diff options
Diffstat (limited to 'mesalib/src/mesa/main')
-rw-r--r-- | mesalib/src/mesa/main/api_arrayelt.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/main/api_exec.c | 1 | ||||
-rw-r--r-- | mesalib/src/mesa/main/blend.c | 1644 | ||||
-rw-r--r-- | mesalib/src/mesa/main/bufferobj.c | 4316 | ||||
-rw-r--r-- | mesalib/src/mesa/main/compiler.h | 24 | ||||
-rw-r--r-- | mesalib/src/mesa/main/context.c | 3764 | ||||
-rw-r--r-- | mesalib/src/mesa/main/context.h | 626 | ||||
-rw-r--r-- | mesalib/src/mesa/main/depth.c | 348 | ||||
-rw-r--r-- | mesalib/src/mesa/main/dlopen.c | 6 | ||||
-rw-r--r-- | mesalib/src/mesa/main/hint.c | 294 | ||||
-rw-r--r-- | mesalib/src/mesa/main/lines.c | 234 | ||||
-rw-r--r-- | mesalib/src/mesa/main/queryobj.c | 1246 | ||||
-rw-r--r-- | mesalib/src/mesa/main/shaderapi.c | 3884 | ||||
-rw-r--r-- | mesalib/src/mesa/main/state.c | 1468 | ||||
-rw-r--r-- | mesalib/src/mesa/main/stencil.c | 1228 | ||||
-rw-r--r-- | mesalib/src/mesa/main/syncobj.c | 12 | ||||
-rw-r--r-- | mesalib/src/mesa/main/syncobj.h | 12 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texcompress_s3tc.c | 4 |
18 files changed, 9547 insertions, 9566 deletions
diff --git a/mesalib/src/mesa/main/api_arrayelt.c b/mesalib/src/mesa/main/api_arrayelt.c index 080c20606..3c59e9be3 100644 --- a/mesalib/src/mesa/main/api_arrayelt.c +++ b/mesalib/src/mesa/main/api_arrayelt.c @@ -51,7 +51,7 @@ typedef struct { int offset;
} AEarray;
-typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
+typedef void (*attrib_func)( GLuint indx, const void *data );
typedef struct {
const struct gl_client_array *array;
diff --git a/mesalib/src/mesa/main/api_exec.c b/mesalib/src/mesa/main/api_exec.c index d7a4c90d7..02e39c189 100644 --- a/mesalib/src/mesa/main/api_exec.c +++ b/mesalib/src/mesa/main/api_exec.c @@ -104,7 +104,6 @@ #if FEATURE_GL
-
/**
* Initialize a dispatch table with pointers to Mesa's immediate-mode
* commands.
diff --git a/mesalib/src/mesa/main/blend.c b/mesalib/src/mesa/main/blend.c index c74a16803..22031fd2a 100644 --- a/mesalib/src/mesa/main/blend.c +++ b/mesalib/src/mesa/main/blend.c @@ -1,822 +1,822 @@ -/** - * \file blend.c - * Blending operations. - */ - -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - - -#include "glheader.h" -#include "blend.h" -#include "context.h" -#include "enums.h" -#include "macros.h" -#include "mtypes.h" - - - -/** - * Check if given blend source factor is legal. - * \return GL_TRUE if legal, GL_FALSE otherwise. - */ -static GLboolean -legal_src_factor(const struct gl_context *ctx, GLenum factor) -{ - switch (factor) { - case GL_SRC_COLOR: - case GL_ONE_MINUS_SRC_COLOR: - return ctx->Extensions.NV_blend_square; - case GL_ZERO: - case GL_ONE: - case GL_DST_COLOR: - case GL_ONE_MINUS_DST_COLOR: - case GL_SRC_ALPHA: - case GL_ONE_MINUS_SRC_ALPHA: - case GL_DST_ALPHA: - case GL_ONE_MINUS_DST_ALPHA: - case GL_SRC_ALPHA_SATURATE: - case GL_CONSTANT_COLOR: - case GL_ONE_MINUS_CONSTANT_COLOR: - case GL_CONSTANT_ALPHA: - case GL_ONE_MINUS_CONSTANT_ALPHA: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Check if given blend destination factor is legal. - * \return GL_TRUE if legal, GL_FALSE otherwise. - */ -static GLboolean -legal_dst_factor(const struct gl_context *ctx, GLenum factor) -{ - switch (factor) { - case GL_DST_COLOR: - case GL_ONE_MINUS_DST_COLOR: - return ctx->Extensions.NV_blend_square; - case GL_ZERO: - case GL_ONE: - case GL_SRC_COLOR: - case GL_ONE_MINUS_SRC_COLOR: - case GL_SRC_ALPHA: - case GL_ONE_MINUS_SRC_ALPHA: - case GL_DST_ALPHA: - case GL_ONE_MINUS_DST_ALPHA: - case GL_CONSTANT_COLOR: - case GL_ONE_MINUS_CONSTANT_COLOR: - case GL_CONSTANT_ALPHA: - case GL_ONE_MINUS_CONSTANT_ALPHA: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Check if src/dest RGB/A blend factors are legal. If not generate - * a GL error. - * \return GL_TRUE if factors are legal, GL_FALSE otherwise. - */ -static GLboolean -validate_blend_factors(struct gl_context *ctx, const char *func, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - if (!legal_src_factor(ctx, sfactorRGB)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "%s(sfactorRGB = %s)", func, - _mesa_lookup_enum_by_nr(sfactorRGB)); - return GL_FALSE; - } - - if (!legal_dst_factor(ctx, dfactorRGB)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "%s(dfactorRGB = %s)", func, - _mesa_lookup_enum_by_nr(dfactorRGB)); - return GL_FALSE; - } - - if (sfactorA != sfactorRGB && !legal_src_factor(ctx, sfactorA)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "%s(sfactorA = %s)", func, - _mesa_lookup_enum_by_nr(sfactorA)); - return GL_FALSE; - } - - if (dfactorA != dfactorRGB && !legal_dst_factor(ctx, dfactorA)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "%s(dfactorA = %s)", func, - _mesa_lookup_enum_by_nr(dfactorA)); - return GL_FALSE; - } - - return GL_TRUE; -} - - -/** - * Specify the blending operation. - * - * \param sfactor source factor operator. - * \param dfactor destination factor operator. - * - * \sa glBlendFunc, glBlendFuncSeparateEXT - */ -void GLAPIENTRY -_mesa_BlendFunc( GLenum sfactor, GLenum dfactor ) -{ - _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor); -} - - -/** - * Set the separate blend source/dest factors for all draw buffers. - * - * \param sfactorRGB RGB source factor operator. - * \param dfactorRGB RGB destination factor operator. - * \param sfactorA alpha source factor operator. - * \param dfactorA alpha destination factor operator. - */ -void GLAPIENTRY -_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA ) -{ - GLuint buf, numBuffers; - GLboolean changed; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n", - _mesa_lookup_enum_by_nr(sfactorRGB), - _mesa_lookup_enum_by_nr(dfactorRGB), - _mesa_lookup_enum_by_nr(sfactorA), - _mesa_lookup_enum_by_nr(dfactorA)); - - if (!validate_blend_factors(ctx, "glBlendFuncSeparate", - sfactorRGB, dfactorRGB, - sfactorA, dfactorA)) { - return; - } - - numBuffers = ctx->Extensions.ARB_draw_buffers_blend - ? ctx->Const.MaxDrawBuffers : 1; - - changed = GL_FALSE; - for (buf = 0; buf < numBuffers; buf++) { - if (ctx->Color.Blend[buf].SrcRGB != sfactorRGB || - ctx->Color.Blend[buf].DstRGB != dfactorRGB || - ctx->Color.Blend[buf].SrcA != sfactorA || - ctx->Color.Blend[buf].DstA != dfactorA) { - changed = GL_TRUE; - break; - } - } - if (!changed) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - - for (buf = 0; buf < numBuffers; buf++) { - ctx->Color.Blend[buf].SrcRGB = sfactorRGB; - ctx->Color.Blend[buf].DstRGB = dfactorRGB; - ctx->Color.Blend[buf].SrcA = sfactorA; - ctx->Color.Blend[buf].DstA = dfactorA; - } - ctx->Color._BlendFuncPerBuffer = GL_FALSE; - - if (ctx->Driver.BlendFuncSeparate) { - ctx->Driver.BlendFuncSeparate(ctx, sfactorRGB, dfactorRGB, - sfactorA, dfactorA); - } -} - - -#if _HAVE_FULL_GL - - -/** - * Set blend source/dest factors for one color buffer/target. - */ -void GLAPIENTRY -_mesa_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) -{ - _mesa_BlendFuncSeparatei(buf, sfactor, dfactor, sfactor, dfactor); -} - - -/** - * Set separate blend source/dest factors for one color buffer/target. - */ -void GLAPIENTRY -_mesa_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.ARB_draw_buffers_blend) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendFunc[Separate]i()"); - return; - } - - if (buf >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)", - buf); - return; - } - - if (!validate_blend_factors(ctx, "glBlendFuncSeparatei", - sfactorRGB, dfactorRGB, - sfactorA, dfactorA)) { - return; - } - - if (ctx->Color.Blend[buf].SrcRGB == sfactorRGB && - ctx->Color.Blend[buf].DstRGB == dfactorRGB && - ctx->Color.Blend[buf].SrcA == sfactorA && - ctx->Color.Blend[buf].DstA == dfactorA) - return; /* no change */ - - FLUSH_VERTICES(ctx, _NEW_COLOR); - - ctx->Color.Blend[buf].SrcRGB = sfactorRGB; - ctx->Color.Blend[buf].DstRGB = dfactorRGB; - ctx->Color.Blend[buf].SrcA = sfactorA; - ctx->Color.Blend[buf].DstA = dfactorA; - ctx->Color._BlendFuncPerBuffer = GL_TRUE; - - if (ctx->Driver.BlendFuncSeparatei) { - ctx->Driver.BlendFuncSeparatei(ctx, buf, sfactorRGB, dfactorRGB, - sfactorA, dfactorA); - } -} - - -/** - * Check if given blend equation is legal. - * \return GL_TRUE if legal, GL_FALSE otherwise. - */ -static GLboolean -legal_blend_equation(const struct gl_context *ctx, - GLenum mode, GLboolean is_separate) -{ - switch (mode) { - case GL_FUNC_ADD: - return GL_TRUE; - case GL_MIN: - case GL_MAX: - return ctx->Extensions.EXT_blend_minmax; - case GL_LOGIC_OP: - /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter. - */ - return ctx->Extensions.EXT_blend_logic_op && !is_separate; - case GL_FUNC_SUBTRACT: - case GL_FUNC_REVERSE_SUBTRACT: - return ctx->Extensions.EXT_blend_subtract; - default: - return GL_FALSE; - } -} - - -/* This is really an extension function! */ -void GLAPIENTRY -_mesa_BlendEquation( GLenum mode ) -{ - GLuint buf, numBuffers; - GLboolean changed; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBlendEquation(%s)\n", - _mesa_lookup_enum_by_nr(mode)); - - if (!legal_blend_equation(ctx, mode, GL_FALSE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation"); - return; - } - - numBuffers = ctx->Extensions.ARB_draw_buffers_blend - ? ctx->Const.MaxDrawBuffers : 1; - - changed = GL_FALSE; - for (buf = 0; buf < numBuffers; buf++) { - if (ctx->Color.Blend[buf].EquationRGB != mode || - ctx->Color.Blend[buf].EquationA != mode) { - changed = GL_TRUE; - break; - } - } - if (!changed) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - for (buf = 0; buf < numBuffers; buf++) { - ctx->Color.Blend[buf].EquationRGB = mode; - ctx->Color.Blend[buf].EquationA = mode; - } - ctx->Color._BlendEquationPerBuffer = GL_FALSE; - - if (ctx->Driver.BlendEquationSeparate) - (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode ); -} - - -/** - * Set blend equation for one color buffer/target. - */ -void GLAPIENTRY -_mesa_BlendEquationi(GLuint buf, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBlendEquationi(%u, %s)\n", - buf, _mesa_lookup_enum_by_nr(mode)); - - if (buf >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)", - buf); - return; - } - - if (!legal_blend_equation(ctx, mode, GL_FALSE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationi"); - return; - } - - if (ctx->Color.Blend[buf].EquationRGB == mode && - ctx->Color.Blend[buf].EquationA == mode) - return; /* no change */ - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.Blend[buf].EquationRGB = mode; - ctx->Color.Blend[buf].EquationA = mode; - ctx->Color._BlendEquationPerBuffer = GL_TRUE; - - if (ctx->Driver.BlendEquationSeparatei) - ctx->Driver.BlendEquationSeparatei(ctx, buf, mode, mode); -} - - -void GLAPIENTRY -_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA ) -{ - GLuint buf, numBuffers; - GLboolean changed; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBlendEquationSeparateEXT(%s %s)\n", - _mesa_lookup_enum_by_nr(modeRGB), - _mesa_lookup_enum_by_nr(modeA)); - - if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlendEquationSeparateEXT not supported by driver"); - return; - } - - if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)"); - return; - } - - if (!legal_blend_equation(ctx, modeA, GL_TRUE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)"); - return; - } - - numBuffers = ctx->Extensions.ARB_draw_buffers_blend - ? ctx->Const.MaxDrawBuffers : 1; - - changed = GL_FALSE; - for (buf = 0; buf < numBuffers; buf++) { - if (ctx->Color.Blend[buf].EquationRGB != modeRGB || - ctx->Color.Blend[buf].EquationA != modeA) { - changed = GL_TRUE; - break; - } - } - if (!changed) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - for (buf = 0; buf < numBuffers; buf++) { - ctx->Color.Blend[buf].EquationRGB = modeRGB; - ctx->Color.Blend[buf].EquationA = modeA; - } - ctx->Color._BlendEquationPerBuffer = GL_FALSE; - - if (ctx->Driver.BlendEquationSeparate) - ctx->Driver.BlendEquationSeparate(ctx, modeRGB, modeA); -} - - -/** - * Set separate blend equations for one color buffer/target. - */ -void -_mesa_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBlendEquationSeparatei(%u, %s %s)\n", buf, - _mesa_lookup_enum_by_nr(modeRGB), - _mesa_lookup_enum_by_nr(modeA)); - - if (buf >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBlendEquationSeparatei(buffer=%u)", - buf); - return; - } - - if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeRGB)"); - return; - } - - if (!legal_blend_equation(ctx, modeA, GL_TRUE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeA)"); - return; - } - - if (ctx->Color.Blend[buf].EquationRGB == modeRGB && - ctx->Color.Blend[buf].EquationA == modeA) - return; /* no change */ - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.Blend[buf].EquationRGB = modeRGB; - ctx->Color.Blend[buf].EquationA = modeA; - ctx->Color._BlendEquationPerBuffer = GL_TRUE; - - if (ctx->Driver.BlendEquationSeparatei) - ctx->Driver.BlendEquationSeparatei(ctx, buf, modeRGB, modeA); -} - - - -#endif /* _HAVE_FULL_GL */ - - -/** - * Set the blending color. - * - * \param red red color component. - * \param green green color component. - * \param blue blue color component. - * \param alpha alpha color component. - * - * \sa glBlendColor(). - * - * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a - * change, flushes the vertices and notifies the driver via - * dd_function_table::BlendColor callback. - */ -void GLAPIENTRY -_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) -{ - GLfloat tmp[4]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - tmp[0] = CLAMP( red, 0.0F, 1.0F ); - tmp[1] = CLAMP( green, 0.0F, 1.0F ); - tmp[2] = CLAMP( blue, 0.0F, 1.0F ); - tmp[3] = CLAMP( alpha, 0.0F, 1.0F ); - - if (TEST_EQ_4V(tmp, ctx->Color.BlendColor)) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - COPY_4FV( ctx->Color.BlendColor, tmp ); - - if (ctx->Driver.BlendColor) - (*ctx->Driver.BlendColor)(ctx, tmp); -} - - -/** - * Specify the alpha test function. - * - * \param func alpha comparison function. - * \param ref reference value. - * - * Verifies the parameters and updates gl_colorbuffer_attrib. - * On a change, flushes the vertices and notifies the driver via - * dd_function_table::AlphaFunc callback. - */ -void GLAPIENTRY -_mesa_AlphaFunc( GLenum func, GLclampf ref ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glAlphaFunc(%s, %f)\n", - _mesa_lookup_enum_by_nr(func), ref); - - switch (func) { - case GL_NEVER: - case GL_LESS: - case GL_EQUAL: - case GL_LEQUAL: - case GL_GREATER: - case GL_NOTEQUAL: - case GL_GEQUAL: - case GL_ALWAYS: - ref = CLAMP(ref, 0.0F, 1.0F); - - if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref) - return; /* no change */ - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.AlphaFunc = func; - ctx->Color.AlphaRef = ref; - - if (ctx->Driver.AlphaFunc) - ctx->Driver.AlphaFunc(ctx, func, ref); - return; - - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" ); - return; - } -} - - -/** - * Specify a logic pixel operation for color index rendering. - * - * \param opcode operation. - * - * Verifies that \p opcode is a valid enum and updates -gl_colorbuffer_attrib::LogicOp. - * On a change, flushes the vertices and notifies the driver via the - * dd_function_table::LogicOpcode callback. - */ -void GLAPIENTRY -_mesa_LogicOp( GLenum opcode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_lookup_enum_by_nr(opcode)); - - switch (opcode) { - case GL_CLEAR: - case GL_SET: - case GL_COPY: - case GL_COPY_INVERTED: - case GL_NOOP: - case GL_INVERT: - case GL_AND: - case GL_NAND: - case GL_OR: - case GL_NOR: - case GL_XOR: - case GL_EQUIV: - case GL_AND_REVERSE: - case GL_AND_INVERTED: - case GL_OR_REVERSE: - case GL_OR_INVERTED: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" ); - return; - } - - if (ctx->Color.LogicOp == opcode) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.LogicOp = opcode; - - if (ctx->Driver.LogicOpcode) - ctx->Driver.LogicOpcode( ctx, opcode ); -} - -#if _HAVE_FULL_GL -void GLAPIENTRY -_mesa_IndexMask( GLuint mask ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Color.IndexMask == mask) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.IndexMask = mask; -} -#endif - - -/** - * Enable or disable writing of frame buffer color components. - * - * \param red whether to mask writing of the red color component. - * \param green whether to mask writing of the green color component. - * \param blue whether to mask writing of the blue color component. - * \param alpha whether to mask writing of the alpha color component. - * - * \sa glColorMask(). - * - * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a - * change, flushes the vertices and notifies the driver via the - * dd_function_table::ColorMask callback. - */ -void GLAPIENTRY -_mesa_ColorMask( GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha ) -{ - GET_CURRENT_CONTEXT(ctx); - GLubyte tmp[4]; - GLuint i; - GLboolean flushed; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n", - red, green, blue, alpha); - - /* Shouldn't have any information about channel depth in core mesa - * -- should probably store these as the native booleans: - */ - tmp[RCOMP] = red ? 0xff : 0x0; - tmp[GCOMP] = green ? 0xff : 0x0; - tmp[BCOMP] = blue ? 0xff : 0x0; - tmp[ACOMP] = alpha ? 0xff : 0x0; - - flushed = GL_FALSE; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) { - if (!flushed) { - FLUSH_VERTICES(ctx, _NEW_COLOR); - } - flushed = GL_TRUE; - COPY_4UBV(ctx->Color.ColorMask[i], tmp); - } - } - - if (ctx->Driver.ColorMask) - ctx->Driver.ColorMask( ctx, red, green, blue, alpha ); -} - - -/** - * For GL_EXT_draw_buffers2 and GL3 - */ -void GLAPIENTRY -_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha ) -{ - GLubyte tmp[4]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n", - buf, red, green, blue, alpha); - - if (buf >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf); - return; - } - - /* Shouldn't have any information about channel depth in core mesa - * -- should probably store these as the native booleans: - */ - tmp[RCOMP] = red ? 0xff : 0x0; - tmp[GCOMP] = green ? 0xff : 0x0; - tmp[BCOMP] = blue ? 0xff : 0x0; - tmp[ACOMP] = alpha ? 0xff : 0x0; - - if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf])) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - COPY_4UBV(ctx->Color.ColorMask[buf], tmp); - - if (ctx->Driver.ColorMaskIndexed) - ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha); -} - - -extern void GLAPIENTRY -_mesa_ClampColorARB(GLenum target, GLenum clamp) -{ - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) { - _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)"); - return; - } - - switch (target) { - case GL_CLAMP_VERTEX_COLOR_ARB: - ctx->Light.ClampVertexColor = clamp; - break; - case GL_CLAMP_FRAGMENT_COLOR_ARB: - ctx->Color.ClampFragmentColor = clamp; - break; - case GL_CLAMP_READ_COLOR_ARB: - ctx->Color.ClampReadColor = clamp; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)"); - return; - } -} - - - - -/**********************************************************************/ -/** \name Initialization */ -/*@{*/ - -/** - * Initialization of the context's Color attribute group. - * - * \param ctx GL context. - * - * Initializes the related fields in the context color attribute group, - * __struct gl_contextRec::Color. - */ -void _mesa_init_color( struct gl_context * ctx ) -{ - GLuint i; - - /* Color buffer group */ - ctx->Color.IndexMask = ~0u; - memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask)); - ctx->Color.ClearIndex = 0; - ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 ); - ctx->Color.AlphaEnabled = GL_FALSE; - ctx->Color.AlphaFunc = GL_ALWAYS; - ctx->Color.AlphaRef = 0; - ctx->Color.BlendEnabled = 0x0; - for (i = 0; i < Elements(ctx->Color.Blend); i++) { - ctx->Color.Blend[i].SrcRGB = GL_ONE; - ctx->Color.Blend[i].DstRGB = GL_ZERO; - ctx->Color.Blend[i].SrcA = GL_ONE; - ctx->Color.Blend[i].DstA = GL_ZERO; - ctx->Color.Blend[i].EquationRGB = GL_FUNC_ADD; - ctx->Color.Blend[i].EquationA = GL_FUNC_ADD; - } - ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 ); - ctx->Color.IndexLogicOpEnabled = GL_FALSE; - ctx->Color.ColorLogicOpEnabled = GL_FALSE; - ctx->Color._LogicOpEnabled = GL_FALSE; - ctx->Color.LogicOp = GL_COPY; - ctx->Color.DitherFlag = GL_TRUE; - - if (ctx->Visual.doubleBufferMode) { - ctx->Color.DrawBuffer[0] = GL_BACK; - } - else { - ctx->Color.DrawBuffer[0] = GL_FRONT; - } - - ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB; - ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB; -} - -/*@}*/ +/**
+ * \file blend.c
+ * Blending operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#include "glheader.h"
+#include "blend.h"
+#include "context.h"
+#include "enums.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+
+/**
+ * Check if given blend source factor is legal.
+ * \return GL_TRUE if legal, GL_FALSE otherwise.
+ */
+static GLboolean
+legal_src_factor(const struct gl_context *ctx, GLenum factor)
+{
+ switch (factor) {
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ return ctx->Extensions.NV_blend_square;
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if given blend destination factor is legal.
+ * \return GL_TRUE if legal, GL_FALSE otherwise.
+ */
+static GLboolean
+legal_dst_factor(const struct gl_context *ctx, GLenum factor)
+{
+ switch (factor) {
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ return ctx->Extensions.NV_blend_square;
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if src/dest RGB/A blend factors are legal. If not generate
+ * a GL error.
+ * \return GL_TRUE if factors are legal, GL_FALSE otherwise.
+ */
+static GLboolean
+validate_blend_factors(struct gl_context *ctx, const char *func,
+ GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ if (!legal_src_factor(ctx, sfactorRGB)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(sfactorRGB = %s)", func,
+ _mesa_lookup_enum_by_nr(sfactorRGB));
+ return GL_FALSE;
+ }
+
+ if (!legal_dst_factor(ctx, dfactorRGB)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(dfactorRGB = %s)", func,
+ _mesa_lookup_enum_by_nr(dfactorRGB));
+ return GL_FALSE;
+ }
+
+ if (sfactorA != sfactorRGB && !legal_src_factor(ctx, sfactorA)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(sfactorA = %s)", func,
+ _mesa_lookup_enum_by_nr(sfactorA));
+ return GL_FALSE;
+ }
+
+ if (dfactorA != dfactorRGB && !legal_dst_factor(ctx, dfactorA)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(dfactorA = %s)", func,
+ _mesa_lookup_enum_by_nr(dfactorA));
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Specify the blending operation.
+ *
+ * \param sfactor source factor operator.
+ * \param dfactor destination factor operator.
+ *
+ * \sa glBlendFunc, glBlendFuncSeparateEXT
+ */
+void GLAPIENTRY
+_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
+{
+ _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor);
+}
+
+
+/**
+ * Set the separate blend source/dest factors for all draw buffers.
+ *
+ * \param sfactorRGB RGB source factor operator.
+ * \param dfactorRGB RGB destination factor operator.
+ * \param sfactorA alpha source factor operator.
+ * \param dfactorA alpha destination factor operator.
+ */
+void GLAPIENTRY
+_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA )
+{
+ GLuint buf, numBuffers;
+ GLboolean changed;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
+ _mesa_lookup_enum_by_nr(sfactorRGB),
+ _mesa_lookup_enum_by_nr(dfactorRGB),
+ _mesa_lookup_enum_by_nr(sfactorA),
+ _mesa_lookup_enum_by_nr(dfactorA));
+
+ if (!validate_blend_factors(ctx, "glBlendFuncSeparate",
+ sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA)) {
+ return;
+ }
+
+ numBuffers = ctx->Extensions.ARB_draw_buffers_blend
+ ? ctx->Const.MaxDrawBuffers : 1;
+
+ changed = GL_FALSE;
+ for (buf = 0; buf < numBuffers; buf++) {
+ if (ctx->Color.Blend[buf].SrcRGB != sfactorRGB ||
+ ctx->Color.Blend[buf].DstRGB != dfactorRGB ||
+ ctx->Color.Blend[buf].SrcA != sfactorA ||
+ ctx->Color.Blend[buf].DstA != dfactorA) {
+ changed = GL_TRUE;
+ break;
+ }
+ }
+ if (!changed)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ for (buf = 0; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
+ ctx->Color.Blend[buf].DstRGB = dfactorRGB;
+ ctx->Color.Blend[buf].SrcA = sfactorA;
+ ctx->Color.Blend[buf].DstA = dfactorA;
+ }
+ ctx->Color._BlendFuncPerBuffer = GL_FALSE;
+
+ if (ctx->Driver.BlendFuncSeparate) {
+ ctx->Driver.BlendFuncSeparate(ctx, sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA);
+ }
+}
+
+
+#if _HAVE_FULL_GL
+
+
+/**
+ * Set blend source/dest factors for one color buffer/target.
+ */
+void GLAPIENTRY
+_mesa_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
+{
+ _mesa_BlendFuncSeparatei(buf, sfactor, dfactor, sfactor, dfactor);
+}
+
+
+/**
+ * Set separate blend source/dest factors for one color buffer/target.
+ */
+void GLAPIENTRY
+_mesa_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ARB_draw_buffers_blend) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendFunc[Separate]i()");
+ return;
+ }
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
+ buf);
+ return;
+ }
+
+ if (!validate_blend_factors(ctx, "glBlendFuncSeparatei",
+ sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA)) {
+ return;
+ }
+
+ if (ctx->Color.Blend[buf].SrcRGB == sfactorRGB &&
+ ctx->Color.Blend[buf].DstRGB == dfactorRGB &&
+ ctx->Color.Blend[buf].SrcA == sfactorA &&
+ ctx->Color.Blend[buf].DstA == dfactorA)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
+ ctx->Color.Blend[buf].DstRGB = dfactorRGB;
+ ctx->Color.Blend[buf].SrcA = sfactorA;
+ ctx->Color.Blend[buf].DstA = dfactorA;
+ ctx->Color._BlendFuncPerBuffer = GL_TRUE;
+
+ if (ctx->Driver.BlendFuncSeparatei) {
+ ctx->Driver.BlendFuncSeparatei(ctx, buf, sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA);
+ }
+}
+
+
+/**
+ * Check if given blend equation is legal.
+ * \return GL_TRUE if legal, GL_FALSE otherwise.
+ */
+static GLboolean
+legal_blend_equation(const struct gl_context *ctx,
+ GLenum mode, GLboolean is_separate)
+{
+ switch (mode) {
+ case GL_FUNC_ADD:
+ return GL_TRUE;
+ case GL_MIN:
+ case GL_MAX:
+ return ctx->Extensions.EXT_blend_minmax;
+ case GL_LOGIC_OP:
+ /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter.
+ */
+ return ctx->Extensions.EXT_blend_logic_op && !is_separate;
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ return ctx->Extensions.EXT_blend_subtract;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/* This is really an extension function! */
+void GLAPIENTRY
+_mesa_BlendEquation( GLenum mode )
+{
+ GLuint buf, numBuffers;
+ GLboolean changed;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquation(%s)\n",
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (!legal_blend_equation(ctx, mode, GL_FALSE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
+ return;
+ }
+
+ numBuffers = ctx->Extensions.ARB_draw_buffers_blend
+ ? ctx->Const.MaxDrawBuffers : 1;
+
+ changed = GL_FALSE;
+ for (buf = 0; buf < numBuffers; buf++) {
+ if (ctx->Color.Blend[buf].EquationRGB != mode ||
+ ctx->Color.Blend[buf].EquationA != mode) {
+ changed = GL_TRUE;
+ break;
+ }
+ }
+ if (!changed)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ for (buf = 0; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf].EquationRGB = mode;
+ ctx->Color.Blend[buf].EquationA = mode;
+ }
+ ctx->Color._BlendEquationPerBuffer = GL_FALSE;
+
+ if (ctx->Driver.BlendEquationSeparate)
+ (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
+}
+
+
+/**
+ * Set blend equation for one color buffer/target.
+ */
+void GLAPIENTRY
+_mesa_BlendEquationi(GLuint buf, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquationi(%u, %s)\n",
+ buf, _mesa_lookup_enum_by_nr(mode));
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
+ buf);
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, mode, GL_FALSE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationi");
+ return;
+ }
+
+ if (ctx->Color.Blend[buf].EquationRGB == mode &&
+ ctx->Color.Blend[buf].EquationA == mode)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.Blend[buf].EquationRGB = mode;
+ ctx->Color.Blend[buf].EquationA = mode;
+ ctx->Color._BlendEquationPerBuffer = GL_TRUE;
+
+ if (ctx->Driver.BlendEquationSeparatei)
+ ctx->Driver.BlendEquationSeparatei(ctx, buf, mode, mode);
+}
+
+
+void GLAPIENTRY
+_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA )
+{
+ GLuint buf, numBuffers;
+ GLboolean changed;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquationSeparateEXT(%s %s)\n",
+ _mesa_lookup_enum_by_nr(modeRGB),
+ _mesa_lookup_enum_by_nr(modeA));
+
+ if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlendEquationSeparateEXT not supported by driver");
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)");
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeA, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
+ return;
+ }
+
+ numBuffers = ctx->Extensions.ARB_draw_buffers_blend
+ ? ctx->Const.MaxDrawBuffers : 1;
+
+ changed = GL_FALSE;
+ for (buf = 0; buf < numBuffers; buf++) {
+ if (ctx->Color.Blend[buf].EquationRGB != modeRGB ||
+ ctx->Color.Blend[buf].EquationA != modeA) {
+ changed = GL_TRUE;
+ break;
+ }
+ }
+ if (!changed)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ for (buf = 0; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf].EquationRGB = modeRGB;
+ ctx->Color.Blend[buf].EquationA = modeA;
+ }
+ ctx->Color._BlendEquationPerBuffer = GL_FALSE;
+
+ if (ctx->Driver.BlendEquationSeparate)
+ ctx->Driver.BlendEquationSeparate(ctx, modeRGB, modeA);
+}
+
+
+/**
+ * Set separate blend equations for one color buffer/target.
+ */
+void
+_mesa_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquationSeparatei(%u, %s %s)\n", buf,
+ _mesa_lookup_enum_by_nr(modeRGB),
+ _mesa_lookup_enum_by_nr(modeA));
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBlendEquationSeparatei(buffer=%u)",
+ buf);
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeRGB)");
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeA, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeA)");
+ return;
+ }
+
+ if (ctx->Color.Blend[buf].EquationRGB == modeRGB &&
+ ctx->Color.Blend[buf].EquationA == modeA)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.Blend[buf].EquationRGB = modeRGB;
+ ctx->Color.Blend[buf].EquationA = modeA;
+ ctx->Color._BlendEquationPerBuffer = GL_TRUE;
+
+ if (ctx->Driver.BlendEquationSeparatei)
+ ctx->Driver.BlendEquationSeparatei(ctx, buf, modeRGB, modeA);
+}
+
+
+
+#endif /* _HAVE_FULL_GL */
+
+
+/**
+ * Set the blending color.
+ *
+ * \param red red color component.
+ * \param green green color component.
+ * \param blue blue color component.
+ * \param alpha alpha color component.
+ *
+ * \sa glBlendColor().
+ *
+ * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a
+ * change, flushes the vertices and notifies the driver via
+ * dd_function_table::BlendColor callback.
+ */
+void GLAPIENTRY
+_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+{
+ GLfloat tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ tmp[0] = CLAMP( red, 0.0F, 1.0F );
+ tmp[1] = CLAMP( green, 0.0F, 1.0F );
+ tmp[2] = CLAMP( blue, 0.0F, 1.0F );
+ tmp[3] = CLAMP( alpha, 0.0F, 1.0F );
+
+ if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4FV( ctx->Color.BlendColor, tmp );
+
+ if (ctx->Driver.BlendColor)
+ (*ctx->Driver.BlendColor)(ctx, tmp);
+}
+
+
+/**
+ * Specify the alpha test function.
+ *
+ * \param func alpha comparison function.
+ * \param ref reference value.
+ *
+ * Verifies the parameters and updates gl_colorbuffer_attrib.
+ * On a change, flushes the vertices and notifies the driver via
+ * dd_function_table::AlphaFunc callback.
+ */
+void GLAPIENTRY
+_mesa_AlphaFunc( GLenum func, GLclampf ref )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glAlphaFunc(%s, %f)\n",
+ _mesa_lookup_enum_by_nr(func), ref);
+
+ switch (func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_EQUAL:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ case GL_GEQUAL:
+ case GL_ALWAYS:
+ ref = CLAMP(ref, 0.0F, 1.0F);
+
+ if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.AlphaFunc = func;
+ ctx->Color.AlphaRef = ref;
+
+ if (ctx->Driver.AlphaFunc)
+ ctx->Driver.AlphaFunc(ctx, func, ref);
+ return;
+
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
+ return;
+ }
+}
+
+
+/**
+ * Specify a logic pixel operation for color index rendering.
+ *
+ * \param opcode operation.
+ *
+ * Verifies that \p opcode is a valid enum and updates
+gl_colorbuffer_attrib::LogicOp.
+ * On a change, flushes the vertices and notifies the driver via the
+ * dd_function_table::LogicOpcode callback.
+ */
+void GLAPIENTRY
+_mesa_LogicOp( GLenum opcode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_lookup_enum_by_nr(opcode));
+
+ switch (opcode) {
+ case GL_CLEAR:
+ case GL_SET:
+ case GL_COPY:
+ case GL_COPY_INVERTED:
+ case GL_NOOP:
+ case GL_INVERT:
+ case GL_AND:
+ case GL_NAND:
+ case GL_OR:
+ case GL_NOR:
+ case GL_XOR:
+ case GL_EQUIV:
+ case GL_AND_REVERSE:
+ case GL_AND_INVERTED:
+ case GL_OR_REVERSE:
+ case GL_OR_INVERTED:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
+ return;
+ }
+
+ if (ctx->Color.LogicOp == opcode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.LogicOp = opcode;
+
+ if (ctx->Driver.LogicOpcode)
+ ctx->Driver.LogicOpcode( ctx, opcode );
+}
+
+#if _HAVE_FULL_GL
+void GLAPIENTRY
+_mesa_IndexMask( GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Color.IndexMask == mask)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.IndexMask = mask;
+}
+#endif
+
+
+/**
+ * Enable or disable writing of frame buffer color components.
+ *
+ * \param red whether to mask writing of the red color component.
+ * \param green whether to mask writing of the green color component.
+ * \param blue whether to mask writing of the blue color component.
+ * \param alpha whether to mask writing of the alpha color component.
+ *
+ * \sa glColorMask().
+ *
+ * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a
+ * change, flushes the vertices and notifies the driver via the
+ * dd_function_table::ColorMask callback.
+ */
+void GLAPIENTRY
+_mesa_ColorMask( GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte tmp[4];
+ GLuint i;
+ GLboolean flushed;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n",
+ red, green, blue, alpha);
+
+ /* Shouldn't have any information about channel depth in core mesa
+ * -- should probably store these as the native booleans:
+ */
+ tmp[RCOMP] = red ? 0xff : 0x0;
+ tmp[GCOMP] = green ? 0xff : 0x0;
+ tmp[BCOMP] = blue ? 0xff : 0x0;
+ tmp[ACOMP] = alpha ? 0xff : 0x0;
+
+ flushed = GL_FALSE;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) {
+ if (!flushed) {
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ }
+ flushed = GL_TRUE;
+ COPY_4UBV(ctx->Color.ColorMask[i], tmp);
+ }
+ }
+
+ if (ctx->Driver.ColorMask)
+ ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
+}
+
+
+/**
+ * For GL_EXT_draw_buffers2 and GL3
+ */
+void GLAPIENTRY
+_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
+{
+ GLubyte tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
+ buf, red, green, blue, alpha);
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
+ return;
+ }
+
+ /* Shouldn't have any information about channel depth in core mesa
+ * -- should probably store these as the native booleans:
+ */
+ tmp[RCOMP] = red ? 0xff : 0x0;
+ tmp[GCOMP] = green ? 0xff : 0x0;
+ tmp[BCOMP] = blue ? 0xff : 0x0;
+ tmp[ACOMP] = alpha ? 0xff : 0x0;
+
+ if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf]))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
+
+ if (ctx->Driver.ColorMaskIndexed)
+ ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha);
+}
+
+
+extern void GLAPIENTRY
+_mesa_ClampColorARB(GLenum target, GLenum clamp)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)");
+ return;
+ }
+
+ switch (target) {
+ case GL_CLAMP_VERTEX_COLOR_ARB:
+ ctx->Light.ClampVertexColor = clamp;
+ break;
+ case GL_CLAMP_FRAGMENT_COLOR_ARB:
+ ctx->Color.ClampFragmentColor = clamp;
+ break;
+ case GL_CLAMP_READ_COLOR_ARB:
+ ctx->Color.ClampReadColor = clamp;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)");
+ return;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/** \name Initialization */
+/*@{*/
+
+/**
+ * Initialization of the context's Color attribute group.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes the related fields in the context color attribute group,
+ * __struct gl_contextRec::Color.
