgba[i][ACOMP];
+ }
+ break;
+ case GL_BGR:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = rgba[i][BCOMP];
+ dst[i*3+1] = rgba[i][GCOMP];
+ dst[i*3+2] = rgba[i][RCOMP];
+ }
+ break;
+ case GL_BGRA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = rgba[i][BCOMP];
+ dst[i*4+1] = rgba[i][GCOMP];
+ dst[i*4+2] = rgba[i][RCOMP];
+ dst[i*4+3] = rgba[i][ACOMP];
+ }
+ break;
+ case GL_ABGR_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = rgba[i][ACOMP];
+ dst[i*4+1] = rgba[i][BCOMP];
+ dst[i*4+2] = rgba[i][GCOMP];
+ dst[i*4+3] = rgba[i][RCOMP];
+ }
+ break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = rgba[i][RCOMP];
+ dst[i*2+1] = rgba[i][GCOMP];
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+ }
+ }
+ break;
+ case GL_HALF_FLOAT_ARB:
+ {
+ GLhalfARB *dst = (GLhalfARB *) dstAddr;
+ switch (dstFormat) {
+ case GL_RED:
+ for (i=0;i<n;i++)
+ dst[i] = _mesa_float_to_half(rgba[i][RCOMP]);
+ break;
+ case GL_GREEN:
+ for (i=0;i<n;i++)
+ dst[i] = _mesa_float_to_half(rgba[i][GCOMP]);
+ break;
+ case GL_BLUE:
+ for (i=0;i<n;i++)
+ dst[i] = _mesa_float_to_half(rgba[i][BCOMP]);
+ break;
+ case GL_ALPHA:
+ for (i=0;i<n;i++)
+ dst[i] = _mesa_float_to_half(rgba[i][ACOMP]);
+ break;
+ case GL_LUMINANCE:
+ for (i=0;i<n;i++)
+ dst[i] = _mesa_float_to_half(luminance[i]);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = _mesa_float_to_half(luminance[i]);
+ dst[i*2+1] = _mesa_float_to_half(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_RG:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
+ dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+ }
+ break;
+ case GL_RGB:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = _mesa_float_to_half(rgba[i][RCOMP]);
+ dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+ dst[i*3+2] = _mesa_float_to_half(rgba[i][BCOMP]);
+ }
+ break;
+ case GL_RGBA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = _mesa_float_to_half(rgba[i][RCOMP]);
+ dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+ dst[i*4+2] = _mesa_float_to_half(rgba[i][BCOMP]);
+ dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_BGR:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = _mesa_float_to_half(rgba[i][BCOMP]);
+ dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+ dst[i*3+2] = _mesa_float_to_half(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_BGRA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = _mesa_float_to_half(rgba[i][BCOMP]);
+ dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+ dst[i*4+2] = _mesa_float_to_half(rgba[i][RCOMP]);
+ dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_ABGR_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = _mesa_float_to_half(rgba[i][ACOMP]);
+ dst[i*4+1] = _mesa_float_to_half(rgba[i][BCOMP]);
+ dst[i*4+2] = _mesa_float_to_half(rgba[i][GCOMP]);
+ dst[i*4+3] = _mesa_float_to_half(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
+ dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+ }
+ }
+ break;
+ case GL_UNSIGNED_BYTE_3_3_2:
+ if (dstFormat == GL_RGB) {
+ GLubyte *dst = (GLubyte *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) << 5)
+ | (IROUND(rgba[i][GCOMP] * 7.0F) << 2)
+ | (IROUND(rgba[i][BCOMP] * 3.0F) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ if (dstFormat == GL_RGB) {
+ GLubyte *dst = (GLubyte *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) )
+ | (IROUND(rgba[i][GCOMP] * 7.0F) << 3)
+ | (IROUND(rgba[i][BCOMP] * 3.0F) << 6);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ if (dstFormat == GL_RGB) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
+ | (IROUND(rgba[i][GCOMP] * 63.0F) << 5)
+ | (IROUND(rgba[i][BCOMP] * 31.0F) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ if (dstFormat == GL_RGB) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) )
+ | (IROUND(rgba[i][GCOMP] * 63.0F) << 5)
+ | (IROUND(rgba[i][BCOMP] * 31.0F) << 11);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ if (dstFormat == GL_RGBA) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) << 12)
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][BCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][ACOMP] * 15.0F) );
+ }
+ }
+ else if (dstFormat == GL_BGRA) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) << 12)
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][RCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][ACOMP] * 15.0F) );
+ }
+ }
+ else if (dstFormat == GL_ABGR_EXT) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) << 12)
+ | (IROUND(rgba[i][BCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][RCOMP] * 15.0F) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ if (dstFormat == GL_RGBA) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) )
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][BCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
+ }
+ }
+ else if (dstFormat == GL_BGRA) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) )
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][RCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
+ }
+ }
+ else if (dstFormat == GL_ABGR_EXT) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) )
+ | (IROUND(rgba[i][BCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][RCOMP] * 15.0F) << 12);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ if (dstFormat == GL_RGBA) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 6)
+ | (IROUND(rgba[i][BCOMP] * 31.0F) << 1)
+ | (IROUND(rgba[i][ACOMP] * 1.0F) );
+ }
+ }
+ else if (dstFormat == GL_BGRA) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) << 11)
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 6)
+ | (IROUND(rgba[i][RCOMP] * 31.0F) << 1)
+ | (IROUND(rgba[i][ACOMP] * 1.0F) );
+ }
+ }
+ else if (dstFormat == GL_ABGR_EXT) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) << 11)
+ | (IROUND(rgba[i][BCOMP] * 31.0F) << 6)
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 1)
+ | (IROUND(rgba[i][RCOMP] * 1.0F) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ if (dstFormat == GL_RGBA) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) )
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 5)
+ | (IROUND(rgba[i][BCOMP] * 31.0F) << 10)
+ | (IROUND(rgba[i][ACOMP] * 1.0F) << 15);
+ }
+ }
+ else if (dstFormat == GL_BGRA) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) )
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 5)
+ | (IROUND(rgba[i][RCOMP] * 31.0F) << 10)
+ | (IROUND(rgba[i][ACOMP] * 1.0F) << 15);
+ }
+ }
+ else if (dstFormat == GL_ABGR_EXT) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) )
+ | (IROUND(rgba[i][BCOMP] * 31.0F) << 5)
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 10)
+ | (IROUND(rgba[i][RCOMP] * 1.0F) << 15);
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ if (dstFormat == GL_RGBA) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 255.F) << 24)
+ | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
+ | (IROUND(rgba[i][BCOMP] * 255.F) << 8)
+ | (IROUND(rgba[i][ACOMP] * 255.F) );
+ }
+ }
+ else if (dstFormat == GL_BGRA) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][BCOMP] * 255.F) << 24)
+ | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
+ | (IROUND(rgba[i][RCOMP] * 255.F) << 8)
+ | (IROUND(rgba[i][ACOMP] * 255.F) );
+ }
+ }
+ else if (dstFormat == GL_ABGR_EXT) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][ACOMP] * 255.F) << 24)
+ | (IROUND(rgba[i][BCOMP] * 255.F) << 16)
+ | (IROUND(rgba[i][GCOMP] * 255.F) << 8)
+ | (IROUND(rgba[i][RCOMP] * 255.F) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ if (dstFormat == GL_RGBA) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 255.0F) )
+ | (IROUND(rgba[i][GCOMP] * 255.0F) << 8)
+ | (IROUND(rgba[i][BCOMP] * 255.0F) << 16)
+ | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
+ }
+ }
+ else if (dstFormat == GL_BGRA) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][BCOMP] * 255.0F) )
+ | (IROUND(rgba[i][GCOMP] * 255.0F) << 8)
+ | (IROUND(rgba[i][RCOMP] * 255.0F) << 16)
+ | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
+ }
+ }
+ else if (dstFormat == GL_ABGR_EXT) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][ACOMP] * 255.0F) )
+ | (IROUND(rgba[i][BCOMP] * 255.0F) << 8)
+ | (IROUND(rgba[i][GCOMP] * 255.0F) << 16)
+ | (IROUND(rgba[i][RCOMP] * 255.0F) << 24);
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_10_10_10_2:
+ if (dstFormat == GL_RGBA) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) << 22)
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
+ | (IROUND(rgba[i][BCOMP] * 1023.0F) << 2)
+ | (IROUND(rgba[i][ACOMP] * 3.0F) );
+ }
+ }
+ else if (dstFormat == GL_BGRA) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) << 22)
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
+ | (IROUND(rgba[i][RCOMP] * 1023.0F) << 2)
+ | (IROUND(rgba[i][ACOMP] * 3.0F) );
+ }
+ }
+ else if (dstFormat == GL_ABGR_EXT) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) << 22)
+ | (IROUND(rgba[i][BCOMP] * 1023.0F) << 12)
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 2)
+ | (IROUND(rgba[i][RCOMP] * 3.0F) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (dstFormat == GL_RGBA) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) )
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
+ | (IROUND(rgba[i][BCOMP] * 1023.0F) << 20)
+ | (IROUND(rgba[i][ACOMP] * 3.0F) << 30);
+ }
+ }
+ else if (dstFormat == GL_BGRA) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) )
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
+ | (IROUND(rgba[i][RCOMP] * 1023.0F) << 20)
+ | (IROUND(rgba[i][ACOMP] * 3.0F) << 30);
+ }
+ }
+ else if (dstFormat == GL_ABGR_EXT) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) )
+ | (IROUND(rgba[i][BCOMP] * 1023.0F) << 10)
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 20)
+ | (IROUND(rgba[i][RCOMP] * 3.0F) << 30);
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad type in _mesa_pack_rgba_span_float");
+ return;
+ }
+
+ if (dstPacking->SwapBytes) {
+ GLint swapSize = _mesa_sizeof_packed_type(dstType);
+ if (swapSize == 2) {
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2((GLushort *) dstAddr, n * comps);
+ }
+ }
+ else if (swapSize == 4) {
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4((GLuint *) dstAddr, n * comps);
+ }
+ }
+ }
+
+ free(luminance);
+}
+
+
+
+#define SWAP2BYTE(VALUE) \
+ { \
+ GLubyte *bytes = (GLubyte *) &(VALUE); \
+ GLubyte tmp = bytes[0]; \
+ bytes[0] = bytes[1]; \
+ bytes[1] = tmp; \
+ }
+
+#define SWAP4BYTE(VALUE) \
+ { \
+ GLubyte *bytes = (GLubyte *) &(VALUE); \
+ GLubyte tmp = bytes[0]; \
+ bytes[0] = bytes[3]; \
+ bytes[3] = tmp; \
+ tmp = bytes[1]; \
+ bytes[1] = bytes[2]; \
+ bytes[2] = tmp; \
+ }
+
+
+static void
+extract_uint_indexes(GLuint n, GLuint indexes[],
+ GLenum srcFormat, GLenum srcType, const GLvoid *src,
+ const struct gl_pixelstore_attrib *unpack )
+{
+ ASSERT(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX);
+
+ ASSERT(srcType == GL_BITMAP ||
+ srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_UNSIGNED_INT_24_8_EXT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT);
+
+ switch (srcType) {
+ case GL_BITMAP:
+ {
+ GLubyte *ubsrc = (GLubyte *) src;
+ if (unpack->LsbFirst) {
+ GLubyte mask = 1 << (unpack->SkipPixels & 0x7);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ indexes[i] = (*ubsrc & mask) ? 1 : 0;
+ if (mask == 128) {
+ mask = 1;
+ ubsrc++;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+ }
+ else {
+ GLubyte mask = 128 >> (unpack->SkipPixels & 0x7);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ indexes[i] = (*ubsrc & mask) ? 1 : 0;
+ if (mask == 1) {
+ mask = 128;
+ ubsrc++;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+ }
+ }
+ break;
+ case GL_UNSIGNED_BYTE:
+ {
+ GLuint i;
+ const GLubyte *s = (const GLubyte *) src;
+ for (i = 0; i < n; i++)
+ indexes[i] = s[i];
+ }
+ break;
+ case GL_BYTE:
+ {
+ GLuint i;
+ const GLbyte *s = (const GLbyte *) src;
+ for (i = 0; i < n; i++)
+ indexes[i] = s[i];
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLuint i;
+ const GLushort *s = (const GLushort *) src;
+ if (unpack->SwapBytes) {
+ for (i = 0; i < n; i++) {
+ GLushort value = s[i];
+ SWAP2BYTE(value);
+ indexes[i] = value;
+ }
+ }
+ else {
+ for (i = 0; i < n; i++)
+ indexes[i] = s[i];
+ }
+ }
+ break;
+ case GL_SHORT:
+ {
+ GLuint i;
+ const GLshort *s = (const GLshort *) src;
+ if (unpack->SwapBytes) {
+ for (i = 0; i < n; i++) {
+ GLshort value = s[i];
+ SWAP2BYTE(value);
+ indexes[i] = value;
+ }
+ }
+ else {
+ for (i = 0; i < n; i++)
+ indexes[i] = s[i];
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ GLuint i;
+ const GLuint *s = (const GLuint *) src;
+ if (unpack->SwapBytes) {
+ for (i = 0; i < n; i++) {
+ GLuint value = s[i];
+ SWAP4BYTE(value);
+ indexes[i] = value;
+ }
+ }
+ else {
+ for (i = 0; i < n; i++)
+ indexes[i] = s[i];
+ }
+ }
+ break;
+ case GL_INT:
+ {
+ GLuint i;
+ const GLint *s = (const GLint *) src;
+ if (unpack->SwapBytes) {
+ for (i = 0; i < n; i++) {
+ GLint value = s[i];
+ SWAP4BYTE(value);
+ indexes[i] = value;
+ }
+ }
+ else {
+ for (i = 0; i < n; i++)
+ indexes[i] = s[i];
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLuint i;
+ const GLfloat *s = (const GLfloat *) src;
+ if (unpack->SwapBytes) {
+ for (i = 0; i < n; i++) {
+ GLfloat value = s[i];
+ SWAP4BYTE(value);
+ indexes[i] = (GLuint) value;
+ }
+ }
+ else {
+ for (i = 0; i < n; i++)
+ indexes[i] = (GLuint) s[i];
+ }
+ }
+ break;
+ case GL_HALF_FLOAT_ARB:
+ {
+ GLuint i;
+ const GLhalfARB *s = (const GLhalfARB *) src;
+ if (unpack->SwapBytes) {
+ for (i = 0; i < n; i++) {
+ GLhalfARB value = s[i];
+ SWAP2BYTE(value);
+ indexes[i] = (GLuint) _mesa_half_to_float(value);
+ }
+ }
+ else {
+ for (i = 0; i < n; i++)
+ indexes[i] = (GLuint) _mesa_half_to_float(s[i]);
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_24_8_EXT:
+ {
+ GLuint i;
+ const GLuint *s = (const GLuint *) src;
+ if (unpack->SwapBytes) {
+ for (i = 0; i < n; i++) {
+ GLuint value = s[i];
+ SWAP4BYTE(value);
+ indexes[i] = value & 0xff; /* lower 8 bits */
+ }
+ }
+ else {
+ for (i = 0; i < n; i++)
+ indexes[i] = s[i] & 0xff; /* lower 8 bits */
+ }
+ }
+ break;
+
+ default:
+ _mesa_problem(NULL, "bad srcType in extract_uint_indexes");
+ return;
+ }
+}
+
+
+/**
+ * Return source/dest RGBA indexes for unpacking pixels.
+ */
+static void
+get_component_mapping(GLenum format,
+ GLint *rSrc,
+ GLint *gSrc,
+ GLint *bSrc,
+ GLint *aSrc,
+ GLint *rDst,
+ GLint *gDst,
+ GLint *bDst,
+ GLint *aDst)
+{
+ switch (format) {
+ case GL_RED:
+ case GL_RED_INTEGER_EXT:
+ *rSrc = 0;
+ *gSrc = *bSrc = *aSrc = -1;
+ break;
+ case GL_GREEN:
+ case GL_GREEN_INTEGER_EXT:
+ *gSrc = 0;
+ *rSrc = *bSrc = *aSrc = -1;
+ break;
+ case GL_BLUE:
+ case GL_BLUE_INTEGER_EXT:
+ *bSrc = 0;
+ *rSrc = *gSrc = *aSrc = -1;
+ break;
+ case GL_ALPHA:
+ case GL_ALPHA_INTEGER_EXT:
+ *rSrc = *gSrc = *bSrc = -1;
+ *aSrc = 0;
+ break;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_INTEGER_EXT:
+ *rSrc = *gSrc = *bSrc = 0;
+ *aSrc = -1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ *rSrc = *gSrc = *bSrc = 0;
+ *aSrc = 1;
+ break;
+ case GL_INTENSITY:
+ *rSrc = *gSrc = *bSrc = *aSrc = 0;
+ break;
+ case GL_RG:
+ case GL_RG_INTEGER:
+ *rSrc = 0;
+ *gSrc = 1;
+ *bSrc = -1;
+ *aSrc = -1;
+ *rDst = 0;
+ *gDst = 1;
+ *bDst = 2;
+ *aDst = 3;
+ break;
+ case GL_RGB:
+ case GL_RGB_INTEGER:
+ *rSrc = 0;
+ *gSrc = 1;
+ *bSrc = 2;
+ *aSrc = -1;
+ *rDst = 0;
+ *gDst = 1;
+ *bDst = 2;
+ *aDst = 3;
+ break;
+ case GL_BGR:
+ *rSrc = 2;
+ *gSrc = 1;
+ *bSrc = 0;
+ *aSrc = -1;
+ *rDst = 2;
+ *gDst = 1;
+ *bDst = 0;
+ *aDst = 3;
+ break;
+ case GL_RGBA:
+ case GL_RGBA_INTEGER:
+ *rSrc = 0;
+ *gSrc = 1;
+ *bSrc = 2;
+ *aSrc = 3;
+ *rDst = 0;
+ *gDst = 1;
+ *bDst = 2;
+ *aDst = 3;
+ break;
+ case GL_BGRA:
+ *rSrc = 2;
+ *gSrc = 1;
+ *bSrc = 0;
+ *aSrc = 3;
+ *rDst = 2;
+ *gDst = 1;
+ *bDst = 0;
+ *aDst = 3;
+ break;
+ case GL_ABGR_EXT:
+ *rSrc = 3;
+ *gSrc = 2;
+ *bSrc = 1;
+ *aSrc = 0;
+ *rDst = 3;
+ *gDst = 2;
+ *bDst = 1;
+ *aDst = 0;
+ break;
+ case GL_DU8DV8_ATI:
+ case GL_DUDV_ATI:
+ *rSrc = 0;
+ *gSrc = 1;
+ *bSrc = -1;
+ *aSrc = -1;
+ break;
+ default:
+ _mesa_problem(NULL, "bad srcFormat %s in get_component_mapping",
+ _mesa_lookup_enum_by_nr(format));
+ return;
+ }
+}
+
+
+
+/*
+ * This function extracts floating point RGBA values from arbitrary
+ * image data. srcFormat and srcType are the format and type parameters
+ * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc.
+ *
+ * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function
+ * implements the "Conversion to floating point", "Conversion to RGB",
+ * and "Final Expansion to RGBA" operations.
+ *
+ * Args: n - number of pixels
+ * rgba - output colors
+ * srcFormat - format of incoming data
+ * srcType - data type of incoming data
+ * src - source data pointer
+ * swapBytes - perform byteswapping of incoming data?
+ */
+static void
+extract_float_rgba(GLuint n, GLfloat rgba[][4],
+ GLenum srcFormat, GLenum srcType, const GLvoid *src,
+ GLboolean swapBytes)
+{
+ GLint rSrc, gSrc, bSrc, aSrc;
+ GLint stride;
+ GLint rDst, bDst, gDst, aDst;
+ GLboolean intFormat;
+ GLfloat rs = 1.0f, gs = 1.0f, bs = 1.0f, as = 1.0f; /* scale factors */
+
+ ASSERT(srcFormat == GL_RED ||
+ srcFormat == GL_GREEN ||
+ srcFormat == GL_BLUE ||
+ srcFormat == GL_ALPHA ||
+ srcFormat == GL_LUMINANCE ||
+ srcFormat == GL_LUMINANCE_ALPHA ||
+ srcFormat == GL_INTENSITY ||
+ srcFormat == GL_RG ||
+ srcFormat == GL_RGB ||
+ srcFormat == GL_BGR ||
+ srcFormat == GL_RGBA ||
+ srcFormat == GL_BGRA ||
+ srcFormat == GL_ABGR_EXT ||
+ srcFormat == GL_DU8DV8_ATI ||
+ srcFormat == GL_DUDV_ATI ||
+ srcFormat == GL_RED_INTEGER_EXT ||
+ srcFormat == GL_GREEN_INTEGER_EXT ||
+ srcFormat == GL_BLUE_INTEGER_EXT ||
+ srcFormat == GL_ALPHA_INTEGER_EXT ||
+ srcFormat == GL_RGB_INTEGER_EXT ||
+ srcFormat == GL_RGBA_INTEGER_EXT ||
+ srcFormat == GL_BGR_INTEGER_EXT ||
+ srcFormat == GL_BGRA_INTEGER_EXT ||
+ srcFormat == GL_LUMINANCE_INTEGER_EXT ||
+ srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
+
+ ASSERT(srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT ||
+ srcType == GL_UNSIGNED_BYTE_3_3_2 ||
+ srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5 ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
+ srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
+ srcType == GL_UNSIGNED_INT_10_10_10_2 ||
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+
+ get_component_mapping(srcFormat,
+ &rSrc, &gSrc, &bSrc, &aSrc,
+ &rDst, &gDst, &bDst, &aDst);
+
+ stride = _mesa_components_in_format(srcFormat);
+
+ intFormat = _mesa_is_integer_format(srcFormat);
+
+#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT_FLT, DEFAULT_INT, TYPE, CONVERSION) \
+ if ((SRC_INDEX) < 0) { \
+ GLuint i; \
+ if (intFormat) { \
+ for (i = 0; i < n; i++) { \
+ rgba[i][DST_INDEX] = DEFAULT_INT; \
+ } \
+ } \
+ else { \
+ for (i = 0; i < n; i++) { \
+ rgba[i][DST_INDEX] = DEFAULT_FLT; \
+ } \
+ } \
+ } \
+ else if (swapBytes) { \
+ const TYPE *s = (const TYPE *) src; \
+ GLuint i; \
+ for (i = 0; i < n; i++) { \
+ TYPE value = s[SRC_INDEX]; \
+ if (sizeof(TYPE) == 2) { \
+ SWAP2BYTE(value); \
+ } \
+ else if (sizeof(TYPE) == 4) { \
+ SWAP4BYTE(value); \
+ } \
+ if (intFormat) \
+ rgba[i][DST_INDEX] = (GLfloat) value; \
+ else \
+ rgba[i][DST_INDEX] = (GLfloat) CONVERSION(value); \
+ s += stride; \
+ } \
+ } \
+ else { \
+ const TYPE *s = (const TYPE *) src; \
+ GLuint i; \
+ if (intFormat) { \
+ for (i = 0; i < n; i++) { \
+ rgba[i][DST_INDEX] = (GLfloat) s[SRC_INDEX]; \
+ s += stride; \
+ } \
+ } \
+ else { \
+ for (i = 0; i < n; i++) { \
+ rgba[i][DST_INDEX] = (GLfloat) CONVERSION(s[SRC_INDEX]); \
+ s += stride; \
+ } \
+ } \
+ }
+
+ switch (srcType) {
+ case GL_UNSIGNED_BYTE:
+ PROCESS(rSrc, RCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
+ PROCESS(gSrc, GCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
+ PROCESS(bSrc, BCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
+ PROCESS(aSrc, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT);
+ break;
+ case GL_BYTE:
+ PROCESS(rSrc, RCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
+ PROCESS(gSrc, GCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
+ PROCESS(bSrc, BCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
+ PROCESS(aSrc, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_SHORT:
+ PROCESS(rSrc, RCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
+ PROCESS(gSrc, GCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
+ PROCESS(bSrc, BCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
+ PROCESS(aSrc, ACOMP, 1.0F, 0xffff, GLushort, USHORT_TO_FLOAT);
+ break;
+ case GL_SHORT:
+ PROCESS(rSrc, RCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
+ PROCESS(gSrc, GCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
+ PROCESS(bSrc, BCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
+ PROCESS(aSrc, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_INT:
+ PROCESS(rSrc, RCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
+ PROCESS(gSrc, GCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
+ PROCESS(bSrc, BCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
+ PROCESS(aSrc, ACOMP, 1.0F, 0xffffffff, GLuint, UINT_TO_FLOAT);
+ break;
+ case GL_INT:
+ PROCESS(rSrc, RCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
+ PROCESS(gSrc, GCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
+ PROCESS(bSrc, BCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
+ PROCESS(aSrc, ACOMP, 1.0F, 2147483647, GLint, INT_TO_FLOAT);
+ break;
+ case GL_FLOAT:
+ PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
+ PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
+ PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
+ PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLfloat, (GLfloat));
+ break;
+ case GL_HALF_FLOAT_ARB:
+ PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
+ PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
+ PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
+ PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLhalfARB, _mesa_half_to_float);
+ break;
+ case GL_UNSIGNED_BYTE_3_3_2:
+ {
+ const GLubyte *ubsrc = (const GLubyte *) src;
+ GLuint i;
+ if (!intFormat) {
+ rs = 1.0F / 7.0F;
+ gs = 1.0F / 7.0F;
+ bs = 1.0F / 3.0F;
+ }
+ for (i = 0; i < n; i ++) {
+ GLubyte p = ubsrc[i];
+ rgba[i][rDst] = ((p >> 5) ) * rs;
+ rgba[i][gDst] = ((p >> 2) & 0x7) * gs;
+ rgba[i][bDst] = ((p ) & 0x3) * bs;
+ rgba[i][aDst] = 1.0F;
+ }
+ }
+ break;
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ {
+ const GLubyte *ubsrc = (const GLubyte *) src;
+ GLuint i;
+ if (!intFormat) {
+ rs = 1.0F / 7.0F;
+ gs = 1.0F / 7.0F;
+ bs = 1.0F / 3.0F;
+ }
+ for (i = 0; i < n; i ++) {
+ GLubyte p = ubsrc[i];
+ rgba[i][rDst] = ((p ) & 0x7) * rs;
+ rgba[i][gDst] = ((p >> 3) & 0x7) * gs;
+ rgba[i][bDst] = ((p >> 6) ) * bs;
+ rgba[i][aDst] = 1.0F;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ if (!intFormat) {
+ rs = 1.0F / 31.0F;
+ gs = 1.0F / 63.0F;
+ bs = 1.0F / 31.0F;
+ }
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p >> 11) ) * rs;
+ rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
+ rgba[i][bDst] = ((p ) & 0x1f) * bs;
+ rgba[i][aDst] = 1.0F;
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p >> 11) ) * rs;
+ rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
+ rgba[i][bDst] = ((p ) & 0x1f) * bs;
+ rgba[i][aDst] = 1.0F;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ if (!intFormat) {
+ rs = 1.0F / 31.0F;
+ gs = 1.0F / 63.0F;
+ bs = 1.0F / 31.0F;
+ }
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p ) & 0x1f) * rs;
+ rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
+ rgba[i][bDst] = ((p >> 11) ) * bs;
+ rgba[i][aDst] = 1.0F;
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p ) & 0x1f) * rs;
+ rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
+ rgba[i][bDst] = ((p >> 11) ) * bs;
+ rgba[i][aDst] = 1.0F;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ if (!intFormat) {
+ rs = gs = bs = as = 1.0F / 15.0F;
+ }
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p >> 12) ) * rs;
+ rgba[i][gDst] = ((p >> 8) & 0xf) * gs;
+ rgba[i][bDst] = ((p >> 4) & 0xf) * bs;
+ rgba[i][aDst] = ((p ) & 0xf) * as;
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p >> 12) ) * rs;
+ rgba[i][gDst] = ((p >> 8) & 0xf) * gs;
+ rgba[i][bDst] = ((p >> 4) & 0xf) * bs;
+ rgba[i][aDst] = ((p ) & 0xf) * as;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ if (!intFormat) {
+ rs = gs = bs = as = 1.0F / 15.0F;
+ }
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p ) & 0xf) * rs;
+ rgba[i][gDst] = ((p >> 4) & 0xf) * gs;
+ rgba[i][bDst] = ((p >> 8) & 0xf) * bs;
+ rgba[i][aDst] = ((p >> 12) ) * as;
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p ) & 0xf) * rs;
+ rgba[i][gDst] = ((p >> 4) & 0xf) * gs;
+ rgba[i][bDst] = ((p >> 8) & 0xf) * bs;
+ rgba[i][aDst] = ((p >> 12) ) * as;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ if (!intFormat) {
+ rs = gs = bs = 1.0F / 31.0F;
+ }
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p >> 11) ) * rs;
+ rgba[i][gDst] = ((p >> 6) & 0x1f) * gs;
+ rgba[i][bDst] = ((p >> 1) & 0x1f) * bs;
+ rgba[i][aDst] = ((p ) & 0x1) * as;
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p >> 11) ) * rs;
+ rgba[i][gDst] = ((p >> 6) & 0x1f) * gs;
+ rgba[i][bDst] = ((p >> 1) & 0x1f) * bs;
+ rgba[i][aDst] = ((p ) & 0x1) * as;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ if (!intFormat) {
+ rs = gs = bs = 1.0F / 31.0F;
+ }
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p ) & 0x1f) * rs;
+ rgba[i][gDst] = ((p >> 5) & 0x1f) * gs;
+ rgba[i][bDst] = ((p >> 10) & 0x1f) * bs;
+ rgba[i][aDst] = ((p >> 15) ) * as;
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p ) & 0x1f) * rs;
+ rgba[i][gDst] = ((p >> 5) & 0x1f) * gs;
+ rgba[i][bDst] = ((p >> 10) & 0x1f) * bs;
+ rgba[i][aDst] = ((p >> 15) ) * as;
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ if (swapBytes) {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ if (intFormat) {
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = (GLfloat) ((p ) & 0xff);
+ rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff);
+ rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff);
+ rgba[i][aDst] = (GLfloat) ((p >> 24) );
+ }
+ }
+ else {
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff);
+ rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
+ rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
+ rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) );
+ }
+ }
+ }
+ else {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ if (intFormat) {
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = (GLfloat) ((p >> 24) );
+ rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff);
+ rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff);
+ rgba[i][aDst] = (GLfloat) ((p ) & 0xff);
+ }
+ }
+ else {
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) );
+ rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
+ rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
+ rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff);
+ }
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ if (swapBytes) {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ if (intFormat) {
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = (GLfloat) ((p >> 24) );
+ rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff);
+ rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff);
+ rgba[i][aDst] = (GLfloat) ((p ) & 0xff);
+ }
+ }
+ else {
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) );
+ rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
+ rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
+ rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff);
+ }
+ }
+ }
+ else {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ if (intFormat) {
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = (GLfloat) ((p ) & 0xff);
+ rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff);
+ rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff);
+ rgba[i][aDst] = (GLfloat) ((p >> 24) );
+ }
+ }
+ else {
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff);
+ rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
+ rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
+ rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) );
+ }
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_10_10_10_2:
+ if (!intFormat) {
+ rs = 1.0F / 1023.0F;
+ gs = 1.0F / 1023.0F;
+ bs = 1.0F / 1023.0F;
+ as = 1.0F / 3.0F;
+ }
+ if (swapBytes) {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ SWAP4BYTE(p);
+ rgba[i][rDst] = ((p >> 22) ) * rs;
+ rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs;
+ rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs;
+ rgba[i][aDst] = ((p ) & 0x3 ) * as;
+ }
+ }
+ else {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = ((p >> 22) ) * rs;
+ rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs;
+ rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs;
+ rgba[i][aDst] = ((p ) & 0x3 ) * as;
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (!intFormat) {
+ rs = 1.0F / 1023.0F;
+ gs = 1.0F / 1023.0F;
+ bs = 1.0F / 1023.0F;
+ as = 1.0F / 3.0F;
+ }
+ if (swapBytes) {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ SWAP4BYTE(p);
+ rgba[i][rDst] = ((p ) & 0x3ff) * rs;
+ rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs;
+ rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs;
+ rgba[i][aDst] = ((p >> 30) ) * as;
+ }
+ }
+ else {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = ((p ) & 0x3ff) * rs;
+ rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs;
+ rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs;
+ rgba[i][aDst] = ((p >> 30) ) * as;
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "bad srcType in extract float data");
+ break;
+ }
+#undef PROCESS
+}
+
+
+static INLINE GLuint
+clamp_byte_to_uint(GLbyte b)
+{
+ return b < 0 ? 0 : b;
+}
+
+
+static INLINE GLuint
+clamp_short_to_uint(GLshort s)
+{
+ return s < 0 ? 0 : s;
+}
+
+
+static INLINE GLuint
+clamp_int_to_uint(GLint i)
+{
+ return i < 0 ? 0 : i;
+}
+
+
+static INLINE GLuint
+clamp_float_to_uint(GLfloat f)
+{
+ return f < 0.0F ? 0 : IROUND(f);
+}
+
+
+static INLINE GLuint
+clamp_half_to_uint(GLhalfARB h)
+{
+ GLfloat f = _mesa_half_to_float(h);
+ return f < 0.0F ? 0 : IROUND(f);
+}
+
+
+/**
+ * \sa extract_float_rgba()
+ */
+static void
+extract_uint_rgba(GLuint n, GLuint rgba[][4],
+ GLenum srcFormat, GLenum srcType, const GLvoid *src,
+ GLboolean swapBytes)
+{
+ GLint rSrc, gSrc, bSrc, aSrc;
+ GLint stride;
+ GLint rDst, bDst, gDst, aDst;
+ GLboolean intFormat;
+
+ ASSERT(srcFormat == GL_RED ||
+ srcFormat == GL_GREEN ||
+ srcFormat == GL_BLUE ||
+ srcFormat == GL_ALPHA ||
+ srcFormat == GL_LUMINANCE ||
+ srcFormat == GL_LUMINANCE_ALPHA ||
+ srcFormat == GL_INTENSITY ||
+ srcFormat == GL_RG ||
+ srcFormat == GL_RGB ||
+ srcFormat == GL_BGR ||
+ srcFormat == GL_RGBA ||
+ srcFormat == GL_BGRA ||
+ srcFormat == GL_ABGR_EXT ||
+ srcFormat == GL_DU8DV8_ATI ||
+ srcFormat == GL_DUDV_ATI ||
+ srcFormat == GL_RED_INTEGER_EXT ||
+ srcFormat == GL_GREEN_INTEGER_EXT ||
+ srcFormat == GL_BLUE_INTEGER_EXT ||
+ srcFormat == GL_ALPHA_INTEGER_EXT ||
+ srcFormat == GL_RGB_INTEGER_EXT ||
+ srcFormat == GL_RGBA_INTEGER_EXT ||
+ srcFormat == GL_BGR_INTEGER_EXT ||
+ srcFormat == GL_BGRA_INTEGER_EXT ||
+ srcFormat == GL_LUMINANCE_INTEGER_EXT ||
+ srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
+
+ ASSERT(srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT ||
+ srcType == GL_UNSIGNED_BYTE_3_3_2 ||
+ srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5 ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
+ srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
+ srcType == GL_UNSIGNED_INT_10_10_10_2 ||
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+
+ get_component_mapping(srcFormat,
+ &rSrc, &gSrc, &bSrc, &aSrc,
+ &rDst, &gDst, &bDst, &aDst);
+
+ stride = _mesa_components_in_format(srcFormat);
+
+ intFormat = _mesa_is_integer_format(srcFormat);
+
+#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT, TYPE, CONVERSION) \
+ if ((SRC_INDEX) < 0) { \
+ GLuint i; \
+ for (i = 0; i < n; i++) { \
+ rgba[i][DST_INDEX] = DEFAULT; \
+ } \
+ } \
+ else if (swapBytes) { \
+ const TYPE *s = (const TYPE *) src; \
+ GLuint i; \
+ for (i = 0; i < n; i++) { \
+ TYPE value = s[SRC_INDEX]; \
+ if (sizeof(TYPE) == 2) { \
+ SWAP2BYTE(value); \
+ } \
+ else if (sizeof(TYPE) == 4) { \
+ SWAP4BYTE(value); \
+ } \
+ rgba[i][DST_INDEX] = CONVERSION(value); \
+ s += stride; \
+ } \
+ } \
+ else { \
+ const TYPE *s = (const TYPE *) src; \
+ GLuint i; \
+ for (i = 0; i < n; i++) { \
+ rgba[i][DST_INDEX] = CONVERSION(s[SRC_INDEX]); \
+ s += stride; \
+ } \
+ }
+
+ switch (srcType) {
+ case GL_UNSIGNED_BYTE:
+ PROCESS(rSrc, RCOMP, 0, GLubyte, (GLuint));
+ PROCESS(gSrc, GCOMP, 0, GLubyte, (GLuint));
+ PROCESS(bSrc, BCOMP, 0, GLubyte, (GLuint));
+ PROCESS(aSrc, ACOMP, 1, GLubyte, (GLuint));
+ break;
+ case GL_BYTE:
+ PROCESS(rSrc, RCOMP, 0, GLbyte, clamp_byte_to_uint);
+ PROCESS(gSrc, GCOMP, 0, GLbyte, clamp_byte_to_uint);
+ PROCESS(bSrc, BCOMP, 0, GLbyte, clamp_byte_to_uint);
+ PROCESS(aSrc, ACOMP, 1, GLbyte, clamp_byte_to_uint);
+ break;
+ case GL_UNSIGNED_SHORT:
+ PROCESS(rSrc, RCOMP, 0, GLushort, (GLuint));
+ PROCESS(gSrc, GCOMP, 0, GLushort, (GLuint));
+ PROCESS(bSrc, BCOMP, 0, GLushort, (GLuint));
+ PROCESS(aSrc, ACOMP, 1, GLushort, (GLuint));
+ break;
+ case GL_SHORT:
+ PROCESS(rSrc, RCOMP, 0, GLshort, clamp_short_to_uint);
+ PROCESS(gSrc, GCOMP, 0, GLshort, clamp_short_to_uint);
+ PROCESS(bSrc, BCOMP, 0, GLshort, clamp_short_to_uint);
+ PROCESS(aSrc, ACOMP, 1, GLshort, clamp_short_to_uint);
+ break;
+ case GL_UNSIGNED_INT:
+ PROCESS(rSrc, RCOMP, 0, GLuint, (GLuint));
+ PROCESS(gSrc, GCOMP, 0, GLuint, (GLuint));
+ PROCESS(bSrc, BCOMP, 0, GLuint, (GLuint));
+ PROCESS(aSrc, ACOMP, 1, GLuint, (GLuint));
+ break;
+ case GL_INT:
+ PROCESS(rSrc, RCOMP, 0, GLint, clamp_int_to_uint);
+ PROCESS(gSrc, GCOMP, 0, GLint, clamp_int_to_uint);
+ PROCESS(bSrc, BCOMP, 0, GLint, clamp_int_to_uint);
+ PROCESS(aSrc, ACOMP, 1, GLint, clamp_int_to_uint);
+ break;
+ case GL_FLOAT:
+ PROCESS(rSrc, RCOMP, 0, GLfloat, clamp_float_to_uint);
+ PROCESS(gSrc, GCOMP, 0, GLfloat, clamp_float_to_uint);
+ PROCESS(bSrc, BCOMP, 0, GLfloat, clamp_float_to_uint);
+ PROCESS(aSrc, ACOMP, 1, GLfloat, clamp_float_to_uint);
+ break;
+ case GL_HALF_FLOAT_ARB:
+ PROCESS(rSrc, RCOMP, 0, GLhalfARB, clamp_half_to_uint);
+ PROCESS(gSrc, GCOMP, 0, GLhalfARB, clamp_half_to_uint);
+ PROCESS(bSrc, BCOMP, 0, GLhalfARB, clamp_half_to_uint);
+ PROCESS(aSrc, ACOMP, 1, GLhalfARB, clamp_half_to_uint);
+ break;
+ case GL_UNSIGNED_BYTE_3_3_2:
+ {
+ const GLubyte *ubsrc = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLubyte p = ubsrc[i];
+ rgba[i][rDst] = ((p >> 5) );
+ rgba[i][gDst] = ((p >> 2) & 0x7);
+ rgba[i][bDst] = ((p ) & 0x3);
+ rgba[i][aDst] = 1;
+ }
+ }
+ break;
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ {
+ const GLubyte *ubsrc = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLubyte p = ubsrc[i];
+ rgba[i][rDst] = ((p ) & 0x7);
+ rgba[i][gDst] = ((p >> 3) & 0x7);
+ rgba[i][bDst] = ((p >> 6) );
+ rgba[i][aDst] = 1;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p >> 11) );
+ rgba[i][gDst] = ((p >> 5) & 0x3f);
+ rgba[i][bDst] = ((p ) & 0x1f);
+ rgba[i][aDst] = 1;
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p >> 11) );
+ rgba[i][gDst] = ((p >> 5) & 0x3f);
+ rgba[i][bDst] = ((p ) & 0x1f);
+ rgba[i][aDst] = 1;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p ) & 0x1f);
+ rgba[i][gDst] = ((p >> 5) & 0x3f);
+ rgba[i][bDst] = ((p >> 11) );
+ rgba[i][aDst] = 1;
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p ) & 0x1f);
+ rgba[i][gDst] = ((p >> 5) & 0x3f);
+ rgba[i][bDst] = ((p >> 11) );
+ rgba[i][aDst] = 1;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p >> 12) );
+ rgba[i][gDst] = ((p >> 8) & 0xf);
+ rgba[i][bDst] = ((p >> 4) & 0xf);
+ rgba[i][aDst] = ((p ) & 0xf);
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p >> 12) );
+ rgba[i][gDst] = ((p >> 8) & 0xf);
+ rgba[i][bDst] = ((p >> 4) & 0xf);
+ rgba[i][aDst] = ((p ) & 0xf);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p ) & 0xf);
+ rgba[i][gDst] = ((p >> 4) & 0xf);
+ rgba[i][bDst] = ((p >> 8) & 0xf);
+ rgba[i][aDst] = ((p >> 12) );
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p ) & 0xf);
+ rgba[i][gDst] = ((p >> 4) & 0xf);
+ rgba[i][bDst] = ((p >> 8) & 0xf);
+ rgba[i][aDst] = ((p >> 12) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p >> 11) );
+ rgba[i][gDst] = ((p >> 6) & 0x1f);
+ rgba[i][bDst] = ((p >> 1) & 0x1f);
+ rgba[i][aDst] = ((p ) & 0x1 );
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p >> 11) );
+ rgba[i][gDst] = ((p >> 6) & 0x1f);
+ rgba[i][bDst] = ((p >> 1) & 0x1f);
+ rgba[i][aDst] = ((p ) & 0x1 );
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p ) & 0x1f);
+ rgba[i][gDst] = ((p >> 5) & 0x1f);
+ rgba[i][bDst] = ((p >> 10) & 0x1f);
+ rgba[i][aDst] = ((p >> 15) );
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p ) & 0x1f);
+ rgba[i][gDst] = ((p >> 5) & 0x1f);
+ rgba[i][bDst] = ((p >> 10) & 0x1f);
+ rgba[i][aDst] = ((p >> 15) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ if (swapBytes) {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = ((p ) & 0xff);
+ rgba[i][gDst] = ((p >> 8) & 0xff);
+ rgba[i][bDst] = ((p >> 16) & 0xff);
+ rgba[i][aDst] = ((p >> 24) );
+ }
+ }
+ else {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = ((p >> 24) );
+ rgba[i][gDst] = ((p >> 16) & 0xff);
+ rgba[i][bDst] = ((p >> 8) & 0xff);
+ rgba[i][aDst] = ((p ) & 0xff);
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ if (swapBytes) {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = ((p >> 24) );
+ rgba[i][gDst] = ((p >> 16) & 0xff);
+ rgba[i][bDst] = ((p >> 8) & 0xff);
+ rgba[i][aDst] = ((p ) & 0xff);
+ }
+ }
+ else {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = ((p ) & 0xff);
+ rgba[i][gDst] = ((p >> 8) & 0xff);
+ rgba[i][bDst] = ((p >> 16) & 0xff);
+ rgba[i][aDst] = ((p >> 24) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_10_10_10_2:
+ if (swapBytes) {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ SWAP4BYTE(p);
+ rgba[i][rDst] = ((p >> 22) );
+ rgba[i][gDst] = ((p >> 12) & 0x3ff);
+ rgba[i][bDst] = ((p >> 2) & 0x3ff);
+ rgba[i][aDst] = ((p ) & 0x3 );
+ }
+ }
+ else {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = ((p >> 22) );
+ rgba[i][gDst] = ((p >> 12) & 0x3ff);
+ rgba[i][bDst] = ((p >> 2) & 0x3ff);
+ rgba[i][aDst] = ((p ) & 0x3 );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (swapBytes) {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ SWAP4BYTE(p);
+ rgba[i][rDst] = ((p ) & 0x3ff);
+ rgba[i][gDst] = ((p >> 10) & 0x3ff);
+ rgba[i][bDst] = ((p >> 20) & 0x3ff);
+ rgba[i][aDst] = ((p >> 30) );
+ }
+ }
+ else {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = ((p ) & 0x3ff);
+ rgba[i][gDst] = ((p >> 10) & 0x3ff);
+ rgba[i][bDst] = ((p >> 20) & 0x3ff);
+ rgba[i][aDst] = ((p >> 30) );
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "bad srcType in extract uint data");
+ break;
+ }
+#undef PROCESS
+}
+
+
+
+/*
+ * Unpack a row of color image data from a client buffer according to
+ * the pixel unpacking parameters.
+ * Return GLchan values in the specified dest image format.
+ * This is used by glDrawPixels and glTexImage?D().
+ * \param ctx - the context
+ * n - number of pixels in the span
+ * dstFormat - format of destination color array
+ * dest - the destination color array
+ * srcFormat - source image format
+ * srcType - source image data type
+ * source - source image pointer
+ * srcPacking - pixel unpacking parameters
+ * transferOps - bitmask of IMAGE_*_BIT values of operations to apply
+ *
+ * XXX perhaps expand this to process whole images someday.
+ */
+void
+_mesa_unpack_color_span_chan( struct gl_context *ctx,
+ GLuint n, GLenum dstFormat, GLchan dest[],
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps )
+{
+ ASSERT(dstFormat == GL_ALPHA ||
+ dstFormat == GL_LUMINANCE ||
+ dstFormat == GL_LUMINANCE_ALPHA ||
+ dstFormat == GL_INTENSITY ||
+ dstFormat == GL_RED ||
+ dstFormat == GL_RG ||
+ dstFormat == GL_RGB ||
+ dstFormat == GL_RGBA ||
+ dstFormat == GL_COLOR_INDEX);
+
+ ASSERT(srcFormat == GL_RED ||
+ srcFormat == GL_GREEN ||
+ srcFormat == GL_BLUE ||
+ srcFormat == GL_ALPHA ||
+ srcFormat == GL_LUMINANCE ||
+ srcFormat == GL_LUMINANCE_ALPHA ||
+ srcFormat == GL_INTENSITY ||
+ srcFormat == GL_RG ||
+ srcFormat == GL_RGB ||
+ srcFormat == GL_BGR ||
+ srcFormat == GL_RGBA ||
+ srcFormat == GL_BGRA ||
+ srcFormat == GL_ABGR_EXT ||
+ srcFormat == GL_COLOR_INDEX);
+
+ ASSERT(srcType == GL_BITMAP ||
+ srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT ||
+ srcType == GL_UNSIGNED_BYTE_3_3_2 ||
+ srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5 ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
+ srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
+ srcType == GL_UNSIGNED_INT_10_10_10_2 ||
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+
+ /* Try simple cases first */
+ if (transferOps == 0) {
+ if (srcType == CHAN_TYPE) {
+ if (dstFormat == GL_RGBA) {
+ if (srcFormat == GL_RGBA) {
+ memcpy( dest, source, n * 4 * sizeof(GLchan) );
+ return;
+ }
+ else if (srcFormat == GL_RGB) {
+ GLuint i;
+ const GLchan *src = (const GLchan *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = CHAN_MAX;
+ src += 3;
+ dst += 4;
+ }
+ return;
+ }
+ }
+ else if (dstFormat == GL_RGB) {
+ if (srcFormat == GL_RGB) {
+ memcpy( dest, source, n * 3 * sizeof(GLchan) );
+ return;
+ }
+ else if (srcFormat == GL_RGBA) {
+ GLuint i;
+ const GLchan *src = (const GLchan *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ src += 4;
+ dst += 3;
+ }
+ return;
+ }
+ }
+ else if (dstFormat == srcFormat) {
+ GLint comps = _mesa_components_in_format(srcFormat);
+ assert(comps > 0);
+ memcpy( dest, source, n * comps * sizeof(GLchan) );
+ return;
+ }
+ }
+ /*
+ * Common situation, loading 8bit RGBA/RGB source images
+ * into 16/32 bit destination. (OSMesa16/32)
+ */
+ else if (srcType == GL_UNSIGNED_BYTE) {
+ if (dstFormat == GL_RGBA) {
+ if (srcFormat == GL_RGB) {
+ GLuint i;
+ const GLubyte *src = (const GLubyte *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = UBYTE_TO_CHAN(src[0]);
+ dst[1] = UBYTE_TO_CHAN(src[1]);
+ dst[2] = UBYTE_TO_CHAN(src[2]);
+ dst[3] = CHAN_MAX;
+ src += 3;
+ dst += 4;
+ }
+ return;
+ }
+ else if (srcFormat == GL_RGBA) {
+ GLuint i;
+ const GLubyte *src = (const GLubyte *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = UBYTE_TO_CHAN(src[0]);
+ dst[1] = UBYTE_TO_CHAN(src[1]);
+ dst[2] = UBYTE_TO_CHAN(src[2]);
+ dst[3] = UBYTE_TO_CHAN(src[3]);
+ src += 4;
+ dst += 4;
+ }
+ return;
+ }
+ }
+ else if (dstFormat == GL_RGB) {
+ if (srcFormat == GL_RGB) {
+ GLuint i;
+ const GLubyte *src = (const GLubyte *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = UBYTE_TO_CHAN(src[0]);
+ dst[1] = UBYTE_TO_CHAN(src[1]);
+ dst[2] = UBYTE_TO_CHAN(src[2]);
+ src += 3;
+ dst += 3;
+ }
+ return;
+ }
+ else if (srcFormat == GL_RGBA) {
+ GLuint i;
+ const GLubyte *src = (const GLubyte *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = UBYTE_TO_CHAN(src[0]);
+ dst[1] = UBYTE_TO_CHAN(src[1]);
+ dst[2] = UBYTE_TO_CHAN(src[2]);
+ src += 4;
+ dst += 3;
+ }
+ return;
+ }
+ }
+ }
+ }
+
+
+ /* general solution begins here */
+ {
+ GLint dstComponents;
+ GLint rDst, gDst, bDst, aDst, lDst, iDst;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
+ dstComponents = _mesa_components_in_format( dstFormat );
+ /* source & dest image formats should have been error checked by now */
+ assert(dstComponents > 0);
+
+ /*
+ * Extract image data and convert to RGBA floats
+ */
+ if (srcFormat == GL_COLOR_INDEX) {
+ GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
+
+ if (!indexes) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
+ extract_uint_indexes(n, indexes, srcFormat, srcType, source,
+ srcPacking);
+
+ if (dstFormat == GL_COLOR_INDEX) {
+ GLuint i;
+ _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
+ /* convert to GLchan and return */
+ for (i = 0; i < n; i++) {
+ dest[i] = (GLchan) (indexes[i] & 0xff);
+ }
+ free(indexes);
+ free(rgba);
+ return;
+ }
+ else {
+ /* Convert indexes to RGBA */
+ if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
+ _mesa_shift_and_offset_ci(ctx, n, indexes);
+ }
+ _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
+ }
+
+ /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
+ * with color indexes.
+ */
+ transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
+
+ free(indexes);
+ }
+ else {
+ /* non-color index data */
+ extract_float_rgba(n, rgba, srcFormat, srcType, source,
+ srcPacking->SwapBytes);
+ }
+
+ /* Need to clamp if returning GLubytes or GLushorts */
+#if CHAN_TYPE != GL_FLOAT
+ transferOps |= IMAGE_CLAMP_BIT;
+#endif
+
+ if (transferOps) {
+ _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
+ }
+
+ get_component_indexes(dstFormat,
+ &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
+
+ /* Now return the GLchan data in the requested dstFormat */
+ if (rDst >= 0) {
+ GLchan *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ CLAMPED_FLOAT_TO_CHAN(dst[rDst], rgba[i][RCOMP]);
+ dst += dstComponents;
+ }
+ }
+
+ if (gDst >= 0) {
+ GLchan *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ CLAMPED_FLOAT_TO_CHAN(dst[gDst], rgba[i][GCOMP]);
+ dst += dstComponents;
+ }
+ }
+
+ if (bDst >= 0) {
+ GLchan *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ CLAMPED_FLOAT_TO_CHAN(dst[bDst], rgba[i][BCOMP]);
+ dst += dstComponents;
+ }
+ }
+
+ if (aDst >= 0) {
+ GLchan *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ CLAMPED_FLOAT_TO_CHAN(dst[aDst], rgba[i][ACOMP]);
+ dst += dstComponents;
+ }
+ }
+
+ if (iDst >= 0) {
+ GLchan *dst = dest;
+ GLuint i;
+ assert(iDst == 0);
+ assert(dstComponents == 1);
+ for (i = 0; i < n; i++) {
+ /* Intensity comes from red channel */
+ CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]);
+ }
+ }
+
+ if (lDst >= 0) {
+ GLchan *dst = dest;
+ GLuint i;
+ assert(lDst == 0);
+ for (i = 0; i < n; i++) {
+ /* Luminance comes from red channel */
+ CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]);
+ dst += dstComponents;
+ }
+ }
+
+ free(rgba);
+ }
+}
+
+
+/**
+ * Same as _mesa_unpack_color_span_chan(), but return GLfloat data
+ * instead of GLchan.
+ */
+void
+_mesa_unpack_color_span_float( struct gl_context *ctx,
+ GLuint n, GLenum dstFormat, GLfloat dest[],
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps )
+{
+ ASSERT(dstFormat == GL_ALPHA ||
+ dstFormat == GL_LUMINANCE ||
+ dstFormat == GL_LUMINANCE_ALPHA ||
+ dstFormat == GL_INTENSITY ||
+ dstFormat == GL_RED ||
+ dstFormat == GL_RG ||
+ dstFormat == GL_RGB ||
+ dstFormat == GL_RGBA ||
+ dstFormat == GL_COLOR_INDEX);
+
+ ASSERT(srcFormat == GL_RED ||
+ srcFormat == GL_GREEN ||
+ srcFormat == GL_BLUE ||
+ srcFormat == GL_ALPHA ||
+ srcFormat == GL_LUMINANCE ||
+ srcFormat == GL_LUMINANCE_ALPHA ||
+ srcFormat == GL_INTENSITY ||
+ srcFormat == GL_RG ||
+ srcFormat == GL_RGB ||
+ srcFormat == GL_BGR ||
+ srcFormat == GL_RGBA ||
+ srcFormat == GL_BGRA ||
+ srcFormat == GL_ABGR_EXT ||
+ srcFormat == GL_RED_INTEGER_EXT ||
+ srcFormat == GL_GREEN_INTEGER_EXT ||
+ srcFormat == GL_BLUE_INTEGER_EXT ||
+ srcFormat == GL_ALPHA_INTEGER_EXT ||
+ srcFormat == GL_RGB_INTEGER_EXT ||
+ srcFormat == GL_RGBA_INTEGER_EXT ||
+ srcFormat == GL_BGR_INTEGER_EXT ||
+ srcFormat == GL_BGRA_INTEGER_EXT ||
+ srcFormat == GL_LUMINANCE_INTEGER_EXT ||
+ srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT ||
+ srcFormat == GL_COLOR_INDEX);
+
+ ASSERT(srcType == GL_BITMAP ||
+ srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT ||
+ srcType == GL_UNSIGNED_BYTE_3_3_2 ||
+ srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5 ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
+ srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
+ srcType == GL_UNSIGNED_INT_10_10_10_2 ||
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+
+ /* general solution, no special cases, yet */
+ {
+ GLint dstComponents;
+ GLint rDst, gDst, bDst, aDst, lDst, iDst;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
+ dstComponents = _mesa_components_in_format( dstFormat );
+ /* source & dest image formats should have been error checked by now */
+ assert(dstComponents > 0);
+
+ /*
+ * Extract image data and convert to RGBA floats
+ */
+ if (srcFormat == GL_COLOR_INDEX) {
+ GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
+
+ if (!indexes) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ free(rgba);
+ return;
+ }
+
+ extract_uint_indexes(n, indexes, srcFormat, srcType, source,
+ srcPacking);
+
+ if (dstFormat == GL_COLOR_INDEX) {
+ GLuint i;
+ _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
+ /* convert to GLchan and return */
+ for (i = 0; i < n; i++) {
+ dest[i] = (GLchan) (indexes[i] & 0xff);
+ }
+ free(indexes);
+ free(rgba);
+ return;
+ }
+ else {
+ /* Convert indexes to RGBA */
+ if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
+ _mesa_shift_and_offset_ci(ctx, n, indexes);
+ }
+ _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
+ }
+
+ /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
+ * with color indexes.
+ */
+ transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
+
+ free(indexes);
+ }
+ else {
+ /* non-color index data */
+ extract_float_rgba(n, rgba, srcFormat, srcType, source,
+ srcPacking->SwapBytes);
+ }
+
+ if (transferOps) {
+ _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
+ }
+
+ get_component_indexes(dstFormat,
+ &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
+
+ /* Now pack results in the requested dstFormat */
+ if (rDst >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[rDst] = rgba[i][RCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (gDst >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[gDst] = rgba[i][GCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (bDst >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[bDst] = rgba[i][BCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (aDst >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[aDst] = rgba[i][ACOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (iDst >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ assert(iDst == 0);
+ assert(dstComponents == 1);
+ for (i = 0; i < n; i++) {
+ /* Intensity comes from red channel */
+ dst[i] = rgba[i][RCOMP];
+ }
+ }
+
+ if (lDst >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ assert(lDst == 0);
+ for (i = 0; i < n; i++) {
+ /* Luminance comes from red channel */
+ dst[0] = rgba[i][RCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ free(rgba);
+ }
+}
+
+
+/**
+ * Same as _mesa_unpack_color_span_chan(), but return GLuint data
+ * instead of GLchan.
+ * No pixel transfer ops are applied.
+ */
+void
+_mesa_unpack_color_span_uint(struct gl_context *ctx,
+ GLuint n, GLenum dstFormat, GLuint *dest,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking)
+{
+ GLuint (*rgba)[4] = (GLuint (*)[4]) malloc(n * 4 * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
+ ASSERT(dstFormat == GL_ALPHA ||
+ dstFormat == GL_LUMINANCE ||
+ dstFormat == GL_LUMINANCE_ALPHA ||
+ dstFormat == GL_INTENSITY ||
+ dstFormat == GL_RED ||
+ dstFormat == GL_RG ||
+ dstFormat == GL_RGB ||
+ dstFormat == GL_RGBA);
+
+ ASSERT(srcFormat == GL_RED ||
+ srcFormat == GL_GREEN ||
+ srcFormat == GL_BLUE ||
+ srcFormat == GL_ALPHA ||
+ srcFormat == GL_LUMINANCE ||
+ srcFormat == GL_LUMINANCE_ALPHA ||
+ srcFormat == GL_INTENSITY ||
+ srcFormat == GL_RG ||
+ srcFormat == GL_RGB ||
+ srcFormat == GL_BGR ||
+ srcFormat == GL_RGBA ||
+ srcFormat == GL_BGRA ||
+ srcFormat == GL_ABGR_EXT ||
+ srcFormat == GL_RED_INTEGER_EXT ||
+ srcFormat == GL_GREEN_INTEGER_EXT ||
+ srcFormat == GL_BLUE_INTEGER_EXT ||
+ srcFormat == GL_ALPHA_INTEGER_EXT ||
+ srcFormat == GL_RGB_INTEGER_EXT ||
+ srcFormat == GL_RGBA_INTEGER_EXT ||
+ srcFormat == GL_BGR_INTEGER_EXT ||
+ srcFormat == GL_BGRA_INTEGER_EXT ||
+ srcFormat == GL_LUMINANCE_INTEGER_EXT ||
+ srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
+
+ ASSERT(srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT ||
+ srcType == GL_UNSIGNED_BYTE_3_3_2 ||
+ srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5 ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
+ srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
+ srcType == GL_UNSIGNED_INT_10_10_10_2 ||
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+
+
+ /* Extract image data as uint[4] pixels */
+ extract_uint_rgba(n, rgba, srcFormat, srcType, source,
+ srcPacking->SwapBytes);
+
+ if (dstFormat == GL_RGBA) {
+ /* simple case */
+ memcpy(dest, rgba, 4 * sizeof(GLuint) * n);
+ }
+ else {
+ /* general case */
+ GLint rDst, gDst, bDst, aDst, lDst, iDst;
+ GLint dstComponents = _mesa_components_in_format( dstFormat );
+
+ assert(dstComponents > 0);
+
+ get_component_indexes(dstFormat,
+ &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
+
+ /* Now pack values in the requested dest format */
+ if (rDst >= 0) {
+ GLuint *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[rDst] = rgba[i][RCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (gDst >= 0) {
+ GLuint *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[gDst] = rgba[i][GCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (bDst >= 0) {
+ GLuint *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[bDst] = rgba[i][BCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (aDst >= 0) {
+ GLuint *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[aDst] = rgba[i][ACOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (iDst >= 0) {
+ GLuint *dst = dest;
+ GLuint i;
+ assert(iDst == 0);
+ assert(dstComponents == 1);
+ for (i = 0; i < n; i++) {
+ /* Intensity comes from red channel */
+ dst[i] = rgba[i][RCOMP];
+ }
+ }
+
+ if (lDst >= 0) {
+ GLuint *dst = dest;
+ GLuint i;
+ assert(lDst == 0);
+ for (i = 0; i < n; i++) {
+ /* Luminance comes from red channel */
+ dst[0] = rgba[i][RCOMP];
+ dst += dstComponents;
+ }
+ }
+ }
+
+ free(rgba);
+}
+
+
+
+/**
+ * Similar to _mesa_unpack_color_span_float(), but for dudv data instead of rgba,
+ * directly return GLbyte data, no transfer ops apply.
+ */
+void
+_mesa_unpack_dudv_span_byte( struct gl_context *ctx,
+ GLuint n, GLenum dstFormat, GLbyte dest[],
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps )
+{
+ ASSERT(dstFormat == GL_DUDV_ATI);
+ ASSERT(srcFormat == GL_DUDV_ATI);
+
+ ASSERT(srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT);
+
+ /* general solution */
+ {
+ GLint dstComponents;
+ GLbyte *dst = dest;
+ GLuint i;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
+ dstComponents = _mesa_components_in_format( dstFormat );
+ /* source & dest image formats should have been error checked by now */
+ assert(dstComponents > 0);
+
+ /*
+ * Extract image data and convert to RGBA floats
+ */
+ extract_float_rgba(n, rgba, srcFormat, srcType, source,
+ srcPacking->SwapBytes);
+
+
+ /* Now determine which color channels we need to produce.
+ * And determine the dest index (offset) within each color tuple.
+ */
+
+ /* Now pack results in the requested dstFormat */
+ for (i = 0; i < n; i++) {
+ /* not sure - need clamp[-1,1] here? */
+ dst[0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst += dstComponents;
+ }
+
+ free(rgba);
+ }
+}
+
+/*
+ * Unpack a row of color index data from a client buffer according to
+ * the pixel unpacking parameters.
+ * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc.
+ *
+ * Args: ctx - the context
+ * n - number of pixels
+ * dstType - destination data type
+ * dest - destination array
+ * srcType - source pixel type
+ * source - source data pointer
+ * srcPacking - pixel unpacking parameters
+ * transferOps - the pixel transfer operations to apply
+ */
+void
+_mesa_unpack_index_span( struct gl_context *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest,
+ GLenum srcType, const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps )
+{
+ ASSERT(srcType == GL_BITMAP ||
+ srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT);
+
+ ASSERT(dstType == GL_UNSIGNED_BYTE ||
+ dstType == GL_UNSIGNED_SHORT ||
+ dstType == GL_UNSIGNED_INT);
+
+
+ transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
+
+ /*
+ * Try simple cases first
+ */
+ if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE
+ && dstType == GL_UNSIGNED_BYTE) {
+ memcpy(dest, source, n * sizeof(GLubyte));
+ }
+ else if (transferOps == 0 && srcType == GL_UNSIGNED_INT
+ && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) {
+ memcpy(dest, source, n * sizeof(GLuint));
+ }
+ else {
+ /*
+ * general solution
+ */
+ GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
+
+ if (!indexes) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
+ extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source,
+ srcPacking);
+
+ if (transferOps)
+ _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
+
+ /* convert to dest type */
+ switch (dstType) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *dst = (GLubyte *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLubyte) (indexes[i] & 0xff);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLushort) (indexes[i] & 0xffff);
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ memcpy(dest, indexes, n * sizeof(GLuint));
+ break;
+ default:
+ _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span");
+ }
+
+ free(indexes);
+ }
+}
+
+
+void
+_mesa_pack_index_span( struct gl_context *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest, const GLuint *source,
+ const struct gl_pixelstore_attrib *dstPacking,
+ GLbitfield transferOps )
+{
+ GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
+
+ if (!indexes) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
+ return;
+ }
+
+ transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
+
+ if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) {
+ /* make a copy of input */
+ memcpy(indexes, source, n * sizeof(GLuint));
+ _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
+ source = indexes;
+ }
+
+ switch (dstType) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *dst = (GLubyte *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ *dst++ = (GLubyte) source[i];
+ }
+ }
+ break;
+ case GL_BYTE:
+ {
+ GLbyte *dst = (GLbyte *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLbyte) source[i];
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLushort *dst = (GLushort *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLushort) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ case GL_SHORT:
+ {
+ GLshort *dst = (GLshort *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLshort) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLuint) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_INT:
+ {
+ GLint *dst = (GLint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLint) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *dst = (GLfloat *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLfloat) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_HALF_FLOAT_ARB:
+ {
+ GLhalfARB *dst = (GLhalfARB *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = _mesa_float_to_half((GLfloat) source[i]);
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
+ }
+
+ free(indexes);
+}
+
+
+/*
+ * Unpack a row of stencil data from a client buffer according to
+ * the pixel unpacking parameters.
+ * This is (or will be) used by glDrawPixels
+ *
+ * Args: ctx - the context
+ * n - number of pixels
+ * dstType - destination data type
+ * dest - destination array
+ * srcType - source pixel type
+ * source - source data pointer
+ * srcPacking - pixel unpacking parameters
+ * transferOps - apply offset/bias/lookup ops?
+ */
+void
+_mesa_unpack_stencil_span( struct gl_context *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest,
+ GLenum srcType, const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps )
+{
+ ASSERT(srcType == GL_BITMAP ||
+ srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_UNSIGNED_INT_24_8_EXT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT);
+
+ ASSERT(dstType == GL_UNSIGNED_BYTE ||
+ dstType == GL_UNSIGNED_SHORT ||
+ dstType == GL_UNSIGNED_INT);
+
+ /* only shift and offset apply to stencil */
+ transferOps &= IMAGE_SHIFT_OFFSET_BIT;
+
+ /*
+ * Try simple cases first
+ */
+ if (transferOps == 0 &&
+ !ctx->Pixel.MapStencilFlag &&
+ srcType == GL_UNSIGNED_BYTE &&
+ dstType == GL_UNSIGNED_BYTE) {
+ memcpy(dest, source, n * sizeof(GLubyte));
+ }
+ else if (transferOps == 0 &&
+ !ctx->Pixel.MapStencilFlag &&
+ srcType == GL_UNSIGNED_INT &&
+ dstType == GL_UNSIGNED_INT &&
+ !srcPacking->SwapBytes) {
+ memcpy(dest, source, n * sizeof(GLuint));
+ }
+ else {
+ /*
+ * general solution
+ */
+ GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
+
+ if (!indexes) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking");
+ return;
+ }
+
+ extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
+ srcPacking);
+
+ if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
+ /* shift and offset indexes */
+ _mesa_shift_and_offset_ci(ctx, n, indexes);
+ }
+
+ if (ctx->Pixel.MapStencilFlag) {
+ /* Apply stencil lookup table */
+ const GLuint mask = ctx->PixelMaps.StoS.Size - 1;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
+ }
+ }
+
+ /* convert to dest type */
+ switch (dstType) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *dst = (GLubyte *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLubyte) (indexes[i] & 0xff);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLushort) (indexes[i] & 0xffff);
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ memcpy(dest, indexes, n * sizeof(GLuint));
+ break;
+ default:
+ _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span");
+ }
+
+ free(indexes);
+ }
+}
+
+
+void
+_mesa_pack_stencil_span( struct gl_context *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest, const GLstencil *source,
+ const struct gl_pixelstore_attrib *dstPacking )
+{
+ GLstencil *stencil = (GLstencil *) malloc(n * sizeof(GLstencil));
+
+ if (!stencil) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing");
+ return;
+ }
+
+ if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
+ ctx->Pixel.MapStencilFlag) {
+ /* make a copy of input */
+ memcpy(stencil, source, n * sizeof(GLstencil));
+ _mesa_apply_stencil_transfer_ops(ctx, n, stencil);
+ source = stencil;
+ }
+
+ switch (dstType) {
+ case GL_UNSIGNED_BYTE:
+ if (sizeof(GLstencil) == 1) {
+ memcpy( dest, source, n );
+ }
+ else {
+ GLubyte *dst = (GLubyte *) dest;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ dst[i] = (GLubyte) source[i];
+ }
+ }
+ break;
+ case GL_BYTE:
+ {
+ GLbyte *dst = (GLbyte *) dest;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ dst[i] = (GLbyte) (source[i] & 0x7f);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLushort *dst = (GLushort *) dest;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ dst[i] = (GLushort) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ case GL_SHORT:
+ {
+ GLshort *dst = (GLshort *) dest;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ dst[i] = (GLshort) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ dst[i] = (GLuint) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_INT:
+ {
+ GLint *dst = (GLint *) dest;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ dst[i] = (GLint) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *dst = (GLfloat *) dest;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ dst[i] = (GLfloat) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_HALF_FLOAT_ARB:
+ {
+ GLhalfARB *dst = (GLhalfARB *) dest;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ dst[i] = _mesa_float_to_half( (float) source[i] );
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ case GL_BITMAP:
+ if (dstPacking->LsbFirst) {
+ GLubyte *dst = (GLubyte *) dest;
+ GLint shift = 0;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ if (shift == 0)
+ *dst = 0;
+ *dst |= ((source[i] != 0) << shift);
+ shift++;
+ if (shift == 8) {
+ shift = 0;
+ dst++;
+ }
+ }
+ }
+ else {
+ GLubyte *dst = (GLubyte *) dest;
+ GLint shift = 7;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ if (shift == 7)
+ *dst = 0;
+ *dst |= ((source[i] != 0) << shift);
+ shift--;
+ if (shift < 0) {
+ shift = 7;
+ dst++;
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
+ }
+
+ free(stencil);
+}
+
+#define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \
+ do { \
+ GLuint i; \
+ const GLTYPE *src = (const GLTYPE *)source; \
+ for (i = 0; i < n; i++) { \
+ GLTYPE value = src[i]; \
+ if (srcPacking->SwapBytes) { \
+ if (sizeof(GLTYPE) == 2) { \
+ SWAP2BYTE(value); \
+ } else if (sizeof(GLTYPE) == 4) { \
+ SWAP4BYTE(value); \
+ } \
+ } \
+ depthValues[i] = GLTYPE2FLOAT(value); \
+ } \
+ } while (0)
+
+
+/**
+ * Unpack a row of depth/z values from memory, returning GLushort, GLuint
+ * or GLfloat values.
+ * The glPixelTransfer (scale/bias) params will be applied.
+ *
+ * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT
+ * \param depthMax max value for returned GLushort or GLuint values
+ * (ignored for GLfloat).
+ */
+void
+_mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest, GLuint depthMax,
+ GLenum srcType, const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking )
+{
+ GLfloat *depthTemp, *depthValues;
+ GLboolean needClamp = GL_FALSE;
+
+ /* Look for special cases first.
+ * Not only are these faster, they're less prone to numeric conversion
+ * problems. Otherwise, converting from an int type to a float then
+ * back to an int type can introduce errors that will show up as
+ * artifacts in things like depth peeling which uses glCopyTexImage.
+ */
+ if (ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) {
+ if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) {
+ const GLuint *src = (const GLuint *) source;
+ GLushort *dst = (GLushort *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = src[i] >> 16;
+ }
+ return;
+ }
+ if (srcType == GL_UNSIGNED_SHORT
+ && dstType == GL_UNSIGNED_INT
+ && depthMax == 0xffffffff) {
+ const GLushort *src = (const GLushort *) source;
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = src[i] | (src[i] << 16);
+ }
+ return;
+ }
+ if (srcType == GL_UNSIGNED_INT_24_8
+ && dstType == GL_UNSIGNED_INT
+ && depthMax == 0xffffff) {
+ const GLuint *src = (const GLuint *) source;
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = src[i] >> 8;
+ }
+ return;
+ }
+ /* XXX may want to add additional cases here someday */
+ }
+
+ /* general case path follows */
+
+ depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat));
+ if (!depthTemp) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
+ if (dstType == GL_FLOAT) {
+ depthValues = (GLfloat *) dest;
+ }
+ else {
+ depthValues = depthTemp;
+ }
+
+ /* Convert incoming values to GLfloat. Some conversions will require
+ * clamping, below.
+ */
+ switch (srcType) {
+ case GL_BYTE:
+ DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT);
+ needClamp = GL_TRUE;
+ break;
+ case GL_UNSIGNED_BYTE:
+ DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
+ break;
+ case GL_SHORT:
+ DEPTH_VALUES(GLshort, SHORT_TO_FLOAT);
+ needClamp = GL_TRUE;
+ break;
+ case GL_UNSIGNED_SHORT:
+ DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
+ break;
+ case GL_INT:
+ DEPTH_VALUES(GLint, INT_TO_FLOAT);
+ needClamp = GL_TRUE;
+ break;
+ case GL_UNSIGNED_INT:
+ DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
+ if (dstType == GL_UNSIGNED_INT_24_8_EXT &&
+ depthMax == 0xffffff &&
+ ctx->Pixel.DepthScale == 1.0 &&
+ ctx->Pixel.DepthBias == 0.0) {
+ const GLuint *src = (const GLuint *) source;
+ GLuint *zValues = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLuint value = src[i];
+ if (srcPacking->SwapBytes) {
+ SWAP4BYTE(value);
+ }
+ zValues[i] = value & 0xffffff00;
+ }
+ return;
+ }
+ else {
+ const GLuint *src = (const GLuint *) source;
+ const GLfloat scale = 1.0f / 0xffffff;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLuint value = src[i];
+ if (srcPacking->SwapBytes) {
+ SWAP4BYTE(value);
+ }
+ depthValues[i] = (value >> 8) * scale;
+ }
+ }
+ break;
+ case GL_FLOAT:
+ DEPTH_VALUES(GLfloat, 1*);
+ needClamp = GL_TRUE;
+ break;
+ case GL_HALF_FLOAT_ARB:
+ {
+ GLuint i;
+ const GLhalfARB *src = (const GLhalfARB *) source;
+ for (i = 0; i < n; i++) {
+ GLhalfARB value = src[i];
+ if (srcPacking->SwapBytes) {
+ SWAP2BYTE(value);
+ }
+ depthValues[i] = _mesa_half_to_float(value);
+ }
+ needClamp = GL_TRUE;
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
+ free(depthTemp);
+ return;
+ }
+
+ /* apply depth scale and bias */
+ {
+ const GLfloat scale = ctx->Pixel.DepthScale;
+ const GLfloat bias = ctx->Pixel.DepthBias;
+ if (scale != 1.0 || bias != 0.0) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ depthValues[i] = depthValues[i] * scale + bias;
+ }
+ needClamp = GL_TRUE;
+ }
+ }
+
+ /* clamp to [0, 1] */
+ if (needClamp) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0);
+ }
+ }
+
+ /*
+ * Convert values to dstType
+ */
+ if (dstType == GL_UNSIGNED_INT) {
+ GLuint *zValues = (GLuint *) dest;
+ GLuint i;
+ if (depthMax <= 0xffffff) {
+ /* no overflow worries */
+ for (i = 0; i < n; i++) {
+ zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
+ }
+ }
+ else {
+ /* need to use double precision to prevent overflow problems */
+ for (i = 0; i < n; i++) {
+ GLdouble z = depthValues[i] * (GLfloat) depthMax;
+ if (z >= (GLdouble) 0xffffffff)
+ zValues[i] = 0xffffffff;
+ else
+ zValues[i] = (GLuint) z;
+ }
+ }
+ }
+ else if (dstType == GL_UNSIGNED_SHORT) {
+ GLushort *zValues = (GLushort *) dest;
+ GLuint i;
+ ASSERT(depthMax <= 0xffff);
+ for (i = 0; i < n; i++) {
+ zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
+ }
+ }
+ else {
+ ASSERT(dstType == GL_FLOAT);
+ /*ASSERT(depthMax == 1.0F);*/
+ }
+
+ free(depthTemp);
+}
+
+
+/*
+ * Pack an array of depth values. The values are floats in [0,1].
+ */
+void
+_mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest,
+ GLenum dstType, const GLfloat *depthSpan,
+ const struct gl_pixelstore_attrib *dstPacking )
+{
+ GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat));
+ if (!depthCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
+ return;
+ }
+
+ if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
+ memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
+ _mesa_scale_and_bias_depth(ctx, n, depthCopy);
+ depthSpan = depthCopy;
+ }
+
+ switch (dstType) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *dst = (GLubyte *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = FLOAT_TO_UBYTE( depthSpan[i] );
+ }
+ }
+ break;
+ case GL_BYTE:
+ {
+ GLbyte *dst = (GLbyte *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = FLOAT_TO_BYTE( depthSpan[i] );
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLushort *dst = (GLushort *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ case GL_SHORT:
+ {
+ GLshort *dst = (GLshort *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = FLOAT_TO_SHORT( depthSpan[i] );
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = FLOAT_TO_UINT( depthSpan[i] );
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_INT:
+ {
+ GLint *dst = (GLint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = FLOAT_TO_INT( depthSpan[i] );
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *dst = (GLfloat *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = depthSpan[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_HALF_FLOAT_ARB:
+ {
+ GLhalfARB *dst = (GLhalfARB *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = _mesa_float_to_half(depthSpan[i]);
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad type in _mesa_pack_depth_span");
+ }
+
+ free(depthCopy);
+}
+
+
+
+/**
+ * Pack depth and stencil values as GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8.
