diff options
Diffstat (limited to 'mesalib/src/mesa/main')
44 files changed, 43016 insertions, 43035 deletions
diff --git a/mesalib/src/mesa/main/api_arrayelt.c b/mesalib/src/mesa/main/api_arrayelt.c index 080c20606..3c59e9be3 100644 --- a/mesalib/src/mesa/main/api_arrayelt.c +++ b/mesalib/src/mesa/main/api_arrayelt.c @@ -51,7 +51,7 @@ typedef struct { int offset;
} AEarray;
-typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
+typedef void (*attrib_func)( GLuint indx, const void *data );
typedef struct {
const struct gl_client_array *array;
diff --git a/mesalib/src/mesa/main/api_exec.c b/mesalib/src/mesa/main/api_exec.c index d7a4c90d7..02e39c189 100644 --- a/mesalib/src/mesa/main/api_exec.c +++ b/mesalib/src/mesa/main/api_exec.c @@ -104,7 +104,6 @@ #if FEATURE_GL
-
/**
* Initialize a dispatch table with pointers to Mesa's immediate-mode
* commands.
diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index ae7f633b8..3a6239afd 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -1,1555 +1,1555 @@ -/* - * Mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "glheader.h" -#include "imports.h" -#include "accum.h" -#include "arrayobj.h" -#include "attrib.h" -#include "blend.h" -#include "buffers.h" -#include "bufferobj.h" -#include "clear.h" -#include "colormac.h" -#include "context.h" -#include "depth.h" -#include "enable.h" -#include "enums.h" -#include "fog.h" -#include "hint.h" -#include "light.h" -#include "lines.h" -#include "macros.h" -#include "matrix.h" -#include "mfeatures.h" -#include "multisample.h" -#include "points.h" -#include "polygon.h" -#include "scissor.h" -#include "stencil.h" -#include "texenv.h" -#include "texgen.h" -#include "texobj.h" -#include "texparam.h" -#include "texstate.h" -#include "varray.h" -#include "viewport.h" -#include "mtypes.h" -#include "main/dispatch.h" - - -/** - * glEnable()/glDisable() attribute group (GL_ENABLE_BIT). - */ -struct gl_enable_attrib -{ - GLboolean AlphaTest; - GLboolean AutoNormal; - GLboolean Blend; - GLbitfield ClipPlanes; - GLboolean ColorMaterial; - GLboolean CullFace; - GLboolean DepthClamp; - GLboolean DepthTest; - GLboolean Dither; - GLboolean Fog; - GLboolean Light[MAX_LIGHTS]; - GLboolean Lighting; - GLboolean LineSmooth; - GLboolean LineStipple; - GLboolean IndexLogicOp; - GLboolean ColorLogicOp; - - GLboolean Map1Color4; - GLboolean Map1Index; - GLboolean Map1Normal; - GLboolean Map1TextureCoord1; - GLboolean Map1TextureCoord2; - GLboolean Map1TextureCoord3; - GLboolean Map1TextureCoord4; - GLboolean Map1Vertex3; - GLboolean Map1Vertex4; - GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ - GLboolean Map2Color4; - GLboolean Map2Index; - GLboolean Map2Normal; - GLboolean Map2TextureCoord1; - GLboolean Map2TextureCoord2; - GLboolean Map2TextureCoord3; - GLboolean Map2TextureCoord4; - GLboolean Map2Vertex3; - GLboolean Map2Vertex4; - GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ - - GLboolean Normalize; - GLboolean PixelTexture; - GLboolean PointSmooth; - GLboolean PolygonOffsetPoint; - GLboolean PolygonOffsetLine; - GLboolean PolygonOffsetFill; - GLboolean PolygonSmooth; - GLboolean PolygonStipple; - GLboolean RescaleNormals; - GLboolean Scissor; - GLboolean Stencil; - GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */ - GLboolean MultisampleEnabled; /* GL_ARB_multisample */ - GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */ - GLboolean SampleAlphaToOne; /* GL_ARB_multisample */ - GLboolean SampleCoverage; /* GL_ARB_multisample */ - GLboolean SampleCoverageInvert; /* GL_ARB_multisample */ - GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */ - - GLbitfield Texture[MAX_TEXTURE_UNITS]; - GLbitfield TexGen[MAX_TEXTURE_UNITS]; - - /* GL_ARB_vertex_program / GL_NV_vertex_program */ - GLboolean VertexProgram; - GLboolean VertexProgramPointSize; - GLboolean VertexProgramTwoSide; - - /* GL_ARB_point_sprite / GL_NV_point_sprite */ - GLboolean PointSprite; - GLboolean FragmentShaderATI; -}; - - -/** - * Node for the attribute stack. - */ -struct gl_attrib_node -{ - GLbitfield kind; - void *data; - struct gl_attrib_node *next; -}; - - - -/** - * Special struct for saving/restoring texture state (GL_TEXTURE_BIT) - */ -struct texture_state -{ - struct gl_texture_attrib Texture; /**< The usual context state */ - - /** to save per texture object state (wrap modes, filters, etc): */ - struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; - - /** - * To save references to texture objects (so they don't get accidentally - * deleted while saved in the attribute stack). - */ - struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; -}; - - -#if FEATURE_attrib_stack - - -/** - * Allocate new attribute node of given type/kind. Attach payload data. - * Insert it into the linked list named by 'head'. - */ -static void -save_attrib_data(struct gl_attrib_node **head, - GLbitfield kind, void *payload) -{ - struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node); - if (n) { - n->kind = kind; - n->data = payload; - /* insert at head */ - n->next = *head; - *head = n; - } - else { - /* out of memory! */ - } -} - - -void GLAPIENTRY -_mesa_PushAttrib(GLbitfield mask) -{ - struct gl_attrib_node *head; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask); - - if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) { - _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" ); - return; - } - - /* Build linked list of attribute nodes which save all attribute */ - /* groups specified by the mask. */ - head = NULL; - - if (mask & GL_ACCUM_BUFFER_BIT) { - struct gl_accum_attrib *attr; - attr = MALLOC_STRUCT( gl_accum_attrib ); - memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); - save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr); - } - - if (mask & GL_COLOR_BUFFER_BIT) { - GLuint i; - struct gl_colorbuffer_attrib *attr; - attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); - memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); - /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ - for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++) - attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; - save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr); - } - - if (mask & GL_CURRENT_BIT) { - struct gl_current_attrib *attr; - FLUSH_CURRENT( ctx, 0 ); - attr = MALLOC_STRUCT( gl_current_attrib ); - memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); - save_attrib_data(&head, GL_CURRENT_BIT, attr); - } - - if (mask & GL_DEPTH_BUFFER_BIT) { - struct gl_depthbuffer_attrib *attr; - attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); - memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); - save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr); - } - - if (mask & GL_ENABLE_BIT) { - struct gl_enable_attrib *attr; - GLuint i; - attr = MALLOC_STRUCT( gl_enable_attrib ); - /* Copy enable flags from all other attributes into the enable struct. */ - attr->AlphaTest = ctx->Color.AlphaEnabled; - attr->AutoNormal = ctx->Eval.AutoNormal; - attr->Blend = ctx->Color.BlendEnabled; - attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled; - attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; - attr->CullFace = ctx->Polygon.CullFlag; - attr->DepthClamp = ctx->Transform.DepthClamp; - attr->DepthTest = ctx->Depth.Test; - attr->Dither = ctx->Color.DitherFlag; - attr->Fog = ctx->Fog.Enabled; - for (i = 0; i < ctx->Const.MaxLights; i++) { - attr->Light[i] = ctx->Light.Light[i].Enabled; - } - attr->Lighting = ctx->Light.Enabled; - attr->LineSmooth = ctx->Line.SmoothFlag; - attr->LineStipple = ctx->Line.StippleFlag; - attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled; - attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled; - attr->Map1Color4 = ctx->Eval.Map1Color4; - attr->Map1Index = ctx->Eval.Map1Index; - attr->Map1Normal = ctx->Eval.Map1Normal; - attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1; - attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2; - attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3; - attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4; - attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; - attr->Map1Vertex4 = ctx->Eval.Map1Vertex4; - memcpy(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib)); - attr->Map2Color4 = ctx->Eval.Map2Color4; - attr->Map2Index = ctx->Eval.Map2Index; - attr->Map2Normal = ctx->Eval.Map2Normal; - attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1; - attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2; - attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3; - attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4; - attr->Map2Vertex3 = ctx->Eval.Map2Vertex3; - attr->Map2Vertex4 = ctx->Eval.Map2Vertex4; - memcpy(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib)); - attr->Normalize = ctx->Transform.Normalize; - attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped; - attr->PointSmooth = ctx->Point.SmoothFlag; - attr->PointSprite = ctx->Point.PointSprite; - attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint; - attr->PolygonOffsetLine = ctx->Polygon.OffsetLine; - attr->PolygonOffsetFill = ctx->Polygon.OffsetFill; - attr->PolygonSmooth = ctx->Polygon.SmoothFlag; - attr->PolygonStipple = ctx->Polygon.StippleFlag; - attr->RescaleNormals = ctx->Transform.RescaleNormals; - attr->Scissor = ctx->Scissor.Enabled; - attr->Stencil = ctx->Stencil.Enabled; - attr->StencilTwoSide = ctx->Stencil.TestTwoSide; - attr->MultisampleEnabled = ctx->Multisample.Enabled; - attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage; - attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne; - attr->SampleCoverage = ctx->Multisample.SampleCoverage; - attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert; - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - attr->Texture[i] = ctx->Texture.Unit[i].Enabled; - attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; - } - /* GL_NV_vertex_program */ - attr->VertexProgram = ctx->VertexProgram.Enabled; - attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled; - attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled; - save_attrib_data(&head, GL_ENABLE_BIT, attr); - } - - if (mask & GL_EVAL_BIT) { - struct gl_eval_attrib *attr; - attr = MALLOC_STRUCT( gl_eval_attrib ); - memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); - save_attrib_data(&head, GL_EVAL_BIT, attr); - } - - if (mask & GL_FOG_BIT) { - struct gl_fog_attrib *attr; - attr = MALLOC_STRUCT( gl_fog_attrib ); - memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); - save_attrib_data(&head, GL_FOG_BIT, attr); - } - - if (mask & GL_HINT_BIT) { - struct gl_hint_attrib *attr; - attr = MALLOC_STRUCT( gl_hint_attrib ); - memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); - save_attrib_data(&head, GL_HINT_BIT, attr); - } - - if (mask & GL_LIGHTING_BIT) { - struct gl_light_attrib *attr; - FLUSH_CURRENT(ctx, 0); /* flush material changes */ - attr = MALLOC_STRUCT( gl_light_attrib ); - memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); - save_attrib_data(&head, GL_LIGHTING_BIT, attr); - } - - if (mask & GL_LINE_BIT) { - struct gl_line_attrib *attr; - attr = MALLOC_STRUCT( gl_line_attrib ); - memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); - save_attrib_data(&head, GL_LINE_BIT, attr); - } - - if (mask & GL_LIST_BIT) { - struct gl_list_attrib *attr; - attr = MALLOC_STRUCT( gl_list_attrib ); - memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) ); - save_attrib_data(&head, GL_LIST_BIT, attr); - } - - if (mask & GL_PIXEL_MODE_BIT) { - struct gl_pixel_attrib *attr; - attr = MALLOC_STRUCT( gl_pixel_attrib ); - memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); - /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */ - attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer; - save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr); - } - - if (mask & GL_POINT_BIT) { - struct gl_point_attrib *attr; - attr = MALLOC_STRUCT( gl_point_attrib ); - memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); - save_attrib_data(&head, GL_POINT_BIT, attr); - } - - if (mask & GL_POLYGON_BIT) { - struct gl_polygon_attrib *attr; - attr = MALLOC_STRUCT( gl_polygon_attrib ); - memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); - save_attrib_data(&head, GL_POLYGON_BIT, attr); - } - - if (mask & GL_POLYGON_STIPPLE_BIT) { - GLuint *stipple; - stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) ); - memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); - save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple); - } - - if (mask & GL_SCISSOR_BIT) { - struct gl_scissor_attrib *attr; - attr = MALLOC_STRUCT( gl_scissor_attrib ); - memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); - save_attrib_data(&head, GL_SCISSOR_BIT, attr); - } - - if (mask & GL_STENCIL_BUFFER_BIT) { - struct gl_stencil_attrib *attr; - attr = MALLOC_STRUCT( gl_stencil_attrib ); - memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); - save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr); - } - - if (mask & GL_TEXTURE_BIT) { - struct texture_state *texstate = CALLOC_STRUCT(texture_state); - GLuint u, tex; - - if (!texstate) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); - goto end; - } - - _mesa_lock_context_textures(ctx); - - /* copy/save the bulk of texture state here */ - memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture)); - - /* Save references to the currently bound texture objects so they don't - * accidentally get deleted while referenced in the attribute stack. - */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&texstate->SavedTexRef[u][tex], - ctx->Texture.Unit[u].CurrentTex[tex]); - } - } - - /* copy state/contents of the currently bound texture objects */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_copy_texture_object(&texstate->SavedObj[u][tex], - ctx->Texture.Unit[u].CurrentTex[tex]); - } - } - - _mesa_unlock_context_textures(ctx); - - save_attrib_data(&head, GL_TEXTURE_BIT, texstate); - } - - if (mask & GL_TRANSFORM_BIT) { - struct gl_transform_attrib *attr; - attr = MALLOC_STRUCT( gl_transform_attrib ); - memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); - save_attrib_data(&head, GL_TRANSFORM_BIT, attr); - } - - if (mask & GL_VIEWPORT_BIT) { - struct gl_viewport_attrib *attr; - attr = MALLOC_STRUCT( gl_viewport_attrib ); - memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); - save_attrib_data(&head, GL_VIEWPORT_BIT, attr); - } - - /* GL_ARB_multisample */ - if (mask & GL_MULTISAMPLE_BIT_ARB) { - struct gl_multisample_attrib *attr; - attr = MALLOC_STRUCT( gl_multisample_attrib ); - memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) ); - save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr); - } - -end: - ctx->AttribStack[ctx->AttribStackDepth] = head; - ctx->AttribStackDepth++; -} - - - -static void -pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) -{ - const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; - GLuint i; - -#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \ - if ((VALUE) != (NEWVALUE)) { \ - _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \ - } - - TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST); - if (ctx->Color.BlendEnabled != enable->Blend) { - if (ctx->Extensions.EXT_draw_buffers2) { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_set_enablei(ctx, GL_BLEND, i, (enable->Blend >> i) & 1); - } - } - else { - _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1)); - } - } - - for (i=0;i<MAX_CLIP_PLANES;i++) { - const GLuint mask = 1 << i; - if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask)) - _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i), - (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE)); - } - - TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, - GL_COLOR_MATERIAL); - TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE); - TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp, - GL_DEPTH_CLAMP); - TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); - TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); - TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG); - TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); - TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH); - TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, - GL_LINE_STIPPLE); - TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, - GL_INDEX_LOGIC_OP); - TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, - GL_COLOR_LOGIC_OP); - - TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4); - TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX); - TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, - GL_MAP1_TEXTURE_COORD_1); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, - GL_MAP1_TEXTURE_COORD_2); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, - GL_MAP1_TEXTURE_COORD_3); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, - GL_MAP1_TEXTURE_COORD_4); - TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, - GL_MAP1_VERTEX_3); - TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, - GL_MAP1_VERTEX_4); - for (i = 0; i < 16; i++) { - TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i], - GL_MAP1_VERTEX_ATTRIB0_4_NV + i); - } - - TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4); - TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX); - TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, - GL_MAP2_TEXTURE_COORD_1); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, - GL_MAP2_TEXTURE_COORD_2); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, - GL_MAP2_TEXTURE_COORD_3); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, - GL_MAP2_TEXTURE_COORD_4); - TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, - GL_MAP2_VERTEX_3); - TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, - GL_MAP2_VERTEX_4); - for (i = 0; i < 16; i++) { - TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i], - GL_MAP2_VERTEX_ATTRIB0_4_NV + i); - } - - TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL); - TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE); - TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, - GL_RESCALE_NORMAL_EXT); - TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped, - enable->RasterPositionUnclipped, - GL_RASTER_POSITION_UNCLIPPED_IBM); - TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, - GL_POINT_SMOOTH); - if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) { - TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite, - GL_POINT_SPRITE_NV); - } - TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, - GL_POLYGON_OFFSET_POINT); - TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, - GL_POLYGON_OFFSET_LINE); - TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, - GL_POLYGON_OFFSET_FILL); - TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, - GL_POLYGON_SMOOTH); - TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, - GL_POLYGON_STIPPLE); - TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST); - TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST); - if (ctx->Extensions.EXT_stencil_two_side) { - TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT); - } - TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled, - GL_MULTISAMPLE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage, - enable->SampleAlphaToCoverage, - GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne, - enable->SampleAlphaToOne, - GL_SAMPLE_ALPHA_TO_ONE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleCoverage, - enable->SampleCoverage, - GL_SAMPLE_COVERAGE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert, - enable->SampleCoverageInvert, - GL_SAMPLE_COVERAGE_INVERT_ARB); - /* GL_ARB_vertex_program, GL_NV_vertex_program */ - TEST_AND_UPDATE(ctx->VertexProgram.Enabled, - enable->VertexProgram, - GL_VERTEX_PROGRAM_ARB); - TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled, - enable->VertexProgramPointSize, - GL_VERTEX_PROGRAM_POINT_SIZE_ARB); - TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled, - enable->VertexProgramTwoSide, - GL_VERTEX_PROGRAM_TWO_SIDE_ARB); - -#undef TEST_AND_UPDATE - - /* texture unit enables */ - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - const GLbitfield enabled = enable->Texture[i]; - const GLbitfield genEnabled = enable->TexGen[i]; - - if (ctx->Texture.Unit[i].Enabled != enabled) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + i); - - _mesa_set_enable(ctx, GL_TEXTURE_1D, - (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D, - (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_3D, - (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); - if (ctx->Extensions.NV_texture_rectangle) { - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB, - (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.ARB_texture_cube_map) { - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, - (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.MESA_texture_array) { - _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, - (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, - (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); - } - } - - if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + i); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, - (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, - (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, - (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, - (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE); - } - } - - _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave); -} - - -/** - * Pop/restore texture attribute/group state. - */ -static void -pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) -{ - GLuint u; - - _mesa_lock_context_textures(ctx); - - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - const struct gl_texture_unit *unit = &texstate->Texture.Unit[u]; - GLuint tgt; - - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); - _mesa_set_enable(ctx, GL_TEXTURE_1D, - (unit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D, - (unit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_3D, - (unit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); - if (ctx->Extensions.ARB_texture_cube_map) { - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB, - (unit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.NV_texture_rectangle) { - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV, - (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.MESA_texture_array) { - _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, - (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, - (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); - } - - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode); - _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor); - _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode); - _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenT.Mode); - _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenR.Mode); - _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenQ.Mode); - _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->GenS.ObjectPlane); - _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->GenT.ObjectPlane); - _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->GenR.ObjectPlane); - _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane); - /* Eye plane done differently to avoid re-transformation */ - { - struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u]; - COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane); - COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane); - COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane); - COPY_4FV(destUnit->GenQ.EyePlane, unit->GenQ.EyePlane); - if (ctx->Driver.TexGen) { - ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->GenS.EyePlane); - ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->GenT.EyePlane); - ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->GenR.EyePlane); - ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->GenQ.EyePlane); - } - } - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, - ((unit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, - ((unit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, - ((unit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, - ((unit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE)); - if (ctx->Extensions.EXT_texture_lod_bias) { - _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, - GL_TEXTURE_LOD_BIAS_EXT, unit->LodBias); - } - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, - unit->Combine.ModeRGB); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, - unit->Combine.ModeA); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, - unit->Combine.SourceRGB[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, - unit->Combine.SourceRGB[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, - unit->Combine.SourceRGB[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, - unit->Combine.SourceA[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, - unit->Combine.SourceA[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, - unit->Combine.SourceA[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, - unit->Combine.OperandRGB[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, - unit->Combine.OperandRGB[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, - unit->Combine.OperandRGB[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, - unit->Combine.OperandA[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, - unit->Combine.OperandA[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, - unit->Combine.OperandA[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, - 1 << unit->Combine.ScaleShiftRGB); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, - 1 << unit->Combine.ScaleShiftA); - } - - /* Restore texture object state for each target */ - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - const struct gl_texture_object *obj = NULL; - GLenum target; - - obj = &texstate->SavedObj[u][tgt]; - - /* don't restore state for unsupported targets to prevent - * raising GL errors. - */ - if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB && - !ctx->Extensions.ARB_texture_cube_map) { - continue; - } - else if (obj->Target == GL_TEXTURE_RECTANGLE_NV && - !ctx->Extensions.NV_texture_rectangle) { - continue; - } - else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT || - obj->Target == GL_TEXTURE_2D_ARRAY_EXT) && - !ctx->Extensions.MESA_texture_array) { - continue; - } - - target = obj->Target; - - _mesa_BindTexture(target, obj->Name); - - _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor.f); - _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR); - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, obj->MinFilter); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, obj->MagFilter); - _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, obj->MinLod); - _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, obj->MaxLod); - _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, obj->LodBias); - _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel); - if (target != GL_TEXTURE_RECTANGLE_ARB) - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel); - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - _mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, - obj->MaxAnisotropy); - } - if (ctx->Extensions.ARB_shadow_ambient) { - _mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, - obj->CompareFailValue); - } - } - - /* remove saved references to the texture objects */ - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); - } - } - - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); - - _mesa_unlock_context_textures(ctx); -} - - -/* - * This function is kind of long just because we have to call a lot - * of device driver functions to update device driver state. - * - * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions - * in order to restore GL state. This isn't terribly efficient but it - * ensures that dirty flags and any derived state gets updated correctly. - * We could at least check if the value to restore equals the current value - * and then skip the Mesa call. - */ -void GLAPIENTRY -_mesa_PopAttrib(void) -{ - struct gl_attrib_node *attr, *next; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (ctx->AttribStackDepth == 0) { - _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" ); - return; - } - - ctx->AttribStackDepth--; - attr = ctx->AttribStack[ctx->AttribStackDepth]; - - while (attr) { - - if (MESA_VERBOSE & VERBOSE_API) { - _mesa_debug(ctx, "glPopAttrib %s\n", - _mesa_lookup_enum_by_nr(attr->kind)); - } - - switch (attr->kind) { - case GL_ACCUM_BUFFER_BIT: - { - const struct gl_accum_attrib *accum; - accum = (const struct gl_accum_attrib *) attr->data; - _mesa_ClearAccum(accum->ClearColor[0], - accum->ClearColor[1], - accum->ClearColor[2], - accum->ClearColor[3]); - } - break; - case GL_COLOR_BUFFER_BIT: - { - const struct gl_colorbuffer_attrib *color; - - color = (const struct gl_colorbuffer_attrib *) attr->data; - _mesa_ClearIndex((GLfloat) color->ClearIndex); - _mesa_ClearColor(color->ClearColor[0], - color->ClearColor[1], - color->ClearColor[2], - color->ClearColor[3]); - _mesa_IndexMask(color->IndexMask); - if (!ctx->Extensions.EXT_draw_buffers2) { - _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0), - (GLboolean) (color->ColorMask[0][1] != 0), - (GLboolean) (color->ColorMask[0][2] != 0), - (GLboolean) (color->ColorMask[0][3] != 0)); - } - else { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_ColorMaskIndexed(i, - (GLboolean) (color->ColorMask[i][0] != 0), - (GLboolean) (color->ColorMask[i][1] != 0), - (GLboolean) (color->ColorMask[i][2] != 0), - (GLboolean) (color->ColorMask[i][3] != 0)); - } - } - { - /* Need to determine if more than one color output is - * specified. If so, call glDrawBuffersARB, else call - * glDrawBuffer(). This is a subtle, but essential point - * since GL_FRONT (for example) is illegal for the former - * function, but legal for the later. - */ - GLboolean multipleBuffers = GL_FALSE; - GLuint i; - - for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) { - if (color->DrawBuffer[i] != GL_NONE) { - multipleBuffers = GL_TRUE; - break; - } - } - /* Call the API_level functions, not _mesa_drawbuffers() - * since we need to do error checking on the pop'd - * GL_DRAW_BUFFER. - * Ex: if GL_FRONT were pushed, but we're popping with a - * user FBO bound, GL_FRONT will be illegal and we'll need - * to record that error. Per OpenGL ARB decision. - */ - if (multipleBuffers) - _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers, - color->DrawBuffer); - else - _mesa_DrawBuffer(color->DrawBuffer[0]); - } - _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled); - _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef); - if (ctx->Color.BlendEnabled != color->BlendEnabled) { - if (ctx->Extensions.EXT_draw_buffers2) { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_set_enablei(ctx, GL_BLEND, i, - (color->BlendEnabled >> i) & 1); - } - } - else { - _mesa_set_enable(ctx, GL_BLEND, (color->BlendEnabled & 1)); - } - } - if (ctx->Color._BlendFuncPerBuffer || - ctx->Color._BlendEquationPerBuffer) { - /* set blend per buffer */ - GLuint buf; - for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { - _mesa_BlendFuncSeparatei(buf, color->Blend[buf].SrcRGB, - color->Blend[buf].DstRGB, - color->Blend[buf].SrcA, - color->Blend[buf].DstA); - _mesa_BlendEquationSeparatei(buf, - color->Blend[buf].EquationRGB, - color->Blend[buf].EquationA); - } - } - else { - /* set same blend modes for all buffers */ - _mesa_BlendFuncSeparateEXT(color->Blend[0].SrcRGB, - color->Blend[0].DstRGB, - color->Blend[0].SrcA, - color->Blend[0].DstA); - /* This special case is because glBlendEquationSeparateEXT - * cannot take GL_LOGIC_OP as a parameter. - */ - if (color->Blend[0].EquationRGB == - color->Blend[0].EquationA) { - _mesa_BlendEquation(color->Blend[0].EquationRGB); - } - else { - _mesa_BlendEquationSeparateEXT( - color->Blend[0].EquationRGB, - color->Blend[0].EquationA); - } - } - _mesa_BlendColor(color->BlendColor[0], - color->BlendColor[1], - color->BlendColor[2], - color->BlendColor[3]); - _mesa_LogicOp(color->LogicOp); - _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, - color->ColorLogicOpEnabled); - _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP, - color->IndexLogicOpEnabled); - _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag); - } - break; - case GL_CURRENT_BIT: - FLUSH_CURRENT( ctx, 0 ); - memcpy( &ctx->Current, attr->data, - sizeof(struct gl_current_attrib) ); - break; - case GL_DEPTH_BUFFER_BIT: - { - const struct gl_depthbuffer_attrib *depth; - depth = (const struct gl_depthbuffer_attrib *) attr->data; - _mesa_DepthFunc(depth->Func); - _mesa_ClearDepth(depth->Clear); - _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test); - _mesa_DepthMask(depth->Mask); - } - break; - case GL_ENABLE_BIT: - { - const struct gl_enable_attrib *enable; - enable = (const struct gl_enable_attrib *) attr->data; - pop_enable_group(ctx, enable); - ctx->NewState |= _NEW_ALL; - } - break; - case GL_EVAL_BIT: - memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) ); - ctx->NewState |= _NEW_EVAL; - break; - case GL_FOG_BIT: - { - const struct gl_fog_attrib *fog; - fog = (const struct gl_fog_attrib *) attr->data; - _mesa_set_enable(ctx, GL_FOG, fog->Enabled); - _mesa_Fogfv(GL_FOG_COLOR, fog->Color); - _mesa_Fogf(GL_FOG_DENSITY, fog->Density); - _mesa_Fogf(GL_FOG_START, fog->Start); - _mesa_Fogf(GL_FOG_END, fog->End); - _mesa_Fogf(GL_FOG_INDEX, fog->Index); - _mesa_Fogi(GL_FOG_MODE, fog->Mode); - } - break; - case GL_HINT_BIT: - { - const struct gl_hint_attrib *hint; - hint = (const struct gl_hint_attrib *) attr->data; - _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT, - hint->PerspectiveCorrection ); - _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth); - _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth); - _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth); - _mesa_Hint(GL_FOG_HINT, hint->Fog); - _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, - hint->ClipVolumeClipping); - _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB, - hint->TextureCompression); - } - break; - case GL_LIGHTING_BIT: - { - GLuint i; - const struct gl_light_attrib *light; - light = (const struct gl_light_attrib *) attr->data; - /* lighting enable */ - _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled); - /* per-light state */ - if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) - _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); - - for (i = 0; i < ctx->Const.MaxLights; i++) { - const struct gl_light *l = &light->Light[i]; - _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled); - _mesa_light(ctx, i, GL_AMBIENT, l->Ambient); - _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse); - _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); - _mesa_light(ctx, i, GL_POSITION, l->EyePosition); - _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection); - { - GLfloat p[4] = { 0 }; - p[0] = l->SpotExponent; - _mesa_light(ctx, i, GL_SPOT_EXPONENT, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = l->SpotCutoff; - _mesa_light(ctx, i, GL_SPOT_CUTOFF, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = l->ConstantAttenuation; - _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = l->LinearAttenuation; - _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = l->QuadraticAttenuation; - _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p); - } - } - /* light model */ - _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT, - light->Model.Ambient); - _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, - (GLfloat) light->Model.LocalViewer); - _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE, - (GLfloat) light->Model.TwoSide); - _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL, - (GLfloat) light->Model.ColorControl); - /* shade model */ - _mesa_ShadeModel(light->ShadeModel); - /* color material */ - _mesa_ColorMaterial(light->ColorMaterialFace, - light->ColorMaterialMode); - _mesa_set_enable(ctx, GL_COLOR_MATERIAL, - light->ColorMaterialEnabled); - /* materials */ - memcpy(&ctx->Light.Material, &light->Material, - sizeof(struct gl_material)); - } - break; - case GL_LINE_BIT: - { - const struct gl_line_attrib *line; - line = (const struct gl_line_attrib *) attr->data; - _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag); - _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag); - _mesa_LineStipple(line->StippleFactor, line->StipplePattern); - _mesa_LineWidth(line->Width); - } - break; - case GL_LIST_BIT: - memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) ); - break; - case GL_PIXEL_MODE_BIT: - memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) ); - /* XXX what other pixel state needs to be set by function calls? */ - _mesa_ReadBuffer(ctx->Pixel.ReadBuffer); - ctx->NewState |= _NEW_PIXEL; - break; - case GL_POINT_BIT: - { - const struct gl_point_attrib *point; - point = (const struct gl_point_attrib *) attr->data; - _mesa_PointSize(point->Size); - _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag); - if (ctx->Extensions.EXT_point_parameters) { - _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT, - point->Params); - _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT, - point->MinSize); - _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT, - point->MaxSize); - _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT, - point->Threshold); - } - if (ctx->Extensions.NV_point_sprite - || ctx->Extensions.ARB_point_sprite) { - GLuint u; - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV, - (GLint) point->CoordReplace[u]); - } - _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite); - if (ctx->Extensions.NV_point_sprite) - _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV, - ctx->Point.SpriteRMode); - _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN, - (GLfloat)ctx->Point.SpriteOrigin); - } - } - break; - case GL_POLYGON_BIT: - { - const struct gl_polygon_attrib *polygon; - polygon = (const struct gl_polygon_attrib *) attr->data; - _mesa_CullFace(polygon->CullFaceMode); - _mesa_FrontFace(polygon->FrontFace); - _mesa_PolygonMode(GL_FRONT, polygon->FrontMode); - _mesa_PolygonMode(GL_BACK, polygon->BackMode); - _mesa_PolygonOffset(polygon->OffsetFactor, - polygon->OffsetUnits); - _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag); - _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag); - _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT, - polygon->OffsetPoint); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE, - polygon->OffsetLine); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, - polygon->OffsetFill); - } - break; - case GL_POLYGON_STIPPLE_BIT: - memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) ); - ctx->NewState |= _NEW_POLYGONSTIPPLE; - if (ctx->Driver.PolygonStipple) - ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data ); - break; - case GL_SCISSOR_BIT: - { - const struct gl_scissor_attrib *scissor; - scissor = (const struct gl_scissor_attrib *) attr->data; - _mesa_Scissor(scissor->X, scissor->Y, - scissor->Width, scissor->Height); - _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled); - } - break; - case GL_STENCIL_BUFFER_BIT: - { - const struct gl_stencil_attrib *stencil; - stencil = (const struct gl_stencil_attrib *) attr->data; - _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); - _mesa_ClearStencil(stencil->Clear); - if (ctx->Extensions.EXT_stencil_two_side) { - _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, - stencil->TestTwoSide); - _mesa_ActiveStencilFaceEXT(stencil->ActiveFace - ? GL_BACK : GL_FRONT); - } - /* front state */ - _mesa_StencilFuncSeparate(GL_FRONT, - stencil->Function[0], - stencil->Ref[0], - stencil->ValueMask[0]); - _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]); - _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0], - stencil->ZFailFunc[0], - stencil->ZPassFunc[0]); - /* back state */ - _mesa_StencilFuncSeparate(GL_BACK, - stencil->Function[1], - stencil->Ref[1], - stencil->ValueMask[1]); - _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]); - _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1], - stencil->ZFailFunc[1], - stencil->ZPassFunc[1]); - } - break; - case GL_TRANSFORM_BIT: - { - GLuint i; - const struct gl_transform_attrib *xform; - xform = (const struct gl_transform_attrib *) attr->data; - _mesa_MatrixMode(xform->MatrixMode); - if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) - _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); - - /* restore clip planes */ - for (i = 0; i < MAX_CLIP_PLANES; i++) { - const GLuint mask = 1 << i; - const GLfloat *eyePlane = xform->EyeUserPlane[i]; - COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane); - if (xform->ClipPlanesEnabled & mask) { - _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE); - } - else { - _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE); - } - if (ctx->Driver.ClipPlane) - ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane ); - } - - /* normalize/rescale */ - if (xform->Normalize != ctx->Transform.Normalize) - _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize); - if (xform->RescaleNormals != ctx->Transform.RescaleNormals) - _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT, - ctx->Transform.RescaleNormals); - if (xform->DepthClamp != ctx->Transform.DepthClamp) - _mesa_set_enable(ctx, GL_DEPTH_CLAMP, - ctx->Transform.DepthClamp); - } - break; - case GL_TEXTURE_BIT: - /* Take care of texture object reference counters */ - { - struct texture_state *texstate - = (struct texture_state *) attr->data; - pop_texture_group(ctx, texstate); - ctx->NewState |= _NEW_TEXTURE; - } - break; - case GL_VIEWPORT_BIT: - { - const struct gl_viewport_attrib *vp; - vp = (const struct gl_viewport_attrib *) attr->data; - _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height); - _mesa_DepthRange(vp->Near, vp->Far); - } - break; - case GL_MULTISAMPLE_BIT_ARB: - { - const struct gl_multisample_attrib *ms; - ms = (const struct gl_multisample_attrib *) attr->data; - _mesa_SampleCoverageARB(ms->SampleCoverageValue, - ms->SampleCoverageInvert); - } - break; - - default: - _mesa_problem( ctx, "Bad attrib flag in PopAttrib"); - break; - } - - next = attr->next; - FREE( attr->data ); - FREE( attr ); - attr = next; - } -} - - -/** - * Helper for incrementing/decrementing vertex buffer object reference - * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group. - */ -static void -adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step) -{ - GLuint i; - - arrayObj->Vertex.BufferObj->RefCount += step; - arrayObj->Weight.BufferObj->RefCount += step; - arrayObj->Normal.BufferObj->RefCount += step; - arrayObj->Color.BufferObj->RefCount += step; - arrayObj->SecondaryColor.BufferObj->RefCount += step; - arrayObj->FogCoord.BufferObj->RefCount += step; - arrayObj->Index.BufferObj->RefCount += step; - arrayObj->EdgeFlag.BufferObj->RefCount += step; - for (i = 0; i < Elements(arrayObj->TexCoord); i++) - arrayObj->TexCoord[i].BufferObj->RefCount += step; - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) - arrayObj->VertexAttrib[i].BufferObj->RefCount += step; -} - - -/** - * Copy gl_pixelstore_attrib from src to dst, updating buffer - * object refcounts. - */ -static void -copy_pixelstore(struct gl_context *ctx, - struct gl_pixelstore_attrib *dst, - const struct gl_pixelstore_attrib *src) -{ - dst->Alignment = src->Alignment; - dst->RowLength = src->RowLength; - dst->SkipPixels = src->SkipPixels; - dst->SkipRows = src->SkipRows; - dst->ImageHeight = src->ImageHeight; - dst->SkipImages = src->SkipImages; - dst->SwapBytes = src->SwapBytes; - dst->LsbFirst = src->LsbFirst; - dst->ClientStorage = src->ClientStorage; - dst->Invert = src->Invert; - _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj); -} - - -#define GL_CLIENT_PACK_BIT (1<<20) -#define GL_CLIENT_UNPACK_BIT (1<<21) - - -void GLAPIENTRY -_mesa_PushClientAttrib(GLbitfield mask) -{ - struct gl_attrib_node *head; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) { - _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" ); - return; - } - - /* Build linked list of attribute nodes which save all attribute - * groups specified by the mask. - */ - head = NULL; - - if (mask & GL_CLIENT_PIXEL_STORE_BIT) { - struct gl_pixelstore_attrib *attr; - /* packing attribs */ - attr = CALLOC_STRUCT( gl_pixelstore_attrib ); - copy_pixelstore(ctx, attr, &ctx->Pack); - save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr); - /* unpacking attribs */ - attr = CALLOC_STRUCT( gl_pixelstore_attrib ); - copy_pixelstore(ctx, attr, &ctx->Unpack); - save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr); - } - - if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { - struct gl_array_attrib *attr; - struct gl_array_object *obj; - - attr = MALLOC_STRUCT( gl_array_attrib ); - obj = MALLOC_STRUCT( gl_array_object ); - -#if FEATURE_ARB_vertex_buffer_object - /* increment ref counts since we're copying pointers to these objects */ - ctx->Array.ArrayBufferObj->RefCount++; - ctx->Array.ElementArrayBufferObj->RefCount++; -#endif - - memcpy( attr, &ctx->Array, sizeof(struct gl_array_attrib) ); - memcpy( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) ); - - attr->ArrayObj = obj; - - save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr); - - /* bump reference counts on buffer objects */ - adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1); - } - - ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; - ctx->ClientAttribStackDepth++; -} - - - - -void GLAPIENTRY -_mesa_PopClientAttrib(void) -{ - struct gl_attrib_node *node, *next; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (ctx->ClientAttribStackDepth == 0) { - _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" ); - return; - } - - ctx->ClientAttribStackDepth--; - node = ctx->ClientAttribStack[ctx->ClientAttribStackDepth]; - - while (node) { - switch (node->kind) { - case GL_CLIENT_PACK_BIT: - { - struct gl_pixelstore_attrib *store = - (struct gl_pixelstore_attrib *) node->data; - copy_pixelstore(ctx, &ctx->Pack, store); - _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL); - } - ctx->NewState |= _NEW_PACKUNPACK; - break; - case GL_CLIENT_UNPACK_BIT: - { - struct gl_pixelstore_attrib *store = - (struct gl_pixelstore_attrib *) node->data; - copy_pixelstore(ctx, &ctx->Unpack, store); - _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL); - } - ctx->NewState |= _NEW_PACKUNPACK; - break; - case GL_CLIENT_VERTEX_ARRAY_BIT: { - struct gl_array_attrib * data = - (struct gl_array_attrib *) node->data; - - adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1); - - ctx->Array.ActiveTexture = data->ActiveTexture; - if (data->LockCount != 0) - _mesa_LockArraysEXT(data->LockFirst, data->LockCount); - else if (ctx->Array.LockCount) - _mesa_UnlockArraysEXT(); - - _mesa_BindVertexArrayAPPLE( data->ArrayObj->Name ); - -#if FEATURE_ARB_vertex_buffer_object - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, - data->ArrayBufferObj->Name); - _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, - data->ElementArrayBufferObj->Name); -#endif - - memcpy( ctx->Array.ArrayObj, data->ArrayObj, - sizeof( struct gl_array_object ) ); - - FREE( data->ArrayObj ); - - /* FIXME: Should some bits in ctx->Array->NewState also be set - * FIXME: here? It seems like it should be set to inclusive-or - * FIXME: of the old ArrayObj->_Enabled and the new _Enabled. - */ - - ctx->NewState |= _NEW_ARRAY; - break; - } - default: - _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib"); - break; - } - - next = node->next; - FREE( node->data ); - FREE( node ); - node = next; - } -} - - -void -_mesa_init_attrib_dispatch(struct _glapi_table *disp) -{ - SET_PopAttrib(disp, _mesa_PopAttrib); - SET_PushAttrib(disp, _mesa_PushAttrib); - SET_PopClientAttrib(disp, _mesa_PopClientAttrib); - SET_PushClientAttrib(disp, _mesa_PushClientAttrib); -} - - -#endif /* FEATURE_attrib_stack */ - - -/** - * Free any attribute state data that might be attached to the context. - */ -void -_mesa_free_attrib_data(struct gl_context *ctx) -{ - while (ctx->AttribStackDepth > 0) { - struct gl_attrib_node *attr, *next; - - ctx->AttribStackDepth--; - attr = ctx->AttribStack[ctx->AttribStackDepth]; - - while (attr) { - if (attr->kind == GL_TEXTURE_BIT) { - struct texture_state *texstate = (struct texture_state*)attr->data; - GLuint u, tgt; - /* clear references to the saved texture objects */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); - } - } - } - else { - /* any other chunks of state that requires special handling? */ - } - - next = attr->next; - free(attr->data); - free(attr); - attr = next; - } - } -} - - -void _mesa_init_attrib( struct gl_context *ctx ) -{ - /* Renderer and client attribute stacks */ - ctx->AttribStackDepth = 0; - ctx->ClientAttribStackDepth = 0; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "accum.h"
+#include "arrayobj.h"
+#include "attrib.h"
+#include "blend.h"
+#include "buffers.h"
+#include "bufferobj.h"
+#include "clear.h"
+#include "colormac.h"
+#include "context.h"
+#include "depth.h"
+#include "enable.h"
+#include "enums.h"
+#include "fog.h"
+#include "hint.h"
+#include "light.h"
+#include "lines.h"
+#include "macros.h"
+#include "matrix.h"
+#include "mfeatures.h"
+#include "multisample.h"
+#include "points.h"
+#include "polygon.h"
+#include "scissor.h"
+#include "stencil.h"
+#include "texenv.h"
+#include "texgen.h"
+#include "texobj.h"
+#include "texparam.h"
+#include "texstate.h"
+#include "varray.h"
+#include "viewport.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+
+/**
+ * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
+ */
+struct gl_enable_attrib
+{
+ GLboolean AlphaTest;
+ GLboolean AutoNormal;
+ GLboolean Blend;
+ GLbitfield ClipPlanes;
+ GLboolean ColorMaterial;
+ GLboolean CullFace;
+ GLboolean DepthClamp;
+ GLboolean DepthTest;
+ GLboolean Dither;
+ GLboolean Fog;
+ GLboolean Light[MAX_LIGHTS];
+ GLboolean Lighting;
+ GLboolean LineSmooth;
+ GLboolean LineStipple;
+ GLboolean IndexLogicOp;
+ GLboolean ColorLogicOp;
+
+ GLboolean Map1Color4;
+ GLboolean Map1Index;
+ GLboolean Map1Normal;
+ GLboolean Map1TextureCoord1;
+ GLboolean Map1TextureCoord2;
+ GLboolean Map1TextureCoord3;
+ GLboolean Map1TextureCoord4;
+ GLboolean Map1Vertex3;
+ GLboolean Map1Vertex4;
+ GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
+ GLboolean Map2Color4;
+ GLboolean Map2Index;
+ GLboolean Map2Normal;
+ GLboolean Map2TextureCoord1;
+ GLboolean Map2TextureCoord2;
+ GLboolean Map2TextureCoord3;
+ GLboolean Map2TextureCoord4;
+ GLboolean Map2Vertex3;
+ GLboolean Map2Vertex4;
+ GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
+
+ GLboolean Normalize;
+ GLboolean PixelTexture;
+ GLboolean PointSmooth;
+ GLboolean PolygonOffsetPoint;
+ GLboolean PolygonOffsetLine;
+ GLboolean PolygonOffsetFill;
+ GLboolean PolygonSmooth;
+ GLboolean PolygonStipple;
+ GLboolean RescaleNormals;
+ GLboolean Scissor;
+ GLboolean Stencil;
+ GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
+ GLboolean MultisampleEnabled; /* GL_ARB_multisample */
+ GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
+ GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
+ GLboolean SampleCoverage; /* GL_ARB_multisample */
+ GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
+ GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
+
+ GLbitfield Texture[MAX_TEXTURE_UNITS];
+ GLbitfield TexGen[MAX_TEXTURE_UNITS];
+
+ /* GL_ARB_vertex_program / GL_NV_vertex_program */
+ GLboolean VertexProgram;
+ GLboolean VertexProgramPointSize;
+ GLboolean VertexProgramTwoSide;
+
+ /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ GLboolean PointSprite;
+ GLboolean FragmentShaderATI;
+};
+
+
+/**
+ * Node for the attribute stack.
+ */
+struct gl_attrib_node
+{
+ GLbitfield kind;
+ void *data;
+ struct gl_attrib_node *next;
+};
+
+
+
+/**
+ * Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
+ */
+struct texture_state
+{
+ struct gl_texture_attrib Texture; /**< The usual context state */
+
+ /** to save per texture object state (wrap modes, filters, etc): */
+ struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
+
+ /**
+ * To save references to texture objects (so they don't get accidentally
+ * deleted while saved in the attribute stack).
+ */
+ struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
+};
+
+
+#if FEATURE_attrib_stack
+
+
+/**
+ * Allocate new attribute node of given type/kind. Attach payload data.
+ * Insert it into the linked list named by 'head'.
+ */
+static void
+save_attrib_data(struct gl_attrib_node **head,
+ GLbitfield kind, void *payload)
+{
+ struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node);
+ if (n) {
+ n->kind = kind;
+ n->data = payload;
+ /* insert at head */
+ n->next = *head;
+ *head = n;
+ }
+ else {
+ /* out of memory! */
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_PushAttrib(GLbitfield mask)
+{
+ struct gl_attrib_node *head;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask);
+
+ if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) {
+ _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
+ return;
+ }
+
+ /* Build linked list of attribute nodes which save all attribute */
+ /* groups specified by the mask. */
+ head = NULL;
+
+ if (mask & GL_ACCUM_BUFFER_BIT) {
+ struct gl_accum_attrib *attr;
+ attr = MALLOC_STRUCT( gl_accum_attrib );
+ memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
+ save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr);
+ }
+
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ GLuint i;
+ struct gl_colorbuffer_attrib *attr;
+ attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
+ memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
+ /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++)
+ attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i];
+ save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr);
+ }
+
+ if (mask & GL_CURRENT_BIT) {
+ struct gl_current_attrib *attr;
+ FLUSH_CURRENT( ctx, 0 );
+ attr = MALLOC_STRUCT( gl_current_attrib );
+ memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
+ save_attrib_data(&head, GL_CURRENT_BIT, attr);
+ }
+
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ struct gl_depthbuffer_attrib *attr;
+ attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
+ memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
+ save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr);
+ }
+
+ if (mask & GL_ENABLE_BIT) {
+ struct gl_enable_attrib *attr;
+ GLuint i;
+ attr = MALLOC_STRUCT( gl_enable_attrib );
+ /* Copy enable flags from all other attributes into the enable struct. */
+ attr->AlphaTest = ctx->Color.AlphaEnabled;
+ attr->AutoNormal = ctx->Eval.AutoNormal;
+ attr->Blend = ctx->Color.BlendEnabled;
+ attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled;
+ attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
+ attr->CullFace = ctx->Polygon.CullFlag;
+ attr->DepthClamp = ctx->Transform.DepthClamp;
+ attr->DepthTest = ctx->Depth.Test;
+ attr->Dither = ctx->Color.DitherFlag;
+ attr->Fog = ctx->Fog.Enabled;
+ for (i = 0; i < ctx->Const.MaxLights; i++) {
+ attr->Light[i] = ctx->Light.Light[i].Enabled;
+ }
+ attr->Lighting = ctx->Light.Enabled;
+ attr->LineSmooth = ctx->Line.SmoothFlag;
+ attr->LineStipple = ctx->Line.StippleFlag;
+ attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
+ attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
+ attr->Map1Color4 = ctx->Eval.Map1Color4;
+ attr->Map1Index = ctx->Eval.Map1Index;
+ attr->Map1Normal = ctx->Eval.Map1Normal;
+ attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
+ attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
+ attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
+ attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
+ attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
+ attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
+ memcpy(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib));
+ attr->Map2Color4 = ctx->Eval.Map2Color4;
+ attr->Map2Index = ctx->Eval.Map2Index;
+ attr->Map2Normal = ctx->Eval.Map2Normal;
+ attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
+ attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
+ attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
+ attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
+ attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
+ attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
+ memcpy(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib));
+ attr->Normalize = ctx->Transform.Normalize;
+ attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped;
+ attr->PointSmooth = ctx->Point.SmoothFlag;
+ attr->PointSprite = ctx->Point.PointSprite;
+ attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
+ attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
+ attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
+ attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
+ attr->PolygonStipple = ctx->Polygon.StippleFlag;
+ attr->RescaleNormals = ctx->Transform.RescaleNormals;
+ attr->Scissor = ctx->Scissor.Enabled;
+ attr->Stencil = ctx->Stencil.Enabled;
+ attr->StencilTwoSide = ctx->Stencil.TestTwoSide;
+ attr->MultisampleEnabled = ctx->Multisample.Enabled;
+ attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage;
+ attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne;
+ attr->SampleCoverage = ctx->Multisample.SampleCoverage;
+ attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert;
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ attr->Texture[i] = ctx->Texture.Unit[i].Enabled;
+ attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
+ }
+ /* GL_NV_vertex_program */
+ attr->VertexProgram = ctx->VertexProgram.Enabled;
+ attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled;
+ attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled;
+ save_attrib_data(&head, GL_ENABLE_BIT, attr);
+ }
+
+ if (mask & GL_EVAL_BIT) {
+ struct gl_eval_attrib *attr;
+ attr = MALLOC_STRUCT( gl_eval_attrib );
+ memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
+ save_attrib_data(&head, GL_EVAL_BIT, attr);
+ }
+
+ if (mask & GL_FOG_BIT) {
+ struct gl_fog_attrib *attr;
+ attr = MALLOC_STRUCT( gl_fog_attrib );
+ memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
+ save_attrib_data(&head, GL_FOG_BIT, attr);
+ }
+
+ if (mask & GL_HINT_BIT) {
+ struct gl_hint_attrib *attr;
+ attr = MALLOC_STRUCT( gl_hint_attrib );
+ memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
+ save_attrib_data(&head, GL_HINT_BIT, attr);
+ }
+
+ if (mask & GL_LIGHTING_BIT) {
+ struct gl_light_attrib *attr;
+ FLUSH_CURRENT(ctx, 0); /* flush material changes */
+ attr = MALLOC_STRUCT( gl_light_attrib );
+ memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
+ save_attrib_data(&head, GL_LIGHTING_BIT, attr);
+ }
+
+ if (mask & GL_LINE_BIT) {
+ struct gl_line_attrib *attr;
+ attr = MALLOC_STRUCT( gl_line_attrib );
+ memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
+ save_attrib_data(&head, GL_LINE_BIT, attr);
+ }
+
+ if (mask & GL_LIST_BIT) {
+ struct gl_list_attrib *attr;
+ attr = MALLOC_STRUCT( gl_list_attrib );
+ memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) );
+ save_attrib_data(&head, GL_LIST_BIT, attr);
+ }
+
+ if (mask & GL_PIXEL_MODE_BIT) {
+ struct gl_pixel_attrib *attr;
+ attr = MALLOC_STRUCT( gl_pixel_attrib );
+ memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
+ /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
+ attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer;
+ save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr);
+ }
+
+ if (mask & GL_POINT_BIT) {
+ struct gl_point_attrib *attr;
+ attr = MALLOC_STRUCT( gl_point_attrib );
+ memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
+ save_attrib_data(&head, GL_POINT_BIT, attr);
+ }
+
+ if (mask & GL_POLYGON_BIT) {
+ struct gl_polygon_attrib *attr;
+ attr = MALLOC_STRUCT( gl_polygon_attrib );
+ memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
+ save_attrib_data(&head, GL_POLYGON_BIT, attr);
+ }
+
+ if (mask & GL_POLYGON_STIPPLE_BIT) {
+ GLuint *stipple;
+ stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
+ memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
+ save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple);
+ }
+
+ if (mask & GL_SCISSOR_BIT) {
+ struct gl_scissor_attrib *attr;
+ attr = MALLOC_STRUCT( gl_scissor_attrib );
+ memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
+ save_attrib_data(&head, GL_SCISSOR_BIT, attr);
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ struct gl_stencil_attrib *attr;
+ attr = MALLOC_STRUCT( gl_stencil_attrib );
+ memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
+ save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr);
+ }
+
+ if (mask & GL_TEXTURE_BIT) {
+ struct texture_state *texstate = CALLOC_STRUCT(texture_state);
+ GLuint u, tex;
+
+ if (!texstate) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)");
+ goto end;
+ }
+
+ _mesa_lock_context_textures(ctx);
+
+ /* copy/save the bulk of texture state here */
+ memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture));
+
+ /* Save references to the currently bound texture objects so they don't
+ * accidentally get deleted while referenced in the attribute stack.
+ */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][tex],
+ ctx->Texture.Unit[u].CurrentTex[tex]);
+ }
+ }
+
+ /* copy state/contents of the currently bound texture objects */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_copy_texture_object(&texstate->SavedObj[u][tex],
+ ctx->Texture.Unit[u].CurrentTex[tex]);
+ }
+ }
+
+ _mesa_unlock_context_textures(ctx);
+
+ save_attrib_data(&head, GL_TEXTURE_BIT, texstate);
+ }
+
+ if (mask & GL_TRANSFORM_BIT) {
+ struct gl_transform_attrib *attr;
+ attr = MALLOC_STRUCT( gl_transform_attrib );
+ memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
+ save_attrib_data(&head, GL_TRANSFORM_BIT, attr);
+ }
+
+ if (mask & GL_VIEWPORT_BIT) {
+ struct gl_viewport_attrib *attr;
+ attr = MALLOC_STRUCT( gl_viewport_attrib );
+ memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
+ save_attrib_data(&head, GL_VIEWPORT_BIT, attr);
+ }
+
+ /* GL_ARB_multisample */
+ if (mask & GL_MULTISAMPLE_BIT_ARB) {
+ struct gl_multisample_attrib *attr;
+ attr = MALLOC_STRUCT( gl_multisample_attrib );
+ memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) );
+ save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr);
+ }
+
+end:
+ ctx->AttribStack[ctx->AttribStackDepth] = head;
+ ctx->AttribStackDepth++;
+}
+
+
+
+static void
+pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
+{
+ const GLuint curTexUnitSave = ctx->Texture.CurrentUnit;
+ GLuint i;
+
+#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
+ if ((VALUE) != (NEWVALUE)) { \
+ _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
+ }
+
+ TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
+ if (ctx->Color.BlendEnabled != enable->Blend) {
+ if (ctx->Extensions.EXT_draw_buffers2) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_set_enablei(ctx, GL_BLEND, i, (enable->Blend >> i) & 1);
+ }
+ }
+ else {
+ _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1));
+ }
+ }
+
+ for (i=0;i<MAX_CLIP_PLANES;i++) {
+ const GLuint mask = 1 << i;
+ if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask))
+ _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i),
+ (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE));
+ }
+
+ TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
+ GL_COLOR_MATERIAL);
+ TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
+ TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp,
+ GL_DEPTH_CLAMP);
+ TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
+ TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
+ TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
+ TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
+ TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
+ TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple,
+ GL_LINE_STIPPLE);
+ TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp,
+ GL_INDEX_LOGIC_OP);
+ TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp,
+ GL_COLOR_LOGIC_OP);
+
+ TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
+ TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
+ TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
+ TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1,
+ GL_MAP1_TEXTURE_COORD_1);
+ TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2,
+ GL_MAP1_TEXTURE_COORD_2);
+ TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3,
+ GL_MAP1_TEXTURE_COORD_3);
+ TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4,
+ GL_MAP1_TEXTURE_COORD_4);
+ TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3,
+ GL_MAP1_VERTEX_3);
+ TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4,
+ GL_MAP1_VERTEX_4);
+ for (i = 0; i < 16; i++) {
+ TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i],
+ GL_MAP1_VERTEX_ATTRIB0_4_NV + i);
+ }
+
+ TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
+ TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
+ TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
+ TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1,
+ GL_MAP2_TEXTURE_COORD_1);
+ TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2,
+ GL_MAP2_TEXTURE_COORD_2);
+ TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3,
+ GL_MAP2_TEXTURE_COORD_3);
+ TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4,
+ GL_MAP2_TEXTURE_COORD_4);
+ TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3,
+ GL_MAP2_VERTEX_3);
+ TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4,
+ GL_MAP2_VERTEX_4);
+ for (i = 0; i < 16; i++) {
+ TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i],
+ GL_MAP2_VERTEX_ATTRIB0_4_NV + i);
+ }
+
+ TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL);
+ TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
+ TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals,
+ GL_RESCALE_NORMAL_EXT);
+ TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped,
+ enable->RasterPositionUnclipped,
+ GL_RASTER_POSITION_UNCLIPPED_IBM);
+ TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth,
+ GL_POINT_SMOOTH);
+ if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) {
+ TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite,
+ GL_POINT_SPRITE_NV);
+ }
+ TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint,
+ GL_POLYGON_OFFSET_POINT);
+ TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine,
+ GL_POLYGON_OFFSET_LINE);
+ TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill,
+ GL_POLYGON_OFFSET_FILL);
+ TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth,
+ GL_POLYGON_SMOOTH);
+ TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple,
+ GL_POLYGON_STIPPLE);
+ TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
+ TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT);
+ }
+ TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled,
+ GL_MULTISAMPLE_ARB);
+ TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage,
+ enable->SampleAlphaToCoverage,
+ GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
+ TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne,
+ enable->SampleAlphaToOne,
+ GL_SAMPLE_ALPHA_TO_ONE_ARB);
+ TEST_AND_UPDATE(ctx->Multisample.SampleCoverage,
+ enable->SampleCoverage,
+ GL_SAMPLE_COVERAGE_ARB);
+ TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert,
+ enable->SampleCoverageInvert,
+ GL_SAMPLE_COVERAGE_INVERT_ARB);
+ /* GL_ARB_vertex_program, GL_NV_vertex_program */
+ TEST_AND_UPDATE(ctx->VertexProgram.Enabled,
+ enable->VertexProgram,
+ GL_VERTEX_PROGRAM_ARB);
+ TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled,
+ enable->VertexProgramPointSize,
+ GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
+ TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled,
+ enable->VertexProgramTwoSide,
+ GL_VERTEX_PROGRAM_TWO_SIDE_ARB);
+
+#undef TEST_AND_UPDATE
+
+ /* texture unit enables */
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ const GLbitfield enabled = enable->Texture[i];
+ const GLbitfield genEnabled = enable->TexGen[i];
+
+ if (ctx->Texture.Unit[i].Enabled != enabled) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
+
+ _mesa_set_enable(ctx, GL_TEXTURE_1D,
+ (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D,
+ (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_3D,
+ (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE);
+ if (ctx->Extensions.NV_texture_rectangle) {
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB,
+ (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ if (ctx->Extensions.ARB_texture_cube_map) {
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP,
+ (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ if (ctx->Extensions.MESA_texture_array) {
+ _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
+ (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
+ (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ }
+
+ if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S,
+ (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T,
+ (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R,
+ (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q,
+ (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ }
+
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave);
+}
+
+
+/**
+ * Pop/restore texture attribute/group state.
+ */
+static void
+pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
+{
+ GLuint u;
+
+ _mesa_lock_context_textures(ctx);
+
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ const struct gl_texture_unit *unit = &texstate->Texture.Unit[u];
+ GLuint tgt;
+
+ _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u);
+ _mesa_set_enable(ctx, GL_TEXTURE_1D,
+ (unit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D,
+ (unit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_3D,
+ (unit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE);
+ if (ctx->Extensions.ARB_texture_cube_map) {
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB,
+ (unit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ if (ctx->Extensions.NV_texture_rectangle) {
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV,
+ (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ if (ctx->Extensions.MESA_texture_array) {
+ _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
+ (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
+ (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ }
+
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
+ _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor);
+ _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode);
+ _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenT.Mode);
+ _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenR.Mode);
+ _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenQ.Mode);
+ _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->GenS.ObjectPlane);
+ _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->GenT.ObjectPlane);
+ _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->GenR.ObjectPlane);
+ _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane);
+ /* Eye plane done differently to avoid re-transformation */
+ {
+ struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u];
+ COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane);
+ COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane);
+ COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane);
+ COPY_4FV(destUnit->GenQ.EyePlane, unit->GenQ.EyePlane);
+ if (ctx->Driver.TexGen) {
+ ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->GenS.EyePlane);
+ ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->GenT.EyePlane);
+ ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->GenR.EyePlane);
+ ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->GenQ.EyePlane);
+ }
+ }
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S,
+ ((unit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE));
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T,
+ ((unit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE));
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R,
+ ((unit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE));
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q,
+ ((unit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE));
+ if (ctx->Extensions.EXT_texture_lod_bias) {
+ _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
+ GL_TEXTURE_LOD_BIAS_EXT, unit->LodBias);
+ }
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB,
+ unit->Combine.ModeRGB);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA,
+ unit->Combine.ModeA);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB,
+ unit->Combine.SourceRGB[0]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB,
+ unit->Combine.SourceRGB[1]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB,
+ unit->Combine.SourceRGB[2]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA,
+ unit->Combine.SourceA[0]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA,
+ unit->Combine.SourceA[1]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA,
+ unit->Combine.SourceA[2]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB,
+ unit->Combine.OperandRGB[0]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB,
+ unit->Combine.OperandRGB[1]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB,
+ unit->Combine.OperandRGB[2]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
+ unit->Combine.OperandA[0]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
+ unit->Combine.OperandA[1]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA,
+ unit->Combine.OperandA[2]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE,
+ 1 << unit->Combine.ScaleShiftRGB);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE,
+ 1 << unit->Combine.ScaleShiftA);
+ }
+
+ /* Restore texture object state for each target */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ const struct gl_texture_object *obj = NULL;
+ GLenum target;
+
+ obj = &texstate->SavedObj[u][tgt];
+
+ /* don't restore state for unsupported targets to prevent
+ * raising GL errors.
+ */
+ if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
+ !ctx->Extensions.ARB_texture_cube_map) {
+ continue;
+ }
+ else if (obj->Target == GL_TEXTURE_RECTANGLE_NV &&
+ !ctx->Extensions.NV_texture_rectangle) {
+ continue;
+ }
+ else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
+ obj->Target == GL_TEXTURE_2D_ARRAY_EXT) &&
+ !ctx->Extensions.MESA_texture_array) {
+ continue;
+ }
+
+ target = obj->Target;
+
+ _mesa_BindTexture(target, obj->Name);
+
+ _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor.f);
+ _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR);
+ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, obj->MinFilter);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, obj->MagFilter);
+ _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, obj->MinLod);
+ _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, obj->MaxLod);
+ _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, obj->LodBias);
+ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel);
+ if (target != GL_TEXTURE_RECTANGLE_ARB)
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel);
+ if (ctx->Extensions.EXT_texture_filter_anisotropic) {
+ _mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
+ obj->MaxAnisotropy);
+ }
+ if (ctx->Extensions.ARB_shadow_ambient) {
+ _mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB,
+ obj->CompareFailValue);
+ }
+ }
+
+ /* remove saved references to the texture objects */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL);
+ }
+ }
+
+ _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit);
+
+ _mesa_unlock_context_textures(ctx);
+}
+
+
+/*
+ * This function is kind of long just because we have to call a lot
+ * of device driver functions to update device driver state.
+ *
+ * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions
+ * in order to restore GL state. This isn't terribly efficient but it
+ * ensures that dirty flags and any derived state gets updated correctly.
+ * We could at least check if the value to restore equals the current value
+ * and then skip the Mesa call.
+ */
+void GLAPIENTRY
+_mesa_PopAttrib(void)
+{
+ struct gl_attrib_node *attr, *next;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (ctx->AttribStackDepth == 0) {
+ _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
+ return;
+ }
+
+ ctx->AttribStackDepth--;
+ attr = ctx->AttribStack[ctx->AttribStackDepth];
+
+ while (attr) {
+
+ if (MESA_VERBOSE & VERBOSE_API) {
+ _mesa_debug(ctx, "glPopAttrib %s\n",
+ _mesa_lookup_enum_by_nr(attr->kind));
+ }
+
+ switch (attr->kind) {
+ case GL_ACCUM_BUFFER_BIT:
+ {
+ const struct gl_accum_attrib *accum;
+ accum = (const struct gl_accum_attrib *) attr->data;
+ _mesa_ClearAccum(accum->ClearColor[0],
+ accum->ClearColor[1],
+ accum->ClearColor[2],
+ accum->ClearColor[3]);
+ }
+ break;
+ case GL_COLOR_BUFFER_BIT:
+ {
+ const struct gl_colorbuffer_attrib *color;
+
+ color = (const struct gl_colorbuffer_attrib *) attr->data;
+ _mesa_ClearIndex((GLfloat) color->ClearIndex);
+ _mesa_ClearColor(color->ClearColor[0],
+ color->ClearColor[1],
+ color->ClearColor[2],
+ color->ClearColor[3]);
+ _mesa_IndexMask(color->IndexMask);
+ if (!ctx->Extensions.EXT_draw_buffers2) {
+ _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0),
+ (GLboolean) (color->ColorMask[0][1] != 0),
+ (GLboolean) (color->ColorMask[0][2] != 0),
+ (GLboolean) (color->ColorMask[0][3] != 0));
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_ColorMaskIndexed(i,
+ (GLboolean) (color->ColorMask[i][0] != 0),
+ (GLboolean) (color->ColorMask[i][1] != 0),
+ (GLboolean) (color->ColorMask[i][2] != 0),
+ (GLboolean) (color->ColorMask[i][3] != 0));
+ }
+ }
+ {
+ /* Need to determine if more than one color output is
+ * specified. If so, call glDrawBuffersARB, else call
+ * glDrawBuffer(). This is a subtle, but essential point
+ * since GL_FRONT (for example) is illegal for the former
+ * function, but legal for the later.
+ */
+ GLboolean multipleBuffers = GL_FALSE;
+ GLuint i;
+
+ for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (color->DrawBuffer[i] != GL_NONE) {
+ multipleBuffers = GL_TRUE;
+ break;
+ }
+ }
+ /* Call the API_level functions, not _mesa_drawbuffers()
+ * since we need to do error checking on the pop'd
+ * GL_DRAW_BUFFER.
+ * Ex: if GL_FRONT were pushed, but we're popping with a
+ * user FBO bound, GL_FRONT will be illegal and we'll need
+ * to record that error. Per OpenGL ARB decision.
+ */
+ if (multipleBuffers)
+ _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers,
+ color->DrawBuffer);
+ else
+ _mesa_DrawBuffer(color->DrawBuffer[0]);
+ }
+ _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
+ _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef);
+ if (ctx->Color.BlendEnabled != color->BlendEnabled) {
+ if (ctx->Extensions.EXT_draw_buffers2) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_set_enablei(ctx, GL_BLEND, i,
+ (color->BlendEnabled >> i) & 1);
+ }
+ }
+ else {
+ _mesa_set_enable(ctx, GL_BLEND, (color->BlendEnabled & 1));
+ }
+ }
+ if (ctx->Color._BlendFuncPerBuffer ||
+ ctx->Color._BlendEquationPerBuffer) {
+ /* set blend per buffer */
+ GLuint buf;
+ for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
+ _mesa_BlendFuncSeparatei(buf, color->Blend[buf].SrcRGB,
+ color->Blend[buf].DstRGB,
+ color->Blend[buf].SrcA,
+ color->Blend[buf].DstA);
+ _mesa_BlendEquationSeparatei(buf,
+ color->Blend[buf].EquationRGB,
+ color->Blend[buf].EquationA);
+ }
+ }
+ else {
+ /* set same blend modes for all buffers */
+ _mesa_BlendFuncSeparateEXT(color->Blend[0].SrcRGB,
+ color->Blend[0].DstRGB,
+ color->Blend[0].SrcA,
+ color->Blend[0].DstA);
+ /* This special case is because glBlendEquationSeparateEXT
+ * cannot take GL_LOGIC_OP as a parameter.
+ */
+ if (color->Blend[0].EquationRGB ==
+ color->Blend[0].EquationA) {
+ _mesa_BlendEquation(color->Blend[0].EquationRGB);
+ }
+ else {
+ _mesa_BlendEquationSeparateEXT(
+ color->Blend[0].EquationRGB,
+ color->Blend[0].EquationA);
+ }
+ }
+ _mesa_BlendColor(color->BlendColor[0],
+ color->BlendColor[1],
+ color->BlendColor[2],
+ color->BlendColor[3]);
+ _mesa_LogicOp(color->LogicOp);
+ _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP,
+ color->ColorLogicOpEnabled);
+ _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP,
+ color->IndexLogicOpEnabled);
+ _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag);
+ }
+ break;
+ case GL_CURRENT_BIT:
+ FLUSH_CURRENT( ctx, 0 );
+ memcpy( &ctx->Current, attr->data,
+ sizeof(struct gl_current_attrib) );
+ break;
+ case GL_DEPTH_BUFFER_BIT:
+ {
+ const struct gl_depthbuffer_attrib *depth;
+ depth = (const struct gl_depthbuffer_attrib *) attr->data;
+ _mesa_DepthFunc(depth->Func);
+ _mesa_ClearDepth(depth->Clear);
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test);
+ _mesa_DepthMask(depth->Mask);
+ }
+ break;
+ case GL_ENABLE_BIT:
+ {
+ const struct gl_enable_attrib *enable;
+ enable = (const struct gl_enable_attrib *) attr->data;
+ pop_enable_group(ctx, enable);
+ ctx->NewState |= _NEW_ALL;
+ }
+ break;
+ case GL_EVAL_BIT:
+ memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
+ ctx->NewState |= _NEW_EVAL;
+ break;
+ case GL_FOG_BIT:
+ {
+ const struct gl_fog_attrib *fog;
+ fog = (const struct gl_fog_attrib *) attr->data;
+ _mesa_set_enable(ctx, GL_FOG, fog->Enabled);
+ _mesa_Fogfv(GL_FOG_COLOR, fog->Color);
+ _mesa_Fogf(GL_FOG_DENSITY, fog->Density);
+ _mesa_Fogf(GL_FOG_START, fog->Start);
+ _mesa_Fogf(GL_FOG_END, fog->End);
+ _mesa_Fogf(GL_FOG_INDEX, fog->Index);
+ _mesa_Fogi(GL_FOG_MODE, fog->Mode);
+ }
+ break;
+ case GL_HINT_BIT:
+ {
+ const struct gl_hint_attrib *hint;
+ hint = (const struct gl_hint_attrib *) attr->data;
+ _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT,
+ hint->PerspectiveCorrection );
+ _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth);
+ _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth);
+ _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth);
+ _mesa_Hint(GL_FOG_HINT, hint->Fog);
+ _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT,
+ hint->ClipVolumeClipping);
+ _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB,
+ hint->TextureCompression);
+ }
+ break;
+ case GL_LIGHTING_BIT:
+ {
+ GLuint i;
+ const struct gl_light_attrib *light;
+ light = (const struct gl_light_attrib *) attr->data;
+ /* lighting enable */
+ _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled);
+ /* per-light state */
+ if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
+ _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
+
+ for (i = 0; i < ctx->Const.MaxLights; i++) {
+ const struct gl_light *l = &light->Light[i];
+ _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled);
+ _mesa_light(ctx, i, GL_AMBIENT, l->Ambient);
+ _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse);
+ _mesa_light(ctx, i, GL_SPECULAR, l->Specular );
+ _mesa_light(ctx, i, GL_POSITION, l->EyePosition);
+ _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection);
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->SpotExponent;
+ _mesa_light(ctx, i, GL_SPOT_EXPONENT, p);
+ }
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->SpotCutoff;
+ _mesa_light(ctx, i, GL_SPOT_CUTOFF, p);
+ }
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->ConstantAttenuation;
+ _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p);
+ }
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->LinearAttenuation;
+ _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p);
+ }
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->QuadraticAttenuation;
+ _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p);
+ }
+ }
+ /* light model */
+ _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT,
+ light->Model.Ambient);
+ _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER,
+ (GLfloat) light->Model.LocalViewer);
+ _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE,
+ (GLfloat) light->Model.TwoSide);
+ _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL,
+ (GLfloat) light->Model.ColorControl);
+ /* shade model */
+ _mesa_ShadeModel(light->ShadeModel);
+ /* color material */
+ _mesa_ColorMaterial(light->ColorMaterialFace,
+ light->ColorMaterialMode);
+ _mesa_set_enable(ctx, GL_COLOR_MATERIAL,
+ light->ColorMaterialEnabled);
+ /* materials */
+ memcpy(&ctx->Light.Material, &light->Material,
+ sizeof(struct gl_material));
+ }
+ break;
+ case GL_LINE_BIT:
+ {
+ const struct gl_line_attrib *line;
+ line = (const struct gl_line_attrib *) attr->data;
+ _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag);
+ _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag);
+ _mesa_LineStipple(line->StippleFactor, line->StipplePattern);
+ _mesa_LineWidth(line->Width);
+ }
+ break;
+ case GL_LIST_BIT:
+ memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
+ break;
+ case GL_PIXEL_MODE_BIT:
+ memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
+ /* XXX what other pixel state needs to be set by function calls? */
+ _mesa_ReadBuffer(ctx->Pixel.ReadBuffer);
+ ctx->NewState |= _NEW_PIXEL;
+ break;
+ case GL_POINT_BIT:
+ {
+ const struct gl_point_attrib *point;
+ point = (const struct gl_point_attrib *) attr->data;
+ _mesa_PointSize(point->Size);
+ _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag);
+ if (ctx->Extensions.EXT_point_parameters) {
+ _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT,
+ point->Params);
+ _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT,
+ point->MinSize);
+ _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT,
+ point->MaxSize);
+ _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT,
+ point->Threshold);
+ }
+ if (ctx->Extensions.NV_point_sprite
+ || ctx->Extensions.ARB_point_sprite) {
+ GLuint u;
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV,
+ (GLint) point->CoordReplace[u]);
+ }
+ _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite);
+ if (ctx->Extensions.NV_point_sprite)
+ _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV,
+ ctx->Point.SpriteRMode);
+ _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN,
+ (GLfloat)ctx->Point.SpriteOrigin);
+ }
+ }
+ break;
+ case GL_POLYGON_BIT:
+ {
+ const struct gl_polygon_attrib *polygon;
+ polygon = (const struct gl_polygon_attrib *) attr->data;
+ _mesa_CullFace(polygon->CullFaceMode);
+ _mesa_FrontFace(polygon->FrontFace);
+ _mesa_PolygonMode(GL_FRONT, polygon->FrontMode);
+ _mesa_PolygonMode(GL_BACK, polygon->BackMode);
+ _mesa_PolygonOffset(polygon->OffsetFactor,
+ polygon->OffsetUnits);
+ _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag);
+ _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag);
+ _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT,
+ polygon->OffsetPoint);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE,
+ polygon->OffsetLine);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL,
+ polygon->OffsetFill);
+ }
+ break;
+ case GL_POLYGON_STIPPLE_BIT:
+ memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
+ ctx->NewState |= _NEW_POLYGONSTIPPLE;
+ if (ctx->Driver.PolygonStipple)
+ ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
+ break;
+ case GL_SCISSOR_BIT:
+ {
+ const struct gl_scissor_attrib *scissor;
+ scissor = (const struct gl_scissor_attrib *) attr->data;
+ _mesa_Scissor(scissor->X, scissor->Y,
+ scissor->Width, scissor->Height);
+ _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled);
+ }
+ break;
+ case GL_STENCIL_BUFFER_BIT:
+ {
+ const struct gl_stencil_attrib *stencil;
+ stencil = (const struct gl_stencil_attrib *) attr->data;
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
+ _mesa_ClearStencil(stencil->Clear);
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
+ stencil->TestTwoSide);
+ _mesa_ActiveStencilFaceEXT(stencil->ActiveFace
+ ? GL_BACK : GL_FRONT);
+ }
+ /* front state */
+ _mesa_StencilFuncSeparate(GL_FRONT,
+ stencil->Function[0],
+ stencil->Ref[0],
+ stencil->ValueMask[0]);
+ _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]);
+ _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0],
+ stencil->ZFailFunc[0],
+ stencil->ZPassFunc[0]);
+ /* back state */
+ _mesa_StencilFuncSeparate(GL_BACK,
+ stencil->Function[1],
+ stencil->Ref[1],
+ stencil->ValueMask[1]);
+ _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
+ _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
+ stencil->ZFailFunc[1],
+ stencil->ZPassFunc[1]);
+ }
+ break;
+ case GL_TRANSFORM_BIT:
+ {
+ GLuint i;
+ const struct gl_transform_attrib *xform;
+ xform = (const struct gl_transform_attrib *) attr->data;
+ _mesa_MatrixMode(xform->MatrixMode);
+ if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
+ _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
+
+ /* restore clip planes */
+ for (i = 0; i < MAX_CLIP_PLANES; i++) {
+ const GLuint mask = 1 << i;
+ const GLfloat *eyePlane = xform->EyeUserPlane[i];
+ COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane);
+ if (xform->ClipPlanesEnabled & mask) {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
+ }
+ else {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
+ }
+ if (ctx->Driver.ClipPlane)
+ ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane );
+ }
+
+ /* normalize/rescale */
+ if (xform->Normalize != ctx->Transform.Normalize)
+ _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize);
+ if (xform->RescaleNormals != ctx->Transform.RescaleNormals)
+ _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT,
+ ctx->Transform.RescaleNormals);
+ if (xform->DepthClamp != ctx->Transform.DepthClamp)
+ _mesa_set_enable(ctx, GL_DEPTH_CLAMP,
+ ctx->Transform.DepthClamp);
+ }
+ break;
+ case GL_TEXTURE_BIT:
+ /* Take care of texture object reference counters */
+ {
+ struct texture_state *texstate
+ = (struct texture_state *) attr->data;
+ pop_texture_group(ctx, texstate);
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ break;
+ case GL_VIEWPORT_BIT:
+ {
+ const struct gl_viewport_attrib *vp;
+ vp = (const struct gl_viewport_attrib *) attr->data;
+ _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height);
+ _mesa_DepthRange(vp->Near, vp->Far);
+ }
+ break;
+ case GL_MULTISAMPLE_BIT_ARB:
+ {
+ const struct gl_multisample_attrib *ms;
+ ms = (const struct gl_multisample_attrib *) attr->data;
+ _mesa_SampleCoverageARB(ms->SampleCoverageValue,
+ ms->SampleCoverageInvert);
+ }
+ break;
+
+ default:
+ _mesa_problem( ctx, "Bad attrib flag in PopAttrib");
+ break;
+ }
+
+ next = attr->next;
+ FREE( attr->data );
+ FREE( attr );
+ attr = next;
+ }
+}
+
+
+/**
+ * Helper for incrementing/decrementing vertex buffer object reference
+ * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group.
+ */
+static void
+adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step)
+{
+ GLuint i;
+
+ arrayObj->Vertex.BufferObj->RefCount += step;
+ arrayObj->Weight.BufferObj->RefCount += step;
+ arrayObj->Normal.BufferObj->RefCount += step;
+ arrayObj->Color.BufferObj->RefCount += step;
+ arrayObj->SecondaryColor.BufferObj->RefCount += step;
+ arrayObj->FogCoord.BufferObj->RefCount += step;
+ arrayObj->Index.BufferObj->RefCount += step;
+ arrayObj->EdgeFlag.BufferObj->RefCount += step;
+ for (i = 0; i < Elements(arrayObj->TexCoord); i++)
+ arrayObj->TexCoord[i].BufferObj->RefCount += step;
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
+ arrayObj->VertexAttrib[i].BufferObj->RefCount += step;
+}
+
+
+/**
+ * Copy gl_pixelstore_attrib from src to dst, updating buffer
+ * object refcounts.
+ */
+static void
+copy_pixelstore(struct gl_context *ctx,
+ struct gl_pixelstore_attrib *dst,
+ const struct gl_pixelstore_attrib *src)
+{
+ dst->Alignment = src->Alignment;
+ dst->RowLength = src->RowLength;
+ dst->SkipPixels = src->SkipPixels;
+ dst->SkipRows = src->SkipRows;
+ dst->ImageHeight = src->ImageHeight;
+ dst->SkipImages = src->SkipImages;
+ dst->SwapBytes = src->SwapBytes;
+ dst->LsbFirst = src->LsbFirst;
+ dst->ClientStorage = src->ClientStorage;
+ dst->Invert = src->Invert;
+ _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
+}
+
+
+#define GL_CLIENT_PACK_BIT (1<<20)
+#define GL_CLIENT_UNPACK_BIT (1<<21)
+
+
+void GLAPIENTRY
+_mesa_PushClientAttrib(GLbitfield mask)
+{
+ struct gl_attrib_node *head;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) {
+ _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
+ return;
+ }
+
+ /* Build linked list of attribute nodes which save all attribute
+ * groups specified by the mask.
+ */
+ head = NULL;
+
+ if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
+ struct gl_pixelstore_attrib *attr;
+ /* packing attribs */
+ attr = CALLOC_STRUCT( gl_pixelstore_attrib );
+ copy_pixelstore(ctx, attr, &ctx->Pack);
+ save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr);
+ /* unpacking attribs */
+ attr = CALLOC_STRUCT( gl_pixelstore_attrib );
+ copy_pixelstore(ctx, attr, &ctx->Unpack);
+ save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr);
+ }
+
+ if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
+ struct gl_array_attrib *attr;
+ struct gl_array_object *obj;
+
+ attr = MALLOC_STRUCT( gl_array_attrib );
+ obj = MALLOC_STRUCT( gl_array_object );
+
+#if FEATURE_ARB_vertex_buffer_object
+ /* increment ref counts since we're copying pointers to these objects */
+ ctx->Array.ArrayBufferObj->RefCount++;
+ ctx->Array.ElementArrayBufferObj->RefCount++;
+#endif
+
+ memcpy( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
+ memcpy( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) );
+
+ attr->ArrayObj = obj;
+
+ save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr);
+
+ /* bump reference counts on buffer objects */
+ adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1);
+ }
+
+ ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
+ ctx->ClientAttribStackDepth++;
+}
+
+
+
+
+void GLAPIENTRY
+_mesa_PopClientAttrib(void)
+{
+ struct gl_attrib_node *node, *next;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (ctx->ClientAttribStackDepth == 0) {
+ _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
+ return;
+ }
+
+ ctx->ClientAttribStackDepth--;
+ node = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
+
+ while (node) {
+ switch (node->kind) {
+ case GL_CLIENT_PACK_BIT:
+ {
+ struct gl_pixelstore_attrib *store =
+ (struct gl_pixelstore_attrib *) node->data;
+ copy_pixelstore(ctx, &ctx->Pack, store);
+ _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);
+ }
+ ctx->NewState |= _NEW_PACKUNPACK;
+ break;
+ case GL_CLIENT_UNPACK_BIT:
+ {
+ struct gl_pixelstore_attrib *store =
+ (struct gl_pixelstore_attrib *) node->data;
+ copy_pixelstore(ctx, &ctx->Unpack, store);
+ _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);
+ }
+ ctx->NewState |= _NEW_PACKUNPACK;
+ break;
+ case GL_CLIENT_VERTEX_ARRAY_BIT: {
+ struct gl_array_attrib * data =
+ (struct gl_array_attrib *) node->data;
+
+ adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1);
+
+ ctx->Array.ActiveTexture = data->ActiveTexture;
+ if (data->LockCount != 0)
+ _mesa_LockArraysEXT(data->LockFirst, data->LockCount);
+ else if (ctx->Array.LockCount)
+ _mesa_UnlockArraysEXT();
+
+ _mesa_BindVertexArrayAPPLE( data->ArrayObj->Name );
+
+#if FEATURE_ARB_vertex_buffer_object
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ data->ArrayBufferObj->Name);
+ _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
+ data->ElementArrayBufferObj->Name);
+#endif
+
+ memcpy( ctx->Array.ArrayObj, data->ArrayObj,
+ sizeof( struct gl_array_object ) );
+
+ FREE( data->ArrayObj );
+
+ /* FIXME: Should some bits in ctx->Array->NewState also be set
+ * FIXME: here? It seems like it should be set to inclusive-or
+ * FIXME: of the old ArrayObj->_Enabled and the new _Enabled.
+ */
+
+ ctx->NewState |= _NEW_ARRAY;
+ break;
+ }
+ default:
+ _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib");
+ break;
+ }
+
+ next = node->next;
+ FREE( node->data );
+ FREE( node );
+ node = next;
+ }
+}
+
+
+void
+_mesa_init_attrib_dispatch(struct _glapi_table *disp)
+{
+ SET_PopAttrib(disp, _mesa_PopAttrib);
+ SET_PushAttrib(disp, _mesa_PushAttrib);
+ SET_PopClientAttrib(disp, _mesa_PopClientAttrib);
+ SET_PushClientAttrib(disp, _mesa_PushClientAttrib);
+}
+
+
+#endif /* FEATURE_attrib_stack */
+
+
+/**
+ * Free any attribute state data that might be attached to the context.
+ */
+void
+_mesa_free_attrib_data(struct gl_context *ctx)
+{
+ while (ctx->AttribStackDepth > 0) {
+ struct gl_attrib_node *attr, *next;
+
+ ctx->AttribStackDepth--;
+ attr = ctx->AttribStack[ctx->AttribStackDepth];
+
+ while (attr) {
+ if (attr->kind == GL_TEXTURE_BIT) {
+ struct texture_state *texstate = (struct texture_state*)attr->data;
+ GLuint u, tgt;
+ /* clear references to the saved texture objects */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL);
+ }
+ }
+ }
+ else {
+ /* any other chunks of state that requires special handling? */
+ }
+
+ next = attr->next;
+ free(attr->data);
+ free(attr);
+ attr = next;
+ }
+ }
+}
+
+
+void _mesa_init_attrib( struct gl_context *ctx )
+{
+ /* Renderer and client attribute stacks */
+ ctx->AttribStackDepth = 0;
+ ctx->ClientAttribStackDepth = 0;
+}
diff --git a/mesalib/src/mesa/main/blend.c b/mesalib/src/mesa/main/blend.c index c74a16803..22031fd2a 100644 --- a/mesalib/src/mesa/main/blend.c +++ b/mesalib/src/mesa/main/blend.c @@ -1,822 +1,822 @@ -/** - * \file blend.c - * Blending operations. - */ - -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - - -#include "glheader.h" -#include "blend.h" -#include "context.h" -#include "enums.h" -#include "macros.h" -#include "mtypes.h" - - - -/** - * Check if given blend source factor is legal. - * \return GL_TRUE if legal, GL_FALSE otherwise. - */ -static GLboolean -legal_src_factor(const struct gl_context *ctx, GLenum factor) -{ - switch (factor) { - case GL_SRC_COLOR: - case GL_ONE_MINUS_SRC_COLOR: - return ctx->Extensions.NV_blend_square; - case GL_ZERO: - case GL_ONE: - case GL_DST_COLOR: - case GL_ONE_MINUS_DST_COLOR: - case GL_SRC_ALPHA: - case GL_ONE_MINUS_SRC_ALPHA: - case GL_DST_ALPHA: - case GL_ONE_MINUS_DST_ALPHA: - case GL_SRC_ALPHA_SATURATE: - case GL_CONSTANT_COLOR: - case GL_ONE_MINUS_CONSTANT_COLOR: - case GL_CONSTANT_ALPHA: - case GL_ONE_MINUS_CONSTANT_ALPHA: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Check if given blend destination factor is legal. - * \return GL_TRUE if legal, GL_FALSE otherwise. - */ -static GLboolean -legal_dst_factor(const struct gl_context *ctx, GLenum factor) -{ - switch (factor) { - case GL_DST_COLOR: - case GL_ONE_MINUS_DST_COLOR: - return ctx->Extensions.NV_blend_square; - case GL_ZERO: - case GL_ONE: - case GL_SRC_COLOR: - case GL_ONE_MINUS_SRC_COLOR: - case GL_SRC_ALPHA: - case GL_ONE_MINUS_SRC_ALPHA: - case GL_DST_ALPHA: - case GL_ONE_MINUS_DST_ALPHA: - case GL_CONSTANT_COLOR: - case GL_ONE_MINUS_CONSTANT_COLOR: - case GL_CONSTANT_ALPHA: - case GL_ONE_MINUS_CONSTANT_ALPHA: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Check if src/dest RGB/A blend factors are legal. If not generate - * a GL error. - * \return GL_TRUE if factors are legal, GL_FALSE otherwise. - */ -static GLboolean -validate_blend_factors(struct gl_context *ctx, const char *func, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - if (!legal_src_factor(ctx, sfactorRGB)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "%s(sfactorRGB = %s)", func, - _mesa_lookup_enum_by_nr(sfactorRGB)); - return GL_FALSE; - } - - if (!legal_dst_factor(ctx, dfactorRGB)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "%s(dfactorRGB = %s)", func, - _mesa_lookup_enum_by_nr(dfactorRGB)); - return GL_FALSE; - } - - if (sfactorA != sfactorRGB && !legal_src_factor(ctx, sfactorA)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "%s(sfactorA = %s)", func, - _mesa_lookup_enum_by_nr(sfactorA)); - return GL_FALSE; - } - - if (dfactorA != dfactorRGB && !legal_dst_factor(ctx, dfactorA)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "%s(dfactorA = %s)", func, - _mesa_lookup_enum_by_nr(dfactorA)); - return GL_FALSE; - } - - return GL_TRUE; -} - - -/** - * Specify the blending operation. - * - * \param sfactor source factor operator. - * \param dfactor destination factor operator. - * - * \sa glBlendFunc, glBlendFuncSeparateEXT - */ -void GLAPIENTRY -_mesa_BlendFunc( GLenum sfactor, GLenum dfactor ) -{ - _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor); -} - - -/** - * Set the separate blend source/dest factors for all draw buffers. - * - * \param sfactorRGB RGB source factor operator. - * \param dfactorRGB RGB destination factor operator. - * \param sfactorA alpha source factor operator. - * \param dfactorA alpha destination factor operator. - */ -void GLAPIENTRY -_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA ) -{ - GLuint buf, numBuffers; - GLboolean changed; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n", - _mesa_lookup_enum_by_nr(sfactorRGB), - _mesa_lookup_enum_by_nr(dfactorRGB), - _mesa_lookup_enum_by_nr(sfactorA), - _mesa_lookup_enum_by_nr(dfactorA)); - - if (!validate_blend_factors(ctx, "glBlendFuncSeparate", - sfactorRGB, dfactorRGB, - sfactorA, dfactorA)) { - return; - } - - numBuffers = ctx->Extensions.ARB_draw_buffers_blend - ? ctx->Const.MaxDrawBuffers : 1; - - changed = GL_FALSE; - for (buf = 0; buf < numBuffers; buf++) { - if (ctx->Color.Blend[buf].SrcRGB != sfactorRGB || - ctx->Color.Blend[buf].DstRGB != dfactorRGB || - ctx->Color.Blend[buf].SrcA != sfactorA || - ctx->Color.Blend[buf].DstA != dfactorA) { - changed = GL_TRUE; - break; - } - } - if (!changed) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - - for (buf = 0; buf < numBuffers; buf++) { - ctx->Color.Blend[buf].SrcRGB = sfactorRGB; - ctx->Color.Blend[buf].DstRGB = dfactorRGB; - ctx->Color.Blend[buf].SrcA = sfactorA; - ctx->Color.Blend[buf].DstA = dfactorA; - } - ctx->Color._BlendFuncPerBuffer = GL_FALSE; - - if (ctx->Driver.BlendFuncSeparate) { - ctx->Driver.BlendFuncSeparate(ctx, sfactorRGB, dfactorRGB, - sfactorA, dfactorA); - } -} - - -#if _HAVE_FULL_GL - - -/** - * Set blend source/dest factors for one color buffer/target. - */ -void GLAPIENTRY -_mesa_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) -{ - _mesa_BlendFuncSeparatei(buf, sfactor, dfactor, sfactor, dfactor); -} - - -/** - * Set separate blend source/dest factors for one color buffer/target. - */ -void GLAPIENTRY -_mesa_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.ARB_draw_buffers_blend) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendFunc[Separate]i()"); - return; - } - - if (buf >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)", - buf); - return; - } - - if (!validate_blend_factors(ctx, "glBlendFuncSeparatei", - sfactorRGB, dfactorRGB, - sfactorA, dfactorA)) { - return; - } - - if (ctx->Color.Blend[buf].SrcRGB == sfactorRGB && - ctx->Color.Blend[buf].DstRGB == dfactorRGB && - ctx->Color.Blend[buf].SrcA == sfactorA && - ctx->Color.Blend[buf].DstA == dfactorA) - return; /* no change */ - - FLUSH_VERTICES(ctx, _NEW_COLOR); - - ctx->Color.Blend[buf].SrcRGB = sfactorRGB; - ctx->Color.Blend[buf].DstRGB = dfactorRGB; - ctx->Color.Blend[buf].SrcA = sfactorA; - ctx->Color.Blend[buf].DstA = dfactorA; - ctx->Color._BlendFuncPerBuffer = GL_TRUE; - - if (ctx->Driver.BlendFuncSeparatei) { - ctx->Driver.BlendFuncSeparatei(ctx, buf, sfactorRGB, dfactorRGB, - sfactorA, dfactorA); - } -} - - -/** - * Check if given blend equation is legal. - * \return GL_TRUE if legal, GL_FALSE otherwise. - */ -static GLboolean -legal_blend_equation(const struct gl_context *ctx, - GLenum mode, GLboolean is_separate) -{ - switch (mode) { - case GL_FUNC_ADD: - return GL_TRUE; - case GL_MIN: - case GL_MAX: - return ctx->Extensions.EXT_blend_minmax; - case GL_LOGIC_OP: - /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter. - */ - return ctx->Extensions.EXT_blend_logic_op && !is_separate; - case GL_FUNC_SUBTRACT: - case GL_FUNC_REVERSE_SUBTRACT: - return ctx->Extensions.EXT_blend_subtract; - default: - return GL_FALSE; - } -} - - -/* This is really an extension function! */ -void GLAPIENTRY -_mesa_BlendEquation( GLenum mode ) -{ - GLuint buf, numBuffers; - GLboolean changed; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBlendEquation(%s)\n", - _mesa_lookup_enum_by_nr(mode)); - - if (!legal_blend_equation(ctx, mode, GL_FALSE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation"); - return; - } - - numBuffers = ctx->Extensions.ARB_draw_buffers_blend - ? ctx->Const.MaxDrawBuffers : 1; - - changed = GL_FALSE; - for (buf = 0; buf < numBuffers; buf++) { - if (ctx->Color.Blend[buf].EquationRGB != mode || - ctx->Color.Blend[buf].EquationA != mode) { - changed = GL_TRUE; - break; - } - } - if (!changed) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - for (buf = 0; buf < numBuffers; buf++) { - ctx->Color.Blend[buf].EquationRGB = mode; - ctx->Color.Blend[buf].EquationA = mode; - } - ctx->Color._BlendEquationPerBuffer = GL_FALSE; - - if (ctx->Driver.BlendEquationSeparate) - (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode ); -} - - -/** - * Set blend equation for one color buffer/target. - */ -void GLAPIENTRY -_mesa_BlendEquationi(GLuint buf, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBlendEquationi(%u, %s)\n", - buf, _mesa_lookup_enum_by_nr(mode)); - - if (buf >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)", - buf); - return; - } - - if (!legal_blend_equation(ctx, mode, GL_FALSE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationi"); - return; - } - - if (ctx->Color.Blend[buf].EquationRGB == mode && - ctx->Color.Blend[buf].EquationA == mode) - return; /* no change */ - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.Blend[buf].EquationRGB = mode; - ctx->Color.Blend[buf].EquationA = mode; - ctx->Color._BlendEquationPerBuffer = GL_TRUE; - - if (ctx->Driver.BlendEquationSeparatei) - ctx->Driver.BlendEquationSeparatei(ctx, buf, mode, mode); -} - - -void GLAPIENTRY -_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA ) -{ - GLuint buf, numBuffers; - GLboolean changed; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBlendEquationSeparateEXT(%s %s)\n", - _mesa_lookup_enum_by_nr(modeRGB), - _mesa_lookup_enum_by_nr(modeA)); - - if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlendEquationSeparateEXT not supported by driver"); - return; - } - - if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)"); - return; - } - - if (!legal_blend_equation(ctx, modeA, GL_TRUE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)"); - return; - } - - numBuffers = ctx->Extensions.ARB_draw_buffers_blend - ? ctx->Const.MaxDrawBuffers : 1; - - changed = GL_FALSE; - for (buf = 0; buf < numBuffers; buf++) { - if (ctx->Color.Blend[buf].EquationRGB != modeRGB || - ctx->Color.Blend[buf].EquationA != modeA) { - changed = GL_TRUE; - break; - } - } - if (!changed) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - for (buf = 0; buf < numBuffers; buf++) { - ctx->Color.Blend[buf].EquationRGB = modeRGB; - ctx->Color.Blend[buf].EquationA = modeA; - } - ctx->Color._BlendEquationPerBuffer = GL_FALSE; - - if (ctx->Driver.BlendEquationSeparate) - ctx->Driver.BlendEquationSeparate(ctx, modeRGB, modeA); -} - - -/** - * Set separate blend equations for one color buffer/target. - */ -void -_mesa_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBlendEquationSeparatei(%u, %s %s)\n", buf, - _mesa_lookup_enum_by_nr(modeRGB), - _mesa_lookup_enum_by_nr(modeA)); - - if (buf >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBlendEquationSeparatei(buffer=%u)", - buf); - return; - } - - if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeRGB)"); - return; - } - - if (!legal_blend_equation(ctx, modeA, GL_TRUE)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeA)"); - return; - } - - if (ctx->Color.Blend[buf].EquationRGB == modeRGB && - ctx->Color.Blend[buf].EquationA == modeA) - return; /* no change */ - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.Blend[buf].EquationRGB = modeRGB; - ctx->Color.Blend[buf].EquationA = modeA; - ctx->Color._BlendEquationPerBuffer = GL_TRUE; - - if (ctx->Driver.BlendEquationSeparatei) - ctx->Driver.BlendEquationSeparatei(ctx, buf, modeRGB, modeA); -} - - - -#endif /* _HAVE_FULL_GL */ - - -/** - * Set the blending color. - * - * \param red red color component. - * \param green green color component. - * \param blue blue color component. - * \param alpha alpha color component. - * - * \sa glBlendColor(). - * - * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a - * change, flushes the vertices and notifies the driver via - * dd_function_table::BlendColor callback. - */ -void GLAPIENTRY -_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) -{ - GLfloat tmp[4]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - tmp[0] = CLAMP( red, 0.0F, 1.0F ); - tmp[1] = CLAMP( green, 0.0F, 1.0F ); - tmp[2] = CLAMP( blue, 0.0F, 1.0F ); - tmp[3] = CLAMP( alpha, 0.0F, 1.0F ); - - if (TEST_EQ_4V(tmp, ctx->Color.BlendColor)) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - COPY_4FV( ctx->Color.BlendColor, tmp ); - - if (ctx->Driver.BlendColor) - (*ctx->Driver.BlendColor)(ctx, tmp); -} - - -/** - * Specify the alpha test function. - * - * \param func alpha comparison function. - * \param ref reference value. - * - * Verifies the parameters and updates gl_colorbuffer_attrib. - * On a change, flushes the vertices and notifies the driver via - * dd_function_table::AlphaFunc callback. - */ -void GLAPIENTRY -_mesa_AlphaFunc( GLenum func, GLclampf ref ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glAlphaFunc(%s, %f)\n", - _mesa_lookup_enum_by_nr(func), ref); - - switch (func) { - case GL_NEVER: - case GL_LESS: - case GL_EQUAL: - case GL_LEQUAL: - case GL_GREATER: - case GL_NOTEQUAL: - case GL_GEQUAL: - case GL_ALWAYS: - ref = CLAMP(ref, 0.0F, 1.0F); - - if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref) - return; /* no change */ - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.AlphaFunc = func; - ctx->Color.AlphaRef = ref; - - if (ctx->Driver.AlphaFunc) - ctx->Driver.AlphaFunc(ctx, func, ref); - return; - - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" ); - return; - } -} - - -/** - * Specify a logic pixel operation for color index rendering. - * - * \param opcode operation. - * - * Verifies that \p opcode is a valid enum and updates -gl_colorbuffer_attrib::LogicOp. - * On a change, flushes the vertices and notifies the driver via the - * dd_function_table::LogicOpcode callback. - */ -void GLAPIENTRY -_mesa_LogicOp( GLenum opcode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_lookup_enum_by_nr(opcode)); - - switch (opcode) { - case GL_CLEAR: - case GL_SET: - case GL_COPY: - case GL_COPY_INVERTED: - case GL_NOOP: - case GL_INVERT: - case GL_AND: - case GL_NAND: - case GL_OR: - case GL_NOR: - case GL_XOR: - case GL_EQUIV: - case GL_AND_REVERSE: - case GL_AND_INVERTED: - case GL_OR_REVERSE: - case GL_OR_INVERTED: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" ); - return; - } - - if (ctx->Color.LogicOp == opcode) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.LogicOp = opcode; - - if (ctx->Driver.LogicOpcode) - ctx->Driver.LogicOpcode( ctx, opcode ); -} - -#if _HAVE_FULL_GL -void GLAPIENTRY -_mesa_IndexMask( GLuint mask ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Color.IndexMask == mask) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.IndexMask = mask; -} -#endif - - -/** - * Enable or disable writing of frame buffer color components. - * - * \param red whether to mask writing of the red color component. - * \param green whether to mask writing of the green color component. - * \param blue whether to mask writing of the blue color component. - * \param alpha whether to mask writing of the alpha color component. - * - * \sa glColorMask(). - * - * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a - * change, flushes the vertices and notifies the driver via the - * dd_function_table::ColorMask callback. - */ -void GLAPIENTRY -_mesa_ColorMask( GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha ) -{ - GET_CURRENT_CONTEXT(ctx); - GLubyte tmp[4]; - GLuint i; - GLboolean flushed; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n", - red, green, blue, alpha); - - /* Shouldn't have any information about channel depth in core mesa - * -- should probably store these as the native booleans: - */ - tmp[RCOMP] = red ? 0xff : 0x0; - tmp[GCOMP] = green ? 0xff : 0x0; - tmp[BCOMP] = blue ? 0xff : 0x0; - tmp[ACOMP] = alpha ? 0xff : 0x0; - - flushed = GL_FALSE; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) { - if (!flushed) { - FLUSH_VERTICES(ctx, _NEW_COLOR); - } - flushed = GL_TRUE; - COPY_4UBV(ctx->Color.ColorMask[i], tmp); - } - } - - if (ctx->Driver.ColorMask) - ctx->Driver.ColorMask( ctx, red, green, blue, alpha ); -} - - -/** - * For GL_EXT_draw_buffers2 and GL3 - */ -void GLAPIENTRY -_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha ) -{ - GLubyte tmp[4]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n", - buf, red, green, blue, alpha); - - if (buf >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf); - return; - } - - /* Shouldn't have any information about channel depth in core mesa - * -- should probably store these as the native booleans: - */ - tmp[RCOMP] = red ? 0xff : 0x0; - tmp[GCOMP] = green ? 0xff : 0x0; - tmp[BCOMP] = blue ? 0xff : 0x0; - tmp[ACOMP] = alpha ? 0xff : 0x0; - - if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf])) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - COPY_4UBV(ctx->Color.ColorMask[buf], tmp); - - if (ctx->Driver.ColorMaskIndexed) - ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha); -} - - -extern void GLAPIENTRY -_mesa_ClampColorARB(GLenum target, GLenum clamp) -{ - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) { - _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)"); - return; - } - - switch (target) { - case GL_CLAMP_VERTEX_COLOR_ARB: - ctx->Light.ClampVertexColor = clamp; - break; - case GL_CLAMP_FRAGMENT_COLOR_ARB: - ctx->Color.ClampFragmentColor = clamp; - break; - case GL_CLAMP_READ_COLOR_ARB: - ctx->Color.ClampReadColor = clamp; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)"); - return; - } -} - - - - -/**********************************************************************/ -/** \name Initialization */ -/*@{*/ - -/** - * Initialization of the context's Color attribute group. - * - * \param ctx GL context. - * - * Initializes the related fields in the context color attribute group, - * __struct gl_contextRec::Color. - */ -void _mesa_init_color( struct gl_context * ctx ) -{ - GLuint i; - - /* Color buffer group */ - ctx->Color.IndexMask = ~0u; - memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask)); - ctx->Color.ClearIndex = 0; - ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 ); - ctx->Color.AlphaEnabled = GL_FALSE; - ctx->Color.AlphaFunc = GL_ALWAYS; - ctx->Color.AlphaRef = 0; - ctx->Color.BlendEnabled = 0x0; - for (i = 0; i < Elements(ctx->Color.Blend); i++) { - ctx->Color.Blend[i].SrcRGB = GL_ONE; - ctx->Color.Blend[i].DstRGB = GL_ZERO; - ctx->Color.Blend[i].SrcA = GL_ONE; - ctx->Color.Blend[i].DstA = GL_ZERO; - ctx->Color.Blend[i].EquationRGB = GL_FUNC_ADD; - ctx->Color.Blend[i].EquationA = GL_FUNC_ADD; - } - ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 ); - ctx->Color.IndexLogicOpEnabled = GL_FALSE; - ctx->Color.ColorLogicOpEnabled = GL_FALSE; - ctx->Color._LogicOpEnabled = GL_FALSE; - ctx->Color.LogicOp = GL_COPY; - ctx->Color.DitherFlag = GL_TRUE; - - if (ctx->Visual.doubleBufferMode) { - ctx->Color.DrawBuffer[0] = GL_BACK; - } - else { - ctx->Color.DrawBuffer[0] = GL_FRONT; - } - - ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB; - ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB; -} - -/*@}*/ +/**
+ * \file blend.c
+ * Blending operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#include "glheader.h"
+#include "blend.h"
+#include "context.h"
+#include "enums.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+
+/**
+ * Check if given blend source factor is legal.
+ * \return GL_TRUE if legal, GL_FALSE otherwise.
+ */
+static GLboolean
+legal_src_factor(const struct gl_context *ctx, GLenum factor)
+{
+ switch (factor) {
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ return ctx->Extensions.NV_blend_square;
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if given blend destination factor is legal.
+ * \return GL_TRUE if legal, GL_FALSE otherwise.
+ */
+static GLboolean
+legal_dst_factor(const struct gl_context *ctx, GLenum factor)
+{
+ switch (factor) {
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ return ctx->Extensions.NV_blend_square;
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if src/dest RGB/A blend factors are legal. If not generate
+ * a GL error.
+ * \return GL_TRUE if factors are legal, GL_FALSE otherwise.
+ */
+static GLboolean
+validate_blend_factors(struct gl_context *ctx, const char *func,
+ GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ if (!legal_src_factor(ctx, sfactorRGB)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(sfactorRGB = %s)", func,
+ _mesa_lookup_enum_by_nr(sfactorRGB));
+ return GL_FALSE;
+ }
+
+ if (!legal_dst_factor(ctx, dfactorRGB)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(dfactorRGB = %s)", func,
+ _mesa_lookup_enum_by_nr(dfactorRGB));
+ return GL_FALSE;
+ }
+
+ if (sfactorA != sfactorRGB && !legal_src_factor(ctx, sfactorA)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(sfactorA = %s)", func,
+ _mesa_lookup_enum_by_nr(sfactorA));
+ return GL_FALSE;
+ }
+
+ if (dfactorA != dfactorRGB && !legal_dst_factor(ctx, dfactorA)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(dfactorA = %s)", func,
+ _mesa_lookup_enum_by_nr(dfactorA));
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Specify the blending operation.
+ *
+ * \param sfactor source factor operator.
+ * \param dfactor destination factor operator.
+ *
+ * \sa glBlendFunc, glBlendFuncSeparateEXT
+ */
+void GLAPIENTRY
+_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
+{
+ _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor);
+}
+
+
+/**
+ * Set the separate blend source/dest factors for all draw buffers.
+ *
+ * \param sfactorRGB RGB source factor operator.
+ * \param dfactorRGB RGB destination factor operator.
+ * \param sfactorA alpha source factor operator.
+ * \param dfactorA alpha destination factor operator.
+ */
+void GLAPIENTRY
+_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA )
+{
+ GLuint buf, numBuffers;
+ GLboolean changed;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
+ _mesa_lookup_enum_by_nr(sfactorRGB),
+ _mesa_lookup_enum_by_nr(dfactorRGB),
+ _mesa_lookup_enum_by_nr(sfactorA),
+ _mesa_lookup_enum_by_nr(dfactorA));
+
+ if (!validate_blend_factors(ctx, "glBlendFuncSeparate",
+ sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA)) {
+ return;
+ }
+
+ numBuffers = ctx->Extensions.ARB_draw_buffers_blend
+ ? ctx->Const.MaxDrawBuffers : 1;
+
+ changed = GL_FALSE;
+ for (buf = 0; buf < numBuffers; buf++) {
+ if (ctx->Color.Blend[buf].SrcRGB != sfactorRGB ||
+ ctx->Color.Blend[buf].DstRGB != dfactorRGB ||
+ ctx->Color.Blend[buf].SrcA != sfactorA ||
+ ctx->Color.Blend[buf].DstA != dfactorA) {
+ changed = GL_TRUE;
+ break;
+ }
+ }
+ if (!changed)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ for (buf = 0; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
+ ctx->Color.Blend[buf].DstRGB = dfactorRGB;
+ ctx->Color.Blend[buf].SrcA = sfactorA;
+ ctx->Color.Blend[buf].DstA = dfactorA;
+ }
+ ctx->Color._BlendFuncPerBuffer = GL_FALSE;
+
+ if (ctx->Driver.BlendFuncSeparate) {
+ ctx->Driver.BlendFuncSeparate(ctx, sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA);
+ }
+}
+
+
+#if _HAVE_FULL_GL
+
+
+/**
+ * Set blend source/dest factors for one color buffer/target.
+ */
+void GLAPIENTRY
+_mesa_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
+{
+ _mesa_BlendFuncSeparatei(buf, sfactor, dfactor, sfactor, dfactor);
+}
+
+
+/**
+ * Set separate blend source/dest factors for one color buffer/target.
+ */
+void GLAPIENTRY
+_mesa_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ARB_draw_buffers_blend) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendFunc[Separate]i()");
+ return;
+ }
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
+ buf);
+ return;
+ }
+
+ if (!validate_blend_factors(ctx, "glBlendFuncSeparatei",
+ sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA)) {
+ return;
+ }
+
+ if (ctx->Color.Blend[buf].SrcRGB == sfactorRGB &&
+ ctx->Color.Blend[buf].DstRGB == dfactorRGB &&
+ ctx->Color.Blend[buf].SrcA == sfactorA &&
+ ctx->Color.Blend[buf].DstA == dfactorA)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
+ ctx->Color.Blend[buf].DstRGB = dfactorRGB;
+ ctx->Color.Blend[buf].SrcA = sfactorA;
+ ctx->Color.Blend[buf].DstA = dfactorA;
+ ctx->Color._BlendFuncPerBuffer = GL_TRUE;
+
+ if (ctx->Driver.BlendFuncSeparatei) {
+ ctx->Driver.BlendFuncSeparatei(ctx, buf, sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA);
+ }
+}
+
+
+/**
+ * Check if given blend equation is legal.
+ * \return GL_TRUE if legal, GL_FALSE otherwise.
+ */
+static GLboolean
+legal_blend_equation(const struct gl_context *ctx,
+ GLenum mode, GLboolean is_separate)
+{
+ switch (mode) {
+ case GL_FUNC_ADD:
+ return GL_TRUE;
+ case GL_MIN:
+ case GL_MAX:
+ return ctx->Extensions.EXT_blend_minmax;
+ case GL_LOGIC_OP:
+ /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter.
+ */
+ return ctx->Extensions.EXT_blend_logic_op && !is_separate;
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ return ctx->Extensions.EXT_blend_subtract;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/* This is really an extension function! */
+void GLAPIENTRY
+_mesa_BlendEquation( GLenum mode )
+{
+ GLuint buf, numBuffers;
+ GLboolean changed;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquation(%s)\n",
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (!legal_blend_equation(ctx, mode, GL_FALSE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
+ return;
+ }
+
+ numBuffers = ctx->Extensions.ARB_draw_buffers_blend
+ ? ctx->Const.MaxDrawBuffers : 1;
+
+ changed = GL_FALSE;
+ for (buf = 0; buf < numBuffers; buf++) {
+ if (ctx->Color.Blend[buf].EquationRGB != mode ||
+ ctx->Color.Blend[buf].EquationA != mode) {
+ changed = GL_TRUE;
+ break;
+ }
+ }
+ if (!changed)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ for (buf = 0; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf].EquationRGB = mode;
+ ctx->Color.Blend[buf].EquationA = mode;
+ }
+ ctx->Color._BlendEquationPerBuffer = GL_FALSE;
+
+ if (ctx->Driver.BlendEquationSeparate)
+ (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
+}
+
+
+/**
+ * Set blend equation for one color buffer/target.
+ */
+void GLAPIENTRY
+_mesa_BlendEquationi(GLuint buf, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquationi(%u, %s)\n",
+ buf, _mesa_lookup_enum_by_nr(mode));
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
+ buf);
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, mode, GL_FALSE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationi");
+ return;
+ }
+
+ if (ctx->Color.Blend[buf].EquationRGB == mode &&
+ ctx->Color.Blend[buf].EquationA == mode)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.Blend[buf].EquationRGB = mode;
+ ctx->Color.Blend[buf].EquationA = mode;
+ ctx->Color._BlendEquationPerBuffer = GL_TRUE;
+
+ if (ctx->Driver.BlendEquationSeparatei)
+ ctx->Driver.BlendEquationSeparatei(ctx, buf, mode, mode);
+}
+
+
+void GLAPIENTRY
+_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA )
+{
+ GLuint buf, numBuffers;
+ GLboolean changed;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquationSeparateEXT(%s %s)\n",
+ _mesa_lookup_enum_by_nr(modeRGB),
+ _mesa_lookup_enum_by_nr(modeA));
+
+ if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlendEquationSeparateEXT not supported by driver");
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)");
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeA, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
+ return;
+ }
+
+ numBuffers = ctx->Extensions.ARB_draw_buffers_blend
+ ? ctx->Const.MaxDrawBuffers : 1;
+
+ changed = GL_FALSE;
+ for (buf = 0; buf < numBuffers; buf++) {
+ if (ctx->Color.Blend[buf].EquationRGB != modeRGB ||
+ ctx->Color.Blend[buf].EquationA != modeA) {
+ changed = GL_TRUE;
+ break;
+ }
+ }
+ if (!changed)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ for (buf = 0; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf].EquationRGB = modeRGB;
+ ctx->Color.Blend[buf].EquationA = modeA;
+ }
+ ctx->Color._BlendEquationPerBuffer = GL_FALSE;
+
+ if (ctx->Driver.BlendEquationSeparate)
+ ctx->Driver.BlendEquationSeparate(ctx, modeRGB, modeA);
+}
+
+
+/**
+ * Set separate blend equations for one color buffer/target.
+ */
+void
+_mesa_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquationSeparatei(%u, %s %s)\n", buf,
+ _mesa_lookup_enum_by_nr(modeRGB),
+ _mesa_lookup_enum_by_nr(modeA));
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBlendEquationSeparatei(buffer=%u)",
+ buf);
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeRGB, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeRGB)");
+ return;
+ }
+
+ if (!legal_blend_equation(ctx, modeA, GL_TRUE)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeA)");
+ return;
+ }
+
+ if (ctx->Color.Blend[buf].EquationRGB == modeRGB &&
+ ctx->Color.Blend[buf].EquationA == modeA)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.Blend[buf].EquationRGB = modeRGB;
+ ctx->Color.Blend[buf].EquationA = modeA;
+ ctx->Color._BlendEquationPerBuffer = GL_TRUE;
+
+ if (ctx->Driver.BlendEquationSeparatei)
+ ctx->Driver.BlendEquationSeparatei(ctx, buf, modeRGB, modeA);
+}
+
+
+
+#endif /* _HAVE_FULL_GL */
+
+
+/**
+ * Set the blending color.
+ *
+ * \param red red color component.
+ * \param green green color component.
+ * \param blue blue color component.
+ * \param alpha alpha color component.
+ *
+ * \sa glBlendColor().
+ *
+ * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a
+ * change, flushes the vertices and notifies the driver via
+ * dd_function_table::BlendColor callback.
+ */
+void GLAPIENTRY
+_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+{
+ GLfloat tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ tmp[0] = CLAMP( red, 0.0F, 1.0F );
+ tmp[1] = CLAMP( green, 0.0F, 1.0F );
+ tmp[2] = CLAMP( blue, 0.0F, 1.0F );
+ tmp[3] = CLAMP( alpha, 0.0F, 1.0F );
+
+ if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4FV( ctx->Color.BlendColor, tmp );
+
+ if (ctx->Driver.BlendColor)
+ (*ctx->Driver.BlendColor)(ctx, tmp);
+}
+
+
+/**
+ * Specify the alpha test function.
+ *
+ * \param func alpha comparison function.
+ * \param ref reference value.
+ *
+ * Verifies the parameters and updates gl_colorbuffer_attrib.
+ * On a change, flushes the vertices and notifies the driver via
+ * dd_function_table::AlphaFunc callback.
+ */
+void GLAPIENTRY
+_mesa_AlphaFunc( GLenum func, GLclampf ref )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glAlphaFunc(%s, %f)\n",
+ _mesa_lookup_enum_by_nr(func), ref);
+
+ switch (func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_EQUAL:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ case GL_GEQUAL:
+ case GL_ALWAYS:
+ ref = CLAMP(ref, 0.0F, 1.0F);
+
+ if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.AlphaFunc = func;
+ ctx->Color.AlphaRef = ref;
+
+ if (ctx->Driver.AlphaFunc)
+ ctx->Driver.AlphaFunc(ctx, func, ref);
+ return;
+
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
+ return;
+ }
+}
+
+
+/**
+ * Specify a logic pixel operation for color index rendering.
+ *
+ * \param opcode operation.
+ *
+ * Verifies that \p opcode is a valid enum and updates
+gl_colorbuffer_attrib::LogicOp.
+ * On a change, flushes the vertices and notifies the driver via the
+ * dd_function_table::LogicOpcode callback.
+ */
+void GLAPIENTRY
+_mesa_LogicOp( GLenum opcode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_lookup_enum_by_nr(opcode));
+
+ switch (opcode) {
+ case GL_CLEAR:
+ case GL_SET:
+ case GL_COPY:
+ case GL_COPY_INVERTED:
+ case GL_NOOP:
+ case GL_INVERT:
+ case GL_AND:
+ case GL_NAND:
+ case GL_OR:
+ case GL_NOR:
+ case GL_XOR:
+ case GL_EQUIV:
+ case GL_AND_REVERSE:
+ case GL_AND_INVERTED:
+ case GL_OR_REVERSE:
+ case GL_OR_INVERTED:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
+ return;
+ }
+
+ if (ctx->Color.LogicOp == opcode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.LogicOp = opcode;
+
+ if (ctx->Driver.LogicOpcode)
+ ctx->Driver.LogicOpcode( ctx, opcode );
+}
+
+#if _HAVE_FULL_GL
+void GLAPIENTRY
+_mesa_IndexMask( GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Color.IndexMask == mask)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.IndexMask = mask;
+}
+#endif
+
+
+/**
+ * Enable or disable writing of frame buffer color components.
+ *
+ * \param red whether to mask writing of the red color component.
+ * \param green whether to mask writing of the green color component.
+ * \param blue whether to mask writing of the blue color component.
+ * \param alpha whether to mask writing of the alpha color component.
+ *
+ * \sa glColorMask().
+ *
+ * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a
+ * change, flushes the vertices and notifies the driver via the
+ * dd_function_table::ColorMask callback.
+ */
+void GLAPIENTRY
+_mesa_ColorMask( GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte tmp[4];
+ GLuint i;
+ GLboolean flushed;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n",
+ red, green, blue, alpha);
+
+ /* Shouldn't have any information about channel depth in core mesa
+ * -- should probably store these as the native booleans:
+ */
+ tmp[RCOMP] = red ? 0xff : 0x0;
+ tmp[GCOMP] = green ? 0xff : 0x0;
+ tmp[BCOMP] = blue ? 0xff : 0x0;
+ tmp[ACOMP] = alpha ? 0xff : 0x0;
+
+ flushed = GL_FALSE;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) {
+ if (!flushed) {
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ }
+ flushed = GL_TRUE;
+ COPY_4UBV(ctx->Color.ColorMask[i], tmp);
+ }
+ }
+
+ if (ctx->Driver.ColorMask)
+ ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
+}
+
+
+/**
+ * For GL_EXT_draw_buffers2 and GL3
+ */
+void GLAPIENTRY
+_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
+{
+ GLubyte tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
+ buf, red, green, blue, alpha);
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
+ return;
+ }
+
+ /* Shouldn't have any information about channel depth in core mesa
+ * -- should probably store these as the native booleans:
+ */
+ tmp[RCOMP] = red ? 0xff : 0x0;
+ tmp[GCOMP] = green ? 0xff : 0x0;
+ tmp[BCOMP] = blue ? 0xff : 0x0;
+ tmp[ACOMP] = alpha ? 0xff : 0x0;
+
+ if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf]))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
+
+ if (ctx->Driver.ColorMaskIndexed)
+ ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha);
+}
+
+
+extern void GLAPIENTRY
+_mesa_ClampColorARB(GLenum target, GLenum clamp)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)");
+ return;
+ }
+
+ switch (target) {
+ case GL_CLAMP_VERTEX_COLOR_ARB:
+ ctx->Light.ClampVertexColor = clamp;
+ break;
+ case GL_CLAMP_FRAGMENT_COLOR_ARB:
+ ctx->Color.ClampFragmentColor = clamp;
+ break;
+ case GL_CLAMP_READ_COLOR_ARB:
+ ctx->Color.ClampReadColor = clamp;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)");
+ return;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/** \name Initialization */
+/*@{*/
+
+/**
+ * Initialization of the context's Color attribute group.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes the related fields in the context color attribute group,
+ * __struct gl_contextRec::Color.
+ */
+void _mesa_init_color( struct gl_context * ctx )
+{
+ GLuint i;
+
+ /* Color buffer group */
+ ctx->Color.IndexMask = ~0u;
+ memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
+ ctx->Color.ClearIndex = 0;
+ ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
+ ctx->Color.AlphaEnabled = GL_FALSE;
+ ctx->Color.AlphaFunc = GL_ALWAYS;
+ ctx->Color.AlphaRef = 0;
+ ctx->Color.BlendEnabled = 0x0;
+ for (i = 0; i < Elements(ctx->Color.Blend); i++) {
+ ctx->Color.Blend[i].SrcRGB = GL_ONE;
+ ctx->Color.Blend[i].DstRGB = GL_ZERO;
+ ctx->Color.Blend[i].SrcA = GL_ONE;
+ ctx->Color.Blend[i].DstA = GL_ZERO;
+ ctx->Color.Blend[i].EquationRGB = GL_FUNC_ADD;
+ ctx->Color.Blend[i].EquationA = GL_FUNC_ADD;
+ }
+ ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
+ ctx->Color.IndexLogicOpEnabled = GL_FALSE;
+ ctx->Color.ColorLogicOpEnabled = GL_FALSE;
+ ctx->Color._LogicOpEnabled = GL_FALSE;
+ ctx->Color.LogicOp = GL_COPY;
+ ctx->Color.DitherFlag = GL_TRUE;
+
+ if (ctx->Visual.doubleBufferMode) {
+ ctx->Color.DrawBuffer[0] = GL_BACK;
+ }
+ else {
+ ctx->Color.DrawBuffer[0] = GL_FRONT;
+ }
+
+ ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
+ ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c index d5d0c9072..ce3bf86fb 100644 --- a/mesalib/src/mesa/main/bufferobj.c +++ b/mesalib/src/mesa/main/bufferobj.c @@ -197,7 +197,7 @@ buffer_object_subdata_range_good( struct gl_context * ctx, GLenum target, *
* Default callback for the \c dd_function_table::NewBufferObject() hook.
*/
-static struct gl_buffer_object *
+struct gl_buffer_object *
_mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_buffer_object *obj;
@@ -215,7 +215,7 @@ _mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target ) *
* Default callback for the \c dd_function_table::DeleteBuffer() hook.
*/
-static void
+void
_mesa_delete_buffer_object( struct gl_context *ctx, struct gl_buffer_object *bufObj )
{
(void) ctx;
@@ -336,7 +336,7 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj, * \return GL_TRUE for success, GL_FALSE for failure
* \sa glBufferDataARB, dd_function_table::BufferData.
*/
-static GLboolean
+GLboolean
_mesa_buffer_data( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid * data, GLenum usage,
struct gl_buffer_object * bufObj )
@@ -380,7 +380,7 @@ _mesa_buffer_data( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, *
* \sa glBufferSubDataARB, dd_function_table::BufferSubData.
*/
-static void
+void
_mesa_buffer_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid * data,
struct gl_buffer_object * bufObj )
@@ -413,7 +413,7 @@ _mesa_buffer_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset, *
* \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
*/
-static void
+void
_mesa_buffer_get_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, GLvoid * data,
struct gl_buffer_object * bufObj )
@@ -440,7 +440,7 @@ _mesa_buffer_get_subdata( struct gl_context *ctx, GLenum target, GLintptrARB off *
* \sa glMapBufferARB, dd_function_table::MapBuffer
*/
-static void *
+void *
_mesa_buffer_map( struct gl_context *ctx, GLenum target, GLenum access,
struct gl_buffer_object *bufObj )
{
@@ -505,7 +505,7 @@ _mesa_buffer_flush_mapped_range( struct gl_context *ctx, GLenum target, *
* \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
*/
-static GLboolean
+GLboolean
_mesa_buffer_unmap( struct gl_context *ctx, GLenum target,
struct gl_buffer_object *bufObj )
{
diff --git a/mesalib/src/mesa/main/bufferobj.h b/mesalib/src/mesa/main/bufferobj.h index 91fa073b6..f673f431f 100644 --- a/mesalib/src/mesa/main/bufferobj.h +++ b/mesalib/src/mesa/main/bufferobj.h @@ -1,149 +1,149 @@ -/* - * Mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - - -#ifndef BUFFEROBJ_H -#define BUFFEROBJ_H - - -#include "mfeatures.h" -#include "mtypes.h" - - -/* - * Internal functions - */ - - -/** Is the given buffer object currently mapped? */ -static INLINE GLboolean -_mesa_bufferobj_mapped(const struct gl_buffer_object *obj) -{ - return obj->Pointer != NULL; -} - -/** - * Is the given buffer object a user-created buffer object? - * Mesa uses default buffer objects in several places. Default buffers - * always have Name==0. User created buffers have Name!=0. - */ -static INLINE GLboolean -_mesa_is_bufferobj(const struct gl_buffer_object *obj) -{ - return obj->Name != 0; -} - - -extern void -_mesa_init_buffer_objects( struct gl_context *ctx ); - -extern void -_mesa_free_buffer_objects( struct gl_context *ctx ); - -extern void -_mesa_update_default_objects_buffer_objects(struct gl_context *ctx); - - -extern struct gl_buffer_object * -_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer); - -extern void -_mesa_initialize_buffer_object( struct gl_buffer_object *obj, - GLuint name, GLenum target ); - -extern void -_mesa_reference_buffer_object(struct gl_context *ctx, - struct gl_buffer_object **ptr, - struct gl_buffer_object *bufObj); - -extern void -_mesa_init_buffer_object_functions(struct dd_function_table *driver); - - -/* - * API functions - */ - -extern void GLAPIENTRY -_mesa_BindBufferARB(GLenum target, GLuint buffer); - -extern void GLAPIENTRY -_mesa_DeleteBuffersARB(GLsizei n, const GLuint * buffer); - -extern void GLAPIENTRY -_mesa_GenBuffersARB(GLsizei n, GLuint * buffer); - -extern GLboolean GLAPIENTRY -_mesa_IsBufferARB(GLuint buffer); - -extern void GLAPIENTRY -_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); - -extern void GLAPIENTRY -_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); - -extern void GLAPIENTRY -_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); - -extern void * GLAPIENTRY -_mesa_MapBufferARB(GLenum target, GLenum access); - -extern GLboolean GLAPIENTRY -_mesa_UnmapBufferARB(GLenum target); - -extern void GLAPIENTRY -_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params); - -extern void GLAPIENTRY -_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); - -extern void GLAPIENTRY -_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params); - -extern void GLAPIENTRY -_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, - GLintptr readOffset, GLintptr writeOffset, - GLsizeiptr size); - -extern void * GLAPIENTRY -_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, - GLbitfield access); - -extern void GLAPIENTRY -_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); - -#if FEATURE_APPLE_object_purgeable -extern GLenum GLAPIENTRY -_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); - -extern GLenum GLAPIENTRY -_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); - -extern void GLAPIENTRY -_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint* params); -#endif - -#endif +/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#ifndef BUFFEROBJ_H
+#define BUFFEROBJ_H
+
+
+#include "mfeatures.h"
+#include "mtypes.h"
+
+
+/*
+ * Internal functions
+ */
+
+
+/** Is the given buffer object currently mapped? */
+static INLINE GLboolean
+_mesa_bufferobj_mapped(const struct gl_buffer_object *obj)
+{
+ return obj->Pointer != NULL;
+}
+
+/**
+ * Is the given buffer object a user-created buffer object?
+ * Mesa uses default buffer objects in several places. Default buffers
+ * always have Name==0. User created buffers have Name!=0.
+ */
+static INLINE GLboolean
+_mesa_is_bufferobj(const struct gl_buffer_object *obj)
+{
+ return obj->Name != 0;
+}
+
+
+extern void
+_mesa_init_buffer_objects( struct gl_context *ctx );
+
+extern void
+_mesa_free_buffer_objects( struct gl_context *ctx );
+
+extern void
+_mesa_update_default_objects_buffer_objects(struct gl_context *ctx);
+
+
+extern struct gl_buffer_object *
+_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer);
+
+extern void
+_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
+ GLuint name, GLenum target );
+
+extern void
+_mesa_reference_buffer_object(struct gl_context *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *bufObj);
+
+extern void
+_mesa_init_buffer_object_functions(struct dd_function_table *driver);
+
+
+/*
+ * API functions
+ */
+
+extern void GLAPIENTRY
+_mesa_BindBufferARB(GLenum target, GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_DeleteBuffersARB(GLsizei n, const GLuint * buffer);
+
+extern void GLAPIENTRY
+_mesa_GenBuffersARB(GLsizei n, GLuint * buffer);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsBufferARB(GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
+
+extern void GLAPIENTRY
+_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
+
+extern void GLAPIENTRY
+_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
+
+extern void * GLAPIENTRY
+_mesa_MapBufferARB(GLenum target, GLenum access);
+
+extern GLboolean GLAPIENTRY
+_mesa_UnmapBufferARB(GLenum target);
+
+extern void GLAPIENTRY
+_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+
+extern void GLAPIENTRY
+_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params);
+
+extern void GLAPIENTRY
+_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size);
+
+extern void * GLAPIENTRY
+_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
+ GLbitfield access);
+
+extern void GLAPIENTRY
+_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+
+#if FEATURE_APPLE_object_purgeable
+extern GLenum GLAPIENTRY
+_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
+
+extern GLenum GLAPIENTRY
+_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
+
+extern void GLAPIENTRY
+_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint* params);
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/main/colortab.c b/mesalib/src/mesa/main/colortab.c index d0c865735..48318248e 100644 --- a/mesalib/src/mesa/main/colortab.c +++ b/mesalib/src/mesa/main/colortab.c @@ -1,821 +1,821 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "bufferobj.h" -#include "colortab.h" -#include "context.h" -#include "image.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "pack.h" -#include "pbo.h" -#include "state.h" -#include "teximage.h" -#include "texstate.h" -#include "main/dispatch.h" - - -#if FEATURE_colortable - - -/** - * Given an internalFormat token passed to glColorTable, - * return the corresponding base format. - * Return -1 if invalid token. - */ -static GLint -base_colortab_format( GLenum format ) -{ - switch (format) { - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return GL_ALPHA; - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return GL_LUMINANCE; - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return GL_LUMINANCE_ALPHA; - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return GL_INTENSITY; - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return GL_RGB; - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return GL_RGBA; - default: - return -1; /* error */ - } -} - - - -/** - * Examine table's format and set the component sizes accordingly. - */ -static void -set_component_sizes( struct gl_color_table *table ) -{ - /* assuming the ubyte table */ - const GLubyte sz = 8; - - switch (table->_BaseFormat) { - case GL_ALPHA: - table->RedSize = 0; - table->GreenSize = 0; - table->BlueSize = 0; - table->AlphaSize = sz; - table->IntensitySize = 0; - table->LuminanceSize = 0; - break; - case GL_LUMINANCE: - table->RedSize = 0; - table->GreenSize = 0; - table->BlueSize = 0; - table->AlphaSize = 0; - table->IntensitySize = 0; - table->LuminanceSize = sz; - break; - case GL_LUMINANCE_ALPHA: - table->RedSize = 0; - table->GreenSize = 0; - table->BlueSize = 0; - table->AlphaSize = sz; - table->IntensitySize = 0; - table->LuminanceSize = sz; - break; - case GL_INTENSITY: - table->RedSize = 0; - table->GreenSize = 0; - table->BlueSize = 0; - table->AlphaSize = 0; - table->IntensitySize = sz; - table->LuminanceSize = 0; - break; - case GL_RGB: - table->RedSize = sz; - table->GreenSize = sz; - table->BlueSize = sz; - table->AlphaSize = 0; - table->IntensitySize = 0; - table->LuminanceSize = 0; - break; - case GL_RGBA: - table->RedSize = sz; - table->GreenSize = sz; - table->BlueSize = sz; - table->AlphaSize = sz; - table->IntensitySize = 0; - table->LuminanceSize = 0; - break; - default: - _mesa_problem(NULL, "unexpected format in set_component_sizes"); - } -} - - - -/** - * Update/replace all or part of a color table. Helper function - * used by _mesa_ColorTable() and _mesa_ColorSubTable(). - * The table->Table buffer should already be allocated. - * \param start first entry to update - * \param count number of entries to update - * \param format format of user-provided table data - * \param type datatype of user-provided table data - * \param data user-provided table data - * \param [rgba]Scale - RGBA scale factors - * \param [rgba]Bias - RGBA bias factors - */ -static void -store_colortable_entries(struct gl_context *ctx, struct gl_color_table *table, - GLsizei start, GLsizei count, - GLenum format, GLenum type, const GLvoid *data, - GLfloat rScale, GLfloat rBias, - GLfloat gScale, GLfloat gBias, - GLfloat bScale, GLfloat bBias, - GLfloat aScale, GLfloat aBias) -{ - data = _mesa_map_validate_pbo_source(ctx, - 1, &ctx->Unpack, count, 1, 1, - format, type, data, - "glColor[Sub]Table"); - if (!data) - return; - - { - /* convert user-provided data to GLfloat values */ - GLfloat tempTab[MAX_COLOR_TABLE_SIZE * 4]; - GLfloat *tableF; - GLint i; - - _mesa_unpack_color_span_float(ctx, - count, /* number of pixels */ - table->_BaseFormat, /* dest format */ - tempTab, /* dest address */ - format, type, /* src format/type */ - data, /* src data */ - &ctx->Unpack, - IMAGE_CLAMP_BIT); /* transfer ops */ - - /* the destination */ - tableF = table->TableF; - - /* Apply scale & bias & clamp now */ - switch (table->_BaseFormat) { - case GL_INTENSITY: - for (i = 0; i < count; i++) { - GLuint j = start + i; - tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F); - } - break; - case GL_LUMINANCE: - for (i = 0; i < count; i++) { - GLuint j = start + i; - tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F); - } - break; - case GL_ALPHA: - for (i = 0; i < count; i++) { - GLuint j = start + i; - tableF[j] = CLAMP(tempTab[i] * aScale + aBias, 0.0F, 1.0F); - } - break; - case GL_LUMINANCE_ALPHA: - for (i = 0; i < count; i++) { - GLuint j = start + i; - tableF[j*2+0] = CLAMP(tempTab[i*2+0] * rScale + rBias, 0.0F, 1.0F); - tableF[j*2+1] = CLAMP(tempTab[i*2+1] * aScale + aBias, 0.0F, 1.0F); - } - break; - case GL_RGB: - for (i = 0; i < count; i++) { - GLuint j = start + i; - tableF[j*3+0] = CLAMP(tempTab[i*3+0] * rScale + rBias, 0.0F, 1.0F); - tableF[j*3+1] = CLAMP(tempTab[i*3+1] * gScale + gBias, 0.0F, 1.0F); - tableF[j*3+2] = CLAMP(tempTab[i*3+2] * bScale + bBias, 0.0F, 1.0F); - } - break; - case GL_RGBA: - for (i = 0; i < count; i++) { - GLuint j = start + i; - tableF[j*4+0] = CLAMP(tempTab[i*4+0] * rScale + rBias, 0.0F, 1.0F); - tableF[j*4+1] = CLAMP(tempTab[i*4+1] * gScale + gBias, 0.0F, 1.0F); - tableF[j*4+2] = CLAMP(tempTab[i*4+2] * bScale + bBias, 0.0F, 1.0F); - tableF[j*4+3] = CLAMP(tempTab[i*4+3] * aScale + aBias, 0.0F, 1.0F); - } - break; - default: - _mesa_problem(ctx, "Bad format in store_colortable_entries"); - return; - } - } - - /* update the ubyte table */ - { - const GLint comps = _mesa_components_in_format(table->_BaseFormat); - const GLfloat *tableF = table->TableF + start * comps; - GLubyte *tableUB = table->TableUB + start * comps; - GLint i; - for (i = 0; i < count * comps; i++) { - CLAMPED_FLOAT_TO_UBYTE(tableUB[i], tableF[i]); - } - } - - _mesa_unmap_pbo_source(ctx, &ctx->Unpack); -} - - - -void GLAPIENTRY -_mesa_ColorTable( GLenum target, GLenum internalFormat, - GLsizei width, GLenum format, GLenum type, - const GLvoid *data ) -{ - static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 }; - static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 }; - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - struct gl_texture_object *texObj = NULL; - struct gl_color_table *table = NULL; - GLboolean proxy = GL_FALSE; - GLint baseFormat; - const GLfloat *scale = one, *bias = zero; - GLint comps; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */ - - switch (target) { - case GL_SHARED_TEXTURE_PALETTE_EXT: - table = &ctx->Texture.Palette; - break; - default: - /* try texture targets */ - { - struct gl_texture_object *texobj - = _mesa_select_tex_object(ctx, texUnit, target); - if (texobj) { - table = &texobj->Palette; - proxy = _mesa_is_proxy_texture(target); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)"); - return; - } - } - } - - assert(table); - - if (!_mesa_is_legal_format_and_type(ctx, format, type) || - format == GL_INTENSITY) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glColorTable(format or type)"); - return; - } - - baseFormat = base_colortab_format(internalFormat); - if (baseFormat < 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(internalFormat)"); - return; - } - - if (width < 0 || (width != 0 && !_mesa_is_pow_two(width))) { - /* error */ - if (proxy) { - table->Size = 0; - table->InternalFormat = (GLenum) 0; - table->_BaseFormat = (GLenum) 0; - } - else { - _mesa_error(ctx, GL_INVALID_VALUE, "glColorTable(width=%d)", width); - } - return; - } - - if (width > (GLsizei) ctx->Const.MaxColorTableSize) { - if (proxy) { - table->Size = 0; - table->InternalFormat = (GLenum) 0; - table->_BaseFormat = (GLenum) 0; - } - else { - _mesa_error(ctx, GL_TABLE_TOO_LARGE, "glColorTable(width)"); - } - return; - } - - table->Size = width; - table->InternalFormat = internalFormat; - table->_BaseFormat = (GLenum) baseFormat; - - comps = _mesa_components_in_format(table->_BaseFormat); - assert(comps > 0); /* error should have been caught sooner */ - - if (!proxy) { - _mesa_free_colortable_data(table); - - if (width > 0) { - table->TableF = (GLfloat *) malloc(comps * width * sizeof(GLfloat)); - table->TableUB = (GLubyte *) malloc(comps * width * sizeof(GLubyte)); - - if (!table->TableF || !table->TableUB) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glColorTable"); - return; - } - - store_colortable_entries(ctx, table, - 0, width, /* start, count */ - format, type, data, - scale[0], bias[0], - scale[1], bias[1], - scale[2], bias[2], - scale[3], bias[3]); - } - } /* proxy */ - - /* do this after the table's Type and Format are set */ - set_component_sizes(table); - - if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) { - /* texture object palette, texObj==NULL means the shared palette */ - if (ctx->Driver.UpdateTexturePalette) { - (*ctx->Driver.UpdateTexturePalette)( ctx, texObj ); - } - } - - ctx->NewState |= _NEW_PIXEL; -} - - - -void GLAPIENTRY -_mesa_ColorSubTable( GLenum target, GLsizei start, - GLsizei count, GLenum format, GLenum type, - const GLvoid *data ) -{ - static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 }; - static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 }; - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - struct gl_texture_object *texObj = NULL; - struct gl_color_table *table = NULL; - const GLfloat *scale = one, *bias = zero; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - switch (target) { - case GL_SHARED_TEXTURE_PALETTE_EXT: - table = &ctx->Texture.Palette; - break; - default: - /* try texture targets */ - texObj = _mesa_select_tex_object(ctx, texUnit, target); - if (texObj && !_mesa_is_proxy_texture(target)) { - table = &texObj->Palette; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)"); - return; - } - } - - assert(table); - - if (!_mesa_is_legal_format_and_type(ctx, format, type) || - format == GL_INTENSITY) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glColorSubTable(format or type)"); - return; - } - - if (count < 1) { - _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)"); - return; - } - - /* error should have been caught sooner */ - assert(_mesa_components_in_format(table->_BaseFormat) > 0); - - if (start + count > (GLint) table->Size) { - _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)"); - return; - } - - if (!table->TableF || !table->TableUB) { - /* a GL_OUT_OF_MEMORY error would have been recorded previously */ - return; - } - - store_colortable_entries(ctx, table, start, count, - format, type, data, - scale[0], bias[0], - scale[1], bias[1], - scale[2], bias[2], - scale[3], bias[3]); - - if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) { - /* per-texture object palette */ - if (ctx->Driver.UpdateTexturePalette) { - (*ctx->Driver.UpdateTexturePalette)( ctx, texObj ); - } - } - - ctx->NewState |= _NEW_PIXEL; -} - - - -static void GLAPIENTRY -_mesa_CopyColorTable(GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (!ctx->ReadBuffer->_ColorReadBuffer) { - return; /* no readbuffer - OK */ - } - - ctx->Driver.CopyColorTable( ctx, target, internalformat, x, y, width ); -} - - - -static void GLAPIENTRY -_mesa_CopyColorSubTable(GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (!ctx->ReadBuffer->_ColorReadBuffer) { - return; /* no readbuffer - OK */ - } - - ctx->Driver.CopyColorSubTable( ctx, target, start, x, y, width ); -} - - - -static void GLAPIENTRY -_mesa_GetColorTable( GLenum target, GLenum format, - GLenum type, GLvoid *data ) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - struct gl_color_table *table = NULL; - GLfloat rgba[MAX_COLOR_TABLE_SIZE][4]; - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (ctx->NewState) { - _mesa_update_state(ctx); - } - - switch (target) { - case GL_SHARED_TEXTURE_PALETTE_EXT: - table = &ctx->Texture.Palette; - break; - default: - /* try texture targets */ - { - struct gl_texture_object *texobj - = _mesa_select_tex_object(ctx, texUnit, target); - if (texobj && !_mesa_is_proxy_texture(target)) { - table = &texobj->Palette; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)"); - return; - } - } - } - - ASSERT(table); - - if (table->Size <= 0) { - return; - } - - switch (table->_BaseFormat) { - case GL_ALPHA: - { - GLuint i; - for (i = 0; i < table->Size; i++) { - rgba[i][RCOMP] = 0; - rgba[i][GCOMP] = 0; - rgba[i][BCOMP] = 0; - rgba[i][ACOMP] = table->TableF[i]; - } - } - break; - case GL_LUMINANCE: - { - GLuint i; - for (i = 0; i < table->Size; i++) { - rgba[i][RCOMP] = - rgba[i][GCOMP] = - rgba[i][BCOMP] = table->TableF[i]; - rgba[i][ACOMP] = 1.0F; - } - } - break; - case GL_LUMINANCE_ALPHA: - { - GLuint i; - for (i = 0; i < table->Size; i++) { - rgba[i][RCOMP] = - rgba[i][GCOMP] = - rgba[i][BCOMP] = table->TableF[i*2+0]; - rgba[i][ACOMP] = table->TableF[i*2+1]; - } - } - break; - case GL_INTENSITY: - { - GLuint i; - for (i = 0; i < table->Size; i++) { - rgba[i][RCOMP] = - rgba[i][GCOMP] = - rgba[i][BCOMP] = - rgba[i][ACOMP] = table->TableF[i]; - } - } - break; - case GL_RGB: - { - GLuint i; - for (i = 0; i < table->Size; i++) { - rgba[i][RCOMP] = table->TableF[i*3+0]; - rgba[i][GCOMP] = table->TableF[i*3+1]; - rgba[i][BCOMP] = table->TableF[i*3+2]; - rgba[i][ACOMP] = 1.0F; - } - } - break; - case GL_RGBA: - memcpy(rgba, table->TableF, 4 * table->Size * sizeof(GLfloat)); - break; - default: - _mesa_problem(ctx, "bad table format in glGetColorTable"); - return; - } - - data = _mesa_map_validate_pbo_dest(ctx, - 1, &ctx->Pack, table->Size, 1, 1, - format, type, data, - "glGetColorTable"); - if (!data) - return; - - _mesa_pack_rgba_span_float(ctx, table->Size, rgba, - format, type, data, &ctx->Pack, 0x0); - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); -} - - - -static void GLAPIENTRY -_mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - /* no extensions use this function */ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(target)"); -} - - - -static void GLAPIENTRY -_mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - /* no extensions use this function */ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameteriv(target)"); -} - - - -static void GLAPIENTRY -_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - struct gl_color_table *table = NULL; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - switch (target) { - case GL_SHARED_TEXTURE_PALETTE_EXT: - table = &ctx->Texture.Palette; - break; - default: - /* try texture targets */ - { - struct gl_texture_object *texobj - = _mesa_select_tex_object(ctx, texUnit, target); - if (texobj) { - table = &texobj->Palette; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetColorTableParameterfv(target)"); - return; - } - } - } - - assert(table); - - switch (pname) { - case GL_COLOR_TABLE_FORMAT: - *params = (GLfloat) table->InternalFormat; - break; - case GL_COLOR_TABLE_WIDTH: - *params = (GLfloat) table->Size; - break; - case GL_COLOR_TABLE_RED_SIZE: - *params = (GLfloat) table->RedSize; - break; - case GL_COLOR_TABLE_GREEN_SIZE: - *params = (GLfloat) table->GreenSize; - break; - case GL_COLOR_TABLE_BLUE_SIZE: - *params = (GLfloat) table->BlueSize; - break; - case GL_COLOR_TABLE_ALPHA_SIZE: - *params = (GLfloat) table->AlphaSize; - break; - case GL_COLOR_TABLE_LUMINANCE_SIZE: - *params = (GLfloat) table->LuminanceSize; - break; - case GL_COLOR_TABLE_INTENSITY_SIZE: - *params = (GLfloat) table->IntensitySize; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(pname)" ); - return; - } -} - - - -static void GLAPIENTRY -_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - struct gl_color_table *table = NULL; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - switch (target) { - case GL_SHARED_TEXTURE_PALETTE_EXT: - table = &ctx->Texture.Palette; - break; - default: - /* Try texture targets */ - { - struct gl_texture_object *texobj - = _mesa_select_tex_object(ctx, texUnit, target); - if (texobj) { - table = &texobj->Palette; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetColorTableParameteriv(target)"); - return; - } - } - } - - assert(table); - - switch (pname) { - case GL_COLOR_TABLE_FORMAT: - *params = table->InternalFormat; - break; - case GL_COLOR_TABLE_WIDTH: - *params = table->Size; - break; - case GL_COLOR_TABLE_RED_SIZE: - *params = table->RedSize; - break; - case GL_COLOR_TABLE_GREEN_SIZE: - *params = table->GreenSize; - break; - case GL_COLOR_TABLE_BLUE_SIZE: - *params = table->BlueSize; - break; - case GL_COLOR_TABLE_ALPHA_SIZE: - *params = table->AlphaSize; - break; - case GL_COLOR_TABLE_LUMINANCE_SIZE: - *params = table->LuminanceSize; - break; - case GL_COLOR_TABLE_INTENSITY_SIZE: - *params = table->IntensitySize; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(pname)" ); - return; - } -} - - -void -_mesa_init_colortable_dispatch(struct _glapi_table *disp) -{ - SET_ColorSubTable(disp, _mesa_ColorSubTable); - SET_ColorTable(disp, _mesa_ColorTable); - SET_ColorTableParameterfv(disp, _mesa_ColorTableParameterfv); - SET_ColorTableParameteriv(disp, _mesa_ColorTableParameteriv); - SET_CopyColorSubTable(disp, _mesa_CopyColorSubTable); - SET_CopyColorTable(disp, _mesa_CopyColorTable); - SET_GetColorTable(disp, _mesa_GetColorTable); - SET_GetColorTableParameterfv(disp, _mesa_GetColorTableParameterfv); - SET_GetColorTableParameteriv(disp, _mesa_GetColorTableParameteriv); -} - - -#endif /* FEATURE_colortable */ - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - - -void -_mesa_init_colortable( struct gl_color_table *p ) -{ - p->TableF = NULL; - p->TableUB = NULL; - p->Size = 0; - p->InternalFormat = GL_RGBA; -} - - - -void -_mesa_free_colortable_data( struct gl_color_table *p ) -{ - if (p->TableF) { - free(p->TableF); - p->TableF = NULL; - } - if (p->TableUB) { - free(p->TableUB); - p->TableUB = NULL; - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "colortab.h"
+#include "context.h"
+#include "image.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "pack.h"
+#include "pbo.h"
+#include "state.h"
+#include "teximage.h"
+#include "texstate.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_colortable
+
+
+/**
+ * Given an internalFormat token passed to glColorTable,
+ * return the corresponding base format.
+ * Return -1 if invalid token.
+ */
+static GLint
+base_colortab_format( GLenum format )
+{
+ switch (format) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return GL_ALPHA;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return GL_LUMINANCE_ALPHA;
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return GL_INTENSITY;
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return GL_RGB;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return GL_RGBA;
+ default:
+ return -1; /* error */
+ }
+}
+
+
+
+/**
+ * Examine table's format and set the component sizes accordingly.
+ */
+static void
+set_component_sizes( struct gl_color_table *table )
+{
+ /* assuming the ubyte table */
+ const GLubyte sz = 8;
+
+ switch (table->_BaseFormat) {
+ case GL_ALPHA:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = sz;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 0;
+ break;
+ case GL_LUMINANCE:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = 0;
+ table->IntensitySize = 0;
+ table->LuminanceSize = sz;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = sz;
+ table->IntensitySize = 0;
+ table->LuminanceSize = sz;
+ break;
+ case GL_INTENSITY:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = 0;
+ table->IntensitySize = sz;
+ table->LuminanceSize = 0;
+ break;
+ case GL_RGB:
+ table->RedSize = sz;
+ table->GreenSize = sz;
+ table->BlueSize = sz;
+ table->AlphaSize = 0;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 0;
+ break;
+ case GL_RGBA:
+ table->RedSize = sz;
+ table->GreenSize = sz;
+ table->BlueSize = sz;
+ table->AlphaSize = sz;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 0;
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in set_component_sizes");
+ }
+}
+
+
+
+/**
+ * Update/replace all or part of a color table. Helper function
+ * used by _mesa_ColorTable() and _mesa_ColorSubTable().
+ * The table->Table buffer should already be allocated.
+ * \param start first entry to update
+ * \param count number of entries to update
+ * \param format format of user-provided table data
+ * \param type datatype of user-provided table data
+ * \param data user-provided table data
+ * \param [rgba]Scale - RGBA scale factors
+ * \param [rgba]Bias - RGBA bias factors
+ */
+static void
+store_colortable_entries(struct gl_context *ctx, struct gl_color_table *table,
+ GLsizei start, GLsizei count,
+ GLenum format, GLenum type, const GLvoid *data,
+ GLfloat rScale, GLfloat rBias,
+ GLfloat gScale, GLfloat gBias,
+ GLfloat bScale, GLfloat bBias,
+ GLfloat aScale, GLfloat aBias)
+{
+ data = _mesa_map_validate_pbo_source(ctx,
+ 1, &ctx->Unpack, count, 1, 1,
+ format, type, data,
+ "glColor[Sub]Table");
+ if (!data)
+ return;
+
+ {
+ /* convert user-provided data to GLfloat values */
+ GLfloat tempTab[MAX_COLOR_TABLE_SIZE * 4];
+ GLfloat *tableF;
+ GLint i;
+
+ _mesa_unpack_color_span_float(ctx,
+ count, /* number of pixels */
+ table->_BaseFormat, /* dest format */
+ tempTab, /* dest address */
+ format, type, /* src format/type */
+ data, /* src data */
+ &ctx->Unpack,
+ IMAGE_CLAMP_BIT); /* transfer ops */
+
+ /* the destination */
+ tableF = table->TableF;
+
+ /* Apply scale & bias & clamp now */
+ switch (table->_BaseFormat) {
+ case GL_INTENSITY:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_LUMINANCE:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_ALPHA:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j] = CLAMP(tempTab[i] * aScale + aBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j*2+0] = CLAMP(tempTab[i*2+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[j*2+1] = CLAMP(tempTab[i*2+1] * aScale + aBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_RGB:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j*3+0] = CLAMP(tempTab[i*3+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[j*3+1] = CLAMP(tempTab[i*3+1] * gScale + gBias, 0.0F, 1.0F);
+ tableF[j*3+2] = CLAMP(tempTab[i*3+2] * bScale + bBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_RGBA:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j*4+0] = CLAMP(tempTab[i*4+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[j*4+1] = CLAMP(tempTab[i*4+1] * gScale + gBias, 0.0F, 1.0F);
+ tableF[j*4+2] = CLAMP(tempTab[i*4+2] * bScale + bBias, 0.0F, 1.0F);
+ tableF[j*4+3] = CLAMP(tempTab[i*4+3] * aScale + aBias, 0.0F, 1.0F);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "Bad format in store_colortable_entries");
+ return;
+ }
+ }
+
+ /* update the ubyte table */
+ {
+ const GLint comps = _mesa_components_in_format(table->_BaseFormat);
+ const GLfloat *tableF = table->TableF + start * comps;
+ GLubyte *tableUB = table->TableUB + start * comps;
+ GLint i;
+ for (i = 0; i < count * comps; i++) {
+ CLAMPED_FLOAT_TO_UBYTE(tableUB[i], tableF[i]);
+ }
+ }
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+}
+
+
+
+void GLAPIENTRY
+_mesa_ColorTable( GLenum target, GLenum internalFormat,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *data )
+{
+ static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_texture_object *texObj = NULL;
+ struct gl_color_table *table = NULL;
+ GLboolean proxy = GL_FALSE;
+ GLint baseFormat;
+ const GLfloat *scale = one, *bias = zero;
+ GLint comps;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ default:
+ /* try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj) {
+ table = &texobj->Palette;
+ proxy = _mesa_is_proxy_texture(target);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
+ return;
+ }
+ }
+ }
+
+ assert(table);
+
+ if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
+ format == GL_INTENSITY) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glColorTable(format or type)");
+ return;
+ }
+
+ baseFormat = base_colortab_format(internalFormat);
+ if (baseFormat < 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(internalFormat)");
+ return;
+ }
+
+ if (width < 0 || (width != 0 && !_mesa_is_pow_two(width))) {
+ /* error */
+ if (proxy) {
+ table->Size = 0;
+ table->InternalFormat = (GLenum) 0;
+ table->_BaseFormat = (GLenum) 0;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorTable(width=%d)", width);
+ }
+ return;
+ }
+
+ if (width > (GLsizei) ctx->Const.MaxColorTableSize) {
+ if (proxy) {
+ table->Size = 0;
+ table->InternalFormat = (GLenum) 0;
+ table->_BaseFormat = (GLenum) 0;
+ }
+ else {
+ _mesa_error(ctx, GL_TABLE_TOO_LARGE, "glColorTable(width)");
+ }
+ return;
+ }
+
+ table->Size = width;
+ table->InternalFormat = internalFormat;
+ table->_BaseFormat = (GLenum) baseFormat;
+
+ comps = _mesa_components_in_format(table->_BaseFormat);
+ assert(comps > 0); /* error should have been caught sooner */
+
+ if (!proxy) {
+ _mesa_free_colortable_data(table);
+
+ if (width > 0) {
+ table->TableF = (GLfloat *) malloc(comps * width * sizeof(GLfloat));
+ table->TableUB = (GLubyte *) malloc(comps * width * sizeof(GLubyte));
+
+ if (!table->TableF || !table->TableUB) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glColorTable");
+ return;
+ }
+
+ store_colortable_entries(ctx, table,
+ 0, width, /* start, count */
+ format, type, data,
+ scale[0], bias[0],
+ scale[1], bias[1],
+ scale[2], bias[2],
+ scale[3], bias[3]);
+ }
+ } /* proxy */
+
+ /* do this after the table's Type and Format are set */
+ set_component_sizes(table);
+
+ if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
+ /* texture object palette, texObj==NULL means the shared palette */
+ if (ctx->Driver.UpdateTexturePalette) {
+ (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
+ }
+ }
+
+ ctx->NewState |= _NEW_PIXEL;
+}
+
+
+
+void GLAPIENTRY
+_mesa_ColorSubTable( GLenum target, GLsizei start,
+ GLsizei count, GLenum format, GLenum type,
+ const GLvoid *data )
+{
+ static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_texture_object *texObj = NULL;
+ struct gl_color_table *table = NULL;
+ const GLfloat *scale = one, *bias = zero;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ default:
+ /* try texture targets */
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texObj && !_mesa_is_proxy_texture(target)) {
+ table = &texObj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
+ return;
+ }
+ }
+
+ assert(table);
+
+ if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
+ format == GL_INTENSITY) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glColorSubTable(format or type)");
+ return;
+ }
+
+ if (count < 1) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
+ return;
+ }
+
+ /* error should have been caught sooner */
+ assert(_mesa_components_in_format(table->_BaseFormat) > 0);
+
+ if (start + count > (GLint) table->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
+ return;
+ }
+
+ if (!table->TableF || !table->TableUB) {
+ /* a GL_OUT_OF_MEMORY error would have been recorded previously */
+ return;
+ }
+
+ store_colortable_entries(ctx, table, start, count,
+ format, type, data,
+ scale[0], bias[0],
+ scale[1], bias[1],
+ scale[2], bias[2],
+ scale[3], bias[3]);
+
+ if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
+ /* per-texture object palette */
+ if (ctx->Driver.UpdateTexturePalette) {
+ (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
+ }
+ }
+
+ ctx->NewState |= _NEW_PIXEL;
+}
+
+
+
+static void GLAPIENTRY
+_mesa_CopyColorTable(GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (!ctx->ReadBuffer->_ColorReadBuffer) {
+ return; /* no readbuffer - OK */
+ }
+
+ ctx->Driver.CopyColorTable( ctx, target, internalformat, x, y, width );
+}
+
+
+
+static void GLAPIENTRY
+_mesa_CopyColorSubTable(GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (!ctx->ReadBuffer->_ColorReadBuffer) {
+ return; /* no readbuffer - OK */
+ }
+
+ ctx->Driver.CopyColorSubTable( ctx, target, start, x, y, width );
+}
+
+
+
+static void GLAPIENTRY
+_mesa_GetColorTable( GLenum target, GLenum format,
+ GLenum type, GLvoid *data )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_color_table *table = NULL;
+ GLfloat rgba[MAX_COLOR_TABLE_SIZE][4];
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (ctx->NewState) {
+ _mesa_update_state(ctx);
+ }
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ default:
+ /* try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj && !_mesa_is_proxy_texture(target)) {
+ table = &texobj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
+ return;
+ }
+ }
+ }
+
+ ASSERT(table);
+
+ if (table->Size <= 0) {
+ return;
+ }
+
+ switch (table->_BaseFormat) {
+ case GL_ALPHA:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = 0;
+ rgba[i][GCOMP] = 0;
+ rgba[i][BCOMP] = 0;
+ rgba[i][ACOMP] = table->TableF[i];
+ }
+ }
+ break;
+ case GL_LUMINANCE:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] = table->TableF[i];
+ rgba[i][ACOMP] = 1.0F;
+ }
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] = table->TableF[i*2+0];
+ rgba[i][ACOMP] = table->TableF[i*2+1];
+ }
+ }
+ break;
+ case GL_INTENSITY:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] =
+ rgba[i][ACOMP] = table->TableF[i];
+ }
+ }
+ break;
+ case GL_RGB:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = table->TableF[i*3+0];
+ rgba[i][GCOMP] = table->TableF[i*3+1];
+ rgba[i][BCOMP] = table->TableF[i*3+2];
+ rgba[i][ACOMP] = 1.0F;
+ }
+ }
+ break;
+ case GL_RGBA:
+ memcpy(rgba, table->TableF, 4 * table->Size * sizeof(GLfloat));
+ break;
+ default:
+ _mesa_problem(ctx, "bad table format in glGetColorTable");
+ return;
+ }
+
+ data = _mesa_map_validate_pbo_dest(ctx,
+ 1, &ctx->Pack, table->Size, 1, 1,
+ format, type, data,
+ "glGetColorTable");
+ if (!data)
+ return;
+
+ _mesa_pack_rgba_span_float(ctx, table->Size, rgba,
+ format, type, data, &ctx->Pack, 0x0);
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+
+static void GLAPIENTRY
+_mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ /* no extensions use this function */
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(target)");
+}
+
+
+
+static void GLAPIENTRY
+_mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ /* no extensions use this function */
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameteriv(target)");
+}
+
+
+
+static void GLAPIENTRY
+_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_color_table *table = NULL;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ default:
+ /* try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj) {
+ table = &texobj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetColorTableParameterfv(target)");
+ return;
+ }
+ }
+ }
+
+ assert(table);
+
+ switch (pname) {
+ case GL_COLOR_TABLE_FORMAT:
+ *params = (GLfloat) table->InternalFormat;
+ break;
+ case GL_COLOR_TABLE_WIDTH:
+ *params = (GLfloat) table->Size;
+ break;
+ case GL_COLOR_TABLE_RED_SIZE:
+ *params = (GLfloat) table->RedSize;
+ break;
+ case GL_COLOR_TABLE_GREEN_SIZE:
+ *params = (GLfloat) table->GreenSize;
+ break;
+ case GL_COLOR_TABLE_BLUE_SIZE:
+ *params = (GLfloat) table->BlueSize;
+ break;
+ case GL_COLOR_TABLE_ALPHA_SIZE:
+ *params = (GLfloat) table->AlphaSize;
+ break;
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
+ *params = (GLfloat) table->LuminanceSize;
+ break;
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
+ *params = (GLfloat) table->IntensitySize;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(pname)" );
+ return;
+ }
+}
+
+
+
+static void GLAPIENTRY
+_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_color_table *table = NULL;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ default:
+ /* Try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj) {
+ table = &texobj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetColorTableParameteriv(target)");
+ return;
+ }
+ }
+ }
+
+ assert(table);
+
+ switch (pname) {
+ case GL_COLOR_TABLE_FORMAT:
+ *params = table->InternalFormat;
+ break;
+ case GL_COLOR_TABLE_WIDTH:
+ *params = table->Size;
+ break;
+ case GL_COLOR_TABLE_RED_SIZE:
+ *params = table->RedSize;
+ break;
+ case GL_COLOR_TABLE_GREEN_SIZE:
+ *params = table->GreenSize;
+ break;
+ case GL_COLOR_TABLE_BLUE_SIZE:
+ *params = table->BlueSize;
+ break;
+ case GL_COLOR_TABLE_ALPHA_SIZE:
+ *params = table->AlphaSize;
+ break;
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
+ *params = table->LuminanceSize;
+ break;
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
+ *params = table->IntensitySize;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(pname)" );
+ return;
+ }
+}
+
+
+void
+_mesa_init_colortable_dispatch(struct _glapi_table *disp)
+{
+ SET_ColorSubTable(disp, _mesa_ColorSubTable);
+ SET_ColorTable(disp, _mesa_ColorTable);
+ SET_ColorTableParameterfv(disp, _mesa_ColorTableParameterfv);
+ SET_ColorTableParameteriv(disp, _mesa_ColorTableParameteriv);
+ SET_CopyColorSubTable(disp, _mesa_CopyColorSubTable);
+ SET_CopyColorTable(disp, _mesa_CopyColorTable);
+ SET_GetColorTable(disp, _mesa_GetColorTable);
+ SET_GetColorTableParameterfv(disp, _mesa_GetColorTableParameterfv);
+ SET_GetColorTableParameteriv(disp, _mesa_GetColorTableParameteriv);
+}
+
+
+#endif /* FEATURE_colortable */
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+
+void
+_mesa_init_colortable( struct gl_color_table *p )
+{
+ p->TableF = NULL;
+ p->TableUB = NULL;
+ p->Size = 0;
+ p->InternalFormat = GL_RGBA;
+}
+
+
+
+void
+_mesa_free_colortable_data( struct gl_color_table *p )
+{
+ if (p->TableF) {
+ free(p->TableF);
+ p->TableF = NULL;
+ }
+ if (p->TableUB) {
+ free(p->TableUB);
+ p->TableUB = NULL;
+ }
+}
diff --git a/mesalib/src/mesa/main/compiler.h b/mesalib/src/mesa/main/compiler.h index 41cd48bc6..c1d773b18 100644 --- a/mesalib/src/mesa/main/compiler.h +++ b/mesalib/src/mesa/main/compiler.h @@ -60,29 +60,7 @@ extern "C" { /**
* Get standard integer types
*/
-#if defined(_MSC_VER)
- typedef __int8 int8_t;
- typedef unsigned __int8 uint8_t;
- typedef __int16 int16_t;
- typedef unsigned __int16 uint16_t;
- typedef __int32 int32_t;
- typedef unsigned __int32 uint32_t;
- typedef __int64 int64_t;
- typedef unsigned __int64 uint64_t;
-
-# if defined(_WIN64)
- typedef __int64 intptr_t;
- typedef unsigned __int64 uintptr_t;
-# else
- typedef __int32 intptr_t;
- typedef unsigned __int32 uintptr_t;
-# endif
-
-# define INT64_C(__val) __val##i64
-# define UINT64_C(__val) __val##ui64
-#else
-# include <stdint.h>
-#endif
+#include <stdint.h>
/**
diff --git a/mesalib/src/mesa/main/depth.c b/mesalib/src/mesa/main/depth.c index 52c69a6bc..d666ed5fe 100644 --- a/mesalib/src/mesa/main/depth.c +++ b/mesalib/src/mesa/main/depth.c @@ -1,174 +1,174 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "depth.h" -#include "enums.h" -#include "macros.h" -#include "mtypes.h" - - -/**********************************************************************/ -/***** API Functions *****/ -/**********************************************************************/ - - - -void GLAPIENTRY -_mesa_ClearDepth( GLclampd depth ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glClearDepth(%f)\n", depth); - - depth = CLAMP( depth, 0.0, 1.0 ); - - if (ctx->Depth.Clear == depth) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Clear = depth; - if (ctx->Driver.ClearDepth) - (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear ); -} - - -void GLAPIENTRY -_mesa_ClearDepthf( GLclampf depth ) -{ - _mesa_ClearDepth(depth); -} - - -void GLAPIENTRY -_mesa_DepthFunc( GLenum func ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); - - switch (func) { - case GL_LESS: /* (default) pass if incoming z < stored z */ - case GL_GEQUAL: - case GL_LEQUAL: - case GL_GREATER: - case GL_NOTEQUAL: - case GL_EQUAL: - case GL_ALWAYS: - case GL_NEVER: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" ); - return; - } - - if (ctx->Depth.Func == func) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Func = func; - - if (ctx->Driver.DepthFunc) - ctx->Driver.DepthFunc( ctx, func ); -} - - - -void GLAPIENTRY -_mesa_DepthMask( GLboolean flag ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDepthMask %d\n", flag); - - /* - * GL_TRUE indicates depth buffer writing is enabled (default) - * GL_FALSE indicates depth buffer writing is disabled - */ - if (ctx->Depth.Mask == flag) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Mask = flag; - - if (ctx->Driver.DepthMask) - ctx->Driver.DepthMask( ctx, flag ); -} - - - -/** - * Specified by the GL_EXT_depth_bounds_test extension. - */ -void GLAPIENTRY -_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax); - - if (zmin > zmax) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); - return; - } - - zmin = CLAMP(zmin, 0.0, 1.0); - zmax = CLAMP(zmax, 0.0, 1.0); - - if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.BoundsMin = (GLfloat) zmin; - ctx->Depth.BoundsMax = (GLfloat) zmax; -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - - -/** - * Initialize the depth buffer attribute group in the given context. - */ -void -_mesa_init_depth(struct gl_context *ctx) -{ - ctx->Depth.Test = GL_FALSE; - ctx->Depth.Clear = 1.0; - ctx->Depth.Func = GL_LESS; - ctx->Depth.Mask = GL_TRUE; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "depth.h"
+#include "enums.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+/**********************************************************************/
+/***** API Functions *****/
+/**********************************************************************/
+
+
+
+void GLAPIENTRY
+_mesa_ClearDepth( GLclampd depth )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glClearDepth(%f)\n", depth);
+
+ depth = CLAMP( depth, 0.0, 1.0 );
+
+ if (ctx->Depth.Clear == depth)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Clear = depth;
+ if (ctx->Driver.ClearDepth)
+ (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
+}
+
+
+void GLAPIENTRY
+_mesa_ClearDepthf( GLclampf depth )
+{
+ _mesa_ClearDepth(depth);
+}
+
+
+void GLAPIENTRY
+_mesa_DepthFunc( GLenum func )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
+
+ switch (func) {
+ case GL_LESS: /* (default) pass if incoming z < stored z */
+ case GL_GEQUAL:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ case GL_EQUAL:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
+ return;
+ }
+
+ if (ctx->Depth.Func == func)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Func = func;
+
+ if (ctx->Driver.DepthFunc)
+ ctx->Driver.DepthFunc( ctx, func );
+}
+
+
+
+void GLAPIENTRY
+_mesa_DepthMask( GLboolean flag )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthMask %d\n", flag);
+
+ /*
+ * GL_TRUE indicates depth buffer writing is enabled (default)
+ * GL_FALSE indicates depth buffer writing is disabled
+ */
+ if (ctx->Depth.Mask == flag)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Mask = flag;
+
+ if (ctx->Driver.DepthMask)
+ ctx->Driver.DepthMask( ctx, flag );
+}
+
+
+
+/**
+ * Specified by the GL_EXT_depth_bounds_test extension.
+ */
+void GLAPIENTRY
+_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
+
+ if (zmin > zmax) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
+ return;
+ }
+
+ zmin = CLAMP(zmin, 0.0, 1.0);
+ zmax = CLAMP(zmax, 0.0, 1.0);
+
+ if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.BoundsMin = (GLfloat) zmin;
+ ctx->Depth.BoundsMax = (GLfloat) zmax;
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+
+/**
+ * Initialize the depth buffer attribute group in the given context.