+ */
+void _mesa_init_color( struct gl_context * ctx )
+{
+ GLuint i;
+
+ /* Color buffer group */
+ ctx->Color.IndexMask = ~0u;
+ memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
+ ctx->Color.ClearIndex = 0;
+ ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
+ ctx->Color.AlphaEnabled = GL_FALSE;
+ ctx->Color.AlphaFunc = GL_ALWAYS;
+ ctx->Color.AlphaRef = 0;
+ ctx->Color.BlendEnabled = 0x0;
+ for (i = 0; i < Elements(ctx->Color.Blend); i++) {
+ ctx->Color.Blend[i].SrcRGB = GL_ONE;
+ ctx->Color.Blend[i].DstRGB = GL_ZERO;
+ ctx->Color.Blend[i].SrcA = GL_ONE;
+ ctx->Color.Blend[i].DstA = GL_ZERO;
+ ctx->Color.Blend[i].EquationRGB = GL_FUNC_ADD;
+ ctx->Color.Blend[i].EquationA = GL_FUNC_ADD;
+ }
+ ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
+ ctx->Color.IndexLogicOpEnabled = GL_FALSE;
+ ctx->Color.ColorLogicOpEnabled = GL_FALSE;
+ ctx->Color._LogicOpEnabled = GL_FALSE;
+ ctx->Color.LogicOp = GL_COPY;
+ ctx->Color.DitherFlag = GL_TRUE;
+
+ if (ctx->Visual.doubleBufferMode) {
+ ctx->Color.DrawBuffer[0] = GL_BACK;
+ }
+ else {
+ ctx->Color.DrawBuffer[0] = GL_FRONT;
+ }
+
+ ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
+ ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c index 75afae0ad..2de4602b8 100644 --- a/mesalib/src/mesa/main/bufferobj.c +++ b/mesalib/src/mesa/main/bufferobj.c @@ -1,2158 +1,2158 @@ -/* - * Mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file bufferobj.c - * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions. - * \author Brian Paul, Ian Romanick - */ - - -#include "glheader.h" -#include "enums.h" -#include "hash.h" -#include "imports.h" -#include "image.h" -#include "context.h" -#include "bufferobj.h" -#include "fbobject.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "texobj.h" - - -/* Debug flags */ -/*#define VBO_DEBUG*/ -/*#define BOUNDS_CHECK*/ - - -#if FEATURE_OES_mapbuffer -#define DEFAULT_ACCESS GL_MAP_WRITE_BIT -#else -#define DEFAULT_ACCESS (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT) -#endif - - -/** - * Used as a placeholder for buffer objects between glGenBuffers() and - * glBindBuffer() so that glIsBuffer() can work correctly. - */ -static struct gl_buffer_object DummyBufferObject; - - -/** - * Return pointer to address of a buffer object target. - * \param ctx the GL context - * \param target the buffer object target to be retrieved. - * \return pointer to pointer to the buffer object bound to \c target in the - * specified context or \c NULL if \c target is invalid. - */ -static INLINE struct gl_buffer_object ** -get_buffer_target(struct gl_context *ctx, GLenum target) -{ - switch (target) { - case GL_ARRAY_BUFFER_ARB: - return &ctx->Array.ArrayBufferObj; - case GL_ELEMENT_ARRAY_BUFFER_ARB: - return &ctx->Array.ElementArrayBufferObj; - case GL_PIXEL_PACK_BUFFER_EXT: - return &ctx->Pack.BufferObj; - case GL_PIXEL_UNPACK_BUFFER_EXT: - return &ctx->Unpack.BufferObj; - case GL_COPY_READ_BUFFER: - return &ctx->CopyReadBuffer; - case GL_COPY_WRITE_BUFFER: - return &ctx->CopyWriteBuffer; -#if FEATURE_EXT_transform_feedback - case GL_TRANSFORM_FEEDBACK_BUFFER: - if (ctx->Extensions.EXT_transform_feedback) { - return &ctx->TransformFeedback.CurrentBuffer; - } - break; -#endif - default: - return NULL; - } - return NULL; -} - - -/** - * Get the buffer object bound to the specified target in a GL context. - * \param ctx the GL context - * \param target the buffer object target to be retrieved. - * \return pointer to the buffer object bound to \c target in the - * specified context or \c NULL if \c target is invalid. - */ -static INLINE struct gl_buffer_object * -get_buffer(struct gl_context *ctx, GLenum target) -{ - struct gl_buffer_object **bufObj = get_buffer_target(ctx, target); - if (bufObj) - return *bufObj; - return NULL; -} - - -/** - * Convert a GLbitfield describing the mapped buffer access flags - * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY. - */ -static GLenum -simplified_access_mode(GLbitfield access) -{ - const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; - if ((access & rwFlags) == rwFlags) - return GL_READ_WRITE; - if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT) - return GL_READ_ONLY; - if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT) - return GL_WRITE_ONLY; - return GL_READ_WRITE; /* this should never happen, but no big deal */ -} - - -/** - * Tests the subdata range parameters and sets the GL error code for - * \c glBufferSubDataARB and \c glGetBufferSubDataARB. - * - * \param ctx GL context. - * \param target Buffer object target on which to operate. - * \param offset Offset of the first byte of the subdata range. - * \param size Size, in bytes, of the subdata range. - * \param caller Name of calling function for recording errors. - * \return A pointer to the buffer object bound to \c target in the - * specified context or \c NULL if any of the parameter or state - * conditions for \c glBufferSubDataARB or \c glGetBufferSubDataARB - * are invalid. - * - * \sa glBufferSubDataARB, glGetBufferSubDataARB - */ -static struct gl_buffer_object * -buffer_object_subdata_range_good( struct gl_context * ctx, GLenum target, - GLintptrARB offset, GLsizeiptrARB size, - const char *caller ) -{ - struct gl_buffer_object *bufObj; - - if (size < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller); - return NULL; - } - - if (offset < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller); - return NULL; - } - - bufObj = get_buffer(ctx, target); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller); - return NULL; - } - if (!_mesa_is_bufferobj(bufObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller); - return NULL; - } - if (offset + size > bufObj->Size) { - _mesa_error(ctx, GL_INVALID_VALUE, - "%s(size + offset > buffer size)", caller); - return NULL; - } - if (_mesa_bufferobj_mapped(bufObj)) { - /* Buffer is currently mapped */ - _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller); - return NULL; - } - - return bufObj; -} - - -/** - * Allocate and initialize a new buffer object. - * - * Default callback for the \c dd_function_table::NewBufferObject() hook. - */ -static struct gl_buffer_object * -_mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target ) -{ - struct gl_buffer_object *obj; - - (void) ctx; - - obj = MALLOC_STRUCT(gl_buffer_object); - _mesa_initialize_buffer_object(obj, name, target); - return obj; -} - - -/** - * Delete a buffer object. - * - * Default callback for the \c dd_function_table::DeleteBuffer() hook. - */ -static void -_mesa_delete_buffer_object( struct gl_context *ctx, struct gl_buffer_object *bufObj ) -{ - (void) ctx; - - if (bufObj->Data) - free(bufObj->Data); - - /* assign strange values here to help w/ debugging */ - bufObj->RefCount = -1000; - bufObj->Name = ~0; - - _glthread_DESTROY_MUTEX(bufObj->Mutex); - free(bufObj); -} - - - -/** - * Set ptr to bufObj w/ reference counting. - */ -void -_mesa_reference_buffer_object(struct gl_context *ctx, - struct gl_buffer_object **ptr, - struct gl_buffer_object *bufObj) -{ - if (*ptr == bufObj) - return; - - if (*ptr) { - /* Unreference the old buffer */ - GLboolean deleteFlag = GL_FALSE; - struct gl_buffer_object *oldObj = *ptr; - - _glthread_LOCK_MUTEX(oldObj->Mutex); - ASSERT(oldObj->RefCount > 0); - oldObj->RefCount--; -#if 0 - printf("BufferObj %p %d DECR to %d\n", - (void *) oldObj, oldObj->Name, oldObj->RefCount); -#endif - deleteFlag = (oldObj->RefCount == 0); - _glthread_UNLOCK_MUTEX(oldObj->Mutex); - - if (deleteFlag) { - - /* some sanity checking: don't delete a buffer still in use */ -#if 0 - /* unfortunately, these tests are invalid during context tear-down */ - ASSERT(ctx->Array.ArrayBufferObj != bufObj); - ASSERT(ctx->Array.ElementArrayBufferObj != bufObj); - ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj); -#endif - - ASSERT(ctx->Driver.DeleteBuffer); - ctx->Driver.DeleteBuffer(ctx, oldObj); - } - - *ptr = NULL; - } - ASSERT(!*ptr); - - if (bufObj) { - /* reference new buffer */ - _glthread_LOCK_MUTEX(bufObj->Mutex); - if (bufObj->RefCount == 0) { - /* this buffer's being deleted (look just above) */ - /* Not sure this can every really happen. Warn if it does. */ - _mesa_problem(NULL, "referencing deleted buffer object"); - *ptr = NULL; - } - else { - bufObj->RefCount++; -#if 0 - printf("BufferObj %p %d INCR to %d\n", - (void *) bufObj, bufObj->Name, bufObj->RefCount); -#endif - *ptr = bufObj; - } - _glthread_UNLOCK_MUTEX(bufObj->Mutex); - } -} - - -/** - * Initialize a buffer object to default values. - */ -void -_mesa_initialize_buffer_object( struct gl_buffer_object *obj, - GLuint name, GLenum target ) -{ - (void) target; - - memset(obj, 0, sizeof(struct gl_buffer_object)); - _glthread_INIT_MUTEX(obj->Mutex); - obj->RefCount = 1; - obj->Name = name; - obj->Usage = GL_STATIC_DRAW_ARB; - obj->AccessFlags = DEFAULT_ACCESS; -} - - -/** - * Allocate space for and store data in a buffer object. Any data that was - * previously stored in the buffer object is lost. If \c data is \c NULL, - * memory will be allocated, but no copy will occur. - * - * This is the default callback for \c dd_function_table::BufferData() - * Note that all GL error checking will have been done already. - * - * \param ctx GL context. - * \param target Buffer object target on which to operate. - * \param size Size, in bytes, of the new data store. - * \param data Pointer to the data to store in the buffer object. This - * pointer may be \c NULL. - * \param usage Hints about how the data will be used. - * \param bufObj Object to be used. - * - * \return GL_TRUE for success, GL_FALSE for failure - * \sa glBufferDataARB, dd_function_table::BufferData. - */ -static GLboolean -_mesa_buffer_data( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, - const GLvoid * data, GLenum usage, - struct gl_buffer_object * bufObj ) -{ - void * new_data; - - (void) ctx; (void) target; - - new_data = _mesa_realloc( bufObj->Data, bufObj->Size, size ); - if (new_data) { - bufObj->Data = (GLubyte *) new_data; - bufObj->Size = size; - bufObj->Usage = usage; - - if (data) { - memcpy( bufObj->Data, data, size ); - } - - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - - -/** - * Replace data in a subrange of buffer object. If the data range - * specified by \c size + \c offset extends beyond the end of the buffer or - * if \c data is \c NULL, no copy is performed. - * - * This is the default callback for \c dd_function_table::BufferSubData() - * Note that all GL error checking will have been done already. - * - * \param ctx GL context. - * \param target Buffer object target on which to operate. - * \param offset Offset of the first byte to be modified. - * \param size Size, in bytes, of the data range. - * \param data Pointer to the data to store in the buffer object. - * \param bufObj Object to be used. - * - * \sa glBufferSubDataARB, dd_function_table::BufferSubData. - */ -static void -_mesa_buffer_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset, - GLsizeiptrARB size, const GLvoid * data, - struct gl_buffer_object * bufObj ) -{ - (void) ctx; (void) target; - - /* this should have been caught in _mesa_BufferSubData() */ - ASSERT(size + offset <= bufObj->Size); - - if (bufObj->Data) { - memcpy( (GLubyte *) bufObj->Data + offset, data, size ); - } -} - - -/** - * Retrieve data from a subrange of buffer object. If the data range - * specified by \c size + \c offset extends beyond the end of the buffer or - * if \c data is \c NULL, no copy is performed. - * - * This is the default callback for \c dd_function_table::GetBufferSubData() - * Note that all GL error checking will have been done already. - * - * \param ctx GL context. - * \param target Buffer object target on which to operate. - * \param offset Offset of the first byte to be fetched. - * \param size Size, in bytes, of the data range. - * \param data Destination for data - * \param bufObj Object to be used. - * - * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData. - */ -static void -_mesa_buffer_get_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset, - GLsizeiptrARB size, GLvoid * data, - struct gl_buffer_object * bufObj ) -{ - (void) ctx; (void) target; - - if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) { - memcpy( data, (GLubyte *) bufObj->Data + offset, size ); - } -} - - -/** - * Default callback for \c dd_function_tabel::MapBuffer(). - * - * The function parameters will have been already tested for errors. - * - * \param ctx GL context. - * \param target Buffer object target on which to operate. - * \param access Information about how the buffer will be accessed. - * \param bufObj Object to be mapped. - * \return A pointer to the object's internal data store that can be accessed - * by the processor - * - * \sa glMapBufferARB, dd_function_table::MapBuffer - */ -static void * -_mesa_buffer_map( struct gl_context *ctx, GLenum target, GLenum access, - struct gl_buffer_object *bufObj ) -{ - (void) ctx; - (void) target; - (void) access; - /* Just return a direct pointer to the data */ - if (_mesa_bufferobj_mapped(bufObj)) { - /* already mapped! */ - return NULL; - } - bufObj->Pointer = bufObj->Data; - bufObj->Length = bufObj->Size; - bufObj->Offset = 0; - return bufObj->Pointer; -} - - -/** - * Default fallback for \c dd_function_table::MapBufferRange(). - * Called via glMapBufferRange(). - */ -static void * -_mesa_buffer_map_range( struct gl_context *ctx, GLenum target, GLintptr offset, - GLsizeiptr length, GLbitfield access, - struct gl_buffer_object *bufObj ) -{ - (void) ctx; - (void) target; - assert(!_mesa_bufferobj_mapped(bufObj)); - /* Just return a direct pointer to the data */ - bufObj->Pointer = bufObj->Data + offset; - bufObj->Length = length; - bufObj->Offset = offset; - bufObj->AccessFlags = access; - return bufObj->Pointer; -} - - -/** - * Default fallback for \c dd_function_table::FlushMappedBufferRange(). - * Called via glFlushMappedBufferRange(). - */ -static void -_mesa_buffer_flush_mapped_range( struct gl_context *ctx, GLenum target, - GLintptr offset, GLsizeiptr length, - struct gl_buffer_object *obj ) -{ - (void) ctx; - (void) target; - (void) offset; - (void) length; - (void) obj; - /* no-op */ -} - - -/** - * Default callback for \c dd_function_table::MapBuffer(). - * - * The input parameters will have been already tested for errors. - * - * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer - */ -static GLboolean -_mesa_buffer_unmap( struct gl_context *ctx, GLenum target, - struct gl_buffer_object *bufObj ) -{ - (void) ctx; - (void) target; - /* XXX we might assert here that bufObj->Pointer is non-null */ - bufObj->Pointer = NULL; - bufObj->Length = 0; - bufObj->Offset = 0; - bufObj->AccessFlags = 0x0; - return GL_TRUE; -} - - -/** - * Default fallback for \c dd_function_table::CopyBufferSubData(). - * Called via glCopyBuffserSubData(). - */ -static void -_mesa_copy_buffer_subdata(struct gl_context *ctx, - struct gl_buffer_object *src, - struct gl_buffer_object *dst, - GLintptr readOffset, GLintptr writeOffset, - GLsizeiptr size) -{ - GLubyte *srcPtr, *dstPtr; - - /* buffer should not already be mapped */ - assert(!_mesa_bufferobj_mapped(src)); - assert(!_mesa_bufferobj_mapped(dst)); - - srcPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_READ_BUFFER, - GL_READ_ONLY, src); - dstPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_WRITE_BUFFER, - GL_WRITE_ONLY, dst); - - if (srcPtr && dstPtr) - memcpy(dstPtr + writeOffset, srcPtr + readOffset, size); - - ctx->Driver.UnmapBuffer(ctx, GL_COPY_READ_BUFFER, src); - ctx->Driver.UnmapBuffer(ctx, GL_COPY_WRITE_BUFFER, dst); -} - - - -/** - * Initialize the state associated with buffer objects - */ -void -_mesa_init_buffer_objects( struct gl_context *ctx ) -{ - memset(&DummyBufferObject, 0, sizeof(DummyBufferObject)); - DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */ - - _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, - ctx->Shared->NullBufferObj); - _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, - ctx->Shared->NullBufferObj); - - _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, - ctx->Shared->NullBufferObj); - _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, - ctx->Shared->NullBufferObj); -} - - -void -_mesa_free_buffer_objects( struct gl_context *ctx ) -{ - _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL); - _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL); - - _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL); - _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL); -} - - -/** - * Bind the specified target to buffer for the specified context. - * Called by glBindBuffer() and other functions. - */ -static void -bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer) -{ - struct gl_buffer_object *oldBufObj; - struct gl_buffer_object *newBufObj = NULL; - struct gl_buffer_object **bindTarget = NULL; - - bindTarget = get_buffer_target(ctx, target); - if (!bindTarget) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)", target); - return; - } - - /* Get pointer to old buffer object (to be unbound) */ - oldBufObj = *bindTarget; - if (oldBufObj && oldBufObj->Name == buffer) - return; /* rebinding the same buffer object- no change */ - - /* - * Get pointer to new buffer object (newBufObj) - */ - if (buffer == 0) { - /* The spec says there's not a buffer object named 0, but we use - * one internally because it simplifies things. - */ - newBufObj = ctx->Shared->NullBufferObj; - } - else { - /* non-default buffer object */ - newBufObj = _mesa_lookup_bufferobj(ctx, buffer); - if (!newBufObj || newBufObj == &DummyBufferObject) { - /* If this is a new buffer object id, or one which was generated but - * never used before, allocate a buffer object now. - */ - ASSERT(ctx->Driver.NewBufferObject); - newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target); - if (!newBufObj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB"); - return; - } - _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj); - } - } - - /* bind new buffer */ - _mesa_reference_buffer_object(ctx, bindTarget, newBufObj); - - /* Pass BindBuffer call to device driver */ - if (ctx->Driver.BindBuffer) - ctx->Driver.BindBuffer( ctx, target, newBufObj ); -} - - -/** - * Update the default buffer objects in the given context to reference those - * specified in the shared state and release those referencing the old - * shared state. - */ -void -_mesa_update_default_objects_buffer_objects(struct gl_context *ctx) -{ - /* Bind the NullBufferObj to remove references to those - * in the shared context hash table. - */ - bind_buffer_object( ctx, GL_ARRAY_BUFFER_ARB, 0); - bind_buffer_object( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - bind_buffer_object( ctx, GL_PIXEL_PACK_BUFFER_ARB, 0); - bind_buffer_object( ctx, GL_PIXEL_UNPACK_BUFFER_ARB, 0); -} - - -/** - * When we're about to read pixel data out of a PBO (via glDrawPixels, - * glTexImage, etc) or write data into a PBO (via glReadPixels, - * glGetTexImage, etc) we call this function to check that we're not - * going to read out of bounds. - * - * XXX This would also be a convenient time to check that the PBO isn't - * currently mapped. Whoever calls this function should check for that. - * Remember, we can't use a PBO when it's mapped! - * - * If we're not using a PBO, this is a no-op. - * - * \param width width of image to read/write - * \param height height of image to read/write - * \param depth depth of image to read/write - * \param format format of image to read/write - * \param type datatype of image to read/write - * \param ptr the user-provided pointer/offset - * \return GL_TRUE if the PBO access is OK, GL_FALSE if the access would - * go out of bounds. - */ -GLboolean -_mesa_validate_pbo_access(GLuint dimensions, - const struct gl_pixelstore_attrib *pack, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid *ptr) -{ - GLvoid *start, *end; - const GLubyte *sizeAddr; /* buffer size, cast to a pointer */ - - if (!_mesa_is_bufferobj(pack->BufferObj)) - return GL_TRUE; /* no PBO, OK */ - - if (pack->BufferObj->Size == 0) - /* no buffer! */ - return GL_FALSE; - - /* get address of first pixel we'll read */ - start = _mesa_image_address(dimensions, pack, ptr, width, height, - format, type, 0, 0, 0); - - /* get address just past the last pixel we'll read */ - end = _mesa_image_address(dimensions, pack, ptr, width, height, - format, type, depth-1, height-1, width); - - - sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size; - - if ((const GLubyte *) start > sizeAddr) { - /* This will catch negative values / wrap-around */ - return GL_FALSE; - } - if ((const GLubyte *) end > sizeAddr) { - /* Image read goes beyond end of buffer */ - return GL_FALSE; - } - - /* OK! */ - return GL_TRUE; -} - - -/** - * For commands that read from a PBO (glDrawPixels, glTexImage, - * glPolygonStipple, etc), if we're reading from a PBO, map it read-only - * and return the pointer into the PBO. If we're not reading from a - * PBO, return \p src as-is. - * If non-null return, must call _mesa_unmap_pbo_source() when done. - * - * \return NULL if error, else pointer to start of data - */ -const GLvoid * -_mesa_map_pbo_source(struct gl_context *ctx, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *src) -{ - const GLubyte *buf; - - if (_mesa_is_bufferobj(unpack->BufferObj)) { - /* unpack from PBO */ - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - GL_READ_ONLY_ARB, - unpack->BufferObj); - if (!buf) - return NULL; - - buf = ADD_POINTERS(buf, src); - } - else { - /* unpack from normal memory */ - buf = src; - } - - return buf; -} - - -/** - * Combine PBO-read validation and mapping. - * If any GL errors are detected, they'll be recorded and NULL returned. - * \sa _mesa_validate_pbo_access - * \sa _mesa_map_pbo_source - * A call to this function should have a matching call to - * _mesa_unmap_pbo_source(). - */ -const GLvoid * -_mesa_map_validate_pbo_source(struct gl_context *ctx, - GLuint dimensions, - const struct gl_pixelstore_attrib *unpack, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid *ptr, - const char *where) -{ - ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3); - - if (!_mesa_is_bufferobj(unpack->BufferObj)) { - /* non-PBO access: no validation to be done */ - return ptr; - } - - if (!_mesa_validate_pbo_access(dimensions, unpack, - width, height, depth, format, type, ptr)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(out of bounds PBO access)", where); - return NULL; - } - - if (_mesa_bufferobj_mapped(unpack->BufferObj)) { - /* buffer is already mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where); - return NULL; - } - - ptr = _mesa_map_pbo_source(ctx, unpack, ptr); - return ptr; -} - - -/** - * Counterpart to _mesa_map_pbo_source() - */ -void -_mesa_unmap_pbo_source(struct gl_context *ctx, - const struct gl_pixelstore_attrib *unpack) -{ - ASSERT(unpack != &ctx->Pack); /* catch pack/unpack mismatch */ - if (_mesa_is_bufferobj(unpack->BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - unpack->BufferObj); - } -} - - -/** - * For commands that write to a PBO (glReadPixels, glGetColorTable, etc), - * if we're writing to a PBO, map it write-only and return the pointer - * into the PBO. If we're not writing to a PBO, return \p dst as-is. - * If non-null return, must call _mesa_unmap_pbo_dest() when done. - * - * \return NULL if error, else pointer to start of data - */ -void * -_mesa_map_pbo_dest(struct gl_context *ctx, - const struct gl_pixelstore_attrib *pack, - GLvoid *dest) -{ - void *buf; - - if (_mesa_is_bufferobj(pack->BufferObj)) { - /* pack into PBO */ - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - GL_WRITE_ONLY_ARB, - pack->BufferObj); - if (!buf) - return NULL; - - buf = ADD_POINTERS(buf, dest); - } - else { - /* pack to normal memory */ - buf = dest; - } - - return buf; -} - - -/** - * Combine PBO-write validation and mapping. - * If any GL errors are detected, they'll be recorded and NULL returned. - * \sa _mesa_validate_pbo_access - * \sa _mesa_map_pbo_dest - * A call to this function should have a matching call to - * _mesa_unmap_pbo_dest(). - */ -GLvoid * -_mesa_map_validate_pbo_dest(struct gl_context *ctx, - GLuint dimensions, - const struct gl_pixelstore_attrib *unpack, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, GLvoid *ptr, - const char *where) -{ - ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3); - - if (!_mesa_is_bufferobj(unpack->BufferObj)) { - /* non-PBO access: no validation to be done */ - return ptr; - } - - if (!_mesa_validate_pbo_access(dimensions, unpack, - width, height, depth, format, type, ptr)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(out of bounds PBO access)", where); - return NULL; - } - - if (_mesa_bufferobj_mapped(unpack->BufferObj)) { - /* buffer is already mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where); - return NULL; - } - - ptr = _mesa_map_pbo_dest(ctx, unpack, ptr); - return ptr; -} - - -/** - * Counterpart to _mesa_map_pbo_dest() - */ -void -_mesa_unmap_pbo_dest(struct gl_context *ctx, - const struct gl_pixelstore_attrib *pack) -{ - ASSERT(pack != &ctx->Unpack); /* catch pack/unpack mismatch */ - if (_mesa_is_bufferobj(pack->BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, pack->BufferObj); - } -} - - - -/** - * Return the gl_buffer_object for the given ID. - * Always return NULL for ID 0. - */ -struct gl_buffer_object * -_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer) -{ - if (buffer == 0) - return NULL; - else - return (struct gl_buffer_object *) - _mesa_HashLookup(ctx->Shared->BufferObjects, buffer); -} - - -/** - * If *ptr points to obj, set ptr = the Null/default buffer object. - * This is a helper for buffer object deletion. - * The GL spec says that deleting a buffer object causes it to get - * unbound from all arrays in the current context. - */ -static void -unbind(struct gl_context *ctx, - struct gl_buffer_object **ptr, - struct gl_buffer_object *obj) -{ - if (*ptr == obj) { - _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj); - } -} - - -/** - * Plug default/fallback buffer object functions into the device - * driver hooks. - */ -void -_mesa_init_buffer_object_functions(struct dd_function_table *driver) -{ - /* GL_ARB_vertex/pixel_buffer_object */ - driver->NewBufferObject = _mesa_new_buffer_object; - driver->DeleteBuffer = _mesa_delete_buffer_object; - driver->BindBuffer = NULL; - driver->BufferData = _mesa_buffer_data; - driver->BufferSubData = _mesa_buffer_subdata; - driver->GetBufferSubData = _mesa_buffer_get_subdata; - driver->MapBuffer = _mesa_buffer_map; - driver->UnmapBuffer = _mesa_buffer_unmap; - - /* GL_ARB_map_buffer_range */ - driver->MapBufferRange = _mesa_buffer_map_range; - driver->FlushMappedBufferRange = _mesa_buffer_flush_mapped_range; - - /* GL_ARB_copy_buffer */ - driver->CopyBufferSubData = _mesa_copy_buffer_subdata; -} - - - -/**********************************************************************/ -/* API Functions */ -/**********************************************************************/ - -void GLAPIENTRY -_mesa_BindBufferARB(GLenum target, GLuint buffer) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBindBuffer(%s, %u)\n", - _mesa_lookup_enum_by_nr(target), buffer); - - bind_buffer_object(ctx, target, buffer); -} - - -/** - * Delete a set of buffer objects. - * - * \param n Number of buffer objects to delete. - * \param ids Array of \c n buffer object IDs. - */ -void GLAPIENTRY -_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) -{ - GET_CURRENT_CONTEXT(ctx); - GLsizei i; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)"); - return; - } - - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - - for (i = 0; i < n; i++) { - struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]); - if (bufObj) { - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - GLuint j; - - ASSERT(bufObj->Name == ids[i] || bufObj == &DummyBufferObject); - - if (_mesa_bufferobj_mapped(bufObj)) { - /* if mapped, unmap it now */ - ctx->Driver.UnmapBuffer(ctx, 0, bufObj); - bufObj->AccessFlags = DEFAULT_ACCESS; - bufObj->Pointer = NULL; - } - - /* unbind any vertex pointers bound to this buffer */ - unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj); - unbind(ctx, &arrayObj->Weight.BufferObj, bufObj); - unbind(ctx, &arrayObj->Normal.BufferObj, bufObj); - unbind(ctx, &arrayObj->Color.BufferObj, bufObj); - unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj); - unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj); - unbind(ctx, &arrayObj->Index.BufferObj, bufObj); - unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj); - for (j = 0; j < Elements(arrayObj->TexCoord); j++) { - unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj); - } - for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) { - unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj); - } - - if (ctx->Array.ArrayBufferObj == bufObj) { - _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 ); - } - if (ctx->Array.ElementArrayBufferObj == bufObj) { - _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); - } - - /* unbind any pixel pack/unpack pointers bound to this buffer */ - if (ctx->Pack.BufferObj == bufObj) { - _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 ); - } - if (ctx->Unpack.BufferObj == bufObj) { - _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 ); - } - - /* The ID is immediately freed for re-use */ - _mesa_HashRemove(ctx->Shared->BufferObjects, ids[i]); - _mesa_reference_buffer_object(ctx, &bufObj, NULL); - } - } - - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); -} - - -/** - * Generate a set of unique buffer object IDs and store them in \c buffer. - * - * \param n Number of IDs to generate. - * \param buffer Array of \c n locations to store the IDs. - */ -void GLAPIENTRY -_mesa_GenBuffersARB(GLsizei n, GLuint *buffer) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint first; - GLint i; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGenBuffers(%d)\n", n); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB"); - return; - } - - if (!buffer) { - return; - } - - /* - * This must be atomic (generation and allocation of buffer object IDs) - */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n); - - /* Insert the ID and pointer to dummy buffer object into hash table */ - for (i = 0; i < n; i++) { - _mesa_HashInsert(ctx->Shared->BufferObjects, first + i, - &DummyBufferObject); - buffer[i] = first + i; - } - - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); -} - - -/** - * Determine if ID is the name of a buffer object. - * - * \param id ID of the potential buffer object. - * \return \c GL_TRUE if \c id is the name of a buffer object, - * \c GL_FALSE otherwise. - */ -GLboolean GLAPIENTRY -_mesa_IsBufferARB(GLuint id) -{ - struct gl_buffer_object *bufObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - bufObj = _mesa_lookup_bufferobj(ctx, id); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - return bufObj && bufObj != &DummyBufferObject; -} - - -void GLAPIENTRY -_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, - const GLvoid * data, GLenum usage) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_buffer_object *bufObj; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBufferData(%s, %ld, %p, %s)\n", - _mesa_lookup_enum_by_nr(target), - (long int) size, data, - _mesa_lookup_enum_by_nr(usage)); - - if (size < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)"); - return; - } - - switch (usage) { - case GL_STREAM_DRAW_ARB: - case GL_STREAM_READ_ARB: - case GL_STREAM_COPY_ARB: - case GL_STATIC_DRAW_ARB: - case GL_STATIC_READ_ARB: - case GL_STATIC_COPY_ARB: - case GL_DYNAMIC_DRAW_ARB: - case GL_DYNAMIC_READ_ARB: - case GL_DYNAMIC_COPY_ARB: - /* OK */ - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)"); - return; - } - - bufObj = get_buffer(ctx, target); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(target)" ); - return; - } - if (!_mesa_is_bufferobj(bufObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer 0)" ); - return; - } - - if (_mesa_bufferobj_mapped(bufObj)) { - /* Unmap the existing buffer. We'll replace it now. Not an error. */ - ctx->Driver.UnmapBuffer(ctx, target, bufObj); - bufObj->AccessFlags = DEFAULT_ACCESS; - ASSERT(bufObj->Pointer == NULL); - } - - FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT); - - bufObj->Written = GL_TRUE; - -#ifdef VBO_DEBUG - printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n", - bufObj->Name, size, data, usage); -#endif - -#ifdef BOUNDS_CHECK - size += 100; -#endif - - ASSERT(ctx->Driver.BufferData); - if (!ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj )) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB()"); - } -} - - -void GLAPIENTRY -_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, - GLsizeiptrARB size, const GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_buffer_object *bufObj; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - bufObj = buffer_object_subdata_range_good( ctx, target, offset, size, - "glBufferSubDataARB" ); - if (!bufObj) { - /* error already recorded */ - return; - } - - if (size == 0) - return; - - bufObj->Written = GL_TRUE; - - ASSERT(ctx->Driver.BufferSubData); - ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj ); -} - - -void GLAPIENTRY -_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, - GLsizeiptrARB size, void * data) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_buffer_object *bufObj; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - bufObj = buffer_object_subdata_range_good( ctx, target, offset, size, - "glGetBufferSubDataARB" ); - if (!bufObj) { - /* error already recorded */ - return; - } - - ASSERT(ctx->Driver.GetBufferSubData); - ctx->Driver.GetBufferSubData( ctx, target, offset, size, data, bufObj ); -} - - -void * GLAPIENTRY -_mesa_MapBufferARB(GLenum target, GLenum access) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_buffer_object * bufObj; - GLbitfield accessFlags; - void *map; - - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); - - switch (access) { - case GL_READ_ONLY_ARB: - accessFlags = GL_MAP_READ_BIT; - break; - case GL_WRITE_ONLY_ARB: - accessFlags = GL_MAP_WRITE_BIT; - break; - case GL_READ_WRITE_ARB: - accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)"); - return NULL; - } - - bufObj = get_buffer(ctx, target); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(target)" ); - return NULL; - } - if (!_mesa_is_bufferobj(bufObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(buffer 0)" ); - return NULL; - } - if (_mesa_bufferobj_mapped(bufObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)"); - return NULL; - } - - ASSERT(ctx->Driver.MapBuffer); - map = ctx->Driver.MapBuffer( ctx, target, access, bufObj ); - if (!map) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)"); - return NULL; - } - else { - /* The driver callback should have set these fields. - * This is important because other modules (like VBO) might call - * the driver function directly. - */ - ASSERT(bufObj->Pointer == map); - ASSERT(bufObj->Length == bufObj->Size); - ASSERT(bufObj->Offset == 0); - bufObj->AccessFlags = accessFlags; - } - - if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB) - bufObj->Written = GL_TRUE; - -#ifdef VBO_DEBUG - printf("glMapBufferARB(%u, sz %ld, access 0x%x)\n", - bufObj->Name, bufObj->Size, access); - if (access == GL_WRITE_ONLY_ARB) { - GLuint i; - GLubyte *b = (GLubyte *) bufObj->Pointer; - for (i = 0; i < bufObj->Size; i++) - b[i] = i & 0xff; - } -#endif - -#ifdef BOUNDS_CHECK - { - GLubyte *buf = (GLubyte *) bufObj->Pointer; - GLuint i; - /* buffer is 100 bytes larger than requested, fill with magic value */ - for (i = 0; i < 100; i++) { - buf[bufObj->Size - i - 1] = 123; - } - } -#endif - - return bufObj->Pointer; -} - - -GLboolean GLAPIENTRY -_mesa_UnmapBufferARB(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_buffer_object *bufObj; - GLboolean status = GL_TRUE; - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - - bufObj = get_buffer(ctx, target); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glUnmapBufferARB(target)" ); - return GL_FALSE; - } - if (!_mesa_is_bufferobj(bufObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" ); - return GL_FALSE; - } - if (!_mesa_bufferobj_mapped(bufObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB"); - return GL_FALSE; - } - -#ifdef BOUNDS_CHECK - if (bufObj->Access != GL_READ_ONLY_ARB) { - GLubyte *buf = (GLubyte *) bufObj->Pointer; - GLuint i; - /* check that last 100 bytes are still = magic value */ - for (i = 0; i < 100; i++) { - GLuint pos = bufObj->Size - i - 1; - if (buf[pos] != 123) { - _mesa_warning(ctx, "Out of bounds buffer object write detected" - " at position %d (value = %u)\n", - pos, buf[pos]); - } - } - } -#endif - -#ifdef VBO_DEBUG - if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) { - GLuint i, unchanged = 0; - GLubyte *b = (GLubyte *) bufObj->Pointer; - GLint pos = -1; - /* check which bytes changed */ - for (i = 0; i < bufObj->Size - 1; i++) { - if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) { - unchanged++; - if (pos == -1) - pos = i; - } - } - if (unchanged) { - printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n", - bufObj->Name, unchanged, bufObj->Size, pos); - } - } -#endif - - status = ctx->Driver.UnmapBuffer( ctx, target, bufObj ); - bufObj->AccessFlags = DEFAULT_ACCESS; - ASSERT(bufObj->Pointer == NULL); - ASSERT(bufObj->Offset == 0); - ASSERT(bufObj->Length == 0); - - return status; -} - - -void GLAPIENTRY -_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_buffer_object *bufObj; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - bufObj = get_buffer(ctx, target); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(target)" ); - return; - } - if (!_mesa_is_bufferobj(bufObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameterivARB" ); - return; - } - - switch (pname) { - case GL_BUFFER_SIZE_ARB: - *params = (GLint) bufObj->Size; - return; - case GL_BUFFER_USAGE_ARB: - *params = bufObj->Usage; - return; - case GL_BUFFER_ACCESS_ARB: - *params = simplified_access_mode(bufObj->AccessFlags); - return; - case GL_BUFFER_MAPPED_ARB: - *params = _mesa_bufferobj_mapped(bufObj); - return; - case GL_BUFFER_ACCESS_FLAGS: - if (ctx->VersionMajor < 3) - goto invalid_pname; - *params = bufObj->AccessFlags; - return; - case GL_BUFFER_MAP_OFFSET: - if (ctx->VersionMajor < 3) - goto invalid_pname; - *params = (GLint) bufObj->Offset; - return; - case GL_BUFFER_MAP_LENGTH: - if (ctx->VersionMajor < 3) - goto invalid_pname; - *params = (GLint) bufObj->Length; - return; - default: - ; /* fall-through */ - } - -invalid_pname: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname=%s)", - _mesa_lookup_enum_by_nr(pname)); -} - - -/** - * New in GL 3.2 - * This is pretty much a duplicate of GetBufferParameteriv() but the - * GL_BUFFER_SIZE_ARB attribute will be 64-bits on a 64-bit system. - */ -void GLAPIENTRY -_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_buffer_object *bufObj; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - bufObj = get_buffer(ctx, target); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(target)" ); - return; - } - if (!_mesa_is_bufferobj(bufObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameteri64v" ); - return; - } - - switch (pname) { - case GL_BUFFER_SIZE_ARB: - *params = bufObj->Size; - return; - case GL_BUFFER_USAGE_ARB: - *params = bufObj->Usage; - return; - case GL_BUFFER_ACCESS_ARB: - *params = simplified_access_mode(bufObj->AccessFlags); - return; - case GL_BUFFER_ACCESS_FLAGS: - if (ctx->VersionMajor < 3) - goto invalid_pname; - *params = bufObj->AccessFlags; - return; - case GL_BUFFER_MAPPED_ARB: - *params = _mesa_bufferobj_mapped(bufObj); - return; - case GL_BUFFER_MAP_OFFSET: - if (ctx->VersionMajor < 3) - goto invalid_pname; - *params = bufObj->Offset; - return; - case GL_BUFFER_MAP_LENGTH: - if (ctx->VersionMajor < 3) - goto invalid_pname; - *params = bufObj->Length; - return; - default: - ; /* fall-through */ - } - -invalid_pname: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(pname=%s)", - _mesa_lookup_enum_by_nr(pname)); -} - - -void GLAPIENTRY -_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_buffer_object * bufObj; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (pname != GL_BUFFER_MAP_POINTER_ARB) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(pname)"); - return; - } - - bufObj = get_buffer(ctx, target); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(target)" ); - return; - } - if (!_mesa_is_bufferobj(bufObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" ); - return; - } - - *params = bufObj->Pointer; -} - - -void GLAPIENTRY -_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, - GLintptr readOffset, GLintptr writeOffset, - GLsizeiptr size) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_buffer_object *src, *dst; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - src = get_buffer(ctx, readTarget); - if (!src || !_mesa_is_bufferobj(src)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glCopyBuffserSubData(readTarget = 0x%x)", readTarget); - return; - } - - dst = get_buffer(ctx, writeTarget); - if (!dst || !_mesa_is_bufferobj(dst)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glCopyBuffserSubData(writeTarget = 0x%x)", writeTarget); - return; - } - - if (_mesa_bufferobj_mapped(src)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyBuffserSubData(readBuffer is mapped)"); - return; - } - - if (_mesa_bufferobj_mapped(dst)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyBuffserSubData(writeBuffer is mapped)"); - return; - } - - if (readOffset < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyBuffserSubData(readOffset = %d)", (int) readOffset); - return; - } - - if (writeOffset < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyBuffserSubData(writeOffset = %d)", (int) writeOffset); - return; - } - - if (readOffset + size > src->Size) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyBuffserSubData(readOffset + size = %d)", - (int) (readOffset + size)); - return; - } - - if (writeOffset + size > dst->Size) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyBuffserSubData(writeOffset + size = %d)", - (int) (writeOffset + size)); - return; - } - - if (src == dst) { - if (readOffset + size <= writeOffset) { - /* OK */ - } - else if (writeOffset + size <= readOffset) { - /* OK */ - } - else { - /* overlapping src/dst is illegal */ - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyBuffserSubData(overlapping src/dst)"); - return; - } - } - - ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size); -} - - -/** - * See GL_ARB_map_buffer_range spec - */ -void * GLAPIENTRY -_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, - GLbitfield access) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_buffer_object *bufObj; - void *map; - - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); - - if (!ctx->Extensions.ARB_map_buffer_range) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glMapBufferRange(extension not supported)"); - return NULL; - } - - if (offset < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glMapBufferRange(offset = %ld)", (long)offset); - return NULL; - } - - if (length < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glMapBufferRange(length = %ld)", (long)length); - return NULL; - } - - if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glMapBufferRange(access indicates neither read or write)"); - return NULL; - } - - if (access & GL_MAP_READ_BIT) { - if ((access & GL_MAP_INVALIDATE_RANGE_BIT) || - (access & GL_MAP_INVALIDATE_BUFFER_BIT) || - (access & GL_MAP_UNSYNCHRONIZED_BIT)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glMapBufferRange(invalid access flags)"); - return NULL; - } - } - - if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) && - ((access & GL_MAP_WRITE_BIT) == 0)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glMapBufferRange(invalid access flags)"); - return NULL; - } - - bufObj = get_buffer(ctx, target); - if (!bufObj || !_mesa_is_bufferobj(bufObj)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glMapBufferRange(target = 0x%x)", target); - return NULL; - } - - if (offset + length > bufObj->Size) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glMapBufferRange(offset + length > size)"); - return NULL; - } - - if (_mesa_bufferobj_mapped(bufObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glMapBufferRange(buffer already mapped)"); - return NULL; - } - - ASSERT(ctx->Driver.MapBufferRange); - map = ctx->Driver.MapBufferRange(ctx, target, offset, length, - access, bufObj); - if (!map) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)"); - } - else { - /* The driver callback should have set all these fields. - * This is important because other modules (like VBO) might call - * the driver function directly. - */ - ASSERT(bufObj->Pointer == map); - ASSERT(bufObj->Length == length); - ASSERT(bufObj->Offset == offset); - ASSERT(bufObj->AccessFlags == access); - } - - return map; -} - - -/** - * See GL_ARB_map_buffer_range spec - */ -void GLAPIENTRY -_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_buffer_object *bufObj; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.ARB_map_buffer_range) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glMapBufferRange(extension not supported)"); - return; - } - - if (offset < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glMapBufferRange(offset = %ld)", (long)offset); - return; - } - - if (length < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glMapBufferRange(length = %ld)", (long)length); - return; - } - - bufObj = get_buffer(ctx, target); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glMapBufferRange(target = 0x%x)", target); - return; - } - - if (!_mesa_is_bufferobj(bufObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glMapBufferRange(current buffer is 0)"); - return; - } - - if (!_mesa_bufferobj_mapped(bufObj)) { - /* buffer is not mapped */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glMapBufferRange(buffer is not mapped)"); - return; - } - - if ((bufObj->AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glMapBufferRange(GL_MAP_FLUSH_EXPLICIT_BIT not set)"); - return; - } - - if (offset + length > bufObj->Length) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glMapBufferRange(offset %ld + length %ld > mapped length %ld)", - (long)offset, (long)length, (long)bufObj->Length); - return; - } - - ASSERT(bufObj->AccessFlags & GL_MAP_WRITE_BIT); - - if (ctx->Driver.FlushMappedBufferRange) - ctx->Driver.FlushMappedBufferRange(ctx, target, offset, length, bufObj); -} - - -#if FEATURE_APPLE_object_purgeable -static GLenum -_mesa_BufferObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option) -{ - struct gl_buffer_object *bufObj; - GLenum retval; - - bufObj = _mesa_lookup_bufferobj(ctx, name); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectPurgeable(name = 0x%x)", name); - return 0; - } - if (!_mesa_is_bufferobj(bufObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(buffer 0)" ); - return 0; - } - - if (bufObj->Purgeable) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glObjectPurgeable(name = 0x%x) is already purgeable", name); - return GL_VOLATILE_APPLE; - } - - bufObj->Purgeable = GL_TRUE; - - retval = GL_VOLATILE_APPLE; - if (ctx->Driver.BufferObjectPurgeable) - retval = ctx->Driver.BufferObjectPurgeable(ctx, bufObj, option); - - return retval; -} - - -static GLenum -_mesa_RenderObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option) -{ - struct gl_renderbuffer *bufObj; - GLenum retval; - - bufObj = _mesa_lookup_renderbuffer(ctx, name); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectUnpurgeable(name = 0x%x)", name); - return 0; - } - - if (bufObj->Purgeable) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glObjectPurgeable(name = 0x%x) is already purgeable", name); - return GL_VOLATILE_APPLE; - } - - bufObj->Purgeable = GL_TRUE; - - retval = GL_VOLATILE_APPLE; - if (ctx->Driver.RenderObjectPurgeable) - retval = ctx->Driver.RenderObjectPurgeable(ctx, bufObj, option); - - return retval; -} - - -static GLenum -_mesa_TextureObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option) -{ - struct gl_texture_object *bufObj; - GLenum retval; - - bufObj = _mesa_lookup_texture(ctx, name); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectPurgeable(name = 0x%x)", name); - return 0; - } - - if (bufObj->Purgeable) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glObjectPurgeable(name = 0x%x) is already purgeable", name); - return GL_VOLATILE_APPLE; - } - - bufObj->Purgeable = GL_TRUE; - - retval = GL_VOLATILE_APPLE; - if (ctx->Driver.TextureObjectPurgeable) - retval = ctx->Driver.TextureObjectPurgeable(ctx, bufObj, option); - - return retval; -} - - -GLenum GLAPIENTRY -_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) -{ - GLenum retval; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); - - if (name == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectPurgeable(name = 0x%x)", name); - return 0; - } - - switch (option) { - case GL_VOLATILE_APPLE: - case GL_RELEASED_APPLE: - /* legal */ - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glObjectPurgeable(name = 0x%x) invalid option: %d", - name, option); - return 0; - } - - switch (objectType) { - case GL_TEXTURE: - retval = _mesa_TextureObjectPurgeable (ctx, name, option); - break; - case GL_RENDERBUFFER_EXT: - retval = _mesa_RenderObjectPurgeable (ctx, name, option); - break; - case GL_BUFFER_OBJECT_APPLE: - retval = _mesa_BufferObjectPurgeable (ctx, name, option); - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glObjectPurgeable(name = 0x%x) invalid type: %d", - name, objectType); - return 0; - } - - /* In strict conformance to the spec, we must only return VOLATILE when - * when passed the VOLATILE option. Madness. - * - * XXX First fix the spec, then fix me. - */ - return option == GL_VOLATILE_APPLE ? GL_VOLATILE_APPLE : retval; -} - - -static GLenum -_mesa_BufferObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option) -{ - struct gl_buffer_object *bufObj; - GLenum retval; - - bufObj = _mesa_lookup_bufferobj(ctx, name); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectUnpurgeable(name = 0x%x)", name); - return 0; - } - - if (! bufObj->Purgeable) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glObjectUnpurgeable(name = 0x%x) object is " - " already \"unpurged\"", name); - return 0; - } - - bufObj->Purgeable = GL_FALSE; - - retval = option; - if (ctx->Driver.BufferObjectUnpurgeable) - retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option); - - return retval; -} - - -static GLenum -_mesa_RenderObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option) -{ - struct gl_renderbuffer *bufObj; - GLenum retval; - - bufObj = _mesa_lookup_renderbuffer(ctx, name); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectUnpurgeable(name = 0x%x)", name); - return 0; - } - - if (! bufObj->Purgeable) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glObjectUnpurgeable(name = 0x%x) object is " - " already \"unpurged\"", name); - return 0; - } - - bufObj->Purgeable = GL_FALSE; - - retval = option; - if (ctx->Driver.RenderObjectUnpurgeable) - retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option); - - return retval; -} - - -static GLenum -_mesa_TextureObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option) -{ - struct gl_texture_object *bufObj; - GLenum retval; - - bufObj = _mesa_lookup_texture(ctx, name); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectUnpurgeable(name = 0x%x)", name); - return 0; - } - - if (! bufObj->Purgeable) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glObjectUnpurgeable(name = 0x%x) object is" - " already \"unpurged\"", name); - return 0; - } - - bufObj->Purgeable = GL_FALSE; - - retval = option; - if (ctx->Driver.TextureObjectUnpurgeable) - retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option); - - return retval; -} - - -GLenum GLAPIENTRY -_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); - - if (name == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectUnpurgeable(name = 0x%x)", name); - return 0; - } - - switch (option) { - case GL_RETAINED_APPLE: - case GL_UNDEFINED_APPLE: - /* legal */ - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glObjectUnpurgeable(name = 0x%x) invalid option: %d", - name, option); - return 0; - } - - switch (objectType) { - case GL_BUFFER_OBJECT_APPLE: - return _mesa_BufferObjectUnpurgeable(ctx, name, option); - case GL_TEXTURE: - return _mesa_TextureObjectUnpurgeable(ctx, name, option); - case GL_RENDERBUFFER_EXT: - return _mesa_RenderObjectUnpurgeable(ctx, name, option); - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glObjectUnpurgeable(name = 0x%x) invalid type: %d", - name, objectType); - return 0; - } -} - - -static void -_mesa_GetBufferObjectParameterivAPPLE(struct gl_context *ctx, GLuint name, - GLenum pname, GLint* params) -{ - struct gl_buffer_object *bufObj; - - bufObj = _mesa_lookup_bufferobj(ctx, name); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetObjectParameteriv(name = 0x%x) invalid object", name); - return; - } - - switch (pname) { - case GL_PURGEABLE_APPLE: - *params = bufObj->Purgeable; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetObjectParameteriv(name = 0x%x) invalid enum: %d", - name, pname); - break; - } -} - - -static void -_mesa_GetRenderObjectParameterivAPPLE(struct gl_context *ctx, GLuint name, - GLenum pname, GLint* params) -{ - struct gl_renderbuffer *bufObj; - - bufObj = _mesa_lookup_renderbuffer(ctx, name); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectUnpurgeable(name = 0x%x)", name); - return; - } - - switch (pname) { - case GL_PURGEABLE_APPLE: - *params = bufObj->Purgeable; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetObjectParameteriv(name = 0x%x) invalid enum: %d", - name, pname); - break; - } -} - - -static void -_mesa_GetTextureObjectParameterivAPPLE(struct gl_context *ctx, GLuint name, - GLenum pname, GLint* params) -{ - struct gl_texture_object *bufObj; - - bufObj = _mesa_lookup_texture(ctx, name); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectUnpurgeable(name = 0x%x)", name); - return; - } - - switch (pname) { - case GL_PURGEABLE_APPLE: - *params = bufObj->Purgeable; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetObjectParameteriv(name = 0x%x) invalid enum: %d", - name, pname); - break; - } -} - - -void GLAPIENTRY -_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, - GLint* params) -{ - GET_CURRENT_CONTEXT(ctx); - - if (name == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetObjectParameteriv(name = 0x%x)", name); - return; - } - - switch (objectType) { - case GL_TEXTURE: - _mesa_GetTextureObjectParameterivAPPLE (ctx, name, pname, params); - break; - case GL_BUFFER_OBJECT_APPLE: - _mesa_GetBufferObjectParameterivAPPLE (ctx, name, pname, params); - break; - case GL_RENDERBUFFER_EXT: - _mesa_GetRenderObjectParameterivAPPLE (ctx, name, pname, params); - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetObjectParameteriv(name = 0x%x) invalid type: %d", - name, objectType); - } -} - -#endif /* FEATURE_APPLE_object_purgeable */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file bufferobj.c
+ * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
+ * \author Brian Paul, Ian Romanick
+ */
+
+
+#include "glheader.h"
+#include "enums.h"
+#include "hash.h"
+#include "imports.h"
+#include "image.h"
+#include "context.h"
+#include "bufferobj.h"
+#include "fbobject.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "texobj.h"
+
+
+/* Debug flags */
+/*#define VBO_DEBUG*/
+/*#define BOUNDS_CHECK*/
+
+
+#if FEATURE_OES_mapbuffer
+#define DEFAULT_ACCESS GL_MAP_WRITE_BIT
+#else
+#define DEFAULT_ACCESS (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)
+#endif
+
+
+/**
+ * Used as a placeholder for buffer objects between glGenBuffers() and
+ * glBindBuffer() so that glIsBuffer() can work correctly.
+ */
+static struct gl_buffer_object DummyBufferObject;
+
+
+/**
+ * Return pointer to address of a buffer object target.
+ * \param ctx the GL context
+ * \param target the buffer object target to be retrieved.
+ * \return pointer to pointer to the buffer object bound to \c target in the
+ * specified context or \c NULL if \c target is invalid.
+ */
+static INLINE struct gl_buffer_object **
+get_buffer_target(struct gl_context *ctx, GLenum target)
+{
+ switch (target) {
+ case GL_ARRAY_BUFFER_ARB:
+ return &ctx->Array.ArrayBufferObj;
+ case GL_ELEMENT_ARRAY_BUFFER_ARB:
+ return &ctx->Array.ElementArrayBufferObj;
+ case GL_PIXEL_PACK_BUFFER_EXT:
+ return &ctx->Pack.BufferObj;
+ case GL_PIXEL_UNPACK_BUFFER_EXT:
+ return &ctx->Unpack.BufferObj;
+ case GL_COPY_READ_BUFFER:
+ return &ctx->CopyReadBuffer;
+ case GL_COPY_WRITE_BUFFER:
+ return &ctx->CopyWriteBuffer;
+#if FEATURE_EXT_transform_feedback
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ if (ctx->Extensions.EXT_transform_feedback) {
+ return &ctx->TransformFeedback.CurrentBuffer;
+ }
+ break;
+#endif
+ default:
+ return NULL;
+ }
+ return NULL;
+}
+
+
+/**
+ * Get the buffer object bound to the specified target in a GL context.
+ * \param ctx the GL context
+ * \param target the buffer object target to be retrieved.
+ * \return pointer to the buffer object bound to \c target in the
+ * specified context or \c NULL if \c target is invalid.
+ */
+static INLINE struct gl_buffer_object *
+get_buffer(struct gl_context *ctx, GLenum target)
+{
+ struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
+ if (bufObj)
+ return *bufObj;
+ return NULL;
+}
+
+
+/**
+ * Convert a GLbitfield describing the mapped buffer access flags
+ * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
+ */
+static GLenum
+simplified_access_mode(GLbitfield access)
+{
+ const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
+ if ((access & rwFlags) == rwFlags)
+ return GL_READ_WRITE;
+ if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
+ return GL_READ_ONLY;
+ if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
+ return GL_WRITE_ONLY;
+ return GL_READ_WRITE; /* this should never happen, but no big deal */
+}
+
+
+/**
+ * Tests the subdata range parameters and sets the GL error code for
+ * \c glBufferSubDataARB and \c glGetBufferSubDataARB.
+ *
+ * \param ctx GL context.
+ * \param target Buffer object target on which to operate.
+ * \param offset Offset of the first byte of the subdata range.
+ * \param size Size, in bytes, of the subdata range.
+ * \param caller Name of calling function for recording errors.
+ * \return A pointer to the buffer object bound to \c target in the
+ * specified context or \c NULL if any of the parameter or state
+ * conditions for \c glBufferSubDataARB or \c glGetBufferSubDataARB
+ * are invalid.
+ *
+ * \sa glBufferSubDataARB, glGetBufferSubDataARB
+ */
+static struct gl_buffer_object *
+buffer_object_subdata_range_good( struct gl_context * ctx, GLenum target,
+ GLintptrARB offset, GLsizeiptrARB size,
+ const char *caller )
+{
+ struct gl_buffer_object *bufObj;
+
+ if (size < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
+ return NULL;
+ }
+
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
+ return NULL;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller);
+ return NULL;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
+ return NULL;
+ }
+ if (offset + size > bufObj->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(size + offset > buffer size)", caller);
+ return NULL;
+ }
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ /* Buffer is currently mapped */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
+ return NULL;
+ }
+
+ return bufObj;
+}
+
+
+/**
+ * Allocate and initialize a new buffer object.
+ *
+ * Default callback for the \c dd_function_table::NewBufferObject() hook.
+ */
+struct gl_buffer_object *
+_mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target )
+{
+ struct gl_buffer_object *obj;
+
+ (void) ctx;
+
+ obj = MALLOC_STRUCT(gl_buffer_object);
+ _mesa_initialize_buffer_object(obj, name, target);
+ return obj;
+}
+
+
+/**
+ * Delete a buffer object.
+ *
+ * Default callback for the \c dd_function_table::DeleteBuffer() hook.
+ */
+void
+_mesa_delete_buffer_object( struct gl_context *ctx, struct gl_buffer_object *bufObj )
+{
+ (void) ctx;
+
+ if (bufObj->Data)
+ free(bufObj->Data);
+
+ /* assign strange values here to help w/ debugging */
+ bufObj->RefCount = -1000;
+ bufObj->Name = ~0;
+
+ _glthread_DESTROY_MUTEX(bufObj->Mutex);
+ free(bufObj);
+}
+
+
+
+/**
+ * Set ptr to bufObj w/ reference counting.
+ */
+void
+_mesa_reference_buffer_object(struct gl_context *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *bufObj)
+{
+ if (*ptr == bufObj)
+ return;
+
+ if (*ptr) {
+ /* Unreference the old buffer */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_buffer_object *oldObj = *ptr;
+
+ _glthread_LOCK_MUTEX(oldObj->Mutex);
+ ASSERT(oldObj->RefCount > 0);
+ oldObj->RefCount--;
+#if 0
+ printf("BufferObj %p %d DECR to %d\n",
+ (void *) oldObj, oldObj->Name, oldObj->RefCount);
+#endif
+ deleteFlag = (oldObj->RefCount == 0);
+ _glthread_UNLOCK_MUTEX(oldObj->Mutex);
+
+ if (deleteFlag) {
+
+ /* some sanity checking: don't delete a buffer still in use */
+#if 0
+ /* unfortunately, these tests are invalid during context tear-down */
+ ASSERT(ctx->Array.ArrayBufferObj != bufObj);
+ ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
+ ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj);
+#endif
+
+ ASSERT(ctx->Driver.DeleteBuffer);
+ ctx->Driver.DeleteBuffer(ctx, oldObj);
+ }
+
+ *ptr = NULL;
+ }
+ ASSERT(!*ptr);
+
+ if (bufObj) {
+ /* reference new buffer */
+ _glthread_LOCK_MUTEX(bufObj->Mutex);
+ if (bufObj->RefCount == 0) {
+ /* this buffer's being deleted (look just above) */
+ /* Not sure this can every really happen. Warn if it does. */
+ _mesa_problem(NULL, "referencing deleted buffer object");
+ *ptr = NULL;
+ }
+ else {
+ bufObj->RefCount++;
+#if 0
+ printf("BufferObj %p %d INCR to %d\n",
+ (void *) bufObj, bufObj->Name, bufObj->RefCount);
+#endif
+ *ptr = bufObj;
+ }
+ _glthread_UNLOCK_MUTEX(bufObj->Mutex);
+ }
+}
+
+
+/**
+ * Initialize a buffer object to default values.
+ */
+void
+_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
+ GLuint name, GLenum target )
+{
+ (void) target;
+
+ memset(obj, 0, sizeof(struct gl_buffer_object));
+ _glthread_INIT_MUTEX(obj->Mutex);
+ obj->RefCount = 1;
+ obj->Name = name;
+ obj->Usage = GL_STATIC_DRAW_ARB;
+ obj->AccessFlags = DEFAULT_ACCESS;
+}
+
+
+/**
+ * Allocate space for and store data in a buffer object. Any data that was
+ * previously stored in the buffer object is lost. If \c data is \c NULL,
+ * memory will be allocated, but no copy will occur.
+ *
+ * This is the default callback for \c dd_function_table::BufferData()
+ * Note that all GL error checking will have been done already.
+ *
+ * \param ctx GL context.
+ * \param target Buffer object target on which to operate.
+ * \param size Size, in bytes, of the new data store.
+ * \param data Pointer to the data to store in the buffer object. This
+ * pointer may be \c NULL.
+ * \param usage Hints about how the data will be used.
+ * \param bufObj Object to be used.
+ *
+ * \return GL_TRUE for success, GL_FALSE for failure
+ * \sa glBufferDataARB, dd_function_table::BufferData.
+ */
+GLboolean
+_mesa_buffer_data( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
+ const GLvoid * data, GLenum usage,
+ struct gl_buffer_object * bufObj )
+{
+ void * new_data;
+
+ (void) ctx; (void) target;
+
+ new_data = _mesa_realloc( bufObj->Data, bufObj->Size, size );
+ if (new_data) {
+ bufObj->Data = (GLubyte *) new_data;
+ bufObj->Size = size;
+ bufObj->Usage = usage;
+
+ if (data) {
+ memcpy( bufObj->Data, data, size );
+ }
+
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Replace data in a subrange of buffer object. If the data range
+ * specified by \c size + \c offset extends beyond the end of the buffer or
+ * if \c data is \c NULL, no copy is performed.
+ *
+ * This is the default callback for \c dd_function_table::BufferSubData()
+ * Note that all GL error checking will have been done already.
+ *
+ * \param ctx GL context.
+ * \param target Buffer object target on which to operate.
+ * \param offset Offset of the first byte to be modified.
+ * \param size Size, in bytes, of the data range.
+ * \param data Pointer to the data to store in the buffer object.
+ * \param bufObj Object to be used.
+ *
+ * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
+ */
+void
+_mesa_buffer_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset,
+ GLsizeiptrARB size, const GLvoid * data,
+ struct gl_buffer_object * bufObj )
+{
+ (void) ctx; (void) target;
+
+ /* this should have been caught in _mesa_BufferSubData() */
+ ASSERT(size + offset <= bufObj->Size);
+
+ if (bufObj->Data) {
+ memcpy( (GLubyte *) bufObj->Data + offset, data, size );
+ }
+}
+
+
+/**
+ * Retrieve data from a subrange of buffer object. If the data range
+ * specified by \c size + \c offset extends beyond the end of the buffer or
+ * if \c data is \c NULL, no copy is performed.
+ *
+ * This is the default callback for \c dd_function_table::GetBufferSubData()
+ * Note that all GL error checking will have been done already.
+ *
+ * \param ctx GL context.
+ * \param target Buffer object target on which to operate.
+ * \param offset Offset of the first byte to be fetched.
+ * \param size Size, in bytes, of the data range.
+ * \param data Destination for data
+ * \param bufObj Object to be used.
+ *
+ * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
+ */
+void
+_mesa_buffer_get_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset,
+ GLsizeiptrARB size, GLvoid * data,
+ struct gl_buffer_object * bufObj )
+{
+ (void) ctx; (void) target;
+
+ if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
+ memcpy( data, (GLubyte *) bufObj->Data + offset, size );
+ }
+}
+
+
+/**
+ * Default callback for \c dd_function_tabel::MapBuffer().
+ *
+ * The function parameters will have been already tested for errors.
+ *
+ * \param ctx GL context.
+ * \param target Buffer object target on which to operate.
+ * \param access Information about how the buffer will be accessed.
+ * \param bufObj Object to be mapped.
+ * \return A pointer to the object's internal data store that can be accessed
+ * by the processor
+ *
+ * \sa glMapBufferARB, dd_function_table::MapBuffer
+ */
+void *
+_mesa_buffer_map( struct gl_context *ctx, GLenum target, GLenum access,
+ struct gl_buffer_object *bufObj )
+{
+ (void) ctx;
+ (void) target;
+ (void) access;
+ /* Just return a direct pointer to the data */
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ /* already mapped! */
+ return NULL;
+ }
+ bufObj->Pointer = bufObj->Data;
+ bufObj->Length = bufObj->Size;
+ bufObj->Offset = 0;
+ return bufObj->Pointer;
+}
+
+
+/**
+ * Default fallback for \c dd_function_table::MapBufferRange().
+ * Called via glMapBufferRange().
+ */
+static void *
+_mesa_buffer_map_range( struct gl_context *ctx, GLenum target, GLintptr offset,
+ GLsizeiptr length, GLbitfield access,
+ struct gl_buffer_object *bufObj )
+{
+ (void) ctx;
+ (void) target;
+ assert(!_mesa_bufferobj_mapped(bufObj));
+ /* Just return a direct pointer to the data */
+ bufObj->Pointer = bufObj->Data + offset;
+ bufObj->Length = length;
+ bufObj->Offset = offset;
+ bufObj->AccessFlags = access;
+ return bufObj->Pointer;
+}
+
+
+/**
+ * Default fallback for \c dd_function_table::FlushMappedBufferRange().
+ * Called via glFlushMappedBufferRange().
+ */
+static void
+_mesa_buffer_flush_mapped_range( struct gl_context *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj )
+{
+ (void) ctx;
+ (void) target;
+ (void) offset;
+ (void) length;
+ (void) obj;
+ /* no-op */
+}
+
+
+/**
+ * Default callback for \c dd_function_table::MapBuffer().
+ *
+ * The input parameters will have been already tested for errors.
+ *
+ * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
+ */
+GLboolean
+_mesa_buffer_unmap( struct gl_context *ctx, GLenum target,
+ struct gl_buffer_object *bufObj )
+{
+ (void) ctx;
+ (void) target;
+ /* XXX we might assert here that bufObj->Pointer is non-null */
+ bufObj->Pointer = NULL;
+ bufObj->Length = 0;
+ bufObj->Offset = 0;
+ bufObj->AccessFlags = 0x0;
+ return GL_TRUE;
+}
+
+
+/**
+ * Default fallback for \c dd_function_table::CopyBufferSubData().
+ * Called via glCopyBuffserSubData().
+ */
+static void
+_mesa_copy_buffer_subdata(struct gl_context *ctx,
+ struct gl_buffer_object *src,
+ struct gl_buffer_object *dst,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ GLubyte *srcPtr, *dstPtr;
+
+ /* buffer should not already be mapped */
+ assert(!_mesa_bufferobj_mapped(src));
+ assert(!_mesa_bufferobj_mapped(dst));
+
+ srcPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_READ_BUFFER,
+ GL_READ_ONLY, src);
+ dstPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_WRITE_BUFFER,
+ GL_WRITE_ONLY, dst);
+
+ if (srcPtr && dstPtr)
+ memcpy(dstPtr + writeOffset, srcPtr + readOffset, size);
+
+ ctx->Driver.UnmapBuffer(ctx, GL_COPY_READ_BUFFER, src);
+ ctx->Driver.UnmapBuffer(ctx, GL_COPY_WRITE_BUFFER, dst);
+}
+
+
+
+/**
+ * Initialize the state associated with buffer objects
+ */
+void
+_mesa_init_buffer_objects( struct gl_context *ctx )
+{
+ memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
+ DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
+
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
+ ctx->Shared->NullBufferObj);
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj,
+ ctx->Shared->NullBufferObj);
+
+ _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
+ ctx->Shared->NullBufferObj);
+ _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
+ ctx->Shared->NullBufferObj);
+}
+
+
+void
+_mesa_free_buffer_objects( struct gl_context *ctx )
+{
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
+
+ _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
+}
+
+
+/**
+ * Bind the specified target to buffer for the specified context.
+ * Called by glBindBuffer() and other functions.
+ */
+static void
+bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer)
+{
+ struct gl_buffer_object *oldBufObj;
+ struct gl_buffer_object *newBufObj = NULL;
+ struct gl_buffer_object **bindTarget = NULL;
+
+ bindTarget = get_buffer_target(ctx, target);
+ if (!bindTarget) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)", target);
+ return;
+ }
+
+ /* Get pointer to old buffer object (to be unbound) */
+ oldBufObj = *bindTarget;
+ if (oldBufObj && oldBufObj->Name == buffer)
+ return; /* rebinding the same buffer object- no change */
+
+ /*
+ * Get pointer to new buffer object (newBufObj)
+ */
+ if (buffer == 0) {
+ /* The spec says there's not a buffer object named 0, but we use
+ * one internally because it simplifies things.
+ */
+ newBufObj = ctx->Shared->NullBufferObj;
+ }
+ else {
+ /* non-default buffer object */
+ newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (!newBufObj || newBufObj == &DummyBufferObject) {
+ /* If this is a new buffer object id, or one which was generated but
+ * never used before, allocate a buffer object now.
+ */
+ ASSERT(ctx->Driver.NewBufferObject);
+ newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target);
+ if (!newBufObj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
+ return;
+ }
+ _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj);
+ }
+ }
+
+ /* bind new buffer */
+ _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
+
+ /* Pass BindBuffer call to device driver */
+ if (ctx->Driver.BindBuffer)
+ ctx->Driver.BindBuffer( ctx, target, newBufObj );
+}
+
+
+/**
+ * Update the default buffer objects in the given context to reference those
+ * specified in the shared state and release those referencing the old
+ * shared state.
+ */
+void
+_mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
+{
+ /* Bind the NullBufferObj to remove references to those
+ * in the shared context hash table.
+ */
+ bind_buffer_object( ctx, GL_ARRAY_BUFFER_ARB, 0);
+ bind_buffer_object( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ bind_buffer_object( ctx, GL_PIXEL_PACK_BUFFER_ARB, 0);
+ bind_buffer_object( ctx, GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+}
+
+
+/**
+ * When we're about to read pixel data out of a PBO (via glDrawPixels,
+ * glTexImage, etc) or write data into a PBO (via glReadPixels,
+ * glGetTexImage, etc) we call this function to check that we're not
+ * going to read out of bounds.
+ *
+ * XXX This would also be a convenient time to check that the PBO isn't
+ * currently mapped. Whoever calls this function should check for that.
+ * Remember, we can't use a PBO when it's mapped!
+ *
+ * If we're not using a PBO, this is a no-op.
+ *
+ * \param width width of image to read/write
+ * \param height height of image to read/write
+ * \param depth depth of image to read/write
+ * \param format format of image to read/write
+ * \param type datatype of image to read/write
+ * \param ptr the user-provided pointer/offset
+ * \return GL_TRUE if the PBO access is OK, GL_FALSE if the access would
+ * go out of bounds.
