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-rw-r--r--mesalib/src/mesa/main/ff_fragment_shader.cpp3
-rw-r--r--mesalib/src/mesa/main/framebuffer.c1
-rw-r--r--mesalib/src/mesa/main/texparam.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp
index 0b53c28f7..dbfa6b57d 100644
--- a/mesalib/src/mesa/main/ff_fragment_shader.cpp
+++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp
@@ -330,8 +330,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
/* _NEW_RENDERMODE */
fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
}
- else if (!(vertexProgram || vertexShader) ||
- !ctx->VertexProgram._Current) {
+ else if (!(vertexProgram || vertexShader)) {
/* Fixed function vertex logic */
/* _NEW_ARRAY */
GLbitfield varying_inputs = ctx->varying_vp_inputs;
diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c
index e27569a6f..23fa1b2c1 100644
--- a/mesalib/src/mesa/main/framebuffer.c
+++ b/mesalib/src/mesa/main/framebuffer.c
@@ -548,6 +548,7 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx,
fb->Visual.rgbBits = fb->Visual.redBits
+ fb->Visual.greenBits + fb->Visual.blueBits;
fb->Visual.samples = rb->NumSamples;
+ fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
if (_mesa_get_format_color_encoding(fmt) == GL_SRGB)
fb->Visual.sRGBCapable = ctx->Const.sRGBCapable;
break;
diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c
index c4ec29533..3f771f08b 100644
--- a/mesalib/src/mesa/main/texparam.c
+++ b/mesalib/src/mesa/main/texparam.c
@@ -888,7 +888,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
texObj = _mesa_select_tex_object(ctx, texUnit, target);
img = _mesa_select_tex_image(ctx, texObj, target, level);
- if (!img || !img->TexFormat) {
+ if (!img || img->TexFormat == MESA_FORMAT_NONE) {
/* undefined texture image */
if (pname == GL_TEXTURE_COMPONENTS)
*params = 1;