+ */
+void
+_mesa_init_depth(struct gl_context *ctx)
+{
+ ctx->Depth.Test = GL_FALSE;
+ ctx->Depth.Clear = 1.0;
+ ctx->Depth.Func = GL_LESS;
+ ctx->Depth.Mask = GL_TRUE;
+}
diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index 4e463dd06..e910296ed 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -1,10333 +1,10333 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file dlist.c - * Display lists management functions. - */ - -#include "glheader.h" -#include "imports.h" -#include "api_arrayelt.h" -#include "api_exec.h" -#include "api_loopback.h" -#if FEATURE_ATI_fragment_shader -#include "atifragshader.h" -#endif -#include "config.h" -#include "mfeatures.h" -#if FEATURE_ARB_vertex_buffer_object -#include "bufferobj.h" -#endif -#include "arrayobj.h" -#include "context.h" -#include "dlist.h" -#include "enums.h" -#include "eval.h" -#include "framebuffer.h" -#include "glapi/glapi.h" -#include "hash.h" -#include "image.h" -#include "light.h" -#include "macros.h" -#include "pack.h" -#include "pbo.h" -#include "queryobj.h" -#include "teximage.h" -#include "mtypes.h" -#include "varray.h" -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "arbprogram.h" -#endif -#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program -#include "nvprogram.h" -#endif - -#include "math/m_matrix.h" - -#include "main/dispatch.h" - - - -/** - * Other parts of Mesa (such as the VBO module) can plug into the display - * list system. This structure describes new display list instructions. - */ -struct gl_list_instruction -{ - GLuint Size; - void (*Execute)( struct gl_context *ctx, void *data ); - void (*Destroy)( struct gl_context *ctx, void *data ); - void (*Print)( struct gl_context *ctx, void *data ); -}; - - -#define MAX_DLIST_EXT_OPCODES 16 - -/** - * Used by device drivers to hook new commands into display lists. - */ -struct gl_list_extensions -{ - struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES]; - GLuint NumOpcodes; -}; - - - -/** - * Flush vertices. - * - * \param ctx GL context. - * - * Checks if dd_function_table::SaveNeedFlush is marked to flush - * stored (save) vertices, and calls - * dd_function_table::SaveFlushVertices if so. - */ -#define SAVE_FLUSH_VERTICES(ctx) \ -do { \ - if (ctx->Driver.SaveNeedFlush) \ - ctx->Driver.SaveFlushVertices(ctx); \ -} while (0) - - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair, with return value. - * - * \param ctx GL context. - * \param retval value to return value in case the assertion fails. - */ -#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \ -do { \ - if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ - ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ - return retval; \ - } \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair. - * - * \param ctx GL context. - */ -#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \ -do { \ - if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ - ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ - return; \ - } \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair and flush the vertices. - * - * \param ctx GL context. - */ -#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \ -do { \ - ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \ - SAVE_FLUSH_VERTICES(ctx); \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair and flush the vertices, with return value. - * - * \param ctx GL context. - * \param retval value to return value in case the assertion fails. - */ -#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\ -do { \ - ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \ - SAVE_FLUSH_VERTICES(ctx); \ -} while (0) - - - -/** - * Display list opcodes. - * - * The fact that these identifiers are assigned consecutive - * integer values starting at 0 is very important, see InstSize array usage) - */ -typedef enum -{ - OPCODE_INVALID = -1, /* Force signed enum */ - OPCODE_ACCUM, - OPCODE_ALPHA_FUNC, - OPCODE_BIND_TEXTURE, - OPCODE_BITMAP, - OPCODE_BLEND_COLOR, - OPCODE_BLEND_EQUATION, - OPCODE_BLEND_EQUATION_SEPARATE, - OPCODE_BLEND_FUNC_SEPARATE, - - OPCODE_BLEND_EQUATION_I, - OPCODE_BLEND_EQUATION_SEPARATE_I, - OPCODE_BLEND_FUNC_I, - OPCODE_BLEND_FUNC_SEPARATE_I, - - OPCODE_CALL_LIST, - OPCODE_CALL_LIST_OFFSET, - OPCODE_CLEAR, - OPCODE_CLEAR_ACCUM, - OPCODE_CLEAR_COLOR, - OPCODE_CLEAR_DEPTH, - OPCODE_CLEAR_INDEX, - OPCODE_CLEAR_STENCIL, - OPCODE_CLEAR_BUFFER_IV, - OPCODE_CLEAR_BUFFER_UIV, - OPCODE_CLEAR_BUFFER_FV, - OPCODE_CLEAR_BUFFER_FI, - OPCODE_CLIP_PLANE, - OPCODE_COLOR_MASK, - OPCODE_COLOR_MASK_INDEXED, - OPCODE_COLOR_MATERIAL, - OPCODE_COLOR_TABLE, - OPCODE_COLOR_TABLE_PARAMETER_FV, - OPCODE_COLOR_TABLE_PARAMETER_IV, - OPCODE_COLOR_SUB_TABLE, - OPCODE_CONVOLUTION_FILTER_1D, - OPCODE_CONVOLUTION_FILTER_2D, - OPCODE_CONVOLUTION_PARAMETER_I, - OPCODE_CONVOLUTION_PARAMETER_IV, - OPCODE_CONVOLUTION_PARAMETER_F, - OPCODE_CONVOLUTION_PARAMETER_FV, - OPCODE_COPY_COLOR_SUB_TABLE, - OPCODE_COPY_COLOR_TABLE, - OPCODE_COPY_PIXELS, - OPCODE_COPY_TEX_IMAGE1D, - OPCODE_COPY_TEX_IMAGE2D, - OPCODE_COPY_TEX_SUB_IMAGE1D, - OPCODE_COPY_TEX_SUB_IMAGE2D, - OPCODE_COPY_TEX_SUB_IMAGE3D, - OPCODE_CULL_FACE, - OPCODE_DEPTH_FUNC, - OPCODE_DEPTH_MASK, - OPCODE_DEPTH_RANGE, - OPCODE_DISABLE, - OPCODE_DISABLE_INDEXED, - OPCODE_DRAW_BUFFER, - OPCODE_DRAW_PIXELS, - OPCODE_ENABLE, - OPCODE_ENABLE_INDEXED, - OPCODE_EVALMESH1, - OPCODE_EVALMESH2, - OPCODE_FOG, - OPCODE_FRONT_FACE, - OPCODE_FRUSTUM, - OPCODE_HINT, - OPCODE_HISTOGRAM, - OPCODE_INDEX_MASK, - OPCODE_INIT_NAMES, - OPCODE_LIGHT, - OPCODE_LIGHT_MODEL, - OPCODE_LINE_STIPPLE, - OPCODE_LINE_WIDTH, - OPCODE_LIST_BASE, - OPCODE_LOAD_IDENTITY, - OPCODE_LOAD_MATRIX, - OPCODE_LOAD_NAME, - OPCODE_LOGIC_OP, - OPCODE_MAP1, - OPCODE_MAP2, - OPCODE_MAPGRID1, - OPCODE_MAPGRID2, - OPCODE_MATRIX_MODE, - OPCODE_MIN_MAX, - OPCODE_MULT_MATRIX, - OPCODE_ORTHO, - OPCODE_PASSTHROUGH, - OPCODE_PIXEL_MAP, - OPCODE_PIXEL_TRANSFER, - OPCODE_PIXEL_ZOOM, - OPCODE_POINT_SIZE, - OPCODE_POINT_PARAMETERS, - OPCODE_POLYGON_MODE, - OPCODE_POLYGON_STIPPLE, - OPCODE_POLYGON_OFFSET, - OPCODE_POP_ATTRIB, - OPCODE_POP_MATRIX, - OPCODE_POP_NAME, - OPCODE_PRIORITIZE_TEXTURE, - OPCODE_PUSH_ATTRIB, - OPCODE_PUSH_MATRIX, - OPCODE_PUSH_NAME, - OPCODE_RASTER_POS, - OPCODE_READ_BUFFER, - OPCODE_RESET_HISTOGRAM, - OPCODE_RESET_MIN_MAX, - OPCODE_ROTATE, - OPCODE_SCALE, - OPCODE_SCISSOR, - OPCODE_SELECT_TEXTURE_SGIS, - OPCODE_SELECT_TEXTURE_COORD_SET, - OPCODE_SHADE_MODEL, - OPCODE_STENCIL_FUNC, - OPCODE_STENCIL_MASK, - OPCODE_STENCIL_OP, - OPCODE_TEXENV, - OPCODE_TEXGEN, - OPCODE_TEXPARAMETER, - OPCODE_TEX_IMAGE1D, - OPCODE_TEX_IMAGE2D, - OPCODE_TEX_IMAGE3D, - OPCODE_TEX_SUB_IMAGE1D, - OPCODE_TEX_SUB_IMAGE2D, - OPCODE_TEX_SUB_IMAGE3D, - OPCODE_TRANSLATE, - OPCODE_VIEWPORT, - OPCODE_WINDOW_POS, - /* GL_ARB_multitexture */ - OPCODE_ACTIVE_TEXTURE, - /* GL_ARB_texture_compression */ - OPCODE_COMPRESSED_TEX_IMAGE_1D, - OPCODE_COMPRESSED_TEX_IMAGE_2D, - OPCODE_COMPRESSED_TEX_IMAGE_3D, - OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, - OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, - OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, - /* GL_ARB_multisample */ - OPCODE_SAMPLE_COVERAGE, - /* GL_ARB_window_pos */ - OPCODE_WINDOW_POS_ARB, - /* GL_NV_vertex_program */ - OPCODE_BIND_PROGRAM_NV, - OPCODE_EXECUTE_PROGRAM_NV, - OPCODE_REQUEST_RESIDENT_PROGRAMS_NV, - OPCODE_LOAD_PROGRAM_NV, - OPCODE_TRACK_MATRIX_NV, - /* GL_NV_fragment_program */ - OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, - OPCODE_PROGRAM_NAMED_PARAMETER_NV, - /* GL_EXT_stencil_two_side */ - OPCODE_ACTIVE_STENCIL_FACE_EXT, - /* GL_EXT_depth_bounds_test */ - OPCODE_DEPTH_BOUNDS_EXT, - /* GL_ARB_vertex/fragment_program */ - OPCODE_PROGRAM_STRING_ARB, - OPCODE_PROGRAM_ENV_PARAMETER_ARB, - /* GL_ARB_occlusion_query */ - OPCODE_BEGIN_QUERY_ARB, - OPCODE_END_QUERY_ARB, - /* GL_ARB_draw_buffers */ - OPCODE_DRAW_BUFFERS_ARB, - /* GL_ATI_fragment_shader */ - OPCODE_TEX_BUMP_PARAMETER_ATI, - /* GL_ATI_fragment_shader */ - OPCODE_BIND_FRAGMENT_SHADER_ATI, - OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, - /* OpenGL 2.0 */ - OPCODE_STENCIL_FUNC_SEPARATE, - OPCODE_STENCIL_OP_SEPARATE, - OPCODE_STENCIL_MASK_SEPARATE, - - /* GL_ARB_shader_objects */ - OPCODE_USE_PROGRAM, - OPCODE_UNIFORM_1F, - OPCODE_UNIFORM_2F, - OPCODE_UNIFORM_3F, - OPCODE_UNIFORM_4F, - OPCODE_UNIFORM_1FV, - OPCODE_UNIFORM_2FV, - OPCODE_UNIFORM_3FV, - OPCODE_UNIFORM_4FV, - OPCODE_UNIFORM_1I, - OPCODE_UNIFORM_2I, - OPCODE_UNIFORM_3I, - OPCODE_UNIFORM_4I, - OPCODE_UNIFORM_1IV, - OPCODE_UNIFORM_2IV, - OPCODE_UNIFORM_3IV, - OPCODE_UNIFORM_4IV, - OPCODE_UNIFORM_MATRIX22, - OPCODE_UNIFORM_MATRIX33, - OPCODE_UNIFORM_MATRIX44, - OPCODE_UNIFORM_MATRIX23, - OPCODE_UNIFORM_MATRIX32, - OPCODE_UNIFORM_MATRIX24, - OPCODE_UNIFORM_MATRIX42, - OPCODE_UNIFORM_MATRIX34, - OPCODE_UNIFORM_MATRIX43, - - /* OpenGL 3.0 */ - OPCODE_UNIFORM_1UI, - OPCODE_UNIFORM_2UI, - OPCODE_UNIFORM_3UI, - OPCODE_UNIFORM_4UI, - OPCODE_UNIFORM_1UIV, - OPCODE_UNIFORM_2UIV, - OPCODE_UNIFORM_3UIV, - OPCODE_UNIFORM_4UIV, - - /* GL_EXT_framebuffer_blit */ - OPCODE_BLIT_FRAMEBUFFER, - - /* Vertex attributes -- fallback for when optimized display - * list build isn't active. - */ - OPCODE_ATTR_1F_NV, - OPCODE_ATTR_2F_NV, - OPCODE_ATTR_3F_NV, - OPCODE_ATTR_4F_NV, - OPCODE_ATTR_1F_ARB, - OPCODE_ATTR_2F_ARB, - OPCODE_ATTR_3F_ARB, - OPCODE_ATTR_4F_ARB, - OPCODE_MATERIAL, - OPCODE_BEGIN, - OPCODE_END, - OPCODE_RECTF, - OPCODE_EVAL_C1, - OPCODE_EVAL_C2, - OPCODE_EVAL_P1, - OPCODE_EVAL_P2, - - /* GL_EXT_provoking_vertex */ - OPCODE_PROVOKING_VERTEX, - - /* GL_EXT_transform_feedback */ - OPCODE_BEGIN_TRANSFORM_FEEDBACK, - OPCODE_END_TRANSFORM_FEEDBACK, - - /* GL_EXT_texture_integer */ - OPCODE_CLEARCOLOR_I, - OPCODE_CLEARCOLOR_UI, - OPCODE_TEXPARAMETER_I, - OPCODE_TEXPARAMETER_UI, - - /* GL_EXT_separate_shader_objects */ - OPCODE_ACTIVE_PROGRAM_EXT, - OPCODE_USE_SHADER_PROGRAM_EXT, - - /* GL_ARB_instanced_arrays */ - OPCODE_VERTEX_ATTRIB_DIVISOR, - - /* The following three are meta instructions */ - OPCODE_ERROR, /* raise compiled-in error */ - OPCODE_CONTINUE, - OPCODE_END_OF_LIST, - OPCODE_EXT_0 -} OpCode; - - - -/** - * Display list node. - * - * Display list instructions are stored as sequences of "nodes". Nodes - * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks - * are linked together with a pointer. - * - * Each instruction in the display list is stored as a sequence of - * contiguous nodes in memory. - * Each node is the union of a variety of data types. - */ -union gl_dlist_node -{ - OpCode opcode; - GLboolean b; - GLbitfield bf; - GLubyte ub; - GLshort s; - GLushort us; - GLint i; - GLuint ui; - GLenum e; - GLfloat f; - GLvoid *data; - void *next; /* If prev node's opcode==OPCODE_CONTINUE */ -}; - - -typedef union gl_dlist_node Node; - - -/** - * How many nodes to allocate at a time. - * - * \note Reduced now that we hold vertices etc. elsewhere. - */ -#define BLOCK_SIZE 256 - - - -/** - * Number of nodes of storage needed for each instruction. - * Sizes for dynamically allocated opcodes are stored in the context struct. - */ -static GLuint InstSize[OPCODE_END_OF_LIST + 1]; - - -#if FEATURE_dlist - - -void mesa_print_display_list(GLuint list); - - -/**********************************************************************/ -/***** Private *****/ -/**********************************************************************/ - - -/** - * Make an empty display list. This is used by glGenLists() to - * reserve display list IDs. - */ -static struct gl_display_list * -make_list(GLuint name, GLuint count) -{ - struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list); - dlist->Name = name; - dlist->Head = (Node *) malloc(sizeof(Node) * count); - dlist->Head[0].opcode = OPCODE_END_OF_LIST; - return dlist; -} - - -/** - * Lookup function to just encapsulate casting. - */ -static INLINE struct gl_display_list * -lookup_list(struct gl_context *ctx, GLuint list) -{ - return (struct gl_display_list *) - _mesa_HashLookup(ctx->Shared->DisplayList, list); -} - - -/** Is the given opcode an extension code? */ -static INLINE GLboolean -is_ext_opcode(OpCode opcode) -{ - return (opcode >= OPCODE_EXT_0); -} - - -/** Destroy an extended opcode instruction */ -static GLint -ext_opcode_destroy(struct gl_context *ctx, Node *node) -{ - const GLint i = node[0].opcode - OPCODE_EXT_0; - GLint step; - ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]); - step = ctx->ListExt->Opcode[i].Size; - return step; -} - - -/** Execute an extended opcode instruction */ -static GLint -ext_opcode_execute(struct gl_context *ctx, Node *node) -{ - const GLint i = node[0].opcode - OPCODE_EXT_0; - GLint step; - ctx->ListExt->Opcode[i].Execute(ctx, &node[1]); - step = ctx->ListExt->Opcode[i].Size; - return step; -} - - -/** Print an extended opcode instruction */ -static GLint -ext_opcode_print(struct gl_context *ctx, Node *node) -{ - const GLint i = node[0].opcode - OPCODE_EXT_0; - GLint step; - ctx->ListExt->Opcode[i].Print(ctx, &node[1]); - step = ctx->ListExt->Opcode[i].Size; - return step; -} - - -/** - * Delete the named display list, but don't remove from hash table. - * \param dlist - display list pointer - */ -void -_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) -{ - Node *n, *block; - GLboolean done; - - n = block = dlist->Head; - - done = block ? GL_FALSE : GL_TRUE; - while (!done) { - const OpCode opcode = n[0].opcode; - - /* check for extension opcodes first */ - if (is_ext_opcode(opcode)) { - n += ext_opcode_destroy(ctx, n); - } - else { - switch (opcode) { - /* for some commands, we need to free malloc'd memory */ - case OPCODE_MAP1: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_MAP2: - free(n[10].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_DRAW_PIXELS: - free(n[5].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_BITMAP: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COLOR_TABLE: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COLOR_SUB_TABLE: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_CONVOLUTION_FILTER_1D: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_CONVOLUTION_FILTER_2D: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_POLYGON_STIPPLE: - free(n[1].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_IMAGE1D: - free(n[8].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_IMAGE2D: - free(n[9].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_IMAGE3D: - free(n[10].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_SUB_IMAGE1D: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_SUB_IMAGE2D: - free(n[9].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_SUB_IMAGE3D: - free(n[11].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_IMAGE_1D: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_IMAGE_2D: - free(n[8].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_IMAGE_3D: - free(n[9].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: - free(n[9].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: - free(n[11].data); - n += InstSize[n[0].opcode]; - break; -#if FEATURE_NV_vertex_program - case OPCODE_LOAD_PROGRAM_NV: - free(n[4].data); /* program string */ - n += InstSize[n[0].opcode]; - break; - case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: - free(n[2].data); /* array of program ids */ - n += InstSize[n[0].opcode]; - break; -#endif -#if FEATURE_NV_fragment_program - case OPCODE_PROGRAM_NAMED_PARAMETER_NV: - free(n[3].data); /* parameter name */ - n += InstSize[n[0].opcode]; - break; -#endif -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - case OPCODE_PROGRAM_STRING_ARB: - free(n[4].data); /* program string */ - n += InstSize[n[0].opcode]; - break; -#endif - case OPCODE_UNIFORM_1FV: - case OPCODE_UNIFORM_2FV: - case OPCODE_UNIFORM_3FV: - case OPCODE_UNIFORM_4FV: - case OPCODE_UNIFORM_1IV: - case OPCODE_UNIFORM_2IV: - case OPCODE_UNIFORM_3IV: - case OPCODE_UNIFORM_4IV: - case OPCODE_UNIFORM_1UIV: - case OPCODE_UNIFORM_2UIV: - case OPCODE_UNIFORM_3UIV: - case OPCODE_UNIFORM_4UIV: - free(n[3].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_UNIFORM_MATRIX22: - case OPCODE_UNIFORM_MATRIX33: - case OPCODE_UNIFORM_MATRIX44: - case OPCODE_UNIFORM_MATRIX24: - case OPCODE_UNIFORM_MATRIX42: - case OPCODE_UNIFORM_MATRIX23: - case OPCODE_UNIFORM_MATRIX32: - case OPCODE_UNIFORM_MATRIX34: - case OPCODE_UNIFORM_MATRIX43: - free(n[4].data); - n += InstSize[n[0].opcode]; - break; - - case OPCODE_CONTINUE: - n = (Node *) n[1].next; - free(block); - block = n; - break; - case OPCODE_END_OF_LIST: - free(block); - done = GL_TRUE; - break; - default: - /* Most frequent case */ - n += InstSize[n[0].opcode]; - break; - } - } - } - - free(dlist); -} - - -/** - * Destroy a display list and remove from hash table. - * \param list - display list number - */ -static void -destroy_list(struct gl_context *ctx, GLuint list) -{ - struct gl_display_list *dlist; - - if (list == 0) - return; - - dlist = lookup_list(ctx, list); - if (!dlist) - return; - - _mesa_delete_list(ctx, dlist); - _mesa_HashRemove(ctx->Shared->DisplayList, list); -} - - -/* - * Translate the nth element of list from <type> to GLint. - */ -static GLint -translate_id(GLsizei n, GLenum type, const GLvoid * list) -{ - GLbyte *bptr; - GLubyte *ubptr; - GLshort *sptr; - GLushort *usptr; - GLint *iptr; - GLuint *uiptr; - GLfloat *fptr; - - switch (type) { - case GL_BYTE: - bptr = (GLbyte *) list; - return (GLint) bptr[n]; - case GL_UNSIGNED_BYTE: - ubptr = (GLubyte *) list; - return (GLint) ubptr[n]; - case GL_SHORT: - sptr = (GLshort *) list; - return (GLint) sptr[n]; - case GL_UNSIGNED_SHORT: - usptr = (GLushort *) list; - return (GLint) usptr[n]; - case GL_INT: - iptr = (GLint *) list; - return iptr[n]; - case GL_UNSIGNED_INT: - uiptr = (GLuint *) list; - return (GLint) uiptr[n]; - case GL_FLOAT: - fptr = (GLfloat *) list; - return (GLint) FLOORF(fptr[n]); - case GL_2_BYTES: - ubptr = ((GLubyte *) list) + 2 * n; - return (GLint) ubptr[0] * 256 - + (GLint) ubptr[1]; - case GL_3_BYTES: - ubptr = ((GLubyte *) list) + 3 * n; - return (GLint) ubptr[0] * 65536 - + (GLint) ubptr[1] * 256 - + (GLint) ubptr[2]; - case GL_4_BYTES: - ubptr = ((GLubyte *) list) + 4 * n; - return (GLint) ubptr[0] * 16777216 - + (GLint) ubptr[1] * 65536 - + (GLint) ubptr[2] * 256 - + (GLint) ubptr[3]; - default: - return 0; - } -} - - - - -/**********************************************************************/ -/***** Public *****/ -/**********************************************************************/ - -/** - * Wrapper for _mesa_unpack_image() that handles pixel buffer objects. - * If we run out of memory, GL_OUT_OF_MEMORY will be recorded. - */ -static GLvoid * -unpack_image(struct gl_context *ctx, GLuint dimensions, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid * pixels, - const struct gl_pixelstore_attrib *unpack) -{ - if (!_mesa_is_bufferobj(unpack->BufferObj)) { - /* no PBO */ - GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth, - format, type, pixels, unpack); - if (pixels && !image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); - } - return image; - } - else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, - format, type, pixels)) { - const GLubyte *map, *src; - GLvoid *image; - - map = (GLubyte *) - ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - GL_READ_ONLY_ARB, unpack->BufferObj); - if (!map) { - /* unable to map src buffer! */ - _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO"); - return NULL; - } - - src = ADD_POINTERS(map, pixels); - image = _mesa_unpack_image(dimensions, width, height, depth, - format, type, src, unpack); - - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - unpack->BufferObj); - - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); - } - return image; - } - /* bad access! */ - return NULL; -} - - -/** - * Allocate space for a display list instruction (opcode + payload space). - * \param opcode the instruction opcode (OPCODE_* value) - * \param bytes instruction payload size (not counting opcode) - * \return pointer to allocated memory (the opcode space) - */ -static Node * -dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes) -{ - const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node); - Node *n; - - if (opcode < (GLuint) OPCODE_EXT_0) { - if (InstSize[opcode] == 0) { - /* save instruction size now */ - InstSize[opcode] = numNodes; - } - else { - /* make sure instruction size agrees */ - ASSERT(numNodes == InstSize[opcode]); - } - } - - if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) { - /* This block is full. Allocate a new block and chain to it */ - Node *newblock; - n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; - n[0].opcode = OPCODE_CONTINUE; - newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE); - if (!newblock) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list"); - return NULL; - } - n[1].next = (Node *) newblock; - ctx->ListState.CurrentBlock = newblock; - ctx->ListState.CurrentPos = 0; - } - - n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; - ctx->ListState.CurrentPos += numNodes; - - n[0].opcode = opcode; - - return n; -} - - - -/** - * Allocate space for a display list instruction. Used by callers outside - * this file for things like VBO vertex data. - * - * \param opcode the instruction opcode (OPCODE_* value) - * \param bytes instruction size in bytes, not counting opcode. - * \return pointer to the usable data area (not including the internal - * opcode). - */ -void * -_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes) -{ - Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes); - if (n) - return n + 1; /* return pointer to payload area, after opcode */ - else - return NULL; -} - - -/** - * This function allows modules and drivers to get their own opcodes - * for extending display list functionality. - * \param ctx the rendering context - * \param size number of bytes for storing the new display list command - * \param execute function to execute the new display list command - * \param destroy function to destroy the new display list command - * \param print function to print the new display list command - * \return the new opcode number or -1 if error - */ -GLint -_mesa_dlist_alloc_opcode(struct gl_context *ctx, - GLuint size, - void (*execute) (struct gl_context *, void *), - void (*destroy) (struct gl_context *, void *), - void (*print) (struct gl_context *, void *)) -{ - if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) { - const GLuint i = ctx->ListExt->NumOpcodes++; - ctx->ListExt->Opcode[i].Size = - 1 + (size + sizeof(Node) - 1) / sizeof(Node); - ctx->ListExt->Opcode[i].Execute = execute; - ctx->ListExt->Opcode[i].Destroy = destroy; - ctx->ListExt->Opcode[i].Print = print; - return i + OPCODE_EXT_0; - } - return -1; -} - - -/** - * Allocate space for a display list instruction. The space is basically - * an array of Nodes where node[0] holds the opcode, node[1] is the first - * function parameter, node[2] is the second parameter, etc. - * - * \param opcode one of OPCODE_x - * \param nparams number of function parameters - * \return pointer to start of instruction space - */ -static INLINE Node * -alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams) -{ - return dlist_alloc(ctx, opcode, nparams * sizeof(Node)); -} - - - -/* - * Display List compilation functions - */ -static void GLAPIENTRY -save_Accum(GLenum op, GLfloat value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACCUM, 2); - if (n) { - n[1].e = op; - n[2].f = value; - } - if (ctx->ExecuteFlag) { - CALL_Accum(ctx->Exec, (op, value)); - } -} - - -static void GLAPIENTRY -save_AlphaFunc(GLenum func, GLclampf ref) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2); - if (n) { - n[1].e = func; - n[2].f = (GLfloat) ref; - } - if (ctx->ExecuteFlag) { - CALL_AlphaFunc(ctx->Exec, (func, ref)); - } -} - - -static void GLAPIENTRY -save_BindTexture(GLenum target, GLuint texture) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2); - if (n) { - n[1].e = target; - n[2].ui = texture; - } - if (ctx->ExecuteFlag) { - CALL_BindTexture(ctx->Exec, (target, texture)); - } -} - - -static void GLAPIENTRY -save_Bitmap(GLsizei width, GLsizei height, - GLfloat xorig, GLfloat yorig, - GLfloat xmove, GLfloat ymove, const GLubyte * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BITMAP, 7); - if (n) { - n[1].i = (GLint) width; - n[2].i = (GLint) height; - n[3].f = xorig; - n[4].f = yorig; - n[5].f = xmove; - n[6].f = ymove; - n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_Bitmap(ctx->Exec, (width, height, - xorig, yorig, xmove, ymove, pixels)); - } -} - - -static void GLAPIENTRY -save_BlendEquation(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_BlendEquation(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2); - if (n) { - n[1].e = modeRGB; - n[2].e = modeA; - } - if (ctx->ExecuteFlag) { - CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA)); - } -} - - -static void GLAPIENTRY -save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4); - if (n) { - n[1].e = sfactorRGB; - n[2].e = dfactorRGB; - n[3].e = sfactorA; - n[4].e = dfactorA; - } - if (ctx->ExecuteFlag) { - CALL_BlendFuncSeparateEXT(ctx->Exec, - (sfactorRGB, dfactorRGB, sfactorA, dfactorA)); - } -} - - -static void GLAPIENTRY -save_BlendFunc(GLenum srcfactor, GLenum dstfactor) -{ - save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor); -} - - -static void GLAPIENTRY -save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4); - if (n) { - n[1].f = red; - n[2].f = green; - n[3].f = blue; - n[4].f = alpha; - } - if (ctx->ExecuteFlag) { - CALL_BlendColor(ctx->Exec, (red, green, blue, alpha)); - } -} - -/* GL_ARB_draw_buffers_blend */ -static void GLAPIENTRY -save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5); - if (n) { - n[1].ui = buf; - n[2].e = sfactorRGB; - n[3].e = dfactorRGB; - n[4].e = sfactorA; - n[5].e = dfactorA; - } - if (ctx->ExecuteFlag) { - CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB, - sfactorA, dfactorA)); - } -} - -/* GL_ARB_draw_buffers_blend */ -static void GLAPIENTRY -save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3); - if (n) { - n[1].ui = buf; - n[2].e = sfactor; - n[3].e = dfactor; - } - if (ctx->ExecuteFlag) { - CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor)); - } -} - -/* GL_ARB_draw_buffers_blend */ -static void GLAPIENTRY -save_BlendEquationi(GLuint buf, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2); - if (n) { - n[1].ui = buf; - n[2].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_BlendEquationiARB(ctx->Exec, (buf, mode)); - } -} - -/* GL_ARB_draw_buffers_blend */ -static void GLAPIENTRY -save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3); - if (n) { - n[1].ui = buf; - n[2].e = modeRGB; - n[3].e = modeA; - } - if (ctx->ExecuteFlag) { - CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA)); - } -} - - -static void invalidate_saved_current_state( struct gl_context *ctx ) -{ - GLint i; - - for (i = 0; i < VERT_ATTRIB_MAX; i++) - ctx->ListState.ActiveAttribSize[i] = 0; - - for (i = 0; i < MAT_ATTRIB_MAX; i++) - ctx->ListState.ActiveMaterialSize[i] = 0; - - memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current); - - ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; -} - -static void GLAPIENTRY -save_CallList(GLuint list) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - - n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1); - if (n) { - n[1].ui = list; - } - - /* After this, we don't know what state we're in. Invalidate all - * cached information previously gathered: - */ - invalidate_saved_current_state( ctx ); - - if (ctx->ExecuteFlag) { - _mesa_CallList(list); - } -} - - -static void GLAPIENTRY -save_CallLists(GLsizei num, GLenum type, const GLvoid * lists) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - GLboolean typeErrorFlag; - - SAVE_FLUSH_VERTICES(ctx); - - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_2_BYTES: - case GL_3_BYTES: - case GL_4_BYTES: - typeErrorFlag = GL_FALSE; - break; - default: - typeErrorFlag = GL_TRUE; - } - - for (i = 0; i < num; i++) { - GLint list = translate_id(i, type, lists); - Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2); - if (n) { - n[1].i = list; - n[2].b = typeErrorFlag; - } - } - - /* After this, we don't know what state we're in. Invalidate all - * cached information previously gathered: - */ - invalidate_saved_current_state( ctx ); - - if (ctx->ExecuteFlag) { - CALL_CallLists(ctx->Exec, (num, type, lists)); - } -} - - -static void GLAPIENTRY -save_Clear(GLbitfield mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR, 1); - if (n) { - n[1].bf = mask; - } - if (ctx->ExecuteFlag) { - CALL_Clear(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6); - if (n) { - n[1].e = buffer; - n[2].i = drawbuffer; - n[3].i = value[0]; - if (buffer == GL_COLOR) { - n[4].i = value[1]; - n[5].i = value[2]; - n[6].i = value[3]; - } - else { - n[4].i = 0; - n[5].i = 0; - n[6].i = 0; - } - } - if (ctx->ExecuteFlag) { - /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/ - } -} - - -static void GLAPIENTRY -save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6); - if (n) { - n[1].e = buffer; - n[2].i = drawbuffer; - n[3].ui = value[0]; - if (buffer == GL_COLOR) { - n[4].ui = value[1]; - n[5].ui = value[2]; - n[6].ui = value[3]; - } - else { - n[4].ui = 0; - n[5].ui = 0; - n[6].ui = 0; - } - } - if (ctx->ExecuteFlag) { - /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ - } -} - - -static void GLAPIENTRY -save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6); - if (n) { - n[1].e = buffer; - n[2].i = drawbuffer; - n[3].f = value[0]; - if (buffer == GL_COLOR) { - n[4].f = value[1]; - n[5].f = value[2]; - n[6].f = value[3]; - } - else { - n[4].f = 0.0F; - n[5].f = 0.0F; - n[6].f = 0.0F; - } - } - if (ctx->ExecuteFlag) { - /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ - } -} - - -static void GLAPIENTRY -save_ClearBufferfi(GLenum buffer, GLint drawbuffer, - GLfloat depth, GLint stencil) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4); - if (n) { - n[1].e = buffer; - n[2].i = drawbuffer; - n[3].f = depth; - n[4].i = stencil; - } - if (ctx->ExecuteFlag) { - /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/ - } -} - - -static void GLAPIENTRY -save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4); - if (n) { - n[1].f = red; - n[2].f = green; - n[3].f = blue; - n[4].f = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha)); - } -} - - -static void GLAPIENTRY -save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4); - if (n) { - n[1].f = red; - n[2].f = green; - n[3].f = blue; - n[4].f = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ClearColor(ctx->Exec, (red, green, blue, alpha)); - } -} - - -static void GLAPIENTRY -save_ClearDepth(GLclampd depth) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1); - if (n) { - n[1].f = (GLfloat) depth; - } - if (ctx->ExecuteFlag) { - CALL_ClearDepth(ctx->Exec, (depth)); - } -} - - -static void GLAPIENTRY -save_ClearIndex(GLfloat c) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1); - if (n) { - n[1].f = c; - } - if (ctx->ExecuteFlag) { - CALL_ClearIndex(ctx->Exec, (c)); - } -} - - -static void GLAPIENTRY -save_ClearStencil(GLint s) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1); - if (n) { - n[1].i = s; - } - if (ctx->ExecuteFlag) { - CALL_ClearStencil(ctx->Exec, (s)); - } -} - - -static void GLAPIENTRY -save_ClipPlane(GLenum plane, const GLdouble * equ) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5); - if (n) { - n[1].e = plane; - n[2].f = (GLfloat) equ[0]; - n[3].f = (GLfloat) equ[1]; - n[4].f = (GLfloat) equ[2]; - n[5].f = (GLfloat) equ[3]; - } - if (ctx->ExecuteFlag) { - CALL_ClipPlane(ctx->Exec, (plane, equ)); - } -} - - - -static void GLAPIENTRY -save_ColorMask(GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4); - if (n) { - n[1].b = red; - n[2].b = green; - n[3].b = blue; - n[4].b = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ColorMask(ctx->Exec, (red, green, blue, alpha)); - } -} - - -static void GLAPIENTRY -save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5); - if (n) { - n[1].ui = buf; - n[2].b = red; - n[3].b = green; - n[4].b = blue; - n[5].b = alpha; - } - if (ctx->ExecuteFlag) { - /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/ - } -} - - -static void GLAPIENTRY -save_ColorMaterial(GLenum face, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2); - if (n) { - n[1].e = face; - n[2].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_ColorMaterial(ctx->Exec, (face, mode)); - } -} - - -static void GLAPIENTRY -save_ColorTable(GLenum target, GLenum internalFormat, - GLsizei width, GLenum format, GLenum type, - const GLvoid * table) -{ - GET_CURRENT_CONTEXT(ctx); - if (_mesa_is_proxy_texture(target)) { - /* execute immediately */ - CALL_ColorTable(ctx->Exec, (target, internalFormat, width, - format, type, table)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].i = width; - n[4].e = format; - n[5].e = type; - n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ColorTable(ctx->Exec, (target, internalFormat, width, - format, type, table)); - } - } -} - - - -static void GLAPIENTRY -save_ColorTableParameterfv(GLenum target, GLenum pname, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = params[0]; - if (pname == GL_COLOR_TABLE_SGI || - pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || - pname == GL_TEXTURE_COLOR_TABLE_SGI) { - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - } - - if (ctx->ExecuteFlag) { - CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = params[0]; - if (pname == GL_COLOR_TABLE_SGI || - pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || - pname == GL_TEXTURE_COLOR_TABLE_SGI) { - n[4].i = params[1]; - n[5].i = params[2]; - n[6].i = params[3]; - } - } - - if (ctx->ExecuteFlag) { - CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params)); - } -} - - - -static void GLAPIENTRY -save_ColorSubTable(GLenum target, GLsizei start, GLsizei count, - GLenum format, GLenum type, const GLvoid * table) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6); - if (n) { - n[1].e = target; - n[2].i = start; - n[3].i = count; - n[4].e = format; - n[5].e = type; - n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ColorSubTable(ctx->Exec, - (target, start, count, format, type, table)); - } -} - - -static void GLAPIENTRY -save_CopyColorSubTable(GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5); - if (n) { - n[1].e = target; - n[2].i = start; - n[3].i = x; - n[4].i = y; - n[5].i = width; - } - if (ctx->ExecuteFlag) { - CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width)); - } -} - - -static void GLAPIENTRY -save_CopyColorTable(GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5); - if (n) { - n[1].e = target; - n[2].e = internalformat; - n[3].i = x; - n[4].i = y; - n[5].i = width; - } - if (ctx->ExecuteFlag) { - CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width)); - } -} - - -static void GLAPIENTRY -save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, - GLenum format, GLenum type, const GLvoid * filter) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].i = width; - n[4].e = format; - n[5].e = type; - n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width, - format, type, filter)); - } -} - - -static void GLAPIENTRY -save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid * filter) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].i = width; - n[4].i = height; - n[5].e = format; - n[6].e = type; - n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionFilter2D(ctx->Exec, - (target, internalFormat, width, height, format, - type, filter)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = param; - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = params[0]; - if (pname == GL_CONVOLUTION_BORDER_COLOR || - pname == GL_CONVOLUTION_FILTER_SCALE || - pname == GL_CONVOLUTION_FILTER_BIAS) { - n[4].i = params[1]; - n[5].i = params[2]; - n[6].i = params[3]; - } - else { - n[4].i = n[5].i = n[6].i = 0; - } - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = param; - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameterfv(GLenum target, GLenum pname, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = params[0]; - if (pname == GL_CONVOLUTION_BORDER_COLOR || - pname == GL_CONVOLUTION_FILTER_SCALE || - pname == GL_CONVOLUTION_FILTER_BIAS) { - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - else { - n[4].f = n[5].f = n[6].f = 0.0F; - } - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5); - if (n) { - n[1].i = x; - n[2].i = y; - n[3].i = (GLint) width; - n[4].i = (GLint) height; - n[5].e = type; - } - if (ctx->ExecuteFlag) { - CALL_CopyPixels(ctx->Exec, (x, y, width, height, type)); - } -} - - - -static void GLAPIENTRY -save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, - GLint x, GLint y, GLsizei width, GLint border) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalformat; - n[4].i = x; - n[5].i = y; - n[6].i = width; - n[7].i = border; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat, - x, y, width, border)); - } -} - - -static void GLAPIENTRY -save_CopyTexImage2D(GLenum target, GLint level, - GLenum internalformat, - GLint x, GLint y, GLsizei width, - GLsizei height, GLint border) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalformat; - n[4].i = x; - n[5].i = y; - n[6].i = width; - n[7].i = height; - n[8].i = border; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat, - x, y, width, height, border)); - } -} - - - -static void GLAPIENTRY -save_CopyTexSubImage1D(GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = x; - n[5].i = y; - n[6].i = width; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexSubImage1D(ctx->Exec, - (target, level, xoffset, x, y, width)); - } -} - - -static void GLAPIENTRY -save_CopyTexSubImage2D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLint height) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = x; - n[6].i = y; - n[7].i = width; - n[8].i = height; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, - x, y, width, height)); - } -} - - -static void GLAPIENTRY -save_CopyTexSubImage3D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLint height) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = zoffset; - n[6].i = x; - n[7].i = y; - n[8].i = width; - n[9].i = height; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexSubImage3D(ctx->Exec, (target, level, - xoffset, yoffset, zoffset, - x, y, width, height)); - } -} - - -static void GLAPIENTRY -save_CullFace(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_CullFace(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_DepthFunc(GLenum func) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1); - if (n) { - n[1].e = func; - } - if (ctx->ExecuteFlag) { - CALL_DepthFunc(ctx->Exec, (func)); - } -} - - -static void GLAPIENTRY -save_DepthMask(GLboolean mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1); - if (n) { - n[1].b = mask; - } - if (ctx->ExecuteFlag) { - CALL_DepthMask(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_DepthRange(GLclampd nearval, GLclampd farval) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2); - if (n) { - n[1].f = (GLfloat) nearval; - n[2].f = (GLfloat) farval; - } - if (ctx->ExecuteFlag) { - CALL_DepthRange(ctx->Exec, (nearval, farval)); - } -} - - -static void GLAPIENTRY -save_Disable(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DISABLE, 1); - if (n) { - n[1].e = cap; - } - if (ctx->ExecuteFlag) { - CALL_Disable(ctx->Exec, (cap)); - } -} - - -static void GLAPIENTRY -save_DisableIndexed(GLuint index, GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2); - if (n) { - n[1].ui = index; - n[2].e = cap; - } - if (ctx->ExecuteFlag) { - CALL_DisableIndexedEXT(ctx->Exec, (index, cap)); - } -} - - -static void GLAPIENTRY -save_DrawBuffer(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_DrawBuffer(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_DrawPixels(GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5); - if (n) { - n[1].i = width; - n[2].i = height; - n[3].e = format; - n[4].e = type; - n[5].data = unpack_image(ctx, 2, width, height, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels)); - } -} - - - -static void GLAPIENTRY -save_Enable(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ENABLE, 1); - if (n) { - n[1].e = cap; - } - if (ctx->ExecuteFlag) { - CALL_Enable(ctx->Exec, (cap)); - } -} - - - -static void GLAPIENTRY -save_EnableIndexed(GLuint index, GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2); - if (n) { - n[1].ui = index; - n[2].e = cap; - } - if (ctx->ExecuteFlag) { - CALL_EnableIndexedEXT(ctx->Exec, (index, cap)); - } -} - - - -static void GLAPIENTRY -save_EvalMesh1(GLenum mode, GLint i1, GLint i2) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3); - if (n) { - n[1].e = mode; - n[2].i = i1; - n[3].i = i2; - } - if (ctx->ExecuteFlag) { - CALL_EvalMesh1(ctx->Exec, (mode, i1, i2)); - } -} - - -static void GLAPIENTRY -save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5); - if (n) { - n[1].e = mode; - n[2].i = i1; - n[3].i = i2; - n[4].i = j1; - n[5].i = j2; - } - if (ctx->ExecuteFlag) { - CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2)); - } -} - - - - -static void GLAPIENTRY -save_Fogfv(GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_FOG, 5); - if (n) { - n[1].e = pname; - n[2].f = params[0]; - n[3].f = params[1]; - n[4].f = params[2]; - n[5].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_Fogfv(ctx->Exec, (pname, params)); - } -} - - -static void GLAPIENTRY -save_Fogf(GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_Fogfv(pname, parray); -} - - -static void GLAPIENTRY -save_Fogiv(GLenum pname, const GLint *params) -{ - GLfloat p[4]; - switch (pname) { - case GL_FOG_MODE: - case GL_FOG_DENSITY: - case GL_FOG_START: - case GL_FOG_END: - case GL_FOG_INDEX: - p[0] = (GLfloat) *params; - p[1] = 0.0f; - p[2] = 0.0f; - p[3] = 0.0f; - break; - case GL_FOG_COLOR: - p[0] = INT_TO_FLOAT(params[0]); - p[1] = INT_TO_FLOAT(params[1]); - p[2] = INT_TO_FLOAT(params[2]); - p[3] = INT_TO_FLOAT(params[3]); - break; - default: - /* Error will be caught later in gl_Fogfv */ - ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F); - } - save_Fogfv(pname, p); -} - - -static void GLAPIENTRY -save_Fogi(GLenum pname, GLint param) -{ - GLint parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0; - save_Fogiv(pname, parray); -} - - -static void GLAPIENTRY -save_FrontFace(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_FrontFace(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_Frustum(GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6); - if (n) { - n[1].f = (GLfloat) left; - n[2].f = (GLfloat) right; - n[3].f = (GLfloat) bottom; - n[4].f = (GLfloat) top; - n[5].f = (GLfloat) nearval; - n[6].f = (GLfloat) farval; - } - if (ctx->ExecuteFlag) { - CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); - } -} - - -static void GLAPIENTRY -save_Hint(GLenum target, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_HINT, 2); - if (n) { - n[1].e = target; - n[2].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_Hint(ctx->Exec, (target, mode)); - } -} - - -static void GLAPIENTRY -save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, - GLboolean sink) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4); - if (n) { - n[1].e = target; - n[2].i = width; - n[3].e = internalFormat; - n[4].b = sink; - } - if (ctx->ExecuteFlag) { - CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink)); - } -} - - -static void GLAPIENTRY -save_IndexMask(GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1); - if (n) { - n[1].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_IndexMask(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_InitNames(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0); - if (ctx->ExecuteFlag) { - CALL_InitNames(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_Lightfv(GLenum light, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LIGHT, 6); - if (n) { - GLint i, nParams; - n[1].e = light; - n[2].e = pname; - switch (pname) { - case GL_AMBIENT: - nParams = 4; - break; - case GL_DIFFUSE: - nParams = 4; - break; - case GL_SPECULAR: - nParams = 4; - break; - case GL_POSITION: - nParams = 4; - break; - case GL_SPOT_DIRECTION: - nParams = 3; - break; - case GL_SPOT_EXPONENT: - nParams = 1; - break; - case GL_SPOT_CUTOFF: - nParams = 1; - break; - case GL_CONSTANT_ATTENUATION: - nParams = 1; - break; - case GL_LINEAR_ATTENUATION: - nParams = 1; - break; - case GL_QUADRATIC_ATTENUATION: - nParams = 1; - break; - default: - nParams = 0; - } - for (i = 0; i < nParams; i++) { - n[3 + i].f = params[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_Lightfv(ctx->Exec, (light, pname, params)); - } -} - - -static void GLAPIENTRY -save_Lightf(GLenum light, GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_Lightfv(light, pname, parray); -} - - -static void GLAPIENTRY -save_Lightiv(GLenum light, GLenum pname, const GLint *params) -{ - GLfloat fparam[4]; - switch (pname) { - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - fparam[0] = INT_TO_FLOAT(params[0]); - fparam[1] = INT_TO_FLOAT(params[1]); - fparam[2] = INT_TO_FLOAT(params[2]); - fparam[3] = INT_TO_FLOAT(params[3]); - break; - case GL_POSITION: - fparam[0] = (GLfloat) params[0]; - fparam[1] = (GLfloat) params[1]; - fparam[2] = (GLfloat) params[2]; - fparam[3] = (GLfloat) params[3]; - break; - case GL_SPOT_DIRECTION: - fparam[0] = (GLfloat) params[0]; - fparam[1] = (GLfloat) params[1]; - fparam[2] = (GLfloat) params[2]; - break; - case GL_SPOT_EXPONENT: - case GL_SPOT_CUTOFF: - case GL_CONSTANT_ATTENUATION: - case GL_LINEAR_ATTENUATION: - case GL_QUADRATIC_ATTENUATION: - fparam[0] = (GLfloat) params[0]; - break; - default: - /* error will be caught later in gl_Lightfv */ - ; - } - save_Lightfv(light, pname, fparam); -} - - -static void GLAPIENTRY -save_Lighti(GLenum light, GLenum pname, GLint param) -{ - GLint parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0; - save_Lightiv(light, pname, parray); -} - - -static void GLAPIENTRY -save_LightModelfv(GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5); - if (n) { - n[1].e = pname; - n[2].f = params[0]; - n[3].f = params[1]; - n[4].f = params[2]; - n[5].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_LightModelfv(ctx->Exec, (pname, params)); - } -} - - -static void GLAPIENTRY -save_LightModelf(GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_LightModelfv(pname, parray); -} - - -static void GLAPIENTRY -save_LightModeliv(GLenum pname, const GLint *params) -{ - GLfloat fparam[4]; - switch (pname) { - case GL_LIGHT_MODEL_AMBIENT: - fparam[0] = INT_TO_FLOAT(params[0]); - fparam[1] = INT_TO_FLOAT(params[1]); - fparam[2] = INT_TO_FLOAT(params[2]); - fparam[3] = INT_TO_FLOAT(params[3]); - break; - case GL_LIGHT_MODEL_LOCAL_VIEWER: - case GL_LIGHT_MODEL_TWO_SIDE: - case GL_LIGHT_MODEL_COLOR_CONTROL: - fparam[0] = (GLfloat) params[0]; - fparam[1] = 0.0F; - fparam[2] = 0.0F; - fparam[3] = 0.0F; - break; - default: - /* Error will be caught later in gl_LightModelfv */ - ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F); - } - save_LightModelfv(pname, fparam); -} - - -static void GLAPIENTRY -save_LightModeli(GLenum pname, GLint param) -{ - GLint parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0; - save_LightModeliv(pname, parray); -} - - -static void GLAPIENTRY -save_LineStipple(GLint factor, GLushort pattern) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2); - if (n) { - n[1].i = factor; - n[2].us = pattern; - } - if (ctx->ExecuteFlag) { - CALL_LineStipple(ctx->Exec, (factor, pattern)); - } -} - - -static void GLAPIENTRY -save_LineWidth(GLfloat width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1); - if (n) { - n[1].f = width; - } - if (ctx->ExecuteFlag) { - CALL_LineWidth(ctx->Exec, (width)); - } -} - - -static void GLAPIENTRY -save_ListBase(GLuint base) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1); - if (n) { - n[1].ui = base; - } - if (ctx->ExecuteFlag) { - CALL_ListBase(ctx->Exec, (base)); - } -} - - -static void GLAPIENTRY -save_LoadIdentity(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0); - if (ctx->ExecuteFlag) { - CALL_LoadIdentity(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_LoadMatrixf(const GLfloat * m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16); - if (n) { - GLuint i; - for (i = 0; i < 16; i++) { - n[1 + i].f = m[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_LoadMatrixf(ctx->Exec, (m)); - } -} - - -static void GLAPIENTRY -save_LoadMatrixd(const GLdouble * m) -{ - GLfloat f[16]; - GLint i; - for (i = 0; i < 16; i++) { - f[i] = (GLfloat) m[i]; - } - save_LoadMatrixf(f); -} - - -static void GLAPIENTRY -save_LoadName(GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1); - if (n) { - n[1].ui = name; - } - if (ctx->ExecuteFlag) { - CALL_LoadName(ctx->Exec, (name)); - } -} - - -static void GLAPIENTRY -save_LogicOp(GLenum opcode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1); - if (n) { - n[1].e = opcode; - } - if (ctx->ExecuteFlag) { - CALL_LogicOp(ctx->Exec, (opcode)); - } -} - - -static void GLAPIENTRY -save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, - GLint order, const GLdouble * points) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP1, 6); - if (n) { - GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points); - n[1].e = target; - n[2].f = (GLfloat) u1; - n[3].f = (GLfloat) u2; - n[4].i = _mesa_evaluator_components(target); /* stride */ - n[5].i = order; - n[6].data = (void *) pnts; - } - if (ctx->ExecuteFlag) { - CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points)); - } -} - -static void GLAPIENTRY -save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, - GLint order, const GLfloat * points) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP1, 6); - if (n) { - GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points); - n[1].e = target; - n[2].f = u1; - n[3].f = u2; - n[4].i = _mesa_evaluator_components(target); /* stride */ - n[5].i = order; - n[6].data = (void *) pnts; - } - if (ctx->ExecuteFlag) { - CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points)); - } -} - - -static void GLAPIENTRY -save_Map2d(GLenum target, - GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, - GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, - const GLdouble * points) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP2, 10); - if (n) { - GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder, - vstride, vorder, points); - n[1].e = target; - n[2].f = (GLfloat) u1; - n[3].f = (GLfloat) u2; - n[4].f = (GLfloat) v1; - n[5].f = (GLfloat) v2; - /* XXX verify these strides are correct */ - n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */ - n[7].i = _mesa_evaluator_components(target); /*vstride */ - n[8].i = uorder; - n[9].i = vorder; - n[10].data = (void *) pnts; - } - if (ctx->ExecuteFlag) { - CALL_Map2d(ctx->Exec, (target, - u1, u2, ustride, uorder, - v1, v2, vstride, vorder, points)); - } -} - - -static void GLAPIENTRY -save_Map2f(GLenum target, - GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, - GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, - const GLfloat * points) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP2, 10); - if (n) { - GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder, - vstride, vorder, points); - n[1].e = target; - n[2].f = u1; - n[3].f = u2; - n[4].f = v1; - n[5].f = v2; - /* XXX verify these strides are correct */ - n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */ - n[7].i = _mesa_evaluator_components(target); /*vstride */ - n[8].i = uorder; - n[9].i = vorder; - n[10].data = (void *) pnts; - } - if (ctx->ExecuteFlag) { - CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, - v1, v2, vstride, vorder, points)); - } -} - - -static void GLAPIENTRY -save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3); - if (n) { - n[1].i = un; - n[2].f = u1; - n[3].f = u2; - } - if (ctx->ExecuteFlag) { - CALL_MapGrid1f(ctx->Exec, (un, u1, u2)); - } -} - - -static void GLAPIENTRY -save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2) -{ - save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2); -} - - -static void GLAPIENTRY -save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2, - GLint vn, GLfloat v1, GLfloat v2) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6); - if (n) { - n[1].i = un; - n[2].f = u1; - n[3].f = u2; - n[4].i = vn; - n[5].f = v1; - n[6].f = v2; - } - if (ctx->ExecuteFlag) { - CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2)); - } -} - - - -static void GLAPIENTRY -save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2, - GLint vn, GLdouble v1, GLdouble v2) -{ - save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2, - vn, (GLfloat) v1, (GLfloat) v2); -} - - -static void GLAPIENTRY -save_MatrixMode(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_MatrixMode(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].b = sink; - } - if (ctx->ExecuteFlag) { - CALL_Minmax(ctx->Exec, (target, internalFormat, sink)); - } -} - - -static void GLAPIENTRY -save_MultMatrixf(const GLfloat * m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16); - if (n) { - GLuint i; - for (i = 0; i < 16; i++) { - n[1 + i].f = m[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_MultMatrixf(ctx->Exec, (m)); - } -} - - -static void GLAPIENTRY -save_MultMatrixd(const GLdouble * m) -{ - GLfloat f[16]; - GLint i; - for (i = 0; i < 16; i++) { - f[i] = (GLfloat) m[i]; - } - save_MultMatrixf(f); -} - - -static void GLAPIENTRY -save_NewList(GLuint name, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - /* It's an error to call this function while building a display list */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList"); - (void) name; - (void) mode; -} - - - -static void GLAPIENTRY -save_Ortho(GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ORTHO, 6); - if (n) { - n[1].f = (GLfloat) left; - n[2].f = (GLfloat) right; - n[3].f = (GLfloat) bottom; - n[4].f = (GLfloat) top; - n[5].f = (GLfloat) nearval; - n[6].f = (GLfloat) farval; - } - if (ctx->ExecuteFlag) { - CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); - } -} - - -static void GLAPIENTRY -save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3); - if (n) { - n[1].e = map; - n[2].i = mapsize; - n[3].data = (void *) malloc(mapsize * sizeof(GLfloat)); - memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_PixelMapfv(ctx->Exec, (map, mapsize, values)); - } -} - - -static void GLAPIENTRY -save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) -{ - GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; - GLint i; - if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { - for (i = 0; i < mapsize; i++) { - fvalues[i] = (GLfloat) values[i]; - } - } - else { - for (i = 0; i < mapsize; i++) { - fvalues[i] = UINT_TO_FLOAT(values[i]); - } - } - save_PixelMapfv(map, mapsize, fvalues); -} - - -static void GLAPIENTRY -save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values) -{ - GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; - GLint i; - if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { - for (i = 0; i < mapsize; i++) { - fvalues[i] = (GLfloat) values[i]; - } - } - else { - for (i = 0; i < mapsize; i++) { - fvalues[i] = USHORT_TO_FLOAT(values[i]); - } - } - save_PixelMapfv(map, mapsize, fvalues); -} - - -static void GLAPIENTRY -save_PixelTransferf(GLenum pname, GLfloat param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2); - if (n) { - n[1].e = pname; - n[2].f = param; - } - if (ctx->ExecuteFlag) { - CALL_PixelTransferf(ctx->Exec, (pname, param)); - } -} - - -static void GLAPIENTRY -save_PixelTransferi(GLenum pname, GLint param) -{ - save_PixelTransferf(pname, (GLfloat) param); -} - - -static void GLAPIENTRY -save_PixelZoom(GLfloat xfactor, GLfloat yfactor) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2); - if (n) { - n[1].f = xfactor; - n[2].f = yfactor; - } - if (ctx->ExecuteFlag) { - CALL_PixelZoom(ctx->Exec, (xfactor, yfactor)); - } -} - - -static void GLAPIENTRY -save_PointParameterfvEXT(GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4); - if (n) { - n[1].e = pname; - n[2].f = params[0]; - n[3].f = params[1]; - n[4].f = params[2]; - } - if (ctx->ExecuteFlag) { - CALL_PointParameterfvEXT(ctx->Exec, (pname, params)); - } -} - - -static void GLAPIENTRY -save_PointParameterfEXT(GLenum pname, GLfloat param) -{ - GLfloat parray[3]; - parray[0] = param; - parray[1] = parray[2] = 0.0F; - save_PointParameterfvEXT(pname, parray); -} - -static void GLAPIENTRY -save_PointParameteriNV(GLenum pname, GLint param) -{ - GLfloat parray[3]; - parray[0] = (GLfloat) param; - parray[1] = parray[2] = 0.0F; - save_PointParameterfvEXT(pname, parray); -} - -static void GLAPIENTRY -save_PointParameterivNV(GLenum pname, const GLint * param) -{ - GLfloat parray[3]; - parray[0] = (GLfloat) param[0]; - parray[1] = parray[2] = 0.0F; - save_PointParameterfvEXT(pname, parray); -} - - -static void GLAPIENTRY -save_PointSize(GLfloat size) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1); - if (n) { - n[1].f = size; - } - if (ctx->ExecuteFlag) { - CALL_PointSize(ctx->Exec, (size)); - } -} - - -static void GLAPIENTRY -save_PolygonMode(GLenum face, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2); - if (n) { - n[1].e = face; - n[2].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_PolygonMode(ctx->Exec, (face, mode)); - } -} - - -static void GLAPIENTRY -save_PolygonStipple(const GLubyte * pattern) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1); - if (n) { - n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, - pattern, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern)); - } -} - - -static void GLAPIENTRY -save_PolygonOffset(GLfloat factor, GLfloat units) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2); - if (n) { - n[1].f = factor; - n[2].f = units; - } - if (ctx->ExecuteFlag) { - CALL_PolygonOffset(ctx->Exec, (factor, units)); - } -} - - -static void GLAPIENTRY -save_PolygonOffsetEXT(GLfloat factor, GLfloat bias) -{ - GET_CURRENT_CONTEXT(ctx); - /* XXX mult by DepthMaxF here??? */ - save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias); -} - - -static void GLAPIENTRY -save_PopAttrib(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0); - if (ctx->ExecuteFlag) { - CALL_PopAttrib(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_PopMatrix(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0); - if (ctx->ExecuteFlag) { - CALL_PopMatrix(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_PopName(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0); - if (ctx->ExecuteFlag) { - CALL_PopName(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_PrioritizeTextures(GLsizei num, const GLuint * textures, - const GLclampf * priorities) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - for (i = 0; i < num; i++) { - Node *n; - n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2); - if (n) { - n[1].ui = textures[i]; - n[2].f = priorities[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities)); - } -} - - -static void GLAPIENTRY -save_PushAttrib(GLbitfield mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1); - if (n) { - n[1].bf = mask; - } - if (ctx->ExecuteFlag) { - CALL_PushAttrib(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_PushMatrix(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0); - if (ctx->ExecuteFlag) { - CALL_PushMatrix(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_PushName(GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1); - if (n) { - n[1].ui = name; - } - if (ctx->ExecuteFlag) { - CALL_PushName(ctx->Exec, (name)); - } -} - - -static void GLAPIENTRY -save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4); - if (n) { - n[1].f = x; - n[2].f = y; - n[3].f = z; - n[4].f = w; - } - if (ctx->ExecuteFlag) { - CALL_RasterPos4f(ctx->Exec, (x, y, z, w)); - } -} - -static void GLAPIENTRY -save_RasterPos2d(GLdouble x, GLdouble y) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2f(GLfloat x, GLfloat y) -{ - save_RasterPos4f(x, y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2i(GLint x, GLint y) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2s(GLshort x, GLshort y) -{ - save_RasterPos4f(x, y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_RasterPos4f(x, y, z, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3i(GLint x, GLint y, GLint z) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3s(GLshort x, GLshort y, GLshort z) -{ - save_RasterPos4f(x, y, z, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - -static void GLAPIENTRY -save_RasterPos4i(GLint x, GLint y, GLint z, GLint w) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - -static void GLAPIENTRY -save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - save_RasterPos4f(x, y, z, w); -} - -static void GLAPIENTRY -save_RasterPos2dv(const GLdouble * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2fv(const GLfloat * v) -{ - save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2iv(const GLint * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2sv(const GLshort * v) -{ - save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3dv(const GLdouble * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3fv(const GLfloat * v) -{ - save_RasterPos4f(v[0], v[1], v[2], 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3iv(const GLint * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3sv(const GLshort * v) -{ - save_RasterPos4f(v[0], v[1], v[2], 1.0F); -} - -static void GLAPIENTRY -save_RasterPos4dv(const GLdouble * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], - (GLfloat) v[2], (GLfloat) v[3]); -} - -static void GLAPIENTRY -save_RasterPos4fv(const GLfloat * v) -{ - save_RasterPos4f(v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_RasterPos4iv(const GLint * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], - (GLfloat) v[2], (GLfloat) v[3]); -} - -static void GLAPIENTRY -save_RasterPos4sv(const GLshort * v) -{ - save_RasterPos4f(v[0], v[1], v[2], v[3]); -} - - -static void GLAPIENTRY -save_PassThrough(GLfloat token) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1); - if (n) { - n[1].f = token; - } - if (ctx->ExecuteFlag) { - CALL_PassThrough(ctx->Exec, (token)); - } -} - - -static void GLAPIENTRY -save_ReadBuffer(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_ReadBuffer(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_ResetHistogram(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_ResetHistogram(ctx->Exec, (target)); - } -} - - -static void GLAPIENTRY -save_ResetMinmax(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_ResetMinmax(ctx->Exec, (target)); - } -} - - -static void GLAPIENTRY -save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ROTATE, 4); - if (n) { - n[1].f = angle; - n[2].f = x; - n[3].f = y; - n[4].f = z; - } - if (ctx->ExecuteFlag) { - CALL_Rotatef(ctx->Exec, (angle, x, y, z)); - } -} - - -static void GLAPIENTRY -save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); -} - - -static void GLAPIENTRY -save_Scalef(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_SCALE, 3); - if (n) { - n[1].f = x; - n[2].f = y; - n[3].f = z; - } - if (ctx->ExecuteFlag) { - CALL_Scalef(ctx->Exec, (x, y, z)); - } -} - - -static void GLAPIENTRY -save_Scaled(GLdouble x, GLdouble y, GLdouble z) -{ - save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z); -} - - -static void GLAPIENTRY -save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_SCISSOR, 4); - if (n) { - n[1].i = x; - n[2].i = y; - n[3].i = width; - n[4].i = height; - } - if (ctx->ExecuteFlag) { - CALL_Scissor(ctx->Exec, (x, y, width, height)); - } -} - - -static void GLAPIENTRY -save_ShadeModel(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); - - if (ctx->ExecuteFlag) { - CALL_ShadeModel(ctx->Exec, (mode)); - } - - if (ctx->ListState.Current.ShadeModel == mode) - return; - - SAVE_FLUSH_VERTICES(ctx); - - /* Only save the value if we know the statechange will take effect: - */ - if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) - ctx->ListState.Current.ShadeModel = mode; - - n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1); - if (n) { - n[1].e = mode; - } -} - - -static void GLAPIENTRY -save_StencilFunc(GLenum func, GLint ref, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3); - if (n) { - n[1].e = func; - n[2].i = ref; - n[3].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilFunc(ctx->Exec, (func, ref, mask)); - } -} - - -static void GLAPIENTRY -save_StencilMask(GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1); - if (n) { - n[1].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilMask(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3); - if (n) { - n[1].e = fail; - n[2].e = zfail; - n[3].e = zpass; - } - if (ctx->ExecuteFlag) { - CALL_StencilOp(ctx->Exec, (fail, zfail, zpass)); - } -} - - -static void GLAPIENTRY -save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); - if (n) { - n[1].e = face; - n[2].e = func; - n[3].i = ref; - n[4].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask)); - } -} - - -static void GLAPIENTRY -save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, - GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* GL_FRONT */ - n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); - if (n) { - n[1].e = GL_FRONT; - n[2].e = frontfunc; - n[3].i = ref; - n[4].ui = mask; - } - /* GL_BACK */ - n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); - if (n) { - n[1].e = GL_BACK; - n[2].e = backfunc; - n[3].i = ref; - n[4].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask)); - CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask)); - } -} - - -static void GLAPIENTRY -save_StencilMaskSeparate(GLenum face, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2); - if (n) { - n[1].e = face; - n[2].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilMaskSeparate(ctx->Exec, (face, mask)); - } -} - - -static void GLAPIENTRY -save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4); - if (n) { - n[1].e = face; - n[2].e = fail; - n[3].e = zfail; - n[4].e = zpass; - } - if (ctx->ExecuteFlag) { - CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass)); - } -} - - -static void GLAPIENTRY -save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXENV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - if (pname == GL_TEXTURE_ENV_COLOR) { - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - else { - n[3].f = params[0]; - n[4].f = n[5].f = n[6].f = 0.0F; - } - } - if (ctx->ExecuteFlag) { - CALL_TexEnvfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_TexEnvf(GLenum target, GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = (GLfloat) param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_TexEnvfv(target, pname, parray); -} - - -static void GLAPIENTRY -save_TexEnvi(GLenum target, GLenum pname, GLint param) -{ - GLfloat p[4]; - p[0] = (GLfloat) param; - p[1] = p[2] = p[3] = 0.0F; - save_TexEnvfv(target, pname, p); -} - - -static void GLAPIENTRY -save_TexEnviv(GLenum target, GLenum pname, const GLint * param) -{ - GLfloat p[4]; - if (pname == GL_TEXTURE_ENV_COLOR) { - p[0] = INT_TO_FLOAT(param[0]); - p[1] = INT_TO_FLOAT(param[1]); - p[2] = INT_TO_FLOAT(param[2]); - p[3] = INT_TO_FLOAT(param[3]); - } - else { - p[0] = (GLfloat) param[0]; - p[1] = p[2] = p[3] = 0.0F; - } - save_TexEnvfv(target, pname, p); -} - - -static void GLAPIENTRY -save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXGEN, 6); - if (n) { - n[1].e = coord; - n[2].e = pname; - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexGenfv(ctx->Exec, (coord, pname, params)); - } -} - - -static void GLAPIENTRY -save_TexGeniv(GLenum coord, GLenum pname, const GLint *params) -{ - GLfloat p[4]; - p[0] = (GLfloat) params[0]; - p[1] = (GLfloat) params[1]; - p[2] = (GLfloat) params[2]; - p[3] = (GLfloat) params[3]; - save_TexGenfv(coord, pname, p); -} - - -static void GLAPIENTRY -save_TexGend(GLenum coord, GLenum pname, GLdouble param) -{ - GLfloat parray[4]; - parray[0] = (GLfloat) param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_TexGenfv(coord, pname, parray); -} - - -static void GLAPIENTRY -save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params) -{ - GLfloat p[4]; - p[0] = (GLfloat) params[0]; - p[1] = (GLfloat) params[1]; - p[2] = (GLfloat) params[2]; - p[3] = (GLfloat) params[3]; - save_TexGenfv(coord, pname, p); -} - - -static void GLAPIENTRY -save_TexGenf(GLenum coord, GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_TexGenfv(coord, pname, parray); -} - - -static void GLAPIENTRY -save_TexGeni(GLenum coord, GLenum pname, GLint param) -{ - GLint parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0; - save_TexGeniv(coord, pname, parray); -} - - -static void GLAPIENTRY -save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexParameterfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_TexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_TexParameterfv(target, pname, parray); -} - - -static void GLAPIENTRY -save_TexParameteri(GLenum target, GLenum pname, GLint param) -{ - GLfloat fparam[4]; - fparam[0] = (GLfloat) param; - fparam[1] = fparam[2] = fparam[3] = 0.0F; - save_TexParameterfv(target, pname, fparam); -} - - -static void GLAPIENTRY -save_TexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GLfloat fparam[4]; - fparam[0] = (GLfloat) params[0]; - fparam[1] = fparam[2] = fparam[3] = 0.0F; - save_TexParameterfv(target, pname, fparam); -} - - -static void GLAPIENTRY -save_TexImage1D(GLenum target, - GLint level, GLint components, - GLsizei width, GLint border, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_1D) { - /* don't compile, execute immediately */ - CALL_TexImage1D(ctx->Exec, (target, level, components, width, - border, format, type, pixels)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = components; - n[4].i = (GLint) width; - n[5].i = border; - n[6].e = format; - n[7].e = type; - n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexImage1D(ctx->Exec, (target, level, components, width, - border, format, type, pixels)); - } - } -} - - -static void GLAPIENTRY -save_TexImage2D(GLenum target, - GLint level, GLint components, - GLsizei width, GLsizei height, GLint border, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_2D) { - /* don't compile, execute immediately */ - CALL_TexImage2D(ctx->Exec, (target, level, components, width, - height, border, format, type, pixels)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = components; - n[4].i = (GLint) width; - n[5].i = (GLint) height; - n[6].i = border; - n[7].e = format; - n[8].e = type; - n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexImage2D(ctx->Exec, (target, level, components, width, - height, border, format, type, pixels)); - } - } -} - - -static void GLAPIENTRY -save_TexImage3D(GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_3D) { - /* don't compile, execute immediately */ - CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, - height, depth, border, format, type, - pixels)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = (GLint) internalFormat; - n[4].i = (GLint) width; - n[5].i = (GLint) height; - n[6].i = (GLint) depth; - n[7].i = border; - n[8].e = format; - n[9].e = type; - n[10].data = unpack_image(ctx, 3, width, height, depth, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, - height, depth, border, format, type, - pixels)); - } - } -} - - -static void GLAPIENTRY -save_TexSubImage1D(GLenum target, GLint level, GLint xoffset, - GLsizei width, GLenum format, GLenum type, - const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = (GLint) width; - n[5].e = format; - n[6].e = type; - n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width, - format, type, pixels)); - } -} - - -static void GLAPIENTRY -save_TexSubImage2D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = (GLint) width; - n[6].i = (GLint) height; - n[7].e = format; - n[8].e = type; - n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, - width, height, format, type, pixels)); - } -} - - -static void GLAPIENTRY -save_TexSubImage3D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = zoffset; - n[6].i = (GLint) width; - n[7].i = (GLint) height; - n[8].i = (GLint) depth; - n[9].e = format; - n[10].e = type; - n[11].data = unpack_image(ctx, 3, width, height, depth, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexSubImage3D(ctx->Exec, (target, level, - xoffset, yoffset, zoffset, - width, height, depth, format, type, - pixels)); - } -} - - -static void GLAPIENTRY -save_Translatef(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3); - if (n) { - n[1].f = x; - n[2].f = y; - n[3].f = z; - } - if (ctx->ExecuteFlag) { - CALL_Translatef(ctx->Exec, (x, y, z)); - } -} - - -static void GLAPIENTRY -save_Translated(GLdouble x, GLdouble y, GLdouble z) -{ - save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z); -} - - - -static void GLAPIENTRY -save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4); - if (n) { - n[1].i = x; - n[2].i = y; - n[3].i = (GLint) width; - n[4].i = (GLint) height; - } - if (ctx->ExecuteFlag) { - CALL_Viewport(ctx->Exec, (x, y, width, height)); - } -} - - -static void GLAPIENTRY -save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4); - if (n) { - n[1].f = x; - n[2].f = y; - n[3].f = z; - n[4].f = w; - } - if (ctx->ExecuteFlag) { - CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w)); - } -} - -static void GLAPIENTRY -save_WindowPos2dMESA(GLdouble x, GLdouble y) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2fMESA(GLfloat x, GLfloat y) -{ - save_WindowPos4fMESA(x, y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2iMESA(GLint x, GLint y) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2sMESA(GLshort x, GLshort y) -{ - save_WindowPos4fMESA(x, y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) -{ - save_WindowPos4fMESA(x, y, z, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3iMESA(GLint x, GLint y, GLint z) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) -{ - save_WindowPos4fMESA(x, y, z, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - -static void GLAPIENTRY -save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - -static void GLAPIENTRY -save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) -{ - save_WindowPos4fMESA(x, y, z, w); -} - -static void GLAPIENTRY -save_WindowPos2dvMESA(const GLdouble * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2fvMESA(const GLfloat * v) -{ - save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2ivMESA(const GLint * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2svMESA(const GLshort * v) -{ - save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3dvMESA(const GLdouble * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3fvMESA(const GLfloat * v) -{ - save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3ivMESA(const GLint * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3svMESA(const GLshort * v) -{ - save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); -} - -static void GLAPIENTRY -save_WindowPos4dvMESA(const GLdouble * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], - (GLfloat) v[2], (GLfloat) v[3]); -} - -static void GLAPIENTRY -save_WindowPos4fvMESA(const GLfloat * v) -{ - save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_WindowPos4ivMESA(const GLint * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], - (GLfloat) v[2], (GLfloat) v[3]); -} - -static void GLAPIENTRY -save_WindowPos4svMESA(const GLshort * v) -{ - save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); -} - - - -/* GL_ARB_multitexture */ -static void GLAPIENTRY -save_ActiveTextureARB(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_ActiveTextureARB(ctx->Exec, (target)); - } -} - - -/* GL_ARB_transpose_matrix */ - -static void GLAPIENTRY -save_LoadTransposeMatrixdARB(const GLdouble m[16]) -{ - GLfloat tm[16]; - _math_transposefd(tm, m); - save_LoadMatrixf(tm); -} - - -static void GLAPIENTRY -save_LoadTransposeMatrixfARB(const GLfloat m[16]) -{ - GLfloat tm[16]; - _math_transposef(tm, m); - save_LoadMatrixf(tm); -} - - -static void GLAPIENTRY -save_MultTransposeMatrixdARB(const GLdouble m[16]) -{ - GLfloat tm[16]; - _math_transposefd(tm, m); - save_MultMatrixf(tm); -} - - -static void GLAPIENTRY -save_MultTransposeMatrixfARB(const GLfloat m[16]) -{ - GLfloat tm[16]; - _math_transposef(tm, m); - save_MultMatrixf(tm); -} - - -/* GL_ARB_texture_compression */ -static void GLAPIENTRY -save_CompressedTexImage1DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLint border, GLsizei imageSize, - const GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_1D) { - /* don't compile, execute immediately */ - CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat, - width, border, imageSize, - data)); - } - else { - Node *n; - GLvoid *image; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalFormat; - n[4].i = (GLint) width; - n[5].i = border; - n[6].i = imageSize; - n[7].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexImage1DARB(ctx->Exec, - (target, level, internalFormat, width, - border, imageSize, data)); - } - } -} - - -static void GLAPIENTRY -save_CompressedTexImage2DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLint border, GLsizei imageSize, - const GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_2D) { - /* don't compile, execute immediately */ - CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat, - width, height, border, - imageSize, data)); - } - else { - Node *n; - GLvoid *image; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalFormat; - n[4].i = (GLint) width; - n[5].i = (GLint) height; - n[6].i = border; - n[7].i = imageSize; - n[8].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexImage2DARB(ctx->Exec, - (target, level, internalFormat, width, - height, border, imageSize, data)); - } - } -} - - -static void GLAPIENTRY -save_CompressedTexImage3DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLsizei depth, GLint border, - GLsizei imageSize, const GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_3D) { - /* don't compile, execute immediately */ - CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat, - width, height, depth, border, - imageSize, data)); - } - else { - Node *n; - GLvoid *image; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalFormat; - n[4].i = (GLint) width; - n[5].i = (GLint) height; - n[6].i = (GLint) depth; - n[7].i = border; - n[8].i = imageSize; - n[9].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexImage3DARB(ctx->Exec, - (target, level, internalFormat, width, - height, depth, border, imageSize, - data)); - } - } -} - - -static void GLAPIENTRY -save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, - GLsizei width, GLenum format, - GLsizei imageSize, const GLvoid * data) -{ - Node *n; - GLvoid *image; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = (GLint) width; - n[5].e = format; - n[6].i = imageSize; - n[7].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset, - width, format, imageSize, - data)); - } -} - - -static void GLAPIENTRY -save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, - GLenum format, GLsizei imageSize, - const GLvoid * data) -{ - Node *n; - GLvoid *image; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = (GLint) width; - n[6].i = (GLint) height; - n[7].e = format; - n[8].i = imageSize; - n[9].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexSubImage2DARB(ctx->Exec, - (target, level, xoffset, yoffset, width, - height, format, imageSize, data)); - } -} - - -static void GLAPIENTRY -save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLint zoffset, GLsizei width, - GLsizei height, GLsizei depth, GLenum format, - GLsizei imageSize, const GLvoid * data) -{ - Node *n; - GLvoid *image; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = zoffset; - n[6].i = (GLint) width; - n[7].i = (GLint) height; - n[8].i = (GLint) depth; - n[9].e = format; - n[10].i = imageSize; - n[11].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexSubImage3DARB(ctx->Exec, - (target, level, xoffset, yoffset, - zoffset, width, height, depth, format, - imageSize, data)); - } -} - - -/* GL_ARB_multisample */ -static void GLAPIENTRY -save_SampleCoverageARB(GLclampf value, GLboolean invert) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2); - if (n) { - n[1].f = value; - n[2].b = invert; - } - if (ctx->ExecuteFlag) { - CALL_SampleCoverageARB(ctx->Exec, (value, invert)); - } -} - - -/* - * GL_NV_vertex_program - */ -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -static void GLAPIENTRY -save_BindProgramNV(GLenum target, GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2); - if (n) { - n[1].e = target; - n[2].ui = id; - } - if (ctx->ExecuteFlag) { - CALL_BindProgramNV(ctx->Exec, (target, id)); - } -} - -static void GLAPIENTRY -save_ProgramEnvParameter4fARB(GLenum target, GLuint index, - GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = x; - n[4].f = y; - n[5].f = z; - n[6].f = w; - } - if (ctx->ExecuteFlag) { - CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_ProgramEnvParameter4fvARB(GLenum target, GLuint index, - const GLfloat *params) -{ - save_ProgramEnvParameter4fARB(target, index, params[0], params[1], - params[2], params[3]); -} - - -static void GLAPIENTRY -save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, - const GLfloat * params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - if (count > 0) { - GLint i; - const GLfloat * p = params; - - for (i = 0 ; i < count ; i++) { - n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = p[0]; - n[4].f = p[1]; - n[5].f = p[2]; - n[6].f = p[3]; - p += 4; - } - } - } - - if (ctx->ExecuteFlag) { - CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params)); - } -} - - -static void GLAPIENTRY -save_ProgramEnvParameter4dARB(GLenum target, GLuint index, - GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - save_ProgramEnvParameter4fARB(target, index, - (GLfloat) x, - (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - - -static void GLAPIENTRY -save_ProgramEnvParameter4dvARB(GLenum target, GLuint index, - const GLdouble *params) -{ - save_ProgramEnvParameter4fARB(target, index, - (GLfloat) params[0], - (GLfloat) params[1], - (GLfloat) params[2], (GLfloat) params[3]); -} - -#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */ - -#if FEATURE_NV_vertex_program -static void GLAPIENTRY -save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6); - if (n) { - n[1].e = target; - n[2].ui = id; - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_ExecuteProgramNV(ctx->Exec, (target, id, params)); - } -} - - -static void GLAPIENTRY -save_ProgramParameters4dvNV(GLenum target, GLuint index, - GLsizei num, const GLdouble *params) -{ - GLint i; - for (i = 0; i < num; i++) { - save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i); - } -} - - -static void GLAPIENTRY -save_ProgramParameters4fvNV(GLenum target, GLuint index, - GLsizei num, const GLfloat *params) -{ - GLint i; - for (i = 0; i < num; i++) { - save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i); - } -} - - -static void GLAPIENTRY -save_LoadProgramNV(GLenum target, GLuint id, GLsizei len, - const GLubyte * program) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4); - if (n) { - GLubyte *programCopy = (GLubyte *) malloc(len); - if (!programCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); - return; - } - memcpy(programCopy, program, len); - n[1].e = target; - n[2].ui = id; - n[3].i = len; - n[4].data = programCopy; - } - if (ctx->ExecuteFlag) { - CALL_LoadProgramNV(ctx->Exec, (target, id, len, program)); - } -} - - -static void GLAPIENTRY -save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2); - if (n) { - GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint)); - if (!idCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV"); - return; - } - memcpy(idCopy, ids, num * sizeof(GLuint)); - n[1].i = num; - n[2].data = idCopy; - } - if (ctx->ExecuteFlag) { - CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids)); - } -} - - -static void GLAPIENTRY -save_TrackMatrixNV(GLenum target, GLuint address, - GLenum matrix, GLenum transform) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4); - if (n) { - n[1].e = target; - n[2].ui = address; - n[3].e = matrix; - n[4].e = transform; - } - if (ctx->ExecuteFlag) { - CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform)); - } -} -#endif /* FEATURE_NV_vertex_program */ - - -/* - * GL_NV_fragment_program - */ -#if FEATURE_NV_fragment_program -static void GLAPIENTRY -save_ProgramLocalParameter4fARB(GLenum target, GLuint index, - GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = x; - n[4].f = y; - n[5].f = z; - n[6].f = w; - } - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_ProgramLocalParameter4fvARB(GLenum target, GLuint index, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params)); - } -} - - -static void GLAPIENTRY -save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - if (count > 0) { - GLint i; - const GLfloat * p = params; - - for (i = 0 ; i < count ; i++) { - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = p[0]; - n[4].f = p[1]; - n[5].f = p[2]; - n[6].f = p[3]; - p += 4; - } - } - } - - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params)); - } -} - - -static void GLAPIENTRY -save_ProgramLocalParameter4dARB(GLenum target, GLuint index, - GLdouble x, GLdouble y, - GLdouble z, GLdouble w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = (GLfloat) x; - n[4].f = (GLfloat) y; - n[5].f = (GLfloat) z; - n[6].f = (GLfloat) w; - } - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_ProgramLocalParameter4dvARB(GLenum target, GLuint index, - const GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = (GLfloat) params[0]; - n[4].f = (GLfloat) params[1]; - n[5].f = (GLfloat) params[2]; - n[6].f = (GLfloat) params[3]; - } - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params)); - } -} - -static void GLAPIENTRY -save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, - GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6); - if (n) { - GLubyte *nameCopy = (GLubyte *) malloc(len); - if (!nameCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV"); - return; - } - memcpy(nameCopy, name, len); - n[1].ui = id; - n[2].i = len; - n[3].data = nameCopy; - n[4].f = x; - n[5].f = y; - n[6].f = z; - n[7].f = w; - } - if (ctx->ExecuteFlag) { - CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, - const float v[]) -{ - save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]); -} - - -static void GLAPIENTRY -save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, - GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y, - (GLfloat) z, (GLfloat) w); -} - - -static void GLAPIENTRY -save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, - const double v[]) -{ - save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0], - (GLfloat) v[1], (GLfloat) v[2], - (GLfloat) v[3]); -} - -#endif /* FEATURE_NV_fragment_program */ - - - -/* GL_EXT_stencil_two_side */ -static void GLAPIENTRY -save_ActiveStencilFaceEXT(GLenum face) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1); - if (n) { - n[1].e = face; - } - if (ctx->ExecuteFlag) { - CALL_ActiveStencilFaceEXT(ctx->Exec, (face)); - } -} - - -/* GL_EXT_depth_bounds_test */ -static void GLAPIENTRY -save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2); - if (n) { - n[1].f = (GLfloat) zmin; - n[2].f = (GLfloat) zmax; - } - if (ctx->ExecuteFlag) { - CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax)); - } -} - - - -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - -static void GLAPIENTRY -save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, - const GLvoid * string) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4); - if (n) { - GLubyte *programCopy = (GLubyte *) malloc(len); - if (!programCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); - return; - } - memcpy(programCopy, string, len); - n[1].e = target; - n[2].e = format; - n[3].i = len; - n[4].data = programCopy; - } - if (ctx->ExecuteFlag) { - CALL_ProgramStringARB(ctx->Exec, (target, format, len, string)); - } -} - -#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */ - - -#if FEATURE_queryobj - -static void GLAPIENTRY -save_BeginQueryARB(GLenum target, GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2); - if (n) { - n[1].e = target; - n[2].ui = id; - } - if (ctx->ExecuteFlag) { - CALL_BeginQueryARB(ctx->Exec, (target, id)); - } -} - - -static void GLAPIENTRY -save_EndQueryARB(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_EndQueryARB(ctx->Exec, (target)); - } -} - -#endif /* FEATURE_queryobj */ - - -static void GLAPIENTRY -save_DrawBuffersARB(GLsizei count, const GLenum * buffers) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS); - if (n) { - GLint i; - n[1].i = count; - if (count > MAX_DRAW_BUFFERS) - count = MAX_DRAW_BUFFERS; - for (i = 0; i < count; i++) { - n[2 + i].e = buffers[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_DrawBuffersARB(ctx->Exec, (count, buffers)); - } -} - -static void GLAPIENTRY -save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5); - if (n) { - n[1].ui = pname; - n[2].f = param[0]; - n[3].f = param[1]; - n[4].f = param[2]; - n[5].f = param[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param)); - } -} - -static void GLAPIENTRY -save_TexBumpParameterivATI(GLenum pname, const GLint *param) -{ - GLfloat p[4]; - p[0] = INT_TO_FLOAT(param[0]); - p[1] = INT_TO_FLOAT(param[1]); - p[2] = INT_TO_FLOAT(param[2]); - p[3] = INT_TO_FLOAT(param[3]); - save_TexBumpParameterfvATI(pname, p); -} - -#if FEATURE_ATI_fragment_shader -static void GLAPIENTRY -save_BindFragmentShaderATI(GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1); - if (n) { - n[1].ui = id; - } - if (ctx->ExecuteFlag) { - CALL_BindFragmentShaderATI(ctx->Exec, (id)); - } -} - -static void GLAPIENTRY -save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5); - if (n) { - n[1].ui = dst; - n[2].f = value[0]; - n[3].f = value[1]; - n[4].f = value[2]; - n[5].f = value[3]; - } - if (ctx->ExecuteFlag) { - CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value)); - } -} -#endif - -static void -save_Attr1fNV(GLenum attr, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2); - if (n) { - n[1].e = attr; - n[2].f = x; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 1; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib1fNV(ctx->Exec, (attr, x)); - } -} - -static void -save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 2; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y)); - } -} - -static void -save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - n[4].f = z; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 3; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z)); - } -} - -static void -save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - n[4].f = z; - n[5].f = w; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 4; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w)); - } -} - - -static void -save_Attr1fARB(GLenum attr, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2); - if (n) { - n[1].e = attr; - n[2].f = x; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 1; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib1fARB(ctx->Exec, (attr, x)); - } -} - -static void -save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 2; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y)); - } -} - -static void -save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - n[4].f = z; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 3; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z)); - } -} - -static void -save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - n[4].f = z; - n[5].f = w; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 4; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_EvalCoord1f(GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1); - if (n) { - n[1].f = x; - } - if (ctx->ExecuteFlag) { - CALL_EvalCoord1f(ctx->Exec, (x)); - } -} - -static void GLAPIENTRY -save_EvalCoord1fv(const GLfloat * v) -{ - save_EvalCoord1f(v[0]); -} - -static void GLAPIENTRY -save_EvalCoord2f(GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2); - if (n) { - n[1].f = x; - n[2].f = y; - } - if (ctx->ExecuteFlag) { - CALL_EvalCoord2f(ctx->Exec, (x, y)); - } -} - -static void GLAPIENTRY -save_EvalCoord2fv(const GLfloat * v) -{ - save_EvalCoord2f(v[0], v[1]); -} - - -static void GLAPIENTRY -save_EvalPoint1(GLint x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1); - if (n) { - n[1].i = x; - } - if (ctx->ExecuteFlag) { - CALL_EvalPoint1(ctx->Exec, (x)); - } -} - -static void GLAPIENTRY -save_EvalPoint2(GLint x, GLint y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2); - if (n) { - n[1].i = x; - n[2].i = y; - } - if (ctx->ExecuteFlag) { - CALL_EvalPoint2(ctx->Exec, (x, y)); - } -} - -static void GLAPIENTRY -save_Indexf(GLfloat x) -{ - save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x); -} - -static void GLAPIENTRY -save_Indexfv(const GLfloat * v) -{ - save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]); -} - -static void GLAPIENTRY -save_EdgeFlag(GLboolean x) -{ - save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0); -} - -static INLINE GLboolean compare4fv( const GLfloat *a, - const GLfloat *b, - GLuint count ) -{ - return memcmp( a, b, count * sizeof(GLfloat) ) == 0; -} - - -static void GLAPIENTRY -save_Materialfv(GLenum face, GLenum pname, const GLfloat * param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - int args, i; - GLuint bitmask; - - switch (face) { - case GL_BACK: - case GL_FRONT: - case GL_FRONT_AND_BACK: - break; - default: - _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)"); - return; - } - - switch (pname) { - case GL_EMISSION: - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - case GL_AMBIENT_AND_DIFFUSE: - args = 4; - break; - case GL_SHININESS: - args = 1; - break; - case GL_COLOR_INDEXES: - args = 3; - break; - default: - _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)"); - return; - } - - if (ctx->ExecuteFlag) { - CALL_Materialfv(ctx->Exec, (face, pname, param)); - } - - bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL); - - /* Try to eliminate redundant statechanges. Because it is legal to - * call glMaterial even inside begin/end calls, don't need to worry - * about ctx->Driver.CurrentSavePrimitive here. - */ - for (i = 0; i < MAT_ATTRIB_MAX; i++) { - if (bitmask & (1 << i)) { - if (ctx->ListState.ActiveMaterialSize[i] == args && - compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) { - bitmask &= ~(1 << i); - } - else { - ctx->ListState.ActiveMaterialSize[i] = args; - COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param); - } - } - } - - /* If this call has effect, return early: - */ - if (bitmask == 0) - return; - - SAVE_FLUSH_VERTICES(ctx); - - n = alloc_instruction(ctx, OPCODE_MATERIAL, 6); - if (n) { - n[1].e = face; - n[2].e = pname; - for (i = 0; i < args; i++) - n[3 + i].f = param[i]; - } -} - -static void GLAPIENTRY -save_Begin(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - GLboolean error = GL_FALSE; - - if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) { - _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)"); - error = GL_TRUE; - } - else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) { - /* Typically the first begin. This may raise an error on - * playback, depending on whether CallList is issued from inside - * a begin/end or not. - */ - ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM; - } - else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) { - ctx->Driver.CurrentSavePrimitive = mode; - } - else { - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin"); - error = GL_TRUE; - } - - if (!error) { - /* Give the driver an opportunity to hook in an optimized - * display list compiler. - */ - if (ctx->Driver.NotifySaveBegin(ctx, mode)) - return; - - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_BEGIN, 1); - if (n) { - n[1].e = mode; - } - } - - if (ctx->ExecuteFlag) { - CALL_Begin(ctx->Exec, (mode)); - } -} - -static void GLAPIENTRY -save_End(void) -{ - GET_CURRENT_CONTEXT(ctx); - SAVE_FLUSH_VERTICES(ctx); - (void) alloc_instruction(ctx, OPCODE_END, 0); - ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; - if (ctx->ExecuteFlag) { - CALL_End(ctx->Exec, ()); - } -} - -static void GLAPIENTRY -save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_RECTF, 4); - if (n) { - n[1].f = a; - n[2].f = b; - n[3].f = c; - n[4].f = d; - } - if (ctx->ExecuteFlag) { - CALL_Rectf(ctx->Exec, (a, b, c, d)); - } -} - - -static void GLAPIENTRY -save_Vertex2f(GLfloat x, GLfloat y) -{ - save_Attr2fNV(VERT_ATTRIB_POS, x, y); -} - -static void GLAPIENTRY -save_Vertex2fv(const GLfloat * v) -{ - save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]); -} - -static void GLAPIENTRY -save_Vertex3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_POS, x, y, z); -} - -static void GLAPIENTRY -save_Vertex3fv(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w); -} - -static void GLAPIENTRY -save_Vertex4fv(const GLfloat * v) -{ - save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_TexCoord1f(GLfloat x) -{ - save_Attr1fNV(VERT_ATTRIB_TEX0, x); -} - -static void GLAPIENTRY -save_TexCoord1fv(const GLfloat * v) -{ - save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]); -} - -static void GLAPIENTRY -save_TexCoord2f(GLfloat x, GLfloat y) -{ - save_Attr2fNV(VERT_ATTRIB_TEX0, x, y); -} - -static void GLAPIENTRY -save_TexCoord2fv(const GLfloat * v) -{ - save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]); -} - -static void GLAPIENTRY -save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z); -} - -static void GLAPIENTRY -save_TexCoord3fv(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w); -} - -static void GLAPIENTRY -save_TexCoord4fv(const GLfloat * v) -{ - save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_Normal3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z); -} - -static void GLAPIENTRY -save_Normal3fv(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_FogCoordfEXT(GLfloat x) -{ - save_Attr1fNV(VERT_ATTRIB_FOG, x); -} - -static void GLAPIENTRY -save_FogCoordfvEXT(const GLfloat * v) -{ - save_Attr1fNV(VERT_ATTRIB_FOG, v[0]); -} - -static void GLAPIENTRY -save_Color3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z); -} - -static void GLAPIENTRY -save_Color3fv(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w); -} - -static void GLAPIENTRY -save_Color4fv(const GLfloat * v) -{ - save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z); -} - -static void GLAPIENTRY -save_SecondaryColor3fvEXT(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]); -} - - -/* Just call the respective ATTR for texcoord - */ -static void GLAPIENTRY -save_MultiTexCoord1f(GLenum target, GLfloat x) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr1fNV(attr, x); -} - -static void GLAPIENTRY -save_MultiTexCoord1fv(GLenum target, const GLfloat * v) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr1fNV(attr, v[0]); -} - -static void GLAPIENTRY -save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr2fNV(attr, x, y); -} - -static void GLAPIENTRY -save_MultiTexCoord2fv(GLenum target, const GLfloat * v) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr2fNV(attr, v[0], v[1]); -} - -static void GLAPIENTRY -save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr3fNV(attr, x, y, z); -} - -static void GLAPIENTRY -save_MultiTexCoord3fv(GLenum target, const GLfloat * v) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr3fNV(attr, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y, - GLfloat z, GLfloat w) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr4fNV(attr, x, y, z, w); -} - -static void GLAPIENTRY -save_MultiTexCoord4fv(GLenum target, const GLfloat * v) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr4fNV(attr, v[0], v[1], v[2], v[3]); -} - - -/** - * Record a GL_INVALID_VALUE error when a invalid vertex attribute - * index is found. - */ -static void -index_error(void) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)"); -} - - -/* First level for NV_vertex_program: - * - * Check for errors at compile time?. - */ -static void GLAPIENTRY -save_VertexAttrib1fNV(GLuint index, GLfloat x) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr1fNV(index, x); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib1fvNV(GLuint index, const GLfloat * v) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr1fNV(index, v[0]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr2fNV(index, x, y); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib2fvNV(GLuint index, const GLfloat * v) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr2fNV(index, v[0], v[1]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr3fNV(index, x, y, z); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib3fvNV(GLuint index, const GLfloat * v) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr3fNV(index, v[0], v[1], v[2]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, - GLfloat z, GLfloat w) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr4fNV(index, x, y, z, w); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib4fvNV(GLuint index, const GLfloat * v) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr4fNV(index, v[0], v[1], v[2], v[3]); - else - index_error(); -} - - - - -static void GLAPIENTRY -save_VertexAttrib1fARB(GLuint index, GLfloat x) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr1fARB(index, x); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib1fvARB(GLuint index, const GLfloat * v) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr1fARB(index, v[0]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr2fARB(index, x, y); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib2fvARB(GLuint index, const GLfloat * v) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr2fARB(index, v[0], v[1]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr3fARB(index, x, y, z); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib3fvARB(GLuint index, const GLfloat * v) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr3fARB(index, v[0], v[1], v[2]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, - GLfloat w) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr4fARB(index, x, y, z, w); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib4fvARB(GLuint index, const GLfloat * v) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr4fARB(index, v[0], v[1], v[2], v[3]); - else - index_error(); -} - - -/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ - -static void GLAPIENTRY -exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_BindAttribLocationARB(ctx->Exec, (program, index, name)); -} - -static GLint GLAPIENTRY -exec_GetAttribLocationARB(GLuint program, const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_GetAttribLocationARB(ctx->Exec, (program, name)); -} - -static GLint GLAPIENTRY -exec_GetUniformLocationARB(GLuint program, const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_GetUniformLocationARB(ctx->Exec, (program, name)); -} -/* XXX more shader functions needed here */ - - -#if FEATURE_EXT_framebuffer_blit -static void GLAPIENTRY -save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10); - if (n) { - n[1].i = srcX0; - n[2].i = srcY0; - n[3].i = srcX1; - n[4].i = srcY1; - n[5].i = dstX0; - n[6].i = dstY0; - n[7].i = dstX1; - n[8].i = dstY1; - n[9].i = mask; - n[10].e = filter; - } - if (ctx->ExecuteFlag) { - CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, filter)); - } -} -#endif - - -/** GL_EXT_provoking_vertex */ -static void GLAPIENTRY -save_ProvokingVertexEXT(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/ - _mesa_ProvokingVertexEXT(mode); - } -} - - -/** GL_EXT_transform_feedback */ -static void GLAPIENTRY -save_BeginTransformFeedback(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode)); - } -} - - -/** GL_EXT_transform_feedback */ -static void GLAPIENTRY -save_EndTransformFeedback(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0); - if (ctx->ExecuteFlag) { - CALL_EndTransformFeedbackEXT(ctx->Exec, ()); - } -} - - -/* aka UseProgram() */ -static void GLAPIENTRY -save_UseProgramObjectARB(GLhandleARB program) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1); - if (n) { - n[1].ui = program; - } - if (ctx->ExecuteFlag) { - CALL_UseProgramObjectARB(ctx->Exec, (program)); - } -} - - -static void GLAPIENTRY -save_Uniform1fARB(GLint location, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2); - if (n) { - n[1].i = location; - n[2].f = x; - } - if (ctx->ExecuteFlag) { - CALL_Uniform1fARB(ctx->Exec, (location, x)); - } -} - - -static void GLAPIENTRY -save_Uniform2fARB(GLint location, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3); - if (n) { - n[1].i = location; - n[2].f = x; - n[3].f = y; - } - if (ctx->ExecuteFlag) { - CALL_Uniform2fARB(ctx->Exec, (location, x, y)); - } -} - - -static void GLAPIENTRY -save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4); - if (n) { - n[1].i = location; - n[2].f = x; - n[3].f = y; - n[4].f = z; - } - if (ctx->ExecuteFlag) { - CALL_Uniform3fARB(ctx->Exec, (location, x, y, z)); - } -} - - -static void GLAPIENTRY -save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5); - if (n) { - n[1].i = location; - n[2].f = x; - n[3].f = y; - n[4].f = z; - n[5].f = w; - } - if (ctx->ExecuteFlag) { - CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w)); - } -} - - -/** Return copy of memory */ -static void * -memdup(const void *src, GLsizei bytes) -{ - void *b = bytes >= 0 ? malloc(bytes) : NULL; - if (b) - memcpy(b, src, bytes); - return b; -} - - -static void GLAPIENTRY -save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 1 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform1fvARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 2 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform2fvARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 3 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform3fvARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform4fvARB(ctx->Exec, (location, count, v)); - } -} - - -static void GLAPIENTRY -save_Uniform1iARB(GLint location, GLint x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2); - if (n) { - n[1].i = location; - n[2].i = x; - } - if (ctx->ExecuteFlag) { - CALL_Uniform1iARB(ctx->Exec, (location, x)); - } -} - -static void GLAPIENTRY -save_Uniform2iARB(GLint location, GLint x, GLint y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - } - if (ctx->ExecuteFlag) { - CALL_Uniform2iARB(ctx->Exec, (location, x, y)); - } -} - -static void GLAPIENTRY -save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - n[4].i = z; - } - if (ctx->ExecuteFlag) { - CALL_Uniform3iARB(ctx->Exec, (location, x, y, z)); - } -} - -static void GLAPIENTRY -save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - n[4].i = z; - n[5].i = w; - } - if (ctx->ExecuteFlag) { - CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w)); - } -} - - - -static void GLAPIENTRY -save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 1 * sizeof(GLint)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform1ivARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 2 * sizeof(GLint)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform2ivARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 3 * sizeof(GLint)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform3ivARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform4ivARB(ctx->Exec, (location, count, v)); - } -} - - - -static void GLAPIENTRY -save_Uniform1ui(GLint location, GLuint x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2); - if (n) { - n[1].i = location; - n[2].i = x; - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform1ui(ctx->Exec, (location, x));*/ - } -} - -static void GLAPIENTRY -save_Uniform2ui(GLint location, GLuint x, GLuint y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/ - } -} - -static void GLAPIENTRY -save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - n[4].i = z; - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/ - } -} - -static void GLAPIENTRY -save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - n[4].i = z; - n[5].i = w; - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/ - } -} - - - -static void GLAPIENTRY -save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 1 * sizeof(*v)); - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/ - } -} - -static void GLAPIENTRY -save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 2 * sizeof(*v)); - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/ - } -} - -static void GLAPIENTRY -save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 3 * sizeof(*v)); - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/ - } -} - -static void GLAPIENTRY -save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 4 * sizeof(*v)); - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/ - } -} - - - -static void GLAPIENTRY -save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m)); - } -} - - -static void GLAPIENTRY -save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m)); - } -} - - -static void GLAPIENTRY -save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m)); - } -} - - -static void GLAPIENTRY -save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UseShaderProgramEXT(GLenum type, GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2); - if (n) { - n[1].ui = type; - n[2].ui = program; - } - if (ctx->ExecuteFlag) { - CALL_UseShaderProgramEXT(ctx->Exec, (type, program)); - } -} - -static void GLAPIENTRY -save_ActiveProgramEXT(GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1); - if (n) { - n[1].ui = program; - } - if (ctx->ExecuteFlag) { - CALL_ActiveProgramEXT(ctx->Exec, (program)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4); - if (n) { - n[1].i = red; - n[2].i = green; - n[3].i = blue; - n[4].i = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4); - if (n) { - n[1].ui = red; - n[2].ui = green; - n[3].ui = blue; - n[4].ui = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = params[0]; - n[4].i = params[1]; - n[5].i = params[2]; - n[6].i = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].ui = params[0]; - n[4].ui = params[1]; - n[5].ui = params[2]; - n[6].ui = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params)); -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params)); -} - - -/* GL_ARB_instanced_arrays */ -static void -save_VertexAttribDivisor(GLuint index, GLuint divisor) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2); - if (n) { - n[1].ui = index; - n[2].ui = divisor; - } - if (ctx->ExecuteFlag) { - CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor)); - } -} - - - -/** - * Save an error-generating command into display list. - * - * KW: Will appear in the list before the vertex buffer containing the - * command that provoked the error. I don't see this as a problem. - */ -static void -save_error(struct gl_context *ctx, GLenum error, const char *s) -{ - Node *n; - n = alloc_instruction(ctx, OPCODE_ERROR, 2); - if (n) { - n[1].e = error; - n[2].data = (void *) s; - } -} - - -/** - * Compile an error into current display list. - */ -void -_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s) -{ - if (ctx->CompileFlag) - save_error(ctx, error, s); - if (ctx->ExecuteFlag) - _mesa_error(ctx, error, "%s", s); -} - - -/** - * Test if ID names a display list. - */ -static GLboolean -islist(struct gl_context *ctx, GLuint list) -{ - if (list > 0 && lookup_list(ctx, list)) { - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - - - -/**********************************************************************/ -/* Display list execution */ -/**********************************************************************/ - - -/* - * Execute a display list. Note that the ListBase offset must have already - * been added before calling this function. I.e. the list argument is - * the absolute list number, not relative to ListBase. - * \param list - display list number - */ -static void -execute_list(struct gl_context *ctx, GLuint list) -{ - struct gl_display_list *dlist; - Node *n; - GLboolean done; - - if (list == 0 || !islist(ctx, list)) - return; - - if (ctx->ListState.CallDepth == MAX_LIST_NESTING) { - /* raise an error? */ - return; - } - - dlist = lookup_list(ctx, list); - if (!dlist) - return; - - ctx->ListState.CallDepth++; - - if (ctx->Driver.BeginCallList) - ctx->Driver.BeginCallList(ctx, dlist); - - n = dlist->Head; - - done = GL_FALSE; - while (!done) { - const OpCode opcode = n[0].opcode; - - if (is_ext_opcode(opcode)) { - n += ext_opcode_execute(ctx, n); - } - else { - switch (opcode) { - case OPCODE_ERROR: - _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data); - break; - case OPCODE_ACCUM: - CALL_Accum(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_ALPHA_FUNC: - CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_BIND_TEXTURE: - CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui)); - break; - case OPCODE_BITMAP: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i, - n[3].f, n[4].f, n[5].f, n[6].f, - (const GLubyte *) n[7].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_BLEND_COLOR: - CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_BLEND_EQUATION: - CALL_BlendEquation(ctx->Exec, (n[1].e)); - break; - case OPCODE_BLEND_EQUATION_SEPARATE: - CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e)); - break; - case OPCODE_BLEND_FUNC_SEPARATE: - CALL_BlendFuncSeparateEXT(ctx->Exec, - (n[1].e, n[2].e, n[3].e, n[4].e)); - break; - - case OPCODE_BLEND_FUNC_I: - /* GL_ARB_draw_buffers_blend */ - CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e)); - break; - case OPCODE_BLEND_FUNC_SEPARATE_I: - /* GL_ARB_draw_buffers_blend */ - CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e, - n[4].e, n[5].e)); - break; - case OPCODE_BLEND_EQUATION_I: - /* GL_ARB_draw_buffers_blend */ - CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e)); - break; - case OPCODE_BLEND_EQUATION_SEPARATE_I: - /* GL_ARB_draw_buffers_blend */ - CALL_BlendEquationSeparateiARB(ctx->Exec, - (n[1].ui, n[2].e, n[3].e)); - break; - - case OPCODE_CALL_LIST: - /* Generated by glCallList(), don't add ListBase */ - if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { - execute_list(ctx, n[1].ui); - } - break; - case OPCODE_CALL_LIST_OFFSET: - /* Generated by glCallLists() so we must add ListBase */ - if (n[2].b) { - /* user specified a bad data type at compile time */ - _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); - } - else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { - GLuint list = (GLuint) (ctx->List.ListBase + n[1].i); - execute_list(ctx, list); - } - break; - case OPCODE_CLEAR: - CALL_Clear(ctx->Exec, (n[1].bf)); - break; - case OPCODE_CLEAR_BUFFER_IV: - { - GLint value[4]; - value[0] = n[3].i; - value[1] = n[4].i; - value[2] = n[5].i; - value[3] = n[6].i; - /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ - } - break; - case OPCODE_CLEAR_BUFFER_UIV: - { - GLuint value[4]; - value[0] = n[3].ui; - value[1] = n[4].ui; - value[2] = n[5].ui; - value[3] = n[6].ui; - /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ - } - break; - case OPCODE_CLEAR_BUFFER_FV: - { - GLfloat value[4]; - value[0] = n[3].f; - value[1] = n[4].f; - value[2] = n[5].f; - value[3] = n[6].f; - /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/ - } - break; - case OPCODE_CLEAR_BUFFER_FI: - /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/ - break; - case OPCODE_CLEAR_COLOR: - CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_CLEAR_ACCUM: - CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_CLEAR_DEPTH: - CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f)); - break; - case OPCODE_CLEAR_INDEX: - CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui)); - break; - case OPCODE_CLEAR_STENCIL: - CALL_ClearStencil(ctx->Exec, (n[1].i)); - break; - case OPCODE_CLIP_PLANE: - { - GLdouble eq[4]; - eq[0] = n[2].f; - eq[1] = n[3].f; - eq[2] = n[4].f; - eq[3] = n[5].f; - CALL_ClipPlane(ctx->Exec, (n[1].e, eq)); - } - break; - case OPCODE_COLOR_MASK: - CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b)); - break; - case OPCODE_COLOR_MASK_INDEXED: - CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b, - n[4].b, n[5].b)); - break; - case OPCODE_COLOR_MATERIAL: - CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e)); - break; - case OPCODE_COLOR_TABLE: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e, - n[5].e, n[6].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_COLOR_TABLE_PARAMETER_FV: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_ColorTableParameterfv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_COLOR_TABLE_PARAMETER_IV: - { - GLint params[4]; - params[0] = n[3].i; - params[1] = n[4].i; - params[2] = n[5].i; - params[3] = n[6].i; - CALL_ColorTableParameteriv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_COLOR_SUB_TABLE: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].e, n[5].e, n[6].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_CONVOLUTION_FILTER_1D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].e, n[5].e, - n[6].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_CONVOLUTION_FILTER_2D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].e, n[6].e, - n[7].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_CONVOLUTION_PARAMETER_I: - CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i)); - break; - case OPCODE_CONVOLUTION_PARAMETER_IV: - { - GLint params[4]; - params[0] = n[3].i; - params[1] = n[4].i; - params[2] = n[5].i; - params[3] = n[6].i; - CALL_ConvolutionParameteriv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_CONVOLUTION_PARAMETER_F: - CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f)); - break; - case OPCODE_CONVOLUTION_PARAMETER_FV: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_ConvolutionParameterfv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_COPY_COLOR_SUB_TABLE: - CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, - n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_COPY_COLOR_TABLE: - CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, - n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_COPY_PIXELS: - CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i, - (GLsizei) n[3].i, (GLsizei) n[4].i, - n[5].e)); - break; - case OPCODE_COPY_TEX_IMAGE1D: - CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, - n[5].i, n[6].i, n[7].i)); - break; - case OPCODE_COPY_TEX_IMAGE2D: - CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, - n[5].i, n[6].i, n[7].i, n[8].i)); - break; - case OPCODE_COPY_TEX_SUB_IMAGE1D: - CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].i, n[6].i)); - break; - case OPCODE_COPY_TEX_SUB_IMAGE2D: - CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].i, n[6].i, n[7].i, - n[8].i)); - break; - case OPCODE_COPY_TEX_SUB_IMAGE3D: - CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].i, n[6].i, n[7].i, - n[8].i, n[9].i)); - break; - case OPCODE_CULL_FACE: - CALL_CullFace(ctx->Exec, (n[1].e)); - break; - case OPCODE_DEPTH_FUNC: - CALL_DepthFunc(ctx->Exec, (n[1].e)); - break; - case OPCODE_DEPTH_MASK: - CALL_DepthMask(ctx->Exec, (n[1].b)); - break; - case OPCODE_DEPTH_RANGE: - CALL_DepthRange(ctx->Exec, - ((GLclampd) n[1].f, (GLclampd) n[2].f)); - break; - case OPCODE_DISABLE: - CALL_Disable(ctx->Exec, (n[1].e)); - break; - case OPCODE_DISABLE_INDEXED: - CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); - break; - case OPCODE_DRAW_BUFFER: - CALL_DrawBuffer(ctx->Exec, (n[1].e)); - break; - case OPCODE_DRAW_PIXELS: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e, - n[5].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_ENABLE: - CALL_Enable(ctx->Exec, (n[1].e)); - break; - case OPCODE_ENABLE_INDEXED: - CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); - break; - case OPCODE_EVALMESH1: - CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i)); - break; - case OPCODE_EVALMESH2: - CALL_EvalMesh2(ctx->Exec, - (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_FOG: - { - GLfloat p[4]; - p[0] = n[2].f; - p[1] = n[3].f; - p[2] = n[4].f; - p[3] = n[5].f; - CALL_Fogfv(ctx->Exec, (n[1].e, p)); - } - break; - case OPCODE_FRONT_FACE: - CALL_FrontFace(ctx->Exec, (n[1].e)); - break; - case OPCODE_FRUSTUM: - CALL_Frustum(ctx->Exec, - (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f)); - break; - case OPCODE_HINT: - CALL_Hint(ctx->Exec, (n[1].e, n[2].e)); - break; - case OPCODE_HISTOGRAM: - CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b)); - break; - case OPCODE_INDEX_MASK: - CALL_IndexMask(ctx->Exec, (n[1].ui)); - break; - case OPCODE_INIT_NAMES: - CALL_InitNames(ctx->Exec, ()); - break; - case OPCODE_LIGHT: - { - GLfloat p[4]; - p[0] = n[3].f; - p[1] = n[4].f; - p[2] = n[5].f; - p[3] = n[6].f; - CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p)); - } - break; - case OPCODE_LIGHT_MODEL: - { - GLfloat p[4]; - p[0] = n[2].f; - p[1] = n[3].f; - p[2] = n[4].f; - p[3] = n[5].f; - CALL_LightModelfv(ctx->Exec, (n[1].e, p)); - } - break; - case OPCODE_LINE_STIPPLE: - CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us)); - break; - case OPCODE_LINE_WIDTH: - CALL_LineWidth(ctx->Exec, (n[1].f)); - break; - case OPCODE_LIST_BASE: - CALL_ListBase(ctx->Exec, (n[1].ui)); - break; - case OPCODE_LOAD_IDENTITY: - CALL_LoadIdentity(ctx->Exec, ()); - break; - case OPCODE_LOAD_MATRIX: - if (sizeof(Node) == sizeof(GLfloat)) { - CALL_LoadMatrixf(ctx->Exec, (&n[1].f)); - } - else { - GLfloat m[16]; - GLuint i; - for (i = 0; i < 16; i++) { - m[i] = n[1 + i].f; - } - CALL_LoadMatrixf(ctx->Exec, (m)); - } - break; - case OPCODE_LOAD_NAME: - CALL_LoadName(ctx->Exec, (n[1].ui)); - break; - case OPCODE_LOGIC_OP: - CALL_LogicOp(ctx->Exec, (n[1].e)); - break; - case OPCODE_MAP1: - { - GLenum target = n[1].e; - GLint ustride = _mesa_evaluator_components(target); - GLint uorder = n[5].i; - GLfloat u1 = n[2].f; - GLfloat u2 = n[3].f; - CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder, - (GLfloat *) n[6].data)); - } - break; - case OPCODE_MAP2: - { - GLenum target = n[1].e; - GLfloat u1 = n[2].f; - GLfloat u2 = n[3].f; - GLfloat v1 = n[4].f; - GLfloat v2 = n[5].f; - GLint ustride = n[6].i; - GLint vstride = n[7].i; - GLint uorder = n[8].i; - GLint vorder = n[9].i; - CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, - v1, v2, vstride, vorder, - (GLfloat *) n[10].data)); - } - break; - case OPCODE_MAPGRID1: - CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f)); - break; - case OPCODE_MAPGRID2: - CALL_MapGrid2f(ctx->Exec, - (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f)); - break; - case OPCODE_MATRIX_MODE: - CALL_MatrixMode(ctx->Exec, (n[1].e)); - break; - case OPCODE_MIN_MAX: - CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b)); - break; - case OPCODE_MULT_MATRIX: - if (sizeof(Node) == sizeof(GLfloat)) { - CALL_MultMatrixf(ctx->Exec, (&n[1].f)); - } - else { - GLfloat m[16]; - GLuint i; - for (i = 0; i < 16; i++) { - m[i] = n[1 + i].f; - } - CALL_MultMatrixf(ctx->Exec, (m)); - } - break; - case OPCODE_ORTHO: - CALL_Ortho(ctx->Exec, - (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f)); - break; - case OPCODE_PASSTHROUGH: - CALL_PassThrough(ctx->Exec, (n[1].f)); - break; - case OPCODE_PIXEL_MAP: - CALL_PixelMapfv(ctx->Exec, - (n[1].e, n[2].i, (GLfloat *) n[3].data)); - break; - case OPCODE_PIXEL_TRANSFER: - CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_PIXEL_ZOOM: - CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f)); - break; - case OPCODE_POINT_SIZE: - CALL_PointSize(ctx->Exec, (n[1].f)); - break; - case OPCODE_POINT_PARAMETERS: - { - GLfloat params[3]; - params[0] = n[2].f; - params[1] = n[3].f; - params[2] = n[4].f; - CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params)); - } - break; - case OPCODE_POLYGON_MODE: - CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e)); - break; - case OPCODE_POLYGON_STIPPLE: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_POLYGON_OFFSET: - CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f)); - break; - case OPCODE_POP_ATTRIB: - CALL_PopAttrib(ctx->Exec, ()); - break; - case OPCODE_POP_MATRIX: - CALL_PopMatrix(ctx->Exec, ()); - break; - case OPCODE_POP_NAME: - CALL_PopName(ctx->Exec, ()); - break; - case OPCODE_PRIORITIZE_TEXTURE: - CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f)); - break; - case OPCODE_PUSH_ATTRIB: - CALL_PushAttrib(ctx->Exec, (n[1].bf)); - break; - case OPCODE_PUSH_MATRIX: - CALL_PushMatrix(ctx->Exec, ()); - break; - case OPCODE_PUSH_NAME: - CALL_PushName(ctx->Exec, (n[1].ui)); - break; - case OPCODE_RASTER_POS: - CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_READ_BUFFER: - CALL_ReadBuffer(ctx->Exec, (n[1].e)); - break; - case OPCODE_RESET_HISTOGRAM: - CALL_ResetHistogram(ctx->Exec, (n[1].e)); - break; - case OPCODE_RESET_MIN_MAX: - CALL_ResetMinmax(ctx->Exec, (n[1].e)); - break; - case OPCODE_ROTATE: - CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_SCALE: - CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f)); - break; - case OPCODE_SCISSOR: - CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); - break; - case OPCODE_SHADE_MODEL: - CALL_ShadeModel(ctx->Exec, (n[1].e)); - break; - case OPCODE_PROVOKING_VERTEX: - CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e)); - break; - case OPCODE_BEGIN_TRANSFORM_FEEDBACK: - CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e)); - break; - case OPCODE_END_TRANSFORM_FEEDBACK: - CALL_EndTransformFeedbackEXT(ctx->Exec, ()); - break; - case OPCODE_STENCIL_FUNC: - CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui)); - break; - case OPCODE_STENCIL_MASK: - CALL_StencilMask(ctx->Exec, (n[1].ui)); - break; - case OPCODE_STENCIL_OP: - CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e)); - break; - case OPCODE_STENCIL_FUNC_SEPARATE: - CALL_StencilFuncSeparate(ctx->Exec, - (n[1].e, n[2].e, n[3].i, n[4].ui)); - break; - case OPCODE_STENCIL_MASK_SEPARATE: - CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui)); - break; - case OPCODE_STENCIL_OP_SEPARATE: - CALL_StencilOpSeparate(ctx->Exec, - (n[1].e, n[2].e, n[3].e, n[4].e)); - break; - case OPCODE_TEXENV: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - case OPCODE_TEXGEN: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - case OPCODE_TEXPARAMETER: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - case OPCODE_TEX_IMAGE1D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */ - n[2].i, /* level */ - n[3].i, /* components */ - n[4].i, /* width */ - n[5].e, /* border */ - n[6].e, /* format */ - n[7].e, /* type */ - n[8].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_IMAGE2D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */ - n[2].i, /* level */ - n[3].i, /* components */ - n[4].i, /* width */ - n[5].i, /* height */ - n[6].e, /* border */ - n[7].e, /* format */ - n[8].e, /* type */ - n[9].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_IMAGE3D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */ - n[2].i, /* level */ - n[3].i, /* components */ - n[4].i, /* width */ - n[5].i, /* height */ - n[6].i, /* depth */ - n[7].e, /* border */ - n[8].e, /* format */ - n[9].e, /* type */ - n[10].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_SUB_IMAGE1D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].e, - n[6].e, n[7].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_SUB_IMAGE2D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].e, - n[6].i, n[7].e, n[8].e, - n[9].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_SUB_IMAGE3D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].i, n[6].i, n[7].i, - n[8].i, n[9].e, n[10].e, - n[11].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TRANSLATE: - CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f)); - break; - case OPCODE_VIEWPORT: - CALL_Viewport(ctx->Exec, (n[1].i, n[2].i, - (GLsizei) n[3].i, (GLsizei) n[4].i)); - break; - case OPCODE_WINDOW_POS: - CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ - CALL_ActiveTextureARB(ctx->Exec, (n[1].e)); - break; - case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */ - CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, - n[4].i, n[5].i, n[6].i, - n[7].data)); - break; - case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */ - CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, - n[4].i, n[5].i, n[6].i, - n[7].i, n[8].data)); - break; - case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */ - CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, - n[4].i, n[5].i, n[6].i, - n[7].i, n[8].i, - n[9].data)); - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */ - CALL_CompressedTexSubImage1DARB(ctx->Exec, - (n[1].e, n[2].i, n[3].i, n[4].i, - n[5].e, n[6].i, n[7].data)); - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */ - CALL_CompressedTexSubImage2DARB(ctx->Exec, - (n[1].e, n[2].i, n[3].i, n[4].i, - n[5].i, n[6].i, n[7].e, n[8].i, - n[9].data)); - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */ - CALL_CompressedTexSubImage3DARB(ctx->Exec, - (n[1].e, n[2].i, n[3].i, n[4].i, - n[5].i, n[6].i, n[7].i, n[8].i, - n[9].e, n[10].i, n[11].data)); - break; - case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */ - CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b)); - break; - case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */ - CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f)); - break; -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */ - CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui)); - break; -#endif -#if FEATURE_NV_vertex_program - case OPCODE_EXECUTE_PROGRAM_NV: - { - GLfloat v[4]; - v[0] = n[3].f; - v[1] = n[4].f; - v[2] = n[5].f; - v[3] = n[6].f; - CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v)); - } - break; - case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: - CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui, - (GLuint *) n[2].data)); - break; - case OPCODE_LOAD_PROGRAM_NV: - CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i, - (const GLubyte *) n[4].data)); - break; - case OPCODE_TRACK_MATRIX_NV: - CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e)); - break; -#endif - -#if FEATURE_NV_fragment_program - case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB: - CALL_ProgramLocalParameter4fARB(ctx->Exec, - (n[1].e, n[2].ui, n[3].f, n[4].f, - n[5].f, n[6].f)); - break; - case OPCODE_PROGRAM_NAMED_PARAMETER_NV: - CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i, - (const GLubyte *) n[3]. - data, n[4].f, n[5].f, - n[6].f, n[7].f)); - break; -#endif - - case OPCODE_ACTIVE_STENCIL_FACE_EXT: - CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e)); - break; - case OPCODE_DEPTH_BOUNDS_EXT: - CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f)); - break; -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - case OPCODE_PROGRAM_STRING_ARB: - CALL_ProgramStringARB(ctx->Exec, - (n[1].e, n[2].e, n[3].i, n[4].data)); - break; -#endif -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program - case OPCODE_PROGRAM_ENV_PARAMETER_ARB: - CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f, - n[4].f, n[5].f, - n[6].f)); - break; -#endif -#if FEATURE_queryobj - case OPCODE_BEGIN_QUERY_ARB: - CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui)); - break; - case OPCODE_END_QUERY_ARB: - CALL_EndQueryARB(ctx->Exec, (n[1].e)); - break; -#endif - case OPCODE_DRAW_BUFFERS_ARB: - { - GLenum buffers[MAX_DRAW_BUFFERS]; - GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS); - for (i = 0; i < count; i++) - buffers[i] = n[2 + i].e; - CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers)); - } - break; -#if FEATURE_EXT_framebuffer_blit - case OPCODE_BLIT_FRAMEBUFFER: - CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i, - n[5].i, n[6].i, n[7].i, n[8].i, - n[9].i, n[10].e)); - break; -#endif - - case OPCODE_USE_PROGRAM: - CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui)); - break; - case OPCODE_USE_SHADER_PROGRAM_EXT: - CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui)); - break; - case OPCODE_ACTIVE_PROGRAM_EXT: - CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui)); - break; - case OPCODE_UNIFORM_1F: - CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f)); - break; - case OPCODE_UNIFORM_2F: - CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f)); - break; - case OPCODE_UNIFORM_3F: - CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_UNIFORM_4F: - CALL_Uniform4fARB(ctx->Exec, - (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f)); - break; - case OPCODE_UNIFORM_1FV: - CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_2FV: - CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_3FV: - CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_4FV: - CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_1I: - CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i)); - break; - case OPCODE_UNIFORM_2I: - CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i)); - break; - case OPCODE_UNIFORM_3I: - CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); - break; - case OPCODE_UNIFORM_4I: - CALL_Uniform4iARB(ctx->Exec, - (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_UNIFORM_1IV: - CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_2IV: - CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_3IV: - CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_4IV: - CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_1UI: - /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/ - break; - case OPCODE_UNIFORM_2UI: - /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/ - break; - case OPCODE_UNIFORM_3UI: - /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/ - break; - case OPCODE_UNIFORM_4UI: - /*CALL_Uniform4uiARB(ctx->Exec, - (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); - */ - break; - case OPCODE_UNIFORM_1UIV: - /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ - break; - case OPCODE_UNIFORM_2UIV: - /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ - break; - case OPCODE_UNIFORM_3UIV: - /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ - break; - case OPCODE_UNIFORM_4UIV: - /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ - break; - case OPCODE_UNIFORM_MATRIX22: - CALL_UniformMatrix2fvARB(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX33: - CALL_UniformMatrix3fvARB(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX44: - CALL_UniformMatrix4fvARB(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX23: - CALL_UniformMatrix2x3fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX32: - CALL_UniformMatrix3x2fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX24: - CALL_UniformMatrix2x4fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX42: - CALL_UniformMatrix4x2fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX34: - CALL_UniformMatrix3x4fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX43: - CALL_UniformMatrix4x3fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - - case OPCODE_TEX_BUMP_PARAMETER_ATI: - { - GLfloat values[4]; - GLuint i, pname = n[1].ui; - - for (i = 0; i < 4; i++) - values[i] = n[1 + i].f; - CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values)); - } - break; -#if FEATURE_ATI_fragment_shader - case OPCODE_BIND_FRAGMENT_SHADER_ATI: - CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i)); - break; - case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI: - { - GLfloat values[4]; - GLuint i, dst = n[1].ui; - - for (i = 0; i < 4; i++) - values[i] = n[1 + i].f; - CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values)); - } - break; -#endif - case OPCODE_ATTR_1F_NV: - CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_ATTR_2F_NV: - /* Really shouldn't have to do this - the Node structure - * is convenient, but it would be better to store the data - * packed appropriately so that it can be sent directly - * on. With x86_64 becoming common, this will start to - * matter more. - */ - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f)); - break; - case OPCODE_ATTR_3F_NV: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, - n[4].f)); - break; - case OPCODE_ATTR_4F_NV: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, - n[4].f, n[5].f)); - break; - case OPCODE_ATTR_1F_ARB: - CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_ATTR_2F_ARB: - /* Really shouldn't have to do this - the Node structure - * is convenient, but it would be better to store the data - * packed appropriately so that it can be sent directly - * on. With x86_64 becoming common, this will start to - * matter more. - */ - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f)); - break; - case OPCODE_ATTR_3F_ARB: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, - n[4].f)); - break; - case OPCODE_ATTR_4F_ARB: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, - n[4].f, n[5].f)); - break; - case OPCODE_MATERIAL: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f)); - else { - GLfloat f[4]; - f[0] = n[3].f; - f[1] = n[4].f; - f[2] = n[5].f; - f[3] = n[6].f; - CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f)); - } - break; - case OPCODE_BEGIN: - CALL_Begin(ctx->Exec, (n[1].e)); - break; - case OPCODE_END: - CALL_End(ctx->Exec, ()); - break; - case OPCODE_RECTF: - CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_EVAL_C1: - CALL_EvalCoord1f(ctx->Exec, (n[1].f)); - break; - case OPCODE_EVAL_C2: - CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f)); - break; - case OPCODE_EVAL_P1: - CALL_EvalPoint1(ctx->Exec, (n[1].i)); - break; - case OPCODE_EVAL_P2: - CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i)); - break; - - /* GL_EXT_texture_integer */ - case OPCODE_CLEARCOLOR_I: - CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); - break; - case OPCODE_CLEARCOLOR_UI: - CALL_ClearColorIuiEXT(ctx->Exec, - (n[1].ui, n[2].ui, n[3].ui, n[4].ui)); - break; - case OPCODE_TEXPARAMETER_I: - { - GLint params[4]; - params[0] = n[3].i; - params[1] = n[4].i; - params[2] = n[5].i; - params[3] = n[6].i; - CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - case OPCODE_TEXPARAMETER_UI: - { - GLuint params[4]; - params[0] = n[3].ui; - params[1] = n[4].ui; - params[2] = n[5].ui; - params[3] = n[6].ui; - CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - - case OPCODE_VERTEX_ATTRIB_DIVISOR: - /* GL_ARB_instanced_arrays */ - CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui)); - break; - - case OPCODE_CONTINUE: - n = (Node *) n[1].next; - break; - case OPCODE_END_OF_LIST: - done = GL_TRUE; - break; - default: - { - char msg[1000]; - _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d", - (int) opcode); - _mesa_problem(ctx, "%s", msg); - } - done = GL_TRUE; - } - - /* increment n to point to next compiled command */ - if (opcode != OPCODE_CONTINUE) { - n += InstSize[opcode]; - } - } - } - - if (ctx->Driver.EndCallList) - ctx->Driver.EndCallList(ctx); - - ctx->ListState.CallDepth--; -} - - - -/**********************************************************************/ -/* GL functions */ -/**********************************************************************/ - -/** - * Test if a display list number is valid. - */ -static GLboolean GLAPIENTRY -_mesa_IsList(GLuint list) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - return islist(ctx, list); -} - - -/** - * Delete a sequence of consecutive display lists. - */ -static void GLAPIENTRY -_mesa_DeleteLists(GLuint list, GLsizei range) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint i; - FLUSH_VERTICES(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (range < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists"); - return; - } - for (i = list; i < list + range; i++) { - destroy_list(ctx, i); - } -} - - -/** - * Return a display list number, n, such that lists n through n+range-1 - * are free. - */ -static GLuint GLAPIENTRY -_mesa_GenLists(GLsizei range) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint base; - FLUSH_VERTICES(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); - - if (range < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists"); - return 0; - } - if (range == 0) { - return 0; - } - - /* - * Make this an atomic operation - */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - - base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range); - if (base) { - /* reserve the list IDs by with empty/dummy lists */ - GLint i; - for (i = 0; i < range; i++) { - _mesa_HashInsert(ctx->Shared->DisplayList, base + i, - make_list(base + i, 1)); - } - } - - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - return base; -} - - -/** - * Begin a new display list. - */ -static void GLAPIENTRY -_mesa_NewList(GLuint name, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - - FLUSH_CURRENT(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glNewList %u %s\n", name, - _mesa_lookup_enum_by_nr(mode)); - - if (name == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glNewList"); - return; - } - - if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) { - _mesa_error(ctx, GL_INVALID_ENUM, "glNewList"); - return; - } - - if (ctx->ListState.CurrentList) { - /* already compiling a display list */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList"); - return; - } - - ctx->CompileFlag = GL_TRUE; - ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE); - - /* Reset acumulated list state: - */ - invalidate_saved_current_state( ctx ); - - /* Allocate new display list */ - ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE); - ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head; - ctx->ListState.CurrentPos = 0; - - ctx->Driver.NewList(ctx, name, mode); - - ctx->CurrentDispatch = ctx->Save; - _glapi_set_dispatch(ctx->CurrentDispatch); -} - - -/** - * End definition of current display list. - */ -static void GLAPIENTRY -_mesa_EndList(void) -{ - GET_CURRENT_CONTEXT(ctx); - SAVE_FLUSH_VERTICES(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glEndList\n"); - - /* Check that a list is under construction */ - if (!ctx->ListState.CurrentList) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList"); - return; - } - - /* Call before emitting END_OF_LIST, in case the driver wants to - * emit opcodes itself. - */ - ctx->Driver.EndList(ctx); - - (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0); - - /* Destroy old list, if any */ - destroy_list(ctx, ctx->ListState.CurrentList->Name); - - /* Install the new list */ - _mesa_HashInsert(ctx->Shared->DisplayList, - ctx->ListState.CurrentList->Name, - ctx->ListState.CurrentList); - - - if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) - mesa_print_display_list(ctx->ListState.CurrentList->Name); - - ctx->ListState.CurrentList = NULL; - ctx->ExecuteFlag = GL_TRUE; - ctx->CompileFlag = GL_FALSE; - - ctx->CurrentDispatch = ctx->Exec; - _glapi_set_dispatch(ctx->CurrentDispatch); -} - - -void GLAPIENTRY -_mesa_CallList(GLuint list) -{ - GLboolean save_compile_flag; - GET_CURRENT_CONTEXT(ctx); - FLUSH_CURRENT(ctx, 0); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glCallList %d\n", list); - - if (list == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)"); - return; - } - - if (0) - mesa_print_display_list( list ); - - /* VERY IMPORTANT: Save the CompileFlag status, turn it off, - * execute the display list, and restore the CompileFlag. - */ - save_compile_flag = ctx->CompileFlag; - if (save_compile_flag) { - ctx->CompileFlag = GL_FALSE; - } - - execute_list(ctx, list); - ctx->CompileFlag = save_compile_flag; - - /* also restore API function pointers to point to "save" versions */ - if (save_compile_flag) { - ctx->CurrentDispatch = ctx->Save; - _glapi_set_dispatch(ctx->CurrentDispatch); - } -} - - -/** - * Execute glCallLists: call multiple display lists. - */ -void GLAPIENTRY -_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - GLboolean save_compile_flag; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glCallLists %d\n", n); - - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_2_BYTES: - case GL_3_BYTES: - case GL_4_BYTES: - /* OK */ - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); - return; - } - - /* Save the CompileFlag status, turn it off, execute display list, - * and restore the CompileFlag. - */ - save_compile_flag = ctx->CompileFlag; - ctx->CompileFlag = GL_FALSE; - - for (i = 0; i < n; i++) { - GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists)); - execute_list(ctx, list); - } - - ctx->CompileFlag = save_compile_flag; - - /* also restore API function pointers to point to "save" versions */ - if (save_compile_flag) { - ctx->CurrentDispatch = ctx->Save; - _glapi_set_dispatch(ctx->CurrentDispatch); - } -} - - -/** - * Set the offset added to list numbers in glCallLists. - */ -static void GLAPIENTRY -_mesa_ListBase(GLuint base) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END(ctx); - ctx->List.ListBase = base; -} - - -/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func. - */ -static void GLAPIENTRY -exec_Finish(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_Finish(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_Flush(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_Flush(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_GetBooleanv(GLenum pname, GLboolean *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetBooleanv(ctx->Exec, (pname, params)); -} - -static void GLAPIENTRY -exec_GetClipPlane(GLenum plane, GLdouble * equation) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetClipPlane(ctx->Exec, (plane, equation)); -} - -static void GLAPIENTRY -exec_GetDoublev(GLenum pname, GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetDoublev(ctx->Exec, (pname, params)); -} - -static GLenum GLAPIENTRY -exec_GetError(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_GetError(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_GetFloatv(GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetFloatv(ctx->Exec, (pname, params)); -} - -static void GLAPIENTRY -exec_GetIntegerv(GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetIntegerv(ctx->Exec, (pname, params)); -} - -static void GLAPIENTRY -exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetLightfv(ctx->Exec, (light, pname, params)); -} - -static void GLAPIENTRY -exec_GetLightiv(GLenum light, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetLightiv(ctx->Exec, (light, pname, params)); -} - -static void GLAPIENTRY -exec_GetMapdv(GLenum target, GLenum query, GLdouble * v) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMapdv(ctx->Exec, (target, query, v)); -} - -static void GLAPIENTRY -exec_GetMapfv(GLenum target, GLenum query, GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMapfv(ctx->Exec, (target, query, v)); -} - -static void GLAPIENTRY -exec_GetMapiv(GLenum target, GLenum query, GLint * v) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMapiv(ctx->Exec, (target, query, v)); -} - -static void GLAPIENTRY -exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMaterialfv(ctx->Exec, (face, pname, params)); -} - -static void GLAPIENTRY -exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMaterialiv(ctx->Exec, (face, pname, params)); -} - -static void GLAPIENTRY -exec_GetPixelMapfv(GLenum map, GLfloat *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPixelMapfv(ctx->Exec, (map, values)); -} - -static void GLAPIENTRY -exec_GetPixelMapuiv(GLenum map, GLuint *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPixelMapuiv(ctx->Exec, (map, values)); -} - -static void GLAPIENTRY -exec_GetPixelMapusv(GLenum map, GLushort *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPixelMapusv(ctx->Exec, (map, values)); -} - -static void GLAPIENTRY -exec_GetPolygonStipple(GLubyte * dest) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPolygonStipple(ctx->Exec, (dest)); -} - -static const GLubyte *GLAPIENTRY -exec_GetString(GLenum name) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_GetString(ctx->Exec, (name)); -} - -static void GLAPIENTRY -exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexEnvfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexEnviv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexGendv(ctx->Exec, (coord, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexGenfv(ctx->Exec, (coord, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexGeniv(ctx->Exec, (coord, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexImage(GLenum target, GLint level, GLenum format, - GLenum type, GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels)); -} - -static void GLAPIENTRY -exec_GetTexLevelParameterfv(GLenum target, GLint level, - GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexLevelParameteriv(GLenum target, GLint level, - GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameteriv(ctx->Exec, (target, pname, params)); -} - -static GLboolean GLAPIENTRY -exec_IsEnabled(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_IsEnabled(ctx->Exec, (cap)); -} - -static void GLAPIENTRY -exec_PixelStoref(GLenum pname, GLfloat param) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_PixelStoref(ctx->Exec, (pname, param)); -} - -static void GLAPIENTRY -exec_PixelStorei(GLenum pname, GLint param) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_PixelStorei(ctx->Exec, (pname, param)); -} - -static void GLAPIENTRY -exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels)); -} - -static GLint GLAPIENTRY -exec_RenderMode(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_RenderMode(ctx->Exec, (mode)); -} - -static void GLAPIENTRY -exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer)); -} - -static void GLAPIENTRY -exec_SelectBuffer(GLsizei size, GLuint * buffer) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_SelectBuffer(ctx->Exec, (size, buffer)); -} - -static GLboolean GLAPIENTRY -exec_AreTexturesResident(GLsizei n, const GLuint * texName, - GLboolean * residences) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences)); -} - -static void GLAPIENTRY -exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr)); -} - -static void GLAPIENTRY -exec_DeleteTextures(GLsizei n, const GLuint * texName) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_DeleteTextures(ctx->Exec, (n, texName)); -} - -static void GLAPIENTRY -exec_DisableClientState(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_DisableClientState(ctx->Exec, (cap)); -} - -static void GLAPIENTRY -exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr)); -} - -static void GLAPIENTRY -exec_EnableClientState(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_EnableClientState(ctx->Exec, (cap)); -} - -static void GLAPIENTRY -exec_GenTextures(GLsizei n, GLuint * texName) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GenTextures(ctx->Exec, (n, texName)); -} - -static void GLAPIENTRY -exec_GetPointerv(GLenum pname, GLvoid **params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPointerv(ctx->Exec, (pname, params)); -} - -static void GLAPIENTRY -exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_IndexPointer(ctx->Exec, (type, stride, ptr)); -} - -static void GLAPIENTRY -exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer)); -} - -static GLboolean GLAPIENTRY -exec_IsTexture(GLuint texture) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_IsTexture(ctx->Exec, (texture)); -} - -static void GLAPIENTRY -exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_NormalPointer(ctx->Exec, (type, stride, ptr)); -} - -static void GLAPIENTRY -exec_PopClientAttrib(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_PopClientAttrib(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_PushClientAttrib(GLbitfield mask) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_PushClientAttrib(ctx->Exec, (mask)); -} - -static void GLAPIENTRY -exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride, - const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr)); -} - -static void GLAPIENTRY -exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img)); -} - -static void GLAPIENTRY -exec_VertexPointer(GLint size, GLenum type, GLsizei stride, - const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr)); -} - -static void GLAPIENTRY -exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_CopyConvolutionFilter1D(ctx->Exec, - (target, internalFormat, x, y, width)); -} - -static void GLAPIENTRY -exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_CopyConvolutionFilter2D(ctx->Exec, - (target, internalFormat, x, y, width, - height)); -} - -static void GLAPIENTRY -exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetColorTable(ctx->Exec, (target, format, type, data)); -} - -static void GLAPIENTRY -exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, - GLvoid * image) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image)); -} - -static void GLAPIENTRY -exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetHistogram(GLenum target, GLboolean reset, GLenum format, - GLenum type, GLvoid *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values)); -} - -static void GLAPIENTRY -exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetMinmax(GLenum target, GLboolean reset, GLenum format, - GLenum type, GLvoid *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values)); -} - -static void GLAPIENTRY -exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type, - GLvoid *row, GLvoid *column, GLvoid *span) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetSeparableFilter(ctx->Exec, - (target, format, type, row, column, span)); -} - -static void GLAPIENTRY -exec_SeparableFilter2D(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid *row, const GLvoid *column) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_SeparableFilter2D(ctx->Exec, - (target, internalFormat, width, height, format, - type, row, column)); -} - -static void GLAPIENTRY -exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr)); -} - -static void GLAPIENTRY -exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, - const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, - const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_LockArraysEXT(GLint first, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_LockArraysEXT(ctx->Exec, (first, count)); -} - -static void GLAPIENTRY -exec_UnlockArraysEXT(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_UnlockArraysEXT(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_ClientActiveTextureARB(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_ClientActiveTextureARB(ctx->Exec, (target)); -} - -static void GLAPIENTRY -exec_SecondaryColorPointerEXT(GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr)); -} - -static void GLAPIENTRY -exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr)); -} - -/* GL_EXT_multi_draw_arrays */ -static void GLAPIENTRY -exec_MultiDrawArraysEXT(GLenum mode, const GLint *first, - const GLsizei *count, GLsizei primcount) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount)); -} - -/* GL_IBM_multimode_draw_arrays */ -static void GLAPIENTRY -exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, - const GLsizei * count, GLsizei primcount, - GLint modestride) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_MultiModeDrawArraysIBM(ctx->Exec, - (mode, first, count, primcount, modestride)); -} - -/* GL_IBM_multimode_draw_arrays */ -static void GLAPIENTRY -exec_MultiModeDrawElementsIBM(const GLenum * mode, - const GLsizei * count, - GLenum type, - const GLvoid * const *indices, - GLsizei primcount, GLint modestride) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_MultiModeDrawElementsIBM(ctx->Exec, - (mode, count, type, indices, primcount, - modestride)); -} - - - -/** - * Setup the given dispatch table to point to Mesa's display list - * building functions. - * - * This does not include any of the tnl functions - they are - * initialized from _mesa_init_api_defaults and from the active vtxfmt - * struct. - */ -struct _glapi_table * -_mesa_create_save_table(void) -{ - struct _glapi_table *table; - - table = _mesa_alloc_dispatch_table(_gloffset_COUNT); - if (table == NULL) - return NULL; - - _mesa_loopback_init_api_table(table); - - /* GL 1.0 */ - SET_Accum(table, save_Accum); - SET_AlphaFunc(table, save_AlphaFunc); - SET_Bitmap(table, save_Bitmap); - SET_BlendFunc(table, save_BlendFunc); - SET_CallList(table, save_CallList); - SET_CallLists(table, save_CallLists); - SET_Clear(table, save_Clear); - SET_ClearAccum(table, save_ClearAccum); - SET_ClearColor(table, save_ClearColor); - SET_ClearDepth(table, save_ClearDepth); - SET_ClearIndex(table, save_ClearIndex); - SET_ClearStencil(table, save_ClearStencil); - SET_ClipPlane(table, save_ClipPlane); - SET_ColorMask(table, save_ColorMask); - SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed); - SET_ColorMaterial(table, save_ColorMaterial); - SET_CopyPixels(table, save_CopyPixels); - SET_CullFace(table, save_CullFace); - SET_DeleteLists(table, _mesa_DeleteLists); - SET_DepthFunc(table, save_DepthFunc); - SET_DepthMask(table, save_DepthMask); - SET_DepthRange(table, save_DepthRange); - SET_Disable(table, save_Disable); - SET_DisableIndexedEXT(table, save_DisableIndexed); - SET_DrawBuffer(table, save_DrawBuffer); - SET_DrawPixels(table, save_DrawPixels); - SET_Enable(table, save_Enable); - SET_EnableIndexedEXT(table, save_EnableIndexed); - SET_EndList(table, _mesa_EndList); - SET_EvalMesh1(table, save_EvalMesh1); - SET_EvalMesh2(table, save_EvalMesh2); - SET_Finish(table, exec_Finish); - SET_Flush(table, exec_Flush); - SET_Fogf(table, save_Fogf); - SET_Fogfv(table, save_Fogfv); - SET_Fogi(table, save_Fogi); - SET_Fogiv(table, save_Fogiv); - SET_FrontFace(table, save_FrontFace); - SET_Frustum(table, save_Frustum); - SET_GenLists(table, _mesa_GenLists); - SET_GetBooleanv(table, exec_GetBooleanv); - SET_GetClipPlane(table, exec_GetClipPlane); - SET_GetDoublev(table, exec_GetDoublev); - SET_GetError(table, exec_GetError); - SET_GetFloatv(table, exec_GetFloatv); - SET_GetIntegerv(table, exec_GetIntegerv); - SET_GetLightfv(table, exec_GetLightfv); - SET_GetLightiv(table, exec_GetLightiv); - SET_GetMapdv(table, exec_GetMapdv); - SET_GetMapfv(table, exec_GetMapfv); - SET_GetMapiv(table, exec_GetMapiv); - SET_GetMaterialfv(table, exec_GetMaterialfv); - SET_GetMaterialiv(table, exec_GetMaterialiv); - SET_GetPixelMapfv(table, exec_GetPixelMapfv); - SET_GetPixelMapuiv(table, exec_GetPixelMapuiv); - SET_GetPixelMapusv(table, exec_GetPixelMapusv); - SET_GetPolygonStipple(table, exec_GetPolygonStipple); - SET_GetString(table, exec_GetString); - SET_GetTexEnvfv(table, exec_GetTexEnvfv); - SET_GetTexEnviv(table, exec_GetTexEnviv); - SET_GetTexGendv(table, exec_GetTexGendv); - SET_GetTexGenfv(table, exec_GetTexGenfv); - SET_GetTexGeniv(table, exec_GetTexGeniv); - SET_GetTexImage(table, exec_GetTexImage); - SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv); - SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv); - SET_GetTexParameterfv(table, exec_GetTexParameterfv); - SET_GetTexParameteriv(table, exec_GetTexParameteriv); - SET_Hint(table, save_Hint); - SET_IndexMask(table, save_IndexMask); - SET_InitNames(table, save_InitNames); - SET_IsEnabled(table, exec_IsEnabled); - SET_IsList(table, _mesa_IsList); - SET_LightModelf(table, save_LightModelf); - SET_LightModelfv(table, save_LightModelfv); - SET_LightModeli(table, save_LightModeli); - SET_LightModeliv(table, save_LightModeliv); - SET_Lightf(table, save_Lightf); - SET_Lightfv(table, save_Lightfv); - SET_Lighti(table, save_Lighti); - SET_Lightiv(table, save_Lightiv); - SET_LineStipple(table, save_LineStipple); - SET_LineWidth(table, save_LineWidth); - SET_ListBase(table, save_ListBase); - SET_LoadIdentity(table, save_LoadIdentity); - SET_LoadMatrixd(table, save_LoadMatrixd); - SET_LoadMatrixf(table, save_LoadMatrixf); - SET_LoadName(table, save_LoadName); - SET_LogicOp(table, save_LogicOp); - SET_Map1d(table, save_Map1d); - SET_Map1f(table, save_Map1f); - SET_Map2d(table, save_Map2d); - SET_Map2f(table, save_Map2f); - SET_MapGrid1d(table, save_MapGrid1d); - SET_MapGrid1f(table, save_MapGrid1f); - SET_MapGrid2d(table, save_MapGrid2d); - SET_MapGrid2f(table, save_MapGrid2f); - SET_MatrixMode(table, save_MatrixMode); - SET_MultMatrixd(table, save_MultMatrixd); - SET_MultMatrixf(table, save_MultMatrixf); - SET_NewList(table, save_NewList); - SET_Ortho(table, save_Ortho); - SET_PassThrough(table, save_PassThrough); - SET_PixelMapfv(table, save_PixelMapfv); - SET_PixelMapuiv(table, save_PixelMapuiv); - SET_PixelMapusv(table, save_PixelMapusv); - SET_PixelStoref(table, exec_PixelStoref); - SET_PixelStorei(table, exec_PixelStorei); - SET_PixelTransferf(table, save_PixelTransferf); - SET_PixelTransferi(table, save_PixelTransferi); - SET_PixelZoom(table, save_PixelZoom); - SET_PointSize(table, save_PointSize); - SET_PolygonMode(table, save_PolygonMode); - SET_PolygonOffset(table, save_PolygonOffset); - SET_PolygonStipple(table, save_PolygonStipple); - SET_PopAttrib(table, save_PopAttrib); - SET_PopMatrix(table, save_PopMatrix); - SET_PopName(table, save_PopName); - SET_PushAttrib(table, save_PushAttrib); - SET_PushMatrix(table, save_PushMatrix); - SET_PushName(table, save_PushName); - SET_RasterPos2d(table, save_RasterPos2d); - SET_RasterPos2dv(table, save_RasterPos2dv); - SET_RasterPos2f(table, save_RasterPos2f); - SET_RasterPos2fv(table, save_RasterPos2fv); - SET_RasterPos2i(table, save_RasterPos2i); - SET_RasterPos2iv(table, save_RasterPos2iv); - SET_RasterPos2s(table, save_RasterPos2s); - SET_RasterPos2sv(table, save_RasterPos2sv); - SET_RasterPos3d(table, save_RasterPos3d); - SET_RasterPos3dv(table, save_RasterPos3dv); - SET_RasterPos3f(table, save_RasterPos3f); - SET_RasterPos3fv(table, save_RasterPos3fv); - SET_RasterPos3i(table, save_RasterPos3i); - SET_RasterPos3iv(table, save_RasterPos3iv); - SET_RasterPos3s(table, save_RasterPos3s); - SET_RasterPos3sv(table, save_RasterPos3sv); - SET_RasterPos4d(table, save_RasterPos4d); - SET_RasterPos4dv(table, save_RasterPos4dv); - SET_RasterPos4f(table, save_RasterPos4f); - SET_RasterPos4fv(table, save_RasterPos4fv); - SET_RasterPos4i(table, save_RasterPos4i); - SET_RasterPos4iv(table, save_RasterPos4iv); - SET_RasterPos4s(table, save_RasterPos4s); - SET_RasterPos4sv(table, save_RasterPos4sv); - SET_ReadBuffer(table, save_ReadBuffer); - SET_ReadPixels(table, exec_ReadPixels); - SET_RenderMode(table, exec_RenderMode); - SET_Rotated(table, save_Rotated); - SET_Rotatef(table, save_Rotatef); - SET_Scaled(table, save_Scaled); - SET_Scalef(table, save_Scalef); - SET_Scissor(table, save_Scissor); - SET_FeedbackBuffer(table, exec_FeedbackBuffer); - SET_SelectBuffer(table, exec_SelectBuffer); - SET_ShadeModel(table, save_ShadeModel); - SET_StencilFunc(table, save_StencilFunc); - SET_StencilMask(table, save_StencilMask); - SET_StencilOp(table, save_StencilOp); - SET_TexEnvf(table, save_TexEnvf); - SET_TexEnvfv(table, save_TexEnvfv); - SET_TexEnvi(table, save_TexEnvi); - SET_TexEnviv(table, save_TexEnviv); - SET_TexGend(table, save_TexGend); - SET_TexGendv(table, save_TexGendv); - SET_TexGenf(table, save_TexGenf); - SET_TexGenfv(table, save_TexGenfv); - SET_TexGeni(table, save_TexGeni); - SET_TexGeniv(table, save_TexGeniv); - SET_TexImage1D(table, save_TexImage1D); - SET_TexImage2D(table, save_TexImage2D); - SET_TexParameterf(table, save_TexParameterf); - SET_TexParameterfv(table, save_TexParameterfv); - SET_TexParameteri(table, save_TexParameteri); - SET_TexParameteriv(table, save_TexParameteriv); - SET_Translated(table, save_Translated); - SET_Translatef(table, save_Translatef); - SET_Viewport(table, save_Viewport); - - /* GL 1.1 */ - SET_AreTexturesResident(table, exec_AreTexturesResident); - SET_BindTexture(table, save_BindTexture); - SET_ColorPointer(table, exec_ColorPointer); - SET_CopyTexImage1D(table, save_CopyTexImage1D); - SET_CopyTexImage2D(table, save_CopyTexImage2D); - SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D); - SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D); - SET_DeleteTextures(table, exec_DeleteTextures); - SET_DisableClientState(table, exec_DisableClientState); - SET_EdgeFlagPointer(table, exec_EdgeFlagPointer); - SET_EnableClientState(table, exec_EnableClientState); - SET_GenTextures(table, exec_GenTextures); - SET_GetPointerv(table, exec_GetPointerv); - SET_IndexPointer(table, exec_IndexPointer); - SET_InterleavedArrays(table, exec_InterleavedArrays); - SET_IsTexture(table, exec_IsTexture); - SET_NormalPointer(table, exec_NormalPointer); - SET_PopClientAttrib(table, exec_PopClientAttrib); - SET_PrioritizeTextures(table, save_PrioritizeTextures); - SET_PushClientAttrib(table, exec_PushClientAttrib); - SET_TexCoordPointer(table, exec_TexCoordPointer); - SET_TexSubImage1D(table, save_TexSubImage1D); - SET_TexSubImage2D(table, save_TexSubImage2D); - SET_VertexPointer(table, exec_VertexPointer); - - /* GL 1.2 */ - SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D); - SET_TexImage3D(table, save_TexImage3D); - SET_TexSubImage3D(table, save_TexSubImage3D); - - /* GL 2.0 */ - SET_StencilFuncSeparate(table, save_StencilFuncSeparate); - SET_StencilMaskSeparate(table, save_StencilMaskSeparate); - SET_StencilOpSeparate(table, save_StencilOpSeparate); - - /* ATI_separate_stencil */ - SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI); - - /* GL_ARB_imaging */ - /* Not all are supported */ - SET_BlendColor(table, save_BlendColor); - SET_BlendEquation(table, save_BlendEquation); - SET_ColorSubTable(table, save_ColorSubTable); - SET_ColorTable(table, save_ColorTable); - SET_ColorTableParameterfv(table, save_ColorTableParameterfv); - SET_ColorTableParameteriv(table, save_ColorTableParameteriv); - SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D); - SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D); - SET_ConvolutionParameterf(table, save_ConvolutionParameterf); - SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv); - SET_ConvolutionParameteri(table, save_ConvolutionParameteri); - SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv); - SET_CopyColorSubTable(table, save_CopyColorSubTable); - SET_CopyColorTable(table, save_CopyColorTable); - SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D); - SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D); - SET_GetColorTable(table, exec_GetColorTable); - SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv); - SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv); - SET_GetConvolutionFilter(table, exec_GetConvolutionFilter); - SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv); - SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv); - SET_GetHistogram(table, exec_GetHistogram); - SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv); - SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv); - SET_GetMinmax(table, exec_GetMinmax); - SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv); - SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv); - SET_GetSeparableFilter(table, exec_GetSeparableFilter); - SET_Histogram(table, save_Histogram); - SET_Minmax(table, save_Minmax); - SET_ResetHistogram(table, save_ResetHistogram); - SET_ResetMinmax(table, save_ResetMinmax); - SET_SeparableFilter2D(table, exec_SeparableFilter2D); - - /* 2. GL_EXT_blend_color */ -#if 0 - SET_BlendColorEXT(table, save_BlendColorEXT); -#endif - - /* 3. GL_EXT_polygon_offset */ - SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT); - - /* 6. GL_EXT_texture3d */ -#if 0 - SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D); - SET_TexImage3DEXT(table, save_TexImage3DEXT); - SET_TexSubImage3DEXT(table, save_TexSubImage3D); -#endif - - /* 14. GL_SGI_color_table */ -#if 0 - SET_ColorTableSGI(table, save_ColorTable); - SET_ColorSubTableSGI(table, save_ColorSubTable); - SET_GetColorTableSGI(table, exec_GetColorTable); - SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv); - SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv); -#endif - - /* 30. GL_EXT_vertex_array */ - SET_ColorPointerEXT(table, exec_ColorPointerEXT); - SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT); - SET_IndexPointerEXT(table, exec_IndexPointerEXT); - SET_NormalPointerEXT(table, exec_NormalPointerEXT); - SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT); - SET_VertexPointerEXT(table, exec_VertexPointerEXT); - - /* 37. GL_EXT_blend_minmax */ -#if 0 - SET_BlendEquationEXT(table, save_BlendEquationEXT); -#endif - - /* 54. GL_EXT_point_parameters */ - SET_PointParameterfEXT(table, save_PointParameterfEXT); - SET_PointParameterfvEXT(table, save_PointParameterfvEXT); - - /* 97. GL_EXT_compiled_vertex_array */ - SET_LockArraysEXT(table, exec_LockArraysEXT); - SET_UnlockArraysEXT(table, exec_UnlockArraysEXT); - - /* 145. GL_EXT_secondary_color */ - SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT); - - /* 148. GL_EXT_multi_draw_arrays */ - SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT); - - /* 149. GL_EXT_fog_coord */ - SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT); - - /* 173. GL_EXT_blend_func_separate */ - SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT); - - /* 196. GL_MESA_resize_buffers */ - SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA); - - /* 197. GL_MESA_window_pos */ - SET_WindowPos2dMESA(table, save_WindowPos2dMESA); - SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA); - SET_WindowPos2fMESA(table, save_WindowPos2fMESA); - SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA); - SET_WindowPos2iMESA(table, save_WindowPos2iMESA); - SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA); - SET_WindowPos2sMESA(table, save_WindowPos2sMESA); - SET_WindowPos2svMESA(table, save_WindowPos2svMESA); - SET_WindowPos3dMESA(table, save_WindowPos3dMESA); - SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA); - SET_WindowPos3fMESA(table, save_WindowPos3fMESA); - SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA); - SET_WindowPos3iMESA(table, save_WindowPos3iMESA); - SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA); - SET_WindowPos3sMESA(table, save_WindowPos3sMESA); - SET_WindowPos3svMESA(table, save_WindowPos3svMESA); - SET_WindowPos4dMESA(table, save_WindowPos4dMESA); - SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA); - SET_WindowPos4fMESA(table, save_WindowPos4fMESA); - SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA); - SET_WindowPos4iMESA(table, save_WindowPos4iMESA); - SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA); - SET_WindowPos4sMESA(table, save_WindowPos4sMESA); - SET_WindowPos4svMESA(table, save_WindowPos4svMESA); - - /* 200. GL_IBM_multimode_draw_arrays */ - SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM); - SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM); - -#if FEATURE_NV_vertex_program - /* 233. GL_NV_vertex_program */ - /* The following commands DO NOT go into display lists: - * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV, - * VertexAttribPointerNV, GetProgram*, GetVertexAttrib* - */ - SET_BindProgramNV(table, save_BindProgramNV); - SET_DeleteProgramsNV(table, _mesa_DeletePrograms); - SET_ExecuteProgramNV(table, save_ExecuteProgramNV); - SET_GenProgramsNV(table, _mesa_GenPrograms); - SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV); - SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV); - SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV); - SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV); - SET_GetProgramivNV(table, _mesa_GetProgramivNV); - SET_GetProgramStringNV(table, _mesa_GetProgramStringNV); - SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV); - SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV); - SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV); - SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV); - SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV); - SET_IsProgramNV(table, _mesa_IsProgramARB); - SET_LoadProgramNV(table, save_LoadProgramNV); - SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); - SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); - SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); - SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB); - SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV); - SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV); - SET_TrackMatrixNV(table, save_TrackMatrixNV); - SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV); -#endif - - /* 244. GL_ATI_envmap_bumpmap */ - SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI); - SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI); - - /* 245. GL_ATI_fragment_shader */ -#if FEATURE_ATI_fragment_shader - SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI); - SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI); -#endif - - /* 282. GL_NV_fragment_program */ -#if FEATURE_NV_fragment_program - SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV); - SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV); - SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV); - SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV); - SET_GetProgramNamedParameterfvNV(table, - _mesa_GetProgramNamedParameterfvNV); - SET_GetProgramNamedParameterdvNV(table, - _mesa_GetProgramNamedParameterdvNV); - SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); - SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); - SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); - SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); - SET_GetProgramLocalParameterdvARB(table, - _mesa_GetProgramLocalParameterdvARB); - SET_GetProgramLocalParameterfvARB(table, - _mesa_GetProgramLocalParameterfvARB); -#endif - - /* 262. GL_NV_point_sprite */ - SET_PointParameteriNV(table, save_PointParameteriNV); - SET_PointParameterivNV(table, save_PointParameterivNV); - - /* 268. GL_EXT_stencil_two_side */ - SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT); - - /* 273. GL_APPLE_vertex_array_object */ - SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE); - SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE); - SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE); - SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE); - - /* ???. GL_EXT_depth_bounds_test */ - SET_DepthBoundsEXT(table, save_DepthBoundsEXT); - - /* ARB 1. GL_ARB_multitexture */ - SET_ActiveTextureARB(table, save_ActiveTextureARB); - SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB); - - /* ARB 3. GL_ARB_transpose_matrix */ - SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB); - SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB); - SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB); - SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB); - - /* ARB 5. GL_ARB_multisample */ - SET_SampleCoverageARB(table, save_SampleCoverageARB); - - /* ARB 12. GL_ARB_texture_compression */ - SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB); - SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB); - SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB); - SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB); - SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB); - SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB); - SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB); - - /* ARB 14. GL_ARB_point_parameters */ - /* aliased with EXT_point_parameters functions */ - - /* ARB 25. GL_ARB_window_pos */ - /* aliased with MESA_window_pos functions */ - - /* ARB 26. GL_ARB_vertex_program */ - /* ARB 27. GL_ARB_fragment_program */ -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - /* glVertexAttrib* functions alias the NV ones, handled elsewhere */ - SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB); - SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB); - SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB); - SET_ProgramStringARB(table, save_ProgramStringARB); - SET_BindProgramNV(table, save_BindProgramNV); - SET_DeleteProgramsNV(table, _mesa_DeletePrograms); - SET_GenProgramsNV(table, _mesa_GenPrograms); - SET_IsProgramNV(table, _mesa_IsProgramARB); - SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV); - SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV); - SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV); - SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV); - SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); - SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); - SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); - SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB); - SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); - SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); - SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); - SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); - SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB); - SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB); - SET_GetProgramLocalParameterdvARB(table, - _mesa_GetProgramLocalParameterdvARB); - SET_GetProgramLocalParameterfvARB(table, - _mesa_GetProgramLocalParameterfvARB); - SET_GetProgramivARB(table, _mesa_GetProgramivARB); - SET_GetProgramStringARB(table, _mesa_GetProgramStringARB); -#endif - - /* ARB 28. GL_ARB_vertex_buffer_object */ -#if FEATURE_ARB_vertex_buffer_object - /* None of the extension's functions get compiled */ - SET_BindBufferARB(table, _mesa_BindBufferARB); - SET_BufferDataARB(table, _mesa_BufferDataARB); - SET_BufferSubDataARB(table, _mesa_BufferSubDataARB); - SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB); - SET_GenBuffersARB(table, _mesa_GenBuffersARB); - SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB); - SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB); - SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB); - SET_IsBufferARB(table, _mesa_IsBufferARB); - SET_MapBufferARB(table, _mesa_MapBufferARB); - SET_UnmapBufferARB(table, _mesa_UnmapBufferARB); -#endif - -#if FEATURE_queryobj - SET_BeginQueryARB(table, save_BeginQueryARB); - SET_EndQueryARB(table, save_EndQueryARB); - SET_GenQueriesARB(table, _mesa_GenQueriesARB); - SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB); - SET_IsQueryARB(table, _mesa_IsQueryARB); - SET_GetQueryivARB(table, _mesa_GetQueryivARB); - SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB); - SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB); -#endif - SET_DrawBuffersARB(table, save_DrawBuffersARB); - -#if FEATURE_EXT_framebuffer_blit - SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT); -#endif - - /* GL_ARB_shader_objects */ - SET_UseProgramObjectARB(table, save_UseProgramObjectARB); - SET_Uniform1fARB(table, save_Uniform1fARB); - SET_Uniform2fARB(table, save_Uniform2fARB); - SET_Uniform3fARB(table, save_Uniform3fARB); - SET_Uniform4fARB(table, save_Uniform4fARB); - SET_Uniform1fvARB(table, save_Uniform1fvARB); - SET_Uniform2fvARB(table, save_Uniform2fvARB); - SET_Uniform3fvARB(table, save_Uniform3fvARB); - SET_Uniform4fvARB(table, save_Uniform4fvARB); - SET_Uniform1iARB(table, save_Uniform1iARB); - SET_Uniform2iARB(table, save_Uniform2iARB); - SET_Uniform3iARB(table, save_Uniform3iARB); - SET_Uniform4iARB(table, save_Uniform4iARB); - SET_Uniform1ivARB(table, save_Uniform1ivARB); - SET_Uniform2ivARB(table, save_Uniform2ivARB); - SET_Uniform3ivARB(table, save_Uniform3ivARB); - SET_Uniform4ivARB(table, save_Uniform4ivARB); - SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB); - SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB); - SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB); - SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv); - SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv); - SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv); - SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv); - SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv); - SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv); - - /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ - SET_BindAttribLocationARB(table, exec_BindAttribLocationARB); - SET_GetAttribLocationARB(table, exec_GetAttribLocationARB); - SET_GetUniformLocationARB(table, exec_GetUniformLocationARB); - /* XXX additional functions need to be implemented here! */ - - /* 299. GL_EXT_blend_equation_separate */ - SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT); - - /* GL_EXT_gpu_program_parameters */ -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT); - SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT); -#endif - - /* ARB 50. GL_ARB_map_buffer_range */ -#if FEATURE_ARB_map_buffer_range - SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */ - SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */ -#endif - - /* ARB 59. GL_ARB_copy_buffer */ - SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */ - - /* 352. GL_EXT_transform_feedback */ -#if FEATURE_EXT_transform_feedback - SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback); - SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback); -#endif - - /* 364. GL_EXT_provoking_vertex */ - SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT); - - /* 371. GL_APPLE_object_purgeable */ -#if FEATURE_APPLE_object_purgeable - SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE); - SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE); -#endif - - /* GL_EXT_texture_integer */ - SET_ClearColorIiEXT(table, save_ClearColorIi); - SET_ClearColorIuiEXT(table, save_ClearColorIui); - SET_TexParameterIivEXT(table, save_TexParameterIiv); - SET_TexParameterIuivEXT(table, save_TexParameterIuiv); - SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv); - SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv); - - /* 377. GL_EXT_separate_shader_objects */ - SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT); - SET_ActiveProgramEXT(table, save_ActiveProgramEXT); - - /* GL 3.0 */ -#if 0 - SET_ClearBufferiv(table, save_ClearBufferiv); - SET_ClearBufferuiv(table, save_ClearBufferuiv); - SET_ClearBufferfv(table, save_ClearBufferfv); - SET_ClearBufferfi(table, save_ClearBufferfi); - SET_Uniform1ui(table, save_Uniform1ui); - SET_Uniform2ui(table, save_Uniform2ui); - SET_Uniform3ui(table, save_Uniform3ui); - SET_Uniform4ui(table, save_Uniform4ui); - SET_Uniform1uiv(table, save_Uniform1uiv); - SET_Uniform2uiv(table, save_Uniform2uiv); - SET_Uniform3uiv(table, save_Uniform3uiv); - SET_Uniform4uiv(table, save_Uniform4uiv); -#else - (void) save_ClearBufferiv; - (void) save_ClearBufferuiv; - (void) save_ClearBufferfv; - (void) save_ClearBufferfi; - (void) save_Uniform1ui; - (void) save_Uniform2ui; - (void) save_Uniform3ui; - (void) save_Uniform4ui; - (void) save_Uniform1uiv; - (void) save_Uniform2uiv; - (void) save_Uniform3uiv; - (void) save_Uniform4uiv; -#endif - - /* GL_ARB_instanced_arrays */ - SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor); - - /* GL_ARB_draw_buffer_blend */ - SET_BlendFunciARB(table, save_BlendFunci); - SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei); - SET_BlendEquationiARB(table, save_BlendEquationi); - SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei); - - return table; -} - - - -static const char * -enum_string(GLenum k) -{ - return _mesa_lookup_enum_by_nr(k); -} - - -/** - * Print the commands in a display list. For debugging only. - * TODO: many commands aren't handled yet. - */ -static void GLAPIENTRY -print_list(struct gl_context *ctx, GLuint list) -{ - struct gl_display_list *dlist; - Node *n; - GLboolean done; - - if (!islist(ctx, list)) { - printf("%u is not a display list ID\n", list); - return; - } - - dlist = lookup_list(ctx, list); - if (!dlist) - return; - - n = dlist->Head; - - printf("START-LIST %u, address %p\n", list, (void *) n); - - done = n ? GL_FALSE : GL_TRUE; - while (!done) { - const OpCode opcode = n[0].opcode; - - if (is_ext_opcode(opcode)) { - n += ext_opcode_print(ctx, n); - } - else { - switch (opcode) { - case OPCODE_ACCUM: - printf("Accum %s %g\n", enum_string(n[1].e), n[2].f); - break; - case OPCODE_BITMAP: - printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i, - n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data); - break; - case OPCODE_CALL_LIST: - printf("CallList %d\n", (int) n[1].ui); - break; - case OPCODE_CALL_LIST_OFFSET: - printf("CallList %d + offset %u = %u\n", (int) n[1].ui, - ctx->List.ListBase, ctx->List.ListBase + n[1].ui); - break; - case OPCODE_COLOR_TABLE_PARAMETER_FV: - printf("ColorTableParameterfv %s %s %f %f %f %f\n", - enum_string(n[1].e), enum_string(n[2].e), - n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_COLOR_TABLE_PARAMETER_IV: - printf("ColorTableParameteriv %s %s %d %d %d %d\n", - enum_string(n[1].e), enum_string(n[2].e), - n[3].i, n[4].i, n[5].i, n[6].i); - break; - case OPCODE_DISABLE: - printf("Disable %s\n", enum_string(n[1].e)); - break; - case OPCODE_ENABLE: - printf("Enable %s\n", enum_string(n[1].e)); - break; - case OPCODE_FRUSTUM: - printf("Frustum %g %g %g %g %g %g\n", - n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_LINE_STIPPLE: - printf("LineStipple %d %x\n", n[1].i, (int) n[2].us); - break; - case OPCODE_LOAD_IDENTITY: - printf("LoadIdentity\n"); - break; - case OPCODE_LOAD_MATRIX: - printf("LoadMatrix\n"); - printf(" %8f %8f %8f %8f\n", - n[1].f, n[5].f, n[9].f, n[13].f); - printf(" %8f %8f %8f %8f\n", - n[2].f, n[6].f, n[10].f, n[14].f); - printf(" %8f %8f %8f %8f\n", - n[3].f, n[7].f, n[11].f, n[15].f); - printf(" %8f %8f %8f %8f\n", - n[4].f, n[8].f, n[12].f, n[16].f); - break; - case OPCODE_MULT_MATRIX: - printf("MultMatrix (or Rotate)\n"); - printf(" %8f %8f %8f %8f\n", - n[1].f, n[5].f, n[9].f, n[13].f); - printf(" %8f %8f %8f %8f\n", - n[2].f, n[6].f, n[10].f, n[14].f); - printf(" %8f %8f %8f %8f\n", - n[3].f, n[7].f, n[11].f, n[15].f); - printf(" %8f %8f %8f %8f\n", - n[4].f, n[8].f, n[12].f, n[16].f); - break; - case OPCODE_ORTHO: - printf("Ortho %g %g %g %g %g %g\n", - n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_POP_ATTRIB: - printf("PopAttrib\n"); - break; - case OPCODE_POP_MATRIX: - printf("PopMatrix\n"); - break; - case OPCODE_POP_NAME: - printf("PopName\n"); - break; - case OPCODE_PUSH_ATTRIB: - printf("PushAttrib %x\n", n[1].bf); - break; - case OPCODE_PUSH_MATRIX: - printf("PushMatrix\n"); - break; - case OPCODE_PUSH_NAME: - printf("PushName %d\n", (int) n[1].ui); - break; - case OPCODE_RASTER_POS: - printf("RasterPos %g %g %g %g\n", - n[1].f, n[2].f, n[3].f, n[4].f); - break; - case OPCODE_ROTATE: - printf("Rotate %g %g %g %g\n", - n[1].f, n[2].f, n[3].f, n[4].f); - break; - case OPCODE_SCALE: - printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f); - break; - case OPCODE_TRANSLATE: - printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f); - break; - case OPCODE_BIND_TEXTURE: - printf("BindTexture %s %d\n", - _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui); - break; - case OPCODE_SHADE_MODEL: - printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui)); - break; - case OPCODE_MAP1: - printf("Map1 %s %.3f %.3f %d %d\n", - _mesa_lookup_enum_by_nr(n[1].ui), - n[2].f, n[3].f, n[4].i, n[5].i); - break; - case OPCODE_MAP2: - printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n", - _mesa_lookup_enum_by_nr(n[1].ui), - n[2].f, n[3].f, n[4].f, n[5].f, - n[6].i, n[7].i, n[8].i, n[9].i); - break; - case OPCODE_MAPGRID1: - printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f); - break; - case OPCODE_MAPGRID2: - printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n", - n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f); - break; - case OPCODE_EVALMESH1: - printf("EvalMesh1 %d %d\n", n[1].i, n[2].i); - break; - case OPCODE_EVALMESH2: - printf("EvalMesh2 %d %d %d %d\n", - n[1].i, n[2].i, n[3].i, n[4].i); - break; - - case OPCODE_ATTR_1F_NV: - printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f); - break; - case OPCODE_ATTR_2F_NV: - printf("ATTR_2F_NV attr %d: %f %f\n", - n[1].i, n[2].f, n[3].f); - break; - case OPCODE_ATTR_3F_NV: - printf("ATTR_3F_NV attr %d: %f %f %f\n", - n[1].i, n[2].f, n[3].f, n[4].f); - break; - case OPCODE_ATTR_4F_NV: - printf("ATTR_4F_NV attr %d: %f %f %f %f\n", - n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); - break; - case OPCODE_ATTR_1F_ARB: - printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f); - break; - case OPCODE_ATTR_2F_ARB: - printf("ATTR_2F_ARB attr %d: %f %f\n", - n[1].i, n[2].f, n[3].f); - break; - case OPCODE_ATTR_3F_ARB: - printf("ATTR_3F_ARB attr %d: %f %f %f\n", - n[1].i, n[2].f, n[3].f, n[4].f); - break; - case OPCODE_ATTR_4F_ARB: - printf("ATTR_4F_ARB attr %d: %f %f %f %f\n", - n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); - break; - - case OPCODE_MATERIAL: - printf("MATERIAL %x %x: %f %f %f %f\n", - n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_BEGIN: - printf("BEGIN %x\n", n[1].i); - break; - case OPCODE_END: - printf("END\n"); - break; - case OPCODE_RECTF: - printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f, - n[4].f); - break; - case OPCODE_EVAL_C1: - printf("EVAL_C1 %f\n", n[1].f); - break; - case OPCODE_EVAL_C2: - printf("EVAL_C2 %f %f\n", n[1].f, n[2].f); - break; - case OPCODE_EVAL_P1: - printf("EVAL_P1 %d\n", n[1].i); - break; - case OPCODE_EVAL_P2: - printf("EVAL_P2 %d %d\n", n[1].i, n[2].i); - break; - - case OPCODE_PROVOKING_VERTEX: - printf("ProvokingVertex %s\n", - _mesa_lookup_enum_by_nr(n[1].ui)); - break; - - /* - * meta opcodes/commands - */ - case OPCODE_ERROR: - printf("Error: %s %s\n", - enum_string(n[1].e), (const char *) n[2].data); - break; - case OPCODE_CONTINUE: - printf("DISPLAY-LIST-CONTINUE\n"); - n = (Node *) n[1].next; - break; - case OPCODE_END_OF_LIST: - printf("END-LIST %u\n", list); - done = GL_TRUE; - break; - default: - if (opcode < 0 || opcode > OPCODE_END_OF_LIST) { - printf - ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n", - opcode, (void *) n); - return; - } - else { - printf("command %d, %u operands\n", opcode, - InstSize[opcode]); - } - } - /* increment n to point to next compiled command */ - if (opcode != OPCODE_CONTINUE) { - n += InstSize[opcode]; - } - } - } -} - - - -/** - * Clients may call this function to help debug display list problems. - * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed, - * changed, or break in the future without notice. - */ -void -mesa_print_display_list(GLuint list) -{ - GET_CURRENT_CONTEXT(ctx); - print_list(ctx, list); -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -void -_mesa_save_vtxfmt_init(GLvertexformat * vfmt) -{ - _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); - - vfmt->Begin = save_Begin; - - _MESA_INIT_DLIST_VTXFMT(vfmt, save_); - - vfmt->Color3f = save_Color3f; - vfmt->Color3fv = save_Color3fv; - vfmt->Color4f = save_Color4f; - vfmt->Color4fv = save_Color4fv; - vfmt->EdgeFlag = save_EdgeFlag; - vfmt->End = save_End; - - _MESA_INIT_EVAL_VTXFMT(vfmt, save_); - - vfmt->FogCoordfEXT = save_FogCoordfEXT; - vfmt->FogCoordfvEXT = save_FogCoordfvEXT; - vfmt->Indexf = save_Indexf; - vfmt->Indexfv = save_Indexfv; - vfmt->Materialfv = save_Materialfv; - vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv; - vfmt->Normal3f = save_Normal3f; - vfmt->Normal3fv = save_Normal3fv; - vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT; - vfmt->TexCoord1f = save_TexCoord1f; - vfmt->TexCoord1fv = save_TexCoord1fv; - vfmt->TexCoord2f = save_TexCoord2f; - vfmt->TexCoord2fv = save_TexCoord2fv; - vfmt->TexCoord3f = save_TexCoord3f; - vfmt->TexCoord3fv = save_TexCoord3fv; - vfmt->TexCoord4f = save_TexCoord4f; - vfmt->TexCoord4fv = save_TexCoord4fv; - vfmt->Vertex2f = save_Vertex2f; - vfmt->Vertex2fv = save_Vertex2fv; - vfmt->Vertex3f = save_Vertex3f; - vfmt->Vertex3fv = save_Vertex3fv; - vfmt->Vertex4f = save_Vertex4f; - vfmt->Vertex4fv = save_Vertex4fv; - vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV; - vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB; - - vfmt->Rectf = save_Rectf; - - /* The driver is required to implement these as - * 1) They can probably do a better job. - * 2) A lot of new mechanisms would have to be added to this module - * to support it. That code would probably never get used, - * because of (1). - */ -#if 0 - vfmt->DrawArrays = 0; - vfmt->DrawElements = 0; - vfmt->DrawRangeElements = 0; - vfmt->MultiDrawElemementsEXT = 0; - vfmt->DrawElementsBaseVertex = 0; - vfmt->DrawRangeElementsBaseVertex = 0; - vfmt->MultiDrawElemementsBaseVertex = 0; -#endif -} - - -void -_mesa_install_dlist_vtxfmt(struct _glapi_table *disp, - const GLvertexformat *vfmt) -{ - SET_CallList(disp, vfmt->CallList); - SET_CallLists(disp, vfmt->CallLists); -} - - -void _mesa_init_dlist_dispatch(struct _glapi_table *disp) -{ - SET_CallList(disp, _mesa_CallList); - SET_CallLists(disp, _mesa_CallLists); - - SET_DeleteLists(disp, _mesa_DeleteLists); - SET_EndList(disp, _mesa_EndList); - SET_GenLists(disp, _mesa_GenLists); - SET_IsList(disp, _mesa_IsList); - SET_ListBase(disp, _mesa_ListBase); - SET_NewList(disp, _mesa_NewList); -} - - -#endif /* FEATURE_dlist */ - - -/** - * Initialize display list state for given context. - */ -void -_mesa_init_display_list(struct gl_context *ctx) -{ - static GLboolean tableInitialized = GL_FALSE; - - /* zero-out the instruction size table, just once */ - if (!tableInitialized) { - memset(InstSize, 0, sizeof(InstSize)); - tableInitialized = GL_TRUE; - } - - /* extension info */ - ctx->ListExt = CALLOC_STRUCT(gl_list_extensions); - - /* Display list */ - ctx->ListState.CallDepth = 0; - ctx->ExecuteFlag = GL_TRUE; - ctx->CompileFlag = GL_FALSE; - ctx->ListState.CurrentBlock = NULL; - ctx->ListState.CurrentPos = 0; - - /* Display List group */ - ctx->List.ListBase = 0; - -#if FEATURE_dlist - _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt); -#endif -} - - -void -_mesa_free_display_list_data(struct gl_context *ctx) -{ - free(ctx->ListExt); - ctx->ListExt = NULL; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file dlist.c
+ * Display lists management functions.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "api_arrayelt.h"
+#include "api_exec.h"
+#include "api_loopback.h"
+#if FEATURE_ATI_fragment_shader
+#include "atifragshader.h"
+#endif
+#include "config.h"
+#include "mfeatures.h"
+#if FEATURE_ARB_vertex_buffer_object
+#include "bufferobj.h"
+#endif
+#include "arrayobj.h"
+#include "context.h"
+#include "dlist.h"
+#include "enums.h"
+#include "eval.h"
+#include "framebuffer.h"
+#include "glapi/glapi.h"
+#include "hash.h"
+#include "image.h"
+#include "light.h"
+#include "macros.h"
+#include "pack.h"
+#include "pbo.h"
+#include "queryobj.h"
+#include "teximage.h"
+#include "mtypes.h"
+#include "varray.h"
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+#include "arbprogram.h"
+#endif
+#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
+#include "nvprogram.h"
+#endif
+
+#include "math/m_matrix.h"
+
+#include "main/dispatch.h"
+
+
+
+/**
+ * Other parts of Mesa (such as the VBO module) can plug into the display
+ * list system. This structure describes new display list instructions.
+ */
+struct gl_list_instruction
+{
+ GLuint Size;
+ void (*Execute)( struct gl_context *ctx, void *data );
+ void (*Destroy)( struct gl_context *ctx, void *data );
+ void (*Print)( struct gl_context *ctx, void *data );
+};
+
+
+#define MAX_DLIST_EXT_OPCODES 16
+
+/**
+ * Used by device drivers to hook new commands into display lists.
+ */
+struct gl_list_extensions
+{
+ struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
+ GLuint NumOpcodes;
+};
+
+
+
+/**
+ * Flush vertices.
+ *
+ * \param ctx GL context.
+ *
+ * Checks if dd_function_table::SaveNeedFlush is marked to flush
+ * stored (save) vertices, and calls
+ * dd_function_table::SaveFlushVertices if so.
+ */
+#define SAVE_FLUSH_VERTICES(ctx) \
+do { \
+ if (ctx->Driver.SaveNeedFlush) \
+ ctx->Driver.SaveFlushVertices(ctx); \
+} while (0)
+
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
+do { \
+ if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
+ ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
+ return retval; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
+do { \
+ if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
+ ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
+ return; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
+do { \
+ ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
+ SAVE_FLUSH_VERTICES(ctx); \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
+do { \
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
+ SAVE_FLUSH_VERTICES(ctx); \
+} while (0)
+
+
+
+/**
+ * Display list opcodes.
+ *
+ * The fact that these identifiers are assigned consecutive
+ * integer values starting at 0 is very important, see InstSize array usage)
+ */
+typedef enum
+{
+ OPCODE_INVALID = -1, /* Force signed enum */
+ OPCODE_ACCUM,
+ OPCODE_ALPHA_FUNC,
+ OPCODE_BIND_TEXTURE,
+ OPCODE_BITMAP,
+ OPCODE_BLEND_COLOR,
+ OPCODE_BLEND_EQUATION,
+ OPCODE_BLEND_EQUATION_SEPARATE,
+ OPCODE_BLEND_FUNC_SEPARATE,
+
+ OPCODE_BLEND_EQUATION_I,
+ OPCODE_BLEND_EQUATION_SEPARATE_I,
+ OPCODE_BLEND_FUNC_I,
+ OPCODE_BLEND_FUNC_SEPARATE_I,
+
+ OPCODE_CALL_LIST,
+ OPCODE_CALL_LIST_OFFSET,
+ OPCODE_CLEAR,
+ OPCODE_CLEAR_ACCUM,
+ OPCODE_CLEAR_COLOR,
+ OPCODE_CLEAR_DEPTH,
+ OPCODE_CLEAR_INDEX,
+ OPCODE_CLEAR_STENCIL,
+ OPCODE_CLEAR_BUFFER_IV,
+ OPCODE_CLEAR_BUFFER_UIV,
+ OPCODE_CLEAR_BUFFER_FV,
+ OPCODE_CLEAR_BUFFER_FI,
+ OPCODE_CLIP_PLANE,
+ OPCODE_COLOR_MASK,
+ OPCODE_COLOR_MASK_INDEXED,
+ OPCODE_COLOR_MATERIAL,
+ OPCODE_COLOR_TABLE,
+ OPCODE_COLOR_TABLE_PARAMETER_FV,
+ OPCODE_COLOR_TABLE_PARAMETER_IV,
+ OPCODE_COLOR_SUB_TABLE,
+ OPCODE_CONVOLUTION_FILTER_1D,
+ OPCODE_CONVOLUTION_FILTER_2D,
+ OPCODE_CONVOLUTION_PARAMETER_I,
+ OPCODE_CONVOLUTION_PARAMETER_IV,
+ OPCODE_CONVOLUTION_PARAMETER_F,
+ OPCODE_CONVOLUTION_PARAMETER_FV,
+ OPCODE_COPY_COLOR_SUB_TABLE,
+ OPCODE_COPY_COLOR_TABLE,
+ OPCODE_COPY_PIXELS,
+ OPCODE_COPY_TEX_IMAGE1D,
+ OPCODE_COPY_TEX_IMAGE2D,
+ OPCODE_COPY_TEX_SUB_IMAGE1D,
+ OPCODE_COPY_TEX_SUB_IMAGE2D,
+ OPCODE_COPY_TEX_SUB_IMAGE3D,
+ OPCODE_CULL_FACE,
+ OPCODE_DEPTH_FUNC,
+ OPCODE_DEPTH_MASK,
+ OPCODE_DEPTH_RANGE,
+ OPCODE_DISABLE,
+ OPCODE_DISABLE_INDEXED,
+ OPCODE_DRAW_BUFFER,
+ OPCODE_DRAW_PIXELS,
+ OPCODE_ENABLE,
+ OPCODE_ENABLE_INDEXED,
+ OPCODE_EVALMESH1,
+ OPCODE_EVALMESH2,
+ OPCODE_FOG,
+ OPCODE_FRONT_FACE,
+ OPCODE_FRUSTUM,
+ OPCODE_HINT,
+ OPCODE_HISTOGRAM,
+ OPCODE_INDEX_MASK,
+ OPCODE_INIT_NAMES,
+ OPCODE_LIGHT,
+ OPCODE_LIGHT_MODEL,
+ OPCODE_LINE_STIPPLE,
+ OPCODE_LINE_WIDTH,
+ OPCODE_LIST_BASE,
+ OPCODE_LOAD_IDENTITY,
+ OPCODE_LOAD_MATRIX,
+ OPCODE_LOAD_NAME,
+ OPCODE_LOGIC_OP,
+ OPCODE_MAP1,
+ OPCODE_MAP2,
+ OPCODE_MAPGRID1,
+ OPCODE_MAPGRID2,
+ OPCODE_MATRIX_MODE,
+ OPCODE_MIN_MAX,
+ OPCODE_MULT_MATRIX,
+ OPCODE_ORTHO,
+ OPCODE_PASSTHROUGH,
+ OPCODE_PIXEL_MAP,
+ OPCODE_PIXEL_TRANSFER,
+ OPCODE_PIXEL_ZOOM,
+ OPCODE_POINT_SIZE,
+ OPCODE_POINT_PARAMETERS,
+ OPCODE_POLYGON_MODE,
+ OPCODE_POLYGON_STIPPLE,
+ OPCODE_POLYGON_OFFSET,
+ OPCODE_POP_ATTRIB,
+ OPCODE_POP_MATRIX,
+ OPCODE_POP_NAME,
+ OPCODE_PRIORITIZE_TEXTURE,
+ OPCODE_PUSH_ATTRIB,
+ OPCODE_PUSH_MATRIX,
+ OPCODE_PUSH_NAME,
+ OPCODE_RASTER_POS,
+ OPCODE_READ_BUFFER,
+ OPCODE_RESET_HISTOGRAM,
+ OPCODE_RESET_MIN_MAX,
+ OPCODE_ROTATE,
+ OPCODE_SCALE,
+ OPCODE_SCISSOR,
+ OPCODE_SELECT_TEXTURE_SGIS,
+ OPCODE_SELECT_TEXTURE_COORD_SET,
+ OPCODE_SHADE_MODEL,
+ OPCODE_STENCIL_FUNC,
+ OPCODE_STENCIL_MASK,
+ OPCODE_STENCIL_OP,
+ OPCODE_TEXENV,
+ OPCODE_TEXGEN,
+ OPCODE_TEXPARAMETER,
+ OPCODE_TEX_IMAGE1D,
+ OPCODE_TEX_IMAGE2D,
+ OPCODE_TEX_IMAGE3D,
+ OPCODE_TEX_SUB_IMAGE1D,
+ OPCODE_TEX_SUB_IMAGE2D,
+ OPCODE_TEX_SUB_IMAGE3D,
+ OPCODE_TRANSLATE,
+ OPCODE_VIEWPORT,
+ OPCODE_WINDOW_POS,
+ /* GL_ARB_multitexture */
+ OPCODE_ACTIVE_TEXTURE,
+ /* GL_ARB_texture_compression */
+ OPCODE_COMPRESSED_TEX_IMAGE_1D,
+ OPCODE_COMPRESSED_TEX_IMAGE_2D,
+ OPCODE_COMPRESSED_TEX_IMAGE_3D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
+ /* GL_ARB_multisample */
+ OPCODE_SAMPLE_COVERAGE,
+ /* GL_ARB_window_pos */
+ OPCODE_WINDOW_POS_ARB,
+ /* GL_NV_vertex_program */
+ OPCODE_BIND_PROGRAM_NV,
+ OPCODE_EXECUTE_PROGRAM_NV,
+ OPCODE_REQUEST_RESIDENT_PROGRAMS_NV,
+ OPCODE_LOAD_PROGRAM_NV,
+ OPCODE_TRACK_MATRIX_NV,
+ /* GL_NV_fragment_program */
+ OPCODE_PROGRAM_LOCAL_PARAMETER_ARB,
+ OPCODE_PROGRAM_NAMED_PARAMETER_NV,
+ /* GL_EXT_stencil_two_side */
+ OPCODE_ACTIVE_STENCIL_FACE_EXT,
+ /* GL_EXT_depth_bounds_test */
+ OPCODE_DEPTH_BOUNDS_EXT,
+ /* GL_ARB_vertex/fragment_program */
+ OPCODE_PROGRAM_STRING_ARB,
+ OPCODE_PROGRAM_ENV_PARAMETER_ARB,
+ /* GL_ARB_occlusion_query */
+ OPCODE_BEGIN_QUERY_ARB,
+ OPCODE_END_QUERY_ARB,
+ /* GL_ARB_draw_buffers */
+ OPCODE_DRAW_BUFFERS_ARB,
+ /* GL_ATI_fragment_shader */
+ OPCODE_TEX_BUMP_PARAMETER_ATI,
+ /* GL_ATI_fragment_shader */
+ OPCODE_BIND_FRAGMENT_SHADER_ATI,
+ OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
+ /* OpenGL 2.0 */
+ OPCODE_STENCIL_FUNC_SEPARATE,
+ OPCODE_STENCIL_OP_SEPARATE,
+ OPCODE_STENCIL_MASK_SEPARATE,
+
+ /* GL_ARB_shader_objects */
+ OPCODE_USE_PROGRAM,
+ OPCODE_UNIFORM_1F,
+ OPCODE_UNIFORM_2F,
+ OPCODE_UNIFORM_3F,
+ OPCODE_UNIFORM_4F,
+ OPCODE_UNIFORM_1FV,
+ OPCODE_UNIFORM_2FV,
+ OPCODE_UNIFORM_3FV,
+ OPCODE_UNIFORM_4FV,
+ OPCODE_UNIFORM_1I,
+ OPCODE_UNIFORM_2I,
+ OPCODE_UNIFORM_3I,
+ OPCODE_UNIFORM_4I,
+ OPCODE_UNIFORM_1IV,
+ OPCODE_UNIFORM_2IV,
+ OPCODE_UNIFORM_3IV,
+ OPCODE_UNIFORM_4IV,
+ OPCODE_UNIFORM_MATRIX22,
+ OPCODE_UNIFORM_MATRIX33,
+ OPCODE_UNIFORM_MATRIX44,
+ OPCODE_UNIFORM_MATRIX23,
+ OPCODE_UNIFORM_MATRIX32,
+ OPCODE_UNIFORM_MATRIX24,
+ OPCODE_UNIFORM_MATRIX42,
+ OPCODE_UNIFORM_MATRIX34,
+ OPCODE_UNIFORM_MATRIX43,
+
+ /* OpenGL 3.0 */
+ OPCODE_UNIFORM_1UI,
+ OPCODE_UNIFORM_2UI,
+ OPCODE_UNIFORM_3UI,
+ OPCODE_UNIFORM_4UI,
+ OPCODE_UNIFORM_1UIV,
+ OPCODE_UNIFORM_2UIV,
+ OPCODE_UNIFORM_3UIV,
+ OPCODE_UNIFORM_4UIV,
+
+ /* GL_EXT_framebuffer_blit */
+ OPCODE_BLIT_FRAMEBUFFER,
+
+ /* Vertex attributes -- fallback for when optimized display
+ * list build isn't active.
+ */
+ OPCODE_ATTR_1F_NV,
+ OPCODE_ATTR_2F_NV,
+ OPCODE_ATTR_3F_NV,
+ OPCODE_ATTR_4F_NV,
+ OPCODE_ATTR_1F_ARB,
+ OPCODE_ATTR_2F_ARB,
+ OPCODE_ATTR_3F_ARB,
+ OPCODE_ATTR_4F_ARB,
+ OPCODE_MATERIAL,
+ OPCODE_BEGIN,
+ OPCODE_END,
+ OPCODE_RECTF,
+ OPCODE_EVAL_C1,
+ OPCODE_EVAL_C2,
+ OPCODE_EVAL_P1,
+ OPCODE_EVAL_P2,
+
+ /* GL_EXT_provoking_vertex */
+ OPCODE_PROVOKING_VERTEX,
+
+ /* GL_EXT_transform_feedback */
+ OPCODE_BEGIN_TRANSFORM_FEEDBACK,
+ OPCODE_END_TRANSFORM_FEEDBACK,
+
+ /* GL_EXT_texture_integer */
+ OPCODE_CLEARCOLOR_I,
+ OPCODE_CLEARCOLOR_UI,
+ OPCODE_TEXPARAMETER_I,
+ OPCODE_TEXPARAMETER_UI,
+
+ /* GL_EXT_separate_shader_objects */
+ OPCODE_ACTIVE_PROGRAM_EXT,
+ OPCODE_USE_SHADER_PROGRAM_EXT,
+
+ /* GL_ARB_instanced_arrays */
+ OPCODE_VERTEX_ATTRIB_DIVISOR,
+
+ /* The following three are meta instructions */
+ OPCODE_ERROR, /* raise compiled-in error */
+ OPCODE_CONTINUE,
+ OPCODE_END_OF_LIST,
+ OPCODE_EXT_0
+} OpCode;
+
+
+
+/**
+ * Display list node.
+ *
+ * Display list instructions are stored as sequences of "nodes". Nodes
+ * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
+ * are linked together with a pointer.
+ *
+ * Each instruction in the display list is stored as a sequence of
+ * contiguous nodes in memory.
+ * Each node is the union of a variety of data types.
+ */
+union gl_dlist_node
+{
+ OpCode opcode;
+ GLboolean b;
+ GLbitfield bf;
+ GLubyte ub;
+ GLshort s;
+ GLushort us;
+ GLint i;
+ GLuint ui;
+ GLenum e;
+ GLfloat f;
+ GLvoid *data;
+ void *next; /* If prev node's opcode==OPCODE_CONTINUE */
+};
+
+
+typedef union gl_dlist_node Node;
+
+
+/**
+ * How many nodes to allocate at a time.
+ *
+ * \note Reduced now that we hold vertices etc. elsewhere.
+ */
+#define BLOCK_SIZE 256
+
+
+
+/**
+ * Number of nodes of storage needed for each instruction.
+ * Sizes for dynamically allocated opcodes are stored in the context struct.
+ */
+static GLuint InstSize[OPCODE_END_OF_LIST + 1];
+
+
+#if FEATURE_dlist
+
+
+void mesa_print_display_list(GLuint list);
+
+
+/**********************************************************************/
+/***** Private *****/
+/**********************************************************************/
+
+
+/**
+ * Make an empty display list. This is used by glGenLists() to
+ * reserve display list IDs.
+ */
+static struct gl_display_list *
+make_list(GLuint name, GLuint count)
+{
+ struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list);
+ dlist->Name = name;
+ dlist->Head = (Node *) malloc(sizeof(Node) * count);
+ dlist->Head[0].opcode = OPCODE_END_OF_LIST;
+ return dlist;
+}
+
+
+/**
+ * Lookup function to just encapsulate casting.
+ */
+static INLINE struct gl_display_list *
+lookup_list(struct gl_context *ctx, GLuint list)
+{
+ return (struct gl_display_list *)
+ _mesa_HashLookup(ctx->Shared->DisplayList, list);
+}
+
+
+/** Is the given opcode an extension code? */
+static INLINE GLboolean
+is_ext_opcode(OpCode opcode)
+{
+ return (opcode >= OPCODE_EXT_0);
+}
+
+
+/** Destroy an extended opcode instruction */
+static GLint
+ext_opcode_destroy(struct gl_context *ctx, Node *node)
+{
+ const GLint i = node[0].opcode - OPCODE_EXT_0;
+ GLint step;
+ ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]);
+ step = ctx->ListExt->Opcode[i].Size;
+ return step;
+}
+
+
+/** Execute an extended opcode instruction */
+static GLint
+ext_opcode_execute(struct gl_context *ctx, Node *node)
+{
+ const GLint i = node[0].opcode - OPCODE_EXT_0;
+ GLint step;
+ ctx->ListExt->Opcode[i].Execute(ctx, &node[1]);
+ step = ctx->ListExt->Opcode[i].Size;
+ return step;
+}
+
+
+/** Print an extended opcode instruction */
+static GLint
+ext_opcode_print(struct gl_context *ctx, Node *node)
+{
+ const GLint i = node[0].opcode - OPCODE_EXT_0;
+ GLint step;
+ ctx->ListExt->Opcode[i].Print(ctx, &node[1]);
+ step = ctx->ListExt->Opcode[i].Size;
+ return step;
+}
+
+
+/**
+ * Delete the named display list, but don't remove from hash table.
+ * \param dlist - display list pointer
+ */
+void
+_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
+{
+ Node *n, *block;
+ GLboolean done;
+
+ n = block = dlist->Head;
+
+ done = block ? GL_FALSE : GL_TRUE;
+ while (!done) {
+ const OpCode opcode = n[0].opcode;
+
+ /* check for extension opcodes first */
+ if (is_ext_opcode(opcode)) {
+ n += ext_opcode_destroy(ctx, n);
+ }
+ else {
+ switch (opcode) {
+ /* for some commands, we need to free malloc'd memory */
+ case OPCODE_MAP1:
+ free(n[6].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_MAP2:
+ free(n[10].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_DRAW_PIXELS:
+ free(n[5].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_BITMAP:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COLOR_TABLE:
+ free(n[6].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COLOR_SUB_TABLE:
+ free(n[6].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_CONVOLUTION_FILTER_1D:
+ free(n[6].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_CONVOLUTION_FILTER_2D:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_POLYGON_STIPPLE:
+ free(n[1].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_IMAGE1D:
+ free(n[8].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_IMAGE2D:
+ free(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_IMAGE3D:
+ free(n[10].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_SUB_IMAGE1D:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_SUB_IMAGE2D:
+ free(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_SUB_IMAGE3D:
+ free(n[11].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_1D:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_2D:
+ free(n[8].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_3D:
+ free(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
+ free(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
+ free(n[11].data);
+ n += InstSize[n[0].opcode];
+ break;
+#if FEATURE_NV_vertex_program
+ case OPCODE_LOAD_PROGRAM_NV:
+ free(n[4].data); /* program string */
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
+ free(n[2].data); /* array of program ids */
+ n += InstSize[n[0].opcode];
+ break;
+#endif
+#if FEATURE_NV_fragment_program
+ case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
+ free(n[3].data); /* parameter name */
+ n += InstSize[n[0].opcode];
+ break;
+#endif
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ case OPCODE_PROGRAM_STRING_ARB:
+ free(n[4].data); /* program string */
+ n += InstSize[n[0].opcode];
+ break;
+#endif
+ case OPCODE_UNIFORM_1FV:
+ case OPCODE_UNIFORM_2FV:
+ case OPCODE_UNIFORM_3FV:
+ case OPCODE_UNIFORM_4FV:
+ case OPCODE_UNIFORM_1IV:
+ case OPCODE_UNIFORM_2IV:
+ case OPCODE_UNIFORM_3IV:
+ case OPCODE_UNIFORM_4IV:
+ case OPCODE_UNIFORM_1UIV:
+ case OPCODE_UNIFORM_2UIV:
+ case OPCODE_UNIFORM_3UIV:
+ case OPCODE_UNIFORM_4UIV:
+ free(n[3].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_UNIFORM_MATRIX22:
+ case OPCODE_UNIFORM_MATRIX33:
+ case OPCODE_UNIFORM_MATRIX44:
+ case OPCODE_UNIFORM_MATRIX24:
+ case OPCODE_UNIFORM_MATRIX42:
+ case OPCODE_UNIFORM_MATRIX23:
+ case OPCODE_UNIFORM_MATRIX32:
+ case OPCODE_UNIFORM_MATRIX34:
+ case OPCODE_UNIFORM_MATRIX43:
+ free(n[4].data);
+ n += InstSize[n[0].opcode];
+ break;
+
+ case OPCODE_CONTINUE:
+ n = (Node *) n[1].next;
+ free(block);
+ block = n;
+ break;
+ case OPCODE_END_OF_LIST:
+ free(block);
+ done = GL_TRUE;
+ break;
+ default:
+ /* Most frequent case */
+ n += InstSize[n[0].opcode];
+ break;
+ }
+ }
+ }
+
+ free(dlist);
+}
+
+
+/**
+ * Destroy a display list and remove from hash table.
+ * \param list - display list number
+ */
+static void
+destroy_list(struct gl_context *ctx, GLuint list)
+{
+ struct gl_display_list *dlist;
+
+ if (list == 0)
+ return;
+
+ dlist = lookup_list(ctx, list);
+ if (!dlist)
+ return;
+
+ _mesa_delete_list(ctx, dlist);
+ _mesa_HashRemove(ctx->Shared->DisplayList, list);
+}
+
+
+/*
+ * Translate the nth element of list from <type> to GLint.
+ */
+static GLint
+translate_id(GLsizei n, GLenum type, const GLvoid * list)
+{
+ GLbyte *bptr;
+ GLubyte *ubptr;
+ GLshort *sptr;
+ GLushort *usptr;
+ GLint *iptr;
+ GLuint *uiptr;
+ GLfloat *fptr;
+
+ switch (type) {
+ case GL_BYTE:
+ bptr = (GLbyte *) list;
+ return (GLint) bptr[n];
+ case GL_UNSIGNED_BYTE:
+ ubptr = (GLubyte *) list;
+ return (GLint) ubptr[n];
+ case GL_SHORT:
+ sptr = (GLshort *) list;
+ return (GLint) sptr[n];
+ case GL_UNSIGNED_SHORT:
+ usptr = (GLushort *) list;
+ return (GLint) usptr[n];
+ case GL_INT:
+ iptr = (GLint *) list;
+ return iptr[n];
+ case GL_UNSIGNED_INT:
+ uiptr = (GLuint *) list;
+ return (GLint) uiptr[n];
+ case GL_FLOAT:
+ fptr = (GLfloat *) list;
+ return (GLint) FLOORF(fptr[n]);
+ case GL_2_BYTES:
+ ubptr = ((GLubyte *) list) + 2 * n;
+ return (GLint) ubptr[0] * 256
+ + (GLint) ubptr[1];
+ case GL_3_BYTES:
+ ubptr = ((GLubyte *) list) + 3 * n;
+ return (GLint) ubptr[0] * 65536
+ + (GLint) ubptr[1] * 256
+ + (GLint) ubptr[2];
+ case GL_4_BYTES:
+ ubptr = ((GLubyte *) list) + 4 * n;
+ return (GLint) ubptr[0] * 16777216
+ + (GLint) ubptr[1] * 65536
+ + (GLint) ubptr[2] * 256
+ + (GLint) ubptr[3];
+ default:
+ return 0;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/***** Public *****/
+/**********************************************************************/
+
+/**
+ * Wrapper for _mesa_unpack_image() that handles pixel buffer objects.
+ * If we run out of memory, GL_OUT_OF_MEMORY will be recorded.
+ */
+static GLvoid *
+unpack_image(struct gl_context *ctx, GLuint dimensions,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *unpack)
+{
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* no PBO */
+ GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth,
+ format, type, pixels, unpack);
+ if (pixels && !image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
+ }
+ return image;
+ }
+ else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
+ format, type, pixels)) {
+ const GLubyte *map, *src;
+ GLvoid *image;
+
+ map = (GLubyte *)
+ ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB, unpack->BufferObj);
+ if (!map) {
+ /* unable to map src buffer! */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO");
+ return NULL;
+ }
+
+ src = ADD_POINTERS(map, pixels);
+ image = _mesa_unpack_image(dimensions, width, height, depth,
+ format, type, src, unpack);
+
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ unpack->BufferObj);
+
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
+ }
+ return image;
+ }
+ /* bad access! */
+ return NULL;
+}
+
+
+/**
+ * Allocate space for a display list instruction (opcode + payload space).
+ * \param opcode the instruction opcode (OPCODE_* value)
+ * \param bytes instruction payload size (not counting opcode)
+ * \return pointer to allocated memory (the opcode space)
+ */
+static Node *
+dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
+{
+ const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
+ Node *n;
+
+ if (opcode < (GLuint) OPCODE_EXT_0) {
+ if (InstSize[opcode] == 0) {
+ /* save instruction size now */
+ InstSize[opcode] = numNodes;
+ }
+ else {
+ /* make sure instruction size agrees */
+ ASSERT(numNodes == InstSize[opcode]);
+ }
+ }
+
+ if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
+ /* This block is full. Allocate a new block and chain to it */
+ Node *newblock;
+ n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
+ n[0].opcode = OPCODE_CONTINUE;
+ newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE);
+ if (!newblock) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
+ return NULL;
+ }
+ n[1].next = (Node *) newblock;
+ ctx->ListState.CurrentBlock = newblock;
+ ctx->ListState.CurrentPos = 0;
+ }
+
+ n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
+ ctx->ListState.CurrentPos += numNodes;
+
+ n[0].opcode = opcode;
+
+ return n;
+}
+
+
+
+/**
+ * Allocate space for a display list instruction. Used by callers outside
+ * this file for things like VBO vertex data.
+ *
+ * \param opcode the instruction opcode (OPCODE_* value)
+ * \param bytes instruction size in bytes, not counting opcode.
+ * \return pointer to the usable data area (not including the internal
+ * opcode).
+ */
+void *
+_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes)
+{
+ Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes);
+ if (n)
+ return n + 1; /* return pointer to payload area, after opcode */
+ else
+ return NULL;
+}
+
+
+/**
+ * This function allows modules and drivers to get their own opcodes
+ * for extending display list functionality.
+ * \param ctx the rendering context
+ * \param size number of bytes for storing the new display list command
+ * \param execute function to execute the new display list command
+ * \param destroy function to destroy the new display list command
+ * \param print function to print the new display list command
+ * \return the new opcode number or -1 if error
+ */
+GLint
+_mesa_dlist_alloc_opcode(struct gl_context *ctx,
+ GLuint size,
+ void (*execute) (struct gl_context *, void *),
+ void (*destroy) (struct gl_context *, void *),
+ void (*print) (struct gl_context *, void *))
+{
+ if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) {
+ const GLuint i = ctx->ListExt->NumOpcodes++;
+ ctx->ListExt->Opcode[i].Size =
+ 1 + (size + sizeof(Node) - 1) / sizeof(Node);
+ ctx->ListExt->Opcode[i].Execute = execute;
+ ctx->ListExt->Opcode[i].Destroy = destroy;
+ ctx->ListExt->Opcode[i].Print = print;
+ return i + OPCODE_EXT_0;
+ }
+ return -1;
+}
+
+
+/**
+ * Allocate space for a display list instruction. The space is basically
+ * an array of Nodes where node[0] holds the opcode, node[1] is the first
+ * function parameter, node[2] is the second parameter, etc.
+ *
+ * \param opcode one of OPCODE_x
+ * \param nparams number of function parameters
+ * \return pointer to start of instruction space
+ */
+static INLINE Node *
+alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams)
+{
+ return dlist_alloc(ctx, opcode, nparams * sizeof(Node));
+}
+
+
+
+/*
+ * Display List compilation functions
+ */
+static void GLAPIENTRY
+save_Accum(GLenum op, GLfloat value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACCUM, 2);
+ if (n) {
+ n[1].e = op;
+ n[2].f = value;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Accum(ctx->Exec, (op, value));
+ }
+}
+
+
+static void GLAPIENTRY
+save_AlphaFunc(GLenum func, GLclampf ref)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2);
+ if (n) {
+ n[1].e = func;
+ n[2].f = (GLfloat) ref;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_AlphaFunc(ctx->Exec, (func, ref));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BindTexture(GLenum target, GLuint texture)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = texture;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindTexture(ctx->Exec, (target, texture));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Bitmap(GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove, const GLubyte * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BITMAP, 7);
+ if (n) {
+ n[1].i = (GLint) width;
+ n[2].i = (GLint) height;
+ n[3].f = xorig;
+ n[4].f = yorig;
+ n[5].f = xmove;
+ n[6].f = ymove;
+ n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Bitmap(ctx->Exec, (width, height,
+ xorig, yorig, xmove, ymove, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BlendEquation(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendEquation(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2);
+ if (n) {
+ n[1].e = modeRGB;
+ n[2].e = modeA;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = sfactorRGB;
+ n[2].e = dfactorRGB;
+ n[3].e = sfactorA;
+ n[4].e = dfactorA;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendFuncSeparateEXT(ctx->Exec,
+ (sfactorRGB, dfactorRGB, sfactorA, dfactorA));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BlendFunc(GLenum srcfactor, GLenum dstfactor)
+{
+ save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor);
+}
+
+
+static void GLAPIENTRY
+save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4);
+ if (n) {
+ n[1].f = red;
+ n[2].f = green;
+ n[3].f = blue;
+ n[4].f = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendColor(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+/* GL_ARB_draw_buffers_blend */
+static void GLAPIENTRY
+save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5);
+ if (n) {
+ n[1].ui = buf;
+ n[2].e = sfactorRGB;
+ n[3].e = dfactorRGB;
+ n[4].e = sfactorA;
+ n[5].e = dfactorA;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA));
+ }
+}
+
+/* GL_ARB_draw_buffers_blend */
+static void GLAPIENTRY
+save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3);
+ if (n) {
+ n[1].ui = buf;
+ n[2].e = sfactor;
+ n[3].e = dfactor;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor));
+ }
+}
+
+/* GL_ARB_draw_buffers_blend */
+static void GLAPIENTRY
+save_BlendEquationi(GLuint buf, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2);
+ if (n) {
+ n[1].ui = buf;
+ n[2].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendEquationiARB(ctx->Exec, (buf, mode));
+ }
+}
+
+/* GL_ARB_draw_buffers_blend */
+static void GLAPIENTRY
+save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3);
+ if (n) {
+ n[1].ui = buf;
+ n[2].e = modeRGB;
+ n[3].e = modeA;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA));
+ }
+}
+
+
+static void invalidate_saved_current_state( struct gl_context *ctx )
+{
+ GLint i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ ctx->ListState.ActiveAttribSize[i] = 0;
+
+ for (i = 0; i < MAT_ATTRIB_MAX; i++)
+ ctx->ListState.ActiveMaterialSize[i] = 0;
+
+ memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current);
+
+ ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+}
+
+static void GLAPIENTRY
+save_CallList(GLuint list)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1);
+ if (n) {
+ n[1].ui = list;
+ }
+
+ /* After this, we don't know what state we're in. Invalidate all
+ * cached information previously gathered:
+ */
+ invalidate_saved_current_state( ctx );
+
+ if (ctx->ExecuteFlag) {
+ _mesa_CallList(list);
+ }
+}
+
+
+static void GLAPIENTRY
+save_CallLists(GLsizei num, GLenum type, const GLvoid * lists)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ GLboolean typeErrorFlag;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_2_BYTES:
+ case GL_3_BYTES:
+ case GL_4_BYTES:
+ typeErrorFlag = GL_FALSE;
+ break;
+ default:
+ typeErrorFlag = GL_TRUE;
+ }
+
+ for (i = 0; i < num; i++) {
+ GLint list = translate_id(i, type, lists);
+ Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2);
+ if (n) {
+ n[1].i = list;
+ n[2].b = typeErrorFlag;
+ }
+ }
+
+ /* After this, we don't know what state we're in. Invalidate all
+ * cached information previously gathered:
+ */
+ invalidate_saved_current_state( ctx );
+
+ if (ctx->ExecuteFlag) {
+ CALL_CallLists(ctx->Exec, (num, type, lists));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Clear(GLbitfield mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR, 1);
+ if (n) {
+ n[1].bf = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Clear(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].i = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].i = value[1];
+ n[5].i = value[2];
+ n[6].i = value[3];
+ }
+ else {
+ n[4].i = 0;
+ n[5].i = 0;
+ n[6].i = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].ui = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].ui = value[1];
+ n[5].ui = value[2];
+ n[6].ui = value[3];
+ }
+ else {
+ n[4].ui = 0;
+ n[5].ui = 0;
+ n[6].ui = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].f = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].f = value[1];
+ n[5].f = value[2];
+ n[6].f = value[3];
+ }
+ else {
+ n[4].f = 0.0F;
+ n[5].f = 0.0F;
+ n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferfi(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].f = depth;
+ n[4].i = stencil;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4);
+ if (n) {
+ n[1].f = red;
+ n[2].f = green;
+ n[3].f = blue;
+ n[4].f = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4);
+ if (n) {
+ n[1].f = red;
+ n[2].f = green;
+ n[3].f = blue;
+ n[4].f = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearColor(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearDepth(GLclampd depth)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1);
+ if (n) {
+ n[1].f = (GLfloat) depth;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearDepth(ctx->Exec, (depth));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearIndex(GLfloat c)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1);
+ if (n) {
+ n[1].f = c;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearIndex(ctx->Exec, (c));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearStencil(GLint s)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1);
+ if (n) {
+ n[1].i = s;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearStencil(ctx->Exec, (s));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClipPlane(GLenum plane, const GLdouble * equ)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5);
+ if (n) {
+ n[1].e = plane;
+ n[2].f = (GLfloat) equ[0];
+ n[3].f = (GLfloat) equ[1];
+ n[4].f = (GLfloat) equ[2];
+ n[5].f = (GLfloat) equ[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClipPlane(ctx->Exec, (plane, equ));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_ColorMask(GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4);
+ if (n) {
+ n[1].b = red;
+ n[2].b = green;
+ n[3].b = blue;
+ n[4].b = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ColorMask(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5);
+ if (n) {
+ n[1].ui = buf;
+ n[2].b = red;
+ n[3].b = green;
+ n[4].b = blue;
+ n[5].b = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ColorMaterial(GLenum face, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2);
+ if (n) {
+ n[1].e = face;
+ n[2].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ColorMaterial(ctx->Exec, (face, mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ColorTable(GLenum target, GLenum internalFormat,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid * table)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (_mesa_is_proxy_texture(target)) {
+ /* execute immediately */
+ CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
+ format, type, table));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table,
+ &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
+ format, type, table));
+ }
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_ColorTableParameterfv(GLenum target, GLenum pname,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = params[0];
+ if (pname == GL_COLOR_TABLE_SGI ||
+ pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
+ pname == GL_TEXTURE_COLOR_TABLE_SGI) {
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ if (pname == GL_COLOR_TABLE_SGI ||
+ pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
+ pname == GL_TEXTURE_COLOR_TABLE_SGI) {
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
+ GLenum format, GLenum type, const GLvoid * table)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].i = start;
+ n[3].i = count;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table,
+ &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ColorSubTable(ctx->Exec,
+ (target, start, count, format, type, table));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyColorSubTable(GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5);
+ if (n) {
+ n[1].e = target;
+ n[2].i = start;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyColorTable(GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalformat;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
+ GLenum format, GLenum type, const GLvoid * filter)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter,
+ &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width,
+ format, type, filter));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid * filter)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].i = height;
+ n[5].e = format;
+ n[6].e = type;
+ n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter,
+ &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionFilter2D(ctx->Exec,
+ (target, internalFormat, width, height, format,
+ type, filter));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = param;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ if (pname == GL_CONVOLUTION_BORDER_COLOR ||
+ pname == GL_CONVOLUTION_FILTER_SCALE ||
+ pname == GL_CONVOLUTION_FILTER_BIAS) {
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ else {
+ n[4].i = n[5].i = n[6].i = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = param;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameterfv(GLenum target, GLenum pname,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = params[0];
+ if (pname == GL_CONVOLUTION_BORDER_COLOR ||
+ pname == GL_CONVOLUTION_FILTER_SCALE ||
+ pname == GL_CONVOLUTION_FILTER_BIAS) {
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ else {
+ n[4].f = n[5].f = n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5);
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ n[3].i = (GLint) width;
+ n[4].i = (GLint) height;
+ n[5].e = type;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyPixels(ctx->Exec, (x, y, width, height, type));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalformat;
+ n[4].i = x;
+ n[5].i = y;
+ n[6].i = width;
+ n[7].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat,
+ x, y, width, border));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyTexImage2D(GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y, GLsizei width,
+ GLsizei height, GLint border)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalformat;
+ n[4].i = x;
+ n[5].i = y;
+ n[6].i = width;
+ n[7].i = height;
+ n[8].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat,
+ x, y, width, height, border));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_CopyTexSubImage1D(GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = x;
+ n[5].i = y;
+ n[6].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexSubImage1D(ctx->Exec,
+ (target, level, xoffset, x, y, width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyTexSubImage2D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLint height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
+ n[8].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
+ x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyTexSubImage3D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLint height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = zoffset;
+ n[6].i = x;
+ n[7].i = y;
+ n[8].i = width;
+ n[9].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexSubImage3D(ctx->Exec, (target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CullFace(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CullFace(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DepthFunc(GLenum func)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1);
+ if (n) {
+ n[1].e = func;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthFunc(ctx->Exec, (func));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DepthMask(GLboolean mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1);
+ if (n) {
+ n[1].b = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthMask(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DepthRange(GLclampd nearval, GLclampd farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2);
+ if (n) {
+ n[1].f = (GLfloat) nearval;
+ n[2].f = (GLfloat) farval;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthRange(ctx->Exec, (nearval, farval));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Disable(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DISABLE, 1);
+ if (n) {
+ n[1].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Disable(ctx->Exec, (cap));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DisableIndexed(GLuint index, GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2);
+ if (n) {
+ n[1].ui = index;
+ n[2].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DisableIndexedEXT(ctx->Exec, (index, cap));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DrawBuffer(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DrawBuffer(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DrawPixels(GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5);
+ if (n) {
+ n[1].i = width;
+ n[2].i = height;
+ n[3].e = format;
+ n[4].e = type;
+ n[5].data = unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Enable(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ENABLE, 1);
+ if (n) {
+ n[1].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Enable(ctx->Exec, (cap));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_EnableIndexed(GLuint index, GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2);
+ if (n) {
+ n[1].ui = index;
+ n[2].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EnableIndexedEXT(ctx->Exec, (index, cap));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3);
+ if (n) {
+ n[1].e = mode;
+ n[2].i = i1;
+ n[3].i = i2;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalMesh1(ctx->Exec, (mode, i1, i2));
+ }
+}
+
+
+static void GLAPIENTRY
+save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5);
+ if (n) {
+ n[1].e = mode;
+ n[2].i = i1;
+ n[3].i = i2;
+ n[4].i = j1;
+ n[5].i = j2;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2));
+ }
+}
+
+
+
+
+static void GLAPIENTRY
+save_Fogfv(GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_FOG, 5);
+ if (n) {
+ n[1].e = pname;
+ n[2].f = params[0];
+ n[3].f = params[1];
+ n[4].f = params[2];
+ n[5].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Fogfv(ctx->Exec, (pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Fogf(GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_Fogfv(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_Fogiv(GLenum pname, const GLint *params)
+{
+ GLfloat p[4];
+ switch (pname) {
+ case GL_FOG_MODE:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_INDEX:
+ p[0] = (GLfloat) *params;
+ p[1] = 0.0f;
+ p[2] = 0.0f;
+ p[3] = 0.0f;
+ break;
+ case GL_FOG_COLOR:
+ p[0] = INT_TO_FLOAT(params[0]);
+ p[1] = INT_TO_FLOAT(params[1]);
+ p[2] = INT_TO_FLOAT(params[2]);
+ p[3] = INT_TO_FLOAT(params[3]);
+ break;
+ default:
+ /* Error will be caught later in gl_Fogfv */
+ ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ save_Fogfv(pname, p);
+}
+
+
+static void GLAPIENTRY
+save_Fogi(GLenum pname, GLint param)
+{
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_Fogiv(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_FrontFace(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_FrontFace(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Frustum(GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6);
+ if (n) {
+ n[1].f = (GLfloat) left;
+ n[2].f = (GLfloat) right;
+ n[3].f = (GLfloat) bottom;
+ n[4].f = (GLfloat) top;
+ n[5].f = (GLfloat) nearval;
+ n[6].f = (GLfloat) farval;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Hint(GLenum target, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_HINT, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Hint(ctx->Exec, (target, mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Histogram(GLenum target, GLsizei width, GLenum internalFormat,
+ GLboolean sink)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4);
+ if (n) {
+ n[1].e = target;
+ n[2].i = width;
+ n[3].e = internalFormat;
+ n[4].b = sink;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink));
+ }
+}
+
+
+static void GLAPIENTRY
+save_IndexMask(GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1);
+ if (n) {
+ n[1].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_IndexMask(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_InitNames(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_InitNames(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LIGHT, 6);
+ if (n) {
+ GLint i, nParams;
+ n[1].e = light;
+ n[2].e = pname;
+ switch (pname) {
+ case GL_AMBIENT:
+ nParams = 4;
+ break;
+ case GL_DIFFUSE:
+ nParams = 4;
+ break;
+ case GL_SPECULAR:
+ nParams = 4;
+ break;
+ case GL_POSITION:
+ nParams = 4;
+ break;
+ case GL_SPOT_DIRECTION:
+ nParams = 3;
+ break;
+ case GL_SPOT_EXPONENT:
+ nParams = 1;
+ break;
+ case GL_SPOT_CUTOFF:
+ nParams = 1;
+ break;
+ case GL_CONSTANT_ATTENUATION:
+ nParams = 1;
+ break;
+ case GL_LINEAR_ATTENUATION:
+ nParams = 1;
+ break;
+ case GL_QUADRATIC_ATTENUATION:
+ nParams = 1;
+ break;
+ default:
+ nParams = 0;
+ }
+ for (i = 0; i < nParams; i++) {
+ n[3 + i].f = params[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Lightfv(ctx->Exec, (light, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Lightf(GLenum light, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_Lightfv(light, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_Lightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ GLfloat fparam[4];
+ switch (pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ fparam[0] = INT_TO_FLOAT(params[0]);
+ fparam[1] = INT_TO_FLOAT(params[1]);
+ fparam[2] = INT_TO_FLOAT(params[2]);
+ fparam[3] = INT_TO_FLOAT(params[3]);
+ break;
+ case GL_POSITION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ fparam[3] = (GLfloat) params[3];
+ break;
+ case GL_SPOT_DIRECTION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ break;
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ default:
+ /* error will be caught later in gl_Lightfv */
+ ;
+ }
+ save_Lightfv(light, pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_Lighti(GLenum light, GLenum pname, GLint param)
+{
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_Lightiv(light, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_LightModelfv(GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5);
+ if (n) {
+ n[1].e = pname;
+ n[2].f = params[0];
+ n[3].f = params[1];
+ n[4].f = params[2];
+ n[5].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LightModelfv(ctx->Exec, (pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LightModelf(GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_LightModelfv(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_LightModeliv(GLenum pname, const GLint *params)
+{
+ GLfloat fparam[4];
+ switch (pname) {
+ case GL_LIGHT_MODEL_AMBIENT:
+ fparam[0] = INT_TO_FLOAT(params[0]);
+ fparam[1] = INT_TO_FLOAT(params[1]);
+ fparam[2] = INT_TO_FLOAT(params[2]);
+ fparam[3] = INT_TO_FLOAT(params[3]);
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = 0.0F;
+ fparam[2] = 0.0F;
+ fparam[3] = 0.0F;
+ break;
+ default:
+ /* Error will be caught later in gl_LightModelfv */
+ ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ save_LightModelfv(pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_LightModeli(GLenum pname, GLint param)
+{
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_LightModeliv(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_LineStipple(GLint factor, GLushort pattern)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2);
+ if (n) {
+ n[1].i = factor;
+ n[2].us = pattern;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LineStipple(ctx->Exec, (factor, pattern));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LineWidth(GLfloat width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1);
+ if (n) {
+ n[1].f = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LineWidth(ctx->Exec, (width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ListBase(GLuint base)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1);
+ if (n) {
+ n[1].ui = base;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ListBase(ctx->Exec, (base));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadIdentity(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_LoadIdentity(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadMatrixf(const GLfloat * m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16);
+ if (n) {
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ n[1 + i].f = m[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LoadMatrixf(ctx->Exec, (m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadMatrixd(const GLdouble * m)
+{
+ GLfloat f[16];
+ GLint i;
+ for (i = 0; i < 16; i++) {
+ f[i] = (GLfloat) m[i];
+ }
+ save_LoadMatrixf(f);
+}
+
+
+static void GLAPIENTRY
+save_LoadName(GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1);
+ if (n) {
+ n[1].ui = name;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LoadName(ctx->Exec, (name));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LogicOp(GLenum opcode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1);
+ if (n) {
+ n[1].e = opcode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LogicOp(ctx->Exec, (opcode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+ GLint order, const GLdouble * points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAP1, 6);
+ if (n) {
+ GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
+ n[1].e = target;
+ n[2].f = (GLfloat) u1;
+ n[3].f = (GLfloat) u2;
+ n[4].i = _mesa_evaluator_components(target); /* stride */
+ n[5].i = order;
+ n[6].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points));
+ }
+}
+
+static void GLAPIENTRY
+save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat * points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAP1, 6);
+ if (n) {
+ GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
+ n[1].e = target;
+ n[2].f = u1;
+ n[3].f = u2;
+ n[4].i = _mesa_evaluator_components(target); /* stride */
+ n[5].i = order;
+ n[6].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Map2d(GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble * points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAP2, 10);
+ if (n) {
+ GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
+ vstride, vorder, points);
+ n[1].e = target;
+ n[2].f = (GLfloat) u1;
+ n[3].f = (GLfloat) u2;
+ n[4].f = (GLfloat) v1;
+ n[5].f = (GLfloat) v2;
+ /* XXX verify these strides are correct */
+ n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
+ n[7].i = _mesa_evaluator_components(target); /*vstride */
+ n[8].i = uorder;
+ n[9].i = vorder;
+ n[10].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Map2d(ctx->Exec, (target,
+ u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder, points));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Map2f(GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat * points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAP2, 10);
+ if (n) {
+ GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
+ vstride, vorder, points);
+ n[1].e = target;
+ n[2].f = u1;
+ n[3].f = u2;
+ n[4].f = v1;
+ n[5].f = v2;
+ /* XXX verify these strides are correct */
+ n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
+ n[7].i = _mesa_evaluator_components(target); /*vstride */
+ n[8].i = uorder;
+ n[9].i = vorder;
+ n[10].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder, points));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3);
+ if (n) {
+ n[1].i = un;
+ n[2].f = u1;
+ n[3].f = u2;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MapGrid1f(ctx->Exec, (un, u1, u2));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
+}
+
+
+static void GLAPIENTRY
+save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6);
+ if (n) {
+ n[1].i = un;
+ n[2].f = u1;
+ n[3].f = u2;
+ n[4].i = vn;
+ n[5].f = v1;
+ n[6].f = v2;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2)
+{
+ save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
+ vn, (GLfloat) v1, (GLfloat) v2);
+}
+
+
+static void GLAPIENTRY
+save_MatrixMode(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MatrixMode(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].b = sink;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Minmax(ctx->Exec, (target, internalFormat, sink));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultMatrixf(const GLfloat * m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16);
+ if (n) {
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ n[1 + i].f = m[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultMatrixf(ctx->Exec, (m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultMatrixd(const GLdouble * m)
+{
+ GLfloat f[16];
+ GLint i;
+ for (i = 0; i < 16; i++) {
+ f[i] = (GLfloat) m[i];
+ }
+ save_MultMatrixf(f);
+}
+
+
+static void GLAPIENTRY
+save_NewList(GLuint name, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ /* It's an error to call this function while building a display list */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
+ (void) name;
+ (void) mode;
+}
+
+
+
+static void GLAPIENTRY
+save_Ortho(GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ORTHO, 6);
+ if (n) {
+ n[1].f = (GLfloat) left;
+ n[2].f = (GLfloat) right;
+ n[3].f = (GLfloat) bottom;
+ n[4].f = (GLfloat) top;
+ n[5].f = (GLfloat) nearval;
+ n[6].f = (GLfloat) farval;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3);
+ if (n) {
+ n[1].e = map;
+ n[2].i = mapsize;
+ n[3].data = (void *) malloc(mapsize * sizeof(GLfloat));
+ memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GLint i;
+ if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = UINT_TO_FLOAT(values[i]);
+ }
+ }
+ save_PixelMapfv(map, mapsize, fvalues);
+}
+
+
+static void GLAPIENTRY
+save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GLint i;
+ if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = USHORT_TO_FLOAT(values[i]);
+ }
+ }
+ save_PixelMapfv(map, mapsize, fvalues);
+}
+
+
+static void GLAPIENTRY
+save_PixelTransferf(GLenum pname, GLfloat param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2);
+ if (n) {
+ n[1].e = pname;
+ n[2].f = param;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PixelTransferf(ctx->Exec, (pname, param));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PixelTransferi(GLenum pname, GLint param)
+{
+ save_PixelTransferf(pname, (GLfloat) param);
+}
+
+
+static void GLAPIENTRY
+save_PixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2);
+ if (n) {
+ n[1].f = xfactor;
+ n[2].f = yfactor;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PixelZoom(ctx->Exec, (xfactor, yfactor));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4);
+ if (n) {
+ n[1].e = pname;
+ n[2].f = params[0];
+ n[3].f = params[1];
+ n[4].f = params[2];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PointParameterfvEXT(ctx->Exec, (pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PointParameterfEXT(GLenum pname, GLfloat param)
+{
+ GLfloat parray[3];
+ parray[0] = param;
+ parray[1] = parray[2] = 0.0F;
+ save_PointParameterfvEXT(pname, parray);
+}
+
+static void GLAPIENTRY
+save_PointParameteriNV(GLenum pname, GLint param)
+{
+ GLfloat parray[3];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = 0.0F;
+ save_PointParameterfvEXT(pname, parray);
+}
+
+static void GLAPIENTRY
+save_PointParameterivNV(GLenum pname, const GLint * param)
+{
+ GLfloat parray[3];
+ parray[0] = (GLfloat) param[0];
+ parray[1] = parray[2] = 0.0F;
+ save_PointParameterfvEXT(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_PointSize(GLfloat size)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1);
+ if (n) {
+ n[1].f = size;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PointSize(ctx->Exec, (size));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PolygonMode(GLenum face, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2);
+ if (n) {
+ n[1].e = face;
+ n[2].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PolygonMode(ctx->Exec, (face, mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PolygonStipple(const GLubyte * pattern)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1);
+ if (n) {
+ n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
+ pattern, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PolygonOffset(GLfloat factor, GLfloat units)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2);
+ if (n) {
+ n[1].f = factor;
+ n[2].f = units;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PolygonOffset(ctx->Exec, (factor, units));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PolygonOffsetEXT(GLfloat factor, GLfloat bias)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ /* XXX mult by DepthMaxF here??? */
+ save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
+}
+
+
+static void GLAPIENTRY
+save_PopAttrib(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PopAttrib(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_PopMatrix(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PopMatrix(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_PopName(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PopName(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_PrioritizeTextures(GLsizei num, const GLuint * textures,
+ const GLclampf * priorities)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < num; i++) {
+ Node *n;
+ n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2);
+ if (n) {
+ n[1].ui = textures[i];
+ n[2].f = priorities[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PushAttrib(GLbitfield mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1);
+ if (n) {
+ n[1].bf = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PushAttrib(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PushMatrix(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PushMatrix(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_PushName(GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1);
+ if (n) {
+ n[1].ui = name;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PushName(ctx->Exec, (name));
+ }
+}
+
+
+static void GLAPIENTRY
+save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ n[4].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_RasterPos4f(ctx->Exec, (x, y, z, w));
+ }
+}
+
+static void GLAPIENTRY
+save_RasterPos2d(GLdouble x, GLdouble y)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2f(GLfloat x, GLfloat y)
+{
+ save_RasterPos4f(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2i(GLint x, GLint y)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2s(GLshort x, GLshort y)
+{
+ save_RasterPos4f(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_RasterPos4f(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3i(GLint x, GLint y, GLint z)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ save_RasterPos4f(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ save_RasterPos4f(x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_RasterPos2dv(const GLdouble * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2fv(const GLfloat * v)
+{
+ save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2iv(const GLint * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2sv(const GLshort * v)
+{
+ save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3dv(const GLdouble * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3fv(const GLfloat * v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3iv(const GLint * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3sv(const GLshort * v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos4dv(const GLdouble * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+save_RasterPos4fv(const GLfloat * v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_RasterPos4iv(const GLint * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+save_RasterPos4sv(const GLshort * v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+
+static void GLAPIENTRY
+save_PassThrough(GLfloat token)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1);
+ if (n) {
+ n[1].f = token;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PassThrough(ctx->Exec, (token));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ReadBuffer(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ReadBuffer(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ResetHistogram(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1);
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ResetHistogram(ctx->Exec, (target));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ResetMinmax(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1);
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ResetMinmax(ctx->Exec, (target));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ROTATE, 4);
+ if (n) {
+ n[1].f = angle;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Rotatef(ctx->Exec, (angle, x, y, z));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+
+static void GLAPIENTRY
+save_Scalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SCALE, 3);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Scalef(ctx->Exec, (x, y, z));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Scaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+
+static void GLAPIENTRY
+save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SCISSOR, 4);
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ n[3].i = width;
+ n[4].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Scissor(ctx->Exec, (x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ShadeModel(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx);
+
+ if (ctx->ExecuteFlag) {
+ CALL_ShadeModel(ctx->Exec, (mode));
+ }
+
+ if (ctx->ListState.Current.ShadeModel == mode)
+ return;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ /* Only save the value if we know the statechange will take effect:
+ */
+ if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
+ ctx->ListState.Current.ShadeModel = mode;
+
+ n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3);
+ if (n) {
+ n[1].e = func;
+ n[2].i = ref;
+ n[3].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilFunc(ctx->Exec, (func, ref, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilMask(GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1);
+ if (n) {
+ n[1].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilMask(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3);
+ if (n) {
+ n[1].e = fail;
+ n[2].e = zfail;
+ n[3].e = zpass;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilOp(ctx->Exec, (fail, zfail, zpass));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = face;
+ n[2].e = func;
+ n[3].i = ref;
+ n[4].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref,
+ GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* GL_FRONT */
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = GL_FRONT;
+ n[2].e = frontfunc;
+ n[3].i = ref;
+ n[4].ui = mask;
+ }
+ /* GL_BACK */
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = GL_BACK;
+ n[2].e = backfunc;
+ n[3].i = ref;
+ n[4].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask));
+ CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
+ if (n) {
+ n[1].e = face;
+ n[2].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilMaskSeparate(ctx->Exec, (face, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4);
+ if (n) {
+ n[1].e = face;
+ n[2].e = fail;
+ n[3].e = zfail;
+ n[4].e = zpass;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXENV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ else {
+ n[3].f = params[0];
+ n[4].f = n[5].f = n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexEnvfv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexEnvfv(target, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) param;
+ p[1] = p[2] = p[3] = 0.0F;
+ save_TexEnvfv(target, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_TexEnviv(GLenum target, GLenum pname, const GLint * param)
+{
+ GLfloat p[4];
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ p[0] = INT_TO_FLOAT(param[0]);
+ p[1] = INT_TO_FLOAT(param[1]);
+ p[2] = INT_TO_FLOAT(param[2]);
+ p[3] = INT_TO_FLOAT(param[3]);
+ }
+ else {
+ p[0] = (GLfloat) param[0];
+ p[1] = p[2] = p[3] = 0.0F;
+ }
+ save_TexEnvfv(target, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXGEN, 6);
+ if (n) {
+ n[1].e = coord;
+ n[2].e = pname;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexGenfv(ctx->Exec, (coord, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) params[0];
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ p[3] = (GLfloat) params[3];
+ save_TexGenfv(coord, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_TexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ GLfloat parray[4];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexGenfv(coord, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) params[0];
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ p[3] = (GLfloat) params[3];
+ save_TexGenfv(coord, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_TexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexGenfv(coord, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_TexGeniv(coord, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexParameterfv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexParameterfv(target, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) param;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ save_TexParameterfv(target, pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ save_TexParameterfv(target, pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_TexImage1D(GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ CALL_TexImage1D(ctx->Exec, (target, level, components, width,
+ border, format, type, pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = components;
+ n[4].i = (GLint) width;
+ n[5].i = border;
+ n[6].e = format;
+ n[7].e = type;
+ n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexImage1D(ctx->Exec, (target, level, components, width,
+ border, format, type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexImage2D(GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ CALL_TexImage2D(ctx->Exec, (target, level, components, width,
+ height, border, format, type, pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = components;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = border;
+ n[7].e = format;
+ n[8].e = type;
+ n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexImage2D(ctx->Exec, (target, level, components, width,
+ height, border, format, type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexImage3D(GLenum target,
+ GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
+ height, depth, border, format, type,
+ pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = (GLint) internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = (GLint) depth;
+ n[7].i = border;
+ n[8].e = format;
+ n[9].e = type;
+ n[10].data = unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
+ height, depth, border, format, type,
+ pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = (GLint) width;
+ n[5].e = format;
+ n[6].e = type;
+ n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
+ format, type, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexSubImage2D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].e = format;
+ n[8].e = type;
+ n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
+ width, height, format, type, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexSubImage3D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = zoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].i = (GLint) depth;
+ n[9].e = format;
+ n[10].e = type;
+ n[11].data = unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexSubImage3D(ctx->Exec, (target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth, format, type,
+ pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Translatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Translatef(ctx->Exec, (x, y, z));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Translated(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+
+
+static void GLAPIENTRY
+save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4);
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ n[3].i = (GLint) width;
+ n[4].i = (GLint) height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Viewport(ctx->Exec, (x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ n[4].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w));
+ }
+}
+
+static void GLAPIENTRY
+save_WindowPos2dMESA(GLdouble x, GLdouble y)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2fMESA(GLfloat x, GLfloat y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2iMESA(GLint x, GLint y)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2sMESA(GLshort x, GLshort y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3iMESA(GLint x, GLint y, GLint z)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ save_WindowPos4fMESA(x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_WindowPos2dvMESA(const GLdouble * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2fvMESA(const GLfloat * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2ivMESA(const GLint * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2svMESA(const GLshort * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3dvMESA(const GLdouble * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3fvMESA(const GLfloat * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3ivMESA(const GLint * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3svMESA(const GLshort * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos4dvMESA(const GLdouble * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+save_WindowPos4fvMESA(const GLfloat * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_WindowPos4ivMESA(const GLint * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+save_WindowPos4svMESA(const GLshort * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+
+
+/* GL_ARB_multitexture */
+static void GLAPIENTRY
+save_ActiveTextureARB(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1);
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ActiveTextureARB(ctx->Exec, (target));
+ }
+}
+
+
+/* GL_ARB_transpose_matrix */
+
+static void GLAPIENTRY
+save_LoadTransposeMatrixdARB(const GLdouble m[16])
+{
+ GLfloat tm[16];
+ _math_transposefd(tm, m);
+ save_LoadMatrixf(tm);
+}
+
+
+static void GLAPIENTRY
+save_LoadTransposeMatrixfARB(const GLfloat m[16])
+{
+ GLfloat tm[16];
+ _math_transposef(tm, m);
+ save_LoadMatrixf(tm);
+}
+
+
+static void GLAPIENTRY
+save_MultTransposeMatrixdARB(const GLdouble m[16])
+{
+ GLfloat tm[16];
+ _math_transposefd(tm, m);
+ save_MultMatrixf(tm);
+}
+
+
+static void GLAPIENTRY
+save_MultTransposeMatrixfARB(const GLfloat m[16])
+{
+ GLfloat tm[16];
+ _math_transposef(tm, m);
+ save_MultMatrixf(tm);
+}
+
+
+/* GL_ARB_texture_compression */
+static void GLAPIENTRY
+save_CompressedTexImage1DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
+ width, border, imageSize,
+ data));
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = border;
+ n[6].i = imageSize;
+ n[7].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexImage1DARB(ctx->Exec,
+ (target, level, internalFormat, width,
+ border, imageSize, data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexImage2DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
+ width, height, border,
+ imageSize, data));
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = border;
+ n[7].i = imageSize;
+ n[8].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexImage2DARB(ctx->Exec,
+ (target, level, internalFormat, width,
+ height, border, imageSize, data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexImage3DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
+ width, height, depth, border,
+ imageSize, data));
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = (GLint) depth;
+ n[7].i = border;
+ n[8].i = imageSize;
+ n[9].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexImage3DARB(ctx->Exec,
+ (target, level, internalFormat, width,
+ height, depth, border, imageSize,
+ data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid * data)
+{
+ Node *n;
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = (GLint) width;
+ n[5].e = format;
+ n[6].i = imageSize;
+ n[7].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset,
+ width, format, imageSize,
+ data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid * data)
+{
+ Node *n;
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].e = format;
+ n[8].i = imageSize;
+ n[9].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexSubImage2DARB(ctx->Exec,
+ (target, level, xoffset, yoffset, width,
+ height, format, imageSize, data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid * data)
+{
+ Node *n;
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = zoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].i = (GLint) depth;
+ n[9].e = format;
+ n[10].i = imageSize;
+ n[11].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexSubImage3DARB(ctx->Exec,
+ (target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, data));
+ }
+}
+
+
+/* GL_ARB_multisample */
+static void GLAPIENTRY
+save_SampleCoverageARB(GLclampf value, GLboolean invert)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2);
+ if (n) {
+ n[1].f = value;
+ n[2].b = invert;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_SampleCoverageARB(ctx->Exec, (value, invert));
+ }
+}
+
+
+/*
+ * GL_NV_vertex_program
+ */
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+static void GLAPIENTRY
+save_BindProgramNV(GLenum target, GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindProgramNV(ctx->Exec, (target, id));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4fARB(GLenum target, GLuint index,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
+ n[6].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
+ const GLfloat *params)
+{
+ save_ProgramEnvParameter4fARB(target, index, params[0], params[1],
+ params[2], params[3]);
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
+ const GLfloat * params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (count > 0) {
+ GLint i;
+ const GLfloat * p = params;
+
+ for (i = 0 ; i < count ; i++) {
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = p[0];
+ n[4].f = p[1];
+ n[5].f = p[2];
+ n[6].f = p[3];
+ p += 4;
+ }
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4dARB(GLenum target, GLuint index,
+ GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_ProgramEnvParameter4fARB(target, index,
+ (GLfloat) x,
+ (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4dvARB(GLenum target, GLuint index,
+ const GLdouble *params)
+{
+ save_ProgramEnvParameter4fARB(target, index,
+ (GLfloat) params[0],
+ (GLfloat) params[1],
+ (GLfloat) params[2], (GLfloat) params[3]);
+}
+
+#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */
+
+#if FEATURE_NV_vertex_program
+static void GLAPIENTRY
+save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ExecuteProgramNV(ctx->Exec, (target, id, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramParameters4dvNV(GLenum target, GLuint index,
+ GLsizei num, const GLdouble *params)
+{
+ GLint i;
+ for (i = 0; i < num; i++) {
+ save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i);
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramParameters4fvNV(GLenum target, GLuint index,
+ GLsizei num, const GLfloat *params)
+{
+ GLint i;
+ for (i = 0; i < num; i++) {
+ save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i);
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
+ const GLubyte * program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4);
+ if (n) {
+ GLubyte *programCopy = (GLubyte *) malloc(len);
+ if (!programCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return;
+ }
+ memcpy(programCopy, program, len);
+ n[1].e = target;
+ n[2].ui = id;
+ n[3].i = len;
+ n[4].data = programCopy;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LoadProgramNV(ctx->Exec, (target, id, len, program));
+ }
+}
+
+
+static void GLAPIENTRY
+save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2);
+ if (n) {
+ GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint));
+ if (!idCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
+ return;
+ }
+ memcpy(idCopy, ids, num * sizeof(GLuint));
+ n[1].i = num;
+ n[2].data = idCopy;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TrackMatrixNV(GLenum target, GLuint address,
+ GLenum matrix, GLenum transform)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = address;
+ n[3].e = matrix;
+ n[4].e = transform;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform));
+ }
+}
+#endif /* FEATURE_NV_vertex_program */
+
+
+/*
+ * GL_NV_fragment_program
+ */
+#if FEATURE_NV_fragment_program
+static void GLAPIENTRY
+save_ProgramLocalParameter4fARB(GLenum target, GLuint index,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
+ n[6].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (count > 0) {
+ GLint i;
+ const GLfloat * p = params;
+
+ for (i = 0 ; i < count ; i++) {
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = p[0];
+ n[4].f = p[1];
+ n[5].f = p[2];
+ n[6].f = p[3];
+ p += 4;
+ }
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4dARB(GLenum target, GLuint index,
+ GLdouble x, GLdouble y,
+ GLdouble z, GLdouble w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = (GLfloat) x;
+ n[4].f = (GLfloat) y;
+ n[5].f = (GLfloat) z;
+ n[6].f = (GLfloat) w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4dvARB(GLenum target, GLuint index,
+ const GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = (GLfloat) params[0];
+ n[4].f = (GLfloat) params[1];
+ n[5].f = (GLfloat) params[2];
+ n[6].f = (GLfloat) params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6);
+ if (n) {
+ GLubyte *nameCopy = (GLubyte *) malloc(len);
+ if (!nameCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
+ return;
+ }
+ memcpy(nameCopy, name, len);
+ n[1].ui = id;
+ n[2].i = len;
+ n[3].data = nameCopy;
+ n[4].f = x;
+ n[5].f = y;
+ n[6].f = z;
+ n[7].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name,
+ const float v[])
+{
+ save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name,
+ GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y,
+ (GLfloat) z, (GLfloat) w);
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name,
+ const double v[])
+{
+ save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0],
+ (GLfloat) v[1], (GLfloat) v[2],
+ (GLfloat) v[3]);
+}
+
+#endif /* FEATURE_NV_fragment_program */
+
+
+
+/* GL_EXT_stencil_two_side */
+static void GLAPIENTRY
+save_ActiveStencilFaceEXT(GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1);
+ if (n) {
+ n[1].e = face;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ActiveStencilFaceEXT(ctx->Exec, (face));
+ }
+}
+
+
+/* GL_EXT_depth_bounds_test */
+static void GLAPIENTRY
+save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2);
+ if (n) {
+ n[1].f = (GLfloat) zmin;
+ n[2].f = (GLfloat) zmax;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax));
+ }
+}
+
+
+
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+
+static void GLAPIENTRY
+save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
+ const GLvoid * string)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
+ if (n) {
+ GLubyte *programCopy = (GLubyte *) malloc(len);
+ if (!programCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
+ return;
+ }
+ memcpy(programCopy, string, len);
+ n[1].e = target;
+ n[2].e = format;
+ n[3].i = len;
+ n[4].data = programCopy;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
+ }
+}
+
+#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
+
+
+#if FEATURE_queryobj
+
+static void GLAPIENTRY
+save_BeginQueryARB(GLenum target, GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BeginQueryARB(ctx->Exec, (target, id));
+ }
+}
+
+
+static void GLAPIENTRY
+save_EndQueryARB(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1);
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EndQueryARB(ctx->Exec, (target));
+ }
+}
+
+#endif /* FEATURE_queryobj */
+
+
+static void GLAPIENTRY
+save_DrawBuffersARB(GLsizei count, const GLenum * buffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS);
+ if (n) {
+ GLint i;
+ n[1].i = count;
+ if (count > MAX_DRAW_BUFFERS)
+ count = MAX_DRAW_BUFFERS;
+ for (i = 0; i < count; i++) {
+ n[2 + i].e = buffers[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DrawBuffersARB(ctx->Exec, (count, buffers));
+ }
+}
+
+static void GLAPIENTRY
+save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5);
+ if (n) {
+ n[1].ui = pname;
+ n[2].f = param[0];
+ n[3].f = param[1];
+ n[4].f = param[2];
+ n[5].f = param[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param));
+ }
+}
+
+static void GLAPIENTRY
+save_TexBumpParameterivATI(GLenum pname, const GLint *param)
+{
+ GLfloat p[4];
+ p[0] = INT_TO_FLOAT(param[0]);
+ p[1] = INT_TO_FLOAT(param[1]);
+ p[2] = INT_TO_FLOAT(param[2]);
+ p[3] = INT_TO_FLOAT(param[3]);
+ save_TexBumpParameterfvATI(pname, p);
+}
+
+#if FEATURE_ATI_fragment_shader
+static void GLAPIENTRY
+save_BindFragmentShaderATI(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
+ if (n) {
+ n[1].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindFragmentShaderATI(ctx->Exec, (id));
+ }
+}
+
+static void GLAPIENTRY
+save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
+ if (n) {
+ n[1].ui = dst;
+ n[2].f = value[0];
+ n[3].f = value[1];
+ n[4].f = value[2];
+ n[5].f = value[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value));
+ }
+}
+#endif
+
+static void
+save_Attr1fNV(GLenum attr, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 1;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib1fNV(ctx->Exec, (attr, x));
+ }
+}
+
+static void
+save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 2;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y));
+ }
+}
+
+static void
+save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 3;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z));
+ }
+}
+
+static void
+save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ n[5].f = w;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 4;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w));
+ }
+}
+
+
+static void
+save_Attr1fARB(GLenum attr, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 1;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib1fARB(ctx->Exec, (attr, x));
+ }
+}
+
+static void
+save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 2;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y));
+ }
+}
+
+static void
+save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 3;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z));
+ }
+}
+
+static void
+save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ n[5].f = w;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 4;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_EvalCoord1f(GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1);
+ if (n) {
+ n[1].f = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalCoord1f(ctx->Exec, (x));
+ }
+}
+
+static void GLAPIENTRY
+save_EvalCoord1fv(const GLfloat * v)
+{
+ save_EvalCoord1f(v[0]);
+}
+
+static void GLAPIENTRY
+save_EvalCoord2f(GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalCoord2f(ctx->Exec, (x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_EvalCoord2fv(const GLfloat * v)
+{
+ save_EvalCoord2f(v[0], v[1]);
+}
+
+
+static void GLAPIENTRY
+save_EvalPoint1(GLint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1);
+ if (n) {
+ n[1].i = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalPoint1(ctx->Exec, (x));
+ }
+}
+
+static void GLAPIENTRY
+save_EvalPoint2(GLint x, GLint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2);
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalPoint2(ctx->Exec, (x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_Indexf(GLfloat x)
+{
+ save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x);
+}
+
+static void GLAPIENTRY
+save_Indexfv(const GLfloat * v)
+{
+ save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]);
+}
+
+static void GLAPIENTRY
+save_EdgeFlag(GLboolean x)
+{
+ save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0);
+}
+
+static INLINE GLboolean compare4fv( const GLfloat *a,
+ const GLfloat *b,
+ GLuint count )
+{
+ return memcmp( a, b, count * sizeof(GLfloat) ) == 0;
+}
+
+
+static void GLAPIENTRY
+save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ int args, i;
+ GLuint bitmask;
+
+ switch (face) {
+ case GL_BACK:
+ case GL_FRONT:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_EMISSION:
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_AMBIENT_AND_DIFFUSE:
+ args = 4;
+ break;
+ case GL_SHININESS:
+ args = 1;
+ break;
+ case GL_COLOR_INDEXES:
+ args = 3;
+ break;
+ default:
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)");
+ return;
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_Materialfv(ctx->Exec, (face, pname, param));
+ }
+
+ bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
+
+ /* Try to eliminate redundant statechanges. Because it is legal to
+ * call glMaterial even inside begin/end calls, don't need to worry
+ * about ctx->Driver.CurrentSavePrimitive here.
+ */
+ for (i = 0; i < MAT_ATTRIB_MAX; i++) {
+ if (bitmask & (1 << i)) {
+ if (ctx->ListState.ActiveMaterialSize[i] == args &&
+ compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) {
+ bitmask &= ~(1 << i);
+ }
+ else {
+ ctx->ListState.ActiveMaterialSize[i] = args;
+ COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
+ }
+ }
+ }
+
+ /* If this call has effect, return early:
+ */
+ if (bitmask == 0)
+ return;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_MATERIAL, 6);
+ if (n) {
+ n[1].e = face;
+ n[2].e = pname;
+ for (i = 0; i < args; i++)
+ n[3 + i].f = param[i];
+ }
+}
+
+static void GLAPIENTRY
+save_Begin(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ GLboolean error = GL_FALSE;
+
+ if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) {
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)");
+ error = GL_TRUE;
+ }
+ else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
+ /* Typically the first begin. This may raise an error on
+ * playback, depending on whether CallList is issued from inside
+ * a begin/end or not.
+ */
+ ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
+ }
+ else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
+ ctx->Driver.CurrentSavePrimitive = mode;
+ }
+ else {
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin");
+ error = GL_TRUE;
+ }
+
+ if (!error) {
+ /* Give the driver an opportunity to hook in an optimized
+ * display list compiler.
+ */
+ if (ctx->Driver.NotifySaveBegin(ctx, mode))
+ return;
+
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_BEGIN, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_Begin(ctx->Exec, (mode));
+ }
+}
+
+static void GLAPIENTRY
+save_End(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ SAVE_FLUSH_VERTICES(ctx);
+ (void) alloc_instruction(ctx, OPCODE_END, 0);
+ ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
+ if (ctx->ExecuteFlag) {
+ CALL_End(ctx->Exec, ());
+ }
+}
+
+static void GLAPIENTRY
+save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_RECTF, 4);
+ if (n) {
+ n[1].f = a;
+ n[2].f = b;
+ n[3].f = c;
+ n[4].f = d;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Rectf(ctx->Exec, (a, b, c, d));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Vertex2f(GLfloat x, GLfloat y)
+{
+ save_Attr2fNV(VERT_ATTRIB_POS, x, y);
+}
+
+static void GLAPIENTRY
+save_Vertex2fv(const GLfloat * v)
+{
+ save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]);
+}
+
+static void GLAPIENTRY
+save_Vertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_POS, x, y, z);
+}
+
+static void GLAPIENTRY
+save_Vertex3fv(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_Vertex4fv(const GLfloat * v)
+{
+ save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_TexCoord1f(GLfloat x)
+{
+ save_Attr1fNV(VERT_ATTRIB_TEX0, x);
+}
+
+static void GLAPIENTRY
+save_TexCoord1fv(const GLfloat * v)
+{
+ save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]);
+}
+
+static void GLAPIENTRY
+save_TexCoord2f(GLfloat x, GLfloat y)
+{
+ save_Attr2fNV(VERT_ATTRIB_TEX0, x, y);
+}
+
+static void GLAPIENTRY
+save_TexCoord2fv(const GLfloat * v)
+{
+ save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]);
+}
+
+static void GLAPIENTRY
+save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z);
+}
+
+static void GLAPIENTRY
+save_TexCoord3fv(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_TexCoord4fv(const GLfloat * v)
+{
+ save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_Normal3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z);
+}
+
+static void GLAPIENTRY
+save_Normal3fv(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_FogCoordfEXT(GLfloat x)
+{
+ save_Attr1fNV(VERT_ATTRIB_FOG, x);
+}
+
+static void GLAPIENTRY
+save_FogCoordfvEXT(const GLfloat * v)
+{
+ save_Attr1fNV(VERT_ATTRIB_FOG, v[0]);
+}
+
+static void GLAPIENTRY
+save_Color3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z);
+}
+
+static void GLAPIENTRY
+save_Color3fv(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_Color4fv(const GLfloat * v)
+{
+ save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z);
+}
+
+static void GLAPIENTRY
+save_SecondaryColor3fvEXT(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]);
+}
+
+
+/* Just call the respective ATTR for texcoord
+ */
+static void GLAPIENTRY
+save_MultiTexCoord1f(GLenum target, GLfloat x)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr1fNV(attr, x);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord1fv(GLenum target, const GLfloat * v)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr1fNV(attr, v[0]);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr2fNV(attr, x, y);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord2fv(GLenum target, const GLfloat * v)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr2fNV(attr, v[0], v[1]);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr3fNV(attr, x, y, z);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord3fv(GLenum target, const GLfloat * v)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr3fNV(attr, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y,
+ GLfloat z, GLfloat w)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr4fNV(attr, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord4fv(GLenum target, const GLfloat * v)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr4fNV(attr, v[0], v[1], v[2], v[3]);
+}
+
+
+/**
+ * Record a GL_INVALID_VALUE error when a invalid vertex attribute
+ * index is found.
+ */
+static void
+index_error(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)");
+}
+
+
+/* First level for NV_vertex_program:
+ *
+ * Check for errors at compile time?.
+ */
+static void GLAPIENTRY
+save_VertexAttrib1fNV(GLuint index, GLfloat x)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr1fNV(index, x);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr1fNV(index, v[0]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr2fNV(index, x, y);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr2fNV(index, v[0], v[1]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr3fNV(index, x, y, z);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr3fNV(index, v[0], v[1], v[2]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
+ GLfloat z, GLfloat w)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr4fNV(index, x, y, z, w);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr4fNV(index, v[0], v[1], v[2], v[3]);
+ else
+ index_error();
+}
+
+
+
+
+static void GLAPIENTRY
+save_VertexAttrib1fARB(GLuint index, GLfloat x)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr1fARB(index, x);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr1fARB(index, v[0]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr2fARB(index, x, y);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr2fARB(index, v[0], v[1]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr3fARB(index, x, y, z);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fvARB(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr3fARB(index, v[0], v[1], v[2]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr4fARB(index, x, y, z, w);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr4fARB(index, v[0], v[1], v[2], v[3]);
+ else
+ index_error();
+}
+
+
+/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
+
+static void GLAPIENTRY
+exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_BindAttribLocationARB(ctx->Exec, (program, index, name));
+}
+
+static GLint GLAPIENTRY
+exec_GetAttribLocationARB(GLuint program, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetAttribLocationARB(ctx->Exec, (program, name));
+}
+
+static GLint GLAPIENTRY
+exec_GetUniformLocationARB(GLuint program, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetUniformLocationARB(ctx->Exec, (program, name));
+}
+/* XXX more shader functions needed here */
+
+
+#if FEATURE_EXT_framebuffer_blit
+static void GLAPIENTRY
+save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10);
+ if (n) {
+ n[1].i = srcX0;
+ n[2].i = srcY0;
+ n[3].i = srcX1;
+ n[4].i = srcY1;
+ n[5].i = dstX0;
+ n[6].i = dstY0;
+ n[7].i = dstX1;
+ n[8].i = dstY1;
+ n[9].i = mask;
+ n[10].e = filter;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter));
+ }
+}
+#endif
+
+
+/** GL_EXT_provoking_vertex */
+static void GLAPIENTRY
+save_ProvokingVertexEXT(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/
+ _mesa_ProvokingVertexEXT(mode);
+ }
+}
+
+
+/** GL_EXT_transform_feedback */
+static void GLAPIENTRY
+save_BeginTransformFeedback(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode));
+ }
+}
+
+
+/** GL_EXT_transform_feedback */
+static void GLAPIENTRY
+save_EndTransformFeedback(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_EndTransformFeedbackEXT(ctx->Exec, ());
+ }
+}
+
+
+/* aka UseProgram() */
+static void GLAPIENTRY
+save_UseProgramObjectARB(GLhandleARB program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1);
+ if (n) {
+ n[1].ui = program;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UseProgramObjectARB(ctx->Exec, (program));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform1fARB(GLint location, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2);
+ if (n) {
+ n[1].i = location;
+ n[2].f = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform1fARB(ctx->Exec, (location, x));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].f = x;
+ n[3].f = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform2fARB(ctx->Exec, (location, x, y));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform3fARB(ctx->Exec, (location, x, y, z));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5);
+ if (n) {
+ n[1].i = location;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ n[5].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w));
+ }
+}
+
+
+/** Return copy of memory */
+static void *
+memdup(const void *src, GLsizei bytes)
+{
+ void *b = bytes >= 0 ? malloc(bytes) : NULL;
+ if (b)
+ memcpy(b, src, bytes);
+ return b;
+}
+
+
+static void GLAPIENTRY
+save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 1 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform1fvARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 2 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform2fvARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 3 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform3fvARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform4fvARB(ctx->Exec, (location, count, v));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform1iARB(GLint location, GLint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform1iARB(ctx->Exec, (location, x));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2iARB(GLint location, GLint x, GLint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform2iARB(ctx->Exec, (location, x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform3iARB(ctx->Exec, (location, x, y, z));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ n[5].i = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 1 * sizeof(GLint));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform1ivARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 2 * sizeof(GLint));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform2ivARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 3 * sizeof(GLint));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform3ivARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform4ivARB(ctx->Exec, (location, count, v));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Uniform1ui(GLint location, GLuint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform1ui(ctx->Exec, (location, x));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2ui(GLint location, GLuint x, GLuint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ n[5].i = w;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 1 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 2 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 3 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 4 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UseShaderProgramEXT(GLenum type, GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2);
+ if (n) {
+ n[1].ui = type;
+ n[2].ui = program;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UseShaderProgramEXT(ctx->Exec, (type, program));
+ }
+}
+
+static void GLAPIENTRY
+save_ActiveProgramEXT(GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1);
+ if (n) {
+ n[1].ui = program;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ActiveProgramEXT(ctx->Exec, (program));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4);
+ if (n) {
+ n[1].i = red;
+ n[2].i = green;
+ n[3].i = blue;
+ n[4].i = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4);
+ if (n) {
+ n[1].ui = red;
+ n[2].ui = green;
+ n[3].ui = blue;
+ n[4].ui = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].ui = params[0];
+ n[4].ui = params[1];
+ n[5].ui = params[2];
+ n[6].ui = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params));
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params));
+}
+
+
+/* GL_ARB_instanced_arrays */
+static void
+save_VertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2);
+ if (n) {
+ n[1].ui = index;
+ n[2].ui = divisor;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor));
+ }
+}
+
+
+
+/**
+ * Save an error-generating command into display list.