+ */
+void
+_mesa_pack_depth_stencil_span(struct gl_context *ctx, GLuint n, GLuint *dest,
+ const GLfloat *depthVals,
+ const GLstencil *stencilVals,
+ const struct gl_pixelstore_attrib *dstPacking)
+{
+ GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat));
+ GLstencil *stencilCopy = (GLstencil *) malloc(n * sizeof(GLstencil));
+ GLuint i;
+
+ if (!depthCopy || !stencilCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
+ free(depthCopy);
+ free(stencilCopy);
+ return;
+ }
+
+ if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
+ memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
+ _mesa_scale_and_bias_depth(ctx, n, depthCopy);
+ depthVals = depthCopy;
+ }
+
+ if (ctx->Pixel.IndexShift ||
+ ctx->Pixel.IndexOffset ||
+ ctx->Pixel.MapStencilFlag) {
+ memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil));
+ _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy);
+ stencilVals = stencilCopy;
+ }
+
+ for (i = 0; i < n; i++) {
+ GLuint z = (GLuint) (depthVals[i] * 0xffffff);
+ dest[i] = (z << 8) | (stencilVals[i] & 0xff);
+ }
+
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4(dest, n);
+ }
+
+ free(depthCopy);
+ free(stencilCopy);
+}
+
+
+
+
+/**
+ * Unpack image data. Apply byte swapping, byte flipping (bitmap).
+ * Return all image data in a contiguous block. This is used when we
+ * compile glDrawPixels, glTexImage, etc into a display list. We
+ * need a copy of the data in a standard format.
+ */
+void *
+_mesa_unpack_image( GLuint dimensions,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *unpack )
+{
+ GLint bytesPerRow, compsPerRow;
+ GLboolean flipBytes, swap2, swap4;
+
+ if (!pixels)
+ return NULL; /* not necessarily an error */
+
+ if (width <= 0 || height <= 0 || depth <= 0)
+ return NULL; /* generate error later */
+
+ if (type == GL_BITMAP) {
+ bytesPerRow = (width + 7) >> 3;
+ flipBytes = unpack->LsbFirst;
+ swap2 = swap4 = GL_FALSE;
+ compsPerRow = 0;
+ }
+ else {
+ const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
+ GLint components = _mesa_components_in_format(format);
+ GLint bytesPerComp;
+
+ if (_mesa_type_is_packed(type))
+ components = 1;
+
+ if (bytesPerPixel <= 0 || components <= 0)
+ return NULL; /* bad format or type. generate error later */
+ bytesPerRow = bytesPerPixel * width;
+ bytesPerComp = bytesPerPixel / components;
+ flipBytes = GL_FALSE;
+ swap2 = (bytesPerComp == 2) && unpack->SwapBytes;
+ swap4 = (bytesPerComp == 4) && unpack->SwapBytes;
+ compsPerRow = components * width;
+ assert(compsPerRow >= width);
+ }
+
+ {
+ GLubyte *destBuffer
+ = (GLubyte *) malloc(bytesPerRow * height * depth);
+ GLubyte *dst;
+ GLint img, row;
+ if (!destBuffer)
+ return NULL; /* generate GL_OUT_OF_MEMORY later */
+
+ dst = destBuffer;
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
+ width, height, format, type, img, row, 0);
+
+ if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
+ GLint i;
+ flipBytes = GL_FALSE;
+ if (unpack->LsbFirst) {
+ GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
+ GLubyte dstMask = 128;
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 128) {
+ srcMask = 1;
+ s++;
+ }
+ else {
+ srcMask = srcMask << 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ else {
+ GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
+ GLubyte dstMask = 128;
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 1) {
+ srcMask = 128;
+ s++;
+ }
+ else {
+ srcMask = srcMask >> 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, bytesPerRow);
+ }
+
+ /* byte flipping/swapping */
+ if (flipBytes) {
+ flip_bytes((GLubyte *) dst, bytesPerRow);
+ }
+ else if (swap2) {
+ _mesa_swap2((GLushort*) dst, compsPerRow);
+ }
+ else if (swap4) {
+ _mesa_swap4((GLuint*) dst, compsPerRow);
+ }
+ dst += bytesPerRow;
+ }
+ }
+ return destBuffer;
+ }
+}
+
diff --git a/mesalib/src/mesa/main/pixel.c b/mesalib/src/mesa/main/pixel.c
index da99c9b6f..5a14eb2d4 100644
--- a/mesalib/src/mesa/main/pixel.c
+++ b/mesalib/src/mesa/main/pixel.c
@@ -1,699 +1,699 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file pixel.c
- * Pixel transfer functions (glPixelZoom, glPixelMap, glPixelTransfer)
- */
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "context.h"
-#include "macros.h"
-#include "mfeatures.h"
-#include "pixel.h"
-#include "pbo.h"
-#include "mtypes.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_pixel_transfer
-
-
-/**********************************************************************/
-/***** glPixelZoom *****/
-/**********************************************************************/
-
-static void GLAPIENTRY
-_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->Pixel.ZoomX == xfactor &&
- ctx->Pixel.ZoomY == yfactor)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.ZoomX = xfactor;
- ctx->Pixel.ZoomY = yfactor;
-}
-
-
-
-/**********************************************************************/
-/***** glPixelMap *****/
-/**********************************************************************/
-
-/**
- * Return pointer to a pixelmap by name.
- */
-static struct gl_pixelmap *
-get_pixelmap(struct gl_context *ctx, GLenum map)
-{
- switch (map) {
- case GL_PIXEL_MAP_I_TO_I:
- return &ctx->PixelMaps.ItoI;
- case GL_PIXEL_MAP_S_TO_S:
- return &ctx->PixelMaps.StoS;
- case GL_PIXEL_MAP_I_TO_R:
- return &ctx->PixelMaps.ItoR;
- case GL_PIXEL_MAP_I_TO_G:
- return &ctx->PixelMaps.ItoG;
- case GL_PIXEL_MAP_I_TO_B:
- return &ctx->PixelMaps.ItoB;
- case GL_PIXEL_MAP_I_TO_A:
- return &ctx->PixelMaps.ItoA;
- case GL_PIXEL_MAP_R_TO_R:
- return &ctx->PixelMaps.RtoR;
- case GL_PIXEL_MAP_G_TO_G:
- return &ctx->PixelMaps.GtoG;
- case GL_PIXEL_MAP_B_TO_B:
- return &ctx->PixelMaps.BtoB;
- case GL_PIXEL_MAP_A_TO_A:
- return &ctx->PixelMaps.AtoA;
- default:
- return NULL;
- }
-}
-
-
-/**
- * Helper routine used by the other _mesa_PixelMap() functions.
- */
-static void
-store_pixelmap(struct gl_context *ctx, GLenum map, GLsizei mapsize,
- const GLfloat *values)
-{
- GLint i;
- struct gl_pixelmap *pm = get_pixelmap(ctx, map);
- if (!pm) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glPixelMap(map)");
- return;
- }
-
- switch (map) {
- case GL_PIXEL_MAP_S_TO_S:
- /* special case */
- ctx->PixelMaps.StoS.Size = mapsize;
- for (i = 0; i < mapsize; i++) {
- ctx->PixelMaps.StoS.Map[i] = (GLfloat)IROUND(values[i]);
- }
- break;
- case GL_PIXEL_MAP_I_TO_I:
- /* special case */
- ctx->PixelMaps.ItoI.Size = mapsize;
- for (i = 0; i < mapsize; i++) {
- ctx->PixelMaps.ItoI.Map[i] = values[i];
- }
- break;
- default:
- /* general case */
- pm->Size = mapsize;
- for (i = 0; i < mapsize; i++) {
- GLfloat val = CLAMP(values[i], 0.0F, 1.0F);
- pm->Map[i] = val;
- pm->Map8[i] = (GLint) (val * 255.0F);
- }
- }
-}
-
-
-/**
- * Convenience wrapper for _mesa_validate_pbo_access() for gl[Get]PixelMap().
- */
-static GLboolean
-validate_pbo_access(struct gl_context *ctx, struct gl_pixelstore_attrib *pack,
- GLsizei mapsize, GLenum format, GLenum type,
- const GLvoid *ptr)
-{
- GLboolean ok;
-
- /* Note, need to use DefaultPacking and Unpack's buffer object */
- _mesa_reference_buffer_object(ctx,
- &ctx->DefaultPacking.BufferObj,
- pack->BufferObj);
-
- ok = _mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
- format, type, ptr);
-
- /* restore */
- _mesa_reference_buffer_object(ctx,
- &ctx->DefaultPacking.BufferObj,
- ctx->Shared->NullBufferObj);
-
- if (!ok) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMap(invalid PBO access)");
- }
- return ok;
-}
-
-
-static void GLAPIENTRY
-_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */
- if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
- return;
- }
-
- if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
- /* test that mapsize is a power of two */
- if (!_mesa_is_pow_two(mapsize)) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
- return;
- }
- }
-
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
-
- if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
- GL_INTENSITY, GL_FLOAT, values)) {
- return;
- }
-
- values = (const GLfloat *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
- if (!values) {
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMapfv(PBO is mapped)");
- }
- return;
- }
-
- store_pixelmap(ctx, map, mapsize, values);
-
- _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
-}
-
-
-static void GLAPIENTRY
-_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
-{
- GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
- return;
- }
-
- if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
- /* test that mapsize is a power of two */
- if (!_mesa_is_pow_two(mapsize)) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
- return;
- }
- }
-
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
-
- if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
- GL_INTENSITY, GL_UNSIGNED_INT, values)) {
- return;
- }
-
- values = (const GLuint *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
- if (!values) {
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMapuiv(PBO is mapped)");
- }
- return;
- }
-
- /* convert to floats */
- if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
- GLint i;
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = (GLfloat) values[i];
- }
- }
- else {
- GLint i;
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = UINT_TO_FLOAT( values[i] );
- }
- }
-
- _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
-
- store_pixelmap(ctx, map, mapsize, fvalues);
-}
-
-
-static void GLAPIENTRY
-_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
-{
- GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" );
- return;
- }
-
- if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
- /* test that mapsize is a power of two */
- if (!_mesa_is_pow_two(mapsize)) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
- return;
- }
- }
-
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
-
- if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
- GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
- return;
- }
-
- values = (const GLushort *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
- if (!values) {
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMapusv(PBO is mapped)");
- }
- return;
- }
-
- /* convert to floats */
- if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
- GLint i;
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = (GLfloat) values[i];
- }
- }
- else {
- GLint i;
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = USHORT_TO_FLOAT( values[i] );
- }
- }
-
- _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
-
- store_pixelmap(ctx, map, mapsize, fvalues);
-}
-
-
-static void GLAPIENTRY
-_mesa_GetPixelMapfv( GLenum map, GLfloat *values )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint mapsize, i;
- const struct gl_pixelmap *pm;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- pm = get_pixelmap(ctx, map);
- if (!pm) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapfv(map)");
- return;
- }
-
- mapsize = pm->Size;
-
- if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
- GL_INTENSITY, GL_FLOAT, values)) {
- return;
- }
-
- values = (GLfloat *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
- if (!values) {
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPixelMapfv(PBO is mapped)");
- }
- return;
- }
-
- if (map == GL_PIXEL_MAP_S_TO_S) {
- /* special case */
- for (i = 0; i < mapsize; i++) {
- values[i] = (GLfloat) ctx->PixelMaps.StoS.Map[i];
- }
- }
- else {
- memcpy(values, pm->Map, mapsize * sizeof(GLfloat));
- }
-
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
-}
-
-
-static void GLAPIENTRY
-_mesa_GetPixelMapuiv( GLenum map, GLuint *values )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint mapsize, i;
- const struct gl_pixelmap *pm;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- pm = get_pixelmap(ctx, map);
- if (!pm) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapuiv(map)");
- return;
- }
- mapsize = pm->Size;
-
- if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
- GL_INTENSITY, GL_UNSIGNED_INT, values)) {
- return;
- }
-
- values = (GLuint *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
- if (!values) {
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPixelMapuiv(PBO is mapped)");
- }
- return;
- }
-
- if (map == GL_PIXEL_MAP_S_TO_S) {
- /* special case */
- memcpy(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint));
- }
- else {
- for (i = 0; i < mapsize; i++) {
- values[i] = FLOAT_TO_UINT( pm->Map[i] );
- }
- }
-
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
-}
-
-
-static void GLAPIENTRY
-_mesa_GetPixelMapusv( GLenum map, GLushort *values )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint mapsize, i;
- const struct gl_pixelmap *pm;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- pm = get_pixelmap(ctx, map);
- if (!pm) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapusv(map)");
- return;
- }
- mapsize = pm->Size;
-
- if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
- GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
- return;
- }
-
- values = (GLushort *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
- if (!values) {
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPixelMapusv(PBO is mapped)");
- }
- return;
- }
-
- switch (map) {
- /* special cases */
- case GL_PIXEL_MAP_I_TO_I:
- for (i = 0; i < mapsize; i++) {
- values[i] = (GLushort) CLAMP(ctx->PixelMaps.ItoI.Map[i], 0.0, 65535.);
- }
- break;
- case GL_PIXEL_MAP_S_TO_S:
- for (i = 0; i < mapsize; i++) {
- values[i] = (GLushort) CLAMP(ctx->PixelMaps.StoS.Map[i], 0.0, 65535.);
- }
- break;
- default:
- for (i = 0; i < mapsize; i++) {
- CLAMPED_FLOAT_TO_USHORT(values[i], pm->Map[i] );
- }
- }
-
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
-}
-
-
-
-/**********************************************************************/
-/***** glPixelTransfer *****/
-/**********************************************************************/
-
-
-/*
- * Implements glPixelTransfer[fi] whether called immediately or from a
- * display list.
- */
-static void GLAPIENTRY
-_mesa_PixelTransferf( GLenum pname, GLfloat param )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (pname) {
- case GL_MAP_COLOR:
- if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE))
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_MAP_STENCIL:
- if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE))
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_INDEX_SHIFT:
- if (ctx->Pixel.IndexShift == (GLint) param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.IndexShift = (GLint) param;
- break;
- case GL_INDEX_OFFSET:
- if (ctx->Pixel.IndexOffset == (GLint) param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.IndexOffset = (GLint) param;
- break;
- case GL_RED_SCALE:
- if (ctx->Pixel.RedScale == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.RedScale = param;
- break;
- case GL_RED_BIAS:
- if (ctx->Pixel.RedBias == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.RedBias = param;
- break;
- case GL_GREEN_SCALE:
- if (ctx->Pixel.GreenScale == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.GreenScale = param;
- break;
- case GL_GREEN_BIAS:
- if (ctx->Pixel.GreenBias == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.GreenBias = param;
- break;
- case GL_BLUE_SCALE:
- if (ctx->Pixel.BlueScale == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.BlueScale = param;
- break;
- case GL_BLUE_BIAS:
- if (ctx->Pixel.BlueBias == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.BlueBias = param;
- break;
- case GL_ALPHA_SCALE:
- if (ctx->Pixel.AlphaScale == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.AlphaScale = param;
- break;
- case GL_ALPHA_BIAS:
- if (ctx->Pixel.AlphaBias == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.AlphaBias = param;
- break;
- case GL_DEPTH_SCALE:
- if (ctx->Pixel.DepthScale == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.DepthScale = param;
- break;
- case GL_DEPTH_BIAS:
- if (ctx->Pixel.DepthBias == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.DepthBias = param;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
- return;
- }
-}
-
-
-static void GLAPIENTRY
-_mesa_PixelTransferi( GLenum pname, GLint param )
-{
- _mesa_PixelTransferf( pname, (GLfloat) param );
-}
-
-
-
-/**********************************************************************/
-/***** State Management *****/
-/**********************************************************************/
-
-/*
- * Return a bitmask of IMAGE_*_BIT flags which to indicate which
- * pixel transfer operations are enabled.
- */
-static void
-update_image_transfer_state(struct gl_context *ctx)
-{
- GLuint mask = 0;
-
- if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
- ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
- ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
- ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
- mask |= IMAGE_SCALE_BIAS_BIT;
-
- if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
- mask |= IMAGE_SHIFT_OFFSET_BIT;
-
- if (ctx->Pixel.MapColorFlag)
- mask |= IMAGE_MAP_COLOR_BIT;
-
- ctx->_ImageTransferState = mask;
-}
-
-
-/**
- * Update mesa pixel transfer derived state.
- */
-void _mesa_update_pixel( struct gl_context *ctx, GLuint new_state )
-{
- if (new_state & _NEW_PIXEL)
- update_image_transfer_state(ctx);
-}
-
-
-void
-_mesa_init_pixel_dispatch(struct _glapi_table *disp)
-{
- SET_GetPixelMapfv(disp, _mesa_GetPixelMapfv);
- SET_GetPixelMapuiv(disp, _mesa_GetPixelMapuiv);
- SET_GetPixelMapusv(disp, _mesa_GetPixelMapusv);
- SET_PixelMapfv(disp, _mesa_PixelMapfv);
- SET_PixelMapuiv(disp, _mesa_PixelMapuiv);
- SET_PixelMapusv(disp, _mesa_PixelMapusv);
- SET_PixelTransferf(disp, _mesa_PixelTransferf);
- SET_PixelTransferi(disp, _mesa_PixelTransferi);
- SET_PixelZoom(disp, _mesa_PixelZoom);
-}
-
-
-#endif /* FEATURE_pixel_transfer */
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-static void
-init_pixelmap(struct gl_pixelmap *map)
-{
- map->Size = 1;
- map->Map[0] = 0.0;
- map->Map8[0] = 0;
-}
-
-
-/**
- * Initialize the context's PIXEL attribute group.
- */
-void
-_mesa_init_pixel( struct gl_context *ctx )
-{
- /* Pixel group */
- ctx->Pixel.RedBias = 0.0;
- ctx->Pixel.RedScale = 1.0;
- ctx->Pixel.GreenBias = 0.0;
- ctx->Pixel.GreenScale = 1.0;
- ctx->Pixel.BlueBias = 0.0;
- ctx->Pixel.BlueScale = 1.0;
- ctx->Pixel.AlphaBias = 0.0;
- ctx->Pixel.AlphaScale = 1.0;
- ctx->Pixel.DepthBias = 0.0;
- ctx->Pixel.DepthScale = 1.0;
- ctx->Pixel.IndexOffset = 0;
- ctx->Pixel.IndexShift = 0;
- ctx->Pixel.ZoomX = 1.0;
- ctx->Pixel.ZoomY = 1.0;
- ctx->Pixel.MapColorFlag = GL_FALSE;
- ctx->Pixel.MapStencilFlag = GL_FALSE;
- init_pixelmap(&ctx->PixelMaps.StoS);
- init_pixelmap(&ctx->PixelMaps.ItoI);
- init_pixelmap(&ctx->PixelMaps.ItoR);
- init_pixelmap(&ctx->PixelMaps.ItoG);
- init_pixelmap(&ctx->PixelMaps.ItoB);
- init_pixelmap(&ctx->PixelMaps.ItoA);
- init_pixelmap(&ctx->PixelMaps.RtoR);
- init_pixelmap(&ctx->PixelMaps.GtoG);
- init_pixelmap(&ctx->PixelMaps.BtoB);
- init_pixelmap(&ctx->PixelMaps.AtoA);
-
- if (ctx->Visual.doubleBufferMode) {
- ctx->Pixel.ReadBuffer = GL_BACK;
- }
- else {
- ctx->Pixel.ReadBuffer = GL_FRONT;
- }
-
- /* Miscellaneous */
- ctx->_ImageTransferState = 0;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file pixel.c
+ * Pixel transfer functions (glPixelZoom, glPixelMap, glPixelTransfer)
+ */
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "pixel.h"
+#include "pbo.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_pixel_transfer
+
+
+/**********************************************************************/
+/***** glPixelZoom *****/
+/**********************************************************************/
+
+static void GLAPIENTRY
+_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor )
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->Pixel.ZoomX == xfactor &&
+ ctx->Pixel.ZoomY == yfactor)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.ZoomX = xfactor;
+ ctx->Pixel.ZoomY = yfactor;
+}
+
+
+
+/**********************************************************************/
+/***** glPixelMap *****/
+/**********************************************************************/
+
+/**
+ * Return pointer to a pixelmap by name.
+ */
+static struct gl_pixelmap *
+get_pixelmap(struct gl_context *ctx, GLenum map)
+{
+ switch (map) {
+ case GL_PIXEL_MAP_I_TO_I:
+ return &ctx->PixelMaps.ItoI;
+ case GL_PIXEL_MAP_S_TO_S:
+ return &ctx->PixelMaps.StoS;
+ case GL_PIXEL_MAP_I_TO_R:
+ return &ctx->PixelMaps.ItoR;
+ case GL_PIXEL_MAP_I_TO_G:
+ return &ctx->PixelMaps.ItoG;
+ case GL_PIXEL_MAP_I_TO_B:
+ return &ctx->PixelMaps.ItoB;
+ case GL_PIXEL_MAP_I_TO_A:
+ return &ctx->PixelMaps.ItoA;
+ case GL_PIXEL_MAP_R_TO_R:
+ return &ctx->PixelMaps.RtoR;
+ case GL_PIXEL_MAP_G_TO_G:
+ return &ctx->PixelMaps.GtoG;
+ case GL_PIXEL_MAP_B_TO_B:
+ return &ctx->PixelMaps.BtoB;
+ case GL_PIXEL_MAP_A_TO_A:
+ return &ctx->PixelMaps.AtoA;
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * Helper routine used by the other _mesa_PixelMap() functions.
+ */
+static void
+store_pixelmap(struct gl_context *ctx, GLenum map, GLsizei mapsize,
+ const GLfloat *values)
+{
+ GLint i;
+ struct gl_pixelmap *pm = get_pixelmap(ctx, map);
+ if (!pm) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glPixelMap(map)");
+ return;
+ }
+
+ switch (map) {
+ case GL_PIXEL_MAP_S_TO_S:
+ /* special case */
+ ctx->PixelMaps.StoS.Size = mapsize;
+ for (i = 0; i < mapsize; i++) {
+ ctx->PixelMaps.StoS.Map[i] = (GLfloat)IROUND(values[i]);
+ }
+ break;
+ case GL_PIXEL_MAP_I_TO_I:
+ /* special case */
+ ctx->PixelMaps.ItoI.Size = mapsize;
+ for (i = 0; i < mapsize; i++) {
+ ctx->PixelMaps.ItoI.Map[i] = values[i];
+ }
+ break;
+ default:
+ /* general case */
+ pm->Size = mapsize;
+ for (i = 0; i < mapsize; i++) {
+ GLfloat val = CLAMP(values[i], 0.0F, 1.0F);
+ pm->Map[i] = val;
+ pm->Map8[i] = (GLint) (val * 255.0F);
+ }
+ }
+}
+
+
+/**
+ * Convenience wrapper for _mesa_validate_pbo_access() for gl[Get]PixelMap().
+ */
+static GLboolean
+validate_pbo_access(struct gl_context *ctx, struct gl_pixelstore_attrib *pack,
+ GLsizei mapsize, GLenum format, GLenum type,
+ const GLvoid *ptr)
+{
+ GLboolean ok;
+
+ /* Note, need to use DefaultPacking and Unpack's buffer object */
+ _mesa_reference_buffer_object(ctx,
+ &ctx->DefaultPacking.BufferObj,
+ pack->BufferObj);
+
+ ok = _mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
+ format, type, ptr);
+
+ /* restore */
+ _mesa_reference_buffer_object(ctx,
+ &ctx->DefaultPacking.BufferObj,
+ ctx->Shared->NullBufferObj);
+
+ if (!ok) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMap(invalid PBO access)");
+ }
+ return ok;
+}
+
+
+static void GLAPIENTRY
+_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */
+ if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
+ return;
+ }
+
+ if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
+ /* test that mapsize is a power of two */
+ if (!_mesa_is_pow_two(mapsize)) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
+ return;
+ }
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
+ GL_INTENSITY, GL_FLOAT, values)) {
+ return;
+ }
+
+ values = (const GLfloat *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMapfv(PBO is mapped)");
+ }
+ return;
+ }
+
+ store_pixelmap(ctx, map, mapsize, values);
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+}
+
+
+static void GLAPIENTRY
+_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
+ return;
+ }
+
+ if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
+ /* test that mapsize is a power of two */
+ if (!_mesa_is_pow_two(mapsize)) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
+ return;
+ }
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_INT, values)) {
+ return;
+ }
+
+ values = (const GLuint *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMapuiv(PBO is mapped)");
+ }
+ return;
+ }
+
+ /* convert to floats */
+ if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+ GLint i;
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ GLint i;
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = UINT_TO_FLOAT( values[i] );
+ }
+ }
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+
+ store_pixelmap(ctx, map, mapsize, fvalues);
+}
+
+
+static void GLAPIENTRY
+_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" );
+ return;
+ }
+
+ if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
+ /* test that mapsize is a power of two */
+ if (!_mesa_is_pow_two(mapsize)) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
+ return;
+ }
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
+ return;
+ }
+
+ values = (const GLushort *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMapusv(PBO is mapped)");
+ }
+ return;
+ }
+
+ /* convert to floats */
+ if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+ GLint i;
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ GLint i;
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = USHORT_TO_FLOAT( values[i] );
+ }
+ }
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+
+ store_pixelmap(ctx, map, mapsize, fvalues);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetPixelMapfv( GLenum map, GLfloat *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint mapsize, i;
+ const struct gl_pixelmap *pm;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ pm = get_pixelmap(ctx, map);
+ if (!pm) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapfv(map)");
+ return;
+ }
+
+ mapsize = pm->Size;
+
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
+ GL_INTENSITY, GL_FLOAT, values)) {
+ return;
+ }
+
+ values = (GLfloat *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetPixelMapfv(PBO is mapped)");
+ }
+ return;
+ }
+
+ if (map == GL_PIXEL_MAP_S_TO_S) {
+ /* special case */
+ for (i = 0; i < mapsize; i++) {
+ values[i] = (GLfloat) ctx->PixelMaps.StoS.Map[i];
+ }
+ }
+ else {
+ memcpy(values, pm->Map, mapsize * sizeof(GLfloat));
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetPixelMapuiv( GLenum map, GLuint *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint mapsize, i;
+ const struct gl_pixelmap *pm;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ pm = get_pixelmap(ctx, map);
+ if (!pm) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapuiv(map)");
+ return;
+ }
+ mapsize = pm->Size;
+
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_INT, values)) {
+ return;
+ }
+
+ values = (GLuint *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetPixelMapuiv(PBO is mapped)");
+ }
+ return;
+ }
+
+ if (map == GL_PIXEL_MAP_S_TO_S) {
+ /* special case */
+ memcpy(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint));
+ }
+ else {
+ for (i = 0; i < mapsize; i++) {
+ values[i] = FLOAT_TO_UINT( pm->Map[i] );
+ }
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetPixelMapusv( GLenum map, GLushort *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint mapsize, i;
+ const struct gl_pixelmap *pm;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ pm = get_pixelmap(ctx, map);
+ if (!pm) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapusv(map)");
+ return;
+ }
+ mapsize = pm->Size;
+
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
+ return;
+ }
+
+ values = (GLushort *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetPixelMapusv(PBO is mapped)");
+ }
+ return;
+ }
+
+ switch (map) {
+ /* special cases */
+ case GL_PIXEL_MAP_I_TO_I:
+ for (i = 0; i < mapsize; i++) {
+ values[i] = (GLushort) CLAMP(ctx->PixelMaps.ItoI.Map[i], 0.0, 65535.);
+ }
+ break;
+ case GL_PIXEL_MAP_S_TO_S:
+ for (i = 0; i < mapsize; i++) {
+ values[i] = (GLushort) CLAMP(ctx->PixelMaps.StoS.Map[i], 0.0, 65535.);
+ }
+ break;
+ default:
+ for (i = 0; i < mapsize; i++) {
+ CLAMPED_FLOAT_TO_USHORT(values[i], pm->Map[i] );
+ }
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+
+/**********************************************************************/
+/***** glPixelTransfer *****/
+/**********************************************************************/
+
+
+/*
+ * Implements glPixelTransfer[fi] whether called immediately or from a
+ * display list.
+ */
+static void GLAPIENTRY
+_mesa_PixelTransferf( GLenum pname, GLfloat param )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (pname) {
+ case GL_MAP_COLOR:
+ if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_MAP_STENCIL:
+ if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_INDEX_SHIFT:
+ if (ctx->Pixel.IndexShift == (GLint) param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.IndexShift = (GLint) param;
+ break;
+ case GL_INDEX_OFFSET:
+ if (ctx->Pixel.IndexOffset == (GLint) param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.IndexOffset = (GLint) param;
+ break;
+ case GL_RED_SCALE:
+ if (ctx->Pixel.RedScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.RedScale = param;
+ break;
+ case GL_RED_BIAS:
+ if (ctx->Pixel.RedBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.RedBias = param;
+ break;
+ case GL_GREEN_SCALE:
+ if (ctx->Pixel.GreenScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.GreenScale = param;
+ break;
+ case GL_GREEN_BIAS:
+ if (ctx->Pixel.GreenBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.GreenBias = param;
+ break;
+ case GL_BLUE_SCALE:
+ if (ctx->Pixel.BlueScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.BlueScale = param;
+ break;
+ case GL_BLUE_BIAS:
+ if (ctx->Pixel.BlueBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.BlueBias = param;
+ break;
+ case GL_ALPHA_SCALE:
+ if (ctx->Pixel.AlphaScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.AlphaScale = param;
+ break;
+ case GL_ALPHA_BIAS:
+ if (ctx->Pixel.AlphaBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.AlphaBias = param;
+ break;
+ case GL_DEPTH_SCALE:
+ if (ctx->Pixel.DepthScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.DepthScale = param;
+ break;
+ case GL_DEPTH_BIAS:
+ if (ctx->Pixel.DepthBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.DepthBias = param;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
+ return;
+ }
+}
+
+
+static void GLAPIENTRY
+_mesa_PixelTransferi( GLenum pname, GLint param )
+{
+ _mesa_PixelTransferf( pname, (GLfloat) param );
+}
+
+
+
+/**********************************************************************/
+/***** State Management *****/
+/**********************************************************************/
+
+/*
+ * Return a bitmask of IMAGE_*_BIT flags which to indicate which
+ * pixel transfer operations are enabled.
+ */
+static void
+update_image_transfer_state(struct gl_context *ctx)
+{
+ GLuint mask = 0;
+
+ if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
+ ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
+ ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
+ ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
+ mask |= IMAGE_SCALE_BIAS_BIT;
+
+ if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
+ mask |= IMAGE_SHIFT_OFFSET_BIT;
+
+ if (ctx->Pixel.MapColorFlag)
+ mask |= IMAGE_MAP_COLOR_BIT;
+
+ ctx->_ImageTransferState = mask;
+}
+
+
+/**
+ * Update mesa pixel transfer derived state.
+ */
+void _mesa_update_pixel( struct gl_context *ctx, GLuint new_state )
+{
+ if (new_state & _NEW_PIXEL)
+ update_image_transfer_state(ctx);
+}
+
+
+void
+_mesa_init_pixel_dispatch(struct _glapi_table *disp)
+{
+ SET_GetPixelMapfv(disp, _mesa_GetPixelMapfv);
+ SET_GetPixelMapuiv(disp, _mesa_GetPixelMapuiv);
+ SET_GetPixelMapusv(disp, _mesa_GetPixelMapusv);
+ SET_PixelMapfv(disp, _mesa_PixelMapfv);
+ SET_PixelMapuiv(disp, _mesa_PixelMapuiv);
+ SET_PixelMapusv(disp, _mesa_PixelMapusv);
+ SET_PixelTransferf(disp, _mesa_PixelTransferf);
+ SET_PixelTransferi(disp, _mesa_PixelTransferi);
+ SET_PixelZoom(disp, _mesa_PixelZoom);
+}
+
+
+#endif /* FEATURE_pixel_transfer */
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+static void
+init_pixelmap(struct gl_pixelmap *map)
+{
+ map->Size = 1;
+ map->Map[0] = 0.0;
+ map->Map8[0] = 0;
+}
+
+
+/**
+ * Initialize the context's PIXEL attribute group.
+ */
+void
+_mesa_init_pixel( struct gl_context *ctx )
+{
+ /* Pixel group */
+ ctx->Pixel.RedBias = 0.0;
+ ctx->Pixel.RedScale = 1.0;
+ ctx->Pixel.GreenBias = 0.0;
+ ctx->Pixel.GreenScale = 1.0;
+ ctx->Pixel.BlueBias = 0.0;
+ ctx->Pixel.BlueScale = 1.0;
+ ctx->Pixel.AlphaBias = 0.0;
+ ctx->Pixel.AlphaScale = 1.0;
+ ctx->Pixel.DepthBias = 0.0;
+ ctx->Pixel.DepthScale = 1.0;
+ ctx->Pixel.IndexOffset = 0;
+ ctx->Pixel.IndexShift = 0;
+ ctx->Pixel.ZoomX = 1.0;
+ ctx->Pixel.ZoomY = 1.0;
+ ctx->Pixel.MapColorFlag = GL_FALSE;
+ ctx->Pixel.MapStencilFlag = GL_FALSE;
+ init_pixelmap(&ctx->PixelMaps.StoS);
+ init_pixelmap(&ctx->PixelMaps.ItoI);
+ init_pixelmap(&ctx->PixelMaps.ItoR);
+ init_pixelmap(&ctx->PixelMaps.ItoG);
+ init_pixelmap(&ctx->PixelMaps.ItoB);
+ init_pixelmap(&ctx->PixelMaps.ItoA);
+ init_pixelmap(&ctx->PixelMaps.RtoR);
+ init_pixelmap(&ctx->PixelMaps.GtoG);
+ init_pixelmap(&ctx->PixelMaps.BtoB);
+ init_pixelmap(&ctx->PixelMaps.AtoA);
+
+ if (ctx->Visual.doubleBufferMode) {
+ ctx->Pixel.ReadBuffer = GL_BACK;
+ }
+ else {
+ ctx->Pixel.ReadBuffer = GL_FRONT;
+ }
+
+ /* Miscellaneous */
+ ctx->_ImageTransferState = 0;
+}
diff --git a/mesalib/src/mesa/main/polygon.c b/mesalib/src/mesa/main/polygon.c
index ff4232ecc..3ad375901 100644
--- a/mesalib/src/mesa/main/polygon.c
+++ b/mesalib/src/mesa/main/polygon.c
@@ -1,322 +1,322 @@
-/**
- * \file polygon.c
- * Polygon operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "image.h"
-#include "enums.h"
-#include "pack.h"
-#include "pbo.h"
-#include "polygon.h"
-#include "mtypes.h"
-
-
-/**
- * Specify whether to cull front- or back-facing facets.
- *
- * \param mode culling mode.
- *
- * \sa glCullFace().
- *
- * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On
- * change, flushes the vertices and notifies the driver via
- * the dd_function_table::CullFace callback.
- */
-void GLAPIENTRY
-_mesa_CullFace( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));
-
- if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" );
- return;
- }
-
- if (ctx->Polygon.CullFaceMode == mode)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.CullFaceMode = mode;
-
- if (ctx->Driver.CullFace)
- ctx->Driver.CullFace( ctx, mode );
-}
-
-
-/**
- * Define front- and back-facing
- *
- * \param mode orientation of front-facing polygons.
- *
- * \sa glFrontFace().
- *
- * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change
- * flushes the vertices and notifies the driver via
- * the dd_function_table::FrontFace callback.
- */
-void GLAPIENTRY
-_mesa_FrontFace( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));
-
- if (mode!=GL_CW && mode!=GL_CCW) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
- return;
- }
-
- if (ctx->Polygon.FrontFace == mode)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.FrontFace = mode;
-
- ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
-
- if (ctx->Driver.FrontFace)
- ctx->Driver.FrontFace( ctx, mode );
-}
-
-
-/**
- * Set the polygon rasterization mode.
- *
- * \param face the polygons which \p mode applies to.
- * \param mode how polygons should be rasterized.
- *
- * \sa glPolygonMode().
- *
- * Verifies the parameters and updates gl_polygon_attrib::FrontMode and
- * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the
- * driver via the dd_function_table::PolygonMode callback.
- */
-void GLAPIENTRY
-_mesa_PolygonMode( GLenum face, GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPolygonMode %s %s\n",
- _mesa_lookup_enum_by_nr(face),
- _mesa_lookup_enum_by_nr(mode));
-
- if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
- return;
- }
-
- switch (face) {
- case GL_FRONT:
- if (ctx->Polygon.FrontMode == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.FrontMode = mode;
- break;
- case GL_FRONT_AND_BACK:
- if (ctx->Polygon.FrontMode == mode &&
- ctx->Polygon.BackMode == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.FrontMode = mode;
- ctx->Polygon.BackMode = mode;
- break;
- case GL_BACK:
- if (ctx->Polygon.BackMode == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.BackMode = mode;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
- return;
- }
-
- if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL)
- ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;
- else
- ctx->_TriangleCaps |= DD_TRI_UNFILLED;
-
- if (ctx->Driver.PolygonMode)
- ctx->Driver.PolygonMode(ctx, face, mode);
-}
-
-#if _HAVE_FULL_GL
-
-
-/**
- * This routine updates the ctx->Polygon.Stipple state.
- * If we're getting the stipple data from a PBO, we map the buffer
- * in order to access the data.
- * In any case, we obey the current pixel unpacking parameters when fetching
- * the stipple data.
- *
- * In the future, this routine should be used as a fallback, called via
- * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers
- * too.
- */
-void
-_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern)
-{
- pattern = _mesa_map_validate_pbo_source(ctx, 2,
- &ctx->Unpack, 32, 32, 1,
- GL_COLOR_INDEX, GL_BITMAP, pattern,
- "glPolygonStipple");
- if (!pattern)
- return;
-
- _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
-
- _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
-}
-
-
-/**
- * Called by glPolygonStipple.
- */
-void GLAPIENTRY
-_mesa_PolygonStipple( const GLubyte *pattern )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPolygonStipple\n");
-
- FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
-
- _mesa_polygon_stipple(ctx, pattern);
-
- if (ctx->Driver.PolygonStipple)
- ctx->Driver.PolygonStipple(ctx, pattern);
-}
-
-
-/**
- * Called by glPolygonStipple.
- */
-void GLAPIENTRY
-_mesa_GetPolygonStipple( GLubyte *dest )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glGetPolygonStipple\n");
-
- dest = _mesa_map_validate_pbo_dest(ctx, 2,
- &ctx->Pack, 32, 32, 1,
- GL_COLOR_INDEX, GL_BITMAP, dest,
- "glGetPolygonStipple");
- if (!dest)
- return;
-
- _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
-
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
-}
-
-
-void GLAPIENTRY
-_mesa_PolygonOffset( GLfloat factor, GLfloat units )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
-
- if (ctx->Polygon.OffsetFactor == factor &&
- ctx->Polygon.OffsetUnits == units)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.OffsetFactor = factor;
- ctx->Polygon.OffsetUnits = units;
-
- if (ctx->Driver.PolygonOffset)
- ctx->Driver.PolygonOffset( ctx, factor, units );
-}
-
-
-void GLAPIENTRY
-_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
-{
- GET_CURRENT_CONTEXT(ctx);
- /* XXX mult by DepthMaxF here??? */
- _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
-}
-
-#endif
-
-
-/**********************************************************************/
-/** \name Initialization */
-/*@{*/
-
-/**
- * Initialize the context polygon state.
- *
- * \param ctx GL context.
- *
- * Initializes __struct gl_contextRec::Polygon and __struct gl_contextRec::PolygonStipple
- * attribute groups.
- */
-void _mesa_init_polygon( struct gl_context * ctx )
-{
- /* Polygon group */
- ctx->Polygon.CullFlag = GL_FALSE;
- ctx->Polygon.CullFaceMode = GL_BACK;
- ctx->Polygon.FrontFace = GL_CCW;
- ctx->Polygon._FrontBit = 0;
- ctx->Polygon.FrontMode = GL_FILL;
- ctx->Polygon.BackMode = GL_FILL;
- ctx->Polygon.SmoothFlag = GL_FALSE;
- ctx->Polygon.StippleFlag = GL_FALSE;
- ctx->Polygon.OffsetFactor = 0.0F;
- ctx->Polygon.OffsetUnits = 0.0F;
- ctx->Polygon.OffsetPoint = GL_FALSE;
- ctx->Polygon.OffsetLine = GL_FALSE;
- ctx->Polygon.OffsetFill = GL_FALSE;
-
-
- /* Polygon Stipple group */
- memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
-}
-
-/*@}*/
+/**
+ * \file polygon.c
+ * Polygon operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "image.h"
+#include "enums.h"
+#include "pack.h"
+#include "pbo.h"
+#include "polygon.h"
+#include "mtypes.h"
+
+
+/**
+ * Specify whether to cull front- or back-facing facets.
+ *
+ * \param mode culling mode.
+ *
+ * \sa glCullFace().
+ *
+ * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On
+ * change, flushes the vertices and notifies the driver via
+ * the dd_function_table::CullFace callback.
+ */
+void GLAPIENTRY
+_mesa_CullFace( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));
+
+ if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" );
+ return;
+ }
+
+ if (ctx->Polygon.CullFaceMode == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.CullFaceMode = mode;
+
+ if (ctx->Driver.CullFace)
+ ctx->Driver.CullFace( ctx, mode );
+}
+
+
+/**
+ * Define front- and back-facing
+ *
+ * \param mode orientation of front-facing polygons.
+ *
+ * \sa glFrontFace().
+ *
+ * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change
+ * flushes the vertices and notifies the driver via
+ * the dd_function_table::FrontFace callback.
+ */
+void GLAPIENTRY
+_mesa_FrontFace( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));
+
+ if (mode!=GL_CW && mode!=GL_CCW) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
+ return;
+ }
+
+ if (ctx->Polygon.FrontFace == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.FrontFace = mode;
+
+ ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
+
+ if (ctx->Driver.FrontFace)
+ ctx->Driver.FrontFace( ctx, mode );
+}
+
+
+/**
+ * Set the polygon rasterization mode.
+ *
+ * \param face the polygons which \p mode applies to.
+ * \param mode how polygons should be rasterized.
+ *
+ * \sa glPolygonMode().
+ *
+ * Verifies the parameters and updates gl_polygon_attrib::FrontMode and
+ * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::PolygonMode callback.
+ */
+void GLAPIENTRY
+_mesa_PolygonMode( GLenum face, GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonMode %s %s\n",
+ _mesa_lookup_enum_by_nr(face),
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
+ return;
+ }
+
+ switch (face) {
+ case GL_FRONT:
+ if (ctx->Polygon.FrontMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.FrontMode = mode;
+ break;
+ case GL_FRONT_AND_BACK:
+ if (ctx->Polygon.FrontMode == mode &&
+ ctx->Polygon.BackMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.FrontMode = mode;
+ ctx->Polygon.BackMode = mode;
+ break;
+ case GL_BACK:
+ if (ctx->Polygon.BackMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.BackMode = mode;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
+ return;
+ }
+
+ if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL)
+ ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;
+ else
+ ctx->_TriangleCaps |= DD_TRI_UNFILLED;
+
+ if (ctx->Driver.PolygonMode)
+ ctx->Driver.PolygonMode(ctx, face, mode);
+}
+
+#if _HAVE_FULL_GL
+
+
+/**
+ * This routine updates the ctx->Polygon.Stipple state.
+ * If we're getting the stipple data from a PBO, we map the buffer
+ * in order to access the data.
+ * In any case, we obey the current pixel unpacking parameters when fetching
+ * the stipple data.
+ *
+ * In the future, this routine should be used as a fallback, called via
+ * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers
+ * too.
+ */
+void
+_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern)
+{
+ pattern = _mesa_map_validate_pbo_source(ctx, 2,
+ &ctx->Unpack, 32, 32, 1,
+ GL_COLOR_INDEX, GL_BITMAP, pattern,
+ "glPolygonStipple");
+ if (!pattern)
+ return;
+
+ _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+}
+
+
+/**
+ * Called by glPolygonStipple.
+ */
+void GLAPIENTRY
+_mesa_PolygonStipple( const GLubyte *pattern )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonStipple\n");
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
+
+ _mesa_polygon_stipple(ctx, pattern);
+
+ if (ctx->Driver.PolygonStipple)
+ ctx->Driver.PolygonStipple(ctx, pattern);
+}
+
+
+/**
+ * Called by glPolygonStipple.
+ */
+void GLAPIENTRY
+_mesa_GetPolygonStipple( GLubyte *dest )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glGetPolygonStipple\n");
+
+ dest = _mesa_map_validate_pbo_dest(ctx, 2,
+ &ctx->Pack, 32, 32, 1,
+ GL_COLOR_INDEX, GL_BITMAP, dest,
+ "glGetPolygonStipple");
+ if (!dest)
+ return;
+
+ _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+void GLAPIENTRY
+_mesa_PolygonOffset( GLfloat factor, GLfloat units )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
+
+ if (ctx->Polygon.OffsetFactor == factor &&
+ ctx->Polygon.OffsetUnits == units)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.OffsetFactor = factor;
+ ctx->Polygon.OffsetUnits = units;
+
+ if (ctx->Driver.PolygonOffset)
+ ctx->Driver.PolygonOffset( ctx, factor, units );
+}
+
+
+void GLAPIENTRY
+_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ /* XXX mult by DepthMaxF here??? */
+ _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
+}
+
+#endif
+
+
+/**********************************************************************/
+/** \name Initialization */
+/*@{*/
+
+/**
+ * Initialize the context polygon state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Polygon and __struct gl_contextRec::PolygonStipple
+ * attribute groups.
+ */
+void _mesa_init_polygon( struct gl_context * ctx )
+{
+ /* Polygon group */
+ ctx->Polygon.CullFlag = GL_FALSE;
+ ctx->Polygon.CullFaceMode = GL_BACK;
+ ctx->Polygon.FrontFace = GL_CCW;
+ ctx->Polygon._FrontBit = 0;
+ ctx->Polygon.FrontMode = GL_FILL;
+ ctx->Polygon.BackMode = GL_FILL;
+ ctx->Polygon.SmoothFlag = GL_FALSE;
+ ctx->Polygon.StippleFlag = GL_FALSE;
+ ctx->Polygon.OffsetFactor = 0.0F;
+ ctx->Polygon.OffsetUnits = 0.0F;
+ ctx->Polygon.OffsetPoint = GL_FALSE;
+ ctx->Polygon.OffsetLine = GL_FALSE;
+ ctx->Polygon.OffsetFill = GL_FALSE;
+
+
+ /* Polygon Stipple group */
+ memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/queryobj.c b/mesalib/src/mesa/main/queryobj.c
index 25ec31fd4..c3c1aa170 100644
--- a/mesalib/src/mesa/main/queryobj.c
+++ b/mesalib/src/mesa/main/queryobj.c
@@ -44,7 +44,7 @@
* \param id - the new object's ID
* \return pointer to new query_object object or NULL if out of memory.
*/
-static struct gl_query_object *
+struct gl_query_object *
_mesa_new_query_object(struct gl_context *ctx, GLuint id)
{
struct gl_query_object *q = MALLOC_STRUCT(gl_query_object);
@@ -63,7 +63,7 @@ _mesa_new_query_object(struct gl_context *ctx, GLuint id)
* Begin a query. Software driver fallback.
* Called via ctx->Driver.BeginQuery().
*/
-static void
+void
_mesa_begin_query(struct gl_context *ctx, struct gl_query_object *q)
{
/* no-op */
@@ -74,7 +74,7 @@ _mesa_begin_query(struct gl_context *ctx, struct gl_query_object *q)
* End a query. Software driver fallback.
* Called via ctx->Driver.EndQuery().
*/
-static void
+void
_mesa_end_query(struct gl_context *ctx, struct gl_query_object *q)
{
q->Ready = GL_TRUE;
@@ -85,7 +85,7 @@ _mesa_end_query(struct gl_context *ctx, struct gl_query_object *q)
* Wait for query to complete. Software driver fallback.
* Called via ctx->Driver.WaitQuery().
*/
-static void
+void
_mesa_wait_query(struct gl_context *ctx, struct gl_query_object *q)
{
/* For software drivers, _mesa_end_query() should have completed the query.
@@ -113,7 +113,7 @@ _mesa_check_query(struct gl_context *ctx, struct gl_query_object *q)
* Delete a query object. Called via ctx->Driver.DeleteQuery().
* Not removed from hash table here.
*/
-static void
+void
_mesa_delete_query(struct gl_context *ctx, struct gl_query_object *q)
{
free(q);
diff --git a/mesalib/src/mesa/main/renderbuffer.c b/mesalib/src/mesa/main/renderbuffer.c
index e6d5fe4bf..56e608201 100644
--- a/mesalib/src/mesa/main/renderbuffer.c
+++ b/mesalib/src/mesa/main/renderbuffer.c
@@ -1,2023 +1,2023 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * Functions for allocating/managing renderbuffers.
- * Also, routines for reading/writing software-based renderbuffer data as
- * ubytes, ushorts, uints, etc.
- *
- * The 'alpha8' renderbuffer is interesting. It's used to add a software-based
- * alpha channel to RGB renderbuffers. This is done by wrapping the RGB
- * renderbuffer with the alpha renderbuffer. We can do this because of the
- * OO-nature of renderbuffers.
- *
- * Down the road we'll use this for run-time support of 8, 16 and 32-bit
- * color channels. For example, Mesa may use 32-bit/float color channels
- * internally (swrast) and use wrapper renderbuffers to convert 32-bit
- * values down to 16 or 8-bit values for whatever kind of framebuffer we have.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "fbobject.h"
-#include "formats.h"
-#include "mtypes.h"
-#include "renderbuffer.h"
-
-
-/*
- * Routines for get/put values in common buffer formats follow.
- * Someday add support for arbitrary row stride to make them more
- * flexible.
- */
-
-/**********************************************************************
- * Functions for buffers of 1 X GLubyte values.
- * Typically stencil.
- */
-
-static void *
-get_pointer_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- /* Can't assert rb->Format since these funcs may be used for serveral
- * different formats (GL_ALPHA8, GL_STENCIL_INDEX8, etc).
- */
- return (GLubyte *) rb->Data + y * rb->Width + x;
-}
-
-
-static void
-get_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLubyte *src = (const GLubyte *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- memcpy(values, src, count * sizeof(GLubyte));
-}
-
-
-static void
-get_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- memcpy(dst, values, count * sizeof(GLubyte));
- }
-}
-
-
-static void
-put_mono_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLubyte val = *((const GLubyte *) value);
- GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- dst[i] = val;
- }
- }
-}
-
-
-static void
-put_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[],
- const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
- *dst = src[i];
- }
- }
-}
-
-
-static void
-put_mono_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const GLubyte val = *((const GLubyte *) value);
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
- *dst = val;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 1 X GLushort values.
- * Typically depth/Z.
- */
-
-static void *
-get_pointer_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- ASSERT(rb->Width > 0);
- return (GLushort *) rb->Data + y * rb->Width + x;
-}
-
-
-static void
-get_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const void *src = rb->GetPointer(ctx, rb, x, y);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- memcpy(values, src, count * sizeof(GLushort));
-}
-
-
-static void
-get_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLushort *dst = (GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- for (i = 0; i < count; i++) {
- const GLushort *src = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- memcpy(dst, src, count * sizeof(GLushort));
- }
-}
-
-
-static void
-put_mono_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLushort val = *((const GLushort *) value);
- GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- dst[i] = val;
- }
- }
-}
-
-
-static void
-put_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
- *dst = src[i];
- }
- }
-}
-
-
-static void
-put_mono_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const GLushort val = *((const GLushort *) value);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
- *dst = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
- *dst = val;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 1 X GLuint values.
- * Typically depth/Z or color index.
- */
-
-static void *
-get_pointer_uint(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- return (GLuint *) rb->Data + y * rb->Width + x;
-}
-
-
-static void
-get_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const void *src = rb->GetPointer(ctx, rb, x, y);
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- memcpy(values, src, count * sizeof(GLuint));
-}
-
-
-static void
-get_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLuint *dst = (GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- for (i = 0; i < count; i++) {
- const GLuint *src = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLuint *src = (const GLuint *) values;
- GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- memcpy(dst, src, count * sizeof(GLuint));
- }
-}
-
-
-static void
-put_mono_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLuint val = *((const GLuint *) value);
- GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- dst[i] = val;
- }
- }
-}
-
-
-static void
-put_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const GLuint *src = (const GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
- *dst = src[i];
- }
- }
-}
-
-
-static void
-put_mono_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *value,
- const GLubyte *mask)
-{
- const GLuint val = *((const GLuint *) value);
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
- *dst = val;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 3 X GLubyte (or GLbyte) values.
- * Typically color buffers.
- * NOTE: the incoming and outgoing colors are RGBA! We ignore incoming
- * alpha values and return 255 for outgoing alpha values.
- */
-
-static void *
-get_pointer_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- /* No direct access since this buffer is RGB but caller will be
- * treating it as if it were RGBA.
- */
- return NULL;
-}
-
-
-static void
-get_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLubyte *src = (const GLubyte *) rb->Data + 3 * (y * rb->Width + x);
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- dst[i * 4 + 0] = src[i * 3 + 0];
- dst[i * 4 + 1] = src[i * 3 + 1];
- dst[i * 4 + 2] = src[i * 3 + 2];
- dst[i * 4 + 3] = 255;
- }
-}
-
-
-static void
-get_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- const GLubyte *src
- = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
- dst[i * 4 + 0] = src[0];
- dst[i * 4 + 1] = src[1];
- dst[i * 4 + 2] = src[2];
- dst[i * 4 + 3] = 255;
- }
-}
-
-
-static void
-put_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* note: incoming values are RGB+A! */
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 3 + 0] = src[i * 4 + 0];
- dst[i * 3 + 1] = src[i * 4 + 1];
- dst[i * 3 + 2] = src[i * 4 + 2];
- }
- }
-}
-
-
-static void
-put_row_rgb_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* note: incoming values are RGB+A! */
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 3 + 0] = src[i * 3 + 0];
- dst[i * 3 + 1] = src[i * 3 + 1];
- dst[i * 3 + 2] = src[i * 3 + 2];
- }
- }
-}
-
-
-static void
-put_mono_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- /* note: incoming value is RGB+A! */
- const GLubyte val0 = ((const GLubyte *) value)[0];
- const GLubyte val1 = ((const GLubyte *) value)[1];
- const GLubyte val2 = ((const GLubyte *) value)[2];
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- if (!mask && val0 == val1 && val1 == val2) {
- /* optimized case */
- memset(dst, val0, 3 * count);
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 3 + 0] = val0;
- dst[i * 3 + 1] = val1;
- dst[i * 3 + 2] = val2;
- }
- }
- }
-}
-
-
-static void
-put_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- /* note: incoming values are RGB+A! */
- const GLubyte *src = (const GLubyte *) values;
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
- dst[0] = src[i * 4 + 0];
- dst[1] = src[i * 4 + 1];
- dst[2] = src[i * 4 + 2];
- }
- }
-}
-
-
-static void
-put_mono_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- /* note: incoming value is RGB+A! */
- const GLubyte val0 = ((const GLubyte *) value)[0];
- const GLubyte val1 = ((const GLubyte *) value)[1];
- const GLubyte val2 = ((const GLubyte *) value)[2];
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
- dst[0] = val0;
- dst[1] = val1;
- dst[2] = val2;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 4 X GLubyte (or GLbyte) values.
- * Typically color buffers.
- */
-
-static void *
-get_pointer_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- return (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
-}
-
-
-static void
-get_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLubyte *src = (const GLubyte *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- memcpy(values, src, 4 * count * sizeof(GLubyte));
-}
-
-
-static void
-get_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- /* treat 4*GLubyte as 1*GLuint */
- GLuint *dst = (GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- for (i = 0; i < count; i++) {
- const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint *src = (const GLuint *) values;
- GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- memcpy(dst, src, 4 * count * sizeof(GLubyte));
- }
-}
-
-
-static void
-put_row_rgb_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* Store RGB values in RGBA buffer */
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 4 + 0] = src[i * 3 + 0];
- dst[i * 4 + 1] = src[i * 3 + 1];
- dst[i * 4 + 2] = src[i * 3 + 2];
- dst[i * 4 + 3] = 0xff;
- }
- }
-}
-
-
-static void
-put_mono_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint val = *((const GLuint *) value);
- GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- if (!mask && val == 0) {
- /* common case */
- memset(dst, 0, count * 4 * sizeof(GLubyte));
- }
- else {
- /* general case */
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- dst[i] = val;
- }
- }
- }
-}
-
-
-static void
-put_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint *src = (const GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
- *dst = src[i];
- }
- }
-}
-
-
-static void
-put_mono_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint val = *((const GLuint *) value);
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
- *dst = val;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 4 X GLushort (or GLshort) values.
- * Typically accum buffer.
- */
-
-static void *
-get_pointer_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- return (GLushort *) rb->Data + 4 * (y * rb->Width + x);
-}
-
-
-static void
-get_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLshort *src = (const GLshort *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- memcpy(values, src, 4 * count * sizeof(GLshort));
-}
-
-
-static void
-get_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLushort *dst = (GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- for (i = 0; i < count; i++) {
- const GLushort *src
- = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i * 4 + 0] = src[i * 4 + 0];
- dst[i * 4 + 1] = src[i * 4 + 1];
- dst[i * 4 + 2] = src[i * 4 + 2];
- dst[i * 4 + 3] = src[i * 4 + 3];
- }
- }
- }
- else {
- memcpy(dst, src, 4 * count * sizeof(GLushort));
- }
-}
-
-
-static void
-put_row_rgb_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* Put RGB values in RGBA buffer */
- const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i * 4 + 0] = src[i * 3 + 0];
- dst[i * 4 + 1] = src[i * 3 + 1];
- dst[i * 4 + 2] = src[i * 3 + 2];
- dst[i * 4 + 3] = 0xffff;
- }
- }
- }
- else {
- memcpy(dst, src, 4 * count * sizeof(GLushort));
- }
-}
-
-
-static void
-put_mono_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLushort val0 = ((const GLushort *) value)[0];
- const GLushort val1 = ((const GLushort *) value)[1];
- const GLushort val2 = ((const GLushort *) value)[2];
- const GLushort val3 = ((const GLushort *) value)[3];
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) {
- /* common case for clearing accum buffer */
- memset(dst, 0, count * 4 * sizeof(GLushort));
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 4 + 0] = val0;
- dst[i * 4 + 1] = val1;
- dst[i * 4 + 2] = val2;
- dst[i * 4 + 3] = val3;
- }
- }
- }
-}
-
-
-static void
-put_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
- dst[0] = src[i * 4 + 0];
- dst[1] = src[i * 4 + 1];
- dst[2] = src[i * 4 + 2];
- dst[3] = src[i * 4 + 3];
- }
- }
-}
-
-
-static void
-put_mono_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const GLushort val0 = ((const GLushort *) value)[0];
- const GLushort val1 = ((const GLushort *) value)[1];
- const GLushort val2 = ((const GLushort *) value)[2];
- const GLushort val3 = ((const GLushort *) value)[3];
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
- dst[0] = val0;
- dst[1] = val1;
- dst[2] = val2;
- dst[3] = val3;
- }
- }
-}
-
-
-
-/**
- * This is a software fallback for the gl_renderbuffer->AllocStorage
- * function.
- * Device drivers will typically override this function for the buffers
- * which it manages (typically color buffers, Z and stencil).
- * Other buffers (like software accumulation and aux buffers) which the driver
- * doesn't manage can be handled with this function.
- *
- * This one multi-purpose function can allocate stencil, depth, accum, color
- * or color-index buffers!
- *
- * This function also plugs in the appropriate GetPointer, Get/PutRow and
- * Get/PutValues functions.
- */
-GLboolean
-_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height)
-{
- GLuint pixelSize;
-
- switch (internalFormat) {
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- rb->Format = MESA_FORMAT_RGB888;
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_ubyte3;
- rb->GetRow = get_row_ubyte3;
- rb->GetValues = get_values_ubyte3;
- rb->PutRow = put_row_ubyte3;
- rb->PutRowRGB = put_row_rgb_ubyte3;
- rb->PutMonoRow = put_mono_row_ubyte3;
- rb->PutValues = put_values_ubyte3;
- rb->PutMonoValues = put_mono_values_ubyte3;
- pixelSize = 3 * sizeof(GLubyte);
- break;
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
-#if 1
- case GL_RGB10_A2:
- case GL_RGBA12:
-#endif
- rb->Format = MESA_FORMAT_RGBA8888;
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_ubyte4;
- rb->GetRow = get_row_ubyte4;
- rb->GetValues = get_values_ubyte4;
- rb->PutRow = put_row_ubyte4;
- rb->PutRowRGB = put_row_rgb_ubyte4;
- rb->PutMonoRow = put_mono_row_ubyte4;
- rb->PutValues = put_values_ubyte4;
- rb->PutMonoValues = put_mono_values_ubyte4;
- pixelSize = 4 * sizeof(GLubyte);
- break;
- case GL_RGBA16:
- case GL_RGBA16_SNORM:
- /* for accum buffer */
- rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
- rb->DataType = GL_SHORT;
- rb->GetPointer = get_pointer_ushort4;
- rb->GetRow = get_row_ushort4;
- rb->GetValues = get_values_ushort4;
- rb->PutRow = put_row_ushort4;
- rb->PutRowRGB = put_row_rgb_ushort4;
- rb->PutMonoRow = put_mono_row_ushort4;
- rb->PutValues = put_values_ushort4;
- rb->PutMonoValues = put_mono_values_ushort4;
- pixelSize = 4 * sizeof(GLushort);
- break;
-#if 0
- case GL_ALPHA8:
- rb->Format = MESA_FORMAT_A8;
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_alpha8;
- rb->GetRow = get_row_alpha8;
- rb->GetValues = get_values_alpha8;
- rb->PutRow = put_row_alpha8;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_alpha8;
- rb->PutValues = put_values_alpha8;
- rb->PutMonoValues = put_mono_values_alpha8;
- pixelSize = sizeof(GLubyte);
- break;
-#endif
- case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- rb->Format = MESA_FORMAT_S8;
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_ubyte;
- rb->GetRow = get_row_ubyte;
- rb->GetValues = get_values_ubyte;
- rb->PutRow = put_row_ubyte;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_ubyte;
- rb->PutValues = put_values_ubyte;
- rb->PutMonoValues = put_mono_values_ubyte;
- pixelSize = sizeof(GLubyte);
- break;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- rb->Format = MESA_FORMAT_Z16;
- rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetPointer = get_pointer_ushort;
- rb->GetRow = get_row_ushort;
- rb->GetValues = get_values_ushort;
- rb->PutRow = put_row_ushort;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_ushort;
- rb->PutValues = put_values_ushort;
- rb->PutMonoValues = put_mono_values_ushort;
- pixelSize = sizeof(GLushort);
- break;
- case GL_DEPTH_COMPONENT24:
- rb->DataType = GL_UNSIGNED_INT;
- rb->GetPointer = get_pointer_uint;
- rb->GetRow = get_row_uint;
- rb->GetValues = get_values_uint;
- rb->PutRow = put_row_uint;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_uint;
- rb->PutValues = put_values_uint;
- rb->PutMonoValues = put_mono_values_uint;
- rb->Format = MESA_FORMAT_X8_Z24;
- pixelSize = sizeof(GLuint);
- break;
- case GL_DEPTH_COMPONENT32:
- rb->DataType = GL_UNSIGNED_INT;
- rb->GetPointer = get_pointer_uint;
- rb->GetRow = get_row_uint;
- rb->GetValues = get_values_uint;
- rb->PutRow = put_row_uint;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_uint;
- rb->PutValues = put_values_uint;
- rb->PutMonoValues = put_mono_values_uint;
- rb->Format = MESA_FORMAT_Z32;
- pixelSize = sizeof(GLuint);
- break;
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- rb->Format = MESA_FORMAT_Z24_S8;
- rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- rb->GetPointer = get_pointer_uint;
- rb->GetRow = get_row_uint;
- rb->GetValues = get_values_uint;
- rb->PutRow = put_row_uint;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_uint;
- rb->PutValues = put_values_uint;
- rb->PutMonoValues = put_mono_values_uint;
- pixelSize = sizeof(GLuint);
- break;
- default:
- /* unsupported format */
- return GL_FALSE;
- }
-
- ASSERT(rb->DataType);
- ASSERT(rb->GetPointer);
- ASSERT(rb->GetRow);
- ASSERT(rb->GetValues);
- ASSERT(rb->PutRow);
- ASSERT(rb->PutMonoRow);
- ASSERT(rb->PutValues);
- ASSERT(rb->PutMonoValues);
-
- /* free old buffer storage */
- if (rb->Data) {
- free(rb->Data);
- rb->Data = NULL;
- }
-
- if (width > 0 && height > 0) {
- /* allocate new buffer storage */
- rb->Data = malloc(width * height * pixelSize);
-
- if (rb->Data == NULL) {
- rb->Width = 0;
- rb->Height = 0;
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "software renderbuffer allocation (%d x %d x %d)",
- width, height, pixelSize);
- return GL_FALSE;
- }
- }
-
- rb->Width = width;
- rb->Height = height;
- rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
-
- if (rb->Name == 0 &&
- internalFormat == GL_RGBA16_SNORM &&
- rb->_BaseFormat == 0) {
- /* NOTE: This is a special case just for accumulation buffers.
- * This is a very limited use case- there's no snorm texturing or
- * rendering going on.
- */
- rb->_BaseFormat = GL_RGBA;
- }
- else {
- /* the internalFormat should have been error checked long ago */
- ASSERT(rb->_BaseFormat);
- }
-
- return GL_TRUE;
-}
-
-
-
-/**********************************************************************/
-/**********************************************************************/
-/**********************************************************************/
-
-
-/**
- * Here we utilize the gl_renderbuffer->Wrapper field to put an alpha
- * buffer wrapper around an existing RGB renderbuffer (hw or sw).
- *
- * When PutRow is called (for example), we store the alpha values in
- * this buffer, then pass on the PutRow call to the wrapped RGB
- * buffer.
- */
-
-
-static GLboolean
-alloc_storage_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb,
- GLenum internalFormat, GLuint width, GLuint height)
-{
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->Format == MESA_FORMAT_A8);
-
- /* first, pass the call to the wrapped RGB buffer */
- if (!arb->Wrapped->AllocStorage(ctx, arb->Wrapped, internalFormat,
- width, height)) {
- return GL_FALSE;
- }
-
- /* next, resize my alpha buffer */
- if (arb->Data) {
- free(arb->Data);
- }
-
- arb->Data = malloc(width * height * sizeof(GLubyte));
- if (arb->Data == NULL) {
- arb->Width = 0;
- arb->Height = 0;
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "software alpha buffer allocation");
- return GL_FALSE;
- }
-
- arb->Width = width;
- arb->Height = height;
-
- return GL_TRUE;
-}
-
-
-/**
- * Delete an alpha_renderbuffer object, as well as the wrapped RGB buffer.
- */
-static void
-delete_renderbuffer_alpha8(struct gl_renderbuffer *arb)
-{
- if (arb->Data) {
- free(arb->Data);
- }
- ASSERT(arb->Wrapped);
- ASSERT(arb != arb->Wrapped);
- arb->Wrapped->Delete(arb->Wrapped);
- arb->Wrapped = NULL;
- free(arb);
-}
-
-
-static void *
-get_pointer_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb,
- GLint x, GLint y)
-{
- return NULL; /* don't allow direct access! */
-}
-
-
-static void
-get_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
- GLint x, GLint y, void *values)
-{
- /* NOTE: 'values' is RGBA format! */
- const GLubyte *src = (const GLubyte *) arb->Data + y * arb->Width + x;
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->GetRow(ctx, arb->Wrapped, count, x, y, values);
- /* second, fill in alpha values from this buffer! */
- for (i = 0; i < count; i++) {
- dst[i * 4 + 3] = src[i];
- }
-}
-
-
-static void
-get_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->GetValues(ctx, arb->Wrapped, count, x, y, values);
- /* second, fill in alpha values from this buffer! */
- for (i = 0; i < count; i++) {
- const GLubyte *src = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
- dst[i * 4 + 3] = *src;
- }
-}
-
-
-static void
-put_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->PutRow(ctx, arb->Wrapped, count, x, y, values, mask);
- /* second, store alpha in our buffer */
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = src[i * 4 + 3];
- }
- }
-}
-
-
-static void
-put_row_rgb_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->PutRowRGB(ctx, arb->Wrapped, count, x, y, values, mask);
- /* second, store alpha in our buffer */
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = src[i * 4 + 3];
- }
- }
-}
-
-
-static void
-put_mono_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLubyte val = ((const GLubyte *) value)[3];
- GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->PutMonoRow(ctx, arb->Wrapped, count, x, y, value, mask);
- /* second, store alpha in our buffer */
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- memset(dst, val, count);
- }
-}
-
-
-static void
-put_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
- const GLint x[], const GLint y[],
- const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, values, mask);
- /* second, store alpha in our buffer */
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
- *dst = src[i * 4 + 3];
- }
- }
-}
-
-
-static void
-put_mono_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const GLubyte val = ((const GLubyte *) value)[3];
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, value, mask);
- /* second, store alpha in our buffer */
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
- *dst = val;
- }
- }
-}
-
-
-static void
-copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src)
-{
- ASSERT(dst->Format == MESA_FORMAT_A8);
- ASSERT(src->Format == MESA_FORMAT_A8);
- ASSERT(dst->Width == src->Width);
- ASSERT(dst->Height == src->Height);
-
- memcpy(dst->Data, src->Data, dst->Width * dst->Height * sizeof(GLubyte));
-}
-
-
-/**********************************************************************/
-/**********************************************************************/
-/**********************************************************************/
-
-
-/**
- * Default GetPointer routine. Always return NULL to indicate that
- * direct buffer access is not supported.
- */
-static void *
-nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
-{
- return NULL;
-}
-
-
-/**
- * Initialize the fields of a gl_renderbuffer to default values.
- */
-void
-_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
-{
- _glthread_INIT_MUTEX(rb->Mutex);
-
- rb->Magic = RB_MAGIC;
- rb->ClassID = 0;
- rb->Name = name;
- rb->RefCount = 0;
- rb->Delete = _mesa_delete_renderbuffer;
-
- /* The rest of these should be set later by the caller of this function or
- * the AllocStorage method:
- */
- rb->AllocStorage = NULL;
-
- rb->Width = 0;
- rb->Height = 0;
- rb->InternalFormat = GL_NONE;
- rb->Format = MESA_FORMAT_NONE;
-
- rb->DataType = GL_NONE;
- rb->Data = NULL;
-
- /* Point back to ourself so that we don't have to check for Wrapped==NULL
- * all over the drivers.
- */
- rb->Wrapped = rb;
-
- rb->GetPointer = nop_get_pointer;
- rb->GetRow = NULL;
- rb->GetValues = NULL;
- rb->PutRow = NULL;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = NULL;
- rb->PutValues = NULL;
- rb->PutMonoValues = NULL;
-}
-
-
-/**
- * Allocate a new gl_renderbuffer object. This can be used for user-created
- * renderbuffers or window-system renderbuffers.
- */
-struct gl_renderbuffer *
-_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
-{
- struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
- if (rb) {
- _mesa_init_renderbuffer(rb, name);
- }
- return rb;
-}
-
-
-/**
- * Delete a gl_framebuffer.
- * This is the default function for renderbuffer->Delete().
- */
-void
-_mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
-{
- if (rb->Data) {
- free(rb->Data);
- }
- free(rb);
-}
-
-
-/**
- * Allocate a software-based renderbuffer. This is called via the
- * ctx->Driver.NewRenderbuffer() function when the user creates a new
- * renderbuffer.
- * This would not be used for hardware-based renderbuffers.
- */
-struct gl_renderbuffer *
-_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name)
-{
- struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
- if (rb) {
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- /* Normally, one would setup the PutRow, GetRow, etc functions here.
- * But we're doing that in the _mesa_soft_renderbuffer_storage() function
- * instead.
- */
- }
- return rb;
-}
-
-
-/**
- * Add software-based color renderbuffers to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint rgbBits, GLuint alphaBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight)
-{
- gl_buffer_index b;
-
- if (rgbBits > 16 || alphaBits > 16) {
- _mesa_problem(ctx,
- "Unsupported bit depth in _mesa_add_color_renderbuffers");
- return GL_FALSE;
- }
-
- assert(MAX_COLOR_ATTACHMENTS >= 4);
-
- for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
- struct gl_renderbuffer *rb;
-
- if (b == BUFFER_FRONT_LEFT && !frontLeft)
- continue;
- else if (b == BUFFER_BACK_LEFT && !backLeft)
- continue;
- else if (b == BUFFER_FRONT_RIGHT && !frontRight)
- continue;
- else if (b == BUFFER_BACK_RIGHT && !backRight)
- continue;
-
- assert(fb->Attachment[b].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
- return GL_FALSE;
- }
-
- if (rgbBits <= 8) {
- if (alphaBits)
- rb->Format = MESA_FORMAT_RGBA8888;
- else
- rb->Format = MESA_FORMAT_RGB888;
- }
- else {
- assert(rgbBits <= 16);
- rb->Format = MESA_FORMAT_NONE; /*XXX RGBA16;*/
- }
- rb->InternalFormat = GL_RGBA;
-
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, b, rb);
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Add software-based alpha renderbuffers to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint alphaBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight)
-{
- gl_buffer_index b;
-
- /* for window system framebuffers only! */
- assert(fb->Name == 0);
-
- if (alphaBits > 8) {
- _mesa_problem(ctx,
- "Unsupported bit depth in _mesa_add_alpha_renderbuffers");
- return GL_FALSE;
- }
-
- assert(MAX_COLOR_ATTACHMENTS >= 4);
-
- /* Wrap each of the RGB color buffers with an alpha renderbuffer.
- */
- for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
- struct gl_renderbuffer *arb;
-
- if (b == BUFFER_FRONT_LEFT && !frontLeft)
- continue;
- else if (b == BUFFER_BACK_LEFT && !backLeft)
- continue;
- else if (b == BUFFER_FRONT_RIGHT && !frontRight)
- continue;
- else if (b == BUFFER_BACK_RIGHT && !backRight)
- continue;
-
- /* the RGB buffer to wrap must already exist!! */
- assert(fb->Attachment[b].Renderbuffer);
-
- /* only GLubyte supported for now */
- assert(fb->Attachment[b].Renderbuffer->DataType == GL_UNSIGNED_BYTE);
-
- /* allocate alpha renderbuffer */
- arb = _mesa_new_renderbuffer(ctx, 0);
- if (!arb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating alpha buffer");
- return GL_FALSE;
- }
-
- /* wrap the alpha renderbuffer around the RGB renderbuffer */
- arb->Wrapped = fb->Attachment[b].Renderbuffer;
-
- /* Set up my alphabuffer fields and plug in my functions.
- * The functions will put/get the alpha values from/to RGBA arrays
- * and then call the wrapped buffer's functions to handle the RGB
- * values.
- */
- arb->InternalFormat = arb->Wrapped->InternalFormat;
- arb->Format = MESA_FORMAT_A8;
- arb->DataType = arb->Wrapped->DataType;
- arb->AllocStorage = alloc_storage_alpha8;
- arb->Delete = delete_renderbuffer_alpha8;
- arb->GetPointer = get_pointer_alpha8;
- arb->GetRow = get_row_alpha8;
- arb->GetValues = get_values_alpha8;
- arb->PutRow = put_row_alpha8;
- arb->PutRowRGB = put_row_rgb_alpha8;
- arb->PutMonoRow = put_mono_row_alpha8;
- arb->PutValues = put_values_alpha8;
- arb->PutMonoValues = put_mono_values_alpha8;
-
- /* clear the pointer to avoid assertion/sanity check failure later */
- fb->Attachment[b].Renderbuffer = NULL;
-
- /* plug the alpha renderbuffer into the colorbuffer attachment */
- _mesa_add_renderbuffer(fb, b, arb);
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * For framebuffers that use a software alpha channel wrapper
- * created by _mesa_add_alpha_renderbuffer or _mesa_add_soft_renderbuffers,
- * copy the back buffer alpha channel into the front buffer alpha channel.
- */
-void
-_mesa_copy_soft_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
-{
- if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer &&
- fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer)
- copy_buffer_alpha8(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer,
- fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
-
-
- if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer &&
- fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer)
- copy_buffer_alpha8(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer,
- fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
-}
-
-
-/**
- * Add a software-based depth renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint depthBits)
-{
- struct gl_renderbuffer *rb;
-
- if (depthBits > 32) {
- _mesa_problem(ctx,
- "Unsupported depthBits in _mesa_add_depth_renderbuffer");
- return GL_FALSE;
- }
-
- assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer");
- return GL_FALSE;
- }
-
- if (depthBits <= 16) {
- rb->Format = MESA_FORMAT_Z16;
- rb->InternalFormat = GL_DEPTH_COMPONENT16;
- }
- else if (depthBits <= 24) {
- rb->Format = MESA_FORMAT_X8_Z24;
- rb->InternalFormat = GL_DEPTH_COMPONENT24;
- }
- else {
- rb->Format = MESA_FORMAT_Z32;
- rb->InternalFormat = GL_DEPTH_COMPONENT32;
- }
-
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
-
- return GL_TRUE;
-}
-
-
-/**
- * Add a software-based stencil renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint stencilBits)
-{
- struct gl_renderbuffer *rb;
-
- if (stencilBits > 16) {
- _mesa_problem(ctx,
- "Unsupported stencilBits in _mesa_add_stencil_renderbuffer");
- return GL_FALSE;
- }
-
- assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer");
- return GL_FALSE;
- }
-
- assert(stencilBits <= 8);
- rb->Format = MESA_FORMAT_S8;
- rb->InternalFormat = GL_STENCIL_INDEX8;
-
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
-
- return GL_TRUE;
-}
-
-
-/**
- * Add a software-based accumulation renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint redBits, GLuint greenBits,
- GLuint blueBits, GLuint alphaBits)
-{
- struct gl_renderbuffer *rb;
-
- if (redBits > 16 || greenBits > 16 || blueBits > 16 || alphaBits > 16) {
- _mesa_problem(ctx,
- "Unsupported accumBits in _mesa_add_accum_renderbuffer");
- return GL_FALSE;
- }
-
- assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
- return GL_FALSE;
- }
-
- rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
- rb->InternalFormat = GL_RGBA16_SNORM;
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
-
- return GL_TRUE;
-}
-
-
-
-/**
- * Add a software-based aux renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- *
- * NOTE: color-index aux buffers not supported.
- */
-GLboolean
-_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint colorBits, GLuint numBuffers)
-{
- GLuint i;
-
- if (colorBits > 16) {
- _mesa_problem(ctx,
- "Unsupported accumBits in _mesa_add_aux_renderbuffers");
- return GL_FALSE;
- }
-
- assert(numBuffers <= MAX_AUX_BUFFERS);
-
- for (i = 0; i < numBuffers; i++) {
- struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, 0);
-
- assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL);
-
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer");
- return GL_FALSE;
- }
-
- assert (colorBits <= 8);
- rb->Format = MESA_FORMAT_RGBA8888;
- rb->InternalFormat = GL_RGBA;
-
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Create/attach software-based renderbuffers to the given framebuffer.
- * This is a helper routine for device drivers. Drivers can just as well
- * call the individual _mesa_add_*_renderbuffer() routines directly.
