diff options
Diffstat (limited to 'mesalib/src/mesa/main')
-rw-r--r-- | mesalib/src/mesa/main/context.c | 22 | ||||
-rw-r--r-- | mesalib/src/mesa/main/dd.h | 8 | ||||
-rw-r--r-- | mesalib/src/mesa/main/dlist.c | 124 | ||||
-rw-r--r-- | mesalib/src/mesa/main/fbobject.c | 54 | ||||
-rw-r--r-- | mesalib/src/mesa/main/feedback.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/main/feedback.h | 3 | ||||
-rw-r--r-- | mesalib/src/mesa/main/ff_fragment_shader.cpp | 1440 | ||||
-rw-r--r-- | mesalib/src/mesa/main/framebuffer.c | 178 | ||||
-rw-r--r-- | mesalib/src/mesa/main/framebuffer.h | 8 | ||||
-rw-r--r-- | mesalib/src/mesa/main/get.c | 17 | ||||
-rw-r--r-- | mesalib/src/mesa/main/mtypes.h | 14 | ||||
-rw-r--r-- | mesalib/src/mesa/main/pbo.c | 13 | ||||
-rw-r--r-- | mesalib/src/mesa/main/shaderapi.c | 8 | ||||
-rw-r--r-- | mesalib/src/mesa/main/state.c | 7 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texenvprogram.h | 70 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texgetimage.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/main/teximage.c | 43 | ||||
-rw-r--r-- | mesalib/src/mesa/main/uniform_query.cpp | 80 | ||||
-rw-r--r-- | mesalib/src/mesa/main/uniforms.c | 61 | ||||
-rw-r--r-- | mesalib/src/mesa/main/uniforms.h | 3 |
20 files changed, 1008 insertions, 1149 deletions
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index fc52e8c15..e0af6ee67 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -1833,8 +1833,6 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram; for (i = 0; i < MESA_SHADER_TYPES; i++) { - struct gl_shader *sh; - if (shProg[i] == NULL || shProg[i]->_Used || shProg[i]->_LinkedShaders[i] == NULL) continue; @@ -1842,27 +1840,13 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) /* This is the first time this shader is being used. * Append shader's constants/uniforms to log file. * - * The logic is a little odd here. We only want to log data for each - * shader target that will actually be used, and we only want to log - * it once. It's possible to have a program bound to the vertex + * Only log data for the program target that matches the shader + * target. It's possible to have a program bound to the vertex * shader target that also supplied a fragment shader. If that * program isn't also bound to the fragment shader target we don't * want to log its fragment data. */ - sh = shProg[i]->_LinkedShaders[i]; - switch (sh->Type) { - case GL_VERTEX_SHADER: - _mesa_append_uniforms_to_file(sh, sh->Program); - break; - - case GL_GEOMETRY_SHADER_ARB: - _mesa_append_uniforms_to_file(sh, sh->Program); - break; - - case GL_FRAGMENT_SHADER: - _mesa_append_uniforms_to_file(sh, sh->Program); - break; - } + _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]); } for (i = 0; i < MESA_SHADER_TYPES; i++) { diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index 4e017ae38..8607008de 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -861,6 +861,14 @@ struct dd_function_table { void (*SaveFlushVertices)( struct gl_context *ctx ); /** + * \brief Hook for drivers to prepare for a glBegin/glEnd block + * + * This hook is called in vbo_exec_Begin() before any action, including + * state updates, occurs. + */ + void (*PrepareExecBegin)( struct gl_context *ctx ); + + /** * Give the driver the opportunity to hook in its own vtxfmt for * compiling optimized display lists. This is called on each valid * glBegin() during list compilation. diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index 343feec6f..625649e9d 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -875,7 +875,7 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list) /**********************************************************************/ /** - * Wrapper for _mesa_unpack_image() that handles pixel buffer objects. + * Wrapper for _mesa_unpack_image/bitmap() that handles pixel buffer objects. * If width < 0 or height < 0 or format or type are invalid we'll just * return NULL. We will not generate an error since OpenGL command * arguments aren't error-checked until the command is actually executed @@ -899,8 +899,13 @@ unpack_image(struct gl_context *ctx, GLuint dimensions, if (!_mesa_is_bufferobj(unpack->BufferObj)) { /* no PBO */ - GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth, - format, type, pixels, unpack); + GLvoid *image; + + if (type == GL_BITMAP) + image = _mesa_unpack_bitmap(width, height, pixels, unpack); + else + image = _mesa_unpack_image(dimensions, width, height, depth, + format, type, pixels, unpack); if (pixels && !image) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); } @@ -921,8 +926,11 @@ unpack_image(struct gl_context *ctx, GLuint dimensions, } src = ADD_POINTERS(map, pixels); - image = _mesa_unpack_image(dimensions, width, height, depth, - format, type, src, unpack); + if (type == GL_BITMAP) + image = _mesa_unpack_bitmap(width, height, src, unpack); + else + image = _mesa_unpack_image(dimensions, width, height, depth, + format, type, src, unpack); ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj); @@ -935,7 +943,6 @@ unpack_image(struct gl_context *ctx, GLuint dimensions, return NULL; } - /** * Allocate space for a display list instruction (opcode + payload space). * \param opcode the instruction opcode (OPCODE_* value) @@ -1121,7 +1128,8 @@ save_Bitmap(GLsizei width, GLsizei height, n[4].f = yorig; n[5].f = xmove; n[6].f = ymove; - n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack); + n[7].data = unpack_image(ctx, 2, width, height, 1, GL_COLOR_INDEX, + GL_BITMAP, pixels, &ctx->Unpack); } if (ctx->ExecuteFlag) { CALL_Bitmap(ctx->Exec, (width, height, @@ -4509,6 +4517,24 @@ save_MultTransposeMatrixfARB(const GLfloat m[16]) save_MultMatrixf(tm); } +static GLvoid *copy_data(const GLvoid *data, GLsizei size, const char *func) +{ + GET_CURRENT_CONTEXT(ctx); + GLvoid *image; + + if (!data) + return NULL; + + image = malloc(size); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); + return NULL; + } + memcpy(image, data, size); + + return image; +} + /* GL_ARB_texture_compression */ static void GLAPIENTRY @@ -4526,15 +4552,8 @@ save_CompressedTexImage1DARB(GLenum target, GLint level, } else { Node *n; - GLvoid *image; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB"); - return; - } - memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7); if (n) { n[1].e = target; @@ -4543,10 +4562,7 @@ save_CompressedTexImage1DARB(GLenum target, GLint level, n[4].i = (GLint) width; n[5].i = border; n[6].i = imageSize; - n[7].data = image; - } - else if (image) { - free(image); + n[7].data = copy_data(data, imageSize, "glCompressedTexImage1DARB"); } if (ctx->ExecuteFlag) { CALL_CompressedTexImage1DARB(ctx->Exec, @@ -4572,15 +4588,8 @@ save_CompressedTexImage2DARB(GLenum target, GLint level, } else { Node *n; - GLvoid *image; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); - return; - } - memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8); if (n) { n[1].e = target; @@ -4590,10 +4599,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level, n[5].i = (GLint) height; n[6].i = border; n[7].i = imageSize; - n[8].data = image; - } - else if (image) { - free(image); + n[8].data = copy_data(data, imageSize, "glCompressedTexImage2DARB"); } if (ctx->ExecuteFlag) { CALL_CompressedTexImage2DARB(ctx->Exec, @@ -4619,15 +4625,8 @@ save_CompressedTexImage3DARB(GLenum target, GLint level, } else { Node *n; - GLvoid *image; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB"); - return; - } - memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9); if (n) { n[1].e = target; @@ -4638,10 +4637,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level, n[6].i = (GLint) depth; n[7].i = border; n[8].i = imageSize; - n[9].data = image; - } - else if (image) { - free(image); + n[9].data = copy_data(data, imageSize, "glCompressedTexImage3DARB"); } if (ctx->ExecuteFlag) { CALL_CompressedTexImage3DARB(ctx->Exec, @@ -4659,18 +4655,9 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei imageSize, const GLvoid * data) { Node *n; - GLvoid *image; - GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB"); - return; - } - memcpy(image, data, imageSize); n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7); if (n) { n[1].e = target; @@ -4679,10 +4666,7 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, n[4].i = (GLint) width; n[5].e = format; n[6].i = imageSize; - n[7].data = image; - } - else if (image) { - free(image); + n[7].data = copy_data(data, imageSize, "glCompressedTexSubImage1DARB"); } if (ctx->ExecuteFlag) { CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset, @@ -4699,18 +4683,9 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, const GLvoid * data) { Node *n; - GLvoid *image; - GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB"); - return; - } - memcpy(image, data, imageSize); n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9); if (n) { n[1].e = target; @@ -4721,10 +4696,7 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, n[6].i = (GLint) height; n[7].e = format; n[8].i = imageSize; - n[9].data = image; - } - else if (image) { - free(image); + n[9].data = copy_data(data, imageSize, "glCompressedTexSubImage2DARB"); } if (ctx->ExecuteFlag) { CALL_CompressedTexSubImage2DARB(ctx->Exec, @@ -4741,18 +4713,9 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLsizei imageSize, const GLvoid * data) { Node *n; - GLvoid *image; - GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB"); - return; - } - memcpy(image, data, imageSize); n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11); if (n) { n[1].e = target; @@ -4765,10 +4728,7 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, n[8].i = (GLint) depth; n[9].e = format; n[10].i = imageSize; - n[11].data = image; - } - else if (image) { - free(image); + n[11].data = copy_data(data, imageSize, "glCompressedTexSubImage3DARB"); } if (ctx->ExecuteFlag) { CALL_CompressedTexSubImage3DARB(ctx->Exec, diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index 757115584..f9da54e73 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -254,14 +254,8 @@ _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, if (ctx->API != API_OPENGL) return NULL; /* fall-through */ - case GL_DEPTH_BUFFER: - /* fall-through / new in GL 3.0 */ case GL_DEPTH_ATTACHMENT_EXT: return &fb->Attachment[BUFFER_DEPTH]; - case GL_STENCIL_BUFFER: - if (ctx->API != API_OPENGL) - return NULL; - /* fall-through / new in GL 3.0 */ case GL_STENCIL_ATTACHMENT_EXT: return &fb->Attachment[BUFFER_STENCIL]; default: @@ -294,13 +288,34 @@ _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, return &fb->Attachment[BUFFER_AUX0]; } return NULL; - case GL_DEPTH_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_DEPTH_ATTACHMENT_EXT: + + /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says: + * + * "If the default framebuffer is bound to target, then attachment must + * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi, + * identifying a color