+ *
+ * KW: Will appear in the list before the vertex buffer containing the
+ * command that provoked the error. I don't see this as a problem.
+ */
+static void
+save_error(struct gl_context *ctx, GLenum error, const char *s)
+{
+ Node *n;
+ n = alloc_instruction(ctx, OPCODE_ERROR, 2);
+ if (n) {
+ n[1].e = error;
+ n[2].data = (void *) s;
+ }
+}
+
+
+/**
+ * Compile an error into current display list.
+ */
+void
+_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s)
+{
+ if (ctx->CompileFlag)
+ save_error(ctx, error, s);
+ if (ctx->ExecuteFlag)
+ _mesa_error(ctx, error, "%s", s);
+}
+
+
+/**
+ * Test if ID names a display list.
+ */
+static GLboolean
+islist(struct gl_context *ctx, GLuint list)
+{
+ if (list > 0 && lookup_list(ctx, list)) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+
+/**********************************************************************/
+/* Display list execution */
+/**********************************************************************/
+
+
+/*
+ * Execute a display list. Note that the ListBase offset must have already
+ * been added before calling this function. I.e. the list argument is
+ * the absolute list number, not relative to ListBase.
+ * \param list - display list number
+ */
+static void
+execute_list(struct gl_context *ctx, GLuint list)
+{
+ struct gl_display_list *dlist;
+ Node *n;
+ GLboolean done;
+
+ if (list == 0 || !islist(ctx, list))
+ return;
+
+ if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
+ /* raise an error? */
+ return;
+ }
+
+ dlist = lookup_list(ctx, list);
+ if (!dlist)
+ return;
+
+ ctx->ListState.CallDepth++;
+
+ if (ctx->Driver.BeginCallList)
+ ctx->Driver.BeginCallList(ctx, dlist);
+
+ n = dlist->Head;
+
+ done = GL_FALSE;
+ while (!done) {
+ const OpCode opcode = n[0].opcode;
+
+ if (is_ext_opcode(opcode)) {
+ n += ext_opcode_execute(ctx, n);
+ }
+ else {
+ switch (opcode) {
+ case OPCODE_ERROR:
+ _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data);
+ break;
+ case OPCODE_ACCUM:
+ CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_ALPHA_FUNC:
+ CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_BIND_TEXTURE:
+ CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+ case OPCODE_BITMAP:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
+ n[3].f, n[4].f, n[5].f, n[6].f,
+ (const GLubyte *) n[7].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_BLEND_COLOR:
+ CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_BLEND_EQUATION:
+ CALL_BlendEquation(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_BLEND_EQUATION_SEPARATE:
+ CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e));
+ break;
+ case OPCODE_BLEND_FUNC_SEPARATE:
+ CALL_BlendFuncSeparateEXT(ctx->Exec,
+ (n[1].e, n[2].e, n[3].e, n[4].e));
+ break;
+
+ case OPCODE_BLEND_FUNC_I:
+ /* GL_ARB_draw_buffers_blend */
+ CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e));
+ break;
+ case OPCODE_BLEND_FUNC_SEPARATE_I:
+ /* GL_ARB_draw_buffers_blend */
+ CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e,
+ n[4].e, n[5].e));
+ break;
+ case OPCODE_BLEND_EQUATION_I:
+ /* GL_ARB_draw_buffers_blend */
+ CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e));
+ break;
+ case OPCODE_BLEND_EQUATION_SEPARATE_I:
+ /* GL_ARB_draw_buffers_blend */
+ CALL_BlendEquationSeparateiARB(ctx->Exec,
+ (n[1].ui, n[2].e, n[3].e));
+ break;
+
+ case OPCODE_CALL_LIST:
+ /* Generated by glCallList(), don't add ListBase */
+ if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
+ execute_list(ctx, n[1].ui);
+ }
+ break;
+ case OPCODE_CALL_LIST_OFFSET:
+ /* Generated by glCallLists() so we must add ListBase */
+ if (n[2].b) {
+ /* user specified a bad data type at compile time */
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
+ }
+ else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
+ GLuint list = (GLuint) (ctx->List.ListBase + n[1].i);
+ execute_list(ctx, list);
+ }
+ break;
+ case OPCODE_CLEAR:
+ CALL_Clear(ctx->Exec, (n[1].bf));
+ break;
+ case OPCODE_CLEAR_BUFFER_IV:
+ {
+ GLint value[4];
+ value[0] = n[3].i;
+ value[1] = n[4].i;
+ value[2] = n[5].i;
+ value[3] = n[6].i;
+ /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_UIV:
+ {
+ GLuint value[4];
+ value[0] = n[3].ui;
+ value[1] = n[4].ui;
+ value[2] = n[5].ui;
+ value[3] = n[6].ui;
+ /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_FV:
+ {
+ GLfloat value[4];
+ value[0] = n[3].f;
+ value[1] = n[4].f;
+ value[2] = n[5].f;
+ value[3] = n[6].f;
+ /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_FI:
+ /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/
+ break;
+ case OPCODE_CLEAR_COLOR:
+ CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_CLEAR_ACCUM:
+ CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_CLEAR_DEPTH:
+ CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f));
+ break;
+ case OPCODE_CLEAR_INDEX:
+ CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui));
+ break;
+ case OPCODE_CLEAR_STENCIL:
+ CALL_ClearStencil(ctx->Exec, (n[1].i));
+ break;
+ case OPCODE_CLIP_PLANE:
+ {
+ GLdouble eq[4];
+ eq[0] = n[2].f;
+ eq[1] = n[3].f;
+ eq[2] = n[4].f;
+ eq[3] = n[5].f;
+ CALL_ClipPlane(ctx->Exec, (n[1].e, eq));
+ }
+ break;
+ case OPCODE_COLOR_MASK:
+ CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
+ break;
+ case OPCODE_COLOR_MASK_INDEXED:
+ CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b,
+ n[4].b, n[5].b));
+ break;
+ case OPCODE_COLOR_MATERIAL:
+ CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
+ break;
+ case OPCODE_COLOR_TABLE:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e,
+ n[5].e, n[6].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_FV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_ColorTableParameterfv(ctx->Exec,
+ (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_IV:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ CALL_ColorTableParameteriv(ctx->Exec,
+ (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_COLOR_SUB_TABLE:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].e, n[5].e, n[6].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_CONVOLUTION_FILTER_1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].e, n[5].e,
+ n[6].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_CONVOLUTION_FILTER_2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e, n[6].e,
+ n[7].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_I:
+ CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i));
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_IV:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ CALL_ConvolutionParameteriv(ctx->Exec,
+ (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_F:
+ CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f));
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_FV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_ConvolutionParameterfv(ctx->Exec,
+ (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_COPY_COLOR_SUB_TABLE:
+ CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
+ n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_COPY_COLOR_TABLE:
+ CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
+ n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_COPY_PIXELS:
+ CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i,
+ (GLsizei) n[3].i, (GLsizei) n[4].i,
+ n[5].e));
+ break;
+ case OPCODE_COPY_TEX_IMAGE1D:
+ CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
+ n[5].i, n[6].i, n[7].i));
+ break;
+ case OPCODE_COPY_TEX_IMAGE2D:
+ CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i));
+ break;
+ case OPCODE_COPY_TEX_SUB_IMAGE1D:
+ CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i));
+ break;
+ case OPCODE_COPY_TEX_SUB_IMAGE2D:
+ CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i,
+ n[8].i));
+ break;
+ case OPCODE_COPY_TEX_SUB_IMAGE3D:
+ CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i,
+ n[8].i, n[9].i));
+ break;
+ case OPCODE_CULL_FACE:
+ CALL_CullFace(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DEPTH_FUNC:
+ CALL_DepthFunc(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DEPTH_MASK:
+ CALL_DepthMask(ctx->Exec, (n[1].b));
+ break;
+ case OPCODE_DEPTH_RANGE:
+ CALL_DepthRange(ctx->Exec,
+ ((GLclampd) n[1].f, (GLclampd) n[2].f));
+ break;
+ case OPCODE_DISABLE:
+ CALL_Disable(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DISABLE_INDEXED:
+ CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
+ break;
+ case OPCODE_DRAW_BUFFER:
+ CALL_DrawBuffer(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DRAW_PIXELS:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
+ n[5].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_ENABLE:
+ CALL_Enable(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_ENABLE_INDEXED:
+ CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
+ break;
+ case OPCODE_EVALMESH1:
+ CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
+ break;
+ case OPCODE_EVALMESH2:
+ CALL_EvalMesh2(ctx->Exec,
+ (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_FOG:
+ {
+ GLfloat p[4];
+ p[0] = n[2].f;
+ p[1] = n[3].f;
+ p[2] = n[4].f;
+ p[3] = n[5].f;
+ CALL_Fogfv(ctx->Exec, (n[1].e, p));
+ }
+ break;
+ case OPCODE_FRONT_FACE:
+ CALL_FrontFace(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_FRUSTUM:
+ CALL_Frustum(ctx->Exec,
+ (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
+ break;
+ case OPCODE_HINT:
+ CALL_Hint(ctx->Exec, (n[1].e, n[2].e));
+ break;
+ case OPCODE_HISTOGRAM:
+ CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b));
+ break;
+ case OPCODE_INDEX_MASK:
+ CALL_IndexMask(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_INIT_NAMES:
+ CALL_InitNames(ctx->Exec, ());
+ break;
+ case OPCODE_LIGHT:
+ {
+ GLfloat p[4];
+ p[0] = n[3].f;
+ p[1] = n[4].f;
+ p[2] = n[5].f;
+ p[3] = n[6].f;
+ CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p));
+ }
+ break;
+ case OPCODE_LIGHT_MODEL:
+ {
+ GLfloat p[4];
+ p[0] = n[2].f;
+ p[1] = n[3].f;
+ p[2] = n[4].f;
+ p[3] = n[5].f;
+ CALL_LightModelfv(ctx->Exec, (n[1].e, p));
+ }
+ break;
+ case OPCODE_LINE_STIPPLE:
+ CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us));
+ break;
+ case OPCODE_LINE_WIDTH:
+ CALL_LineWidth(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_LIST_BASE:
+ CALL_ListBase(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_LOAD_IDENTITY:
+ CALL_LoadIdentity(ctx->Exec, ());
+ break;
+ case OPCODE_LOAD_MATRIX:
+ if (sizeof(Node) == sizeof(GLfloat)) {
+ CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
+ }
+ else {
+ GLfloat m[16];
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ m[i] = n[1 + i].f;
+ }
+ CALL_LoadMatrixf(ctx->Exec, (m));
+ }
+ break;
+ case OPCODE_LOAD_NAME:
+ CALL_LoadName(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_LOGIC_OP:
+ CALL_LogicOp(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_MAP1:
+ {
+ GLenum target = n[1].e;
+ GLint ustride = _mesa_evaluator_components(target);
+ GLint uorder = n[5].i;
+ GLfloat u1 = n[2].f;
+ GLfloat u2 = n[3].f;
+ CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
+ (GLfloat *) n[6].data));
+ }
+ break;
+ case OPCODE_MAP2:
+ {
+ GLenum target = n[1].e;
+ GLfloat u1 = n[2].f;
+ GLfloat u2 = n[3].f;
+ GLfloat v1 = n[4].f;
+ GLfloat v2 = n[5].f;
+ GLint ustride = n[6].i;
+ GLint vstride = n[7].i;
+ GLint uorder = n[8].i;
+ GLint vorder = n[9].i;
+ CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder,
+ (GLfloat *) n[10].data));
+ }
+ break;
+ case OPCODE_MAPGRID1:
+ CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
+ break;
+ case OPCODE_MAPGRID2:
+ CALL_MapGrid2f(ctx->Exec,
+ (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
+ break;
+ case OPCODE_MATRIX_MODE:
+ CALL_MatrixMode(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_MIN_MAX:
+ CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b));
+ break;
+ case OPCODE_MULT_MATRIX:
+ if (sizeof(Node) == sizeof(GLfloat)) {
+ CALL_MultMatrixf(ctx->Exec, (&n[1].f));
+ }
+ else {
+ GLfloat m[16];
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ m[i] = n[1 + i].f;
+ }
+ CALL_MultMatrixf(ctx->Exec, (m));
+ }
+ break;
+ case OPCODE_ORTHO:
+ CALL_Ortho(ctx->Exec,
+ (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
+ break;
+ case OPCODE_PASSTHROUGH:
+ CALL_PassThrough(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_PIXEL_MAP:
+ CALL_PixelMapfv(ctx->Exec,
+ (n[1].e, n[2].i, (GLfloat *) n[3].data));
+ break;
+ case OPCODE_PIXEL_TRANSFER:
+ CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_PIXEL_ZOOM:
+ CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f));
+ break;
+ case OPCODE_POINT_SIZE:
+ CALL_PointSize(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_POINT_PARAMETERS:
+ {
+ GLfloat params[3];
+ params[0] = n[2].f;
+ params[1] = n[3].f;
+ params[2] = n[4].f;
+ CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params));
+ }
+ break;
+ case OPCODE_POLYGON_MODE:
+ CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e));
+ break;
+ case OPCODE_POLYGON_STIPPLE:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_POLYGON_OFFSET:
+ CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
+ break;
+ case OPCODE_POP_ATTRIB:
+ CALL_PopAttrib(ctx->Exec, ());
+ break;
+ case OPCODE_POP_MATRIX:
+ CALL_PopMatrix(ctx->Exec, ());
+ break;
+ case OPCODE_POP_NAME:
+ CALL_PopName(ctx->Exec, ());
+ break;
+ case OPCODE_PRIORITIZE_TEXTURE:
+ CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f));
+ break;
+ case OPCODE_PUSH_ATTRIB:
+ CALL_PushAttrib(ctx->Exec, (n[1].bf));
+ break;
+ case OPCODE_PUSH_MATRIX:
+ CALL_PushMatrix(ctx->Exec, ());
+ break;
+ case OPCODE_PUSH_NAME:
+ CALL_PushName(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_RASTER_POS:
+ CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_READ_BUFFER:
+ CALL_ReadBuffer(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_RESET_HISTOGRAM:
+ CALL_ResetHistogram(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_RESET_MIN_MAX:
+ CALL_ResetMinmax(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_ROTATE:
+ CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_SCALE:
+ CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+ break;
+ case OPCODE_SCISSOR:
+ CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+ break;
+ case OPCODE_SHADE_MODEL:
+ CALL_ShadeModel(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_PROVOKING_VERTEX:
+ CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_BEGIN_TRANSFORM_FEEDBACK:
+ CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_END_TRANSFORM_FEEDBACK:
+ CALL_EndTransformFeedbackEXT(ctx->Exec, ());
+ break;
+ case OPCODE_STENCIL_FUNC:
+ CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
+ break;
+ case OPCODE_STENCIL_MASK:
+ CALL_StencilMask(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_STENCIL_OP:
+ CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e));
+ break;
+ case OPCODE_STENCIL_FUNC_SEPARATE:
+ CALL_StencilFuncSeparate(ctx->Exec,
+ (n[1].e, n[2].e, n[3].i, n[4].ui));
+ break;
+ case OPCODE_STENCIL_MASK_SEPARATE:
+ CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+ case OPCODE_STENCIL_OP_SEPARATE:
+ CALL_StencilOpSeparate(ctx->Exec,
+ (n[1].e, n[2].e, n[3].e, n[4].e));
+ break;
+ case OPCODE_TEXENV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEXGEN:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEXPARAMETER:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEX_IMAGE1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].e, /* border */
+ n[6].e, /* format */
+ n[7].e, /* type */
+ n[8].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_IMAGE2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].i, /* height */
+ n[6].e, /* border */
+ n[7].e, /* format */
+ n[8].e, /* type */
+ n[9].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_IMAGE3D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].i, /* height */
+ n[6].i, /* depth */
+ n[7].e, /* border */
+ n[8].e, /* format */
+ n[9].e, /* type */
+ n[10].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_SUB_IMAGE1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e,
+ n[6].e, n[7].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_SUB_IMAGE2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e,
+ n[6].i, n[7].e, n[8].e,
+ n[9].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_SUB_IMAGE3D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i,
+ n[8].i, n[9].e, n[10].e,
+ n[11].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TRANSLATE:
+ CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+ break;
+ case OPCODE_VIEWPORT:
+ CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
+ (GLsizei) n[3].i, (GLsizei) n[4].i));
+ break;
+ case OPCODE_WINDOW_POS:
+ CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
+ CALL_ActiveTextureARB(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
+ CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i,
+ n[7].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
+ CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
+ CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i,
+ n[9].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
+ CALL_CompressedTexSubImage1DARB(ctx->Exec,
+ (n[1].e, n[2].i, n[3].i, n[4].i,
+ n[5].e, n[6].i, n[7].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
+ CALL_CompressedTexSubImage2DARB(ctx->Exec,
+ (n[1].e, n[2].i, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].e, n[8].i,
+ n[9].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
+ CALL_CompressedTexSubImage3DARB(ctx->Exec,
+ (n[1].e, n[2].i, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i,
+ n[9].e, n[10].i, n[11].data));
+ break;
+ case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
+ CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b));
+ break;
+ case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
+ CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+ break;
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */
+ CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+#endif
+#if FEATURE_NV_vertex_program
+ case OPCODE_EXECUTE_PROGRAM_NV:
+ {
+ GLfloat v[4];
+ v[0] = n[3].f;
+ v[1] = n[4].f;
+ v[2] = n[5].f;
+ v[3] = n[6].f;
+ CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v));
+ }
+ break;
+ case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
+ CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui,
+ (GLuint *) n[2].data));
+ break;
+ case OPCODE_LOAD_PROGRAM_NV:
+ CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i,
+ (const GLubyte *) n[4].data));
+ break;
+ case OPCODE_TRACK_MATRIX_NV:
+ CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e));
+ break;
+#endif
+
+#if FEATURE_NV_fragment_program
+ case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
+ CALL_ProgramLocalParameter4fARB(ctx->Exec,
+ (n[1].e, n[2].ui, n[3].f, n[4].f,
+ n[5].f, n[6].f));
+ break;
+ case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
+ CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i,
+ (const GLubyte *) n[3].
+ data, n[4].f, n[5].f,
+ n[6].f, n[7].f));
+ break;
+#endif
+
+ case OPCODE_ACTIVE_STENCIL_FACE_EXT:
+ CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DEPTH_BOUNDS_EXT:
+ CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
+ break;
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ case OPCODE_PROGRAM_STRING_ARB:
+ CALL_ProgramStringARB(ctx->Exec,
+ (n[1].e, n[2].e, n[3].i, n[4].data));
+ break;
+#endif
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program
+ case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
+ CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
+ n[4].f, n[5].f,
+ n[6].f));
+ break;
+#endif
+#if FEATURE_queryobj
+ case OPCODE_BEGIN_QUERY_ARB:
+ CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+ case OPCODE_END_QUERY_ARB:
+ CALL_EndQueryARB(ctx->Exec, (n[1].e));
+ break;
+#endif
+ case OPCODE_DRAW_BUFFERS_ARB:
+ {
+ GLenum buffers[MAX_DRAW_BUFFERS];
+ GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
+ for (i = 0; i < count; i++)
+ buffers[i] = n[2 + i].e;
+ CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers));
+ }
+ break;
+#if FEATURE_EXT_framebuffer_blit
+ case OPCODE_BLIT_FRAMEBUFFER:
+ CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i,
+ n[9].i, n[10].e));
+ break;
+#endif
+
+ case OPCODE_USE_PROGRAM:
+ CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_USE_SHADER_PROGRAM_EXT:
+ CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui));
+ break;
+ case OPCODE_ACTIVE_PROGRAM_EXT:
+ CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_UNIFORM_1F:
+ CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f));
+ break;
+ case OPCODE_UNIFORM_2F:
+ CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f));
+ break;
+ case OPCODE_UNIFORM_3F:
+ CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_UNIFORM_4F:
+ CALL_Uniform4fARB(ctx->Exec,
+ (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
+ break;
+ case OPCODE_UNIFORM_1FV:
+ CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_2FV:
+ CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_3FV:
+ CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_4FV:
+ CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_1I:
+ CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i));
+ break;
+ case OPCODE_UNIFORM_2I:
+ CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));
+ break;
+ case OPCODE_UNIFORM_3I:
+ CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+ break;
+ case OPCODE_UNIFORM_4I:
+ CALL_Uniform4iARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_UNIFORM_1IV:
+ CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_2IV:
+ CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_3IV:
+ CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_4IV:
+ CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_1UI:
+ /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/
+ break;
+ case OPCODE_UNIFORM_2UI:
+ /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/
+ break;
+ case OPCODE_UNIFORM_3UI:
+ /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/
+ break;
+ case OPCODE_UNIFORM_4UI:
+ /*CALL_Uniform4uiARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
+ */
+ break;
+ case OPCODE_UNIFORM_1UIV:
+ /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_2UIV:
+ /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_3UIV:
+ /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_4UIV:
+ /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_MATRIX22:
+ CALL_UniformMatrix2fvARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX33:
+ CALL_UniformMatrix3fvARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX44:
+ CALL_UniformMatrix4fvARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX23:
+ CALL_UniformMatrix2x3fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX32:
+ CALL_UniformMatrix3x2fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX24:
+ CALL_UniformMatrix2x4fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX42:
+ CALL_UniformMatrix4x2fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX34:
+ CALL_UniformMatrix3x4fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX43:
+ CALL_UniformMatrix4x3fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+
+ case OPCODE_TEX_BUMP_PARAMETER_ATI:
+ {
+ GLfloat values[4];
+ GLuint i, pname = n[1].ui;
+
+ for (i = 0; i < 4; i++)
+ values[i] = n[1 + i].f;
+ CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values));
+ }
+ break;
+#if FEATURE_ATI_fragment_shader
+ case OPCODE_BIND_FRAGMENT_SHADER_ATI:
+ CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
+ break;
+ case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
+ {
+ GLfloat values[4];
+ GLuint i, dst = n[1].ui;
+
+ for (i = 0; i < 4; i++)
+ values[i] = n[1 + i].f;
+ CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
+ }
+ break;
+#endif
+ case OPCODE_ATTR_1F_NV:
+ CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_ATTR_2F_NV:
+ /* Really shouldn't have to do this - the Node structure
+ * is convenient, but it would be better to store the data
+ * packed appropriately so that it can be sent directly
+ * on. With x86_64 becoming common, this will start to
+ * matter more.
+ */
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
+ break;
+ case OPCODE_ATTR_3F_NV:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f));
+ break;
+ case OPCODE_ATTR_4F_NV:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f, n[5].f));
+ break;
+ case OPCODE_ATTR_1F_ARB:
+ CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_ATTR_2F_ARB:
+ /* Really shouldn't have to do this - the Node structure
+ * is convenient, but it would be better to store the data
+ * packed appropriately so that it can be sent directly
+ * on. With x86_64 becoming common, this will start to
+ * matter more.
+ */
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
+ break;
+ case OPCODE_ATTR_3F_ARB:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f));
+ break;
+ case OPCODE_ATTR_4F_ARB:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f, n[5].f));
+ break;
+ case OPCODE_MATERIAL:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
+ else {
+ GLfloat f[4];
+ f[0] = n[3].f;
+ f[1] = n[4].f;
+ f[2] = n[5].f;
+ f[3] = n[6].f;
+ CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
+ }
+ break;
+ case OPCODE_BEGIN:
+ CALL_Begin(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_END:
+ CALL_End(ctx->Exec, ());
+ break;
+ case OPCODE_RECTF:
+ CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_EVAL_C1:
+ CALL_EvalCoord1f(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_EVAL_C2:
+ CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
+ break;
+ case OPCODE_EVAL_P1:
+ CALL_EvalPoint1(ctx->Exec, (n[1].i));
+ break;
+ case OPCODE_EVAL_P2:
+ CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
+ break;
+
+ /* GL_EXT_texture_integer */
+ case OPCODE_CLEARCOLOR_I:
+ CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+ break;
+ case OPCODE_CLEARCOLOR_UI:
+ CALL_ClearColorIuiEXT(ctx->Exec,
+ (n[1].ui, n[2].ui, n[3].ui, n[4].ui));
+ break;
+ case OPCODE_TEXPARAMETER_I:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEXPARAMETER_UI:
+ {
+ GLuint params[4];
+ params[0] = n[3].ui;
+ params[1] = n[4].ui;
+ params[2] = n[5].ui;
+ params[3] = n[6].ui;
+ CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+
+ case OPCODE_VERTEX_ATTRIB_DIVISOR:
+ /* GL_ARB_instanced_arrays */
+ CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui));
+ break;
+
+ case OPCODE_CONTINUE:
+ n = (Node *) n[1].next;
+ break;
+ case OPCODE_END_OF_LIST:
+ done = GL_TRUE;
+ break;
+ default:
+ {
+ char msg[1000];
+ _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d",
+ (int) opcode);
+ _mesa_problem(ctx, "%s", msg);
+ }
+ done = GL_TRUE;
+ }
+
+ /* increment n to point to next compiled command */
+ if (opcode != OPCODE_CONTINUE) {
+ n += InstSize[opcode];
+ }
+ }
+ }
+
+ if (ctx->Driver.EndCallList)
+ ctx->Driver.EndCallList(ctx);
+
+ ctx->ListState.CallDepth--;
+}
+
+
+
+/**********************************************************************/
+/* GL functions */
+/**********************************************************************/
+
+/**
+ * Test if a display list number is valid.
+ */
+static GLboolean GLAPIENTRY
+_mesa_IsList(GLuint list)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ return islist(ctx, list);
+}
+
+
+/**
+ * Delete a sequence of consecutive display lists.
+ */
+static void GLAPIENTRY
+_mesa_DeleteLists(GLuint list, GLsizei range)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint i;
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (range < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists");
+ return;
+ }
+ for (i = list; i < list + range; i++) {
+ destroy_list(ctx, i);
+ }
+}
+
+
+/**
+ * Return a display list number, n, such that lists n through n+range-1
+ * are free.
+ */
+static GLuint GLAPIENTRY
+_mesa_GenLists(GLsizei range)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint base;
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (range < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists");
+ return 0;
+ }
+ if (range == 0) {
+ return 0;
+ }
+
+ /*
+ * Make this an atomic operation
+ */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
+ if (base) {
+ /* reserve the list IDs by with empty/dummy lists */
+ GLint i;
+ for (i = 0; i < range; i++) {
+ _mesa_HashInsert(ctx->Shared->DisplayList, base + i,
+ make_list(base + i, 1));
+ }
+ }
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ return base;
+}
+
+
+/**
+ * Begin a new display list.
+ */
+static void GLAPIENTRY
+_mesa_NewList(GLuint name, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ FLUSH_CURRENT(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glNewList %u %s\n", name,
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
+ return;
+ }
+
+ if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glNewList");
+ return;
+ }
+
+ if (ctx->ListState.CurrentList) {
+ /* already compiling a display list */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
+ return;
+ }
+
+ ctx->CompileFlag = GL_TRUE;
+ ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
+
+ /* Reset acumulated list state:
+ */
+ invalidate_saved_current_state( ctx );
+
+ /* Allocate new display list */
+ ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
+ ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
+ ctx->ListState.CurrentPos = 0;
+
+ ctx->Driver.NewList(ctx, name, mode);
+
+ ctx->CurrentDispatch = ctx->Save;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+}
+
+
+/**
+ * End definition of current display list.
+ */
+static void GLAPIENTRY
+_mesa_EndList(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ SAVE_FLUSH_VERTICES(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glEndList\n");
+
+ /* Check that a list is under construction */
+ if (!ctx->ListState.CurrentList) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
+ return;
+ }
+
+ /* Call before emitting END_OF_LIST, in case the driver wants to
+ * emit opcodes itself.
+ */
+ ctx->Driver.EndList(ctx);
+
+ (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
+
+ /* Destroy old list, if any */
+ destroy_list(ctx, ctx->ListState.CurrentList->Name);
+
+ /* Install the new list */
+ _mesa_HashInsert(ctx->Shared->DisplayList,
+ ctx->ListState.CurrentList->Name,
+ ctx->ListState.CurrentList);
+
+
+ if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
+ mesa_print_display_list(ctx->ListState.CurrentList->Name);
+
+ ctx->ListState.CurrentList = NULL;
+ ctx->ExecuteFlag = GL_TRUE;
+ ctx->CompileFlag = GL_FALSE;
+
+ ctx->CurrentDispatch = ctx->Exec;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+}
+
+
+void GLAPIENTRY
+_mesa_CallList(GLuint list)
+{
+ GLboolean save_compile_flag;
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_CURRENT(ctx, 0);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCallList %d\n", list);
+
+ if (list == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
+ return;
+ }
+
+ if (0)
+ mesa_print_display_list( list );
+
+ /* VERY IMPORTANT: Save the CompileFlag status, turn it off,
+ * execute the display list, and restore the CompileFlag.
+ */
+ save_compile_flag = ctx->CompileFlag;
+ if (save_compile_flag) {
+ ctx->CompileFlag = GL_FALSE;
+ }
+
+ execute_list(ctx, list);
+ ctx->CompileFlag = save_compile_flag;
+
+ /* also restore API function pointers to point to "save" versions */
+ if (save_compile_flag) {
+ ctx->CurrentDispatch = ctx->Save;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+ }
+}
+
+
+/**
+ * Execute glCallLists: call multiple display lists.
+ */
+void GLAPIENTRY
+_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ GLboolean save_compile_flag;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCallLists %d\n", n);
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_2_BYTES:
+ case GL_3_BYTES:
+ case GL_4_BYTES:
+ /* OK */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
+ return;
+ }
+
+ /* Save the CompileFlag status, turn it off, execute display list,
+ * and restore the CompileFlag.
+ */
+ save_compile_flag = ctx->CompileFlag;
+ ctx->CompileFlag = GL_FALSE;
+
+ for (i = 0; i < n; i++) {
+ GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists));
+ execute_list(ctx, list);
+ }
+
+ ctx->CompileFlag = save_compile_flag;
+
+ /* also restore API function pointers to point to "save" versions */
+ if (save_compile_flag) {
+ ctx->CurrentDispatch = ctx->Save;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+ }
+}
+
+
+/**
+ * Set the offset added to list numbers in glCallLists.
+ */
+static void GLAPIENTRY
+_mesa_ListBase(GLuint base)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ ctx->List.ListBase = base;
+}
+
+
+/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
+ */
+static void GLAPIENTRY
+exec_Finish(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_Finish(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_Flush(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_Flush(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_GetBooleanv(GLenum pname, GLboolean *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetBooleanv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetClipPlane(GLenum plane, GLdouble * equation)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetClipPlane(ctx->Exec, (plane, equation));
+}
+
+static void GLAPIENTRY
+exec_GetDoublev(GLenum pname, GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetDoublev(ctx->Exec, (pname, params));
+}
+
+static GLenum GLAPIENTRY
+exec_GetError(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetError(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_GetFloatv(GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetFloatv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetIntegerv(GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetIntegerv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetLightfv(ctx->Exec, (light, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetLightiv(ctx->Exec, (light, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetMapdv(GLenum target, GLenum query, GLdouble * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMapdv(ctx->Exec, (target, query, v));
+}
+
+static void GLAPIENTRY
+exec_GetMapfv(GLenum target, GLenum query, GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMapfv(ctx->Exec, (target, query, v));
+}
+
+static void GLAPIENTRY
+exec_GetMapiv(GLenum target, GLenum query, GLint * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMapiv(ctx->Exec, (target, query, v));
+}
+
+static void GLAPIENTRY
+exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMaterialfv(ctx->Exec, (face, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMaterialiv(ctx->Exec, (face, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetPixelMapfv(GLenum map, GLfloat *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPixelMapfv(ctx->Exec, (map, values));
+}
+
+static void GLAPIENTRY
+exec_GetPixelMapuiv(GLenum map, GLuint *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPixelMapuiv(ctx->Exec, (map, values));
+}
+
+static void GLAPIENTRY
+exec_GetPixelMapusv(GLenum map, GLushort *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPixelMapusv(ctx->Exec, (map, values));
+}
+
+static void GLAPIENTRY
+exec_GetPolygonStipple(GLubyte * dest)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPolygonStipple(ctx->Exec, (dest));
+}
+
+static const GLubyte *GLAPIENTRY
+exec_GetString(GLenum name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetString(ctx->Exec, (name));
+}
+
+static void GLAPIENTRY
+exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexEnvfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexEnviv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexGendv(ctx->Exec, (coord, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexGenfv(ctx->Exec, (coord, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexGeniv(ctx->Exec, (coord, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexImage(GLenum target, GLint level, GLenum format,
+ GLenum type, GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels));
+}
+
+static void GLAPIENTRY
+exec_GetTexLevelParameterfv(GLenum target, GLint level,
+ GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexLevelParameteriv(GLenum target, GLint level,
+ GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static GLboolean GLAPIENTRY
+exec_IsEnabled(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_IsEnabled(ctx->Exec, (cap));
+}
+
+static void GLAPIENTRY
+exec_PixelStoref(GLenum pname, GLfloat param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_PixelStoref(ctx->Exec, (pname, param));
+}
+
+static void GLAPIENTRY
+exec_PixelStorei(GLenum pname, GLint param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_PixelStorei(ctx->Exec, (pname, param));
+}
+
+static void GLAPIENTRY
+exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels));
+}
+
+static GLint GLAPIENTRY
+exec_RenderMode(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_RenderMode(ctx->Exec, (mode));
+}
+
+static void GLAPIENTRY
+exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer));
+}
+
+static void GLAPIENTRY
+exec_SelectBuffer(GLsizei size, GLuint * buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_SelectBuffer(ctx->Exec, (size, buffer));
+}
+
+static GLboolean GLAPIENTRY
+exec_AreTexturesResident(GLsizei n, const GLuint * texName,
+ GLboolean * residences)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences));
+}
+
+static void GLAPIENTRY
+exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_DeleteTextures(GLsizei n, const GLuint * texName)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_DeleteTextures(ctx->Exec, (n, texName));
+}
+
+static void GLAPIENTRY
+exec_DisableClientState(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_DisableClientState(ctx->Exec, (cap));
+}
+
+static void GLAPIENTRY
+exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr));
+}
+
+static void GLAPIENTRY
+exec_EnableClientState(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_EnableClientState(ctx->Exec, (cap));
+}
+
+static void GLAPIENTRY
+exec_GenTextures(GLsizei n, GLuint * texName)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GenTextures(ctx->Exec, (n, texName));
+}
+
+static void GLAPIENTRY
+exec_GetPointerv(GLenum pname, GLvoid **params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPointerv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_IndexPointer(ctx->Exec, (type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer));
+}
+
+static GLboolean GLAPIENTRY
+exec_IsTexture(GLuint texture)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_IsTexture(ctx->Exec, (texture));
+}
+
+static void GLAPIENTRY
+exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_NormalPointer(ctx->Exec, (type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_PopClientAttrib(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_PopClientAttrib(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_PushClientAttrib(GLbitfield mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_PushClientAttrib(ctx->Exec, (mask));
+}
+
+static void GLAPIENTRY
+exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img));
+}
+
+static void GLAPIENTRY
+exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_CopyConvolutionFilter1D(ctx->Exec,
+ (target, internalFormat, x, y, width));
+}
+
+static void GLAPIENTRY
+exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_CopyConvolutionFilter2D(ctx->Exec,
+ (target, internalFormat, x, y, width,
+ height));
+}
+
+static void GLAPIENTRY
+exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetColorTable(ctx->Exec, (target, format, type, data));
+}
+
+static void GLAPIENTRY
+exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
+ GLvoid * image)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image));
+}
+
+static void GLAPIENTRY
+exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
+ GLenum type, GLvoid *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values));
+}
+
+static void GLAPIENTRY
+exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
+ GLenum type, GLvoid *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values));
+}
+
+static void GLAPIENTRY
+exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
+ GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetSeparableFilter(ctx->Exec,
+ (target, format, type, row, column, span));
+}
+
+static void GLAPIENTRY
+exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_SeparableFilter2D(ctx->Exec,
+ (target, internalFormat, width, height, format,
+ type, row, column));
+}
+
+static void GLAPIENTRY
+exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_LockArraysEXT(GLint first, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_LockArraysEXT(ctx->Exec, (first, count));
+}
+
+static void GLAPIENTRY
+exec_UnlockArraysEXT(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_UnlockArraysEXT(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_ClientActiveTextureARB(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_ClientActiveTextureARB(ctx->Exec, (target));
+}
+
+static void GLAPIENTRY
+exec_SecondaryColorPointerEXT(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr));
+}
+
+/* GL_EXT_multi_draw_arrays */
+static void GLAPIENTRY
+exec_MultiDrawArraysEXT(GLenum mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount));
+}
+
+/* GL_IBM_multimode_draw_arrays */
+static void GLAPIENTRY
+exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
+ const GLsizei * count, GLsizei primcount,
+ GLint modestride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_MultiModeDrawArraysIBM(ctx->Exec,
+ (mode, first, count, primcount, modestride));
+}
+
+/* GL_IBM_multimode_draw_arrays */
+static void GLAPIENTRY
+exec_MultiModeDrawElementsIBM(const GLenum * mode,
+ const GLsizei * count,
+ GLenum type,
+ const GLvoid * const *indices,
+ GLsizei primcount, GLint modestride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_MultiModeDrawElementsIBM(ctx->Exec,
+ (mode, count, type, indices, primcount,
+ modestride));
+}
+
+
+
+/**
+ * Setup the given dispatch table to point to Mesa's display list
+ * building functions.
+ *
+ * This does not include any of the tnl functions - they are
+ * initialized from _mesa_init_api_defaults and from the active vtxfmt
+ * struct.
+ */
+struct _glapi_table *
+_mesa_create_save_table(void)
+{
+ struct _glapi_table *table;
+
+ table = _mesa_alloc_dispatch_table(_gloffset_COUNT);
+ if (table == NULL)
+ return NULL;
+
+ _mesa_loopback_init_api_table(table);
+
+ /* GL 1.0 */
+ SET_Accum(table, save_Accum);
+ SET_AlphaFunc(table, save_AlphaFunc);
+ SET_Bitmap(table, save_Bitmap);
+ SET_BlendFunc(table, save_BlendFunc);
+ SET_CallList(table, save_CallList);
+ SET_CallLists(table, save_CallLists);
+ SET_Clear(table, save_Clear);
+ SET_ClearAccum(table, save_ClearAccum);
+ SET_ClearColor(table, save_ClearColor);
+ SET_ClearDepth(table, save_ClearDepth);
+ SET_ClearIndex(table, save_ClearIndex);
+ SET_ClearStencil(table, save_ClearStencil);
+ SET_ClipPlane(table, save_ClipPlane);
+ SET_ColorMask(table, save_ColorMask);
+ SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed);
+ SET_ColorMaterial(table, save_ColorMaterial);
+ SET_CopyPixels(table, save_CopyPixels);
+ SET_CullFace(table, save_CullFace);
+ SET_DeleteLists(table, _mesa_DeleteLists);
+ SET_DepthFunc(table, save_DepthFunc);
+ SET_DepthMask(table, save_DepthMask);
+ SET_DepthRange(table, save_DepthRange);
+ SET_Disable(table, save_Disable);
+ SET_DisableIndexedEXT(table, save_DisableIndexed);
+ SET_DrawBuffer(table, save_DrawBuffer);
+ SET_DrawPixels(table, save_DrawPixels);
+ SET_Enable(table, save_Enable);
+ SET_EnableIndexedEXT(table, save_EnableIndexed);
+ SET_EndList(table, _mesa_EndList);
+ SET_EvalMesh1(table, save_EvalMesh1);
+ SET_EvalMesh2(table, save_EvalMesh2);
+ SET_Finish(table, exec_Finish);
+ SET_Flush(table, exec_Flush);
+ SET_Fogf(table, save_Fogf);
+ SET_Fogfv(table, save_Fogfv);
+ SET_Fogi(table, save_Fogi);
+ SET_Fogiv(table, save_Fogiv);
+ SET_FrontFace(table, save_FrontFace);
+ SET_Frustum(table, save_Frustum);
+ SET_GenLists(table, _mesa_GenLists);
+ SET_GetBooleanv(table, exec_GetBooleanv);
+ SET_GetClipPlane(table, exec_GetClipPlane);
+ SET_GetDoublev(table, exec_GetDoublev);
+ SET_GetError(table, exec_GetError);
+ SET_GetFloatv(table, exec_GetFloatv);
+ SET_GetIntegerv(table, exec_GetIntegerv);
+ SET_GetLightfv(table, exec_GetLightfv);
+ SET_GetLightiv(table, exec_GetLightiv);
+ SET_GetMapdv(table, exec_GetMapdv);
+ SET_GetMapfv(table, exec_GetMapfv);
+ SET_GetMapiv(table, exec_GetMapiv);
+ SET_GetMaterialfv(table, exec_GetMaterialfv);
+ SET_GetMaterialiv(table, exec_GetMaterialiv);
+ SET_GetPixelMapfv(table, exec_GetPixelMapfv);
+ SET_GetPixelMapuiv(table, exec_GetPixelMapuiv);
+ SET_GetPixelMapusv(table, exec_GetPixelMapusv);
+ SET_GetPolygonStipple(table, exec_GetPolygonStipple);
+ SET_GetString(table, exec_GetString);
+ SET_GetTexEnvfv(table, exec_GetTexEnvfv);
+ SET_GetTexEnviv(table, exec_GetTexEnviv);
+ SET_GetTexGendv(table, exec_GetTexGendv);
+ SET_GetTexGenfv(table, exec_GetTexGenfv);
+ SET_GetTexGeniv(table, exec_GetTexGeniv);
+ SET_GetTexImage(table, exec_GetTexImage);
+ SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv);
+ SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv);
+ SET_GetTexParameterfv(table, exec_GetTexParameterfv);
+ SET_GetTexParameteriv(table, exec_GetTexParameteriv);
+ SET_Hint(table, save_Hint);
+ SET_IndexMask(table, save_IndexMask);
+ SET_InitNames(table, save_InitNames);
+ SET_IsEnabled(table, exec_IsEnabled);
+ SET_IsList(table, _mesa_IsList);
+ SET_LightModelf(table, save_LightModelf);
+ SET_LightModelfv(table, save_LightModelfv);
+ SET_LightModeli(table, save_LightModeli);
+ SET_LightModeliv(table, save_LightModeliv);
+ SET_Lightf(table, save_Lightf);
+ SET_Lightfv(table, save_Lightfv);
+ SET_Lighti(table, save_Lighti);
+ SET_Lightiv(table, save_Lightiv);
+ SET_LineStipple(table, save_LineStipple);
+ SET_LineWidth(table, save_LineWidth);
+ SET_ListBase(table, save_ListBase);
+ SET_LoadIdentity(table, save_LoadIdentity);
+ SET_LoadMatrixd(table, save_LoadMatrixd);
+ SET_LoadMatrixf(table, save_LoadMatrixf);
+ SET_LoadName(table, save_LoadName);
+ SET_LogicOp(table, save_LogicOp);
+ SET_Map1d(table, save_Map1d);
+ SET_Map1f(table, save_Map1f);
+ SET_Map2d(table, save_Map2d);
+ SET_Map2f(table, save_Map2f);
+ SET_MapGrid1d(table, save_MapGrid1d);
+ SET_MapGrid1f(table, save_MapGrid1f);
+ SET_MapGrid2d(table, save_MapGrid2d);
+ SET_MapGrid2f(table, save_MapGrid2f);
+ SET_MatrixMode(table, save_MatrixMode);
+ SET_MultMatrixd(table, save_MultMatrixd);
+ SET_MultMatrixf(table, save_MultMatrixf);
+ SET_NewList(table, save_NewList);
+ SET_Ortho(table, save_Ortho);
+ SET_PassThrough(table, save_PassThrough);
+ SET_PixelMapfv(table, save_PixelMapfv);
+ SET_PixelMapuiv(table, save_PixelMapuiv);
+ SET_PixelMapusv(table, save_PixelMapusv);
+ SET_PixelStoref(table, exec_PixelStoref);
+ SET_PixelStorei(table, exec_PixelStorei);
+ SET_PixelTransferf(table, save_PixelTransferf);
+ SET_PixelTransferi(table, save_PixelTransferi);
+ SET_PixelZoom(table, save_PixelZoom);
+ SET_PointSize(table, save_PointSize);
+ SET_PolygonMode(table, save_PolygonMode);
+ SET_PolygonOffset(table, save_PolygonOffset);
+ SET_PolygonStipple(table, save_PolygonStipple);
+ SET_PopAttrib(table, save_PopAttrib);
+ SET_PopMatrix(table, save_PopMatrix);
+ SET_PopName(table, save_PopName);
+ SET_PushAttrib(table, save_PushAttrib);
+ SET_PushMatrix(table, save_PushMatrix);
+ SET_PushName(table, save_PushName);
+ SET_RasterPos2d(table, save_RasterPos2d);
+ SET_RasterPos2dv(table, save_RasterPos2dv);
+ SET_RasterPos2f(table, save_RasterPos2f);
+ SET_RasterPos2fv(table, save_RasterPos2fv);
+ SET_RasterPos2i(table, save_RasterPos2i);
+ SET_RasterPos2iv(table, save_RasterPos2iv);
+ SET_RasterPos2s(table, save_RasterPos2s);
+ SET_RasterPos2sv(table, save_RasterPos2sv);
+ SET_RasterPos3d(table, save_RasterPos3d);
+ SET_RasterPos3dv(table, save_RasterPos3dv);
+ SET_RasterPos3f(table, save_RasterPos3f);
+ SET_RasterPos3fv(table, save_RasterPos3fv);
+ SET_RasterPos3i(table, save_RasterPos3i);
+ SET_RasterPos3iv(table, save_RasterPos3iv);
+ SET_RasterPos3s(table, save_RasterPos3s);
+ SET_RasterPos3sv(table, save_RasterPos3sv);
+ SET_RasterPos4d(table, save_RasterPos4d);
+ SET_RasterPos4dv(table, save_RasterPos4dv);
+ SET_RasterPos4f(table, save_RasterPos4f);
+ SET_RasterPos4fv(table, save_RasterPos4fv);
+ SET_RasterPos4i(table, save_RasterPos4i);
+ SET_RasterPos4iv(table, save_RasterPos4iv);
+ SET_RasterPos4s(table, save_RasterPos4s);
+ SET_RasterPos4sv(table, save_RasterPos4sv);
+ SET_ReadBuffer(table, save_ReadBuffer);
+ SET_ReadPixels(table, exec_ReadPixels);
+ SET_RenderMode(table, exec_RenderMode);
+ SET_Rotated(table, save_Rotated);
+ SET_Rotatef(table, save_Rotatef);
+ SET_Scaled(table, save_Scaled);
+ SET_Scalef(table, save_Scalef);
+ SET_Scissor(table, save_Scissor);
+ SET_FeedbackBuffer(table, exec_FeedbackBuffer);
+ SET_SelectBuffer(table, exec_SelectBuffer);
+ SET_ShadeModel(table, save_ShadeModel);
+ SET_StencilFunc(table, save_StencilFunc);
+ SET_StencilMask(table, save_StencilMask);
+ SET_StencilOp(table, save_StencilOp);
+ SET_TexEnvf(table, save_TexEnvf);
+ SET_TexEnvfv(table, save_TexEnvfv);
+ SET_TexEnvi(table, save_TexEnvi);
+ SET_TexEnviv(table, save_TexEnviv);
+ SET_TexGend(table, save_TexGend);
+ SET_TexGendv(table, save_TexGendv);
+ SET_TexGenf(table, save_TexGenf);
+ SET_TexGenfv(table, save_TexGenfv);
+ SET_TexGeni(table, save_TexGeni);
+ SET_TexGeniv(table, save_TexGeniv);
+ SET_TexImage1D(table, save_TexImage1D);
+ SET_TexImage2D(table, save_TexImage2D);
+ SET_TexParameterf(table, save_TexParameterf);
+ SET_TexParameterfv(table, save_TexParameterfv);
+ SET_TexParameteri(table, save_TexParameteri);
+ SET_TexParameteriv(table, save_TexParameteriv);
+ SET_Translated(table, save_Translated);
+ SET_Translatef(table, save_Translatef);
+ SET_Viewport(table, save_Viewport);
+
+ /* GL 1.1 */
+ SET_AreTexturesResident(table, exec_AreTexturesResident);
+ SET_BindTexture(table, save_BindTexture);
+ SET_ColorPointer(table, exec_ColorPointer);
+ SET_CopyTexImage1D(table, save_CopyTexImage1D);
+ SET_CopyTexImage2D(table, save_CopyTexImage2D);
+ SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D);
+ SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D);
+ SET_DeleteTextures(table, exec_DeleteTextures);
+ SET_DisableClientState(table, exec_DisableClientState);
+ SET_EdgeFlagPointer(table, exec_EdgeFlagPointer);
+ SET_EnableClientState(table, exec_EnableClientState);
+ SET_GenTextures(table, exec_GenTextures);
+ SET_GetPointerv(table, exec_GetPointerv);
+ SET_IndexPointer(table, exec_IndexPointer);
+ SET_InterleavedArrays(table, exec_InterleavedArrays);
+ SET_IsTexture(table, exec_IsTexture);
+ SET_NormalPointer(table, exec_NormalPointer);
+ SET_PopClientAttrib(table, exec_PopClientAttrib);
+ SET_PrioritizeTextures(table, save_PrioritizeTextures);
+ SET_PushClientAttrib(table, exec_PushClientAttrib);
+ SET_TexCoordPointer(table, exec_TexCoordPointer);
+ SET_TexSubImage1D(table, save_TexSubImage1D);
+ SET_TexSubImage2D(table, save_TexSubImage2D);
+ SET_VertexPointer(table, exec_VertexPointer);
+
+ /* GL 1.2 */
+ SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D);
+ SET_TexImage3D(table, save_TexImage3D);
+ SET_TexSubImage3D(table, save_TexSubImage3D);
+
+ /* GL 2.0 */
+ SET_StencilFuncSeparate(table, save_StencilFuncSeparate);
+ SET_StencilMaskSeparate(table, save_StencilMaskSeparate);
+ SET_StencilOpSeparate(table, save_StencilOpSeparate);
+
+ /* ATI_separate_stencil */
+ SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI);
+
+ /* GL_ARB_imaging */
+ /* Not all are supported */
+ SET_BlendColor(table, save_BlendColor);
+ SET_BlendEquation(table, save_BlendEquation);
+ SET_ColorSubTable(table, save_ColorSubTable);
+ SET_ColorTable(table, save_ColorTable);
+ SET_ColorTableParameterfv(table, save_ColorTableParameterfv);
+ SET_ColorTableParameteriv(table, save_ColorTableParameteriv);
+ SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D);
+ SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D);
+ SET_ConvolutionParameterf(table, save_ConvolutionParameterf);
+ SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv);
+ SET_ConvolutionParameteri(table, save_ConvolutionParameteri);
+ SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv);
+ SET_CopyColorSubTable(table, save_CopyColorSubTable);
+ SET_CopyColorTable(table, save_CopyColorTable);
+ SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D);
+ SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D);
+ SET_GetColorTable(table, exec_GetColorTable);
+ SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv);
+ SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv);
+ SET_GetConvolutionFilter(table, exec_GetConvolutionFilter);
+ SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv);
+ SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv);
+ SET_GetHistogram(table, exec_GetHistogram);
+ SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv);
+ SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv);
+ SET_GetMinmax(table, exec_GetMinmax);
+ SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv);
+ SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv);
+ SET_GetSeparableFilter(table, exec_GetSeparableFilter);
+ SET_Histogram(table, save_Histogram);
+ SET_Minmax(table, save_Minmax);
+ SET_ResetHistogram(table, save_ResetHistogram);
+ SET_ResetMinmax(table, save_ResetMinmax);
+ SET_SeparableFilter2D(table, exec_SeparableFilter2D);
+
+ /* 2. GL_EXT_blend_color */
+#if 0
+ SET_BlendColorEXT(table, save_BlendColorEXT);
+#endif
+
+ /* 3. GL_EXT_polygon_offset */
+ SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT);
+
+ /* 6. GL_EXT_texture3d */
+#if 0
+ SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
+ SET_TexImage3DEXT(table, save_TexImage3DEXT);
+ SET_TexSubImage3DEXT(table, save_TexSubImage3D);
+#endif
+
+ /* 14. GL_SGI_color_table */
+#if 0
+ SET_ColorTableSGI(table, save_ColorTable);
+ SET_ColorSubTableSGI(table, save_ColorSubTable);
+ SET_GetColorTableSGI(table, exec_GetColorTable);
+ SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv);
+ SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv);
+#endif
+
+ /* 30. GL_EXT_vertex_array */
+ SET_ColorPointerEXT(table, exec_ColorPointerEXT);
+ SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT);
+ SET_IndexPointerEXT(table, exec_IndexPointerEXT);
+ SET_NormalPointerEXT(table, exec_NormalPointerEXT);
+ SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT);
+ SET_VertexPointerEXT(table, exec_VertexPointerEXT);
+
+ /* 37. GL_EXT_blend_minmax */
+#if 0
+ SET_BlendEquationEXT(table, save_BlendEquationEXT);
+#endif
+
+ /* 54. GL_EXT_point_parameters */
+ SET_PointParameterfEXT(table, save_PointParameterfEXT);
+ SET_PointParameterfvEXT(table, save_PointParameterfvEXT);
+
+ /* 97. GL_EXT_compiled_vertex_array */
+ SET_LockArraysEXT(table, exec_LockArraysEXT);
+ SET_UnlockArraysEXT(table, exec_UnlockArraysEXT);
+
+ /* 145. GL_EXT_secondary_color */
+ SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT);
+
+ /* 148. GL_EXT_multi_draw_arrays */
+ SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT);
+
+ /* 149. GL_EXT_fog_coord */
+ SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT);
+
+ /* 173. GL_EXT_blend_func_separate */
+ SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT);
+
+ /* 196. GL_MESA_resize_buffers */
+ SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA);
+
+ /* 197. GL_MESA_window_pos */
+ SET_WindowPos2dMESA(table, save_WindowPos2dMESA);
+ SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA);
+ SET_WindowPos2fMESA(table, save_WindowPos2fMESA);
+ SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA);
+ SET_WindowPos2iMESA(table, save_WindowPos2iMESA);
+ SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA);
+ SET_WindowPos2sMESA(table, save_WindowPos2sMESA);
+ SET_WindowPos2svMESA(table, save_WindowPos2svMESA);
+ SET_WindowPos3dMESA(table, save_WindowPos3dMESA);
+ SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA);
+ SET_WindowPos3fMESA(table, save_WindowPos3fMESA);
+ SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA);
+ SET_WindowPos3iMESA(table, save_WindowPos3iMESA);
+ SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA);
+ SET_WindowPos3sMESA(table, save_WindowPos3sMESA);
+ SET_WindowPos3svMESA(table, save_WindowPos3svMESA);
+ SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
+ SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
+ SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
+ SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA);
+ SET_WindowPos4iMESA(table, save_WindowPos4iMESA);
+ SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA);
+ SET_WindowPos4sMESA(table, save_WindowPos4sMESA);
+ SET_WindowPos4svMESA(table, save_WindowPos4svMESA);
+
+ /* 200. GL_IBM_multimode_draw_arrays */
+ SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM);
+ SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM);
+
+#if FEATURE_NV_vertex_program
+ /* 233. GL_NV_vertex_program */
+ /* The following commands DO NOT go into display lists:
+ * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
+ * VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
+ */
+ SET_BindProgramNV(table, save_BindProgramNV);
+ SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
+ SET_ExecuteProgramNV(table, save_ExecuteProgramNV);
+ SET_GenProgramsNV(table, _mesa_GenPrograms);
+ SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV);
+ SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV);
+ SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV);
+ SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV);
+ SET_GetProgramivNV(table, _mesa_GetProgramivNV);
+ SET_GetProgramStringNV(table, _mesa_GetProgramStringNV);
+ SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV);
+ SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
+ SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
+ SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
+ SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
+ SET_IsProgramNV(table, _mesa_IsProgramARB);
+ SET_LoadProgramNV(table, save_LoadProgramNV);
+ SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
+ SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
+ SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
+ SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
+ SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV);
+ SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV);
+ SET_TrackMatrixNV(table, save_TrackMatrixNV);
+ SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV);
+#endif
+
+ /* 244. GL_ATI_envmap_bumpmap */
+ SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI);
+ SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI);
+
+ /* 245. GL_ATI_fragment_shader */
+#if FEATURE_ATI_fragment_shader
+ SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
+ SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
+#endif
+
+ /* 282. GL_NV_fragment_program */
+#if FEATURE_NV_fragment_program
+ SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV);
+ SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV);
+ SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV);
+ SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV);
+ SET_GetProgramNamedParameterfvNV(table,
+ _mesa_GetProgramNamedParameterfvNV);
+ SET_GetProgramNamedParameterdvNV(table,
+ _mesa_GetProgramNamedParameterdvNV);
+ SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
+ SET_GetProgramLocalParameterdvARB(table,
+ _mesa_GetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(table,
+ _mesa_GetProgramLocalParameterfvARB);
+#endif
+
+ /* 262. GL_NV_point_sprite */
+ SET_PointParameteriNV(table, save_PointParameteriNV);
+ SET_PointParameterivNV(table, save_PointParameterivNV);
+
+ /* 268. GL_EXT_stencil_two_side */
+ SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
+
+ /* 273. GL_APPLE_vertex_array_object */
+ SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE);
+ SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE);
+ SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
+ SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
+
+ /* ???. GL_EXT_depth_bounds_test */
+ SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
+
+ /* ARB 1. GL_ARB_multitexture */
+ SET_ActiveTextureARB(table, save_ActiveTextureARB);
+ SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB);
+
+ /* ARB 3. GL_ARB_transpose_matrix */
+ SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB);
+ SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB);
+ SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB);
+ SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB);
+
+ /* ARB 5. GL_ARB_multisample */
+ SET_SampleCoverageARB(table, save_SampleCoverageARB);
+
+ /* ARB 12. GL_ARB_texture_compression */
+ SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB);
+ SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB);
+ SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB);
+ SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB);
+ SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB);
+ SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB);
+ SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB);
+
+ /* ARB 14. GL_ARB_point_parameters */
+ /* aliased with EXT_point_parameters functions */
+
+ /* ARB 25. GL_ARB_window_pos */
+ /* aliased with MESA_window_pos functions */
+
+ /* ARB 26. GL_ARB_vertex_program */
+ /* ARB 27. GL_ARB_fragment_program */
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ /* glVertexAttrib* functions alias the NV ones, handled elsewhere */
+ SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB);
+ SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB);
+ SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB);
+ SET_ProgramStringARB(table, save_ProgramStringARB);
+ SET_BindProgramNV(table, save_BindProgramNV);
+ SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
+ SET_GenProgramsNV(table, _mesa_GenPrograms);
+ SET_IsProgramNV(table, _mesa_IsProgramARB);
+ SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
+ SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
+ SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
+ SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
+ SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
+ SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
+ SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
+ SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
+ SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
+ SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB);
+ SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB);
+ SET_GetProgramLocalParameterdvARB(table,
+ _mesa_GetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(table,
+ _mesa_GetProgramLocalParameterfvARB);
+ SET_GetProgramivARB(table, _mesa_GetProgramivARB);
+ SET_GetProgramStringARB(table, _mesa_GetProgramStringARB);
+#endif
+
+ /* ARB 28. GL_ARB_vertex_buffer_object */
+#if FEATURE_ARB_vertex_buffer_object
+ /* None of the extension's functions get compiled */
+ SET_BindBufferARB(table, _mesa_BindBufferARB);
+ SET_BufferDataARB(table, _mesa_BufferDataARB);
+ SET_BufferSubDataARB(table, _mesa_BufferSubDataARB);
+ SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB);
+ SET_GenBuffersARB(table, _mesa_GenBuffersARB);
+ SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB);
+ SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB);
+ SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB);
+ SET_IsBufferARB(table, _mesa_IsBufferARB);
+ SET_MapBufferARB(table, _mesa_MapBufferARB);
+ SET_UnmapBufferARB(table, _mesa_UnmapBufferARB);
+#endif
+
+#if FEATURE_queryobj
+ SET_BeginQueryARB(table, save_BeginQueryARB);
+ SET_EndQueryARB(table, save_EndQueryARB);
+ SET_GenQueriesARB(table, _mesa_GenQueriesARB);
+ SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB);
+ SET_IsQueryARB(table, _mesa_IsQueryARB);
+ SET_GetQueryivARB(table, _mesa_GetQueryivARB);
+ SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB);
+ SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB);
+#endif
+ SET_DrawBuffersARB(table, save_DrawBuffersARB);
+
+#if FEATURE_EXT_framebuffer_blit
+ SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
+#endif
+
+ /* GL_ARB_shader_objects */
+ SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
+ SET_Uniform1fARB(table, save_Uniform1fARB);
+ SET_Uniform2fARB(table, save_Uniform2fARB);
+ SET_Uniform3fARB(table, save_Uniform3fARB);
+ SET_Uniform4fARB(table, save_Uniform4fARB);
+ SET_Uniform1fvARB(table, save_Uniform1fvARB);
+ SET_Uniform2fvARB(table, save_Uniform2fvARB);
+ SET_Uniform3fvARB(table, save_Uniform3fvARB);
+ SET_Uniform4fvARB(table, save_Uniform4fvARB);
+ SET_Uniform1iARB(table, save_Uniform1iARB);
+ SET_Uniform2iARB(table, save_Uniform2iARB);
+ SET_Uniform3iARB(table, save_Uniform3iARB);
+ SET_Uniform4iARB(table, save_Uniform4iARB);
+ SET_Uniform1ivARB(table, save_Uniform1ivARB);
+ SET_Uniform2ivARB(table, save_Uniform2ivARB);
+ SET_Uniform3ivARB(table, save_Uniform3ivARB);
+ SET_Uniform4ivARB(table, save_Uniform4ivARB);
+ SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB);
+ SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB);
+ SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB);
+ SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv);
+ SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv);
+ SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv);
+ SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv);
+ SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv);
+ SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv);
+
+ /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
+ SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
+ SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);
+ SET_GetUniformLocationARB(table, exec_GetUniformLocationARB);
+ /* XXX additional functions need to be implemented here! */
+
+ /* 299. GL_EXT_blend_equation_separate */
+ SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
+
+ /* GL_EXT_gpu_program_parameters */
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
+ SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
+#endif
+
+ /* ARB 50. GL_ARB_map_buffer_range */
+#if FEATURE_ARB_map_buffer_range
+ SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */
+ SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */
+#endif
+
+ /* ARB 59. GL_ARB_copy_buffer */
+ SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */
+
+ /* 352. GL_EXT_transform_feedback */
+#if FEATURE_EXT_transform_feedback
+ SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback);
+ SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback);
+#endif
+
+ /* 364. GL_EXT_provoking_vertex */
+ SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
+
+ /* 371. GL_APPLE_object_purgeable */
+#if FEATURE_APPLE_object_purgeable
+ SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE);
+ SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE);
+#endif
+
+ /* GL_EXT_texture_integer */
+ SET_ClearColorIiEXT(table, save_ClearColorIi);
+ SET_ClearColorIuiEXT(table, save_ClearColorIui);
+ SET_TexParameterIivEXT(table, save_TexParameterIiv);
+ SET_TexParameterIuivEXT(table, save_TexParameterIuiv);
+ SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv);
+ SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv);
+
+ /* 377. GL_EXT_separate_shader_objects */
+ SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
+ SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
+
+ /* GL 3.0 */
+#if 0
+ SET_ClearBufferiv(table, save_ClearBufferiv);
+ SET_ClearBufferuiv(table, save_ClearBufferuiv);
+ SET_ClearBufferfv(table, save_ClearBufferfv);
+ SET_ClearBufferfi(table, save_ClearBufferfi);
+ SET_Uniform1ui(table, save_Uniform1ui);
+ SET_Uniform2ui(table, save_Uniform2ui);
+ SET_Uniform3ui(table, save_Uniform3ui);
+ SET_Uniform4ui(table, save_Uniform4ui);
+ SET_Uniform1uiv(table, save_Uniform1uiv);
+ SET_Uniform2uiv(table, save_Uniform2uiv);
+ SET_Uniform3uiv(table, save_Uniform3uiv);
+ SET_Uniform4uiv(table, save_Uniform4uiv);
+#else
+ (void) save_ClearBufferiv;
+ (void) save_ClearBufferuiv;
+ (void) save_ClearBufferfv;
+ (void) save_ClearBufferfi;
+ (void) save_Uniform1ui;
+ (void) save_Uniform2ui;
+ (void) save_Uniform3ui;
+ (void) save_Uniform4ui;
+ (void) save_Uniform1uiv;
+ (void) save_Uniform2uiv;
+ (void) save_Uniform3uiv;
+ (void) save_Uniform4uiv;
+#endif
+
+ /* GL_ARB_instanced_arrays */
+ SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor);
+
+ /* GL_ARB_draw_buffer_blend */
+ SET_BlendFunciARB(table, save_BlendFunci);
+ SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei);
+ SET_BlendEquationiARB(table, save_BlendEquationi);
+ SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
+
+ return table;
+}
+
+
+
+static const char *
+enum_string(GLenum k)
+{
+ return _mesa_lookup_enum_by_nr(k);
+}
+
+
+/**
+ * Print the commands in a display list. For debugging only.
+ * TODO: many commands aren't handled yet.
+ */
+static void GLAPIENTRY
+print_list(struct gl_context *ctx, GLuint list)
+{
+ struct gl_display_list *dlist;
+ Node *n;
+ GLboolean done;
+
+ if (!islist(ctx, list)) {
+ printf("%u is not a display list ID\n", list);
+ return;
+ }
+
+ dlist = lookup_list(ctx, list);
+ if (!dlist)
+ return;
+
+ n = dlist->Head;
+
+ printf("START-LIST %u, address %p\n", list, (void *) n);
+
+ done = n ? GL_FALSE : GL_TRUE;
+ while (!done) {
+ const OpCode opcode = n[0].opcode;
+
+ if (is_ext_opcode(opcode)) {
+ n += ext_opcode_print(ctx, n);
+ }
+ else {
+ switch (opcode) {
+ case OPCODE_ACCUM:
+ printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
+ break;
+ case OPCODE_BITMAP:
+ printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
+ n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
+ break;
+ case OPCODE_CALL_LIST:
+ printf("CallList %d\n", (int) n[1].ui);
+ break;
+ case OPCODE_CALL_LIST_OFFSET:
+ printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
+ ctx->List.ListBase, ctx->List.ListBase + n[1].ui);
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_FV:
+ printf("ColorTableParameterfv %s %s %f %f %f %f\n",
+ enum_string(n[1].e), enum_string(n[2].e),
+ n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_IV:
+ printf("ColorTableParameteriv %s %s %d %d %d %d\n",
+ enum_string(n[1].e), enum_string(n[2].e),
+ n[3].i, n[4].i, n[5].i, n[6].i);
+ break;
+ case OPCODE_DISABLE:
+ printf("Disable %s\n", enum_string(n[1].e));
+ break;
+ case OPCODE_ENABLE:
+ printf("Enable %s\n", enum_string(n[1].e));
+ break;
+ case OPCODE_FRUSTUM:
+ printf("Frustum %g %g %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_LINE_STIPPLE:
+ printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
+ break;
+ case OPCODE_LOAD_IDENTITY:
+ printf("LoadIdentity\n");
+ break;
+ case OPCODE_LOAD_MATRIX:
+ printf("LoadMatrix\n");
+ printf(" %8f %8f %8f %8f\n",
+ n[1].f, n[5].f, n[9].f, n[13].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[2].f, n[6].f, n[10].f, n[14].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[3].f, n[7].f, n[11].f, n[15].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[4].f, n[8].f, n[12].f, n[16].f);
+ break;
+ case OPCODE_MULT_MATRIX:
+ printf("MultMatrix (or Rotate)\n");
+ printf(" %8f %8f %8f %8f\n",
+ n[1].f, n[5].f, n[9].f, n[13].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[2].f, n[6].f, n[10].f, n[14].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[3].f, n[7].f, n[11].f, n[15].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[4].f, n[8].f, n[12].f, n[16].f);
+ break;
+ case OPCODE_ORTHO:
+ printf("Ortho %g %g %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_POP_ATTRIB:
+ printf("PopAttrib\n");
+ break;
+ case OPCODE_POP_MATRIX:
+ printf("PopMatrix\n");
+ break;
+ case OPCODE_POP_NAME:
+ printf("PopName\n");
+ break;
+ case OPCODE_PUSH_ATTRIB:
+ printf("PushAttrib %x\n", n[1].bf);
+ break;
+ case OPCODE_PUSH_MATRIX:
+ printf("PushMatrix\n");
+ break;
+ case OPCODE_PUSH_NAME:
+ printf("PushName %d\n", (int) n[1].ui);
+ break;
+ case OPCODE_RASTER_POS:
+ printf("RasterPos %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_ROTATE:
+ printf("Rotate %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_SCALE:
+ printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
+ break;
+ case OPCODE_TRANSLATE:
+ printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
+ break;
+ case OPCODE_BIND_TEXTURE:
+ printf("BindTexture %s %d\n",
+ _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
+ break;
+ case OPCODE_SHADE_MODEL:
+ printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
+ break;
+ case OPCODE_MAP1:
+ printf("Map1 %s %.3f %.3f %d %d\n",
+ _mesa_lookup_enum_by_nr(n[1].ui),
+ n[2].f, n[3].f, n[4].i, n[5].i);
+ break;
+ case OPCODE_MAP2:
+ printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
+ _mesa_lookup_enum_by_nr(n[1].ui),
+ n[2].f, n[3].f, n[4].f, n[5].f,
+ n[6].i, n[7].i, n[8].i, n[9].i);
+ break;
+ case OPCODE_MAPGRID1:
+ printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
+ break;
+ case OPCODE_MAPGRID2:
+ printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
+ n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
+ break;
+ case OPCODE_EVALMESH1:
+ printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
+ break;
+ case OPCODE_EVALMESH2:
+ printf("EvalMesh2 %d %d %d %d\n",
+ n[1].i, n[2].i, n[3].i, n[4].i);
+ break;
+
+ case OPCODE_ATTR_1F_NV:
+ printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
+ break;
+ case OPCODE_ATTR_2F_NV:
+ printf("ATTR_2F_NV attr %d: %f %f\n",
+ n[1].i, n[2].f, n[3].f);
+ break;
+ case OPCODE_ATTR_3F_NV:
+ printf("ATTR_3F_NV attr %d: %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_ATTR_4F_NV:
+ printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
+ break;
+ case OPCODE_ATTR_1F_ARB:
+ printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
+ break;
+ case OPCODE_ATTR_2F_ARB:
+ printf("ATTR_2F_ARB attr %d: %f %f\n",
+ n[1].i, n[2].f, n[3].f);
+ break;
+ case OPCODE_ATTR_3F_ARB:
+ printf("ATTR_3F_ARB attr %d: %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_ATTR_4F_ARB:
+ printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
+ break;
+
+ case OPCODE_MATERIAL:
+ printf("MATERIAL %x %x: %f %f %f %f\n",
+ n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_BEGIN:
+ printf("BEGIN %x\n", n[1].i);
+ break;
+ case OPCODE_END:
+ printf("END\n");
+ break;
+ case OPCODE_RECTF:
+ printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
+ n[4].f);
+ break;
+ case OPCODE_EVAL_C1:
+ printf("EVAL_C1 %f\n", n[1].f);
+ break;
+ case OPCODE_EVAL_C2:
+ printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
+ break;
+ case OPCODE_EVAL_P1:
+ printf("EVAL_P1 %d\n", n[1].i);
+ break;
+ case OPCODE_EVAL_P2:
+ printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
+ break;
+
+ case OPCODE_PROVOKING_VERTEX:
+ printf("ProvokingVertex %s\n",
+ _mesa_lookup_enum_by_nr(n[1].ui));
+ break;
+
+ /*
+ * meta opcodes/commands
+ */
+ case OPCODE_ERROR:
+ printf("Error: %s %s\n",
+ enum_string(n[1].e), (const char *) n[2].data);
+ break;
+ case OPCODE_CONTINUE:
+ printf("DISPLAY-LIST-CONTINUE\n");
+ n = (Node *) n[1].next;
+ break;
+ case OPCODE_END_OF_LIST:
+ printf("END-LIST %u\n", list);
+ done = GL_TRUE;
+ break;
+ default:
+ if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
+ printf
+ ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
+ opcode, (void *) n);
+ return;
+ }
+ else {
+ printf("command %d, %u operands\n", opcode,
+ InstSize[opcode]);
+ }
+ }
+ /* increment n to point to next compiled command */
+ if (opcode != OPCODE_CONTINUE) {
+ n += InstSize[opcode];
+ }
+ }
+ }
+}
+
+
+
+/**
+ * Clients may call this function to help debug display list problems.
+ * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
+ * changed, or break in the future without notice.
+ */
+void
+mesa_print_display_list(GLuint list)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ print_list(ctx, list);
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+void
+_mesa_save_vtxfmt_init(GLvertexformat * vfmt)
+{
+ _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
+
+ vfmt->Begin = save_Begin;
+
+ _MESA_INIT_DLIST_VTXFMT(vfmt, save_);
+
+ vfmt->Color3f = save_Color3f;
+ vfmt->Color3fv = save_Color3fv;
+ vfmt->Color4f = save_Color4f;
+ vfmt->Color4fv = save_Color4fv;
+ vfmt->EdgeFlag = save_EdgeFlag;
+ vfmt->End = save_End;
+
+ _MESA_INIT_EVAL_VTXFMT(vfmt, save_);
+
+ vfmt->FogCoordfEXT = save_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
+ vfmt->Indexf = save_Indexf;
+ vfmt->Indexfv = save_Indexfv;
+ vfmt->Materialfv = save_Materialfv;
+ vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f;
+ vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv;
+ vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f;
+ vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv;
+ vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f;
+ vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv;
+ vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f;
+ vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv;
+ vfmt->Normal3f = save_Normal3f;
+ vfmt->Normal3fv = save_Normal3fv;
+ vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT;
+ vfmt->TexCoord1f = save_TexCoord1f;
+ vfmt->TexCoord1fv = save_TexCoord1fv;
+ vfmt->TexCoord2f = save_TexCoord2f;
+ vfmt->TexCoord2fv = save_TexCoord2fv;
+ vfmt->TexCoord3f = save_TexCoord3f;
+ vfmt->TexCoord3fv = save_TexCoord3fv;
+ vfmt->TexCoord4f = save_TexCoord4f;
+ vfmt->TexCoord4fv = save_TexCoord4fv;
+ vfmt->Vertex2f = save_Vertex2f;
+ vfmt->Vertex2fv = save_Vertex2fv;
+ vfmt->Vertex3f = save_Vertex3f;
+ vfmt->Vertex3fv = save_Vertex3fv;
+ vfmt->Vertex4f = save_Vertex4f;
+ vfmt->Vertex4fv = save_Vertex4fv;
+ vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV;
+ vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
+
+ vfmt->Rectf = save_Rectf;
+
+ /* The driver is required to implement these as
+ * 1) They can probably do a better job.
+ * 2) A lot of new mechanisms would have to be added to this module
+ * to support it. That code would probably never get used,
+ * because of (1).
+ */
+#if 0
+ vfmt->DrawArrays = 0;
+ vfmt->DrawElements = 0;
+ vfmt->DrawRangeElements = 0;
+ vfmt->MultiDrawElemementsEXT = 0;
+ vfmt->DrawElementsBaseVertex = 0;
+ vfmt->DrawRangeElementsBaseVertex = 0;
+ vfmt->MultiDrawElemementsBaseVertex = 0;
+#endif
+}
+
+
+void
+_mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt)
+{
+ SET_CallList(disp, vfmt->CallList);
+ SET_CallLists(disp, vfmt->CallLists);
+}
+
+
+void _mesa_init_dlist_dispatch(struct _glapi_table *disp)
+{
+ SET_CallList(disp, _mesa_CallList);
+ SET_CallLists(disp, _mesa_CallLists);
+
+ SET_DeleteLists(disp, _mesa_DeleteLists);
+ SET_EndList(disp, _mesa_EndList);
+ SET_GenLists(disp, _mesa_GenLists);
+ SET_IsList(disp, _mesa_IsList);
+ SET_ListBase(disp, _mesa_ListBase);
+ SET_NewList(disp, _mesa_NewList);
+}
+
+
+#endif /* FEATURE_dlist */
+
+
+/**
+ * Initialize display list state for given context.
+ */
+void
+_mesa_init_display_list(struct gl_context *ctx)
+{
+ static GLboolean tableInitialized = GL_FALSE;
+
+ /* zero-out the instruction size table, just once */
+ if (!tableInitialized) {
+ memset(InstSize, 0, sizeof(InstSize));
+ tableInitialized = GL_TRUE;
+ }
+
+ /* extension info */
+ ctx->ListExt = CALLOC_STRUCT(gl_list_extensions);
+
+ /* Display list */
+ ctx->ListState.CallDepth = 0;
+ ctx->ExecuteFlag = GL_TRUE;
+ ctx->CompileFlag = GL_FALSE;
+ ctx->ListState.CurrentBlock = NULL;
+ ctx->ListState.CurrentPos = 0;
+
+ /* Display List group */
+ ctx->List.ListBase = 0;
+
+#if FEATURE_dlist
+ _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
+#endif
+}
+
+
+void
+_mesa_free_display_list_data(struct gl_context *ctx)
+{
+ free(ctx->ListExt);
+ ctx->ListExt = NULL;
+}
diff --git a/mesalib/src/mesa/main/dlopen.c b/mesalib/src/mesa/main/dlopen.c index 57a33292e..62d9023a9 100644 --- a/mesalib/src/mesa/main/dlopen.c +++ b/mesalib/src/mesa/main/dlopen.c @@ -51,7 +51,7 @@ _mesa_dlopen(const char *libname, int flags) #elif defined(_GNU_SOURCE) flags = RTLD_LAZY | RTLD_GLOBAL; /* Overriding flags at this time */ return dlopen(libname, flags); -#elif defined(__MINGW32__) +#elif defined(__MINGW32__) | defined(_MSC_VER) return LoadLibraryA(libname); #else return NULL; @@ -82,7 +82,7 @@ _mesa_dlsym(void *handle, const char *fname) u.v = dlsym(handle, fname2); #elif defined(_GNU_SOURCE) u.v = dlsym(handle, fname); -#elif defined(__MINGW32__) +#elif defined(__MINGW32__) | defined(_MSC_VER) u.v = (void *) GetProcAddress(handle, fname); #else u.v = NULL; @@ -101,7 +101,7 @@ _mesa_dlclose(void *handle) (void) handle; #elif defined(_GNU_SOURCE) dlclose(handle); -#elif defined(__MINGW32__) +#elif defined(__MINGW32__) | defined(_MSC_VER) FreeLibrary(handle); #else (void) handle; diff --git a/mesalib/src/mesa/main/drawpix.c b/mesalib/src/mesa/main/drawpix.c index fb86036a1..ab6e61fe3 100644 --- a/mesalib/src/mesa/main/drawpix.c +++ b/mesalib/src/mesa/main/drawpix.c @@ -1,302 +1,302 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "glheader.h" -#include "imports.h" -#include "bufferobj.h" -#include "context.h" -#include "drawpix.h" -#include "enums.h" -#include "feedback.h" -#include "framebuffer.h" -#include "mfeatures.h" -#include "pbo.h" -#include "readpix.h" -#include "state.h" -#include "dispatch.h" - - -#if FEATURE_drawpix - - -/* - * Execute glDrawPixels - */ -static void GLAPIENTRY -_mesa_DrawPixels( GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDrawPixels(%d, %d, %s, %s, %p) // to %s at %d, %d\n", - width, height, - _mesa_lookup_enum_by_nr(format), - _mesa_lookup_enum_by_nr(type), - pixels, - _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]), - IROUND(ctx->Current.RasterPos[0]), - IROUND(ctx->Current.RasterPos[1])); - - - if (width < 0 || height < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0" ); - return; - } - - /* We're not using the current vertex program, and the driver may install - * its own. Note: this may dirty some state. - */ - _mesa_set_vp_override(ctx, GL_TRUE); - - /* Note: this call does state validation */ - if (!_mesa_valid_to_render(ctx, "glDrawPixels")) { - goto end; /* the error code was recorded */ - } - - if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) { - goto end; /* the error code was recorded */ - } - - if (!ctx->Current.RasterPosValid) { - goto end; /* no-op, not an error */ - } - - if (ctx->RenderMode == GL_RENDER) { - if (width > 0 && height > 0) { - /* Round, to satisfy conformance tests (matches SGI's OpenGL) */ - GLint x = IROUND(ctx->Current.RasterPos[0]); - GLint y = IROUND(ctx->Current.RasterPos[1]); - - if (ctx->Unpack.BufferObj->Name) { - /* unpack from PBO */ - if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1, - format, type, pixels)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glDrawPixels(invalid PBO access)"); - goto end; - } - if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { - /* buffer is mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glDrawPixels(PBO is mapped)"); - goto end; - } - } - - ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type, - &ctx->Unpack, pixels); - } - } - else if (ctx->RenderMode == GL_FEEDBACK) { - /* Feedback the current raster pos info */ - FLUSH_CURRENT( ctx, 0 ); - _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); - _mesa_feedback_vertex( ctx, - ctx->Current.RasterPos, - ctx->Current.RasterColor, - ctx->Current.RasterTexCoords[0] ); - } - else { - ASSERT(ctx->RenderMode == GL_SELECT); - /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ - } - -end: - _mesa_set_vp_override(ctx, GL_FALSE); -} - - -static void GLAPIENTRY -_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, - GLenum type ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, - "glCopyPixels(%d, %d, %d, %d, %s) // from %s to %s at %d, %d\n", - srcx, srcy, width, height, - _mesa_lookup_enum_by_nr(type), - _mesa_lookup_enum_by_nr(ctx->ReadBuffer->ColorReadBuffer), - _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]), - IROUND(ctx->Current.RasterPos[0]), - IROUND(ctx->Current.RasterPos[1])); - - if (width < 0 || height < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)"); - return; - } - - /* Note: more detailed 'type' checking is done by the - * _mesa_source/dest_buffer_exists() calls below. That's where we - * check if the stencil buffer exists, etc. - */ - if (type != GL_COLOR && - type != GL_DEPTH && - type != GL_STENCIL && - type != GL_DEPTH_STENCIL) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)", - _mesa_lookup_enum_by_nr(type)); - return; - } - - /* We're not using the current vertex program, and the driver may install - * it's own. Note: this may dirty some state. - */ - _mesa_set_vp_override(ctx, GL_TRUE); - - /* Note: this call does state validation */ - if (!_mesa_valid_to_render(ctx, "glCopyPixels")) { - goto end; /* the error code was recorded */ - } - - /* Check read buffer's status (draw buffer was already checked) */ - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glCopyPixels(incomplete framebuffer)" ); - goto end; - } - - if (!_mesa_source_buffer_exists(ctx, type) || - !_mesa_dest_buffer_exists(ctx, type)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyPixels(missing source or dest buffer)"); - goto end; - } - - if (!ctx->Current.RasterPosValid || width ==0 || height == 0) { - goto end; /* no-op, not an error */ - } - - if (ctx->RenderMode == GL_RENDER) { - /* Round to satisfy conformance tests (matches SGI's OpenGL) */ - if (width > 0 && height > 0) { - GLint destx = IROUND(ctx->Current.RasterPos[0]); - GLint desty = IROUND(ctx->Current.RasterPos[1]); - ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty, - type ); - } - } - else if (ctx->RenderMode == GL_FEEDBACK) { - FLUSH_CURRENT( ctx, 0 ); - _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN ); - _mesa_feedback_vertex( ctx, - ctx->Current.RasterPos, - ctx->Current.RasterColor, - ctx->Current.RasterTexCoords[0] ); - } - else { - ASSERT(ctx->RenderMode == GL_SELECT); - /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ - } - -end: - _mesa_set_vp_override(ctx, GL_FALSE); -} - - -static void GLAPIENTRY -_mesa_Bitmap( GLsizei width, GLsizei height, - GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, - const GLubyte *bitmap ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (width < 0 || height < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" ); - return; - } - - if (!ctx->Current.RasterPosValid) { - return; /* do nothing */ - } - - /* Note: this call does state validation */ - if (!_mesa_valid_to_render(ctx, "glBitmap")) { - /* the error code was recorded */ - return; - } - - if (ctx->RenderMode == GL_RENDER) { - /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */ - if (width > 0 && height > 0) { - const GLfloat epsilon = 0.0001F; - GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig); - GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig); - - if (ctx->Unpack.BufferObj->Name) { - /* unpack from PBO */ - if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1, - GL_COLOR_INDEX, GL_BITMAP, - (GLvoid *) bitmap)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBitmap(invalid PBO access)"); - return; - } - if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { - /* buffer is mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBitmap(PBO is mapped)"); - return; - } - } - - ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap ); - } - } -#if _HAVE_FULL_GL - else if (ctx->RenderMode == GL_FEEDBACK) { - FLUSH_CURRENT(ctx, 0); - _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN ); - _mesa_feedback_vertex( ctx, - ctx->Current.RasterPos, - ctx->Current.RasterColor, - ctx->Current.RasterTexCoords[0] ); - } - else { - ASSERT(ctx->RenderMode == GL_SELECT); - /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ - } -#endif - - /* update raster position */ - ctx->Current.RasterPos[0] += xmove; - ctx->Current.RasterPos[1] += ymove; -} - - -void -_mesa_init_drawpix_dispatch(struct _glapi_table *disp) -{ - SET_Bitmap(disp, _mesa_Bitmap); - SET_CopyPixels(disp, _mesa_CopyPixels); - SET_DrawPixels(disp, _mesa_DrawPixels); -} - - -#endif /* FEATURE_drawpix */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "drawpix.h"
+#include "enums.h"
+#include "feedback.h"
+#include "framebuffer.h"
+#include "mfeatures.h"
+#include "pbo.h"
+#include "readpix.h"
+#include "state.h"
+#include "dispatch.h"
+
+
+#if FEATURE_drawpix
+
+
+/*
+ * Execute glDrawPixels
+ */
+static void GLAPIENTRY
+_mesa_DrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDrawPixels(%d, %d, %s, %s, %p) // to %s at %d, %d\n",
+ width, height,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type),
+ pixels,
+ _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]),
+ IROUND(ctx->Current.RasterPos[0]),
+ IROUND(ctx->Current.RasterPos[1]));
+
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0" );
+ return;
+ }
+
+ /* We're not using the current vertex program, and the driver may install
+ * its own. Note: this may dirty some state.
+ */
+ _mesa_set_vp_override(ctx, GL_TRUE);
+
+ /* Note: this call does state validation */
+ if (!_mesa_valid_to_render(ctx, "glDrawPixels")) {
+ goto end; /* the error code was recorded */
+ }
+
+ if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) {
+ goto end; /* the error code was recorded */
+ }
+
+ if (!ctx->Current.RasterPosValid) {
+ goto end; /* no-op, not an error */
+ }
+
+ if (ctx->RenderMode == GL_RENDER) {
+ if (width > 0 && height > 0) {
+ /* Round, to satisfy conformance tests (matches SGI's OpenGL) */
+ GLint x = IROUND(ctx->Current.RasterPos[0]);
+ GLint y = IROUND(ctx->Current.RasterPos[1]);
+
+ if (ctx->Unpack.BufferObj->Name) {
+ /* unpack from PBO */
+ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(invalid PBO access)");
+ goto end;
+ }
+ if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
+ /* buffer is mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(PBO is mapped)");
+ goto end;
+ }
+ }
+
+ ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
+ &ctx->Unpack, pixels);
+ }
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ /* Feedback the current raster pos info */
+ FLUSH_CURRENT( ctx, 0 );
+ _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
+ _mesa_feedback_vertex( ctx,
+ ctx->Current.RasterPos,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterTexCoords[0] );
+ }
+ else {
+ ASSERT(ctx->RenderMode == GL_SELECT);
+ /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
+ }
+
+end:
+ _mesa_set_vp_override(ctx, GL_FALSE);
+}
+
+
+static void GLAPIENTRY
+_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
+ GLenum type )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx,
+ "glCopyPixels(%d, %d, %d, %d, %s) // from %s to %s at %d, %d\n",
+ srcx, srcy, width, height,
+ _mesa_lookup_enum_by_nr(type),
+ _mesa_lookup_enum_by_nr(ctx->ReadBuffer->ColorReadBuffer),
+ _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]),
+ IROUND(ctx->Current.RasterPos[0]),
+ IROUND(ctx->Current.RasterPos[1]));
+
+ if (width < 0 || height < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)");
+ return;
+ }
+
+ /* Note: more detailed 'type' checking is done by the
+ * _mesa_source/dest_buffer_exists() calls below. That's where we
+ * check if the stencil buffer exists, etc.
+ */
+ if (type != GL_COLOR &&
+ type != GL_DEPTH &&
+ type != GL_STENCIL &&
+ type != GL_DEPTH_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
+ return;
+ }
+
+ /* We're not using the current vertex program, and the driver may install
+ * it's own. Note: this may dirty some state.
+ */
+ _mesa_set_vp_override(ctx, GL_TRUE);
+
+ /* Note: this call does state validation */
+ if (!_mesa_valid_to_render(ctx, "glCopyPixels")) {
+ goto end; /* the error code was recorded */
+ }
+
+ /* Check read buffer's status (draw buffer was already checked) */
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glCopyPixels(incomplete framebuffer)" );
+ goto end;
+ }
+
+ if (!_mesa_source_buffer_exists(ctx, type) ||
+ !_mesa_dest_buffer_exists(ctx, type)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyPixels(missing source or dest buffer)");
+ goto end;
+ }
+
+ if (!ctx->Current.RasterPosValid || width ==0 || height == 0) {
+ goto end; /* no-op, not an error */
+ }
+
+ if (ctx->RenderMode == GL_RENDER) {
+ /* Round to satisfy conformance tests (matches SGI's OpenGL) */
+ if (width > 0 && height > 0) {
+ GLint destx = IROUND(ctx->Current.RasterPos[0]);
+ GLint desty = IROUND(ctx->Current.RasterPos[1]);
+ ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty,
+ type );
+ }
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ FLUSH_CURRENT( ctx, 0 );
+ _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN );
+ _mesa_feedback_vertex( ctx,
+ ctx->Current.RasterPos,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterTexCoords[0] );
+ }
+ else {
+ ASSERT(ctx->RenderMode == GL_SELECT);
+ /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
+ }
+
+end:
+ _mesa_set_vp_override(ctx, GL_FALSE);
+}
+
+
+static void GLAPIENTRY
+_mesa_Bitmap( GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
+ const GLubyte *bitmap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" );
+ return;
+ }
+
+ if (!ctx->Current.RasterPosValid) {
+ return; /* do nothing */
+ }
+
+ /* Note: this call does state validation */
+ if (!_mesa_valid_to_render(ctx, "glBitmap")) {
+ /* the error code was recorded */
+ return;
+ }
+
+ if (ctx->RenderMode == GL_RENDER) {
+ /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
+ if (width > 0 && height > 0) {
+ const GLfloat epsilon = 0.0001F;
+ GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig);
+ GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig);
+
+ if (ctx->Unpack.BufferObj->Name) {
+ /* unpack from PBO */
+ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
+ GL_COLOR_INDEX, GL_BITMAP,
+ (GLvoid *) bitmap)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBitmap(invalid PBO access)");
+ return;
+ }
+ if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
+ /* buffer is mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBitmap(PBO is mapped)");
+ return;
+ }
+ }
+
+ ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
+ }
+ }
+#if _HAVE_FULL_GL
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ FLUSH_CURRENT(ctx, 0);
+ _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN );
+ _mesa_feedback_vertex( ctx,
+ ctx->Current.RasterPos,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterTexCoords[0] );
+ }
+ else {
+ ASSERT(ctx->RenderMode == GL_SELECT);
+ /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
+ }
+#endif
+
+ /* update raster position */
+ ctx->Current.RasterPos[0] += xmove;
+ ctx->Current.RasterPos[1] += ymove;
+}
+
+
+void
+_mesa_init_drawpix_dispatch(struct _glapi_table *disp)
+{
+ SET_Bitmap(disp, _mesa_Bitmap);
+ SET_CopyPixels(disp, _mesa_CopyPixels);
+ SET_DrawPixels(disp, _mesa_DrawPixels);
+}
+
+
+#endif /* FEATURE_drawpix */
diff --git a/mesalib/src/mesa/main/enable.c b/mesalib/src/mesa/main/enable.c index f24709241..32c3c8713 100644 --- a/mesalib/src/mesa/main/enable.c +++ b/mesalib/src/mesa/main/enable.c @@ -1,1487 +1,1487 @@ -/** - * \file enable.c - * Enable/disable/query GL capabilities. - */ - -/* - * Mesa 3-D graphics library - * Version: 7.0.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "context.h" -#include "enable.h" -#include "light.h" -#include "simple_list.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "enums.h" -#include "api_arrayelt.h" -#include "texstate.h" - - - -#define CHECK_EXTENSION(EXTNAME, CAP) \ - if (!ctx->Extensions.EXTNAME) { \ - goto invalid_enum_error; \ - } - - -/** - * Helper to enable/disable client-side state. - */ -static void -client_state(struct gl_context *ctx, GLenum cap, GLboolean state) -{ - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - GLuint flag; - GLboolean *var; - - switch (cap) { - case GL_VERTEX_ARRAY: - var = &arrayObj->Vertex.Enabled; - flag = _NEW_ARRAY_VERTEX; - break; - case GL_NORMAL_ARRAY: - var = &arrayObj->Normal.Enabled; - flag = _NEW_ARRAY_NORMAL; - break; - case GL_COLOR_ARRAY: - var = &arrayObj->Color.Enabled; - flag = _NEW_ARRAY_COLOR0; - break; - case GL_INDEX_ARRAY: - var = &arrayObj->Index.Enabled; - flag = _NEW_ARRAY_INDEX; - break; - case GL_TEXTURE_COORD_ARRAY: - var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled; - flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture); - break; - case GL_EDGE_FLAG_ARRAY: - var = &arrayObj->EdgeFlag.Enabled; - flag = _NEW_ARRAY_EDGEFLAG; - break; - case GL_FOG_COORDINATE_ARRAY_EXT: - var = &arrayObj->FogCoord.Enabled; - flag = _NEW_ARRAY_FOGCOORD; - break; - case GL_SECONDARY_COLOR_ARRAY_EXT: - var = &arrayObj->SecondaryColor.Enabled; - flag = _NEW_ARRAY_COLOR1; - break; - -#if FEATURE_point_size_array - case GL_POINT_SIZE_ARRAY_OES: - var = &arrayObj->PointSize.Enabled; - flag = _NEW_ARRAY_POINT_SIZE; - break; -#endif - -#if FEATURE_NV_vertex_program - case GL_VERTEX_ATTRIB_ARRAY0_NV: - case GL_VERTEX_ATTRIB_ARRAY1_NV: - case GL_VERTEX_ATTRIB_ARRAY2_NV: - case GL_VERTEX_ATTRIB_ARRAY3_NV: - case GL_VERTEX_ATTRIB_ARRAY4_NV: - case GL_VERTEX_ATTRIB_ARRAY5_NV: - case GL_VERTEX_ATTRIB_ARRAY6_NV: - case GL_VERTEX_ATTRIB_ARRAY7_NV: - case GL_VERTEX_ATTRIB_ARRAY8_NV: - case GL_VERTEX_ATTRIB_ARRAY9_NV: - case GL_VERTEX_ATTRIB_ARRAY10_NV: - case GL_VERTEX_ATTRIB_ARRAY11_NV: - case GL_VERTEX_ATTRIB_ARRAY12_NV: - case GL_VERTEX_ATTRIB_ARRAY13_NV: - case GL_VERTEX_ATTRIB_ARRAY14_NV: - case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXTENSION(NV_vertex_program, cap); - { - GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; - ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib)); - var = &arrayObj->VertexAttrib[n].Enabled; - flag = _NEW_ARRAY_ATTRIB(n); - } - break; -#endif /* FEATURE_NV_vertex_program */ - - /* GL_NV_primitive_restart */ - case GL_PRIMITIVE_RESTART_NV: - if (!ctx->Extensions.NV_primitive_restart) { - goto invalid_enum_error; - } - var = &ctx->Array.PrimitiveRestart; - flag = 0; - break; - - default: - goto invalid_enum_error; - } - - if (*var == state) - return; - - FLUSH_VERTICES(ctx, _NEW_ARRAY); - ctx->Array.NewState |= flag; - - _ae_invalidate_state(ctx, _NEW_ARRAY); - - *var = state; - - if (state) - ctx->Array.ArrayObj->_Enabled |= flag; - else - ctx->Array.ArrayObj->_Enabled &= ~flag; - - if (ctx->Driver.Enable) { - ctx->Driver.Enable( ctx, cap, state ); - } - - return; - -invalid_enum_error: - _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", - state ? "Enable" : "Disable", cap); -} - - -/** - * Enable GL capability. - * \param cap state to enable/disable. - * - * Get's the current context, assures that we're outside glBegin()/glEnd() and - * calls client_state(). - */ -void GLAPIENTRY -_mesa_EnableClientState( GLenum cap ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - client_state( ctx, cap, GL_TRUE ); -} - - -/** - * Disable GL capability. - * \param cap state to enable/disable. - * - * Get's the current context, assures that we're outside glBegin()/glEnd() and - * calls client_state(). - */ -void GLAPIENTRY -_mesa_DisableClientState( GLenum cap ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - client_state( ctx, cap, GL_FALSE ); -} - - -#undef CHECK_EXTENSION -#define CHECK_EXTENSION(EXTNAME, CAP) \ - if (!ctx->Extensions.EXTNAME) { \ - goto invalid_enum_error; \ - } - -#define CHECK_EXTENSION2(EXT1, EXT2, CAP) \ - if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \ - goto invalid_enum_error; \ - } - - - -/** - * Return pointer to current texture unit for setting/getting coordinate - * state. - * Note that we'll set GL_INVALID_OPERATION if the active texture unit is - * higher than the number of supported coordinate units. And we'll return NULL. - */ -static struct gl_texture_unit * -get_texcoord_unit(struct gl_context *ctx) -{ - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)"); - return NULL; - } - else { - return &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - } -} - - -/** - * Helper function to enable or disable a texture target. - * \param bit one of the TEXTURE_x_BIT values - * \return GL_TRUE if state is changing or GL_FALSE if no change - */ -static GLboolean -enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit) -{ - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - const GLbitfield newenabled = state - ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit); - - if (texUnit->Enabled == newenabled) - return GL_FALSE; - - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Enabled = newenabled; - return GL_TRUE; -} - - -/** - * Helper function to enable or disable state. - * - * \param ctx GL context. - * \param cap the state to enable/disable - * \param state whether to enable or disable the specified capability. - * - * Updates the current context and flushes the vertices as needed. For - * capabilities associated with extensions it verifies that those extensions - * are effectivly present before updating. Notifies the driver via - * dd_function_table::Enable. - */ -void -_mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) -{ - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "%s %s (newstate is %x)\n", - state ? "glEnable" : "glDisable", - _mesa_lookup_enum_by_nr(cap), - ctx->NewState); - - switch (cap) { - case GL_ALPHA_TEST: - if (ctx->Color.AlphaEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.AlphaEnabled = state; - break; - case GL_AUTO_NORMAL: - if (ctx->Eval.AutoNormal == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.AutoNormal = state; - break; - case GL_BLEND: - { - GLbitfield newEnabled = state * ((1 << ctx->Const.MaxDrawBuffers) - 1); - if (newEnabled != ctx->Color.BlendEnabled) { - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.BlendEnabled = newEnabled; - } - } - break; -#if FEATURE_userclip - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - { - const GLuint p = cap - GL_CLIP_PLANE0; - - if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p)) - return; - - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - - if (state) { - ctx->Transform.ClipPlanesEnabled |= (1 << p); - - if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) - _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); - - /* This derived state also calculated in clip.c and - * from _mesa_update_state() on changes to EyeUserPlane - * and ctx->ProjectionMatrix respectively. - */ - _mesa_transform_vector( ctx->Transform._ClipUserPlane[p], - ctx->Transform.EyeUserPlane[p], - ctx->ProjectionMatrixStack.Top->inv ); - } - else { - ctx->Transform.ClipPlanesEnabled &= ~(1 << p); - } - } - break; -#endif - case GL_COLOR_MATERIAL: - if (ctx->Light.ColorMaterialEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_LIGHT); - FLUSH_CURRENT(ctx, 0); - ctx->Light.ColorMaterialEnabled = state; - if (state) { - _mesa_update_color_material( ctx, - ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); - } - break; - case GL_CULL_FACE: - if (ctx->Polygon.CullFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.CullFlag = state; - break; - case GL_DEPTH_TEST: - if (ctx->Depth.Test == state) - return; - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Test = state; - break; - case GL_DITHER: - if (ctx->Color.DitherFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.DitherFlag = state; - break; - case GL_FOG: - if (ctx->Fog.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.Enabled = state; - break; - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_LIGHT); - ctx->Light.Light[cap-GL_LIGHT0].Enabled = state; - if (state) { - insert_at_tail(&ctx->Light.EnabledList, - &ctx->Light.Light[cap-GL_LIGHT0]); - } - else { - remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]); - } - break; - case GL_LIGHTING: - if (ctx->Light.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_LIGHT); - ctx->Light.Enabled = state; - if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) - ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; - else - ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE; - break; - case GL_LINE_SMOOTH: - if (ctx->Line.SmoothFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_LINE); - ctx->Line.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_LINE_SMOOTH; - break; - case GL_LINE_STIPPLE: - if (ctx->Line.StippleFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_LINE); - ctx->Line.StippleFlag = state; - ctx->_TriangleCaps ^= DD_LINE_STIPPLE; - break; - case GL_INDEX_LOGIC_OP: - if (ctx->Color.IndexLogicOpEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.IndexLogicOpEnabled = state; - break; - case GL_COLOR_LOGIC_OP: - if (ctx->Color.ColorLogicOpEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.ColorLogicOpEnabled = state; - break; - case GL_MAP1_COLOR_4: - if (ctx->Eval.Map1Color4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Color4 = state; - break; - case GL_MAP1_INDEX: - if (ctx->Eval.Map1Index == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Index = state; - break; - case GL_MAP1_NORMAL: - if (ctx->Eval.Map1Normal == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Normal = state; - break; - case GL_MAP1_TEXTURE_COORD_1: - if (ctx->Eval.Map1TextureCoord1 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1TextureCoord1 = state; - break; - case GL_MAP1_TEXTURE_COORD_2: - if (ctx->Eval.Map1TextureCoord2 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1TextureCoord2 = state; - break; - case GL_MAP1_TEXTURE_COORD_3: - if (ctx->Eval.Map1TextureCoord3 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1TextureCoord3 = state; - break; - case GL_MAP1_TEXTURE_COORD_4: - if (ctx->Eval.Map1TextureCoord4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1TextureCoord4 = state; - break; - case GL_MAP1_VERTEX_3: - if (ctx->Eval.Map1Vertex3 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Vertex3 = state; - break; - case GL_MAP1_VERTEX_4: - if (ctx->Eval.Map1Vertex4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Vertex4 = state; - break; - case GL_MAP2_COLOR_4: - if (ctx->Eval.Map2Color4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Color4 = state; - break; - case GL_MAP2_INDEX: - if (ctx->Eval.Map2Index == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Index = state; - break; - case GL_MAP2_NORMAL: - if (ctx->Eval.Map2Normal == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Normal = state; - break; - case GL_MAP2_TEXTURE_COORD_1: - if (ctx->Eval.Map2TextureCoord1 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2TextureCoord1 = state; - break; - case GL_MAP2_TEXTURE_COORD_2: - if (ctx->Eval.Map2TextureCoord2 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2TextureCoord2 = state; - break; - case GL_MAP2_TEXTURE_COORD_3: - if (ctx->Eval.Map2TextureCoord3 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2TextureCoord3 = state; - break; - case GL_MAP2_TEXTURE_COORD_4: - if (ctx->Eval.Map2TextureCoord4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2TextureCoord4 = state; - break; - case GL_MAP2_VERTEX_3: - if (ctx->Eval.Map2Vertex3 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Vertex3 = state; - break; - case GL_MAP2_VERTEX_4: - if (ctx->Eval.Map2Vertex4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Vertex4 = state; - break; - case GL_NORMALIZE: - if (ctx->Transform.Normalize == state) - return; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Transform.Normalize = state; - break; - case GL_POINT_SMOOTH: - if (ctx->Point.SmoothFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_POINT); - ctx->Point.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_POINT_SMOOTH; - break; - case GL_POLYGON_SMOOTH: - if (ctx->Polygon.SmoothFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_TRI_SMOOTH; - break; - case GL_POLYGON_STIPPLE: - if (ctx->Polygon.StippleFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.StippleFlag = state; - ctx->_TriangleCaps ^= DD_TRI_STIPPLE; - break; - case GL_POLYGON_OFFSET_POINT: - if (ctx->Polygon.OffsetPoint == state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.OffsetPoint = state; - break; - case GL_POLYGON_OFFSET_LINE: - if (ctx->Polygon.OffsetLine == state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.OffsetLine = state; - break; - case GL_POLYGON_OFFSET_FILL: - /*case GL_POLYGON_OFFSET_EXT:*/ - if (ctx->Polygon.OffsetFill == state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.OffsetFill = state; - break; - case GL_RESCALE_NORMAL_EXT: - if (ctx->Transform.RescaleNormals == state) - return; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Transform.RescaleNormals = state; - break; - case GL_SCISSOR_TEST: - if (ctx->Scissor.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_SCISSOR); - ctx->Scissor.Enabled = state; - break; - case GL_SHARED_TEXTURE_PALETTE_EXT: - if (ctx->Texture.SharedPalette == state) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - ctx->Texture.SharedPalette = state; - break; - case GL_STENCIL_TEST: - if (ctx->Stencil.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Enabled = state; - break; - case GL_TEXTURE_1D: - if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) { - return; - } - break; - case GL_TEXTURE_2D: - if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) { - return; - } - break; - case GL_TEXTURE_3D: - if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) { - return; - } - break; - case GL_TEXTURE_GEN_Q: - { - struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); - if (texUnit) { - GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT; - if (state) - newenabled |= Q_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; - } - } - break; - case GL_TEXTURE_GEN_R: - { - struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); - if (texUnit) { - GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT; - if (state) - newenabled |= R_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; - } - } - break; - case GL_TEXTURE_GEN_S: - { - struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); - if (texUnit) { - GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT; - if (state) - newenabled |= S_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; - } - } - break; - case GL_TEXTURE_GEN_T: - { - struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); - if (texUnit) { - GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT; - if (state) - newenabled |= T_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; - } - } - break; - -#if FEATURE_ES1 - case GL_TEXTURE_GEN_STR_OES: - /* disable S, T, and R at the same time */ - { - struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); - if (texUnit) { - GLuint newenabled = - texUnit->TexGenEnabled & ~STR_BITS; - if (state) - newenabled |= STR_BITS; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; - } - } - break; -#endif - - /* - * CLIENT STATE!!! - */ - case GL_VERTEX_ARRAY: - case GL_NORMAL_ARRAY: - case GL_COLOR_ARRAY: - case GL_INDEX_ARRAY: - case GL_TEXTURE_COORD_ARRAY: - case GL_EDGE_FLAG_ARRAY: - case GL_FOG_COORDINATE_ARRAY_EXT: - case GL_SECONDARY_COLOR_ARRAY_EXT: - case GL_POINT_SIZE_ARRAY_OES: - client_state( ctx, cap, state ); - return; - - /* GL_ARB_texture_cube_map */ - case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXTENSION(ARB_texture_cube_map, cap); - if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) { - return; - } - break; - - /* GL_EXT_secondary_color */ - case GL_COLOR_SUM_EXT: - CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap); - if (ctx->Fog.ColorSumEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.ColorSumEnabled = state; - break; - - /* GL_ARB_multisample */ - case GL_MULTISAMPLE_ARB: - if (ctx->Multisample.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.Enabled = state; - break; - case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - if (ctx->Multisample.SampleAlphaToCoverage == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.SampleAlphaToCoverage = state; - break; - case GL_SAMPLE_ALPHA_TO_ONE_ARB: - if (ctx->Multisample.SampleAlphaToOne == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.SampleAlphaToOne = state; - break; - case GL_SAMPLE_COVERAGE_ARB: - if (ctx->Multisample.SampleCoverage == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.SampleCoverage = state; - break; - case GL_SAMPLE_COVERAGE_INVERT_ARB: - if (ctx->Multisample.SampleCoverageInvert == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.SampleCoverageInvert = state; - break; - - /* GL_IBM_rasterpos_clip */ - case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXTENSION(IBM_rasterpos_clip, cap); - if (ctx->Transform.RasterPositionUnclipped == state) - return; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Transform.RasterPositionUnclipped = state; - break; - - /* GL_NV_point_sprite */ - case GL_POINT_SPRITE_NV: - CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap); - if (ctx->Point.PointSprite == state) - return; - FLUSH_VERTICES(ctx, _NEW_POINT); - ctx->Point.PointSprite = state; - break; - -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program - case GL_VERTEX_PROGRAM_ARB: - CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap); - if (ctx->VertexProgram.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - ctx->VertexProgram.Enabled = state; - break; - case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: - CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap); - if (ctx->VertexProgram.PointSizeEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - ctx->VertexProgram.PointSizeEnabled = state; - break; - case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: - CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap); - if (ctx->VertexProgram.TwoSideEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - ctx->VertexProgram.TwoSideEnabled = state; - break; -#endif -#if FEATURE_NV_vertex_program - case GL_MAP1_VERTEX_ATTRIB0_4_NV: - case GL_MAP1_VERTEX_ATTRIB1_4_NV: - case GL_MAP1_VERTEX_ATTRIB2_4_NV: - case GL_MAP1_VERTEX_ATTRIB3_4_NV: - case GL_MAP1_VERTEX_ATTRIB4_4_NV: - case GL_MAP1_VERTEX_ATTRIB5_4_NV: - case GL_MAP1_VERTEX_ATTRIB6_4_NV: - case GL_MAP1_VERTEX_ATTRIB7_4_NV: - case GL_MAP1_VERTEX_ATTRIB8_4_NV: - case GL_MAP1_VERTEX_ATTRIB9_4_NV: - case GL_MAP1_VERTEX_ATTRIB10_4_NV: - case GL_MAP1_VERTEX_ATTRIB11_4_NV: - case GL_MAP1_VERTEX_ATTRIB12_4_NV: - case GL_MAP1_VERTEX_ATTRIB13_4_NV: - case GL_MAP1_VERTEX_ATTRIB14_4_NV: - case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXTENSION(NV_vertex_program, cap); - { - const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV); - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Attrib[map] = state; - } - break; - case GL_MAP2_VERTEX_ATTRIB0_4_NV: - case GL_MAP2_VERTEX_ATTRIB1_4_NV: - case GL_MAP2_VERTEX_ATTRIB2_4_NV: - case GL_MAP2_VERTEX_ATTRIB3_4_NV: - case GL_MAP2_VERTEX_ATTRIB4_4_NV: - case GL_MAP2_VERTEX_ATTRIB5_4_NV: - case GL_MAP2_VERTEX_ATTRIB6_4_NV: - case GL_MAP2_VERTEX_ATTRIB7_4_NV: - case GL_MAP2_VERTEX_ATTRIB8_4_NV: - case GL_MAP2_VERTEX_ATTRIB9_4_NV: - case GL_MAP2_VERTEX_ATTRIB10_4_NV: - case GL_MAP2_VERTEX_ATTRIB11_4_NV: - case GL_MAP2_VERTEX_ATTRIB12_4_NV: - case GL_MAP2_VERTEX_ATTRIB13_4_NV: - case GL_MAP2_VERTEX_ATTRIB14_4_NV: - case GL_MAP2_VERTEX_ATTRIB15_4_NV: - CHECK_EXTENSION(NV_vertex_program, cap); - { - const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV); - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Attrib[map] = state; - } - break; -#endif /* FEATURE_NV_vertex_program */ - -#if FEATURE_NV_fragment_program - case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXTENSION(NV_fragment_program, cap); - if (ctx->FragmentProgram.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - ctx->FragmentProgram.Enabled = state; - break; -#endif /* FEATURE_NV_fragment_program */ - - /* GL_NV_texture_rectangle */ - case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXTENSION(NV_texture_rectangle, cap); - if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) { - return; - } - break; - - /* GL_EXT_stencil_two_side */ - case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXTENSION(EXT_stencil_two_side, cap); - if (ctx->Stencil.TestTwoSide == state) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.TestTwoSide = state; - if (state) { - ctx->Stencil._BackFace = 2; - ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; - } else { - ctx->Stencil._BackFace = 1; - ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL; - } - break; - -#if FEATURE_ARB_fragment_program - case GL_FRAGMENT_PROGRAM_ARB: - CHECK_EXTENSION(ARB_fragment_program, cap); - if (ctx->FragmentProgram.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - ctx->FragmentProgram.Enabled = state; - break; -#endif /* FEATURE_ARB_fragment_program */ - - /* GL_EXT_depth_bounds_test */ - case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXTENSION(EXT_depth_bounds_test, cap); - if (ctx->Depth.BoundsTest == state) - return; - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.BoundsTest = state; - break; - - case GL_DEPTH_CLAMP: - if (ctx->Transform.DepthClamp == state) - return; - CHECK_EXTENSION(ARB_depth_clamp, cap); - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Transform.DepthClamp = state; - break; - -#if FEATURE_ATI_fragment_shader - case GL_FRAGMENT_SHADER_ATI: - CHECK_EXTENSION(ATI_fragment_shader, cap); - if (ctx->ATIFragmentShader.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - ctx->ATIFragmentShader.Enabled = state; - break; -#endif - - /* GL_MESA_texture_array */ - case GL_TEXTURE_1D_ARRAY_EXT: - CHECK_EXTENSION(MESA_texture_array, cap); - if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) { - return; - } - break; - - case GL_TEXTURE_2D_ARRAY_EXT: - CHECK_EXTENSION(MESA_texture_array, cap); - if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) { - return; - } - break; - - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - CHECK_EXTENSION(ARB_seamless_cube_map, cap); - ctx->Texture.CubeMapSeamless = state; - break; - -#if FEATURE_EXT_transform_feedback - case GL_RASTERIZER_DISCARD: - CHECK_EXTENSION(EXT_transform_feedback, cap); - if (ctx->TransformFeedback.RasterDiscard != state) { - ctx->TransformFeedback.RasterDiscard = state; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - } - break; -#endif - - /* GL 3.1 primitive restart. Note: this enum is different from - * GL_PRIMITIVE_RESTART_NV (which is client state). - */ - case GL_PRIMITIVE_RESTART: - if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) { - goto invalid_enum_error; - } - if (ctx->Array.PrimitiveRestart != state) { - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Array.PrimitiveRestart = state; - } - break; - - /* GL3.0 - GL_framebuffer_sRGB */ - case GL_FRAMEBUFFER_SRGB_EXT: - CHECK_EXTENSION(EXT_framebuffer_sRGB, cap); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - ctx->Color.sRGBEnabled = state; - break; - - default: - goto invalid_enum_error; - } - - if (ctx->Driver.Enable) { - ctx->Driver.Enable( ctx, cap, state ); - } - - return; - -invalid_enum_error: - _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", - state ? "Enable" : "Disable", cap); -} - - -/** - * Enable GL capability. Called by glEnable() - * \param cap state to enable. - */ -void GLAPIENTRY -_mesa_Enable( GLenum cap ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - _mesa_set_enable( ctx, cap, GL_TRUE ); -} - - -/** - * Disable GL capability. Called by glDisable() - * \param cap state to disable. - */ -void GLAPIENTRY -_mesa_Disable( GLenum cap ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - _mesa_set_enable( ctx, cap, GL_FALSE ); -} - - - -/** - * Enable/disable an indexed state var. - */ -void -_mesa_set_enablei(struct gl_context *ctx, GLenum cap, GLuint index, GLboolean state) -{ - ASSERT(state == 0 || state == 1); - switch (cap) { - case GL_BLEND: - if (!ctx->Extensions.EXT_draw_buffers2) { - goto invalid_enum_error; - } - if (index >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", - state ? "glEnableIndexed" : "glDisableIndexed", index); - return; - } - if (((ctx->Color.BlendEnabled >> index) & 1) != state) { - FLUSH_VERTICES(ctx, _NEW_COLOR); - if (state) - ctx->Color.BlendEnabled |= (1 << index); - else - ctx->Color.BlendEnabled &= ~(1 << index); - } - break; - default: - goto invalid_enum_error; - } - return; - -invalid_enum_error: - _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)", - state ? "glEnablei" : "glDisablei", - _mesa_lookup_enum_by_nr(cap)); -} - - -void GLAPIENTRY -_mesa_DisableIndexed( GLenum cap, GLuint index ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - _mesa_set_enablei(ctx, cap, index, GL_FALSE); -} - - -void GLAPIENTRY -_mesa_EnableIndexed( GLenum cap, GLuint index ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - _mesa_set_enablei(ctx, cap, index, GL_TRUE); -} - - -GLboolean GLAPIENTRY -_mesa_IsEnabledIndexed( GLenum cap, GLuint index ) -{ - GET_CURRENT_CONTEXT(ctx); - switch (cap) { - case GL_BLEND: - if (index >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)", - index); - return GL_FALSE; - } - return (ctx->Color.BlendEnabled >> index) & 1; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)", - _mesa_lookup_enum_by_nr(cap)); - return GL_FALSE; - } -} - - - - -#undef CHECK_EXTENSION -#define CHECK_EXTENSION(EXTNAME) \ - if (!ctx->Extensions.EXTNAME) { \ - goto invalid_enum_error; \ - } - -#undef CHECK_EXTENSION2 -#define CHECK_EXTENSION2(EXT1, EXT2) \ - if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \ - goto invalid_enum_error; \ - } - - -/** - * Helper function to determine whether a texture target is enabled. - */ -static GLboolean -is_texture_enabled(struct gl_context *ctx, GLbitfield bit) -{ - const struct gl_texture_unit *const texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE; -} - - -/** - * Return simple enable/disable state. - * - * \param cap state variable to query. - * - * Returns the state of the specified capability from the current GL context. - * For the capabilities associated with extensions verifies that those - * extensions are effectively present before reporting. - */ -GLboolean GLAPIENTRY -_mesa_IsEnabled( GLenum cap ) -{ - GET_CURRENT_CONTEXT(ctx); - switch (cap) { - case GL_ALPHA_TEST: - return ctx->Color.AlphaEnabled; - case GL_AUTO_NORMAL: - return ctx->Eval.AutoNormal; - case GL_BLEND: - return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */ - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1; - case GL_COLOR_MATERIAL: - return ctx->Light.ColorMaterialEnabled; - case GL_CULL_FACE: - return ctx->Polygon.CullFlag; - case GL_DEPTH_TEST: - return ctx->Depth.Test; - case GL_DITHER: - return ctx->Color.DitherFlag; - case GL_FOG: - return ctx->Fog.Enabled; - case GL_LIGHTING: - return ctx->Light.Enabled; - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - return ctx->Light.Light[cap-GL_LIGHT0].Enabled; - case GL_LINE_SMOOTH: - return ctx->Line.SmoothFlag; - case GL_LINE_STIPPLE: - return ctx->Line.StippleFlag; - case GL_INDEX_LOGIC_OP: - return ctx->Color.IndexLogicOpEnabled; - case GL_COLOR_LOGIC_OP: - return ctx->Color.ColorLogicOpEnabled; - case GL_MAP1_COLOR_4: - return ctx->Eval.Map1Color4; - case GL_MAP1_INDEX: - return ctx->Eval.Map1Index; - case GL_MAP1_NORMAL: - return ctx->Eval.Map1Normal; - case GL_MAP1_TEXTURE_COORD_1: - return ctx->Eval.Map1TextureCoord1; - case GL_MAP1_TEXTURE_COORD_2: - return ctx->Eval.Map1TextureCoord2; - case GL_MAP1_TEXTURE_COORD_3: - return ctx->Eval.Map1TextureCoord3; - case GL_MAP1_TEXTURE_COORD_4: - return ctx->Eval.Map1TextureCoord4; - case GL_MAP1_VERTEX_3: - return ctx->Eval.Map1Vertex3; - case GL_MAP1_VERTEX_4: - return ctx->Eval.Map1Vertex4; - case GL_MAP2_COLOR_4: - return ctx->Eval.Map2Color4; - case GL_MAP2_INDEX: - return ctx->Eval.Map2Index; - case GL_MAP2_NORMAL: - return ctx->Eval.Map2Normal; - case GL_MAP2_TEXTURE_COORD_1: - return ctx->Eval.Map2TextureCoord1; - case GL_MAP2_TEXTURE_COORD_2: - return ctx->Eval.Map2TextureCoord2; - case GL_MAP2_TEXTURE_COORD_3: - return ctx->Eval.Map2TextureCoord3; - case GL_MAP2_TEXTURE_COORD_4: - return ctx->Eval.Map2TextureCoord4; - case GL_MAP2_VERTEX_3: - return ctx->Eval.Map2Vertex3; - case GL_MAP2_VERTEX_4: - return ctx->Eval.Map2Vertex4; - case GL_NORMALIZE: - return ctx->Transform.Normalize; - case GL_POINT_SMOOTH: - return ctx->Point.SmoothFlag; - case GL_POLYGON_SMOOTH: - return ctx->Polygon.SmoothFlag; - case GL_POLYGON_STIPPLE: - return ctx->Polygon.StippleFlag; - case GL_POLYGON_OFFSET_POINT: - return ctx->Polygon.OffsetPoint; - case GL_POLYGON_OFFSET_LINE: - return ctx->Polygon.OffsetLine; - case GL_POLYGON_OFFSET_FILL: - /*case GL_POLYGON_OFFSET_EXT:*/ - return ctx->Polygon.OffsetFill; - case GL_RESCALE_NORMAL_EXT: - return ctx->Transform.RescaleNormals; - case GL_SCISSOR_TEST: - return ctx->Scissor.Enabled; - case GL_SHARED_TEXTURE_PALETTE_EXT: - return ctx->Texture.SharedPalette; - case GL_STENCIL_TEST: - return ctx->Stencil.Enabled; - case GL_TEXTURE_1D: - return is_texture_enabled(ctx, TEXTURE_1D_BIT); - case GL_TEXTURE_2D: - return is_texture_enabled(ctx, TEXTURE_2D_BIT); - case GL_TEXTURE_3D: - return is_texture_enabled(ctx, TEXTURE_3D_BIT); - case GL_TEXTURE_GEN_Q: - { - const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); - if (texUnit) { - return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE; - } - } - return GL_FALSE; - case GL_TEXTURE_GEN_R: - { - const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); - if (texUnit) { - return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE; - } - } - return GL_FALSE; - case GL_TEXTURE_GEN_S: - { - const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); - if (texUnit) { - return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE; - } - } - return GL_FALSE; - case GL_TEXTURE_GEN_T: - { - const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); - if (texUnit) { - return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE; - } - } - return GL_FALSE; -#if FEATURE_ES1 - case GL_TEXTURE_GEN_STR_OES: - { - const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); - if (texUnit) { - return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS ? GL_TRUE : GL_FALSE; - } - } -#endif - - /* - * CLIENT STATE!!! - */ - case GL_VERTEX_ARRAY: - return (ctx->Array.ArrayObj->Vertex.Enabled != 0); - case GL_NORMAL_ARRAY: - return (ctx->Array.ArrayObj->Normal.Enabled != 0); - case GL_COLOR_ARRAY: - return (ctx->Array.ArrayObj->Color.Enabled != 0); - case GL_INDEX_ARRAY: - return (ctx->Array.ArrayObj->Index.Enabled != 0); - case GL_TEXTURE_COORD_ARRAY: - return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0); - case GL_EDGE_FLAG_ARRAY: - return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0); - case GL_FOG_COORDINATE_ARRAY_EXT: - CHECK_EXTENSION(EXT_fog_coord); - return (ctx->Array.ArrayObj->FogCoord.Enabled != 0); - case GL_SECONDARY_COLOR_ARRAY_EXT: - CHECK_EXTENSION(EXT_secondary_color); - return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0); -#if FEATURE_point_size_array - case GL_POINT_SIZE_ARRAY_OES: - return (ctx->Array.ArrayObj->PointSize.Enabled != 0); -#endif - - /* GL_ARB_texture_cube_map */ - case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXTENSION(ARB_texture_cube_map); - return is_texture_enabled(ctx, TEXTURE_CUBE_BIT); - - /* GL_EXT_secondary_color */ - case GL_COLOR_SUM_EXT: - CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program); - return ctx->Fog.ColorSumEnabled; - - /* GL_ARB_multisample */ - case GL_MULTISAMPLE_ARB: - return ctx->Multisample.Enabled; - case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - return ctx->Multisample.SampleAlphaToCoverage; - case GL_SAMPLE_ALPHA_TO_ONE_ARB: - return ctx->Multisample.SampleAlphaToOne; - case GL_SAMPLE_COVERAGE_ARB: - return ctx->Multisample.SampleCoverage; - case GL_SAMPLE_COVERAGE_INVERT_ARB: - return ctx->Multisample.SampleCoverageInvert; - - /* GL_IBM_rasterpos_clip */ - case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXTENSION(IBM_rasterpos_clip); - return ctx->Transform.RasterPositionUnclipped; - - /* GL_NV_point_sprite */ - case GL_POINT_SPRITE_NV: - CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite) - return ctx->Point.PointSprite; - -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program - case GL_VERTEX_PROGRAM_ARB: - CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program); - return ctx->VertexProgram.Enabled; - case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: - CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program); - return ctx->VertexProgram.PointSizeEnabled; - case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: - CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program); - return ctx->VertexProgram.TwoSideEnabled; -#endif -#if FEATURE_NV_vertex_program - case GL_VERTEX_ATTRIB_ARRAY0_NV: - case GL_VERTEX_ATTRIB_ARRAY1_NV: - case GL_VERTEX_ATTRIB_ARRAY2_NV: - case GL_VERTEX_ATTRIB_ARRAY3_NV: - case GL_VERTEX_ATTRIB_ARRAY4_NV: - case GL_VERTEX_ATTRIB_ARRAY5_NV: - case GL_VERTEX_ATTRIB_ARRAY6_NV: - case GL_VERTEX_ATTRIB_ARRAY7_NV: - case GL_VERTEX_ATTRIB_ARRAY8_NV: - case GL_VERTEX_ATTRIB_ARRAY9_NV: - case GL_VERTEX_ATTRIB_ARRAY10_NV: - case GL_VERTEX_ATTRIB_ARRAY11_NV: - case GL_VERTEX_ATTRIB_ARRAY12_NV: - case GL_VERTEX_ATTRIB_ARRAY13_NV: - case GL_VERTEX_ATTRIB_ARRAY14_NV: - case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXTENSION(NV_vertex_program); - { - GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; - ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib)); - return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0); - } - case GL_MAP1_VERTEX_ATTRIB0_4_NV: - case GL_MAP1_VERTEX_ATTRIB1_4_NV: - case GL_MAP1_VERTEX_ATTRIB2_4_NV: - case GL_MAP1_VERTEX_ATTRIB3_4_NV: - case GL_MAP1_VERTEX_ATTRIB4_4_NV: - case GL_MAP1_VERTEX_ATTRIB5_4_NV: - case GL_MAP1_VERTEX_ATTRIB6_4_NV: - case GL_MAP1_VERTEX_ATTRIB7_4_NV: - case GL_MAP1_VERTEX_ATTRIB8_4_NV: - case GL_MAP1_VERTEX_ATTRIB9_4_NV: - case GL_MAP1_VERTEX_ATTRIB10_4_NV: - case GL_MAP1_VERTEX_ATTRIB11_4_NV: - case GL_MAP1_VERTEX_ATTRIB12_4_NV: - case GL_MAP1_VERTEX_ATTRIB13_4_NV: - case GL_MAP1_VERTEX_ATTRIB14_4_NV: - case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXTENSION(NV_vertex_program); - { - const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV); - return ctx->Eval.Map1Attrib[map]; - } - case GL_MAP2_VERTEX_ATTRIB0_4_NV: - case GL_MAP2_VERTEX_ATTRIB1_4_NV: - case GL_MAP2_VERTEX_ATTRIB2_4_NV: - case GL_MAP2_VERTEX_ATTRIB3_4_NV: - case GL_MAP2_VERTEX_ATTRIB4_4_NV: - case GL_MAP2_VERTEX_ATTRIB5_4_NV: - case GL_MAP2_VERTEX_ATTRIB6_4_NV: - case GL_MAP2_VERTEX_ATTRIB7_4_NV: - case GL_MAP2_VERTEX_ATTRIB8_4_NV: - case GL_MAP2_VERTEX_ATTRIB9_4_NV: - case GL_MAP2_VERTEX_ATTRIB10_4_NV: - case GL_MAP2_VERTEX_ATTRIB11_4_NV: - case GL_MAP2_VERTEX_ATTRIB12_4_NV: - case GL_MAP2_VERTEX_ATTRIB13_4_NV: - case GL_MAP2_VERTEX_ATTRIB14_4_NV: - case GL_MAP2_VERTEX_ATTRIB15_4_NV: - CHECK_EXTENSION(NV_vertex_program); - { - const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV); - return ctx->Eval.Map2Attrib[map]; - } -#endif /* FEATURE_NV_vertex_program */ - -#if FEATURE_NV_fragment_program - case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXTENSION(NV_fragment_program); - return ctx->FragmentProgram.Enabled; -#endif /* FEATURE_NV_fragment_program */ - - /* GL_NV_texture_rectangle */ - case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXTENSION(NV_texture_rectangle); - return is_texture_enabled(ctx, TEXTURE_RECT_BIT); - - /* GL_EXT_stencil_two_side */ - case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXTENSION(EXT_stencil_two_side); - return ctx->Stencil.TestTwoSide; - -#if FEATURE_ARB_fragment_program - case GL_FRAGMENT_PROGRAM_ARB: - return ctx->FragmentProgram.Enabled; -#endif /* FEATURE_ARB_fragment_program */ - - /* GL_EXT_depth_bounds_test */ - case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXTENSION(EXT_depth_bounds_test); - return ctx->Depth.BoundsTest; - - /* GL_ARB_depth_clamp */ - case GL_DEPTH_CLAMP: - CHECK_EXTENSION(ARB_depth_clamp); - return ctx->Transform.DepthClamp; - -#if FEATURE_ATI_fragment_shader - case GL_FRAGMENT_SHADER_ATI: - CHECK_EXTENSION(ATI_fragment_shader); - return ctx->ATIFragmentShader.Enabled; -#endif /* FEATURE_ATI_fragment_shader */ - - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - CHECK_EXTENSION(ARB_seamless_cube_map); - return ctx->Texture.CubeMapSeamless; - -#if FEATURE_EXT_transform_feedback - case GL_RASTERIZER_DISCARD: - CHECK_EXTENSION(EXT_transform_feedback); - return ctx->TransformFeedback.RasterDiscard; -#endif - - /* GL_NV_primitive_restart */ - case GL_PRIMITIVE_RESTART_NV: - if (!ctx->Extensions.NV_primitive_restart) { - goto invalid_enum_error; - } - return ctx->Array.PrimitiveRestart; - - /* GL 3.1 primitive restart */ - case GL_PRIMITIVE_RESTART: - if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) { - goto invalid_enum_error; - } - return ctx->Array.PrimitiveRestart; - - /* GL3.0 - GL_framebuffer_sRGB */ - case GL_FRAMEBUFFER_SRGB_EXT: - CHECK_EXTENSION(EXT_framebuffer_sRGB); - return ctx->Color.sRGBEnabled; - - default: - goto invalid_enum_error; - } - - return GL_FALSE; - -invalid_enum_error: - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap); - return GL_FALSE; -} +/**
+ * \file enable.c
+ * Enable/disable/query GL capabilities.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "enable.h"
+#include "light.h"
+#include "simple_list.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "enums.h"
+#include "api_arrayelt.h"
+#include "texstate.h"
+
+
+
+#define CHECK_EXTENSION(EXTNAME, CAP) \
+ if (!ctx->Extensions.EXTNAME) { \
+ goto invalid_enum_error; \
+ }
+
+
+/**
+ * Helper to enable/disable client-side state.
+ */
+static void
+client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint flag;
+ GLboolean *var;
+
+ switch (cap) {
+ case GL_VERTEX_ARRAY:
+ var = &arrayObj->Vertex.Enabled;
+ flag = _NEW_ARRAY_VERTEX;
+ break;
+ case GL_NORMAL_ARRAY:
+ var = &arrayObj->Normal.Enabled;
+ flag = _NEW_ARRAY_NORMAL;
+ break;
+ case GL_COLOR_ARRAY:
+ var = &arrayObj->Color.Enabled;
+ flag = _NEW_ARRAY_COLOR0;
+ break;
+ case GL_INDEX_ARRAY:
+ var = &arrayObj->Index.Enabled;
+ flag = _NEW_ARRAY_INDEX;
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
+ flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ var = &arrayObj->EdgeFlag.Enabled;
+ flag = _NEW_ARRAY_EDGEFLAG;
+ break;
+ case GL_FOG_COORDINATE_ARRAY_EXT:
+ var = &arrayObj->FogCoord.Enabled;
+ flag = _NEW_ARRAY_FOGCOORD;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_EXT:
+ var = &arrayObj->SecondaryColor.Enabled;
+ flag = _NEW_ARRAY_COLOR1;
+ break;
+
+#if FEATURE_point_size_array
+ case GL_POINT_SIZE_ARRAY_OES:
+ var = &arrayObj->PointSize.Enabled;
+ flag = _NEW_ARRAY_POINT_SIZE;
+ break;
+#endif
+
+#if FEATURE_NV_vertex_program
+ case GL_VERTEX_ATTRIB_ARRAY0_NV:
+ case GL_VERTEX_ATTRIB_ARRAY1_NV:
+ case GL_VERTEX_ATTRIB_ARRAY2_NV:
+ case GL_VERTEX_ATTRIB_ARRAY3_NV:
+ case GL_VERTEX_ATTRIB_ARRAY4_NV:
+ case GL_VERTEX_ATTRIB_ARRAY5_NV:
+ case GL_VERTEX_ATTRIB_ARRAY6_NV:
+ case GL_VERTEX_ATTRIB_ARRAY7_NV:
+ case GL_VERTEX_ATTRIB_ARRAY8_NV:
+ case GL_VERTEX_ATTRIB_ARRAY9_NV:
+ case GL_VERTEX_ATTRIB_ARRAY10_NV:
+ case GL_VERTEX_ATTRIB_ARRAY11_NV:
+ case GL_VERTEX_ATTRIB_ARRAY12_NV:
+ case GL_VERTEX_ATTRIB_ARRAY13_NV:
+ case GL_VERTEX_ATTRIB_ARRAY14_NV:
+ case GL_VERTEX_ATTRIB_ARRAY15_NV:
+ CHECK_EXTENSION(NV_vertex_program, cap);
+ {
+ GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
+ ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
+ var = &arrayObj->VertexAttrib[n].Enabled;
+ flag = _NEW_ARRAY_ATTRIB(n);
+ }
+ break;
+#endif /* FEATURE_NV_vertex_program */
+
+ /* GL_NV_primitive_restart */
+ case GL_PRIMITIVE_RESTART_NV:
+ if (!ctx->Extensions.NV_primitive_restart) {
+ goto invalid_enum_error;
+ }
+ var = &ctx->Array.PrimitiveRestart;
+ flag = 0;
+ break;
+
+ default:
+ goto invalid_enum_error;
+ }
+
+ if (*var == state)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ ctx->Array.NewState |= flag;
+
+ _ae_invalidate_state(ctx, _NEW_ARRAY);
+
+ *var = state;
+
+ if (state)
+ ctx->Array.ArrayObj->_Enabled |= flag;
+ else
+ ctx->Array.ArrayObj->_Enabled &= ~flag;
+
+ if (ctx->Driver.Enable) {
+ ctx->Driver.Enable( ctx, cap, state );
+ }
+
+ return;
+
+invalid_enum_error:
+ _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)",
+ state ? "Enable" : "Disable", cap);
+}
+
+
+/**
+ * Enable GL capability.
+ * \param cap state to enable/disable.
+ *
+ * Get's the current context, assures that we're outside glBegin()/glEnd() and
+ * calls client_state().
+ */
+void GLAPIENTRY
+_mesa_EnableClientState( GLenum cap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ client_state( ctx, cap, GL_TRUE );
+}
+
+
+/**
+ * Disable GL capability.
+ * \param cap state to enable/disable.
+ *
+ * Get's the current context, assures that we're outside glBegin()/glEnd() and
+ * calls client_state().
+ */
+void GLAPIENTRY
+_mesa_DisableClientState( GLenum cap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ client_state( ctx, cap, GL_FALSE );
+}
+
+
+#undef CHECK_EXTENSION
+#define CHECK_EXTENSION(EXTNAME, CAP) \
+ if (!ctx->Extensions.EXTNAME) { \
+ goto invalid_enum_error; \
+ }
+
+#define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
+ goto invalid_enum_error; \
+ }
+
+
+
+/**
+ * Return pointer to current texture unit for setting/getting coordinate
+ * state.
+ * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
+ * higher than the number of supported coordinate units. And we'll return NULL.
+ */
+static struct gl_texture_unit *
+get_texcoord_unit(struct gl_context *ctx)
+{
+ if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
+ return NULL;
+ }
+ else {
+ return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ }
+}
+
+
+/**
+ * Helper function to enable or disable a texture target.
+ * \param bit one of the TEXTURE_x_BIT values
+ * \return GL_TRUE if state is changing or GL_FALSE if no change
+ */
+static GLboolean
+enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit)
+{
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ const GLbitfield newenabled = state
+ ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
+
+ if (texUnit->Enabled == newenabled)
+ return GL_FALSE;
+
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Enabled = newenabled;
+ return GL_TRUE;
+}
+
+
+/**
+ * Helper function to enable or disable state.
+ *
+ * \param ctx GL context.
+ * \param cap the state to enable/disable
+ * \param state whether to enable or disable the specified capability.
+ *
+ * Updates the current context and flushes the vertices as needed. For
+ * capabilities associated with extensions it verifies that those extensions
+ * are effectivly present before updating. Notifies the driver via
+ * dd_function_table::Enable.
+ */
+void
+_mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
+{
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "%s %s (newstate is %x)\n",
+ state ? "glEnable" : "glDisable",
+ _mesa_lookup_enum_by_nr(cap),
+ ctx->NewState);
+
+ switch (cap) {
+ case GL_ALPHA_TEST:
+ if (ctx->Color.AlphaEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.AlphaEnabled = state;
+ break;
+ case GL_AUTO_NORMAL:
+ if (ctx->Eval.AutoNormal == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.AutoNormal = state;
+ break;
+ case GL_BLEND:
+ {
+ GLbitfield newEnabled = state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
+ if (newEnabled != ctx->Color.BlendEnabled) {
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.BlendEnabled = newEnabled;
+ }
+ }
+ break;
+#if FEATURE_userclip
+ case GL_CLIP_PLANE0:
+ case GL_CLIP_PLANE1:
+ case GL_CLIP_PLANE2:
+ case GL_CLIP_PLANE3:
+ case GL_CLIP_PLANE4:
+ case GL_CLIP_PLANE5:
+ {
+ const GLuint p = cap - GL_CLIP_PLANE0;
+
+ if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+
+ if (state) {
+ ctx->Transform.ClipPlanesEnabled |= (1 << p);
+
+ if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
+ _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
+
+ /* This derived state also calculated in clip.c and
+ * from _mesa_update_state() on changes to EyeUserPlane
+ * and ctx->ProjectionMatrix respectively.
+ */
+ _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
+ ctx->Transform.EyeUserPlane[p],
+ ctx->ProjectionMatrixStack.Top->inv );
+ }
+ else {
+ ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
+ }
+ }
+ break;
+#endif
+ case GL_COLOR_MATERIAL:
+ if (ctx->Light.ColorMaterialEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ FLUSH_CURRENT(ctx, 0);
+ ctx->Light.ColorMaterialEnabled = state;
+ if (state) {
+ _mesa_update_color_material( ctx,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
+ }
+ break;
+ case GL_CULL_FACE:
+ if (ctx->Polygon.CullFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.CullFlag = state;
+ break;
+ case GL_DEPTH_TEST:
+ if (ctx->Depth.Test == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Test = state;
+ break;
+ case GL_DITHER:
+ if (ctx->Color.DitherFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.DitherFlag = state;
+ break;
+ case GL_FOG:
+ if (ctx->Fog.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.Enabled = state;
+ break;
+ case GL_LIGHT0:
+ case GL_LIGHT1:
+ case GL_LIGHT2:
+ case GL_LIGHT3:
+ case GL_LIGHT4:
+ case GL_LIGHT5:
+ case GL_LIGHT6:
+ case GL_LIGHT7:
+ if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
+ if (state) {
+ insert_at_tail(&ctx->Light.EnabledList,
+ &ctx->Light.Light[cap-GL_LIGHT0]);
+ }
+ else {
+ remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
+ }
+ break;
+ case GL_LIGHTING:
+ if (ctx->Light.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.Enabled = state;
+ if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
+ ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
+ else
+ ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
+ break;
+ case GL_LINE_SMOOTH:
+ if (ctx->Line.SmoothFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.SmoothFlag = state;
+ ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
+ break;
+ case GL_LINE_STIPPLE:
+ if (ctx->Line.StippleFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.StippleFlag = state;
+ ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
+ break;
+ case GL_INDEX_LOGIC_OP:
+ if (ctx->Color.IndexLogicOpEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.IndexLogicOpEnabled = state;
+ break;
+ case GL_COLOR_LOGIC_OP:
+ if (ctx->Color.ColorLogicOpEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.ColorLogicOpEnabled = state;
+ break;
+ case GL_MAP1_COLOR_4:
+ if (ctx->Eval.Map1Color4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Color4 = state;
+ break;
+ case GL_MAP1_INDEX:
+ if (ctx->Eval.Map1Index == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Index = state;
+ break;
+ case GL_MAP1_NORMAL:
+ if (ctx->Eval.Map1Normal == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Normal = state;
+ break;
+ case GL_MAP1_TEXTURE_COORD_1:
+ if (ctx->Eval.Map1TextureCoord1 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1TextureCoord1 = state;
+ break;
+ case GL_MAP1_TEXTURE_COORD_2:
+ if (ctx->Eval.Map1TextureCoord2 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1TextureCoord2 = state;
+ break;
+ case GL_MAP1_TEXTURE_COORD_3:
+ if (ctx->Eval.Map1TextureCoord3 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1TextureCoord3 = state;
+ break;
+ case GL_MAP1_TEXTURE_COORD_4:
+ if (ctx->Eval.Map1TextureCoord4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1TextureCoord4 = state;
+ break;
+ case GL_MAP1_VERTEX_3:
+ if (ctx->Eval.Map1Vertex3 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Vertex3 = state;
+ break;
+ case GL_MAP1_VERTEX_4:
+ if (ctx->Eval.Map1Vertex4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Vertex4 = state;
+ break;
+ case GL_MAP2_COLOR_4:
+ if (ctx->Eval.Map2Color4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Color4 = state;
+ break;
+ case GL_MAP2_INDEX:
+ if (ctx->Eval.Map2Index == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Index = state;
+ break;
+ case GL_MAP2_NORMAL:
+ if (ctx->Eval.Map2Normal == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Normal = state;
+ break;
+ case GL_MAP2_TEXTURE_COORD_1:
+ if (ctx->Eval.Map2TextureCoord1 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2TextureCoord1 = state;
+ break;
+ case GL_MAP2_TEXTURE_COORD_2:
+ if (ctx->Eval.Map2TextureCoord2 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2TextureCoord2 = state;
+ break;
+ case GL_MAP2_TEXTURE_COORD_3:
+ if (ctx->Eval.Map2TextureCoord3 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2TextureCoord3 = state;
+ break;
+ case GL_MAP2_TEXTURE_COORD_4:
+ if (ctx->Eval.Map2TextureCoord4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2TextureCoord4 = state;
+ break;
+ case GL_MAP2_VERTEX_3:
+ if (ctx->Eval.Map2Vertex3 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Vertex3 = state;
+ break;
+ case GL_MAP2_VERTEX_4:
+ if (ctx->Eval.Map2Vertex4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Vertex4 = state;
+ break;
+ case GL_NORMALIZE:
+ if (ctx->Transform.Normalize == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ ctx->Transform.Normalize = state;
+ break;
+ case GL_POINT_SMOOTH:
+ if (ctx->Point.SmoothFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.SmoothFlag = state;
+ ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
+ break;
+ case GL_POLYGON_SMOOTH:
+ if (ctx->Polygon.SmoothFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.SmoothFlag = state;
+ ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
+ break;
+ case GL_POLYGON_STIPPLE:
+ if (ctx->Polygon.StippleFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.StippleFlag = state;
+ ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
+ break;
+ case GL_POLYGON_OFFSET_POINT:
+ if (ctx->Polygon.OffsetPoint == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.OffsetPoint = state;
+ break;
+ case GL_POLYGON_OFFSET_LINE:
+ if (ctx->Polygon.OffsetLine == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.OffsetLine = state;
+ break;
+ case GL_POLYGON_OFFSET_FILL:
+ /*case GL_POLYGON_OFFSET_EXT:*/
+ if (ctx->Polygon.OffsetFill == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.OffsetFill = state;
+ break;
+ case GL_RESCALE_NORMAL_EXT:
+ if (ctx->Transform.RescaleNormals == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ ctx->Transform.RescaleNormals = state;
+ break;
+ case GL_SCISSOR_TEST:
+ if (ctx->Scissor.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_SCISSOR);
+ ctx->Scissor.Enabled = state;
+ break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ if (ctx->Texture.SharedPalette == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ ctx->Texture.SharedPalette = state;
+ break;
+ case GL_STENCIL_TEST:
+ if (ctx->Stencil.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Enabled = state;
+ break;
+ case GL_TEXTURE_1D:
+ if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
+ return;
+ }
+ break;
+ case GL_TEXTURE_2D:
+ if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
+ return;
+ }
+ break;
+ case GL_TEXTURE_3D:
+ if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
+ return;
+ }
+ break;
+ case GL_TEXTURE_GEN_Q:
+ {
+ struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
+ if (state)
+ newenabled |= Q_BIT;
+ if (texUnit->TexGenEnabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->TexGenEnabled = newenabled;
+ }
+ }
+ break;
+ case GL_TEXTURE_GEN_R:
+ {
+ struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
+ if (state)
+ newenabled |= R_BIT;
+ if (texUnit->TexGenEnabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->TexGenEnabled = newenabled;
+ }
+ }
+ break;
+ case GL_TEXTURE_GEN_S:
+ {
+ struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
+ if (state)
+ newenabled |= S_BIT;
+ if (texUnit->TexGenEnabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->TexGenEnabled = newenabled;
+ }
+ }
+ break;
+ case GL_TEXTURE_GEN_T:
+ {
+ struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
+ if (state)
+ newenabled |= T_BIT;
+ if (texUnit->TexGenEnabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->TexGenEnabled = newenabled;
+ }
+ }
+ break;
+
+#if FEATURE_ES1
+ case GL_TEXTURE_GEN_STR_OES:
+ /* disable S, T, and R at the same time */
+ {
+ struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ GLuint newenabled =
+ texUnit->TexGenEnabled & ~STR_BITS;
+ if (state)
+ newenabled |= STR_BITS;
+ if (texUnit->TexGenEnabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->TexGenEnabled = newenabled;
+ }
+ }
+ break;
+#endif
+
+ /*
+ * CLIENT STATE!!!
+ */
+ case GL_VERTEX_ARRAY:
+ case GL_NORMAL_ARRAY:
+ case GL_COLOR_ARRAY:
+ case GL_INDEX_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_FOG_COORDINATE_ARRAY_EXT:
+ case GL_SECONDARY_COLOR_ARRAY_EXT:
+ case GL_POINT_SIZE_ARRAY_OES:
+ client_state( ctx, cap, state );
+ return;
+
+ /* GL_ARB_texture_cube_map */
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ CHECK_EXTENSION(ARB_texture_cube_map, cap);
+ if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
+ return;
+ }
+ break;
+
+ /* GL_EXT_secondary_color */
+ case GL_COLOR_SUM_EXT:
+ CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
+ if (ctx->Fog.ColorSumEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.ColorSumEnabled = state;
+ break;
+
+ /* GL_ARB_multisample */
+ case GL_MULTISAMPLE_ARB:
+ if (ctx->Multisample.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.Enabled = state;
+ break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+ if (ctx->Multisample.SampleAlphaToCoverage == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.SampleAlphaToCoverage = state;
+ break;
+ case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+ if (ctx->Multisample.SampleAlphaToOne == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.SampleAlphaToOne = state;
+ break;
+ case GL_SAMPLE_COVERAGE_ARB:
+ if (ctx->Multisample.SampleCoverage == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.SampleCoverage = state;
+ break;
+ case GL_SAMPLE_COVERAGE_INVERT_ARB:
+ if (ctx->Multisample.SampleCoverageInvert == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.SampleCoverageInvert = state;
+ break;
+
+ /* GL_IBM_rasterpos_clip */
+ case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ CHECK_EXTENSION(IBM_rasterpos_clip, cap);
+ if (ctx->Transform.RasterPositionUnclipped == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ ctx->Transform.RasterPositionUnclipped = state;
+ break;
+
+ /* GL_NV_point_sprite */
+ case GL_POINT_SPRITE_NV:
+ CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
+ if (ctx->Point.PointSprite == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.PointSprite = state;
+ break;
+
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ case GL_VERTEX_PROGRAM_ARB:
+ CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
+ if (ctx->VertexProgram.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->VertexProgram.Enabled = state;
+ break;
+ case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+ CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
+ if (ctx->VertexProgram.PointSizeEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->VertexProgram.PointSizeEnabled = state;
+ break;
+ case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+ CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
+ if (ctx->VertexProgram.TwoSideEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->VertexProgram.TwoSideEnabled = state;
+ break;
+#endif
+#if FEATURE_NV_vertex_program
+ case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ CHECK_EXTENSION(NV_vertex_program, cap);
+ {
+ const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Attrib[map] = state;
+ }
+ break;
+ case GL_MAP2_VERTEX_ATTRIB0_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB1_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB2_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB3_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB4_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB5_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB6_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB7_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB8_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB9_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB10_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB11_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB12_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB13_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB14_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+ CHECK_EXTENSION(NV_vertex_program, cap);
+ {
+ const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Attrib[map] = state;
+ }
+ break;
+#endif /* FEATURE_NV_vertex_program */
+
+#if FEATURE_NV_fragment_program
+ case GL_FRAGMENT_PROGRAM_NV:
+ CHECK_EXTENSION(NV_fragment_program, cap);
+ if (ctx->FragmentProgram.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->FragmentProgram.Enabled = state;
+ break;
+#endif /* FEATURE_NV_fragment_program */
+
+ /* GL_NV_texture_rectangle */
+ case GL_TEXTURE_RECTANGLE_NV:
+ CHECK_EXTENSION(NV_texture_rectangle, cap);
+ if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
+ return;
+ }
+ break;
+
+ /* GL_EXT_stencil_two_side */
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION(EXT_stencil_two_side, cap);
+ if (ctx->Stencil.TestTwoSide == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.TestTwoSide = state;
+ if (state) {
+ ctx->Stencil._BackFace = 2;
+ ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
+ } else {
+ ctx->Stencil._BackFace = 1;
+ ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
+ }
+ break;
+
+#if FEATURE_ARB_fragment_program
+ case GL_FRAGMENT_PROGRAM_ARB:
+ CHECK_EXTENSION(ARB_fragment_program, cap);
+ if (ctx->FragmentProgram.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->FragmentProgram.Enabled = state;
+ break;
+#endif /* FEATURE_ARB_fragment_program */
+
+ /* GL_EXT_depth_bounds_test */
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ CHECK_EXTENSION(EXT_depth_bounds_test, cap);
+ if (ctx->Depth.BoundsTest == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.BoundsTest = state;
+ break;
+
+ case GL_DEPTH_CLAMP:
+ if (ctx->Transform.DepthClamp == state)
+ return;
+ CHECK_EXTENSION(ARB_depth_clamp, cap);
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ ctx->Transform.DepthClamp = state;
+ break;
+
+#if FEATURE_ATI_fragment_shader
+ case GL_FRAGMENT_SHADER_ATI:
+ CHECK_EXTENSION(ATI_fragment_shader, cap);
+ if (ctx->ATIFragmentShader.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->ATIFragmentShader.Enabled = state;
+ break;
+#endif
+
+ /* GL_MESA_texture_array */
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ CHECK_EXTENSION(MESA_texture_array, cap);
+ if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
+ return;
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ CHECK_EXTENSION(MESA_texture_array, cap);
+ if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
+ return;
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ CHECK_EXTENSION(ARB_seamless_cube_map, cap);
+ ctx->Texture.CubeMapSeamless = state;
+ break;
+
+#if FEATURE_EXT_transform_feedback
+ case GL_RASTERIZER_DISCARD:
+ CHECK_EXTENSION(EXT_transform_feedback, cap);
+ if (ctx->TransformFeedback.RasterDiscard != state) {
+ ctx->TransformFeedback.RasterDiscard = state;
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ }
+ break;
+#endif
+
+ /* GL 3.1 primitive restart. Note: this enum is different from
+ * GL_PRIMITIVE_RESTART_NV (which is client state).
+ */
+ case GL_PRIMITIVE_RESTART:
+ if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
+ goto invalid_enum_error;
+ }
+ if (ctx->Array.PrimitiveRestart != state) {
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ ctx->Array.PrimitiveRestart = state;
+ }
+ break;
+
+ /* GL3.0 - GL_framebuffer_sRGB */
+ case GL_FRAMEBUFFER_SRGB_EXT:
+ CHECK_EXTENSION(EXT_framebuffer_sRGB, cap);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+ ctx->Color.sRGBEnabled = state;
+ break;
+
+ default:
+ goto invalid_enum_error;
+ }
+
+ if (ctx->Driver.Enable) {
+ ctx->Driver.Enable( ctx, cap, state );
+ }
+
+ return;
+
+invalid_enum_error:
+ _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",
+ state ? "Enable" : "Disable", cap);
+}
+
+
+/**
+ * Enable GL capability. Called by glEnable()
+ * \param cap state to enable.
+ */
+void GLAPIENTRY
+_mesa_Enable( GLenum cap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ _mesa_set_enable( ctx, cap, GL_TRUE );
+}
+
+
+/**
+ * Disable GL capability. Called by glDisable()
+ * \param cap state to disable.
+ */
+void GLAPIENTRY
+_mesa_Disable( GLenum cap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ _mesa_set_enable( ctx, cap, GL_FALSE );
+}
+
+
+
+/**
+ * Enable/disable an indexed state var.
+ */
+void
+_mesa_set_enablei(struct gl_context *ctx, GLenum cap, GLuint index, GLboolean state)
+{
+ ASSERT(state == 0 || state == 1);
+ switch (cap) {
+ case GL_BLEND:
+ if (!ctx->Extensions.EXT_draw_buffers2) {
+ goto invalid_enum_error;
+ }
+ if (index >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
+ state ? "glEnableIndexed" : "glDisableIndexed", index);
+ return;
+ }
+ if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ if (state)
+ ctx->Color.BlendEnabled |= (1 << index);
+ else
+ ctx->Color.BlendEnabled &= ~(1 << index);
+ }
+ break;
+ default:
+ goto invalid_enum_error;
+ }
+ return;
+
+invalid_enum_error:
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
+ state ? "glEnablei" : "glDisablei",
+ _mesa_lookup_enum_by_nr(cap));
+}
+
+
+void GLAPIENTRY
+_mesa_DisableIndexed( GLenum cap, GLuint index )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ _mesa_set_enablei(ctx, cap, index, GL_FALSE);
+}
+
+
+void GLAPIENTRY
+_mesa_EnableIndexed( GLenum cap, GLuint index )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ _mesa_set_enablei(ctx, cap, index, GL_TRUE);
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsEnabledIndexed( GLenum cap, GLuint index )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ switch (cap) {
+ case GL_BLEND:
+ if (index >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
+ index);
+ return GL_FALSE;
+ }
+ return (ctx->Color.BlendEnabled >> index) & 1;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
+ _mesa_lookup_enum_by_nr(cap));
+ return GL_FALSE;
+ }
+}
+
+
+
+
+#undef CHECK_EXTENSION
+#define CHECK_EXTENSION(EXTNAME) \
+ if (!ctx->Extensions.EXTNAME) { \
+ goto invalid_enum_error; \
+ }
+
+#undef CHECK_EXTENSION2
+#define CHECK_EXTENSION2(EXT1, EXT2) \
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
+ goto invalid_enum_error; \
+ }
+
+
+/**
+ * Helper function to determine whether a texture target is enabled.
+ */
+static GLboolean
+is_texture_enabled(struct gl_context *ctx, GLbitfield bit)
+{
+ const struct gl_texture_unit *const texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
+}
+
+
+/**
+ * Return simple enable/disable state.
+ *
+ * \param cap state variable to query.
+ *
+ * Returns the state of the specified capability from the current GL context.
+ * For the capabilities associated with extensions verifies that those
+ * extensions are effectively present before reporting.
+ */
+GLboolean GLAPIENTRY
+_mesa_IsEnabled( GLenum cap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ switch (cap) {
+ case GL_ALPHA_TEST:
+ return ctx->Color.AlphaEnabled;
+ case GL_AUTO_NORMAL:
+ return ctx->Eval.AutoNormal;
+ case GL_BLEND:
+ return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
+ case GL_CLIP_PLANE0:
+ case GL_CLIP_PLANE1:
+ case GL_CLIP_PLANE2:
+ case GL_CLIP_PLANE3:
+ case GL_CLIP_PLANE4:
+ case GL_CLIP_PLANE5:
+ return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
+ case GL_COLOR_MATERIAL:
+ return ctx->Light.ColorMaterialEnabled;
+ case GL_CULL_FACE:
+ return ctx->Polygon.CullFlag;
+ case GL_DEPTH_TEST:
+ return ctx->Depth.Test;
+ case GL_DITHER:
+ return ctx->Color.DitherFlag;
+ case GL_FOG:
+ return ctx->Fog.Enabled;
+ case GL_LIGHTING:
+ return ctx->Light.Enabled;
+ case GL_LIGHT0:
+ case GL_LIGHT1:
+ case GL_LIGHT2:
+ case GL_LIGHT3:
+ case GL_LIGHT4:
+ case GL_LIGHT5:
+ case GL_LIGHT6:
+ case GL_LIGHT7:
+ return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
+ case GL_LINE_SMOOTH:
+ return ctx->Line.SmoothFlag;
+ case GL_LINE_STIPPLE:
+ return ctx->Line.StippleFlag;
+ case GL_INDEX_LOGIC_OP:
+ return ctx->Color.IndexLogicOpEnabled;
+ case GL_COLOR_LOGIC_OP:
+ return ctx->Color.ColorLogicOpEnabled;
+ case GL_MAP1_COLOR_4:
+ return ctx->Eval.Map1Color4;
+ case GL_MAP1_INDEX:
+ return ctx->Eval.Map1Index;
+ case GL_MAP1_NORMAL:
+ return ctx->Eval.Map1Normal;
+ case GL_MAP1_TEXTURE_COORD_1:
+ return ctx->Eval.Map1TextureCoord1;
+ case GL_MAP1_TEXTURE_COORD_2:
+ return ctx->Eval.Map1TextureCoord2;
+ case GL_MAP1_TEXTURE_COORD_3:
+ return ctx->Eval.Map1TextureCoord3;
+ case GL_MAP1_TEXTURE_COORD_4:
+ return ctx->Eval.Map1TextureCoord4;
+ case GL_MAP1_VERTEX_3:
+ return ctx->Eval.Map1Vertex3;
+ case GL_MAP1_VERTEX_4:
+ return ctx->Eval.Map1Vertex4;
+ case GL_MAP2_COLOR_4:
+ return ctx->Eval.Map2Color4;
+ case GL_MAP2_INDEX:
+ return ctx->Eval.Map2Index;
+ case GL_MAP2_NORMAL:
+ return ctx->Eval.Map2Normal;
+ case GL_MAP2_TEXTURE_COORD_1:
+ return ctx->Eval.Map2TextureCoord1;
+ case GL_MAP2_TEXTURE_COORD_2:
+ return ctx->Eval.Map2TextureCoord2;
+ case GL_MAP2_TEXTURE_COORD_3:
+ return ctx->Eval.Map2TextureCoord3;
+ case GL_MAP2_TEXTURE_COORD_4:
+ return ctx->Eval.Map2TextureCoord4;
+ case GL_MAP2_VERTEX_3:
+ return ctx->Eval.Map2Vertex3;
+ case GL_MAP2_VERTEX_4:
+ return ctx->Eval.Map2Vertex4;
+ case GL_NORMALIZE:
+ return ctx->Transform.Normalize;
+ case GL_POINT_SMOOTH:
+ return ctx->Point.SmoothFlag;
+ case GL_POLYGON_SMOOTH:
+ return ctx->Polygon.SmoothFlag;
+ case GL_POLYGON_STIPPLE:
+ return ctx->Polygon.StippleFlag;
+ case GL_POLYGON_OFFSET_POINT:
+ return ctx->Polygon.OffsetPoint;
+ case GL_POLYGON_OFFSET_LINE:
+ return ctx->Polygon.OffsetLine;
+ case GL_POLYGON_OFFSET_FILL:
+ /*case GL_POLYGON_OFFSET_EXT:*/
+ return ctx->Polygon.OffsetFill;
+ case GL_RESCALE_NORMAL_EXT:
+ return ctx->Transform.RescaleNormals;
+ case GL_SCISSOR_TEST:
+ return ctx->Scissor.Enabled;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ return ctx->Texture.SharedPalette;
+ case GL_STENCIL_TEST:
+ return ctx->Stencil.Enabled;
+ case GL_TEXTURE_1D:
+ return is_texture_enabled(ctx, TEXTURE_1D_BIT);
+ case GL_TEXTURE_2D:
+ return is_texture_enabled(ctx, TEXTURE_2D_BIT);
+ case GL_TEXTURE_3D:
+ return is_texture_enabled(ctx, TEXTURE_3D_BIT);
+ case GL_TEXTURE_GEN_Q:
+ {
+ const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
+ }
+ }
+ return GL_FALSE;
+ case GL_TEXTURE_GEN_R:
+ {
+ const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
+ }
+ }
+ return GL_FALSE;
+ case GL_TEXTURE_GEN_S:
+ {
+ const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
+ }
+ }
+ return GL_FALSE;
+ case GL_TEXTURE_GEN_T:
+ {
+ const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
+ }
+ }
+ return GL_FALSE;
+#if FEATURE_ES1
+ case GL_TEXTURE_GEN_STR_OES:
+ {
+ const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS ? GL_TRUE : GL_FALSE;
+ }
+ }
+#endif
+
+ /*
+ * CLIENT STATE!!!
+ */
+ case GL_VERTEX_ARRAY:
+ return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
+ case GL_NORMAL_ARRAY:
+ return (ctx->Array.ArrayObj->Normal.Enabled != 0);
+ case GL_COLOR_ARRAY:
+ return (ctx->Array.ArrayObj->Color.Enabled != 0);
+ case GL_INDEX_ARRAY:
+ return (ctx->Array.ArrayObj->Index.Enabled != 0);
+ case GL_TEXTURE_COORD_ARRAY:
+ return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
+ case GL_EDGE_FLAG_ARRAY:
+ return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
+ case GL_FOG_COORDINATE_ARRAY_EXT:
+ CHECK_EXTENSION(EXT_fog_coord);
+ return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
+ case GL_SECONDARY_COLOR_ARRAY_EXT:
+ CHECK_EXTENSION(EXT_secondary_color);
+ return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
+#if FEATURE_point_size_array
+ case GL_POINT_SIZE_ARRAY_OES:
+ return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
+#endif
+
+ /* GL_ARB_texture_cube_map */
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ CHECK_EXTENSION(ARB_texture_cube_map);
+ return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
+
+ /* GL_EXT_secondary_color */
+ case GL_COLOR_SUM_EXT:
+ CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
+ return ctx->Fog.ColorSumEnabled;
+
+ /* GL_ARB_multisample */
+ case GL_MULTISAMPLE_ARB:
+ return ctx->Multisample.Enabled;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+ return ctx->Multisample.SampleAlphaToCoverage;
+ case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+ return ctx->Multisample.SampleAlphaToOne;
+ case GL_SAMPLE_COVERAGE_ARB:
+ return ctx->Multisample.SampleCoverage;
+ case GL_SAMPLE_COVERAGE_INVERT_ARB:
+ return ctx->Multisample.SampleCoverageInvert;
+
+ /* GL_IBM_rasterpos_clip */
+ case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ CHECK_EXTENSION(IBM_rasterpos_clip);
+ return ctx->Transform.RasterPositionUnclipped;
+
+ /* GL_NV_point_sprite */
+ case GL_POINT_SPRITE_NV:
+ CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
+ return ctx->Point.PointSprite;
+
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ case GL_VERTEX_PROGRAM_ARB:
+ CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
+ return ctx->VertexProgram.Enabled;
+ case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+ CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
+ return ctx->VertexProgram.PointSizeEnabled;
+ case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+ CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
+ return ctx->VertexProgram.TwoSideEnabled;
+#endif
+#if FEATURE_NV_vertex_program
+ case GL_VERTEX_ATTRIB_ARRAY0_NV:
+ case GL_VERTEX_ATTRIB_ARRAY1_NV:
+ case GL_VERTEX_ATTRIB_ARRAY2_NV:
+ case GL_VERTEX_ATTRIB_ARRAY3_NV:
+ case GL_VERTEX_ATTRIB_ARRAY4_NV:
+ case GL_VERTEX_ATTRIB_ARRAY5_NV:
+ case GL_VERTEX_ATTRIB_ARRAY6_NV:
+ case GL_VERTEX_ATTRIB_ARRAY7_NV:
+ case GL_VERTEX_ATTRIB_ARRAY8_NV:
+ case GL_VERTEX_ATTRIB_ARRAY9_NV:
+ case GL_VERTEX_ATTRIB_ARRAY10_NV:
+ case GL_VERTEX_ATTRIB_ARRAY11_NV:
+ case GL_VERTEX_ATTRIB_ARRAY12_NV:
+ case GL_VERTEX_ATTRIB_ARRAY13_NV:
+ case GL_VERTEX_ATTRIB_ARRAY14_NV:
+ case GL_VERTEX_ATTRIB_ARRAY15_NV:
+ CHECK_EXTENSION(NV_vertex_program);
+ {
+ GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
+ ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
+ return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
+ }
+ case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ CHECK_EXTENSION(NV_vertex_program);
+ {
+ const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
+ return ctx->Eval.Map1Attrib[map];
+ }
+ case GL_MAP2_VERTEX_ATTRIB0_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB1_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB2_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB3_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB4_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB5_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB6_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB7_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB8_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB9_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB10_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB11_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB12_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB13_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB14_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+ CHECK_EXTENSION(NV_vertex_program);
+ {
+ const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
+ return ctx->Eval.Map2Attrib[map];
+ }
+#endif /* FEATURE_NV_vertex_program */
+
+#if FEATURE_NV_fragment_program
+ case GL_FRAGMENT_PROGRAM_NV:
+ CHECK_EXTENSION(NV_fragment_program);
+ return ctx->FragmentProgram.Enabled;
+#endif /* FEATURE_NV_fragment_program */
+
+ /* GL_NV_texture_rectangle */
+ case GL_TEXTURE_RECTANGLE_NV:
+ CHECK_EXTENSION(NV_texture_rectangle);
+ return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
+
+ /* GL_EXT_stencil_two_side */
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION(EXT_stencil_two_side);
+ return ctx->Stencil.TestTwoSide;
+
+#if FEATURE_ARB_fragment_program
+ case GL_FRAGMENT_PROGRAM_ARB:
+ return ctx->FragmentProgram.Enabled;
+#endif /* FEATURE_ARB_fragment_program */
+
+ /* GL_EXT_depth_bounds_test */
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ CHECK_EXTENSION(EXT_depth_bounds_test);
+ return ctx->Depth.BoundsTest;
+
+ /* GL_ARB_depth_clamp */
+ case GL_DEPTH_CLAMP:
+ CHECK_EXTENSION(ARB_depth_clamp);
+ return ctx->Transform.DepthClamp;
+
+#if FEATURE_ATI_fragment_shader
+ case GL_FRAGMENT_SHADER_ATI:
+ CHECK_EXTENSION(ATI_fragment_shader);
+ return ctx->ATIFragmentShader.Enabled;
+#endif /* FEATURE_ATI_fragment_shader */
+
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ CHECK_EXTENSION(ARB_seamless_cube_map);
+ return ctx->Texture.CubeMapSeamless;
+
+#if FEATURE_EXT_transform_feedback
+ case GL_RASTERIZER_DISCARD:
+ CHECK_EXTENSION(EXT_transform_feedback);
+ return ctx->TransformFeedback.RasterDiscard;
+#endif
+
+ /* GL_NV_primitive_restart */
+ case GL_PRIMITIVE_RESTART_NV:
+ if (!ctx->Extensions.NV_primitive_restart) {
+ goto invalid_enum_error;
+ }
+ return ctx->Array.PrimitiveRestart;
+
+ /* GL 3.1 primitive restart */
+ case GL_PRIMITIVE_RESTART:
+ if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
+ goto invalid_enum_error;
+ }
+ return ctx->Array.PrimitiveRestart;
+
+ /* GL3.0 - GL_framebuffer_sRGB */
+ case GL_FRAMEBUFFER_SRGB_EXT:
+ CHECK_EXTENSION(EXT_framebuffer_sRGB);
+ return ctx->Color.sRGBEnabled;
+
+ default:
+ goto invalid_enum_error;
+ }
+
+ return GL_FALSE;
+
+invalid_enum_error:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
+ return GL_FALSE;
+}
diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index 68740e24c..6de0ca696 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -1,917 +1,917 @@ -/* - * Mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file - * \brief Extension handling - */ - - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "extensions.h" -#include "mfeatures.h" -#include "mtypes.h" - -enum { - DISABLE = 0, - GL = 1 << API_OPENGL, - ES1 = 1 << API_OPENGLES, - ES2 = 1 << API_OPENGLES2, -}; - -/** - * \brief An element of the \c extension_table. - */ -struct extension { - /** Name of extension, such as "GL_ARB_depth_clamp". */ - const char *name; - - /** Offset (in bytes) of the corresponding member in struct gl_extensions. */ - size_t offset; - - /** Set of API's in which the extension exists, as a bitset. */ - uint8_t api_set; -}; - - -/** - * Given a member \c x of struct gl_extensions, return offset of - * \c x in bytes. - */ -#define o(x) offsetof(struct gl_extensions, x) - - -/** - * \brief Table of supported OpenGL extensions for all API's. - * - * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions. - */ -static const struct extension extension_table[] = { - /* ARB Extensions */ - { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL }, - { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL }, - { "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL }, - { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL }, - { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL }, - { "GL_ARB_depth_texture", o(ARB_depth_texture), GL }, - { "GL_ARB_draw_buffers", o(ARB_draw_buffers), GL }, - { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL }, - { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL }, - { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL }, - { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL }, - { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL }, - { "GL_ARB_fragment_program", o(ARB_fragment_program), GL }, - { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GL }, - { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL }, - { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL }, - { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL }, - { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL }, - { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL }, - { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL }, - { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL }, - { "GL_ARB_multisample", o(ARB_multisample), GL }, - { "GL_ARB_multitexture", o(ARB_multitexture), GL }, - { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL }, - { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GL }, - { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL }, - { "GL_ARB_point_parameters", o(EXT_point_parameters), GL }, - { "GL_ARB_point_sprite", o(ARB_point_sprite), GL }, - { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL }, - { "GL_ARB_sampler_objects", o(ARB_sampler_objects), GL }, - { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL }, - { "GL_ARB_shader_objects", o(ARB_shader_objects), GL }, - { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL }, - { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL }, - { "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL }, - { "GL_ARB_shadow", o(ARB_shadow), GL }, - { "GL_ARB_sync", o(ARB_sync), GL }, - { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GL }, - { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GL }, - { "GL_ARB_texture_compression", o(ARB_texture_compression), GL }, - { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL }, - { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GL }, - { "GL_ARB_texture_env_add", o(EXT_texture_env_add), GL }, - { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL }, - { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL }, - { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL }, - { "GL_ARB_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL }, - { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL }, - { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL }, - { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL }, - { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL }, - { "GL_ARB_texture_rg", o(ARB_texture_rg), GL }, - { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL }, - { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL }, - { "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GL }, - { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL }, - { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL }, - { "GL_ARB_vertex_array_object", o(ARB_vertex_array_object), GL }, - { "GL_ARB_vertex_buffer_object", o(ARB_vertex_buffer_object), GL }, - { "GL_ARB_vertex_program", o(ARB_vertex_program), GL }, - { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL }, - { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL }, - { "GL_ARB_window_pos", o(ARB_window_pos), GL }, - - /* EXT extensions */ - { "GL_EXT_abgr", o(EXT_abgr), GL }, - { "GL_EXT_bgra", o(EXT_bgra), GL }, - { "GL_EXT_blend_color", o(EXT_blend_color), GL }, - { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL }, - { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GL }, - { "GL_EXT_blend_logic_op", o(EXT_blend_logic_op), GL }, - { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GL | ES1 | ES2 }, - { "GL_EXT_blend_subtract", o(EXT_blend_subtract), GL }, - { "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL }, - { "GL_EXT_compiled_vertex_array", o(EXT_compiled_vertex_array), GL }, - { "GL_EXT_copy_texture", o(EXT_copy_texture), GL }, - { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL }, - { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL }, - { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL }, - { "GL_EXT_draw_range_elements", o(EXT_draw_range_elements), GL }, - { "GL_EXT_fog_coord", o(EXT_fog_coord), GL }, - { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL }, - { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL }, - { "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL }, - { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL }, - { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GL }, - { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL }, - { "GL_EXT_multi_draw_arrays", o(EXT_multi_draw_arrays), GL | ES1 | ES2 }, - { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL }, - { "GL_EXT_packed_float", o(EXT_packed_float), GL }, - { "GL_EXT_packed_pixels", o(EXT_packed_pixels), GL }, - { "GL_EXT_paletted_texture", o(EXT_paletted_texture), GL }, - { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL }, - { "GL_EXT_point_parameters", o(EXT_point_parameters), GL }, - { "GL_EXT_polygon_offset", o(EXT_polygon_offset), GL }, - { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL }, - { "GL_EXT_rescale_normal", o(EXT_rescale_normal), GL }, - { "GL_EXT_secondary_color", o(EXT_secondary_color), GL }, - { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GL }, - { "GL_EXT_separate_specular_color", o(EXT_separate_specular_color), GL }, - { "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GL }, - { "GL_EXT_shared_texture_palette", o(EXT_shared_texture_palette), GL }, - { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GL }, - { "GL_EXT_stencil_wrap", o(EXT_stencil_wrap), GL }, - { "GL_EXT_subtexture", o(EXT_subtexture), GL }, - { "GL_EXT_texture3D", o(EXT_texture3D), GL }, - { "GL_EXT_texture_array", o(EXT_texture_array), GL }, - { "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2 }, - { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL }, - { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL }, - { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL }, - { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GL }, - { "GL_EXT_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL }, - { "GL_EXT_texture_env_add", o(EXT_texture_env_add), GL }, - { "GL_EXT_texture_env_combine", o(EXT_texture_env_combine), GL }, - { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL }, - { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2 }, - { "GL_EXT_texture_format_BGRA8888", o(EXT_texture_format_BGRA8888), ES1 | ES2 }, - { "GL_EXT_texture_integer", o(EXT_texture_integer), GL }, - { "GL_EXT_texture_lod_bias", o(EXT_texture_lod_bias), GL | ES1 }, - { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL }, - { "GL_EXT_texture_object", o(EXT_texture_object), GL }, - { "GL_EXT_texture", o(EXT_texture), GL }, - { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL }, - { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL }, - { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL }, - { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL }, - { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL }, - { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2 }, - { "GL_EXT_timer_query", o(EXT_timer_query), GL }, - { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL }, - { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL }, - { "GL_EXT_vertex_array", o(EXT_vertex_array), GL }, - { "GL_EXT_vertex_array_set", o(EXT_vertex_array_set), GL }, - - /* OES extensions */ - { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1 }, - { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1 }, - { "GL_OES_blend_subtract", o(EXT_blend_subtract), ES1 }, - { "GL_OES_byte_coordinates", o(dummy_true), ES1 }, - { "GL_OES_compressed_paletted_texture", o(dummy_false), DISABLE }, - { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2 }, - { "GL_OES_depth32", o(dummy_false), DISABLE }, - { "GL_OES_depth_texture", o(ARB_depth_texture), ES2 }, -#if FEATURE_OES_draw_texture - { "GL_OES_draw_texture", o(OES_draw_texture), ES1 | ES2 }, -#endif -#if FEATURE_OES_EGL_image - /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */ - { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2 }, -#endif - { "GL_OES_element_index_uint", o(EXT_vertex_array), ES1 | ES2 }, - { "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2 }, - { "GL_OES_fixed_point", o(dummy_true), ES1 }, - { "GL_OES_framebuffer_object", o(EXT_framebuffer_object), ES1 }, - { "GL_OES_mapbuffer", o(ARB_vertex_buffer_object), ES1 | ES2 }, - { "GL_OES_matrix_get", o(dummy_true), ES1 }, - { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2 }, - { "GL_OES_point_size_array", o(dummy_true), ES1 }, - { "GL_OES_point_sprite", o(ARB_point_sprite), ES1 }, - { "GL_OES_query_matrix", o(dummy_true), ES1 }, - { "GL_OES_read_format", o(OES_read_format), GL | ES1 }, - { "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2 }, - { "GL_OES_single_precision", o(dummy_true), ES1 }, - { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2 }, - { "GL_OES_stencil1", o(dummy_false), DISABLE }, - { "GL_OES_stencil4", o(dummy_false), DISABLE }, - { "GL_OES_stencil8", o(EXT_framebuffer_object), ES1 | ES2 }, - { "GL_OES_stencil_wrap", o(EXT_stencil_wrap), ES1 }, - { "GL_OES_texture_3D", o(EXT_texture3D), ES2 }, - { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1 }, - { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1 }, - { "GL_OES_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), ES1 }, - { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES2 }, - - /* Vendor extensions */ - { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL }, - { "GL_AMD_conservative_depth", o(AMD_conservative_depth), GL }, - { "GL_APPLE_client_storage", o(APPLE_client_storage), GL }, - { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL }, - { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL }, - { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL }, - { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL }, - { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL }, - { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL }, - { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL }, - { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL }, - { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL }, - { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL }, - { "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL }, - { "GL_IBM_rasterpos_clip", o(IBM_rasterpos_clip), GL }, - { "GL_IBM_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL }, - { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GL }, - { "GL_MESA_pack_invert", o(MESA_pack_invert), GL }, - { "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL }, - { "GL_MESA_texture_array", o(MESA_texture_array), GL }, - { "GL_MESA_texture_signed_rgba", o(MESA_texture_signed_rgba), GL }, - { "GL_MESA_window_pos", o(ARB_window_pos), GL }, - { "GL_MESAX_texture_float", o(ARB_texture_float), GL }, - { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL }, - { "GL_NV_blend_square", o(NV_blend_square), GL }, - { "GL_NV_conditional_render", o(NV_conditional_render), GL }, - { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL }, - { "GL_NV_fragment_program", o(NV_fragment_program), GL }, - { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GL }, - { "GL_NV_light_max_exponent", o(NV_light_max_exponent), GL }, - { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL }, - { "GL_NV_point_sprite", o(NV_point_sprite), GL }, - { "GL_NV_primitive_restart", o(NV_primitive_restart), GL }, - { "GL_NV_texgen_reflection", o(NV_texgen_reflection), GL }, - { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GL }, - { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GL }, - { "GL_NV_vertex_program1_1", o(NV_vertex_program1_1), GL }, - { "GL_NV_vertex_program", o(NV_vertex_program), GL }, - { "GL_S3_s3tc", o(S3_s3tc), GL }, - { "GL_SGIS_generate_mipmap", o(SGIS_generate_mipmap), GL }, - { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GL }, - { "GL_SGIS_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL }, - { "GL_SGIS_texture_lod", o(SGIS_texture_lod), GL }, - { "GL_SUN_multi_draw_arrays", o(EXT_multi_draw_arrays), GL }, - - { 0, 0, 0 }, -}; - - -/** - * Given an extension name, lookup up the corresponding member of struct - * gl_extensions and return that member's offset (in bytes). If the name is - * not found in the \c extension_table, return 0. - * - * \param name Name of extension. - * \return Offset of member in struct gl_extensions. - */ -static size_t -name_to_offset(const char* name) -{ - const struct extension *i; - - if (name == 0) - return 0; - - for (i = extension_table; i->name != 0; ++i) { - if (strcmp(name, i->name) == 0) - return i->offset; - } - - return 0; -} - - -/** - * \brief Extensions enabled by default. - * - * These extensions are enabled by _mesa_init_extensions(). - * - * XXX: Should these defaults also apply to GLES? - */ -static const size_t default_extensions[] = { - o(ARB_copy_buffer), - o(ARB_draw_buffers), - o(ARB_multisample), - o(ARB_texture_compression), - o(ARB_transpose_matrix), - o(ARB_vertex_buffer_object), - o(ARB_window_pos), - - o(EXT_abgr), - o(EXT_bgra), - o(EXT_compiled_vertex_array), - o(EXT_copy_texture), - o(EXT_draw_range_elements), - o(EXT_multi_draw_arrays), - o(EXT_packed_pixels), - o(EXT_polygon_offset), - o(EXT_rescale_normal), - o(EXT_separate_specular_color), - o(EXT_subtexture), - o(EXT_texture), - o(EXT_texture3D), - o(EXT_texture_object), - o(EXT_vertex_array), - - o(OES_read_format), - o(OES_standard_derivatives), - - /* Vendor Extensions */ - o(APPLE_packed_pixels), - o(IBM_multimode_draw_arrays), - o(IBM_rasterpos_clip), - o(NV_light_max_exponent), - o(NV_texgen_reflection), - o(SGIS_generate_mipmap), - o(SGIS_texture_edge_clamp), - o(SGIS_texture_lod), - - 0, -}; - - -/** - * Enable all extensions suitable for a software-only renderer. - * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc. - */ -void -_mesa_enable_sw_extensions(struct gl_context *ctx) -{ - /*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/ - ctx->Extensions.ARB_depth_clamp = GL_TRUE; - ctx->Extensions.ARB_depth_texture = GL_TRUE; - /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/ - ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; - ctx->Extensions.ARB_draw_instanced = GL_TRUE; - ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE; - ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; -#if FEATURE_ARB_fragment_program - ctx->Extensions.ARB_fragment_program = GL_TRUE; - ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; -#endif -#if FEATURE_ARB_fragment_shader - ctx->Extensions.ARB_fragment_shader = GL_TRUE; -#endif -#if FEATURE_ARB_framebuffer_object - ctx->Extensions.ARB_framebuffer_object = GL_TRUE; -#endif -#if FEATURE_ARB_geometry_shader4 && 0 - /* XXX re-enable when GLSL compiler again supports geometry shaders */ - ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; -#endif - ctx->Extensions.ARB_half_float_pixel = GL_TRUE; - ctx->Extensions.ARB_half_float_vertex = GL_TRUE; - ctx->Extensions.ARB_map_buffer_range = GL_TRUE; - ctx->Extensions.ARB_multitexture = GL_TRUE; -#if FEATURE_queryobj - ctx->Extensions.ARB_occlusion_query = GL_TRUE; - ctx->Extensions.ARB_occlusion_query2 = GL_TRUE; -#endif - ctx->Extensions.ARB_point_sprite = GL_TRUE; -#if FEATURE_ARB_shader_objects - ctx->Extensions.ARB_shader_objects = GL_TRUE; - ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; -#endif -#if FEATURE_ARB_shading_language_100 - ctx->Extensions.ARB_shading_language_100 = GL_TRUE; -#endif - ctx->Extensions.ARB_shadow = GL_TRUE; - ctx->Extensions.ARB_shadow_ambient = GL_TRUE; - ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; - ctx->Extensions.ARB_texture_cube_map = GL_TRUE; - ctx->Extensions.ARB_texture_env_combine = GL_TRUE; - ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; - ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; - /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/ - ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; - ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; - ctx->Extensions.ARB_texture_rg = GL_TRUE; - ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE; - ctx->Extensions.ARB_vertex_array_object = GL_TRUE; -#if FEATURE_ARB_vertex_program - ctx->Extensions.ARB_vertex_program = GL_TRUE; -#endif -#if FEATURE_ARB_vertex_shader - ctx->Extensions.ARB_vertex_shader = GL_TRUE; -#endif -#if FEATURE_ARB_vertex_buffer_object - /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/ -#endif -#if FEATURE_ARB_sync - ctx->Extensions.ARB_sync = GL_TRUE; -#endif - ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; -#if FEATURE_APPLE_object_purgeable - ctx->Extensions.APPLE_object_purgeable = GL_TRUE; -#endif - ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE; -#if FEATURE_ATI_fragment_shader - ctx->Extensions.ATI_fragment_shader = GL_TRUE; -#endif - ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE; - ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; - ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; - ctx->Extensions.ATI_separate_stencil = GL_TRUE; - ctx->Extensions.EXT_blend_color = GL_TRUE; - ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; - ctx->Extensions.EXT_blend_func_separate = GL_TRUE; - ctx->Extensions.EXT_blend_logic_op = GL_TRUE; - ctx->Extensions.EXT_blend_minmax = GL_TRUE; - ctx->Extensions.EXT_blend_subtract = GL_TRUE; - ctx->Extensions.EXT_depth_bounds_test = GL_TRUE; - ctx->Extensions.EXT_draw_buffers2 = GL_TRUE; - ctx->Extensions.EXT_fog_coord = GL_TRUE; -#if FEATURE_EXT_framebuffer_object - ctx->Extensions.EXT_framebuffer_object = GL_TRUE; -#endif -#if FEATURE_EXT_framebuffer_blit - ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; -#endif -#if FEATURE_ARB_framebuffer_object - ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE; -#endif - /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/ - ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; - ctx->Extensions.EXT_paletted_texture = GL_TRUE; -#if FEATURE_EXT_pixel_buffer_object - ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; -#endif - ctx->Extensions.EXT_point_parameters = GL_TRUE; - ctx->Extensions.EXT_provoking_vertex = GL_TRUE; - ctx->Extensions.EXT_shadow_funcs = GL_TRUE; - ctx->Extensions.EXT_secondary_color = GL_TRUE; - ctx->Extensions.EXT_shared_texture_palette = GL_TRUE; - ctx->Extensions.EXT_stencil_wrap = GL_TRUE; - ctx->Extensions.EXT_stencil_two_side = GL_TRUE; - ctx->Extensions.EXT_texture_array = GL_TRUE; - ctx->Extensions.EXT_texture_compression_latc = GL_TRUE; - ctx->Extensions.EXT_texture_env_add = GL_TRUE; - ctx->Extensions.EXT_texture_env_combine = GL_TRUE; - ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; - ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE; - ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; -#if FEATURE_EXT_texture_sRGB - ctx->Extensions.EXT_texture_sRGB = GL_TRUE; - ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE; -#endif - ctx->Extensions.EXT_texture_swizzle = GL_TRUE; -#if FEATURE_EXT_transform_feedback - /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/ -#endif - ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; - /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/ - ctx->Extensions.MESA_pack_invert = GL_TRUE; - ctx->Extensions.MESA_resize_buffers = GL_TRUE; - ctx->Extensions.MESA_texture_array = GL_TRUE; - ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; - ctx->Extensions.NV_blend_square = GL_TRUE; - ctx->Extensions.NV_conditional_render = GL_TRUE; - /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/ - ctx->Extensions.NV_point_sprite = GL_TRUE; - ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; - ctx->Extensions.NV_texture_rectangle = GL_TRUE; - /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/ -#if FEATURE_NV_vertex_program - ctx->Extensions.NV_vertex_program = GL_TRUE; - ctx->Extensions.NV_vertex_program1_1 = GL_TRUE; -#endif -#if FEATURE_NV_fragment_program - ctx->Extensions.NV_fragment_program = GL_TRUE; -#endif -#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program - ctx->Extensions.NV_fragment_program_option = GL_TRUE; -#endif - /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/ - ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE; -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; -#endif -#if FEATURE_texture_fxt1 - _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1"); -#endif -#if FEATURE_texture_s3tc - if (ctx->Mesa_DXTn) { - _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); - _mesa_enable_extension(ctx, "GL_S3_s3tc"); - } -#endif -} - - -/** - * Enable common EXT extensions in the ARB_imaging subset. - */ -void -_mesa_enable_imaging_extensions(struct gl_context *ctx) -{ - ctx->Extensions.EXT_blend_color = GL_TRUE; - ctx->Extensions.EXT_blend_logic_op = GL_TRUE; - ctx->Extensions.EXT_blend_minmax = GL_TRUE; - ctx->Extensions.EXT_blend_subtract = GL_TRUE; -} - - - -/** - * Enable all OpenGL 1.3 features and extensions. - * A convenience function to be called by drivers. - */ -void -_mesa_enable_1_3_extensions(struct gl_context *ctx) -{ - /*ctx->Extensions.ARB_multisample = GL_TRUE;*/ - ctx->Extensions.ARB_multitexture = GL_TRUE; - ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; - /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/ - ctx->Extensions.ARB_texture_cube_map = GL_TRUE; - ctx->Extensions.ARB_texture_env_combine = GL_TRUE; - ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; - ctx->Extensions.EXT_texture_env_add = GL_TRUE; - /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/ -} - - - -/** - * Enable all OpenGL 1.4 features and extensions. - * A convenience function to be called by drivers. - */ -void -_mesa_enable_1_4_extensions(struct gl_context *ctx) -{ - ctx->Extensions.ARB_depth_texture = GL_TRUE; - ctx->Extensions.ARB_shadow = GL_TRUE; - ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; - ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; - ctx->Extensions.ARB_window_pos = GL_TRUE; - ctx->Extensions.EXT_blend_color = GL_TRUE; - ctx->Extensions.EXT_blend_func_separate = GL_TRUE; - ctx->Extensions.EXT_blend_minmax = GL_TRUE; - ctx->Extensions.EXT_blend_subtract = GL_TRUE; - ctx->Extensions.EXT_fog_coord = GL_TRUE; - /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/ - ctx->Extensions.EXT_point_parameters = GL_TRUE; - ctx->Extensions.EXT_secondary_color = GL_TRUE; - ctx->Extensions.EXT_stencil_wrap = GL_TRUE; - ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; - /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/ -} - - -/** - * Enable all OpenGL 1.5 features and extensions. - * A convenience function to be called by drivers. - */ -void -_mesa_enable_1_5_extensions(struct gl_context *ctx) -{ - ctx->Extensions.ARB_occlusion_query = GL_TRUE; - /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/ - ctx->Extensions.EXT_shadow_funcs = GL_TRUE; -} - - -/** - * Enable all OpenGL 2.0 features and extensions. - * A convenience function to be called by drivers. - */ -void -_mesa_enable_2_0_extensions(struct gl_context *ctx) -{ - /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/ -#if FEATURE_ARB_fragment_shader - ctx->Extensions.ARB_fragment_shader = GL_TRUE; -#endif - ctx->Extensions.ARB_point_sprite = GL_TRUE; - ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; - ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; -#if FEATURE_ARB_shader_objects - ctx->Extensions.ARB_shader_objects = GL_TRUE; -#endif -#if FEATURE_ARB_shading_language_100 - ctx->Extensions.ARB_shading_language_100 = GL_TRUE; -#endif - ctx->Extensions.EXT_stencil_two_side = GL_TRUE; -#if FEATURE_ARB_vertex_shader - ctx->Extensions.ARB_vertex_shader = GL_TRUE; -#endif -} - - -/** - * Enable all OpenGL 2.1 features and extensions. - * A convenience function to be called by drivers. - */ -void -_mesa_enable_2_1_extensions(struct gl_context *ctx) -{ -#if FEATURE_EXT_pixel_buffer_object - ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; -#endif -#if FEATURE_EXT_texture_sRGB - ctx->Extensions.EXT_texture_sRGB = GL_TRUE; -#endif -} - - -/** - * Either enable or disable the named extension. - * \return GL_TRUE for success, GL_FALSE if invalid extension name - */ -static GLboolean -set_extension( struct gl_context *ctx, const char *name, GLboolean state ) -{ - size_t offset; - - if (ctx->Extensions.String) { - /* The string was already queried - can't change it now! */ - _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name); - return GL_FALSE; - } - - offset = name_to_offset(name); - if (offset == 0) { - _mesa_problem(ctx, "Trying to enable/disable unknown extension %s", - name); - return GL_FALSE; - } else if (offset == o(dummy_true) && state == GL_FALSE) { - _mesa_problem(ctx, "Trying to disable a permanently enabled extension: " - "%s", name); - return GL_FALSE; - } else { - GLboolean *base = (GLboolean *) &ctx->Extensions; - base[offset] = state; - return GL_TRUE; - } -} - - -/** - * Enable the named extension. - * Typically called by drivers. - */ -void -_mesa_enable_extension( struct gl_context *ctx, const char *name ) -{ - if (!set_extension(ctx, name, GL_TRUE)) - _mesa_problem(ctx, "Trying to enable unknown extension: %s", name); -} - - -/** - * Disable the named extension. - * XXX is this really needed??? - */ -void -_mesa_disable_extension( struct gl_context *ctx, const char *name ) -{ - if (!set_extension(ctx, name, GL_FALSE)) - _mesa_problem(ctx, "Trying to disable unknown extension: %s", name); -} - - -/** - * Test if the named extension is enabled in this context. - */ -GLboolean -_mesa_extension_is_enabled( struct gl_context *ctx, const char *name ) -{ - size_t offset; - GLboolean *base; - - if (name == 0) - return GL_FALSE; - - offset = name_to_offset(name); - if (offset == 0) - return GL_FALSE; - base = (GLboolean *) &ctx->Extensions; - return base[offset]; -} - - -/** - * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable. - * - * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to - * enable or disable. The list is processed thus: - * - Enable recognized extension names that are prefixed with '+'. - * - Disable recognized extension names that are prefixed with '-'. - * - Enable recognized extension names that are not prefixed. - * - Collect unrecognized extension names in a new string. - * - * \return Space-separated list of unrecognized extension names (which must - * be freed). Does not return \c NULL. - */ -static char * -get_extension_override( struct gl_context *ctx ) -{ - const char *env_const= _mesa_getenv("MESA_EXTENSION_OVERRIDE"); - char *env; - char *ext; - char *extra_exts; - int len; - - if (env_const == NULL) { - /* Return the empty string rather than NULL. This simplifies the logic - * of client functions. */ - return calloc(1, sizeof(char)); - } - - /* extra_exts: List of unrecognized extensions. */ - extra_exts = calloc(strlen(env_const), sizeof(char)); - - /* Copy env_const because strtok() is destructive. */ - env = strdup(env_const); - for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) { - int enable; - int recognized; - switch (ext[0]) { - case '+': - enable = 1; - ++ext; - break; - case '-': - enable = 0; - ++ext; - break; - default: - enable = 1; - break; - } - recognized = set_extension(ctx, ext, enable); - if (!recognized) { - strcat(extra_exts, ext); - strcat(extra_exts, " "); - } - } - - /* Remove trailing space. */ - len = strlen(extra_exts); - if (extra_exts[len - 1] == ' ') - extra_exts[len - 1] = '\0'; - - return extra_exts; -} - - -/** - * \brief Initialize extension tables and enable default extensions. - * - * This should be called during context initialization. - * Note: Sets gl_extensions.dummy_true to true. - */ -void -_mesa_init_extensions( struct gl_context *ctx ) -{ - GLboolean *base = (GLboolean *) &ctx->Extensions; - GLboolean *sentinel = base + o(extension_sentinel); - GLboolean *i; - const size_t *j; - - /* First, turn all extensions off. */ - for (i = base; i != sentinel; ++i) - *i = GL_FALSE; - - /* Then, selectively turn default extensions on. */ - ctx->Extensions.dummy_true = GL_TRUE; - for (j = default_extensions; *j != 0; ++j) - base[*j] = GL_TRUE; -} - - -/** - * Construct the GL_EXTENSIONS string. Called the first time that - * glGetString(GL_EXTENSIONS) is called. - */ -GLubyte* -_mesa_make_extension_string(struct gl_context *ctx) -{ - /* The extension string. */ - char *exts = 0; - /* Length of extension string. */ - size_t length = 0; - /* String of extra extensions. */ - char *extra_extensions = get_extension_override(ctx); - GLboolean *base = (GLboolean *) &ctx->Extensions; - const struct extension *i; - - /* Compute length of the extension string. */ - for (i = extension_table; i->name != 0; ++i) { - if (base[i->offset] && (i->api_set & (1 << ctx->API))) { - length += strlen(i->name) + 1; /* +1 for space */ - } - } - if (extra_extensions != NULL) - length += 1 + strlen(extra_extensions); /* +1 for space */ - - exts = (char *) calloc(length + 1, sizeof(char)); - if (exts == NULL) { - free(extra_extensions); - return NULL; - } - - /* Build the extension string.*/ - for (i = extension_table; i->name != 0; ++i) { - if (base[i->offset] && (i->api_set & (1 << ctx->API))) { - strcat(exts, i->name); - strcat(exts, " "); - } - } - if (extra_extensions != 0) { - strcat(exts, extra_extensions); - free(extra_extensions); - } - - return (GLubyte *) exts; -} - -/** - * Return number of enabled extensions. - */ -GLuint -_mesa_get_extension_count(struct gl_context *ctx) -{ - GLboolean *base; - const struct extension *i; - - /* only count once */ - if (ctx->Extensions.Count != 0) - return ctx->Extensions.Count; - - base = (GLboolean *) &ctx->Extensions; - for (i = extension_table; i->name != 0; ++i) { - if (base[i->offset]) { - ctx->Extensions.Count++; - } - } - return ctx->Extensions.Count; -} - -/** - * Return name of i-th enabled extension - */ -const GLubyte * -_mesa_get_enabled_extension(struct gl_context *ctx, GLuint index) -{ - const GLboolean *base; - size_t n; - const struct extension *i; - - if (index < 0) - return NULL; - - base = (GLboolean*) &ctx->Extensions; - n = 0; - for (i = extension_table; i->name != 0; ++i) { - if (n == index && base[i->offset]) { - return (GLubyte*) i->name; - } else if (base[i->offset]) { - ++n; - } - } - - return NULL; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file
+ * \brief Extension handling
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "extensions.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+
+enum {
+ DISABLE = 0,
+ GL = 1 << API_OPENGL,
+ ES1 = 1 << API_OPENGLES,
+ ES2 = 1 << API_OPENGLES2,
+};
+
+/**
+ * \brief An element of the \c extension_table.
+ */
+struct extension {
+ /** Name of extension, such as "GL_ARB_depth_clamp". */
+ const char *name;
+
+ /** Offset (in bytes) of the corresponding member in struct gl_extensions. */
+ size_t offset;
+
+ /** Set of API's in which the extension exists, as a bitset. */
+ uint8_t api_set;
+};
+
+
+/**
+ * Given a member \c x of struct gl_extensions, return offset of
+ * \c x in bytes.
+ */
+#define o(x) offsetof(struct gl_extensions, x)
+
+
+/**
+ * \brief Table of supported OpenGL extensions for all API's.
+ *
+ * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
+ */
+static const struct extension extension_table[] = {
+ /* ARB Extensions */
+ { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL },
+ { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL },
+ { "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL },
+ { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL },
+ { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL },
+ { "GL_ARB_depth_texture", o(ARB_depth_texture), GL },
+ { "GL_ARB_draw_buffers", o(ARB_draw_buffers), GL },
+ { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL },
+ { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL },
+ { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL },
+ { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL },
+ { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL },
+ { "GL_ARB_fragment_program", o(ARB_fragment_program), GL },
+ { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GL },
+ { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL },
+ { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL },
+ { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL },
+ { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL },
+ { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL },
+ { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL },
+ { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL },
+ { "GL_ARB_multisample", o(ARB_multisample), GL },
+ { "GL_ARB_multitexture", o(ARB_multitexture), GL },
+ { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL },
+ { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GL },
+ { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL },
+ { "GL_ARB_point_parameters", o(EXT_point_parameters), GL },
+ { "GL_ARB_point_sprite", o(ARB_point_sprite), GL },
+ { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL },
+ { "GL_ARB_sampler_objects", o(ARB_sampler_objects), GL },
+ { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL },
+ { "GL_ARB_shader_objects", o(ARB_shader_objects), GL },
+ { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL },
+ { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL },
+ { "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL },
+ { "GL_ARB_shadow", o(ARB_shadow), GL },
+ { "GL_ARB_sync", o(ARB_sync), GL },
+ { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GL },
+ { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GL },
+ { "GL_ARB_texture_compression", o(ARB_texture_compression), GL },
+ { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL },
+ { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GL },
+ { "GL_ARB_texture_env_add", o(EXT_texture_env_add), GL },
+ { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL },
+ { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL },
+ { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL },
+ { "GL_ARB_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL },
+ { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL },
+ { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL },
+ { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL },
+ { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL },
+ { "GL_ARB_texture_rg", o(ARB_texture_rg), GL },
+ { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL },
+ { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL },
+ { "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GL },
+ { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL },
+ { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL },
+ { "GL_ARB_vertex_array_object", o(ARB_vertex_array_object), GL },
+ { "GL_ARB_vertex_buffer_object", o(ARB_vertex_buffer_object), GL },
+ { "GL_ARB_vertex_program", o(ARB_vertex_program), GL },
+ { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL },
+ { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL },
+ { "GL_ARB_window_pos", o(ARB_window_pos), GL },
+
+ /* EXT extensions */
+ { "GL_EXT_abgr", o(EXT_abgr), GL },
+ { "GL_EXT_bgra", o(EXT_bgra), GL },
+ { "GL_EXT_blend_color", o(EXT_blend_color), GL },
+ { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL },
+ { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GL },
+ { "GL_EXT_blend_logic_op", o(EXT_blend_logic_op), GL },
+ { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GL | ES1 | ES2 },
+ { "GL_EXT_blend_subtract", o(EXT_blend_subtract), GL },
+ { "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL },
+ { "GL_EXT_compiled_vertex_array", o(EXT_compiled_vertex_array), GL },
+ { "GL_EXT_copy_texture", o(EXT_copy_texture), GL },
+ { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL },
+ { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL },
+ { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL },
+ { "GL_EXT_draw_range_elements", o(EXT_draw_range_elements), GL },
+ { "GL_EXT_fog_coord", o(EXT_fog_coord), GL },
+ { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL },
+ { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL },
+ { "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL },
+ { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL },
+ { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GL },
+ { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL },
+ { "GL_EXT_multi_draw_arrays", o(EXT_multi_draw_arrays), GL | ES1 | ES2 },
+ { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL },
+ { "GL_EXT_packed_float", o(EXT_packed_float), GL },
+ { "GL_EXT_packed_pixels", o(EXT_packed_pixels), GL },
+ { "GL_EXT_paletted_texture", o(EXT_paletted_texture), GL },
+ { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL },
+ { "GL_EXT_point_parameters", o(EXT_point_parameters), GL },
+ { "GL_EXT_polygon_offset", o(EXT_polygon_offset), GL },
+ { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL },
+ { "GL_EXT_rescale_normal", o(EXT_rescale_normal), GL },
+ { "GL_EXT_secondary_color", o(EXT_secondary_color), GL },
+ { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GL },
+ { "GL_EXT_separate_specular_color", o(EXT_separate_specular_color), GL },
+ { "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GL },
+ { "GL_EXT_shared_texture_palette", o(EXT_shared_texture_palette), GL },
+ { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GL },
+ { "GL_EXT_stencil_wrap", o(EXT_stencil_wrap), GL },
+ { "GL_EXT_subtexture", o(EXT_subtexture), GL },
+ { "GL_EXT_texture3D", o(EXT_texture3D), GL },
+ { "GL_EXT_texture_array", o(EXT_texture_array), GL },
+ { "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2 },
+ { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL },
+ { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL },
+ { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL },
+ { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GL },
+ { "GL_EXT_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL },
+ { "GL_EXT_texture_env_add", o(EXT_texture_env_add), GL },
+ { "GL_EXT_texture_env_combine", o(EXT_texture_env_combine), GL },
+ { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL },
+ { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2 },
+ { "GL_EXT_texture_format_BGRA8888", o(EXT_texture_format_BGRA8888), ES1 | ES2 },
+ { "GL_EXT_texture_integer", o(EXT_texture_integer), GL },
+ { "GL_EXT_texture_lod_bias", o(EXT_texture_lod_bias), GL | ES1 },
+ { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL },
+ { "GL_EXT_texture_object", o(EXT_texture_object), GL },
+ { "GL_EXT_texture", o(EXT_texture), GL },
+ { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL },
+ { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL },
+ { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL },
+ { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL },
+ { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL },
+ { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2 },
+ { "GL_EXT_timer_query", o(EXT_timer_query), GL },
+ { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL },
+ { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL },
+ { "GL_EXT_vertex_array", o(EXT_vertex_array), GL },
+ { "GL_EXT_vertex_array_set", o(EXT_vertex_array_set), GL },
+
+ /* OES extensions */
+ { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1 },
+ { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1 },
+ { "GL_OES_blend_subtract", o(EXT_blend_subtract), ES1 },
+ { "GL_OES_byte_coordinates", o(dummy_true), ES1 },
+ { "GL_OES_compressed_paletted_texture", o(dummy_false), DISABLE },
+ { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2 },
+ { "GL_OES_depth32", o(dummy_false), DISABLE },
+ { "GL_OES_depth_texture", o(ARB_depth_texture), ES2 },
+#if FEATURE_OES_draw_texture
+ { "GL_OES_draw_texture", o(OES_draw_texture), ES1 | ES2 },
+#endif
+#if FEATURE_OES_EGL_image
+ /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
+ { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2 },
+#endif
+ { "GL_OES_element_index_uint", o(EXT_vertex_array), ES1 | ES2 },
+ { "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2 },
+ { "GL_OES_fixed_point", o(dummy_true), ES1 },
+ { "GL_OES_framebuffer_object", o(EXT_framebuffer_object), ES1 },
+ { "GL_OES_mapbuffer", o(ARB_vertex_buffer_object), ES1 | ES2 },
+ { "GL_OES_matrix_get", o(dummy_true), ES1 },
+ { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2 },
+ { "GL_OES_point_size_array", o(dummy_true), ES1 },
+ { "GL_OES_point_sprite", o(ARB_point_sprite), ES1 },
+ { "GL_OES_query_matrix", o(dummy_true), ES1 },
+ { "GL_OES_read_format", o(OES_read_format), GL | ES1 },
+ { "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2 },
+ { "GL_OES_single_precision", o(dummy_true), ES1 },
+ { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2 },
+ { "GL_OES_stencil1", o(dummy_false), DISABLE },
+ { "GL_OES_stencil4", o(dummy_false), DISABLE },
+ { "GL_OES_stencil8", o(EXT_framebuffer_object), ES1 | ES2 },
+ { "GL_OES_stencil_wrap", o(EXT_stencil_wrap), ES1 },
+ { "GL_OES_texture_3D", o(EXT_texture3D), ES2 },
+ { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1 },
+ { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1 },
+ { "GL_OES_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), ES1 },
+ { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES2 },
+
+ /* Vendor extensions */
+ { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL },
+ { "GL_AMD_conservative_depth", o(AMD_conservative_depth), GL },
+ { "GL_APPLE_client_storage", o(APPLE_client_storage), GL },
+ { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL },
+ { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL },
+ { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL },
+ { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL },
+ { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL },
+ { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL },
+ { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL },
+ { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL },
+ { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL },
+ { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL },
+ { "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL },
+ { "GL_IBM_rasterpos_clip", o(IBM_rasterpos_clip), GL },
+ { "GL_IBM_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL },
+ { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GL },
+ { "GL_MESA_pack_invert", o(MESA_pack_invert), GL },
+ { "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL },
+ { "GL_MESA_texture_array", o(MESA_texture_array), GL },
+ { "GL_MESA_texture_signed_rgba", o(MESA_texture_signed_rgba), GL },
+ { "GL_MESA_window_pos", o(ARB_window_pos), GL },
+ { "GL_MESAX_texture_float", o(ARB_texture_float), GL },
+ { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL },
+ { "GL_NV_blend_square", o(NV_blend_square), GL },
+ { "GL_NV_conditional_render", o(NV_conditional_render), GL },
+ { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL },
+ { "GL_NV_fragment_program", o(NV_fragment_program), GL },
+ { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GL },
+ { "GL_NV_light_max_exponent", o(NV_light_max_exponent), GL },
+ { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL },
+ { "GL_NV_point_sprite", o(NV_point_sprite), GL },
+ { "GL_NV_primitive_restart", o(NV_primitive_restart), GL },
+ { "GL_NV_texgen_reflection", o(NV_texgen_reflection), GL },
+ { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GL },
+ { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GL },
+ { "GL_NV_vertex_program1_1", o(NV_vertex_program1_1), GL },
+ { "GL_NV_vertex_program", o(NV_vertex_program), GL },
+ { "GL_S3_s3tc", o(S3_s3tc), GL },
+ { "GL_SGIS_generate_mipmap", o(SGIS_generate_mipmap), GL },
+ { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GL },
+ { "GL_SGIS_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL },
+ { "GL_SGIS_texture_lod", o(SGIS_texture_lod), GL },
+ { "GL_SUN_multi_draw_arrays", o(EXT_multi_draw_arrays), GL },
+
+ { 0, 0, 0 },
+};
+
+
+/**
+ * Given an extension name, lookup up the corresponding member of struct
+ * gl_extensions and return that member's offset (in bytes). If the name is
+ * not found in the \c extension_table, return 0.
+ *
+ * \param name Name of extension.
+ * \return Offset of member in struct gl_extensions.
+ */
+static size_t
+name_to_offset(const char* name)
+{
+ const struct extension *i;
+
+ if (name == 0)
+ return 0;
+
+ for (i = extension_table; i->name != 0; ++i) {
+ if (strcmp(name, i->name) == 0)
+ return i->offset;
+ }
+
+ return 0;
+}
+
+
+/**
+ * \brief Extensions enabled by default.
+ *
+ * These extensions are enabled by _mesa_init_extensions().
+ *
+ * XXX: Should these defaults also apply to GLES?
+ */
+static const size_t default_extensions[] = {
+ o(ARB_copy_buffer),
+ o(ARB_draw_buffers),
+ o(ARB_multisample),
+ o(ARB_texture_compression),
+ o(ARB_transpose_matrix),
+ o(ARB_vertex_buffer_object),
+ o(ARB_window_pos),
+
+ o(EXT_abgr),
+ o(EXT_bgra),
+ o(EXT_compiled_vertex_array),
+ o(EXT_copy_texture),
+ o(EXT_draw_range_elements),
+ o(EXT_multi_draw_arrays),
+ o(EXT_packed_pixels),
+ o(EXT_polygon_offset),
+ o(EXT_rescale_normal),
+ o(EXT_separate_specular_color),
+ o(EXT_subtexture),
+ o(EXT_texture),
+ o(EXT_texture3D),
+ o(EXT_texture_object),
+ o(EXT_vertex_array),
+
+ o(OES_read_format),
+ o(OES_standard_derivatives),
+
+ /* Vendor Extensions */
+ o(APPLE_packed_pixels),
+ o(IBM_multimode_draw_arrays),
+ o(IBM_rasterpos_clip),
+ o(NV_light_max_exponent),
+ o(NV_texgen_reflection),
+ o(SGIS_generate_mipmap),
+ o(SGIS_texture_edge_clamp),
+ o(SGIS_texture_lod),
+
+ 0,
+};
+
+
+/**
+ * Enable all extensions suitable for a software-only renderer.
+ * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
+ */
+void
+_mesa_enable_sw_extensions(struct gl_context *ctx)
+{
+ /*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/
+ ctx->Extensions.ARB_depth_clamp = GL_TRUE;
+ ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
+ ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
+ ctx->Extensions.ARB_draw_instanced = GL_TRUE;
+ ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
+ ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
+#if FEATURE_ARB_fragment_program
+ ctx->Extensions.ARB_fragment_program = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
+#endif
+#if FEATURE_ARB_fragment_shader
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+#endif
+#if FEATURE_ARB_framebuffer_object
+ ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
+#endif
+#if FEATURE_ARB_geometry_shader4 && 0
+ /* XXX re-enable when GLSL compiler again supports geometry shaders */
+ ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
+ ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
+ ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
+ ctx->Extensions.ARB_multitexture = GL_TRUE;
+#if FEATURE_queryobj
+ ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+#if FEATURE_ARB_shader_objects
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+ ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
+#endif
+#if FEATURE_ARB_shading_language_100
+ ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_shadow = GL_TRUE;
+ ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
+ ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
+ ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
+ /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
+ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+ ctx->Extensions.ARB_texture_rg = GL_TRUE;
+ ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
+ ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
+#if FEATURE_ARB_vertex_program
+ ctx->Extensions.ARB_vertex_program = GL_TRUE;
+#endif
+#if FEATURE_ARB_vertex_shader
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+#endif
+#if FEATURE_ARB_vertex_buffer_object
+ /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
+#endif
+#if FEATURE_ARB_sync
+ ctx->Extensions.ARB_sync = GL_TRUE;
+#endif
+ ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
+#if FEATURE_APPLE_object_purgeable
+ ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
+#endif
+ ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
+#if FEATURE_ATI_fragment_shader
+ ctx->Extensions.ATI_fragment_shader = GL_TRUE;
+#endif
+ ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
+ ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
+ ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
+ ctx->Extensions.ATI_separate_stencil = GL_TRUE;
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+ ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
+ ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
+ ctx->Extensions.EXT_fog_coord = GL_TRUE;
+#if FEATURE_EXT_framebuffer_object
+ ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
+#endif
+#if FEATURE_EXT_framebuffer_blit
+ ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
+#endif
+#if FEATURE_ARB_framebuffer_object
+ ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
+#endif
+ /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ ctx->Extensions.EXT_paletted_texture = GL_TRUE;
+#if FEATURE_EXT_pixel_buffer_object
+ ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
+#endif
+ ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
+ ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
+ ctx->Extensions.EXT_secondary_color = GL_TRUE;
+ ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
+ ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+ ctx->Extensions.EXT_texture_array = GL_TRUE;
+ ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_add = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
+ ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+#if FEATURE_EXT_texture_sRGB
+ ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+ ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
+#endif
+ ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
+#if FEATURE_EXT_transform_feedback
+ /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
+#endif
+ ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
+ /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
+ ctx->Extensions.MESA_pack_invert = GL_TRUE;
+ ctx->Extensions.MESA_resize_buffers = GL_TRUE;
+ ctx->Extensions.MESA_texture_array = GL_TRUE;
+ ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
+ ctx->Extensions.NV_blend_square = GL_TRUE;
+ ctx->Extensions.NV_conditional_render = GL_TRUE;
+ /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
+ ctx->Extensions.NV_point_sprite = GL_TRUE;
+ ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
+ ctx->Extensions.NV_texture_rectangle = GL_TRUE;
+ /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
+#if FEATURE_NV_vertex_program
+ ctx->Extensions.NV_vertex_program = GL_TRUE;
+ ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
+#endif
+#if FEATURE_NV_fragment_program
+ ctx->Extensions.NV_fragment_program = GL_TRUE;
+#endif
+#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
+ ctx->Extensions.NV_fragment_program_option = GL_TRUE;
+#endif
+ /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
+ ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
+#endif
+#if FEATURE_texture_fxt1
+ _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
+#endif
+#if FEATURE_texture_s3tc
+ if (ctx->Mesa_DXTn) {
+ _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
+ _mesa_enable_extension(ctx, "GL_S3_s3tc");
+ }
+#endif
+}
+
+
+/**
+ * Enable common EXT extensions in the ARB_imaging subset.
+ */
+void
+_mesa_enable_imaging_extensions(struct gl_context *ctx)
+{
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+}
+
+
+
+/**
+ * Enable all OpenGL 1.3 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_1_3_extensions(struct gl_context *ctx)
+{
+ /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
+ ctx->Extensions.ARB_multitexture = GL_TRUE;
+ ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
+ /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
+ ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_add = GL_TRUE;
+ /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
+}
+
+
+
+/**
+ * Enable all OpenGL 1.4 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_1_4_extensions(struct gl_context *ctx)
+{
+ ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ ctx->Extensions.ARB_shadow = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
+ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
+ ctx->Extensions.ARB_window_pos = GL_TRUE;
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+ ctx->Extensions.EXT_fog_coord = GL_TRUE;
+ /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
+ ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_secondary_color = GL_TRUE;
+ ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
+ ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+ /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
+}
+
+
+/**
+ * Enable all OpenGL 1.5 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_1_5_extensions(struct gl_context *ctx)
+{
+ ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
+ ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
+}
+
+
+/**
+ * Enable all OpenGL 2.0 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_2_0_extensions(struct gl_context *ctx)
+{
+ /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
+#if FEATURE_ARB_fragment_shader
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+#if FEATURE_ARB_shader_objects
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+#endif
+#if FEATURE_ARB_shading_language_100
+ ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
+#endif
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+#if FEATURE_ARB_vertex_shader
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+#endif
+}
+
+
+/**
+ * Enable all OpenGL 2.1 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_2_1_extensions(struct gl_context *ctx)
+{
+#if FEATURE_EXT_pixel_buffer_object
+ ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
+#endif
+#if FEATURE_EXT_texture_sRGB
+ ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+#endif
+}
+
+
+/**
+ * Either enable or disable the named extension.