- */
-void
-_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
- GLboolean color,
- GLboolean depth,
- GLboolean stencil,
- GLboolean accum,
- GLboolean alpha,
- GLboolean aux)
-{
- GLboolean frontLeft = GL_TRUE;
- GLboolean backLeft = fb->Visual.doubleBufferMode;
- GLboolean frontRight = fb->Visual.stereoMode;
- GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode;
-
- if (color) {
- assert(fb->Visual.redBits == fb->Visual.greenBits);
- assert(fb->Visual.redBits == fb->Visual.blueBits);
- _mesa_add_color_renderbuffers(NULL, fb,
- fb->Visual.redBits,
- fb->Visual.alphaBits,
- frontLeft, backLeft,
- frontRight, backRight);
- }
-
- if (depth) {
- assert(fb->Visual.depthBits > 0);
- _mesa_add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
- }
-
- if (stencil) {
- assert(fb->Visual.stencilBits > 0);
- _mesa_add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits);
- }
-
- if (accum) {
- assert(fb->Visual.accumRedBits > 0);
- assert(fb->Visual.accumGreenBits > 0);
- assert(fb->Visual.accumBlueBits > 0);
- _mesa_add_accum_renderbuffer(NULL, fb,
- fb->Visual.accumRedBits,
- fb->Visual.accumGreenBits,
- fb->Visual.accumBlueBits,
- fb->Visual.accumAlphaBits);
- }
-
- if (aux) {
- assert(fb->Visual.numAuxBuffers > 0);
- _mesa_add_aux_renderbuffers(NULL, fb, fb->Visual.redBits,
- fb->Visual.numAuxBuffers);
- }
-
- if (alpha) {
- assert(fb->Visual.alphaBits > 0);
- _mesa_add_alpha_renderbuffers(NULL, fb, fb->Visual.alphaBits,
- frontLeft, backLeft,
- frontRight, backRight);
- }
-
-#if 0
- if (multisample) {
- /* maybe someday */
- }
-#endif
-}
-
-
-/**
- * Attach a renderbuffer to a framebuffer.
- * \param bufferName one of the BUFFER_x tokens
- */
-void
-_mesa_add_renderbuffer(struct gl_framebuffer *fb,
- gl_buffer_index bufferName, struct gl_renderbuffer *rb)
-{
- assert(fb);
- assert(rb);
- assert(bufferName < BUFFER_COUNT);
-
- /* There should be no previous renderbuffer on this attachment point,
- * with the exception of depth/stencil since the same renderbuffer may
- * be used for both.
- */
- assert(bufferName == BUFFER_DEPTH ||
- bufferName == BUFFER_STENCIL ||
- fb->Attachment[bufferName].Renderbuffer == NULL);
-
- /* winsys vs. user-created buffer cross check */
- if (fb->Name) {
- assert(rb->Name);
- }
- else {
- assert(!rb->Name);
- }
-
- fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
- fb->Attachment[bufferName].Complete = GL_TRUE;
- _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
-}
-
-
-/**
- * Remove the named renderbuffer from the given framebuffer.
- * \param bufferName one of the BUFFER_x tokens
- */
-void
-_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
- gl_buffer_index bufferName)
-{
- struct gl_renderbuffer *rb;
-
- assert(bufferName < BUFFER_COUNT);
-
- rb = fb->Attachment[bufferName].Renderbuffer;
- if (!rb)
- return;
-
- _mesa_reference_renderbuffer(&rb, NULL);
-
- fb->Attachment[bufferName].Renderbuffer = NULL;
-}
-
-
-/**
- * Set *ptr to point to rb. If *ptr points to another renderbuffer,
- * dereference that buffer first. The new renderbuffer's refcount will
- * be incremented. The old renderbuffer's refcount will be decremented.
- */
-void
-_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
- struct gl_renderbuffer *rb)
-{
- assert(ptr);
- if (*ptr == rb) {
- /* no change */
- return;
- }
-
- if (*ptr) {
- /* Unreference the old renderbuffer */
- GLboolean deleteFlag = GL_FALSE;
- struct gl_renderbuffer *oldRb = *ptr;
-
- assert(oldRb->Magic == RB_MAGIC);
- _glthread_LOCK_MUTEX(oldRb->Mutex);
- assert(oldRb->Magic == RB_MAGIC);
- ASSERT(oldRb->RefCount > 0);
- oldRb->RefCount--;
- /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
- deleteFlag = (oldRb->RefCount == 0);
- _glthread_UNLOCK_MUTEX(oldRb->Mutex);
-
- if (deleteFlag) {
- oldRb->Magic = 0; /* now invalid memory! */
- oldRb->Delete(oldRb);
- }
-
- *ptr = NULL;
- }
- assert(!*ptr);
-
- if (rb) {
- assert(rb->Magic == RB_MAGIC);
- /* reference new renderbuffer */
- _glthread_LOCK_MUTEX(rb->Mutex);
- rb->RefCount++;
- /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/
- _glthread_UNLOCK_MUTEX(rb->Mutex);
- *ptr = rb;
- }
-}
-
-
-/**
- * Create a new combined depth/stencil renderbuffer for implementing
- * the GL_EXT_packed_depth_stencil extension.
- * \return new depth/stencil renderbuffer
- */
-struct gl_renderbuffer *
-_mesa_new_depthstencil_renderbuffer(struct gl_context *ctx, GLuint name)
-{
- struct gl_renderbuffer *dsrb;
-
- dsrb = _mesa_new_renderbuffer(ctx, name);
- if (!dsrb)
- return NULL;
-
- /* init fields not covered by _mesa_new_renderbuffer() */
- dsrb->InternalFormat = GL_DEPTH24_STENCIL8_EXT;
- dsrb->Format = MESA_FORMAT_Z24_S8;
- dsrb->AllocStorage = _mesa_soft_renderbuffer_storage;
-
- return dsrb;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Functions for allocating/managing renderbuffers.
+ * Also, routines for reading/writing software-based renderbuffer data as
+ * ubytes, ushorts, uints, etc.
+ *
+ * The 'alpha8' renderbuffer is interesting. It's used to add a software-based
+ * alpha channel to RGB renderbuffers. This is done by wrapping the RGB
+ * renderbuffer with the alpha renderbuffer. We can do this because of the
+ * OO-nature of renderbuffers.
+ *
+ * Down the road we'll use this for run-time support of 8, 16 and 32-bit
+ * color channels. For example, Mesa may use 32-bit/float color channels
+ * internally (swrast) and use wrapper renderbuffers to convert 32-bit
+ * values down to 16 or 8-bit values for whatever kind of framebuffer we have.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "fbobject.h"
+#include "formats.h"
+#include "mtypes.h"
+#include "renderbuffer.h"
+
+
+/*
+ * Routines for get/put values in common buffer formats follow.
+ * Someday add support for arbitrary row stride to make them more
+ * flexible.
+ */
+
+/**********************************************************************
+ * Functions for buffers of 1 X GLubyte values.
+ * Typically stencil.
+ */
+
+static void *
+get_pointer_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ if (!rb->Data)
+ return NULL;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ /* Can't assert rb->Format since these funcs may be used for serveral
+ * different formats (GL_ALPHA8, GL_STENCIL_INDEX8, etc).
+ */
+ return (GLubyte *) rb->Data + y * rb->Width + x;
+}
+
+
+static void
+get_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLubyte *src = (const GLubyte *) rb->Data + y * rb->Width + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ memcpy(values, src, count * sizeof(GLubyte));
+}
+
+
+static void
+get_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLubyte *dst = (GLubyte *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
+ dst[i] = *src;
+ }
+}
+
+
+static void
+put_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const GLubyte *src = (const GLubyte *) values;
+ GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[i];
+ }
+ }
+ }
+ else {
+ memcpy(dst, values, count * sizeof(GLubyte));
+ }
+}
+
+
+static void
+put_mono_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ const GLubyte val = *((const GLubyte *) value);
+ GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = val;
+ }
+ }
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ dst[i] = val;
+ }
+ }
+}
+
+
+static void
+put_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ const GLubyte *src = (const GLubyte *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
+ *dst = src[i];
+ }
+ }
+}
+
+
+static void
+put_mono_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ const GLubyte val = *((const GLubyte *) value);
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
+ *dst = val;
+ }
+ }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 1 X GLushort values.
+ * Typically depth/Z.
+ */
+
+static void *
+get_pointer_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ if (!rb->Data)
+ return NULL;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ ASSERT(rb->Width > 0);
+ return (GLushort *) rb->Data + y * rb->Width + x;
+}
+
+
+static void
+get_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const void *src = rb->GetPointer(ctx, rb, x, y);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ memcpy(values, src, count * sizeof(GLushort));
+}
+
+
+static void
+get_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLushort *dst = (GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ for (i = 0; i < count; i++) {
+ const GLushort *src = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
+ dst[i] = *src;
+ }
+}
+
+
+static void
+put_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const GLushort *src = (const GLushort *) values;
+ GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[i];
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, count * sizeof(GLushort));
+ }
+}
+
+
+static void
+put_mono_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ const GLushort val = *((const GLushort *) value);
+ GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = val;
+ }
+ }
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ dst[i] = val;
+ }
+ }
+}
+
+
+static void
+put_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ const GLushort *src = (const GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
+ *dst = src[i];
+ }
+ }
+}
+
+
+static void
+put_mono_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ const GLushort val = *((const GLushort *) value);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
+ *dst = val;
+ }
+ }
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
+ *dst = val;
+ }
+ }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 1 X GLuint values.
+ * Typically depth/Z or color index.
+ */
+
+static void *
+get_pointer_uint(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ if (!rb->Data)
+ return NULL;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ return (GLuint *) rb->Data + y * rb->Width + x;
+}
+
+
+static void
+get_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const void *src = rb->GetPointer(ctx, rb, x, y);
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ memcpy(values, src, count * sizeof(GLuint));
+}
+
+
+static void
+get_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLuint *dst = (GLuint *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ for (i = 0; i < count; i++) {
+ const GLuint *src = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
+ dst[i] = *src;
+ }
+}
+
+
+static void
+put_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const GLuint *src = (const GLuint *) values;
+ GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[i];
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, count * sizeof(GLuint));
+ }
+}
+
+
+static void
+put_mono_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ const GLuint val = *((const GLuint *) value);
+ GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = val;
+ }
+ }
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ dst[i] = val;
+ }
+ }
+}
+
+
+static void
+put_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ const GLuint *src = (const GLuint *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
+ *dst = src[i];
+ }
+ }
+}
+
+
+static void
+put_mono_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *value,
+ const GLubyte *mask)
+{
+ const GLuint val = *((const GLuint *) value);
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
+ *dst = val;
+ }
+ }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 3 X GLubyte (or GLbyte) values.
+ * Typically color buffers.
+ * NOTE: the incoming and outgoing colors are RGBA! We ignore incoming
+ * alpha values and return 255 for outgoing alpha values.
+ */
+
+static void *
+get_pointer_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ /* No direct access since this buffer is RGB but caller will be
+ * treating it as if it were RGBA.
+ */
+ return NULL;
+}
+
+
+static void
+get_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLubyte *src = (const GLubyte *) rb->Data + 3 * (y * rb->Width + x);
+ GLubyte *dst = (GLubyte *) values;
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + 0] = src[i * 3 + 0];
+ dst[i * 4 + 1] = src[i * 3 + 1];
+ dst[i * 4 + 2] = src[i * 3 + 2];
+ dst[i * 4 + 3] = 255;
+ }
+}
+
+
+static void
+get_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLubyte *dst = (GLubyte *) values;
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ const GLubyte *src
+ = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
+ dst[i * 4 + 0] = src[0];
+ dst[i * 4 + 1] = src[1];
+ dst[i * 4 + 2] = src[2];
+ dst[i * 4 + 3] = 255;
+ }
+}
+
+
+static void
+put_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ /* note: incoming values are RGB+A! */
+ const GLubyte *src = (const GLubyte *) values;
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i * 3 + 0] = src[i * 4 + 0];
+ dst[i * 3 + 1] = src[i * 4 + 1];
+ dst[i * 3 + 2] = src[i * 4 + 2];
+ }
+ }
+}
+
+
+static void
+put_row_rgb_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ /* note: incoming values are RGB+A! */
+ const GLubyte *src = (const GLubyte *) values;
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i * 3 + 0] = src[i * 3 + 0];
+ dst[i * 3 + 1] = src[i * 3 + 1];
+ dst[i * 3 + 2] = src[i * 3 + 2];
+ }
+ }
+}
+
+
+static void
+put_mono_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ /* note: incoming value is RGB+A! */
+ const GLubyte val0 = ((const GLubyte *) value)[0];
+ const GLubyte val1 = ((const GLubyte *) value)[1];
+ const GLubyte val2 = ((const GLubyte *) value)[2];
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ if (!mask && val0 == val1 && val1 == val2) {
+ /* optimized case */
+ memset(dst, val0, 3 * count);
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i * 3 + 0] = val0;
+ dst[i * 3 + 1] = val1;
+ dst[i * 3 + 2] = val2;
+ }
+ }
+ }
+}
+
+
+static void
+put_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ /* note: incoming values are RGB+A! */
+ const GLubyte *src = (const GLubyte *) values;
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
+ dst[0] = src[i * 4 + 0];
+ dst[1] = src[i * 4 + 1];
+ dst[2] = src[i * 4 + 2];
+ }
+ }
+}
+
+
+static void
+put_mono_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ /* note: incoming value is RGB+A! */
+ const GLubyte val0 = ((const GLubyte *) value)[0];
+ const GLubyte val1 = ((const GLubyte *) value)[1];
+ const GLubyte val2 = ((const GLubyte *) value)[2];
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
+ dst[0] = val0;
+ dst[1] = val1;
+ dst[2] = val2;
+ }
+ }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 4 X GLubyte (or GLbyte) values.
+ * Typically color buffers.
+ */
+
+static void *
+get_pointer_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ if (!rb->Data)
+ return NULL;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
+ return (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
+}
+
+
+static void
+get_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLubyte *src = (const GLubyte *) rb->Data + 4 * (y * rb->Width + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
+ memcpy(values, src, 4 * count * sizeof(GLubyte));
+}
+
+
+static void
+get_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ /* treat 4*GLubyte as 1*GLuint */
+ GLuint *dst = (GLuint *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
+ for (i = 0; i < count; i++) {
+ const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
+ dst[i] = *src;
+ }
+}
+
+
+static void
+put_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ /* treat 4*GLubyte as 1*GLuint */
+ const GLuint *src = (const GLuint *) values;
+ GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[i];
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, 4 * count * sizeof(GLubyte));
+ }
+}
+
+
+static void
+put_row_rgb_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ /* Store RGB values in RGBA buffer */
+ const GLubyte *src = (const GLubyte *) values;
+ GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i * 4 + 0] = src[i * 3 + 0];
+ dst[i * 4 + 1] = src[i * 3 + 1];
+ dst[i * 4 + 2] = src[i * 3 + 2];
+ dst[i * 4 + 3] = 0xff;
+ }
+ }
+}
+
+
+static void
+put_mono_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ /* treat 4*GLubyte as 1*GLuint */
+ const GLuint val = *((const GLuint *) value);
+ GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
+ if (!mask && val == 0) {
+ /* common case */
+ memset(dst, 0, count * 4 * sizeof(GLubyte));
+ }
+ else {
+ /* general case */
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = val;
+ }
+ }
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ dst[i] = val;
+ }
+ }
+ }
+}
+
+
+static void
+put_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ /* treat 4*GLubyte as 1*GLuint */
+ const GLuint *src = (const GLuint *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
+ *dst = src[i];
+ }
+ }
+}
+
+
+static void
+put_mono_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ /* treat 4*GLubyte as 1*GLuint */
+ const GLuint val = *((const GLuint *) value);
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
+ *dst = val;
+ }
+ }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 4 X GLushort (or GLshort) values.
+ * Typically accum buffer.
+ */
+
+static void *
+get_pointer_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ if (!rb->Data)
+ return NULL;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ return (GLushort *) rb->Data + 4 * (y * rb->Width + x);
+}
+
+
+static void
+get_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLshort *src = (const GLshort *) rb->Data + 4 * (y * rb->Width + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ memcpy(values, src, 4 * count * sizeof(GLshort));
+}
+
+
+static void
+get_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLushort *dst = (GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ for (i = 0; i < count; i++) {
+ const GLushort *src
+ = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
+ dst[i] = *src;
+ }
+}
+
+
+static void
+put_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const GLushort *src = (const GLushort *) values;
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i * 4 + 0] = src[i * 4 + 0];
+ dst[i * 4 + 1] = src[i * 4 + 1];
+ dst[i * 4 + 2] = src[i * 4 + 2];
+ dst[i * 4 + 3] = src[i * 4 + 3];
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, 4 * count * sizeof(GLushort));
+ }
+}
+
+
+static void
+put_row_rgb_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ /* Put RGB values in RGBA buffer */
+ const GLushort *src = (const GLushort *) values;
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i * 4 + 0] = src[i * 3 + 0];
+ dst[i * 4 + 1] = src[i * 3 + 1];
+ dst[i * 4 + 2] = src[i * 3 + 2];
+ dst[i * 4 + 3] = 0xffff;
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, 4 * count * sizeof(GLushort));
+ }
+}
+
+
+static void
+put_mono_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ const GLushort val0 = ((const GLushort *) value)[0];
+ const GLushort val1 = ((const GLushort *) value)[1];
+ const GLushort val2 = ((const GLushort *) value)[2];
+ const GLushort val3 = ((const GLushort *) value)[3];
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) {
+ /* common case for clearing accum buffer */
+ memset(dst, 0, count * 4 * sizeof(GLushort));
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i * 4 + 0] = val0;
+ dst[i * 4 + 1] = val1;
+ dst[i * 4 + 2] = val2;
+ dst[i * 4 + 3] = val3;
+ }
+ }
+ }
+}
+
+
+static void
+put_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ const GLushort *src = (const GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
+ dst[0] = src[i * 4 + 0];
+ dst[1] = src[i * 4 + 1];
+ dst[2] = src[i * 4 + 2];
+ dst[3] = src[i * 4 + 3];
+ }
+ }
+}
+
+
+static void
+put_mono_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ const GLushort val0 = ((const GLushort *) value)[0];
+ const GLushort val1 = ((const GLushort *) value)[1];
+ const GLushort val2 = ((const GLushort *) value)[2];
+ const GLushort val3 = ((const GLushort *) value)[3];
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
+ dst[0] = val0;
+ dst[1] = val1;
+ dst[2] = val2;
+ dst[3] = val3;
+ }
+ }
+}
+
+
+
+/**
+ * This is a software fallback for the gl_renderbuffer->AllocStorage
+ * function.
+ * Device drivers will typically override this function for the buffers
+ * which it manages (typically color buffers, Z and stencil).
+ * Other buffers (like software accumulation and aux buffers) which the driver
+ * doesn't manage can be handled with this function.
+ *
+ * This one multi-purpose function can allocate stencil, depth, accum, color
+ * or color-index buffers!
+ *
+ * This function also plugs in the appropriate GetPointer, Get/PutRow and
+ * Get/PutValues functions.
+ */
+GLboolean
+_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ GLuint pixelSize;
+
+ switch (internalFormat) {
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ rb->Format = MESA_FORMAT_RGB888;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetPointer = get_pointer_ubyte3;
+ rb->GetRow = get_row_ubyte3;
+ rb->GetValues = get_values_ubyte3;
+ rb->PutRow = put_row_ubyte3;
+ rb->PutRowRGB = put_row_rgb_ubyte3;
+ rb->PutMonoRow = put_mono_row_ubyte3;
+ rb->PutValues = put_values_ubyte3;
+ rb->PutMonoValues = put_mono_values_ubyte3;
+ pixelSize = 3 * sizeof(GLubyte);
+ break;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+#if 1
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+#endif
+ rb->Format = MESA_FORMAT_RGBA8888;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetPointer = get_pointer_ubyte4;
+ rb->GetRow = get_row_ubyte4;
+ rb->GetValues = get_values_ubyte4;
+ rb->PutRow = put_row_ubyte4;
+ rb->PutRowRGB = put_row_rgb_ubyte4;
+ rb->PutMonoRow = put_mono_row_ubyte4;
+ rb->PutValues = put_values_ubyte4;
+ rb->PutMonoValues = put_mono_values_ubyte4;
+ pixelSize = 4 * sizeof(GLubyte);
+ break;
+ case GL_RGBA16:
+ case GL_RGBA16_SNORM:
+ /* for accum buffer */
+ rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
+ rb->DataType = GL_SHORT;
+ rb->GetPointer = get_pointer_ushort4;
+ rb->GetRow = get_row_ushort4;
+ rb->GetValues = get_values_ushort4;
+ rb->PutRow = put_row_ushort4;
+ rb->PutRowRGB = put_row_rgb_ushort4;
+ rb->PutMonoRow = put_mono_row_ushort4;
+ rb->PutValues = put_values_ushort4;
+ rb->PutMonoValues = put_mono_values_ushort4;
+ pixelSize = 4 * sizeof(GLushort);
+ break;
+#if 0
+ case GL_ALPHA8:
+ rb->Format = MESA_FORMAT_A8;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetPointer = get_pointer_alpha8;
+ rb->GetRow = get_row_alpha8;
+ rb->GetValues = get_values_alpha8;
+ rb->PutRow = put_row_alpha8;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_alpha8;
+ rb->PutValues = put_values_alpha8;
+ rb->PutMonoValues = put_mono_values_alpha8;
+ pixelSize = sizeof(GLubyte);
+ break;
+#endif
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ rb->Format = MESA_FORMAT_S8;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetPointer = get_pointer_ubyte;
+ rb->GetRow = get_row_ubyte;
+ rb->GetValues = get_values_ubyte;
+ rb->PutRow = put_row_ubyte;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_ubyte;
+ rb->PutValues = put_values_ubyte;
+ rb->PutMonoValues = put_mono_values_ubyte;
+ pixelSize = sizeof(GLubyte);
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ rb->Format = MESA_FORMAT_Z16;
+ rb->DataType = GL_UNSIGNED_SHORT;
+ rb->GetPointer = get_pointer_ushort;
+ rb->GetRow = get_row_ushort;
+ rb->GetValues = get_values_ushort;
+ rb->PutRow = put_row_ushort;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_ushort;
+ rb->PutValues = put_values_ushort;
+ rb->PutMonoValues = put_mono_values_ushort;
+ pixelSize = sizeof(GLushort);
+ break;
+ case GL_DEPTH_COMPONENT24:
+ rb->DataType = GL_UNSIGNED_INT;
+ rb->GetPointer = get_pointer_uint;
+ rb->GetRow = get_row_uint;
+ rb->GetValues = get_values_uint;
+ rb->PutRow = put_row_uint;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_uint;
+ rb->PutValues = put_values_uint;
+ rb->PutMonoValues = put_mono_values_uint;
+ rb->Format = MESA_FORMAT_X8_Z24;
+ pixelSize = sizeof(GLuint);
+ break;
+ case GL_DEPTH_COMPONENT32:
+ rb->DataType = GL_UNSIGNED_INT;
+ rb->GetPointer = get_pointer_uint;
+ rb->GetRow = get_row_uint;
+ rb->GetValues = get_values_uint;
+ rb->PutRow = put_row_uint;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_uint;
+ rb->PutValues = put_values_uint;
+ rb->PutMonoValues = put_mono_values_uint;
+ rb->Format = MESA_FORMAT_Z32;
+ pixelSize = sizeof(GLuint);
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ rb->Format = MESA_FORMAT_Z24_S8;
+ rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
+ rb->GetPointer = get_pointer_uint;
+ rb->GetRow = get_row_uint;
+ rb->GetValues = get_values_uint;
+ rb->PutRow = put_row_uint;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_uint;
+ rb->PutValues = put_values_uint;
+ rb->PutMonoValues = put_mono_values_uint;
+ pixelSize = sizeof(GLuint);
+ break;
+ default:
+ /* unsupported format */
+ return GL_FALSE;
+ }
+
+ ASSERT(rb->DataType);
+ ASSERT(rb->GetPointer);
+ ASSERT(rb->GetRow);
+ ASSERT(rb->GetValues);
+ ASSERT(rb->PutRow);
+ ASSERT(rb->PutMonoRow);
+ ASSERT(rb->PutValues);
+ ASSERT(rb->PutMonoValues);
+
+ /* free old buffer storage */
+ if (rb->Data) {
+ free(rb->Data);
+ rb->Data = NULL;
+ }
+
+ if (width > 0 && height > 0) {
+ /* allocate new buffer storage */
+ rb->Data = malloc(width * height * pixelSize);
+
+ if (rb->Data == NULL) {
+ rb->Width = 0;
+ rb->Height = 0;
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "software renderbuffer allocation (%d x %d x %d)",
+ width, height, pixelSize);
+ return GL_FALSE;
+ }
+ }
+
+ rb->Width = width;
+ rb->Height = height;
+ rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+
+ if (rb->Name == 0 &&
+ internalFormat == GL_RGBA16_SNORM &&
+ rb->_BaseFormat == 0) {
+ /* NOTE: This is a special case just for accumulation buffers.
+ * This is a very limited use case- there's no snorm texturing or
+ * rendering going on.
+ */
+ rb->_BaseFormat = GL_RGBA;
+ }
+ else {
+ /* the internalFormat should have been error checked long ago */
+ ASSERT(rb->_BaseFormat);
+ }
+
+ return GL_TRUE;
+}
+
+
+
+/**********************************************************************/
+/**********************************************************************/
+/**********************************************************************/
+
+
+/**
+ * Here we utilize the gl_renderbuffer->Wrapper field to put an alpha
+ * buffer wrapper around an existing RGB renderbuffer (hw or sw).
+ *
+ * When PutRow is called (for example), we store the alpha values in
+ * this buffer, then pass on the PutRow call to the wrapped RGB
+ * buffer.
+ */
+
+
+static GLboolean
+alloc_storage_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->Format == MESA_FORMAT_A8);
+
+ /* first, pass the call to the wrapped RGB buffer */
+ if (!arb->Wrapped->AllocStorage(ctx, arb->Wrapped, internalFormat,
+ width, height)) {
+ return GL_FALSE;
+ }
+
+ /* next, resize my alpha buffer */
+ if (arb->Data) {
+ free(arb->Data);
+ }
+
+ arb->Data = malloc(width * height * sizeof(GLubyte));
+ if (arb->Data == NULL) {
+ arb->Width = 0;
+ arb->Height = 0;
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "software alpha buffer allocation");
+ return GL_FALSE;
+ }
+
+ arb->Width = width;
+ arb->Height = height;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Delete an alpha_renderbuffer object, as well as the wrapped RGB buffer.
+ */
+static void
+delete_renderbuffer_alpha8(struct gl_renderbuffer *arb)
+{
+ if (arb->Data) {
+ free(arb->Data);
+ }
+ ASSERT(arb->Wrapped);
+ ASSERT(arb != arb->Wrapped);
+ arb->Wrapped->Delete(arb->Wrapped);
+ arb->Wrapped = NULL;
+ free(arb);
+}
+
+
+static void *
+get_pointer_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb,
+ GLint x, GLint y)
+{
+ return NULL; /* don't allow direct access! */
+}
+
+
+static void
+get_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ /* NOTE: 'values' is RGBA format! */
+ const GLubyte *src = (const GLubyte *) arb->Data + y * arb->Width + x;
+ GLubyte *dst = (GLubyte *) values;
+ GLuint i;
+ ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
+ /* first, pass the call to the wrapped RGB buffer */
+ arb->Wrapped->GetRow(ctx, arb->Wrapped, count, x, y, values);
+ /* second, fill in alpha values from this buffer! */
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + 3] = src[i];
+ }
+}
+
+
+static void
+get_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLubyte *dst = (GLubyte *) values;
+ GLuint i;
+ ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
+ /* first, pass the call to the wrapped RGB buffer */
+ arb->Wrapped->GetValues(ctx, arb->Wrapped, count, x, y, values);
+ /* second, fill in alpha values from this buffer! */
+ for (i = 0; i < count; i++) {
+ const GLubyte *src = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
+ dst[i * 4 + 3] = *src;
+ }
+}
+
+
+static void
+put_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const GLubyte *src = (const GLubyte *) values;
+ GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
+ GLuint i;
+ ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
+ /* first, pass the call to the wrapped RGB buffer */
+ arb->Wrapped->PutRow(ctx, arb->Wrapped, count, x, y, values, mask);
+ /* second, store alpha in our buffer */
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = src[i * 4 + 3];
+ }
+ }
+}
+
+
+static void
+put_row_rgb_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const GLubyte *src = (const GLubyte *) values;
+ GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
+ GLuint i;
+ ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
+ /* first, pass the call to the wrapped RGB buffer */
+ arb->Wrapped->PutRowRGB(ctx, arb->Wrapped, count, x, y, values, mask);
+ /* second, store alpha in our buffer */
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = src[i * 4 + 3];
+ }
+ }
+}
+
+
+static void
+put_mono_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ const GLubyte val = ((const GLubyte *) value)[3];
+ GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
+ ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
+ /* first, pass the call to the wrapped RGB buffer */
+ arb->Wrapped->PutMonoRow(ctx, arb->Wrapped, count, x, y, value, mask);
+ /* second, store alpha in our buffer */
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = val;
+ }
+ }
+ }
+ else {
+ memset(dst, val, count);
+ }
+}
+
+
+static void
+put_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ const GLubyte *src = (const GLubyte *) values;
+ GLuint i;
+ ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
+ /* first, pass the call to the wrapped RGB buffer */
+ arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, values, mask);
+ /* second, store alpha in our buffer */
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
+ *dst = src[i * 4 + 3];
+ }
+ }
+}
+
+
+static void
+put_mono_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ const GLubyte val = ((const GLubyte *) value)[3];
+ GLuint i;
+ ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
+ /* first, pass the call to the wrapped RGB buffer */
+ arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, value, mask);
+ /* second, store alpha in our buffer */
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
+ *dst = val;
+ }
+ }
+}
+
+
+static void
+copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src)
+{
+ ASSERT(dst->Format == MESA_FORMAT_A8);
+ ASSERT(src->Format == MESA_FORMAT_A8);
+ ASSERT(dst->Width == src->Width);
+ ASSERT(dst->Height == src->Height);
+
+ memcpy(dst->Data, src->Data, dst->Width * dst->Height * sizeof(GLubyte));
+}
+
+
+/**********************************************************************/
+/**********************************************************************/
+/**********************************************************************/
+
+
+/**
+ * Default GetPointer routine. Always return NULL to indicate that
+ * direct buffer access is not supported.
+ */
+static void *
+nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
+{
+ return NULL;
+}
+
+
+/**
+ * Initialize the fields of a gl_renderbuffer to default values.
+ */
+void
+_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
+{
+ _glthread_INIT_MUTEX(rb->Mutex);
+
+ rb->Magic = RB_MAGIC;
+ rb->ClassID = 0;
+ rb->Name = name;
+ rb->RefCount = 0;
+ rb->Delete = _mesa_delete_renderbuffer;
+
+ /* The rest of these should be set later by the caller of this function or
+ * the AllocStorage method:
+ */
+ rb->AllocStorage = NULL;
+
+ rb->Width = 0;
+ rb->Height = 0;
+ rb->InternalFormat = GL_NONE;
+ rb->Format = MESA_FORMAT_NONE;
+
+ rb->DataType = GL_NONE;
+ rb->Data = NULL;
+
+ /* Point back to ourself so that we don't have to check for Wrapped==NULL
+ * all over the drivers.
+ */
+ rb->Wrapped = rb;
+
+ rb->GetPointer = nop_get_pointer;
+ rb->GetRow = NULL;
+ rb->GetValues = NULL;
+ rb->PutRow = NULL;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = NULL;
+ rb->PutValues = NULL;
+ rb->PutMonoValues = NULL;
+}
+
+
+/**
+ * Allocate a new gl_renderbuffer object. This can be used for user-created
+ * renderbuffers or window-system renderbuffers.
+ */
+struct gl_renderbuffer *
+_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
+{
+ struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
+ if (rb) {
+ _mesa_init_renderbuffer(rb, name);
+ }
+ return rb;
+}
+
+
+/**
+ * Delete a gl_framebuffer.
+ * This is the default function for renderbuffer->Delete().
+ */
+void
+_mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
+{
+ if (rb->Data) {
+ free(rb->Data);
+ }
+ free(rb);
+}
+
+
+/**
+ * Allocate a software-based renderbuffer. This is called via the
+ * ctx->Driver.NewRenderbuffer() function when the user creates a new
+ * renderbuffer.
+ * This would not be used for hardware-based renderbuffers.
+ */
+struct gl_renderbuffer *
+_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name)
+{
+ struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
+ if (rb) {
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
+ /* Normally, one would setup the PutRow, GetRow, etc functions here.
+ * But we're doing that in the _mesa_soft_renderbuffer_storage() function
+ * instead.
+ */
+ }
+ return rb;
+}
+
+
+/**
+ * Add software-based color renderbuffers to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+GLboolean
+_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint rgbBits, GLuint alphaBits,
+ GLboolean frontLeft, GLboolean backLeft,
+ GLboolean frontRight, GLboolean backRight)
+{
+ gl_buffer_index b;
+
+ if (rgbBits > 16 || alphaBits > 16) {
+ _mesa_problem(ctx,
+ "Unsupported bit depth in _mesa_add_color_renderbuffers");
+ return GL_FALSE;
+ }
+
+ assert(MAX_COLOR_ATTACHMENTS >= 4);
+
+ for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
+ struct gl_renderbuffer *rb;
+
+ if (b == BUFFER_FRONT_LEFT && !frontLeft)
+ continue;
+ else if (b == BUFFER_BACK_LEFT && !backLeft)
+ continue;
+ else if (b == BUFFER_FRONT_RIGHT && !frontRight)
+ continue;
+ else if (b == BUFFER_BACK_RIGHT && !backRight)
+ continue;
+
+ assert(fb->Attachment[b].Renderbuffer == NULL);
+
+ rb = _mesa_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
+ return GL_FALSE;
+ }
+
+ if (rgbBits <= 8) {
+ if (alphaBits)
+ rb->Format = MESA_FORMAT_RGBA8888;
+ else
+ rb->Format = MESA_FORMAT_RGB888;
+ }
+ else {
+ assert(rgbBits <= 16);
+ rb->Format = MESA_FORMAT_NONE; /*XXX RGBA16;*/
+ }
+ rb->InternalFormat = GL_RGBA;
+
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
+ _mesa_add_renderbuffer(fb, b, rb);
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Add software-based alpha renderbuffers to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+GLboolean
+_mesa_add_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint alphaBits,
+ GLboolean frontLeft, GLboolean backLeft,
+ GLboolean frontRight, GLboolean backRight)
+{
+ gl_buffer_index b;
+
+ /* for window system framebuffers only! */
+ assert(fb->Name == 0);
+
+ if (alphaBits > 8) {
+ _mesa_problem(ctx,
+ "Unsupported bit depth in _mesa_add_alpha_renderbuffers");
+ return GL_FALSE;
+ }
+
+ assert(MAX_COLOR_ATTACHMENTS >= 4);
+
+ /* Wrap each of the RGB color buffers with an alpha renderbuffer.
+ */
+ for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
+ struct gl_renderbuffer *arb;
+
+ if (b == BUFFER_FRONT_LEFT && !frontLeft)
+ continue;
+ else if (b == BUFFER_BACK_LEFT && !backLeft)
+ continue;
+ else if (b == BUFFER_FRONT_RIGHT && !frontRight)
+ continue;
+ else if (b == BUFFER_BACK_RIGHT && !backRight)
+ continue;
+
+ /* the RGB buffer to wrap must already exist!! */
+ assert(fb->Attachment[b].Renderbuffer);
+
+ /* only GLubyte supported for now */
+ assert(fb->Attachment[b].Renderbuffer->DataType == GL_UNSIGNED_BYTE);
+
+ /* allocate alpha renderbuffer */
+ arb = _mesa_new_renderbuffer(ctx, 0);
+ if (!arb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating alpha buffer");
+ return GL_FALSE;
+ }
+
+ /* wrap the alpha renderbuffer around the RGB renderbuffer */
+ arb->Wrapped = fb->Attachment[b].Renderbuffer;
+
+ /* Set up my alphabuffer fields and plug in my functions.
+ * The functions will put/get the alpha values from/to RGBA arrays
+ * and then call the wrapped buffer's functions to handle the RGB
+ * values.
+ */
+ arb->InternalFormat = arb->Wrapped->InternalFormat;
+ arb->Format = MESA_FORMAT_A8;
+ arb->DataType = arb->Wrapped->DataType;
+ arb->AllocStorage = alloc_storage_alpha8;
+ arb->Delete = delete_renderbuffer_alpha8;
+ arb->GetPointer = get_pointer_alpha8;
+ arb->GetRow = get_row_alpha8;
+ arb->GetValues = get_values_alpha8;
+ arb->PutRow = put_row_alpha8;
+ arb->PutRowRGB = put_row_rgb_alpha8;
+ arb->PutMonoRow = put_mono_row_alpha8;
+ arb->PutValues = put_values_alpha8;
+ arb->PutMonoValues = put_mono_values_alpha8;
+
+ /* clear the pointer to avoid assertion/sanity check failure later */
+ fb->Attachment[b].Renderbuffer = NULL;
+
+ /* plug the alpha renderbuffer into the colorbuffer attachment */
+ _mesa_add_renderbuffer(fb, b, arb);
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * For framebuffers that use a software alpha channel wrapper
+ * created by _mesa_add_alpha_renderbuffer or _mesa_add_soft_renderbuffers,
+ * copy the back buffer alpha channel into the front buffer alpha channel.
+ */
+void
+_mesa_copy_soft_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer &&
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer)
+ copy_buffer_alpha8(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer,
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+
+
+ if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer &&
+ fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer)
+ copy_buffer_alpha8(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer,
+ fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
+}
+
+
+/**
+ * Add a software-based depth renderbuffer to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+GLboolean
+_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint depthBits)
+{
+ struct gl_renderbuffer *rb;
+
+ if (depthBits > 32) {
+ _mesa_problem(ctx,
+ "Unsupported depthBits in _mesa_add_depth_renderbuffer");
+ return GL_FALSE;
+ }
+
+ assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
+
+ rb = _mesa_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer");
+ return GL_FALSE;
+ }
+
+ if (depthBits <= 16) {
+ rb->Format = MESA_FORMAT_Z16;
+ rb->InternalFormat = GL_DEPTH_COMPONENT16;
+ }
+ else if (depthBits <= 24) {
+ rb->Format = MESA_FORMAT_X8_Z24;
+ rb->InternalFormat = GL_DEPTH_COMPONENT24;
+ }
+ else {
+ rb->Format = MESA_FORMAT_Z32;
+ rb->InternalFormat = GL_DEPTH_COMPONENT32;
+ }
+
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Add a software-based stencil renderbuffer to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+GLboolean
+_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint stencilBits)
+{
+ struct gl_renderbuffer *rb;
+
+ if (stencilBits > 16) {
+ _mesa_problem(ctx,
+ "Unsupported stencilBits in _mesa_add_stencil_renderbuffer");
+ return GL_FALSE;
+ }
+
+ assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
+
+ rb = _mesa_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer");
+ return GL_FALSE;
+ }
+
+ assert(stencilBits <= 8);
+ rb->Format = MESA_FORMAT_S8;
+ rb->InternalFormat = GL_STENCIL_INDEX8;
+
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Add a software-based accumulation renderbuffer to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+GLboolean
+_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint redBits, GLuint greenBits,
+ GLuint blueBits, GLuint alphaBits)
+{
+ struct gl_renderbuffer *rb;
+
+ if (redBits > 16 || greenBits > 16 || blueBits > 16 || alphaBits > 16) {
+ _mesa_problem(ctx,
+ "Unsupported accumBits in _mesa_add_accum_renderbuffer");
+ return GL_FALSE;
+ }
+
+ assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL);
+
+ rb = _mesa_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
+ return GL_FALSE;
+ }
+
+ rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
+ rb->InternalFormat = GL_RGBA16_SNORM;
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
+ _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
+
+ return GL_TRUE;
+}
+
+
+
+/**
+ * Add a software-based aux renderbuffer to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ *
+ * NOTE: color-index aux buffers not supported.
+ */
+GLboolean
+_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint colorBits, GLuint numBuffers)
+{
+ GLuint i;
+
+ if (colorBits > 16) {
+ _mesa_problem(ctx,
+ "Unsupported accumBits in _mesa_add_aux_renderbuffers");
+ return GL_FALSE;
+ }
+
+ assert(numBuffers <= MAX_AUX_BUFFERS);
+
+ for (i = 0; i < numBuffers; i++) {
+ struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, 0);
+
+ assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL);
+
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer");
+ return GL_FALSE;
+ }
+
+ assert (colorBits <= 8);
+ rb->Format = MESA_FORMAT_RGBA8888;
+ rb->InternalFormat = GL_RGBA;
+
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
+ _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Create/attach software-based renderbuffers to the given framebuffer.
+ * This is a helper routine for device drivers. Drivers can just as well
+ * call the individual _mesa_add_*_renderbuffer() routines directly.
+ */
+void
+_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
+ GLboolean color,
+ GLboolean depth,
+ GLboolean stencil,
+ GLboolean accum,
+ GLboolean alpha,
+ GLboolean aux)
+{
+ GLboolean frontLeft = GL_TRUE;
+ GLboolean backLeft = fb->Visual.doubleBufferMode;
+ GLboolean frontRight = fb->Visual.stereoMode;
+ GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode;
+
+ if (color) {
+ assert(fb->Visual.redBits == fb->Visual.greenBits);
+ assert(fb->Visual.redBits == fb->Visual.blueBits);
+ _mesa_add_color_renderbuffers(NULL, fb,
+ fb->Visual.redBits,
+ fb->Visual.alphaBits,
+ frontLeft, backLeft,
+ frontRight, backRight);
+ }
+
+ if (depth) {
+ assert(fb->Visual.depthBits > 0);
+ _mesa_add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
+ }
+
+ if (stencil) {
+ assert(fb->Visual.stencilBits > 0);
+ _mesa_add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits);
+ }
+
+ if (accum) {
+ assert(fb->Visual.accumRedBits > 0);
+ assert(fb->Visual.accumGreenBits > 0);
+ assert(fb->Visual.accumBlueBits > 0);
+ _mesa_add_accum_renderbuffer(NULL, fb,
+ fb->Visual.accumRedBits,
+ fb->Visual.accumGreenBits,
+ fb->Visual.accumBlueBits,
+ fb->Visual.accumAlphaBits);
+ }
+
+ if (aux) {
+ assert(fb->Visual.numAuxBuffers > 0);
+ _mesa_add_aux_renderbuffers(NULL, fb, fb->Visual.redBits,
+ fb->Visual.numAuxBuffers);
+ }
+
+ if (alpha) {
+ assert(fb->Visual.alphaBits > 0);
+ _mesa_add_alpha_renderbuffers(NULL, fb, fb->Visual.alphaBits,
+ frontLeft, backLeft,
+ frontRight, backRight);
+ }
+
+#if 0
+ if (multisample) {
+ /* maybe someday */
+ }
+#endif
+}
+
+
+/**
+ * Attach a renderbuffer to a framebuffer.
+ * \param bufferName one of the BUFFER_x tokens
+ */
+void
+_mesa_add_renderbuffer(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName, struct gl_renderbuffer *rb)
+{
+ assert(fb);
+ assert(rb);
+ assert(bufferName < BUFFER_COUNT);
+
+ /* There should be no previous renderbuffer on this attachment point,
+ * with the exception of depth/stencil since the same renderbuffer may
+ * be used for both.
+ */
+ assert(bufferName == BUFFER_DEPTH ||
+ bufferName == BUFFER_STENCIL ||
+ fb->Attachment[bufferName].Renderbuffer == NULL);
+
+ /* winsys vs. user-created buffer cross check */
+ if (fb->Name) {
+ assert(rb->Name);
+ }
+ else {
+ assert(!rb->Name);
+ }
+
+ fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
+ fb->Attachment[bufferName].Complete = GL_TRUE;
+ _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
+}
+
+
+/**
+ * Remove the named renderbuffer from the given framebuffer.
+ * \param bufferName one of the BUFFER_x tokens
+ */
+void
+_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName)
+{
+ struct gl_renderbuffer *rb;
+
+ assert(bufferName < BUFFER_COUNT);
+
+ rb = fb->Attachment[bufferName].Renderbuffer;
+ if (!rb)
+ return;
+
+ _mesa_reference_renderbuffer(&rb, NULL);
+
+ fb->Attachment[bufferName].Renderbuffer = NULL;
+}
+
+
+/**
+ * Set *ptr to point to rb. If *ptr points to another renderbuffer,
+ * dereference that buffer first. The new renderbuffer's refcount will
+ * be incremented. The old renderbuffer's refcount will be decremented.
+ */
+void
+_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
+ struct gl_renderbuffer *rb)
+{
+ assert(ptr);
+ if (*ptr == rb) {
+ /* no change */
+ return;
+ }
+
+ if (*ptr) {
+ /* Unreference the old renderbuffer */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_renderbuffer *oldRb = *ptr;
+
+ assert(oldRb->Magic == RB_MAGIC);
+ _glthread_LOCK_MUTEX(oldRb->Mutex);
+ assert(oldRb->Magic == RB_MAGIC);
+ ASSERT(oldRb->RefCount > 0);
+ oldRb->RefCount--;
+ /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
+ deleteFlag = (oldRb->RefCount == 0);
+ _glthread_UNLOCK_MUTEX(oldRb->Mutex);
+
+ if (deleteFlag) {
+ oldRb->Magic = 0; /* now invalid memory! */
+ oldRb->Delete(oldRb);
+ }
+
+ *ptr = NULL;
+ }
+ assert(!*ptr);
+
+ if (rb) {
+ assert(rb->Magic == RB_MAGIC);
+ /* reference new renderbuffer */
+ _glthread_LOCK_MUTEX(rb->Mutex);
+ rb->RefCount++;
+ /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/
+ _glthread_UNLOCK_MUTEX(rb->Mutex);
+ *ptr = rb;
+ }
+}
+
+
+/**
+ * Create a new combined depth/stencil renderbuffer for implementing
+ * the GL_EXT_packed_depth_stencil extension.
+ * \return new depth/stencil renderbuffer
+ */
+struct gl_renderbuffer *
+_mesa_new_depthstencil_renderbuffer(struct gl_context *ctx, GLuint name)
+{
+ struct gl_renderbuffer *dsrb;
+
+ dsrb = _mesa_new_renderbuffer(ctx, name);
+ if (!dsrb)
+ return NULL;
+
+ /* init fields not covered by _mesa_new_renderbuffer() */
+ dsrb->InternalFormat = GL_DEPTH24_STENCIL8_EXT;
+ dsrb->Format = MESA_FORMAT_Z24_S8;
+ dsrb->AllocStorage = _mesa_soft_renderbuffer_storage;
+
+ return dsrb;
+}
diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c
index 1d1ae4737..ee335340a 100644
--- a/mesalib/src/mesa/main/state.c
+++ b/mesalib/src/mesa/main/state.c
@@ -1,772 +1,772 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file state.c
- * State management.
- *
- * This file manages recalculation of derived values in struct gl_context.
- */
-
-
-#include "glheader.h"
-#include "mtypes.h"
-#include "context.h"
-#include "debug.h"
-#include "macros.h"
-#include "ffvertex_prog.h"
-#include "framebuffer.h"
-#include "light.h"
-#include "matrix.h"
-#include "pixel.h"
-#include "program/program.h"
-#include "program/prog_parameter.h"
-#include "state.h"
-#include "stencil.h"
-#include "texenvprogram.h"
-#include "texobj.h"
-#include "texstate.h"
-
-
-static void
-update_separate_specular(struct gl_context *ctx)
-{
- if (_mesa_need_secondary_color(ctx))
- ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
- else
- ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
-}
-
-
-/**
- * Compute the index of the last array element that can be safely accessed
- * in a vertex array. We can really only do this when the array lives in
- * a VBO.
- * The array->_MaxElement field will be updated.
- * Later in glDrawArrays/Elements/etc we can do some bounds checking.
- */
-static void
-compute_max_element(struct gl_client_array *array)
-{
- assert(array->Enabled);
- if (array->BufferObj->Name) {
- GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
- GLsizeiptrARB obj_size = (GLsizeiptrARB) array->BufferObj->Size;
-
- if (offset < obj_size) {
- array->_MaxElement = (obj_size - offset +
- array->StrideB -
- array->_ElementSize) / array->StrideB;
- } else {
- array->_MaxElement = 0;
- }
- }
- else {
- /* user-space array, no idea how big it is */
- array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
- }
-}
-
-
-/**
- * Helper for update_arrays().
- * \return min(current min, array->_MaxElement).
- */
-static GLuint
-update_min(GLuint min, struct gl_client_array *array)
-{
- compute_max_element(array);
- return MIN2(min, array->_MaxElement);
-}
-
-
-/**
- * Update ctx->Array._MaxElement (the max legal index into all enabled arrays).
- * Need to do this upon new array state or new buffer object state.
- */
-static void
-update_arrays( struct gl_context *ctx )
-{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
- GLuint i, min = ~0;
-
- /* find min of _MaxElement values for all enabled arrays */
-
- /* 0 */
- if (ctx->VertexProgram._Current
- && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]);
- }
- else if (arrayObj->Vertex.Enabled) {
- min = update_min(min, &arrayObj->Vertex);
- }
-
- /* 1 */
- if (ctx->VertexProgram._Enabled
- && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]);
- }
- /* no conventional vertex weight array */
-
- /* 2 */
- if (ctx->VertexProgram._Enabled
- && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]);
- }
- else if (arrayObj->Normal.Enabled) {
- min = update_min(min, &arrayObj->Normal);
- }
-
- /* 3 */
- if (ctx->VertexProgram._Enabled
- && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]);
- }
- else if (arrayObj->Color.Enabled) {
- min = update_min(min, &arrayObj->Color);
- }
-
- /* 4 */
- if (ctx->VertexProgram._Enabled
- && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]);
- }
- else if (arrayObj->SecondaryColor.Enabled) {
- min = update_min(min, &arrayObj->SecondaryColor);
- }
-
- /* 5 */
- if (ctx->VertexProgram._Enabled
- && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]);
- }
- else if (arrayObj->FogCoord.Enabled) {
- min = update_min(min, &arrayObj->FogCoord);
- }
-
- /* 6 */
- if (ctx->VertexProgram._Enabled
- && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]);
- }
- else if (arrayObj->Index.Enabled) {
- min = update_min(min, &arrayObj->Index);
- }
-
- /* 7 */
- if (ctx->VertexProgram._Enabled
- && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]);
- }
-
- /* 8..15 */
- for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
- if (ctx->VertexProgram._Enabled
- && arrayObj->VertexAttrib[i].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[i]);
- }
- else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
- && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
- min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]);
- }
- }
-
- /* 16..31 */
- if (ctx->VertexProgram._Current) {
- for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
- if (arrayObj->VertexAttrib[i].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[i]);
- }
- }
- }
-
- if (arrayObj->EdgeFlag.Enabled) {
- min = update_min(min, &arrayObj->EdgeFlag);
- }
-
- /* _MaxElement is one past the last legal array element */
- arrayObj->_MaxElement = min;
-}
-
-
-/**
- * Update the following fields:
- * ctx->VertexProgram._Enabled
- * ctx->FragmentProgram._Enabled
- * ctx->ATIFragmentShader._Enabled
- * This needs to be done before texture state validation.
- */
-static void
-update_program_enables(struct gl_context *ctx)
-{
- /* These _Enabled flags indicate if the program is enabled AND valid. */
- ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
- && ctx->VertexProgram.Current->Base.Instructions;
- ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
- && ctx->FragmentProgram.Current->Base.Instructions;
- ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
- && ctx->ATIFragmentShader.Current->Instructions[0];
-}
-
-
-/**
- * Update vertex/fragment program state. In particular, update these fields:
- * ctx->VertexProgram._Current
- * ctx->VertexProgram._TnlProgram,
- * These point to the highest priority enabled vertex/fragment program or are
- * NULL if fixed-function processing is to be done.
- *
- * This function needs to be called after texture state validation in case
- * we're generating a fragment program from fixed-function texture state.
- *
- * \return bitfield which will indicate _NEW_PROGRAM state if a new vertex
- * or fragment program is being used.
- */
-static GLbitfield
-update_program(struct gl_context *ctx)
-{
- const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram;
- const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram;
- const struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram;
- const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
- const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
- const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current;
- GLbitfield new_state = 0x0;
-
- /*
- * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
- * pointers to the programs that should be used for rendering. If either
- * is NULL, use fixed-function code paths.
- *
- * These programs may come from several sources. The priority is as
- * follows:
- * 1. OpenGL 2.0/ARB vertex/fragment shaders
- * 2. ARB/NV vertex/fragment programs
- * 3. Programs derived from fixed-function state.
- *
- * Note: it's possible for a vertex shader to get used with a fragment
- * program (and vice versa) here, but in practice that shouldn't ever
- * come up, or matter.
- */
-
- if (fsProg && fsProg->LinkStatus && fsProg->FragmentProgram) {
- /* Use shader programs */
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
- fsProg->FragmentProgram);
- }
- else if (ctx->FragmentProgram._Enabled) {
- /* use user-defined vertex program */
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
- ctx->FragmentProgram.Current);
- }
- else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
- /* Use fragment program generated from fixed-function state.
- */
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
- _mesa_get_fixed_func_fragment_program(ctx));
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
- ctx->FragmentProgram._Current);
- }
- else {
- /* no fragment program */
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
- }
-
- if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) {
- /* Use shader programs */
- _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current,
- gsProg->GeometryProgram);
- } else {
- /* no fragment program */
- _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
- }
-
- /* Examine vertex program after fragment program as
- * _mesa_get_fixed_func_vertex_program() needs to know active
- * fragprog inputs.
- */
- if (vsProg && vsProg->LinkStatus && vsProg->VertexProgram) {
- /* Use shader programs */
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
- vsProg->VertexProgram);
- }
- else if (ctx->VertexProgram._Enabled) {
- /* use user-defined vertex program */
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
- ctx->VertexProgram.Current);
- }
- else if (ctx->VertexProgram._MaintainTnlProgram) {
- /* Use vertex program generated from fixed-function state.
- */
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
- _mesa_get_fixed_func_vertex_program(ctx));
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram,
- ctx->VertexProgram._Current);
- }
- else {
- /* no vertex program */
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
- }
-
- /* Let the driver know what's happening:
- */
- if (ctx->FragmentProgram._Current != prevFP) {
- new_state |= _NEW_PROGRAM;
- if (ctx->Driver.BindProgram) {
- ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
- (struct gl_program *) ctx->FragmentProgram._Current);
- }
- }
-
- if (ctx->GeometryProgram._Current != prevGP) {
- new_state |= _NEW_PROGRAM;
- if (ctx->Driver.BindProgram) {
- ctx->Driver.BindProgram(ctx, MESA_GEOMETRY_PROGRAM,
- (struct gl_program *) ctx->GeometryProgram._Current);
- }
- }
-
- if (ctx->VertexProgram._Current != prevVP) {
- new_state |= _NEW_PROGRAM;
- if (ctx->Driver.BindProgram) {
- ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
- (struct gl_program *) ctx->VertexProgram._Current);
- }
- }
-
- return new_state;
-}
-
-
-/**
- * Examine shader constants and return either _NEW_PROGRAM_CONSTANTS or 0.
- */
-static GLbitfield
-update_program_constants(struct gl_context *ctx)
-{
- GLbitfield new_state = 0x0;
-
- if (ctx->FragmentProgram._Current) {
- const struct gl_program_parameter_list *params =
- ctx->FragmentProgram._Current->Base.Parameters;
- if (params && params->StateFlags & ctx->NewState) {
- new_state |= _NEW_PROGRAM_CONSTANTS;
- }
- }
-
- if (ctx->GeometryProgram._Current) {
- const struct gl_program_parameter_list *params =
- ctx->GeometryProgram._Current->Base.Parameters;
- /*FIXME: StateFlags is always 0 because we have unnamed constant
- * not state changes */
- if (params /*&& params->StateFlags & ctx->NewState*/) {
- new_state |= _NEW_PROGRAM_CONSTANTS;
- }
- }
-
- if (ctx->VertexProgram._Current) {
- const struct gl_program_parameter_list *params =
- ctx->VertexProgram._Current->Base.Parameters;
- if (params && params->StateFlags & ctx->NewState) {
- new_state |= _NEW_PROGRAM_CONSTANTS;
- }
- }
-
- return new_state;
-}
-
-
-
-
-static void
-update_viewport_matrix(struct gl_context *ctx)
-{
- const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
-
- ASSERT(depthMax > 0);
-
- /* Compute scale and bias values. This is really driver-specific
- * and should be maintained elsewhere if at all.
- * NOTE: RasterPos uses this.
- */
- _math_matrix_viewport(&ctx->Viewport._WindowMap,
- ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height,
- ctx->Viewport.Near, ctx->Viewport.Far,
- depthMax);
-}
-
-
-/**
- * Update derived multisample state.
- */
-static void
-update_multisample(struct gl_context *ctx)
-{
- ctx->Multisample._Enabled = GL_FALSE;
- if (ctx->Multisample.Enabled &&
- ctx->DrawBuffer &&
- ctx->DrawBuffer->Visual.sampleBuffers)
- ctx->Multisample._Enabled = GL_TRUE;
-}
-
-
-/**
- * Update derived color/blend/logicop state.
- */
-static void
-update_color(struct gl_context *ctx)
-{
- /* This is needed to support 1.1's RGB logic ops AND
- * 1.0's blending logicops.
- */
- ctx->Color._LogicOpEnabled = _mesa_rgba_logicop_enabled(ctx);
-}
-
-static void
-update_clamp_fragment_color(struct gl_context *ctx)
-{
- if(ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB)
- ctx->Color._ClampFragmentColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode;
- else
- ctx->Color._ClampFragmentColor = ctx->Color.ClampFragmentColor;
-}
-
-static void
-update_clamp_vertex_color(struct gl_context *ctx)
-{
- if(ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB)
- ctx->Light._ClampVertexColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode;
- else
- ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor;
-}
-
-static void
-update_clamp_read_color(struct gl_context *ctx)
-{
- if(ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB)
- ctx->Color._ClampReadColor = !ctx->ReadBuffer || !ctx->ReadBuffer->Visual.floatMode;
- else
- ctx->Color._ClampReadColor = ctx->Color.ClampReadColor;
-}
-
-
-
-
-/*
- * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
- * in ctx->_TriangleCaps if needed.
- */
-static void
-update_polygon(struct gl_context *ctx)
-{
- ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
-
- if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
- ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
-
- if ( ctx->Polygon.OffsetPoint
- || ctx->Polygon.OffsetLine
- || ctx->Polygon.OffsetFill)
- ctx->_TriangleCaps |= DD_TRI_OFFSET;
-}
-
-
-/**
- * Update the ctx->_TriangleCaps bitfield.
- * XXX that bitfield should really go away someday!
- * This function must be called after other update_*() functions since
- * there are dependencies on some other derived values.
- */
-#if 0
-static void
-update_tricaps(struct gl_context *ctx, GLbitfield new_state)
-{
- ctx->_TriangleCaps = 0;
-
- /*
- * Points
- */
- if (1/*new_state & _NEW_POINT*/) {
- if (ctx->Point.SmoothFlag)
- ctx->_TriangleCaps |= DD_POINT_SMOOTH;
- if (ctx->Point._Attenuated)
- ctx->_TriangleCaps |= DD_POINT_ATTEN;
- }
-
- /*
- * Lines
- */
- if (1/*new_state & _NEW_LINE*/) {
- if (ctx->Line.SmoothFlag)
- ctx->_TriangleCaps |= DD_LINE_SMOOTH;
- if (ctx->Line.StippleFlag)
- ctx->_TriangleCaps |= DD_LINE_STIPPLE;
- }
-
- /*
- * Polygons
- */
- if (1/*new_state & _NEW_POLYGON*/) {
- if (ctx->Polygon.SmoothFlag)
- ctx->_TriangleCaps |= DD_TRI_SMOOTH;
- if (ctx->Polygon.StippleFlag)
- ctx->_TriangleCaps |= DD_TRI_STIPPLE;
- if (ctx->Polygon.FrontMode != GL_FILL
- || ctx->Polygon.BackMode != GL_FILL)
- ctx->_TriangleCaps |= DD_TRI_UNFILLED;
- if (ctx->Polygon.CullFlag
- && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
- ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
- if (ctx->Polygon.OffsetPoint ||
- ctx->Polygon.OffsetLine ||
- ctx->Polygon.OffsetFill)
- ctx->_TriangleCaps |= DD_TRI_OFFSET;
- }
-
- /*
- * Lighting and shading
- */
- if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
- ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
- if (ctx->Light.ShadeModel == GL_FLAT)
- ctx->_TriangleCaps |= DD_FLATSHADE;
- if (_mesa_need_secondary_color(ctx))
- ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
-
- /*
- * Stencil
- */
- if (ctx->Stencil._TestTwoSide)
- ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
-}
-#endif
-
-
-/**
- * Compute derived GL state.
- * If __struct gl_contextRec::NewState is non-zero then this function \b must
- * be called before rendering anything.
- *
- * Calls dd_function_table::UpdateState to perform any internal state
- * management necessary.
- *
- * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
- * _mesa_update_buffer_bounds(),
- * _mesa_update_lighting() and _mesa_update_tnl_spaces().
- */
-void
-_mesa_update_state_locked( struct gl_context *ctx )
-{
- GLbitfield new_state = ctx->NewState;
- GLbitfield prog_flags = _NEW_PROGRAM;
- GLbitfield new_prog_state = 0x0;
-
- if (new_state == _NEW_CURRENT_ATTRIB)
- goto out;
-
- if (MESA_VERBOSE & VERBOSE_STATE)
- _mesa_print_state("_mesa_update_state", new_state);
-
- /* Determine which state flags effect vertex/fragment program state */
- if (ctx->FragmentProgram._MaintainTexEnvProgram) {
- prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG |
- _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE |
- _NEW_PROGRAM | _NEW_FRAG_CLAMP);
- }
- if (ctx->VertexProgram._MaintainTnlProgram) {
- prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
- _NEW_TRANSFORM | _NEW_POINT |
- _NEW_FOG | _NEW_LIGHT |
- _MESA_NEW_NEED_EYE_COORDS);
- }
-
- /*
- * Now update derived state info
- */
-
- if (new_state & prog_flags)
- update_program_enables( ctx );
-
- if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
- _mesa_update_modelview_project( ctx, new_state );
-
- if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
- _mesa_update_texture( ctx, new_state );
-
- if (new_state & _NEW_BUFFERS)
- _mesa_update_framebuffer(ctx);
-
- if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
- _mesa_update_draw_buffer_bounds( ctx );
-
- if (new_state & _NEW_POLYGON)
- update_polygon( ctx );
-
- if (new_state & _NEW_LIGHT)
- _mesa_update_lighting( ctx );
-
- if (new_state & (_NEW_LIGHT | _NEW_BUFFERS))
- update_clamp_vertex_color(ctx);
-
- if (new_state & (_NEW_STENCIL | _NEW_BUFFERS))
- _mesa_update_stencil( ctx );
-
- if (new_state & _NEW_PIXEL)
- _mesa_update_pixel( ctx, new_state );
-
- if (new_state & _DD_NEW_SEPARATE_SPECULAR)
- update_separate_specular( ctx );
-
- if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
- update_viewport_matrix(ctx);
-
- if (new_state & _NEW_MULTISAMPLE)
- update_multisample( ctx );
-
- if (new_state & _NEW_COLOR)
- update_color( ctx );
-
- if (new_state & (_NEW_COLOR | _NEW_BUFFERS))
- update_clamp_read_color(ctx);
-
- if(new_state & (_NEW_FRAG_CLAMP | _NEW_BUFFERS))
- update_clamp_fragment_color(ctx);
-
-#if 0
- if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
- | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
- update_tricaps( ctx, new_state );
-#endif
-
- /* ctx->_NeedEyeCoords is now up to date.
- *
- * If the truth value of this variable has changed, update for the
- * new lighting space and recompute the positions of lights and the
- * normal transform.
- *
- * If the lighting space hasn't changed, may still need to recompute
- * light positions & normal transforms for other reasons.
- */
- if (new_state & _MESA_NEW_NEED_EYE_COORDS)
- _mesa_update_tnl_spaces( ctx, new_state );
-
- if (new_state & prog_flags) {
- /* When we generate programs from fixed-function vertex/fragment state
- * this call may generate/bind a new program. If so, we need to
- * propogate the _NEW_PROGRAM flag to the driver.
- */
- new_prog_state |= update_program( ctx );
- }
-
- if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT))
- update_arrays( ctx );
-
- out:
- new_prog_state |= update_program_constants(ctx);
-
- /*
- * Give the driver a chance to act upon the new_state flags.
- * The driver might plug in different span functions, for example.
- * Also, this is where the driver can invalidate the state of any
- * active modules (such as swrast_setup, swrast, tnl, etc).
- *
- * Set ctx->NewState to zero to avoid recursion if
- * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
- */
- new_state = ctx->NewState | new_prog_state;
- ctx->NewState = 0;
- ctx->Driver.UpdateState(ctx, new_state);
- ctx->Array.NewState = 0;
- if (!ctx->Array.RebindArrays)
- ctx->Array.RebindArrays = (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) != 0;
-}
-
-
-/* This is the usual entrypoint for state updates:
- */
-void
-_mesa_update_state( struct gl_context *ctx )
-{
- _mesa_lock_context_textures(ctx);
- _mesa_update_state_locked(ctx);
- _mesa_unlock_context_textures(ctx);
-}
-
-
-
-
-/**
- * Want to figure out which fragment program inputs are actually
- * constant/current values from ctx->Current. These should be
- * referenced as a tracked state variable rather than a fragment
- * program input, to save the overhead of putting a constant value in
- * every submitted vertex, transferring it to hardware, interpolating
- * it across the triangle, etc...
- *
- * When there is a VP bound, just use vp->outputs. But when we're
- * generating vp from fixed function state, basically want to
- * calculate:
- *
- * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) |
- * potential_vp_outputs )
- *
- * Where potential_vp_outputs is calculated by looking at enabled
- * texgen, etc.
- *
- * The generated fragment program should then only declare inputs that
- * may vary or otherwise differ from the ctx->Current values.
- * Otherwise, the fp should track them as state values instead.
- */
-void
-_mesa_set_varying_vp_inputs( struct gl_context *ctx,
- GLbitfield varying_inputs )
-{
- if (ctx->varying_vp_inputs != varying_inputs) {
- ctx->varying_vp_inputs = varying_inputs;
- ctx->NewState |= _NEW_ARRAY;
- /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/
- }
-}
-
-
-/**
- * Used by drivers to tell core Mesa that the driver is going to
- * install/ use its own vertex program. In particular, this will
- * prevent generated fragment programs from using state vars instead
- * of ordinary varyings/inputs.
- */
-void
-_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag)
-{
- if (ctx->VertexProgram._Overriden != flag) {
- ctx->VertexProgram._Overriden = flag;
-
- /* Set one of the bits which will trigger fragment program
- * regeneration:
- */
- ctx->NewState |= _NEW_PROGRAM;
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.3
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file state.c
+ * State management.
+ *
+ * This file manages recalculation of derived values in struct gl_context.
+ */
+
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "context.h"
+#include "debug.h"
+#include "macros.h"
+#include "ffvertex_prog.h"
+#include "framebuffer.h"
+#include "light.h"
+#include "matrix.h"
+#include "pixel.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "state.h"
+#include "stencil.h"
+#include "texenvprogram.h"
+#include "texobj.h"
+#include "texstate.h"
+
+
+static void
+update_separate_specular(struct gl_context *ctx)
+{
+ if (_mesa_need_secondary_color(ctx))
+ ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
+ else
+ ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
+}
+
+
+/**
+ * Compute the index of the last array element that can be safely accessed
+ * in a vertex array. We can really only do this when the array lives in
+ * a VBO.
+ * The array->_MaxElement field will be updated.
+ * Later in glDrawArrays/Elements/etc we can do some bounds checking.
+ */
+static void
+compute_max_element(struct gl_client_array *array)
+{
+ assert(array->Enabled);
+ if (array->BufferObj->Name) {
+ GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
+ GLsizeiptrARB obj_size = (GLsizeiptrARB) array->BufferObj->Size;
+
+ if (offset < obj_size) {
+ array->_MaxElement = (obj_size - offset +
+ array->StrideB -
+ array->_ElementSize) / array->StrideB;
+ } else {
+ array->_MaxElement = 0;
+ }
+ }
+ else {
+ /* user-space array, no idea how big it is */
+ array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
+ }
+}
+
+
+/**
+ * Helper for update_arrays().
+ * \return min(current min, array->_MaxElement).
+ */
+static GLuint
+update_min(GLuint min, struct gl_client_array *array)
+{
+ compute_max_element(array);
+ return MIN2(min, array->_MaxElement);
+}
+
+
+/**
+ * Update ctx->Array._MaxElement (the max legal index into all enabled arrays).
+ * Need to do this upon new array state or new buffer object state.
+ */
+static void
+update_arrays( struct gl_context *ctx )
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint i, min = ~0;
+
+ /* find min of _MaxElement values for all enabled arrays */
+
+ /* 0 */
+ if (ctx->VertexProgram._Current
+ && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]);
+ }
+ else if (arrayObj->Vertex.Enabled) {
+ min = update_min(min, &arrayObj->Vertex);
+ }
+
+ /* 1 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]);
+ }
+ /* no conventional vertex weight array */
+
+ /* 2 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]);
+ }
+ else if (arrayObj->Normal.Enabled) {
+ min = update_min(min, &arrayObj->Normal);
+ }
+
+ /* 3 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]);
+ }
+ else if (arrayObj->Color.Enabled) {
+ min = update_min(min, &arrayObj->Color);
+ }
+
+ /* 4 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]);
+ }
+ else if (arrayObj->SecondaryColor.Enabled) {
+ min = update_min(min, &arrayObj->SecondaryColor);
+ }
+
+ /* 5 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]);
+ }
+ else if (arrayObj->FogCoord.Enabled) {
+ min = update_min(min, &arrayObj->FogCoord);
+ }
+
+ /* 6 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]);
+ }
+ else if (arrayObj->Index.Enabled) {
+ min = update_min(min, &arrayObj->Index);
+ }
+
+ /* 7 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]);
+ }
+
+ /* 8..15 */
+ for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[i].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[i]);
+ }
+ else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
+ && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
+ min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]);
+ }
+ }
+
+ /* 16..31 */
+ if (ctx->VertexProgram._Current) {
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
+ if (arrayObj->VertexAttrib[i].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[i]);
+ }
+ }
+ }
+
+ if (arrayObj->EdgeFlag.Enabled) {
+ min = update_min(min, &arrayObj->EdgeFlag);
+ }
+
+ /* _MaxElement is one past the last legal array element */
+ arrayObj->_MaxElement = min;
+}
+
+
+/**
+ * Update the following fields:
+ * ctx->VertexProgram._Enabled
+ * ctx->FragmentProgram._Enabled
+ * ctx->ATIFragmentShader._Enabled
+ * This needs to be done before texture state validation.
+ */
+static void
+update_program_enables(struct gl_context *ctx)
+{
+ /* These _Enabled flags indicate if the program is enabled AND valid. */
+ ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
+ && ctx->VertexProgram.Current->Base.Instructions;
+ ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
+ && ctx->FragmentProgram.Current->Base.Instructions;
+ ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
+ && ctx->ATIFragmentShader.Current->Instructions[0];
+}
+
+
+/**
+ * Update vertex/fragment program state. In particular, update these fields:
+ * ctx->VertexProgram._Current
+ * ctx->VertexProgram._TnlProgram,
+ * These point to the highest priority enabled vertex/fragment program or are
+ * NULL if fixed-function processing is to be done.
+ *
+ * This function needs to be called after texture state validation in case
+ * we're generating a fragment program from fixed-function texture state.
+ *
+ * \return bitfield which will indicate _NEW_PROGRAM state if a new vertex
+ * or fragment program is being used.
+ */
+static GLbitfield
+update_program(struct gl_context *ctx)
+{
+ const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram;
+ const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram;
+ const struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram;
+ const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
+ const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
+ const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current;
+ GLbitfield new_state = 0x0;
+
+ /*
+ * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
+ * pointers to the programs that should be used for rendering. If either
+ * is NULL, use fixed-function code paths.
+ *
+ * These programs may come from several sources. The priority is as
+ * follows:
+ * 1. OpenGL 2.0/ARB vertex/fragment shaders
+ * 2. ARB/NV vertex/fragment programs
+ * 3. Programs derived from fixed-function state.
+ *
+ * Note: it's possible for a vertex shader to get used with a fragment
+ * program (and vice versa) here, but in practice that shouldn't ever
+ * come up, or matter.
+ */
+
+ if (fsProg && fsProg->LinkStatus && fsProg->FragmentProgram) {
+ /* Use shader programs */
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ fsProg->FragmentProgram);
+ }
+ else if (ctx->FragmentProgram._Enabled) {
+ /* use user-defined vertex program */
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ ctx->FragmentProgram.Current);
+ }
+ else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
+ /* Use fragment program generated from fixed-function state.
+ */
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ _mesa_get_fixed_func_fragment_program(ctx));
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+ ctx->FragmentProgram._Current);
+ }
+ else {
+ /* no fragment program */
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
+ }
+
+ if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) {
+ /* Use shader programs */
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current,
+ gsProg->GeometryProgram);
+ } else {
+ /* no fragment program */
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
+ }
+
+ /* Examine vertex program after fragment program as
+ * _mesa_get_fixed_func_vertex_program() needs to know active
+ * fragprog inputs.
+ */
+ if (vsProg && vsProg->LinkStatus && vsProg->VertexProgram) {
+ /* Use shader programs */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ vsProg->VertexProgram);
+ }
+ else if (ctx->VertexProgram._Enabled) {
+ /* use user-defined vertex program */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ ctx->VertexProgram.Current);
+ }
+ else if (ctx->VertexProgram._MaintainTnlProgram) {
+ /* Use vertex program generated from fixed-function state.
+ */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ _mesa_get_fixed_func_vertex_program(ctx));
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram,
+ ctx->VertexProgram._Current);
+ }
+ else {
+ /* no vertex program */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
+ }
+
+ /* Let the driver know what's happening:
+ */
+ if (ctx->FragmentProgram._Current != prevFP) {
+ new_state |= _NEW_PROGRAM;
+ if (ctx->Driver.BindProgram) {
+ ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ (struct gl_program *) ctx->FragmentProgram._Current);
+ }
+ }
+
+ if (ctx->GeometryProgram._Current != prevGP) {
+ new_state |= _NEW_PROGRAM;
+ if (ctx->Driver.BindProgram) {
+ ctx->Driver.BindProgram(ctx, MESA_GEOMETRY_PROGRAM,
+ (struct gl_program *) ctx->GeometryProgram._Current);
+ }
+ }
+
+ if (ctx->VertexProgram._Current != prevVP) {
+ new_state |= _NEW_PROGRAM;
+ if (ctx->Driver.BindProgram) {
+ ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
+ (struct gl_program *) ctx->VertexProgram._Current);
+ }
+ }
+
+ return new_state;
+}
+
+
+/**
+ * Examine shader constants and return either _NEW_PROGRAM_CONSTANTS or 0.
+ */
+static GLbitfield
+update_program_constants(struct gl_context *ctx)
+{
+ GLbitfield new_state = 0x0;
+
+ if (ctx->FragmentProgram._Current) {
+ const struct gl_program_parameter_list *params =
+ ctx->FragmentProgram._Current->Base.Parameters;
+ if (params && params->StateFlags & ctx->NewState) {
+ new_state |= _NEW_PROGRAM_CONSTANTS;
+ }
+ }
+
+ if (ctx->GeometryProgram._Current) {
+ const struct gl_program_parameter_list *params =
+ ctx->GeometryProgram._Current->Base.Parameters;
+ /*FIXME: StateFlags is always 0 because we have unnamed constant
+ * not state changes */
+ if (params /*&& params->StateFlags & ctx->NewState*/) {
+ new_state |= _NEW_PROGRAM_CONSTANTS;
+ }
+ }
+
+ if (ctx->VertexProgram._Current) {
+ const struct gl_program_parameter_list *params =
+ ctx->VertexProgram._Current->Base.Parameters;
+ if (params && params->StateFlags & ctx->NewState) {
+ new_state |= _NEW_PROGRAM_CONSTANTS;
+ }
+ }
+
+ return new_state;
+}
+
+
+
+
+static void
+update_viewport_matrix(struct gl_context *ctx)
+{
+ const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
+
+ ASSERT(depthMax > 0);
+
+ /* Compute scale and bias values. This is really driver-specific
+ * and should be maintained elsewhere if at all.
+ * NOTE: RasterPos uses this.
+ */
+ _math_matrix_viewport(&ctx->Viewport._WindowMap,
+ ctx->Viewport.X, ctx->Viewport.Y,
+ ctx->Viewport.Width, ctx->Viewport.Height,
+ ctx->Viewport.Near, ctx->Viewport.Far,
+ depthMax);
+}
+
+
+/**
+ * Update derived multisample state.
+ */
+static void
+update_multisample(struct gl_context *ctx)
+{
+ ctx->Multisample._Enabled = GL_FALSE;
+ if (ctx->Multisample.Enabled &&
+ ctx->DrawBuffer &&
+ ctx->DrawBuffer->Visual.sampleBuffers)
+ ctx->Multisample._Enabled = GL_TRUE;
+}
+
+
+/**
+ * Update derived color/blend/logicop state.
+ */
+static void
+update_color(struct gl_context *ctx)
+{
+ /* This is needed to support 1.1's RGB logic ops AND
+ * 1.0's blending logicops.
+ */
+ ctx->Color._LogicOpEnabled = _mesa_rgba_logicop_enabled(ctx);
+}
+
+static void
+update_clamp_fragment_color(struct gl_context *ctx)
+{
+ if(ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB)
+ ctx->Color._ClampFragmentColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode;
+ else
+ ctx->Color._ClampFragmentColor = ctx->Color.ClampFragmentColor;
+}
+
+static void
+update_clamp_vertex_color(struct gl_context *ctx)
+{
+ if(ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB)
+ ctx->Light._ClampVertexColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode;
+ else
+ ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor;
+}
+
+static void
+update_clamp_read_color(struct gl_context *ctx)
+{
+ if(ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB)
+ ctx->Color._ClampReadColor = !ctx->ReadBuffer || !ctx->ReadBuffer->Visual.floatMode;
+ else
+ ctx->Color._ClampReadColor = ctx->Color.ClampReadColor;
+}
+
+
+
+
+/*
+ * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
+ * in ctx->_TriangleCaps if needed.
+ */
+static void
+update_polygon(struct gl_context *ctx)
+{
+ ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
+
+ if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
+ ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
+
+ if ( ctx->Polygon.OffsetPoint
+ || ctx->Polygon.OffsetLine
+ || ctx->Polygon.OffsetFill)
+ ctx->_TriangleCaps |= DD_TRI_OFFSET;
+}
+
+
+/**
+ * Update the ctx->_TriangleCaps bitfield.
+ * XXX that bitfield should really go away someday!
+ * This function must be called after other update_*() functions since
+ * there are dependencies on some other derived values.
