diff options
Diffstat (limited to 'mesalib/src/mesa/main')
-rw-r--r-- | mesalib/src/mesa/main/api_exec.c | 1477 | ||||
-rw-r--r-- | mesalib/src/mesa/main/attrib.c | 3123 | ||||
-rw-r--r-- | mesalib/src/mesa/main/dd.h | 2392 | ||||
-rw-r--r-- | mesalib/src/mesa/main/dlist.c | 29 | ||||
-rw-r--r-- | mesalib/src/mesa/main/enums.c | 12637 | ||||
-rw-r--r-- | mesalib/src/mesa/main/ff_fragment_shader.cpp | 7 | ||||
-rw-r--r-- | mesalib/src/mesa/main/get.c | 5217 | ||||
-rw-r--r-- | mesalib/src/mesa/main/glapidispatch.h | 9336 | ||||
-rw-r--r-- | mesalib/src/mesa/main/mfeatures.h | 291 | ||||
-rw-r--r-- | mesalib/src/mesa/main/mtypes.h | 6792 | ||||
-rw-r--r-- | mesalib/src/mesa/main/remap_helper.h | 13299 | ||||
-rw-r--r-- | mesalib/src/mesa/main/samplerobj.c | 1355 | ||||
-rw-r--r-- | mesalib/src/mesa/main/samplerobj.h | 54 | ||||
-rw-r--r-- | mesalib/src/mesa/main/shared.c | 813 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texfetch.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texobj.c | 2550 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texparam.c | 160 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texstate.c | 1706 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texstore.c | 9718 |
19 files changed, 36332 insertions, 34626 deletions
diff --git a/mesalib/src/mesa/main/api_exec.c b/mesalib/src/mesa/main/api_exec.c index 4699fcd8e..d0298df20 100644 --- a/mesalib/src/mesa/main/api_exec.c +++ b/mesalib/src/mesa/main/api_exec.c @@ -1,735 +1,742 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file api_exec.c
- * Initialize dispatch table with the immidiate mode functions.
- */
-
-
-#include "mfeatures.h"
-#include "accum.h"
-#include "api_loopback.h"
-#include "api_exec.h"
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "arbprogram.h"
-#endif
-#include "atifragshader.h"
-#include "attrib.h"
-#include "blend.h"
-#if FEATURE_ARB_vertex_buffer_object
-#include "bufferobj.h"
-#endif
-#include "arrayobj.h"
-#if FEATURE_draw_read_buffer
-#include "buffers.h"
-#endif
-#include "clear.h"
-#include "clip.h"
-#include "colortab.h"
-#include "condrender.h"
-#include "context.h"
-#include "convolve.h"
-#include "depth.h"
-#include "dlist.h"
-#include "drawpix.h"
-#include "rastpos.h"
-#include "enable.h"
-#include "eval.h"
-#include "get.h"
-#include "feedback.h"
-#include "fog.h"
-#if FEATURE_EXT_framebuffer_object
-#include "fbobject.h"
-#endif
-#include "framebuffer.h"
-#include "hint.h"
-#include "histogram.h"
-#include "imports.h"
-#include "light.h"
-#include "lines.h"
-#include "matrix.h"
-#include "multisample.h"
-#include "pixel.h"
-#include "pixelstore.h"
-#include "points.h"
-#include "polygon.h"
-#include "queryobj.h"
-#include "readpix.h"
-#include "scissor.h"
-#include "stencil.h"
-#include "texenv.h"
-#include "texgetimage.h"
-#include "teximage.h"
-#include "texgen.h"
-#include "texobj.h"
-#include "texparam.h"
-#include "texstate.h"
-#include "texturebarrier.h"
-#include "transformfeedback.h"
-#include "mtypes.h"
-#include "varray.h"
-#include "viewport.h"
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
-#include "nvprogram.h"
-#endif
-#if FEATURE_ARB_shader_objects
-#include "shaderapi.h"
-#include "uniforms.h"
-#endif
-#include "syncobj.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_GL
-
-
-/**
- * Initialize a dispatch table with pointers to Mesa's immediate-mode
- * commands.
- *
- * Pointers to glBegin()/glEnd() object commands and a few others
- * are provided via the GLvertexformat interface.
- *
- * \param ctx GL context to which \c exec belongs.
- * \param exec dispatch table.
- */
-struct _glapi_table *
-_mesa_create_exec_table(void)
-{
- struct _glapi_table *exec;
-
- exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
- if (exec == NULL)
- return NULL;
-
-#if _HAVE_FULL_GL
- _mesa_loopback_init_api_table( exec );
-#endif
-
- /* load the dispatch slots we understand */
- SET_AlphaFunc(exec, _mesa_AlphaFunc);
- SET_BlendFunc(exec, _mesa_BlendFunc);
- SET_Clear(exec, _mesa_Clear);
- SET_ClearColor(exec, _mesa_ClearColor);
- SET_ClearStencil(exec, _mesa_ClearStencil);
- SET_ColorMask(exec, _mesa_ColorMask);
- SET_CullFace(exec, _mesa_CullFace);
- SET_Disable(exec, _mesa_Disable);
-#if FEATURE_draw_read_buffer
- SET_DrawBuffer(exec, _mesa_DrawBuffer);
- SET_ReadBuffer(exec, _mesa_ReadBuffer);
-#endif
- SET_Enable(exec, _mesa_Enable);
- SET_Finish(exec, _mesa_Finish);
- SET_Flush(exec, _mesa_Flush);
- SET_FrontFace(exec, _mesa_FrontFace);
- SET_Frustum(exec, _mesa_Frustum);
- SET_GetError(exec, _mesa_GetError);
- SET_GetFloatv(exec, _mesa_GetFloatv);
- SET_GetString(exec, _mesa_GetString);
- SET_LineStipple(exec, _mesa_LineStipple);
- SET_LineWidth(exec, _mesa_LineWidth);
- SET_LoadIdentity(exec, _mesa_LoadIdentity);
- SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
- SET_LogicOp(exec, _mesa_LogicOp);
- SET_MatrixMode(exec, _mesa_MatrixMode);
- SET_MultMatrixf(exec, _mesa_MultMatrixf);
- SET_Ortho(exec, _mesa_Ortho);
- SET_PixelStorei(exec, _mesa_PixelStorei);
- SET_PopMatrix(exec, _mesa_PopMatrix);
- SET_PushMatrix(exec, _mesa_PushMatrix);
- SET_Rotatef(exec, _mesa_Rotatef);
- SET_Scalef(exec, _mesa_Scalef);
- SET_Scissor(exec, _mesa_Scissor);
- SET_ShadeModel(exec, _mesa_ShadeModel);
- SET_StencilFunc(exec, _mesa_StencilFunc);
- SET_StencilMask(exec, _mesa_StencilMask);
- SET_StencilOp(exec, _mesa_StencilOp);
- SET_TexEnvfv(exec, _mesa_TexEnvfv);
- SET_TexEnvi(exec, _mesa_TexEnvi);
- SET_TexImage2D(exec, _mesa_TexImage2D);
- SET_TexParameteri(exec, _mesa_TexParameteri);
- SET_Translatef(exec, _mesa_Translatef);
- SET_Viewport(exec, _mesa_Viewport);
-
- _mesa_init_accum_dispatch(exec);
- _mesa_init_dlist_dispatch(exec);
-
- SET_ClearDepth(exec, _mesa_ClearDepth);
- SET_ClearIndex(exec, _mesa_ClearIndex);
- SET_ClipPlane(exec, _mesa_ClipPlane);
- SET_ColorMaterial(exec, _mesa_ColorMaterial);
- SET_DepthFunc(exec, _mesa_DepthFunc);
- SET_DepthMask(exec, _mesa_DepthMask);
- SET_DepthRange(exec, _mesa_DepthRange);
-
- _mesa_init_drawpix_dispatch(exec);
- _mesa_init_feedback_dispatch(exec);
-
- SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
- SET_Fogf(exec, _mesa_Fogf);
- SET_Fogfv(exec, _mesa_Fogfv);
- SET_Fogi(exec, _mesa_Fogi);
- SET_Fogiv(exec, _mesa_Fogiv);
- SET_GetClipPlane(exec, _mesa_GetClipPlane);
- SET_GetBooleanv(exec, _mesa_GetBooleanv);
- SET_GetDoublev(exec, _mesa_GetDoublev);
- SET_GetIntegerv(exec, _mesa_GetIntegerv);
- SET_GetLightfv(exec, _mesa_GetLightfv);
- SET_GetLightiv(exec, _mesa_GetLightiv);
- SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
- SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
- SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
- SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
- SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
- SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
- SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
- SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
- SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
- SET_GetTexImage(exec, _mesa_GetTexImage);
- SET_Hint(exec, _mesa_Hint);
- SET_IndexMask(exec, _mesa_IndexMask);
- SET_IsEnabled(exec, _mesa_IsEnabled);
- SET_LightModelf(exec, _mesa_LightModelf);
- SET_LightModelfv(exec, _mesa_LightModelfv);
- SET_LightModeli(exec, _mesa_LightModeli);
- SET_LightModeliv(exec, _mesa_LightModeliv);
- SET_Lightf(exec, _mesa_Lightf);
- SET_Lightfv(exec, _mesa_Lightfv);
- SET_Lighti(exec, _mesa_Lighti);
- SET_Lightiv(exec, _mesa_Lightiv);
- SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
-
- _mesa_init_eval_dispatch(exec);
-
- SET_MultMatrixd(exec, _mesa_MultMatrixd);
-
- _mesa_init_pixel_dispatch(exec);
-
- SET_PixelStoref(exec, _mesa_PixelStoref);
- SET_PointSize(exec, _mesa_PointSize);
- SET_PolygonMode(exec, _mesa_PolygonMode);
- SET_PolygonOffset(exec, _mesa_PolygonOffset);
- SET_PolygonStipple(exec, _mesa_PolygonStipple);
-
- _mesa_init_attrib_dispatch(exec);
- _mesa_init_rastpos_dispatch(exec);
-
- SET_ReadPixels(exec, _mesa_ReadPixels);
- SET_Rotated(exec, _mesa_Rotated);
- SET_Scaled(exec, _mesa_Scaled);
- SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
- SET_TexEnvf(exec, _mesa_TexEnvf);
- SET_TexEnviv(exec, _mesa_TexEnviv);
-
- _mesa_init_texgen_dispatch(exec);
-
- SET_TexImage1D(exec, _mesa_TexImage1D);
- SET_TexParameterf(exec, _mesa_TexParameterf);
- SET_TexParameterfv(exec, _mesa_TexParameterfv);
- SET_TexParameteriv(exec, _mesa_TexParameteriv);
- SET_Translated(exec, _mesa_Translated);
-
- /* 1.1 */
- SET_BindTexture(exec, _mesa_BindTexture);
- SET_DeleteTextures(exec, _mesa_DeleteTextures);
- SET_GenTextures(exec, _mesa_GenTextures);
-#if _HAVE_FULL_GL
- SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
- SET_ColorPointer(exec, _mesa_ColorPointer);
- SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
- SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
- SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
- SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
- SET_DisableClientState(exec, _mesa_DisableClientState);
- SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
- SET_EnableClientState(exec, _mesa_EnableClientState);
- SET_GetPointerv(exec, _mesa_GetPointerv);
- SET_IndexPointer(exec, _mesa_IndexPointer);
- SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
- SET_IsTexture(exec, _mesa_IsTexture);
- SET_NormalPointer(exec, _mesa_NormalPointer);
- SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
- SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
- SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
- SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
- SET_VertexPointer(exec, _mesa_VertexPointer);
-#endif
-
- /* 1.2 */
-#if _HAVE_FULL_GL
- SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
- SET_TexImage3D(exec, _mesa_TexImage3D);
- SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
-#endif
-
- /* OpenGL 1.2 GL_ARB_imaging */
- SET_BlendColor(exec, _mesa_BlendColor);
- SET_BlendEquation(exec, _mesa_BlendEquation);
- SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
-
- _mesa_init_colortable_dispatch(exec);
- _mesa_init_convolve_dispatch(exec);
- _mesa_init_histogram_dispatch(exec);
-
- /* OpenGL 2.0 */
- SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
- SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
- SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
-
-#if FEATURE_ARB_shader_objects
- _mesa_init_shader_dispatch(exec);
- _mesa_init_shader_uniform_dispatch(exec);
-#endif
-
- /* 2. GL_EXT_blend_color */
-#if 0
-/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
-#endif
-
- /* 3. GL_EXT_polygon_offset */
-#if _HAVE_FULL_GL
- SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
-#endif
-
- /* 6. GL_EXT_texture3d */
-#if 0
-/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
-/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
-/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
-#endif
-
- /* 11. GL_EXT_histogram */
-#if 0
- SET_GetHistogramEXT(exec, _mesa_GetHistogram);
- SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
- SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
- SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
- SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
- SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
-#endif
-
- /* 14. SGI_color_table */
-#if 0
- SET_ColorTableSGI(exec, _mesa_ColorTable);
- SET_ColorSubTableSGI(exec, _mesa_ColorSubTable);
- SET_GetColorTableSGI(exec, _mesa_GetColorTable);
- SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv);
- SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv);
-#endif
-
- /* 30. GL_EXT_vertex_array */
-#if _HAVE_FULL_GL
- SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
- SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
- SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
- SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
- SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
- SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
-#endif
-
- /* 37. GL_EXT_blend_minmax */
-#if 0
- SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
-#endif
-
- /* 54. GL_EXT_point_parameters */
-#if _HAVE_FULL_GL
- SET_PointParameterfEXT(exec, _mesa_PointParameterf);