+ * \return GL_TRUE for success, GL_FALSE if invalid extension name
+ */
+static GLboolean
+set_extension( struct gl_context *ctx, const char *name, GLboolean state )
+{
+ size_t offset;
+
+ if (ctx->Extensions.String) {
+ /* The string was already queried - can't change it now! */
+ _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
+ return GL_FALSE;
+ }
+
+ offset = name_to_offset(name);
+ if (offset == 0) {
+ _mesa_problem(ctx, "Trying to enable/disable unknown extension %s",
+ name);
+ return GL_FALSE;
+ } else if (offset == o(dummy_true) && state == GL_FALSE) {
+ _mesa_problem(ctx, "Trying to disable a permanently enabled extension: "
+ "%s", name);
+ return GL_FALSE;
+ } else {
+ GLboolean *base = (GLboolean *) &ctx->Extensions;
+ base[offset] = state;
+ return GL_TRUE;
+ }
+}
+
+
+/**
+ * Enable the named extension.
+ * Typically called by drivers.
+ */
+void
+_mesa_enable_extension( struct gl_context *ctx, const char *name )
+{
+ if (!set_extension(ctx, name, GL_TRUE))
+ _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
+}
+
+
+/**
+ * Disable the named extension.
+ * XXX is this really needed???
+ */
+void
+_mesa_disable_extension( struct gl_context *ctx, const char *name )
+{
+ if (!set_extension(ctx, name, GL_FALSE))
+ _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
+}
+
+
+/**
+ * Test if the named extension is enabled in this context.
+ */
+GLboolean
+_mesa_extension_is_enabled( struct gl_context *ctx, const char *name )
+{
+ size_t offset;
+ GLboolean *base;
+
+ if (name == 0)
+ return GL_FALSE;
+
+ offset = name_to_offset(name);
+ if (offset == 0)
+ return GL_FALSE;
+ base = (GLboolean *) &ctx->Extensions;
+ return base[offset];
+}
+
+
+/**
+ * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable.
+ *
+ * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to
+ * enable or disable. The list is processed thus:
+ * - Enable recognized extension names that are prefixed with '+'.
+ * - Disable recognized extension names that are prefixed with '-'.
+ * - Enable recognized extension names that are not prefixed.
+ * - Collect unrecognized extension names in a new string.
+ *
+ * \return Space-separated list of unrecognized extension names (which must
+ * be freed). Does not return \c NULL.
+ */
+static char *
+get_extension_override( struct gl_context *ctx )
+{
+ const char *env_const= _mesa_getenv("MESA_EXTENSION_OVERRIDE");
+ char *env;
+ char *ext;
+ char *extra_exts;
+ int len;
+
+ if (env_const == NULL) {
+ /* Return the empty string rather than NULL. This simplifies the logic
+ * of client functions. */
+ return calloc(1, sizeof(char));
+ }
+
+ /* extra_exts: List of unrecognized extensions. */
+ extra_exts = calloc(strlen(env_const), sizeof(char));
+
+ /* Copy env_const because strtok() is destructive. */
+ env = strdup(env_const);
+ for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) {
+ int enable;
+ int recognized;
+ switch (ext[0]) {
+ case '+':
+ enable = 1;
+ ++ext;
+ break;
+ case '-':
+ enable = 0;
+ ++ext;
+ break;
+ default:
+ enable = 1;
+ break;
+ }
+ recognized = set_extension(ctx, ext, enable);
+ if (!recognized) {
+ strcat(extra_exts, ext);
+ strcat(extra_exts, " ");
+ }
+ }
+
+ /* Remove trailing space. */
+ len = strlen(extra_exts);
+ if (extra_exts[len - 1] == ' ')
+ extra_exts[len - 1] = '\0';
+
+ return extra_exts;
+}
+
+
+/**
+ * \brief Initialize extension tables and enable default extensions.
+ *
+ * This should be called during context initialization.
+ * Note: Sets gl_extensions.dummy_true to true.
+ */
+void
+_mesa_init_extensions( struct gl_context *ctx )
+{
+ GLboolean *base = (GLboolean *) &ctx->Extensions;
+ GLboolean *sentinel = base + o(extension_sentinel);
+ GLboolean *i;
+ const size_t *j;
+
+ /* First, turn all extensions off. */
+ for (i = base; i != sentinel; ++i)
+ *i = GL_FALSE;
+
+ /* Then, selectively turn default extensions on. */
+ ctx->Extensions.dummy_true = GL_TRUE;
+ for (j = default_extensions; *j != 0; ++j)
+ base[*j] = GL_TRUE;
+}
+
+
+/**
+ * Construct the GL_EXTENSIONS string. Called the first time that
+ * glGetString(GL_EXTENSIONS) is called.
+ */
+GLubyte*
+_mesa_make_extension_string(struct gl_context *ctx)
+{
+ /* The extension string. */
+ char *exts = 0;
+ /* Length of extension string. */
+ size_t length = 0;
+ /* String of extra extensions. */
+ char *extra_extensions = get_extension_override(ctx);
+ GLboolean *base = (GLboolean *) &ctx->Extensions;
+ const struct extension *i;
+
+ /* Compute length of the extension string. */
+ for (i = extension_table; i->name != 0; ++i) {
+ if (base[i->offset] && (i->api_set & (1 << ctx->API))) {
+ length += strlen(i->name) + 1; /* +1 for space */
+ }
+ }
+ if (extra_extensions != NULL)
+ length += 1 + strlen(extra_extensions); /* +1 for space */
+
+ exts = (char *) calloc(length + 1, sizeof(char));
+ if (exts == NULL) {
+ free(extra_extensions);
+ return NULL;
+ }
+
+ /* Build the extension string.*/
+ for (i = extension_table; i->name != 0; ++i) {
+ if (base[i->offset] && (i->api_set & (1 << ctx->API))) {
+ strcat(exts, i->name);
+ strcat(exts, " ");
+ }
+ }
+ if (extra_extensions != 0) {
+ strcat(exts, extra_extensions);
+ free(extra_extensions);
+ }
+
+ return (GLubyte *) exts;
+}
+
+/**
+ * Return number of enabled extensions.
+ */
+GLuint
+_mesa_get_extension_count(struct gl_context *ctx)
+{
+ GLboolean *base;
+ const struct extension *i;
+
+ /* only count once */
+ if (ctx->Extensions.Count != 0)
+ return ctx->Extensions.Count;
+
+ base = (GLboolean *) &ctx->Extensions;
+ for (i = extension_table; i->name != 0; ++i) {
+ if (base[i->offset]) {
+ ctx->Extensions.Count++;
+ }
+ }
+ return ctx->Extensions.Count;
+}
+
+/**
+ * Return name of i-th enabled extension
+ */
+const GLubyte *
+_mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
+{
+ const GLboolean *base;
+ size_t n;
+ const struct extension *i;
+
+ if (index < 0)
+ return NULL;
+
+ base = (GLboolean*) &ctx->Extensions;
+ n = 0;
+ for (i = extension_table; i->name != 0; ++i) {
+ if (n == index && base[i->offset]) {
+ return (GLubyte*) i->name;
+ } else if (base[i->offset]) {
+ ++n;
+ }
+ }
+
+ return NULL;
+}
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index ffdd08425..0bffbcfae 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -1,2462 +1,2462 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * GL_EXT/ARB_framebuffer_object extensions - * - * Authors: - * Brian Paul - */ - - -#include "buffers.h" -#include "context.h" -#include "enums.h" -#include "fbobject.h" -#include "formats.h" -#include "framebuffer.h" -#include "hash.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "renderbuffer.h" -#include "state.h" -#include "teximage.h" -#include "texobj.h" - - -/** Set this to 1 to help debug FBO incompleteness problems */ -#define DEBUG_FBO 0 - -/** Set this to 1 to debug/log glBlitFramebuffer() calls */ -#define DEBUG_BLIT 0 - - -/** - * Notes: - * - * None of the GL_EXT_framebuffer_object functions are compiled into - * display lists. - */ - - - -/* - * When glGenRender/FramebuffersEXT() is called we insert pointers to - * these placeholder objects into the hash table. - * Later, when the object ID is first bound, we replace the placeholder - * with the real frame/renderbuffer. - */ -static struct gl_framebuffer DummyFramebuffer; -static struct gl_renderbuffer DummyRenderbuffer; - -/* We bind this framebuffer when applications pass a NULL - * drawable/surface in make current. */ -static struct gl_framebuffer IncompleteFramebuffer; - - -#define IS_CUBE_FACE(TARGET) \ - ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \ - (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) - - -static void -delete_dummy_renderbuffer(struct gl_renderbuffer *rb) -{ - /* no op */ -} - -static void -delete_dummy_framebuffer(struct gl_framebuffer *fb) -{ - /* no op */ -} - - -void -_mesa_init_fbobjects(struct gl_context *ctx) -{ - _glthread_INIT_MUTEX(DummyFramebuffer.Mutex); - _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex); - _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex); - DummyFramebuffer.Delete = delete_dummy_framebuffer; - DummyRenderbuffer.Delete = delete_dummy_renderbuffer; - IncompleteFramebuffer.Delete = delete_dummy_framebuffer; -} - -struct gl_framebuffer * -_mesa_get_incomplete_framebuffer(void) -{ - return &IncompleteFramebuffer; -} - -/** - * Helper routine for getting a gl_renderbuffer. - */ -struct gl_renderbuffer * -_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id) -{ - struct gl_renderbuffer *rb; - - if (id == 0) - return NULL; - - rb = (struct gl_renderbuffer *) - _mesa_HashLookup(ctx->Shared->RenderBuffers, id); - return rb; -} - - -/** - * Helper routine for getting a gl_framebuffer. - */ -struct gl_framebuffer * -_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id) -{ - struct gl_framebuffer *fb; - - if (id == 0) - return NULL; - - fb = (struct gl_framebuffer *) - _mesa_HashLookup(ctx->Shared->FrameBuffers, id); - return fb; -} - - -/** - * Mark the given framebuffer as invalid. This will force the - * test for framebuffer completeness to be done before the framebuffer - * is used. - */ -static void -invalidate_framebuffer(struct gl_framebuffer *fb) -{ - fb->_Status = 0; /* "indeterminate" */ -} - - -/** - * Return the gl_framebuffer object which corresponds to the given - * framebuffer target, such as GL_DRAW_FRAMEBUFFER. - * Check support for GL_EXT_framebuffer_blit to determine if certain - * targets are legal. - * \return gl_framebuffer pointer or NULL if target is illegal - */ -static struct gl_framebuffer * -get_framebuffer_target(struct gl_context *ctx, GLenum target) -{ - switch (target) { - case GL_DRAW_FRAMEBUFFER: - return ctx->Extensions.EXT_framebuffer_blit ? ctx->DrawBuffer : NULL; - case GL_READ_FRAMEBUFFER: - return ctx->Extensions.EXT_framebuffer_blit ? ctx->ReadBuffer : NULL; - case GL_FRAMEBUFFER_EXT: - return ctx->DrawBuffer; - default: - return NULL; - } -} - - -/** - * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding - * gl_renderbuffer_attachment object. - * This function is only used for user-created FB objects, not the - * default / window-system FB object. - * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to - * the depth buffer attachment point. - */ -struct gl_renderbuffer_attachment * -_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, - GLenum attachment) -{ - GLuint i; - - assert(fb->Name > 0); - - switch (attachment) { - case GL_COLOR_ATTACHMENT0_EXT: - case GL_COLOR_ATTACHMENT1_EXT: - case GL_COLOR_ATTACHMENT2_EXT: - case GL_COLOR_ATTACHMENT3_EXT: - case GL_COLOR_ATTACHMENT4_EXT: - case GL_COLOR_ATTACHMENT5_EXT: - case GL_COLOR_ATTACHMENT6_EXT: - case GL_COLOR_ATTACHMENT7_EXT: - case GL_COLOR_ATTACHMENT8_EXT: - case GL_COLOR_ATTACHMENT9_EXT: - case GL_COLOR_ATTACHMENT10_EXT: - case GL_COLOR_ATTACHMENT11_EXT: - case GL_COLOR_ATTACHMENT12_EXT: - case GL_COLOR_ATTACHMENT13_EXT: - case GL_COLOR_ATTACHMENT14_EXT: - case GL_COLOR_ATTACHMENT15_EXT: - i = attachment - GL_COLOR_ATTACHMENT0_EXT; - if (i >= ctx->Const.MaxColorAttachments) { - return NULL; - } - return &fb->Attachment[BUFFER_COLOR0 + i]; - case GL_DEPTH_STENCIL_ATTACHMENT: - /* fall-through */ - case GL_DEPTH_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_DEPTH_ATTACHMENT_EXT: - return &fb->Attachment[BUFFER_DEPTH]; - case GL_STENCIL_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_STENCIL_ATTACHMENT_EXT: - return &fb->Attachment[BUFFER_STENCIL]; - default: - return NULL; - } -} - - -/** - * As above, but only used for getting attachments of the default / - * window-system framebuffer (not user-created framebuffer objects). - */ -static struct gl_renderbuffer_attachment * -_mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, - GLenum attachment) -{ - assert(fb->Name == 0); - - switch (attachment) { - case GL_FRONT_LEFT: - return &fb->Attachment[BUFFER_FRONT_LEFT]; - case GL_FRONT_RIGHT: - return &fb->Attachment[BUFFER_FRONT_RIGHT]; - case GL_BACK_LEFT: - return &fb->Attachment[BUFFER_BACK_LEFT]; - case GL_BACK_RIGHT: - return &fb->Attachment[BUFFER_BACK_RIGHT]; - case GL_AUX0: - if (fb->Visual.numAuxBuffers == 1) { - return &fb->Attachment[BUFFER_AUX0]; - } - return NULL; - case GL_DEPTH_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_DEPTH_ATTACHMENT_EXT: - return &fb->Attachment[BUFFER_DEPTH]; - case GL_STENCIL_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_STENCIL_ATTACHMENT_EXT: - return &fb->Attachment[BUFFER_STENCIL]; - default: - return NULL; - } -} - - - -/** - * Remove any texture or renderbuffer attached to the given attachment - * point. Update reference counts, etc. - */ -void -_mesa_remove_attachment(struct gl_context *ctx, - struct gl_renderbuffer_attachment *att) -{ - if (att->Type == GL_TEXTURE) { - ASSERT(att->Texture); - if (ctx->Driver.FinishRenderTexture) { - /* tell driver that we're done rendering to this texture. */ - ctx->Driver.FinishRenderTexture(ctx, att); - } - _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ - ASSERT(!att->Texture); - } - if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) { - ASSERT(!att->Texture); - _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */ - ASSERT(!att->Renderbuffer); - } - att->Type = GL_NONE; - att->Complete = GL_TRUE; -} - - -/** - * Bind a texture object to an attachment point. - * The previous binding, if any, will be removed first. - */ -void -_mesa_set_texture_attachment(struct gl_context *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att, - struct gl_texture_object *texObj, - GLenum texTarget, GLuint level, GLuint zoffset) -{ - if (att->Texture == texObj) { - /* re-attaching same texture */ - ASSERT(att->Type == GL_TEXTURE); - if (ctx->Driver.FinishRenderTexture) - ctx->Driver.FinishRenderTexture(ctx, att); - } - else { - /* new attachment */ - if (ctx->Driver.FinishRenderTexture && att->Texture) - ctx->Driver.FinishRenderTexture(ctx, att); - _mesa_remove_attachment(ctx, att); - att->Type = GL_TEXTURE; - assert(!att->Texture); - _mesa_reference_texobj(&att->Texture, texObj); - } - - /* always update these fields */ - att->TextureLevel = level; - att->CubeMapFace = _mesa_tex_target_to_face(texTarget); - att->Zoffset = zoffset; - att->Complete = GL_FALSE; - - if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) { - ctx->Driver.RenderTexture(ctx, fb, att); - } - - invalidate_framebuffer(fb); -} - - -/** - * Bind a renderbuffer to an attachment point. - * The previous binding, if any, will be removed first. - */ -void -_mesa_set_renderbuffer_attachment(struct gl_context *ctx, - struct gl_renderbuffer_attachment *att, - struct gl_renderbuffer *rb) -{ - /* XXX check if re-doing same attachment, exit early */ - _mesa_remove_attachment(ctx, att); - att->Type = GL_RENDERBUFFER_EXT; - att->Texture = NULL; /* just to be safe */ - att->Complete = GL_FALSE; - _mesa_reference_renderbuffer(&att->Renderbuffer, rb); -} - - -/** - * Fallback for ctx->Driver.FramebufferRenderbuffer() - * Attach a renderbuffer object to a framebuffer object. - */ -void -_mesa_framebuffer_renderbuffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLenum attachment, struct gl_renderbuffer *rb) -{ - struct gl_renderbuffer_attachment *att; - - _glthread_LOCK_MUTEX(fb->Mutex); - - att = _mesa_get_attachment(ctx, fb, attachment); - ASSERT(att); - if (rb) { - _mesa_set_renderbuffer_attachment(ctx, att, rb); - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { - /* do stencil attachment here (depth already done above) */ - att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT); - assert(att); - _mesa_set_renderbuffer_attachment(ctx, att, rb); - } - rb->AttachedAnytime = GL_TRUE; - } - else { - _mesa_remove_attachment(ctx, att); - } - - invalidate_framebuffer(fb); - - _glthread_UNLOCK_MUTEX(fb->Mutex); -} - - -/** - * Fallback for ctx->Driver.ValidateFramebuffer() - * Check if the renderbuffer's formats are supported by the software - * renderer. - * Drivers should probably override this. - */ -void -_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - gl_buffer_index buf; - for (buf = 0; buf < BUFFER_COUNT; buf++) { - const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer; - if (rb) { - switch (rb->_BaseFormat) { - case GL_ALPHA: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE: - case GL_INTENSITY: - case GL_RED: - case GL_RG: - fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; - return; - default: - /* render buffer format is supported by software rendering */ - ; - } - } - } -} - - -/** - * For debug only. - */ -static void -att_incomplete(const char *msg) -{ -#if DEBUG_FBO - _mesa_debug(NULL, "attachment incomplete: %s\n", msg); -#else - (void) msg; -#endif -} - - -/** - * For debug only. - */ -static void -fbo_incomplete(const char *msg, int index) -{ -#if DEBUG_FBO - _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index); -#else - (void) msg; - (void) index; -#endif -} - - -/** - * Is the given base format a legal format for a color renderbuffer? - */ -GLboolean -_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat) -{ - switch (baseFormat) { - case GL_RGB: - case GL_RGBA: - return GL_TRUE; - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_ALPHA: - return ctx->Extensions.ARB_framebuffer_object; - case GL_RED: - case GL_RG: - return ctx->Extensions.ARB_texture_rg; - default: - return GL_FALSE; - } -} - - -/** - * Is the given base format a legal format for a depth/stencil renderbuffer? - */ -static GLboolean -is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat) -{ - switch (baseFormat) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_STENCIL_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if an attachment point is complete and update its Complete field. - * \param format if GL_COLOR, this is a color attachment point, - * if GL_DEPTH, this is a depth component attachment point, - * if GL_STENCIL, this is a stencil component attachment point. - */ -static void -test_attachment_completeness(const struct gl_context *ctx, GLenum format, - struct gl_renderbuffer_attachment *att) -{ - assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); - - /* assume complete */ - att->Complete = GL_TRUE; - - /* Look for reasons why the attachment might be incomplete */ - if (att->Type == GL_TEXTURE) { - const struct gl_texture_object *texObj = att->Texture; - struct gl_texture_image *texImage; - GLenum baseFormat; - - if (!texObj) { - att_incomplete("no texobj"); - att->Complete = GL_FALSE; - return; - } - - texImage = texObj->Image[att->CubeMapFace][att->TextureLevel]; - if (!texImage) { - att_incomplete("no teximage"); - att->Complete = GL_FALSE; - return; - } - if (texImage->Width < 1 || texImage->Height < 1) { - att_incomplete("teximage width/height=0"); - printf("texobj = %u\n", texObj->Name); - printf("level = %d\n", att->TextureLevel); - att->Complete = GL_FALSE; - return; - } - if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) { - att_incomplete("bad z offset"); - att->Complete = GL_FALSE; - return; - } - - baseFormat = _mesa_get_format_base_format(texImage->TexFormat); - - if (format == GL_COLOR) { - if (!_mesa_is_legal_color_format(ctx, baseFormat)) { - att_incomplete("bad format"); - att->Complete = GL_FALSE; - return; - } - if (_mesa_is_format_compressed(texImage->TexFormat)) { - att_incomplete("compressed internalformat"); - att->Complete = GL_FALSE; - return; - } - } - else if (format == GL_DEPTH) { - if (baseFormat == GL_DEPTH_COMPONENT) { - /* OK */ - } - else if (ctx->Extensions.EXT_packed_depth_stencil && - ctx->Extensions.ARB_depth_texture && - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* OK */ - } - else { - att->Complete = GL_FALSE; - att_incomplete("bad depth format"); - return; - } - } - else { - ASSERT(format == GL_STENCIL); - if (ctx->Extensions.EXT_packed_depth_stencil && - ctx->Extensions.ARB_depth_texture && - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* OK */ - } - else { - /* no such thing as stencil-only textures */ - att_incomplete("illegal stencil texture"); - att->Complete = GL_FALSE; - return; - } - } - } - else if (att->Type == GL_RENDERBUFFER_EXT) { - const GLenum baseFormat = - _mesa_get_format_base_format(att->Renderbuffer->Format); - - ASSERT(att->Renderbuffer); - if (!att->Renderbuffer->InternalFormat || - att->Renderbuffer->Width < 1 || - att->Renderbuffer->Height < 1) { - att_incomplete("0x0 renderbuffer"); - att->Complete = GL_FALSE; - return; - } - if (format == GL_COLOR) { - if (!_mesa_is_legal_color_format(ctx, baseFormat)) { - att_incomplete("bad renderbuffer color format"); - att->Complete = GL_FALSE; - return; - } - } - else if (format == GL_DEPTH) { - if (baseFormat == GL_DEPTH_COMPONENT) { - /* OK */ - } - else if (ctx->Extensions.EXT_packed_depth_stencil && - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* OK */ - } - else { - att_incomplete("bad renderbuffer depth format"); - att->Complete = GL_FALSE; - return; - } - } - else { - assert(format == GL_STENCIL); - if (baseFormat == GL_STENCIL_INDEX) { - /* OK */ - } - else if (ctx->Extensions.EXT_packed_depth_stencil && - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* OK */ - } - else { - att->Complete = GL_FALSE; - att_incomplete("bad renderbuffer stencil format"); - return; - } - } - } - else { - ASSERT(att->Type == GL_NONE); - /* complete */ - return; - } -} - - -/** - * Test if the given framebuffer object is complete and update its - * Status field with the results. - * Calls the ctx->Driver.ValidateFramebuffer() function to allow the - * driver to make hardware-specific validation/completeness checks. - * Also update the framebuffer's Width and Height fields if the - * framebuffer is complete. - */ -void -_mesa_test_framebuffer_completeness(struct gl_context *ctx, - struct gl_framebuffer *fb) -{ - GLuint numImages; - GLenum intFormat = GL_NONE; /* color buffers' internal format */ - GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0; - GLint numSamples = -1; - GLint i; - GLuint j; - - assert(fb->Name != 0); - - numImages = 0; - fb->Width = 0; - fb->Height = 0; - - /* Start at -2 to more easily loop over all attachment points. - * -2: depth buffer - * -1: stencil buffer - * >=0: color buffer - */ - for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) { - struct gl_renderbuffer_attachment *att; - GLenum f; - gl_format attFormat; - - /* - * XXX for ARB_fbo, only check color buffers that are named by - * GL_READ_BUFFER and GL_DRAW_BUFFERi. - */ - - /* check for attachment completeness - */ - if (i == -2) { - att = &fb->Attachment[BUFFER_DEPTH]; - test_attachment_completeness(ctx, GL_DEPTH, att); - if (!att->Complete) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; - fbo_incomplete("depth attachment incomplete", -1); - return; - } - } - else if (i == -1) { - att = &fb->Attachment[BUFFER_STENCIL]; - test_attachment_completeness(ctx, GL_STENCIL, att); - if (!att->Complete) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; - fbo_incomplete("stencil attachment incomplete", -1); - return; - } - } - else { - att = &fb->Attachment[BUFFER_COLOR0 + i]; - test_attachment_completeness(ctx, GL_COLOR, att); - if (!att->Complete) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; - fbo_incomplete("color attachment incomplete", i); - return; - } - } - - /* get width, height, format of the renderbuffer/texture - */ - if (att->Type == GL_TEXTURE) { - const struct gl_texture_image *texImg - = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; - minWidth = MIN2(minWidth, texImg->Width); - maxWidth = MAX2(maxWidth, texImg->Width); - minHeight = MIN2(minHeight, texImg->Height); - maxHeight = MAX2(maxHeight, texImg->Height); - f = texImg->_BaseFormat; - attFormat = texImg->TexFormat; - numImages++; - if (!_mesa_is_legal_color_format(ctx, f) && - !is_legal_depth_format(ctx, f)) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; - fbo_incomplete("texture attachment incomplete", -1); - return; - } - } - else if (att->Type == GL_RENDERBUFFER_EXT) { - minWidth = MIN2(minWidth, att->Renderbuffer->Width); - maxWidth = MAX2(minWidth, att->Renderbuffer->Width); - minHeight = MIN2(minHeight, att->Renderbuffer->Height); - maxHeight = MAX2(minHeight, att->Renderbuffer->Height); - f = att->Renderbuffer->InternalFormat; - attFormat = att->Renderbuffer->Format; - numImages++; - } - else { - assert(att->Type == GL_NONE); - continue; - } - - if (numSamples < 0) { - /* first buffer */ - numSamples = att->Renderbuffer->NumSamples; - } - - /* check if integer color */ - fb->_IntegerColor = _mesa_is_format_integer_color(attFormat); - - /* Error-check width, height, format, samples - */ - if (numImages == 1) { - /* save format, num samples */ - if (i >= 0) { - intFormat = f; - } - } - else { - if (!ctx->Extensions.ARB_framebuffer_object) { - /* check that width, height, format are same */ - if (minWidth != maxWidth || minHeight != maxHeight) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT; - fbo_incomplete("width or height mismatch", -1); - return; - } - /* check that all color buffer have same format */ - if (intFormat != GL_NONE && f != intFormat) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; - fbo_incomplete("format mismatch", -1); - return; - } - } - if (att->Renderbuffer && - att->Renderbuffer->NumSamples != numSamples) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; - fbo_incomplete("inconsistant number of samples", i); - return; - } - - } - } - -#if FEATURE_GL - if (ctx->API == API_OPENGL) { - /* Check that all DrawBuffers are present */ - for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) { - if (fb->ColorDrawBuffer[j] != GL_NONE) { - const struct gl_renderbuffer_attachment *att - = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]); - assert(att); - if (att->Type == GL_NONE) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; - fbo_incomplete("missing drawbuffer", j); - return; - } - } - } - - /* Check that the ReadBuffer is present */ - if (fb->ColorReadBuffer != GL_NONE) { - const struct gl_renderbuffer_attachment *att - = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer); - assert(att); - if (att->Type == GL_NONE) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; - fbo_incomplete("missing readbuffer", -1); - return; - } - } - } -#else - (void) j; -#endif - - if (numImages == 0) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; - fbo_incomplete("no attachments", -1); - return; - } - - /* Provisionally set status = COMPLETE ... */ - fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; - - /* ... but the driver may say the FB is incomplete. - * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED - * if anything. - */ - if (ctx->Driver.ValidateFramebuffer) { - ctx->Driver.ValidateFramebuffer(ctx, fb); - if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - fbo_incomplete("driver marked FBO as incomplete", -1); - } - } - - if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) { - /* - * Note that if ARB_framebuffer_object is supported and the attached - * renderbuffers/textures are different sizes, the framebuffer - * width/height will be set to the smallest width/height. - */ - fb->Width = minWidth; - fb->Height = minHeight; - - /* finally, update the visual info for the framebuffer */ - _mesa_update_framebuffer_visual(ctx, fb); - } -} - - -GLboolean GLAPIENTRY -_mesa_IsRenderbufferEXT(GLuint renderbuffer) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - if (renderbuffer) { - struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); - if (rb != NULL && rb != &DummyRenderbuffer) - return GL_TRUE; - } - return GL_FALSE; -} - - -void GLAPIENTRY -_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) -{ - struct gl_renderbuffer *newRb; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)"); - return; - } - - /* No need to flush here since the render buffer binding has no - * effect on rendering state. - */ - - if (renderbuffer) { - newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer); - if (newRb == &DummyRenderbuffer) { - /* ID was reserved, but no real renderbuffer object made yet */ - newRb = NULL; - } - else if (!newRb && ctx->Extensions.ARB_framebuffer_object) { - /* All RB IDs must be Gen'd */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)"); - return; - } - - if (!newRb) { - /* create new renderbuffer object */ - newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer); - if (!newRb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT"); - return; - } - ASSERT(newRb->AllocStorage); - _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb); - newRb->RefCount = 1; /* referenced by hash table */ - } - } - else { - newRb = NULL; - } - - ASSERT(newRb != &DummyRenderbuffer); - - _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb); -} - - -/** - * If the given renderbuffer is anywhere attached to the framebuffer, detach - * the renderbuffer. - * This is used when a renderbuffer object is deleted. - * The spec calls for unbinding. - */ -static void -detach_renderbuffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer *rb) -{ - GLuint i; - for (i = 0; i < BUFFER_COUNT; i++) { - if (fb->Attachment[i].Renderbuffer == rb) { - _mesa_remove_attachment(ctx, &fb->Attachment[i]); - } - } - invalidate_framebuffer(fb); -} - - -void GLAPIENTRY -_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) -{ - GLint i; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - for (i = 0; i < n; i++) { - if (renderbuffers[i] > 0) { - struct gl_renderbuffer *rb; - rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]); - if (rb) { - /* check if deleting currently bound renderbuffer object */ - if (rb == ctx->CurrentRenderbuffer) { - /* bind default */ - ASSERT(rb->RefCount >= 2); - _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); - } - - if (ctx->DrawBuffer->Name) { - detach_renderbuffer(ctx, ctx->DrawBuffer, rb); - } - if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) { - detach_renderbuffer(ctx, ctx->ReadBuffer, rb); - } - - /* Remove from hash table immediately, to free the ID. - * But the object will not be freed until it's no longer - * referenced anywhere else. - */ - _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); - - if (rb != &DummyRenderbuffer) { - /* no longer referenced by hash table */ - _mesa_reference_renderbuffer(&rb, NULL); - } - } - } - } -} - - -void GLAPIENTRY -_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint first; - GLint i; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)"); - return; - } - - if (!renderbuffers) - return; - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n); - - for (i = 0; i < n; i++) { - GLuint name = first + i; - renderbuffers[i] = name; - /* insert dummy placeholder into hash table */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - } -} - - -/** - * Given an internal format token for a render buffer, return the - * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, - * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE, - * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc). - * - * This is similar to _mesa_base_tex_format() but the set of valid - * internal formats is different. - * - * Note that even if a format is determined to be legal here, validation - * of the FBO may fail if the format is not supported by the driver/GPU. - * - * \param internalFormat as passed to glRenderbufferStorage() - * \return the base internal format, or 0 if internalFormat is illegal - */ -GLenum -_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) -{ - /* - * Notes: some formats such as alpha, luminance, etc. were added - * with GL_ARB_framebuffer_object. - */ - switch (internalFormat) { - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - case GL_SRGB8_EXT: - return GL_RGB; - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - case GL_RGBA16_SNORM: - case GL_SRGB8_ALPHA8_EXT: - return GL_RGBA; - case GL_STENCIL_INDEX: - case GL_STENCIL_INDEX1_EXT: - case GL_STENCIL_INDEX4_EXT: - case GL_STENCIL_INDEX8_EXT: - case GL_STENCIL_INDEX16_EXT: - return GL_STENCIL_INDEX; - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - return GL_DEPTH_COMPONENT; - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - if (ctx->Extensions.EXT_packed_depth_stencil) - return GL_DEPTH_STENCIL_EXT; - else - return 0; - case GL_RED: - case GL_R8: - case GL_R16: - return ctx->Extensions.ARB_texture_rg ? GL_RED : 0; - case GL_RG: - case GL_RG8: - case GL_RG16: - return ctx->Extensions.ARB_texture_rg ? GL_RG : 0; - /* XXX add floating point and integer formats eventually */ - default: - return 0; - } -} - - -/** - * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk(). - */ -static void -invalidate_rb(GLuint key, void *data, void *userData) -{ - struct gl_framebuffer *fb = (struct gl_framebuffer *) data; - struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData; - - /* If this is a user-created FBO */ - if (fb->Name) { - GLuint i; - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = fb->Attachment + i; - if (att->Type == GL_RENDERBUFFER && - att->Renderbuffer == rb) { - /* Mark fb status as indeterminate to force re-validation */ - fb->_Status = 0; - return; - } - } - } -} - - -/** sentinal value, see below */ -#define NO_SAMPLES 1000 - - -/** - * Helper function used by _mesa_RenderbufferStorageEXT() and - * _mesa_RenderbufferStorageMultisample(). - * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT(). - */ -static void -renderbuffer_storage(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height, GLsizei samples) -{ - const char *func = samples == NO_SAMPLES ? - "glRenderbufferStorage" : "RenderbufferStorageMultisample"; - struct gl_renderbuffer *rb; - GLenum baseFormat; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); - return; - } - - baseFormat = _mesa_base_fbo_format(ctx, internalFormat); - if (baseFormat == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func); - return; - } - - if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) { - _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func); - return; - } - - if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) { - _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func); - return; - } - - if (samples == NO_SAMPLES) { - /* NumSamples == 0 indicates non-multisampling */ - samples = 0; - } - else if (samples > (GLsizei) ctx->Const.MaxSamples) { - /* note: driver may choose to use more samples than what's requested */ - _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func); - return; - } - - rb = ctx->CurrentRenderbuffer; - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func); - return; - } - - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - if (rb->InternalFormat == internalFormat && - rb->Width == (GLuint) width && - rb->Height == (GLuint) height) { - /* no change in allocation needed */ - return; - } - - /* These MUST get set by the AllocStorage func */ - rb->Format = MESA_FORMAT_NONE; - rb->NumSamples = samples; - - /* Now allocate the storage */ - ASSERT(rb->AllocStorage); - if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) { - /* No error - check/set fields now */ - assert(rb->Format != MESA_FORMAT_NONE); - assert(rb->Width == (GLuint) width); - assert(rb->Height == (GLuint) height); - rb->InternalFormat = internalFormat; - rb->_BaseFormat = baseFormat; - assert(rb->_BaseFormat != 0); - } - else { - /* Probably ran out of memory - clear the fields */ - rb->Width = 0; - rb->Height = 0; - rb->Format = MESA_FORMAT_NONE; - rb->InternalFormat = GL_NONE; - rb->_BaseFormat = GL_NONE; - rb->NumSamples = 0; - } - - /* Invalidate the framebuffers the renderbuffer is attached in. */ - if (rb->AttachedAnytime) { - _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb); - } -} - - -#if FEATURE_OES_EGL_image -void GLAPIENTRY -_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) -{ - struct gl_renderbuffer *rb; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.OES_EGL_image) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glEGLImageTargetRenderbufferStorageOES(unsupported)"); - return; - } - - if (target != GL_RENDERBUFFER) { - _mesa_error(ctx, GL_INVALID_ENUM, - "EGLImageTargetRenderbufferStorageOES"); - return; - } - - rb = ctx->CurrentRenderbuffer; - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "EGLImageTargetRenderbufferStorageOES"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image); -} -#endif - - -/** - * Helper function for _mesa_GetRenderbufferParameterivEXT() and - * _mesa_GetFramebufferAttachmentParameterivEXT() - * We have to be careful to respect the base format. For example, if a - * renderbuffer/texture was created with internalFormat=GL_RGB but the - * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE - * we need to return zero. - */ -static GLint -get_component_bits(GLenum pname, GLenum baseFormat, gl_format format) -{ - switch (pname) { - case GL_RENDERBUFFER_RED_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - if (baseFormat == GL_RGB || baseFormat == GL_RGBA || - baseFormat == GL_RG || baseFormat == GL_RED) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_GREEN_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_BLUE_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - if (baseFormat == GL_RGB || baseFormat == GL_RGBA) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_ALPHA_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA || - baseFormat == GL_LUMINANCE_ALPHA) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_DEPTH_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: - if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_STENCIL_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL) - return _mesa_get_format_bits(format, pname); - else - return 0; - default: - return 0; - } -} - - - -void GLAPIENTRY -_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height) -{ - /* GL_ARB_fbo says calling this function is equivalent to calling - * glRenderbufferStorageMultisample() with samples=0. We pass in - * a token value here just for error reporting purposes. - */ - renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES); -} - - -void GLAPIENTRY -_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, - GLenum internalFormat, - GLsizei width, GLsizei height) -{ - renderbuffer_storage(target, internalFormat, width, height, samples); -} - - -/** - * OpenGL ES version of glRenderBufferStorage. - */ -void GLAPIENTRY -_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height) -{ - switch (internalFormat) { - case GL_RGB565: - /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ - /* choose a closest format */ - internalFormat = GL_RGB5; - break; - default: - break; - } - - renderbuffer_storage(target, internalFormat, width, height, 0); -} - - -void GLAPIENTRY -_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) -{ - struct gl_renderbuffer *rb; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetRenderbufferParameterivEXT(target)"); - return; - } - - rb = ctx->CurrentRenderbuffer; - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetRenderbufferParameterivEXT"); - return; - } - - /* No need to flush here since we're just quering state which is - * not effected by rendering. - */ - - switch (pname) { - case GL_RENDERBUFFER_WIDTH_EXT: - *params = rb->Width; - return; - case GL_RENDERBUFFER_HEIGHT_EXT: - *params = rb->Height; - return; - case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT: - *params = rb->InternalFormat; - return; - case GL_RENDERBUFFER_RED_SIZE_EXT: - case GL_RENDERBUFFER_GREEN_SIZE_EXT: - case GL_RENDERBUFFER_BLUE_SIZE_EXT: - case GL_RENDERBUFFER_ALPHA_SIZE_EXT: - case GL_RENDERBUFFER_DEPTH_SIZE_EXT: - case GL_RENDERBUFFER_STENCIL_SIZE_EXT: - *params = get_component_bits(pname, rb->_BaseFormat, rb->Format); - break; - case GL_RENDERBUFFER_SAMPLES: - if (ctx->Extensions.ARB_framebuffer_object) { - *params = rb->NumSamples; - break; - } - /* fallthrough */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetRenderbufferParameterivEXT(target)"); - return; - } -} - - -GLboolean GLAPIENTRY -_mesa_IsFramebufferEXT(GLuint framebuffer) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - if (framebuffer) { - struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer); - if (rb != NULL && rb != &DummyFramebuffer) - return GL_TRUE; - } - return GL_FALSE; -} - - -/** - * Check if any of the attachments of the given framebuffer are textures - * (render to texture). Call ctx->Driver.RenderTexture() for such - * attachments. - */ -static void -check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - GLuint i; - ASSERT(ctx->Driver.RenderTexture); - - if (fb->Name == 0) - return; /* can't render to texture with winsys framebuffers */ - - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = fb->Attachment + i; - struct gl_texture_object *texObj = att->Texture; - if (texObj - && texObj->Image[att->CubeMapFace][att->TextureLevel]) { - ctx->Driver.RenderTexture(ctx, fb, att); - } - } -} - - -/** - * Examine all the framebuffer's attachments to see if any are textures. - * If so, call ctx->Driver.FinishRenderTexture() for each texture to - * notify the device driver that the texture image may have changed. - */ -static void -check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - if (fb->Name == 0) - return; /* can't render to texture with winsys framebuffers */ - - if (ctx->Driver.FinishRenderTexture) { - GLuint i; - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = fb->Attachment + i; - if (att->Texture && att->Renderbuffer) { - ctx->Driver.FinishRenderTexture(ctx, att); - } - } - } -} - - -void GLAPIENTRY -_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) -{ - struct gl_framebuffer *newDrawFb, *newReadFb; - struct gl_framebuffer *oldDrawFb, *oldReadFb; - GLboolean bindReadBuf, bindDrawBuf; - GET_CURRENT_CONTEXT(ctx); - -#ifdef DEBUG - if (ctx->Extensions.ARB_framebuffer_object) { - ASSERT(ctx->Extensions.EXT_framebuffer_object); - ASSERT(ctx->Extensions.EXT_framebuffer_blit); - } -#endif - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.EXT_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindFramebufferEXT(unsupported)"); - return; - } - - switch (target) { -#if FEATURE_EXT_framebuffer_blit - case GL_DRAW_FRAMEBUFFER_EXT: - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); - return; - } - bindDrawBuf = GL_TRUE; - bindReadBuf = GL_FALSE; - break; - case GL_READ_FRAMEBUFFER_EXT: - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); - return; - } - bindDrawBuf = GL_FALSE; - bindReadBuf = GL_TRUE; - break; -#endif - case GL_FRAMEBUFFER_EXT: - bindDrawBuf = GL_TRUE; - bindReadBuf = GL_TRUE; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); - return; - } - - if (framebuffer) { - /* Binding a user-created framebuffer object */ - newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer); - if (newDrawFb == &DummyFramebuffer) { - /* ID was reserved, but no real framebuffer object made yet */ - newDrawFb = NULL; - } - else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) { - /* All FBO IDs must be Gen'd */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)"); - return; - } - - if (!newDrawFb) { - /* create new framebuffer object */ - newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); - if (!newDrawFb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT"); - return; - } - _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb); - } - newReadFb = newDrawFb; - } - else { - /* Binding the window system framebuffer (which was originally set - * with MakeCurrent). - */ - newDrawFb = ctx->WinSysDrawBuffer; - newReadFb = ctx->WinSysReadBuffer; - } - - ASSERT(newDrawFb); - ASSERT(newDrawFb != &DummyFramebuffer); - - /* save pointers to current/old framebuffers */ - oldDrawFb = ctx->DrawBuffer; - oldReadFb = ctx->ReadBuffer; - - /* check if really changing bindings */ - if (oldDrawFb == newDrawFb) - bindDrawBuf = GL_FALSE; - if (oldReadFb == newReadFb) - bindReadBuf = GL_FALSE; - - /* - * OK, now bind the new Draw/Read framebuffers, if they're changing. - * - * We also check if we're beginning and/or ending render-to-texture. - * When a framebuffer with texture attachments is unbound, call - * ctx->Driver.FinishRenderTexture(). - * When a framebuffer with texture attachments is bound, call - * ctx->Driver.RenderTexture(). - * - * Note that if the ReadBuffer has texture attachments we don't consider - * that a render-to-texture case. - */ - if (bindReadBuf) { - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - /* check if old readbuffer was render-to-texture */ - check_end_texture_render(ctx, oldReadFb); - - _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb); - } - - if (bindDrawBuf) { - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - /* check if old read/draw buffers were render-to-texture */ - if (!bindReadBuf) - check_end_texture_render(ctx, oldReadFb); - - if (oldDrawFb != oldReadFb) - check_end_texture_render(ctx, oldDrawFb); - - /* check if newly bound framebuffer has any texture attachments */ - check_begin_texture_render(ctx, newDrawFb); - - _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb); - } - - if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) { - ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb); - } -} - - -void GLAPIENTRY -_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) -{ - GLint i; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - for (i = 0; i < n; i++) { - if (framebuffers[i] > 0) { - struct gl_framebuffer *fb; - fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]); - if (fb) { - ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]); - - /* check if deleting currently bound framebuffer object */ - if (ctx->Extensions.EXT_framebuffer_blit) { - /* separate draw/read binding points */ - if (fb == ctx->DrawBuffer) { - /* bind default */ - ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); - } - if (fb == ctx->ReadBuffer) { - /* bind default */ - ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0); - } - } - else { - /* only one binding point for read/draw buffers */ - if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) { - /* bind default */ - ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - } - } - - /* remove from hash table immediately, to free the ID */ - _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]); - - if (fb != &DummyFramebuffer) { - /* But the object will not be freed until it's no longer - * bound in any context. - */ - _mesa_reference_framebuffer(&fb, NULL); - } - } - } - } -} - - -void GLAPIENTRY -_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint first; - GLint i; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)"); - return; - } - - if (!framebuffers) - return; - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n); - - for (i = 0; i < n; i++) { - GLuint name = first + i; - framebuffers[i] = name; - /* insert dummy placeholder into hash table */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - } -} - - - -GLenum GLAPIENTRY -_mesa_CheckFramebufferStatusEXT(GLenum target) -{ - struct gl_framebuffer *buffer; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); - - buffer = get_framebuffer_target(ctx, target); - if (!buffer) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)"); - return 0; - } - - if (buffer->Name == 0) { - /* The window system / default framebuffer is always complete */ - return GL_FRAMEBUFFER_COMPLETE_EXT; - } - - /* No need to flush here */ - - if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) { - _mesa_test_framebuffer_completeness(ctx, buffer); - } - - return buffer->_Status; -} - - - -/** - * Common code called by glFramebufferTexture1D/2D/3DEXT(). - */ -static void -framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, - GLenum attachment, GLenum textarget, GLuint texture, - GLint level, GLint zoffset) -{ - struct gl_renderbuffer_attachment *att; - struct gl_texture_object *texObj = NULL; - struct gl_framebuffer *fb; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - fb = get_framebuffer_target(ctx, target); - if (!fb) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture%sEXT(target=0x%x)", caller, target); - return; - } - - /* check framebuffer binding */ - if (fb->Name == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%sEXT", caller); - return; - } - - - /* The textarget, level, and zoffset parameters are only validated if - * texture is non-zero. - */ - if (texture) { - GLboolean err = GL_TRUE; - - texObj = _mesa_lookup_texture(ctx, texture); - if (texObj != NULL) { - if (textarget == 0) { - /* XXX what's the purpose of this? */ - err = (texObj->Target != GL_TEXTURE_3D) && - (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && - (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT); - } - else { - err = (texObj->Target == GL_TEXTURE_CUBE_MAP) - ? !IS_CUBE_FACE(textarget) - : (texObj->Target != textarget); - } - } - else { - /* can't render to a non-existant texture */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%sEXT(non existant texture)", - caller); - return; - } - - if (err) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%sEXT(texture target mismatch)", - caller); - return; - } - - if (texObj->Target == GL_TEXTURE_3D) { - const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); - if (zoffset < 0 || zoffset >= maxSize) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%sEXT(zoffset)", caller); - return; - } - } - else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) || - (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) { - if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%sEXT(layer)", caller); - return; - } - } - - if ((level < 0) || - (level >= _mesa_max_texture_levels(ctx, texObj->Target))) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%sEXT(level)", caller); - return; - } - } - - att = _mesa_get_attachment(ctx, fb, attachment); - if (att == NULL) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture%sEXT(attachment)", caller); - return; - } - - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - _glthread_LOCK_MUTEX(fb->Mutex); - if (texObj) { - _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget, - level, zoffset); - /* Set the render-to-texture flag. We'll check this flag in - * glTexImage() and friends to determine if we need to revalidate - * any FBOs that might be rendering into this texture. - * This flag never gets cleared since it's non-trivial to determine - * when all FBOs might be done rendering to this texture. That's OK - * though since it's uncommon to render to a texture then repeatedly - * call glTexImage() to change images in the texture. - */ - texObj->_RenderToTexture = GL_TRUE; - } - else { - _mesa_remove_attachment(ctx, att); - } - - invalidate_framebuffer(fb); - - _glthread_UNLOCK_MUTEX(fb->Mutex); -} - - - -void GLAPIENTRY -_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, GLint level) -{ - GET_CURRENT_CONTEXT(ctx); - - if ((texture != 0) && (textarget != GL_TEXTURE_1D)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture1DEXT(textarget)"); - return; - } - - framebuffer_texture(ctx, "1D", target, attachment, textarget, texture, - level, 0); -} - - -void GLAPIENTRY -_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, GLint level) -{ - GET_CURRENT_CONTEXT(ctx); - - if ((texture != 0) && - (textarget != GL_TEXTURE_2D) && - (textarget != GL_TEXTURE_RECTANGLE_ARB) && - (!IS_CUBE_FACE(textarget))) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture2DEXT(textarget=0x%x)", textarget); - return; - } - - framebuffer_texture(ctx, "2D", target, attachment, textarget, texture, - level, 0); -} - - -void GLAPIENTRY -_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, - GLint level, GLint zoffset) -{ - GET_CURRENT_CONTEXT(ctx); - - if ((texture != 0) && (textarget != GL_TEXTURE_3D)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture3DEXT(textarget)"); - return; - } - - framebuffer_texture(ctx, "3D", target, attachment, textarget, texture, - level, zoffset); -} - - -void GLAPIENTRY -_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment, - GLuint texture, GLint level, GLint layer) -{ - GET_CURRENT_CONTEXT(ctx); - - framebuffer_texture(ctx, "Layer", target, attachment, 0, texture, - level, layer); -} - - -void GLAPIENTRY -_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, - GLenum renderbufferTarget, - GLuint renderbuffer) -{ - struct gl_renderbuffer_attachment *att; - struct gl_framebuffer *fb; - struct gl_renderbuffer *rb; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - fb = get_framebuffer_target(ctx, target); - if (!fb) { - _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)"); - return; - } - - if (renderbufferTarget != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbufferEXT(renderbufferTarget)"); - return; - } - - if (fb->Name == 0) { - /* Can't attach new renderbuffers to a window system framebuffer */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT"); - return; - } - - att = _mesa_get_attachment(ctx, fb, attachment); - if (att == NULL) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbufferEXT(invalid attachment %s)", - _mesa_lookup_enum_by_nr(attachment)); - return; - } - - if (renderbuffer) { - rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferRenderbufferEXT(non-existant" - " renderbuffer %u)", renderbuffer); - return; - } - else if (rb == &DummyRenderbuffer) { - /* This is what NVIDIA does */ - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferRenderbufferEXT(renderbuffer %u)", - renderbuffer); - return; - } - } - else { - /* remove renderbuffer attachment */ - rb = NULL; - } - - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && - rb && rb->Format != MESA_FORMAT_NONE) { - /* make sure the renderbuffer is a depth/stencil format */ - const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); - if (baseFormat != GL_DEPTH_STENCIL) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferRenderbufferEXT(renderbuffer" - " is not DEPTH_STENCIL format)"); - return; - } - } - - - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - assert(ctx->Driver.FramebufferRenderbuffer); - ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb); - - /* Some subsequent GL commands may depend on the framebuffer's visual - * after the binding is updated. Update visual info now. - */ - _mesa_update_framebuffer_visual(ctx, fb); -} - - -void GLAPIENTRY -_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, - GLenum pname, GLint *params) -{ - const struct gl_renderbuffer_attachment *att; - struct gl_framebuffer *buffer; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - buffer = get_framebuffer_target(ctx, target); - if (!buffer) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(target)"); - return; - } - - if (buffer->Name == 0) { - /* the default / window-system FBO */ - att = _mesa_get_fb0_attachment(ctx, buffer, attachment); - } - else { - /* user-created framebuffer FBO */ - att = _mesa_get_attachment(ctx, buffer, attachment); - } - - if (att == NULL) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(attachment)"); - return; - } - - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { - /* the depth and stencil attachments must point to the same buffer */ - const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; - depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT); - stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT); - if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL" - " attachments differ)"); - return; - } - } - - /* No need to flush here */ - - switch (pname) { - case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: - *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type; - return; - case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: - if (att->Type == GL_RENDERBUFFER_EXT) { - *params = att->Renderbuffer->Name; - } - else if (att->Type == GL_TEXTURE) { - *params = att->Texture->Name; - } - else { - assert(att->Type == GL_NONE); - *params = 0; - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: - if (att->Type == GL_TEXTURE) { - *params = att->TextureLevel; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: - if (att->Type == GL_TEXTURE) { - if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) { - *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace; - } - else { - *params = 0; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: - if (att->Type == GL_TEXTURE) { - if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) { - *params = att->Zoffset; - } - else { - *params = 0; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - if (ctx->Extensions.EXT_framebuffer_sRGB && ctx->Const.sRGBCapable) { - *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format); - } - else { - /* According to ARB_framebuffer_sRGB, we should return LINEAR - * if the sRGB conversion is unsupported. */ - *params = GL_LINEAR; - } - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - return; - } - else { - gl_format format = att->Renderbuffer->Format; - if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) { - /* special cases */ - *params = GL_INDEX; - } - else { - *params = _mesa_get_format_datatype(format); - } - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else if (att->Texture) { - const struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target, - att->TextureLevel); - if (texImage) { - *params = get_component_bits(pname, texImage->_BaseFormat, - texImage->TexFormat); - } - else { - *params = 0; - } - } - else if (att->Renderbuffer) { - *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat, - att->Renderbuffer->Format); - } - else { - *params = 0; - } - return; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - return; - } -} - - -void GLAPIENTRY -_mesa_GenerateMipmapEXT(GLenum target) -{ - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - switch (target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_CUBE_MAP: - /* OK, legal value */ - break; - default: - /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */ - _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)"); - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - if (texObj->BaseLevel >= texObj->MaxLevel) { - /* nothing to do */ - return; - } - - if (texObj->Target == GL_TEXTURE_CUBE_MAP && - !_mesa_cube_complete(texObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGenerateMipmap(incomplete cube map)"); - return; - } - - _mesa_lock_texture(ctx, texObj); - if (target == GL_TEXTURE_CUBE_MAP) { - GLuint face; - for (face = 0; face < 6; face++) - ctx->Driver.GenerateMipmap(ctx, - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face, - texObj); - } - else { - ctx->Driver.GenerateMipmap(ctx, target, texObj); - } - _mesa_unlock_texture(ctx, texObj); -} - - -#if FEATURE_EXT_framebuffer_blit - -static const struct gl_renderbuffer_attachment * -find_attachment(const struct gl_framebuffer *fb, - const struct gl_renderbuffer *rb) -{ - GLuint i; - for (i = 0; i < Elements(fb->Attachment); i++) { - if (fb->Attachment[i].Renderbuffer == rb) - return &fb->Attachment[i]; - } - return NULL; -} - - - -/** - * Blit rectangular region, optionally from one framebuffer to another. - * - * Note, if the src buffer is multisampled and the dest is not, this is - * when the samples must be resolved to a single color. - */ -void GLAPIENTRY -_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT | - GL_DEPTH_BUFFER_BIT | - GL_STENCIL_BUFFER_BIT); - const struct gl_framebuffer *readFb, *drawFb; - const struct gl_renderbuffer *colorReadRb, *colorDrawRb; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, - "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n", - srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, _mesa_lookup_enum_by_nr(filter)); - - if (ctx->NewState) { - _mesa_update_state(ctx); - } - - readFb = ctx->ReadBuffer; - drawFb = ctx->DrawBuffer; - - if (!readFb || !drawFb) { - /* This will normally never happen but someday we may want to - * support MakeCurrent() with no drawables. - */ - return; - } - - /* check for complete framebuffers */ - if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT || - readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glBlitFramebufferEXT(incomplete draw/read buffers)"); - return; - } - - if (filter != GL_NEAREST && filter != GL_LINEAR) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)"); - return; - } - - if (mask & ~legalMaskBits) { - _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)"); - return; - } - - /* depth/stencil must be blitted with nearest filtering */ - if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) - && filter != GL_NEAREST) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter"); - return; - } - - /* get color read/draw renderbuffers */ - if (mask & GL_COLOR_BUFFER_BIT) { - colorReadRb = readFb->_ColorReadBuffer; - colorDrawRb = drawFb->_ColorDrawBuffers[0]; - } - else { - colorReadRb = colorDrawRb = NULL; - } - - if (mask & GL_STENCIL_BUFFER_BIT) { - struct gl_renderbuffer *readRb = readFb->_StencilBuffer; - struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer; - if (!readRb || - !drawRb || - _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != - _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(stencil buffer size mismatch"); - return; - } - } - - if (mask & GL_DEPTH_BUFFER_BIT) { - struct gl_renderbuffer *readRb = readFb->_DepthBuffer; - struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer; - if (!readRb || - !drawRb || - _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != - _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(depth buffer size mismatch"); - return; - } - } - - if (readFb->Visual.samples > 0 && - drawFb->Visual.samples > 0 && - readFb->Visual.samples != drawFb->Visual.samples) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(mismatched samples"); - return; - } - - /* extra checks for multisample copies... */ - if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) { - /* src and dest region sizes must be the same */ - if (srcX1 - srcX0 != dstX1 - dstX0 || - srcY1 - srcY0 != dstY1 - dstY0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(bad src/dst multisample region sizes"); - return; - } - - /* color formats must match */ - if (colorReadRb && - colorDrawRb && - colorReadRb->Format != colorDrawRb->Format) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(bad src/dst multisample pixel formats"); - return; - } - } - - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT"); - return; - } - - /* Debug code */ - if (DEBUG_BLIT) { - printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d," - " 0x%x, 0x%x)\n", - srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, filter); - if (colorReadRb) { - const struct gl_renderbuffer_attachment *att; - - att = find_attachment(readFb, colorReadRb); - printf(" Src FBO %u RB %u (%dx%d) ", - readFb->Name, colorReadRb->Name, - colorReadRb->Width, colorReadRb->Height); - if (att && att->Texture) { - printf("Tex %u tgt 0x%x level %u face %u", - att->Texture->Name, - att->Texture->Target, - att->TextureLevel, - att->CubeMapFace); - } - printf("\n"); - - att = find_attachment(drawFb, colorDrawRb); - printf(" Dst FBO %u RB %u (%dx%d) ", - drawFb->Name, colorDrawRb->Name, - colorDrawRb->Width, colorDrawRb->Height); - if (att && att->Texture) { - printf("Tex %u tgt 0x%x level %u face %u", - att->Texture->Name, - att->Texture->Target, - att->TextureLevel, - att->CubeMapFace); - } - printf("\n"); - } - } - - ASSERT(ctx->Driver.BlitFramebuffer); - ctx->Driver.BlitFramebuffer(ctx, - srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, filter); -} -#endif /* FEATURE_EXT_framebuffer_blit */ - -#if FEATURE_ARB_geometry_shader4 -void GLAPIENTRY -_mesa_FramebufferTextureARB(GLenum target, GLenum attachment, - GLuint texture, GLint level) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTextureARB " - "not implemented!"); -} - -void GLAPIENTRY -_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment, - GLuint texture, GLint level, GLenum face) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTextureFaceARB " - "not implemented!"); -} -#endif /* FEATURE_ARB_geometry_shader4 */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * GL_EXT/ARB_framebuffer_object extensions
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+
+#include "buffers.h"
+#include "context.h"
+#include "enums.h"
+#include "fbobject.h"
+#include "formats.h"
+#include "framebuffer.h"
+#include "hash.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "renderbuffer.h"
+#include "state.h"
+#include "teximage.h"
+#include "texobj.h"
+
+
+/** Set this to 1 to help debug FBO incompleteness problems */
+#define DEBUG_FBO 0
+
+/** Set this to 1 to debug/log glBlitFramebuffer() calls */
+#define DEBUG_BLIT 0
+
+
+/**
+ * Notes:
+ *
+ * None of the GL_EXT_framebuffer_object functions are compiled into
+ * display lists.
+ */
+
+
+
+/*
+ * When glGenRender/FramebuffersEXT() is called we insert pointers to
+ * these placeholder objects into the hash table.
+ * Later, when the object ID is first bound, we replace the placeholder
+ * with the real frame/renderbuffer.
+ */
+static struct gl_framebuffer DummyFramebuffer;
+static struct gl_renderbuffer DummyRenderbuffer;
+
+/* We bind this framebuffer when applications pass a NULL
+ * drawable/surface in make current. */
+static struct gl_framebuffer IncompleteFramebuffer;
+
+
+#define IS_CUBE_FACE(TARGET) \
+ ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
+ (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
+
+
+static void
+delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
+{
+ /* no op */
+}
+
+static void
+delete_dummy_framebuffer(struct gl_framebuffer *fb)
+{
+ /* no op */
+}
+
+
+void
+_mesa_init_fbobjects(struct gl_context *ctx)
+{
+ _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
+ _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
+ _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
+ DummyFramebuffer.Delete = delete_dummy_framebuffer;
+ DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
+ IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
+}
+
+struct gl_framebuffer *
+_mesa_get_incomplete_framebuffer(void)
+{
+ return &IncompleteFramebuffer;
+}
+
+/**
+ * Helper routine for getting a gl_renderbuffer.
+ */
+struct gl_renderbuffer *
+_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
+{
+ struct gl_renderbuffer *rb;
+
+ if (id == 0)
+ return NULL;
+
+ rb = (struct gl_renderbuffer *)
+ _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
+ return rb;
+}
+
+
+/**
+ * Helper routine for getting a gl_framebuffer.
+ */
+struct gl_framebuffer *
+_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
+{
+ struct gl_framebuffer *fb;
+
+ if (id == 0)
+ return NULL;
+
+ fb = (struct gl_framebuffer *)
+ _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
+ return fb;
+}
+
+
+/**
+ * Mark the given framebuffer as invalid. This will force the
+ * test for framebuffer completeness to be done before the framebuffer
+ * is used.
+ */
+static void
+invalidate_framebuffer(struct gl_framebuffer *fb)
+{
+ fb->_Status = 0; /* "indeterminate" */
+}
+
+
+/**
+ * Return the gl_framebuffer object which corresponds to the given
+ * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
+ * Check support for GL_EXT_framebuffer_blit to determine if certain
+ * targets are legal.
+ * \return gl_framebuffer pointer or NULL if target is illegal
+ */
+static struct gl_framebuffer *
+get_framebuffer_target(struct gl_context *ctx, GLenum target)
+{
+ switch (target) {
+ case GL_DRAW_FRAMEBUFFER:
+ return ctx->Extensions.EXT_framebuffer_blit ? ctx->DrawBuffer : NULL;
+ case GL_READ_FRAMEBUFFER:
+ return ctx->Extensions.EXT_framebuffer_blit ? ctx->ReadBuffer : NULL;
+ case GL_FRAMEBUFFER_EXT:
+ return ctx->DrawBuffer;
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
+ * gl_renderbuffer_attachment object.
+ * This function is only used for user-created FB objects, not the
+ * default / window-system FB object.
+ * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
+ * the depth buffer attachment point.
+ */
+struct gl_renderbuffer_attachment *
+_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum attachment)
+{
+ GLuint i;
+
+ assert(fb->Name > 0);
+
+ switch (attachment) {
+ case GL_COLOR_ATTACHMENT0_EXT:
+ case GL_COLOR_ATTACHMENT1_EXT:
+ case GL_COLOR_ATTACHMENT2_EXT:
+ case GL_COLOR_ATTACHMENT3_EXT:
+ case GL_COLOR_ATTACHMENT4_EXT:
+ case GL_COLOR_ATTACHMENT5_EXT:
+ case GL_COLOR_ATTACHMENT6_EXT:
+ case GL_COLOR_ATTACHMENT7_EXT:
+ case GL_COLOR_ATTACHMENT8_EXT:
+ case GL_COLOR_ATTACHMENT9_EXT:
+ case GL_COLOR_ATTACHMENT10_EXT:
+ case GL_COLOR_ATTACHMENT11_EXT:
+ case GL_COLOR_ATTACHMENT12_EXT:
+ case GL_COLOR_ATTACHMENT13_EXT:
+ case GL_COLOR_ATTACHMENT14_EXT:
+ case GL_COLOR_ATTACHMENT15_EXT:
+ i = attachment - GL_COLOR_ATTACHMENT0_EXT;
+ if (i >= ctx->Const.MaxColorAttachments) {
+ return NULL;
+ }
+ return &fb->Attachment[BUFFER_COLOR0 + i];
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ /* fall-through */
+ case GL_DEPTH_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_DEPTH_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_DEPTH];
+ case GL_STENCIL_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_STENCIL_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_STENCIL];
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * As above, but only used for getting attachments of the default /
+ * window-system framebuffer (not user-created framebuffer objects).
+ */
+static struct gl_renderbuffer_attachment *
+_mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum attachment)
+{
+ assert(fb->Name == 0);
+
+ switch (attachment) {
+ case GL_FRONT_LEFT:
+ return &fb->Attachment[BUFFER_FRONT_LEFT];
+ case GL_FRONT_RIGHT:
+ return &fb->Attachment[BUFFER_FRONT_RIGHT];
+ case GL_BACK_LEFT:
+ return &fb->Attachment[BUFFER_BACK_LEFT];
+ case GL_BACK_RIGHT:
+ return &fb->Attachment[BUFFER_BACK_RIGHT];
+ case GL_AUX0:
+ if (fb->Visual.numAuxBuffers == 1) {
+ return &fb->Attachment[BUFFER_AUX0];
+ }
+ return NULL;
+ case GL_DEPTH_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_DEPTH_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_DEPTH];
+ case GL_STENCIL_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_STENCIL_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_STENCIL];
+ default:
+ return NULL;
+ }
+}
+
+
+
+/**
+ * Remove any texture or renderbuffer attached to the given attachment
+ * point. Update reference counts, etc.
+ */
+void
+_mesa_remove_attachment(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att)
+{
+ if (att->Type == GL_TEXTURE) {
+ ASSERT(att->Texture);
+ if (ctx->Driver.FinishRenderTexture) {
+ /* tell driver that we're done rendering to this texture. */
+ ctx->Driver.FinishRenderTexture(ctx, att);
+ }
+ _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
+ ASSERT(!att->Texture);
+ }
+ if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
+ ASSERT(!att->Texture);
+ _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
+ ASSERT(!att->Renderbuffer);
+ }
+ att->Type = GL_NONE;
+ att->Complete = GL_TRUE;
+}
+
+
+/**
+ * Bind a texture object to an attachment point.
+ * The previous binding, if any, will be removed first.
+ */
+void
+_mesa_set_texture_attachment(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att,
+ struct gl_texture_object *texObj,
+ GLenum texTarget, GLuint level, GLuint zoffset)
+{
+ if (att->Texture == texObj) {
+ /* re-attaching same texture */
+ ASSERT(att->Type == GL_TEXTURE);
+ if (ctx->Driver.FinishRenderTexture)
+ ctx->Driver.FinishRenderTexture(ctx, att);
+ }
+ else {
+ /* new attachment */
+ if (ctx->Driver.FinishRenderTexture && att->Texture)
+ ctx->Driver.FinishRenderTexture(ctx, att);
+ _mesa_remove_attachment(ctx, att);
+ att->Type = GL_TEXTURE;
+ assert(!att->Texture);
+ _mesa_reference_texobj(&att->Texture, texObj);
+ }
+
+ /* always update these fields */
+ att->TextureLevel = level;
+ att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
+ att->Zoffset = zoffset;
+ att->Complete = GL_FALSE;
+
+ if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
+ ctx->Driver.RenderTexture(ctx, fb, att);
+ }
+
+ invalidate_framebuffer(fb);
+}
+
+
+/**
+ * Bind a renderbuffer to an attachment point.
+ * The previous binding, if any, will be removed first.
+ */
+void
+_mesa_set_renderbuffer_attachment(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att,
+ struct gl_renderbuffer *rb)
+{
+ /* XXX check if re-doing same attachment, exit early */
+ _mesa_remove_attachment(ctx, att);
+ att->Type = GL_RENDERBUFFER_EXT;
+ att->Texture = NULL; /* just to be safe */
+ att->Complete = GL_FALSE;
+ _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
+}
+
+
+/**
+ * Fallback for ctx->Driver.FramebufferRenderbuffer()
+ * Attach a renderbuffer object to a framebuffer object.
+ */
+void
+_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ GLenum attachment, struct gl_renderbuffer *rb)
+{
+ struct gl_renderbuffer_attachment *att;
+
+ _glthread_LOCK_MUTEX(fb->Mutex);
+
+ att = _mesa_get_attachment(ctx, fb, attachment);
+ ASSERT(att);
+ if (rb) {
+ _mesa_set_renderbuffer_attachment(ctx, att, rb);
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+ /* do stencil attachment here (depth already done above) */
+ att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
+ assert(att);
+ _mesa_set_renderbuffer_attachment(ctx, att, rb);
+ }
+ rb->AttachedAnytime = GL_TRUE;
+ }
+ else {
+ _mesa_remove_attachment(ctx, att);
+ }
+
+ invalidate_framebuffer(fb);
+
+ _glthread_UNLOCK_MUTEX(fb->Mutex);
+}
+
+
+/**
+ * Fallback for ctx->Driver.ValidateFramebuffer()
+ * Check if the renderbuffer's formats are supported by the software
+ * renderer.
+ * Drivers should probably override this.
+ */
+void
+_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ gl_buffer_index buf;
+ for (buf = 0; buf < BUFFER_COUNT; buf++) {
+ const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
+ if (rb) {
+ switch (rb->_BaseFormat) {
+ case GL_ALPHA:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ case GL_RED:
+ case GL_RG:
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
+ return;
+ default:
+ /* render buffer format is supported by software rendering */
+ ;
+ }
+ }
+ }
+}
+
+
+/**
+ * For debug only.
+ */
+static void
+att_incomplete(const char *msg)
+{
+#if DEBUG_FBO
+ _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
+#else
+ (void) msg;
+#endif
+}
+
+
+/**
+ * For debug only.
+ */
+static void
+fbo_incomplete(const char *msg, int index)
+{
+#if DEBUG_FBO
+ _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
+#else
+ (void) msg;
+ (void) index;
+#endif
+}
+
+
+/**
+ * Is the given base format a legal format for a color renderbuffer?
+ */
+GLboolean
+_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
+{
+ switch (baseFormat) {
+ case GL_RGB:
+ case GL_RGBA:
+ return GL_TRUE;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_ALPHA:
+ return ctx->Extensions.ARB_framebuffer_object;
+ case GL_RED:
+ case GL_RG:
+ return ctx->Extensions.ARB_texture_rg;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Is the given base format a legal format for a depth/stencil renderbuffer?
+ */
+static GLboolean
+is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
+{
+ switch (baseFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if an attachment point is complete and update its Complete field.
+ * \param format if GL_COLOR, this is a color attachment point,
+ * if GL_DEPTH, this is a depth component attachment point,
+ * if GL_STENCIL, this is a stencil component attachment point.
+ */
+static void
+test_attachment_completeness(const struct gl_context *ctx, GLenum format,
+ struct gl_renderbuffer_attachment *att)
+{
+ assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
+
+ /* assume complete */
+ att->Complete = GL_TRUE;
+
+ /* Look for reasons why the attachment might be incomplete */
+ if (att->Type == GL_TEXTURE) {
+ const struct gl_texture_object *texObj = att->Texture;
+ struct gl_texture_image *texImage;
+ GLenum baseFormat;
+
+ if (!texObj) {
+ att_incomplete("no texobj");
+ att->Complete = GL_FALSE;
+ return;
+ }
+
+ texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
+ if (!texImage) {
+ att_incomplete("no teximage");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (texImage->Width < 1 || texImage->Height < 1) {
+ att_incomplete("teximage width/height=0");
+ printf("texobj = %u\n", texObj->Name);
+ printf("level = %d\n", att->TextureLevel);
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
+ att_incomplete("bad z offset");
+ att->Complete = GL_FALSE;
+ return;
+ }
+
+ baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ if (format == GL_COLOR) {
+ if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
+ att_incomplete("bad format");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
+ att_incomplete("compressed internalformat");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else if (format == GL_DEPTH) {
+ if (baseFormat == GL_DEPTH_COMPONENT) {
+ /* OK */
+ }
+ else if (ctx->Extensions.EXT_packed_depth_stencil &&
+ ctx->Extensions.ARB_depth_texture &&
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
+ att->Complete = GL_FALSE;
+ att_incomplete("bad depth format");
+ return;
+ }
+ }
+ else {
+ ASSERT(format == GL_STENCIL);
+ if (ctx->Extensions.EXT_packed_depth_stencil &&
+ ctx->Extensions.ARB_depth_texture &&
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
+ /* no such thing as stencil-only textures */
+ att_incomplete("illegal stencil texture");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ }
+ else if (att->Type == GL_RENDERBUFFER_EXT) {
+ const GLenum baseFormat =
+ _mesa_get_format_base_format(att->Renderbuffer->Format);
+
+ ASSERT(att->Renderbuffer);
+ if (!att->Renderbuffer->InternalFormat ||
+ att->Renderbuffer->Width < 1 ||
+ att->Renderbuffer->Height < 1) {
+ att_incomplete("0x0 renderbuffer");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (format == GL_COLOR) {
+ if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
+ att_incomplete("bad renderbuffer color format");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else if (format == GL_DEPTH) {
+ if (baseFormat == GL_DEPTH_COMPONENT) {
+ /* OK */
+ }
+ else if (ctx->Extensions.EXT_packed_depth_stencil &&
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
+ att_incomplete("bad renderbuffer depth format");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else {
+ assert(format == GL_STENCIL);
+ if (baseFormat == GL_STENCIL_INDEX) {
+ /* OK */
+ }
+ else if (ctx->Extensions.EXT_packed_depth_stencil &&
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
+ att->Complete = GL_FALSE;
+ att_incomplete("bad renderbuffer stencil format");
+ return;
+ }
+ }
+ }
+ else {
+ ASSERT(att->Type == GL_NONE);
+ /* complete */
+ return;
+ }
+}
+
+
+/**
+ * Test if the given framebuffer object is complete and update its
+ * Status field with the results.
+ * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
+ * driver to make hardware-specific validation/completeness checks.
+ * Also update the framebuffer's Width and Height fields if the
+ * framebuffer is complete.
+ */
+void
+_mesa_test_framebuffer_completeness(struct gl_context *ctx,
+ struct gl_framebuffer *fb)
+{
+ GLuint numImages;
+ GLenum intFormat = GL_NONE; /* color buffers' internal format */
+ GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
+ GLint numSamples = -1;
+ GLint i;
+ GLuint j;
+
+ assert(fb->Name != 0);
+
+ numImages = 0;
+ fb->Width = 0;
+ fb->Height = 0;
+
+ /* Start at -2 to more easily loop over all attachment points.
+ * -2: depth buffer
+ * -1: stencil buffer
+ * >=0: color buffer
+ */
+ for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
+ struct gl_renderbuffer_attachment *att;
+ GLenum f;
+ gl_format attFormat;
+
+ /*
+ * XXX for ARB_fbo, only check color buffers that are named by
+ * GL_READ_BUFFER and GL_DRAW_BUFFERi.
+ */
+
+ /* check for attachment completeness
+ */
+ if (i == -2) {
+ att = &fb->Attachment[BUFFER_DEPTH];
+ test_attachment_completeness(ctx, GL_DEPTH, att);
+ if (!att->Complete) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ fbo_incomplete("depth attachment incomplete", -1);
+ return;
+ }
+ }
+ else if (i == -1) {
+ att = &fb->Attachment[BUFFER_STENCIL];
+ test_attachment_completeness(ctx, GL_STENCIL, att);
+ if (!att->Complete) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ fbo_incomplete("stencil attachment incomplete", -1);
+ return;
+ }
+ }
+ else {
+ att = &fb->Attachment[BUFFER_COLOR0 + i];
+ test_attachment_completeness(ctx, GL_COLOR, att);
+ if (!att->Complete) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ fbo_incomplete("color attachment incomplete", i);
+ return;
+ }
+ }
+
+ /* get width, height, format of the renderbuffer/texture
+ */
+ if (att->Type == GL_TEXTURE) {
+ const struct gl_texture_image *texImg
+ = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+ minWidth = MIN2(minWidth, texImg->Width);
+ maxWidth = MAX2(maxWidth, texImg->Width);
+ minHeight = MIN2(minHeight, texImg->Height);
+ maxHeight = MAX2(maxHeight, texImg->Height);
+ f = texImg->_BaseFormat;
+ attFormat = texImg->TexFormat;
+ numImages++;
+ if (!_mesa_is_legal_color_format(ctx, f) &&
+ !is_legal_depth_format(ctx, f)) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
+ fbo_incomplete("texture attachment incomplete", -1);
+ return;
+ }
+ }
+ else if (att->Type == GL_RENDERBUFFER_EXT) {
+ minWidth = MIN2(minWidth, att->Renderbuffer->Width);
+ maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
+ minHeight = MIN2(minHeight, att->Renderbuffer->Height);
+ maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
+ f = att->Renderbuffer->InternalFormat;
+ attFormat = att->Renderbuffer->Format;
+ numImages++;
+ }
+ else {
+ assert(att->Type == GL_NONE);
+ continue;
+ }
+
+ if (numSamples < 0) {
+ /* first buffer */
+ numSamples = att->Renderbuffer->NumSamples;
+ }
+
+ /* check if integer color */
+ fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
+
+ /* Error-check width, height, format, samples
+ */
+ if (numImages == 1) {
+ /* save format, num samples */
+ if (i >= 0) {
+ intFormat = f;
+ }
+ }
+ else {
+ if (!ctx->Extensions.ARB_framebuffer_object) {
+ /* check that width, height, format are same */
+ if (minWidth != maxWidth || minHeight != maxHeight) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
+ fbo_incomplete("width or height mismatch", -1);
+ return;
+ }
+ /* check that all color buffer have same format */
+ if (intFormat != GL_NONE && f != intFormat) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
+ fbo_incomplete("format mismatch", -1);
+ return;
+ }
+ }
+ if (att->Renderbuffer &&
+ att->Renderbuffer->NumSamples != numSamples) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
+ fbo_incomplete("inconsistant number of samples", i);
+ return;
+ }
+
+ }
+ }
+
+#if FEATURE_GL
+ if (ctx->API == API_OPENGL) {
+ /* Check that all DrawBuffers are present */
+ for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
+ if (fb->ColorDrawBuffer[j] != GL_NONE) {
+ const struct gl_renderbuffer_attachment *att
+ = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
+ assert(att);
+ if (att->Type == GL_NONE) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
+ fbo_incomplete("missing drawbuffer", j);
+ return;
+ }
+ }
+ }
+
+ /* Check that the ReadBuffer is present */
+ if (fb->ColorReadBuffer != GL_NONE) {
+ const struct gl_renderbuffer_attachment *att
+ = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
+ assert(att);
+ if (att->Type == GL_NONE) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
+ fbo_incomplete("missing readbuffer", -1);
+ return;
+ }
+ }
+ }
+#else
+ (void) j;
+#endif
+
+ if (numImages == 0) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
+ fbo_incomplete("no attachments", -1);
+ return;
+ }
+
+ /* Provisionally set status = COMPLETE ... */
+ fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
+
+ /* ... but the driver may say the FB is incomplete.
+ * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
+ * if anything.
+ */
+ if (ctx->Driver.ValidateFramebuffer) {
+ ctx->Driver.ValidateFramebuffer(ctx, fb);
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ fbo_incomplete("driver marked FBO as incomplete", -1);
+ }
+ }
+
+ if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
+ /*
+ * Note that if ARB_framebuffer_object is supported and the attached
+ * renderbuffers/textures are different sizes, the framebuffer
+ * width/height will be set to the smallest width/height.
+ */
+ fb->Width = minWidth;
+ fb->Height = minHeight;
+
+ /* finally, update the visual info for the framebuffer */
+ _mesa_update_framebuffer_visual(ctx, fb);
+ }
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsRenderbufferEXT(GLuint renderbuffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ if (renderbuffer) {
+ struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+ if (rb != NULL && rb != &DummyRenderbuffer)
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+void GLAPIENTRY
+_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
+{
+ struct gl_renderbuffer *newRb;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
+ return;
+ }
+
+ /* No need to flush here since the render buffer binding has no
+ * effect on rendering state.
+ */
+
+ if (renderbuffer) {
+ newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+ if (newRb == &DummyRenderbuffer) {
+ /* ID was reserved, but no real renderbuffer object made yet */
+ newRb = NULL;
+ }
+ else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
+ /* All RB IDs must be Gen'd */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
+ return;
+ }
+
+ if (!newRb) {
+ /* create new renderbuffer object */
+ newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
+ if (!newRb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
+ return;
+ }
+ ASSERT(newRb->AllocStorage);
+ _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
+ newRb->RefCount = 1; /* referenced by hash table */
+ }
+ }
+ else {
+ newRb = NULL;
+ }
+
+ ASSERT(newRb != &DummyRenderbuffer);
+
+ _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
+}
+
+
+/**
+ * If the given renderbuffer is anywhere attached to the framebuffer, detach
+ * the renderbuffer.
+ * This is used when a renderbuffer object is deleted.
+ * The spec calls for unbinding.
+ */
+static void
+detach_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer *rb)
+{
+ GLuint i;
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ if (fb->Attachment[i].Renderbuffer == rb) {
+ _mesa_remove_attachment(ctx, &fb->Attachment[i]);
+ }
+ }
+ invalidate_framebuffer(fb);
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ for (i = 0; i < n; i++) {
+ if (renderbuffers[i] > 0) {
+ struct gl_renderbuffer *rb;
+ rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
+ if (rb) {
+ /* check if deleting currently bound renderbuffer object */
+ if (rb == ctx->CurrentRenderbuffer) {
+ /* bind default */
+ ASSERT(rb->RefCount >= 2);
+ _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+ }
+
+ if (ctx->DrawBuffer->Name) {
+ detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
+ }
+ if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
+ detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
+ }
+
+ /* Remove from hash table immediately, to free the ID.
+ * But the object will not be freed until it's no longer
+ * referenced anywhere else.
+ */
+ _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
+
+ if (rb != &DummyRenderbuffer) {
+ /* no longer referenced by hash table */
+ _mesa_reference_renderbuffer(&rb, NULL);
+ }
+ }
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
+ return;
+ }
+
+ if (!renderbuffers)
+ return;
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
+
+ for (i = 0; i < n; i++) {
+ GLuint name = first + i;
+ renderbuffers[i] = name;
+ /* insert dummy placeholder into hash table */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ }
+}
+
+
+/**
+ * Given an internal format token for a render buffer, return the
+ * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
+ * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
+ * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
+ *
+ * This is similar to _mesa_base_tex_format() but the set of valid
+ * internal formats is different.
+ *
+ * Note that even if a format is determined to be legal here, validation
+ * of the FBO may fail if the format is not supported by the driver/GPU.
+ *
+ * \param internalFormat as passed to glRenderbufferStorage()
+ * \return the base internal format, or 0 if internalFormat is illegal
+ */
+GLenum
+_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
+{
+ /*
+ * Notes: some formats such as alpha, luminance, etc. were added
+ * with GL_ARB_framebuffer_object.
+ */
+ switch (internalFormat) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ case GL_SRGB8_EXT:
+ return GL_RGB;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ case GL_RGBA16_SNORM:
+ case GL_SRGB8_ALPHA8_EXT:
+ return GL_RGBA;
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ return GL_STENCIL_INDEX;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return GL_DEPTH_COMPONENT;
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ if (ctx->Extensions.EXT_packed_depth_stencil)
+ return GL_DEPTH_STENCIL_EXT;
+ else
+ return 0;
+ case GL_RED:
+ case GL_R8:
+ case GL_R16:
+ return ctx->Extensions.ARB_texture_rg ? GL_RED : 0;
+ case GL_RG:
+ case GL_RG8:
+ case GL_RG16:
+ return ctx->Extensions.ARB_texture_rg ? GL_RG : 0;
+ /* XXX add floating point and integer formats eventually */
+ default:
+ return 0;
+ }
+}
+
+
+/**
+ * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
+ */
+static void
+invalidate_rb(GLuint key, void *data, void *userData)
+{
+ struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
+ struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
+
+ /* If this is a user-created FBO */
+ if (fb->Name) {
+ GLuint i;
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+ if (att->Type == GL_RENDERBUFFER &&
+ att->Renderbuffer == rb) {
+ /* Mark fb status as indeterminate to force re-validation */
+ fb->_Status = 0;
+ return;
+ }
+ }
+ }
+}
+
+
+/** sentinal value, see below */
+#define NO_SAMPLES 1000
+
+
+/**
+ * Helper function used by _mesa_RenderbufferStorageEXT() and
+ * _mesa_RenderbufferStorageMultisample().
+ * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
+ */
+static void
+renderbuffer_storage(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei samples)
+{
+ const char *func = samples == NO_SAMPLES ?
+ "glRenderbufferStorage" : "RenderbufferStorageMultisample";
+ struct gl_renderbuffer *rb;
+ GLenum baseFormat;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
+ return;
+ }
+
+ baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+ if (baseFormat == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
+ return;
+ }
+
+ if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
+ return;
+ }
+
+ if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
+ return;
+ }
+
+ if (samples == NO_SAMPLES) {
+ /* NumSamples == 0 indicates non-multisampling */
+ samples = 0;
+ }
+ else if (samples > (GLsizei) ctx->Const.MaxSamples) {
+ /* note: driver may choose to use more samples than what's requested */
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
+ return;
+ }
+
+ rb = ctx->CurrentRenderbuffer;
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ if (rb->InternalFormat == internalFormat &&
+ rb->Width == (GLuint) width &&
+ rb->Height == (GLuint) height) {
+ /* no change in allocation needed */
+ return;
+ }
+
+ /* These MUST get set by the AllocStorage func */
+ rb->Format = MESA_FORMAT_NONE;
+ rb->NumSamples = samples;
+
+ /* Now allocate the storage */
+ ASSERT(rb->AllocStorage);
+ if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
+ /* No error - check/set fields now */
+ assert(rb->Format != MESA_FORMAT_NONE);
+ assert(rb->Width == (GLuint) width);
+ assert(rb->Height == (GLuint) height);
+ rb->InternalFormat = internalFormat;
+ rb->_BaseFormat = baseFormat;
+ assert(rb->_BaseFormat != 0);
+ }
+ else {
+ /* Probably ran out of memory - clear the fields */
+ rb->Width = 0;
+ rb->Height = 0;
+ rb->Format = MESA_FORMAT_NONE;
+ rb->InternalFormat = GL_NONE;
+ rb->_BaseFormat = GL_NONE;
+ rb->NumSamples = 0;
+ }
+
+ /* Invalidate the framebuffers the renderbuffer is attached in. */
+ if (rb->AttachedAnytime) {
+ _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
+ }
+}
+
+
+#if FEATURE_OES_EGL_image
+void GLAPIENTRY
+_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+ struct gl_renderbuffer *rb;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.OES_EGL_image) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEGLImageTargetRenderbufferStorageOES(unsupported)");
+ return;
+ }
+
+ if (target != GL_RENDERBUFFER) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "EGLImageTargetRenderbufferStorageOES");
+ return;
+ }
+
+ rb = ctx->CurrentRenderbuffer;
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "EGLImageTargetRenderbufferStorageOES");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
+}
+#endif
+
+
+/**
+ * Helper function for _mesa_GetRenderbufferParameterivEXT() and
+ * _mesa_GetFramebufferAttachmentParameterivEXT()
+ * We have to be careful to respect the base format. For example, if a
+ * renderbuffer/texture was created with internalFormat=GL_RGB but the
+ * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
+ * we need to return zero.
+ */
+static GLint
+get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
+{
+ switch (pname) {
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ if (baseFormat == GL_RGB || baseFormat == GL_RGBA ||
+ baseFormat == GL_RG || baseFormat == GL_RED)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA ||
+ baseFormat == GL_LUMINANCE_ALPHA)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ default:
+ return 0;
+ }
+}
+
+
+
+void GLAPIENTRY
+_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height)
+{
+ /* GL_ARB_fbo says calling this function is equivalent to calling
+ * glRenderbufferStorageMultisample() with samples=0. We pass in
+ * a token value here just for error reporting purposes.
+ */
+ renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
+}
+
+
+void GLAPIENTRY
+_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
+ GLenum internalFormat,
+ GLsizei width, GLsizei height)
+{
+ renderbuffer_storage(target, internalFormat, width, height, samples);
+}
+
+
+/**
+ * OpenGL ES version of glRenderBufferStorage.
+ */
+void GLAPIENTRY
+_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height)
+{
+ switch (internalFormat) {
+ case GL_RGB565:
+ /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
+ /* choose a closest format */
+ internalFormat = GL_RGB5;
+ break;
+ default:
+ break;
+ }
+
+ renderbuffer_storage(target, internalFormat, width, height, 0);
+}
+
+
+void GLAPIENTRY
+_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
+{
+ struct gl_renderbuffer *rb;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetRenderbufferParameterivEXT(target)");
+ return;
+ }
+
+ rb = ctx->CurrentRenderbuffer;
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetRenderbufferParameterivEXT");
+ return;
+ }
+
+ /* No need to flush here since we're just quering state which is
+ * not effected by rendering.
+ */
+
+ switch (pname) {
+ case GL_RENDERBUFFER_WIDTH_EXT:
+ *params = rb->Width;
+ return;
+ case GL_RENDERBUFFER_HEIGHT_EXT:
+ *params = rb->Height;
+ return;
+ case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
+ *params = rb->InternalFormat;
+ return;
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
+ break;
+ case GL_RENDERBUFFER_SAMPLES:
+ if (ctx->Extensions.ARB_framebuffer_object) {
+ *params = rb->NumSamples;
+ break;
+ }
+ /* fallthrough */
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetRenderbufferParameterivEXT(target)");
+ return;
+ }
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsFramebufferEXT(GLuint framebuffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ if (framebuffer) {
+ struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
+ if (rb != NULL && rb != &DummyFramebuffer)
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+/**
+ * Check if any of the attachments of the given framebuffer are textures
+ * (render to texture). Call ctx->Driver.RenderTexture() for such
+ * attachments.
+ */
+static void
+check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ GLuint i;
+ ASSERT(ctx->Driver.RenderTexture);
+
+ if (fb->Name == 0)
+ return; /* can't render to texture with winsys framebuffers */
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+ struct gl_texture_object *texObj = att->Texture;
+ if (texObj
+ && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
+ ctx->Driver.RenderTexture(ctx, fb, att);
+ }
+ }
+}
+
+
+/**
+ * Examine all the framebuffer's attachments to see if any are textures.
+ * If so, call ctx->Driver.FinishRenderTexture() for each texture to
+ * notify the device driver that the texture image may have changed.
+ */
+static void
+check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ if (fb->Name == 0)
+ return; /* can't render to texture with winsys framebuffers */
+
+ if (ctx->Driver.FinishRenderTexture) {
+ GLuint i;
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+ if (att->Texture && att->Renderbuffer) {
+ ctx->Driver.FinishRenderTexture(ctx, att);
+ }
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
+{
+ struct gl_framebuffer *newDrawFb, *newReadFb;
+ struct gl_framebuffer *oldDrawFb, *oldReadFb;
+ GLboolean bindReadBuf, bindDrawBuf;
+ GET_CURRENT_CONTEXT(ctx);
+
+#ifdef DEBUG
+ if (ctx->Extensions.ARB_framebuffer_object) {
+ ASSERT(ctx->Extensions.EXT_framebuffer_object);
+ ASSERT(ctx->Extensions.EXT_framebuffer_blit);
+ }
+#endif
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.EXT_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindFramebufferEXT(unsupported)");
+ return;
+ }
+
+ switch (target) {
+#if FEATURE_EXT_framebuffer_blit
+ case GL_DRAW_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
+ return;
+ }
+ bindDrawBuf = GL_TRUE;
+ bindReadBuf = GL_FALSE;
+ break;
+ case GL_READ_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
+ return;
+ }
+ bindDrawBuf = GL_FALSE;
+ bindReadBuf = GL_TRUE;
+ break;
+#endif
+ case GL_FRAMEBUFFER_EXT:
+ bindDrawBuf = GL_TRUE;
+ bindReadBuf = GL_TRUE;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
+ return;
+ }
+
+ if (framebuffer) {
+ /* Binding a user-created framebuffer object */
+ newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
+ if (newDrawFb == &DummyFramebuffer) {
+ /* ID was reserved, but no real framebuffer object made yet */
+ newDrawFb = NULL;
+ }
+ else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
+ /* All FBO IDs must be Gen'd */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
+ return;
+ }
+
+ if (!newDrawFb) {
+ /* create new framebuffer object */
+ newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
+ if (!newDrawFb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
+ return;
+ }
+ _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
+ }
+ newReadFb = newDrawFb;
+ }
+ else {
+ /* Binding the window system framebuffer (which was originally set
+ * with MakeCurrent).
+ */
+ newDrawFb = ctx->WinSysDrawBuffer;
+ newReadFb = ctx->WinSysReadBuffer;
+ }
+
+ ASSERT(newDrawFb);
+ ASSERT(newDrawFb != &DummyFramebuffer);
+
+ /* save pointers to current/old framebuffers */
+ oldDrawFb = ctx->DrawBuffer;
+ oldReadFb = ctx->ReadBuffer;
+
+ /* check if really changing bindings */
+ if (oldDrawFb == newDrawFb)
+ bindDrawBuf = GL_FALSE;
+ if (oldReadFb == newReadFb)
+ bindReadBuf = GL_FALSE;
+
+ /*
+ * OK, now bind the new Draw/Read framebuffers, if they're changing.
+ *
+ * We also check if we're beginning and/or ending render-to-texture.
+ * When a framebuffer with texture attachments is unbound, call
+ * ctx->Driver.FinishRenderTexture().
+ * When a framebuffer with texture attachments is bound, call
+ * ctx->Driver.RenderTexture().
+ *
+ * Note that if the ReadBuffer has texture attachments we don't consider
+ * that a render-to-texture case.
+ */
+ if (bindReadBuf) {
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ /* check if old readbuffer was render-to-texture */
+ check_end_texture_render(ctx, oldReadFb);
+
+ _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
+ }
+
+ if (bindDrawBuf) {
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ /* check if old read/draw buffers were render-to-texture */
+ if (!bindReadBuf)
+ check_end_texture_render(ctx, oldReadFb);
+
+ if (oldDrawFb != oldReadFb)
+ check_end_texture_render(ctx, oldDrawFb);
+
+ /* check if newly bound framebuffer has any texture attachments */
+ check_begin_texture_render(ctx, newDrawFb);
+
+ _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
+ }
+
+ if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
+ ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ for (i = 0; i < n; i++) {
+ if (framebuffers[i] > 0) {
+ struct gl_framebuffer *fb;
+ fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
+ if (fb) {
+ ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
+
+ /* check if deleting currently bound framebuffer object */
+ if (ctx->Extensions.EXT_framebuffer_blit) {
+ /* separate draw/read binding points */
+ if (fb == ctx->DrawBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ }
+ if (fb == ctx->ReadBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
+ }
+ }
+ else {
+ /* only one binding point for read/draw buffers */
+ if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ }
+ }
+
+ /* remove from hash table immediately, to free the ID */
+ _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
+
+ if (fb != &DummyFramebuffer) {
+ /* But the object will not be freed until it's no longer
+ * bound in any context.
+ */
+ _mesa_reference_framebuffer(&fb, NULL);
+ }
+ }
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
+ return;
+ }
+
+ if (!framebuffers)
+ return;
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
+
+ for (i = 0; i < n; i++) {
+ GLuint name = first + i;
+ framebuffers[i] = name;
+ /* insert dummy placeholder into hash table */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ }
+}
+
+
+
+GLenum GLAPIENTRY
+_mesa_CheckFramebufferStatusEXT(GLenum target)
+{
+ struct gl_framebuffer *buffer;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ buffer = get_framebuffer_target(ctx, target);
+ if (!buffer) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
+ return 0;
+ }
+
+ if (buffer->Name == 0) {
+ /* The window system / default framebuffer is always complete */
+ return GL_FRAMEBUFFER_COMPLETE_EXT;
+ }
+
+ /* No need to flush here */
+
+ if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
+ _mesa_test_framebuffer_completeness(ctx, buffer);
+ }
+
+ return buffer->_Status;
+}
+
+
+
+/**
+ * Common code called by glFramebufferTexture1D/2D/3DEXT().
+ */
+static void
+framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
+ GLenum attachment, GLenum textarget, GLuint texture,
+ GLint level, GLint zoffset)
+{
+ struct gl_renderbuffer_attachment *att;
+ struct gl_texture_object *texObj = NULL;
+ struct gl_framebuffer *fb;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ fb = get_framebuffer_target(ctx, target);
+ if (!fb) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
+ return;
+ }
+
+ /* check framebuffer binding */
+ if (fb->Name == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture%sEXT", caller);
+ return;
+ }
+
+
+ /* The textarget, level, and zoffset parameters are only validated if
+ * texture is non-zero.
+ */
+ if (texture) {
+ GLboolean err = GL_TRUE;
+
+ texObj = _mesa_lookup_texture(ctx, texture);
+ if (texObj != NULL) {
+ if (textarget == 0) {
+ /* XXX what's the purpose of this? */
+ err = (texObj->Target != GL_TEXTURE_3D) &&
+ (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
+ (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
+ }
+ else {
+ err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
+ ? !IS_CUBE_FACE(textarget)
+ : (texObj->Target != textarget);
+ }
+ }
+ else {
+ /* can't render to a non-existant texture */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture%sEXT(non existant texture)",
+ caller);
+ return;
+ }
+
+ if (err) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture%sEXT(texture target mismatch)",
+ caller);
+ return;
+ }
+
+ if (texObj->Target == GL_TEXTURE_3D) {
+ const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
+ if (zoffset < 0 || zoffset >= maxSize) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(zoffset)", caller);
+ return;
+ }
+ }
+ else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
+ (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
+ if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(layer)", caller);
+ return;
+ }
+ }
+
+ if ((level < 0) ||
+ (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(level)", caller);
+ return;
+ }
+ }
+
+ att = _mesa_get_attachment(ctx, fb, attachment);
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture%sEXT(attachment)", caller);
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ _glthread_LOCK_MUTEX(fb->Mutex);
+ if (texObj) {
+ _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
+ level, zoffset);
+ /* Set the render-to-texture flag. We'll check this flag in
+ * glTexImage() and friends to determine if we need to revalidate
+ * any FBOs that might be rendering into this texture.
+ * This flag never gets cleared since it's non-trivial to determine
+ * when all FBOs might be done rendering to this texture. That's OK
+ * though since it's uncommon to render to a texture then repeatedly
+ * call glTexImage() to change images in the texture.
+ */
+ texObj->_RenderToTexture = GL_TRUE;
+ }
+ else {
+ _mesa_remove_attachment(ctx, att);
+ }
+
+ invalidate_framebuffer(fb);
+
+ _glthread_UNLOCK_MUTEX(fb->Mutex);
+}
+
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture1DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
+ level, 0);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) &&
+ (textarget != GL_TEXTURE_2D) &&
+ (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
+ (!IS_CUBE_FACE(textarget))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
+ return;
+ }
+
+ framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
+ level, 0);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level, GLint zoffset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture3DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
+ level, zoffset);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
+ level, layer);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
+ GLenum renderbufferTarget,
+ GLuint renderbuffer)
+{
+ struct gl_renderbuffer_attachment *att;
+ struct gl_framebuffer *fb;
+ struct gl_renderbuffer *rb;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ fb = get_framebuffer_target(ctx, target);
+ if (!fb) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)");
+ return;
+ }
+
+ if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(renderbufferTarget)");
+ return;
+ }
+
+ if (fb->Name == 0) {
+ /* Can't attach new renderbuffers to a window system framebuffer */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
+ return;
+ }
+
+ att = _mesa_get_attachment(ctx, fb, attachment);
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(invalid attachment %s)",
+ _mesa_lookup_enum_by_nr(attachment));
+ return;
+ }
+
+ if (renderbuffer) {
+ rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferRenderbufferEXT(non-existant"
+ " renderbuffer %u)", renderbuffer);
+ return;
+ }
+ else if (rb == &DummyRenderbuffer) {
+ /* This is what NVIDIA does */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferRenderbufferEXT(renderbuffer %u)",
+ renderbuffer);
+ return;
+ }
+ }
+ else {
+ /* remove renderbuffer attachment */
+ rb = NULL;
+ }
+
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
+ rb && rb->Format != MESA_FORMAT_NONE) {
+ /* make sure the renderbuffer is a depth/stencil format */
+ const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
+ if (baseFormat != GL_DEPTH_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferRenderbufferEXT(renderbuffer"
+ " is not DEPTH_STENCIL format)");
+ return;
+ }
+ }
+
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ assert(ctx->Driver.FramebufferRenderbuffer);
+ ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
+
+ /* Some subsequent GL commands may depend on the framebuffer's visual
+ * after the binding is updated. Update visual info now.
+ */
+ _mesa_update_framebuffer_visual(ctx, fb);
+}
+
+
+void GLAPIENTRY
+_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
+ GLenum pname, GLint *params)
+{
+ const struct gl_renderbuffer_attachment *att;
+ struct gl_framebuffer *buffer;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ buffer = get_framebuffer_target(ctx, target);
+ if (!buffer) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(target)");
+ return;
+ }
+
+ if (buffer->Name == 0) {
+ /* the default / window-system FBO */
+ att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
+ }
+ else {
+ /* user-created framebuffer FBO */
+ att = _mesa_get_attachment(ctx, buffer, attachment);
+ }
+
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(attachment)");
+ return;
+ }
+
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+ /* the depth and stencil attachments must point to the same buffer */
+ const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
+ depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
+ stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
+ if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
+ " attachments differ)");
+ return;
+ }
+ }
+
+ /* No need to flush here */
+
+ switch (pname) {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
+ *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
+ if (att->Type == GL_RENDERBUFFER_EXT) {
+ *params = att->Renderbuffer->Name;
+ }
+ else if (att->Type == GL_TEXTURE) {
+ *params = att->Texture->Name;
+ }
+ else {
+ assert(att->Type == GL_NONE);
+ *params = 0;
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
+ if (att->Type == GL_TEXTURE) {
+ *params = att->TextureLevel;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
+ if (att->Type == GL_TEXTURE) {
+ if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
+ *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
+ }
+ else {
+ *params = 0;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
+ if (att->Type == GL_TEXTURE) {
+ if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
+ *params = att->Zoffset;
+ }
+ else {
+ *params = 0;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ if (!ctx->Extensions.ARB_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ else {
+ if (ctx->Extensions.EXT_framebuffer_sRGB && ctx->Const.sRGBCapable) {
+ *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
+ }
+ else {
+ /* According to ARB_framebuffer_sRGB, we should return LINEAR
+ * if the sRGB conversion is unsupported. */
+ *params = GL_LINEAR;
+ }
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ if (!ctx->Extensions.ARB_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ return;
+ }
+ else {
+ gl_format format = att->Renderbuffer->Format;
+ if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
+ /* special cases */
+ *params = GL_INDEX;
+ }
+ else {
+ *params = _mesa_get_format_datatype(format);
+ }
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ if (!ctx->Extensions.ARB_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ else if (att->Texture) {
+ const struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
+ att->TextureLevel);
+ if (texImage) {
+ *params = get_component_bits(pname, texImage->_BaseFormat,
+ texImage->TexFormat);
+ }
+ else {
+ *params = 0;
+ }
+ }
+ else if (att->Renderbuffer) {
+ *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
+ att->Renderbuffer->Format);
+ }
+ else {
+ *params = 0;
+ }
+ return;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GenerateMipmapEXT(GLenum target)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_CUBE_MAP:
+ /* OK, legal value */
+ break;
+ default:
+ /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ if (texObj->BaseLevel >= texObj->MaxLevel) {
+ /* nothing to do */
+ return;
+ }
+
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
+ !_mesa_cube_complete(texObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGenerateMipmap(incomplete cube map)");
+ return;
+ }
+
+ _mesa_lock_texture(ctx, texObj);
+ if (target == GL_TEXTURE_CUBE_MAP) {
+ GLuint face;
+ for (face = 0; face < 6; face++)
+ ctx->Driver.GenerateMipmap(ctx,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
+ texObj);
+ }
+ else {
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+#if FEATURE_EXT_framebuffer_blit
+
+static const struct gl_renderbuffer_attachment *
+find_attachment(const struct gl_framebuffer *fb,
+ const struct gl_renderbuffer *rb)
+{
+ GLuint i;
+ for (i = 0; i < Elements(fb->Attachment); i++) {
+ if (fb->Attachment[i].Renderbuffer == rb)
+ return &fb->Attachment[i];
+ }
+ return NULL;
+}
+
+
+
+/**
+ * Blit rectangular region, optionally from one framebuffer to another.
+ *
+ * Note, if the src buffer is multisampled and the dest is not, this is
+ * when the samples must be resolved to a single color.
+ */
+void GLAPIENTRY
+_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
+ GL_DEPTH_BUFFER_BIT |
+ GL_STENCIL_BUFFER_BIT);
+ const struct gl_framebuffer *readFb, *drawFb;
+ const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx,
+ "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n",
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, _mesa_lookup_enum_by_nr(filter));
+
+ if (ctx->NewState) {
+ _mesa_update_state(ctx);
+ }
+
+ readFb = ctx->ReadBuffer;
+ drawFb = ctx->DrawBuffer;
+
+ if (!readFb || !drawFb) {
+ /* This will normally never happen but someday we may want to
+ * support MakeCurrent() with no drawables.
+ */
+ return;
+ }
+
+ /* check for complete framebuffers */
+ if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
+ readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glBlitFramebufferEXT(incomplete draw/read buffers)");
+ return;
+ }
+
+ if (filter != GL_NEAREST && filter != GL_LINEAR) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
+ return;
+ }
+
+ if (mask & ~legalMaskBits) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
+ return;
+ }
+
+ /* depth/stencil must be blitted with nearest filtering */
+ if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
+ && filter != GL_NEAREST) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
+ return;
+ }
+
+ /* get color read/draw renderbuffers */
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ colorReadRb = readFb->_ColorReadBuffer;
+ colorDrawRb = drawFb->_ColorDrawBuffers[0];
+ }
+ else {
+ colorReadRb = colorDrawRb = NULL;
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
+ struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
+ if (!readRb ||
+ !drawRb ||
+ _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
+ _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(stencil buffer size mismatch");
+ return;
+ }
+ }
+
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
+ struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
+ if (!readRb ||
+ !drawRb ||
+ _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
+ _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(depth buffer size mismatch");
+ return;
+ }
+ }
+
+ if (readFb->Visual.samples > 0 &&
+ drawFb->Visual.samples > 0 &&
+ readFb->Visual.samples != drawFb->Visual.samples) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(mismatched samples");
+ return;
+ }
+
+ /* extra checks for multisample copies... */
+ if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
+ /* src and dest region sizes must be the same */
+ if (srcX1 - srcX0 != dstX1 - dstX0 ||
+ srcY1 - srcY0 != dstY1 - dstY0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(bad src/dst multisample region sizes");
+ return;
+ }
+
+ /* color formats must match */
+ if (colorReadRb &&
+ colorDrawRb &&
+ colorReadRb->Format != colorDrawRb->Format) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
+ return;
+ }
+ }
+
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
+ return;
+ }
+
+ /* Debug code */
+ if (DEBUG_BLIT) {
+ printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
+ " 0x%x, 0x%x)\n",
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+ if (colorReadRb) {
+ const struct gl_renderbuffer_attachment *att;
+
+ att = find_attachment(readFb, colorReadRb);
+ printf(" Src FBO %u RB %u (%dx%d) ",
+ readFb->Name, colorReadRb->Name,
+ colorReadRb->Width, colorReadRb->Height);
+ if (att && att->Texture) {
+ printf("Tex %u tgt 0x%x level %u face %u",
+ att->Texture->Name,
+ att->Texture->Target,
+ att->TextureLevel,
+ att->CubeMapFace);
+ }
+ printf("\n");
+
+ att = find_attachment(drawFb, colorDrawRb);
+ printf(" Dst FBO %u RB %u (%dx%d) ",
+ drawFb->Name, colorDrawRb->Name,
+ colorDrawRb->Width, colorDrawRb->Height);
+ if (att && att->Texture) {
+ printf("Tex %u tgt 0x%x level %u face %u",
+ att->Texture->Name,
+ att->Texture->Target,
+ att->TextureLevel,
+ att->CubeMapFace);
+ }
+ printf("\n");
+ }
+ }
+
+ ASSERT(ctx->Driver.BlitFramebuffer);
+ ctx->Driver.BlitFramebuffer(ctx,
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+}
+#endif /* FEATURE_EXT_framebuffer_blit */
+
+#if FEATURE_ARB_geometry_shader4
+void GLAPIENTRY
+_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTextureARB "
+ "not implemented!");
+}
+
+void GLAPIENTRY
+_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTextureFaceARB "
+ "not implemented!");
+}
+#endif /* FEATURE_ARB_geometry_shader4 */
diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c index db10c9b4c..e2541bdf6 100644 --- a/mesalib/src/mesa/main/formats.c +++ b/mesalib/src/mesa/main/formats.c @@ -1,1698 +1,1698 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2008-2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "imports.h" -#include "formats.h" -#include "mfeatures.h" - - -/** - * Information about texture formats. - */ -struct gl_format_info -{ - gl_format Name; - - /** text name for debugging */ - const char *StrName; - - /** - * Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA, - * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA, - * GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, - * GL_DEPTH_STENCIL, GL_DUDV_ATI. - */ - GLenum BaseFormat; - - /** - * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED, - * GL_UNSIGNED_INT, GL_INT, GL_FLOAT. - */ - GLenum DataType; - - GLubyte RedBits; - GLubyte GreenBits; - GLubyte BlueBits; - GLubyte AlphaBits; - GLubyte LuminanceBits; - GLubyte IntensityBits; - GLubyte IndexBits; - GLubyte DepthBits; - GLubyte StencilBits; - - /** - * To describe compressed formats. If not compressed, Width=Height=1. - */ - GLubyte BlockWidth, BlockHeight; - GLubyte BytesPerBlock; -}; - - -/** - * Info about each format. - * These must be in the same order as the MESA_FORMAT_* enums so that - * we can do lookups without searching. - */ -static struct gl_format_info format_info[MESA_FORMAT_COUNT] = -{ - { - MESA_FORMAT_NONE, /* Name */ - "MESA_FORMAT_NONE", /* StrName */ - GL_NONE, /* BaseFormat */ - GL_NONE, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 0, 0, 0 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGBA8888, /* Name */ - "MESA_FORMAT_RGBA8888", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGBA8888_REV, /* Name */ - "MESA_FORMAT_RGBA8888_REV", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB8888, /* Name */ - "MESA_FORMAT_ARGB8888", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB8888_REV, /* Name */ - "MESA_FORMAT_ARGB8888_REV", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_XRGB8888, /* Name */ - "MESA_FORMAT_XRGB8888", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_XRGB8888_REV, /* Name */ - "MESA_FORMAT_XRGB8888_REV", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGB888, /* Name */ - "MESA_FORMAT_RGB888", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 3 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_BGR888, /* Name */ - "MESA_FORMAT_BGR888", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 3 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGB565, /* Name */ - "MESA_FORMAT_RGB565", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGB565_REV, /* Name */ - "MESA_FORMAT_RGB565_REV", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB4444, /* Name */ - "MESA_FORMAT_ARGB4444", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB4444_REV, /* Name */ - "MESA_FORMAT_ARGB4444_REV", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGBA5551, /* Name */ - "MESA_FORMAT_RGBA5551", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB1555, /* Name */ - "MESA_FORMAT_ARGB1555", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB1555_REV, /* Name */ - "MESA_FORMAT_ARGB1555_REV", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_AL44, /* Name */ - "MESA_FORMAT_AL44", /* StrName */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */ - 4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_AL88, /* Name */ - "MESA_FORMAT_AL88", /* StrName */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ - 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_AL88_REV, /* Name */ - "MESA_FORMAT_AL88_REV", /* StrName */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ - 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_AL1616, /* Name */ - "MESA_FORMAT_AL1616", /* StrName */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */ - 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_AL1616_REV, /* Name */ - "MESA_FORMAT_AL1616_REV", /* StrName */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */ - 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGB332, /* Name */ - "MESA_FORMAT_RGB332", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_A8, /* Name */ - "MESA_FORMAT_A8", /* StrName */ - GL_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_A16, /* Name */ - "MESA_FORMAT_A16", /* StrName */ - GL_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_L8, /* Name */ - "MESA_FORMAT_L8", /* StrName */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_L16, /* Name */ - "MESA_FORMAT_L16", /* StrName */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_I8, /* Name */ - "MESA_FORMAT_I8", /* StrName */ - GL_INTENSITY, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_I16, /* Name */ - "MESA_FORMAT_I16", /* StrName */ - GL_INTENSITY, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 16, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_CI8, /* Name */ - "MESA_FORMAT_CI8", /* StrName */ - GL_COLOR_INDEX, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_YCBCR, /* Name */ - "MESA_FORMAT_YCBCR", /* StrName */ - GL_YCBCR_MESA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_YCBCR_REV, /* Name */ - "MESA_FORMAT_YCBCR_REV", /* StrName */ - GL_YCBCR_MESA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_R8, - "MESA_FORMAT_R8", - GL_RED, - GL_UNSIGNED_NORMALIZED, - 8, 0, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 1 - }, - { - MESA_FORMAT_RG88, - "MESA_FORMAT_RG88", - GL_RG, - GL_UNSIGNED_NORMALIZED, - 8, 8, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_RG88_REV, - "MESA_FORMAT_RG88_REV", - GL_RG, - GL_UNSIGNED_NORMALIZED, - 8, 8, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_R16, - "MESA_FORMAT_R16", - GL_RED, - GL_UNSIGNED_NORMALIZED, - 16, 0, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_RG1616, - "MESA_FORMAT_RG1616", - GL_RG, - GL_UNSIGNED_NORMALIZED, - 16, 16, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_RG1616_REV, - "MESA_FORMAT_RG1616_REV", - GL_RG, - GL_UNSIGNED_NORMALIZED, - 16, 16, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_ARGB2101010, - "MESA_FORMAT_ARGB2101010", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 10, 10, 10, 2, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_Z24_S8, /* Name */ - "MESA_FORMAT_Z24_S8", /* StrName */ - GL_DEPTH_STENCIL, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_S8_Z24, /* Name */ - "MESA_FORMAT_S8_Z24", /* StrName */ - GL_DEPTH_STENCIL, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_Z16, /* Name */ - "MESA_FORMAT_Z16", /* StrName */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_X8_Z24, /* Name */ - "MESA_FORMAT_X8_Z24", /* StrName */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_Z24_X8, /* Name */ - "MESA_FORMAT_Z24_X8", /* StrName */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_Z32, /* Name */ - "MESA_FORMAT_Z32", /* StrName */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_S8, /* Name */ - "MESA_FORMAT_S8", /* StrName */ - GL_STENCIL_INDEX, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_SRGB8, - "MESA_FORMAT_SRGB8", - GL_RGB, - GL_UNSIGNED_NORMALIZED, - 8, 8, 8, 0, - 0, 0, 0, 0, 0, - 1, 1, 3 - }, - { - MESA_FORMAT_SRGBA8, - "MESA_FORMAT_SRGBA8", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_SARGB8, - "MESA_FORMAT_SARGB8", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_SL8, - "MESA_FORMAT_SL8", - GL_LUMINANCE, - GL_UNSIGNED_NORMALIZED, - 0, 0, 0, 0, - 8, 0, 0, 0, 0, - 1, 1, 1 - }, - { - MESA_FORMAT_SLA8, - "MESA_FORMAT_SLA8", - GL_LUMINANCE_ALPHA, - GL_UNSIGNED_NORMALIZED, - 0, 0, 0, 8, - 8, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_SRGB_DXT1, /* Name */ - "MESA_FORMAT_SRGB_DXT1", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SRGBA_DXT1, - "MESA_FORMAT_SRGBA_DXT1", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SRGBA_DXT3, - "MESA_FORMAT_SRGBA_DXT3", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SRGBA_DXT5, - "MESA_FORMAT_SRGBA_DXT5", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - - { - MESA_FORMAT_RGB_FXT1, - "MESA_FORMAT_RGB_FXT1", - GL_RGB, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 0, /* approx Red/Green/BlueBits */ - 0, 0, 0, 0, 0, - 8, 4, 16 /* 16 bytes per 8x4 block */ - }, - { - MESA_FORMAT_RGBA_FXT1, - "MESA_FORMAT_RGBA_FXT1", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, - 8, 4, 16 /* 16 bytes per 8x4 block */ - }, - - { - MESA_FORMAT_RGB_DXT1, /* Name */ - "MESA_FORMAT_RGB_DXT1", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_RGBA_DXT1, - "MESA_FORMAT_RGBA_DXT1", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_RGBA_DXT3, - "MESA_FORMAT_RGBA_DXT3", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_RGBA_DXT5, - "MESA_FORMAT_RGBA_DXT5", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_RGBA_FLOAT32, - "MESA_FORMAT_RGBA_FLOAT32", - GL_RGBA, - GL_FLOAT, - 32, 32, 32, 32, - 0, 0, 0, 0, 0, - 1, 1, 16 - }, - { - MESA_FORMAT_RGBA_FLOAT16, - "MESA_FORMAT_RGBA_FLOAT16", - GL_RGBA, - GL_FLOAT, - 16, 16, 16, 16, - 0, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_RGB_FLOAT32, - "MESA_FORMAT_RGB_FLOAT32", - GL_RGB, - GL_FLOAT, - 32, 32, 32, 0, - 0, 0, 0, 0, 0, - 1, 1, 12 - }, - { - MESA_FORMAT_RGB_FLOAT16, - "MESA_FORMAT_RGB_FLOAT16", - GL_RGB, - GL_FLOAT, - 16, 16, 16, 0, - 0, 0, 0, 0, 0, - 1, 1, 6 - }, - { - MESA_FORMAT_ALPHA_FLOAT32, - "MESA_FORMAT_ALPHA_FLOAT32", - GL_ALPHA, - GL_FLOAT, - 0, 0, 0, 32, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_ALPHA_FLOAT16, - "MESA_FORMAT_ALPHA_FLOAT16", - GL_ALPHA, - GL_FLOAT, - 0, 0, 0, 16, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_LUMINANCE_FLOAT32, - "MESA_FORMAT_LUMINANCE_FLOAT32", - GL_ALPHA, - GL_FLOAT, - 0, 0, 0, 0, - 32, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_LUMINANCE_FLOAT16, - "MESA_FORMAT_LUMINANCE_FLOAT16", - GL_ALPHA, - GL_FLOAT, - 0, 0, 0, 0, - 16, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, - "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32", - GL_LUMINANCE_ALPHA, - GL_FLOAT, - 0, 0, 0, 32, - 32, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, - "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16", - GL_LUMINANCE_ALPHA, - GL_FLOAT, - 0, 0, 0, 16, - 16, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_INTENSITY_FLOAT32, - "MESA_FORMAT_INTENSITY_FLOAT32", - GL_INTENSITY, - GL_FLOAT, - 0, 0, 0, 0, - 0, 32, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_INTENSITY_FLOAT16, - "MESA_FORMAT_INTENSITY_FLOAT16", - GL_INTENSITY, - GL_FLOAT, - 0, 0, 0, 0, - 0, 16, 0, 0, 0, - 1, 1, 2 - }, - - /* unnormalized signed int formats */ - { - MESA_FORMAT_RGBA_INT8, - "MESA_FORMAT_RGBA_INT8", - GL_RGBA, - GL_INT, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_RGBA_INT16, - "MESA_FORMAT_RGBA_INT16", - GL_RGBA, - GL_INT, - 16, 16, 16, 16, - 0, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_RGBA_INT32, - "MESA_FORMAT_RGBA_INT32", - GL_RGBA, - GL_INT, - 32, 32, 32, 32, - 0, 0, 0, 0, 0, - 1, 1, 16 - }, - - /* unnormalized unsigned int formats */ - { - MESA_FORMAT_RGBA_UINT8, - "MESA_FORMAT_RGBA_UINT8", - GL_RGBA, - GL_UNSIGNED_INT, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_RGBA_UINT16, - "MESA_FORMAT_RGBA_UINT16", - GL_RGBA, - GL_UNSIGNED_INT, - 16, 16, 16, 16, - 0, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_RGBA_UINT32, - "MESA_FORMAT_RGBA_UINT32", - GL_RGBA, - GL_UNSIGNED_INT, - 32, 32, 32, 32, - 0, 0, 0, 0, 0, - 1, 1, 16 - }, - - - { - MESA_FORMAT_DUDV8, - "MESA_FORMAT_DUDV8", - GL_DUDV_ATI, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - - /* Signed 8 bits / channel */ - { - MESA_FORMAT_SIGNED_R8, /* Name */ - "MESA_FORMAT_SIGNED_R8", /* StrName */ - GL_RED, /* BaseFormat */ - GL_SIGNED_NORMALIZED, /* DataType */ - 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_SIGNED_RG88, - "MESA_FORMAT_SIGNED_RG88", - GL_RG, - GL_SIGNED_NORMALIZED, - 8, 8, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_SIGNED_RGBX8888, - "MESA_FORMAT_SIGNED_RGBX8888", - GL_RGB, - GL_SIGNED_NORMALIZED, - 8, 8, 8, 0, - 0, 0, 0, 0, 0, - 1, 1, 4 /* 4 bpp, but no alpha */ - }, - { - MESA_FORMAT_SIGNED_RGBA8888, - "MESA_FORMAT_SIGNED_RGBA8888", - GL_RGBA, - GL_SIGNED_NORMALIZED, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_SIGNED_RGBA8888_REV, - "MESA_FORMAT_SIGNED_RGBA8888_REV", - GL_RGBA, - GL_SIGNED_NORMALIZED, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - - /* Signed 16 bits / channel */ - { - MESA_FORMAT_SIGNED_R_16, - "MESA_FORMAT_SIGNED_R_16", - GL_RED, - GL_SIGNED_NORMALIZED, - 16, 0, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_SIGNED_RG_16, - "MESA_FORMAT_SIGNED_RG_16", - GL_RG, - GL_SIGNED_NORMALIZED, - 16, 16, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_SIGNED_RGB_16, - "MESA_FORMAT_SIGNED_RGB_16", - GL_RGB, - GL_SIGNED_NORMALIZED, - 16, 16, 16, 0, - 0, 0, 0, 0, 0, - 1, 1, 6 - }, - { - MESA_FORMAT_SIGNED_RGBA_16, - "MESA_FORMAT_SIGNED_RGBA_16", - GL_RGBA, - GL_SIGNED_NORMALIZED, - 16, 16, 16, 16, - 0, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_RGBA_16, - "MESA_FORMAT_RGBA_16", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 16, 16, 16, 16, - 0, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_RED_RGTC1, - "MESA_FORMAT_RED_RGTC1", - GL_RED, - GL_UNSIGNED_NORMALIZED, - 4, 0, 0, 0, - 0, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SIGNED_RED_RGTC1, - "MESA_FORMAT_SIGNED_RED_RGTC1", - GL_RED, - GL_SIGNED_NORMALIZED, - 4, 0, 0, 0, - 0, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_RG_RGTC2, - "MESA_FORMAT_RG_RGTC2", - GL_RG, - GL_UNSIGNED_NORMALIZED, - 4, 4, 0, 0, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SIGNED_RG_RGTC2, - "MESA_FORMAT_SIGNED_RG_RGTC2", - GL_RG, - GL_SIGNED_NORMALIZED, - 4, 4, 0, 0, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_L_LATC1, - "MESA_FORMAT_L_LATC1", - GL_LUMINANCE, - GL_UNSIGNED_NORMALIZED, - 0, 0, 0, 0, - 4, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SIGNED_L_LATC1, - "MESA_FORMAT_SIGNED_L_LATC1", - GL_LUMINANCE, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 0, - 4, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_LA_LATC2, - "MESA_FORMAT_LA_LATC2", - GL_LUMINANCE_ALPHA, - GL_UNSIGNED_NORMALIZED, - 0, 0, 0, 4, - 4, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SIGNED_LA_LATC2, - "MESA_FORMAT_SIGNED_LA_LATC2", - GL_LUMINANCE_ALPHA, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 4, - 4, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, -}; - - - -static const struct gl_format_info * -_mesa_get_format_info(gl_format format) -{ - const struct gl_format_info *info = &format_info[format]; - assert(info->Name == format); - return info; -} - - -/** Return string name of format (for debugging) */ -const char * -_mesa_get_format_name(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return info->StrName; -} - - - -/** - * Return bytes needed to store a block of pixels in the given format. - * Normally, a block is 1x1 (a single pixel). But for compressed formats - * a block may be 4x4 or 8x4, etc. - */ -GLuint -_mesa_get_format_bytes(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - ASSERT(info->BytesPerBlock); - return info->BytesPerBlock; -} - - -/** - * Return bits per component for the given format. - * \param format one of MESA_FORMAT_x - * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc. - */ -GLint -_mesa_get_format_bits(gl_format format, GLenum pname) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - - switch (pname) { - case GL_RED_BITS: - case GL_TEXTURE_RED_SIZE: - case GL_RENDERBUFFER_RED_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - return info->RedBits; - case GL_GREEN_BITS: - case GL_TEXTURE_GREEN_SIZE: - case GL_RENDERBUFFER_GREEN_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - return info->GreenBits; - case GL_BLUE_BITS: - case GL_TEXTURE_BLUE_SIZE: - case GL_RENDERBUFFER_BLUE_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - return info->BlueBits; - case GL_ALPHA_BITS: - case GL_TEXTURE_ALPHA_SIZE: - case GL_RENDERBUFFER_ALPHA_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - return info->AlphaBits; - case GL_TEXTURE_INTENSITY_SIZE: - return info->IntensityBits; - case GL_TEXTURE_LUMINANCE_SIZE: - return info->LuminanceBits; - case GL_INDEX_BITS: - case GL_TEXTURE_INDEX_SIZE_EXT: - return info->IndexBits; - case GL_DEPTH_BITS: - case GL_TEXTURE_DEPTH_SIZE_ARB: - case GL_RENDERBUFFER_DEPTH_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: - return info->DepthBits; - case GL_STENCIL_BITS: - case GL_TEXTURE_STENCIL_SIZE_EXT: - case GL_RENDERBUFFER_STENCIL_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - return info->StencilBits; - default: - _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()"); - return 0; - } -} - - -/** - * Return the data type (or more specifically, the data representation) - * for the given format. - * The return value will be one of: - * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1] - * GL_SIGNED_NORMALIZED = signed int representing [-1, 1] - * GL_UNSIGNED_INT = an ordinary unsigned integer - * GL_INT = an ordinary signed integer - * GL_FLOAT = an ordinary float - */ -GLenum -_mesa_get_format_datatype(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return info->DataType; -} - - -/** - * Return the basic format for the given type. The result will be - * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, - * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, - * GL_STENCIL_INDEX, GL_DEPTH_STENCIL. - */ -GLenum -_mesa_get_format_base_format(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return info->BaseFormat; -} - - -/** - * Return the block size (in pixels) for the given format. Normally - * the block size is 1x1. But compressed formats will have block sizes - * of 4x4 or 8x4 pixels, etc. - * \param bw returns block width in pixels - * \param bh returns block height in pixels - */ -void -_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - *bw = info->BlockWidth; - *bh = info->BlockHeight; -} - - -/** Is the given format a compressed format? */ -GLboolean -_mesa_is_format_compressed(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return info->BlockWidth > 1 || info->BlockHeight > 1; -} - - -/** - * Determine if the given format represents a packed depth/stencil buffer. - */ -GLboolean -_mesa_is_format_packed_depth_stencil(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - - return info->BaseFormat == GL_DEPTH_STENCIL; -} - - -/** - * Is the given format a signed/unsigned integer color format? - */ -GLboolean -_mesa_is_format_integer_color(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return (info->DataType == GL_INT || info->DataType == GL_UNSIGNED_INT) && - info->BaseFormat != GL_DEPTH_COMPONENT && - info->BaseFormat != GL_DEPTH_STENCIL && - info->BaseFormat != GL_STENCIL_INDEX; -} - - -/** - * Return color encoding for given format. - * \return GL_LINEAR or GL_SRGB - */ -GLenum -_mesa_get_format_color_encoding(gl_format format) -{ - /* XXX this info should be encoded in gl_format_info */ - switch (format) { - case MESA_FORMAT_SRGB8: - case MESA_FORMAT_SRGBA8: - case MESA_FORMAT_SARGB8: - case MESA_FORMAT_SL8: - case MESA_FORMAT_SLA8: - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: - return GL_SRGB; - default: - return GL_LINEAR; - } -} - - -/** - * For an sRGB format, return the corresponding linear color space format. - * For non-sRGB formats, return the format as-is. - */ -gl_format -_mesa_get_srgb_format_linear(gl_format format) -{ - switch (format) { - case MESA_FORMAT_SRGB8: - format = MESA_FORMAT_RGB888; - break; - case MESA_FORMAT_SRGBA8: - format = MESA_FORMAT_RGBA8888; - break; - case MESA_FORMAT_SARGB8: - format = MESA_FORMAT_ARGB8888; - break; - case MESA_FORMAT_SL8: - format = MESA_FORMAT_L8; - break; - case MESA_FORMAT_SLA8: - format = MESA_FORMAT_AL88; - break; - case MESA_FORMAT_SRGB_DXT1: - format = MESA_FORMAT_RGB_DXT1; - break; - case MESA_FORMAT_SRGBA_DXT1: - format = MESA_FORMAT_RGBA_DXT1; - break; - case MESA_FORMAT_SRGBA_DXT3: - format = MESA_FORMAT_RGBA_DXT3; - break; - case MESA_FORMAT_SRGBA_DXT5: - format = MESA_FORMAT_RGBA_DXT5; - break; - default: - break; - } - return format; -} - - -/** - * Return number of bytes needed to store an image of the given size - * in the given format. - */ -GLuint -_mesa_format_image_size(gl_format format, GLsizei width, - GLsizei height, GLsizei depth) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - /* Strictly speaking, a conditional isn't needed here */ - if (info->BlockWidth > 1 || info->BlockHeight > 1) { - /* compressed format (2D only for now) */ - const GLuint bw = info->BlockWidth, bh = info->BlockHeight; - const GLuint wblocks = (width + bw - 1) / bw; - const GLuint hblocks = (height + bh - 1) / bh; - const GLuint sz = wblocks * hblocks * info->BytesPerBlock; - assert(depth == 1); - return sz; - } - else { - /* non-compressed */ - const GLuint sz = width * height * depth * info->BytesPerBlock; - return sz; - } -} - - -/** - * Same as _mesa_format_image_size() but returns a 64-bit value to - * accomodate very large textures. - */ -uint64_t -_mesa_format_image_size64(gl_format format, GLsizei width, - GLsizei height, GLsizei depth) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - /* Strictly speaking, a conditional isn't needed here */ - if (info->BlockWidth > 1 || info->BlockHeight > 1) { - /* compressed format (2D only for now) */ - const uint64_t bw = info->BlockWidth, bh = info->BlockHeight; - const uint64_t wblocks = (width + bw - 1) / bw; - const uint64_t hblocks = (height + bh - 1) / bh; - const uint64_t sz = wblocks * hblocks * info->BytesPerBlock; - assert(depth == 1); - return sz; - } - else { - /* non-compressed */ - const uint64_t sz = ((uint64_t) width * - (uint64_t) height * - (uint64_t) depth * - info->BytesPerBlock); - return sz; - } -} - - - -GLint -_mesa_format_row_stride(gl_format format, GLsizei width) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - /* Strictly speaking, a conditional isn't needed here */ - if (info->BlockWidth > 1 || info->BlockHeight > 1) { - /* compressed format */ - const GLuint bw = info->BlockWidth; - const GLuint wblocks = (width + bw - 1) / bw; - const GLint stride = wblocks * info->BytesPerBlock; - return stride; - } - else { - const GLint stride = width * info->BytesPerBlock; - return stride; - } -} - - -/** - * Debug/test: check that all formats are handled in the - * _mesa_format_to_type_and_comps() function. When new pixel formats - * are added to Mesa, that function needs to be updated. - * This is a no-op after the first call. - */ -static void -check_format_to_type_and_comps(void) -{ - gl_format f; - - for (f = MESA_FORMAT_NONE + 1; f < MESA_FORMAT_COUNT; f++) { - GLenum datatype = 0; - GLuint comps = 0; - /* This function will emit a problem/warning if the format is - * not handled. - */ - _mesa_format_to_type_and_comps(f, &datatype, &comps); - } -} - - -/** - * Do sanity checking of the format info table. - */ -void -_mesa_test_formats(void) -{ - GLuint i; - - assert(Elements(format_info) == MESA_FORMAT_COUNT); - - for (i = 0; i < MESA_FORMAT_COUNT; i++) { - const struct gl_format_info *info = _mesa_get_format_info(i); - assert(info); - - assert(info->Name == i); - - if (info->Name == MESA_FORMAT_NONE) - continue; - - if (info->BlockWidth == 1 && info->BlockHeight == 1) { - if (info->RedBits > 0) { - GLuint t = info->RedBits + info->GreenBits - + info->BlueBits + info->AlphaBits; - assert(t / 8 <= info->BytesPerBlock); - (void) t; - } - } - - assert(info->DataType == GL_UNSIGNED_NORMALIZED || - info->DataType == GL_SIGNED_NORMALIZED || - info->DataType == GL_UNSIGNED_INT || - info->DataType == GL_INT || - info->DataType == GL_FLOAT); - - if (info->BaseFormat == GL_RGB) { - assert(info->RedBits > 0); - assert(info->GreenBits > 0); - assert(info->BlueBits > 0); - assert(info->AlphaBits == 0); - assert(info->LuminanceBits == 0); - assert(info->IntensityBits == 0); - } - else if (info->BaseFormat == GL_RGBA) { - assert(info->RedBits > 0); - assert(info->GreenBits > 0); - assert(info->BlueBits > 0); - assert(info->AlphaBits > 0); - assert(info->LuminanceBits == 0); - assert(info->IntensityBits == 0); - } - else if (info->BaseFormat == GL_RG) { - assert(info->RedBits > 0); - assert(info->GreenBits > 0); - assert(info->BlueBits == 0); - assert(info->AlphaBits == 0); - assert(info->LuminanceBits == 0); - assert(info->IntensityBits == 0); - } - else if (info->BaseFormat == GL_RED) { - assert(info->RedBits > 0); - assert(info->GreenBits == 0); - assert(info->BlueBits == 0); - assert(info->AlphaBits == 0); - assert(info->LuminanceBits == 0); - assert(info->IntensityBits == 0); - } - else if (info->BaseFormat == GL_LUMINANCE) { - assert(info->RedBits == 0); - assert(info->GreenBits == 0); - assert(info->BlueBits == 0); - assert(info->AlphaBits == 0); - assert(info->LuminanceBits > 0); - assert(info->IntensityBits == 0); - } - else if (info->BaseFormat == GL_INTENSITY) { - assert(info->RedBits == 0); - assert(info->GreenBits == 0); - assert(info->BlueBits == 0); - assert(info->AlphaBits == 0); - assert(info->LuminanceBits == 0); - assert(info->IntensityBits > 0); - } - } - - check_format_to_type_and_comps(); -} - - - -/** - * Return datatype and number of components per texel for the given gl_format. - * Only used for mipmap generation code. - */ -void -_mesa_format_to_type_and_comps(gl_format format, - GLenum *datatype, GLuint *comps) -{ - switch (format) { - case MESA_FORMAT_RGBA8888: - case MESA_FORMAT_RGBA8888_REV: - case MESA_FORMAT_ARGB8888: - case MESA_FORMAT_ARGB8888_REV: - case MESA_FORMAT_XRGB8888: - case MESA_FORMAT_XRGB8888_REV: - *datatype = GL_UNSIGNED_BYTE; - *comps = 4; - return; - case MESA_FORMAT_RGB888: - case MESA_FORMAT_BGR888: - *datatype = GL_UNSIGNED_BYTE; - *comps = 3; - return; - case MESA_FORMAT_RGB565: - case MESA_FORMAT_RGB565_REV: - *datatype = GL_UNSIGNED_SHORT_5_6_5; - *comps = 3; - return; - - case MESA_FORMAT_ARGB4444: - case MESA_FORMAT_ARGB4444_REV: - *datatype = GL_UNSIGNED_SHORT_4_4_4_4; - *comps = 4; - return; - - case MESA_FORMAT_ARGB1555: - case MESA_FORMAT_ARGB1555_REV: - *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; - *comps = 4; - return; - - case MESA_FORMAT_ARGB2101010: - *datatype = GL_UNSIGNED_INT_2_10_10_10_REV; - *comps = 4; - return; - - case MESA_FORMAT_RGBA5551: - *datatype = GL_UNSIGNED_SHORT_5_5_5_1; - *comps = 4; - return; - - case MESA_FORMAT_AL44: - *datatype = MESA_UNSIGNED_BYTE_4_4; - *comps = 2; - return; - - case MESA_FORMAT_AL88: - case MESA_FORMAT_AL88_REV: - case MESA_FORMAT_RG88: - case MESA_FORMAT_RG88_REV: - *datatype = GL_UNSIGNED_BYTE; - *comps = 2; - return; - - case MESA_FORMAT_AL1616: - case MESA_FORMAT_AL1616_REV: - case MESA_FORMAT_RG1616: - case MESA_FORMAT_RG1616_REV: - *datatype = GL_UNSIGNED_SHORT; - *comps = 2; - return; - - case MESA_FORMAT_R16: - case MESA_FORMAT_A16: - case MESA_FORMAT_L16: - case MESA_FORMAT_I16: - *datatype = GL_UNSIGNED_SHORT; - *comps = 1; - return; - - case MESA_FORMAT_RGB332: - *datatype = GL_UNSIGNED_BYTE_3_3_2; - *comps = 3; - return; - - case MESA_FORMAT_A8: - case MESA_FORMAT_L8: - case MESA_FORMAT_I8: - case MESA_FORMAT_CI8: - case MESA_FORMAT_R8: - case MESA_FORMAT_S8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 1; - return; - - case MESA_FORMAT_YCBCR: - case MESA_FORMAT_YCBCR_REV: - *datatype = GL_UNSIGNED_SHORT; - *comps = 2; - return; - - case MESA_FORMAT_Z24_S8: - *datatype = GL_UNSIGNED_INT; - *comps = 1; /* XXX OK? */ - return; - - case MESA_FORMAT_S8_Z24: - *datatype = GL_UNSIGNED_INT; - *comps = 1; /* XXX OK? */ - return; - - case MESA_FORMAT_Z16: - *datatype = GL_UNSIGNED_SHORT; - *comps = 1; - return; - - case MESA_FORMAT_X8_Z24: - *datatype = GL_UNSIGNED_INT; - *comps = 1; - return; - - case MESA_FORMAT_Z24_X8: - *datatype = GL_UNSIGNED_INT; - *comps = 1; - return; - - case MESA_FORMAT_Z32: - *datatype = GL_UNSIGNED_INT; - *comps = 1; - return; - - case MESA_FORMAT_DUDV8: - *datatype = GL_BYTE; - *comps = 2; - return; - - case MESA_FORMAT_SIGNED_R8: - *datatype = GL_BYTE; - *comps = 1; - return; - case MESA_FORMAT_SIGNED_RG88: - *datatype = GL_BYTE; - *comps = 2; - return; - case MESA_FORMAT_SIGNED_RGBA8888: - case MESA_FORMAT_SIGNED_RGBA8888_REV: - case MESA_FORMAT_SIGNED_RGBX8888: - *datatype = GL_BYTE; - *comps = 4; - return; - - case MESA_FORMAT_RGBA_16: - *datatype = GL_UNSIGNED_SHORT; - *comps = 4; - return; - - case MESA_FORMAT_SIGNED_R_16: - *datatype = GL_SHORT; - *comps = 1; - return; - case MESA_FORMAT_SIGNED_RG_16: - *datatype = GL_SHORT; - *comps = 2; - return; - case MESA_FORMAT_SIGNED_RGB_16: - *datatype = GL_SHORT; - *comps = 3; - return; - case MESA_FORMAT_SIGNED_RGBA_16: - *datatype = GL_SHORT; - *comps = 4; - return; - -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 3; - return; - case MESA_FORMAT_SRGBA8: - case MESA_FORMAT_SARGB8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 4; - return; - case MESA_FORMAT_SL8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 1; - return; - case MESA_FORMAT_SLA8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 2; - return; -#endif - -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_RGBA_DXT5: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: -#endif -#endif - case MESA_FORMAT_RED_RGTC1: - case MESA_FORMAT_SIGNED_RED_RGTC1: - case MESA_FORMAT_RG_RGTC2: - case MESA_FORMAT_SIGNED_RG_RGTC2: - case MESA_FORMAT_L_LATC1: - case MESA_FORMAT_SIGNED_L_LATC1: - case MESA_FORMAT_LA_LATC2: - case MESA_FORMAT_SIGNED_LA_LATC2: - /* XXX generate error instead? */ - *datatype = GL_UNSIGNED_BYTE; - *comps = 0; - return; - - case MESA_FORMAT_RGBA_FLOAT32: - *datatype = GL_FLOAT; - *comps = 4; - return; - case MESA_FORMAT_RGBA_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 4; - return; - case MESA_FORMAT_RGB_FLOAT32: - *datatype = GL_FLOAT; - *comps = 3; - return; - case MESA_FORMAT_RGB_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 3; - return; - case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: - *datatype = GL_FLOAT; - *comps = 2; - return; - case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 2; - return; - case MESA_FORMAT_ALPHA_FLOAT32: - case MESA_FORMAT_LUMINANCE_FLOAT32: - case MESA_FORMAT_INTENSITY_FLOAT32: - *datatype = GL_FLOAT; - *comps = 1; - return; - case MESA_FORMAT_ALPHA_FLOAT16: - case MESA_FORMAT_LUMINANCE_FLOAT16: - case MESA_FORMAT_INTENSITY_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 1; - return; - - case MESA_FORMAT_RGBA_INT8: - *datatype = GL_BYTE; - *comps = 4; - return; - case MESA_FORMAT_RGBA_INT16: - *datatype = GL_SHORT; - *comps = 4; - return; - case MESA_FORMAT_RGBA_INT32: - *datatype = GL_INT; - *comps = 4; - return; - - /** - * \name Non-normalized unsigned integer formats. - */ - case MESA_FORMAT_RGBA_UINT8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 4; - return; - case MESA_FORMAT_RGBA_UINT16: - *datatype = GL_UNSIGNED_SHORT; - *comps = 4; - return; - case MESA_FORMAT_RGBA_UINT32: - *datatype = GL_UNSIGNED_INT; - *comps = 4; - return; - - case MESA_FORMAT_COUNT: - assert(0); - return; - - case MESA_FORMAT_NONE: - /* For debug builds, warn if any formats are not handled */ -#ifdef DEBUG - default: -#endif - _mesa_problem(NULL, "bad format %s in _mesa_format_to_type_and_comps", - _mesa_get_format_name(format)); - *datatype = 0; - *comps = 1; - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "imports.h"
+#include "formats.h"
+#include "mfeatures.h"
+
+
+/**
+ * Information about texture formats.
+ */
+struct gl_format_info
+{
+ gl_format Name;
+
+ /** text name for debugging */
+ const char *StrName;
+
+ /**
+ * Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA,
+ * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA,
+ * GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX,
+ * GL_DEPTH_STENCIL, GL_DUDV_ATI.
+ */
+ GLenum BaseFormat;
+
+ /**
+ * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED,
+ * GL_UNSIGNED_INT, GL_INT, GL_FLOAT.
+ */
+ GLenum DataType;
+
+ GLubyte RedBits;
+ GLubyte GreenBits;
+ GLubyte BlueBits;
+ GLubyte AlphaBits;
+ GLubyte LuminanceBits;
+ GLubyte IntensityBits;
+ GLubyte IndexBits;
+ GLubyte DepthBits;
+ GLubyte StencilBits;
+
+ /**
+ * To describe compressed formats. If not compressed, Width=Height=1.
+ */
+ GLubyte BlockWidth, BlockHeight;
+ GLubyte BytesPerBlock;
+};
+
+
+/**
+ * Info about each format.
+ * These must be in the same order as the MESA_FORMAT_* enums so that
+ * we can do lookups without searching.
+ */
+static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
+{
+ {
+ MESA_FORMAT_NONE, /* Name */
+ "MESA_FORMAT_NONE", /* StrName */
+ GL_NONE, /* BaseFormat */
+ GL_NONE, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 0, 0, 0 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA8888, /* Name */
+ "MESA_FORMAT_RGBA8888", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA8888_REV, /* Name */
+ "MESA_FORMAT_RGBA8888_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB8888, /* Name */
+ "MESA_FORMAT_ARGB8888", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB8888_REV, /* Name */
+ "MESA_FORMAT_ARGB8888_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_XRGB8888, /* Name */
+ "MESA_FORMAT_XRGB8888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_XRGB8888_REV, /* Name */
+ "MESA_FORMAT_XRGB8888_REV", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB888, /* Name */
+ "MESA_FORMAT_RGB888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 3 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_BGR888, /* Name */
+ "MESA_FORMAT_BGR888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 3 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB565, /* Name */
+ "MESA_FORMAT_RGB565", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB565_REV, /* Name */
+ "MESA_FORMAT_RGB565_REV", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB4444, /* Name */
+ "MESA_FORMAT_ARGB4444", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB4444_REV, /* Name */
+ "MESA_FORMAT_ARGB4444_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA5551, /* Name */
+ "MESA_FORMAT_RGBA5551", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB1555, /* Name */
+ "MESA_FORMAT_ARGB1555", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB1555_REV, /* Name */
+ "MESA_FORMAT_ARGB1555_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL44, /* Name */
+ "MESA_FORMAT_AL44", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */
+ 4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL88, /* Name */
+ "MESA_FORMAT_AL88", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL88_REV, /* Name */
+ "MESA_FORMAT_AL88_REV", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL1616, /* Name */
+ "MESA_FORMAT_AL1616", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL1616_REV, /* Name */
+ "MESA_FORMAT_AL1616_REV", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB332, /* Name */
+ "MESA_FORMAT_RGB332", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A8, /* Name */
+ "MESA_FORMAT_A8", /* StrName */
+ GL_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A16, /* Name */
+ "MESA_FORMAT_A16", /* StrName */
+ GL_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_L8, /* Name */
+ "MESA_FORMAT_L8", /* StrName */
+ GL_LUMINANCE, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_L16, /* Name */
+ "MESA_FORMAT_L16", /* StrName */
+ GL_LUMINANCE, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_I8, /* Name */
+ "MESA_FORMAT_I8", /* StrName */
+ GL_INTENSITY, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_I16, /* Name */
+ "MESA_FORMAT_I16", /* StrName */
+ GL_INTENSITY, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 16, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_CI8, /* Name */
+ "MESA_FORMAT_CI8", /* StrName */
+ GL_COLOR_INDEX, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_YCBCR, /* Name */
+ "MESA_FORMAT_YCBCR", /* StrName */
+ GL_YCBCR_MESA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_YCBCR_REV, /* Name */
+ "MESA_FORMAT_YCBCR_REV", /* StrName */
+ GL_YCBCR_MESA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_R8,
+ "MESA_FORMAT_R8",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_RG88,
+ "MESA_FORMAT_RG88",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_RG88_REV,
+ "MESA_FORMAT_RG88_REV",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_R16,
+ "MESA_FORMAT_R16",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_RG1616,
+ "MESA_FORMAT_RG1616",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RG1616_REV,
+ "MESA_FORMAT_RG1616_REV",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_ARGB2101010,
+ "MESA_FORMAT_ARGB2101010",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 10, 10, 10, 2,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_Z24_S8, /* Name */
+ "MESA_FORMAT_Z24_S8", /* StrName */
+ GL_DEPTH_STENCIL, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_S8_Z24, /* Name */
+ "MESA_FORMAT_S8_Z24", /* StrName */
+ GL_DEPTH_STENCIL, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z16, /* Name */
+ "MESA_FORMAT_Z16", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_X8_Z24, /* Name */
+ "MESA_FORMAT_X8_Z24", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z24_X8, /* Name */
+ "MESA_FORMAT_Z24_X8", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z32, /* Name */
+ "MESA_FORMAT_Z32", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_S8, /* Name */
+ "MESA_FORMAT_S8", /* StrName */
+ GL_STENCIL_INDEX, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_SRGB8,
+ "MESA_FORMAT_SRGB8",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 3
+ },
+ {
+ MESA_FORMAT_SRGBA8,
+ "MESA_FORMAT_SRGBA8",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SARGB8,
+ "MESA_FORMAT_SARGB8",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SL8,
+ "MESA_FORMAT_SL8",
+ GL_LUMINANCE,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 8, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_SLA8,
+ "MESA_FORMAT_SLA8",
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 8,
+ 8, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SRGB_DXT1, /* Name */
+ "MESA_FORMAT_SRGB_DXT1", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT1,
+ "MESA_FORMAT_SRGBA_DXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT3,
+ "MESA_FORMAT_SRGBA_DXT3",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT5,
+ "MESA_FORMAT_SRGBA_DXT5",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_RGB_FXT1,
+ "MESA_FORMAT_RGB_FXT1",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 0, /* approx Red/Green/BlueBits */
+ 0, 0, 0, 0, 0,
+ 8, 4, 16 /* 16 bytes per 8x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_FXT1,
+ "MESA_FORMAT_RGBA_FXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0,
+ 8, 4, 16 /* 16 bytes per 8x4 block */
+ },
+
+ {
+ MESA_FORMAT_RGB_DXT1, /* Name */
+ "MESA_FORMAT_RGB_DXT1", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT1,
+ "MESA_FORMAT_RGBA_DXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT3,
+ "MESA_FORMAT_RGBA_DXT3",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT5,
+ "MESA_FORMAT_RGBA_DXT5",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT32,
+ "MESA_FORMAT_RGBA_FLOAT32",
+ GL_RGBA,
+ GL_FLOAT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT16,
+ "MESA_FORMAT_RGBA_FLOAT16",
+ GL_RGBA,
+ GL_FLOAT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT32,
+ "MESA_FORMAT_RGB_FLOAT32",
+ GL_RGB,
+ GL_FLOAT,
+ 32, 32, 32, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 12
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT16,
+ "MESA_FORMAT_RGB_FLOAT16",
+ GL_RGB,
+ GL_FLOAT,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 6
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT32,
+ "MESA_FORMAT_ALPHA_FLOAT32",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT16,
+ "MESA_FORMAT_ALPHA_FLOAT16",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ "MESA_FORMAT_LUMINANCE_FLOAT32",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 32, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ "MESA_FORMAT_LUMINANCE_FLOAT16",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 16, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32",
+ GL_LUMINANCE_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 32,
+ 32, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16",
+ GL_LUMINANCE_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 16,
+ 16, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ "MESA_FORMAT_INTENSITY_FLOAT32",
+ GL_INTENSITY,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 0, 32, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ "MESA_FORMAT_INTENSITY_FLOAT16",
+ GL_INTENSITY,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 0, 16, 0, 0, 0,
+ 1, 1, 2
+ },
+
+ /* unnormalized signed int formats */
+ {
+ MESA_FORMAT_RGBA_INT8,
+ "MESA_FORMAT_RGBA_INT8",
+ GL_RGBA,
+ GL_INT,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RGBA_INT16,
+ "MESA_FORMAT_RGBA_INT16",
+ GL_RGBA,
+ GL_INT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_INT32,
+ "MESA_FORMAT_RGBA_INT32",
+ GL_RGBA,
+ GL_INT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+
+ /* unnormalized unsigned int formats */
+ {
+ MESA_FORMAT_RGBA_UINT8,
+ "MESA_FORMAT_RGBA_UINT8",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RGBA_UINT16,
+ "MESA_FORMAT_RGBA_UINT16",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_UINT32,
+ "MESA_FORMAT_RGBA_UINT32",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+
+
+ {
+ MESA_FORMAT_DUDV8,
+ "MESA_FORMAT_DUDV8",
+ GL_DUDV_ATI,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+
+ /* Signed 8 bits / channel */
+ {
+ MESA_FORMAT_SIGNED_R8, /* Name */
+ "MESA_FORMAT_SIGNED_R8", /* StrName */
+ GL_RED, /* BaseFormat */
+ GL_SIGNED_NORMALIZED, /* DataType */
+ 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_SIGNED_RG88,
+ "MESA_FORMAT_SIGNED_RG88",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBX8888,
+ "MESA_FORMAT_SIGNED_RGBX8888",
+ GL_RGB,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4 /* 4 bpp, but no alpha */
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888,
+ "MESA_FORMAT_SIGNED_RGBA8888",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888_REV,
+ "MESA_FORMAT_SIGNED_RGBA8888_REV",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+
+ /* Signed 16 bits / channel */
+ {
+ MESA_FORMAT_SIGNED_R_16,
+ "MESA_FORMAT_SIGNED_R_16",
+ GL_RED,
+ GL_SIGNED_NORMALIZED,
+ 16, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_RG_16,
+ "MESA_FORMAT_SIGNED_RG_16",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_RGB_16,
+ "MESA_FORMAT_SIGNED_RGB_16",
+ GL_RGB,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 6
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA_16,
+ "MESA_FORMAT_SIGNED_RGBA_16",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_16,
+ "MESA_FORMAT_RGBA_16",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RED_RGTC1,
+ "MESA_FORMAT_RED_RGTC1",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SIGNED_RED_RGTC1,
+ "MESA_FORMAT_SIGNED_RED_RGTC1",
+ GL_RED,
+ GL_SIGNED_NORMALIZED,
+ 4, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RG_RGTC2,
+ "MESA_FORMAT_RG_RGTC2",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SIGNED_RG_RGTC2,
+ "MESA_FORMAT_SIGNED_RG_RGTC2",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 4, 4, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_L_LATC1,
+ "MESA_FORMAT_L_LATC1",
+ GL_LUMINANCE,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 4, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SIGNED_L_LATC1,
+ "MESA_FORMAT_SIGNED_L_LATC1",
+ GL_LUMINANCE,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 4, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_LA_LATC2,
+ "MESA_FORMAT_LA_LATC2",
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 4,
+ 4, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SIGNED_LA_LATC2,
+ "MESA_FORMAT_SIGNED_LA_LATC2",
+ GL_LUMINANCE_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 4,
+ 4, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+};
+
+
+
+static const struct gl_format_info *
+_mesa_get_format_info(gl_format format)
+{
+ const struct gl_format_info *info = &format_info[format];
+ assert(info->Name == format);
+ return info;
+}
+
+
+/** Return string name of format (for debugging) */
+const char *
+_mesa_get_format_name(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->StrName;
+}
+
+
+
+/**
+ * Return bytes needed to store a block of pixels in the given format.
+ * Normally, a block is 1x1 (a single pixel). But for compressed formats
+ * a block may be 4x4 or 8x4, etc.
+ */
+GLuint
+_mesa_get_format_bytes(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ ASSERT(info->BytesPerBlock);
+ return info->BytesPerBlock;
+}
+
+
+/**
+ * Return bits per component for the given format.
+ * \param format one of MESA_FORMAT_x
+ * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc.
+ */
+GLint
+_mesa_get_format_bits(gl_format format, GLenum pname)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+
+ switch (pname) {
+ case GL_RED_BITS:
+ case GL_TEXTURE_RED_SIZE:
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ return info->RedBits;
+ case GL_GREEN_BITS:
+ case GL_TEXTURE_GREEN_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ return info->GreenBits;
+ case GL_BLUE_BITS:
+ case GL_TEXTURE_BLUE_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ return info->BlueBits;
+ case GL_ALPHA_BITS:
+ case GL_TEXTURE_ALPHA_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ return info->AlphaBits;
+ case GL_TEXTURE_INTENSITY_SIZE:
+ return info->IntensityBits;
+ case GL_TEXTURE_LUMINANCE_SIZE:
+ return info->LuminanceBits;
+ case GL_INDEX_BITS:
+ case GL_TEXTURE_INDEX_SIZE_EXT:
+ return info->IndexBits;
+ case GL_DEPTH_BITS:
+ case GL_TEXTURE_DEPTH_SIZE_ARB:
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ return info->DepthBits;
+ case GL_STENCIL_BITS:
+ case GL_TEXTURE_STENCIL_SIZE_EXT:
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ return info->StencilBits;
+ default:
+ _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()");
+ return 0;
+ }
+}
+
+
+/**
+ * Return the data type (or more specifically, the data representation)
+ * for the given format.
+ * The return value will be one of:
+ * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1]
+ * GL_SIGNED_NORMALIZED = signed int representing [-1, 1]
+ * GL_UNSIGNED_INT = an ordinary unsigned integer
+ * GL_INT = an ordinary signed integer
+ * GL_FLOAT = an ordinary float
+ */
+GLenum
+_mesa_get_format_datatype(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->DataType;
+}
+
+
+/**
+ * Return the basic format for the given type. The result will be
+ * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
+ * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT,
+ * GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
+ */
+GLenum
+_mesa_get_format_base_format(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->BaseFormat;
+}
+
+
+/**
+ * Return the block size (in pixels) for the given format. Normally
+ * the block size is 1x1. But compressed formats will have block sizes
+ * of 4x4 or 8x4 pixels, etc.
+ * \param bw returns block width in pixels
+ * \param bh returns block height in pixels
+ */
+void
+_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ *bw = info->BlockWidth;
+ *bh = info->BlockHeight;
+}
+
+
+/** Is the given format a compressed format? */
+GLboolean
+_mesa_is_format_compressed(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->BlockWidth > 1 || info->BlockHeight > 1;
+}
+
+
+/**
+ * Determine if the given format represents a packed depth/stencil buffer.
+ */
+GLboolean
+_mesa_is_format_packed_depth_stencil(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+
+ return info->BaseFormat == GL_DEPTH_STENCIL;
+}
+
+
+/**
+ * Is the given format a signed/unsigned integer color format?
+ */
+GLboolean
+_mesa_is_format_integer_color(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return (info->DataType == GL_INT || info->DataType == GL_UNSIGNED_INT) &&
+ info->BaseFormat != GL_DEPTH_COMPONENT &&
+ info->BaseFormat != GL_DEPTH_STENCIL &&
+ info->BaseFormat != GL_STENCIL_INDEX;
+}
+
+
+/**
+ * Return color encoding for given format.
+ * \return GL_LINEAR or GL_SRGB
+ */
+GLenum
+_mesa_get_format_color_encoding(gl_format format)
+{
+ /* XXX this info should be encoded in gl_format_info */
+ switch (format) {
+ case MESA_FORMAT_SRGB8:
+ case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SARGB8:
+ case MESA_FORMAT_SL8:
+ case MESA_FORMAT_SLA8:
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+ return GL_SRGB;
+ default:
+ return GL_LINEAR;
+ }
+}
+
+
+/**
+ * For an sRGB format, return the corresponding linear color space format.
+ * For non-sRGB formats, return the format as-is.
+ */
+gl_format
+_mesa_get_srgb_format_linear(gl_format format)
+{
+ switch (format) {
+ case MESA_FORMAT_SRGB8:
+ format = MESA_FORMAT_RGB888;
+ break;
+ case MESA_FORMAT_SRGBA8:
+ format = MESA_FORMAT_RGBA8888;
+ break;
+ case MESA_FORMAT_SARGB8:
+ format = MESA_FORMAT_ARGB8888;
+ break;
+ case MESA_FORMAT_SL8:
+ format = MESA_FORMAT_L8;
+ break;
+ case MESA_FORMAT_SLA8:
+ format = MESA_FORMAT_AL88;
+ break;
+ case MESA_FORMAT_SRGB_DXT1:
+ format = MESA_FORMAT_RGB_DXT1;
+ break;
+ case MESA_FORMAT_SRGBA_DXT1:
+ format = MESA_FORMAT_RGBA_DXT1;
+ break;
+ case MESA_FORMAT_SRGBA_DXT3:
+ format = MESA_FORMAT_RGBA_DXT3;
+ break;
+ case MESA_FORMAT_SRGBA_DXT5:
+ format = MESA_FORMAT_RGBA_DXT5;
+ break;
+ default:
+ break;
+ }
+ return format;
+}
+
+
+/**
+ * Return number of bytes needed to store an image of the given size
+ * in the given format.
+ */
+GLuint
+_mesa_format_image_size(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format (2D only for now) */
+ const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
+ const GLuint wblocks = (width + bw - 1) / bw;
+ const GLuint hblocks = (height + bh - 1) / bh;
+ const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
+ assert(depth == 1);
+ return sz;
+ }
+ else {
+ /* non-compressed */
+ const GLuint sz = width * height * depth * info->BytesPerBlock;
+ return sz;
+ }
+}
+
+
+/**
+ * Same as _mesa_format_image_size() but returns a 64-bit value to
+ * accomodate very large textures.
+ */
+uint64_t
+_mesa_format_image_size64(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format (2D only for now) */
+ const uint64_t bw = info->BlockWidth, bh = info->BlockHeight;
+ const uint64_t wblocks = (width + bw - 1) / bw;
+ const uint64_t hblocks = (height + bh - 1) / bh;
+ const uint64_t sz = wblocks * hblocks * info->BytesPerBlock;
+ assert(depth == 1);
+ return sz;
+ }
+ else {
+ /* non-compressed */
+ const uint64_t sz = ((uint64_t) width *
+ (uint64_t) height *
+ (uint64_t) depth *
+ info->BytesPerBlock);
+ return sz;
+ }
+}
+
+
+
+GLint
+_mesa_format_row_stride(gl_format format, GLsizei width)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format */
+ const GLuint bw = info->BlockWidth;
+ const GLuint wblocks = (width + bw - 1) / bw;
+ const GLint stride = wblocks * info->BytesPerBlock;
+ return stride;
+ }
+ else {
+ const GLint stride = width * info->BytesPerBlock;
+ return stride;
+ }
+}
+
+
+/**
+ * Debug/test: check that all formats are handled in the
+ * _mesa_format_to_type_and_comps() function. When new pixel formats
+ * are added to Mesa, that function needs to be updated.
+ * This is a no-op after the first call.
+ */
+static void
+check_format_to_type_and_comps(void)
+{
+ gl_format f;
+
+ for (f = MESA_FORMAT_NONE + 1; f < MESA_FORMAT_COUNT; f++) {
+ GLenum datatype = 0;
+ GLuint comps = 0;
+ /* This function will emit a problem/warning if the format is
+ * not handled.
+ */
+ _mesa_format_to_type_and_comps(f, &datatype, &comps);
+ }
+}
+
+
+/**
+ * Do sanity checking of the format info table.
+ */
+void
+_mesa_test_formats(void)
+{
+ GLuint i;
+
+ assert(Elements(format_info) == MESA_FORMAT_COUNT);
+
+ for (i = 0; i < MESA_FORMAT_COUNT; i++) {
+ const struct gl_format_info *info = _mesa_get_format_info(i);
+ assert(info);
+
+ assert(info->Name == i);
+
+ if (info->Name == MESA_FORMAT_NONE)
+ continue;
+
+ if (info->BlockWidth == 1 && info->BlockHeight == 1) {
+ if (info->RedBits > 0) {
+ GLuint t = info->RedBits + info->GreenBits
+ + info->BlueBits + info->AlphaBits;
+ assert(t / 8 <= info->BytesPerBlock);
+ (void) t;
+ }
+ }
+
+ assert(info->DataType == GL_UNSIGNED_NORMALIZED ||
+ info->DataType == GL_SIGNED_NORMALIZED ||
+ info->DataType == GL_UNSIGNED_INT ||
+ info->DataType == GL_INT ||
+ info->DataType == GL_FLOAT);
+
+ if (info->BaseFormat == GL_RGB) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits > 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_RGBA) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits > 0);
+ assert(info->AlphaBits > 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_RG) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_RED) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_LUMINANCE) {
+ assert(info->RedBits == 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits > 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_INTENSITY) {
+ assert(info->RedBits == 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits > 0);
+ }
+ }
+
+ check_format_to_type_and_comps();
+}
+
+
+
+/**
+ * Return datatype and number of components per texel for the given gl_format.
+ * Only used for mipmap generation code.
+ */
+void
+_mesa_format_to_type_and_comps(gl_format format,
+ GLenum *datatype, GLuint *comps)
+{
+ switch (format) {
+ case MESA_FORMAT_RGBA8888:
+ case MESA_FORMAT_RGBA8888_REV:
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_ARGB8888_REV:
+ case MESA_FORMAT_XRGB8888:
+ case MESA_FORMAT_XRGB8888_REV:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGB888:
+ case MESA_FORMAT_BGR888:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_RGB565_REV:
+ *datatype = GL_UNSIGNED_SHORT_5_6_5;
+ *comps = 3;
+ return;
+
+ case MESA_FORMAT_ARGB4444:
+ case MESA_FORMAT_ARGB4444_REV:
+ *datatype = GL_UNSIGNED_SHORT_4_4_4_4;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_ARGB1555_REV:
+ *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_ARGB2101010:
+ *datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_RGBA5551:
+ *datatype = GL_UNSIGNED_SHORT_5_5_5_1;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_AL44:
+ *datatype = MESA_UNSIGNED_BYTE_4_4;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_AL88:
+ case MESA_FORMAT_AL88_REV:
+ case MESA_FORMAT_RG88:
+ case MESA_FORMAT_RG88_REV:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_AL1616:
+ case MESA_FORMAT_AL1616_REV:
+ case MESA_FORMAT_RG1616:
+ case MESA_FORMAT_RG1616_REV:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_R16:
+ case MESA_FORMAT_A16:
+ case MESA_FORMAT_L16:
+ case MESA_FORMAT_I16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_RGB332:
+ *datatype = GL_UNSIGNED_BYTE_3_3_2;
+ *comps = 3;
+ return;
+
+ case MESA_FORMAT_A8:
+ case MESA_FORMAT_L8:
+ case MESA_FORMAT_I8:
+ case MESA_FORMAT_CI8:
+ case MESA_FORMAT_R8:
+ case MESA_FORMAT_S8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_YCBCR:
+ case MESA_FORMAT_YCBCR_REV:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_Z24_S8:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1; /* XXX OK? */
+ return;
+
+ case MESA_FORMAT_S8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1; /* XXX OK? */
+ return;
+
+ case MESA_FORMAT_Z16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_X8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_Z24_X8:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_Z32:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_DUDV8:
+ *datatype = GL_BYTE;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_SIGNED_R8:
+ *datatype = GL_BYTE;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_SIGNED_RG88:
+ *datatype = GL_BYTE;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_SIGNED_RGBA8888:
+ case MESA_FORMAT_SIGNED_RGBA8888_REV:
+ case MESA_FORMAT_SIGNED_RGBX8888:
+ *datatype = GL_BYTE;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_RGBA_16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_SIGNED_R_16:
+ *datatype = GL_SHORT;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_SIGNED_RG_16:
+ *datatype = GL_SHORT;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_SIGNED_RGB_16:
+ *datatype = GL_SHORT;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_SIGNED_RGBA_16:
+ *datatype = GL_SHORT;
+ *comps = 4;
+ return;
+
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SARGB8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_SL8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_SLA8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 2;
+ return;
+#endif
+
+#if FEATURE_texture_fxt1
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+#endif
+#if FEATURE_texture_s3tc
+ case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_RGBA_DXT1:
+ case MESA_FORMAT_RGBA_DXT3:
+ case MESA_FORMAT_RGBA_DXT5:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+#endif
+#endif
+ case MESA_FORMAT_RED_RGTC1:
+ case MESA_FORMAT_SIGNED_RED_RGTC1:
+ case MESA_FORMAT_RG_RGTC2:
+ case MESA_FORMAT_SIGNED_RG_RGTC2:
+ case MESA_FORMAT_L_LATC1:
+ case MESA_FORMAT_SIGNED_L_LATC1:
+ case MESA_FORMAT_LA_LATC2:
+ case MESA_FORMAT_SIGNED_LA_LATC2:
+ /* XXX generate error instead? */
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 0;
+ return;
+
+ case MESA_FORMAT_RGBA_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGB_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_RGB_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_ALPHA_FLOAT32:
+ case MESA_FORMAT_LUMINANCE_FLOAT32:
+ case MESA_FORMAT_INTENSITY_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_ALPHA_FLOAT16:
+ case MESA_FORMAT_LUMINANCE_FLOAT16:
+ case MESA_FORMAT_INTENSITY_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_RGBA_INT8:
+ *datatype = GL_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_INT16:
+ *datatype = GL_SHORT;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_INT32:
+ *datatype = GL_INT;
+ *comps = 4;
+ return;
+
+ /**
+ * \name Non-normalized unsigned integer formats.
+ */
+ case MESA_FORMAT_RGBA_UINT8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_UINT16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_UINT32:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_COUNT:
+ assert(0);
+ return;
+
+ case MESA_FORMAT_NONE:
+ /* For debug builds, warn if any formats are not handled */
+#ifdef DEBUG
+ default:
+#endif
+ _mesa_problem(NULL, "bad format %s in _mesa_format_to_type_and_comps",
+ _mesa_get_format_name(format));
+ *datatype = 0;
+ *comps = 1;
+ }
+}
diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h index 04a18930b..81ba76ce0 100644 --- a/mesalib/src/mesa/main/formats.h +++ b/mesalib/src/mesa/main/formats.h @@ -1,251 +1,251 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2008-2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Authors: - * Brian Paul - */ - - -#ifndef FORMATS_H -#define FORMATS_H - - -#include <GL/gl.h> - -/* OpenGL doesn't have GL_UNSIGNED_BYTE_4_4, so we must define our own type - * for GL_LUMINANCE4_ALPHA4. */ -#define MESA_UNSIGNED_BYTE_4_4 (GL_UNSIGNED_BYTE<<1) - - -/** - * Mesa texture/renderbuffer image formats. - */ -typedef enum -{ - MESA_FORMAT_NONE = 0, - - /** - * \name Basic hardware formats - */ - /*@{*/ - /* msb <------ TEXEL BITS -----------> lsb */ - /* ---- ---- ---- ---- ---- ---- ---- ---- */ - MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ - MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ - MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ - MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */ - MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */ - MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */ - MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ - MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */ - MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */ - MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */ - MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */ - MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */ - MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */ - MESA_FORMAT_AL44, /* AAAA LLLL */ - MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */ - MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */ - MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */ - MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */ - MESA_FORMAT_RGB332, /* RRRG GGBB */ - MESA_FORMAT_A8, /* AAAA AAAA */ - MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */ - MESA_FORMAT_L8, /* LLLL LLLL */ - MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */ - MESA_FORMAT_I8, /* IIII IIII */ - MESA_FORMAT_I16, /* IIII IIII IIII IIII */ - MESA_FORMAT_CI8, /* CCCC CCCC */ - MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */ - MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ - MESA_FORMAT_R8, /* RRRR RRRR */ - MESA_FORMAT_RG88, /* RRRR RRRR GGGG GGGG */ - MESA_FORMAT_RG88_REV, /* GGGG GGGG RRRR RRRR */ - MESA_FORMAT_R16, /* RRRR RRRR RRRR RRRR */ - MESA_FORMAT_RG1616, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */ - MESA_FORMAT_RG1616_REV, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */ - MESA_FORMAT_ARGB2101010, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */ - MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ - MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */ - MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_S8, /* SSSS SSSS */ - /*@}*/ - - /** - * \name 8-bit/channel sRGB formats - */ - /*@{*/ - MESA_FORMAT_SRGB8, - MESA_FORMAT_SRGBA8, - MESA_FORMAT_SARGB8, - MESA_FORMAT_SL8, - MESA_FORMAT_SLA8, - MESA_FORMAT_SRGB_DXT1, - MESA_FORMAT_SRGBA_DXT1, - MESA_FORMAT_SRGBA_DXT3, - MESA_FORMAT_SRGBA_DXT5, - /*@}*/ - - /** - * \name Compressed texture formats. - */ - /*@{*/ - MESA_FORMAT_RGB_FXT1, - MESA_FORMAT_RGBA_FXT1, - MESA_FORMAT_RGB_DXT1, - MESA_FORMAT_RGBA_DXT1, - MESA_FORMAT_RGBA_DXT3, - MESA_FORMAT_RGBA_DXT5, - /*@}*/ - - /** - * \name Floating point texture formats. - */ - /*@{*/ - MESA_FORMAT_RGBA_FLOAT32, - MESA_FORMAT_RGBA_FLOAT16, - MESA_FORMAT_RGB_FLOAT32, - MESA_FORMAT_RGB_FLOAT16, - MESA_FORMAT_ALPHA_FLOAT32, - MESA_FORMAT_ALPHA_FLOAT16, - MESA_FORMAT_LUMINANCE_FLOAT32, - MESA_FORMAT_LUMINANCE_FLOAT16, - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, - MESA_FORMAT_INTENSITY_FLOAT32, - MESA_FORMAT_INTENSITY_FLOAT16, - /*@}*/ - - /** - * \name Non-normalized signed integer formats. - * XXX Note: these are just stand-ins for some better hardware - * formats TBD such as BGRA or ARGB. - */ - MESA_FORMAT_RGBA_INT8, - MESA_FORMAT_RGBA_INT16, - MESA_FORMAT_RGBA_INT32, - - /** - * \name Non-normalized unsigned integer formats. - */ - MESA_FORMAT_RGBA_UINT8, - MESA_FORMAT_RGBA_UINT16, - MESA_FORMAT_RGBA_UINT32, - - /* msb <------ TEXEL BITS -----------> lsb */ - /* ---- ---- ---- ---- ---- ---- ---- ---- */ - /** - * \name Signed fixed point texture formats. - */ - /*@{*/ - MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */ - MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */ - MESA_FORMAT_SIGNED_RG88, /* RRRR RRRR GGGG GGGG */ - MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */ - MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ - MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_SIGNED_R_16, /* ushort[0]=R */ - MESA_FORMAT_SIGNED_RG_16, /* ushort[0]=R, ushort[1]=G */ - MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */ - MESA_FORMAT_SIGNED_RGBA_16, /* ... */ - MESA_FORMAT_RGBA_16, /* ... */ - /*@}*/ - - /*@{*/ - MESA_FORMAT_RED_RGTC1, - MESA_FORMAT_SIGNED_RED_RGTC1, - MESA_FORMAT_RG_RGTC2, - MESA_FORMAT_SIGNED_RG_RGTC2, - /*@}*/ - - /*@{*/ - MESA_FORMAT_L_LATC1, - MESA_FORMAT_SIGNED_L_LATC1, - MESA_FORMAT_LA_LATC2, - MESA_FORMAT_SIGNED_LA_LATC2, - /*@}*/ - - MESA_FORMAT_COUNT -} gl_format; - - -extern const char * -_mesa_get_format_name(gl_format format); - -extern GLuint -_mesa_get_format_bytes(gl_format format); - -extern GLint -_mesa_get_format_bits(gl_format format, GLenum pname); - -extern GLenum -_mesa_get_format_datatype(gl_format format); - -extern GLenum -_mesa_get_format_base_format(gl_format format); - -extern void -_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh); - -extern GLboolean -_mesa_is_format_compressed(gl_format format); - -extern GLboolean -_mesa_is_format_packed_depth_stencil(gl_format format); - -extern GLboolean -_mesa_is_format_integer_color(gl_format format); - -extern GLenum -_mesa_get_format_color_encoding(gl_format format); - -extern GLuint -_mesa_format_image_size(gl_format format, GLsizei width, - GLsizei height, GLsizei depth); - -extern uint64_t -_mesa_format_image_size64(gl_format format, GLsizei width, - GLsizei height, GLsizei depth); - -extern GLint -_mesa_format_row_stride(gl_format format, GLsizei width); - -extern void -_mesa_format_to_type_and_comps(gl_format format, - GLenum *datatype, GLuint *comps); - -extern void -_mesa_test_formats(void); - -extern gl_format -_mesa_get_srgb_format_linear(gl_format format); - -#endif /* FORMATS_H */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Brian Paul
+ */
+
+
+#ifndef FORMATS_H
+#define FORMATS_H
+
+
+#include <GL/gl.h>
+
+/* OpenGL doesn't have GL_UNSIGNED_BYTE_4_4, so we must define our own type
+ * for GL_LUMINANCE4_ALPHA4. */
+#define MESA_UNSIGNED_BYTE_4_4 (GL_UNSIGNED_BYTE<<1)
+
+
+/**
+ * Mesa texture/renderbuffer image formats.
+ */
+typedef enum
+{
+ MESA_FORMAT_NONE = 0,
+
+ /**
+ * \name Basic hardware formats
+ */
+ /*@{*/
+ /* msb <------ TEXEL BITS -----------> lsb */
+ /* ---- ---- ---- ---- ---- ---- ---- ---- */
+ MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
+ MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
+ MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */
+ MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
+ MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
+ MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
+ MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
+ MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
+ MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
+ MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
+ MESA_FORMAT_AL44, /* AAAA LLLL */
+ MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
+ MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
+ MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */
+ MESA_FORMAT_RGB332, /* RRRG GGBB */
+ MESA_FORMAT_A8, /* AAAA AAAA */
+ MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */
+ MESA_FORMAT_L8, /* LLLL LLLL */
+ MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_I8, /* IIII IIII */
+ MESA_FORMAT_I16, /* IIII IIII IIII IIII */
+ MESA_FORMAT_CI8, /* CCCC CCCC */
+ MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
+ MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
+ MESA_FORMAT_R8, /* RRRR RRRR */
+ MESA_FORMAT_RG88, /* RRRR RRRR GGGG GGGG */
+ MESA_FORMAT_RG88_REV, /* GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_R16, /* RRRR RRRR RRRR RRRR */
+ MESA_FORMAT_RG1616, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */
+ MESA_FORMAT_RG1616_REV, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
+ MESA_FORMAT_ARGB2101010, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */
+ MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
+ MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */
+ MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_S8, /* SSSS SSSS */
+ /*@}*/
+
+ /**
+ * \name 8-bit/channel sRGB formats
+ */
+ /*@{*/
+ MESA_FORMAT_SRGB8,
+ MESA_FORMAT_SRGBA8,
+ MESA_FORMAT_SARGB8,
+ MESA_FORMAT_SL8,
+ MESA_FORMAT_SLA8,
+ MESA_FORMAT_SRGB_DXT1,
+ MESA_FORMAT_SRGBA_DXT1,
+ MESA_FORMAT_SRGBA_DXT3,
+ MESA_FORMAT_SRGBA_DXT5,
+ /*@}*/
+
+ /**
+ * \name Compressed texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_RGB_FXT1,
+ MESA_FORMAT_RGBA_FXT1,
+ MESA_FORMAT_RGB_DXT1,
+ MESA_FORMAT_RGBA_DXT1,
+ MESA_FORMAT_RGBA_DXT3,
+ MESA_FORMAT_RGBA_DXT5,
+ /*@}*/
+
+ /**
+ * \name Floating point texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_RGBA_FLOAT32,
+ MESA_FORMAT_RGBA_FLOAT16,
+ MESA_FORMAT_RGB_FLOAT32,
+ MESA_FORMAT_RGB_FLOAT16,
+ MESA_FORMAT_ALPHA_FLOAT32,
+ MESA_FORMAT_ALPHA_FLOAT16,
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ /*@}*/
+
+ /**
+ * \name Non-normalized signed integer formats.
+ * XXX Note: these are just stand-ins for some better hardware
+ * formats TBD such as BGRA or ARGB.
+ */
+ MESA_FORMAT_RGBA_INT8,
+ MESA_FORMAT_RGBA_INT16,
+ MESA_FORMAT_RGBA_INT32,
+
+ /**
+ * \name Non-normalized unsigned integer formats.
+ */
+ MESA_FORMAT_RGBA_UINT8,
+ MESA_FORMAT_RGBA_UINT16,
+ MESA_FORMAT_RGBA_UINT32,
+
+ /* msb <------ TEXEL BITS -----------> lsb */
+ /* ---- ---- ---- ---- ---- ---- ---- ---- */
+ /**
+ * \name Signed fixed point texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */
+ MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */
+ MESA_FORMAT_SIGNED_RG88, /* RRRR RRRR GGGG GGGG */
+ MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
+ MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
+ MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_SIGNED_R_16, /* ushort[0]=R */
+ MESA_FORMAT_SIGNED_RG_16, /* ushort[0]=R, ushort[1]=G */
+ MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */
+ MESA_FORMAT_SIGNED_RGBA_16, /* ... */
+ MESA_FORMAT_RGBA_16, /* ... */
+ /*@}*/
+
+ /*@{*/
+ MESA_FORMAT_RED_RGTC1,
+ MESA_FORMAT_SIGNED_RED_RGTC1,
+ MESA_FORMAT_RG_RGTC2,
+ MESA_FORMAT_SIGNED_RG_RGTC2,
+ /*@}*/
+
+ /*@{*/
+ MESA_FORMAT_L_LATC1,
+ MESA_FORMAT_SIGNED_L_LATC1,
+ MESA_FORMAT_LA_LATC2,
+ MESA_FORMAT_SIGNED_LA_LATC2,
+ /*@}*/
+
+ MESA_FORMAT_COUNT
+} gl_format;
+
+
+extern const char *
+_mesa_get_format_name(gl_format format);
+
+extern GLuint
+_mesa_get_format_bytes(gl_format format);
+
+extern GLint
+_mesa_get_format_bits(gl_format format, GLenum pname);
+
+extern GLenum
+_mesa_get_format_datatype(gl_format format);
+
+extern GLenum
+_mesa_get_format_base_format(gl_format format);
+
+extern void
+_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh);
+
+extern GLboolean
+_mesa_is_format_compressed(gl_format format);
+
+extern GLboolean
+_mesa_is_format_packed_depth_stencil(gl_format format);
+
+extern GLboolean
+_mesa_is_format_integer_color(gl_format format);
+
+extern GLenum
+_mesa_get_format_color_encoding(gl_format format);
+
+extern GLuint
+_mesa_format_image_size(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth);
+
+extern uint64_t
+_mesa_format_image_size64(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth);
+
+extern GLint
+_mesa_format_row_stride(gl_format format, GLsizei width);
+
+extern void
+_mesa_format_to_type_and_comps(gl_format format,
+ GLenum *datatype, GLuint *comps);
+
+extern void
+_mesa_test_formats(void);
+
+extern gl_format
+_mesa_get_srgb_format_linear(gl_format format);
+
+#endif /* FORMATS_H */
diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index 8916441f4..9de4e56fe 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -1,1083 +1,1083 @@ -/* - * Mesa 3-D graphics library - * Version: 7.2 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * Functions for allocating/managing framebuffers and renderbuffers. - * Also, routines for reading/writing renderbuffer data as ubytes, - * ushorts, uints, etc. - */ - - -#include "glheader.h" -#include "imports.h" -#include "buffers.h" -#include "context.h" -#include "depthstencil.h" -#include "enums.h" -#include "formats.h" -#include "macros.h" -#include "mtypes.h" -#include "fbobject.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "texobj.h" - - - -/** - * Compute/set the _DepthMax field for the given framebuffer. - * This value depends on the Z buffer resolution. - */ -static void -compute_depth_max(struct gl_framebuffer *fb) -{ - if (fb->Visual.depthBits == 0) { - /* Special case. Even if we don't have a depth buffer we need - * good values for DepthMax for Z vertex transformation purposes - * and for per-fragment fog computation. - */ - fb->_DepthMax = (1 << 16) - 1; - } - else if (fb->Visual.depthBits < 32) { - fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; - } - else { - /* Special case since shift values greater than or equal to the - * number of bits in the left hand expression's type are undefined. - */ - fb->_DepthMax = 0xffffffff; - } - fb->_DepthMaxF = (GLfloat) fb->_DepthMax; - - /* Minimum resolvable depth value, for polygon offset */ - fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF; -} - -/** - * Create and initialize a gl_framebuffer object. - * This is intended for creating _window_system_ framebuffers, not generic - * framebuffer objects ala GL_EXT_framebuffer_object. - * - * \sa _mesa_new_framebuffer - */ -struct gl_framebuffer * -_mesa_create_framebuffer(const struct gl_config *visual) -{ - struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); - assert(visual); - if (fb) { - _mesa_initialize_window_framebuffer(fb, visual); - } - return fb; -} - - -/** - * Allocate a new gl_framebuffer object. - * This is the default function for ctx->Driver.NewFramebuffer(). - * This is for allocating user-created framebuffers, not window-system - * framebuffers! - * \sa _mesa_create_framebuffer - */ -struct gl_framebuffer * -_mesa_new_framebuffer(struct gl_context *ctx, GLuint name) -{ - struct gl_framebuffer *fb; - (void) ctx; - assert(name != 0); - fb = CALLOC_STRUCT(gl_framebuffer); - if (fb) { - _mesa_initialize_user_framebuffer(fb, name); - } - return fb; -} - - -/** - * Initialize a gl_framebuffer object. Typically used to initialize - * window system-created framebuffers, not user-created framebuffers. - * \sa _mesa_initialize_user_framebuffer - */ -void -_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, - const struct gl_config *visual) -{ - assert(fb); - assert(visual); - - memset(fb, 0, sizeof(struct gl_framebuffer)); - - _glthread_INIT_MUTEX(fb->Mutex); - - fb->RefCount = 1; - - /* save the visual */ - fb->Visual = *visual; - - /* Init read/draw renderbuffer state */ - if (visual->doubleBufferMode) { - fb->_NumColorDrawBuffers = 1; - fb->ColorDrawBuffer[0] = GL_BACK; - fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT; - fb->ColorReadBuffer = GL_BACK; - fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT; - } - else { - fb->_NumColorDrawBuffers = 1; - fb->ColorDrawBuffer[0] = GL_FRONT; - fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT; - fb->ColorReadBuffer = GL_FRONT; - fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT; - } - - fb->Delete = _mesa_destroy_framebuffer; - fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; - - compute_depth_max(fb); -} - - -/** - * Initialize a user-created gl_framebuffer object. - * \sa _mesa_initialize_window_framebuffer - */ -void -_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name) -{ - assert(fb); - assert(name); - - memset(fb, 0, sizeof(struct gl_framebuffer)); - - fb->Name = name; - fb->RefCount = 1; - fb->_NumColorDrawBuffers = 1; - fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT; - fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0; - fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT; - fb->_ColorReadBufferIndex = BUFFER_COLOR0; - fb->Delete = _mesa_destroy_framebuffer; - _glthread_INIT_MUTEX(fb->Mutex); -} - - -/** - * Deallocate buffer and everything attached to it. - * Typically called via the gl_framebuffer->Delete() method. - */ -void -_mesa_destroy_framebuffer(struct gl_framebuffer *fb) -{ - if (fb) { - _mesa_free_framebuffer_data(fb); - free(fb); - } -} - - -/** - * Free all the data hanging off the given gl_framebuffer, but don't free - * the gl_framebuffer object itself. - */ -void -_mesa_free_framebuffer_data(struct gl_framebuffer *fb) -{ - GLuint i; - - assert(fb); - assert(fb->RefCount == 0); - - _glthread_DESTROY_MUTEX(fb->Mutex); - - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; - if (att->Renderbuffer) { - _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); - } - if (att->Texture) { - _mesa_reference_texobj(&att->Texture, NULL); - } - ASSERT(!att->Renderbuffer); - ASSERT(!att->Texture); - att->Type = GL_NONE; - } - - /* unbind _Depth/_StencilBuffer to decr ref counts */ - _mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL); - _mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL); -} - - -/** - * Set *ptr to point to fb, with refcounting and locking. - */ -void -_mesa_reference_framebuffer(struct gl_framebuffer **ptr, - struct gl_framebuffer *fb) -{ - assert(ptr); - if (*ptr == fb) { - /* no change */ - return; - } - - if (*ptr) { - /* unreference old renderbuffer */ - GLboolean deleteFlag = GL_FALSE; - struct gl_framebuffer *oldFb = *ptr; - - _glthread_LOCK_MUTEX(oldFb->Mutex); - ASSERT(oldFb->RefCount > 0); - oldFb->RefCount--; - deleteFlag = (oldFb->RefCount == 0); - _glthread_UNLOCK_MUTEX(oldFb->Mutex); - - if (deleteFlag) - oldFb->Delete(oldFb); - - *ptr = NULL; - } - assert(!*ptr); - - if (fb) { - _glthread_LOCK_MUTEX(fb->Mutex); - fb->RefCount++; - _glthread_UNLOCK_MUTEX(fb->Mutex); - *ptr = fb; - } -} - - -/** - * Resize the given framebuffer's renderbuffers to the new width and height. - * This should only be used for window-system framebuffers, not - * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object). - * This will typically be called via ctx->Driver.ResizeBuffers() or directly - * from a device driver. - * - * \note it's possible for ctx to be null since a window can be resized - * without a currently bound rendering context. - */ -void -_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint width, GLuint height) -{ - GLuint i; - - /* XXX I think we could check if the size is not changing - * and return early. - */ - - /* For window system framebuffers, Name is zero */ - assert(fb->Name == 0); - - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; - if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) { - struct gl_renderbuffer *rb = att->Renderbuffer; - /* only resize if size is changing */ - if (rb->Width != width || rb->Height != height) { - if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { - ASSERT(rb->Width == width); - ASSERT(rb->Height == height); - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); - /* no return */ - } - } - } - } - - if (fb->_DepthBuffer) { - struct gl_renderbuffer *rb = fb->_DepthBuffer; - if (rb->Width != width || rb->Height != height) { - if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); - } - } - } - - if (fb->_StencilBuffer) { - struct gl_renderbuffer *rb = fb->_StencilBuffer; - if (rb->Width != width || rb->Height != height) { - if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); - } - } - } - - fb->Width = width; - fb->Height = height; - - if (ctx) { - /* update scissor / window bounds */ - _mesa_update_draw_buffer_bounds(ctx); - /* Signal new buffer state so that swrast will update its clipping - * info (the CLIP_BIT flag). - */ - ctx->NewState |= _NEW_BUFFERS; - } -} - - - -/** - * XXX THIS IS OBSOLETE - drivers should take care of detecting window - * size changes and act accordingly, likely calling _mesa_resize_framebuffer(). - * - * GL_MESA_resize_buffers extension. - * - * When this function is called, we'll ask the window system how large - * the current window is. If it's a new size, we'll call the driver's - * ResizeBuffers function. The driver will then resize its color buffers - * as needed, and maybe call the swrast's routine for reallocating - * swrast-managed depth/stencil/accum/etc buffers. - * \note This function should only be called through the GL API, not - * from device drivers (as was done in the past). - */ -void -_mesa_resizebuffers( struct gl_context *ctx ) -{ - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glResizeBuffersMESA\n"); - - if (!ctx->Driver.GetBufferSize) { - return; - } - - if (ctx->WinSysDrawBuffer) { - GLuint newWidth, newHeight; - struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer; - - assert(buffer->Name == 0); - - /* ask device driver for size of output buffer */ - ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); - - /* see if size of device driver's color buffer (window) has changed */ - if (buffer->Width != newWidth || buffer->Height != newHeight) { - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); - } - } - - if (ctx->WinSysReadBuffer - && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { - GLuint newWidth, newHeight; - struct gl_framebuffer *buffer = ctx->WinSysReadBuffer; - - assert(buffer->Name == 0); - - /* ask device driver for size of read buffer */ - ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); - - /* see if size of device driver's color buffer (window) has changed */ - if (buffer->Width != newWidth || buffer->Height != newHeight) { - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); - } - } - - ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ -} - - -/* - * XXX THIS IS OBSOLETE - */ -void GLAPIENTRY -_mesa_ResizeBuffersMESA( void ) -{ - GET_CURRENT_CONTEXT(ctx); - - if (ctx->Extensions.MESA_resize_buffers) - _mesa_resizebuffers( ctx ); -} - - - -/** - * Examine all the framebuffer's renderbuffers to update the Width/Height - * fields of the framebuffer. If we have renderbuffers with different - * sizes, set the framebuffer's width and height to the min size. - * Note: this is only intended for user-created framebuffers, not - * window-system framebuffes. - */ -static void -update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - GLuint minWidth = ~0, minHeight = ~0; - GLuint i; - - /* user-created framebuffers only */ - assert(fb->Name); - - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; - const struct gl_renderbuffer *rb = att->Renderbuffer; - if (rb) { - minWidth = MIN2(minWidth, rb->Width); - minHeight = MIN2(minHeight, rb->Height); - } - } - - if (minWidth != ~0) { - fb->Width = minWidth; - fb->Height = minHeight; - } - else { - fb->Width = 0; - fb->Height = 0; - } -} - - -/** - * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields. - * These values are computed from the buffer's width and height and - * the scissor box, if it's enabled. - * \param ctx the GL context. - */ -void -_mesa_update_draw_buffer_bounds(struct gl_context *ctx) -{ - struct gl_framebuffer *buffer = ctx->DrawBuffer; - - if (!buffer) - return; - - if (buffer->Name) { - /* user-created framebuffer size depends on the renderbuffers */ - update_framebuffer_size(ctx, buffer); - } - - buffer->_Xmin = 0; - buffer->_Ymin = 0; - buffer->_Xmax = buffer->Width; - buffer->_Ymax = buffer->Height; - - if (ctx->Scissor.Enabled) { - if (ctx->Scissor.X > buffer->_Xmin) { - buffer->_Xmin = ctx->Scissor.X; - } - if (ctx->Scissor.Y > buffer->_Ymin) { - buffer->_Ymin = ctx->Scissor.Y; - } - if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) { - buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width; - } - if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) { - buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height; - } - /* finally, check for empty region */ - if (buffer->_Xmin > buffer->_Xmax) { - buffer->_Xmin = buffer->_Xmax; - } - if (buffer->_Ymin > buffer->_Ymax) { - buffer->_Ymin = buffer->_Ymax; - } - } - - ASSERT(buffer->_Xmin <= buffer->_Xmax); - ASSERT(buffer->_Ymin <= buffer->_Ymax); -} - - -/** - * The glGet queries of the framebuffer red/green/blue size, stencil size, - * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can - * change depending on the renderbuffer bindings. This function updates - * the given framebuffer's Visual from the current renderbuffer bindings. - * - * This may apply to user-created framebuffers or window system framebuffers. - * - * Also note: ctx->DrawBuffer->Visual.depthBits might not equal - * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits. - * The former one is used to convert floating point depth values into - * integer Z values. - */ -void -_mesa_update_framebuffer_visual(struct gl_context *ctx, - struct gl_framebuffer *fb) -{ - GLuint i; - - memset(&fb->Visual, 0, sizeof(fb->Visual)); - fb->Visual.rgbMode = GL_TRUE; /* assume this */ - -#if 0 /* this _might_ be needed */ - if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - /* leave visual fields zero'd */ - return; - } -#endif - - /* find first RGB renderbuffer */ - for (i = 0; i < BUFFER_COUNT; i++) { - if (fb->Attachment[i].Renderbuffer) { - const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; - const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); - const gl_format fmt = rb->Format; - - if (_mesa_is_legal_color_format(ctx, baseFormat)) { - fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS); - fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); - fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); - fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); - fb->Visual.rgbBits = fb->Visual.redBits - + fb->Visual.greenBits + fb->Visual.blueBits; - fb->Visual.floatMode = GL_FALSE; - fb->Visual.samples = rb->NumSamples; - if (_mesa_get_format_color_encoding(fmt) == GL_SRGB) - fb->Visual.sRGBCapable = ctx->Const.sRGBCapable; - break; - } - } - } - - if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { - const struct gl_renderbuffer *rb = - fb->Attachment[BUFFER_DEPTH].Renderbuffer; - const gl_format fmt = rb->Format; - fb->Visual.haveDepthBuffer = GL_TRUE; - fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS); - } - - if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) { - const struct gl_renderbuffer *rb = - fb->Attachment[BUFFER_STENCIL].Renderbuffer; - const gl_format fmt = rb->Format; - fb->Visual.haveStencilBuffer = GL_TRUE; - fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS); - } - - if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) { - const struct gl_renderbuffer *rb = - fb->Attachment[BUFFER_ACCUM].Renderbuffer; - const gl_format fmt = rb->Format; - fb->Visual.haveAccumBuffer = GL_TRUE; - fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS); - fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); - fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); - fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); - } - - compute_depth_max(fb); -} - - -/** - * Update the framebuffer's _DepthBuffer field using the renderbuffer - * found at the given attachment index. - * - * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, - * create and install a depth wrapper/adaptor. - * - * \param fb the framebuffer whose _DepthBuffer field to update - * \param attIndex indicates the renderbuffer to possibly wrap - */ -void -_mesa_update_depth_buffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint attIndex) -{ - struct gl_renderbuffer *depthRb; - - /* only one possiblity for now */ - ASSERT(attIndex == BUFFER_DEPTH); - - depthRb = fb->Attachment[attIndex].Renderbuffer; - - if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) { - /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ - if (!fb->_DepthBuffer - || fb->_DepthBuffer->Wrapped != depthRb - || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) { - /* need to update wrapper */ - struct gl_renderbuffer *wrapper - = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb); - _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper); - ASSERT(fb->_DepthBuffer->Wrapped == depthRb); - } - } - else { - /* depthRb may be null */ - _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb); - } -} - - -/** - * Update the framebuffer's _StencilBuffer field using the renderbuffer - * found at the given attachment index. - * - * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, - * create and install a stencil wrapper/adaptor. - * - * \param fb the framebuffer whose _StencilBuffer field to update - * \param attIndex indicates the renderbuffer to possibly wrap - */ -void -_mesa_update_stencil_buffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint attIndex) -{ - struct gl_renderbuffer *stencilRb; - - ASSERT(attIndex == BUFFER_DEPTH || - attIndex == BUFFER_STENCIL); - - stencilRb = fb->Attachment[attIndex].Renderbuffer; - - if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) { - /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ - if (!fb->_StencilBuffer - || fb->_StencilBuffer->Wrapped != stencilRb - || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) { - /* need to update wrapper */ - struct gl_renderbuffer *wrapper - = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb); - _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper); - ASSERT(fb->_StencilBuffer->Wrapped == stencilRb); - } - } - else { - /* stencilRb may be null */ - _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb); - } -} - - -/* - * Example DrawBuffers scenarios: - * - * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to - * "gl_FragColor" or program writes to the "result.color" register: - * - * fragment color output renderbuffer - * --------------------- --------------- - * color[0] Front, Back - * - * - * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to - * gl_FragData[i] or program writes to result.color[i] registers: - * - * fragment color output renderbuffer - * --------------------- --------------- - * color[0] Front - * color[1] Aux0 - * color[3] Aux1 - * - * - * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to - * gl_FragColor, or fixed function: - * - * fragment color output renderbuffer - * --------------------- --------------- - * color[0] Front, Aux0, Aux1 - * - * - * In either case, the list of renderbuffers is stored in the - * framebuffer->_ColorDrawBuffers[] array and - * framebuffer->_NumColorDrawBuffers indicates the number of buffers. - * The renderer (like swrast) has to look at the current fragment shader - * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine - * how to map color outputs to renderbuffers. - * - * Note that these two calls are equivalent (for fixed function fragment - * shading anyway): - * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer) - * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]); - */ - - - - -/** - * Update the (derived) list of color drawing renderbuffer pointers. - * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers - * writing colors. - */ -static void -update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - GLuint output; - - /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */ - fb->_ColorDrawBuffers[0] = NULL; - - for (output = 0; output < fb->_NumColorDrawBuffers; output++) { - GLint buf = fb->_ColorDrawBufferIndexes[output]; - if (buf >= 0) { - fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer; - } - else { - fb->_ColorDrawBuffers[output] = NULL; - } - } -} - - -/** - * Update the (derived) color read renderbuffer pointer. - * Unlike the DrawBuffer, we can only read from one (or zero) color buffers. - */ -static void -update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - (void) ctx; - if (fb->_ColorReadBufferIndex == -1 || - fb->DeletePending || - fb->Width == 0 || - fb->Height == 0) { - fb->_ColorReadBuffer = NULL; /* legal! */ - } - else { - ASSERT(fb->_ColorReadBufferIndex >= 0); - ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT); - fb->_ColorReadBuffer - = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer; - } -} - - -/** - * Update a gl_framebuffer's derived state. - * - * Specifically, update these framebuffer fields: - * _ColorDrawBuffers - * _NumColorDrawBuffers - * _ColorReadBuffer - * _DepthBuffer - * _StencilBuffer - * - * If the framebuffer is user-created, make sure it's complete. - * - * The following functions (at least) can effect framebuffer state: - * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT, - * glRenderbufferStorageEXT. - */ -static void -update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - if (fb->Name == 0) { - /* This is a window-system framebuffer */ - /* Need to update the FB's GL_DRAW_BUFFER state to match the - * context state (GL_READ_BUFFER too). - */ - if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) { - _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, - ctx->Color.DrawBuffer, NULL); - } - } - else { - /* This is a user-created framebuffer. - * Completeness only matters for user-created framebuffers. - */ - if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) { - _mesa_test_framebuffer_completeness(ctx, fb); - } - } - - /* Strictly speaking, we don't need to update the draw-state - * if this FB is bound as ctx->ReadBuffer (and conversely, the - * read-state if this FB is bound as ctx->DrawBuffer), but no - * harm. - */ - update_color_draw_buffers(ctx, fb); - update_color_read_buffer(ctx, fb); - _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH); - _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL); - - compute_depth_max(fb); -} - - -/** - * Update state related to the current draw/read framebuffers. - */ -void -_mesa_update_framebuffer(struct gl_context *ctx) -{ - struct gl_framebuffer *drawFb; - struct gl_framebuffer *readFb; - - assert(ctx); - drawFb = ctx->DrawBuffer; - readFb = ctx->ReadBuffer; - - update_framebuffer(ctx, drawFb); - if (readFb != drawFb) - update_framebuffer(ctx, readFb); -} - - -/** - * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels, - * glCopyTex[Sub]Image, etc) exists. - * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA, - * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL. - * \return GL_TRUE if buffer exists, GL_FALSE otherwise - */ -GLboolean -_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format) -{ - const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment; - - /* If we don't know the framebuffer status, update it now */ - if (ctx->ReadBuffer->_Status == 0) { - _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); - } - - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - return GL_FALSE; - } - - switch (format) { - case GL_COLOR: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_RG: - case GL_RGB: - case GL_BGR: - case GL_RGBA: - case GL_BGRA: - case GL_ABGR_EXT: - case GL_COLOR_INDEX: - case GL_RED_INTEGER_EXT: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA_INTEGER_EXT: - case GL_RGB_INTEGER_EXT: - case GL_RGBA_INTEGER_EXT: - case GL_BGR_INTEGER_EXT: - case GL_BGRA_INTEGER_EXT: - case GL_LUMINANCE_INTEGER_EXT: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - if (ctx->ReadBuffer->_ColorReadBuffer == NULL) { - return GL_FALSE; - } - ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 || - _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_ALPHA_BITS) > 0 || - _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0); - break; - case GL_DEPTH: - case GL_DEPTH_COMPONENT: - if (!att[BUFFER_DEPTH].Renderbuffer) { - return GL_FALSE; - } - /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ - break; - case GL_STENCIL: - case GL_STENCIL_INDEX: - if (!att[BUFFER_STENCIL].Renderbuffer) { - return GL_FALSE; - } - /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ - break; - case GL_DEPTH_STENCIL_EXT: - if (!att[BUFFER_DEPTH].Renderbuffer || - !att[BUFFER_STENCIL].Renderbuffer) { - return GL_FALSE; - } - /* - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); - */ - break; - default: - _mesa_problem(ctx, - "Unexpected format 0x%x in _mesa_source_buffer_exists", - format); - return GL_FALSE; - } - - /* OK */ - return GL_TRUE; -} - - -/** - * As above, but for drawing operations. - * XXX could do some code merging w/ above function. - */ -GLboolean -_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format) -{ - const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; - - /* If we don't know the framebuffer status, update it now */ - if (ctx->DrawBuffer->_Status == 0) { - _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer); - } - - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - return GL_FALSE; - } - - switch (format) { - case GL_COLOR: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_RGB: - case GL_BGR: - case GL_RGBA: - case GL_BGRA: - case GL_ABGR_EXT: - case GL_COLOR_INDEX: - case GL_RED_INTEGER_EXT: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA_INTEGER_EXT: - case GL_RGB_INTEGER_EXT: - case GL_RGBA_INTEGER_EXT: - case GL_BGR_INTEGER_EXT: - case GL_BGRA_INTEGER_EXT: - case GL_LUMINANCE_INTEGER_EXT: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - /* Nothing special since GL_DRAW_BUFFER could be GL_NONE. */ - /* Could assert that colorbuffer has RedBits > 0 */ - break; - case GL_DEPTH: - case GL_DEPTH_COMPONENT: - if (!att[BUFFER_DEPTH].Renderbuffer) { - return GL_FALSE; - } - /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ - break; - case GL_STENCIL: - case GL_STENCIL_INDEX: - if (!att[BUFFER_STENCIL].Renderbuffer) { - return GL_FALSE; - } - /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ - break; - case GL_DEPTH_STENCIL_EXT: - if (!att[BUFFER_DEPTH].Renderbuffer || - !att[BUFFER_STENCIL].Renderbuffer) { - return GL_FALSE; - } - /* - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); - */ - break; - default: - _mesa_problem(ctx, - "Unexpected format 0x%x in _mesa_dest_buffer_exists", - format); - return GL_FALSE; - } - - /* OK */ - return GL_TRUE; -} - - -/** - * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query. - */ -GLenum -_mesa_get_color_read_format(struct gl_context *ctx) -{ - switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { - case MESA_FORMAT_ARGB8888: - return GL_BGRA; - case MESA_FORMAT_RGB565: - return GL_BGR; - default: - return GL_RGBA; - } -} - - -/** - * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query. - */ -GLenum -_mesa_get_color_read_type(struct gl_context *ctx) -{ - switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { - case MESA_FORMAT_ARGB8888: - return GL_UNSIGNED_BYTE; - case MESA_FORMAT_RGB565: - return GL_UNSIGNED_SHORT_5_6_5_REV; - default: - return GL_UNSIGNED_BYTE; - } -} - - -/** - * Print framebuffer info to stderr, for debugging. - */ -void -_mesa_print_framebuffer(const struct gl_framebuffer *fb) -{ - GLuint i; - - fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb); - fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height, - _mesa_lookup_enum_by_nr(fb->_Status)); - fprintf(stderr, " Attachments:\n"); - - for (i = 0; i < BUFFER_COUNT; i++) { - const struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; - if (att->Type == GL_TEXTURE) { - const struct gl_texture_image *texImage; - fprintf(stderr, - " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n", - i, att->Texture->Name, att->TextureLevel, att->CubeMapFace, - att->Zoffset, att->Complete); - texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; - fprintf(stderr, " Size: %u x %u x %u Format %s\n", - texImage->Width, texImage->Height, texImage->Depth, - _mesa_get_format_name(texImage->TexFormat)); - } - else if (att->Type == GL_RENDERBUFFER) { - fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n", - i, att->Renderbuffer->Name, att->Complete); - fprintf(stderr, " Size: %u x %u Format %s\n", - att->Renderbuffer->Width, att->Renderbuffer->Height, - _mesa_get_format_name(att->Renderbuffer->Format)); - } - else { - fprintf(stderr, " %2d: none\n", i); - } - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.2
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Functions for allocating/managing framebuffers and renderbuffers.
+ * Also, routines for reading/writing renderbuffer data as ubytes,
+ * ushorts, uints, etc.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "buffers.h"
+#include "context.h"
+#include "depthstencil.h"
+#include "enums.h"
+#include "formats.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "fbobject.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
+#include "texobj.h"
+
+
+
+/**
+ * Compute/set the _DepthMax field for the given framebuffer.
+ * This value depends on the Z buffer resolution.
+ */
+static void
+compute_depth_max(struct gl_framebuffer *fb)
+{
+ if (fb->Visual.depthBits == 0) {
+ /* Special case. Even if we don't have a depth buffer we need
+ * good values for DepthMax for Z vertex transformation purposes
+ * and for per-fragment fog computation.
+ */
+ fb->_DepthMax = (1 << 16) - 1;
+ }
+ else if (fb->Visual.depthBits < 32) {
+ fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
+ }
+ else {
+ /* Special case since shift values greater than or equal to the
+ * number of bits in the left hand expression's type are undefined.
+ */
+ fb->_DepthMax = 0xffffffff;
+ }
+ fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
+
+ /* Minimum resolvable depth value, for polygon offset */
+ fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
+}
+
+/**
+ * Create and initialize a gl_framebuffer object.
+ * This is intended for creating _window_system_ framebuffers, not generic
+ * framebuffer objects ala GL_EXT_framebuffer_object.
+ *
+ * \sa _mesa_new_framebuffer
+ */
+struct gl_framebuffer *
+_mesa_create_framebuffer(const struct gl_config *visual)
+{
+ struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
+ assert(visual);
+ if (fb) {
+ _mesa_initialize_window_framebuffer(fb, visual);
+ }
+ return fb;
+}
+
+
+/**
+ * Allocate a new gl_framebuffer object.
+ * This is the default function for ctx->Driver.NewFramebuffer().
+ * This is for allocating user-created framebuffers, not window-system
+ * framebuffers!
+ * \sa _mesa_create_framebuffer
+ */
+struct gl_framebuffer *
+_mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
+{
+ struct gl_framebuffer *fb;
+ (void) ctx;
+ assert(name != 0);
+ fb = CALLOC_STRUCT(gl_framebuffer);
+ if (fb) {
+ _mesa_initialize_user_framebuffer(fb, name);
+ }
+ return fb;
+}
+
+
+/**
+ * Initialize a gl_framebuffer object. Typically used to initialize
+ * window system-created framebuffers, not user-created framebuffers.
+ * \sa _mesa_initialize_user_framebuffer
+ */
+void
+_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
+ const struct gl_config *visual)
+{
+ assert(fb);
+ assert(visual);
+
+ memset(fb, 0, sizeof(struct gl_framebuffer));
+
+ _glthread_INIT_MUTEX(fb->Mutex);
+
+ fb->RefCount = 1;
+
+ /* save the visual */
+ fb->Visual = *visual;
+
+ /* Init read/draw renderbuffer state */
+ if (visual->doubleBufferMode) {
+ fb->_NumColorDrawBuffers = 1;
+ fb->ColorDrawBuffer[0] = GL_BACK;
+ fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
+ fb->ColorReadBuffer = GL_BACK;
+ fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
+ }
+ else {
+ fb->_NumColorDrawBuffers = 1;
+ fb->ColorDrawBuffer[0] = GL_FRONT;
+ fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
+ fb->ColorReadBuffer = GL_FRONT;
+ fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
+ }
+
+ fb->Delete = _mesa_destroy_framebuffer;
+ fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
+
+ compute_depth_max(fb);
+}
+
+
+/**
+ * Initialize a user-created gl_framebuffer object.
+ * \sa _mesa_initialize_window_framebuffer
+ */
+void
+_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
+{
+ assert(fb);
+ assert(name);
+
+ memset(fb, 0, sizeof(struct gl_framebuffer));
+
+ fb->Name = name;
+ fb->RefCount = 1;
+ fb->_NumColorDrawBuffers = 1;
+ fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
+ fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
+ fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
+ fb->_ColorReadBufferIndex = BUFFER_COLOR0;
+ fb->Delete = _mesa_destroy_framebuffer;
+ _glthread_INIT_MUTEX(fb->Mutex);
+}
+
+
+/**
+ * Deallocate buffer and everything attached to it.
+ * Typically called via the gl_framebuffer->Delete() method.
+ */
+void
+_mesa_destroy_framebuffer(struct gl_framebuffer *fb)
+{
+ if (fb) {
+ _mesa_free_framebuffer_data(fb);
+ free(fb);
+ }
+}
+
+
+/**
+ * Free all the data hanging off the given gl_framebuffer, but don't free
+ * the gl_framebuffer object itself.
+ */
+void
+_mesa_free_framebuffer_data(struct gl_framebuffer *fb)
+{
+ GLuint i;
+
+ assert(fb);
+ assert(fb->RefCount == 0);
+
+ _glthread_DESTROY_MUTEX(fb->Mutex);
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
+ if (att->Renderbuffer) {
+ _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
+ }
+ if (att->Texture) {
+ _mesa_reference_texobj(&att->Texture, NULL);
+ }
+ ASSERT(!att->Renderbuffer);
+ ASSERT(!att->Texture);
+ att->Type = GL_NONE;
+ }
+
+ /* unbind _Depth/_StencilBuffer to decr ref counts */
+ _mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL);
+ _mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL);
+}
+
+
+/**
+ * Set *ptr to point to fb, with refcounting and locking.
+ */
+void
+_mesa_reference_framebuffer(struct gl_framebuffer **ptr,
+ struct gl_framebuffer *fb)
+{
+ assert(ptr);
+ if (*ptr == fb) {
+ /* no change */
+ return;
+ }
+
+ if (*ptr) {
+ /* unreference old renderbuffer */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_framebuffer *oldFb = *ptr;
+
+ _glthread_LOCK_MUTEX(oldFb->Mutex);
+ ASSERT(oldFb->RefCount > 0);
+ oldFb->RefCount--;
+ deleteFlag = (oldFb->RefCount == 0);
+ _glthread_UNLOCK_MUTEX(oldFb->Mutex);
+
+ if (deleteFlag)
+ oldFb->Delete(oldFb);
+
+ *ptr = NULL;
+ }
+ assert(!*ptr);
+
+ if (fb) {
+ _glthread_LOCK_MUTEX(fb->Mutex);
+ fb->RefCount++;
+ _glthread_UNLOCK_MUTEX(fb->Mutex);
+ *ptr = fb;
+ }
+}
+
+
+/**
+ * Resize the given framebuffer's renderbuffers to the new width and height.
+ * This should only be used for window-system framebuffers, not
+ * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
+ * This will typically be called via ctx->Driver.ResizeBuffers() or directly
+ * from a device driver.
+ *
+ * \note it's possible for ctx to be null since a window can be resized
+ * without a currently bound rendering context.
+ */
+void
+_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint width, GLuint height)
+{
+ GLuint i;
+
+ /* XXX I think we could check if the size is not changing
+ * and return early.
+ */
+
+ /* For window system framebuffers, Name is zero */
+ assert(fb->Name == 0);
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
+ if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
+ struct gl_renderbuffer *rb = att->Renderbuffer;
+ /* only resize if size is changing */
+ if (rb->Width != width || rb->Height != height) {
+ if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
+ ASSERT(rb->Width == width);
+ ASSERT(rb->Height == height);
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
+ /* no return */
+ }
+ }
+ }
+ }
+
+ if (fb->_DepthBuffer) {
+ struct gl_renderbuffer *rb = fb->_DepthBuffer;
+ if (rb->Width != width || rb->Height != height) {
+ if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
+ }
+ }
+ }
+
+ if (fb->_StencilBuffer) {
+ struct gl_renderbuffer *rb = fb->_StencilBuffer;
+ if (rb->Width != width || rb->Height != height) {
+ if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
+ }
+ }
+ }
+
+ fb->Width = width;
+ fb->Height = height;
+
+ if (ctx) {
+ /* update scissor / window bounds */
+ _mesa_update_draw_buffer_bounds(ctx);
+ /* Signal new buffer state so that swrast will update its clipping
+ * info (the CLIP_BIT flag).
+ */
+ ctx->NewState |= _NEW_BUFFERS;
+ }
+}
+
+
+
+/**
+ * XXX THIS IS OBSOLETE - drivers should take care of detecting window
+ * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
+ *
+ * GL_MESA_resize_buffers extension.
+ *
+ * When this function is called, we'll ask the window system how large
+ * the current window is. If it's a new size, we'll call the driver's
+ * ResizeBuffers function. The driver will then resize its color buffers
+ * as needed, and maybe call the swrast's routine for reallocating
+ * swrast-managed depth/stencil/accum/etc buffers.
+ * \note This function should only be called through the GL API, not
+ * from device drivers (as was done in the past).
+ */
+void
+_mesa_resizebuffers( struct gl_context *ctx )
+{
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glResizeBuffersMESA\n");
+
+ if (!ctx->Driver.GetBufferSize) {
+ return;
+ }
+
+ if (ctx->WinSysDrawBuffer) {
+ GLuint newWidth, newHeight;
+ struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer;
+
+ assert(buffer->Name == 0);
+
+ /* ask device driver for size of output buffer */
+ ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
+
+ /* see if size of device driver's color buffer (window) has changed */
+ if (buffer->Width != newWidth || buffer->Height != newHeight) {
+ if (ctx->Driver.ResizeBuffers)
+ ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
+ }
+ }
+
+ if (ctx->WinSysReadBuffer
+ && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
+ GLuint newWidth, newHeight;
+ struct gl_framebuffer *buffer = ctx->WinSysReadBuffer;
+
+ assert(buffer->Name == 0);
+
+ /* ask device driver for size of read buffer */
+ ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
+
+ /* see if size of device driver's color buffer (window) has changed */
+ if (buffer->Width != newWidth || buffer->Height != newHeight) {
+ if (ctx->Driver.ResizeBuffers)
+ ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
+ }
+ }
+
+ ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
+}
+
+
+/*
+ * XXX THIS IS OBSOLETE
+ */
+void GLAPIENTRY
+_mesa_ResizeBuffersMESA( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->Extensions.MESA_resize_buffers)
+ _mesa_resizebuffers( ctx );
+}
+
+
+
+/**
+ * Examine all the framebuffer's renderbuffers to update the Width/Height
+ * fields of the framebuffer. If we have renderbuffers with different
+ * sizes, set the framebuffer's width and height to the min size.
+ * Note: this is only intended for user-created framebuffers, not
+ * window-system framebuffes.
+ */
+static void
+update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ GLuint minWidth = ~0, minHeight = ~0;
+ GLuint i;
+
+ /* user-created framebuffers only */
+ assert(fb->Name);
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
+ const struct gl_renderbuffer *rb = att->Renderbuffer;
+ if (rb) {
+ minWidth = MIN2(minWidth, rb->Width);
+ minHeight = MIN2(minHeight, rb->Height);
+ }
+ }
+
+ if (minWidth != ~0) {
+ fb->Width = minWidth;
+ fb->Height = minHeight;
+ }
+ else {
+ fb->Width = 0;
+ fb->Height = 0;
+ }
+}
+
+
+/**
+ * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
+ * These values are computed from the buffer's width and height and
+ * the scissor box, if it's enabled.
+ * \param ctx the GL context.