+ */
+#if 0
+static void
+update_tricaps(struct gl_context *ctx, GLbitfield new_state)
+{
+ ctx->_TriangleCaps = 0;
+
+ /*
+ * Points
+ */
+ if (1/*new_state & _NEW_POINT*/) {
+ if (ctx->Point.SmoothFlag)
+ ctx->_TriangleCaps |= DD_POINT_SMOOTH;
+ if (ctx->Point._Attenuated)
+ ctx->_TriangleCaps |= DD_POINT_ATTEN;
+ }
+
+ /*
+ * Lines
+ */
+ if (1/*new_state & _NEW_LINE*/) {
+ if (ctx->Line.SmoothFlag)
+ ctx->_TriangleCaps |= DD_LINE_SMOOTH;
+ if (ctx->Line.StippleFlag)
+ ctx->_TriangleCaps |= DD_LINE_STIPPLE;
+ }
+
+ /*
+ * Polygons
+ */
+ if (1/*new_state & _NEW_POLYGON*/) {
+ if (ctx->Polygon.SmoothFlag)
+ ctx->_TriangleCaps |= DD_TRI_SMOOTH;
+ if (ctx->Polygon.StippleFlag)
+ ctx->_TriangleCaps |= DD_TRI_STIPPLE;
+ if (ctx->Polygon.FrontMode != GL_FILL
+ || ctx->Polygon.BackMode != GL_FILL)
+ ctx->_TriangleCaps |= DD_TRI_UNFILLED;
+ if (ctx->Polygon.CullFlag
+ && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
+ ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
+ if (ctx->Polygon.OffsetPoint ||
+ ctx->Polygon.OffsetLine ||
+ ctx->Polygon.OffsetFill)
+ ctx->_TriangleCaps |= DD_TRI_OFFSET;
+ }
+
+ /*
+ * Lighting and shading
+ */
+ if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
+ ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ ctx->_TriangleCaps |= DD_FLATSHADE;
+ if (_mesa_need_secondary_color(ctx))
+ ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
+
+ /*
+ * Stencil
+ */
+ if (ctx->Stencil._TestTwoSide)
+ ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
+}
+#endif
+
+
+/**
+ * Compute derived GL state.
+ * If __struct gl_contextRec::NewState is non-zero then this function \b must
+ * be called before rendering anything.
+ *
+ * Calls dd_function_table::UpdateState to perform any internal state
+ * management necessary.
+ *
+ * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
+ * _mesa_update_buffer_bounds(),
+ * _mesa_update_lighting() and _mesa_update_tnl_spaces().
+ */
+void
+_mesa_update_state_locked( struct gl_context *ctx )
+{
+ GLbitfield new_state = ctx->NewState;
+ GLbitfield prog_flags = _NEW_PROGRAM;
+ GLbitfield new_prog_state = 0x0;
+
+ if (new_state == _NEW_CURRENT_ATTRIB)
+ goto out;
+
+ if (MESA_VERBOSE & VERBOSE_STATE)
+ _mesa_print_state("_mesa_update_state", new_state);
+
+ /* Determine which state flags effect vertex/fragment program state */
+ if (ctx->FragmentProgram._MaintainTexEnvProgram) {
+ prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG |
+ _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE |
+ _NEW_PROGRAM | _NEW_FRAG_CLAMP);
+ }
+ if (ctx->VertexProgram._MaintainTnlProgram) {
+ prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
+ _NEW_TRANSFORM | _NEW_POINT |
+ _NEW_FOG | _NEW_LIGHT |
+ _MESA_NEW_NEED_EYE_COORDS);
+ }
+
+ /*
+ * Now update derived state info
+ */
+
+ if (new_state & prog_flags)
+ update_program_enables( ctx );
+
+ if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
+ _mesa_update_modelview_project( ctx, new_state );
+
+ if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
+ _mesa_update_texture( ctx, new_state );
+
+ if (new_state & _NEW_BUFFERS)
+ _mesa_update_framebuffer(ctx);
+
+ if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
+ _mesa_update_draw_buffer_bounds( ctx );
+
+ if (new_state & _NEW_POLYGON)
+ update_polygon( ctx );
+
+ if (new_state & _NEW_LIGHT)
+ _mesa_update_lighting( ctx );
+
+ if (new_state & (_NEW_LIGHT | _NEW_BUFFERS))
+ update_clamp_vertex_color(ctx);
+
+ if (new_state & (_NEW_STENCIL | _NEW_BUFFERS))
+ _mesa_update_stencil( ctx );
+
+ if (new_state & _NEW_PIXEL)
+ _mesa_update_pixel( ctx, new_state );
+
+ if (new_state & _DD_NEW_SEPARATE_SPECULAR)
+ update_separate_specular( ctx );
+
+ if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
+ update_viewport_matrix(ctx);
+
+ if (new_state & _NEW_MULTISAMPLE)
+ update_multisample( ctx );
+
+ if (new_state & _NEW_COLOR)
+ update_color( ctx );
+
+ if (new_state & (_NEW_COLOR | _NEW_BUFFERS))
+ update_clamp_read_color(ctx);
+
+ if(new_state & (_NEW_FRAG_CLAMP | _NEW_BUFFERS))
+ update_clamp_fragment_color(ctx);
+
+#if 0
+ if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
+ | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
+ update_tricaps( ctx, new_state );
+#endif
+
+ /* ctx->_NeedEyeCoords is now up to date.
+ *
+ * If the truth value of this variable has changed, update for the
+ * new lighting space and recompute the positions of lights and the
+ * normal transform.
+ *
+ * If the lighting space hasn't changed, may still need to recompute
+ * light positions & normal transforms for other reasons.
+ */
+ if (new_state & _MESA_NEW_NEED_EYE_COORDS)
+ _mesa_update_tnl_spaces( ctx, new_state );
+
+ if (new_state & prog_flags) {
+ /* When we generate programs from fixed-function vertex/fragment state
+ * this call may generate/bind a new program. If so, we need to
+ * propogate the _NEW_PROGRAM flag to the driver.
+ */
+ new_prog_state |= update_program( ctx );
+ }
+
+ if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT))
+ update_arrays( ctx );
+
+ out:
+ new_prog_state |= update_program_constants(ctx);
+
+ /*
+ * Give the driver a chance to act upon the new_state flags.
+ * The driver might plug in different span functions, for example.
+ * Also, this is where the driver can invalidate the state of any
+ * active modules (such as swrast_setup, swrast, tnl, etc).
+ *
+ * Set ctx->NewState to zero to avoid recursion if
+ * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
+ */
+ new_state = ctx->NewState | new_prog_state;
+ ctx->NewState = 0;
+ ctx->Driver.UpdateState(ctx, new_state);
+ ctx->Array.NewState = 0;
+ if (!ctx->Array.RebindArrays)
+ ctx->Array.RebindArrays = (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) != 0;
+}
+
+
+/* This is the usual entrypoint for state updates:
+ */
+void
+_mesa_update_state( struct gl_context *ctx )
+{
+ _mesa_lock_context_textures(ctx);
+ _mesa_update_state_locked(ctx);
+ _mesa_unlock_context_textures(ctx);
+}
+
+
+
+
+/**
+ * Want to figure out which fragment program inputs are actually
+ * constant/current values from ctx->Current. These should be
+ * referenced as a tracked state variable rather than a fragment
+ * program input, to save the overhead of putting a constant value in
+ * every submitted vertex, transferring it to hardware, interpolating
+ * it across the triangle, etc...
+ *
+ * When there is a VP bound, just use vp->outputs. But when we're
+ * generating vp from fixed function state, basically want to
+ * calculate:
+ *
+ * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) |
+ * potential_vp_outputs )
+ *
+ * Where potential_vp_outputs is calculated by looking at enabled
+ * texgen, etc.
+ *
+ * The generated fragment program should then only declare inputs that
+ * may vary or otherwise differ from the ctx->Current values.
+ * Otherwise, the fp should track them as state values instead.
+ */
+void
+_mesa_set_varying_vp_inputs( struct gl_context *ctx,
+ GLbitfield varying_inputs )
+{
+ if (ctx->varying_vp_inputs != varying_inputs) {
+ ctx->varying_vp_inputs = varying_inputs;
+ ctx->NewState |= _NEW_ARRAY;
+ /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/
+ }
+}
+
+
+/**
+ * Used by drivers to tell core Mesa that the driver is going to
+ * install/ use its own vertex program. In particular, this will
+ * prevent generated fragment programs from using state vars instead
+ * of ordinary varyings/inputs.
+ */
+void
+_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag)
+{
+ if (ctx->VertexProgram._Overriden != flag) {
+ ctx->VertexProgram._Overriden = flag;
+
+ /* Set one of the bits which will trigger fragment program
+ * regeneration:
+ */
+ ctx->NewState |= _NEW_PROGRAM;
+ }
+}
diff --git a/mesalib/src/mesa/main/stencil.c b/mesalib/src/mesa/main/stencil.c
index d898bf1d7..b49ddbdbb 100644
--- a/mesalib/src/mesa/main/stencil.c
+++ b/mesalib/src/mesa/main/stencil.c
@@ -1,614 +1,614 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file stencil.c
- * Stencil operations.
- *
- * Note: There's some conflict between GL_EXT_stencil_two_side and
- * OpenGL 2.0's two-sided stencil feature.
- *
- * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
- * front OR back face state (as set by glActiveStencilFaceEXT) is set.
- *
- * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
- * front AND back state.
- *
- * Also, note that GL_ATI_separate_stencil is different as well:
- * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
- * glStencilFuncSeparate(GLenum face, GLenum func, ...).
- *
- * This problem is solved by keeping three sets of stencil state:
- * state[0] = GL_FRONT state.
- * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
- * state[2] = GL_EXT_stencil_two_side GL_BACK state.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "stencil.h"
-#include "mtypes.h"
-
-
-static GLboolean
-validate_stencil_op(struct gl_context *ctx, GLenum op)
-{
- switch (op) {
- case GL_KEEP:
- case GL_ZERO:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- return GL_TRUE;
- case GL_INCR_WRAP_EXT:
- case GL_DECR_WRAP_EXT:
- if (ctx->Extensions.EXT_stencil_wrap) {
- return GL_TRUE;
- }
- /* FALL-THROUGH */
- default:
- return GL_FALSE;
- }
-}
-
-
-static GLboolean
-validate_stencil_func(struct gl_context *ctx, GLenum func)
-{
- switch (func) {
- case GL_NEVER:
- case GL_LESS:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_GEQUAL:
- case GL_EQUAL:
- case GL_NOTEQUAL:
- case GL_ALWAYS:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Set the clear value for the stencil buffer.
- *
- * \param s clear value.
- *
- * \sa glClearStencil().
- *
- * Updates gl_stencil_attrib::Clear. On change
- * flushes the vertices and notifies the driver via
- * the dd_function_table::ClearStencil callback.
- */
-void GLAPIENTRY
-_mesa_ClearStencil( GLint s )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Stencil.Clear == (GLuint) s)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Clear = (GLuint) s;
-
- if (ctx->Driver.ClearStencil) {
- ctx->Driver.ClearStencil( ctx, s );
- }
-}
-
-
-/**
- * Set the function and reference value for stencil testing.
- *
- * \param frontfunc front test function.
- * \param backfunc back test function.
- * \param ref front and back reference value.
- * \param mask front and back bitmask.
- *
- * \sa glStencilFunc().
- *
- * Verifies the parameters and updates the respective values in
- * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilFunc callback.
- */
-void GLAPIENTRY
-_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
-
- if (!validate_stencil_func(ctx, frontfunc)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glStencilFuncSeparateATI(frontfunc)");
- return;
- }
- if (!validate_stencil_func(ctx, backfunc)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glStencilFuncSeparateATI(backfunc)");
- return;
- }
-
- ref = CLAMP( ref, 0, stencilMax );
-
- /* set both front and back state */
- if (ctx->Stencil.Function[0] == frontfunc &&
- ctx->Stencil.Function[1] == backfunc &&
- ctx->Stencil.ValueMask[0] == mask &&
- ctx->Stencil.ValueMask[1] == mask &&
- ctx->Stencil.Ref[0] == ref &&
- ctx->Stencil.Ref[1] == ref)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[0] = frontfunc;
- ctx->Stencil.Function[1] = backfunc;
- ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
- ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
- frontfunc, ref, mask);
- ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
- backfunc, ref, mask);
- }
-}
-
-
-/**
- * Set the function and reference value for stencil testing.
- *
- * \param func test function.
- * \param ref reference value.
- * \param mask bitmask.
- *
- * \sa glStencilFunc().
- *
- * Verifies the parameters and updates the respective values in
- * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilFunc callback.
- */
-void GLAPIENTRY
-_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
- const GLint face = ctx->Stencil.ActiveFace;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glStencilFunc()\n");
-
- if (!validate_stencil_func(ctx, func)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
- return;
- }
-
- ref = CLAMP( ref, 0, stencilMax );
-
- if (face != 0) {
- if (ctx->Stencil.Function[face] == func &&
- ctx->Stencil.ValueMask[face] == mask &&
- ctx->Stencil.Ref[face] == ref)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[face] = func;
- ctx->Stencil.Ref[face] = ref;
- ctx->Stencil.ValueMask[face] = mask;
-
- /* Only propagate the change to the driver if EXT_stencil_two_side
- * is enabled.
- */
- if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
- ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
- }
- }
- else {
- /* set both front and back state */
- if (ctx->Stencil.Function[0] == func &&
- ctx->Stencil.Function[1] == func &&
- ctx->Stencil.ValueMask[0] == mask &&
- ctx->Stencil.ValueMask[1] == mask &&
- ctx->Stencil.Ref[0] == ref &&
- ctx->Stencil.Ref[1] == ref)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
- ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
- ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx,
- ((ctx->Stencil.TestTwoSide)
- ? GL_FRONT : GL_FRONT_AND_BACK),
- func, ref, mask);
- }
- }
-}
-
-
-/**
- * Set the stencil writing mask.
- *
- * \param mask bit-mask to enable/disable writing of individual bits in the
- * stencil planes.
- *
- * \sa glStencilMask().
- *
- * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
- * notifies the driver via the dd_function_table::StencilMask callback.
- */
-void GLAPIENTRY
-_mesa_StencilMask( GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glStencilMask()\n");
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (face != 0) {
- /* Only modify the EXT_stencil_two_side back-face state.
- */
- if (ctx->Stencil.WriteMask[face] == mask)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[face] = mask;
-
- /* Only propagate the change to the driver if EXT_stencil_two_side
- * is enabled.
- */
- if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
- ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
- }
- }
- else {
- /* set both front and back state */
- if (ctx->Stencil.WriteMask[0] == mask &&
- ctx->Stencil.WriteMask[1] == mask)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
- if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx,
- ((ctx->Stencil.TestTwoSide)
- ? GL_FRONT : GL_FRONT_AND_BACK),
- mask);
- }
- }
-}
-
-
-/**
- * Set the stencil test actions.
- *
- * \param fail action to take when stencil test fails.
- * \param zfail action to take when stencil test passes, but depth test fails.
- * \param zpass action to take when stencil test passes and the depth test
- * passes (or depth testing is not enabled).
- *
- * \sa glStencilOp().
- *
- * Verifies the parameters and updates the respective fields in
- * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilOp callback.
- */
-void GLAPIENTRY
-_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glStencilOp()\n");
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!validate_stencil_op(ctx, fail)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
- return;
- }
- if (!validate_stencil_op(ctx, zfail)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
- return;
- }
- if (!validate_stencil_op(ctx, zpass)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
- return;
- }
-
- if (face != 0) {
- /* only set active face state */
- if (ctx->Stencil.ZFailFunc[face] == zfail &&
- ctx->Stencil.ZPassFunc[face] == zpass &&
- ctx->Stencil.FailFunc[face] == fail)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[face] = zfail;
- ctx->Stencil.ZPassFunc[face] = zpass;
- ctx->Stencil.FailFunc[face] = fail;
-
- /* Only propagate the change to the driver if EXT_stencil_two_side
- * is enabled.
- */
- if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
- ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
- }
- }
- else {
- /* set both front and back state */
- if (ctx->Stencil.ZFailFunc[0] == zfail &&
- ctx->Stencil.ZFailFunc[1] == zfail &&
- ctx->Stencil.ZPassFunc[0] == zpass &&
- ctx->Stencil.ZPassFunc[1] == zpass &&
- ctx->Stencil.FailFunc[0] == fail &&
- ctx->Stencil.FailFunc[1] == fail)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
- ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
- ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
- if (ctx->Driver.StencilOpSeparate) {
- ctx->Driver.StencilOpSeparate(ctx,
- ((ctx->Stencil.TestTwoSide)
- ? GL_FRONT : GL_FRONT_AND_BACK),
- fail, zfail, zpass);
- }
- }
-}
-
-
-
-#if _HAVE_FULL_GL
-/* GL_EXT_stencil_two_side */
-void GLAPIENTRY
-_mesa_ActiveStencilFaceEXT(GLenum face)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
-
- if (!ctx->Extensions.EXT_stencil_two_side) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
- return;
- }
-
- if (face == GL_FRONT || face == GL_BACK) {
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
- }
-}
-#endif
-
-
-
-/**
- * OpenGL 2.0 function.
- * \todo Make StencilOp() call this function. And eventually remove the
- * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
- * instead.
- */
-void GLAPIENTRY
-_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
-{
- GLboolean set = GL_FALSE;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glStencilOpSeparate()\n");
-
- if (!validate_stencil_op(ctx, sfail)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
- return;
- }
- if (!validate_stencil_op(ctx, zfail)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
- return;
- }
- if (!validate_stencil_op(ctx, zpass)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
- return;
- }
- if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
- return;
- }
-
- if (face != GL_BACK) {
- /* set front */
- if (ctx->Stencil.ZFailFunc[0] != zfail ||
- ctx->Stencil.ZPassFunc[0] != zpass ||
- ctx->Stencil.FailFunc[0] != sfail){
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[0] = zfail;
- ctx->Stencil.ZPassFunc[0] = zpass;
- ctx->Stencil.FailFunc[0] = sfail;
- set = GL_TRUE;
- }
- }
- if (face != GL_FRONT) {
- /* set back */
- if (ctx->Stencil.ZFailFunc[1] != zfail ||
- ctx->Stencil.ZPassFunc[1] != zpass ||
- ctx->Stencil.FailFunc[1] != sfail) {
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[1] = zfail;
- ctx->Stencil.ZPassFunc[1] = zpass;
- ctx->Stencil.FailFunc[1] = sfail;
- set = GL_TRUE;
- }
- }
- if (set && ctx->Driver.StencilOpSeparate) {
- ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
- }
-}
-
-
-/* OpenGL 2.0 */
-void GLAPIENTRY
-_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glStencilFuncSeparate()\n");
-
- if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
- return;
- }
- if (!validate_stencil_func(ctx, func)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
- return;
- }
-
- ref = CLAMP(ref, 0, stencilMax);
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
-
- if (face != GL_BACK) {
- /* set front */
- ctx->Stencil.Function[0] = func;
- ctx->Stencil.Ref[0] = ref;
- ctx->Stencil.ValueMask[0] = mask;
- }
- if (face != GL_FRONT) {
- /* set back */
- ctx->Stencil.Function[1] = func;
- ctx->Stencil.Ref[1] = ref;
- ctx->Stencil.ValueMask[1] = mask;
- }
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
- }
-}
-
-
-/* OpenGL 2.0 */
-void GLAPIENTRY
-_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glStencilMaskSeparate()\n");
-
- if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
-
- if (face != GL_BACK) {
- ctx->Stencil.WriteMask[0] = mask;
- }
- if (face != GL_FRONT) {
- ctx->Stencil.WriteMask[1] = mask;
- }
- if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx, face, mask);
- }
-}
-
-
-/**
- * Update derived stencil state.
- */
-void
-_mesa_update_stencil(struct gl_context *ctx)
-{
- const GLint face = ctx->Stencil._BackFace;
-
- ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
- ctx->DrawBuffer->Visual.stencilBits > 0);
-
- ctx->Stencil._TestTwoSide =
- ctx->Stencil._Enabled &&
- (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
- ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
- ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
- ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
- ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
- ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
- ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
-}
-
-
-/**
- * Initialize the context stipple state.
- *
- * \param ctx GL context.
- *
- * Initializes __struct gl_contextRec::Stencil attribute group.
- */
-void
-_mesa_init_stencil(struct gl_context *ctx)
-{
- ctx->Stencil.Enabled = GL_FALSE;
- ctx->Stencil.TestTwoSide = GL_FALSE;
- ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */
- ctx->Stencil.Function[0] = GL_ALWAYS;
- ctx->Stencil.Function[1] = GL_ALWAYS;
- ctx->Stencil.Function[2] = GL_ALWAYS;
- ctx->Stencil.FailFunc[0] = GL_KEEP;
- ctx->Stencil.FailFunc[1] = GL_KEEP;
- ctx->Stencil.FailFunc[2] = GL_KEEP;
- ctx->Stencil.ZPassFunc[0] = GL_KEEP;
- ctx->Stencil.ZPassFunc[1] = GL_KEEP;
- ctx->Stencil.ZPassFunc[2] = GL_KEEP;
- ctx->Stencil.ZFailFunc[0] = GL_KEEP;
- ctx->Stencil.ZFailFunc[1] = GL_KEEP;
- ctx->Stencil.ZFailFunc[2] = GL_KEEP;
- ctx->Stencil.Ref[0] = 0;
- ctx->Stencil.Ref[1] = 0;
- ctx->Stencil.Ref[2] = 0;
- ctx->Stencil.ValueMask[0] = ~0U;
- ctx->Stencil.ValueMask[1] = ~0U;
- ctx->Stencil.ValueMask[2] = ~0U;
- ctx->Stencil.WriteMask[0] = ~0U;
- ctx->Stencil.WriteMask[1] = ~0U;
- ctx->Stencil.WriteMask[2] = ~0U;
- ctx->Stencil.Clear = 0;
- ctx->Stencil._BackFace = 1;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file stencil.c
+ * Stencil operations.
+ *
+ * Note: There's some conflict between GL_EXT_stencil_two_side and
+ * OpenGL 2.0's two-sided stencil feature.
+ *
+ * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
+ * front OR back face state (as set by glActiveStencilFaceEXT) is set.
+ *
+ * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
+ * front AND back state.
+ *
+ * Also, note that GL_ATI_separate_stencil is different as well:
+ * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
+ * glStencilFuncSeparate(GLenum face, GLenum func, ...).
+ *
+ * This problem is solved by keeping three sets of stencil state:
+ * state[0] = GL_FRONT state.
+ * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
+ * state[2] = GL_EXT_stencil_two_side GL_BACK state.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "macros.h"
+#include "stencil.h"
+#include "mtypes.h"
+
+
+static GLboolean
+validate_stencil_op(struct gl_context *ctx, GLenum op)
+{
+ switch (op) {
+ case GL_KEEP:
+ case GL_ZERO:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ return GL_TRUE;
+ case GL_INCR_WRAP_EXT:
+ case GL_DECR_WRAP_EXT:
+ if (ctx->Extensions.EXT_stencil_wrap) {
+ return GL_TRUE;
+ }
+ /* FALL-THROUGH */
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+static GLboolean
+validate_stencil_func(struct gl_context *ctx, GLenum func)
+{
+ switch (func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Set the clear value for the stencil buffer.
+ *
+ * \param s clear value.
+ *
+ * \sa glClearStencil().
+ *
+ * Updates gl_stencil_attrib::Clear. On change
+ * flushes the vertices and notifies the driver via
+ * the dd_function_table::ClearStencil callback.
+ */
+void GLAPIENTRY
+_mesa_ClearStencil( GLint s )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Stencil.Clear == (GLuint) s)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Clear = (GLuint) s;
+
+ if (ctx->Driver.ClearStencil) {
+ ctx->Driver.ClearStencil( ctx, s );
+ }
+}
+
+
+/**
+ * Set the function and reference value for stencil testing.
+ *
+ * \param frontfunc front test function.
+ * \param backfunc back test function.
+ * \param ref front and back reference value.
+ * \param mask front and back bitmask.
+ *
+ * \sa glStencilFunc().
+ *
+ * Verifies the parameters and updates the respective values in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilFunc callback.
+ */
+void GLAPIENTRY
+_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
+
+ if (!validate_stencil_func(ctx, frontfunc)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glStencilFuncSeparateATI(frontfunc)");
+ return;
+ }
+ if (!validate_stencil_func(ctx, backfunc)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glStencilFuncSeparateATI(backfunc)");
+ return;
+ }
+
+ ref = CLAMP( ref, 0, stencilMax );
+
+ /* set both front and back state */
+ if (ctx->Stencil.Function[0] == frontfunc &&
+ ctx->Stencil.Function[1] == backfunc &&
+ ctx->Stencil.ValueMask[0] == mask &&
+ ctx->Stencil.ValueMask[1] == mask &&
+ ctx->Stencil.Ref[0] == ref &&
+ ctx->Stencil.Ref[1] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[0] = frontfunc;
+ ctx->Stencil.Function[1] = backfunc;
+ ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
+ frontfunc, ref, mask);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
+ backfunc, ref, mask);
+ }
+}
+
+
+/**
+ * Set the function and reference value for stencil testing.
+ *
+ * \param func test function.
+ * \param ref reference value.
+ * \param mask bitmask.
+ *
+ * \sa glStencilFunc().
+ *
+ * Verifies the parameters and updates the respective values in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilFunc callback.
+ */
+void GLAPIENTRY
+_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ const GLint face = ctx->Stencil.ActiveFace;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFunc()\n");
+
+ if (!validate_stencil_func(ctx, func)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
+ return;
+ }
+
+ ref = CLAMP( ref, 0, stencilMax );
+
+ if (face != 0) {
+ if (ctx->Stencil.Function[face] == func &&
+ ctx->Stencil.ValueMask[face] == mask &&
+ ctx->Stencil.Ref[face] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[face] = func;
+ ctx->Stencil.Ref[face] = ref;
+ ctx->Stencil.ValueMask[face] = mask;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.Function[0] == func &&
+ ctx->Stencil.Function[1] == func &&
+ ctx->Stencil.ValueMask[0] == mask &&
+ ctx->Stencil.ValueMask[1] == mask &&
+ ctx->Stencil.Ref[0] == ref &&
+ ctx->Stencil.Ref[1] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
+ ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ func, ref, mask);
+ }
+ }
+}
+
+
+/**
+ * Set the stencil writing mask.
+ *
+ * \param mask bit-mask to enable/disable writing of individual bits in the
+ * stencil planes.
+ *
+ * \sa glStencilMask().
+ *
+ * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
+ * notifies the driver via the dd_function_table::StencilMask callback.
+ */
+void GLAPIENTRY
+_mesa_StencilMask( GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilMask()\n");
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (face != 0) {
+ /* Only modify the EXT_stencil_two_side back-face state.
+ */
+ if (ctx->Stencil.WriteMask[face] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[face] = mask;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.WriteMask[0] == mask &&
+ ctx->Stencil.WriteMask[1] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
+ if (ctx->Driver.StencilMaskSeparate) {
+ ctx->Driver.StencilMaskSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ mask);
+ }
+ }
+}
+
+
+/**
+ * Set the stencil test actions.
+ *
+ * \param fail action to take when stencil test fails.
+ * \param zfail action to take when stencil test passes, but depth test fails.
+ * \param zpass action to take when stencil test passes and the depth test
+ * passes (or depth testing is not enabled).
+ *
+ * \sa glStencilOp().
+ *
+ * Verifies the parameters and updates the respective fields in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilOp callback.
+ */
+void GLAPIENTRY
+_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilOp()\n");
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!validate_stencil_op(ctx, fail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zpass)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
+ return;
+ }
+
+ if (face != 0) {
+ /* only set active face state */
+ if (ctx->Stencil.ZFailFunc[face] == zfail &&
+ ctx->Stencil.ZPassFunc[face] == zpass &&
+ ctx->Stencil.FailFunc[face] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[face] = zfail;
+ ctx->Stencil.ZPassFunc[face] = zpass;
+ ctx->Stencil.FailFunc[face] = fail;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.ZFailFunc[0] == zfail &&
+ ctx->Stencil.ZFailFunc[1] == zfail &&
+ ctx->Stencil.ZPassFunc[0] == zpass &&
+ ctx->Stencil.ZPassFunc[1] == zpass &&
+ ctx->Stencil.FailFunc[0] == fail &&
+ ctx->Stencil.FailFunc[1] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
+ ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
+ ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
+ if (ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ fail, zfail, zpass);
+ }
+ }
+}
+
+
+
+#if _HAVE_FULL_GL
+/* GL_EXT_stencil_two_side */
+void GLAPIENTRY
+_mesa_ActiveStencilFaceEXT(GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
+
+ if (!ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
+ return;
+ }
+
+ if (face == GL_FRONT || face == GL_BACK) {
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
+ }
+}
+#endif
+
+
+
+/**
+ * OpenGL 2.0 function.
+ * \todo Make StencilOp() call this function. And eventually remove the
+ * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
+ * instead.
+ */
+void GLAPIENTRY
+_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
+{
+ GLboolean set = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilOpSeparate()\n");
+
+ if (!validate_stencil_op(ctx, sfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zpass)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
+ return;
+ }
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
+ return;
+ }
+
+ if (face != GL_BACK) {
+ /* set front */
+ if (ctx->Stencil.ZFailFunc[0] != zfail ||
+ ctx->Stencil.ZPassFunc[0] != zpass ||
+ ctx->Stencil.FailFunc[0] != sfail){
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[0] = zfail;
+ ctx->Stencil.ZPassFunc[0] = zpass;
+ ctx->Stencil.FailFunc[0] = sfail;
+ set = GL_TRUE;
+ }
+ }
+ if (face != GL_FRONT) {
+ /* set back */
+ if (ctx->Stencil.ZFailFunc[1] != zfail ||
+ ctx->Stencil.ZPassFunc[1] != zpass ||
+ ctx->Stencil.FailFunc[1] != sfail) {
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[1] = zfail;
+ ctx->Stencil.ZPassFunc[1] = zpass;
+ ctx->Stencil.FailFunc[1] = sfail;
+ set = GL_TRUE;
+ }
+ }
+ if (set && ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
+ }
+}
+
+
+/* OpenGL 2.0 */
+void GLAPIENTRY
+_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFuncSeparate()\n");
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
+ return;
+ }
+ if (!validate_stencil_func(ctx, func)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
+ return;
+ }
+
+ ref = CLAMP(ref, 0, stencilMax);
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+
+ if (face != GL_BACK) {
+ /* set front */
+ ctx->Stencil.Function[0] = func;
+ ctx->Stencil.Ref[0] = ref;
+ ctx->Stencil.ValueMask[0] = mask;
+ }
+ if (face != GL_FRONT) {
+ /* set back */
+ ctx->Stencil.Function[1] = func;
+ ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[1] = mask;
+ }
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
+ }
+}
+
+
+/* OpenGL 2.0 */
+void GLAPIENTRY
+_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilMaskSeparate()\n");
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+
+ if (face != GL_BACK) {
+ ctx->Stencil.WriteMask[0] = mask;
+ }
+ if (face != GL_FRONT) {
+ ctx->Stencil.WriteMask[1] = mask;
+ }
+ if (ctx->Driver.StencilMaskSeparate) {
+ ctx->Driver.StencilMaskSeparate(ctx, face, mask);
+ }
+}
+
+
+/**
+ * Update derived stencil state.
+ */
+void
+_mesa_update_stencil(struct gl_context *ctx)
+{
+ const GLint face = ctx->Stencil._BackFace;
+
+ ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
+ ctx->DrawBuffer->Visual.stencilBits > 0);
+
+ ctx->Stencil._TestTwoSide =
+ ctx->Stencil._Enabled &&
+ (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
+ ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
+ ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
+ ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
+ ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
+ ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
+ ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
+}
+
+
+/**
+ * Initialize the context stipple state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Stencil attribute group.
+ */
+void
+_mesa_init_stencil(struct gl_context *ctx)
+{
+ ctx->Stencil.Enabled = GL_FALSE;
+ ctx->Stencil.TestTwoSide = GL_FALSE;
+ ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */
+ ctx->Stencil.Function[0] = GL_ALWAYS;
+ ctx->Stencil.Function[1] = GL_ALWAYS;
+ ctx->Stencil.Function[2] = GL_ALWAYS;
+ ctx->Stencil.FailFunc[0] = GL_KEEP;
+ ctx->Stencil.FailFunc[1] = GL_KEEP;
+ ctx->Stencil.FailFunc[2] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[0] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[1] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[2] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[0] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[1] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[2] = GL_KEEP;
+ ctx->Stencil.Ref[0] = 0;
+ ctx->Stencil.Ref[1] = 0;
+ ctx->Stencil.Ref[2] = 0;
+ ctx->Stencil.ValueMask[0] = ~0U;
+ ctx->Stencil.ValueMask[1] = ~0U;
+ ctx->Stencil.ValueMask[2] = ~0U;
+ ctx->Stencil.WriteMask[0] = ~0U;
+ ctx->Stencil.WriteMask[1] = ~0U;
+ ctx->Stencil.WriteMask[2] = ~0U;
+ ctx->Stencil.Clear = 0;
+ ctx->Stencil._BackFace = 1;
+}
diff --git a/mesalib/src/mesa/main/syncobj.c b/mesalib/src/mesa/main/syncobj.c
index 676038430..25307a17c 100644
--- a/mesalib/src/mesa/main/syncobj.c
+++ b/mesalib/src/mesa/main/syncobj.c
@@ -125,7 +125,7 @@ _mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
}
-void
+void GLAPIENTRY
_mesa_init_sync_object_functions(struct dd_function_table *driver)
{
driver->NewSyncObject = _mesa_new_sync_object;
@@ -140,7 +140,7 @@ _mesa_init_sync_object_functions(struct dd_function_table *driver)
}
-void
+void GLAPIENTRY
_mesa_init_sync_dispatch(struct _glapi_table *disp)
{
SET_IsSync(disp, _mesa_IsSync);
@@ -156,7 +156,7 @@ _mesa_init_sync_dispatch(struct _glapi_table *disp)
/**
* Allocate/init the context state related to sync objects.
*/
-void
+void GLAPIENTRY
_mesa_init_sync(struct gl_context *ctx)
{
(void) ctx;
@@ -166,7 +166,7 @@ _mesa_init_sync(struct gl_context *ctx)
/**
* Free the context state related to sync objects.
*/
-void
+void GLAPIENTRY
_mesa_free_sync_data(struct gl_context *ctx)
{
(void) ctx;
@@ -182,7 +182,7 @@ _mesa_validate_sync(struct gl_sync_object *syncObj)
}
-void
+void GLAPIENTRY
_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
{
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
@@ -191,7 +191,7 @@ _mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
}
-void
+void GLAPIENTRY
_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
{
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
diff --git a/mesalib/src/mesa/main/syncobj.h b/mesalib/src/mesa/main/syncobj.h
index ac1384f61..e83ac8b0e 100644
--- a/mesalib/src/mesa/main/syncobj.h
+++ b/mesalib/src/mesa/main/syncobj.h
@@ -41,22 +41,22 @@ struct gl_sync_object;
#if FEATURE_ARB_sync
-extern void
+extern void GLAPIENTRY
_mesa_init_sync_object_functions(struct dd_function_table *driver);
-extern void
+extern void GLAPIENTRY
_mesa_init_sync_dispatch(struct _glapi_table *disp);
-extern void
+extern void GLAPIENTRY
_mesa_init_sync(struct gl_context *);
-extern void
+extern void GLAPIENTRY
_mesa_free_sync_data(struct gl_context *);
-extern void
+extern void GLAPIENTRY
_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj);
-extern void
+extern void GLAPIENTRY
_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj);
extern GLboolean GLAPIENTRY
diff --git a/mesalib/src/mesa/main/texcompress.c b/mesalib/src/mesa/main/texcompress.c
index d820ae927..59603e81e 100644
--- a/mesalib/src/mesa/main/texcompress.c
+++ b/mesalib/src/mesa/main/texcompress.c
@@ -1,288 +1,288 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- * Copyright (c) 2008 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texcompress.c
- * Helper functions for texture compression.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "formats.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "texcompress.h"
-
-
-/**
- * Return list of (and count of) all specific texture compression
- * formats that are supported.
- *
- * \param ctx the GL context
- * \param formats the resulting format list (may be NULL).
- * \param all if true return all formats, even those with some kind
- * of restrictions/limitations (See GL_ARB_texture_compression
- * spec for more info).
- *
- * \return number of formats.
- */
-GLuint
-_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats, GLboolean all)
-{
- GLuint n = 0;
- if (ctx->Extensions.TDFX_texture_compression_FXT1) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
- formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
- }
- else {
- n += 2;
- }
- }
- /* don't return RGTC - ARB_texture_compression_rgtc query 19 */
- if (ctx->Extensions.EXT_texture_compression_s3tc) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- /* This format has some restrictions/limitations and so should
- * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query.
- * Specifically, all transparent pixels become black. NVIDIA
- * omits this format too.
- */
- if (all)
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- }
- else {
- n += 3;
- if (all)
- n += 1;
- }
- }
- if (ctx->Extensions.S3_s3tc) {
- if (formats) {
- formats[n++] = GL_RGB_S3TC;
- formats[n++] = GL_RGB4_S3TC;
- formats[n++] = GL_RGBA_S3TC;
- formats[n++] = GL_RGBA4_S3TC;
- }
- else {
- n += 4;
- }
- }
-#if FEATURE_EXT_texture_sRGB
- if (ctx->Extensions.EXT_texture_sRGB) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
- formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
- formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
- formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
- }
- else {
- n += 4;
- }
- }
-#endif /* FEATURE_EXT_texture_sRGB */
- return n;
-
-#if FEATURE_ES1 || FEATURE_ES2
- if (formats) {
- formats[n++] = GL_PALETTE4_RGB8_OES;
- formats[n++] = GL_PALETTE4_RGBA8_OES;
- formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
- formats[n++] = GL_PALETTE4_RGBA4_OES;
- formats[n++] = GL_PALETTE4_RGB5_A1_OES;
- formats[n++] = GL_PALETTE8_RGB8_OES;
- formats[n++] = GL_PALETTE8_RGBA8_OES;
- formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
- formats[n++] = GL_PALETTE8_RGBA4_OES;
- formats[n++] = GL_PALETTE8_RGB5_A1_OES;
- }
- else {
- n += 10;
- }
-#endif
-}
-
-
-/**
- * Convert a compressed MESA_FORMAT_x to a GLenum.
- */
-gl_format
-_mesa_glenum_to_compressed_format(GLenum format)
-{
- switch (format) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return MESA_FORMAT_RGB_FXT1;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return MESA_FORMAT_RGBA_FXT1;
-
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_RGB_S3TC:
- return MESA_FORMAT_RGB_DXT1;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_RGB4_S3TC:
- return MESA_FORMAT_RGBA_DXT1;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_RGBA_S3TC:
- return MESA_FORMAT_RGBA_DXT3;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_RGBA4_S3TC:
- return MESA_FORMAT_RGBA_DXT5;
-
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- return MESA_FORMAT_SRGB_DXT1;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- return MESA_FORMAT_SRGBA_DXT1;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- return MESA_FORMAT_SRGBA_DXT3;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return MESA_FORMAT_SRGBA_DXT5;
-
- case GL_COMPRESSED_RED_RGTC1:
- return MESA_FORMAT_RED_RGTC1;
- case GL_COMPRESSED_SIGNED_RED_RGTC1:
- return MESA_FORMAT_SIGNED_RED_RGTC1;
- case GL_COMPRESSED_RG_RGTC2:
- return MESA_FORMAT_RG_RGTC2;
- case GL_COMPRESSED_SIGNED_RG_RGTC2:
- return MESA_FORMAT_SIGNED_RG_RGTC2;
-
- case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
- return MESA_FORMAT_L_LATC1;
- case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
- return MESA_FORMAT_SIGNED_L_LATC1;
- case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
- case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
- return MESA_FORMAT_LA_LATC2;
- case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
- return MESA_FORMAT_SIGNED_LA_LATC2;
-
- default:
- return MESA_FORMAT_NONE;
- }
-}
-
-
-/**
- * Given a compressed MESA_FORMAT_x value, return the corresponding
- * GLenum for that format.
- * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
- * which must return the specific texture format used when the user might
- * have originally specified a generic compressed format in their
- * glTexImage2D() call.
- * For non-compressed textures, we always return the user-specified
- * internal format unchanged.
- */
-GLenum
-_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
-{
- switch (mesaFormat) {
-#if FEATURE_texture_fxt1
- case MESA_FORMAT_RGB_FXT1:
- return GL_COMPRESSED_RGB_FXT1_3DFX;
- case MESA_FORMAT_RGBA_FXT1:
- return GL_COMPRESSED_RGBA_FXT1_3DFX;
-#endif
-#if FEATURE_texture_s3tc
- case MESA_FORMAT_RGB_DXT1:
- return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- case MESA_FORMAT_RGBA_DXT1:
- return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case MESA_FORMAT_RGBA_DXT3:
- return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- case MESA_FORMAT_RGBA_DXT5:
- return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGB_DXT1:
- return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
- case MESA_FORMAT_SRGBA_DXT1:
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
- case MESA_FORMAT_SRGBA_DXT3:
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
- case MESA_FORMAT_SRGBA_DXT5:
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
-#endif
-#endif
-
- case MESA_FORMAT_RED_RGTC1:
- return GL_COMPRESSED_RED_RGTC1;
- case MESA_FORMAT_SIGNED_RED_RGTC1:
- return GL_COMPRESSED_SIGNED_RED_RGTC1;
- case MESA_FORMAT_RG_RGTC2:
- return GL_COMPRESSED_RG_RGTC2;
- case MESA_FORMAT_SIGNED_RG_RGTC2:
- return GL_COMPRESSED_SIGNED_RG_RGTC2;
-
- case MESA_FORMAT_L_LATC1:
- return GL_COMPRESSED_LUMINANCE_LATC1_EXT;
- case MESA_FORMAT_SIGNED_L_LATC1:
- return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT;
- case MESA_FORMAT_LA_LATC2:
- return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
- case MESA_FORMAT_SIGNED_LA_LATC2:
- return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT;
-
- default:
- _mesa_problem(ctx, "Unexpected mesa texture format in"
- " _mesa_compressed_format_to_glenum()");
- return 0;
- }
-}
-
-
-/*
- * Return the address of the pixel at (col, row, img) in a
- * compressed texture image.
- * \param col, row, img - image position (3D), should be a multiple of the
- * format's block size.
- * \param format - compressed image format
- * \param width - image width (stride) in pixels
- * \param image - the image address
- * \return address of pixel at (row, col, img)
- */
-GLubyte *
-_mesa_compressed_image_address(GLint col, GLint row, GLint img,
- gl_format mesaFormat,
- GLsizei width, const GLubyte *image)
-{
- /* XXX only 2D images implemented, not 3D */
- const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
- GLuint bw, bh;
- GLint offset;
-
- _mesa_get_format_block_size(mesaFormat, &bw, &bh);
-
- ASSERT(col % bw == 0);
- ASSERT(row % bh == 0);
-
- offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
- offset *= blockSize;
-
- return (GLubyte *) image + offset;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texcompress.c
+ * Helper functions for texture compression.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "colormac.h"
+#include "formats.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "texcompress.h"
+
+
+/**
+ * Return list of (and count of) all specific texture compression
+ * formats that are supported.
+ *
+ * \param ctx the GL context
+ * \param formats the resulting format list (may be NULL).
+ * \param all if true return all formats, even those with some kind
+ * of restrictions/limitations (See GL_ARB_texture_compression
+ * spec for more info).
+ *
+ * \return number of formats.
+ */
+GLuint
+_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats, GLboolean all)
+{
+ GLuint n = 0;
+ if (ctx->Extensions.TDFX_texture_compression_FXT1) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
+ formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
+ }
+ else {
+ n += 2;
+ }
+ }
+ /* don't return RGTC - ARB_texture_compression_rgtc query 19 */
+ if (ctx->Extensions.EXT_texture_compression_s3tc) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
+ /* This format has some restrictions/limitations and so should
+ * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query.
+ * Specifically, all transparent pixels become black. NVIDIA
+ * omits this format too.
+ */
+ if (all)
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ }
+ else {
+ n += 3;
+ if (all)
+ n += 1;
+ }
+ }
+ if (ctx->Extensions.S3_s3tc) {
+ if (formats) {
+ formats[n++] = GL_RGB_S3TC;
+ formats[n++] = GL_RGB4_S3TC;
+ formats[n++] = GL_RGBA_S3TC;
+ formats[n++] = GL_RGBA4_S3TC;
+ }
+ else {
+ n += 4;
+ }
+ }
+#if FEATURE_EXT_texture_sRGB
+ if (ctx->Extensions.EXT_texture_sRGB) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
+ }
+ else {
+ n += 4;
+ }
+ }
+#endif /* FEATURE_EXT_texture_sRGB */
+ return n;
+
+#if FEATURE_ES1 || FEATURE_ES2
+ if (formats) {
+ formats[n++] = GL_PALETTE4_RGB8_OES;
+ formats[n++] = GL_PALETTE4_RGBA8_OES;
+ formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
+ formats[n++] = GL_PALETTE4_RGBA4_OES;
+ formats[n++] = GL_PALETTE4_RGB5_A1_OES;
+ formats[n++] = GL_PALETTE8_RGB8_OES;
+ formats[n++] = GL_PALETTE8_RGBA8_OES;
+ formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
+ formats[n++] = GL_PALETTE8_RGBA4_OES;
+ formats[n++] = GL_PALETTE8_RGB5_A1_OES;
+ }
+ else {
+ n += 10;
+ }
+#endif
+}
+
+
+/**
+ * Convert a compressed MESA_FORMAT_x to a GLenum.
+ */
+gl_format
+_mesa_glenum_to_compressed_format(GLenum format)
+{
+ switch (format) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return MESA_FORMAT_RGB_FXT1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return MESA_FORMAT_RGBA_FXT1;
+
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_RGB_S3TC:
+ return MESA_FORMAT_RGB_DXT1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_RGB4_S3TC:
+ return MESA_FORMAT_RGBA_DXT1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_RGBA_S3TC:
+ return MESA_FORMAT_RGBA_DXT3;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_RGBA4_S3TC:
+ return MESA_FORMAT_RGBA_DXT5;
+
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ return MESA_FORMAT_SRGB_DXT1;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ return MESA_FORMAT_SRGBA_DXT1;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ return MESA_FORMAT_SRGBA_DXT3;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return MESA_FORMAT_SRGBA_DXT5;
+
+ case GL_COMPRESSED_RED_RGTC1:
+ return MESA_FORMAT_RED_RGTC1;
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ return MESA_FORMAT_SIGNED_RED_RGTC1;
+ case GL_COMPRESSED_RG_RGTC2:
+ return MESA_FORMAT_RG_RGTC2;
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ return MESA_FORMAT_SIGNED_RG_RGTC2;
+
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ return MESA_FORMAT_L_LATC1;
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ return MESA_FORMAT_SIGNED_L_LATC1;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ return MESA_FORMAT_LA_LATC2;
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ return MESA_FORMAT_SIGNED_LA_LATC2;
+
+ default:
+ return MESA_FORMAT_NONE;
+ }
+}
+
+
+/**
+ * Given a compressed MESA_FORMAT_x value, return the corresponding
+ * GLenum for that format.
+ * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
+ * which must return the specific texture format used when the user might
+ * have originally specified a generic compressed format in their
+ * glTexImage2D() call.
+ * For non-compressed textures, we always return the user-specified
+ * internal format unchanged.
+ */
+GLenum
+_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
+{
+ switch (mesaFormat) {
+#if FEATURE_texture_fxt1
+ case MESA_FORMAT_RGB_FXT1:
+ return GL_COMPRESSED_RGB_FXT1_3DFX;
+ case MESA_FORMAT_RGBA_FXT1:
+ return GL_COMPRESSED_RGBA_FXT1_3DFX;
+#endif
+#if FEATURE_texture_s3tc
+ case MESA_FORMAT_RGB_DXT1:
+ return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
+ case MESA_FORMAT_RGBA_DXT1:
+ return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ case MESA_FORMAT_RGBA_DXT3:
+ return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ case MESA_FORMAT_RGBA_DXT5:
+ return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
+ case MESA_FORMAT_SRGBA_DXT1:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
+ case MESA_FORMAT_SRGBA_DXT3:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
+ case MESA_FORMAT_SRGBA_DXT5:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
+#endif
+#endif
+
+ case MESA_FORMAT_RED_RGTC1:
+ return GL_COMPRESSED_RED_RGTC1;
+ case MESA_FORMAT_SIGNED_RED_RGTC1:
+ return GL_COMPRESSED_SIGNED_RED_RGTC1;
+ case MESA_FORMAT_RG_RGTC2:
+ return GL_COMPRESSED_RG_RGTC2;
+ case MESA_FORMAT_SIGNED_RG_RGTC2:
+ return GL_COMPRESSED_SIGNED_RG_RGTC2;
+
+ case MESA_FORMAT_L_LATC1:
+ return GL_COMPRESSED_LUMINANCE_LATC1_EXT;
+ case MESA_FORMAT_SIGNED_L_LATC1:
+ return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT;
+ case MESA_FORMAT_LA_LATC2:
+ return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
+ case MESA_FORMAT_SIGNED_LA_LATC2:
+ return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT;
+
+ default:
+ _mesa_problem(ctx, "Unexpected mesa texture format in"
+ " _mesa_compressed_format_to_glenum()");
+ return 0;
+ }
+}
+
+
+/*
+ * Return the address of the pixel at (col, row, img) in a
+ * compressed texture image.
+ * \param col, row, img - image position (3D), should be a multiple of the
+ * format's block size.
+ * \param format - compressed image format
+ * \param width - image width (stride) in pixels
+ * \param image - the image address
+ * \return address of pixel at (row, col, img)
+ */
+GLubyte *
+_mesa_compressed_image_address(GLint col, GLint row, GLint img,
+ gl_format mesaFormat,
+ GLsizei width, const GLubyte *image)
+{
+ /* XXX only 2D images implemented, not 3D */
+ const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
+ GLuint bw, bh;
+ GLint offset;
+
+ _mesa_get_format_block_size(mesaFormat, &bw, &bh);
+
+ ASSERT(col % bw == 0);
+ ASSERT(row % bh == 0);
+
+ offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
+ offset *= blockSize;
+
+ return (GLubyte *) image + offset;
+}
diff --git a/mesalib/src/mesa/main/texcompress_rgtc.c b/mesalib/src/mesa/main/texcompress_rgtc.c
index c50df19c5..60146d09b 100644
--- a/mesalib/src/mesa/main/texcompress_rgtc.c
+++ b/mesalib/src/mesa/main/texcompress_rgtc.c
@@ -1,460 +1,460 @@
-/*
- * Copyright (C) 2011 Red Hat Inc.
- *
- * block compression parts are:
- * Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Author:
- * Dave Airlie
- */
-
-/**
- * \file texcompress_rgtc.c
- * GL_EXT_texture_compression_rgtc support.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "image.h"
-#include "macros.h"
-#include "mfeatures.h"
-#include "mipmap.h"
-#include "texcompress.h"
-#include "texcompress_rgtc.h"
-#include "texstore.h"
-
-#define RGTC_DEBUG 0
-
-static void unsigned_encode_rgtc_chan(GLubyte *blkaddr, GLubyte srccolors[4][4],
- GLint numxpixels, GLint numypixels);
-static void signed_encode_rgtc_chan(GLbyte *blkaddr, GLbyte srccolors[4][4],
- GLint numxpixels, GLint numypixels);
-
-static void unsigned_fetch_texel_rgtc(unsigned srcRowStride, const GLubyte *pixdata,
- unsigned i, unsigned j, GLubyte *value, unsigned comps);
-
-static void signed_fetch_texel_rgtc(unsigned srcRowStride, const GLbyte *pixdata,
- unsigned i, unsigned j, GLbyte *value, unsigned comps);
-
-static void extractsrc_u( GLubyte srcpixels[4][4], const GLchan *srcaddr,
- GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps)
-{
- GLubyte i, j;
- const GLchan *curaddr;
- for (j = 0; j < numypixels; j++) {
- curaddr = srcaddr + j * srcRowStride * comps;
- for (i = 0; i < numxpixels; i++) {
- srcpixels[j][i] = *curaddr / (CHAN_MAX / 255);
- curaddr += comps;
- }
- }
-}
-
-static void extractsrc_s( GLbyte srcpixels[4][4], const GLfloat *srcaddr,
- GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps)
-{
- GLubyte i, j;
- const GLfloat *curaddr;
- for (j = 0; j < numypixels; j++) {
- curaddr = srcaddr + j * srcRowStride * comps;
- for (i = 0; i < numxpixels; i++) {
- srcpixels[j][i] = FLOAT_TO_BYTE_TEX(*curaddr);
- curaddr += comps;
- }
- }
-}
-
-
-GLboolean
-_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS)
-{
- GLubyte *dst;
- const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
- const GLchan *tempImage = NULL;
- int i, j;
- int numxpixels, numypixels;
- const GLchan *srcaddr;
- GLubyte srcpixels[4][4];
- GLubyte *blkaddr;
- GLint dstRowDiff;
- ASSERT(dstFormat == MESA_FORMAT_RED_RGTC1 ||
- dstFormat == MESA_FORMAT_L_LATC1);
- ASSERT(dstXoffset % 4 == 0);
- ASSERT(dstYoffset % 4 == 0);
- ASSERT(dstZoffset % 4 == 0);
- (void) dstZoffset;
- (void) dstImageOffsets;
-
-
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- _mesa_get_format_base_format(dstFormat),
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- if (!tempImage)
- return GL_FALSE; /* out of memory */
-
- dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- dstFormat,
- texWidth, (GLubyte *) dstAddr);
-
- blkaddr = dst;
- dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0;
- for (j = 0; j < srcHeight; j+=4) {
- if (srcHeight > j + 3) numypixels = 4;
- else numypixels = srcHeight - j;
- srcaddr = tempImage + j * srcWidth;
- for (i = 0; i < srcWidth; i += 4) {
- if (srcWidth > i + 3) numxpixels = 4;
- else numxpixels = srcWidth - i;
- extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1);
- unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
- srcaddr += numxpixels;
- blkaddr += 8;
- }
- blkaddr += dstRowDiff;
- }
- if (tempImage)
- free((void *) tempImage);
-
- return GL_TRUE;
-}
-
-GLboolean
-_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS)
-{
- GLbyte *dst;
- const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
- const GLfloat *tempImage = NULL;
- int i, j;
- int numxpixels, numypixels;
- const GLfloat *srcaddr;
- GLbyte srcpixels[4][4];
- GLbyte *blkaddr;
- GLint dstRowDiff;
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RED_RGTC1 ||
- dstFormat == MESA_FORMAT_SIGNED_L_LATC1);
- ASSERT(dstXoffset % 4 == 0);
- ASSERT(dstYoffset % 4 == 0);
- ASSERT(dstZoffset % 4 == 0);
- (void) dstZoffset;
- (void) dstImageOffsets;
-
- tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- _mesa_get_format_base_format(dstFormat),
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking, 0x0);
- if (!tempImage)
- return GL_FALSE; /* out of memory */
-
- dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- dstFormat,
- texWidth, (GLubyte *) dstAddr);
-
- blkaddr = dst;
- dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0;
- for (j = 0; j < srcHeight; j+=4) {
- if (srcHeight > j + 3) numypixels = 4;
- else numypixels = srcHeight - j;
- srcaddr = tempImage + j * srcWidth;
- for (i = 0; i < srcWidth; i += 4) {
- if (srcWidth > i + 3) numxpixels = 4;
- else numxpixels = srcWidth - i;
- extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1);
- signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
- srcaddr += numxpixels;
- blkaddr += 8;
- }
- blkaddr += dstRowDiff;
- }
- if (tempImage)
- free((void *) tempImage);
-
- return GL_TRUE;
-}
-
-GLboolean
-_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS)
-{
- GLubyte *dst;
- const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
- const GLchan *tempImage = NULL;
- int i, j;
- int numxpixels, numypixels;
- const GLchan *srcaddr;
- GLubyte srcpixels[4][4];
- GLubyte *blkaddr;
- GLint dstRowDiff;
-
- ASSERT(dstFormat == MESA_FORMAT_RG_RGTC2 ||
- dstFormat == MESA_FORMAT_LA_LATC2);
- ASSERT(dstXoffset % 4 == 0);
- ASSERT(dstYoffset % 4 == 0);
- ASSERT(dstZoffset % 4 == 0);
- (void) dstZoffset;
- (void) dstImageOffsets;
-
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- _mesa_get_format_base_format(dstFormat),
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- if (!tempImage)
- return GL_FALSE; /* out of memory */
-
- dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- dstFormat,
- texWidth, (GLubyte *) dstAddr);
-
- blkaddr = dst;
- dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0;
- for (j = 0; j < srcHeight; j+=4) {
- if (srcHeight > j + 3) numypixels = 4;
- else numypixels = srcHeight - j;
- srcaddr = tempImage + j * srcWidth * 2;
- for (i = 0; i < srcWidth; i += 4) {
- if (srcWidth > i + 3) numxpixels = 4;
- else numxpixels = srcWidth - i;
- extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2);
- unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
-
- blkaddr += 8;
- extractsrc_u(srcpixels, (GLchan *)srcaddr + 1, srcWidth, numxpixels, numypixels, 2);
- unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
-
- blkaddr += 8;
-
- srcaddr += numxpixels * 2;
- }
- blkaddr += dstRowDiff;
- }
- if (tempImage)
- free((void *) tempImage);
-
- return GL_TRUE;
-}
-
-GLboolean
-_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS)
-{
- GLbyte *dst;
- const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
- const GLfloat *tempImage = NULL;
- int i, j;
- int numxpixels, numypixels;
- const GLfloat *srcaddr;
- GLbyte srcpixels[4][4];
- GLbyte *blkaddr;
- GLint dstRowDiff;
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG_RGTC2 ||
- dstFormat == MESA_FORMAT_SIGNED_LA_LATC2);
- ASSERT(dstXoffset % 4 == 0);
- ASSERT(dstYoffset % 4 == 0);
- ASSERT(dstZoffset % 4 == 0);
- (void) dstZoffset;
- (void) dstImageOffsets;
-
- tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- _mesa_get_format_base_format(dstFormat),
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking, 0x0);
- if (!tempImage)
- return GL_FALSE; /* out of memory */
-
- dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- dstFormat,
- texWidth, (GLubyte *) dstAddr);
-
- blkaddr = dst;
- dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0;
- for (j = 0; j < srcHeight; j += 4) {
- if (srcHeight > j + 3) numypixels = 4;
- else numypixels = srcHeight - j;
- srcaddr = tempImage + j * srcWidth * 2;
- for (i = 0; i < srcWidth; i += 4) {
- if (srcWidth > i + 3) numxpixels = 4;
- else numxpixels = srcWidth - i;
-
- extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2);
- signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
- blkaddr += 8;
-
- extractsrc_s(srcpixels, srcaddr + 1, srcWidth, numxpixels, numypixels, 2);
- signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
- blkaddr += 8;
-
- srcaddr += numxpixels * 2;
-
- }
- blkaddr += dstRowDiff;
- }
- if (tempImage)
- free((void *) tempImage);
-
- return GL_TRUE;
-}
-
-void
-_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- GLubyte red;
- unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
- i, j, &red, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT(red);
- texel[GCOMP] = 0.0;
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 1.0;
-}
-
-void
-_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- GLbyte red;
- signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
- i, j, &red, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX(red);
- texel[GCOMP] = 0.0;
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 1.0;
-}
-
-void
-_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- GLubyte red, green;
- unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
- i, j, &red, 2);
- unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data) + 8,
- i, j, &green, 2);
- texel[RCOMP] = UBYTE_TO_FLOAT(red);
- texel[GCOMP] = UBYTE_TO_FLOAT(green);
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 1.0;
-}
-
-void
-_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- GLbyte red, green;
- signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
- i, j, &red, 2);
- signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8,
- i, j, &green, 2);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX(red);
- texel[GCOMP] = BYTE_TO_FLOAT_TEX(green);
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 1.0;
-}
-
-void
-_mesa_fetch_texel_2d_f_l_latc1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- GLubyte red;
- unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
- i, j, &red, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT(red);
- texel[ACOMP] = 1.0;
-}
-
-void
-_mesa_fetch_texel_2d_f_signed_l_latc1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- GLbyte red;
- signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
- i, j, &red, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = BYTE_TO_FLOAT_TEX(red);
- texel[ACOMP] = 1.0;
-}
-
-void
-_mesa_fetch_texel_2d_f_la_latc2(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- GLubyte red, green;
- unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
- i, j, &red, 2);
- unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data) + 8,
- i, j, &green, 2);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT(red);
- texel[ACOMP] = UBYTE_TO_FLOAT(green);
-}
-
-void
-_mesa_fetch_texel_2d_f_signed_la_latc2(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- GLbyte red, green;
- signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
- i, j, &red, 2);
- signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8,
- i, j, &green, 2);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = BYTE_TO_FLOAT_TEX(red);
- texel[ACOMP] = BYTE_TO_FLOAT_TEX(green);
-}
-
-#define TAG(x) unsigned_##x
-
-#define TYPE GLubyte
-#define T_MIN 0
-#define T_MAX 0xff
-
-#include "texcompress_rgtc_tmp.h"
-
-#undef TAG
-#undef TYPE
-#undef T_MIN
-#undef T_MAX
-
-#define TAG(x) signed_##x
-#define TYPE GLbyte
-#define T_MIN (GLbyte)-128
-#define T_MAX (GLbyte)127
-
-#include "texcompress_rgtc_tmp.h"
-
-#undef TAG
-#undef TYPE
-#undef T_MIN
-#undef T_MAX
+/*
+ * Copyright (C) 2011 Red Hat Inc.
+ *
+ * block compression parts are:
+ * Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Dave Airlie
+ */
+
+/**
+ * \file texcompress_rgtc.c
+ * GL_EXT_texture_compression_rgtc support.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "colormac.h"
+#include "image.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mipmap.h"
+#include "texcompress.h"
+#include "texcompress_rgtc.h"
+#include "texstore.h"
+
+#define RGTC_DEBUG 0
+
+static void unsigned_encode_rgtc_chan(GLubyte *blkaddr, GLubyte srccolors[4][4],
+ GLint numxpixels, GLint numypixels);
+static void signed_encode_rgtc_chan(GLbyte *blkaddr, GLbyte srccolors[4][4],
+ GLint numxpixels, GLint numypixels);
+
+static void unsigned_fetch_texel_rgtc(unsigned srcRowStride, const GLubyte *pixdata,
+ unsigned i, unsigned j, GLubyte *value, unsigned comps);
+
+static void signed_fetch_texel_rgtc(unsigned srcRowStride, const GLbyte *pixdata,
+ unsigned i, unsigned j, GLbyte *value, unsigned comps);
+
+static void extractsrc_u( GLubyte srcpixels[4][4], const GLchan *srcaddr,
+ GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps)
+{
+ GLubyte i, j;
+ const GLchan *curaddr;
+ for (j = 0; j < numypixels; j++) {
+ curaddr = srcaddr + j * srcRowStride * comps;
+ for (i = 0; i < numxpixels; i++) {
+ srcpixels[j][i] = *curaddr / (CHAN_MAX / 255);
+ curaddr += comps;
+ }
+ }
+}
+
+static void extractsrc_s( GLbyte srcpixels[4][4], const GLfloat *srcaddr,
+ GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps)
+{
+ GLubyte i, j;
+ const GLfloat *curaddr;
+ for (j = 0; j < numypixels; j++) {
+ curaddr = srcaddr + j * srcRowStride * comps;
+ for (i = 0; i < numxpixels; i++) {
+ srcpixels[j][i] = FLOAT_TO_BYTE_TEX(*curaddr);
+ curaddr += comps;
+ }
+ }
+}
+
+
+GLboolean
+_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS)
+{
+ GLubyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
+ const GLchan *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLchan *srcaddr;
+ GLubyte srcpixels[4][4];
+ GLubyte *blkaddr;
+ GLint dstRowDiff;
+ ASSERT(dstFormat == MESA_FORMAT_RED_RGTC1 ||
+ dstFormat == MESA_FORMAT_L_LATC1);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+
+ tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0;
+ for (j = 0; j < srcHeight; j+=4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+ extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1);
+ unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ srcaddr += numxpixels;
+ blkaddr += 8;
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS)
+{
+ GLbyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
+ const GLfloat *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLfloat *srcaddr;
+ GLbyte srcpixels[4][4];
+ GLbyte *blkaddr;
+ GLint dstRowDiff;
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RED_RGTC1 ||
+ dstFormat == MESA_FORMAT_SIGNED_L_LATC1);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0;
+ for (j = 0; j < srcHeight; j+=4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+ extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1);
+ signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ srcaddr += numxpixels;
+ blkaddr += 8;
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS)
+{
+ GLubyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
+ const GLchan *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLchan *srcaddr;
+ GLubyte srcpixels[4][4];
+ GLubyte *blkaddr;
+ GLint dstRowDiff;
+
+ ASSERT(dstFormat == MESA_FORMAT_RG_RGTC2 ||
+ dstFormat == MESA_FORMAT_LA_LATC2);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0;
+ for (j = 0; j < srcHeight; j+=4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth * 2;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+ extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2);
+ unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+
+ blkaddr += 8;
+ extractsrc_u(srcpixels, (GLchan *)srcaddr + 1, srcWidth, numxpixels, numypixels, 2);
+ unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+
+ blkaddr += 8;
+
+ srcaddr += numxpixels * 2;
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS)
+{
+ GLbyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
+ const GLfloat *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLfloat *srcaddr;
+ GLbyte srcpixels[4][4];
+ GLbyte *blkaddr;
+ GLint dstRowDiff;
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG_RGTC2 ||
+ dstFormat == MESA_FORMAT_SIGNED_LA_LATC2);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0;
+ for (j = 0; j < srcHeight; j += 4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth * 2;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+
+ extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2);
+ signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ blkaddr += 8;
+
+ extractsrc_s(srcpixels, srcaddr + 1, srcWidth, numxpixels, numypixels, 2);
+ signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ blkaddr += 8;
+
+ srcaddr += numxpixels * 2;
+
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+void
+_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLubyte red;
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT(red);
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red;
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLubyte red, green;
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 2);
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] = UBYTE_TO_FLOAT(red);
+ texel[GCOMP] = UBYTE_TO_FLOAT(green);
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red, green;
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 2);
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX(green);
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_l_latc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLubyte red;
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = UBYTE_TO_FLOAT(red);
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_l_latc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red;
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_la_latc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLubyte red, green;
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 2);
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = UBYTE_TO_FLOAT(red);
+ texel[ACOMP] = UBYTE_TO_FLOAT(green);
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_la_latc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red, green;
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 2);
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX(green);
+}
+
+#define TAG(x) unsigned_##x
+
+#define TYPE GLubyte
+#define T_MIN 0
+#define T_MAX 0xff
+
+#include "texcompress_rgtc_tmp.h"
+
+#undef TAG
+#undef TYPE
+#undef T_MIN
+#undef T_MAX
+
+#define TAG(x) signed_##x
+#define TYPE GLbyte
+#define T_MIN (GLbyte)-128
+#define T_MAX (GLbyte)127
+
+#include "texcompress_rgtc_tmp.h"
+
+#undef TAG
+#undef TYPE
+#undef T_MIN
+#undef T_MAX
diff --git a/mesalib/src/mesa/main/texcompress_rgtc.h b/mesalib/src/mesa/main/texcompress_rgtc.h
index 18766770d..a64ef9968 100644
--- a/mesalib/src/mesa/main/texcompress_rgtc.h
+++ b/mesalib/src/mesa/main/texcompress_rgtc.h
@@ -1,77 +1,77 @@
-/*
- * Copyright (C) 2011 Red Hat Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef TEXCOMPRESS_RGTC_H
-#define TEXCOMPRESS_RGTC_H
-
-#include "glheader.h"
-#include "mfeatures.h"
-#include "texstore.h"
-
-struct gl_texture_image;
-
-extern GLboolean
-_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS);
-
-extern GLboolean
-_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS);
-
-extern GLboolean
-_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS);
-
-extern GLboolean
-_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS);
-
-extern void
-_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-
-extern void
-_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-
-extern void
-_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-
-extern void
-_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-
-extern void
-_mesa_fetch_texel_2d_f_l_latc1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-
-extern void
-_mesa_fetch_texel_2d_f_signed_l_latc1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-
-extern void
-_mesa_fetch_texel_2d_f_la_latc2(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-
-extern void
-_mesa_fetch_texel_2d_f_signed_la_latc2(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-
-#endif
+/*
+ * Copyright (C) 2011 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef TEXCOMPRESS_RGTC_H
+#define TEXCOMPRESS_RGTC_H
+
+#include "glheader.h"
+#include "mfeatures.h"
+#include "texstore.h"
+
+struct gl_texture_image;
+
+extern GLboolean
+_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS);
+
+extern void
+_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_l_latc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_signed_l_latc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_la_latc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_signed_la_latc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+#endif
diff --git a/mesalib/src/mesa/main/texcompress_rgtc_tmp.h b/mesalib/src/mesa/main/texcompress_rgtc_tmp.h
index c8bf082a1..335e1f4a1 100644
--- a/mesalib/src/mesa/main/texcompress_rgtc_tmp.h
+++ b/mesalib/src/mesa/main/texcompress_rgtc_tmp.h
@@ -1,418 +1,418 @@
-/*
- * Copyright (C) 2011 Red Hat Inc.
- *
- * block compression parts are:
- * Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Author:
- * Dave Airlie
- */
-
-/* included by texcompress_rgtc to define byte/ubyte compressors */
-
-static void TAG(fetch_texel_rgtc)(unsigned srcRowStride, const TYPE *pixdata,
- unsigned i, unsigned j, TYPE *value, unsigned comps)
-{
- TYPE decode;
- const TYPE *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8 * comps);
- const TYPE alpha0 = blksrc[0];
- const TYPE alpha1 = blksrc[1];
- const char bit_pos = ((j&3) * 4 + (i&3)) * 3;
- const TYPE acodelow = blksrc[2 + bit_pos / 8];
- const TYPE acodehigh = (3 + bit_pos / 8) < 8 ? blksrc[3 + bit_pos / 8] : 0;
- const TYPE code = (acodelow >> (bit_pos & 0x7) |
- (acodehigh << (8 - (bit_pos & 0x7)))) & 0x7;
-
- if (code == 0)
- decode = alpha0;
- else if (code == 1)
- decode = alpha1;
- else if (alpha0 > alpha1)
- decode = ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7);
- else if (code < 6)
- decode = ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5);
- else if (code == 6)
- decode = T_MIN;
- else
- decode = T_MAX;
-
- *value = decode;
-}
-
-static void TAG(write_rgtc_encoded_channel)(TYPE *blkaddr,
- TYPE alphabase1,
- TYPE alphabase2,
- TYPE alphaenc[16])
-{
- *blkaddr++ = alphabase1;
- *blkaddr++ = alphabase2;
- *blkaddr++ = alphaenc[0] | (alphaenc[1] << 3) | ((alphaenc[2] & 3) << 6);
- *blkaddr++ = (alphaenc[2] >> 2) | (alphaenc[3] << 1) | (alphaenc[4] << 4) | ((alphaenc[5] & 1) << 7);
- *blkaddr++ = (alphaenc[5] >> 1) | (alphaenc[6] << 2) | (alphaenc[7] << 5);
- *blkaddr++ = alphaenc[8] | (alphaenc[9] << 3) | ((alphaenc[10] & 3) << 6);
- *blkaddr++ = (alphaenc[10] >> 2) | (alphaenc[11] << 1) | (alphaenc[12] << 4) | ((alphaenc[13] & 1) << 7);
- *blkaddr++ = (alphaenc[13] >> 1) | (alphaenc[14] << 2) | (alphaenc[15] << 5);
-}
-
-static void TAG(encode_rgtc_chan)(TYPE *blkaddr, TYPE srccolors[4][4],
- int numxpixels, int numypixels)
-{
- TYPE alphabase[2], alphause[2];
- short alphatest[2] = { 0 };
- unsigned int alphablockerror1, alphablockerror2, alphablockerror3;
- TYPE i, j, aindex, acutValues[7];
- TYPE alphaenc1[16], alphaenc2[16], alphaenc3[16];
- int alphaabsmin = 0, alphaabsmax = 0;
- short alphadist;
-
- /* find lowest and highest alpha value in block, alphabase[0] lowest, alphabase[1] highest */
- alphabase[0] = T_MAX; alphabase[1] = T_MIN;
- for (j = 0; j < numypixels; j++) {
- for (i = 0; i < numxpixels; i++) {
- if (srccolors[j][i] == T_MIN)
- alphaabsmin = 1;
- else if (srccolors[j][i] == T_MAX)
- alphaabsmax = 1;
- else {
- if (srccolors[j][i] > alphabase[1])
- alphabase[1] = srccolors[j][i];
- if (srccolors[j][i] < alphabase[0])
- alphabase[0] = srccolors[j][i];
- }
- }
- }
-
-
- if (((alphabase[0] > alphabase[1]) && !(alphaabsmin && alphaabsmax))
- || (alphabase[0] == alphabase[1] && !alphaabsmin && !alphaabsmax)) { /* one color, either max or min */
- /* shortcut here since it is a very common case (and also avoids later problems) */
- /* could also thest for alpha0 == alpha1 (and not min/max), but probably not common, so don't bother */
-
- *blkaddr++ = srccolors[0][0];
- blkaddr++;
- *blkaddr++ = 0;
- *blkaddr++ = 0;
- *blkaddr++ = 0;
- *blkaddr++ = 0;
- *blkaddr++ = 0;
- *blkaddr++ = 0;
-#if RGTC_DEBUG
- fprintf(stderr, "enc0 used\n");
-#endif
- return;
- }
-
- /* find best encoding for alpha0 > alpha1 */
- /* it's possible this encoding is better even if both alphaabsmin and alphaabsmax are true */
- alphablockerror1 = 0x0;
- alphablockerror2 = 0xffffffff;
- alphablockerror3 = 0xffffffff;
- if (alphaabsmin) alphause[0] = T_MIN;
- else alphause[0] = alphabase[0];
- if (alphaabsmax) alphause[1] = T_MAX;
- else alphause[1] = alphabase[1];
- /* calculate the 7 cut values, just the middle between 2 of the computed alpha values */
- for (aindex = 0; aindex < 7; aindex++) {
- /* don't forget here is always rounded down */
- acutValues[aindex] = (alphause[0] * (2*aindex + 1) + alphause[1] * (14 - (2*aindex + 1))) / 14;
- }
-
- for (j = 0; j < numypixels; j++) {
- for (i = 0; i < numxpixels; i++) {
- /* maybe it's overkill to have the most complicated calculation just for the error
- calculation which we only need to figure out if encoding1 or encoding2 is better... */
- if (srccolors[j][i] > acutValues[0]) {
- alphaenc1[4*j + i] = 0;
- alphadist = srccolors[j][i] - alphause[1];
- }
- else if (srccolors[j][i] > acutValues[1]) {
- alphaenc1[4*j + i] = 2;
- alphadist = srccolors[j][i] - (alphause[1] * 6 + alphause[0] * 1) / 7;
- }
- else if (srccolors[j][i] > acutValues[2]) {
- alphaenc1[4*j + i] = 3;
- alphadist = srccolors[j][i] - (alphause[1] * 5 + alphause[0] * 2) / 7;
- }
- else if (srccolors[j][i] > acutValues[3]) {
- alphaenc1[4*j + i] = 4;
- alphadist = srccolors[j][i] - (alphause[1] * 4 + alphause[0] * 3) / 7;
- }
- else if (srccolors[j][i] > acutValues[4]) {
- alphaenc1[4*j + i] = 5;
- alphadist = srccolors[j][i] - (alphause[1] * 3 + alphause[0] * 4) / 7;
- }
- else if (srccolors[j][i] > acutValues[5]) {
- alphaenc1[4*j + i] = 6;
- alphadist = srccolors[j][i] - (alphause[1] * 2 + alphause[0] * 5) / 7;
- }
- else if (srccolors[j][i] > acutValues[6]) {
- alphaenc1[4*j + i] = 7;
- alphadist = srccolors[j][i] - (alphause[1] * 1 + alphause[0] * 6) / 7;
- }
- else {
- alphaenc1[4*j + i] = 1;
- alphadist = srccolors[j][i] - alphause[0];
- }
- alphablockerror1 += alphadist * alphadist;
- }
- }
-
-#if RGTC_DEBUG
- for (i = 0; i < 16; i++) {
- fprintf(stderr, "%d ", alphaenc1[i]);
- }
- fprintf(stderr, "cutVals ");
- for (i = 0; i < 8; i++) {
- fprintf(stderr, "%d ", acutValues[i]);
- }
- fprintf(stderr, "srcVals ");
- for (j = 0; j < numypixels; j++) {
- for (i = 0; i < numxpixels; i++) {
- fprintf(stderr, "%d ", srccolors[j][i]);
- }
- }
- fprintf(stderr, "\n");
-#endif
-
- /* it's not very likely this encoding is better if both alphaabsmin and alphaabsmax
- are false but try it anyway */
- if (alphablockerror1 >= 32) {
-
- /* don't bother if encoding is already very good, this condition should also imply
- we have valid alphabase colors which we absolutely need (alphabase[0] <= alphabase[1]) */
- alphablockerror2 = 0;
- for (aindex = 0; aindex < 5; aindex++) {
- /* don't forget here is always rounded down */
- acutValues[aindex] = (alphabase[0] * (10 - (2*aindex + 1)) + alphabase[1] * (2*aindex + 1)) / 10;
- }
- for (j = 0; j < numypixels; j++) {
- for (i = 0; i < numxpixels; i++) {
- /* maybe it's overkill to have the most complicated calculation just for the error
- calculation which we only need to figure out if encoding1 or encoding2 is better... */
- if (srccolors[j][i] == T_MIN) {
- alphaenc2[4*j + i] = 6;
- alphadist = 0;
- }
- else if (srccolors[j][i] == T_MAX) {
- alphaenc2[4*j + i] = 7;
- alphadist = 0;
- }
- else if (srccolors[j][i] <= acutValues[0]) {
- alphaenc2[4*j + i] = 0;
- alphadist = srccolors[j][i] - alphabase[0];
- }
- else if (srccolors[j][i] <= acutValues[1]) {
- alphaenc2[4*j + i] = 2;
- alphadist = srccolors[j][i] - (alphabase[0] * 4 + alphabase[1] * 1) / 5;
- }
- else if (srccolors[j][i] <= acutValues[2]) {
- alphaenc2[4*j + i] = 3;
- alphadist = srccolors[j][i] - (alphabase[0] * 3 + alphabase[1] * 2) / 5;
- }
- else if (srccolors[j][i] <= acutValues[3]) {
- alphaenc2[4*j + i] = 4;
- alphadist = srccolors[j][i] - (alphabase[0] * 2 + alphabase[1] * 3) / 5;
- }
- else if (srccolors[j][i] <= acutValues[4]) {
- alphaenc2[4*j + i] = 5;
- alphadist = srccolors[j][i] - (alphabase[0] * 1 + alphabase[1] * 4) / 5;
- }
- else {
- alphaenc2[4*j + i] = 1;
- alphadist = srccolors[j][i] - alphabase[1];
- }
- alphablockerror2 += alphadist * alphadist;
- }
- }
-
-
- /* skip this if the error is already very small
- this encoding is MUCH better on average than #2 though, but expensive! */
- if ((alphablockerror2 > 96) && (alphablockerror1 > 96)) {
- short blockerrlin1 = 0;
- short blockerrlin2 = 0;
- TYPE nralphainrangelow = 0;
- TYPE nralphainrangehigh = 0;
- alphatest[0] = T_MAX;
- alphatest[1] = T_MIN;
- /* if we have large range it's likely there are values close to 0/255, try to map them to 0/255 */
- for (j = 0; j < numypixels; j++) {
- for (i = 0; i < numxpixels; i++) {
- if ((srccolors[j][i] > alphatest[1]) && (srccolors[j][i] < (T_MAX -(alphabase[1] - alphabase[0]) / 28)))
- alphatest[1] = srccolors[j][i];
- if ((srccolors[j][i] < alphatest[0]) && (srccolors[j][i] > (alphabase[1] - alphabase[0]) / 28))
- alphatest[0] = srccolors[j][i];
- }
- }
- /* shouldn't happen too often, don't really care about those degenerated cases */
- if (alphatest[1] <= alphatest[0]) {
- alphatest[0] = T_MIN+1;
- alphatest[1] = T_MAX-1;
- }
- for (aindex = 0; aindex < 5; aindex++) {
- /* don't forget here is always rounded down */
- acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
- }
-
- /* find the "average" difference between the alpha values and the next encoded value.
