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-rw-r--r--mesalib/src/mesa/main/accum.c24
-rw-r--r--mesalib/src/mesa/main/fbobject.c69
-rw-r--r--mesalib/src/mesa/main/format_unpack.c503
-rw-r--r--mesalib/src/mesa/main/format_unpack.h7
-rw-r--r--mesalib/src/mesa/main/formats.c2
-rw-r--r--mesalib/src/mesa/main/readpix.c2
-rw-r--r--mesalib/src/mesa/main/shaderapi.c2
-rw-r--r--mesalib/src/mesa/main/shared.c2
-rw-r--r--mesalib/src/mesa/main/texstate.c2
-rw-r--r--mesalib/src/mesa/main/version.h6
10 files changed, 587 insertions, 32 deletions
diff --git a/mesalib/src/mesa/main/accum.c b/mesalib/src/mesa/main/accum.c
index a8c30c223..df6f219bf 100644
--- a/mesalib/src/mesa/main/accum.c
+++ b/mesalib/src/mesa/main/accum.c
@@ -117,19 +117,6 @@ _mesa_init_accum_dispatch(struct _glapi_table *disp)
}
-#endif /* FEATURE_accum */
-
-
-void
-_mesa_init_accum( struct gl_context *ctx )
-{
- /* Accumulate buffer group */
- ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
-}
-
-
-
-
/**
* Clear the accumulation buffer by mapping the renderbuffer and
* writing the clear color to it. Called by the driver's implementation
@@ -507,3 +494,14 @@ _mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
break;
}
}
+
+
+#endif /* FEATURE_accum */
+
+
+void
+_mesa_init_accum( struct gl_context *ctx )
+{
+ /* Accumulate buffer group */
+ ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
+}
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c
index 912170aba..aefcaf350 100644
--- a/mesalib/src/mesa/main/fbobject.c
+++ b/mesalib/src/mesa/main/fbobject.c
@@ -2579,6 +2579,44 @@ find_attachment(const struct gl_framebuffer *fb,
}
+/**
+ * Helper function for checking if the datatypes of color buffers are
+ * compatible for glBlitFramebuffer. From the 3.1 spec, page 198:
+ *
+ * "GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT
+ * and any of the following conditions hold:
+ * - The read buffer contains fixed-point or floating-point values and any
+ * draw buffer contains neither fixed-point nor floating-point values.
+ * - The read buffer contains unsigned integer values and any draw buffer
+ * does not contain unsigned integer values.
+ * - The read buffer contains signed integer values and any draw buffer
+ * does not contain signed integer values."
+ */
+static GLboolean
+compatible_color_datatypes(gl_format srcFormat, gl_format dstFormat)
+{
+ GLenum srcType = _mesa_get_format_datatype(srcFormat);
+ GLenum dstType = _mesa_get_format_datatype(dstFormat);
+
+ if (srcType != GL_INT && srcType != GL_UNSIGNED_INT) {
+ assert(srcType == GL_UNSIGNED_NORMALIZED ||
+ srcType == GL_SIGNED_NORMALIZED ||
+ srcType == GL_FLOAT);
+ /* Boil any of those types down to GL_FLOAT */
+ srcType = GL_FLOAT;
+ }
+
+ if (dstType != GL_INT && dstType != GL_UNSIGNED_INT) {
+ assert(dstType == GL_UNSIGNED_NORMALIZED ||
+ dstType == GL_SIGNED_NORMALIZED ||
+ dstType == GL_FLOAT);
+ /* Boil any of those types down to GL_FLOAT */
+ dstType = GL_FLOAT;
+ }
+
+ return srcType == dstType;
+}
+
/**
* Blit rectangular region, optionally from one framebuffer to another.