buffer; DEPTH, identifying the depth buffer; or + * STENCIL, identifying the stencil buffer." + * + * Revision #34 of the ARB_framebuffer_object spec has essentially the same + * language. However, revision #33 of the ARB_framebuffer_object spec + * says: + * + * "If the default framebuffer is bound to <target>, then <attachment> + * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi, + * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the + * depth buffer, or the stencil buffer, and <pname> may be + * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or + * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME." + * + * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed + * from glext.h, so shipping apps should not use those values. + * + * Note that neither EXT_framebuffer_object nor OES_framebuffer_object + * support queries of the window system FBO. + */ + case GL_DEPTH: return &fb->Attachment[BUFFER_DEPTH]; - case GL_STENCIL_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_STENCIL_ATTACHMENT_EXT: + case GL_STENCIL: return &fb->Attachment[BUFFER_STENCIL]; default: return NULL; @@ -2261,6 +2276,21 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, } if (is_winsys_fbo(buffer)) { + /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec + * says: + * + * "If the framebuffer currently bound to target is zero, then + * INVALID_OPERATION is generated." + * + * The EXT_framebuffer_object spec has the same wording, and the + * OES_framebuffer_object spec refers to the EXT_framebuffer_object + * spec. + */ + if (ctx->API != API_OPENGL || !ctx->Extensions.ARB_framebuffer_object) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetFramebufferAttachmentParameteriv(bound FBO = 0)"); + return; + } /* the default / window-system FBO */ att = _mesa_get_fb0_attachment(ctx, buffer, attachment); } diff --git a/mesalib/src/mesa/main/feedback.c b/mesalib/src/mesa/main/feedback.c index cb5f49f67..f95e3b5d4 100644 --- a/mesalib/src/mesa/main/feedback.c +++ b/mesalib/src/mesa/main/feedback.c @@ -418,7 +418,7 @@ _mesa_PopName( void ) * __struct gl_contextRec::RenderMode and notifies the driver via the * dd_function_table::RenderMode callback. */ -static GLint GLAPIENTRY +GLint GLAPIENTRY _mesa_RenderMode( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); diff --git a/mesalib/src/mesa/main/feedback.h b/mesalib/src/mesa/main/feedback.h index 6d256ee8f..c64db3134 100644 --- a/mesalib/src/mesa/main/feedback.h +++ b/mesalib/src/mesa/main/feedback.h @@ -33,6 +33,9 @@ #if FEATURE_feedback +extern GLint GLAPIENTRY +_mesa_RenderMode( GLenum mode ); + extern void _mesa_feedback_vertex( struct gl_context *ctx, const GLfloat win[4], diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index e6451c98b..160a97c0c 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -3,6 +3,7 @@ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * Copyright 2009 VMware, Inc. All Rights Reserved. + * Copyright © 2010-2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the @@ -30,6 +31,8 @@ extern "C" { #include "glheader.h" #include "imports.h" #include "mtypes.h" +#include "main/uniforms.h" +#include "main/macros.h" #include "program/program.h" #include "program/prog_parameter.h" #include "program/prog_cache.h" @@ -39,6 +42,13 @@ extern "C" { #include "program/programopt.h" #include "texenvprogram.h" } +#include "../glsl/glsl_types.h" +#include "../glsl/ir.h" +#include "../glsl/glsl_symbol_table.h" +#include "../glsl/glsl_parser_extras.h" +#include "../glsl/ir_optimization.h" +#include "../glsl/ir_print_visitor.h" +#include "../program/ir_to_mesa.h" /* * Note on texture units: @@ -59,7 +69,7 @@ struct texenvprog_cache_item { GLuint hash; void *key; - struct gl_fragment_program *data; + struct gl_shader_program *data; struct texenvprog_cache_item *next; }; @@ -76,13 +86,6 @@ texenv_doing_secondary_color(struct gl_context *ctx) return GL_FALSE; } -/** - * Up to nine instructions per tex unit, plus fog, specular color. - */ -#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12) - -#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM) - struct mode_opt { #ifdef __GNUC__ __extension__ GLubyte Source:4; /**< SRC_x */ @@ -116,8 +119,6 @@ struct state_key { GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */ GLuint ModeA:5; /**< MODE_x */ - GLuint texture_cyl_wrap:1; /**< For gallium test/debug only */ - struct mode_opt OptRGB[MAX_COMBINER_TERMS]; struct mode_opt OptA[MAX_COMBINER_TERMS]; } unit[MAX_TEXTURE_UNITS]; @@ -470,10 +471,6 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR; key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0; } - - /* this is a back-door for enabling cylindrical texture wrap mode */ - if (texObj->Priority == 0.125) - key->unit[i].texture_cyl_wrap = 1; } /* _NEW_LIGHT | _NEW_FOG */ @@ -502,40 +499,15 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) } -/** - * Use uregs to represent registers internally, translate to Mesa's - * expected formats on emit. - * - * NOTE: These are passed by value extensively in this file rather - * than as usual by pointer reference. If this disturbs you, try - * remembering they are just 32bits in size. - * - * GCC is smart enough to deal with these dword-sized structures in - * much the same way as if I had defined them as dwords and was using - * macros to access and set the fields. This is much nicer and easier - * to evolve. - */ -struct ureg { - GLuint file:4; - GLuint idx:8; - GLuint negatebase:1; - GLuint swz:12; - GLuint pad:7; -}; - -static const struct ureg undef = { - PROGRAM_UNDEFINED, - 255, - 0, - 0, - 0 -}; - - /** State used to build the fragment program: */ struct texenv_fragment_program { + struct gl_shader_program *shader_program; + struct gl_shader *shader; struct gl_fragment_program *program; + exec_list *instructions; + exec_list *top_instructions; + void *mem_ctx; struct state_key *state; GLbitfield alu_temps; /**< Track texture indirections, see spec. */ @@ -543,386 +515,60 @@ struct texenv_fragment_program { GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */ GLboolean error; - struct ureg src_texture[MAX_TEXTURE_COORD_UNITS]; + ir_variable *src_texture[MAX_TEXTURE_COORD_UNITS]; /* Reg containing each texture unit's sampled texture color, * else undef. */ - struct ureg texcoord_tex[MAX_TEXTURE_COORD_UNITS]; + /* Texcoord override from bumpmapping. */ + struct ir_variable *texcoord_tex[MAX_TEXTURE_COORD_UNITS]; + /* Reg containing texcoord for a texture unit, * needed for bump mapping, else undef. */ - struct ureg src_previous; /**< Reg containing color from previous + ir_rvalue *src_previous; /**< Reg containing color from previous * stage. May need to be decl'd. */ GLuint last_tex_stage; /**< Number of last enabled texture unit */ - - struct ureg half; - struct ureg one; - struct ureg zero; }; - - -static struct ureg make_ureg(GLuint file, GLuint idx) +static ir_rvalue * +get_current_attrib(struct texenv_fragment_program *p, GLuint attrib) { - struct ureg reg; - reg.file = file; - reg.idx = idx; - reg.negatebase = 0; - reg.swz = SWIZZLE_NOOP; - reg.pad = 0; - return reg; + ir_variable *current; + ir_rvalue *val; + + current = p->shader->symbols->get_variable("gl_CurrentAttribFragMESA"); + current->max_array_access = MAX2(current->max_array_access, attrib); + val = new(p->mem_ctx) ir_dereference_variable(current); + ir_rvalue *index = new(p->mem_ctx) ir_constant(attrib); + return new(p->mem_ctx) ir_dereference_array(val, index); } -static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w ) +static ir_rvalue * +get_gl_Color(struct texenv_fragment_program *p) { - reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x), - GET_SWZ(reg.swz, y), - GET_SWZ(reg.swz, z), - GET_SWZ(reg.swz, w)); - - return reg; -} - -static struct ureg swizzle1( struct ureg reg, int x ) -{ - return swizzle(reg, x, x, x, x); -} - -static struct ureg negate( struct ureg reg ) -{ - reg.negatebase ^= 1; - return reg; -} - -static GLboolean is_undef( struct ureg reg ) -{ - return reg.file == PROGRAM_UNDEFINED; -} - - -static struct ureg get_temp( struct texenv_fragment_program *p ) -{ - GLint bit; - - /* First try and reuse temps which have been used already: - */ - bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps ); - - /* Then any unused temporary: - */ - if (!bit) - bit = _mesa_ffs( ~p->temp_in_use ); - - if (!bit) { - _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); - exit(1); + if (p->state->inputs_available & FRAG_BIT_COL0) { + ir_variable *var = p->shader->symbols->get_variable("gl_Color"); + assert(var); + return new(p->mem_ctx) ir_dereference_variable(var); + } else { + return get_current_attrib(p, VERT_ATTRIB_COLOR0); } - - if ((GLuint) bit > p->program->Base.NumTemporaries) - p->program->Base.NumTemporaries = bit; - - p->temp_in_use |= 1<<(bit-1); - return make_ureg(PROGRAM_TEMPORARY, (bit-1)); } -static struct ureg get_tex_temp( struct texenv_fragment_program *p ) +static ir_rvalue * +get_source(struct texenv_fragment_program *p, + GLuint src, GLuint unit) { - int bit; - - /* First try to find available temp not previously used (to avoid - * starting a new texture indirection). According to the spec, the - * ~p->temps_output isn't necessary, but will keep it there for - * now: - */ - bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output ); - - /* Then any unused temporary: - */ - if (!bit) - bit = _mesa_ffs( ~p->temp_in_use ); - - if (!bit) { - _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); - exit(1); - } + ir_variable *var; + ir_dereference *deref; - if ((GLuint) bit > p->program->Base.NumTemporaries) - p->program->Base.NumTemporaries = bit; - - p->temp_in_use |= 1<<(bit-1); - return make_ureg(PROGRAM_TEMPORARY, (bit-1)); -} - - -/** Mark a temp reg as being no longer allocatable. */ -static void reserve_temp( struct texenv_fragment_program *p, struct ureg r ) -{ - if (r.file == PROGRAM_TEMPORARY) - p->temps_output |= (1 << r.idx); -} - - -static void release_temps(struct gl_context *ctx, struct texenv_fragment_program *p ) -{ - GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps; - - /* KW: To support tex_env_crossbar, don't release the registers in - * temps_output. - */ - if (max_temp >= sizeof(int) * 8) - p->temp_in_use = p->temps_output; - else - p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output; -} - - -static struct ureg register_param5( struct texenv_fragment_program *p, - GLint s0, - GLint s1, - GLint s2, - GLint s3, - GLint s4) -{ - int tokens[STATE_LENGTH]; - GLuint idx; - tokens[0] = s0; - tokens[1] = s1; - tokens[2] = s2; - tokens[3] = s3; - tokens[4] = s4; - idx = _mesa_add_state_reference(p->program->Base.Parameters, - (gl_state_index *)tokens); - return make_ureg(PROGRAM_STATE_VAR, idx); -} - - -#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) -#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) -#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) -#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) - -static