- This is then used to calculate new base values.
- Should there be some weighting, i.e. those values closer to alphatest[x] have more weight,
- since they will see more improvement, and also because the values in the middle are somewhat
- likely to get no improvement at all (because the base values might move in different directions)?
- OTOH it would mean the values in the middle are even less likely to get an improvement
- */
- for (j = 0; j < numypixels; j++) {
- for (i = 0; i < numxpixels; i++) {
- if (srccolors[j][i] <= alphatest[0] / 2) {
- }
- else if (srccolors[j][i] > ((T_MAX + alphatest[1]) / 2)) {
- }
- else if (srccolors[j][i] <= acutValues[0]) {
- blockerrlin1 += (srccolors[j][i] - alphatest[0]);
- nralphainrangelow += 1;
- }
- else if (srccolors[j][i] <= acutValues[1]) {
- blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
- blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
- nralphainrangelow += 1;
- nralphainrangehigh += 1;
- }
- else if (srccolors[j][i] <= acutValues[2]) {
- blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
- blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
- nralphainrangelow += 1;
- nralphainrangehigh += 1;
- }
- else if (srccolors[j][i] <= acutValues[3]) {
- blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
- blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
- nralphainrangelow += 1;
- nralphainrangehigh += 1;
- }
- else if (srccolors[j][i] <= acutValues[4]) {
- blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
- blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
- nralphainrangelow += 1;
- nralphainrangehigh += 1;
- }
- else {
- blockerrlin2 += (srccolors[j][i] - alphatest[1]);
- nralphainrangehigh += 1;
- }
- }
- }
- /* shouldn't happen often, needed to avoid div by zero */
- if (nralphainrangelow == 0) nralphainrangelow = 1;
- if (nralphainrangehigh == 0) nralphainrangehigh = 1;
- alphatest[0] = alphatest[0] + (blockerrlin1 / nralphainrangelow);
-#if RGTC_DEBUG
- fprintf(stderr, "block err lin low %d, nr %d\n", blockerrlin1, nralphainrangelow);
- fprintf(stderr, "block err lin high %d, nr %d\n", blockerrlin2, nralphainrangehigh);
-#endif
- /* again shouldn't really happen often... */
- if (alphatest[0] < T_MIN) {
- alphatest[0] = T_MIN;
- }
- alphatest[1] = alphatest[1] + (blockerrlin2 / nralphainrangehigh);
- if (alphatest[1] > T_MAX) {
- alphatest[1] = T_MAX;
- }
-
- alphablockerror3 = 0;
- for (aindex = 0; aindex < 5; aindex++) {
- /* don't forget here is always rounded down */
- acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
- }
- for (j = 0; j < numypixels; j++) {
- for (i = 0; i < numxpixels; i++) {
- /* maybe it's overkill to have the most complicated calculation just for the error
- calculation which we only need to figure out if encoding1 or encoding2 is better... */
- if (srccolors[j][i] <= alphatest[0] / 2) {
- alphaenc3[4*j + i] = 6;
- alphadist = srccolors[j][i];
- }
- else if (srccolors[j][i] > ((T_MAX + alphatest[1]) / 2)) {
- alphaenc3[4*j + i] = 7;
- alphadist = T_MAX - srccolors[j][i];
- }
- else if (srccolors[j][i] <= acutValues[0]) {
- alphaenc3[4*j + i] = 0;
- alphadist = srccolors[j][i] - alphatest[0];
- }
- else if (srccolors[j][i] <= acutValues[1]) {
- alphaenc3[4*j + i] = 2;
- alphadist = srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5;
- }
- else if (srccolors[j][i] <= acutValues[2]) {
- alphaenc3[4*j + i] = 3;
- alphadist = srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5;
- }
- else if (srccolors[j][i] <= acutValues[3]) {
- alphaenc3[4*j + i] = 4;
- alphadist = srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5;
- }
- else if (srccolors[j][i] <= acutValues[4]) {
- alphaenc3[4*j + i] = 5;
- alphadist = srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5;
- }
- else {
- alphaenc3[4*j + i] = 1;
- alphadist = srccolors[j][i] - alphatest[1];
- }
- alphablockerror3 += alphadist * alphadist;
- }
- }
- }
- }
-
- /* write the alpha values and encoding back. */
- if ((alphablockerror1 <= alphablockerror2) && (alphablockerror1 <= alphablockerror3)) {
-#if RGTC_DEBUG
- if (alphablockerror1 > 96) fprintf(stderr, "enc1 used, error %d\n", alphablockerror1);
- fprintf(stderr,"w1: min %d max %d au0 %d au1 %d\n",
- T_MIN, T_MAX,
- alphause[1], alphause[0]);
-#endif
-
- TAG(write_rgtc_encoded_channel)( blkaddr, alphause[1], alphause[0], alphaenc1 );
- }
- else if (alphablockerror2 <= alphablockerror3) {
-#if RGTC_DEBUG
- if (alphablockerror2 > 96) fprintf(stderr, "enc2 used, error %d\n", alphablockerror2);
- fprintf(stderr,"w2: min %d max %d au0 %d au1 %d\n",
- T_MIN, T_MAX,
- alphabase[0], alphabase[1]);
-#endif
-
- TAG(write_rgtc_encoded_channel)( blkaddr, alphabase[0], alphabase[1], alphaenc2 );
- }
- else {
-#if RGTC_DEBUG
- fprintf(stderr, "enc3 used, error %d\n", alphablockerror3);
- fprintf(stderr,"w3: min %d max %d au0 %d au1 %d\n",
- T_MIN, T_MAX,
- alphatest[0], alphatest[1]);
-#endif
-
- TAG(write_rgtc_encoded_channel)( blkaddr, (TYPE)alphatest[0], (TYPE)alphatest[1], alphaenc3 );
- }
-}
+/*
+ * Copyright (C) 2011 Red Hat Inc.
+ *
+ * block compression parts are:
+ * Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Dave Airlie
+ */
+
+/* included by texcompress_rgtc to define byte/ubyte compressors */
+
+static void TAG(fetch_texel_rgtc)(unsigned srcRowStride, const TYPE *pixdata,
+ unsigned i, unsigned j, TYPE *value, unsigned comps)
+{
+ TYPE decode;
+ const TYPE *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8 * comps);
+ const TYPE alpha0 = blksrc[0];
+ const TYPE alpha1 = blksrc[1];
+ const char bit_pos = ((j&3) * 4 + (i&3)) * 3;
+ const TYPE acodelow = blksrc[2 + bit_pos / 8];
+ const TYPE acodehigh = (3 + bit_pos / 8) < 8 ? blksrc[3 + bit_pos / 8] : 0;
+ const TYPE code = (acodelow >> (bit_pos & 0x7) |
+ (acodehigh << (8 - (bit_pos & 0x7)))) & 0x7;
+
+ if (code == 0)
+ decode = alpha0;
+ else if (code == 1)
+ decode = alpha1;
+ else if (alpha0 > alpha1)
+ decode = ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7);
+ else if (code < 6)
+ decode = ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5);
+ else if (code == 6)
+ decode = T_MIN;
+ else
+ decode = T_MAX;
+
+ *value = decode;
+}
+
+static void TAG(write_rgtc_encoded_channel)(TYPE *blkaddr,
+ TYPE alphabase1,
+ TYPE alphabase2,
+ TYPE alphaenc[16])
+{
+ *blkaddr++ = alphabase1;
+ *blkaddr++ = alphabase2;
+ *blkaddr++ = alphaenc[0] | (alphaenc[1] << 3) | ((alphaenc[2] & 3) << 6);
+ *blkaddr++ = (alphaenc[2] >> 2) | (alphaenc[3] << 1) | (alphaenc[4] << 4) | ((alphaenc[5] & 1) << 7);
+ *blkaddr++ = (alphaenc[5] >> 1) | (alphaenc[6] << 2) | (alphaenc[7] << 5);
+ *blkaddr++ = alphaenc[8] | (alphaenc[9] << 3) | ((alphaenc[10] & 3) << 6);
+ *blkaddr++ = (alphaenc[10] >> 2) | (alphaenc[11] << 1) | (alphaenc[12] << 4) | ((alphaenc[13] & 1) << 7);
+ *blkaddr++ = (alphaenc[13] >> 1) | (alphaenc[14] << 2) | (alphaenc[15] << 5);
+}
+
+static void TAG(encode_rgtc_chan)(TYPE *blkaddr, TYPE srccolors[4][4],
+ int numxpixels, int numypixels)
+{
+ TYPE alphabase[2], alphause[2];
+ short alphatest[2] = { 0 };
+ unsigned int alphablockerror1, alphablockerror2, alphablockerror3;
+ TYPE i, j, aindex, acutValues[7];
+ TYPE alphaenc1[16], alphaenc2[16], alphaenc3[16];
+ int alphaabsmin = 0, alphaabsmax = 0;
+ short alphadist;
+
+ /* find lowest and highest alpha value in block, alphabase[0] lowest, alphabase[1] highest */
+ alphabase[0] = T_MAX; alphabase[1] = T_MIN;
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ if (srccolors[j][i] == T_MIN)
+ alphaabsmin = 1;
+ else if (srccolors[j][i] == T_MAX)
+ alphaabsmax = 1;
+ else {
+ if (srccolors[j][i] > alphabase[1])
+ alphabase[1] = srccolors[j][i];
+ if (srccolors[j][i] < alphabase[0])
+ alphabase[0] = srccolors[j][i];
+ }
+ }
+ }
+
+
+ if (((alphabase[0] > alphabase[1]) && !(alphaabsmin && alphaabsmax))
+ || (alphabase[0] == alphabase[1] && !alphaabsmin && !alphaabsmax)) { /* one color, either max or min */
+ /* shortcut here since it is a very common case (and also avoids later problems) */
+ /* could also thest for alpha0 == alpha1 (and not min/max), but probably not common, so don't bother */
+
+ *blkaddr++ = srccolors[0][0];
+ blkaddr++;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+#if RGTC_DEBUG
+ fprintf(stderr, "enc0 used\n");
+#endif
+ return;
+ }
+
+ /* find best encoding for alpha0 > alpha1 */
+ /* it's possible this encoding is better even if both alphaabsmin and alphaabsmax are true */
+ alphablockerror1 = 0x0;
+ alphablockerror2 = 0xffffffff;
+ alphablockerror3 = 0xffffffff;
+ if (alphaabsmin) alphause[0] = T_MIN;
+ else alphause[0] = alphabase[0];
+ if (alphaabsmax) alphause[1] = T_MAX;
+ else alphause[1] = alphabase[1];
+ /* calculate the 7 cut values, just the middle between 2 of the computed alpha values */
+ for (aindex = 0; aindex < 7; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphause[0] * (2*aindex + 1) + alphause[1] * (14 - (2*aindex + 1))) / 14;
+ }
+
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ /* maybe it's overkill to have the most complicated calculation just for the error
+ calculation which we only need to figure out if encoding1 or encoding2 is better... */
+ if (srccolors[j][i] > acutValues[0]) {
+ alphaenc1[4*j + i] = 0;
+ alphadist = srccolors[j][i] - alphause[1];
+ }
+ else if (srccolors[j][i] > acutValues[1]) {
+ alphaenc1[4*j + i] = 2;
+ alphadist = srccolors[j][i] - (alphause[1] * 6 + alphause[0] * 1) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[2]) {
+ alphaenc1[4*j + i] = 3;
+ alphadist = srccolors[j][i] - (alphause[1] * 5 + alphause[0] * 2) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[3]) {
+ alphaenc1[4*j + i] = 4;
+ alphadist = srccolors[j][i] - (alphause[1] * 4 + alphause[0] * 3) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[4]) {
+ alphaenc1[4*j + i] = 5;
+ alphadist = srccolors[j][i] - (alphause[1] * 3 + alphause[0] * 4) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[5]) {
+ alphaenc1[4*j + i] = 6;
+ alphadist = srccolors[j][i] - (alphause[1] * 2 + alphause[0] * 5) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[6]) {
+ alphaenc1[4*j + i] = 7;
+ alphadist = srccolors[j][i] - (alphause[1] * 1 + alphause[0] * 6) / 7;
+ }
+ else {
+ alphaenc1[4*j + i] = 1;
+ alphadist = srccolors[j][i] - alphause[0];
+ }
+ alphablockerror1 += alphadist * alphadist;
+ }
+ }
+
+#if RGTC_DEBUG
+ for (i = 0; i < 16; i++) {
+ fprintf(stderr, "%d ", alphaenc1[i]);
+ }
+ fprintf(stderr, "cutVals ");
+ for (i = 0; i < 8; i++) {
+ fprintf(stderr, "%d ", acutValues[i]);
+ }
+ fprintf(stderr, "srcVals ");
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ fprintf(stderr, "%d ", srccolors[j][i]);
+ }
+ }
+ fprintf(stderr, "\n");
+#endif
+
+ /* it's not very likely this encoding is better if both alphaabsmin and alphaabsmax
+ are false but try it anyway */
+ if (alphablockerror1 >= 32) {
+
+ /* don't bother if encoding is already very good, this condition should also imply
+ we have valid alphabase colors which we absolutely need (alphabase[0] <= alphabase[1]) */
+ alphablockerror2 = 0;
+ for (aindex = 0; aindex < 5; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphabase[0] * (10 - (2*aindex + 1)) + alphabase[1] * (2*aindex + 1)) / 10;
+ }
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ /* maybe it's overkill to have the most complicated calculation just for the error
+ calculation which we only need to figure out if encoding1 or encoding2 is better... */
+ if (srccolors[j][i] == T_MIN) {
+ alphaenc2[4*j + i] = 6;
+ alphadist = 0;
+ }
+ else if (srccolors[j][i] == T_MAX) {
+ alphaenc2[4*j + i] = 7;
+ alphadist = 0;
+ }
+ else if (srccolors[j][i] <= acutValues[0]) {
+ alphaenc2[4*j + i] = 0;
+ alphadist = srccolors[j][i] - alphabase[0];
+ }
+ else if (srccolors[j][i] <= acutValues[1]) {
+ alphaenc2[4*j + i] = 2;
+ alphadist = srccolors[j][i] - (alphabase[0] * 4 + alphabase[1] * 1) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[2]) {
+ alphaenc2[4*j + i] = 3;
+ alphadist = srccolors[j][i] - (alphabase[0] * 3 + alphabase[1] * 2) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[3]) {
+ alphaenc2[4*j + i] = 4;
+ alphadist = srccolors[j][i] - (alphabase[0] * 2 + alphabase[1] * 3) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[4]) {
+ alphaenc2[4*j + i] = 5;
+ alphadist = srccolors[j][i] - (alphabase[0] * 1 + alphabase[1] * 4) / 5;
+ }
+ else {
+ alphaenc2[4*j + i] = 1;
+ alphadist = srccolors[j][i] - alphabase[1];
+ }
+ alphablockerror2 += alphadist * alphadist;
+ }
+ }
+
+
+ /* skip this if the error is already very small
+ this encoding is MUCH better on average than #2 though, but expensive! */
+ if ((alphablockerror2 > 96) && (alphablockerror1 > 96)) {
+ short blockerrlin1 = 0;
+ short blockerrlin2 = 0;
+ TYPE nralphainrangelow = 0;
+ TYPE nralphainrangehigh = 0;
+ alphatest[0] = T_MAX;
+ alphatest[1] = T_MIN;
+ /* if we have large range it's likely there are values close to 0/255, try to map them to 0/255 */
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ if ((srccolors[j][i] > alphatest[1]) && (srccolors[j][i] < (T_MAX -(alphabase[1] - alphabase[0]) / 28)))
+ alphatest[1] = srccolors[j][i];
+ if ((srccolors[j][i] < alphatest[0]) && (srccolors[j][i] > (alphabase[1] - alphabase[0]) / 28))
+ alphatest[0] = srccolors[j][i];
+ }
+ }
+ /* shouldn't happen too often, don't really care about those degenerated cases */
+ if (alphatest[1] <= alphatest[0]) {
+ alphatest[0] = T_MIN+1;
+ alphatest[1] = T_MAX-1;
+ }
+ for (aindex = 0; aindex < 5; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
+ }
+
+ /* find the "average" difference between the alpha values and the next encoded value.
+ This is then used to calculate new base values.
+ Should there be some weighting, i.e. those values closer to alphatest[x] have more weight,
+ since they will see more improvement, and also because the values in the middle are somewhat
+ likely to get no improvement at all (because the base values might move in different directions)?
+ OTOH it would mean the values in the middle are even less likely to get an improvement
+ */
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ if (srccolors[j][i] <= alphatest[0] / 2) {
+ }
+ else if (srccolors[j][i] > ((T_MAX + alphatest[1]) / 2)) {
+ }
+ else if (srccolors[j][i] <= acutValues[0]) {
+ blockerrlin1 += (srccolors[j][i] - alphatest[0]);
+ nralphainrangelow += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[1]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[2]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[3]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[4]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else {
+ blockerrlin2 += (srccolors[j][i] - alphatest[1]);
+ nralphainrangehigh += 1;
+ }
+ }
+ }
+ /* shouldn't happen often, needed to avoid div by zero */
+ if (nralphainrangelow == 0) nralphainrangelow = 1;
+ if (nralphainrangehigh == 0) nralphainrangehigh = 1;
+ alphatest[0] = alphatest[0] + (blockerrlin1 / nralphainrangelow);
+#if RGTC_DEBUG
+ fprintf(stderr, "block err lin low %d, nr %d\n", blockerrlin1, nralphainrangelow);
+ fprintf(stderr, "block err lin high %d, nr %d\n", blockerrlin2, nralphainrangehigh);
+#endif
+ /* again shouldn't really happen often... */
+ if (alphatest[0] < T_MIN) {
+ alphatest[0] = T_MIN;
+ }
+ alphatest[1] = alphatest[1] + (blockerrlin2 / nralphainrangehigh);
+ if (alphatest[1] > T_MAX) {
+ alphatest[1] = T_MAX;
+ }
+
+ alphablockerror3 = 0;
+ for (aindex = 0; aindex < 5; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
+ }
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ /* maybe it's overkill to have the most complicated calculation just for the error
+ calculation which we only need to figure out if encoding1 or encoding2 is better... */
+ if (srccolors[j][i] <= alphatest[0] / 2) {
+ alphaenc3[4*j + i] = 6;
+ alphadist = srccolors[j][i];
+ }
+ else if (srccolors[j][i] > ((T_MAX + alphatest[1]) / 2)) {
+ alphaenc3[4*j + i] = 7;
+ alphadist = T_MAX - srccolors[j][i];
+ }
+ else if (srccolors[j][i] <= acutValues[0]) {
+ alphaenc3[4*j + i] = 0;
+ alphadist = srccolors[j][i] - alphatest[0];
+ }
+ else if (srccolors[j][i] <= acutValues[1]) {
+ alphaenc3[4*j + i] = 2;
+ alphadist = srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[2]) {
+ alphaenc3[4*j + i] = 3;
+ alphadist = srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[3]) {
+ alphaenc3[4*j + i] = 4;
+ alphadist = srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[4]) {
+ alphaenc3[4*j + i] = 5;
+ alphadist = srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5;
+ }
+ else {
+ alphaenc3[4*j + i] = 1;
+ alphadist = srccolors[j][i] - alphatest[1];
+ }
+ alphablockerror3 += alphadist * alphadist;
+ }
+ }
+ }
+ }
+
+ /* write the alpha values and encoding back. */
+ if ((alphablockerror1 <= alphablockerror2) && (alphablockerror1 <= alphablockerror3)) {
+#if RGTC_DEBUG
+ if (alphablockerror1 > 96) fprintf(stderr, "enc1 used, error %d\n", alphablockerror1);
+ fprintf(stderr,"w1: min %d max %d au0 %d au1 %d\n",
+ T_MIN, T_MAX,
+ alphause[1], alphause[0]);
+#endif
+
+ TAG(write_rgtc_encoded_channel)( blkaddr, alphause[1], alphause[0], alphaenc1 );
+ }
+ else if (alphablockerror2 <= alphablockerror3) {
+#if RGTC_DEBUG
+ if (alphablockerror2 > 96) fprintf(stderr, "enc2 used, error %d\n", alphablockerror2);
+ fprintf(stderr,"w2: min %d max %d au0 %d au1 %d\n",
+ T_MIN, T_MAX,
+ alphabase[0], alphabase[1]);
+#endif
+
+ TAG(write_rgtc_encoded_channel)( blkaddr, alphabase[0], alphabase[1], alphaenc2 );
+ }
+ else {
+#if RGTC_DEBUG
+ fprintf(stderr, "enc3 used, error %d\n", alphablockerror3);
+ fprintf(stderr,"w3: min %d max %d au0 %d au1 %d\n",
+ T_MIN, T_MAX,
+ alphatest[0], alphatest[1]);
+#endif
+
+ TAG(write_rgtc_encoded_channel)( blkaddr, (TYPE)alphatest[0], (TYPE)alphatest[1], alphaenc3 );
+ }
+}
diff --git a/mesalib/src/mesa/main/texcompress_s3tc.c b/mesalib/src/mesa/main/texcompress_s3tc.c
index 90be6c0a8..479806eca 100644
--- a/mesalib/src/mesa/main/texcompress_s3tc.c
+++ b/mesalib/src/mesa/main/texcompress_s3tc.c
@@ -50,7 +50,11 @@
#if defined(_WIN32) || defined(WIN32)
+#ifdef _DEBUG
+#define DXTN_LIBNAME "dxtn_dbg.dll"
+#else
#define DXTN_LIBNAME "dxtn.dll"
+#endif
#define RTLD_LAZY 0
#define RTLD_GLOBAL 0
#elif defined(__DJGPP__)
diff --git a/mesalib/src/mesa/main/texenv.c b/mesalib/src/mesa/main/texenv.c
index 9228e354a..7363e2794 100644
--- a/mesalib/src/mesa/main/texenv.c
+++ b/mesalib/src/mesa/main/texenv.c
@@ -1,1043 +1,1043 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file texenv.c
- *
- * glTexEnv-related functions
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/enums.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-#include "main/state.h"
-#include "main/texenv.h"
-#include "main/texstate.h"
-
-
-#define TE_ERROR(errCode, msg, value) \
- _mesa_error(ctx, errCode, msg, _mesa_lookup_enum_by_nr(value));
-
-
-/** Set texture env mode */
-static void
-set_env_mode(struct gl_context *ctx,
- struct gl_texture_unit *texUnit,
- GLenum mode)
-{
- GLboolean legal;
-
- if (texUnit->EnvMode == mode)
- return;
-
- switch (mode) {
- case GL_MODULATE:
- case GL_BLEND:
- case GL_DECAL:
- case GL_REPLACE:
- legal = GL_TRUE;
- break;
- case GL_REPLACE_EXT:
- mode = GL_REPLACE; /* GL_REPLACE_EXT != GL_REPLACE */
- legal = GL_TRUE;
- break;
- case GL_ADD:
- legal = ctx->Extensions.EXT_texture_env_add;
- break;
- case GL_COMBINE:
- legal = (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine);
- break;
- case GL_COMBINE4_NV:
- legal = ctx->Extensions.NV_texture_env_combine4;
- break;
- default:
- legal = GL_FALSE;
- }
-
- if (legal) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->EnvMode = mode;
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
- }
-}
-
-
-static void
-set_env_color(struct gl_context *ctx,
- struct gl_texture_unit *texUnit,
- const GLfloat *color)
-{
- if (TEST_EQ_4V(color, texUnit->EnvColorUnclamped))
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- COPY_4FV(texUnit->EnvColorUnclamped, color);
- texUnit->EnvColor[0] = CLAMP(color[0], 0.0F, 1.0F);
- texUnit->EnvColor[1] = CLAMP(color[1], 0.0F, 1.0F);
- texUnit->EnvColor[2] = CLAMP(color[2], 0.0F, 1.0F);
- texUnit->EnvColor[3] = CLAMP(color[3], 0.0F, 1.0F);
-}
-
-
-/** Set an RGB or A combiner mode/function */
-static void
-set_combiner_mode(struct gl_context *ctx,
- struct gl_texture_unit *texUnit,
- GLenum pname, GLenum mode)
-{
- GLboolean legal;
-
- if (!ctx->Extensions.EXT_texture_env_combine &&
- !ctx->Extensions.ARB_texture_env_combine) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
-
- switch (mode) {
- case GL_REPLACE:
- case GL_MODULATE:
- case GL_ADD:
- case GL_ADD_SIGNED:
- case GL_INTERPOLATE:
- legal = GL_TRUE;
- break;
- case GL_SUBTRACT:
- legal = ctx->Extensions.ARB_texture_env_combine;
- break;
- case GL_DOT3_RGB_EXT:
- case GL_DOT3_RGBA_EXT:
- legal = (ctx->Extensions.EXT_texture_env_dot3 &&
- pname == GL_COMBINE_RGB);
- break;
- case GL_DOT3_RGB:
- case GL_DOT3_RGBA:
- legal = (ctx->Extensions.ARB_texture_env_dot3 &&
- pname == GL_COMBINE_RGB);
- break;
- case GL_MODULATE_ADD_ATI:
- case GL_MODULATE_SIGNED_ADD_ATI:
- case GL_MODULATE_SUBTRACT_ATI:
- legal = ctx->Extensions.ATI_texture_env_combine3;
- break;
- case GL_BUMP_ENVMAP_ATI:
- legal = (ctx->Extensions.ATI_envmap_bumpmap &&
- pname == GL_COMBINE_RGB);
- break;
- default:
- legal = GL_FALSE;
- }
-
- if (!legal) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
- return;
- }
-
- switch (pname) {
- case GL_COMBINE_RGB:
- if (texUnit->Combine.ModeRGB == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.ModeRGB = mode;
- break;
-
- case GL_COMBINE_ALPHA:
- if (texUnit->Combine.ModeA == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.ModeA = mode;
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- }
-}
-
-
-
-/** Set an RGB or A combiner source term */
-static void
-set_combiner_source(struct gl_context *ctx,
- struct gl_texture_unit *texUnit,
- GLenum pname, GLenum param)
-{
- GLuint term;
- GLboolean alpha, legal;
-
- if (!ctx->Extensions.EXT_texture_env_combine &&
- !ctx->Extensions.ARB_texture_env_combine) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
-
- /*
- * Translate pname to (term, alpha).
- *
- * The enums were given sequential values for a reason.
- */
- switch (pname) {
- case GL_SOURCE0_RGB:
- case GL_SOURCE1_RGB:
- case GL_SOURCE2_RGB:
- case GL_SOURCE3_RGB_NV:
- term = pname - GL_SOURCE0_RGB;
- alpha = GL_FALSE;
- break;
- case GL_SOURCE0_ALPHA:
- case GL_SOURCE1_ALPHA:
- case GL_SOURCE2_ALPHA:
- case GL_SOURCE3_ALPHA_NV:
- term = pname - GL_SOURCE0_ALPHA;
- alpha = GL_TRUE;
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
-
- if ((term == 3) && !ctx->Extensions.NV_texture_env_combine4) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
-
- assert(term < MAX_COMBINER_TERMS);
-
- /*
- * Error-check param (the source term)
- */
- switch (param) {
- case GL_TEXTURE:
- case GL_CONSTANT:
- case GL_PRIMARY_COLOR:
- case GL_PREVIOUS:
- legal = GL_TRUE;
- break;
- case GL_TEXTURE0:
- case GL_TEXTURE1:
- case GL_TEXTURE2:
- case GL_TEXTURE3:
- case GL_TEXTURE4:
- case GL_TEXTURE5:
- case GL_TEXTURE6:
- case GL_TEXTURE7:
- legal = (ctx->Extensions.ARB_texture_env_crossbar &&
- param - GL_TEXTURE0 < ctx->Const.MaxTextureUnits);
- break;
- case GL_ZERO:
- legal = (ctx->Extensions.ATI_texture_env_combine3 ||
- ctx->Extensions.NV_texture_env_combine4);
- break;
- case GL_ONE:
- legal = ctx->Extensions.ATI_texture_env_combine3;
- break;
- default:
- legal = GL_FALSE;
- }
-
- if (!legal) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param);
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-
- if (alpha)
- texUnit->Combine.SourceA[term] = param;
- else
- texUnit->Combine.SourceRGB[term] = param;
-}
-
-
-/** Set an RGB or A combiner operand term */
-static void
-set_combiner_operand(struct gl_context *ctx,
- struct gl_texture_unit *texUnit,
- GLenum pname, GLenum param)
-{
- GLuint term;
- GLboolean alpha, legal;
-
- if (!ctx->Extensions.EXT_texture_env_combine &&
- !ctx->Extensions.ARB_texture_env_combine) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
-
- /* The enums were given sequential values for a reason.
- */
- switch (pname) {
- case GL_OPERAND0_RGB:
- case GL_OPERAND1_RGB:
- case GL_OPERAND2_RGB:
- case GL_OPERAND3_RGB_NV:
- term = pname - GL_OPERAND0_RGB;
- alpha = GL_FALSE;
- break;
- case GL_OPERAND0_ALPHA:
- case GL_OPERAND1_ALPHA:
- case GL_OPERAND2_ALPHA:
- case GL_OPERAND3_ALPHA_NV:
- term = pname - GL_OPERAND0_ALPHA;
- alpha = GL_TRUE;
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
-
- if ((term == 3) && !ctx->Extensions.NV_texture_env_combine4) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
-
- assert(term < MAX_COMBINER_TERMS);
-
- /*
- * Error-check param (the source operand)
- */
- switch (param) {
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- /* The color input can only be used with GL_OPERAND[01]_RGB in the EXT
- * version. In the ARB and NV versions they can be used for any RGB
- * operand.
- */
- legal = !alpha
- && ((term < 2) || ctx->Extensions.ARB_texture_env_combine
- || ctx->Extensions.NV_texture_env_combine4);
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- /* GL_ONE_MINUS_SRC_ALPHA can only be used with
- * GL_OPERAND[01]_(RGB|ALPHA) in the EXT version. In the ARB and NV
- * versions it can be used for any operand.
- */
- legal = (term < 2) || ctx->Extensions.ARB_texture_env_combine
- || ctx->Extensions.NV_texture_env_combine4;
- break;
- case GL_SRC_ALPHA:
- legal = GL_TRUE;
- break;
- default:
- legal = GL_FALSE;
- }
-
- if (!legal) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param);
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-
- if (alpha)
- texUnit->Combine.OperandA[term] = param;
- else
- texUnit->Combine.OperandRGB[term] = param;
-}
-
-
-static void
-set_combiner_scale(struct gl_context *ctx,
- struct gl_texture_unit *texUnit,
- GLenum pname, GLfloat scale)
-{
- GLuint shift;
-
- if (!ctx->Extensions.EXT_texture_env_combine &&
- !ctx->Extensions.ARB_texture_env_combine) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
-
- if (scale == 1.0F) {
- shift = 0;
- }
- else if (scale == 2.0F) {
- shift = 1;
- }
- else if (scale == 4.0F) {
- shift = 2;
- }
- else {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glTexEnv(GL_RGB_SCALE not 1, 2 or 4)" );
- return;
- }
-
- switch (pname) {
- case GL_RGB_SCALE:
- if (texUnit->Combine.ScaleShiftRGB == shift)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.ScaleShiftRGB = shift;
- break;
- case GL_ALPHA_SCALE:
- if (texUnit->Combine.ScaleShiftA == shift)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.ScaleShiftA = shift;
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- }
-}
-
-
-
-void GLAPIENTRY
-_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
-{
- const GLint iparam0 = (GLint) param[0];
- struct gl_texture_unit *texUnit;
- GLuint maxUnit;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
- ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
- if (ctx->Texture.CurrentUnit >= maxUnit) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexEnvfv(current unit)");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (target == GL_TEXTURE_ENV) {
- switch (pname) {
- case GL_TEXTURE_ENV_MODE:
- set_env_mode(ctx, texUnit, (GLenum) iparam0);
- break;
- case GL_TEXTURE_ENV_COLOR:
- set_env_color(ctx, texUnit, param);
- break;
- case GL_COMBINE_RGB:
- case GL_COMBINE_ALPHA:
- set_combiner_mode(ctx, texUnit, pname, (GLenum) iparam0);
- break;
- case GL_SOURCE0_RGB:
- case GL_SOURCE1_RGB:
- case GL_SOURCE2_RGB:
- case GL_SOURCE3_RGB_NV:
- case GL_SOURCE0_ALPHA:
- case GL_SOURCE1_ALPHA:
- case GL_SOURCE2_ALPHA:
- case GL_SOURCE3_ALPHA_NV:
- set_combiner_source(ctx, texUnit, pname, (GLenum) iparam0);
- break;
- case GL_OPERAND0_RGB:
- case GL_OPERAND1_RGB:
- case GL_OPERAND2_RGB:
- case GL_OPERAND3_RGB_NV:
- case GL_OPERAND0_ALPHA:
- case GL_OPERAND1_ALPHA:
- case GL_OPERAND2_ALPHA:
- case GL_OPERAND3_ALPHA_NV:
- set_combiner_operand(ctx, texUnit, pname, (GLenum) iparam0);
- break;
- case GL_RGB_SCALE:
- case GL_ALPHA_SCALE:
- set_combiner_scale(ctx, texUnit, pname, param[0]);
- break;
- case GL_BUMP_TARGET_ATI:
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname );
- return;
- }
- if ((iparam0 < GL_TEXTURE0) ||
- (iparam0 > GL_TEXTURE31)) {
- /* spec doesn't say this but it seems logical */
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(param=0x%x)", iparam0);
- return;
- }
- if (!((1 << (iparam0 - GL_TEXTURE0)) & ctx->Const.SupportedBumpUnits)) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", iparam0);
- return;
- }
- else {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->BumpTarget = iparam0;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
- return;
- }
- }
- else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
- /* GL_EXT_texture_lod_bias */
- if (!ctx->Extensions.EXT_texture_lod_bias) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target );
- return;
- }
- if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
- if (texUnit->LodBias == param[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->LodBias = param[0];
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
- }
- else if (target == GL_POINT_SPRITE_NV) {
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- if (!ctx->Extensions.NV_point_sprite
- && !ctx->Extensions.ARB_point_sprite) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target );
- return;
- }
- if (pname == GL_COORD_REPLACE_NV) {
- if (iparam0 == GL_TRUE || iparam0 == GL_FALSE) {
- /* It's kind of weird to set point state via glTexEnv,
- * but that's what the spec calls for.
- */
- const GLboolean state = (GLboolean) iparam0;
- if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state;
- }
- else {
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", iparam0);
- return;
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname );
- return;
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)",target );
- return;
- }
-
- if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexEnv %s %s %.1f(%s) ...\n",
- _mesa_lookup_enum_by_nr(target),
- _mesa_lookup_enum_by_nr(pname),
- *param,
- _mesa_lookup_enum_by_nr((GLenum) iparam0));
-
- /* Tell device driver about the new texture environment */
- if (ctx->Driver.TexEnv) {
- (*ctx->Driver.TexEnv)( ctx, target, pname, param );
- }
-}
-
-
-void GLAPIENTRY
-_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param )
-{
- GLfloat p[4];
- p[0] = param;
- p[1] = p[2] = p[3] = 0.0;
- _mesa_TexEnvfv( target, pname, p );
-}
-
-
-
-void GLAPIENTRY
-_mesa_TexEnvi( GLenum target, GLenum pname, GLint param )
-{
- GLfloat p[4];
- p[0] = (GLfloat) param;
- p[1] = p[2] = p[3] = 0.0;
- _mesa_TexEnvfv( target, pname, p );
-}
-
-
-void GLAPIENTRY
-_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param )
-{
- GLfloat p[4];
- if (pname == GL_TEXTURE_ENV_COLOR) {
- p[0] = INT_TO_FLOAT( param[0] );
- p[1] = INT_TO_FLOAT( param[1] );
- p[2] = INT_TO_FLOAT( param[2] );
- p[3] = INT_TO_FLOAT( param[3] );
- }
- else {
- p[0] = (GLfloat) param[0];
- p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */
- }
- _mesa_TexEnvfv( target, pname, p );
-}
-
-
-
-/**
- * Helper for glGetTexEnvi/f()
- * \return value of queried pname or -1 if error.
- */
-static GLint
-get_texenvi(struct gl_context *ctx, const struct gl_texture_unit *texUnit,
- GLenum pname)
-{
- switch (pname) {
- case GL_TEXTURE_ENV_MODE:
- return texUnit->EnvMode;
- break;
- case GL_COMBINE_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- return texUnit->Combine.ModeRGB;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_COMBINE_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- return texUnit->Combine.ModeA;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE0_RGB:
- case GL_SOURCE1_RGB:
- case GL_SOURCE2_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const unsigned rgb_idx = pname - GL_SOURCE0_RGB;
- return texUnit->Combine.SourceRGB[rgb_idx];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE3_RGB_NV:
- if (ctx->Extensions.NV_texture_env_combine4) {
- return texUnit->Combine.SourceRGB[3];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE0_ALPHA:
- case GL_SOURCE1_ALPHA:
- case GL_SOURCE2_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA;
- return texUnit->Combine.SourceA[alpha_idx];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE3_ALPHA_NV:
- if (ctx->Extensions.NV_texture_env_combine4) {
- return texUnit->Combine.SourceA[3];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND0_RGB:
- case GL_OPERAND1_RGB:
- case GL_OPERAND2_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const unsigned op_rgb = pname - GL_OPERAND0_RGB;
- return texUnit->Combine.OperandRGB[op_rgb];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND3_RGB_NV:
- if (ctx->Extensions.NV_texture_env_combine4) {
- return texUnit->Combine.OperandRGB[3];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND0_ALPHA:
- case GL_OPERAND1_ALPHA:
- case GL_OPERAND2_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const unsigned op_alpha = pname - GL_OPERAND0_ALPHA;
- return texUnit->Combine.OperandA[op_alpha];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND3_ALPHA_NV:
- if (ctx->Extensions.NV_texture_env_combine4) {
- return texUnit->Combine.OperandA[3];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_RGB_SCALE:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- return 1 << texUnit->Combine.ScaleShiftRGB;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_ALPHA_SCALE:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- return 1 << texUnit->Combine.ScaleShiftA;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_BUMP_TARGET_ATI:
- /* spec doesn't say so, but I think this should be queryable */
- if (ctx->Extensions.ATI_envmap_bumpmap) {
- return texUnit->BumpTarget;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
-
- default:
- ;
- }
-
- return -1; /* error */
-}
-
-
-
-void GLAPIENTRY
-_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
-{
- GLuint maxUnit;
- const struct gl_texture_unit *texUnit;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
- ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
- if (ctx->Texture.CurrentUnit >= maxUnit) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnvfv(current unit)");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (target == GL_TEXTURE_ENV) {
- if (pname == GL_TEXTURE_ENV_COLOR) {
- if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
- _mesa_update_state(ctx);
- if(ctx->Color._ClampFragmentColor)
- COPY_4FV( params, texUnit->EnvColor );
- else
- COPY_4FV( params, texUnit->EnvColorUnclamped );
- }
- else {
- GLint val = get_texenvi(ctx, texUnit, pname);
- if (val >= 0) {
- *params = (GLfloat) val;
- }
- }
- }
- else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
- /* GL_EXT_texture_lod_bias */
- if (!ctx->Extensions.EXT_texture_lod_bias) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
- return;
- }
- if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
- *params = texUnit->LodBias;
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
- return;
- }
- }
- else if (target == GL_POINT_SPRITE_NV) {
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- if (!ctx->Extensions.NV_point_sprite
- && !ctx->Extensions.ARB_point_sprite) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
- return;
- }
- if (pname == GL_COORD_REPLACE_NV) {
- *params = (GLfloat) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
- return;
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
-{
- GLuint maxUnit;
- const struct gl_texture_unit *texUnit;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
- ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
- if (ctx->Texture.CurrentUnit >= maxUnit) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnviv(current unit)");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (target == GL_TEXTURE_ENV) {
- if (pname == GL_TEXTURE_ENV_COLOR) {
- params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] );
- params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] );
- params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] );
- params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] );
- }
- else {
- GLint val = get_texenvi(ctx, texUnit, pname);
- if (val >= 0) {
- *params = val;
- }
- }
- }
- else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
- /* GL_EXT_texture_lod_bias */
- if (!ctx->Extensions.EXT_texture_lod_bias) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
- return;
- }
- if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
- *params = (GLint) texUnit->LodBias;
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
- return;
- }
- }
- else if (target == GL_POINT_SPRITE_NV) {
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- if (!ctx->Extensions.NV_point_sprite
- && !ctx->Extensions.ARB_point_sprite) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
- return;
- }
- if (pname == GL_COORD_REPLACE_NV) {
- *params = (GLint) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
- return;
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
- return;
- }
-}
-
-
-/**
- * Why does ATI_envmap_bumpmap require new entrypoints? Should just
- * reuse TexEnv ones...
- */
-void GLAPIENTRY
-_mesa_TexBumpParameterivATI( GLenum pname, const GLint *param )
-{
- GLfloat p[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- /* This isn't an "official" error case, but let's tell the user
- * that something's wrong.
- */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterivATI");
- return;
- }
-
- if (pname == GL_BUMP_ROT_MATRIX_ATI) {
- /* hope that conversion is correct here */
- p[0] = INT_TO_FLOAT( param[0] );
- p[1] = INT_TO_FLOAT( param[1] );
- p[2] = INT_TO_FLOAT( param[2] );
- p[3] = INT_TO_FLOAT( param[3] );
- }
- else {
- p[0] = (GLfloat) param[0];
- p[1] = p[2] = p[3] = 0.0F; /* init to zero, just to be safe */
- }
- _mesa_TexBumpParameterfvATI( pname, p );
-}
-
-
-void GLAPIENTRY
-_mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param )
-{
- struct gl_texture_unit *texUnit;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterfvATI");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (pname == GL_BUMP_ROT_MATRIX_ATI) {
- if (TEST_EQ_4V(param, texUnit->RotMatrix))
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- COPY_4FV(texUnit->RotMatrix, param);
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexBumpParameter(pname)" );
- return;
- }
- /* Drivers might want to know about this, instead of dedicated function
- just shove it into TexEnv where it really belongs anyway */
- if (ctx->Driver.TexEnv) {
- (*ctx->Driver.TexEnv)( ctx, 0, pname, param );
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
-{
- const struct gl_texture_unit *texUnit;
- GLuint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterivATI");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) {
- /* spec leaves open to support larger matrices.
- Don't think anyone would ever want to use it
- (and apps almost certainly would not understand it and
- thus fail to submit matrices correctly) so hardcode this. */
- *param = 4;
- }
- else if (pname == GL_BUMP_ROT_MATRIX_ATI) {
- /* hope that conversion is correct here */
- param[0] = FLOAT_TO_INT(texUnit->RotMatrix[0]);
- param[1] = FLOAT_TO_INT(texUnit->RotMatrix[1]);
- param[2] = FLOAT_TO_INT(texUnit->RotMatrix[2]);
- param[3] = FLOAT_TO_INT(texUnit->RotMatrix[3]);
- }
- else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
- GLint count = 0;
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- count++;
- }
- }
- *param = count;
- }
- else if (pname == GL_BUMP_TEX_UNITS_ATI) {
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- *param++ = i + GL_TEXTURE0;
- }
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" );
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
-{
- const struct gl_texture_unit *texUnit;
- GLuint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterfvATI");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) {
- /* spec leaves open to support larger matrices.
- Don't think anyone would ever want to use it
- (and apps might not understand it) so hardcode this. */
- *param = 4.0F;
- }
- else if (pname == GL_BUMP_ROT_MATRIX_ATI) {
- param[0] = texUnit->RotMatrix[0];
- param[1] = texUnit->RotMatrix[1];
- param[2] = texUnit->RotMatrix[2];
- param[3] = texUnit->RotMatrix[3];
- }
- else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
- GLint count = 0;
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- count++;
- }
- }
- *param = (GLfloat) count;
- }
- else if (pname == GL_BUMP_TEX_UNITS_ATI) {
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- *param++ = (GLfloat) (i + GL_TEXTURE0);
- }
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" );
- return;
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file texenv.c
+ *
+ * glTexEnv-related functions
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/state.h"
+#include "main/texenv.h"
+#include "main/texstate.h"
+
+
+#define TE_ERROR(errCode, msg, value) \
+ _mesa_error(ctx, errCode, msg, _mesa_lookup_enum_by_nr(value));
+
+
+/** Set texture env mode */
+static void
+set_env_mode(struct gl_context *ctx,
+ struct gl_texture_unit *texUnit,
+ GLenum mode)
+{
+ GLboolean legal;
+
+ if (texUnit->EnvMode == mode)
+ return;
+
+ switch (mode) {
+ case GL_MODULATE:
+ case GL_BLEND:
+ case GL_DECAL:
+ case GL_REPLACE:
+ legal = GL_TRUE;
+ break;
+ case GL_REPLACE_EXT:
+ mode = GL_REPLACE; /* GL_REPLACE_EXT != GL_REPLACE */
+ legal = GL_TRUE;
+ break;
+ case GL_ADD:
+ legal = ctx->Extensions.EXT_texture_env_add;
+ break;
+ case GL_COMBINE:
+ legal = (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine);
+ break;
+ case GL_COMBINE4_NV:
+ legal = ctx->Extensions.NV_texture_env_combine4;
+ break;
+ default:
+ legal = GL_FALSE;
+ }
+
+ if (legal) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->EnvMode = mode;
+ }
+ else {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
+ }
+}
+
+
+static void
+set_env_color(struct gl_context *ctx,
+ struct gl_texture_unit *texUnit,
+ const GLfloat *color)
+{
+ if (TEST_EQ_4V(color, texUnit->EnvColorUnclamped))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ COPY_4FV(texUnit->EnvColorUnclamped, color);
+ texUnit->EnvColor[0] = CLAMP(color[0], 0.0F, 1.0F);
+ texUnit->EnvColor[1] = CLAMP(color[1], 0.0F, 1.0F);
+ texUnit->EnvColor[2] = CLAMP(color[2], 0.0F, 1.0F);
+ texUnit->EnvColor[3] = CLAMP(color[3], 0.0F, 1.0F);
+}
+
+
+/** Set an RGB or A combiner mode/function */
+static void
+set_combiner_mode(struct gl_context *ctx,
+ struct gl_texture_unit *texUnit,
+ GLenum pname, GLenum mode)
+{
+ GLboolean legal;
+
+ if (!ctx->Extensions.EXT_texture_env_combine &&
+ !ctx->Extensions.ARB_texture_env_combine) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+
+ switch (mode) {
+ case GL_REPLACE:
+ case GL_MODULATE:
+ case GL_ADD:
+ case GL_ADD_SIGNED:
+ case GL_INTERPOLATE:
+ legal = GL_TRUE;
+ break;
+ case GL_SUBTRACT:
+ legal = ctx->Extensions.ARB_texture_env_combine;
+ break;
+ case GL_DOT3_RGB_EXT:
+ case GL_DOT3_RGBA_EXT:
+ legal = (ctx->Extensions.EXT_texture_env_dot3 &&
+ pname == GL_COMBINE_RGB);
+ break;
+ case GL_DOT3_RGB:
+ case GL_DOT3_RGBA:
+ legal = (ctx->Extensions.ARB_texture_env_dot3 &&
+ pname == GL_COMBINE_RGB);
+ break;
+ case GL_MODULATE_ADD_ATI:
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ case GL_MODULATE_SUBTRACT_ATI:
+ legal = ctx->Extensions.ATI_texture_env_combine3;
+ break;
+ case GL_BUMP_ENVMAP_ATI:
+ legal = (ctx->Extensions.ATI_envmap_bumpmap &&
+ pname == GL_COMBINE_RGB);
+ break;
+ default:
+ legal = GL_FALSE;
+ }
+
+ if (!legal) {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
+ return;
+ }
+
+ switch (pname) {
+ case GL_COMBINE_RGB:
+ if (texUnit->Combine.ModeRGB == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Combine.ModeRGB = mode;
+ break;
+
+ case GL_COMBINE_ALPHA:
+ if (texUnit->Combine.ModeA == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Combine.ModeA = mode;
+ break;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ }
+}
+
+
+
+/** Set an RGB or A combiner source term */
+static void
+set_combiner_source(struct gl_context *ctx,
+ struct gl_texture_unit *texUnit,
+ GLenum pname, GLenum param)
+{
+ GLuint term;
+ GLboolean alpha, legal;
+
+ if (!ctx->Extensions.EXT_texture_env_combine &&
+ !ctx->Extensions.ARB_texture_env_combine) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+
+ /*
+ * Translate pname to (term, alpha).
+ *
+ * The enums were given sequential values for a reason.
+ */
+ switch (pname) {
+ case GL_SOURCE0_RGB:
+ case GL_SOURCE1_RGB:
+ case GL_SOURCE2_RGB:
+ case GL_SOURCE3_RGB_NV:
+ term = pname - GL_SOURCE0_RGB;
+ alpha = GL_FALSE;
+ break;
+ case GL_SOURCE0_ALPHA:
+ case GL_SOURCE1_ALPHA:
+ case GL_SOURCE2_ALPHA:
+ case GL_SOURCE3_ALPHA_NV:
+ term = pname - GL_SOURCE0_ALPHA;
+ alpha = GL_TRUE;
+ break;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+
+ if ((term == 3) && !ctx->Extensions.NV_texture_env_combine4) {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+
+ assert(term < MAX_COMBINER_TERMS);
+
+ /*
+ * Error-check param (the source term)
+ */
+ switch (param) {
+ case GL_TEXTURE:
+ case GL_CONSTANT:
+ case GL_PRIMARY_COLOR:
+ case GL_PREVIOUS:
+ legal = GL_TRUE;
+ break;
+ case GL_TEXTURE0:
+ case GL_TEXTURE1:
+ case GL_TEXTURE2:
+ case GL_TEXTURE3:
+ case GL_TEXTURE4:
+ case GL_TEXTURE5:
+ case GL_TEXTURE6:
+ case GL_TEXTURE7:
+ legal = (ctx->Extensions.ARB_texture_env_crossbar &&
+ param - GL_TEXTURE0 < ctx->Const.MaxTextureUnits);
+ break;
+ case GL_ZERO:
+ legal = (ctx->Extensions.ATI_texture_env_combine3 ||
+ ctx->Extensions.NV_texture_env_combine4);
+ break;
+ case GL_ONE:
+ legal = ctx->Extensions.ATI_texture_env_combine3;
+ break;
+ default:
+ legal = GL_FALSE;
+ }
+
+ if (!legal) {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param);
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+
+ if (alpha)
+ texUnit->Combine.SourceA[term] = param;
+ else
+ texUnit->Combine.SourceRGB[term] = param;
+}
+
+
+/** Set an RGB or A combiner operand term */
+static void
+set_combiner_operand(struct gl_context *ctx,
+ struct gl_texture_unit *texUnit,
+ GLenum pname, GLenum param)
+{
+ GLuint term;
+ GLboolean alpha, legal;
+
+ if (!ctx->Extensions.EXT_texture_env_combine &&
+ !ctx->Extensions.ARB_texture_env_combine) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+
+ /* The enums were given sequential values for a reason.
+ */
+ switch (pname) {
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ case GL_OPERAND3_RGB_NV:
+ term = pname - GL_OPERAND0_RGB;
+ alpha = GL_FALSE;
+ break;
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ case GL_OPERAND3_ALPHA_NV:
+ term = pname - GL_OPERAND0_ALPHA;
+ alpha = GL_TRUE;
+ break;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+
+ if ((term == 3) && !ctx->Extensions.NV_texture_env_combine4) {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+
+ assert(term < MAX_COMBINER_TERMS);
+
+ /*
+ * Error-check param (the source operand)
+ */
+ switch (param) {
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ /* The color input can only be used with GL_OPERAND[01]_RGB in the EXT
+ * version. In the ARB and NV versions they can be used for any RGB
+ * operand.
+ */
+ legal = !alpha
+ && ((term < 2) || ctx->Extensions.ARB_texture_env_combine
+ || ctx->Extensions.NV_texture_env_combine4);
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ /* GL_ONE_MINUS_SRC_ALPHA can only be used with
+ * GL_OPERAND[01]_(RGB|ALPHA) in the EXT version. In the ARB and NV
+ * versions it can be used for any operand.
+ */
+ legal = (term < 2) || ctx->Extensions.ARB_texture_env_combine
+ || ctx->Extensions.NV_texture_env_combine4;
+ break;
+ case GL_SRC_ALPHA:
+ legal = GL_TRUE;
+ break;
+ default:
+ legal = GL_FALSE;
+ }
+
+ if (!legal) {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param);
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+
+ if (alpha)
+ texUnit->Combine.OperandA[term] = param;
+ else
+ texUnit->Combine.OperandRGB[term] = param;
+}
+
+
+static void
+set_combiner_scale(struct gl_context *ctx,
+ struct gl_texture_unit *texUnit,
+ GLenum pname, GLfloat scale)
+{
+ GLuint shift;
+
+ if (!ctx->Extensions.EXT_texture_env_combine &&
+ !ctx->Extensions.ARB_texture_env_combine) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+
+ if (scale == 1.0F) {
+ shift = 0;
+ }
+ else if (scale == 2.0F) {
+ shift = 1;
+ }
+ else if (scale == 4.0F) {
+ shift = 2;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_VALUE,
+ "glTexEnv(GL_RGB_SCALE not 1, 2 or 4)" );
+ return;
+ }
+
+ switch (pname) {
+ case GL_RGB_SCALE:
+ if (texUnit->Combine.ScaleShiftRGB == shift)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Combine.ScaleShiftRGB = shift;
+ break;
+ case GL_ALPHA_SCALE:
+ if (texUnit->Combine.ScaleShiftA == shift)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Combine.ScaleShiftA = shift;
+ break;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ }
+}
+
+
+
+void GLAPIENTRY
+_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
+{
+ const GLint iparam0 = (GLint) param[0];
+ struct gl_texture_unit *texUnit;
+ GLuint maxUnit;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
+ ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
+ if (ctx->Texture.CurrentUnit >= maxUnit) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexEnvfv(current unit)");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ if (target == GL_TEXTURE_ENV) {
+ switch (pname) {
+ case GL_TEXTURE_ENV_MODE:
+ set_env_mode(ctx, texUnit, (GLenum) iparam0);
+ break;
+ case GL_TEXTURE_ENV_COLOR:
+ set_env_color(ctx, texUnit, param);
+ break;
+ case GL_COMBINE_RGB:
+ case GL_COMBINE_ALPHA:
+ set_combiner_mode(ctx, texUnit, pname, (GLenum) iparam0);
+ break;
+ case GL_SOURCE0_RGB:
+ case GL_SOURCE1_RGB:
+ case GL_SOURCE2_RGB:
+ case GL_SOURCE3_RGB_NV:
+ case GL_SOURCE0_ALPHA:
+ case GL_SOURCE1_ALPHA:
+ case GL_SOURCE2_ALPHA:
+ case GL_SOURCE3_ALPHA_NV:
+ set_combiner_source(ctx, texUnit, pname, (GLenum) iparam0);
+ break;
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ case GL_OPERAND3_RGB_NV:
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ case GL_OPERAND3_ALPHA_NV:
+ set_combiner_operand(ctx, texUnit, pname, (GLenum) iparam0);
+ break;
+ case GL_RGB_SCALE:
+ case GL_ALPHA_SCALE:
+ set_combiner_scale(ctx, texUnit, pname, param[0]);
+ break;
+ case GL_BUMP_TARGET_ATI:
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname );
+ return;
+ }
+ if ((iparam0 < GL_TEXTURE0) ||
+ (iparam0 > GL_TEXTURE31)) {
+ /* spec doesn't say this but it seems logical */
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(param=0x%x)", iparam0);
+ return;
+ }
+ if (!((1 << (iparam0 - GL_TEXTURE0)) & ctx->Const.SupportedBumpUnits)) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", iparam0);
+ return;
+ }
+ else {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->BumpTarget = iparam0;
+ }
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
+ return;
+ }
+ }
+ else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
+ /* GL_EXT_texture_lod_bias */
+ if (!ctx->Extensions.EXT_texture_lod_bias) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target );
+ return;
+ }
+ if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
+ if (texUnit->LodBias == param[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->LodBias = param[0];
+ }
+ else {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+ }
+ else if (target == GL_POINT_SPRITE_NV) {
+ /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ if (!ctx->Extensions.NV_point_sprite
+ && !ctx->Extensions.ARB_point_sprite) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target );
+ return;
+ }
+ if (pname == GL_COORD_REPLACE_NV) {
+ if (iparam0 == GL_TRUE || iparam0 == GL_FALSE) {
+ /* It's kind of weird to set point state via glTexEnv,
+ * but that's what the spec calls for.
+ */
+ const GLboolean state = (GLboolean) iparam0;
+ if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", iparam0);
+ return;
+ }
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname );
+ return;
+ }
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)",target );
+ return;
+ }
+
+ if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glTexEnv %s %s %.1f(%s) ...\n",
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(pname),
+ *param,
+ _mesa_lookup_enum_by_nr((GLenum) iparam0));
+
+ /* Tell device driver about the new texture environment */
+ if (ctx->Driver.TexEnv) {
+ (*ctx->Driver.TexEnv)( ctx, target, pname, param );
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param )
+{
+ GLfloat p[4];
+ p[0] = param;
+ p[1] = p[2] = p[3] = 0.0;
+ _mesa_TexEnvfv( target, pname, p );
+}
+
+
+
+void GLAPIENTRY
+_mesa_TexEnvi( GLenum target, GLenum pname, GLint param )
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) param;
+ p[1] = p[2] = p[3] = 0.0;
+ _mesa_TexEnvfv( target, pname, p );
+}
+
+
+void GLAPIENTRY
+_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param )
+{
+ GLfloat p[4];
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ p[0] = INT_TO_FLOAT( param[0] );
+ p[1] = INT_TO_FLOAT( param[1] );
+ p[2] = INT_TO_FLOAT( param[2] );
+ p[3] = INT_TO_FLOAT( param[3] );
+ }
+ else {
+ p[0] = (GLfloat) param[0];
+ p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */
+ }
+ _mesa_TexEnvfv( target, pname, p );
+}
+
+
+
+/**
+ * Helper for glGetTexEnvi/f()
+ * \return value of queried pname or -1 if error.
+ */
+static GLint
+get_texenvi(struct gl_context *ctx, const struct gl_texture_unit *texUnit,
+ GLenum pname)
+{
+ switch (pname) {
+ case GL_TEXTURE_ENV_MODE:
+ return texUnit->EnvMode;
+ break;
+ case GL_COMBINE_RGB:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ return texUnit->Combine.ModeRGB;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_COMBINE_ALPHA:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ return texUnit->Combine.ModeA;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_SOURCE0_RGB:
+ case GL_SOURCE1_RGB:
+ case GL_SOURCE2_RGB:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ const unsigned rgb_idx = pname - GL_SOURCE0_RGB;
+ return texUnit->Combine.SourceRGB[rgb_idx];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_SOURCE3_RGB_NV:
+ if (ctx->Extensions.NV_texture_env_combine4) {
+ return texUnit->Combine.SourceRGB[3];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_SOURCE0_ALPHA:
+ case GL_SOURCE1_ALPHA:
+ case GL_SOURCE2_ALPHA:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA;
+ return texUnit->Combine.SourceA[alpha_idx];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_SOURCE3_ALPHA_NV:
+ if (ctx->Extensions.NV_texture_env_combine4) {
+ return texUnit->Combine.SourceA[3];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ const unsigned op_rgb = pname - GL_OPERAND0_RGB;
+ return texUnit->Combine.OperandRGB[op_rgb];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_OPERAND3_RGB_NV:
+ if (ctx->Extensions.NV_texture_env_combine4) {
+ return texUnit->Combine.OperandRGB[3];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ const unsigned op_alpha = pname - GL_OPERAND0_ALPHA;
+ return texUnit->Combine.OperandA[op_alpha];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_OPERAND3_ALPHA_NV:
+ if (ctx->Extensions.NV_texture_env_combine4) {
+ return texUnit->Combine.OperandA[3];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_RGB_SCALE:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ return 1 << texUnit->Combine.ScaleShiftRGB;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_ALPHA_SCALE:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ return 1 << texUnit->Combine.ScaleShiftA;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_BUMP_TARGET_ATI:
+ /* spec doesn't say so, but I think this should be queryable */
+ if (ctx->Extensions.ATI_envmap_bumpmap) {
+ return texUnit->BumpTarget;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+
+ default:
+ ;
+ }
+
+ return -1; /* error */
+}
+
+
+
+void GLAPIENTRY
+_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
+{
+ GLuint maxUnit;
+ const struct gl_texture_unit *texUnit;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
+ ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
+ if (ctx->Texture.CurrentUnit >= maxUnit) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnvfv(current unit)");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ if (target == GL_TEXTURE_ENV) {
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
+ _mesa_update_state(ctx);
+ if(ctx->Color._ClampFragmentColor)
+ COPY_4FV( params, texUnit->EnvColor );
+ else
+ COPY_4FV( params, texUnit->EnvColorUnclamped );
+ }
+ else {
+ GLint val = get_texenvi(ctx, texUnit, pname);
+ if (val >= 0) {
+ *params = (GLfloat) val;
+ }
+ }
+ }
+ else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
+ /* GL_EXT_texture_lod_bias */
+ if (!ctx->Extensions.EXT_texture_lod_bias) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
+ return;
+ }
+ if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
+ *params = texUnit->LodBias;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
+ return;
+ }
+ }
+ else if (target == GL_POINT_SPRITE_NV) {
+ /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ if (!ctx->Extensions.NV_point_sprite
+ && !ctx->Extensions.ARB_point_sprite) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
+ return;
+ }
+ if (pname == GL_COORD_REPLACE_NV) {
+ *params = (GLfloat) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
+ return;
+ }
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
+{
+ GLuint maxUnit;
+ const struct gl_texture_unit *texUnit;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
+ ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
+ if (ctx->Texture.CurrentUnit >= maxUnit) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnviv(current unit)");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ if (target == GL_TEXTURE_ENV) {
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] );
+ params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] );
+ params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] );
+ params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] );
+ }
+ else {
+ GLint val = get_texenvi(ctx, texUnit, pname);
+ if (val >= 0) {
+ *params = val;
+ }
+ }
+ }
+ else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
+ /* GL_EXT_texture_lod_bias */
+ if (!ctx->Extensions.EXT_texture_lod_bias) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
+ return;
+ }
+ if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
+ *params = (GLint) texUnit->LodBias;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
+ return;
+ }
+ }
+ else if (target == GL_POINT_SPRITE_NV) {
+ /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ if (!ctx->Extensions.NV_point_sprite
+ && !ctx->Extensions.ARB_point_sprite) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
+ return;
+ }
+ if (pname == GL_COORD_REPLACE_NV) {
+ *params = (GLint) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
+ return;
+ }
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
+ return;
+ }
+}
+
+
+/**
+ * Why does ATI_envmap_bumpmap require new entrypoints? Should just
+ * reuse TexEnv ones...
+ */
+void GLAPIENTRY
+_mesa_TexBumpParameterivATI( GLenum pname, const GLint *param )
+{
+ GLfloat p[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ /* This isn't an "official" error case, but let's tell the user
+ * that something's wrong.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterivATI");
+ return;
+ }
+
+ if (pname == GL_BUMP_ROT_MATRIX_ATI) {
+ /* hope that conversion is correct here */
+ p[0] = INT_TO_FLOAT( param[0] );
+ p[1] = INT_TO_FLOAT( param[1] );
+ p[2] = INT_TO_FLOAT( param[2] );
+ p[3] = INT_TO_FLOAT( param[3] );
+ }
+ else {
+ p[0] = (GLfloat) param[0];
+ p[1] = p[2] = p[3] = 0.0F; /* init to zero, just to be safe */
+ }
+ _mesa_TexBumpParameterfvATI( pname, p );
+}
+
+
+void GLAPIENTRY
+_mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param )
+{
+ struct gl_texture_unit *texUnit;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterfvATI");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ if (pname == GL_BUMP_ROT_MATRIX_ATI) {
+ if (TEST_EQ_4V(param, texUnit->RotMatrix))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ COPY_4FV(texUnit->RotMatrix, param);
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexBumpParameter(pname)" );
+ return;
+ }
+ /* Drivers might want to know about this, instead of dedicated function
+ just shove it into TexEnv where it really belongs anyway */
+ if (ctx->Driver.TexEnv) {
+ (*ctx->Driver.TexEnv)( ctx, 0, pname, param );
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
+{
+ const struct gl_texture_unit *texUnit;
+ GLuint i;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterivATI");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) {
+ /* spec leaves open to support larger matrices.
+ Don't think anyone would ever want to use it
+ (and apps almost certainly would not understand it and
+ thus fail to submit matrices correctly) so hardcode this. */
+ *param = 4;
+ }
+ else if (pname == GL_BUMP_ROT_MATRIX_ATI) {
+ /* hope that conversion is correct here */
+ param[0] = FLOAT_TO_INT(texUnit->RotMatrix[0]);
+ param[1] = FLOAT_TO_INT(texUnit->RotMatrix[1]);
+ param[2] = FLOAT_TO_INT(texUnit->RotMatrix[2]);
+ param[3] = FLOAT_TO_INT(texUnit->RotMatrix[3]);
+ }
+ else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
+ GLint count = 0;
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Const.SupportedBumpUnits & (1 << i)) {
+ count++;
+ }
+ }
+ *param = count;
+ }
+ else if (pname == GL_BUMP_TEX_UNITS_ATI) {
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Const.SupportedBumpUnits & (1 << i)) {
+ *param++ = i + GL_TEXTURE0;
+ }
+ }
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" );
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
+{
+ const struct gl_texture_unit *texUnit;
+ GLuint i;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterfvATI");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) {
+ /* spec leaves open to support larger matrices.
+ Don't think anyone would ever want to use it
+ (and apps might not understand it) so hardcode this. */
+ *param = 4.0F;
+ }
+ else if (pname == GL_BUMP_ROT_MATRIX_ATI) {
+ param[0] = texUnit->RotMatrix[0];
+ param[1] = texUnit->RotMatrix[1];
+ param[2] = texUnit->RotMatrix[2];
+ param[3] = texUnit->RotMatrix[3];
+ }
+ else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
+ GLint count = 0;
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Const.SupportedBumpUnits & (1 << i)) {
+ count++;
+ }
+ }
+ *param = (GLfloat) count;
+ }
+ else if (pname == GL_BUMP_TEX_UNITS_ATI) {
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Const.SupportedBumpUnits & (1 << i)) {
+ *param++ = (GLfloat) (i + GL_TEXTURE0);
+ }
+ }
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" );
+ return;
+ }
+}
diff --git a/mesalib/src/mesa/main/texfetch.c b/mesalib/src/mesa/main/texfetch.c
index b2181af29..9c67f6b67 100644
--- a/mesalib/src/mesa/main/texfetch.c
+++ b/mesalib/src/mesa/main/texfetch.c
@@ -1,1006 +1,1006 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texfetch.c
- *
- * Texel fetch/store functions
- *
- * \author Gareth Hughes
- */
-
-
-#include "colormac.h"
-#include "macros.h"
-#include "texcompress.h"
-#include "texcompress_fxt1.h"
-#include "texcompress_s3tc.h"
-#include "texcompress_rgtc.h"
-#include "texfetch.h"
-#include "teximage.h"
-
-
-/**
- * Convert an 8-bit sRGB value from non-linear space to a
- * linear RGB value in [0, 1].
- * Implemented with a 256-entry lookup table.
- */
-static INLINE GLfloat
-nonlinear_to_linear(GLubyte cs8)
-{
- static GLfloat table[256];
- static GLboolean tableReady = GL_FALSE;
- if (!tableReady) {
- /* compute lookup table now */
- GLuint i;
- for (i = 0; i < 256; i++) {
- const GLfloat cs = UBYTE_TO_FLOAT(i);
- if (cs <= 0.04045) {
- table[i] = cs / 12.92f;
- }
- else {
- table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
- }
- }
- tableReady = GL_TRUE;
- }
- return table[cs8];
-}
-
-
-
-/* Texel fetch routines for all supported formats
- */
-#define DIM 1
-#include "texfetch_tmp.h"
-
-#define DIM 2
-#include "texfetch_tmp.h"
-
-#define DIM 3
-#include "texfetch_tmp.h"
-
-/**
- * Null texel fetch function.
- *
- * Have to have this so the FetchTexel function pointer is never NULL.
- */
-static void fetch_null_texelf( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- (void) texImage; (void) i; (void) j; (void) k;
- texel[RCOMP] = 0.0;
- texel[GCOMP] = 0.0;
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 0.0;
- _mesa_warning(NULL, "fetch_null_texelf() called!");
-}
-
-static void store_null_texel(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- (void) texImage;
- (void) i;
- (void) j;
- (void) k;
- (void) texel;
- /* no-op */
-}
-
-
-
-/**
- * Table to map MESA_FORMAT_ to texel fetch/store funcs.
- * XXX this is somewhat temporary.