+ */
+GLboolean
+_mesa_validate_pbo_access(GLuint dimensions,
+ const struct gl_pixelstore_attrib *pack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *ptr)
+{
+ GLvoid *start, *end;
+ const GLubyte *sizeAddr; /* buffer size, cast to a pointer */
+
+ if (!_mesa_is_bufferobj(pack->BufferObj))
+ return GL_TRUE; /* no PBO, OK */
+
+ if (pack->BufferObj->Size == 0)
+ /* no buffer! */
+ return GL_FALSE;
+
+ /* get address of first pixel we'll read */
+ start = _mesa_image_address(dimensions, pack, ptr, width, height,
+ format, type, 0, 0, 0);
+
+ /* get address just past the last pixel we'll read */
+ end = _mesa_image_address(dimensions, pack, ptr, width, height,
+ format, type, depth-1, height-1, width);
+
+
+ sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size;
+
+ if ((const GLubyte *) start > sizeAddr) {
+ /* This will catch negative values / wrap-around */
+ return GL_FALSE;
+ }
+ if ((const GLubyte *) end > sizeAddr) {
+ /* Image read goes beyond end of buffer */
+ return GL_FALSE;
+ }
+
+ /* OK! */
+ return GL_TRUE;
+}
+
+
+/**
+ * For commands that read from a PBO (glDrawPixels, glTexImage,
+ * glPolygonStipple, etc), if we're reading from a PBO, map it read-only
+ * and return the pointer into the PBO. If we're not reading from a
+ * PBO, return \p src as-is.
+ * If non-null return, must call _mesa_unmap_pbo_source() when done.
+ *
+ * \return NULL if error, else pointer to start of data
+ */
+const GLvoid *
+_mesa_map_pbo_source(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *src)
+{
+ const GLubyte *buf;
+
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* unpack from PBO */
+ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB,
+ unpack->BufferObj);
+ if (!buf)
+ return NULL;
+
+ buf = ADD_POINTERS(buf, src);
+ }
+ else {
+ /* unpack from normal memory */
+ buf = src;
+ }
+
+ return buf;
+}
+
+
+/**
+ * Combine PBO-read validation and mapping.
+ * If any GL errors are detected, they'll be recorded and NULL returned.
+ * \sa _mesa_validate_pbo_access
+ * \sa _mesa_map_pbo_source
+ * A call to this function should have a matching call to
+ * _mesa_unmap_pbo_source().
+ */
+const GLvoid *
+_mesa_map_validate_pbo_source(struct gl_context *ctx,
+ GLuint dimensions,
+ const struct gl_pixelstore_attrib *unpack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *ptr,
+ const char *where)
+{
+ ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
+
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* non-PBO access: no validation to be done */
+ return ptr;
+ }
+
+ if (!_mesa_validate_pbo_access(dimensions, unpack,
+ width, height, depth, format, type, ptr)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(out of bounds PBO access)", where);
+ return NULL;
+ }
+
+ if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
+ /* buffer is already mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
+ return NULL;
+ }
+
+ ptr = _mesa_map_pbo_source(ctx, unpack, ptr);
+ return ptr;
+}
+
+
+/**
+ * Counterpart to _mesa_map_pbo_source()
+ */
+void
+_mesa_unmap_pbo_source(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *unpack)
+{
+ ASSERT(unpack != &ctx->Pack); /* catch pack/unpack mismatch */
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ unpack->BufferObj);
+ }
+}
+
+
+/**
+ * For commands that write to a PBO (glReadPixels, glGetColorTable, etc),
+ * if we're writing to a PBO, map it write-only and return the pointer
+ * into the PBO. If we're not writing to a PBO, return \p dst as-is.
+ * If non-null return, must call _mesa_unmap_pbo_dest() when done.
+ *
+ * \return NULL if error, else pointer to start of data
+ */
+void *
+_mesa_map_pbo_dest(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest)
+{
+ void *buf;
+
+ if (_mesa_is_bufferobj(pack->BufferObj)) {
+ /* pack into PBO */
+ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ GL_WRITE_ONLY_ARB,
+ pack->BufferObj);
+ if (!buf)
+ return NULL;
+
+ buf = ADD_POINTERS(buf, dest);
+ }
+ else {
+ /* pack to normal memory */
+ buf = dest;
+ }
+
+ return buf;
+}
+
+
+/**
+ * Combine PBO-write validation and mapping.
+ * If any GL errors are detected, they'll be recorded and NULL returned.
+ * \sa _mesa_validate_pbo_access
+ * \sa _mesa_map_pbo_dest
+ * A call to this function should have a matching call to
+ * _mesa_unmap_pbo_dest().
+ */
+GLvoid *
+_mesa_map_validate_pbo_dest(struct gl_context *ctx,
+ GLuint dimensions,
+ const struct gl_pixelstore_attrib *unpack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLvoid *ptr,
+ const char *where)
+{
+ ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
+
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* non-PBO access: no validation to be done */
+ return ptr;
+ }
+
+ if (!_mesa_validate_pbo_access(dimensions, unpack,
+ width, height, depth, format, type, ptr)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(out of bounds PBO access)", where);
+ return NULL;
+ }
+
+ if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
+ /* buffer is already mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
+ return NULL;
+ }
+
+ ptr = _mesa_map_pbo_dest(ctx, unpack, ptr);
+ return ptr;
+}
+
+
+/**
+ * Counterpart to _mesa_map_pbo_dest()
+ */
+void
+_mesa_unmap_pbo_dest(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *pack)
+{
+ ASSERT(pack != &ctx->Unpack); /* catch pack/unpack mismatch */
+ if (_mesa_is_bufferobj(pack->BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, pack->BufferObj);
+ }
+}
+
+
+
+/**
+ * Return the gl_buffer_object for the given ID.
+ * Always return NULL for ID 0.
+ */
+struct gl_buffer_object *
+_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
+{
+ if (buffer == 0)
+ return NULL;
+ else
+ return (struct gl_buffer_object *)
+ _mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
+}
+
+
+/**
+ * If *ptr points to obj, set ptr = the Null/default buffer object.
+ * This is a helper for buffer object deletion.
+ * The GL spec says that deleting a buffer object causes it to get
+ * unbound from all arrays in the current context.
+ */
+static void
+unbind(struct gl_context *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *obj)
+{
+ if (*ptr == obj) {
+ _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj);
+ }
+}
+
+
+/**
+ * Plug default/fallback buffer object functions into the device
+ * driver hooks.
+ */
+void
+_mesa_init_buffer_object_functions(struct dd_function_table *driver)
+{
+ /* GL_ARB_vertex/pixel_buffer_object */
+ driver->NewBufferObject = _mesa_new_buffer_object;
+ driver->DeleteBuffer = _mesa_delete_buffer_object;
+ driver->BindBuffer = NULL;
+ driver->BufferData = _mesa_buffer_data;
+ driver->BufferSubData = _mesa_buffer_subdata;
+ driver->GetBufferSubData = _mesa_buffer_get_subdata;
+ driver->MapBuffer = _mesa_buffer_map;
+ driver->UnmapBuffer = _mesa_buffer_unmap;
+
+ /* GL_ARB_map_buffer_range */
+ driver->MapBufferRange = _mesa_buffer_map_range;
+ driver->FlushMappedBufferRange = _mesa_buffer_flush_mapped_range;
+
+ /* GL_ARB_copy_buffer */
+ driver->CopyBufferSubData = _mesa_copy_buffer_subdata;
+}
+
+
+
+/**********************************************************************/
+/* API Functions */
+/**********************************************************************/
+
+void GLAPIENTRY
+_mesa_BindBufferARB(GLenum target, GLuint buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
+ _mesa_lookup_enum_by_nr(target), buffer);
+
+ bind_buffer_object(ctx, target, buffer);
+}
+
+
+/**
+ * Delete a set of buffer objects.
+ *
+ * \param n Number of buffer objects to delete.
+ * \param ids Array of \c n buffer object IDs.
+ */
+void GLAPIENTRY
+_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLsizei i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
+ return;
+ }
+
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ for (i = 0; i < n; i++) {
+ struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
+ if (bufObj) {
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint j;
+
+ ASSERT(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
+
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ /* if mapped, unmap it now */
+ ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
+ bufObj->AccessFlags = DEFAULT_ACCESS;
+ bufObj->Pointer = NULL;
+ }
+
+ /* unbind any vertex pointers bound to this buffer */
+ unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Weight.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Normal.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Color.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Index.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj);
+ for (j = 0; j < Elements(arrayObj->TexCoord); j++) {
+ unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj);
+ }
+ for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) {
+ unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj);
+ }
+
+ if (ctx->Array.ArrayBufferObj == bufObj) {
+ _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
+ }
+ if (ctx->Array.ElementArrayBufferObj == bufObj) {
+ _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
+ }
+
+ /* unbind any pixel pack/unpack pointers bound to this buffer */
+ if (ctx->Pack.BufferObj == bufObj) {
+ _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 );
+ }
+ if (ctx->Unpack.BufferObj == bufObj) {
+ _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
+ }
+
+ /* The ID is immediately freed for re-use */
+ _mesa_HashRemove(ctx->Shared->BufferObjects, ids[i]);
+ _mesa_reference_buffer_object(ctx, &bufObj, NULL);
+ }
+ }
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+}
+
+
+/**
+ * Generate a set of unique buffer object IDs and store them in \c buffer.
+ *
+ * \param n Number of IDs to generate.
+ * \param buffer Array of \c n locations to store the IDs.
+ */
+void GLAPIENTRY
+_mesa_GenBuffersARB(GLsizei n, GLuint *buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLint i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGenBuffers(%d)\n", n);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB");
+ return;
+ }
+
+ if (!buffer) {
+ return;
+ }
+
+ /*
+ * This must be atomic (generation and allocation of buffer object IDs)
+ */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
+
+ /* Insert the ID and pointer to dummy buffer object into hash table */
+ for (i = 0; i < n; i++) {
+ _mesa_HashInsert(ctx->Shared->BufferObjects, first + i,
+ &DummyBufferObject);
+ buffer[i] = first + i;
+ }
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+}
+
+
+/**
+ * Determine if ID is the name of a buffer object.
+ *
+ * \param id ID of the potential buffer object.
+ * \return \c GL_TRUE if \c id is the name of a buffer object,
+ * \c GL_FALSE otherwise.
+ */
+GLboolean GLAPIENTRY
+_mesa_IsBufferARB(GLuint id)
+{
+ struct gl_buffer_object *bufObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ bufObj = _mesa_lookup_bufferobj(ctx, id);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ return bufObj && bufObj != &DummyBufferObject;
+}
+
+
+void GLAPIENTRY
+_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
+ const GLvoid * data, GLenum usage)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBufferData(%s, %ld, %p, %s)\n",
+ _mesa_lookup_enum_by_nr(target),
+ (long int) size, data,
+ _mesa_lookup_enum_by_nr(usage));
+
+ if (size < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)");
+ return;
+ }
+
+ switch (usage) {
+ case GL_STREAM_DRAW_ARB:
+ case GL_STREAM_READ_ARB:
+ case GL_STREAM_COPY_ARB:
+ case GL_STATIC_DRAW_ARB:
+ case GL_STATIC_READ_ARB:
+ case GL_STATIC_COPY_ARB:
+ case GL_DYNAMIC_DRAW_ARB:
+ case GL_DYNAMIC_READ_ARB:
+ case GL_DYNAMIC_COPY_ARB:
+ /* OK */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)");
+ return;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(target)" );
+ return;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer 0)" );
+ return;
+ }
+
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ /* Unmap the existing buffer. We'll replace it now. Not an error. */
+ ctx->Driver.UnmapBuffer(ctx, target, bufObj);
+ bufObj->AccessFlags = DEFAULT_ACCESS;
+ ASSERT(bufObj->Pointer == NULL);
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
+
+ bufObj->Written = GL_TRUE;
+
+#ifdef VBO_DEBUG
+ printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
+ bufObj->Name, size, data, usage);
+#endif
+
+#ifdef BOUNDS_CHECK
+ size += 100;
+#endif
+
+ ASSERT(ctx->Driver.BufferData);
+ if (!ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj )) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB()");
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,
+ GLsizeiptrARB size, const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
+ "glBufferSubDataARB" );
+ if (!bufObj) {
+ /* error already recorded */
+ return;
+ }
+
+ if (size == 0)
+ return;
+
+ bufObj->Written = GL_TRUE;
+
+ ASSERT(ctx->Driver.BufferSubData);
+ ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj );
+}
+
+
+void GLAPIENTRY
+_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset,
+ GLsizeiptrARB size, void * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
+ "glGetBufferSubDataARB" );
+ if (!bufObj) {
+ /* error already recorded */
+ return;
+ }
+
+ ASSERT(ctx->Driver.GetBufferSubData);
+ ctx->Driver.GetBufferSubData( ctx, target, offset, size, data, bufObj );
+}
+
+
+void * GLAPIENTRY
+_mesa_MapBufferARB(GLenum target, GLenum access)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object * bufObj;
+ GLbitfield accessFlags;
+ void *map;
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
+
+ switch (access) {
+ case GL_READ_ONLY_ARB:
+ accessFlags = GL_MAP_READ_BIT;
+ break;
+ case GL_WRITE_ONLY_ARB:
+ accessFlags = GL_MAP_WRITE_BIT;
+ break;
+ case GL_READ_WRITE_ARB:
+ accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
+ return NULL;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(target)" );
+ return NULL;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(buffer 0)" );
+ return NULL;
+ }
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)");
+ return NULL;
+ }
+
+ ASSERT(ctx->Driver.MapBuffer);
+ map = ctx->Driver.MapBuffer( ctx, target, access, bufObj );
+ if (!map) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)");
+ return NULL;
+ }
+ else {
+ /* The driver callback should have set these fields.
+ * This is important because other modules (like VBO) might call
+ * the driver function directly.
+ */
+ ASSERT(bufObj->Pointer == map);
+ ASSERT(bufObj->Length == bufObj->Size);
+ ASSERT(bufObj->Offset == 0);
+ bufObj->AccessFlags = accessFlags;
+ }
+
+ if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB)
+ bufObj->Written = GL_TRUE;
+
+#ifdef VBO_DEBUG
+ printf("glMapBufferARB(%u, sz %ld, access 0x%x)\n",
+ bufObj->Name, bufObj->Size, access);
+ if (access == GL_WRITE_ONLY_ARB) {
+ GLuint i;
+ GLubyte *b = (GLubyte *) bufObj->Pointer;
+ for (i = 0; i < bufObj->Size; i++)
+ b[i] = i & 0xff;
+ }
+#endif
+
+#ifdef BOUNDS_CHECK
+ {
+ GLubyte *buf = (GLubyte *) bufObj->Pointer;
+ GLuint i;
+ /* buffer is 100 bytes larger than requested, fill with magic value */
+ for (i = 0; i < 100; i++) {
+ buf[bufObj->Size - i - 1] = 123;
+ }
+ }
+#endif
+
+ return bufObj->Pointer;
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_UnmapBufferARB(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ GLboolean status = GL_TRUE;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glUnmapBufferARB(target)" );
+ return GL_FALSE;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" );
+ return GL_FALSE;
+ }
+ if (!_mesa_bufferobj_mapped(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB");
+ return GL_FALSE;
+ }
+
+#ifdef BOUNDS_CHECK
+ if (bufObj->Access != GL_READ_ONLY_ARB) {
+ GLubyte *buf = (GLubyte *) bufObj->Pointer;
+ GLuint i;
+ /* check that last 100 bytes are still = magic value */
+ for (i = 0; i < 100; i++) {
+ GLuint pos = bufObj->Size - i - 1;
+ if (buf[pos] != 123) {
+ _mesa_warning(ctx, "Out of bounds buffer object write detected"
+ " at position %d (value = %u)\n",
+ pos, buf[pos]);
+ }
+ }
+ }
+#endif
+
+#ifdef VBO_DEBUG
+ if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
+ GLuint i, unchanged = 0;
+ GLubyte *b = (GLubyte *) bufObj->Pointer;
+ GLint pos = -1;
+ /* check which bytes changed */
+ for (i = 0; i < bufObj->Size - 1; i++) {
+ if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
+ unchanged++;
+ if (pos == -1)
+ pos = i;
+ }
+ }
+ if (unchanged) {
+ printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
+ bufObj->Name, unchanged, bufObj->Size, pos);
+ }
+ }
+#endif
+
+ status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );
+ bufObj->AccessFlags = DEFAULT_ACCESS;
+ ASSERT(bufObj->Pointer == NULL);
+ ASSERT(bufObj->Offset == 0);
+ ASSERT(bufObj->Length == 0);
+
+ return status;
+}
+
+
+void GLAPIENTRY
+_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(target)" );
+ return;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameterivARB" );
+ return;
+ }
+
+ switch (pname) {
+ case GL_BUFFER_SIZE_ARB:
+ *params = (GLint) bufObj->Size;
+ return;
+ case GL_BUFFER_USAGE_ARB:
+ *params = bufObj->Usage;
+ return;
+ case GL_BUFFER_ACCESS_ARB:
+ *params = simplified_access_mode(bufObj->AccessFlags);
+ return;
+ case GL_BUFFER_MAPPED_ARB:
+ *params = _mesa_bufferobj_mapped(bufObj);
+ return;
+ case GL_BUFFER_ACCESS_FLAGS:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = bufObj->AccessFlags;
+ return;
+ case GL_BUFFER_MAP_OFFSET:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = (GLint) bufObj->Offset;
+ return;
+ case GL_BUFFER_MAP_LENGTH:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = (GLint) bufObj->Length;
+ return;
+ default:
+ ; /* fall-through */
+ }
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+}
+
+
+/**
+ * New in GL 3.2
+ * This is pretty much a duplicate of GetBufferParameteriv() but the
+ * GL_BUFFER_SIZE_ARB attribute will be 64-bits on a 64-bit system.
+ */
+void GLAPIENTRY
+_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(target)" );
+ return;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameteri64v" );
+ return;
+ }
+
+ switch (pname) {
+ case GL_BUFFER_SIZE_ARB:
+ *params = bufObj->Size;
+ return;
+ case GL_BUFFER_USAGE_ARB:
+ *params = bufObj->Usage;
+ return;
+ case GL_BUFFER_ACCESS_ARB:
+ *params = simplified_access_mode(bufObj->AccessFlags);
+ return;
+ case GL_BUFFER_ACCESS_FLAGS:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = bufObj->AccessFlags;
+ return;
+ case GL_BUFFER_MAPPED_ARB:
+ *params = _mesa_bufferobj_mapped(bufObj);
+ return;
+ case GL_BUFFER_MAP_OFFSET:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = bufObj->Offset;
+ return;
+ case GL_BUFFER_MAP_LENGTH:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = bufObj->Length;
+ return;
+ default:
+ ; /* fall-through */
+ }
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+}
+
+
+void GLAPIENTRY
+_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object * bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (pname != GL_BUFFER_MAP_POINTER_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(pname)");
+ return;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(target)" );
+ return;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" );
+ return;
+ }
+
+ *params = bufObj->Pointer;
+}
+
+
+void GLAPIENTRY
+_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *src, *dst;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ src = get_buffer(ctx, readTarget);
+ if (!src || !_mesa_is_bufferobj(src)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCopyBuffserSubData(readTarget = 0x%x)", readTarget);
+ return;
+ }
+
+ dst = get_buffer(ctx, writeTarget);
+ if (!dst || !_mesa_is_bufferobj(dst)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCopyBuffserSubData(writeTarget = 0x%x)", writeTarget);
+ return;
+ }
+
+ if (_mesa_bufferobj_mapped(src)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyBuffserSubData(readBuffer is mapped)");
+ return;
+ }
+
+ if (_mesa_bufferobj_mapped(dst)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyBuffserSubData(writeBuffer is mapped)");
+ return;
+ }
+
+ if (readOffset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(readOffset = %d)", (int) readOffset);
+ return;
+ }
+
+ if (writeOffset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(writeOffset = %d)", (int) writeOffset);
+ return;
+ }
+
+ if (readOffset + size > src->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(readOffset + size = %d)",
+ (int) (readOffset + size));
+ return;
+ }
+
+ if (writeOffset + size > dst->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(writeOffset + size = %d)",
+ (int) (writeOffset + size));
+ return;
+ }
+
+ if (src == dst) {
+ if (readOffset + size <= writeOffset) {
+ /* OK */
+ }
+ else if (writeOffset + size <= readOffset) {
+ /* OK */
+ }
+ else {
+ /* overlapping src/dst is illegal */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(overlapping src/dst)");
+ return;
+ }
+ }
+
+ ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
+}
+
+
+/**
+ * See GL_ARB_map_buffer_range spec
+ */
+void * GLAPIENTRY
+_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
+ GLbitfield access)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ void *map;
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
+
+ if (!ctx->Extensions.ARB_map_buffer_range) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(extension not supported)");
+ return NULL;
+ }
+
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset = %ld)", (long)offset);
+ return NULL;
+ }
+
+ if (length < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(length = %ld)", (long)length);
+ return NULL;
+ }
+
+ if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(access indicates neither read or write)");
+ return NULL;
+ }
+
+ if (access & GL_MAP_READ_BIT) {
+ if ((access & GL_MAP_INVALIDATE_RANGE_BIT) ||
+ (access & GL_MAP_INVALIDATE_BUFFER_BIT) ||
+ (access & GL_MAP_UNSYNCHRONIZED_BIT)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(invalid access flags)");
+ return NULL;
+ }
+ }
+
+ if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
+ ((access & GL_MAP_WRITE_BIT) == 0)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(invalid access flags)");
+ return NULL;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj || !_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glMapBufferRange(target = 0x%x)", target);
+ return NULL;
+ }
+
+ if (offset + length > bufObj->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset + length > size)");
+ return NULL;
+ }
+
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(buffer already mapped)");
+ return NULL;
+ }
+
+ ASSERT(ctx->Driver.MapBufferRange);
+ map = ctx->Driver.MapBufferRange(ctx, target, offset, length,
+ access, bufObj);
+ if (!map) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)");
+ }
+ else {
+ /* The driver callback should have set all these fields.
+ * This is important because other modules (like VBO) might call
+ * the driver function directly.
+ */
+ ASSERT(bufObj->Pointer == map);
+ ASSERT(bufObj->Length == length);
+ ASSERT(bufObj->Offset == offset);
+ ASSERT(bufObj->AccessFlags == access);
+ }
+
+ return map;
+}
+
+
+/**
+ * See GL_ARB_map_buffer_range spec
+ */
+void GLAPIENTRY
+_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ARB_map_buffer_range) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(extension not supported)");
+ return;
+ }
+
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset = %ld)", (long)offset);
+ return;
+ }
+
+ if (length < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(length = %ld)", (long)length);
+ return;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glMapBufferRange(target = 0x%x)", target);
+ return;
+ }
+
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(current buffer is 0)");
+ return;
+ }
+
+ if (!_mesa_bufferobj_mapped(bufObj)) {
+ /* buffer is not mapped */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(buffer is not mapped)");
+ return;
+ }
+
+ if ((bufObj->AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(GL_MAP_FLUSH_EXPLICIT_BIT not set)");
+ return;
+ }
+
+ if (offset + length > bufObj->Length) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset %ld + length %ld > mapped length %ld)",
+ (long)offset, (long)length, (long)bufObj->Length);
+ return;
+ }
+
+ ASSERT(bufObj->AccessFlags & GL_MAP_WRITE_BIT);
+
+ if (ctx->Driver.FlushMappedBufferRange)
+ ctx->Driver.FlushMappedBufferRange(ctx, target, offset, length, bufObj);
+}
+
+
+#if FEATURE_APPLE_object_purgeable
+static GLenum
+_mesa_BufferObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_buffer_object *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_bufferobj(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectPurgeable(name = 0x%x)", name);
+ return 0;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(buffer 0)" );
+ return 0;
+ }
+
+ if (bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectPurgeable(name = 0x%x) is already purgeable", name);
+ return GL_VOLATILE_APPLE;
+ }
+
+ bufObj->Purgeable = GL_TRUE;
+
+ retval = GL_VOLATILE_APPLE;
+ if (ctx->Driver.BufferObjectPurgeable)
+ retval = ctx->Driver.BufferObjectPurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+static GLenum
+_mesa_RenderObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_renderbuffer *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_renderbuffer(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectPurgeable(name = 0x%x) is already purgeable", name);
+ return GL_VOLATILE_APPLE;
+ }
+
+ bufObj->Purgeable = GL_TRUE;
+
+ retval = GL_VOLATILE_APPLE;
+ if (ctx->Driver.RenderObjectPurgeable)
+ retval = ctx->Driver.RenderObjectPurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+static GLenum
+_mesa_TextureObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_texture_object *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_texture(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectPurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectPurgeable(name = 0x%x) is already purgeable", name);
+ return GL_VOLATILE_APPLE;
+ }
+
+ bufObj->Purgeable = GL_TRUE;
+
+ retval = GL_VOLATILE_APPLE;
+ if (ctx->Driver.TextureObjectPurgeable)
+ retval = ctx->Driver.TextureObjectPurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+GLenum GLAPIENTRY
+_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
+{
+ GLenum retval;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectPurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ switch (option) {
+ case GL_VOLATILE_APPLE:
+ case GL_RELEASED_APPLE:
+ /* legal */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glObjectPurgeable(name = 0x%x) invalid option: %d",
+ name, option);
+ return 0;
+ }
+
+ switch (objectType) {
+ case GL_TEXTURE:
+ retval = _mesa_TextureObjectPurgeable (ctx, name, option);
+ break;
+ case GL_RENDERBUFFER_EXT:
+ retval = _mesa_RenderObjectPurgeable (ctx, name, option);
+ break;
+ case GL_BUFFER_OBJECT_APPLE:
+ retval = _mesa_BufferObjectPurgeable (ctx, name, option);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glObjectPurgeable(name = 0x%x) invalid type: %d",
+ name, objectType);
+ return 0;
+ }
+
+ /* In strict conformance to the spec, we must only return VOLATILE when
+ * when passed the VOLATILE option. Madness.
+ *
+ * XXX First fix the spec, then fix me.
+ */
+ return option == GL_VOLATILE_APPLE ? GL_VOLATILE_APPLE : retval;
+}
+
+
+static GLenum
+_mesa_BufferObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_buffer_object *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_bufferobj(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (! bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectUnpurgeable(name = 0x%x) object is "
+ " already \"unpurged\"", name);
+ return 0;
+ }
+
+ bufObj->Purgeable = GL_FALSE;
+
+ retval = option;
+ if (ctx->Driver.BufferObjectUnpurgeable)
+ retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+static GLenum
+_mesa_RenderObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_renderbuffer *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_renderbuffer(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (! bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectUnpurgeable(name = 0x%x) object is "
+ " already \"unpurged\"", name);
+ return 0;
+ }
+
+ bufObj->Purgeable = GL_FALSE;
+
+ retval = option;
+ if (ctx->Driver.RenderObjectUnpurgeable)
+ retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+static GLenum
+_mesa_TextureObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_texture_object *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_texture(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (! bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectUnpurgeable(name = 0x%x) object is"
+ " already \"unpurged\"", name);
+ return 0;
+ }
+
+ bufObj->Purgeable = GL_FALSE;
+
+ retval = option;
+ if (ctx->Driver.TextureObjectUnpurgeable)
+ retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+GLenum GLAPIENTRY
+_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ switch (option) {
+ case GL_RETAINED_APPLE:
+ case GL_UNDEFINED_APPLE:
+ /* legal */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glObjectUnpurgeable(name = 0x%x) invalid option: %d",
+ name, option);
+ return 0;
+ }
+
+ switch (objectType) {
+ case GL_BUFFER_OBJECT_APPLE:
+ return _mesa_BufferObjectUnpurgeable(ctx, name, option);
+ case GL_TEXTURE:
+ return _mesa_TextureObjectUnpurgeable(ctx, name, option);
+ case GL_RENDERBUFFER_EXT:
+ return _mesa_RenderObjectUnpurgeable(ctx, name, option);
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glObjectUnpurgeable(name = 0x%x) invalid type: %d",
+ name, objectType);
+ return 0;
+ }
+}
+
+
+static void
+_mesa_GetBufferObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint* params)
+{
+ struct gl_buffer_object *bufObj;
+
+ bufObj = _mesa_lookup_bufferobj(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetObjectParameteriv(name = 0x%x) invalid object", name);
+ return;
+ }
+
+ switch (pname) {
+ case GL_PURGEABLE_APPLE:
+ *params = bufObj->Purgeable;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
+ name, pname);
+ break;
+ }
+}
+
+
+static void
+_mesa_GetRenderObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint* params)
+{
+ struct gl_renderbuffer *bufObj;
+
+ bufObj = _mesa_lookup_renderbuffer(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return;
+ }
+
+ switch (pname) {
+ case GL_PURGEABLE_APPLE:
+ *params = bufObj->Purgeable;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
+ name, pname);
+ break;
+ }
+}
+
+
+static void
+_mesa_GetTextureObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint* params)
+{
+ struct gl_texture_object *bufObj;
+
+ bufObj = _mesa_lookup_texture(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return;
+ }
+
+ switch (pname) {
+ case GL_PURGEABLE_APPLE:
+ *params = bufObj->Purgeable;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
+ name, pname);
+ break;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
+ GLint* params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetObjectParameteriv(name = 0x%x)", name);
+ return;
+ }
+
+ switch (objectType) {
+ case GL_TEXTURE:
+ _mesa_GetTextureObjectParameterivAPPLE (ctx, name, pname, params);
+ break;
+ case GL_BUFFER_OBJECT_APPLE:
+ _mesa_GetBufferObjectParameterivAPPLE (ctx, name, pname, params);
+ break;
+ case GL_RENDERBUFFER_EXT:
+ _mesa_GetRenderObjectParameterivAPPLE (ctx, name, pname, params);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetObjectParameteriv(name = 0x%x) invalid type: %d",
+ name, objectType);
+ }
+}
+
+#endif /* FEATURE_APPLE_object_purgeable */
diff --git a/mesalib/src/mesa/main/compiler.h b/mesalib/src/mesa/main/compiler.h index 41cd48bc6..c1d773b18 100644 --- a/mesalib/src/mesa/main/compiler.h +++ b/mesalib/src/mesa/main/compiler.h @@ -60,29 +60,7 @@ extern "C" { /**
* Get standard integer types
*/
-#if defined(_MSC_VER)
- typedef __int8 int8_t;
- typedef unsigned __int8 uint8_t;
- typedef __int16 int16_t;
- typedef unsigned __int16 uint16_t;
- typedef __int32 int32_t;
- typedef unsigned __int32 uint32_t;
- typedef __int64 int64_t;
- typedef unsigned __int64 uint64_t;
-
-# if defined(_WIN64)
- typedef __int64 intptr_t;
- typedef unsigned __int64 uintptr_t;
-# else
- typedef __int32 intptr_t;
- typedef unsigned __int32 uintptr_t;
-# endif
-
-# define INT64_C(__val) __val##i64
-# define UINT64_C(__val) __val##ui64
-#else
-# include <stdint.h>
-#endif
+#include <stdint.h>
/**
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index a94231455..cfb6b348b 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -1,1882 +1,1882 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file context.c - * Mesa context/visual/framebuffer management functions. - * \author Brian Paul - */ - -/** - * \mainpage Mesa Main Module - * - * \section MainIntroduction Introduction - * - * The Mesa Main module consists of all the files in the main/ directory. - * Among the features of this module are: - * <UL> - * <LI> Structures to represent most GL state </LI> - * <LI> State set/get functions </LI> - * <LI> Display lists </LI> - * <LI> Texture unit, object and image handling </LI> - * <LI> Matrix and attribute stacks </LI> - * </UL> - * - * Other modules are responsible for API dispatch, vertex transformation, - * point/line/triangle setup, rasterization, vertex array caching, - * vertex/fragment programs/shaders, etc. - * - * - * \section AboutDoxygen About Doxygen - * - * If you're viewing this information as Doxygen-generated HTML you'll - * see the documentation index at the top of this page. - * - * The first line lists the Mesa source code modules. - * The second line lists the indexes available for viewing the documentation - * for each module. - * - * Selecting the <b>Main page</b> link will display a summary of the module - * (this page). - * - * Selecting <b>Data Structures</b> will list all C structures. - * - * Selecting the <b>File List</b> link will list all the source files in - * the module. - * Selecting a filename will show a list of all functions defined in that file. - * - * Selecting the <b>Data Fields</b> link will display a list of all - * documented structure members. - * - * Selecting the <b>Globals</b> link will display a list - * of all functions, structures, global variables and macros in the module. - * - */ - - -#include "glheader.h" -#include "mfeatures.h" -#include "imports.h" -#include "accum.h" -#include "api_exec.h" -#include "arrayobj.h" -#include "attrib.h" -#include "blend.h" -#include "buffers.h" -#include "bufferobj.h" -#include "context.h" -#include "cpuinfo.h" -#include "debug.h" -#include "depth.h" -#include "dlist.h" -#include "eval.h" -#include "extensions.h" -#include "fbobject.h" -#include "feedback.h" -#include "fog.h" -#include "formats.h" -#include "framebuffer.h" -#include "hint.h" -#include "hash.h" -#include "light.h" -#include "lines.h" -#include "macros.h" -#include "matrix.h" -#include "multisample.h" -#include "pixel.h" -#include "pixelstore.h" -#include "points.h" -#include "polygon.h" -#include "queryobj.h" -#include "syncobj.h" -#include "rastpos.h" -#include "remap.h" -#include "scissor.h" -#include "shared.h" -#include "shaderobj.h" -#include "simple_list.h" -#include "state.h" -#include "stencil.h" -#include "texcompress_s3tc.h" -#include "texstate.h" -#include "transformfeedback.h" -#include "mtypes.h" -#include "varray.h" -#include "version.h" -#include "viewport.h" -#include "vtxfmt.h" -#include "program/program.h" -#include "program/prog_print.h" -#if _HAVE_FULL_GL -#include "math/m_matrix.h" -#endif -#include "main/dispatch.h" /* for _gloffset_COUNT */ - -#ifdef USE_SPARC_ASM -#include "sparc/sparc.h" -#endif - -#include "glsl_parser_extras.h" -#include <stdbool.h> - - -#ifndef MESA_VERBOSE -int MESA_VERBOSE = 0; -#endif - -#ifndef MESA_DEBUG_FLAGS -int MESA_DEBUG_FLAGS = 0; -#endif - - -/* ubyte -> float conversion */ -GLfloat _mesa_ubyte_to_float_color_tab[256]; - - - -/** - * Swap buffers notification callback. - * - * \param ctx GL context. - * - * Called by window system just before swapping buffers. - * We have to finish any pending rendering. - */ -void -_mesa_notifySwapBuffers(struct gl_context *ctx) -{ - if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS) - _mesa_debug(ctx, "SwapBuffers\n"); - FLUSH_CURRENT( ctx, 0 ); - if (ctx->Driver.Flush) { - ctx->Driver.Flush(ctx); - } -} - - -/**********************************************************************/ -/** \name GL Visual allocation/destruction */ -/**********************************************************************/ -/*@{*/ - -/** - * Allocates a struct gl_config structure and initializes it via - * _mesa_initialize_visual(). - * - * \param dbFlag double buffering - * \param stereoFlag stereo buffer - * \param depthBits requested bits per depth buffer value. Any value in [0, 32] - * is acceptable but the actual depth type will be GLushort or GLuint as - * needed. - * \param stencilBits requested minimum bits per stencil buffer value - * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer. - * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE - * \param redBits number of bits per color component in frame buffer for RGB(A) - * mode. We always use 8 in core Mesa though. - * \param greenBits same as above. - * \param blueBits same as above. - * \param alphaBits same as above. - * \param numSamples not really used. - * - * \return pointer to new struct gl_config or NULL if requested parameters can't be - * met. - * - * \note Need to add params for level and numAuxBuffers (at least) - */ -struct gl_config * -_mesa_create_visual( GLboolean dbFlag, - GLboolean stereoFlag, - GLint redBits, - GLint greenBits, - GLint blueBits, - GLint alphaBits, - GLint depthBits, - GLint stencilBits, - GLint accumRedBits, - GLint accumGreenBits, - GLint accumBlueBits, - GLint accumAlphaBits, - GLint numSamples ) -{ - struct gl_config *vis = CALLOC_STRUCT(gl_config); - if (vis) { - if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag, - redBits, greenBits, blueBits, alphaBits, - depthBits, stencilBits, - accumRedBits, accumGreenBits, - accumBlueBits, accumAlphaBits, - numSamples)) { - free(vis); - return NULL; - } - } - return vis; -} - - -/** - * Makes some sanity checks and fills in the fields of the struct - * gl_config object with the given parameters. If the caller needs to - * set additional fields, he should just probably init the whole - * gl_config object himself. - * - * \return GL_TRUE on success, or GL_FALSE on failure. - * - * \sa _mesa_create_visual() above for the parameter description. - */ -GLboolean -_mesa_initialize_visual( struct gl_config *vis, - GLboolean dbFlag, - GLboolean stereoFlag, - GLint redBits, - GLint greenBits, - GLint blueBits, - GLint alphaBits, - GLint depthBits, - GLint stencilBits, - GLint accumRedBits, - GLint accumGreenBits, - GLint accumBlueBits, - GLint accumAlphaBits, - GLint numSamples ) -{ - assert(vis); - - if (depthBits < 0 || depthBits > 32) { - return GL_FALSE; - } - if (stencilBits < 0 || stencilBits > STENCIL_BITS) { - return GL_FALSE; - } - assert(accumRedBits >= 0); - assert(accumGreenBits >= 0); - assert(accumBlueBits >= 0); - assert(accumAlphaBits >= 0); - - vis->rgbMode = GL_TRUE; - vis->doubleBufferMode = dbFlag; - vis->stereoMode = stereoFlag; - - vis->redBits = redBits; - vis->greenBits = greenBits; - vis->blueBits = blueBits; - vis->alphaBits = alphaBits; - vis->rgbBits = redBits + greenBits + blueBits; - - vis->indexBits = 0; - vis->depthBits = depthBits; - vis->stencilBits = stencilBits; - - vis->accumRedBits = accumRedBits; - vis->accumGreenBits = accumGreenBits; - vis->accumBlueBits = accumBlueBits; - vis->accumAlphaBits = accumAlphaBits; - - vis->haveAccumBuffer = accumRedBits > 0; - vis->haveDepthBuffer = depthBits > 0; - vis->haveStencilBuffer = stencilBits > 0; - - vis->numAuxBuffers = 0; - vis->level = 0; - vis->sampleBuffers = numSamples > 0 ? 1 : 0; - vis->samples = numSamples; - - return GL_TRUE; -} - - -/** - * Destroy a visual and free its memory. - * - * \param vis visual. - * - * Frees the visual structure. - */ -void -_mesa_destroy_visual( struct gl_config *vis ) -{ - free(vis); -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Context allocation, initialization, destroying - * - * The purpose of the most initialization functions here is to provide the - * default state values according to the OpenGL specification. - */ -/**********************************************************************/ -/*@{*/ - - -/** - * This is lame. gdb only seems to recognize enum types that are - * actually used somewhere. We want to be able to print/use enum - * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use - * the gl_texture_index type anywhere. Thus, this lame function. - */ -static void -dummy_enum_func(void) -{ - gl_buffer_index bi = BUFFER_FRONT_LEFT; - gl_face_index fi = FACE_POS_X; - gl_frag_attrib fa = FRAG_ATTRIB_WPOS; - gl_frag_result fr = FRAG_RESULT_DEPTH; - gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX; - gl_vert_attrib va = VERT_ATTRIB_POS; - gl_vert_result vr = VERT_RESULT_HPOS; - gl_geom_attrib ga = GEOM_ATTRIB_POSITION; - gl_geom_result gr = GEOM_RESULT_POS; - - (void) bi; - (void) fi; - (void) fa; - (void) fr; - (void) ti; - (void) va; - (void) vr; - (void) ga; - (void) gr; -} - - -/** - * One-time initialization mutex lock. - * - * \sa Used by one_time_init(). - */ -_glthread_DECLARE_STATIC_MUTEX(OneTimeLock); - - - -/** - * Calls all the various one-time-init functions in Mesa. - * - * While holding a global mutex lock, calls several initialization functions, - * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is - * defined. - * - * \sa _math_init(). - */ -static void -one_time_init( struct gl_context *ctx ) -{ - static GLbitfield api_init_mask = 0x0; - - _glthread_LOCK_MUTEX(OneTimeLock); - - /* truly one-time init */ - if (!api_init_mask) { - GLuint i; - - /* do some implementation tests */ - assert( sizeof(GLbyte) == 1 ); - assert( sizeof(GLubyte) == 1 ); - assert( sizeof(GLshort) == 2 ); - assert( sizeof(GLushort) == 2 ); - assert( sizeof(GLint) == 4 ); - assert( sizeof(GLuint) == 4 ); - - _mesa_get_cpu_features(); - - _mesa_init_sqrt_table(); - - /* context dependence is never a one-time thing... */ - _mesa_init_get_hash(ctx); - - for (i = 0; i < 256; i++) { - _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F; - } - -#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__) - if (MESA_VERBOSE != 0) { - _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n", - MESA_VERSION_STRING, __DATE__, __TIME__); - } -#endif - -#ifdef DEBUG - _mesa_test_formats(); -#endif - } - - /* per-API one-time init */ - if (!(api_init_mask & (1 << ctx->API))) { - /* - * This is fine as ES does not use the remap table, but it may not be - * future-proof. We cannot always initialize the remap table because - * when an app is linked to libGLES*, there are not enough dynamic - * entries. - */ - if (ctx->API == API_OPENGL) - _mesa_init_remap_table(); - } - - api_init_mask |= 1 << ctx->API; - - _glthread_UNLOCK_MUTEX(OneTimeLock); - - /* Hopefully atexit() is widely available. If not, we may need some - * #ifdef tests here. - */ - atexit(_mesa_destroy_shader_compiler); - - dummy_enum_func(); -} - - -/** - * Initialize fields of gl_current_attrib (aka ctx->Current.*) - */ -static void -_mesa_init_current(struct gl_context *ctx) -{ - GLuint i; - - /* Init all to (0,0,0,1) */ - for (i = 0; i < Elements(ctx->Current.Attrib); i++) { - ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 ); - } - - /* redo special cases: */ - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 ); -} - - -/** - * Init vertex/fragment/geometry program limits. - * Important: drivers should override these with actual limits. - */ -static void -init_program_limits(GLenum type, struct gl_program_constants *prog) -{ - prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS; - prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS; - prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS; - prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS; - prog->MaxTemps = MAX_PROGRAM_TEMPS; - prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS; - prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; - prog->MaxUniformComponents = 4 * MAX_UNIFORMS; - - switch (type) { - case GL_VERTEX_PROGRAM_ARB: - prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS; - prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; - prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; - break; - case GL_FRAGMENT_PROGRAM_ARB: - prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS; - prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS; - prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; - break; - case MESA_GEOMETRY_PROGRAM: - prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS; - prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; - prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; - - prog->MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS; - prog->MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS; - prog->MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS; - prog->MaxGeometryUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS; - prog->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES; - prog->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS; - break; - default: - assert(0 && "Bad program type in init_program_limits()"); - } - - /* Set the native limits to zero. This implies that there is no native - * support for shaders. Let the drivers fill in the actual values. - */ - prog->MaxNativeInstructions = 0; - prog->MaxNativeAluInstructions = 0; - prog->MaxNativeTexInstructions = 0; - prog->MaxNativeTexIndirections = 0; - prog->MaxNativeAttribs = 0; - prog->MaxNativeTemps = 0; - prog->MaxNativeAddressRegs = 0; - prog->MaxNativeParameters = 0; - - /* Set GLSL datatype range/precision info assuming IEEE float values. - * Drivers should override these defaults as needed. - */ - prog->MediumFloat.RangeMin = 127; - prog->MediumFloat.RangeMax = 127; - prog->MediumFloat.Precision = 23; - prog->LowFloat = prog->HighFloat = prog->MediumFloat; - - /* Assume ints are stored as floats for now, since this is the least-common - * denominator. The OpenGL ES spec implies (page 132) that the precision - * of integer types should be 0. Practically speaking, IEEE - * single-precision floating point values can only store integers in the - * range [-0x01000000, 0x01000000] without loss of precision. - */ - prog->MediumInt.RangeMin = 24; - prog->MediumInt.RangeMax = 24; - prog->MediumInt.Precision = 0; - prog->LowInt = prog->HighInt = prog->MediumInt; -} - - -/** - * Initialize fields of gl_constants (aka ctx->Const.*). - * Use defaults from config.h. The device drivers will often override - * some of these values (such as number of texture units). - */ -static void -_mesa_init_constants(struct gl_context *ctx) -{ - assert(ctx); - - /* Constants, may be overriden (usually only reduced) by device drivers */ - ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES; - ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; - ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; - ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; - ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; - ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS; - ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; - ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; - ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, - ctx->Const.MaxTextureImageUnits); - ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY; - ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS; - ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE; - ctx->Const.SubPixelBits = SUB_PIXEL_BITS; - ctx->Const.MinPointSize = MIN_POINT_SIZE; - ctx->Const.MaxPointSize = MAX_POINT_SIZE; - ctx->Const.MinPointSizeAA = MIN_POINT_SIZE; - ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE; - ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY; - ctx->Const.MinLineWidth = MIN_LINE_WIDTH; - ctx->Const.MaxLineWidth = MAX_LINE_WIDTH; - ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH; - ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH; - ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY; - ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE; - ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES; - ctx->Const.MaxLights = MAX_LIGHTS; - ctx->Const.MaxShininess = 128.0; - ctx->Const.MaxSpotExponent = 128.0; - ctx->Const.MaxViewportWidth = MAX_WIDTH; - ctx->Const.MaxViewportHeight = MAX_HEIGHT; -#if FEATURE_ARB_vertex_program - init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram); -#endif -#if FEATURE_ARB_fragment_program - init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram); -#endif -#if FEATURE_ARB_geometry_shader4 - init_program_limits(MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram); -#endif - ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; - ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; - - /* CheckArrayBounds is overriden by drivers/x11 for X server */ - ctx->Const.CheckArrayBounds = GL_FALSE; - - /* GL_ARB_draw_buffers */ - ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS; - -#if FEATURE_EXT_framebuffer_object - ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS; - ctx->Const.MaxRenderbufferSize = MAX_WIDTH; -#endif - -#if FEATURE_ARB_vertex_shader - ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; - ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; - ctx->Const.MaxVarying = MAX_VARYING; -#endif - - /* Shading language version */ - if (ctx->API == API_OPENGL) { - ctx->Const.GLSLVersion = 120; - } - else if (ctx->API == API_OPENGLES2) { - ctx->Const.GLSLVersion = 100; - } - else if (ctx->API == API_OPENGLES) { - ctx->Const.GLSLVersion = 0; /* GLSL not supported */ - } - - /* GL_ARB_framebuffer_object */ - ctx->Const.MaxSamples = 0; - - /* GL_ARB_sync */ - ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0; - - /* GL_ATI_envmap_bumpmap */ - ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS; - - /* GL_EXT_provoking_vertex */ - ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE; - - /* GL_EXT_transform_feedback */ - ctx->Const.MaxTransformFeedbackSeparateAttribs = MAX_FEEDBACK_ATTRIBS; - ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS; - ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS; - - /* GL 3.2: hard-coded for now: */ - ctx->Const.ProfileMask = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; - - /** GL_EXT_gpu_shader4 */ - ctx->Const.MinProgramTexelOffset = -8; - ctx->Const.MaxProgramTexelOffset = 7; -} - - -/** - * Do some sanity checks on the limits/constants for the given context. - * Only called the first time a context is bound. - */ -static void -check_context_limits(struct gl_context *ctx) -{ - /* check that we don't exceed the size of various bitfields */ - assert(VERT_RESULT_MAX <= - (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten))); - assert(FRAG_ATTRIB_MAX <= - (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead))); - - assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield)); - - /* shader-related checks */ - assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); - assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); - - assert(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); - assert(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); - assert(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX); - assert(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX); - - /* Texture unit checks */ - assert(ctx->Const.MaxTextureImageUnits > 0); - assert(ctx->Const.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); - assert(ctx->Const.MaxTextureCoordUnits > 0); - assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS); - assert(ctx->Const.MaxTextureUnits > 0); - assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); - assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); - assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits, - ctx->Const.MaxTextureCoordUnits)); - assert(ctx->Const.MaxCombinedTextureImageUnits > 0); - assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); - assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); - /* number of coord units cannot be greater than number of image units */ - assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits); - - - /* Texture size checks */ - assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS); - assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS); - assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS); - assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE); - - /* make sure largest texture image is <= MAX_WIDTH in size */ - assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH); - assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH); - assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH); - - /* Texture level checks */ - assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); - assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); - - /* Max texture size should be <= max viewport size (render to texture) */ - assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH); - - assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH); - assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH); - - assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS); - - /* if this fails, add more enum values to gl_buffer_index */ - assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT); - - /* XXX probably add more tests */ -} - - -/** - * Initialize the attribute groups in a GL context. - * - * \param ctx GL context. - * - * Initializes all the attributes, calling the respective <tt>init*</tt> - * functions for the more complex data structures. - */ -static GLboolean -init_attrib_groups(struct gl_context *ctx) -{ - assert(ctx); - - /* Constants */ - _mesa_init_constants( ctx ); - - /* Extensions */ - _mesa_init_extensions( ctx ); - - /* Attribute Groups */ - _mesa_init_accum( ctx ); - _mesa_init_attrib( ctx ); - _mesa_init_buffer_objects( ctx ); - _mesa_init_color( ctx ); - _mesa_init_current( ctx ); - _mesa_init_depth( ctx ); - _mesa_init_debug( ctx ); - _mesa_init_display_list( ctx ); - _mesa_init_eval( ctx ); - _mesa_init_fbobjects( ctx ); - _mesa_init_feedback( ctx ); - _mesa_init_fog( ctx ); - _mesa_init_hint( ctx ); - _mesa_init_line( ctx ); - _mesa_init_lighting( ctx ); - _mesa_init_matrix( ctx ); - _mesa_init_multisample( ctx ); - _mesa_init_pixel( ctx ); - _mesa_init_pixelstore( ctx ); - _mesa_init_point( ctx ); - _mesa_init_polygon( ctx ); - _mesa_init_program( ctx ); - _mesa_init_queryobj( ctx ); - _mesa_init_sync( ctx ); - _mesa_init_rastpos( ctx ); - _mesa_init_scissor( ctx ); - _mesa_init_shader_state( ctx ); - _mesa_init_stencil( ctx ); - _mesa_init_transform( ctx ); - _mesa_init_transform_feedback( ctx ); - _mesa_init_varray( ctx ); - _mesa_init_viewport( ctx ); - - if (!