GLuint frag_to_vert_attrib( GLuint attrib ) -{ - switch (attrib) { - case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0; - case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1; - default: - assert(attrib >= FRAG_ATTRIB_TEX0); - assert(attrib <= FRAG_ATTRIB_TEX7); - return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0; - } -} - - -static struct ureg register_input( struct texenv_fragment_program *p, GLuint input ) -{ - if (p->state->inputs_available & (1<<input)) { - p->program->Base.InputsRead |= (1 << input); - return make_ureg(PROGRAM_INPUT, input); - } - else { - GLuint idx = frag_to_vert_attrib( input ); - return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, idx ); - } -} - - -static void emit_arg( struct prog_src_register *reg, - struct ureg ureg ) -{ - reg->File = ureg.file; - reg->Index = ureg.idx; - reg->Swizzle = ureg.swz; - reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE; - reg->Abs = GL_FALSE; -} - -static void emit_dst( struct prog_dst_register *dst, - struct ureg ureg, GLuint mask ) -{ - dst->File = ureg.file; - dst->Index = ureg.idx; - dst->WriteMask = mask; - dst->CondMask = COND_TR; /* always pass cond test */ - dst->CondSwizzle = SWIZZLE_NOOP; -} - -static struct prog_instruction * -emit_op(struct texenv_fragment_program *p, - enum prog_opcode op, - struct ureg dest, - GLuint mask, - GLboolean saturate, - struct ureg src0, - struct ureg src1, - struct ureg src2 ) -{ - const GLuint nr = p->program->Base.NumInstructions++; - struct prog_instruction *inst = &p->program->Base.Instructions[nr]; - - assert(nr < MAX_INSTRUCTIONS); - - _mesa_init_instructions(inst, 1); - inst->Opcode = op; - - emit_arg( &inst->SrcReg[0], src0 ); - emit_arg( &inst->SrcReg[1], src1 ); - emit_arg( &inst->SrcReg[2], src2 ); - - inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF; - - emit_dst( &inst->DstReg, dest, mask ); - -#if 0 - /* Accounting for indirection tracking: - */ - if (dest.file == PROGRAM_TEMPORARY) - p->temps_output |= 1 << dest.idx; -#endif - - return inst; -} - - -static struct ureg emit_arith( struct texenv_fragment_program *p, - enum prog_opcode op, - struct ureg dest, - GLuint mask, - GLboolean saturate, - struct ureg src0, - struct ureg src1, - struct ureg src2 ) -{ - emit_op(p, op, dest, mask, saturate, src0, src1, src2); - - /* Accounting for indirection tracking: - */ - if (src0.file == PROGRAM_TEMPORARY) - p->alu_temps |= 1 << src0.idx; - - if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY) - p->alu_temps |= 1 << src1.idx; - - if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY) - p->alu_temps |= 1 << src2.idx; - - if (dest.file == PROGRAM_TEMPORARY) - p->alu_temps |= 1 << dest.idx; - - p->program->Base.NumAluInstructions++; - return dest; -} - -static struct ureg emit_texld( struct texenv_fragment_program *p, - enum prog_opcode op, - struct ureg dest, - GLuint destmask, - GLuint tex_unit, - GLuint tex_idx, - GLuint tex_shadow, - struct ureg coord ) -{ - struct prog_instruction *inst = emit_op( p, op, - dest, destmask, - GL_FALSE, /* don't saturate? */ - coord, /* arg 0? */ - undef, - undef); - - inst->TexSrcTarget = tex_idx; - inst->TexSrcUnit = tex_unit; - inst->TexShadow = tex_shadow; - - p->program->Base.NumTexInstructions++; - - /* Accounting for indirection tracking: - */ - reserve_temp(p, dest); - -#if 0 - /* Is this a texture indirection? - */ - if ((coord.file == PROGRAM_TEMPORARY && - (p->temps_output & (1<<coord.idx))) || - (dest.file == PROGRAM_TEMPORARY && - (p->alu_temps & (1<<dest.idx)))) { - p->program->Base.NumTexIndirections++; - p->temps_output = 1<<coord.idx; - p->alu_temps = 0; - assert(0); /* KW: texture env crossbar */ - } -#endif - - return dest; -} - - -static struct ureg register_const4f( struct texenv_fragment_program *p, - GLfloat s0, - GLfloat s1, - GLfloat s2, - GLfloat s3) -{ - GLfloat values[4]; - GLuint idx, swizzle; - struct ureg r; - values[0] = s0; - values[1] = s1; - values[2] = s2; - values[3] = s3; - idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, - (gl_constant_value *) values, 4, - &swizzle ); - r = make_ureg(PROGRAM_CONSTANT, idx); - r.swz = swizzle; - return r; -} - -#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0) -#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1) -#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1) -#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1) - - -static struct ureg get_one( struct texenv_fragment_program *p ) -{ - if (is_undef(p->one)) - p->one = register_scalar_const(p, 1.0); - return p->one; -} - -static struct ureg get_half( struct texenv_fragment_program *p ) -{ - if (is_undef(p->half)) - p->half = register_scalar_const(p, 0.5); - return p->half; -} - -static struct ureg get_zero( struct texenv_fragment_program *p ) -{ - if (is_undef(p->zero)) - p->zero = register_scalar_const(p, 0.0); - return p->zero; -} - - -static void program_error( struct texenv_fragment_program *p, const char *msg ) -{ - _mesa_problem(NULL, "%s", msg); - p->error = 1; -} - -static struct ureg get_source( struct texenv_fragment_program *p, - GLuint src, GLuint unit ) -{ switch (src) { case SRC_TEXTURE: - assert(!is_undef(p->src_texture[unit])); - return p->src_texture[unit]; + return new(p->mem_ctx) ir_dereference_variable(p->src_texture[unit]); case SRC_TEXTURE0: case SRC_TEXTURE1: @@ -932,66 +578,67 @@ static struct ureg get_source( struct texenv_fragment_program *p, case SRC_TEXTURE5: case SRC_TEXTURE6: case SRC_TEXTURE7: - assert(!is_undef(p->src_texture[src - SRC_TEXTURE0])); - return p->src_texture[src - SRC_TEXTURE0]; + return new(p->mem_ctx) + ir_dereference_variable(p->src_texture[src - SRC_TEXTURE0]); case SRC_CONSTANT: - return register_param2(p, STATE_TEXENV_COLOR, unit); + var = p->shader->symbols->get_variable("gl_TextureEnvColor"); + assert(var); + deref = new(p->mem_ctx) ir_dereference_variable(var); + var->max_array_access = MAX2(var->max_array_access, unit); + return new(p->mem_ctx) ir_dereference_array(deref, + new(p->mem_ctx) ir_constant(unit)); case SRC_PRIMARY_COLOR: - return register_input(p, FRAG_ATTRIB_COL0); + var = p->shader->symbols->get_variable("gl_Color"); + assert(var); + return new(p->mem_ctx) ir_dereference_variable(var); case SRC_ZERO: - return get_zero(p); + return new(p->mem_ctx) ir_constant(0.0f); case SRC_PREVIOUS: - if (is_undef(p->src_previous)) - return register_input(p, FRAG_ATTRIB_COL0); - else - return p->src_previous; + if (!p->src_previous) { + return get_gl_Color(p); + } else { + return p->src_previous->clone(p->mem_ctx, NULL); + } default: assert(0); - return undef; + return NULL; } } -static struct ureg emit_combine_source( struct texenv_fragment_program *p, - GLuint mask, - GLuint unit, - GLuint source, - GLuint operand ) +static ir_rvalue * +emit_combine_source(struct texenv_fragment_program *p, + GLuint unit, + GLuint source, + GLuint operand) { - struct ureg arg, src, one; + ir_rvalue *src; src = get_source(p, source, unit); switch (operand) { case OPR_ONE_MINUS_SRC_COLOR: - /* Get unused tmp, - * Emit tmp = 1.0 - arg.xyzw - */ - arg = get_temp( p ); - one = get_one( p ); - return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef); + return new(p->mem_ctx) ir_expression(ir_binop_sub, + new(p->mem_ctx) ir_constant(1.0f), + src); case OPR_SRC_ALPHA: - if (mask == WRITEMASK_W) - return src; - else - return swizzle1( src, SWIZZLE_W ); + return new(p->mem_ctx) ir_swizzle(src, 3, 3, 3, 3, 1); + case OPR_ONE_MINUS_SRC_ALPHA: - /* Get unused tmp, - * Emit tmp = 1.0 - arg.wwww - */ - arg = get_temp(p); - one = get_one(p); - return emit_arith(p, OPCODE_SUB, arg, mask, 0, - one, swizzle1(src, SWIZZLE_W), undef); + return new(p->mem_ctx) ir_expression(ir_binop_sub, + new(p->mem_ctx) ir_constant(1.0f), + new(p->mem_ctx) ir_swizzle(src, + 3, 3, + 3, 3, 1)); case OPR_ZERO: - return get_zero(p); + return new(p->mem_ctx) ir_constant(0.0f); case OPR_ONE: - return get_one(p); + return new(p->mem_ctx) ir_constant(1.0f); case OPR_SRC_COLOR: return src; default: @@ -1040,112 +687,104 @@ static GLboolean args_match( const struct state_key *key, GLuint unit ) return GL_TRUE; } -static struct ureg emit_combine( struct texenv_fragment_program *p, - struct ureg dest, - GLuint mask, - GLboolean saturate, - GLuint unit, - GLuint nr, - GLuint mode, - const struct mode_opt *opt) +static ir_rvalue * +smear(struct texenv_fragment_program *p, ir_rvalue *val) { - struct ureg src[MAX_COMBINER_TERMS]; - struct ureg tmp, half; + if (!val->type->is_scalar()) + return val; + + return new(p->mem_ctx) ir_swizzle(val, 0, 0, 0, 0, 4); +} + +static ir_rvalue * +emit_combine(struct texenv_fragment_program *p, + GLuint unit, + GLuint nr, + GLuint mode, + const struct mode_opt *opt) +{ + ir_rvalue *src[MAX_COMBINER_TERMS]; + ir_rvalue *tmp0, *tmp1; GLuint i; assert(nr <= MAX_COMBINER_TERMS); for (i = 0; i < nr; i++) - src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand ); + src[i] = emit_combine_source( p, unit, opt[i].Source, opt[i].Operand ); switch (mode) { case MODE_REPLACE: - if (mask == WRITEMASK_XYZW && !saturate) - return src[0]; - else - return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef ); + return src[0]; + case MODE_MODULATE: - return emit_arith( p, OPCODE_MUL, dest, mask, saturate, - src[0], src[1], undef ); + return new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[1]); + case MODE_ADD: - return emit_arith( p, OPCODE_ADD, dest, mask, saturate, - src[0], src[1], undef ); + return new(p->mem_ctx) ir_expression(ir_binop_add, src[0], src[1]); + case MODE_ADD_SIGNED: - /* tmp = arg0 + arg1 - * result = tmp - .5 - */ - half = get_half(p); - tmp = get_temp( p ); - emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef ); - emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef ); - return dest; + tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, src[0], src[1]); + return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, + new(p->mem_ctx) ir_constant(-0.5f)); + case MODE_INTERPOLATE: - /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered: - */ - return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] ); + /* Arg0 * (Arg2) + Arg1 * (1-Arg2) */ + tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[2]); + + tmp1 = new(p->mem_ctx) ir_expression(ir_binop_sub, + new(p->mem_ctx) ir_constant(1.0f), + src[2]->clone(p->mem_ctx, NULL)); + tmp1 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[1], tmp1); + + return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, tmp1); case MODE_SUBTRACT: - return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef ); + return new(p->mem_ctx) ir_expression(ir_binop_sub, src[0], src[1]); case MODE_DOT3_RGBA: case MODE_DOT3_RGBA_EXT: case MODE_DOT3_RGB_EXT: case MODE_DOT3_RGB: { - struct ureg tmp0 = get_temp( p ); - struct ureg tmp1 = get_temp( p ); - struct ureg neg1 = register_scalar_const(p, -1); - struct ureg two = register_scalar_const(p, 2); - - /* tmp0 = 2*src0 - 1 - * tmp1 = 2*src1 - 1 - * - * dst = tmp0 dot3 tmp1 - */ - emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0, - two, src[0], neg1); - - if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0) - tmp1 = tmp0; - else - emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0, - two, src[1], neg1); - emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef); - return dest; + tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], + new(p->mem_ctx) ir_constant(2.0f)); + tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, + new(p->mem_ctx) ir_constant(-1.0f)); + tmp0 = new(p->mem_ctx) ir_swizzle(smear(p, tmp0), 0, 1, 2, 3, 3); + + tmp1 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[1], + new(p->mem_ctx) ir_constant(2.0f)); + tmp1 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp1, + new(p->mem_ctx) ir_constant(-1.0f)); + tmp1 = new(p->mem_ctx) ir_swizzle(smear(p, tmp1), 0, 1, 2, 3, 3); + + return new(p->mem_ctx) ir_expression(ir_binop_dot, tmp0, tmp1); } case MODE_MODULATE_ADD_ATI: - /* Arg0 * Arg2 + Arg1 */ - return emit_arith( p, OPCODE_MAD, dest, mask, saturate, - src[0], src[2], src[1] ); - case MODE_MODULATE_SIGNED_ADD_ATI: { - /* Arg0 * Arg2 + Arg1 - 0.5 */ - struct ureg tmp0 = get_temp(p); - half = get_half(p); - emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] ); - emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef ); - return dest; - } + tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[2]); + return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, src[1]); + + case MODE_MODULATE_SIGNED_ADD_ATI: + tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[2]); + tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, src[1]); + return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, + new(p->mem_ctx) ir_constant(-0.5f)); + case MODE_MODULATE_SUBTRACT_ATI: - /* Arg0 * Arg2 - Arg1 */ - emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) ); - return dest; + tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[2]); + return new(p->mem_ctx) ir_expression(ir_binop_sub, tmp0, src[1]); + case MODE_ADD_PRODUCTS: - /* Arg0 * Arg1 + Arg2 * Arg3 */ - { - struct ureg tmp0 = get_temp(p); - emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef ); - emit_arith( p, OPCODE_MAD, dest, mask, saturate, src[2], src[3], tmp0 ); - } - return dest; + tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[1]); + tmp1 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[2], src[3]); + return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, tmp1); + case MODE_ADD_PRODUCTS_SIGNED: - /* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */ - { - struct ureg tmp0 = get_temp(p); - half = get_half(p); - emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef ); - emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[2], src[3], tmp0 ); - emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef ); - } - return dest; + tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[1]); + tmp1 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[2], src[3]); + tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, tmp1); + return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, + new(p->mem_ctx) ir_constant(-0.5f)); + case MODE_BUMP_ENVMAP_ATI: /* special - not handled here */ assert(0); @@ -1156,17 +795,24 @@ static struct ureg emit_combine( struct texenv_fragment_program *p, } } +static ir_rvalue * +saturate(struct texenv_fragment_program *p, ir_rvalue *val) +{ + val = new(p->mem_ctx) ir_expression(ir_binop_min, val, + new(p->mem_ctx) ir_constant(1.0f)); + return new(p->mem_ctx) ir_expression(ir_binop_max, val, + new(p->mem_ctx) ir_constant(0.0f)); +} /** * Generate instructions for one texture unit's env/combiner mode. */ -static struct ureg +static ir_rvalue * emit_texenv(struct texenv_fragment_program *p, GLuint unit) { const struct state_key *key = p->state; GLboolean rgb_saturate, alpha_saturate; GLuint rgb_shift, alpha_shift; - struct ureg out, dest; if (!key->unit[unit].enabled) { return get_source(p, SRC_PREVIOUS, 0); @@ -1208,74 +854,99 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) else alpha_saturate = GL_FALSE; - /* If this is the very last calculation (and various other conditions - * are met), emit directly to the color output register. Otherwise, - * emit to a temporary register. - */ - if (key->separate_specular || - unit != p->last_tex_stage || - alpha_shift || - key->num_draw_buffers != 1 || - rgb_shift) - dest = get_temp( p ); - else - dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR); + ir_variable *temp_var = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, + "texenv_combine", + ir_var_temporary); + p->instructions->push_tail(temp_var); + + ir_dereference *deref; + ir_assignment *assign; + ir_rvalue *val; /* Emit the RGB and A combine ops */ if (key->unit[unit].ModeRGB == key->unit[unit].ModeA && args_match(key, unit)) { - out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate, - unit, - key->unit[unit].NumArgsRGB, - key->unit[unit].ModeRGB, - key->unit[unit].OptRGB); + val = emit_combine(p, unit, + key->unit[unit].NumArgsRGB, + key->unit[unit].ModeRGB, + key->unit[unit].OptRGB); + val = smear(p, val); + if (rgb_saturate) + val = saturate(p, val); + + deref = new(p->mem_ctx) ir_dereference_variable(temp_var); + assign = new(p->mem_ctx) ir_assignment(deref, val); + p->instructions->push_tail(assign); } else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT || key->unit[unit].ModeRGB == MODE_DOT3_RGBA) { - out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate, - unit, - key->unit[unit].NumArgsRGB, - key->unit[unit].ModeRGB, - key->unit[unit].OptRGB); + ir_rvalue *val = emit_combine(p, unit, + key->unit[unit].NumArgsRGB, + key->unit[unit].ModeRGB, + key->unit[unit].OptRGB); + val = smear(p, val); + if (rgb_saturate) + val = saturate(p, val); + deref = new(p->mem_ctx) ir_dereference_variable(temp_var); + assign = new(p->mem_ctx) ir_assignment(deref, val); + p->instructions->push_tail(assign); } else { /* Need to do something to stop from re-emitting identical * argument calculations here: */ - out = emit_combine( p, dest, WRITEMASK_XYZ, rgb_saturate, - unit, - key->unit[unit].NumArgsRGB, - key->unit[unit].ModeRGB, - key->unit[unit].OptRGB); - out = emit_combine( p, dest, WRITEMASK_W, alpha_saturate, - unit, - key->unit[unit].NumArgsA, - key->unit[unit].ModeA, - key->unit[unit].OptA); + val = emit_combine(p, unit, + key->unit[unit].NumArgsRGB, + key->unit[unit].ModeRGB, + key->unit[unit].OptRGB); + val = smear(p, val); + val = new(p->mem_ctx) ir_swizzle(val, 0, 1, 2, 3, 3); + if (rgb_saturate) + val = saturate(p, val); + deref = new(p->mem_ctx) ir_dereference_variable(temp_var); + assign = new(p->mem_ctx) ir_assignment(deref, val, NULL, WRITEMASK_XYZ); + p->instructions->push_tail(assign); + + val = emit_combine(p, unit, + key->unit[unit].NumArgsA, + key->unit[unit].ModeA, + key->unit[unit].OptA); + val = smear(p, val); + val = new(p->mem_ctx) ir_swizzle(val, 3, 3, 3, 3, 1); + if (alpha_saturate) + val = saturate(p, val); + deref = new(p->mem_ctx) ir_dereference_variable(temp_var); + assign = new(p->mem_ctx) ir_assignment(deref, val, NULL, WRITEMASK_W); + p->instructions->push_tail(assign); } + deref = new(p->mem_ctx) ir_dereference_variable(temp_var); + /* Deal with the final shift: */ if (alpha_shift || rgb_shift) { - struct ureg shift; - GLboolean saturate = GL_TRUE; /* always saturate at this point */ + ir_constant *shift; if (rgb_shift == alpha_shift) { - shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift)); + shift = new(p->mem_ctx) ir_constant((float)(1 << rgb_shift)); } else { - shift = register_const4f(p, - (GLfloat)(1<<rgb_shift), - (GLfloat)(1<<rgb_shift), - (GLfloat)(1<<rgb_shift), - (GLfloat)(1<<alpha_shift)); + float const_data[4] = { + 1 << rgb_shift, + 1 << rgb_shift, + 1 << rgb_shift, + 1 << alpha_shift + }; + shift = new(p->mem_ctx) ir_constant(glsl_type::vec4_type, + (ir_constant_data *)const_data); } - return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW, - saturate, out, shift, undef ); + + return saturate(p, new(p->mem_ctx) ir_expression(ir_binop_mul, + deref, shift)); } else - return out; + return deref; } @@ -1284,53 +955,131 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) */ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) { - if (is_undef(p->src_texture[unit])) { - const GLuint texTarget = p->state->unit[unit].source_index; - struct ureg texcoord; - struct ureg tmp = get_tex_temp( p ); + ir_dereference *deref; + ir_assignment *assign; - if (is_undef(p->texcoord_tex[unit])) { - texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit); - } - else { - /* might want to reuse this reg for tex output actually */ - texcoord = p->texcoord_tex[unit]; - } + if (p->src_texture[unit]) + return; - /* TODO: Use D0_MASK_XY where possible. - */ - if (p->state->unit[unit].enabled) { - GLboolean shadow = GL_FALSE; - - if (p->state->unit[unit].shadow) { - p->program->Base.ShadowSamplers |= 1 << unit; - shadow = GL_TRUE; - } - - p->src_texture[unit] = emit_texld( p, OPCODE_TXP, - tmp, WRITEMASK_XYZW, - unit, texTarget, shadow, - texcoord ); - - p->program->Base.SamplersUsed |= (1 << unit); - /* This identity mapping should already be in place - * (see _mesa_init_program_struct()) but let's be safe. - */ - p->program->Base.SamplerUnits[unit] = unit; - } + const GLuint texTarget = p->state->unit[unit].source_index; + ir_rvalue *texcoord; + + if (!