+ */
+void
+_mesa_update_draw_buffer_bounds(struct gl_context *ctx)
+{
+ struct gl_framebuffer *buffer = ctx->DrawBuffer;
+
+ if (!buffer)
+ return;
+
+ if (buffer->Name) {
+ /* user-created framebuffer size depends on the renderbuffers */
+ update_framebuffer_size(ctx, buffer);
+ }
+
+ buffer->_Xmin = 0;
+ buffer->_Ymin = 0;
+ buffer->_Xmax = buffer->Width;
+ buffer->_Ymax = buffer->Height;
+
+ if (ctx->Scissor.Enabled) {
+ if (ctx->Scissor.X > buffer->_Xmin) {
+ buffer->_Xmin = ctx->Scissor.X;
+ }
+ if (ctx->Scissor.Y > buffer->_Ymin) {
+ buffer->_Ymin = ctx->Scissor.Y;
+ }
+ if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) {
+ buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
+ }
+ if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) {
+ buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
+ }
+ /* finally, check for empty region */
+ if (buffer->_Xmin > buffer->_Xmax) {
+ buffer->_Xmin = buffer->_Xmax;
+ }
+ if (buffer->_Ymin > buffer->_Ymax) {
+ buffer->_Ymin = buffer->_Ymax;
+ }
+ }
+
+ ASSERT(buffer->_Xmin <= buffer->_Xmax);
+ ASSERT(buffer->_Ymin <= buffer->_Ymax);
+}
+
+
+/**
+ * The glGet queries of the framebuffer red/green/blue size, stencil size,
+ * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
+ * change depending on the renderbuffer bindings. This function updates
+ * the given framebuffer's Visual from the current renderbuffer bindings.
+ *
+ * This may apply to user-created framebuffers or window system framebuffers.
+ *
+ * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
+ * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
+ * The former one is used to convert floating point depth values into
+ * integer Z values.
+ */
+void
+_mesa_update_framebuffer_visual(struct gl_context *ctx,
+ struct gl_framebuffer *fb)
+{
+ GLuint i;
+
+ memset(&fb->Visual, 0, sizeof(fb->Visual));
+ fb->Visual.rgbMode = GL_TRUE; /* assume this */
+
+#if 0 /* this _might_ be needed */
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ /* leave visual fields zero'd */
+ return;
+ }
+#endif
+
+ /* find first RGB renderbuffer */
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ if (fb->Attachment[i].Renderbuffer) {
+ const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
+ const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
+ const gl_format fmt = rb->Format;
+
+ if (_mesa_is_legal_color_format(ctx, baseFormat)) {
+ fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
+ fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
+ fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
+ fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
+ fb->Visual.rgbBits = fb->Visual.redBits
+ + fb->Visual.greenBits + fb->Visual.blueBits;
+ fb->Visual.floatMode = GL_FALSE;
+ fb->Visual.samples = rb->NumSamples;
+ if (_mesa_get_format_color_encoding(fmt) == GL_SRGB)
+ fb->Visual.sRGBCapable = ctx->Const.sRGBCapable;
+ break;
+ }
+ }
+ }
+
+ if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
+ const struct gl_renderbuffer *rb =
+ fb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ const gl_format fmt = rb->Format;
+ fb->Visual.haveDepthBuffer = GL_TRUE;
+ fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
+ }
+
+ if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
+ const struct gl_renderbuffer *rb =
+ fb->Attachment[BUFFER_STENCIL].Renderbuffer;
+ const gl_format fmt = rb->Format;
+ fb->Visual.haveStencilBuffer = GL_TRUE;
+ fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
+ }
+
+ if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
+ const struct gl_renderbuffer *rb =
+ fb->Attachment[BUFFER_ACCUM].Renderbuffer;
+ const gl_format fmt = rb->Format;
+ fb->Visual.haveAccumBuffer = GL_TRUE;
+ fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
+ fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
+ fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
+ fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
+ }
+
+ compute_depth_max(fb);
+}
+
+
+/**
+ * Update the framebuffer's _DepthBuffer field using the renderbuffer
+ * found at the given attachment index.
+ *
+ * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
+ * create and install a depth wrapper/adaptor.
+ *
+ * \param fb the framebuffer whose _DepthBuffer field to update
+ * \param attIndex indicates the renderbuffer to possibly wrap
+ */
+void
+_mesa_update_depth_buffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ GLuint attIndex)
+{
+ struct gl_renderbuffer *depthRb;
+
+ /* only one possiblity for now */
+ ASSERT(attIndex == BUFFER_DEPTH);
+
+ depthRb = fb->Attachment[attIndex].Renderbuffer;
+
+ if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) {
+ /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
+ if (!fb->_DepthBuffer
+ || fb->_DepthBuffer->Wrapped != depthRb
+ || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) {
+ /* need to update wrapper */
+ struct gl_renderbuffer *wrapper
+ = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb);
+ _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper);
+ ASSERT(fb->_DepthBuffer->Wrapped == depthRb);
+ }
+ }
+ else {
+ /* depthRb may be null */
+ _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb);
+ }
+}
+
+
+/**
+ * Update the framebuffer's _StencilBuffer field using the renderbuffer
+ * found at the given attachment index.
+ *
+ * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
+ * create and install a stencil wrapper/adaptor.
+ *
+ * \param fb the framebuffer whose _StencilBuffer field to update
+ * \param attIndex indicates the renderbuffer to possibly wrap
+ */
+void
+_mesa_update_stencil_buffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ GLuint attIndex)
+{
+ struct gl_renderbuffer *stencilRb;
+
+ ASSERT(attIndex == BUFFER_DEPTH ||
+ attIndex == BUFFER_STENCIL);
+
+ stencilRb = fb->Attachment[attIndex].Renderbuffer;
+
+ if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) {
+ /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
+ if (!fb->_StencilBuffer
+ || fb->_StencilBuffer->Wrapped != stencilRb
+ || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) {
+ /* need to update wrapper */
+ struct gl_renderbuffer *wrapper
+ = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb);
+ _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper);
+ ASSERT(fb->_StencilBuffer->Wrapped == stencilRb);
+ }
+ }
+ else {
+ /* stencilRb may be null */
+ _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb);
+ }
+}
+
+
+/*
+ * Example DrawBuffers scenarios:
+ *
+ * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
+ * "gl_FragColor" or program writes to the "result.color" register:
+ *
+ * fragment color output renderbuffer
+ * --------------------- ---------------
+ * color[0] Front, Back
+ *
+ *
+ * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
+ * gl_FragData[i] or program writes to result.color[i] registers:
+ *
+ * fragment color output renderbuffer
+ * --------------------- ---------------
+ * color[0] Front
+ * color[1] Aux0
+ * color[3] Aux1
+ *
+ *
+ * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
+ * gl_FragColor, or fixed function:
+ *
+ * fragment color output renderbuffer
+ * --------------------- ---------------
+ * color[0] Front, Aux0, Aux1
+ *
+ *
+ * In either case, the list of renderbuffers is stored in the
+ * framebuffer->_ColorDrawBuffers[] array and
+ * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
+ * The renderer (like swrast) has to look at the current fragment shader
+ * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
+ * how to map color outputs to renderbuffers.
+ *
+ * Note that these two calls are equivalent (for fixed function fragment
+ * shading anyway):
+ * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer)
+ * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
+ */
+
+
+
+
+/**
+ * Update the (derived) list of color drawing renderbuffer pointers.
+ * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
+ * writing colors.
+ */
+static void
+update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ GLuint output;
+
+ /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
+ fb->_ColorDrawBuffers[0] = NULL;
+
+ for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
+ GLint buf = fb->_ColorDrawBufferIndexes[output];
+ if (buf >= 0) {
+ fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
+ }
+ else {
+ fb->_ColorDrawBuffers[output] = NULL;
+ }
+ }
+}
+
+
+/**
+ * Update the (derived) color read renderbuffer pointer.
+ * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
+ */
+static void
+update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ (void) ctx;
+ if (fb->_ColorReadBufferIndex == -1 ||
+ fb->DeletePending ||
+ fb->Width == 0 ||
+ fb->Height == 0) {
+ fb->_ColorReadBuffer = NULL; /* legal! */
+ }
+ else {
+ ASSERT(fb->_ColorReadBufferIndex >= 0);
+ ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT);
+ fb->_ColorReadBuffer
+ = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
+ }
+}
+
+
+/**
+ * Update a gl_framebuffer's derived state.
+ *
+ * Specifically, update these framebuffer fields:
+ * _ColorDrawBuffers
+ * _NumColorDrawBuffers
+ * _ColorReadBuffer
+ * _DepthBuffer
+ * _StencilBuffer
+ *
+ * If the framebuffer is user-created, make sure it's complete.
+ *
+ * The following functions (at least) can effect framebuffer state:
+ * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
+ * glRenderbufferStorageEXT.
+ */
+static void
+update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ if (fb->Name == 0) {
+ /* This is a window-system framebuffer */
+ /* Need to update the FB's GL_DRAW_BUFFER state to match the
+ * context state (GL_READ_BUFFER too).
+ */
+ if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
+ _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
+ ctx->Color.DrawBuffer, NULL);
+ }
+ }
+ else {
+ /* This is a user-created framebuffer.
+ * Completeness only matters for user-created framebuffers.
+ */
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
+ _mesa_test_framebuffer_completeness(ctx, fb);
+ }
+ }
+
+ /* Strictly speaking, we don't need to update the draw-state
+ * if this FB is bound as ctx->ReadBuffer (and conversely, the
+ * read-state if this FB is bound as ctx->DrawBuffer), but no
+ * harm.
+ */
+ update_color_draw_buffers(ctx, fb);
+ update_color_read_buffer(ctx, fb);
+ _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
+ _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
+
+ compute_depth_max(fb);
+}
+
+
+/**
+ * Update state related to the current draw/read framebuffers.
+ */
+void
+_mesa_update_framebuffer(struct gl_context *ctx)
+{
+ struct gl_framebuffer *drawFb;
+ struct gl_framebuffer *readFb;
+
+ assert(ctx);
+ drawFb = ctx->DrawBuffer;
+ readFb = ctx->ReadBuffer;
+
+ update_framebuffer(ctx, drawFb);
+ if (readFb != drawFb)
+ update_framebuffer(ctx, readFb);
+}
+
+
+/**
+ * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
+ * glCopyTex[Sub]Image, etc) exists.
+ * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
+ * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
+ * \return GL_TRUE if buffer exists, GL_FALSE otherwise
+ */
+GLboolean
+_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
+{
+ const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment;
+
+ /* If we don't know the framebuffer status, update it now */
+ if (ctx->ReadBuffer->_Status == 0) {
+ _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
+ }
+
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ return GL_FALSE;
+ }
+
+ switch (format) {
+ case GL_COLOR:
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_RG:
+ case GL_RGB:
+ case GL_BGR:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ case GL_COLOR_INDEX:
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ if (ctx->ReadBuffer->_ColorReadBuffer == NULL) {
+ return GL_FALSE;
+ }
+ ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 ||
+ _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_ALPHA_BITS) > 0 ||
+ _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0);
+ break;
+ case GL_DEPTH:
+ case GL_DEPTH_COMPONENT:
+ if (!att[BUFFER_DEPTH].Renderbuffer) {
+ return GL_FALSE;
+ }
+ /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/
+ break;
+ case GL_STENCIL:
+ case GL_STENCIL_INDEX:
+ if (!att[BUFFER_STENCIL].Renderbuffer) {
+ return GL_FALSE;
+ }
+ /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ if (!att[BUFFER_DEPTH].Renderbuffer ||
+ !att[BUFFER_STENCIL].Renderbuffer) {
+ return GL_FALSE;
+ }
+ /*
+ ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
+ ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
+ */
+ break;
+ default:
+ _mesa_problem(ctx,
+ "Unexpected format 0x%x in _mesa_source_buffer_exists",
+ format);
+ return GL_FALSE;
+ }
+
+ /* OK */
+ return GL_TRUE;
+}
+
+
+/**
+ * As above, but for drawing operations.
+ * XXX could do some code merging w/ above function.
+ */
+GLboolean
+_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
+{
+ const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
+
+ /* If we don't know the framebuffer status, update it now */
+ if (ctx->DrawBuffer->_Status == 0) {
+ _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer);
+ }
+
+ if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ return GL_FALSE;
+ }
+
+ switch (format) {
+ case GL_COLOR:
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_RGB:
+ case GL_BGR:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ case GL_COLOR_INDEX:
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ /* Nothing special since GL_DRAW_BUFFER could be GL_NONE. */
+ /* Could assert that colorbuffer has RedBits > 0 */
+ break;
+ case GL_DEPTH:
+ case GL_DEPTH_COMPONENT:
+ if (!att[BUFFER_DEPTH].Renderbuffer) {
+ return GL_FALSE;
+ }
+ /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/
+ break;
+ case GL_STENCIL:
+ case GL_STENCIL_INDEX:
+ if (!att[BUFFER_STENCIL].Renderbuffer) {
+ return GL_FALSE;
+ }
+ /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ if (!att[BUFFER_DEPTH].Renderbuffer ||
+ !att[BUFFER_STENCIL].Renderbuffer) {
+ return GL_FALSE;
+ }
+ /*
+ ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
+ ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
+ */
+ break;
+ default:
+ _mesa_problem(ctx,
+ "Unexpected format 0x%x in _mesa_dest_buffer_exists",
+ format);
+ return GL_FALSE;
+ }
+
+ /* OK */
+ return GL_TRUE;
+}
+
+
+/**
+ * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query.
+ */
+GLenum
+_mesa_get_color_read_format(struct gl_context *ctx)
+{
+ switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
+ case MESA_FORMAT_ARGB8888:
+ return GL_BGRA;
+ case MESA_FORMAT_RGB565:
+ return GL_BGR;
+ default:
+ return GL_RGBA;
+ }
+}
+
+
+/**
+ * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query.
+ */
+GLenum
+_mesa_get_color_read_type(struct gl_context *ctx)
+{
+ switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
+ case MESA_FORMAT_ARGB8888:
+ return GL_UNSIGNED_BYTE;
+ case MESA_FORMAT_RGB565:
+ return GL_UNSIGNED_SHORT_5_6_5_REV;
+ default:
+ return GL_UNSIGNED_BYTE;
+ }
+}
+
+
+/**
+ * Print framebuffer info to stderr, for debugging.
+ */
+void
+_mesa_print_framebuffer(const struct gl_framebuffer *fb)
+{
+ GLuint i;
+
+ fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
+ fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height,
+ _mesa_lookup_enum_by_nr(fb->_Status));
+ fprintf(stderr, " Attachments:\n");
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
+ if (att->Type == GL_TEXTURE) {
+ const struct gl_texture_image *texImage;
+ fprintf(stderr,
+ " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
+ i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
+ att->Zoffset, att->Complete);
+ texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+ fprintf(stderr, " Size: %u x %u x %u Format %s\n",
+ texImage->Width, texImage->Height, texImage->Depth,
+ _mesa_get_format_name(texImage->TexFormat));
+ }
+ else if (att->Type == GL_RENDERBUFFER) {
+ fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n",
+ i, att->Renderbuffer->Name, att->Complete);
+ fprintf(stderr, " Size: %u x %u Format %s\n",
+ att->Renderbuffer->Width, att->Renderbuffer->Height,
+ _mesa_get_format_name(att->Renderbuffer->Format));
+ }
+ else {
+ fprintf(stderr, " %2d: none\n", i);
+ }
+ }
+}
diff --git a/mesalib/src/mesa/main/glheader.h b/mesalib/src/mesa/main/glheader.h index 0df811986..dc78ccbf6 100644 --- a/mesalib/src/mesa/main/glheader.h +++ b/mesalib/src/mesa/main/glheader.h @@ -1,167 +1,167 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file glheader.h - * Wrapper for GL/gl.h and GL/glext.h - */ - - -#ifndef GLHEADER_H -#define GLHEADER_H - - -#ifdef WGLAPI -#undef WGLAPI -#endif - - -#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) -# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ -# define WGLAPI __declspec(dllexport) -# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ -# define WGLAPI __declspec(dllimport) -# else /* for use with static link lib build of Win32 edition only */ -# define WGLAPI __declspec(dllimport) -# endif /* _STATIC_MESA support */ -#endif /* WIN32 / CYGWIN bracket */ - - -#define GL_GLEXT_PROTOTYPES -#include "GL/gl.h" -#include "GL/glext.h" - - -/** - * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet). - */ -typedef int GLfixed; -typedef int GLclampx; - - -#ifndef GL_OES_EGL_image -typedef void *GLeglImageOES; -#endif - - -#ifndef GL_OES_point_size_array -#define GL_POINT_SIZE_ARRAY_OES 0x8B9C -#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A -#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B -#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C -#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F -#endif - - -#ifndef GL_OES_draw_texture -#define GL_TEXTURE_CROP_RECT_OES 0x8B9D -#endif - - -#ifndef GL_PROGRAM_BINARY_LENGTH_OES -#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 -#endif - -/* GLES 2.0 tokens */ -#ifndef GL_RGB565 -#define GL_RGB565 0x8D62 -#endif - -#ifndef GL_TEXTURE_GEN_STR_OES -#define GL_TEXTURE_GEN_STR_OES 0x8D60 -#endif - -#ifndef GL_OES_compressed_paletted_texture -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif - -#ifndef GL_OES_matrix_get -#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D -#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E -#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F -#endif - -#ifndef GL_ES_VERSION_2_0 -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#endif - -#ifndef GL_ATI_texture_compression_3dc -#define GL_ATI_texture_compression_3dc 1 -#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 -#endif - - -/** - * Internal token to represent a GLSL shader program (a collection of - * one or more shaders that get linked together). Note that GLSL - * shaders and shader programs share one name space (one hash table) - * so we need a value that's different from any of the - * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens. - */ -#define GL_SHADER_PROGRAM_MESA 0x9999 - - -/** - * Internal token for geometry programs. - * Use the value for GL_GEOMETRY_PROGRAM_NV for now. - */ -#define MESA_GEOMETRY_PROGRAM 0x8c26 - -/* Several fields of struct gl_config can take these as values. Since - * GLX header files may not be available everywhere they need to be used, - * redefine them here. - */ -#define GLX_NONE 0x8000 -#define GLX_SLOW_CONFIG 0x8001 -#define GLX_TRUE_COLOR 0x8002 -#define GLX_DIRECT_COLOR 0x8003 -#define GLX_PSEUDO_COLOR 0x8004 -#define GLX_STATIC_COLOR 0x8005 -#define GLX_GRAY_SCALE 0x8006 -#define GLX_STATIC_GRAY 0x8007 -#define GLX_TRANSPARENT_RGB 0x8008 -#define GLX_TRANSPARENT_INDEX 0x8009 -#define GLX_NON_CONFORMANT_CONFIG 0x800D -#define GLX_SWAP_EXCHANGE_OML 0x8061 -#define GLX_SWAP_COPY_OML 0x8062 -#define GLX_SWAP_UNDEFINED_OML 0x8063 - -#define GLX_DONT_CARE 0xFFFFFFFF - -#endif /* GLHEADER_H */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file glheader.h
+ * Wrapper for GL/gl.h and GL/glext.h
+ */
+
+
+#ifndef GLHEADER_H
+#define GLHEADER_H
+
+
+#ifdef WGLAPI
+#undef WGLAPI
+#endif
+
+
+#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
+# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
+# define WGLAPI __declspec(dllexport)
+# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
+# define WGLAPI __declspec(dllimport)
+# else /* for use with static link lib build of Win32 edition only */
+# define WGLAPI __declspec(dllimport)
+# endif /* _STATIC_MESA support */
+#endif /* WIN32 / CYGWIN bracket */
+
+
+#define GL_GLEXT_PROTOTYPES
+#include "GL/gl.h"
+#include "GL/glext.h"
+
+
+/**
+ * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
+ */
+typedef int GLfixed;
+typedef int GLclampx;
+
+
+#ifndef GL_OES_EGL_image
+typedef void *GLeglImageOES;
+#endif
+
+
+#ifndef GL_OES_point_size_array
+#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
+#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
+#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
+#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
+#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
+#endif
+
+
+#ifndef GL_OES_draw_texture
+#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
+#endif
+
+
+#ifndef GL_PROGRAM_BINARY_LENGTH_OES
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#endif
+
+/* GLES 2.0 tokens */
+#ifndef GL_RGB565
+#define GL_RGB565 0x8D62
+#endif
+
+#ifndef GL_TEXTURE_GEN_STR_OES
+#define GL_TEXTURE_GEN_STR_OES 0x8D60
+#endif
+
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#endif
+
+#ifndef GL_OES_matrix_get
+#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
+#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
+#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
+#endif
+
+#ifndef GL_ES_VERSION_2_0
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#endif
+
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc 1
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+#endif
+
+
+/**
+ * Internal token to represent a GLSL shader program (a collection of
+ * one or more shaders that get linked together). Note that GLSL
+ * shaders and shader programs share one name space (one hash table)
+ * so we need a value that's different from any of the
+ * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
+ */
+#define GL_SHADER_PROGRAM_MESA 0x9999
+
+
+/**
+ * Internal token for geometry programs.
+ * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
+ */
+#define MESA_GEOMETRY_PROGRAM 0x8c26
+
+/* Several fields of struct gl_config can take these as values. Since
+ * GLX header files may not be available everywhere they need to be used,
+ * redefine them here.
+ */
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+
+#define GLX_DONT_CARE 0xFFFFFFFF
+
+#endif /* GLHEADER_H */
diff --git a/mesalib/src/mesa/main/hint.c b/mesalib/src/mesa/main/hint.c index ff8d88fff..aea0d7022 100644 --- a/mesalib/src/mesa/main/hint.c +++ b/mesalib/src/mesa/main/hint.c @@ -1,147 +1,147 @@ - -/* - * Mesa 3-D graphics library - * Version: 4.1 - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "enums.h" -#include "context.h" -#include "hint.h" -#include "imports.h" -#include "mtypes.h" - - - -void GLAPIENTRY -_mesa_Hint( GLenum target, GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glHint %s %s\n", - _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(mode)); - - if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) { - _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)"); - return; - } - - switch (target) { - case GL_FOG_HINT: - if (ctx->Hint.Fog == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.Fog = mode; - break; - case GL_LINE_SMOOTH_HINT: - if (ctx->Hint.LineSmooth == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.LineSmooth = mode; - break; - case GL_PERSPECTIVE_CORRECTION_HINT: - if (ctx->Hint.PerspectiveCorrection == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.PerspectiveCorrection = mode; - break; - case GL_POINT_SMOOTH_HINT: - if (ctx->Hint.PointSmooth == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.PointSmooth = mode; - break; - case GL_POLYGON_SMOOTH_HINT: - if (ctx->Hint.PolygonSmooth == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.PolygonSmooth = mode; - break; - - /* GL_EXT_clip_volume_hint */ - case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: - if (ctx->Hint.ClipVolumeClipping == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.ClipVolumeClipping = mode; - break; - - /* GL_ARB_texture_compression */ - case GL_TEXTURE_COMPRESSION_HINT_ARB: - if (ctx->Hint.TextureCompression == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.TextureCompression = mode; - break; - - /* GL_SGIS_generate_mipmap */ - case GL_GENERATE_MIPMAP_HINT_SGIS: - if (ctx->Hint.GenerateMipmap == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.GenerateMipmap = mode; - break; - - /* GL_ARB_fragment_shader */ - case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - if (!ctx->Extensions.ARB_fragment_shader) { - _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)"); - return; - } - if (ctx->Hint.FragmentShaderDerivative == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.FragmentShaderDerivative = mode; - break; - - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)"); - return; - } - - if (ctx->Driver.Hint) { - (*ctx->Driver.Hint)( ctx, target, mode ); - } -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -void _mesa_init_hint( struct gl_context * ctx ) -{ - /* Hint group */ - ctx->Hint.PerspectiveCorrection = GL_DONT_CARE; - ctx->Hint.PointSmooth = GL_DONT_CARE; - ctx->Hint.LineSmooth = GL_DONT_CARE; - ctx->Hint.PolygonSmooth = GL_DONT_CARE; - ctx->Hint.Fog = GL_DONT_CARE; - ctx->Hint.ClipVolumeClipping = GL_DONT_CARE; - ctx->Hint.TextureCompression = GL_DONT_CARE; - ctx->Hint.GenerateMipmap = GL_DONT_CARE; - ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE; -} +
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "enums.h"
+#include "context.h"
+#include "hint.h"
+#include "imports.h"
+#include "mtypes.h"
+
+
+
+void GLAPIENTRY
+_mesa_Hint( GLenum target, GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glHint %s %s\n",
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)");
+ return;
+ }
+
+ switch (target) {
+ case GL_FOG_HINT:
+ if (ctx->Hint.Fog == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.Fog = mode;
+ break;
+ case GL_LINE_SMOOTH_HINT:
+ if (ctx->Hint.LineSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.LineSmooth = mode;
+ break;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ if (ctx->Hint.PerspectiveCorrection == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PerspectiveCorrection = mode;
+ break;
+ case GL_POINT_SMOOTH_HINT:
+ if (ctx->Hint.PointSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PointSmooth = mode;
+ break;
+ case GL_POLYGON_SMOOTH_HINT:
+ if (ctx->Hint.PolygonSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PolygonSmooth = mode;
+ break;
+
+ /* GL_EXT_clip_volume_hint */
+ case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
+ if (ctx->Hint.ClipVolumeClipping == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.ClipVolumeClipping = mode;
+ break;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Hint.TextureCompression == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.TextureCompression = mode;
+ break;
+
+ /* GL_SGIS_generate_mipmap */
+ case GL_GENERATE_MIPMAP_HINT_SGIS:
+ if (ctx->Hint.GenerateMipmap == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.GenerateMipmap = mode;
+ break;
+
+ /* GL_ARB_fragment_shader */
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
+ if (!ctx->Extensions.ARB_fragment_shader) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ return;
+ }
+ if (ctx->Hint.FragmentShaderDerivative == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.FragmentShaderDerivative = mode;
+ break;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ return;
+ }
+
+ if (ctx->Driver.Hint) {
+ (*ctx->Driver.Hint)( ctx, target, mode );
+ }
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+void _mesa_init_hint( struct gl_context * ctx )
+{
+ /* Hint group */
+ ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
+ ctx->Hint.PointSmooth = GL_DONT_CARE;
+ ctx->Hint.LineSmooth = GL_DONT_CARE;
+ ctx->Hint.PolygonSmooth = GL_DONT_CARE;
+ ctx->Hint.Fog = GL_DONT_CARE;
+ ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
+ ctx->Hint.TextureCompression = GL_DONT_CARE;
+ ctx->Hint.GenerateMipmap = GL_DONT_CARE;
+ ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
+}
diff --git a/mesalib/src/mesa/main/image.c b/mesalib/src/mesa/main/image.c index bbde3800e..466fc617a 100644 --- a/mesalib/src/mesa/main/image.c +++ b/mesalib/src/mesa/main/image.c @@ -1,1891 +1,1891 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file image.c - * Image handling. - */ - - -#include "glheader.h" -#include "colormac.h" -#include "image.h" -#include "imports.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" - - -/** - * NOTE: - * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when - * we later convert the float to a packed integer value (such as for - * GL_RGB5_A1) because we'll wind up with a non-zero value. - * - * We redefine the macros here so zero is handled correctly. - */ -#undef BYTE_TO_FLOAT -#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F))) - -#undef SHORT_TO_FLOAT -#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))) - - - -/** Compute ceiling of integer quotient of A divided by B. */ -#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) - - -/** - * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise. - */ -GLboolean -_mesa_type_is_packed(GLenum type) -{ - switch (type) { - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - case MESA_UNSIGNED_BYTE_4_4: - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - case GL_UNSIGNED_SHORT_8_8_MESA: - case GL_UNSIGNED_SHORT_8_8_REV_MESA: - case GL_UNSIGNED_INT_24_8_EXT: - return GL_TRUE; - } - - return GL_FALSE; -} - - - -/** - * Flip the order of the 2 bytes in each word in the given array. - * - * \param p array. - * \param n number of words. - */ -void -_mesa_swap2( GLushort *p, GLuint n ) -{ - GLuint i; - for (i = 0; i < n; i++) { - p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00); - } -} - - - -/* - * Flip the order of the 4 bytes in each word in the given array. - */ -void -_mesa_swap4( GLuint *p, GLuint n ) -{ - GLuint i, a, b; - for (i = 0; i < n; i++) { - b = p[i]; - a = (b >> 24) - | ((b >> 8) & 0xff00) - | ((b << 8) & 0xff0000) - | ((b << 24) & 0xff000000); - p[i] = a; - } -} - - -/** - * Get the size of a GL data type. - * - * \param type GL data type. - * - * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1 - * if an invalid type enum. - */ -GLint -_mesa_sizeof_type( GLenum type ) -{ - switch (type) { - case GL_BITMAP: - return 0; - case GL_UNSIGNED_BYTE: - return sizeof(GLubyte); - case GL_BYTE: - return sizeof(GLbyte); - case GL_UNSIGNED_SHORT: - return sizeof(GLushort); - case GL_SHORT: - return sizeof(GLshort); - case GL_UNSIGNED_INT: - return sizeof(GLuint); - case GL_INT: - return sizeof(GLint); - case GL_FLOAT: - return sizeof(GLfloat); - case GL_DOUBLE: - return sizeof(GLdouble); - case GL_HALF_FLOAT_ARB: - return sizeof(GLhalfARB); - case GL_FIXED: - return sizeof(GLfixed); - default: - return -1; - } -} - - -/** - * Same as _mesa_sizeof_type() but also accepting the packed pixel - * format data types. - */ -GLint -_mesa_sizeof_packed_type( GLenum type ) -{ - switch (type) { - case GL_BITMAP: - return 0; - case GL_UNSIGNED_BYTE: - return sizeof(GLubyte); - case GL_BYTE: - return sizeof(GLbyte); - case GL_UNSIGNED_SHORT: - return sizeof(GLushort); - case GL_SHORT: - return sizeof(GLshort); - case GL_UNSIGNED_INT: - return sizeof(GLuint); - case GL_INT: - return sizeof(GLint); - case GL_HALF_FLOAT_ARB: - return sizeof(GLhalfARB); - case GL_FLOAT: - return sizeof(GLfloat); - case GL_UNSIGNED_BYTE_3_3_2: - return sizeof(GLubyte); - case GL_UNSIGNED_BYTE_2_3_3_REV: - return sizeof(GLubyte); - case MESA_UNSIGNED_BYTE_4_4: - return sizeof(GLubyte); - case GL_UNSIGNED_SHORT_5_6_5: - return sizeof(GLushort); - case GL_UNSIGNED_SHORT_5_6_5_REV: - return sizeof(GLushort); - case GL_UNSIGNED_SHORT_4_4_4_4: - return sizeof(GLushort); - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return sizeof(GLushort); - case GL_UNSIGNED_SHORT_5_5_5_1: - return sizeof(GLushort); - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return sizeof(GLushort); - case GL_UNSIGNED_INT_8_8_8_8: - return sizeof(GLuint); - case GL_UNSIGNED_INT_8_8_8_8_REV: - return sizeof(GLuint); - case GL_UNSIGNED_INT_10_10_10_2: - return sizeof(GLuint); - case GL_UNSIGNED_INT_2_10_10_10_REV: - return sizeof(GLuint); - case GL_UNSIGNED_SHORT_8_8_MESA: - case GL_UNSIGNED_SHORT_8_8_REV_MESA: - return sizeof(GLushort); - case GL_UNSIGNED_INT_24_8_EXT: - return sizeof(GLuint); - default: - return -1; - } -} - - -/** - * Get the number of components in a pixel format. - * - * \param format pixel format. - * - * \return the number of components in the given format, or -1 if a bad format. - */ -GLint -_mesa_components_in_format( GLenum format ) -{ - switch (format) { - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - case GL_STENCIL_INDEX: - case GL_DEPTH_COMPONENT: - case GL_RED: - case GL_RED_INTEGER_EXT: - case GL_GREEN: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA: - case GL_ALPHA_INTEGER_EXT: - case GL_LUMINANCE: - case GL_LUMINANCE_INTEGER_EXT: - case GL_INTENSITY: - return 1; - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - case GL_RG: - return 2; - case GL_RGB: - case GL_RGB_INTEGER_EXT: - return 3; - case GL_RGBA: - case GL_RGBA_INTEGER_EXT: - return 4; - case GL_BGR: - return 3; - case GL_BGRA: - return 4; - case GL_ABGR_EXT: - return 4; - case GL_YCBCR_MESA: - return 2; - case GL_DEPTH_STENCIL_EXT: - return 2; - case GL_DUDV_ATI: - case GL_DU8DV8_ATI: - return 2; - default: - return -1; - } -} - - -/** - * Get the bytes per pixel of pixel format type pair. - * - * \param format pixel format. - * \param type pixel type. - * - * \return bytes per pixel, or -1 if a bad format or type was given. - */ -GLint -_mesa_bytes_per_pixel( GLenum format, GLenum type ) -{ - GLint comps = _mesa_components_in_format( format ); - if (comps < 0) - return -1; - - switch (type) { - case GL_BITMAP: - return 0; /* special case */ - case GL_BYTE: - case GL_UNSIGNED_BYTE: - return comps * sizeof(GLubyte); - case GL_SHORT: - case GL_UNSIGNED_SHORT: - return comps * sizeof(GLshort); - case GL_INT: - case GL_UNSIGNED_INT: - return comps * sizeof(GLint); - case GL_FLOAT: - return comps * sizeof(GLfloat); - case GL_HALF_FLOAT_ARB: - return comps * sizeof(GLhalfARB); - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - if (format == GL_RGB || format == GL_BGR || - format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT) - return sizeof(GLubyte); - else - return -1; /* error */ - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - if (format == GL_RGB || format == GL_BGR || - format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT) - return sizeof(GLushort); - else - return -1; /* error */ - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT || - format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT) - return sizeof(GLushort); - else - return -1; - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT || - format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT) - return sizeof(GLuint); - else - return -1; - case GL_UNSIGNED_SHORT_8_8_MESA: - case GL_UNSIGNED_SHORT_8_8_REV_MESA: - if (format == GL_YCBCR_MESA) - return sizeof(GLushort); - else - return -1; - case GL_UNSIGNED_INT_24_8_EXT: - if (format == GL_DEPTH_STENCIL_EXT) - return sizeof(GLuint); - else - return -1; - default: - return -1; - } -} - - -/** - * Test for a legal pixel format and type. - * - * \param format pixel format. - * \param type pixel type. - * - * \return GL_TRUE if the given pixel format and type are legal, or GL_FALSE - * otherwise. - */ -GLboolean -_mesa_is_legal_format_and_type(const struct gl_context *ctx, - GLenum format, GLenum type) -{ - switch (format) { - case GL_COLOR_INDEX: - case GL_STENCIL_INDEX: - switch (type) { - case GL_BITMAP: - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - return GL_TRUE; - case GL_HALF_FLOAT_ARB: - return ctx->Extensions.ARB_half_float_pixel; - default: - return GL_FALSE; - } - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: -#if 0 /* not legal! see table 3.6 of the 1.5 spec */ - case GL_INTENSITY: -#endif - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_DEPTH_COMPONENT: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - return GL_TRUE; - case GL_HALF_FLOAT_ARB: - return ctx->Extensions.ARB_half_float_pixel; - default: - return GL_FALSE; - } - case GL_RG: - if (!ctx->Extensions.ARB_texture_rg) - return GL_FALSE; - - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - return GL_TRUE; - case GL_HALF_FLOAT_ARB: - return ctx->Extensions.ARB_half_float_pixel; - default: - return GL_FALSE; - } - case GL_RGB: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - return GL_TRUE; - case GL_HALF_FLOAT_ARB: - return ctx->Extensions.ARB_half_float_pixel; - default: - return GL_FALSE; - } - case GL_BGR: - switch (type) { - /* NOTE: no packed types are supported with BGR. That's - * intentional, according to the GL spec. - */ - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - return GL_TRUE; - case GL_HALF_FLOAT_ARB: - return ctx->Extensions.ARB_half_float_pixel; - default: - return GL_FALSE; - } - case GL_RGBA: - case GL_BGRA: - case GL_ABGR_EXT: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - return GL_TRUE; - case GL_HALF_FLOAT_ARB: - return ctx->Extensions.ARB_half_float_pixel; - default: - return GL_FALSE; - } - case GL_YCBCR_MESA: - if (type == GL_UNSIGNED_SHORT_8_8_MESA || - type == GL_UNSIGNED_SHORT_8_8_REV_MESA) - return GL_TRUE; - else - return GL_FALSE; - case GL_DEPTH_STENCIL_EXT: - if (ctx->Extensions.EXT_packed_depth_stencil - && type == GL_UNSIGNED_INT_24_8_EXT) - return GL_TRUE; - else - return GL_FALSE; - case GL_DUDV_ATI: - case GL_DU8DV8_ATI: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - return GL_TRUE; - default: - return GL_FALSE; - } - - /* integer-valued formats */ - case GL_RED_INTEGER_EXT: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA_INTEGER_EXT: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - return ctx->Extensions.EXT_texture_integer; - default: - return GL_FALSE; - } - - case GL_RGB_INTEGER_EXT: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - return ctx->Extensions.EXT_texture_integer; - default: - return GL_FALSE; - } - - case GL_BGR_INTEGER_EXT: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - /* NOTE: no packed formats w/ BGR format */ - return ctx->Extensions.EXT_texture_integer; - default: - return GL_FALSE; - } - - case GL_RGBA_INTEGER_EXT: - case GL_BGRA_INTEGER_EXT: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - return ctx->Extensions.EXT_texture_integer; - default: - return GL_FALSE; - } - - case GL_LUMINANCE_INTEGER_EXT: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - return ctx->Extensions.EXT_texture_integer; - default: - return GL_FALSE; - } - - default: - ; /* fall-through */ - } - return GL_FALSE; -} - - -/** - * Test if the given image format is a color/RGBA format (i.e., not color - * index, depth, stencil, etc). - * \param format the image format value (may by an internal texture format) - * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise. - */ -GLboolean -_mesa_is_color_format(GLenum format) -{ - switch (format) { - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - case GL_R8: - case GL_R16: - case GL_RG: - case GL_RG8: - case GL_RG16: - case 3: - case GL_RGB: - case GL_BGR: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - case 4: - case GL_ABGR_EXT: - case GL_RGBA: - case GL_BGRA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - /* float texture formats */ - case GL_ALPHA16F_ARB: - case GL_ALPHA32F_ARB: - case GL_LUMINANCE16F_ARB: - case GL_LUMINANCE32F_ARB: - case GL_LUMINANCE_ALPHA16F_ARB: - case GL_LUMINANCE_ALPHA32F_ARB: - case GL_INTENSITY16F_ARB: - case GL_INTENSITY32F_ARB: - case GL_R16F: - case GL_R32F: - case GL_RG16F: - case GL_RG32F: - case GL_RGB16F_ARB: - case GL_RGB32F_ARB: - case GL_RGBA16F_ARB: - case GL_RGBA32F_ARB: - /* compressed formats */ - case GL_COMPRESSED_ALPHA: - case GL_COMPRESSED_LUMINANCE: - case GL_COMPRESSED_LUMINANCE_ALPHA: - case GL_COMPRESSED_INTENSITY: - case GL_COMPRESSED_RED: - case GL_COMPRESSED_RG: - case GL_COMPRESSED_RGB: - case GL_COMPRESSED_RGBA: - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - case GL_COMPRESSED_RGB_FXT1_3DFX: - case GL_COMPRESSED_RGBA_FXT1_3DFX: -#if FEATURE_EXT_texture_sRGB - case GL_SRGB_EXT: - case GL_SRGB8_EXT: - case GL_SRGB_ALPHA_EXT: - case GL_SRGB8_ALPHA8_EXT: - case GL_SLUMINANCE_ALPHA_EXT: - case GL_SLUMINANCE8_ALPHA8_EXT: - case GL_SLUMINANCE_EXT: - case GL_SLUMINANCE8_EXT: - case GL_COMPRESSED_SRGB_EXT: - case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_SRGB_ALPHA_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - case GL_COMPRESSED_SLUMINANCE_EXT: - case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: -#endif /* FEATURE_EXT_texture_sRGB */ - case GL_COMPRESSED_RED_RGTC1: - case GL_COMPRESSED_SIGNED_RED_RGTC1: - case GL_COMPRESSED_RG_RGTC2: - case GL_COMPRESSED_SIGNED_RG_RGTC2: - case GL_COMPRESSED_LUMINANCE_LATC1_EXT: - case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: - case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: - case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: - case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: - /* signed, normalized texture formats */ - case GL_RGBA_SNORM: - case GL_RGBA8_SNORM: - /* generic integer formats */ - case GL_RED_INTEGER_EXT: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA_INTEGER_EXT: - case GL_RGB_INTEGER_EXT: - case GL_RGBA_INTEGER_EXT: - case GL_BGR_INTEGER_EXT: - case GL_BGRA_INTEGER_EXT: - case GL_LUMINANCE_INTEGER_EXT: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - /* sized integer formats */ - case GL_RGBA32UI_EXT: - case GL_RGB32UI_EXT: - case GL_ALPHA32UI_EXT: - case GL_INTENSITY32UI_EXT: - case GL_LUMINANCE32UI_EXT: - case GL_LUMINANCE_ALPHA32UI_EXT: - case GL_RGBA16UI_EXT: - case GL_RGB16UI_EXT: - case GL_ALPHA16UI_EXT: - case GL_INTENSITY16UI_EXT: - case GL_LUMINANCE16UI_EXT: - case GL_LUMINANCE_ALPHA16UI_EXT: - case GL_RGBA8UI_EXT: - case GL_RGB8UI_EXT: - case GL_ALPHA8UI_EXT: - case GL_INTENSITY8UI_EXT: - case GL_LUMINANCE8UI_EXT: - case GL_LUMINANCE_ALPHA8UI_EXT: - case GL_RGBA32I_EXT: - case GL_RGB32I_EXT: - case GL_ALPHA32I_EXT: - case GL_INTENSITY32I_EXT: - case GL_LUMINANCE32I_EXT: - case GL_LUMINANCE_ALPHA32I_EXT: - case GL_RGBA16I_EXT: - case GL_RGB16I_EXT: - case GL_ALPHA16I_EXT: - case GL_INTENSITY16I_EXT: - case GL_LUMINANCE16I_EXT: - case GL_LUMINANCE_ALPHA16I_EXT: - case GL_RGBA8I_EXT: - case GL_RGB8I_EXT: - case GL_ALPHA8I_EXT: - case GL_INTENSITY8I_EXT: - case GL_LUMINANCE8I_EXT: - case GL_LUMINANCE_ALPHA8I_EXT: - return GL_TRUE; - case GL_YCBCR_MESA: /* not considered to be RGB */ - /* fall-through */ - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a color index format. - */ -GLboolean -_mesa_is_index_format(GLenum format) -{ - switch (format) { - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a depth component format. - */ -GLboolean -_mesa_is_depth_format(GLenum format) -{ - switch (format) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a stencil format. - */ -GLboolean -_mesa_is_stencil_format(GLenum format) -{ - switch (format) { - case GL_STENCIL_INDEX: - case GL_DEPTH_STENCIL: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a YCbCr format. - */ -GLboolean -_mesa_is_ycbcr_format(GLenum format) -{ - switch (format) { - case GL_YCBCR_MESA: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a depth+stencil format. - */ -GLboolean -_mesa_is_depthstencil_format(GLenum format) -{ - switch (format) { - case GL_DEPTH24_STENCIL8_EXT: - case GL_DEPTH_STENCIL_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a depth or stencil format. - */ -GLboolean -_mesa_is_depth_or_stencil_format(GLenum format) -{ - switch (format) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - case GL_STENCIL_INDEX: - case GL_STENCIL_INDEX1_EXT: - case GL_STENCIL_INDEX4_EXT: - case GL_STENCIL_INDEX8_EXT: - case GL_STENCIL_INDEX16_EXT: - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a dudv format. - */ -GLboolean -_mesa_is_dudv_format(GLenum format) -{ - switch (format) { - case GL_DUDV_ATI: - case GL_DU8DV8_ATI: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given format is an integer (non-normalized) format. - */ -GLboolean -_mesa_is_integer_format(GLenum format) -{ - switch (format) { - /* generic integer formats */ - case GL_RED_INTEGER_EXT: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA_INTEGER_EXT: - case GL_RGB_INTEGER_EXT: - case GL_RGBA_INTEGER_EXT: - case GL_BGR_INTEGER_EXT: - case GL_BGRA_INTEGER_EXT: - case GL_LUMINANCE_INTEGER_EXT: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - /* specific integer formats */ - case GL_RGBA32UI_EXT: - case GL_RGB32UI_EXT: - case GL_ALPHA32UI_EXT: - case GL_INTENSITY32UI_EXT: - case GL_LUMINANCE32UI_EXT: - case GL_LUMINANCE_ALPHA32UI_EXT: - case GL_RGBA16UI_EXT: - case GL_RGB16UI_EXT: - case GL_ALPHA16UI_EXT: - case GL_INTENSITY16UI_EXT: - case GL_LUMINANCE16UI_EXT: - case GL_LUMINANCE_ALPHA16UI_EXT: - case GL_RGBA8UI_EXT: - case GL_RGB8UI_EXT: - case GL_ALPHA8UI_EXT: - case GL_INTENSITY8UI_EXT: - case GL_LUMINANCE8UI_EXT: - case GL_LUMINANCE_ALPHA8UI_EXT: - case GL_RGBA32I_EXT: - case GL_RGB32I_EXT: - case GL_ALPHA32I_EXT: - case GL_INTENSITY32I_EXT: - case GL_LUMINANCE32I_EXT: - case GL_LUMINANCE_ALPHA32I_EXT: - case GL_RGBA16I_EXT: - case GL_RGB16I_EXT: - case GL_ALPHA16I_EXT: - case GL_INTENSITY16I_EXT: - case GL_LUMINANCE16I_EXT: - case GL_LUMINANCE_ALPHA16I_EXT: - case GL_RGBA8I_EXT: - case GL_RGB8I_EXT: - case GL_ALPHA8I_EXT: - case GL_INTENSITY8I_EXT: - case GL_LUMINANCE8I_EXT: - case GL_LUMINANCE_ALPHA8I_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if an image format is a supported compressed format. - * \param format the internal format token provided by the user. - * \return GL_TRUE if compressed, GL_FALSE if uncompressed - */ -GLboolean -_mesa_is_compressed_format(struct gl_context *ctx, GLenum format) -{ - switch (format) { - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return ctx->Extensions.EXT_texture_compression_s3tc; - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - return ctx->Extensions.S3_s3tc; - case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - return ctx->Extensions.EXT_texture_sRGB - && ctx->Extensions.EXT_texture_compression_s3tc; - case GL_COMPRESSED_RGB_FXT1_3DFX: - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return ctx->Extensions.TDFX_texture_compression_FXT1; - case GL_COMPRESSED_RED_RGTC1: - case GL_COMPRESSED_SIGNED_RED_RGTC1: - case GL_COMPRESSED_RG_RGTC2: - case GL_COMPRESSED_SIGNED_RG_RGTC2: - return ctx->Extensions.ARB_texture_compression_rgtc; - case GL_COMPRESSED_LUMINANCE_LATC1_EXT: - case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: - case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: - case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: - return ctx->Extensions.EXT_texture_compression_latc; - case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: - return ctx->Extensions.ATI_texture_compression_3dc; - default: - return GL_FALSE; - } -} - - -/** - * Return the address of a specific pixel in an image (1D, 2D or 3D). - * - * Pixel unpacking/packing parameters are observed according to \p packing. - * - * \param dimensions either 1, 2 or 3 to indicate dimensionality of image - * \param image starting address of image data - * \param width the image width - * \param height theimage height - * \param format the pixel format - * \param type the pixel data type - * \param packing the pixelstore attributes - * \param img which image in the volume (0 for 1D or 2D images) - * \param row row of pixel in the image (0 for 1D images) - * \param column column of pixel in the image - * - * \return address of pixel on success, or NULL on error. - * - * \sa gl_pixelstore_attrib. - */ -GLvoid * -_mesa_image_address( GLuint dimensions, - const struct gl_pixelstore_attrib *packing, - const GLvoid *image, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLint img, GLint row, GLint column ) -{ - GLint alignment; /* 1, 2 or 4 */ - GLint pixels_per_row; - GLint rows_per_image; - GLint skiprows; - GLint skippixels; - GLint skipimages; /* for 3-D volume images */ - GLubyte *pixel_addr; - - ASSERT(dimensions >= 1 && dimensions <= 3); - - alignment = packing->Alignment; - if (packing->RowLength > 0) { - pixels_per_row = packing->RowLength; - } - else { - pixels_per_row = width; - } - if (packing->ImageHeight > 0) { - rows_per_image = packing->ImageHeight; - } - else { - rows_per_image = height; - } - - skippixels = packing->SkipPixels; - /* Note: SKIP_ROWS _is_ used for 1D images */ - skiprows = packing->SkipRows; - /* Note: SKIP_IMAGES is only used for 3D images */ - skipimages = (dimensions == 3) ? packing->SkipImages : 0; - - if (type == GL_BITMAP) { - /* BITMAP data */ - GLint comp_per_pixel; /* components per pixel */ - GLint bytes_per_comp; /* bytes per component */ - GLint bytes_per_row; - GLint bytes_per_image; - - /* Compute bytes per component */ - bytes_per_comp = _mesa_sizeof_packed_type( type ); - if (bytes_per_comp < 0) { - return NULL; - } - - /* Compute number of components per pixel */ - comp_per_pixel = _mesa_components_in_format( format ); - if (comp_per_pixel < 0) { - return NULL; - } - - bytes_per_row = alignment - * CEILING( comp_per_pixel*pixels_per_row, 8*alignment ); - - bytes_per_image = bytes_per_row * rows_per_image; - - pixel_addr = (GLubyte *) image - + (skipimages + img) * bytes_per_image - + (skiprows + row) * bytes_per_row - + (skippixels + column) / 8; - } - else { - /* Non-BITMAP data */ - GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image; - GLint topOfImage; - - bytes_per_pixel = _mesa_bytes_per_pixel( format, type ); - - /* The pixel type and format should have been error checked earlier */ - assert(bytes_per_pixel > 0); - - bytes_per_row = pixels_per_row * bytes_per_pixel; - remainder = bytes_per_row % alignment; - if (remainder > 0) - bytes_per_row += (alignment - remainder); - - ASSERT(bytes_per_row % alignment == 0); - - bytes_per_image = bytes_per_row * rows_per_image; - - if (packing->Invert) { - /* set pixel_addr to the last row */ - topOfImage = bytes_per_row * (height - 1); - bytes_per_row = -bytes_per_row; - } - else { - topOfImage = 0; - } - - /* compute final pixel address */ - pixel_addr = (GLubyte *) image - + (skipimages + img) * bytes_per_image - + topOfImage - + (skiprows + row) * bytes_per_row - + (skippixels + column) * bytes_per_pixel; - } - - return (GLvoid *) pixel_addr; -} - - -GLvoid * -_mesa_image_address1d( const struct gl_pixelstore_attrib *packing, - const GLvoid *image, - GLsizei width, - GLenum format, GLenum type, - GLint column ) -{ - return _mesa_image_address(1, packing, image, width, 1, - format, type, 0, 0, column); -} - - -GLvoid * -_mesa_image_address2d( const struct gl_pixelstore_attrib *packing, - const GLvoid *image, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLint row, GLint column ) -{ - return _mesa_image_address(2, packing, image, width, height, - format, type, 0, row, column); -} - - -GLvoid * -_mesa_image_address3d( const struct gl_pixelstore_attrib *packing, - const GLvoid *image, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLint img, GLint row, GLint column ) -{ - return _mesa_image_address(3, packing, image, width, height, - format, type, img, row, column); -} - - - -/** - * Compute the stride (in bytes) between image rows. - * - * \param packing the pixelstore attributes - * \param width image width. - * \param format pixel format. - * \param type pixel data type. - * - * \return the stride in bytes for the given parameters, or -1 if error - */ -GLint -_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing, - GLint width, GLenum format, GLenum type ) -{ - GLint bytesPerRow, remainder; - - ASSERT(packing); - - if (type == GL_BITMAP) { - if (packing->RowLength == 0) { - bytesPerRow = (width + 7) / 8; - } - else { - bytesPerRow = (packing->RowLength + 7) / 8; - } - } - else { - /* Non-BITMAP data */ - const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); - if (bytesPerPixel <= 0) - return -1; /* error */ - if (packing->RowLength == 0) { - bytesPerRow = bytesPerPixel * width; - } - else { - bytesPerRow = bytesPerPixel * packing->RowLength; - } - } - - remainder = bytesPerRow % packing->Alignment; - if (remainder > 0) { - bytesPerRow += (packing->Alignment - remainder); - } - - if (packing->Invert) { - /* negate the bytes per row (negative row stride) */ - bytesPerRow = -bytesPerRow; - } - - return bytesPerRow; -} - - -/* - * Compute the stride between images in a 3D texture (in bytes) for the given - * pixel packing parameters and image width, format and type. - */ -GLint -_mesa_image_image_stride( const struct gl_pixelstore_attrib *packing, - GLint width, GLint height, - GLenum format, GLenum type ) -{ - GLint bytesPerRow, bytesPerImage, remainder; - - ASSERT(packing); - - if (type == GL_BITMAP) { - if (packing->RowLength == 0) { - bytesPerRow = (width + 7) / 8; - } - else { - bytesPerRow = (packing->RowLength + 7) / 8; - } - } - else { - const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); - - if (bytesPerPixel <= 0) - return -1; /* error */ - if (packing->RowLength == 0) { - bytesPerRow = bytesPerPixel * width; - } - else { - bytesPerRow = bytesPerPixel * packing->RowLength; - } - } - - remainder = bytesPerRow % packing->Alignment; - if (remainder > 0) - bytesPerRow += (packing->Alignment - remainder); - - if (packing->ImageHeight == 0) - bytesPerImage = bytesPerRow * height; - else - bytesPerImage = bytesPerRow * packing->ImageHeight; - - return bytesPerImage; -} - - - -/** - * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel. - * This is typically used to convert a bitmap into a GLubyte/pixel texture. - * "On" bits will set texels to \p onValue. - * "Off" bits will not modify texels. - * \param width src bitmap width in pixels - * \param height src bitmap height in pixels - * \param unpack bitmap unpacking state - * \param bitmap the src bitmap data - * \param destBuffer start of dest buffer - * \param destStride row stride in dest buffer - * \param onValue if bit is 1, set destBuffer pixel to this value - */ -void -_mesa_expand_bitmap(GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap, - GLubyte *destBuffer, GLint destStride, - GLubyte onValue) -{ - const GLubyte *srcRow = (const GLubyte *) - _mesa_image_address2d(unpack, bitmap, width, height, - GL_COLOR_INDEX, GL_BITMAP, 0, 0); - const GLint srcStride = _mesa_image_row_stride(unpack, width, - GL_COLOR_INDEX, GL_BITMAP); - GLint row, col; - -#define SET_PIXEL(COL, ROW) \ - destBuffer[(ROW) * destStride + (COL)] = onValue; - - for (row = 0; row < height; row++) { - const GLubyte *src = srcRow; - - if (unpack->LsbFirst) { - /* Lsb first */ - GLubyte mask = 1U << (unpack->SkipPixels & 0x7); - for (col = 0; col < width; col++) { - - if (*src & mask) { - SET_PIXEL(col, row); - } - - if (mask == 128U) { - src++; - mask = 1U; - } - else { - mask = mask << 1; - } - } - - /* get ready for next row */ - if (mask != 1) - src++; - } - else { - /* Msb first */ - GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); - for (col = 0; col < width; col++) { - - if (*src & mask) { - SET_PIXEL(col, row); - } - - if (mask == 1U) { - src++; - mask = 128U; - } - else { - mask = mask >> 1; - } - } - - /* get ready for next row */ - if (mask != 128) - src++; - } - - srcRow += srcStride; - } /* row */ - -#undef SET_PIXEL -} - - - - -/** - * Convert an array of RGBA colors from one datatype to another. - * NOTE: src may equal dst. In that case, we use a temporary buffer. - */ -void -_mesa_convert_colors(GLenum srcType, const GLvoid *src, - GLenum dstType, GLvoid *dst, - GLuint count, const GLubyte mask[]) -{ - GLuint tempBuffer[MAX_WIDTH][4]; - const GLboolean useTemp = (src == dst); - - ASSERT(srcType != dstType); - - switch (srcType) { - case GL_UNSIGNED_BYTE: - if (dstType == GL_UNSIGNED_SHORT) { - const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src; - GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst); - GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]); - dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]); - dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]); - dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]); - } - } - if (useTemp) - memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort)); - } - else { - const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src; - GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst); - GLuint i; - ASSERT(dstType == GL_FLOAT); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]); - dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]); - dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]); - dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]); - } - } - if (useTemp) - memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat)); - } - break; - case GL_UNSIGNED_SHORT: - if (dstType == GL_UNSIGNED_BYTE) { - const GLushort (*src2)[4] = (const GLushort (*)[4]) src; - GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst); - GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]); - dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]); - dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]); - dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]); - } - } - if (useTemp) - memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte)); - } - else { - const GLushort (*src2)[4] = (const GLushort (*)[4]) src; - GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst); - GLuint i; - ASSERT(dstType == GL_FLOAT); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]); - dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]); - dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]); - dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]); - } - } - if (useTemp) - memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat)); - } - break; - case GL_FLOAT: - if (dstType == GL_UNSIGNED_BYTE) { - const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src; - GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst); - GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]); - } - } - if (useTemp) - memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte)); - } - else { - const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src; - GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst); - GLuint i; - ASSERT(dstType == GL_UNSIGNED_SHORT); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]); - } - } - if (useTemp) - memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort)); - } - break; - default: - _mesa_problem(NULL, "Invalid datatype in _mesa_convert_colors"); - } -} - - - - -/** - * Perform basic clipping for glDrawPixels. The image's position and size - * and the unpack SkipPixels and SkipRows are adjusted so that the image - * region is entirely within the window and scissor bounds. - * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1). - * If Pixel.ZoomY is -1, *destY will be changed to be the first row which - * we'll actually write. Beforehand, *destY-1 is the first drawing row. - * - * \return GL_TRUE if image is ready for drawing or - * GL_FALSE if image was completely clipped away (draw nothing) - */ -GLboolean -_mesa_clip_drawpixels(const struct gl_context *ctx, - GLint *destX, GLint *destY, - GLsizei *width, GLsizei *height, - struct gl_pixelstore_attrib *unpack) -{ - const struct gl_framebuffer *buffer = ctx->DrawBuffer; - - if (unpack->RowLength == 0) { - unpack->RowLength = *width; - } - - ASSERT(ctx->Pixel.ZoomX == 1.0F); - ASSERT(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F); - - /* left clipping */ - if (*destX < buffer->_Xmin) { - unpack->SkipPixels += (buffer->_Xmin - *destX); - *width -= (buffer->_Xmin - *destX); - *destX = buffer->_Xmin; - } - /* right clipping */ - if (*destX + *width > buffer->_Xmax) - *width -= (*destX + *width - buffer->_Xmax); - - if (*width <= 0) - return GL_FALSE; - - if (ctx->Pixel.ZoomY == 1.0F) { - /* bottom clipping */ - if (*destY < buffer->_Ymin) { - unpack->SkipRows += (buffer->_Ymin - *destY); - *height -= (buffer->_Ymin - *destY); - *destY = buffer->_Ymin; - } - /* top clipping */ - if (*destY + *height > buffer->_Ymax) - *height -= (*destY + *height - buffer->_Ymax); - } - else { /* upside down */ - /* top clipping */ - if (*destY > buffer->_Ymax) { - unpack->SkipRows += (*destY - buffer->_Ymax); - *height -= (*destY - buffer->_Ymax); - *destY = buffer->_Ymax; - } - /* bottom clipping */ - if (*destY - *height < buffer->_Ymin) - *height -= (buffer->_Ymin - (*destY - *height)); - /* adjust destY so it's the first row to write to */ - (*destY)--; - } - - if (*height <= 0) - return GL_FALSE; - - return GL_TRUE; -} - - -/** - * Perform clipping for glReadPixels. The image's window position - * and size, and the pack skipPixels, skipRows and rowLength are adjusted - * so that the image region is entirely within the window bounds. - * Note: this is different from _mesa_clip_drawpixels() in that the - * scissor box is ignored, and we use the bounds of the current readbuffer - * surface. - * - * \return GL_TRUE if region to read is in bounds - * GL_FALSE if region is completely out of bounds (nothing to read) - */ -GLboolean -_mesa_clip_readpixels(const struct gl_context *ctx, - GLint *srcX, GLint *srcY, - GLsizei *width, GLsizei *height, - struct gl_pixelstore_attrib *pack) -{ - const struct gl_framebuffer *buffer = ctx->ReadBuffer; - - if (pack->RowLength == 0) { - pack->RowLength = *width; - } - - /* left clipping */ - if (*srcX < 0) { - pack->SkipPixels += (0 - *srcX); - *width -= (0 - *srcX); - *srcX = 0; - } - /* right clipping */ - if (*srcX + *width > (GLsizei) buffer->Width) - *width -= (*srcX + *width - buffer->Width); - - if (*width <= 0) - return GL_FALSE; - - /* bottom clipping */ - if (*srcY < 0) { - pack->SkipRows += (0 - *srcY); - *height -= (0 - *srcY); - *srcY = 0; - } - /* top clipping */ - if (*srcY + *height > (GLsizei) buffer->Height) - *height -= (*srcY + *height - buffer->Height); - - if (*height <= 0) - return GL_FALSE; - - return GL_TRUE; -} - - -/** - * Do clipping for a glCopyTexSubImage call. - * The framebuffer source region might extend outside the framebuffer - * bounds. Clip the source region against the framebuffer bounds and - * adjust the texture/dest position and size accordingly. - * - * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise. - */ -GLboolean -_mesa_clip_copytexsubimage(const struct gl_context *ctx, - GLint *destX, GLint *destY, - GLint *srcX, GLint *srcY, - GLsizei *width, GLsizei *height) -{ - const struct gl_framebuffer *fb = ctx->ReadBuffer; - const GLint srcX0 = *srcX, srcY0 = *srcY; - - if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height, - srcX, srcY, width, height)) { - *destX = *destX + *srcX - srcX0; - *destY = *destY + *srcY - srcY0; - - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - - - -/** - * Clip the rectangle defined by (x, y, width, height) against the bounds - * specified by [xmin, xmax) and [ymin, ymax). - * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise. - */ -GLboolean -_mesa_clip_to_region(GLint xmin, GLint ymin, - GLint xmax, GLint ymax, - GLint *x, GLint *y, - GLsizei *width, GLsizei *height ) -{ - /* left clipping */ - if (*x < xmin) { - *width -= (xmin - *x); - *x = xmin; - } - - /* right clipping */ - if (*x + *width > xmax) - *width -= (*x + *width - xmax); - - if (*width <= 0) - return GL_FALSE; - - /* bottom (or top) clipping */ - if (*y < ymin) { - *height -= (ymin - *y); - *y = ymin; - } - - /* top (or bottom) clipping */ - if (*y + *height > ymax) - *height -= (*y + *height - ymax); - - if (*height <= 0) - return GL_FALSE; - - return GL_TRUE; -} - - -/** - * Clip dst coords against Xmax (or Ymax). - */ -static INLINE void -clip_right_or_top(GLint *srcX0, GLint *srcX1, - GLint *dstX0, GLint *dstX1, - GLint maxValue) -{ - GLfloat t, bias; - - if (*dstX1 > maxValue) { - /* X1 outside right edge */ - ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */ - t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0); - /* chop off [t, 1] part */ - ASSERT(t >= 0.0 && t <= 1.0); - *dstX1 = maxValue; - bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; - *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); - } - else if (*dstX0 > maxValue) { - /* X0 outside right edge */ - ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */ - t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1); - /* chop off [t, 1] part */ - ASSERT(t >= 0.0 && t <= 1.0); - *dstX0 = maxValue; - bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F; - *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); - } -} - - -/** - * Clip dst coords against Xmin (or Ymin). - */ -static INLINE void -clip_left_or_bottom(GLint *srcX0, GLint *srcX1, - GLint *dstX0, GLint *dstX1, - GLint minValue) -{ - GLfloat t, bias; - - if (*dstX0 < minValue) { - /* X0 outside left edge */ - ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */ - t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0); - /* chop off [0, t] part */ - ASSERT(t >= 0.0 && t <= 1.0); - *dstX0 = minValue; - bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /* flipped??? */ - *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); - } - else if (*dstX1 < minValue) { - /* X1 outside left edge */ - ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */ - t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1); - /* chop off [0, t] part */ - ASSERT(t >= 0.0 && t <= 1.0); - *dstX1 = minValue; - bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; - *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); - } -} - - -/** - * Do clipping of blit src/dest rectangles. - * The dest rect is clipped against both the buffer bounds and scissor bounds. - * The src rect is just clipped against the buffer bounds. - * - * When either the src or dest rect is clipped, the other is also clipped - * proportionately! - * - * Note that X0 need not be less than X1 (same for Y) for either the source - * and dest rects. That makes the clipping a little trickier. - * - * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped - */ -GLboolean -_mesa_clip_blit(struct gl_context *ctx, - GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1, - GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1) -{ - const GLint srcXmin = 0; - const GLint srcXmax = ctx->ReadBuffer->Width; - const GLint srcYmin = 0; - const GLint srcYmax = ctx->ReadBuffer->Height; - - /* these include scissor bounds */ - const GLint dstXmin = ctx->DrawBuffer->_Xmin; - const GLint dstXmax = ctx->DrawBuffer->_Xmax; - const GLint dstYmin = ctx->DrawBuffer->_Ymin; - const GLint dstYmax = ctx->DrawBuffer->_Ymax; - - /* - printf("PreClipX: src: %d .. %d dst: %d .. %d\n", - *srcX0, *srcX1, *dstX0, *dstX1); - printf("PreClipY: src: %d .. %d dst: %d .. %d\n", - *srcY0, *srcY1, *dstY0, *dstY1); - */ - - /* trivial rejection tests */ - if (*dstX0 == *dstX1) - return GL_FALSE; /* no width */ - if (*dstX0 <= dstXmin && *dstX1 <= dstXmin) - return GL_FALSE; /* totally out (left) of bounds */ - if (*dstX0 >= dstXmax && *dstX1 >= dstXmax) - return GL_FALSE; /* totally out (right) of bounds */ - - if (*dstY0 == *dstY1) - return GL_FALSE; - if (*dstY0 <= dstYmin && *dstY1 <= dstYmin) - return GL_FALSE; - if (*dstY0 >= dstYmax && *dstY1 >= dstYmax) - return GL_FALSE; - - if (*srcX0 == *srcX1) - return GL_FALSE; - if (*srcX0 <= srcXmin && *srcX1 <= srcXmin) - return GL_FALSE; - if (*srcX0 >= srcXmax && *srcX1 >= srcXmax) - return GL_FALSE; - - if (*srcY0 == *srcY1) - return GL_FALSE; - if (*srcY0 <= srcYmin && *srcY1 <= srcYmin) - return GL_FALSE; - if (*srcY0 >= srcYmax && *srcY1 >= srcYmax) - return GL_FALSE; - - /* - * dest clip - */ - clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax); - clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax); - clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin); - clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin); - - /* - * src clip (just swap src/dst values from above) - */ - clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax); - clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax); - clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin); - clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin); - - /* - printf("PostClipX: src: %d .. %d dst: %d .. %d\n", - *srcX0, *srcX1, *dstX0, *dstX1); - printf("PostClipY: src: %d .. %d dst: %d .. %d\n", - *srcY0, *srcY1, *dstY0, *dstY1); - */ - - ASSERT(*dstX0 >= dstXmin); - ASSERT(*dstX0 <= dstXmax); - ASSERT(*dstX1 >= dstXmin); - ASSERT(*dstX1 <= dstXmax); - - ASSERT(*dstY0 >= dstYmin); - ASSERT(*dstY0 <= dstYmax); - ASSERT(*dstY1 >= dstYmin); - ASSERT(*dstY1 <= dstYmax); - - ASSERT(*srcX0 >= srcXmin); - ASSERT(*srcX0 <= srcXmax); - ASSERT(*srcX1 >= srcXmin); - ASSERT(*srcX1 <= srcXmax); - - ASSERT(*srcY0 >= srcYmin); - ASSERT(*srcY0 <= srcYmax); - ASSERT(*srcY1 >= srcYmin); - ASSERT(*srcY1 <= srcYmax); - - return GL_TRUE; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file image.c
+ * Image handling.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "image.h"
+#include "imports.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+
+
+/**
+ * NOTE:
+ * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when
+ * we later convert the float to a packed integer value (such as for
+ * GL_RGB5_A1) because we'll wind up with a non-zero value.
+ *
+ * We redefine the macros here so zero is handled correctly.
+ */
+#undef BYTE_TO_FLOAT
+#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F)))
+
+#undef SHORT_TO_FLOAT
+#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)))
+
+
+
+/** Compute ceiling of integer quotient of A divided by B. */
+#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
+
+
+/**
+ * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_type_is_packed(GLenum type)
+{
+ switch (type) {
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case MESA_UNSIGNED_BYTE_4_4:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ case GL_UNSIGNED_INT_24_8_EXT:
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+
+/**
+ * Flip the order of the 2 bytes in each word in the given array.
+ *
+ * \param p array.
+ * \param n number of words.
+ */
+void
+_mesa_swap2( GLushort *p, GLuint n )
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00);
+ }
+}
+
+
+
+/*
+ * Flip the order of the 4 bytes in each word in the given array.
+ */
+void
+_mesa_swap4( GLuint *p, GLuint n )
+{
+ GLuint i, a, b;
+ for (i = 0; i < n; i++) {
+ b = p[i];
+ a = (b >> 24)
+ | ((b >> 8) & 0xff00)
+ | ((b << 8) & 0xff0000)
+ | ((b << 24) & 0xff000000);
+ p[i] = a;
+ }
+}
+
+
+/**
+ * Get the size of a GL data type.
+ *
+ * \param type GL data type.
+ *
+ * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
+ * if an invalid type enum.
+ */
+GLint
+_mesa_sizeof_type( GLenum type )
+{
+ switch (type) {
+ case GL_BITMAP:
+ return 0;
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLubyte);
+ case GL_BYTE:
+ return sizeof(GLbyte);
+ case GL_UNSIGNED_SHORT:
+ return sizeof(GLushort);
+ case GL_SHORT:
+ return sizeof(GLshort);
+ case GL_UNSIGNED_INT:
+ return sizeof(GLuint);
+ case GL_INT:
+ return sizeof(GLint);
+ case GL_FLOAT:
+ return sizeof(GLfloat);
+ case GL_DOUBLE:
+ return sizeof(GLdouble);
+ case GL_HALF_FLOAT_ARB:
+ return sizeof(GLhalfARB);
+ case GL_FIXED:
+ return sizeof(GLfixed);
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Same as _mesa_sizeof_type() but also accepting the packed pixel
+ * format data types.
+ */
+GLint
+_mesa_sizeof_packed_type( GLenum type )
+{
+ switch (type) {
+ case GL_BITMAP:
+ return 0;
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLubyte);
+ case GL_BYTE:
+ return sizeof(GLbyte);
+ case GL_UNSIGNED_SHORT:
+ return sizeof(GLushort);
+ case GL_SHORT:
+ return sizeof(GLshort);
+ case GL_UNSIGNED_INT:
+ return sizeof(GLuint);
+ case GL_INT:
+ return sizeof(GLint);
+ case GL_HALF_FLOAT_ARB:
+ return sizeof(GLhalfARB);
+ case GL_FLOAT:
+ return sizeof(GLfloat);
+ case GL_UNSIGNED_BYTE_3_3_2:
+ return sizeof(GLubyte);
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ return sizeof(GLubyte);
+ case MESA_UNSIGNED_BYTE_4_4:
+ return sizeof(GLubyte);
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_INT_8_8_8_8:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_INT_10_10_10_2:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_INT_24_8_EXT:
+ return sizeof(GLuint);
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Get the number of components in a pixel format.
+ *
+ * \param format pixel format.
+ *
+ * \return the number of components in the given format, or -1 if a bad format.
+ */
+GLint
+_mesa_components_in_format( GLenum format )
+{
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_COMPONENT:
+ case GL_RED:
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_INTENSITY:
+ return 1;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ case GL_RG:
+ return 2;
+ case GL_RGB:
+ case GL_RGB_INTEGER_EXT:
+ return 3;
+ case GL_RGBA:
+ case GL_RGBA_INTEGER_EXT:
+ return 4;
+ case GL_BGR:
+ return 3;
+ case GL_BGRA:
+ return 4;
+ case GL_ABGR_EXT:
+ return 4;
+ case GL_YCBCR_MESA:
+ return 2;
+ case GL_DEPTH_STENCIL_EXT:
+ return 2;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return 2;
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Get the bytes per pixel of pixel format type pair.
+ *
+ * \param format pixel format.
+ * \param type pixel type.
+ *
+ * \return bytes per pixel, or -1 if a bad format or type was given.
+ */
+GLint
+_mesa_bytes_per_pixel( GLenum format, GLenum type )
+{
+ GLint comps = _mesa_components_in_format( format );
+ if (comps < 0)
+ return -1;
+
+ switch (type) {
+ case GL_BITMAP:
+ return 0; /* special case */
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return comps * sizeof(GLubyte);
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ return comps * sizeof(GLshort);
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return comps * sizeof(GLint);
+ case GL_FLOAT:
+ return comps * sizeof(GLfloat);
+ case GL_HALF_FLOAT_ARB:
+ return comps * sizeof(GLhalfARB);
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ if (format == GL_RGB || format == GL_BGR ||
+ format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
+ return sizeof(GLubyte);
+ else
+ return -1; /* error */
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ if (format == GL_RGB || format == GL_BGR ||
+ format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
+ return sizeof(GLushort);
+ else
+ return -1; /* error */
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
+ format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
+ return sizeof(GLushort);
+ else
+ return -1;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
+ format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
+ return sizeof(GLuint);
+ else
+ return -1;
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ if (format == GL_YCBCR_MESA)
+ return sizeof(GLushort);
+ else
+ return -1;
+ case GL_UNSIGNED_INT_24_8_EXT:
+ if (format == GL_DEPTH_STENCIL_EXT)
+ return sizeof(GLuint);
+ else
+ return -1;
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Test for a legal pixel format and type.
+ *
+ * \param format pixel format.
+ * \param type pixel type.
+ *
+ * \return GL_TRUE if the given pixel format and type are legal, or GL_FALSE
+ * otherwise.
+ */
+GLboolean
+_mesa_is_legal_format_and_type(const struct gl_context *ctx,
+ GLenum format, GLenum type)
+{
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_STENCIL_INDEX:
+ switch (type) {
+ case GL_BITMAP:
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+#if 0 /* not legal! see table 3.6 of the 1.5 spec */
+ case GL_INTENSITY:
+#endif
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_DEPTH_COMPONENT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_RG:
+ if (!ctx->Extensions.ARB_texture_rg)
+ return GL_FALSE;
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_RGB:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_BGR:
+ switch (type) {
+ /* NOTE: no packed types are supported with BGR. That's
+ * intentional, according to the GL spec.
+ */
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_YCBCR_MESA:
+ if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
+ type == GL_UNSIGNED_SHORT_8_8_REV_MESA)
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+ case GL_DEPTH_STENCIL_EXT:
+ if (ctx->Extensions.EXT_packed_depth_stencil
+ && type == GL_UNSIGNED_INT_24_8_EXT)
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+
+ /* integer-valued formats */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ case GL_RGB_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ case GL_BGR_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ /* NOTE: no packed formats w/ BGR format */
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ default:
+ ; /* fall-through */
+ }
+ return GL_FALSE;
+}
+
+
+/**
+ * Test if the given image format is a color/RGBA format (i.e., not color
+ * index, depth, stencil, etc).
+ * \param format the image format value (may by an internal texture format)
+ * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_is_color_format(GLenum format)
+{
+ switch (format) {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case GL_R8:
+ case GL_R16:
+ case GL_RG:
+ case GL_RG8:
+ case GL_RG16:
+ case 3:
+ case GL_RGB:
+ case GL_BGR:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ case 4:
+ case GL_ABGR_EXT:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ /* float texture formats */
+ case GL_ALPHA16F_ARB:
+ case GL_ALPHA32F_ARB:
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ case GL_INTENSITY16F_ARB:
+ case GL_INTENSITY32F_ARB:
+ case GL_R16F:
+ case GL_R32F:
+ case GL_RG16F:
+ case GL_RG32F:
+ case GL_RGB16F_ARB:
+ case GL_RGB32F_ARB:
+ case GL_RGBA16F_ARB:
+ case GL_RGBA32F_ARB:
+ /* compressed formats */
+ case GL_COMPRESSED_ALPHA:
+ case GL_COMPRESSED_LUMINANCE:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ case GL_COMPRESSED_INTENSITY:
+ case GL_COMPRESSED_RED:
+ case GL_COMPRESSED_RG:
+ case GL_COMPRESSED_RGB:
+ case GL_COMPRESSED_RGBA:
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+#if FEATURE_EXT_texture_sRGB
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+#endif /* FEATURE_EXT_texture_sRGB */
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ /* signed, normalized texture formats */
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ /* generic integer formats */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ /* sized integer formats */
+ case GL_RGBA32UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ case GL_RGBA16UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ case GL_RGBA8UI_EXT:
+ case GL_RGB8UI_EXT:
+ case GL_ALPHA8UI_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ case GL_RGBA32I_EXT:
+ case GL_RGB32I_EXT:
+ case GL_ALPHA32I_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ case GL_RGBA16I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ case GL_RGBA8I_EXT:
+ case GL_RGB8I_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ return GL_TRUE;
+ case GL_YCBCR_MESA: /* not considered to be RGB */
+ /* fall-through */
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a color index format.
+ */
+GLboolean
+_mesa_is_index_format(GLenum format)
+{
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth component format.
+ */
+GLboolean
+_mesa_is_depth_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a stencil format.
+ */
+GLboolean
+_mesa_is_stencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_STENCIL:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a YCbCr format.
+ */
+GLboolean
+_mesa_is_ycbcr_format(GLenum format)
+{
+ switch (format) {
+ case GL_YCBCR_MESA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth+stencil format.
+ */
+GLboolean
+_mesa_is_depthstencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth or stencil format.
+ */
+GLboolean
+_mesa_is_depth_or_stencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a dudv format.
+ */
+GLboolean
+_mesa_is_dudv_format(GLenum format)
+{
+ switch (format) {
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given format is an integer (non-normalized) format.
+ */
+GLboolean
+_mesa_is_integer_format(GLenum format)
+{
+ switch (format) {
+ /* generic integer formats */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ /* specific integer formats */
+ case GL_RGBA32UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ case GL_RGBA16UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ case GL_RGBA8UI_EXT:
+ case GL_RGB8UI_EXT:
+ case GL_ALPHA8UI_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ case GL_RGBA32I_EXT:
+ case GL_RGB32I_EXT:
+ case GL_ALPHA32I_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ case GL_RGBA16I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ case GL_RGBA8I_EXT:
+ case GL_RGB8I_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if an image format is a supported compressed format.
+ * \param format the internal format token provided by the user.
+ * \return GL_TRUE if compressed, GL_FALSE if uncompressed
+ */
+GLboolean
+_mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
+{
+ switch (format) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return ctx->Extensions.EXT_texture_compression_s3tc;
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ return ctx->Extensions.S3_s3tc;
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return ctx->Extensions.EXT_texture_sRGB
+ && ctx->Extensions.EXT_texture_compression_s3tc;
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return ctx->Extensions.TDFX_texture_compression_FXT1;
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ return ctx->Extensions.ARB_texture_compression_rgtc;
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ return ctx->Extensions.EXT_texture_compression_latc;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ return ctx->Extensions.ATI_texture_compression_3dc;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Return the address of a specific pixel in an image (1D, 2D or 3D).
+ *
+ * Pixel unpacking/packing parameters are observed according to \p packing.
+ *
+ * \param dimensions either 1, 2 or 3 to indicate dimensionality of image
+ * \param image starting address of image data
+ * \param width the image width
+ * \param height theimage height
+ * \param format the pixel format
+ * \param type the pixel data type
+ * \param packing the pixelstore attributes
+ * \param img which image in the volume (0 for 1D or 2D images)
+ * \param row row of pixel in the image (0 for 1D images)
+ * \param column column of pixel in the image
+ *
+ * \return address of pixel on success, or NULL on error.
+ *
+ * \sa gl_pixelstore_attrib.
+ */
+GLvoid *
+_mesa_image_address( GLuint dimensions,
+ const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint img, GLint row, GLint column )
+{
+ GLint alignment; /* 1, 2 or 4 */
+ GLint pixels_per_row;
+ GLint rows_per_image;
+ GLint skiprows;
+ GLint skippixels;
+ GLint skipimages; /* for 3-D volume images */
+ GLubyte *pixel_addr;
+
+ ASSERT(dimensions >= 1 && dimensions <= 3);
+
+ alignment = packing->Alignment;
+ if (packing->RowLength > 0) {
+ pixels_per_row = packing->RowLength;
+ }
+ else {
+ pixels_per_row = width;
+ }
+ if (packing->ImageHeight > 0) {
+ rows_per_image = packing->ImageHeight;
+ }
+ else {
+ rows_per_image = height;
+ }
+
+ skippixels = packing->SkipPixels;
+ /* Note: SKIP_ROWS _is_ used for 1D images */
+ skiprows = packing->SkipRows;
+ /* Note: SKIP_IMAGES is only used for 3D images */
+ skipimages = (dimensions == 3) ? packing->SkipImages : 0;
+
+ if (type == GL_BITMAP) {
+ /* BITMAP data */
+ GLint comp_per_pixel; /* components per pixel */
+ GLint bytes_per_comp; /* bytes per component */
+ GLint bytes_per_row;
+ GLint bytes_per_image;
+
+ /* Compute bytes per component */
+ bytes_per_comp = _mesa_sizeof_packed_type( type );
+ if (bytes_per_comp < 0) {
+ return NULL;
+ }
+
+ /* Compute number of components per pixel */
+ comp_per_pixel = _mesa_components_in_format( format );
+ if (comp_per_pixel < 0) {
+ return NULL;
+ }
+
+ bytes_per_row = alignment
+ * CEILING( comp_per_pixel*pixels_per_row, 8*alignment );
+
+ bytes_per_image = bytes_per_row * rows_per_image;
+
+ pixel_addr = (GLubyte *) image
+ + (skipimages + img) * bytes_per_image
+ + (skiprows + row) * bytes_per_row
+ + (skippixels + column) / 8;
+ }
+ else {
+ /* Non-BITMAP data */
+ GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
+ GLint topOfImage;
+
+ bytes_per_pixel = _mesa_bytes_per_pixel( format, type );
+
+ /* The pixel type and format should have been error checked earlier */
+ assert(bytes_per_pixel > 0);
+
+ bytes_per_row = pixels_per_row * bytes_per_pixel;
+ remainder = bytes_per_row % alignment;
+ if (remainder > 0)
+ bytes_per_row += (alignment - remainder);
+
+ ASSERT(bytes_per_row % alignment == 0);
+
+ bytes_per_image = bytes_per_row * rows_per_image;
+
+ if (packing->Invert) {
+ /* set pixel_addr to the last row */
+ topOfImage = bytes_per_row * (height - 1);
+ bytes_per_row = -bytes_per_row;
+ }
+ else {
+ topOfImage = 0;
+ }
+
+ /* compute final pixel address */
+ pixel_addr = (GLubyte *) image
+ + (skipimages + img) * bytes_per_image
+ + topOfImage
+ + (skiprows + row) * bytes_per_row
+ + (skippixels + column) * bytes_per_pixel;
+ }
+
+ return (GLvoid *) pixel_addr;
+}
+
+
+GLvoid *
+_mesa_image_address1d( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width,
+ GLenum format, GLenum type,
+ GLint column )
+{
+ return _mesa_image_address(1, packing, image, width, 1,
+ format, type, 0, 0, column);
+}
+
+
+GLvoid *
+_mesa_image_address2d( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint row, GLint column )
+{
+ return _mesa_image_address(2, packing, image, width, height,
+ format, type, 0, row, column);
+}
+
+
+GLvoid *
+_mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint img, GLint row, GLint column )
+{
+ return _mesa_image_address(3, packing, image, width, height,
+ format, type, img, row, column);
+}
+
+
+
+/**
+ * Compute the stride (in bytes) between image rows.
+ *
+ * \param packing the pixelstore attributes
+ * \param width image width.
+ * \param format pixel format.
+ * \param type pixel data type.
+ *
+ * \return the stride in bytes for the given parameters, or -1 if error
+ */
+GLint
+_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
+ GLint width, GLenum format, GLenum type )
+{
+ GLint bytesPerRow, remainder;
+
+ ASSERT(packing);
+
+ if (type == GL_BITMAP) {
+ if (packing->RowLength == 0) {
+ bytesPerRow = (width + 7) / 8;
+ }
+ else {
+ bytesPerRow = (packing->RowLength + 7) / 8;
+ }
+ }
+ else {
+ /* Non-BITMAP data */
+ const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
+ if (bytesPerPixel <= 0)
+ return -1; /* error */
+ if (packing->RowLength == 0) {
+ bytesPerRow = bytesPerPixel * width;
+ }
+ else {
+ bytesPerRow = bytesPerPixel * packing->RowLength;
+ }
+ }
+
+ remainder = bytesPerRow % packing->Alignment;
+ if (remainder > 0) {
+ bytesPerRow += (packing->Alignment - remainder);
+ }
+
+ if (packing->Invert) {
+ /* negate the bytes per row (negative row stride) */
+ bytesPerRow = -bytesPerRow;
+ }
+
+ return bytesPerRow;
+}
+
+
+/*
+ * Compute the stride between images in a 3D texture (in bytes) for the given
+ * pixel packing parameters and image width, format and type.
+ */
+GLint
+_mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
+ GLint width, GLint height,
+ GLenum format, GLenum type )
+{
+ GLint bytesPerRow, bytesPerImage, remainder;
+
+ ASSERT(packing);
+
+ if (type == GL_BITMAP) {
+ if (packing->RowLength == 0) {
+ bytesPerRow = (width + 7) / 8;
+ }
+ else {
+ bytesPerRow = (packing->RowLength + 7) / 8;
+ }
+ }
+ else {
+ const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
+
+ if (bytesPerPixel <= 0)
+ return -1; /* error */
+ if (packing->RowLength == 0) {
+ bytesPerRow = bytesPerPixel * width;
+ }
+ else {
+ bytesPerRow = bytesPerPixel * packing->RowLength;
+ }
+ }
+
+ remainder = bytesPerRow % packing->Alignment;
+ if (remainder > 0)
+ bytesPerRow += (packing->Alignment - remainder);
+
+ if (packing->ImageHeight == 0)
+ bytesPerImage = bytesPerRow * height;
+ else
+ bytesPerImage = bytesPerRow * packing->ImageHeight;
+
+ return bytesPerImage;
+}
+
+
+
+/**
+ * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel.
+ * This is typically used to convert a bitmap into a GLubyte/pixel texture.
+ * "On" bits will set texels to \p onValue.
+ * "Off" bits will not modify texels.
+ * \param width src bitmap width in pixels
+ * \param height src bitmap height in pixels
+ * \param unpack bitmap unpacking state
+ * \param bitmap the src bitmap data
+ * \param destBuffer start of dest buffer
+ * \param destStride row stride in dest buffer
+ * \param onValue if bit is 1, set destBuffer pixel to this value
+ */
+void
+_mesa_expand_bitmap(GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap,
+ GLubyte *destBuffer, GLint destStride,
+ GLubyte onValue)
+{
+ const GLubyte *srcRow = (const GLubyte *)
+ _mesa_image_address2d(unpack, bitmap, width, height,
+ GL_COLOR_INDEX, GL_BITMAP, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(unpack, width,
+ GL_COLOR_INDEX, GL_BITMAP);
+ GLint row, col;
+
+#define SET_PIXEL(COL, ROW) \
+ destBuffer[(ROW) * destStride + (COL)] = onValue;
+
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = srcRow;
+
+ if (unpack->LsbFirst) {
+ /* Lsb first */
+ GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+
+ if (*src & mask) {
+ SET_PIXEL(col, row);
+ }
+
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* Msb first */
+ GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+
+ if (*src & mask) {
+ SET_PIXEL(col, row);
+ }
+
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 128)
+ src++;
+ }
+
+ srcRow += srcStride;
+ } /* row */
+
+#undef SET_PIXEL
+}
+
+
+
+
+/**
+ * Convert an array of RGBA colors from one datatype to another.
+ * NOTE: src may equal dst. In that case, we use a temporary buffer.
+ */
+void
+_mesa_convert_colors(GLenum srcType, const GLvoid *src,
+ GLenum dstType, GLvoid *dst,
+ GLuint count, const GLubyte mask[])
+{
+ GLuint tempBuffer[MAX_WIDTH][4];
+ const GLboolean useTemp = (src == dst);
+
+ ASSERT(srcType != dstType);
+
+ switch (srcType) {
+ case GL_UNSIGNED_BYTE:
+ if (dstType == GL_UNSIGNED_SHORT) {
+ const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
+ GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]);
+ dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]);
+ dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]);
+ dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
+ }
+ else {
+ const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
+ GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ ASSERT(dstType == GL_FLOAT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]);
+ dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]);
+ dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]);
+ dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ if (dstType == GL_UNSIGNED_BYTE) {
+ const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
+ GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]);
+ dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]);
+ dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]);
+ dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
+ }
+ else {
+ const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
+ GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ ASSERT(dstType == GL_FLOAT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]);
+ dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]);
+ dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]);
+ dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
+ }
+ break;
+ case GL_FLOAT:
+ if (dstType == GL_UNSIGNED_BYTE) {
+ const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
+ GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
+ }
+ else {
+ const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
+ GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ ASSERT(dstType == GL_UNSIGNED_SHORT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "Invalid datatype in _mesa_convert_colors");
+ }
+}
+
+
+
+
+/**
+ * Perform basic clipping for glDrawPixels. The image's position and size
+ * and the unpack SkipPixels and SkipRows are adjusted so that the image
+ * region is entirely within the window and scissor bounds.
+ * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1).
+ * If Pixel.ZoomY is -1, *destY will be changed to be the first row which
+ * we'll actually write. Beforehand, *destY-1 is the first drawing row.
+ *
+ * \return GL_TRUE if image is ready for drawing or
+ * GL_FALSE if image was completely clipped away (draw nothing)
+ */
+GLboolean
+_mesa_clip_drawpixels(const struct gl_context *ctx,
+ GLint *destX, GLint *destY,
+ GLsizei *width, GLsizei *height,
+ struct gl_pixelstore_attrib *unpack)
+{
+ const struct gl_framebuffer *buffer = ctx->DrawBuffer;
+
+ if (unpack->RowLength == 0) {
+ unpack->RowLength = *width;
+ }
+
+ ASSERT(ctx->Pixel.ZoomX == 1.0F);
+ ASSERT(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F);
+
+ /* left clipping */
+ if (*destX < buffer->_Xmin) {
+ unpack->SkipPixels += (buffer->_Xmin - *destX);
+ *width -= (buffer->_Xmin - *destX);
+ *destX = buffer->_Xmin;
+ }
+ /* right clipping */
+ if (*destX + *width > buffer->_Xmax)
+ *width -= (*destX + *width - buffer->_Xmax);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ if (ctx->Pixel.ZoomY == 1.0F) {
+ /* bottom clipping */
+ if (*destY < buffer->_Ymin) {
+ unpack->SkipRows += (buffer->_Ymin - *destY);
+ *height -= (buffer->_Ymin - *destY);
+ *destY = buffer->_Ymin;
+ }
+ /* top clipping */
+ if (*destY + *height > buffer->_Ymax)
+ *height -= (*destY + *height - buffer->_Ymax);
+ }
+ else { /* upside down */
+ /* top clipping */
+ if (*destY > buffer->_Ymax) {
+ unpack->SkipRows += (*destY - buffer->_Ymax);
+ *height -= (*destY - buffer->_Ymax);
+ *destY = buffer->_Ymax;
+ }
+ /* bottom clipping */
+ if (*destY - *height < buffer->_Ymin)
+ *height -= (buffer->_Ymin - (*destY - *height));
+ /* adjust destY so it's the first row to write to */
+ (*destY)--;
+ }
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Perform clipping for glReadPixels. The image's window position
+ * and size, and the pack skipPixels, skipRows and rowLength are adjusted
+ * so that the image region is entirely within the window bounds.
+ * Note: this is different from _mesa_clip_drawpixels() in that the
+ * scissor box is ignored, and we use the bounds of the current readbuffer
+ * surface.
+ *
+ * \return GL_TRUE if region to read is in bounds
+ * GL_FALSE if region is completely out of bounds (nothing to read)
+ */
+GLboolean
+_mesa_clip_readpixels(const struct gl_context *ctx,
+ GLint *srcX, GLint *srcY,
+ GLsizei *width, GLsizei *height,
+ struct gl_pixelstore_attrib *pack)
+{
+ const struct gl_framebuffer *buffer = ctx->ReadBuffer;
+
+ if (pack->RowLength == 0) {
+ pack->RowLength = *width;
+ }
+
+ /* left clipping */
+ if (*srcX < 0) {
+ pack->SkipPixels += (0 - *srcX);
+ *width -= (0 - *srcX);
+ *srcX = 0;
+ }
+ /* right clipping */
+ if (*srcX + *width > (GLsizei) buffer->Width)
+ *width -= (*srcX + *width - buffer->Width);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ /* bottom clipping */
+ if (*srcY < 0) {
+ pack->SkipRows += (0 - *srcY);
+ *height -= (0 - *srcY);
+ *srcY = 0;
+ }
+ /* top clipping */
+ if (*srcY + *height > (GLsizei) buffer->Height)
+ *height -= (*srcY + *height - buffer->Height);
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Do clipping for a glCopyTexSubImage call.
+ * The framebuffer source region might extend outside the framebuffer
+ * bounds. Clip the source region against the framebuffer bounds and
+ * adjust the texture/dest position and size accordingly.
+ *
+ * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise.
+ */
+GLboolean
+_mesa_clip_copytexsubimage(const struct gl_context *ctx,
+ GLint *destX, GLint *destY,
+ GLint *srcX, GLint *srcY,
+ GLsizei *width, GLsizei *height)
+{
+ const struct gl_framebuffer *fb = ctx->ReadBuffer;
+ const GLint srcX0 = *srcX, srcY0 = *srcY;
+
+ if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height,
+ srcX, srcY, width, height)) {
+ *destX = *destX + *srcX - srcX0;
+ *destY = *destY + *srcY - srcY0;
+
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+
+/**
+ * Clip the rectangle defined by (x, y, width, height) against the bounds
+ * specified by [xmin, xmax) and [ymin, ymax).
+ * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise.
+ */
+GLboolean
+_mesa_clip_to_region(GLint xmin, GLint ymin,
+ GLint xmax, GLint ymax,
+ GLint *x, GLint *y,
+ GLsizei *width, GLsizei *height )
+{
+ /* left clipping */
+ if (*x < xmin) {
+ *width -= (xmin - *x);
+ *x = xmin;
+ }
+
+ /* right clipping */
+ if (*x + *width > xmax)
+ *width -= (*x + *width - xmax);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ /* bottom (or top) clipping */
+ if (*y < ymin) {
+ *height -= (ymin - *y);
+ *y = ymin;
+ }
+
+ /* top (or bottom) clipping */
+ if (*y + *height > ymax)
+ *height -= (*y + *height - ymax);
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Clip dst coords against Xmax (or Ymax).
+ */
+static INLINE void
+clip_right_or_top(GLint *srcX0, GLint *srcX1,
+ GLint *dstX0, GLint *dstX1,
+ GLint maxValue)
+{
+ GLfloat t, bias;
+
+ if (*dstX1 > maxValue) {
+ /* X1 outside right edge */
+ ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */
+ t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
+ /* chop off [t, 1] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX1 = maxValue;
+ bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
+ *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
+ }
+ else if (*dstX0 > maxValue) {
+ /* X0 outside right edge */
+ ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */
+ t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
+ /* chop off [t, 1] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX0 = maxValue;
+ bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F;
+ *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
+ }
+}
+
+
+/**
+ * Clip dst coords against Xmin (or Ymin).
+ */
+static INLINE void
+clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
+ GLint *dstX0, GLint *dstX1,
+ GLint minValue)
+{
+ GLfloat t, bias;
+
+ if (*dstX0 < minValue) {
+ /* X0 outside left edge */
+ ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */
+ t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
+ /* chop off [0, t] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX0 = minValue;
+ bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /* flipped??? */
+ *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
+ }
+ else if (*dstX1 < minValue) {
+ /* X1 outside left edge */
+ ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */
+ t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
+ /* chop off [0, t] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX1 = minValue;
+ bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
+ *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
+ }
+}
+
+
+/**
+ * Do clipping of blit src/dest rectangles.
+ * The dest rect is clipped against both the buffer bounds and scissor bounds.
+ * The src rect is just clipped against the buffer bounds.
+ *
+ * When either the src or dest rect is clipped, the other is also clipped
+ * proportionately!
+ *
+ * Note that X0 need not be less than X1 (same for Y) for either the source
+ * and dest rects. That makes the clipping a little trickier.
+ *
+ * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
+ */
+GLboolean
+_mesa_clip_blit(struct gl_context *ctx,
+ GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
+ GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
+{
+ const GLint srcXmin = 0;
+ const GLint srcXmax = ctx->ReadBuffer->Width;
+ const GLint srcYmin = 0;
+ const GLint srcYmax = ctx->ReadBuffer->Height;
+
+ /* these include scissor bounds */
+ const GLint dstXmin = ctx->DrawBuffer->_Xmin;
+ const GLint dstXmax = ctx->DrawBuffer->_Xmax;
+ const GLint dstYmin = ctx->DrawBuffer->_Ymin;
+ const GLint dstYmax = ctx->DrawBuffer->_Ymax;
+
+ /*
+ printf("PreClipX: src: %d .. %d dst: %d .. %d\n",
+ *srcX0, *srcX1, *dstX0, *dstX1);
+ printf("PreClipY: src: %d .. %d dst: %d .. %d\n",
+ *srcY0, *srcY1, *dstY0, *dstY1);
+ */
+
+ /* trivial rejection tests */
+ if (*dstX0 == *dstX1)
+ return GL_FALSE; /* no width */
+ if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
+ return GL_FALSE; /* totally out (left) of bounds */
+ if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
+ return GL_FALSE; /* totally out (right) of bounds */
+
+ if (*dstY0 == *dstY1)
+ return GL_FALSE;
+ if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
+ return GL_FALSE;
+ if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
+ return GL_FALSE;
+
+ if (*srcX0 == *srcX1)
+ return GL_FALSE;
+ if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
+ return GL_FALSE;
+ if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
+ return GL_FALSE;
+
+ if (*srcY0 == *srcY1)
+ return GL_FALSE;
+ if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
+ return GL_FALSE;
+ if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
+ return GL_FALSE;
+
+ /*
+ * dest clip
+ */
+ clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
+ clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
+ clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
+ clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
+
+ /*
+ * src clip (just swap src/dst values from above)
+ */
+ clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
+ clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
+ clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
+ clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
+
+ /*
+ printf("PostClipX: src: %d .. %d dst: %d .. %d\n",
+ *srcX0, *srcX1, *dstX0, *dstX1);
+ printf("PostClipY: src: %d .. %d dst: %d .. %d\n",
+ *srcY0, *srcY1, *dstY0, *dstY1);
+ */
+
+ ASSERT(*dstX0 >= dstXmin);
+ ASSERT(*dstX0 <= dstXmax);
+ ASSERT(*dstX1 >= dstXmin);
+ ASSERT(*dstX1 <= dstXmax);
+
+ ASSERT(*dstY0 >= dstYmin);
+ ASSERT(*dstY0 <= dstYmax);
+ ASSERT(*dstY1 >= dstYmin);
+ ASSERT(*dstY1 <= dstYmax);
+
+ ASSERT(*srcX0 >= srcXmin);
+ ASSERT(*srcX0 <= srcXmax);
+ ASSERT(*srcX1 >= srcXmin);
+ ASSERT(*srcX1 <= srcXmax);
+
+ ASSERT(*srcY0 >= srcYmin);
+ ASSERT(*srcY0 <= srcYmax);
+ ASSERT(*srcY1 >= srcYmin);
+ ASSERT(*srcY1 <= srcYmax);
+
+ return GL_TRUE;
+}
diff --git a/mesalib/src/mesa/main/imports.c b/mesalib/src/mesa/main/imports.c index bf89815f2..3f856402f 100644 --- a/mesalib/src/mesa/main/imports.c +++ b/mesalib/src/mesa/main/imports.c @@ -1,1028 +1,1028 @@ -/** - * \file imports.c - * Standard C library function wrappers. - * - * Imports are services which the device driver or window system or - * operating system provides to the core renderer. The core renderer (Mesa) - * will call these functions in order to do memory allocation, simple I/O, - * etc. - * - * Some drivers will want to override/replace this file with something - * specialized, but that'll be rare. - * - * Eventually, I want to move roll the glheader.h file into this. - * - * \todo Functions still needed: - * - scanf - * - qsort - * - rand and RAND_MAX - */ - -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - - -#include "imports.h" -#include "context.h" -#include "mtypes.h" -#include "version.h" - -#ifdef _GNU_SOURCE -#include <locale.h> -#ifdef __APPLE__ -#include <xlocale.h> -#endif -#endif - - -#define MAXSTRING 4000 /* for vsnprintf() */ - -#ifdef WIN32 -#define vsnprintf _vsnprintf -#elif defined(__IBMC__) || defined(__IBMCPP__) || ( defined(__VMS) && __CRTL_VER < 70312000 ) -extern int vsnprintf(char *str, size_t count, const char *fmt, va_list arg); -#ifdef __VMS -#include "vsnprintf.c" -#endif -#endif - -/**********************************************************************/ -/** \name Memory */ -/*@{*/ - -/** - * Allocate aligned memory. - * - * \param bytes number of bytes to allocate. - * \param alignment alignment (must be greater than zero). - * - * Allocates extra memory to accommodate rounding up the address for - * alignment and to record the real malloc address. - * - * \sa _mesa_align_free(). - */ -void * -_mesa_align_malloc(size_t bytes, unsigned long alignment) -{ -#if defined(HAVE_POSIX_MEMALIGN) - void *mem; - int err = posix_memalign(& mem, alignment, bytes); - if (err) - return NULL; - return mem; -#elif defined(_WIN32) && defined(_MSC_VER) - return _aligned_malloc(bytes, alignment); -#else - uintptr_t ptr, buf; - - ASSERT( alignment > 0 ); - - ptr = (uintptr_t) malloc(bytes + alignment + sizeof(void *)); - if (!ptr) - return NULL; - - buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1); - *(uintptr_t *)(buf - sizeof(void *)) = ptr; - -#ifdef DEBUG - /* mark the non-aligned area */ - while ( ptr < buf - sizeof(void *) ) { - *(unsigned long *)ptr = 0xcdcdcdcd; - ptr += sizeof(unsigned long); - } -#endif - - return (void *) buf; -#endif /* defined(HAVE_POSIX_MEMALIGN) */ -} - -/** - * Same as _mesa_align_malloc(), but using calloc(1, ) instead of - * malloc() - */ -void * -_mesa_align_calloc(size_t bytes, unsigned long alignment) -{ -#if defined(HAVE_POSIX_MEMALIGN) - void *mem; - - mem = _mesa_align_malloc(bytes, alignment); - if (mem != NULL) { - (void) memset(mem, 0, bytes); - } - - return mem; -#elif defined(_WIN32) && defined(_MSC_VER) - void *mem; - - mem = _aligned_malloc(bytes, alignment); - if (mem != NULL) { - (void) memset(mem, 0, bytes); - } - - return mem; -#else - uintptr_t ptr, buf; - - ASSERT( alignment > 0 ); - - ptr = (uintptr_t) calloc(1, bytes + alignment + sizeof(void *)); - if (!ptr) - return NULL; - - buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1); - *(uintptr_t *)(buf - sizeof(void *)) = ptr; - -#ifdef DEBUG - /* mark the non-aligned area */ - while ( ptr < buf - sizeof(void *) ) { - *(unsigned long *)ptr = 0xcdcdcdcd; - ptr += sizeof(unsigned long); - } -#endif - - return (void *)buf; -#endif /* defined(HAVE_POSIX_MEMALIGN) */ -} - -/** - * Free memory which was allocated with either _mesa_align_malloc() - * or _mesa_align_calloc(). - * \param ptr pointer to the memory to be freed. - * The actual address to free is stored in the word immediately before the - * address the client sees. - */ -void -_mesa_align_free(void *ptr) -{ -#if defined(HAVE_POSIX_MEMALIGN) - free(ptr); -#elif defined(_WIN32) && defined(_MSC_VER) - _aligned_free(ptr); -#else - void **cubbyHole = (void **) ((char *) ptr - sizeof(void *)); - void *realAddr = *cubbyHole; - free(realAddr); -#endif /* defined(HAVE_POSIX_MEMALIGN) */ -} - -/** - * Reallocate memory, with alignment. - */ -void * -_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, - unsigned long alignment) -{ -#if defined(_WIN32) && defined(_MSC_VER) - (void) oldSize; - return _aligned_realloc(oldBuffer, newSize, alignment); -#else - const size_t copySize = (oldSize < newSize) ? oldSize : newSize; - void *newBuf = _mesa_align_malloc(newSize, alignment); - if (newBuf && oldBuffer && copySize > 0) { - memcpy(newBuf, oldBuffer, copySize); - } - if (oldBuffer) - _mesa_align_free(oldBuffer); - return newBuf; -#endif -} - - - -/** Reallocate memory */ -void * -_mesa_realloc(void *oldBuffer, size_t oldSize, size_t newSize) -{ - const size_t copySize = (oldSize < newSize) ? oldSize : newSize; - void *newBuffer = malloc(newSize); - if (newBuffer && oldBuffer && copySize > 0) - memcpy(newBuffer, oldBuffer, copySize); - if (oldBuffer) - free(oldBuffer); - return newBuffer; -} - -/** - * Fill memory with a constant 16bit word. - * \param dst destination pointer. - * \param val value. - * \param n number of words. - */ -void -_mesa_memset16( unsigned short *dst, unsigned short val, size_t n ) -{ - while (n-- > 0) - *dst++ = val; -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Math */ -/*@{*/ - -/** Wrapper around sqrt() */ -double -_mesa_sqrtd(double x) -{ - return sqrt(x); -} - - -/* - * A High Speed, Low Precision Square Root - * by Paul Lalonde and Robert Dawson - * from "Graphics Gems", Academic Press, 1990 - * - * SPARC implementation of a fast square root by table - * lookup. - * SPARC floating point format is as follows: - * - * BIT 31 30 23 22 0 - * sign exponent mantissa - */ -static short sqrttab[0x100]; /* declare table of square roots */ - -void -_mesa_init_sqrt_table(void) -{ -#if defined(USE_IEEE) && !defined(DEBUG) - unsigned short i; - fi_type fi; /* to access the bits of a float in C quickly */ - /* we use a union defined in glheader.h */ - - for(i=0; i<= 0x7f; i++) { - fi.i = 0; - - /* - * Build a float with the bit pattern i as mantissa - * and an exponent of 0, stored as 127 - */ - - fi.i = (i << 16) | (127 << 23); - fi.f = _mesa_sqrtd(fi.f); - - /* - * Take the square root then strip the first 7 bits of - * the mantissa into the table - */ - - sqrttab[i] = (fi.i & 0x7fffff) >> 16; - - /* - * Repeat the process, this time with an exponent of - * 1, stored as 128 - */ - - fi.i = 0; - fi.i = (i << 16) | (128 << 23); - fi.f = sqrt(fi.f); - sqrttab[i+0x80] = (fi.i & 0x7fffff) >> 16; - } -#else - (void) sqrttab; /* silence compiler warnings */ -#endif /*HAVE_FAST_MATH*/ -} - - -/** - * Single precision square root. - */ -float -_mesa_sqrtf( float x ) -{ -#if defined(USE_IEEE) && !defined(DEBUG) - fi_type num; - /* to access the bits of a float in C - * we use a union from glheader.h */ - - short e; /* the exponent */ - if (x == 0.0F) return 0.0F; /* check for square root of 0 */ - num.f = x; - e = (num.i >> 23) - 127; /* get the exponent - on a SPARC the */ - /* exponent is stored with 127 added */ - num.i &= 0x7fffff; /* leave only the mantissa */ - if (e & 0x01) num.i |= 0x800000; - /* the exponent is odd so we have to */ - /* look it up in the second half of */ - /* the lookup table, so we set the */ - /* high bit */ - e >>= 1; /* divide the exponent by two */ - /* note that in C the shift */ - /* operators are sign preserving */ - /* for signed operands */ - /* Do the table lookup, based on the quaternary mantissa, - * then reconstruct the result back into a float - */ - num.i = ((sqrttab[num.i >> 16]) << 16) | ((e + 127) << 23); - - return num.f; -#else - return (float) _mesa_sqrtd((double) x); -#endif -} - - -/** - inv_sqrt - A single precision 1/sqrt routine for IEEE format floats. - written by Josh Vanderhoof, based on newsgroup posts by James Van Buskirk - and Vesa Karvonen. -*/ -float -_mesa_inv_sqrtf(float n) -{ -#if defined(USE_IEEE) && !defined(DEBUG) - float r0, x0, y0; - float r1, x1, y1; - float r2, x2, y2; -#if 0 /* not used, see below -BP */ - float r3, x3, y3; -#endif - fi_type u; - unsigned int magic; - - /* - Exponent part of the magic number - - - We want to: - 1. subtract the bias from the exponent, - 2. negate it - 3. divide by two (rounding towards -inf) - 4. add the bias back - - Which is the same as subtracting the exponent from 381 and dividing - by 2. - - floor(-(x - 127) / 2) + 127 = floor((381 - x) / 2) - */ - - magic = 381 << 23; - - /* - Significand part of magic number - - - With the current magic number, "(magic - u.i) >> 1" will give you: - - for 1 <= u.f <= 2: 1.25 - u.f / 4 - for 2 <= u.f <= 4: 1.00 - u.f / 8 - - This isn't a bad approximation of 1/sqrt. The maximum difference from - 1/sqrt will be around .06. After three Newton-Raphson iterations, the - maximum difference is less than 4.5e-8. (Which is actually close - enough to make the following bias academic...) - - To get a better approximation you can add a bias to the magic - number. For example, if you subtract 1/2 of the maximum difference in - the first approximation (.03), you will get the following function: - - for 1 <= u.f <= 2: 1.22 - u.f / 4 - for 2 <= u.f <= 3.76: 0.97 - u.f / 8 - for 3.76 <= u.f <= 4: 0.72 - u.f / 16 - (The 3.76 to 4 range is where the result is < .5.) - - This is the closest possible initial approximation, but with a maximum - error of 8e-11 after three NR iterations, it is still not perfect. If - you subtract 0.0332281 instead of .03, the maximum error will be - 2.5e-11 after three NR iterations, which should be about as close as - is possible. - - for 1 <= u.f <= 2: 1.2167719 - u.f / 4 - for 2 <= u.f <= 3.73: 0.9667719 - u.f / 8 - for 3.73 <= u.f <= 4: 0.7167719 - u.f / 16 - - */ - - magic -= (int)(0.0332281 * (1 << 25)); - - u.f = n; - u.i = (magic - u.i) >> 1; - - /* - Instead of Newton-Raphson, we use Goldschmidt's algorithm, which - allows more parallelism. From what I understand, the parallelism - comes at the cost of less precision, because it lets error - accumulate across iterations. - */ - x0 = 1.0f; - y0 = 0.5f * n; - r0 = u.f; - - x1 = x0 * r0; - y1 = y0 * r0 * r0; - r1 = 1.5f - y1; - - x2 = x1 * r1; - y2 = y1 * r1 * r1; - r2 = 1.5f - y2; - -#if 1 - return x2 * r2; /* we can stop here, and be conformant -BP */ -#else - x3 = x2 * r2; - y3 = y2 * r2 * r2; - r3 = 1.5f - y3; - - return x3 * r3; -#endif -#else - return (float) (1.0 / sqrt(n)); -#endif -} - -#ifndef __GNUC__ -/** - * Find the first bit set in a word. - */ -int -_mesa_ffs(int32_t i) -{ -#if (defined(_WIN32) ) || defined(__IBMC__) || defined(__IBMCPP__) - register int bit = 0; - if (i != 0) { - if ((i & 0xffff) == 0) { - bit += 16; - i >>= 16; - } - if ((i & 0xff) == 0) { - bit += 8; - i >>= 8; - } - if ((i & 0xf) == 0) { - bit += 4; - i >>= 4; - } - while ((i & 1) == 0) { - bit++; - i >>= 1; - } - bit++; - } - return bit; -#else - return ffs(i); -#endif -} - - -/** - * Find position of first bit set in given value. - * XXX Warning: this function can only be used on 64-bit systems! - * \return position of least-significant bit set, starting at 1, return zero - * if no bits set. - */ -int -_mesa_ffsll(int64_t val) -{ - int bit; - - assert(sizeof(val) == 8); - - bit = _mesa_ffs((int32_t)val); - if (bit != 0) - return bit; - - bit = _mesa_ffs((int32_t)(val >> 32)); - if (bit != 0) - return 32 + bit; - - return 0; -} - - -#if ((_GNUC__ == 3 && __GNUC_MINOR__ < 4) || __GNUC__ < 4) -/** - * Return number of bits set in given GLuint. - */ -unsigned int -_mesa_bitcount(unsigned int n) -{ - unsigned int bits; - for (bits = 0; n > 0; n = n >> 1) { - bits += (n & 1); - } - return bits; -} -#endif -#endif - - -/** - * Convert a 4-byte float to a 2-byte half float. - * Based on code from: - * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html - */ -GLhalfARB -_mesa_float_to_half(float val) -{ - const fi_type fi = {val}; - const int flt_m = fi.i & 0x7fffff; - const int flt_e = (fi.i >> 23) & 0xff; - const int flt_s = (fi.i >> 31) & 0x1; - int s, e, m = 0; - GLhalfARB result; - - /* sign bit */ - s = flt_s; - - /* handle special cases */ - if ((flt_e == 0) && (flt_m == 0)) { - /* zero */ - /* m = 0; - already set */ - e = 0; - } - else if ((flt_e == 0) && (flt_m != 0)) { - /* denorm -- denorm float maps to 0 half */ - /* m = 0; - already set */ - e = 0; - } - else if ((flt_e == 0xff) && (flt_m == 0)) { - /* infinity */ - /* m = 0; - already set */ - e = 31; - } - else if ((flt_e == 0xff) && (flt_m != 0)) { - /* NaN */ - m = 1; - e = 31; - } - else { - /* regular number */ - const int new_exp = flt_e - 127; - if (new_exp < -24) { - /* this maps to 0 */ - /* m = 0; - already set */ - e = 0; - } - else if (new_exp < -14) { - /* this maps to a denorm */ - unsigned int exp_val = (unsigned int) (-14 - new_exp); /* 2^-exp_val*/ - e = 0; - switch (exp_val) { - case 0: - _mesa_warning(NULL, - "float_to_half: logical error in denorm creation!\n"); - /* m = 0; - already set */ - break; - case 1: m = 512 + (flt_m >> 14); break; - case 2: m = 256 + (flt_m >> 15); break; - case 3: m = 128 + (flt_m >> 16); break; - case 4: m = 64 + (flt_m >> 17); break; - case 5: m = 32 + (flt_m >> 18); break; - case 6: m = 16 + (flt_m >> 19); break; - case 7: m = 8 + (flt_m >> 20); break; - case 8: m = 4 + (flt_m >> 21); break; - case 9: m = 2 + (flt_m >> 22); break; - case 10: m = 1; break; - } - } - else if (new_exp > 15) { - /* map this value to infinity */ - /* m = 0; - already set */ - e = 31; - } - else { - /* regular */ - e = new_exp + 15; - m = flt_m >> 13; - } - } - - result = (s << 15) | (e << 10) | m; - return result; -} - - -/** - * Convert a 2-byte half float to a 4-byte float. - * Based on code from: - * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html - */ -float -_mesa_half_to_float(GLhalfARB val) -{ - /* XXX could also use a 64K-entry lookup table */ - const int m = val & 0x3ff; - const int e = (val >> 10) & 0x1f; - const int s = (val >> 15) & 0x1; - int flt_m, flt_e, flt_s; - fi_type fi; - float result; - - /* sign bit */ - flt_s = s; - - /* handle special cases */ - if ((e == 0) && (m == 0)) { - /* zero */ - flt_m = 0; - flt_e = 0; - } - else if ((e == 0) && (m != 0)) { - /* denorm -- denorm half will fit in non-denorm single */ - const float half_denorm = 1.0f / 16384.0f; /* 2^-14 */ - float mantissa = ((float) (m)) / 1024.0f; - float sign = s ? -1.0f : 1.0f; - return sign * mantissa * half_denorm; - } - else if ((e == 31) && (m == 0)) { - /* infinity */ - flt_e = 0xff; - flt_m = 0; - } - else if ((e == 31) && (m != 0)) { - /* NaN */ - flt_e = 0xff; - flt_m = 1; - } - else { - /* regular */ - flt_e = e + 112; - flt_m = m << 13; - } - - fi.i = (flt_s << 31) | (flt_e << 23) | flt_m; - result = fi.f; - return result; -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Sort & Search */ -/*@{*/ - -/** - * Wrapper for bsearch(). - */ -void * -_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size, - int (*compar)(const void *, const void *) ) -{ -#if defined(_WIN32_WCE) - void *mid; - int cmp; - while (nmemb) { - nmemb >>= 1; - mid = (char *)base + nmemb * size; - cmp = (*compar)(key, mid); - if (cmp == 0) - return mid; - if (cmp > 0) { - base = (char *)mid + size; - --nmemb; - } - } - return NULL; -#else - return bsearch(key, base, nmemb, size, compar); -#endif -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Environment vars */ -/*@{*/ - -/** - * Wrapper for getenv(). - */ -char * -_mesa_getenv( const char *var ) -{ -#if defined(_XBOX) || defined(_WIN32_WCE) - return NULL; -#else - return getenv(var); -#endif -} - -/*@}*/ - - -/**********************************************************************/ -/** \name String */ -/*@{*/ - -/** - * Implemented using malloc() and strcpy. - * Note that NULL is handled accordingly. - */ -char * -_mesa_strdup( const char *s ) -{ - if (s) { - size_t l = strlen(s); - char *s2 = (char *) malloc(l + 1); - if (s2) - strcpy(s2, s); - return s2; - } - else { - return NULL; - } -} - -/** Wrapper around strtof() */ -float -_mesa_strtof( const char *s, char **end ) -{ -#if defined(_GNU_SOURCE) && !defined(__CYGWIN__) && !defined(__FreeBSD__) - static locale_t loc = NULL; - if (!loc) { - loc = newlocale(LC_CTYPE_MASK, "C", NULL); - } - return strtof_l(s, end, loc); -#elif defined(_ISOC99_SOURCE) || (defined(_XOPEN_SOURCE) && _XOPEN_SOURCE >= 600) - return strtof(s, end); -#else - return (float)strtod(s, end); -#endif -} - -/** Compute simple checksum/hash for a string */ -unsigned int -_mesa_str_checksum(const char *str) -{ - /* This could probably be much better */ - unsigned int sum, i; - const char *c; - sum = i = 1; - for (c = str; *c; c++, i++) - sum += *c * (i % 100); - return sum + i; -} - - -/*@}*/ - - -/** Wrapper around vsnprintf() */ -int -_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) -{ - int r; - va_list args; - va_start( args, fmt ); - r = vsnprintf( str, size, fmt, args ); - va_end( args ); - return r; -} - - -/**********************************************************************/ -/** \name Diagnostics */ -/*@{*/ - -static void -output_if_debug(const char *prefixString, const char *outputString, - GLboolean newline) -{ - static int debug = -1; - - /* Check the MESA_DEBUG environment variable if it hasn't - * been checked yet. We only have to check it once... - */ - if (debug == -1) { - char *env = _mesa_getenv("MESA_DEBUG"); - - /* In a debug build, we print warning messages *unless* - * MESA_DEBUG is 0. In a non-debug build, we don't - * print warning messages *unless* MESA_DEBUG is - * set *to any value*. - */ -#ifdef DEBUG - debug = (env != NULL && atoi(env) == 0) ? 0 : 1; -#else - debug = (env != NULL) ? 1 : 0; -#endif - } - - /* Now only print the string if we're required to do so. */ - if (debug) { - fprintf(stderr, "%s: %s", prefixString, outputString); - if (newline) - fprintf(stderr, "\n"); - -#if defined(_WIN32) && !defined(_WIN32_WCE) - /* stderr from windows applications without console is not usually - * visible, so communicate with the debugger instead */ - { - char buf[4096]; - _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : ""); - OutputDebugStringA(buf); - } -#endif - } -} - - -/** - * Return string version of GL error code. - */ -static const char * -error_string( GLenum error ) -{ - switch (error) { - case GL_NO_ERROR: - return "GL_NO_ERROR"; - case GL_INVALID_VALUE: - return "GL_INVALID_VALUE"; - case GL_INVALID_ENUM: - return "GL_INVALID_ENUM"; - case GL_INVALID_OPERATION: - return "GL_INVALID_OPERATION"; - case GL_STACK_OVERFLOW: - return "GL_STACK_OVERFLOW"; - case GL_STACK_UNDERFLOW: - return "GL_STACK_UNDERFLOW"; - case GL_OUT_OF_MEMORY: - return "GL_OUT_OF_MEMORY"; - case GL_TABLE_TOO_LARGE: - return "GL_TABLE_TOO_LARGE"; - case GL_INVALID_FRAMEBUFFER_OPERATION_EXT: - return "GL_INVALID_FRAMEBUFFER_OPERATION"; - default: - return "unknown"; - } -} - - -/** - * When a new type of error is recorded, print a message describing - * previous errors which were accumulated. - */ -static void -flush_delayed_errors( struct gl_context *ctx ) -{ - char s[MAXSTRING]; - - if (ctx->ErrorDebugCount) { - _mesa_snprintf(s, MAXSTRING, "%d similar %s errors", - ctx->ErrorDebugCount, - error_string(ctx->ErrorValue)); - - output_if_debug("Mesa", s, GL_TRUE); - - ctx->ErrorDebugCount = 0; - } -} - - -/** - * Report a warning (a recoverable error condition) to stderr if - * either DEBUG is defined or the MESA_DEBUG env var is set. - * - * \param ctx GL context. - * \param fmtString printf()-like format string. - */ -void -_mesa_warning( struct gl_context *ctx, const char *fmtString, ... ) -{ - char str[MAXSTRING]; - va_list args; - va_start( args, fmtString ); - (void) vsnprintf( str, MAXSTRING, fmtString, args ); - va_end( args ); - - if (ctx) - flush_delayed_errors( ctx ); - - output_if_debug("Mesa warning", str, GL_TRUE); -} - - -/** - * Report an internal implementation problem. - * Prints the message to stderr via fprintf(). - * - * \param ctx GL context. - * \param fmtString problem description string. - */ -void -_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) -{ - va_list args; - char str[MAXSTRING]; - (void) ctx; - - va_start( args, fmtString ); - vsnprintf( str, MAXSTRING, fmtString, args ); - va_end( args ); - - fprintf(stderr, "Mesa %s implementation error: %s\n", MESA_VERSION_STRING, str); - fprintf(stderr, "Please report at bugs.freedesktop.org\n"); -} - - -/** - * Record an OpenGL state error. These usually occur when the user - * passes invalid parameters to a GL function. - * - * If debugging is enabled (either at compile-time via the DEBUG macro, or - * run-time via the MESA_DEBUG environment variable), report the error with - * _mesa_debug(). - * - * \param ctx the GL context. - * \param error the error value. - * \param fmtString printf() style format string, followed by optional args - */ -void -_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) -{ - static GLint debug = -1; - - /* Check debug environment variable only once: - */ - if (debug == -1) { - const char *debugEnv = _mesa_getenv("MESA_DEBUG"); - -#ifdef DEBUG - if (debugEnv && strstr(debugEnv, "silent")) - debug = GL_FALSE; - else - debug = GL_TRUE; -#else - if (debugEnv) - debug = GL_TRUE; - else - debug = GL_FALSE; -#endif - } - - if (debug) { - if (ctx->ErrorValue == error && - ctx->ErrorDebugFmtString == fmtString) { - ctx->ErrorDebugCount++; - } - else { - char s[MAXSTRING], s2[MAXSTRING]; - va_list args; - - flush_delayed_errors( ctx ); - - va_start(args, fmtString); - vsnprintf(s, MAXSTRING, fmtString, args); - va_end(args); - - _mesa_snprintf(s2, MAXSTRING, "%s in %s", error_string(error), s); - output_if_debug("Mesa: User error", s2, GL_TRUE); - - ctx->ErrorDebugFmtString = fmtString; - ctx->ErrorDebugCount = 0; - } - } - - _mesa_record_error(ctx, error); -} - - -/** - * Report debug information. Print error message to stderr via fprintf(). - * No-op if DEBUG mode not enabled. - * - * \param ctx GL context. - * \param fmtString printf()-style format string, followed by optional args. - */ -void -_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) -{ -#ifdef DEBUG - char s[MAXSTRING]; - va_list args; - va_start(args, fmtString); - vsnprintf(s, MAXSTRING, fmtString, args); - va_end(args); - output_if_debug("Mesa", s, GL_FALSE); -#endif /* DEBUG */ - (void) ctx; - (void) fmtString; -} - -/*@}*/ +/**
+ * \file imports.c
+ * Standard C library function wrappers.
+ *
+ * Imports are services which the device driver or window system or
+ * operating system provides to the core renderer. The core renderer (Mesa)
+ * will call these functions in order to do memory allocation, simple I/O,
+ * etc.
+ *
+ * Some drivers will want to override/replace this file with something
+ * specialized, but that'll be rare.
+ *
+ * Eventually, I want to move roll the glheader.h file into this.
+ *
+ * \todo Functions still needed:
+ * - scanf
+ * - qsort
+ * - rand and RAND_MAX
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#include "imports.h"
+#include "context.h"
+#include "mtypes.h"
+#include "version.h"
+
+#ifdef _GNU_SOURCE
+#include <locale.h>
+#ifdef __APPLE__
+#include <xlocale.h>
+#endif
+#endif
+
+
+#define MAXSTRING 4000 /* for vsnprintf() */
+
+#ifdef WIN32
+#define vsnprintf _vsnprintf
+#elif defined(__IBMC__) || defined(__IBMCPP__) || ( defined(__VMS) && __CRTL_VER < 70312000 )
+extern int vsnprintf(char *str, size_t count, const char *fmt, va_list arg);
+#ifdef __VMS
+#include "vsnprintf.c"
+#endif
+#endif
+
+/**********************************************************************/
+/** \name Memory */
+/*@{*/
+
+/**
+ * Allocate aligned memory.
+ *
+ * \param bytes number of bytes to allocate.
+ * \param alignment alignment (must be greater than zero).
+ *
+ * Allocates extra memory to accommodate rounding up the address for
+ * alignment and to record the real malloc address.
+ *
+ * \sa _mesa_align_free().
+ */
+void *
+_mesa_align_malloc(size_t bytes, unsigned long alignment)
+{
+#if defined(HAVE_POSIX_MEMALIGN)
+ void *mem;
+ int err = posix_memalign(& mem, alignment, bytes);
+ if (err)
+ return NULL;
+ return mem;
+#elif defined(_WIN32) && defined(_MSC_VER)
+ return _aligned_malloc(bytes, alignment);
+#else
+ uintptr_t ptr, buf;
+
+ ASSERT( alignment > 0 );
+
+ ptr = (uintptr_t) malloc(bytes + alignment + sizeof(void *));
+ if (!ptr)
+ return NULL;
+
+ buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1);
+ *(uintptr_t *)(buf - sizeof(void *)) = ptr;
+
+#ifdef DEBUG
+ /* mark the non-aligned area */
+ while ( ptr < buf - sizeof(void *) ) {
+ *(unsigned long *)ptr = 0xcdcdcdcd;
+ ptr += sizeof(unsigned long);
+ }
+#endif
+
+ return (void *) buf;
+#endif /* defined(HAVE_POSIX_MEMALIGN) */
+}
+
+/**
+ * Same as _mesa_align_malloc(), but using calloc(1, ) instead of
+ * malloc()
+ */
+void *
+_mesa_align_calloc(size_t bytes, unsigned long alignment)
+{
+#if defined(HAVE_POSIX_MEMALIGN)
+ void *mem;
+
+ mem = _mesa_align_malloc(bytes, alignment);
+ if (mem != NULL) {
+ (void) memset(mem, 0, bytes);
+ }
+
+ return mem;
+#elif defined(_WIN32) && defined(_MSC_VER)
+ void *mem;
+
+ mem = _aligned_malloc(bytes, alignment);
+ if (mem != NULL) {
+ (void) memset(mem, 0, bytes);
+ }
+
+ return mem;
+#else
+ uintptr_t ptr, buf;
+
+ ASSERT( alignment > 0 );
+
+ ptr = (uintptr_t) calloc(1, bytes + alignment + sizeof(void *));
+ if (!ptr)
+ return NULL;
+
+ buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1);
+ *(uintptr_t *)(buf - sizeof(void *)) = ptr;
+
+#ifdef DEBUG
+ /* mark the non-aligned area */
+ while ( ptr < buf - sizeof(void *) ) {
+ *(unsigned long *)ptr = 0xcdcdcdcd;
+ ptr += sizeof(unsigned long);
+ }
+#endif
+
+ return (void *)buf;
+#endif /* defined(HAVE_POSIX_MEMALIGN) */
+}
+
+/**
+ * Free memory which was allocated with either _mesa_align_malloc()
+ * or _mesa_align_calloc().
+ * \param ptr pointer to the memory to be freed.
+ * The actual address to free is stored in the word immediately before the
+ * address the client sees.
+ */
+void
+_mesa_align_free(void *ptr)
+{
+#if defined(HAVE_POSIX_MEMALIGN)
+ free(ptr);
+#elif defined(_WIN32) && defined(_MSC_VER)
+ _aligned_free(ptr);
+#else
+ void **cubbyHole = (void **) ((char *) ptr - sizeof(void *));
+ void *realAddr = *cubbyHole;
+ free(realAddr);
+#endif /* defined(HAVE_POSIX_MEMALIGN) */
+}
+
+/**
+ * Reallocate memory, with alignment.
+ */
+void *
+_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
+ unsigned long alignment)
+{
+#if defined(_WIN32) && defined(_MSC_VER)
+ (void) oldSize;
+ return _aligned_realloc(oldBuffer, newSize, alignment);
+#else
+ const size_t copySize = (oldSize < newSize) ? oldSize : newSize;
+ void *newBuf = _mesa_align_malloc(newSize, alignment);
+ if (newBuf && oldBuffer && copySize > 0) {
+ memcpy(newBuf, oldBuffer, copySize);
+ }
+ if (oldBuffer)
+ _mesa_align_free(oldBuffer);
+ return newBuf;
+#endif
+}
+
+
+
+/** Reallocate memory */
+void *
+_mesa_realloc(void *oldBuffer, size_t oldSize, size_t newSize)
+{
+ const size_t copySize = (oldSize < newSize) ? oldSize : newSize;
+ void *newBuffer = malloc(newSize);
+ if (newBuffer && oldBuffer && copySize > 0)
+ memcpy(newBuffer, oldBuffer, copySize);
+ if (oldBuffer)
+ free(oldBuffer);
+ return newBuffer;
+}
+
+/**
+ * Fill memory with a constant 16bit word.
+ * \param dst destination pointer.
+ * \param val value.
+ * \param n number of words.
+ */
+void
+_mesa_memset16( unsigned short *dst, unsigned short val, size_t n )
+{
+ while (n-- > 0)
+ *dst++ = val;
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Math */
+/*@{*/
+
+/** Wrapper around sqrt() */
+double
+_mesa_sqrtd(double x)
+{
+ return sqrt(x);
+}
+
+
+/*
+ * A High Speed, Low Precision Square Root
+ * by Paul Lalonde and Robert Dawson
+ * from "Graphics Gems", Academic Press, 1990
+ *
+ * SPARC implementation of a fast square root by table
+ * lookup.
+ * SPARC floating point format is as follows:
+ *
+ * BIT 31 30 23 22 0
+ * sign exponent mantissa
+ */
+static short sqrttab[0x100]; /* declare table of square roots */
+
+void
+_mesa_init_sqrt_table(void)
+{
+#if defined(USE_IEEE) && !defined(DEBUG)
+ unsigned short i;
+ fi_type fi; /* to access the bits of a float in C quickly */
+ /* we use a union defined in glheader.h */
+
+ for(i=0; i<= 0x7f; i++) {
+ fi.i = 0;
+
+ /*
+ * Build a float with the bit pattern i as mantissa
+ * and an exponent of 0, stored as 127
+ */
+
+ fi.i = (i << 16) | (127 << 23);
+ fi.f = _mesa_sqrtd(fi.f);
+
+ /*
+ * Take the square root then strip the first 7 bits of
+ * the mantissa into the table
+ */
+
+ sqrttab[i] = (fi.i & 0x7fffff) >> 16;
+
+ /*
+ * Repeat the process, this time with an exponent of
+ * 1, stored as 128
+ */
+
+ fi.i = 0;
+ fi.i = (i << 16) | (128 << 23);
+ fi.f = sqrt(fi.f);
+ sqrttab[i+0x80] = (fi.i & 0x7fffff) >> 16;
+ }
+#else
+ (void) sqrttab; /* silence compiler warnings */
+#endif /*HAVE_FAST_MATH*/
+}
+
+
+/**
+ * Single precision square root.
+ */
+float
+_mesa_sqrtf( float x )
+{
+#if defined(USE_IEEE) && !defined(DEBUG)
+ fi_type num;
+ /* to access the bits of a float in C
+ * we use a union from glheader.h */
+
+ short e; /* the exponent */
+ if (x == 0.0F) return 0.0F; /* check for square root of 0 */
+ num.f = x;
+ e = (num.i >> 23) - 127; /* get the exponent - on a SPARC the */
+ /* exponent is stored with 127 added */
+ num.i &= 0x7fffff; /* leave only the mantissa */
+ if (e & 0x01) num.i |= 0x800000;
+ /* the exponent is odd so we have to */
+ /* look it up in the second half of */
+ /* the lookup table, so we set the */
+ /* high bit */
+ e >>= 1; /* divide the exponent by two */
+ /* note that in C the shift */
+ /* operators are sign preserving */
+ /* for signed operands */
+ /* Do the table lookup, based on the quaternary mantissa,
+ * then reconstruct the result back into a float
+ */
+ num.i = ((sqrttab[num.i >> 16]) << 16) | ((e + 127) << 23);
+
+ return num.f;
+#else
+ return (float) _mesa_sqrtd((double) x);
+#endif
+}
+
+
+/**
+ inv_sqrt - A single precision 1/sqrt routine for IEEE format floats.
+ written by Josh Vanderhoof, based on newsgroup posts by James Van Buskirk
+ and Vesa Karvonen.
+*/
+float
+_mesa_inv_sqrtf(float n)
+{
+#if defined(USE_IEEE) && !defined(DEBUG)
+ float r0, x0, y0;
+ float r1, x1, y1;
+ float r2, x2, y2;
+#if 0 /* not used, see below -BP */
+ float r3, x3, y3;
+#endif
+ fi_type u;
+ unsigned int magic;
+
+ /*
+ Exponent part of the magic number -
+
+ We want to:
+ 1. subtract the bias from the exponent,
+ 2. negate it
+ 3. divide by two (rounding towards -inf)
+ 4. add the bias back
+
+ Which is the same as subtracting the exponent from 381 and dividing
+ by 2.
+
+ floor(-(x - 127) / 2) + 127 = floor((381 - x) / 2)
+ */
+
+ magic = 381 << 23;
+
+ /*
+ Significand part of magic number -
+
+ With the current magic number, "(magic - u.i) >> 1" will give you:
+
+ for 1 <= u.f <= 2: 1.25 - u.f / 4
+ for 2 <= u.f <= 4: 1.00 - u.f / 8
+
+ This isn't a bad approximation of 1/sqrt. The maximum difference from
+ 1/sqrt will be around .06. After three Newton-Raphson iterations, the
+ maximum difference is less than 4.5e-8. (Which is actually close
+ enough to make the following bias academic...)
+
+ To get a better approximation you can add a bias to the magic
+ number. For example, if you subtract 1/2 of the maximum difference in
+ the first approximation (.03), you will get the following function:
+
+ for 1 <= u.f <= 2: 1.22 - u.f / 4
+ for 2 <= u.f <= 3.76: 0.97 - u.f / 8
+ for 3.76 <= u.f <= 4: 0.72 - u.f / 16
+ (The 3.76 to 4 range is where the result is < .5.)
+
+ This is the closest possible initial approximation, but with a maximum
+ error of 8e-11 after three NR iterations, it is still not perfect. If
+ you subtract 0.0332281 instead of .03, the maximum error will be
+ 2.5e-11 after three NR iterations, which should be about as close as
+ is possible.
+
+ for 1 <= u.f <= 2: 1.2167719 - u.f / 4
+ for 2 <= u.f <= 3.73: 0.9667719 - u.f / 8
+ for 3.73 <= u.f <= 4: 0.7167719 - u.f / 16
+
+ */
+
+ magic -= (int)(0.0332281 * (1 << 25));
+
+ u.f = n;
+ u.i = (magic - u.i) >> 1;
+
+ /*
+ Instead of Newton-Raphson, we use Goldschmidt's algorithm, which
+ allows more parallelism. From what I understand, the parallelism
+ comes at the cost of less precision, because it lets error
+ accumulate across iterations.
+ */
+ x0 = 1.0f;
+ y0 = 0.5f * n;
+ r0 = u.f;
+
+ x1 = x0 * r0;
+ y1 = y0 * r0 * r0;
+ r1 = 1.5f - y1;
+
+ x2 = x1 * r1;
+ y2 = y1 * r1 * r1;
+ r2 = 1.5f - y2;
+
+#if 1
+ return x2 * r2; /* we can stop here, and be conformant -BP */
+#else
+ x3 = x2 * r2;
+ y3 = y2 * r2 * r2;
+ r3 = 1.5f - y3;
+
+ return x3 * r3;
+#endif
+#else
+ return (float) (1.0 / sqrt(n));
+#endif
+}
+
+#ifndef __GNUC__
+/**
+ * Find the first bit set in a word.
+ */
+int
+_mesa_ffs(int32_t i)
+{
+#if (defined(_WIN32) ) || defined(__IBMC__) || defined(__IBMCPP__)
+ register int bit = 0;
+ if (i != 0) {
+ if ((i & 0xffff) == 0) {
+ bit += 16;
+ i >>= 16;
+ }
+ if ((i & 0xff) == 0) {
+ bit += 8;
+ i >>= 8;
+ }
+ if ((i & 0xf) == 0) {
+ bit += 4;
+ i >>= 4;
+ }
+ while ((i & 1) == 0) {
+ bit++;
+ i >>= 1;
+ }
+ bit++;
+ }
+ return bit;
+#else
+ return ffs(i);
+#endif
+}
+
+
+/**
+ * Find position of first bit set in given value.
+ * XXX Warning: this function can only be used on 64-bit systems!
+ * \return position of least-significant bit set, starting at 1, return zero
+ * if no bits set.
+ */
+int
+_mesa_ffsll(int64_t val)
+{
+ int bit;
+
+ assert(sizeof(val) == 8);
+
+ bit = _mesa_ffs((int32_t)val);
+ if (bit != 0)
+ return bit;
+
+ bit = _mesa_ffs((int32_t)(val >> 32));
+ if (bit != 0)
+ return 32 + bit;
+
+ return 0;
+}
+
+
+#if ((_GNUC__ == 3 && __GNUC_MINOR__ < 4) || __GNUC__ < 4)
+/**
+ * Return number of bits set in given GLuint.
+ */
+unsigned int
+_mesa_bitcount(unsigned int n)
+{
+ unsigned int bits;
+ for (bits = 0; n > 0; n = n >> 1) {
+ bits += (n & 1);
+ }
+ return bits;
+}
+#endif
+#endif
+
+
+/**
+ * Convert a 4-byte float to a 2-byte half float.
+ * Based on code from:
+ * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html
+ */
+GLhalfARB
+_mesa_float_to_half(float val)
+{
+ const fi_type fi = {val};
+ const int flt_m = fi.i & 0x7fffff;
+ const int flt_e = (fi.i >> 23) & 0xff;
+ const int flt_s = (fi.i >> 31) & 0x1;
+ int s, e, m = 0;
+ GLhalfARB result;
+
+ /* sign bit */
+ s = flt_s;
+
+ /* handle special cases */
+ if ((flt_e == 0) && (flt_m == 0)) {
+ /* zero */
+ /* m = 0; - already set */
+ e = 0;
+ }
+ else if ((flt_e == 0) && (flt_m != 0)) {
+ /* denorm -- denorm float maps to 0 half */
+ /* m = 0; - already set */
+ e = 0;
+ }
+ else if ((flt_e == 0xff) && (flt_m == 0)) {
+ /* infinity */
+ /* m = 0; - already set */
+ e = 31;
+ }
+ else if ((flt_e == 0xff) && (flt_m != 0)) {
+ /* NaN */
+ m = 1;
+ e = 31;
+ }
+ else {
+ /* regular number */
+ const int new_exp = flt_e - 127;
+ if (new_exp < -24) {
+ /* this maps to 0 */
+ /* m = 0; - already set */
+ e = 0;
+ }
+ else if (new_exp < -14) {
+ /* this maps to a denorm */
+ unsigned int exp_val = (unsigned int) (-14 - new_exp); /* 2^-exp_val*/
+ e = 0;
+ switch (exp_val) {
+ case 0:
+ _mesa_warning(NULL,
+ "float_to_half: logical error in denorm creation!\n");
+ /* m = 0; - already set */
+ break;
+ case 1: m = 512 + (flt_m >> 14); break;
+ case 2: m = 256 + (flt_m >> 15); break;
+ case 3: m = 128 + (flt_m >> 16); break;
+ case 4: m = 64 + (flt_m >> 17); break;
+ case 5: m = 32 + (flt_m >> 18); break;
+ case 6: m = 16 + (flt_m >> 19); break;
+ case 7: m = 8 + (flt_m >> 20); break;
+ case 8: m = 4 + (flt_m >> 21); break;
+ case 9: m = 2 + (flt_m >> 22); break;
+ case 10: m = 1; break;
+ }
+ }
+ else if (new_exp > 15) {
+ /* map this value to infinity */
+ /* m = 0; - already set */
+ e = 31;
+ }
+ else {
+ /* regular */
+ e = new_exp + 15;
+ m = flt_m >> 13;
+ }
+ }
+
+ result = (s << 15) | (e << 10) | m;
+ return result;
+}
+
+
+/**
+ * Convert a 2-byte half float to a 4-byte float.
+ * Based on code from:
+ * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html
+ */
+float
+_mesa_half_to_float(GLhalfARB val)
+{
+ /* XXX could also use a 64K-entry lookup table */
+ const int m = val & 0x3ff;
+ const int e = (val >> 10) & 0x1f;
+ const int s = (val >> 15) & 0x1;
+ int flt_m, flt_e, flt_s;
+ fi_type fi;
+ float result;
+
+ /* sign bit */
+ flt_s = s;
+
+ /* handle special cases */
+ if ((e == 0) && (m == 0)) {
+ /* zero */
+ flt_m = 0;
+ flt_e = 0;
+ }
+ else if ((e == 0) && (m != 0)) {
+ /* denorm -- denorm half will fit in non-denorm single */
+ const float half_denorm = 1.0f / 16384.0f; /* 2^-14 */
+ float mantissa = ((float) (m)) / 1024.0f;
+ float sign = s ? -1.0f : 1.0f;
+ return sign * mantissa * half_denorm;
+ }
+ else if ((e == 31) && (m == 0)) {
+ /* infinity */
+ flt_e = 0xff;
+ flt_m = 0;
+ }
+ else if ((e == 31) && (m != 0)) {
+ /* NaN */
+ flt_e = 0xff;
+ flt_m = 1;
+ }
+ else {
+ /* regular */
+ flt_e = e + 112;
+ flt_m = m << 13;
+ }
+
+ fi.i = (flt_s << 31) | (flt_e << 23) | flt_m;
+ result = fi.f;
+ return result;
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Sort & Search */
+/*@{*/
+
+/**
+ * Wrapper for bsearch().
+ */
+void *
+_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
+ int (*compar)(const void *, const void *) )
+{
+#if defined(_WIN32_WCE)
+ void *mid;
+ int cmp;
+ while (nmemb) {
+ nmemb >>= 1;
+ mid = (char *)base + nmemb * size;
+ cmp = (*compar)(key, mid);
+ if (cmp == 0)
+ return mid;
+ if (cmp > 0) {
+ base = (char *)mid + size;
+ --nmemb;
+ }
+ }
+ return NULL;
+#else
+ return bsearch(key, base, nmemb, size, compar);
+#endif
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Environment vars */
+/*@{*/
+
+/**
+ * Wrapper for getenv().
+ */
+char *
+_mesa_getenv( const char *var )
+{
+#if defined(_XBOX) || defined(_WIN32_WCE)
+ return NULL;
+#else
+ return getenv(var);
+#endif
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name String */
+/*@{*/
+
+/**
+ * Implemented using malloc() and strcpy.
+ * Note that NULL is handled accordingly.
+ */
+char *
+_mesa_strdup( const char *s )
+{
+ if (s) {
+ size_t l = strlen(s);
+ char *s2 = (char *) malloc(l + 1);
+ if (s2)
+ strcpy(s2, s);
+ return s2;
+ }
+ else {
+ return NULL;
+ }
+}
+
+/** Wrapper around strtof() */
+float
+_mesa_strtof( const char *s, char **end )
+{
+#if defined(_GNU_SOURCE) && !defined(__CYGWIN__) && !defined(__FreeBSD__)
+ static locale_t loc = NULL;
+ if (!loc) {
+ loc = newlocale(LC_CTYPE_MASK, "C", NULL);
+ }
+ return strtof_l(s, end, loc);
+#elif defined(_ISOC99_SOURCE) || (defined(_XOPEN_SOURCE) && _XOPEN_SOURCE >= 600)
+ return strtof(s, end);
+#else
+ return (float)strtod(s, end);
+#endif
+}
+
+/** Compute simple checksum/hash for a string */
+unsigned int
+_mesa_str_checksum(const char *str)
+{
+ /* This could probably be much better */
+ unsigned int sum, i;
+ const char *c;
+ sum = i = 1;
+ for (c = str; *c; c++, i++)
+ sum += *c * (i % 100);
+ return sum + i;
+}
+
+
+/*@}*/
+
+
+/** Wrapper around vsnprintf() */
+int
+_mesa_snprintf( char *str, size_t size, const char *fmt, ... )
+{
+ int r;
+ va_list args;
+ va_start( args, fmt );
+ r = vsnprintf( str, size, fmt, args );
+ va_end( args );
+ return r;
+}
+
+
+/**********************************************************************/
+/** \name Diagnostics */
+/*@{*/
+
+static void
+output_if_debug(const char *prefixString, const char *outputString,
+ GLboolean newline)
+{
+ static int debug = -1;
+
+ /* Check the MESA_DEBUG environment variable if it hasn't
+ * been checked yet. We only have to check it once...
+ */
+ if (debug == -1) {
+ char *env = _mesa_getenv("MESA_DEBUG");
+
+ /* In a debug build, we print warning messages *unless*
+ * MESA_DEBUG is 0. In a non-debug build, we don't
+ * print warning messages *unless* MESA_DEBUG is
+ * set *to any value*.
+ */
+#ifdef DEBUG
+ debug = (env != NULL && atoi(env) == 0) ? 0 : 1;
+#else
+ debug = (env != NULL) ? 1 : 0;
+#endif
+ }
+
+ /* Now only print the string if we're required to do so. */
+ if (debug) {
+ fprintf(stderr, "%s: %s", prefixString, outputString);
+ if (newline)
+ fprintf(stderr, "\n");
+
+#if defined(_WIN32) && !defined(_WIN32_WCE)
+ /* stderr from windows applications without console is not usually
+ * visible, so communicate with the debugger instead */
+ {
+ char buf[4096];
+ _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : "");
+ OutputDebugStringA(buf);
+ }
+#endif
+ }
+}
+
+
+/**
+ * Return string version of GL error code.
+ */
+static const char *
+error_string( GLenum error )
+{
+ switch (error) {
+ case GL_NO_ERROR:
+ return "GL_NO_ERROR";
+ case GL_INVALID_VALUE:
+ return "GL_INVALID_VALUE";
+ case GL_INVALID_ENUM:
+ return "GL_INVALID_ENUM";
+ case GL_INVALID_OPERATION:
+ return "GL_INVALID_OPERATION";
+ case GL_STACK_OVERFLOW:
+ return "GL_STACK_OVERFLOW";
+ case GL_STACK_UNDERFLOW:
+ return "GL_STACK_UNDERFLOW";
+ case GL_OUT_OF_MEMORY:
+ return "GL_OUT_OF_MEMORY";
+ case GL_TABLE_TOO_LARGE:
+ return "GL_TABLE_TOO_LARGE";
+ case GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
+ return "GL_INVALID_FRAMEBUFFER_OPERATION";
+ default:
+ return "unknown";
+ }
+}
+
+
+/**
+ * When a new type of error is recorded, print a message describing
+ * previous errors which were accumulated.
+ */
+static void
+flush_delayed_errors( struct gl_context *ctx )
+{
+ char s[MAXSTRING];
+
+ if (ctx->ErrorDebugCount) {
+ _mesa_snprintf(s, MAXSTRING, "%d similar %s errors",
+ ctx->ErrorDebugCount,
+ error_string(ctx->ErrorValue));
+
+ output_if_debug("Mesa", s, GL_TRUE);
+
+ ctx->ErrorDebugCount = 0;
+ }
+}
+
+
+/**
+ * Report a warning (a recoverable error condition) to stderr if
+ * either DEBUG is defined or the MESA_DEBUG env var is set.
+ *
+ * \param ctx GL context.
+ * \param fmtString printf()-like format string.
+ */
+void
+_mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
+{
+ char str[MAXSTRING];
+ va_list args;
+ va_start( args, fmtString );
+ (void) vsnprintf( str, MAXSTRING, fmtString, args );
+ va_end( args );
+
+ if (ctx)
+ flush_delayed_errors( ctx );
+
+ output_if_debug("Mesa warning", str, GL_TRUE);
+}
+
+
+/**
+ * Report an internal implementation problem.
+ * Prints the message to stderr via fprintf().
+ *
+ * \param ctx GL context.
+ * \param fmtString problem description string.
+ */
+void
+_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
+{
+ va_list args;
+ char str[MAXSTRING];
+ (void) ctx;
+
+ va_start( args, fmtString );
+ vsnprintf( str, MAXSTRING, fmtString, args );
+ va_end( args );
+
+ fprintf(stderr, "Mesa %s implementation error: %s\n", MESA_VERSION_STRING, str);
+ fprintf(stderr, "Please report at bugs.freedesktop.org\n");
+}
+
+
+/**
+ * Record an OpenGL state error. These usually occur when the user
+ * passes invalid parameters to a GL function.
+ *
+ * If debugging is enabled (either at compile-time via the DEBUG macro, or
+ * run-time via the MESA_DEBUG environment variable), report the error with
+ * _mesa_debug().
+ *
+ * \param ctx the GL context.
+ * \param error the error value.
+ * \param fmtString printf() style format string, followed by optional args
+ */
+void
+_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
+{
+ static GLint debug = -1;
+
+ /* Check debug environment variable only once:
+ */
+ if (debug == -1) {
+ const char *debugEnv = _mesa_getenv("MESA_DEBUG");
+
+#ifdef DEBUG
+ if (debugEnv && strstr(debugEnv, "silent"))
+ debug = GL_FALSE;
+ else
+ debug = GL_TRUE;
+#else
+ if (debugEnv)
+ debug = GL_TRUE;
+ else
+ debug = GL_FALSE;
+#endif
+ }
+
+ if (debug) {
+ if (ctx->ErrorValue == error &&
+ ctx->ErrorDebugFmtString == fmtString) {
+ ctx->ErrorDebugCount++;
+ }
+ else {
+ char s[MAXSTRING], s2[MAXSTRING];
+ va_list args;
+
+ flush_delayed_errors( ctx );
+
+ va_start(args, fmtString);
+ vsnprintf(s, MAXSTRING, fmtString, args);
+ va_end(args);
+
+ _mesa_snprintf(s2, MAXSTRING, "%s in %s", error_string(error), s);
+ output_if_debug("Mesa: User error", s2, GL_TRUE);
+
+ ctx->ErrorDebugFmtString = fmtString;
+ ctx->ErrorDebugCount = 0;
+ }
+ }
+
+ _mesa_record_error(ctx, error);
+}
+
+
+/**
+ * Report debug information. Print error message to stderr via fprintf().
+ * No-op if DEBUG mode not enabled.
+ *
+ * \param ctx GL context.
+ * \param fmtString printf()-style format string, followed by optional args.
+ */
+void
+_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
+{
+#ifdef DEBUG
+ char s[MAXSTRING];
+ va_list args;
+ va_start(args, fmtString);
+ vsnprintf(s, MAXSTRING, fmtString, args);
+ va_end(args);
+ output_if_debug("Mesa", s, GL_FALSE);
+#endif /* DEBUG */
+ (void) ctx;
+ (void) fmtString;
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h index ce7baabe2..315c4119d 100644 --- a/mesalib/src/mesa/main/imports.h +++ b/mesalib/src/mesa/main/imports.h @@ -1,621 +1,621 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file imports.h - * Standard C library function wrappers. - * - * This file provides wrappers for all the standard C library functions - * like malloc(), free(), printf(), getenv(), etc. - */ - - -#ifndef IMPORTS_H -#define IMPORTS_H - - -#include "compiler.h" -#include "glheader.h" - - -#ifdef __cplusplus -extern "C" { -#endif - - -/**********************************************************************/ -/** Memory macros */ -/*@{*/ - -/** Allocate \p BYTES bytes */ -#define MALLOC(BYTES) malloc(BYTES) -/** Allocate and zero \p BYTES bytes */ -#define CALLOC(BYTES) calloc(1, BYTES) -/** Allocate a structure of type \p T */ -#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T)) -/** Allocate and zero a structure of type \p T */ -#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) -/** Free memory */ -#define FREE(PTR) free(PTR) - -/*@}*/ - - -/* - * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers - * as offsets into buffer stores. Since the vertex array pointer and - * buffer store pointer are both pointers and we need to add them, we use - * this macro. - * Both pointers/offsets are expressed in bytes. - */ -#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) ) - - -/** - * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float - * as a int (thereby using integer registers instead of FP registers) is - * a performance win. Typically, this can be done with ordinary casts. - * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0) - * these casts generate warnings. - * The following union typedef is used to solve that. - */ -typedef union { GLfloat f; GLint i; } fi_type; - - - -/********************************************************************** - * Math macros - */ - -#define MAX_GLUSHORT 0xffff -#define MAX_GLUINT 0xffffffff - -/* Degrees to radians conversion: */ -#define DEG2RAD (M_PI/180.0) - - -/*** - *** SQRTF: single-precision square root - ***/ -#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */ -# define SQRTF(X) _mesa_sqrtf(X) -#else -# define SQRTF(X) (float) sqrt((float) (X)) -#endif - - -/*** - *** INV_SQRTF: single-precision inverse square root - ***/ -#if 0 -#define INV_SQRTF(X) _mesa_inv_sqrt(X) -#else -#define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */ -#endif - - -/** - * \name Work-arounds for platforms that lack C99 math functions - */ -/*@{*/ -#if (!defined(_XOPEN_SOURCE) || (_XOPEN_SOURCE < 600)) && !defined(_ISOC99_SOURCE) \ - && (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L)) \ - && (!defined(_MSC_VER) || (_MSC_VER < 1400)) -#define acosf(f) ((float) acos(f)) -#define asinf(f) ((float) asin(f)) -#define atan2f(x,y) ((float) atan2(x,y)) -#define atanf(f) ((float) atan(f)) -#define cielf(f) ((float) ciel(f)) -#define cosf(f) ((float) cos(f)) -#define coshf(f) ((float) cosh(f)) -#define expf(f) ((float) exp(f)) -#define exp2f(f) ((float) exp2(f)) -#define floorf(f) ((float) floor(f)) -#define logf(f) ((float) log(f)) -#define log2f(f) ((float) log2(f)) -#define powf(x,y) ((float) pow(x,y)) -#define sinf(f) ((float) sin(f)) -#define sinhf(f) ((float) sinh(f)) -#define sqrtf(f) ((float) sqrt(f)) -#define tanf(f) ((float) tan(f)) -#define tanhf(f) ((float) tanh(f)) -#define acoshf(f) ((float) acosh(f)) -#define asinhf(f) ((float) asinh(f)) -#define atanhf(f) ((float) atanh(f)) -#endif - -#if defined(_MSC_VER) -static INLINE float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); } -static INLINE float exp2f(float x) { return powf(2.0f, x); } -static INLINE float log2f(float x) { return logf(x) * 1.442695041f; } -static INLINE float asinhf(float x) { return logf(x + sqrtf(x * x + 1.0f)); } -static INLINE float acoshf(float x) { return logf(x + sqrtf(x * x - 1.0f)); } -static INLINE float atanhf(float x) { return (logf(1.0f + x) - logf(1.0f - x)) / 2.0f; } -static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; } -#define strtoll(p, e, b) _strtoi64(p, e, b) -#endif -/*@}*/ - -/*** - *** LOG2: Log base 2 of float - ***/ -#ifdef USE_IEEE -#if 0 -/* This is pretty fast, but not accurate enough (only 2 fractional bits). - * Based on code from http://www.stereopsis.com/log2.html - */ -static INLINE GLfloat LOG2(GLfloat x) -{ - const GLfloat y = x * x * x * x; - const GLuint ix = *((GLuint *) &y); - const GLuint exp = (ix >> 23) & 0xFF; - const GLint log2 = ((GLint) exp) - 127; - return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */ -} -#endif -/* Pretty fast, and accurate. - * Based on code from http://www.flipcode.com/totd/ - */ -static INLINE GLfloat LOG2(GLfloat val) -{ - fi_type num; - GLint log_2; - num.f = val; - log_2 = ((num.i >> 23) & 255) - 128; - num.i &= ~(255 << 23); - num.i += 127 << 23; - num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3; - return num.f + log_2; -} -#else -/* - * NOTE: log_base_2(x) = log(x) / log(2) - * NOTE: 1.442695 = 1/log(2). - */ -#define LOG2(x) ((GLfloat) (log(x) * 1.442695F)) -#endif - - -/*** - *** IS_INF_OR_NAN: test if float is infinite or NaN - ***/ -#ifdef USE_IEEE -static INLINE int IS_INF_OR_NAN( float x ) -{ - fi_type tmp; - tmp.f = x; - return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31); -} -#elif defined(isfinite) -#define IS_INF_OR_NAN(x) (!isfinite(x)) -#elif defined(finite) -#define IS_INF_OR_NAN(x) (!finite(x)) -#elif defined(__VMS) -#define IS_INF_OR_NAN(x) (!finite(x)) -#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#define IS_INF_OR_NAN(x) (!isfinite(x)) -#else -#define IS_INF_OR_NAN(x) (!finite(x)) -#endif - - -/*** - *** IS_NEGATIVE: test if float is negative - ***/ -#if defined(USE_IEEE) -static INLINE int GET_FLOAT_BITS( float x ) -{ - fi_type fi; - fi.f = x; - return fi.i; -} -#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0) -#else -#define IS_NEGATIVE(x) (x < 0.0F) -#endif - - -/*** - *** DIFFERENT_SIGNS: test if two floats have opposite signs - ***/ -#if defined(USE_IEEE) -#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31)) -#else -/* Could just use (x*y<0) except for the flatshading requirements. - * Maybe there's a better way? - */ -#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F) -#endif - - -/*** - *** CEILF: ceiling of float - *** FLOORF: floor of float - *** FABSF: absolute value of float - *** LOGF: the natural logarithm (base e) of the value - *** EXPF: raise e to the value - *** LDEXPF: multiply value by an integral power of two - *** FREXPF: extract mantissa and exponent from value - ***/ -#if defined(__gnu_linux__) -/* C99 functions */ -#define CEILF(x) ceilf(x) -#define FLOORF(x) floorf(x) -#define FABSF(x) fabsf(x) -#define LOGF(x) logf(x) -#define EXPF(x) expf(x) -#define LDEXPF(x,y) ldexpf(x,y) -#define FREXPF(x,y) frexpf(x,y) -#else -#define CEILF(x) ((GLfloat) ceil(x)) -#define FLOORF(x) ((GLfloat) floor(x)) -#define FABSF(x) ((GLfloat) fabs(x)) -#define LOGF(x) ((GLfloat) log(x)) -#define EXPF(x) ((GLfloat) exp(x)) -#define LDEXPF(x,y) ((GLfloat) ldexp(x,y)) -#define FREXPF(x,y) ((GLfloat) frexp(x,y)) -#endif - - -/*** - *** IROUND: return (as an integer) float rounded to nearest integer - ***/ -#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) -static INLINE int iround(float f) -{ - int r; - __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st"); - return r; -} -#define IROUND(x) iround(x) -#elif defined(USE_X86_ASM) && defined(_MSC_VER) -static INLINE int iround(float f) -{ - int r; - _asm { - fld f - fistp r - } - return r; -} -#define IROUND(x) iround(x) -#elif defined(__WATCOMC__) && defined(__386__) -long iround(float f); -#pragma aux iround = \ - "push eax" \ - "fistp dword ptr [esp]" \ - "pop eax" \ - parm [8087] \ - value [eax] \ - modify exact [eax]; -#define IROUND(x) iround(x) -#else -#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) -#endif - -#define IROUND64(f) ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) - -/*** - *** IROUND_POS: return (as an integer) positive float rounded to nearest int - ***/ -#ifdef DEBUG -#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f)) -#else -#define IROUND_POS(f) (IROUND(f)) -#endif - - -/*** - *** IFLOOR: return (as an integer) floor of float - ***/ -#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) -/* - * IEEE floor for computers that round to nearest or even. - * 'f' must be between -4194304 and 4194303. - * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1", - * but uses some IEEE specific tricks for better speed. - * Contributed by Josh Vanderhoof - */ -static INLINE int ifloor(float f) -{ - int ai, bi; - double af, bf; - af = (3 << 22) + 0.5 + (double)f; - bf = (3 << 22) + 0.5 - (double)f; - /* GCC generates an extra fstp/fld without this. */ - __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); - __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); - return (ai - bi) >> 1; -} -#define IFLOOR(x) ifloor(x) -#elif defined(USE_IEEE) -static INLINE int ifloor(float f) -{ - int ai, bi; - double af, bf; - fi_type u; - - af = (3 << 22) + 0.5 + (double)f; - bf = (3 << 22) + 0.5 - (double)f; - u.f = (float) af; ai = u.i; - u.f = (float) bf; bi = u.i; - return (ai - bi) >> 1; -} -#define IFLOOR(x) ifloor(x) -#else -static INLINE int ifloor(float f) -{ - int i = IROUND(f); - return (i > f) ? i - 1 : i; -} -#define IFLOOR(x) ifloor(x) -#endif - - -/*** - *** ICEIL: return (as an integer) ceiling of float - ***/ -#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) -/* - * IEEE ceil for computers that round to nearest or even. - * 'f' must be between -4194304 and 4194303. - * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1", - * but uses some IEEE specific tricks for better speed. - * Contributed by Josh Vanderhoof - */ -static INLINE int iceil(float f) -{ - int ai, bi; - double af, bf; - af = (3 << 22) + 0.5 + (double)f; - bf = (3 << 22) + 0.5 - (double)f; - /* GCC generates an extra fstp/fld without this. */ - __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); - __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); - return (ai - bi + 1) >> 1; -} -#define ICEIL(x) iceil(x) -#elif defined(USE_IEEE) -static INLINE int iceil(float f) -{ - int ai, bi; - double af, bf; - fi_type u; - af = (3 << 22) + 0.5 + (double)f; - bf = (3 << 22) + 0.5 - (double)f; - u.f = (float) af; ai = u.i; - u.f = (float) bf; bi = u.i; - return (ai - bi + 1) >> 1; -} -#define ICEIL(x) iceil(x) -#else -static INLINE int iceil(float f) -{ - int i = IROUND(f); - return (i < f) ? i + 1 : i; -} -#define ICEIL(x) iceil(x) -#endif - - -/** - * Is x a power of two? - */ -static INLINE int -_mesa_is_pow_two(int x) -{ - return !(x & (x - 1)); -} - -/** - * Round given integer to next higer power of two - * If X is zero result is undefined. - * - * Source for the fallback implementation is - * Sean Eron Anderson's webpage "Bit Twiddling Hacks" - * http://graphics.stanford.edu/~seander/bithacks.html - * - * When using builtin function have to do some work - * for case when passed values 1 to prevent hiting - * undefined result from __builtin_clz. Undefined - * results would be different depending on optimization - * level used for build. - */ -static INLINE int32_t -_mesa_next_pow_two_32(uint32_t x) -{ -#if defined(__GNUC__) && \ - ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) - uint32_t y = (x != 1); - return (1 + y) << ((__builtin_clz(x - y) ^ 31) ); -#else - x--; - x |= x >> 1; - x |= x >> 2; - x |= x >> 4; - x |= x >> 8; - x |= x >> 16; - x++; - return x; -#endif -} - -static INLINE int64_t -_mesa_next_pow_two_64(uint64_t x) -{ -#if defined(__GNUC__) && \ - ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) - uint64_t y = (x != 1); - if (sizeof(x) == sizeof(long)) - return (1 + y) << ((__builtin_clzl(x - y) ^ 63)); - else - return (1 + y) << ((__builtin_clzll(x - y) ^ 63)); -#else - x--; - x |= x >> 1; - x |= x >> 2; - x |= x >> 4; - x |= x >> 8; - x |= x >> 16; - x |= x >> 32; - x++; - return x; -#endif -} - - -/** - * Return 1 if this is a little endian machine, 0 if big endian. - */ -static INLINE GLboolean -_mesa_little_endian(void) -{ - const GLuint ui = 1; /* intentionally not static */ - return *((const GLubyte *) &ui); -} - - - -/********************************************************************** - * Functions - */ - -extern void * -_mesa_align_malloc( size_t bytes, unsigned long alignment ); - -extern void * -_mesa_align_calloc( size_t bytes, unsigned long alignment ); - -extern void -_mesa_align_free( void *ptr ); - -extern void * -_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, - unsigned long alignment); - -extern void * -_mesa_exec_malloc( GLuint size ); - -extern void -_mesa_exec_free( void *addr ); - -extern void * -_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize ); - -extern void -_mesa_memset16( unsigned short *dst, unsigned short val, size_t n ); - -extern double -_mesa_sqrtd(double x); - -extern float -_mesa_sqrtf(float x); - -extern float -_mesa_inv_sqrtf(float x); - -extern void -_mesa_init_sqrt_table(void); - -#ifdef __GNUC__ - -#ifdef __MINGW32__ -#define ffs __builtin_ffs -#define ffsll __builtin_ffsll -#endif - -#define _mesa_ffs(i) ffs(i) -#define _mesa_ffsll(i) ffsll(i) - -#if ((_GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) -#define _mesa_bitcount(i) __builtin_popcount(i) -#else -extern unsigned int -_mesa_bitcount(unsigned int n); -#endif - -#else -extern int -_mesa_ffs(int32_t i); - -extern int -_mesa_ffsll(int64_t i); - -extern unsigned int -_mesa_bitcount(unsigned int n); -#endif - -extern GLhalfARB -_mesa_float_to_half(float f); - -extern float -_mesa_half_to_float(GLhalfARB h); - - -extern void * -_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size, - int (*compar)(const void *, const void *) ); - -extern char * -_mesa_getenv( const char *var ); - -extern char * -_mesa_strdup( const char *s ); - -extern float -_mesa_strtof( const char *s, char **end ); - -extern unsigned int -_mesa_str_checksum(const char *str); - -extern int -_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4); - -struct gl_context; - -extern void -_mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3); - -extern void -_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); - -extern void -_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4); - -extern void -_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); - - -#if defined(_MSC_VER) && !defined(snprintf) -#define snprintf _snprintf -#endif - - -#ifdef __cplusplus -} -#endif - - -#endif /* IMPORTS_H */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file imports.h
+ * Standard C library function wrappers.
+ *
+ * This file provides wrappers for all the standard C library functions
+ * like malloc(), free(), printf(), getenv(), etc.
+ */
+
+
+#ifndef IMPORTS_H
+#define IMPORTS_H
+
+
+#include "compiler.h"
+#include "glheader.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**********************************************************************/
+/** Memory macros */
+/*@{*/
+
+/** Allocate \p BYTES bytes */
+#define MALLOC(BYTES) malloc(BYTES)
+/** Allocate and zero \p BYTES bytes */
+#define CALLOC(BYTES) calloc(1, BYTES)
+/** Allocate a structure of type \p T */
+#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T))
+/** Allocate and zero a structure of type \p T */
+#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
+/** Free memory */
+#define FREE(PTR) free(PTR)
+
+/*@}*/
+
+
+/*
+ * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
+ * as offsets into buffer stores. Since the vertex array pointer and
+ * buffer store pointer are both pointers and we need to add them, we use
+ * this macro.
+ * Both pointers/offsets are expressed in bytes.
+ */
+#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) )
+
+
+/**
+ * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
+ * as a int (thereby using integer registers instead of FP registers) is
+ * a performance win. Typically, this can be done with ordinary casts.
+ * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
+ * these casts generate warnings.
+ * The following union typedef is used to solve that.
+ */
+typedef union { GLfloat f; GLint i; } fi_type;
+
+
+
+/**********************************************************************
+ * Math macros
+ */
+
+#define MAX_GLUSHORT 0xffff
+#define MAX_GLUINT 0xffffffff
+
+/* Degrees to radians conversion: */
+#define DEG2RAD (M_PI/180.0)
+
+
+/***
+ *** SQRTF: single-precision square root
+ ***/
+#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */
+# define SQRTF(X) _mesa_sqrtf(X)
+#else
+# define SQRTF(X) (float) sqrt((float) (X))
+#endif
+
+
+/***
+ *** INV_SQRTF: single-precision inverse square root
+ ***/
+#if 0
+#define INV_SQRTF(X) _mesa_inv_sqrt(X)
+#else
+#define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */
+#endif
+
+
+/**
+ * \name Work-arounds for platforms that lack C99 math functions
+ */
+/*@{*/
+#if (!defined(_XOPEN_SOURCE) || (_XOPEN_SOURCE < 600)) && !defined(_ISOC99_SOURCE) \
+ && (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L)) \
+ && (!defined(_MSC_VER) || (_MSC_VER < 1400))
+#define acosf(f) ((float) acos(f))
+#define asinf(f) ((float) asin(f))
+#define atan2f(x,y) ((float) atan2(x,y))
+#define atanf(f) ((float) atan(f))
+#define cielf(f) ((float) ciel(f))
+#define cosf(f) ((float) cos(f))
+#define coshf(f) ((float) cosh(f))
+#define expf(f) ((float) exp(f))
+#define exp2f(f) ((float) exp2(f))
+#define floorf(f) ((float) floor(f))
+#define logf(f) ((float) log(f))
+#define log2f(f) ((float) log2(f))
+#define powf(x,y) ((float) pow(x,y))
+#define sinf(f) ((float) sin(f))
+#define sinhf(f) ((float) sinh(f))
+#define sqrtf(f) ((float) sqrt(f))
+#define tanf(f) ((float) tan(f))
+#define tanhf(f) ((float) tanh(f))
+#define acoshf(f) ((float) acosh(f))
+#define asinhf(f) ((float) asinh(f))
+#define atanhf(f) ((float) atanh(f))
+#endif
+
+#if defined(_MSC_VER)
+static INLINE float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); }
+static INLINE float exp2f(float x) { return powf(2.0f, x); }
+static INLINE float log2f(float x) { return logf(x) * 1.442695041f; }
+static INLINE float asinhf(float x) { return logf(x + sqrtf(x * x + 1.0f)); }
+static INLINE float acoshf(float x) { return logf(x + sqrtf(x * x - 1.0f)); }
+static INLINE float atanhf(float x) { return (logf(1.0f + x) - logf(1.0f - x)) / 2.0f; }
+static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; }
+#define strtoll(p, e, b) _strtoi64(p, e, b)
+#endif
+/*@}*/
+
+/***
+ *** LOG2: Log base 2 of float
+ ***/
+#ifdef USE_IEEE
+#if 0
+/* This is pretty fast, but not accurate enough (only 2 fractional bits).
+ * Based on code from http://www.stereopsis.com/log2.html
+ */
+static INLINE GLfloat LOG2(GLfloat x)
+{
+ const GLfloat y = x * x * x * x;
+ const GLuint ix = *((GLuint *) &y);
+ const GLuint exp = (ix >> 23) & 0xFF;
+ const GLint log2 = ((GLint) exp) - 127;
+ return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */
+}
+#endif
+/* Pretty fast, and accurate.
+ * Based on code from http://www.flipcode.com/totd/
+ */
+static INLINE GLfloat LOG2(GLfloat val)
+{
+ fi_type num;
+ GLint log_2;
+ num.f = val;
+ log_2 = ((num.i >> 23) & 255) - 128;
+ num.i &= ~(255 << 23);
+ num.i += 127 << 23;
+ num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
+ return num.f + log_2;
+}
+#else
+/*
+ * NOTE: log_base_2(x) = log(x) / log(2)
+ * NOTE: 1.442695 = 1/log(2).
+ */
+#define LOG2(x) ((GLfloat) (log(x) * 1.442695F))
+#endif
+
+
+/***
+ *** IS_INF_OR_NAN: test if float is infinite or NaN
+ ***/
+#ifdef USE_IEEE
+static INLINE int IS_INF_OR_NAN( float x )
+{
+ fi_type tmp;
+ tmp.f = x;
+ return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31);
+}
+#elif defined(isfinite)
+#define IS_INF_OR_NAN(x) (!isfinite(x))
+#elif defined(finite)
+#define IS_INF_OR_NAN(x) (!finite(x))
+#elif defined(__VMS)
+#define IS_INF_OR_NAN(x) (!finite(x))
+#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#define IS_INF_OR_NAN(x) (!isfinite(x))
+#else
+#define IS_INF_OR_NAN(x) (!finite(x))
+#endif
+
+
+/***
+ *** IS_NEGATIVE: test if float is negative
+ ***/
+#if defined(USE_IEEE)
+static INLINE int GET_FLOAT_BITS( float x )
+{
+ fi_type fi;
+ fi.f = x;
+ return fi.i;
+}
+#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0)
+#else
+#define IS_NEGATIVE(x) (x < 0.0F)
+#endif
+
+
+/***
+ *** DIFFERENT_SIGNS: test if two floats have opposite signs
+ ***/
+#if defined(USE_IEEE)
+#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
+#else
+/* Could just use (x*y<0) except for the flatshading requirements.
+ * Maybe there's a better way?
+ */
+#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
+#endif
+
+
+/***
+ *** CEILF: ceiling of float
+ *** FLOORF: floor of float
+ *** FABSF: absolute value of float
+ *** LOGF: the natural logarithm (base e) of the value
+ *** EXPF: raise e to the value
+ *** LDEXPF: multiply value by an integral power of two
+ *** FREXPF: extract mantissa and exponent from value
+ ***/
+#if defined(__gnu_linux__)
+/* C99 functions */
+#define CEILF(x) ceilf(x)
+#define FLOORF(x) floorf(x)
+#define FABSF(x) fabsf(x)
+#define LOGF(x) logf(x)
+#define EXPF(x) expf(x)
+#define LDEXPF(x,y) ldexpf(x,y)
+#define FREXPF(x,y) frexpf(x,y)
+#else
+#define CEILF(x) ((GLfloat) ceil(x))
+#define FLOORF(x) ((GLfloat) floor(x))
+#define FABSF(x) ((GLfloat) fabs(x))
+#define LOGF(x) ((GLfloat) log(x))
+#define EXPF(x) ((GLfloat) exp(x))
+#define LDEXPF(x,y) ((GLfloat) ldexp(x,y))
+#define FREXPF(x,y) ((GLfloat) frexp(x,y))
+#endif
+
+
+/***
+ *** IROUND: return (as an integer) float rounded to nearest integer
+ ***/
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
+static INLINE int iround(float f)
+{
+ int r;
+ __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
+ return r;
+}
+#define IROUND(x) iround(x)
+#elif defined(USE_X86_ASM) && defined(_MSC_VER)
+static INLINE int iround(float f)
+{
+ int r;
+ _asm {
+ fld f
+ fistp r
+ }
+ return r;
+}
+#define IROUND(x) iround(x)
+#elif defined(__WATCOMC__) && defined(__386__)
+long iround(float f);
+#pragma aux iround = \
+ "push eax" \
+ "fistp dword ptr [esp]" \
+ "pop eax" \
+ parm [8087] \
+ value [eax] \
+ modify exact [eax];
+#define IROUND(x) iround(x)
+#else
+#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
+#endif
+
+#define IROUND64(f) ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
+
+/***
+ *** IROUND_POS: return (as an integer) positive float rounded to nearest int
+ ***/
+#ifdef DEBUG
+#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))
+#else
+#define IROUND_POS(f) (IROUND(f))
+#endif
+
+
+/***
+ *** IFLOOR: return (as an integer) floor of float
+ ***/
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
+/*
+ * IEEE floor for computers that round to nearest or even.
+ * 'f' must be between -4194304 and 4194303.
+ * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
+ * but uses some IEEE specific tricks for better speed.
+ * Contributed by Josh Vanderhoof
+ */
+static INLINE int ifloor(float f)
+{
+ int ai, bi;
+ double af, bf;
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ /* GCC generates an extra fstp/fld without this. */
+ __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
+ __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
+ return (ai - bi) >> 1;
+}
+#define IFLOOR(x) ifloor(x)
+#elif defined(USE_IEEE)
+static INLINE int ifloor(float f)
+{
+ int ai, bi;
+ double af, bf;
+ fi_type u;
+
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ u.f = (float) af; ai = u.i;
+ u.f = (float) bf; bi = u.i;
+ return (ai - bi) >> 1;
+}
+#define IFLOOR(x) ifloor(x)
+#else
+static INLINE int ifloor(float f)
+{
+ int i = IROUND(f);
+ return (i > f) ? i - 1 : i;
+}
+#define IFLOOR(x) ifloor(x)
+#endif
+
+
+/***
+ *** ICEIL: return (as an integer) ceiling of float
+ ***/
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
+/*
+ * IEEE ceil for computers that round to nearest or even.
+ * 'f' must be between -4194304 and 4194303.
+ * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
+ * but uses some IEEE specific tricks for better speed.
+ * Contributed by Josh Vanderhoof
+ */
+static INLINE int iceil(float f)
+{
+ int ai, bi;
+ double af, bf;
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ /* GCC generates an extra fstp/fld without this. */
+ __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
+ __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
+ return (ai - bi + 1) >> 1;
+}
+#define ICEIL(x) iceil(x)
+#elif defined(USE_IEEE)
+static INLINE int iceil(float f)
+{
+ int ai, bi;
+ double af, bf;
+ fi_type u;
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ u.f = (float) af; ai = u.i;
+ u.f = (float) bf; bi = u.i;
+ return (ai - bi + 1) >> 1;
+}
+#define ICEIL(x) iceil(x)
+#else
+static INLINE int iceil(float f)
+{
+ int i = IROUND(f);
+ return (i < f) ? i + 1 : i;
+}
+#define ICEIL(x) iceil(x)
+#endif
+
+
+/**
+ * Is x a power of two?
+ */
+static INLINE int
+_mesa_is_pow_two(int x)
+{
+ return !(x & (x - 1));
+}
+
+/**
+ * Round given integer to next higer power of two
+ * If X is zero result is undefined.
+ *
+ * Source for the fallback implementation is
+ * Sean Eron Anderson's webpage "Bit Twiddling Hacks"
+ * http://graphics.stanford.edu/~seander/bithacks.html
+ *
+ * When using builtin function have to do some work
+ * for case when passed values 1 to prevent hiting
+ * undefined result from __builtin_clz. Undefined
+ * results would be different depending on optimization
+ * level used for build.
+ */
+static INLINE int32_t
+_mesa_next_pow_two_32(uint32_t x)
+{
+#if defined(__GNUC__) && \
+ ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
+ uint32_t y = (x != 1);
+ return (1 + y) << ((__builtin_clz(x - y) ^ 31) );
+#else
+ x--;
+ x |= x >> 1;
+ x |= x >> 2;
+ x |= x >> 4;
+ x |= x >> 8;
+ x |= x >> 16;
+ x++;
+ return x;
+#endif
+}
+
+static INLINE int64_t
+_mesa_next_pow_two_64(uint64_t x)
+{
+#if defined(__GNUC__) && \
+ ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
+ uint64_t y = (x != 1);
+ if (sizeof(x) == sizeof(long))
+ return (1 + y) << ((__builtin_clzl(x - y) ^ 63));
+ else
+ return (1 + y) << ((__builtin_clzll(x - y) ^ 63));
+#else
+ x--;
+ x |= x >> 1;
+ x |= x >> 2;
+ x |= x >> 4;
+ x |= x >> 8;
+ x |= x >> 16;
+ x |= x >> 32;
+ x++;
+ return x;
+#endif
+}
+
+
+/**
+ * Return 1 if this is a little endian machine, 0 if big endian.
+ */
+static INLINE GLboolean
+_mesa_little_endian(void)
+{
+ const GLuint ui = 1; /* intentionally not static */
+ return *((const GLubyte *) &ui);
+}
+
+
+
+/**********************************************************************
+ * Functions
+ */
+
+extern void *
+_mesa_align_malloc( size_t bytes, unsigned long alignment );
+
+extern void *
+_mesa_align_calloc( size_t bytes, unsigned long alignment );
+
+extern void
+_mesa_align_free( void *ptr );
+
+extern void *
+_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
+ unsigned long alignment);
+
+extern void *
+_mesa_exec_malloc( GLuint size );
+
+extern void
+_mesa_exec_free( void *addr );
+
+extern void *
+_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
+
+extern void
+_mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
+
+extern double
+_mesa_sqrtd(double x);
+
+extern float
+_mesa_sqrtf(float x);
+
+extern float
+_mesa_inv_sqrtf(float x);
+
+extern void
+_mesa_init_sqrt_table(void);
+
+#ifdef __GNUC__
+
+#ifdef __MINGW32__
+#define ffs __builtin_ffs
+#define ffsll __builtin_ffsll
+#endif
+
+#define _mesa_ffs(i) ffs(i)
+#define _mesa_ffsll(i) ffsll(i)
+
+#if ((_GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
+#define _mesa_bitcount(i) __builtin_popcount(i)
+#else
+extern unsigned int
+_mesa_bitcount(unsigned int n);
+#endif
+
+#else
+extern int
+_mesa_ffs(int32_t i);
+
+extern int
+_mesa_ffsll(int64_t i);
+
+extern unsigned int
+_mesa_bitcount(unsigned int n);
+#endif
+
+extern GLhalfARB
+_mesa_float_to_half(float f);
+
+extern float
+_mesa_half_to_float(GLhalfARB h);
+
+
+extern void *
+_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
+ int (*compar)(const void *, const void *) );
+
+extern char *
+_mesa_getenv( const char *var );
+
+extern char *
+_mesa_strdup( const char *s );
+
+extern float
+_mesa_strtof( const char *s, char **end );
+
+extern unsigned int
+_mesa_str_checksum(const char *str);
+
+extern int
+_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4);
+
+struct gl_context;
+
+extern void
+_mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3);
+
+extern void
+_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
+
+extern void
+_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4);
+
+extern void
+_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
+
+
+#if defined(_MSC_VER) && !defined(snprintf)
+#define snprintf _snprintf
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* IMPORTS_H */
diff --git a/mesalib/src/mesa/main/lines.c b/mesalib/src/mesa/main/lines.c index 79bf5679d..1df409f45 100644 --- a/mesalib/src/mesa/main/lines.c +++ b/mesalib/src/mesa/main/lines.c @@ -1,117 +1,117 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "context.h" -#include "lines.h" -#include "macros.h" -#include "mtypes.h" - - -/** - * Set the line width. - * - * \param width line width in pixels. - * - * \sa glLineWidth(). - */ -void GLAPIENTRY -_mesa_LineWidth( GLfloat width ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glLineWidth %f\n", width); - - if (width<=0.0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" ); - return; - } - - if (ctx->Line.Width == width) - return; - - FLUSH_VERTICES(ctx, _NEW_LINE); - ctx->Line.Width = width; - - if (ctx->Driver.LineWidth) - ctx->Driver.LineWidth(ctx, width); -} - - -/** - * Set the line stipple pattern. - * - * \param factor pattern scale factor. - * \param pattern bit pattern. - * - * \sa glLineStipple(). - * - * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On - * change flushes the vertices and notifies the driver via - * the dd_function_table::LineStipple callback. - */ -void GLAPIENTRY -_mesa_LineStipple( GLint factor, GLushort pattern ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern); - - factor = CLAMP( factor, 1, 256 ); - - if (ctx->Line.StippleFactor == factor && - ctx->Line.StipplePattern == pattern) - return; - - FLUSH_VERTICES(ctx, _NEW_LINE); - ctx->Line.StippleFactor = factor; - ctx->Line.StipplePattern = pattern; - - if (ctx->Driver.LineStipple) - ctx->Driver.LineStipple( ctx, factor, pattern ); -} - - -/** - * Initialize the context line state. - * - * \param ctx GL context. - * - * Initializes __struct gl_contextRec::Line and line related constants in - * __struct gl_contextRec::Const. - */ -void GLAPIENTRY -_mesa_init_line( struct gl_context * ctx ) -{ - ctx->Line.SmoothFlag = GL_FALSE; - ctx->Line.StippleFlag = GL_FALSE; - ctx->Line.Width = 1.0; - ctx->Line.StipplePattern = 0xffff; - ctx->Line.StippleFactor = 1; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "lines.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+/**
+ * Set the line width.
+ *
+ * \param width line width in pixels.
+ *
+ * \sa glLineWidth().
+ */
+void GLAPIENTRY
+_mesa_LineWidth( GLfloat width )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLineWidth %f\n", width);
+
+ if (width<=0.0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
+ return;
+ }
+
+ if (ctx->Line.Width == width)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.Width = width;
+
+ if (ctx->Driver.LineWidth)
+ ctx->Driver.LineWidth(ctx, width);
+}
+
+
+/**
+ * Set the line stipple pattern.
+ *
+ * \param factor pattern scale factor.
+ * \param pattern bit pattern.
+ *
+ * \sa glLineStipple().
+ *
+ * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On
+ * change flushes the vertices and notifies the driver via
+ * the dd_function_table::LineStipple callback.
+ */
+void GLAPIENTRY
+_mesa_LineStipple( GLint factor, GLushort pattern )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern);
+
+ factor = CLAMP( factor, 1, 256 );
+
+ if (ctx->Line.StippleFactor == factor &&
+ ctx->Line.StipplePattern == pattern)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.StippleFactor = factor;
+ ctx->Line.StipplePattern = pattern;
+
+ if (ctx->Driver.LineStipple)
+ ctx->Driver.LineStipple( ctx, factor, pattern );
+}
+
+
+/**
+ * Initialize the context line state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Line and line related constants in
+ * __struct gl_contextRec::Const.