@@ -2663,6 +2701,12 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
colorReadRb = colorDrawRb = NULL;
mask &= ~GL_COLOR_BUFFER_BIT;
}
+ else if (!compatible_color_datatypes(colorReadRb->Format,
+ colorDrawRb->Format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(color buffer datatypes mismatch)");
+ return;
+ }
}
else {
colorReadRb = colorDrawRb = NULL;
@@ -2683,10 +2727,9 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
if ((readRb == NULL) || (drawRb == NULL)) {
mask &= ~GL_STENCIL_BUFFER_BIT;
}
- else if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
- _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
+ else if (readRb->Format != drawRb->Format) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(stencil buffer size mismatch)");
+ "glBlitFramebufferEXT(stencil buffer format mismatch)");
return;
}
}
@@ -2706,10 +2749,9 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
if ((readRb == NULL) || (drawRb == NULL)) {
mask &= ~GL_DEPTH_BUFFER_BIT;
}
- else if (_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
- _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
+ else if (readRb->Format != drawRb->Format) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(depth buffer size mismatch)");
+ "glBlitFramebufferEXT(depth buffer format mismatch)");
return;
}
}
@@ -2718,7 +2760,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
drawFb->Visual.samples > 0 &&
readFb->Visual.samples != drawFb->Visual.samples) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(mismatched samples");
+ "glBlitFramebufferEXT(mismatched samples)");
return;
}
@@ -2742,6 +2784,19 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
}
}
+ if (filter == GL_LINEAR && (mask & GL_COLOR_BUFFER_BIT)) {
+ /* 3.1 spec, page 199:
+ * "Calling BlitFramebuffer will result in an INVALID_OPERATION error
+ * if filter is LINEAR and read buffer contains integer data."
+ */
+ GLenum type = _mesa_get_format_datatype(colorReadRb->Format);
+ if (type == GL_INT || type == GL_UNSIGNED_INT) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(integer color type)");
+ return;
+ }
+ }
+
if (!ctx->Extensions.EXT_framebuffer_blit) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
return;
diff --git a/mesalib/src/mesa/main/format_unpack.c b/mesalib/src/mesa/main/format_unpack.c
index a22ff5a61..ff98c69cd 100644
--- a/mesalib/src/mesa/main/format_unpack.c
+++ b/mesalib/src/mesa/main/format_unpack.c
@@ -29,6 +29,22 @@
#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
+
+/* Expand 1, 2, 3, 4, 5, 6-bit values to fill 8 bits */
+
+#define EXPAND_1_8(X) ( (X) ? 0xff : 0x0 )
+
+#define EXPAND_2_8(X) ( ((X) << 6) | ((X) << 4) | ((X) << 2) | (X) )
+
+#define EXPAND_3_8(X) ( ((X) << 5) | ((X) << 2) | ((X) >> 1) )
+
+#define EXPAND_4_8(X) ( ((X) << 4) | (X) )
+
+#define EXPAND_5_8(X) ( ((X) << 3) | ((X) >> 2) )
+
+#define EXPAND_6_8(X) ( ((X) << 2) | ((X) >> 4) )
+
+
/**
* Convert an 8-bit sRGB value from non-linear space to a
* linear RGB value in [0, 1].
@@ -57,6 +73,10 @@ nonlinear_to_linear(GLubyte cs8)
}
+/**********************************************************************/
+/* Unpack, returning GLfloat colors */
+/**********************************************************************/
+
typedef void (*unpack_rgba_func)(const void *src, GLfloat dst[][4], GLuint n);
@@ -1566,6 +1586,9 @@ get_unpack_rgba_function(gl_format format)
}
+/**
+ * Unpack rgba colors, returning as GLfloat values.