- */
-static struct {
- gl_format Name;
- FetchTexelFuncF Fetch1D;
- FetchTexelFuncF Fetch2D;
- FetchTexelFuncF Fetch3D;
- StoreTexelFunc StoreTexel;
-}
-texfetch_funcs[MESA_FORMAT_COUNT] =
-{
- {
- MESA_FORMAT_NONE,
- fetch_null_texelf,
- fetch_null_texelf,
- fetch_null_texelf,
- store_null_texel
- },
-
- {
- MESA_FORMAT_RGBA8888,
- fetch_texel_1d_f_rgba8888,
- fetch_texel_2d_f_rgba8888,
- fetch_texel_3d_f_rgba8888,
- store_texel_rgba8888
- },
- {
- MESA_FORMAT_RGBA8888_REV,
- fetch_texel_1d_f_rgba8888_rev,
- fetch_texel_2d_f_rgba8888_rev,
- fetch_texel_3d_f_rgba8888_rev,
- store_texel_rgba8888_rev
- },
- {
- MESA_FORMAT_ARGB8888,
- fetch_texel_1d_f_argb8888,
- fetch_texel_2d_f_argb8888,
- fetch_texel_3d_f_argb8888,
- store_texel_argb8888
- },
- {
- MESA_FORMAT_ARGB8888_REV,
- fetch_texel_1d_f_argb8888_rev,
- fetch_texel_2d_f_argb8888_rev,
- fetch_texel_3d_f_argb8888_rev,
- store_texel_argb8888_rev
- },
- {
- MESA_FORMAT_XRGB8888,
- fetch_texel_1d_f_xrgb8888,
- fetch_texel_2d_f_xrgb8888,
- fetch_texel_3d_f_xrgb8888,
- store_texel_xrgb8888
- },
- {
- MESA_FORMAT_XRGB8888_REV,
- fetch_texel_1d_f_xrgb8888_rev,
- fetch_texel_2d_f_xrgb8888_rev,
- fetch_texel_3d_f_xrgb8888_rev,
- store_texel_xrgb8888_rev,
- },
- {
- MESA_FORMAT_RGB888,
- fetch_texel_1d_f_rgb888,
- fetch_texel_2d_f_rgb888,
- fetch_texel_3d_f_rgb888,
- store_texel_rgb888
- },
- {
- MESA_FORMAT_BGR888,
- fetch_texel_1d_f_bgr888,
- fetch_texel_2d_f_bgr888,
- fetch_texel_3d_f_bgr888,
- store_texel_bgr888
- },
- {
- MESA_FORMAT_RGB565,
- fetch_texel_1d_f_rgb565,
- fetch_texel_2d_f_rgb565,
- fetch_texel_3d_f_rgb565,
- store_texel_rgb565
- },
- {
- MESA_FORMAT_RGB565_REV,
- fetch_texel_1d_f_rgb565_rev,
- fetch_texel_2d_f_rgb565_rev,
- fetch_texel_3d_f_rgb565_rev,
- store_texel_rgb565_rev
- },
- {
- MESA_FORMAT_ARGB4444,
- fetch_texel_1d_f_argb4444,
- fetch_texel_2d_f_argb4444,
- fetch_texel_3d_f_argb4444,
- store_texel_argb4444
- },
- {
- MESA_FORMAT_ARGB4444_REV,
- fetch_texel_1d_f_argb4444_rev,
- fetch_texel_2d_f_argb4444_rev,
- fetch_texel_3d_f_argb4444_rev,
- store_texel_argb4444_rev
- },
- {
- MESA_FORMAT_RGBA5551,
- fetch_texel_1d_f_rgba5551,
- fetch_texel_2d_f_rgba5551,
- fetch_texel_3d_f_rgba5551,
- store_texel_rgba5551
- },
- {
- MESA_FORMAT_ARGB1555,
- fetch_texel_1d_f_argb1555,
- fetch_texel_2d_f_argb1555,
- fetch_texel_3d_f_argb1555,
- store_texel_argb1555
- },
- {
- MESA_FORMAT_ARGB1555_REV,
- fetch_texel_1d_f_argb1555_rev,
- fetch_texel_2d_f_argb1555_rev,
- fetch_texel_3d_f_argb1555_rev,
- store_texel_argb1555_rev
- },
- {
- MESA_FORMAT_AL44,
- fetch_texel_1d_f_al44,
- fetch_texel_2d_f_al44,
- fetch_texel_3d_f_al44,
- store_texel_al44
- },
- {
- MESA_FORMAT_AL88,
- fetch_texel_1d_f_al88,
- fetch_texel_2d_f_al88,
- fetch_texel_3d_f_al88,
- store_texel_al88
- },
- {
- MESA_FORMAT_AL88_REV,
- fetch_texel_1d_f_al88_rev,
- fetch_texel_2d_f_al88_rev,
- fetch_texel_3d_f_al88_rev,
- store_texel_al88_rev
- },
- {
- MESA_FORMAT_AL1616,
- fetch_texel_1d_f_al1616,
- fetch_texel_2d_f_al1616,
- fetch_texel_3d_f_al1616,
- store_texel_al1616
- },
- {
- MESA_FORMAT_AL1616_REV,
- fetch_texel_1d_f_al1616_rev,
- fetch_texel_2d_f_al1616_rev,
- fetch_texel_3d_f_al1616_rev,
- store_texel_al1616_rev
- },
- {
- MESA_FORMAT_RGB332,
- fetch_texel_1d_f_rgb332,
- fetch_texel_2d_f_rgb332,
- fetch_texel_3d_f_rgb332,
- store_texel_rgb332
- },
- {
- MESA_FORMAT_A8,
- fetch_texel_1d_f_a8,
- fetch_texel_2d_f_a8,
- fetch_texel_3d_f_a8,
- store_texel_a8
- },
- {
- MESA_FORMAT_A16,
- fetch_texel_1d_f_a16,
- fetch_texel_2d_f_a16,
- fetch_texel_3d_f_a16,
- store_texel_a16
- },
- {
- MESA_FORMAT_L8,
- fetch_texel_1d_f_l8,
- fetch_texel_2d_f_l8,
- fetch_texel_3d_f_l8,
- store_texel_l8
- },
- {
- MESA_FORMAT_L16,
- fetch_texel_1d_f_l16,
- fetch_texel_2d_f_l16,
- fetch_texel_3d_f_l16,
- store_texel_l16
- },
- {
- MESA_FORMAT_I8,
- fetch_texel_1d_f_i8,
- fetch_texel_2d_f_i8,
- fetch_texel_3d_f_i8,
- store_texel_i8
- },
- {
- MESA_FORMAT_I16,
- fetch_texel_1d_f_i16,
- fetch_texel_2d_f_i16,
- fetch_texel_3d_f_i16,
- store_texel_i16
- },
- {
- MESA_FORMAT_CI8,
- fetch_texel_1d_f_ci8,
- fetch_texel_2d_f_ci8,
- fetch_texel_3d_f_ci8,
- store_texel_ci8
- },
- {
- MESA_FORMAT_YCBCR,
- fetch_texel_1d_f_ycbcr,
- fetch_texel_2d_f_ycbcr,
- fetch_texel_3d_f_ycbcr,
- store_texel_ycbcr
- },
- {
- MESA_FORMAT_YCBCR_REV,
- fetch_texel_1d_f_ycbcr_rev,
- fetch_texel_2d_f_ycbcr_rev,
- fetch_texel_3d_f_ycbcr_rev,
- store_texel_ycbcr_rev
- },
- {
- MESA_FORMAT_R8,
- fetch_texel_1d_f_r8,
- fetch_texel_2d_f_r8,
- fetch_texel_3d_f_r8,
- store_texel_r8,
- },
- {
- MESA_FORMAT_RG88,
- fetch_texel_1d_f_rg88,
- fetch_texel_2d_f_rg88,
- fetch_texel_3d_f_rg88,
- store_texel_rg88,
- },
- {
- MESA_FORMAT_RG88_REV,
- fetch_texel_1d_f_rg88_rev,
- fetch_texel_2d_f_rg88_rev,
- fetch_texel_3d_f_rg88_rev,
- store_texel_rg88_rev,
- },
- {
- MESA_FORMAT_R16,
- fetch_texel_1d_f_r16,
- fetch_texel_2d_f_r16,
- fetch_texel_3d_f_r16,
- store_texel_r16,
- },
- {
- MESA_FORMAT_RG1616,
- fetch_texel_1d_f_rg1616,
- fetch_texel_2d_f_rg1616,
- fetch_texel_3d_f_rg1616,
- store_texel_rg1616,
- },
- {
- MESA_FORMAT_RG1616_REV,
- fetch_texel_1d_f_rg1616_rev,
- fetch_texel_2d_f_rg1616_rev,
- fetch_texel_3d_f_rg1616_rev,
- store_texel_rg1616_rev,
- },
- {
- MESA_FORMAT_ARGB2101010,
- fetch_texel_1d_f_argb2101010,
- fetch_texel_2d_f_argb2101010,
- fetch_texel_3d_f_argb2101010,
- store_texel_argb2101010
- },
- {
- MESA_FORMAT_Z24_S8,
- fetch_texel_1d_f_z24_s8,
- fetch_texel_2d_f_z24_s8,
- fetch_texel_3d_f_z24_s8,
- store_texel_z24_s8
- },
- {
- MESA_FORMAT_S8_Z24,
- fetch_texel_1d_f_s8_z24,
- fetch_texel_2d_f_s8_z24,
- fetch_texel_3d_f_s8_z24,
- store_texel_s8_z24
- },
- {
- MESA_FORMAT_Z16,
- fetch_texel_1d_f_z16,
- fetch_texel_2d_f_z16,
- fetch_texel_3d_f_z16,
- store_texel_z16
- },
- {
- MESA_FORMAT_X8_Z24,
- fetch_texel_1d_f_s8_z24,
- fetch_texel_2d_f_s8_z24,
- fetch_texel_3d_f_s8_z24,
- store_texel_s8_z24
- },
- {
- MESA_FORMAT_Z24_X8,
- fetch_texel_1d_f_z24_s8,
- fetch_texel_2d_f_z24_s8,
- fetch_texel_3d_f_z24_s8,
- store_texel_z24_s8
- },
- {
- MESA_FORMAT_Z32,
- fetch_texel_1d_f_z32,
- fetch_texel_2d_f_z32,
- fetch_texel_3d_f_z32,
- store_texel_z32
- },
- {
- MESA_FORMAT_S8,
- NULL,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SRGB8,
- fetch_texel_1d_srgb8,
- fetch_texel_2d_srgb8,
- fetch_texel_3d_srgb8,
- store_texel_srgb8
- },
- {
- MESA_FORMAT_SRGBA8,
- fetch_texel_1d_srgba8,
- fetch_texel_2d_srgba8,
- fetch_texel_3d_srgba8,
- store_texel_srgba8
- },
- {
- MESA_FORMAT_SARGB8,
- fetch_texel_1d_sargb8,
- fetch_texel_2d_sargb8,
- fetch_texel_3d_sargb8,
- store_texel_sargb8
- },
- {
- MESA_FORMAT_SL8,
- fetch_texel_1d_sl8,
- fetch_texel_2d_sl8,
- fetch_texel_3d_sl8,
- store_texel_sl8
- },
- {
- MESA_FORMAT_SLA8,
- fetch_texel_1d_sla8,
- fetch_texel_2d_sla8,
- fetch_texel_3d_sla8,
- store_texel_sla8
- },
- {
- MESA_FORMAT_SRGB_DXT1,
- NULL,
- _mesa_fetch_texel_2d_f_srgb_dxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SRGBA_DXT1,
- NULL,
- _mesa_fetch_texel_2d_f_srgba_dxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SRGBA_DXT3,
- NULL,
- _mesa_fetch_texel_2d_f_srgba_dxt3,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SRGBA_DXT5,
- NULL,
- _mesa_fetch_texel_2d_f_srgba_dxt5,
- NULL,
- NULL
- },
-
- {
- MESA_FORMAT_RGB_FXT1,
- NULL,
- _mesa_fetch_texel_2d_f_rgb_fxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBA_FXT1,
- NULL,
- _mesa_fetch_texel_2d_f_rgba_fxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGB_DXT1,
- NULL,
- _mesa_fetch_texel_2d_f_rgb_dxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBA_DXT1,
- NULL,
- _mesa_fetch_texel_2d_f_rgba_dxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBA_DXT3,
- NULL,
- _mesa_fetch_texel_2d_f_rgba_dxt3,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBA_DXT5,
- NULL,
- _mesa_fetch_texel_2d_f_rgba_dxt5,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBA_FLOAT32,
- fetch_texel_1d_f_rgba_f32,
- fetch_texel_2d_f_rgba_f32,
- fetch_texel_3d_f_rgba_f32,
- store_texel_rgba_f32
- },
- {
- MESA_FORMAT_RGBA_FLOAT16,
- fetch_texel_1d_f_rgba_f16,
- fetch_texel_2d_f_rgba_f16,
- fetch_texel_3d_f_rgba_f16,
- store_texel_rgba_f16
- },
- {
- MESA_FORMAT_RGB_FLOAT32,
- fetch_texel_1d_f_rgb_f32,
- fetch_texel_2d_f_rgb_f32,
- fetch_texel_3d_f_rgb_f32,
- store_texel_rgb_f32
- },
- {
- MESA_FORMAT_RGB_FLOAT16,
- fetch_texel_1d_f_rgb_f16,
- fetch_texel_2d_f_rgb_f16,
- fetch_texel_3d_f_rgb_f16,
- store_texel_rgb_f16
- },
- {
- MESA_FORMAT_ALPHA_FLOAT32,
- fetch_texel_1d_f_alpha_f32,
- fetch_texel_2d_f_alpha_f32,
- fetch_texel_3d_f_alpha_f32,
- store_texel_alpha_f32
- },
- {
- MESA_FORMAT_ALPHA_FLOAT16,
- fetch_texel_1d_f_alpha_f16,
- fetch_texel_2d_f_alpha_f16,
- fetch_texel_3d_f_alpha_f16,
- store_texel_alpha_f16
- },
- {
- MESA_FORMAT_LUMINANCE_FLOAT32,
- fetch_texel_1d_f_luminance_f32,
- fetch_texel_2d_f_luminance_f32,
- fetch_texel_3d_f_luminance_f32,
- store_texel_luminance_f32
- },
- {
- MESA_FORMAT_LUMINANCE_FLOAT16,
- fetch_texel_1d_f_luminance_f16,
- fetch_texel_2d_f_luminance_f16,
- fetch_texel_3d_f_luminance_f16,
- store_texel_luminance_f16
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
- fetch_texel_1d_f_luminance_alpha_f32,
- fetch_texel_2d_f_luminance_alpha_f32,
- fetch_texel_3d_f_luminance_alpha_f32,
- store_texel_luminance_alpha_f32
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
- fetch_texel_1d_f_luminance_alpha_f16,
- fetch_texel_2d_f_luminance_alpha_f16,
- fetch_texel_3d_f_luminance_alpha_f16,
- store_texel_luminance_alpha_f16
- },
- {
- MESA_FORMAT_INTENSITY_FLOAT32,
- fetch_texel_1d_f_intensity_f32,
- fetch_texel_2d_f_intensity_f32,
- fetch_texel_3d_f_intensity_f32,
- store_texel_intensity_f32
- },
- {
- MESA_FORMAT_INTENSITY_FLOAT16,
- fetch_texel_1d_f_intensity_f16,
- fetch_texel_2d_f_intensity_f16,
- fetch_texel_3d_f_intensity_f16,
- store_texel_intensity_f16
- },
-
- /* non-normalized, signed int */
- {
- MESA_FORMAT_RGBA_INT8,
- fetch_texel_1d_rgba_int8,
- fetch_texel_2d_rgba_int8,
- fetch_texel_3d_rgba_int8,
- store_texel_rgba_int8
- },
- {
- MESA_FORMAT_RGBA_INT16,
- fetch_texel_1d_rgba_int16,
- fetch_texel_2d_rgba_int16,
- fetch_texel_3d_rgba_int16,
- store_texel_rgba_int16
- },
- {
- MESA_FORMAT_RGBA_INT32,
- fetch_texel_1d_rgba_int32,
- fetch_texel_2d_rgba_int32,
- fetch_texel_3d_rgba_int32,
- store_texel_rgba_int32
- },
-
- /* non-normalized, unsigned int */
- {
- MESA_FORMAT_RGBA_UINT8,
- fetch_texel_1d_rgba_uint8,
- fetch_texel_2d_rgba_uint8,
- fetch_texel_3d_rgba_uint8,
- store_texel_rgba_uint8
- },
- {
- MESA_FORMAT_RGBA_UINT16,
- fetch_texel_1d_rgba_uint16,
- fetch_texel_2d_rgba_uint16,
- fetch_texel_3d_rgba_uint16,
- store_texel_rgba_uint16
- },
- {
- MESA_FORMAT_RGBA_UINT32,
- fetch_texel_1d_rgba_uint32,
- fetch_texel_2d_rgba_uint32,
- fetch_texel_3d_rgba_uint32,
- store_texel_rgba_uint32
- },
-
- /* dudv */
- {
- MESA_FORMAT_DUDV8,
- fetch_texel_1d_dudv8,
- fetch_texel_2d_dudv8,
- fetch_texel_3d_dudv8,
- NULL
- },
-
- /* signed, normalized */
- {
- MESA_FORMAT_SIGNED_R8,
- fetch_texel_1d_signed_r8,
- fetch_texel_2d_signed_r8,
- fetch_texel_3d_signed_r8,
- store_texel_signed_r8
- },
- {
- MESA_FORMAT_SIGNED_RG88_REV,
- fetch_texel_1d_signed_rg88_rev,
- fetch_texel_2d_signed_rg88_rev,
- fetch_texel_3d_signed_rg88_rev,
- store_texel_signed_rg88_rev
- },
- {
- MESA_FORMAT_SIGNED_RGBX8888,
- fetch_texel_1d_signed_rgbx8888,
- fetch_texel_2d_signed_rgbx8888,
- fetch_texel_3d_signed_rgbx8888,
- store_texel_signed_rgbx8888
- },
- {
- MESA_FORMAT_SIGNED_RGBA8888,
- fetch_texel_1d_signed_rgba8888,
- fetch_texel_2d_signed_rgba8888,
- fetch_texel_3d_signed_rgba8888,
- store_texel_signed_rgba8888
- },
- {
- MESA_FORMAT_SIGNED_RGBA8888_REV,
- fetch_texel_1d_signed_rgba8888_rev,
- fetch_texel_2d_signed_rgba8888_rev,
- fetch_texel_3d_signed_rgba8888_rev,
- store_texel_signed_rgba8888_rev
- },
- {
- MESA_FORMAT_SIGNED_R16,
- fetch_texel_1d_signed_r16,
- fetch_texel_2d_signed_r16,
- fetch_texel_3d_signed_r16,
- store_texel_signed_r16
- },
- {
- MESA_FORMAT_SIGNED_GR1616,
- fetch_texel_1d_signed_rg1616,
- fetch_texel_2d_signed_rg1616,
- fetch_texel_3d_signed_rg1616,
- store_texel_signed_rg1616
- },
- {
- MESA_FORMAT_SIGNED_RGB_16,
- fetch_texel_1d_signed_rgb_16,
- fetch_texel_2d_signed_rgb_16,
- fetch_texel_3d_signed_rgb_16,
- store_texel_signed_rgb_16
- },
- {
- MESA_FORMAT_SIGNED_RGBA_16,
- fetch_texel_1d_signed_rgba_16,
- fetch_texel_2d_signed_rgba_16,
- fetch_texel_3d_signed_rgba_16,
- store_texel_signed_rgba_16
- },
- {
- MESA_FORMAT_RGBA_16,
- fetch_texel_1d_rgba_16,
- fetch_texel_2d_rgba_16,
- fetch_texel_3d_rgba_16,
- store_texel_rgba_16
- },
- {
- MESA_FORMAT_RED_RGTC1,
- NULL,
- _mesa_fetch_texel_2d_f_red_rgtc1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SIGNED_RED_RGTC1,
- NULL,
- _mesa_fetch_texel_2d_f_signed_red_rgtc1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RG_RGTC2,
- NULL,
- _mesa_fetch_texel_2d_f_rg_rgtc2,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SIGNED_RG_RGTC2,
- NULL,
- _mesa_fetch_texel_2d_f_signed_rg_rgtc2,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_L_LATC1,
- NULL,
- _mesa_fetch_texel_2d_f_l_latc1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SIGNED_L_LATC1,
- NULL,
- _mesa_fetch_texel_2d_f_signed_l_latc1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_LA_LATC2,
- NULL,
- _mesa_fetch_texel_2d_f_la_latc2,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SIGNED_LA_LATC2,
- NULL,
- _mesa_fetch_texel_2d_f_signed_la_latc2,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SIGNED_A8,
- fetch_texel_1d_signed_a8,
- fetch_texel_2d_signed_a8,
- fetch_texel_3d_signed_a8,
- store_texel_signed_a8
- },
- {
- MESA_FORMAT_SIGNED_L8,
- fetch_texel_1d_signed_l8,
- fetch_texel_2d_signed_l8,
- fetch_texel_3d_signed_l8,
- store_texel_signed_l8
- },
- {
- MESA_FORMAT_SIGNED_AL88,
- fetch_texel_1d_signed_al88,
- fetch_texel_2d_signed_al88,
- fetch_texel_3d_signed_al88,
- store_texel_signed_al88
- },
- {
- MESA_FORMAT_SIGNED_I8,
- fetch_texel_1d_signed_i8,
- fetch_texel_2d_signed_i8,
- fetch_texel_3d_signed_i8,
- store_texel_signed_i8
- },
- {
- MESA_FORMAT_SIGNED_A16,
- fetch_texel_1d_signed_a16,
- fetch_texel_2d_signed_a16,
- fetch_texel_3d_signed_a16,
- store_texel_signed_a16
- },
- {
- MESA_FORMAT_SIGNED_L16,
- fetch_texel_1d_signed_l16,
- fetch_texel_2d_signed_l16,
- fetch_texel_3d_signed_l16,
- store_texel_signed_l16
- },
- {
- MESA_FORMAT_SIGNED_AL1616,
- fetch_texel_1d_signed_al1616,
- fetch_texel_2d_signed_al1616,
- fetch_texel_3d_signed_al1616,
- store_texel_signed_al1616
- },
- {
- MESA_FORMAT_SIGNED_I16,
- fetch_texel_1d_signed_i16,
- fetch_texel_2d_signed_i16,
- fetch_texel_3d_signed_i16,
- store_texel_signed_i16
- },
-};
-
-
-FetchTexelFuncF
-_mesa_get_texel_fetch_func(gl_format format, GLuint dims)
-{
-#ifdef DEBUG
- /* check that the table entries are sorted by format name */
- gl_format fmt;
- for (fmt = 0; fmt < MESA_FORMAT_COUNT; fmt++) {
- assert(texfetch_funcs[fmt].Name == fmt);
- }
-#endif
-
- assert(Elements(texfetch_funcs) == MESA_FORMAT_COUNT);
- assert(format < MESA_FORMAT_COUNT);
-
- switch (dims) {
- case 1:
- return texfetch_funcs[format].Fetch1D;
- case 2:
- return texfetch_funcs[format].Fetch2D;
- case 3:
- return texfetch_funcs[format].Fetch3D;
- default:
- assert(0 && "bad dims in _mesa_get_texel_fetch_func");
- return NULL;
- }
-}
-
-
-StoreTexelFunc
-_mesa_get_texel_store_func(gl_format format)
-{
- assert(format < MESA_FORMAT_COUNT);
- return texfetch_funcs[format].StoreTexel;
-}
-
-
-/**
- * Adaptor for fetching a GLchan texel from a float-valued texture.
- */
-static void
-fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texelOut)
-{
- GLfloat temp[4];
- GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
-
- ASSERT(texImage->FetchTexelf);
- texImage->FetchTexelf(texImage, i, j, k, temp);
- if (baseFormat == GL_DEPTH_COMPONENT ||
- baseFormat == GL_DEPTH_STENCIL_EXT) {
- /* just one channel */
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
- }
- else {
- /* four channels */
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]);
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]);
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]);
- }
-}
-
-
-#if 0
-/**
- * Adaptor for fetching a float texel from a GLchan-valued texture.
- */
-static void
-fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texelOut)
-{
- GLchan temp[4];
- GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
-
- ASSERT(texImage->FetchTexelc);
- texImage->FetchTexelc(texImage, i, j, k, temp);
- if (baseFormat == GL_DEPTH_COMPONENT ||
- baseFormat == GL_DEPTH_STENCIL_EXT) {
- /* just one channel */
- texelOut[0] = CHAN_TO_FLOAT(temp[0]);
- }
- else {
- /* four channels */
- texelOut[0] = CHAN_TO_FLOAT(temp[0]);
- texelOut[1] = CHAN_TO_FLOAT(temp[1]);
- texelOut[2] = CHAN_TO_FLOAT(temp[2]);
- texelOut[3] = CHAN_TO_FLOAT(temp[3]);
- }
-}
-#endif
-
-
-/**
- * Initialize the texture image's FetchTexelc and FetchTexelf methods.
- */
-void
-_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
-{
- gl_format format = texImage->TexFormat;
-
- ASSERT(dims == 1 || dims == 2 || dims == 3);
-
- if (texImage->TexObject->sRGBDecode == GL_SKIP_DECODE_EXT &&
- _mesa_get_format_color_encoding(format) == GL_SRGB) {
- format = _mesa_get_srgb_format_linear(format);
- }
-
- texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims);
-
- texImage->FetchTexelc = fetch_texel_float_to_chan;
-
- ASSERT(texImage->FetchTexelc);
- ASSERT(texImage->FetchTexelf);
-}
-
-void
-_mesa_update_fetch_functions(struct gl_texture_object *texObj)
-{
- GLuint face, i;
- GLuint dims;
-
- dims = _mesa_get_texture_dimensions(texObj->Target);
-
- for (face = 0; face < 6; face++) {
- for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
- if (texObj->Image[face][i]) {
- _mesa_set_fetch_functions(texObj->Image[face][i], dims);
- }
- }
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texfetch.c
+ *
+ * Texel fetch/store functions
+ *
+ * \author Gareth Hughes
+ */
+
+
+#include "colormac.h"
+#include "macros.h"
+#include "texcompress.h"
+#include "texcompress_fxt1.h"
+#include "texcompress_s3tc.h"
+#include "texcompress_rgtc.h"
+#include "texfetch.h"
+#include "teximage.h"
+
+
+/**
+ * Convert an 8-bit sRGB value from non-linear space to a
+ * linear RGB value in [0, 1].
+ * Implemented with a 256-entry lookup table.
+ */
+static INLINE GLfloat
+nonlinear_to_linear(GLubyte cs8)
+{
+ static GLfloat table[256];
+ static GLboolean tableReady = GL_FALSE;
+ if (!tableReady) {
+ /* compute lookup table now */
+ GLuint i;
+ for (i = 0; i < 256; i++) {
+ const GLfloat cs = UBYTE_TO_FLOAT(i);
+ if (cs <= 0.04045) {
+ table[i] = cs / 12.92f;
+ }
+ else {
+ table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
+ }
+ }
+ tableReady = GL_TRUE;
+ }
+ return table[cs8];
+}
+
+
+
+/* Texel fetch routines for all supported formats
+ */
+#define DIM 1
+#include "texfetch_tmp.h"
+
+#define DIM 2
+#include "texfetch_tmp.h"
+
+#define DIM 3
+#include "texfetch_tmp.h"
+
+/**
+ * Null texel fetch function.
+ *
+ * Have to have this so the FetchTexel function pointer is never NULL.
+ */
+static void fetch_null_texelf( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ (void) texImage; (void) i; (void) j; (void) k;
+ texel[RCOMP] = 0.0;
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 0.0;
+ _mesa_warning(NULL, "fetch_null_texelf() called!");
+}
+
+static void store_null_texel(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ (void) texImage;
+ (void) i;
+ (void) j;
+ (void) k;
+ (void) texel;
+ /* no-op */
+}
+
+
+
+/**
+ * Table to map MESA_FORMAT_ to texel fetch/store funcs.
+ * XXX this is somewhat temporary.
+ */
+static struct {
+ gl_format Name;
+ FetchTexelFuncF Fetch1D;
+ FetchTexelFuncF Fetch2D;
+ FetchTexelFuncF Fetch3D;
+ StoreTexelFunc StoreTexel;
+}
+texfetch_funcs[MESA_FORMAT_COUNT] =
+{
+ {
+ MESA_FORMAT_NONE,
+ fetch_null_texelf,
+ fetch_null_texelf,
+ fetch_null_texelf,
+ store_null_texel
+ },
+
+ {
+ MESA_FORMAT_RGBA8888,
+ fetch_texel_1d_f_rgba8888,
+ fetch_texel_2d_f_rgba8888,
+ fetch_texel_3d_f_rgba8888,
+ store_texel_rgba8888
+ },
+ {
+ MESA_FORMAT_RGBA8888_REV,
+ fetch_texel_1d_f_rgba8888_rev,
+ fetch_texel_2d_f_rgba8888_rev,
+ fetch_texel_3d_f_rgba8888_rev,
+ store_texel_rgba8888_rev
+ },
+ {
+ MESA_FORMAT_ARGB8888,
+ fetch_texel_1d_f_argb8888,
+ fetch_texel_2d_f_argb8888,
+ fetch_texel_3d_f_argb8888,
+ store_texel_argb8888
+ },
+ {
+ MESA_FORMAT_ARGB8888_REV,
+ fetch_texel_1d_f_argb8888_rev,
+ fetch_texel_2d_f_argb8888_rev,
+ fetch_texel_3d_f_argb8888_rev,
+ store_texel_argb8888_rev
+ },
+ {
+ MESA_FORMAT_XRGB8888,
+ fetch_texel_1d_f_xrgb8888,
+ fetch_texel_2d_f_xrgb8888,
+ fetch_texel_3d_f_xrgb8888,
+ store_texel_xrgb8888
+ },
+ {
+ MESA_FORMAT_XRGB8888_REV,
+ fetch_texel_1d_f_xrgb8888_rev,
+ fetch_texel_2d_f_xrgb8888_rev,
+ fetch_texel_3d_f_xrgb8888_rev,
+ store_texel_xrgb8888_rev,
+ },
+ {
+ MESA_FORMAT_RGB888,
+ fetch_texel_1d_f_rgb888,
+ fetch_texel_2d_f_rgb888,
+ fetch_texel_3d_f_rgb888,
+ store_texel_rgb888
+ },
+ {
+ MESA_FORMAT_BGR888,
+ fetch_texel_1d_f_bgr888,
+ fetch_texel_2d_f_bgr888,
+ fetch_texel_3d_f_bgr888,
+ store_texel_bgr888
+ },
+ {
+ MESA_FORMAT_RGB565,
+ fetch_texel_1d_f_rgb565,
+ fetch_texel_2d_f_rgb565,
+ fetch_texel_3d_f_rgb565,
+ store_texel_rgb565
+ },
+ {
+ MESA_FORMAT_RGB565_REV,
+ fetch_texel_1d_f_rgb565_rev,
+ fetch_texel_2d_f_rgb565_rev,
+ fetch_texel_3d_f_rgb565_rev,
+ store_texel_rgb565_rev
+ },
+ {
+ MESA_FORMAT_ARGB4444,
+ fetch_texel_1d_f_argb4444,
+ fetch_texel_2d_f_argb4444,
+ fetch_texel_3d_f_argb4444,
+ store_texel_argb4444
+ },
+ {
+ MESA_FORMAT_ARGB4444_REV,
+ fetch_texel_1d_f_argb4444_rev,
+ fetch_texel_2d_f_argb4444_rev,
+ fetch_texel_3d_f_argb4444_rev,
+ store_texel_argb4444_rev
+ },
+ {
+ MESA_FORMAT_RGBA5551,
+ fetch_texel_1d_f_rgba5551,
+ fetch_texel_2d_f_rgba5551,
+ fetch_texel_3d_f_rgba5551,
+ store_texel_rgba5551
+ },
+ {
+ MESA_FORMAT_ARGB1555,
+ fetch_texel_1d_f_argb1555,
+ fetch_texel_2d_f_argb1555,
+ fetch_texel_3d_f_argb1555,
+ store_texel_argb1555
+ },
+ {
+ MESA_FORMAT_ARGB1555_REV,
+ fetch_texel_1d_f_argb1555_rev,
+ fetch_texel_2d_f_argb1555_rev,
+ fetch_texel_3d_f_argb1555_rev,
+ store_texel_argb1555_rev
+ },
+ {
+ MESA_FORMAT_AL44,
+ fetch_texel_1d_f_al44,
+ fetch_texel_2d_f_al44,
+ fetch_texel_3d_f_al44,
+ store_texel_al44
+ },
+ {
+ MESA_FORMAT_AL88,
+ fetch_texel_1d_f_al88,
+ fetch_texel_2d_f_al88,
+ fetch_texel_3d_f_al88,
+ store_texel_al88
+ },
+ {
+ MESA_FORMAT_AL88_REV,
+ fetch_texel_1d_f_al88_rev,
+ fetch_texel_2d_f_al88_rev,
+ fetch_texel_3d_f_al88_rev,
+ store_texel_al88_rev
+ },
+ {
+ MESA_FORMAT_AL1616,
+ fetch_texel_1d_f_al1616,
+ fetch_texel_2d_f_al1616,
+ fetch_texel_3d_f_al1616,
+ store_texel_al1616
+ },
+ {
+ MESA_FORMAT_AL1616_REV,
+ fetch_texel_1d_f_al1616_rev,
+ fetch_texel_2d_f_al1616_rev,
+ fetch_texel_3d_f_al1616_rev,
+ store_texel_al1616_rev
+ },
+ {
+ MESA_FORMAT_RGB332,
+ fetch_texel_1d_f_rgb332,
+ fetch_texel_2d_f_rgb332,
+ fetch_texel_3d_f_rgb332,
+ store_texel_rgb332
+ },
+ {
+ MESA_FORMAT_A8,
+ fetch_texel_1d_f_a8,
+ fetch_texel_2d_f_a8,
+ fetch_texel_3d_f_a8,
+ store_texel_a8
+ },
+ {
+ MESA_FORMAT_A16,
+ fetch_texel_1d_f_a16,
+ fetch_texel_2d_f_a16,
+ fetch_texel_3d_f_a16,
+ store_texel_a16
+ },
+ {
+ MESA_FORMAT_L8,
+ fetch_texel_1d_f_l8,
+ fetch_texel_2d_f_l8,
+ fetch_texel_3d_f_l8,
+ store_texel_l8
+ },
+ {
+ MESA_FORMAT_L16,
+ fetch_texel_1d_f_l16,
+ fetch_texel_2d_f_l16,
+ fetch_texel_3d_f_l16,
+ store_texel_l16
+ },
+ {
+ MESA_FORMAT_I8,
+ fetch_texel_1d_f_i8,
+ fetch_texel_2d_f_i8,
+ fetch_texel_3d_f_i8,
+ store_texel_i8
+ },
+ {
+ MESA_FORMAT_I16,
+ fetch_texel_1d_f_i16,
+ fetch_texel_2d_f_i16,
+ fetch_texel_3d_f_i16,
+ store_texel_i16
+ },
+ {
+ MESA_FORMAT_CI8,
+ fetch_texel_1d_f_ci8,
+ fetch_texel_2d_f_ci8,
+ fetch_texel_3d_f_ci8,
+ store_texel_ci8
+ },
+ {
+ MESA_FORMAT_YCBCR,
+ fetch_texel_1d_f_ycbcr,
+ fetch_texel_2d_f_ycbcr,
+ fetch_texel_3d_f_ycbcr,
+ store_texel_ycbcr
+ },
+ {
+ MESA_FORMAT_YCBCR_REV,
+ fetch_texel_1d_f_ycbcr_rev,
+ fetch_texel_2d_f_ycbcr_rev,
+ fetch_texel_3d_f_ycbcr_rev,
+ store_texel_ycbcr_rev
+ },
+ {
+ MESA_FORMAT_R8,
+ fetch_texel_1d_f_r8,
+ fetch_texel_2d_f_r8,
+ fetch_texel_3d_f_r8,
+ store_texel_r8,
+ },
+ {
+ MESA_FORMAT_RG88,
+ fetch_texel_1d_f_rg88,
+ fetch_texel_2d_f_rg88,
+ fetch_texel_3d_f_rg88,
+ store_texel_rg88,
+ },
+ {
+ MESA_FORMAT_RG88_REV,
+ fetch_texel_1d_f_rg88_rev,
+ fetch_texel_2d_f_rg88_rev,
+ fetch_texel_3d_f_rg88_rev,
+ store_texel_rg88_rev,
+ },
+ {
+ MESA_FORMAT_R16,
+ fetch_texel_1d_f_r16,
+ fetch_texel_2d_f_r16,
+ fetch_texel_3d_f_r16,
+ store_texel_r16,
+ },
+ {
+ MESA_FORMAT_RG1616,
+ fetch_texel_1d_f_rg1616,
+ fetch_texel_2d_f_rg1616,
+ fetch_texel_3d_f_rg1616,
+ store_texel_rg1616,
+ },
+ {
+ MESA_FORMAT_RG1616_REV,
+ fetch_texel_1d_f_rg1616_rev,
+ fetch_texel_2d_f_rg1616_rev,
+ fetch_texel_3d_f_rg1616_rev,
+ store_texel_rg1616_rev,
+ },
+ {
+ MESA_FORMAT_ARGB2101010,
+ fetch_texel_1d_f_argb2101010,
+ fetch_texel_2d_f_argb2101010,
+ fetch_texel_3d_f_argb2101010,
+ store_texel_argb2101010
+ },
+ {
+ MESA_FORMAT_Z24_S8,
+ fetch_texel_1d_f_z24_s8,
+ fetch_texel_2d_f_z24_s8,
+ fetch_texel_3d_f_z24_s8,
+ store_texel_z24_s8
+ },
+ {
+ MESA_FORMAT_S8_Z24,
+ fetch_texel_1d_f_s8_z24,
+ fetch_texel_2d_f_s8_z24,
+ fetch_texel_3d_f_s8_z24,
+ store_texel_s8_z24
+ },
+ {
+ MESA_FORMAT_Z16,
+ fetch_texel_1d_f_z16,
+ fetch_texel_2d_f_z16,
+ fetch_texel_3d_f_z16,
+ store_texel_z16
+ },
+ {
+ MESA_FORMAT_X8_Z24,
+ fetch_texel_1d_f_s8_z24,
+ fetch_texel_2d_f_s8_z24,
+ fetch_texel_3d_f_s8_z24,
+ store_texel_s8_z24
+ },
+ {
+ MESA_FORMAT_Z24_X8,
+ fetch_texel_1d_f_z24_s8,
+ fetch_texel_2d_f_z24_s8,
+ fetch_texel_3d_f_z24_s8,
+ store_texel_z24_s8
+ },
+ {
+ MESA_FORMAT_Z32,
+ fetch_texel_1d_f_z32,
+ fetch_texel_2d_f_z32,
+ fetch_texel_3d_f_z32,
+ store_texel_z32
+ },
+ {
+ MESA_FORMAT_S8,
+ NULL,
+ NULL,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGB8,
+ fetch_texel_1d_srgb8,
+ fetch_texel_2d_srgb8,
+ fetch_texel_3d_srgb8,
+ store_texel_srgb8
+ },
+ {
+ MESA_FORMAT_SRGBA8,
+ fetch_texel_1d_srgba8,
+ fetch_texel_2d_srgba8,
+ fetch_texel_3d_srgba8,
+ store_texel_srgba8
+ },
+ {
+ MESA_FORMAT_SARGB8,
+ fetch_texel_1d_sargb8,
+ fetch_texel_2d_sargb8,
+ fetch_texel_3d_sargb8,
+ store_texel_sargb8
+ },
+ {
+ MESA_FORMAT_SL8,
+ fetch_texel_1d_sl8,
+ fetch_texel_2d_sl8,
+ fetch_texel_3d_sl8,
+ store_texel_sl8
+ },
+ {
+ MESA_FORMAT_SLA8,
+ fetch_texel_1d_sla8,
+ fetch_texel_2d_sla8,
+ fetch_texel_3d_sla8,
+ store_texel_sla8
+ },
+ {
+ MESA_FORMAT_SRGB_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgb_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT3,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt3,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT5,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt5,
+ NULL,
+ NULL
+ },
+
+ {
+ MESA_FORMAT_RGB_FXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgb_fxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_FXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_fxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGB_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgb_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT3,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt3,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT5,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt5,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT32,
+ fetch_texel_1d_f_rgba_f32,
+ fetch_texel_2d_f_rgba_f32,
+ fetch_texel_3d_f_rgba_f32,
+ store_texel_rgba_f32
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT16,
+ fetch_texel_1d_f_rgba_f16,
+ fetch_texel_2d_f_rgba_f16,
+ fetch_texel_3d_f_rgba_f16,
+ store_texel_rgba_f16
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT32,
+ fetch_texel_1d_f_rgb_f32,
+ fetch_texel_2d_f_rgb_f32,
+ fetch_texel_3d_f_rgb_f32,
+ store_texel_rgb_f32
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT16,
+ fetch_texel_1d_f_rgb_f16,
+ fetch_texel_2d_f_rgb_f16,
+ fetch_texel_3d_f_rgb_f16,
+ store_texel_rgb_f16
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT32,
+ fetch_texel_1d_f_alpha_f32,
+ fetch_texel_2d_f_alpha_f32,
+ fetch_texel_3d_f_alpha_f32,
+ store_texel_alpha_f32
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT16,
+ fetch_texel_1d_f_alpha_f16,
+ fetch_texel_2d_f_alpha_f16,
+ fetch_texel_3d_f_alpha_f16,
+ store_texel_alpha_f16
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ fetch_texel_1d_f_luminance_f32,
+ fetch_texel_2d_f_luminance_f32,
+ fetch_texel_3d_f_luminance_f32,
+ store_texel_luminance_f32
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ fetch_texel_1d_f_luminance_f16,
+ fetch_texel_2d_f_luminance_f16,
+ fetch_texel_3d_f_luminance_f16,
+ store_texel_luminance_f16
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ fetch_texel_1d_f_luminance_alpha_f32,
+ fetch_texel_2d_f_luminance_alpha_f32,
+ fetch_texel_3d_f_luminance_alpha_f32,
+ store_texel_luminance_alpha_f32
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ fetch_texel_1d_f_luminance_alpha_f16,
+ fetch_texel_2d_f_luminance_alpha_f16,
+ fetch_texel_3d_f_luminance_alpha_f16,
+ store_texel_luminance_alpha_f16
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ fetch_texel_1d_f_intensity_f32,
+ fetch_texel_2d_f_intensity_f32,
+ fetch_texel_3d_f_intensity_f32,
+ store_texel_intensity_f32
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ fetch_texel_1d_f_intensity_f16,
+ fetch_texel_2d_f_intensity_f16,
+ fetch_texel_3d_f_intensity_f16,
+ store_texel_intensity_f16
+ },
+
+ /* non-normalized, signed int */
+ {
+ MESA_FORMAT_RGBA_INT8,
+ fetch_texel_1d_rgba_int8,
+ fetch_texel_2d_rgba_int8,
+ fetch_texel_3d_rgba_int8,
+ store_texel_rgba_int8
+ },
+ {
+ MESA_FORMAT_RGBA_INT16,
+ fetch_texel_1d_rgba_int16,
+ fetch_texel_2d_rgba_int16,
+ fetch_texel_3d_rgba_int16,
+ store_texel_rgba_int16
+ },
+ {
+ MESA_FORMAT_RGBA_INT32,
+ fetch_texel_1d_rgba_int32,
+ fetch_texel_2d_rgba_int32,
+ fetch_texel_3d_rgba_int32,
+ store_texel_rgba_int32
+ },
+
+ /* non-normalized, unsigned int */
+ {
+ MESA_FORMAT_RGBA_UINT8,
+ fetch_texel_1d_rgba_uint8,
+ fetch_texel_2d_rgba_uint8,
+ fetch_texel_3d_rgba_uint8,
+ store_texel_rgba_uint8
+ },
+ {
+ MESA_FORMAT_RGBA_UINT16,
+ fetch_texel_1d_rgba_uint16,
+ fetch_texel_2d_rgba_uint16,
+ fetch_texel_3d_rgba_uint16,
+ store_texel_rgba_uint16
+ },
+ {
+ MESA_FORMAT_RGBA_UINT32,
+ fetch_texel_1d_rgba_uint32,
+ fetch_texel_2d_rgba_uint32,
+ fetch_texel_3d_rgba_uint32,
+ store_texel_rgba_uint32
+ },
+
+ /* dudv */
+ {
+ MESA_FORMAT_DUDV8,
+ fetch_texel_1d_dudv8,
+ fetch_texel_2d_dudv8,
+ fetch_texel_3d_dudv8,
+ NULL
+ },
+
+ /* signed, normalized */
+ {
+ MESA_FORMAT_SIGNED_R8,
+ fetch_texel_1d_signed_r8,
+ fetch_texel_2d_signed_r8,
+ fetch_texel_3d_signed_r8,
+ store_texel_signed_r8
+ },
+ {
+ MESA_FORMAT_SIGNED_RG88_REV,
+ fetch_texel_1d_signed_rg88_rev,
+ fetch_texel_2d_signed_rg88_rev,
+ fetch_texel_3d_signed_rg88_rev,
+ store_texel_signed_rg88_rev
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBX8888,
+ fetch_texel_1d_signed_rgbx8888,
+ fetch_texel_2d_signed_rgbx8888,
+ fetch_texel_3d_signed_rgbx8888,
+ store_texel_signed_rgbx8888
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888,
+ fetch_texel_1d_signed_rgba8888,
+ fetch_texel_2d_signed_rgba8888,
+ fetch_texel_3d_signed_rgba8888,
+ store_texel_signed_rgba8888
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888_REV,
+ fetch_texel_1d_signed_rgba8888_rev,
+ fetch_texel_2d_signed_rgba8888_rev,
+ fetch_texel_3d_signed_rgba8888_rev,
+ store_texel_signed_rgba8888_rev
+ },
+ {
+ MESA_FORMAT_SIGNED_R16,
+ fetch_texel_1d_signed_r16,
+ fetch_texel_2d_signed_r16,
+ fetch_texel_3d_signed_r16,
+ store_texel_signed_r16
+ },
+ {
+ MESA_FORMAT_SIGNED_GR1616,
+ fetch_texel_1d_signed_rg1616,
+ fetch_texel_2d_signed_rg1616,
+ fetch_texel_3d_signed_rg1616,
+ store_texel_signed_rg1616
+ },
+ {
+ MESA_FORMAT_SIGNED_RGB_16,
+ fetch_texel_1d_signed_rgb_16,
+ fetch_texel_2d_signed_rgb_16,
+ fetch_texel_3d_signed_rgb_16,
+ store_texel_signed_rgb_16
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA_16,
+ fetch_texel_1d_signed_rgba_16,
+ fetch_texel_2d_signed_rgba_16,
+ fetch_texel_3d_signed_rgba_16,
+ store_texel_signed_rgba_16
+ },
+ {
+ MESA_FORMAT_RGBA_16,
+ fetch_texel_1d_rgba_16,
+ fetch_texel_2d_rgba_16,
+ fetch_texel_3d_rgba_16,
+ store_texel_rgba_16
+ },
+ {
+ MESA_FORMAT_RED_RGTC1,
+ NULL,
+ _mesa_fetch_texel_2d_f_red_rgtc1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SIGNED_RED_RGTC1,
+ NULL,
+ _mesa_fetch_texel_2d_f_signed_red_rgtc1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RG_RGTC2,
+ NULL,
+ _mesa_fetch_texel_2d_f_rg_rgtc2,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SIGNED_RG_RGTC2,
+ NULL,
+ _mesa_fetch_texel_2d_f_signed_rg_rgtc2,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_L_LATC1,
+ NULL,
+ _mesa_fetch_texel_2d_f_l_latc1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SIGNED_L_LATC1,
+ NULL,
+ _mesa_fetch_texel_2d_f_signed_l_latc1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_LA_LATC2,
+ NULL,
+ _mesa_fetch_texel_2d_f_la_latc2,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SIGNED_LA_LATC2,
+ NULL,
+ _mesa_fetch_texel_2d_f_signed_la_latc2,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SIGNED_A8,
+ fetch_texel_1d_signed_a8,
+ fetch_texel_2d_signed_a8,
+ fetch_texel_3d_signed_a8,
+ store_texel_signed_a8
+ },
+ {
+ MESA_FORMAT_SIGNED_L8,
+ fetch_texel_1d_signed_l8,
+ fetch_texel_2d_signed_l8,
+ fetch_texel_3d_signed_l8,
+ store_texel_signed_l8
+ },
+ {
+ MESA_FORMAT_SIGNED_AL88,
+ fetch_texel_1d_signed_al88,
+ fetch_texel_2d_signed_al88,
+ fetch_texel_3d_signed_al88,
+ store_texel_signed_al88
+ },
+ {
+ MESA_FORMAT_SIGNED_I8,
+ fetch_texel_1d_signed_i8,
+ fetch_texel_2d_signed_i8,
+ fetch_texel_3d_signed_i8,
+ store_texel_signed_i8
+ },
+ {
+ MESA_FORMAT_SIGNED_A16,
+ fetch_texel_1d_signed_a16,
+ fetch_texel_2d_signed_a16,
+ fetch_texel_3d_signed_a16,
+ store_texel_signed_a16
+ },
+ {
+ MESA_FORMAT_SIGNED_L16,
+ fetch_texel_1d_signed_l16,
+ fetch_texel_2d_signed_l16,
+ fetch_texel_3d_signed_l16,
+ store_texel_signed_l16
+ },
+ {
+ MESA_FORMAT_SIGNED_AL1616,
+ fetch_texel_1d_signed_al1616,
+ fetch_texel_2d_signed_al1616,
+ fetch_texel_3d_signed_al1616,
+ store_texel_signed_al1616
+ },
+ {
+ MESA_FORMAT_SIGNED_I16,
+ fetch_texel_1d_signed_i16,
+ fetch_texel_2d_signed_i16,
+ fetch_texel_3d_signed_i16,
+ store_texel_signed_i16
+ },
+};
+
+
+FetchTexelFuncF
+_mesa_get_texel_fetch_func(gl_format format, GLuint dims)
+{
+#ifdef DEBUG
+ /* check that the table entries are sorted by format name */
+ gl_format fmt;
+ for (fmt = 0; fmt < MESA_FORMAT_COUNT; fmt++) {
+ assert(texfetch_funcs[fmt].Name == fmt);
+ }
+#endif
+
+ assert(Elements(texfetch_funcs) == MESA_FORMAT_COUNT);
+ assert(format < MESA_FORMAT_COUNT);
+
+ switch (dims) {
+ case 1:
+ return texfetch_funcs[format].Fetch1D;
+ case 2:
+ return texfetch_funcs[format].Fetch2D;
+ case 3:
+ return texfetch_funcs[format].Fetch3D;
+ default:
+ assert(0 && "bad dims in _mesa_get_texel_fetch_func");
+ return NULL;
+ }
+}
+
+
+StoreTexelFunc
+_mesa_get_texel_store_func(gl_format format)
+{
+ assert(format < MESA_FORMAT_COUNT);
+ return texfetch_funcs[format].StoreTexel;
+}
+
+
+/**
+ * Adaptor for fetching a GLchan texel from a float-valued texture.
+ */
+static void
+fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texelOut)
+{
+ GLfloat temp[4];
+ GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ ASSERT(texImage->FetchTexelf);
+ texImage->FetchTexelf(texImage, i, j, k, temp);
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* just one channel */
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
+ }
+ else {
+ /* four channels */
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]);
+ }
+}
+
+
+#if 0
+/**
+ * Adaptor for fetching a float texel from a GLchan-valued texture.
+ */
+static void
+fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texelOut)
+{
+ GLchan temp[4];
+ GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ ASSERT(texImage->FetchTexelc);
+ texImage->FetchTexelc(texImage, i, j, k, temp);
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* just one channel */
+ texelOut[0] = CHAN_TO_FLOAT(temp[0]);
+ }
+ else {
+ /* four channels */
+ texelOut[0] = CHAN_TO_FLOAT(temp[0]);
+ texelOut[1] = CHAN_TO_FLOAT(temp[1]);
+ texelOut[2] = CHAN_TO_FLOAT(temp[2]);
+ texelOut[3] = CHAN_TO_FLOAT(temp[3]);
+ }
+}
+#endif
+
+
+/**
+ * Initialize the texture image's FetchTexelc and FetchTexelf methods.
+ */
+void
+_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
+{
+ gl_format format = texImage->TexFormat;
+
+ ASSERT(dims == 1 || dims == 2 || dims == 3);
+
+ if (texImage->TexObject->sRGBDecode == GL_SKIP_DECODE_EXT &&
+ _mesa_get_format_color_encoding(format) == GL_SRGB) {
+ format = _mesa_get_srgb_format_linear(format);
+ }
+
+ texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims);
+
+ texImage->FetchTexelc = fetch_texel_float_to_chan;
+
+ ASSERT(texImage->FetchTexelc);
+ ASSERT(texImage->FetchTexelf);
+}
+
+void
+_mesa_update_fetch_functions(struct gl_texture_object *texObj)
+{
+ GLuint face, i;
+ GLuint dims;
+
+ dims = _mesa_get_texture_dimensions(texObj->Target);
+
+ for (face = 0; face < 6; face++) {
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ if (texObj->Image[face][i]) {
+ _mesa_set_fetch_functions(texObj->Image[face][i], dims);
+ }
+ }
+ }
+}
diff --git a/mesalib/src/mesa/main/texfetch_tmp.h b/mesalib/src/mesa/main/texfetch_tmp.h
index f1f6a01a4..fe525aa62 100644
--- a/mesalib/src/mesa/main/texfetch_tmp.h
+++ b/mesalib/src/mesa/main/texfetch_tmp.h
@@ -1,2233 +1,2233 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texfetch_tmp.h
- * Texel fetch functions template.
- *
- * This template file is used by texfetch.c to generate texel fetch functions
- * for 1-D, 2-D and 3-D texture images.
- *
- * It should be expanded by defining \p DIM as the number texture dimensions
- * (1, 2 or 3). According to the value of \p DIM a series of macros is defined
- * for the texel lookup in the gl_texture_image::Data.
- *
- * \author Gareth Hughes
- * \author Brian Paul
- */
-
-
-#if DIM == 1
-
-#define TEXEL_ADDR( type, image, i, j, k, size ) \
- ((void) (j), (void) (k), ((type *)(image)->Data + (i) * (size)))
-
-#define FETCH(x) fetch_texel_1d_##x
-
-#elif DIM == 2
-
-#define TEXEL_ADDR( type, image, i, j, k, size ) \
- ((void) (k), \
- ((type *)(image)->Data + ((image)->RowStride * (j) + (i)) * (size)))
-
-#define FETCH(x) fetch_texel_2d_##x
-
-#elif DIM == 3
-
-#define TEXEL_ADDR( type, image, i, j, k, size ) \
- ((type *)(image)->Data + ((image)->ImageOffsets[k] \
- + (image)->RowStride * (j) + (i)) * (size))
-
-#define FETCH(x) fetch_texel_3d_##x
-
-#else
-#error illegal number of texture dimensions
-#endif
-
-
-/* MESA_FORMAT_Z32 ***********************************************************/
-
-/* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture,
- * returning 1 GLfloat.
- * Note: no GLchan version of this function.
- */
-static void FETCH(f_z32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[0] = src[0] * (1.0F / 0xffffffff);
-}
-
-#if DIM == 3
-static void store_texel_z32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLuint *depth = (const GLuint *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- dst[0] = *depth;
-}
-#endif
-
-
-/* MESA_FORMAT_Z16 ***********************************************************/
-
-/* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture,
- * returning 1 GLfloat.
- * Note: no GLchan version of this function.
- */
-static void FETCH(f_z16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[0] = src[0] * (1.0F / 65535.0F);
-}
-
-#if DIM == 3
-static void store_texel_z16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *depth = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- dst[0] = *depth;
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_F32 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats.
- */
-static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
- texel[RCOMP] = src[0];
- texel[GCOMP] = src[1];
- texel[BCOMP] = src[2];
- texel[ACOMP] = src[3];
-}
-
-#if DIM == 3
-static void store_texel_rgba_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *depth = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
- dst[0] = depth[RCOMP];
- dst[1] = depth[GCOMP];
- dst[2] = depth[BCOMP];
- dst[3] = depth[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_F16 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
- texel[RCOMP] = _mesa_half_to_float(src[0]);
- texel[GCOMP] = _mesa_half_to_float(src[1]);
- texel[BCOMP] = _mesa_half_to_float(src[2]);
- texel[ACOMP] = _mesa_half_to_float(src[3]);
-}
-
-#if DIM == 3
-static void store_texel_rgba_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *src = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
- dst[0] = _mesa_float_to_half(src[RCOMP]);
- dst[1] = _mesa_float_to_half(src[GCOMP]);
- dst[2] = _mesa_float_to_half(src[BCOMP]);
- dst[3] = _mesa_float_to_half(src[ACOMP]);
-}
-#endif
-
-/* MESA_FORMAT_RGB_F32 *******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
- texel[RCOMP] = src[0];
- texel[GCOMP] = src[1];
- texel[BCOMP] = src[2];
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *src = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
- dst[0] = src[RCOMP];
- dst[1] = src[GCOMP];
- dst[2] = src[BCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGB_F16 *******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
- texel[RCOMP] = _mesa_half_to_float(src[0]);
- texel[GCOMP] = _mesa_half_to_float(src[1]);
- texel[BCOMP] = _mesa_half_to_float(src[2]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *src = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
- dst[0] = _mesa_float_to_half(src[RCOMP]);
- dst[1] = _mesa_float_to_half(src[GCOMP]);
- dst[2] = _mesa_float_to_half(src[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ALPHA_F32 *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = src[0];
-}
-
-#if DIM == 3
-static void store_texel_alpha_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- dst[0] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_ALPHA_F32 *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = _mesa_half_to_float(src[0]);
-}
-
-#if DIM == 3
-static void store_texel_alpha_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_F32 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = src[0];
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_luminance_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- dst[0] = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_F16 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = _mesa_half_to_float(src[0]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_luminance_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = src[0];
- texel[ACOMP] = src[1];
-}
-
-#if DIM == 3
-static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = _mesa_half_to_float(src[0]);
- texel[ACOMP] = _mesa_half_to_float(src[1]);
-}
-
-#if DIM == 3
-static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
- dst[0] = _mesa_float_to_half(rgba[RCOMP]);
- dst[1] = _mesa_float_to_half(rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_INTENSITY_F32 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = src[0];
-}
-
-#if DIM == 3
-static void store_texel_intensity_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- dst[0] = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_INTENSITY_F16 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = _mesa_half_to_float(src[0]);
-}
-
-#if DIM == 3
-static void store_texel_intensity_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(rgba[RCOMP]);
-}
-#endif
-
-
-
-
-/*
- * Begin Hardware formats
- */
-
-/* MESA_FORMAT_RGBA8888 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */
-static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
-}
-
-
-
-#if DIM == 3
-static void store_texel_rgba8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA888_REV ***************************************************/
-
-/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */
-static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
-}
-
-#if DIM == 3
-static void store_texel_rgba8888_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB8888 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */
-static void FETCH(f_argb8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
-}
-
-#if DIM == 3
-static void store_texel_argb8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB8888_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */
-static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
-}
-
-#if DIM == 3
-static void store_texel_argb8888_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_XRGB8888 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */
-static void FETCH(f_xrgb8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
- texel[ACOMP] = 1.0f;
-}
-
-#if DIM == 3
-static void store_texel_xrgb8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(0xff, rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_XRGB8888_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */
-static void FETCH(f_xrgb8888_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
- texel[ACOMP] = 1.0f;
-}
-
-#if DIM == 3
-static void store_texel_xrgb8888_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], 0xff);
-}
-#endif
-
-
-/* MESA_FORMAT_RGB888 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */
-static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- texel[RCOMP] = UBYTE_TO_FLOAT( src[2] );
- texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
- texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- dst[0] = rgba[BCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_BGR888 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */
-static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- texel[RCOMP] = UBYTE_TO_FLOAT( src[0] );
- texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
- texel[BCOMP] = UBYTE_TO_FLOAT( src[2] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_bgr888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
-}
-#endif
-
-
-/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding)
- instead of slow (g << 2) * 255 / 252 (always rounds down) */
-
-/* MESA_FORMAT_RGB565 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */
-static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
- texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F);
- texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb565(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_565(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RGB565_REV ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */
-static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb565_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_565(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB4444 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
-static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
- texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
- texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
- texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
-}
-
-#if DIM == 3
-static void store_texel_argb4444(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB4444_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */
-static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
- texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
- texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
- texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
-}
-
-#if DIM == 3
-static void store_texel_argb4444_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]);
-}
-#endif
-
-/* MESA_FORMAT_RGBA5551 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
-static void FETCH(f_rgba5551)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
- texel[GCOMP] = ((s >> 6) & 0x1f) * (1.0F / 31.0F);
- texel[BCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F);
- texel[ACOMP] = ((s ) & 0x01) * 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgba5551(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_5551(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-/* MESA_FORMAT_ARGB1555 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
-static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
- texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F);
- texel[BCOMP] = ((s >> 0) & 0x1f) * (1.0F / 31.0F);
- texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_argb1555(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_1555(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB1555_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */
-static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
- texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 );
-}
-
-#if DIM == 3
-static void store_texel_argb1555_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_1555_REV(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB2101010 ***************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb2101010 texture, return 4 GLchans */
-static void FETCH(f_argb2101010)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- const GLuint s = *src;
- texel[RCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F);
- texel[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F);
- texel[BCOMP] = ((s >> 0) & 0x3ff) * (1.0F / 1023.0F);
- texel[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F);
-}
-
-#if DIM == 3
-static void store_texel_argb2101010(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_2101010_UB(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RG88 **********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
-static void FETCH(f_rg88)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_rg88(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_88(rgba[RCOMP], rgba[GCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RG88_REV ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg88_rev texture, return 4 GLchans */
-static void FETCH(f_rg88_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_rg88_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_88(rgba[GCOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL44 **********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al44 texture, return 4 GLchans */
-static void FETCH(f_al44)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = (s & 0xf) * (1.0F / 15.0F);
- texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
-}
-
-#if DIM == 3
-static void store_texel_al44(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = PACK_COLOR_44(rgba[ACOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL88 **********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */
-static void FETCH(f_al88)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );
-}
-
-#if DIM == 3
-static void store_texel_al88(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_88(rgba[ACOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_R8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
-static void FETCH(f_r8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT(s);
- texel[GCOMP] = 0.0;
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_r8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_R16 ***********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D r16 texture, return 4 GLchans */
-static void FETCH(f_r16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] = USHORT_TO_FLOAT(s);
- texel[GCOMP] = 0.0;
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_r16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_AL88_REV ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */
-static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
- texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );
-}
-
-#if DIM == 3
-static void store_texel_al88_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_88(rgba[RCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RG1616 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg1616 texture, return 4 GLchans */
-static void FETCH(f_rg1616)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = USHORT_TO_FLOAT( s & 0xffff );
- texel[GCOMP] = USHORT_TO_FLOAT( s >> 16 );
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_rg1616(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_1616(rgba[RCOMP], rgba[GCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RG1616_REV ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg1616_rev texture, return 4 GLchans */
-static void FETCH(f_rg1616_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = USHORT_TO_FLOAT( s >> 16 );
- texel[GCOMP] = USHORT_TO_FLOAT( s & 0xffff );
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_rg1616_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_1616(rgba[GCOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL1616 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */
-static void FETCH(f_al1616)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = USHORT_TO_FLOAT( s & 0xffff );
- texel[ACOMP] = USHORT_TO_FLOAT( s >> 16 );
-}
-
-#if DIM == 3
-static void store_texel_al1616(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_1616(rgba[ACOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL1616_REV ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */
-static void FETCH(f_al1616_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = USHORT_TO_FLOAT( s >> 16 );
- texel[ACOMP] = USHORT_TO_FLOAT( s & 0xffff );
-}
-
-#if DIM == 3
-static void store_texel_al1616_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_1616(rgba[RCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RGB332 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */
-static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- const GLubyte s = *src;
- texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F);
- texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F);
- texel[BCOMP] = ((s ) & 0x3) * (1.0F / 3.0F);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb332(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = PACK_COLOR_332(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_A8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
-static void FETCH(f_a8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
-}
-
-#if DIM == 3
-static void store_texel_a8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_A16 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
-static void FETCH(f_a16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = USHORT_TO_FLOAT( src[0] );
-}
-
-#if DIM == 3
-static void store_texel_a16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_L8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */
-static void FETCH(f_l8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_l8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_L16 ***********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D l16 texture, return 4 GLchans */
-static void FETCH(f_l16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = USHORT_TO_FLOAT( src[0] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_l16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_I8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */
-static void FETCH(f_i8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
-}
-
-#if DIM == 3
-static void store_texel_i8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_I16 ***********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D i16 texture, return 4 GLchans */
-static void FETCH(f_i16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = USHORT_TO_FLOAT( src[0] );
-}
-
-#if DIM == 3
-static void store_texel_i16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_CI8 ***********************************************************/
-
-/* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a
- * color table, and return 4 GLchans.
- */
-static void FETCH(f_ci8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- const struct gl_color_table *palette;
- GLuint index;
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->Texture.SharedPalette) {
- palette = &ctx->Texture.Palette;
- }
- else {
- palette = &texImage->TexObject->Palette;
- }
- if (palette->Size == 0)
- return; /* undefined results */
-
- /* Mask the index against size of palette to avoid going out of bounds */
- index = (*src) & (palette->Size - 1);
-
- {
- const GLfloat *table = palette->TableF;
- switch (palette->_BaseFormat) {
- case GL_ALPHA:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = table[index];
- break;
- case GL_LUMINANCE:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = table[index];
- texel[ACOMP] = 1.0F;
- break;
- case GL_INTENSITY:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = table[index];
- break;
- case GL_LUMINANCE_ALPHA:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = table[index * 2 + 0];
- texel[ACOMP] = table[index * 2 + 1];
- break;
- case GL_RGB:
- texel[RCOMP] = table[index * 3 + 0];
- texel[GCOMP] = table[index * 3 + 1];
- texel[BCOMP] = table[index * 3 + 2];
- texel[ACOMP] = 1.0F;
- break;
- case GL_RGBA:
- texel[RCOMP] = table[index * 4 + 0];
- texel[GCOMP] = table[index * 4 + 1];
- texel[BCOMP] = table[index * 4 + 2];
- texel[ACOMP] = table[index * 4 + 3];
- break;
- default:
- _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8");
- return;
- }
- }
-}
-
-#if DIM == 3
-static void store_texel_ci8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *index = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = *index;
-}
-#endif
-
-
-/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */
-/* Note: component order is same as for MESA_FORMAT_RGB888 */
-static void FETCH(srgb8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- texel[RCOMP] = nonlinear_to_linear(src[2]);
- texel[GCOMP] = nonlinear_to_linear(src[1]);
- texel[BCOMP] = nonlinear_to_linear(src[0]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_srgb8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- dst[0] = rgba[BCOMP]; /* no conversion */
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[RCOMP];
-}
-#endif
-
-/* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */
-static void FETCH(srgba8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = nonlinear_to_linear( (s >> 24) );
- texel[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
- texel[BCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); /* linear! */
-}
-
-#if DIM == 3
-static void store_texel_srgba8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-/* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */
-static void FETCH(sargb8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
- texel[GCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
- texel[BCOMP] = nonlinear_to_linear( (s ) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */
-}
-
-#if DIM == 3
-static void store_texel_sargb8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-/* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */
-static void FETCH(sl8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = nonlinear_to_linear(src[0]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_sl8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- dst[0] = rgba[RCOMP];
-}
-#endif
-
-/* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */
-static void FETCH(sla8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = nonlinear_to_linear(src[0]);
- texel[ACOMP] = UBYTE_TO_FLOAT(src[1]); /* linear */
-}
-
-#if DIM == 3
-static void store_texel_sla8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_INT8 **************************************************/
-
-static void
-FETCH(rgba_int8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_int8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rgba = (const GLbyte *) texel;
- GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_INT16 **************************************************/
-
-static void
-FETCH(rgba_int16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_int16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_INT32 **************************************************/
-
-static void
-FETCH(rgba_int32)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_int32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLint *rgba = (const GLint *) texel;
- GLint *dst = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_UINT8 **************************************************/
-
-static void
-FETCH(rgba_uint8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_uint8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_UINT16 **************************************************/
-
-static void
-FETCH(rgba_uint16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_uint16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_UINT32 **************************************************/
-
-static void
-FETCH(rgba_uint32)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_uint32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLuint *rgba = (const GLuint *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_DUDV8 ********************************************************/
-
-/* this format by definition produces 0,0,0,1 as rgba values,
- however we'll return the dudv values as rg and fix up elsewhere */
-static void FETCH(dudv8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2);
- texel[RCOMP] = BYTE_TO_FLOAT(src[0]);
- texel[GCOMP] = BYTE_TO_FLOAT(src[1]);
- texel[BCOMP] = 0;
- texel[ACOMP] = 0;
-}
-
-
-/* MESA_FORMAT_SIGNED_R8 ***********************************************/
-
-static void FETCH(signed_r8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( s );
- texel[GCOMP] = 0.0F;
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_signed_r8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rgba = (const GLbyte *) texel;
- GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_A8 ***********************************************/
-
-static void FETCH(signed_a8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
- texel[RCOMP] = 0.0F;
- texel[GCOMP] = 0.0F;
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = BYTE_TO_FLOAT_TEX( s );
-}
-
-#if DIM == 3
-static void store_texel_signed_a8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rgba = (const GLbyte *) texel;
- GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
- *dst = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_L8 ***********************************************/
-
-static void FETCH(signed_l8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = BYTE_TO_FLOAT_TEX( s );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_signed_l8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rgba = (const GLbyte *) texel;
- GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_I8 ***********************************************/
-
-static void FETCH(signed_i8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = BYTE_TO_FLOAT_TEX( s );
-}
-
-#if DIM == 3
-static void store_texel_signed_i8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rgba = (const GLbyte *) texel;
- GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RG88_REV ***********************************************/
-
-static void FETCH(signed_rg88_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
- texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_signed_rg88_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rg = (const GLbyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- dst[0] = PACK_COLOR_88(rg[GCOMP], rg[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_AL88 ***********************************************/
-
-static void FETCH(signed_al88)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
- texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
-}
-
-#if DIM == 3
-static void store_texel_signed_al88(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rg = (const GLbyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- dst[0] = PACK_COLOR_88(rg[ACOMP], rg[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RGBX8888 ***********************************************/
-
-static void FETCH(signed_rgbx8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
- texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
- texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- texel[ACOMP] = 1.0f;
-}
-
-#if DIM == 3
-static void store_texel_signed_rgbx8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rgba = (const GLbyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], 255);
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/
-
-static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
- texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
- texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) );
-}
-
-#if DIM == 3
-static void store_texel_signed_rgba8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rgba = (const GLbyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) );
- texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
- texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
-}
-
-#if DIM == 3
-static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-
-/* MESA_FORMAT_SIGNED_R16 ***********************************************/
-
-static void
-FETCH(signed_r16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- texel[RCOMP] = SHORT_TO_FLOAT_TEX( s );
- texel[GCOMP] = 0.0F;
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void
-store_texel_signed_r16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- *dst = rgba[0];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_A16 ***********************************************/
-
-static void
-FETCH(signed_a16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- texel[RCOMP] = 0.0F;
- texel[GCOMP] = 0.0F;
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = SHORT_TO_FLOAT_TEX( s );
-}
-
-#if DIM == 3
-static void
-store_texel_signed_a16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- *dst = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_L16 ***********************************************/
-
-static void
-FETCH(signed_l16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = SHORT_TO_FLOAT_TEX( s );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void
-store_texel_signed_l16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_I16 ***********************************************/
-
-static void
-FETCH(signed_i16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = SHORT_TO_FLOAT_TEX( s );
-}
-
-#if DIM == 3
-static void
-store_texel_signed_i16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RG1616 ***********************************************/
-
-static void
-FETCH(signed_rg1616)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
- texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
- texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void
-store_texel_signed_rg1616(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_AL1616 ***********************************************/
-
-static void
-FETCH(signed_al1616)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
- texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[1] );
-}
-
-#if DIM == 3
-static void
-store_texel_signed_al1616(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/
-
-static void
-FETCH(signed_rgb_16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
- texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
- texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
- texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void
-store_texel_signed_rgb_16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/
-
-static void
-FETCH(signed_rgba_16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
- texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
- texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
- texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
- texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[3] );
-}
-
-#if DIM == 3
-static void
-store_texel_signed_rgba_16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-
-/* MESA_FORMAT_RGBA_16 ***********************************************/
-
-static void
-FETCH(rgba_16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
- texel[RCOMP] = USHORT_TO_FLOAT( s[0] );
- texel[GCOMP] = USHORT_TO_FLOAT( s[1] );
- texel[BCOMP] = USHORT_TO_FLOAT( s[2] );
- texel[ACOMP] = USHORT_TO_FLOAT( s[3] );
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-
-/* MESA_FORMAT_YCBCR *********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats.
- * We convert YCbCr to RGB here.
- */
-static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
- const GLushort *src1 = src0 + 1; /* odd */
- const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
- const GLubyte cb = *src0 & 0xff; /* chroma U */
- const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
- const GLubyte cr = *src1 & 0xff; /* chroma V */
- const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
- GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
- GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
- GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
- r *= (1.0F / 255.0F);
- g *= (1.0F / 255.0F);
- b *= (1.0F / 255.0F);
- texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
- texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
- texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_ycbcr(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- (void) texImage;
- (void) i;
- (void) j;
- (void) k;
- (void) texel;
- /* XXX to do */
-}
-#endif
-
-
-/* MESA_FORMAT_YCBCR_REV *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats.
- * We convert YCbCr to RGB here.
- */
-static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
- const GLushort *src1 = src0 + 1; /* odd */
- const GLubyte y0 = *src0 & 0xff; /* luminance */
- const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
- const GLubyte y1 = *src1 & 0xff; /* luminance */
- const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
- const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
- GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
- GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
- GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
- r *= (1.0F / 255.0F);
- g *= (1.0F / 255.0F);
- b *= (1.0F / 255.0F);
- texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
- texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
- texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_ycbcr_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- (void) texImage;
- (void) i;
- (void) j;
- (void) k;
- (void) texel;
- /* XXX to do */
-}
-#endif
-
-
-/* MESA_TEXFORMAT_Z24_S8 ***************************************************/
-
-static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- /* only return Z, not stencil data */
- const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
- texel[0] = ((*src) >> 8) * scale;
- ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8);
- ASSERT(texel[0] >= 0.0F);
- ASSERT(texel[0] <= 1.0F);
-}
-
-#if DIM == 3
-static void store_texel_z24_s8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- /* only store Z, not stencil */
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- GLfloat depth = *((GLfloat *) texel);
- GLuint zi = ((GLuint) (depth * 0xffffff)) << 8;
- *dst = zi | (*dst & 0xff);
-}
-#endif
-
-
-/* MESA_TEXFORMAT_S8_Z24 ***************************************************/
-
-static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- /* only return Z, not stencil data */
- const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
- texel[0] = ((*src) & 0x00ffffff) * scale;
- ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24);
- ASSERT(texel[0] >= 0.0F);
- ASSERT(texel[0] <= 1.0F);
-}
-
-#if DIM == 3
-static void store_texel_s8_z24(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- /* only store Z, not stencil */
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- GLfloat depth = *((GLfloat *) texel);
- GLuint zi = (GLuint) (depth * 0xffffff);
- *dst = zi | (*dst & 0xff000000);
-}
-#endif
-
-
-#undef TEXEL_ADDR
-#undef DIM
-#undef FETCH
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texfetch_tmp.h
+ * Texel fetch functions template.
+ *
+ * This template file is used by texfetch.c to generate texel fetch functions
+ * for 1-D, 2-D and 3-D texture images.
+ *
+ * It should be expanded by defining \p DIM as the number texture dimensions
+ * (1, 2 or 3). According to the value of \p DIM a series of macros is defined
+ * for the texel lookup in the gl_texture_image::Data.
+ *
+ * \author Gareth Hughes
+ * \author Brian Paul
+ */
+
+
+#if DIM == 1
+
+#define TEXEL_ADDR( type, image, i, j, k, size ) \
+ ((void) (j), (void) (k), ((type *)(image)->Data + (i) * (size)))
+
+#define FETCH(x) fetch_texel_1d_##x
+
+#elif DIM == 2
+
+#define TEXEL_ADDR( type, image, i, j, k, size ) \
+ ((void) (k), \
+ ((type *)(image)->Data + ((image)->RowStride * (j) + (i)) * (size)))
+
+#define FETCH(x) fetch_texel_2d_##x
+
+#elif DIM == 3
+
+#define TEXEL_ADDR( type, image, i, j, k, size ) \
+ ((type *)(image)->Data + ((image)->ImageOffsets[k] \
+ + (image)->RowStride * (j) + (i)) * (size))
+
+#define FETCH(x) fetch_texel_3d_##x
+
+#else
+#error illegal number of texture dimensions
+#endif
+
+
+/* MESA_FORMAT_Z32 ***********************************************************/
+
+/* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture,
+ * returning 1 GLfloat.
+ * Note: no GLchan version of this function.
+ */
+static void FETCH(f_z32)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[0] = src[0] * (1.0F / 0xffffffff);
+}
+
+#if DIM == 3
+static void store_texel_z32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLuint *depth = (const GLuint *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ dst[0] = *depth;
+}
+#endif
+
+
+/* MESA_FORMAT_Z16 ***********************************************************/
+
+/* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture,
+ * returning 1 GLfloat.
+ * Note: no GLchan version of this function.
+ */
+static void FETCH(f_z16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[0] = src[0] * (1.0F / 65535.0F);
+}
+
+#if DIM == 3
+static void store_texel_z16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *depth = (const GLushort *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ dst[0] = *depth;
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_F32 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats.
+ */
+static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
+ texel[RCOMP] = src[0];
+ texel[GCOMP] = src[1];
+ texel[BCOMP] = src[2];
+ texel[ACOMP] = src[3];
+}
+
+#if DIM == 3
+static void store_texel_rgba_f32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *depth = (const GLfloat *) texel;
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
+ dst[0] = depth[RCOMP];
+ dst[1] = depth[GCOMP];
+ dst[2] = depth[BCOMP];
+ dst[3] = depth[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_F16 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
+ texel[RCOMP] = _mesa_half_to_float(src[0]);
+ texel[GCOMP] = _mesa_half_to_float(src[1]);
+ texel[BCOMP] = _mesa_half_to_float(src[2]);
+ texel[ACOMP] = _mesa_half_to_float(src[3]);
+}
+
+#if DIM == 3
+static void store_texel_rgba_f16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *src = (const GLfloat *) texel;
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
+ dst[0] = _mesa_float_to_half(src[RCOMP]);
+ dst[1] = _mesa_float_to_half(src[GCOMP]);
+ dst[2] = _mesa_float_to_half(src[BCOMP]);
+ dst[3] = _mesa_float_to_half(src[ACOMP]);
+}
+#endif
+
+/* MESA_FORMAT_RGB_F32 *******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
+ texel[RCOMP] = src[0];
+ texel[GCOMP] = src[1];
+ texel[BCOMP] = src[2];
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb_f32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *src = (const GLfloat *) texel;
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
+ dst[0] = src[RCOMP];
+ dst[1] = src[GCOMP];
+ dst[2] = src[BCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGB_F16 *******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
+ texel[RCOMP] = _mesa_half_to_float(src[0]);
+ texel[GCOMP] = _mesa_half_to_float(src[1]);
+ texel[BCOMP] = _mesa_half_to_float(src[2]);
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb_f16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *src = (const GLfloat *) texel;
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
+ dst[0] = _mesa_float_to_half(src[RCOMP]);
+ dst[1] = _mesa_float_to_half(src[GCOMP]);
+ dst[2] = _mesa_float_to_half(src[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ALPHA_F32 *****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = src[0];
+}
+
+#if DIM == 3
+static void store_texel_alpha_f32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+ dst[0] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_ALPHA_F32 *****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = _mesa_half_to_float(src[0]);
+}
+
+#if DIM == 3
+static void store_texel_alpha_f16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+ dst[0] = _mesa_float_to_half(rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_LUMINANCE_F32 *************************************************/
+
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = src[0];
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_luminance_f32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+ dst[0] = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_LUMINANCE_F16 *************************************************/
+
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = _mesa_half_to_float(src[0]);
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_luminance_f16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+ dst[0] = _mesa_float_to_half(rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/
+
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = src[0];
+ texel[ACOMP] = src[1];
+}
+
+#if DIM == 3
+static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/
+
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = _mesa_half_to_float(src[0]);
+ texel[ACOMP] = _mesa_half_to_float(src[1]);
+}
+
+#if DIM == 3
+static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
+ dst[0] = _mesa_float_to_half(rgba[RCOMP]);
+ dst[1] = _mesa_float_to_half(rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_INTENSITY_F32 *************************************************/
+
+/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] =
+ texel[ACOMP] = src[0];
+}
+
+#if DIM == 3
+static void store_texel_intensity_f32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+ dst[0] = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_INTENSITY_F16 *************************************************/
+
+/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] =
+ texel[ACOMP] = _mesa_half_to_float(src[0]);
+}
+
+#if DIM == 3
+static void store_texel_intensity_f16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+ dst[0] = _mesa_float_to_half(rgba[RCOMP]);
+}
+#endif
+
+
+
+
+/*
+ * Begin Hardware formats
+ */
+
+/* MESA_FORMAT_RGBA8888 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */
+static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
+}
+
+
+
+#if DIM == 3
+static void store_texel_rgba8888(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA888_REV ***************************************************/
+
+/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */
+static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
+}
+
+#if DIM == 3
+static void store_texel_rgba8888_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB8888 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */
+static void FETCH(f_argb8888)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
+}
+
+#if DIM == 3
+static void store_texel_argb8888(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB8888_REV **************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */
+static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
+}
+
+#if DIM == 3
+static void store_texel_argb8888_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_XRGB8888 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */
+static void FETCH(f_xrgb8888)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
+ texel[ACOMP] = 1.0f;
+}
+
+#if DIM == 3
+static void store_texel_xrgb8888(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(0xff, rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_XRGB8888_REV **************************************************/
+
+/* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */
+static void FETCH(f_xrgb8888_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
+ texel[ACOMP] = 1.0f;
+}
+
+#if DIM == 3
+static void store_texel_xrgb8888_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], 0xff);
+}
+#endif
+
+
+/* MESA_FORMAT_RGB888 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */
+static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+ texel[RCOMP] = UBYTE_TO_FLOAT( src[2] );
+ texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
+ texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb888(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+ dst[0] = rgba[BCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_BGR888 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */
+static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+ texel[RCOMP] = UBYTE_TO_FLOAT( src[0] );
+ texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
+ texel[BCOMP] = UBYTE_TO_FLOAT( src[2] );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_bgr888(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+}
+#endif
+
+
+/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding)
+ instead of slow (g << 2) * 255 / 252 (always rounds down) */
+
+/* MESA_FORMAT_RGB565 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */
+static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ const GLushort s = *src;
+ texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
+ texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F);
+ texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F);
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb565(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_565(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RGB565_REV ****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */
+static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb565_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_565(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB4444 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
+static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ const GLushort s = *src;
+ texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
+ texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
+ texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
+ texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
+}
+
+#if DIM == 3
+static void store_texel_argb4444(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB4444_REV **************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */
+static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
+ texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
+ texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
+ texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
+}
+
+#if DIM == 3
+static void store_texel_argb4444_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]);
+}
+#endif
+
+/* MESA_FORMAT_RGBA5551 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
+static void FETCH(f_rgba5551)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ const GLushort s = *src;
+ texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
+ texel[GCOMP] = ((s >> 6) & 0x1f) * (1.0F / 31.0F);
+ texel[BCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F);
+ texel[ACOMP] = ((s ) & 0x01) * 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgba5551(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_5551(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+/* MESA_FORMAT_ARGB1555 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
+static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ const GLushort s = *src;
+ texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
+ texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F);
+ texel[BCOMP] = ((s >> 0) & 0x1f) * (1.0F / 31.0F);
+ texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_argb1555(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_1555(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB1555_REV **************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */
+static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
+ texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 );
+}
+
+#if DIM == 3
+static void store_texel_argb1555_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_1555_REV(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB2101010 ***************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb2101010 texture, return 4 GLchans */
+static void FETCH(f_argb2101010)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ const GLuint s = *src;
+ texel[RCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F);
+ texel[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F);
+ texel[BCOMP] = ((s >> 0) & 0x3ff) * (1.0F / 1023.0F);
+ texel[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F);
+}
+
+#if DIM == 3
+static void store_texel_argb2101010(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_2101010_UB(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RG88 **********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
+static void FETCH(f_rg88)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_rg88(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_88(rgba[RCOMP], rgba[GCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RG88_REV ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rg88_rev texture, return 4 GLchans */
+static void FETCH(f_rg88_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_rg88_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_88(rgba[GCOMP], rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_AL44 **********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D al44 texture, return 4 GLchans */
+static void FETCH(f_al44)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = (s & 0xf) * (1.0F / 15.0F);
+ texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
+}
+
+#if DIM == 3
+static void store_texel_al44(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_44(rgba[ACOMP], rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_AL88 **********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */
+static void FETCH(f_al88)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );
+}
+
+#if DIM == 3
+static void store_texel_al88(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_88(rgba[ACOMP], rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_R8 ************************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
+static void FETCH(f_r8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT(s);
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_r8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_R16 ***********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D r16 texture, return 4 GLchans */
+static void FETCH(f_r16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] = USHORT_TO_FLOAT(s);
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_r16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *rgba = (const GLushort *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_AL88_REV ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */
+static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
+ texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );
+}
+
+#if DIM == 3
+static void store_texel_al88_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_88(rgba[RCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RG1616 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rg1616 texture, return 4 GLchans */
+static void FETCH(f_rg1616)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = USHORT_TO_FLOAT( s & 0xffff );
+ texel[GCOMP] = USHORT_TO_FLOAT( s >> 16 );
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_rg1616(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_1616(rgba[RCOMP], rgba[GCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RG1616_REV ****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rg1616_rev texture, return 4 GLchans */
+static void FETCH(f_rg1616_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = USHORT_TO_FLOAT( s >> 16 );
+ texel[GCOMP] = USHORT_TO_FLOAT( s & 0xffff );
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_rg1616_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_1616(rgba[GCOMP], rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_AL1616 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */
+static void FETCH(f_al1616)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = USHORT_TO_FLOAT( s & 0xffff );
+ texel[ACOMP] = USHORT_TO_FLOAT( s >> 16 );
+}
+
+#if DIM == 3
+static void store_texel_al1616(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *rgba = (const GLushort *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_1616(rgba[ACOMP], rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_AL1616_REV ****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */
+static void FETCH(f_al1616_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = USHORT_TO_FLOAT( s >> 16 );
+ texel[ACOMP] = USHORT_TO_FLOAT( s & 0xffff );
+}
+
+#if DIM == 3
+static void store_texel_al1616_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *rgba = (const GLushort *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_1616(rgba[RCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RGB332 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */
+static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ const GLubyte s = *src;
+ texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F);
+ texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F);
+ texel[BCOMP] = ((s ) & 0x3) * (1.0F / 3.0F);
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb332(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_332(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_A8 ************************************************************/
+
+/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
+static void FETCH(f_a8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
+}
+
+#if DIM == 3
+static void store_texel_a8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ *dst = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_A16 ************************************************************/
+
+/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
+static void FETCH(f_a16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = USHORT_TO_FLOAT( src[0] );
+}
+
+#if DIM == 3
+static void store_texel_a16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *rgba = (const GLushort *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_L8 ************************************************************/
+
+/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */
+static void FETCH(f_l8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_l8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_L16 ***********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D l16 texture, return 4 GLchans */
+static void FETCH(f_l16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = USHORT_TO_FLOAT( src[0] );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_l16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *rgba = (const GLushort *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_I8 ************************************************************/
+
+/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */
+static void FETCH(f_i8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] =
+ texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
+}
+
+#if DIM == 3
+static void store_texel_i8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_I16 ***********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D i16 texture, return 4 GLchans */
+static void FETCH(f_i16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] =
+ texel[ACOMP] = USHORT_TO_FLOAT( src[0] );
+}
+
+#if DIM == 3
+static void store_texel_i16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *rgba = (const GLushort *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_CI8 ***********************************************************/
+
+/* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a
+ * color table, and return 4 GLchans.