+ */
+void GLAPIENTRY
+_mesa_init_line( struct gl_context * ctx )
+{
+ ctx->Line.SmoothFlag = GL_FALSE;
+ ctx->Line.StippleFlag = GL_FALSE;
+ ctx->Line.Width = 1.0;
+ ctx->Line.StipplePattern = 0xffff;
+ ctx->Line.StippleFactor = 1;
+}
diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c index e594160ad..b12399ee6 100644 --- a/mesalib/src/mesa/main/mipmap.c +++ b/mesalib/src/mesa/main/mipmap.c @@ -1,2027 +1,2027 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file mipmap.c mipmap generation and teximage resizing functions. - */ - -#include "imports.h" -#include "formats.h" -#include "mipmap.h" -#include "mtypes.h" -#include "teximage.h" -#include "texstore.h" -#include "image.h" - - - -static GLint -bytes_per_pixel(GLenum datatype, GLuint comps) -{ - GLint b = _mesa_sizeof_packed_type(datatype); - assert(b >= 0); - - if (_mesa_type_is_packed(datatype)) - return b; - else - return b * comps; -} - - -/** - * \name Support macros for do_row and do_row_3d - * - * The macro madness is here for two reasons. First, it compacts the code - * slightly. Second, it makes it much easier to adjust the specifics of the - * filter to tune the rounding characteristics. - */ -/*@{*/ -#define DECLARE_ROW_POINTERS(t, e) \ - const t(*rowA)[e] = (const t(*)[e]) srcRowA; \ - const t(*rowB)[e] = (const t(*)[e]) srcRowB; \ - const t(*rowC)[e] = (const t(*)[e]) srcRowC; \ - const t(*rowD)[e] = (const t(*)[e]) srcRowD; \ - t(*dst)[e] = (t(*)[e]) dstRow - -#define DECLARE_ROW_POINTERS0(t) \ - const t *rowA = (const t *) srcRowA; \ - const t *rowB = (const t *) srcRowB; \ - const t *rowC = (const t *) srcRowC; \ - const t *rowD = (const t *) srcRowD; \ - t *dst = (t *) dstRow - -#define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \ - ((unsigned) Aj + (unsigned) Ak \ - + (unsigned) Bj + (unsigned) Bk \ - + (unsigned) Cj + (unsigned) Ck \ - + (unsigned) Dj + (unsigned) Dk \ - + 4) >> 3 - -#define FILTER_3D(e) \ - do { \ - dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \ - rowB[j][e], rowB[k][e], \ - rowC[j][e], rowC[k][e], \ - rowD[j][e], rowD[k][e]); \ - } while(0) - -#define FILTER_SUM_3D_SIGNED(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \ - (Aj + Ak \ - + Bj + Bk \ - + Cj + Ck \ - + Dj + Dk \ - + 4) / 8 - -#define FILTER_3D_SIGNED(e) \ - do { \ - dst[i][e] = FILTER_SUM_3D_SIGNED(rowA[j][e], rowA[k][e], \ - rowB[j][e], rowB[k][e], \ - rowC[j][e], rowC[k][e], \ - rowD[j][e], rowD[k][e]); \ - } while(0) - -#define FILTER_F_3D(e) \ - do { \ - dst[i][e] = (rowA[j][e] + rowA[k][e] \ - + rowB[j][e] + rowB[k][e] \ - + rowC[j][e] + rowC[k][e] \ - + rowD[j][e] + rowD[k][e]) * 0.125F; \ - } while(0) - -#define FILTER_HF_3D(e) \ - do { \ - const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \ - const GLfloat ak = _mesa_half_to_float(rowA[k][e]); \ - const GLfloat bj = _mesa_half_to_float(rowB[j][e]); \ - const GLfloat bk = _mesa_half_to_float(rowB[k][e]); \ - const GLfloat cj = _mesa_half_to_float(rowC[j][e]); \ - const GLfloat ck = _mesa_half_to_float(rowC[k][e]); \ - const GLfloat dj = _mesa_half_to_float(rowD[j][e]); \ - const GLfloat dk = _mesa_half_to_float(rowD[k][e]); \ - dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \ - * 0.125F); \ - } while(0) -/*@}*/ - - -/** - * Average together two rows of a source image to produce a single new - * row in the dest image. It's legal for the two source rows to point - * to the same data. The source width must be equal to either the - * dest width or two times the dest width. - * \param datatype GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc. - * \param comps number of components per pixel (1..4) - */ -static void -do_row(GLenum datatype, GLuint comps, GLint srcWidth, - const GLvoid *srcRowA, const GLvoid *srcRowB, - GLint dstWidth, GLvoid *dstRow) -{ - const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1; - const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2; - - ASSERT(comps >= 1); - ASSERT(comps <= 4); - - /* This assertion is no longer valid with non-power-of-2 textures - assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth); - */ - - if (datatype == GL_UNSIGNED_BYTE && comps == 4) { - GLuint i, j, k; - const GLubyte(*rowA)[4] = (const GLubyte(*)[4]) srcRowA; - const GLubyte(*rowB)[4] = (const GLubyte(*)[4]) srcRowB; - GLubyte(*dst)[4] = (GLubyte(*)[4]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; - dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; - } - } - else if (datatype == GL_UNSIGNED_BYTE && comps == 3) { - GLuint i, j, k; - const GLubyte(*rowA)[3] = (const GLubyte(*)[3]) srcRowA; - const GLubyte(*rowB)[3] = (const GLubyte(*)[3]) srcRowB; - GLubyte(*dst)[3] = (GLubyte(*)[3]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; - } - } - else if (datatype == GL_UNSIGNED_BYTE && comps == 2) { - GLuint i, j, k; - const GLubyte(*rowA)[2] = (const GLubyte(*)[2]) srcRowA; - const GLubyte(*rowB)[2] = (const GLubyte(*)[2]) srcRowB; - GLubyte(*dst)[2] = (GLubyte(*)[2]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2; - } - } - else if (datatype == GL_UNSIGNED_BYTE && comps == 1) { - GLuint i, j, k; - const GLubyte *rowA = (const GLubyte *) srcRowA; - const GLubyte *rowB = (const GLubyte *) srcRowB; - GLubyte *dst = (GLubyte *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2; - } - } - - else if (datatype == GL_BYTE && comps == 4) { - GLuint i, j, k; - const GLbyte(*rowA)[4] = (const GLbyte(*)[4]) srcRowA; - const GLbyte(*rowB)[4] = (const GLbyte(*)[4]) srcRowB; - GLbyte(*dst)[4] = (GLbyte(*)[4]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; - dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; - } - } - else if (datatype == GL_BYTE && comps == 3) { - GLuint i, j, k; - const GLbyte(*rowA)[3] = (const GLbyte(*)[3]) srcRowA; - const GLbyte(*rowB)[3] = (const GLbyte(*)[3]) srcRowB; - GLbyte(*dst)[3] = (GLbyte(*)[3]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; - } - } - else if (datatype == GL_BYTE && comps == 2) { - GLuint i, j, k; - const GLbyte(*rowA)[2] = (const GLbyte(*)[2]) srcRowA; - const GLbyte(*rowB)[2] = (const GLbyte(*)[2]) srcRowB; - GLbyte(*dst)[2] = (GLbyte(*)[2]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - } - } - else if (datatype == GL_BYTE && comps == 1) { - GLuint i, j, k; - const GLbyte *rowA = (const GLbyte *) srcRowA; - const GLbyte *rowB = (const GLbyte *) srcRowB; - GLbyte *dst = (GLbyte *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; - } - } - - else if (datatype == GL_UNSIGNED_SHORT && comps == 4) { - GLuint i, j, k; - const GLushort(*rowA)[4] = (const GLushort(*)[4]) srcRowA; - const GLushort(*rowB)[4] = (const GLushort(*)[4]) srcRowB; - GLushort(*dst)[4] = (GLushort(*)[4]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; - dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; - } - } - else if (datatype == GL_UNSIGNED_SHORT && comps == 3) { - GLuint i, j, k; - const GLushort(*rowA)[3] = (const GLushort(*)[3]) srcRowA; - const GLushort(*rowB)[3] = (const GLushort(*)[3]) srcRowB; - GLushort(*dst)[3] = (GLushort(*)[3]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; - } - } - else if (datatype == GL_UNSIGNED_SHORT && comps == 2) { - GLuint i, j, k; - const GLushort(*rowA)[2] = (const GLushort(*)[2]) srcRowA; - const GLushort(*rowB)[2] = (const GLushort(*)[2]) srcRowB; - GLushort(*dst)[2] = (GLushort(*)[2]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - } - } - else if (datatype == GL_UNSIGNED_SHORT && comps == 1) { - GLuint i, j, k; - const GLushort *rowA = (const GLushort *) srcRowA; - const GLushort *rowB = (const GLushort *) srcRowB; - GLushort *dst = (GLushort *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; - } - } - - else if (datatype == GL_SHORT && comps == 4) { - GLuint i, j, k; - const GLshort(*rowA)[4] = (const GLshort(*)[4]) srcRowA; - const GLshort(*rowB)[4] = (const GLshort(*)[4]) srcRowB; - GLshort(*dst)[4] = (GLshort(*)[4]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; - dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; - } - } - else if (datatype == GL_SHORT && comps == 3) { - GLuint i, j, k; - const GLshort(*rowA)[3] = (const GLshort(*)[3]) srcRowA; - const GLshort(*rowB)[3] = (const GLshort(*)[3]) srcRowB; - GLshort(*dst)[3] = (GLshort(*)[3]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; - } - } - else if (datatype == GL_SHORT && comps == 2) { - GLuint i, j, k; - const GLshort(*rowA)[2] = (const GLshort(*)[2]) srcRowA; - const GLshort(*rowB)[2] = (const GLshort(*)[2]) srcRowB; - GLshort(*dst)[2] = (GLshort(*)[2]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; - } - } - else if (datatype == GL_SHORT && comps == 1) { - GLuint i, j, k; - const GLshort *rowA = (const GLshort *) srcRowA; - const GLshort *rowB = (const GLshort *) srcRowB; - GLshort *dst = (GLshort *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; - } - } - - else if (datatype == GL_FLOAT && comps == 4) { - GLuint i, j, k; - const GLfloat(*rowA)[4] = (const GLfloat(*)[4]) srcRowA; - const GLfloat(*rowB)[4] = (const GLfloat(*)[4]) srcRowB; - GLfloat(*dst)[4] = (GLfloat(*)[4]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + - rowB[j][0] + rowB[k][0]) * 0.25F; - dst[i][1] = (rowA[j][1] + rowA[k][1] + - rowB[j][1] + rowB[k][1]) * 0.25F; - dst[i][2] = (rowA[j][2] + rowA[k][2] + - rowB[j][2] + rowB[k][2]) * 0.25F; - dst[i][3] = (rowA[j][3] + rowA[k][3] + - rowB[j][3] + rowB[k][3]) * 0.25F; - } - } - else if (datatype == GL_FLOAT && comps == 3) { - GLuint i, j, k; - const GLfloat(*rowA)[3] = (const GLfloat(*)[3]) srcRowA; - const GLfloat(*rowB)[3] = (const GLfloat(*)[3]) srcRowB; - GLfloat(*dst)[3] = (GLfloat(*)[3]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + - rowB[j][0] + rowB[k][0]) * 0.25F; - dst[i][1] = (rowA[j][1] + rowA[k][1] + - rowB[j][1] + rowB[k][1]) * 0.25F; - dst[i][2] = (rowA[j][2] + rowA[k][2] + - rowB[j][2] + rowB[k][2]) * 0.25F; - } - } - else if (datatype == GL_FLOAT && comps == 2) { - GLuint i, j, k; - const GLfloat(*rowA)[2] = (const GLfloat(*)[2]) srcRowA; - const GLfloat(*rowB)[2] = (const GLfloat(*)[2]) srcRowB; - GLfloat(*dst)[2] = (GLfloat(*)[2]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + - rowB[j][0] + rowB[k][0]) * 0.25F; - dst[i][1] = (rowA[j][1] + rowA[k][1] + - rowB[j][1] + rowB[k][1]) * 0.25F; - } - } - else if (datatype == GL_FLOAT && comps == 1) { - GLuint i, j, k; - const GLfloat *rowA = (const GLfloat *) srcRowA; - const GLfloat *rowB = (const GLfloat *) srcRowB; - GLfloat *dst = (GLfloat *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F; - } - } - - else if (datatype == GL_HALF_FLOAT_ARB && comps == 4) { - GLuint i, j, k, comp; - const GLhalfARB(*rowA)[4] = (const GLhalfARB(*)[4]) srcRowA; - const GLhalfARB(*rowB)[4] = (const GLhalfARB(*)[4]) srcRowB; - GLhalfARB(*dst)[4] = (GLhalfARB(*)[4]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - for (comp = 0; comp < 4; comp++) { - GLfloat aj, ak, bj, bk; - aj = _mesa_half_to_float(rowA[j][comp]); - ak = _mesa_half_to_float(rowA[k][comp]); - bj = _mesa_half_to_float(rowB[j][comp]); - bk = _mesa_half_to_float(rowB[k][comp]); - dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); - } - } - } - else if (datatype == GL_HALF_FLOAT_ARB && comps == 3) { - GLuint i, j, k, comp; - const GLhalfARB(*rowA)[3] = (const GLhalfARB(*)[3]) srcRowA; - const GLhalfARB(*rowB)[3] = (const GLhalfARB(*)[3]) srcRowB; - GLhalfARB(*dst)[3] = (GLhalfARB(*)[3]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - for (comp = 0; comp < 3; comp++) { - GLfloat aj, ak, bj, bk; - aj = _mesa_half_to_float(rowA[j][comp]); - ak = _mesa_half_to_float(rowA[k][comp]); - bj = _mesa_half_to_float(rowB[j][comp]); - bk = _mesa_half_to_float(rowB[k][comp]); - dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); - } - } - } - else if (datatype == GL_HALF_FLOAT_ARB && comps == 2) { - GLuint i, j, k, comp; - const GLhalfARB(*rowA)[2] = (const GLhalfARB(*)[2]) srcRowA; - const GLhalfARB(*rowB)[2] = (const GLhalfARB(*)[2]) srcRowB; - GLhalfARB(*dst)[2] = (GLhalfARB(*)[2]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - for (comp = 0; comp < 2; comp++) { - GLfloat aj, ak, bj, bk; - aj = _mesa_half_to_float(rowA[j][comp]); - ak = _mesa_half_to_float(rowA[k][comp]); - bj = _mesa_half_to_float(rowB[j][comp]); - bk = _mesa_half_to_float(rowB[k][comp]); - dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); - } - } - } - else if (datatype == GL_HALF_FLOAT_ARB && comps == 1) { - GLuint i, j, k; - const GLhalfARB *rowA = (const GLhalfARB *) srcRowA; - const GLhalfARB *rowB = (const GLhalfARB *) srcRowB; - GLhalfARB *dst = (GLhalfARB *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - GLfloat aj, ak, bj, bk; - aj = _mesa_half_to_float(rowA[j]); - ak = _mesa_half_to_float(rowA[k]); - bj = _mesa_half_to_float(rowB[j]); - bk = _mesa_half_to_float(rowB[k]); - dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); - } - } - - else if (datatype == GL_UNSIGNED_INT && comps == 1) { - GLuint i, j, k; - const GLuint *rowA = (const GLuint *) srcRowA; - const GLuint *rowB = (const GLuint *) srcRowB; - GLuint *dst = (GLuint *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = (GLfloat)(rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4); - } - } - - else if (datatype == GL_UNSIGNED_SHORT_5_6_5 && comps == 3) { - GLuint i, j, k; - const GLushort *rowA = (const GLushort *) srcRowA; - const GLushort *rowB = (const GLushort *) srcRowB; - GLushort *dst = (GLushort *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0x1f; - const GLint rowAr1 = rowA[k] & 0x1f; - const GLint rowBr0 = rowB[j] & 0x1f; - const GLint rowBr1 = rowB[k] & 0x1f; - const GLint rowAg0 = (rowA[j] >> 5) & 0x3f; - const GLint rowAg1 = (rowA[k] >> 5) & 0x3f; - const GLint rowBg0 = (rowB[j] >> 5) & 0x3f; - const GLint rowBg1 = (rowB[k] >> 5) & 0x3f; - const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; - const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; - const GLint rowBb0 = (rowB[j] >> 11) & 0x1f; - const GLint rowBb1 = (rowB[k] >> 11) & 0x1f; - const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; - const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; - const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; - dst[i] = (blue << 11) | (green << 5) | red; - } - } - else if (datatype == GL_UNSIGNED_SHORT_4_4_4_4 && comps == 4) { - GLuint i, j, k; - const GLushort *rowA = (const GLushort *) srcRowA; - const GLushort *rowB = (const GLushort *) srcRowB; - GLushort *dst = (GLushort *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0xf; - const GLint rowAr1 = rowA[k] & 0xf; - const GLint rowBr0 = rowB[j] & 0xf; - const GLint rowBr1 = rowB[k] & 0xf; - const GLint rowAg0 = (rowA[j] >> 4) & 0xf; - const GLint rowAg1 = (rowA[k] >> 4) & 0xf; - const GLint rowBg0 = (rowB[j] >> 4) & 0xf; - const GLint rowBg1 = (rowB[k] >> 4) & 0xf; - const GLint rowAb0 = (rowA[j] >> 8) & 0xf; - const GLint rowAb1 = (rowA[k] >> 8) & 0xf; - const GLint rowBb0 = (rowB[j] >> 8) & 0xf; - const GLint rowBb1 = (rowB[k] >> 8) & 0xf; - const GLint rowAa0 = (rowA[j] >> 12) & 0xf; - const GLint rowAa1 = (rowA[k] >> 12) & 0xf; - const GLint rowBa0 = (rowB[j] >> 12) & 0xf; - const GLint rowBa1 = (rowB[k] >> 12) & 0xf; - const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; - const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; - const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; - const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; - dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red; - } - } - else if (datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV && comps == 4) { - GLuint i, j, k; - const GLushort *rowA = (const GLushort *) srcRowA; - const GLushort *rowB = (const GLushort *) srcRowB; - GLushort *dst = (GLushort *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0x1f; - const GLint rowAr1 = rowA[k] & 0x1f; - const GLint rowBr0 = rowB[j] & 0x1f; - const GLint rowBr1 = rowB[k] & 0x1f; - const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; - const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; - const GLint rowBg0 = (rowB[j] >> 5) & 0x1f; - const GLint rowBg1 = (rowB[k] >> 5) & 0x1f; - const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; - const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; - const GLint rowBb0 = (rowB[j] >> 10) & 0x1f; - const GLint rowBb1 = (rowB[k] >> 10) & 0x1f; - const GLint rowAa0 = (rowA[j] >> 15) & 0x1; - const GLint rowAa1 = (rowA[k] >> 15) & 0x1; - const GLint rowBa0 = (rowB[j] >> 15) & 0x1; - const GLint rowBa1 = (rowB[k] >> 15) & 0x1; - const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; - const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; - const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; - const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; - dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red; - } - } - else if (datatype == GL_UNSIGNED_SHORT_5_5_5_1 && comps == 4) { - GLuint i, j, k; - const GLushort *rowA = (const GLushort *) srcRowA; - const GLushort *rowB = (const GLushort *) srcRowB; - GLushort *dst = (GLushort *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = (rowA[j] >> 11) & 0x1f; - const GLint rowAr1 = (rowA[k] >> 11) & 0x1f; - const GLint rowBr0 = (rowB[j] >> 11) & 0x1f; - const GLint rowBr1 = (rowB[k] >> 11) & 0x1f; - const GLint rowAg0 = (rowA[j] >> 6) & 0x1f; - const GLint rowAg1 = (rowA[k] >> 6) & 0x1f; - const GLint rowBg0 = (rowB[j] >> 6) & 0x1f; - const GLint rowBg1 = (rowB[k] >> 6) & 0x1f; - const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; - const GLint rowAb1 = (rowA[k] >> 1) & 0x1f; - const GLint rowBb0 = (rowB[j] >> 1) & 0x1f; - const GLint rowBb1 = (rowB[k] >> 1) & 0x1f; - const GLint rowAa0 = (rowA[j] & 0x1); - const GLint rowAa1 = (rowA[k] & 0x1); - const GLint rowBa0 = (rowB[j] & 0x1); - const GLint rowBa1 = (rowB[k] & 0x1); - const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; - const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; - const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; - const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; - dst[i] = (red << 11) | (green << 6) | (blue << 1) | alpha; - } - } - - else if (datatype == GL_UNSIGNED_BYTE_3_3_2 && comps == 3) { - GLuint i, j, k; - const GLubyte *rowA = (const GLubyte *) srcRowA; - const GLubyte *rowB = (const GLubyte *) srcRowB; - GLubyte *dst = (GLubyte *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0x3; - const GLint rowAr1 = rowA[k] & 0x3; - const GLint rowBr0 = rowB[j] & 0x3; - const GLint rowBr1 = rowB[k] & 0x3; - const GLint rowAg0 = (rowA[j] >> 2) & 0x7; - const GLint rowAg1 = (rowA[k] >> 2) & 0x7; - const GLint rowBg0 = (rowB[j] >> 2) & 0x7; - const GLint rowBg1 = (rowB[k] >> 2) & 0x7; - const GLint rowAb0 = (rowA[j] >> 5) & 0x7; - const GLint rowAb1 = (rowA[k] >> 5) & 0x7; - const GLint rowBb0 = (rowB[j] >> 5) & 0x7; - const GLint rowBb1 = (rowB[k] >> 5) & 0x7; - const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; - const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; - const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; - dst[i] = (blue << 5) | (green << 2) | red; - } - } - - else if (datatype == MESA_UNSIGNED_BYTE_4_4 && comps == 2) { - GLuint i, j, k; - const GLubyte *rowA = (const GLubyte *) srcRowA; - const GLubyte *rowB = (const GLubyte *) srcRowB; - GLubyte *dst = (GLubyte *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0xf; - const GLint rowAr1 = rowA[k] & 0xf; - const GLint rowBr0 = rowB[j] & 0xf; - const GLint rowBr1 = rowB[k] & 0xf; - const GLint rowAg0 = (rowA[j] >> 4) & 0xf; - const GLint rowAg1 = (rowA[k] >> 4) & 0xf; - const GLint rowBg0 = (rowB[j] >> 4) & 0xf; - const GLint rowBg1 = (rowB[k] >> 4) & 0xf; - const GLint r = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; - const GLint g = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; - dst[i] = (g << 4) | r; - } - } - - else { - _mesa_problem(NULL, "bad format in do_row()"); - } -} - - -/** - * Average together four rows of a source image to produce a single new - * row in the dest image. It's legal for the two source rows to point - * to the same data. The source width must be equal to either the - * dest width or two times the dest width. - * - * \param datatype GL pixel type \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT, - * \c GL_FLOAT, etc. - * \param comps number of components per pixel (1..4) - * \param srcWidth Width of a row in the source data - * \param srcRowA Pointer to one of the rows of source data - * \param srcRowB Pointer to one of the rows of source data - * \param srcRowC Pointer to one of the rows of source data - * \param srcRowD Pointer to one of the rows of source data - * \param dstWidth Width of a row in the destination data - * \param srcRowA Pointer to the row of destination data - */ -static void -do_row_3D(GLenum datatype, GLuint comps, GLint srcWidth, - const GLvoid *srcRowA, const GLvoid *srcRowB, - const GLvoid *srcRowC, const GLvoid *srcRowD, - GLint dstWidth, GLvoid *dstRow) -{ - const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1; - const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2; - GLuint i, j, k; - - ASSERT(comps >= 1); - ASSERT(comps <= 4); - - if ((datatype == GL_UNSIGNED_BYTE) && (comps == 4)) { - DECLARE_ROW_POINTERS(GLubyte, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - FILTER_3D(2); - FILTER_3D(3); - } - } - else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 3)) { - DECLARE_ROW_POINTERS(GLubyte, 3); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - FILTER_3D(2); - } - } - else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 2)) { - DECLARE_ROW_POINTERS(GLubyte, 2); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - } - } - else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 1)) { - DECLARE_ROW_POINTERS(GLubyte, 1); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - } - } - else if ((datatype == GL_BYTE) && (comps == 4)) { - DECLARE_ROW_POINTERS(GLbyte, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D_SIGNED(0); - FILTER_3D_SIGNED(1); - FILTER_3D_SIGNED(2); - FILTER_3D_SIGNED(3); - } - } - else if ((datatype == GL_BYTE) && (comps == 3)) { - DECLARE_ROW_POINTERS(GLbyte, 3); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D_SIGNED(0); - FILTER_3D_SIGNED(1); - FILTER_3D_SIGNED(2); - } - } - else if ((datatype == GL_BYTE) && (comps == 2)) { - DECLARE_ROW_POINTERS(GLbyte, 2); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D_SIGNED(0); - FILTER_3D_SIGNED(1); - } - } - else if ((datatype == GL_BYTE) && (comps == 1)) { - DECLARE_ROW_POINTERS(GLbyte, 1); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D_SIGNED(0); - } - } - else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 4)) { - DECLARE_ROW_POINTERS(GLushort, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - FILTER_3D(2); - FILTER_3D(3); - } - } - else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 3)) { - DECLARE_ROW_POINTERS(GLushort, 3); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - FILTER_3D(2); - } - } - else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 2)) { - DECLARE_ROW_POINTERS(GLushort, 2); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - } - } - else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 1)) { - DECLARE_ROW_POINTERS(GLushort, 1); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - } - } - else if ((datatype == GL_SHORT) && (comps == 4)) { - DECLARE_ROW_POINTERS(GLshort, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - FILTER_3D(2); - FILTER_3D(3); - } - } - else if ((datatype == GL_SHORT) && (comps == 3)) { - DECLARE_ROW_POINTERS(GLshort, 3); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - FILTER_3D(2); - } - } - else if ((datatype == GL_SHORT) && (comps == 2)) { - DECLARE_ROW_POINTERS(GLshort, 2); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - FILTER_3D(1); - } - } - else if ((datatype == GL_SHORT) && (comps == 1)) { - DECLARE_ROW_POINTERS(GLshort, 1); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_3D(0); - } - } - else if ((datatype == GL_FLOAT) && (comps == 4)) { - DECLARE_ROW_POINTERS(GLfloat, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_F_3D(0); - FILTER_F_3D(1); - FILTER_F_3D(2); - FILTER_F_3D(3); - } - } - else if ((datatype == GL_FLOAT) && (comps == 3)) { - DECLARE_ROW_POINTERS(GLfloat, 3); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_F_3D(0); - FILTER_F_3D(1); - FILTER_F_3D(2); - } - } - else if ((datatype == GL_FLOAT) && (comps == 2)) { - DECLARE_ROW_POINTERS(GLfloat, 2); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_F_3D(0); - FILTER_F_3D(1); - } - } - else if ((datatype == GL_FLOAT) && (comps == 1)) { - DECLARE_ROW_POINTERS(GLfloat, 1); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_F_3D(0); - } - } - else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 4)) { - DECLARE_ROW_POINTERS(GLhalfARB, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_HF_3D(0); - FILTER_HF_3D(1); - FILTER_HF_3D(2); - FILTER_HF_3D(3); - } - } - else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 3)) { - DECLARE_ROW_POINTERS(GLhalfARB, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_HF_3D(0); - FILTER_HF_3D(1); - FILTER_HF_3D(2); - } - } - else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 2)) { - DECLARE_ROW_POINTERS(GLhalfARB, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_HF_3D(0); - FILTER_HF_3D(1); - } - } - else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 1)) { - DECLARE_ROW_POINTERS(GLhalfARB, 4); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - FILTER_HF_3D(0); - } - } - else if ((datatype == GL_UNSIGNED_INT) && (comps == 1)) { - const GLuint *rowA = (const GLuint *) srcRowA; - const GLuint *rowB = (const GLuint *) srcRowB; - const GLuint *rowC = (const GLuint *) srcRowC; - const GLuint *rowD = (const GLuint *) srcRowD; - GLfloat *dst = (GLfloat *) dstRow; - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const uint64_t tmp = (((uint64_t) rowA[j] + (uint64_t) rowA[k]) - + ((uint64_t) rowB[j] + (uint64_t) rowB[k]) - + ((uint64_t) rowC[j] + (uint64_t) rowC[k]) - + ((uint64_t) rowD[j] + (uint64_t) rowD[k])); - dst[i] = (GLfloat)((double) tmp * 0.125); - } - } - else if ((datatype == GL_UNSIGNED_SHORT_5_6_5) && (comps == 3)) { - DECLARE_ROW_POINTERS0(GLushort); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0x1f; - const GLint rowAr1 = rowA[k] & 0x1f; - const GLint rowBr0 = rowB[j] & 0x1f; - const GLint rowBr1 = rowB[k] & 0x1f; - const GLint rowCr0 = rowC[j] & 0x1f; - const GLint rowCr1 = rowC[k] & 0x1f; - const GLint rowDr0 = rowD[j] & 0x1f; - const GLint rowDr1 = rowD[k] & 0x1f; - const GLint rowAg0 = (rowA[j] >> 5) & 0x3f; - const GLint rowAg1 = (rowA[k] >> 5) & 0x3f; - const GLint rowBg0 = (rowB[j] >> 5) & 0x3f; - const GLint rowBg1 = (rowB[k] >> 5) & 0x3f; - const GLint rowCg0 = (rowC[j] >> 5) & 0x3f; - const GLint rowCg1 = (rowC[k] >> 5) & 0x3f; - const GLint rowDg0 = (rowD[j] >> 5) & 0x3f; - const GLint rowDg1 = (rowD[k] >> 5) & 0x3f; - const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; - const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; - const GLint rowBb0 = (rowB[j] >> 11) & 0x1f; - const GLint rowBb1 = (rowB[k] >> 11) & 0x1f; - const GLint rowCb0 = (rowC[j] >> 11) & 0x1f; - const GLint rowCb1 = (rowC[k] >> 11) & 0x1f; - const GLint rowDb0 = (rowD[j] >> 11) & 0x1f; - const GLint rowDb1 = (rowD[k] >> 11) & 0x1f; - const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, - rowCr0, rowCr1, rowDr0, rowDr1); - const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, - rowCg0, rowCg1, rowDg0, rowDg1); - const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, - rowCb0, rowCb1, rowDb0, rowDb1); - dst[i] = (b << 11) | (g << 5) | r; - } - } - else if ((datatype == GL_UNSIGNED_SHORT_4_4_4_4) && (comps == 4)) { - DECLARE_ROW_POINTERS0(GLushort); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0xf; - const GLint rowAr1 = rowA[k] & 0xf; - const GLint rowBr0 = rowB[j] & 0xf; - const GLint rowBr1 = rowB[k] & 0xf; - const GLint rowCr0 = rowC[j] & 0xf; - const GLint rowCr1 = rowC[k] & 0xf; - const GLint rowDr0 = rowD[j] & 0xf; - const GLint rowDr1 = rowD[k] & 0xf; - const GLint rowAg0 = (rowA[j] >> 4) & 0xf; - const GLint rowAg1 = (rowA[k] >> 4) & 0xf; - const GLint rowBg0 = (rowB[j] >> 4) & 0xf; - const GLint rowBg1 = (rowB[k] >> 4) & 0xf; - const GLint rowCg0 = (rowC[j] >> 4) & 0xf; - const GLint rowCg1 = (rowC[k] >> 4) & 0xf; - const GLint rowDg0 = (rowD[j] >> 4) & 0xf; - const GLint rowDg1 = (rowD[k] >> 4) & 0xf; - const GLint rowAb0 = (rowA[j] >> 8) & 0xf; - const GLint rowAb1 = (rowA[k] >> 8) & 0xf; - const GLint rowBb0 = (rowB[j] >> 8) & 0xf; - const GLint rowBb1 = (rowB[k] >> 8) & 0xf; - const GLint rowCb0 = (rowC[j] >> 8) & 0xf; - const GLint rowCb1 = (rowC[k] >> 8) & 0xf; - const GLint rowDb0 = (rowD[j] >> 8) & 0xf; - const GLint rowDb1 = (rowD[k] >> 8) & 0xf; - const GLint rowAa0 = (rowA[j] >> 12) & 0xf; - const GLint rowAa1 = (rowA[k] >> 12) & 0xf; - const GLint rowBa0 = (rowB[j] >> 12) & 0xf; - const GLint rowBa1 = (rowB[k] >> 12) & 0xf; - const GLint rowCa0 = (rowC[j] >> 12) & 0xf; - const GLint rowCa1 = (rowC[k] >> 12) & 0xf; - const GLint rowDa0 = (rowD[j] >> 12) & 0xf; - const GLint rowDa1 = (rowD[k] >> 12) & 0xf; - const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, - rowCr0, rowCr1, rowDr0, rowDr1); - const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, - rowCg0, rowCg1, rowDg0, rowDg1); - const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, - rowCb0, rowCb1, rowDb0, rowDb1); - const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1, - rowCa0, rowCa1, rowDa0, rowDa1); - - dst[i] = (a << 12) | (b << 8) | (g << 4) | r; - } - } - else if ((datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV) && (comps == 4)) { - DECLARE_ROW_POINTERS0(GLushort); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0x1f; - const GLint rowAr1 = rowA[k] & 0x1f; - const GLint rowBr0 = rowB[j] & 0x1f; - const GLint rowBr1 = rowB[k] & 0x1f; - const GLint rowCr0 = rowC[j] & 0x1f; - const GLint rowCr1 = rowC[k] & 0x1f; - const GLint rowDr0 = rowD[j] & 0x1f; - const GLint rowDr1 = rowD[k] & 0x1f; - const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; - const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; - const GLint rowBg0 = (rowB[j] >> 5) & 0x1f; - const GLint rowBg1 = (rowB[k] >> 5) & 0x1f; - const GLint rowCg0 = (rowC[j] >> 5) & 0x1f; - const GLint rowCg1 = (rowC[k] >> 5) & 0x1f; - const GLint rowDg0 = (rowD[j] >> 5) & 0x1f; - const GLint rowDg1 = (rowD[k] >> 5) & 0x1f; - const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; - const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; - const GLint rowBb0 = (rowB[j] >> 10) & 0x1f; - const GLint rowBb1 = (rowB[k] >> 10) & 0x1f; - const GLint rowCb0 = (rowC[j] >> 10) & 0x1f; - const GLint rowCb1 = (rowC[k] >> 10) & 0x1f; - const GLint rowDb0 = (rowD[j] >> 10) & 0x1f; - const GLint rowDb1 = (rowD[k] >> 10) & 0x1f; - const GLint rowAa0 = (rowA[j] >> 15) & 0x1; - const GLint rowAa1 = (rowA[k] >> 15) & 0x1; - const GLint rowBa0 = (rowB[j] >> 15) & 0x1; - const GLint rowBa1 = (rowB[k] >> 15) & 0x1; - const GLint rowCa0 = (rowC[j] >> 15) & 0x1; - const GLint rowCa1 = (rowC[k] >> 15) & 0x1; - const GLint rowDa0 = (rowD[j] >> 15) & 0x1; - const GLint rowDa1 = (rowD[k] >> 15) & 0x1; - const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, - rowCr0, rowCr1, rowDr0, rowDr1); - const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, - rowCg0, rowCg1, rowDg0, rowDg1); - const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, - rowCb0, rowCb1, rowDb0, rowDb1); - const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1, - rowCa0, rowCa1, rowDa0, rowDa1); - - dst[i] = (a << 15) | (b << 10) | (g << 5) | r; - } - } - else if ((datatype == GL_UNSIGNED_SHORT_5_5_5_1) && (comps == 4)) { - DECLARE_ROW_POINTERS0(GLushort); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = (rowA[j] >> 11) & 0x1f; - const GLint rowAr1 = (rowA[k] >> 11) & 0x1f; - const GLint rowBr0 = (rowB[j] >> 11) & 0x1f; - const GLint rowBr1 = (rowB[k] >> 11) & 0x1f; - const GLint rowCr0 = (rowC[j] >> 11) & 0x1f; - const GLint rowCr1 = (rowC[k] >> 11) & 0x1f; - const GLint rowDr0 = (rowD[j] >> 11) & 0x1f; - const GLint rowDr1 = (rowD[k] >> 11) & 0x1f; - const GLint rowAg0 = (rowA[j] >> 6) & 0x1f; - const GLint rowAg1 = (rowA[k] >> 6) & 0x1f; - const GLint rowBg0 = (rowB[j] >> 6) & 0x1f; - const GLint rowBg1 = (rowB[k] >> 6) & 0x1f; - const GLint rowCg0 = (rowC[j] >> 6) & 0x1f; - const GLint rowCg1 = (rowC[k] >> 6) & 0x1f; - const GLint rowDg0 = (rowD[j] >> 6) & 0x1f; - const GLint rowDg1 = (rowD[k] >> 6) & 0x1f; - const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; - const GLint rowAb1 = (rowA[k] >> 1) & 0x1f; - const GLint rowBb0 = (rowB[j] >> 1) & 0x1f; - const GLint rowBb1 = (rowB[k] >> 1) & 0x1f; - const GLint rowCb0 = (rowC[j] >> 1) & 0x1f; - const GLint rowCb1 = (rowC[k] >> 1) & 0x1f; - const GLint rowDb0 = (rowD[j] >> 1) & 0x1f; - const GLint rowDb1 = (rowD[k] >> 1) & 0x1f; - const GLint rowAa0 = (rowA[j] & 0x1); - const GLint rowAa1 = (rowA[k] & 0x1); - const GLint rowBa0 = (rowB[j] & 0x1); - const GLint rowBa1 = (rowB[k] & 0x1); - const GLint rowCa0 = (rowC[j] & 0x1); - const GLint rowCa1 = (rowC[k] & 0x1); - const GLint rowDa0 = (rowD[j] & 0x1); - const GLint rowDa1 = (rowD[k] & 0x1); - const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, - rowCr0, rowCr1, rowDr0, rowDr1); - const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, - rowCg0, rowCg1, rowDg0, rowDg1); - const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, - rowCb0, rowCb1, rowDb0, rowDb1); - const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1, - rowCa0, rowCa1, rowDa0, rowDa1); - - dst[i] = (r << 11) | (g << 6) | (b << 1) | a; - } - } - else if ((datatype == GL_UNSIGNED_BYTE_3_3_2) && (comps == 3)) { - DECLARE_ROW_POINTERS0(GLubyte); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0x3; - const GLint rowAr1 = rowA[k] & 0x3; - const GLint rowBr0 = rowB[j] & 0x3; - const GLint rowBr1 = rowB[k] & 0x3; - const GLint rowCr0 = rowC[j] & 0x3; - const GLint rowCr1 = rowC[k] & 0x3; - const GLint rowDr0 = rowD[j] & 0x3; - const GLint rowDr1 = rowD[k] & 0x3; - const GLint rowAg0 = (rowA[j] >> 2) & 0x7; - const GLint rowAg1 = (rowA[k] >> 2) & 0x7; - const GLint rowBg0 = (rowB[j] >> 2) & 0x7; - const GLint rowBg1 = (rowB[k] >> 2) & 0x7; - const GLint rowCg0 = (rowC[j] >> 2) & 0x7; - const GLint rowCg1 = (rowC[k] >> 2) & 0x7; - const GLint rowDg0 = (rowD[j] >> 2) & 0x7; - const GLint rowDg1 = (rowD[k] >> 2) & 0x7; - const GLint rowAb0 = (rowA[j] >> 5) & 0x7; - const GLint rowAb1 = (rowA[k] >> 5) & 0x7; - const GLint rowBb0 = (rowB[j] >> 5) & 0x7; - const GLint rowBb1 = (rowB[k] >> 5) & 0x7; - const GLint rowCb0 = (rowC[j] >> 5) & 0x7; - const GLint rowCb1 = (rowC[k] >> 5) & 0x7; - const GLint rowDb0 = (rowD[j] >> 5) & 0x7; - const GLint rowDb1 = (rowD[k] >> 5) & 0x7; - const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, - rowCr0, rowCr1, rowDr0, rowDr1); - const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, - rowCg0, rowCg1, rowDg0, rowDg1); - const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, - rowCb0, rowCb1, rowDb0, rowDb1); - dst[i] = (b << 5) | (g << 2) | r; - } - } - else if (datatype == MESA_UNSIGNED_BYTE_4_4 && comps == 2) { - DECLARE_ROW_POINTERS0(GLubyte); - - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0xf; - const GLint rowAr1 = rowA[k] & 0xf; - const GLint rowBr0 = rowB[j] & 0xf; - const GLint rowBr1 = rowB[k] & 0xf; - const GLint rowCr0 = rowC[j] & 0xf; - const GLint rowCr1 = rowC[k] & 0xf; - const GLint rowDr0 = rowD[j] & 0xf; - const GLint rowDr1 = rowD[k] & 0xf; - const GLint rowAg0 = (rowA[j] >> 4) & 0xf; - const GLint rowAg1 = (rowA[k] >> 4) & 0xf; - const GLint rowBg0 = (rowB[j] >> 4) & 0xf; - const GLint rowBg1 = (rowB[k] >> 4) & 0xf; - const GLint rowCg0 = (rowC[j] >> 4) & 0xf; - const GLint rowCg1 = (rowC[k] >> 4) & 0xf; - const GLint rowDg0 = (rowD[j] >> 4) & 0xf; - const GLint rowDg1 = (rowD[k] >> 4) & 0xf; - const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, - rowCr0, rowCr1, rowDr0, rowDr1); - const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, - rowCg0, rowCg1, rowDg0, rowDg1); - dst[i] = (g << 4) | r; - } - } - else { - _mesa_problem(NULL, "bad format in do_row()"); - } -} - - -/* - * These functions generate a 1/2-size mipmap image from a source image. - * Texture borders are handled by copying or averaging the source image's - * border texels, depending on the scale-down factor. - */ - -static void -make_1d_mipmap(GLenum datatype, GLuint comps, GLint border, - GLint srcWidth, const GLubyte *srcPtr, - GLint dstWidth, GLubyte *dstPtr) -{ - const GLint bpt = bytes_per_pixel(datatype, comps); - const GLubyte *src; - GLubyte *dst; - - /* skip the border pixel, if any */ - src = srcPtr + border * bpt; - dst = dstPtr + border * bpt; - - /* we just duplicate the input row, kind of hack, saves code */ - do_row(datatype, comps, srcWidth - 2 * border, src, src, - dstWidth - 2 * border, dst); - - if (border) { - /* copy left-most pixel from source */ - assert(dstPtr); - assert(srcPtr); - memcpy(dstPtr, srcPtr, bpt); - /* copy right-most pixel from source */ - memcpy(dstPtr + (dstWidth - 1) * bpt, - srcPtr + (srcWidth - 1) * bpt, - bpt); - } -} - - -static void -make_2d_mipmap(GLenum datatype, GLuint comps, GLint border, - GLint srcWidth, GLint srcHeight, - const GLubyte *srcPtr, GLint srcRowStride, - GLint dstWidth, GLint dstHeight, - GLubyte *dstPtr, GLint dstRowStride) -{ - const GLint bpt = bytes_per_pixel(datatype, comps); - const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ - const GLint dstWidthNB = dstWidth - 2 * border; - const GLint dstHeightNB = dstHeight - 2 * border; - const GLint srcRowBytes = bpt * srcRowStride; - const GLint dstRowBytes = bpt * dstRowStride; - const GLubyte *srcA, *srcB; - GLubyte *dst; - GLint row, srcRowStep; - - /* Compute src and dst pointers, skipping any border */ - srcA = srcPtr + border * ((srcWidth + 1) * bpt); - if (srcHeight > 1 && srcHeight > dstHeight) { - /* sample from two source rows */ - srcB = srcA + srcRowBytes; - srcRowStep = 2; - } - else { - /* sample from one source row */ - srcB = srcA; - srcRowStep = 1; - } - - dst = dstPtr + border * ((dstWidth + 1) * bpt); - - for (row = 0; row < dstHeightNB; row++) { - do_row(datatype, comps, srcWidthNB, srcA, srcB, - dstWidthNB, dst); - srcA += srcRowStep * srcRowBytes; - srcB += srcRowStep * srcRowBytes; - dst += dstRowBytes; - } - - /* This is ugly but probably won't be used much */ - if (border > 0) { - /* fill in dest border */ - /* lower-left border pixel */ - assert(dstPtr); - assert(srcPtr); - memcpy(dstPtr, srcPtr, bpt); - /* lower-right border pixel */ - memcpy(dstPtr + (dstWidth - 1) * bpt, - srcPtr + (srcWidth - 1) * bpt, bpt); - /* upper-left border pixel */ - memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt, - srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt); - /* upper-right border pixel */ - memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt, - srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt); - /* lower border */ - do_row(datatype, comps, srcWidthNB, - srcPtr + bpt, - srcPtr + bpt, - dstWidthNB, dstPtr + bpt); - /* upper border */ - do_row(datatype, comps, srcWidthNB, - srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, - srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, - dstWidthNB, - dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt); - /* left and right borders */ - if (srcHeight == dstHeight) { - /* copy border pixel from src to dst */ - for (row = 1; row < srcHeight; row++) { - memcpy(dstPtr + dstWidth * row * bpt, - srcPtr + srcWidth * row * bpt, bpt); - memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt, - srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt); - } - } - else { - /* average two src pixels each dest pixel */ - for (row = 0; row < dstHeightNB; row += 2) { - do_row(datatype, comps, 1, - srcPtr + (srcWidth * (row * 2 + 1)) * bpt, - srcPtr + (srcWidth * (row * 2 + 2)) * bpt, - 1, dstPtr + (dstWidth * row + 1) * bpt); - do_row(datatype, comps, 1, - srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt, - srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt, - 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt); - } - } - } -} - - -static void -make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - const GLubyte *srcPtr, GLint srcRowStride, - GLint dstWidth, GLint dstHeight, GLint dstDepth, - GLubyte *dstPtr, GLint dstRowStride) -{ - const GLint bpt = bytes_per_pixel(datatype, comps); - const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ - const GLint srcDepthNB = srcDepth - 2 * border; - const GLint dstWidthNB = dstWidth - 2 * border; - const GLint dstHeightNB = dstHeight - 2 * border; - const GLint dstDepthNB = dstDepth - 2 * border; - GLint img, row; - GLint bytesPerSrcImage, bytesPerDstImage; - GLint bytesPerSrcRow, bytesPerDstRow; - GLint srcImageOffset, srcRowOffset; - - (void) srcDepthNB; /* silence warnings */ - - - bytesPerSrcImage = srcWidth * srcHeight * bpt; - bytesPerDstImage = dstWidth * dstHeight * bpt; - - bytesPerSrcRow = srcWidth * bpt; - bytesPerDstRow = dstWidth * bpt; - - /* Offset between adjacent src images to be averaged together */ - srcImageOffset = (srcDepth == dstDepth) ? 0 : bytesPerSrcImage; - - /* Offset between adjacent src rows to be averaged together */ - srcRowOffset = (srcHeight == dstHeight) ? 0 : srcWidth * bpt; - - /* - * Need to average together up to 8 src pixels for each dest pixel. - * Break that down into 3 operations: - * 1. take two rows from source image and average them together. - * 2. take two rows from next source image and average them together. - * 3. take the two averaged rows and average them for the final dst row. - */ - - /* - printf("mip3d %d x %d x %d -> %d x %d x %d\n", - srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth); - */ - - for (img = 0; img < dstDepthNB; img++) { - /* first source image pointer, skipping border */ - const GLubyte *imgSrcA = srcPtr - + (bytesPerSrcImage + bytesPerSrcRow + border) * bpt * border - + img * (bytesPerSrcImage + srcImageOffset); - /* second source image pointer, skipping border */ - const GLubyte *imgSrcB = imgSrcA + srcImageOffset; - /* address of the dest image, skipping border */ - GLubyte *imgDst = dstPtr - + (bytesPerDstImage + bytesPerDstRow + border) * bpt * border - + img * bytesPerDstImage; - - /* setup the four source row pointers and the dest row pointer */ - const GLubyte *srcImgARowA = imgSrcA; - const GLubyte *srcImgARowB = imgSrcA + srcRowOffset; - const GLubyte *srcImgBRowA = imgSrcB; - const GLubyte *srcImgBRowB = imgSrcB + srcRowOffset; - GLubyte *dstImgRow = imgDst; - - for (row = 0; row < dstHeightNB; row++) { - do_row_3D(datatype, comps, srcWidthNB, - srcImgARowA, srcImgARowB, - srcImgBRowA, srcImgBRowB, - dstWidthNB, dstImgRow); - - /* advance to next rows */ - srcImgARowA += bytesPerSrcRow + srcRowOffset; - srcImgARowB += bytesPerSrcRow + srcRowOffset; - srcImgBRowA += bytesPerSrcRow + srcRowOffset; - srcImgBRowB += bytesPerSrcRow + srcRowOffset; - dstImgRow += bytesPerDstRow; - } - } - - - /* Luckily we can leverage the make_2d_mipmap() function here! */ - if (border > 0) { - /* do front border image */ - make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, srcPtr, srcRowStride, - dstWidth, dstHeight, dstPtr, dstRowStride); - /* do back border image */ - make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, - srcPtr + bytesPerSrcImage * (srcDepth - 1), srcRowStride, - dstWidth, dstHeight, - dstPtr + bytesPerDstImage * (dstDepth - 1), dstRowStride); - /* do four remaining border edges that span the image slices */ - if (srcDepth == dstDepth) { - /* just copy border pixels from src to dst */ - for (img = 0; img < dstDepthNB; img++) { - const GLubyte *src; - GLubyte *dst; - - /* do border along [img][row=0][col=0] */ - src = srcPtr + (img + 1) * bytesPerSrcImage; - dst = dstPtr + (img + 1) * bytesPerDstImage; - memcpy(dst, src, bpt); - - /* do border along [img][row=dstHeight-1][col=0] */ - src = srcPtr + (img * 2 + 1) * bytesPerSrcImage - + (srcHeight - 1) * bytesPerSrcRow; - dst = dstPtr + (img + 1) * bytesPerDstImage - + (dstHeight - 1) * bytesPerDstRow; - memcpy(dst, src, bpt); - - /* do border along [img][row=0][col=dstWidth-1] */ - src = srcPtr + (img * 2 + 1) * bytesPerSrcImage - + (srcWidth - 1) * bpt; - dst = dstPtr + (img + 1) * bytesPerDstImage - + (dstWidth - 1) * bpt; - memcpy(dst, src, bpt); - - /* do border along [img][row=dstHeight-1][col=dstWidth-1] */ - src = srcPtr + (img * 2 + 1) * bytesPerSrcImage - + (bytesPerSrcImage - bpt); - dst = dstPtr + (img + 1) * bytesPerDstImage - + (bytesPerDstImage - bpt); - memcpy(dst, src, bpt); - } - } - else { - /* average border pixels from adjacent src image pairs */ - ASSERT(srcDepthNB == 2 * dstDepthNB); - for (img = 0; img < dstDepthNB; img++) { - const GLubyte *src; - GLubyte *dst; - - /* do border along [img][row=0][col=0] */ - src = srcPtr + (img * 2 + 1) * bytesPerSrcImage; - dst = dstPtr + (img + 1) * bytesPerDstImage; - do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); - - /* do border along [img][row=dstHeight-1][col=0] */ - src = srcPtr + (img * 2 + 1) * bytesPerSrcImage - + (srcHeight - 1) * bytesPerSrcRow; - dst = dstPtr + (img + 1) * bytesPerDstImage - + (dstHeight - 1) * bytesPerDstRow; - do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); - - /* do border along [img][row=0][col=dstWidth-1] */ - src = srcPtr + (img * 2 + 1) * bytesPerSrcImage - + (srcWidth - 1) * bpt; - dst = dstPtr + (img + 1) * bytesPerDstImage - + (dstWidth - 1) * bpt; - do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); - - /* do border along [img][row=dstHeight-1][col=dstWidth-1] */ - src = srcPtr + (img * 2 + 1) * bytesPerSrcImage - + (bytesPerSrcImage - bpt); - dst = dstPtr + (img + 1) * bytesPerDstImage - + (bytesPerDstImage - bpt); - do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); - } - } - } -} - - -static void -make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, - GLint srcWidth, const GLubyte *srcPtr, GLuint srcRowStride, - GLint dstWidth, GLint dstHeight, - GLubyte *dstPtr, GLuint dstRowStride ) -{ - const GLint bpt = bytes_per_pixel(datatype, comps); - const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ - const GLint dstWidthNB = dstWidth - 2 * border; - const GLint dstHeightNB = dstHeight - 2 * border; - const GLint srcRowBytes = bpt * srcRowStride; - const GLint dstRowBytes = bpt * dstRowStride; - const GLubyte *src; - GLubyte *dst; - GLint row; - - /* Compute src and dst pointers, skipping any border */ - src = srcPtr + border * ((srcWidth + 1) * bpt); - dst = dstPtr + border * ((dstWidth + 1) * bpt); - - for (row = 0; row < dstHeightNB; row++) { - do_row(datatype, comps, srcWidthNB, src, src, - dstWidthNB, dst); - src += srcRowBytes; - dst += dstRowBytes; - } - - if (border) { - /* copy left-most pixel from source */ - assert(dstPtr); - assert(srcPtr); - memcpy(dstPtr, srcPtr, bpt); - /* copy right-most pixel from source */ - memcpy(dstPtr + (dstWidth - 1) * bpt, - srcPtr + (srcWidth - 1) * bpt, - bpt); - } -} - - -/** - * \bug - * There is quite a bit of refactoring that could be done with this function - * and \c make_2d_mipmap. - */ -static void -make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, - GLint srcWidth, GLint srcHeight, - const GLubyte *srcPtr, GLint srcRowStride, - GLint dstWidth, GLint dstHeight, GLint dstDepth, - GLubyte *dstPtr, GLint dstRowStride) -{ - const GLint bpt = bytes_per_pixel(datatype, comps); - const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ - const GLint dstWidthNB = dstWidth - 2 * border; - const GLint dstHeightNB = dstHeight - 2 * border; - const GLint dstDepthNB = dstDepth - 2 * border; - const GLint srcRowBytes = bpt * srcRowStride; - const GLint dstRowBytes = bpt * dstRowStride; - const GLubyte *srcA, *srcB; - GLubyte *dst; - GLint layer; - GLint row; - - /* Compute src and dst pointers, skipping any border */ - srcA = srcPtr + border * ((srcWidth + 1) * bpt); - if (srcHeight > 1) - srcB = srcA + srcRowBytes; - else - srcB = srcA; - dst = dstPtr + border * ((dstWidth + 1) * bpt); - - for (layer = 0; layer < dstDepthNB; layer++) { - for (row = 0; row < dstHeightNB; row++) { - do_row(datatype, comps, srcWidthNB, srcA, srcB, - dstWidthNB, dst); - srcA += 2 * srcRowBytes; - srcB += 2 * srcRowBytes; - dst += dstRowBytes; - } - - /* This is ugly but probably won't be used much */ - if (border > 0) { - /* fill in dest border */ - /* lower-left border pixel */ - assert(dstPtr); - assert(srcPtr); - memcpy(dstPtr, srcPtr, bpt); - /* lower-right border pixel */ - memcpy(dstPtr + (dstWidth - 1) * bpt, - srcPtr + (srcWidth - 1) * bpt, bpt); - /* upper-left border pixel */ - memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt, - srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt); - /* upper-right border pixel */ - memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt, - srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt); - /* lower border */ - do_row(datatype, comps, srcWidthNB, - srcPtr + bpt, - srcPtr + bpt, - dstWidthNB, dstPtr + bpt); - /* upper border */ - do_row(datatype, comps, srcWidthNB, - srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, - srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, - dstWidthNB, - dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt); - /* left and right borders */ - if (srcHeight == dstHeight) { - /* copy border pixel from src to dst */ - for (row = 1; row < srcHeight; row++) { - memcpy(dstPtr + dstWidth * row * bpt, - srcPtr + srcWidth * row * bpt, bpt); - memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt, - srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt); - } - } - else { - /* average two src pixels each dest pixel */ - for (row = 0; row < dstHeightNB; row += 2) { - do_row(datatype, comps, 1, - srcPtr + (srcWidth * (row * 2 + 1)) * bpt, - srcPtr + (srcWidth * (row * 2 + 2)) * bpt, - 1, dstPtr + (dstWidth * row + 1) * bpt); - do_row(datatype, comps, 1, - srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt, - srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt, - 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt); - } - } - } - } -} - - -/** - * Down-sample a texture image to produce the next lower mipmap level. - * \param comps components per texel (1, 2, 3 or 4) - * \param srcRowStride stride between source rows, in texels - * \param dstRowStride stride between destination rows, in texels - */ -void -_mesa_generate_mipmap_level(GLenum target, - GLenum datatype, GLuint comps, - GLint border, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - const GLubyte *srcData, - GLint srcRowStride, - GLint dstWidth, GLint dstHeight, GLint dstDepth, - GLubyte *dstData, - GLint dstRowStride) -{ - /* - * We use simple 2x2 averaging to compute the next mipmap level. - */ - switch (target) { - case GL_TEXTURE_1D: - make_1d_mipmap(datatype, comps, border, - srcWidth, srcData, - dstWidth, dstData); - break; - case GL_TEXTURE_2D: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - make_2d_mipmap(datatype, comps, border, - srcWidth, srcHeight, srcData, srcRowStride, - dstWidth, dstHeight, dstData, dstRowStride); - break; - case GL_TEXTURE_3D: - make_3d_mipmap(datatype, comps, border, - srcWidth, srcHeight, srcDepth, - srcData, srcRowStride, - dstWidth, dstHeight, dstDepth, - dstData, dstRowStride); - break; - case GL_TEXTURE_1D_ARRAY_EXT: - make_1d_stack_mipmap(datatype, comps, border, - srcWidth, srcData, srcRowStride, - dstWidth, dstHeight, - dstData, dstRowStride); - break; - case GL_TEXTURE_2D_ARRAY_EXT: - make_2d_stack_mipmap(datatype, comps, border, - srcWidth, srcHeight, - srcData, srcRowStride, - dstWidth, dstHeight, - dstDepth, dstData, dstRowStride); - break; - case GL_TEXTURE_RECTANGLE_NV: - /* no mipmaps, do nothing */ - break; - default: - _mesa_problem(NULL, "bad dimensions in _mesa_generate_mipmaps"); - return; - } -} - - -/** - * compute next (level+1) image size - * \return GL_FALSE if no smaller size can be generated (eg. src is 1x1x1 size) - */ -static GLboolean -next_mipmap_level_size(GLenum target, GLint border, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLint *dstWidth, GLint *dstHeight, GLint *dstDepth) -{ - if (srcWidth - 2 * border > 1) { - *dstWidth = (srcWidth - 2 * border) / 2 + 2 * border; - } - else { - *dstWidth = srcWidth; /* can't go smaller */ - } - - if ((srcHeight - 2 * border > 1) && - (target != GL_TEXTURE_1D_ARRAY_EXT)) { - *dstHeight = (srcHeight - 2 * border) / 2 + 2 * border; - } - else { - *dstHeight = srcHeight; /* can't go smaller */ - } - - if ((srcDepth - 2 * border > 1) && - (target != GL_TEXTURE_2D_ARRAY_EXT)) { - *dstDepth = (srcDepth - 2 * border) / 2 + 2 * border; - } - else { - *dstDepth = srcDepth; /* can't go smaller */ - } - - if (*dstWidth == srcWidth && - *dstHeight == srcHeight && - *dstDepth == srcDepth) { - return GL_FALSE; - } - else { - return GL_TRUE; - } -} - - - - -/** - * Automatic mipmap generation. - * This is the fallback/default function for ctx->Driver.GenerateMipmap(). - * Generate a complete set of mipmaps from texObj's BaseLevel image. - * Stop at texObj's MaxLevel or when we get to the 1x1 texture. - * For cube maps, target will be one of - * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP. - */ -void -_mesa_generate_mipmap(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj) -{ - const struct gl_texture_image *srcImage; - gl_format convertFormat; - const GLubyte *srcData = NULL; - GLubyte *dstData = NULL; - GLint level, maxLevels; - GLenum datatype; - GLuint comps; - - ASSERT(texObj); - srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel); - ASSERT(srcImage); - - maxLevels = _mesa_max_texture_levels(ctx, texObj->Target); - ASSERT(maxLevels > 0); /* bad target */ - - /* Find convertFormat - the format that do_row() will process */ - - if (_mesa_is_format_compressed(srcImage->TexFormat)) { - /* setup for compressed textures - need to allocate temporary - * image buffers to hold uncompressed images. - */ - GLuint row; - GLint components, size; - GLchan *dst; - - assert(texObj->Target == GL_TEXTURE_2D || - texObj->Target == GL_TEXTURE_CUBE_MAP_ARB); - - if (srcImage->_BaseFormat == GL_RGB) { - convertFormat = MESA_FORMAT_RGB888; - components = 3; - } else if (srcImage->_BaseFormat == GL_RED) { - convertFormat = MESA_FORMAT_R8; - components = 1; - } else if (srcImage->_BaseFormat == GL_RG) { - convertFormat = MESA_FORMAT_RG88; - components = 2; - } else if (srcImage->_BaseFormat == GL_RGBA) { - convertFormat = MESA_FORMAT_RGBA8888; - components = 4; - } else if (srcImage->_BaseFormat == GL_LUMINANCE) { - convertFormat = MESA_FORMAT_L8; - components = 1; - } else if (srcImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - convertFormat = MESA_FORMAT_AL88; - components = 2; - } else { - _mesa_problem(ctx, "bad srcImage->_BaseFormat in _mesa_generate_mipmaps"); - return; - } - - /* allocate storage for uncompressed GL_RGB or GL_RGBA images */ - size = _mesa_bytes_per_pixel(srcImage->_BaseFormat, CHAN_TYPE) - * srcImage->Width * srcImage->Height * srcImage->Depth + 20; - /* 20 extra bytes, just be safe when calling last FetchTexel */ - srcData = (GLubyte *) malloc(size); - if (!srcData) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); - return; - } - dstData = (GLubyte *) malloc(size / 2); /* 1/4 would probably be OK */ - if (!dstData) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); - free((void *) srcData); - return; - } - - /* decompress base image here */ - dst = (GLchan *) srcData; - for (row = 0; row < srcImage->Height; row++) { - GLuint col; - for (col = 0; col < srcImage->Width; col++) { - srcImage->FetchTexelc(srcImage, col, row, 0, dst); - dst += components; - } - } - } - else { - /* uncompressed */ - convertFormat = srcImage->TexFormat; - } - - _mesa_format_to_type_and_comps(convertFormat, &datatype, &comps); - - for (level = texObj->BaseLevel; level < texObj->MaxLevel - && level < maxLevels - 1; level++) { - /* generate image[level+1] from image[level] */ - const struct gl_texture_image *srcImage; - struct gl_texture_image *dstImage; - GLint srcWidth, srcHeight, srcDepth; - GLint dstWidth, dstHeight, dstDepth; - GLint border; - GLboolean nextLevel; - - /* get src image parameters */ - srcImage = _mesa_select_tex_image(ctx, texObj, target, level); - ASSERT(srcImage); - srcWidth = srcImage->Width; - srcHeight = srcImage->Height; - srcDepth = srcImage->Depth; - border = srcImage->Border; - - nextLevel = next_mipmap_level_size(target, border, - srcWidth, srcHeight, srcDepth, - &dstWidth, &dstHeight, &dstDepth); - if (!nextLevel) { - /* all done */ - if (_mesa_is_format_compressed(srcImage->TexFormat)) { - free((void *) srcData); - free(dstData); - } - return; - } - - /* get dest gl_texture_image */ - dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1); - if (!dstImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); - return; - } - - /* Free old image data */ - if (dstImage->Data) - ctx->Driver.FreeTexImageData(ctx, dstImage); - - /* initialize new image */ - _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight, - dstDepth, border, srcImage->InternalFormat, - srcImage->TexFormat); - dstImage->DriverData = NULL; - dstImage->FetchTexelc = srcImage->FetchTexelc; - dstImage->FetchTexelf = srcImage->FetchTexelf; - - /* Alloc new teximage data buffer */ - { - GLuint size = _mesa_format_image_size(dstImage->TexFormat, - dstWidth, dstHeight, dstDepth); - dstImage->Data = _mesa_alloc_texmemory(size); - if (!dstImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); - return; - } - } - - /* Setup src and dest data pointers */ - if (_mesa_is_format_compressed(dstImage->TexFormat)) { - /* srcData and dstData are already set */ - ASSERT(srcData); - ASSERT(dstData); - } - else { - srcData = (const GLubyte *) srcImage->Data; - dstData = (GLubyte *) dstImage->Data; - } - - ASSERT(dstImage->TexFormat); - ASSERT(dstImage->FetchTexelc); - ASSERT(dstImage->FetchTexelf); - - _mesa_generate_mipmap_level(target, datatype, comps, border, - srcWidth, srcHeight, srcDepth, - srcData, srcImage->RowStride, - dstWidth, dstHeight, dstDepth, - dstData, dstImage->RowStride); - - - if (_mesa_is_format_compressed(dstImage->TexFormat)) { - GLubyte *temp; - /* compress image from dstData into dstImage->Data */ - const GLenum srcFormat = _mesa_get_format_base_format(convertFormat); - GLint dstRowStride - = _mesa_format_row_stride(dstImage->TexFormat, dstWidth); - ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA); - - _mesa_texstore(ctx, 2, dstImage->_BaseFormat, - dstImage->TexFormat, - dstImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, 0, /* strides */ - dstWidth, dstHeight, 1, /* size */ - srcFormat, CHAN_TYPE, - dstData, /* src data, actually */ - &ctx->DefaultPacking); - - /* swap src and dest pointers */ - temp = (GLubyte *) srcData; - srcData = dstData; - dstData = temp; - } - - } /* loop over mipmap levels */ -} - - -/** - * Helper function for drivers which need to rescale texture images to - * certain aspect ratios. - * Nearest filtering only (for broken hardware that can't support - * all aspect ratios). This can be made a lot faster, but I don't - * really care enough... - */ -void -_mesa_rescale_teximage2d(GLuint bytesPerPixel, - GLuint srcStrideInPixels, - GLuint dstRowStride, - GLint srcWidth, GLint srcHeight, - GLint dstWidth, GLint dstHeight, - const GLvoid *srcImage, GLvoid *dstImage) -{ - GLint row, col; - -#define INNER_LOOP( TYPE, HOP, WOP ) \ - for ( row = 0 ; row < dstHeight ; row++ ) { \ - GLint srcRow = row HOP hScale; \ - for ( col = 0 ; col < dstWidth ; col++ ) { \ - GLint srcCol = col WOP wScale; \ - dst[col] = src[srcRow * srcStrideInPixels + srcCol]; \ - } \ - dst = (TYPE *) ((GLubyte *) dst + dstRowStride); \ - } \ - -#define RESCALE_IMAGE( TYPE ) \ -do { \ - const TYPE *src = (const TYPE *)srcImage; \ - TYPE *dst = (TYPE *)dstImage; \ - \ - if ( srcHeight < dstHeight ) { \ - const GLint hScale = dstHeight / srcHeight; \ - if ( srcWidth < dstWidth ) { \ - const GLint wScale = dstWidth / srcWidth; \ - INNER_LOOP( TYPE, /, / ); \ - } \ - else { \ - const GLint wScale = srcWidth / dstWidth; \ - INNER_LOOP( TYPE, /, * ); \ - } \ - } \ - else { \ - const GLint hScale = srcHeight / dstHeight; \ - if ( srcWidth < dstWidth ) { \ - const GLint wScale = dstWidth / srcWidth; \ - INNER_LOOP( TYPE, *, / ); \ - } \ - else { \ - const GLint wScale = srcWidth / dstWidth; \ - INNER_LOOP( TYPE, *, * ); \ - } \ - } \ -} while (0) - - switch ( bytesPerPixel ) { - case 4: - RESCALE_IMAGE( GLuint ); - break; - - case 2: - RESCALE_IMAGE( GLushort ); - break; - - case 1: - RESCALE_IMAGE( GLubyte ); - break; - default: - _mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d"); - } -} - - -/** - * Upscale an image by replication, not (typical) stretching. - * We use this when the image width or height is less than a - * certain size (4, 8) and we need to upscale an image. - */ -void -_mesa_upscale_teximage2d(GLsizei inWidth, GLsizei inHeight, - GLsizei outWidth, GLsizei outHeight, - GLint comps, const GLchan *src, GLint srcRowStride, - GLchan *dest ) -{ - GLint i, j, k; - - ASSERT(outWidth >= inWidth); - ASSERT(outHeight >= inHeight); -#if 0 - ASSERT(inWidth == 1 || inWidth == 2 || inHeight == 1 || inHeight == 2); - ASSERT((outWidth & 3) == 0); - ASSERT((outHeight & 3) == 0); -#endif - - for (i = 0; i < outHeight; i++) { - const GLint ii = i % inHeight; - for (j = 0; j < outWidth; j++) { - const GLint jj = j % inWidth; - for (k = 0; k < comps; k++) { - dest[(i * outWidth + j) * comps + k] - = src[ii * srcRowStride + jj * comps + k]; - } - } - } -} - +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file mipmap.c mipmap generation and teximage resizing functions.
+ */
+
+#include "imports.h"
+#include "formats.h"
+#include "mipmap.h"
+#include "mtypes.h"
+#include "teximage.h"
+#include "texstore.h"
+#include "image.h"
+
+
+
+static GLint
+bytes_per_pixel(GLenum datatype, GLuint comps)
+{
+ GLint b = _mesa_sizeof_packed_type(datatype);
+ assert(b >= 0);
+
+ if (_mesa_type_is_packed(datatype))
+ return b;
+ else
+ return b * comps;
+}
+
+
+/**
+ * \name Support macros for do_row and do_row_3d
+ *
+ * The macro madness is here for two reasons. First, it compacts the code
+ * slightly. Second, it makes it much easier to adjust the specifics of the
+ * filter to tune the rounding characteristics.
+ */
+/*@{*/
+#define DECLARE_ROW_POINTERS(t, e) \
+ const t(*rowA)[e] = (const t(*)[e]) srcRowA; \
+ const t(*rowB)[e] = (const t(*)[e]) srcRowB; \
+ const t(*rowC)[e] = (const t(*)[e]) srcRowC; \
+ const t(*rowD)[e] = (const t(*)[e]) srcRowD; \
+ t(*dst)[e] = (t(*)[e]) dstRow
+
+#define DECLARE_ROW_POINTERS0(t) \
+ const t *rowA = (const t *) srcRowA; \
+ const t *rowB = (const t *) srcRowB; \
+ const t *rowC = (const t *) srcRowC; \
+ const t *rowD = (const t *) srcRowD; \
+ t *dst = (t *) dstRow
+
+#define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
+ ((unsigned) Aj + (unsigned) Ak \
+ + (unsigned) Bj + (unsigned) Bk \
+ + (unsigned) Cj + (unsigned) Ck \
+ + (unsigned) Dj + (unsigned) Dk \
+ + 4) >> 3
+
+#define FILTER_3D(e) \
+ do { \
+ dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \
+ rowB[j][e], rowB[k][e], \
+ rowC[j][e], rowC[k][e], \
+ rowD[j][e], rowD[k][e]); \
+ } while(0)
+
+#define FILTER_SUM_3D_SIGNED(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
+ (Aj + Ak \
+ + Bj + Bk \
+ + Cj + Ck \
+ + Dj + Dk \
+ + 4) / 8
+
+#define FILTER_3D_SIGNED(e) \
+ do { \
+ dst[i][e] = FILTER_SUM_3D_SIGNED(rowA[j][e], rowA[k][e], \
+ rowB[j][e], rowB[k][e], \
+ rowC[j][e], rowC[k][e], \
+ rowD[j][e], rowD[k][e]); \
+ } while(0)
+
+#define FILTER_F_3D(e) \
+ do { \
+ dst[i][e] = (rowA[j][e] + rowA[k][e] \
+ + rowB[j][e] + rowB[k][e] \
+ + rowC[j][e] + rowC[k][e] \
+ + rowD[j][e] + rowD[k][e]) * 0.125F; \
+ } while(0)
+
+#define FILTER_HF_3D(e) \
+ do { \
+ const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \
+ const GLfloat ak = _mesa_half_to_float(rowA[k][e]); \
+ const GLfloat bj = _mesa_half_to_float(rowB[j][e]); \
+ const GLfloat bk = _mesa_half_to_float(rowB[k][e]); \
+ const GLfloat cj = _mesa_half_to_float(rowC[j][e]); \
+ const GLfloat ck = _mesa_half_to_float(rowC[k][e]); \
+ const GLfloat dj = _mesa_half_to_float(rowD[j][e]); \
+ const GLfloat dk = _mesa_half_to_float(rowD[k][e]); \
+ dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \
+ * 0.125F); \
+ } while(0)
+/*@}*/
+
+
+/**
+ * Average together two rows of a source image to produce a single new
+ * row in the dest image. It's legal for the two source rows to point
+ * to the same data. The source width must be equal to either the
+ * dest width or two times the dest width.
+ * \param datatype GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc.
+ * \param comps number of components per pixel (1..4)
+ */
+static void
+do_row(GLenum datatype, GLuint comps, GLint srcWidth,
+ const GLvoid *srcRowA, const GLvoid *srcRowB,
+ GLint dstWidth, GLvoid *dstRow)
+{
+ const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
+ const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
+
+ ASSERT(comps >= 1);
+ ASSERT(comps <= 4);
+
+ /* This assertion is no longer valid with non-power-of-2 textures
+ assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
+ */
+
+ if (datatype == GL_UNSIGNED_BYTE && comps == 4) {
+ GLuint i, j, k;
+ const GLubyte(*rowA)[4] = (const GLubyte(*)[4]) srcRowA;
+ const GLubyte(*rowB)[4] = (const GLubyte(*)[4]) srcRowB;
+ GLubyte(*dst)[4] = (GLubyte(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_BYTE && comps == 3) {
+ GLuint i, j, k;
+ const GLubyte(*rowA)[3] = (const GLubyte(*)[3]) srcRowA;
+ const GLubyte(*rowB)[3] = (const GLubyte(*)[3]) srcRowB;
+ GLubyte(*dst)[3] = (GLubyte(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_BYTE && comps == 2) {
+ GLuint i, j, k;
+ const GLubyte(*rowA)[2] = (const GLubyte(*)[2]) srcRowA;
+ const GLubyte(*rowB)[2] = (const GLubyte(*)[2]) srcRowB;
+ GLubyte(*dst)[2] = (GLubyte(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_BYTE && comps == 1) {
+ GLuint i, j, k;
+ const GLubyte *rowA = (const GLubyte *) srcRowA;
+ const GLubyte *rowB = (const GLubyte *) srcRowB;
+ GLubyte *dst = (GLubyte *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
+ }
+ }
+
+ else if (datatype == GL_BYTE && comps == 4) {
+ GLuint i, j, k;
+ const GLbyte(*rowA)[4] = (const GLbyte(*)[4]) srcRowA;
+ const GLbyte(*rowB)[4] = (const GLbyte(*)[4]) srcRowB;
+ GLbyte(*dst)[4] = (GLbyte(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == GL_BYTE && comps == 3) {
+ GLuint i, j, k;
+ const GLbyte(*rowA)[3] = (const GLbyte(*)[3]) srcRowA;
+ const GLbyte(*rowB)[3] = (const GLbyte(*)[3]) srcRowB;
+ GLbyte(*dst)[3] = (GLbyte(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == GL_BYTE && comps == 2) {
+ GLuint i, j, k;
+ const GLbyte(*rowA)[2] = (const GLbyte(*)[2]) srcRowA;
+ const GLbyte(*rowB)[2] = (const GLbyte(*)[2]) srcRowB;
+ GLbyte(*dst)[2] = (GLbyte(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ }
+ }
+ else if (datatype == GL_BYTE && comps == 1) {
+ GLuint i, j, k;
+ const GLbyte *rowA = (const GLbyte *) srcRowA;
+ const GLbyte *rowB = (const GLbyte *) srcRowB;
+ GLbyte *dst = (GLbyte *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
+ }
+ }
+
+ else if (datatype == GL_UNSIGNED_SHORT && comps == 4) {
+ GLuint i, j, k;
+ const GLushort(*rowA)[4] = (const GLushort(*)[4]) srcRowA;
+ const GLushort(*rowB)[4] = (const GLushort(*)[4]) srcRowB;
+ GLushort(*dst)[4] = (GLushort(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT && comps == 3) {
+ GLuint i, j, k;
+ const GLushort(*rowA)[3] = (const GLushort(*)[3]) srcRowA;
+ const GLushort(*rowB)[3] = (const GLushort(*)[3]) srcRowB;
+ GLushort(*dst)[3] = (GLushort(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT && comps == 2) {
+ GLuint i, j, k;
+ const GLushort(*rowA)[2] = (const GLushort(*)[2]) srcRowA;
+ const GLushort(*rowB)[2] = (const GLushort(*)[2]) srcRowB;
+ GLushort(*dst)[2] = (GLushort(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT && comps == 1) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
+ }
+ }
+
+ else if (datatype == GL_SHORT && comps == 4) {
+ GLuint i, j, k;
+ const GLshort(*rowA)[4] = (const GLshort(*)[4]) srcRowA;
+ const GLshort(*rowB)[4] = (const GLshort(*)[4]) srcRowB;
+ GLshort(*dst)[4] = (GLshort(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == GL_SHORT && comps == 3) {
+ GLuint i, j, k;
+ const GLshort(*rowA)[3] = (const GLshort(*)[3]) srcRowA;
+ const GLshort(*rowB)[3] = (const GLshort(*)[3]) srcRowB;
+ GLshort(*dst)[3] = (GLshort(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == GL_SHORT && comps == 2) {
+ GLuint i, j, k;
+ const GLshort(*rowA)[2] = (const GLshort(*)[2]) srcRowA;
+ const GLshort(*rowB)[2] = (const GLshort(*)[2]) srcRowB;
+ GLshort(*dst)[2] = (GLshort(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ }
+ }
+ else if (datatype == GL_SHORT && comps == 1) {
+ GLuint i, j, k;
+ const GLshort *rowA = (const GLshort *) srcRowA;
+ const GLshort *rowB = (const GLshort *) srcRowB;
+ GLshort *dst = (GLshort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
+ }
+ }
+
+ else if (datatype == GL_FLOAT && comps == 4) {
+ GLuint i, j, k;
+ const GLfloat(*rowA)[4] = (const GLfloat(*)[4]) srcRowA;
+ const GLfloat(*rowB)[4] = (const GLfloat(*)[4]) srcRowB;
+ GLfloat(*dst)[4] = (GLfloat(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] +
+ rowB[j][0] + rowB[k][0]) * 0.25F;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] +
+ rowB[j][1] + rowB[k][1]) * 0.25F;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] +
+ rowB[j][2] + rowB[k][2]) * 0.25F;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] +
+ rowB[j][3] + rowB[k][3]) * 0.25F;
+ }
+ }
+ else if (datatype == GL_FLOAT && comps == 3) {
+ GLuint i, j, k;
+ const GLfloat(*rowA)[3] = (const GLfloat(*)[3]) srcRowA;
+ const GLfloat(*rowB)[3] = (const GLfloat(*)[3]) srcRowB;
+ GLfloat(*dst)[3] = (GLfloat(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] +
+ rowB[j][0] + rowB[k][0]) * 0.25F;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] +
+ rowB[j][1] + rowB[k][1]) * 0.25F;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] +
+ rowB[j][2] + rowB[k][2]) * 0.25F;
+ }
+ }
+ else if (datatype == GL_FLOAT && comps == 2) {
+ GLuint i, j, k;
+ const GLfloat(*rowA)[2] = (const GLfloat(*)[2]) srcRowA;
+ const GLfloat(*rowB)[2] = (const GLfloat(*)[2]) srcRowB;
+ GLfloat(*dst)[2] = (GLfloat(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] +
+ rowB[j][0] + rowB[k][0]) * 0.25F;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] +
+ rowB[j][1] + rowB[k][1]) * 0.25F;
+ }
+ }
+ else if (datatype == GL_FLOAT && comps == 1) {
+ GLuint i, j, k;
+ const GLfloat *rowA = (const GLfloat *) srcRowA;
+ const GLfloat *rowB = (const GLfloat *) srcRowB;
+ GLfloat *dst = (GLfloat *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F;
+ }
+ }
+
+ else if (datatype == GL_HALF_FLOAT_ARB && comps == 4) {
+ GLuint i, j, k, comp;
+ const GLhalfARB(*rowA)[4] = (const GLhalfARB(*)[4]) srcRowA;
+ const GLhalfARB(*rowB)[4] = (const GLhalfARB(*)[4]) srcRowB;
+ GLhalfARB(*dst)[4] = (GLhalfARB(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ for (comp = 0; comp < 4; comp++) {
+ GLfloat aj, ak, bj, bk;
+ aj = _mesa_half_to_float(rowA[j][comp]);
+ ak = _mesa_half_to_float(rowA[k][comp]);
+ bj = _mesa_half_to_float(rowB[j][comp]);
+ bk = _mesa_half_to_float(rowB[k][comp]);
+ dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+ }
+ else if (datatype == GL_HALF_FLOAT_ARB && comps == 3) {
+ GLuint i, j, k, comp;
+ const GLhalfARB(*rowA)[3] = (const GLhalfARB(*)[3]) srcRowA;
+ const GLhalfARB(*rowB)[3] = (const GLhalfARB(*)[3]) srcRowB;
+ GLhalfARB(*dst)[3] = (GLhalfARB(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ for (comp = 0; comp < 3; comp++) {
+ GLfloat aj, ak, bj, bk;
+ aj = _mesa_half_to_float(rowA[j][comp]);
+ ak = _mesa_half_to_float(rowA[k][comp]);
+ bj = _mesa_half_to_float(rowB[j][comp]);
+ bk = _mesa_half_to_float(rowB[k][comp]);
+ dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+ }
+ else if (datatype == GL_HALF_FLOAT_ARB && comps == 2) {
+ GLuint i, j, k, comp;
+ const GLhalfARB(*rowA)[2] = (const GLhalfARB(*)[2]) srcRowA;
+ const GLhalfARB(*rowB)[2] = (const GLhalfARB(*)[2]) srcRowB;
+ GLhalfARB(*dst)[2] = (GLhalfARB(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ for (comp = 0; comp < 2; comp++) {
+ GLfloat aj, ak, bj, bk;
+ aj = _mesa_half_to_float(rowA[j][comp]);
+ ak = _mesa_half_to_float(rowA[k][comp]);
+ bj = _mesa_half_to_float(rowB[j][comp]);
+ bk = _mesa_half_to_float(rowB[k][comp]);
+ dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+ }
+ else if (datatype == GL_HALF_FLOAT_ARB && comps == 1) {
+ GLuint i, j, k;
+ const GLhalfARB *rowA = (const GLhalfARB *) srcRowA;
+ const GLhalfARB *rowB = (const GLhalfARB *) srcRowB;
+ GLhalfARB *dst = (GLhalfARB *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ GLfloat aj, ak, bj, bk;
+ aj = _mesa_half_to_float(rowA[j]);
+ ak = _mesa_half_to_float(rowA[k]);
+ bj = _mesa_half_to_float(rowB[j]);
+ bk = _mesa_half_to_float(rowB[k]);
+ dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+
+ else if (datatype == GL_UNSIGNED_INT && comps == 1) {
+ GLuint i, j, k;
+ const GLuint *rowA = (const GLuint *) srcRowA;
+ const GLuint *rowB = (const GLuint *) srcRowB;
+ GLuint *dst = (GLuint *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (GLfloat)(rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4);
+ }
+ }
+
+ else if (datatype == GL_UNSIGNED_SHORT_5_6_5 && comps == 3) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x1f;
+ const GLint rowAr1 = rowA[k] & 0x1f;
+ const GLint rowBr0 = rowB[j] & 0x1f;
+ const GLint rowBr1 = rowB[k] & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 5) & 0x3f;
+ const GLint rowAg1 = (rowA[k] >> 5) & 0x3f;
+ const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
+ const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
+ const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 11) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ dst[i] = (blue << 11) | (green << 5) | red;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT_4_4_4_4 && comps == 4) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0xf;
+ const GLint rowAr1 = rowA[k] & 0xf;
+ const GLint rowBr0 = rowB[j] & 0xf;
+ const GLint rowBr1 = rowB[k] & 0xf;
+ const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
+ const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
+ const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
+ const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
+ const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
+ const GLint rowAb1 = (rowA[k] >> 8) & 0xf;
+ const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
+ const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
+ const GLint rowAa0 = (rowA[j] >> 12) & 0xf;
+ const GLint rowAa1 = (rowA[k] >> 12) & 0xf;
+ const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
+ const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
+ dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV && comps == 4) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x1f;
+ const GLint rowAr1 = rowA[k] & 0x1f;
+ const GLint rowBr0 = rowB[j] & 0x1f;
+ const GLint rowBr1 = rowB[k] & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 5) & 0x1f;
+ const GLint rowAg1 = (rowA[k] >> 5) & 0x1f;
+ const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
+ const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
+ const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 10) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
+ const GLint rowAa0 = (rowA[j] >> 15) & 0x1;
+ const GLint rowAa1 = (rowA[k] >> 15) & 0x1;
+ const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
+ const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
+ dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT_5_5_5_1 && comps == 4) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = (rowA[j] >> 11) & 0x1f;
+ const GLint rowAr1 = (rowA[k] >> 11) & 0x1f;
+ const GLint rowBr0 = (rowB[j] >> 11) & 0x1f;
+ const GLint rowBr1 = (rowB[k] >> 11) & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 6) & 0x1f;
+ const GLint rowAg1 = (rowA[k] >> 6) & 0x1f;
+ const GLint rowBg0 = (rowB[j] >> 6) & 0x1f;
+ const GLint rowBg1 = (rowB[k] >> 6) & 0x1f;
+ const GLint rowAb0 = (rowA[j] >> 1) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 1) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 1) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 1) & 0x1f;
+ const GLint rowAa0 = (rowA[j] & 0x1);
+ const GLint rowAa1 = (rowA[k] & 0x1);
+ const GLint rowBa0 = (rowB[j] & 0x1);
+ const GLint rowBa1 = (rowB[k] & 0x1);
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
+ dst[i] = (red << 11) | (green << 6) | (blue << 1) | alpha;
+ }
+ }
+
+ else if (datatype == GL_UNSIGNED_BYTE_3_3_2 && comps == 3) {
+ GLuint i, j, k;
+ const GLubyte *rowA = (const GLubyte *) srcRowA;
+ const GLubyte *rowB = (const GLubyte *) srcRowB;
+ GLubyte *dst = (GLubyte *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x3;
+ const GLint rowAr1 = rowA[k] & 0x3;
+ const GLint rowBr0 = rowB[j] & 0x3;
+ const GLint rowBr1 = rowB[k] & 0x3;
+ const GLint rowAg0 = (rowA[j] >> 2) & 0x7;
+ const GLint rowAg1 = (rowA[k] >> 2) & 0x7;
+ const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
+ const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
+ const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
+ const GLint rowAb1 = (rowA[k] >> 5) & 0x7;
+ const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
+ const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ dst[i] = (blue << 5) | (green << 2) | red;
+ }
+ }
+
+ else if (datatype == MESA_UNSIGNED_BYTE_4_4 && comps == 2) {
+ GLuint i, j, k;
+ const GLubyte *rowA = (const GLubyte *) srcRowA;
+ const GLubyte *rowB = (const GLubyte *) srcRowB;
+ GLubyte *dst = (GLubyte *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0xf;
+ const GLint rowAr1 = rowA[k] & 0xf;
+ const GLint rowBr0 = rowB[j] & 0xf;
+ const GLint rowBr1 = rowB[k] & 0xf;
+ const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
+ const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
+ const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
+ const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
+ const GLint r = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint g = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ dst[i] = (g << 4) | r;
+ }
+ }
+
+ else {
+ _mesa_problem(NULL, "bad format in do_row()");
+ }
+}
+
+
+/**
+ * Average together four rows of a source image to produce a single new
+ * row in the dest image. It's legal for the two source rows to point
+ * to the same data. The source width must be equal to either the
+ * dest width or two times the dest width.
+ *
+ * \param datatype GL pixel type \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT,
+ * \c GL_FLOAT, etc.
+ * \param comps number of components per pixel (1..4)
+ * \param srcWidth Width of a row in the source data
+ * \param srcRowA Pointer to one of the rows of source data
+ * \param srcRowB Pointer to one of the rows of source data
+ * \param srcRowC Pointer to one of the rows of source data
+ * \param srcRowD Pointer to one of the rows of source data
+ * \param dstWidth Width of a row in the destination data
+ * \param srcRowA Pointer to the row of destination data
+ */
+static void
+do_row_3D(GLenum datatype, GLuint comps, GLint srcWidth,
+ const GLvoid *srcRowA, const GLvoid *srcRowB,
+ const GLvoid *srcRowC, const GLvoid *srcRowD,
+ GLint dstWidth, GLvoid *dstRow)
+{
+ const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
+ const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
+ GLuint i, j, k;
+
+ ASSERT(comps >= 1);
+ ASSERT(comps <= 4);
+
+ if ((datatype == GL_UNSIGNED_BYTE) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLubyte, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ FILTER_3D(3);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLubyte, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLubyte, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLubyte, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ }
+ }
+ else if ((datatype == GL_BYTE) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLbyte, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D_SIGNED(0);
+ FILTER_3D_SIGNED(1);
+ FILTER_3D_SIGNED(2);
+ FILTER_3D_SIGNED(3);
+ }
+ }
+ else if ((datatype == GL_BYTE) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLbyte, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D_SIGNED(0);
+ FILTER_3D_SIGNED(1);
+ FILTER_3D_SIGNED(2);
+ }
+ }
+ else if ((datatype == GL_BYTE) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLbyte, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D_SIGNED(0);
+ FILTER_3D_SIGNED(1);
+ }
+ }
+ else if ((datatype == GL_BYTE) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLbyte, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D_SIGNED(0);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLushort, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ FILTER_3D(3);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLushort, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLushort, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLushort, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ }
+ }
+ else if ((datatype == GL_SHORT) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLshort, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ FILTER_3D(3);
+ }
+ }
+ else if ((datatype == GL_SHORT) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLshort, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ }
+ }
+ else if ((datatype == GL_SHORT) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLshort, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ }
+ }
+ else if ((datatype == GL_SHORT) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLshort, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ }
+ }
+ else if ((datatype == GL_FLOAT) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLfloat, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ FILTER_F_3D(1);
+ FILTER_F_3D(2);
+ FILTER_F_3D(3);
+ }
+ }
+ else if ((datatype == GL_FLOAT) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLfloat, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ FILTER_F_3D(1);
+ FILTER_F_3D(2);
+ }
+ }
+ else if ((datatype == GL_FLOAT) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLfloat, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ FILTER_F_3D(1);
+ }
+ }
+ else if ((datatype == GL_FLOAT) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLfloat, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ }
+ }
+ else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLhalfARB, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ FILTER_HF_3D(1);
+ FILTER_HF_3D(2);
+ FILTER_HF_3D(3);
+ }
+ }
+ else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLhalfARB, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ FILTER_HF_3D(1);
+ FILTER_HF_3D(2);
+ }
+ }
+ else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLhalfARB, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ FILTER_HF_3D(1);
+ }
+ }
+ else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLhalfARB, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_INT) && (comps == 1)) {
+ const GLuint *rowA = (const GLuint *) srcRowA;
+ const GLuint *rowB = (const GLuint *) srcRowB;
+ const GLuint *rowC = (const GLuint *) srcRowC;
+ const GLuint *rowD = (const GLuint *) srcRowD;
+ GLfloat *dst = (GLfloat *) dstRow;
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const uint64_t tmp = (((uint64_t) rowA[j] + (uint64_t) rowA[k])
+ + ((uint64_t) rowB[j] + (uint64_t) rowB[k])
+ + ((uint64_t) rowC[j] + (uint64_t) rowC[k])
+ + ((uint64_t) rowD[j] + (uint64_t) rowD[k]));
+ dst[i] = (GLfloat)((double) tmp * 0.125);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT_5_6_5) && (comps == 3)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x1f;
+ const GLint rowAr1 = rowA[k] & 0x1f;
+ const GLint rowBr0 = rowB[j] & 0x1f;
+ const GLint rowBr1 = rowB[k] & 0x1f;
+ const GLint rowCr0 = rowC[j] & 0x1f;
+ const GLint rowCr1 = rowC[k] & 0x1f;
+ const GLint rowDr0 = rowD[j] & 0x1f;
+ const GLint rowDr1 = rowD[k] & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 5) & 0x3f;
+ const GLint rowAg1 = (rowA[k] >> 5) & 0x3f;
+ const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
+ const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
+ const GLint rowCg0 = (rowC[j] >> 5) & 0x3f;
+ const GLint rowCg1 = (rowC[k] >> 5) & 0x3f;
+ const GLint rowDg0 = (rowD[j] >> 5) & 0x3f;
+ const GLint rowDg1 = (rowD[k] >> 5) & 0x3f;
+ const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 11) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
+ const GLint rowCb0 = (rowC[j] >> 11) & 0x1f;
+ const GLint rowCb1 = (rowC[k] >> 11) & 0x1f;
+ const GLint rowDb0 = (rowD[j] >> 11) & 0x1f;
+ const GLint rowDb1 = (rowD[k] >> 11) & 0x1f;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ dst[i] = (b << 11) | (g << 5) | r;
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT_4_4_4_4) && (comps == 4)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0xf;
+ const GLint rowAr1 = rowA[k] & 0xf;
+ const GLint rowBr0 = rowB[j] & 0xf;
+ const GLint rowBr1 = rowB[k] & 0xf;
+ const GLint rowCr0 = rowC[j] & 0xf;
+ const GLint rowCr1 = rowC[k] & 0xf;
+ const GLint rowDr0 = rowD[j] & 0xf;
+ const GLint rowDr1 = rowD[k] & 0xf;
+ const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
+ const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
+ const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
+ const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
+ const GLint rowCg0 = (rowC[j] >> 4) & 0xf;
+ const GLint rowCg1 = (rowC[k] >> 4) & 0xf;
+ const GLint rowDg0 = (rowD[j] >> 4) & 0xf;
+ const GLint rowDg1 = (rowD[k] >> 4) & 0xf;
+ const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
+ const GLint rowAb1 = (rowA[k] >> 8) & 0xf;
+ const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
+ const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
+ const GLint rowCb0 = (rowC[j] >> 8) & 0xf;
+ const GLint rowCb1 = (rowC[k] >> 8) & 0xf;
+ const GLint rowDb0 = (rowD[j] >> 8) & 0xf;
+ const GLint rowDb1 = (rowD[k] >> 8) & 0xf;
+ const GLint rowAa0 = (rowA[j] >> 12) & 0xf;
+ const GLint rowAa1 = (rowA[k] >> 12) & 0xf;
+ const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
+ const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
+ const GLint rowCa0 = (rowC[j] >> 12) & 0xf;
+ const GLint rowCa1 = (rowC[k] >> 12) & 0xf;
+ const GLint rowDa0 = (rowD[j] >> 12) & 0xf;
+ const GLint rowDa1 = (rowD[k] >> 12) & 0xf;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
+ rowCa0, rowCa1, rowDa0, rowDa1);
+
+ dst[i] = (a << 12) | (b << 8) | (g << 4) | r;
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV) && (comps == 4)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x1f;
+ const GLint rowAr1 = rowA[k] & 0x1f;
+ const GLint rowBr0 = rowB[j] & 0x1f;
+ const GLint rowBr1 = rowB[k] & 0x1f;
+ const GLint rowCr0 = rowC[j] & 0x1f;
+ const GLint rowCr1 = rowC[k] & 0x1f;
+ const GLint rowDr0 = rowD[j] & 0x1f;
+ const GLint rowDr1 = rowD[k] & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 5) & 0x1f;
+ const GLint rowAg1 = (rowA[k] >> 5) & 0x1f;
+ const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
+ const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
+ const GLint rowCg0 = (rowC[j] >> 5) & 0x1f;
+ const GLint rowCg1 = (rowC[k] >> 5) & 0x1f;
+ const GLint rowDg0 = (rowD[j] >> 5) & 0x1f;
+ const GLint rowDg1 = (rowD[k] >> 5) & 0x1f;
+ const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 10) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
+ const GLint rowCb0 = (rowC[j] >> 10) & 0x1f;
+ const GLint rowCb1 = (rowC[k] >> 10) & 0x1f;
+ const GLint rowDb0 = (rowD[j] >> 10) & 0x1f;
+ const GLint rowDb1 = (rowD[k] >> 10) & 0x1f;
+ const GLint rowAa0 = (rowA[j] >> 15) & 0x1;
+ const GLint rowAa1 = (rowA[k] >> 15) & 0x1;
+ const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
+ const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
+ const GLint rowCa0 = (rowC[j] >> 15) & 0x1;
+ const GLint rowCa1 = (rowC[k] >> 15) & 0x1;
+ const GLint rowDa0 = (rowD[j] >> 15) & 0x1;
+ const GLint rowDa1 = (rowD[k] >> 15) & 0x1;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
+ rowCa0, rowCa1, rowDa0, rowDa1);
+
+ dst[i] = (a << 15) | (b << 10) | (g << 5) | r;
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT_5_5_5_1) && (comps == 4)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = (rowA[j] >> 11) & 0x1f;
+ const GLint rowAr1 = (rowA[k] >> 11) & 0x1f;
+ const GLint rowBr0 = (rowB[j] >> 11) & 0x1f;
+ const GLint rowBr1 = (rowB[k] >> 11) & 0x1f;
+ const GLint rowCr0 = (rowC[j] >> 11) & 0x1f;
+ const GLint rowCr1 = (rowC[k] >> 11) & 0x1f;
+ const GLint rowDr0 = (rowD[j] >> 11) & 0x1f;
+ const GLint rowDr1 = (rowD[k] >> 11) & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 6) & 0x1f;
+ const GLint rowAg1 = (rowA[k] >> 6) & 0x1f;
+ const GLint rowBg0 = (rowB[j] >> 6) & 0x1f;
+ const GLint rowBg1 = (rowB[k] >> 6) & 0x1f;
+ const GLint rowCg0 = (rowC[j] >> 6) & 0x1f;
+ const GLint rowCg1 = (rowC[k] >> 6) & 0x1f;
+ const GLint rowDg0 = (rowD[j] >> 6) & 0x1f;
+ const GLint rowDg1 = (rowD[k] >> 6) & 0x1f;
+ const GLint rowAb0 = (rowA[j] >> 1) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 1) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 1) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 1) & 0x1f;
+ const GLint rowCb0 = (rowC[j] >> 1) & 0x1f;
+ const GLint rowCb1 = (rowC[k] >> 1) & 0x1f;
+ const GLint rowDb0 = (rowD[j] >> 1) & 0x1f;
+ const GLint rowDb1 = (rowD[k] >> 1) & 0x1f;
+ const GLint rowAa0 = (rowA[j] & 0x1);
+ const GLint rowAa1 = (rowA[k] & 0x1);
+ const GLint rowBa0 = (rowB[j] & 0x1);
+ const GLint rowBa1 = (rowB[k] & 0x1);
+ const GLint rowCa0 = (rowC[j] & 0x1);
+ const GLint rowCa1 = (rowC[k] & 0x1);
+ const GLint rowDa0 = (rowD[j] & 0x1);
+ const GLint rowDa1 = (rowD[k] & 0x1);
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
+ rowCa0, rowCa1, rowDa0, rowDa1);
+
+ dst[i] = (r << 11) | (g << 6) | (b << 1) | a;
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_BYTE_3_3_2) && (comps == 3)) {
+ DECLARE_ROW_POINTERS0(GLubyte);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x3;
+ const GLint rowAr1 = rowA[k] & 0x3;
+ const GLint rowBr0 = rowB[j] & 0x3;
+ const GLint rowBr1 = rowB[k] & 0x3;
+ const GLint rowCr0 = rowC[j] & 0x3;
+ const GLint rowCr1 = rowC[k] & 0x3;
+ const GLint rowDr0 = rowD[j] & 0x3;
+ const GLint rowDr1 = rowD[k] & 0x3;
+ const GLint rowAg0 = (rowA[j] >> 2) & 0x7;
+ const GLint rowAg1 = (rowA[k] >> 2) & 0x7;
+ const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
+ const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
+ const GLint rowCg0 = (rowC[j] >> 2) & 0x7;
+ const GLint rowCg1 = (rowC[k] >> 2) & 0x7;
+ const GLint rowDg0 = (rowD[j] >> 2) & 0x7;
+ const GLint rowDg1 = (rowD[k] >> 2) & 0x7;
+ const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
+ const GLint rowAb1 = (rowA[k] >> 5) & 0x7;
+ const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
+ const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
+ const GLint rowCb0 = (rowC[j] >> 5) & 0x7;
+ const GLint rowCb1 = (rowC[k] >> 5) & 0x7;
+ const GLint rowDb0 = (rowD[j] >> 5) & 0x7;
+ const GLint rowDb1 = (rowD[k] >> 5) & 0x7;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ dst[i] = (b << 5) | (g << 2) | r;
+ }
+ }
+ else if (datatype == MESA_UNSIGNED_BYTE_4_4 && comps == 2) {
+ DECLARE_ROW_POINTERS0(GLubyte);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0xf;
+ const GLint rowAr1 = rowA[k] & 0xf;
+ const GLint rowBr0 = rowB[j] & 0xf;
+ const GLint rowBr1 = rowB[k] & 0xf;
+ const GLint rowCr0 = rowC[j] & 0xf;
+ const GLint rowCr1 = rowC[k] & 0xf;
+ const GLint rowDr0 = rowD[j] & 0xf;
+ const GLint rowDr1 = rowD[k] & 0xf;
+ const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
+ const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
+ const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
+ const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
+ const GLint rowCg0 = (rowC[j] >> 4) & 0xf;
+ const GLint rowCg1 = (rowC[k] >> 4) & 0xf;
+ const GLint rowDg0 = (rowD[j] >> 4) & 0xf;
+ const GLint rowDg1 = (rowD[k] >> 4) & 0xf;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ dst[i] = (g << 4) | r;
+ }
+ }
+ else {
+ _mesa_problem(NULL, "bad format in do_row()");
+ }
+}
+
+
+/*
+ * These functions generate a 1/2-size mipmap image from a source image.
+ * Texture borders are handled by copying or averaging the source image's
+ * border texels, depending on the scale-down factor.
+ */
+
+static void
+make_1d_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, const GLubyte *srcPtr,
+ GLint dstWidth, GLubyte *dstPtr)
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLubyte *src;
+ GLubyte *dst;
+
+ /* skip the border pixel, if any */
+ src = srcPtr + border * bpt;
+ dst = dstPtr + border * bpt;
+
+ /* we just duplicate the input row, kind of hack, saves code */
+ do_row(datatype, comps, srcWidth - 2 * border, src, src,
+ dstWidth - 2 * border, dst);
+
+ if (border) {
+ /* copy left-most pixel from source */
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
+ /* copy right-most pixel from source */
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt,
+ bpt);
+ }
+}
+
+
+static void
+make_2d_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, GLint srcHeight,
+ const GLubyte *srcPtr, GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight,
+ GLubyte *dstPtr, GLint dstRowStride)
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint srcRowBytes = bpt * srcRowStride;
+ const GLint dstRowBytes = bpt * dstRowStride;
+ const GLubyte *srcA, *srcB;
+ GLubyte *dst;
+ GLint row, srcRowStep;
+
+ /* Compute src and dst pointers, skipping any border */
+ srcA = srcPtr + border * ((srcWidth + 1) * bpt);
+ if (srcHeight > 1 && srcHeight > dstHeight) {
+ /* sample from two source rows */
+ srcB = srcA + srcRowBytes;
+ srcRowStep = 2;
+ }
+ else {
+ /* sample from one source row */
+ srcB = srcA;
+ srcRowStep = 1;
+ }
+
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row(datatype, comps, srcWidthNB, srcA, srcB,
+ dstWidthNB, dst);
+ srcA += srcRowStep * srcRowBytes;
+ srcB += srcRowStep * srcRowBytes;
+ dst += dstRowBytes;
+ }
+
+ /* This is ugly but probably won't be used much */
+ if (border > 0) {
+ /* fill in dest border */
+ /* lower-left border pixel */
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
+ /* lower-right border pixel */
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt, bpt);
+ /* upper-left border pixel */
+ memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt,
+ srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
+ /* upper-right border pixel */
+ memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt,
+ srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
+ /* lower border */
+ do_row(datatype, comps, srcWidthNB,
+ srcPtr + bpt,
+ srcPtr + bpt,
+ dstWidthNB, dstPtr + bpt);
+ /* upper border */
+ do_row(datatype, comps, srcWidthNB,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ dstWidthNB,
+ dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
+ /* left and right borders */
+ if (srcHeight == dstHeight) {
+ /* copy border pixel from src to dst */
+ for (row = 1; row < srcHeight; row++) {
+ memcpy(dstPtr + dstWidth * row * bpt,
+ srcPtr + srcWidth * row * bpt, bpt);
+ memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
+ srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
+ }
+ }
+ else {
+ /* average two src pixels each dest pixel */
+ for (row = 0; row < dstHeightNB; row += 2) {
+ do_row(datatype, comps, 1,
+ srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
+ 1, dstPtr + (dstWidth * row + 1) * bpt);
+ do_row(datatype, comps, 1,
+ srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
+ 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
+ }
+ }
+ }
+}
+
+
+static void
+make_3d_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ const GLubyte *srcPtr, GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstPtr, GLint dstRowStride)
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint srcDepthNB = srcDepth - 2 * border;
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint dstDepthNB = dstDepth - 2 * border;
+ GLint img, row;
+ GLint bytesPerSrcImage, bytesPerDstImage;
+ GLint bytesPerSrcRow, bytesPerDstRow;
+ GLint srcImageOffset, srcRowOffset;
+
+ (void) srcDepthNB; /* silence warnings */
+
+
+ bytesPerSrcImage = srcWidth * srcHeight * bpt;
+ bytesPerDstImage = dstWidth * dstHeight * bpt;
+
+ bytesPerSrcRow = srcWidth * bpt;
+ bytesPerDstRow = dstWidth * bpt;
+
+ /* Offset between adjacent src images to be averaged together */
+ srcImageOffset = (srcDepth == dstDepth) ? 0 : bytesPerSrcImage;
+
+ /* Offset between adjacent src rows to be averaged together */
+ srcRowOffset = (srcHeight == dstHeight) ? 0 : srcWidth * bpt;
+
+ /*
+ * Need to average together up to 8 src pixels for each dest pixel.
+ * Break that down into 3 operations:
+ * 1. take two rows from source image and average them together.
+ * 2. take two rows from next source image and average them together.
+ * 3. take the two averaged rows and average them for the final dst row.
+ */
+
+ /*
+ printf("mip3d %d x %d x %d -> %d x %d x %d\n",
+ srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth);
+ */
+
+ for (img = 0; img < dstDepthNB; img++) {
+ /* first source image pointer, skipping border */
+ const GLubyte *imgSrcA = srcPtr
+ + (bytesPerSrcImage + bytesPerSrcRow + border) * bpt * border
+ + img * (bytesPerSrcImage + srcImageOffset);
+ /* second source image pointer, skipping border */
+ const GLubyte *imgSrcB = imgSrcA + srcImageOffset;
+ /* address of the dest image, skipping border */
+ GLubyte *imgDst = dstPtr
+ + (bytesPerDstImage + bytesPerDstRow + border) * bpt * border
+ + img * bytesPerDstImage;
+
+ /* setup the four source row pointers and the dest row pointer */
+ const GLubyte *srcImgARowA = imgSrcA;
+ const GLubyte *srcImgARowB = imgSrcA + srcRowOffset;
+ const GLubyte *srcImgBRowA = imgSrcB;
+ const GLubyte *srcImgBRowB = imgSrcB + srcRowOffset;
+ GLubyte *dstImgRow = imgDst;
+
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row_3D(datatype, comps, srcWidthNB,
+ srcImgARowA, srcImgARowB,
+ srcImgBRowA, srcImgBRowB,
+ dstWidthNB, dstImgRow);
+
+ /* advance to next rows */
+ srcImgARowA += bytesPerSrcRow + srcRowOffset;
+ srcImgARowB += bytesPerSrcRow + srcRowOffset;
+ srcImgBRowA += bytesPerSrcRow + srcRowOffset;
+ srcImgBRowB += bytesPerSrcRow + srcRowOffset;
+ dstImgRow += bytesPerDstRow;
+ }
+ }
+
+
+ /* Luckily we can leverage the make_2d_mipmap() function here! */
+ if (border > 0) {
+ /* do front border image */
+ make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, srcPtr, srcRowStride,
+ dstWidth, dstHeight, dstPtr, dstRowStride);
+ /* do back border image */
+ make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight,
+ srcPtr + bytesPerSrcImage * (srcDepth - 1), srcRowStride,
+ dstWidth, dstHeight,
+ dstPtr + bytesPerDstImage * (dstDepth - 1), dstRowStride);
+ /* do four remaining border edges that span the image slices */
+ if (srcDepth == dstDepth) {
+ /* just copy border pixels from src to dst */
+ for (img = 0; img < dstDepthNB; img++) {
+ const GLubyte *src;
+ GLubyte *dst;
+
+ /* do border along [img][row=0][col=0] */
+ src = srcPtr + (img + 1) * bytesPerSrcImage;
+ dst = dstPtr + (img + 1) * bytesPerDstImage;
+ memcpy(dst, src, bpt);
+
+ /* do border along [img][row=dstHeight-1][col=0] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (srcHeight - 1) * bytesPerSrcRow;
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (dstHeight - 1) * bytesPerDstRow;
+ memcpy(dst, src, bpt);
+
+ /* do border along [img][row=0][col=dstWidth-1] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (srcWidth - 1) * bpt;
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (dstWidth - 1) * bpt;
+ memcpy(dst, src, bpt);
+
+ /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (bytesPerSrcImage - bpt);
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (bytesPerDstImage - bpt);
+ memcpy(dst, src, bpt);
+ }
+ }
+ else {
+ /* average border pixels from adjacent src image pairs */
+ ASSERT(srcDepthNB == 2 * dstDepthNB);
+ for (img = 0; img < dstDepthNB; img++) {
+ const GLubyte *src;
+ GLubyte *dst;
+
+ /* do border along [img][row=0][col=0] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage;
+ dst = dstPtr + (img + 1) * bytesPerDstImage;
+ do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+
+ /* do border along [img][row=dstHeight-1][col=0] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (srcHeight - 1) * bytesPerSrcRow;
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (dstHeight - 1) * bytesPerDstRow;
+ do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+
+ /* do border along [img][row=0][col=dstWidth-1] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (srcWidth - 1) * bpt;
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (dstWidth - 1) * bpt;
+ do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+
+ /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (bytesPerSrcImage - bpt);
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (bytesPerDstImage - bpt);
+ do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+ }
+ }
+ }
+}
+
+
+static void
+make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, const GLubyte *srcPtr, GLuint srcRowStride,
+ GLint dstWidth, GLint dstHeight,
+ GLubyte *dstPtr, GLuint dstRowStride )
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint srcRowBytes = bpt * srcRowStride;
+ const GLint dstRowBytes = bpt * dstRowStride;
+ const GLubyte *src;
+ GLubyte *dst;
+ GLint row;
+
+ /* Compute src and dst pointers, skipping any border */
+ src = srcPtr + border * ((srcWidth + 1) * bpt);
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row(datatype, comps, srcWidthNB, src, src,
+ dstWidthNB, dst);
+ src += srcRowBytes;
+ dst += dstRowBytes;
+ }
+
+ if (border) {
+ /* copy left-most pixel from source */
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
+ /* copy right-most pixel from source */
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt,
+ bpt);
+ }
+}
+
+
+/**
+ * \bug
+ * There is quite a bit of refactoring that could be done with this function
+ * and \c make_2d_mipmap.
+ */
+static void
+make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, GLint srcHeight,
+ const GLubyte *srcPtr, GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstPtr, GLint dstRowStride)
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint dstDepthNB = dstDepth - 2 * border;
+ const GLint srcRowBytes = bpt * srcRowStride;
+ const GLint dstRowBytes = bpt * dstRowStride;
+ const GLubyte *srcA, *srcB;
+ GLubyte *dst;
+ GLint layer;
+ GLint row;
+
+ /* Compute src and dst pointers, skipping any border */
+ srcA = srcPtr + border * ((srcWidth + 1) * bpt);
+ if (srcHeight > 1)
+ srcB = srcA + srcRowBytes;
+ else
+ srcB = srcA;
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (layer = 0; layer < dstDepthNB; layer++) {
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row(datatype, comps, srcWidthNB, srcA, srcB,
+ dstWidthNB, dst);
+ srcA += 2 * srcRowBytes;
+ srcB += 2 * srcRowBytes;
+ dst += dstRowBytes;
+ }
+
+ /* This is ugly but probably won't be used much */
+ if (border > 0) {
+ /* fill in dest border */
+ /* lower-left border pixel */
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
+ /* lower-right border pixel */
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt, bpt);
+ /* upper-left border pixel */
+ memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt,
+ srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
+ /* upper-right border pixel */
+ memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt,
+ srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
+ /* lower border */
+ do_row(datatype, comps, srcWidthNB,
+ srcPtr + bpt,
+ srcPtr + bpt,
+ dstWidthNB, dstPtr + bpt);
+ /* upper border */
+ do_row(datatype, comps, srcWidthNB,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ dstWidthNB,
+ dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
+ /* left and right borders */
+ if (srcHeight == dstHeight) {
+ /* copy border pixel from src to dst */
+ for (row = 1; row < srcHeight; row++) {
+ memcpy(dstPtr + dstWidth * row * bpt,
+ srcPtr + srcWidth * row * bpt, bpt);
+ memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
+ srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
+ }
+ }
+ else {
+ /* average two src pixels each dest pixel */
+ for (row = 0; row < dstHeightNB; row += 2) {
+ do_row(datatype, comps, 1,
+ srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
+ 1, dstPtr + (dstWidth * row + 1) * bpt);
+ do_row(datatype, comps, 1,
+ srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
+ 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Down-sample a texture image to produce the next lower mipmap level.
+ * \param comps components per texel (1, 2, 3 or 4)
+ * \param srcRowStride stride between source rows, in texels
+ * \param dstRowStride stride between destination rows, in texels
+ */
+void
+_mesa_generate_mipmap_level(GLenum target,
+ GLenum datatype, GLuint comps,
+ GLint border,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ const GLubyte *srcData,
+ GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstData,
+ GLint dstRowStride)
+{
+ /*
+ * We use simple 2x2 averaging to compute the next mipmap level.
+ */
+ switch (target) {
+ case GL_TEXTURE_1D:
+ make_1d_mipmap(datatype, comps, border,
+ srcWidth, srcData,
+ dstWidth, dstData);
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ make_2d_mipmap(datatype, comps, border,
+ srcWidth, srcHeight, srcData, srcRowStride,
+ dstWidth, dstHeight, dstData, dstRowStride);
+ break;
+ case GL_TEXTURE_3D:
+ make_3d_mipmap(datatype, comps, border,
+ srcWidth, srcHeight, srcDepth,
+ srcData, srcRowStride,
+ dstWidth, dstHeight, dstDepth,
+ dstData, dstRowStride);
+ break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ make_1d_stack_mipmap(datatype, comps, border,
+ srcWidth, srcData, srcRowStride,
+ dstWidth, dstHeight,
+ dstData, dstRowStride);
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ make_2d_stack_mipmap(datatype, comps, border,
+ srcWidth, srcHeight,
+ srcData, srcRowStride,
+ dstWidth, dstHeight,
+ dstDepth, dstData, dstRowStride);
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ /* no mipmaps, do nothing */
+ break;
+ default:
+ _mesa_problem(NULL, "bad dimensions in _mesa_generate_mipmaps");
+ return;
+ }
+}
+
+
+/**
+ * compute next (level+1) image size
+ * \return GL_FALSE if no smaller size can be generated (eg. src is 1x1x1 size)
+ */
+static GLboolean
+next_mipmap_level_size(GLenum target, GLint border,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLint *dstWidth, GLint *dstHeight, GLint *dstDepth)
+{
+ if (srcWidth - 2 * border > 1) {
+ *dstWidth = (srcWidth - 2 * border) / 2 + 2 * border;
+ }
+ else {
+ *dstWidth = srcWidth; /* can't go smaller */
+ }
+
+ if ((srcHeight - 2 * border > 1) &&
+ (target != GL_TEXTURE_1D_ARRAY_EXT)) {
+ *dstHeight = (srcHeight - 2 * border) / 2 + 2 * border;
+ }
+ else {
+ *dstHeight = srcHeight; /* can't go smaller */
+ }
+
+ if ((srcDepth - 2 * border > 1) &&
+ (target != GL_TEXTURE_2D_ARRAY_EXT)) {
+ *dstDepth = (srcDepth - 2 * border) / 2 + 2 * border;
+ }
+ else {
+ *dstDepth = srcDepth; /* can't go smaller */
+ }
+
+ if (*dstWidth == srcWidth &&
+ *dstHeight == srcHeight &&
+ *dstDepth == srcDepth) {
+ return GL_FALSE;
+ }
+ else {
+ return GL_TRUE;
+ }
+}
+
+
+
+
+/**
+ * Automatic mipmap generation.
+ * This is the fallback/default function for ctx->Driver.GenerateMipmap().
+ * Generate a complete set of mipmaps from texObj's BaseLevel image.
+ * Stop at texObj's MaxLevel or when we get to the 1x1 texture.
+ * For cube maps, target will be one of
+ * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP.
+ */
+void
+_mesa_generate_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ const struct gl_texture_image *srcImage;
+ gl_format convertFormat;
+ const GLubyte *srcData = NULL;
+ GLubyte *dstData = NULL;
+ GLint level, maxLevels;
+ GLenum datatype;
+ GLuint comps;
+
+ ASSERT(texObj);
+ srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
+ ASSERT(srcImage);
+
+ maxLevels = _mesa_max_texture_levels(ctx, texObj->Target);
+ ASSERT(maxLevels > 0); /* bad target */
+
+ /* Find convertFormat - the format that do_row() will process */
+
+ if (_mesa_is_format_compressed(srcImage->TexFormat)) {
+ /* setup for compressed textures - need to allocate temporary
+ * image buffers to hold uncompressed images.
+ */
+ GLuint row;
+ GLint components, size;
+ GLchan *dst;
+
+ assert(texObj->Target == GL_TEXTURE_2D ||
+ texObj->Target == GL_TEXTURE_CUBE_MAP_ARB);
+
+ if (srcImage->_BaseFormat == GL_RGB) {
+ convertFormat = MESA_FORMAT_RGB888;
+ components = 3;
+ } else if (srcImage->_BaseFormat == GL_RED) {
+ convertFormat = MESA_FORMAT_R8;
+ components = 1;
+ } else if (srcImage->_BaseFormat == GL_RG) {
+ convertFormat = MESA_FORMAT_RG88;
+ components = 2;
+ } else if (srcImage->_BaseFormat == GL_RGBA) {
+ convertFormat = MESA_FORMAT_RGBA8888;
+ components = 4;
+ } else if (srcImage->_BaseFormat == GL_LUMINANCE) {
+ convertFormat = MESA_FORMAT_L8;
+ components = 1;
+ } else if (srcImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ convertFormat = MESA_FORMAT_AL88;
+ components = 2;
+ } else {
+ _mesa_problem(ctx, "bad srcImage->_BaseFormat in _mesa_generate_mipmaps");
+ return;
+ }
+
+ /* allocate storage for uncompressed GL_RGB or GL_RGBA images */
+ size = _mesa_bytes_per_pixel(srcImage->_BaseFormat, CHAN_TYPE)
+ * srcImage->Width * srcImage->Height * srcImage->Depth + 20;
+ /* 20 extra bytes, just be safe when calling last FetchTexel */
+ srcData = (GLubyte *) malloc(size);
+ if (!srcData) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
+ return;
+ }
+ dstData = (GLubyte *) malloc(size / 2); /* 1/4 would probably be OK */
+ if (!dstData) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
+ free((void *) srcData);
+ return;
+ }
+
+ /* decompress base image here */
+ dst = (GLchan *) srcData;
+ for (row = 0; row < srcImage->Height; row++) {
+ GLuint col;
+ for (col = 0; col < srcImage->Width; col++) {
+ srcImage->FetchTexelc(srcImage, col, row, 0, dst);
+ dst += components;
+ }
+ }
+ }
+ else {
+ /* uncompressed */
+ convertFormat = srcImage->TexFormat;
+ }
+
+ _mesa_format_to_type_and_comps(convertFormat, &datatype, &comps);
+
+ for (level = texObj->BaseLevel; level < texObj->MaxLevel
+ && level < maxLevels - 1; level++) {
+ /* generate image[level+1] from image[level] */
+ const struct gl_texture_image *srcImage;
+ struct gl_texture_image *dstImage;
+ GLint srcWidth, srcHeight, srcDepth;
+ GLint dstWidth, dstHeight, dstDepth;
+ GLint border;
+ GLboolean nextLevel;
+
+ /* get src image parameters */
+ srcImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ ASSERT(srcImage);
+ srcWidth = srcImage->Width;
+ srcHeight = srcImage->Height;
+ srcDepth = srcImage->Depth;
+ border = srcImage->Border;
+
+ nextLevel = next_mipmap_level_size(target, border,
+ srcWidth, srcHeight, srcDepth,
+ &dstWidth, &dstHeight, &dstDepth);
+ if (!nextLevel) {
+ /* all done */
+ if (_mesa_is_format_compressed(srcImage->TexFormat)) {
+ free((void *) srcData);
+ free(dstData);
+ }
+ return;
+ }
+
+ /* get dest gl_texture_image */
+ dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
+ if (!dstImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
+ return;
+ }
+
+ /* Free old image data */
+ if (dstImage->Data)
+ ctx->Driver.FreeTexImageData(ctx, dstImage);
+
+ /* initialize new image */
+ _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
+ dstDepth, border, srcImage->InternalFormat,
+ srcImage->TexFormat);
+ dstImage->DriverData = NULL;
+ dstImage->FetchTexelc = srcImage->FetchTexelc;
+ dstImage->FetchTexelf = srcImage->FetchTexelf;
+
+ /* Alloc new teximage data buffer */
+ {
+ GLuint size = _mesa_format_image_size(dstImage->TexFormat,
+ dstWidth, dstHeight, dstDepth);
+ dstImage->Data = _mesa_alloc_texmemory(size);
+ if (!dstImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
+ return;
+ }
+ }
+
+ /* Setup src and dest data pointers */
+ if (_mesa_is_format_compressed(dstImage->TexFormat)) {
+ /* srcData and dstData are already set */
+ ASSERT(srcData);
+ ASSERT(dstData);
+ }
+ else {
+ srcData = (const GLubyte *) srcImage->Data;
+ dstData = (GLubyte *) dstImage->Data;
+ }
+
+ ASSERT(dstImage->TexFormat);
+ ASSERT(dstImage->FetchTexelc);
+ ASSERT(dstImage->FetchTexelf);
+
+ _mesa_generate_mipmap_level(target, datatype, comps, border,
+ srcWidth, srcHeight, srcDepth,
+ srcData, srcImage->RowStride,
+ dstWidth, dstHeight, dstDepth,
+ dstData, dstImage->RowStride);
+
+
+ if (_mesa_is_format_compressed(dstImage->TexFormat)) {
+ GLubyte *temp;
+ /* compress image from dstData into dstImage->Data */
+ const GLenum srcFormat = _mesa_get_format_base_format(convertFormat);
+ GLint dstRowStride
+ = _mesa_format_row_stride(dstImage->TexFormat, dstWidth);
+ ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA);
+
+ _mesa_texstore(ctx, 2, dstImage->_BaseFormat,
+ dstImage->TexFormat,
+ dstImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride, 0, /* strides */
+ dstWidth, dstHeight, 1, /* size */
+ srcFormat, CHAN_TYPE,
+ dstData, /* src data, actually */
+ &ctx->DefaultPacking);
+
+ /* swap src and dest pointers */
+ temp = (GLubyte *) srcData;
+ srcData = dstData;
+ dstData = temp;
+ }
+
+ } /* loop over mipmap levels */
+}
+
+
+/**
+ * Helper function for drivers which need to rescale texture images to
+ * certain aspect ratios.
+ * Nearest filtering only (for broken hardware that can't support
+ * all aspect ratios). This can be made a lot faster, but I don't
+ * really care enough...
+ */
+void
+_mesa_rescale_teximage2d(GLuint bytesPerPixel,
+ GLuint srcStrideInPixels,
+ GLuint dstRowStride,
+ GLint srcWidth, GLint srcHeight,
+ GLint dstWidth, GLint dstHeight,
+ const GLvoid *srcImage, GLvoid *dstImage)
+{
+ GLint row, col;
+
+#define INNER_LOOP( TYPE, HOP, WOP ) \
+ for ( row = 0 ; row < dstHeight ; row++ ) { \
+ GLint srcRow = row HOP hScale; \
+ for ( col = 0 ; col < dstWidth ; col++ ) { \
+ GLint srcCol = col WOP wScale; \
+ dst[col] = src[srcRow * srcStrideInPixels + srcCol]; \
+ } \
+ dst = (TYPE *) ((GLubyte *) dst + dstRowStride); \
+ } \
+
+#define RESCALE_IMAGE( TYPE ) \
+do { \
+ const TYPE *src = (const TYPE *)srcImage; \
+ TYPE *dst = (TYPE *)dstImage; \
+ \
+ if ( srcHeight < dstHeight ) { \
+ const GLint hScale = dstHeight / srcHeight; \
+ if ( srcWidth < dstWidth ) { \
+ const GLint wScale = dstWidth / srcWidth; \
+ INNER_LOOP( TYPE, /, / ); \
+ } \
+ else { \
+ const GLint wScale = srcWidth / dstWidth; \
+ INNER_LOOP( TYPE, /, * ); \
+ } \
+ } \
+ else { \
+ const GLint hScale = srcHeight / dstHeight; \
+ if ( srcWidth < dstWidth ) { \
+ const GLint wScale = dstWidth / srcWidth; \
+ INNER_LOOP( TYPE, *, / ); \
+ } \
+ else { \
+ const GLint wScale = srcWidth / dstWidth; \
+ INNER_LOOP( TYPE, *, * ); \
+ } \
+ } \
+} while (0)
+
+ switch ( bytesPerPixel ) {
+ case 4:
+ RESCALE_IMAGE( GLuint );
+ break;
+
+ case 2:
+ RESCALE_IMAGE( GLushort );
+ break;
+
+ case 1:
+ RESCALE_IMAGE( GLubyte );
+ break;
+ default:
+ _mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d");
+ }
+}
+
+
+/**
+ * Upscale an image by replication, not (typical) stretching.
+ * We use this when the image width or height is less than a
+ * certain size (4, 8) and we need to upscale an image.
+ */
+void
+_mesa_upscale_teximage2d(GLsizei inWidth, GLsizei inHeight,
+ GLsizei outWidth, GLsizei outHeight,
+ GLint comps, const GLchan *src, GLint srcRowStride,
+ GLchan *dest )
+{
+ GLint i, j, k;
+
+ ASSERT(outWidth >= inWidth);
+ ASSERT(outHeight >= inHeight);
+#if 0
+ ASSERT(inWidth == 1 || inWidth == 2 || inHeight == 1 || inHeight == 2);
+ ASSERT((outWidth & 3) == 0);
+ ASSERT((outHeight & 3) == 0);
+#endif
+
+ for (i = 0; i < outHeight; i++) {
+ const GLint ii = i % inHeight;
+ for (j = 0; j < outWidth; j++) {
+ const GLint jj = j % inWidth;
+ for (k = 0; k < comps; k++) {
+ dest[(i * outWidth + j) * comps + k]
+ = src[ii * srcRowStride + jj * comps + k];
+ }
+ }
+ }
+}
+
diff --git a/mesalib/src/mesa/main/pixel.c b/mesalib/src/mesa/main/pixel.c index 195fa234b..55e368c36 100644 --- a/mesalib/src/mesa/main/pixel.c +++ b/mesalib/src/mesa/main/pixel.c @@ -1,699 +1,699 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file pixel.c - * Pixel transfer functions (glPixelZoom, glPixelMap, glPixelTransfer) - */ - -#include "glheader.h" -#include "bufferobj.h" -#include "colormac.h" -#include "context.h" -#include "macros.h" -#include "mfeatures.h" -#include "pixel.h" -#include "pbo.h" -#include "mtypes.h" -#include "main/dispatch.h" - - -#if FEATURE_pixel_transfer - - -/**********************************************************************/ -/***** glPixelZoom *****/ -/**********************************************************************/ - -static void GLAPIENTRY -_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor ) -{ - GET_CURRENT_CONTEXT(ctx); - - if (ctx->Pixel.ZoomX == xfactor && - ctx->Pixel.ZoomY == yfactor) - return; - - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.ZoomX = xfactor; - ctx->Pixel.ZoomY = yfactor; -} - - - -/**********************************************************************/ -/***** glPixelMap *****/ -/**********************************************************************/ - -/** - * Return pointer to a pixelmap by name. - */ -static struct gl_pixelmap * -get_pixelmap(struct gl_context *ctx, GLenum map) -{ - switch (map) { - case GL_PIXEL_MAP_I_TO_I: - return &ctx->PixelMaps.ItoI; - case GL_PIXEL_MAP_S_TO_S: - return &ctx->PixelMaps.StoS; - case GL_PIXEL_MAP_I_TO_R: - return &ctx->PixelMaps.ItoR; - case GL_PIXEL_MAP_I_TO_G: - return &ctx->PixelMaps.ItoG; - case GL_PIXEL_MAP_I_TO_B: - return &ctx->PixelMaps.ItoB; - case GL_PIXEL_MAP_I_TO_A: - return &ctx->PixelMaps.ItoA; - case GL_PIXEL_MAP_R_TO_R: - return &ctx->PixelMaps.RtoR; - case GL_PIXEL_MAP_G_TO_G: - return &ctx->PixelMaps.GtoG; - case GL_PIXEL_MAP_B_TO_B: - return &ctx->PixelMaps.BtoB; - case GL_PIXEL_MAP_A_TO_A: - return &ctx->PixelMaps.AtoA; - default: - return NULL; - } -} - - -/** - * Helper routine used by the other _mesa_PixelMap() functions. - */ -static void -store_pixelmap(struct gl_context *ctx, GLenum map, GLsizei mapsize, - const GLfloat *values) -{ - GLint i; - struct gl_pixelmap *pm = get_pixelmap(ctx, map); - if (!pm) { - _mesa_error(ctx, GL_INVALID_ENUM, "glPixelMap(map)"); - return; - } - - switch (map) { - case GL_PIXEL_MAP_S_TO_S: - /* special case */ - ctx->PixelMaps.StoS.Size = mapsize; - for (i = 0; i < mapsize; i++) { - ctx->PixelMaps.StoS.Map[i] = (GLfloat)IROUND(values[i]); - } - break; - case GL_PIXEL_MAP_I_TO_I: - /* special case */ - ctx->PixelMaps.ItoI.Size = mapsize; - for (i = 0; i < mapsize; i++) { - ctx->PixelMaps.ItoI.Map[i] = values[i]; - } - break; - default: - /* general case */ - pm->Size = mapsize; - for (i = 0; i < mapsize; i++) { - GLfloat val = CLAMP(values[i], 0.0F, 1.0F); - pm->Map[i] = val; - pm->Map8[i] = (GLint) (val * 255.0F); - } - } -} - - -/** - * Convenience wrapper for _mesa_validate_pbo_access() for gl[Get]PixelMap(). - */ -static GLboolean -validate_pbo_access(struct gl_context *ctx, struct gl_pixelstore_attrib *pack, - GLsizei mapsize, GLenum format, GLenum type, - const GLvoid *ptr) -{ - GLboolean ok; - - /* Note, need to use DefaultPacking and Unpack's buffer object */ - _mesa_reference_buffer_object(ctx, - &ctx->DefaultPacking.BufferObj, - pack->BufferObj); - - ok = _mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, - format, type, ptr); - - /* restore */ - _mesa_reference_buffer_object(ctx, - &ctx->DefaultPacking.BufferObj, - ctx->Shared->NullBufferObj); - - if (!ok) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glPixelMap(invalid PBO access)"); - } - return ok; -} - - -static void GLAPIENTRY -_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */ - if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); - return; - } - - if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { - /* test that mapsize is a power of two */ - if (!_mesa_is_pow_two(mapsize)) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); - return; - } - } - - FLUSH_VERTICES(ctx, _NEW_PIXEL); - - if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, - GL_INTENSITY, GL_FLOAT, values)) { - return; - } - - values = (const GLfloat *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glPixelMapfv(PBO is mapped)"); - } - return; - } - - store_pixelmap(ctx, map, mapsize, values); - - _mesa_unmap_pbo_source(ctx, &ctx->Unpack); -} - - -static void GLAPIENTRY -_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values ) -{ - GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); - return; - } - - if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { - /* test that mapsize is a power of two */ - if (!_mesa_is_pow_two(mapsize)) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); - return; - } - } - - FLUSH_VERTICES(ctx, _NEW_PIXEL); - - if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, - GL_INTENSITY, GL_UNSIGNED_INT, values)) { - return; - } - - values = (const GLuint *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glPixelMapuiv(PBO is mapped)"); - } - return; - } - - /* convert to floats */ - if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { - GLint i; - for (i = 0; i < mapsize; i++) { - fvalues[i] = (GLfloat) values[i]; - } - } - else { - GLint i; - for (i = 0; i < mapsize; i++) { - fvalues[i] = UINT_TO_FLOAT( values[i] ); - } - } - - _mesa_unmap_pbo_source(ctx, &ctx->Unpack); - - store_pixelmap(ctx, map, mapsize, fvalues); -} - - -static void GLAPIENTRY -_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ) -{ - GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" ); - return; - } - - if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { - /* test that mapsize is a power of two */ - if (!_mesa_is_pow_two(mapsize)) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); - return; - } - } - - FLUSH_VERTICES(ctx, _NEW_PIXEL); - - if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, - GL_INTENSITY, GL_UNSIGNED_SHORT, values)) { - return; - } - - values = (const GLushort *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glPixelMapusv(PBO is mapped)"); - } - return; - } - - /* convert to floats */ - if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { - GLint i; - for (i = 0; i < mapsize; i++) { - fvalues[i] = (GLfloat) values[i]; - } - } - else { - GLint i; - for (i = 0; i < mapsize; i++) { - fvalues[i] = USHORT_TO_FLOAT( values[i] ); - } - } - - _mesa_unmap_pbo_source(ctx, &ctx->Unpack); - - store_pixelmap(ctx, map, mapsize, fvalues); -} - - -static void GLAPIENTRY -_mesa_GetPixelMapfv( GLenum map, GLfloat *values ) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint mapsize, i; - const struct gl_pixelmap *pm; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - pm = get_pixelmap(ctx, map); - if (!pm) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapfv(map)"); - return; - } - - mapsize = pm->Size; - - if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, - GL_INTENSITY, GL_FLOAT, values)) { - return; - } - - values = (GLfloat *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetPixelMapfv(PBO is mapped)"); - } - return; - } - - if (map == GL_PIXEL_MAP_S_TO_S) { - /* special case */ - for (i = 0; i < mapsize; i++) { - values[i] = (GLfloat) ctx->PixelMaps.StoS.Map[i]; - } - } - else { - memcpy(values, pm->Map, mapsize * sizeof(GLfloat)); - } - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); -} - - -static void GLAPIENTRY -_mesa_GetPixelMapuiv( GLenum map, GLuint *values ) -{ - GET_CURRENT_CONTEXT(ctx); - GLint mapsize, i; - const struct gl_pixelmap *pm; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - pm = get_pixelmap(ctx, map); - if (!pm) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapuiv(map)"); - return; - } - mapsize = pm->Size; - - if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, - GL_INTENSITY, GL_UNSIGNED_INT, values)) { - return; - } - - values = (GLuint *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetPixelMapuiv(PBO is mapped)"); - } - return; - } - - if (map == GL_PIXEL_MAP_S_TO_S) { - /* special case */ - memcpy(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint)); - } - else { - for (i = 0; i < mapsize; i++) { - values[i] = FLOAT_TO_UINT( pm->Map[i] ); - } - } - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); -} - - -static void GLAPIENTRY -_mesa_GetPixelMapusv( GLenum map, GLushort *values ) -{ - GET_CURRENT_CONTEXT(ctx); - GLint mapsize, i; - const struct gl_pixelmap *pm; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - pm = get_pixelmap(ctx, map); - if (!pm) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapusv(map)"); - return; - } - mapsize = pm->Size; - - if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, - GL_INTENSITY, GL_UNSIGNED_SHORT, values)) { - return; - } - - values = (GLushort *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetPixelMapusv(PBO is mapped)"); - } - return; - } - - switch (map) { - /* special cases */ - case GL_PIXEL_MAP_I_TO_I: - for (i = 0; i < mapsize; i++) { - values[i] = (GLushort) CLAMP(ctx->PixelMaps.ItoI.Map[i], 0.0, 65535.); - } - break; - case GL_PIXEL_MAP_S_TO_S: - for (i = 0; i < mapsize; i++) { - values[i] = (GLushort) CLAMP(ctx->PixelMaps.StoS.Map[i], 0.0, 65535.); - } - break; - default: - for (i = 0; i < mapsize; i++) { - CLAMPED_FLOAT_TO_USHORT(values[i], pm->Map[i] ); - } - } - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); -} - - - -/**********************************************************************/ -/***** glPixelTransfer *****/ -/**********************************************************************/ - - -/* - * Implements glPixelTransfer[fi] whether called immediately or from a - * display list. - */ -static void GLAPIENTRY -_mesa_PixelTransferf( GLenum pname, GLfloat param ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - switch (pname) { - case GL_MAP_COLOR: - if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE)) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE; - break; - case GL_MAP_STENCIL: - if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE)) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE; - break; - case GL_INDEX_SHIFT: - if (ctx->Pixel.IndexShift == (GLint) param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.IndexShift = (GLint) param; - break; - case GL_INDEX_OFFSET: - if (ctx->Pixel.IndexOffset == (GLint) param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.IndexOffset = (GLint) param; - break; - case GL_RED_SCALE: - if (ctx->Pixel.RedScale == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.RedScale = param; - break; - case GL_RED_BIAS: - if (ctx->Pixel.RedBias == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.RedBias = param; - break; - case GL_GREEN_SCALE: - if (ctx->Pixel.GreenScale == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.GreenScale = param; - break; - case GL_GREEN_BIAS: - if (ctx->Pixel.GreenBias == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.GreenBias = param; - break; - case GL_BLUE_SCALE: - if (ctx->Pixel.BlueScale == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.BlueScale = param; - break; - case GL_BLUE_BIAS: - if (ctx->Pixel.BlueBias == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.BlueBias = param; - break; - case GL_ALPHA_SCALE: - if (ctx->Pixel.AlphaScale == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.AlphaScale = param; - break; - case GL_ALPHA_BIAS: - if (ctx->Pixel.AlphaBias == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.AlphaBias = param; - break; - case GL_DEPTH_SCALE: - if (ctx->Pixel.DepthScale == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.DepthScale = param; - break; - case GL_DEPTH_BIAS: - if (ctx->Pixel.DepthBias == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.DepthBias = param; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" ); - return; - } -} - - -static void GLAPIENTRY -_mesa_PixelTransferi( GLenum pname, GLint param ) -{ - _mesa_PixelTransferf( pname, (GLfloat) param ); -} - - - -/**********************************************************************/ -/***** State Management *****/ -/**********************************************************************/ - -/* - * Return a bitmask of IMAGE_*_BIT flags which to indicate which - * pixel transfer operations are enabled. - */ -static void -update_image_transfer_state(struct gl_context *ctx) -{ - GLuint mask = 0; - - if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F || - ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F || - ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F || - ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F) - mask |= IMAGE_SCALE_BIAS_BIT; - - if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) - mask |= IMAGE_SHIFT_OFFSET_BIT; - - if (ctx->Pixel.MapColorFlag) - mask |= IMAGE_MAP_COLOR_BIT; - - ctx->_ImageTransferState = mask; -} - - -/** - * Update mesa pixel transfer derived state. - */ -void _mesa_update_pixel( struct gl_context *ctx, GLuint new_state ) -{ - if (new_state & _MESA_NEW_TRANSFER_STATE) - update_image_transfer_state(ctx); -} - - -void -_mesa_init_pixel_dispatch(struct _glapi_table *disp) -{ - SET_GetPixelMapfv(disp, _mesa_GetPixelMapfv); - SET_GetPixelMapuiv(disp, _mesa_GetPixelMapuiv); - SET_GetPixelMapusv(disp, _mesa_GetPixelMapusv); - SET_PixelMapfv(disp, _mesa_PixelMapfv); - SET_PixelMapuiv(disp, _mesa_PixelMapuiv); - SET_PixelMapusv(disp, _mesa_PixelMapusv); - SET_PixelTransferf(disp, _mesa_PixelTransferf); - SET_PixelTransferi(disp, _mesa_PixelTransferi); - SET_PixelZoom(disp, _mesa_PixelZoom); -} - - -#endif /* FEATURE_pixel_transfer */ - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -static void -init_pixelmap(struct gl_pixelmap *map) -{ - map->Size = 1; - map->Map[0] = 0.0; - map->Map8[0] = 0; -} - - -/** - * Initialize the context's PIXEL attribute group. - */ -void -_mesa_init_pixel( struct gl_context *ctx ) -{ - /* Pixel group */ - ctx->Pixel.RedBias = 0.0; - ctx->Pixel.RedScale = 1.0; - ctx->Pixel.GreenBias = 0.0; - ctx->Pixel.GreenScale = 1.0; - ctx->Pixel.BlueBias = 0.0; - ctx->Pixel.BlueScale = 1.0; - ctx->Pixel.AlphaBias = 0.0; - ctx->Pixel.AlphaScale = 1.0; - ctx->Pixel.DepthBias = 0.0; - ctx->Pixel.DepthScale = 1.0; - ctx->Pixel.IndexOffset = 0; - ctx->Pixel.IndexShift = 0; - ctx->Pixel.ZoomX = 1.0; - ctx->Pixel.ZoomY = 1.0; - ctx->Pixel.MapColorFlag = GL_FALSE; - ctx->Pixel.MapStencilFlag = GL_FALSE; - init_pixelmap(&ctx->PixelMaps.StoS); - init_pixelmap(&ctx->PixelMaps.ItoI); - init_pixelmap(&ctx->PixelMaps.ItoR); - init_pixelmap(&ctx->PixelMaps.ItoG); - init_pixelmap(&ctx->PixelMaps.ItoB); - init_pixelmap(&ctx->PixelMaps.ItoA); - init_pixelmap(&ctx->PixelMaps.RtoR); - init_pixelmap(&ctx->PixelMaps.GtoG); - init_pixelmap(&ctx->PixelMaps.BtoB); - init_pixelmap(&ctx->PixelMaps.AtoA); - - if (ctx->Visual.doubleBufferMode) { - ctx->Pixel.ReadBuffer = GL_BACK; - } - else { - ctx->Pixel.ReadBuffer = GL_FRONT; - } - - /* Miscellaneous */ - ctx->_ImageTransferState = 0; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file pixel.c
+ * Pixel transfer functions (glPixelZoom, glPixelMap, glPixelTransfer)
+ */
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "pixel.h"
+#include "pbo.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_pixel_transfer
+
+
+/**********************************************************************/
+/***** glPixelZoom *****/
+/**********************************************************************/
+
+static void GLAPIENTRY
+_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor )
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->Pixel.ZoomX == xfactor &&
+ ctx->Pixel.ZoomY == yfactor)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.ZoomX = xfactor;
+ ctx->Pixel.ZoomY = yfactor;
+}
+
+
+
+/**********************************************************************/
+/***** glPixelMap *****/
+/**********************************************************************/
+
+/**
+ * Return pointer to a pixelmap by name.
+ */
+static struct gl_pixelmap *
+get_pixelmap(struct gl_context *ctx, GLenum map)
+{
+ switch (map) {
+ case GL_PIXEL_MAP_I_TO_I:
+ return &ctx->PixelMaps.ItoI;
+ case GL_PIXEL_MAP_S_TO_S:
+ return &ctx->PixelMaps.StoS;
+ case GL_PIXEL_MAP_I_TO_R:
+ return &ctx->PixelMaps.ItoR;
+ case GL_PIXEL_MAP_I_TO_G:
+ return &ctx->PixelMaps.ItoG;
+ case GL_PIXEL_MAP_I_TO_B:
+ return &ctx->PixelMaps.ItoB;
+ case GL_PIXEL_MAP_I_TO_A:
+ return &ctx->PixelMaps.ItoA;
+ case GL_PIXEL_MAP_R_TO_R:
+ return &ctx->PixelMaps.RtoR;
+ case GL_PIXEL_MAP_G_TO_G:
+ return &ctx->PixelMaps.GtoG;
+ case GL_PIXEL_MAP_B_TO_B:
+ return &ctx->PixelMaps.BtoB;
+ case GL_PIXEL_MAP_A_TO_A:
+ return &ctx->PixelMaps.AtoA;
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * Helper routine used by the other _mesa_PixelMap() functions.
+ */
+static void
+store_pixelmap(struct gl_context *ctx, GLenum map, GLsizei mapsize,
+ const GLfloat *values)
+{
+ GLint i;
+ struct gl_pixelmap *pm = get_pixelmap(ctx, map);
+ if (!pm) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glPixelMap(map)");
+ return;
+ }
+
+ switch (map) {
+ case GL_PIXEL_MAP_S_TO_S:
+ /* special case */
+ ctx->PixelMaps.StoS.Size = mapsize;
+ for (i = 0; i < mapsize; i++) {
+ ctx->PixelMaps.StoS.Map[i] = (GLfloat)IROUND(values[i]);
+ }
+ break;
+ case GL_PIXEL_MAP_I_TO_I:
+ /* special case */
+ ctx->PixelMaps.ItoI.Size = mapsize;
+ for (i = 0; i < mapsize; i++) {
+ ctx->PixelMaps.ItoI.Map[i] = values[i];
+ }
+ break;
+ default:
+ /* general case */
+ pm->Size = mapsize;
+ for (i = 0; i < mapsize; i++) {
+ GLfloat val = CLAMP(values[i], 0.0F, 1.0F);
+ pm->Map[i] = val;
+ pm->Map8[i] = (GLint) (val * 255.0F);
+ }
+ }
+}
+
+
+/**
+ * Convenience wrapper for _mesa_validate_pbo_access() for gl[Get]PixelMap().
+ */
+static GLboolean
+validate_pbo_access(struct gl_context *ctx, struct gl_pixelstore_attrib *pack,
+ GLsizei mapsize, GLenum format, GLenum type,
+ const GLvoid *ptr)
+{
+ GLboolean ok;
+
+ /* Note, need to use DefaultPacking and Unpack's buffer object */
+ _mesa_reference_buffer_object(ctx,
+ &ctx->DefaultPacking.BufferObj,
+ pack->BufferObj);
+
+ ok = _mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
+ format, type, ptr);
+
+ /* restore */
+ _mesa_reference_buffer_object(ctx,
+ &ctx->DefaultPacking.BufferObj,
+ ctx->Shared->NullBufferObj);
+
+ if (!ok) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMap(invalid PBO access)");
+ }
+ return ok;
+}
+
+
+static void GLAPIENTRY
+_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */
+ if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
+ return;
+ }
+
+ if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
+ /* test that mapsize is a power of two */
+ if (!_mesa_is_pow_two(mapsize)) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
+ return;
+ }
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
+ GL_INTENSITY, GL_FLOAT, values)) {
+ return;
+ }
+
+ values = (const GLfloat *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMapfv(PBO is mapped)");
+ }
+ return;
+ }
+
+ store_pixelmap(ctx, map, mapsize, values);
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+}
+
+
+static void GLAPIENTRY
+_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
+ return;
+ }
+
+ if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
+ /* test that mapsize is a power of two */
+ if (!_mesa_is_pow_two(mapsize)) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
+ return;
+ }
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_INT, values)) {
+ return;
+ }
+
+ values = (const GLuint *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMapuiv(PBO is mapped)");
+ }
+ return;
+ }
+
+ /* convert to floats */
+ if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+ GLint i;
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ GLint i;
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = UINT_TO_FLOAT( values[i] );
+ }
+ }
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+
+ store_pixelmap(ctx, map, mapsize, fvalues);
+}
+
+
+static void GLAPIENTRY
+_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" );
+ return;
+ }
+
+ if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
+ /* test that mapsize is a power of two */
+ if (!_mesa_is_pow_two(mapsize)) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
+ return;
+ }
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
+ return;
+ }
+
+ values = (const GLushort *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMapusv(PBO is mapped)");
+ }
+ return;
+ }
+
+ /* convert to floats */
+ if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+ GLint i;
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ GLint i;
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = USHORT_TO_FLOAT( values[i] );
+ }
+ }
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+
+ store_pixelmap(ctx, map, mapsize, fvalues);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetPixelMapfv( GLenum map, GLfloat *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint mapsize, i;
+ const struct gl_pixelmap *pm;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ pm = get_pixelmap(ctx, map);
+ if (!pm) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapfv(map)");
+ return;
+ }
+
+ mapsize = pm->Size;
+
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
+ GL_INTENSITY, GL_FLOAT, values)) {
+ return;
+ }
+
+ values = (GLfloat *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetPixelMapfv(PBO is mapped)");
+ }
+ return;
+ }
+
+ if (map == GL_PIXEL_MAP_S_TO_S) {
+ /* special case */
+ for (i = 0; i < mapsize; i++) {
+ values[i] = (GLfloat) ctx->PixelMaps.StoS.Map[i];
+ }
+ }
+ else {
+ memcpy(values, pm->Map, mapsize * sizeof(GLfloat));
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetPixelMapuiv( GLenum map, GLuint *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint mapsize, i;
+ const struct gl_pixelmap *pm;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ pm = get_pixelmap(ctx, map);
+ if (!pm) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapuiv(map)");
+ return;
+ }
+ mapsize = pm->Size;
+
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_INT, values)) {
+ return;
+ }
+
+ values = (GLuint *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetPixelMapuiv(PBO is mapped)");
+ }
+ return;
+ }
+
+ if (map == GL_PIXEL_MAP_S_TO_S) {
+ /* special case */
+ memcpy(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint));
+ }
+ else {
+ for (i = 0; i < mapsize; i++) {
+ values[i] = FLOAT_TO_UINT( pm->Map[i] );
+ }
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetPixelMapusv( GLenum map, GLushort *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint mapsize, i;
+ const struct gl_pixelmap *pm;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ pm = get_pixelmap(ctx, map);
+ if (!pm) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapusv(map)");
+ return;
+ }
+ mapsize = pm->Size;
+
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
+ return;
+ }
+
+ values = (GLushort *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetPixelMapusv(PBO is mapped)");
+ }
+ return;
+ }
+
+ switch (map) {
+ /* special cases */
+ case GL_PIXEL_MAP_I_TO_I:
+ for (i = 0; i < mapsize; i++) {
+ values[i] = (GLushort) CLAMP(ctx->PixelMaps.ItoI.Map[i], 0.0, 65535.);
+ }
+ break;
+ case GL_PIXEL_MAP_S_TO_S:
+ for (i = 0; i < mapsize; i++) {
+ values[i] = (GLushort) CLAMP(ctx->PixelMaps.StoS.Map[i], 0.0, 65535.);
+ }
+ break;
+ default:
+ for (i = 0; i < mapsize; i++) {
+ CLAMPED_FLOAT_TO_USHORT(values[i], pm->Map[i] );
+ }
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+
+/**********************************************************************/
+/***** glPixelTransfer *****/
+/**********************************************************************/
+
+
+/*
+ * Implements glPixelTransfer[fi] whether called immediately or from a
+ * display list.
+ */
+static void GLAPIENTRY
+_mesa_PixelTransferf( GLenum pname, GLfloat param )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (pname) {
+ case GL_MAP_COLOR:
+ if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_MAP_STENCIL:
+ if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_INDEX_SHIFT:
+ if (ctx->Pixel.IndexShift == (GLint) param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.IndexShift = (GLint) param;
+ break;
+ case GL_INDEX_OFFSET:
+ if (ctx->Pixel.IndexOffset == (GLint) param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.IndexOffset = (GLint) param;
+ break;
+ case GL_RED_SCALE:
+ if (ctx->Pixel.RedScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.RedScale = param;
+ break;
+ case GL_RED_BIAS:
+ if (ctx->Pixel.RedBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.RedBias = param;
+ break;
+ case GL_GREEN_SCALE:
+ if (ctx->Pixel.GreenScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.GreenScale = param;
+ break;
+ case GL_GREEN_BIAS:
+ if (ctx->Pixel.GreenBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.GreenBias = param;
+ break;
+ case GL_BLUE_SCALE:
+ if (ctx->Pixel.BlueScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.BlueScale = param;
+ break;
+ case GL_BLUE_BIAS:
+ if (ctx->Pixel.BlueBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.BlueBias = param;
+ break;
+ case GL_ALPHA_SCALE:
+ if (ctx->Pixel.AlphaScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.AlphaScale = param;
+ break;
+ case GL_ALPHA_BIAS:
+ if (ctx->Pixel.AlphaBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.AlphaBias = param;
+ break;
+ case GL_DEPTH_SCALE:
+ if (ctx->Pixel.DepthScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.DepthScale = param;
+ break;
+ case GL_DEPTH_BIAS:
+ if (ctx->Pixel.DepthBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.DepthBias = param;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
+ return;
+ }
+}
+
+
+static void GLAPIENTRY
+_mesa_PixelTransferi( GLenum pname, GLint param )
+{
+ _mesa_PixelTransferf( pname, (GLfloat) param );
+}
+
+
+
+/**********************************************************************/
+/***** State Management *****/
+/**********************************************************************/
+
+/*
+ * Return a bitmask of IMAGE_*_BIT flags which to indicate which
+ * pixel transfer operations are enabled.
+ */
+static void
+update_image_transfer_state(struct gl_context *ctx)
+{
+ GLuint mask = 0;
+
+ if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
+ ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
+ ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
+ ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
+ mask |= IMAGE_SCALE_BIAS_BIT;
+
+ if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
+ mask |= IMAGE_SHIFT_OFFSET_BIT;
+
+ if (ctx->Pixel.MapColorFlag)
+ mask |= IMAGE_MAP_COLOR_BIT;
+
+ ctx->_ImageTransferState = mask;
+}
+
+
+/**
+ * Update mesa pixel transfer derived state.
+ */
+void _mesa_update_pixel( struct gl_context *ctx, GLuint new_state )
+{
+ if (new_state & _MESA_NEW_TRANSFER_STATE)
+ update_image_transfer_state(ctx);
+}
+
+
+void
+_mesa_init_pixel_dispatch(struct _glapi_table *disp)
+{
+ SET_GetPixelMapfv(disp, _mesa_GetPixelMapfv);
+ SET_GetPixelMapuiv(disp, _mesa_GetPixelMapuiv);
+ SET_GetPixelMapusv(disp, _mesa_GetPixelMapusv);
+ SET_PixelMapfv(disp, _mesa_PixelMapfv);
+ SET_PixelMapuiv(disp, _mesa_PixelMapuiv);
+ SET_PixelMapusv(disp, _mesa_PixelMapusv);
+ SET_PixelTransferf(disp, _mesa_PixelTransferf);
+ SET_PixelTransferi(disp, _mesa_PixelTransferi);
+ SET_PixelZoom(disp, _mesa_PixelZoom);
+}
+
+
+#endif /* FEATURE_pixel_transfer */
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+static void
+init_pixelmap(struct gl_pixelmap *map)
+{
+ map->Size = 1;
+ map->Map[0] = 0.0;
+ map->Map8[0] = 0;
+}
+
+
+/**
+ * Initialize the context's PIXEL attribute group.
+ */
+void
+_mesa_init_pixel( struct gl_context *ctx )
+{
+ /* Pixel group */
+ ctx->Pixel.RedBias = 0.0;
+ ctx->Pixel.RedScale = 1.0;
+ ctx->Pixel.GreenBias = 0.0;
+ ctx->Pixel.GreenScale = 1.0;
+ ctx->Pixel.BlueBias = 0.0;
+ ctx->Pixel.BlueScale = 1.0;
+ ctx->Pixel.AlphaBias = 0.0;
+ ctx->Pixel.AlphaScale = 1.0;
+ ctx->Pixel.DepthBias = 0.0;
+ ctx->Pixel.DepthScale = 1.0;
+ ctx->Pixel.IndexOffset = 0;
+ ctx->Pixel.IndexShift = 0;
+ ctx->Pixel.ZoomX = 1.0;
+ ctx->Pixel.ZoomY = 1.0;
+ ctx->Pixel.MapColorFlag = GL_FALSE;
+ ctx->Pixel.MapStencilFlag = GL_FALSE;
+ init_pixelmap(&ctx->PixelMaps.StoS);
+ init_pixelmap(&ctx->PixelMaps.ItoI);
+ init_pixelmap(&ctx->PixelMaps.ItoR);
+ init_pixelmap(&ctx->PixelMaps.ItoG);
+ init_pixelmap(&ctx->PixelMaps.ItoB);
+ init_pixelmap(&ctx->PixelMaps.ItoA);
+ init_pixelmap(&ctx->PixelMaps.RtoR);
+ init_pixelmap(&ctx->PixelMaps.GtoG);
+ init_pixelmap(&ctx->PixelMaps.BtoB);
+ init_pixelmap(&ctx->PixelMaps.AtoA);
+
+ if (ctx->Visual.doubleBufferMode) {
+ ctx->Pixel.ReadBuffer = GL_BACK;
+ }
+ else {
+ ctx->Pixel.ReadBuffer = GL_FRONT;
+ }
+
+ /* Miscellaneous */
+ ctx->_ImageTransferState = 0;
+}
diff --git a/mesalib/src/mesa/main/polygon.c b/mesalib/src/mesa/main/polygon.c index ff4232ecc..3ad375901 100644 --- a/mesalib/src/mesa/main/polygon.c +++ b/mesalib/src/mesa/main/polygon.c @@ -1,322 +1,322 @@ -/** - * \file polygon.c - * Polygon operations. - */ - -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "image.h" -#include "enums.h" -#include "pack.h" -#include "pbo.h" -#include "polygon.h" -#include "mtypes.h" - - -/** - * Specify whether to cull front- or back-facing facets. - * - * \param mode culling mode. - * - * \sa glCullFace(). - * - * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On - * change, flushes the vertices and notifies the driver via - * the dd_function_table::CullFace callback. - */ -void GLAPIENTRY -_mesa_CullFace( GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode)); - - if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { - _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" ); - return; - } - - if (ctx->Polygon.CullFaceMode == mode) - return; - - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.CullFaceMode = mode; - - if (ctx->Driver.CullFace) - ctx->Driver.CullFace( ctx, mode ); -} - - -/** - * Define front- and back-facing - * - * \param mode orientation of front-facing polygons. - * - * \sa glFrontFace(). - * - * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change - * flushes the vertices and notifies the driver via - * the dd_function_table::FrontFace callback. - */ -void GLAPIENTRY -_mesa_FrontFace( GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode)); - - if (mode!=GL_CW && mode!=GL_CCW) { - _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" ); - return; - } - - if (ctx->Polygon.FrontFace == mode) - return; - - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.FrontFace = mode; - - ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW); - - if (ctx->Driver.FrontFace) - ctx->Driver.FrontFace( ctx, mode ); -} - - -/** - * Set the polygon rasterization mode. - * - * \param face the polygons which \p mode applies to. - * \param mode how polygons should be rasterized. - * - * \sa glPolygonMode(). - * - * Verifies the parameters and updates gl_polygon_attrib::FrontMode and - * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the - * driver via the dd_function_table::PolygonMode callback. - */ -void GLAPIENTRY -_mesa_PolygonMode( GLenum face, GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glPolygonMode %s %s\n", - _mesa_lookup_enum_by_nr(face), - _mesa_lookup_enum_by_nr(mode)); - - if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { - _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" ); - return; - } - - switch (face) { - case GL_FRONT: - if (ctx->Polygon.FrontMode == mode) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.FrontMode = mode; - break; - case GL_FRONT_AND_BACK: - if (ctx->Polygon.FrontMode == mode && - ctx->Polygon.BackMode == mode) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.FrontMode = mode; - ctx->Polygon.BackMode = mode; - break; - case GL_BACK: - if (ctx->Polygon.BackMode == mode) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.BackMode = mode; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); - return; - } - - if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL) - ctx->_TriangleCaps &= ~DD_TRI_UNFILLED; - else - ctx->_TriangleCaps |= DD_TRI_UNFILLED; - - if (ctx->Driver.PolygonMode) - ctx->Driver.PolygonMode(ctx, face, mode); -} - -#if _HAVE_FULL_GL - - -/** - * This routine updates the ctx->Polygon.Stipple state. - * If we're getting the stipple data from a PBO, we map the buffer - * in order to access the data. - * In any case, we obey the current pixel unpacking parameters when fetching - * the stipple data. - * - * In the future, this routine should be used as a fallback, called via - * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers - * too. - */ -void -_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern) -{ - pattern = _mesa_map_validate_pbo_source(ctx, 2, - &ctx->Unpack, 32, 32, 1, - GL_COLOR_INDEX, GL_BITMAP, pattern, - "glPolygonStipple"); - if (!pattern) - return; - - _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack); - - _mesa_unmap_pbo_source(ctx, &ctx->Unpack); -} - - -/** - * Called by glPolygonStipple. - */ -void GLAPIENTRY -_mesa_PolygonStipple( const GLubyte *pattern ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glPolygonStipple\n"); - - FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE); - - _mesa_polygon_stipple(ctx, pattern); - - if (ctx->Driver.PolygonStipple) - ctx->Driver.PolygonStipple(ctx, pattern); -} - - -/** - * Called by glPolygonStipple. - */ -void GLAPIENTRY -_mesa_GetPolygonStipple( GLubyte *dest ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glGetPolygonStipple\n"); - - dest = _mesa_map_validate_pbo_dest(ctx, 2, - &ctx->Pack, 32, 32, 1, - GL_COLOR_INDEX, GL_BITMAP, dest, - "glGetPolygonStipple"); - if (!dest) - return; - - _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack); - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); -} - - -void GLAPIENTRY -_mesa_PolygonOffset( GLfloat factor, GLfloat units ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units); - - if (ctx->Polygon.OffsetFactor == factor && - ctx->Polygon.OffsetUnits == units) - return; - - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.OffsetFactor = factor; - ctx->Polygon.OffsetUnits = units; - - if (ctx->Driver.PolygonOffset) - ctx->Driver.PolygonOffset( ctx, factor, units ); -} - - -void GLAPIENTRY -_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) -{ - GET_CURRENT_CONTEXT(ctx); - /* XXX mult by DepthMaxF here??? */ - _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF ); -} - -#endif - - -/**********************************************************************/ -/** \name Initialization */ -/*@{*/ - -/** - * Initialize the context polygon state. - * - * \param ctx GL context. - * - * Initializes __struct gl_contextRec::Polygon and __struct gl_contextRec::PolygonStipple - * attribute groups. - */ -void _mesa_init_polygon( struct gl_context * ctx ) -{ - /* Polygon group */ - ctx->Polygon.CullFlag = GL_FALSE; - ctx->Polygon.CullFaceMode = GL_BACK; - ctx->Polygon.FrontFace = GL_CCW; - ctx->Polygon._FrontBit = 0; - ctx->Polygon.FrontMode = GL_FILL; - ctx->Polygon.BackMode = GL_FILL; - ctx->Polygon.SmoothFlag = GL_FALSE; - ctx->Polygon.StippleFlag = GL_FALSE; - ctx->Polygon.OffsetFactor = 0.0F; - ctx->Polygon.OffsetUnits = 0.0F; - ctx->Polygon.OffsetPoint = GL_FALSE; - ctx->Polygon.OffsetLine = GL_FALSE; - ctx->Polygon.OffsetFill = GL_FALSE; - - - /* Polygon Stipple group */ - memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); -} - -/*@}*/ +/**
+ * \file polygon.c
+ * Polygon operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "image.h"
+#include "enums.h"
+#include "pack.h"
+#include "pbo.h"
+#include "polygon.h"
+#include "mtypes.h"
+
+
+/**
+ * Specify whether to cull front- or back-facing facets.
+ *
+ * \param mode culling mode.
+ *
+ * \sa glCullFace().
+ *
+ * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On
+ * change, flushes the vertices and notifies the driver via
+ * the dd_function_table::CullFace callback.
+ */
+void GLAPIENTRY
+_mesa_CullFace( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));
+
+ if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" );
+ return;
+ }
+
+ if (ctx->Polygon.CullFaceMode == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.CullFaceMode = mode;
+
+ if (ctx->Driver.CullFace)
+ ctx->Driver.CullFace( ctx, mode );
+}
+
+
+/**
+ * Define front- and back-facing
+ *
+ * \param mode orientation of front-facing polygons.
+ *
+ * \sa glFrontFace().
+ *
+ * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change
+ * flushes the vertices and notifies the driver via
+ * the dd_function_table::FrontFace callback.
+ */
+void GLAPIENTRY
+_mesa_FrontFace( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));
+
+ if (mode!=GL_CW && mode!=GL_CCW) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
+ return;
+ }
+
+ if (ctx->Polygon.FrontFace == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.FrontFace = mode;
+
+ ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
+
+ if (ctx->Driver.FrontFace)
+ ctx->Driver.FrontFace( ctx, mode );
+}
+
+
+/**
+ * Set the polygon rasterization mode.
+ *
+ * \param face the polygons which \p mode applies to.
+ * \param mode how polygons should be rasterized.
+ *
+ * \sa glPolygonMode().
+ *
+ * Verifies the parameters and updates gl_polygon_attrib::FrontMode and
+ * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::PolygonMode callback.
+ */
+void GLAPIENTRY
+_mesa_PolygonMode( GLenum face, GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonMode %s %s\n",
+ _mesa_lookup_enum_by_nr(face),
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
+ return;
+ }
+
+ switch (face) {
+ case GL_FRONT:
+ if (ctx->Polygon.FrontMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.FrontMode = mode;
+ break;
+ case GL_FRONT_AND_BACK:
+ if (ctx->Polygon.FrontMode == mode &&
+ ctx->Polygon.BackMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.FrontMode = mode;
+ ctx->Polygon.BackMode = mode;
+ break;
+ case GL_BACK:
+ if (ctx->Polygon.BackMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.BackMode = mode;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
+ return;
+ }
+
+ if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL)
+ ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;
+ else
+ ctx->_TriangleCaps |= DD_TRI_UNFILLED;
+
+ if (ctx->Driver.PolygonMode)
+ ctx->Driver.PolygonMode(ctx, face, mode);
+}
+
+#if _HAVE_FULL_GL
+
+
+/**
+ * This routine updates the ctx->Polygon.Stipple state.
+ * If we're getting the stipple data from a PBO, we map the buffer
+ * in order to access the data.
+ * In any case, we obey the current pixel unpacking parameters when fetching
+ * the stipple data.
+ *
+ * In the future, this routine should be used as a fallback, called via
+ * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers
+ * too.
+ */
+void
+_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern)
+{
+ pattern = _mesa_map_validate_pbo_source(ctx, 2,
+ &ctx->Unpack, 32, 32, 1,
+ GL_COLOR_INDEX, GL_BITMAP, pattern,
+ "glPolygonStipple");
+ if (!pattern)
+ return;
+
+ _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+}
+
+
+/**
+ * Called by glPolygonStipple.
+ */
+void GLAPIENTRY
+_mesa_PolygonStipple( const GLubyte *pattern )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonStipple\n");
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
+
+ _mesa_polygon_stipple(ctx, pattern);
+
+ if (ctx->Driver.PolygonStipple)
+ ctx->Driver.PolygonStipple(ctx, pattern);
+}
+
+
+/**
+ * Called by glPolygonStipple.
+ */
+void GLAPIENTRY
+_mesa_GetPolygonStipple( GLubyte *dest )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glGetPolygonStipple\n");
+
+ dest = _mesa_map_validate_pbo_dest(ctx, 2,
+ &ctx->Pack, 32, 32, 1,
+ GL_COLOR_INDEX, GL_BITMAP, dest,
+ "glGetPolygonStipple");
+ if (!dest)
+ return;
+
+ _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+void GLAPIENTRY
+_mesa_PolygonOffset( GLfloat factor, GLfloat units )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
+
+ if (ctx->Polygon.OffsetFactor == factor &&
+ ctx->Polygon.OffsetUnits == units)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.OffsetFactor = factor;
+ ctx->Polygon.OffsetUnits = units;
+
+ if (ctx->Driver.PolygonOffset)
+ ctx->Driver.PolygonOffset( ctx, factor, units );
+}
+
+
+void GLAPIENTRY
+_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ /* XXX mult by DepthMaxF here??? */
+ _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
+}
+
+#endif
+
+
+/**********************************************************************/
+/** \name Initialization */
+/*@{*/
+
+/**
+ * Initialize the context polygon state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Polygon and __struct gl_contextRec::PolygonStipple
+ * attribute groups.
+ */
+void _mesa_init_polygon( struct gl_context * ctx )
+{
+ /* Polygon group */
+ ctx->Polygon.CullFlag = GL_FALSE;
+ ctx->Polygon.CullFaceMode = GL_BACK;
+ ctx->Polygon.FrontFace = GL_CCW;
+ ctx->Polygon._FrontBit = 0;
+ ctx->Polygon.FrontMode = GL_FILL;
+ ctx->Polygon.BackMode = GL_FILL;
+ ctx->Polygon.SmoothFlag = GL_FALSE;
+ ctx->Polygon.StippleFlag = GL_FALSE;
+ ctx->Polygon.OffsetFactor = 0.0F;
+ ctx->Polygon.OffsetUnits = 0.0F;
+ ctx->Polygon.OffsetPoint = GL_FALSE;
+ ctx->Polygon.OffsetLine = GL_FALSE;
+ ctx->Polygon.OffsetFill = GL_FALSE;
+
+
+ /* Polygon Stipple group */
+ memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/queryobj.c b/mesalib/src/mesa/main/queryobj.c index 25ec31fd4..c3c1aa170 100644 --- a/mesalib/src/mesa/main/queryobj.c +++ b/mesalib/src/mesa/main/queryobj.c @@ -44,7 +44,7 @@ * \param id - the new object's ID
* \return pointer to new query_object object or NULL if out of memory.
*/
-static struct gl_query_object *
+struct gl_query_object *
_mesa_new_query_object(struct gl_context *ctx, GLuint id)
{
struct gl_query_object *q = MALLOC_STRUCT(gl_query_object);
@@ -63,7 +63,7 @@ _mesa_new_query_object(struct gl_context *ctx, GLuint id) * Begin a query. Software driver fallback.
* Called via ctx->Driver.BeginQuery().
*/
-static void
+void
_mesa_begin_query(struct gl_context *ctx, struct gl_query_object *q)
{
/* no-op */
@@ -74,7 +74,7 @@ _mesa_begin_query(struct gl_context *ctx, struct gl_query_object *q) * End a query. Software driver fallback.
* Called via ctx->Driver.EndQuery().
*/
-static void
+void
_mesa_end_query(struct gl_context *ctx, struct gl_query_object *q)
{
q->Ready = GL_TRUE;
@@ -85,7 +85,7 @@ _mesa_end_query(struct gl_context *ctx, struct gl_query_object *q) * Wait for query to complete. Software driver fallback.
* Called via ctx->Driver.WaitQuery().
*/
-static void
+void
_mesa_wait_query(struct gl_context *ctx, struct gl_query_object *q)
{
/* For software drivers, _mesa_end_query() should have completed the query.
@@ -113,7 +113,7 @@ _mesa_check_query(struct gl_context *ctx, struct gl_query_object *q) * Delete a query object. Called via ctx->Driver.DeleteQuery().
* Not removed from hash table here.
*/
-static void
+void
_mesa_delete_query(struct gl_context *ctx, struct gl_query_object *q)
{
free(q);
diff --git a/mesalib/src/mesa/main/readpix.c b/mesalib/src/mesa/main/readpix.c index 6e09a52c8..e8b889d92 100644 --- a/mesalib/src/mesa/main/readpix.c +++ b/mesalib/src/mesa/main/readpix.c @@ -1,244 +1,244 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "glheader.h" -#include "imports.h" -#include "bufferobj.h" -#include "context.h" -#include "enums.h" -#include "readpix.h" -#include "framebuffer.h" -#include "formats.h" -#include "image.h" -#include "mtypes.h" -#include "pbo.h" -#include "state.h" - - -/** - * Do error checking of the format/type parameters to glReadPixels and - * glDrawPixels. - * \param drawing if GL_TRUE do checking for DrawPixels, else do checking - * for ReadPixels. - * \return GL_TRUE if error detected, GL_FALSE if no errors - */ -GLboolean -_mesa_error_check_format_type(struct gl_context *ctx, GLenum format, GLenum type, - GLboolean drawing) -{ - const char *readDraw = drawing ? "Draw" : "Read"; - const GLboolean reading = !drawing; - - /* state validation should have already been done */ - ASSERT(ctx->NewState == 0x0); - - if (ctx->Extensions.EXT_packed_depth_stencil - && type == GL_UNSIGNED_INT_24_8_EXT - && format != GL_DEPTH_STENCIL_EXT) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw); - return GL_TRUE; - } - - /* basic combinations test */ - if (!_mesa_is_legal_format_and_type(ctx, format, type)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "gl%sPixels(format or type)", readDraw); - return GL_TRUE; - } - - /* additional checks */ - switch (format) { - case GL_RG: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_RGB: - case GL_BGR: - case GL_RGBA: - case GL_BGRA: - case GL_ABGR_EXT: - case GL_RED_INTEGER_EXT: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA_INTEGER_EXT: - case GL_RGB_INTEGER_EXT: - case GL_RGBA_INTEGER_EXT: - case GL_BGR_INTEGER_EXT: - case GL_BGRA_INTEGER_EXT: - case GL_LUMINANCE_INTEGER_EXT: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - if (!drawing) { - /* reading */ - if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(no color buffer)"); - return GL_TRUE; - } - } - break; - case GL_COLOR_INDEX: - if (drawing) { - if (ctx->PixelMaps.ItoR.Size == 0 || - ctx->PixelMaps.ItoG.Size == 0 || - ctx->PixelMaps.ItoB.Size == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glDrawPixels(drawing color index pixels into RGB buffer)"); - return GL_TRUE; - } - } - else { - /* reading */ - if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(no color buffer)"); - return GL_TRUE; - } - /* We no longer support CI-mode color buffers so trying to read - * GL_COLOR_INDEX pixels is always an error. - */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(color buffer is RGB)"); - return GL_TRUE; - } - break; - case GL_STENCIL_INDEX: - if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || - (reading && !_mesa_source_buffer_exists(ctx, format))) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "gl%sPixels(no stencil buffer)", readDraw); - return GL_TRUE; - } - break; - case GL_DEPTH_COMPONENT: - if ((drawing && !_mesa_dest_buffer_exists(ctx, format))) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "gl%sPixels(no depth buffer)", readDraw); - return GL_TRUE; - } - break; - case GL_DEPTH_STENCIL_EXT: - if (!ctx->Extensions.EXT_packed_depth_stencil || - type != GL_UNSIGNED_INT_24_8_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw); - return GL_TRUE; - } - if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || - (reading && !_mesa_source_buffer_exists(ctx, format))) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "gl%sPixels(no depth or stencil buffer)", readDraw); - return GL_TRUE; - } - break; - default: - /* this should have been caught in _mesa_is_legal_format_type() */ - _mesa_problem(ctx, "unexpected format in _mesa_%sPixels", readDraw); - return GL_TRUE; - } - - /* no errors */ - return GL_FALSE; -} - - - -void GLAPIENTRY -_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - FLUSH_CURRENT(ctx, 0); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glReadPixels(%d, %d, %s, %s, %p)\n", - width, height, - _mesa_lookup_enum_by_nr(format), - _mesa_lookup_enum_by_nr(type), - pixels); - - if (width < 0 || height < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, - "glReadPixels(width=%d height=%d)", width, height ); - return; - } - - if (ctx->NewState) - _mesa_update_state(ctx); - - if (_mesa_error_check_format_type(ctx, format, type, GL_FALSE)) { - /* found an error */ - return; - } - - /* Check that the destination format and source buffer are both - * integer-valued or both non-integer-valued. - */ - if (ctx->Extensions.EXT_texture_integer && _mesa_is_color_format(format)) { - const struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; - const GLboolean srcInteger = _mesa_is_format_integer_color(rb->Format); - const GLboolean dstInteger = _mesa_is_integer_format(format); - if (dstInteger != srcInteger) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(integer / non-integer format mismatch"); - return; - } - } - - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glReadPixels(incomplete framebuffer)" ); - return; - } - - if (!_mesa_source_buffer_exists(ctx, format)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)"); - return; - } - - if (width == 0 || height == 0) - return; /* nothing to do */ - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1, - format, type, pixels)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(invalid PBO access)"); - return; - } - - if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { - /* buffer is mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)"); - return; - } - } - - ctx->Driver.ReadPixels(ctx, x, y, width, height, - format, type, &ctx->Pack, pixels); -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "enums.h"
+#include "readpix.h"
+#include "framebuffer.h"
+#include "formats.h"
+#include "image.h"
+#include "mtypes.h"
+#include "pbo.h"
+#include "state.h"
+
+
+/**
+ * Do error checking of the format/type parameters to glReadPixels and
+ * glDrawPixels.
+ * \param drawing if GL_TRUE do checking for DrawPixels, else do checking
+ * for ReadPixels.
+ * \return GL_TRUE if error detected, GL_FALSE if no errors
+ */
+GLboolean
+_mesa_error_check_format_type(struct gl_context *ctx, GLenum format, GLenum type,
+ GLboolean drawing)
+{
+ const char *readDraw = drawing ? "Draw" : "Read";
+ const GLboolean reading = !drawing;
+
+ /* state validation should have already been done */
+ ASSERT(ctx->NewState == 0x0);
+
+ if (ctx->Extensions.EXT_packed_depth_stencil
+ && type == GL_UNSIGNED_INT_24_8_EXT
+ && format != GL_DEPTH_STENCIL_EXT) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw);
+ return GL_TRUE;
+ }
+
+ /* basic combinations test */
+ if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "gl%sPixels(format or type)", readDraw);
+ return GL_TRUE;
+ }
+
+ /* additional checks */
+ switch (format) {
+ case GL_RG:
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGB:
+ case GL_BGR:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ if (!drawing) {
+ /* reading */
+ if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(no color buffer)");
+ return GL_TRUE;
+ }
+ }
+ break;
+ case GL_COLOR_INDEX:
+ if (drawing) {
+ if (ctx->PixelMaps.ItoR.Size == 0 ||
+ ctx->PixelMaps.ItoG.Size == 0 ||
+ ctx->PixelMaps.ItoB.Size == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(drawing color index pixels into RGB buffer)");
+ return GL_TRUE;
+ }
+ }
+ else {
+ /* reading */
+ if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(no color buffer)");
+ return GL_TRUE;
+ }
+ /* We no longer support CI-mode color buffers so trying to read
+ * GL_COLOR_INDEX pixels is always an error.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(color buffer is RGB)");
+ return GL_TRUE;
+ }
+ break;
+ case GL_STENCIL_INDEX:
+ if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
+ (reading && !_mesa_source_buffer_exists(ctx, format))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl%sPixels(no stencil buffer)", readDraw);
+ return GL_TRUE;
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ if ((drawing && !_mesa_dest_buffer_exists(ctx, format))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl%sPixels(no depth buffer)", readDraw);
+ return GL_TRUE;
+ }
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ if (!ctx->Extensions.EXT_packed_depth_stencil ||
+ type != GL_UNSIGNED_INT_24_8_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw);
+ return GL_TRUE;
+ }
+ if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
+ (reading && !_mesa_source_buffer_exists(ctx, format))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl%sPixels(no depth or stencil buffer)", readDraw);
+ return GL_TRUE;
+ }
+ break;
+ default:
+ /* this should have been caught in _mesa_is_legal_format_type() */
+ _mesa_problem(ctx, "unexpected format in _mesa_%sPixels", readDraw);
+ return GL_TRUE;
+ }
+
+ /* no errors */
+ return GL_FALSE;
+}
+
+
+
+void GLAPIENTRY
+_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glReadPixels(%d, %d, %s, %s, %p)\n",
+ width, height,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type),
+ pixels);
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE,
+ "glReadPixels(width=%d height=%d)", width, height );
+ return;
+ }
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ if (_mesa_error_check_format_type(ctx, format, type, GL_FALSE)) {
+ /* found an error */
+ return;
+ }
+
+ /* Check that the destination format and source buffer are both
+ * integer-valued or both non-integer-valued.
+ */
+ if (ctx->Extensions.EXT_texture_integer && _mesa_is_color_format(format)) {
+ const struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
+ const GLboolean srcInteger = _mesa_is_format_integer_color(rb->Format);
+ const GLboolean dstInteger = _mesa_is_integer_format(format);
+ if (dstInteger != srcInteger) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(integer / non-integer format mismatch");
+ return;
+ }
+ }
+
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glReadPixels(incomplete framebuffer)" );
+ return;
+ }
+
+ if (!_mesa_source_buffer_exists(ctx, format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)");
+ return;
+ }
+
+ if (width == 0 || height == 0)
+ return; /* nothing to do */
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(invalid PBO access)");
+ return;
+ }
+
+ if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
+ /* buffer is mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)");
+ return;
+ }
+ }
+
+ ctx->Driver.ReadPixels(ctx, x, y, width, height,
+ format, type, &ctx->Pack, pixels);
+}
diff --git a/mesalib/src/mesa/main/stencil.c b/mesalib/src/mesa/main/stencil.c index d898bf1d7..b49ddbdbb 100644 --- a/mesalib/src/mesa/main/stencil.c +++ b/mesalib/src/mesa/main/stencil.c @@ -1,614 +1,614 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file stencil.c - * Stencil operations. - * - * Note: There's some conflict between GL_EXT_stencil_two_side and - * OpenGL 2.0's two-sided stencil feature. - * - * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the - * front OR back face state (as set by glActiveStencilFaceEXT) is set. - * - * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the - * front AND back state. - * - * Also, note that GL_ATI_separate_stencil is different as well: - * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs. - * glStencilFuncSeparate(GLenum face, GLenum func, ...). - * - * This problem is solved by keeping three sets of stencil state: - * state[0] = GL_FRONT state. - * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state. - * state[2] = GL_EXT_stencil_two_side GL_BACK state. - */ - - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "macros.h" -#include "stencil.h" -#include "mtypes.h" - - -static GLboolean -validate_stencil_op(struct gl_context *ctx, GLenum op) -{ - switch (op) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - return GL_TRUE; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - return GL_TRUE; - } - /* FALL-THROUGH */ - default: - return GL_FALSE; - } -} - - -static GLboolean -validate_stencil_func(struct gl_context *ctx, GLenum func) -{ - switch (func) { - case GL_NEVER: - case GL_LESS: - case GL_LEQUAL: - case GL_GREATER: - case GL_GEQUAL: - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_ALWAYS: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Set the clear value for the stencil buffer. - * - * \param s clear value. - * - * \sa glClearStencil(). - * - * Updates gl_stencil_attrib::Clear. On change - * flushes the vertices and notifies the driver via - * the dd_function_table::ClearStencil callback. - */ -void GLAPIENTRY -_mesa_ClearStencil( GLint s ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Stencil.Clear == (GLuint) s) - return; - - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Clear = (GLuint) s; - - if (ctx->Driver.ClearStencil) { - ctx->Driver.ClearStencil( ctx, s ); - } -} - - -/** - * Set the function and reference value for stencil testing. - * - * \param frontfunc front test function. - * \param backfunc back test function. - * \param ref front and back reference value. - * \param mask front and back bitmask. - * - * \sa glStencilFunc(). - * - * Verifies the parameters and updates the respective values in - * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the - * driver via the dd_function_table::StencilFunc callback. - */ -void GLAPIENTRY -_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilFuncSeparateATI()\n"); - - if (!validate_stencil_func(ctx, frontfunc)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glStencilFuncSeparateATI(frontfunc)"); - return; - } - if (!validate_stencil_func(ctx, backfunc)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glStencilFuncSeparateATI(backfunc)"); - return; - } - - ref = CLAMP( ref, 0, stencilMax ); - - /* set both front and back state */ - if (ctx->Stencil.Function[0] == frontfunc && - ctx->Stencil.Function[1] == backfunc && - ctx->Stencil.ValueMask[0] == mask && - ctx->Stencil.ValueMask[1] == mask && - ctx->Stencil.Ref[0] == ref && - ctx->Stencil.Ref[1] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[0] = frontfunc; - ctx->Stencil.Function[1] = backfunc; - ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; - ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, - frontfunc, ref, mask); - ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, - backfunc, ref, mask); - } -} - - -/** - * Set the function and reference value for stencil testing. - * - * \param func test function. - * \param ref reference value. - * \param mask bitmask. - * - * \sa glStencilFunc(). - * - * Verifies the parameters and updates the respective values in - * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the - * driver via the dd_function_table::StencilFunc callback. - */ -void GLAPIENTRY -_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - const GLint face = ctx->Stencil.ActiveFace; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilFunc()\n"); - - if (!validate_stencil_func(ctx, func)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)"); - return; - } - - ref = CLAMP( ref, 0, stencilMax ); - - if (face != 0) { - if (ctx->Stencil.Function[face] == func && - ctx->Stencil.ValueMask[face] == mask && - ctx->Stencil.Ref[face] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[face] = func; - ctx->Stencil.Ref[face] = ref; - ctx->Stencil.ValueMask[face] = mask; - - /* Only propagate the change to the driver if EXT_stencil_two_side - * is enabled. - */ - if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) { - ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask); - } - } - else { - /* set both front and back state */ - if (ctx->Stencil.Function[0] == func && - ctx->Stencil.Function[1] == func && - ctx->Stencil.ValueMask[0] == mask && - ctx->Stencil.ValueMask[1] == mask && - ctx->Stencil.Ref[0] == ref && - ctx->Stencil.Ref[1] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func; - ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; - ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, - ((ctx->Stencil.TestTwoSide) - ? GL_FRONT : GL_FRONT_AND_BACK), - func, ref, mask); - } - } -} - - -/** - * Set the stencil writing mask. - * - * \param mask bit-mask to enable/disable writing of individual bits in the - * stencil planes. - * - * \sa glStencilMask(). - * - * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and - * notifies the driver via the dd_function_table::StencilMask callback. - */ -void GLAPIENTRY -_mesa_StencilMask( GLuint mask ) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint face = ctx->Stencil.ActiveFace; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilMask()\n"); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (face != 0) { - /* Only modify the EXT_stencil_two_side back-face state. - */ - if (ctx->Stencil.WriteMask[face] == mask) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[face] = mask; - - /* Only propagate the change to the driver if EXT_stencil_two_side - * is enabled. - */ - if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) { - ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask); - } - } - else { - /* set both front and back state */ - if (ctx->Stencil.WriteMask[0] == mask && - ctx->Stencil.WriteMask[1] == mask) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; - if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, - ((ctx->Stencil.TestTwoSide) - ? GL_FRONT : GL_FRONT_AND_BACK), - mask); - } - } -} - - -/** - * Set the stencil test actions. - * - * \param fail action to take when stencil test fails. - * \param zfail action to take when stencil test passes, but depth test fails. - * \param zpass action to take when stencil test passes and the depth test - * passes (or depth testing is not enabled). - * - * \sa glStencilOp(). - * - * Verifies the parameters and updates the respective fields in - * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the - * driver via the dd_function_table::StencilOp callback. - */ -void GLAPIENTRY -_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint face = ctx->Stencil.ActiveFace; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilOp()\n"); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!validate_stencil_op(ctx, fail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)"); - return; - } - if (!validate_stencil_op(ctx, zfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)"); - return; - } - if (!validate_stencil_op(ctx, zpass)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)"); - return; - } - - if (face != 0) { - /* only set active face state */ - if (ctx->Stencil.ZFailFunc[face] == zfail && - ctx->Stencil.ZPassFunc[face] == zpass && - ctx->Stencil.FailFunc[face] == fail) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[face] = zfail; - ctx->Stencil.ZPassFunc[face] = zpass; - ctx->Stencil.FailFunc[face] = fail; - - /* Only propagate the change to the driver if EXT_stencil_two_side - * is enabled. - */ - if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) { - ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass); - } - } - else { - /* set both front and back state */ - if (ctx->Stencil.ZFailFunc[0] == zfail && - ctx->Stencil.ZFailFunc[1] == zfail && - ctx->Stencil.ZPassFunc[0] == zpass && - ctx->Stencil.ZPassFunc[1] == zpass && - ctx->Stencil.FailFunc[0] == fail && - ctx->Stencil.FailFunc[1] == fail) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail; - ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass; - ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail; - if (ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, - ((ctx->Stencil.TestTwoSide) - ? GL_FRONT : GL_FRONT_AND_BACK), - fail, zfail, zpass); - } - } -} - - - -#if _HAVE_FULL_GL -/* GL_EXT_stencil_two_side */ -void GLAPIENTRY -_mesa_ActiveStencilFaceEXT(GLenum face) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glActiveStencilFaceEXT()\n"); - - if (!ctx->Extensions.EXT_stencil_two_side) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT"); - return; - } - - if (face == GL_FRONT || face == GL_BACK) { - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)"); - } -} -#endif - - - -/** - * OpenGL 2.0 function. - * \todo Make StencilOp() call this function. And eventually remove the - * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate - * instead. - */ -void GLAPIENTRY -_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) -{ - GLboolean set = GL_FALSE; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilOpSeparate()\n"); - - if (!validate_stencil_op(ctx, sfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)"); - return; - } - if (!validate_stencil_op(ctx, zfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)"); - return; - } - if (!validate_stencil_op(ctx, zpass)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); - return; - } - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)"); - return; - } - - if (face != GL_BACK) { - /* set front */ - if (ctx->Stencil.ZFailFunc[0] != zfail || - ctx->Stencil.ZPassFunc[0] != zpass || - ctx->Stencil.FailFunc[0] != sfail){ - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[0] = zfail; - ctx->Stencil.ZPassFunc[0] = zpass; - ctx->Stencil.FailFunc[0] = sfail; - set = GL_TRUE; - } - } - if (face != GL_FRONT) { - /* set back */ - if (ctx->Stencil.ZFailFunc[1] != zfail || - ctx->Stencil.ZPassFunc[1] != zpass || - ctx->Stencil.FailFunc[1] != sfail) { - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[1] = zfail; - ctx->Stencil.ZPassFunc[1] = zpass; - ctx->Stencil.FailFunc[1] = sfail; - set = GL_TRUE; - } - } - if (set && ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass); - } -} - - -/* OpenGL 2.0 */ -void GLAPIENTRY -_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilFuncSeparate()\n"); - - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)"); - return; - } - if (!validate_stencil_func(ctx, func)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)"); - return; - } - - ref = CLAMP(ref, 0, stencilMax); - - FLUSH_VERTICES(ctx, _NEW_STENCIL); - - if (face != GL_BACK) { - /* set front */ - ctx->Stencil.Function[0] = func; - ctx->Stencil.Ref[0] = ref; - ctx->Stencil.ValueMask[0] = mask; - } - if (face != GL_FRONT) { - /* set back */ - ctx->Stencil.Function[1] = func; - ctx->Stencil.Ref[1] = ref; - ctx->Stencil.ValueMask[1] = mask; - } - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask); - } -} - - -/* OpenGL 2.0 */ -void GLAPIENTRY -_mesa_StencilMaskSeparate(GLenum face, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilMaskSeparate()\n"); - - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_STENCIL); - - if (face != GL_BACK) { - ctx->Stencil.WriteMask[0] = mask; - } - if (face != GL_FRONT) { - ctx->Stencil.WriteMask[1] = mask; - } - if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, face, mask); - } -} - - -/** - * Update derived stencil state. - */ -void -_mesa_update_stencil(struct gl_context *ctx) -{ - const GLint face = ctx->Stencil._BackFace; - - ctx->Stencil._Enabled = (ctx->Stencil.Enabled && - ctx->DrawBuffer->Visual.stencilBits > 0); - - ctx->Stencil._TestTwoSide = - ctx->Stencil._Enabled && - (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] || - ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] || - ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] || - ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] || - ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] || - ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] || - ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]); -} - - -/** - * Initialize the context stipple state. - * - * \param ctx GL context. - * - * Initializes __struct gl_contextRec::Stencil attribute group. - */ -void -_mesa_init_stencil(struct gl_context *ctx) -{ - ctx->Stencil.Enabled = GL_FALSE; - ctx->Stencil.TestTwoSide = GL_FALSE; - ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */ - ctx->Stencil.Function[0] = GL_ALWAYS; - ctx->Stencil.Function[1] = GL_ALWAYS; - ctx->Stencil.Function[2] = GL_ALWAYS; - ctx->Stencil.FailFunc[0] = GL_KEEP; - ctx->Stencil.FailFunc[1] = GL_KEEP; - ctx->Stencil.FailFunc[2] = GL_KEEP; - ctx->Stencil.ZPassFunc[0] = GL_KEEP; - ctx->Stencil.ZPassFunc[1] = GL_KEEP; - ctx->Stencil.ZPassFunc[2] = GL_KEEP; - ctx->Stencil.ZFailFunc[0] = GL_KEEP; - ctx->Stencil.ZFailFunc[1] = GL_KEEP; - ctx->Stencil.ZFailFunc[2] = GL_KEEP; - ctx->Stencil.Ref[0] = 0; - ctx->Stencil.Ref[1] = 0; - ctx->Stencil.Ref[2] = 0; - ctx->Stencil.ValueMask[0] = ~0U; - ctx->Stencil.ValueMask[1] = ~0U; - ctx->Stencil.ValueMask[2] = ~0U; - ctx->Stencil.WriteMask[0] = ~0U; - ctx->Stencil.WriteMask[1] = ~0U; - ctx->Stencil.WriteMask[2] = ~0U; - ctx->Stencil.Clear = 0; - ctx->Stencil._BackFace = 1; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file stencil.c
+ * Stencil operations.
+ *
+ * Note: There's some conflict between GL_EXT_stencil_two_side and
+ * OpenGL 2.0's two-sided stencil feature.
+ *
+ * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
+ * front OR back face state (as set by glActiveStencilFaceEXT) is set.
+ *
+ * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
+ * front AND back state.
+ *
+ * Also, note that GL_ATI_separate_stencil is different as well:
+ * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
+ * glStencilFuncSeparate(GLenum face, GLenum func, ...).
+ *
+ * This problem is solved by keeping three sets of stencil state:
+ * state[0] = GL_FRONT state.
+ * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
+ * state[2] = GL_EXT_stencil_two_side GL_BACK state.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "macros.h"
+#include "stencil.h"
+#include "mtypes.h"
+
+
+static GLboolean
+validate_stencil_op(struct gl_context *ctx, GLenum op)
+{
+ switch (op) {
+ case GL_KEEP:
+ case GL_ZERO:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ return GL_TRUE;
+ case GL_INCR_WRAP_EXT:
+ case GL_DECR_WRAP_EXT:
+ if (ctx->Extensions.EXT_stencil_wrap) {
+ return GL_TRUE;
+ }
+ /* FALL-THROUGH */
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+static GLboolean
+validate_stencil_func(struct gl_context *ctx, GLenum func)
+{
+ switch (func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Set the clear value for the stencil buffer.
+ *
+ * \param s clear value.
+ *
+ * \sa glClearStencil().
+ *
+ * Updates gl_stencil_attrib::Clear. On change
+ * flushes the vertices and notifies the driver via
+ * the dd_function_table::ClearStencil callback.
+ */
+void GLAPIENTRY
+_mesa_ClearStencil( GLint s )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Stencil.Clear == (GLuint) s)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Clear = (GLuint) s;
+
+ if (ctx->Driver.ClearStencil) {
+ ctx->Driver.ClearStencil( ctx, s );
+ }
+}
+
+
+/**
+ * Set the function and reference value for stencil testing.
+ *
+ * \param frontfunc front test function.
+ * \param backfunc back test function.
+ * \param ref front and back reference value.
+ * \param mask front and back bitmask.
+ *
+ * \sa glStencilFunc().
+ *
+ * Verifies the parameters and updates the respective values in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilFunc callback.
+ */
+void GLAPIENTRY
+_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
+
+ if (!validate_stencil_func(ctx, frontfunc)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glStencilFuncSeparateATI(frontfunc)");
+ return;
+ }
+ if (!validate_stencil_func(ctx, backfunc)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glStencilFuncSeparateATI(backfunc)");
+ return;
+ }
+
+ ref = CLAMP( ref, 0, stencilMax );
+
+ /* set both front and back state */
+ if (ctx->Stencil.Function[0] == frontfunc &&
+ ctx->Stencil.Function[1] == backfunc &&
+ ctx->Stencil.ValueMask[0] == mask &&
+ ctx->Stencil.ValueMask[1] == mask &&
+ ctx->Stencil.Ref[0] == ref &&
+ ctx->Stencil.Ref[1] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[0] = frontfunc;
+ ctx->Stencil.Function[1] = backfunc;
+ ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
+ frontfunc, ref, mask);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
+ backfunc, ref, mask);
+ }
+}
+
+
+/**
+ * Set the function and reference value for stencil testing.
+ *
+ * \param func test function.
+ * \param ref reference value.
+ * \param mask bitmask.
+ *
+ * \sa glStencilFunc().
+ *
+ * Verifies the parameters and updates the respective values in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilFunc callback.
+ */
+void GLAPIENTRY
+_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ const GLint face = ctx->Stencil.ActiveFace;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFunc()\n");
+
+ if (!validate_stencil_func(ctx, func)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
+ return;
+ }
+
+ ref = CLAMP( ref, 0, stencilMax );
+
+ if (face != 0) {
+ if (ctx->Stencil.Function[face] == func &&
+ ctx->Stencil.ValueMask[face] == mask &&
+ ctx->Stencil.Ref[face] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[face] = func;
+ ctx->Stencil.Ref[face] = ref;
+ ctx->Stencil.ValueMask[face] = mask;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.Function[0] == func &&
+ ctx->Stencil.Function[1] == func &&
+ ctx->Stencil.ValueMask[0] == mask &&
+ ctx->Stencil.ValueMask[1] == mask &&
+ ctx->Stencil.Ref[0] == ref &&
+ ctx->Stencil.Ref[1] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
+ ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ func, ref, mask);
+ }
+ }
+}
+
+
+/**
+ * Set the stencil writing mask.
+ *
+ * \param mask bit-mask to enable/disable writing of individual bits in the
+ * stencil planes.
+ *
+ * \sa glStencilMask().
+ *
+ * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
+ * notifies the driver via the dd_function_table::StencilMask callback.
+ */
+void GLAPIENTRY
+_mesa_StencilMask( GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilMask()\n");
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (face != 0) {
+ /* Only modify the EXT_stencil_two_side back-face state.
+ */
+ if (ctx->Stencil.WriteMask[face] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[face] = mask;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.WriteMask[0] == mask &&
+ ctx->Stencil.WriteMask[1] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
+ if (ctx->Driver.StencilMaskSeparate) {
+ ctx->Driver.StencilMaskSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ mask);
+ }
+ }
+}
+
+
+/**
+ * Set the stencil test actions.
+ *
+ * \param fail action to take when stencil test fails.
+ * \param zfail action to take when stencil test passes, but depth test fails.
+ * \param zpass action to take when stencil test passes and the depth test
+ * passes (or depth testing is not enabled).
+ *
+ * \sa glStencilOp().
+ *
+ * Verifies the parameters and updates the respective fields in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilOp callback.
+ */
+void GLAPIENTRY
+_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilOp()\n");
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!validate_stencil_op(ctx, fail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zpass)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
+ return;
+ }
+
+ if (face != 0) {
+ /* only set active face state */
+ if (ctx->Stencil.ZFailFunc[face] == zfail &&
+ ctx->Stencil.ZPassFunc[face] == zpass &&
+ ctx->Stencil.FailFunc[face] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[face] = zfail;
+ ctx->Stencil.ZPassFunc[face] = zpass;
+ ctx->Stencil.FailFunc[face] = fail;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.ZFailFunc[0] == zfail &&
+ ctx->Stencil.ZFailFunc[1] == zfail &&
+ ctx->Stencil.ZPassFunc[0] == zpass &&
+ ctx->Stencil.ZPassFunc[1] == zpass &&
+ ctx->Stencil.FailFunc[0] == fail &&
+ ctx->Stencil.FailFunc[1] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
+ ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
+ ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
+ if (ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ fail, zfail, zpass);
+ }
+ }
+}
+
+
+
+#if _HAVE_FULL_GL
+/* GL_EXT_stencil_two_side */
+void GLAPIENTRY
+_mesa_ActiveStencilFaceEXT(GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
+
+ if (!ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
+ return;
+ }
+
+ if (face == GL_FRONT || face == GL_BACK) {
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
+ }
+}
+#endif
+
+
+
+/**
+ * OpenGL 2.0 function.
+ * \todo Make StencilOp() call this function. And eventually remove the
+ * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
+ * instead.
+ */
+void GLAPIENTRY
+_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
+{
+ GLboolean set = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilOpSeparate()\n");
+
+ if (!validate_stencil_op(ctx, sfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zpass)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
+ return;
+ }
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
+ return;
+ }
+
+ if (face != GL_BACK) {
+ /* set front */
+ if (ctx->Stencil.ZFailFunc[0] != zfail ||
+ ctx->Stencil.ZPassFunc[0] != zpass ||
+ ctx->Stencil.FailFunc[0] != sfail){
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[0] = zfail;
+ ctx->Stencil.ZPassFunc[0] = zpass;
+ ctx->Stencil.FailFunc[0] = sfail;
+ set = GL_TRUE;
+ }
+ }
+ if (face != GL_FRONT) {
+ /* set back */
+ if (ctx->Stencil.ZFailFunc[1] != zfail ||
+ ctx->Stencil.ZPassFunc[1] != zpass ||
+ ctx->Stencil.FailFunc[1] != sfail) {
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[1] = zfail;
+ ctx->Stencil.ZPassFunc[1] = zpass;
+ ctx->Stencil.FailFunc[1] = sfail;
+ set = GL_TRUE;
+ }
+ }
+ if (set && ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
+ }
+}
+
+
+/* OpenGL 2.0 */
+void GLAPIENTRY
+_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFuncSeparate()\n");
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
+ return;
+ }
+ if (!validate_stencil_func(ctx, func)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
+ return;
+ }
+
+ ref = CLAMP(ref, 0, stencilMax);
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+
+ if (face != GL_BACK) {
+ /* set front */
+ ctx->Stencil.Function[0] = func;
+ ctx->Stencil.Ref[0] = ref;
+ ctx->Stencil.ValueMask[0] = mask;
+ }
+ if (face != GL_FRONT) {
+ /* set back */
+ ctx->Stencil.Function[1] = func;
+ ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[1] = mask;
+ }
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
+ }
+}
+
+
+/* OpenGL 2.0 */
+void GLAPIENTRY
+_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilMaskSeparate()\n");
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+
+ if (face != GL_BACK) {
+ ctx->Stencil.WriteMask[0] = mask;
+ }
+ if (face != GL_FRONT) {
+ ctx->Stencil.WriteMask[1] = mask;
+ }
+ if (ctx->Driver.StencilMaskSeparate) {
+ ctx->Driver.StencilMaskSeparate(ctx, face, mask);
+ }
+}
+
+
+/**
+ * Update derived stencil state.
+ */
+void
+_mesa_update_stencil(struct gl_context *ctx)
+{
+ const GLint face = ctx->Stencil._BackFace;
+
+ ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
+ ctx->DrawBuffer->Visual.stencilBits > 0);
+
+ ctx->Stencil._TestTwoSide =
+ ctx->Stencil._Enabled &&
+ (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
+ ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
+ ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
+ ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
+ ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
+ ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
+ ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
+}
+
+
+/**
+ * Initialize the context stipple state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Stencil attribute group.
+ */
+void
+_mesa_init_stencil(struct gl_context *ctx)
+{
+ ctx->Stencil.Enabled = GL_FALSE;
+ ctx->Stencil.TestTwoSide = GL_FALSE;
+ ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */
+ ctx->Stencil.Function[0] = GL_ALWAYS;
+ ctx->Stencil.Function[1] = GL_ALWAYS;
+ ctx->Stencil.Function[2] = GL_ALWAYS;
+ ctx->Stencil.FailFunc[0] = GL_KEEP;
+ ctx->Stencil.FailFunc[1] = GL_KEEP;
+ ctx->Stencil.FailFunc[2] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[0] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[1] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[2] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[0] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[1] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[2] = GL_KEEP;
+ ctx->Stencil.Ref[0] = 0;
+ ctx->Stencil.Ref[1] = 0;
+ ctx->Stencil.Ref[2] = 0;
+ ctx->Stencil.ValueMask[0] = ~0U;
+ ctx->Stencil.ValueMask[1] = ~0U;
+ ctx->Stencil.ValueMask[2] = ~0U;
+ ctx->Stencil.WriteMask[0] = ~0U;
+ ctx->Stencil.WriteMask[1] = ~0U;
+ ctx->Stencil.WriteMask[2] = ~0U;
+ ctx->Stencil.Clear = 0;
+ ctx->Stencil._BackFace = 1;
+}
diff --git a/mesalib/src/mesa/main/syncobj.c b/mesalib/src/mesa/main/syncobj.c index 676038430..25307a17c 100644 --- a/mesalib/src/mesa/main/syncobj.c +++ b/mesalib/src/mesa/main/syncobj.c @@ -125,7 +125,7 @@ _mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj, }
-void
+void GLAPIENTRY
_mesa_init_sync_object_functions(struct dd_function_table *driver)
{
driver->NewSyncObject = _mesa_new_sync_object;
@@ -140,7 +140,7 @@ _mesa_init_sync_object_functions(struct dd_function_table *driver) }
-void
+void GLAPIENTRY
_mesa_init_sync_dispatch(struct _glapi_table *disp)
{
SET_IsSync(disp, _mesa_IsSync);
@@ -156,7 +156,7 @@ _mesa_init_sync_dispatch(struct _glapi_table *disp) /**
* Allocate/init the context state related to sync objects.
*/
-void
+void GLAPIENTRY
_mesa_init_sync(struct gl_context *ctx)
{
(void) ctx;
@@ -166,7 +166,7 @@ _mesa_init_sync(struct gl_context *ctx) /**
* Free the context state related to sync objects.
*/
-void
+void GLAPIENTRY
_mesa_free_sync_data(struct gl_context *ctx)
{
(void) ctx;
@@ -182,7 +182,7 @@ _mesa_validate_sync(struct gl_sync_object *syncObj) }
-void
+void GLAPIENTRY
_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
{
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
@@ -191,7 +191,7 @@ _mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj) }
-void
+void GLAPIENTRY
_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
{
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
diff --git a/mesalib/src/mesa/main/syncobj.h b/mesalib/src/mesa/main/syncobj.h index ac1384f61..e83ac8b0e 100644 --- a/mesalib/src/mesa/main/syncobj.h +++ b/mesalib/src/mesa/main/syncobj.h @@ -41,22 +41,22 @@ struct gl_sync_object; #if FEATURE_ARB_sync
-extern void
+extern void GLAPIENTRY
_mesa_init_sync_object_functions(struct dd_function_table *driver);
-extern void
+extern void GLAPIENTRY
_mesa_init_sync_dispatch(struct _glapi_table *disp);
-extern void
+extern void GLAPIENTRY
_mesa_init_sync(struct gl_context *);
-extern void
+extern void GLAPIENTRY
_mesa_free_sync_data(struct gl_context *);
-extern void
+extern void GLAPIENTRY
_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj);
-extern void
+extern void GLAPIENTRY
_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj);
extern GLboolean GLAPIENTRY
diff --git a/mesalib/src/mesa/main/texcompress.c b/mesalib/src/mesa/main/texcompress.c index d820ae927..59603e81e 100644 --- a/mesalib/src/mesa/main/texcompress.c +++ b/mesalib/src/mesa/main/texcompress.c @@ -1,288 +1,288 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (c) 2008 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file texcompress.c - * Helper functions for texture compression. - */ - - -#include "glheader.h" -#include "imports.h" -#include "colormac.h" -#include "formats.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "texcompress.h" - - -/** - * Return list of (and count of) all specific texture compression - * formats that are supported. - * - * \param ctx the GL context - * \param formats the resulting format list (may be NULL). - * \param all if true return all formats, even those with some kind - * of restrictions/limitations (See GL_ARB_texture_compression - * spec for more info). - * - * \return number of formats. - */ -GLuint -_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats, GLboolean all) -{ - GLuint n = 0; - if (ctx->Extensions.TDFX_texture_compression_FXT1) { - if (formats) { - formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX; - formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX; - } - else { - n += 2; - } - } - /* don't return RGTC - ARB_texture_compression_rgtc query 19 */ - if (ctx->Extensions.EXT_texture_compression_s3tc) { - if (formats) { - formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; - /* This format has some restrictions/limitations and so should - * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query. - * Specifically, all transparent pixels become black. NVIDIA - * omits this format too. - */ - if (all) - formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; - formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; - formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; - } - else { - n += 3; - if (all) - n += 1; - } - } - if (ctx->Extensions.S3_s3tc) { - if (formats) { - formats[n++] = GL_RGB_S3TC; - formats[n++] = GL_RGB4_S3TC; - formats[n++] = GL_RGBA_S3TC; - formats[n++] = GL_RGBA4_S3TC; - } - else { - n += 4; - } - } -#if FEATURE_EXT_texture_sRGB - if (ctx->Extensions.EXT_texture_sRGB) { - if (formats) { - formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT; - formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; - formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; - formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; - } - else { - n += 4; - } - } -#endif /* FEATURE_EXT_texture_sRGB */ - return n; - -#if FEATURE_ES1 || FEATURE_ES2 - if (formats) { - formats[n++] = GL_PALETTE4_RGB8_OES; - formats[n++] = GL_PALETTE4_RGBA8_OES; - formats[n++] = GL_PALETTE4_R5_G6_B5_OES; - formats[n++] = GL_PALETTE4_RGBA4_OES; - formats[n++] = GL_PALETTE4_RGB5_A1_OES; - formats[n++] = GL_PALETTE8_RGB8_OES; - formats[n++] = GL_PALETTE8_RGBA8_OES; - formats[n++] = GL_PALETTE8_R5_G6_B5_OES; - formats[n++] = GL_PALETTE8_RGBA4_OES; - formats[n++] = GL_PALETTE8_RGB5_A1_OES; - } - else { - n += 10; - } -#endif -} - - -/** - * Convert a compressed MESA_FORMAT_x to a GLenum. - */ -gl_format -_mesa_glenum_to_compressed_format(GLenum format) -{ - switch (format) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - return MESA_FORMAT_RGB_FXT1; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return MESA_FORMAT_RGBA_FXT1; - - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_RGB_S3TC: - return MESA_FORMAT_RGB_DXT1; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_RGB4_S3TC: - return MESA_FORMAT_RGBA_DXT1; - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_RGBA_S3TC: - return MESA_FORMAT_RGBA_DXT3; - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - case GL_RGBA4_S3TC: - return MESA_FORMAT_RGBA_DXT5; - - case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - return MESA_FORMAT_SRGB_DXT1; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - return MESA_FORMAT_SRGBA_DXT1; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - return MESA_FORMAT_SRGBA_DXT3; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - return MESA_FORMAT_SRGBA_DXT5; - - case GL_COMPRESSED_RED_RGTC1: - return MESA_FORMAT_RED_RGTC1; - case GL_COMPRESSED_SIGNED_RED_RGTC1: - return MESA_FORMAT_SIGNED_RED_RGTC1; - case GL_COMPRESSED_RG_RGTC2: - return MESA_FORMAT_RG_RGTC2; - case GL_COMPRESSED_SIGNED_RG_RGTC2: - return MESA_FORMAT_SIGNED_RG_RGTC2; - - case GL_COMPRESSED_LUMINANCE_LATC1_EXT: - return MESA_FORMAT_L_LATC1; - case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: - return MESA_FORMAT_SIGNED_L_LATC1; - case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: - case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: - return MESA_FORMAT_LA_LATC2; - case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: - return MESA_FORMAT_SIGNED_LA_LATC2; - - default: - return MESA_FORMAT_NONE; - } -} - - -/** - * Given a compressed MESA_FORMAT_x value, return the corresponding - * GLenum for that format. - * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT) - * which must return the specific texture format used when the user might - * have originally specified a generic compressed format in their - * glTexImage2D() call. - * For non-compressed textures, we always return the user-specified - * internal format unchanged. - */ -GLenum -_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat) -{ - switch (mesaFormat) { -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - return GL_COMPRESSED_RGB_FXT1_3DFX; - case MESA_FORMAT_RGBA_FXT1: - return GL_COMPRESSED_RGBA_FXT1_3DFX; -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; - case MESA_FORMAT_RGBA_DXT1: - return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; - case MESA_FORMAT_RGBA_DXT3: - return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; - case MESA_FORMAT_RGBA_DXT5: - return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT; - case MESA_FORMAT_SRGBA_DXT1: - return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; - case MESA_FORMAT_SRGBA_DXT3: - return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; - case MESA_FORMAT_SRGBA_DXT5: - return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; -#endif -#endif - - case MESA_FORMAT_RED_RGTC1: - return GL_COMPRESSED_RED_RGTC1; - case MESA_FORMAT_SIGNED_RED_RGTC1: - return GL_COMPRESSED_SIGNED_RED_RGTC1; - case MESA_FORMAT_RG_RGTC2: - return GL_COMPRESSED_RG_RGTC2; - case MESA_FORMAT_SIGNED_RG_RGTC2: - return GL_COMPRESSED_SIGNED_RG_RGTC2; - - case MESA_FORMAT_L_LATC1: - return GL_COMPRESSED_LUMINANCE_LATC1_EXT; - case MESA_FORMAT_SIGNED_L_LATC1: - return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT; - case MESA_FORMAT_LA_LATC2: - return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT; - case MESA_FORMAT_SIGNED_LA_LATC2: - return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT; - - default: - _mesa_problem(ctx, "Unexpected mesa texture format in" - " _mesa_compressed_format_to_glenum()"); - return 0; - } -} - - -/* - * Return the address of the pixel at (col, row, img) in a - * compressed texture image. - * \param col, row, img - image position (3D), should be a multiple of the - * format's block size. - * \param format - compressed image format - * \param width - image width (stride) in pixels - * \param image - the image address - * \return address of pixel at (row, col, img) - */ -GLubyte * -_mesa_compressed_image_address(GLint col, GLint row, GLint img, - gl_format mesaFormat, - GLsizei width, const GLubyte *image) -{ - /* XXX only 2D images implemented, not 3D */ - const GLuint blockSize = _mesa_get_format_bytes(mesaFormat); - GLuint bw, bh; - GLint offset; - - _mesa_get_format_block_size(mesaFormat, &bw, &bh); - - ASSERT(col % bw == 0); - ASSERT(row % bh == 0); - - offset = ((width + bw - 1) / bw) * (row / bh) + col / bw; - offset *= blockSize; - - return (GLubyte *) image + offset; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texcompress.c
+ * Helper functions for texture compression.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "colormac.h"
+#include "formats.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "texcompress.h"
+
+
+/**
+ * Return list of (and count of) all specific texture compression
+ * formats that are supported.
+ *
+ * \param ctx the GL context
+ * \param formats the resulting format list (may be NULL).
+ * \param all if true return all formats, even those with some kind
+ * of restrictions/limitations (See GL_ARB_texture_compression
+ * spec for more info).
+ *
+ * \return number of formats.
+ */
+GLuint
+_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats, GLboolean all)
+{
+ GLuint n = 0;
+ if (ctx->Extensions.TDFX_texture_compression_FXT1) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
+ formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
+ }
+ else {
+ n += 2;
+ }
+ }
+ /* don't return RGTC - ARB_texture_compression_rgtc query 19 */
+ if (ctx->Extensions.EXT_texture_compression_s3tc) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
+ /* This format has some restrictions/limitations and so should
+ * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query.
+ * Specifically, all transparent pixels become black. NVIDIA
+ * omits this format too.
+ */
+ if (all)
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ }
+ else {
+ n += 3;
+ if (all)
+ n += 1;
+ }
+ }
+ if (ctx->Extensions.S3_s3tc) {
+ if (formats) {
+ formats[n++] = GL_RGB_S3TC;
+ formats[n++] = GL_RGB4_S3TC;
+ formats[n++] = GL_RGBA_S3TC;
+ formats[n++] = GL_RGBA4_S3TC;
+ }
+ else {
+ n += 4;
+ }
+ }
+#if FEATURE_EXT_texture_sRGB
+ if (ctx->Extensions.EXT_texture_sRGB) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
+ }
+ else {
+ n += 4;
+ }
+ }
+#endif /* FEATURE_EXT_texture_sRGB */
+ return n;
+
+#if FEATURE_ES1 || FEATURE_ES2
+ if (formats) {
+ formats[n++] = GL_PALETTE4_RGB8_OES;
+ formats[n++] = GL_PALETTE4_RGBA8_OES;
+ formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
+ formats[n++] = GL_PALETTE4_RGBA4_OES;
+ formats[n++] = GL_PALETTE4_RGB5_A1_OES;
+ formats[n++] = GL_PALETTE8_RGB8_OES;
+ formats[n++] = GL_PALETTE8_RGBA8_OES;
+ formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
+ formats[n++] = GL_PALETTE8_RGBA4_OES;
+ formats[n++] = GL_PALETTE8_RGB5_A1_OES;
+ }
+ else {
+ n += 10;
+ }
+#endif
+}
+
+
+/**
+ * Convert a compressed MESA_FORMAT_x to a GLenum.
+ */
+gl_format
+_mesa_glenum_to_compressed_format(GLenum format)
+{
+ switch (format) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return MESA_FORMAT_RGB_FXT1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return MESA_FORMAT_RGBA_FXT1;
+
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_RGB_S3TC:
+ return MESA_FORMAT_RGB_DXT1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_RGB4_S3TC:
+ return MESA_FORMAT_RGBA_DXT1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_RGBA_S3TC:
+ return MESA_FORMAT_RGBA_DXT3;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_RGBA4_S3TC:
+ return MESA_FORMAT_RGBA_DXT5;
+
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ return MESA_FORMAT_SRGB_DXT1;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ return MESA_FORMAT_SRGBA_DXT1;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ return MESA_FORMAT_SRGBA_DXT3;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return MESA_FORMAT_SRGBA_DXT5;
+
+ case GL_COMPRESSED_RED_RGTC1:
+ return MESA_FORMAT_RED_RGTC1;
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ return MESA_FORMAT_SIGNED_RED_RGTC1;
+ case GL_COMPRESSED_RG_RGTC2:
+ return MESA_FORMAT_RG_RGTC2;
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ return MESA_FORMAT_SIGNED_RG_RGTC2;
+
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ return MESA_FORMAT_L_LATC1;
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ return MESA_FORMAT_SIGNED_L_LATC1;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ return MESA_FORMAT_LA_LATC2;
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ return MESA_FORMAT_SIGNED_LA_LATC2;
+
+ default:
+ return MESA_FORMAT_NONE;
+ }
+}
+
+
+/**
+ * Given a compressed MESA_FORMAT_x value, return the corresponding
+ * GLenum for that format.
+ * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
+ * which must return the specific texture format used when the user might
+ * have originally specified a generic compressed format in their
+ * glTexImage2D() call.
+ * For non-compressed textures, we always return the user-specified
+ * internal format unchanged.
+ */
+GLenum
+_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
+{
+ switch (mesaFormat) {
+#if FEATURE_texture_fxt1
+ case MESA_FORMAT_RGB_FXT1:
+ return GL_COMPRESSED_RGB_FXT1_3DFX;
+ case MESA_FORMAT_RGBA_FXT1:
+ return GL_COMPRESSED_RGBA_FXT1_3DFX;
+#endif
+#if FEATURE_texture_s3tc
+ case MESA_FORMAT_RGB_DXT1:
+ return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
+ case MESA_FORMAT_RGBA_DXT1:
+ return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ case MESA_FORMAT_RGBA_DXT3:
+ return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ case MESA_FORMAT_RGBA_DXT5:
+ return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
+ case MESA_FORMAT_SRGBA_DXT1:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
+ case MESA_FORMAT_SRGBA_DXT3:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
+ case MESA_FORMAT_SRGBA_DXT5:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
+#endif
+#endif
+
+ case MESA_FORMAT_RED_RGTC1:
+ return GL_COMPRESSED_RED_RGTC1;
+ case MESA_FORMAT_SIGNED_RED_RGTC1:
+ return GL_COMPRESSED_SIGNED_RED_RGTC1;
+ case MESA_FORMAT_RG_RGTC2:
+ return GL_COMPRESSED_RG_RGTC2;
+ case MESA_FORMAT_SIGNED_RG_RGTC2:
+ return GL_COMPRESSED_SIGNED_RG_RGTC2;
+
+ case MESA_FORMAT_L_LATC1:
+ return GL_COMPRESSED_LUMINANCE_LATC1_EXT;
+ case MESA_FORMAT_SIGNED_L_LATC1:
+ return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT;
+ case MESA_FORMAT_LA_LATC2:
+ return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
+ case MESA_FORMAT_SIGNED_LA_LATC2:
+ return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT;
+
+ default:
+ _mesa_problem(ctx, "Unexpected mesa texture format in"
+ " _mesa_compressed_format_to_glenum()");
+ return 0;
+ }
+}
+
+
+/*
+ * Return the address of the pixel at (col, row, img) in a
+ * compressed texture image.
+ * \param col, row, img - image position (3D), should be a multiple of the
+ * format's block size.
+ * \param format - compressed image format
+ * \param width - image width (stride) in pixels
+ * \param image - the image address
+ * \return address of pixel at (row, col, img)
+ */
+GLubyte *
+_mesa_compressed_image_address(GLint col, GLint row, GLint img,
+ gl_format mesaFormat,
+ GLsizei width, const GLubyte *image)
+{
+ /* XXX only 2D images implemented, not 3D */
+ const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
+ GLuint bw, bh;
+ GLint offset;
+
+ _mesa_get_format_block_size(mesaFormat, &bw, &bh);
+
+ ASSERT(col % bw == 0);
+ ASSERT(row % bh == 0);
+
+ offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
+ offset *= blockSize;
+
+ return (GLubyte *) image + offset;
+}
diff --git a/mesalib/src/mesa/main/texcompress_rgtc.c b/mesalib/src/mesa/main/texcompress_rgtc.c index c50df19c5..60146d09b 100644 --- a/mesalib/src/mesa/main/texcompress_rgtc.c +++ b/mesalib/src/mesa/main/texcompress_rgtc.c @@ -1,460 +1,460 @@ -/* - * Copyright (C) 2011 Red Hat Inc. - * - * block compression parts are: - * Copyright (C) 2004 Roland Scheidegger All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * Author: - * Dave Airlie - */ - -/** - * \file texcompress_rgtc.c - * GL_EXT_texture_compression_rgtc support. - */ - - -#include "glheader.h" -#include "imports.h" -#include "colormac.h" -#include "image.h" -#include "macros.h" -#include "mfeatures.h" -#include "mipmap.h" -#include "texcompress.h" -#include "texcompress_rgtc.h" -#include "texstore.h" - -#define RGTC_DEBUG 0 - -static void unsigned_encode_rgtc_chan(GLubyte *blkaddr, GLubyte srccolors[4][4], - GLint numxpixels, GLint numypixels); -static void signed_encode_rgtc_chan(GLbyte *blkaddr, GLbyte srccolors[4][4], - GLint numxpixels, GLint numypixels); - -static void unsigned_fetch_texel_rgtc(unsigned srcRowStride, const GLubyte *pixdata, - unsigned i, unsigned j, GLubyte *value, unsigned comps); - -static void signed_fetch_texel_rgtc(unsigned srcRowStride, const GLbyte *pixdata, - unsigned i, unsigned j, GLbyte *value, unsigned comps); - -static void extractsrc_u( GLubyte srcpixels[4][4], const GLchan *srcaddr, - GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps) -{ - GLubyte i, j; - const GLchan *curaddr; - for (j = 0; j < numypixels; j++) { - curaddr = srcaddr + j * srcRowStride * comps; - for (i = 0; i < numxpixels; i++) { - srcpixels[j][i] = *curaddr / (CHAN_MAX / 255); - curaddr += comps; - } - } -} - -static void extractsrc_s( GLbyte srcpixels[4][4], const GLfloat *srcaddr, - GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps) -{ - GLubyte i, j; - const GLfloat *curaddr; - for (j = 0; j < numypixels; j++) { - curaddr = srcaddr + j * srcRowStride * comps; - for (i = 0; i < numxpixels; i++) { - srcpixels[j][i] = FLOAT_TO_BYTE_TEX(*curaddr); - curaddr += comps; - } - } -} - - -GLboolean -_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS) -{ - GLubyte *dst; - const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ - const GLchan *tempImage = NULL; - int i, j; - int numxpixels, numypixels; - const GLchan *srcaddr; - GLubyte srcpixels[4][4]; - GLubyte *blkaddr; - GLint dstRowDiff; - ASSERT(dstFormat == MESA_FORMAT_RED_RGTC1 || - dstFormat == MESA_FORMAT_L_LATC1); - ASSERT(dstXoffset % 4 == 0); - ASSERT(dstYoffset % 4 == 0); - ASSERT(dstZoffset % 4 == 0); - (void) dstZoffset; - (void) dstImageOffsets; - - - tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - if (!tempImage) - return GL_FALSE; /* out of memory */ - - dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat, - texWidth, (GLubyte *) dstAddr); - - blkaddr = dst; - dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0; - for (j = 0; j < srcHeight; j+=4) { - if (srcHeight > j + 3) numypixels = 4; - else numypixels = srcHeight - j; - srcaddr = tempImage + j * srcWidth; - for (i = 0; i < srcWidth; i += 4) { - if (srcWidth > i + 3) numxpixels = 4; - else numxpixels = srcWidth - i; - extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1); - unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - srcaddr += numxpixels; - blkaddr += 8; - } - blkaddr += dstRowDiff; - } - if (tempImage) - free((void *) tempImage); - - return GL_TRUE; -} - -GLboolean -_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS) -{ - GLbyte *dst; - const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ - const GLfloat *tempImage = NULL; - int i, j; - int numxpixels, numypixels; - const GLfloat *srcaddr; - GLbyte srcpixels[4][4]; - GLbyte *blkaddr; - GLint dstRowDiff; - ASSERT(dstFormat == MESA_FORMAT_SIGNED_RED_RGTC1 || - dstFormat == MESA_FORMAT_SIGNED_L_LATC1); - ASSERT(dstXoffset % 4 == 0); - ASSERT(dstYoffset % 4 == 0); - ASSERT(dstZoffset % 4 == 0); - (void) dstZoffset; - (void) dstImageOffsets; - - tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - if (!tempImage) - return GL_FALSE; /* out of memory */ - - dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat, - texWidth, (GLubyte *) dstAddr); - - blkaddr = dst; - dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0; - for (j = 0; j < srcHeight; j+=4) { - if (srcHeight > j + 3) numypixels = 4; - else numypixels = srcHeight - j; - srcaddr = tempImage + j * srcWidth; - for (i = 0; i < srcWidth; i += 4) { - if (srcWidth > i + 3) numxpixels = 4; - else numxpixels = srcWidth - i; - extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1); - signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - srcaddr += numxpixels; - blkaddr += 8; - } - blkaddr += dstRowDiff; - } - if (tempImage) - free((void *) tempImage); - - return GL_TRUE; -} - -GLboolean -_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS) -{ - GLubyte *dst; - const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ - const GLchan *tempImage = NULL; - int i, j; - int numxpixels, numypixels; - const GLchan *srcaddr; - GLubyte srcpixels[4][4]; - GLubyte *blkaddr; - GLint dstRowDiff; - - ASSERT(dstFormat == MESA_FORMAT_RG_RGTC2 || - dstFormat == MESA_FORMAT_LA_LATC2); - ASSERT(dstXoffset % 4 == 0); - ASSERT(dstYoffset % 4 == 0); - ASSERT(dstZoffset % 4 == 0); - (void) dstZoffset; - (void) dstImageOffsets; - - tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - if (!tempImage) - return GL_FALSE; /* out of memory */ - - dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat, - texWidth, (GLubyte *) dstAddr); - - blkaddr = dst; - dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0; - for (j = 0; j < srcHeight; j+=4) { - if (srcHeight > j + 3) numypixels = 4; - else numypixels = srcHeight - j; - srcaddr = tempImage + j * srcWidth * 2; - for (i = 0; i < srcWidth; i += 4) { - if (srcWidth > i + 3) numxpixels = 4; - else numxpixels = srcWidth - i; - extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2); - unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - - blkaddr += 8; - extractsrc_u(srcpixels, (GLchan *)srcaddr + 1, srcWidth, numxpixels, numypixels, 2); - unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - - blkaddr += 8; - - srcaddr += numxpixels * 2; - } - blkaddr += dstRowDiff; - } - if (tempImage) - free((void *) tempImage); - - return GL_TRUE; -} - -GLboolean -_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS) -{ - GLbyte *dst; - const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ - const GLfloat *tempImage = NULL; - int i, j; - int numxpixels, numypixels; - const GLfloat *srcaddr; - GLbyte srcpixels[4][4]; - GLbyte *blkaddr; - GLint dstRowDiff; - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG_RGTC2 || - dstFormat == MESA_FORMAT_SIGNED_LA_LATC2); - ASSERT(dstXoffset % 4 == 0); - ASSERT(dstYoffset % 4 == 0); - ASSERT(dstZoffset % 4 == 0); - (void) dstZoffset; - (void) dstImageOffsets; - - tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - if (!tempImage) - return GL_FALSE; /* out of memory */ - - dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat, - texWidth, (GLubyte *) dstAddr); - - blkaddr = dst; - dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0; - for (j = 0; j < srcHeight; j += 4) { - if (srcHeight > j + 3) numypixels = 4; - else numypixels = srcHeight - j; - srcaddr = tempImage + j * srcWidth * 2; - for (i = 0; i < srcWidth; i += 4) { - if (srcWidth > i + 3) numxpixels = 4; - else numxpixels = srcWidth - i; - - extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2); - signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - blkaddr += 8; - - extractsrc_s(srcpixels, srcaddr + 1, srcWidth, numxpixels, numypixels, 2); - signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - blkaddr += 8; - - srcaddr += numxpixels * 2; - - } - blkaddr += dstRowDiff; - } - if (tempImage) - free((void *) tempImage); - - return GL_TRUE; -} - -void -_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLubyte red; - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data), - i, j, &red, 1); - texel[RCOMP] = UBYTE_TO_FLOAT(red); - texel[GCOMP] = 0.0; - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLbyte red; - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data), - i, j, &red, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX(red); - texel[GCOMP] = 0.0; - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLubyte red, green; - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data), - i, j, &red, 2); - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data) + 8, - i, j, &green, 2); - texel[RCOMP] = UBYTE_TO_FLOAT(red); - texel[GCOMP] = UBYTE_TO_FLOAT(green); - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLbyte red, green; - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data), - i, j, &red, 2); - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8, - i, j, &green, 2); - texel[RCOMP] = BYTE_TO_FLOAT_TEX(red); - texel[GCOMP] = BYTE_TO_FLOAT_TEX(green); - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_l_latc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLubyte red; - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data), - i, j, &red, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT(red); - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_signed_l_latc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLbyte red; - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data), - i, j, &red, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = BYTE_TO_FLOAT_TEX(red); - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_la_latc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLubyte red, green; - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data), - i, j, &red, 2); - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data) + 8, - i, j, &green, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT(red); - texel[ACOMP] = UBYTE_TO_FLOAT(green); -} - -void -_mesa_fetch_texel_2d_f_signed_la_latc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLbyte red, green; - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data), - i, j, &red, 2); - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8, - i, j, &green, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = BYTE_TO_FLOAT_TEX(red); - texel[ACOMP] = BYTE_TO_FLOAT_TEX(green); -} - -#define TAG(x) unsigned_##x - -#define TYPE GLubyte -#define T_MIN 0 -#define T_MAX 0xff - -#include "texcompress_rgtc_tmp.h" - -#undef TAG -#undef TYPE -#undef T_MIN -#undef T_MAX - -#define TAG(x) signed_##x -#define TYPE GLbyte -#define T_MIN (GLbyte)-128 -#define T_MAX (GLbyte)127 - -#include "texcompress_rgtc_tmp.h" - -#undef TAG -#undef TYPE -#undef T_MIN -#undef T_MAX +/*
+ * Copyright (C) 2011 Red Hat Inc.
+ *
+ * block compression parts are:
+ * Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Dave Airlie
+ */
+
+/**
+ * \file texcompress_rgtc.c
+ * GL_EXT_texture_compression_rgtc support.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "colormac.h"
+#include "image.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mipmap.h"
+#include "texcompress.h"
+#include "texcompress_rgtc.h"
+#include "texstore.h"
+
+#define RGTC_DEBUG 0
+
+static void unsigned_encode_rgtc_chan(GLubyte *blkaddr, GLubyte srccolors[4][4],
+ GLint numxpixels, GLint numypixels);
+static void signed_encode_rgtc_chan(GLbyte *blkaddr, GLbyte srccolors[4][4],
+ GLint numxpixels, GLint numypixels);
+
+static void unsigned_fetch_texel_rgtc(unsigned srcRowStride, const GLubyte *pixdata,
+ unsigned i, unsigned j, GLubyte *value, unsigned comps);
+
+static void signed_fetch_texel_rgtc(unsigned srcRowStride, const GLbyte *pixdata,
+ unsigned i, unsigned j, GLbyte *value, unsigned comps);
+
+static void extractsrc_u( GLubyte srcpixels[4][4], const GLchan *srcaddr,
+ GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps)
+{
+ GLubyte i, j;
+ const GLchan *curaddr;
+ for (j = 0; j < numypixels; j++) {
+ curaddr = srcaddr + j * srcRowStride * comps;
+ for (i = 0; i < numxpixels; i++) {
+ srcpixels[j][i] = *curaddr / (CHAN_MAX / 255);
+ curaddr += comps;
+ }
+ }
+}
+
+static void extractsrc_s( GLbyte srcpixels[4][4], const GLfloat *srcaddr,
+ GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps)
+{
+ GLubyte i, j;
+ const GLfloat *curaddr;
+ for (j = 0; j < numypixels; j++) {
+ curaddr = srcaddr + j * srcRowStride * comps;
+ for (i = 0; i < numxpixels; i++) {
+ srcpixels[j][i] = FLOAT_TO_BYTE_TEX(*curaddr);
+ curaddr += comps;
+ }
+ }
+}
+
+
+GLboolean
+_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS)
+{
+ GLubyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
+ const GLchan *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLchan *srcaddr;
+ GLubyte srcpixels[4][4];
+ GLubyte *blkaddr;
+ GLint dstRowDiff;
+ ASSERT(dstFormat == MESA_FORMAT_RED_RGTC1 ||
+ dstFormat == MESA_FORMAT_L_LATC1);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+
+ tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0;
+ for (j = 0; j < srcHeight; j+=4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+ extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1);
+ unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ srcaddr += numxpixels;
+ blkaddr += 8;
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS)
+{
+ GLbyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
+ const GLfloat *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLfloat *srcaddr;
+ GLbyte srcpixels[4][4];
+ GLbyte *blkaddr;
+ GLint dstRowDiff;
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RED_RGTC1 ||
+ dstFormat == MESA_FORMAT_SIGNED_L_LATC1);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0;
+ for (j = 0; j < srcHeight; j+=4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+ extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1);
+ signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ srcaddr += numxpixels;
+ blkaddr += 8;
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS)
+{
+ GLubyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
+ const GLchan *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLchan *srcaddr;
+ GLubyte srcpixels[4][4];
+ GLubyte *blkaddr;
+ GLint dstRowDiff;
+
+ ASSERT(dstFormat == MESA_FORMAT_RG_RGTC2 ||
+ dstFormat == MESA_FORMAT_LA_LATC2);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0;
+ for (j = 0; j < srcHeight; j+=4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth * 2;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+ extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2);
+ unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+
+ blkaddr += 8;
+ extractsrc_u(srcpixels, (GLchan *)srcaddr + 1, srcWidth, numxpixels, numypixels, 2);
+ unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+
+ blkaddr += 8;
+
+ srcaddr += numxpixels * 2;
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS)
+{
+ GLbyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
+ const GLfloat *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLfloat *srcaddr;
+ GLbyte srcpixels[4][4];
+ GLbyte *blkaddr;
+ GLint dstRowDiff;
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG_RGTC2 ||
+ dstFormat == MESA_FORMAT_SIGNED_LA_LATC2);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0;
+ for (j = 0; j < srcHeight; j += 4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth * 2;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+
+ extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2);
+ signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ blkaddr += 8;
+
+ extractsrc_s(srcpixels, srcaddr + 1, srcWidth, numxpixels, numypixels, 2);
+ signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ blkaddr += 8;
+
+ srcaddr += numxpixels * 2;
+
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+void
+_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLubyte red;
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT(red);
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red;
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLubyte red, green;
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 2);
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] = UBYTE_TO_FLOAT(red);
+ texel[GCOMP] = UBYTE_TO_FLOAT(green);
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red, green;
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 2);
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX(green);
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_l_latc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLubyte red;
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = UBYTE_TO_FLOAT(red);
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_l_latc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red;
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_la_latc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLubyte red, green;
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 2);
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = UBYTE_TO_FLOAT(red);
+ texel[ACOMP] = UBYTE_TO_FLOAT(green);
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_la_latc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red, green;
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 2);
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX(green);
+}
+
+#define TAG(x) unsigned_##x
+
+#define TYPE GLubyte
+#define T_MIN 0
+#define T_MAX 0xff
+
+#include "texcompress_rgtc_tmp.h"
+
+#undef TAG
+#undef TYPE
+#undef T_MIN
+#undef T_MAX
+
+#define TAG(x) signed_##x
+#define TYPE GLbyte
+#define T_MIN (GLbyte)-128
+#define T_MAX (GLbyte)127
+
+#include "texcompress_rgtc_tmp.h"
+
+#undef TAG
+#undef TYPE
+#undef T_MIN
+#undef T_MAX
diff --git a/mesalib/src/mesa/main/texcompress_rgtc.h b/mesalib/src/mesa/main/texcompress_rgtc.h index 18766770d..a64ef9968 100644 --- a/mesalib/src/mesa/main/texcompress_rgtc.h +++ b/mesalib/src/mesa/main/texcompress_rgtc.h @@ -1,77 +1,77 @@ -/* - * Copyright (C) 2011 Red Hat Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#ifndef TEXCOMPRESS_RGTC_H -#define TEXCOMPRESS_RGTC_H - -#include "glheader.h" -#include "mfeatures.h" -#include "texstore.h" - -struct gl_texture_image; - -extern GLboolean -_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS); - -extern GLboolean -_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS); - -extern GLboolean -_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS); - -extern GLboolean -_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS); - -extern void -_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_l_latc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_signed_l_latc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_la_latc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_signed_la_latc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -#endif +/*
+ * Copyright (C) 2011 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef TEXCOMPRESS_RGTC_H
+#define TEXCOMPRESS_RGTC_H
+
+#include "glheader.h"
+#include "mfeatures.h"
+#include "texstore.h"
+
+struct gl_texture_image;
+
+extern GLboolean
+_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS);
+
+extern void
+_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_l_latc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_signed_l_latc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_la_latc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_signed_la_latc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+#endif
diff --git a/mesalib/src/mesa/main/texcompress_rgtc_tmp.h b/mesalib/src/mesa/main/texcompress_rgtc_tmp.h index c8bf082a1..335e1f4a1 100644 --- a/mesalib/src/mesa/main/texcompress_rgtc_tmp.h +++ b/mesalib/src/mesa/main/texcompress_rgtc_tmp.h @@ -1,418 +1,418 @@ -/* - * Copyright (C) 2011 Red Hat Inc. - * - * block compression parts are: - * Copyright (C) 2004 Roland Scheidegger All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * Author: - * Dave Airlie - */ - -/* included by texcompress_rgtc to define byte/ubyte compressors */ - -static void TAG(fetch_texel_rgtc)(unsigned srcRowStride, const TYPE *pixdata, - unsigned i, unsigned j, TYPE *value, unsigned comps) -{ - TYPE decode; - const TYPE *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8 * comps); - const TYPE alpha0 = blksrc[0]; - const TYPE alpha1 = blksrc[1]; - const char bit_pos = ((j&3) * 4 + (i&3)) * 3; - const TYPE acodelow = blksrc[2 + bit_pos / 8]; - const TYPE acodehigh = (3 + bit_pos / 8) < 8 ? blksrc[3 + bit_pos / 8] : 0; - const TYPE code = (acodelow >> (bit_pos & 0x7) | - (acodehigh << (8 - (bit_pos & 0x7)))) & 0x7; - - if (code == 0) - decode = alpha0; - else if (code == 1) - decode = alpha1; - else if (alpha0 > alpha1) - decode = ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7); - else if (code < 6) - decode = ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5); - else if (code == 6) - decode = T_MIN; - else - decode = T_MAX; - - *value = decode; -} - -static void TAG(write_rgtc_encoded_channel)(TYPE *blkaddr, - TYPE alphabase1, - TYPE alphabase2, - TYPE alphaenc[16]) -{ - *blkaddr++ = alphabase1; - *blkaddr++ = alphabase2; - *blkaddr++ = alphaenc[0] | (alphaenc[1] << 3) | ((alphaenc[2] & 3) << 6); - *blkaddr++ = (alphaenc[2] >> 2) | (alphaenc[3] << 1) | (alphaenc[4] << 4) | ((alphaenc[5] & 1) << 7); - *blkaddr++ = (alphaenc[5] >> 1) | (alphaenc[6] << 2) | (alphaenc[7] << 5); - *blkaddr++ = alphaenc[8] | (alphaenc[9] << 3) | ((alphaenc[10] & 3) << 6); - *blkaddr++ = (alphaenc[10] >> 2) | (alphaenc[11] << 1) | (alphaenc[12] << 4) | ((alphaenc[13] & 1) << 7); - *blkaddr++ = (alphaenc[13] >> 1) | (alphaenc[14] << 2) | (alphaenc[15] << 5); -} - -static void TAG(encode_rgtc_chan)(TYPE *blkaddr, TYPE srccolors[4][4], - int numxpixels, int numypixels) -{ - TYPE alphabase[2], alphause[2]; - short alphatest[2] = { 0 }; - unsigned int alphablockerror1, alphablockerror2, alphablockerror3; - TYPE i, j, aindex, acutValues[7]; - TYPE alphaenc1[16], alphaenc2[16], alphaenc3[16]; - int alphaabsmin = 0, alphaabsmax = 0; - short alphadist; - - /* find lowest and highest alpha value in block, alphabase[0] lowest, alphabase[1] highest */ - alphabase[0] = T_MAX; alphabase[1] = T_MIN; - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - if (srccolors[j][i] == T_MIN) - alphaabsmin = 1; - else if (srccolors[j][i] == T_MAX) - alphaabsmax = 1; - else { - if (srccolors[j][i] > alphabase[1]) - alphabase[1] = srccolors[j][i]; - if (srccolors[j][i] < alphabase[0]) - alphabase[0] = srccolors[j][i]; - } - } - } - - - if (((alphabase[0] > alphabase[1]) && !(alphaabsmin && alphaabsmax)) - || (alphabase[0] == alphabase[1] && !alphaabsmin && !alphaabsmax)) { /* one color, either max or min */ - /* shortcut here since it is a very common case (and also avoids later problems) */ - /* could also thest for alpha0 == alpha1 (and not min/max), but probably not common, so don't bother */ - - *blkaddr++ = srccolors[0][0]; - blkaddr++; - *blkaddr++ = 0; - *blkaddr++ = 0; - *blkaddr++ = 0; - *blkaddr++ = 0; - *blkaddr++ = 0; - *blkaddr++ = 0; -#if RGTC_DEBUG - fprintf(stderr, "enc0 used\n"); -#endif - return; - } - - /* find best encoding for alpha0 > alpha1 */ - /* it's possible this encoding is better even if both alphaabsmin and alphaabsmax are true */ - alphablockerror1 = 0x0; - alphablockerror2 = 0xffffffff; - alphablockerror3 = 0xffffffff; - if (alphaabsmin) alphause[0] = T_MIN; - else alphause[0] = alphabase[0]; - if (alphaabsmax) alphause[1] = T_MAX; - else alphause[1] = alphabase[1]; - /* calculate the 7 cut values, just the middle between 2 of the computed alpha values */ - for (aindex = 0; aindex < 7; aindex++) { - /* don't forget here is always rounded down */ - acutValues[aindex] = (alphause[0] * (2*aindex + 1) + alphause[1] * (14 - (2*aindex + 1))) / 14; - } - - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - /* maybe it's overkill to have the most complicated calculation just for the error - calculation which we only need to figure out if encoding1 or encoding2 is better... */ - if (srccolors[j][i] > acutValues[0]) { - alphaenc1[4*j + i] = 0; - alphadist = srccolors[j][i] - alphause[1]; - } - else if (srccolors[j][i] > acutValues[1]) { - alphaenc1[4*j + i] = 2; - alphadist = srccolors[j][i] - (alphause[1] * 6 + alphause[0] * 1) / 7; - } - else if (srccolors[j][i] > acutValues[2]) { - alphaenc1[4*j + i] = 3; - alphadist = srccolors[j][i] - (alphause[1] * 5 + alphause[0] * 2) / 7; - } - else if (srccolors[j][i] > acutValues[3]) { - alphaenc1[4*j + i] = 4; - alphadist = srccolors[j][i] - (alphause[1] * 4 + alphause[0] * 3) / 7; - } - else if (srccolors[j][i] > acutValues[4]) { - alphaenc1[4*j + i] = 5; - alphadist = srccolors[j][i] - (alphause[1] * 3 + alphause[0] * 4) / 7; - } - else if (srccolors[j][i] > acutValues[5]) { - alphaenc1[4*j + i] = 6; - alphadist = srccolors[j][i] - (alphause[1] * 2 + alphause[0] * 5) / 7; - } - else if (srccolors[j][i] > acutValues[6]) { - alphaenc1[4*j + i] = 7; - alphadist = srccolors[j][i] - (alphause[1] * 1 + alphause[0] * 6) / 7; - } - else { - alphaenc1[4*j + i] = 1; - alphadist = srccolors[j][i] - alphause[0]; - } - alphablockerror1 += alphadist * alphadist; - } - } - -#if RGTC_DEBUG - for (i = 0; i < 16; i++) { - fprintf(stderr, "%d ", alphaenc1[i]); - } - fprintf(stderr, "cutVals "); - for (i = 0; i < 8; i++) { - fprintf(stderr, "%d ", acutValues[i]); - } - fprintf(stderr, "srcVals "); - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - fprintf(stderr, "%d ", srccolors[j][i]); - } - } - fprintf(stderr, "\n"); -#endif - - /* it's not very likely this encoding is better if both alphaabsmin and alphaabsmax - are false but try it anyway */ - if (alphablockerror1 >= 32) { - - /* don't bother if encoding is already very good, this condition should also imply - we have valid alphabase colors which we absolutely need (alphabase[0] <= alphabase[1]) */ - alphablockerror2 = 0; - for (aindex = 0; aindex < 5; aindex++) { - /* don't forget here is always rounded down */ - acutValues[aindex] = (alphabase[0] * (10 - (2*aindex + 1)) + alphabase[1] * (2*aindex + 1)) / 10; - } - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - /* maybe it's overkill to have the most complicated calculation just for the error - calculation which we only need to figure out if encoding1 or encoding2 is better... */ - if (srccolors[j][i] == T_MIN) { - alphaenc2[4*j + i] = 6; - alphadist = 0; - } - else if (srccolors[j][i] == T_MAX) { - alphaenc2[4*j + i] = 7; - alphadist = 0; - } - else if (srccolors[j][i] <= acutValues[0]) { - alphaenc2[4*j + i] = 0; - alphadist = srccolors[j][i] - alphabase[0]; - } - else if (srccolors[j][i] <= acutValues[1]) { - alphaenc2[4*j + i] = 2; - alphadist = srccolors[j][i] - (alphabase[0] * 4 + alphabase[1] * 1) / 5; - } - else if (srccolors[j][i] <= acutValues[2]) { - alphaenc2[4*j + i] = 3; - alphadist = srccolors[j][i] - (alphabase[0] * 3 + alphabase[1] * 2) / 5; - } - else if (srccolors[j][i] <= acutValues[3]) { - alphaenc2[4*j + i] = 4; - alphadist = srccolors[j][i] - (alphabase[0] * 2 + alphabase[1] * 3) / 5; - } - else if (srccolors[j][i] <= acutValues[4]) { - alphaenc2[4*j + i] = 5; - alphadist = srccolors[j][i] - (alphabase[0] * 1 + alphabase[1] * 4) / 5; - } - else { - alphaenc2[4*j + i] = 1; - alphadist = srccolors[j][i] - alphabase[1]; - } - alphablockerror2 += alphadist * alphadist; - } - } - - - /* skip this if the error is already very small - this encoding is MUCH better on average than #2 though, but expensive! */ - if ((alphablockerror2 > 96) && (alphablockerror1 > 96)) { - short blockerrlin1 = 0; - short blockerrlin2 = 0; - TYPE nralphainrangelow = 0; - TYPE nralphainrangehigh = 0; - alphatest[0] = T_MAX; - alphatest[1] = T_MIN; - /* if we have large range it's likely there are values close to 0/255, try to map them to 0/255 */ - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - if ((srccolors[j][i] > alphatest[1]) && (srccolors[j][i] < (T_MAX -(alphabase[1] - alphabase[0]) / 28))) - alphatest[1] = srccolors[j][i]; - if ((srccolors[j][i] < alphatest[0]) && (srccolors[j][i] > (alphabase[1] - alphabase[0]) / 28)) - alphatest[0] = srccolors[j][i]; - } - } - /* shouldn't happen too often, don't really care about those degenerated cases */ - if (alphatest[1] <= alphatest[0]) { - alphatest[0] = T_MIN+1; - alphatest[1] = T_MAX-1; - } - for (aindex = 0; aindex < 5; aindex++) { - /* don't forget here is always rounded down */ - acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10; - } - - /* find the "average" difference between the alpha values and the next encoded value. - This is then used to calculate new base values. - Should there be some weighting, i.e. those values closer to alphatest[x] have more weight, - since they will see more improvement, and also because the values in the middle are somewhat - likely to get no improvement at all (because the base values might move in different directions)? - OTOH it would mean the values in the middle are even less likely to get an improvement - */ - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - if (srccolors[j][i] <= alphatest[0] / 2) { - } - else if (srccolors[j][i] > ((T_MAX + alphatest[1]) / 2)) { - } - else if (srccolors[j][i] <= acutValues[0]) { - blockerrlin1 += (srccolors[j][i] - alphatest[0]); - nralphainrangelow += 1; - } - else if (srccolors[j][i] <= acutValues[1]) { - blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5); - blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5); - nralphainrangelow += 1; - nralphainrangehigh += 1; - } - else if (srccolors[j][i] <= acutValues[2]) { - blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5); - blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5); - nralphainrangelow += 1; - nralphainrangehigh += 1; - } - else if (srccolors[j][i] <= acutValues[3]) { - blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5); - blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5); - nralphainrangelow += 1; - nralphainrangehigh += 1; - } - else if (srccolors[j][i] <= acutValues[4]) { - blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5); - blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5); - nralphainrangelow += 1; - nralphainrangehigh += 1; - } - else { - blockerrlin2 += (srccolors[j][i] - alphatest[1]); - nralphainrangehigh += 1; - } - } - } - /* shouldn't happen often, needed to avoid div by zero */ - if (nralphainrangelow == 0) nralphainrangelow = 1; - if (nralphainrangehigh == 0) nralphainrangehigh = 1; - alphatest[0] = alphatest[0] + (blockerrlin1 / nralphainrangelow); -#if RGTC_DEBUG - fprintf(stderr, "block err lin low %d, nr %d\n", blockerrlin1, nralphainrangelow); - fprintf(stderr, "block err lin high %d, nr %d\n", blockerrlin2, nralphainrangehigh); -#endif - /* again shouldn't really happen often... */ - if (alphatest[0] < T_MIN) { - alphatest[0] = T_MIN; - } - alphatest[1] = alphatest[1] + (blockerrlin2 / nralphainrangehigh); - if (alphatest[1] > T_MAX) { - alphatest[1] = T_MAX; - } - - alphablockerror3 = 0; - for (aindex = 0; aindex < 5; aindex++) { - /* don't forget here is always rounded down */ - acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10; - } - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - /* maybe it's overkill to have the most complicated calculation just for the error - calculation which we only need to figure out if encoding1 or encoding2 is better... */ - if (srccolors[j][i] <= alphatest[0] / 2) { - alphaenc3[4*j + i] = 6; - alphadist = srccolors[j][i]; - } - else if (srccolors[j][i] > ((T_MAX + alphatest[1]) / 2)) { - alphaenc3[4*j + i] = 7; - alphadist = T_MAX - srccolors[j][i]; - } - else if (srccolors[j][i] <= acutValues[0]) { - alphaenc3[4*j + i] = 0; - alphadist = srccolors[j][i] - alphatest[0]; - } - else if (srccolors[j][i] <= acutValues[1]) { - alphaenc3[4*j + i] = 2; - alphadist = srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5; - } - else if (srccolors[j][i] <= acutValues[2]) { - alphaenc3[4*j + i] = 3; - alphadist = srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5; - } - else if (srccolors[j][i] <= acutValues[3]) { - alphaenc3[4*j + i] = 4; - alphadist = srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5; - } - else if (srccolors[j][i] <= acutValues[4]) { - alphaenc3[4*j + i] = 5; - alphadist = srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5; - } - else { - alphaenc3[4*j + i] = 1; - alphadist = srccolors[j][i] - alphatest[1]; - } - alphablockerror3 += alphadist * alphadist; - } - } - } - } - - /* write the alpha values and encoding back. */ - if ((alphablockerror1 <= alphablockerror2) && (alphablockerror1 <= alphablockerror3)) { -#if RGTC_DEBUG - if (alphablockerror1 > 96) fprintf(stderr, "enc1 used, error %d\n", alphablockerror1); - fprintf(stderr,"w1: min %d max %d au0 %d au1 %d\n", - T_MIN, T_MAX, - alphause[1], alphause[0]); -#endif - - TAG(write_rgtc_encoded_channel)( blkaddr, alphause[1], alphause[0], alphaenc1 ); - } - else if (alphablockerror2 <= alphablockerror3) { -#if RGTC_DEBUG - if (alphablockerror2 > 96) fprintf(stderr, "enc2 used, error %d\n", alphablockerror2); - fprintf(stderr,"w2: min %d max %d au0 %d au1 %d\n", - T_MIN, T_MAX, - alphabase[0], alphabase[1]); -#endif - - TAG(write_rgtc_encoded_channel)( blkaddr, alphabase[0], alphabase[1], alphaenc2 ); - } - else { -#if RGTC_DEBUG - fprintf(stderr, "enc3 used, error %d\n", alphablockerror3); - fprintf(stderr,"w3: min %d max %d au0 %d au1 %d\n", - T_MIN, T_MAX, - alphatest[0], alphatest[1]); -#endif - - TAG(write_rgtc_encoded_channel)( blkaddr, (TYPE)alphatest[0], (TYPE)alphatest[1], alphaenc3 ); - } -} +/*
+ * Copyright (C) 2011 Red Hat Inc.