+ */
void
_mesa_unpack_rgba_row(gl_format format, GLuint n,
const void *src, GLfloat dst[][4])
@@ -1574,6 +1597,482 @@ _mesa_unpack_rgba_row(gl_format format, GLuint n,
unpack(src, dst, n);
}
+
+/**********************************************************************/
+/* Unpack, returning GLubyte colors */
+/**********************************************************************/
+
+
+static void
+unpack_ubyte_RGBA8888(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (s[i] >> 24);
+ dst[i][GCOMP] = (s[i] >> 16) & 0xff;
+ dst[i][BCOMP] = (s[i] >> 8) & 0xff;
+ dst[i][ACOMP] = (s[i] ) & 0xff;
+ }
+}
+
+static void
+unpack_ubyte_RGBA8888_REV(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (s[i] ) & 0xff;
+ dst[i][GCOMP] = (s[i] >> 8) & 0xff;
+ dst[i][BCOMP] = (s[i] >> 16) & 0xff;
+ dst[i][ACOMP] = (s[i] >> 24);
+ }
+}
+
+static void
+unpack_ubyte_ARGB8888(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (s[i] >> 16) & 0xff;
+ dst[i][GCOMP] = (s[i] >> 8) & 0xff;
+ dst[i][BCOMP] = (s[i] ) & 0xff;
+ dst[i][ACOMP] = (s[i] >> 24);
+ }
+}
+
+static void
+unpack_ubyte_ARGB8888_REV(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (s[i] >> 8) & 0xff;
+ dst[i][GCOMP] = (s[i] >> 16) & 0xff;
+ dst[i][BCOMP] = (s[i] >> 24);
+ dst[i][ACOMP] = (s[i] ) & 0xff;
+ }
+}
+
+static void
+unpack_ubyte_RGBX8888(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (s[i] >> 24);
+ dst[i][GCOMP] = (s[i] >> 16) & 0xff;
+ dst[i][BCOMP] = (s[i] >> 8) & 0xff;
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_RGBX8888_REV(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (s[i] ) & 0xff;
+ dst[i][GCOMP] = (s[i] >> 8) & 0xff;
+ dst[i][BCOMP] = (s[i] >> 16) & 0xff;
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_XRGB8888(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (s[i] >> 16) & 0xff;
+ dst[i][GCOMP] = (s[i] >> 8) & 0xff;
+ dst[i][BCOMP] = (s[i] ) & 0xff;
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_XRGB8888_REV(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (s[i] >> 8) & 0xff;
+ dst[i][GCOMP] = (s[i] >> 16) & 0xff;
+ dst[i][BCOMP] = (s[i] >> 24);
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_RGB888(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLubyte *s = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = s[i*3+2];
+ dst[i][GCOMP] = s[i*3+1];
+ dst[i][BCOMP] = s[i*3+0];
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_BGR888(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLubyte *s = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = s[i*3+0];
+ dst[i][GCOMP] = s[i*3+1];
+ dst[i][BCOMP] = s[i*3+2];
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_RGB565(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = EXPAND_5_8((s[i] >> 11) & 0x1f);
+ dst[i][GCOMP] = EXPAND_6_8((s[i] >> 5 ) & 0x3f);
+ dst[i][BCOMP] = EXPAND_5_8( s[i] & 0x1f);
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_RGB565_REV(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLuint t = (s[i] >> 8) | (s[i] << 8); /* byte swap */
+ dst[i][RCOMP] = EXPAND_5_8((t >> 11) & 0x1f);
+ dst[i][GCOMP] = EXPAND_6_8((t >> 5 ) & 0x3f);
+ dst[i][BCOMP] = EXPAND_5_8( t & 0x1f);
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_ARGB4444(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = EXPAND_4_8((s[i] >> 8) & 0xf);