- SET_PointParameterfvEXT(exec, _mesa_PointParameterfv);
-#endif
-
- /* 95. GL_ARB_ES2_compatibility */
- SET_ClearDepthf(exec, _mesa_ClearDepthf);
- SET_DepthRangef(exec, _mesa_DepthRangef);
-
- /* 97. GL_EXT_compiled_vertex_array */
-#if _HAVE_FULL_GL
- SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
- SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
-#endif
-
- /* 148. GL_EXT_multi_draw_arrays */
-#if _HAVE_FULL_GL
- SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
-#endif
-
- /* 173. GL_INGR_blend_func_separate */
-#if _HAVE_FULL_GL
- SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
-#endif
-
- /* 196. GL_MESA_resize_buffers */
-#if _HAVE_FULL_GL
- SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
-#endif
-
- /* 197. GL_MESA_window_pos */
- /* part of _mesa_init_rastpos_dispatch(exec); */
-
- /* 200. GL_IBM_multimode_draw_arrays */
-#if _HAVE_FULL_GL
- SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
- SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
-#endif
-
- /* 233. GL_NV_vertex_program */
-#if FEATURE_NV_vertex_program
- SET_BindProgramNV(exec, _mesa_BindProgram);
- SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
- SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
- SET_GenProgramsNV(exec, _mesa_GenPrograms);
- SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
- SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
- SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
- SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
- SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
- SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
- SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
- SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
- SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
- SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
- SET_IsProgramNV(exec, _mesa_IsProgramARB);
- SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
- SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */
- SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */
- SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */
- SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */
- SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
- SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
- SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
- SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
- /* glVertexAttrib*NV functions handled in api_loopback.c */
-#endif
-
- /* 273. GL_APPLE_vertex_array_object */
- SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
- SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
- SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
- SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
-
- /* 282. GL_NV_fragment_program */
-#if FEATURE_NV_fragment_program
- SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
- SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
- SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
- SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
- SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
- SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
- SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
- SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
-#endif
-
- /* 262. GL_NV_point_sprite */
-#if _HAVE_FULL_GL
- SET_PointParameteriNV(exec, _mesa_PointParameteri);
- SET_PointParameterivNV(exec, _mesa_PointParameteriv);
-#endif
-
- /* 268. GL_EXT_stencil_two_side */
-#if _HAVE_FULL_GL
- SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
-#endif
-
- /* 285. GL_NV_primitive_restart */
- SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex);
-
- /* ???. GL_EXT_depth_bounds_test */
- SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
-
- /* 352. GL_EXT_transform_feedback */
- _mesa_init_transform_feedback_dispatch(exec);
-
- /* 364. GL_EXT_provoking_vertex */
- SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT);
-
- /* ARB 1. GL_ARB_multitexture */
-#if _HAVE_FULL_GL
- SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
- SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
-#endif
-
- /* ARB 3. GL_ARB_transpose_matrix */
-#if _HAVE_FULL_GL
- SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
- SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
- SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
- SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
-#endif
-
- /* ARB 5. GL_ARB_multisample */
-#if _HAVE_FULL_GL
- SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
-#endif
-
- /* ARB 12. GL_ARB_texture_compression */
-#if _HAVE_FULL_GL
- SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
- SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
- SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
- SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
- SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
- SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
- SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
-#endif
-
- /* ARB 14. GL_ARB_point_parameters */
- /* reuse EXT_point_parameters functions */
-
- /* ARB 26. GL_ARB_vertex_program */
- /* ARB 27. GL_ARB_fragment_program */
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
- /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
- /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
- /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
- /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
- /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
- /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
- /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
- /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
- /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
- /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
- /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
- /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
- /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
- /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
- /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
- /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
- /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
- /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
- /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
- /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
- /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
- /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
- /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
- /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
- /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
- /* glVertexAttrib4bvARB handled in api_loopback.c */
- /* glVertexAttrib4ivARB handled in api_loopback.c */
- /* glVertexAttrib4ubvARB handled in api_loopback.c */
- /* glVertexAttrib4usvARB handled in api_loopback.c */
- /* glVertexAttrib4uivARB handled in api_loopback.c */
- /* glVertexAttrib4NbvARB handled in api_loopback.c */
- /* glVertexAttrib4NsvARB handled in api_loopback.c */
- /* glVertexAttrib4NivARB handled in api_loopback.c */
- /* glVertexAttrib4NusvARB handled in api_loopback.c */
- /* glVertexAttrib4NuivARB handled in api_loopback.c */
- SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
- SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
- SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
- SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
- /* glBindProgramARB aliases glBindProgramNV */
- /* glDeleteProgramsARB aliases glDeleteProgramsNV */
- /* glGenProgramsARB aliases glGenProgramsNV */
- /* glIsProgramARB aliases glIsProgramNV */
- SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
- SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
- SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
- /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
- SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
- SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
- SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
- SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
- SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
- SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
- SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
-#endif
-
- /* ARB 28. GL_ARB_vertex_buffer_object */
-#if FEATURE_ARB_vertex_buffer_object
- SET_BindBufferARB(exec, _mesa_BindBufferARB);
- SET_BufferDataARB(exec, _mesa_BufferDataARB);
- SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
- SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
- SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
- SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
- SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
- SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
- SET_IsBufferARB(exec, _mesa_IsBufferARB);
- SET_MapBufferARB(exec, _mesa_MapBufferARB);
- SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
-#endif
-
- /* ARB 29. GL_ARB_occlusion_query */
- _mesa_init_queryobj_dispatch(exec);
-
- /* ARB 37. GL_ARB_draw_buffers */
-#if FEATURE_draw_read_buffer
- SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
-#endif
-
- /* GL_ARB_sync */
- _mesa_init_sync_dispatch(exec);
-
- /* GL_ATI_fragment_shader */
- _mesa_init_ati_fragment_shader_dispatch(exec);
-
- /* GL_ATI_envmap_bumpmap */
- SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI);
- SET_GetTexBumpParameterfvATI(exec, _mesa_GetTexBumpParameterfvATI);
- SET_TexBumpParameterivATI(exec, _mesa_TexBumpParameterivATI);
- SET_TexBumpParameterfvATI(exec, _mesa_TexBumpParameterfvATI);
-
-#if FEATURE_EXT_framebuffer_object
- SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
- SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
- SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
- SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
- SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
- SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
- SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
- SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
- SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
- SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
- SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
- SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
- SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
- SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
- SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
- SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
- SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
-#endif
-
-#if FEATURE_EXT_framebuffer_blit
- SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
-#endif
-
- /* GL_EXT_gpu_program_parameters */
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
- SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
-#endif
-
- /* GL_MESA_texture_array / GL_EXT_texture_array */
-#if FEATURE_EXT_framebuffer_object
- SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
-#endif
-
- /* GL_ATI_separate_stencil */
- SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI);
-
-#if FEATURE_ARB_framebuffer_object
- /* The ARB_fbo functions are the union of
- * GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array
- */
- SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample);
-#endif
-
-#if FEATURE_ARB_map_buffer_range
- SET_MapBufferRange(exec, _mesa_MapBufferRange);
- SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange);
-#endif
-
- /* GL_ARB_copy_buffer */
- SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData);
-
- /* GL_ARB_vertex_array_object */
- SET_BindVertexArray(exec, _mesa_BindVertexArray);
- SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
-
- /* GL_EXT_draw_buffers2 */
- SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed);
- SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv);
- SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv);
- SET_EnableIndexedEXT(exec, _mesa_EnableIndexed);
- SET_DisableIndexedEXT(exec, _mesa_DisableIndexed);
- SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed);
-
- /* GL_NV_conditional_render */
- SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender);
- SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender);
-
-#if FEATURE_OES_EGL_image
- SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES);
- SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES);
-#endif
-
-#if FEATURE_APPLE_object_purgeable
- SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE);
- SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE);
- SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE);
-#endif
-
-#if FEATURE_ARB_geometry_shader4
- SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB);
- SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
-#endif
-
- SET_ClampColorARB(exec, _mesa_ClampColorARB);
-
- /* GL_EXT_texture_integer */
- SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT);
- SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT);
- SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv);
- SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv);
- SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv);
- SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv);
-
- /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
- SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv);
- SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv);
- SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer);
-
- /* GL 3.0 (functions not covered by other extensions) */
- SET_ClearBufferiv(exec, _mesa_ClearBufferiv);
- SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv);
- SET_ClearBufferfv(exec, _mesa_ClearBufferfv);
- SET_ClearBufferfi(exec, _mesa_ClearBufferfi);
- SET_GetStringi(exec, _mesa_GetStringi);
- SET_ClampColor(exec, _mesa_ClampColorARB);
-
- /* GL_ARB_instanced_arrays */
- SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor);
-
- /* GL_ARB_draw_buffer_blend */
- SET_BlendFunciARB(exec, _mesa_BlendFunci);
- SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei);
- SET_BlendEquationiARB(exec, _mesa_BlendEquationi);
- SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei);
-
- /* GL_NV_texture_barrier */
- SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV);
-
- /* GL_ARB_texture_buffer_object */
- SET_TexBufferARB(exec, _mesa_TexBuffer);
-
- return exec;
-}
-
-#endif /* FEATURE_GL */
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file api_exec.c + * Initialize dispatch table with the immidiate mode functions. + */ + + +#include "mfeatures.h" +#include "accum.h" +#include "api_loopback.h" +#include "api_exec.h" +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +#include "arbprogram.h" +#endif +#include "atifragshader.h" +#include "attrib.h" +#include "blend.h" +#if FEATURE_ARB_vertex_buffer_object +#include "bufferobj.h" +#endif +#include "arrayobj.h" +#if FEATURE_draw_read_buffer +#include "buffers.h" +#endif +#include "clear.h" +#include "clip.h" +#include "colortab.h" +#include "condrender.h" +#include "context.h" +#include "convolve.h" +#include "depth.h" +#include "dlist.h" +#include "drawpix.h" +#include "rastpos.h" +#include "enable.h" +#include "eval.h" +#include "get.h" +#include "feedback.h" +#include "fog.h" +#if FEATURE_EXT_framebuffer_object +#include "fbobject.h" +#endif +#include "framebuffer.h" +#include "hint.h" +#include "histogram.h" +#include "imports.h" +#include "light.h" +#include "lines.h" +#include "matrix.h" +#include "multisample.h" +#include "pixel.h" +#include "pixelstore.h" +#include "points.h" +#include "polygon.h" +#include "queryobj.h" +#include "readpix.h" +#if FEATURE_ARB_sampler_objects +#include "samplerobj.h" +#endif +#include "scissor.h" +#include "stencil.h" +#include "texenv.h" +#include "texgetimage.h" +#include "teximage.h" +#include "texgen.h" +#include "texobj.h" +#include "texparam.h" +#include "texstate.h" +#include "texturebarrier.h" +#include "transformfeedback.h" +#include "mtypes.h" +#include "varray.h" +#include "viewport.h" +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "nvprogram.h" +#endif +#if FEATURE_ARB_shader_objects +#include "shaderapi.h" +#include "uniforms.h" +#endif +#include "syncobj.h" +#include "main/dispatch.h" + + +#if FEATURE_GL + + +/** + * Initialize a dispatch table with pointers to Mesa's immediate-mode + * commands. + * + * Pointers to glBegin()/glEnd() object commands and a few others + * are provided via the GLvertexformat interface. + * + * \param ctx GL context to which \c exec belongs. + * \param exec dispatch table. + */ +struct _glapi_table * +_mesa_create_exec_table(void) +{ + struct _glapi_table *exec; + + exec = _mesa_alloc_dispatch_table(_gloffset_COUNT); + if (exec == NULL) + return NULL; + +#if _HAVE_FULL_GL + _mesa_loopback_init_api_table( exec ); +#endif + + /* load the dispatch slots we understand */ + SET_AlphaFunc(exec, _mesa_AlphaFunc); + SET_BlendFunc(exec, _mesa_BlendFunc); + SET_Clear(exec, _mesa_Clear); + SET_ClearColor(exec, _mesa_ClearColor); + SET_ClearStencil(exec, _mesa_ClearStencil); + SET_ColorMask(exec, _mesa_ColorMask); + SET_CullFace(exec, _mesa_CullFace); + SET_Disable(exec, _mesa_Disable); +#if FEATURE_draw_read_buffer + SET_DrawBuffer(exec, _mesa_DrawBuffer); + SET_ReadBuffer(exec, _mesa_ReadBuffer); +#endif + SET_Enable(exec, _mesa_Enable); + SET_Finish(exec, _mesa_Finish); + SET_Flush(exec, _mesa_Flush); + SET_FrontFace(exec, _mesa_FrontFace); + SET_Frustum(exec, _mesa_Frustum); + SET_GetError(exec, _mesa_GetError); + SET_GetFloatv(exec, _mesa_GetFloatv); + SET_GetString(exec, _mesa_GetString); + SET_LineStipple(exec, _mesa_LineStipple); + SET_LineWidth(exec, _mesa_LineWidth); + SET_LoadIdentity(exec, _mesa_LoadIdentity); + SET_LoadMatrixf(exec, _mesa_LoadMatrixf); + SET_LogicOp(exec, _mesa_LogicOp); + SET_MatrixMode(exec, _mesa_MatrixMode); + SET_MultMatrixf(exec, _mesa_MultMatrixf); + SET_Ortho(exec, _mesa_Ortho); + SET_PixelStorei(exec, _mesa_PixelStorei); + SET_PopMatrix(exec, _mesa_PopMatrix); + SET_PushMatrix(exec, _mesa_PushMatrix); + SET_Rotatef(exec, _mesa_Rotatef); + SET_Scalef(exec, _mesa_Scalef); + SET_Scissor(exec, _mesa_Scissor); + SET_ShadeModel(exec, _mesa_ShadeModel); + SET_StencilFunc(exec, _mesa_StencilFunc); + SET_StencilMask(exec, _mesa_StencilMask); + SET_StencilOp(exec, _mesa_StencilOp); + SET_TexEnvfv(exec, _mesa_TexEnvfv); + SET_TexEnvi(exec, _mesa_TexEnvi); + SET_TexImage2D(exec, _mesa_TexImage2D); + SET_TexParameteri(exec, _mesa_TexParameteri); + SET_Translatef(exec, _mesa_Translatef); + SET_Viewport(exec, _mesa_Viewport); + + _mesa_init_accum_dispatch(exec); + _mesa_init_dlist_dispatch(exec); + + SET_ClearDepth(exec, _mesa_ClearDepth); + SET_ClearIndex(exec, _mesa_ClearIndex); + SET_ClipPlane(exec, _mesa_ClipPlane); + SET_ColorMaterial(exec, _mesa_ColorMaterial); + SET_DepthFunc(exec, _mesa_DepthFunc); + SET_DepthMask(exec, _mesa_DepthMask); + SET_DepthRange(exec, _mesa_DepthRange); + + _mesa_init_drawpix_dispatch(exec); + _mesa_init_feedback_dispatch(exec); + + SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); + SET_Fogf(exec, _mesa_Fogf); + SET_Fogfv(exec, _mesa_Fogfv); + SET_Fogi(exec, _mesa_Fogi); + SET_Fogiv(exec, _mesa_Fogiv); + SET_GetClipPlane(exec, _mesa_GetClipPlane); + SET_GetBooleanv(exec, _mesa_GetBooleanv); + SET_GetDoublev(exec, _mesa_GetDoublev); + SET_GetIntegerv(exec, _mesa_GetIntegerv); + SET_GetLightfv(exec, _mesa_GetLightfv); + SET_GetLightiv(exec, _mesa_GetLightiv); + SET_GetMaterialfv(exec, _mesa_GetMaterialfv); + SET_GetMaterialiv(exec, _mesa_GetMaterialiv); + SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple); + SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv); + SET_GetTexEnviv(exec, _mesa_GetTexEnviv); + SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv); + SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv); + SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv); + SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv); + SET_GetTexImage(exec, _mesa_GetTexImage); + SET_Hint(exec, _mesa_Hint); + SET_IndexMask(exec, _mesa_IndexMask); + SET_IsEnabled(exec, _mesa_IsEnabled); + SET_LightModelf(exec, _mesa_LightModelf); + SET_LightModelfv(exec, _mesa_LightModelfv); + SET_LightModeli(exec, _mesa_LightModeli); + SET_LightModeliv(exec, _mesa_LightModeliv); + SET_Lightf(exec, _mesa_Lightf); + SET_Lightfv(exec, _mesa_Lightfv); + SET_Lighti(exec, _mesa_Lighti); + SET_Lightiv(exec, _mesa_Lightiv); + SET_LoadMatrixd(exec, _mesa_LoadMatrixd); + + _mesa_init_eval_dispatch(exec); + + SET_MultMatrixd(exec, _mesa_MultMatrixd); + + _mesa_init_pixel_dispatch(exec); + + SET_PixelStoref(exec, _mesa_PixelStoref); + SET_PointSize(exec, _mesa_PointSize); + SET_PolygonMode(exec, _mesa_PolygonMode); + SET_PolygonOffset(exec, _mesa_PolygonOffset); + SET_PolygonStipple(exec, _mesa_PolygonStipple); + + _mesa_init_attrib_dispatch(exec); + _mesa_init_rastpos_dispatch(exec); + + SET_ReadPixels(exec, _mesa_ReadPixels); + SET_Rotated(exec, _mesa_Rotated); + SET_Scaled(exec, _mesa_Scaled); + SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT); + SET_TexEnvf(exec, _mesa_TexEnvf); + SET_TexEnviv(exec, _mesa_TexEnviv); + + _mesa_init_texgen_dispatch(exec); + + SET_TexImage1D(exec, _mesa_TexImage1D); + SET_TexParameterf(exec, _mesa_TexParameterf); + SET_TexParameterfv(exec, _mesa_TexParameterfv); + SET_TexParameteriv(exec, _mesa_TexParameteriv); + SET_Translated(exec, _mesa_Translated); + + /* 1.1 */ + SET_BindTexture(exec, _mesa_BindTexture); + SET_DeleteTextures(exec, _mesa_DeleteTextures); + SET_GenTextures(exec, _mesa_GenTextures); +#if _HAVE_FULL_GL + SET_AreTexturesResident(exec, _mesa_AreTexturesResident); + SET_ColorPointer(exec, _mesa_ColorPointer); + SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D); + SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D); + SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D); + SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D); + SET_DisableClientState(exec, _mesa_DisableClientState); + SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer); + SET_EnableClientState(exec, _mesa_EnableClientState); + SET_GetPointerv(exec, _mesa_GetPointerv); + SET_IndexPointer(exec, _mesa_IndexPointer); + SET_InterleavedArrays(exec, _mesa_InterleavedArrays); + SET_IsTexture(exec, _mesa_IsTexture); + SET_NormalPointer(exec, _mesa_NormalPointer); + SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures); + SET_TexCoordPointer(exec, _mesa_TexCoordPointer); + SET_TexSubImage1D(exec, _mesa_TexSubImage1D); + SET_TexSubImage2D(exec, _mesa_TexSubImage2D); + SET_VertexPointer(exec, _mesa_VertexPointer); +#endif + + /* 1.2 */ +#if _HAVE_FULL_GL + SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D); + SET_TexImage3D(exec, _mesa_TexImage3D); + SET_TexSubImage3D(exec, _mesa_TexSubImage3D); +#endif + + /* OpenGL 1.2 GL_ARB_imaging */ + SET_BlendColor(exec, _mesa_BlendColor); + SET_BlendEquation(exec, _mesa_BlendEquation); + SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT); + + _mesa_init_colortable_dispatch(exec); + _mesa_init_convolve_dispatch(exec); + _mesa_init_histogram_dispatch(exec); + + /* OpenGL 2.0 */ + SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); + SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); + SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); + +#if FEATURE_ARB_shader_objects + _mesa_init_shader_dispatch(exec); + _mesa_init_shader_uniform_dispatch(exec); +#endif + + /* 2. GL_EXT_blend_color */ +#if 0 +/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ +#endif + + /* 3. GL_EXT_polygon_offset */ +#if _HAVE_FULL_GL + SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT); +#endif + + /* 6. GL_EXT_texture3d */ +#if 0 +/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */ +/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */ +/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */ +#endif + + /* 11. GL_EXT_histogram */ +#if 0 + SET_GetHistogramEXT(exec, _mesa_GetHistogram); + SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv); + SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv); + SET_GetMinmaxEXT(exec, _mesa_GetMinmax); + SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv); + SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv); +#endif + + /* 14. SGI_color_table */ +#if 0 + SET_ColorTableSGI(exec, _mesa_ColorTable); + SET_ColorSubTableSGI(exec, _mesa_ColorSubTable); + SET_GetColorTableSGI(exec, _mesa_GetColorTable); + SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv); + SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv); +#endif + + /* 30. GL_EXT_vertex_array */ +#if _HAVE_FULL_GL + SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT); + SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT); + SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT); + SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT); + SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT); + SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT); +#endif + + /* 37. GL_EXT_blend_minmax */ +#if 0 + SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT); +#endif + + /* 54. GL_EXT_point_parameters */ +#if _HAVE_FULL_GL + SET_PointParameterfEXT(exec, _mesa_PointParameterf); + SET_PointParameterfvEXT(exec, _mesa_PointParameterfv); +#endif + + /* 95. GL_ARB_ES2_compatibility */ + SET_ClearDepthf(exec, _mesa_ClearDepthf); + SET_DepthRangef(exec, _mesa_DepthRangef); + + /* 97. GL_EXT_compiled_vertex_array */ +#if _HAVE_FULL_GL + SET_LockArraysEXT(exec, _mesa_LockArraysEXT); + SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT); +#endif + + /* 148. GL_EXT_multi_draw_arrays */ +#if _HAVE_FULL_GL + SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT); +#endif + + /* 173. GL_INGR_blend_func_separate */ +#if _HAVE_FULL_GL + SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT); +#endif + + /* 196. GL_MESA_resize_buffers */ +#if _HAVE_FULL_GL + SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA); +#endif + + /* 197. GL_MESA_window_pos */ + /* part of _mesa_init_rastpos_dispatch(exec); */ + + /* 200. GL_IBM_multimode_draw_arrays */ +#if _HAVE_FULL_GL + SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM); + SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM); +#endif + + /* 233. GL_NV_vertex_program */ +#if FEATURE_NV_vertex_program + SET_BindProgramNV(exec, _mesa_BindProgram); + SET_DeleteProgramsNV(exec, _mesa_DeletePrograms); + SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV); + SET_GenProgramsNV(exec, _mesa_GenPrograms); + SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV); + SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV); + SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV); + SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV); + SET_GetProgramivNV(exec, _mesa_GetProgramivNV); + SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV); + SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV); + SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV); + SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV); + SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV); + SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV); + SET_IsProgramNV(exec, _mesa_IsProgramARB); + SET_LoadProgramNV(exec, _mesa_LoadProgramNV); + SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */ + SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */ + SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */ + SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */ + SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV); + SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV); + SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV); + SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV); + /* glVertexAttrib*NV functions handled in api_loopback.c */ +#endif + + /* 273. GL_APPLE_vertex_array_object */ + SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE); + SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE); + SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE); + SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE); + + /* 282. GL_NV_fragment_program */ +#if FEATURE_NV_fragment_program + SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV); + SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV); + SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV); + SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV); + SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV); + SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV); + SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); + SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); +#endif + + /* 262. GL_NV_point_sprite */ +#if _HAVE_FULL_GL + SET_PointParameteriNV(exec, _mesa_PointParameteri); + SET_PointParameterivNV(exec, _mesa_PointParameteriv); +#endif + + /* 268. GL_EXT_stencil_two_side */ +#if _HAVE_FULL_GL + SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT); +#endif + + /* 285. GL_NV_primitive_restart */ + SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex); + + /* ???. GL_EXT_depth_bounds_test */ + SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); + + /* 352. GL_EXT_transform_feedback */ + _mesa_init_transform_feedback_dispatch(exec); + + /* 364. GL_EXT_provoking_vertex */ + SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT); + + /* ARB 1. GL_ARB_multitexture */ +#if _HAVE_FULL_GL + SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); + SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB); +#endif + + /* ARB 3. GL_ARB_transpose_matrix */ +#if _HAVE_FULL_GL + SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB); + SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB); + SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB); + SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB); +#endif + + /* ARB 5. GL_ARB_multisample */ +#if _HAVE_FULL_GL + SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB); +#endif + + /* ARB 12. GL_ARB_texture_compression */ +#if _HAVE_FULL_GL + SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB); + SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB); + SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB); + SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB); + SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB); + SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB); + SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB); +#endif + + /* ARB 14. GL_ARB_point_parameters */ + /* reuse EXT_point_parameters functions */ + + /* ARB 26. GL_ARB_vertex_program */ + /* ARB 27. GL_ARB_fragment_program */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */ + /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */ + /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */ + /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */ + /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */ + /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */ + /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */ + /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */ + /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */ + /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */ + /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */ + /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */ + /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */ + /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */ + /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */ + /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */ + /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */ + /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */ + /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */ + /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */ + /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */ + /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */ + /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */ + /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */ + /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */ + /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */ + /* glVertexAttrib4bvARB handled in api_loopback.c */ + /* glVertexAttrib4ivARB handled in api_loopback.c */ + /* glVertexAttrib4ubvARB handled in api_loopback.c */ + /* glVertexAttrib4usvARB handled in api_loopback.c */ + /* glVertexAttrib4uivARB handled in api_loopback.c */ + /* glVertexAttrib4NbvARB handled in api_loopback.c */ + /* glVertexAttrib4NsvARB handled in api_loopback.c */ + /* glVertexAttrib4NivARB handled in api_loopback.c */ + /* glVertexAttrib4NusvARB handled in api_loopback.c */ + /* glVertexAttrib4NuivARB handled in api_loopback.c */ + SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB); + SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB); + SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB); + SET_ProgramStringARB(exec, _mesa_ProgramStringARB); + /* glBindProgramARB aliases glBindProgramNV */ + /* glDeleteProgramsARB aliases glDeleteProgramsNV */ + /* glGenProgramsARB aliases glGenProgramsNV */ + /* glIsProgramARB aliases glIsProgramNV */ + SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB); + SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB); + SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB); + /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */ + SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); + SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); + SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); + SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); + SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); + SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB); + SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB); + SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); + SET_GetProgramivARB(exec, _mesa_GetProgramivARB); + SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB); +#endif + + /* ARB 28. GL_ARB_vertex_buffer_object */ +#if FEATURE_ARB_vertex_buffer_object + SET_BindBufferARB(exec, _mesa_BindBufferARB); + SET_BufferDataARB(exec, _mesa_BufferDataARB); + SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB); + SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB); + SET_GenBuffersARB(exec, _mesa_GenBuffersARB); + SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB); + SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB); + SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB); + SET_IsBufferARB(exec, _mesa_IsBufferARB); + SET_MapBufferARB(exec, _mesa_MapBufferARB); + SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB); +#endif + + /* ARB 29. GL_ARB_occlusion_query */ + _mesa_init_queryobj_dispatch(exec); + + /* ARB 37. GL_ARB_draw_buffers */ +#if FEATURE_draw_read_buffer + SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); +#endif + + /* GL_ARB_sync */ + _mesa_init_sync_dispatch(exec); + + /* GL_ATI_fragment_shader */ + _mesa_init_ati_fragment_shader_dispatch(exec); + + /* GL_ATI_envmap_bumpmap */ + SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI); + SET_GetTexBumpParameterfvATI(exec, _mesa_GetTexBumpParameterfvATI); + SET_TexBumpParameterivATI(exec, _mesa_TexBumpParameterivATI); + SET_TexBumpParameterfvATI(exec, _mesa_TexBumpParameterfvATI); + +#if FEATURE_EXT_framebuffer_object + SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT); + SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT); + SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT); + SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT); + SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT); + SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT); + SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT); + SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT); + SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT); + SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT); + SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT); + SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT); + SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT); + SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT); + SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT); + SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT); + SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT); +#endif + +#if FEATURE_EXT_framebuffer_blit + SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT); +#endif + + /* GL_EXT_gpu_program_parameters */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); + SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); +#endif + + /* GL_MESA_texture_array / GL_EXT_texture_array */ +#if FEATURE_EXT_framebuffer_object + SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); +#endif + + /* GL_ATI_separate_stencil */ + SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); + +#if FEATURE_ARB_framebuffer_object + /* The ARB_fbo functions are the union of + * GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array + */ + SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample); +#endif + +#if FEATURE_ARB_map_buffer_range + SET_MapBufferRange(exec, _mesa_MapBufferRange); + SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange); +#endif + + /* GL_ARB_copy_buffer */ + SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData); + + /* GL_ARB_vertex_array_object */ + SET_BindVertexArray(exec, _mesa_BindVertexArray); + SET_GenVertexArrays(exec, _mesa_GenVertexArrays); + + /* GL_EXT_draw_buffers2 */ + SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed); + SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv); + SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv); + SET_EnableIndexedEXT(exec, _mesa_EnableIndexed); + SET_DisableIndexedEXT(exec, _mesa_DisableIndexed); + SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed); + + /* GL_NV_conditional_render */ + SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender); + SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender); + +#if FEATURE_OES_EGL_image + SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES); + SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES); +#endif + +#if FEATURE_APPLE_object_purgeable + SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE); + SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE); + SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE); +#endif + +#if FEATURE_ARB_geometry_shader4 + SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB); + SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB); +#endif + + SET_ClampColorARB(exec, _mesa_ClampColorARB); + + /* GL_EXT_texture_integer */ + SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT); + SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT); + SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv); + SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv); + SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv); + SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv); + + /* GL_EXT_gpu_shader4 / OpenGL 3.0 */ + SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv); + SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv); + SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer); + + /* GL 3.0 (functions not covered by other extensions) */ + SET_ClearBufferiv(exec, _mesa_ClearBufferiv); + SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv); + SET_ClearBufferfv(exec, _mesa_ClearBufferfv); + SET_ClearBufferfi(exec, _mesa_ClearBufferfi); + SET_GetStringi(exec, _mesa_GetStringi); + SET_ClampColor(exec, _mesa_ClampColorARB); + + /* GL_ARB_instanced_arrays */ + SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor); + + /* GL_ARB_draw_buffer_blend */ + SET_BlendFunciARB(exec, _mesa_BlendFunci); + SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei); + SET_BlendEquationiARB(exec, _mesa_BlendEquationi); + SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei); + + /* GL_NV_texture_barrier */ + SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV); + + /* GL_ARB_texture_buffer_object */ + SET_TexBufferARB(exec, _mesa_TexBuffer); + +#if FEATURE_ARB_sampler_objects + _mesa_init_sampler_object_dispatch(exec); +#endif + + return exec; +} + +#endif /* FEATURE_GL */ diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index 34cee5e32..573100402 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -1,1560 +1,1563 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "accum.h"
-#include "arrayobj.h"
-#include "attrib.h"
-#include "blend.h"
-#include "buffers.h"
-#include "bufferobj.h"
-#include "clear.h"
-#include "colormac.h"
-#include "context.h"
-#include "depth.h"
-#include "enable.h"
-#include "enums.h"
-#include "fog.h"
-#include "hint.h"
-#include "light.h"
-#include "lines.h"
-#include "macros.h"
-#include "matrix.h"
-#include "mfeatures.h"
-#include "multisample.h"
-#include "points.h"
-#include "polygon.h"
-#include "scissor.h"
-#include "stencil.h"
-#include "texenv.h"
-#include "texgen.h"
-#include "texobj.h"
-#include "texparam.h"
-#include "texstate.h"
-#include "varray.h"
-#include "viewport.h"
-#include "mtypes.h"
-#include "main/dispatch.h"
-
-
-/**
- * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
- */
-struct gl_enable_attrib
-{
- GLboolean AlphaTest;
- GLboolean AutoNormal;
- GLboolean Blend;
- GLbitfield ClipPlanes;
- GLboolean ColorMaterial;
- GLboolean CullFace;
- GLboolean DepthClamp;
- GLboolean DepthTest;
- GLboolean Dither;
- GLboolean Fog;
- GLboolean Light[MAX_LIGHTS];
- GLboolean Lighting;
- GLboolean LineSmooth;
- GLboolean LineStipple;
- GLboolean IndexLogicOp;
- GLboolean ColorLogicOp;
-
- GLboolean Map1Color4;
- GLboolean Map1Index;
- GLboolean Map1Normal;
- GLboolean Map1TextureCoord1;
- GLboolean Map1TextureCoord2;
- GLboolean Map1TextureCoord3;
- GLboolean Map1TextureCoord4;
- GLboolean Map1Vertex3;
- GLboolean Map1Vertex4;
- GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
- GLboolean Map2Color4;
- GLboolean Map2Index;
- GLboolean Map2Normal;
- GLboolean Map2TextureCoord1;
- GLboolean Map2TextureCoord2;
- GLboolean Map2TextureCoord3;
- GLboolean Map2TextureCoord4;
- GLboolean Map2Vertex3;
- GLboolean Map2Vertex4;
- GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
-
- GLboolean Normalize;
- GLboolean PixelTexture;
- GLboolean PointSmooth;
- GLboolean PolygonOffsetPoint;
- GLboolean PolygonOffsetLine;
- GLboolean PolygonOffsetFill;
- GLboolean PolygonSmooth;
- GLboolean PolygonStipple;
- GLboolean RescaleNormals;
- GLboolean Scissor;
- GLboolean Stencil;
- GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
- GLboolean MultisampleEnabled; /* GL_ARB_multisample */
- GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
- GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
- GLboolean SampleCoverage; /* GL_ARB_multisample */
- GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
- GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
-
- GLbitfield Texture[MAX_TEXTURE_UNITS];
- GLbitfield TexGen[MAX_TEXTURE_UNITS];
-
- /* GL_ARB_vertex_program / GL_NV_vertex_program */
- GLboolean VertexProgram;
- GLboolean VertexProgramPointSize;
- GLboolean VertexProgramTwoSide;
-
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- GLboolean PointSprite;
- GLboolean FragmentShaderATI;
-};
-
-
-/**
- * Node for the attribute stack.
- */
-struct gl_attrib_node
-{
- GLbitfield kind;
- void *data;
- struct gl_attrib_node *next;
-};
-
-
-
-/**
- * Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
- */
-struct texture_state
-{
- struct gl_texture_attrib Texture; /**< The usual context state */
-
- /** to save per texture object state (wrap modes, filters, etc): */
- struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
-
- /**
- * To save references to texture objects (so they don't get accidentally
- * deleted while saved in the attribute stack).
- */
- struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
-};
-
-
-#if FEATURE_attrib_stack
-
-
-/**
- * Allocate new attribute node of given type/kind. Attach payload data.
- * Insert it into the linked list named by 'head'.
- */
-static void
-save_attrib_data(struct gl_attrib_node **head,
- GLbitfield kind, void *payload)
-{
- struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node);
- if (n) {
- n->kind = kind;
- n->data = payload;
- /* insert at head */
- n->next = *head;
- *head = n;
- }
- else {
- /* out of memory! */
- }
-}
-
-
-void GLAPIENTRY
-_mesa_PushAttrib(GLbitfield mask)
-{
- struct gl_attrib_node *head;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask);
-
- if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) {
- _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
- return;
- }
-
- /* Build linked list of attribute nodes which save all attribute */
- /* groups specified by the mask. */
- head = NULL;
-
- if (mask & GL_ACCUM_BUFFER_BIT) {
- struct gl_accum_attrib *attr;
- attr = MALLOC_STRUCT( gl_accum_attrib );
- memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
- save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr);
- }
-
- if (mask & GL_COLOR_BUFFER_BIT) {
- GLuint i;
- struct gl_colorbuffer_attrib *attr;
- attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
- memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
- /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++)
- attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i];
- save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr);
- }
-
- if (mask & GL_CURRENT_BIT) {
- struct gl_current_attrib *attr;
- FLUSH_CURRENT( ctx, 0 );
- attr = MALLOC_STRUCT( gl_current_attrib );
- memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
- save_attrib_data(&head, GL_CURRENT_BIT, attr);
- }
-
- if (mask & GL_DEPTH_BUFFER_BIT) {
- struct gl_depthbuffer_attrib *attr;
- attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
- memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
- save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr);
- }
-
- if (mask & GL_ENABLE_BIT) {
- struct gl_enable_attrib *attr;
- GLuint i;
- attr = MALLOC_STRUCT( gl_enable_attrib );
- /* Copy enable flags from all other attributes into the enable struct. */
- attr->AlphaTest = ctx->Color.AlphaEnabled;
- attr->AutoNormal = ctx->Eval.AutoNormal;
- attr->Blend = ctx->Color.BlendEnabled;
- attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled;
- attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
- attr->CullFace = ctx->Polygon.CullFlag;
- attr->DepthClamp = ctx->Transform.DepthClamp;
- attr->DepthTest = ctx->Depth.Test;
- attr->Dither = ctx->Color.DitherFlag;
- attr->Fog = ctx->Fog.Enabled;
- for (i = 0; i < ctx->Const.MaxLights; i++) {
- attr->Light[i] = ctx->Light.Light[i].Enabled;
- }
- attr->Lighting = ctx->Light.Enabled;
- attr->LineSmooth = ctx->Line.SmoothFlag;
- attr->LineStipple = ctx->Line.StippleFlag;
- attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
- attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
- attr->Map1Color4 = ctx->Eval.Map1Color4;
- attr->Map1Index = ctx->Eval.Map1Index;
- attr->Map1Normal = ctx->Eval.Map1Normal;
- attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
- attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
- attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
- attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
- attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
- attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
- memcpy(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib));
- attr->Map2Color4 = ctx->Eval.Map2Color4;
- attr->Map2Index = ctx->Eval.Map2Index;
- attr->Map2Normal = ctx->Eval.Map2Normal;
- attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
- attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
- attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
- attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
- attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
- attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
- memcpy(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib));
- attr->Normalize = ctx->Transform.Normalize;
- attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped;
- attr->PointSmooth = ctx->Point.SmoothFlag;
- attr->PointSprite = ctx->Point.PointSprite;
- attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
- attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
- attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
- attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
- attr->PolygonStipple = ctx->Polygon.StippleFlag;
- attr->RescaleNormals = ctx->Transform.RescaleNormals;
- attr->Scissor = ctx->Scissor.Enabled;
- attr->Stencil = ctx->Stencil.Enabled;
- attr->StencilTwoSide = ctx->Stencil.TestTwoSide;
- attr->MultisampleEnabled = ctx->Multisample.Enabled;
- attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage;
- attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne;
- attr->SampleCoverage = ctx->Multisample.SampleCoverage;
- attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert;
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- attr->Texture[i] = ctx->Texture.Unit[i].Enabled;
- attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
- }
- /* GL_NV_vertex_program */
- attr->VertexProgram = ctx->VertexProgram.Enabled;
- attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled;
- attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled;
- save_attrib_data(&head, GL_ENABLE_BIT, attr);
- }
-
- if (mask & GL_EVAL_BIT) {
- struct gl_eval_attrib *attr;
- attr = MALLOC_STRUCT( gl_eval_attrib );
- memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
- save_attrib_data(&head, GL_EVAL_BIT, attr);
- }
-
- if (mask & GL_FOG_BIT) {
- struct gl_fog_attrib *attr;
- attr = MALLOC_STRUCT( gl_fog_attrib );
- memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
- save_attrib_data(&head, GL_FOG_BIT, attr);
- }
-
- if (mask & GL_HINT_BIT) {
- struct gl_hint_attrib *attr;
- attr = MALLOC_STRUCT( gl_hint_attrib );
- memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
- save_attrib_data(&head, GL_HINT_BIT, attr);
- }
-
- if (mask & GL_LIGHTING_BIT) {
- struct gl_light_attrib *attr;
- FLUSH_CURRENT(ctx, 0); /* flush material changes */
- attr = MALLOC_STRUCT( gl_light_attrib );
- memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
- save_attrib_data(&head, GL_LIGHTING_BIT, attr);
- }
-
- if (mask & GL_LINE_BIT) {
- struct gl_line_attrib *attr;
- attr = MALLOC_STRUCT( gl_line_attrib );
- memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
- save_attrib_data(&head, GL_LINE_BIT, attr);
- }
-
- if (mask & GL_LIST_BIT) {
- struct gl_list_attrib *attr;
- attr = MALLOC_STRUCT( gl_list_attrib );
- memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) );
- save_attrib_data(&head, GL_LIST_BIT, attr);
- }
-
- if (mask & GL_PIXEL_MODE_BIT) {
- struct gl_pixel_attrib *attr;
- attr = MALLOC_STRUCT( gl_pixel_attrib );
- memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
- /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
- attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer;
- save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr);
- }
-
- if (mask & GL_POINT_BIT) {
- struct gl_point_attrib *attr;
- attr = MALLOC_STRUCT( gl_point_attrib );
- memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
- save_attrib_data(&head, GL_POINT_BIT, attr);
- }
-
- if (mask & GL_POLYGON_BIT) {
- struct gl_polygon_attrib *attr;
- attr = MALLOC_STRUCT( gl_polygon_attrib );
- memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
- save_attrib_data(&head, GL_POLYGON_BIT, attr);
- }
-
- if (mask & GL_POLYGON_STIPPLE_BIT) {
- GLuint *stipple;
- stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
- memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
- save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple);
- }
-
- if (mask & GL_SCISSOR_BIT) {
- struct gl_scissor_attrib *attr;
- attr = MALLOC_STRUCT( gl_scissor_attrib );
- memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
- save_attrib_data(&head, GL_SCISSOR_BIT, attr);
- }
-
- if (mask & GL_STENCIL_BUFFER_BIT) {
- struct gl_stencil_attrib *attr;
- attr = MALLOC_STRUCT( gl_stencil_attrib );
- memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
- save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr);
- }
-
- if (mask & GL_TEXTURE_BIT) {
- struct texture_state *texstate = CALLOC_STRUCT(texture_state);
- GLuint u, tex;
-
- if (!texstate) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)");
- goto end;
- }
-
- _mesa_lock_context_textures(ctx);
-
- /* copy/save the bulk of texture state here */
- memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture));
-
- /* Save references to the currently bound texture objects so they don't
- * accidentally get deleted while referenced in the attribute stack.
- */
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
- _mesa_reference_texobj(&texstate->SavedTexRef[u][tex],
- ctx->Texture.Unit[u].CurrentTex[tex]);
- }
- }
-
- /* copy state/contents of the currently bound texture objects */
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
- _mesa_copy_texture_object(&texstate->SavedObj[u][tex],
- ctx->Texture.Unit[u].CurrentTex[tex]);
- }
- }
-
- _mesa_unlock_context_textures(ctx);
-
- save_attrib_data(&head, GL_TEXTURE_BIT, texstate);
- }
-
- if (mask & GL_TRANSFORM_BIT) {
- struct gl_transform_attrib *attr;
- attr = MALLOC_STRUCT( gl_transform_attrib );
- memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
- save_attrib_data(&head, GL_TRANSFORM_BIT, attr);
- }
-
- if (mask & GL_VIEWPORT_BIT) {
- struct gl_viewport_attrib *attr;
- attr = MALLOC_STRUCT( gl_viewport_attrib );
- memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
- save_attrib_data(&head, GL_VIEWPORT_BIT, attr);
- }
-
- /* GL_ARB_multisample */
- if (mask & GL_MULTISAMPLE_BIT_ARB) {
- struct gl_multisample_attrib *attr;
- attr = MALLOC_STRUCT( gl_multisample_attrib );
- memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) );
- save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr);
- }
-
-end:
- ctx->AttribStack[ctx->AttribStackDepth] = head;
- ctx->AttribStackDepth++;
-}
-
-
-
-static void
-pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
-{
- const GLuint curTexUnitSave = ctx->Texture.CurrentUnit;
- GLuint i;
-
-#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
- if ((VALUE) != (NEWVALUE)) { \
- _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
- }
-
- TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
- if (ctx->Color.BlendEnabled != enable->Blend) {
- if (ctx->Extensions.EXT_draw_buffers2) {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- _mesa_set_enablei(ctx, GL_BLEND, i, (enable->Blend >> i) & 1);
- }
- }
- else {
- _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1));
- }
- }
-
- for (i=0;i<MAX_CLIP_PLANES;i++) {
- const GLuint mask = 1 << i;
- if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask))
- _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i),
- (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE));
- }
-
- TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
- GL_COLOR_MATERIAL);
- TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
- TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp,
- GL_DEPTH_CLAMP);
- TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
- TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
- TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
- TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
- TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
- TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple,
- GL_LINE_STIPPLE);
- TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp,
- GL_INDEX_LOGIC_OP);
- TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp,
- GL_COLOR_LOGIC_OP);
-
- TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
- TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
- TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
- TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1,
- GL_MAP1_TEXTURE_COORD_1);
- TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2,
- GL_MAP1_TEXTURE_COORD_2);
- TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3,
- GL_MAP1_TEXTURE_COORD_3);
- TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4,
- GL_MAP1_TEXTURE_COORD_4);
- TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3,
- GL_MAP1_VERTEX_3);
- TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4,
- GL_MAP1_VERTEX_4);
- for (i = 0; i < 16; i++) {
- TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i],
- GL_MAP1_VERTEX_ATTRIB0_4_NV + i);
- }
-
- TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
- TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
- TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
- TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1,
- GL_MAP2_TEXTURE_COORD_1);
- TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2,
- GL_MAP2_TEXTURE_COORD_2);
- TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3,
- GL_MAP2_TEXTURE_COORD_3);
- TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4,
- GL_MAP2_TEXTURE_COORD_4);
- TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3,
- GL_MAP2_VERTEX_3);
- TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4,
- GL_MAP2_VERTEX_4);
- for (i = 0; i < 16; i++) {
- TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i],
- GL_MAP2_VERTEX_ATTRIB0_4_NV + i);
- }
-
- TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL);
- TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
- TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals,
- GL_RESCALE_NORMAL_EXT);
- TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped,
- enable->RasterPositionUnclipped,
- GL_RASTER_POSITION_UNCLIPPED_IBM);
- TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth,
- GL_POINT_SMOOTH);
- if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) {
- TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite,
- GL_POINT_SPRITE_NV);
- }
- TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint,
- GL_POLYGON_OFFSET_POINT);
- TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine,
- GL_POLYGON_OFFSET_LINE);
- TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill,
- GL_POLYGON_OFFSET_FILL);
- TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth,
- GL_POLYGON_SMOOTH);
- TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple,
- GL_POLYGON_STIPPLE);
- TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
- TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
- if (ctx->Extensions.EXT_stencil_two_side) {
- TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT);
- }
- TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled,
- GL_MULTISAMPLE_ARB);
- TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage,
- enable->SampleAlphaToCoverage,
- GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
- TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne,
- enable->SampleAlphaToOne,
- GL_SAMPLE_ALPHA_TO_ONE_ARB);
- TEST_AND_UPDATE(ctx->Multisample.SampleCoverage,
- enable->SampleCoverage,
- GL_SAMPLE_COVERAGE_ARB);
- TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert,
- enable->SampleCoverageInvert,
- GL_SAMPLE_COVERAGE_INVERT_ARB);
- /* GL_ARB_vertex_program, GL_NV_vertex_program */
- TEST_AND_UPDATE(ctx->VertexProgram.Enabled,
- enable->VertexProgram,
- GL_VERTEX_PROGRAM_ARB);
- TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled,
- enable->VertexProgramPointSize,
- GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
- TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled,
- enable->VertexProgramTwoSide,
- GL_VERTEX_PROGRAM_TWO_SIDE_ARB);
-
-#undef TEST_AND_UPDATE
-
- /* texture unit enables */
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- const GLbitfield enabled = enable->Texture[i];
- const GLbitfield genEnabled = enable->TexGen[i];
-
- if (ctx->Texture.Unit[i].Enabled != enabled) {
- _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
-
- _mesa_set_enable(ctx, GL_TEXTURE_1D,
- (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_2D,
- (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_3D,
- (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE);
- if (ctx->Extensions.NV_texture_rectangle) {
- _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB,
- (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE);
- }
- if (ctx->Extensions.ARB_texture_cube_map) {
- _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP,
- (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE);
- }
- if (ctx->Extensions.MESA_texture_array) {
- _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
- (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
- (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
- }
- }
-
- if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) {
- _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_S,
- (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_T,
- (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_R,
- (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q,
- (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE);
- }
- }
-
- _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave);
-}
-
-
-/**
- * Pop/restore texture attribute/group state.