+ *
+ * block compression parts are:
+ * Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Dave Airlie
+ */
+
+/* included by texcompress_rgtc to define byte/ubyte compressors */
+
+static void TAG(fetch_texel_rgtc)(unsigned srcRowStride, const TYPE *pixdata,
+ unsigned i, unsigned j, TYPE *value, unsigned comps)
+{
+ TYPE decode;
+ const TYPE *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8 * comps);
+ const TYPE alpha0 = blksrc[0];
+ const TYPE alpha1 = blksrc[1];
+ const char bit_pos = ((j&3) * 4 + (i&3)) * 3;
+ const TYPE acodelow = blksrc[2 + bit_pos / 8];
+ const TYPE acodehigh = (3 + bit_pos / 8) < 8 ? blksrc[3 + bit_pos / 8] : 0;
+ const TYPE code = (acodelow >> (bit_pos & 0x7) |
+ (acodehigh << (8 - (bit_pos & 0x7)))) & 0x7;
+
+ if (code == 0)
+ decode = alpha0;
+ else if (code == 1)
+ decode = alpha1;
+ else if (alpha0 > alpha1)
+ decode = ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7);
+ else if (code < 6)
+ decode = ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5);
+ else if (code == 6)
+ decode = T_MIN;
+ else
+ decode = T_MAX;
+
+ *value = decode;
+}
+
+static void TAG(write_rgtc_encoded_channel)(TYPE *blkaddr,
+ TYPE alphabase1,
+ TYPE alphabase2,
+ TYPE alphaenc[16])
+{
+ *blkaddr++ = alphabase1;
+ *blkaddr++ = alphabase2;
+ *blkaddr++ = alphaenc[0] | (alphaenc[1] << 3) | ((alphaenc[2] & 3) << 6);
+ *blkaddr++ = (alphaenc[2] >> 2) | (alphaenc[3] << 1) | (alphaenc[4] << 4) | ((alphaenc[5] & 1) << 7);
+ *blkaddr++ = (alphaenc[5] >> 1) | (alphaenc[6] << 2) | (alphaenc[7] << 5);
+ *blkaddr++ = alphaenc[8] | (alphaenc[9] << 3) | ((alphaenc[10] & 3) << 6);
+ *blkaddr++ = (alphaenc[10] >> 2) | (alphaenc[11] << 1) | (alphaenc[12] << 4) | ((alphaenc[13] & 1) << 7);
+ *blkaddr++ = (alphaenc[13] >> 1) | (alphaenc[14] << 2) | (alphaenc[15] << 5);
+}
+
+static void TAG(encode_rgtc_chan)(TYPE *blkaddr, TYPE srccolors[4][4],
+ int numxpixels, int numypixels)
+{
+ TYPE alphabase[2], alphause[2];
+ short alphatest[2] = { 0 };
+ unsigned int alphablockerror1, alphablockerror2, alphablockerror3;
+ TYPE i, j, aindex, acutValues[7];
+ TYPE alphaenc1[16], alphaenc2[16], alphaenc3[16];
+ int alphaabsmin = 0, alphaabsmax = 0;
+ short alphadist;
+
+ /* find lowest and highest alpha value in block, alphabase[0] lowest, alphabase[1] highest */
+ alphabase[0] = T_MAX; alphabase[1] = T_MIN;
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ if (srccolors[j][i] == T_MIN)
+ alphaabsmin = 1;
+ else if (srccolors[j][i] == T_MAX)
+ alphaabsmax = 1;
+ else {
+ if (srccolors[j][i] > alphabase[1])
+ alphabase[1] = srccolors[j][i];
+ if (srccolors[j][i] < alphabase[0])
+ alphabase[0] = srccolors[j][i];
+ }
+ }
+ }
+
+
+ if (((alphabase[0] > alphabase[1]) && !(alphaabsmin && alphaabsmax))
+ || (alphabase[0] == alphabase[1] && !alphaabsmin && !alphaabsmax)) { /* one color, either max or min */
+ /* shortcut here since it is a very common case (and also avoids later problems) */
+ /* could also thest for alpha0 == alpha1 (and not min/max), but probably not common, so don't bother */
+
+ *blkaddr++ = srccolors[0][0];
+ blkaddr++;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+#if RGTC_DEBUG
+ fprintf(stderr, "enc0 used\n");
+#endif
+ return;
+ }
+
+ /* find best encoding for alpha0 > alpha1 */
+ /* it's possible this encoding is better even if both alphaabsmin and alphaabsmax are true */
+ alphablockerror1 = 0x0;
+ alphablockerror2 = 0xffffffff;
+ alphablockerror3 = 0xffffffff;
+ if (alphaabsmin) alphause[0] = T_MIN;
+ else alphause[0] = alphabase[0];
+ if (alphaabsmax) alphause[1] = T_MAX;
+ else alphause[1] = alphabase[1];
+ /* calculate the 7 cut values, just the middle between 2 of the computed alpha values */
+ for (aindex = 0; aindex < 7; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphause[0] * (2*aindex + 1) + alphause[1] * (14 - (2*aindex + 1))) / 14;
+ }
+
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ /* maybe it's overkill to have the most complicated calculation just for the error
+ calculation which we only need to figure out if encoding1 or encoding2 is better... */
+ if (srccolors[j][i] > acutValues[0]) {
+ alphaenc1[4*j + i] = 0;
+ alphadist = srccolors[j][i] - alphause[1];
+ }
+ else if (srccolors[j][i] > acutValues[1]) {
+ alphaenc1[4*j + i] = 2;
+ alphadist = srccolors[j][i] - (alphause[1] * 6 + alphause[0] * 1) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[2]) {
+ alphaenc1[4*j + i] = 3;
+ alphadist = srccolors[j][i] - (alphause[1] * 5 + alphause[0] * 2) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[3]) {
+ alphaenc1[4*j + i] = 4;
+ alphadist = srccolors[j][i] - (alphause[1] * 4 + alphause[0] * 3) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[4]) {
+ alphaenc1[4*j + i] = 5;
+ alphadist = srccolors[j][i] - (alphause[1] * 3 + alphause[0] * 4) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[5]) {
+ alphaenc1[4*j + i] = 6;
+ alphadist = srccolors[j][i] - (alphause[1] * 2 + alphause[0] * 5) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[6]) {
+ alphaenc1[4*j + i] = 7;
+ alphadist = srccolors[j][i] - (alphause[1] * 1 + alphause[0] * 6) / 7;
+ }
+ else {
+ alphaenc1[4*j + i] = 1;
+ alphadist = srccolors[j][i] - alphause[0];
+ }
+ alphablockerror1 += alphadist * alphadist;
+ }
+ }
+
+#if RGTC_DEBUG
+ for (i = 0; i < 16; i++) {
+ fprintf(stderr, "%d ", alphaenc1[i]);
+ }
+ fprintf(stderr, "cutVals ");
+ for (i = 0; i < 8; i++) {
+ fprintf(stderr, "%d ", acutValues[i]);
+ }
+ fprintf(stderr, "srcVals ");
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ fprintf(stderr, "%d ", srccolors[j][i]);
+ }
+ }
+ fprintf(stderr, "\n");
+#endif
+
+ /* it's not very likely this encoding is better if both alphaabsmin and alphaabsmax
+ are false but try it anyway */
+ if (alphablockerror1 >= 32) {
+
+ /* don't bother if encoding is already very good, this condition should also imply
+ we have valid alphabase colors which we absolutely need (alphabase[0] <= alphabase[1]) */
+ alphablockerror2 = 0;
+ for (aindex = 0; aindex < 5; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphabase[0] * (10 - (2*aindex + 1)) + alphabase[1] * (2*aindex + 1)) / 10;
+ }
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ /* maybe it's overkill to have the most complicated calculation just for the error
+ calculation which we only need to figure out if encoding1 or encoding2 is better... */
+ if (srccolors[j][i] == T_MIN) {
+ alphaenc2[4*j + i] = 6;
+ alphadist = 0;
+ }
+ else if (srccolors[j][i] == T_MAX) {
+ alphaenc2[4*j + i] = 7;
+ alphadist = 0;
+ }
+ else if (srccolors[j][i] <= acutValues[0]) {
+ alphaenc2[4*j + i] = 0;
+ alphadist = srccolors[j][i] - alphabase[0];
+ }
+ else if (srccolors[j][i] <= acutValues[1]) {
+ alphaenc2[4*j + i] = 2;
+ alphadist = srccolors[j][i] - (alphabase[0] * 4 + alphabase[1] * 1) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[2]) {
+ alphaenc2[4*j + i] = 3;
+ alphadist = srccolors[j][i] - (alphabase[0] * 3 + alphabase[1] * 2) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[3]) {
+ alphaenc2[4*j + i] = 4;
+ alphadist = srccolors[j][i] - (alphabase[0] * 2 + alphabase[1] * 3) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[4]) {
+ alphaenc2[4*j + i] = 5;
+ alphadist = srccolors[j][i] - (alphabase[0] * 1 + alphabase[1] * 4) / 5;
+ }
+ else {
+ alphaenc2[4*j + i] = 1;
+ alphadist = srccolors[j][i] - alphabase[1];
+ }
+ alphablockerror2 += alphadist * alphadist;
+ }
+ }
+
+
+ /* skip this if the error is already very small
+ this encoding is MUCH better on average than #2 though, but expensive! */
+ if ((alphablockerror2 > 96) && (alphablockerror1 > 96)) {
+ short blockerrlin1 = 0;
+ short blockerrlin2 = 0;
+ TYPE nralphainrangelow = 0;
+ TYPE nralphainrangehigh = 0;
+ alphatest[0] = T_MAX;
+ alphatest[1] = T_MIN;
+ /* if we have large range it's likely there are values close to 0/255, try to map them to 0/255 */
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ if ((srccolors[j][i] > alphatest[1]) && (srccolors[j][i] < (T_MAX -(alphabase[1] - alphabase[0]) / 28)))
+ alphatest[1] = srccolors[j][i];
+ if ((srccolors[j][i] < alphatest[0]) && (srccolors[j][i] > (alphabase[1] - alphabase[0]) / 28))
+ alphatest[0] = srccolors[j][i];
+ }
+ }
+ /* shouldn't happen too often, don't really care about those degenerated cases */
+ if (alphatest[1] <= alphatest[0]) {
+ alphatest[0] = T_MIN+1;
+ alphatest[1] = T_MAX-1;
+ }
+ for (aindex = 0; aindex < 5; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
+ }
+
+ /* find the "average" difference between the alpha values and the next encoded value.
+ This is then used to calculate new base values.
+ Should there be some weighting, i.e. those values closer to alphatest[x] have more weight,
+ since they will see more improvement, and also because the values in the middle are somewhat
+ likely to get no improvement at all (because the base values might move in different directions)?
+ OTOH it would mean the values in the middle are even less likely to get an improvement
+ */
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ if (srccolors[j][i] <= alphatest[0] / 2) {
+ }
+ else if (srccolors[j][i] > ((T_MAX + alphatest[1]) / 2)) {
+ }
+ else if (srccolors[j][i] <= acutValues[0]) {
+ blockerrlin1 += (srccolors[j][i] - alphatest[0]);
+ nralphainrangelow += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[1]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[2]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[3]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[4]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else {
+ blockerrlin2 += (srccolors[j][i] - alphatest[1]);
+ nralphainrangehigh += 1;
+ }
+ }
+ }
+ /* shouldn't happen often, needed to avoid div by zero */
+ if (nralphainrangelow == 0) nralphainrangelow = 1;
+ if (nralphainrangehigh == 0) nralphainrangehigh = 1;
+ alphatest[0] = alphatest[0] + (blockerrlin1 / nralphainrangelow);
+#if RGTC_DEBUG
+ fprintf(stderr, "block err lin low %d, nr %d\n", blockerrlin1, nralphainrangelow);
+ fprintf(stderr, "block err lin high %d, nr %d\n", blockerrlin2, nralphainrangehigh);
+#endif
+ /* again shouldn't really happen often... */
+ if (alphatest[0] < T_MIN) {
+ alphatest[0] = T_MIN;
+ }
+ alphatest[1] = alphatest[1] + (blockerrlin2 / nralphainrangehigh);
+ if (alphatest[1] > T_MAX) {
+ alphatest[1] = T_MAX;
+ }
+
+ alphablockerror3 = 0;
+ for (aindex = 0; aindex < 5; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
+ }
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ /* maybe it's overkill to have the most complicated calculation just for the error
+ calculation which we only need to figure out if encoding1 or encoding2 is better... */
+ if (srccolors[j][i] <= alphatest[0] / 2) {
+ alphaenc3[4*j + i] = 6;
+ alphadist = srccolors[j][i];
+ }
+ else if (srccolors[j][i] > ((T_MAX + alphatest[1]) / 2)) {
+ alphaenc3[4*j + i] = 7;
+ alphadist = T_MAX - srccolors[j][i];
+ }
+ else if (srccolors[j][i] <= acutValues[0]) {
+ alphaenc3[4*j + i] = 0;
+ alphadist = srccolors[j][i] - alphatest[0];
+ }
+ else if (srccolors[j][i] <= acutValues[1]) {
+ alphaenc3[4*j + i] = 2;
+ alphadist = srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[2]) {
+ alphaenc3[4*j + i] = 3;
+ alphadist = srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[3]) {
+ alphaenc3[4*j + i] = 4;
+ alphadist = srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[4]) {
+ alphaenc3[4*j + i] = 5;
+ alphadist = srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5;
+ }
+ else {
+ alphaenc3[4*j + i] = 1;
+ alphadist = srccolors[j][i] - alphatest[1];
+ }
+ alphablockerror3 += alphadist * alphadist;
+ }
+ }
+ }
+ }
+
+ /* write the alpha values and encoding back. */
+ if ((alphablockerror1 <= alphablockerror2) && (alphablockerror1 <= alphablockerror3)) {
+#if RGTC_DEBUG
+ if (alphablockerror1 > 96) fprintf(stderr, "enc1 used, error %d\n", alphablockerror1);
+ fprintf(stderr,"w1: min %d max %d au0 %d au1 %d\n",
+ T_MIN, T_MAX,
+ alphause[1], alphause[0]);
+#endif
+
+ TAG(write_rgtc_encoded_channel)( blkaddr, alphause[1], alphause[0], alphaenc1 );
+ }
+ else if (alphablockerror2 <= alphablockerror3) {
+#if RGTC_DEBUG
+ if (alphablockerror2 > 96) fprintf(stderr, "enc2 used, error %d\n", alphablockerror2);
+ fprintf(stderr,"w2: min %d max %d au0 %d au1 %d\n",
+ T_MIN, T_MAX,
+ alphabase[0], alphabase[1]);
+#endif
+
+ TAG(write_rgtc_encoded_channel)( blkaddr, alphabase[0], alphabase[1], alphaenc2 );
+ }
+ else {
+#if RGTC_DEBUG
+ fprintf(stderr, "enc3 used, error %d\n", alphablockerror3);
+ fprintf(stderr,"w3: min %d max %d au0 %d au1 %d\n",
+ T_MIN, T_MAX,
+ alphatest[0], alphatest[1]);
+#endif
+
+ TAG(write_rgtc_encoded_channel)( blkaddr, (TYPE)alphatest[0], (TYPE)alphatest[1], alphaenc3 );
+ }
+}
diff --git a/mesalib/src/mesa/main/texcompress_s3tc.c b/mesalib/src/mesa/main/texcompress_s3tc.c index 90be6c0a8..479806eca 100644 --- a/mesalib/src/mesa/main/texcompress_s3tc.c +++ b/mesalib/src/mesa/main/texcompress_s3tc.c @@ -50,7 +50,11 @@ #if defined(_WIN32) || defined(WIN32)
+#ifdef _DEBUG
+#define DXTN_LIBNAME "dxtn_dbg.dll"
+#else
#define DXTN_LIBNAME "dxtn.dll"
+#endif
#define RTLD_LAZY 0
#define RTLD_GLOBAL 0
#elif defined(__DJGPP__)
diff --git a/mesalib/src/mesa/main/texfetch.c b/mesalib/src/mesa/main/texfetch.c index 988a7e054..33f8dbba2 100644 --- a/mesalib/src/mesa/main/texfetch.c +++ b/mesalib/src/mesa/main/texfetch.c @@ -1,950 +1,950 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file texfetch.c - * - * Texel fetch/store functions - * - * \author Gareth Hughes - */ - - -#include "colormac.h" -#include "macros.h" -#include "texcompress.h" -#include "texcompress_fxt1.h" -#include "texcompress_s3tc.h" -#include "texcompress_rgtc.h" -#include "texfetch.h" -#include "teximage.h" - - -/** - * Convert an 8-bit sRGB value from non-linear space to a - * linear RGB value in [0, 1]. - * Implemented with a 256-entry lookup table. - */ -static INLINE GLfloat -nonlinear_to_linear(GLubyte cs8) -{ - static GLfloat table[256]; - static GLboolean tableReady = GL_FALSE; - if (!tableReady) { - /* compute lookup table now */ - GLuint i; - for (i = 0; i < 256; i++) { - const GLfloat cs = UBYTE_TO_FLOAT(i); - if (cs <= 0.04045) { - table[i] = cs / 12.92f; - } - else { - table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4); - } - } - tableReady = GL_TRUE; - } - return table[cs8]; -} - - - -/* Texel fetch routines for all supported formats - */ -#define DIM 1 -#include "texfetch_tmp.h" - -#define DIM 2 -#include "texfetch_tmp.h" - -#define DIM 3 -#include "texfetch_tmp.h" - -/** - * Null texel fetch function. - * - * Have to have this so the FetchTexel function pointer is never NULL. - */ -static void fetch_null_texelf( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - (void) texImage; (void) i; (void) j; (void) k; - texel[RCOMP] = 0.0; - texel[GCOMP] = 0.0; - texel[BCOMP] = 0.0; - texel[ACOMP] = 0.0; - _mesa_warning(NULL, "fetch_null_texelf() called!"); -} - -static void store_null_texel(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - (void) texImage; - (void) i; - (void) j; - (void) k; - (void) texel; - /* no-op */ -} - - - -/** - * Table to map MESA_FORMAT_ to texel fetch/store funcs. - * XXX this is somewhat temporary. - */ -static struct { - gl_format Name; - FetchTexelFuncF Fetch1D; - FetchTexelFuncF Fetch2D; - FetchTexelFuncF Fetch3D; - StoreTexelFunc StoreTexel; -} -texfetch_funcs[MESA_FORMAT_COUNT] = -{ - { - MESA_FORMAT_NONE, - fetch_null_texelf, - fetch_null_texelf, - fetch_null_texelf, - store_null_texel - }, - - { - MESA_FORMAT_RGBA8888, - fetch_texel_1d_f_rgba8888, - fetch_texel_2d_f_rgba8888, - fetch_texel_3d_f_rgba8888, - store_texel_rgba8888 - }, - { - MESA_FORMAT_RGBA8888_REV, - fetch_texel_1d_f_rgba8888_rev, - fetch_texel_2d_f_rgba8888_rev, - fetch_texel_3d_f_rgba8888_rev, - store_texel_rgba8888_rev - }, - { - MESA_FORMAT_ARGB8888, - fetch_texel_1d_f_argb8888, - fetch_texel_2d_f_argb8888, - fetch_texel_3d_f_argb8888, - store_texel_argb8888 - }, - { - MESA_FORMAT_ARGB8888_REV, - fetch_texel_1d_f_argb8888_rev, - fetch_texel_2d_f_argb8888_rev, - fetch_texel_3d_f_argb8888_rev, - store_texel_argb8888_rev - }, - { - MESA_FORMAT_XRGB8888, - fetch_texel_1d_f_xrgb8888, - fetch_texel_2d_f_xrgb8888, - fetch_texel_3d_f_xrgb8888, - store_texel_xrgb8888 - }, - { - MESA_FORMAT_XRGB8888_REV, - fetch_texel_1d_f_xrgb8888_rev, - fetch_texel_2d_f_xrgb8888_rev, - fetch_texel_3d_f_xrgb8888_rev, - store_texel_xrgb8888_rev, - }, - { - MESA_FORMAT_RGB888, - fetch_texel_1d_f_rgb888, - fetch_texel_2d_f_rgb888, - fetch_texel_3d_f_rgb888, - store_texel_rgb888 - }, - { - MESA_FORMAT_BGR888, - fetch_texel_1d_f_bgr888, - fetch_texel_2d_f_bgr888, - fetch_texel_3d_f_bgr888, - store_texel_bgr888 - }, - { - MESA_FORMAT_RGB565, - fetch_texel_1d_f_rgb565, - fetch_texel_2d_f_rgb565, - fetch_texel_3d_f_rgb565, - store_texel_rgb565 - }, - { - MESA_FORMAT_RGB565_REV, - fetch_texel_1d_f_rgb565_rev, - fetch_texel_2d_f_rgb565_rev, - fetch_texel_3d_f_rgb565_rev, - store_texel_rgb565_rev - }, - { - MESA_FORMAT_ARGB4444, - fetch_texel_1d_f_argb4444, - fetch_texel_2d_f_argb4444, - fetch_texel_3d_f_argb4444, - store_texel_argb4444 - }, - { - MESA_FORMAT_ARGB4444_REV, - fetch_texel_1d_f_argb4444_rev, - fetch_texel_2d_f_argb4444_rev, - fetch_texel_3d_f_argb4444_rev, - store_texel_argb4444_rev - }, - { - MESA_FORMAT_RGBA5551, - fetch_texel_1d_f_rgba5551, - fetch_texel_2d_f_rgba5551, - fetch_texel_3d_f_rgba5551, - store_texel_rgba5551 - }, - { - MESA_FORMAT_ARGB1555, - fetch_texel_1d_f_argb1555, - fetch_texel_2d_f_argb1555, - fetch_texel_3d_f_argb1555, - store_texel_argb1555 - }, - { - MESA_FORMAT_ARGB1555_REV, - fetch_texel_1d_f_argb1555_rev, - fetch_texel_2d_f_argb1555_rev, - fetch_texel_3d_f_argb1555_rev, - store_texel_argb1555_rev - }, - { - MESA_FORMAT_AL44, - fetch_texel_1d_f_al44, - fetch_texel_2d_f_al44, - fetch_texel_3d_f_al44, - store_texel_al44 - }, - { - MESA_FORMAT_AL88, - fetch_texel_1d_f_al88, - fetch_texel_2d_f_al88, - fetch_texel_3d_f_al88, - store_texel_al88 - }, - { - MESA_FORMAT_AL88_REV, - fetch_texel_1d_f_al88_rev, - fetch_texel_2d_f_al88_rev, - fetch_texel_3d_f_al88_rev, - store_texel_al88_rev - }, - { - MESA_FORMAT_AL1616, - fetch_texel_1d_f_al1616, - fetch_texel_2d_f_al1616, - fetch_texel_3d_f_al1616, - store_texel_al1616 - }, - { - MESA_FORMAT_AL1616_REV, - fetch_texel_1d_f_al1616_rev, - fetch_texel_2d_f_al1616_rev, - fetch_texel_3d_f_al1616_rev, - store_texel_al1616_rev - }, - { - MESA_FORMAT_RGB332, - fetch_texel_1d_f_rgb332, - fetch_texel_2d_f_rgb332, - fetch_texel_3d_f_rgb332, - store_texel_rgb332 - }, - { - MESA_FORMAT_A8, - fetch_texel_1d_f_a8, - fetch_texel_2d_f_a8, - fetch_texel_3d_f_a8, - store_texel_a8 - }, - { - MESA_FORMAT_A16, - fetch_texel_1d_f_a16, - fetch_texel_2d_f_a16, - fetch_texel_3d_f_a16, - store_texel_a16 - }, - { - MESA_FORMAT_L8, - fetch_texel_1d_f_l8, - fetch_texel_2d_f_l8, - fetch_texel_3d_f_l8, - store_texel_l8 - }, - { - MESA_FORMAT_L16, - fetch_texel_1d_f_l16, - fetch_texel_2d_f_l16, - fetch_texel_3d_f_l16, - store_texel_l16 - }, - { - MESA_FORMAT_I8, - fetch_texel_1d_f_i8, - fetch_texel_2d_f_i8, - fetch_texel_3d_f_i8, - store_texel_i8 - }, - { - MESA_FORMAT_I16, - fetch_texel_1d_f_i16, - fetch_texel_2d_f_i16, - fetch_texel_3d_f_i16, - store_texel_i16 - }, - { - MESA_FORMAT_CI8, - fetch_texel_1d_f_ci8, - fetch_texel_2d_f_ci8, - fetch_texel_3d_f_ci8, - store_texel_ci8 - }, - { - MESA_FORMAT_YCBCR, - fetch_texel_1d_f_ycbcr, - fetch_texel_2d_f_ycbcr, - fetch_texel_3d_f_ycbcr, - store_texel_ycbcr - }, - { - MESA_FORMAT_YCBCR_REV, - fetch_texel_1d_f_ycbcr_rev, - fetch_texel_2d_f_ycbcr_rev, - fetch_texel_3d_f_ycbcr_rev, - store_texel_ycbcr_rev - }, - { - MESA_FORMAT_R8, - fetch_texel_1d_f_r8, - fetch_texel_2d_f_r8, - fetch_texel_3d_f_r8, - store_texel_r8, - }, - { - MESA_FORMAT_RG88, - fetch_texel_1d_f_rg88, - fetch_texel_2d_f_rg88, - fetch_texel_3d_f_rg88, - store_texel_rg88, - }, - { - MESA_FORMAT_RG88_REV, - fetch_texel_1d_f_rg88_rev, - fetch_texel_2d_f_rg88_rev, - fetch_texel_3d_f_rg88_rev, - store_texel_rg88_rev, - }, - { - MESA_FORMAT_R16, - fetch_texel_1d_f_r16, - fetch_texel_2d_f_r16, - fetch_texel_3d_f_r16, - store_texel_r16, - }, - { - MESA_FORMAT_RG1616, - fetch_texel_1d_f_rg1616, - fetch_texel_2d_f_rg1616, - fetch_texel_3d_f_rg1616, - store_texel_rg1616, - }, - { - MESA_FORMAT_RG1616_REV, - fetch_texel_1d_f_rg1616_rev, - fetch_texel_2d_f_rg1616_rev, - fetch_texel_3d_f_rg1616_rev, - store_texel_rg1616_rev, - }, - { - MESA_FORMAT_ARGB2101010, - fetch_texel_1d_f_argb2101010, - fetch_texel_2d_f_argb2101010, - fetch_texel_3d_f_argb2101010, - store_texel_argb2101010 - }, - { - MESA_FORMAT_Z24_S8, - fetch_texel_1d_f_z24_s8, - fetch_texel_2d_f_z24_s8, - fetch_texel_3d_f_z24_s8, - store_texel_z24_s8 - }, - { - MESA_FORMAT_S8_Z24, - fetch_texel_1d_f_s8_z24, - fetch_texel_2d_f_s8_z24, - fetch_texel_3d_f_s8_z24, - store_texel_s8_z24 - }, - { - MESA_FORMAT_Z16, - fetch_texel_1d_f_z16, - fetch_texel_2d_f_z16, - fetch_texel_3d_f_z16, - store_texel_z16 - }, - { - MESA_FORMAT_X8_Z24, - fetch_texel_1d_f_s8_z24, - fetch_texel_2d_f_s8_z24, - fetch_texel_3d_f_s8_z24, - store_texel_s8_z24 - }, - { - MESA_FORMAT_Z24_X8, - fetch_texel_1d_f_z24_s8, - fetch_texel_2d_f_z24_s8, - fetch_texel_3d_f_z24_s8, - store_texel_z24_s8 - }, - { - MESA_FORMAT_Z32, - fetch_texel_1d_f_z32, - fetch_texel_2d_f_z32, - fetch_texel_3d_f_z32, - store_texel_z32 - }, - { - MESA_FORMAT_S8, - NULL, - NULL, - NULL, - NULL - }, - { - MESA_FORMAT_SRGB8, - fetch_texel_1d_srgb8, - fetch_texel_2d_srgb8, - fetch_texel_3d_srgb8, - store_texel_srgb8 - }, - { - MESA_FORMAT_SRGBA8, - fetch_texel_1d_srgba8, - fetch_texel_2d_srgba8, - fetch_texel_3d_srgba8, - store_texel_srgba8 - }, - { - MESA_FORMAT_SARGB8, - fetch_texel_1d_sargb8, - fetch_texel_2d_sargb8, - fetch_texel_3d_sargb8, - store_texel_sargb8 - }, - { - MESA_FORMAT_SL8, - fetch_texel_1d_sl8, - fetch_texel_2d_sl8, - fetch_texel_3d_sl8, - store_texel_sl8 - }, - { - MESA_FORMAT_SLA8, - fetch_texel_1d_sla8, - fetch_texel_2d_sla8, - fetch_texel_3d_sla8, - store_texel_sla8 - }, - { - MESA_FORMAT_SRGB_DXT1, - NULL, - _mesa_fetch_texel_2d_f_srgb_dxt1, - NULL, - NULL - }, - { - MESA_FORMAT_SRGBA_DXT1, - NULL, - _mesa_fetch_texel_2d_f_srgba_dxt1, - NULL, - NULL - }, - { - MESA_FORMAT_SRGBA_DXT3, - NULL, - _mesa_fetch_texel_2d_f_srgba_dxt3, - NULL, - NULL - }, - { - MESA_FORMAT_SRGBA_DXT5, - NULL, - _mesa_fetch_texel_2d_f_srgba_dxt5, - NULL, - NULL - }, - - { - MESA_FORMAT_RGB_FXT1, - NULL, - _mesa_fetch_texel_2d_f_rgb_fxt1, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_FXT1, - NULL, - _mesa_fetch_texel_2d_f_rgba_fxt1, - NULL, - NULL - }, - { - MESA_FORMAT_RGB_DXT1, - NULL, - _mesa_fetch_texel_2d_f_rgb_dxt1, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_DXT1, - NULL, - _mesa_fetch_texel_2d_f_rgba_dxt1, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_DXT3, - NULL, - _mesa_fetch_texel_2d_f_rgba_dxt3, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_DXT5, - NULL, - _mesa_fetch_texel_2d_f_rgba_dxt5, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_FLOAT32, - fetch_texel_1d_f_rgba_f32, - fetch_texel_2d_f_rgba_f32, - fetch_texel_3d_f_rgba_f32, - store_texel_rgba_f32 - }, - { - MESA_FORMAT_RGBA_FLOAT16, - fetch_texel_1d_f_rgba_f16, - fetch_texel_2d_f_rgba_f16, - fetch_texel_3d_f_rgba_f16, - store_texel_rgba_f16 - }, - { - MESA_FORMAT_RGB_FLOAT32, - fetch_texel_1d_f_rgb_f32, - fetch_texel_2d_f_rgb_f32, - fetch_texel_3d_f_rgb_f32, - store_texel_rgb_f32 - }, - { - MESA_FORMAT_RGB_FLOAT16, - fetch_texel_1d_f_rgb_f16, - fetch_texel_2d_f_rgb_f16, - fetch_texel_3d_f_rgb_f16, - store_texel_rgb_f16 - }, - { - MESA_FORMAT_ALPHA_FLOAT32, - fetch_texel_1d_f_alpha_f32, - fetch_texel_2d_f_alpha_f32, - fetch_texel_3d_f_alpha_f32, - store_texel_alpha_f32 - }, - { - MESA_FORMAT_ALPHA_FLOAT16, - fetch_texel_1d_f_alpha_f16, - fetch_texel_2d_f_alpha_f16, - fetch_texel_3d_f_alpha_f16, - store_texel_alpha_f16 - }, - { - MESA_FORMAT_LUMINANCE_FLOAT32, - fetch_texel_1d_f_luminance_f32, - fetch_texel_2d_f_luminance_f32, - fetch_texel_3d_f_luminance_f32, - store_texel_luminance_f32 - }, - { - MESA_FORMAT_LUMINANCE_FLOAT16, - fetch_texel_1d_f_luminance_f16, - fetch_texel_2d_f_luminance_f16, - fetch_texel_3d_f_luminance_f16, - store_texel_luminance_f16 - }, - { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, - fetch_texel_1d_f_luminance_alpha_f32, - fetch_texel_2d_f_luminance_alpha_f32, - fetch_texel_3d_f_luminance_alpha_f32, - store_texel_luminance_alpha_f32 - }, - { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, - fetch_texel_1d_f_luminance_alpha_f16, - fetch_texel_2d_f_luminance_alpha_f16, - fetch_texel_3d_f_luminance_alpha_f16, - store_texel_luminance_alpha_f16 - }, - { - MESA_FORMAT_INTENSITY_FLOAT32, - fetch_texel_1d_f_intensity_f32, - fetch_texel_2d_f_intensity_f32, - fetch_texel_3d_f_intensity_f32, - store_texel_intensity_f32 - }, - { - MESA_FORMAT_INTENSITY_FLOAT16, - fetch_texel_1d_f_intensity_f16, - fetch_texel_2d_f_intensity_f16, - fetch_texel_3d_f_intensity_f16, - store_texel_intensity_f16 - }, - - /* non-normalized, signed int */ - { - MESA_FORMAT_RGBA_INT8, - fetch_texel_1d_rgba_int8, - fetch_texel_2d_rgba_int8, - fetch_texel_3d_rgba_int8, - store_texel_rgba_int8 - }, - { - MESA_FORMAT_RGBA_INT16, - fetch_texel_1d_rgba_int16, - fetch_texel_2d_rgba_int16, - fetch_texel_3d_rgba_int16, - store_texel_rgba_int16 - }, - { - MESA_FORMAT_RGBA_INT32, - fetch_texel_1d_rgba_int32, - fetch_texel_2d_rgba_int32, - fetch_texel_3d_rgba_int32, - store_texel_rgba_int32 - }, - - /* non-normalized, unsigned int */ - { - MESA_FORMAT_RGBA_UINT8, - fetch_texel_1d_rgba_uint8, - fetch_texel_2d_rgba_uint8, - fetch_texel_3d_rgba_uint8, - store_texel_rgba_uint8 - }, - { - MESA_FORMAT_RGBA_UINT16, - fetch_texel_1d_rgba_uint16, - fetch_texel_2d_rgba_uint16, - fetch_texel_3d_rgba_uint16, - store_texel_rgba_uint16 - }, - { - MESA_FORMAT_RGBA_UINT32, - fetch_texel_1d_rgba_uint32, - fetch_texel_2d_rgba_uint32, - fetch_texel_3d_rgba_uint32, - store_texel_rgba_uint32 - }, - - /* dudv */ - { - MESA_FORMAT_DUDV8, - fetch_texel_1d_dudv8, - fetch_texel_2d_dudv8, - fetch_texel_3d_dudv8, - NULL - }, - - /* signed, normalized */ - { - MESA_FORMAT_SIGNED_R8, - fetch_texel_1d_signed_r8, - fetch_texel_2d_signed_r8, - fetch_texel_3d_signed_r8, - store_texel_signed_r8 - }, - { - MESA_FORMAT_SIGNED_RG88, - fetch_texel_1d_signed_rg88, - fetch_texel_2d_signed_rg88, - fetch_texel_3d_signed_rg88, - store_texel_signed_rg88 - }, - { - MESA_FORMAT_SIGNED_RGBX8888, - fetch_texel_1d_signed_rgbx8888, - fetch_texel_2d_signed_rgbx8888, - fetch_texel_3d_signed_rgbx8888, - store_texel_signed_rgbx8888 - }, - { - MESA_FORMAT_SIGNED_RGBA8888, - fetch_texel_1d_signed_rgba8888, - fetch_texel_2d_signed_rgba8888, - fetch_texel_3d_signed_rgba8888, - store_texel_signed_rgba8888 - }, - { - MESA_FORMAT_SIGNED_RGBA8888_REV, - fetch_texel_1d_signed_rgba8888_rev, - fetch_texel_2d_signed_rgba8888_rev, - fetch_texel_3d_signed_rgba8888_rev, - store_texel_signed_rgba8888_rev - }, - { - MESA_FORMAT_SIGNED_R_16, - fetch_texel_1d_signed_r_16, - fetch_texel_2d_signed_r_16, - fetch_texel_3d_signed_r_16, - store_texel_signed_r_16 - }, - { - MESA_FORMAT_SIGNED_RG_16, - fetch_texel_1d_signed_rg_16, - fetch_texel_2d_signed_rg_16, - fetch_texel_3d_signed_rg_16, - store_texel_signed_rg_16 - }, - { - MESA_FORMAT_SIGNED_RGB_16, - fetch_texel_1d_signed_rgb_16, - fetch_texel_2d_signed_rgb_16, - fetch_texel_3d_signed_rgb_16, - store_texel_signed_rgb_16 - }, - { - MESA_FORMAT_SIGNED_RGBA_16, - fetch_texel_1d_signed_rgba_16, - fetch_texel_2d_signed_rgba_16, - fetch_texel_3d_signed_rgba_16, - store_texel_signed_rgba_16 - }, - { - MESA_FORMAT_RGBA_16, - fetch_texel_1d_rgba_16, - fetch_texel_2d_rgba_16, - fetch_texel_3d_rgba_16, - store_texel_rgba_16 - }, - { - MESA_FORMAT_RED_RGTC1, - NULL, - _mesa_fetch_texel_2d_f_red_rgtc1, - NULL, - NULL - }, - { - MESA_FORMAT_SIGNED_RED_RGTC1, - NULL, - _mesa_fetch_texel_2d_f_signed_red_rgtc1, - NULL, - NULL - }, - { - MESA_FORMAT_RG_RGTC2, - NULL, - _mesa_fetch_texel_2d_f_rg_rgtc2, - NULL, - NULL - }, - { - MESA_FORMAT_SIGNED_RG_RGTC2, - NULL, - _mesa_fetch_texel_2d_f_signed_rg_rgtc2, - NULL, - NULL - }, - { - MESA_FORMAT_L_LATC1, - NULL, - _mesa_fetch_texel_2d_f_l_latc1, - NULL, - NULL - }, - { - MESA_FORMAT_SIGNED_L_LATC1, - NULL, - _mesa_fetch_texel_2d_f_signed_l_latc1, - NULL, - NULL - }, - { - MESA_FORMAT_LA_LATC2, - NULL, - _mesa_fetch_texel_2d_f_la_latc2, - NULL, - NULL - }, - { - MESA_FORMAT_SIGNED_LA_LATC2, - NULL, - _mesa_fetch_texel_2d_f_signed_la_latc2, - NULL, - NULL - }, -}; - - -FetchTexelFuncF -_mesa_get_texel_fetch_func(gl_format format, GLuint dims) -{ -#ifdef DEBUG - /* check that the table entries are sorted by format name */ - gl_format fmt; - for (fmt = 0; fmt < MESA_FORMAT_COUNT; fmt++) { - assert(texfetch_funcs[fmt].Name == fmt); - } -#endif - - assert(Elements(texfetch_funcs) == MESA_FORMAT_COUNT); - assert(format < MESA_FORMAT_COUNT); - - switch (dims) { - case 1: - return texfetch_funcs[format].Fetch1D; - case 2: - return texfetch_funcs[format].Fetch2D; - case 3: - return texfetch_funcs[format].Fetch3D; - default: - assert(0 && "bad dims in _mesa_get_texel_fetch_func"); - return NULL; - } -} - - -StoreTexelFunc -_mesa_get_texel_store_func(gl_format format) -{ - assert(format < MESA_FORMAT_COUNT); - return texfetch_funcs[format].StoreTexel; -} - - -/** - * Adaptor for fetching a GLchan texel from a float-valued texture. - */ -static void -fetch_texel_float_to_chan(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texelOut) -{ - GLfloat temp[4]; - GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat); - - ASSERT(texImage->FetchTexelf); - texImage->FetchTexelf(texImage, i, j, k, temp); - if (baseFormat == GL_DEPTH_COMPONENT || - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* just one channel */ - UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); - } - else { - /* four channels */ - UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]); - } -} - - -#if 0 -/** - * Adaptor for fetching a float texel from a GLchan-valued texture. - */ -static void -fetch_texel_chan_to_float(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texelOut) -{ - GLchan temp[4]; - GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat); - - ASSERT(texImage->FetchTexelc); - texImage->FetchTexelc(texImage, i, j, k, temp); - if (baseFormat == GL_DEPTH_COMPONENT || - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* just one channel */ - texelOut[0] = CHAN_TO_FLOAT(temp[0]); - } - else { - /* four channels */ - texelOut[0] = CHAN_TO_FLOAT(temp[0]); - texelOut[1] = CHAN_TO_FLOAT(temp[1]); - texelOut[2] = CHAN_TO_FLOAT(temp[2]); - texelOut[3] = CHAN_TO_FLOAT(temp[3]); - } -} -#endif - - -/** - * Initialize the texture image's FetchTexelc and FetchTexelf methods. - */ -void -_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) -{ - gl_format format = texImage->TexFormat; - - ASSERT(dims == 1 || dims == 2 || dims == 3); - - if (texImage->TexObject->sRGBDecode == GL_SKIP_DECODE_EXT && - _mesa_get_format_color_encoding(format) == GL_SRGB) { - format = _mesa_get_srgb_format_linear(format); - } - - texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims); - - texImage->FetchTexelc = fetch_texel_float_to_chan; - - ASSERT(texImage->FetchTexelc); - ASSERT(texImage->FetchTexelf); -} - -void -_mesa_update_fetch_functions(struct gl_texture_object *texObj) -{ - GLuint face, i; - GLuint dims; - - dims = _mesa_get_texture_dimensions(texObj->Target); - - for (face = 0; face < 6; face++) { - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { - if (texObj->Image[face][i]) { - _mesa_set_fetch_functions(texObj->Image[face][i], dims); - } - } - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texfetch.c
+ *
+ * Texel fetch/store functions
+ *
+ * \author Gareth Hughes
+ */
+
+
+#include "colormac.h"
+#include "macros.h"
+#include "texcompress.h"
+#include "texcompress_fxt1.h"
+#include "texcompress_s3tc.h"
+#include "texcompress_rgtc.h"
+#include "texfetch.h"
+#include "teximage.h"
+
+
+/**
+ * Convert an 8-bit sRGB value from non-linear space to a
+ * linear RGB value in [0, 1].
+ * Implemented with a 256-entry lookup table.
+ */
+static INLINE GLfloat
+nonlinear_to_linear(GLubyte cs8)
+{
+ static GLfloat table[256];
+ static GLboolean tableReady = GL_FALSE;
+ if (!tableReady) {
+ /* compute lookup table now */
+ GLuint i;
+ for (i = 0; i < 256; i++) {
+ const GLfloat cs = UBYTE_TO_FLOAT(i);
+ if (cs <= 0.04045) {
+ table[i] = cs / 12.92f;
+ }
+ else {
+ table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
+ }
+ }
+ tableReady = GL_TRUE;
+ }
+ return table[cs8];
+}
+
+
+
+/* Texel fetch routines for all supported formats
+ */
+#define DIM 1
+#include "texfetch_tmp.h"
+
+#define DIM 2
+#include "texfetch_tmp.h"
+
+#define DIM 3
+#include "texfetch_tmp.h"
+
+/**
+ * Null texel fetch function.
+ *
+ * Have to have this so the FetchTexel function pointer is never NULL.
+ */
+static void fetch_null_texelf( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ (void) texImage; (void) i; (void) j; (void) k;
+ texel[RCOMP] = 0.0;
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 0.0;
+ _mesa_warning(NULL, "fetch_null_texelf() called!");
+}
+
+static void store_null_texel(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ (void) texImage;
+ (void) i;
+ (void) j;
+ (void) k;
+ (void) texel;
+ /* no-op */
+}
+
+
+
+/**
+ * Table to map MESA_FORMAT_ to texel fetch/store funcs.
+ * XXX this is somewhat temporary.
+ */
+static struct {
+ gl_format Name;
+ FetchTexelFuncF Fetch1D;
+ FetchTexelFuncF Fetch2D;
+ FetchTexelFuncF Fetch3D;
+ StoreTexelFunc StoreTexel;
+}
+texfetch_funcs[MESA_FORMAT_COUNT] =
+{
+ {
+ MESA_FORMAT_NONE,
+ fetch_null_texelf,
+ fetch_null_texelf,
+ fetch_null_texelf,
+ store_null_texel
+ },
+
+ {
+ MESA_FORMAT_RGBA8888,
+ fetch_texel_1d_f_rgba8888,
+ fetch_texel_2d_f_rgba8888,
+ fetch_texel_3d_f_rgba8888,
+ store_texel_rgba8888
+ },
+ {
+ MESA_FORMAT_RGBA8888_REV,
+ fetch_texel_1d_f_rgba8888_rev,
+ fetch_texel_2d_f_rgba8888_rev,
+ fetch_texel_3d_f_rgba8888_rev,
+ store_texel_rgba8888_rev
+ },
+ {
+ MESA_FORMAT_ARGB8888,
+ fetch_texel_1d_f_argb8888,
+ fetch_texel_2d_f_argb8888,
+ fetch_texel_3d_f_argb8888,
+ store_texel_argb8888
+ },
+ {
+ MESA_FORMAT_ARGB8888_REV,
+ fetch_texel_1d_f_argb8888_rev,
+ fetch_texel_2d_f_argb8888_rev,
+ fetch_texel_3d_f_argb8888_rev,
+ store_texel_argb8888_rev
+ },
+ {
+ MESA_FORMAT_XRGB8888,
+ fetch_texel_1d_f_xrgb8888,
+ fetch_texel_2d_f_xrgb8888,
+ fetch_texel_3d_f_xrgb8888,
+ store_texel_xrgb8888
+ },
+ {
+ MESA_FORMAT_XRGB8888_REV,
+ fetch_texel_1d_f_xrgb8888_rev,
+ fetch_texel_2d_f_xrgb8888_rev,
+ fetch_texel_3d_f_xrgb8888_rev,
+ store_texel_xrgb8888_rev,
+ },
+ {
+ MESA_FORMAT_RGB888,
+ fetch_texel_1d_f_rgb888,
+ fetch_texel_2d_f_rgb888,
+ fetch_texel_3d_f_rgb888,
+ store_texel_rgb888
+ },
+ {
+ MESA_FORMAT_BGR888,
+ fetch_texel_1d_f_bgr888,
+ fetch_texel_2d_f_bgr888,
+ fetch_texel_3d_f_bgr888,
+ store_texel_bgr888
+ },
+ {
+ MESA_FORMAT_RGB565,
+ fetch_texel_1d_f_rgb565,
+ fetch_texel_2d_f_rgb565,
+ fetch_texel_3d_f_rgb565,
+ store_texel_rgb565
+ },
+ {
+ MESA_FORMAT_RGB565_REV,
+ fetch_texel_1d_f_rgb565_rev,
+ fetch_texel_2d_f_rgb565_rev,
+ fetch_texel_3d_f_rgb565_rev,
+ store_texel_rgb565_rev
+ },
+ {
+ MESA_FORMAT_ARGB4444,
+ fetch_texel_1d_f_argb4444,
+ fetch_texel_2d_f_argb4444,
+ fetch_texel_3d_f_argb4444,
+ store_texel_argb4444
+ },
+ {
+ MESA_FORMAT_ARGB4444_REV,
+ fetch_texel_1d_f_argb4444_rev,
+ fetch_texel_2d_f_argb4444_rev,
+ fetch_texel_3d_f_argb4444_rev,
+ store_texel_argb4444_rev
+ },
+ {
+ MESA_FORMAT_RGBA5551,
+ fetch_texel_1d_f_rgba5551,
+ fetch_texel_2d_f_rgba5551,
+ fetch_texel_3d_f_rgba5551,
+ store_texel_rgba5551
+ },
+ {
+ MESA_FORMAT_ARGB1555,
+ fetch_texel_1d_f_argb1555,
+ fetch_texel_2d_f_argb1555,
+ fetch_texel_3d_f_argb1555,
+ store_texel_argb1555
+ },
+ {
+ MESA_FORMAT_ARGB1555_REV,
+ fetch_texel_1d_f_argb1555_rev,
+ fetch_texel_2d_f_argb1555_rev,
+ fetch_texel_3d_f_argb1555_rev,
+ store_texel_argb1555_rev
+ },
+ {
+ MESA_FORMAT_AL44,
+ fetch_texel_1d_f_al44,
+ fetch_texel_2d_f_al44,
+ fetch_texel_3d_f_al44,
+ store_texel_al44
+ },
+ {
+ MESA_FORMAT_AL88,
+ fetch_texel_1d_f_al88,
+ fetch_texel_2d_f_al88,
+ fetch_texel_3d_f_al88,
+ store_texel_al88
+ },
+ {
+ MESA_FORMAT_AL88_REV,
+ fetch_texel_1d_f_al88_rev,
+ fetch_texel_2d_f_al88_rev,
+ fetch_texel_3d_f_al88_rev,
+ store_texel_al88_rev
+ },
+ {
+ MESA_FORMAT_AL1616,
+ fetch_texel_1d_f_al1616,
+ fetch_texel_2d_f_al1616,
+ fetch_texel_3d_f_al1616,
+ store_texel_al1616
+ },
+ {
+ MESA_FORMAT_AL1616_REV,
+ fetch_texel_1d_f_al1616_rev,
+ fetch_texel_2d_f_al1616_rev,
+ fetch_texel_3d_f_al1616_rev,
+ store_texel_al1616_rev
+ },
+ {
+ MESA_FORMAT_RGB332,
+ fetch_texel_1d_f_rgb332,
+ fetch_texel_2d_f_rgb332,
+ fetch_texel_3d_f_rgb332,
+ store_texel_rgb332
+ },
+ {
+ MESA_FORMAT_A8,
+ fetch_texel_1d_f_a8,
+ fetch_texel_2d_f_a8,
+ fetch_texel_3d_f_a8,
+ store_texel_a8
+ },
+ {
+ MESA_FORMAT_A16,
+ fetch_texel_1d_f_a16,
+ fetch_texel_2d_f_a16,
+ fetch_texel_3d_f_a16,
+ store_texel_a16
+ },
+ {
+ MESA_FORMAT_L8,
+ fetch_texel_1d_f_l8,
+ fetch_texel_2d_f_l8,
+ fetch_texel_3d_f_l8,
+ store_texel_l8
+ },
+ {
+ MESA_FORMAT_L16,
+ fetch_texel_1d_f_l16,
+ fetch_texel_2d_f_l16,
+ fetch_texel_3d_f_l16,
+ store_texel_l16
+ },
+ {
+ MESA_FORMAT_I8,
+ fetch_texel_1d_f_i8,
+ fetch_texel_2d_f_i8,
+ fetch_texel_3d_f_i8,
+ store_texel_i8
+ },
+ {
+ MESA_FORMAT_I16,
+ fetch_texel_1d_f_i16,
+ fetch_texel_2d_f_i16,
+ fetch_texel_3d_f_i16,
+ store_texel_i16
+ },
+ {
+ MESA_FORMAT_CI8,
+ fetch_texel_1d_f_ci8,
+ fetch_texel_2d_f_ci8,
+ fetch_texel_3d_f_ci8,
+ store_texel_ci8
+ },
+ {
+ MESA_FORMAT_YCBCR,
+ fetch_texel_1d_f_ycbcr,
+ fetch_texel_2d_f_ycbcr,
+ fetch_texel_3d_f_ycbcr,
+ store_texel_ycbcr
+ },
+ {
+ MESA_FORMAT_YCBCR_REV,
+ fetch_texel_1d_f_ycbcr_rev,
+ fetch_texel_2d_f_ycbcr_rev,
+ fetch_texel_3d_f_ycbcr_rev,
+ store_texel_ycbcr_rev
+ },
+ {
+ MESA_FORMAT_R8,
+ fetch_texel_1d_f_r8,
+ fetch_texel_2d_f_r8,
+ fetch_texel_3d_f_r8,
+ store_texel_r8,
+ },
+ {
+ MESA_FORMAT_RG88,
+ fetch_texel_1d_f_rg88,
+ fetch_texel_2d_f_rg88,
+ fetch_texel_3d_f_rg88,
+ store_texel_rg88,
+ },
+ {
+ MESA_FORMAT_RG88_REV,
+ fetch_texel_1d_f_rg88_rev,
+ fetch_texel_2d_f_rg88_rev,
+ fetch_texel_3d_f_rg88_rev,
+ store_texel_rg88_rev,
+ },
+ {
+ MESA_FORMAT_R16,
+ fetch_texel_1d_f_r16,
+ fetch_texel_2d_f_r16,
+ fetch_texel_3d_f_r16,
+ store_texel_r16,
+ },
+ {
+ MESA_FORMAT_RG1616,
+ fetch_texel_1d_f_rg1616,
+ fetch_texel_2d_f_rg1616,
+ fetch_texel_3d_f_rg1616,
+ store_texel_rg1616,
+ },
+ {
+ MESA_FORMAT_RG1616_REV,
+ fetch_texel_1d_f_rg1616_rev,
+ fetch_texel_2d_f_rg1616_rev,
+ fetch_texel_3d_f_rg1616_rev,
+ store_texel_rg1616_rev,
+ },
+ {
+ MESA_FORMAT_ARGB2101010,
+ fetch_texel_1d_f_argb2101010,
+ fetch_texel_2d_f_argb2101010,
+ fetch_texel_3d_f_argb2101010,
+ store_texel_argb2101010
+ },
+ {
+ MESA_FORMAT_Z24_S8,
+ fetch_texel_1d_f_z24_s8,
+ fetch_texel_2d_f_z24_s8,
+ fetch_texel_3d_f_z24_s8,
+ store_texel_z24_s8
+ },
+ {
+ MESA_FORMAT_S8_Z24,
+ fetch_texel_1d_f_s8_z24,
+ fetch_texel_2d_f_s8_z24,
+ fetch_texel_3d_f_s8_z24,
+ store_texel_s8_z24
+ },
+ {
+ MESA_FORMAT_Z16,
+ fetch_texel_1d_f_z16,
+ fetch_texel_2d_f_z16,
+ fetch_texel_3d_f_z16,
+ store_texel_z16
+ },
+ {
+ MESA_FORMAT_X8_Z24,
+ fetch_texel_1d_f_s8_z24,
+ fetch_texel_2d_f_s8_z24,
+ fetch_texel_3d_f_s8_z24,
+ store_texel_s8_z24
+ },
+ {
+ MESA_FORMAT_Z24_X8,
+ fetch_texel_1d_f_z24_s8,
+ fetch_texel_2d_f_z24_s8,
+ fetch_texel_3d_f_z24_s8,
+ store_texel_z24_s8
+ },
+ {
+ MESA_FORMAT_Z32,
+ fetch_texel_1d_f_z32,
+ fetch_texel_2d_f_z32,
+ fetch_texel_3d_f_z32,
+ store_texel_z32
+ },
+ {
+ MESA_FORMAT_S8,
+ NULL,
+ NULL,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGB8,
+ fetch_texel_1d_srgb8,
+ fetch_texel_2d_srgb8,
+ fetch_texel_3d_srgb8,
+ store_texel_srgb8
+ },
+ {
+ MESA_FORMAT_SRGBA8,
+ fetch_texel_1d_srgba8,
+ fetch_texel_2d_srgba8,
+ fetch_texel_3d_srgba8,
+ store_texel_srgba8
+ },
+ {
+ MESA_FORMAT_SARGB8,
+ fetch_texel_1d_sargb8,
+ fetch_texel_2d_sargb8,
+ fetch_texel_3d_sargb8,
+ store_texel_sargb8
+ },
+ {
+ MESA_FORMAT_SL8,
+ fetch_texel_1d_sl8,
+ fetch_texel_2d_sl8,
+ fetch_texel_3d_sl8,
+ store_texel_sl8
+ },
+ {
+ MESA_FORMAT_SLA8,
+ fetch_texel_1d_sla8,
+ fetch_texel_2d_sla8,
+ fetch_texel_3d_sla8,
+ store_texel_sla8
+ },
+ {
+ MESA_FORMAT_SRGB_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgb_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT3,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt3,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT5,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt5,
+ NULL,
+ NULL
+ },
+
+ {
+ MESA_FORMAT_RGB_FXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgb_fxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_FXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_fxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGB_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgb_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT3,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt3,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT5,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt5,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT32,
+ fetch_texel_1d_f_rgba_f32,
+ fetch_texel_2d_f_rgba_f32,
+ fetch_texel_3d_f_rgba_f32,
+ store_texel_rgba_f32
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT16,
+ fetch_texel_1d_f_rgba_f16,
+ fetch_texel_2d_f_rgba_f16,
+ fetch_texel_3d_f_rgba_f16,
+ store_texel_rgba_f16
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT32,
+ fetch_texel_1d_f_rgb_f32,
+ fetch_texel_2d_f_rgb_f32,
+ fetch_texel_3d_f_rgb_f32,
+ store_texel_rgb_f32
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT16,
+ fetch_texel_1d_f_rgb_f16,
+ fetch_texel_2d_f_rgb_f16,
+ fetch_texel_3d_f_rgb_f16,
+ store_texel_rgb_f16
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT32,
+ fetch_texel_1d_f_alpha_f32,
+ fetch_texel_2d_f_alpha_f32,
+ fetch_texel_3d_f_alpha_f32,
+ store_texel_alpha_f32
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT16,
+ fetch_texel_1d_f_alpha_f16,
+ fetch_texel_2d_f_alpha_f16,
+ fetch_texel_3d_f_alpha_f16,
+ store_texel_alpha_f16
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ fetch_texel_1d_f_luminance_f32,
+ fetch_texel_2d_f_luminance_f32,
+ fetch_texel_3d_f_luminance_f32,
+ store_texel_luminance_f32
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ fetch_texel_1d_f_luminance_f16,
+ fetch_texel_2d_f_luminance_f16,
+ fetch_texel_3d_f_luminance_f16,
+ store_texel_luminance_f16
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ fetch_texel_1d_f_luminance_alpha_f32,
+ fetch_texel_2d_f_luminance_alpha_f32,
+ fetch_texel_3d_f_luminance_alpha_f32,
+ store_texel_luminance_alpha_f32
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ fetch_texel_1d_f_luminance_alpha_f16,
+ fetch_texel_2d_f_luminance_alpha_f16,
+ fetch_texel_3d_f_luminance_alpha_f16,
+ store_texel_luminance_alpha_f16
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ fetch_texel_1d_f_intensity_f32,
+ fetch_texel_2d_f_intensity_f32,
+ fetch_texel_3d_f_intensity_f32,
+ store_texel_intensity_f32
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ fetch_texel_1d_f_intensity_f16,
+ fetch_texel_2d_f_intensity_f16,
+ fetch_texel_3d_f_intensity_f16,
+ store_texel_intensity_f16
+ },
+
+ /* non-normalized, signed int */
+ {
+ MESA_FORMAT_RGBA_INT8,
+ fetch_texel_1d_rgba_int8,
+ fetch_texel_2d_rgba_int8,
+ fetch_texel_3d_rgba_int8,
+ store_texel_rgba_int8
+ },
+ {
+ MESA_FORMAT_RGBA_INT16,
+ fetch_texel_1d_rgba_int16,
+ fetch_texel_2d_rgba_int16,
+ fetch_texel_3d_rgba_int16,
+ store_texel_rgba_int16
+ },
+ {
+ MESA_FORMAT_RGBA_INT32,
+ fetch_texel_1d_rgba_int32,
+ fetch_texel_2d_rgba_int32,
+ fetch_texel_3d_rgba_int32,
+ store_texel_rgba_int32
+ },
+
+ /* non-normalized, unsigned int */
+ {
+ MESA_FORMAT_RGBA_UINT8,
+ fetch_texel_1d_rgba_uint8,
+ fetch_texel_2d_rgba_uint8,
+ fetch_texel_3d_rgba_uint8,
+ store_texel_rgba_uint8
+ },
+ {
+ MESA_FORMAT_RGBA_UINT16,
+ fetch_texel_1d_rgba_uint16,
+ fetch_texel_2d_rgba_uint16,
+ fetch_texel_3d_rgba_uint16,
+ store_texel_rgba_uint16
+ },
+ {
+ MESA_FORMAT_RGBA_UINT32,
+ fetch_texel_1d_rgba_uint32,
+ fetch_texel_2d_rgba_uint32,
+ fetch_texel_3d_rgba_uint32,
+ store_texel_rgba_uint32
+ },
+
+ /* dudv */
+ {
+ MESA_FORMAT_DUDV8,
+ fetch_texel_1d_dudv8,
+ fetch_texel_2d_dudv8,
+ fetch_texel_3d_dudv8,
+ NULL
+ },
+
+ /* signed, normalized */
+ {
+ MESA_FORMAT_SIGNED_R8,
+ fetch_texel_1d_signed_r8,
+ fetch_texel_2d_signed_r8,
+ fetch_texel_3d_signed_r8,
+ store_texel_signed_r8
+ },
+ {
+ MESA_FORMAT_SIGNED_RG88,
+ fetch_texel_1d_signed_rg88,
+ fetch_texel_2d_signed_rg88,
+ fetch_texel_3d_signed_rg88,
+ store_texel_signed_rg88
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBX8888,
+ fetch_texel_1d_signed_rgbx8888,
+ fetch_texel_2d_signed_rgbx8888,
+ fetch_texel_3d_signed_rgbx8888,
+ store_texel_signed_rgbx8888
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888,
+ fetch_texel_1d_signed_rgba8888,
+ fetch_texel_2d_signed_rgba8888,
+ fetch_texel_3d_signed_rgba8888,
+ store_texel_signed_rgba8888
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888_REV,
+ fetch_texel_1d_signed_rgba8888_rev,
+ fetch_texel_2d_signed_rgba8888_rev,
+ fetch_texel_3d_signed_rgba8888_rev,
+ store_texel_signed_rgba8888_rev
+ },
+ {
+ MESA_FORMAT_SIGNED_R_16,
+ fetch_texel_1d_signed_r_16,
+ fetch_texel_2d_signed_r_16,
+ fetch_texel_3d_signed_r_16,
+ store_texel_signed_r_16
+ },
+ {
+ MESA_FORMAT_SIGNED_RG_16,
+ fetch_texel_1d_signed_rg_16,
+ fetch_texel_2d_signed_rg_16,
+ fetch_texel_3d_signed_rg_16,
+ store_texel_signed_rg_16
+ },
+ {
+ MESA_FORMAT_SIGNED_RGB_16,
+ fetch_texel_1d_signed_rgb_16,
+ fetch_texel_2d_signed_rgb_16,
+ fetch_texel_3d_signed_rgb_16,
+ store_texel_signed_rgb_16
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA_16,
+ fetch_texel_1d_signed_rgba_16,
+ fetch_texel_2d_signed_rgba_16,
+ fetch_texel_3d_signed_rgba_16,
+ store_texel_signed_rgba_16
+ },
+ {
+ MESA_FORMAT_RGBA_16,
+ fetch_texel_1d_rgba_16,
+ fetch_texel_2d_rgba_16,
+ fetch_texel_3d_rgba_16,
+ store_texel_rgba_16
+ },
+ {
+ MESA_FORMAT_RED_RGTC1,
+ NULL,
+ _mesa_fetch_texel_2d_f_red_rgtc1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SIGNED_RED_RGTC1,
+ NULL,
+ _mesa_fetch_texel_2d_f_signed_red_rgtc1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RG_RGTC2,
+ NULL,
+ _mesa_fetch_texel_2d_f_rg_rgtc2,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SIGNED_RG_RGTC2,
+ NULL,
+ _mesa_fetch_texel_2d_f_signed_rg_rgtc2,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_L_LATC1,
+ NULL,
+ _mesa_fetch_texel_2d_f_l_latc1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SIGNED_L_LATC1,
+ NULL,
+ _mesa_fetch_texel_2d_f_signed_l_latc1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_LA_LATC2,
+ NULL,
+ _mesa_fetch_texel_2d_f_la_latc2,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SIGNED_LA_LATC2,
+ NULL,
+ _mesa_fetch_texel_2d_f_signed_la_latc2,
+ NULL,
+ NULL
+ },
+};
+
+
+FetchTexelFuncF
+_mesa_get_texel_fetch_func(gl_format format, GLuint dims)
+{
+#ifdef DEBUG
+ /* check that the table entries are sorted by format name */
+ gl_format fmt;
+ for (fmt = 0; fmt < MESA_FORMAT_COUNT; fmt++) {
+ assert(texfetch_funcs[fmt].Name == fmt);
+ }
+#endif
+
+ assert(Elements(texfetch_funcs) == MESA_FORMAT_COUNT);
+ assert(format < MESA_FORMAT_COUNT);
+
+ switch (dims) {
+ case 1:
+ return texfetch_funcs[format].Fetch1D;
+ case 2:
+ return texfetch_funcs[format].Fetch2D;
+ case 3:
+ return texfetch_funcs[format].Fetch3D;
+ default:
+ assert(0 && "bad dims in _mesa_get_texel_fetch_func");
+ return NULL;
+ }
+}
+
+
+StoreTexelFunc
+_mesa_get_texel_store_func(gl_format format)
+{
+ assert(format < MESA_FORMAT_COUNT);
+ return texfetch_funcs[format].StoreTexel;
+}
+
+
+/**
+ * Adaptor for fetching a GLchan texel from a float-valued texture.
+ */
+static void
+fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texelOut)
+{
+ GLfloat temp[4];
+ GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ ASSERT(texImage->FetchTexelf);
+ texImage->FetchTexelf(texImage, i, j, k, temp);
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* just one channel */
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
+ }
+ else {
+ /* four channels */
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]);
+ }
+}
+
+
+#if 0
+/**
+ * Adaptor for fetching a float texel from a GLchan-valued texture.
+ */
+static void
+fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texelOut)
+{
+ GLchan temp[4];
+ GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ ASSERT(texImage->FetchTexelc);
+ texImage->FetchTexelc(texImage, i, j, k, temp);
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* just one channel */
+ texelOut[0] = CHAN_TO_FLOAT(temp[0]);
+ }
+ else {
+ /* four channels */
+ texelOut[0] = CHAN_TO_FLOAT(temp[0]);
+ texelOut[1] = CHAN_TO_FLOAT(temp[1]);
+ texelOut[2] = CHAN_TO_FLOAT(temp[2]);
+ texelOut[3] = CHAN_TO_FLOAT(temp[3]);
+ }
+}
+#endif
+
+
+/**
+ * Initialize the texture image's FetchTexelc and FetchTexelf methods.
+ */
+void
+_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
+{
+ gl_format format = texImage->TexFormat;
+
+ ASSERT(dims == 1 || dims == 2 || dims == 3);
+
+ if (texImage->TexObject->sRGBDecode == GL_SKIP_DECODE_EXT &&
+ _mesa_get_format_color_encoding(format) == GL_SRGB) {
+ format = _mesa_get_srgb_format_linear(format);
+ }
+
+ texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims);
+
+ texImage->FetchTexelc = fetch_texel_float_to_chan;
+
+ ASSERT(texImage->FetchTexelc);
+ ASSERT(texImage->FetchTexelf);
+}
+
+void
+_mesa_update_fetch_functions(struct gl_texture_object *texObj)
+{
+ GLuint face, i;
+ GLuint dims;
+
+ dims = _mesa_get_texture_dimensions(texObj->Target);
+
+ for (face = 0; face < 6; face++) {
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ if (texObj->Image[face][i]) {
+ _mesa_set_fetch_functions(texObj->Image[face][i], dims);
+ }
+ }
+ }
+}
diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c index 5eabf2aa5..80518200b 100644 --- a/mesalib/src/mesa/main/texformat.c +++ b/mesalib/src/mesa/main/texformat.c @@ -1,656 +1,656 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2008-2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file texformat.c - * Texture formats. - * - * \author Gareth Hughes - * \author Brian Paul - */ - - -#include "context.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "texcompress.h" -#include "texformat.h" - -#define RETURN_IF_SUPPORTED(f) do { \ - if (ctx->TextureFormatSupported[f]) \ - return f; \ -} while (0) - -/** - * Choose an appropriate texture format given the format, type and - * internalFormat parameters passed to glTexImage(). - * - * \param ctx the GL context. - * \param internalFormat user's prefered internal texture format. - * \param format incoming image pixel format. - * \param type incoming image data type. - * - * \return a pointer to a gl_texture_format object which describes the - * choosen texture format, or NULL on failure. - * - * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers - * will typically override this function with a specialized version. - */ -gl_format -_mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, - GLenum format, GLenum type ) -{ - (void) format; - (void) type; - - switch (internalFormat) { - /* shallow RGBA formats */ - case 4: - case GL_RGBA: - if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) { - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444); - } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555); - } - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - - case GL_RGBA8: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - case GL_RGB5_A1: - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555); - break; - case GL_RGBA2: - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/ - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444); - break; - case GL_RGBA4: - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444); - break; - - /* deep RGBA formats */ - case GL_RGB10_A2: - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - case GL_RGBA12: - case GL_RGBA16: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16); - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16); - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - - /* shallow RGB formats */ - case 3: - case GL_RGB: - case GL_RGB8: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888); - RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - case GL_R3_G3_B2: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332); - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888); - RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - case GL_RGB4: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */ - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565); - break; - case GL_RGB5: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565); - break; - - /* deep RGB formats */ - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16); - RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - - /* Alpha formats */ - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - RETURN_IF_SUPPORTED(MESA_FORMAT_A8); - break; - - case GL_ALPHA12: - case GL_ALPHA16: - RETURN_IF_SUPPORTED(MESA_FORMAT_A16); - RETURN_IF_SUPPORTED(MESA_FORMAT_A8); - break; - - /* Luminance formats */ - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - RETURN_IF_SUPPORTED(MESA_FORMAT_L8); - break; - - case GL_LUMINANCE12: - case GL_LUMINANCE16: - RETURN_IF_SUPPORTED(MESA_FORMAT_L16); - RETURN_IF_SUPPORTED(MESA_FORMAT_L8); - break; - - /* Luminance/Alpha formats */ - case GL_LUMINANCE4_ALPHA4: - RETURN_IF_SUPPORTED(MESA_FORMAT_AL44); - RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); - break; - - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); - break; - - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616); - RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); - break; - - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - RETURN_IF_SUPPORTED(MESA_FORMAT_I8); - break; - - case GL_INTENSITY12: - case GL_INTENSITY16: - RETURN_IF_SUPPORTED(MESA_FORMAT_I16); - RETURN_IF_SUPPORTED(MESA_FORMAT_I8); - break; - - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - case GL_COLOR_INDEX8_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_CI8); - break; - - default: - ; /* fallthrough */ - } - - if (ctx->Extensions.ARB_depth_texture) { - switch (internalFormat) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - RETURN_IF_SUPPORTED(MESA_FORMAT_Z32); - RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24); - break; - case GL_DEPTH_COMPONENT16: - RETURN_IF_SUPPORTED(MESA_FORMAT_Z16); - RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24); - default: - ; /* fallthrough */ - } - } - - switch (internalFormat) { - case GL_COMPRESSED_ALPHA_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_A8); - break; - case GL_COMPRESSED_LUMINANCE_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_L8); - break; - case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_AL88); - break; - case GL_COMPRESSED_INTENSITY_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_I8); - break; - case GL_COMPRESSED_RGB_ARB: - if (ctx->Extensions.EXT_texture_compression_s3tc || - ctx->Extensions.S3_s3tc) - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1); - if (ctx->Extensions.TDFX_texture_compression_FXT1) - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1); - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888); - RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - case GL_COMPRESSED_RGBA_ARB: - if (ctx->Extensions.EXT_texture_compression_s3tc || - ctx->Extensions.S3_s3tc) - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */ - if (ctx->Extensions.TDFX_texture_compression_FXT1) - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1); - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - default: - ; /* fallthrough */ - } - - if (ctx->Extensions.MESA_ycbcr_texture) { - if (internalFormat == GL_YCBCR_MESA) { - if (type == GL_UNSIGNED_SHORT_8_8_MESA) - RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR); - else - RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV); - } - } - -#if FEATURE_texture_fxt1 - if (ctx->Extensions.TDFX_texture_compression_FXT1) { - switch (internalFormat) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1); - break; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1); - break; - default: - ; /* fallthrough */ - } - } -#endif - -#if FEATURE_texture_s3tc - if (ctx->Extensions.EXT_texture_compression_s3tc) { - switch (internalFormat) { - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1); - break; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1); - break; - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); - break; - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5); - break; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.S3_s3tc) { - switch (internalFormat) { - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1); - break; - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); - break; - default: - ; /* fallthrough */ - } - } -#endif - - if (ctx->Extensions.ARB_texture_float) { - switch (internalFormat) { - case GL_ALPHA16F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16); - break; - case GL_ALPHA32F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32); - break; - case GL_LUMINANCE16F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16); - break; - case GL_LUMINANCE32F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32); - break; - case GL_LUMINANCE_ALPHA16F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16); - break; - case GL_LUMINANCE_ALPHA32F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32); - break; - case GL_INTENSITY16F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16); - break; - case GL_INTENSITY32F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32); - break; - case GL_RGB16F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16); - break; - case GL_RGB32F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32); - break; - case GL_RGBA16F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16); - break; - case GL_RGBA32F_ARB: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32); - break; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_packed_depth_stencil) { - switch (internalFormat) { - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8); - RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24); - break; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ATI_envmap_bumpmap) { - switch (internalFormat) { - case GL_DUDV_ATI: - case GL_DU8DV8_ATI: - RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8); - break; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.MESA_texture_signed_rgba) { - switch (internalFormat) { - case GL_RGBA_SNORM: - case GL_RGBA8_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); - break; - default: - ; /* fallthrough */ - } - } - - if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) { - switch (internalFormat) { - case GL_RED_SNORM: - case GL_R8_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8); - break; - case GL_RG_SNORM: - case GL_RG8_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88); - break; - case GL_RGB_SNORM: - case GL_RGB8_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888); - break; - case GL_RGBA_SNORM: - case GL_RGBA8_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); - break; - case GL_R16_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R_16); - break; - case GL_RG16_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_16); - break; - case GL_RGB16_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16); - break; - case GL_RGBA16_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16); - break; - default: - ; /* fall-through */ - } - } - -#if FEATURE_EXT_texture_sRGB - if (ctx->Extensions.EXT_texture_sRGB) { - switch (internalFormat) { - case GL_SRGB_EXT: - case GL_SRGB8_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_SRGB_ALPHA_EXT: - case GL_SRGB8_ALPHA8_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_SLUMINANCE_EXT: - case GL_SLUMINANCE8_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_SL8); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_SLUMINANCE_ALPHA_EXT: - case GL_SLUMINANCE8_ALPHA8_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_COMPRESSED_SLUMINANCE_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_SL8); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_COMPRESSED_SRGB_EXT: -#if FEATURE_texture_s3tc - if (ctx->Extensions.EXT_texture_compression_s3tc) - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1); -#endif - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_COMPRESSED_SRGB_ALPHA_EXT: -#if FEATURE_texture_s3tc - if (ctx->Extensions.EXT_texture_compression_s3tc) - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */ -#endif - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; -#if FEATURE_texture_s3tc - case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - if (ctx->Extensions.EXT_texture_compression_s3tc) - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - if (ctx->Extensions.EXT_texture_compression_s3tc) - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - if (ctx->Extensions.EXT_texture_compression_s3tc) - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - if (ctx->Extensions.EXT_texture_compression_s3tc) - RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5); - RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8); - break; -#endif - default: - ; /* fallthrough */ - } - } -#endif /* FEATURE_EXT_texture_sRGB */ - - if (ctx->Extensions.EXT_texture_integer) { - switch (internalFormat) { - case GL_RGBA32UI_EXT: - case GL_RGB32UI_EXT: - case GL_ALPHA32UI_EXT: - case GL_INTENSITY32UI_EXT: - case GL_LUMINANCE32UI_EXT: - case GL_LUMINANCE_ALPHA32UI_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); - break; - case GL_RGBA16UI_EXT: - case GL_RGB16UI_EXT: - case GL_ALPHA16UI_EXT: - case GL_INTENSITY16UI_EXT: - case GL_LUMINANCE16UI_EXT: - case GL_LUMINANCE_ALPHA16UI_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); - break; - case GL_RGBA8UI_EXT: - case GL_RGB8UI_EXT: - case GL_ALPHA8UI_EXT: - case GL_INTENSITY8UI_EXT: - case GL_LUMINANCE8UI_EXT: - case GL_LUMINANCE_ALPHA8UI_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); - break; - case GL_RGBA32I_EXT: - case GL_RGB32I_EXT: - case GL_ALPHA32I_EXT: - case GL_INTENSITY32I_EXT: - case GL_LUMINANCE32I_EXT: - case GL_LUMINANCE_ALPHA32I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); - break; - case GL_RGBA16I_EXT: - case GL_RGB16I_EXT: - case GL_ALPHA16I_EXT: - case GL_INTENSITY16I_EXT: - case GL_LUMINANCE16I_EXT: - case GL_LUMINANCE_ALPHA16I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); - break; - case GL_RGBA8I_EXT: - case GL_RGB8I_EXT: - case GL_ALPHA8I_EXT: - case GL_INTENSITY8I_EXT: - case GL_LUMINANCE8I_EXT: - case GL_LUMINANCE_ALPHA8I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); - break; - } - } - - if (ctx->Extensions.ARB_texture_rg) { - switch (internalFormat) { - case GL_R8: - case GL_RED: - case GL_COMPRESSED_RED: - RETURN_IF_SUPPORTED(MESA_FORMAT_R8); - break; - - case GL_R16: - RETURN_IF_SUPPORTED(MESA_FORMAT_R16); - break; - - case GL_RG: - case GL_RG8: - case GL_COMPRESSED_RG: - RETURN_IF_SUPPORTED(MESA_FORMAT_RG88); - break; - - case GL_RG16: - RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616); - break; - - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_texture_format_BGRA8888) { - switch (internalFormat) { - case GL_BGRA: - RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888); - break; - - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ARB_texture_compression_rgtc) { - switch (internalFormat) { - case GL_COMPRESSED_RED_RGTC1: - RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1); - break; - case GL_COMPRESSED_SIGNED_RED_RGTC1: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1); - break; - case GL_COMPRESSED_RG_RGTC2: - RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2); - break; - case GL_COMPRESSED_SIGNED_RG_RGTC2: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2); - break; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_texture_compression_latc) { - switch (internalFormat) { - case GL_COMPRESSED_LUMINANCE_LATC1_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_L_LATC1); - break; - case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L_LATC1); - break; - case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2); - break; - case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_LA_LATC2); - break; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ATI_texture_compression_3dc) { - switch (internalFormat) { - case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: - RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2); - break; - default: - ; /* fallthrough */ - } - } - - _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); - return MESA_FORMAT_NONE; -} - +/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texformat.c
+ * Texture formats.
+ *
+ * \author Gareth Hughes
+ * \author Brian Paul
+ */
+
+
+#include "context.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "texcompress.h"
+#include "texformat.h"
+
+#define RETURN_IF_SUPPORTED(f) do { \
+ if (ctx->TextureFormatSupported[f]) \
+ return f; \
+} while (0)
+
+/**
+ * Choose an appropriate texture format given the format, type and
+ * internalFormat parameters passed to glTexImage().
+ *
+ * \param ctx the GL context.
+ * \param internalFormat user's prefered internal texture format.
+ * \param format incoming image pixel format.
+ * \param type incoming image data type.
+ *
+ * \return a pointer to a gl_texture_format object which describes the
+ * choosen texture format, or NULL on failure.
+ *
+ * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
+ * will typically override this function with a specialized version.
+ */
+gl_format
+_mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
+ GLenum format, GLenum type )
+{
+ (void) format;
+ (void) type;
+
+ switch (internalFormat) {
+ /* shallow RGBA formats */
+ case 4:
+ case GL_RGBA:
+ if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
+ } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
+ }
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+
+ case GL_RGBA8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_RGB5_A1:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
+ break;
+ case GL_RGBA2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
+ break;
+ case GL_RGBA4:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
+ break;
+
+ /* deep RGBA formats */
+ case GL_RGB10_A2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_RGBA12:
+ case GL_RGBA16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+
+ /* shallow RGB formats */
+ case 3:
+ case GL_RGB:
+ case GL_RGB8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_R3_G3_B2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_RGB4:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
+ break;
+ case GL_RGB5:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
+ break;
+
+ /* deep RGB formats */
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+
+ /* Alpha formats */
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
+ break;
+
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
+ break;
+
+ /* Luminance formats */
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
+ break;
+
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
+ break;
+
+ /* Luminance/Alpha formats */
+ case GL_LUMINANCE4_ALPHA4:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL44);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
+
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
+
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
+ break;
+
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
+ break;
+
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_CI8);
+ break;
+
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.ARB_depth_texture) {
+ switch (internalFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_Z32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
+ break;
+ case GL_DEPTH_COMPONENT16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_Z16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ switch (internalFormat) {
+ case GL_COMPRESSED_ALPHA_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
+ break;
+ case GL_COMPRESSED_LUMINANCE_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
+ break;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
+ case GL_COMPRESSED_INTENSITY_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
+ break;
+ case GL_COMPRESSED_RGB_ARB:
+ if (ctx->Extensions.EXT_texture_compression_s3tc ||
+ ctx->Extensions.S3_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
+ if (ctx->Extensions.TDFX_texture_compression_FXT1)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ case GL_COMPRESSED_RGBA_ARB:
+ if (ctx->Extensions.EXT_texture_compression_s3tc ||
+ ctx->Extensions.S3_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */
+ if (ctx->Extensions.TDFX_texture_compression_FXT1)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.MESA_ycbcr_texture) {
+ if (internalFormat == GL_YCBCR_MESA) {
+ if (type == GL_UNSIGNED_SHORT_8_8_MESA)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR);
+ else
+ RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV);
+ }
+ }
+
+#if FEATURE_texture_fxt1
+ if (ctx->Extensions.TDFX_texture_compression_FXT1) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
+ break;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+#endif
+
+#if FEATURE_texture_s3tc
+ if (ctx->Extensions.EXT_texture_compression_s3tc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1);
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.S3_s3tc) {
+ switch (internalFormat) {
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
+ break;
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+#endif
+
+ if (ctx->Extensions.ARB_texture_float) {
+ switch (internalFormat) {
+ case GL_ALPHA16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
+ break;
+ case GL_ALPHA32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
+ break;
+ case GL_LUMINANCE16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
+ break;
+ case GL_LUMINANCE32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
+ break;
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
+ break;
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
+ break;
+ case GL_INTENSITY16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
+ break;
+ case GL_INTENSITY32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
+ break;
+ case GL_RGB16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16);
+ break;
+ case GL_RGB32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
+ break;
+ case GL_RGBA16F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
+ break;
+ case GL_RGBA32F_ARB:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_packed_depth_stencil) {
+ switch (internalFormat) {
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ATI_envmap_bumpmap) {
+ switch (internalFormat) {
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.MESA_texture_signed_rgba) {
+ switch (internalFormat) {
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) {
+ switch (internalFormat) {
+ case GL_RED_SNORM:
+ case GL_R8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8);
+ break;
+ case GL_RG_SNORM:
+ case GL_RG8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88);
+ break;
+ case GL_RGB_SNORM:
+ case GL_RGB8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
+ break;
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ break;
+ case GL_R16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R_16);
+ break;
+ case GL_RG16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_16);
+ break;
+ case GL_RGB16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16);
+ break;
+ case GL_RGBA16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
+ break;
+ default:
+ ; /* fall-through */
+ }
+ }
+
+#if FEATURE_EXT_texture_sRGB
+ if (ctx->Extensions.EXT_texture_sRGB) {
+ switch (internalFormat) {
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SRGB_EXT:
+#if FEATURE_texture_s3tc
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
+#endif
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+#if FEATURE_texture_s3tc
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */
+#endif
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+#if FEATURE_texture_s3tc
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
+ break;
+#endif
+ default:
+ ; /* fallthrough */
+ }
+ }
+#endif /* FEATURE_EXT_texture_sRGB */
+
+ if (ctx->Extensions.EXT_texture_integer) {
+ switch (internalFormat) {
+ case GL_RGBA32UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
+ break;
+ case GL_RGBA16UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
+ break;
+ case GL_RGBA8UI_EXT:
+ case GL_RGB8UI_EXT:
+ case GL_ALPHA8UI_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
+ break;
+ case GL_RGBA32I_EXT:
+ case GL_RGB32I_EXT:
+ case GL_ALPHA32I_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
+ break;
+ case GL_RGBA16I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
+ break;
+ case GL_RGBA8I_EXT:
+ case GL_RGB8I_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
+ break;
+ }
+ }
+
+ if (ctx->Extensions.ARB_texture_rg) {
+ switch (internalFormat) {
+ case GL_R8:
+ case GL_RED:
+ case GL_COMPRESSED_RED:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
+ break;
+
+ case GL_R16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R16);
+ break;
+
+ case GL_RG:
+ case GL_RG8:
+ case GL_COMPRESSED_RG:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG88);
+ break;
+
+ case GL_RG16:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616);
+ break;
+
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_format_BGRA8888) {
+ switch (internalFormat) {
+ case GL_BGRA:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
+ break;
+
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_texture_compression_rgtc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RED_RGTC1:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1);
+ break;
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1);
+ break;
+ case GL_COMPRESSED_RG_RGTC2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2);
+ break;
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_compression_latc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L_LATC1);
+ break;
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L_LATC1);
+ break;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2);
+ break;
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_LA_LATC2);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ATI_texture_compression_3dc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
+ return MESA_FORMAT_NONE;
+}
+
diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c index 21d9140c5..fe5ac0a89 100644 --- a/mesalib/src/mesa/main/texgetimage.c +++ b/mesalib/src/mesa/main/texgetimage.c @@ -1,918 +1,918 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * Code for glGetTexImage() and glGetCompressedTexImage(). - */ - - -#include "glheader.h" -#include "bufferobj.h" -#include "enums.h" -#include "context.h" -#include "formats.h" -#include "image.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "pack.h" -#include "pbo.h" -#include "texgetimage.h" -#include "teximage.h" - - - -/** - * Can the given type represent negative values? - */ -static INLINE GLboolean -type_with_negative_values(GLenum type) -{ - switch (type) { - case GL_BYTE: - case GL_SHORT: - case GL_INT: - case GL_FLOAT: - case GL_HALF_FLOAT_ARB: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * glGetTexImage for color index pixels. - */ -static void -get_tex_color_index(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - const GLuint indexBits = - _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT); - const GLbitfield transferOps = 0x0; - GLint img, row, col; - - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - GLuint indexRow[MAX_WIDTH] = { 0 }; - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - assert(dest); - - if (indexBits == 8) { - const GLubyte *src = (const GLubyte *) texImage->Data; - src += width * (img * texImage->Height + row); - for (col = 0; col < width; col++) { - indexRow[col] = src[col]; - } - } - else if (indexBits == 16) { - const GLushort *src = (const GLushort *) texImage->Data; - src += width * (img * texImage->Height + row); - for (col = 0; col < width; col++) { - indexRow[col] = src[col]; - } - } - else { - _mesa_problem(ctx, "Color index problem in _mesa_GetTexImage"); - } - _mesa_pack_index_span(ctx, width, type, dest, - indexRow, &ctx->Pack, transferOps); - } - } -} - - -/** - * glGetTexImage for depth/Z pixels. - */ -static void -get_tex_depth(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - GLint img, row, col; - GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat)); - - if (!depthRow) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); - return; - } - - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - assert(dest); - - for (col = 0; col < width; col++) { - texImage->FetchTexelf(texImage, col, row, img, depthRow + col); - } - _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack); - } - } - - free(depthRow); -} - - -/** - * glGetTexImage for depth/stencil pixels. - */ -static void -get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - const GLuint *src = (const GLuint *) texImage->Data; - GLint img, row; - - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - memcpy(dest, src, width * sizeof(GLuint)); - if (ctx->Pack.SwapBytes) { - _mesa_swap4((GLuint *) dest, width); - } - - src += width * row + width * height * img; - } - } -} - - -/** - * glGetTexImage for YCbCr pixels. - */ -static void -get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - const GLint rowstride = texImage->RowStride; - const GLushort *src = (const GLushort *) texImage->Data; - GLint img, row; - - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - memcpy(dest, src, width * sizeof(GLushort)); - - /* check for byte swapping */ - if ((texImage->TexFormat == MESA_FORMAT_YCBCR - && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || - (texImage->TexFormat == MESA_FORMAT_YCBCR_REV - && type == GL_UNSIGNED_SHORT_8_8_MESA)) { - if (!ctx->Pack.SwapBytes) - _mesa_swap2((GLushort *) dest, width); - } - else if (ctx->Pack.SwapBytes) { - _mesa_swap2((GLushort *) dest, width); - } - - src += rowstride; - } - } -} - - -#if FEATURE_EXT_texture_sRGB - - -/** - * Convert a float value from linear space to a - * non-linear sRGB value in [0, 255]. - * Not terribly efficient. - */ -static INLINE GLfloat -linear_to_nonlinear(GLfloat cl) -{ - /* can't have values outside [0, 1] */ - GLfloat cs; - if (cl < 0.0031308f) { - cs = 12.92f * cl; - } - else { - cs = (GLfloat)(1.055 * pow(cl, 0.41666) - 0.055); - } - return cs; -} - - -/** - * glGetTexImagefor sRGB pixels; - */ -static void -get_tex_srgb(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - const GLbitfield transferOps = 0x0; - GLint img, row; - GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); - - if (!rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); - return; - } - - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - - GLint col; - - /* convert row to RGBA format */ - for (col = 0; col < width; col++) { - texImage->FetchTexelf(texImage, col, row, img, rgba[col]); - if (texImage->_BaseFormat == GL_LUMINANCE) { - rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); - rgba[col][GCOMP] = 0.0; - rgba[col][BCOMP] = 0.0; - } - else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); - rgba[col][GCOMP] = 0.0; - rgba[col][BCOMP] = 0.0; - } - else if (texImage->_BaseFormat == GL_RGB || - texImage->_BaseFormat == GL_RGBA) { - rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); - rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]); - rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]); - } - } - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, - format, type, dest, - &ctx->Pack, transferOps); - } - } - - free(rgba); -} - - -#else /* FEATURE_EXT_texture_sRGB */ - - -static INLINE void -get_tex_srgb(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - ASSERT_NO_FEATURE(); -} - - -#endif /* FEATURE_EXT_texture_sRGB */ - - -/** - * glGetTexImagefor RGBA, Luminance, etc. pixels. - * This is the slow way since we use texture sampling. - */ -static void -get_tex_rgba(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - /* Normally, no pixel transfer ops are performed during glGetTexImage. - * The only possible exception is component clamping to [0,1]. - */ - GLbitfield transferOps = 0x0; - GLint img, row; - GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); - - if (!rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); - return; - } - - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - GLint col; - GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat); - - /* clamp does not apply to GetTexImage (final conversion)? - * Looks like we need clamp though when going from format - * containing negative values to unsigned format. - */ - if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) { - transferOps |= IMAGE_CLAMP_BIT; - } - else if (!type_with_negative_values(type) && - (dataType == GL_FLOAT || - dataType == GL_SIGNED_NORMALIZED)) { - transferOps |= IMAGE_CLAMP_BIT; - } - - for (col = 0; col < width; col++) { - texImage->FetchTexelf(texImage, col, row, img, rgba[col]); - if (texImage->_BaseFormat == GL_ALPHA) { - rgba[col][RCOMP] = 0.0F; - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - } - else if (texImage->_BaseFormat == GL_LUMINANCE) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - rgba[col][ACOMP] = 1.0F; - } - else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - } - else if (texImage->_BaseFormat == GL_INTENSITY) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - rgba[col][ACOMP] = 1.0F; - } - } - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, - format, type, dest, - &ctx->Pack, transferOps); - } - } - - free(rgba); -} - - -/** - * Try to do glGetTexImage() with simple memcpy(). - * \return GL_TRUE if done, GL_FALSE otherwise - */ -static GLboolean -get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_object *texObj, - const struct gl_texture_image *texImage) -{ - GLboolean memCopy = GL_FALSE; - - /* Texture image should have been mapped already */ - assert(texImage->Data); - - /* - * Check if the src/dst formats are compatible. - * Also note that GL's pixel transfer ops don't apply to glGetTexImage() - * so we don't have to worry about those. - * XXX more format combinations could be supported here. - */ - if ((texObj->Target == GL_TEXTURE_1D || - texObj->Target == GL_TEXTURE_2D || - texObj->Target == GL_TEXTURE_RECTANGLE || - (texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && - texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) { - if (texImage->TexFormat == MESA_FORMAT_ARGB8888 && - format == GL_BGRA && - type == GL_UNSIGNED_BYTE && - !ctx->Pack.SwapBytes && - _mesa_little_endian()) { - memCopy = GL_TRUE; - } - else if (texImage->TexFormat == MESA_FORMAT_AL88 && - format == GL_LUMINANCE_ALPHA && - type == GL_UNSIGNED_BYTE && - !ctx->Pack.SwapBytes && - _mesa_little_endian()) { - memCopy = GL_TRUE; - } - else if (texImage->TexFormat == MESA_FORMAT_L8 && - format == GL_LUMINANCE && - type == GL_UNSIGNED_BYTE) { - memCopy = GL_TRUE; - } - else if (texImage->TexFormat == MESA_FORMAT_L16 && - format == GL_LUMINANCE && - type == GL_UNSIGNED_SHORT) { - memCopy = GL_TRUE; - } - else if (texImage->TexFormat == MESA_FORMAT_A8 && - format == GL_ALPHA && - type == GL_UNSIGNED_BYTE) { - memCopy = GL_TRUE; - } - else if (texImage->TexFormat == MESA_FORMAT_A16 && - format == GL_ALPHA && - type == GL_UNSIGNED_SHORT) { - memCopy = GL_TRUE; - } - } - - if (memCopy) { - const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat); - const GLuint bytesPerRow = texImage->Width * bpp; - GLubyte *dst = - _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width, - texImage->Height, format, type, 0, 0); - const GLint dstRowStride = - _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type); - const GLubyte *src = texImage->Data; - const GLint srcRowStride = texImage->RowStride * bpp; - GLuint row; - - if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) { - memcpy(dst, src, bytesPerRow * texImage->Height); - } - else { - for (row = 0; row < texImage->Height; row++) { - memcpy(dst, src, bytesPerRow); - dst += dstRowStride; - src += srcRowStride; - } - } - } - - return memCopy; -} - - -/** - * This is the software fallback for Driver.GetTexImage(). - * All error checking will have been done before this routine is called. - * The texture image must be mapped. - */ -void -_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - GLuint dimensions; - - /* If we get here, the texture image should be mapped */ - assert(texImage->Data); - - switch (target) { - case GL_TEXTURE_1D: - dimensions = 1; - break; - case GL_TEXTURE_3D: - dimensions = 3; - break; - default: - dimensions = 2; - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* Packing texture image into a PBO. - * Map the (potentially) VRAM-based buffer into our process space so - * we can write into it with the code below. - * A hardware driver might use a sophisticated blit to move the - * texture data to the PBO if the PBO is in VRAM along with the texture. - */ - GLubyte *buf = (GLubyte *) - ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); - if (!buf) { - /* out of memory or other unexpected error */ - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)"); - return; - } - /* <pixels> was an offset into the PBO. - * Now make it a real, client-side pointer inside the mapped region. - */ - pixels = ADD_POINTERS(buf, pixels); - } - - if (get_tex_memcpy(ctx, format, type, pixels, texObj, texImage)) { - /* all done */ - } - else if (format == GL_COLOR_INDEX) { - get_tex_color_index(ctx, dimensions, format, type, pixels, texImage); - } - else if (format == GL_DEPTH_COMPONENT) { - get_tex_depth(ctx, dimensions, format, type, pixels, texImage); - } - else if (format == GL_DEPTH_STENCIL_EXT) { - get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage); - } - else if (format == GL_YCBCR_MESA) { - get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage); - } - else if (_mesa_get_format_color_encoding(texImage->TexFormat) == GL_SRGB) { - get_tex_srgb(ctx, dimensions, format, type, pixels, texImage); - } - else { - get_tex_rgba(ctx, dimensions, format, type, pixels, texImage); - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - ctx->Pack.BufferObj); - } -} - - - -/** - * This is the software fallback for Driver.GetCompressedTexImage(). - * All error checking will have been done before this routine is called. - */ -void -_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level, - GLvoid *img, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - const GLuint row_stride = _mesa_format_row_stride(texImage->TexFormat, - texImage->Width); - const GLuint row_stride_stored = _mesa_format_row_stride(texImage->TexFormat, - texImage->RowStride); - GLuint i; - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* pack texture image into a PBO */ - GLubyte *buf = (GLubyte *) - ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); - if (!buf) { - /* out of memory or other unexpected error */ - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glGetCompresssedTexImage(map PBO failed)"); - return; - } - img = ADD_POINTERS(buf, img); - } - - /* no pixelstore or pixel transfer, but respect stride */ - - if (row_stride == row_stride_stored) { - const GLuint size = _mesa_format_image_size(texImage->TexFormat, - texImage->Width, - texImage->Height, - texImage->Depth); - memcpy(img, texImage->Data, size); - } - else { - GLuint bw, bh; - _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); - for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) { - memcpy((GLubyte *)img + i * row_stride, - (GLubyte *)texImage->Data + i * row_stride_stored, - row_stride); - } - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - ctx->Pack.BufferObj); - } -} - - - -/** - * Do error checking for a glGetTexImage() call. - * \return GL_TRUE if any error, GL_FALSE if no errors. - */ -static GLboolean -getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels ) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - const GLint maxLevels = _mesa_max_texture_levels(ctx, target); - GLenum baseFormat; - - if (maxLevels == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target); - return GL_TRUE; - } - - if (level < 0 || level >= maxLevels) { - _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); - return GL_TRUE; - } - - if (_mesa_sizeof_packed_type(type) <= 0) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); - return GL_TRUE; - } - - if (_mesa_components_in_format(format) <= 0 || - format == GL_STENCIL_INDEX) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); - return GL_TRUE; - } - - if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - if (!ctx->Extensions.EXT_packed_depth_stencil - && _mesa_is_depthstencil_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - if (!ctx->Extensions.ATI_envmap_bumpmap - && _mesa_is_dudv_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - if (!texObj || _mesa_is_proxy_texture(target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); - return GL_TRUE; - } - - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - if (!texImage) { - /* out of memory */ - return GL_TRUE; - } - - baseFormat = _mesa_get_format_base_format(texImage->TexFormat); - - /* Make sure the requested image format is compatible with the - * texture's format. Note that a color index texture can be converted - * to RGBA so that combo is allowed. - */ - if (_mesa_is_color_format(format) - && !_mesa_is_color_format(baseFormat) - && !_mesa_is_index_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (_mesa_is_index_format(format) - && !_mesa_is_index_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (_mesa_is_depth_format(format) - && !_mesa_is_depth_format(baseFormat) - && !_mesa_is_depthstencil_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (_mesa_is_ycbcr_format(format) - && !_mesa_is_ycbcr_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (_mesa_is_depthstencil_format(format) - && !_mesa_is_depthstencil_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (_mesa_is_dudv_format(format) - && !_mesa_is_dudv_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* packing texture image into a PBO */ - const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; - if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, - texImage->Height, texImage->Depth, - format, type, pixels)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexImage(out of bounds PBO write)"); - return GL_TRUE; - } - - /* PBO should not be mapped */ - if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexImage(PBO is mapped)"); - return GL_TRUE; - } - } - - return GL_FALSE; -} - - - -/** - * Get texture image. Called by glGetTexImage. - * - * \param target texture target. - * \param level image level. - * \param format pixel data format for returned image. - * \param type pixel data type for returned image. - * \param pixels returned pixel data. - */ -void GLAPIENTRY -_mesa_GetTexImage( GLenum target, GLint level, GLenum format, - GLenum type, GLvoid *pixels ) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (getteximage_error_check(ctx, target, level, format, type, pixels)) { - return; - } - - if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { - /* not an error, do nothing */ - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { - _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d," - " dstFmt=0x%x, dstType=0x%x\n", - texObj->Name, - _mesa_get_format_name(texImage->TexFormat), - texImage->Width, texImage->Height, - format, type); - } - - _mesa_lock_texture(ctx, texObj); - { - ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels, - texObj, texImage); - } - _mesa_unlock_texture(ctx, texObj); -} - - - -/** - * Do error checking for a glGetCompressedTexImage() call. - * \return GL_TRUE if any error, GL_FALSE if no errors. - */ -static GLboolean -getcompressedteximage_error_check(struct gl_context *ctx, GLenum target, - GLint level, GLvoid *img) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - const GLint maxLevels = _mesa_max_texture_levels(ctx, target); - - if (maxLevels == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)", - target); - return GL_TRUE; - } - - if (level < 0 || level >= maxLevels) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetCompressedTexImageARB(bad level = %d)", level); - return GL_TRUE; - } - - if (_mesa_is_proxy_texture(target)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetCompressedTexImageARB(bad target = %s)", - _mesa_lookup_enum_by_nr(target)); - return GL_TRUE; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - if (!texObj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); - return GL_TRUE; - } - - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - if (!texImage) { - /* probably invalid mipmap level */ - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetCompressedTexImageARB(level)"); - return GL_TRUE; - } - - if (!_mesa_is_format_compressed(texImage->TexFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTexImageARB(texture is not compressed)"); - return GL_TRUE; - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - GLuint compressedSize; - - /* make sure PBO is not mapped */ - if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTexImage(PBO is mapped)"); - return GL_TRUE; - } - - compressedSize = _mesa_format_image_size(texImage->TexFormat, - texImage->Width, - texImage->Height, - texImage->Depth); - - /* do bounds checking on PBO write */ - if ((const GLubyte *) img + compressedSize > - (const GLubyte *) ctx->Pack.BufferObj->Size) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTexImage(out of bounds PBO write)"); - return GL_TRUE; - } - } - - return GL_FALSE; -} - - -void GLAPIENTRY -_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (getcompressedteximage_error_check(ctx, target, level, img)) { - return; - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) { - /* not an error, do nothing */ - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { - _mesa_debug(ctx, - "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n", - texObj->Name, - _mesa_get_format_name(texImage->TexFormat), - texImage->Width, texImage->Height); - } - - _mesa_lock_texture(ctx, texObj); - { - ctx->Driver.GetCompressedTexImage(ctx, target, level, img, - texObj, texImage); - } - _mesa_unlock_texture(ctx, texObj); -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Code for glGetTexImage() and glGetCompressedTexImage().
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "enums.h"
+#include "context.h"
+#include "formats.h"
+#include "image.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "pack.h"
+#include "pbo.h"
+#include "texgetimage.h"
+#include "teximage.h"
+
+
+
+/**
+ * Can the given type represent negative values?
+ */
+static INLINE GLboolean
+type_with_negative_values(GLenum type)
+{
+ switch (type) {
+ case GL_BYTE:
+ case GL_SHORT:
+ case GL_INT:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_ARB:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * glGetTexImage for color index pixels.
+ */
+static void
+get_tex_color_index(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLuint indexBits =
+ _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT);
+ const GLbitfield transferOps = 0x0;
+ GLint img, row, col;
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ GLuint indexRow[MAX_WIDTH] = { 0 };
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ assert(dest);
+
+ if (indexBits == 8) {
+ const GLubyte *src = (const GLubyte *) texImage->Data;
+ src += width * (img * texImage->Height + row);
+ for (col = 0; col < width; col++) {
+ indexRow[col] = src[col];
+ }
+ }
+ else if (indexBits == 16) {
+ const GLushort *src = (const GLushort *) texImage->Data;
+ src += width * (img * texImage->Height + row);
+ for (col = 0; col < width; col++) {
+ indexRow[col] = src[col];
+ }
+ }
+ else {
+ _mesa_problem(ctx, "Color index problem in _mesa_GetTexImage");
+ }
+ _mesa_pack_index_span(ctx, width, type, dest,
+ indexRow, &ctx->Pack, transferOps);
+ }
+ }
+}
+
+
+/**
+ * glGetTexImage for depth/Z pixels.
+ */
+static void
+get_tex_depth(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ GLint img, row, col;
+ GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat));
+
+ if (!depthRow) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ assert(dest);
+
+ for (col = 0; col < width; col++) {
+ texImage->FetchTexelf(texImage, col, row, img, depthRow + col);
+ }
+ _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
+ }
+ }
+
+ free(depthRow);
+}
+
+
+/**
+ * glGetTexImage for depth/stencil pixels.
+ */
+static void
+get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLuint *src = (const GLuint *) texImage->Data;
+ GLint img, row;
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ memcpy(dest, src, width * sizeof(GLuint));
+ if (ctx->Pack.SwapBytes) {
+ _mesa_swap4((GLuint *) dest, width);
+ }
+
+ src += width * row + width * height * img;
+ }
+ }
+}
+
+
+/**
+ * glGetTexImage for YCbCr pixels.
+ */
+static void
+get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLint rowstride = texImage->RowStride;
+ const GLushort *src = (const GLushort *) texImage->Data;
+ GLint img, row;
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ memcpy(dest, src, width * sizeof(GLushort));
+
+ /* check for byte swapping */
+ if ((texImage->TexFormat == MESA_FORMAT_YCBCR
+ && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
+ (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
+ && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
+ if (!ctx->Pack.SwapBytes)
+ _mesa_swap2((GLushort *) dest, width);
+ }
+ else if (ctx->Pack.SwapBytes) {
+ _mesa_swap2((GLushort *) dest, width);
+ }
+
+ src += rowstride;
+ }
+ }
+}
+
+
+#if FEATURE_EXT_texture_sRGB
+
+
+/**
+ * Convert a float value from linear space to a
+ * non-linear sRGB value in [0, 255].
+ * Not terribly efficient.
+ */
+static INLINE GLfloat
+linear_to_nonlinear(GLfloat cl)
+{
+ /* can't have values outside [0, 1] */
+ GLfloat cs;
+ if (cl < 0.0031308f) {
+ cs = 12.92f * cl;
+ }
+ else {
+ cs = (GLfloat)(1.055 * pow(cl, 0.41666) - 0.055);
+ }
+ return cs;
+}
+
+
+/**
+ * glGetTexImagefor sRGB pixels;
+ */
+static void
+get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLbitfield transferOps = 0x0;
+ GLint img, row;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+
+ GLint col;
+
+ /* convert row to RGBA format */
+ for (col = 0; col < width; col++) {
+ texImage->FetchTexelf(texImage, col, row, img, rgba[col]);
+ if (texImage->_BaseFormat == GL_LUMINANCE) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = 0.0;
+ rgba[col][BCOMP] = 0.0;
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = 0.0;
+ rgba[col][BCOMP] = 0.0;
+ }
+ else if (texImage->_BaseFormat == GL_RGB ||
+ texImage->_BaseFormat == GL_RGBA) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]);
+ rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]);
+ }
+ }
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
+ format, type, dest,
+ &ctx->Pack, transferOps);
+ }
+ }
+
+ free(rgba);
+}
+
+
+#else /* FEATURE_EXT_texture_sRGB */
+
+
+static INLINE void
+get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ ASSERT_NO_FEATURE();
+}
+
+
+#endif /* FEATURE_EXT_texture_sRGB */
+
+
+/**
+ * glGetTexImagefor RGBA, Luminance, etc. pixels.
+ * This is the slow way since we use texture sampling.
+ */
+static void
+get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ /* Normally, no pixel transfer ops are performed during glGetTexImage.
+ * The only possible exception is component clamping to [0,1].
+ */
+ GLbitfield transferOps = 0x0;
+ GLint img, row;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ GLint col;
+ GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
+
+ /* clamp does not apply to GetTexImage (final conversion)?
+ * Looks like we need clamp though when going from format
+ * containing negative values to unsigned format.
+ */
+ if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) {
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
+ else if (!type_with_negative_values(type) &&
+ (dataType == GL_FLOAT ||
+ dataType == GL_SIGNED_NORMALIZED)) {
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
+
+ for (col = 0; col < width; col++) {
+ texImage->FetchTexelf(texImage, col, row, img, rgba[col]);
+ if (texImage->_BaseFormat == GL_ALPHA) {
+ rgba[col][RCOMP] = 0.0F;
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ rgba[col][ACOMP] = 1.0F;
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ }
+ else if (texImage->_BaseFormat == GL_INTENSITY) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ rgba[col][ACOMP] = 1.0F;
+ }
+ }
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
+ format, type, dest,
+ &ctx->Pack, transferOps);
+ }
+ }
+
+ free(rgba);
+}
+
+
+/**
+ * Try to do glGetTexImage() with simple memcpy().
+ * \return GL_TRUE if done, GL_FALSE otherwise
+ */
+static GLboolean
+get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_object *texObj,
+ const struct gl_texture_image *texImage)
+{
+ GLboolean memCopy = GL_FALSE;
+
+ /* Texture image should have been mapped already */
+ assert(texImage->Data);
+
+ /*
+ * Check if the src/dst formats are compatible.
+ * Also note that GL's pixel transfer ops don't apply to glGetTexImage()
+ * so we don't have to worry about those.
+ * XXX more format combinations could be supported here.
+ */
+ if ((texObj->Target == GL_TEXTURE_1D ||
+ texObj->Target == GL_TEXTURE_2D ||
+ texObj->Target == GL_TEXTURE_RECTANGLE ||
+ (texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
+ texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
+ if (texImage->TexFormat == MESA_FORMAT_ARGB8888 &&
+ format == GL_BGRA &&
+ type == GL_UNSIGNED_BYTE &&
+ !ctx->Pack.SwapBytes &&
+ _mesa_little_endian()) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_AL88 &&
+ format == GL_LUMINANCE_ALPHA &&
+ type == GL_UNSIGNED_BYTE &&
+ !ctx->Pack.SwapBytes &&
+ _mesa_little_endian()) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_L8 &&
+ format == GL_LUMINANCE &&
+ type == GL_UNSIGNED_BYTE) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_L16 &&
+ format == GL_LUMINANCE &&
+ type == GL_UNSIGNED_SHORT) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_A8 &&
+ format == GL_ALPHA &&
+ type == GL_UNSIGNED_BYTE) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_A16 &&
+ format == GL_ALPHA &&
+ type == GL_UNSIGNED_SHORT) {
+ memCopy = GL_TRUE;
+ }
+ }
+
+ if (memCopy) {
+ const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
+ const GLuint bytesPerRow = texImage->Width * bpp;
+ GLubyte *dst =
+ _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width,
+ texImage->Height, format, type, 0, 0);
+ const GLint dstRowStride =
+ _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
+ const GLubyte *src = texImage->Data;
+ const GLint srcRowStride = texImage->RowStride * bpp;
+ GLuint row;
+
+ if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
+ memcpy(dst, src, bytesPerRow * texImage->Height);
+ }
+ else {
+ for (row = 0; row < texImage->Height; row++) {
+ memcpy(dst, src, bytesPerRow);
+ dst += dstRowStride;
+ src += srcRowStride;
+ }
+ }
+ }
+
+ return memCopy;
+}
+
+
+/**
+ * This is the software fallback for Driver.GetTexImage().
+ * All error checking will have been done before this routine is called.
+ * The texture image must be mapped.
+ */
+void
+_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ GLuint dimensions;
+
+ /* If we get here, the texture image should be mapped */
+ assert(texImage->Data);
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ dimensions = 1;
+ break;
+ case GL_TEXTURE_3D:
+ dimensions = 3;
+ break;
+ default:
+ dimensions = 2;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ /* Packing texture image into a PBO.
+ * Map the (potentially) VRAM-based buffer into our process space so
+ * we can write into it with the code below.
+ * A hardware driver might use a sophisticated blit to move the
+ * texture data to the PBO if the PBO is in VRAM along with the texture.
+ */
+ GLubyte *buf = (GLubyte *)
+ ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
+ if (!buf) {
+ /* out of memory or other unexpected error */
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
+ return;
+ }
+ /* <pixels> was an offset into the PBO.
+ * Now make it a real, client-side pointer inside the mapped region.
+ */
+ pixels = ADD_POINTERS(buf, pixels);
+ }
+
+ if (get_tex_memcpy(ctx, format, type, pixels, texObj, texImage)) {
+ /* all done */
+ }
+ else if (format == GL_COLOR_INDEX) {
+ get_tex_color_index(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else if (format == GL_DEPTH_COMPONENT) {
+ get_tex_depth(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else if (format == GL_DEPTH_STENCIL_EXT) {
+ get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else if (format == GL_YCBCR_MESA) {
+ get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else if (_mesa_get_format_color_encoding(texImage->TexFormat) == GL_SRGB) {
+ get_tex_srgb(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else {
+ get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ ctx->Pack.BufferObj);
+ }
+}
+
+
+
+/**
+ * This is the software fallback for Driver.GetCompressedTexImage().
+ * All error checking will have been done before this routine is called.
+ */
+void
+_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLvoid *img,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ const GLuint row_stride = _mesa_format_row_stride(texImage->TexFormat,
+ texImage->Width);
+ const GLuint row_stride_stored = _mesa_format_row_stride(texImage->TexFormat,
+ texImage->RowStride);
+ GLuint i;
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ /* pack texture image into a PBO */
+ GLubyte *buf = (GLubyte *)
+ ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
+ if (!buf) {
+ /* out of memory or other unexpected error */
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glGetCompresssedTexImage(map PBO failed)");
+ return;
+ }
+ img = ADD_POINTERS(buf, img);
+ }
+
+ /* no pixelstore or pixel transfer, but respect stride */
+
+ if (row_stride == row_stride_stored) {
+ const GLuint size = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height,
+ texImage->Depth);
+ memcpy(img, texImage->Data, size);
+ }
+ else {
+ GLuint bw, bh;
+ _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
+ for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) {
+ memcpy((GLubyte *)img + i * row_stride,
+ (GLubyte *)texImage->Data + i * row_stride_stored,
+ row_stride);
+ }
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ ctx->Pack.BufferObj);
+ }
+}
+
+
+
+/**
+ * Do error checking for a glGetTexImage() call.
+ * \return GL_TRUE if any error, GL_FALSE if no errors.
+ */
+static GLboolean
+getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels )
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
+ GLenum baseFormat;
+
+ if (maxLevels == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
+ return GL_TRUE;
+ }
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
+ return GL_TRUE;
+ }
+
+ if (_mesa_sizeof_packed_type(type) <= 0) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
+ return GL_TRUE;
+ }
+
+ if (_mesa_components_in_format(format) <= 0 ||
+ format == GL_STENCIL_INDEX) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.EXT_packed_depth_stencil
+ && _mesa_is_depthstencil_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap
+ && _mesa_is_dudv_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ if (!texObj || _mesa_is_proxy_texture(target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
+ return GL_TRUE;
+ }
+
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ /* out of memory */
+ return GL_TRUE;
+ }
+
+ baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ /* Make sure the requested image format is compatible with the
+ * texture's format. Note that a color index texture can be converted
+ * to RGBA so that combo is allowed.
+ */
+ if (_mesa_is_color_format(format)
+ && !_mesa_is_color_format(baseFormat)
+ && !_mesa_is_index_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_index_format(format)
+ && !_mesa_is_index_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_depth_format(format)
+ && !_mesa_is_depth_format(baseFormat)
+ && !_mesa_is_depthstencil_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_ycbcr_format(format)
+ && !_mesa_is_ycbcr_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_depthstencil_format(format)
+ && !_mesa_is_depthstencil_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_dudv_format(format)
+ && !_mesa_is_dudv_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ /* packing texture image into a PBO */
+ const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
+ if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
+ texImage->Height, texImage->Depth,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexImage(out of bounds PBO write)");
+ return GL_TRUE;
+ }
+
+ /* PBO should not be mapped */
+ if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexImage(PBO is mapped)");
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+
+/**
+ * Get texture image. Called by glGetTexImage.
+ *
+ * \param target texture target.
+ * \param level image level.
+ * \param format pixel data format for returned image.
+ * \param type pixel data type for returned image.
+ * \param pixels returned pixel data.
+ */
+void GLAPIENTRY
+_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
+ GLenum type, GLvoid *pixels )
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (getteximage_error_check(ctx, target, level, format, type, pixels)) {
+ return;
+ }
+
+ if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
+ /* not an error, do nothing */
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
+ _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
+ " dstFmt=0x%x, dstType=0x%x\n",
+ texObj->Name,
+ _mesa_get_format_name(texImage->TexFormat),
+ texImage->Width, texImage->Height,
+ format, type);
+ }
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
+ texObj, texImage);
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+
+/**
+ * Do error checking for a glGetCompressedTexImage() call.
+ * \return GL_TRUE if any error, GL_FALSE if no errors.
+ */
+static GLboolean
+getcompressedteximage_error_check(struct gl_context *ctx, GLenum target,
+ GLint level, GLvoid *img)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
+
+ if (maxLevels == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
+ target);
+ return GL_TRUE;
+ }
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetCompressedTexImageARB(bad level = %d)", level);
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_proxy_texture(target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetCompressedTexImageARB(bad target = %s)",
+ _mesa_lookup_enum_by_nr(target));
+ return GL_TRUE;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
+ return GL_TRUE;
+ }
+
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (!texImage) {
+ /* probably invalid mipmap level */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetCompressedTexImageARB(level)");
+ return GL_TRUE;
+ }
+
+ if (!_mesa_is_format_compressed(texImage->TexFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetCompressedTexImageARB(texture is not compressed)");
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ GLuint compressedSize;
+
+ /* make sure PBO is not mapped */
+ if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetCompressedTexImage(PBO is mapped)");
+ return GL_TRUE;
+ }
+
+ compressedSize = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height,
+ texImage->Depth);
+
+ /* do bounds checking on PBO write */
+ if ((const GLubyte *) img + compressedSize >
+ (const GLubyte *) ctx->Pack.BufferObj->Size) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetCompressedTexImage(out of bounds PBO write)");
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+void GLAPIENTRY
+_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (getcompressedteximage_error_check(ctx, target, level, img)) {
+ return;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) {
+ /* not an error, do nothing */
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
+ _mesa_debug(ctx,
+ "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
+ texObj->Name,
+ _mesa_get_format_name(texImage->TexFormat),
+ texImage->Width, texImage->Height);
+ }
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
+ texObj, texImage);
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 2a3037f61..f4d7a4212 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -1,3526 +1,3526 @@ -/* - * mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file teximage.c - * Texture image-related functions. - */ - - -#include "glheader.h" -#include "bufferobj.h" -#include "context.h" -#include "enums.h" -#include "fbobject.h" -#include "framebuffer.h" -#include "hash.h" -#include "image.h" -#include "imports.h" -#include "macros.h" -#include "mfeatures.h" -#include "state.h" -#include "texcompress.h" -#include "texfetch.h" -#include "teximage.h" -#include "texstate.h" -#include "texpal.h" -#include "mtypes.h" - - -/** - * State changes which we care about for glCopyTex[Sub]Image() calls. - * In particular, we care about pixel transfer state and buffer state - * (such as glReadBuffer to make sure we read from the right renderbuffer). - */ -#define NEW_COPY_TEX_STATE (_MESA_NEW_TRANSFER_STATE | \ - _NEW_BUFFERS | \ - _NEW_PIXEL) - - - -/** - * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE - * elsewhere. - */ -void * -_mesa_alloc_texmemory(GLsizei bytes) -{ - return _mesa_align_malloc(bytes, 512); -} - - -/** - * Free texture memory allocated with _mesa_alloc_texmemory() - */ -void -_mesa_free_texmemory(void *m) -{ - _mesa_align_free(m); -} - - -/* - * Compute floor(log_base_2(n)). - * If n < 0 return -1. - */ -static int -logbase2( int n ) -{ - GLint i = 1; - GLint log2 = 0; - - if (n < 0) - return -1; - - if (n == 0) - return 0; - - while ( n > i ) { - i *= 2; - log2++; - } - if (i != n) { - return log2 - 1; - } - else { - return log2; - } -} - - - -/** - * Return the simple base format for a given internal texture format. - * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA. - * - * \param ctx GL context. - * \param internalFormat the internal texture format token or 1, 2, 3, or 4. - * - * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE, - * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum. - * - * This is the format which is used during texture application (i.e. the - * texture format and env mode determine the arithmetic used. - * - * XXX this could be static - */ -GLint -_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) -{ - switch (internalFormat) { - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return GL_ALPHA; - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return GL_LUMINANCE; - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return GL_LUMINANCE_ALPHA; - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return GL_INTENSITY; - case 3: - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return GL_RGB; - case 4: - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return GL_RGBA; - default: - ; /* fallthrough */ - } - - if (ctx->Extensions.EXT_texture_format_BGRA8888) { - switch (internalFormat) { - case GL_BGRA_EXT: - return GL_RGBA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_paletted_texture) { - switch (internalFormat) { - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return GL_COLOR_INDEX; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ARB_depth_texture) { - switch (internalFormat) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - return GL_DEPTH_COMPONENT; - default: - ; /* fallthrough */ - } - } - - switch (internalFormat) { - case GL_COMPRESSED_ALPHA: - return GL_ALPHA; - case GL_COMPRESSED_LUMINANCE: - return GL_LUMINANCE; - case GL_COMPRESSED_LUMINANCE_ALPHA: - return GL_LUMINANCE_ALPHA; - case GL_COMPRESSED_INTENSITY: - return GL_INTENSITY; - case GL_COMPRESSED_RGB: - return GL_RGB; - case GL_COMPRESSED_RGBA: - return GL_RGBA; - default: - ; /* fallthrough */ - } - - if (ctx->Extensions.TDFX_texture_compression_FXT1) { - switch (internalFormat) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - return GL_RGB; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return GL_RGBA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_texture_compression_s3tc) { - switch (internalFormat) { - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return GL_RGB; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return GL_RGBA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.S3_s3tc) { - switch (internalFormat) { - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - return GL_RGB; - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - return GL_RGBA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.MESA_ycbcr_texture) { - if (internalFormat == GL_YCBCR_MESA) - return GL_YCBCR_MESA; - } - - if (ctx->Extensions.ARB_texture_float) { - switch (internalFormat) { - case GL_ALPHA16F_ARB: - case GL_ALPHA32F_ARB: - return GL_ALPHA; - case GL_RGBA16F_ARB: - case GL_RGBA32F_ARB: - return GL_RGBA; - case GL_RGB16F_ARB: - case GL_RGB32F_ARB: - return GL_RGB; - case GL_INTENSITY16F_ARB: - case GL_INTENSITY32F_ARB: - return GL_INTENSITY; - case GL_LUMINANCE16F_ARB: - case GL_LUMINANCE32F_ARB: - return GL_LUMINANCE; - case GL_LUMINANCE_ALPHA16F_ARB: - case GL_LUMINANCE_ALPHA32F_ARB: - return GL_LUMINANCE_ALPHA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ATI_envmap_bumpmap) { - switch (internalFormat) { - case GL_DUDV_ATI: - case GL_DU8DV8_ATI: - return GL_DUDV_ATI; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.MESA_texture_signed_rgba) { - switch (internalFormat) { - case GL_RGBA_SNORM: - case GL_RGBA8_SNORM: - return GL_RGBA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_packed_depth_stencil) { - switch (internalFormat) { - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - return GL_DEPTH_STENCIL_EXT; - default: - ; /* fallthrough */ - } - } - -#if FEATURE_EXT_texture_sRGB - if (ctx->Extensions.EXT_texture_sRGB) { - switch (internalFormat) { - case GL_SRGB_EXT: - case GL_SRGB8_EXT: - case GL_COMPRESSED_SRGB_EXT: - case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - return GL_RGB; - case GL_SRGB_ALPHA_EXT: - case GL_SRGB8_ALPHA8_EXT: - case GL_COMPRESSED_SRGB_ALPHA_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - return GL_RGBA; - case GL_SLUMINANCE_ALPHA_EXT: - case GL_SLUMINANCE8_ALPHA8_EXT: - case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: - return GL_LUMINANCE_ALPHA; - case GL_SLUMINANCE_EXT: - case GL_SLUMINANCE8_EXT: - case GL_COMPRESSED_SLUMINANCE_EXT: - return GL_LUMINANCE; - default: - ; /* fallthrough */ - } - } -#endif /* FEATURE_EXT_texture_sRGB */ - - if (ctx->Extensions.EXT_texture_integer) { - switch (internalFormat) { - case GL_RGBA8UI_EXT: - case GL_RGBA16UI_EXT: - case GL_RGBA32UI_EXT: - case GL_RGBA8I_EXT: - case GL_RGBA16I_EXT: - case GL_RGBA32I_EXT: - return GL_RGBA; - case GL_RGB8UI_EXT: - case GL_RGB16UI_EXT: - case GL_RGB32UI_EXT: - case GL_RGB8I_EXT: - case GL_RGB16I_EXT: - case GL_RGB32I_EXT: - return GL_RGB; - case GL_ALPHA8UI_EXT: - case GL_ALPHA16UI_EXT: - case GL_ALPHA32UI_EXT: - case GL_ALPHA8I_EXT: - case GL_ALPHA16I_EXT: - case GL_ALPHA32I_EXT: - return GL_ALPHA; - case GL_INTENSITY8UI_EXT: - case GL_INTENSITY16UI_EXT: - case GL_INTENSITY32UI_EXT: - case GL_INTENSITY8I_EXT: - case GL_INTENSITY16I_EXT: - case GL_INTENSITY32I_EXT: - return GL_INTENSITY; - case GL_LUMINANCE8UI_EXT: - case GL_LUMINANCE16UI_EXT: - case GL_LUMINANCE32UI_EXT: - case GL_LUMINANCE8I_EXT: - case GL_LUMINANCE16I_EXT: - case GL_LUMINANCE32I_EXT: - return GL_LUMINANCE; - case GL_LUMINANCE_ALPHA8UI_EXT: - case GL_LUMINANCE_ALPHA16UI_EXT: - case GL_LUMINANCE_ALPHA32UI_EXT: - case GL_LUMINANCE_ALPHA8I_EXT: - case GL_LUMINANCE_ALPHA16I_EXT: - case GL_LUMINANCE_ALPHA32I_EXT: - return GL_LUMINANCE_ALPHA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ARB_texture_rg) { - switch (internalFormat) { - case GL_R16F: - /* R16F depends on both ARB_half_float_pixel and ARB_texture_float. - */ - if (!ctx->Extensions.ARB_half_float_pixel) - break; - /* FALLTHROUGH */ - case GL_R32F: - if (!ctx->Extensions.ARB_texture_float) - break; - return GL_RED; - case GL_R8I: - case GL_R8UI: - case GL_R16I: - case GL_R16UI: - case GL_R32I: - case GL_R32UI: - if (!ctx->Extensions.EXT_texture_integer) - break; - /* FALLTHROUGH */ - case GL_R8: - case GL_R16: - case GL_RED: - case GL_COMPRESSED_RED: - return GL_RED; - - case GL_RG16F: - /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float. - */ - if (!ctx->Extensions.ARB_half_float_pixel) - break; - /* FALLTHROUGH */ - case GL_RG32F: - if (!ctx->Extensions.ARB_texture_float) - break; - return GL_RG; - case GL_RG8I: - case GL_RG8UI: - case GL_RG16I: - case GL_RG16UI: - case GL_RG32I: - case GL_RG32UI: - if (!ctx->Extensions.EXT_texture_integer) - break; - /* FALLTHROUGH */ - case GL_RG: - case GL_RG8: - case GL_RG16: - case GL_COMPRESSED_RG: - return GL_RG; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_texture_shared_exponent) { - switch (internalFormat) { - case GL_RGB9_E5_EXT: - return GL_RGB; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_packed_float) { - switch (internalFormat) { - case GL_R11F_G11F_B10F_EXT: - return GL_RGB; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ARB_depth_buffer_float) { - switch (internalFormat) { - case GL_DEPTH_COMPONENT32F: - return GL_DEPTH_COMPONENT; - case GL_DEPTH32F_STENCIL8: - return GL_DEPTH_STENCIL; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ARB_texture_compression_rgtc) { - switch (internalFormat) { - case GL_COMPRESSED_RED_RGTC1: - case GL_COMPRESSED_SIGNED_RED_RGTC1: - return GL_RED; - case GL_COMPRESSED_RG_RGTC2: - case GL_COMPRESSED_SIGNED_RG_RGTC2: - return GL_RG; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_texture_compression_latc) { - switch (internalFormat) { - case GL_COMPRESSED_LUMINANCE_LATC1_EXT: - case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: - return GL_LUMINANCE; - case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: - case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: - return GL_LUMINANCE_ALPHA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ATI_texture_compression_3dc) { - switch (internalFormat) { - case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: - return GL_LUMINANCE_ALPHA; - default: - ; /* fallthrough */ - } - } - - return -1; /* error */ -} - - -/** - * For cube map faces, return a face index in [0,5]. - * For other targets return 0; - */ -GLuint -_mesa_tex_target_to_face(GLenum target) -{ - if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && - target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) - return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - else - return 0; -} - - - -/** - * Store a gl_texture_image pointer in a gl_texture_object structure - * according to the target and level parameters. - * - * \param tObj texture object. - * \param target texture target. - * \param level image level. - * \param texImage texture image. - * - * This was basically prompted by the introduction of cube maps. - */ -void -_mesa_set_tex_image(struct gl_texture_object *tObj, - GLenum target, GLint level, - struct gl_texture_image *texImage) -{ - const GLuint face = _mesa_tex_target_to_face(target); - - ASSERT(tObj); - ASSERT(texImage); - ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0); - - tObj->Image[face][level] = texImage; - - /* Set the 'back' pointer */ - texImage->TexObject = tObj; -} - - -/** - * Allocate a texture image structure. - * - * Called via ctx->Driver.NewTextureImage() unless overriden by a device - * driver. - * - * \return a pointer to gl_texture_image struct with all fields initialized to - * zero. - */ -struct gl_texture_image * -_mesa_new_texture_image( struct gl_context *ctx ) -{ - (void) ctx; - return CALLOC_STRUCT(gl_texture_image); -} - - -/** - * Free texture image data. - * This function is a fallback called via ctx->Driver.FreeTexImageData(). - * - * \param texImage texture image. - * - * Free the texture image data if it's not marked as client data. - */ -void -_mesa_free_texture_image_data(struct gl_context *ctx, - struct gl_texture_image *texImage) -{ - (void) ctx; - - if (texImage->Data && !texImage->IsClientData) { - /* free the old texture data */ - _mesa_free_texmemory(texImage->Data); - } - - texImage->Data = NULL; -} - - -/** - * Free texture image. - * - * \param texImage texture image. - * - * Free the texture image structure and the associated image data. - */ -void -_mesa_delete_texture_image(struct gl_context *ctx, - struct gl_texture_image *texImage) -{ - /* Free texImage->Data and/or any other driver-specific texture - * image storage. - */ - ASSERT(ctx->Driver.FreeTexImageData); - ctx->Driver.FreeTexImageData( ctx, texImage ); - - ASSERT(texImage->Data == NULL); - if (texImage->ImageOffsets) - free(texImage->ImageOffsets); - free(texImage); -} - - -/** - * Test if a target is a proxy target. - * - * \param target texture target. - * - * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise. - */ -GLboolean -_mesa_is_proxy_texture(GLenum target) -{ - /* NUM_TEXTURE_TARGETS should match number of terms below */ - assert(NUM_TEXTURE_TARGETS == 7); - - return (target == GL_PROXY_TEXTURE_1D || - target == GL_PROXY_TEXTURE_2D || - target == GL_PROXY_TEXTURE_3D || - target == GL_PROXY_TEXTURE_CUBE_MAP_ARB || - target == GL_PROXY_TEXTURE_RECTANGLE_NV || - target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || - target == GL_PROXY_TEXTURE_2D_ARRAY_EXT); -} - - -/** - * Return the proxy target which corresponds to the given texture target - */ -static GLenum -get_proxy_target(GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - case GL_PROXY_TEXTURE_1D: - return GL_PROXY_TEXTURE_1D; - case GL_TEXTURE_2D: - case GL_PROXY_TEXTURE_2D: - return GL_PROXY_TEXTURE_2D; - case GL_TEXTURE_3D: - case GL_PROXY_TEXTURE_3D: - return GL_PROXY_TEXTURE_3D; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - return GL_PROXY_TEXTURE_CUBE_MAP_ARB; - case GL_TEXTURE_RECTANGLE_NV: - case GL_PROXY_TEXTURE_RECTANGLE_NV: - return GL_PROXY_TEXTURE_RECTANGLE_NV; - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - return GL_PROXY_TEXTURE_1D_ARRAY_EXT; - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return GL_PROXY_TEXTURE_2D_ARRAY_EXT; - default: - _mesa_problem(NULL, "unexpected target in get_proxy_target()"); - return 0; - } -} - - -/** - * Get the texture object that corresponds to the target of the given - * texture unit. - * - * \param ctx GL context. - * \param texUnit texture unit. - * \param target texture target. - * - * \return pointer to the texture object on success, or NULL on failure. - * - * \sa gl_texture_unit. - */ -struct gl_texture_object * -_mesa_select_tex_object(struct gl_context *ctx, - const struct gl_texture_unit *texUnit, - GLenum target) -{ - const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - - switch (target) { - case GL_TEXTURE_1D: - return texUnit->CurrentTex[TEXTURE_1D_INDEX]; - case GL_PROXY_TEXTURE_1D: - return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; - case GL_TEXTURE_2D: - return texUnit->CurrentTex[TEXTURE_2D_INDEX]; - case GL_PROXY_TEXTURE_2D: - return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; - case GL_TEXTURE_3D: - return texUnit->CurrentTex[TEXTURE_3D_INDEX]; - case GL_PROXY_TEXTURE_3D: - return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_ARB: - return ctx->Extensions.ARB_texture_cube_map - ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL; - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - return ctx->Extensions.ARB_texture_cube_map - ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; - case GL_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle - ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL; - case GL_PROXY_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle - ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL; - case GL_TEXTURE_1D_ARRAY_EXT: - return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL; - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL; - case GL_TEXTURE_2D_ARRAY_EXT: - return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL; - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL; - default: - _mesa_problem(NULL, "bad target in _mesa_select_tex_object()"); - return NULL; - } -} - - -/** - * Return pointer to texture object for given target on current texture unit. - */ -struct gl_texture_object * -_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) -{ - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - return _mesa_select_tex_object(ctx, texUnit, target); -} - - -/** - * Get a texture image pointer from a texture object, given a texture - * target and mipmap level. The target and level parameters should - * have already been error-checked. - * - * \param ctx GL context. - * \param texObj texture unit. - * \param target texture target. - * \param level image level. - * - * \return pointer to the texture image structure, or NULL on failure. - */ -struct gl_texture_image * -_mesa_select_tex_image(struct gl_context *ctx, - const struct gl_texture_object *texObj, - GLenum target, GLint level) -{ - const GLuint face = _mesa_tex_target_to_face(target); - - ASSERT(texObj); - ASSERT(level >= 0); - ASSERT(level < MAX_TEXTURE_LEVELS); - - return texObj->Image[face][level]; -} - - -/** - * Like _mesa_select_tex_image() but if the image doesn't exist, allocate - * it and install it. Only return NULL if passed a bad parameter or run - * out of memory. - */ -struct gl_texture_image * -_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, - GLenum target, GLint level) -{ - struct gl_texture_image *texImage; - - if (!texObj) - return NULL; - - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - if (!texImage) { - texImage = ctx->Driver.NewTextureImage(ctx); - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation"); - return NULL; - } - - _mesa_set_tex_image(texObj, target, level, texImage); - } - - return texImage; -} - - -/** - * Return pointer to the specified proxy texture image. - * Note that proxy textures are per-context, not per-texture unit. - * \return pointer to texture image or NULL if invalid target, invalid - * level, or out of memory. - */ -struct gl_texture_image * -_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level) -{ - struct gl_texture_image *texImage; - GLuint texIndex; - - if (level < 0 ) - return NULL; - - switch (target) { - case GL_PROXY_TEXTURE_1D: - if (level >= ctx->Const.MaxTextureLevels) - return NULL; - texIndex = TEXTURE_1D_INDEX; - break; - case GL_PROXY_TEXTURE_2D: - if (level >= ctx->Const.MaxTextureLevels) - return NULL; - texIndex = TEXTURE_2D_INDEX; - break; - case GL_PROXY_TEXTURE_3D: - if (level >= ctx->Const.Max3DTextureLevels) - return NULL; - texIndex = TEXTURE_3D_INDEX; - break; - case GL_PROXY_TEXTURE_CUBE_MAP: - if (level >= ctx->Const.MaxCubeTextureLevels) - return NULL; - texIndex = TEXTURE_CUBE_INDEX; - break; - case GL_PROXY_TEXTURE_RECTANGLE_NV: - if (level > 0) - return NULL; - texIndex = TEXTURE_RECT_INDEX; - break; - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - if (level >= ctx->Const.MaxTextureLevels) - return NULL; - texIndex = TEXTURE_1D_ARRAY_INDEX; - break; - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - if (level >= ctx->Const.MaxTextureLevels) - return NULL; - texIndex = TEXTURE_2D_ARRAY_INDEX; - break; - default: - return NULL; - } - - texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level]; - if (!texImage) { - texImage = ctx->Driver.NewTextureImage(ctx); - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); - return NULL; - } - ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage; - /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.ProxyTex[texIndex]; - } - return texImage; -} - - -/** - * Get the maximum number of allowed mipmap levels. - * - * \param ctx GL context. - * \param target texture target. - * - * \return the maximum number of allowed mipmap levels for the given - * texture target, or zero if passed a bad target. - * - * \sa gl_constants. - */ -GLint -_mesa_max_texture_levels(struct gl_context *ctx, GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - case GL_PROXY_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_PROXY_TEXTURE_2D: - return ctx->Const.MaxTextureLevels; - case GL_TEXTURE_3D: - case GL_PROXY_TEXTURE_3D: - return ctx->Const.Max3DTextureLevels; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - return ctx->Extensions.ARB_texture_cube_map - ? ctx->Const.MaxCubeTextureLevels : 0; - case GL_TEXTURE_RECTANGLE_NV: - case GL_PROXY_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle ? 1 : 0; - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array) - ? ctx->Const.MaxTextureLevels : 0; - default: - return 0; /* bad target */ - } -} - - -/** - * Return number of dimensions per mipmap level for the given texture target. - */ -GLint -_mesa_get_texture_dimensions(GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - case GL_PROXY_TEXTURE_1D: - return 1; - case GL_TEXTURE_2D: - case GL_TEXTURE_RECTANGLE: - case GL_TEXTURE_CUBE_MAP: - case GL_PROXY_TEXTURE_2D: - case GL_PROXY_TEXTURE_RECTANGLE: - case GL_PROXY_TEXTURE_CUBE_MAP: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - case GL_TEXTURE_1D_ARRAY: - case GL_PROXY_TEXTURE_1D_ARRAY: - return 2; - case GL_TEXTURE_3D: - case GL_PROXY_TEXTURE_3D: - case GL_TEXTURE_2D_ARRAY: - case GL_PROXY_TEXTURE_2D_ARRAY: - return 3; - default: - _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()", - target); - return 2; - } -} - - - - -#if 000 /* not used anymore */ -/* - * glTexImage[123]D can accept a NULL image pointer. In this case we - * create a texture image with unspecified image contents per the OpenGL - * spec. - */ -static GLubyte * -make_null_texture(GLint width, GLint height, GLint depth, GLenum format) -{ - const GLint components = _mesa_components_in_format(format); - const GLint numPixels = width * height * depth; - GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte)); - -#ifdef DEBUG - /* - * Let's see if anyone finds this. If glTexImage2D() is called with - * a NULL image pointer then load the texture image with something - * interesting instead of leaving it indeterminate. - */ - if (data) { - static const char message[8][32] = { - " X X XXXXX XXX X ", - " XX XX X X X X X ", - " X X X X X X X ", - " X X XXXX XXX XXXXX ", - " X X X X X X ", - " X X X X X X X ", - " X X XXXXX XXX X X ", - " " - }; - - GLubyte *imgPtr = data; - GLint h, i, j, k; - for (h = 0; h < depth; h++) { - for (i = 0; i < height; i++) { - GLint srcRow = 7 - (i % 8); - for (j = 0; j < width; j++) { - GLint srcCol = j % 32; - GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70; - for (k = 0; k < components; k++) { - *imgPtr++ = texel; - } - } - } - } - } -#endif - - return data; -} -#endif - - - -/** - * Reset the fields of a gl_texture_image struct to zero. - * - * \param img texture image structure. - * - * This is called when a proxy texture test fails, we set all the - * image members (except DriverData) to zero. - * It's also used in glTexImage[123]D as a safeguard to be sure all - * required fields get initialized properly by the Driver.TexImage[123]D - * functions. - */ -static void -clear_teximage_fields(struct gl_texture_image *img) -{ - ASSERT(img); - img->_BaseFormat = 0; - img->InternalFormat = 0; - img->Border = 0; - img->Width = 0; - img->Height = 0; - img->Depth = 0; - img->RowStride = 0; - if (img->ImageOffsets) { - free(img->ImageOffsets); - img->ImageOffsets = NULL; - } - img->Width2 = 0; - img->Height2 = 0; - img->Depth2 = 0; - img->WidthLog2 = 0; - img->HeightLog2 = 0; - img->DepthLog2 = 0; - img->Data = NULL; - img->TexFormat = MESA_FORMAT_NONE; - img->FetchTexelc = NULL; - img->FetchTexelf = NULL; -} - - -/** - * Initialize basic fields of the gl_texture_image struct. - * - * \param ctx GL context. - * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc). - * \param img texture image structure to be initialized. - * \param width image width. - * \param height image height. - * \param depth image depth. - * \param border image border. - * \param internalFormat internal format. - * \param format the actual hardware format (one of MESA_FORMAT_*) - * - * Fills in the fields of \p img with the given information. - * Note: width, height and depth include the border. - */ -void -_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target, - struct gl_texture_image *img, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLenum internalFormat, - gl_format format) -{ - GLint i, dims; - - ASSERT(img); - ASSERT(width >= 0); - ASSERT(height >= 0); - ASSERT(depth >= 0); - - img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat ); - ASSERT(img->_BaseFormat > 0); - img->InternalFormat = internalFormat; - img->Border = border; - img->Width = width; - img->Height = height; - img->Depth = depth; - - img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ - img->WidthLog2 = logbase2(img->Width2); - - if (height == 1) { /* 1-D texture */ - img->Height2 = 1; - img->HeightLog2 = 0; - } - else { - img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ - img->HeightLog2 = logbase2(img->Height2); - } - - if (depth == 1) { /* 2-D texture */ - img->Depth2 = 1; - img->DepthLog2 = 0; - } - else { - img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ - img->DepthLog2 = logbase2(img->Depth2); - } - - img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); - - if ((width == 1 || _mesa_is_pow_two(img->Width2)) && - (height == 1 || _mesa_is_pow_two(img->Height2)) && - (depth == 1 || _mesa_is_pow_two(img->Depth2))) - img->_IsPowerOfTwo = GL_TRUE; - else - img->_IsPowerOfTwo = GL_FALSE; - - /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */ - img->RowStride = width; - /* Allocate the ImageOffsets array and initialize to typical values. - * We allocate the array for 1D/2D textures too in order to avoid special- - * case code in the texstore routines. - */ - if (img->ImageOffsets) - free(img->ImageOffsets); - img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint)); - for (i = 0; i < depth; i++) { - img->ImageOffsets[i] = i * width * height; - } - - /* Compute Width/Height/DepthScale for mipmap lod computation */ - if (target == GL_TEXTURE_RECTANGLE_NV) { - /* scale = 1.0 since texture coords directly map to texels */ - img->WidthScale = 1.0; - img->HeightScale = 1.0; - img->DepthScale = 1.0; - } - else { - img->WidthScale = (GLfloat) img->Width; - img->HeightScale = (GLfloat) img->Height; - img->DepthScale = (GLfloat) img->Depth; - } - - img->TexFormat = format; - - dims = _mesa_get_texture_dimensions(target); - - _mesa_set_fetch_functions(img, dims); -} - - -/** - * Free and clear fields of the gl_texture_image struct. - * - * \param ctx GL context. - * \param texImage texture image structure to be cleared. - * - * After the call, \p texImage will have no data associated with it. Its - * fields are cleared so that its parent object will test incomplete. - */ -void -_mesa_clear_texture_image(struct gl_context *ctx, - struct gl_texture_image *texImage) -{ - ctx->Driver.FreeTexImageData(ctx, texImage); - clear_teximage_fields(texImage); -} - - -/** - * This is the fallback for Driver.TestProxyTexImage(). Test the texture - * level, width, height and depth against the ctx->Const limits for textures. - * - * A hardware driver might override this function if, for example, the - * max 3D texture size is 512x512x64 (i.e. not a cube). - * - * Note that width, height, depth == 0 is not an error. However, a - * texture with zero width/height/depth will be considered "incomplete" - * and texturing will effectively be disabled. - * - * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, - * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV, - * GL_PROXY_TEXTURE_CUBE_MAP_ARB. - * \param level as passed to glTexImage - * \param internalFormat as passed to glTexImage - * \param format as passed to glTexImage - * \param type as passed to glTexImage - * \param width as passed to glTexImage - * \param height as passed to glTexImage - * \param depth as passed to glTexImage - * \param border as passed to glTexImage - * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable. - */ -GLboolean -_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, GLenum format, GLenum type, - GLint width, GLint height, GLint depth, GLint border) -{ - GLint maxSize; - - (void) internalFormat; - (void) format; - (void) type; - - switch (target) { - case GL_PROXY_TEXTURE_1D: - maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (level >= ctx->Const.MaxTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - case GL_PROXY_TEXTURE_2D: - maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (height < 2 * border || height > 2 + maxSize) - return GL_FALSE; - if (level >= ctx->Const.MaxTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - case GL_PROXY_TEXTURE_3D: - maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (height < 2 * border || height > 2 + maxSize) - return GL_FALSE; - if (depth < 2 * border || depth > 2 + maxSize) - return GL_FALSE; - if (level >= ctx->Const.Max3DTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) - return GL_FALSE; - if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - case GL_PROXY_TEXTURE_RECTANGLE_NV: - maxSize = ctx->Const.MaxTextureRectSize; - if (width < 0 || width > maxSize) - return GL_FALSE; - if (height < 0 || height > maxSize) - return GL_FALSE; - if (level != 0) - return GL_FALSE; - return GL_TRUE; - - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (height < 2 * border || height > 2 + maxSize) - return GL_FALSE; - if (level >= ctx->Const.MaxCubeTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) - return GL_FALSE; - if (level >= ctx->Const.MaxTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (height < 2 * border || height > 2 + maxSize) - return GL_FALSE; - if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) - return GL_FALSE; - if (level >= ctx->Const.MaxTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - default: - _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage"); - return GL_FALSE; - } -} - - -/** - * Check if the memory used by the texture would exceed the driver's limit. - * This lets us support a max 3D texture size of 8K (for example) but - * prevents allocating a full 8K x 8K x 8K texture. - * XXX this could be rolled into the proxy texture size test (above) but - * we don't have the actual texture internal format at that point. - */ -static GLboolean -legal_texture_size(struct gl_context *ctx, gl_format format, - GLint width, GLint height, GLint depth) -{ - uint64_t bytes = _mesa_format_image_size64(format, width, height, depth); - uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */ - return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes; -} - - - -/** - * Helper function to determine whether a target and specific compression - * format are supported. - */ -static GLboolean -target_can_be_compressed(const struct gl_context *ctx, GLenum target, - GLenum intFormat) -{ - (void) intFormat; /* not used yet */ - - switch (target) { - case GL_TEXTURE_2D: - case GL_PROXY_TEXTURE_2D: - return GL_TRUE; /* true for any compressed format so far */ - case GL_PROXY_TEXTURE_CUBE_MAP: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - return ctx->Extensions.ARB_texture_cube_map; - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - default: - return GL_FALSE; - } -} - - -/** - * Check if the given texture target value is legal for a - * glTexImage1/2/3D call. - */ -static GLboolean -legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) -{ - switch (dims) { - case 1: - switch (target) { - case GL_TEXTURE_1D: - case GL_PROXY_TEXTURE_1D: - return GL_TRUE; - default: - return GL_FALSE; - } - case 2: - switch (target) { - case GL_TEXTURE_2D: - case GL_PROXY_TEXTURE_2D: - return GL_TRUE; - case GL_PROXY_TEXTURE_CUBE_MAP: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - return ctx->Extensions.ARB_texture_cube_map; - case GL_TEXTURE_RECTANGLE_NV: - case GL_PROXY_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle; - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - default: - return GL_FALSE; - } - case 3: - switch (target) { - case GL_TEXTURE_3D: - case GL_PROXY_TEXTURE_3D: - return GL_TRUE; - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - default: - return GL_FALSE; - } - default: - _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims); - return GL_FALSE; - } -} - - -/** - * Check if the given texture target value is legal for a - * glTexSubImage, glCopyTexSubImage or glCopyTexImage call. - * The difference compared to legal_teximage_target() above is that - * proxy targets are not supported. - */ -static GLboolean -legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) -{ - switch (dims) { - case 1: - return target == GL_TEXTURE_1D; - case 2: - switch (target) { - case GL_TEXTURE_2D: - return GL_TRUE; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - return ctx->Extensions.ARB_texture_cube_map; - case GL_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle; - case GL_TEXTURE_1D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - default: - return GL_FALSE; - } - case 3: - switch (target) { - case GL_TEXTURE_3D: - return GL_TRUE; - case GL_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - default: - return GL_FALSE; - } - default: - _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()", - dims); - return GL_FALSE; - } -} - - -/** - * Test the glTexImage[123]D() parameters for errors. - * - * \param ctx GL context. - * \param dimensions texture image dimensions (must be 1, 2 or 3). - * \param target texture target given by the user. - * \param level image level given by the user. - * \param internalFormat internal format given by the user. - * \param format pixel data format given by the user. - * \param type pixel data type given by the user. - * \param width image width given by the user. - * \param height image height given by the user. - * \param depth image depth given by the user. - * \param border image border given by the user. - * - * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. - * - * Verifies each of the parameters against the constants specified in - * __struct gl_contextRec::Const and the supported extensions, and according - * to the OpenGL specification. - */ -static GLboolean -texture_error_check( struct gl_context *ctx, - GLuint dimensions, GLenum target, - GLint level, GLint internalFormat, - GLenum format, GLenum type, - GLint width, GLint height, - GLint depth, GLint border ) -{ - const GLenum proxyTarget = get_proxy_target(target); - const GLboolean isProxy = target == proxyTarget; - GLboolean sizeOK = GL_TRUE; - GLboolean colorFormat, indexFormat; - - /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ - if (level < 0 || level >= MAX_TEXTURE_LEVELS) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexImage%dD(level=%d)", dimensions, level); - } - return GL_TRUE; - } - - /* Check border */ - if (border < 0 || border > 1 || - ((target == GL_TEXTURE_RECTANGLE_NV || - target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexImage%dD(border=%d)", dimensions, border); - } - return GL_TRUE; - } - - if (width < 0 || height < 0 || depth < 0) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexImage%dD(width, height or depth < 0)", dimensions); - } - return GL_TRUE; - } - - /* Do this simple check before calling the TestProxyTexImage() function */ - if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { - sizeOK = (width == height); - } - - /* - * Use the proxy texture driver hook to see if the size/level/etc are - * legal. - */ - sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, - internalFormat, format, - type, width, height, - depth, border); - if (!sizeOK) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)", - dimensions, level, width, height, depth); - } - return GL_TRUE; - } - - /* Check internalFormat */ - if (_mesa_base_tex_format(ctx, internalFormat) < 0) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexImage%dD(internalFormat=%s)", - dimensions, _mesa_lookup_enum_by_nr(internalFormat)); - } - return GL_TRUE; - } - - /* Check incoming image format and type */ - if (!_mesa_is_legal_format_and_type(ctx, format, type)) { - /* Normally, GL_INVALID_OPERATION is generated by a format/type - * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the - * GL_EXT_texture_integer extension, some combinations should generate - * GL_INVALID_ENUM instead (grr!). - */ - if (!isProxy) { - GLenum error = _mesa_is_integer_format(format) - ? GL_INVALID_ENUM : GL_INVALID_OPERATION; - _mesa_error(ctx, error, - "glTexImage%dD(incompatible format 0x%x, type 0x%x)", - dimensions, format, type); - } - return GL_TRUE; - } - - /* make sure internal format and format basically agree */ - colorFormat = _mesa_is_color_format(format); - indexFormat = _mesa_is_index_format(format); - if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) || - (_mesa_is_index_format(internalFormat) && !indexFormat) || - (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) || - (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) || - (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) || - (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) { - if (!isProxy) - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)", - dimensions, internalFormat, format); - return GL_TRUE; - } - - /* additional checks for ycbcr textures */ - if (internalFormat == GL_YCBCR_MESA) { - ASSERT(ctx->Extensions.MESA_ycbcr_texture); - if (type != GL_UNSIGNED_SHORT_8_8_MESA && - type != GL_UNSIGNED_SHORT_8_8_REV_MESA) { - char message[100]; - _mesa_snprintf(message, sizeof(message), - "glTexImage%dD(format/type YCBCR mismatch", dimensions); - _mesa_error(ctx, GL_INVALID_ENUM, "%s", message); - return GL_TRUE; /* error */ - } - if (target != GL_TEXTURE_2D && - target != GL_PROXY_TEXTURE_2D && - target != GL_TEXTURE_RECTANGLE_NV && - target != GL_PROXY_TEXTURE_RECTANGLE_NV) { - if (!isProxy) - _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)"); - return GL_TRUE; - } - if (border != 0) { - if (!isProxy) { - char message[100]; - _mesa_snprintf(message, sizeof(message), - "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)", - dimensions, border); - _mesa_error(ctx, GL_INVALID_VALUE, "%s", message); - } - return GL_TRUE; - } - } - - /* additional checks for depth textures */ - if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) { - /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */ - if (target != GL_TEXTURE_1D && - target != GL_PROXY_TEXTURE_1D && - target != GL_TEXTURE_2D && - target != GL_PROXY_TEXTURE_2D && - target != GL_TEXTURE_RECTANGLE_ARB && - target != GL_PROXY_TEXTURE_RECTANGLE_ARB) { - if (!isProxy) - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexImage(target/internalFormat)"); - return GL_TRUE; - } - } - - /* additional checks for compressed textures */ - if (_mesa_is_compressed_format(ctx, internalFormat)) { - if (!target_can_be_compressed(ctx, target, internalFormat)) { - if (!isProxy) - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexImage%dD(target)", dimensions); - return GL_TRUE; - } - if (border != 0) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexImage%dD(border!=0)", dimensions); - } - return GL_TRUE; - } - } - - /* additional checks for integer textures */ - if (ctx->Extensions.EXT_texture_integer && - (_mesa_is_integer_format(format) != - _mesa_is_integer_format(internalFormat))) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexImage%dD(integer/non-integer format mismatch)", - dimensions); - } - return GL_TRUE; - } - - /* if we get here, the parameters are OK */ - return GL_FALSE; -} - - -/** - * Test glTexSubImage[123]D() parameters for errors. - * - * \param ctx GL context. - * \param dimensions texture image dimensions (must be 1, 2 or 3). - * \param target texture target given by the user. - * \param level image level given by the user. - * \param xoffset sub-image x offset given by the user. - * \param yoffset sub-image y offset given by the user. - * \param zoffset sub-image z offset given by the user. - * \param format pixel data format given by the user. - * \param type pixel data type given by the user. - * \param width image width given by the user. - * \param height image height given by the user. - * \param depth image depth given by the user. - * - * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. - * - * Verifies each of the parameters against the constants specified in - * __struct gl_contextRec::Const and the supported extensions, and according - * to the OpenGL specification. - */ -static GLboolean -subtexture_error_check( struct gl_context *ctx, GLuint dimensions, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type ) -{ - /* Basic level check */ - if (level < 0 || level >= MAX_TEXTURE_LEVELS) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level); - return GL_TRUE; - } - - /* Check for negative sizes */ - if (width < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexSubImage%dD(width=%d)", dimensions, width); - return GL_TRUE; - } - if (height < 0 && dimensions > 1) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexSubImage%dD(height=%d)", dimensions, height); - return GL_TRUE; - } - if (depth < 0 && dimensions > 2) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexSubImage%dD(depth=%d)", dimensions, depth); - return GL_TRUE; - } - - if (!_mesa_is_legal_format_and_type(ctx, format, type)) { - /* As with the glTexImage2D check above, the error code here - * depends on texture integer. - */ - GLenum error = _mesa_is_integer_format(format) - ? GL_INVALID_OPERATION : GL_INVALID_ENUM; - _mesa_error(ctx, error, - "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)", - dimensions, format, type); - return GL_TRUE; - } - - return GL_FALSE; -} - - -/** - * Do second part of glTexSubImage which depends on the destination texture. - * \return GL_TRUE if error recorded, GL_FALSE otherwise - */ -static GLboolean -subtexture_error_check2( struct gl_context *ctx, GLuint dimensions, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type, - const struct gl_texture_image *destTex ) -{ - if (!destTex) { - /* undefined image level */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions); - return GL_TRUE; - } - - if (xoffset < -((GLint)destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)", - dimensions); - return GL_TRUE; - } - if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)", - dimensions); - return GL_TRUE; - } - if (dimensions > 1) { - if (yoffset < -((GLint)destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)", - dimensions); - return GL_TRUE; - } - if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)", - dimensions); - return GL_TRUE; - } - } - if (dimensions > 2) { - if (zoffset < -((GLint)destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)"); - return GL_TRUE; - } - if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)"); - return GL_TRUE; - } - } - - if (_mesa_is_format_compressed(destTex->TexFormat)) { - GLuint bw, bh; - - /* do tests which depend on compression block size */ - _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh); - - /* offset must be multiple of block size */ - if ((xoffset % bw != 0) || (yoffset % bh != 0)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%dD(xoffset = %d, yoffset = %d)", - dimensions, xoffset, yoffset); - return GL_TRUE; - } - /* size must be multiple of bw by bh or equal to whole texture size */ - if ((width % bw != 0) && (GLuint) width != destTex->Width) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%dD(width = %d)", dimensions, width); - return GL_TRUE; - } - if ((height % bh != 0) && (GLuint) height != destTex->Height) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%dD(height = %d)", dimensions, height); - return GL_TRUE; - } - } - - return GL_FALSE; -} - - -/** - * Test glCopyTexImage[12]D() parameters for errors. - * - * \param ctx GL context. - * \param dimensions texture image dimensions (must be 1, 2 or 3). - * \param target texture target given by the user. - * \param level image level given by the user. - * \param internalFormat internal format given by the user. - * \param width image width given by the user. - * \param height image height given by the user. - * \param border texture border. - * - * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. - * - * Verifies each of the parameters against the constants specified in - * __struct gl_contextRec::Const and the supported extensions, and according - * to the OpenGL specification. - */ -static GLboolean -copytexture_error_check( struct gl_context *ctx, GLuint dimensions, - GLenum target, GLint level, GLint internalFormat, - GLint width, GLint height, GLint border ) -{ - const GLenum proxyTarget = get_proxy_target(target); - const GLenum type = GL_FLOAT; - GLboolean sizeOK; - GLint format; - - /* check target */ - if (!legal_texsubimage_target(ctx, dimensions, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)", - dimensions, _mesa_lookup_enum_by_nr(target)); - return GL_TRUE; - } - - /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ - if (level < 0 || level >= MAX_TEXTURE_LEVELS) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexImage%dD(level=%d)", dimensions, level); - return GL_TRUE; - } - - /* Check that the source buffer is complete */ - if (ctx->ReadBuffer->Name) { - if (ctx->ReadBuffer->_Status == 0) { - _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); - } - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glCopyTexImage%dD(invalid readbuffer)", dimensions); - return GL_TRUE; - } - } - - /* Check border */ - if (border < 0 || border > 1 || - ((target == GL_TEXTURE_RECTANGLE_NV || - target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { - return GL_TRUE; - } - - format = _mesa_base_tex_format(ctx, internalFormat); - if (format < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexImage%dD(internalFormat)", dimensions); - return GL_TRUE; - } - - if (!_mesa_source_buffer_exists(ctx, format)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(missing readbuffer)", dimensions); - return GL_TRUE; - } - - /* Do size, level checking */ - sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) - ? (width == height) : 1; - - sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, - internalFormat, format, - type, width, height, - 1, border); - - if (!sizeOK) { - if (dimensions == 1) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexImage1D(width=%d)", width); - } - else { - ASSERT(dimensions == 2); - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexImage2D(width=%d, height=%d)", width, height); - } - return GL_TRUE; - } - - if (_mesa_is_compressed_format(ctx, internalFormat)) { - if (!target_can_be_compressed(ctx, target, internalFormat)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glCopyTexImage%dD(target)", dimensions); - return GL_TRUE; - } - if (border != 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(border!=0)", dimensions); - return GL_TRUE; - } - } - else if (_mesa_is_depth_format(internalFormat)) { - /* make sure we have depth/stencil buffers */ - if (!ctx->ReadBuffer->_DepthBuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(no depth)", dimensions); - return GL_TRUE; - } - } - else if (_mesa_is_depthstencil_format(internalFormat)) { - /* make sure we have depth/stencil buffers */ - if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(no depth/stencil buffer)", dimensions); - return GL_TRUE; - } - } - - /* if we get here, the parameters are OK */ - return GL_FALSE; -} - - -/** - * Test glCopyTexSubImage[12]D() parameters for errors. - * Note that this is the first part of error checking. - * See also copytexsubimage_error_check2() below for the second part. - * - * \param ctx GL context. - * \param dimensions texture image dimensions (must be 1, 2 or 3). - * \param target texture target given by the user. - * \param level image level given by the user. - * - * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. - */ -static GLboolean -copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions, - GLenum target, GLint level) -{ - /* Check that the source buffer is complete */ - if (ctx->ReadBuffer->Name) { - if (ctx->ReadBuffer->_Status == 0) { - _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); - } - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glCopyTexImage%dD(invalid readbuffer)", dimensions); - return GL_TRUE; - } - } - - /* check target (proxies not allowed) */ - if (!legal_texsubimage_target(ctx, dimensions, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)", - dimensions, _mesa_lookup_enum_by_nr(target)); - return GL_TRUE; - } - - /* Check level */ - if (level < 0 || level >= MAX_TEXTURE_LEVELS) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(level=%d)", dimensions, level); - return GL_TRUE; - } - - return GL_FALSE; -} - - -/** - * Second part of error checking for glCopyTexSubImage[12]D(). - * \param xoffset sub-image x offset given by the user. - * \param yoffset sub-image y offset given by the user. - * \param zoffset sub-image z offset given by the user. - * \param width image width given by the user. - * \param height image height given by the user. - */ -static GLboolean -copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, - const struct gl_texture_image *teximage ) -{ - /* check that dest tex image exists */ - if (!teximage) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(undefined texture level: %d)", - dimensions, level); - return GL_TRUE; - } - - /* Check size */ - if (width < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(width=%d)", dimensions, width); - return GL_TRUE; - } - if (dimensions > 1 && height < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(height=%d)", dimensions, height); - return GL_TRUE; - } - - /* check x/y offsets */ - if (xoffset < -((GLint)teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset); - return GL_TRUE; - } - if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(xoffset+width)", dimensions); - return GL_TRUE; - } - if (dimensions > 1) { - if (yoffset < -((GLint)teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset); - return GL_TRUE; - } - /* NOTE: we're adding the border here, not subtracting! */ - if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(yoffset+height)", dimensions); - return GL_TRUE; - } - } - - /* check z offset */ - if (dimensions > 2) { - if (zoffset < -((GLint)teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(zoffset)", dimensions); - return GL_TRUE; - } - if (zoffset > (GLint) (teximage->Depth + teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(zoffset+depth)", dimensions); - return GL_TRUE; - } - } - - if (_mesa_is_format_compressed(teximage->TexFormat)) { - /* offset must be multiple of 4 */ - if ((xoffset & 3) || (yoffset & 3)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions); - return GL_TRUE; - } - /* size must be multiple of 4 */ - if ((width & 3) != 0 && (GLuint) width != teximage->Width) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(width)", dimensions); - return GL_TRUE; - } - if ((height & 3) != 0 && (GLuint) height != teximage->Height) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(height)", dimensions); - return GL_TRUE; - } - } - - if (teximage->InternalFormat == GL_YCBCR_MESA) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D"); - return GL_TRUE; - } - - if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)", - dimensions, teximage->_BaseFormat); - return GL_TRUE; - } - - if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) { - if (!ctx->ReadBuffer->_DepthBuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(no depth buffer)", - dimensions); - return GL_TRUE; - } - } - else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) { - if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(no depth/stencil buffer)", - dimensions); - return GL_TRUE; - } - } - - /* If copying into an integer texture, the source buffer must also be - * integer-valued. - */ - if (_mesa_is_format_integer_color(teximage->TexFormat)) { - struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; - if (!_mesa_is_format_integer_color(rb->Format)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(source buffer is not integer format)", - dimensions); - return GL_TRUE; - } - } - - /* if we get here, the parameters are OK */ - return GL_FALSE; -} - - -/** Callback info for walking over FBO hash table */ -struct cb_info -{ - struct gl_context *ctx; - struct gl_texture_object *texObj; - GLuint level, face; -}; - - -/** - * Check render to texture callback. Called from _mesa_HashWalk(). - */ -static void -check_rtt_cb(GLuint key, void *data, void *userData) -{ - struct gl_framebuffer *fb = (struct gl_framebuffer *) data; - const struct cb_info *info = (struct cb_info *) userData; - struct gl_context *ctx = info->ctx; - const struct gl_texture_object *texObj = info->texObj; - const GLuint level = info->level, face = info->face; - - /* If this is a user-created FBO */ - if (fb->Name) { - GLuint i; - /* check if any of the FBO's attachments point to 'texObj' */ - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = fb->Attachment + i; - if (att->Type == GL_TEXTURE && - att->Texture == texObj && - att->TextureLevel == level && - att->CubeMapFace == face) { - ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]); - /* Tell driver about the new renderbuffer texture */ - ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att); - /* Mark fb status as indeterminate to force re-validation */ - fb->_Status = 0; - } - } - } -} - - -/** - * When a texture image is specified we have to check if it's bound to - * any framebuffer objects (render to texture) in order to detect changes - * in size or format since that effects FBO completeness. - * Any FBOs rendering into the texture must be re-validated. - */ -static void -update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj, - GLuint face, GLuint level) -{ - /* Only check this texture if it's been marked as RenderToTexture */ - if (texObj->_RenderToTexture) { - struct cb_info info; - info.ctx = ctx; - info.texObj = texObj; - info.level = level; - info.face = face; - _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info); - } -} - - -/** - * If the texture object's GenerateMipmap flag is set and we've - * changed the texture base level image, regenerate the rest of the - * mipmap levels now. - */ -static INLINE void -check_gen_mipmap(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj, GLint level) -{ - ASSERT(target != GL_TEXTURE_CUBE_MAP); - if (texObj->GenerateMipmap && - level == texObj->BaseLevel && - level < texObj->MaxLevel) { - ASSERT(ctx->Driver.GenerateMipmap); - ctx->Driver.GenerateMipmap(ctx, target, texObj); - } -} - - -/** Debug helper: override the user-requested internal format */ -static GLenum -override_internal_format(GLenum internalFormat, GLint width, GLint height) -{ -#if 0 - if (internalFormat == GL_RGBA16F_ARB || - internalFormat == GL_RGBA32F_ARB) { - printf("Convert rgba float tex to int %d x %d\n", width, height); - return GL_RGBA; - } - else if (internalFormat == GL_RGB16F_ARB || - internalFormat == GL_RGB32F_ARB) { - printf("Convert rgb float tex to int %d x %d\n", width, height); - return GL_RGB; - } - else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB || - internalFormat == GL_LUMINANCE_ALPHA32F_ARB) { - printf("Convert luminance float tex to int %d x %d\n", width, height); - return GL_LUMINANCE_ALPHA; - } - else if (internalFormat == GL_LUMINANCE16F_ARB || - internalFormat == GL_LUMINANCE32F_ARB) { - printf("Convert luminance float tex to int %d x %d\n", width, height); - return GL_LUMINANCE; - } - else if (internalFormat == GL_ALPHA16F_ARB || - internalFormat == GL_ALPHA32F_ARB) { - printf("Convert luminance float tex to int %d x %d\n", width, height); - return GL_ALPHA; - } - /* - else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { - internalFormat = GL_RGBA; - } - */ - else { - return internalFormat; - } -#else - return internalFormat; -#endif -} - - -/** - * Choose the actual hardware format for a texture image. - * Try to use the same format as the previous image level when possible. - * Otherwise, ask the driver for the best format. - * It's important to try to choose a consistant format for all levels - * for efficient texture memory layout/allocation. In particular, this - * comes up during automatic mipmap generation. - */ -gl_format -_mesa_choose_texture_format(struct gl_context *ctx, - struct gl_texture_object *texObj, - GLenum target, GLint level, - GLenum internalFormat, GLenum format, GLenum type) -{ - gl_format f; - - /* see if we've already chosen a format for the previous level */ - if (level > 0) { - struct gl_texture_image *prevImage = - _mesa_select_tex_image(ctx, texObj, target, level - 1); - /* See if the prev level is defined and has an internal format which - * matches the new internal format. - */ - if (prevImage && - prevImage->Width > 0 && - prevImage->InternalFormat == internalFormat) { - /* use the same format */ - ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE); - return prevImage->TexFormat; - } - } - - /* choose format from scratch */ - f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); - ASSERT(f != MESA_FORMAT_NONE); - return f; -} - - -/** - * Common code to implement all the glTexImage1D/2D/3D functions. - */ -static void -teximage(struct gl_context *ctx, GLuint dims, - GLenum target, GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLenum format, GLenum type, - const GLvoid *pixels) -{ - GLboolean error; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n", - dims, - _mesa_lookup_enum_by_nr(target), level, - _mesa_lookup_enum_by_nr(internalFormat), - width, height, depth, border, - _mesa_lookup_enum_by_nr(format), - _mesa_lookup_enum_by_nr(type), pixels); - - internalFormat = override_internal_format(internalFormat, width, height); - - /* target error checking */ - if (!legal_teximage_target(ctx, dims, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)", - dims, _mesa_lookup_enum_by_nr(target)); - return; - } - - /* general error checking */ - error = texture_error_check(ctx, dims, target, level, internalFormat, - format, type, width, height, depth, border); - - if (_mesa_is_proxy_texture(target)) { - /* Proxy texture: just clear or set state depending on error checking */ - struct gl_texture_image *texImage = - _mesa_get_proxy_tex_image(ctx, target, level); - - if (error) { - /* when error, clear all proxy texture image parameters */ - if (texImage) - clear_teximage_fields(texImage); - } - else { - /* no error, set the tex image parameters */ - struct gl_texture_object *texObj = - _mesa_get_current_tex_object(ctx, target); - gl_format texFormat = _mesa_choose_texture_format(ctx, texObj, - target, level, - internalFormat, - format, type); - - if (legal_texture_size(ctx, texFormat, width, height, depth)) { - _mesa_init_teximage_fields(ctx, target, texImage, width, height, - depth, border, internalFormat, - texFormat); - } - else if (texImage) { - clear_teximage_fields(texImage); - } - } - } - else { - /* non-proxy target */ - const GLuint face = _mesa_tex_target_to_face(target); - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - if (error) { - return; /* error was recorded */ - } - - if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) - _mesa_update_state(ctx); - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_get_tex_image(ctx, texObj, target, level); - - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); - } - else { - gl_format texFormat; - - if (texImage->Data) { - ctx->Driver.FreeTexImageData( ctx, texImage ); - } - - ASSERT(texImage->Data == NULL); - texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, - internalFormat, format, - type); - - if (legal_texture_size(ctx, texFormat, width, height, depth)) { - _mesa_init_teximage_fields(ctx, target, texImage, - width, height, depth, - border, internalFormat, texFormat); - - /* Give the texture to the driver. <pixels> may be null. */ - ASSERT(ctx->Driver.TexImage3D); - switch (dims) { - case 1: - ctx->Driver.TexImage1D(ctx, target, level, internalFormat, - width, border, format, - type, pixels, &ctx->Unpack, texObj, - texImage); - break; - case 2: - ctx->Driver.TexImage2D(ctx, target, level, internalFormat, - width, height, border, format, - type, pixels, &ctx->Unpack, texObj, - texImage); - break; - case 3: - ctx->Driver.TexImage3D(ctx, target, level, internalFormat, - width, height, depth, border, format, - type, pixels, &ctx->Unpack, texObj, - texImage); - break; - default: - _mesa_problem(ctx, "invalid dims=%u in teximage()", dims); - } - - check_gen_mipmap(ctx, target, texObj, level); - - update_fbo_texture(ctx, texObj, face, level); - - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); - } - } - } - _mesa_unlock_texture(ctx, texObj); - } -} - - -/* - * Called from the API. Note that width includes the border. - */ -void GLAPIENTRY -_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, - GLsizei width, GLint border, GLenum format, - GLenum type, const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - teximage(ctx, 1, target, level, internalFormat, width, 1, 1, - border, format, type, pixels); -} - - -void GLAPIENTRY -_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - teximage(ctx, 2, target, level, internalFormat, width, height, 1, - border, format, type, pixels); -} - - -/* - * Called by the API or display list executor. - * Note that width and height include the border. - */ -void GLAPIENTRY -_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLenum format, GLenum type, - const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - teximage(ctx, 3, target, level, internalFormat, width, height, depth, - border, format, type, pixels); -} - - -void GLAPIENTRY -_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLenum format, GLenum type, - const GLvoid *pixels ) -{ - _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height, - depth, border, format, type, pixels); -} - - -#if FEATURE_OES_EGL_image -void GLAPIENTRY -_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (!ctx->Extensions.OES_EGL_image) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glEGLImageTargetTexture2DOES(unsupported)"); - return; - } - - if (target != GL_TEXTURE_2D) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glEGLImageTargetTexture2D(target=%d)", target); - return; - } - - if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) - _mesa_update_state(ctx); - - texObj = _mesa_get_current_tex_object(ctx, target); - _mesa_lock_texture(ctx, texObj); - - texImage = _mesa_get_tex_image(ctx, texObj, target, 0); - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D"); - } else { - if (texImage->Data) - ctx->Driver.FreeTexImageData( ctx, texImage ); - - ASSERT(texImage->Data == NULL); - ctx->Driver.EGLImageTargetTexture2D(ctx, target, - texObj, texImage, image); - - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; - } - _mesa_unlock_texture(ctx, texObj); - -} -#endif - - - -/** - * Implement all the glTexSubImage1/2/3D() functions. - */ -static void -texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid *pixels ) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n", - dims, - _mesa_lookup_enum_by_nr(target), level, - xoffset, yoffset, zoffset, width, height, depth, - _mesa_lookup_enum_by_nr(format), - _mesa_lookup_enum_by_nr(type), pixels); - - /* check target (proxies not allowed) */ - if (!legal_texsubimage_target(ctx, dims, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)", - dims, _mesa_lookup_enum_by_nr(target)); - return; - } - - if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) - _mesa_update_state(ctx); - - if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset, - width, height, depth, format, type)) { - return; /* error was detected */ - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - if (subtexture_error_check2(ctx, dims, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, type, texImage)) { - /* error was recorded */ - } - else if (width > 0 && height > 0 && height > 0) { - /* If we have a border, offset=-1 is legal. Bias by border width. */ - switch (dims) { - case 3: - zoffset += texImage->Border; - /* fall-through */ - case 2: - yoffset += texImage->Border; - /* fall-through */ - case 1: - xoffset += texImage->Border; - } - - switch (dims) { - case 1: - ctx->Driver.TexSubImage1D(ctx, target, level, - xoffset, width, - format, type, pixels, - &ctx->Unpack, texObj, texImage ); - break; - case 2: - ctx->Driver.TexSubImage2D(ctx, target, level, - xoffset, yoffset, width, height, - format, type, pixels, - &ctx->Unpack, texObj, texImage ); - break; - case 3: - ctx->Driver.TexSubImage3D(ctx, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, type, pixels, - &ctx->Unpack, texObj, texImage ); - break; - default: - _mesa_problem(ctx, "unexpected dims in subteximage()"); - } - - check_gen_mipmap(ctx, target, texObj, level); - - ctx->NewState |= _NEW_TEXTURE; - } - } - _mesa_unlock_texture(ctx, texObj); -} - - -void GLAPIENTRY -_mesa_TexSubImage1D( GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - texsubimage(ctx, 1, target, level, - xoffset, 0, 0, - width, 1, 1, - format, type, pixels); -} - - -void GLAPIENTRY -_mesa_TexSubImage2D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - texsubimage(ctx, 2, target, level, - xoffset, yoffset, 0, - width, height, 1, - format, type, pixels); -} - - - -void GLAPIENTRY -_mesa_TexSubImage3D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, - const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - texsubimage(ctx, 3, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, type, pixels); -} - - - -/** - * Implement the glCopyTexImage1/2D() functions. - */ -static void -copyteximage(struct gl_context *ctx, GLuint dims, - GLenum target, GLint level, GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - const GLuint face = _mesa_tex_target_to_face(target); - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n", - dims, - _mesa_lookup_enum_by_nr(target), level, - _mesa_lookup_enum_by_nr(internalFormat), - x, y, width, height, border); - - if (ctx->NewState & NEW_COPY_TEX_STATE) - _mesa_update_state(ctx); - - if (copytexture_error_check(ctx, dims, target, level, internalFormat, - width, height, border)) - return; - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_get_tex_image(ctx, texObj, target, level); - - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); - } - else { - gl_format texFormat; - - if (texImage->Data) { - ctx->Driver.FreeTexImageData( ctx, texImage ); - } - - ASSERT(texImage->Data == NULL); - - texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, - internalFormat, GL_NONE, - GL_NONE); - - if (legal_texture_size(ctx, texFormat, width, height, 1)) { - _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, - border, internalFormat, texFormat); - - ASSERT(ctx->Driver.CopyTexImage2D); - if (dims == 1) - ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat, - x, y, width, border); - else - ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat, - x, y, width, height, border); - - check_gen_mipmap(ctx, target, texObj, level); - - update_fbo_texture(ctx, texObj, face, level); - - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); - } - } - } - _mesa_unlock_texture(ctx, texObj); -} - - - -void GLAPIENTRY -_mesa_CopyTexImage1D( GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, - GLsizei width, GLint border ) -{ - GET_CURRENT_CONTEXT(ctx); - copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border); -} - - - -void GLAPIENTRY -_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border ) -{ - GET_CURRENT_CONTEXT(ctx); - copyteximage(ctx, 2, target, level, internalFormat, - x, y, width, height, border); -} - - - -/** - * Implementation for glCopyTexSubImage1/2/3D() functions. - */ -static void -copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n", - dims, - _mesa_lookup_enum_by_nr(target), - level, xoffset, yoffset, zoffset, x, y, width, height); - - if (ctx->NewState & NEW_COPY_TEX_STATE) - _mesa_update_state(ctx); - - if (copytexsubimage_error_check1(ctx, dims, target, level)) - return; - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset, - zoffset, width, height, texImage)) { - /* error was recored */ - } - else { - /* If we have a border, offset=-1 is legal. Bias by border width. */ - switch (dims) { - case 3: - zoffset += texImage->Border; - /* fall-through */ - case 2: - yoffset += texImage->Border; - /* fall-through */ - case 1: - xoffset += texImage->Border; - } - - if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, - &width, &height)) { - switch (dims) { - case 1: - ctx->Driver.CopyTexSubImage1D(ctx, target, level, - xoffset, x, y, width); - break; - case 2: - ctx->Driver.CopyTexSubImage2D(ctx, target, level, - xoffset, yoffset, - x, y, width, height); - break; - case 3: - ctx->Driver.CopyTexSubImage3D(ctx, target, level, - xoffset, yoffset, zoffset, - x, y, width, height); - break; - default: - _mesa_problem(ctx, "bad dims in copytexsubimage()"); - } - - check_gen_mipmap(ctx, target, texObj, level); - - ctx->NewState |= _NEW_TEXTURE; - } - } - } - _mesa_unlock_texture(ctx, texObj); -} - - -void GLAPIENTRY -_mesa_CopyTexSubImage1D( GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width ) -{ - GET_CURRENT_CONTEXT(ctx); - copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1); -} - - - -void GLAPIENTRY -_mesa_CopyTexSubImage2D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height ) -{ - GET_CURRENT_CONTEXT(ctx); - copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y, - width, height); -} - - - -void GLAPIENTRY -_mesa_CopyTexSubImage3D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height ) -{ - GET_CURRENT_CONTEXT(ctx); - copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, - x, y, width, height); -} - - - - -/**********************************************************************/ -/****** Compressed Textures ******/ -/**********************************************************************/ - - -/** - * Return expected size of a compressed texture. - */ -static GLuint -compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, - GLenum glformat) -{ - gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); - return _mesa_format_image_size(mesaFormat, width, height, depth); -} - - -/* - * Return compressed texture block size, in pixels. - */ -static void -get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh) -{ - gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); - _mesa_get_format_block_size(mesaFormat, bw, bh); -} - - -/** - * Error checking for glCompressedTexImage[123]D(). - * \return error code or GL_NO_ERROR. - */ -static GLenum -compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, - GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLsizei depth, GLint border, - GLsizei imageSize) -{ - const GLenum proxyTarget = get_proxy_target(target); - const GLint maxLevels = _mesa_max_texture_levels(ctx, target); - GLint expectedSize; - - /* check level */ - if (level < 0 || level >= maxLevels) - return GL_INVALID_VALUE; - - if (!target_can_be_compressed(ctx, target, internalFormat)) { - return GL_INVALID_ENUM; - } - - /* This will detect any invalid internalFormat value */ - if (!_mesa_is_compressed_format(ctx, internalFormat)) - return GL_INVALID_ENUM; - - /* This should really never fail */ - if (_mesa_base_tex_format(ctx, internalFormat) < 0) - return GL_INVALID_ENUM; - - /* No compressed formats support borders at this time */ - if (border != 0) - return GL_INVALID_VALUE; - - /* For cube map, width must equal height */ - if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && - target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height) - return GL_INVALID_VALUE; - - /* check image size against compression block size */ - { - gl_format texFormat = - ctx->Driver.ChooseTextureFormat(ctx, internalFormat, - GL_NONE, GL_NONE); - GLuint bw, bh; - - _mesa_get_format_block_size(texFormat, &bw, &bh); - if ((width > bw && width % bw > 0) || - (height > bh && height % bh > 0)) { - /* - * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is - * generated [...] if any parameter combinations are not - * supported by the specific compressed internal format. - */ - return GL_INVALID_OPERATION; - } - } - - /* check image sizes */ - if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, - internalFormat, GL_NONE, GL_NONE, - width, height, depth, border)) { - /* See error comment above */ - return GL_INVALID_OPERATION; - } - - /* check image size in bytes */ - expectedSize = compressed_tex_size(width, height, depth, internalFormat); - if (expectedSize != imageSize) { - /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...] - * if <imageSize> is not consistent with the format, dimensions, and - * contents of the specified image. - */ - return GL_INVALID_VALUE; - } - - return GL_NO_ERROR; -} - - -/** - * Error checking for glCompressedTexSubImage[123]D(). - * \warning There are some bad assumptions here about the size of compressed - * texture tiles (multiple of 4) used to test the validity of the - * offset and size parameters. - * \return error code or GL_NO_ERROR. - */ -static GLenum -compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLsizei imageSize) -{ - GLint expectedSize, maxLevels = 0, maxTextureSize; - GLuint bw, bh; - (void) zoffset; - - if (dimensions == 1) { - /* 1D compressed textures not allowed */ - return GL_INVALID_ENUM; - } - else if (dimensions == 2) { - if (target == GL_PROXY_TEXTURE_2D) { - maxLevels = ctx->Const.MaxTextureLevels; - } - else if (target == GL_TEXTURE_2D) { - maxLevels = ctx->Const.MaxTextureLevels; - } - else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { - if (!ctx->Extensions.ARB_texture_cube_map) - return GL_INVALID_ENUM; /*target*/ - maxLevels = ctx->Const.MaxCubeTextureLevels; - } - else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && - target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { - if (!ctx->Extensions.ARB_texture_cube_map) - return GL_INVALID_ENUM; /*target*/ - maxLevels = ctx->Const.MaxCubeTextureLevels; - } - else { - return GL_INVALID_ENUM; /*target*/ - } - } - else if (dimensions == 3) { - /* 3D compressed textures not allowed */ - return GL_INVALID_ENUM; - } - - maxTextureSize = 1 << (maxLevels - 1); - - /* this will catch any invalid compressed format token */ - if (!_mesa_is_compressed_format(ctx, format)) - return GL_INVALID_ENUM; - - if (width < 1 || width > maxTextureSize) - return GL_INVALID_VALUE; - - if ((height < 1 || height > maxTextureSize) - && dimensions > 1) - return GL_INVALID_VALUE; - - if (level < 0 || level >= maxLevels) - return GL_INVALID_VALUE; - - /* - * do checks which depend on compression block size - */ - get_compressed_block_size(format, &bw, &bh); - - if ((xoffset % bw != 0) || (yoffset % bh != 0)) - return GL_INVALID_VALUE; - - if ((width % bw != 0) && width != 2 && width != 1) - return GL_INVALID_VALUE; - - if ((height % bh != 0) && height != 2 && height != 1) - return GL_INVALID_VALUE; - - expectedSize = compressed_tex_size(width, height, depth, format); - if (expectedSize != imageSize) - return GL_INVALID_VALUE; - - return GL_NO_ERROR; -} - - -/** - * Do second part of glCompressedTexSubImage error checking. - * \return GL_TRUE if error found, GL_FALSE otherwise. - */ -static GLboolean -compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims, - GLsizei width, GLsizei height, - GLsizei depth, GLenum format, - struct gl_texture_image *texImage) -{ - - if ((GLint) format != texImage->InternalFormat) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCompressedTexSubImage%uD(format=0x%x)", dims, format); - return GL_TRUE; - } - - if (((width == 1 || width == 2) && - width != (GLsizei) texImage->Width) || - (width > (GLsizei) texImage->Width)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCompressedTexSubImage%uD(width=%d)", dims, width); - return GL_TRUE; - } - - if (dims >= 2) { - if (((height == 1 || height == 2) && - height != (GLsizei) texImage->Height) || - (height > (GLsizei) texImage->Height)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCompressedTexSubImage%uD(height=%d)", dims, height); - return GL_TRUE; - } - } - - if (dims >= 3) { - if (((depth == 1 || depth == 2) && - depth != (GLsizei) texImage->Depth) || - (depth > (GLsizei) texImage->Depth)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCompressedTexSubImage%uD(depth=%d)", dims, depth); - return GL_TRUE; - } - } - - return GL_FALSE; -} - - -/** - * Implementation of the glCompressedTexImage1/2/3D() functions. - */ -static void -compressedteximage(struct gl_context *ctx, GLuint dims, - GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLsizei depth, GLint border, - GLsizei imageSize, const GLvoid *data) -{ - GLenum error; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, - "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n", - dims, - _mesa_lookup_enum_by_nr(target), level, - _mesa_lookup_enum_by_nr(internalFormat), - width, height, depth, border, imageSize, data); - - /* check target */ - if (!legal_teximage_target(ctx, dims, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)", - dims, _mesa_lookup_enum_by_nr(target)); - return; - } - - error = compressed_texture_error_check(ctx, dims, target, level, - internalFormat, width, height, depth, - border, imageSize); - -#if FEATURE_ES - /* XXX this is kind of a hack */ - if (error) { - _mesa_error(ctx, error, "glTexImage2D"); - return; - } - - if (dims == 2) { - switch (internalFormat) { - case GL_PALETTE4_RGB8_OES: - case GL_PALETTE4_RGBA8_OES: - case GL_PALETTE4_R5_G6_B5_OES: - case GL_PALETTE4_RGBA4_OES: - case GL_PALETTE4_RGB5_A1_OES: - case GL_PALETTE8_RGB8_OES: - case GL_PALETTE8_RGBA8_OES: - case GL_PALETTE8_R5_G6_B5_OES: - case GL_PALETTE8_RGBA4_OES: - case GL_PALETTE8_RGB5_A1_OES: - _mesa_cpal_compressed_teximage2d(target, level, internalFormat, - width, height, imageSize, data); - return; - } - } -#endif - - if (_mesa_is_proxy_texture(target)) { - /* Proxy texture: just check for errors and update proxy state */ - struct gl_texture_image *texImage; - - if (!error) { - struct gl_texture_object *texObj = - _mesa_get_current_tex_object(ctx, target); - gl_format texFormat = - _mesa_choose_texture_format(ctx, texObj, target, level, - internalFormat, GL_NONE, GL_NONE); - if (!legal_texture_size(ctx, texFormat, width, height, depth)) { - error = GL_OUT_OF_MEMORY; - } - } - - texImage = _mesa_get_proxy_tex_image(ctx, target, level); - if (texImage) { - if (error) { - /* if error, clear all proxy texture image parameters */ - clear_teximage_fields(texImage); - } - else { - /* no error: store the teximage parameters */ - _mesa_init_teximage_fields(ctx, target, texImage, width, height, - depth, border, internalFormat, - MESA_FORMAT_NONE); - } - } - } - else { - /* non-proxy target */ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - if (error) { - _mesa_error(ctx, error, "glCompressedTexImage%uD", dims); - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_get_tex_image(ctx, texObj, target, level); - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glCompressedTexImage%uD", dims); - } - else { - gl_format texFormat; - - if (texImage->Data) { - ctx->Driver.FreeTexImageData( ctx, texImage ); - } - ASSERT(texImage->Data == NULL); - - texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, - internalFormat, GL_NONE, - GL_NONE); - - if (legal_texture_size(ctx, texFormat, width, height, depth)) { - _mesa_init_teximage_fields(ctx, target, texImage, - width, height, depth, - border, internalFormat, texFormat); - - switch (dims) { - case 1: - ASSERT(ctx->Driver.CompressedTexImage1D); - ctx->Driver.CompressedTexImage1D(ctx, target, level, - internalFormat, - width, - border, imageSize, data, - texObj, texImage); - break; - case 2: - ASSERT(ctx->Driver.CompressedTexImage2D); - ctx->Driver.CompressedTexImage2D(ctx, target, level, - internalFormat, - width, height, - border, imageSize, data, - texObj, texImage); - break; - case 3: - ASSERT(ctx->Driver.CompressedTexImage3D); - ctx->Driver.CompressedTexImage3D(ctx, target, level, - internalFormat, - width, height, depth, - border, imageSize, data, - texObj, texImage); - break; - default: - _mesa_problem(ctx, "bad dims in compressedteximage"); - } - - check_gen_mipmap(ctx, target, texObj, level); - - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glCompressedTexImage%uD", dims); - } - } - } - _mesa_unlock_texture(ctx, texObj); - } -} - - -void GLAPIENTRY -_mesa_CompressedTexImage1DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLint border, GLsizei imageSize, - const GLvoid *data) -{ - GET_CURRENT_CONTEXT(ctx); - compressedteximage(ctx, 1, target, level, internalFormat, - width, 1, 1, border, imageSize, data); -} - - -void GLAPIENTRY -_mesa_CompressedTexImage2DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLint border, GLsizei imageSize, - const GLvoid *data) -{ - GET_CURRENT_CONTEXT(ctx); - compressedteximage(ctx, 2, target, level, internalFormat, - width, height, 1, border, imageSize, data); -} - - -void GLAPIENTRY -_mesa_CompressedTexImage3DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLsizei depth, GLint border, - GLsizei imageSize, const GLvoid *data) -{ - GET_CURRENT_CONTEXT(ctx); - compressedteximage(ctx, 3, target, level, internalFormat, - width, height, depth, border, imageSize, data); -} - - -/** - * Common helper for glCompressedTexSubImage1/2/3D(). - */ -static void -compressed_tex_sub_image(GLuint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLsizei imageSize, const GLvoid *data) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GLenum error; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - error = compressed_subtexture_error_check(ctx, dims, target, level, - xoffset, 0, 0, /* pos */ - width, height, depth, /* size */ - format, imageSize); - if (error) { - _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims); - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - assert(texImage); - - if (compressed_subtexture_error_check2(ctx, dims, width, height, depth, - format, texImage)) { - /* error was recorded */ - } - else if (width > 0 && height > 0 && depth > 0) { - switch (dims) { - case 1: - if (ctx->Driver.CompressedTexSubImage1D) { - ctx->Driver.CompressedTexSubImage1D(ctx, target, level, - xoffset, width, - format, imageSize, data, - texObj, texImage); - } - break; - case 2: - if (ctx->Driver.CompressedTexSubImage2D) { - ctx->Driver.CompressedTexSubImage2D(ctx, target, level, - xoffset, yoffset, - width, height, - format, imageSize, data, - texObj, texImage); - } - break; - case 3: - if (ctx->Driver.CompressedTexSubImage3D) { - ctx->Driver.CompressedTexSubImage3D(ctx, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, imageSize, data, - texObj, texImage); - } - break; - default: - ; - } - - check_gen_mipmap(ctx, target, texObj, level); - - ctx->NewState |= _NEW_TEXTURE; - } - } - _mesa_unlock_texture(ctx, texObj); -} - - -void GLAPIENTRY -_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, - GLsizei width, GLenum format, - GLsizei imageSize, const GLvoid *data) -{ - compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1, - format, imageSize, data); -} - - -void GLAPIENTRY -_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, - GLenum format, GLsizei imageSize, - const GLvoid *data) -{ - compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0, - width, height, 1, format, imageSize, data); -} - - -void GLAPIENTRY -_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLint zoffset, GLsizei width, - GLsizei height, GLsizei depth, GLenum format, - GLsizei imageSize, const GLvoid *data) -{ - compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset, - width, height, depth, format, imageSize, data); -} +/*
+ * mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file teximage.c
+ * Texture image-related functions.
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "enums.h"
+#include "fbobject.h"
+#include "framebuffer.h"
+#include "hash.h"
+#include "image.h"
+#include "imports.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "state.h"
+#include "texcompress.h"
+#include "texfetch.h"
+#include "teximage.h"
+#include "texstate.h"
+#include "texpal.h"
+#include "mtypes.h"
+
+
+/**
+ * State changes which we care about for glCopyTex[Sub]Image() calls.
+ * In particular, we care about pixel transfer state and buffer state
+ * (such as glReadBuffer to make sure we read from the right renderbuffer).
+ */
+#define NEW_COPY_TEX_STATE (_MESA_NEW_TRANSFER_STATE | \
+ _NEW_BUFFERS | \
+ _NEW_PIXEL)
+
+
+
+/**
+ * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
+ * elsewhere.
+ */
+void *
+_mesa_alloc_texmemory(GLsizei bytes)
+{
+ return _mesa_align_malloc(bytes, 512);
+}
+
+
+/**
+ * Free texture memory allocated with _mesa_alloc_texmemory()
+ */
+void
+_mesa_free_texmemory(void *m)
+{
+ _mesa_align_free(m);
+}
+
+
+/*
+ * Compute floor(log_base_2(n)).
+ * If n < 0 return -1.
+ */
+static int
+logbase2( int n )
+{
+ GLint i = 1;
+ GLint log2 = 0;
+
+ if (n < 0)
+ return -1;
+
+ if (n == 0)
+ return 0;
+
+ while ( n > i ) {
+ i *= 2;
+ log2++;
+ }
+ if (i != n) {
+ return log2 - 1;
+ }
+ else {
+ return log2;
+ }
+}
+
+
+
+/**
+ * Return the simple base format for a given internal texture format.
+ * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
+ *
+ * \param ctx GL context.
+ * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
+ *
+ * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
+ * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
+ *
+ * This is the format which is used during texture application (i.e. the
+ * texture format and env mode determine the arithmetic used.
+ *
+ * XXX this could be static
+ */
+GLint
+_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
+{
+ switch (internalFormat) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return GL_ALPHA;
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return GL_LUMINANCE;
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return GL_LUMINANCE_ALPHA;
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return GL_INTENSITY;
+ case 3:
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return GL_RGB;
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.EXT_texture_format_BGRA8888) {
+ switch (internalFormat) {
+ case GL_BGRA_EXT:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_paletted_texture) {
+ switch (internalFormat) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return GL_COLOR_INDEX;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_depth_texture) {
+ switch (internalFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return GL_DEPTH_COMPONENT;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ switch (internalFormat) {
+ case GL_COMPRESSED_ALPHA:
+ return GL_ALPHA;
+ case GL_COMPRESSED_LUMINANCE:
+ return GL_LUMINANCE;
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ return GL_LUMINANCE_ALPHA;
+ case GL_COMPRESSED_INTENSITY:
+ return GL_INTENSITY;
+ case GL_COMPRESSED_RGB:
+ return GL_RGB;
+ case GL_COMPRESSED_RGBA:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.TDFX_texture_compression_FXT1) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return GL_RGB;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_compression_s3tc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return GL_RGB;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.S3_s3tc) {
+ switch (internalFormat) {
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ return GL_RGB;
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.MESA_ycbcr_texture) {
+ if (internalFormat == GL_YCBCR_MESA)
+ return GL_YCBCR_MESA;
+ }
+
+ if (ctx->Extensions.ARB_texture_float) {
+ switch (internalFormat) {
+ case GL_ALPHA16F_ARB:
+ case GL_ALPHA32F_ARB:
+ return GL_ALPHA;
+ case GL_RGBA16F_ARB:
+ case GL_RGBA32F_ARB:
+ return GL_RGBA;
+ case GL_RGB16F_ARB:
+ case GL_RGB32F_ARB:
+ return GL_RGB;
+ case GL_INTENSITY16F_ARB:
+ case GL_INTENSITY32F_ARB:
+ return GL_INTENSITY;
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ATI_envmap_bumpmap) {
+ switch (internalFormat) {
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return GL_DUDV_ATI;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.MESA_texture_signed_rgba) {
+ switch (internalFormat) {
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_packed_depth_stencil) {
+ switch (internalFormat) {
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ return GL_DEPTH_STENCIL_EXT;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+#if FEATURE_EXT_texture_sRGB
+ if (ctx->Extensions.EXT_texture_sRGB) {
+ switch (internalFormat) {
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ return GL_RGB;
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return GL_RGBA;
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+ return GL_LUMINANCE_ALPHA;
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ return GL_LUMINANCE;
+ default:
+ ; /* fallthrough */
+ }
+ }
+#endif /* FEATURE_EXT_texture_sRGB */
+
+ if (ctx->Extensions.EXT_texture_integer) {
+ switch (internalFormat) {
+ case GL_RGBA8UI_EXT:
+ case GL_RGBA16UI_EXT:
+ case GL_RGBA32UI_EXT:
+ case GL_RGBA8I_EXT:
+ case GL_RGBA16I_EXT:
+ case GL_RGBA32I_EXT:
+ return GL_RGBA;
+ case GL_RGB8UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_RGB8I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_RGB32I_EXT:
+ return GL_RGB;
+ case GL_ALPHA8UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_ALPHA32I_EXT:
+ return GL_ALPHA;
+ case GL_INTENSITY8UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_INTENSITY32I_EXT:
+ return GL_INTENSITY;
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_texture_rg) {
+ switch (internalFormat) {
+ case GL_R16F:
+ /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
+ */
+ if (!ctx->Extensions.ARB_half_float_pixel)
+ break;
+ /* FALLTHROUGH */
+ case GL_R32F:
+ if (!ctx->Extensions.ARB_texture_float)
+ break;
+ return GL_RED;
+ case GL_R8I:
+ case GL_R8UI:
+ case GL_R16I:
+ case GL_R16UI:
+ case GL_R32I:
+ case GL_R32UI:
+ if (!ctx->Extensions.EXT_texture_integer)
+ break;
+ /* FALLTHROUGH */
+ case GL_R8:
+ case GL_R16:
+ case GL_RED:
+ case GL_COMPRESSED_RED:
+ return GL_RED;
+
+ case GL_RG16F:
+ /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
+ */
+ if (!ctx->Extensions.ARB_half_float_pixel)
+ break;
+ /* FALLTHROUGH */
+ case GL_RG32F:
+ if (!ctx->Extensions.ARB_texture_float)
+ break;
+ return GL_RG;
+ case GL_RG8I:
+ case GL_RG8UI:
+ case GL_RG16I:
+ case GL_RG16UI:
+ case GL_RG32I:
+ case GL_RG32UI:
+ if (!ctx->Extensions.EXT_texture_integer)
+ break;
+ /* FALLTHROUGH */
+ case GL_RG:
+ case GL_RG8:
+ case GL_RG16:
+ case GL_COMPRESSED_RG:
+ return GL_RG;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_shared_exponent) {
+ switch (internalFormat) {
+ case GL_RGB9_E5_EXT:
+ return GL_RGB;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_packed_float) {
+ switch (internalFormat) {
+ case GL_R11F_G11F_B10F_EXT:
+ return GL_RGB;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_depth_buffer_float) {
+ switch (internalFormat) {
+ case GL_DEPTH_COMPONENT32F:
+ return GL_DEPTH_COMPONENT;
+ case GL_DEPTH32F_STENCIL8:
+ return GL_DEPTH_STENCIL;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_texture_compression_rgtc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ return GL_RED;
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ return GL_RG;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_compression_latc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ return GL_LUMINANCE;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ATI_texture_compression_3dc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ return -1; /* error */
+}
+
+
+/**
+ * For cube map faces, return a face index in [0,5].
+ * For other targets return 0;
+ */
+GLuint
+_mesa_tex_target_to_face(GLenum target)
+{
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
+ return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ else
+ return 0;
+}
+
+
+
+/**
+ * Store a gl_texture_image pointer in a gl_texture_object structure
+ * according to the target and level parameters.
+ *
+ * \param tObj texture object.
+ * \param target texture target.
+ * \param level image level.
+ * \param texImage texture image.
+ *
+ * This was basically prompted by the introduction of cube maps.
+ */
+void
+_mesa_set_tex_image(struct gl_texture_object *tObj,
+ GLenum target, GLint level,
+ struct gl_texture_image *texImage)
+{
+ const GLuint face = _mesa_tex_target_to_face(target);
+
+ ASSERT(tObj);
+ ASSERT(texImage);
+ ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
+
+ tObj->Image[face][level] = texImage;
+
+ /* Set the 'back' pointer */
+ texImage->TexObject = tObj;
+}
+
+
+/**
+ * Allocate a texture image structure.
+ *
+ * Called via ctx->Driver.NewTextureImage() unless overriden by a device
+ * driver.
+ *
+ * \return a pointer to gl_texture_image struct with all fields initialized to
+ * zero.
+ */
+struct gl_texture_image *
+_mesa_new_texture_image( struct gl_context *ctx )
+{
+ (void) ctx;
+ return CALLOC_STRUCT(gl_texture_image);
+}
+
+
+/**
+ * Free texture image data.
+ * This function is a fallback called via ctx->Driver.FreeTexImageData().
+ *
+ * \param texImage texture image.
+ *
+ * Free the texture image data if it's not marked as client data.
+ */
+void
+_mesa_free_texture_image_data(struct gl_context *ctx,
+ struct gl_texture_image *texImage)
+{
+ (void) ctx;
+
+ if (texImage->Data && !texImage->IsClientData) {
+ /* free the old texture data */
+ _mesa_free_texmemory(texImage->Data);
+ }
+
+ texImage->Data = NULL;
+}
+
+
+/**
+ * Free texture image.
+ *
+ * \param texImage texture image.
+ *
+ * Free the texture image structure and the associated image data.
+ */
+void
+_mesa_delete_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *texImage)
+{
+ /* Free texImage->Data and/or any other driver-specific texture
+ * image storage.
+ */
+ ASSERT(ctx->Driver.FreeTexImageData);
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+
+ ASSERT(texImage->Data == NULL);
+ if (texImage->ImageOffsets)
+ free(texImage->ImageOffsets);
+ free(texImage);
+}
+
+
+/**
+ * Test if a target is a proxy target.
+ *
+ * \param target texture target.
+ *
+ * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_is_proxy_texture(GLenum target)
+{
+ /* NUM_TEXTURE_TARGETS should match number of terms below */
+ assert(NUM_TEXTURE_TARGETS == 7);
+
+ return (target == GL_PROXY_TEXTURE_1D ||
+ target == GL_PROXY_TEXTURE_2D ||
+ target == GL_PROXY_TEXTURE_3D ||
+ target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
+ target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
+ target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
+}
+
+
+/**
+ * Return the proxy target which corresponds to the given texture target
+ */
+static GLenum
+get_proxy_target(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return GL_PROXY_TEXTURE_1D;
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return GL_PROXY_TEXTURE_2D;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return GL_PROXY_TEXTURE_3D;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return GL_PROXY_TEXTURE_RECTANGLE_NV;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
+ default:
+ _mesa_problem(NULL, "unexpected target in get_proxy_target()");
+ return 0;
+ }
+}
+
+
+/**
+ * Get the texture object that corresponds to the target of the given
+ * texture unit.
+ *
+ * \param ctx GL context.
+ * \param texUnit texture unit.
+ * \param target texture target.
+ *
+ * \return pointer to the texture object on success, or NULL on failure.
+ *
+ * \sa gl_texture_unit.
+ */
+struct gl_texture_object *
+_mesa_select_tex_object(struct gl_context *ctx,
+ const struct gl_texture_unit *texUnit,
+ GLenum target)
+{
+ const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return texUnit->CurrentTex[TEXTURE_1D_INDEX];
+ case GL_PROXY_TEXTURE_1D:
+ return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
+ case GL_TEXTURE_2D:
+ return texUnit->CurrentTex[TEXTURE_2D_INDEX];
+ case GL_PROXY_TEXTURE_2D:
+ return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
+ case GL_TEXTURE_3D:
+ return texUnit->CurrentTex[TEXTURE_3D_INDEX];
+ case GL_PROXY_TEXTURE_3D:
+ return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ return ctx->Extensions.ARB_texture_cube_map
+ ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return ctx->Extensions.ARB_texture_cube_map
+ ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
+ case GL_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle
+ ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle
+ ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
+ default:
+ _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
+ return NULL;
+ }
+}
+
+
+/**
+ * Return pointer to texture object for given target on current texture unit.
+ */
+struct gl_texture_object *
+_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
+{
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ return _mesa_select_tex_object(ctx, texUnit, target);
+}
+
+
+/**
+ * Get a texture image pointer from a texture object, given a texture
+ * target and mipmap level. The target and level parameters should
+ * have already been error-checked.
+ *
+ * \param ctx GL context.
+ * \param texObj texture unit.
+ * \param target texture target.
+ * \param level image level.
+ *
+ * \return pointer to the texture image structure, or NULL on failure.
+ */
+struct gl_texture_image *
+_mesa_select_tex_image(struct gl_context *ctx,
+ const struct gl_texture_object *texObj,
+ GLenum target, GLint level)
+{
+ const GLuint face = _mesa_tex_target_to_face(target);
+
+ ASSERT(texObj);
+ ASSERT(level >= 0);
+ ASSERT(level < MAX_TEXTURE_LEVELS);
+
+ return texObj->Image[face][level];
+}
+
+
+/**
+ * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
+ * it and install it. Only return NULL if passed a bad parameter or run
+ * out of memory.
+ */
+struct gl_texture_image *
+_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
+ GLenum target, GLint level)
+{
+ struct gl_texture_image *texImage;
+
+ if (!texObj)
+ return NULL;
+
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
+ return NULL;
+ }
+
+ _mesa_set_tex_image(texObj, target, level, texImage);
+ }
+
+ return texImage;
+}
+
+
+/**
+ * Return pointer to the specified proxy texture image.
+ * Note that proxy textures are per-context, not per-texture unit.
+ * \return pointer to texture image or NULL if invalid target, invalid
+ * level, or out of memory.
+ */
+struct gl_texture_image *
+_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
+{
+ struct gl_texture_image *texImage;
+ GLuint texIndex;
+
+ if (level < 0 )
+ return NULL;
+
+ switch (target) {
+ case GL_PROXY_TEXTURE_1D:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_1D_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_2D:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_2D_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_3D:
+ if (level >= ctx->Const.Max3DTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_3D_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ if (level >= ctx->Const.MaxCubeTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_CUBE_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ if (level > 0)
+ return NULL;
+ texIndex = TEXTURE_RECT_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_1D_ARRAY_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_2D_ARRAY_INDEX;
+ break;
+ default:
+ return NULL;
+ }
+
+ texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
+ return NULL;
+ }
+ ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
+ /* Set the 'back' pointer */
+ texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
+ }
+ return texImage;
+}
+
+
+/**
+ * Get the maximum number of allowed mipmap levels.
+ *
+ * \param ctx GL context.
+ * \param target texture target.
+ *
+ * \return the maximum number of allowed mipmap levels for the given
+ * texture target, or zero if passed a bad target.
+ *
+ * \sa gl_constants.
+ */
+GLint
+_mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return ctx->Const.MaxTextureLevels;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return ctx->Const.Max3DTextureLevels;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return ctx->Extensions.ARB_texture_cube_map
+ ? ctx->Const.MaxCubeTextureLevels : 0;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array)
+ ? ctx->Const.MaxTextureLevels : 0;
+ default:
+ return 0; /* bad target */
+ }
+}
+
+
+/**
+ * Return number of dimensions per mipmap level for the given texture target.
+ */
+GLint
+_mesa_get_texture_dimensions(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return 1;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_PROXY_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_RECTANGLE:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_PROXY_TEXTURE_1D_ARRAY:
+ return 2;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_PROXY_TEXTURE_2D_ARRAY:
+ return 3;
+ default:
+ _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
+ target);
+ return 2;
+ }
+}
+
+
+
+
+#if 000 /* not used anymore */
+/*
+ * glTexImage[123]D can accept a NULL image pointer. In this case we
+ * create a texture image with unspecified image contents per the OpenGL
+ * spec.
+ */
+static GLubyte *
+make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
+{
+ const GLint components = _mesa_components_in_format(format);
+ const GLint numPixels = width * height * depth;
+ GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
+
+#ifdef DEBUG
+ /*
+ * Let's see if anyone finds this. If glTexImage2D() is called with
+ * a NULL image pointer then load the texture image with something
+ * interesting instead of leaving it indeterminate.
+ */
+ if (data) {
+ static const char message[8][32] = {
+ " X X XXXXX XXX X ",
+ " XX XX X X X X X ",
+ " X X X X X X X ",
+ " X X XXXX XXX XXXXX ",
+ " X X X X X X ",
+ " X X X X X X X ",
+ " X X XXXXX XXX X X ",
+ " "
+ };
+
+ GLubyte *imgPtr = data;
+ GLint h, i, j, k;
+ for (h = 0; h < depth; h++) {
+ for (i = 0; i < height; i++) {
+ GLint srcRow = 7 - (i % 8);
+ for (j = 0; j < width; j++) {
+ GLint srcCol = j % 32;
+ GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
+ for (k = 0; k < components; k++) {
+ *imgPtr++ = texel;
+ }
+ }
+ }
+ }
+ }
+#endif
+
+ return data;
+}
+#endif
+
+
+
+/**
+ * Reset the fields of a gl_texture_image struct to zero.
+ *
+ * \param img texture image structure.
+ *
+ * This is called when a proxy texture test fails, we set all the
+ * image members (except DriverData) to zero.
+ * It's also used in glTexImage[123]D as a safeguard to be sure all
+ * required fields get initialized properly by the Driver.TexImage[123]D
+ * functions.
+ */
+static void
+clear_teximage_fields(struct gl_texture_image *img)
+{
+ ASSERT(img);
+ img->_BaseFormat = 0;
+ img->InternalFormat = 0;
+ img->Border = 0;
+ img->Width = 0;
+ img->Height = 0;
+ img->Depth = 0;
+ img->RowStride = 0;
+ if (img->ImageOffsets) {
+ free(img->ImageOffsets);
+ img->ImageOffsets = NULL;
+ }
+ img->Width2 = 0;
+ img->Height2 = 0;
+ img->Depth2 = 0;
+ img->WidthLog2 = 0;
+ img->HeightLog2 = 0;
+ img->DepthLog2 = 0;
+ img->Data = NULL;
+ img->TexFormat = MESA_FORMAT_NONE;
+ img->FetchTexelc = NULL;
+ img->FetchTexelf = NULL;
+}
+
+
+/**
+ * Initialize basic fields of the gl_texture_image struct.
+ *
+ * \param ctx GL context.
+ * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
+ * \param img texture image structure to be initialized.
+ * \param width image width.
+ * \param height image height.
+ * \param depth image depth.
+ * \param border image border.
+ * \param internalFormat internal format.
+ * \param format the actual hardware format (one of MESA_FORMAT_*)
+ *
+ * Fills in the fields of \p img with the given information.
+ * Note: width, height and depth include the border.