+ dst[i][GCOMP] = EXPAND_4_8((s[i] >> 4) & 0xf);
+ dst[i][BCOMP] = EXPAND_4_8((s[i] ) & 0xf);
+ dst[i][ACOMP] = EXPAND_4_8((s[i] >> 12) & 0xf);
+ }
+}
+
+static void
+unpack_ubyte_ARGB4444_REV(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = EXPAND_4_8((s[i] ) & 0xf);
+ dst[i][GCOMP] = EXPAND_4_8((s[i] >> 12) & 0xf);
+ dst[i][BCOMP] = EXPAND_4_8((s[i] >> 8) & 0xf);
+ dst[i][ACOMP] = EXPAND_4_8((s[i] >> 4) & 0xf);
+ }
+}
+
+static void
+unpack_ubyte_RGBA5551(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = EXPAND_5_8((s[i] >> 11) & 0x1f);
+ dst[i][GCOMP] = EXPAND_5_8((s[i] >> 6) & 0x1f);
+ dst[i][BCOMP] = EXPAND_5_8((s[i] >> 1) & 0x1f);
+ dst[i][ACOMP] = EXPAND_1_8((s[i] ) & 0x01);
+ }
+}
+
+static void
+unpack_ubyte_ARGB1555(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = EXPAND_5_8((s[i] >> 10) & 0x1f);
+ dst[i][GCOMP] = EXPAND_5_8((s[i] >> 5) & 0x1f);
+ dst[i][BCOMP] = EXPAND_5_8((s[i] >> 0) & 0x1f);
+ dst[i][ACOMP] = EXPAND_1_8((s[i] >> 15) & 0x01);
+ }
+}
+
+static void
+unpack_ubyte_ARGB1555_REV(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLushort tmp = (s[i] << 8) | (s[i] >> 8); /* byteswap */
+ dst[i][RCOMP] = EXPAND_5_8((tmp >> 10) & 0x1f);
+ dst[i][GCOMP] = EXPAND_5_8((tmp >> 5) & 0x1f);
+ dst[i][BCOMP] = EXPAND_5_8((tmp >> 0) & 0x1f);
+ dst[i][ACOMP] = EXPAND_1_8((tmp >> 15) & 0x01);
+ }
+}
+
+static void
+unpack_ubyte_AL44(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = EXPAND_4_8(s[i] & 0xf);
+ dst[i][ACOMP] = EXPAND_4_8(s[i] >> 4);
+ }
+}
+
+static void
+unpack_ubyte_AL88(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = EXPAND_4_8(s[i] & 0xff);
+ dst[i][ACOMP] = EXPAND_4_8(s[i] >> 8);
+ }
+}
+
+static void
+unpack_ubyte_AL88_REV(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = EXPAND_4_8(s[i] >> 8);
+ dst[i][ACOMP] = EXPAND_4_8(s[i] & 0xff);
+ }
+}
+
+static void
+unpack_ubyte_RGB332(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = EXPAND_3_8((s[i] >> 5) & 0x7);
+ dst[i][GCOMP] = EXPAND_3_8((s[i] >> 2) & 0x7);
+ dst[i][BCOMP] = EXPAND_2_8((s[i] ) & 0x3);
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_A8(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = 0;
+ dst[i][ACOMP] = s[i];
+ }
+}
+
+static void
+unpack_ubyte_L8(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = s[i];
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+
+static void
+unpack_ubyte_I8(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] =
+ dst[i][ACOMP] = s[i];
+ }
+}
+
+static void
+unpack_ubyte_R8(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][0] = s[i];
+ dst[i][1] =
+ dst[i][2] = 0;
+ dst[i][3] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_GR88(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = s[i] & 0xff;
+ dst[i][GCOMP] = s[i] >> 8;
+ dst[i][BCOMP] = 0;
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_RG88(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = s[i] >> 8;
+ dst[i][GCOMP] = s[i] & 0xff;
+ dst[i][BCOMP] = 0;
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+
+/**
+ * Unpack rgba colors, returning as GLubyte values. This should usually
+ * only be used for unpacking formats that use 8 bits or less per channel.