_mesa_init_texture( ctx )) - return GL_FALSE; - - _mesa_init_texture_s3tc( ctx ); - - /* Miscellaneous */ - ctx->NewState = _NEW_ALL; - ctx->ErrorValue = (GLenum) GL_NO_ERROR; - ctx->varying_vp_inputs = ~0; - - return GL_TRUE; -} - - -/** - * Update default objects in a GL context with respect to shared state. - * - * \param ctx GL context. - * - * Removes references to old default objects, (texture objects, program - * objects, etc.) and changes to reference those from the current shared - * state. - */ -static GLboolean -update_default_objects(struct gl_context *ctx) -{ - assert(ctx); - - _mesa_update_default_objects_program(ctx); - _mesa_update_default_objects_texture(ctx); - _mesa_update_default_objects_buffer_objects(ctx); - - return GL_TRUE; -} - - -/** - * This is the default function we plug into all dispatch table slots - * This helps prevents a segfault when someone calls a GL function without - * first checking if the extension's supported. - */ -static int -generic_nop(void) -{ - _mesa_warning(NULL, "User called no-op dispatch function (an unsupported extension function?)"); - return 0; -} - - -/** - * Allocate and initialize a new dispatch table. - */ -struct _glapi_table * -_mesa_alloc_dispatch_table(int size) -{ - /* Find the larger of Mesa's dispatch table and libGL's dispatch table. - * In practice, this'll be the same for stand-alone Mesa. But for DRI - * Mesa we do this to accomodate different versions of libGL and various - * DRI drivers. - */ - GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT); - struct _glapi_table *table; - - /* should never happen, but just in case */ - numEntries = MAX2(numEntries, size); - - table = (struct _glapi_table *) malloc(numEntries * sizeof(_glapi_proc)); - if (table) { - _glapi_proc *entry = (_glapi_proc *) table; - GLint i; - for (i = 0; i < numEntries; i++) { - entry[i] = (_glapi_proc) generic_nop; - } - } - return table; -} - - -/** - * Initialize a struct gl_context struct (rendering context). - * - * This includes allocating all the other structs and arrays which hang off of - * the context by pointers. - * Note that the driver needs to pass in its dd_function_table here since - * we need to at least call driverFunctions->NewTextureObject to create the - * default texture objects. - * - * Called by _mesa_create_context(). - * - * Performs the imports and exports callback tables initialization, and - * miscellaneous one-time initializations. If no shared context is supplied one - * is allocated, and increase its reference count. Setups the GL API dispatch - * tables. Initialize the TNL module. Sets the maximum Z buffer depth. - * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables - * for debug flags. - * - * \param ctx the context to initialize - * \param api the GL API type to create the context for - * \param visual describes the visual attributes for this context - * \param share_list points to context to share textures, display lists, - * etc with, or NULL - * \param driverFunctions table of device driver functions for this context - * to use - * \param driverContext pointer to driver-specific context data - */ -GLboolean -_mesa_initialize_context(struct gl_context *ctx, - gl_api api, - const struct gl_config *visual, - struct gl_context *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext) -{ - struct gl_shared_state *shared; - int i; - - /*ASSERT(driverContext);*/ - assert(driverFunctions->NewTextureObject); - assert(driverFunctions->FreeTexImageData); - - ctx->API = api; - ctx->Visual = *visual; - ctx->DrawBuffer = NULL; - ctx->ReadBuffer = NULL; - ctx->WinSysDrawBuffer = NULL; - ctx->WinSysReadBuffer = NULL; - - /* misc one-time initializations */ - one_time_init(ctx); - - /* Plug in driver functions and context pointer here. - * This is important because when we call alloc_shared_state() below - * we'll call ctx->Driver.NewTextureObject() to create the default - * textures. - */ - ctx->Driver = *driverFunctions; - ctx->DriverCtx = driverContext; - - if (share_list) { - /* share state with another context */ - shared = share_list->Shared; - } - else { - /* allocate new, unshared state */ - shared = _mesa_alloc_shared_state(ctx); - if (!shared) - return GL_FALSE; - } - - _glthread_LOCK_MUTEX(shared->Mutex); - ctx->Shared = shared; - shared->RefCount++; - _glthread_UNLOCK_MUTEX(shared->Mutex); - - if (!init_attrib_groups( ctx )) { - _mesa_release_shared_state(ctx, ctx->Shared); - return GL_FALSE; - } - -#if FEATURE_dispatch - /* setup the API dispatch tables */ - switch (ctx->API) { -#if FEATURE_GL - case API_OPENGL: - ctx->Exec = _mesa_create_exec_table(); - break; -#endif -#if FEATURE_ES1 - case API_OPENGLES: - ctx->Exec = _mesa_create_exec_table_es1(); - break; -#endif -#if FEATURE_ES2 - case API_OPENGLES2: - ctx->Exec = _mesa_create_exec_table_es2(); - break; -#endif - default: - _mesa_problem(ctx, "unknown or unsupported API"); - break; - } - - if (!ctx->Exec) { - _mesa_release_shared_state(ctx, ctx->Shared); - return GL_FALSE; - } -#endif - ctx->CurrentDispatch = ctx->Exec; - - ctx->FragmentProgram._MaintainTexEnvProgram - = (_mesa_getenv("MESA_TEX_PROG") != NULL); - - ctx->VertexProgram._MaintainTnlProgram - = (_mesa_getenv("MESA_TNL_PROG") != NULL); - if (ctx->VertexProgram._MaintainTnlProgram) { - /* this is required... */ - ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - } - - /* Mesa core handles all the formats that mesa core knows about. - * Drivers will want to override this list with just the formats - * they can handle, and confirm that appropriate fallbacks exist in - * _mesa_choose_tex_format(). - */ - memset(&ctx->TextureFormatSupported, GL_TRUE, - sizeof(ctx->TextureFormatSupported)); - - switch (ctx->API) { - case API_OPENGL: -#if FEATURE_dlist - ctx->Save = _mesa_create_save_table(); - if (!ctx->Save) { - _mesa_release_shared_state(ctx, ctx->Shared); - free(ctx->Exec); - return GL_FALSE; - } - - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); -#endif - break; - case API_OPENGLES: - /** - * GL_OES_texture_cube_map says - * "Initially all texture generation modes are set to REFLECTION_MAP_OES" - */ - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; - texUnit->GenS.Mode = GL_REFLECTION_MAP_NV; - texUnit->GenT.Mode = GL_REFLECTION_MAP_NV; - texUnit->GenR.Mode = GL_REFLECTION_MAP_NV; - texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV; - texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV; - texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV; - } - break; - case API_OPENGLES2: - ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; - ctx->Point.PointSprite = GL_TRUE; /* always on for ES 2.x */ - break; - } - - ctx->FirstTimeCurrent = GL_TRUE; - - return GL_TRUE; -} - - -/** - * Allocate and initialize a struct gl_context structure. - * Note that the driver needs to pass in its dd_function_table here since - * we need to at least call driverFunctions->NewTextureObject to initialize - * the rendering context. - * - * \param api the GL API type to create the context for - * \param visual a struct gl_config pointer (we copy the struct contents) - * \param share_list another context to share display lists with or NULL - * \param driverFunctions points to the dd_function_table into which the - * driver has plugged in all its special functions. - * \param driverContext points to the device driver's private context state - * - * \return pointer to a new __struct gl_contextRec or NULL if error. - */ -struct gl_context * -_mesa_create_context(gl_api api, - const struct gl_config *visual, - struct gl_context *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext) -{ - struct gl_context *ctx; - - ASSERT(visual); - /*ASSERT(driverContext);*/ - - ctx = (struct gl_context *) calloc(1, sizeof(struct gl_context)); - if (!ctx) - return NULL; - - if (_mesa_initialize_context(ctx, api, visual, share_list, - driverFunctions, driverContext)) { - return ctx; - } - else { - free(ctx); - return NULL; - } -} - - -/** - * Free the data associated with the given context. - * - * But doesn't free the struct gl_context struct itself. - * - * \sa _mesa_initialize_context() and init_attrib_groups(). - */ -void -_mesa_free_context_data( struct gl_context *ctx ) -{ - if (!_mesa_get_current_context()){ - /* No current context, but we may need one in order to delete - * texture objs, etc. So temporarily bind the context now. - */ - _mesa_make_current(ctx, NULL, NULL); - } - - /* unreference WinSysDraw/Read buffers */ - _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL); - _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL); - _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL); - _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL); - - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL); - - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); - - _mesa_free_attrib_data(ctx); - _mesa_free_buffer_objects(ctx); - _mesa_free_lighting_data( ctx ); - _mesa_free_eval_data( ctx ); - _mesa_free_texture_data( ctx ); - _mesa_free_matrix_data( ctx ); - _mesa_free_viewport_data( ctx ); - _mesa_free_program_data(ctx); - _mesa_free_shader_state(ctx); - _mesa_free_queryobj_data(ctx); - _mesa_free_sync_data(ctx); - _mesa_free_varray_data(ctx); - _mesa_free_transform_feedback(ctx); - - _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj); - -#if FEATURE_ARB_pixel_buffer_object - _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL); -#endif - -#if FEATURE_ARB_vertex_buffer_object - _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL); - _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL); -#endif - - /* free dispatch tables */ - free(ctx->Exec); - free(ctx->Save); - - /* Shared context state (display lists, textures, etc) */ - _mesa_release_shared_state( ctx, ctx->Shared ); - - /* needs to be after freeing shared state */ - _mesa_free_display_list_data(ctx); - - if (ctx->Extensions.String) - free((void *) ctx->Extensions.String); - - if (ctx->VersionString) - free(ctx->VersionString); - - /* unbind the context if it's currently bound */ - if (ctx == _mesa_get_current_context()) { - _mesa_make_current(NULL, NULL, NULL); - } -} - - -/** - * Destroy a struct gl_context structure. - * - * \param ctx GL context. - * - * Calls _mesa_free_context_data() and frees the gl_context object itself. - */ -void -_mesa_destroy_context( struct gl_context *ctx ) -{ - if (ctx) { - _mesa_free_context_data(ctx); - free( (void *) ctx ); - } -} - - -#if _HAVE_FULL_GL -/** - * Copy attribute groups from one context to another. - * - * \param src source context - * \param dst destination context - * \param mask bitwise OR of GL_*_BIT flags - * - * According to the bits specified in \p mask, copies the corresponding - * attributes from \p src into \p dst. For many of the attributes a simple \c - * memcpy is not enough due to the existence of internal pointers in their data - * structures. - */ -void -_mesa_copy_context( const struct gl_context *src, struct gl_context *dst, GLuint mask ) -{ - if (mask & GL_ACCUM_BUFFER_BIT) { - /* OK to memcpy */ - dst->Accum = src->Accum; - } - if (mask & GL_COLOR_BUFFER_BIT) { - /* OK to memcpy */ - dst->Color = src->Color; - } - if (mask & GL_CURRENT_BIT) { - /* OK to memcpy */ - dst->Current = src->Current; - } - if (mask & GL_DEPTH_BUFFER_BIT) { - /* OK to memcpy */ - dst->Depth = src->Depth; - } - if (mask & GL_ENABLE_BIT) { - /* no op */ - } - if (mask & GL_EVAL_BIT) { - /* OK to memcpy */ - dst->Eval = src->Eval; - } - if (mask & GL_FOG_BIT) { - /* OK to memcpy */ - dst->Fog = src->Fog; - } - if (mask & GL_HINT_BIT) { - /* OK to memcpy */ - dst->Hint = src->Hint; - } - if (mask & GL_LIGHTING_BIT) { - GLuint i; - /* begin with memcpy */ - dst->Light = src->Light; - /* fixup linked lists to prevent pointer insanity */ - make_empty_list( &(dst->Light.EnabledList) ); - for (i = 0; i < MAX_LIGHTS; i++) { - if (dst->Light.Light[i].Enabled) { - insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i])); - } - } - } - if (mask & GL_LINE_BIT) { - /* OK to memcpy */ - dst->Line = src->Line; - } - if (mask & GL_LIST_BIT) { - /* OK to memcpy */ - dst->List = src->List; - } - if (mask & GL_PIXEL_MODE_BIT) { - /* OK to memcpy */ - dst->Pixel = src->Pixel; - } - if (mask & GL_POINT_BIT) { - /* OK to memcpy */ - dst->Point = src->Point; - } - if (mask & GL_POLYGON_BIT) { - /* OK to memcpy */ - dst->Polygon = src->Polygon; - } - if (mask & GL_POLYGON_STIPPLE_BIT) { - /* Use loop instead of memcpy due to problem with Portland Group's - * C compiler. Reported by John Stone. - */ - GLuint i; - for (i = 0; i < 32; i++) { - dst->PolygonStipple[i] = src->PolygonStipple[i]; - } - } - if (mask & GL_SCISSOR_BIT) { - /* OK to memcpy */ - dst->Scissor = src->Scissor; - } - if (mask & GL_STENCIL_BUFFER_BIT) { - /* OK to memcpy */ - dst->Stencil = src->Stencil; - } - if (mask & GL_TEXTURE_BIT) { - /* Cannot memcpy because of pointers */ - _mesa_copy_texture_state(src, dst); - } - if (mask & GL_TRANSFORM_BIT) { - /* OK to memcpy */ - dst->Transform = src->Transform; - } - if (mask & GL_VIEWPORT_BIT) { - /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */ - dst->Viewport.X = src->Viewport.X; - dst->Viewport.Y = src->Viewport.Y; - dst->Viewport.Width = src->Viewport.Width; - dst->Viewport.Height = src->Viewport.Height; - dst->Viewport.Near = src->Viewport.Near; - dst->Viewport.Far = src->Viewport.Far; - _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap); - } - - /* XXX FIXME: Call callbacks? - */ - dst->NewState = _NEW_ALL; -} -#endif - - -/** - * Check if the given context can render into the given framebuffer - * by checking visual attributes. - * - * Most of these tests could go away because Mesa is now pretty flexible - * in terms of mixing rendering contexts with framebuffers. As long - * as RGB vs. CI mode agree, we're probably good. - * - * \return GL_TRUE if compatible, GL_FALSE otherwise. - */ -static GLboolean -check_compatible(const struct gl_context *ctx, - const struct gl_framebuffer *buffer) -{ - const struct gl_config *ctxvis = &ctx->Visual; - const struct gl_config *bufvis = &buffer->Visual; - - if (buffer == _mesa_get_incomplete_framebuffer()) - return GL_TRUE; - -#if 0 - /* disabling this fixes the fgl_glxgears pbuffer demo */ - if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode) - return GL_FALSE; -#endif - if (ctxvis->stereoMode && !bufvis->stereoMode) - return GL_FALSE; - if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer) - return GL_FALSE; - if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer) - return GL_FALSE; - if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer) - return GL_FALSE; - if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask) - return GL_FALSE; - if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask) - return GL_FALSE; - if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask) - return GL_FALSE; -#if 0 - /* disabled (see bug 11161) */ - if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits) - return GL_FALSE; -#endif - if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits) - return GL_FALSE; - - return GL_TRUE; -} - - -/** - * Do one-time initialization for the given framebuffer. Specifically, - * ask the driver for the window's current size and update the framebuffer - * object to match. - * Really, the device driver should totally take care of this. - */ -static void -initialize_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - GLuint width, height; - if (ctx->Driver.GetBufferSize) { - ctx->Driver.GetBufferSize(fb, &width, &height); - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, fb, width, height); - fb->Initialized = GL_TRUE; - } -} - - -/** - * Check if the viewport/scissor size has not yet been initialized. - * Initialize the size if the given width and height are non-zero. - */ -void -_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height) -{ - if (!ctx->ViewportInitialized && width > 0 && height > 0) { - /* Note: set flag here, before calling _mesa_set_viewport(), to prevent - * potential infinite recursion. - */ - ctx->ViewportInitialized = GL_TRUE; - _mesa_set_viewport(ctx, 0, 0, width, height); - _mesa_set_scissor(ctx, 0, 0, width, height); - } -} - - -/** - * Bind the given context to the given drawBuffer and readBuffer and - * make it the current context for the calling thread. - * We'll render into the drawBuffer and read pixels from the - * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc). - * - * We check that the context's and framebuffer's visuals are compatible - * and return immediately if they're not. - * - * \param newCtx the new GL context. If NULL then there will be no current GL - * context. - * \param drawBuffer the drawing framebuffer - * \param readBuffer the reading framebuffer - */ -GLboolean -_mesa_make_current( struct gl_context *newCtx, - struct gl_framebuffer *drawBuffer, - struct gl_framebuffer *readBuffer ) -{ - GET_CURRENT_CONTEXT(curCtx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(newCtx, "_mesa_make_current()\n"); - - /* Check that the context's and framebuffer's visuals are compatible. - */ - if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) { - if (!check_compatible(newCtx, drawBuffer)) { - _mesa_warning(newCtx, - "MakeCurrent: incompatible visuals for context and drawbuffer"); - return GL_FALSE; - } - } - if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) { - if (!check_compatible(newCtx, readBuffer)) { - _mesa_warning(newCtx, - "MakeCurrent: incompatible visuals for context and readbuffer"); - return GL_FALSE; - } - } - - if (curCtx && - (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) && /* make sure this context is valid for flushing */ - curCtx != newCtx) - _mesa_flush(curCtx); - - /* We used to call _glapi_check_multithread() here. Now do it in drivers */ - _glapi_set_context((void *) newCtx); - ASSERT(_mesa_get_current_context() == newCtx); - - if (!newCtx) { - _glapi_set_dispatch(NULL); /* none current */ - } - else { - _glapi_set_dispatch(newCtx->CurrentDispatch); - - if (drawBuffer && readBuffer) { - /* TODO: check if newCtx and buffer's visual match??? */ - - ASSERT(drawBuffer->Name == 0); - ASSERT(readBuffer->Name == 0); - _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer); - _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer); - - /* - * Only set the context's Draw/ReadBuffer fields if they're NULL - * or not bound to a user-created FBO. - */ - if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) { - /* KW: merge conflict here, revisit. - */ - /* fix up the fb fields - these will end up wrong otherwise - * if the DRIdrawable changes, and everything relies on them. - * This is a bit messy (same as needed in _mesa_BindFramebufferEXT) - */ - unsigned int i; - GLenum buffers[MAX_DRAW_BUFFERS]; - - _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer); - - for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) { - buffers[i] = newCtx->Color.DrawBuffer[i]; - } - - _mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, - buffers, NULL); - } - if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) { - _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer); - } - - /* XXX only set this flag if we're really changing the draw/read - * framebuffer bindings. - */ - newCtx->NewState |= _NEW_BUFFERS; - -#if 1 - /* We want to get rid of these lines: */ - -#if _HAVE_FULL_GL - if (!drawBuffer->Initialized) { - initialize_framebuffer_size(newCtx, drawBuffer); - } - if (readBuffer != drawBuffer && !readBuffer->Initialized) { - initialize_framebuffer_size(newCtx, readBuffer); - } - - _mesa_resizebuffers(newCtx); -#endif - -#else - /* We want the drawBuffer and readBuffer to be initialized by - * the driver. - * This generally means the Width and Height match the actual - * window size and the renderbuffers (both hardware and software - * based) are allocated to match. The later can generally be - * done with a call to _mesa_resize_framebuffer(). - * - * It's theoretically possible for a buffer to have zero width - * or height, but for now, assert check that the driver did what's - * expected of it. - */ - ASSERT(drawBuffer->Width > 0); - ASSERT(drawBuffer->Height > 0); -#endif - - if (drawBuffer) { - _mesa_check_init_viewport(newCtx, - drawBuffer->Width, drawBuffer->Height); - } - } - - if (newCtx->FirstTimeCurrent) { - _mesa_compute_version(newCtx); - - newCtx->Extensions.String = _mesa_make_extension_string(newCtx); - - check_context_limits(newCtx); - - /* We can use this to help debug user's problems. Tell them to set - * the MESA_INFO env variable before running their app. Then the - * first time each context is made current we'll print some useful - * information. - */ - if (_mesa_getenv("MESA_INFO")) { - _mesa_print_info(); - } - - newCtx->FirstTimeCurrent = GL_FALSE; - } - } - - return GL_TRUE; -} - - -/** - * Make context 'ctx' share the display lists, textures and programs - * that are associated with 'ctxToShare'. - * Any display lists, textures or programs associated with 'ctx' will - * be deleted if nobody else is sharing them. - */ -GLboolean -_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare) -{ - if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { - struct gl_shared_state *oldSharedState = ctx->Shared; - - ctx->Shared = ctxToShare->Shared; - - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - ctx->Shared->RefCount++; - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - update_default_objects(ctx); - - _mesa_release_shared_state(ctx, oldSharedState); - - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - - - -/** - * \return pointer to the current GL context for this thread. - * - * Calls _glapi_get_context(). This isn't the fastest way to get the current - * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in - * context.h. - */ -struct gl_context * -_mesa_get_current_context( void ) -{ - return (struct gl_context *) _glapi_get_context(); -} - - -/** - * Get context's current API dispatch table. - * - * It'll either be the immediate-mode execute dispatcher or the display list - * compile dispatcher. - * - * \param ctx GL context. - * - * \return pointer to dispatch_table. - * - * Simply returns __struct gl_contextRec::CurrentDispatch. - */ -struct _glapi_table * -_mesa_get_dispatch(struct gl_context *ctx) -{ - return ctx->CurrentDispatch; -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Miscellaneous functions */ -/**********************************************************************/ -/*@{*/ - -/** - * Record an error. - * - * \param ctx GL context. - * \param error error code. - * - * Records the given error code and call the driver's dd_function_table::Error - * function if defined. - * - * \sa - * This is called via _mesa_error(). - */ -void -_mesa_record_error(struct gl_context *ctx, GLenum error) -{ - if (!ctx) - return; - - if (ctx->ErrorValue == GL_NO_ERROR) { - ctx->ErrorValue = error; - } - - /* Call device driver's error handler, if any. This is used on the Mac. */ - if (ctx->Driver.Error) { - ctx->Driver.Error(ctx); - } -} - - -/** - * Flush commands and wait for completion. - */ -void -_mesa_finish(struct gl_context *ctx) -{ - FLUSH_CURRENT( ctx, 0 ); - if (ctx->Driver.Finish) { - ctx->Driver.Finish(ctx); - } -} - - -/** - * Flush commands. - */ -void -_mesa_flush(struct gl_context *ctx) -{ - FLUSH_CURRENT( ctx, 0 ); - if (ctx->Driver.Flush) { - ctx->Driver.Flush(ctx); - } -} - - - -/** - * Execute glFinish(). - * - * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the - * dd_function_table::Finish driver callback, if not NULL. - */ -void GLAPIENTRY -_mesa_Finish(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_finish(ctx); -} - - -/** - * Execute glFlush(). - * - * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the - * dd_function_table::Flush driver callback, if not NULL. - */ -void GLAPIENTRY -_mesa_Flush(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_flush(ctx); -} - - -/** - * Set mvp_with_dp4 flag. If a driver has a preference for DP4 over - * MUL/MAD, or vice versa, call this function to register that. - * Otherwise we default to MUL/MAD. - */ -void -_mesa_set_mvp_with_dp4( struct gl_context *ctx, - GLboolean flag ) -{ - ctx->mvp_with_dp4 = flag; -} - - - -/** - * Prior to drawing anything with glBegin, glDrawArrays, etc. this function - * is called to see if it's valid to render. This involves checking that - * the current shader is valid and the framebuffer is complete. - * If an error is detected it'll be recorded here. - * \return GL_TRUE if OK to render, GL_FALSE if not - */ -GLboolean -_mesa_valid_to_render(struct gl_context *ctx, const char *where) -{ - bool vert_from_glsl_shader = false; - bool geom_from_glsl_shader = false; - bool frag_from_glsl_shader = false; - - /* This depends on having up to date derived state (shaders) */ - if (ctx->NewState) - _mesa_update_state(ctx); - - if (ctx->Shader.CurrentVertexProgram) { - vert_from_glsl_shader = true; - - if (!ctx->Shader.CurrentVertexProgram->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(shader not linked)", where); - return GL_FALSE; - } -#if 0 /* not normally enabled */ - { - char errMsg[100]; - if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentVertexProgram, - errMsg)) { - _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentVertexProgram->Name, errMsg); - } - } -#endif - } - - if (ctx->Shader.CurrentGeometryProgram) { - geom_from_glsl_shader = true; - - if (!ctx->Shader.CurrentGeometryProgram->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(shader not linked)", where); - return GL_FALSE; - } -#if 0 /* not normally enabled */ - { - char errMsg[100]; - if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentGeometryProgram, - errMsg)) { - _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentGeometryProgram->Name, errMsg); - } - } -#endif - } - - if (ctx->Shader.CurrentFragmentProgram) { - frag_from_glsl_shader = true; - - if (!ctx->Shader.CurrentFragmentProgram->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(shader not linked)", where); - return GL_FALSE; - } -#if 0 /* not normally enabled */ - { - char errMsg[100]; - if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentFragmentProgram, - errMsg)) { - _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentFragmentProgram->Name, errMsg); - } - } -#endif - } - - /* Any shader stages that are not supplied by the GLSL shader and have - * assembly shaders enabled must now be validated. - */ - if (!vert_from_glsl_shader - && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(vertex program not valid)", where); - return GL_FALSE; - } - - /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current - * FINISHME: geometry program should validated here. - */ - (void) geom_from_glsl_shader; - - if (!frag_from_glsl_shader) { - if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(fragment program not valid)", where); - return GL_FALSE; - } - - /* If drawing to integer-valued color buffers, there must be an - * active fragment shader (GL_EXT_texture_integer). - */ - if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(integer format but no fragment shader)", where); - return GL_FALSE; - } - } - - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "%s(incomplete framebuffer)", where); - return GL_FALSE; - } - -#ifdef DEBUG - if (ctx->Shader.Flags & GLSL_LOG) { - struct gl_shader_program *shProg[MESA_SHADER_TYPES]; - gl_shader_type i; - - shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram; - shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram; - shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram; - - for (i = 0; i < MESA_SHADER_TYPES; i++) { - struct gl_shader *sh; - - if (shProg[i] == NULL || shProg[i]->_Used - || shProg[i]->_LinkedShaders[i] == NULL) - continue; - - /* This is the first time this shader is being used. - * Append shader's constants/uniforms to log file. - * - * The logic is a little odd here. We only want to log data for each - * shader target that will actually be used, and we only want to log - * it once. It's possible to have a program bound to the vertex - * shader target that also supplied a fragment shader. If that - * program isn't also bound to the fragment shader target we don't - * want to log its fragment data. - */ - sh = shProg[i]->_LinkedShaders[i]; - switch (sh->Type) { - case GL_VERTEX_SHADER: - _mesa_append_uniforms_to_file(sh, &shProg[i]->VertexProgram->Base); - break; - - case GL_GEOMETRY_SHADER_ARB: - _mesa_append_uniforms_to_file(sh, - &shProg[i]->GeometryProgram->Base); - break; - - case GL_FRAGMENT_SHADER: - _mesa_append_uniforms_to_file(sh, - &shProg[i]->FragmentProgram->Base); - break; - } - } - - for (i = 0; i < MESA_SHADER_TYPES; i++) { - if (shProg[i] != NULL) - shProg[i]->_Used = GL_TRUE; - } - } -#endif - - return GL_TRUE; -} - - -/*@}*/ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file context.c
+ * Mesa context/visual/framebuffer management functions.
+ * \author Brian Paul
+ */
+
+/**
+ * \mainpage Mesa Main Module
+ *
+ * \section MainIntroduction Introduction
+ *
+ * The Mesa Main module consists of all the files in the main/ directory.
+ * Among the features of this module are:
+ * <UL>
+ * <LI> Structures to represent most GL state </LI>
+ * <LI> State set/get functions </LI>
+ * <LI> Display lists </LI>
+ * <LI> Texture unit, object and image handling </LI>
+ * <LI> Matrix and attribute stacks </LI>
+ * </UL>
+ *
+ * Other modules are responsible for API dispatch, vertex transformation,
+ * point/line/triangle setup, rasterization, vertex array caching,
+ * vertex/fragment programs/shaders, etc.
+ *
+ *
+ * \section AboutDoxygen About Doxygen
+ *
+ * If you're viewing this information as Doxygen-generated HTML you'll
+ * see the documentation index at the top of this page.
+ *
+ * The first line lists the Mesa source code modules.
+ * The second line lists the indexes available for viewing the documentation
+ * for each module.
+ *
+ * Selecting the <b>Main page</b> link will display a summary of the module
+ * (this page).
+ *
+ * Selecting <b>Data Structures</b> will list all C structures.
+ *
+ * Selecting the <b>File List</b> link will list all the source files in
+ * the module.
+ * Selecting a filename will show a list of all functions defined in that file.
+ *
+ * Selecting the <b>Data Fields</b> link will display a list of all
+ * documented structure members.
+ *
+ * Selecting the <b>Globals</b> link will display a list
+ * of all functions, structures, global variables and macros in the module.
+ *
+ */
+
+
+#include "glheader.h"
+#include "mfeatures.h"
+#include "imports.h"
+#include "accum.h"
+#include "api_exec.h"
+#include "arrayobj.h"
+#include "attrib.h"
+#include "blend.h"
+#include "buffers.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "cpuinfo.h"
+#include "debug.h"
+#include "depth.h"
+#include "dlist.h"
+#include "eval.h"
+#include "extensions.h"
+#include "fbobject.h"
+#include "feedback.h"
+#include "fog.h"
+#include "formats.h"
+#include "framebuffer.h"
+#include "hint.h"
+#include "hash.h"
+#include "light.h"
+#include "lines.h"
+#include "macros.h"
+#include "matrix.h"
+#include "multisample.h"
+#include "pixel.h"
+#include "pixelstore.h"
+#include "points.h"
+#include "polygon.h"
+#include "queryobj.h"
+#include "syncobj.h"
+#include "rastpos.h"
+#include "remap.h"
+#include "scissor.h"
+#include "shared.h"
+#include "shaderobj.h"
+#include "simple_list.h"
+#include "state.h"
+#include "stencil.h"
+#include "texcompress_s3tc.h"
+#include "texstate.h"
+#include "transformfeedback.h"
+#include "mtypes.h"
+#include "varray.h"
+#include "version.h"
+#include "viewport.h"
+#include "vtxfmt.h"
+#include "program/program.h"
+#include "program/prog_print.h"
+#if _HAVE_FULL_GL
+#include "math/m_matrix.h"
+#endif
+#include "main/dispatch.h" /* for _gloffset_COUNT */
+
+#ifdef USE_SPARC_ASM
+#include "sparc/sparc.h"
+#endif
+
+#include "glsl_parser_extras.h"
+#include <stdbool.h>
+
+
+#ifndef MESA_VERBOSE
+int MESA_VERBOSE = 0;
+#endif
+
+#ifndef MESA_DEBUG_FLAGS
+int MESA_DEBUG_FLAGS = 0;
+#endif
+
+
+/* ubyte -> float conversion */
+GLfloat _mesa_ubyte_to_float_color_tab[256];
+
+
+
+/**
+ * Swap buffers notification callback.
+ *
+ * \param ctx GL context.
+ *
+ * Called by window system just before swapping buffers.
+ * We have to finish any pending rendering.
+ */
+void
+_mesa_notifySwapBuffers(struct gl_context *ctx)
+{
+ if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
+ _mesa_debug(ctx, "SwapBuffers\n");
+ FLUSH_CURRENT( ctx, 0 );
+ if (ctx->Driver.Flush) {
+ ctx->Driver.Flush(ctx);
+ }
+}
+
+
+/**********************************************************************/
+/** \name GL Visual allocation/destruction */
+/**********************************************************************/
+/*@{*/
+
+/**
+ * Allocates a struct gl_config structure and initializes it via
+ * _mesa_initialize_visual().
+ *
+ * \param dbFlag double buffering
+ * \param stereoFlag stereo buffer
+ * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
+ * is acceptable but the actual depth type will be GLushort or GLuint as
+ * needed.
+ * \param stencilBits requested minimum bits per stencil buffer value
+ * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
+ * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
+ * \param redBits number of bits per color component in frame buffer for RGB(A)
+ * mode. We always use 8 in core Mesa though.
+ * \param greenBits same as above.
+ * \param blueBits same as above.
+ * \param alphaBits same as above.
+ * \param numSamples not really used.
+ *
+ * \return pointer to new struct gl_config or NULL if requested parameters can't be
+ * met.
+ *
+ * \note Need to add params for level and numAuxBuffers (at least)
+ */
+struct gl_config *
+_mesa_create_visual( GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples )
+{
+ struct gl_config *vis = CALLOC_STRUCT(gl_config);
+ if (vis) {
+ if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
+ redBits, greenBits, blueBits, alphaBits,
+ depthBits, stencilBits,
+ accumRedBits, accumGreenBits,
+ accumBlueBits, accumAlphaBits,
+ numSamples)) {
+ free(vis);
+ return NULL;
+ }
+ }
+ return vis;
+}
+
+
+/**
+ * Makes some sanity checks and fills in the fields of the struct
+ * gl_config object with the given parameters. If the caller needs to
+ * set additional fields, he should just probably init the whole
+ * gl_config object himself.
+ *
+ * \return GL_TRUE on success, or GL_FALSE on failure.
+ *
+ * \sa _mesa_create_visual() above for the parameter description.
+ */
+GLboolean
+_mesa_initialize_visual( struct gl_config *vis,
+ GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples )
+{
+ assert(vis);
+
+ if (depthBits < 0 || depthBits > 32) {
+ return GL_FALSE;
+ }
+ if (stencilBits < 0 || stencilBits > STENCIL_BITS) {
+ return GL_FALSE;
+ }
+ assert(accumRedBits >= 0);
+ assert(accumGreenBits >= 0);
+ assert(accumBlueBits >= 0);
+ assert(accumAlphaBits >= 0);
+
+ vis->rgbMode = GL_TRUE;
+ vis->doubleBufferMode = dbFlag;
+ vis->stereoMode = stereoFlag;
+
+ vis->redBits = redBits;
+ vis->greenBits = greenBits;
+ vis->blueBits = blueBits;
+ vis->alphaBits = alphaBits;
+ vis->rgbBits = redBits + greenBits + blueBits;
+
+ vis->indexBits = 0;
+ vis->depthBits = depthBits;
+ vis->stencilBits = stencilBits;
+
+ vis->accumRedBits = accumRedBits;
+ vis->accumGreenBits = accumGreenBits;
+ vis->accumBlueBits = accumBlueBits;
+ vis->accumAlphaBits = accumAlphaBits;
+
+ vis->haveAccumBuffer = accumRedBits > 0;
+ vis->haveDepthBuffer = depthBits > 0;
+ vis->haveStencilBuffer = stencilBits > 0;
+
+ vis->numAuxBuffers = 0;
+ vis->level = 0;
+ vis->sampleBuffers = numSamples > 0 ? 1 : 0;
+ vis->samples = numSamples;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Destroy a visual and free its memory.
+ *
+ * \param vis visual.
+ *
+ * Frees the visual structure.
+ */
+void
+_mesa_destroy_visual( struct gl_config *vis )
+{
+ free(vis);
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Context allocation, initialization, destroying
+ *
+ * The purpose of the most initialization functions here is to provide the
+ * default state values according to the OpenGL specification.
+ */
+/**********************************************************************/
+/*@{*/
+
+
+/**
+ * This is lame. gdb only seems to recognize enum types that are
+ * actually used somewhere. We want to be able to print/use enum
+ * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
+ * the gl_texture_index type anywhere. Thus, this lame function.
+ */
+static void
+dummy_enum_func(void)
+{
+ gl_buffer_index bi = BUFFER_FRONT_LEFT;
+ gl_face_index fi = FACE_POS_X;
+ gl_frag_attrib fa = FRAG_ATTRIB_WPOS;
+ gl_frag_result fr = FRAG_RESULT_DEPTH;
+ gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
+ gl_vert_attrib va = VERT_ATTRIB_POS;
+ gl_vert_result vr = VERT_RESULT_HPOS;
+ gl_geom_attrib ga = GEOM_ATTRIB_POSITION;
+ gl_geom_result gr = GEOM_RESULT_POS;
+
+ (void) bi;
+ (void) fi;
+ (void) fa;
+ (void) fr;
+ (void) ti;
+ (void) va;
+ (void) vr;
+ (void) ga;
+ (void) gr;
+}
+
+
+/**
+ * One-time initialization mutex lock.
+ *
+ * \sa Used by one_time_init().
+ */
+_glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
+
+
+
+/**
+ * Calls all the various one-time-init functions in Mesa.
+ *
+ * While holding a global mutex lock, calls several initialization functions,
+ * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
+ * defined.
+ *
+ * \sa _math_init().
+ */
+static void
+one_time_init( struct gl_context *ctx )
+{
+ static GLbitfield api_init_mask = 0x0;
+
+ _glthread_LOCK_MUTEX(OneTimeLock);
+
+ /* truly one-time init */
+ if (!api_init_mask) {
+ GLuint i;
+
+ /* do some implementation tests */
+ assert( sizeof(GLbyte) == 1 );
+ assert( sizeof(GLubyte) == 1 );
+ assert( sizeof(GLshort) == 2 );
+ assert( sizeof(GLushort) == 2 );
+ assert( sizeof(GLint) == 4 );
+ assert( sizeof(GLuint) == 4 );
+
+ _mesa_get_cpu_features();
+
+ _mesa_init_sqrt_table();
+
+ /* context dependence is never a one-time thing... */
+ _mesa_init_get_hash(ctx);
+
+ for (i = 0; i < 256; i++) {
+ _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
+ }
+
+#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
+ if (MESA_VERBOSE != 0) {
+ _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
+ MESA_VERSION_STRING, __DATE__, __TIME__);
+ }
+#endif
+
+#ifdef DEBUG
+ _mesa_test_formats();
+#endif
+ }
+
+ /* per-API one-time init */
+ if (!(api_init_mask & (1 << ctx->API))) {
+ /*
+ * This is fine as ES does not use the remap table, but it may not be
+ * future-proof. We cannot always initialize the remap table because
+ * when an app is linked to libGLES*, there are not enough dynamic
+ * entries.
+ */
+ if (ctx->API == API_OPENGL)
+ _mesa_init_remap_table();
+ }
+
+ api_init_mask |= 1 << ctx->API;
+
+ _glthread_UNLOCK_MUTEX(OneTimeLock);
+
+ /* Hopefully atexit() is widely available. If not, we may need some
+ * #ifdef tests here.
+ */
+ atexit(_mesa_destroy_shader_compiler);
+
+ dummy_enum_func();
+}
+
+
+/**
+ * Initialize fields of gl_current_attrib (aka ctx->Current.*)
+ */
+static void
+_mesa_init_current(struct gl_context *ctx)
+{
+ GLuint i;
+
+ /* Init all to (0,0,0,1) */
+ for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
+ ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
+ }
+
+ /* redo special cases: */
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
+}
+
+
+/**
+ * Init vertex/fragment/geometry program limits.
+ * Important: drivers should override these with actual limits.
+ */
+static void
+init_program_limits(GLenum type, struct gl_program_constants *prog)
+{
+ prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTemps = MAX_PROGRAM_TEMPS;
+ prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
+ prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
+ prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
+
+ switch (type) {
+ case GL_VERTEX_PROGRAM_ARB:
+ prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
+ prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
+ prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
+ prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
+ prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
+ prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
+
+ prog->MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
+ prog->MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS;
+ prog->MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS;
+ prog->MaxGeometryUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS;
+ prog->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
+ prog->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
+ break;
+ default:
+ assert(0 && "Bad program type in init_program_limits()");
+ }
+
+ /* Set the native limits to zero. This implies that there is no native
+ * support for shaders. Let the drivers fill in the actual values.
+ */
+ prog->MaxNativeInstructions = 0;
+ prog->MaxNativeAluInstructions = 0;
+ prog->MaxNativeTexInstructions = 0;
+ prog->MaxNativeTexIndirections = 0;
+ prog->MaxNativeAttribs = 0;
+ prog->MaxNativeTemps = 0;
+ prog->MaxNativeAddressRegs = 0;
+ prog->MaxNativeParameters = 0;
+
+ /* Set GLSL datatype range/precision info assuming IEEE float values.
+ * Drivers should override these defaults as needed.
+ */
+ prog->MediumFloat.RangeMin = 127;
+ prog->MediumFloat.RangeMax = 127;
+ prog->MediumFloat.Precision = 23;
+ prog->LowFloat = prog->HighFloat = prog->MediumFloat;
+
+ /* Assume ints are stored as floats for now, since this is the least-common
+ * denominator. The OpenGL ES spec implies (page 132) that the precision
+ * of integer types should be 0. Practically speaking, IEEE
+ * single-precision floating point values can only store integers in the
+ * range [-0x01000000, 0x01000000] without loss of precision.
+ */
+ prog->MediumInt.RangeMin = 24;
+ prog->MediumInt.RangeMax = 24;
+ prog->MediumInt.Precision = 0;
+ prog->LowInt = prog->HighInt = prog->MediumInt;
+}
+
+
+/**
+ * Initialize fields of gl_constants (aka ctx->Const.*).
+ * Use defaults from config.h. The device drivers will often override
+ * some of these values (such as number of texture units).
+ */
+static void
+_mesa_init_constants(struct gl_context *ctx)
+{
+ assert(ctx);
+
+ /* Constants, may be overriden (usually only reduced) by device drivers */
+ ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES;
+ ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
+ ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
+ ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
+ ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
+ ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
+ ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
+ ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
+ ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
+ ctx->Const.MaxTextureImageUnits);
+ ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
+ ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
+ ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
+ ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
+ ctx->Const.MinPointSize = MIN_POINT_SIZE;
+ ctx->Const.MaxPointSize = MAX_POINT_SIZE;
+ ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
+ ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
+ ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
+ ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
+ ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
+ ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
+ ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
+ ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
+ ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
+ ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES;
+ ctx->Const.MaxLights = MAX_LIGHTS;
+ ctx->Const.MaxShininess = 128.0;
+ ctx->Const.MaxSpotExponent = 128.0;
+ ctx->Const.MaxViewportWidth = MAX_WIDTH;
+ ctx->Const.MaxViewportHeight = MAX_HEIGHT;
+#if FEATURE_ARB_vertex_program
+ init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
+#endif
+#if FEATURE_ARB_fragment_program
+ init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
+#endif
+#if FEATURE_ARB_geometry_shader4
+ init_program_limits(MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram);
+#endif
+ ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
+ ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
+
+ /* CheckArrayBounds is overriden by drivers/x11 for X server */
+ ctx->Const.CheckArrayBounds = GL_FALSE;
+
+ /* GL_ARB_draw_buffers */
+ ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
+
+#if FEATURE_EXT_framebuffer_object
+ ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
+ ctx->Const.MaxRenderbufferSize = MAX_WIDTH;
+#endif
+
+#if FEATURE_ARB_vertex_shader
+ ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
+ ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
+ ctx->Const.MaxVarying = MAX_VARYING;
+#endif
+
+ /* Shading language version */
+ if (ctx->API == API_OPENGL) {
+ ctx->Const.GLSLVersion = 120;
+ }
+ else if (ctx->API == API_OPENGLES2) {
+ ctx->Const.GLSLVersion = 100;
+ }
+ else if (ctx->API == API_OPENGLES) {
+ ctx->Const.GLSLVersion = 0; /* GLSL not supported */
+ }
+
+ /* GL_ARB_framebuffer_object */
+ ctx->Const.MaxSamples = 0;
+
+ /* GL_ARB_sync */
+ ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0;
+
+ /* GL_ATI_envmap_bumpmap */
+ ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
+
+ /* GL_EXT_provoking_vertex */
+ ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
+
+ /* GL_EXT_transform_feedback */
+ ctx->Const.MaxTransformFeedbackSeparateAttribs = MAX_FEEDBACK_ATTRIBS;
+ ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
+ ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
+
+ /* GL 3.2: hard-coded for now: */
+ ctx->Const.ProfileMask = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
+
+ /** GL_EXT_gpu_shader4 */
+ ctx->Const.MinProgramTexelOffset = -8;
+ ctx->Const.MaxProgramTexelOffset = 7;
+}
+
+
+/**
+ * Do some sanity checks on the limits/constants for the given context.
+ * Only called the first time a context is bound.
+ */
+static void
+check_context_limits(struct gl_context *ctx)
+{
+ /* check that we don't exceed the size of various bitfields */
+ assert(VERT_RESULT_MAX <=
+ (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
+ assert(FRAG_ATTRIB_MAX <=
+ (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
+
+ assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield));
+
+ /* shader-related checks */
+ assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
+ assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
+
+ assert(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
+ assert(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
+ assert(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
+ assert(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
+
+ /* Texture unit checks */
+ assert(ctx->Const.MaxTextureImageUnits > 0);
+ assert(ctx->Const.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
+ assert(ctx->Const.MaxTextureCoordUnits > 0);
+ assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
+ assert(ctx->Const.MaxTextureUnits > 0);
+ assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
+ assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
+ assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits,
+ ctx->Const.MaxTextureCoordUnits));
+ assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
+ assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+ assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+ /* number of coord units cannot be greater than number of image units */
+ assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits);
+
+
+ /* Texture size checks */
+ assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
+ assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
+ assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
+ assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
+
+ /* make sure largest texture image is <= MAX_WIDTH in size */
+ assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH);
+ assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH);
+ assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH);
+
+ /* Texture level checks */
+ assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
+ assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
+
+ /* Max texture size should be <= max viewport size (render to texture) */
+ assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH);
+
+ assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH);
+ assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH);
+
+ assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
+
+ /* if this fails, add more enum values to gl_buffer_index */
+ assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
+
+ /* XXX probably add more tests */
+}
+
+
+/**
+ * Initialize the attribute groups in a GL context.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes all the attributes, calling the respective <tt>init*</tt>
+ * functions for the more complex data structures.
+ */
+static GLboolean
+init_attrib_groups(struct gl_context *ctx)
+{
+ assert(ctx);
+
+ /* Constants */
+ _mesa_init_constants( ctx );
+
+ /* Extensions */
+ _mesa_init_extensions( ctx );
+
+ /* Attribute Groups */
+ _mesa_init_accum( ctx );
+ _mesa_init_attrib( ctx );
+ _mesa_init_buffer_objects( ctx );
+ _mesa_init_color( ctx );
+ _mesa_init_current( ctx );
+ _mesa_init_depth( ctx );
+ _mesa_init_debug( ctx );
+ _mesa_init_display_list( ctx );
+ _mesa_init_eval( ctx );
+ _mesa_init_fbobjects( ctx );
+ _mesa_init_feedback( ctx );
+ _mesa_init_fog( ctx );
+ _mesa_init_hint( ctx );
+ _mesa_init_line( ctx );
+ _mesa_init_lighting( ctx );
+ _mesa_init_matrix( ctx );
+ _mesa_init_multisample( ctx );
+ _mesa_init_pixel( ctx );
+ _mesa_init_pixelstore( ctx );
+ _mesa_init_point( ctx );
+ _mesa_init_polygon( ctx );
+ _mesa_init_program( ctx );
+ _mesa_init_queryobj( ctx );
+ _mesa_init_sync( ctx );
+ _mesa_init_rastpos( ctx );
+ _mesa_init_scissor( ctx );
+ _mesa_init_shader_state( ctx );
+ _mesa_init_stencil( ctx );
+ _mesa_init_transform( ctx );
+ _mesa_init_transform_feedback( ctx );
+ _mesa_init_varray( ctx );
+ _mesa_init_viewport( ctx );
+
+ if (!_mesa_init_texture( ctx ))
+ return GL_FALSE;
+
+ _mesa_init_texture_s3tc( ctx );
+
+ /* Miscellaneous */
+ ctx->NewState = _NEW_ALL;
+ ctx->ErrorValue = (GLenum) GL_NO_ERROR;
+ ctx->varying_vp_inputs = ~0;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Update default objects in a GL context with respect to shared state.
+ *
+ * \param ctx GL context.
+ *
+ * Removes references to old default objects, (texture objects, program
+ * objects, etc.) and changes to reference those from the current shared
+ * state.
+ */
+static GLboolean
+update_default_objects(struct gl_context *ctx)
+{
+ assert(ctx);
+
+ _mesa_update_default_objects_program(ctx);
+ _mesa_update_default_objects_texture(ctx);
+ _mesa_update_default_objects_buffer_objects(ctx);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * This is the default function we plug into all dispatch table slots
+ * This helps prevents a segfault when someone calls a GL function without
+ * first checking if the extension's supported.
+ */
+static int
+generic_nop(void)
+{
+ _mesa_warning(NULL, "User called no-op dispatch function (an unsupported extension function?)");
+ return 0;
+}
+
+
+/**
+ * Allocate and initialize a new dispatch table.
+ */
+struct _glapi_table *
+_mesa_alloc_dispatch_table(int size)
+{
+ /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
+ * In practice, this'll be the same for stand-alone Mesa. But for DRI
+ * Mesa we do this to accomodate different versions of libGL and various
+ * DRI drivers.
+ */
+ GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
+ struct _glapi_table *table;
+
+ /* should never happen, but just in case */
+ numEntries = MAX2(numEntries, size);
+
+ table = (struct _glapi_table *) malloc(numEntries * sizeof(_glapi_proc));
+ if (table) {
+ _glapi_proc *entry = (_glapi_proc *) table;
+ GLint i;
+ for (i = 0; i < numEntries; i++) {
+ entry[i] = (_glapi_proc) generic_nop;
+ }
+ }
+ return table;
+}
+
+
+/**
+ * Initialize a struct gl_context struct (rendering context).
+ *
+ * This includes allocating all the other structs and arrays which hang off of
+ * the context by pointers.
+ * Note that the driver needs to pass in its dd_function_table here since
+ * we need to at least call driverFunctions->NewTextureObject to create the
+ * default texture objects.
+ *
+ * Called by _mesa_create_context().
+ *
+ * Performs the imports and exports callback tables initialization, and
+ * miscellaneous one-time initializations. If no shared context is supplied one
+ * is allocated, and increase its reference count. Setups the GL API dispatch
+ * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
+ * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
+ * for debug flags.
+ *
+ * \param ctx the context to initialize
+ * \param api the GL API type to create the context for
+ * \param visual describes the visual attributes for this context
+ * \param share_list points to context to share textures, display lists,
+ * etc with, or NULL
+ * \param driverFunctions table of device driver functions for this context
+ * to use
+ * \param driverContext pointer to driver-specific context data
+ */
+GLboolean
+_mesa_initialize_context(struct gl_context *ctx,
+ gl_api api,
+ const struct gl_config *visual,
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext)
+{
+ struct gl_shared_state *shared;
+ int i;
+
+ /*ASSERT(driverContext);*/
+ assert(driverFunctions->NewTextureObject);
+ assert(driverFunctions->FreeTexImageData);
+
+ ctx->API = api;
+ ctx->Visual = *visual;
+ ctx->DrawBuffer = NULL;
+ ctx->ReadBuffer = NULL;
+ ctx->WinSysDrawBuffer = NULL;
+ ctx->WinSysReadBuffer = NULL;
+
+ /* misc one-time initializations */
+ one_time_init(ctx);
+
+ /* Plug in driver functions and context pointer here.
+ * This is important because when we call alloc_shared_state() below
+ * we'll call ctx->Driver.NewTextureObject() to create the default
+ * textures.
+ */
+ ctx->Driver = *driverFunctions;
+ ctx->DriverCtx = driverContext;
+
+ if (share_list) {
+ /* share state with another context */
+ shared = share_list->Shared;
+ }
+ else {
+ /* allocate new, unshared state */
+ shared = _mesa_alloc_shared_state(ctx);
+ if (!shared)
+ return GL_FALSE;
+ }
+
+ _glthread_LOCK_MUTEX(shared->Mutex);
+ ctx->Shared = shared;
+ shared->RefCount++;
+ _glthread_UNLOCK_MUTEX(shared->Mutex);
+
+ if (!init_attrib_groups( ctx )) {
+ _mesa_release_shared_state(ctx, ctx->Shared);
+ return GL_FALSE;
+ }
+
+#if FEATURE_dispatch
+ /* setup the API dispatch tables */
+ switch (ctx->API) {
+#if FEATURE_GL
+ case API_OPENGL:
+ ctx->Exec = _mesa_create_exec_table();
+ break;
+#endif
+#if FEATURE_ES1
+ case API_OPENGLES:
+ ctx->Exec = _mesa_create_exec_table_es1();
+ break;
+#endif
+#if FEATURE_ES2
+ case API_OPENGLES2:
+ ctx->Exec = _mesa_create_exec_table_es2();
+ break;
+#endif
+ default:
+ _mesa_problem(ctx, "unknown or unsupported API");
+ break;
+ }
+
+ if (!ctx->Exec) {
+ _mesa_release_shared_state(ctx, ctx->Shared);
+ return GL_FALSE;
+ }
+#endif
+ ctx->CurrentDispatch = ctx->Exec;
+
+ ctx->FragmentProgram._MaintainTexEnvProgram
+ = (_mesa_getenv("MESA_TEX_PROG") != NULL);
+
+ ctx->VertexProgram._MaintainTnlProgram
+ = (_mesa_getenv("MESA_TNL_PROG") != NULL);
+ if (ctx->VertexProgram._MaintainTnlProgram) {
+ /* this is required... */
+ ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
+ }
+
+ /* Mesa core handles all the formats that mesa core knows about.
+ * Drivers will want to override this list with just the formats
+ * they can handle, and confirm that appropriate fallbacks exist in
+ * _mesa_choose_tex_format().
+ */
+ memset(&ctx->TextureFormatSupported, GL_TRUE,
+ sizeof(ctx->TextureFormatSupported));
+
+ switch (ctx->API) {
+ case API_OPENGL:
+#if FEATURE_dlist
+ ctx->Save = _mesa_create_save_table();
+ if (!ctx->Save) {
+ _mesa_release_shared_state(ctx, ctx->Shared);
+ free(ctx->Exec);
+ return GL_FALSE;
+ }
+
+ _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+#endif
+ break;
+ case API_OPENGLES:
+ /**
+ * GL_OES_texture_cube_map says
+ * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
+ */
+ for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+ texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
+ texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
+ texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
+ texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
+ texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
+ texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
+ }
+ break;
+ case API_OPENGLES2:
+ ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
+ ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
+ ctx->Point.PointSprite = GL_TRUE; /* always on for ES 2.x */
+ break;
+ }
+
+ ctx->FirstTimeCurrent = GL_TRUE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Allocate and initialize a struct gl_context structure.
+ * Note that the driver needs to pass in its dd_function_table here since
+ * we need to at least call driverFunctions->NewTextureObject to initialize
+ * the rendering context.
+ *
+ * \param api the GL API type to create the context for
+ * \param visual a struct gl_config pointer (we copy the struct contents)
+ * \param share_list another context to share display lists with or NULL
+ * \param driverFunctions points to the dd_function_table into which the
+ * driver has plugged in all its special functions.
+ * \param driverContext points to the device driver's private context state
+ *
+ * \return pointer to a new __struct gl_contextRec or NULL if error.
+ */
+struct gl_context *
+_mesa_create_context(gl_api api,
+ const struct gl_config *visual,
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext)
+{
+ struct gl_context *ctx;
+
+ ASSERT(visual);
+ /*ASSERT(driverContext);*/
+
+ ctx = (struct gl_context *) calloc(1, sizeof(struct gl_context));
+ if (!ctx)
+ return NULL;
+
+ if (_mesa_initialize_context(ctx, api, visual, share_list,
+ driverFunctions, driverContext)) {
+ return ctx;
+ }
+ else {
+ free(ctx);
+ return NULL;
+ }
+}
+
+
+/**
+ * Free the data associated with the given context.
+ *
+ * But doesn't free the struct gl_context struct itself.
+ *
+ * \sa _mesa_initialize_context() and init_attrib_groups().
+ */
+void
+_mesa_free_context_data( struct gl_context *ctx )
+{
+ if (!_mesa_get_current_context()){
+ /* No current context, but we may need one in order to delete
+ * texture objs, etc. So temporarily bind the context now.
+ */
+ _mesa_make_current(ctx, NULL, NULL);
+ }
+
+ /* unreference WinSysDraw/Read buffers */
+ _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
+ _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
+ _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
+ _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
+
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
+
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
+
+ _mesa_free_attrib_data(ctx);
+ _mesa_free_buffer_objects(ctx);
+ _mesa_free_lighting_data( ctx );
+ _mesa_free_eval_data( ctx );
+ _mesa_free_texture_data( ctx );
+ _mesa_free_matrix_data( ctx );
+ _mesa_free_viewport_data( ctx );
+ _mesa_free_program_data(ctx);
+ _mesa_free_shader_state(ctx);
+ _mesa_free_queryobj_data(ctx);
+ _mesa_free_sync_data(ctx);
+ _mesa_free_varray_data(ctx);
+ _mesa_free_transform_feedback(ctx);
+
+ _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
+
+#if FEATURE_ARB_pixel_buffer_object
+ _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
+#endif
+
+#if FEATURE_ARB_vertex_buffer_object
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
+#endif
+
+ /* free dispatch tables */
+ free(ctx->Exec);
+ free(ctx->Save);
+
+ /* Shared context state (display lists, textures, etc) */
+ _mesa_release_shared_state( ctx, ctx->Shared );
+
+ /* needs to be after freeing shared state */
+ _mesa_free_display_list_data(ctx);
+
+ if (ctx->Extensions.String)
+ free((void *) ctx->Extensions.String);
+
+ if (ctx->VersionString)
+ free(ctx->VersionString);
+
+ /* unbind the context if it's currently bound */
+ if (ctx == _mesa_get_current_context()) {
+ _mesa_make_current(NULL, NULL, NULL);
+ }
+}
+
+
+/**
+ * Destroy a struct gl_context structure.
+ *
+ * \param ctx GL context.
+ *
+ * Calls _mesa_free_context_data() and frees the gl_context object itself.
+ */
+void
+_mesa_destroy_context( struct gl_context *ctx )
+{
+ if (ctx) {
+ _mesa_free_context_data(ctx);
+ free( (void *) ctx );
+ }
+}
+
+
+#if _HAVE_FULL_GL
+/**
+ * Copy attribute groups from one context to another.
+ *
+ * \param src source context
+ * \param dst destination context
+ * \param mask bitwise OR of GL_*_BIT flags
+ *
+ * According to the bits specified in \p mask, copies the corresponding
+ * attributes from \p src into \p dst. For many of the attributes a simple \c
+ * memcpy is not enough due to the existence of internal pointers in their data
+ * structures.
+ */
+void
+_mesa_copy_context( const struct gl_context *src, struct gl_context *dst, GLuint mask )
+{
+ if (mask & GL_ACCUM_BUFFER_BIT) {
+ /* OK to memcpy */
+ dst->Accum = src->Accum;
+ }
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ /* OK to memcpy */
+ dst->Color = src->Color;
+ }
+ if (mask & GL_CURRENT_BIT) {
+ /* OK to memcpy */
+ dst->Current = src->Current;
+ }
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ /* OK to memcpy */
+ dst->Depth = src->Depth;
+ }
+ if (mask & GL_ENABLE_BIT) {
+ /* no op */
+ }
+ if (mask & GL_EVAL_BIT) {
+ /* OK to memcpy */
+ dst->Eval = src->Eval;
+ }
+ if (mask & GL_FOG_BIT) {
+ /* OK to memcpy */
+ dst->Fog = src->Fog;
+ }
+ if (mask & GL_HINT_BIT) {
+ /* OK to memcpy */
+ dst->Hint = src->Hint;
+ }
+ if (mask & GL_LIGHTING_BIT) {
+ GLuint i;
+ /* begin with memcpy */
+ dst->Light = src->Light;
+ /* fixup linked lists to prevent pointer insanity */
+ make_empty_list( &(dst->Light.EnabledList) );
+ for (i = 0; i < MAX_LIGHTS; i++) {
+ if (dst->Light.Light[i].Enabled) {
+ insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
+ }
+ }
+ }
+ if (mask & GL_LINE_BIT) {
+ /* OK to memcpy */
+ dst->Line = src->Line;
+ }
+ if (mask & GL_LIST_BIT) {
+ /* OK to memcpy */
+ dst->List = src->List;
+ }
+ if (mask & GL_PIXEL_MODE_BIT) {
+ /* OK to memcpy */
+ dst->Pixel = src->Pixel;
+ }
+ if (mask & GL_POINT_BIT) {
+ /* OK to memcpy */
+ dst->Point = src->Point;
+ }
+ if (mask & GL_POLYGON_BIT) {
+ /* OK to memcpy */
+ dst->Polygon = src->Polygon;
+ }
+ if (mask & GL_POLYGON_STIPPLE_BIT) {
+ /* Use loop instead of memcpy due to problem with Portland Group's
+ * C compiler. Reported by John Stone.