- */
-static void
-pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
-{
- GLuint u;
-
- _mesa_lock_context_textures(ctx);
-
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- const struct gl_texture_unit *unit = &texstate->Texture.Unit[u];
- GLuint tgt;
-
- _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u);
- _mesa_set_enable(ctx, GL_TEXTURE_1D,
- (unit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_2D,
- (unit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_3D,
- (unit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE);
- if (ctx->Extensions.ARB_texture_cube_map) {
- _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB,
- (unit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE);
- }
- if (ctx->Extensions.NV_texture_rectangle) {
- _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV,
- (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE);
- }
- if (ctx->Extensions.MESA_texture_array) {
- _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
- (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
- (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
- }
-
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
- _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor);
- _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode);
- _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenT.Mode);
- _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenR.Mode);
- _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenQ.Mode);
- _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->GenS.ObjectPlane);
- _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->GenT.ObjectPlane);
- _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->GenR.ObjectPlane);
- _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane);
- /* Eye plane done differently to avoid re-transformation */
- {
- struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u];
- COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane);
- COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane);
- COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane);
- COPY_4FV(destUnit->GenQ.EyePlane, unit->GenQ.EyePlane);
- if (ctx->Driver.TexGen) {
- ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->GenS.EyePlane);
- ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->GenT.EyePlane);
- ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->GenR.EyePlane);
- ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->GenQ.EyePlane);
- }
- }
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_S,
- ((unit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE));
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_T,
- ((unit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE));
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_R,
- ((unit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE));
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q,
- ((unit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE));
- if (ctx->Extensions.EXT_texture_lod_bias) {
- _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
- GL_TEXTURE_LOD_BIAS_EXT, unit->LodBias);
- }
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB,
- unit->Combine.ModeRGB);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA,
- unit->Combine.ModeA);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB,
- unit->Combine.SourceRGB[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB,
- unit->Combine.SourceRGB[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB,
- unit->Combine.SourceRGB[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA,
- unit->Combine.SourceA[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA,
- unit->Combine.SourceA[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA,
- unit->Combine.SourceA[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB,
- unit->Combine.OperandRGB[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB,
- unit->Combine.OperandRGB[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB,
- unit->Combine.OperandRGB[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
- unit->Combine.OperandA[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
- unit->Combine.OperandA[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA,
- unit->Combine.OperandA[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE,
- 1 << unit->Combine.ScaleShiftRGB);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE,
- 1 << unit->Combine.ScaleShiftA);
- }
-
- /* Restore texture object state for each target */
- for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
- const struct gl_texture_object *obj = NULL;
- GLenum target;
-
- obj = &texstate->SavedObj[u][tgt];
-
- /* don't restore state for unsupported targets to prevent
- * raising GL errors.
- */
- if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
- !ctx->Extensions.ARB_texture_cube_map) {
- continue;
- }
- else if (obj->Target == GL_TEXTURE_RECTANGLE_NV &&
- !ctx->Extensions.NV_texture_rectangle) {
- continue;
- }
- else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
- obj->Target == GL_TEXTURE_2D_ARRAY_EXT) &&
- !ctx->Extensions.MESA_texture_array) {
- continue;
- }
- else if (obj->Target == GL_TEXTURE_BUFFER)
- continue;
-
- target = obj->Target;
-
- _mesa_BindTexture(target, obj->Name);
-
- _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor.f);
- _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR);
- _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, obj->MinFilter);
- _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, obj->MagFilter);
- _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, obj->MinLod);
- _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, obj->MaxLod);
- _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, obj->LodBias);
- _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel);
- if (target != GL_TEXTURE_RECTANGLE_ARB)
- _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel);
- if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- _mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- obj->MaxAnisotropy);
- }
- if (ctx->Extensions.ARB_shadow_ambient) {
- _mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB,
- obj->CompareFailValue);
- }
- }
-
- /* remove saved references to the texture objects */
- for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
- _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL);
- }
- }
-
- _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit);
-
- _mesa_unlock_context_textures(ctx);
-}
-
-
-/*
- * This function is kind of long just because we have to call a lot
- * of device driver functions to update device driver state.
- *
- * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions
- * in order to restore GL state. This isn't terribly efficient but it
- * ensures that dirty flags and any derived state gets updated correctly.
- * We could at least check if the value to restore equals the current value
- * and then skip the Mesa call.
- */
-void GLAPIENTRY
-_mesa_PopAttrib(void)
-{
- struct gl_attrib_node *attr, *next;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->AttribStackDepth == 0) {
- _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
- return;
- }
-
- ctx->AttribStackDepth--;
- attr = ctx->AttribStack[ctx->AttribStackDepth];
-
- while (attr) {
-
- if (MESA_VERBOSE & VERBOSE_API) {
- _mesa_debug(ctx, "glPopAttrib %s\n",
- _mesa_lookup_enum_by_nr(attr->kind));
- }
-
- switch (attr->kind) {
- case GL_ACCUM_BUFFER_BIT:
- {
- const struct gl_accum_attrib *accum;
- accum = (const struct gl_accum_attrib *) attr->data;
- _mesa_ClearAccum(accum->ClearColor[0],
- accum->ClearColor[1],
- accum->ClearColor[2],
- accum->ClearColor[3]);
- }
- break;
- case GL_COLOR_BUFFER_BIT:
- {
- const struct gl_colorbuffer_attrib *color;
-
- color = (const struct gl_colorbuffer_attrib *) attr->data;
- _mesa_ClearIndex((GLfloat) color->ClearIndex);
- _mesa_ClearColor(color->ClearColorUnclamped[0],
- color->ClearColorUnclamped[1],
- color->ClearColorUnclamped[2],
- color->ClearColorUnclamped[3]);
- _mesa_IndexMask(color->IndexMask);
- if (!ctx->Extensions.EXT_draw_buffers2) {
- _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0),
- (GLboolean) (color->ColorMask[0][1] != 0),
- (GLboolean) (color->ColorMask[0][2] != 0),
- (GLboolean) (color->ColorMask[0][3] != 0));
- }
- else {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- _mesa_ColorMaskIndexed(i,
- (GLboolean) (color->ColorMask[i][0] != 0),
- (GLboolean) (color->ColorMask[i][1] != 0),
- (GLboolean) (color->ColorMask[i][2] != 0),
- (GLboolean) (color->ColorMask[i][3] != 0));
- }
- }
- {
- /* Need to determine if more than one color output is
- * specified. If so, call glDrawBuffersARB, else call
- * glDrawBuffer(). This is a subtle, but essential point
- * since GL_FRONT (for example) is illegal for the former
- * function, but legal for the later.
- */
- GLboolean multipleBuffers = GL_FALSE;
- GLuint i;
-
- for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) {
- if (color->DrawBuffer[i] != GL_NONE) {
- multipleBuffers = GL_TRUE;
- break;
- }
- }
- /* Call the API_level functions, not _mesa_drawbuffers()
- * since we need to do error checking on the pop'd
- * GL_DRAW_BUFFER.
- * Ex: if GL_FRONT were pushed, but we're popping with a
- * user FBO bound, GL_FRONT will be illegal and we'll need
- * to record that error. Per OpenGL ARB decision.
- */
- if (multipleBuffers)
- _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers,
- color->DrawBuffer);
- else
- _mesa_DrawBuffer(color->DrawBuffer[0]);
- }
- _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
- _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRefUnclamped);
- if (ctx->Color.BlendEnabled != color->BlendEnabled) {
- if (ctx->Extensions.EXT_draw_buffers2) {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- _mesa_set_enablei(ctx, GL_BLEND, i,
- (color->BlendEnabled >> i) & 1);
- }
- }
- else {
- _mesa_set_enable(ctx, GL_BLEND, (color->BlendEnabled & 1));
- }
- }
- if (ctx->Color._BlendFuncPerBuffer ||
- ctx->Color._BlendEquationPerBuffer) {
- /* set blend per buffer */
- GLuint buf;
- for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
- _mesa_BlendFuncSeparatei(buf, color->Blend[buf].SrcRGB,
- color->Blend[buf].DstRGB,
- color->Blend[buf].SrcA,
- color->Blend[buf].DstA);
- _mesa_BlendEquationSeparatei(buf,
- color->Blend[buf].EquationRGB,
- color->Blend[buf].EquationA);
- }
- }
- else {
- /* set same blend modes for all buffers */
- _mesa_BlendFuncSeparateEXT(color->Blend[0].SrcRGB,
- color->Blend[0].DstRGB,
- color->Blend[0].SrcA,
- color->Blend[0].DstA);
- /* This special case is because glBlendEquationSeparateEXT
- * cannot take GL_LOGIC_OP as a parameter.