+ */
+void
+_mesa_unpack_ubyte_rgba_row(gl_format format, GLuint n,
+ const void *src, GLubyte dst[][4])
+{
+ switch (format) {
+ case MESA_FORMAT_RGBA8888:
+ unpack_ubyte_RGBA8888(src, dst, n);
+ break;
+ case MESA_FORMAT_RGBA8888_REV:
+ unpack_ubyte_RGBA8888_REV(src, dst, n);
+ break;
+ case MESA_FORMAT_ARGB8888:
+ unpack_ubyte_ARGB8888(src, dst, n);
+ break;
+ case MESA_FORMAT_ARGB8888_REV:
+ unpack_ubyte_ARGB8888_REV(src, dst, n);
+ break;
+ case MESA_FORMAT_RGBX8888:
+ unpack_ubyte_RGBX8888(src, dst, n);
+ break;
+ case MESA_FORMAT_RGBX8888_REV:
+ unpack_ubyte_RGBX8888_REV(src, dst, n);
+ break;
+ case MESA_FORMAT_XRGB8888:
+ unpack_ubyte_XRGB8888(src, dst, n);
+ break;
+ case MESA_FORMAT_XRGB8888_REV:
+ unpack_ubyte_XRGB8888_REV(src, dst, n);
+ break;
+ case MESA_FORMAT_RGB888:
+ unpack_ubyte_RGB888(src, dst, n);
+ break;
+ case MESA_FORMAT_BGR888:
+ unpack_ubyte_BGR888(src, dst, n);
+ break;
+ case MESA_FORMAT_RGB565:
+ unpack_ubyte_RGB565(src, dst, n);
+ break;
+ case MESA_FORMAT_RGB565_REV:
+ unpack_ubyte_RGB565_REV(src, dst, n);
+ break;
+ case MESA_FORMAT_ARGB4444:
+ unpack_ubyte_ARGB4444(src, dst, n);
+ break;
+ case MESA_FORMAT_ARGB4444_REV:
+ unpack_ubyte_ARGB4444_REV(src, dst, n);
+ break;
+ case MESA_FORMAT_RGBA5551:
+ unpack_ubyte_RGBA5551(src, dst, n);
+ break;
+ case MESA_FORMAT_ARGB1555:
+ unpack_ubyte_ARGB1555(src, dst, n);
+ break;
+ case MESA_FORMAT_ARGB1555_REV:
+ unpack_ubyte_ARGB1555_REV(src, dst, n);
+ break;
+ case MESA_FORMAT_AL44:
+ unpack_ubyte_AL44(src, dst, n);
+ break;
+ case MESA_FORMAT_AL88:
+ unpack_ubyte_AL88(src, dst, n);
+ break;
+ case MESA_FORMAT_AL88_REV:
+ unpack_ubyte_AL88_REV(src, dst, n);
+ break;
+ case MESA_FORMAT_RGB332:
+ unpack_ubyte_RGB332(src, dst, n);
+ break;
+ case MESA_FORMAT_A8:
+ unpack_ubyte_A8(src, dst, n);
+ break;
+ case MESA_FORMAT_L8:
+ unpack_ubyte_L8(src, dst, n);
+ break;
+ case MESA_FORMAT_I8:
+ unpack_ubyte_I8(src, dst, n);
+ break;
+ case MESA_FORMAT_R8:
+ unpack_ubyte_R8(src, dst, n);
+ break;
+ case MESA_FORMAT_GR88:
+ unpack_ubyte_GR88(src, dst, n);
+ break;
+ case MESA_FORMAT_RG88:
+ unpack_ubyte_RG88(src, dst, n);
+ break;
+ default:
+ /* get float values, convert to ubyte */
+ {
+ GLfloat *tmp = (GLfloat *) malloc(n * 4 * sizeof(GLfloat));
+ if (tmp) {
+ GLuint i;
+ _mesa_unpack_rgba_row(format, n, src, (GLfloat (*)[4]) tmp);
+ for (i = 0; i < n; i++) {
+ UNCLAMPED_FLOAT_TO_UBYTE(dst[i][0], tmp[i*4+0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst[i][1], tmp[i*4+1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst[i][2], tmp[i*4+2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst[i][3], tmp[i*4+3]);
+ }
+ free(tmp);
+ }
+ }
+ break;
+ }
+}
+
+
+/**********************************************************************/
+/* Unpack, returning GLuint colors */
+/**********************************************************************/
+
static void
unpack_int_rgba_RGBA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
{
@@ -1770,8 +2269,8 @@ unpack_int_rgba_ARGB2101010_UINT(const GLuint *src, GLuint dst[][4], GLuint n)
}
void
-_mesa_unpack_int_rgba_row(gl_format format, GLuint n,
- const void *src, GLuint dst[][4])
+_mesa_unpack_uint_rgba_row(gl_format format, GLuint n,
+ const void *src, GLuint dst[][4])
{
switch (format) {
/* Since there won't be any sign extension happening, there's no need to
diff --git a/mesalib/src/mesa/main/format_unpack.h b/mesalib/src/mesa/main/format_unpack.h