+ */
+ GLuint i;
+ for (i = 0; i < 32; i++) {
+ dst->PolygonStipple[i] = src->PolygonStipple[i];
+ }
+ }
+ if (mask & GL_SCISSOR_BIT) {
+ /* OK to memcpy */
+ dst->Scissor = src->Scissor;
+ }
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ /* OK to memcpy */
+ dst->Stencil = src->Stencil;
+ }
+ if (mask & GL_TEXTURE_BIT) {
+ /* Cannot memcpy because of pointers */
+ _mesa_copy_texture_state(src, dst);
+ }
+ if (mask & GL_TRANSFORM_BIT) {
+ /* OK to memcpy */
+ dst->Transform = src->Transform;
+ }
+ if (mask & GL_VIEWPORT_BIT) {
+ /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
+ dst->Viewport.X = src->Viewport.X;
+ dst->Viewport.Y = src->Viewport.Y;
+ dst->Viewport.Width = src->Viewport.Width;
+ dst->Viewport.Height = src->Viewport.Height;
+ dst->Viewport.Near = src->Viewport.Near;
+ dst->Viewport.Far = src->Viewport.Far;
+ _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
+ }
+
+ /* XXX FIXME: Call callbacks?
+ */
+ dst->NewState = _NEW_ALL;
+}
+#endif
+
+
+/**
+ * Check if the given context can render into the given framebuffer
+ * by checking visual attributes.
+ *
+ * Most of these tests could go away because Mesa is now pretty flexible
+ * in terms of mixing rendering contexts with framebuffers. As long
+ * as RGB vs. CI mode agree, we're probably good.
+ *
+ * \return GL_TRUE if compatible, GL_FALSE otherwise.
+ */
+static GLboolean
+check_compatible(const struct gl_context *ctx,
+ const struct gl_framebuffer *buffer)
+{
+ const struct gl_config *ctxvis = &ctx->Visual;
+ const struct gl_config *bufvis = &buffer->Visual;
+
+ if (buffer == _mesa_get_incomplete_framebuffer())
+ return GL_TRUE;
+
+#if 0
+ /* disabling this fixes the fgl_glxgears pbuffer demo */
+ if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
+ return GL_FALSE;
+#endif
+ if (ctxvis->stereoMode && !bufvis->stereoMode)
+ return GL_FALSE;
+ if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
+ return GL_FALSE;
+ if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
+ return GL_FALSE;
+ if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
+ return GL_FALSE;
+ if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
+ return GL_FALSE;
+ if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
+ return GL_FALSE;
+ if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
+ return GL_FALSE;
+#if 0
+ /* disabled (see bug 11161) */
+ if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
+ return GL_FALSE;
+#endif
+ if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Do one-time initialization for the given framebuffer. Specifically,
+ * ask the driver for the window's current size and update the framebuffer
+ * object to match.
+ * Really, the device driver should totally take care of this.
+ */
+static void
+initialize_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ GLuint width, height;
+ if (ctx->Driver.GetBufferSize) {
+ ctx->Driver.GetBufferSize(fb, &width, &height);
+ if (ctx->Driver.ResizeBuffers)
+ ctx->Driver.ResizeBuffers(ctx, fb, width, height);
+ fb->Initialized = GL_TRUE;
+ }
+}
+
+
+/**
+ * Check if the viewport/scissor size has not yet been initialized.
+ * Initialize the size if the given width and height are non-zero.
+ */
+void
+_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
+{
+ if (!ctx->ViewportInitialized && width > 0 && height > 0) {
+ /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
+ * potential infinite recursion.
+ */
+ ctx->ViewportInitialized = GL_TRUE;
+ _mesa_set_viewport(ctx, 0, 0, width, height);
+ _mesa_set_scissor(ctx, 0, 0, width, height);
+ }
+}
+
+
+/**
+ * Bind the given context to the given drawBuffer and readBuffer and
+ * make it the current context for the calling thread.
+ * We'll render into the drawBuffer and read pixels from the
+ * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
+ *
+ * We check that the context's and framebuffer's visuals are compatible
+ * and return immediately if they're not.
+ *
+ * \param newCtx the new GL context. If NULL then there will be no current GL
+ * context.
+ * \param drawBuffer the drawing framebuffer
+ * \param readBuffer the reading framebuffer
+ */
+GLboolean
+_mesa_make_current( struct gl_context *newCtx,
+ struct gl_framebuffer *drawBuffer,
+ struct gl_framebuffer *readBuffer )
+{
+ GET_CURRENT_CONTEXT(curCtx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(newCtx, "_mesa_make_current()\n");
+
+ /* Check that the context's and framebuffer's visuals are compatible.
+ */
+ if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
+ if (!check_compatible(newCtx, drawBuffer)) {
+ _mesa_warning(newCtx,
+ "MakeCurrent: incompatible visuals for context and drawbuffer");
+ return GL_FALSE;
+ }
+ }
+ if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
+ if (!check_compatible(newCtx, readBuffer)) {
+ _mesa_warning(newCtx,
+ "MakeCurrent: incompatible visuals for context and readbuffer");
+ return GL_FALSE;
+ }
+ }
+
+ if (curCtx &&
+ (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) && /* make sure this context is valid for flushing */
+ curCtx != newCtx)
+ _mesa_flush(curCtx);
+
+ /* We used to call _glapi_check_multithread() here. Now do it in drivers */
+ _glapi_set_context((void *) newCtx);
+ ASSERT(_mesa_get_current_context() == newCtx);
+
+ if (!newCtx) {
+ _glapi_set_dispatch(NULL); /* none current */
+ }
+ else {
+ _glapi_set_dispatch(newCtx->CurrentDispatch);
+
+ if (drawBuffer && readBuffer) {
+ /* TODO: check if newCtx and buffer's visual match??? */
+
+ ASSERT(drawBuffer->Name == 0);
+ ASSERT(readBuffer->Name == 0);
+ _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
+ _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
+
+ /*
+ * Only set the context's Draw/ReadBuffer fields if they're NULL
+ * or not bound to a user-created FBO.
+ */
+ if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
+ /* KW: merge conflict here, revisit.
+ */
+ /* fix up the fb fields - these will end up wrong otherwise
+ * if the DRIdrawable changes, and everything relies on them.
+ * This is a bit messy (same as needed in _mesa_BindFramebufferEXT)
+ */
+ unsigned int i;
+ GLenum buffers[MAX_DRAW_BUFFERS];
+
+ _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
+
+ for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) {
+ buffers[i] = newCtx->Color.DrawBuffer[i];
+ }
+
+ _mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers,
+ buffers, NULL);
+ }
+ if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) {
+ _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
+ }
+
+ /* XXX only set this flag if we're really changing the draw/read
+ * framebuffer bindings.
+ */
+ newCtx->NewState |= _NEW_BUFFERS;
+
+#if 1
+ /* We want to get rid of these lines: */
+
+#if _HAVE_FULL_GL
+ if (!drawBuffer->Initialized) {
+ initialize_framebuffer_size(newCtx, drawBuffer);
+ }
+ if (readBuffer != drawBuffer && !readBuffer->Initialized) {
+ initialize_framebuffer_size(newCtx, readBuffer);
+ }
+
+ _mesa_resizebuffers(newCtx);
+#endif
+
+#else
+ /* We want the drawBuffer and readBuffer to be initialized by
+ * the driver.
+ * This generally means the Width and Height match the actual
+ * window size and the renderbuffers (both hardware and software
+ * based) are allocated to match. The later can generally be
+ * done with a call to _mesa_resize_framebuffer().
+ *
+ * It's theoretically possible for a buffer to have zero width
+ * or height, but for now, assert check that the driver did what's
+ * expected of it.
+ */
+ ASSERT(drawBuffer->Width > 0);
+ ASSERT(drawBuffer->Height > 0);
+#endif
+
+ if (drawBuffer) {
+ _mesa_check_init_viewport(newCtx,
+ drawBuffer->Width, drawBuffer->Height);
+ }
+ }
+
+ if (newCtx->FirstTimeCurrent) {
+ _mesa_compute_version(newCtx);
+
+ newCtx->Extensions.String = _mesa_make_extension_string(newCtx);
+
+ check_context_limits(newCtx);
+
+ /* We can use this to help debug user's problems. Tell them to set
+ * the MESA_INFO env variable before running their app. Then the
+ * first time each context is made current we'll print some useful
+ * information.
+ */
+ if (_mesa_getenv("MESA_INFO")) {
+ _mesa_print_info();
+ }
+
+ newCtx->FirstTimeCurrent = GL_FALSE;
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Make context 'ctx' share the display lists, textures and programs
+ * that are associated with 'ctxToShare'.
+ * Any display lists, textures or programs associated with 'ctx' will
+ * be deleted if nobody else is sharing them.
+ */
+GLboolean
+_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
+{
+ if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
+ struct gl_shared_state *oldSharedState = ctx->Shared;
+
+ ctx->Shared = ctxToShare->Shared;
+
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ ctx->Shared->RefCount++;
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ update_default_objects(ctx);
+
+ _mesa_release_shared_state(ctx, oldSharedState);
+
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+
+/**
+ * \return pointer to the current GL context for this thread.
+ *
+ * Calls _glapi_get_context(). This isn't the fastest way to get the current
+ * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
+ * context.h.
+ */
+struct gl_context *
+_mesa_get_current_context( void )
+{
+ return (struct gl_context *) _glapi_get_context();
+}
+
+
+/**
+ * Get context's current API dispatch table.
+ *
+ * It'll either be the immediate-mode execute dispatcher or the display list
+ * compile dispatcher.
+ *
+ * \param ctx GL context.
+ *
+ * \return pointer to dispatch_table.
+ *
+ * Simply returns __struct gl_contextRec::CurrentDispatch.
+ */
+struct _glapi_table *
+_mesa_get_dispatch(struct gl_context *ctx)
+{
+ return ctx->CurrentDispatch;
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Miscellaneous functions */
+/**********************************************************************/
+/*@{*/
+
+/**
+ * Record an error.
+ *
+ * \param ctx GL context.
+ * \param error error code.
+ *
+ * Records the given error code and call the driver's dd_function_table::Error
+ * function if defined.
+ *
+ * \sa
+ * This is called via _mesa_error().
+ */
+void
+_mesa_record_error(struct gl_context *ctx, GLenum error)
+{
+ if (!ctx)
+ return;
+
+ if (ctx->ErrorValue == GL_NO_ERROR) {
+ ctx->ErrorValue = error;
+ }
+
+ /* Call device driver's error handler, if any. This is used on the Mac. */
+ if (ctx->Driver.Error) {
+ ctx->Driver.Error(ctx);
+ }
+}
+
+
+/**
+ * Flush commands and wait for completion.
+ */
+void
+_mesa_finish(struct gl_context *ctx)
+{
+ FLUSH_CURRENT( ctx, 0 );
+ if (ctx->Driver.Finish) {
+ ctx->Driver.Finish(ctx);
+ }
+}
+
+
+/**
+ * Flush commands.
+ */
+void
+_mesa_flush(struct gl_context *ctx)
+{
+ FLUSH_CURRENT( ctx, 0 );
+ if (ctx->Driver.Flush) {
+ ctx->Driver.Flush(ctx);
+ }
+}
+
+
+
+/**
+ * Execute glFinish().
+ *
+ * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
+ * dd_function_table::Finish driver callback, if not NULL.
+ */
+void GLAPIENTRY
+_mesa_Finish(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _mesa_finish(ctx);
+}
+
+
+/**
+ * Execute glFlush().
+ *
+ * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
+ * dd_function_table::Flush driver callback, if not NULL.
+ */
+void GLAPIENTRY
+_mesa_Flush(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _mesa_flush(ctx);
+}
+
+
+/**
+ * Set mvp_with_dp4 flag. If a driver has a preference for DP4 over
+ * MUL/MAD, or vice versa, call this function to register that.
+ * Otherwise we default to MUL/MAD.
+ */
+void
+_mesa_set_mvp_with_dp4( struct gl_context *ctx,
+ GLboolean flag )
+{
+ ctx->mvp_with_dp4 = flag;
+}
+
+
+
+/**
+ * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
+ * is called to see if it's valid to render. This involves checking that
+ * the current shader is valid and the framebuffer is complete.
+ * If an error is detected it'll be recorded here.
+ * \return GL_TRUE if OK to render, GL_FALSE if not
+ */
+GLboolean
+_mesa_valid_to_render(struct gl_context *ctx, const char *where)
+{
+ bool vert_from_glsl_shader = false;
+ bool geom_from_glsl_shader = false;
+ bool frag_from_glsl_shader = false;
+
+ /* This depends on having up to date derived state (shaders) */
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ if (ctx->Shader.CurrentVertexProgram) {
+ vert_from_glsl_shader = true;
+
+ if (!ctx->Shader.CurrentVertexProgram->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(shader not linked)", where);
+ return GL_FALSE;
+ }
+#if 0 /* not normally enabled */
+ {
+ char errMsg[100];
+ if (!_mesa_validate_shader_program(ctx,
+ ctx->Shader.CurrentVertexProgram,
+ errMsg)) {
+ _mesa_warning(ctx, "Shader program %u is invalid: %s",
+ ctx->Shader.CurrentVertexProgram->Name, errMsg);
+ }
+ }
+#endif
+ }
+
+ if (ctx->Shader.CurrentGeometryProgram) {
+ geom_from_glsl_shader = true;
+
+ if (!ctx->Shader.CurrentGeometryProgram->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(shader not linked)", where);
+ return GL_FALSE;
+ }
+#if 0 /* not normally enabled */
+ {
+ char errMsg[100];
+ if (!_mesa_validate_shader_program(ctx,
+ ctx->Shader.CurrentGeometryProgram,
+ errMsg)) {
+ _mesa_warning(ctx, "Shader program %u is invalid: %s",
+ ctx->Shader.CurrentGeometryProgram->Name, errMsg);
+ }
+ }
+#endif
+ }
+
+ if (ctx->Shader.CurrentFragmentProgram) {
+ frag_from_glsl_shader = true;
+
+ if (!ctx->Shader.CurrentFragmentProgram->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(shader not linked)", where);
+ return GL_FALSE;
+ }
+#if 0 /* not normally enabled */
+ {
+ char errMsg[100];
+ if (!_mesa_validate_shader_program(ctx,
+ ctx->Shader.CurrentFragmentProgram,
+ errMsg)) {
+ _mesa_warning(ctx, "Shader program %u is invalid: %s",
+ ctx->Shader.CurrentFragmentProgram->Name, errMsg);
+ }
+ }
+#endif
+ }
+
+ /* Any shader stages that are not supplied by the GLSL shader and have
+ * assembly shaders enabled must now be validated.
+ */
+ if (!vert_from_glsl_shader
+ && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(vertex program not valid)", where);
+ return GL_FALSE;
+ }
+
+ /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
+ * FINISHME: geometry program should validated here.
+ */
+ (void) geom_from_glsl_shader;
+
+ if (!frag_from_glsl_shader) {
+ if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(fragment program not valid)", where);
+ return GL_FALSE;
+ }
+
+ /* If drawing to integer-valued color buffers, there must be an
+ * active fragment shader (GL_EXT_texture_integer).
+ */
+ if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(integer format but no fragment shader)", where);
+ return GL_FALSE;
+ }
+ }
+
+ if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "%s(incomplete framebuffer)", where);
+ return GL_FALSE;
+ }
+
+#ifdef DEBUG
+ if (ctx->Shader.Flags & GLSL_LOG) {
+ struct gl_shader_program *shProg[MESA_SHADER_TYPES];
+ gl_shader_type i;
+
+ shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram;
+ shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram;
+ shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram;
+
+ for (i = 0; i < MESA_SHADER_TYPES; i++) {
+ struct gl_shader *sh;
+
+ if (shProg[i] == NULL || shProg[i]->_Used
+ || shProg[i]->_LinkedShaders[i] == NULL)
+ continue;
+
+ /* This is the first time this shader is being used.
+ * Append shader's constants/uniforms to log file.
+ *
+ * The logic is a little odd here. We only want to log data for each
+ * shader target that will actually be used, and we only want to log
+ * it once. It's possible to have a program bound to the vertex
+ * shader target that also supplied a fragment shader. If that
+ * program isn't also bound to the fragment shader target we don't
+ * want to log its fragment data.
+ */
+ sh = shProg[i]->_LinkedShaders[i];
+ switch (sh->Type) {
+ case GL_VERTEX_SHADER:
+ _mesa_append_uniforms_to_file(sh, &shProg[i]->VertexProgram->Base);
+ break;
+
+ case GL_GEOMETRY_SHADER_ARB:
+ _mesa_append_uniforms_to_file(sh,
+ &shProg[i]->GeometryProgram->Base);
+ break;
+
+ case GL_FRAGMENT_SHADER:
+ _mesa_append_uniforms_to_file(sh,
+ &shProg[i]->FragmentProgram->Base);
+ break;
+ }
+ }
+
+ for (i = 0; i < MESA_SHADER_TYPES; i++) {
+ if (shProg[i] != NULL)
+ shProg[i]->_Used = GL_TRUE;
+ }
+ }
+#endif
+
+ return GL_TRUE;
+}
+
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/context.h b/mesalib/src/mesa/main/context.h index 4e391dde4..160e795f7 100644 --- a/mesalib/src/mesa/main/context.h +++ b/mesalib/src/mesa/main/context.h @@ -1,313 +1,313 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file context.h - * Mesa context and visual-related functions. - * - * There are three large Mesa data types/classes which are meant to be - * used by device drivers: - * - struct gl_context: this contains the Mesa rendering state - * - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not - * there's a depth buffer, stencil buffer, etc. - * - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer, - * accum buffer and alpha buffers. - * - * These types should be encapsulated by corresponding device driver - * data types. See xmesa.h and xmesaP.h for an example. - * - * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes - * which the device driver must derive from. - * - * The following functions create and destroy these data types. - */ - - -#ifndef CONTEXT_H -#define CONTEXT_H - - -#include "imports.h" -#include "mtypes.h" - - -struct _glapi_table; - - -/** \name Visual-related functions */ -/*@{*/ - -extern struct gl_config * -_mesa_create_visual( GLboolean dbFlag, - GLboolean stereoFlag, - GLint redBits, - GLint greenBits, - GLint blueBits, - GLint alphaBits, - GLint depthBits, - GLint stencilBits, - GLint accumRedBits, - GLint accumGreenBits, - GLint accumBlueBits, - GLint accumAlphaBits, - GLint numSamples ); - -extern GLboolean -_mesa_initialize_visual( struct gl_config *v, - GLboolean dbFlag, - GLboolean stereoFlag, - GLint redBits, - GLint greenBits, - GLint blueBits, - GLint alphaBits, - GLint depthBits, - GLint stencilBits, - GLint accumRedBits, - GLint accumGreenBits, - GLint accumBlueBits, - GLint accumAlphaBits, - GLint numSamples ); - -extern void -_mesa_destroy_visual( struct gl_config *vis ); - -/*@}*/ - - -/** \name Context-related functions */ -/*@{*/ - -extern GLboolean -_mesa_initialize_context( struct gl_context *ctx, - gl_api api, - const struct gl_config *visual, - struct gl_context *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext ); - -extern struct gl_context * -_mesa_create_context(gl_api api, - const struct gl_config *visual, - struct gl_context *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext); - -extern void -_mesa_free_context_data( struct gl_context *ctx ); - -extern void -_mesa_destroy_context( struct gl_context *ctx ); - - -extern void -_mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask); - - -extern void -_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height); - -extern GLboolean -_mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer, - struct gl_framebuffer *readBuffer ); - -extern GLboolean -_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare); - -extern struct gl_context * -_mesa_get_current_context(void); - -/*@}*/ - -extern void -_mesa_init_get_hash(struct gl_context *ctx); - -extern void -_mesa_notifySwapBuffers(struct gl_context *gc); - - -extern struct _glapi_table * -_mesa_get_dispatch(struct gl_context *ctx); - - -void -_mesa_set_mvp_with_dp4( struct gl_context *ctx, - GLboolean flag ); - - -extern GLboolean -_mesa_valid_to_render(struct gl_context *ctx, const char *where); - - - -/** \name Miscellaneous */ -/*@{*/ - -extern void -_mesa_record_error( struct gl_context *ctx, GLenum error ); - - -extern void -_mesa_finish(struct gl_context *ctx); - -extern void -_mesa_flush(struct gl_context *ctx); - - -extern void GLAPIENTRY -_mesa_Finish( void ); - -extern void GLAPIENTRY -_mesa_Flush( void ); - -/*@}*/ - - -/** - * \name Macros for flushing buffered rendering commands before state changes, - * checking if inside glBegin/glEnd, etc. - */ -/*@{*/ - -/** - * Flush vertices. - * - * \param ctx GL context. - * \param newstate new state. - * - * Checks if dd_function_table::NeedFlush is marked to flush stored vertices, - * and calls dd_function_table::FlushVertices if so. Marks - * __struct gl_contextRec::NewState with \p newstate. - */ -#define FLUSH_VERTICES(ctx, newstate) \ -do { \ - if (MESA_VERBOSE & VERBOSE_STATE) \ - _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\ - if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \ - ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \ - ctx->NewState |= newstate; \ -} while (0) - -/** - * Flush current state. - * - * \param ctx GL context. - * \param newstate new state. - * - * Checks if dd_function_table::NeedFlush is marked to flush current state, - * and calls dd_function_table::FlushVertices if so. Marks - * __struct gl_contextRec::NewState with \p newstate. - */ -#define FLUSH_CURRENT(ctx, newstate) \ -do { \ - if (MESA_VERBOSE & VERBOSE_STATE) \ - _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \ - if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \ - ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \ - ctx->NewState |= newstate; \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair, with return value. - * - * \param ctx GL context. - * \param retval value to return value in case the assertion fails. - */ -#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \ -do { \ - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \ - _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \ - return retval; \ - } \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair. - * - * \param ctx GL context. - */ -#define ASSERT_OUTSIDE_BEGIN_END(ctx) \ -do { \ - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \ - _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \ - return; \ - } \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair and flush the vertices. - * - * \param ctx GL context. - */ -#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \ -do { \ - ASSERT_OUTSIDE_BEGIN_END(ctx); \ - FLUSH_VERTICES(ctx, 0); \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair and flush the vertices, with return value. - * - * \param ctx GL context. - * \param retval value to return value in case the assertion fails. - */ -#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \ -do { \ - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \ - FLUSH_VERTICES(ctx, 0); \ -} while (0) - -/*@}*/ - - - -/** - * Is the secondary color needed? - */ -#define NEED_SECONDARY_COLOR(CTX) \ - (((CTX)->Light.Enabled && \ - (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \ - || (CTX)->Fog.ColorSumEnabled \ - || ((CTX)->VertexProgram._Current && \ - ((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) && \ - ((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \ - || ((CTX)->FragmentProgram._Current && \ - ((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) && \ - ((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \ - ) - - -/** - * Is RGBA LogicOp enabled? - */ -#define RGBA_LOGICOP_ENABLED(CTX) \ - ((CTX)->Color.ColorLogicOpEnabled || \ - ((CTX)->Color.BlendEnabled && (CTX)->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) - - -#endif /* CONTEXT_H */ +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file context.h
+ * Mesa context and visual-related functions.
+ *
+ * There are three large Mesa data types/classes which are meant to be
+ * used by device drivers:
+ * - struct gl_context: this contains the Mesa rendering state
+ * - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not
+ * there's a depth buffer, stencil buffer, etc.
+ * - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer,
+ * accum buffer and alpha buffers.
+ *
+ * These types should be encapsulated by corresponding device driver
+ * data types. See xmesa.h and xmesaP.h for an example.
+ *
+ * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes
+ * which the device driver must derive from.
+ *
+ * The following functions create and destroy these data types.
+ */
+
+
+#ifndef CONTEXT_H
+#define CONTEXT_H
+
+
+#include "imports.h"
+#include "mtypes.h"
+
+
+struct _glapi_table;
+
+
+/** \name Visual-related functions */
+/*@{*/
+
+extern struct gl_config *
+_mesa_create_visual( GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples );
+
+extern GLboolean
+_mesa_initialize_visual( struct gl_config *v,
+ GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples );
+
+extern void
+_mesa_destroy_visual( struct gl_config *vis );
+
+/*@}*/
+
+
+/** \name Context-related functions */
+/*@{*/
+
+extern GLboolean
+_mesa_initialize_context( struct gl_context *ctx,
+ gl_api api,
+ const struct gl_config *visual,
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext );
+
+extern struct gl_context *
+_mesa_create_context(gl_api api,
+ const struct gl_config *visual,
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext);
+
+extern void
+_mesa_free_context_data( struct gl_context *ctx );
+
+extern void
+_mesa_destroy_context( struct gl_context *ctx );
+
+
+extern void
+_mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
+
+
+extern void
+_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height);
+
+extern GLboolean
+_mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
+ struct gl_framebuffer *readBuffer );
+
+extern GLboolean
+_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare);
+
+extern struct gl_context *
+_mesa_get_current_context(void);
+
+/*@}*/
+
+extern void
+_mesa_init_get_hash(struct gl_context *ctx);
+
+extern void
+_mesa_notifySwapBuffers(struct gl_context *gc);
+
+
+extern struct _glapi_table *
+_mesa_get_dispatch(struct gl_context *ctx);
+
+
+void
+_mesa_set_mvp_with_dp4( struct gl_context *ctx,
+ GLboolean flag );
+
+
+extern GLboolean
+_mesa_valid_to_render(struct gl_context *ctx, const char *where);
+
+
+
+/** \name Miscellaneous */
+/*@{*/
+
+extern void
+_mesa_record_error( struct gl_context *ctx, GLenum error );
+
+
+extern void
+_mesa_finish(struct gl_context *ctx);
+
+extern void
+_mesa_flush(struct gl_context *ctx);
+
+
+extern void GLAPIENTRY
+_mesa_Finish( void );
+
+extern void GLAPIENTRY
+_mesa_Flush( void );
+
+/*@}*/
+
+
+/**
+ * \name Macros for flushing buffered rendering commands before state changes,
+ * checking if inside glBegin/glEnd, etc.
+ */
+/*@{*/
+
+/**
+ * Flush vertices.
+ *
+ * \param ctx GL context.
+ * \param newstate new state.
+ *
+ * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
+ * and calls dd_function_table::FlushVertices if so. Marks
+ * __struct gl_contextRec::NewState with \p newstate.
+ */
+#define FLUSH_VERTICES(ctx, newstate) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
+ if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
+ ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
+ ctx->NewState |= newstate; \
+} while (0)
+
+/**
+ * Flush current state.
+ *
+ * \param ctx GL context.
+ * \param newstate new state.
+ *
+ * Checks if dd_function_table::NeedFlush is marked to flush current state,
+ * and calls dd_function_table::FlushVertices if so. Marks
+ * __struct gl_contextRec::NewState with \p newstate.
+ */
+#define FLUSH_CURRENT(ctx, newstate) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
+ if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
+ ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
+ ctx->NewState |= newstate; \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
+do { \
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
+ _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
+ return retval; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
+do { \
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
+ _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
+ return; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
+do { \
+ ASSERT_OUTSIDE_BEGIN_END(ctx); \
+ FLUSH_VERTICES(ctx, 0); \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
+do { \
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
+ FLUSH_VERTICES(ctx, 0); \
+} while (0)
+
+/*@}*/
+
+
+
+/**
+ * Is the secondary color needed?
+ */
+#define NEED_SECONDARY_COLOR(CTX) \
+ (((CTX)->Light.Enabled && \
+ (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
+ || (CTX)->Fog.ColorSumEnabled \
+ || ((CTX)->VertexProgram._Current && \
+ ((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) && \
+ ((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
+ || ((CTX)->FragmentProgram._Current && \
+ ((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) && \
+ ((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
+ )
+
+
+/**
+ * Is RGBA LogicOp enabled?
+ */
+#define RGBA_LOGICOP_ENABLED(CTX) \
+ ((CTX)->Color.ColorLogicOpEnabled || \
+ ((CTX)->Color.BlendEnabled && (CTX)->Color.Blend[0].EquationRGB == GL_LOGIC_OP))
+
+
+#endif /* CONTEXT_H */
diff --git a/mesalib/src/mesa/main/depth.c b/mesalib/src/mesa/main/depth.c index 52c69a6bc..d666ed5fe 100644 --- a/mesalib/src/mesa/main/depth.c +++ b/mesalib/src/mesa/main/depth.c @@ -1,174 +1,174 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "depth.h" -#include "enums.h" -#include "macros.h" -#include "mtypes.h" - - -/**********************************************************************/ -/***** API Functions *****/ -/**********************************************************************/ - - - -void GLAPIENTRY -_mesa_ClearDepth( GLclampd depth ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glClearDepth(%f)\n", depth); - - depth = CLAMP( depth, 0.0, 1.0 ); - - if (ctx->Depth.Clear == depth) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Clear = depth; - if (ctx->Driver.ClearDepth) - (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear ); -} - - -void GLAPIENTRY -_mesa_ClearDepthf( GLclampf depth ) -{ - _mesa_ClearDepth(depth); -} - - -void GLAPIENTRY -_mesa_DepthFunc( GLenum func ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); - - switch (func) { - case GL_LESS: /* (default) pass if incoming z < stored z */ - case GL_GEQUAL: - case GL_LEQUAL: - case GL_GREATER: - case GL_NOTEQUAL: - case GL_EQUAL: - case GL_ALWAYS: - case GL_NEVER: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" ); - return; - } - - if (ctx->Depth.Func == func) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Func = func; - - if (ctx->Driver.DepthFunc) - ctx->Driver.DepthFunc( ctx, func ); -} - - - -void GLAPIENTRY -_mesa_DepthMask( GLboolean flag ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDepthMask %d\n", flag); - - /* - * GL_TRUE indicates depth buffer writing is enabled (default) - * GL_FALSE indicates depth buffer writing is disabled - */ - if (ctx->Depth.Mask == flag) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Mask = flag; - - if (ctx->Driver.DepthMask) - ctx->Driver.DepthMask( ctx, flag ); -} - - - -/** - * Specified by the GL_EXT_depth_bounds_test extension. - */ -void GLAPIENTRY -_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax); - - if (zmin > zmax) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); - return; - } - - zmin = CLAMP(zmin, 0.0, 1.0); - zmax = CLAMP(zmax, 0.0, 1.0); - - if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.BoundsMin = (GLfloat) zmin; - ctx->Depth.BoundsMax = (GLfloat) zmax; -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - - -/** - * Initialize the depth buffer attribute group in the given context. - */ -void -_mesa_init_depth(struct gl_context *ctx) -{ - ctx->Depth.Test = GL_FALSE; - ctx->Depth.Clear = 1.0; - ctx->Depth.Func = GL_LESS; - ctx->Depth.Mask = GL_TRUE; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "depth.h"
+#include "enums.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+/**********************************************************************/
+/***** API Functions *****/
+/**********************************************************************/
+
+
+
+void GLAPIENTRY
+_mesa_ClearDepth( GLclampd depth )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glClearDepth(%f)\n", depth);
+
+ depth = CLAMP( depth, 0.0, 1.0 );
+
+ if (ctx->Depth.Clear == depth)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Clear = depth;
+ if (ctx->Driver.ClearDepth)
+ (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
+}
+
+
+void GLAPIENTRY
+_mesa_ClearDepthf( GLclampf depth )
+{
+ _mesa_ClearDepth(depth);
+}
+
+
+void GLAPIENTRY
+_mesa_DepthFunc( GLenum func )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
+
+ switch (func) {
+ case GL_LESS: /* (default) pass if incoming z < stored z */
+ case GL_GEQUAL:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ case GL_EQUAL:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
+ return;
+ }
+
+ if (ctx->Depth.Func == func)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Func = func;
+
+ if (ctx->Driver.DepthFunc)
+ ctx->Driver.DepthFunc( ctx, func );
+}
+
+
+
+void GLAPIENTRY
+_mesa_DepthMask( GLboolean flag )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthMask %d\n", flag);
+
+ /*
+ * GL_TRUE indicates depth buffer writing is enabled (default)
+ * GL_FALSE indicates depth buffer writing is disabled
+ */
+ if (ctx->Depth.Mask == flag)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Mask = flag;
+
+ if (ctx->Driver.DepthMask)
+ ctx->Driver.DepthMask( ctx, flag );
+}
+
+
+
+/**
+ * Specified by the GL_EXT_depth_bounds_test extension.
+ */
+void GLAPIENTRY
+_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
+
+ if (zmin > zmax) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
+ return;
+ }
+
+ zmin = CLAMP(zmin, 0.0, 1.0);
+ zmax = CLAMP(zmax, 0.0, 1.0);
+
+ if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.BoundsMin = (GLfloat) zmin;
+ ctx->Depth.BoundsMax = (GLfloat) zmax;
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+
+/**
+ * Initialize the depth buffer attribute group in the given context.
+ */
+void
+_mesa_init_depth(struct gl_context *ctx)
+{
+ ctx->Depth.Test = GL_FALSE;
+ ctx->Depth.Clear = 1.0;
+ ctx->Depth.Func = GL_LESS;
+ ctx->Depth.Mask = GL_TRUE;
+}
diff --git a/mesalib/src/mesa/main/dlopen.c b/mesalib/src/mesa/main/dlopen.c index 57a33292e..62d9023a9 100644 --- a/mesalib/src/mesa/main/dlopen.c +++ b/mesalib/src/mesa/main/dlopen.c @@ -51,7 +51,7 @@ _mesa_dlopen(const char *libname, int flags) #elif defined(_GNU_SOURCE) flags = RTLD_LAZY | RTLD_GLOBAL; /* Overriding flags at this time */ return dlopen(libname, flags); -#elif defined(__MINGW32__) +#elif defined(__MINGW32__) | defined(_MSC_VER) return LoadLibraryA(libname); #else return NULL; @@ -82,7 +82,7 @@ _mesa_dlsym(void *handle, const char *fname) u.v = dlsym(handle, fname2); #elif defined(_GNU_SOURCE) u.v = dlsym(handle, fname); -#elif defined(__MINGW32__) +#elif defined(__MINGW32__) | defined(_MSC_VER) u.v = (void *) GetProcAddress(handle, fname); #else u.v = NULL; @@ -101,7 +101,7 @@ _mesa_dlclose(void *handle) (void) handle; #elif defined(_GNU_SOURCE) dlclose(handle); -#elif defined(__MINGW32__) +#elif defined(__MINGW32__) | defined(_MSC_VER) FreeLibrary(handle); #else (void) handle; diff --git a/mesalib/src/mesa/main/hint.c b/mesalib/src/mesa/main/hint.c index ff8d88fff..aea0d7022 100644 --- a/mesalib/src/mesa/main/hint.c +++ b/mesalib/src/mesa/main/hint.c @@ -1,147 +1,147 @@ - -/* - * Mesa 3-D graphics library - * Version: 4.1 - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "enums.h" -#include "context.h" -#include "hint.h" -#include "imports.h" -#include "mtypes.h" - - - -void GLAPIENTRY -_mesa_Hint( GLenum target, GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glHint %s %s\n", - _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(mode)); - - if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) { - _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)"); - return; - } - - switch (target) { - case GL_FOG_HINT: - if (ctx->Hint.Fog == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.Fog = mode; - break; - case GL_LINE_SMOOTH_HINT: - if (ctx->Hint.LineSmooth == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.LineSmooth = mode; - break; - case GL_PERSPECTIVE_CORRECTION_HINT: - if (ctx->Hint.PerspectiveCorrection == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.PerspectiveCorrection = mode; - break; - case GL_POINT_SMOOTH_HINT: - if (ctx->Hint.PointSmooth == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.PointSmooth = mode; - break; - case GL_POLYGON_SMOOTH_HINT: - if (ctx->Hint.PolygonSmooth == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.PolygonSmooth = mode; - break; - - /* GL_EXT_clip_volume_hint */ - case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: - if (ctx->Hint.ClipVolumeClipping == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.ClipVolumeClipping = mode; - break; - - /* GL_ARB_texture_compression */ - case GL_TEXTURE_COMPRESSION_HINT_ARB: - if (ctx->Hint.TextureCompression == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.TextureCompression = mode; - break; - - /* GL_SGIS_generate_mipmap */ - case GL_GENERATE_MIPMAP_HINT_SGIS: - if (ctx->Hint.GenerateMipmap == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.GenerateMipmap = mode; - break; - - /* GL_ARB_fragment_shader */ - case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - if (!ctx->Extensions.ARB_fragment_shader) { - _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)"); - return; - } - if (ctx->Hint.FragmentShaderDerivative == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.FragmentShaderDerivative = mode; - break; - - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)"); - return; - } - - if (ctx->Driver.Hint) { - (*ctx->Driver.Hint)( ctx, target, mode ); - } -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -void _mesa_init_hint( struct gl_context * ctx ) -{ - /* Hint group */ - ctx->Hint.PerspectiveCorrection = GL_DONT_CARE; - ctx->Hint.PointSmooth = GL_DONT_CARE; - ctx->Hint.LineSmooth = GL_DONT_CARE; - ctx->Hint.PolygonSmooth = GL_DONT_CARE; - ctx->Hint.Fog = GL_DONT_CARE; - ctx->Hint.ClipVolumeClipping = GL_DONT_CARE; - ctx->Hint.TextureCompression = GL_DONT_CARE; - ctx->Hint.GenerateMipmap = GL_DONT_CARE; - ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE; -} +
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "enums.h"
+#include "context.h"
+#include "hint.h"
+#include "imports.h"
+#include "mtypes.h"
+
+
+
+void GLAPIENTRY
+_mesa_Hint( GLenum target, GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glHint %s %s\n",
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)");
+ return;
+ }
+
+ switch (target) {
+ case GL_FOG_HINT:
+ if (ctx->Hint.Fog == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.Fog = mode;
+ break;
+ case GL_LINE_SMOOTH_HINT:
+ if (ctx->Hint.LineSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.LineSmooth = mode;
+ break;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ if (ctx->Hint.PerspectiveCorrection == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PerspectiveCorrection = mode;
+ break;
+ case GL_POINT_SMOOTH_HINT:
+ if (ctx->Hint.PointSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PointSmooth = mode;
+ break;
+ case GL_POLYGON_SMOOTH_HINT:
+ if (ctx->Hint.PolygonSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PolygonSmooth = mode;
+ break;
+
+ /* GL_EXT_clip_volume_hint */
+ case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
+ if (ctx->Hint.ClipVolumeClipping == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.ClipVolumeClipping = mode;
+ break;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Hint.TextureCompression == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.TextureCompression = mode;
+ break;
+
+ /* GL_SGIS_generate_mipmap */
+ case GL_GENERATE_MIPMAP_HINT_SGIS:
+ if (ctx->Hint.GenerateMipmap == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.GenerateMipmap = mode;
+ break;
+
+ /* GL_ARB_fragment_shader */
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
+ if (!ctx->Extensions.ARB_fragment_shader) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ return;
+ }
+ if (ctx->Hint.FragmentShaderDerivative == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.FragmentShaderDerivative = mode;
+ break;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ return;
+ }
+
+ if (ctx->Driver.Hint) {
+ (*ctx->Driver.Hint)( ctx, target, mode );
+ }
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+void _mesa_init_hint( struct gl_context * ctx )
+{
+ /* Hint group */
+ ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
+ ctx->Hint.PointSmooth = GL_DONT_CARE;
+ ctx->Hint.LineSmooth = GL_DONT_CARE;
+ ctx->Hint.PolygonSmooth = GL_DONT_CARE;
+ ctx->Hint.Fog = GL_DONT_CARE;
+ ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
+ ctx->Hint.TextureCompression = GL_DONT_CARE;
+ ctx->Hint.GenerateMipmap = GL_DONT_CARE;
+ ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
+}
diff --git a/mesalib/src/mesa/main/lines.c b/mesalib/src/mesa/main/lines.c index 79bf5679d..1df409f45 100644 --- a/mesalib/src/mesa/main/lines.c +++ b/mesalib/src/mesa/main/lines.c @@ -1,117 +1,117 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "context.h" -#include "lines.h" -#include "macros.h" -#include "mtypes.h" - - -/** - * Set the line width. - * - * \param width line width in pixels. - * - * \sa glLineWidth(). - */ -void GLAPIENTRY -_mesa_LineWidth( GLfloat width ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glLineWidth %f\n", width); - - if (width<=0.0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" ); - return; - } - - if (ctx->Line.Width == width) - return; - - FLUSH_VERTICES(ctx, _NEW_LINE); - ctx->Line.Width = width; - - if (ctx->Driver.LineWidth) - ctx->Driver.LineWidth(ctx, width); -} - - -/** - * Set the line stipple pattern. - * - * \param factor pattern scale factor. - * \param pattern bit pattern. - * - * \sa glLineStipple(). - * - * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On - * change flushes the vertices and notifies the driver via - * the dd_function_table::LineStipple callback. - */ -void GLAPIENTRY -_mesa_LineStipple( GLint factor, GLushort pattern ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern); - - factor = CLAMP( factor, 1, 256 ); - - if (ctx->Line.StippleFactor == factor && - ctx->Line.StipplePattern == pattern) - return; - - FLUSH_VERTICES(ctx, _NEW_LINE); - ctx->Line.StippleFactor = factor; - ctx->Line.StipplePattern = pattern; - - if (ctx->Driver.LineStipple) - ctx->Driver.LineStipple( ctx, factor, pattern ); -} - - -/** - * Initialize the context line state. - * - * \param ctx GL context. - * - * Initializes __struct gl_contextRec::Line and line related constants in - * __struct gl_contextRec::Const. - */ -void GLAPIENTRY -_mesa_init_line( struct gl_context * ctx ) -{ - ctx->Line.SmoothFlag = GL_FALSE; - ctx->Line.StippleFlag = GL_FALSE; - ctx->Line.Width = 1.0; - ctx->Line.StipplePattern = 0xffff; - ctx->Line.StippleFactor = 1; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "lines.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+/**
+ * Set the line width.
+ *
+ * \param width line width in pixels.
+ *
+ * \sa glLineWidth().
+ */
+void GLAPIENTRY
+_mesa_LineWidth( GLfloat width )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLineWidth %f\n", width);
+
+ if (width<=0.0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
+ return;
+ }
+
+ if (ctx->Line.Width == width)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.Width = width;
+
+ if (ctx->Driver.LineWidth)
+ ctx->Driver.LineWidth(ctx, width);
+}
+
+
+/**
+ * Set the line stipple pattern.
+ *
+ * \param factor pattern scale factor.
+ * \param pattern bit pattern.
+ *
+ * \sa glLineStipple().
+ *
+ * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On
+ * change flushes the vertices and notifies the driver via
+ * the dd_function_table::LineStipple callback.
+ */
+void GLAPIENTRY
+_mesa_LineStipple( GLint factor, GLushort pattern )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern);
+
+ factor = CLAMP( factor, 1, 256 );
+
+ if (ctx->Line.StippleFactor == factor &&
+ ctx->Line.StipplePattern == pattern)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.StippleFactor = factor;
+ ctx->Line.StipplePattern = pattern;
+
+ if (ctx->Driver.LineStipple)
+ ctx->Driver.LineStipple( ctx, factor, pattern );
+}
+
+
+/**
+ * Initialize the context line state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Line and line related constants in
+ * __struct gl_contextRec::Const.
+ */
+void GLAPIENTRY
+_mesa_init_line( struct gl_context * ctx )
+{
+ ctx->Line.SmoothFlag = GL_FALSE;
+ ctx->Line.StippleFlag = GL_FALSE;
+ ctx->Line.Width = 1.0;
+ ctx->Line.StipplePattern = 0xffff;
+ ctx->Line.StippleFactor = 1;
+}
diff --git a/mesalib/src/mesa/main/queryobj.c b/mesalib/src/mesa/main/queryobj.c index fa35c6ce5..dc9f18a65 100644 --- a/mesalib/src/mesa/main/queryobj.c +++ b/mesalib/src/mesa/main/queryobj.c @@ -1,623 +1,623 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "context.h" -#include "enums.h" -#include "hash.h" -#include "imports.h" -#include "queryobj.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "main/dispatch.h" - - -#if FEATURE_queryobj - - -/** - * Allocate a new query object. This is a fallback routine called via - * ctx->Driver.NewQueryObject(). - * \param ctx - rendering context - * \param id - the new object's ID - * \return pointer to new query_object object or NULL if out of memory. - */ -static struct gl_query_object * -_mesa_new_query_object(struct gl_context *ctx, GLuint id) -{ - struct gl_query_object *q = MALLOC_STRUCT(gl_query_object); - (void) ctx; - if (q) { - q->Id = id; - q->Result = 0; - q->Active = GL_FALSE; - q->Ready = GL_TRUE; /* correct, see spec */ - } - return q; -} - - -/** - * Begin a query. Software driver fallback. - * Called via ctx->Driver.BeginQuery(). - */ -static void -_mesa_begin_query(struct gl_context *ctx, struct gl_query_object *q) -{ - /* no-op */ -} - - -/** - * End a query. Software driver fallback. - * Called via ctx->Driver.EndQuery(). - */ -static void -_mesa_end_query(struct gl_context *ctx, struct gl_query_object *q) -{ - q->Ready = GL_TRUE; -} - - -/** - * Wait for query to complete. Software driver fallback. - * Called via ctx->Driver.WaitQuery(). - */ -static void -_mesa_wait_query(struct gl_context *ctx, struct gl_query_object *q) -{ - /* For software drivers, _mesa_end_query() should have completed the query. - * For real hardware, implement a proper WaitQuery() driver function, - * which may require issuing a flush. - */ - assert(q->Ready); -} - - -/** - * Check if a query results are ready. Software driver fallback. - * Called via ctx->Driver.CheckQuery(). - */ -static void -_mesa_check_query(struct gl_context *ctx, struct gl_query_object *q) -{ - /* No-op for sw rendering. - * HW drivers may need to flush at this time. - */ -} - - -/** - * Delete a query object. Called via ctx->Driver.DeleteQuery(). - * Not removed from hash table here. - */ -static void -_mesa_delete_query(struct gl_context *ctx, struct gl_query_object *q) -{ - free(q); -} - - -void -_mesa_init_query_object_functions(struct dd_function_table *driver) -{ - driver->NewQueryObject = _mesa_new_query_object; - driver->DeleteQuery = _mesa_delete_query; - driver->BeginQuery = _mesa_begin_query; - driver->EndQuery = _mesa_end_query; - driver->WaitQuery = _mesa_wait_query; - driver->CheckQuery = _mesa_check_query; -} - - -/** - * Return pointer to the query object binding point for the given target. - * \return NULL if invalid target, else the address of binding point - */ -static struct gl_query_object ** -get_query_binding_point(struct gl_context *ctx, GLenum target) -{ - switch (target) { - case GL_SAMPLES_PASSED_ARB: - if (ctx->Extensions.ARB_occlusion_query) - return &ctx->Query.CurrentOcclusionObject; - else - return NULL; - case GL_ANY_SAMPLES_PASSED: - if (ctx->Extensions.ARB_occlusion_query2) - return &ctx->Query.CurrentOcclusionObject; - else - return NULL; - case GL_TIME_ELAPSED_EXT: - if (ctx->Extensions.EXT_timer_query) - return &ctx->Query.CurrentTimerObject; - else - return NULL; -#if FEATURE_EXT_transform_feedback - case GL_PRIMITIVES_GENERATED: - if (ctx->Extensions.EXT_transform_feedback) - return &ctx->Query.PrimitivesGenerated; - else - return NULL; - case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: - if (ctx->Extensions.EXT_transform_feedback) - return &ctx->Query.PrimitivesWritten; - else - return NULL; -#endif - default: - return NULL; - } -} - - -void GLAPIENTRY -_mesa_GenQueriesARB(GLsizei n, GLuint *ids) -{ - GLuint first; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGenQueries(%d)\n", n); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenQueriesARB(n < 0)"); - return; - } - - /* No query objects can be active at this time! */ - if (ctx->Query.CurrentOcclusionObject || - ctx->Query.CurrentTimerObject) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGenQueriesARB"); - return; - } - - first = _mesa_HashFindFreeKeyBlock(ctx->Query.QueryObjects, n); - if (first) { - GLsizei i; - for (i = 0; i < n; i++) { - struct gl_query_object *q - = ctx->Driver.NewQueryObject(ctx, first + i); - if (!q) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenQueriesARB"); - return; - } - ids[i] = first + i; - _mesa_HashInsert(ctx->Query.QueryObjects, first + i, q); - } - } -} - - -void GLAPIENTRY -_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids) -{ - GLint i; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDeleeteQueries(%d)\n", n); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteQueriesARB(n < 0)"); - return; - } - - /* No query objects can be active at this time! */ - if (ctx->Query.CurrentOcclusionObject || - ctx->Query.CurrentTimerObject) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteQueriesARB"); - return; - } - - for (i = 0; i < n; i++) { - if (ids[i] > 0) { - struct gl_query_object *q = _mesa_lookup_query_object(ctx, ids[i]); - if (q) { - ASSERT(!q->Active); /* should be caught earlier */ - _mesa_HashRemove(ctx->Query.QueryObjects, ids[i]); - ctx->Driver.DeleteQuery(ctx, q); - } - } - } -} - - -GLboolean GLAPIENTRY -_mesa_IsQueryARB(GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glIsQuery(%u)\n", id); - - if (id && _mesa_lookup_query_object(ctx, id)) - return GL_TRUE; - else - return GL_FALSE; -} - - -static void GLAPIENTRY -_mesa_BeginQueryARB(GLenum target, GLuint id) -{ - struct gl_query_object *q, **bindpt; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBeginQuery(%s, %u)\n", - _mesa_lookup_enum_by_nr(target), id); - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - - bindpt = get_query_binding_point(ctx, target); - if (!bindpt) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)"); - return; - } - - if (id == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB(id==0)"); - return; - } - - q = _mesa_lookup_query_object(ctx, id); - if (!q) { - /* create new object */ - q = ctx->Driver.NewQueryObject(ctx, id); - if (!q) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQueryARB"); - return; - } - _mesa_HashInsert(ctx->Query.QueryObjects, id, q); - } - else { - /* pre-existing object */ - if (q->Active) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBeginQueryARB(query already active)"); - return; - } - } - - q->Target = target; - q->Active = GL_TRUE; - q->Result = 0; - q->Ready = GL_FALSE; - - /* XXX should probably refcount query objects */ - *bindpt = q; - - ctx->Driver.BeginQuery(ctx, q); -} - - -static void GLAPIENTRY -_mesa_EndQueryARB(GLenum target) -{ - struct gl_query_object *q, **bindpt; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glEndQuery(%s)\n", _mesa_lookup_enum_by_nr(target)); - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - - bindpt = get_query_binding_point(ctx, target); - if (!bindpt) { - _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)"); - return; - } - - /* XXX should probably refcount query objects */ - q = *bindpt; - *bindpt = NULL; - - if (!q || !q->Active) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glEndQueryARB(no matching glBeginQueryARB)"); - return; - } - - q->Active = GL_FALSE; - ctx->Driver.EndQuery(ctx, q); -} - - -void GLAPIENTRY -_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params) -{ - struct gl_query_object *q, **bindpt; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGetQueryiv(%s, %s)\n", - _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(pname)); - - bindpt = get_query_binding_point(ctx, target); - if (!bindpt) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryARB(target)"); - return; - } - - q = *bindpt; - - switch (pname) { - case GL_QUERY_COUNTER_BITS_ARB: - *params = 8 * sizeof(q->Result); - break; - case GL_CURRENT_QUERY_ARB: - *params = q ? q->Id : 0; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryivARB(pname)"); - return; - } -} - - -void GLAPIENTRY -_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params) -{ - struct gl_query_object *q = NULL; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGetQueryObjectiv(%u, %s)\n", id, - _mesa_lookup_enum_by_nr(pname)); - - if (id) - q = _mesa_lookup_query_object(ctx, id); - - if (!q || q->Active) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetQueryObjectivARB(id=%d is invalid or active)", id); - return; - } - - switch (pname) { - case GL_QUERY_RESULT_ARB: - if (!q->Ready) - ctx->Driver.WaitQuery(ctx, q); - /* if result is too large for returned type, clamp to max value */ - if (q->Target == GL_ANY_SAMPLES_PASSED) { - if (q->Result) - *params = GL_TRUE; - else - *params = GL_FALSE; - } else { - if (q->Result > 0x7fffffff) { - *params = 0x7fffffff; - } - else { - *params = (GLint)q->Result; - } - } - break; - case GL_QUERY_RESULT_AVAILABLE_ARB: - if (!q->Ready) - ctx->Driver.CheckQuery( ctx, q ); - *params = q->Ready; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectivARB(pname)"); - return; - } -} - - -void GLAPIENTRY -_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params) -{ - struct gl_query_object *q = NULL; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGetQueryObjectuiv(%u, %s)\n", id, - _mesa_lookup_enum_by_nr(pname)); - - if (id) - q = _mesa_lookup_query_object(ctx, id); - - if (!q || q->Active) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetQueryObjectuivARB(id=%d is invalid or active)", id); - return; - } - - switch (pname) { - case GL_QUERY_RESULT_ARB: - if (!q->Ready) - ctx->Driver.WaitQuery(ctx, q); - /* if result is too large for returned type, clamp to max value */ - if (q->Target == GL_ANY_SAMPLES_PASSED) { - if (q->Result) - *params = GL_TRUE; - else - *params = GL_FALSE; - } else { - if (q->Result > 0xffffffff) { - *params = 0xffffffff; - } - else { - *params = (GLuint)q->Result; - } - } - break; - case GL_QUERY_RESULT_AVAILABLE_ARB: - if (!q->Ready) - ctx->Driver.CheckQuery( ctx, q ); - *params = q->Ready; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectuivARB(pname)"); - return; - } -} - - -/** - * New with GL_EXT_timer_query - */ -static void GLAPIENTRY -_mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params) -{ - struct gl_query_object *q = NULL; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGetQueryObjecti64v(%u, %s)\n", id, - _mesa_lookup_enum_by_nr(pname)); - - if (id) - q = _mesa_lookup_query_object(ctx, id); - - if (!q || q->Active) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetQueryObjectui64vARB(id=%d is invalid or active)", id); - return; - } - - switch (pname) { - case GL_QUERY_RESULT_ARB: - if (!q->Ready) - ctx->Driver.WaitQuery(ctx, q); - *params = q->Result; - break; - case GL_QUERY_RESULT_AVAILABLE_ARB: - if (!q->Ready) - ctx->Driver.CheckQuery( ctx, q ); - *params = q->Ready; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjecti64vARB(pname)"); - return; - } -} - - -/** - * New with GL_EXT_timer_query - */ -static void GLAPIENTRY -_mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params) -{ - struct gl_query_object *q = NULL; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGetQueryObjectui64v(%u, %s)\n", id, - _mesa_lookup_enum_by_nr(pname)); - - if (id) - q = _mesa_lookup_query_object(ctx, id); - - if (!q || q->Active) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetQueryObjectuui64vARB(id=%d is invalid or active)", id); - return; - } - - switch (pname) { - case GL_QUERY_RESULT_ARB: - if (!q->Ready) - ctx->Driver.WaitQuery(ctx, q); - *params = q->Result; - break; - case GL_QUERY_RESULT_AVAILABLE_ARB: - if (!q->Ready) - ctx->Driver.CheckQuery( ctx, q ); - *params = q->Ready; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectui64vARB(pname)"); - return; - } -} - - -void -_mesa_init_queryobj_dispatch(struct _glapi_table *disp) -{ - SET_GenQueriesARB(disp, _mesa_GenQueriesARB); - SET_DeleteQueriesARB(disp, _mesa_DeleteQueriesARB); - SET_IsQueryARB(disp, _mesa_IsQueryARB); - SET_BeginQueryARB(disp, _mesa_BeginQueryARB); - SET_EndQueryARB(disp, _mesa_EndQueryARB); - SET_GetQueryivARB(disp, _mesa_GetQueryivARB); - SET_GetQueryObjectivARB(disp, _mesa_GetQueryObjectivARB); - SET_GetQueryObjectuivARB(disp, _mesa_GetQueryObjectuivARB); - - SET_GetQueryObjecti64vEXT(disp, _mesa_GetQueryObjecti64vEXT); - SET_GetQueryObjectui64vEXT(disp, _mesa_GetQueryObjectui64vEXT); -} - - -#endif /* FEATURE_queryobj */ - - -/** - * Allocate/init the context state related to query objects. - */ -void -_mesa_init_queryobj(struct gl_context *ctx) -{ - ctx->Query.QueryObjects = _mesa_NewHashTable(); - ctx->Query.CurrentOcclusionObject = NULL; -} - - -/** - * Callback for deleting a query object. Called by _mesa_HashDeleteAll(). - */ -static void -delete_queryobj_cb(GLuint id, void *data, void *userData) -{ - struct gl_query_object *q= (struct gl_query_object *) data; - struct gl_context *ctx = (struct gl_context *)userData; - ctx->Driver.DeleteQuery(ctx, q); -} - - -/** - * Free the context state related to query objects. - */ -void -_mesa_free_queryobj_data(struct gl_context *ctx) -{ - _mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, ctx); - _mesa_DeleteHashTable(ctx->Query.QueryObjects); -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "enums.h"
+#include "hash.h"
+#include "imports.h"
+#include "queryobj.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_queryobj
+
+
+/**
+ * Allocate a new query object. This is a fallback routine called via
+ * ctx->Driver.NewQueryObject().