(p->state->inputs_available & (FRAG_BIT_TEX0 << unit))) { + texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit); + } else if (p->texcoord_tex[unit]) { + texcoord = new(p->mem_ctx) ir_dereference_variable(p->texcoord_tex[unit]); + } else { + ir_variable *tc_array = p->shader->symbols->get_variable("gl_TexCoord"); + assert(tc_array); + texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array); + ir_rvalue *index = new(p->mem_ctx) ir_constant(unit); + texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index); + tc_array->max_array_access = MAX2(tc_array->max_array_access, unit); + } + + if (!p->state->unit[unit].enabled) { + p->src_texture[unit] = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, + "dummy_tex", + ir_var_temporary); + p->instructions->push_tail(p->src_texture[unit]); + + deref = new(p->mem_ctx) ir_dereference_variable(p->src_texture[unit]); + assign = new(p->mem_ctx) ir_assignment(deref, + new(p->mem_ctx) ir_constant(0.0f)); + p->instructions->push_tail(assign); + return ; + } + + const glsl_type *sampler_type = NULL; + int coords = 0; + + switch (texTarget) { + case TEXTURE_1D_INDEX: + if (p->state->unit[unit].shadow) + sampler_type = p->shader->symbols->get_type("sampler1DShadow"); + else + sampler_type = p->shader->symbols->get_type("sampler1D"); + coords = 1; + break; + case TEXTURE_1D_ARRAY_INDEX: + if (p->state->unit[unit].shadow) + sampler_type = p->shader->symbols->get_type("sampler1DArrayShadow"); else - p->src_texture[unit] = get_zero(p); + sampler_type = p->shader->symbols->get_type("sampler1DArray"); + coords = 2; + break; + case TEXTURE_2D_INDEX: + if (p->state->unit[unit].shadow) + sampler_type = p->shader->symbols->get_type("sampler2DShadow"); + else + sampler_type = p->shader->symbols->get_type("sampler2D"); + coords = 2; + break; + case TEXTURE_2D_ARRAY_INDEX: + if (p->state->unit[unit].shadow) + sampler_type = p->shader->symbols->get_type("sampler2DArrayShadow"); + else + sampler_type = p->shader->symbols->get_type("sampler2DArray"); + coords = 3; + break; + case TEXTURE_RECT_INDEX: + if (p->state->unit[unit].shadow) + sampler_type = p->shader->symbols->get_type("sampler2DRectShadow"); + else + sampler_type = p->shader->symbols->get_type("sampler2DRect"); + coords = 2; + break; + case TEXTURE_3D_INDEX: + assert(!p->state->unit[unit].shadow); + sampler_type = p->shader->symbols->get_type("sampler3D"); + coords = 3; + break; + case TEXTURE_CUBE_INDEX: + if (p->state->unit[unit].shadow) + sampler_type = p->shader->symbols->get_type("samplerCubeShadow"); + else + sampler_type = p->shader->symbols->get_type("samplerCube"); + coords = 3; + break; + } + + p->src_texture[unit] = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, + "tex", + ir_var_temporary); + p->instructions->push_tail(p->src_texture[unit]); + + ir_texture *tex = new(p->mem_ctx) ir_texture(ir_tex); - if (p->state->unit[unit].texture_cyl_wrap) { - /* set flag which is checked by Mesa->Gallium program translation */ - p->program->Base.InputFlags[0] |= PROG_PARAM_BIT_CYL_WRAP; - } + char *sampler_name = ralloc_asprintf(p->mem_ctx, "sampler_%d", unit); + ir_variable *sampler = new(p->mem_ctx) ir_variable(sampler_type, + sampler_name, + ir_var_uniform); + p->top_instructions->push_head(sampler); + deref = new(p->mem_ctx) ir_dereference_variable(sampler); + tex->set_sampler(deref, glsl_type::vec4_type); + + tex->coordinate = new(p->mem_ctx) ir_swizzle(texcoord, 0, 1, 2, 3, coords); + + if (p->state->unit[unit].shadow) { + texcoord = texcoord->clone(p->mem_ctx, NULL); + tex->shadow_comparitor = new(p->mem_ctx) ir_swizzle(texcoord, + coords, 0, 0, 0, + 1); + coords++; } + + texcoord = texcoord->clone(p->mem_ctx, NULL); + tex->projector = new(p->mem_ctx) ir_swizzle(texcoord, 3, 0, 0, 0, 1); + + deref = new(p->mem_ctx) ir_dereference_variable(p->src_texture[unit]); + assign = new(p->mem_ctx) ir_assignment(deref, tex); + p->instructions->push_tail(assign); } -static GLboolean load_texenv_source( struct texenv_fragment_program *p, - GLuint src, GLuint unit ) +static void +load_texenv_source(struct texenv_fragment_program *p, + GLuint src, GLuint unit) { switch (src) { case SRC_TEXTURE: @@ -1352,8 +1101,6 @@ static GLboolean load_texenv_source( struct texenv_fragment_program *p, /* not a texture src - do nothing */ break; } - - return GL_TRUE; } @@ -1380,108 +1127,214 @@ load_texunit_sources( struct texenv_fragment_program *p, GLuint unit ) /** * Generate instructions for loading bump map textures. */ -static GLboolean +static void load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit ) { const struct state_key *key = p->state; GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0; - struct ureg texcDst, bumpMapRes; - struct ureg constdudvcolor = register_const4f(p, 0.0, 0.0, 0.0, 1.0); - struct ureg texcSrc = register_input(p, FRAG_ATTRIB_TEX0 + bumpedUnitNr); - struct ureg rotMat0 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_0, unit ); - struct ureg rotMat1 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_1, unit ); + ir_rvalue *bump; + ir_rvalue *texcoord; + ir_variable *rot_mat_0_var, *rot_mat_1_var; + ir_dereference_variable *rot_mat_0, *rot_mat_1; + + rot_mat_0_var = p->shader->symbols->get_variable("gl_MESABumpRotMatrix0"); + rot_mat_1_var = p->shader->symbols->get_variable("gl_MESABumpRotMatrix1"); + rot_mat_0 = new(p->mem_ctx) ir_dereference_variable(rot_mat_0_var); + rot_mat_1 = new(p->mem_ctx) ir_dereference_variable(rot_mat_1_var); + + ir_variable *tc_array = p->shader->symbols->get_variable("gl_TexCoord"); + assert(tc_array); + texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array); + ir_rvalue *index = new(p->mem_ctx) ir_constant(bumpedUnitNr); + texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index); + tc_array->max_array_access = MAX2(tc_array->max_array_access, unit); load_texenv_source( p, unit + SRC_TEXTURE0, unit ); - bumpMapRes = get_source(p, key->unit[unit].OptRGB[0].Source, unit); - texcDst = get_tex_temp( p ); - p->texcoord_tex[bumpedUnitNr] = texcDst; - /* Apply rot matrix and add coords to be available in next phase. - * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1) + * dest = Arg1 + (Arg0.xx * rotMat0) + (Arg0.yy * rotMat1) * note only 2 coords are affected the rest are left unchanged (mul by 0) */ - emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0, - swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc ); - emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0, - swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst ); - - /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish - * enough to access this later, should optimize away. - */ - emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0, - constdudvcolor, undef, undef ); - - return GL_TRUE; + ir_dereference *deref; + ir_assignment *assign; + ir_rvalue *bump_x, *bump_y; + + texcoord = smear(p, texcoord); + + /* bump_texcoord = texcoord */ + ir_variable *bumped = new(p->mem_ctx) ir_variable(texcoord->type, + "bump_texcoord", + ir_var_temporary); + p->instructions->push_tail(bumped); + + deref = new(p->mem_ctx) ir_dereference_variable(bumped); + assign = new(p->mem_ctx) ir_assignment(deref, texcoord); + p->instructions->push_tail(assign); + + /* bump_texcoord.xy += arg0.x * rotmat0 + arg0.y * rotmat1 */ + bump = get_source(p, key->unit[unit].OptRGB[0].Source, unit); + bump_x = new(p->mem_ctx) ir_swizzle(bump, 0, 0, 0, 0, 1); + bump = bump->clone(p->mem_ctx, NULL); + bump_y = new(p->mem_ctx) ir_swizzle(bump, 1, 0, 0, 0, 1); + + bump_x = new(p->mem_ctx) ir_expression(ir_binop_mul, bump_x, rot_mat_0); + bump_y = new(p->mem_ctx) ir_expression(ir_binop_mul, bump_y, rot_mat_1); + + ir_expression *expr; + expr = new(p->mem_ctx) ir_expression(ir_binop_add, bump_x, bump_y); + + deref = new(p->mem_ctx) ir_dereference_variable(bumped); + expr = new(p->mem_ctx) ir_expression(ir_binop_add, + new(p->mem_ctx) ir_swizzle(deref, + 0, 1, 1, 1, + 2), + expr); + + deref = new(p->mem_ctx) ir_dereference_variable(bumped); + assign = new(p->mem_ctx) ir_assignment(deref, expr, NULL, WRITEMASK_XY); + p->instructions->push_tail(assign); + + p->texcoord_tex[bumpedUnitNr] = bumped; } /** - * Generate a new fragment program which implements the context's - * current texture env/combine mode. + * Applies the fog calculations. + * + * This is basically like the ARB_fragment_prorgam fog options. Note + * that ffvertex_prog.c produces fogcoord for us when + * GL_FOG_COORDINATE_EXT is set to GL_FRAGMENT_DEPTH_EXT. */ -static void -create_new_program(struct gl_context *ctx, struct state_key *key, - struct gl_fragment_program *program) +static ir_rvalue * +emit_fog_instructions(struct texenv_fragment_program *p, + ir_rvalue *fragcolor) { - struct prog_instruction instBuffer[MAX_INSTRUCTIONS]; - struct texenv_fragment_program p; - GLuint unit; - struct ureg cf, out; - int i; - - memset(&p, 0, sizeof(p)); - p.state = key; - p.program = program; - - /* During code generation, use locally-allocated instruction buffer, - * then alloc dynamic storage below. + struct state_key *key = p->state; + ir_rvalue *f, *temp; + ir_variable *params, *oparams; + ir_variable *fogcoord; + ir_assignment *assign; + + /* Temporary storage for the whole fog result. Fog calculations + * only affect rgb so we're hanging on to the .a value of fragcolor + * this way. */ - p.program->Base.Instructions = instBuffer; - p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB; - p.program->Base.String = NULL; - p.program->Base.NumTexIndirections = 1; /* is this right? */ - p.program->Base.NumTexInstructions = 0; - p.program->Base.NumAluInstructions = 0; - p.program->Base.NumInstructions = 0; - p.program->Base.NumTemporaries = 0; - p.program->Base.NumParameters = 0; - p.program->Base.NumAttributes = 0; - p.program->Base.NumAddressRegs = 0; - p.program->Base.Parameters = _mesa_new_parameter_list(); - p.program->Base.InputsRead = 0x0; - - if (key->num_draw_buffers == 1) - p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR; - else { - for (i = 0; i < key->num_draw_buffers; i++) - p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i)); - } + ir_variable *fog_result = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, + "fog_result", + ir_var_auto); + p->instructions->push_tail(fog_result); + temp = new(p->mem_ctx) ir_dereference_variable(fog_result); + assign = new(p->mem_ctx) ir_assignment(temp, fragcolor); + p->instructions->push_tail(assign); + + temp = new(p->mem_ctx) ir_dereference_variable(fog_result); + fragcolor = new(p->mem_ctx) ir_swizzle(temp, 0, 1, 2, 3, 3); + + oparams = p->shader->symbols->get_variable("gl_MESAFogParamsOptimized"); + fogcoord = p->shader->symbols->get_variable("gl_FogFragCoord"); + params = p->shader->symbols->get_variable("gl_Fog"); + f = new(p->mem_ctx) ir_dereference_variable(fogcoord); + + ir_variable *f_var = new(p->mem_ctx) ir_variable(glsl_type::float_type, + "fog_factor", ir_var_auto); + p->instructions->push_tail(f_var); + + switch (key->fog_mode) { + case FOG_LINEAR: + /* f = (end - z) / (end - start) + * + * gl_MesaFogParamsOptimized gives us (-1 / (end - start)) and + * (end / (end - start)) so we can generate a single MAD. + */ + temp = new(p->mem_ctx) ir_dereference_variable(oparams); + temp = new(p->mem_ctx) ir_swizzle(temp, 0, 0, 0, 0, 1); + f = new(p->mem_ctx) ir_expression(ir_binop_mul, f, temp); - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { - p.src_texture[unit] = undef; - p.texcoord_tex[unit] = undef; + temp = new(p->mem_ctx) ir_dereference_variable(oparams); + temp = new(p->mem_ctx) ir_swizzle(temp, 1, 0, 0, 0, 1); + f = new(p->mem_ctx) ir_expression(ir_binop_add, f, temp); + break; + case FOG_EXP: + /* f = e^(-(density * fogcoord)) + * + * gl_MesaFogParamsOptimized gives us density/ln(2) so we can + * use EXP2 which is generally the native instruction without + * having to do any further math on the fog density uniform. + */ + temp = new(p->mem_ctx) ir_dereference_variable(oparams); + temp = new(p->mem_ctx) ir_swizzle(temp, 2, 0, 0, 0, 1); + f = new(p->mem_ctx) ir_expression(ir_binop_mul, f, temp); + f = new(p->mem_ctx) ir_expression(ir_unop_neg, f); + f = new(p->mem_ctx) ir_expression(ir_unop_exp2, f); + break; + case FOG_EXP2: + /* f = e^(-(density * fogcoord)^2) + * + * gl_MesaFogParamsOptimized gives us density/sqrt(ln(2)) so we + * can do this like FOG_EXP but with a squaring after the + * multiply by density. + */ + ir_variable *temp_var = new(p->mem_ctx) ir_variable(glsl_type::float_type, + "fog_temp", + ir_var_auto); + p->instructions->push_tail(temp_var); + + temp = new(p->mem_ctx) ir_dereference_variable(oparams); + temp = new(p->mem_ctx) ir_swizzle(temp, 3, 0, 0, 0, 1); + f = new(p->mem_ctx) ir_expression(ir_binop_mul, + f, temp); + + temp = new(p->mem_ctx) ir_dereference_variable(temp_var); + ir_assignment *assign = new(p->mem_ctx) ir_assignment(temp, f); + p->instructions->push_tail(assign); + + f = new(p->mem_ctx) ir_dereference_variable(temp_var); + temp = new(p->mem_ctx) ir_dereference_variable(temp_var); + f = new(p->mem_ctx) ir_expression(ir_binop_mul, f, temp); + f = new(p->mem_ctx) ir_expression(ir_unop_neg, f); + f = new(p->mem_ctx) ir_expression(ir_unop_exp2, f); + break; } - p.src_previous = undef; - p.half = undef; - p.zero = undef; - p.one = undef; + f = saturate(p, f); - p.last_tex_stage = 0; - release_temps(ctx, &p); + temp = new(p->mem_ctx) ir_dereference_variable(f_var); + assign = new(p->mem_ctx) ir_assignment(temp, f); + p->instructions->push_tail(assign); + + f = new(p->mem_ctx) ir_dereference_variable(f_var); + f = new(p->mem_ctx) ir_expression(ir_binop_sub, + new(p->mem_ctx) ir_constant(1.0f), + f); + temp = new(p->mem_ctx) ir_dereference_variable(params); + temp = new(p->mem_ctx) ir_dereference_record(temp, "color"); + temp = new(p->mem_ctx) ir_swizzle(temp, 0, 1, 2, 3, 3); + temp = new(p->mem_ctx) ir_expression(ir_binop_mul, temp, f); - if (key->enabled_units && key->num_draw_buffers) { - GLboolean needbumpstage = GL_FALSE; + f = new(p->mem_ctx) ir_dereference_variable(f_var); + f = new(p->mem_ctx) ir_expression(ir_binop_mul, fragcolor, f); + f = new(p->mem_ctx) ir_expression(ir_binop_add, temp, f); + ir_dereference *deref = new(p->mem_ctx) ir_dereference_variable(fog_result); + assign = new(p->mem_ctx) ir_assignment(deref, f, NULL, WRITEMASK_XYZ); + p->instructions->push_tail(assign); + + return new(p->mem_ctx) ir_dereference_variable(fog_result); +} + +static void +emit_instructions(struct texenv_fragment_program *p) +{ + struct state_key *key = p->state; + GLuint unit; + + if (key->enabled_units) { /* Zeroth pass - bump map textures first */ - for (unit = 0; unit < key->nr_enabled_units; unit++) + for (unit = 0; unit < key->nr_enabled_units; unit++) { if (key->unit[unit].enabled && key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { - needbumpstage = GL_TRUE; - load_texunit_bumpmap( &p, unit ); + load_texunit_bumpmap(p, unit); } - if (needbumpstage) - p.program->Base.NumTexIndirections++; + } /* First pass - to support texture_env_crossbar, first identify * all referenced texture sources and emit texld instructions @@ -1489,98 +1342,172 @@ create_new_program(struct gl_context *ctx, struct state_key *key, */ for (unit = 0; unit < key->nr_enabled_units; unit++) if (key->unit[unit].enabled) { - load_texunit_sources( &p, unit ); - p.last_tex_stage = unit; + load_texunit_sources(p, unit); + p->last_tex_stage = unit; } /* Second pass - emit combine instructions to build final color: */ - for (unit = 0; unit < key->nr_enabled_units; unit++) + for (unit = 0; unit < key->nr_enabled_units; unit++) { if (key->unit[unit].enabled) { - p.src_previous = emit_texenv( &p, unit ); - reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */ - release_temps(ctx, &p); /* release all temps */ + p->src_previous = emit_texenv(p, unit); } + } } - cf = get_source( &p, SRC_PREVIOUS, 0 ); - - for (i = 0; i < key->num_draw_buffers; i++) { - if (key->num_draw_buffers == 1) - out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR ); - else { - out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i ); + ir_rvalue *cf = get_source(p, SRC_PREVIOUS, 0); + ir_dereference_variable *deref; + ir_assignment *assign; + + if (key->separate_specular) { + ir_rvalue *tmp0; + ir_variable *spec_result = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, + "specular_add", + ir_var_temporary); + + p->instructions->push_tail(spec_result); + + deref = new(p->mem_ctx) ir_dereference_variable(spec_result); + assign = new(p->mem_ctx) ir_assignment(deref, cf); + p->instructions->push_tail(assign); + + deref = new(p->mem_ctx) ir_dereference_variable(spec_result); + tmp0 = new(p->mem_ctx) ir_swizzle(deref, 0, 1, 2, 3, 3); + + ir_rvalue *secondary; + if (p->state->inputs_available & FRAG_BIT_COL1) { + ir_variable *var = + p->shader->symbols->get_variable("gl_SecondaryColor"); + assert(var); + secondary = new(p->mem_ctx) ir_dereference_variable(var); + } else { + secondary = get_current_attrib(p, VERT_ATTRIB_COLOR1); } + secondary = new(p->mem_ctx) ir_swizzle(secondary, 0, 1, 2, 3, 3); - if (key->separate_specular) { - /* Emit specular add. - */ - struct ureg s = register_input(&p, FRAG_ATTRIB_COL1); - emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef ); - emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef ); - } - else if (memcmp(&cf, &out, sizeof(cf)) != 0) { - /* Will wind up in here if no texture enabled or a couple of - * other scenarios (GL_REPLACE for instance). - */ - emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef ); - } + tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, secondary); + + deref = new(p->mem_ctx) ir_dereference_variable(spec_result); + assign = new(p->mem_ctx) ir_assignment(deref, tmp0, NULL, WRITEMASK_XYZ); + p->instructions->push_tail(assign); + + cf = new(p->mem_ctx) ir_dereference_variable(spec_result); } - /* Finish up: - */ - emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef); - /* Allocate final instruction array. This has to be done before calling - * _mesa_append_fog_code because that function frees the Base.Instructions. - * At this point, Base.Instructions points to stack data, so it's a really - * bad idea to free it. - */ - p.program->Base.Instructions - = _mesa_alloc_instructions(p.program->Base.NumInstructions); - if (!p.program->Base.Instructions) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "generating tex env program"); - return; + if (key->fog_enabled) { + cf = emit_fog_instructions(p, cf); } - _mesa_copy_instructions(p.program->Base.Instructions, instBuffer, - p.program->Base.NumInstructions); - /* Append fog code. This must be done before checking the program against - * the limits becuase it will potentially add some instructions. + ir_variable *frag_color = p->shader->symbols->get_variable("gl_FragColor"); + assert(frag_color); + deref = new(p->mem_ctx) ir_dereference_variable(frag_color); + assign = new(p->mem_ctx) ir_assignment(deref, cf); + p->instructions->push_tail(assign); +} + +/** + * Generate a new fragment program which implements the context's + * current texture env/combine mode. + */ +static struct gl_shader_program * +create_new_program(struct gl_context *ctx, struct state_key *key) +{ + struct texenv_fragment_program p; + unsigned int unit; + _mesa_glsl_parse_state *state; + + memset(&p, 0, sizeof(p)); + p.mem_ctx = ralloc_context(NULL); + p.shader = ctx->Driver.NewShader(ctx, 0, GL_FRAGMENT_SHADER); + p.shader->ir = new(p.shader) exec_list; + state = new(p.shader) _mesa_glsl_parse_state(ctx, GL_FRAGMENT_SHADER, + p.shader); + p.shader->symbols = state->symbols; + p.top_instructions = p.shader->ir; + p.instructions = p.shader->ir; + p.state = key; + p.shader_program = ctx->Driver.NewShaderProgram(ctx, 0); + + /* Tell the linker to ignore the fact that we're building a + * separate shader, in case we're in a GLES2 context that would + * normally reject that. The real problem is that we're building a + * fixed function program in a GLES2 context at all, but that's a + * big mess to clean up. */ - if (key->fog_enabled) { - _mesa_append_fog_code(ctx, p.program, ctx->Fog.Mode, GL_FALSE); + p.shader_program->InternalSeparateShader = GL_TRUE; + + state->language_version = 130; + _mesa_glsl_initialize_types(state); + _mesa_glsl_initialize_variables(p.instructions, state); + + for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { + p.src_texture[unit] = NULL; + p.texcoord_tex[unit] = NULL; } - if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections) - program_error(&p, "Exceeded max nr indirect texture lookups"); + p.src_previous = NULL; + + p.last_tex_stage = 0; + + ir_function *main_f = new(p.mem_ctx) ir_function("main"); + p.instructions->push_tail(main_f); + state->symbols->add_function(main_f); - if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions) - program_error(&p, "Exceeded max TEX instructions"); + ir_function_signature *main_sig = + new(p.mem_ctx) ir_function_signature(p.shader->symbols->get_type("void")); + main_sig->is_defined = true; + main_f->add_signature(main_sig); - if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions) - program_error(&p, "Exceeded max ALU instructions"); + p.instructions = &main_sig->body; + if (key->num_draw_buffers) + emit_instructions(&p); - ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS); + validate_ir_tree(p.shader->ir); - /* Notify driver the fragment program has (actually) changed. + while (do_common_optimization(p.shader->ir, false, 32)) + ; + reparent_ir(p.shader->ir, p.shader->ir); + + p.shader->CompileStatus = true; + p.shader->Version = state->language_version; + p.shader->num_builtins_to_link = state->num_builtins_to_link; + p.shader_program->Shaders = + (gl_shader **)malloc(sizeof(*p.shader_program->Shaders)); + p.shader_program->Shaders[0] = p.shader; + p.shader_program->NumShaders = 1; + + _mesa_glsl_link_shader(ctx, p.shader_program); + + /* Set the sampler uniforms, and relink to get them into the linked + * program. */ - if (ctx->Driver.ProgramStringNotify) { - GLboolean ok = ctx->Driver.ProgramStringNotify(ctx, - GL_FRAGMENT_PROGRAM_ARB, - &p.program->Base); - /* Driver should be able to handle any texenv programs as long as - * the driver correctly reported max number of texture units correctly, - * etc. - */ - ASSERT(ok); - (void) ok; /* silence unused var warning */ - } + struct gl_program *fp; + fp = p.shader_program->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program; + + for (unsigned int i = 0; i < MAX_TEXTURE_UNITS; i++) { + char *name = ralloc_asprintf(p.mem_ctx, "sampler_%d", i); + int loc = _mesa_get_uniform_location(ctx, p.shader_program, name); + if (loc != -1) { + /* Avoid using _mesa_uniform() because it flags state + * updates, so if we're generating this shader_program in a + * state update, we end up recursing. Instead, just set the + * value, which is picked up at re-link. + */ + loc = (loc & 0xffff) + (loc >> 16); + int sampler = fp->Parameters->ParameterValues[loc][0].f; - if (DISASSEM) { - _mesa_print_program(&p.program->Base); - printf("\n"); + fp->SamplerUnits[sampler] = i; + } } + _mesa_update_shader_textures_used(fp); + (void) ctx->Driver.ProgramStringNotify(ctx, fp->Target, fp); + + if (!p.shader_program->LinkStatus) + _mesa_problem(ctx, "Failed to link fixed function fragment shader: %s\n", + p.shader_program->InfoLog); + + ralloc_free(p.mem_ctx); + return