index c5348d30d..aad800dd1 100644
--- a/mesalib/src/mesa/main/format_unpack.h
+++ b/mesalib/src/mesa/main/format_unpack.h
@@ -28,10 +28,13 @@ extern void
_mesa_unpack_rgba_row(gl_format format, GLuint n,
const void *src, GLfloat dst[][4]);
+extern void
+_mesa_unpack_ubyte_rgba_row(gl_format format, GLuint n,
+ const void *src, GLubyte dst[][4]);
void
-_mesa_unpack_int_rgba_row(gl_format format, GLuint n,
- const void *src, GLuint dst[][4]);
+_mesa_unpack_uint_rgba_row(gl_format format, GLuint n,
+ const void *src, GLuint dst[][4]);
extern void
_mesa_unpack_rgba_block(gl_format format,
diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c
index cca0014b1..96317dbf4 100644
--- a/mesalib/src/mesa/main/formats.c
+++ b/mesalib/src/mesa/main/formats.c
@@ -1951,7 +1951,7 @@ _mesa_test_formats(void)
{
GLuint i;
- assert(Elements(format_info) == MESA_FORMAT_COUNT);
+ STATIC_ASSERT(Elements(format_info) == MESA_FORMAT_COUNT);
for (i = 0; i < MESA_FORMAT_COUNT; i++) {
const struct gl_format_info *info = _mesa_get_format_info(i);
diff --git a/mesalib/src/mesa/main/readpix.c b/mesalib/src/mesa/main/readpix.c
index 38b9c64ed..0c0e5394d 100644
--- a/mesalib/src/mesa/main/readpix.c
+++ b/mesalib/src/mesa/main/readpix.c
@@ -273,7 +273,7 @@ slow_read_rgba_pixels( struct gl_context *ctx,
for (j = 0; j < height; j++) {
if (_mesa_is_integer_format(format)) {
- _mesa_unpack_int_rgba_row(rbFormat, width, map, (GLuint (*)[4]) rgba);
+ _mesa_unpack_uint_rgba_row(rbFormat, width, map, (GLuint (*)[4]) rgba);
_mesa_pack_rgba_span_int(ctx, width, (GLuint (*)[4]) rgba, format,
type, dst);
} else {
diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c
index 52a9bd452..9372d6dec 100644
--- a/mesalib/src/mesa/main/shaderapi.c
+++ b/mesalib/src/mesa/main/shaderapi.c
@@ -923,7 +923,7 @@ validate_samplers(const struct gl_program *prog, char *errMsg)
GLbitfield samplersUsed = prog->SamplersUsed;
GLuint i;
- assert(Elements(targetName) == NUM_TEXTURE_TARGETS);
+ STATIC_ASSERT(Elements(targetName) == NUM_TEXTURE_TARGETS);
if (samplersUsed == 0x0)
return GL_TRUE;
diff --git a/mesalib/src/mesa/main/shared.c b/mesalib/src/mesa/main/shared.c
index 276fac149..c3e93b5a5 100644
--- a/mesalib/src/mesa/main/shared.c
+++ b/mesalib/src/mesa/main/shared.c
@@ -113,7 +113,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
GL_TEXTURE_2D,
GL_TEXTURE_1D
};
- assert(Elements(targets) == NUM_TEXTURE_TARGETS);
+ STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
}
diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c
index 7cd285803..8e9537fae 100644
--- a/mesalib/src/mesa/main/texstate.c
+++ b/mesalib/src/mesa/main/texstate.c
@@ -695,7 +695,7 @@ alloc_proxy_textures( struct gl_context *ctx )
};
GLint tgt;
- ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
+ STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
if (!(ctx->Texture.ProxyTex[tgt]
diff --git a/mesalib/src/mesa/main/version.h b/mesalib/src/mesa/main/version.h
index 32e141f0e..d288c4d55 100644
--- a/mesalib/src/mesa/main/version.h
+++ b/mesalib/src/mesa/main/version.h
@@ -32,10 +32,10 @@ struct gl_context;
/* Mesa version */
-#define MESA_MAJOR 7
-#define MESA_MINOR 12
+#define MESA_MAJOR 8
+#define MESA_MINOR 0
#define MESA_PATCH 0
-#define MESA_VERSION_STRING "7.12-devel"
+#define MESA_VERSION_STRING "8.0-devel"
/* To make version comparison easy */
#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))