+ */
+void
+_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
+ struct gl_texture_image *img,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum internalFormat,
+ gl_format format)
+{
+ GLint i, dims;
+
+ ASSERT(img);
+ ASSERT(width >= 0);
+ ASSERT(height >= 0);
+ ASSERT(depth >= 0);
+
+ img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
+ ASSERT(img->_BaseFormat > 0);
+ img->InternalFormat = internalFormat;
+ img->Border = border;
+ img->Width = width;
+ img->Height = height;
+ img->Depth = depth;
+
+ img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
+ img->WidthLog2 = logbase2(img->Width2);
+
+ if (height == 1) { /* 1-D texture */
+ img->Height2 = 1;
+ img->HeightLog2 = 0;
+ }
+ else {
+ img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
+ img->HeightLog2 = logbase2(img->Height2);
+ }
+
+ if (depth == 1) { /* 2-D texture */
+ img->Depth2 = 1;
+ img->DepthLog2 = 0;
+ }
+ else {
+ img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
+ img->DepthLog2 = logbase2(img->Depth2);
+ }
+
+ img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
+
+ if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
+ (height == 1 || _mesa_is_pow_two(img->Height2)) &&
+ (depth == 1 || _mesa_is_pow_two(img->Depth2)))
+ img->_IsPowerOfTwo = GL_TRUE;
+ else
+ img->_IsPowerOfTwo = GL_FALSE;
+
+ /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
+ img->RowStride = width;
+ /* Allocate the ImageOffsets array and initialize to typical values.
+ * We allocate the array for 1D/2D textures too in order to avoid special-
+ * case code in the texstore routines.
+ */
+ if (img->ImageOffsets)
+ free(img->ImageOffsets);
+ img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
+ for (i = 0; i < depth; i++) {
+ img->ImageOffsets[i] = i * width * height;
+ }
+
+ /* Compute Width/Height/DepthScale for mipmap lod computation */
+ if (target == GL_TEXTURE_RECTANGLE_NV) {
+ /* scale = 1.0 since texture coords directly map to texels */
+ img->WidthScale = 1.0;
+ img->HeightScale = 1.0;
+ img->DepthScale = 1.0;
+ }
+ else {
+ img->WidthScale = (GLfloat) img->Width;
+ img->HeightScale = (GLfloat) img->Height;
+ img->DepthScale = (GLfloat) img->Depth;
+ }
+
+ img->TexFormat = format;
+
+ dims = _mesa_get_texture_dimensions(target);
+
+ _mesa_set_fetch_functions(img, dims);
+}
+
+
+/**
+ * Free and clear fields of the gl_texture_image struct.
+ *
+ * \param ctx GL context.
+ * \param texImage texture image structure to be cleared.
+ *
+ * After the call, \p texImage will have no data associated with it. Its
+ * fields are cleared so that its parent object will test incomplete.
+ */
+void
+_mesa_clear_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *texImage)
+{
+ ctx->Driver.FreeTexImageData(ctx, texImage);
+ clear_teximage_fields(texImage);
+}
+
+
+/**
+ * This is the fallback for Driver.TestProxyTexImage(). Test the texture
+ * level, width, height and depth against the ctx->Const limits for textures.
+ *
+ * A hardware driver might override this function if, for example, the
+ * max 3D texture size is 512x512x64 (i.e. not a cube).
+ *
+ * Note that width, height, depth == 0 is not an error. However, a
+ * texture with zero width/height/depth will be considered "incomplete"
+ * and texturing will effectively be disabled.
+ *
+ * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
+ * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
+ * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
+ * \param level as passed to glTexImage
+ * \param internalFormat as passed to glTexImage
+ * \param format as passed to glTexImage
+ * \param type as passed to glTexImage
+ * \param width as passed to glTexImage
+ * \param height as passed to glTexImage
+ * \param depth as passed to glTexImage
+ * \param border as passed to glTexImage
+ * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
+ */
+GLboolean
+_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat, GLenum format, GLenum type,
+ GLint width, GLint height, GLint depth, GLint border)
+{
+ GLint maxSize;
+
+ (void) internalFormat;
+ (void) format;
+ (void) type;
+
+ switch (target) {
+ case GL_PROXY_TEXTURE_1D:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_2D:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_3D:
+ maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (depth < 2 * border || depth > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.Max3DTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ maxSize = ctx->Const.MaxTextureRectSize;
+ if (width < 0 || width > maxSize)
+ return GL_FALSE;
+ if (height < 0 || height > maxSize)
+ return GL_FALSE;
+ if (level != 0)
+ return GL_FALSE;
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxCubeTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ default:
+ _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if the memory used by the texture would exceed the driver's limit.
+ * This lets us support a max 3D texture size of 8K (for example) but
+ * prevents allocating a full 8K x 8K x 8K texture.
+ * XXX this could be rolled into the proxy texture size test (above) but
+ * we don't have the actual texture internal format at that point.
+ */
+static GLboolean
+legal_texture_size(struct gl_context *ctx, gl_format format,
+ GLint width, GLint height, GLint depth)
+{
+ uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
+ uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
+ return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
+}
+
+
+
+/**
+ * Helper function to determine whether a target and specific compression
+ * format are supported.
+ */
+static GLboolean
+target_can_be_compressed(const struct gl_context *ctx, GLenum target,
+ GLenum intFormat)
+{
+ (void) intFormat; /* not used yet */
+
+ switch (target) {
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return GL_TRUE; /* true for any compressed format so far */
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if the given texture target value is legal for a
+ * glTexImage1/2/3D call.
+ */
+static GLboolean
+legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
+{
+ switch (dims) {
+ case 1:
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+ case 2:
+ switch (target) {
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return GL_TRUE;
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+ case 3:
+ switch (target) {
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return GL_TRUE;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+ default:
+ _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if the given texture target value is legal for a
+ * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
+ * The difference compared to legal_teximage_target() above is that
+ * proxy targets are not supported.
+ */
+static GLboolean
+legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
+{
+ switch (dims) {
+ case 1:
+ return target == GL_TEXTURE_1D;
+ case 2:
+ switch (target) {
+ case GL_TEXTURE_2D:
+ return GL_TRUE;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+ case 3:
+ switch (target) {
+ case GL_TEXTURE_3D:
+ return GL_TRUE;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+ default:
+ _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
+ dims);
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test the glTexImage[123]D() parameters for errors.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ * \param internalFormat internal format given by the user.
+ * \param format pixel data format given by the user.
+ * \param type pixel data type given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ * \param depth image depth given by the user.
+ * \param border image border given by the user.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ *
+ * Verifies each of the parameters against the constants specified in
+ * __struct gl_contextRec::Const and the supported extensions, and according
+ * to the OpenGL specification.
+ */
+static GLboolean
+texture_error_check( struct gl_context *ctx,
+ GLuint dimensions, GLenum target,
+ GLint level, GLint internalFormat,
+ GLenum format, GLenum type,
+ GLint width, GLint height,
+ GLint depth, GLint border )
+{
+ const GLenum proxyTarget = get_proxy_target(target);
+ const GLboolean isProxy = target == proxyTarget;
+ GLboolean sizeOK = GL_TRUE;
+ GLboolean colorFormat, indexFormat;
+
+ /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(level=%d)", dimensions, level);
+ }
+ return GL_TRUE;
+ }
+
+ /* Check border */
+ if (border < 0 || border > 1 ||
+ ((target == GL_TEXTURE_RECTANGLE_NV ||
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(border=%d)", dimensions, border);
+ }
+ return GL_TRUE;
+ }
+
+ if (width < 0 || height < 0 || depth < 0) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(width, height or depth < 0)", dimensions);
+ }
+ return GL_TRUE;
+ }
+
+ /* Do this simple check before calling the TestProxyTexImage() function */
+ if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
+ sizeOK = (width == height);
+ }
+
+ /*
+ * Use the proxy texture driver hook to see if the size/level/etc are
+ * legal.
+ */
+ sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
+ internalFormat, format,
+ type, width, height,
+ depth, border);
+ if (!sizeOK) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
+ dimensions, level, width, height, depth);
+ }
+ return GL_TRUE;
+ }
+
+ /* Check internalFormat */
+ if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(internalFormat=%s)",
+ dimensions, _mesa_lookup_enum_by_nr(internalFormat));
+ }
+ return GL_TRUE;
+ }
+
+ /* Check incoming image format and type */
+ if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
+ /* Normally, GL_INVALID_OPERATION is generated by a format/type
+ * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
+ * GL_EXT_texture_integer extension, some combinations should generate
+ * GL_INVALID_ENUM instead (grr!).
+ */
+ if (!isProxy) {
+ GLenum error = _mesa_is_integer_format(format)
+ ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
+ _mesa_error(ctx, error,
+ "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
+ dimensions, format, type);
+ }
+ return GL_TRUE;
+ }
+
+ /* make sure internal format and format basically agree */
+ colorFormat = _mesa_is_color_format(format);
+ indexFormat = _mesa_is_index_format(format);
+ if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
+ (_mesa_is_index_format(internalFormat) && !indexFormat) ||
+ (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
+ (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
+ (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
+ (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
+ dimensions, internalFormat, format);
+ return GL_TRUE;
+ }
+
+ /* additional checks for ycbcr textures */
+ if (internalFormat == GL_YCBCR_MESA) {
+ ASSERT(ctx->Extensions.MESA_ycbcr_texture);
+ if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
+ type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
+ char message[100];
+ _mesa_snprintf(message, sizeof(message),
+ "glTexImage%dD(format/type YCBCR mismatch", dimensions);
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
+ return GL_TRUE; /* error */
+ }
+ if (target != GL_TEXTURE_2D &&
+ target != GL_PROXY_TEXTURE_2D &&
+ target != GL_TEXTURE_RECTANGLE_NV &&
+ target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
+ return GL_TRUE;
+ }
+ if (border != 0) {
+ if (!isProxy) {
+ char message[100];
+ _mesa_snprintf(message, sizeof(message),
+ "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
+ dimensions, border);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
+ }
+ return GL_TRUE;
+ }
+ }
+
+ /* additional checks for depth textures */
+ if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
+ /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
+ if (target != GL_TEXTURE_1D &&
+ target != GL_PROXY_TEXTURE_1D &&
+ target != GL_TEXTURE_2D &&
+ target != GL_PROXY_TEXTURE_2D &&
+ target != GL_TEXTURE_RECTANGLE_ARB &&
+ target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexImage(target/internalFormat)");
+ return GL_TRUE;
+ }
+ }
+
+ /* additional checks for compressed textures */
+ if (_mesa_is_compressed_format(ctx, internalFormat)) {
+ if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexImage%dD(target)", dimensions);
+ return GL_TRUE;
+ }
+ if (border != 0) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(border!=0)", dimensions);
+ }
+ return GL_TRUE;
+ }
+ }
+
+ /* additional checks for integer textures */
+ if (ctx->Extensions.EXT_texture_integer &&
+ (_mesa_is_integer_format(format) !=
+ _mesa_is_integer_format(internalFormat))) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(integer/non-integer format mismatch)",
+ dimensions);
+ }
+ return GL_TRUE;
+ }
+
+ /* if we get here, the parameters are OK */
+ return GL_FALSE;
+}
+
+
+/**
+ * Test glTexSubImage[123]D() parameters for errors.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ * \param xoffset sub-image x offset given by the user.
+ * \param yoffset sub-image y offset given by the user.
+ * \param zoffset sub-image z offset given by the user.
+ * \param format pixel data format given by the user.
+ * \param type pixel data type given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ * \param depth image depth given by the user.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ *
+ * Verifies each of the parameters against the constants specified in
+ * __struct gl_contextRec::Const and the supported extensions, and according
+ * to the OpenGL specification.
+ */
+static GLboolean
+subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type )
+{
+ /* Basic level check */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
+ return GL_TRUE;
+ }
+
+ /* Check for negative sizes */
+ if (width < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexSubImage%dD(width=%d)", dimensions, width);
+ return GL_TRUE;
+ }
+ if (height < 0 && dimensions > 1) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexSubImage%dD(height=%d)", dimensions, height);
+ return GL_TRUE;
+ }
+ if (depth < 0 && dimensions > 2) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexSubImage%dD(depth=%d)", dimensions, depth);
+ return GL_TRUE;
+ }
+
+ if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
+ /* As with the glTexImage2D check above, the error code here
+ * depends on texture integer.
+ */
+ GLenum error = _mesa_is_integer_format(format)
+ ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
+ _mesa_error(ctx, error,
+ "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
+ dimensions, format, type);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Do second part of glTexSubImage which depends on the destination texture.
+ * \return GL_TRUE if error recorded, GL_FALSE otherwise
+ */
+static GLboolean
+subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type,
+ const struct gl_texture_image *destTex )
+{
+ if (!destTex) {
+ /* undefined image level */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
+ return GL_TRUE;
+ }
+
+ if (xoffset < -((GLint)destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
+ dimensions);
+ return GL_TRUE;
+ }
+ if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
+ dimensions);
+ return GL_TRUE;
+ }
+ if (dimensions > 1) {
+ if (yoffset < -((GLint)destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
+ dimensions);
+ return GL_TRUE;
+ }
+ if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+ if (dimensions > 2) {
+ if (zoffset < -((GLint)destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
+ return GL_TRUE;
+ }
+ if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
+ return GL_TRUE;
+ }
+ }
+
+ if (_mesa_is_format_compressed(destTex->TexFormat)) {
+ GLuint bw, bh;
+
+ /* do tests which depend on compression block size */
+ _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
+
+ /* offset must be multiple of block size */
+ if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
+ dimensions, xoffset, yoffset);
+ return GL_TRUE;
+ }
+ /* size must be multiple of bw by bh or equal to whole texture size */
+ if ((width % bw != 0) && (GLuint) width != destTex->Width) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexSubImage%dD(width = %d)", dimensions, width);
+ return GL_TRUE;
+ }
+ if ((height % bh != 0) && (GLuint) height != destTex->Height) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexSubImage%dD(height = %d)", dimensions, height);
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Test glCopyTexImage[12]D() parameters for errors.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ * \param internalFormat internal format given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ * \param border texture border.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ *
+ * Verifies each of the parameters against the constants specified in
+ * __struct gl_contextRec::Const and the supported extensions, and according
+ * to the OpenGL specification.
+ */
+static GLboolean
+copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level, GLint internalFormat,
+ GLint width, GLint height, GLint border )
+{
+ const GLenum proxyTarget = get_proxy_target(target);
+ const GLenum type = GL_FLOAT;
+ GLboolean sizeOK;
+ GLint format;
+
+ /* check target */
+ if (!legal_texsubimage_target(ctx, dimensions, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
+ dimensions, _mesa_lookup_enum_by_nr(target));
+ return GL_TRUE;
+ }
+
+ /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage%dD(level=%d)", dimensions, level);
+ return GL_TRUE;
+ }
+
+ /* Check that the source buffer is complete */
+ if (ctx->ReadBuffer->Name) {
+ if (ctx->ReadBuffer->_Status == 0) {
+ _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
+ }
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glCopyTexImage%dD(invalid readbuffer)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* Check border */
+ if (border < 0 || border > 1 ||
+ ((target == GL_TEXTURE_RECTANGLE_NV ||
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
+ return GL_TRUE;
+ }
+
+ format = _mesa_base_tex_format(ctx, internalFormat);
+ if (format < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage%dD(internalFormat)", dimensions);
+ return GL_TRUE;
+ }
+
+ if (!_mesa_source_buffer_exists(ctx, format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(missing readbuffer)", dimensions);
+ return GL_TRUE;
+ }
+
+ /* Do size, level checking */
+ sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
+ ? (width == height) : 1;
+
+ sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
+ internalFormat, format,
+ type, width, height,
+ 1, border);
+
+ if (!sizeOK) {
+ if (dimensions == 1) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage1D(width=%d)", width);
+ }
+ else {
+ ASSERT(dimensions == 2);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage2D(width=%d, height=%d)", width, height);
+ }
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_compressed_format(ctx, internalFormat)) {
+ if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCopyTexImage%dD(target)", dimensions);
+ return GL_TRUE;
+ }
+ if (border != 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(border!=0)", dimensions);
+ return GL_TRUE;
+ }
+ }
+ else if (_mesa_is_depth_format(internalFormat)) {
+ /* make sure we have depth/stencil buffers */
+ if (!ctx->ReadBuffer->_DepthBuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(no depth)", dimensions);
+ return GL_TRUE;
+ }
+ }
+ else if (_mesa_is_depthstencil_format(internalFormat)) {
+ /* make sure we have depth/stencil buffers */
+ if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(no depth/stencil buffer)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* if we get here, the parameters are OK */
+ return GL_FALSE;
+}
+
+
+/**
+ * Test glCopyTexSubImage[12]D() parameters for errors.
+ * Note that this is the first part of error checking.
+ * See also copytexsubimage_error_check2() below for the second part.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ */
+static GLboolean
+copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level)
+{
+ /* Check that the source buffer is complete */
+ if (ctx->ReadBuffer->Name) {
+ if (ctx->ReadBuffer->_Status == 0) {
+ _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
+ }
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glCopyTexImage%dD(invalid readbuffer)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* check target (proxies not allowed) */
+ if (!legal_texsubimage_target(ctx, dimensions, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
+ dimensions, _mesa_lookup_enum_by_nr(target));
+ return GL_TRUE;
+ }
+
+ /* Check level */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(level=%d)", dimensions, level);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Second part of error checking for glCopyTexSubImage[12]D().
+ * \param xoffset sub-image x offset given by the user.
+ * \param yoffset sub-image y offset given by the user.
+ * \param zoffset sub-image z offset given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ */
+static GLboolean
+copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height,
+ const struct gl_texture_image *teximage )
+{
+ /* check that dest tex image exists */
+ if (!teximage) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(undefined texture level: %d)",
+ dimensions, level);
+ return GL_TRUE;
+ }
+
+ /* Check size */
+ if (width < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(width=%d)", dimensions, width);
+ return GL_TRUE;
+ }
+ if (dimensions > 1 && height < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(height=%d)", dimensions, height);
+ return GL_TRUE;
+ }
+
+ /* check x/y offsets */
+ if (xoffset < -((GLint)teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
+ return GL_TRUE;
+ }
+ if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(xoffset+width)", dimensions);
+ return GL_TRUE;
+ }
+ if (dimensions > 1) {
+ if (yoffset < -((GLint)teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
+ return GL_TRUE;
+ }
+ /* NOTE: we're adding the border here, not subtracting! */
+ if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(yoffset+height)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* check z offset */
+ if (dimensions > 2) {
+ if (zoffset < -((GLint)teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(zoffset)", dimensions);
+ return GL_TRUE;
+ }
+ if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ if (_mesa_is_format_compressed(teximage->TexFormat)) {
+ /* offset must be multiple of 4 */
+ if ((xoffset & 3) || (yoffset & 3)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
+ return GL_TRUE;
+ }
+ /* size must be multiple of 4 */
+ if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(width)", dimensions);
+ return GL_TRUE;
+ }
+ if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(height)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ if (teximage->InternalFormat == GL_YCBCR_MESA) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
+ return GL_TRUE;
+ }
+
+ if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
+ dimensions, teximage->_BaseFormat);
+ return GL_TRUE;
+ }
+
+ if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
+ if (!ctx->ReadBuffer->_DepthBuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(no depth buffer)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+ else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(no depth/stencil buffer)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* If copying into an integer texture, the source buffer must also be
+ * integer-valued.
+ */
+ if (_mesa_is_format_integer_color(teximage->TexFormat)) {
+ struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
+ if (!_mesa_is_format_integer_color(rb->Format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(source buffer is not integer format)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* if we get here, the parameters are OK */
+ return GL_FALSE;
+}
+
+
+/** Callback info for walking over FBO hash table */
+struct cb_info
+{
+ struct gl_context *ctx;
+ struct gl_texture_object *texObj;
+ GLuint level, face;
+};
+
+
+/**
+ * Check render to texture callback. Called from _mesa_HashWalk().
+ */
+static void
+check_rtt_cb(GLuint key, void *data, void *userData)
+{
+ struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
+ const struct cb_info *info = (struct cb_info *) userData;
+ struct gl_context *ctx = info->ctx;
+ const struct gl_texture_object *texObj = info->texObj;
+ const GLuint level = info->level, face = info->face;
+
+ /* If this is a user-created FBO */
+ if (fb->Name) {
+ GLuint i;
+ /* check if any of the FBO's attachments point to 'texObj' */
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+ if (att->Type == GL_TEXTURE &&
+ att->Texture == texObj &&
+ att->TextureLevel == level &&
+ att->CubeMapFace == face) {
+ ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]);
+ /* Tell driver about the new renderbuffer texture */
+ ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
+ /* Mark fb status as indeterminate to force re-validation */
+ fb->_Status = 0;
+ }
+ }
+ }
+}
+
+
+/**
+ * When a texture image is specified we have to check if it's bound to
+ * any framebuffer objects (render to texture) in order to detect changes
+ * in size or format since that effects FBO completeness.
+ * Any FBOs rendering into the texture must be re-validated.
+ */
+static void
+update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
+ GLuint face, GLuint level)
+{
+ /* Only check this texture if it's been marked as RenderToTexture */
+ if (texObj->_RenderToTexture) {
+ struct cb_info info;
+ info.ctx = ctx;
+ info.texObj = texObj;
+ info.level = level;
+ info.face = face;
+ _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
+ }
+}
+
+
+/**
+ * If the texture object's GenerateMipmap flag is set and we've
+ * changed the texture base level image, regenerate the rest of the
+ * mipmap levels now.
+ */
+static INLINE void
+check_gen_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj, GLint level)
+{
+ ASSERT(target != GL_TEXTURE_CUBE_MAP);
+ if (texObj->GenerateMipmap &&
+ level == texObj->BaseLevel &&
+ level < texObj->MaxLevel) {
+ ASSERT(ctx->Driver.GenerateMipmap);
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
+ }
+}
+
+
+/** Debug helper: override the user-requested internal format */
+static GLenum
+override_internal_format(GLenum internalFormat, GLint width, GLint height)
+{
+#if 0
+ if (internalFormat == GL_RGBA16F_ARB ||
+ internalFormat == GL_RGBA32F_ARB) {
+ printf("Convert rgba float tex to int %d x %d\n", width, height);
+ return GL_RGBA;
+ }
+ else if (internalFormat == GL_RGB16F_ARB ||
+ internalFormat == GL_RGB32F_ARB) {
+ printf("Convert rgb float tex to int %d x %d\n", width, height);
+ return GL_RGB;
+ }
+ else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
+ internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
+ printf("Convert luminance float tex to int %d x %d\n", width, height);
+ return GL_LUMINANCE_ALPHA;
+ }
+ else if (internalFormat == GL_LUMINANCE16F_ARB ||
+ internalFormat == GL_LUMINANCE32F_ARB) {
+ printf("Convert luminance float tex to int %d x %d\n", width, height);
+ return GL_LUMINANCE;
+ }
+ else if (internalFormat == GL_ALPHA16F_ARB ||
+ internalFormat == GL_ALPHA32F_ARB) {
+ printf("Convert luminance float tex to int %d x %d\n", width, height);
+ return GL_ALPHA;
+ }
+ /*
+ else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
+ internalFormat = GL_RGBA;
+ }
+ */
+ else {
+ return internalFormat;
+ }
+#else
+ return internalFormat;
+#endif
+}
+
+
+/**
+ * Choose the actual hardware format for a texture image.
+ * Try to use the same format as the previous image level when possible.
+ * Otherwise, ask the driver for the best format.
+ * It's important to try to choose a consistant format for all levels
+ * for efficient texture memory layout/allocation. In particular, this
+ * comes up during automatic mipmap generation.
+ */
+gl_format
+_mesa_choose_texture_format(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLenum format, GLenum type)
+{
+ gl_format f;
+
+ /* see if we've already chosen a format for the previous level */
+ if (level > 0) {
+ struct gl_texture_image *prevImage =
+ _mesa_select_tex_image(ctx, texObj, target, level - 1);
+ /* See if the prev level is defined and has an internal format which
+ * matches the new internal format.
+ */
+ if (prevImage &&
+ prevImage->Width > 0 &&
+ prevImage->InternalFormat == internalFormat) {
+ /* use the same format */
+ ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
+ return prevImage->TexFormat;
+ }
+ }
+
+ /* choose format from scratch */
+ f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
+ ASSERT(f != MESA_FORMAT_NONE);
+ return f;
+}
+
+
+/**
+ * Common code to implement all the glTexImage1D/2D/3D functions.
+ */
+static void
+teximage(struct gl_context *ctx, GLuint dims,
+ GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ GLboolean error;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ _mesa_lookup_enum_by_nr(internalFormat),
+ width, height, depth, border,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type), pixels);
+
+ internalFormat = override_internal_format(internalFormat, width, height);
+
+ /* target error checking */
+ if (!legal_teximage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return;
+ }
+
+ /* general error checking */
+ error = texture_error_check(ctx, dims, target, level, internalFormat,
+ format, type, width, height, depth, border);
+
+ if (_mesa_is_proxy_texture(target)) {
+ /* Proxy texture: just clear or set state depending on error checking */
+ struct gl_texture_image *texImage =
+ _mesa_get_proxy_tex_image(ctx, target, level);
+
+ if (error) {
+ /* when error, clear all proxy texture image parameters */
+ if (texImage)
+ clear_teximage_fields(texImage);
+ }
+ else {
+ /* no error, set the tex image parameters */
+ struct gl_texture_object *texObj =
+ _mesa_get_current_tex_object(ctx, target);
+ gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
+ target, level,
+ internalFormat,
+ format, type);
+
+ if (legal_texture_size(ctx, texFormat, width, height, depth)) {
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height,
+ depth, border, internalFormat,
+ texFormat);
+ }
+ else if (texImage) {
+ clear_teximage_fields(texImage);
+ }
+ }
+ }
+ else {
+ /* non-proxy target */
+ const GLuint face = _mesa_tex_target_to_face(target);
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ if (error) {
+ return; /* error was recorded */
+ }
+
+ if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
+ }
+ else {
+ gl_format texFormat;
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+
+ ASSERT(texImage->Data == NULL);
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, format,
+ type);
+
+ if (legal_texture_size(ctx, texFormat, width, height, depth)) {
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ width, height, depth,
+ border, internalFormat, texFormat);
+
+ /* Give the texture to the driver. <pixels> may be null. */
+ ASSERT(ctx->Driver.TexImage3D);
+ switch (dims) {
+ case 1:
+ ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
+ width, border, format,
+ type, pixels, &ctx->Unpack, texObj,
+ texImage);
+ break;
+ case 2:
+ ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ width, height, border, format,
+ type, pixels, &ctx->Unpack, texObj,
+ texImage);
+ break;
+ case 3:
+ ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
+ width, height, depth, border, format,
+ type, pixels, &ctx->Unpack, texObj,
+ texImage);
+ break;
+ default:
+ _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ update_fbo_texture(ctx, texObj, face, level);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
+ }
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+ }
+}
+
+
+/*
+ * Called from the API. Note that width includes the border.
+ */
+void GLAPIENTRY
+_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
+ border, format, type, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage(ctx, 2, target, level, internalFormat, width, height, 1,
+ border, format, type, pixels);
+}
+
+
+/*
+ * Called by the API or display list executor.
+ * Note that width and height include the border.
+ */
+void GLAPIENTRY
+_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage(ctx, 3, target, level, internalFormat, width, height, depth,
+ border, format, type, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
+ depth, border, format, type, pixels);
+}
+
+
+#if FEATURE_OES_EGL_image
+void GLAPIENTRY
+_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (!ctx->Extensions.OES_EGL_image) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEGLImageTargetTexture2DOES(unsupported)");
+ return;
+ }
+
+ if (target != GL_TEXTURE_2D) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glEGLImageTargetTexture2D(target=%d)", target);
+ return;
+ }
+
+ if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ _mesa_lock_texture(ctx, texObj);
+
+ texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
+ } else {
+ if (texImage->Data)
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+
+ ASSERT(texImage->Data == NULL);
+ ctx->Driver.EGLImageTargetTexture2D(ctx, target,
+ texObj, texImage, image);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ _mesa_unlock_texture(ctx, texObj);
+
+}
+#endif
+
+
+
+/**
+ * Implement all the glTexSubImage1/2/3D() functions.
+ */
+static void
+texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels )
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ xoffset, yoffset, zoffset, width, height, depth,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type), pixels);
+
+ /* check target (proxies not allowed) */
+ if (!legal_texsubimage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return;
+ }
+
+ if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
+
+ if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type)) {
+ return; /* error was detected */
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (subtexture_error_check2(ctx, dims, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, texImage)) {
+ /* error was recorded */
+ }
+ else if (width > 0 && height > 0 && height > 0) {
+ /* If we have a border, offset=-1 is legal. Bias by border width. */
+ switch (dims) {
+ case 3:
+ zoffset += texImage->Border;
+ /* fall-through */
+ case 2:
+ yoffset += texImage->Border;
+ /* fall-through */
+ case 1:
+ xoffset += texImage->Border;
+ }
+
+ switch (dims) {
+ case 1:
+ ctx->Driver.TexSubImage1D(ctx, target, level,
+ xoffset, width,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ break;
+ case 2:
+ ctx->Driver.TexSubImage2D(ctx, target, level,
+ xoffset, yoffset, width, height,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ break;
+ case 3:
+ ctx->Driver.TexSubImage3D(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected dims in subteximage()");
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+void GLAPIENTRY
+_mesa_TexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 1, target, level,
+ xoffset, 0, 0,
+ width, 1, 1,
+ format, type, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 2, target, level,
+ xoffset, yoffset, 0,
+ width, height, 1,
+ format, type, pixels);
+}
+
+
+
+void GLAPIENTRY
+_mesa_TexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 3, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels);
+}
+
+
+
+/**
+ * Implement the glCopyTexImage1/2D() functions.
+ */
+static void
+copyteximage(struct gl_context *ctx, GLuint dims,
+ GLenum target, GLint level, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ const GLuint face = _mesa_tex_target_to_face(target);
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ _mesa_lookup_enum_by_nr(internalFormat),
+ x, y, width, height, border);
+
+ if (ctx->NewState & NEW_COPY_TEX_STATE)
+ _mesa_update_state(ctx);
+
+ if (copytexture_error_check(ctx, dims, target, level, internalFormat,
+ width, height, border))
+ return;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
+ }
+ else {
+ gl_format texFormat;
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+
+ ASSERT(texImage->Data == NULL);
+
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, GL_NONE,
+ GL_NONE);
+
+ if (legal_texture_size(ctx, texFormat, width, height, 1)) {
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
+ border, internalFormat, texFormat);
+
+ ASSERT(ctx->Driver.CopyTexImage2D);
+ if (dims == 1)
+ ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat,
+ x, y, width, border);
+ else
+ ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat,
+ x, y, width, height, border);
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ update_fbo_texture(ctx, texObj, face, level);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
+ }
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTexImage1D( GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y,
+ GLsizei width, GLint border )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copyteximage(ctx, 2, target, level, internalFormat,
+ x, y, width, height, border);
+}
+
+
+
+/**
+ * Implementation for glCopyTexSubImage1/2/3D() functions.
+ */
+static void
+copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target),
+ level, xoffset, yoffset, zoffset, x, y, width, height);
+
+ if (ctx->NewState & NEW_COPY_TEX_STATE)
+ _mesa_update_state(ctx);
+
+ if (copytexsubimage_error_check1(ctx, dims, target, level))
+ return;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
+ zoffset, width, height, texImage)) {
+ /* error was recored */
+ }
+ else {
+ /* If we have a border, offset=-1 is legal. Bias by border width. */
+ switch (dims) {
+ case 3:
+ zoffset += texImage->Border;
+ /* fall-through */
+ case 2:
+ yoffset += texImage->Border;
+ /* fall-through */
+ case 1:
+ xoffset += texImage->Border;
+ }
+
+ if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
+ &width, &height)) {
+ switch (dims) {
+ case 1:
+ ctx->Driver.CopyTexSubImage1D(ctx, target, level,
+ xoffset, x, y, width);
+ break;
+ case 2:
+ ctx->Driver.CopyTexSubImage2D(ctx, target, level,
+ xoffset, yoffset,
+ x, y, width, height);
+ break;
+ case 3:
+ ctx->Driver.CopyTexSubImage3D(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height);
+ break;
+ default:
+ _mesa_problem(ctx, "bad dims in copytexsubimage()");
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
+ width, height);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ x, y, width, height);
+}
+
+
+
+
+/**********************************************************************/
+/****** Compressed Textures ******/
+/**********************************************************************/
+
+
+/**
+ * Return expected size of a compressed texture.
+ */
+static GLuint
+compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
+ GLenum glformat)
+{
+ gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
+ return _mesa_format_image_size(mesaFormat, width, height, depth);
+}
+
+
+/*
+ * Return compressed texture block size, in pixels.
+ */
+static void
+get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
+{
+ gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
+ _mesa_get_format_block_size(mesaFormat, bw, bh);
+}
+
+
+/**
+ * Error checking for glCompressedTexImage[123]D().
+ * \return error code or GL_NO_ERROR.
+ */
+static GLenum
+compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize)
+{
+ const GLenum proxyTarget = get_proxy_target(target);
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
+ GLint expectedSize;
+
+ /* check level */
+ if (level < 0 || level >= maxLevels)
+ return GL_INVALID_VALUE;
+
+ if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ return GL_INVALID_ENUM;
+ }
+
+ /* This will detect any invalid internalFormat value */
+ if (!_mesa_is_compressed_format(ctx, internalFormat))
+ return GL_INVALID_ENUM;
+
+ /* This should really never fail */
+ if (_mesa_base_tex_format(ctx, internalFormat) < 0)
+ return GL_INVALID_ENUM;
+
+ /* No compressed formats support borders at this time */
+ if (border != 0)
+ return GL_INVALID_VALUE;
+
+ /* For cube map, width must equal height */
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
+ return GL_INVALID_VALUE;
+
+ /* check image size against compression block size */
+ {
+ gl_format texFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
+ GL_NONE, GL_NONE);
+ GLuint bw, bh;
+
+ _mesa_get_format_block_size(texFormat, &bw, &bh);
+ if ((width > bw && width % bw > 0) ||
+ (height > bh && height % bh > 0)) {
+ /*
+ * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
+ * generated [...] if any parameter combinations are not
+ * supported by the specific compressed internal format.
+ */
+ return GL_INVALID_OPERATION;
+ }
+ }
+
+ /* check image sizes */
+ if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
+ internalFormat, GL_NONE, GL_NONE,
+ width, height, depth, border)) {
+ /* See error comment above */
+ return GL_INVALID_OPERATION;
+ }
+
+ /* check image size in bytes */
+ expectedSize = compressed_tex_size(width, height, depth, internalFormat);
+ if (expectedSize != imageSize) {
+ /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
+ * if <imageSize> is not consistent with the format, dimensions, and
+ * contents of the specified image.
+ */
+ return GL_INVALID_VALUE;
+ }
+
+ return GL_NO_ERROR;
+}
+
+
+/**
+ * Error checking for glCompressedTexSubImage[123]D().
+ * \warning There are some bad assumptions here about the size of compressed
+ * texture tiles (multiple of 4) used to test the validity of the
+ * offset and size parameters.
+ * \return error code or GL_NO_ERROR.
+ */
+static GLenum
+compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize)
+{
+ GLint expectedSize, maxLevels = 0, maxTextureSize;
+ GLuint bw, bh;
+ (void) zoffset;
+
+ if (dimensions == 1) {
+ /* 1D compressed textures not allowed */
+ return GL_INVALID_ENUM;
+ }
+ else if (dimensions == 2) {
+ if (target == GL_PROXY_TEXTURE_2D) {
+ maxLevels = ctx->Const.MaxTextureLevels;
+ }
+ else if (target == GL_TEXTURE_2D) {
+ maxLevels = ctx->Const.MaxTextureLevels;
+ }
+ else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
+ if (!ctx->Extensions.ARB_texture_cube_map)
+ return GL_INVALID_ENUM; /*target*/
+ maxLevels = ctx->Const.MaxCubeTextureLevels;
+ }
+ else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
+ if (!ctx->Extensions.ARB_texture_cube_map)
+ return GL_INVALID_ENUM; /*target*/
+ maxLevels = ctx->Const.MaxCubeTextureLevels;
+ }
+ else {
+ return GL_INVALID_ENUM; /*target*/
+ }
+ }
+ else if (dimensions == 3) {
+ /* 3D compressed textures not allowed */
+ return GL_INVALID_ENUM;
+ }
+
+ maxTextureSize = 1 << (maxLevels - 1);
+
+ /* this will catch any invalid compressed format token */
+ if (!_mesa_is_compressed_format(ctx, format))
+ return GL_INVALID_ENUM;
+
+ if (width < 1 || width > maxTextureSize)
+ return GL_INVALID_VALUE;
+
+ if ((height < 1 || height > maxTextureSize)
+ && dimensions > 1)
+ return GL_INVALID_VALUE;
+
+ if (level < 0 || level >= maxLevels)
+ return GL_INVALID_VALUE;
+
+ /*
+ * do checks which depend on compression block size
+ */
+ get_compressed_block_size(format, &bw, &bh);
+
+ if ((xoffset % bw != 0) || (yoffset % bh != 0))
+ return GL_INVALID_VALUE;
+
+ if ((width % bw != 0) && width != 2 && width != 1)
+ return GL_INVALID_VALUE;
+
+ if ((height % bh != 0) && height != 2 && height != 1)
+ return GL_INVALID_VALUE;
+
+ expectedSize = compressed_tex_size(width, height, depth, format);
+ if (expectedSize != imageSize)
+ return GL_INVALID_VALUE;
+
+ return GL_NO_ERROR;
+}
+
+
+/**
+ * Do second part of glCompressedTexSubImage error checking.
+ * \return GL_TRUE if error found, GL_FALSE otherwise.
+ */
+static GLboolean
+compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLenum format,
+ struct gl_texture_image *texImage)
+{
+
+ if ((GLint) format != texImage->InternalFormat) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
+ return GL_TRUE;
+ }
+
+ if (((width == 1 || width == 2) &&
+ width != (GLsizei) texImage->Width) ||
+ (width > (GLsizei) texImage->Width)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCompressedTexSubImage%uD(width=%d)", dims, width);
+ return GL_TRUE;
+ }
+
+ if (dims >= 2) {
+ if (((height == 1 || height == 2) &&
+ height != (GLsizei) texImage->Height) ||
+ (height > (GLsizei) texImage->Height)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCompressedTexSubImage%uD(height=%d)", dims, height);
+ return GL_TRUE;
+ }
+ }
+
+ if (dims >= 3) {
+ if (((depth == 1 || depth == 2) &&
+ depth != (GLsizei) texImage->Depth) ||
+ (depth > (GLsizei) texImage->Depth)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Implementation of the glCompressedTexImage1/2/3D() functions.
+ */
+static void
+compressedteximage(struct gl_context *ctx, GLuint dims,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GLenum error;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx,
+ "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ _mesa_lookup_enum_by_nr(internalFormat),
+ width, height, depth, border, imageSize, data);
+
+ /* check target */
+ if (!legal_teximage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return;
+ }
+
+ error = compressed_texture_error_check(ctx, dims, target, level,
+ internalFormat, width, height, depth,
+ border, imageSize);
+
+#if FEATURE_ES
+ /* XXX this is kind of a hack */
+ if (error) {
+ _mesa_error(ctx, error, "glTexImage2D");
+ return;
+ }
+
+ if (dims == 2) {
+ switch (internalFormat) {
+ case GL_PALETTE4_RGB8_OES:
+ case GL_PALETTE4_RGBA8_OES:
+ case GL_PALETTE4_R5_G6_B5_OES:
+ case GL_PALETTE4_RGBA4_OES:
+ case GL_PALETTE4_RGB5_A1_OES:
+ case GL_PALETTE8_RGB8_OES:
+ case GL_PALETTE8_RGBA8_OES:
+ case GL_PALETTE8_R5_G6_B5_OES:
+ case GL_PALETTE8_RGBA4_OES:
+ case GL_PALETTE8_RGB5_A1_OES:
+ _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
+ width, height, imageSize, data);
+ return;
+ }
+ }
+#endif
+
+ if (_mesa_is_proxy_texture(target)) {
+ /* Proxy texture: just check for errors and update proxy state */
+ struct gl_texture_image *texImage;
+
+ if (!error) {
+ struct gl_texture_object *texObj =
+ _mesa_get_current_tex_object(ctx, target);
+ gl_format texFormat =
+ _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, GL_NONE, GL_NONE);
+ if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
+ error = GL_OUT_OF_MEMORY;
+ }
+ }
+
+ texImage = _mesa_get_proxy_tex_image(ctx, target, level);
+ if (texImage) {
+ if (error) {
+ /* if error, clear all proxy texture image parameters */
+ clear_teximage_fields(texImage);
+ }
+ else {
+ /* no error: store the teximage parameters */
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height,
+ depth, border, internalFormat,
+ MESA_FORMAT_NONE);
+ }
+ }
+ }
+ else {
+ /* non-proxy target */
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ if (error) {
+ _mesa_error(ctx, error, "glCompressedTexImage%uD", dims);
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glCompressedTexImage%uD", dims);
+ }
+ else {
+ gl_format texFormat;
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+ ASSERT(texImage->Data == NULL);
+
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, GL_NONE,
+ GL_NONE);
+
+ if (legal_texture_size(ctx, texFormat, width, height, depth)) {
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ width, height, depth,
+ border, internalFormat, texFormat);
+
+ switch (dims) {
+ case 1:
+ ASSERT(ctx->Driver.CompressedTexImage1D);
+ ctx->Driver.CompressedTexImage1D(ctx, target, level,
+ internalFormat,
+ width,
+ border, imageSize, data,
+ texObj, texImage);
+ break;
+ case 2:
+ ASSERT(ctx->Driver.CompressedTexImage2D);
+ ctx->Driver.CompressedTexImage2D(ctx, target, level,
+ internalFormat,
+ width, height,
+ border, imageSize, data,
+ texObj, texImage);
+ break;
+ case 3:
+ ASSERT(ctx->Driver.CompressedTexImage3D);
+ ctx->Driver.CompressedTexImage3D(ctx, target, level,
+ internalFormat,
+ width, height, depth,
+ border, imageSize, data,
+ texObj, texImage);
+ break;
+ default:
+ _mesa_problem(ctx, "bad dims in compressedteximage");
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glCompressedTexImage%uD", dims);
+ }
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ compressedteximage(ctx, 1, target, level, internalFormat,
+ width, 1, 1, border, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ compressedteximage(ctx, 2, target, level, internalFormat,
+ width, height, 1, border, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ compressedteximage(ctx, 3, target, level, internalFormat,
+ width, height, depth, border, imageSize, data);
+}
+
+
+/**
+ * Common helper for glCompressedTexSubImage1/2/3D().
+ */
+static void
+compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLenum error;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ error = compressed_subtexture_error_check(ctx, dims, target, level,
+ xoffset, 0, 0, /* pos */
+ width, height, depth, /* size */
+ format, imageSize);
+ if (error) {
+ _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ assert(texImage);
+
+ if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
+ format, texImage)) {
+ /* error was recorded */
+ }
+ else if (width > 0 && height > 0 && depth > 0) {
+ switch (dims) {
+ case 1:
+ if (ctx->Driver.CompressedTexSubImage1D) {
+ ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
+ xoffset, width,
+ format, imageSize, data,
+ texObj, texImage);
+ }
+ break;
+ case 2:
+ if (ctx->Driver.CompressedTexSubImage2D) {
+ ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
+ xoffset, yoffset,
+ width, height,
+ format, imageSize, data,
+ texObj, texImage);
+ }
+ break;
+ case 3:
+ if (ctx->Driver.CompressedTexSubImage3D) {
+ ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, imageSize, data,
+ texObj, texImage);
+ }
+ break;
+ default:
+ ;
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
+ format, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
+ width, height, 1, format, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, imageSize, data);
+}
diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index 41d531f59..40282eabf 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -1,841 +1,841 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file texstate.c - * - * Texture state handling. - */ - -#include "glheader.h" -#include "mfeatures.h" -#include "colormac.h" -#include "colortab.h" -#include "context.h" -#include "enums.h" -#include "macros.h" -#include "texobj.h" -#include "teximage.h" -#include "texstate.h" -#include "mtypes.h" - - - -/** - * Default texture combine environment state. This is used to initialize - * a context's texture units and as the basis for converting "classic" - * texture environmnets to ARB_texture_env_combine style values. - */ -static const struct gl_tex_env_combine_state default_combine_state = { - GL_MODULATE, GL_MODULATE, - { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, - { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, - { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA }, - { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, - 0, 0, - 2, 2 -}; - - - -/** - * Used by glXCopyContext to copy texture state from one context to another. - */ -void -_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) -{ - GLuint u, tex; - - ASSERT(src); - ASSERT(dst); - - dst->Texture.CurrentUnit = src->Texture.CurrentUnit; - dst->Texture._GenFlags = src->Texture._GenFlags; - dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; - dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; - dst->Texture.SharedPalette = src->Texture.SharedPalette; - - /* per-unit state */ - for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { - dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled; - dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode; - COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor); - dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled; - dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS; - dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT; - dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR; - dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ; - dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; - - /* GL_EXT_texture_env_combine */ - dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine; - - /* GL_ATI_envmap_bumpmap - need this? */ - dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget; - COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix); - - /* - * XXX strictly speaking, we should compare texture names/ids and - * bind textures in the dest context according to id. For now, only - * copy bindings if the contexts share the same pool of textures to - * avoid refcounting bugs. - */ - if (dst->Shared == src->Shared) { - /* copy texture object bindings, not contents of texture objects */ - _mesa_lock_context_textures(dst); - - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], - src->Texture.Unit[u].CurrentTex[tex]); - } - _mesa_unlock_context_textures(dst); - } - } -} - - -/* - * For debugging - */ -void -_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ) -{ - const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; - printf("Texture Unit %d\n", unit); - printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode)); - printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); - printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); - printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0])); - printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1])); - printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2])); - printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0])); - printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1])); - printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2])); - printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0])); - printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1])); - printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2])); - printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0])); - printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1])); - printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2])); - printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB); - printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA); - printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]); -} - - - -/**********************************************************************/ -/* Texture Environment */ -/**********************************************************************/ - -/** - * Convert "classic" texture environment to ARB_texture_env_combine style - * environments. - * - * \param state texture_env_combine state vector to be filled-in. - * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, - * \c GL_BLEND, \c GL_DECAL, etc.). - * \param texBaseFormat Base format of the texture associated with the - * texture unit. - */ -static void -calculate_derived_texenv( struct gl_tex_env_combine_state *state, - GLenum mode, GLenum texBaseFormat ) -{ - GLenum mode_rgb; - GLenum mode_a; - - *state = default_combine_state; - - switch (texBaseFormat) { - case GL_ALPHA: - state->SourceRGB[0] = GL_PREVIOUS; - break; - - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_RGBA: - break; - - case GL_LUMINANCE: - case GL_RED: - case GL_RG: - case GL_RGB: - case GL_YCBCR_MESA: - case GL_DUDV_ATI: - state->SourceA[0] = GL_PREVIOUS; - break; - - default: - _mesa_problem(NULL, - "Invalid texBaseFormat 0x%x in calculate_derived_texenv", - texBaseFormat); - return; - } - - if (mode == GL_REPLACE_EXT) - mode = GL_REPLACE; - - switch (mode) { - case GL_REPLACE: - case GL_MODULATE: - mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; - mode_a = mode; - break; - - case GL_DECAL: - mode_rgb = GL_INTERPOLATE; - mode_a = GL_REPLACE; - - state->SourceA[0] = GL_PREVIOUS; - - /* Having alpha / luminance / intensity textures replace using the - * incoming fragment color matches the definition in NV_texture_shader. - * The 1.5 spec simply marks these as "undefined". - */ - switch (texBaseFormat) { - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - state->SourceRGB[0] = GL_PREVIOUS; - break; - case GL_RED: - case GL_RG: - case GL_RGB: - case GL_YCBCR_MESA: - case GL_DUDV_ATI: - mode_rgb = GL_REPLACE; - break; - case GL_RGBA: - state->SourceRGB[2] = GL_TEXTURE; - break; - } - break; - - case GL_BLEND: - mode_rgb = GL_INTERPOLATE; - mode_a = GL_MODULATE; - - switch (texBaseFormat) { - case GL_ALPHA: - mode_rgb = GL_REPLACE; - break; - case GL_INTENSITY: - mode_a = GL_INTERPOLATE; - state->SourceA[0] = GL_CONSTANT; - state->OperandA[2] = GL_SRC_ALPHA; - /* FALLTHROUGH */ - case GL_LUMINANCE: - case GL_RED: - case GL_RG: - case GL_RGB: - case GL_LUMINANCE_ALPHA: - case GL_RGBA: - case GL_YCBCR_MESA: - case GL_DUDV_ATI: - state->SourceRGB[2] = GL_TEXTURE; - state->SourceA[2] = GL_TEXTURE; - state->SourceRGB[0] = GL_CONSTANT; - state->OperandRGB[2] = GL_SRC_COLOR; - break; - } - break; - - case GL_ADD: - mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; - mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE; - break; - - default: - _mesa_problem(NULL, - "Invalid texture env mode 0x%x in calculate_derived_texenv", - mode); - return; - } - - state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) - ? mode_rgb : GL_REPLACE; - state->ModeA = (state->SourceA[0] != GL_PREVIOUS) - ? mode_a : GL_REPLACE; -} - - - - -/* GL_ARB_multitexture */ -void GLAPIENTRY -_mesa_ActiveTextureARB(GLenum texture) -{ - const GLuint texUnit = texture - GL_TEXTURE0; - GLuint k; - GET_CURRENT_CONTEXT(ctx); - - /* See OpenGL spec for glActiveTexture: */ - k = MAX2(ctx->Const.MaxCombinedTextureImageUnits, - ctx->Const.MaxTextureCoordUnits); - - ASSERT(k <= Elements(ctx->Texture.Unit)); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glActiveTexture %s\n", - _mesa_lookup_enum_by_nr(texture)); - - if (texUnit >= k) { - _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)", - _mesa_lookup_enum_by_nr(texture)); - return; - } - - if (ctx->Texture.CurrentUnit == texUnit) - return; - - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - - ctx->Texture.CurrentUnit = texUnit; - if (ctx->Transform.MatrixMode == GL_TEXTURE) { - /* update current stack pointer */ - ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; - } -} - - -/* GL_ARB_multitexture */ -void GLAPIENTRY -_mesa_ClientActiveTextureARB(GLenum texture) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint texUnit = texture - GL_TEXTURE0; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glClientActiveTexture %s\n", - _mesa_lookup_enum_by_nr(texture)); - - if (texUnit >= ctx->Const.MaxTextureCoordUnits) { - _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)"); - return; - } - - if (ctx->Array.ActiveTexture == texUnit) - return; - - FLUSH_VERTICES(ctx, _NEW_ARRAY); - ctx->Array.ActiveTexture = texUnit; -} - - - -/**********************************************************************/ -/***** State management *****/ -/**********************************************************************/ - - -/** - * \note This routine refers to derived texture attribute values to - * compute the ENABLE_TEXMAT flags, but is only called on - * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT - * flags are updated by _mesa_update_textures(), below. - * - * \param ctx GL context. - */ -static void -update_texture_matrices( struct gl_context *ctx ) -{ - GLuint u; - - ctx->Texture._TexMatEnabled = 0x0; - - for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { - ASSERT(u < Elements(ctx->TextureMatrixStack)); - if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { - _math_matrix_analyse( ctx->TextureMatrixStack[u].Top ); - - if (ctx->Texture.Unit[u]._ReallyEnabled && - ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY) - ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); - } - } -} - - -/** - * Examine texture unit's combine/env state to update derived state. - */ -static void -update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) -{ - struct gl_tex_env_combine_state *combine; - - /* Set the texUnit->_CurrentCombine field to point to the user's combiner - * state, or the combiner state which is derived from traditional texenv - * mode. - */ - if (texUnit->EnvMode == GL_COMBINE || - texUnit->EnvMode == GL_COMBINE4_NV) { - texUnit->_CurrentCombine = & texUnit->Combine; - } - else { - const struct gl_texture_object *texObj = texUnit->_Current; - GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; - if (format == GL_COLOR_INDEX) { - format = GL_RGBA; /* a bit of a hack */ - } - else if (format == GL_DEPTH_COMPONENT || - format == GL_DEPTH_STENCIL_EXT) { - format = texObj->DepthMode; - } - calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); - texUnit->_CurrentCombine = & texUnit->_EnvMode; - } - - combine = texUnit->_CurrentCombine; - - /* Determine number of source RGB terms in the combiner function */ - switch (combine->ModeRGB) { - case GL_REPLACE: - combine->_NumArgsRGB = 1; - break; - case GL_ADD: - case GL_ADD_SIGNED: - if (texUnit->EnvMode == GL_COMBINE4_NV) - combine->_NumArgsRGB = 4; - else - combine->_NumArgsRGB = 2; - break; - case GL_MODULATE: - case GL_SUBTRACT: - case GL_DOT3_RGB: - case GL_DOT3_RGBA: - case GL_DOT3_RGB_EXT: - case GL_DOT3_RGBA_EXT: - combine->_NumArgsRGB = 2; - break; - case GL_INTERPOLATE: - case GL_MODULATE_ADD_ATI: - case GL_MODULATE_SIGNED_ADD_ATI: - case GL_MODULATE_SUBTRACT_ATI: - combine->_NumArgsRGB = 3; - break; - case GL_BUMP_ENVMAP_ATI: - /* no real arguments for this case */ - combine->_NumArgsRGB = 0; - break; - default: - combine->_NumArgsRGB = 0; - _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state"); - return; - } - - /* Determine number of source Alpha terms in the combiner function */ - switch (combine->ModeA) { - case GL_REPLACE: - combine->_NumArgsA = 1; - break; - case GL_ADD: - case GL_ADD_SIGNED: - if (texUnit->EnvMode == GL_COMBINE4_NV) - combine->_NumArgsA = 4; - else - combine->_NumArgsA = 2; - break; - case GL_MODULATE: - case GL_SUBTRACT: - combine->_NumArgsA = 2; - break; - case GL_INTERPOLATE: - case GL_MODULATE_ADD_ATI: - case GL_MODULATE_SIGNED_ADD_ATI: - case GL_MODULATE_SUBTRACT_ATI: - combine->_NumArgsA = 3; - break; - default: - combine->_NumArgsA = 0; - _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); - break; - } -} - - -/** - * \note This routine refers to derived texture matrix values to - * compute the ENABLE_TEXMAT flags, but is only called on - * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT - * flags are updated by _mesa_update_texture_matrices, above. - * - * \param ctx GL context. - */ -static void -update_texture_state( struct gl_context *ctx ) -{ - GLuint unit; - struct gl_fragment_program *fprog = NULL; - struct gl_vertex_program *vprog = NULL; - GLbitfield enabledFragUnits = 0x0; - - if (ctx->Shader.CurrentVertexProgram && - ctx->Shader.CurrentVertexProgram->LinkStatus) { - vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; - } else if (ctx->VertexProgram._Enabled) { - /* XXX enable this if/when non-shader vertex programs get - * texture fetches: - vprog = ctx->VertexProgram.Current; - */ - } - - if (ctx->Shader.CurrentFragmentProgram && - ctx->Shader.CurrentFragmentProgram->LinkStatus) { - fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram; - } - else if (ctx->FragmentProgram._Enabled) { - fprog = ctx->FragmentProgram.Current; - } - - /* FINISHME: Geometry shader texture accesses should also be considered - * FINISHME: here. - */ - - /* TODO: only set this if there are actual changes */ - ctx->NewState |= _NEW_TEXTURE; - - ctx->Texture._EnabledUnits = 0x0; - ctx->Texture._GenFlags = 0x0; - ctx->Texture._TexMatEnabled = 0x0; - ctx->Texture._TexGenEnabled = 0x0; - - /* - * Update texture unit state. - */ - for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLbitfield enabledVertTargets = 0x0; - GLbitfield enabledFragTargets = 0x0; - GLbitfield enabledTargets = 0x0; - GLuint texIndex; - - /* Get the bitmask of texture target enables. - * enableBits will be a mask of the TEXTURE_*_BIT flags indicating - * which texture targets are enabled (fixed function) or referenced - * by a fragment program/program. When multiple flags are set, we'll - * settle on the one with highest priority (see below). - */ - if (vprog) { - enabledVertTargets |= vprog->Base.TexturesUsed[unit]; - } - - if (fprog) { - enabledFragTargets |= fprog->Base.TexturesUsed[unit]; - } - else { - /* fixed-function fragment program */ - enabledFragTargets |= texUnit->Enabled; - } - - enabledTargets = enabledVertTargets | enabledFragTargets; - - texUnit->_ReallyEnabled = 0x0; - - if (enabledTargets == 0x0) { - /* neither vertex nor fragment processing uses this unit */ - continue; - } - - /* Look for the highest priority texture target that's enabled (or used - * by the vert/frag shaders) and "complete". That's the one we'll use - * for texturing. If we're using vert/frag program we're guaranteed - * that bitcount(enabledBits) <= 1. - * Note that the TEXTURE_x_INDEX values are in high to low priority. - */ - for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { - if (enabledTargets & (1 << texIndex)) { - struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; - if (!texObj->_Complete) { - _mesa_test_texobj_completeness(ctx, texObj); - } - if (texObj->_Complete) { - texUnit->_ReallyEnabled = 1 << texIndex; - _mesa_reference_texobj(&texUnit->_Current, texObj); - break; - } - } - } - - if (!texUnit->_ReallyEnabled) { - if (fprog) { - /* If we get here it means the shader is expecting a texture - * object, but there isn't one (or it's incomplete). Use the - * fallback texture. - */ - struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); - texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; - _mesa_reference_texobj(&texUnit->_Current, texObj); - } - else { - /* fixed-function: texture unit is really disabled */ - continue; - } - } - - /* if we get here, we know this texture unit is enabled */ - - ctx->Texture._EnabledUnits |= (1 << unit); - - if (enabledFragTargets) - enabledFragUnits |= (1 << unit); - - update_tex_combine(ctx, texUnit); - } - - - /* Determine which texture coordinate sets are actually needed */ - if (fprog) { - const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; - ctx->Texture._EnabledCoordUnits - = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; - } - else { - ctx->Texture._EnabledCoordUnits = enabledFragUnits; - } - - /* Setup texgen for those texture coordinate sets that are in use */ - for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - - texUnit->_GenFlags = 0x0; - - if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) - continue; - - if (texUnit->TexGenEnabled) { - if (texUnit->TexGenEnabled & S_BIT) { - texUnit->_GenFlags |= texUnit->GenS._ModeBit; - } - if (texUnit->TexGenEnabled & T_BIT) { - texUnit->_GenFlags |= texUnit->GenT._ModeBit; - } - if (texUnit->TexGenEnabled & R_BIT) { - texUnit->_GenFlags |= texUnit->GenR._ModeBit; - } - if (texUnit->TexGenEnabled & Q_BIT) { - texUnit->_GenFlags |= texUnit->GenQ._ModeBit; - } - - ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit); - ctx->Texture._GenFlags |= texUnit->_GenFlags; - } - - ASSERT(unit < Elements(ctx->TextureMatrixStack)); - if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) - ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); - } -} - - -/** - * Update texture-related derived state. - */ -void -_mesa_update_texture( struct gl_context *ctx, GLuint new_state ) -{ - if (new_state & _NEW_TEXTURE_MATRIX) - update_texture_matrices( ctx ); - - if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM)) - update_texture_state( ctx ); -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -/** - * Allocate the proxy textures for the given context. - * - * \param ctx the context to allocate proxies for. - * - * \return GL_TRUE on success, or GL_FALSE on failure - * - * If run out of memory part way through the allocations, clean up and return - * GL_FALSE. - */ -static GLboolean -alloc_proxy_textures( struct gl_context *ctx ) -{ - static const GLenum targets[] = { - GL_TEXTURE_1D, - GL_TEXTURE_2D, - GL_TEXTURE_3D, - GL_TEXTURE_CUBE_MAP_ARB, - GL_TEXTURE_RECTANGLE_NV, - GL_TEXTURE_1D_ARRAY_EXT, - GL_TEXTURE_2D_ARRAY_EXT - }; - GLint tgt; - - ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); - - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - if (!(ctx->Texture.ProxyTex[tgt] - = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) { - /* out of memory, free what we did allocate */ - while (--tgt >= 0) { - ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); - } - return GL_FALSE; - } - } - - assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */ - return GL_TRUE; -} - - -/** - * Initialize a texture unit. - * - * \param ctx GL context. - * \param unit texture unit number to be initialized. - */ -static void -init_texture_unit( struct gl_context *ctx, GLuint unit ) -{ - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint tex; - - texUnit->EnvMode = GL_MODULATE; - ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); - - texUnit->Combine = default_combine_state; - texUnit->_EnvMode = default_combine_state; - texUnit->_CurrentCombine = & texUnit->_EnvMode; - texUnit->BumpTarget = GL_TEXTURE0; - - texUnit->TexGenEnabled = 0x0; - texUnit->GenS.Mode = GL_EYE_LINEAR; - texUnit->GenT.Mode = GL_EYE_LINEAR; - texUnit->GenR.Mode = GL_EYE_LINEAR; - texUnit->GenQ.Mode = GL_EYE_LINEAR; - texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR; - texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR; - texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR; - texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR; - - /* Yes, these plane coefficients are correct! */ - ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); - - /* no mention of this in spec, but maybe id matrix expected? */ - ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 ); - - /* initialize current texture object ptrs to the shared default objects */ - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&texUnit->CurrentTex[tex], - ctx->Shared->DefaultTex[tex]); - } -} - - -/** - * Initialize texture state for the given context. - */ -GLboolean -_mesa_init_texture(struct gl_context *ctx) -{ - GLuint u; - - /* Texture group */ - ctx->Texture.CurrentUnit = 0; /* multitexture */ - ctx->Texture._EnabledUnits = 0x0; - ctx->Texture.SharedPalette = GL_FALSE; - _mesa_init_colortable(&ctx->Texture.Palette); - - for (u = 0; u < Elements(ctx->Texture.Unit); u++) - init_texture_unit(ctx, u); - - /* After we're done initializing the context's texture state the default - * texture objects' refcounts should be at least - * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1. - */ - assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount - >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1); - - /* Allocate proxy textures */ - if (!alloc_proxy_textures( ctx )) - return GL_FALSE; - - return GL_TRUE; -} - - -/** - * Free dynamically-allocted texture data attached to the given context. - */ -void -_mesa_free_texture_data(struct gl_context *ctx) -{ - GLuint u, tgt; - - /* unreference current textures */ - for (u = 0; u < Elements(ctx->Texture.Unit); u++) { - /* The _Current texture could account for another reference */ - _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL); - - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL); - } - } - - /* Free proxy texture objects */ - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) - ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); -} - - -/** - * Update the default texture objects in the given context to reference those - * specified in the shared state and release those referencing the old - * shared state. - */ -void -_mesa_update_default_objects_texture(struct gl_context *ctx) -{ - GLuint u, tex; - - for (u = 0; u < Elements(ctx->Texture.Unit); u++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&texUnit->CurrentTex[tex], - ctx->Shared->DefaultTex[tex]); - } - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file texstate.c
+ *
+ * Texture state handling.
+ */
+
+#include "glheader.h"
+#include "mfeatures.h"
+#include "colormac.h"
+#include "colortab.h"
+#include "context.h"
+#include "enums.h"
+#include "macros.h"
+#include "texobj.h"
+#include "teximage.h"
+#include "texstate.h"
+#include "mtypes.h"
+
+
+
+/**
+ * Default texture combine environment state. This is used to initialize
+ * a context's texture units and as the basis for converting "classic"
+ * texture environmnets to ARB_texture_env_combine style values.
+ */
+static const struct gl_tex_env_combine_state default_combine_state = {
+ GL_MODULATE, GL_MODULATE,
+ { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
+ { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
+ { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
+ { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
+ 0, 0,
+ 2, 2
+};
+
+
+
+/**
+ * Used by glXCopyContext to copy texture state from one context to another.
+ */
+void
+_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
+{
+ GLuint u, tex;
+
+ ASSERT(src);
+ ASSERT(dst);
+
+ dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
+ dst->Texture._GenFlags = src->Texture._GenFlags;
+ dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
+ dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
+ dst->Texture.SharedPalette = src->Texture.SharedPalette;
+
+ /* per-unit state */
+ for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
+ dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
+ dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
+ COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
+ dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
+ dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
+ dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
+ dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
+ dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
+ dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
+
+ /* GL_EXT_texture_env_combine */
+ dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
+
+ /* GL_ATI_envmap_bumpmap - need this? */
+ dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget;
+ COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix);
+
+ /*
+ * XXX strictly speaking, we should compare texture names/ids and
+ * bind textures in the dest context according to id. For now, only
+ * copy bindings if the contexts share the same pool of textures to
+ * avoid refcounting bugs.
+ */
+ if (dst->Shared == src->Shared) {
+ /* copy texture object bindings, not contents of texture objects */
+ _mesa_lock_context_textures(dst);
+
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
+ src->Texture.Unit[u].CurrentTex[tex]);
+ }
+ _mesa_unlock_context_textures(dst);
+ }
+ }
+}
+
+
+/*
+ * For debugging
+ */
+void
+_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit )
+{
+ const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
+ printf("Texture Unit %d\n", unit);
+ printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
+ printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
+ printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
+ printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
+ printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
+ printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
+ printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
+ printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
+ printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
+ printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
+ printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
+ printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
+ printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
+ printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
+ printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
+ printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
+ printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
+ printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
+}
+
+
+
+/**********************************************************************/
+/* Texture Environment */
+/**********************************************************************/
+
+/**
+ * Convert "classic" texture environment to ARB_texture_env_combine style
+ * environments.
+ *
+ * \param state texture_env_combine state vector to be filled-in.
+ * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
+ * \c GL_BLEND, \c GL_DECAL, etc.).
+ * \param texBaseFormat Base format of the texture associated with the
+ * texture unit.
+ */
+static void
+calculate_derived_texenv( struct gl_tex_env_combine_state *state,
+ GLenum mode, GLenum texBaseFormat )
+{
+ GLenum mode_rgb;
+ GLenum mode_a;
+
+ *state = default_combine_state;
+
+ switch (texBaseFormat) {
+ case GL_ALPHA:
+ state->SourceRGB[0] = GL_PREVIOUS;
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_RGBA:
+ break;
+
+ case GL_LUMINANCE:
+ case GL_RED:
+ case GL_RG:
+ case GL_RGB:
+ case GL_YCBCR_MESA:
+ case GL_DUDV_ATI:
+ state->SourceA[0] = GL_PREVIOUS;
+ break;
+
+ default:
+ _mesa_problem(NULL,
+ "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
+ texBaseFormat);
+ return;
+ }
+
+ if (mode == GL_REPLACE_EXT)
+ mode = GL_REPLACE;
+
+ switch (mode) {
+ case GL_REPLACE:
+ case GL_MODULATE:
+ mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
+ mode_a = mode;
+ break;
+
+ case GL_DECAL:
+ mode_rgb = GL_INTERPOLATE;
+ mode_a = GL_REPLACE;
+
+ state->SourceA[0] = GL_PREVIOUS;
+
+ /* Having alpha / luminance / intensity textures replace using the
+ * incoming fragment color matches the definition in NV_texture_shader.
+ * The 1.5 spec simply marks these as "undefined".
+ */
+ switch (texBaseFormat) {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ state->SourceRGB[0] = GL_PREVIOUS;
+ break;
+ case GL_RED:
+ case GL_RG:
+ case GL_RGB:
+ case GL_YCBCR_MESA:
+ case GL_DUDV_ATI:
+ mode_rgb = GL_REPLACE;
+ break;
+ case GL_RGBA:
+ state->SourceRGB[2] = GL_TEXTURE;
+ break;
+ }
+ break;
+
+ case GL_BLEND:
+ mode_rgb = GL_INTERPOLATE;
+ mode_a = GL_MODULATE;
+
+ switch (texBaseFormat) {
+ case GL_ALPHA:
+ mode_rgb = GL_REPLACE;
+ break;
+ case GL_INTENSITY:
+ mode_a = GL_INTERPOLATE;
+ state->SourceA[0] = GL_CONSTANT;
+ state->OperandA[2] = GL_SRC_ALPHA;
+ /* FALLTHROUGH */
+ case GL_LUMINANCE:
+ case GL_RED:
+ case GL_RG:
+ case GL_RGB:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ case GL_YCBCR_MESA:
+ case GL_DUDV_ATI:
+ state->SourceRGB[2] = GL_TEXTURE;
+ state->SourceA[2] = GL_TEXTURE;
+ state->SourceRGB[0] = GL_CONSTANT;
+ state->OperandRGB[2] = GL_SRC_COLOR;
+ break;
+ }
+ break;
+
+ case GL_ADD:
+ mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
+ mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
+ break;
+
+ default:
+ _mesa_problem(NULL,
+ "Invalid texture env mode 0x%x in calculate_derived_texenv",
+ mode);
+ return;
+ }
+
+ state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
+ ? mode_rgb : GL_REPLACE;
+ state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
+ ? mode_a : GL_REPLACE;
+}
+
+
+
+
+/* GL_ARB_multitexture */
+void GLAPIENTRY
+_mesa_ActiveTextureARB(GLenum texture)
+{
+ const GLuint texUnit = texture - GL_TEXTURE0;
+ GLuint k;
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* See OpenGL spec for glActiveTexture: */
+ k = MAX2(ctx->Const.MaxCombinedTextureImageUnits,
+ ctx->Const.MaxTextureCoordUnits);
+
+ ASSERT(k <= Elements(ctx->Texture.Unit));
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glActiveTexture %s\n",
+ _mesa_lookup_enum_by_nr(texture));
+
+ if (texUnit >= k) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
+ _mesa_lookup_enum_by_nr(texture));
+ return;
+ }
+
+ if (ctx->Texture.CurrentUnit == texUnit)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+
+ ctx->Texture.CurrentUnit = texUnit;
+ if (ctx->Transform.MatrixMode == GL_TEXTURE) {
+ /* update current stack pointer */
+ ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
+ }
+}
+
+
+/* GL_ARB_multitexture */
+void GLAPIENTRY
+_mesa_ClientActiveTextureARB(GLenum texture)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint texUnit = texture - GL_TEXTURE0;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glClientActiveTexture %s\n",
+ _mesa_lookup_enum_by_nr(texture));
+
+ if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
+ return;
+ }
+
+ if (ctx->Array.ActiveTexture == texUnit)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ ctx->Array.ActiveTexture = texUnit;
+}
+
+
+
+/**********************************************************************/
+/***** State management *****/
+/**********************************************************************/
+
+
+/**
+ * \note This routine refers to derived texture attribute values to
+ * compute the ENABLE_TEXMAT flags, but is only called on
+ * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
+ * flags are updated by _mesa_update_textures(), below.
+ *
+ * \param ctx GL context.
+ */
+static void
+update_texture_matrices( struct gl_context *ctx )
+{
+ GLuint u;
+
+ ctx->Texture._TexMatEnabled = 0x0;
+
+ for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
+ ASSERT(u < Elements(ctx->TextureMatrixStack));
+ if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
+ _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
+
+ if (ctx->Texture.Unit[u]._ReallyEnabled &&
+ ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
+ ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
+ }
+ }
+}
+
+
+/**
+ * Examine texture unit's combine/env state to update derived state.
+ */
+static void
+update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit)
+{
+ struct gl_tex_env_combine_state *combine;
+
+ /* Set the texUnit->_CurrentCombine field to point to the user's combiner
+ * state, or the combiner state which is derived from traditional texenv
+ * mode.
+ */
+ if (texUnit->EnvMode == GL_COMBINE ||
+ texUnit->EnvMode == GL_COMBINE4_NV) {
+ texUnit->_CurrentCombine = & texUnit->Combine;
+ }
+ else {
+ const struct gl_texture_object *texObj = texUnit->_Current;
+ GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
+ if (format == GL_COLOR_INDEX) {
+ format = GL_RGBA; /* a bit of a hack */
+ }
+ else if (format == GL_DEPTH_COMPONENT ||
+ format == GL_DEPTH_STENCIL_EXT) {
+ format = texObj->DepthMode;
+ }
+ calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
+ texUnit->_CurrentCombine = & texUnit->_EnvMode;
+ }
+
+ combine = texUnit->_CurrentCombine;
+
+ /* Determine number of source RGB terms in the combiner function */
+ switch (combine->ModeRGB) {
+ case GL_REPLACE:
+ combine->_NumArgsRGB = 1;
+ break;
+ case GL_ADD:
+ case GL_ADD_SIGNED:
+ if (texUnit->EnvMode == GL_COMBINE4_NV)
+ combine->_NumArgsRGB = 4;
+ else
+ combine->_NumArgsRGB = 2;
+ break;
+ case GL_MODULATE:
+ case GL_SUBTRACT:
+ case GL_DOT3_RGB:
+ case GL_DOT3_RGBA:
+ case GL_DOT3_RGB_EXT:
+ case GL_DOT3_RGBA_EXT:
+ combine->_NumArgsRGB = 2;
+ break;
+ case GL_INTERPOLATE:
+ case GL_MODULATE_ADD_ATI:
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ case GL_MODULATE_SUBTRACT_ATI:
+ combine->_NumArgsRGB = 3;
+ break;
+ case GL_BUMP_ENVMAP_ATI:
+ /* no real arguments for this case */
+ combine->_NumArgsRGB = 0;
+ break;
+ default:
+ combine->_NumArgsRGB = 0;
+ _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
+ return;
+ }
+
+ /* Determine number of source Alpha terms in the combiner function */
+ switch (combine->ModeA) {
+ case GL_REPLACE:
+ combine->_NumArgsA = 1;
+ break;
+ case GL_ADD:
+ case GL_ADD_SIGNED:
+ if (texUnit->EnvMode == GL_COMBINE4_NV)
+ combine->_NumArgsA = 4;
+ else
+ combine->_NumArgsA = 2;
+ break;
+ case GL_MODULATE:
+ case GL_SUBTRACT:
+ combine->_NumArgsA = 2;
+ break;
+ case GL_INTERPOLATE:
+ case GL_MODULATE_ADD_ATI:
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ case GL_MODULATE_SUBTRACT_ATI:
+ combine->_NumArgsA = 3;
+ break;
+ default:
+ combine->_NumArgsA = 0;
+ _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
+ break;
+ }
+}
+
+
+/**
+ * \note This routine refers to derived texture matrix values to
+ * compute the ENABLE_TEXMAT flags, but is only called on
+ * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
+ * flags are updated by _mesa_update_texture_matrices, above.
+ *
+ * \param ctx GL context.
+ */
+static void
+update_texture_state( struct gl_context *ctx )
+{
+ GLuint unit;
+ struct gl_fragment_program *fprog = NULL;
+ struct gl_vertex_program *vprog = NULL;
+ GLbitfield enabledFragUnits = 0x0;
+
+ if (ctx->Shader.CurrentVertexProgram &&
+ ctx->Shader.CurrentVertexProgram->LinkStatus) {
+ vprog = ctx->Shader.CurrentVertexProgram->VertexProgram;
+ } else if (ctx->VertexProgram._Enabled) {
+ /* XXX enable this if/when non-shader vertex programs get
+ * texture fetches:
+ vprog = ctx->VertexProgram.Current;
+ */
+ }
+
+ if (ctx->Shader.CurrentFragmentProgram &&
+ ctx->Shader.CurrentFragmentProgram->LinkStatus) {
+ fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram;
+ }
+ else if (ctx->FragmentProgram._Enabled) {
+ fprog = ctx->FragmentProgram.Current;
+ }
+
+ /* FINISHME: Geometry shader texture accesses should also be considered
+ * FINISHME: here.
+ */
+
+ /* TODO: only set this if there are actual changes */
+ ctx->NewState |= _NEW_TEXTURE;
+
+ ctx->Texture._EnabledUnits = 0x0;
+ ctx->Texture._GenFlags = 0x0;
+ ctx->Texture._TexMatEnabled = 0x0;
+ ctx->Texture._TexGenEnabled = 0x0;
+
+ /*
+ * Update texture unit state.
+ */
+ for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLbitfield enabledVertTargets = 0x0;
+ GLbitfield enabledFragTargets = 0x0;
+ GLbitfield enabledTargets = 0x0;
+ GLuint texIndex;
+
+ /* Get the bitmask of texture target enables.
+ * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
+ * which texture targets are enabled (fixed function) or referenced
+ * by a fragment program/program. When multiple flags are set, we'll
+ * settle on the one with highest priority (see below).
+ */
+ if (vprog) {
+ enabledVertTargets |= vprog->Base.TexturesUsed[unit];
+ }
+
+ if (fprog) {
+ enabledFragTargets |= fprog->Base.TexturesUsed[unit];
+ }
+ else {
+ /* fixed-function fragment program */
+ enabledFragTargets |= texUnit->Enabled;
+ }
+
+ enabledTargets = enabledVertTargets | enabledFragTargets;
+
+ texUnit->_ReallyEnabled = 0x0;
+
+ if (enabledTargets == 0x0) {
+ /* neither vertex nor fragment processing uses this unit */
+ continue;
+ }
+
+ /* Look for the highest priority texture target that's enabled (or used
+ * by the vert/frag shaders) and "complete". That's the one we'll use
+ * for texturing. If we're using vert/frag program we're guaranteed
+ * that bitcount(enabledBits) <= 1.
+ * Note that the TEXTURE_x_INDEX values are in high to low priority.
+ */
+ for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
+ if (enabledTargets & (1 << texIndex)) {
+ struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
+ if (!texObj->_Complete) {
+ _mesa_test_texobj_completeness(ctx, texObj);
+ }
+ if (texObj->_Complete) {
+ texUnit->_ReallyEnabled = 1 << texIndex;
+ _mesa_reference_texobj(&texUnit->_Current, texObj);
+ break;
+ }
+ }
+ }
+
+ if (!texUnit->_ReallyEnabled) {
+ if (fprog) {
+ /* If we get here it means the shader is expecting a texture
+ * object, but there isn't one (or it's incomplete). Use the
+ * fallback texture.
+ */
+ struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx);
+ texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX;
+ _mesa_reference_texobj(&texUnit->_Current, texObj);
+ }
+ else {
+ /* fixed-function: texture unit is really disabled */
+ continue;
+ }
+ }
+
+ /* if we get here, we know this texture unit is enabled */
+
+ ctx->Texture._EnabledUnits |= (1 << unit);
+
+ if (enabledFragTargets)
+ enabledFragUnits |= (1 << unit);
+
+ update_tex_combine(ctx, texUnit);
+ }
+
+
+ /* Determine which texture coordinate sets are actually needed */
+ if (fprog) {
+ const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
+ ctx->Texture._EnabledCoordUnits
+ = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
+ }
+ else {
+ ctx->Texture._EnabledCoordUnits = enabledFragUnits;
+ }
+
+ /* Setup texgen for those texture coordinate sets that are in use */
+ for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+
+ texUnit->_GenFlags = 0x0;
+
+ if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
+ continue;
+
+ if (texUnit->TexGenEnabled) {
+ if (texUnit->TexGenEnabled & S_BIT) {
+ texUnit->_GenFlags |= texUnit->GenS._ModeBit;
+ }
+ if (texUnit->TexGenEnabled & T_BIT) {
+ texUnit->_GenFlags |= texUnit->GenT._ModeBit;
+ }
+ if (texUnit->TexGenEnabled & R_BIT) {
+ texUnit->_GenFlags |= texUnit->GenR._ModeBit;
+ }
+ if (texUnit->TexGenEnabled & Q_BIT) {
+ texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
+ }
+
+ ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
+ ctx->Texture._GenFlags |= texUnit->_GenFlags;
+ }
+
+ ASSERT(unit < Elements(ctx->TextureMatrixStack));
+ if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
+ ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
+ }
+}
+
+
+/**
+ * Update texture-related derived state.
+ */
+void
+_mesa_update_texture( struct gl_context *ctx, GLuint new_state )
+{
+ if (new_state & _NEW_TEXTURE_MATRIX)
+ update_texture_matrices( ctx );
+
+ if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
+ update_texture_state( ctx );
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+/**
+ * Allocate the proxy textures for the given context.
+ *
+ * \param ctx the context to allocate proxies for.
+ *
+ * \return GL_TRUE on success, or GL_FALSE on failure
+ *
+ * If run out of memory part way through the allocations, clean up and return
+ * GL_FALSE.
+ */
+static GLboolean
+alloc_proxy_textures( struct gl_context *ctx )
+{
+ static const GLenum targets[] = {
+ GL_TEXTURE_1D,
+ GL_TEXTURE_2D,
+ GL_TEXTURE_3D,
+ GL_TEXTURE_CUBE_MAP_ARB,
+ GL_TEXTURE_RECTANGLE_NV,
+ GL_TEXTURE_1D_ARRAY_EXT,
+ GL_TEXTURE_2D_ARRAY_EXT
+ };
+ GLint tgt;
+
+ ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
+
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ if (!(ctx->Texture.ProxyTex[tgt]
+ = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
+ /* out of memory, free what we did allocate */
+ while (--tgt >= 0) {
+ ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
+ }
+ return GL_FALSE;
+ }
+ }
+
+ assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
+ return GL_TRUE;
+}
+
+
+/**
+ * Initialize a texture unit.
+ *
+ * \param ctx GL context.
+ * \param unit texture unit number to be initialized.
+ */
+static void
+init_texture_unit( struct gl_context *ctx, GLuint unit )
+{
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLuint tex;
+
+ texUnit->EnvMode = GL_MODULATE;
+ ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
+
+ texUnit->Combine = default_combine_state;
+ texUnit->_EnvMode = default_combine_state;
+ texUnit->_CurrentCombine = & texUnit->_EnvMode;
+ texUnit->BumpTarget = GL_TEXTURE0;
+
+ texUnit->TexGenEnabled = 0x0;
+ texUnit->GenS.Mode = GL_EYE_LINEAR;
+ texUnit->GenT.Mode = GL_EYE_LINEAR;
+ texUnit->GenR.Mode = GL_EYE_LINEAR;
+ texUnit->GenQ.Mode = GL_EYE_LINEAR;
+ texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
+ texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
+ texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
+ texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
+
+ /* Yes, these plane coefficients are correct! */
+ ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
+
+ /* no mention of this in spec, but maybe id matrix expected? */
+ ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 );
+
+ /* initialize current texture object ptrs to the shared default objects */
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_reference_texobj(&texUnit->CurrentTex[tex],
+ ctx->Shared->DefaultTex[tex]);
+ }
+}
+
+
+/**
+ * Initialize texture state for the given context.
+ */
+GLboolean
+_mesa_init_texture(struct gl_context *ctx)
+{
+ GLuint u;
+
+ /* Texture group */
+ ctx->Texture.CurrentUnit = 0; /* multitexture */
+ ctx->Texture._EnabledUnits = 0x0;
+ ctx->Texture.SharedPalette = GL_FALSE;
+ _mesa_init_colortable(&ctx->Texture.Palette);
+
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++)
+ init_texture_unit(ctx, u);
+
+ /* After we're done initializing the context's texture state the default
+ * texture objects' refcounts should be at least
+ * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
+ */
+ assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
+ >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
+
+ /* Allocate proxy textures */
+ if (!alloc_proxy_textures( ctx ))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Free dynamically-allocted texture data attached to the given context.
+ */
+void
+_mesa_free_texture_data(struct gl_context *ctx)
+{
+ GLuint u, tgt;
+
+ /* unreference current textures */
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
+ /* The _Current texture could account for another reference */
+ _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
+
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
+ }
+ }
+
+ /* Free proxy texture objects */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
+ ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
+}
+
+
+/**
+ * Update the default texture objects in the given context to reference those
+ * specified in the shared state and release those referencing the old
+ * shared state.
+ */
+void
+_mesa_update_default_objects_texture(struct gl_context *ctx)
+{
+ GLuint u, tex;
+
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_reference_texobj(&texUnit->CurrentTex[tex],
+ ctx->Shared->DefaultTex[tex]);
+ }
+ }
+}
diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index 760cdfa85..749956a1f 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -1,4709 +1,4709 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2008-2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Authors: - * Brian Paul - */ - -/** - * The GL texture image functions in teximage.c basically just do - * error checking and data structure allocation. They in turn call - * device driver functions which actually copy/convert/store the user's - * texture image data. - * - * However, most device drivers will be able to use the fallback functions - * in this file. That is, most drivers will have the following bit of - * code: - * ctx->Driver.TexImage1D = _mesa_store_teximage1d; - * ctx->Driver.TexImage2D = _mesa_store_teximage2d; - * ctx->Driver.TexImage3D = _mesa_store_teximage3d; - * etc... - * - * Texture image processing is actually kind of complicated. We have to do: - * Format/type conversions - * pixel unpacking - * pixel transfer (scale, bais, lookup, etc) - * - * These functions can handle most everything, including processing full - * images and sub-images. - */ - - -#include "glheader.h" -#include "bufferobj.h" -#include "colormac.h" -#include "image.h" -#include "macros.h" -#include "mipmap.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "pack.h" -#include "pbo.h" -#include "imports.h" -#include "pack.h" -#include "texcompress.h" -#include "texcompress_fxt1.h" -#include "texcompress_rgtc.h" -#include "texcompress_s3tc.h" -#include "teximage.h" -#include "texstore.h" -#include "enums.h" - - -enum { - ZERO = 4, - ONE = 5 -}; - - -/** - * Texture image storage function. - */ -typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); - - -/** - * Return GL_TRUE if the given image format is one that be converted - * to another format by swizzling. - */ -static GLboolean -can_swizzle(GLenum logicalBaseFormat) -{ - switch (logicalBaseFormat) { - case GL_RGBA: - case GL_RGB: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_BGR: - case GL_BGRA: - case GL_ABGR_EXT: - case GL_RG: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - - -enum { - IDX_LUMINANCE = 0, - IDX_ALPHA, - IDX_INTENSITY, - IDX_LUMINANCE_ALPHA, - IDX_RGB, - IDX_RGBA, - IDX_RED, - IDX_GREEN, - IDX_BLUE, - IDX_BGR, - IDX_BGRA, - IDX_ABGR, - IDX_RG, - MAX_IDX -}; - -#define MAP1(x) MAP4(x, ZERO, ZERO, ZERO) -#define MAP2(x,y) MAP4(x, y, ZERO, ZERO) -#define MAP3(x,y,z) MAP4(x, y, z, ZERO) -#define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE } - - -static const struct { - GLubyte format_idx; - GLubyte to_rgba[6]; - GLubyte from_rgba[6]; -} mappings[MAX_IDX] = -{ - { - IDX_LUMINANCE, - MAP4(0,0,0,ONE), - MAP1(0) - }, - - { - IDX_ALPHA, - MAP4(ZERO, ZERO, ZERO, 0), - MAP1(3) - }, - - { - IDX_INTENSITY, - MAP4(0, 0, 0, 0), - MAP1(0), - }, - - { - IDX_LUMINANCE_ALPHA, - MAP4(0,0,0,1), - MAP2(0,3) - }, - - { - IDX_RGB, - MAP4(0,1,2,ONE), - MAP3(0,1,2) - }, - - { - IDX_RGBA, - MAP4(0,1,2,3), - MAP4(0,1,2,3), - }, - - { - IDX_RED, - MAP4(0, ZERO, ZERO, ONE), - MAP1(0), - }, - - { - IDX_GREEN, - MAP4(ZERO, 0, ZERO, ONE), - MAP1(1), - }, - - { - IDX_BLUE, - MAP4(ZERO, ZERO, 0, ONE), - MAP1(2), - }, - - { - IDX_BGR, - MAP4(2,1,0,ONE), - MAP3(2,1,0) - }, - - { - IDX_BGRA, - MAP4(2,1,0,3), - MAP4(2,1,0,3) - }, - - { - IDX_ABGR, - MAP4(3,2,1,0), - MAP4(3,2,1,0) - }, - - { - IDX_RG, - MAP4(0, 1, ZERO, ONE), - MAP2(0, 1) - }, -}; - - - -/** - * Convert a GL image format enum to an IDX_* value (see above). - */ -static int -get_map_idx(GLenum value) -{ - switch (value) { - case GL_LUMINANCE: return IDX_LUMINANCE; - case GL_ALPHA: return IDX_ALPHA; - case GL_INTENSITY: return IDX_INTENSITY; - case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA; - case GL_RGB: return IDX_RGB; - case GL_RGBA: return IDX_RGBA; - case GL_RED: return IDX_RED; - case GL_GREEN: return IDX_GREEN; - case GL_BLUE: return IDX_BLUE; - case GL_BGR: return IDX_BGR; - case GL_BGRA: return IDX_BGRA; - case GL_ABGR_EXT: return IDX_ABGR; - case GL_RG: return IDX_RG; - default: - _mesa_problem(NULL, "Unexpected inFormat"); - return 0; - } -} - - -/** - * When promoting texture formats (see below) we need to compute the - * mapping of dest components back to source components. - * This function does that. - * \param inFormat the incoming format of the texture - * \param outFormat the final texture format - * \return map[6] a full 6-component map - */ -static void -compute_component_mapping(GLenum inFormat, GLenum outFormat, - GLubyte *map) -{ - const int inFmt = get_map_idx(inFormat); - const int outFmt = get_map_idx(outFormat); - const GLubyte *in2rgba = mappings[inFmt].to_rgba; - const GLubyte *rgba2out = mappings[outFmt].from_rgba; - int i; - - for (i = 0; i < 4; i++) - map[i] = in2rgba[rgba2out[i]]; - - map[ZERO] = ZERO; - map[ONE] = ONE; - -#if 0 - printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n", - inFormat, _mesa_lookup_enum_by_nr(inFormat), - outFormat, _mesa_lookup_enum_by_nr(outFormat), - map[0], - map[1], - map[2], - map[3], - map[4], - map[5]); -#endif -} - - -/** - * Make a temporary (color) texture image with GLfloat components. - * Apply all needed pixel unpacking and pixel transfer operations. - * Note that there are both logicalBaseFormat and textureBaseFormat parameters. - * Suppose the user specifies GL_LUMINANCE as the internal texture format - * but the graphics hardware doesn't support luminance textures. So, we might - * use an RGB hardware format instead. - * If logicalBaseFormat != textureBaseFormat we have some extra work to do. - * - * \param ctx the rendering context - * \param dims image dimensions: 1, 2 or 3 - * \param logicalBaseFormat basic texture derived from the user's - * internal texture format value - * \param textureBaseFormat the actual basic format of the texture - * \param srcWidth source image width - * \param srcHeight source image height - * \param srcDepth source image depth - * \param srcFormat source image format - * \param srcType source image type - * \param srcAddr source image address - * \param srcPacking source image pixel packing - * \return resulting image with format = textureBaseFormat and type = GLfloat. - */ -GLfloat * -_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking, - GLbitfield transferOps) -{ - GLfloat *tempImage; - const GLint components = _mesa_components_in_format(logicalBaseFormat); - const GLint srcStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLfloat *dst; - GLint img, row; - - ASSERT(dims >= 1 && dims <= 3); - - ASSERT(logicalBaseFormat == GL_RGBA || - logicalBaseFormat == GL_RGB || - logicalBaseFormat == GL_RG || - logicalBaseFormat == GL_RED || - logicalBaseFormat == GL_LUMINANCE_ALPHA || - logicalBaseFormat == GL_LUMINANCE || - logicalBaseFormat == GL_ALPHA || - logicalBaseFormat == GL_INTENSITY || - logicalBaseFormat == GL_COLOR_INDEX || - logicalBaseFormat == GL_DEPTH_COMPONENT); - - ASSERT(textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_RGB || - textureBaseFormat == GL_RG || - textureBaseFormat == GL_RED || - textureBaseFormat == GL_LUMINANCE_ALPHA || - textureBaseFormat == GL_LUMINANCE || - textureBaseFormat == GL_ALPHA || - textureBaseFormat == GL_INTENSITY || - textureBaseFormat == GL_COLOR_INDEX || - textureBaseFormat == GL_DEPTH_COMPONENT); - - tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLfloat)); - if (!tempImage) - return NULL; - - dst = tempImage; - for (img = 0; img < srcDepth; img++) { - const GLubyte *src - = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat, - dst, srcFormat, srcType, src, - srcPacking, transferOps); - dst += srcWidth * components; - src += srcStride; - } - } - - if (logicalBaseFormat != textureBaseFormat) { - /* more work */ - GLint texComponents = _mesa_components_in_format(textureBaseFormat); - GLint logComponents = _mesa_components_in_format(logicalBaseFormat); - GLfloat *newImage; - GLint i, n; - GLubyte map[6]; - - /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ - ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_LUMINANCE_ALPHA); - - /* The actual texture format should have at least as many components - * as the logical texture format. - */ - ASSERT(texComponents >= logComponents); - - newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth - * texComponents * sizeof(GLfloat)); - if (!newImage) { - free(tempImage); - return NULL; - } - - compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); - - n = srcWidth * srcHeight * srcDepth; - for (i = 0; i < n; i++) { - GLint k; - for (k = 0; k < texComponents; k++) { - GLint j = map[k]; - if (j == ZERO) - newImage[i * texComponents + k] = 0.0F; - else if (j == ONE) - newImage[i * texComponents + k] = 1.0F; - else - newImage[i * texComponents + k] = tempImage[i * logComponents + j]; - } - } - - free(tempImage); - tempImage = newImage; - } - - return tempImage; -} - - -/** - * Make temporary image with uint pixel values. Used for unsigned - * integer-valued textures. - */ -static GLuint * -make_temp_uint_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking) -{ - GLuint *tempImage; - const GLint components = _mesa_components_in_format(logicalBaseFormat); - const GLint srcStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLuint *dst; - GLint img, row; - - ASSERT(dims >= 1 && dims <= 3); - - ASSERT(logicalBaseFormat == GL_RGBA || - logicalBaseFormat == GL_RGB || - logicalBaseFormat == GL_RG || - logicalBaseFormat == GL_RED || - logicalBaseFormat == GL_LUMINANCE_ALPHA || - logicalBaseFormat == GL_LUMINANCE || - logicalBaseFormat == GL_INTENSITY || - logicalBaseFormat == GL_ALPHA); - - ASSERT(textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_RGB || - textureBaseFormat == GL_RG || - textureBaseFormat == GL_RED || - textureBaseFormat == GL_LUMINANCE_ALPHA || - textureBaseFormat == GL_LUMINANCE || - textureBaseFormat == GL_ALPHA); - - tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLuint)); - if (!tempImage) - return NULL; - - dst = tempImage; - for (img = 0; img < srcDepth; img++) { - const GLubyte *src - = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat, - dst, srcFormat, srcType, src, - srcPacking); - dst += srcWidth * components; - src += srcStride; - } - } - - if (logicalBaseFormat != textureBaseFormat) { - /* more work */ - GLint texComponents = _mesa_components_in_format(textureBaseFormat); - GLint logComponents = _mesa_components_in_format(logicalBaseFormat); - GLuint *newImage; - GLint i, n; - GLubyte map[6]; - - /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ - ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_LUMINANCE_ALPHA); - - /* The actual texture format should have at least as many components - * as the logical texture format. - */ - ASSERT(texComponents >= logComponents); - - newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth - * texComponents * sizeof(GLuint)); - if (!newImage) { - free(tempImage); - return NULL; - } - - compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); - - n = srcWidth * srcHeight * srcDepth; - for (i = 0; i < n; i++) { - GLint k; - for (k = 0; k < texComponents; k++) { - GLint j = map[k]; - if (j == ZERO) - newImage[i * texComponents + k] = 0.0F; - else if (j == ONE) - newImage[i * texComponents + k] = 1.0F; - else - newImage[i * texComponents + k] = tempImage[i * logComponents + j]; - } - } - - free(tempImage); - tempImage = newImage; - } - - return tempImage; -} - - - -/** - * Make a temporary (color) texture image with GLchan components. - * Apply all needed pixel unpacking and pixel transfer operations. - * Note that there are both logicalBaseFormat and textureBaseFormat parameters. - * Suppose the user specifies GL_LUMINANCE as the internal texture format - * but the graphics hardware doesn't support luminance textures. So, we might - * use an RGB hardware format instead. - * If logicalBaseFormat != textureBaseFormat we have some extra work to do. - * - * \param ctx the rendering context - * \param dims image dimensions: 1, 2 or 3 - * \param logicalBaseFormat basic texture derived from the user's - * internal texture format value - * \param textureBaseFormat the actual basic format of the texture - * \param srcWidth source image width - * \param srcHeight source image height - * \param srcDepth source image depth - * \param srcFormat source image format - * \param srcType source image type - * \param srcAddr source image address - * \param srcPacking source image pixel packing - * \return resulting image with format = textureBaseFormat and type = GLchan. - */ -GLchan * -_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking) -{ - GLuint transferOps = ctx->_ImageTransferState; - const GLint components = _mesa_components_in_format(logicalBaseFormat); - GLint img, row; - GLchan *tempImage, *dst; - - ASSERT(dims >= 1 && dims <= 3); - - ASSERT(logicalBaseFormat == GL_RGBA || - logicalBaseFormat == GL_RGB || - logicalBaseFormat == GL_RG || - logicalBaseFormat == GL_RED || - logicalBaseFormat == GL_LUMINANCE_ALPHA || - logicalBaseFormat == GL_LUMINANCE || - logicalBaseFormat == GL_ALPHA || - logicalBaseFormat == GL_INTENSITY); - - ASSERT(textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_RGB || - textureBaseFormat == GL_RG || - textureBaseFormat == GL_RED || - textureBaseFormat == GL_LUMINANCE_ALPHA || - textureBaseFormat == GL_LUMINANCE || - textureBaseFormat == GL_ALPHA || - textureBaseFormat == GL_INTENSITY); - - /* unpack and transfer the source image */ - tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLchan)); - if (!tempImage) { - return NULL; - } - - dst = tempImage; - for (img = 0; img < srcDepth; img++) { - const GLint srcStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - const GLubyte *src = - (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst, - srcFormat, srcType, src, srcPacking, - transferOps); - dst += srcWidth * components; - src += srcStride; - } - } - - if (logicalBaseFormat != textureBaseFormat) { - /* one more conversion step */ - GLint texComponents = _mesa_components_in_format(textureBaseFormat); - GLint logComponents = _mesa_components_in_format(logicalBaseFormat); - GLchan *newImage; - GLint i, n; - GLubyte map[6]; - - /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ - ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_LUMINANCE_ALPHA); - - /* The actual texture format should have at least as many components - * as the logical texture format. - */ - ASSERT(texComponents >= logComponents); - - newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth - * texComponents * sizeof(GLchan)); - if (!newImage) { - free(tempImage); - return NULL; - } - - compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); - - n = srcWidth * srcHeight * srcDepth; - for (i = 0; i < n; i++) { - GLint k; - for (k = 0; k < texComponents; k++) { - GLint j = map[k]; - if (j == ZERO) - newImage[i * texComponents + k] = 0; - else if (j == ONE) - newImage[i * texComponents + k] = CHAN_MAX; - else - newImage[i * texComponents + k] = tempImage[i * logComponents + j]; - } - } - - free(tempImage); - tempImage = newImage; - } - - return tempImage; -} - - -/** - * Copy GLubyte pixels from <src> to <dst> with swizzling. - * \param dst destination pixels - * \param dstComponents number of color components in destination pixels - * \param src source pixels - * \param srcComponents number of color components in source pixels - * \param map the swizzle mapping. map[X] says where to find the X component - * in the source image's pixels. For example, if the source image - * is GL_BGRA and X = red, map[0] yields 2. - * \param count number of pixels to copy/swizzle. - */ -static void -swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src, - GLuint srcComponents, const GLubyte *map, GLuint count) -{ -#define SWZ_CPY(dst, src, count, dstComps, srcComps) \ - do { \ - GLuint i; \ - for (i = 0; i < count; i++) { \ - GLuint j; \ - if (srcComps == 4) { \ - COPY_4UBV(tmp, src); \ - } \ - else { \ - for (j = 0; j < srcComps; j++) { \ - tmp[j] = src[j]; \ - } \ - } \ - src += srcComps; \ - for (j = 0; j < dstComps; j++) { \ - dst[j] = tmp[map[j]]; \ - } \ - dst += dstComps; \ - } \ - } while (0) - - GLubyte tmp[6]; - - tmp[ZERO] = 0x0; - tmp[ONE] = 0xff; - - ASSERT(srcComponents <= 4); - ASSERT(dstComponents <= 4); - - switch (dstComponents) { - case 4: - switch (srcComponents) { - case 4: - SWZ_CPY(dst, src, count, 4, 4); - break; - case 3: - SWZ_CPY(dst, src, count, 4, 3); - break; - case 2: - SWZ_CPY(dst, src, count, 4, 2); - break; - case 1: - SWZ_CPY(dst, src, count, 4, 1); - break; - default: - ; - } - break; - case 3: - switch (srcComponents) { - case 4: - SWZ_CPY(dst, src, count, 3, 4); - break; - case 3: - SWZ_CPY(dst, src, count, 3, 3); - break; - case 2: - SWZ_CPY(dst, src, count, 3, 2); - break; - case 1: - SWZ_CPY(dst, src, count, 3, 1); - break; - default: - ; - } - break; - case 2: - switch (srcComponents) { - case 4: - SWZ_CPY(dst, src, count, 2, 4); - break; - case 3: - SWZ_CPY(dst, src, count, 2, 3); - break; - case 2: - SWZ_CPY(dst, src, count, 2, 2); - break; - case 1: - SWZ_CPY(dst, src, count, 2, 1); - break; - default: - ; - } - break; - case 1: - switch (srcComponents) { - case 4: - SWZ_CPY(dst, src, count, 1, 4); - break; - case 3: - SWZ_CPY(dst, src, count, 1, 3); - break; - case 2: - SWZ_CPY(dst, src, count, 1, 2); - break; - case 1: - SWZ_CPY(dst, src, count, 1, 1); - break; - default: - ; - } - break; - default: - ; - } -#undef SWZ_CPY -} - - - -static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE }; -static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE }; - - -/** - * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a - * mapping array depending on endianness. - */ -static const GLubyte * -type_mapping( GLenum srcType ) -{ - switch (srcType) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - return map_identity; - case GL_UNSIGNED_INT_8_8_8_8: - return _mesa_little_endian() ? map_3210 : map_identity; - case GL_UNSIGNED_INT_8_8_8_8_REV: - return _mesa_little_endian() ? map_identity : map_3210; - default: - return NULL; - } -} - - -/** - * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a - * mapping array depending on pixelstore byte swapping state. - */ -static const GLubyte * -byteswap_mapping( GLboolean swapBytes, - GLenum srcType ) -{ - if (!swapBytes) - return map_identity; - - switch (srcType) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - return map_identity; - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - return map_3210; - default: - return NULL; - } -} - - - -/** - * Transfer a GLubyte texture image with component swizzling. - */ -static void -_mesa_swizzle_ubyte_image(struct gl_context *ctx, - GLuint dimensions, - GLenum srcFormat, - GLenum srcType, - - GLenum baseInternalFormat, - - const GLubyte *rgba2dst, - GLuint dstComponents, - - GLvoid *dstAddr, - GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, - GLint dstRowStride, - const GLuint *dstImageOffsets, - - GLint srcWidth, GLint srcHeight, GLint srcDepth, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking ) -{ - GLint srcComponents = _mesa_components_in_format(srcFormat); - const GLubyte *srctype2ubyte, *swap; - GLubyte map[4], src2base[6], base2rgba[6]; - GLint i; - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, - srcFormat, GL_UNSIGNED_BYTE); - const GLint srcImageStride - = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat, - GL_UNSIGNED_BYTE); - const GLubyte *srcImage - = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr, - srcWidth, srcHeight, srcFormat, - GL_UNSIGNED_BYTE, 0, 0, 0); - - (void) ctx; - - /* Translate from src->baseInternal->GL_RGBA->dst. This will - * correctly deal with RGBA->RGB->RGBA conversions where the final - * A value must be 0xff regardless of the incoming alpha values. - */ - compute_component_mapping(srcFormat, baseInternalFormat, src2base); - compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba); - swap = byteswap_mapping(srcPacking->SwapBytes, srcType); - srctype2ubyte = type_mapping(srcType); - - - for (i = 0; i < 4; i++) - map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]]; - -/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */ - - if (srcComponents == dstComponents && - srcRowStride == dstRowStride && - srcRowStride == srcWidth * srcComponents && - dimensions < 3) { - /* 1 and 2D images only */ - GLubyte *dstImage = (GLubyte *) dstAddr - + dstYoffset * dstRowStride - + dstXoffset * dstComponents; - swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map, - srcWidth * srcHeight); - } - else { - GLint img, row; - for (img = 0; img < srcDepth; img++) { - const GLubyte *srcRow = srcImage; - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstComponents - + dstYoffset * dstRowStride - + dstXoffset * dstComponents; - for (row = 0; row < srcHeight; row++) { - swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth); - dstRow += dstRowStride; - srcRow += srcRowStride; - } - srcImage += srcImageStride; - } - } -} - - -/** - * Teximage storage routine for when a simple memcpy will do. - * No pixel transfer operations or special texel encodings allowed. - * 1D, 2D and 3D images supported. - */ -static void -memcpy_texture(struct gl_context *ctx, - GLuint dimensions, - gl_format dstFormat, - GLvoid *dstAddr, - GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, - GLint dstRowStride, - const GLuint *dstImageOffsets, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking) -{ - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, - srcFormat, srcType); - const GLint srcImageStride = _mesa_image_image_stride(srcPacking, - srcWidth, srcHeight, srcFormat, srcType); - const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions, - srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLint bytesPerRow = srcWidth * texelBytes; - -#if 0 - /* XXX update/re-enable for dstImageOffsets array */ - const GLint bytesPerImage = srcHeight * bytesPerRow; - const GLint bytesPerTexture = srcDepth * bytesPerImage; - GLubyte *dstImage = (GLubyte *) dstAddr - + dstZoffset * dstImageStride - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - - if (dstRowStride == srcRowStride && - dstRowStride == bytesPerRow && - ((dstImageStride == srcImageStride && - dstImageStride == bytesPerImage) || - (srcDepth == 1))) { - /* one big memcpy */ - ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture); - } - else - { - GLint img, row; - for (img = 0; img < srcDepth; img++) { - const GLubyte *srcRow = srcImage; - GLubyte *dstRow = dstImage; - for (row = 0; row < srcHeight; row++) { - ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); - dstRow += dstRowStride; - srcRow += srcRowStride; - } - srcImage += srcImageStride; - dstImage += dstImageStride; - } - } -#endif - - GLint img, row; - for (img = 0; img < srcDepth; img++) { - const GLubyte *srcRow = srcImage; - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); - dstRow += dstRowStride; - srcRow += srcRowStride; - } - srcImage += srcImageStride; - } -} - - - -/** - * Store a 32-bit integer depth component texture image. - */ -static GLboolean -_mesa_texstore_z32(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffffffff; - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - (void) dims; - ASSERT(dstFormat == MESA_FORMAT_Z32); - ASSERT(texelBytes == sizeof(GLuint)); - - if (ctx->Pixel.DepthScale == 1.0f && - ctx->Pixel.DepthBias == 0.0f && - !srcPacking->SwapBytes && - baseInternalFormat == GL_DEPTH_COMPONENT && - srcFormat == GL_DEPTH_COMPONENT && - srcType == GL_UNSIGNED_INT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, (GLuint *) dstRow, - depthScale, srcType, src, srcPacking); - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - - -/** - * Store a 24-bit integer depth component texture image. - */ -static GLboolean -_mesa_texstore_x8_z24(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffffff; - const GLuint texelBytes = 4; - - (void) dims; - ASSERT(dstFormat == MESA_FORMAT_X8_Z24); - - { - /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, (GLuint *) dstRow, - depthScale, srcType, src, srcPacking); - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - - -/** - * Store a 24-bit integer depth component texture image. - */ -static GLboolean -_mesa_texstore_z24_x8(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffffff; - const GLuint texelBytes = 4; - - (void) dims; - ASSERT(dstFormat == MESA_FORMAT_Z24_X8); - - { - /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - GLuint *dst = (GLuint *) dstRow; - GLint i; - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, dst, - depthScale, srcType, src, srcPacking); - for (i = 0; i < srcWidth; i++) - dst[i] <<= 8; - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - - -/** - * Store a 16-bit integer depth component texture image. - */ -static GLboolean -_mesa_texstore_z16(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffff; - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - (void) dims; - ASSERT(dstFormat == MESA_FORMAT_Z16); - ASSERT(texelBytes == sizeof(GLushort)); - - if (ctx->Pixel.DepthScale == 1.0f && - ctx->Pixel.DepthBias == 0.0f && - !srcPacking->SwapBytes && - baseInternalFormat == GL_DEPTH_COMPONENT && - srcFormat == GL_DEPTH_COMPONENT && - srcType == GL_UNSIGNED_SHORT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - GLushort *dst16 = (GLushort *) dstRow; - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_SHORT, dst16, depthScale, - srcType, src, srcPacking); - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - - -/** - * Store an rgb565 or rgb565_rev texture image. - */ -static GLboolean -_mesa_texstore_rgb565(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGB565 || - dstFormat == MESA_FORMAT_RGB565_REV); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGB565 && - baseInternalFormat == GL_RGB && - srcFormat == GL_RGB && - srcType == GL_UNSIGNED_SHORT_5_6_5) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGB && - srcFormat == GL_RGB && - srcType == GL_UNSIGNED_BYTE && - dims == 2) { - /* do optimized tex store */ - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - const GLubyte *src = (const GLubyte *) - _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, - srcFormat, srcType, 0, 0, 0); - GLubyte *dst = (GLubyte *) dstAddr - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - GLint row, col; - for (row = 0; row < srcHeight; row++) { - const GLubyte *srcUB = (const GLubyte *) src; - GLushort *dstUS = (GLushort *) dst; - /* check for byteswapped format */ - if (dstFormat == MESA_FORMAT_RGB565) { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] ); - srcUB += 3; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] ); - srcUB += 3; - } - } - dst += dstRowStride; - src += srcRowStride; - } - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - /* check for byteswapped format */ - if (dstFormat == MESA_FORMAT_RGB565) { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 3; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 3; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV. - */ -static GLboolean -_mesa_texstore_rgba8888(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA8888 || - dstFormat == MESA_FORMAT_RGBA8888_REV); - ASSERT(texelBytes == 4); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGBA8888 && - baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || - (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGBA8888_REV && - baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || - (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - (srcType == GL_UNSIGNED_BYTE || - srcType == GL_UNSIGNED_INT_8_8_8_8 || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) || - (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) { - dstmap[3] = 0; - dstmap[2] = 1; - dstmap[1] = 2; - dstmap[0] = 3; - } - else { - dstmap[3] = 3; - dstmap[2] = 2; - dstmap[1] = 1; - dstmap[0] = 0; - } - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 4, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == MESA_FORMAT_RGBA8888) { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]), - CHAN_TO_UBYTE(src[ACOMP]) ); - src += 4; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]), - CHAN_TO_UBYTE(src[ACOMP]) ); - src += 4; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_argb8888(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = GL_RGBA; - - ASSERT(dstFormat == MESA_FORMAT_ARGB8888 || - dstFormat == MESA_FORMAT_ARGB8888_REV || - dstFormat == MESA_FORMAT_XRGB8888 || - dstFormat == MESA_FORMAT_XRGB8888_REV ); - ASSERT(texelBytes == 4); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_ARGB8888 || - dstFormat == MESA_FORMAT_XRGB8888) && - baseInternalFormat == GL_RGBA && - srcFormat == GL_BGRA && - ((srcType == GL_UNSIGNED_BYTE && littleEndian) || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { - /* simple memcpy path (little endian) */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_ARGB8888_REV || - dstFormat == MESA_FORMAT_XRGB8888_REV) && - baseInternalFormat == GL_RGBA && - srcFormat == GL_BGRA && - ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || - srcType == GL_UNSIGNED_INT_8_8_8_8)) { - /* simple memcpy path (big endian) */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_ARGB8888 || - dstFormat == MESA_FORMAT_XRGB8888) && - srcFormat == GL_RGB && - (baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB) && - srcType == GL_UNSIGNED_BYTE) { - int img, row, col; - for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *d4 = (GLuint *) dstRow; - for (col = 0; col < srcWidth; col++) { - d4[col] = PACK_COLOR_8888(0xff, - srcRow[col * 3 + RCOMP], - srcRow[col * 3 + GCOMP], - srcRow[col * 3 + BCOMP]); - } - dstRow += dstRowStride; - srcRow += srcRowStride; - } - } - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB8888 && - srcFormat == GL_RGBA && - baseInternalFormat == GL_RGBA && - srcType == GL_UNSIGNED_BYTE) { - /* same as above case, but src data has alpha too */ - GLint img, row, col; - /* For some reason, streaming copies to write-combined regions - * are extremely sensitive to the characteristics of how the - * source data is retrieved. By reordering the source reads to - * be in-order, the speed of this operation increases by half. - * Strangely the same isn't required for the RGB path, above. - */ - for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *d4 = (GLuint *) dstRow; - for (col = 0; col < srcWidth; col++) { - d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP], - srcRow[col * 4 + RCOMP], - srcRow[col * 4 + GCOMP], - srcRow[col * 4 + BCOMP]); - } - dstRow += dstRowStride; - srcRow += srcRowStride; - } - } - } - else if (!ctx->_ImageTransferState && - (srcType == GL_UNSIGNED_BYTE || - srcType == GL_UNSIGNED_INT_8_8_8_8 || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || - (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) || - (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || - (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) { - dstmap[3] = 3; /* alpha */ - dstmap[2] = 0; /* red */ - dstmap[1] = 1; /* green */ - dstmap[0] = 2; /* blue */ - } - else { - assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || - (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || - (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) || - (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888)); - dstmap[3] = 2; - dstmap[2] = 1; - dstmap[1] = 0; - dstmap[0] = 3; - } - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 4, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == MESA_FORMAT_ARGB8888) { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - else if (dstFormat == MESA_FORMAT_XRGB8888) { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( 0xff, - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_rgb888(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGB888); - ASSERT(texelBytes == 3); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGB && - srcFormat == GL_BGR && - srcType == GL_UNSIGNED_BYTE && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - srcFormat == GL_RGBA && - srcType == GL_UNSIGNED_BYTE) { - /* extract RGB from RGBA */ - GLint img, row, col; - for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP]; - dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; - dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP]; - } - dstRow += dstRowStride; - srcRow += srcRowStride; - } - } - } - else if (!ctx->_ImageTransferState && - srcType == GL_UNSIGNED_BYTE && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - dstmap[0] = 2; - dstmap[1] = 1; - dstmap[2] = 0; - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 3, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = (const GLchan *) tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { -#if 0 - if (littleEndian) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); - dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); - dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); - srcUB += 3; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = srcUB[BCOMP]; - dstRow[col * 3 + 1] = srcUB[GCOMP]; - dstRow[col * 3 + 2] = srcUB[RCOMP]; - srcUB += 3; - } - } -#else - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]); - dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); - dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]); - src += 3; - } -#endif - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_bgr888(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_BGR888); - ASSERT(texelBytes == 3); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGB && - srcFormat == GL_RGB && - srcType == GL_UNSIGNED_BYTE && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - srcFormat == GL_RGBA && - srcType == GL_UNSIGNED_BYTE) { - /* extract BGR from RGBA */ - int img, row, col; - for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP]; - dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; - dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP]; - } - dstRow += dstRowStride; - srcRow += srcRowStride; - } - } - } - else if (!ctx->_ImageTransferState && - srcType == GL_UNSIGNED_BYTE && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - dstmap[0] = 0; - dstmap[1] = 1; - dstmap[2] = 2; - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 3, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = (const GLchan *) tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); - dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); - dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); - src += 3; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_argb4444(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_ARGB4444 || - dstFormat == MESA_FORMAT_ARGB4444_REV); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB4444 && - baseInternalFormat == GL_RGBA && - srcFormat == GL_BGRA && - srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == MESA_FORMAT_ARGB4444) { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - -static GLboolean -_mesa_texstore_rgba5551(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA5551); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGBA5551 && - baseInternalFormat == GL_RGBA && - srcFormat == GL_RGBA && - srcType == GL_UNSIGNED_SHORT_5_5_5_1) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src =tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]), - CHAN_TO_UBYTE(src[ACOMP]) ); - src += 4; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - -static GLboolean -_mesa_texstore_argb1555(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_ARGB1555 || - dstFormat == MESA_FORMAT_ARGB1555_REV); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB1555 && - baseInternalFormat == GL_RGBA && - srcFormat == GL_BGRA && - srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src =tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == MESA_FORMAT_ARGB1555) { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_argb2101010(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_ARGB2101010); - ASSERT(texelBytes == 4); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB2101010 && - srcFormat == GL_BGRA && - srcType == GL_UNSIGNED_INT_2_10_10_10_REV && - baseInternalFormat == GL_RGBA) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - if (baseInternalFormat == GL_RGBA) { - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLushort a,r,g,b; - - UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]); - UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); - dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b); - src += 4; - } - dstRow += dstRowStride; - } - } else if (baseInternalFormat == GL_RGB) { - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLushort r,g,b; - - UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); - dstUI[col] = PACK_COLOR_2101010_US(0xffff, r, g, b); - src += 4; - } - dstRow += dstRowStride; - } - } else { - ASSERT(0); - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats. - */ -static GLboolean -_mesa_texstore_unorm44(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_AL44); - ASSERT(texelBytes == 1); - - { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLubyte *dstUS = (GLubyte *) dstRow; - for (col = 0; col < srcWidth; col++) { - /* src[0] is luminance, src[1] is alpha */ - dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]), - CHAN_TO_UBYTE(src[0]) ); - src += 2; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats. - */ -static GLboolean -_mesa_texstore_unorm88(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_AL88 || - dstFormat == MESA_FORMAT_AL88_REV || - dstFormat == MESA_FORMAT_RG88 || - dstFormat == MESA_FORMAT_RG88_REV); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_RG88) && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_BYTE && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - littleEndian && - srcType == GL_UNSIGNED_BYTE && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_AL88_REV) { - if ((littleEndian && dstFormat == MESA_FORMAT_AL88) || - (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) { - dstmap[0] = 0; - dstmap[1] = 3; - } - else { - dstmap[0] = 3; - dstmap[1] = 0; - } - } - else { - if ((littleEndian && dstFormat == MESA_FORMAT_RG88) || - (!littleEndian && dstFormat == MESA_FORMAT_RG88_REV)) { - dstmap[0] = 0; - dstmap[1] = 1; - } - else { - dstmap[0] = 1; - dstmap[1] = 0; - } - } - dstmap[2] = ZERO; /* ? */ - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 2, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == MESA_FORMAT_AL88 || - dstFormat == MESA_FORMAT_RG88) { - for (col = 0; col < srcWidth; col++) { - /* src[0] is luminance, src[1] is alpha */ - dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]), - CHAN_TO_UBYTE(src[0]) ); - src += 2; - } - } - else { - for (col = 0; col < srcWidth; col++) { - /* src[0] is luminance, src[1] is alpha */ - dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]), - CHAN_TO_UBYTE(src[0]) ); - src += 2; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats. - */ -static GLboolean -_mesa_texstore_unorm1616(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_AL1616 || - dstFormat == MESA_FORMAT_AL1616_REV || - dstFormat == MESA_FORMAT_RG1616 || - dstFormat == MESA_FORMAT_RG1616_REV); - ASSERT(texelBytes == 4); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_AL1616 || dstFormat == MESA_FORMAT_RG1616) && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_SHORT && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == MESA_FORMAT_AL1616 || - dstFormat == MESA_FORMAT_RG1616) { - for (col = 0; col < srcWidth; col++) { - GLushort l, a; - - UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); - UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); - dstUI[col] = PACK_COLOR_1616(a, l); - src += 2; - } - } - else { - for (col = 0; col < srcWidth; col++) { - GLushort l, a; - - UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); - UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); - dstUI[col] = PACK_COLOR_1616_REV(a, l); - src += 2; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* Texstore for R16, A16, L16, I16. */ -static GLboolean -_mesa_texstore_unorm16(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_R16 || - dstFormat == MESA_FORMAT_A16 || - dstFormat == MESA_FORMAT_L16 || - dstFormat == MESA_FORMAT_I16); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_SHORT && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLushort r; - - UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); - dstUS[col] = r; - src += 1; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_rgba_16(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_16); - ASSERT(texelBytes == 8); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGBA && - srcFormat == GL_RGBA && - srcType == GL_UNSIGNED_SHORT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLushort r, g, b, a; - - UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); - UNCLAMPED_FLOAT_TO_USHORT(g, src[1]); - UNCLAMPED_FLOAT_TO_USHORT(b, src[2]); - UNCLAMPED_FLOAT_TO_USHORT(a, src[3]); - dstUS[col*4+0] = r; - dstUS[col*4+1] = g; - dstUS[col*4+2] = b; - dstUS[col*4+3] = a; - src += 4; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_R_16 || - dstFormat == MESA_FORMAT_SIGNED_RG_16 || - dstFormat == MESA_FORMAT_SIGNED_RGB_16 || - dstFormat == MESA_FORMAT_SIGNED_RGBA_16); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGBA && - dstFormat == MESA_FORMAT_SIGNED_RGBA_16 && - srcFormat == GL_RGBA && - srcType == GL_SHORT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2; - GLint img, row, col; - - if (!tempImage) - return GL_FALSE; - - /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2, - * 3 or 4 components/pixel here. - */ - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLshort *dstRowS = (GLshort *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLuint c; - for (c = 0; c < comps; c++) { - GLshort p; - UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]); - dstRowS[col * comps + c] = p; - } - } - dstRow += dstRowStride; - src += 4 * srcWidth; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_rgb332(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGB332); - ASSERT(texelBytes == 1); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGB && - srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 3; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8. - */ -static GLboolean -_mesa_texstore_a8(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_A8 || - dstFormat == MESA_FORMAT_L8 || - dstFormat == MESA_FORMAT_I8 || - dstFormat == MESA_FORMAT_R8); - ASSERT(texelBytes == 1); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - srcType == GL_UNSIGNED_BYTE && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if (dstFormat == MESA_FORMAT_A8) { - dstmap[0] = 3; - } - else { - dstmap[0] = 0; - } - dstmap[1] = ZERO; /* ? */ - dstmap[2] = ZERO; /* ? */ - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 1, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col] = CHAN_TO_UBYTE(src[col]); - } - dstRow += dstRowStride; - src += srcWidth; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - - -static GLboolean -_mesa_texstore_ci8(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - - (void) dims; (void) baseInternalFormat; - ASSERT(dstFormat == MESA_FORMAT_CI8); - ASSERT(texelBytes == 1); - ASSERT(baseInternalFormat == GL_COLOR_INDEX); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - srcFormat == GL_COLOR_INDEX && - srcType == GL_UNSIGNED_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow, - srcType, src, srcPacking, - ctx->_ImageTransferState); - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - - -/** - * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. - */ -static GLboolean -_mesa_texstore_ycbcr(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - - (void) ctx; (void) dims; (void) baseInternalFormat; - - ASSERT((dstFormat == MESA_FORMAT_YCBCR) || - (dstFormat == MESA_FORMAT_YCBCR_REV)); - ASSERT(texelBytes == 2); - ASSERT(ctx->Extensions.MESA_ycbcr_texture); - ASSERT(srcFormat == GL_YCBCR_MESA); - ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || - (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA)); - ASSERT(baseInternalFormat == GL_YCBCR_MESA); - - /* always just memcpy since no pixel transfer ops apply */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - - /* Check if we need byte swapping */ - /* XXX the logic here _might_ be wrong */ - if (srcPacking->SwapBytes ^ - (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ - (dstFormat == MESA_FORMAT_YCBCR_REV) ^ - !littleEndian) { - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - _mesa_swap2((GLushort *) dstRow, srcWidth); - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - -static GLboolean -_mesa_texstore_dudv8(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_DUDV8); - ASSERT(texelBytes == 2); - ASSERT(ctx->Extensions.ATI_envmap_bumpmap); - ASSERT((srcFormat == GL_DU8DV8_ATI) || - (srcFormat == GL_DUDV_ATI)); - ASSERT(baseInternalFormat == GL_DUDV_ATI); - - if (!srcPacking->SwapBytes && srcType == GL_BYTE && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (srcType == GL_BYTE) { - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if (littleEndian) { - dstmap[0] = 0; - dstmap[1] = 3; - } - else { - dstmap[0] = 3; - dstmap[1] = 0; - } - dstmap[2] = ZERO; /* ? */ - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - GL_LUMINANCE_ALPHA, /* hack */ - GL_UNSIGNED_BYTE, /* hack */ - GL_LUMINANCE_ALPHA, /* hack */ - dstmap, 2, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path - note this is defined for 2d textures only */ - const GLint components = _mesa_components_in_format(baseInternalFormat); - const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth, - srcFormat, srcType); - GLbyte *tempImage, *dst, *src; - GLint row; - - tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLbyte)); - if (!tempImage) - return GL_FALSE; - - src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - 0, 0, 0); - - dst = tempImage; - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat, - dst, srcFormat, srcType, src, - srcPacking, 0); - dst += srcWidth * components; - src += srcStride; - } - - src = tempImage; - dst = (GLbyte *) dstAddr - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - memcpy(dst, src, srcWidth * texelBytes); - dst += dstRowStride; - src += srcWidth * texelBytes; - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Store a texture in MESA_FORMAT_SIGNED_R8 format. - */ -static GLboolean -_mesa_texstore_signed_r8(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_R8); - ASSERT(texelBytes == 1); - - /* XXX look at adding optimized paths */ - { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *srcRow = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLubyte *dstB = (GLubyte *) dstRow; - for (col = 0; col < srcWidth; col++) { - dstB[col] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Store a texture in MESA_FORMAT_SIGNED_RG88 format. - */ -static GLboolean -_mesa_texstore_signed_rg88(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG88); - ASSERT(texelBytes == 1); - - /* XXX look at adding optimized paths */ - { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *srcRow = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[GCOMP])); - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Store a texture in MESA_FORMAT_SIGNED_RGBX8888. - */ -static GLboolean -_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBX8888); - ASSERT(texelBytes == 4); - - { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *srcRow = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), - 0xff ); - srcRow += 4; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - - -/** - * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or - * MESA_FORMAT_SIGNED_RGBA8888_REV - */ -static GLboolean -_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 || - dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV); - ASSERT(texelBytes == 4); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_SIGNED_RGBA8888 && - baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV && - baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - (srcType == GL_BYTE) && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) || - (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) { - dstmap[3] = 0; - dstmap[2] = 1; - dstmap[1] = 2; - dstmap[0] = 3; - } - else { - dstmap[3] = 3; - dstmap[2] = 2; - dstmap[1] = 1; - dstmap[0] = 0; - } - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 4, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *srcRow = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) ); - srcRow += 4; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) ); - srcRow += 4; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Store a combined depth/stencil texture image. - */ -static GLboolean -_mesa_texstore_z24_s8(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffffff; - const GLint srcRowStride - = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) - / sizeof(GLuint); - GLint img, row; - - ASSERT(dstFormat == MESA_FORMAT_Z24_S8); - ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); - ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); - - if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f && - ctx->Pixel.DepthBias == 0.0f && - !srcPacking->SwapBytes) { - /* simple path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (srcFormat == GL_DEPTH_COMPONENT) { - /* In case we only upload depth we need to preserve the stencil */ - for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLuint depth[MAX_WIDTH]; - GLubyte stencil[MAX_WIDTH]; - GLint i; - GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; - - if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ - keepstencil = GL_TRUE; - } - else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ - keepdepth = GL_TRUE; - } - - if (keepdepth == GL_FALSE) - /* the 24 depth bits will be in the low position: */ - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - keepstencil ? depth : dstRow, /* dst addr */ - depthScale, - srcType, src, srcPacking); - - if (keepstencil == GL_FALSE) - /* get the 8-bit stencil values */ - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_UNSIGNED_BYTE, /* dst type */ - stencil, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); - - for (i = 0; i < srcWidth; i++) { - if (keepstencil) - dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); - else - dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); - } - - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); - } - } - } - return GL_TRUE; -} - - -/** - * Store a combined depth/stencil texture image. - */ -static GLboolean -_mesa_texstore_s8_z24(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffffff; - const GLint srcRowStride - = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) - / sizeof(GLuint); - GLint img, row; - - ASSERT(dstFormat == MESA_FORMAT_S8_Z24); - ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || - srcFormat == GL_DEPTH_COMPONENT || - srcFormat == GL_STENCIL_INDEX); - ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || - srcType == GL_UNSIGNED_INT_24_8_EXT); - - for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLuint depth[MAX_WIDTH]; - GLubyte stencil[MAX_WIDTH]; - GLint i; - GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; - - if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ - keepstencil = GL_TRUE; - } - else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ - keepdepth = GL_TRUE; - } - - if (keepdepth == GL_FALSE) - /* the 24 depth bits will be in the low position: */ - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - keepstencil ? depth : dstRow, /* dst addr */ - depthScale, - srcType, src, srcPacking); - - if (keepstencil == GL_FALSE) - /* get the 8-bit stencil values */ - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_UNSIGNED_BYTE, /* dst type */ - stencil, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); - - /* merge stencil values into depth values */ - for (i = 0; i < srcWidth; i++) { - if (keepstencil) - dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); - else - dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24); - - } - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); - } - } - return GL_TRUE; -} - - -/** - * Store simple 8-bit/value stencil texture data. - */ -static GLboolean -_mesa_texstore_s8(TEXSTORE_PARAMS) -{ - ASSERT(dstFormat == MESA_FORMAT_S8); - ASSERT(srcFormat == GL_STENCIL_INDEX); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - const GLint srcRowStride - = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) - / sizeof(GLuint); - GLint img, row; - - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLubyte stencil[MAX_WIDTH]; - GLint i; - - /* get the 8-bit stencil values */ - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_UNSIGNED_BYTE, /* dst type */ - stencil, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); - /* merge stencil values into depth values */ - for (i = 0; i < srcWidth; i++) - dstRow[i] = stencil[i]; - - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLubyte); - } - } - - } - - return GL_TRUE; -} - - -/** - * Store an image in any of the formats: - * _mesa_texformat_rgba_float32 - * _mesa_texformat_rgb_float32 - * _mesa_texformat_alpha_float32 - * _mesa_texformat_luminance_float32 - * _mesa_texformat_luminance_alpha_float32 - * _mesa_texformat_intensity_float32 - */ -static GLboolean -_mesa_texstore_rgba_float32(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 || - dstFormat == MESA_FORMAT_RGB_FLOAT32 || - dstFormat == MESA_FORMAT_ALPHA_FLOAT32 || - dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 || - dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 || - dstFormat == MESA_FORMAT_INTENSITY_FLOAT32); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLfloat)); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_FLOAT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *srcRow = tempImage; - GLint bytesPerRow; - GLint img, row; - if (!tempImage) - return GL_FALSE; - bytesPerRow = srcWidth * components * sizeof(GLfloat); - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - memcpy(dstRow, srcRow, bytesPerRow); - dstRow += dstRowStride; - srcRow += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - - -/** - * As above, but store 16-bit floats. - */ -static GLboolean -_mesa_texstore_rgba_float16(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 || - dstFormat == MESA_FORMAT_RGB_FLOAT16 || - dstFormat == MESA_FORMAT_ALPHA_FLOAT16 || - dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 || - dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 || - dstFormat == MESA_FORMAT_INTENSITY_FLOAT16); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLhalfARB)); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_HALF_FLOAT_ARB) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLhalfARB *dstTexel = (GLhalfARB *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = _mesa_float_to_half(src[i]); - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, signed int8 */ -static GLboolean -_mesa_texstore_rgba_int8(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLbyte)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - const GLfloat *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLbyte *dstTexel = (GLbyte *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = (GLbyte) src[i]; - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, signed int16 */ -static GLboolean -_mesa_texstore_rgba_int16(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLshort)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_SHORT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - const GLfloat *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLshort *dstTexel = (GLshort *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = (GLint) src[i]; - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, signed int32 */ -static GLboolean -_mesa_texstore_rgba_int32(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLint)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_INT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - const GLfloat *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLint *dstTexel = (GLint *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = (GLint) src[i]; - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, unsigned int8 */ -static GLboolean -_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLubyte)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLuint *tempImage = - make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, srcPacking); - const GLuint *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLubyte *dstTexel = (GLubyte *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = (GLubyte) CLAMP(src[i], 0, 0xff); - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, unsigned int16 */ -static GLboolean -_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLushort)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_SHORT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLuint *tempImage = - make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, srcPacking); - const GLuint *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstTexel = (GLushort *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = (GLushort) CLAMP(src[i], 0, 0xffff); - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, unsigned int32 */ -static GLboolean -_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLuint)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_INT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLuint *tempImage = - make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, srcPacking); - const GLuint *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstTexel = (GLuint *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = src[i]; - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - - - -#if FEATURE_EXT_texture_sRGB -static GLboolean -_mesa_texstore_srgb8(TEXSTORE_PARAMS) -{ - gl_format newDstFormat; - GLboolean k; - - ASSERT(dstFormat == MESA_FORMAT_SRGB8); - - /* reuse normal rgb texstore code */ - newDstFormat = MESA_FORMAT_RGB888; - - k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - return k; -} - - -static GLboolean -_mesa_texstore_srgba8(TEXSTORE_PARAMS) -{ - gl_format newDstFormat; - GLboolean k; - - ASSERT(dstFormat == MESA_FORMAT_SRGBA8); - - /* reuse normal rgba texstore code */ - newDstFormat = MESA_FORMAT_RGBA8888; - k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - return k; -} - - -static GLboolean -_mesa_texstore_sargb8(TEXSTORE_PARAMS) -{ - gl_format newDstFormat; - GLboolean k; - - ASSERT(dstFormat == MESA_FORMAT_SARGB8); - - /* reuse normal rgba texstore code */ - newDstFormat = MESA_FORMAT_ARGB8888; - - k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - return k; -} - - -static GLboolean -_mesa_texstore_sl8(TEXSTORE_PARAMS) -{ - gl_format newDstFormat; - GLboolean k; - - ASSERT(dstFormat == MESA_FORMAT_SL8); - - newDstFormat = MESA_FORMAT_L8; - - /* _mesa_textore_a8 handles luminance8 too */ - k = _mesa_texstore_a8(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - return k; -} - - -static GLboolean -_mesa_texstore_sla8(TEXSTORE_PARAMS) -{ - gl_format newDstFormat; - GLboolean k; - - ASSERT(dstFormat == MESA_FORMAT_SLA8); - - /* reuse normal luminance/alpha texstore code */ - newDstFormat = MESA_FORMAT_AL88; - - k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - return k; -} - -#else - -/* these are used only in texstore_funcs[] below */ -#define _mesa_texstore_srgb8 NULL -#define _mesa_texstore_srgba8 NULL -#define _mesa_texstore_sargb8 NULL -#define _mesa_texstore_sl8 NULL -#define _mesa_texstore_sla8 NULL - -#endif /* FEATURE_EXT_texture_sRGB */ - - - - -/** - * Table mapping MESA_FORMAT_* to _mesa_texstore_*() - * XXX this is somewhat temporary. - */ -static const struct { - gl_format Name; - StoreTexImageFunc Store; -} -texstore_funcs[MESA_FORMAT_COUNT] = -{ - { MESA_FORMAT_NONE, NULL }, - { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 }, - { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 }, - { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 }, - { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 }, - { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 }, - { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 }, - { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 }, - { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 }, - { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 }, - { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 }, - { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 }, - { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 }, - { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 }, - { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 }, - { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 }, - { MESA_FORMAT_AL44, _mesa_texstore_unorm44 }, - { MESA_FORMAT_AL88, _mesa_texstore_unorm88 }, - { MESA_FORMAT_AL88_REV, _mesa_texstore_unorm88 }, - { MESA_FORMAT_AL1616, _mesa_texstore_unorm1616 }, - { MESA_FORMAT_AL1616_REV, _mesa_texstore_unorm1616 }, - { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 }, - { MESA_FORMAT_A8, _mesa_texstore_a8 }, - { MESA_FORMAT_A16, _mesa_texstore_unorm16 }, - { MESA_FORMAT_L8, _mesa_texstore_a8 }, - { MESA_FORMAT_L16, _mesa_texstore_unorm16 }, - { MESA_FORMAT_I8, _mesa_texstore_a8 }, - { MESA_FORMAT_I16, _mesa_texstore_unorm16 }, - { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, - { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, - { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, - { MESA_FORMAT_R8, _mesa_texstore_a8 }, - { MESA_FORMAT_RG88, _mesa_texstore_unorm88 }, - { MESA_FORMAT_RG88_REV, _mesa_texstore_unorm88 }, - { MESA_FORMAT_R16, _mesa_texstore_unorm16 }, - { MESA_FORMAT_RG1616, _mesa_texstore_unorm1616 }, - { MESA_FORMAT_RG1616_REV, _mesa_texstore_unorm1616 }, - { MESA_FORMAT_ARGB2101010, _mesa_texstore_argb2101010 }, - { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, - { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, - { MESA_FORMAT_Z16, _mesa_texstore_z16 }, - { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 }, - { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 }, - { MESA_FORMAT_Z32, _mesa_texstore_z32 }, - { MESA_FORMAT_S8, _mesa_texstore_s8 }, - { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, - { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, - { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, - { MESA_FORMAT_SL8, _mesa_texstore_sl8 }, - { MESA_FORMAT_SLA8, _mesa_texstore_sla8 }, - { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 }, - { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 }, - { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 }, - { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 }, - { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 }, - { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 }, - { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 }, - { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 }, - { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 }, - { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 }, - { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, - - { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 }, - { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 }, - { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 }, - { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 }, - { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 }, - { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 }, - - { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, - - { MESA_FORMAT_SIGNED_R8, _mesa_texstore_signed_r8 }, - { MESA_FORMAT_SIGNED_RG88, _mesa_texstore_signed_rg88 }, - { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 }, - - { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, - { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, - - { MESA_FORMAT_SIGNED_R_16, _mesa_texstore_signed_rgba_16 }, - { MESA_FORMAT_SIGNED_RG_16, _mesa_texstore_signed_rgba_16 }, - { MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 }, - { MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 }, - { MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 }, - - { MESA_FORMAT_RED_RGTC1, _mesa_texstore_red_rgtc1 }, - { MESA_FORMAT_SIGNED_RED_RGTC1, _mesa_texstore_signed_red_rgtc1 }, - { MESA_FORMAT_RG_RGTC2, _mesa_texstore_rg_rgtc2 }, - { MESA_FORMAT_SIGNED_RG_RGTC2, _mesa_texstore_signed_rg_rgtc2 }, - - /* Re-use the R/RG texstore functions. - * The code is generic enough to handle LATC too. */ - { MESA_FORMAT_L_LATC1, _mesa_texstore_red_rgtc1 }, - { MESA_FORMAT_SIGNED_L_LATC1, _mesa_texstore_signed_red_rgtc1 }, - { MESA_FORMAT_LA_LATC2, _mesa_texstore_rg_rgtc2 }, - { MESA_FORMAT_SIGNED_LA_LATC2, _mesa_texstore_signed_rg_rgtc2 } -}; - - -static GLboolean -_mesa_texstore_null(TEXSTORE_PARAMS) -{ - (void) ctx; (void) dims; - (void) baseInternalFormat; - (void) dstFormat; - (void) dstAddr; - (void) dstXoffset; (void) dstYoffset; (void) dstZoffset; - (void) dstRowStride; (void) dstImageOffsets; - (void) srcWidth; (void) srcHeight; (void) srcDepth; - (void) srcFormat; (void) srcType; - (void) srcAddr; - (void) srcPacking; - - /* should never happen */ - _mesa_problem(NULL, "_mesa_texstore_null() is called"); - return GL_FALSE; -} - - -/** - * Return the StoreTexImageFunc pointer to store an image in the given format. - */ -static StoreTexImageFunc -_mesa_get_texstore_func(gl_format format) -{ -#ifdef DEBUG - GLuint i; - for (i = 0; i < MESA_FORMAT_COUNT; i++) { - ASSERT(texstore_funcs[i].Name == i); - } -#endif - ASSERT(texstore_funcs[format].Name == format); - - if (texstore_funcs[format].Store) - return texstore_funcs[format].Store; - else - return _mesa_texstore_null; -} - - -/** - * Store user data into texture memory. - * Called via glTex[Sub]Image1/2/3D() - */ -GLboolean -_mesa_texstore(TEXSTORE_PARAMS) -{ - StoreTexImageFunc storeImage; - GLboolean success; - - storeImage = _mesa_get_texstore_func(dstFormat); - - success = storeImage(ctx, dims, baseInternalFormat, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, srcPacking); - return success; -} - - -/** Return texture size in bytes */ -static GLuint -texture_size(const struct gl_texture_image *texImage) -{ - GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width, - texImage->Height, texImage->Depth); - return sz; -} - - -/** Return row stride in bytes */ -static GLuint -texture_row_stride(const struct gl_texture_image *texImage) -{ - GLuint stride = _mesa_format_row_stride(texImage->TexFormat, - texImage->Width); - return stride; -} - - - -/** - * This is the software fallback for Driver.TexImage1D() - * and Driver.CopyTexImage1D(). - * \sa _mesa_store_teximage2d() - */ -void -_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - GLuint sizeInBytes; - (void) border; - - /* allocate memory */ - sizeInBytes = texture_size(texImage); - texImage->Data = _mesa_alloc_texmemory(sizeInBytes); - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); - return; - } - - pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, - pixels, packing, "glTexImage1D"); - if (!pixels) { - /* Note: we check for a NULL image pointer here, _after_ we allocated - * memory for the texture. That's what the GL spec calls for. - */ - return; - } - else { - const GLint dstRowStride = 0; - GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - -/** - * This is the software fallback for Driver.TexImage2D() - * and Driver.CopyTexImage2D(). - * - * This function is oriented toward storing images in main memory, rather - * than VRAM. Device driver's can easily plug in their own replacement. - */ -void -_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - GLuint sizeInBytes; - (void) border; - - /* allocate memory */ - sizeInBytes = texture_size(texImage); - texImage->Data = _mesa_alloc_texmemory(sizeInBytes); - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - return; - } - - pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, - pixels, packing, "glTexImage2D"); - if (!pixels) { - /* Note: we check for a NULL image pointer here, _after_ we allocated - * memory for the texture. That's what the GL spec calls for. - */ - return; - } - else { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - - -/** - * This is the software fallback for Driver.TexImage3D() - * and Driver.CopyTexImage3D(). - * \sa _mesa_store_teximage2d() - */ -void -_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - GLuint sizeInBytes; - (void) border; - - /* allocate memory */ - sizeInBytes = texture_size(texImage); - texImage->Data = _mesa_alloc_texmemory(sizeInBytes); - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); - return; - } - - pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, - type, pixels, packing, "glTexImage3D"); - if (!pixels) { - /* Note: we check for a NULL image pointer here, _after_ we allocated - * memory for the texture. That's what the GL spec calls for. - */ - return; - } - else { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - - - -/* - * This is the software fallback for Driver.TexSubImage1D() - * and Driver.CopyTexSubImage1D(). - */ -void -_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint width, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* get pointer to src pixels (may be in a pbo which we'll map here) */ - pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, - pixels, packing, "glTexSubImage1D"); - if (!pixels) - return; - - { - const GLint dstRowStride = 0; - GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, 0, 0, /* offsets */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - - -/** - * This is the software fallback for Driver.TexSubImage2D() - * and Driver.CopyTexSubImage2D(). - */ -void -_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint width, GLint height, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* get pointer to src pixels (may be in a pbo which we'll map here) */ - pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, - pixels, packing, "glTexSubImage2D"); - if (!pixels) - return; - - { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - -/* - * This is the software fallback for Driver.TexSubImage3D(). - * and Driver.CopyTexSubImage3D(). - */ -void -_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* get pointer to src pixels (may be in a pbo which we'll map here) */ - pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, - type, pixels, packing, - "glTexSubImage3D"); - if (!pixels) - return; - - { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, zoffset, - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - -/* - * Fallback for Driver.CompressedTexImage1D() - */ -void -_mesa_store_compressed_teximage1d(struct gl_context *ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* this space intentionally left blank */ - (void) ctx; - (void) target; (void) level; - (void) internalFormat; - (void) width; (void) border; - (void) imageSize; (void) data; - (void) texObj; - (void) texImage; -} - - - -/** - * Fallback for Driver.CompressedTexImage2D() - */ -void -_mesa_store_compressed_teximage2d(struct gl_context *ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - (void) width; (void) height; (void) border; - - /* This is pretty simple, basically just do a memcpy without worrying - * about the usual image unpacking or image transfer operations. - */ - ASSERT(texObj); - ASSERT(texImage); - ASSERT(texImage->Width > 0); - ASSERT(texImage->Height > 0); - ASSERT(texImage->Depth == 1); - ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */ - - /* allocate storage */ - texImage->Data = _mesa_alloc_texmemory(imageSize); - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); - return; - } - - data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, - &ctx->Unpack, - "glCompressedTexImage2D"); - if (!data) - return; - - /* copy the data */ - memcpy(texImage->Data, data, imageSize); - - _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); -} - - - -/* - * Fallback for Driver.CompressedTexImage3D() - */ -void -_mesa_store_compressed_teximage3d(struct gl_context *ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* this space intentionally left blank */ - (void) ctx; - (void) target; (void) level; - (void) internalFormat; - (void) width; (void) height; (void) depth; - (void) border; - (void) imageSize; (void) data; - (void) texObj; - (void) texImage; -} - - - -/** - * Fallback for Driver.CompressedTexSubImage1D() - */ -void -_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLsizei width, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* there are no compressed 1D texture formats yet */ - (void) ctx; - (void) target; (void) level; - (void) xoffset; (void) width; - (void) format; - (void) imageSize; (void) data; - (void) texObj; - (void) texImage; -} - - -/** - * Fallback for Driver.CompressedTexSubImage2D() - */ -void -_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - GLint bytesPerRow, destRowStride, srcRowStride; - GLint i, rows; - GLubyte *dest; - const GLubyte *src; - const gl_format texFormat = texImage->TexFormat; - const GLint destWidth = texImage->Width; - GLuint bw, bh; - - _mesa_get_format_block_size(texFormat, &bw, &bh); - - (void) level; - (void) format; - - /* these should have been caught sooner */ - ASSERT((width % bw) == 0 || width == 2 || width == 1); - ASSERT((height % bh) == 0 || height == 2 || height == 1); - ASSERT((xoffset % bw) == 0); - ASSERT((yoffset % bh) == 0); - - /* get pointer to src pixels (may be in a pbo which we'll map here) */ - data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, - &ctx->Unpack, - "glCompressedTexSubImage2D"); - if (!data) - return; - - srcRowStride = _mesa_format_row_stride(texFormat, width); - src = (const GLubyte *) data; - - destRowStride = _mesa_format_row_stride(texFormat, destWidth); - dest = _mesa_compressed_image_address(xoffset, yoffset, 0, - texFormat, destWidth, - (GLubyte *) texImage->Data); - - bytesPerRow = srcRowStride; /* bytes per row of blocks */ - rows = height / bh; /* rows in blocks */ - - /* copy rows of blocks */ - for (i = 0; i < rows; i++) { - memcpy(dest, src, bytesPerRow); - dest += destRowStride; - src += srcRowStride; - } - - _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); -} - - -/** - * Fallback for Driver.CompressedTexSubImage3D() - */ -void -_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* there are no compressed 3D texture formats yet */ - (void) ctx; - (void) target; (void) level; - (void) xoffset; (void) yoffset; (void) zoffset; - (void) width; (void) height; (void) depth; - (void) format; - (void) imageSize; (void) data; - (void) texObj; - (void) texImage; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Brian Paul
+ */
+
+/**
+ * The GL texture image functions in teximage.c basically just do
+ * error checking and data structure allocation. They in turn call
+ * device driver functions which actually copy/convert/store the user's
+ * texture image data.
+ *
+ * However, most device drivers will be able to use the fallback functions
+ * in this file. That is, most drivers will have the following bit of
+ * code:
+ * ctx->Driver.TexImage1D = _mesa_store_teximage1d;
+ * ctx->Driver.TexImage2D = _mesa_store_teximage2d;
+ * ctx->Driver.TexImage3D = _mesa_store_teximage3d;
+ * etc...
+ *
+ * Texture image processing is actually kind of complicated. We have to do:
+ * Format/type conversions
+ * pixel unpacking
+ * pixel transfer (scale, bais, lookup, etc)
+ *
+ * These functions can handle most everything, including processing full
+ * images and sub-images.
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "colormac.h"
+#include "image.h"
+#include "macros.h"
+#include "mipmap.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "pack.h"
+#include "pbo.h"
+#include "imports.h"
+#include "pack.h"
+#include "texcompress.h"
+#include "texcompress_fxt1.h"
+#include "texcompress_rgtc.h"
+#include "texcompress_s3tc.h"
+#include "teximage.h"
+#include "texstore.h"
+#include "enums.h"
+
+
+enum {
+ ZERO = 4,
+ ONE = 5
+};
+
+
+/**
+ * Texture image storage function.
+ */
+typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
+
+
+/**
+ * Return GL_TRUE if the given image format is one that be converted
+ * to another format by swizzling.
+ */
+static GLboolean
+can_swizzle(GLenum logicalBaseFormat)
+{
+ switch (logicalBaseFormat) {
+ case GL_RGBA:
+ case GL_RGB:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_BGR:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ case GL_RG:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+
+enum {
+ IDX_LUMINANCE = 0,
+ IDX_ALPHA,
+ IDX_INTENSITY,
+ IDX_LUMINANCE_ALPHA,
+ IDX_RGB,
+ IDX_RGBA,
+ IDX_RED,
+ IDX_GREEN,
+ IDX_BLUE,
+ IDX_BGR,
+ IDX_BGRA,
+ IDX_ABGR,
+ IDX_RG,
+ MAX_IDX
+};
+
+#define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
+#define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
+#define MAP3(x,y,z) MAP4(x, y, z, ZERO)
+#define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
+
+
+static const struct {
+ GLubyte format_idx;
+ GLubyte to_rgba[6];
+ GLubyte from_rgba[6];
+} mappings[MAX_IDX] =
+{
+ {
+ IDX_LUMINANCE,
+ MAP4(0,0,0,ONE),
+ MAP1(0)
+ },
+
+ {
+ IDX_ALPHA,
+ MAP4(ZERO, ZERO, ZERO, 0),
+ MAP1(3)
+ },
+
+ {
+ IDX_INTENSITY,
+ MAP4(0, 0, 0, 0),
+ MAP1(0),
+ },
+
+ {
+ IDX_LUMINANCE_ALPHA,
+ MAP4(0,0,0,1),
+ MAP2(0,3)
+ },
+
+ {
+ IDX_RGB,
+ MAP4(0,1,2,ONE),
+ MAP3(0,1,2)
+ },
+
+ {
+ IDX_RGBA,
+ MAP4(0,1,2,3),
+ MAP4(0,1,2,3),
+ },
+
+ {
+ IDX_RED,
+ MAP4(0, ZERO, ZERO, ONE),
+ MAP1(0),
+ },
+
+ {
+ IDX_GREEN,
+ MAP4(ZERO, 0, ZERO, ONE),
+ MAP1(1),
+ },
+
+ {
+ IDX_BLUE,
+ MAP4(ZERO, ZERO, 0, ONE),
+ MAP1(2),
+ },
+
+ {
+ IDX_BGR,
+ MAP4(2,1,0,ONE),
+ MAP3(2,1,0)
+ },
+
+ {
+ IDX_BGRA,
+ MAP4(2,1,0,3),
+ MAP4(2,1,0,3)
+ },
+
+ {
+ IDX_ABGR,
+ MAP4(3,2,1,0),
+ MAP4(3,2,1,0)
+ },
+
+ {
+ IDX_RG,
+ MAP4(0, 1, ZERO, ONE),
+ MAP2(0, 1)
+ },
+};
+
+
+
+/**
+ * Convert a GL image format enum to an IDX_* value (see above).
+ */
+static int
+get_map_idx(GLenum value)
+{
+ switch (value) {
+ case GL_LUMINANCE: return IDX_LUMINANCE;
+ case GL_ALPHA: return IDX_ALPHA;
+ case GL_INTENSITY: return IDX_INTENSITY;
+ case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA;
+ case GL_RGB: return IDX_RGB;
+ case GL_RGBA: return IDX_RGBA;
+ case GL_RED: return IDX_RED;
+ case GL_GREEN: return IDX_GREEN;
+ case GL_BLUE: return IDX_BLUE;
+ case GL_BGR: return IDX_BGR;
+ case GL_BGRA: return IDX_BGRA;
+ case GL_ABGR_EXT: return IDX_ABGR;
+ case GL_RG: return IDX_RG;
+ default:
+ _mesa_problem(NULL, "Unexpected inFormat");
+ return 0;
+ }
+}
+
+
+/**
+ * When promoting texture formats (see below) we need to compute the
+ * mapping of dest components back to source components.
+ * This function does that.
+ * \param inFormat the incoming format of the texture
+ * \param outFormat the final texture format
+ * \return map[6] a full 6-component map
+ */
+static void
+compute_component_mapping(GLenum inFormat, GLenum outFormat,
+ GLubyte *map)
+{
+ const int inFmt = get_map_idx(inFormat);
+ const int outFmt = get_map_idx(outFormat);
+ const GLubyte *in2rgba = mappings[inFmt].to_rgba;
+ const GLubyte *rgba2out = mappings[outFmt].from_rgba;
+ int i;
+
+ for (i = 0; i < 4; i++)
+ map[i] = in2rgba[rgba2out[i]];
+
+ map[ZERO] = ZERO;
+ map[ONE] = ONE;
+
+#if 0
+ printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
+ inFormat, _mesa_lookup_enum_by_nr(inFormat),
+ outFormat, _mesa_lookup_enum_by_nr(outFormat),
+ map[0],
+ map[1],
+ map[2],
+ map[3],
+ map[4],
+ map[5]);
+#endif
+}
+
+
+/**
+ * Make a temporary (color) texture image with GLfloat components.
+ * Apply all needed pixel unpacking and pixel transfer operations.
+ * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
+ * Suppose the user specifies GL_LUMINANCE as the internal texture format
+ * but the graphics hardware doesn't support luminance textures. So, we might
+ * use an RGB hardware format instead.
+ * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
+ *
+ * \param ctx the rendering context
+ * \param dims image dimensions: 1, 2 or 3
+ * \param logicalBaseFormat basic texture derived from the user's
+ * internal texture format value
+ * \param textureBaseFormat the actual basic format of the texture
+ * \param srcWidth source image width
+ * \param srcHeight source image height
+ * \param srcDepth source image depth
+ * \param srcFormat source image format
+ * \param srcType source image type
+ * \param srcAddr source image address
+ * \param srcPacking source image pixel packing
+ * \return resulting image with format = textureBaseFormat and type = GLfloat.
+ */
+GLfloat *
+_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps)
+{
+ GLfloat *tempImage;
+ const GLint components = _mesa_components_in_format(logicalBaseFormat);
+ const GLint srcStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLfloat *dst;
+ GLint img, row;
+
+ ASSERT(dims >= 1 && dims <= 3);
+
+ ASSERT(logicalBaseFormat == GL_RGBA ||
+ logicalBaseFormat == GL_RGB ||
+ logicalBaseFormat == GL_RG ||
+ logicalBaseFormat == GL_RED ||
+ logicalBaseFormat == GL_LUMINANCE_ALPHA ||
+ logicalBaseFormat == GL_LUMINANCE ||
+ logicalBaseFormat == GL_ALPHA ||
+ logicalBaseFormat == GL_INTENSITY ||
+ logicalBaseFormat == GL_COLOR_INDEX ||
+ logicalBaseFormat == GL_DEPTH_COMPONENT);
+
+ ASSERT(textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_RGB ||
+ textureBaseFormat == GL_RG ||
+ textureBaseFormat == GL_RED ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA ||
+ textureBaseFormat == GL_LUMINANCE ||
+ textureBaseFormat == GL_ALPHA ||
+ textureBaseFormat == GL_INTENSITY ||
+ textureBaseFormat == GL_COLOR_INDEX ||
+ textureBaseFormat == GL_DEPTH_COMPONENT);
+
+ tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLfloat));
+ if (!tempImage)
+ return NULL;
+
+ dst = tempImage;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat,
+ dst, srcFormat, srcType, src,
+ srcPacking, transferOps);
+ dst += srcWidth * components;
+ src += srcStride;
+ }
+ }
+
+ if (logicalBaseFormat != textureBaseFormat) {
+ /* more work */
+ GLint texComponents = _mesa_components_in_format(textureBaseFormat);
+ GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
+ GLfloat *newImage;
+ GLint i, n;
+ GLubyte map[6];
+
+ /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
+ ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA);
+
+ /* The actual texture format should have at least as many components
+ * as the logical texture format.
+ */
+ ASSERT(texComponents >= logComponents);
+
+ newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
+ * texComponents * sizeof(GLfloat));
+ if (!newImage) {
+ free(tempImage);
+ return NULL;
+ }
+
+ compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
+
+ n = srcWidth * srcHeight * srcDepth;
+ for (i = 0; i < n; i++) {
+ GLint k;
+ for (k = 0; k < texComponents; k++) {
+ GLint j = map[k];
+ if (j == ZERO)
+ newImage[i * texComponents + k] = 0.0F;
+ else if (j == ONE)
+ newImage[i * texComponents + k] = 1.0F;
+ else
+ newImage[i * texComponents + k] = tempImage[i * logComponents + j];
+ }
+ }
+
+ free(tempImage);
+ tempImage = newImage;
+ }
+
+ return tempImage;
+}
+
+
+/**
+ * Make temporary image with uint pixel values. Used for unsigned
+ * integer-valued textures.
+ */
+static GLuint *
+make_temp_uint_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
+{
+ GLuint *tempImage;
+ const GLint components = _mesa_components_in_format(logicalBaseFormat);
+ const GLint srcStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLuint *dst;
+ GLint img, row;
+
+ ASSERT(dims >= 1 && dims <= 3);
+
+ ASSERT(logicalBaseFormat == GL_RGBA ||
+ logicalBaseFormat == GL_RGB ||
+ logicalBaseFormat == GL_RG ||
+ logicalBaseFormat == GL_RED ||
+ logicalBaseFormat == GL_LUMINANCE_ALPHA ||
+ logicalBaseFormat == GL_LUMINANCE ||
+ logicalBaseFormat == GL_INTENSITY ||
+ logicalBaseFormat == GL_ALPHA);
+
+ ASSERT(textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_RGB ||
+ textureBaseFormat == GL_RG ||
+ textureBaseFormat == GL_RED ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA ||
+ textureBaseFormat == GL_LUMINANCE ||
+ textureBaseFormat == GL_ALPHA);
+
+ tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLuint));
+ if (!tempImage)
+ return NULL;
+
+ dst = tempImage;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat,
+ dst, srcFormat, srcType, src,
+ srcPacking);
+ dst += srcWidth * components;
+ src += srcStride;
+ }
+ }
+
+ if (logicalBaseFormat != textureBaseFormat) {
+ /* more work */
+ GLint texComponents = _mesa_components_in_format(textureBaseFormat);
+ GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
+ GLuint *newImage;
+ GLint i, n;
+ GLubyte map[6];
+
+ /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
+ ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA);
+
+ /* The actual texture format should have at least as many components
+ * as the logical texture format.
+ */
+ ASSERT(texComponents >= logComponents);
+
+ newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
+ * texComponents * sizeof(GLuint));
+ if (!newImage) {
+ free(tempImage);
+ return NULL;
+ }
+
+ compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
+
+ n = srcWidth * srcHeight * srcDepth;
+ for (i = 0; i < n; i++) {
+ GLint k;
+ for (k = 0; k < texComponents; k++) {
+ GLint j = map[k];
+ if (j == ZERO)
+ newImage[i * texComponents + k] = 0.0F;
+ else if (j == ONE)
+ newImage[i * texComponents + k] = 1.0F;
+ else
+ newImage[i * texComponents + k] = tempImage[i * logComponents + j];
+ }
+ }
+
+ free(tempImage);
+ tempImage = newImage;
+ }
+
+ return tempImage;
+}
+
+
+
+/**
+ * Make a temporary (color) texture image with GLchan components.
+ * Apply all needed pixel unpacking and pixel transfer operations.
+ * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
+ * Suppose the user specifies GL_LUMINANCE as the internal texture format
+ * but the graphics hardware doesn't support luminance textures. So, we might
+ * use an RGB hardware format instead.
+ * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
+ *
+ * \param ctx the rendering context
+ * \param dims image dimensions: 1, 2 or 3
+ * \param logicalBaseFormat basic texture derived from the user's
+ * internal texture format value
+ * \param textureBaseFormat the actual basic format of the texture
+ * \param srcWidth source image width
+ * \param srcHeight source image height
+ * \param srcDepth source image depth
+ * \param srcFormat source image format
+ * \param srcType source image type
+ * \param srcAddr source image address
+ * \param srcPacking source image pixel packing
+ * \return resulting image with format = textureBaseFormat and type = GLchan.
+ */
+GLchan *
+_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
+{
+ GLuint transferOps = ctx->_ImageTransferState;
+ const GLint components = _mesa_components_in_format(logicalBaseFormat);
+ GLint img, row;
+ GLchan *tempImage, *dst;
+
+ ASSERT(dims >= 1 && dims <= 3);
+
+ ASSERT(logicalBaseFormat == GL_RGBA ||
+ logicalBaseFormat == GL_RGB ||
+ logicalBaseFormat == GL_RG ||
+ logicalBaseFormat == GL_RED ||
+ logicalBaseFormat == GL_LUMINANCE_ALPHA ||
+ logicalBaseFormat == GL_LUMINANCE ||
+ logicalBaseFormat == GL_ALPHA ||
+ logicalBaseFormat == GL_INTENSITY);
+
+ ASSERT(textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_RGB ||
+ textureBaseFormat == GL_RG ||
+ textureBaseFormat == GL_RED ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA ||
+ textureBaseFormat == GL_LUMINANCE ||
+ textureBaseFormat == GL_ALPHA ||
+ textureBaseFormat == GL_INTENSITY);
+
+ /* unpack and transfer the source image */
+ tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLchan));
+ if (!tempImage) {
+ return NULL;
+ }
+
+ dst = tempImage;
+ for (img = 0; img < srcDepth; img++) {
+ const GLint srcStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ const GLubyte *src =
+ (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst,
+ srcFormat, srcType, src, srcPacking,
+ transferOps);
+ dst += srcWidth * components;
+ src += srcStride;
+ }
+ }
+
+ if (logicalBaseFormat != textureBaseFormat) {
+ /* one more conversion step */
+ GLint texComponents = _mesa_components_in_format(textureBaseFormat);
+ GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
+ GLchan *newImage;
+ GLint i, n;
+ GLubyte map[6];
+
+ /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
+ ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA);
+
+ /* The actual texture format should have at least as many components
+ * as the logical texture format.
+ */
+ ASSERT(texComponents >= logComponents);
+
+ newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
+ * texComponents * sizeof(GLchan));
+ if (!newImage) {
+ free(tempImage);
+ return NULL;
+ }
+
+ compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
+
+ n = srcWidth * srcHeight * srcDepth;
+ for (i = 0; i < n; i++) {
+ GLint k;
+ for (k = 0; k < texComponents; k++) {
+ GLint j = map[k];
+ if (j == ZERO)
+ newImage[i * texComponents + k] = 0;
+ else if (j == ONE)
+ newImage[i * texComponents + k] = CHAN_MAX;
+ else
+ newImage[i * texComponents + k] = tempImage[i * logComponents + j];
+ }
+ }
+
+ free(tempImage);
+ tempImage = newImage;
+ }
+
+ return tempImage;
+}
+
+
+/**
+ * Copy GLubyte pixels from <src> to <dst> with swizzling.
+ * \param dst destination pixels
+ * \param dstComponents number of color components in destination pixels
+ * \param src source pixels
+ * \param srcComponents number of color components in source pixels
+ * \param map the swizzle mapping. map[X] says where to find the X component
+ * in the source image's pixels. For example, if the source image
+ * is GL_BGRA and X = red, map[0] yields 2.
+ * \param count number of pixels to copy/swizzle.
+ */
+static void
+swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src,
+ GLuint srcComponents, const GLubyte *map, GLuint count)
+{
+#define SWZ_CPY(dst, src, count, dstComps, srcComps) \
+ do { \
+ GLuint i; \
+ for (i = 0; i < count; i++) { \
+ GLuint j; \
+ if (srcComps == 4) { \
+ COPY_4UBV(tmp, src); \
+ } \
+ else { \
+ for (j = 0; j < srcComps; j++) { \
+ tmp[j] = src[j]; \
+ } \
+ } \
+ src += srcComps; \
+ for (j = 0; j < dstComps; j++) { \
+ dst[j] = tmp[map[j]]; \
+ } \
+ dst += dstComps; \
+ } \
+ } while (0)
+
+ GLubyte tmp[6];
+
+ tmp[ZERO] = 0x0;
+ tmp[ONE] = 0xff;
+
+ ASSERT(srcComponents <= 4);
+ ASSERT(dstComponents <= 4);
+
+ switch (dstComponents) {
+ case 4:
+ switch (srcComponents) {
+ case 4:
+ SWZ_CPY(dst, src, count, 4, 4);
+ break;
+ case 3:
+ SWZ_CPY(dst, src, count, 4, 3);
+ break;
+ case 2:
+ SWZ_CPY(dst, src, count, 4, 2);
+ break;
+ case 1:
+ SWZ_CPY(dst, src, count, 4, 1);
+ break;
+ default:
+ ;
+ }
+ break;
+ case 3:
+ switch (srcComponents) {
+ case 4:
+ SWZ_CPY(dst, src, count, 3, 4);
+ break;
+ case 3:
+ SWZ_CPY(dst, src, count, 3, 3);
+ break;
+ case 2:
+ SWZ_CPY(dst, src, count, 3, 2);
+ break;
+ case 1:
+ SWZ_CPY(dst, src, count, 3, 1);
+ break;
+ default:
+ ;
+ }
+ break;
+ case 2:
+ switch (srcComponents) {
+ case 4:
+ SWZ_CPY(dst, src, count, 2, 4);
+ break;
+ case 3:
+ SWZ_CPY(dst, src, count, 2, 3);
+ break;
+ case 2:
+ SWZ_CPY(dst, src, count, 2, 2);
+ break;
+ case 1:
+ SWZ_CPY(dst, src, count, 2, 1);
+ break;
+ default:
+ ;
+ }
+ break;
+ case 1:
+ switch (srcComponents) {
+ case 4:
+ SWZ_CPY(dst, src, count, 1, 4);
+ break;
+ case 3:
+ SWZ_CPY(dst, src, count, 1, 3);
+ break;
+ case 2:
+ SWZ_CPY(dst, src, count, 1, 2);
+ break;
+ case 1:
+ SWZ_CPY(dst, src, count, 1, 1);
+ break;
+ default:
+ ;
+ }
+ break;
+ default:
+ ;
+ }
+#undef SWZ_CPY
+}
+
+
+
+static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
+static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
+
+
+/**
+ * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
+ * mapping array depending on endianness.
+ */
+static const GLubyte *
+type_mapping( GLenum srcType )
+{
+ switch (srcType) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return map_identity;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ return _mesa_little_endian() ? map_3210 : map_identity;
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ return _mesa_little_endian() ? map_identity : map_3210;
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
+ * mapping array depending on pixelstore byte swapping state.
+ */
+static const GLubyte *
+byteswap_mapping( GLboolean swapBytes,
+ GLenum srcType )
+{
+ if (!swapBytes)
+ return map_identity;
+
+ switch (srcType) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return map_identity;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ return map_3210;
+ default:
+ return NULL;
+ }
+}
+
+
+
+/**
+ * Transfer a GLubyte texture image with component swizzling.
+ */
+static void
+_mesa_swizzle_ubyte_image(struct gl_context *ctx,
+ GLuint dimensions,
+ GLenum srcFormat,
+ GLenum srcType,
+
+ GLenum baseInternalFormat,
+
+ const GLubyte *rgba2dst,
+ GLuint dstComponents,
+
+ GLvoid *dstAddr,
+ GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
+ GLint dstRowStride,
+ const GLuint *dstImageOffsets,
+
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking )
+{
+ GLint srcComponents = _mesa_components_in_format(srcFormat);
+ const GLubyte *srctype2ubyte, *swap;
+ GLubyte map[4], src2base[6], base2rgba[6];
+ GLint i;
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth,
+ srcFormat, GL_UNSIGNED_BYTE);
+ const GLint srcImageStride
+ = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat,
+ GL_UNSIGNED_BYTE);
+ const GLubyte *srcImage
+ = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr,
+ srcWidth, srcHeight, srcFormat,
+ GL_UNSIGNED_BYTE, 0, 0, 0);
+
+ (void) ctx;
+
+ /* Translate from src->baseInternal->GL_RGBA->dst. This will
+ * correctly deal with RGBA->RGB->RGBA conversions where the final
+ * A value must be 0xff regardless of the incoming alpha values.
+ */
+ compute_component_mapping(srcFormat, baseInternalFormat, src2base);
+ compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba);
+ swap = byteswap_mapping(srcPacking->SwapBytes, srcType);
+ srctype2ubyte = type_mapping(srcType);
+
+
+ for (i = 0; i < 4; i++)
+ map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]];
+
+/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
+
+ if (srcComponents == dstComponents &&
+ srcRowStride == dstRowStride &&
+ srcRowStride == srcWidth * srcComponents &&
+ dimensions < 3) {
+ /* 1 and 2D images only */
+ GLubyte *dstImage = (GLubyte *) dstAddr
+ + dstYoffset * dstRowStride
+ + dstXoffset * dstComponents;
+ swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map,
+ srcWidth * srcHeight);
+ }
+ else {
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *srcRow = srcImage;
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * dstComponents
+ + dstYoffset * dstRowStride
+ + dstXoffset * dstComponents;
+ for (row = 0; row < srcHeight; row++) {
+ swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth);
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ srcImage += srcImageStride;
+ }
+ }
+}
+
+
+/**
+ * Teximage storage routine for when a simple memcpy will do.
+ * No pixel transfer operations or special texel encodings allowed.
+ * 1D, 2D and 3D images supported.
+ */
+static void
+memcpy_texture(struct gl_context *ctx,
+ GLuint dimensions,
+ gl_format dstFormat,
+ GLvoid *dstAddr,
+ GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
+ GLint dstRowStride,
+ const GLuint *dstImageOffsets,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
+{
+ const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
+ srcFormat, srcType);
+ const GLint srcImageStride = _mesa_image_image_stride(srcPacking,
+ srcWidth, srcHeight, srcFormat, srcType);
+ const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions,
+ srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLint bytesPerRow = srcWidth * texelBytes;
+
+#if 0
+ /* XXX update/re-enable for dstImageOffsets array */
+ const GLint bytesPerImage = srcHeight * bytesPerRow;
+ const GLint bytesPerTexture = srcDepth * bytesPerImage;
+ GLubyte *dstImage = (GLubyte *) dstAddr
+ + dstZoffset * dstImageStride
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+
+ if (dstRowStride == srcRowStride &&
+ dstRowStride == bytesPerRow &&
+ ((dstImageStride == srcImageStride &&
+ dstImageStride == bytesPerImage) ||
+ (srcDepth == 1))) {
+ /* one big memcpy */
+ ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture);
+ }
+ else
+ {
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *srcRow = srcImage;
+ GLubyte *dstRow = dstImage;
+ for (row = 0; row < srcHeight; row++) {
+ ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ srcImage += srcImageStride;
+ dstImage += dstImageStride;
+ }
+ }
+#endif
+
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *srcRow = srcImage;
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ srcImage += srcImageStride;
+ }
+}
+
+
+
+/**
+ * Store a 32-bit integer depth component texture image.
+ */
+static GLboolean
+_mesa_texstore_z32(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffffff;
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ (void) dims;
+ ASSERT(dstFormat == MESA_FORMAT_Z32);
+ ASSERT(texelBytes == sizeof(GLuint));
+
+ if (ctx->Pixel.DepthScale == 1.0f &&
+ ctx->Pixel.DepthBias == 0.0f &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_DEPTH_COMPONENT &&
+ srcFormat == GL_DEPTH_COMPONENT &&
+ srcType == GL_UNSIGNED_INT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, (GLuint *) dstRow,
+ depthScale, srcType, src, srcPacking);
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a 24-bit integer depth component texture image.
+ */
+static GLboolean
+_mesa_texstore_x8_z24(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffff;
+ const GLuint texelBytes = 4;
+
+ (void) dims;
+ ASSERT(dstFormat == MESA_FORMAT_X8_Z24);
+
+ {
+ /* general path */
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, (GLuint *) dstRow,
+ depthScale, srcType, src, srcPacking);
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a 24-bit integer depth component texture image.
+ */
+static GLboolean
+_mesa_texstore_z24_x8(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffff;
+ const GLuint texelBytes = 4;
+
+ (void) dims;
+ ASSERT(dstFormat == MESA_FORMAT_Z24_X8);
+
+ {
+ /* general path */
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ GLuint *dst = (GLuint *) dstRow;
+ GLint i;
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, dst,
+ depthScale, srcType, src, srcPacking);
+ for (i = 0; i < srcWidth; i++)
+ dst[i] <<= 8;
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a 16-bit integer depth component texture image.
+ */
+static GLboolean
+_mesa_texstore_z16(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffff;
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ (void) dims;
+ ASSERT(dstFormat == MESA_FORMAT_Z16);
+ ASSERT(texelBytes == sizeof(GLushort));
+
+ if (ctx->Pixel.DepthScale == 1.0f &&
+ ctx->Pixel.DepthBias == 0.0f &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_DEPTH_COMPONENT &&
+ srcFormat == GL_DEPTH_COMPONENT &&
+ srcType == GL_UNSIGNED_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ GLushort *dst16 = (GLushort *) dstRow;
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_SHORT, dst16, depthScale,
+ srcType, src, srcPacking);
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store an rgb565 or rgb565_rev texture image.
+ */
+static GLboolean
+_mesa_texstore_rgb565(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGB565 ||
+ dstFormat == MESA_FORMAT_RGB565_REV);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_RGB565 &&
+ baseInternalFormat == GL_RGB &&
+ srcFormat == GL_RGB &&
+ srcType == GL_UNSIGNED_SHORT_5_6_5) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGB &&
+ srcFormat == GL_RGB &&
+ srcType == GL_UNSIGNED_BYTE &&
+ dims == 2) {
+ /* do optimized tex store */
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ const GLubyte *src = (const GLubyte *)
+ _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
+ srcFormat, srcType, 0, 0, 0);
+ GLubyte *dst = (GLubyte *) dstAddr
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ GLint row, col;
+ for (row = 0; row < srcHeight; row++) {
+ const GLubyte *srcUB = (const GLubyte *) src;
+ GLushort *dstUS = (GLushort *) dst;
+ /* check for byteswapped format */
+ if (dstFormat == MESA_FORMAT_RGB565) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] );
+ srcUB += 3;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] );
+ srcUB += 3;
+ }
+ }
+ dst += dstRowStride;
+ src += srcRowStride;
+ }
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ /* check for byteswapped format */
+ if (dstFormat == MESA_FORMAT_RGB565) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 3;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 3;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV.
+ */
+static GLboolean
+_mesa_texstore_rgba8888(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA8888 ||
+ dstFormat == MESA_FORMAT_RGBA8888_REV);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_RGBA8888 &&
+ baseInternalFormat == GL_RGBA &&
+ ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
+ (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_RGBA8888_REV &&
+ baseInternalFormat == GL_RGBA &&
+ ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
+ (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ (srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) {
+ dstmap[3] = 0;
+ dstmap[2] = 1;
+ dstmap[1] = 2;
+ dstmap[0] = 3;
+ }
+ else {
+ dstmap[3] = 3;
+ dstmap[2] = 2;
+ dstmap[1] = 1;
+ dstmap[0] = 0;
+ }
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 4,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ if (dstFormat == MESA_FORMAT_RGBA8888) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]),
+ CHAN_TO_UBYTE(src[ACOMP]) );
+ src += 4;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]),
+ CHAN_TO_UBYTE(src[ACOMP]) );
+ src += 4;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_argb8888(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = GL_RGBA;
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB8888 ||
+ dstFormat == MESA_FORMAT_ARGB8888_REV ||
+ dstFormat == MESA_FORMAT_XRGB8888 ||
+ dstFormat == MESA_FORMAT_XRGB8888_REV );
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ (dstFormat == MESA_FORMAT_ARGB8888 ||
+ dstFormat == MESA_FORMAT_XRGB8888) &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_BGRA &&
+ ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
+ /* simple memcpy path (little endian) */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ (dstFormat == MESA_FORMAT_ARGB8888_REV ||
+ dstFormat == MESA_FORMAT_XRGB8888_REV) &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_BGRA &&
+ ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8)) {
+ /* simple memcpy path (big endian) */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ (dstFormat == MESA_FORMAT_ARGB8888 ||
+ dstFormat == MESA_FORMAT_XRGB8888) &&
+ srcFormat == GL_RGB &&
+ (baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB) &&
+ srcType == GL_UNSIGNED_BYTE) {
+ int img, row, col;
+ for (img = 0; img < srcDepth; img++) {
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *d4 = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ d4[col] = PACK_COLOR_8888(0xff,
+ srcRow[col * 3 + RCOMP],
+ srcRow[col * 3 + GCOMP],
+ srcRow[col * 3 + BCOMP]);
+ }
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ }
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_ARGB8888 &&
+ srcFormat == GL_RGBA &&
+ baseInternalFormat == GL_RGBA &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* same as above case, but src data has alpha too */
+ GLint img, row, col;
+ /* For some reason, streaming copies to write-combined regions
+ * are extremely sensitive to the characteristics of how the
+ * source data is retrieved. By reordering the source reads to
+ * be in-order, the speed of this operation increases by half.
+ * Strangely the same isn't required for the RGB path, above.
+ */
+ for (img = 0; img < srcDepth; img++) {
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *d4 = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP],
+ srcRow[col * 4 + RCOMP],
+ srcRow[col * 4 + GCOMP],
+ srcRow[col * 4 + BCOMP]);
+ }
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ }
+ }
+ else if (!ctx->_ImageTransferState &&
+ (srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) ||
+ (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) {
+ dstmap[3] = 3; /* alpha */
+ dstmap[2] = 0; /* red */
+ dstmap[1] = 1; /* green */
+ dstmap[0] = 2; /* blue */
+ }
+ else {
+ assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) ||
+ (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888));
+ dstmap[3] = 2;
+ dstmap[2] = 1;
+ dstmap[1] = 0;
+ dstmap[0] = 3;
+ }
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 4,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ if (dstFormat == MESA_FORMAT_ARGB8888) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ else if (dstFormat == MESA_FORMAT_XRGB8888) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888( 0xff,
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_rgb888(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGB888);
+ ASSERT(texelBytes == 3);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGB &&
+ srcFormat == GL_BGR &&
+ srcType == GL_UNSIGNED_BYTE &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ srcFormat == GL_RGBA &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* extract RGB from RGBA */
+ GLint img, row, col;
+ for (img = 0; img < srcDepth; img++) {
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP];
+ dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
+ dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP];
+ }
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ }
+ }
+ else if (!ctx->_ImageTransferState &&
+ srcType == GL_UNSIGNED_BYTE &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ dstmap[0] = 2;
+ dstmap[1] = 1;
+ dstmap[2] = 0;
+ dstmap[3] = ONE; /* ? */
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 3,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = (const GLchan *) tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+#if 0
+ if (littleEndian) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
+ dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
+ dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
+ srcUB += 3;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = srcUB[BCOMP];
+ dstRow[col * 3 + 1] = srcUB[GCOMP];
+ dstRow[col * 3 + 2] = srcUB[RCOMP];
+ srcUB += 3;
+ }
+ }
+#else
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]);
+ dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
+ dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]);
+ src += 3;
+ }
+#endif
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_bgr888(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_BGR888);
+ ASSERT(texelBytes == 3);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGB &&
+ srcFormat == GL_RGB &&
+ srcType == GL_UNSIGNED_BYTE &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ srcFormat == GL_RGBA &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* extract BGR from RGBA */
+ int img, row, col;
+ for (img = 0; img < srcDepth; img++) {
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP];
+ dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
+ dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP];
+ }
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ }
+ }
+ else if (!ctx->_ImageTransferState &&
+ srcType == GL_UNSIGNED_BYTE &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ dstmap[0] = 0;
+ dstmap[1] = 1;
+ dstmap[2] = 2;
+ dstmap[3] = ONE; /* ? */
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 3,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = (const GLchan *) tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
+ dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
+ dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
+ src += 3;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_argb4444(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB4444 ||
+ dstFormat == MESA_FORMAT_ARGB4444_REV);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_ARGB4444 &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_BGRA &&
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ if (dstFormat == MESA_FORMAT_ARGB4444) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+static GLboolean
+_mesa_texstore_rgba5551(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA5551);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_RGBA5551 &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_RGBA &&
+ srcType == GL_UNSIGNED_SHORT_5_5_5_1) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src =tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]),
+ CHAN_TO_UBYTE(src[ACOMP]) );
+ src += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+static GLboolean
+_mesa_texstore_argb1555(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB1555 ||
+ dstFormat == MESA_FORMAT_ARGB1555_REV);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_ARGB1555 &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_BGRA &&
+ srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src =tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ if (dstFormat == MESA_FORMAT_ARGB1555) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_argb2101010(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB2101010);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_ARGB2101010 &&
+ srcFormat == GL_BGRA &&
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV &&
+ baseInternalFormat == GL_RGBA) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ if (baseInternalFormat == GL_RGBA) {
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort a,r,g,b;
+
+ UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
+ dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b);
+ src += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ } else if (baseInternalFormat == GL_RGB) {
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort r,g,b;
+
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
+ dstUI[col] = PACK_COLOR_2101010_US(0xffff, r, g, b);
+ src += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ } else {
+ ASSERT(0);
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats.
+ */
+static GLboolean
+_mesa_texstore_unorm44(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_AL44);
+ ASSERT(texelBytes == 1);
+
+ {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLubyte *dstUS = (GLubyte *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ /* src[0] is luminance, src[1] is alpha */
+ dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]),
+ CHAN_TO_UBYTE(src[0]) );
+ src += 2;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
+ */
+static GLboolean
+_mesa_texstore_unorm88(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_AL88 ||
+ dstFormat == MESA_FORMAT_AL88_REV ||
+ dstFormat == MESA_FORMAT_RG88 ||
+ dstFormat == MESA_FORMAT_RG88_REV);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_RG88) &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_BYTE &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ littleEndian &&
+ srcType == GL_UNSIGNED_BYTE &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_AL88_REV) {
+ if ((littleEndian && dstFormat == MESA_FORMAT_AL88) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) {
+ dstmap[0] = 0;
+ dstmap[1] = 3;
+ }
+ else {
+ dstmap[0] = 3;
+ dstmap[1] = 0;
+ }
+ }
+ else {
+ if ((littleEndian && dstFormat == MESA_FORMAT_RG88) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_RG88_REV)) {
+ dstmap[0] = 0;
+ dstmap[1] = 1;
+ }
+ else {
+ dstmap[0] = 1;
+ dstmap[1] = 0;
+ }
+ }
+ dstmap[2] = ZERO; /* ? */
+ dstmap[3] = ONE; /* ? */
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 2,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ if (dstFormat == MESA_FORMAT_AL88 ||
+ dstFormat == MESA_FORMAT_RG88) {
+ for (col = 0; col < srcWidth; col++) {
+ /* src[0] is luminance, src[1] is alpha */
+ dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]),
+ CHAN_TO_UBYTE(src[0]) );
+ src += 2;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ /* src[0] is luminance, src[1] is alpha */
+ dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]),
+ CHAN_TO_UBYTE(src[0]) );
+ src += 2;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats.
+ */
+static GLboolean
+_mesa_texstore_unorm1616(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_AL1616 ||
+ dstFormat == MESA_FORMAT_AL1616_REV ||
+ dstFormat == MESA_FORMAT_RG1616 ||
+ dstFormat == MESA_FORMAT_RG1616_REV);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ (dstFormat == MESA_FORMAT_AL1616 || dstFormat == MESA_FORMAT_RG1616) &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_SHORT &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ if (dstFormat == MESA_FORMAT_AL1616 ||
+ dstFormat == MESA_FORMAT_RG1616) {
+ for (col = 0; col < srcWidth; col++) {
+ GLushort l, a;
+
+ UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
+ UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
+ dstUI[col] = PACK_COLOR_1616(a, l);
+ src += 2;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ GLushort l, a;
+
+ UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
+ UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
+ dstUI[col] = PACK_COLOR_1616_REV(a, l);
+ src += 2;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* Texstore for R16, A16, L16, I16. */
+static GLboolean
+_mesa_texstore_unorm16(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_R16 ||
+ dstFormat == MESA_FORMAT_A16 ||
+ dstFormat == MESA_FORMAT_L16 ||
+ dstFormat == MESA_FORMAT_I16);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_SHORT &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort r;
+
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
+ dstUS[col] = r;
+ src += 1;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_rgba_16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_16);
+ ASSERT(texelBytes == 8);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_RGBA &&
+ srcType == GL_UNSIGNED_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort r, g, b, a;
+
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
+ UNCLAMPED_FLOAT_TO_USHORT(g, src[1]);
+ UNCLAMPED_FLOAT_TO_USHORT(b, src[2]);
+ UNCLAMPED_FLOAT_TO_USHORT(a, src[3]);
+ dstUS[col*4+0] = r;
+ dstUS[col*4+1] = g;
+ dstUS[col*4+2] = b;
+ dstUS[col*4+3] = a;
+ src += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_R_16 ||
+ dstFormat == MESA_FORMAT_SIGNED_RG_16 ||
+ dstFormat == MESA_FORMAT_SIGNED_RGB_16 ||
+ dstFormat == MESA_FORMAT_SIGNED_RGBA_16);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGBA &&
+ dstFormat == MESA_FORMAT_SIGNED_RGBA_16 &&
+ srcFormat == GL_RGBA &&
+ srcType == GL_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2;
+ GLint img, row, col;
+
+ if (!tempImage)
+ return GL_FALSE;
+
+ /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
+ * 3 or 4 components/pixel here.
+ */
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLshort *dstRowS = (GLshort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLuint c;
+ for (c = 0; c < comps; c++) {
+ GLshort p;
+ UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]);
+ dstRowS[col * comps + c] = p;
+ }
+ }
+ dstRow += dstRowStride;
+ src += 4 * srcWidth;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_rgb332(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGB332);
+ ASSERT(texelBytes == 1);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGB &&
+ srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 3;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
+ */
+static GLboolean
+_mesa_texstore_a8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_A8 ||
+ dstFormat == MESA_FORMAT_L8 ||
+ dstFormat == MESA_FORMAT_I8 ||
+ dstFormat == MESA_FORMAT_R8);
+ ASSERT(texelBytes == 1);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ srcType == GL_UNSIGNED_BYTE &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if (dstFormat == MESA_FORMAT_A8) {
+ dstmap[0] = 3;
+ }
+ else {
+ dstmap[0] = 0;
+ }
+ dstmap[1] = ZERO; /* ? */
+ dstmap[2] = ZERO; /* ? */
+ dstmap[3] = ONE; /* ? */
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 1,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col] = CHAN_TO_UBYTE(src[col]);
+ }
+ dstRow += dstRowStride;
+ src += srcWidth;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+
+static GLboolean
+_mesa_texstore_ci8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+
+ (void) dims; (void) baseInternalFormat;
+ ASSERT(dstFormat == MESA_FORMAT_CI8);
+ ASSERT(texelBytes == 1);
+ ASSERT(baseInternalFormat == GL_COLOR_INDEX);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ srcFormat == GL_COLOR_INDEX &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow,
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
+ */
+static GLboolean
+_mesa_texstore_ycbcr(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+
+ (void) ctx; (void) dims; (void) baseInternalFormat;
+
+ ASSERT((dstFormat == MESA_FORMAT_YCBCR) ||
+ (dstFormat == MESA_FORMAT_YCBCR_REV));
+ ASSERT(texelBytes == 2);
+ ASSERT(ctx->Extensions.MESA_ycbcr_texture);
+ ASSERT(srcFormat == GL_YCBCR_MESA);
+ ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) ||
+ (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA));
+ ASSERT(baseInternalFormat == GL_YCBCR_MESA);
+
+ /* always just memcpy since no pixel transfer ops apply */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+
+ /* Check if we need byte swapping */
+ /* XXX the logic here _might_ be wrong */
+ if (srcPacking->SwapBytes ^
+ (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^
+ (dstFormat == MESA_FORMAT_YCBCR_REV) ^
+ !littleEndian) {
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_swap2((GLushort *) dstRow, srcWidth);
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+static GLboolean
+_mesa_texstore_dudv8(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_DUDV8);
+ ASSERT(texelBytes == 2);
+ ASSERT(ctx->Extensions.ATI_envmap_bumpmap);
+ ASSERT((srcFormat == GL_DU8DV8_ATI) ||
+ (srcFormat == GL_DUDV_ATI));
+ ASSERT(baseInternalFormat == GL_DUDV_ATI);
+
+ if (!srcPacking->SwapBytes && srcType == GL_BYTE &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (srcType == GL_BYTE) {
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if (littleEndian) {
+ dstmap[0] = 0;
+ dstmap[1] = 3;
+ }
+ else {
+ dstmap[0] = 3;
+ dstmap[1] = 0;
+ }
+ dstmap[2] = ZERO; /* ? */
+ dstmap[3] = ONE; /* ? */
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ GL_LUMINANCE_ALPHA, /* hack */
+ GL_UNSIGNED_BYTE, /* hack */
+ GL_LUMINANCE_ALPHA, /* hack */
+ dstmap, 2,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path - note this is defined for 2d textures only */
+ const GLint components = _mesa_components_in_format(baseInternalFormat);
+ const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth,
+ srcFormat, srcType);
+ GLbyte *tempImage, *dst, *src;
+ GLint row;
+
+ tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLbyte));
+ if (!tempImage)
+ return GL_FALSE;
+
+ src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ 0, 0, 0);
+
+ dst = tempImage;
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat,
+ dst, srcFormat, srcType, src,
+ srcPacking, 0);
+ dst += srcWidth * components;
+ src += srcStride;
+ }
+
+ src = tempImage;
+ dst = (GLbyte *) dstAddr
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ memcpy(dst, src, srcWidth * texelBytes);
+ dst += dstRowStride;
+ src += srcWidth * texelBytes;
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a texture in MESA_FORMAT_SIGNED_R8 format.
+ */
+static GLboolean
+_mesa_texstore_signed_r8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_R8);
+ ASSERT(texelBytes == 1);
+
+ /* XXX look at adding optimized paths */
+ {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLubyte *dstB = (GLubyte *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstB[col] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a texture in MESA_FORMAT_SIGNED_RG88 format.
+ */
+static GLboolean
+_mesa_texstore_signed_rg88(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG88);
+ ASSERT(texelBytes == 1);
+
+ /* XXX look at adding optimized paths */
+ {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[GCOMP]));
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a texture in MESA_FORMAT_SIGNED_RGBX8888.
+ */
+static GLboolean
+_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBX8888);
+ ASSERT(texelBytes == 4);
+
+ {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
+ 0xff );
+ srcRow += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+
+/**
+ * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or
+ * MESA_FORMAT_SIGNED_RGBA8888_REV
+ */
+static GLboolean
+_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 ||
+ dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_SIGNED_RGBA8888 &&
+ baseInternalFormat == GL_RGBA &&
+ ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV &&
+ baseInternalFormat == GL_RGBA &&
+ ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ (srcType == GL_BYTE) &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) {
+ dstmap[3] = 0;
+ dstmap[2] = 1;
+ dstmap[1] = 2;
+ dstmap[0] = 3;
+ }
+ else {
+ dstmap[3] = 3;
+ dstmap[2] = 2;
+ dstmap[1] = 1;
+ dstmap[0] = 0;
+ }
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 4,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
+ srcRow += 4;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
+ srcRow += 4;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a combined depth/stencil texture image.
+ */
+static GLboolean
+_mesa_texstore_z24_s8(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffff;
+ const GLint srcRowStride
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
+ / sizeof(GLuint);
+ GLint img, row;
+
+ ASSERT(dstFormat == MESA_FORMAT_Z24_S8);
+ ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
+ ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
+
+ if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f &&
+ ctx->Pixel.DepthBias == 0.0f &&
+ !srcPacking->SwapBytes) {
+ /* simple path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (srcFormat == GL_DEPTH_COMPONENT) {
+ /* In case we only upload depth we need to preserve the stencil */
+ for (img = 0; img < srcDepth; img++) {
+ GLuint *dstRow = (GLuint *) dstAddr
+ + dstImageOffsets[dstZoffset + img]
+ + dstYoffset * dstRowStride / sizeof(GLuint)
+ + dstXoffset;
+ const GLuint *src
+ = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ GLuint depth[MAX_WIDTH];
+ GLubyte stencil[MAX_WIDTH];
+ GLint i;
+ GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
+
+ if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
+ keepstencil = GL_TRUE;
+ }
+ else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
+ keepdepth = GL_TRUE;
+ }
+
+ if (keepdepth == GL_FALSE)
+ /* the 24 depth bits will be in the low position: */
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, /* dst type */
+ keepstencil ? depth : dstRow, /* dst addr */
+ depthScale,
+ srcType, src, srcPacking);
+
+ if (keepstencil == GL_FALSE)
+ /* get the 8-bit stencil values */
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_UNSIGNED_BYTE, /* dst type */
+ stencil, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+
+ for (i = 0; i < srcWidth; i++) {
+ if (keepstencil)
+ dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
+ else
+ dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF);
+ }
+
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(GLuint);
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a combined depth/stencil texture image.
+ */
+static GLboolean
+_mesa_texstore_s8_z24(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffff;
+ const GLint srcRowStride
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
+ / sizeof(GLuint);
+ GLint img, row;
+
+ ASSERT(dstFormat == MESA_FORMAT_S8_Z24);
+ ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
+ srcFormat == GL_DEPTH_COMPONENT ||
+ srcFormat == GL_STENCIL_INDEX);
+ ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
+ srcType == GL_UNSIGNED_INT_24_8_EXT);
+
+ for (img = 0; img < srcDepth; img++) {
+ GLuint *dstRow = (GLuint *) dstAddr
+ + dstImageOffsets[dstZoffset + img]
+ + dstYoffset * dstRowStride / sizeof(GLuint)
+ + dstXoffset;
+ const GLuint *src
+ = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ GLuint depth[MAX_WIDTH];
+ GLubyte stencil[MAX_WIDTH];
+ GLint i;
+ GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
+
+ if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
+ keepstencil = GL_TRUE;
+ }
+ else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
+ keepdepth = GL_TRUE;
+ }
+
+ if (keepdepth == GL_FALSE)
+ /* the 24 depth bits will be in the low position: */
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, /* dst type */
+ keepstencil ? depth : dstRow, /* dst addr */
+ depthScale,
+ srcType, src, srcPacking);
+
+ if (keepstencil == GL_FALSE)
+ /* get the 8-bit stencil values */
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_UNSIGNED_BYTE, /* dst type */
+ stencil, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+
+ /* merge stencil values into depth values */
+ for (i = 0; i < srcWidth; i++) {
+ if (keepstencil)
+ dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
+ else
+ dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24);
+
+ }
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(GLuint);
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store simple 8-bit/value stencil texture data.
+ */
+static GLboolean
+_mesa_texstore_s8(TEXSTORE_PARAMS)
+{
+ ASSERT(dstFormat == MESA_FORMAT_S8);
+ ASSERT(srcFormat == GL_STENCIL_INDEX);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ const GLint srcRowStride
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
+ / sizeof(GLuint);
+ GLint img, row;
+
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img]
+ + dstYoffset * dstRowStride / sizeof(GLuint)
+ + dstXoffset;
+ const GLuint *src
+ = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ GLubyte stencil[MAX_WIDTH];
+ GLint i;
+
+ /* get the 8-bit stencil values */
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_UNSIGNED_BYTE, /* dst type */
+ stencil, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+ /* merge stencil values into depth values */
+ for (i = 0; i < srcWidth; i++)
+ dstRow[i] = stencil[i];
+
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(GLubyte);
+ }
+ }
+
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Store an image in any of the formats:
+ * _mesa_texformat_rgba_float32
+ * _mesa_texformat_rgb_float32
+ * _mesa_texformat_alpha_float32
+ * _mesa_texformat_luminance_float32
+ * _mesa_texformat_luminance_alpha_float32
+ * _mesa_texformat_intensity_float32
+ */
+static GLboolean
+_mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 ||
+ dstFormat == MESA_FORMAT_RGB_FLOAT32 ||
+ dstFormat == MESA_FORMAT_ALPHA_FLOAT32 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 ||
+ dstFormat == MESA_FORMAT_INTENSITY_FLOAT32);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLfloat));
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_FLOAT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint bytesPerRow;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ bytesPerRow = srcWidth * components * sizeof(GLfloat);
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ memcpy(dstRow, srcRow, bytesPerRow);
+ dstRow += dstRowStride;
+ srcRow += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+
+/**
+ * As above, but store 16-bit floats.
+ */
+static GLboolean
+_mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 ||
+ dstFormat == MESA_FORMAT_RGB_FLOAT16 ||
+ dstFormat == MESA_FORMAT_ALPHA_FLOAT16 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 ||
+ dstFormat == MESA_FORMAT_INTENSITY_FLOAT16);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLhalfARB));
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_HALF_FLOAT_ARB) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLhalfARB *dstTexel = (GLhalfARB *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = _mesa_float_to_half(src[i]);
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, signed int8 */
+static GLboolean
+_mesa_texstore_rgba_int8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLbyte));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLbyte *dstTexel = (GLbyte *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLbyte) src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, signed int16 */
+static GLboolean
+_mesa_texstore_rgba_int16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLshort));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLshort *dstTexel = (GLshort *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLint) src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, signed int32 */
+static GLboolean
+_mesa_texstore_rgba_int32(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLint));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_INT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLint *dstTexel = (GLint *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLint) src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, unsigned int8 */
+static GLboolean
+_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLubyte));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLuint *tempImage =
+ make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ const GLuint *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLubyte *dstTexel = (GLubyte *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLubyte) CLAMP(src[i], 0, 0xff);
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, unsigned int16 */
+static GLboolean
+_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLushort));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLuint *tempImage =
+ make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ const GLuint *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstTexel = (GLushort *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLushort) CLAMP(src[i], 0, 0xffff);
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, unsigned int32 */
+static GLboolean
+_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLuint));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_INT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLuint *tempImage =
+ make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ const GLuint *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstTexel = (GLuint *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+
+
+#if FEATURE_EXT_texture_sRGB
+static GLboolean
+_mesa_texstore_srgb8(TEXSTORE_PARAMS)
+{
+ gl_format newDstFormat;
+ GLboolean k;
+
+ ASSERT(dstFormat == MESA_FORMAT_SRGB8);
+
+ /* reuse normal rgb texstore code */
+ newDstFormat = MESA_FORMAT_RGB888;
+
+ k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat,
+ newDstFormat, dstAddr,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
+ return k;
+}
+
+
+static GLboolean
+_mesa_texstore_srgba8(TEXSTORE_PARAMS)
+{
+ gl_format newDstFormat;
+ GLboolean k;
+
+ ASSERT(dstFormat == MESA_FORMAT_SRGBA8);
+
+ /* reuse normal rgba texstore code */
+ newDstFormat = MESA_FORMAT_RGBA8888;
+ k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat,
+ newDstFormat, dstAddr,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
+ return k;
+}
+
+
+static GLboolean
+_mesa_texstore_sargb8(TEXSTORE_PARAMS)
+{
+ gl_format newDstFormat;
+ GLboolean k;
+
+ ASSERT(dstFormat == MESA_FORMAT_SARGB8);
+
+ /* reuse normal rgba texstore code */
+ newDstFormat = MESA_FORMAT_ARGB8888;
+
+ k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat,
+ newDstFormat, dstAddr,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
+ return k;
+}
+
+
+static GLboolean
+_mesa_texstore_sl8(TEXSTORE_PARAMS)
+{
+ gl_format newDstFormat;
+ GLboolean k;
+
+ ASSERT(dstFormat == MESA_FORMAT_SL8);
+
+ newDstFormat = MESA_FORMAT_L8;
+
+ /* _mesa_textore_a8 handles luminance8 too */
+ k = _mesa_texstore_a8(ctx, dims, baseInternalFormat,
+ newDstFormat, dstAddr,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
+ return k;
+}
+
+
+static GLboolean
+_mesa_texstore_sla8(TEXSTORE_PARAMS)
+{
+ gl_format newDstFormat;
+ GLboolean k;
+
+ ASSERT(dstFormat == MESA_FORMAT_SLA8);
+
+ /* reuse normal luminance/alpha texstore code */
+ newDstFormat = MESA_FORMAT_AL88;
+
+ k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat,
+ newDstFormat, dstAddr,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
+ return k;
+}
+
+#else
+
+/* these are used only in texstore_funcs[] below */
+#define _mesa_texstore_srgb8 NULL
+#define _mesa_texstore_srgba8 NULL
+#define _mesa_texstore_sargb8 NULL
+#define _mesa_texstore_sl8 NULL
+#define _mesa_texstore_sla8 NULL
+
+#endif /* FEATURE_EXT_texture_sRGB */
+
+
+
+
+/**
+ * Table mapping MESA_FORMAT_* to _mesa_texstore_*()
+ * XXX this is somewhat temporary.
+ */
+static const struct {
+ gl_format Name;
+ StoreTexImageFunc Store;
+}
+texstore_funcs[MESA_FORMAT_COUNT] =
+{
+ { MESA_FORMAT_NONE, NULL },
+ { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 },
+ { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 },
+ { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 },
+ { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 },
+ { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 },
+ { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 },
+ { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 },
+ { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 },
+ { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 },
+ { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 },
+ { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 },
+ { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 },
+ { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 },
+ { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 },
+ { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 },
+ { MESA_FORMAT_AL44, _mesa_texstore_unorm44 },
+ { MESA_FORMAT_AL88, _mesa_texstore_unorm88 },
+ { MESA_FORMAT_AL88_REV, _mesa_texstore_unorm88 },
+ { MESA_FORMAT_AL1616, _mesa_texstore_unorm1616 },
+ { MESA_FORMAT_AL1616_REV, _mesa_texstore_unorm1616 },
+ { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 },
+ { MESA_FORMAT_A8, _mesa_texstore_a8 },
+ { MESA_FORMAT_A16, _mesa_texstore_unorm16 },
+ { MESA_FORMAT_L8, _mesa_texstore_a8 },
+ { MESA_FORMAT_L16, _mesa_texstore_unorm16 },
+ { MESA_FORMAT_I8, _mesa_texstore_a8 },
+ { MESA_FORMAT_I16, _mesa_texstore_unorm16 },
+ { MESA_FORMAT_CI8, _mesa_texstore_ci8 },
+ { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr },
+ { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr },
+ { MESA_FORMAT_R8, _mesa_texstore_a8 },
+ { MESA_FORMAT_RG88, _mesa_texstore_unorm88 },
+ { MESA_FORMAT_RG88_REV, _mesa_texstore_unorm88 },
+ { MESA_FORMAT_R16, _mesa_texstore_unorm16 },
+ { MESA_FORMAT_RG1616, _mesa_texstore_unorm1616 },
+ { MESA_FORMAT_RG1616_REV, _mesa_texstore_unorm1616 },
+ { MESA_FORMAT_ARGB2101010, _mesa_texstore_argb2101010 },
+ { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 },
+ { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 },
+ { MESA_FORMAT_Z16, _mesa_texstore_z16 },
+ { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 },
+ { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 },
+ { MESA_FORMAT_Z32, _mesa_texstore_z32 },
+ { MESA_FORMAT_S8, _mesa_texstore_s8 },
+ { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 },
+ { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 },
+ { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 },
+ { MESA_FORMAT_SL8, _mesa_texstore_sl8 },
+ { MESA_FORMAT_SLA8, _mesa_texstore_sla8 },
+ { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 },
+ { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 },
+ { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 },
+ { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 },
+ { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 },
+ { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 },
+ { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 },
+ { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 },
+ { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 },
+ { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 },
+ { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 },
+
+ { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 },
+ { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 },
+ { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 },
+ { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 },
+ { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 },
+ { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 },
+
+ { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 },
+
+ { MESA_FORMAT_SIGNED_R8, _mesa_texstore_signed_r8 },
+ { MESA_FORMAT_SIGNED_RG88, _mesa_texstore_signed_rg88 },
+ { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 },
+
+ { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 },
+ { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 },
+
+ { MESA_FORMAT_SIGNED_R_16, _mesa_texstore_signed_rgba_16 },
+ { MESA_FORMAT_SIGNED_RG_16, _mesa_texstore_signed_rgba_16 },
+ { MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 },
+ { MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 },
+ { MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 },
+
+ { MESA_FORMAT_RED_RGTC1, _mesa_texstore_red_rgtc1 },
+ { MESA_FORMAT_SIGNED_RED_RGTC1, _mesa_texstore_signed_red_rgtc1 },
+ { MESA_FORMAT_RG_RGTC2, _mesa_texstore_rg_rgtc2 },
+ { MESA_FORMAT_SIGNED_RG_RGTC2, _mesa_texstore_signed_rg_rgtc2 },
+
+ /* Re-use the R/RG texstore functions.
+ * The code is generic enough to handle LATC too. */
+ { MESA_FORMAT_L_LATC1, _mesa_texstore_red_rgtc1 },
+ { MESA_FORMAT_SIGNED_L_LATC1, _mesa_texstore_signed_red_rgtc1 },
+ { MESA_FORMAT_LA_LATC2, _mesa_texstore_rg_rgtc2 },
+ { MESA_FORMAT_SIGNED_LA_LATC2, _mesa_texstore_signed_rg_rgtc2 }
+};
+
+
+static GLboolean
+_mesa_texstore_null(TEXSTORE_PARAMS)
+{
+ (void) ctx; (void) dims;
+ (void) baseInternalFormat;
+ (void) dstFormat;
+ (void) dstAddr;
+ (void) dstXoffset; (void) dstYoffset; (void) dstZoffset;
+ (void) dstRowStride; (void) dstImageOffsets;
+ (void) srcWidth; (void) srcHeight; (void) srcDepth;
+ (void) srcFormat; (void) srcType;
+ (void) srcAddr;
+ (void) srcPacking;
+
+ /* should never happen */
+ _mesa_problem(NULL, "_mesa_texstore_null() is called");
+ return GL_FALSE;
+}
+
+
+/**
+ * Return the StoreTexImageFunc pointer to store an image in the given format.
+ */
+static StoreTexImageFunc
+_mesa_get_texstore_func(gl_format format)
+{
+#ifdef DEBUG
+ GLuint i;
+ for (i = 0; i < MESA_FORMAT_COUNT; i++) {
+ ASSERT(texstore_funcs[i].Name == i);
+ }
+#endif
+ ASSERT(texstore_funcs[format].Name == format);
+
+ if (texstore_funcs[format].Store)
+ return texstore_funcs[format].Store;
+ else
+ return _mesa_texstore_null;
+}
+
+
+/**
+ * Store user data into texture memory.
+ * Called via glTex[Sub]Image1/2/3D()
+ */
+GLboolean
+_mesa_texstore(TEXSTORE_PARAMS)
+{
+ StoreTexImageFunc storeImage;
+ GLboolean success;
+
+ storeImage = _mesa_get_texstore_func(dstFormat);
+
+ success = storeImage(ctx, dims, baseInternalFormat,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ return success;
+}
+
+
+/** Return texture size in bytes */
+static GLuint
+texture_size(const struct gl_texture_image *texImage)
+{
+ GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width,
+ texImage->Height, texImage->Depth);
+ return sz;
+}
+
+
+/** Return row stride in bytes */
+static GLuint
+texture_row_stride(const struct gl_texture_image *texImage)
+{
+ GLuint stride = _mesa_format_row_stride(texImage->TexFormat,
+ texImage->Width);
+ return stride;
+}
+
+
+
+/**
+ * This is the software fallback for Driver.TexImage1D()
+ * and Driver.CopyTexImage1D().
+ * \sa _mesa_store_teximage2d()
+ */
+void
+_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ GLuint sizeInBytes;
+ (void) border;
+
+ /* allocate memory */
+ sizeInBytes = texture_size(texImage);
+ texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+ return;
+ }
+
+ pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
+ pixels, packing, "glTexImage1D");
+ if (!pixels) {
+ /* Note: we check for a NULL image pointer here, _after_ we allocated
+ * memory for the texture. That's what the GL spec calls for.
+ */
+ return;
+ }
+ else {
+ const GLint dstRowStride = 0;
+ GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, 1, 1,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+/**
+ * This is the software fallback for Driver.TexImage2D()
+ * and Driver.CopyTexImage2D().
+ *
+ * This function is oriented toward storing images in main memory, rather
+ * than VRAM. Device driver's can easily plug in their own replacement.
+ */
+void
+_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ GLuint sizeInBytes;
+ (void) border;
+
+ /* allocate memory */
+ sizeInBytes = texture_size(texImage);
+ texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
+
+ pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
+ pixels, packing, "glTexImage2D");
+ if (!pixels) {
+ /* Note: we check for a NULL image pointer here, _after_ we allocated
+ * memory for the texture. That's what the GL spec calls for.
+ */
+ return;
+ }
+ else {
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+
+/**
+ * This is the software fallback for Driver.TexImage3D()
+ * and Driver.CopyTexImage3D().
+ * \sa _mesa_store_teximage2d()
+ */
+void
+_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ GLuint sizeInBytes;
+ (void) border;
+
+ /* allocate memory */
+ sizeInBytes = texture_size(texImage);
+ texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+ return;
+ }
+
+ pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
+ type, pixels, packing, "glTexImage3D");
+ if (!pixels) {
+ /* Note: we check for a NULL image pointer here, _after_ we allocated
+ * memory for the texture. That's what the GL spec calls for.
+ */
+ return;
+ }
+ else {
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+
+
+/*
+ * This is the software fallback for Driver.TexSubImage1D()
+ * and Driver.CopyTexSubImage1D().
+ */
+void
+_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint width,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* get pointer to src pixels (may be in a pbo which we'll map here) */
+ pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
+ pixels, packing, "glTexSubImage1D");
+ if (!pixels)
+ return;
+
+ {
+ const GLint dstRowStride = 0;
+ GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, 0, 0, /* offsets */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, 1, 1,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+
+/**
+ * This is the software fallback for Driver.TexSubImage2D()
+ * and Driver.CopyTexSubImage2D().
+ */
+void
+_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint width, GLint height,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* get pointer to src pixels (may be in a pbo which we'll map here) */
+ pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
+ pixels, packing, "glTexSubImage2D");
+ if (!pixels)
+ return;
+
+ {
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, yoffset, 0,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+/*
+ * This is the software fallback for Driver.TexSubImage3D().
+ * and Driver.CopyTexSubImage3D().
+ */
+void
+_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* get pointer to src pixels (may be in a pbo which we'll map here) */
+ pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
+ type, pixels, packing,
+ "glTexSubImage3D");
+ if (!pixels)
+ return;
+
+ {
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, yoffset, zoffset,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+/*
+ * Fallback for Driver.CompressedTexImage1D()
+ */
+void
+_mesa_store_compressed_teximage1d(struct gl_context *ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* this space intentionally left blank */
+ (void) ctx;
+ (void) target; (void) level;
+ (void) internalFormat;
+ (void) width; (void) border;
+ (void) imageSize; (void) data;
+ (void) texObj;
+ (void) texImage;
+}
+
+
+
+/**
+ * Fallback for Driver.CompressedTexImage2D()
+ */
+void
+_mesa_store_compressed_teximage2d(struct gl_context *ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ (void) width; (void) height; (void) border;
+
+ /* This is pretty simple, basically just do a memcpy without worrying
+ * about the usual image unpacking or image transfer operations.
+ */
+ ASSERT(texObj);
+ ASSERT(texImage);
+ ASSERT(texImage->Width > 0);
+ ASSERT(texImage->Height > 0);
+ ASSERT(texImage->Depth == 1);
+ ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */
+
+ /* allocate storage */
+ texImage->Data = _mesa_alloc_texmemory(imageSize);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
+ return;
+ }
+
+ data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
+ &ctx->Unpack,
+ "glCompressedTexImage2D");
+ if (!data)
+ return;
+
+ /* copy the data */
+ memcpy(texImage->Data, data, imageSize);
+
+ _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
+}
+
+
+
+/*
+ * Fallback for Driver.CompressedTexImage3D()
+ */
+void
+_mesa_store_compressed_teximage3d(struct gl_context *ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* this space intentionally left blank */
+ (void) ctx;
+ (void) target; (void) level;
+ (void) internalFormat;
+ (void) width; (void) height; (void) depth;
+ (void) border;
+ (void) imageSize; (void) data;
+ (void) texObj;
+ (void) texImage;
+}
+
+
+
+/**
+ * Fallback for Driver.CompressedTexSubImage1D()
+ */
+void
+_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* there are no compressed 1D texture formats yet */
+ (void) ctx;
+ (void) target; (void) level;
+ (void) xoffset; (void) width;
+ (void) format;
+ (void) imageSize; (void) data;
+ (void) texObj;
+ (void) texImage;
+}
+
+
+/**
+ * Fallback for Driver.CompressedTexSubImage2D()
+ */
+void
+_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ GLint bytesPerRow, destRowStride, srcRowStride;
+ GLint i, rows;
+ GLubyte *dest;
+ const GLubyte *src;
+ const gl_format texFormat = texImage->TexFormat;
+ const GLint destWidth = texImage->Width;
+ GLuint bw, bh;
+
+ _mesa_get_format_block_size(texFormat, &bw, &bh);
+
+ (void) level;
+ (void) format;
+
+ /* these should have been caught sooner */
+ ASSERT((width % bw) == 0 || width == 2 || width == 1);
+ ASSERT((height % bh) == 0 || height == 2 || height == 1);
+ ASSERT((xoffset % bw) == 0);
+ ASSERT((yoffset % bh) == 0);
+
+ /* get pointer to src pixels (may be in a pbo which we'll map here) */
+ data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
+ &ctx->Unpack,
+ "glCompressedTexSubImage2D");
+ if (!data)
+ return;
+
+ srcRowStride = _mesa_format_row_stride(texFormat, width);
+ src = (const GLubyte *) data;
+
+ destRowStride = _mesa_format_row_stride(texFormat, destWidth);
+ dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
+ texFormat, destWidth,
+ (GLubyte *) texImage->Data);
+
+ bytesPerRow = srcRowStride; /* bytes per row of blocks */
+ rows = height / bh; /* rows in blocks */
+
+ /* copy rows of blocks */
+ for (i = 0; i < rows; i++) {
+ memcpy(dest, src, bytesPerRow);
+ dest += destRowStride;
+ src += srcRowStride;
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
+}
+
+
+/**
+ * Fallback for Driver.CompressedTexSubImage3D()
+ */
+void
+_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* there are no compressed 3D texture formats yet */
+ (void) ctx;
+ (void) target; (void) level;
+ (void) xoffset; (void) yoffset; (void) zoffset;
+ (void) width; (void) height; (void) depth;
+ (void) format;
+ (void) imageSize; (void) data;
+ (void) texObj;
+ (void) texImage;
+}
diff --git a/mesalib/src/mesa/main/texstore.h b/mesalib/src/mesa/main/texstore.h index d56318709..1d0ce7d4a 100644 --- a/mesalib/src/mesa/main/texstore.h +++ b/mesalib/src/mesa/main/texstore.h @@ -1,209 +1,209 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (c) 2008 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file texstore.h - * Texture image storage routines. - * - * \author Brian Paul - */ - - -#ifndef TEXSTORE_H -#define TEXSTORE_H - - -#include "mtypes.h" -#include "formats.h" - - -/** - * This macro defines the (many) parameters to the texstore functions. - * \param dims either 1 or 2 or 3 - * \param baseInternalFormat user-specified base internal format - * \param dstFormat destination Mesa texture format - * \param dstAddr destination image address - * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels - * \param dstRowStride destination image row stride, in bytes - * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels - * \param srcWidth/Height/Depth source image size, in pixels - * \param srcFormat incoming image format - * \param srcType incoming image data type - * \param srcAddr source image address - * \param srcPacking source image packing parameters - */ -#define TEXSTORE_PARAMS \ - struct gl_context *ctx, GLuint dims, \ - GLenum baseInternalFormat, \ - gl_format dstFormat, \ - GLvoid *dstAddr, \ - GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \ - GLint dstRowStride, const GLuint *dstImageOffsets, \ - GLint srcWidth, GLint srcHeight, GLint srcDepth, \ - GLenum srcFormat, GLenum srcType, \ - const GLvoid *srcAddr, \ - const struct gl_pixelstore_attrib *srcPacking - - -extern GLboolean -_mesa_texstore(TEXSTORE_PARAMS); - - -extern GLchan * -_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking); - -GLfloat * -_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking, - GLbitfield transferOps); - -extern void -_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint width, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint width, GLint height, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_compressed_teximage1d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -extern void -_mesa_store_compressed_teximage2d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -extern void -_mesa_store_compressed_teximage3d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLsizei width, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -extern void -_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -extern void -_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -#endif +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texstore.h
+ * Texture image storage routines.
+ *
+ * \author Brian Paul
+ */
+
+
+#ifndef TEXSTORE_H
+#define TEXSTORE_H
+
+
+#include "mtypes.h"
+#include "formats.h"
+
+
+/**
+ * This macro defines the (many) parameters to the texstore functions.
+ * \param dims either 1 or 2 or 3
+ * \param baseInternalFormat user-specified base internal format
+ * \param dstFormat destination Mesa texture format
+ * \param dstAddr destination image address
+ * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
+ * \param dstRowStride destination image row stride, in bytes
+ * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
+ * \param srcWidth/Height/Depth source image size, in pixels
+ * \param srcFormat incoming image format
+ * \param srcType incoming image data type
+ * \param srcAddr source image address
+ * \param srcPacking source image packing parameters
+ */
+#define TEXSTORE_PARAMS \
+ struct gl_context *ctx, GLuint dims, \
+ GLenum baseInternalFormat, \
+ gl_format dstFormat, \
+ GLvoid *dstAddr, \
+ GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
+ GLint dstRowStride, const GLuint *dstImageOffsets, \
+ GLint srcWidth, GLint srcHeight, GLint srcDepth, \
+ GLenum srcFormat, GLenum srcType, \
+ const GLvoid *srcAddr, \
+ const struct gl_pixelstore_attrib *srcPacking
+
+
+extern GLboolean
+_mesa_texstore(TEXSTORE_PARAMS);
+
+
+extern GLchan *
+_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking);
+
+GLfloat *
+_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps);
+
+extern void
+_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint width,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint width, GLint height,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_compressed_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+#endif
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