p.shader_program; } extern "C" { @@ -1589,30 +1516,27 @@ extern "C" { * Return a fragment program which implements the current * fixed-function texture, fog and color-sum operations. */ -struct gl_fragment_program * +struct gl_shader_program * _mesa_get_fixed_func_fragment_program(struct gl_context *ctx) { - struct gl_fragment_program *prog; + struct gl_shader_program *shader_program; struct state_key key; GLuint keySize; - + keySize = make_state_key(ctx, &key); - - prog = (struct gl_fragment_program *) + + shader_program = (struct gl_shader_program *) _mesa_search_program_cache(ctx->FragmentProgram.Cache, &key, keySize); - if (!prog) { - prog = (struct gl_fragment_program *) - ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); - - create_new_program(ctx, &key, prog); + if (!shader_program) { + shader_program = create_new_program(ctx, &key); - _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache, - &key, keySize, &prog->Base); + _mesa_shader_cache_insert(ctx, ctx->FragmentProgram.Cache, + &key, keySize, shader_program); } - return prog; + return shader_program; } } diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index 42da17678..8d0763db3 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -608,19 +608,12 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx, * create and install a depth wrapper/adaptor. * * \param fb the framebuffer whose _DepthBuffer field to update - * \param attIndex indicates the renderbuffer to possibly wrap */ -void -_mesa_update_depth_buffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint attIndex) +static void +update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) { - struct gl_renderbuffer *depthRb; - - /* only one possiblity for now */ - ASSERT(attIndex == BUFFER_DEPTH); - - depthRb = fb->Attachment[attIndex].Renderbuffer; + struct gl_renderbuffer *depthRb = + fb->Attachment[BUFFER_DEPTH].Renderbuffer; if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) { /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ @@ -655,19 +648,12 @@ _mesa_update_depth_buffer(struct gl_context *ctx, * create and install a stencil wrapper/adaptor. * * \param fb the framebuffer whose _StencilBuffer field to update - * \param attIndex indicates the renderbuffer to possibly wrap */ -void -_mesa_update_stencil_buffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint attIndex) +static void +update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) { - struct gl_renderbuffer *stencilRb; - - ASSERT(attIndex == BUFFER_DEPTH || - attIndex == BUFFER_STENCIL); - - stencilRb = fb->Attachment[attIndex].Renderbuffer; + struct gl_renderbuffer *stencilRb = + fb->Attachment[BUFFER_STENCIL].Renderbuffer; if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) { /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ @@ -826,8 +812,8 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) */ update_color_draw_buffers(ctx, fb); update_color_read_buffer(ctx, fb); - _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH); - _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL); + update_depth_buffer(ctx, fb); + update_stencil_buffer(ctx, fb); compute_depth_max(fb); } @@ -853,23 +839,27 @@ _mesa_update_framebuffer(struct gl_context *ctx) /** - * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels, - * glCopyTex[Sub]Image, etc) exists. + * Check if the renderbuffer for a read/draw operation exists. * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA, * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL. + * \param reading if TRUE, we're going to read from the buffer, + if FALSE, we're going to write to the buffer. * \return GL_TRUE if buffer exists, GL_FALSE otherwise */ -GLboolean -_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format) +static GLboolean +renderbuffer_exists(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLenum format, + GLboolean reading) { - const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment; + const struct gl_renderbuffer_attachment *att = fb->Attachment; /* If we don't know the framebuffer status, update it now */ - if (ctx->ReadBuffer->_Status == 0) { - _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); + if (fb->_Status == 0) { + _mesa_test_framebuffer_completeness(ctx, fb); } - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { return GL_FALSE; } @@ -898,42 +888,44 @@ _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format) case GL_BGRA_INTEGER_EXT: case GL_LUMINANCE_INTEGER_EXT: case GL_LUMINANCE_ALPHA_INTEGER_EXT: - if (ctx->ReadBuffer->_ColorReadBuffer == NULL) { - return GL_FALSE; + if (reading) { + /* about to read from a color buffer */ + const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer; + if (!readBuf) { + return GL_FALSE; + } + ASSERT(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 || + _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 || + _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 || + _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 || + _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0); + } + else { + /* about to draw to zero or more color buffers (none is OK) */ + return GL_TRUE; } - ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 || - _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_ALPHA_BITS) > 0 || - _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 || - _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 || - _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0); break; case GL_DEPTH: case GL_DEPTH_COMPONENT: - if (!att[BUFFER_DEPTH].Renderbuffer) { + if (att[BUFFER_DEPTH].Type == GL_NONE) { return GL_FALSE; } - /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ break; case GL_STENCIL: case GL_STENCIL_INDEX: - if (!att[BUFFER_STENCIL].Renderbuffer) { + if (att[BUFFER_STENCIL].Type == GL_NONE) { return GL_FALSE; } - /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ break; case GL_DEPTH_STENCIL_EXT: - if (!att[BUFFER_DEPTH].Renderbuffer || - !att[BUFFER_STENCIL].Renderbuffer) { + if (att[BUFFER_DEPTH].Type == GL_NONE || + att[BUFFER_STENCIL].Type == GL_NONE) { return GL_FALSE; } - /* - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); - */ break; default: _mesa_problem(ctx, - "Unexpected format 0x%x in _mesa_source_buffer_exists", + "Unexpected format 0x%x in renderbuffer_exists", format); return GL_FALSE; } @@ -944,83 +936,27 @@ _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format) /** + * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels, + * glCopyTex[Sub]Image, etc) exists. + * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA, + * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL. + * \return GL_TRUE if buffer exists, GL_FALSE otherwise + */ +GLboolean +_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format) +{ + return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE); +} + + +/** * As above, but for drawing operations. * XXX could do some code merging w/ above function. */ GLboolean _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format) { - const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; - - /* If we don't know the framebuffer status, update it now */ - if (ctx->DrawBuffer->_Status == 0) { - _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer); - } - - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - return GL_FALSE; - } - - switch (format) { - case GL_COLOR: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_RGB: - case GL_BGR: - case GL_RGBA: - case GL_BGRA: - case GL_ABGR_EXT: - case GL_RED_INTEGER_EXT: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA_INTEGER_EXT: - case GL_RGB_INTEGER_EXT: - case GL_RGBA_INTEGER_EXT: - case GL_BGR_INTEGER_EXT: - case GL_BGRA_INTEGER_EXT: - case GL_LUMINANCE_INTEGER_EXT: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - /* Nothing special since GL_DRAW_BUFFER could be GL_NONE. */ - /* Could assert that colorbuffer has RedBits > 0 */ - break; - case GL_DEPTH: - case GL_DEPTH_COMPONENT: - if (!att[BUFFER_DEPTH].Renderbuffer) { - return GL_FALSE; - } - /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ - break; - case GL_STENCIL: - case GL_STENCIL_INDEX: - if (!att[BUFFER_STENCIL].Renderbuffer) { - return GL_FALSE; - } - /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ - break; - case GL_DEPTH_STENCIL_EXT: - if (!att[BUFFER_DEPTH].Renderbuffer || - !att[BUFFER_STENCIL].Renderbuffer) { - return GL_FALSE; - } - /* - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); - */ - break; - default: - _mesa_problem(ctx, - "Unexpected format 0x%x in _mesa_dest_buffer_exists", - format); - return GL_FALSE; - } - - /* OK */ - return GL_TRUE; + return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE); } diff --git a/mesalib/src/mesa/main/framebuffer.h b/mesalib/src/mesa/main/framebuffer.h index 7aef3e02b..ad53d8cbe 100644 --- a/mesalib/src/mesa/main/framebuffer.h +++ b/mesalib/src/mesa/main/framebuffer.h @@ -82,14 +82,6 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx, struct gl_framebuffer *fb); extern void -_mesa_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint attIndex); - -extern void -_mesa_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint attIndex); - -extern void _mesa_update_framebuffer(struct gl_context *ctx); extern GLboolean diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index 160a4f218..3c388e56e 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -138,6 +138,7 @@ enum value_extra { EXTRA_VALID_TEXTURE_UNIT, EXTRA_VALID_CLIP_DISTANCE, EXTRA_FLUSH_CURRENT, + EXTRA_GLSL_130, }; #define NO_EXTRA NULL @@ -277,8 +278,8 @@ static const int extra_EXT_texture_integer[] = { EXTRA_END }; -static const int extra_EXT_gpu_shader4[] = { - EXT(EXT_gpu_shader4), +static const int extra_GLSL_130[] = { + EXTRA_GLSL_130, EXTRA_END }; @@ -1234,13 +1235,13 @@ static const struct value_desc values[] = { /* GL_ARB_color_buffer_float */ { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 }, - /* GL_EXT_gpu_shader4 / GL 3.0 */ + /* GL_EXT_gpu_shader4 / GLSL 1.30 */ { GL_MIN_PROGRAM_TEXEL_OFFSET, CONTEXT_INT(Const.MinProgramTexelOffset), - extra_EXT_gpu_shader4 }, + extra_GLSL_130 }, { GL_MAX_PROGRAM_TEXEL_OFFSET, CONTEXT_INT(Const.MaxProgramTexelOffset), - extra_EXT_gpu_shader4 }, + extra_GLSL_130 }, /* GL_ARB_texture_buffer_object */ { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize), @@ -1817,6 +1818,12 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d return GL_FALSE; } break; + case EXTRA_GLSL_130: + if (ctx->Const.GLSLVersion >= 130) { + total++; + enabled++; + } + break; case EXTRA_END: break; default: /* *e is a offset into the extension struct */ diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 749324d76..17c645a7e 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -1311,9 +1311,6 @@ struct gl_sampler_object /* deprecated sampler state */ GLenum DepthMode; /**< GL_ARB_depth_texture */ - - /** Is the texture object complete with respect to this sampler? */ - GLboolean _CompleteTexture; }; @@ -2138,6 +2135,17 @@ struct gl_shader_program GLint RefCount; /**< Reference count */ GLboolean DeletePending; + /** + * Flags that the linker should not reject the program if it lacks + * a vertex or fragment shader. GLES2 doesn't allow separate + * shader objects, and would reject them. However, we internally + * build separate shader objects for fixed function programs, which + * we use for drivers/common/meta.c and for handling + * _mesa_update_state with no program bound (for example in + * glClear()). + */ + GLboolean InternalSeparateShader; + GLuint NumShaders; /**< number of attached shaders */ struct gl_shader **Shaders; /**< List of attached the shaders */ diff --git a/mesalib/src/mesa/main/pbo.c b/mesalib/src/mesa/main/pbo.c index 4e7e6f925..41ff2ff44 100644 --- a/mesalib/src/mesa/main/pbo.c +++ b/mesalib/src/mesa/main/pbo.c @@ -82,6 +82,19 @@ _mesa_validate_pbo_access(GLuint dimensions, } else { offset = ptr; sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size; + /* The ARB_pixel_buffer_object spec says: + * "INVALID_OPERATION is generated by ColorTable, ColorSubTable, + * ConvolutionFilter2D, ConvolutionFilter1D, SeparableFilter2D, + * TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, + * TexSubImage2D, TexSubImage3D, and DrawPixels if the current + * PIXEL_UNPACK_BUFFER_BINDING_ARB value is non-zero and the data + * parameter is not evenly divisible into the number of basic machine + * units needed to store in memory a datum indicated by the type + * parameter." + */ + if (type != GL_BITMAP && + ((GLintptr)offset % _mesa_sizeof_packed_type(type))) + return GL_FALSE; } if (sizeAddr == 0) diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index c3aabe43f..6868dfab0 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -390,10 +390,12 @@ delete_shader_program(struct gl_context *ctx, GLuint name) if (!shProg) return; - shProg->DeletePending = GL_TRUE; + if (!shProg->DeletePending) { + shProg->DeletePending = GL_TRUE; - /* effectively, decr shProg's refcount */ - _mesa_reference_shader_program(ctx, &shProg, NULL); + /* effectively, decr shProg's refcount */ + _mesa_reference_shader_program(ctx, &shProg, NULL); + } } diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index bbe90a32e..98ca733c0 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -260,10 +260,11 @@ update_program(struct gl_context *ctx) } else if (ctx->FragmentProgram._MaintainTexEnvProgram) { /* Use fragment program generated from fixed-function state */ + struct gl_shader_program *f = _mesa_get_fixed_func_fragment_program(ctx); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, - _mesa_get_fixed_func_fragment_program(ctx)); - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, - ctx->FragmentProgram._Current); + (struct gl_fragment_program *) + f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); } else { /* No fragment program */ diff --git a/mesalib/src/mesa/main/texenvprogram.h b/mesalib/src/mesa/main/texenvprogram.h index 0895ebacb..3d9cb8546 100644 --- a/mesalib/src/mesa/main/texenvprogram.h +++ b/mesalib/src/mesa/main/texenvprogram.h @@ -1,35 +1,35 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef TEXENVPROGRAM_H
-#define TEXENVPROGRAM_H
-
-
-struct gl_context;
-
-extern struct gl_fragment_program *
-_mesa_get_fixed_func_fragment_program(struct gl_context *ctx);
-
-#endif
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef TEXENVPROGRAM_H +#define TEXENVPROGRAM_H + + +struct gl_context; + +extern struct gl_shader_program * +_mesa_get_fixed_func_fragment_program(struct gl_context *ctx); + +#endif diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c index f9118860b..06e032396 100644 --- a/mesalib/src/mesa/main/texgetimage.c +++ b/mesalib/src/mesa/main/texgetimage.c @@ -884,7 +884,7 @@ _mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize, return; } - if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) { + if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) { /* not an error, do nothing */ return; } diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 8efe715fe..2d06f84bf 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -1893,7 +1893,7 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, const GLenum proxyTarget = get_proxy_target(target); const GLenum type = GL_FLOAT; GLboolean sizeOK; - GLint format; + GLint baseFormat; /* check target */ if (!legal_texsubimage_target(ctx, dimensions, target)) { @@ -1928,14 +1928,14 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, return GL_TRUE; } - format = _mesa_base_tex_format(ctx, internalFormat); - if (format < 0) { + baseFormat = _mesa_base_tex_format(ctx, internalFormat); + if (baseFormat < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexImage%dD(internalFormat)", dimensions); return GL_TRUE; } - if (!_mesa_source_buffer_exists(ctx, format)) { + if (!_mesa_source_buffer_exists(ctx, baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(missing readbuffer)", dimensions); return GL_TRUE; @@ -1946,7 +1946,7 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, ? (width == height) : 1; sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, - internalFormat, format, + internalFormat, baseFormat, type, width, height, 1, border); @@ -1975,22 +1975,6 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, return GL_TRUE; } } - else if (_mesa_is_depth_format(internalFormat)) { - /* make sure we have depth/stencil buffers */ - if (!ctx->ReadBuffer->_DepthBuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(no depth)", dimensions); - return GL_TRUE; - } - } - else if (_mesa_is_depthstencil_format(internalFormat)) { - /* make sure we have depth/stencil buffers */ - if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(no depth/stencil buffer)", dimensions); - return GL_TRUE; - } - } /* if we get here, the parameters are OK */ return GL_FALSE; @@ -2149,23 +2133,6 @@ copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions, return GL_TRUE; } - if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) { - if (!ctx->ReadBuffer->_DepthBuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(no depth buffer)", - dimensions); - return GL_TRUE; - } - } - else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) { - if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(no depth/stencil buffer)", - dimensions); - return GL_TRUE; - } - } - /* If copying into an integer texture, the source buffer must also be * integer-valued. */ diff --git a/mesalib/src/mesa/main/uniform_query.cpp b/mesalib/src/mesa/main/uniform_query.cpp new file mode 100644 index 000000000..ba7d7591f --- /dev/null +++ b/mesalib/src/mesa/main/uniform_query.cpp @@ -0,0 +1,80 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. + * Copyright © 2010, 2011 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +#include "main/core.h" +#include "ir.h" +#include "../glsl/program.h" + +extern "C" { +#include "main/shaderapi.h" +#include "main/shaderobj.h" +#include "uniforms.h" +} + +extern "C" void GLAPIENTRY +_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, + GLsizei maxLength, GLsizei *length, GLint *size, + GLenum *type, GLcharARB *nameOut) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); + const struct gl_program_parameter *param; + + if (!shProg) + return; + + if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); + return; + } + + param = get_uniform_parameter(shProg, index); + if (!param) + return; + + const struct gl_uniform *const uni = &shProg->Uniforms->Uniforms[index]; + + if (nameOut) { + _mesa_copy_string(nameOut, maxLength, length, param->Name); + } + + if (size) { + GLint typeSize = _mesa_sizeof_glsl_type(uni->Type->gl_type); + if ((GLint) param->Size > typeSize) { + /* This is an array. + * Array elements are placed on vector[4] boundaries so they're + * a multiple of four floats. We round typeSize up to next multiple + * of four to get the right size below. + */ + typeSize = (typeSize + 3) & ~3; + } + /* Note that the returned size is in units of the <type>, not bytes */ + *size = param->Size / typeSize; + } + + if (type) { + *type = uni->Type->gl_type; + } +} diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c index 7252c099a..ccaedf9f1 100644 --- a/mesalib/src/mesa/main/uniforms.c +++ b/mesalib/src/mesa/main/uniforms.c @@ -211,7 +211,7 @@ find_uniform_parameter_pos(struct gl_shader_program *shProg, GLint index, * \param index the uniform index in [0, NumUniforms-1] * \return gl_program_parameter point or NULL if index is invalid */ -static const struct gl_program_parameter * +const struct gl_program_parameter * get_uniform_parameter(struct gl_shader_program *shProg, GLint index) { struct gl_program *prog; @@ -224,54 +224,6 @@ get_uniform_parameter(struct gl_shader_program *shProg, GLint index) } -/** - * Called by glGetActiveUniform(). - */ -static void -_mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index, - GLsizei maxLength, GLsizei *length, GLint *size, - GLenum *type, GLchar *nameOut) -{ - struct gl_shader_program *shProg = - _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); - const struct gl_program_parameter *param; - - if (!shProg) - return; - - if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); - return; - } - - param = get_uniform_parameter(shProg, index); - if (!param) - return; - - if (nameOut) { - _mesa_copy_string(nameOut, maxLength, length, param->Name); - } - - if (size) { - GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); - if ((GLint) param->Size > typeSize) { - /* This is an array. - * Array elements are placed on vector[4] boundaries so they're - * a multiple of four floats. We round typeSize up to next multiple - * of four to get the right size below. - */ - typeSize = (typeSize + 3) & ~3; - } - /* Note that the returned size is in units of the <type>, not bytes */ - *size = param->Size / typeSize; - } - - if (type) { - *type = param->DataType; - } -} - - static unsigned get_vector_elements(GLenum type) { @@ -1479,17 +1431,6 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) } -void GLAPIENTRY -_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, - GLsizei maxLength, GLsizei * length, GLint * size, - GLenum * type, GLcharARB * name) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_get_active_uniform(ctx, program, index, maxLength, length, size, - type, name); -} - - /** * Plug in shader uniform-related functions into API dispatch table. */ diff --git a/mesalib/src/mesa/main/uniforms.h b/mesalib/src/mesa/main/uniforms.h index b024cb30b..77f55d47d 100644 --- a/mesalib/src/mesa/main/uniforms.h +++ b/mesalib/src/mesa/main/uniforms.h @@ -191,6 +191,9 @@ _mesa_update_shader_textures_used(struct gl_program *prog); extern void _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec); +extern const struct gl_program_parameter * +get_uniform_parameter(struct gl_shader_program *shProg, GLint index); + struct gl_builtin_uniform_element { const char *field; int tokens[STATE_LENGTH]; |