+ */
+static void FETCH(f_ci8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ const struct gl_color_table *palette;
+ GLuint index;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->Texture.SharedPalette) {
+ palette = &ctx->Texture.Palette;
+ }
+ else {
+ palette = &texImage->TexObject->Palette;
+ }
+ if (palette->Size == 0)
+ return; /* undefined results */
+
+ /* Mask the index against size of palette to avoid going out of bounds */
+ index = (*src) & (palette->Size - 1);
+
+ {
+ const GLfloat *table = palette->TableF;
+ switch (palette->_BaseFormat) {
+ case GL_ALPHA:
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = table[index];
+ break;
+ case GL_LUMINANCE:
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = table[index];
+ texel[ACOMP] = 1.0F;
+ break;
+ case GL_INTENSITY:
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] =
+ texel[ACOMP] = table[index];
+ break;
+ case GL_LUMINANCE_ALPHA:
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = table[index * 2 + 0];
+ texel[ACOMP] = table[index * 2 + 1];
+ break;
+ case GL_RGB:
+ texel[RCOMP] = table[index * 3 + 0];
+ texel[GCOMP] = table[index * 3 + 1];
+ texel[BCOMP] = table[index * 3 + 2];
+ texel[ACOMP] = 1.0F;
+ break;
+ case GL_RGBA:
+ texel[RCOMP] = table[index * 4 + 0];
+ texel[GCOMP] = table[index * 4 + 1];
+ texel[BCOMP] = table[index * 4 + 2];
+ texel[ACOMP] = table[index * 4 + 3];
+ break;
+ default:
+ _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8");
+ return;
+ }
+ }
+}
+
+#if DIM == 3
+static void store_texel_ci8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *index = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ *dst = *index;
+}
+#endif
+
+
+/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */
+/* Note: component order is same as for MESA_FORMAT_RGB888 */
+static void FETCH(srgb8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+ texel[RCOMP] = nonlinear_to_linear(src[2]);
+ texel[GCOMP] = nonlinear_to_linear(src[1]);
+ texel[BCOMP] = nonlinear_to_linear(src[0]);
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_srgb8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+ dst[0] = rgba[BCOMP]; /* no conversion */
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[RCOMP];
+}
+#endif
+
+/* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */
+static void FETCH(srgba8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = nonlinear_to_linear( (s >> 24) );
+ texel[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
+ texel[BCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); /* linear! */
+}
+
+#if DIM == 3
+static void store_texel_srgba8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+/* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */
+static void FETCH(sargb8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
+ texel[GCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
+ texel[BCOMP] = nonlinear_to_linear( (s ) & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */
+}
+
+#if DIM == 3
+static void store_texel_sargb8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+/* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */
+static void FETCH(sl8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = nonlinear_to_linear(src[0]);
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_sl8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ dst[0] = rgba[RCOMP];
+}
+#endif
+
+/* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */
+static void FETCH(sla8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = nonlinear_to_linear(src[0]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(src[1]); /* linear */
+}
+
+#if DIM == 3
+static void store_texel_sla8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_INT8 **************************************************/
+
+static void
+FETCH(rgba_int8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
+ texel[RCOMP] = (GLfloat) src[0];
+ texel[GCOMP] = (GLfloat) src[1];
+ texel[BCOMP] = (GLfloat) src[2];
+ texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_int8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_INT16 **************************************************/
+
+static void
+FETCH(rgba_int16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
+ texel[RCOMP] = (GLfloat) src[0];
+ texel[GCOMP] = (GLfloat) src[1];
+ texel[BCOMP] = (GLfloat) src[2];
+ texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_int16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_INT32 **************************************************/
+
+static void
+FETCH(rgba_int32)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
+ texel[RCOMP] = (GLfloat) src[0];
+ texel[GCOMP] = (GLfloat) src[1];
+ texel[BCOMP] = (GLfloat) src[2];
+ texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_int32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLint *rgba = (const GLint *) texel;
+ GLint *dst = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_UINT8 **************************************************/
+
+static void
+FETCH(rgba_uint8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
+ texel[RCOMP] = (GLfloat) src[0];
+ texel[GCOMP] = (GLfloat) src[1];
+ texel[BCOMP] = (GLfloat) src[2];
+ texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_uint8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_UINT16 **************************************************/
+
+static void
+FETCH(rgba_uint16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
+ texel[RCOMP] = (GLfloat) src[0];
+ texel[GCOMP] = (GLfloat) src[1];
+ texel[BCOMP] = (GLfloat) src[2];
+ texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_uint16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *rgba = (const GLushort *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_UINT32 **************************************************/
+
+static void
+FETCH(rgba_uint32)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
+ texel[RCOMP] = (GLfloat) src[0];
+ texel[GCOMP] = (GLfloat) src[1];
+ texel[BCOMP] = (GLfloat) src[2];
+ texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_uint32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLuint *rgba = (const GLuint *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_DUDV8 ********************************************************/
+
+/* this format by definition produces 0,0,0,1 as rgba values,
+ however we'll return the dudv values as rg and fix up elsewhere */
+static void FETCH(dudv8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2);
+ texel[RCOMP] = BYTE_TO_FLOAT(src[0]);
+ texel[GCOMP] = BYTE_TO_FLOAT(src[1]);
+ texel[BCOMP] = 0;
+ texel[ACOMP] = 0;
+}
+
+
+/* MESA_FORMAT_SIGNED_R8 ***********************************************/
+
+static void FETCH(signed_r8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX( s );
+ texel[GCOMP] = 0.0F;
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_signed_r8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_A8 ***********************************************/
+
+static void FETCH(signed_a8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ texel[RCOMP] = 0.0F;
+ texel[GCOMP] = 0.0F;
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX( s );
+}
+
+#if DIM == 3
+static void store_texel_signed_a8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ *dst = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_L8 ***********************************************/
+
+static void FETCH(signed_l8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX( s );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_signed_l8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_I8 ***********************************************/
+
+static void FETCH(signed_i8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] =
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX( s );
+}
+
+#if DIM == 3
+static void store_texel_signed_i8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RG88_REV ***********************************************/
+
+static void FETCH(signed_rg88_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_signed_rg88_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rg = (const GLbyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ dst[0] = PACK_COLOR_88(rg[GCOMP], rg[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_AL88 ***********************************************/
+
+static void FETCH(signed_al88)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
+}
+
+#if DIM == 3
+static void store_texel_signed_al88(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rg = (const GLbyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ dst[0] = PACK_COLOR_88(rg[ACOMP], rg[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGBX8888 ***********************************************/
+
+static void FETCH(signed_rgbx8888)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
+ texel[ACOMP] = 1.0f;
+}
+
+#if DIM == 3
+static void store_texel_signed_rgbx8888(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], 255);
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/
+
+static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) );
+}
+
+#if DIM == 3
+static void store_texel_signed_rgba8888(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) );
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
+}
+
+#if DIM == 3
+static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+
+/* MESA_FORMAT_SIGNED_R16 ***********************************************/
+
+static void
+FETCH(signed_r16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] = SHORT_TO_FLOAT_TEX( s );
+ texel[GCOMP] = 0.0F;
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void
+store_texel_signed_r16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ *dst = rgba[0];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_A16 ***********************************************/
+
+static void
+FETCH(signed_a16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] = 0.0F;
+ texel[GCOMP] = 0.0F;
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = SHORT_TO_FLOAT_TEX( s );
+}
+
+#if DIM == 3
+static void
+store_texel_signed_a16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ *dst = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_L16 ***********************************************/
+
+static void
+FETCH(signed_l16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = SHORT_TO_FLOAT_TEX( s );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void
+store_texel_signed_l16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_I16 ***********************************************/
+
+static void
+FETCH(signed_i16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] =
+ texel[ACOMP] = SHORT_TO_FLOAT_TEX( s );
+}
+
+#if DIM == 3
+static void
+store_texel_signed_i16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RG1616 ***********************************************/
+
+static void
+FETCH(signed_rg1616)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
+ texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
+ texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void
+store_texel_signed_rg1616(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_AL1616 ***********************************************/
+
+static void
+FETCH(signed_al1616)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
+ texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+}
+
+#if DIM == 3
+static void
+store_texel_signed_al1616(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/
+
+static void
+FETCH(signed_rgb_16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
+ texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
+ texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+ texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void
+store_texel_signed_rgb_16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/
+
+static void
+FETCH(signed_rgba_16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
+ texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
+ texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+ texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
+ texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[3] );
+}
+
+#if DIM == 3
+static void
+store_texel_signed_rgba_16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+
+/* MESA_FORMAT_RGBA_16 ***********************************************/
+
+static void
+FETCH(rgba_16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
+ texel[RCOMP] = USHORT_TO_FLOAT( s[0] );
+ texel[GCOMP] = USHORT_TO_FLOAT( s[1] );
+ texel[BCOMP] = USHORT_TO_FLOAT( s[2] );
+ texel[ACOMP] = USHORT_TO_FLOAT( s[3] );
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *rgba = (const GLushort *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+
+/* MESA_FORMAT_YCBCR *********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats.
+ * We convert YCbCr to RGB here.
+ */
+static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
+ const GLushort *src1 = src0 + 1; /* odd */
+ const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
+ const GLubyte cb = *src0 & 0xff; /* chroma U */
+ const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
+ const GLubyte cr = *src1 & 0xff; /* chroma V */
+ const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
+ GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
+ GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
+ GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
+ r *= (1.0F / 255.0F);
+ g *= (1.0F / 255.0F);
+ b *= (1.0F / 255.0F);
+ texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
+ texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
+ texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_ycbcr(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ (void) texImage;
+ (void) i;
+ (void) j;
+ (void) k;
+ (void) texel;
+ /* XXX to do */
+}
+#endif
+
+
+/* MESA_FORMAT_YCBCR_REV *****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats.
+ * We convert YCbCr to RGB here.
+ */
+static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
+ const GLushort *src1 = src0 + 1; /* odd */
+ const GLubyte y0 = *src0 & 0xff; /* luminance */
+ const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
+ const GLubyte y1 = *src1 & 0xff; /* luminance */
+ const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
+ const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
+ GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
+ GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
+ GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
+ r *= (1.0F / 255.0F);
+ g *= (1.0F / 255.0F);
+ b *= (1.0F / 255.0F);
+ texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
+ texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
+ texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_ycbcr_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ (void) texImage;
+ (void) i;
+ (void) j;
+ (void) k;
+ (void) texel;
+ /* XXX to do */
+}
+#endif
+
+
+/* MESA_TEXFORMAT_Z24_S8 ***************************************************/
+
+static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ /* only return Z, not stencil data */
+ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ texel[0] = ((*src) >> 8) * scale;
+ ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8);
+ ASSERT(texel[0] >= 0.0F);
+ ASSERT(texel[0] <= 1.0F);
+}
+
+#if DIM == 3
+static void store_texel_z24_s8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ /* only store Z, not stencil */
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ GLfloat depth = *((GLfloat *) texel);
+ GLuint zi = ((GLuint) (depth * 0xffffff)) << 8;
+ *dst = zi | (*dst & 0xff);
+}
+#endif
+
+
+/* MESA_TEXFORMAT_S8_Z24 ***************************************************/
+
+static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ /* only return Z, not stencil data */
+ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ texel[0] = ((*src) & 0x00ffffff) * scale;
+ ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24);
+ ASSERT(texel[0] >= 0.0F);
+ ASSERT(texel[0] <= 1.0F);
+}
+
+#if DIM == 3
+static void store_texel_s8_z24(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ /* only store Z, not stencil */
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ GLfloat depth = *((GLfloat *) texel);
+ GLuint zi = (GLuint) (depth * 0xffffff);
+ *dst = zi | (*dst & 0xff000000);
+}
+#endif
+
+
+#undef TEXEL_ADDR
+#undef DIM
+#undef FETCH
diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c
index da907455b..e22e90693 100644
--- a/mesalib/src/mesa/main/texformat.c
+++ b/mesalib/src/mesa/main/texformat.c
@@ -1,693 +1,693 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texformat.c
- * Texture formats.
- *
- * \author Gareth Hughes
- * \author Brian Paul
- */
-
-
-#include "context.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "texcompress.h"
-#include "texformat.h"
-
-#define RETURN_IF_SUPPORTED(f) do { \
- if (ctx->TextureFormatSupported[f]) \
- return f; \
-} while (0)
-
-/**
- * Choose an appropriate texture format given the format, type and
- * internalFormat parameters passed to glTexImage().
- *
- * \param ctx the GL context.
- * \param internalFormat user's prefered internal texture format.
- * \param format incoming image pixel format.
- * \param type incoming image data type.
- *
- * \return a pointer to a gl_texture_format object which describes the
- * choosen texture format, or NULL on failure.
- *
- * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
- * will typically override this function with a specialized version.
- */
-gl_format
-_mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
- GLenum format, GLenum type )
-{
- (void) format;
- (void) type;
-
- switch (internalFormat) {
- /* shallow RGBA formats */
- case 4:
- case GL_RGBA:
- if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
- } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
- }
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
-
- case GL_RGBA8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_RGB5_A1:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
- break;
- case GL_RGBA2:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
- break;
- case GL_RGBA4:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
- break;
-
- /* deep RGBA formats */
- case GL_RGB10_A2:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_RGBA12:
- case GL_RGBA16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
-
- /* shallow RGB formats */
- case 3:
- case GL_RGB:
- case GL_RGB8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_R3_G3_B2:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_RGB4:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
- break;
- case GL_RGB5:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
- break;
-
- /* deep RGB formats */
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
-
- /* Alpha formats */
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
- break;
-
- case GL_ALPHA12:
- case GL_ALPHA16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_A16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
- break;
-
- /* Luminance formats */
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
- break;
-
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_L16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
- break;
-
- /* Luminance/Alpha formats */
- case GL_LUMINANCE4_ALPHA4:
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL44);
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
- break;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
- break;
-
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616);
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
- break;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
- break;
-
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_I16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
- break;
-
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- case GL_COLOR_INDEX8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_CI8);
- break;
-
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.ARB_depth_texture) {
- switch (internalFormat) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- RETURN_IF_SUPPORTED(MESA_FORMAT_Z32);
- RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
- break;
- case GL_DEPTH_COMPONENT16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_Z16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
- default:
- ; /* fallthrough */
- }
- }
-
- switch (internalFormat) {
- case GL_COMPRESSED_ALPHA_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
- break;
- case GL_COMPRESSED_LUMINANCE_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
- break;
- case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
- break;
- case GL_COMPRESSED_INTENSITY_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
- break;
- case GL_COMPRESSED_RGB_ARB:
- if (ctx->Extensions.EXT_texture_compression_s3tc ||
- ctx->Extensions.S3_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
- if (ctx->Extensions.TDFX_texture_compression_FXT1)
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- case GL_COMPRESSED_RGBA_ARB:
- if (ctx->Extensions.EXT_texture_compression_s3tc ||
- ctx->Extensions.S3_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */
- if (ctx->Extensions.TDFX_texture_compression_FXT1)
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.MESA_ycbcr_texture) {
- if (internalFormat == GL_YCBCR_MESA) {
- if (type == GL_UNSIGNED_SHORT_8_8_MESA)
- RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR);
- else
- RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV);
- }
- }
-
-#if FEATURE_texture_fxt1
- if (ctx->Extensions.TDFX_texture_compression_FXT1) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
- break;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
- break;
- default:
- ; /* fallthrough */
- }
- }
-#endif
-
-#if FEATURE_texture_s3tc
- if (ctx->Extensions.EXT_texture_compression_s3tc) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1);
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.S3_s3tc) {
- switch (internalFormat) {
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
- break;
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
- break;
- default:
- ; /* fallthrough */
- }
- }
-#endif
-
- if (ctx->Extensions.ARB_texture_float) {
- switch (internalFormat) {
- case GL_ALPHA16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
- break;
- case GL_ALPHA32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
- break;
- case GL_LUMINANCE16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
- break;
- case GL_LUMINANCE32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
- break;
- case GL_LUMINANCE_ALPHA16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
- break;
- case GL_LUMINANCE_ALPHA32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
- break;
- case GL_INTENSITY16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
- break;
- case GL_INTENSITY32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
- break;
- case GL_RGB16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16);
- break;
- case GL_RGB32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
- break;
- case GL_RGBA16F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
- break;
- case GL_RGBA32F_ARB:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_packed_depth_stencil) {
- switch (internalFormat) {
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ATI_envmap_bumpmap) {
- switch (internalFormat) {
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_snorm) {
- switch (internalFormat) {
- case GL_RED_SNORM:
- case GL_R8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8);
- break;
- case GL_RG_SNORM:
- case GL_RG8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV);
- break;
- case GL_RGB_SNORM:
- case GL_RGB8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
- /* FALLTHROUGH */
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- case GL_ALPHA_SNORM:
- case GL_ALPHA8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- case GL_LUMINANCE_SNORM:
- case GL_LUMINANCE8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- case GL_LUMINANCE_ALPHA_SNORM:
- case GL_LUMINANCE8_ALPHA8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- case GL_INTENSITY_SNORM:
- case GL_INTENSITY8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- case GL_R16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16);
- break;
- case GL_RG16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616);
- break;
- case GL_RGB16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16);
- /* FALLTHROUGH */
- case GL_RGBA16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- case GL_ALPHA16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- case GL_LUMINANCE16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16);
- /* FALLTHROUGH */
- case GL_LUMINANCE16_ALPHA16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- case GL_INTENSITY16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- default:
- ; /* fall-through */
- }
- }
-
-#if FEATURE_EXT_texture_sRGB
- if (ctx->Extensions.EXT_texture_sRGB) {
- switch (internalFormat) {
- case GL_SRGB_EXT:
- case GL_SRGB8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SLUMINANCE_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SRGB_EXT:
-#if FEATURE_texture_s3tc
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
-#endif
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SRGB_ALPHA_EXT:
-#if FEATURE_texture_s3tc
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */
-#endif
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
-#if FEATURE_texture_s3tc
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
- break;
-#endif
- default:
- ; /* fallthrough */
- }
- }
-#endif /* FEATURE_EXT_texture_sRGB */
-
- if (ctx->Extensions.EXT_texture_integer) {
- switch (internalFormat) {
- case GL_RGBA32UI_EXT:
- case GL_RGB32UI_EXT:
- case GL_ALPHA32UI_EXT:
- case GL_INTENSITY32UI_EXT:
- case GL_LUMINANCE32UI_EXT:
- case GL_LUMINANCE_ALPHA32UI_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
- break;
- case GL_RGBA16UI_EXT:
- case GL_RGB16UI_EXT:
- case GL_ALPHA16UI_EXT:
- case GL_INTENSITY16UI_EXT:
- case GL_LUMINANCE16UI_EXT:
- case GL_LUMINANCE_ALPHA16UI_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
- break;
- case GL_RGBA8UI_EXT:
- case GL_RGB8UI_EXT:
- case GL_ALPHA8UI_EXT:
- case GL_INTENSITY8UI_EXT:
- case GL_LUMINANCE8UI_EXT:
- case GL_LUMINANCE_ALPHA8UI_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
- break;
- case GL_RGBA32I_EXT:
- case GL_RGB32I_EXT:
- case GL_ALPHA32I_EXT:
- case GL_INTENSITY32I_EXT:
- case GL_LUMINANCE32I_EXT:
- case GL_LUMINANCE_ALPHA32I_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
- break;
- case GL_RGBA16I_EXT:
- case GL_RGB16I_EXT:
- case GL_ALPHA16I_EXT:
- case GL_INTENSITY16I_EXT:
- case GL_LUMINANCE16I_EXT:
- case GL_LUMINANCE_ALPHA16I_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
- break;
- case GL_RGBA8I_EXT:
- case GL_RGB8I_EXT:
- case GL_ALPHA8I_EXT:
- case GL_INTENSITY8I_EXT:
- case GL_LUMINANCE8I_EXT:
- case GL_LUMINANCE_ALPHA8I_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
- break;
- }
- }
-
- if (ctx->Extensions.ARB_texture_rg) {
- switch (internalFormat) {
- case GL_R8:
- case GL_RED:
- case GL_COMPRESSED_RED:
- RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
- break;
-
- case GL_R16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_R16);
- break;
-
- case GL_RG:
- case GL_RG8:
- case GL_COMPRESSED_RG:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RG88);
- break;
-
- case GL_RG16:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616);
- break;
-
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_format_BGRA8888) {
- switch (internalFormat) {
- case GL_BGRA:
- RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
- break;
-
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_texture_compression_rgtc) {
- switch (internalFormat) {
- case GL_COMPRESSED_RED_RGTC1:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1);
- break;
- case GL_COMPRESSED_SIGNED_RED_RGTC1:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1);
- break;
- case GL_COMPRESSED_RG_RGTC2:
- RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2);
- break;
- case GL_COMPRESSED_SIGNED_RG_RGTC2:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_compression_latc) {
- switch (internalFormat) {
- case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_L_LATC1);
- break;
- case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L_LATC1);
- break;
- case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2);
- break;
- case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_LA_LATC2);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ATI_texture_compression_3dc) {
- switch (internalFormat) {
- case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
- RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
- return MESA_FORMAT_NONE;
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texformat.c
+ * Texture formats.
+ *
+ * \author Gareth Hughes
+ * \author Brian Paul
+ */
+
+
+#include "context.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "texcompress.h"
+#include "texformat.h"
+
+#define RETURN_IF_SUPPORTED(f) do { \
+ if (ctx->TextureFormatSupported[f]) \
+ return f; \
+} while (0)
+
+/**
+ * Choose an appropriate texture format given the format, type and
+ * internalFormat parameters passed to glTexImage().
+ *
+ * \param ctx the GL context.
+ * \param internalFormat user's prefered internal texture format.
+ * \param format incoming image pixel format.
+ * \param type incoming image data type.
+ *
+ * \return a pointer to a gl_texture_format object which describes the
+ * choosen texture format, or NULL on failure.
+ *
+ * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
+ * will typically override this function with a specialized version.
+ */
+gl_format
+_mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
+ GLenum format, GLenum type )
+{
+ (void) format;
+ (void) type;
+
+ switch (internalFormat) {
+ /* shallow RGBA formats */
+ case 4:
+ case GL_RGBA:
+ if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
+ } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
+ }
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+
+ case GL_RGBA8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_RGB5_A1:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
+ break;
+ case GL_RGBA2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
+ break;
+ case GL_RGBA4:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
+ break;
+
+ /* deep RGBA formats */
+ case GL_RGB10_A2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_RGBA12:
+ case GL_RGBA16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+
+ /* shallow RGB formats */
+ case 3:
+ case GL_RGB:
+ case GL_RGB8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_R3_G3_B2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_RGB4:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
+ break;
+ case GL_RGB5:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
+ break;
+
+ /* deep RGB formats */
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+
+ /* Alpha formats */
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
+ break;
+
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
+ break;
+
+ /* Luminance formats */
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
+ break;
+
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
+ break;
+
+ /* Luminance/Alpha formats */
+ case GL_LUMINANCE4_ALPHA4:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL44);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
+
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
+
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
+ break;
+
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
+ break;
+
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_CI8);
+ break;
+
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.ARB_depth_texture) {
+ switch (internalFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_Z32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
+ break;
+ case GL_DEPTH_COMPONENT16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_Z16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ switch (internalFormat) {
+ case GL_COMPRESSED_ALPHA_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
+ break;
+ case GL_COMPRESSED_LUMINANCE_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
+ break;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
+ case GL_COMPRESSED_INTENSITY_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
+ break;
+ case GL_COMPRESSED_RGB_ARB:
+ if (ctx->Extensions.EXT_texture_compression_s3tc ||
+ ctx->Extensions.S3_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
+ if (ctx->Extensions.TDFX_texture_compression_FXT1)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_COMPRESSED_RGBA_ARB:
+ if (ctx->Extensions.EXT_texture_compression_s3tc ||
+ ctx->Extensions.S3_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */
+ if (ctx->Extensions.TDFX_texture_compression_FXT1)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.MESA_ycbcr_texture) {
+ if (internalFormat == GL_YCBCR_MESA) {
+ if (type == GL_UNSIGNED_SHORT_8_8_MESA)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR);
+ else
+ RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV);
+ }
+ }
+
+#if FEATURE_texture_fxt1
+ if (ctx->Extensions.TDFX_texture_compression_FXT1) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
+ break;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+#endif
+
+#if FEATURE_texture_s3tc
+ if (ctx->Extensions.EXT_texture_compression_s3tc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1);
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.S3_s3tc) {
+ switch (internalFormat) {
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
+ break;
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+#endif
+
+ if (ctx->Extensions.ARB_texture_float) {
+ switch (internalFormat) {
+ case GL_ALPHA16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
+ break;
+ case GL_ALPHA32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
+ break;
+ case GL_LUMINANCE16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
+ break;
+ case GL_LUMINANCE32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
+ break;
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
+ break;
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
+ break;
+ case GL_INTENSITY16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
+ break;
+ case GL_INTENSITY32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
+ break;
+ case GL_RGB16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16);
+ break;
+ case GL_RGB32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
+ break;
+ case GL_RGBA16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
+ break;
+ case GL_RGBA32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_packed_depth_stencil) {
+ switch (internalFormat) {
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ATI_envmap_bumpmap) {
+ switch (internalFormat) {
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_snorm) {
+ switch (internalFormat) {
+ case GL_RED_SNORM:
+ case GL_R8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8);
+ break;
+ case GL_RG_SNORM:
+ case GL_RG8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV);
+ break;
+ case GL_RGB_SNORM:
+ case GL_RGB8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
+ /* FALLTHROUGH */
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
+ case GL_ALPHA_SNORM:
+ case GL_ALPHA8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
+ case GL_LUMINANCE_SNORM:
+ case GL_LUMINANCE8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
+ case GL_LUMINANCE_ALPHA_SNORM:
+ case GL_LUMINANCE8_ALPHA8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
+ case GL_INTENSITY_SNORM:
+ case GL_INTENSITY8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
+ case GL_R16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16);
+ break;
+ case GL_RG16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616);
+ break;
+ case GL_RGB16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16);
+ /* FALLTHROUGH */
+ case GL_RGBA16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
+ case GL_ALPHA16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
+ case GL_LUMINANCE16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16);
+ /* FALLTHROUGH */
+ case GL_LUMINANCE16_ALPHA16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
+ case GL_INTENSITY16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
+ default:
+ ; /* fall-through */
+ }
+ }
+
+#if FEATURE_EXT_texture_sRGB
+ if (ctx->Extensions.EXT_texture_sRGB) {
+ switch (internalFormat) {
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SRGB_EXT:
+#if FEATURE_texture_s3tc
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
+#endif
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+#if FEATURE_texture_s3tc
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */
+#endif
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+#if FEATURE_texture_s3tc
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+#endif
+ default:
+ ; /* fallthrough */
+ }
+ }
+#endif /* FEATURE_EXT_texture_sRGB */
+
+ if (ctx->Extensions.EXT_texture_integer) {
+ switch (internalFormat) {
+ case GL_RGBA32UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
+ break;
+ case GL_RGBA16UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
+ break;
+ case GL_RGBA8UI_EXT:
+ case GL_RGB8UI_EXT:
+ case GL_ALPHA8UI_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
+ break;
+ case GL_RGBA32I_EXT:
+ case GL_RGB32I_EXT:
+ case GL_ALPHA32I_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
+ break;
+ case GL_RGBA16I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
+ break;
+ case GL_RGBA8I_EXT:
+ case GL_RGB8I_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
+ break;
+ }
+ }
+
+ if (ctx->Extensions.ARB_texture_rg) {
+ switch (internalFormat) {
+ case GL_R8:
+ case GL_RED:
+ case GL_COMPRESSED_RED:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
+ break;
+
+ case GL_R16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R16);
+ break;
+
+ case GL_RG:
+ case GL_RG8:
+ case GL_COMPRESSED_RG:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG88);
+ break;
+
+ case GL_RG16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616);
+ break;
+
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_format_BGRA8888) {
+ switch (internalFormat) {
+ case GL_BGRA:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_texture_compression_rgtc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RED_RGTC1:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1);
+ break;
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1);
+ break;
+ case GL_COMPRESSED_RG_RGTC2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2);
+ break;
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_compression_latc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L_LATC1);
+ break;
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L_LATC1);
+ break;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2);
+ break;
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_LA_LATC2);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ATI_texture_compression_3dc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
+ return MESA_FORMAT_NONE;
+}
+
diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c
index 34b6addb9..81696b0e0 100644
--- a/mesalib/src/mesa/main/texparam.c
+++ b/mesalib/src/mesa/main/texparam.c
@@ -1,1460 +1,1460 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file texparam.c
- *
- * glTexParameter-related functions
- */
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/context.h"
-#include "main/enums.h"
-#include "main/formats.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-#include "main/mtypes.h"
-#include "main/state.h"
-#include "main/texcompress.h"
-#include "main/texparam.h"
-#include "main/teximage.h"
-#include "main/texstate.h"
-#include "main/texfetch.h"
-#include "program/prog_instruction.h"
-
-
-/**
- * Check if a coordinate wrap mode is supported for the texture target.
- * \return GL_TRUE if legal, GL_FALSE otherwise
- */
-static GLboolean
-validate_texture_wrap_mode(struct gl_context * ctx, GLenum target, GLenum wrap)
-{
- const struct gl_extensions * const e = & ctx->Extensions;
-
- if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE ||
- (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) {
- /* any texture target */
- return GL_TRUE;
- }
- else if (target != GL_TEXTURE_RECTANGLE_NV &&
- (wrap == GL_REPEAT ||
- (wrap == GL_MIRRORED_REPEAT &&
- e->ARB_texture_mirrored_repeat) ||
- (wrap == GL_MIRROR_CLAMP_EXT &&
- (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) ||
- (wrap == GL_MIRROR_CLAMP_TO_EDGE_EXT &&
- (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) ||
- (wrap == GL_MIRROR_CLAMP_TO_BORDER_EXT &&
- (e->EXT_texture_mirror_clamp)))) {
- /* non-rectangle texture */
- return GL_TRUE;
- }
-
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)", wrap );
- return GL_FALSE;
-}
-
-
-/**
- * Get current texture object for given target.
- * Return NULL if any error (and record the error).
- * Note that this is different from _mesa_select_tex_object() in that proxy
- * targets are not accepted.
- * Only the glGetTexLevelParameter() functions accept proxy targets.
- */
-static struct gl_texture_object *
-get_texobj(struct gl_context *ctx, GLenum target, GLboolean get)
-{
- struct gl_texture_unit *texUnit;
-
- if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "gl%sTexParameter(current unit)", get ? "Get" : "");
- return NULL;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- switch (target) {
- case GL_TEXTURE_1D:
- return texUnit->CurrentTex[TEXTURE_1D_INDEX];
- case GL_TEXTURE_2D:
- return texUnit->CurrentTex[TEXTURE_2D_INDEX];
- case GL_TEXTURE_3D:
- return texUnit->CurrentTex[TEXTURE_3D_INDEX];
- case GL_TEXTURE_CUBE_MAP:
- if (ctx->Extensions.ARB_texture_cube_map) {
- return texUnit->CurrentTex[TEXTURE_CUBE_INDEX];
- }
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- if (ctx->Extensions.NV_texture_rectangle) {
- return texUnit->CurrentTex[TEXTURE_RECT_INDEX];
- }
- break;
- case GL_TEXTURE_1D_ARRAY_EXT:
- if (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array) {
- return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX];
- }
- break;
- case GL_TEXTURE_2D_ARRAY_EXT:
- if (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array) {
- return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX];
- }
- break;
- default:
- ;
- }
-
- _mesa_error(ctx, GL_INVALID_ENUM,
- "gl%sTexParameter(target)", get ? "Get" : "");
- return NULL;
-}
-
-
-/**
- * Convert GL_RED/GREEN/BLUE/ALPHA/ZERO/ONE to SWIZZLE_X/Y/Z/W/ZERO/ONE.
- * \return -1 if error.
- */
-static GLint
-comp_to_swizzle(GLenum comp)
-{
- switch (comp) {
- case GL_RED:
- return SWIZZLE_X;
- case GL_GREEN:
- return SWIZZLE_Y;
- case GL_BLUE:
- return SWIZZLE_Z;
- case GL_ALPHA:
- return SWIZZLE_W;
- case GL_ZERO:
- return SWIZZLE_ZERO;
- case GL_ONE:
- return SWIZZLE_ONE;
- default:
- return -1;
- }
-}
-
-
-static void
-set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz)
-{
- ASSERT(comp < 4);
- ASSERT(swz <= SWIZZLE_NIL);
- {
- GLuint mask = 0x7 << (3 * comp);
- GLuint s = (*swizzle & ~mask) | (swz << (3 * comp));
- *swizzle = s;
- }
-}
-
-
-/**
- * This is called just prior to changing any texture object state which
- * will not effect texture completeness.
- */
-static INLINE void
-flush(struct gl_context *ctx)
-{
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-}
-
-
-/**
- * This is called just prior to changing any texture object state which
- * can effect texture completeness (texture base level, max level,
- * minification filter).
- * Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE
- * state flag and then mark the texture object as 'incomplete' so that any
- * per-texture derived state gets recomputed.
- */
-static INLINE void
-incomplete(struct gl_context *ctx, struct gl_texture_object *texObj)
-{
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->_Complete = GL_FALSE;
-}
-
-
-/**
- * Set an integer-valued texture parameter
- * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise
- */
-static GLboolean
-set_tex_parameteri(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- GLenum pname, const GLint *params)
-{
- switch (pname) {
- case GL_TEXTURE_MIN_FILTER:
- if (texObj->MinFilter == params[0])
- return GL_FALSE;
- switch (params[0]) {
- case GL_NEAREST:
- case GL_LINEAR:
- incomplete(ctx, texObj);
- texObj->MinFilter = params[0];
- return GL_TRUE;
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) {
- incomplete(ctx, texObj);
- texObj->MinFilter = params[0];
- return GL_TRUE;
- }
- /* fall-through */
- default:
- goto invalid_param;
- }
- return GL_FALSE;
-
- case GL_TEXTURE_MAG_FILTER:
- if (texObj->MagFilter == params[0])
- return GL_FALSE;
- switch (params[0]) {
- case GL_NEAREST:
- case GL_LINEAR:
- flush(ctx); /* does not effect completeness */
- texObj->MagFilter = params[0];
- return GL_TRUE;
- default:
- goto invalid_param;
- }
- return GL_FALSE;
-
- case GL_TEXTURE_WRAP_S:
- if (texObj->WrapS == params[0])
- return GL_FALSE;
- if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
- flush(ctx);
- texObj->WrapS = params[0];
- return GL_TRUE;
- }
- return GL_FALSE;
-
- case GL_TEXTURE_WRAP_T:
- if (texObj->WrapT == params[0])
- return GL_FALSE;
- if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
- flush(ctx);
- texObj->WrapT = params[0];
- return GL_TRUE;
- }
- return GL_FALSE;
-
- case GL_TEXTURE_WRAP_R:
- if (texObj->WrapR == params[0])
- return GL_FALSE;
- if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
- flush(ctx);
- texObj->WrapR = params[0];
- return GL_TRUE;
- }
- return GL_FALSE;
-
- case GL_TEXTURE_BASE_LEVEL:
- if (texObj->BaseLevel == params[0])
- return GL_FALSE;
- if (params[0] < 0 ||
- (texObj->Target == GL_TEXTURE_RECTANGLE_ARB && params[0] != 0)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexParameter(param=%d)", params[0]);
- return GL_FALSE;
- }
- incomplete(ctx, texObj);
- texObj->BaseLevel = params[0];
- return GL_TRUE;
-
- case GL_TEXTURE_MAX_LEVEL:
- if (texObj->MaxLevel == params[0])
- return GL_FALSE;
- if (params[0] < 0 || texObj->Target == GL_TEXTURE_RECTANGLE_ARB) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexParameter(param=%d)", params[0]);
- return GL_FALSE;
- }
- incomplete(ctx, texObj);
- texObj->MaxLevel = params[0];
- return GL_TRUE;
-
- case GL_GENERATE_MIPMAP_SGIS:
- if (texObj->GenerateMipmap != params[0]) {
- /* no flush() */
- texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE;
- return GL_TRUE;
- }
- return GL_FALSE;
-
- case GL_TEXTURE_COMPARE_MODE_ARB:
- if (ctx->Extensions.ARB_shadow) {
- if (texObj->CompareMode == params[0])
- return GL_FALSE;
- if (params[0] == GL_NONE ||
- params[0] == GL_COMPARE_R_TO_TEXTURE_ARB) {
- flush(ctx);
- texObj->CompareMode = params[0];
- return GL_TRUE;
- }
- goto invalid_param;
- }
- goto invalid_pname;
-
- case GL_TEXTURE_COMPARE_FUNC_ARB:
- if (ctx->Extensions.ARB_shadow) {
- if (texObj->CompareFunc == params[0])
- return GL_FALSE;
- switch (params[0]) {
- case GL_LEQUAL:
- case GL_GEQUAL:
- flush(ctx);
- texObj->CompareFunc = params[0];
- return GL_TRUE;
- case GL_EQUAL:
- case GL_NOTEQUAL:
- case GL_LESS:
- case GL_GREATER:
- case GL_ALWAYS:
- case GL_NEVER:
- if (ctx->Extensions.EXT_shadow_funcs) {
- flush(ctx);
- texObj->CompareFunc = params[0];
- return GL_TRUE;
- }
- /* fall-through */
- default:
- goto invalid_param;
- }
- }
- goto invalid_pname;
-
- case GL_DEPTH_TEXTURE_MODE_ARB:
- if (ctx->Extensions.ARB_depth_texture) {
- if (texObj->DepthMode == params[0])
- return GL_FALSE;
- if (params[0] == GL_LUMINANCE ||
- params[0] == GL_INTENSITY ||
- params[0] == GL_ALPHA ||
- (ctx->Extensions.ARB_texture_rg && params[0] == GL_RED)) {
- flush(ctx);
- texObj->DepthMode = params[0];
- return GL_TRUE;
- }
- goto invalid_param;
- }
- goto invalid_pname;
-
-#if FEATURE_OES_draw_texture
- case GL_TEXTURE_CROP_RECT_OES:
- texObj->CropRect[0] = params[0];
- texObj->CropRect[1] = params[1];
- texObj->CropRect[2] = params[2];
- texObj->CropRect[3] = params[3];
- return GL_TRUE;
-#endif
-
- case GL_TEXTURE_SWIZZLE_R_EXT:
- case GL_TEXTURE_SWIZZLE_G_EXT:
- case GL_TEXTURE_SWIZZLE_B_EXT:
- case GL_TEXTURE_SWIZZLE_A_EXT:
- if (ctx->Extensions.EXT_texture_swizzle) {
- const GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
- const GLint swz = comp_to_swizzle(params[0]);
- if (swz < 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexParameter(swizzle 0x%x)", params[0]);
- return GL_FALSE;
- }
- ASSERT(comp < 4);
- if (swz >= 0) {
- flush(ctx);
- texObj->Swizzle[comp] = params[0];
- set_swizzle_component(&texObj->_Swizzle, comp, swz);
- return GL_TRUE;
- }
- }
- goto invalid_pname;
-
- case GL_TEXTURE_SWIZZLE_RGBA_EXT:
- if (ctx->Extensions.EXT_texture_swizzle) {
- GLuint comp;
- flush(ctx);
- for (comp = 0; comp < 4; comp++) {
- const GLint swz = comp_to_swizzle(params[comp]);
- if (swz >= 0) {
- texObj->Swizzle[comp] = params[comp];
- set_swizzle_component(&texObj->_Swizzle, comp, swz);
- }
- else {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexParameter(swizzle 0x%x)", params[comp]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
- }
- goto invalid_pname;
-
- case GL_TEXTURE_SRGB_DECODE_EXT:
- if (ctx->Extensions.EXT_texture_sRGB_decode) {
- GLenum decode = params[0];
- if (decode == GL_DECODE_EXT || decode == GL_SKIP_DECODE_EXT) {
- if (texObj->sRGBDecode != decode) {
- flush(ctx);
- texObj->sRGBDecode = decode;
- _mesa_update_fetch_functions(texObj);
- }
- return GL_TRUE;
- }
- }
- goto invalid_pname;
-
- default:
- goto invalid_pname;
- }
-
-invalid_pname:
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=%s)",
- _mesa_lookup_enum_by_nr(pname));
- return GL_FALSE;
-
-invalid_param:
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param=%s)",
- _mesa_lookup_enum_by_nr(params[0]));
- return GL_FALSE;
-}
-
-
-/**
- * Set a float-valued texture parameter
- * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise
- */
-static GLboolean
-set_tex_parameterf(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- GLenum pname, const GLfloat *params)
-{
- switch (pname) {
- case GL_TEXTURE_MIN_LOD:
- if (texObj->MinLod == params[0])
- return GL_FALSE;
- flush(ctx);
- texObj->MinLod = params[0];
- return GL_TRUE;
-
- case GL_TEXTURE_MAX_LOD:
- if (texObj->MaxLod == params[0])
- return GL_FALSE;
- flush(ctx);
- texObj->MaxLod = params[0];
- return GL_TRUE;
-
- case GL_TEXTURE_PRIORITY:
- flush(ctx);
- texObj->Priority = CLAMP(params[0], 0.0F, 1.0F);
- return GL_TRUE;
-
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- if (texObj->MaxAnisotropy == params[0])
- return GL_FALSE;
- if (params[0] < 1.0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
- return GL_FALSE;
- }
- flush(ctx);
- /* clamp to max, that's what NVIDIA does */
- texObj->MaxAnisotropy = MIN2(params[0],
- ctx->Const.MaxTextureMaxAnisotropy);
- return GL_TRUE;
- }
- else {
- static GLuint count = 0;
- if (count++ < 10)
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)");
- }
- return GL_FALSE;
-
- case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
- if (ctx->Extensions.ARB_shadow_ambient) {
- if (texObj->CompareFailValue != params[0]) {
- flush(ctx);
- texObj->CompareFailValue = CLAMP(params[0], 0.0F, 1.0F);
- return GL_TRUE;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(pname=GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)");
- }
- return GL_FALSE;
-
- case GL_TEXTURE_LOD_BIAS:
- /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */
- if (ctx->Extensions.EXT_texture_lod_bias) {
- if (texObj->LodBias != params[0]) {
- flush(ctx);
- texObj->LodBias = params[0];
- return GL_TRUE;
- }
- return GL_FALSE;
- }
- break;
-
- case GL_TEXTURE_BORDER_COLOR:
- flush(ctx);
- /* ARB_texture_float disables clamping */
- if (ctx->Extensions.ARB_texture_float) {
- texObj->BorderColor.f[RCOMP] = params[0];
- texObj->BorderColor.f[GCOMP] = params[1];
- texObj->BorderColor.f[BCOMP] = params[2];
- texObj->BorderColor.f[ACOMP] = params[3];
- } else {
- texObj->BorderColor.f[RCOMP] = CLAMP(params[0], 0.0F, 1.0F);
- texObj->BorderColor.f[GCOMP] = CLAMP(params[1], 0.0F, 1.0F);
- texObj->BorderColor.f[BCOMP] = CLAMP(params[2], 0.0F, 1.0F);
- texObj->BorderColor.f[ACOMP] = CLAMP(params[3], 0.0F, 1.0F);
- }
- return GL_TRUE;
-
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
- }
- return GL_FALSE;
-}
-
-
-void GLAPIENTRY
-_mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- GLboolean need_update;
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- texObj = get_texobj(ctx, target, GL_FALSE);
- if (!texObj)
- return;
-
- switch (pname) {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_GENERATE_MIPMAP_SGIS:
- case GL_TEXTURE_COMPARE_MODE_ARB:
- case GL_TEXTURE_COMPARE_FUNC_ARB:
- case GL_DEPTH_TEXTURE_MODE_ARB:
- case GL_TEXTURE_SRGB_DECODE_EXT:
- {
- /* convert float param to int */
- GLint p[4];
- p[0] = (GLint) param;
- p[1] = p[2] = p[3] = 0;
- need_update = set_tex_parameteri(ctx, texObj, pname, p);
- }
- break;
- default:
- {
- /* this will generate an error if pname is illegal */
- GLfloat p[4];
- p[0] = param;
- p[1] = p[2] = p[3] = 0.0F;
- need_update = set_tex_parameterf(ctx, texObj, pname, p);
- }
- }
-
- if (ctx->Driver.TexParameter && need_update) {
- ctx->Driver.TexParameter(ctx, target, texObj, pname, &param);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- GLboolean need_update;
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- texObj = get_texobj(ctx, target, GL_FALSE);
- if (!texObj)
- return;
-
- switch (pname) {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_GENERATE_MIPMAP_SGIS:
- case GL_TEXTURE_COMPARE_MODE_ARB:
- case GL_TEXTURE_COMPARE_FUNC_ARB:
- case GL_DEPTH_TEXTURE_MODE_ARB:
- case GL_TEXTURE_SRGB_DECODE_EXT:
- {
- /* convert float param to int */
- GLint p[4];
- p[0] = (GLint) params[0];
- p[1] = p[2] = p[3] = 0;
- need_update = set_tex_parameteri(ctx, texObj, pname, p);
- }
- break;
-
-#if FEATURE_OES_draw_texture
- case GL_TEXTURE_CROP_RECT_OES:
- {
- /* convert float params to int */
- GLint iparams[4];
- iparams[0] = (GLint) params[0];
- iparams[1] = (GLint) params[1];
- iparams[2] = (GLint) params[2];
- iparams[3] = (GLint) params[3];
- need_update = set_tex_parameteri(ctx, texObj, pname, iparams);
- }
- break;
-#endif
-
- default:
- /* this will generate an error if pname is illegal */
- need_update = set_tex_parameterf(ctx, texObj, pname, params);
- }
-
- if (ctx->Driver.TexParameter && need_update) {
- ctx->Driver.TexParameter(ctx, target, texObj, pname, params);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_TexParameteri(GLenum target, GLenum pname, GLint param)
-{
- GLboolean need_update;
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- texObj = get_texobj(ctx, target, GL_FALSE);
- if (!texObj)
- return;
-
- switch (pname) {
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_PRIORITY:
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- case GL_TEXTURE_LOD_BIAS:
- case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
- {
- GLfloat fparam[4];
- fparam[0] = (GLfloat) param;
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- /* convert int param to float */
- need_update = set_tex_parameterf(ctx, texObj, pname, fparam);
- }
- break;
- default:
- /* this will generate an error if pname is illegal */
- {
- GLint iparam[4];
- iparam[0] = param;
- iparam[1] = iparam[2] = iparam[3] = 0;
- need_update = set_tex_parameteri(ctx, texObj, pname, iparam);
- }
- }
-
- if (ctx->Driver.TexParameter && need_update) {
- GLfloat fparam = (GLfloat) param;
- ctx->Driver.TexParameter(ctx, target, texObj, pname, &fparam);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GLboolean need_update;
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- texObj = get_texobj(ctx, target, GL_FALSE);
- if (!texObj)
- return;
-
- switch (pname) {
- case GL_TEXTURE_BORDER_COLOR:
- {
- /* convert int params to float */
- GLfloat fparams[4];
- fparams[0] = INT_TO_FLOAT(params[0]);
- fparams[1] = INT_TO_FLOAT(params[1]);
- fparams[2] = INT_TO_FLOAT(params[2]);
- fparams[3] = INT_TO_FLOAT(params[3]);
- need_update = set_tex_parameterf(ctx, texObj, pname, fparams);
- }
- break;
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_PRIORITY:
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- case GL_TEXTURE_LOD_BIAS:
- case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
- {
- /* convert int param to float */
- GLfloat fparams[4];
- fparams[0] = (GLfloat) params[0];
- fparams[1] = fparams[2] = fparams[3] = 0.0F;
- need_update = set_tex_parameterf(ctx, texObj, pname, fparams);
- }
- break;
- default:
- /* this will generate an error if pname is illegal */
- need_update = set_tex_parameteri(ctx, texObj, pname, params);
- }
-
- if (ctx->Driver.TexParameter && need_update) {
- GLfloat fparams[4];
- fparams[0] = INT_TO_FLOAT(params[0]);
- if (pname == GL_TEXTURE_BORDER_COLOR ||
- pname == GL_TEXTURE_CROP_RECT_OES) {
- fparams[1] = INT_TO_FLOAT(params[1]);
- fparams[2] = INT_TO_FLOAT(params[2]);
- fparams[3] = INT_TO_FLOAT(params[3]);
- }
- ctx->Driver.TexParameter(ctx, target, texObj, pname, fparams);
- }
-}
-
-
-/**
- * Set tex parameter to integer value(s). Primarily intended to set
- * integer-valued texture border color (for integer-valued textures).
- * New in GL 3.0.
- */
-void GLAPIENTRY
-_mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
-{
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- texObj = get_texobj(ctx, target, GL_FALSE);
- if (!texObj)
- return;
-
- switch (pname) {
- case GL_TEXTURE_BORDER_COLOR:
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- /* set the integer-valued border color */
- COPY_4V(texObj->BorderColor.i, params);
- break;
- default:
- _mesa_TexParameteriv(target, pname, params);
- break;
- }
- /* XXX no driver hook for TexParameterIiv() yet */
-}
-
-
-/**
- * Set tex parameter to unsigned integer value(s). Primarily intended to set
- * uint-valued texture border color (for integer-valued textures).
- * New in GL 3.0
- */
-void GLAPIENTRY
-_mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
-{
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- texObj = get_texobj(ctx, target, GL_FALSE);
- if (!texObj)
- return;
-
- switch (pname) {
- case GL_TEXTURE_BORDER_COLOR:
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- /* set the unsigned integer-valued border color */
- COPY_4V(texObj->BorderColor.ui, params);
- break;
- default:
- _mesa_TexParameteriv(target, pname, (const GLint *) params);
- break;
- }
- /* XXX no driver hook for TexParameterIuiv() yet */
-}
-
-
-
-
-void GLAPIENTRY
-_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
- GLenum pname, GLfloat *params )
-{
- GLint iparam;
- _mesa_GetTexLevelParameteriv( target, level, pname, &iparam );
- *params = (GLfloat) iparam;
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
- GLenum pname, GLint *params )
-{
- const struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- const struct gl_texture_image *img = NULL;
- GLint maxLevels;
- gl_format texFormat;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTexLevelParameteriv(current unit)");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- /* this will catch bad target values */
- maxLevels = _mesa_max_texture_levels(ctx, target);
- if (maxLevels == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(target=0x%x)", target);
- return;
- }
-
- if (level < 0 || level >= maxLevels) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
- return;
- }
-
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
-
- img = _mesa_select_tex_image(ctx, texObj, target, level);
- if (!img || !img->TexFormat) {
- /* undefined texture image */
- if (pname == GL_TEXTURE_COMPONENTS)
- *params = 1;
- else
- *params = 0;
- return;
- }
-
- texFormat = img->TexFormat;
-
- switch (pname) {
- case GL_TEXTURE_WIDTH:
- *params = img->Width;
- break;
- case GL_TEXTURE_HEIGHT:
- *params = img->Height;
- break;
- case GL_TEXTURE_DEPTH:
- *params = img->Depth;
- break;
- case GL_TEXTURE_INTERNAL_FORMAT:
- if (_mesa_is_format_compressed(texFormat)) {
- /* need to return the actual compressed format */
- *params = _mesa_compressed_format_to_glenum(ctx, texFormat);
- }
- else {
- /* return the user's requested internal format */
- *params = img->InternalFormat;
- }
- break;
- case GL_TEXTURE_BORDER:
- *params = img->Border;
- break;
- case GL_TEXTURE_RED_SIZE:
- if (img->_BaseFormat == GL_RED) {
- *params = _mesa_get_format_bits(texFormat, pname);
- break;
- }
- /* FALLTHROUGH */
- case GL_TEXTURE_GREEN_SIZE:
- if (img->_BaseFormat == GL_RG) {
- *params = _mesa_get_format_bits(texFormat, pname);
- break;
- }
- /* FALLTHROUGH */
- case GL_TEXTURE_BLUE_SIZE:
- if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
- *params = _mesa_get_format_bits(texFormat, pname);
- else
- *params = 0;
- break;
- case GL_TEXTURE_ALPHA_SIZE:
- if (img->_BaseFormat == GL_ALPHA ||
- img->_BaseFormat == GL_LUMINANCE_ALPHA ||
- img->_BaseFormat == GL_RGBA)
- *params = _mesa_get_format_bits(texFormat, pname);
- else
- *params = 0;
- break;
- case GL_TEXTURE_INTENSITY_SIZE:
- if (img->_BaseFormat != GL_INTENSITY)
- *params = 0;
- else {
- *params = _mesa_get_format_bits(texFormat, pname);
- if (*params == 0) {
- /* intensity probably stored as rgb texture */
- *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
- _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
- }
- }
- break;
- case GL_TEXTURE_LUMINANCE_SIZE:
- if (img->_BaseFormat != GL_LUMINANCE &&
- img->_BaseFormat != GL_LUMINANCE_ALPHA)
- *params = 0;
- else {
- *params = _mesa_get_format_bits(texFormat, pname);
- if (*params == 0) {
- /* luminance probably stored as rgb texture */
- *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
- _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
- }
- }
- break;
- case GL_TEXTURE_INDEX_SIZE_EXT:
- if (img->_BaseFormat == GL_COLOR_INDEX)
- *params = _mesa_get_format_bits(texFormat, pname);
- else
- *params = 0;
- break;
- case GL_TEXTURE_DEPTH_SIZE_ARB:
- if (ctx->Extensions.ARB_depth_texture)
- *params = _mesa_get_format_bits(texFormat, pname);
- else
- goto invalid_pname;
- break;
- case GL_TEXTURE_STENCIL_SIZE_EXT:
- if (ctx->Extensions.EXT_packed_depth_stencil ||
- ctx->Extensions.ARB_framebuffer_object) {
- *params = _mesa_get_format_bits(texFormat, pname);
- }
- else {
- goto invalid_pname;
- }
- break;
- case GL_TEXTURE_SHARED_SIZE:
- if (ctx->VersionMajor >= 3) {
- /* XXX return number of exponent bits for shared exponent texture
- * formats, like GL_RGB9_E5.
- */
- *params = 0;
- }
- else {
- goto invalid_pname;
- }
- break;
-
- /* GL_ARB_texture_compression */
- case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
- if (_mesa_is_format_compressed(texFormat) &&
- !_mesa_is_proxy_texture(target)) {
- *params = _mesa_format_image_size(texFormat, img->Width,
- img->Height, img->Depth);
- }
- else {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
- case GL_TEXTURE_COMPRESSED:
- *params = (GLint) _mesa_is_format_compressed(texFormat);
- break;
-
- /* GL_ARB_texture_float */
- case GL_TEXTURE_RED_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- goto invalid_pname;
- }
- break;
- case GL_TEXTURE_GREEN_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- goto invalid_pname;
- }
- break;
- case GL_TEXTURE_BLUE_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- goto invalid_pname;
- }
- break;
- case GL_TEXTURE_ALPHA_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- goto invalid_pname;
- }
- break;
- case GL_TEXTURE_LUMINANCE_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- goto invalid_pname;
- }
- break;
- case GL_TEXTURE_INTENSITY_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- goto invalid_pname;
- }
- break;
- case GL_TEXTURE_DEPTH_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- goto invalid_pname;
- }
- break;
-
- default:
- goto invalid_pname;
- }
-
- /* no error if we get here */
- return;
-
-invalid_pname:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname=%s)",
- _mesa_lookup_enum_by_nr(pname));
-}
-
-
-
-void GLAPIENTRY
-_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
-{
- struct gl_texture_object *obj;
- GLboolean error = GL_FALSE;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- obj = get_texobj(ctx, target, GL_TRUE);
- if (!obj)
- return;
-
- _mesa_lock_texture(ctx, obj);
- switch (pname) {
- case GL_TEXTURE_MAG_FILTER:
- *params = ENUM_TO_FLOAT(obj->MagFilter);
- break;
- case GL_TEXTURE_MIN_FILTER:
- *params = ENUM_TO_FLOAT(obj->MinFilter);
- break;
- case GL_TEXTURE_WRAP_S:
- *params = ENUM_TO_FLOAT(obj->WrapS);
- break;
- case GL_TEXTURE_WRAP_T:
- *params = ENUM_TO_FLOAT(obj->WrapT);
- break;
- case GL_TEXTURE_WRAP_R:
- *params = ENUM_TO_FLOAT(obj->WrapR);
- break;
- case GL_TEXTURE_BORDER_COLOR:
- if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
- _mesa_update_state_locked(ctx);
- if(ctx->Color._ClampFragmentColor)
- {
- params[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
- params[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
- params[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
- params[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
- }
- else
- {
- params[0] = obj->BorderColor.f[0];
- params[1] = obj->BorderColor.f[1];
- params[2] = obj->BorderColor.f[2];
- params[3] = obj->BorderColor.f[3];
- }
- break;
- case GL_TEXTURE_RESIDENT:
- {
- GLboolean resident;
- if (ctx->Driver.IsTextureResident)
- resident = ctx->Driver.IsTextureResident(ctx, obj);
- else
- resident = GL_TRUE;
- *params = ENUM_TO_FLOAT(resident);
- }
- break;
- case GL_TEXTURE_PRIORITY:
- *params = obj->Priority;
- break;
- case GL_TEXTURE_MIN_LOD:
- *params = obj->MinLod;
- break;
- case GL_TEXTURE_MAX_LOD:
- *params = obj->MaxLod;
- break;
- case GL_TEXTURE_BASE_LEVEL:
- *params = (GLfloat) obj->BaseLevel;
- break;
- case GL_TEXTURE_MAX_LEVEL:
- *params = (GLfloat) obj->MaxLevel;
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- *params = obj->MaxAnisotropy;
- }
- else
- error = GL_TRUE;
- break;
- case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
- if (ctx->Extensions.ARB_shadow_ambient) {
- *params = obj->CompareFailValue;
- }
- else
- error = GL_TRUE;
- break;
- case GL_GENERATE_MIPMAP_SGIS:
- *params = (GLfloat) obj->GenerateMipmap;
- break;
- case GL_TEXTURE_COMPARE_MODE_ARB:
- if (ctx->Extensions.ARB_shadow) {
- *params = (GLfloat) obj->CompareMode;
- }
- else
- error = GL_TRUE;
- break;
- case GL_TEXTURE_COMPARE_FUNC_ARB:
- if (ctx->Extensions.ARB_shadow) {
- *params = (GLfloat) obj->CompareFunc;
- }
- else
- error = GL_TRUE;
- break;
- case GL_DEPTH_TEXTURE_MODE_ARB:
- if (ctx->Extensions.ARB_depth_texture) {
- *params = (GLfloat) obj->DepthMode;
- }
- else
- error = GL_TRUE;
- break;
- case GL_TEXTURE_LOD_BIAS:
- if (ctx->Extensions.EXT_texture_lod_bias) {
- *params = obj->LodBias;
- }
- else
- error = GL_TRUE;
- break;
-#if FEATURE_OES_draw_texture
- case GL_TEXTURE_CROP_RECT_OES:
- params[0] = obj->CropRect[0];
- params[1] = obj->CropRect[1];
- params[2] = obj->CropRect[2];
- params[3] = obj->CropRect[3];
- break;
-#endif
-
- case GL_TEXTURE_SWIZZLE_R_EXT:
- case GL_TEXTURE_SWIZZLE_G_EXT:
- case GL_TEXTURE_SWIZZLE_B_EXT:
- case GL_TEXTURE_SWIZZLE_A_EXT:
- if (ctx->Extensions.EXT_texture_swizzle) {
- GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
- *params = (GLfloat) obj->Swizzle[comp];
- }
- else {
- error = GL_TRUE;
- }
- break;
-
- case GL_TEXTURE_SWIZZLE_RGBA_EXT:
- if (ctx->Extensions.EXT_texture_swizzle) {
- GLuint comp;
- for (comp = 0; comp < 4; comp++) {
- params[comp] = (GLfloat) obj->Swizzle[comp];
- }
- }
- else {
- error = GL_TRUE;
- }
- break;
-
- default:
- error = GL_TRUE;
- break;
- }
-
- if (error)
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)",
- pname);
-
- _mesa_unlock_texture(ctx, obj);
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
-{
- struct gl_texture_object *obj;
- GLboolean error = GL_FALSE;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- obj = get_texobj(ctx, target, GL_TRUE);
- if (!obj)
- return;
-
- _mesa_lock_texture(ctx, obj);
- switch (pname) {
- case GL_TEXTURE_MAG_FILTER:
- *params = (GLint) obj->MagFilter;
- break;;
- case GL_TEXTURE_MIN_FILTER:
- *params = (GLint) obj->MinFilter;
- break;;
- case GL_TEXTURE_WRAP_S:
- *params = (GLint) obj->WrapS;
- break;;
- case GL_TEXTURE_WRAP_T:
- *params = (GLint) obj->WrapT;
- break;;
- case GL_TEXTURE_WRAP_R:
- *params = (GLint) obj->WrapR;
- break;;
- case GL_TEXTURE_BORDER_COLOR:
- {
- GLfloat b[4];
- b[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
- b[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
- b[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
- b[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
- params[0] = FLOAT_TO_INT(b[0]);
- params[1] = FLOAT_TO_INT(b[1]);
- params[2] = FLOAT_TO_INT(b[2]);
- params[3] = FLOAT_TO_INT(b[3]);
- }
- break;;
- case GL_TEXTURE_RESIDENT:
- {
- GLboolean resident;
- if (ctx->Driver.IsTextureResident)
- resident = ctx->Driver.IsTextureResident(ctx, obj);
- else
- resident = GL_TRUE;
- *params = (GLint) resident;
- }
- break;;
- case GL_TEXTURE_PRIORITY:
- *params = FLOAT_TO_INT(obj->Priority);
- break;;
- case GL_TEXTURE_MIN_LOD:
- *params = (GLint) obj->MinLod;
- break;;
- case GL_TEXTURE_MAX_LOD:
- *params = (GLint) obj->MaxLod;
- break;;
- case GL_TEXTURE_BASE_LEVEL:
- *params = obj->BaseLevel;
- break;;
- case GL_TEXTURE_MAX_LEVEL:
- *params = obj->MaxLevel;
- break;;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- *params = (GLint) obj->MaxAnisotropy;
- }
- else {
- error = GL_TRUE;
- }
- break;
- case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
- if (ctx->Extensions.ARB_shadow_ambient) {
- *params = (GLint) FLOAT_TO_INT(obj->CompareFailValue);
- }
- else {
- error = GL_TRUE;
- }
- break;
- case GL_GENERATE_MIPMAP_SGIS:
- *params = (GLint) obj->GenerateMipmap;
- break;
- case GL_TEXTURE_COMPARE_MODE_ARB:
- if (ctx->Extensions.ARB_shadow) {
- *params = (GLint) obj->CompareMode;
- }
- else {
- error = GL_TRUE;
- }
- break;
- case GL_TEXTURE_COMPARE_FUNC_ARB:
- if (ctx->Extensions.ARB_shadow) {
- *params = (GLint) obj->CompareFunc;
- }
- else {
- error = GL_TRUE;
- }
- break;
- case GL_DEPTH_TEXTURE_MODE_ARB:
- if (ctx->Extensions.ARB_depth_texture) {
- *params = (GLint) obj->DepthMode;
- }
- else {
- error = GL_TRUE;
- }
- break;
- case GL_TEXTURE_LOD_BIAS:
- if (ctx->Extensions.EXT_texture_lod_bias) {
- *params = (GLint) obj->LodBias;
- }
- else {
- error = GL_TRUE;
- }
- break;
-#if FEATURE_OES_draw_texture
- case GL_TEXTURE_CROP_RECT_OES:
- params[0] = obj->CropRect[0];
- params[1] = obj->CropRect[1];
- params[2] = obj->CropRect[2];
- params[3] = obj->CropRect[3];
- break;
-#endif
- case GL_TEXTURE_SWIZZLE_R_EXT:
- case GL_TEXTURE_SWIZZLE_G_EXT:
- case GL_TEXTURE_SWIZZLE_B_EXT:
- case GL_TEXTURE_SWIZZLE_A_EXT:
- if (ctx->Extensions.EXT_texture_swizzle) {
- GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
- *params = obj->Swizzle[comp];
- }
- else {
- error = GL_TRUE;
- }
- break;
-
- case GL_TEXTURE_SWIZZLE_RGBA_EXT:
- if (ctx->Extensions.EXT_texture_swizzle) {
- COPY_4V(params, obj->Swizzle);
- }
- else {
- error = GL_TRUE;
- }
- break;
-
- default:
- ; /* silence warnings */
- }
-
- if (error)
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)",
- pname);
-
- _mesa_unlock_texture(ctx, obj);
-}
-
-
-/** New in GL 3.0 */
-void GLAPIENTRY
-_mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
-{
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- texObj = get_texobj(ctx, target, GL_TRUE);
-
- switch (pname) {
- case GL_TEXTURE_BORDER_COLOR:
- COPY_4V(params, texObj->BorderColor.i);
- break;
- default:
- _mesa_GetTexParameteriv(target, pname, params);
- }
-}
-
-
-/** New in GL 3.0 */
-void GLAPIENTRY
-_mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
-{
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- texObj = get_texobj(ctx, target, GL_TRUE);
-
- switch (pname) {
- case GL_TEXTURE_BORDER_COLOR:
- COPY_4V(params, texObj->BorderColor.i);
- break;
- default:
- {
- GLint ip[4];
- _mesa_GetTexParameteriv(target, pname, ip);
- params[0] = ip[0];
- if (pname == GL_TEXTURE_SWIZZLE_RGBA_EXT ||
- pname == GL_TEXTURE_CROP_RECT_OES) {
- params[1] = ip[1];
- params[2] = ip[2];
- params[3] = ip[3];
- }
- }
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file texparam.c
+ *
+ * glTexParameter-related functions
+ */
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/formats.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "main/state.h"
+#include "main/texcompress.h"
+#include "main/texparam.h"
+#include "main/teximage.h"
+#include "main/texstate.h"
+#include "main/texfetch.h"
+#include "program/prog_instruction.h"
+
+
+/**
+ * Check if a coordinate wrap mode is supported for the texture target.
+ * \return GL_TRUE if legal, GL_FALSE otherwise
+ */
+static GLboolean
+validate_texture_wrap_mode(struct gl_context * ctx, GLenum target, GLenum wrap)
+{
+ const struct gl_extensions * const e = & ctx->Extensions;
+
+ if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE ||
+ (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) {
+ /* any texture target */
+ return GL_TRUE;
+ }
+ else if (target != GL_TEXTURE_RECTANGLE_NV &&
+ (wrap == GL_REPEAT ||
+ (wrap == GL_MIRRORED_REPEAT &&
+ e->ARB_texture_mirrored_repeat) ||
+ (wrap == GL_MIRROR_CLAMP_EXT &&
+ (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) ||
+ (wrap == GL_MIRROR_CLAMP_TO_EDGE_EXT &&
+ (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) ||
+ (wrap == GL_MIRROR_CLAMP_TO_BORDER_EXT &&
+ (e->EXT_texture_mirror_clamp)))) {
+ /* non-rectangle texture */
+ return GL_TRUE;
+ }
+
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)", wrap );
+ return GL_FALSE;
+}
+
+
+/**
+ * Get current texture object for given target.
+ * Return NULL if any error (and record the error).
+ * Note that this is different from _mesa_select_tex_object() in that proxy
+ * targets are not accepted.
+ * Only the glGetTexLevelParameter() functions accept proxy targets.
+ */
+static struct gl_texture_object *
+get_texobj(struct gl_context *ctx, GLenum target, GLboolean get)
+{
+ struct gl_texture_unit *texUnit;
+
+ if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl%sTexParameter(current unit)", get ? "Get" : "");
+ return NULL;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return texUnit->CurrentTex[TEXTURE_1D_INDEX];
+ case GL_TEXTURE_2D:
+ return texUnit->CurrentTex[TEXTURE_2D_INDEX];
+ case GL_TEXTURE_3D:
+ return texUnit->CurrentTex[TEXTURE_3D_INDEX];
+ case GL_TEXTURE_CUBE_MAP:
+ if (ctx->Extensions.ARB_texture_cube_map) {
+ return texUnit->CurrentTex[TEXTURE_CUBE_INDEX];
+ }
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ if (ctx->Extensions.NV_texture_rectangle) {
+ return texUnit->CurrentTex[TEXTURE_RECT_INDEX];
+ }
+ break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ if (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array) {
+ return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX];
+ }
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ if (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array) {
+ return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX];
+ }
+ break;
+ default:
+ ;
+ }
+
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "gl%sTexParameter(target)", get ? "Get" : "");
+ return NULL;
+}
+
+
+/**
+ * Convert GL_RED/GREEN/BLUE/ALPHA/ZERO/ONE to SWIZZLE_X/Y/Z/W/ZERO/ONE.
+ * \return -1 if error.
+ */
+static GLint
+comp_to_swizzle(GLenum comp)
+{
+ switch (comp) {
+ case GL_RED:
+ return SWIZZLE_X;
+ case GL_GREEN:
+ return SWIZZLE_Y;
+ case GL_BLUE:
+ return SWIZZLE_Z;
+ case GL_ALPHA:
+ return SWIZZLE_W;
+ case GL_ZERO:
+ return SWIZZLE_ZERO;
+ case GL_ONE:
+ return SWIZZLE_ONE;
+ default:
+ return -1;
+ }
+}
+
+
+static void
+set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz)
+{
+ ASSERT(comp < 4);
+ ASSERT(swz <= SWIZZLE_NIL);
+ {
+ GLuint mask = 0x7 << (3 * comp);
+ GLuint s = (*swizzle & ~mask) | (swz << (3 * comp));
+ *swizzle = s;
+ }
+}
+
+
+/**
+ * This is called just prior to changing any texture object state which
+ * will not effect texture completeness.
+ */
+static INLINE void
+flush(struct gl_context *ctx)
+{
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+}
+
+
+/**
+ * This is called just prior to changing any texture object state which
+ * can effect texture completeness (texture base level, max level,
+ * minification filter).
+ * Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE
+ * state flag and then mark the texture object as 'incomplete' so that any
+ * per-texture derived state gets recomputed.
+ */
+static INLINE void
+incomplete(struct gl_context *ctx, struct gl_texture_object *texObj)
+{
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texObj->_Complete = GL_FALSE;
+}
+
+
+/**
+ * Set an integer-valued texture parameter
+ * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise
+ */
+static GLboolean
+set_tex_parameteri(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum pname, const GLint *params)
+{
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ if (texObj->MinFilter == params[0])
+ return GL_FALSE;
+ switch (params[0]) {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ incomplete(ctx, texObj);
+ texObj->MinFilter = params[0];
+ return GL_TRUE;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) {
+ incomplete(ctx, texObj);
+ texObj->MinFilter = params[0];
+ return GL_TRUE;
+ }
+ /* fall-through */
+ default:
+ goto invalid_param;
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_MAG_FILTER:
+ if (texObj->MagFilter == params[0])
+ return GL_FALSE;
+ switch (params[0]) {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ flush(ctx); /* does not effect completeness */
+ texObj->MagFilter = params[0];
+ return GL_TRUE;
+ default:
+ goto invalid_param;
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_WRAP_S:
+ if (texObj->WrapS == params[0])
+ return GL_FALSE;
+ if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
+ flush(ctx);
+ texObj->WrapS = params[0];
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_WRAP_T:
+ if (texObj->WrapT == params[0])
+ return GL_FALSE;
+ if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
+ flush(ctx);
+ texObj->WrapT = params[0];
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_WRAP_R:
+ if (texObj->WrapR == params[0])
+ return GL_FALSE;
+ if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
+ flush(ctx);
+ texObj->WrapR = params[0];
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ if (texObj->BaseLevel == params[0])
+ return GL_FALSE;
+ if (params[0] < 0 ||
+ (texObj->Target == GL_TEXTURE_RECTANGLE_ARB && params[0] != 0)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexParameter(param=%d)", params[0]);
+ return GL_FALSE;
+ }
+ incomplete(ctx, texObj);
+ texObj->BaseLevel = params[0];
+ return GL_TRUE;
+
+ case GL_TEXTURE_MAX_LEVEL:
+ if (texObj->MaxLevel == params[0])
+ return GL_FALSE;
+ if (params[0] < 0 || texObj->Target == GL_TEXTURE_RECTANGLE_ARB) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexParameter(param=%d)", params[0]);
+ return GL_FALSE;
+ }
+ incomplete(ctx, texObj);
+ texObj->MaxLevel = params[0];
+ return GL_TRUE;
+
+ case GL_GENERATE_MIPMAP_SGIS:
+ if (texObj->GenerateMipmap != params[0]) {
+ /* no flush() */
+ texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE;
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ if (texObj->CompareMode == params[0])
+ return GL_FALSE;
+ if (params[0] == GL_NONE ||
+ params[0] == GL_COMPARE_R_TO_TEXTURE_ARB) {
+ flush(ctx);
+ texObj->CompareMode = params[0];
+ return GL_TRUE;
+ }
+ goto invalid_param;
+ }
+ goto invalid_pname;
+
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ if (texObj->CompareFunc == params[0])
+ return GL_FALSE;
+ switch (params[0]) {
+ case GL_LEQUAL:
+ case GL_GEQUAL:
+ flush(ctx);
+ texObj->CompareFunc = params[0];
+ return GL_TRUE;
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_LESS:
+ case GL_GREATER:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ if (ctx->Extensions.EXT_shadow_funcs) {
+ flush(ctx);
+ texObj->CompareFunc = params[0];
+ return GL_TRUE;
+ }
+ /* fall-through */
+ default:
+ goto invalid_param;
+ }
+ }
+ goto invalid_pname;
+
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ if (ctx->Extensions.ARB_depth_texture) {
+ if (texObj->DepthMode == params[0])
+ return GL_FALSE;
+ if (params[0] == GL_LUMINANCE ||
+ params[0] == GL_INTENSITY ||
+ params[0] == GL_ALPHA ||
+ (ctx->Extensions.ARB_texture_rg && params[0] == GL_RED)) {
+ flush(ctx);
+ texObj->DepthMode = params[0];
+ return GL_TRUE;
+ }
+ goto invalid_param;
+ }
+ goto invalid_pname;
+
+#if FEATURE_OES_draw_texture
+ case GL_TEXTURE_CROP_RECT_OES:
+ texObj->CropRect[0] = params[0];
+ texObj->CropRect[1] = params[1];
+ texObj->CropRect[2] = params[2];
+ texObj->CropRect[3] = params[3];
+ return GL_TRUE;
+#endif
+
+ case GL_TEXTURE_SWIZZLE_R_EXT:
+ case GL_TEXTURE_SWIZZLE_G_EXT:
+ case GL_TEXTURE_SWIZZLE_B_EXT:
+ case GL_TEXTURE_SWIZZLE_A_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ const GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
+ const GLint swz = comp_to_swizzle(params[0]);
+ if (swz < 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexParameter(swizzle 0x%x)", params[0]);
+ return GL_FALSE;
+ }
+ ASSERT(comp < 4);
+ if (swz >= 0) {
+ flush(ctx);
+ texObj->Swizzle[comp] = params[0];
+ set_swizzle_component(&texObj->_Swizzle, comp, swz);
+ return GL_TRUE;
+ }
+ }
+ goto invalid_pname;
+
+ case GL_TEXTURE_SWIZZLE_RGBA_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ GLuint comp;
+ flush(ctx);
+ for (comp = 0; comp < 4; comp++) {
+ const GLint swz = comp_to_swizzle(params[comp]);
+ if (swz >= 0) {
+ texObj->Swizzle[comp] = params[comp];
+ set_swizzle_component(&texObj->_Swizzle, comp, swz);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexParameter(swizzle 0x%x)", params[comp]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+ }
+ goto invalid_pname;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (ctx->Extensions.EXT_texture_sRGB_decode) {
+ GLenum decode = params[0];
+ if (decode == GL_DECODE_EXT || decode == GL_SKIP_DECODE_EXT) {
+ if (texObj->sRGBDecode != decode) {
+ flush(ctx);
+ texObj->sRGBDecode = decode;
+ _mesa_update_fetch_functions(texObj);
+ }
+ return GL_TRUE;
+ }
+ }
+ goto invalid_pname;
+
+ default:
+ goto invalid_pname;
+ }
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+ return GL_FALSE;
+
+invalid_param:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param=%s)",
+ _mesa_lookup_enum_by_nr(params[0]));
+ return GL_FALSE;
+}
+
+
+/**
+ * Set a float-valued texture parameter
+ * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise
+ */
+static GLboolean
+set_tex_parameterf(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum pname, const GLfloat *params)
+{
+ switch (pname) {
+ case GL_TEXTURE_MIN_LOD:
+ if (texObj->MinLod == params[0])
+ return GL_FALSE;
+ flush(ctx);
+ texObj->MinLod = params[0];
+ return GL_TRUE;
+
+ case GL_TEXTURE_MAX_LOD:
+ if (texObj->MaxLod == params[0])
+ return GL_FALSE;
+ flush(ctx);
+ texObj->MaxLod = params[0];
+ return GL_TRUE;
+
+ case GL_TEXTURE_PRIORITY:
+ flush(ctx);
+ texObj->Priority = CLAMP(params[0], 0.0F, 1.0F);
+ return GL_TRUE;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (ctx->Extensions.EXT_texture_filter_anisotropic) {
+ if (texObj->MaxAnisotropy == params[0])
+ return GL_FALSE;
+ if (params[0] < 1.0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ return GL_FALSE;
+ }
+ flush(ctx);
+ /* clamp to max, that's what NVIDIA does */
+ texObj->MaxAnisotropy = MIN2(params[0],
+ ctx->Const.MaxTextureMaxAnisotropy);
+ return GL_TRUE;
+ }
+ else {
+ static GLuint count = 0;
+ if (count++ < 10)
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)");
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ if (ctx->Extensions.ARB_shadow_ambient) {
+ if (texObj->CompareFailValue != params[0]) {
+ flush(ctx);
+ texObj->CompareFailValue = CLAMP(params[0], 0.0F, 1.0F);
+ return GL_TRUE;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)");
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_LOD_BIAS:
+ /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */
+ if (ctx->Extensions.EXT_texture_lod_bias) {
+ if (texObj->LodBias != params[0]) {
+ flush(ctx);
+ texObj->LodBias = params[0];
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+ }
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ flush(ctx);
+ /* ARB_texture_float disables clamping */
+ if (ctx->Extensions.ARB_texture_float) {
+ texObj->BorderColor.f[RCOMP] = params[0];
+ texObj->BorderColor.f[GCOMP] = params[1];
+ texObj->BorderColor.f[BCOMP] = params[2];
+ texObj->BorderColor.f[ACOMP] = params[3];
+ } else {
+ texObj->BorderColor.f[RCOMP] = CLAMP(params[0], 0.0F, 1.0F);
+ texObj->BorderColor.f[GCOMP] = CLAMP(params[1], 0.0F, 1.0F);
+ texObj->BorderColor.f[BCOMP] = CLAMP(params[2], 0.0F, 1.0F);
+ texObj->BorderColor.f[ACOMP] = CLAMP(params[3], 0.0F, 1.0F);
+ }
+ return GL_TRUE;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
+ }
+ return GL_FALSE;
+}
+
+
+void GLAPIENTRY
+_mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GLboolean need_update;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_GENERATE_MIPMAP_SGIS:
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ {
+ /* convert float param to int */
+ GLint p[4];
+ p[0] = (GLint) param;
+ p[1] = p[2] = p[3] = 0;
+ need_update = set_tex_parameteri(ctx, texObj, pname, p);
+ }
+ break;
+ default:
+ {
+ /* this will generate an error if pname is illegal */
+ GLfloat p[4];
+ p[0] = param;
+ p[1] = p[2] = p[3] = 0.0F;
+ need_update = set_tex_parameterf(ctx, texObj, pname, p);
+ }
+ }
+
+ if (ctx->Driver.TexParameter && need_update) {
+ ctx->Driver.TexParameter(ctx, target, texObj, pname, &param);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GLboolean need_update;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_GENERATE_MIPMAP_SGIS:
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ {
+ /* convert float param to int */
+ GLint p[4];
+ p[0] = (GLint) params[0];
+ p[1] = p[2] = p[3] = 0;
+ need_update = set_tex_parameteri(ctx, texObj, pname, p);
+ }
+ break;
+
+#if FEATURE_OES_draw_texture
+ case GL_TEXTURE_CROP_RECT_OES:
+ {
+ /* convert float params to int */
+ GLint iparams[4];
+ iparams[0] = (GLint) params[0];
+ iparams[1] = (GLint) params[1];
+ iparams[2] = (GLint) params[2];
+ iparams[3] = (GLint) params[3];
+ need_update = set_tex_parameteri(ctx, texObj, pname, iparams);
+ }
+ break;
+#endif
+
+ default:
+ /* this will generate an error if pname is illegal */
+ need_update = set_tex_parameterf(ctx, texObj, pname, params);
+ }
+
+ if (ctx->Driver.TexParameter && need_update) {
+ ctx->Driver.TexParameter(ctx, target, texObj, pname, params);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_TexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GLboolean need_update;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_LOD_BIAS:
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ {
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) param;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ /* convert int param to float */
+ need_update = set_tex_parameterf(ctx, texObj, pname, fparam);
+ }
+ break;
+ default:
+ /* this will generate an error if pname is illegal */
+ {
+ GLint iparam[4];
+ iparam[0] = param;
+ iparam[1] = iparam[2] = iparam[3] = 0;
+ need_update = set_tex_parameteri(ctx, texObj, pname, iparam);
+ }
+ }
+
+ if (ctx->Driver.TexParameter && need_update) {
+ GLfloat fparam = (GLfloat) param;
+ ctx->Driver.TexParameter(ctx, target, texObj, pname, &fparam);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GLboolean need_update;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ {
+ /* convert int params to float */
+ GLfloat fparams[4];
+ fparams[0] = INT_TO_FLOAT(params[0]);
+ fparams[1] = INT_TO_FLOAT(params[1]);
+ fparams[2] = INT_TO_FLOAT(params[2]);
+ fparams[3] = INT_TO_FLOAT(params[3]);
+ need_update = set_tex_parameterf(ctx, texObj, pname, fparams);
+ }
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_LOD_BIAS:
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ {
+ /* convert int param to float */
+ GLfloat fparams[4];
+ fparams[0] = (GLfloat) params[0];
+ fparams[1] = fparams[2] = fparams[3] = 0.0F;
+ need_update = set_tex_parameterf(ctx, texObj, pname, fparams);
+ }
+ break;
+ default:
+ /* this will generate an error if pname is illegal */
+ need_update = set_tex_parameteri(ctx, texObj, pname, params);
+ }
+
+ if (ctx->Driver.TexParameter && need_update) {
+ GLfloat fparams[4];
+ fparams[0] = INT_TO_FLOAT(params[0]);
+ if (pname == GL_TEXTURE_BORDER_COLOR ||
+ pname == GL_TEXTURE_CROP_RECT_OES) {
+ fparams[1] = INT_TO_FLOAT(params[1]);
+ fparams[2] = INT_TO_FLOAT(params[2]);
+ fparams[3] = INT_TO_FLOAT(params[3]);
+ }
+ ctx->Driver.TexParameter(ctx, target, texObj, pname, fparams);
+ }
+}
+
+
+/**
+ * Set tex parameter to integer value(s). Primarily intended to set
+ * integer-valued texture border color (for integer-valued textures).