+ * \param ctx - rendering context
+ * \param id - the new object's ID
+ * \return pointer to new query_object object or NULL if out of memory.
+ */
+struct gl_query_object *
+_mesa_new_query_object(struct gl_context *ctx, GLuint id)
+{
+ struct gl_query_object *q = MALLOC_STRUCT(gl_query_object);
+ (void) ctx;
+ if (q) {
+ q->Id = id;
+ q->Result = 0;
+ q->Active = GL_FALSE;
+ q->Ready = GL_TRUE; /* correct, see spec */
+ }
+ return q;
+}
+
+
+/**
+ * Begin a query. Software driver fallback.
+ * Called via ctx->Driver.BeginQuery().
+ */
+void
+_mesa_begin_query(struct gl_context *ctx, struct gl_query_object *q)
+{
+ /* no-op */
+}
+
+
+/**
+ * End a query. Software driver fallback.
+ * Called via ctx->Driver.EndQuery().
+ */
+void
+_mesa_end_query(struct gl_context *ctx, struct gl_query_object *q)
+{
+ q->Ready = GL_TRUE;
+}
+
+
+/**
+ * Wait for query to complete. Software driver fallback.
+ * Called via ctx->Driver.WaitQuery().
+ */
+void
+_mesa_wait_query(struct gl_context *ctx, struct gl_query_object *q)
+{
+ /* For software drivers, _mesa_end_query() should have completed the query.
+ * For real hardware, implement a proper WaitQuery() driver function,
+ * which may require issuing a flush.
+ */
+ assert(q->Ready);
+}
+
+
+/**
+ * Check if a query results are ready. Software driver fallback.
+ * Called via ctx->Driver.CheckQuery().
+ */
+static void
+_mesa_check_query(struct gl_context *ctx, struct gl_query_object *q)
+{
+ /* No-op for sw rendering.
+ * HW drivers may need to flush at this time.
+ */
+}
+
+
+/**
+ * Delete a query object. Called via ctx->Driver.DeleteQuery().
+ * Not removed from hash table here.
+ */
+void
+_mesa_delete_query(struct gl_context *ctx, struct gl_query_object *q)
+{
+ free(q);
+}
+
+
+void
+_mesa_init_query_object_functions(struct dd_function_table *driver)
+{
+ driver->NewQueryObject = _mesa_new_query_object;
+ driver->DeleteQuery = _mesa_delete_query;
+ driver->BeginQuery = _mesa_begin_query;
+ driver->EndQuery = _mesa_end_query;
+ driver->WaitQuery = _mesa_wait_query;
+ driver->CheckQuery = _mesa_check_query;
+}
+
+
+/**
+ * Return pointer to the query object binding point for the given target.
+ * \return NULL if invalid target, else the address of binding point
+ */
+static struct gl_query_object **
+get_query_binding_point(struct gl_context *ctx, GLenum target)
+{
+ switch (target) {
+ case GL_SAMPLES_PASSED_ARB:
+ if (ctx->Extensions.ARB_occlusion_query)
+ return &ctx->Query.CurrentOcclusionObject;
+ else
+ return NULL;
+ case GL_ANY_SAMPLES_PASSED:
+ if (ctx->Extensions.ARB_occlusion_query2)
+ return &ctx->Query.CurrentOcclusionObject;
+ else
+ return NULL;
+ case GL_TIME_ELAPSED_EXT:
+ if (ctx->Extensions.EXT_timer_query)
+ return &ctx->Query.CurrentTimerObject;
+ else
+ return NULL;
+#if FEATURE_EXT_transform_feedback
+ case GL_PRIMITIVES_GENERATED:
+ if (ctx->Extensions.EXT_transform_feedback)
+ return &ctx->Query.PrimitivesGenerated;
+ else
+ return NULL;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ if (ctx->Extensions.EXT_transform_feedback)
+ return &ctx->Query.PrimitivesWritten;
+ else
+ return NULL;
+#endif
+ default:
+ return NULL;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GenQueriesARB(GLsizei n, GLuint *ids)
+{
+ GLuint first;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGenQueries(%d)\n", n);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenQueriesARB(n < 0)");
+ return;
+ }
+
+ /* No query objects can be active at this time! */
+ if (ctx->Query.CurrentOcclusionObject ||
+ ctx->Query.CurrentTimerObject) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGenQueriesARB");
+ return;
+ }
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Query.QueryObjects, n);
+ if (first) {
+ GLsizei i;
+ for (i = 0; i < n; i++) {
+ struct gl_query_object *q
+ = ctx->Driver.NewQueryObject(ctx, first + i);
+ if (!q) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenQueriesARB");
+ return;
+ }
+ ids[i] = first + i;
+ _mesa_HashInsert(ctx->Query.QueryObjects, first + i, q);
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDeleeteQueries(%d)\n", n);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteQueriesARB(n < 0)");
+ return;
+ }
+
+ /* No query objects can be active at this time! */
+ if (ctx->Query.CurrentOcclusionObject ||
+ ctx->Query.CurrentTimerObject) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteQueriesARB");
+ return;
+ }
+
+ for (i = 0; i < n; i++) {
+ if (ids[i] > 0) {
+ struct gl_query_object *q = _mesa_lookup_query_object(ctx, ids[i]);
+ if (q) {
+ ASSERT(!q->Active); /* should be caught earlier */
+ _mesa_HashRemove(ctx->Query.QueryObjects, ids[i]);
+ ctx->Driver.DeleteQuery(ctx, q);
+ }
+ }
+ }
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsQueryARB(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glIsQuery(%u)\n", id);
+
+ if (id && _mesa_lookup_query_object(ctx, id))
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+}
+
+
+static void GLAPIENTRY
+_mesa_BeginQueryARB(GLenum target, GLuint id)
+{
+ struct gl_query_object *q, **bindpt;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBeginQuery(%s, %u)\n",
+ _mesa_lookup_enum_by_nr(target), id);
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+
+ bindpt = get_query_binding_point(ctx, target);
+ if (!bindpt) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)");
+ return;
+ }
+
+ if (id == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB(id==0)");
+ return;
+ }
+
+ q = _mesa_lookup_query_object(ctx, id);
+ if (!q) {
+ /* create new object */
+ q = ctx->Driver.NewQueryObject(ctx, id);
+ if (!q) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQueryARB");
+ return;
+ }
+ _mesa_HashInsert(ctx->Query.QueryObjects, id, q);
+ }
+ else {
+ /* pre-existing object */
+ if (q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBeginQueryARB(query already active)");
+ return;
+ }
+ }
+
+ q->Target = target;
+ q->Active = GL_TRUE;
+ q->Result = 0;
+ q->Ready = GL_FALSE;
+
+ /* XXX should probably refcount query objects */
+ *bindpt = q;
+
+ ctx->Driver.BeginQuery(ctx, q);
+}
+
+
+static void GLAPIENTRY
+_mesa_EndQueryARB(GLenum target)
+{
+ struct gl_query_object *q, **bindpt;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glEndQuery(%s)\n", _mesa_lookup_enum_by_nr(target));
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+
+ bindpt = get_query_binding_point(ctx, target);
+ if (!bindpt) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
+ return;
+ }
+
+ /* XXX should probably refcount query objects */
+ q = *bindpt;
+ *bindpt = NULL;
+
+ if (!q || !q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEndQueryARB(no matching glBeginQueryARB)");
+ return;
+ }
+
+ q->Active = GL_FALSE;
+ ctx->Driver.EndQuery(ctx, q);
+}
+
+
+void GLAPIENTRY
+_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params)
+{
+ struct gl_query_object *q, **bindpt;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetQueryiv(%s, %s)\n",
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(pname));
+
+ bindpt = get_query_binding_point(ctx, target);
+ if (!bindpt) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryARB(target)");
+ return;
+ }
+
+ q = *bindpt;
+
+ switch (pname) {
+ case GL_QUERY_COUNTER_BITS_ARB:
+ *params = 8 * sizeof(q->Result);
+ break;
+ case GL_CURRENT_QUERY_ARB:
+ *params = q ? q->Id : 0;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryivARB(pname)");
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetQueryObjectiv(%u, %s)\n", id,
+ _mesa_lookup_enum_by_nr(pname));
+
+ if (id)
+ q = _mesa_lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectivARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ if (!q->Ready)
+ ctx->Driver.WaitQuery(ctx, q);
+ /* if result is too large for returned type, clamp to max value */
+ if (q->Target == GL_ANY_SAMPLES_PASSED) {
+ if (q->Result)
+ *params = GL_TRUE;
+ else
+ *params = GL_FALSE;
+ } else {
+ if (q->Result > 0x7fffffff) {
+ *params = 0x7fffffff;
+ }
+ else {
+ *params = (GLint)q->Result;
+ }
+ }
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ if (!q->Ready)
+ ctx->Driver.CheckQuery( ctx, q );
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectivARB(pname)");
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetQueryObjectuiv(%u, %s)\n", id,
+ _mesa_lookup_enum_by_nr(pname));
+
+ if (id)
+ q = _mesa_lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectuivARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ if (!q->Ready)
+ ctx->Driver.WaitQuery(ctx, q);
+ /* if result is too large for returned type, clamp to max value */
+ if (q->Target == GL_ANY_SAMPLES_PASSED) {
+ if (q->Result)
+ *params = GL_TRUE;
+ else
+ *params = GL_FALSE;
+ } else {
+ if (q->Result > 0xffffffff) {
+ *params = 0xffffffff;
+ }
+ else {
+ *params = (GLuint)q->Result;
+ }
+ }
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ if (!q->Ready)
+ ctx->Driver.CheckQuery( ctx, q );
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectuivARB(pname)");
+ return;
+ }
+}
+
+
+/**
+ * New with GL_EXT_timer_query
+ */
+static void GLAPIENTRY
+_mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetQueryObjecti64v(%u, %s)\n", id,
+ _mesa_lookup_enum_by_nr(pname));
+
+ if (id)
+ q = _mesa_lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectui64vARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ if (!q->Ready)
+ ctx->Driver.WaitQuery(ctx, q);
+ *params = q->Result;
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ if (!q->Ready)
+ ctx->Driver.CheckQuery( ctx, q );
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjecti64vARB(pname)");
+ return;
+ }
+}
+
+
+/**
+ * New with GL_EXT_timer_query
+ */
+static void GLAPIENTRY
+_mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetQueryObjectui64v(%u, %s)\n", id,
+ _mesa_lookup_enum_by_nr(pname));
+
+ if (id)
+ q = _mesa_lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectuui64vARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ if (!q->Ready)
+ ctx->Driver.WaitQuery(ctx, q);
+ *params = q->Result;
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ if (!q->Ready)
+ ctx->Driver.CheckQuery( ctx, q );
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectui64vARB(pname)");
+ return;
+ }
+}
+
+
+void
+_mesa_init_queryobj_dispatch(struct _glapi_table *disp)
+{
+ SET_GenQueriesARB(disp, _mesa_GenQueriesARB);
+ SET_DeleteQueriesARB(disp, _mesa_DeleteQueriesARB);
+ SET_IsQueryARB(disp, _mesa_IsQueryARB);
+ SET_BeginQueryARB(disp, _mesa_BeginQueryARB);
+ SET_EndQueryARB(disp, _mesa_EndQueryARB);
+ SET_GetQueryivARB(disp, _mesa_GetQueryivARB);
+ SET_GetQueryObjectivARB(disp, _mesa_GetQueryObjectivARB);
+ SET_GetQueryObjectuivARB(disp, _mesa_GetQueryObjectuivARB);
+
+ SET_GetQueryObjecti64vEXT(disp, _mesa_GetQueryObjecti64vEXT);
+ SET_GetQueryObjectui64vEXT(disp, _mesa_GetQueryObjectui64vEXT);
+}
+
+
+#endif /* FEATURE_queryobj */
+
+
+/**
+ * Allocate/init the context state related to query objects.
+ */
+void
+_mesa_init_queryobj(struct gl_context *ctx)
+{
+ ctx->Query.QueryObjects = _mesa_NewHashTable();
+ ctx->Query.CurrentOcclusionObject = NULL;
+}
+
+
+/**
+ * Callback for deleting a query object. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_queryobj_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_query_object *q= (struct gl_query_object *) data;
+ struct gl_context *ctx = (struct gl_context *)userData;
+ ctx->Driver.DeleteQuery(ctx, q);
+}
+
+
+/**
+ * Free the context state related to query objects.
+ */
+void
+_mesa_free_queryobj_data(struct gl_context *ctx)
+{
+ _mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, ctx);
+ _mesa_DeleteHashTable(ctx->Query.QueryObjects);
+}
diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 11b0f884f..252cda845 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -1,1942 +1,1942 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file shaderapi.c - * \author Brian Paul - * - * Implementation of GLSL-related API functions. - * The glUniform* functions are in uniforms.c - * - * - * XXX things to do: - * 1. Check that the right error code is generated for all _mesa_error() calls. - * 2. Insert FLUSH_VERTICES calls in various places - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/dispatch.h" -#include "main/enums.h" -#include "main/hash.h" -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "main/shaderapi.h" -#include "main/shaderobj.h" -#include "program/program.h" -#include "program/prog_parameter.h" -#include "program/prog_uniform.h" -#include "ralloc.h" -#include <stdbool.h> -#include "../glsl/glsl_parser_extras.h" - -/** Define this to enable shader substitution (see below) */ -#define SHADER_SUBST 0 - - -/** - * Return mask of GLSL_x flags by examining the MESA_GLSL env var. - */ -static GLbitfield -get_shader_flags(void) -{ - GLbitfield flags = 0x0; - const char *env = _mesa_getenv("MESA_GLSL"); - - if (env) { - if (strstr(env, "dump")) - flags |= GLSL_DUMP; - if (strstr(env, "log")) - flags |= GLSL_LOG; - if (strstr(env, "nopvert")) - flags |= GLSL_NOP_VERT; - if (strstr(env, "nopfrag")) - flags |= GLSL_NOP_FRAG; - if (strstr(env, "nopt")) - flags |= GLSL_NO_OPT; - else if (strstr(env, "opt")) - flags |= GLSL_OPT; - if (strstr(env, "uniform")) - flags |= GLSL_UNIFORMS; - if (strstr(env, "useprog")) - flags |= GLSL_USE_PROG; - } - - return flags; -} - - -/** - * Initialize context's shader state. - */ -void -_mesa_init_shader_state(struct gl_context *ctx) -{ - /* Device drivers may override these to control what kind of instructions - * are generated by the GLSL compiler. - */ - struct gl_shader_compiler_options options; - gl_shader_type sh; - - memset(&options, 0, sizeof(options)); - options.MaxUnrollIterations = 32; - - /* Default pragma settings */ - options.DefaultPragmas.Optimize = GL_TRUE; - - for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) - memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); - - ctx->Shader.Flags = get_shader_flags(); -} - - -/** - * Free the per-context shader-related state. - */ -void -_mesa_free_shader_state(struct gl_context *ctx) -{ - _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentVertexProgram, NULL); - _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentGeometryProgram, - NULL); - _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram, - NULL); - _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); -} - - -/** - * Return the size of the given GLSL datatype, in floats (components). - */ -GLint -_mesa_sizeof_glsl_type(GLenum type) -{ - switch (type) { - case GL_FLOAT: - case GL_INT: - case GL_BOOL: - case GL_SAMPLER_1D: - case GL_SAMPLER_2D: - case GL_SAMPLER_3D: - case GL_SAMPLER_CUBE: - case GL_SAMPLER_1D_SHADOW: - case GL_SAMPLER_2D_SHADOW: - case GL_SAMPLER_2D_RECT_ARB: - case GL_SAMPLER_2D_RECT_SHADOW_ARB: - case GL_SAMPLER_1D_ARRAY_EXT: - case GL_SAMPLER_2D_ARRAY_EXT: - case GL_SAMPLER_1D_ARRAY_SHADOW_EXT: - case GL_SAMPLER_2D_ARRAY_SHADOW_EXT: - case GL_SAMPLER_CUBE_SHADOW_EXT: - return 1; - case GL_FLOAT_VEC2: - case GL_INT_VEC2: - case GL_UNSIGNED_INT_VEC2: - case GL_BOOL_VEC2: - return 2; - case GL_FLOAT_VEC3: - case GL_INT_VEC3: - case GL_UNSIGNED_INT_VEC3: - case GL_BOOL_VEC3: - return 3; - case GL_FLOAT_VEC4: - case GL_INT_VEC4: - case GL_UNSIGNED_INT_VEC4: - case GL_BOOL_VEC4: - return 4; - case GL_FLOAT_MAT2: - case GL_FLOAT_MAT2x3: - case GL_FLOAT_MAT2x4: - return 8; /* two float[4] vectors */ - case GL_FLOAT_MAT3: - case GL_FLOAT_MAT3x2: - case GL_FLOAT_MAT3x4: - return 12; /* three float[4] vectors */ - case GL_FLOAT_MAT4: - case GL_FLOAT_MAT4x2: - case GL_FLOAT_MAT4x3: - return 16; /* four float[4] vectors */ - default: - _mesa_problem(NULL, "Invalid type in _mesa_sizeof_glsl_type()"); - return 1; - } -} - - -/** - * Copy string from <src> to <dst>, up to maxLength characters, returning - * length of <dst> in <length>. - * \param src the strings source - * \param maxLength max chars to copy - * \param length returns number of chars copied - * \param dst the string destination - */ -void -_mesa_copy_string(GLchar *dst, GLsizei maxLength, - GLsizei *length, const GLchar *src) -{ - GLsizei len; - for (len = 0; len < maxLength - 1 && src && src[len]; len++) - dst[len] = src[len]; - if (maxLength > 0) - dst[len] = 0; - if (length) - *length = len; -} - - - -/** - * Confirm that the a shader type is valid and supported by the implementation - * - * \param ctx Current GL context - * \param type Shader target - * - */ -static bool -validate_shader_target(const struct gl_context *ctx, GLenum type) -{ - switch (type) { -#if FEATURE_ARB_fragment_shader - case GL_FRAGMENT_SHADER: - return ctx->Extensions.ARB_fragment_shader; -#endif -#if FEATURE_ARB_vertex_shader - case GL_VERTEX_SHADER: - return ctx->Extensions.ARB_vertex_shader; -#endif -#if FEATURE_ARB_geometry_shader4 - case GL_GEOMETRY_SHADER_ARB: - return ctx->Extensions.ARB_geometry_shader4; -#endif - default: - return false; - } -} - - -/** - * Find the length of the longest transform feedback varying name - * which was specified with glTransformFeedbackVaryings(). - */ -static GLint -longest_feedback_varying_name(const struct gl_shader_program *shProg) -{ - GLuint i; - GLint max = 0; - for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) { - GLint len = strlen(shProg->TransformFeedback.VaryingNames[i]); - if (len > max) - max = len; - } - return max; -} - - - -static GLboolean -is_program(struct gl_context *ctx, GLuint name) -{ - struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); - return shProg ? GL_TRUE : GL_FALSE; -} - - -static GLboolean -is_shader(struct gl_context *ctx, GLuint name) -{ - struct gl_shader *shader = _mesa_lookup_shader(ctx, name); - return shader ? GL_TRUE : GL_FALSE; -} - - -/** - * Attach shader to a shader program. - */ -static void -attach_shader(struct gl_context *ctx, GLuint program, GLuint shader) -{ - struct gl_shader_program *shProg; - struct gl_shader *sh; - GLuint i, n; - - shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader"); - if (!shProg) - return; - - sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader"); - if (!sh) { - return; - } - - n = shProg->NumShaders; - for (i = 0; i < n; i++) { - if (shProg->Shaders[i] == sh) { - /* The shader is already attched to this program. The - * GL_ARB_shader_objects spec says: - * - * "The error INVALID_OPERATION is generated by AttachObjectARB - * if <obj> is already attached to <containerObj>." - */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader"); - return; - } - } - - /* grow list */ - shProg->Shaders = (struct gl_shader **) - _mesa_realloc(shProg->Shaders, - n * sizeof(struct gl_shader *), - (n + 1) * sizeof(struct gl_shader *)); - if (!shProg->Shaders) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader"); - return; - } - - /* append */ - shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ - _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); - shProg->NumShaders++; -} - - -static GLint -get_attrib_location(struct gl_context *ctx, GLuint program, const GLchar *name) -{ - struct gl_shader_program *shProg - = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); - - if (!shProg) { - return -1; - } - - if (!shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetAttribLocation(program not linked)"); - return -1; - } - - if (!name) - return -1; - - if (shProg->VertexProgram) { - const struct gl_program_parameter_list *attribs = - shProg->VertexProgram->Base.Attributes; - if (attribs) { - GLint i = _mesa_lookup_parameter_index(attribs, -1, name); - if (i >= 0) { - return attribs->Parameters[i].StateIndexes[0]; - } - } - } - return -1; -} - - -static void -bind_attrib_location(struct gl_context *ctx, GLuint program, GLuint index, - const GLchar *name) -{ - struct gl_shader_program *shProg; - const GLint size = -1; /* unknown size */ - GLint i, oldIndex; - GLenum datatype = GL_FLOAT_VEC4; - - shProg = _mesa_lookup_shader_program_err(ctx, program, - "glBindAttribLocation"); - if (!shProg) { - return; - } - - if (!name) - return; - - if (strncmp(name, "gl_", 3) == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindAttribLocation(illegal name)"); - return; - } - - if (index >= ctx->Const.VertexProgram.MaxAttribs) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)"); - return; - } - - if (shProg->LinkStatus) { - /* get current index/location for the attribute */ - oldIndex = get_attrib_location(ctx, program, name); - } - else { - oldIndex = -1; - } - - /* this will replace the current value if it's already in the list */ - i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index); - if (i < 0) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation"); - return; - } - - /* - * Note that this attribute binding won't go into effect until - * glLinkProgram is called again. - */ -} - - -static void -bind_frag_data_location(struct gl_context *ctx, GLuint program, - GLuint colorNumber, const GLchar *name) -{ - _mesa_problem(ctx, "bind_frag_data_location() not implemented yet"); -} - - -static GLuint -create_shader(struct gl_context *ctx, GLenum type) -{ - struct gl_shader *sh; - GLuint name; - - if (!validate_shader_target(ctx, type)) { - _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)"); - return 0; - } - - name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); - sh = ctx->Driver.NewShader(ctx, name, type); - _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh); - - return name; -} - - -static GLuint -create_shader_program(struct gl_context *ctx) -{ - GLuint name; - struct gl_shader_program *shProg; - - name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); - - shProg = ctx->Driver.NewShaderProgram(ctx, name); - - _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg); - - assert(shProg->RefCount == 1); - - return name; -} - - -/** - * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's - * DeleteProgramARB. - */ -static void -delete_shader_program(struct gl_context *ctx, GLuint name) -{ - /* - * NOTE: deleting shaders/programs works a bit differently than - * texture objects (and buffer objects, etc). Shader/program - * handles/IDs exist in the hash table until the object is really - * deleted (refcount==0). With texture objects, the handle/ID is - * removed from the hash table in glDeleteTextures() while the tex - * object itself might linger until its refcount goes to zero. - */ - struct gl_shader_program *shProg; - - shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram"); - if (!shProg) - return; - - shProg->DeletePending = GL_TRUE; - - /* effectively, decr shProg's refcount */ - _mesa_reference_shader_program(ctx, &shProg, NULL); -} - - -static void -delete_shader(struct gl_context *ctx, GLuint shader) -{ - struct gl_shader *sh; - - sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader"); - if (!sh) - return; - - sh->DeletePending = GL_TRUE; - - /* effectively, decr sh's refcount */ - _mesa_reference_shader(ctx, &sh, NULL); -} - - -static void -detach_shader(struct gl_context *ctx, GLuint program, GLuint shader) -{ - struct gl_shader_program *shProg; - GLuint n; - GLuint i, j; - - shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader"); - if (!shProg) - return; - - n = shProg->NumShaders; - - for (i = 0; i < n; i++) { - if (shProg->Shaders[i]->Name == shader) { - /* found it */ - struct gl_shader **newList; - - /* release */ - _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); - - /* alloc new, smaller array */ - newList = (struct gl_shader **) - malloc((n - 1) * sizeof(struct gl_shader *)); - if (!newList) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader"); - return; - } - for (j = 0; j < i; j++) { - newList[j] = shProg->Shaders[j]; - } - while (++i < n) - newList[j++] = shProg->Shaders[i]; - free(shProg->Shaders); - - shProg->Shaders = newList; - shProg->NumShaders = n - 1; - -#ifdef DEBUG - /* sanity check */ - { - for (j = 0; j < shProg->NumShaders; j++) { - assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER || - shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER); - assert(shProg->Shaders[j]->RefCount > 0); - } - } -#endif - - return; - } - } - - /* not found */ - { - GLenum err; - if (is_shader(ctx, shader)) - err = GL_INVALID_OPERATION; - else if (is_program(ctx, shader)) - err = GL_INVALID_OPERATION; - else - err = GL_INVALID_VALUE; - _mesa_error(ctx, err, "glDetachProgram(shader)"); - return; - } -} - - -static void -get_active_attrib(struct gl_context *ctx, GLuint program, GLuint index, - GLsizei maxLength, GLsizei *length, GLint *size, - GLenum *type, GLchar *nameOut) -{ - const struct gl_program_parameter_list *attribs = NULL; - struct gl_shader_program *shProg; - - shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); - if (!shProg) - return; - - if (shProg->VertexProgram) - attribs = shProg->VertexProgram->Base.Attributes; - - if (!attribs || index >= attribs->NumParameters) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); - return; - } - - _mesa_copy_string(nameOut, maxLength, length, - attribs->Parameters[index].Name); - - if (size) - *size = attribs->Parameters[index].Size - / _mesa_sizeof_glsl_type(attribs->Parameters[index].DataType); - - if (type) - *type = attribs->Parameters[index].DataType; -} - - -/** - * Return list of shaders attached to shader program. - */ -static void -get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount, - GLsizei *count, GLuint *obj) -{ - struct gl_shader_program *shProg = - _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders"); - if (shProg) { - GLuint i; - for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { - obj[i] = shProg->Shaders[i]->Name; - } - if (count) - *count = i; - } -} - - -static GLint -get_frag_data_location(struct gl_context *ctx, GLuint program, - const GLchar *name) -{ - _mesa_problem(ctx, "get_frag_data_location() not implemented yet"); - return -1; -} - - - -/** - * glGetHandleARB() - return ID/name of currently bound shader program. - */ -static GLuint -get_handle(struct gl_context *ctx, GLenum pname) -{ - if (pname == GL_PROGRAM_OBJECT_ARB) { - if (ctx->Shader.ActiveProgram) - return ctx->Shader.ActiveProgram->Name; - else - return 0; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB"); - return 0; - } -} - - -/** - * glGetProgramiv() - get shader program state. - * Note that this is for GLSL shader programs, not ARB vertex/fragment - * programs (see glGetProgramivARB). - */ -static void -get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *params) -{ - const struct gl_program_parameter_list *attribs; - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); - - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)"); - return; - } - - if (shProg->VertexProgram) - attribs = shProg->VertexProgram->Base.Attributes; - else - attribs = NULL; - - switch (pname) { - case GL_DELETE_STATUS: - *params = shProg->DeletePending; - break; - case GL_LINK_STATUS: - *params = shProg->LinkStatus; - break; - case GL_VALIDATE_STATUS: - *params = shProg->Validated; - break; - case GL_INFO_LOG_LENGTH: - *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0; - break; - case GL_ATTACHED_SHADERS: - *params = shProg->NumShaders; - break; - case GL_ACTIVE_ATTRIBUTES: - *params = attribs ? attribs->NumParameters : 0; - break; - case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: - *params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1; - break; - case GL_ACTIVE_UNIFORMS: - *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0; - break; - case GL_ACTIVE_UNIFORM_MAX_LENGTH: - *params = _mesa_longest_uniform_name(shProg->Uniforms); - if (*params > 0) - (*params)++; /* add one for terminating zero */ - break; - case GL_PROGRAM_BINARY_LENGTH_OES: - *params = 0; - break; -#if FEATURE_EXT_transform_feedback - case GL_TRANSFORM_FEEDBACK_VARYINGS: - *params = shProg->TransformFeedback.NumVarying; - break; - case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: - *params = longest_feedback_varying_name(shProg) + 1; - break; - case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: - *params = shProg->TransformFeedback.BufferMode; - break; -#endif -#if FEATURE_ARB_geometry_shader4 - case GL_GEOMETRY_VERTICES_OUT_ARB: - *params = shProg->Geom.VerticesOut; - break; - case GL_GEOMETRY_INPUT_TYPE_ARB: - *params = shProg->Geom.InputType; - break; - case GL_GEOMETRY_OUTPUT_TYPE_ARB: - *params = shProg->Geom.OutputType; - break; -#endif - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)"); - return; - } -} - - -/** - * glGetShaderiv() - get GLSL shader state - */ -static void -get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params) -{ - struct gl_shader *shader = - _mesa_lookup_shader_err(ctx, name, "glGetShaderiv"); - - if (!shader) { - return; - } - - switch (pname) { - case GL_SHADER_TYPE: - *params = shader->Type; - break; - case GL_DELETE_STATUS: - *params = shader->DeletePending; - break; - case GL_COMPILE_STATUS: - *params = shader->CompileStatus; - break; - case GL_INFO_LOG_LENGTH: - *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0; - break; - case GL_SHADER_SOURCE_LENGTH: - *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)"); - return; - } -} - - -static void -get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize, - GLsizei *length, GLchar *infoLog) -{ - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)"); - return; - } - _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog); -} - - -static void -get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize, - GLsizei *length, GLchar *infoLog) -{ - struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); - if (!sh) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)"); - return; - } - _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog); -} - - -/** - * Return shader source code. - */ -static void -get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength, - GLsizei *length, GLchar *sourceOut) -{ - struct gl_shader *sh; - sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource"); - if (!sh) { - return; - } - _mesa_copy_string(sourceOut, maxLength, length, sh->Source); -} - - -/** - * Set/replace shader source code. - */ -static void -shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source) -{ - struct gl_shader *sh; - - sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource"); - if (!sh) - return; - - /* free old shader source string and install new one */ - if (sh->Source) { - free((void *) sh->Source); - } - sh->Source = source; - sh->CompileStatus = GL_FALSE; -#ifdef DEBUG - sh->SourceChecksum = _mesa_str_checksum(sh->Source); -#endif -} - - -/** - * Compile a shader. - */ -static void -compile_shader(struct gl_context *ctx, GLuint shaderObj) -{ - struct gl_shader *sh; - struct gl_shader_compiler_options *options; - - sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader"); - if (!sh) - return; - - options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)]; - - /* set default pragma state for shader */ - sh->Pragmas = options->DefaultPragmas; - - /* this call will set the sh->CompileStatus field to indicate if - * compilation was successful. - */ - _mesa_glsl_compile_shader(ctx, sh); -} - - -/** - * Link a program's shaders. - */ -static void -link_program(struct gl_context *ctx, GLuint program) -{ - struct gl_shader_program *shProg; - struct gl_transform_feedback_object *obj = - ctx->TransformFeedback.CurrentObject; - - shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram"); - if (!shProg) - return; - - if (obj->Active - && (shProg == ctx->Shader.CurrentVertexProgram - || shProg == ctx->Shader.CurrentGeometryProgram - || shProg == ctx->Shader.CurrentFragmentProgram)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glLinkProgram(transform feedback active"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - - _mesa_glsl_link_shader(ctx, shProg); - - /* debug code */ - if (0) { - GLuint i; - - printf("Link %u shaders in program %u: %s\n", - shProg->NumShaders, shProg->Name, - shProg->LinkStatus ? "Success" : "Failed"); - - for (i = 0; i < shProg->NumShaders; i++) { - printf(" shader %u, type 0x%x\n", - shProg->Shaders[i]->Name, - shProg->Shaders[i]->Type); - } - } -} - - -/** - * Print basic shader info (for debug). - */ -static void -print_shader_info(const struct gl_shader_program *shProg) -{ - GLuint i; - - printf("Mesa: glUseProgram(%u)\n", shProg->Name); - for (i = 0; i < shProg->NumShaders; i++) { - const char *s; - switch (shProg->Shaders[i]->Type) { - case GL_VERTEX_SHADER: - s = "vertex"; - break; - case GL_FRAGMENT_SHADER: - s = "fragment"; - break; - case GL_GEOMETRY_SHADER: - s = "geometry"; - break; - default: - s = ""; - } - printf(" %s shader %u, checksum %u\n", s, - shProg->Shaders[i]->Name, - shProg->Shaders[i]->SourceChecksum); - } - if (shProg->VertexProgram) - printf(" vert prog %u\n", shProg->VertexProgram->Base.Id); - if (shProg->FragmentProgram) - printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id); -} - - -/** - * Use the named shader program for subsequent glUniform calls - */ -void -_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg, - const char *caller) -{ - if ((shProg != NULL) && !shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(program %u not linked)", caller, shProg->Name); - return; - } - - if (ctx->Shader.ActiveProgram != shProg) { - _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg); - } -} - -/** - */ -static bool -use_shader_program(struct gl_context *ctx, GLenum type, - struct gl_shader_program *shProg) -{ - struct gl_shader_program **target; - - switch (type) { -#if FEATURE_ARB_vertex_shader - case GL_VERTEX_SHADER: - target = &ctx->Shader.CurrentVertexProgram; - if ((shProg == NULL) - || (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)) { - shProg = NULL; - } - break; -#endif -#if FEATURE_ARB_geometry_shader4 - case GL_GEOMETRY_SHADER_ARB: - target = &ctx->Shader.CurrentGeometryProgram; - if ((shProg == NULL) - || (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] == NULL)) { - shProg = NULL; - } - break; -#endif -#if FEATURE_ARB_fragment_shader - case GL_FRAGMENT_SHADER: - target = &ctx->Shader.CurrentFragmentProgram; - if ((shProg == NULL) - || (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)) { - shProg = NULL; - } - break; -#endif - default: - return false; - } - - if (*target != shProg) { - FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); - _mesa_reference_shader_program(ctx, target, shProg); - return true; - } - - return false; -} - -/** - * Use the named shader program for subsequent rendering. - */ -void -_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg) -{ - use_shader_program(ctx, GL_VERTEX_SHADER, shProg); - use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg); - use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg); - _mesa_active_program(ctx, shProg, "glUseProgram"); - - if (ctx->Driver.UseProgram) - ctx->Driver.UseProgram(ctx, shProg); -} - - -/** - * Validate a program's samplers. - * Specifically, check that there aren't two samplers of different types - * pointing to the same texture unit. - * \return GL_TRUE if valid, GL_FALSE if invalid - */ -static GLboolean -validate_samplers(const struct gl_program *prog, char *errMsg) -{ - static const char *targetName[] = { - "TEXTURE_2D_ARRAY", - "TEXTURE_1D_ARRAY", - "TEXTURE_CUBE", - "TEXTURE_3D", - "TEXTURE_RECT", - "TEXTURE_2D", - "TEXTURE_1D", - }; - GLint targetUsed[MAX_TEXTURE_IMAGE_UNITS]; - GLbitfield samplersUsed = prog->SamplersUsed; - GLuint i; - - assert(Elements(targetName) == NUM_TEXTURE_TARGETS); - - if (samplersUsed == 0x0) - return GL_TRUE; - - for (i = 0; i < Elements(targetUsed); i++) - targetUsed[i] = -1; - - /* walk over bits which are set in 'samplers' */ - while (samplersUsed) { - GLuint unit; - gl_texture_index target; - GLint sampler = _mesa_ffs(samplersUsed) - 1; - assert(sampler >= 0); - assert(sampler < MAX_TEXTURE_IMAGE_UNITS); - unit = prog->SamplerUnits[sampler]; - target = prog->SamplerTargets[sampler]; - if (targetUsed[unit] != -1 && targetUsed[unit] != (int) target) { - _mesa_snprintf(errMsg, 100, - "Texture unit %d is accessed both as %s and %s", - unit, targetName[targetUsed[unit]], targetName[target]); - return GL_FALSE; - } - targetUsed[unit] = target; - samplersUsed ^= (1 << sampler); - } - - return GL_TRUE; -} - - -/** - * Do validation of the given shader program. - * \param errMsg returns error message if validation fails. - * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg) - */ -static GLboolean -validate_shader_program(const struct gl_shader_program *shProg, - char *errMsg) -{ - const struct gl_vertex_program *vp = shProg->VertexProgram; - const struct gl_fragment_program *fp = shProg->FragmentProgram; - - if (!shProg->LinkStatus) { - return GL_FALSE; - } - - /* From the GL spec, a program is invalid if any of these are true: - - any two active samplers in the current program object are of - different types, but refer to the same texture image unit, - - any active sampler in the current program object refers to a texture - image unit where fixed-function fragment processing accesses a - texture target that does not match the sampler type, or - - the sum of the number of active samplers in the program and the - number of texture image units enabled for fixed-function fragment - processing exceeds the combined limit on the total number of texture - image units allowed. - */ - - - /* - * Check: any two active samplers in the current program object are of - * different types, but refer to the same texture image unit, - */ - if (vp && !validate_samplers(&vp->Base, errMsg)) { - return GL_FALSE; - } - if (fp && !validate_samplers(&fp->Base, errMsg)) { - return GL_FALSE; - } - - return GL_TRUE; -} - - -/** - * Called via glValidateProgram() - */ -static void -validate_program(struct gl_context *ctx, GLuint program) -{ - struct gl_shader_program *shProg; - char errMsg[100]; - - shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram"); - if (!shProg) { - return; - } - - shProg->Validated = validate_shader_program(shProg, errMsg); - if (!shProg->Validated) { - /* update info log */ - if (shProg->InfoLog) { - ralloc_free(shProg->InfoLog); - } - shProg->InfoLog = ralloc_strdup(shProg, errMsg); - } -} - - - -void GLAPIENTRY -_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader) -{ - GET_CURRENT_CONTEXT(ctx); - attach_shader(ctx, program, shader); -} - - -void GLAPIENTRY -_mesa_AttachShader(GLuint program, GLuint shader) -{ - GET_CURRENT_CONTEXT(ctx); - attach_shader(ctx, program, shader); -} - - -void GLAPIENTRY -_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, - const GLcharARB *name) -{ - GET_CURRENT_CONTEXT(ctx); - bind_attrib_location(ctx, program, index, name); -} - - -/* GL_EXT_gpu_shader4, GL3 */ -void GLAPIENTRY -_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, - const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - bind_frag_data_location(ctx, program, colorNumber, name); -} - - -void GLAPIENTRY -_mesa_CompileShaderARB(GLhandleARB shaderObj) -{ - GET_CURRENT_CONTEXT(ctx); - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glCompileShader %u\n", shaderObj); - compile_shader(ctx, shaderObj); -} - - -GLuint GLAPIENTRY -_mesa_CreateShader(GLenum type) -{ - GET_CURRENT_CONTEXT(ctx); - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type)); - return create_shader(ctx, type); -} - - -GLhandleARB GLAPIENTRY -_mesa_CreateShaderObjectARB(GLenum type) -{ - GET_CURRENT_CONTEXT(ctx); - return create_shader(ctx, type); -} - - -GLuint GLAPIENTRY -_mesa_CreateProgram(void) -{ - GET_CURRENT_CONTEXT(ctx); - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glCreateProgram\n"); - return create_shader_program(ctx); -} - - -GLhandleARB GLAPIENTRY -_mesa_CreateProgramObjectARB(void) -{ - GET_CURRENT_CONTEXT(ctx); - return create_shader_program(ctx); -} - - -void GLAPIENTRY -_mesa_DeleteObjectARB(GLhandleARB obj) -{ - if (MESA_VERBOSE & VERBOSE_API) { - GET_CURRENT_CONTEXT(ctx); - _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj); - } - - if (obj) { - GET_CURRENT_CONTEXT(ctx); - if (is_program(ctx, obj)) { - delete_shader_program(ctx, obj); - } - else if (is_shader(ctx, obj)) { - delete_shader(ctx, obj); - } - else { - /* error? */ - } - } -} - - -void GLAPIENTRY -_mesa_DeleteProgram(GLuint name) -{ - if (name) { - GET_CURRENT_CONTEXT(ctx); - delete_shader_program(ctx, name); - } -} - - -void GLAPIENTRY -_mesa_DeleteShader(GLuint name) -{ - if (name) { - GET_CURRENT_CONTEXT(ctx); - delete_shader(ctx, name); - } -} - - -void GLAPIENTRY -_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader) -{ - GET_CURRENT_CONTEXT(ctx); - detach_shader(ctx, program, shader); -} - - -void GLAPIENTRY -_mesa_DetachShader(GLuint program, GLuint shader) -{ - GET_CURRENT_CONTEXT(ctx); - detach_shader(ctx, program, shader); -} - - -void GLAPIENTRY -_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index, - GLsizei maxLength, GLsizei * length, GLint * size, - GLenum * type, GLcharARB * name) -{ - GET_CURRENT_CONTEXT(ctx); - get_active_attrib(ctx, program, index, maxLength, length, size, type, name); -} - - -void GLAPIENTRY -_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount, - GLsizei * count, GLhandleARB * obj) -{ - GET_CURRENT_CONTEXT(ctx); - get_attached_shaders(ctx, container, maxCount, count, obj); -} - - -void GLAPIENTRY -_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, - GLsizei *count, GLuint *obj) -{ - GET_CURRENT_CONTEXT(ctx); - get_attached_shaders(ctx, program, maxCount, count, obj); -} - - -GLint GLAPIENTRY -_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) -{ - GET_CURRENT_CONTEXT(ctx); - return get_attrib_location(ctx, program, name); -} - - -/* GL_EXT_gpu_shader4, GL3 */ -GLint GLAPIENTRY -_mesa_GetFragDataLocation(GLuint program, const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - return get_frag_data_location(ctx, program, name); -} - - - -void GLAPIENTRY -_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length, - GLcharARB * infoLog) -{ - GET_CURRENT_CONTEXT(ctx); - if (is_program(ctx, object)) { - get_program_info_log(ctx, object, maxLength, length, infoLog); - } - else if (is_shader(ctx, object)) { - get_shader_info_log(ctx, object, maxLength, length, infoLog); - } - else { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB"); - } -} - - -void GLAPIENTRY -_mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - /* Implement in terms of GetProgramiv, GetShaderiv */ - if (is_program(ctx, object)) { - if (pname == GL_OBJECT_TYPE_ARB) { - *params = GL_PROGRAM_OBJECT_ARB; - } - else { - get_programiv(ctx, object, pname, params); - } - } - else if (is_shader(ctx, object)) { - if (pname == GL_OBJECT_TYPE_ARB) { - *params = GL_SHADER_OBJECT_ARB; - } - else { - get_shaderiv(ctx, object, pname, params); - } - } - else { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB"); - } -} - - -void GLAPIENTRY -_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname, - GLfloat *params) -{ - GLint iparams[1]; /* XXX is one element enough? */ - _mesa_GetObjectParameterivARB(object, pname, iparams); - params[0] = (GLfloat) iparams[0]; -} - - -void GLAPIENTRY -_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - get_programiv(ctx, program, pname, params); -} - - -void GLAPIENTRY -_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - get_shaderiv(ctx, shader, pname, params); -} - - -void GLAPIENTRY -_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, - GLsizei *length, GLchar *infoLog) -{ - GET_CURRENT_CONTEXT(ctx); - get_program_info_log(ctx, program, bufSize, length, infoLog); -} - - -void GLAPIENTRY -_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, - GLsizei *length, GLchar *infoLog) -{ - GET_CURRENT_CONTEXT(ctx); - get_shader_info_log(ctx, shader, bufSize, length, infoLog); -} - - -void GLAPIENTRY -_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength, - GLsizei *length, GLcharARB *sourceOut) -{ - GET_CURRENT_CONTEXT(ctx); - get_shader_source(ctx, shader, maxLength, length, sourceOut); -} - - -GLhandleARB GLAPIENTRY -_mesa_GetHandleARB(GLenum pname) -{ - GET_CURRENT_CONTEXT(ctx); - return get_handle(ctx, pname); -} - - -GLboolean GLAPIENTRY -_mesa_IsProgram(GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - return is_program(ctx, name); -} - - -GLboolean GLAPIENTRY -_mesa_IsShader(GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - return is_shader(ctx, name); -} - - -void GLAPIENTRY -_mesa_LinkProgramARB(GLhandleARB programObj) -{ - GET_CURRENT_CONTEXT(ctx); - link_program(ctx, programObj); -} - - - -/** - * Read shader source code from a file. - * Useful for debugging to override an app's shader. - */ -static GLcharARB * -read_shader(const char *fname) -{ - const int max = 50*1000; - FILE *f = fopen(fname, "r"); - GLcharARB *buffer, *shader; - int len; - - if (!f) { - return NULL; - } - - buffer = (char *) malloc(max); - len = fread(buffer, 1, max, f); - buffer[len] = 0; - - fclose(f); - - shader = _mesa_strdup(buffer); - free(buffer); - - return shader; -} - - -/** - * Called via glShaderSource() and glShaderSourceARB() API functions. - * Basically, concatenate the source code strings into one long string - * and pass it to _mesa_shader_source(). - */ -void GLAPIENTRY -_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, - const GLcharARB ** string, const GLint * length) -{ - GET_CURRENT_CONTEXT(ctx); - GLint *offsets; - GLsizei i, totalLength; - GLcharARB *source; - GLuint checksum; - - if (!shaderObj || string == NULL) { - _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); - return; - } - - /* - * This array holds offsets of where the appropriate string ends, thus the - * last element will be set to the total length of the source code. - */ - offsets = (GLint *) malloc(count * sizeof(GLint)); - if (offsets == NULL) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); - return; - } - - for (i = 0; i < count; i++) { - if (string[i] == NULL) { - free((GLvoid *) offsets); - _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderSourceARB(null string)"); - return; - } - if (length == NULL || length[i] < 0) - offsets[i] = strlen(string[i]); - else - offsets[i] = length[i]; - /* accumulate string lengths */ - if (i > 0) - offsets[i] += offsets[i - 1]; - } - - /* Total length of source string is sum off all strings plus two. - * One extra byte for terminating zero, another extra byte to silence - * valgrind warnings in the parser/grammer code. - */ - totalLength = offsets[count - 1] + 2; - source = (GLcharARB *) malloc(totalLength * sizeof(GLcharARB)); - if (source == NULL) { - free((GLvoid *) offsets); - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); - return; - } - - for (i = 0; i < count; i++) { - GLint start = (i > 0) ? offsets[i - 1] : 0; - memcpy(source + start, string[i], - (offsets[i] - start) * sizeof(GLcharARB)); - } - source[totalLength - 1] = '\0'; - source[totalLength - 2] = '\0'; - - if (SHADER_SUBST) { - /* Compute the shader's source code checksum then try to open a file - * named newshader_<CHECKSUM>. If it exists, use it in place of the - * original shader source code. For debugging. - */ - char filename[100]; - GLcharARB *newSource; - - checksum = _mesa_str_checksum(source); - - _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum); - - newSource = read_shader(filename); - if (newSource) { - fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n", - shaderObj, checksum, filename); - free(source); - source = newSource; - } - } - - shader_source(ctx, shaderObj, source); - - if (SHADER_SUBST) { - struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj); - if (sh) - sh->SourceChecksum = checksum; /* save original checksum */ - } - - free(offsets); -} - - -void GLAPIENTRY -_mesa_UseProgramObjectARB(GLhandleARB program) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_shader_program *shProg; - struct gl_transform_feedback_object *obj = - ctx->TransformFeedback.CurrentObject; - - if (obj->Active) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUseProgram(transform feedback active)"); - return; - } - - if (program) { - shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram"); - if (!shProg) { - return; - } - if (!shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUseProgram(program %u not linked)", program); - return; - } - - /* debug code */ - if (ctx->Shader.Flags & GLSL_USE_PROG) { - print_shader_info(shProg); - } - } - else { - shProg = NULL; - } - - _mesa_use_program(ctx, shProg); -} - - -void GLAPIENTRY -_mesa_ValidateProgramARB(GLhandleARB program) -{ - GET_CURRENT_CONTEXT(ctx); - validate_program(ctx, program); -} - -#ifdef FEATURE_ES2 - -void GLAPIENTRY -_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, - GLint* range, GLint* precision) -{ - const struct gl_program_constants *limits; - const struct gl_precision *p; - GET_CURRENT_CONTEXT(ctx); - - switch (shadertype) { - case GL_VERTEX_SHADER: - limits = &ctx->Const.VertexProgram; - break; - case GL_FRAGMENT_SHADER: - limits = &ctx->Const.FragmentProgram; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetShaderPrecisionFormat(shadertype)"); - return; - } - - switch (precisiontype) { - case GL_LOW_FLOAT: - p = &limits->LowFloat; - break; - case GL_MEDIUM_FLOAT: - p = &limits->MediumFloat; - break; - case GL_HIGH_FLOAT: - p = &limits->HighFloat; - break; - case GL_LOW_INT: - p = &limits->LowInt; - break; - case GL_MEDIUM_INT: - p = &limits->MediumInt; - break; - case GL_HIGH_INT: - p = &limits->HighInt; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetShaderPrecisionFormat(precisiontype)"); - return; - } - - range[0] = p->RangeMin; - range[1] = p->RangeMax; - precision[0] = p->Precision; -} - - -void GLAPIENTRY -_mesa_ReleaseShaderCompiler(void) -{ - _mesa_destroy_shader_compiler_caches(); -} - - -void GLAPIENTRY -_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, - const void* binary, GLint length) -{ - GET_CURRENT_CONTEXT(ctx); - (void) n; - (void) shaders; - (void) binaryformat; - (void) binary; - (void) length; - _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); -} - -#endif /* FEATURE_ES2 */ - - -#if FEATURE_ARB_geometry_shader4 - -void GLAPIENTRY -_mesa_ProgramParameteriARB(GLuint program, GLenum pname, - GLint value) -{ - struct gl_shader_program *shProg; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - shProg = _mesa_lookup_shader_program_err(ctx, program, - "glProgramParameteri"); - if (!shProg) - return; - - switch (pname) { - case GL_GEOMETRY_VERTICES_OUT_ARB: - if (value < 1 || - (unsigned) value > ctx->Const.GeometryProgram.MaxGeometryOutputVertices) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glProgramParameteri(GL_GEOMETRY_VERTICES_OUT_ARB=%d", - value); - return; - } - shProg->Geom.VerticesOut = value; - break; - case GL_GEOMETRY_INPUT_TYPE_ARB: - switch (value) { - case GL_POINTS: - case GL_LINES: - case GL_LINES_ADJACENCY_ARB: - case GL_TRIANGLES: - case GL_TRIANGLES_ADJACENCY_ARB: - shProg->Geom.InputType = value; - break; - default: - _mesa_error(ctx, GL_INVALID_VALUE, - "glProgramParameteri(geometry input type = %s", - _mesa_lookup_enum_by_nr(value)); - return; - } - break; - case GL_GEOMETRY_OUTPUT_TYPE_ARB: - switch (value) { - case GL_POINTS: - case GL_LINE_STRIP: - case GL_TRIANGLE_STRIP: - shProg->Geom.OutputType = value; - break; - default: - _mesa_error(ctx, GL_INVALID_VALUE, - "glProgramParameteri(geometry output type = %s", - _mesa_lookup_enum_by_nr(value)); - return; - } - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteriARB(pname=%s)", - _mesa_lookup_enum_by_nr(pname)); - break; - } -} - -#endif - -void -_mesa_use_shader_program(struct gl_context *ctx, GLenum type, - struct gl_shader_program *shProg) -{ - use_shader_program(ctx, type, shProg); - - if (ctx->Driver.UseProgram) - ctx->Driver.UseProgram(ctx, shProg); -} - -void GLAPIENTRY -_mesa_UseShaderProgramEXT(GLenum type, GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_shader_program *shProg = NULL; - - if (!validate_shader_target(ctx, type)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)"); - return; - } - - if (ctx->TransformFeedback.CurrentObject->Active) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUseShaderProgramEXT(transform feedback is active)"); - return; - } - - if (program) { - shProg = _mesa_lookup_shader_program_err(ctx, program, - "glUseShaderProgramEXT"); - if (shProg == NULL) - return; - - if (!shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUseShaderProgramEXT(program not linked)"); - return; - } - } - - _mesa_use_shader_program(ctx, type, shProg); -} - -void GLAPIENTRY -_mesa_ActiveProgramEXT(GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_shader_program *shProg = (program != 0) - ? _mesa_lookup_shader_program_err(ctx, program, "glActiveProgramEXT") - : NULL; - - _mesa_active_program(ctx, shProg, "glActiveProgramEXT"); - return; -} - -GLuint GLAPIENTRY -_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint shader = create_shader(ctx, type); - GLuint program = 0; - - if (shader) { - shader_source(ctx, shader, _mesa_strdup(string)); - compile_shader(ctx, shader); - - program = create_shader_program(ctx); - if (program) { - struct gl_shader_program *shProg; - struct gl_shader *sh; - GLint compiled = GL_FALSE; - - shProg = _mesa_lookup_shader_program(ctx, program); - sh = _mesa_lookup_shader(ctx, shader); - - get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled); - if (compiled) { - attach_shader(ctx, program, shader); - link_program(ctx, program); - detach_shader(ctx, program, shader); - -#if 0 - /* Possibly... */ - if (active-user-defined-varyings-in-linked-program) { - append-error-to-info-log; - shProg->LinkStatus = GL_FALSE; - } -#endif - } - - ralloc_strcat(&shProg->InfoLog, sh->InfoLog); - } - - delete_shader(ctx, shader); - } - - return program; -} - -/** - * Plug in shader-related functions into API dispatch table. - */ -void -_mesa_init_shader_dispatch(struct _glapi_table *exec) -{ -#if FEATURE_GL - /* GL_ARB_vertex/fragment_shader */ - SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); - SET_GetHandleARB(exec, _mesa_GetHandleARB); - SET_DetachObjectARB(exec, _mesa_DetachObjectARB); - SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); - SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); - SET_CompileShaderARB(exec, _mesa_CompileShaderARB); - SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); - SET_AttachObjectARB(exec, _mesa_AttachObjectARB); - SET_LinkProgramARB(exec, _mesa_LinkProgramARB); - SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); - SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); - SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); - SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); - SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); - SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); - SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); - - /* OpenGL 2.0 */ - SET_AttachShader(exec, _mesa_AttachShader); - SET_CreateProgram(exec, _mesa_CreateProgram); - SET_CreateShader(exec, _mesa_CreateShader); - SET_DeleteProgram(exec, _mesa_DeleteProgram); - SET_DeleteShader(exec, _mesa_DeleteShader); - SET_DetachShader(exec, _mesa_DetachShader); - SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); - SET_GetProgramiv(exec, _mesa_GetProgramiv); - SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); - SET_GetShaderiv(exec, _mesa_GetShaderiv); - SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); - SET_IsProgram(exec, _mesa_IsProgram); - SET_IsShader(exec, _mesa_IsShader); - -#if FEATURE_ARB_vertex_shader - SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); - SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); - SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); -#endif - -#if FEATURE_ARB_geometry_shader4 - SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB); -#endif - - SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT); - SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT); - SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT); - - /* GL_EXT_gpu_shader4 / GL 3.0 */ - SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation); - SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation); - - /* GL_ARB_ES2_compatibility */ - SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler); - SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat); - -#endif /* FEATURE_GL */ -} - +/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file shaderapi.c
+ * \author Brian Paul
+ *
+ * Implementation of GLSL-related API functions.