+ * New in GL 3.0.
+ */
+void GLAPIENTRY
+_mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ /* set the integer-valued border color */
+ COPY_4V(texObj->BorderColor.i, params);
+ break;
+ default:
+ _mesa_TexParameteriv(target, pname, params);
+ break;
+ }
+ /* XXX no driver hook for TexParameterIiv() yet */
+}
+
+
+/**
+ * Set tex parameter to unsigned integer value(s). Primarily intended to set
+ * uint-valued texture border color (for integer-valued textures).
+ * New in GL 3.0
+ */
+void GLAPIENTRY
+_mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ /* set the unsigned integer-valued border color */
+ COPY_4V(texObj->BorderColor.ui, params);
+ break;
+ default:
+ _mesa_TexParameteriv(target, pname, (const GLint *) params);
+ break;
+ }
+ /* XXX no driver hook for TexParameterIuiv() yet */
+}
+
+
+
+
+void GLAPIENTRY
+_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
+ GLenum pname, GLfloat *params )
+{
+ GLint iparam;
+ _mesa_GetTexLevelParameteriv( target, level, pname, &iparam );
+ *params = (GLfloat) iparam;
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
+ GLenum pname, GLint *params )
+{
+ const struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ const struct gl_texture_image *img = NULL;
+ GLint maxLevels;
+ gl_format texFormat;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexLevelParameteriv(current unit)");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ /* this will catch bad target values */
+ maxLevels = _mesa_max_texture_levels(ctx, target);
+ if (maxLevels == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(target=0x%x)", target);
+ return;
+ }
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
+ return;
+ }
+
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+
+ img = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (!img || !img->TexFormat) {
+ /* undefined texture image */
+ if (pname == GL_TEXTURE_COMPONENTS)
+ *params = 1;
+ else
+ *params = 0;
+ return;
+ }
+
+ texFormat = img->TexFormat;
+
+ switch (pname) {
+ case GL_TEXTURE_WIDTH:
+ *params = img->Width;
+ break;
+ case GL_TEXTURE_HEIGHT:
+ *params = img->Height;
+ break;
+ case GL_TEXTURE_DEPTH:
+ *params = img->Depth;
+ break;
+ case GL_TEXTURE_INTERNAL_FORMAT:
+ if (_mesa_is_format_compressed(texFormat)) {
+ /* need to return the actual compressed format */
+ *params = _mesa_compressed_format_to_glenum(ctx, texFormat);
+ }
+ else {
+ /* return the user's requested internal format */
+ *params = img->InternalFormat;
+ }
+ break;
+ case GL_TEXTURE_BORDER:
+ *params = img->Border;
+ break;
+ case GL_TEXTURE_RED_SIZE:
+ if (img->_BaseFormat == GL_RED) {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ break;
+ }
+ /* FALLTHROUGH */
+ case GL_TEXTURE_GREEN_SIZE:
+ if (img->_BaseFormat == GL_RG) {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ break;
+ }
+ /* FALLTHROUGH */
+ case GL_TEXTURE_BLUE_SIZE:
+ if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
+ *params = _mesa_get_format_bits(texFormat, pname);
+ else
+ *params = 0;
+ break;
+ case GL_TEXTURE_ALPHA_SIZE:
+ if (img->_BaseFormat == GL_ALPHA ||
+ img->_BaseFormat == GL_LUMINANCE_ALPHA ||
+ img->_BaseFormat == GL_RGBA)
+ *params = _mesa_get_format_bits(texFormat, pname);
+ else
+ *params = 0;
+ break;
+ case GL_TEXTURE_INTENSITY_SIZE:
+ if (img->_BaseFormat != GL_INTENSITY)
+ *params = 0;
+ else {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ if (*params == 0) {
+ /* intensity probably stored as rgb texture */
+ *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
+ _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
+ }
+ }
+ break;
+ case GL_TEXTURE_LUMINANCE_SIZE:
+ if (img->_BaseFormat != GL_LUMINANCE &&
+ img->_BaseFormat != GL_LUMINANCE_ALPHA)
+ *params = 0;
+ else {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ if (*params == 0) {
+ /* luminance probably stored as rgb texture */
+ *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
+ _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
+ }
+ }
+ break;
+ case GL_TEXTURE_INDEX_SIZE_EXT:
+ if (img->_BaseFormat == GL_COLOR_INDEX)
+ *params = _mesa_get_format_bits(texFormat, pname);
+ else
+ *params = 0;
+ break;
+ case GL_TEXTURE_DEPTH_SIZE_ARB:
+ if (ctx->Extensions.ARB_depth_texture)
+ *params = _mesa_get_format_bits(texFormat, pname);
+ else
+ goto invalid_pname;
+ break;
+ case GL_TEXTURE_STENCIL_SIZE_EXT:
+ if (ctx->Extensions.EXT_packed_depth_stencil ||
+ ctx->Extensions.ARB_framebuffer_object) {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+ case GL_TEXTURE_SHARED_SIZE:
+ if (ctx->VersionMajor >= 3) {
+ /* XXX return number of exponent bits for shared exponent texture
+ * formats, like GL_RGB9_E5.
+ */
+ *params = 0;
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
+ if (_mesa_is_format_compressed(texFormat) &&
+ !_mesa_is_proxy_texture(target)) {
+ *params = _mesa_format_image_size(texFormat, img->Width,
+ img->Height, img->Depth);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexLevelParameter[if]v(pname)");
+ }
+ break;
+ case GL_TEXTURE_COMPRESSED:
+ *params = (GLint) _mesa_is_format_compressed(texFormat);
+ break;
+
+ /* GL_ARB_texture_float */
+ case GL_TEXTURE_RED_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+ case GL_TEXTURE_GREEN_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+ case GL_TEXTURE_BLUE_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+ case GL_TEXTURE_ALPHA_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+ case GL_TEXTURE_LUMINANCE_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+ case GL_TEXTURE_INTENSITY_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+ case GL_TEXTURE_DEPTH_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+
+ default:
+ goto invalid_pname;
+ }
+
+ /* no error if we get here */
+ return;
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+}
+
+
+
+void GLAPIENTRY
+_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
+{
+ struct gl_texture_object *obj;
+ GLboolean error = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ obj = get_texobj(ctx, target, GL_TRUE);
+ if (!obj)
+ return;
+
+ _mesa_lock_texture(ctx, obj);
+ switch (pname) {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = ENUM_TO_FLOAT(obj->MagFilter);
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = ENUM_TO_FLOAT(obj->MinFilter);
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = ENUM_TO_FLOAT(obj->WrapS);
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = ENUM_TO_FLOAT(obj->WrapT);
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = ENUM_TO_FLOAT(obj->WrapR);
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
+ _mesa_update_state_locked(ctx);
+ if(ctx->Color._ClampFragmentColor)
+ {
+ params[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
+ params[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
+ params[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
+ params[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
+ }
+ else
+ {
+ params[0] = obj->BorderColor.f[0];
+ params[1] = obj->BorderColor.f[1];
+ params[2] = obj->BorderColor.f[2];
+ params[3] = obj->BorderColor.f[3];
+ }
+ break;
+ case GL_TEXTURE_RESIDENT:
+ {
+ GLboolean resident;
+ if (ctx->Driver.IsTextureResident)
+ resident = ctx->Driver.IsTextureResident(ctx, obj);
+ else
+ resident = GL_TRUE;
+ *params = ENUM_TO_FLOAT(resident);
+ }
+ break;
+ case GL_TEXTURE_PRIORITY:
+ *params = obj->Priority;
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = obj->MinLod;
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = obj->MaxLod;
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ *params = (GLfloat) obj->BaseLevel;
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ *params = (GLfloat) obj->MaxLevel;
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (ctx->Extensions.EXT_texture_filter_anisotropic) {
+ *params = obj->MaxAnisotropy;
+ }
+ else
+ error = GL_TRUE;
+ break;
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ if (ctx->Extensions.ARB_shadow_ambient) {
+ *params = obj->CompareFailValue;
+ }
+ else
+ error = GL_TRUE;
+ break;
+ case GL_GENERATE_MIPMAP_SGIS:
+ *params = (GLfloat) obj->GenerateMipmap;
+ break;
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ *params = (GLfloat) obj->CompareMode;
+ }
+ else
+ error = GL_TRUE;
+ break;
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ *params = (GLfloat) obj->CompareFunc;
+ }
+ else
+ error = GL_TRUE;
+ break;
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ if (ctx->Extensions.ARB_depth_texture) {
+ *params = (GLfloat) obj->DepthMode;
+ }
+ else
+ error = GL_TRUE;
+ break;
+ case GL_TEXTURE_LOD_BIAS:
+ if (ctx->Extensions.EXT_texture_lod_bias) {
+ *params = obj->LodBias;
+ }
+ else
+ error = GL_TRUE;
+ break;
+#if FEATURE_OES_draw_texture
+ case GL_TEXTURE_CROP_RECT_OES:
+ params[0] = obj->CropRect[0];
+ params[1] = obj->CropRect[1];
+ params[2] = obj->CropRect[2];
+ params[3] = obj->CropRect[3];
+ break;
+#endif
+
+ case GL_TEXTURE_SWIZZLE_R_EXT:
+ case GL_TEXTURE_SWIZZLE_G_EXT:
+ case GL_TEXTURE_SWIZZLE_B_EXT:
+ case GL_TEXTURE_SWIZZLE_A_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
+ *params = (GLfloat) obj->Swizzle[comp];
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+
+ case GL_TEXTURE_SWIZZLE_RGBA_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ GLuint comp;
+ for (comp = 0; comp < 4; comp++) {
+ params[comp] = (GLfloat) obj->Swizzle[comp];
+ }
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+
+ default:
+ error = GL_TRUE;
+ break;
+ }
+
+ if (error)
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)",
+ pname);
+
+ _mesa_unlock_texture(ctx, obj);
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
+{
+ struct gl_texture_object *obj;
+ GLboolean error = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ obj = get_texobj(ctx, target, GL_TRUE);
+ if (!obj)
+ return;
+
+ _mesa_lock_texture(ctx, obj);
+ switch (pname) {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = (GLint) obj->MagFilter;
+ break;;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = (GLint) obj->MinFilter;
+ break;;
+ case GL_TEXTURE_WRAP_S:
+ *params = (GLint) obj->WrapS;
+ break;;
+ case GL_TEXTURE_WRAP_T:
+ *params = (GLint) obj->WrapT;
+ break;;
+ case GL_TEXTURE_WRAP_R:
+ *params = (GLint) obj->WrapR;
+ break;;
+ case GL_TEXTURE_BORDER_COLOR:
+ {
+ GLfloat b[4];
+ b[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
+ b[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
+ b[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
+ b[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
+ params[0] = FLOAT_TO_INT(b[0]);
+ params[1] = FLOAT_TO_INT(b[1]);
+ params[2] = FLOAT_TO_INT(b[2]);
+ params[3] = FLOAT_TO_INT(b[3]);
+ }
+ break;;
+ case GL_TEXTURE_RESIDENT:
+ {
+ GLboolean resident;
+ if (ctx->Driver.IsTextureResident)
+ resident = ctx->Driver.IsTextureResident(ctx, obj);
+ else
+ resident = GL_TRUE;
+ *params = (GLint) resident;
+ }
+ break;;
+ case GL_TEXTURE_PRIORITY:
+ *params = FLOAT_TO_INT(obj->Priority);
+ break;;
+ case GL_TEXTURE_MIN_LOD:
+ *params = (GLint) obj->MinLod;
+ break;;
+ case GL_TEXTURE_MAX_LOD:
+ *params = (GLint) obj->MaxLod;
+ break;;
+ case GL_TEXTURE_BASE_LEVEL:
+ *params = obj->BaseLevel;
+ break;;
+ case GL_TEXTURE_MAX_LEVEL:
+ *params = obj->MaxLevel;
+ break;;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (ctx->Extensions.EXT_texture_filter_anisotropic) {
+ *params = (GLint) obj->MaxAnisotropy;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ if (ctx->Extensions.ARB_shadow_ambient) {
+ *params = (GLint) FLOAT_TO_INT(obj->CompareFailValue);
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+ case GL_GENERATE_MIPMAP_SGIS:
+ *params = (GLint) obj->GenerateMipmap;
+ break;
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ *params = (GLint) obj->CompareMode;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ *params = (GLint) obj->CompareFunc;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ if (ctx->Extensions.ARB_depth_texture) {
+ *params = (GLint) obj->DepthMode;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+ case GL_TEXTURE_LOD_BIAS:
+ if (ctx->Extensions.EXT_texture_lod_bias) {
+ *params = (GLint) obj->LodBias;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+#if FEATURE_OES_draw_texture
+ case GL_TEXTURE_CROP_RECT_OES:
+ params[0] = obj->CropRect[0];
+ params[1] = obj->CropRect[1];
+ params[2] = obj->CropRect[2];
+ params[3] = obj->CropRect[3];
+ break;
+#endif
+ case GL_TEXTURE_SWIZZLE_R_EXT:
+ case GL_TEXTURE_SWIZZLE_G_EXT:
+ case GL_TEXTURE_SWIZZLE_B_EXT:
+ case GL_TEXTURE_SWIZZLE_A_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
+ *params = obj->Swizzle[comp];
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+
+ case GL_TEXTURE_SWIZZLE_RGBA_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ COPY_4V(params, obj->Swizzle);
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+
+ default:
+ ; /* silence warnings */
+ }
+
+ if (error)
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)",
+ pname);
+
+ _mesa_unlock_texture(ctx, obj);
+}
+
+
+/** New in GL 3.0 */
+void GLAPIENTRY
+_mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_TRUE);
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ COPY_4V(params, texObj->BorderColor.i);
+ break;
+ default:
+ _mesa_GetTexParameteriv(target, pname, params);
+ }
+}
+
+
+/** New in GL 3.0 */
+void GLAPIENTRY
+_mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_TRUE);
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ COPY_4V(params, texObj->BorderColor.i);
+ break;
+ default:
+ {
+ GLint ip[4];
+ _mesa_GetTexParameteriv(target, pname, ip);
+ params[0] = ip[0];
+ if (pname == GL_TEXTURE_SWIZZLE_RGBA_EXT ||
+ pname == GL_TEXTURE_CROP_RECT_OES) {
+ params[1] = ip[1];
+ params[2] = ip[2];
+ params[3] = ip[3];
+ }
+ }
+ }
+}
diff --git a/mesalib/src/mesa/main/texstore.h b/mesalib/src/mesa/main/texstore.h
index d56318709..1d0ce7d4a 100644
--- a/mesalib/src/mesa/main/texstore.h
+++ b/mesalib/src/mesa/main/texstore.h
@@ -1,209 +1,209 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- * Copyright (c) 2008 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texstore.h
- * Texture image storage routines.
- *
- * \author Brian Paul
- */
-
-
-#ifndef TEXSTORE_H
-#define TEXSTORE_H
-
-
-#include "mtypes.h"
-#include "formats.h"
-
-
-/**
- * This macro defines the (many) parameters to the texstore functions.
- * \param dims either 1 or 2 or 3
- * \param baseInternalFormat user-specified base internal format
- * \param dstFormat destination Mesa texture format
- * \param dstAddr destination image address
- * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
- * \param dstRowStride destination image row stride, in bytes
- * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
- * \param srcWidth/Height/Depth source image size, in pixels
- * \param srcFormat incoming image format
- * \param srcType incoming image data type
- * \param srcAddr source image address
- * \param srcPacking source image packing parameters
- */
-#define TEXSTORE_PARAMS \
- struct gl_context *ctx, GLuint dims, \
- GLenum baseInternalFormat, \
- gl_format dstFormat, \
- GLvoid *dstAddr, \
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
- GLint dstRowStride, const GLuint *dstImageOffsets, \
- GLint srcWidth, GLint srcHeight, GLint srcDepth, \
- GLenum srcFormat, GLenum srcType, \
- const GLvoid *srcAddr, \
- const struct gl_pixelstore_attrib *srcPacking
-
-
-extern GLboolean
-_mesa_texstore(TEXSTORE_PARAMS);
-
-
-extern GLchan *
-_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking);
-
-GLfloat *
-_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps);
-
-extern void
-_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint width,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint width, GLint height,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_compressed_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void
-_mesa_store_compressed_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void
-_mesa_store_compressed_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void
-_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void
-_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texstore.h
+ * Texture image storage routines.
+ *
+ * \author Brian Paul
+ */
+
+
+#ifndef TEXSTORE_H
+#define TEXSTORE_H
+
+
+#include "mtypes.h"
+#include "formats.h"
+
+
+/**
+ * This macro defines the (many) parameters to the texstore functions.
+ * \param dims either 1 or 2 or 3
+ * \param baseInternalFormat user-specified base internal format
+ * \param dstFormat destination Mesa texture format
+ * \param dstAddr destination image address
+ * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
+ * \param dstRowStride destination image row stride, in bytes
+ * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
+ * \param srcWidth/Height/Depth source image size, in pixels
+ * \param srcFormat incoming image format
+ * \param srcType incoming image data type
+ * \param srcAddr source image address
+ * \param srcPacking source image packing parameters
+ */
+#define TEXSTORE_PARAMS \
+ struct gl_context *ctx, GLuint dims, \
+ GLenum baseInternalFormat, \
+ gl_format dstFormat, \
+ GLvoid *dstAddr, \
+ GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
+ GLint dstRowStride, const GLuint *dstImageOffsets, \
+ GLint srcWidth, GLint srcHeight, GLint srcDepth, \
+ GLenum srcFormat, GLenum srcType, \
+ const GLvoid *srcAddr, \
+ const struct gl_pixelstore_attrib *srcPacking
+
+
+extern GLboolean
+_mesa_texstore(TEXSTORE_PARAMS);
+
+
+extern GLchan *
+_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking);
+
+GLfloat *
+_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps);
+
+extern void
+_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint width,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint width, GLint height,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_compressed_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+#endif
diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c
index f984ce3bc..24dc1336c 100644
--- a/mesalib/src/mesa/main/uniforms.c
+++ b/mesalib/src/mesa/main/uniforms.c
@@ -1,1459 +1,1459 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file uniforms.c
- * Functions related to GLSL uniform variables.
- * \author Brian Paul
- */
-
-/**
- * XXX things to do:
- * 1. Check that the right error code is generated for all _mesa_error() calls.
- * 2. Insert FLUSH_VERTICES calls in various places
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/dispatch.h"
-#include "main/mfeatures.h"
-#include "main/mtypes.h"
-#include "main/shaderapi.h"
-#include "main/shaderobj.h"
-#include "main/uniforms.h"
-#include "program/prog_parameter.h"
-#include "program/prog_statevars.h"
-#include "program/prog_uniform.h"
-#include "program/prog_instruction.h"
-
-
-static GLenum
-base_uniform_type(GLenum type)
-{
- switch (type) {
-#if 0 /* not needed, for now */
- case GL_BOOL:
- case GL_BOOL_VEC2:
- case GL_BOOL_VEC3:
- case GL_BOOL_VEC4:
- return GL_BOOL;
-#endif
- case GL_FLOAT:
- case GL_FLOAT_VEC2:
- case GL_FLOAT_VEC3:
- case GL_FLOAT_VEC4:
- return GL_FLOAT;
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_VEC2:
- case GL_UNSIGNED_INT_VEC3:
- case GL_UNSIGNED_INT_VEC4:
- return GL_UNSIGNED_INT;
- case GL_INT:
- case GL_INT_VEC2:
- case GL_INT_VEC3:
- case GL_INT_VEC4:
- return GL_INT;
- default:
- _mesa_problem(NULL, "Invalid type in base_uniform_type()");
- return GL_FLOAT;
- }
-}
-
-
-static GLboolean
-is_boolean_type(GLenum type)
-{
- switch (type) {
- case GL_BOOL:
- case GL_BOOL_VEC2:
- case GL_BOOL_VEC3:
- case GL_BOOL_VEC4:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-static GLboolean
-is_sampler_type(GLenum type)
-{
- switch (type) {
- case GL_SAMPLER_1D:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_1D_SHADOW:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_2D_RECT_ARB:
- case GL_SAMPLER_2D_RECT_SHADOW_ARB:
- case GL_SAMPLER_1D_ARRAY_EXT:
- case GL_SAMPLER_2D_ARRAY_EXT:
- case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
- case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-static struct gl_program_parameter *
-get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
-{
- const struct gl_program *prog = NULL;
- GLint progPos;
-
- progPos = shProg->Uniforms->Uniforms[index].VertPos;
- if (progPos >= 0) {
- prog = &shProg->VertexProgram->Base;
- }
- else {
- progPos = shProg->Uniforms->Uniforms[index].FragPos;
- if (progPos >= 0) {
- prog = &shProg->FragmentProgram->Base;
- } else {
- progPos = shProg->Uniforms->Uniforms[index].GeomPos;
- if (progPos >= 0) {
- prog = &shProg->GeometryProgram->Base;
- }
- }
- }
-
- if (!prog || progPos < 0)
- return NULL; /* should never happen */
-
- return &prog->Parameters->Parameters[progPos];
-}
-
-
-/**
- * Called by glGetActiveUniform().
- */
-static void
-_mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index,
- GLsizei maxLength, GLsizei *length, GLint *size,
- GLenum *type, GLchar *nameOut)
-{
- const struct gl_shader_program *shProg;
- const struct gl_program *prog = NULL;
- const struct gl_program_parameter *param;
- GLint progPos;
-
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
- if (!shProg)
- return;
-
- if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
- return;
- }
-
- progPos = shProg->Uniforms->Uniforms[index].VertPos;
- if (progPos >= 0) {
- prog = &shProg->VertexProgram->Base;
- }
- else {
- progPos = shProg->Uniforms->Uniforms[index].FragPos;
- if (progPos >= 0) {
- prog = &shProg->FragmentProgram->Base;
- } else {
- progPos = shProg->Uniforms->Uniforms[index].GeomPos;
- if (progPos >= 0) {
- prog = &shProg->GeometryProgram->Base;
- }
- }
- }
-
- if (!prog || progPos < 0)
- return; /* should never happen */
-
- ASSERT(progPos < prog->Parameters->NumParameters);
- param = &prog->Parameters->Parameters[progPos];
-
- if (nameOut) {
- _mesa_copy_string(nameOut, maxLength, length, param->Name);
- }
-
- if (size) {
- GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
- if ((GLint) param->Size > typeSize) {
- /* This is an array.
- * Array elements are placed on vector[4] boundaries so they're
- * a multiple of four floats. We round typeSize up to next multiple
- * of four to get the right size below.
- */
- typeSize = (typeSize + 3) & ~3;
- }
- /* Note that the returned size is in units of the <type>, not bytes */
- *size = param->Size / typeSize;
- }
-
- if (type) {
- *type = param->DataType;
- }
-}
-
-
-static unsigned
-get_vector_elements(GLenum type)
-{
- switch (type) {
- case GL_FLOAT:
- case GL_INT:
- case GL_BOOL:
- case GL_UNSIGNED_INT:
- default: /* Catch all the various sampler types. */
- return 1;
-
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- case GL_BOOL_VEC2:
- case GL_UNSIGNED_INT_VEC2:
- return 2;
-
- case GL_FLOAT_VEC3:
- case GL_INT_VEC3:
- case GL_BOOL_VEC3:
- case GL_UNSIGNED_INT_VEC3:
- return 3;
-
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_BOOL_VEC4:
- case GL_UNSIGNED_INT_VEC4:
- return 4;
- }
-}
-
-static void
-get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
-{
- switch (type) {
- case GL_FLOAT_MAT2:
- *rows = *cols = 2;
- break;
- case GL_FLOAT_MAT2x3:
- *rows = 3;
- *cols = 2;
- break;
- case GL_FLOAT_MAT2x4:
- *rows = 4;
- *cols = 2;
- break;
- case GL_FLOAT_MAT3:
- *rows = 3;
- *cols = 3;
- break;
- case GL_FLOAT_MAT3x2:
- *rows = 2;
- *cols = 3;
- break;
- case GL_FLOAT_MAT3x4:
- *rows = 4;
- *cols = 3;
- break;
- case GL_FLOAT_MAT4:
- *rows = 4;
- *cols = 4;
- break;
- case GL_FLOAT_MAT4x2:
- *rows = 2;
- *cols = 4;
- break;
- case GL_FLOAT_MAT4x3:
- *rows = 3;
- *cols = 4;
- break;
- default:
- *rows = *cols = 0;
- }
-}
-
-
-/**
- * Determine the number of rows and columns occupied by a uniform
- * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4),
- * the number of rows = 1 and cols = number of elements in the vector.
- */
-static void
-get_uniform_rows_cols(const struct gl_program_parameter *p,
- GLint *rows, GLint *cols)
-{
- get_matrix_dims(p->DataType, rows, cols);
- if (*rows == 0 && *cols == 0) {
- /* not a matrix type, probably a float or vector */
- *rows = 1;
- *cols = get_vector_elements(p->DataType);
- }
-}
-
-
-/**
- * Helper for get_uniform[fi]v() functions.
- * Given a shader program name and uniform location, return a pointer
- * to the shader program and return the program parameter position.
- */
-static void
-lookup_uniform_parameter(struct gl_context *ctx, GLuint program, GLint location,
- struct gl_program **progOut, GLint *paramPosOut)
-{
- struct gl_shader_program *shProg
- = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
- struct gl_program *prog = NULL;
- GLint progPos = -1;
-
- /* if shProg is NULL, we'll have already recorded an error */
-
- if (shProg) {
- if (!shProg->Uniforms ||
- location < 0 ||
- location >= (GLint) shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
- }
- else {
- /* OK, find the gl_program and program parameter location */
- progPos = shProg->Uniforms->Uniforms[location].VertPos;
- if (progPos >= 0) {
- prog = &shProg->VertexProgram->Base;
- }
- else {
- progPos = shProg->Uniforms->Uniforms[location].FragPos;
- if (progPos >= 0) {
- prog = &shProg->FragmentProgram->Base;
- } else {
- progPos = shProg->Uniforms->Uniforms[location].GeomPos;
- if (progPos >= 0) {
- prog = &shProg->GeometryProgram->Base;
- }
- }
- }
- }
- }
-
- *progOut = prog;
- *paramPosOut = progPos;
-}
-
-
-/**
- * GLGL uniform arrays and structs require special handling.
- *
- * The GL_ARB_shader_objects spec says that if you use
- * glGetUniformLocation to get the location of an array, you CANNOT
- * access other elements of the array by adding an offset to the
- * returned location. For example, you must call
- * glGetUniformLocation("foo[16]") if you want to set the 16th element
- * of the array with glUniform().
- *
- * HOWEVER, some other OpenGL drivers allow accessing array elements
- * by adding an offset to the returned array location. And some apps
- * seem to depend on that behaviour.
- *
- * Mesa's gl_uniform_list doesn't directly support this since each
- * entry in the list describes one uniform variable, not one uniform
- * element. We could insert dummy entries in the list for each array
- * element after [0] but that causes complications elsewhere.
- *
- * We solve this problem by encoding two values in the location that's
- * returned by glGetUniformLocation():
- * a) index into gl_uniform_list::Uniforms[] for the uniform
- * b) an array/field offset (0 for simple types)
- *
- * These two values are encoded in the high and low halves of a GLint.
- * By putting the uniform number in the high part and the offset in the
- * low part, we can support the unofficial ability to index into arrays
- * by adding offsets to the location value.
- */
-static void
-merge_location_offset(GLint *location, GLint offset)
-{
- *location = (*location << 16) | offset;
-}
-
-
-/**
- * Separate the uniform location and parameter offset. See above.
- */
-static void
-split_location_offset(GLint *location, GLint *offset)
-{
- *offset = *location & 0xffff;
- *location = *location >> 16;
-}
-
-
-
-/**
- * Called via glGetUniformfv().
- */
-static void
-_mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location,
- GLfloat *params)
-{
- struct gl_program *prog;
- GLint paramPos;
- GLint offset;
-
- split_location_offset(&location, &offset);
-
- lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
-
- if (prog) {
- const struct gl_program_parameter *p =
- &prog->Parameters->Parameters[paramPos];
- GLint rows, cols, i, j, k;
-
- get_uniform_rows_cols(p, &rows, &cols);
-
- k = 0;
- for (i = 0; i < rows; i++) {
- const int base = paramPos + offset + i;
-
- for (j = 0; j < cols; j++ ) {
- params[k++] = prog->Parameters->ParameterValues[base][j];
- }
- }
- }
-}
-
-
-/**
- * Called via glGetUniformiv().
- * \sa _mesa_get_uniformfv, only difference is a cast.
- */
-static void
-_mesa_get_uniformiv(struct gl_context *ctx, GLuint program, GLint location,
- GLint *params)
-{
- struct gl_program *prog;
- GLint paramPos;
- GLint offset;
-
- split_location_offset(&location, &offset);
-
- lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
-
- if (prog) {
- const struct gl_program_parameter *p =
- &prog->Parameters->Parameters[paramPos];
- GLint rows, cols, i, j, k;
-
- get_uniform_rows_cols(p, &rows, &cols);
-
- k = 0;
- for (i = 0; i < rows; i++) {
- const int base = paramPos + offset + i;
-
- for (j = 0; j < cols; j++ ) {
- params[k++] = (GLint) prog->Parameters->ParameterValues[base][j];
- }
- }
- }
-}
-
-
-/**
- * Called via glGetUniformuiv().
- * New in GL_EXT_gpu_shader4, OpenGL 3.0
- * \sa _mesa_get_uniformfv, only difference is a cast.
- */
-static void
-_mesa_get_uniformuiv(struct gl_context *ctx, GLuint program, GLint location,
- GLuint *params)
-{
- struct gl_program *prog;
- GLint paramPos;
- GLint offset;
-
- split_location_offset(&location, &offset);
-
- lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
-
- if (prog) {
- const struct gl_program_parameter *p =
- &prog->Parameters->Parameters[paramPos];
- GLint rows, cols, i, j, k;
-
- get_uniform_rows_cols(p, &rows, &cols);
-
- k = 0;
- for (i = 0; i < rows; i++) {
- const int base = paramPos + offset + i;
-
- for (j = 0; j < cols; j++ ) {
- params[k++] = (GLuint) prog->Parameters->ParameterValues[base][j];
- }
- }
- }
-}
-
-
-/**
- * Called via glGetUniformLocation().
- *
- * The return value will encode two values, the uniform location and an
- * offset (used for arrays, structs).
- */
-GLint
-_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
- const GLchar *name)
-{
- GLint offset = 0, location = -1;
-
- if (shProg->LinkStatus == GL_FALSE) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
- return -1;
- }
-
- /* XXX we should return -1 if the uniform was declared, but not
- * actually used.
- */
-
- /* XXX we need to be able to parse uniform names for structs and arrays
- * such as:
- * mymatrix[1]
- * mystruct.field1
- */
-
- {
- /* handle 1-dimension arrays here... */
- char *c = strchr(name, '[');
- if (c) {
- /* truncate name at [ */
- const GLint len = c - name;
- GLchar *newName = malloc(len + 1);
- if (!newName)
- return -1; /* out of mem */
- memcpy(newName, name, len);
- newName[len] = 0;
-
- location = _mesa_lookup_uniform(shProg->Uniforms, newName);
- if (location >= 0) {
- const GLint element = atoi(c + 1);
- if (element > 0) {
- /* get type of the uniform array element */
- struct gl_program_parameter *p;
- p = get_uniform_parameter(shProg, location);
- if (p) {
- GLint rows, cols;
- get_matrix_dims(p->DataType, &rows, &cols);
- if (rows < 1)
- rows = 1;
- offset = element * rows;
- }
- }
- }
-
- free(newName);
- }
- }
-
- if (location < 0) {
- location = _mesa_lookup_uniform(shProg->Uniforms, name);
- }
-
- if (location >= 0) {
- merge_location_offset(&location, offset);
- }
-
- return location;
-}
-
-
-
-/**
- * Update the vertex/fragment program's TexturesUsed array.
- *
- * This needs to be called after glUniform(set sampler var) is called.
- * A call to glUniform(samplerVar, value) causes a sampler to point to a
- * particular texture unit. We know the sampler's texture target
- * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
- * set by glUniform() calls.
- *
- * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
- * information to update the prog->TexturesUsed[] values.
- * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
- * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
- * We'll use that info for state validation before rendering.
- */
-void
-_mesa_update_shader_textures_used(struct gl_program *prog)
-{
- GLuint s;
-
- memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
-
- for (s = 0; s < MAX_SAMPLERS; s++) {
- if (prog->SamplersUsed & (1 << s)) {
- GLuint unit = prog->SamplerUnits[s];
- GLuint tgt = prog->SamplerTargets[s];
- assert(unit < MAX_TEXTURE_IMAGE_UNITS);
- assert(tgt < NUM_TEXTURE_TARGETS);
- prog->TexturesUsed[unit] |= (1 << tgt);
- }
- }
-}
-
-
-/**
- * Check if the type given by userType is allowed to set a uniform of the
- * target type. Generally, equivalence is required, but setting Boolean
- * uniforms can be done with glUniformiv or glUniformfv.
- */
-static GLboolean
-compatible_types(GLenum userType, GLenum targetType)
-{
- if (userType == targetType)
- return GL_TRUE;
-
- if (targetType == GL_BOOL && (userType == GL_FLOAT ||
- userType == GL_UNSIGNED_INT ||
- userType == GL_INT))
- return GL_TRUE;
-
- if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 ||
- userType == GL_UNSIGNED_INT_VEC2 ||
- userType == GL_INT_VEC2))
- return GL_TRUE;
-
- if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 ||
- userType == GL_UNSIGNED_INT_VEC3 ||
- userType == GL_INT_VEC3))
- return GL_TRUE;
-
- if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 ||
- userType == GL_UNSIGNED_INT_VEC4 ||
- userType == GL_INT_VEC4))
- return GL_TRUE;
-
- if (is_sampler_type(targetType) && userType == GL_INT)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-
-/**
- * Set the value of a program's uniform variable.
- * \param program the program whose uniform to update
- * \param index the index of the program parameter for the uniform
- * \param offset additional parameter slot offset (for arrays)
- * \param type the incoming datatype of 'values'
- * \param count the number of uniforms to set
- * \param elems number of elements per uniform (1, 2, 3 or 4)
- * \param values the new values, of datatype 'type'
- */
-static void
-set_program_uniform(struct gl_context *ctx, struct gl_program *program,
- GLint index, GLint offset,
- GLenum type, GLsizei count, GLint elems,
- const void *values)
-{
- const struct gl_program_parameter *param =
- &program->Parameters->Parameters[index];
-
- assert(offset >= 0);
- assert(elems >= 1);
- assert(elems <= 4);
-
- if (!compatible_types(type, param->DataType)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
- return;
- }
-
- if (index + offset > (GLint) program->Parameters->Size) {
- /* out of bounds! */
- return;
- }
-
- if (param->Type == PROGRAM_SAMPLER) {
- /* This controls which texture unit which is used by a sampler */
- GLboolean changed = GL_FALSE;
- GLint i;
-
- /* this should have been caught by the compatible_types() check */
- ASSERT(type == GL_INT);
-
- /* loop over number of samplers to change */
- for (i = 0; i < count; i++) {
- GLuint sampler =
- (GLuint) program->Parameters->ParameterValues[index + offset + i][0];
- GLuint texUnit = ((GLuint *) values)[i];
-
- /* check that the sampler (tex unit index) is legal */
- if (texUnit >= ctx->Const.MaxTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glUniform1(invalid sampler/tex unit index for '%s')",
- param->Name);
- return;
- }
-
- /* This maps a sampler to a texture unit: */
- if (sampler < MAX_SAMPLERS) {
-#if 0
- printf("Set program %p sampler %d '%s' to unit %u\n",
- program, sampler, param->Name, texUnit);
-#endif
- if (program->SamplerUnits[sampler] != texUnit) {
- program->SamplerUnits[sampler] = texUnit;
- changed = GL_TRUE;
- }
- }
- }
-
- if (changed) {
- /* When a sampler's value changes it usually requires rewriting
- * a GPU program's TEX instructions since there may not be a
- * sampler->texture lookup table. We signal this with the
- * ProgramStringNotify() callback.
- */
- FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM);
- _mesa_update_shader_textures_used(program);
- /* Do we need to care about the return value here?
- * This should not be the first time the driver was notified of
- * this program.
- */
- (void) ctx->Driver.ProgramStringNotify(ctx, program->Target, program);
- }
- }
- else {
- /* ordinary uniform variable */
- const GLboolean isUniformBool = is_boolean_type(param->DataType);
- const GLenum basicType = base_uniform_type(type);
- const GLint slots = (param->Size + 3) / 4;
- const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
- GLsizei k, i;
-
- if ((GLint) param->Size > typeSize) {
- /* an array */
- /* we'll ignore extra data below */
- }
- else {
- /* non-array: count must be at most one; count == 0 is handled by the loop below */
- if (count > 1) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniform(uniform '%s' is not an array)",
- param->Name);
- return;
- }
- }
-
- /* loop over number of array elements */
- for (k = 0; k < count; k++) {
- GLfloat *uniformVal;
-
- if (offset + k >= slots) {
- /* Extra array data is ignored */
- break;
- }
-
- /* uniformVal (the destination) is always float[4] */
- uniformVal = program->Parameters->ParameterValues[index + offset + k];
-
- if (basicType == GL_INT) {
- /* convert user's ints to floats */
- const GLint *iValues = ((const GLint *) values) + k * elems;
- for (i = 0; i < elems; i++) {
- uniformVal[i] = (GLfloat) iValues[i];
- }
- }
- else if (basicType == GL_UNSIGNED_INT) {
- /* convert user's uints to floats */
- const GLuint *iValues = ((const GLuint *) values) + k * elems;
- for (i = 0; i < elems; i++) {
- uniformVal[i] = (GLfloat) iValues[i];
- }
- }
- else {
- const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
- assert(basicType == GL_FLOAT);
- for (i = 0; i < elems; i++) {
- uniformVal[i] = fValues[i];
- }
- }
-
- /* if the uniform is bool-valued, convert to 1.0 or 0.0 */
- if (isUniformBool) {
- for (i = 0; i < elems; i++) {
- uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f;
- }
- }
- }
- }
-}
-
-
-/**
- * Called via glUniform*() functions.
- */
-void
-_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
- GLint location, GLsizei count,
- const GLvoid *values, GLenum type)
-{
- struct gl_uniform *uniform;
- GLint elems, offset;
-
- if (!shProg || !shProg->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
- return;
- }
-
- if (location == -1)
- return; /* The standard specifies this as a no-op */
-
- if (location < -1) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location=%d)",
- location);
- return;
- }
-
- split_location_offset(&location, &offset);
-
- if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location=%d)", location);
- return;
- }
-
- if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)");
- return;
- }
-
- elems = _mesa_sizeof_glsl_type(type);
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
-
- uniform = &shProg->Uniforms->Uniforms[location];
-
- if (ctx->Shader.Flags & GLSL_UNIFORMS) {
- const GLenum basicType = base_uniform_type(type);
- GLint i;
- printf("Mesa: set program %u uniform %s (loc %d) to: ",
- shProg->Name, uniform->Name, location);
- if (basicType == GL_INT) {
- const GLint *v = (const GLint *) values;
- for (i = 0; i < count * elems; i++) {
- printf("%d ", v[i]);
- }
- }
- else if (basicType == GL_UNSIGNED_INT) {
- const GLuint *v = (const GLuint *) values;
- for (i = 0; i < count * elems; i++) {
- printf("%u ", v[i]);
- }
- }
- else {
- const GLfloat *v = (const GLfloat *) values;
- assert(basicType == GL_FLOAT);
- for (i = 0; i < count * elems; i++) {
- printf("%g ", v[i]);
- }
- }
- printf("\n");
- }
-
- /* A uniform var may be used by both a vertex shader and a fragment
- * shader. We may need to update one or both shader's uniform here:
- */
- if (shProg->VertexProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->VertPos;
- if (index >= 0) {
- set_program_uniform(ctx, &shProg->VertexProgram->Base,
- index, offset, type, count, elems, values);
- }
- }
-
- if (shProg->FragmentProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->FragPos;
- if (index >= 0) {
- set_program_uniform(ctx, &shProg->FragmentProgram->Base,
- index, offset, type, count, elems, values);
- }
- }
-
- if (shProg->GeometryProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->GeomPos;
- if (index >= 0) {
- set_program_uniform(ctx, &shProg->GeometryProgram->Base,
- index, offset, type, count, elems, values);
- }
- }
-
- uniform->Initialized = GL_TRUE;
-}
-
-
-/**
- * Set a matrix-valued program parameter.
- */
-static void
-set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program,
- GLuint index, GLuint offset,
- GLuint count, GLuint rows, GLuint cols,
- GLboolean transpose, const GLfloat *values)
-{
- GLuint mat, row, col;
- GLuint src = 0;
- const struct gl_program_parameter * param = &program->Parameters->Parameters[index];
- const GLuint slots = (param->Size + 3) / 4;
- const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
- GLint nr, nc;
-
- /* check that the number of rows, columns is correct */
- get_matrix_dims(param->DataType, &nr, &nc);
- if (rows != nr || cols != nc) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniformMatrix(matrix size mismatch)");
- return;
- }
-
- if ((GLint) param->Size <= typeSize) {
- /* non-array: count must be at most one; count == 0 is handled by the loop below */
- if (count > 1) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniformMatrix(uniform is not an array)");
- return;
- }
- }
-
- /*
- * Note: the _columns_ of a matrix are stored in program registers, not
- * the rows. So, the loops below look a little funny.
- * XXX could optimize this a bit...
- */
-
- /* loop over matrices */
- for (mat = 0; mat < count; mat++) {
-
- /* each matrix: */
- for (col = 0; col < cols; col++) {
- GLfloat *v;
- if (offset >= slots) {
- /* Ignore writes beyond the end of (the used part of) an array */
- return;
- }
- v = program->Parameters->ParameterValues[index + offset];
- for (row = 0; row < rows; row++) {
- if (transpose) {
- v[row] = values[src + row * cols + col];
- }
- else {
- v[row] = values[src + col * rows + row];
- }
- }
-
- offset++;
- }
-
- src += rows * cols; /* next matrix */
- }
-}
-
-
-/**
- * Called by glUniformMatrix*() functions.
- * Note: cols=2, rows=4 ==> array[2] of vec4
- */
-void
-_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
- GLint cols, GLint rows,
- GLint location, GLsizei count,
- GLboolean transpose, const GLfloat *values)
-{
- struct gl_uniform *uniform;
- GLint offset;
-
- if (!shProg || !shProg->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniformMatrix(program not linked)");
- return;
- }
-
- if (location == -1)
- return; /* The standard specifies this as a no-op */
-
- if (location < -1) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)");
- return;
- }
-
- split_location_offset(&location, &offset);
-
- if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
- return;
- }
- if (values == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
-
- uniform = &shProg->Uniforms->Uniforms[location];
-
- if (shProg->VertexProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->VertPos;
- if (index >= 0) {
- set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base,
- index, offset,
- count, rows, cols, transpose, values);
- }
- }
-
- if (shProg->FragmentProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->FragPos;
- if (index >= 0) {
- set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
- index, offset,
- count, rows, cols, transpose, values);
- }
- }
-
- if (shProg->GeometryProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->GeomPos;
- if (index >= 0) {
- set_program_uniform_matrix(ctx, &shProg->GeometryProgram->Base,
- index, offset,
- count, rows, cols, transpose, values);
- }
- }
-
- uniform->Initialized = GL_TRUE;
-}
-
-
-void GLAPIENTRY
-_mesa_Uniform1fARB(GLint location, GLfloat v0)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat v[2];
- v[0] = v0;
- v[1] = v1;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
- GLfloat v3)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1iARB(GLint location, GLint v0)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint v[2];
- v[0] = v0;
- v[1] = v1;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4);
-}
-
-
-/** OpenGL 3.0 GLuint-valued functions **/
-void GLAPIENTRY
-_mesa_Uniform1ui(GLint location, GLuint v0)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint v[2];
- v[0] = v0;
- v[1] = v1;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4);
-}
-
-
-
-void GLAPIENTRY
-_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 2, 2, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 3, 3, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 4, 4, location, count, transpose, value);
-}
-
-
-/**
- * Non-square UniformMatrix are OpenGL 2.1
- */
-void GLAPIENTRY
-_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 2, 3, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 3, 2, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 2, 4, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 4, 2, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 3, 4, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 4, 3, location, count, transpose, value);
-}
-
-
-void GLAPIENTRY
-_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_get_uniformfv(ctx, program, location, params);
-}
-
-
-void GLAPIENTRY
-_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_get_uniformiv(ctx, program, location, params);
-}
-
-
-/* GL3 */
-void GLAPIENTRY
-_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_get_uniformuiv(ctx, program, location, params);
-}
-
-
-
-GLint GLAPIENTRY
-_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
-{
- struct gl_shader_program *shProg;
-
- GET_CURRENT_CONTEXT(ctx);
-
- shProg = _mesa_lookup_shader_program_err(ctx, programObj,
- "glGetUniformLocation");
- if (!shProg)
- return -1;
-
- return _mesa_get_uniform_location(ctx, shProg, name);
-}
-
-
-void GLAPIENTRY
-_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLcharARB * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_get_active_uniform(ctx, program, index, maxLength, length, size,
- type, name);
-}
-
-
-/**
- * Plug in shader uniform-related functions into API dispatch table.
- */
-void
-_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
-{
-#if FEATURE_GL
- SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
- SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
- SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
- SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
- SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
- SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
- SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
- SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
- SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
- SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
- SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
- SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
- SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
- SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
- SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
- SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
- SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
-
- SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
- SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
- SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
- SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
-
- /* OpenGL 2.1 */
- SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
- SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
- SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
- SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
- SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
- SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
-
- /* OpenGL 3.0 */
- /* XXX finish dispatch */
- SET_Uniform1uiEXT(exec, _mesa_Uniform1ui);
- SET_Uniform2uiEXT(exec, _mesa_Uniform2ui);
- SET_Uniform3uiEXT(exec, _mesa_Uniform3ui);
- SET_Uniform4uiEXT(exec, _mesa_Uniform4ui);
- SET_Uniform1uivEXT(exec, _mesa_Uniform1uiv);
- SET_Uniform2uivEXT(exec, _mesa_Uniform2uiv);
- SET_Uniform3uivEXT(exec, _mesa_Uniform3uiv);
- SET_Uniform4uivEXT(exec, _mesa_Uniform4uiv);
- SET_GetUniformuivEXT(exec, _mesa_GetUniformuiv);
-
-
-#endif /* FEATURE_GL */
-}
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file uniforms.c
+ * Functions related to GLSL uniform variables.
+ * \author Brian Paul
+ */
+
+/**
+ * XXX things to do:
+ * 1. Check that the right error code is generated for all _mesa_error() calls.
+ * 2. Insert FLUSH_VERTICES calls in various places
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/dispatch.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "main/uniforms.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
+#include "program/prog_uniform.h"
+#include "program/prog_instruction.h"
+
+
+static GLenum
+base_uniform_type(GLenum type)
+{
+ switch (type) {
+#if 0 /* not needed, for now */
+ case GL_BOOL:
+ case GL_BOOL_VEC2:
+ case GL_BOOL_VEC3:
+ case GL_BOOL_VEC4:
+ return GL_BOOL;
+#endif
+ case GL_FLOAT:
+ case GL_FLOAT_VEC2:
+ case GL_FLOAT_VEC3:
+ case GL_FLOAT_VEC4:
+ return GL_FLOAT;
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC4:
+ return GL_UNSIGNED_INT;
+ case GL_INT:
+ case GL_INT_VEC2:
+ case GL_INT_VEC3:
+ case GL_INT_VEC4:
+ return GL_INT;
+ default:
+ _mesa_problem(NULL, "Invalid type in base_uniform_type()");
+ return GL_FLOAT;
+ }
+}
+
+
+static GLboolean
+is_boolean_type(GLenum type)
+{
+ switch (type) {
+ case GL_BOOL:
+ case GL_BOOL_VEC2:
+ case GL_BOOL_VEC3:
+ case GL_BOOL_VEC4:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+static GLboolean
+is_sampler_type(GLenum type)
+{
+ switch (type) {
+ case GL_SAMPLER_1D:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_1D_SHADOW:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_SAMPLER_2D_RECT_SHADOW_ARB:
+ case GL_SAMPLER_1D_ARRAY_EXT:
+ case GL_SAMPLER_2D_ARRAY_EXT:
+ case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
+ case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+static struct gl_program_parameter *
+get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
+{
+ const struct gl_program *prog = NULL;
+ GLint progPos;
+
+ progPos = shProg->Uniforms->Uniforms[index].VertPos;
+ if (progPos >= 0) {
+ prog = &shProg->VertexProgram->Base;
+ }
+ else {
+ progPos = shProg->Uniforms->Uniforms[index].FragPos;
+ if (progPos >= 0) {
+ prog = &shProg->FragmentProgram->Base;
+ } else {
+ progPos = shProg->Uniforms->Uniforms[index].GeomPos;
+ if (progPos >= 0) {
+ prog = &shProg->GeometryProgram->Base;
+ }
+ }
+ }
+
+ if (!prog || progPos < 0)
+ return NULL; /* should never happen */
+
+ return &prog->Parameters->Parameters[progPos];
+}
+
+
+/**
+ * Called by glGetActiveUniform().
+ */
+static void
+_mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index,
+ GLsizei maxLength, GLsizei *length, GLint *size,
+ GLenum *type, GLchar *nameOut)
+{
+ const struct gl_shader_program *shProg;
+ const struct gl_program *prog = NULL;
+ const struct gl_program_parameter *param;
+ GLint progPos;
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
+ if (!shProg)
+ return;
+
+ if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
+ return;
+ }
+
+ progPos = shProg->Uniforms->Uniforms[index].VertPos;
+ if (progPos >= 0) {
+ prog = &shProg->VertexProgram->Base;
+ }
+ else {
+ progPos = shProg->Uniforms->Uniforms[index].FragPos;
+ if (progPos >= 0) {
+ prog = &shProg->FragmentProgram->Base;
+ } else {
+ progPos = shProg->Uniforms->Uniforms[index].GeomPos;
+ if (progPos >= 0) {
+ prog = &shProg->GeometryProgram->Base;
+ }
+ }
+ }
+
+ if (!prog || progPos < 0)
+ return; /* should never happen */
+
+ ASSERT(progPos < prog->Parameters->NumParameters);
+ param = &prog->Parameters->Parameters[progPos];
+
+ if (nameOut) {
+ _mesa_copy_string(nameOut, maxLength, length, param->Name);
+ }
+
+ if (size) {
+ GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
+ if ((GLint) param->Size > typeSize) {
+ /* This is an array.
+ * Array elements are placed on vector[4] boundaries so they're
+ * a multiple of four floats. We round typeSize up to next multiple
+ * of four to get the right size below.
+ */
+ typeSize = (typeSize + 3) & ~3;
+ }
+ /* Note that the returned size is in units of the <type>, not bytes */
+ *size = param->Size / typeSize;
+ }
+
+ if (type) {
+ *type = param->DataType;
+ }
+}
+
+
+static unsigned
+get_vector_elements(GLenum type)
+{
+ switch (type) {
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_BOOL:
+ case GL_UNSIGNED_INT:
+ default: /* Catch all the various sampler types. */
+ return 1;
+
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_BOOL_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ return 2;
+
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_BOOL_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ return 3;
+
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_BOOL_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ return 4;
+ }
+}
+
+static void
+get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
+{
+ switch (type) {
+ case GL_FLOAT_MAT2:
+ *rows = *cols = 2;
+ break;
+ case GL_FLOAT_MAT2x3:
+ *rows = 3;
+ *cols = 2;
+ break;
+ case GL_FLOAT_MAT2x4:
+ *rows = 4;
+ *cols = 2;
+ break;
+ case GL_FLOAT_MAT3:
+ *rows = 3;
+ *cols = 3;
+ break;
+ case GL_FLOAT_MAT3x2:
+ *rows = 2;
+ *cols = 3;
+ break;
+ case GL_FLOAT_MAT3x4:
+ *rows = 4;
+ *cols = 3;
+ break;
+ case GL_FLOAT_MAT4:
+ *rows = 4;
+ *cols = 4;
+ break;
+ case GL_FLOAT_MAT4x2:
+ *rows = 2;
+ *cols = 4;
+ break;
+ case GL_FLOAT_MAT4x3:
+ *rows = 3;
+ *cols = 4;
+ break;
+ default:
+ *rows = *cols = 0;
+ }
+}
+
+
+/**
+ * Determine the number of rows and columns occupied by a uniform
+ * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4),
+ * the number of rows = 1 and cols = number of elements in the vector.
+ */
+static void
+get_uniform_rows_cols(const struct gl_program_parameter *p,
+ GLint *rows, GLint *cols)
+{
+ get_matrix_dims(p->DataType, rows, cols);
+ if (*rows == 0 && *cols == 0) {
+ /* not a matrix type, probably a float or vector */
+ *rows = 1;
+ *cols = get_vector_elements(p->DataType);
+ }
+}
+
+
+/**
+ * Helper for get_uniform[fi]v() functions.
+ * Given a shader program name and uniform location, return a pointer
+ * to the shader program and return the program parameter position.
+ */
+static void
+lookup_uniform_parameter(struct gl_context *ctx, GLuint program, GLint location,
+ struct gl_program **progOut, GLint *paramPosOut)
+{
+ struct gl_shader_program *shProg
+ = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
+ struct gl_program *prog = NULL;
+ GLint progPos = -1;
+
+ /* if shProg is NULL, we'll have already recorded an error */
+
+ if (shProg) {
+ if (!shProg->Uniforms ||
+ location < 0 ||
+ location >= (GLint) shProg->Uniforms->NumUniforms) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
+ }
+ else {
+ /* OK, find the gl_program and program parameter location */
+ progPos = shProg->Uniforms->Uniforms[location].VertPos;
+ if (progPos >= 0) {
+ prog = &shProg->VertexProgram->Base;
+ }
+ else {
+ progPos = shProg->Uniforms->Uniforms[location].FragPos;
+ if (progPos >= 0) {
+ prog = &shProg->FragmentProgram->Base;
+ } else {
+ progPos = shProg->Uniforms->Uniforms[location].GeomPos;
+ if (progPos >= 0) {
+ prog = &shProg->GeometryProgram->Base;
+ }
+ }
+ }
+ }
+ }
+
+ *progOut = prog;
+ *paramPosOut = progPos;
+}
+
+
+/**
+ * GLGL uniform arrays and structs require special handling.
+ *
+ * The GL_ARB_shader_objects spec says that if you use
+ * glGetUniformLocation to get the location of an array, you CANNOT
+ * access other elements of the array by adding an offset to the
+ * returned location. For example, you must call
+ * glGetUniformLocation("foo[16]") if you want to set the 16th element
+ * of the array with glUniform().
+ *
+ * HOWEVER, some other OpenGL drivers allow accessing array elements
+ * by adding an offset to the returned array location. And some apps
+ * seem to depend on that behaviour.
+ *
+ * Mesa's gl_uniform_list doesn't directly support this since each
+ * entry in the list describes one uniform variable, not one uniform
+ * element. We could insert dummy entries in the list for each array
+ * element after [0] but that causes complications elsewhere.
+ *
+ * We solve this problem by encoding two values in the location that's
+ * returned by glGetUniformLocation():
+ * a) index into gl_uniform_list::Uniforms[] for the uniform
+ * b) an array/field offset (0 for simple types)
+ *
+ * These two values are encoded in the high and low halves of a GLint.
+ * By putting the uniform number in the high part and the offset in the
+ * low part, we can support the unofficial ability to index into arrays
+ * by adding offsets to the location value.
+ */
+static void
+merge_location_offset(GLint *location, GLint offset)
+{
+ *location = (*location << 16) | offset;
+}
+
+
+/**
+ * Separate the uniform location and parameter offset. See above.
+ */
+static void
+split_location_offset(GLint *location, GLint *offset)
+{
+ *offset = *location & 0xffff;
+ *location = *location >> 16;
+}
+
+
+
+/**
+ * Called via glGetUniformfv().
+ */
+static void
+_mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location,
+ GLfloat *params)
+{
+ struct gl_program *prog;
+ GLint paramPos;
+ GLint offset;
+
+ split_location_offset(&location, &offset);
+
+ lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
+
+ if (prog) {
+ const struct gl_program_parameter *p =
+ &prog->Parameters->Parameters[paramPos];
+ GLint rows, cols, i, j, k;
+
+ get_uniform_rows_cols(p, &rows, &cols);
+
+ k = 0;
+ for (i = 0; i < rows; i++) {
+ const int base = paramPos + offset + i;
+
+ for (j = 0; j < cols; j++ ) {
+ params[k++] = prog->Parameters->ParameterValues[base][j];
+ }
+ }
+ }
+}
+
+
+/**
+ * Called via glGetUniformiv().
+ * \sa _mesa_get_uniformfv, only difference is a cast.
+ */
+static void
+_mesa_get_uniformiv(struct gl_context *ctx, GLuint program, GLint location,
+ GLint *params)
+{
+ struct gl_program *prog;
+ GLint paramPos;
+ GLint offset;
+
+ split_location_offset(&location, &offset);
+
+ lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
+
+ if (prog) {
+ const struct gl_program_parameter *p =
+ &prog->Parameters->Parameters[paramPos];
+ GLint rows, cols, i, j, k;
+
+ get_uniform_rows_cols(p, &rows, &cols);
+
+ k = 0;
+ for (i = 0; i < rows; i++) {
+ const int base = paramPos + offset + i;
+
+ for (j = 0; j < cols; j++ ) {
+ params[k++] = (GLint) prog->Parameters->ParameterValues[base][j];
+ }
+ }
+ }
+}
+
+
+/**
+ * Called via glGetUniformuiv().
+ * New in GL_EXT_gpu_shader4, OpenGL 3.0
+ * \sa _mesa_get_uniformfv, only difference is a cast.
+ */
+static void
+_mesa_get_uniformuiv(struct gl_context *ctx, GLuint program, GLint location,
+ GLuint *params)
+{
+ struct gl_program *prog;
+ GLint paramPos;
+ GLint offset;
+
+ split_location_offset(&location, &offset);
+
+ lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
+
+ if (prog) {
+ const struct gl_program_parameter *p =
+ &prog->Parameters->Parameters[paramPos];
+ GLint rows, cols, i, j, k;
+
+ get_uniform_rows_cols(p, &rows, &cols);
+
+ k = 0;
+ for (i = 0; i < rows; i++) {
+ const int base = paramPos + offset + i;
+
+ for (j = 0; j < cols; j++ ) {
+ params[k++] = (GLuint) prog->Parameters->ParameterValues[base][j];
+ }
+ }
+ }
+}
+
+
+/**
+ * Called via glGetUniformLocation().
+ *
+ * The return value will encode two values, the uniform location and an
+ * offset (used for arrays, structs).
+ */
+GLint
+_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
+ const GLchar *name)
+{
+ GLint offset = 0, location = -1;
+
+ if (shProg->LinkStatus == GL_FALSE) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
+ return -1;
+ }
+
+ /* XXX we should return -1 if the uniform was declared, but not
+ * actually used.
+ */
+
+ /* XXX we need to be able to parse uniform names for structs and arrays
+ * such as:
+ * mymatrix[1]
+ * mystruct.field1
+ */
+
+ {
+ /* handle 1-dimension arrays here... */
+ char *c = strchr(name, '[');
+ if (c) {
+ /* truncate name at [ */
+ const GLint len = c - name;
+ GLchar *newName = malloc(len + 1);
+ if (!newName)
+ return -1; /* out of mem */
+ memcpy(newName, name, len);
+ newName[len] = 0;
+
+ location = _mesa_lookup_uniform(shProg->Uniforms, newName);
+ if (location >= 0) {
+ const GLint element = atoi(c + 1);
+ if (element > 0) {
+ /* get type of the uniform array element */
+ struct gl_program_parameter *p;
+ p = get_uniform_parameter(shProg, location);
+ if (p) {
+ GLint rows, cols;
+ get_matrix_dims(p->DataType, &rows, &cols);
+ if (rows < 1)
+ rows = 1;
+ offset = element * rows;
+ }
+ }
+ }
+
+ free(newName);
+ }
+ }
+
+ if (location < 0) {
+ location = _mesa_lookup_uniform(shProg->Uniforms, name);
+ }
+
+ if (location >= 0) {
+ merge_location_offset(&location, offset);
+ }
+
+ return location;
+}
+
+
+
+/**
+ * Update the vertex/fragment program's TexturesUsed array.
+ *
+ * This needs to be called after glUniform(set sampler var) is called.
+ * A call to glUniform(samplerVar, value) causes a sampler to point to a
+ * particular texture unit. We know the sampler's texture target
+ * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
+ * set by glUniform() calls.
+ *
+ * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
+ * information to update the prog->TexturesUsed[] values.
+ * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
+ * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
+ * We'll use that info for state validation before rendering.
+ */
+void
+_mesa_update_shader_textures_used(struct gl_program *prog)
+{
+ GLuint s;
+
+ memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
+
+ for (s = 0; s < MAX_SAMPLERS; s++) {
+ if (prog->SamplersUsed & (1 << s)) {
+ GLuint unit = prog->SamplerUnits[s];
+ GLuint tgt = prog->SamplerTargets[s];
+ assert(unit < MAX_TEXTURE_IMAGE_UNITS);
+ assert(tgt < NUM_TEXTURE_TARGETS);
+ prog->TexturesUsed[unit] |= (1 << tgt);
+ }
+ }
+}
+
+
+/**
+ * Check if the type given by userType is allowed to set a uniform of the
+ * target type. Generally, equivalence is required, but setting Boolean
+ * uniforms can be done with glUniformiv or glUniformfv.
+ */
+static GLboolean
+compatible_types(GLenum userType, GLenum targetType)
+{
+ if (userType == targetType)
+ return GL_TRUE;
+
+ if (targetType == GL_BOOL && (userType == GL_FLOAT ||
+ userType == GL_UNSIGNED_INT ||
+ userType == GL_INT))
+ return GL_TRUE;
+
+ if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 ||
+ userType == GL_UNSIGNED_INT_VEC2 ||
+ userType == GL_INT_VEC2))
+ return GL_TRUE;
+
+ if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 ||
+ userType == GL_UNSIGNED_INT_VEC3 ||
+ userType == GL_INT_VEC3))
+ return GL_TRUE;
+
+ if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 ||
+ userType == GL_UNSIGNED_INT_VEC4 ||
+ userType == GL_INT_VEC4))
+ return GL_TRUE;
+
+ if (is_sampler_type(targetType) && userType == GL_INT)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Set the value of a program's uniform variable.
+ * \param program the program whose uniform to update
+ * \param index the index of the program parameter for the uniform
+ * \param offset additional parameter slot offset (for arrays)
+ * \param type the incoming datatype of 'values'
+ * \param count the number of uniforms to set
+ * \param elems number of elements per uniform (1, 2, 3 or 4)
+ * \param values the new values, of datatype 'type'
+ */
+static void
+set_program_uniform(struct gl_context *ctx, struct gl_program *program,
+ GLint index, GLint offset,
+ GLenum type, GLsizei count, GLint elems,
+ const void *values)
+{
+ const struct gl_program_parameter *param =
+ &program->Parameters->Parameters[index];
+
+ assert(offset >= 0);
+ assert(elems >= 1);
+ assert(elems <= 4);
+
+ if (!compatible_types(type, param->DataType)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
+ return;
+ }
+
+ if (index + offset > (GLint) program->Parameters->Size) {
+ /* out of bounds! */
+ return;
+ }
+
+ if (param->Type == PROGRAM_SAMPLER) {
+ /* This controls which texture unit which is used by a sampler */
+ GLboolean changed = GL_FALSE;
+ GLint i;
+
+ /* this should have been caught by the compatible_types() check */
+ ASSERT(type == GL_INT);
+
+ /* loop over number of samplers to change */
+ for (i = 0; i < count; i++) {
+ GLuint sampler =
+ (GLuint) program->Parameters->ParameterValues[index + offset + i][0];
+ GLuint texUnit = ((GLuint *) values)[i];
+
+ /* check that the sampler (tex unit index) is legal */
+ if (texUnit >= ctx->Const.MaxTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glUniform1(invalid sampler/tex unit index for '%s')",
+ param->Name);
+ return;
+ }
+
+ /* This maps a sampler to a texture unit: */
+ if (sampler < MAX_SAMPLERS) {
+#if 0
+ printf("Set program %p sampler %d '%s' to unit %u\n",
+ program, sampler, param->Name, texUnit);
+#endif
+ if (program->SamplerUnits[sampler] != texUnit) {
+ program->SamplerUnits[sampler] = texUnit;
+ changed = GL_TRUE;
+ }
+ }
+ }
+
+ if (changed) {
+ /* When a sampler's value changes it usually requires rewriting
+ * a GPU program's TEX instructions since there may not be a
+ * sampler->texture lookup table. We signal this with the
+ * ProgramStringNotify() callback.
+ */
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM);
+ _mesa_update_shader_textures_used(program);
+ /* Do we need to care about the return value here?
+ * This should not be the first time the driver was notified of
+ * this program.
+ */
+ (void) ctx->Driver.ProgramStringNotify(ctx, program->Target, program);
+ }
+ }
+ else {
+ /* ordinary uniform variable */
+ const GLboolean isUniformBool = is_boolean_type(param->DataType);
+ const GLenum basicType = base_uniform_type(type);
+ const GLint slots = (param->Size + 3) / 4;
+ const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
+ GLsizei k, i;
+
+ if ((GLint) param->Size > typeSize) {
+ /* an array */
+ /* we'll ignore extra data below */
+ }
+ else {
+ /* non-array: count must be at most one; count == 0 is handled by the loop below */
+ if (count > 1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUniform(uniform '%s' is not an array)",
+ param->Name);
+ return;
+ }
+ }
+
+ /* loop over number of array elements */
+ for (k = 0; k < count; k++) {
+ GLfloat *uniformVal;
+
+ if (offset + k >= slots) {
+ /* Extra array data is ignored */
+ break;
+ }
+
+ /* uniformVal (the destination) is always float[4] */
+ uniformVal = program->Parameters->ParameterValues[index + offset + k];
+
+ if (basicType == GL_INT) {
+ /* convert user's ints to floats */
+ const GLint *iValues = ((const GLint *) values) + k * elems;
+ for (i = 0; i < elems; i++) {
+ uniformVal[i] = (GLfloat) iValues[i];
+ }
+ }
+ else if (basicType == GL_UNSIGNED_INT) {
+ /* convert user's uints to floats */
+ const GLuint *iValues = ((const GLuint *) values) + k * elems;
+ for (i = 0; i < elems; i++) {
+ uniformVal[i] = (GLfloat) iValues[i];
+ }
+ }
+ else {
+ const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
+ assert(basicType == GL_FLOAT);
+ for (i = 0; i < elems; i++) {
+ uniformVal[i] = fValues[i];
+ }
+ }
+
+ /* if the uniform is bool-valued, convert to 1.0 or 0.0 */
+ if (isUniformBool) {
+ for (i = 0; i < elems; i++) {
+ uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f;
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Called via glUniform*() functions.
+ */
+void
+_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
+ GLint location, GLsizei count,
+ const GLvoid *values, GLenum type)
+{
+ struct gl_uniform *uniform;
+ GLint elems, offset;
+
+ if (!shProg || !shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
+ return;
+ }
+
+ if (location == -1)
+ return; /* The standard specifies this as a no-op */
+
+ if (location < -1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location=%d)",
+ location);
+ return;
+ }
+
+ split_location_offset(&location, &offset);
+
+ if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location=%d)", location);
+ return;
+ }
+
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)");
+ return;
+ }
+
+ elems = _mesa_sizeof_glsl_type(type);
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+
+ uniform = &shProg->Uniforms->Uniforms[location];
+
+ if (ctx->Shader.Flags & GLSL_UNIFORMS) {
+ const GLenum basicType = base_uniform_type(type);
+ GLint i;
+ printf("Mesa: set program %u uniform %s (loc %d) to: ",
+ shProg->Name, uniform->Name, location);
+ if (basicType == GL_INT) {
+ const GLint *v = (const GLint *) values;
+ for (i = 0; i < count * elems; i++) {
+ printf("%d ", v[i]);
+ }
+ }
+ else if (basicType == GL_UNSIGNED_INT) {
+ const GLuint *v = (const GLuint *) values;
+ for (i = 0; i < count * elems; i++) {
+ printf("%u ", v[i]);
+ }
+ }
+ else {
+ const GLfloat *v = (const GLfloat *) values;
+ assert(basicType == GL_FLOAT);
+ for (i = 0; i < count * elems; i++) {
+ printf("%g ", v[i]);
+ }
+ }
+ printf("\n");
+ }
+
+ /* A uniform var may be used by both a vertex shader and a fragment
+ * shader. We may need to update one or both shader's uniform here:
+ */
+ if (shProg->VertexProgram) {
+ /* convert uniform location to program parameter index */
+ GLint index = uniform->VertPos;
+ if (index >= 0) {
+ set_program_uniform(ctx, &shProg->VertexProgram->Base,
+ index, offset, type, count, elems, values);
+ }
+ }
+
+ if (shProg->FragmentProgram) {
+ /* convert uniform location to program parameter index */
+ GLint index = uniform->FragPos;
+ if (index >= 0) {
+ set_program_uniform(ctx, &shProg->FragmentProgram->Base,
+ index, offset, type, count, elems, values);
+ }
+ }
+
+ if (shProg->GeometryProgram) {
+ /* convert uniform location to program parameter index */
+ GLint index = uniform->GeomPos;
+ if (index >= 0) {
+ set_program_uniform(ctx, &shProg->GeometryProgram->Base,
+ index, offset, type, count, elems, values);
+ }
+ }
+
+ uniform->Initialized = GL_TRUE;
+}
+
+
+/**
+ * Set a matrix-valued program parameter.
+ */
+static void
+set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program,
+ GLuint index, GLuint offset,
+ GLuint count, GLuint rows, GLuint cols,
+ GLboolean transpose, const GLfloat *values)
+{
+ GLuint mat, row, col;
+ GLuint src = 0;
+ const struct gl_program_parameter * param = &program->Parameters->Parameters[index];
+ const GLuint slots = (param->Size + 3) / 4;
+ const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
+ GLint nr, nc;
+
+ /* check that the number of rows, columns is correct */
+ get_matrix_dims(param->DataType, &nr, &nc);
+ if (rows != nr || cols != nc) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUniformMatrix(matrix size mismatch)");
+ return;
+ }
+
+ if ((GLint) param->Size <= typeSize) {
+ /* non-array: count must be at most one; count == 0 is handled by the loop below */
+ if (count > 1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUniformMatrix(uniform is not an array)");
+ return;
+ }
+ }
+
+ /*
+ * Note: the _columns_ of a matrix are stored in program registers, not
+ * the rows. So, the loops below look a little funny.
+ * XXX could optimize this a bit...
+ */
+
+ /* loop over matrices */
+ for (mat = 0; mat < count; mat++) {
+
+ /* each matrix: */
+ for (col = 0; col < cols; col++) {
+ GLfloat *v;
+ if (offset >= slots) {
+ /* Ignore writes beyond the end of (the used part of) an array */
+ return;
+ }
+ v = program->Parameters->ParameterValues[index + offset];
+ for (row = 0; row < rows; row++) {
+ if (transpose) {
+ v[row] = values[src + row * cols + col];
+ }
+ else {
+ v[row] = values[src + col * rows + row];
+ }
+ }
+
+ offset++;
+ }
+
+ src += rows * cols; /* next matrix */
+ }
+}
+
+
+/**
+ * Called by glUniformMatrix*() functions.
+ * Note: cols=2, rows=4 ==> array[2] of vec4
+ */
+void
+_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
+ GLint cols, GLint rows,
+ GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *values)
+{
+ struct gl_uniform *uniform;
+ GLint offset;
+
+ if (!shProg || !shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUniformMatrix(program not linked)");
+ return;
+ }
+
+ if (location == -1)
+ return; /* The standard specifies this as a no-op */
+
+ if (location < -1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)");
+ return;
+ }
+
+ split_location_offset(&location, &offset);
+
+ if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
+ return;
+ }
+ if (values == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+
+ uniform = &shProg->Uniforms->Uniforms[location];
+
+ if (shProg->VertexProgram) {
+ /* convert uniform location to program parameter index */
+ GLint index = uniform->VertPos;
+ if (index >= 0) {
+ set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base,
+ index, offset,
+ count, rows, cols, transpose, values);
+ }
+ }
+
+ if (shProg->FragmentProgram) {
+ /* convert uniform location to program parameter index */
+ GLint index = uniform->FragPos;
+ if (index >= 0) {
+ set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
+ index, offset,
+ count, rows, cols, transpose, values);
+ }
+ }
+
+ if (shProg->GeometryProgram) {
+ /* convert uniform location to program parameter index */
+ GLint index = uniform->GeomPos;
+ if (index >= 0) {
+ set_program_uniform_matrix(ctx, &shProg->GeometryProgram->Base,
+ index, offset,
+ count, rows, cols, transpose, values);
+ }
+ }
+
+ uniform->Initialized = GL_TRUE;
+}
+
+
+void GLAPIENTRY
+_mesa_Uniform1fARB(GLint location, GLfloat v0)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat v[2];
+ v[0] = v0;
+ v[1] = v1;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
+ GLfloat v3)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_Uniform1iARB(GLint location, GLint v0)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint v[2];
+ v[0] = v0;
+ v[1] = v1;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4);
+}
+
+
+/** OpenGL 3.0 GLuint-valued functions **/
+void GLAPIENTRY
+_mesa_Uniform1ui(GLint location, GLuint v0)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint v[2];
+ v[0] = v0;
+ v[1] = v1;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4);
+}
+
+
+
+void GLAPIENTRY
+_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 2, 2, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 3, 3, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 4, 4, location, count, transpose, value);
+}
+
+
+/**
+ * Non-square UniformMatrix are OpenGL 2.1
+ */
+void GLAPIENTRY
+_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 2, 3, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 3, 2, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 2, 4, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 4, 2, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 3, 4, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 4, 3, location, count, transpose, value);
+}
+
+
+void GLAPIENTRY
+_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_get_uniformfv(ctx, program, location, params);
+}
+
+
+void GLAPIENTRY
+_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_get_uniformiv(ctx, program, location, params);
+}
+
+
+/* GL3 */
+void GLAPIENTRY
+_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_get_uniformuiv(ctx, program, location, params);
+}
+
+
+
+GLint GLAPIENTRY
+_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
+{
+ struct gl_shader_program *shProg;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ shProg = _mesa_lookup_shader_program_err(ctx, programObj,
+ "glGetUniformLocation");
+ if (!shProg)
+ return -1;
+
+ return _mesa_get_uniform_location(ctx, shProg, name);
+}
+
+
+void GLAPIENTRY
+_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
+ GLsizei maxLength, GLsizei * length, GLint * size,
+ GLenum * type, GLcharARB * name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_get_active_uniform(ctx, program, index, maxLength, length, size,
+ type, name);
+}
+
+
+/**
+ * Plug in shader uniform-related functions into API dispatch table.
+ */
+void
+_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
+{
+#if FEATURE_GL
+ SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
+ SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
+ SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
+ SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
+ SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
+ SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
+ SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
+ SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
+ SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
+ SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
+ SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
+ SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
+ SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
+ SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
+ SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
+ SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
+ SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
+ SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
+ SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
+
+ SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
+ SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
+ SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
+ SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
+
+ /* OpenGL 2.1 */
+ SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
+ SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
+ SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
+ SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
+ SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
+ SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
+
+ /* OpenGL 3.0 */
+ /* XXX finish dispatch */
+ SET_Uniform1uiEXT(exec, _mesa_Uniform1ui);
+ SET_Uniform2uiEXT(exec, _mesa_Uniform2ui);
+ SET_Uniform3uiEXT(exec, _mesa_Uniform3ui);
+ SET_Uniform4uiEXT(exec, _mesa_Uniform4ui);
+ SET_Uniform1uivEXT(exec, _mesa_Uniform1uiv);
+ SET_Uniform2uivEXT(exec, _mesa_Uniform2uiv);
+ SET_Uniform3uivEXT(exec, _mesa_Uniform3uiv);
+ SET_Uniform4uivEXT(exec, _mesa_Uniform4uiv);
+ SET_GetUniformuivEXT(exec, _mesa_GetUniformuiv);
+
+
+#endif /* FEATURE_GL */
+}