+ * The glUniform* functions are in uniforms.c
+ *
+ *
+ * XXX things to do:
+ * 1. Check that the right error code is generated for all _mesa_error() calls.
+ * 2. Insert FLUSH_VERTICES calls in various places
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/dispatch.h"
+#include "main/enums.h"
+#include "main/hash.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_uniform.h"
+#include "ralloc.h"
+#include <stdbool.h>
+#include "../glsl/glsl_parser_extras.h"
+
+/** Define this to enable shader substitution (see below) */
+#define SHADER_SUBST 0
+
+
+/**
+ * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
+ */
+static GLbitfield
+get_shader_flags(void)
+{
+ GLbitfield flags = 0x0;
+ const char *env = _mesa_getenv("MESA_GLSL");
+
+ if (env) {
+ if (strstr(env, "dump"))
+ flags |= GLSL_DUMP;
+ if (strstr(env, "log"))
+ flags |= GLSL_LOG;
+ if (strstr(env, "nopvert"))
+ flags |= GLSL_NOP_VERT;
+ if (strstr(env, "nopfrag"))
+ flags |= GLSL_NOP_FRAG;
+ if (strstr(env, "nopt"))
+ flags |= GLSL_NO_OPT;
+ else if (strstr(env, "opt"))
+ flags |= GLSL_OPT;
+ if (strstr(env, "uniform"))
+ flags |= GLSL_UNIFORMS;
+ if (strstr(env, "useprog"))
+ flags |= GLSL_USE_PROG;
+ }
+
+ return flags;
+}
+
+
+/**
+ * Initialize context's shader state.
+ */
+void
+_mesa_init_shader_state(struct gl_context *ctx)
+{
+ /* Device drivers may override these to control what kind of instructions
+ * are generated by the GLSL compiler.
+ */
+ struct gl_shader_compiler_options options;
+ gl_shader_type sh;
+
+ memset(&options, 0, sizeof(options));
+ options.MaxUnrollIterations = 32;
+
+ /* Default pragma settings */
+ options.DefaultPragmas.Optimize = GL_TRUE;
+
+ for (sh = 0; sh < MESA_SHADER_TYPES; ++sh)
+ memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
+
+ ctx->Shader.Flags = get_shader_flags();
+}
+
+
+/**
+ * Free the per-context shader-related state.
+ */
+void
+_mesa_free_shader_state(struct gl_context *ctx)
+{
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentVertexProgram, NULL);
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentGeometryProgram,
+ NULL);
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram,
+ NULL);
+ _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
+}
+
+
+/**
+ * Return the size of the given GLSL datatype, in floats (components).
+ */
+GLint
+_mesa_sizeof_glsl_type(GLenum type)
+{
+ switch (type) {
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_BOOL:
+ case GL_SAMPLER_1D:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_1D_SHADOW:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_SAMPLER_2D_RECT_SHADOW_ARB:
+ case GL_SAMPLER_1D_ARRAY_EXT:
+ case GL_SAMPLER_2D_ARRAY_EXT:
+ case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
+ case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
+ case GL_SAMPLER_CUBE_SHADOW_EXT:
+ return 1;
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_BOOL_VEC2:
+ return 2;
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_BOOL_VEC3:
+ return 3;
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ case GL_BOOL_VEC4:
+ return 4;
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT2x4:
+ return 8; /* two float[4] vectors */
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_MAT3x4:
+ return 12; /* three float[4] vectors */
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT4x3:
+ return 16; /* four float[4] vectors */
+ default:
+ _mesa_problem(NULL, "Invalid type in _mesa_sizeof_glsl_type()");
+ return 1;
+ }
+}
+
+
+/**
+ * Copy string from <src> to <dst>, up to maxLength characters, returning
+ * length of <dst> in <length>.
+ * \param src the strings source
+ * \param maxLength max chars to copy
+ * \param length returns number of chars copied
+ * \param dst the string destination
+ */
+void
+_mesa_copy_string(GLchar *dst, GLsizei maxLength,
+ GLsizei *length, const GLchar *src)
+{
+ GLsizei len;
+ for (len = 0; len < maxLength - 1 && src && src[len]; len++)
+ dst[len] = src[len];
+ if (maxLength > 0)
+ dst[len] = 0;
+ if (length)
+ *length = len;
+}
+
+
+
+/**
+ * Confirm that the a shader type is valid and supported by the implementation
+ *
+ * \param ctx Current GL context
+ * \param type Shader target
+ *
+ */
+static bool
+validate_shader_target(const struct gl_context *ctx, GLenum type)
+{
+ switch (type) {
+#if FEATURE_ARB_fragment_shader
+ case GL_FRAGMENT_SHADER:
+ return ctx->Extensions.ARB_fragment_shader;
+#endif
+#if FEATURE_ARB_vertex_shader
+ case GL_VERTEX_SHADER:
+ return ctx->Extensions.ARB_vertex_shader;
+#endif
+#if FEATURE_ARB_geometry_shader4
+ case GL_GEOMETRY_SHADER_ARB:
+ return ctx->Extensions.ARB_geometry_shader4;
+#endif
+ default:
+ return false;
+ }
+}
+
+
+/**
+ * Find the length of the longest transform feedback varying name
+ * which was specified with glTransformFeedbackVaryings().
+ */
+static GLint
+longest_feedback_varying_name(const struct gl_shader_program *shProg)
+{
+ GLuint i;
+ GLint max = 0;
+ for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
+ GLint len = strlen(shProg->TransformFeedback.VaryingNames[i]);
+ if (len > max)
+ max = len;
+ }
+ return max;
+}
+
+
+
+static GLboolean
+is_program(struct gl_context *ctx, GLuint name)
+{
+ struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
+ return shProg ? GL_TRUE : GL_FALSE;
+}
+
+
+static GLboolean
+is_shader(struct gl_context *ctx, GLuint name)
+{
+ struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
+ return shader ? GL_TRUE : GL_FALSE;
+}
+
+
+/**
+ * Attach shader to a shader program.
+ */
+static void
+attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
+{
+ struct gl_shader_program *shProg;
+ struct gl_shader *sh;
+ GLuint i, n;
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
+ if (!shProg)
+ return;
+
+ sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
+ if (!sh) {
+ return;
+ }
+
+ n = shProg->NumShaders;
+ for (i = 0; i < n; i++) {
+ if (shProg->Shaders[i] == sh) {
+ /* The shader is already attched to this program. The
+ * GL_ARB_shader_objects spec says:
+ *
+ * "The error INVALID_OPERATION is generated by AttachObjectARB
+ * if <obj> is already attached to <containerObj>."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
+ return;
+ }
+ }
+
+ /* grow list */
+ shProg->Shaders = (struct gl_shader **)
+ _mesa_realloc(shProg->Shaders,
+ n * sizeof(struct gl_shader *),
+ (n + 1) * sizeof(struct gl_shader *));
+ if (!shProg->Shaders) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
+ return;
+ }
+
+ /* append */
+ shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
+ _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
+ shProg->NumShaders++;
+}
+
+
+static GLint
+get_attrib_location(struct gl_context *ctx, GLuint program, const GLchar *name)
+{
+ struct gl_shader_program *shProg
+ = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
+
+ if (!shProg) {
+ return -1;
+ }
+
+ if (!shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetAttribLocation(program not linked)");
+ return -1;
+ }
+
+ if (!name)
+ return -1;
+
+ if (shProg->VertexProgram) {
+ const struct gl_program_parameter_list *attribs =
+ shProg->VertexProgram->Base.Attributes;
+ if (attribs) {
+ GLint i = _mesa_lookup_parameter_index(attribs, -1, name);
+ if (i >= 0) {
+ return attribs->Parameters[i].StateIndexes[0];
+ }
+ }
+ }
+ return -1;
+}
+
+
+static void
+bind_attrib_location(struct gl_context *ctx, GLuint program, GLuint index,
+ const GLchar *name)
+{
+ struct gl_shader_program *shProg;
+ const GLint size = -1; /* unknown size */
+ GLint i, oldIndex;
+ GLenum datatype = GL_FLOAT_VEC4;
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glBindAttribLocation");
+ if (!shProg) {
+ return;
+ }
+
+ if (!name)
+ return;
+
+ if (strncmp(name, "gl_", 3) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindAttribLocation(illegal name)");
+ return;
+ }
+
+ if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
+ return;
+ }
+
+ if (shProg->LinkStatus) {
+ /* get current index/location for the attribute */
+ oldIndex = get_attrib_location(ctx, program, name);
+ }
+ else {
+ oldIndex = -1;
+ }
+
+ /* this will replace the current value if it's already in the list */
+ i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
+ if (i < 0) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
+ return;
+ }
+
+ /*
+ * Note that this attribute binding won't go into effect until
+ * glLinkProgram is called again.
+ */
+}
+
+
+static void
+bind_frag_data_location(struct gl_context *ctx, GLuint program,
+ GLuint colorNumber, const GLchar *name)
+{
+ _mesa_problem(ctx, "bind_frag_data_location() not implemented yet");
+}
+
+
+static GLuint
+create_shader(struct gl_context *ctx, GLenum type)
+{
+ struct gl_shader *sh;
+ GLuint name;
+
+ if (!validate_shader_target(ctx, type)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
+ return 0;
+ }
+
+ name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
+ sh = ctx->Driver.NewShader(ctx, name, type);
+ _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
+
+ return name;
+}
+
+
+static GLuint
+create_shader_program(struct gl_context *ctx)
+{
+ GLuint name;
+ struct gl_shader_program *shProg;
+
+ name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
+
+ shProg = ctx->Driver.NewShaderProgram(ctx, name);
+
+ _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
+
+ assert(shProg->RefCount == 1);
+
+ return name;
+}
+
+
+/**
+ * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
+ * DeleteProgramARB.
+ */
+static void
+delete_shader_program(struct gl_context *ctx, GLuint name)
+{
+ /*
+ * NOTE: deleting shaders/programs works a bit differently than
+ * texture objects (and buffer objects, etc). Shader/program
+ * handles/IDs exist in the hash table until the object is really
+ * deleted (refcount==0). With texture objects, the handle/ID is
+ * removed from the hash table in glDeleteTextures() while the tex
+ * object itself might linger until its refcount goes to zero.
+ */
+ struct gl_shader_program *shProg;
+
+ shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
+ if (!shProg)
+ return;
+
+ shProg->DeletePending = GL_TRUE;
+
+ /* effectively, decr shProg's refcount */
+ _mesa_reference_shader_program(ctx, &shProg, NULL);
+}
+
+
+static void
+delete_shader(struct gl_context *ctx, GLuint shader)
+{
+ struct gl_shader *sh;
+
+ sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
+ if (!sh)
+ return;
+
+ sh->DeletePending = GL_TRUE;
+
+ /* effectively, decr sh's refcount */
+ _mesa_reference_shader(ctx, &sh, NULL);
+}
+
+
+static void
+detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
+{
+ struct gl_shader_program *shProg;
+ GLuint n;
+ GLuint i, j;
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
+ if (!shProg)
+ return;
+
+ n = shProg->NumShaders;
+
+ for (i = 0; i < n; i++) {
+ if (shProg->Shaders[i]->Name == shader) {
+ /* found it */
+ struct gl_shader **newList;
+
+ /* release */
+ _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
+
+ /* alloc new, smaller array */
+ newList = (struct gl_shader **)
+ malloc((n - 1) * sizeof(struct gl_shader *));
+ if (!newList) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
+ return;
+ }
+ for (j = 0; j < i; j++) {
+ newList[j] = shProg->Shaders[j];
+ }
+ while (++i < n)
+ newList[j++] = shProg->Shaders[i];
+ free(shProg->Shaders);
+
+ shProg->Shaders = newList;
+ shProg->NumShaders = n - 1;
+
+#ifdef DEBUG
+ /* sanity check */
+ {
+ for (j = 0; j < shProg->NumShaders; j++) {
+ assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
+ shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
+ assert(shProg->Shaders[j]->RefCount > 0);
+ }
+ }
+#endif
+
+ return;
+ }
+ }
+
+ /* not found */
+ {
+ GLenum err;
+ if (is_shader(ctx, shader))
+ err = GL_INVALID_OPERATION;
+ else if (is_program(ctx, shader))
+ err = GL_INVALID_OPERATION;
+ else
+ err = GL_INVALID_VALUE;
+ _mesa_error(ctx, err, "glDetachProgram(shader)");
+ return;
+ }
+}
+
+
+static void
+get_active_attrib(struct gl_context *ctx, GLuint program, GLuint index,
+ GLsizei maxLength, GLsizei *length, GLint *size,
+ GLenum *type, GLchar *nameOut)
+{
+ const struct gl_program_parameter_list *attribs = NULL;
+ struct gl_shader_program *shProg;
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
+ if (!shProg)
+ return;
+
+ if (shProg->VertexProgram)
+ attribs = shProg->VertexProgram->Base.Attributes;
+
+ if (!attribs || index >= attribs->NumParameters) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
+ return;
+ }
+
+ _mesa_copy_string(nameOut, maxLength, length,
+ attribs->Parameters[index].Name);
+
+ if (size)
+ *size = attribs->Parameters[index].Size
+ / _mesa_sizeof_glsl_type(attribs->Parameters[index].DataType);
+
+ if (type)
+ *type = attribs->Parameters[index].DataType;
+}
+
+
+/**
+ * Return list of shaders attached to shader program.
+ */
+static void
+get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj)
+{
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
+ if (shProg) {
+ GLuint i;
+ for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
+ obj[i] = shProg->Shaders[i]->Name;
+ }
+ if (count)
+ *count = i;
+ }
+}
+
+
+static GLint
+get_frag_data_location(struct gl_context *ctx, GLuint program,
+ const GLchar *name)
+{
+ _mesa_problem(ctx, "get_frag_data_location() not implemented yet");
+ return -1;
+}
+
+
+
+/**
+ * glGetHandleARB() - return ID/name of currently bound shader program.
+ */
+static GLuint
+get_handle(struct gl_context *ctx, GLenum pname)
+{
+ if (pname == GL_PROGRAM_OBJECT_ARB) {
+ if (ctx->Shader.ActiveProgram)
+ return ctx->Shader.ActiveProgram->Name;
+ else
+ return 0;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
+ return 0;
+ }
+}
+
+
+/**
+ * glGetProgramiv() - get shader program state.
+ * Note that this is for GLSL shader programs, not ARB vertex/fragment
+ * programs (see glGetProgramivARB).
+ */
+static void
+get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *params)
+{
+ const struct gl_program_parameter_list *attribs;
+ struct gl_shader_program *shProg
+ = _mesa_lookup_shader_program(ctx, program);
+
+ if (!shProg) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
+ return;
+ }
+
+ if (shProg->VertexProgram)
+ attribs = shProg->VertexProgram->Base.Attributes;
+ else
+ attribs = NULL;
+
+ switch (pname) {
+ case GL_DELETE_STATUS:
+ *params = shProg->DeletePending;
+ break;
+ case GL_LINK_STATUS:
+ *params = shProg->LinkStatus;
+ break;
+ case GL_VALIDATE_STATUS:
+ *params = shProg->Validated;
+ break;
+ case GL_INFO_LOG_LENGTH:
+ *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
+ break;
+ case GL_ATTACHED_SHADERS:
+ *params = shProg->NumShaders;
+ break;
+ case GL_ACTIVE_ATTRIBUTES:
+ *params = attribs ? attribs->NumParameters : 0;
+ break;
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ *params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1;
+ break;
+ case GL_ACTIVE_UNIFORMS:
+ *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0;
+ break;
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ *params = _mesa_longest_uniform_name(shProg->Uniforms);
+ if (*params > 0)
+ (*params)++; /* add one for terminating zero */
+ break;
+ case GL_PROGRAM_BINARY_LENGTH_OES:
+ *params = 0;
+ break;
+#if FEATURE_EXT_transform_feedback
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ *params = shProg->TransformFeedback.NumVarying;
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ *params = longest_feedback_varying_name(shProg) + 1;
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ *params = shProg->TransformFeedback.BufferMode;
+ break;
+#endif
+#if FEATURE_ARB_geometry_shader4
+ case GL_GEOMETRY_VERTICES_OUT_ARB:
+ *params = shProg->Geom.VerticesOut;
+ break;
+ case GL_GEOMETRY_INPUT_TYPE_ARB:
+ *params = shProg->Geom.InputType;
+ break;
+ case GL_GEOMETRY_OUTPUT_TYPE_ARB:
+ *params = shProg->Geom.OutputType;
+ break;
+#endif
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
+ return;
+ }
+}
+
+
+/**
+ * glGetShaderiv() - get GLSL shader state
+ */
+static void
+get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
+{
+ struct gl_shader *shader =
+ _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
+
+ if (!shader) {
+ return;
+ }
+
+ switch (pname) {
+ case GL_SHADER_TYPE:
+ *params = shader->Type;
+ break;
+ case GL_DELETE_STATUS:
+ *params = shader->DeletePending;
+ break;
+ case GL_COMPILE_STATUS:
+ *params = shader->CompileStatus;
+ break;
+ case GL_INFO_LOG_LENGTH:
+ *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
+ break;
+ case GL_SHADER_SOURCE_LENGTH:
+ *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
+ return;
+ }
+}
+
+
+static void
+get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
+{
+ struct gl_shader_program *shProg
+ = _mesa_lookup_shader_program(ctx, program);
+ if (!shProg) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
+ return;
+ }
+ _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
+}
+
+
+static void
+get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
+{
+ struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
+ if (!sh) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
+ return;
+ }
+ _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
+}
+
+
+/**
+ * Return shader source code.
+ */
+static void
+get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
+ GLsizei *length, GLchar *sourceOut)
+{
+ struct gl_shader *sh;
+ sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
+ if (!sh) {
+ return;
+ }
+ _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
+}
+
+
+/**
+ * Set/replace shader source code.
+ */
+static void
+shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source)
+{
+ struct gl_shader *sh;
+
+ sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
+ if (!sh)
+ return;
+
+ /* free old shader source string and install new one */
+ if (sh->Source) {
+ free((void *) sh->Source);
+ }
+ sh->Source = source;
+ sh->CompileStatus = GL_FALSE;
+#ifdef DEBUG
+ sh->SourceChecksum = _mesa_str_checksum(sh->Source);
+#endif
+}
+
+
+/**
+ * Compile a shader.
+ */
+static void
+compile_shader(struct gl_context *ctx, GLuint shaderObj)
+{
+ struct gl_shader *sh;
+ struct gl_shader_compiler_options *options;
+
+ sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
+ if (!sh)
+ return;
+
+ options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)];
+
+ /* set default pragma state for shader */
+ sh->Pragmas = options->DefaultPragmas;
+
+ /* this call will set the sh->CompileStatus field to indicate if
+ * compilation was successful.
+ */
+ _mesa_glsl_compile_shader(ctx, sh);
+}
+
+
+/**
+ * Link a program's shaders.
+ */
+static void
+link_program(struct gl_context *ctx, GLuint program)
+{
+ struct gl_shader_program *shProg;
+ struct gl_transform_feedback_object *obj =
+ ctx->TransformFeedback.CurrentObject;
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
+ if (!shProg)
+ return;
+
+ if (obj->Active
+ && (shProg == ctx->Shader.CurrentVertexProgram
+ || shProg == ctx->Shader.CurrentGeometryProgram
+ || shProg == ctx->Shader.CurrentFragmentProgram)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glLinkProgram(transform feedback active");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ _mesa_glsl_link_shader(ctx, shProg);
+
+ /* debug code */
+ if (0) {
+ GLuint i;
+
+ printf("Link %u shaders in program %u: %s\n",
+ shProg->NumShaders, shProg->Name,
+ shProg->LinkStatus ? "Success" : "Failed");
+
+ for (i = 0; i < shProg->NumShaders; i++) {
+ printf(" shader %u, type 0x%x\n",
+ shProg->Shaders[i]->Name,
+ shProg->Shaders[i]->Type);
+ }
+ }
+}
+
+
+/**
+ * Print basic shader info (for debug).
+ */
+static void
+print_shader_info(const struct gl_shader_program *shProg)
+{
+ GLuint i;
+
+ printf("Mesa: glUseProgram(%u)\n", shProg->Name);
+ for (i = 0; i < shProg->NumShaders; i++) {
+ const char *s;
+ switch (shProg->Shaders[i]->Type) {
+ case GL_VERTEX_SHADER:
+ s = "vertex";
+ break;
+ case GL_FRAGMENT_SHADER:
+ s = "fragment";
+ break;
+ case GL_GEOMETRY_SHADER:
+ s = "geometry";
+ break;
+ default:
+ s = "";
+ }
+ printf(" %s shader %u, checksum %u\n", s,
+ shProg->Shaders[i]->Name,
+ shProg->Shaders[i]->SourceChecksum);
+ }
+ if (shProg->VertexProgram)
+ printf(" vert prog %u\n", shProg->VertexProgram->Base.Id);
+ if (shProg->FragmentProgram)
+ printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id);
+}
+
+
+/**
+ * Use the named shader program for subsequent glUniform calls
+ */
+void
+_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
+ const char *caller)
+{
+ if ((shProg != NULL) && !shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(program %u not linked)", caller, shProg->Name);
+ return;
+ }
+
+ if (ctx->Shader.ActiveProgram != shProg) {
+ _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
+ }
+}
+
+/**
+ */
+static bool
+use_shader_program(struct gl_context *ctx, GLenum type,
+ struct gl_shader_program *shProg)
+{
+ struct gl_shader_program **target;
+
+ switch (type) {
+#if FEATURE_ARB_vertex_shader
+ case GL_VERTEX_SHADER:
+ target = &ctx->Shader.CurrentVertexProgram;
+ if ((shProg == NULL)
+ || (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)) {
+ shProg = NULL;
+ }
+ break;
+#endif
+#if FEATURE_ARB_geometry_shader4
+ case GL_GEOMETRY_SHADER_ARB:
+ target = &ctx->Shader.CurrentGeometryProgram;
+ if ((shProg == NULL)
+ || (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] == NULL)) {
+ shProg = NULL;
+ }
+ break;
+#endif
+#if FEATURE_ARB_fragment_shader
+ case GL_FRAGMENT_SHADER:
+ target = &ctx->Shader.CurrentFragmentProgram;
+ if ((shProg == NULL)
+ || (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)) {
+ shProg = NULL;
+ }
+ break;
+#endif
+ default:
+ return false;
+ }
+
+ if (*target != shProg) {
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ _mesa_reference_shader_program(ctx, target, shProg);
+ return true;
+ }
+
+ return false;
+}
+
+/**
+ * Use the named shader program for subsequent rendering.
+ */
+void
+_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
+{
+ use_shader_program(ctx, GL_VERTEX_SHADER, shProg);
+ use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg);
+ use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg);
+ _mesa_active_program(ctx, shProg, "glUseProgram");
+
+ if (ctx->Driver.UseProgram)
+ ctx->Driver.UseProgram(ctx, shProg);
+}
+
+
+/**
+ * Validate a program's samplers.
+ * Specifically, check that there aren't two samplers of different types
+ * pointing to the same texture unit.
+ * \return GL_TRUE if valid, GL_FALSE if invalid
+ */
+static GLboolean
+validate_samplers(const struct gl_program *prog, char *errMsg)
+{
+ static const char *targetName[] = {
+ "TEXTURE_2D_ARRAY",
+ "TEXTURE_1D_ARRAY",
+ "TEXTURE_CUBE",
+ "TEXTURE_3D",
+ "TEXTURE_RECT",
+ "TEXTURE_2D",
+ "TEXTURE_1D",
+ };
+ GLint targetUsed[MAX_TEXTURE_IMAGE_UNITS];
+ GLbitfield samplersUsed = prog->SamplersUsed;
+ GLuint i;
+
+ assert(Elements(targetName) == NUM_TEXTURE_TARGETS);
+
+ if (samplersUsed == 0x0)
+ return GL_TRUE;
+
+ for (i = 0; i < Elements(targetUsed); i++)
+ targetUsed[i] = -1;
+
+ /* walk over bits which are set in 'samplers' */
+ while (samplersUsed) {
+ GLuint unit;
+ gl_texture_index target;
+ GLint sampler = _mesa_ffs(samplersUsed) - 1;
+ assert(sampler >= 0);
+ assert(sampler < MAX_TEXTURE_IMAGE_UNITS);
+ unit = prog->SamplerUnits[sampler];
+ target = prog->SamplerTargets[sampler];
+ if (targetUsed[unit] != -1 && targetUsed[unit] != (int) target) {
+ _mesa_snprintf(errMsg, 100,
+ "Texture unit %d is accessed both as %s and %s",
+ unit, targetName[targetUsed[unit]], targetName[target]);
+ return GL_FALSE;
+ }
+ targetUsed[unit] = target;
+ samplersUsed ^= (1 << sampler);
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Do validation of the given shader program.
+ * \param errMsg returns error message if validation fails.
+ * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
+ */
+static GLboolean
+validate_shader_program(const struct gl_shader_program *shProg,
+ char *errMsg)
+{
+ const struct gl_vertex_program *vp = shProg->VertexProgram;
+ const struct gl_fragment_program *fp = shProg->FragmentProgram;
+
+ if (!shProg->LinkStatus) {
+ return GL_FALSE;
+ }
+
+ /* From the GL spec, a program is invalid if any of these are true:
+
+ any two active samplers in the current program object are of
+ different types, but refer to the same texture image unit,
+
+ any active sampler in the current program object refers to a texture
+ image unit where fixed-function fragment processing accesses a
+ texture target that does not match the sampler type, or
+
+ the sum of the number of active samplers in the program and the
+ number of texture image units enabled for fixed-function fragment
+ processing exceeds the combined limit on the total number of texture
+ image units allowed.
+ */
+
+
+ /*
+ * Check: any two active samplers in the current program object are of
+ * different types, but refer to the same texture image unit,
+ */
+ if (vp && !validate_samplers(&vp->Base, errMsg)) {
+ return GL_FALSE;
+ }
+ if (fp && !validate_samplers(&fp->Base, errMsg)) {
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Called via glValidateProgram()
+ */
+static void
+validate_program(struct gl_context *ctx, GLuint program)
+{
+ struct gl_shader_program *shProg;
+ char errMsg[100];
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
+ if (!shProg) {
+ return;
+ }
+
+ shProg->Validated = validate_shader_program(shProg, errMsg);
+ if (!shProg->Validated) {
+ /* update info log */
+ if (shProg->InfoLog) {
+ ralloc_free(shProg->InfoLog);
+ }
+ shProg->InfoLog = ralloc_strdup(shProg, errMsg);
+ }
+}
+
+
+
+void GLAPIENTRY
+_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ attach_shader(ctx, program, shader);
+}
+
+
+void GLAPIENTRY
+_mesa_AttachShader(GLuint program, GLuint shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ attach_shader(ctx, program, shader);
+}
+
+
+void GLAPIENTRY
+_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
+ const GLcharARB *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_attrib_location(ctx, program, index, name);
+}
+
+
+/* GL_EXT_gpu_shader4, GL3 */
+void GLAPIENTRY
+_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
+ const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_frag_data_location(ctx, program, colorNumber, name);
+}
+
+
+void GLAPIENTRY
+_mesa_CompileShaderARB(GLhandleARB shaderObj)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
+ compile_shader(ctx, shaderObj);
+}
+
+
+GLuint GLAPIENTRY
+_mesa_CreateShader(GLenum type)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type));
+ return create_shader(ctx, type);
+}
+
+
+GLhandleARB GLAPIENTRY
+_mesa_CreateShaderObjectARB(GLenum type)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return create_shader(ctx, type);
+}
+
+
+GLuint GLAPIENTRY
+_mesa_CreateProgram(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCreateProgram\n");
+ return create_shader_program(ctx);
+}
+
+
+GLhandleARB GLAPIENTRY
+_mesa_CreateProgramObjectARB(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return create_shader_program(ctx);
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteObjectARB(GLhandleARB obj)
+{
+ if (MESA_VERBOSE & VERBOSE_API) {
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
+ }
+
+ if (obj) {
+ GET_CURRENT_CONTEXT(ctx);
+ if (is_program(ctx, obj)) {
+ delete_shader_program(ctx, obj);
+ }
+ else if (is_shader(ctx, obj)) {
+ delete_shader(ctx, obj);
+ }
+ else {
+ /* error? */
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteProgram(GLuint name)
+{
+ if (name) {
+ GET_CURRENT_CONTEXT(ctx);
+ delete_shader_program(ctx, name);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteShader(GLuint name)
+{
+ if (name) {
+ GET_CURRENT_CONTEXT(ctx);
+ delete_shader(ctx, name);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ detach_shader(ctx, program, shader);
+}
+
+
+void GLAPIENTRY
+_mesa_DetachShader(GLuint program, GLuint shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ detach_shader(ctx, program, shader);
+}
+
+
+void GLAPIENTRY
+_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
+ GLsizei maxLength, GLsizei * length, GLint * size,
+ GLenum * type, GLcharARB * name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_active_attrib(ctx, program, index, maxLength, length, size, type, name);
+}
+
+
+void GLAPIENTRY
+_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
+ GLsizei * count, GLhandleARB * obj)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_attached_shaders(ctx, container, maxCount, count, obj);
+}
+
+
+void GLAPIENTRY
+_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_attached_shaders(ctx, program, maxCount, count, obj);
+}
+
+
+GLint GLAPIENTRY
+_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return get_attrib_location(ctx, program, name);
+}
+
+
+/* GL_EXT_gpu_shader4, GL3 */
+GLint GLAPIENTRY
+_mesa_GetFragDataLocation(GLuint program, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return get_frag_data_location(ctx, program, name);
+}
+
+
+
+void GLAPIENTRY
+_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
+ GLcharARB * infoLog)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (is_program(ctx, object)) {
+ get_program_info_log(ctx, object, maxLength, length, infoLog);
+ }
+ else if (is_shader(ctx, object)) {
+ get_shader_info_log(ctx, object, maxLength, length, infoLog);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ /* Implement in terms of GetProgramiv, GetShaderiv */
+ if (is_program(ctx, object)) {
+ if (pname == GL_OBJECT_TYPE_ARB) {
+ *params = GL_PROGRAM_OBJECT_ARB;
+ }
+ else {
+ get_programiv(ctx, object, pname, params);
+ }
+ }
+ else if (is_shader(ctx, object)) {
+ if (pname == GL_OBJECT_TYPE_ARB) {
+ *params = GL_SHADER_OBJECT_ARB;
+ }
+ else {
+ get_shaderiv(ctx, object, pname, params);
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
+ GLfloat *params)
+{
+ GLint iparams[1]; /* XXX is one element enough? */
+ _mesa_GetObjectParameterivARB(object, pname, iparams);
+ params[0] = (GLfloat) iparams[0];
+}
+
+
+void GLAPIENTRY
+_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_programiv(ctx, program, pname, params);
+}
+
+
+void GLAPIENTRY
+_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_shaderiv(ctx, shader, pname, params);
+}
+
+
+void GLAPIENTRY
+_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_program_info_log(ctx, program, bufSize, length, infoLog);
+}
+
+
+void GLAPIENTRY
+_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_shader_info_log(ctx, shader, bufSize, length, infoLog);
+}
+
+
+void GLAPIENTRY
+_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength,
+ GLsizei *length, GLcharARB *sourceOut)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_shader_source(ctx, shader, maxLength, length, sourceOut);
+}
+
+
+GLhandleARB GLAPIENTRY
+_mesa_GetHandleARB(GLenum pname)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return get_handle(ctx, pname);
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsProgram(GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return is_program(ctx, name);
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsShader(GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return is_shader(ctx, name);
+}
+
+
+void GLAPIENTRY
+_mesa_LinkProgramARB(GLhandleARB programObj)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ link_program(ctx, programObj);
+}
+
+
+
+/**
+ * Read shader source code from a file.
+ * Useful for debugging to override an app's shader.
+ */
+static GLcharARB *
+read_shader(const char *fname)
+{
+ const int max = 50*1000;
+ FILE *f = fopen(fname, "r");
+ GLcharARB *buffer, *shader;
+ int len;
+
+ if (!f) {
+ return NULL;
+ }
+
+ buffer = (char *) malloc(max);
+ len = fread(buffer, 1, max, f);
+ buffer[len] = 0;
+
+ fclose(f);
+
+ shader = _mesa_strdup(buffer);
+ free(buffer);
+
+ return shader;
+}
+
+
+/**
+ * Called via glShaderSource() and glShaderSourceARB() API functions.
+ * Basically, concatenate the source code strings into one long string
+ * and pass it to _mesa_shader_source().
+ */
+void GLAPIENTRY
+_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
+ const GLcharARB ** string, const GLint * length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint *offsets;
+ GLsizei i, totalLength;
+ GLcharARB *source;
+ GLuint checksum;
+
+ if (!shaderObj || string == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+ return;
+ }
+
+ /*
+ * This array holds offsets of where the appropriate string ends, thus the
+ * last element will be set to the total length of the source code.
+ */
+ offsets = (GLint *) malloc(count * sizeof(GLint));
+ if (offsets == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+ return;
+ }
+
+ for (i = 0; i < count; i++) {
+ if (string[i] == NULL) {
+ free((GLvoid *) offsets);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderSourceARB(null string)");
+ return;
+ }
+ if (length == NULL || length[i] < 0)
+ offsets[i] = strlen(string[i]);
+ else
+ offsets[i] = length[i];
+ /* accumulate string lengths */
+ if (i > 0)
+ offsets[i] += offsets[i - 1];
+ }
+
+ /* Total length of source string is sum off all strings plus two.
+ * One extra byte for terminating zero, another extra byte to silence
+ * valgrind warnings in the parser/grammer code.
+ */
+ totalLength = offsets[count - 1] + 2;
+ source = (GLcharARB *) malloc(totalLength * sizeof(GLcharARB));
+ if (source == NULL) {
+ free((GLvoid *) offsets);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+ return;
+ }
+
+ for (i = 0; i < count; i++) {
+ GLint start = (i > 0) ? offsets[i - 1] : 0;
+ memcpy(source + start, string[i],
+ (offsets[i] - start) * sizeof(GLcharARB));
+ }
+ source[totalLength - 1] = '\0';
+ source[totalLength - 2] = '\0';
+
+ if (SHADER_SUBST) {
+ /* Compute the shader's source code checksum then try to open a file
+ * named newshader_<CHECKSUM>. If it exists, use it in place of the
+ * original shader source code. For debugging.
+ */
+ char filename[100];
+ GLcharARB *newSource;
+
+ checksum = _mesa_str_checksum(source);
+
+ _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum);
+
+ newSource = read_shader(filename);
+ if (newSource) {
+ fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
+ shaderObj, checksum, filename);
+ free(source);
+ source = newSource;
+ }
+ }
+
+ shader_source(ctx, shaderObj, source);
+
+ if (SHADER_SUBST) {
+ struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
+ if (sh)
+ sh->SourceChecksum = checksum; /* save original checksum */
+ }
+
+ free(offsets);
+}
+
+
+void GLAPIENTRY
+_mesa_UseProgramObjectARB(GLhandleARB program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg;
+ struct gl_transform_feedback_object *obj =
+ ctx->TransformFeedback.CurrentObject;
+
+ if (obj->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUseProgram(transform feedback active)");
+ return;
+ }
+
+ if (program) {
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
+ if (!shProg) {
+ return;
+ }
+ if (!shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUseProgram(program %u not linked)", program);
+ return;
+ }
+
+ /* debug code */
+ if (ctx->Shader.Flags & GLSL_USE_PROG) {
+ print_shader_info(shProg);
+ }
+ }
+ else {
+ shProg = NULL;
+ }
+
+ _mesa_use_program(ctx, shProg);
+}
+
+
+void GLAPIENTRY
+_mesa_ValidateProgramARB(GLhandleARB program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ validate_program(ctx, program);
+}
+
+#ifdef FEATURE_ES2
+
+void GLAPIENTRY
+_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
+ GLint* range, GLint* precision)
+{
+ const struct gl_program_constants *limits;
+ const struct gl_precision *p;
+ GET_CURRENT_CONTEXT(ctx);
+
+ switch (shadertype) {
+ case GL_VERTEX_SHADER:
+ limits = &ctx->Const.VertexProgram;
+ break;
+ case GL_FRAGMENT_SHADER:
+ limits = &ctx->Const.FragmentProgram;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetShaderPrecisionFormat(shadertype)");
+ return;
+ }
+
+ switch (precisiontype) {
+ case GL_LOW_FLOAT:
+ p = &limits->LowFloat;
+ break;
+ case GL_MEDIUM_FLOAT:
+ p = &limits->MediumFloat;
+ break;
+ case GL_HIGH_FLOAT:
+ p = &limits->HighFloat;
+ break;
+ case GL_LOW_INT:
+ p = &limits->LowInt;
+ break;
+ case GL_MEDIUM_INT:
+ p = &limits->MediumInt;
+ break;
+ case GL_HIGH_INT:
+ p = &limits->HighInt;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetShaderPrecisionFormat(precisiontype)");
+ return;
+ }
+
+ range[0] = p->RangeMin;
+ range[1] = p->RangeMax;
+ precision[0] = p->Precision;
+}
+
+
+void GLAPIENTRY
+_mesa_ReleaseShaderCompiler(void)
+{
+ _mesa_destroy_shader_compiler_caches();
+}
+
+
+void GLAPIENTRY
+_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
+ const void* binary, GLint length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) n;
+ (void) shaders;
+ (void) binaryformat;
+ (void) binary;
+ (void) length;
+ _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
+}
+
+#endif /* FEATURE_ES2 */
+
+
+#if FEATURE_ARB_geometry_shader4
+
+void GLAPIENTRY
+_mesa_ProgramParameteriARB(GLuint program, GLenum pname,
+ GLint value)
+{
+ struct gl_shader_program *shProg;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramParameteri");
+ if (!shProg)
+ return;
+
+ switch (pname) {
+ case GL_GEOMETRY_VERTICES_OUT_ARB:
+ if (value < 1 ||
+ (unsigned) value > ctx->Const.GeometryProgram.MaxGeometryOutputVertices) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glProgramParameteri(GL_GEOMETRY_VERTICES_OUT_ARB=%d",
+ value);
+ return;
+ }
+ shProg->Geom.VerticesOut = value;
+ break;
+ case GL_GEOMETRY_INPUT_TYPE_ARB:
+ switch (value) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINES_ADJACENCY_ARB:
+ case GL_TRIANGLES:
+ case GL_TRIANGLES_ADJACENCY_ARB:
+ shProg->Geom.InputType = value;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glProgramParameteri(geometry input type = %s",
+ _mesa_lookup_enum_by_nr(value));
+ return;
+ }
+ break;
+ case GL_GEOMETRY_OUTPUT_TYPE_ARB:
+ switch (value) {
+ case GL_POINTS:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLE_STRIP:
+ shProg->Geom.OutputType = value;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glProgramParameteri(geometry output type = %s",
+ _mesa_lookup_enum_by_nr(value));
+ return;
+ }
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteriARB(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+ break;
+ }
+}
+
+#endif
+
+void
+_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
+ struct gl_shader_program *shProg)
+{
+ use_shader_program(ctx, type, shProg);
+
+ if (ctx->Driver.UseProgram)
+ ctx->Driver.UseProgram(ctx, shProg);
+}
+
+void GLAPIENTRY
+_mesa_UseShaderProgramEXT(GLenum type, GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg = NULL;
+
+ if (!validate_shader_target(ctx, type)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)");
+ return;
+ }
+
+ if (ctx->TransformFeedback.CurrentObject->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUseShaderProgramEXT(transform feedback is active)");
+ return;
+ }
+
+ if (program) {
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glUseShaderProgramEXT");
+ if (shProg == NULL)
+ return;
+
+ if (!shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUseShaderProgramEXT(program not linked)");
+ return;
+ }
+ }
+
+ _mesa_use_shader_program(ctx, type, shProg);
+}
+
+void GLAPIENTRY
+_mesa_ActiveProgramEXT(GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg = (program != 0)
+ ? _mesa_lookup_shader_program_err(ctx, program, "glActiveProgramEXT")
+ : NULL;
+
+ _mesa_active_program(ctx, shProg, "glActiveProgramEXT");
+ return;
+}
+
+GLuint GLAPIENTRY
+_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint shader = create_shader(ctx, type);
+ GLuint program = 0;
+
+ if (shader) {
+ shader_source(ctx, shader, _mesa_strdup(string));
+ compile_shader(ctx, shader);
+
+ program = create_shader_program(ctx);
+ if (program) {
+ struct gl_shader_program *shProg;
+ struct gl_shader *sh;
+ GLint compiled = GL_FALSE;
+
+ shProg = _mesa_lookup_shader_program(ctx, program);
+ sh = _mesa_lookup_shader(ctx, shader);
+
+ get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
+ if (compiled) {
+ attach_shader(ctx, program, shader);
+ link_program(ctx, program);
+ detach_shader(ctx, program, shader);
+
+#if 0
+ /* Possibly... */
+ if (active-user-defined-varyings-in-linked-program) {
+ append-error-to-info-log;
+ shProg->LinkStatus = GL_FALSE;
+ }
+#endif
+ }
+
+ ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
+ }
+
+ delete_shader(ctx, shader);
+ }
+
+ return program;
+}
+
+/**
+ * Plug in shader-related functions into API dispatch table.
+ */
+void
+_mesa_init_shader_dispatch(struct _glapi_table *exec)
+{
+#if FEATURE_GL
+ /* GL_ARB_vertex/fragment_shader */
+ SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
+ SET_GetHandleARB(exec, _mesa_GetHandleARB);
+ SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
+ SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
+ SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
+ SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
+ SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
+ SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
+ SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
+ SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
+ SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
+ SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
+ SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
+ SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
+ SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
+ SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
+
+ /* OpenGL 2.0 */
+ SET_AttachShader(exec, _mesa_AttachShader);
+ SET_CreateProgram(exec, _mesa_CreateProgram);
+ SET_CreateShader(exec, _mesa_CreateShader);
+ SET_DeleteProgram(exec, _mesa_DeleteProgram);
+ SET_DeleteShader(exec, _mesa_DeleteShader);
+ SET_DetachShader(exec, _mesa_DetachShader);
+ SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
+ SET_GetProgramiv(exec, _mesa_GetProgramiv);
+ SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
+ SET_GetShaderiv(exec, _mesa_GetShaderiv);
+ SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
+ SET_IsProgram(exec, _mesa_IsProgram);
+ SET_IsShader(exec, _mesa_IsShader);
+
+#if FEATURE_ARB_vertex_shader
+ SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
+ SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
+ SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
+#endif
+
+#if FEATURE_ARB_geometry_shader4
+ SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
+#endif
+
+ SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
+ SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
+ SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT);
+
+ /* GL_EXT_gpu_shader4 / GL 3.0 */
+ SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation);
+ SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation);
+
+ /* GL_ARB_ES2_compatibility */
+ SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
+ SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
+
+#endif /* FEATURE_GL */
+}
+
diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index 502c42929..f11578faf 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -1,734 +1,734 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file state.c - * State management. - * - * This file manages recalculation of derived values in struct gl_context. - */ - - -#include "glheader.h" -#include "mtypes.h" -#include "context.h" -#include "debug.h" -#include "macros.h" -#include "ffvertex_prog.h" -#include "framebuffer.h" -#include "light.h" -#include "matrix.h" -#include "pixel.h" -#include "program/program.h" -#include "program/prog_parameter.h" -#include "state.h" -#include "stencil.h" -#include "texenvprogram.h" -#include "texobj.h" -#include "texstate.h" - - -static void -update_separate_specular(struct gl_context *ctx) -{ - if (NEED_SECONDARY_COLOR(ctx)) - ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; - else - ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; -} - - -/** - * Compute the index of the last array element that can be safely accessed - * in a vertex array. We can really only do this when the array lives in - * a VBO. - * The array->_MaxElement field will be updated. - * Later in glDrawArrays/Elements/etc we can do some bounds checking. - */ -static void -compute_max_element(struct gl_client_array *array) -{ - assert(array->Enabled); - if (array->BufferObj->Name) { - GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr; - GLsizeiptrARB obj_size = (GLsizeiptrARB) array->BufferObj->Size; - - if (offset < obj_size) { - array->_MaxElement = (obj_size - offset + - array->StrideB - - array->_ElementSize) / array->StrideB; - } else { - array->_MaxElement = 0; - } - } - else { - /* user-space array, no idea how big it is */ - array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ - } -} - - -/** - * Helper for update_arrays(). - * \return min(current min, array->_MaxElement). - */ -static GLuint -update_min(GLuint min, struct gl_client_array *array) -{ - compute_max_element(array); - return MIN2(min, array->_MaxElement); -} - - -/** - * Update ctx->Array._MaxElement (the max legal index into all enabled arrays). - * Need to do this upon new array state or new buffer object state. - */ -static void -update_arrays( struct gl_context *ctx ) -{ - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - GLuint i, min = ~0; - - /* find min of _MaxElement values for all enabled arrays */ - - /* 0 */ - if (ctx->VertexProgram._Current - && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]); - } - else if (arrayObj->Vertex.Enabled) { - min = update_min(min, &arrayObj->Vertex); - } - - /* 1 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]); - } - /* no conventional vertex weight array */ - - /* 2 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]); - } - else if (arrayObj->Normal.Enabled) { - min = update_min(min, &arrayObj->Normal); - } - - /* 3 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]); - } - else if (arrayObj->Color.Enabled) { - min = update_min(min, &arrayObj->Color); - } - - /* 4 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]); - } - else if (arrayObj->SecondaryColor.Enabled) { - min = update_min(min, &arrayObj->SecondaryColor); - } - - /* 5 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]); - } - else if (arrayObj->FogCoord.Enabled) { - min = update_min(min, &arrayObj->FogCoord); - } - - /* 6 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]); - } - else if (arrayObj->Index.Enabled) { - min = update_min(min, &arrayObj->Index); - } - - /* 7 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]); - } - - /* 8..15 */ - for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) { - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[i].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[i]); - } - else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits - && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) { - min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]); - } - } - - /* 16..31 */ - if (ctx->VertexProgram._Current) { - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { - if (arrayObj->VertexAttrib[i].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[i]); - } - } - } - - if (arrayObj->EdgeFlag.Enabled) { - min = update_min(min, &arrayObj->EdgeFlag); - } - - /* _MaxElement is one past the last legal array element */ - arrayObj->_MaxElement = min; -} - - -/** - * Update the following fields: - * ctx->VertexProgram._Enabled - * ctx->FragmentProgram._Enabled - * ctx->ATIFragmentShader._Enabled - * This needs to be done before texture state validation. - */ -static void -update_program_enables(struct gl_context *ctx) -{ - /* These _Enabled flags indicate if the program is enabled AND valid. */ - ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled - && ctx->VertexProgram.Current->Base.Instructions; - ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled - && ctx->FragmentProgram.Current->Base.Instructions; - ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled - && ctx->ATIFragmentShader.Current->Instructions[0]; -} - - -/** - * Update vertex/fragment program state. In particular, update these fields: - * ctx->VertexProgram._Current - * ctx->VertexProgram._TnlProgram, - * These point to the highest priority enabled vertex/fragment program or are - * NULL if fixed-function processing is to be done. - * - * This function needs to be called after texture state validation in case - * we're generating a fragment program from fixed-function texture state. - * - * \return bitfield which will indicate _NEW_PROGRAM state if a new vertex - * or fragment program is being used. - */ -static GLbitfield -update_program(struct gl_context *ctx) -{ - const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; - const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram; - const struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; - const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; - const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; - const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current; - GLbitfield new_state = 0x0; - - /* - * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current - * pointers to the programs that should be used for rendering. If either - * is NULL, use fixed-function code paths. - * - * These programs may come from several sources. The priority is as - * follows: - * 1. OpenGL 2.0/ARB vertex/fragment shaders - * 2. ARB/NV vertex/fragment programs - * 3. Programs derived from fixed-function state. - * - * Note: it's possible for a vertex shader to get used with a fragment - * program (and vice versa) here, but in practice that shouldn't ever - * come up, or matter. - */ - - if (fsProg && fsProg->LinkStatus && fsProg->FragmentProgram) { - /* Use shader programs */ - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, - fsProg->FragmentProgram); - } - else if (ctx->FragmentProgram._Enabled) { - /* use user-defined vertex program */ - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, - ctx->FragmentProgram.Current); - } - else if (ctx->FragmentProgram._MaintainTexEnvProgram) { - /* Use fragment program generated from fixed-function state. - */ - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, - _mesa_get_fixed_func_fragment_program(ctx)); - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, - ctx->FragmentProgram._Current); - } - else { - /* no fragment program */ - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); - } - - if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) { - /* Use shader programs */ - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, - gsProg->GeometryProgram); - } else { - /* no fragment program */ - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL); - } - - /* Examine vertex program after fragment program as - * _mesa_get_fixed_func_vertex_program() needs to know active - * fragprog inputs. - */ - if (vsProg && vsProg->LinkStatus && vsProg->VertexProgram) { - /* Use shader programs */ - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, - vsProg->VertexProgram); - } - else if (ctx->VertexProgram._Enabled) { - /* use user-defined vertex program */ - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, - ctx->VertexProgram.Current); - } - else if (ctx->VertexProgram._MaintainTnlProgram) { - /* Use vertex program generated from fixed-function state. - */ - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, - _mesa_get_fixed_func_vertex_program(ctx)); - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, - ctx->VertexProgram._Current); - } - else { - /* no vertex program */ - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); - } - - /* Let the driver know what's happening: - */ - if (ctx->FragmentProgram._Current != prevFP) { - new_state |= _NEW_PROGRAM; - if (ctx->Driver.BindProgram) { - ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, - (struct gl_program *) ctx->FragmentProgram._Current); - } - } - - if (ctx->GeometryProgram._Current != prevGP) { - new_state |= _NEW_PROGRAM; - if (ctx->Driver.BindProgram) { - ctx->Driver.BindProgram(ctx, MESA_GEOMETRY_PROGRAM, - (struct gl_program *) ctx->GeometryProgram._Current); - } - } - - if (ctx->VertexProgram._Current != prevVP) { - new_state |= _NEW_PROGRAM; - if (ctx->Driver.BindProgram) { - ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, - (struct gl_program *) ctx->VertexProgram._Current); - } - } - - return new_state; -} - - -/** - * Examine shader constants and return either _NEW_PROGRAM_CONSTANTS or 0. - */ -static GLbitfield -update_program_constants(struct gl_context *ctx) -{ - GLbitfield new_state = 0x0; - - if (ctx->FragmentProgram._Current) { - const struct gl_program_parameter_list *params = - ctx->FragmentProgram._Current->Base.Parameters; - if (params && params->StateFlags & ctx->NewState) { - new_state |= _NEW_PROGRAM_CONSTANTS; - } - } - - if (ctx->GeometryProgram._Current) { - const struct gl_program_parameter_list *params = - ctx->GeometryProgram._Current->Base.Parameters; - /*FIXME: StateFlags is always 0 because we have unnamed constant - * not state changes */ - if (params /*&& params->StateFlags & ctx->NewState*/) { - new_state |= _NEW_PROGRAM_CONSTANTS; - } - } - - if (ctx->VertexProgram._Current) { - const struct gl_program_parameter_list *params = - ctx->VertexProgram._Current->Base.Parameters; - if (params && params->StateFlags & ctx->NewState) { - new_state |= _NEW_PROGRAM_CONSTANTS; - } - } - - return new_state; -} - - - - -static void -update_viewport_matrix(struct gl_context *ctx) -{ - const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; - - ASSERT(depthMax > 0); - - /* Compute scale and bias values. This is really driver-specific - * and should be maintained elsewhere if at all. - * NOTE: RasterPos uses this. - */ - _math_matrix_viewport(&ctx->Viewport._WindowMap, - ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - ctx->Viewport.Near, ctx->Viewport.Far, - depthMax); -} - - -/** - * Update derived multisample state. - */ -static void -update_multisample(struct gl_context *ctx) -{ - ctx->Multisample._Enabled = GL_FALSE; - if (ctx->Multisample.Enabled && - ctx->DrawBuffer && - ctx->DrawBuffer->Visual.sampleBuffers) - ctx->Multisample._Enabled = GL_TRUE; -} - - -/** - * Update derived color/blend/logicop state. - */ -static void -update_color(struct gl_context *ctx) -{ - /* This is needed to support 1.1's RGB logic ops AND - * 1.0's blending logicops. - */ - ctx->Color._LogicOpEnabled = RGBA_LOGICOP_ENABLED(ctx); -} - - -/* - * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET - * in ctx->_TriangleCaps if needed. - */ -static void -update_polygon(struct gl_context *ctx) -{ - ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); - - if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) - ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; - - if ( ctx->Polygon.OffsetPoint - || ctx->Polygon.OffsetLine - || ctx->Polygon.OffsetFill) - ctx->_TriangleCaps |= DD_TRI_OFFSET; -} - - -/** - * Update the ctx->_TriangleCaps bitfield. - * XXX that bitfield should really go away someday! - * This function must be called after other update_*() functions since - * there are dependencies on some other derived values. - */ -#if 0 -static void -update_tricaps(struct gl_context *ctx, GLbitfield new_state) -{ - ctx->_TriangleCaps = 0; - - /* - * Points - */ - if (1/*new_state & _NEW_POINT*/) { - if (ctx->Point.SmoothFlag) - ctx->_TriangleCaps |= DD_POINT_SMOOTH; - if (ctx->Point._Attenuated) - ctx->_TriangleCaps |= DD_POINT_ATTEN; - } - - /* - * Lines - */ - if (1/*new_state & _NEW_LINE*/) { - if (ctx->Line.SmoothFlag) - ctx->_TriangleCaps |= DD_LINE_SMOOTH; - if (ctx->Line.StippleFlag) - ctx->_TriangleCaps |= DD_LINE_STIPPLE; - } - - /* - * Polygons - */ - if (1/*new_state & _NEW_POLYGON*/) { - if (ctx->Polygon.SmoothFlag) - ctx->_TriangleCaps |= DD_TRI_SMOOTH; - if (ctx->Polygon.StippleFlag) - ctx->_TriangleCaps |= DD_TRI_STIPPLE; - if (ctx->Polygon.FrontMode != GL_FILL - || ctx->Polygon.BackMode != GL_FILL) - ctx->_TriangleCaps |= DD_TRI_UNFILLED; - if (ctx->Polygon.CullFlag - && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) - ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; - if (ctx->Polygon.OffsetPoint || - ctx->Polygon.OffsetLine || - ctx->Polygon.OffsetFill) - ctx->_TriangleCaps |= DD_TRI_OFFSET; - } - - /* - * Lighting and shading - */ - if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) - ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; - if (ctx->Light.ShadeModel == GL_FLAT) - ctx->_TriangleCaps |= DD_FLATSHADE; - if (NEED_SECONDARY_COLOR(ctx)) - ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; - - /* - * Stencil - */ - if (ctx->Stencil._TestTwoSide) - ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; -} -#endif - - -/** - * Compute derived GL state. - * If __struct gl_contextRec::NewState is non-zero then this function \b must - * be called before rendering anything. - * - * Calls dd_function_table::UpdateState to perform any internal state - * management necessary. - * - * \sa _mesa_update_modelview_project(), _mesa_update_texture(), - * _mesa_update_buffer_bounds(), - * _mesa_update_lighting() and _mesa_update_tnl_spaces(). - */ -void -_mesa_update_state_locked( struct gl_context *ctx ) -{ - GLbitfield new_state = ctx->NewState; - GLbitfield prog_flags = _NEW_PROGRAM; - GLbitfield new_prog_state = 0x0; - - if (new_state == _NEW_CURRENT_ATTRIB) - goto out; - - if (MESA_VERBOSE & VERBOSE_STATE) - _mesa_print_state("_mesa_update_state", new_state); - - /* Determine which state flags effect vertex/fragment program state */ - if (ctx->FragmentProgram._MaintainTexEnvProgram) { - prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG | - _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE | - _NEW_PROGRAM); - } - if (ctx->VertexProgram._MaintainTnlProgram) { - prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | - _NEW_TRANSFORM | _NEW_POINT | - _NEW_FOG | _NEW_LIGHT | - _MESA_NEW_NEED_EYE_COORDS); - } - - /* - * Now update derived state info - */ - - if (new_state & prog_flags) - update_program_enables( ctx ); - - if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) - _mesa_update_modelview_project( ctx, new_state ); - - if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX)) - _mesa_update_texture( ctx, new_state ); - - if (new_state & _NEW_BUFFERS) - _mesa_update_framebuffer(ctx); - - if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) - _mesa_update_draw_buffer_bounds( ctx ); - - if (new_state & _NEW_POLYGON) - update_polygon( ctx ); - - if (new_state & _NEW_LIGHT) - _mesa_update_lighting( ctx ); - - if (new_state & (_NEW_STENCIL | _NEW_BUFFERS)) - _mesa_update_stencil( ctx ); - - if (new_state & _MESA_NEW_TRANSFER_STATE) - _mesa_update_pixel( ctx, new_state ); - - if (new_state & _DD_NEW_SEPARATE_SPECULAR) - update_separate_specular( ctx ); - - if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) - update_viewport_matrix(ctx); - - if (new_state & _NEW_MULTISAMPLE) - update_multisample( ctx ); - - if (new_state & _NEW_COLOR) - update_color( ctx ); - -#if 0 - if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT - | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR)) - update_tricaps( ctx, new_state ); -#endif - - /* ctx->_NeedEyeCoords is now up to date. - * - * If the truth value of this variable has changed, update for the - * new lighting space and recompute the positions of lights and the - * normal transform. - * - * If the lighting space hasn't changed, may still need to recompute - * light positions & normal transforms for other reasons. - */ - if (new_state & _MESA_NEW_NEED_EYE_COORDS) - _mesa_update_tnl_spaces( ctx, new_state ); - - if (new_state & prog_flags) { - /* When we generate programs from fixed-function vertex/fragment state - * this call may generate/bind a new program. If so, we need to - * propogate the _NEW_PROGRAM flag to the driver. - */ - new_prog_state |= update_program( ctx ); - } - - if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) - update_arrays( ctx ); - - out: - new_prog_state |= update_program_constants(ctx); - - /* - * Give the driver a chance to act upon the new_state flags. - * The driver might plug in different span functions, for example. - * Also, this is where the driver can invalidate the state of any - * active modules (such as swrast_setup, swrast, tnl, etc). - * - * Set ctx->NewState to zero to avoid recursion if - * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?) - */ - new_state = ctx->NewState | new_prog_state; - ctx->NewState = 0; - ctx->Driver.UpdateState(ctx, new_state); - ctx->Array.NewState = 0; - if (!ctx->Array.RebindArrays) - ctx->Array.RebindArrays = (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) != 0; -} - - -/* This is the usual entrypoint for state updates: - */ -void -_mesa_update_state( struct gl_context *ctx ) -{ - _mesa_lock_context_textures(ctx); - _mesa_update_state_locked(ctx); - _mesa_unlock_context_textures(ctx); -} - - - - -/** - * Want to figure out which fragment program inputs are actually - * constant/current values from ctx->Current. These should be - * referenced as a tracked state variable rather than a fragment - * program input, to save the overhead of putting a constant value in - * every submitted vertex, transferring it to hardware, interpolating - * it across the triangle, etc... - * - * When there is a VP bound, just use vp->outputs. But when we're - * generating vp from fixed function state, basically want to - * calculate: - * - * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) | - * potential_vp_outputs ) - * - * Where potential_vp_outputs is calculated by looking at enabled - * texgen, etc. - * - * The generated fragment program should then only declare inputs that - * may vary or otherwise differ from the ctx->Current values. - * Otherwise, the fp should track them as state values instead. - */ -void -_mesa_set_varying_vp_inputs( struct gl_context *ctx, - GLbitfield varying_inputs ) -{ - if (ctx->varying_vp_inputs != varying_inputs) { - ctx->varying_vp_inputs = varying_inputs; - ctx->NewState |= _NEW_ARRAY; - /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/ - } -} - - -/** - * Used by drivers to tell core Mesa that the driver is going to - * install/ use its own vertex program. In particular, this will - * prevent generated fragment programs from using state vars instead - * of ordinary varyings/inputs. - */ -void -_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag) -{ - if (ctx->VertexProgram._Overriden != flag) { - ctx->VertexProgram._Overriden = flag; - - /* Set one of the bits which will trigger fragment program - * regeneration: - */ - ctx->NewState |= _NEW_PROGRAM; - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.3
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file state.c
+ * State management.
+ *
+ * This file manages recalculation of derived values in struct gl_context.
+ */
+
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "context.h"
+#include "debug.h"
+#include "macros.h"
+#include "ffvertex_prog.h"
+#include "framebuffer.h"
+#include "light.h"
+#include "matrix.h"
+#include "pixel.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "state.h"
+#include "stencil.h"
+#include "texenvprogram.h"
+#include "texobj.h"
+#include "texstate.h"
+
+
+static void
+update_separate_specular(struct gl_context *ctx)
+{
+ if (NEED_SECONDARY_COLOR(ctx))
+ ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
+ else
+ ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
+}
+
+
+/**
+ * Compute the index of the last array element that can be safely accessed
+ * in a vertex array. We can really only do this when the array lives in
+ * a VBO.
+ * The array->_MaxElement field will be updated.
+ * Later in glDrawArrays/Elements/etc we can do some bounds checking.
+ */
+static void
+compute_max_element(struct gl_client_array *array)
+{
+ assert(array->Enabled);
+ if (array->BufferObj->Name) {
+ GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
+ GLsizeiptrARB obj_size = (GLsizeiptrARB) array->BufferObj->Size;
+
+ if (offset < obj_size) {
+ array->_MaxElement = (obj_size - offset +
+ array->StrideB -
+ array->_ElementSize) / array->StrideB;
+ } else {
+ array->_MaxElement = 0;
+ }
+ }
+ else {
+ /* user-space array, no idea how big it is */
+ array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
+ }
+}
+
+
+/**
+ * Helper for update_arrays().
+ * \return min(current min, array->_MaxElement).
+ */
+static GLuint
+update_min(GLuint min, struct gl_client_array *array)
+{
+ compute_max_element(array);
+ return MIN2(min, array->_MaxElement);
+}
+
+
+/**
+ * Update ctx->Array._MaxElement (the max legal index into all enabled arrays).
+ * Need to do this upon new array state or new buffer object state.
+ */
+static void
+update_arrays( struct gl_context *ctx )
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint i, min = ~0;
+
+ /* find min of _MaxElement values for all enabled arrays */
+
+ /* 0 */
+ if (ctx->VertexProgram._Current
+ && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]);
+ }
+ else if (arrayObj->Vertex.Enabled) {
+ min = update_min(min, &arrayObj->Vertex);
+ }
+
+ /* 1 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]);
+ }
+ /* no conventional vertex weight array */
+
+ /* 2 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]);
+ }
+ else if (arrayObj->Normal.Enabled) {
+ min = update_min(min, &arrayObj->Normal);
+ }
+
+ /* 3 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]);
+ }
+ else if (arrayObj->Color.Enabled) {
+ min = update_min(min, &arrayObj->Color);
+ }
+
+ /* 4 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]);
+ }
+ else if (arrayObj->SecondaryColor.Enabled) {
+ min = update_min(min, &arrayObj->SecondaryColor);
+ }
+
+ /* 5 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]);
+ }
+ else if (arrayObj->FogCoord.Enabled) {
+ min = update_min(min, &arrayObj->FogCoord);
+ }
+
+ /* 6 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]);
+ }
+ else if (arrayObj->Index.Enabled) {
+ min = update_min(min, &arrayObj->Index);
+ }
+
+ /* 7 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]);
+ }
+
+ /* 8..15 */
+ for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[i].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[i]);
+ }
+ else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
+ && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
+ min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]);
+ }
+ }
+
+ /* 16..31 */
+ if (ctx->VertexProgram._Current) {
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
+ if (arrayObj->VertexAttrib[i].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[i]);
+ }
+ }
+ }
+
+ if (arrayObj->EdgeFlag.Enabled) {
+ min = update_min(min, &arrayObj->EdgeFlag);
+ }
+
+ /* _MaxElement is one past the last legal array element */
+ arrayObj->_MaxElement = min;
+}
+
+
+/**
+ * Update the following fields:
+ * ctx->VertexProgram._Enabled
+ * ctx->FragmentProgram._Enabled
+ * ctx->ATIFragmentShader._Enabled
+ * This needs to be done before texture state validation.
+ */
+static void
+update_program_enables(struct gl_context *ctx)
+{
+ /* These _Enabled flags indicate if the program is enabled AND valid. */
+ ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
+ && ctx->VertexProgram.Current->Base.Instructions;
+ ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
+ && ctx->FragmentProgram.Current->Base.Instructions;
+ ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
+ && ctx->ATIFragmentShader.Current->Instructions[0];
+}
+
+
+/**
+ * Update vertex/fragment program state. In particular, update these fields:
+ * ctx->VertexProgram._Current
+ * ctx->VertexProgram._TnlProgram,
+ * These point to the highest priority enabled vertex/fragment program or are
+ * NULL if fixed-function processing is to be done.
+ *
+ * This function needs to be called after texture state validation in case
+ * we're generating a fragment program from fixed-function texture state.
+ *
+ * \return bitfield which will indicate _NEW_PROGRAM state if a new vertex
+ * or fragment program is being used.
+ */
+static GLbitfield
+update_program(struct gl_context *ctx)
+{
+ const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram;
+ const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram;
+ const struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram;
+ const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
+ const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
+ const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current;
+ GLbitfield new_state = 0x0;
+
+ /*
+ * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
+ * pointers to the programs that should be used for rendering. If either
+ * is NULL, use fixed-function code paths.
+ *
+ * These programs may come from several sources. The priority is as
+ * follows:
+ * 1. OpenGL 2.0/ARB vertex/fragment shaders
+ * 2. ARB/NV vertex/fragment programs
+ * 3. Programs derived from fixed-function state.
+ *
+ * Note: it's possible for a vertex shader to get used with a fragment
+ * program (and vice versa) here, but in practice that shouldn't ever
+ * come up, or matter.
+ */
+
+ if (fsProg && fsProg->LinkStatus && fsProg->FragmentProgram) {
+ /* Use shader programs */
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ fsProg->FragmentProgram);
+ }
+ else if (ctx->FragmentProgram._Enabled) {
+ /* use user-defined vertex program */
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ ctx->FragmentProgram.Current);
+ }
+ else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
+ /* Use fragment program generated from fixed-function state.
+ */
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ _mesa_get_fixed_func_fragment_program(ctx));
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+ ctx->FragmentProgram._Current);
+ }
+ else {
+ /* no fragment program */
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
+ }
+
+ if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) {
+ /* Use shader programs */
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current,
+ gsProg->GeometryProgram);
+ } else {
+ /* no fragment program */
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
+ }
+
+ /* Examine vertex program after fragment program as
+ * _mesa_get_fixed_func_vertex_program() needs to know active
+ * fragprog inputs.
+ */
+ if (vsProg && vsProg->LinkStatus && vsProg->VertexProgram) {
+ /* Use shader programs */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ vsProg->VertexProgram);
+ }
+ else if (ctx->VertexProgram._Enabled) {
+ /* use user-defined vertex program */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ ctx->VertexProgram.Current);
+ }
+ else if (ctx->VertexProgram._MaintainTnlProgram) {
+ /* Use vertex program generated from fixed-function state.
+ */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ _mesa_get_fixed_func_vertex_program(ctx));
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram,
+ ctx->VertexProgram._Current);
+ }
+ else {
+ /* no vertex program */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
+ }
+
+ /* Let the driver know what's happening:
+ */
+ if (ctx->FragmentProgram._Current != prevFP) {
+ new_state |= _NEW_PROGRAM;
+ if (ctx->Driver.BindProgram) {
+ ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ (struct gl_program *) ctx->FragmentProgram._Current);
+ }
+ }
+
+ if (ctx->GeometryProgram._Current != prevGP) {
+ new_state |= _NEW_PROGRAM;
+ if (ctx->Driver.BindProgram) {
+ ctx->Driver.BindProgram(ctx, MESA_GEOMETRY_PROGRAM,
+ (struct gl_program *) ctx->GeometryProgram._Current);
+ }
+ }
+
+ if (ctx->VertexProgram._Current != prevVP) {
+ new_state |= _NEW_PROGRAM;
+ if (ctx->Driver.BindProgram) {
+ ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
+ (struct gl_program *) ctx->VertexProgram._Current);
+ }
+ }
+
+ return new_state;
+}
+
+
+/**
+ * Examine shader constants and return either _NEW_PROGRAM_CONSTANTS or 0.
+ */
+static GLbitfield
+update_program_constants(struct gl_context *ctx)
+{
+ GLbitfield new_state = 0x0;
+
+ if (ctx->FragmentProgram._Current) {
+ const struct gl_program_parameter_list *params =
+ ctx->FragmentProgram._Current->Base.Parameters;
+ if (params && params->StateFlags & ctx->NewState) {
+ new_state |= _NEW_PROGRAM_CONSTANTS;
+ }
+ }
+
+ if (ctx->GeometryProgram._Current) {
+ const struct gl_program_parameter_list *params =
+ ctx->GeometryProgram._Current->Base.Parameters;
+ /*FIXME: StateFlags is always 0 because we have unnamed constant
+ * not state changes */
+ if (params /*&& params->StateFlags & ctx->NewState*/) {
+ new_state |= _NEW_PROGRAM_CONSTANTS;
+ }
+ }
+
+ if (ctx->VertexProgram._Current) {
+ const struct gl_program_parameter_list *params =
+ ctx->VertexProgram._Current->Base.Parameters;
+ if (params && params->StateFlags & ctx->NewState) {
+ new_state |= _NEW_PROGRAM_CONSTANTS;
+ }
+ }
+
+ return new_state;
+}
+
+
+
+
+static void
+update_viewport_matrix(struct gl_context *ctx)
+{
+ const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
+
+ ASSERT(depthMax > 0);
+
+ /* Compute scale and bias values. This is really driver-specific
+ * and should be maintained elsewhere if at all.
+ * NOTE: RasterPos uses this.
+ */
+ _math_matrix_viewport(&ctx->Viewport._WindowMap,
+ ctx->Viewport.X, ctx->Viewport.Y,
+ ctx->Viewport.Width, ctx->Viewport.Height,
+ ctx->Viewport.Near, ctx->Viewport.Far,
+ depthMax);
+}
+
+
+/**
+ * Update derived multisample state.
+ */
+static void
+update_multisample(struct gl_context *ctx)
+{
+ ctx->Multisample._Enabled = GL_FALSE;
+ if (ctx->Multisample.Enabled &&
+ ctx->DrawBuffer &&
+ ctx->DrawBuffer->Visual.sampleBuffers)
+ ctx->Multisample._Enabled = GL_TRUE;
+}
+
+
+/**
+ * Update derived color/blend/logicop state.
+ */
+static void
+update_color(struct gl_context *ctx)
+{
+ /* This is needed to support 1.1's RGB logic ops AND
+ * 1.0's blending logicops.
+ */
+ ctx->Color._LogicOpEnabled = RGBA_LOGICOP_ENABLED(ctx);
+}
+
+
+/*
+ * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
+ * in ctx->_TriangleCaps if needed.
+ */
+static void
+update_polygon(struct gl_context *ctx)
+{
+ ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
+
+ if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
+ ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
+
+ if ( ctx->Polygon.OffsetPoint
+ || ctx->Polygon.OffsetLine
+ || ctx->Polygon.OffsetFill)
+ ctx->_TriangleCaps |= DD_TRI_OFFSET;
+}
+
+
+/**
+ * Update the ctx->_TriangleCaps bitfield.
+ * XXX that bitfield should really go away someday!
+ * This function must be called after other update_*() functions since
+ * there are dependencies on some other derived values.
+ */
+#if 0
+static void
+update_tricaps(struct gl_context *ctx, GLbitfield new_state)
+{
+ ctx->_TriangleCaps = 0;
+
+ /*
+ * Points
+ */
+ if (1/*new_state & _NEW_POINT*/) {
+ if (ctx->Point.SmoothFlag)
+ ctx->_TriangleCaps |= DD_POINT_SMOOTH;
+ if (ctx->Point._Attenuated)
+ ctx->_TriangleCaps |= DD_POINT_ATTEN;
+ }
+
+ /*
+ * Lines
+ */
+ if (1/*new_state & _NEW_LINE*/) {
+ if (ctx->Line.SmoothFlag)
+ ctx->_TriangleCaps |= DD_LINE_SMOOTH;
+ if (ctx->Line.StippleFlag)
+ ctx->_TriangleCaps |= DD_LINE_STIPPLE;
+ }
+
+ /*
+ * Polygons
+ */
+ if (1/*new_state & _NEW_POLYGON*/) {
+ if (ctx->Polygon.SmoothFlag)
+ ctx->_TriangleCaps |= DD_TRI_SMOOTH;
+ if (ctx->Polygon.StippleFlag)
+ ctx->_TriangleCaps |= DD_TRI_STIPPLE;
+ if (ctx->Polygon.FrontMode != GL_FILL
+ || ctx->Polygon.BackMode != GL_FILL)
+ ctx->_TriangleCaps |= DD_TRI_UNFILLED;
+ if (ctx->Polygon.CullFlag
+ && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
+ ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
+ if (ctx->Polygon.OffsetPoint ||
+ ctx->Polygon.OffsetLine ||
+ ctx->Polygon.OffsetFill)
+ ctx->_TriangleCaps |= DD_TRI_OFFSET;
+ }
+
+ /*
+ * Lighting and shading
+ */
+ if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
+ ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ ctx->_TriangleCaps |= DD_FLATSHADE;
+ if (NEED_SECONDARY_COLOR(ctx))
+ ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
+
+ /*
+ * Stencil
+ */
+ if (ctx->Stencil._TestTwoSide)
+ ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
+}
+#endif
+
+
+/**
+ * Compute derived GL state.
+ * If __struct gl_contextRec::NewState is non-zero then this function \b must
+ * be called before rendering anything.
+ *
+ * Calls dd_function_table::UpdateState to perform any internal state
+ * management necessary.
+ *
+ * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
+ * _mesa_update_buffer_bounds(),
+ * _mesa_update_lighting() and _mesa_update_tnl_spaces().
+ */
+void
+_mesa_update_state_locked( struct gl_context *ctx )
+{
+ GLbitfield new_state = ctx->NewState;
+ GLbitfield prog_flags = _NEW_PROGRAM;
+ GLbitfield new_prog_state = 0x0;
+
+ if (new_state == _NEW_CURRENT_ATTRIB)
+ goto out;
+
+ if (MESA_VERBOSE & VERBOSE_STATE)
+ _mesa_print_state("_mesa_update_state", new_state);
+
+ /* Determine which state flags effect vertex/fragment program state */
+ if (ctx->FragmentProgram._MaintainTexEnvProgram) {
+ prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG |
+ _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE |
+ _NEW_PROGRAM);
+ }
+ if (ctx->VertexProgram._MaintainTnlProgram) {
+ prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
+ _NEW_TRANSFORM | _NEW_POINT |
+ _NEW_FOG | _NEW_LIGHT |
+ _MESA_NEW_NEED_EYE_COORDS);
+ }
+
+ /*
+ * Now update derived state info
+ */
+
+ if (new_state & prog_flags)
+ update_program_enables( ctx );
+
+ if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
+ _mesa_update_modelview_project( ctx, new_state );
+
+ if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
+ _mesa_update_texture( ctx, new_state );
+
+ if (new_state & _NEW_BUFFERS)
+ _mesa_update_framebuffer(ctx);
+
+ if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
+ _mesa_update_draw_buffer_bounds( ctx );
+
+ if (new_state & _NEW_POLYGON)
+ update_polygon( ctx );
+
+ if (new_state & _NEW_LIGHT)
+ _mesa_update_lighting( ctx );
+
+ if (new_state & (_NEW_STENCIL | _NEW_BUFFERS))
+ _mesa_update_stencil( ctx );
+
+ if (new_state & _MESA_NEW_TRANSFER_STATE)
+ _mesa_update_pixel( ctx, new_state );
+
+ if (new_state & _DD_NEW_SEPARATE_SPECULAR)
+ update_separate_specular( ctx );
+
+ if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
+ update_viewport_matrix(ctx);
+
+ if (new_state & _NEW_MULTISAMPLE)
+ update_multisample( ctx );
+
+ if (new_state & _NEW_COLOR)
+ update_color( ctx );
+
+#if 0
+ if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
+ | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
+ update_tricaps( ctx, new_state );
+#endif
+
+ /* ctx->_NeedEyeCoords is now up to date.
+ *
+ * If the truth value of this variable has changed, update for the
+ * new lighting space and recompute the positions of lights and the
+ * normal transform.
+ *
+ * If the lighting space hasn't changed, may still need to recompute
+ * light positions & normal transforms for other reasons.
+ */
+ if (new_state & _MESA_NEW_NEED_EYE_COORDS)
+ _mesa_update_tnl_spaces( ctx, new_state );
+
+ if (new_state & prog_flags) {
+ /* When we generate programs from fixed-function vertex/fragment state
+ * this call may generate/bind a new program. If so, we need to
+ * propogate the _NEW_PROGRAM flag to the driver.
+ */
+ new_prog_state |= update_program( ctx );
+ }
+
+ if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT))
+ update_arrays( ctx );
+
+ out:
+ new_prog_state |= update_program_constants(ctx);
+
+ /*
+ * Give the driver a chance to act upon the new_state flags.
+ * The driver might plug in different span functions, for example.
+ * Also, this is where the driver can invalidate the state of any
+ * active modules (such as swrast_setup, swrast, tnl, etc).
+ *
+ * Set ctx->NewState to zero to avoid recursion if
+ * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
+ */
+ new_state = ctx->NewState | new_prog_state;
+ ctx->NewState = 0;
+ ctx->Driver.UpdateState(ctx, new_state);
+ ctx->Array.NewState = 0;
+ if (!ctx->Array.RebindArrays)
+ ctx->Array.RebindArrays = (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) != 0;
+}
+
+
+/* This is the usual entrypoint for state updates:
+ */
+void
+_mesa_update_state( struct gl_context *ctx )
+{
+ _mesa_lock_context_textures(ctx);
+ _mesa_update_state_locked(ctx);
+ _mesa_unlock_context_textures(ctx);
+}
+
+
+
+
+/**
+ * Want to figure out which fragment program inputs are actually
+ * constant/current values from ctx->Current. These should be
+ * referenced as a tracked state variable rather than a fragment
+ * program input, to save the overhead of putting a constant value in
+ * every submitted vertex, transferring it to hardware, interpolating
+ * it across the triangle, etc...
+ *
+ * When there is a VP bound, just use vp->outputs. But when we're
+ * generating vp from fixed function state, basically want to
+ * calculate:
+ *
+ * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) |
+ * potential_vp_outputs )
+ *
+ * Where potential_vp_outputs is calculated by looking at enabled
+ * texgen, etc.
+ *
+ * The generated fragment program should then only declare inputs that
+ * may vary or otherwise differ from the ctx->Current values.
+ * Otherwise, the fp should track them as state values instead.
+ */
+void
+_mesa_set_varying_vp_inputs( struct gl_context *ctx,
+ GLbitfield varying_inputs )
+{
+ if (ctx->varying_vp_inputs != varying_inputs) {
+ ctx->varying_vp_inputs = varying_inputs;
+ ctx->NewState |= _NEW_ARRAY;
+ /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/
+ }
+}
+
+
+/**
+ * Used by drivers to tell core Mesa that the driver is going to
+ * install/ use its own vertex program. In particular, this will
+ * prevent generated fragment programs from using state vars instead
+ * of ordinary varyings/inputs.
+ */
+void
+_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag)
+{
+ if (ctx->VertexProgram._Overriden != flag) {
+ ctx->VertexProgram._Overriden = flag;
+
+ /* Set one of the bits which will trigger fragment program
+ * regeneration:
+ */
+ ctx->NewState |= _NEW_PROGRAM;
+ }
+}
diff --git a/mesalib/src/mesa/main/stencil.c b/mesalib/src/mesa/main/stencil.c index d898bf1d7..b49ddbdbb 100644 --- a/mesalib/src/mesa/main/stencil.c +++ b/mesalib/src/mesa/main/stencil.c @@ -1,614 +1,614 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file stencil.c - * Stencil operations. - * - * Note: There's some conflict between GL_EXT_stencil_two_side and - * OpenGL 2.0's two-sided stencil feature. - * - * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the - * front OR back face state (as set by glActiveStencilFaceEXT) is set. - * - * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the - * front AND back state. - * - * Also, note that GL_ATI_separate_stencil is different as well: - * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs. - * glStencilFuncSeparate(GLenum face, GLenum func, ...). - * - * This problem is solved by keeping three sets of stencil state: - * state[0] = GL_FRONT state. - * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state. - * state[2] = GL_EXT_stencil_two_side GL_BACK state. - */ - - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "macros.h" -#include "stencil.h" -#include "mtypes.h" - - -static GLboolean -validate_stencil_op(struct gl_context *ctx, GLenum op) -{ - switch (op) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - return GL_TRUE; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - return GL_TRUE; - } - /* FALL-THROUGH */ - default: - return GL_FALSE; - } -} - - -static GLboolean -validate_stencil_func(struct gl_context *ctx, GLenum func) -{ - switch (func) { - case GL_NEVER: - case GL_LESS: - case GL_LEQUAL: - case GL_GREATER: - case GL_GEQUAL: - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_ALWAYS: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Set the clear value for the stencil buffer. - * - * \param s clear value. - * - * \sa glClearStencil(). - * - * Updates gl_stencil_attrib::Clear. On change - * flushes the vertices and notifies the driver via - * the dd_function_table::ClearStencil callback. - */ -void GLAPIENTRY -_mesa_ClearStencil( GLint s ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Stencil.Clear == (GLuint) s) - return; - - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Clear = (GLuint) s; - - if (ctx->Driver.ClearStencil) { - ctx->Driver.ClearStencil( ctx, s ); - } -} - - -/** - * Set the function and reference value for stencil testing. - * - * \param frontfunc front test function. - * \param backfunc back test function. - * \param ref front and back reference value. - * \param mask front and back bitmask. - * - * \sa glStencilFunc(). - * - * Verifies the parameters and updates the respective values in - * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the - * driver via the dd_function_table::StencilFunc callback. - */ -void GLAPIENTRY -_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilFuncSeparateATI()\n"); - - if (!validate_stencil_func(ctx, frontfunc)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glStencilFuncSeparateATI(frontfunc)"); - return; - } - if (!validate_stencil_func(ctx, backfunc)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glStencilFuncSeparateATI(backfunc)"); - return; - } - - ref = CLAMP( ref, 0, stencilMax ); - - /* set both front and back state */ - if (ctx->Stencil.Function[0] == frontfunc && - ctx->Stencil.Function[1] == backfunc && - ctx->Stencil.ValueMask[0] == mask && - ctx->Stencil.ValueMask[1] == mask && - ctx->Stencil.Ref[0] == ref && - ctx->Stencil.Ref[1] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[0] = frontfunc; - ctx->Stencil.Function[1] = backfunc; - ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; - ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, - frontfunc, ref, mask); - ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, - backfunc, ref, mask); - } -} - - -/** - * Set the function and reference value for stencil testing. - * - * \param func test function. - * \param ref reference value. - * \param mask bitmask. - * - * \sa glStencilFunc(). - * - * Verifies the parameters and updates the respective values in - * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the - * driver via the dd_function_table::StencilFunc callback. - */ -void GLAPIENTRY -_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - const GLint face = ctx->Stencil.ActiveFace; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilFunc()\n"); - - if (!validate_stencil_func(ctx, func)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)"); - return; - } - - ref = CLAMP( ref, 0, stencilMax ); - - if (face != 0) { - if (ctx->Stencil.Function[face] == func && - ctx->Stencil.ValueMask[face] == mask && - ctx->Stencil.Ref[face] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[face] = func; - ctx->Stencil.Ref[face] = ref; - ctx->Stencil.ValueMask[face] = mask; - - /* Only propagate the change to the driver if EXT_stencil_two_side - * is enabled. - */ - if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) { - ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask); - } - } - else { - /* set both front and back state */ - if (ctx->Stencil.Function[0] == func && - ctx->Stencil.Function[1] == func && - ctx->Stencil.ValueMask[0] == mask && - ctx->Stencil.ValueMask[1] == mask && - ctx->Stencil.Ref[0] == ref && - ctx->Stencil.Ref[1] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func; - ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; - ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, - ((ctx->Stencil.TestTwoSide) - ? GL_FRONT : GL_FRONT_AND_BACK), - func, ref, mask); - } - } -} - - -/** - * Set the stencil writing mask. - * - * \param mask bit-mask to enable/disable writing of individual bits in the - * stencil planes. - * - * \sa glStencilMask(). - * - * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and - * notifies the driver via the dd_function_table::StencilMask callback. - */ -void GLAPIENTRY -_mesa_StencilMask( GLuint mask ) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint face = ctx->Stencil.ActiveFace; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilMask()\n"); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (face != 0) { - /* Only modify the EXT_stencil_two_side back-face state. - */ - if (ctx->Stencil.WriteMask[face] == mask) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[face] = mask; - - /* Only propagate the change to the driver if EXT_stencil_two_side - * is enabled. - */ - if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) { - ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask); - } - } - else { - /* set both front and back state */ - if (ctx->Stencil.WriteMask[0] == mask && - ctx->Stencil.WriteMask[1] == mask) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; - if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, - ((ctx->Stencil.TestTwoSide) - ? GL_FRONT : GL_FRONT_AND_BACK), - mask); - } - } -} - - -/** - * Set the stencil test actions. - * - * \param fail action to take when stencil test fails. - * \param zfail action to take when stencil test passes, but depth test fails. - * \param zpass action to take when stencil test passes and the depth test - * passes (or depth testing is not enabled). - * - * \sa glStencilOp(). - * - * Verifies the parameters and updates the respective fields in - * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the - * driver via the dd_function_table::StencilOp callback. - */ -void GLAPIENTRY -_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint face = ctx->Stencil.ActiveFace; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilOp()\n"); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!validate_stencil_op(ctx, fail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)"); - return; - } - if (!validate_stencil_op(ctx, zfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)"); - return; - } - if (!validate_stencil_op(ctx, zpass)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)"); - return; - } - - if (face != 0) { - /* only set active face state */ - if (ctx->Stencil.ZFailFunc[face] == zfail && - ctx->Stencil.ZPassFunc[face] == zpass && - ctx->Stencil.FailFunc[face] == fail) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[face] = zfail; - ctx->Stencil.ZPassFunc[face] = zpass; - ctx->Stencil.FailFunc[face] = fail; - - /* Only propagate the change to the driver if EXT_stencil_two_side - * is enabled. - */ - if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) { - ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass); - } - } - else { - /* set both front and back state */ - if (ctx->Stencil.ZFailFunc[0] == zfail && - ctx->Stencil.ZFailFunc[1] == zfail && - ctx->Stencil.ZPassFunc[0] == zpass && - ctx->Stencil.ZPassFunc[1] == zpass && - ctx->Stencil.FailFunc[0] == fail && - ctx->Stencil.FailFunc[1] == fail) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail; - ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass; - ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail; - if (ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, - ((ctx->Stencil.TestTwoSide) - ? GL_FRONT : GL_FRONT_AND_BACK), - fail, zfail, zpass); - } - } -} - - - -#if _HAVE_FULL_GL -/* GL_EXT_stencil_two_side */ -void GLAPIENTRY -_mesa_ActiveStencilFaceEXT(GLenum face) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glActiveStencilFaceEXT()\n"); - - if (!ctx->Extensions.EXT_stencil_two_side) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT"); - return; - } - - if (face == GL_FRONT || face == GL_BACK) { - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)"); - } -} -#endif - - - -/** - * OpenGL 2.0 function. - * \todo Make StencilOp() call this function. And eventually remove the - * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate - * instead. - */ -void GLAPIENTRY -_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) -{ - GLboolean set = GL_FALSE; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilOpSeparate()\n"); - - if (!validate_stencil_op(ctx, sfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)"); - return; - } - if (!validate_stencil_op(ctx, zfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)"); - return; - } - if (!validate_stencil_op(ctx, zpass)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); - return; - } - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)"); - return; - } - - if (face != GL_BACK) { - /* set front */ - if (ctx->Stencil.ZFailFunc[0] != zfail || - ctx->Stencil.ZPassFunc[0] != zpass || - ctx->Stencil.FailFunc[0] != sfail){ - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[0] = zfail; - ctx->Stencil.ZPassFunc[0] = zpass; - ctx->Stencil.FailFunc[0] = sfail; - set = GL_TRUE; - } - } - if (face != GL_FRONT) { - /* set back */ - if (ctx->Stencil.ZFailFunc[1] != zfail || - ctx->Stencil.ZPassFunc[1] != zpass || - ctx->Stencil.FailFunc[1] != sfail) { - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[1] = zfail; - ctx->Stencil.ZPassFunc[1] = zpass; - ctx->Stencil.FailFunc[1] = sfail; - set = GL_TRUE; - } - } - if (set && ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass); - } -} - - -/* OpenGL 2.0 */ -void GLAPIENTRY -_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilFuncSeparate()\n"); - - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)"); - return; - } - if (!validate_stencil_func(ctx, func)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)"); - return; - } - - ref = CLAMP(ref, 0, stencilMax); - - FLUSH_VERTICES(ctx, _NEW_STENCIL); - - if (face != GL_BACK) { - /* set front */ - ctx->Stencil.Function[0] = func; - ctx->Stencil.Ref[0] = ref; - ctx->Stencil.ValueMask[0] = mask; - } - if (face != GL_FRONT) { - /* set back */ - ctx->Stencil.Function[1] = func; - ctx->Stencil.Ref[1] = ref; - ctx->Stencil.ValueMask[1] = mask; - } - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask); - } -} - - -/* OpenGL 2.0 */ -void GLAPIENTRY -_mesa_StencilMaskSeparate(GLenum face, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilMaskSeparate()\n"); - - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_STENCIL); - - if (face != GL_BACK) { - ctx->Stencil.WriteMask[0] = mask; - } - if (face != GL_FRONT) { - ctx->Stencil.WriteMask[1] = mask; - } - if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, face, mask); - } -} - - -/** - * Update derived stencil state. - */ -void -_mesa_update_stencil(struct gl_context *ctx) -{ - const GLint face = ctx->Stencil._BackFace; - - ctx->Stencil._Enabled = (ctx->Stencil.Enabled && - ctx->DrawBuffer->Visual.stencilBits > 0); - - ctx->Stencil._TestTwoSide = - ctx->Stencil._Enabled && - (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] || - ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] || - ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] || - ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] || - ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] || - ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] || - ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]); -} - - -/** - * Initialize the context stipple state. - * - * \param ctx GL context. - * - * Initializes __struct gl_contextRec::Stencil attribute group. - */ -void -_mesa_init_stencil(struct gl_context *ctx) -{ - ctx->Stencil.Enabled = GL_FALSE; - ctx->Stencil.TestTwoSide = GL_FALSE; - ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */ - ctx->Stencil.Function[0] = GL_ALWAYS; - ctx->Stencil.Function[1] = GL_ALWAYS; - ctx->Stencil.Function[2] = GL_ALWAYS; - ctx->Stencil.FailFunc[0] = GL_KEEP; - ctx->Stencil.FailFunc[1] = GL_KEEP; - ctx->Stencil.FailFunc[2] = GL_KEEP; - ctx->Stencil.ZPassFunc[0] = GL_KEEP; - ctx->Stencil.ZPassFunc[1] = GL_KEEP; - ctx->Stencil.ZPassFunc[2] = GL_KEEP; - ctx->Stencil.ZFailFunc[0] = GL_KEEP; - ctx->Stencil.ZFailFunc[1] = GL_KEEP; - ctx->Stencil.ZFailFunc[2] = GL_KEEP; - ctx->Stencil.Ref[0] = 0; - ctx->Stencil.Ref[1] = 0; - ctx->Stencil.Ref[2] = 0; - ctx->Stencil.ValueMask[0] = ~0U; - ctx->Stencil.ValueMask[1] = ~0U; - ctx->Stencil.ValueMask[2] = ~0U; - ctx->Stencil.WriteMask[0] = ~0U; - ctx->Stencil.WriteMask[1] = ~0U; - ctx->Stencil.WriteMask[2] = ~0U; - ctx->Stencil.Clear = 0; - ctx->Stencil._BackFace = 1; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file stencil.c
+ * Stencil operations.
+ *
+ * Note: There's some conflict between GL_EXT_stencil_two_side and
+ * OpenGL 2.0's two-sided stencil feature.
+ *
+ * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
+ * front OR back face state (as set by glActiveStencilFaceEXT) is set.
+ *
+ * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
+ * front AND back state.
+ *
+ * Also, note that GL_ATI_separate_stencil is different as well:
+ * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
+ * glStencilFuncSeparate(GLenum face, GLenum func, ...).
+ *
+ * This problem is solved by keeping three sets of stencil state:
+ * state[0] = GL_FRONT state.
+ * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
+ * state[2] = GL_EXT_stencil_two_side GL_BACK state.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "macros.h"
+#include "stencil.h"
+#include "mtypes.h"
+
+
+static GLboolean
+validate_stencil_op(struct gl_context *ctx, GLenum op)
+{
+ switch (op) {
+ case GL_KEEP:
+ case GL_ZERO:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ return GL_TRUE;
+ case GL_INCR_WRAP_EXT:
+ case GL_DECR_WRAP_EXT:
+ if (ctx->Extensions.EXT_stencil_wrap) {
+ return GL_TRUE;
+ }
+ /* FALL-THROUGH */
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+static GLboolean
+validate_stencil_func(struct gl_context *ctx, GLenum func)
+{
+ switch (func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Set the clear value for the stencil buffer.
+ *
+ * \param s clear value.
+ *
+ * \sa glClearStencil().
+ *
+ * Updates gl_stencil_attrib::Clear. On change
+ * flushes the vertices and notifies the driver via
+ * the dd_function_table::ClearStencil callback.
+ */
+void GLAPIENTRY
+_mesa_ClearStencil( GLint s )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Stencil.Clear == (GLuint) s)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Clear = (GLuint) s;
+
+ if (ctx->Driver.ClearStencil) {
+ ctx->Driver.ClearStencil( ctx, s );
+ }
+}
+
+
+/**
+ * Set the function and reference value for stencil testing.
+ *
+ * \param frontfunc front test function.
+ * \param backfunc back test function.
+ * \param ref front and back reference value.
+ * \param mask front and back bitmask.
+ *
+ * \sa glStencilFunc().
+ *
+ * Verifies the parameters and updates the respective values in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilFunc callback.
+ */
+void GLAPIENTRY
+_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
+
+ if (!validate_stencil_func(ctx, frontfunc)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glStencilFuncSeparateATI(frontfunc)");
+ return;
+ }
+ if (!validate_stencil_func(ctx, backfunc)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glStencilFuncSeparateATI(backfunc)");
+ return;
+ }
+
+ ref = CLAMP( ref, 0, stencilMax );
+
+ /* set both front and back state */
+ if (ctx->Stencil.Function[0] == frontfunc &&
+ ctx->Stencil.Function[1] == backfunc &&
+ ctx->Stencil.ValueMask[0] == mask &&
+ ctx->Stencil.ValueMask[1] == mask &&
+ ctx->Stencil.Ref[0] == ref &&
+ ctx->Stencil.Ref[1] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[0] = frontfunc;
+ ctx->Stencil.Function[1] = backfunc;
+ ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
+ frontfunc, ref, mask);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
+ backfunc, ref, mask);
+ }
+}
+
+
+/**
+ * Set the function and reference value for stencil testing.
+ *
+ * \param func test function.
+ * \param ref reference value.
+ * \param mask bitmask.
+ *
+ * \sa glStencilFunc().
+ *
+ * Verifies the parameters and updates the respective values in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilFunc callback.
+ */
+void GLAPIENTRY
+_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ const GLint face = ctx->Stencil.ActiveFace;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFunc()\n");
+
+ if (!validate_stencil_func(ctx, func)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
+ return;
+ }
+
+ ref = CLAMP( ref, 0, stencilMax );
+
+ if (face != 0) {
+ if (ctx->Stencil.Function[face] == func &&
+ ctx->Stencil.ValueMask[face] == mask &&
+ ctx->Stencil.Ref[face] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[face] = func;
+ ctx->Stencil.Ref[face] = ref;
+ ctx->Stencil.ValueMask[face] = mask;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.Function[0] == func &&
+ ctx->Stencil.Function[1] == func &&
+ ctx->Stencil.ValueMask[0] == mask &&
+ ctx->Stencil.ValueMask[1] == mask &&
+ ctx->Stencil.Ref[0] == ref &&
+ ctx->Stencil.Ref[1] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
+ ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ func, ref, mask);
+ }
+ }
+}
+
+
+/**
+ * Set the stencil writing mask.
+ *
+ * \param mask bit-mask to enable/disable writing of individual bits in the
+ * stencil planes.
+ *
+ * \sa glStencilMask().
+ *
+ * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
+ * notifies the driver via the dd_function_table::StencilMask callback.
+ */
+void GLAPIENTRY
+_mesa_StencilMask( GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilMask()\n");
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (face != 0) {
+ /* Only modify the EXT_stencil_two_side back-face state.
+ */
+ if (ctx->Stencil.WriteMask[face] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[face] = mask;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.WriteMask[0] == mask &&
+ ctx->Stencil.WriteMask[1] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
+ if (ctx->Driver.StencilMaskSeparate) {
+ ctx->Driver.StencilMaskSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ mask);
+ }
+ }
+}
+
+
+/**
+ * Set the stencil test actions.
+ *
+ * \param fail action to take when stencil test fails.
+ * \param zfail action to take when stencil test passes, but depth test fails.
+ * \param zpass action to take when stencil test passes and the depth test
+ * passes (or depth testing is not enabled).
+ *
+ * \sa glStencilOp().
+ *
+ * Verifies the parameters and updates the respective fields in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilOp callback.
+ */
+void GLAPIENTRY
+_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilOp()\n");
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!validate_stencil_op(ctx, fail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zpass)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
+ return;
+ }
+
+ if (face != 0) {
+ /* only set active face state */
+ if (ctx->Stencil.ZFailFunc[face] == zfail &&
+ ctx->Stencil.ZPassFunc[face] == zpass &&
+ ctx->Stencil.FailFunc[face] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[face] = zfail;
+ ctx->Stencil.ZPassFunc[face] = zpass;
+ ctx->Stencil.FailFunc[face] = fail;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.ZFailFunc[0] == zfail &&
+ ctx->Stencil.ZFailFunc[1] == zfail &&
+ ctx->Stencil.ZPassFunc[0] == zpass &&
+ ctx->Stencil.ZPassFunc[1] == zpass &&
+ ctx->Stencil.FailFunc[0] == fail &&
+ ctx->Stencil.FailFunc[1] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
+ ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
+ ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
+ if (ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ fail, zfail, zpass);
+ }
+ }
+}
+
+
+
+#if _HAVE_FULL_GL
+/* GL_EXT_stencil_two_side */
+void GLAPIENTRY
+_mesa_ActiveStencilFaceEXT(GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
+
+ if (!ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
+ return;
+ }
+
+ if (face == GL_FRONT || face == GL_BACK) {
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
+ }
+}
+#endif
+
+
+
+/**
+ * OpenGL 2.0 function.
+ * \todo Make StencilOp() call this function. And eventually remove the
+ * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
+ * instead.
+ */
+void GLAPIENTRY
+_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
+{
+ GLboolean set = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilOpSeparate()\n");
+
+ if (!validate_stencil_op(ctx, sfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zpass)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
+ return;
+ }
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
+ return;
+ }
+
+ if (face != GL_BACK) {
+ /* set front */
+ if (ctx->Stencil.ZFailFunc[0] != zfail ||
+ ctx->Stencil.ZPassFunc[0] != zpass ||
+ ctx->Stencil.FailFunc[0] != sfail){
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[0] = zfail;
+ ctx->Stencil.ZPassFunc[0] = zpass;
+ ctx->Stencil.FailFunc[0] = sfail;
+ set = GL_TRUE;
+ }
+ }
+ if (face != GL_FRONT) {
+ /* set back */
+ if (ctx->Stencil.ZFailFunc[1] != zfail ||
+ ctx->Stencil.ZPassFunc[1] != zpass ||
+ ctx->Stencil.FailFunc[1] != sfail) {
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[1] = zfail;
+ ctx->Stencil.ZPassFunc[1] = zpass;
+ ctx->Stencil.FailFunc[1] = sfail;
+ set = GL_TRUE;
+ }
+ }
+ if (set && ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
+ }
+}
+
+
+/* OpenGL 2.0 */
+void GLAPIENTRY
+_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFuncSeparate()\n");
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
+ return;
+ }
+ if (!validate_stencil_func(ctx, func)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
+ return;
+ }
+
+ ref = CLAMP(ref, 0, stencilMax);
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+
+ if (face != GL_BACK) {
+ /* set front */
+ ctx->Stencil.Function[0] = func;
+ ctx->Stencil.Ref[0] = ref;
+ ctx->Stencil.ValueMask[0] = mask;
+ }
+ if (face != GL_FRONT) {
+ /* set back */
+ ctx->Stencil.Function[1] = func;
+ ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[1] = mask;
+ }
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
+ }
+}
+
+
+/* OpenGL 2.0 */
+void GLAPIENTRY
+_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilMaskSeparate()\n");
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+
+ if (face != GL_BACK) {
+ ctx->Stencil.WriteMask[0] = mask;
+ }
+ if (face != GL_FRONT) {
+ ctx->Stencil.WriteMask[1] = mask;
+ }
+ if (ctx->Driver.StencilMaskSeparate) {
+ ctx->Driver.StencilMaskSeparate(ctx, face, mask);
+ }
+}
+
+
+/**
+ * Update derived stencil state.
+ */
+void
+_mesa_update_stencil(struct gl_context *ctx)
+{
+ const GLint face = ctx->Stencil._BackFace;
+
+ ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
+ ctx->DrawBuffer->Visual.stencilBits > 0);
+
+ ctx->Stencil._TestTwoSide =
+ ctx->Stencil._Enabled &&
+ (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
+ ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
+ ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
+ ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
+ ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
+ ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
+ ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
+}
+
+
+/**
+ * Initialize the context stipple state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Stencil attribute group.
+ */
+void
+_mesa_init_stencil(struct gl_context *ctx)
+{
+ ctx->Stencil.Enabled = GL_FALSE;
+ ctx->Stencil.TestTwoSide = GL_FALSE;
+ ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */
+ ctx->Stencil.Function[0] = GL_ALWAYS;
+ ctx->Stencil.Function[1] = GL_ALWAYS;
+ ctx->Stencil.Function[2] = GL_ALWAYS;
+ ctx->Stencil.FailFunc[0] = GL_KEEP;
+ ctx->Stencil.FailFunc[1] = GL_KEEP;
+ ctx->Stencil.FailFunc[2] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[0] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[1] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[2] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[0] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[1] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[2] = GL_KEEP;
+ ctx->Stencil.Ref[0] = 0;
+ ctx->Stencil.Ref[1] = 0;
+ ctx->Stencil.Ref[2] = 0;
+ ctx->Stencil.ValueMask[0] = ~0U;
+ ctx->Stencil.ValueMask[1] = ~0U;
+ ctx->Stencil.ValueMask[2] = ~0U;
+ ctx->Stencil.WriteMask[0] = ~0U;
+ ctx->Stencil.WriteMask[1] = ~0U;
+ ctx->Stencil.WriteMask[2] = ~0U;
+ ctx->Stencil.Clear = 0;
+ ctx->Stencil._BackFace = 1;
+}
diff --git a/mesalib/src/mesa/main/syncobj.c b/mesalib/src/mesa/main/syncobj.c index 676038430..25307a17c 100644 --- a/mesalib/src/mesa/main/syncobj.c +++ b/mesalib/src/mesa/main/syncobj.c @@ -125,7 +125,7 @@ _mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj, }
-void
+void GLAPIENTRY
_mesa_init_sync_object_functions(struct dd_function_table *driver)
{
driver->NewSyncObject = _mesa_new_sync_object;
@@ -140,7 +140,7 @@ _mesa_init_sync_object_functions(struct dd_function_table *driver) }
-void
+void GLAPIENTRY
_mesa_init_sync_dispatch(struct _glapi_table *disp)
{
SET_IsSync(disp, _mesa_IsSync);
@@ -156,7 +156,7 @@ _mesa_init_sync_dispatch(struct _glapi_table *disp) /**
* Allocate/init the context state related to sync objects.
*/
-void
+void GLAPIENTRY
_mesa_init_sync(struct gl_context *ctx)
{
(void) ctx;
@@ -166,7 +166,7 @@ _mesa_init_sync(struct gl_context *ctx) /**
* Free the context state related to sync objects.
*/
-void
+void GLAPIENTRY
_mesa_free_sync_data(struct gl_context *ctx)
{
(void) ctx;
@@ -182,7 +182,7 @@ _mesa_validate_sync(struct gl_sync_object *syncObj) }
-void
+void GLAPIENTRY
_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
{
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
@@ -191,7 +191,7 @@ _mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj) }
-void
+void GLAPIENTRY
_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
{
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
diff --git a/mesalib/src/mesa/main/syncobj.h b/mesalib/src/mesa/main/syncobj.h index ac1384f61..e83ac8b0e 100644 --- a/mesalib/src/mesa/main/syncobj.h +++ b/mesalib/src/mesa/main/syncobj.h @@ -41,22 +41,22 @@ struct gl_sync_object; #if FEATURE_ARB_sync
-extern void
+extern void GLAPIENTRY
_mesa_init_sync_object_functions(struct dd_function_table *driver);
-extern void
+extern void GLAPIENTRY
_mesa_init_sync_dispatch(struct _glapi_table *disp);
-extern void
+extern void GLAPIENTRY
_mesa_init_sync(struct gl_context *);
-extern void
+extern void GLAPIENTRY
_mesa_free_sync_data(struct gl_context *);
-extern void
+extern void GLAPIENTRY
_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj);
-extern void
+extern void GLAPIENTRY
_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj);
extern GLboolean GLAPIENTRY
diff --git a/mesalib/src/mesa/main/texcompress_s3tc.c b/mesalib/src/mesa/main/texcompress_s3tc.c index 90be6c0a8..479806eca 100644 --- a/mesalib/src/mesa/main/texcompress_s3tc.c +++ b/mesalib/src/mesa/main/texcompress_s3tc.c @@ -50,7 +50,11 @@ #if defined(_WIN32) || defined(WIN32)
+#ifdef _DEBUG
+#define DXTN_LIBNAME "dxtn_dbg.dll"
+#else
#define DXTN_LIBNAME "dxtn.dll"
+#endif
#define RTLD_LAZY 0
#define RTLD_GLOBAL 0
#elif defined(__DJGPP__)
|