- */
- if (color->Blend[0].EquationRGB ==
- color->Blend[0].EquationA) {
- _mesa_BlendEquation(color->Blend[0].EquationRGB);
- }
- else {
- _mesa_BlendEquationSeparateEXT(
- color->Blend[0].EquationRGB,
- color->Blend[0].EquationA);
- }
- }
- _mesa_BlendColor(color->BlendColorUnclamped[0],
- color->BlendColorUnclamped[1],
- color->BlendColorUnclamped[2],
- color->BlendColorUnclamped[3]);
- _mesa_LogicOp(color->LogicOp);
- _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP,
- color->ColorLogicOpEnabled);
- _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP,
- color->IndexLogicOpEnabled);
- _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag);
- _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB, color->ClampFragmentColor);
- _mesa_ClampColorARB(GL_CLAMP_READ_COLOR_ARB, color->ClampReadColor);
- }
- break;
- case GL_CURRENT_BIT:
- FLUSH_CURRENT( ctx, 0 );
- memcpy( &ctx->Current, attr->data,
- sizeof(struct gl_current_attrib) );
- break;
- case GL_DEPTH_BUFFER_BIT:
- {
- const struct gl_depthbuffer_attrib *depth;
- depth = (const struct gl_depthbuffer_attrib *) attr->data;
- _mesa_DepthFunc(depth->Func);
- _mesa_ClearDepth(depth->Clear);
- _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test);
- _mesa_DepthMask(depth->Mask);
- }
- break;
- case GL_ENABLE_BIT:
- {
- const struct gl_enable_attrib *enable;
- enable = (const struct gl_enable_attrib *) attr->data;
- pop_enable_group(ctx, enable);
- ctx->NewState |= _NEW_ALL;
- }
- break;
- case GL_EVAL_BIT:
- memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_FOG_BIT:
- {
- const struct gl_fog_attrib *fog;
- fog = (const struct gl_fog_attrib *) attr->data;
- _mesa_set_enable(ctx, GL_FOG, fog->Enabled);
- _mesa_Fogfv(GL_FOG_COLOR, fog->Color);
- _mesa_Fogf(GL_FOG_DENSITY, fog->Density);
- _mesa_Fogf(GL_FOG_START, fog->Start);
- _mesa_Fogf(GL_FOG_END, fog->End);
- _mesa_Fogf(GL_FOG_INDEX, fog->Index);
- _mesa_Fogi(GL_FOG_MODE, fog->Mode);
- }
- break;
- case GL_HINT_BIT:
- {
- const struct gl_hint_attrib *hint;
- hint = (const struct gl_hint_attrib *) attr->data;
- _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT,
- hint->PerspectiveCorrection );
- _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth);
- _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth);
- _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth);
- _mesa_Hint(GL_FOG_HINT, hint->Fog);
- _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT,
- hint->ClipVolumeClipping);
- _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB,
- hint->TextureCompression);
- }
- break;
- case GL_LIGHTING_BIT:
- {
- GLuint i;
- const struct gl_light_attrib *light;
- light = (const struct gl_light_attrib *) attr->data;
- /* lighting enable */
- _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled);
- /* per-light state */
- if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
- _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
-
- for (i = 0; i < ctx->Const.MaxLights; i++) {
- const struct gl_light *l = &light->Light[i];
- _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled);
- _mesa_light(ctx, i, GL_AMBIENT, l->Ambient);
- _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse);
- _mesa_light(ctx, i, GL_SPECULAR, l->Specular );
- _mesa_light(ctx, i, GL_POSITION, l->EyePosition);
- _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection);
- {
- GLfloat p[4] = { 0 };
- p[0] = l->SpotExponent;
- _mesa_light(ctx, i, GL_SPOT_EXPONENT, p);
- }
- {
- GLfloat p[4] = { 0 };
- p[0] = l->SpotCutoff;
- _mesa_light(ctx, i, GL_SPOT_CUTOFF, p);
- }
- {
- GLfloat p[4] = { 0 };
- p[0] = l->ConstantAttenuation;
- _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p);
- }
- {
- GLfloat p[4] = { 0 };
- p[0] = l->LinearAttenuation;
- _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p);
- }
- {
- GLfloat p[4] = { 0 };
- p[0] = l->QuadraticAttenuation;
- _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p);
- }
- }
- /* light model */
- _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT,
- light->Model.Ambient);
- _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER,
- (GLfloat) light->Model.LocalViewer);
- _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE,
- (GLfloat) light->Model.TwoSide);
- _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL,
- (GLfloat) light->Model.ColorControl);
- /* shade model */
- _mesa_ShadeModel(light->ShadeModel);
- /* color material */
- _mesa_ColorMaterial(light->ColorMaterialFace,
- light->ColorMaterialMode);
- _mesa_set_enable(ctx, GL_COLOR_MATERIAL,
- light->ColorMaterialEnabled);
- /* materials */
- memcpy(&ctx->Light.Material, &light->Material,
- sizeof(struct gl_material));
- _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, light->ClampVertexColor);
- }
- break;
- case GL_LINE_BIT:
- {
- const struct gl_line_attrib *line;
- line = (const struct gl_line_attrib *) attr->data;
- _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag);
- _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag);
- _mesa_LineStipple(line->StippleFactor, line->StipplePattern);
- _mesa_LineWidth(line->Width);
- }
- break;
- case GL_LIST_BIT:
- memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
- break;
- case GL_PIXEL_MODE_BIT:
- memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
- /* XXX what other pixel state needs to be set by function calls? */
- _mesa_ReadBuffer(ctx->Pixel.ReadBuffer);
- ctx->NewState |= _NEW_PIXEL;
- break;
- case GL_POINT_BIT:
- {
- const struct gl_point_attrib *point;
- point = (const struct gl_point_attrib *) attr->data;
- _mesa_PointSize(point->Size);
- _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag);
- if (ctx->Extensions.EXT_point_parameters) {
- _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT,
- point->Params);
- _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT,
- point->MinSize);
- _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT,
- point->MaxSize);
- _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT,
- point->Threshold);
- }
- if (ctx->Extensions.NV_point_sprite
- || ctx->Extensions.ARB_point_sprite) {
- GLuint u;
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV,
- (GLint) point->CoordReplace[u]);
- }
- _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite);
- if (ctx->Extensions.NV_point_sprite)
- _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV,
- ctx->Point.SpriteRMode);
- _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN,
- (GLfloat)ctx->Point.SpriteOrigin);
- }
- }
- break;
- case GL_POLYGON_BIT:
- {
- const struct gl_polygon_attrib *polygon;
- polygon = (const struct gl_polygon_attrib *) attr->data;
- _mesa_CullFace(polygon->CullFaceMode);
- _mesa_FrontFace(polygon->FrontFace);
- _mesa_PolygonMode(GL_FRONT, polygon->FrontMode);
- _mesa_PolygonMode(GL_BACK, polygon->BackMode);
- _mesa_PolygonOffset(polygon->OffsetFactor,
- polygon->OffsetUnits);
- _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag);
- _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag);
- _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag);
- _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT,
- polygon->OffsetPoint);
- _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE,
- polygon->OffsetLine);
- _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL,
- polygon->OffsetFill);
- }
- break;
- case GL_POLYGON_STIPPLE_BIT:
- memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
- ctx->NewState |= _NEW_POLYGONSTIPPLE;
- if (ctx->Driver.PolygonStipple)
- ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
- break;
- case GL_SCISSOR_BIT:
- {
- const struct gl_scissor_attrib *scissor;
- scissor = (const struct gl_scissor_attrib *) attr->data;
- _mesa_Scissor(scissor->X, scissor->Y,
- scissor->Width, scissor->Height);
- _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled);
- }
- break;
- case GL_STENCIL_BUFFER_BIT:
- {
- const struct gl_stencil_attrib *stencil;
- stencil = (const struct gl_stencil_attrib *) attr->data;
- _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
- _mesa_ClearStencil(stencil->Clear);
- if (ctx->Extensions.EXT_stencil_two_side) {
- _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
- stencil->TestTwoSide);
- _mesa_ActiveStencilFaceEXT(stencil->ActiveFace
- ? GL_BACK : GL_FRONT);
- }
- /* front state */
- _mesa_StencilFuncSeparate(GL_FRONT,
- stencil->Function[0],
- stencil->Ref[0],
- stencil->ValueMask[0]);
- _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]);
- _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0],
- stencil->ZFailFunc[0],
- stencil->ZPassFunc[0]);
- /* back state */
- _mesa_StencilFuncSeparate(GL_BACK,
- stencil->Function[1],
- stencil->Ref[1],
- stencil->ValueMask[1]);
- _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
- _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
- stencil->ZFailFunc[1],
- stencil->ZPassFunc[1]);
- }
- break;
- case GL_TRANSFORM_BIT:
- {
- GLuint i;
- const struct gl_transform_attrib *xform;
- xform = (const struct gl_transform_attrib *) attr->data;
- _mesa_MatrixMode(xform->MatrixMode);
- if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
- _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
-
- /* restore clip planes */
- for (i = 0; i < MAX_CLIP_PLANES; i++) {
- const GLuint mask = 1 << i;
- const GLfloat *eyePlane = xform->EyeUserPlane[i];
- COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane);
- if (xform->ClipPlanesEnabled & mask) {
- _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
- }
- else {
- _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
- }
- if (ctx->Driver.ClipPlane)
- ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane );
- }
-
- /* normalize/rescale */
- if (xform->Normalize != ctx->Transform.Normalize)
- _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize);
- if (xform->RescaleNormals != ctx->Transform.RescaleNormals)
- _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT,
- ctx->Transform.RescaleNormals);
- if (xform->DepthClamp != ctx->Transform.DepthClamp)
- _mesa_set_enable(ctx, GL_DEPTH_CLAMP,
- ctx->Transform.DepthClamp);
- }
- break;
- case GL_TEXTURE_BIT:
- /* Take care of texture object reference counters */
- {
- struct texture_state *texstate
- = (struct texture_state *) attr->data;
- pop_texture_group(ctx, texstate);
- ctx->NewState |= _NEW_TEXTURE;
- }
- break;
- case GL_VIEWPORT_BIT:
- {
- const struct gl_viewport_attrib *vp;
- vp = (const struct gl_viewport_attrib *) attr->data;
- _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height);
- _mesa_DepthRange(vp->Near, vp->Far);
- }
- break;
- case GL_MULTISAMPLE_BIT_ARB:
- {
- const struct gl_multisample_attrib *ms;
- ms = (const struct gl_multisample_attrib *) attr->data;
- _mesa_SampleCoverageARB(ms->SampleCoverageValue,
- ms->SampleCoverageInvert);
- }
- break;
-
- default:
- _mesa_problem( ctx, "Bad attrib flag in PopAttrib");
- break;
- }
-
- next = attr->next;
- FREE( attr->data );
- FREE( attr );
- attr = next;
- }
-}
-
-
-/**
- * Helper for incrementing/decrementing vertex buffer object reference
- * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group.
- */
-static void
-adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step)
-{
- GLuint i;
-
- arrayObj->Vertex.BufferObj->RefCount += step;
- arrayObj->Weight.BufferObj->RefCount += step;
- arrayObj->Normal.BufferObj->RefCount += step;
- arrayObj->Color.BufferObj->RefCount += step;
- arrayObj->SecondaryColor.BufferObj->RefCount += step;
- arrayObj->FogCoord.BufferObj->RefCount += step;
- arrayObj->Index.BufferObj->RefCount += step;
- arrayObj->EdgeFlag.BufferObj->RefCount += step;
- for (i = 0; i < Elements(arrayObj->TexCoord); i++)
- arrayObj->TexCoord[i].BufferObj->RefCount += step;
- for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
- arrayObj->VertexAttrib[i].BufferObj->RefCount += step;
-}
-
-
-/**
- * Copy gl_pixelstore_attrib from src to dst, updating buffer
- * object refcounts.
- */
-static void
-copy_pixelstore(struct gl_context *ctx,
- struct gl_pixelstore_attrib *dst,
- const struct gl_pixelstore_attrib *src)
-{
- dst->Alignment = src->Alignment;
- dst->RowLength = src->RowLength;
- dst->SkipPixels = src->SkipPixels;
- dst->SkipRows = src->SkipRows;
- dst->ImageHeight = src->ImageHeight;
- dst->SkipImages = src->SkipImages;
- dst->SwapBytes = src->SwapBytes;
- dst->LsbFirst = src->LsbFirst;
- dst->ClientStorage = src->ClientStorage;
- dst->Invert = src->Invert;
- _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
-}
-
-
-#define GL_CLIENT_PACK_BIT (1<<20)
-#define GL_CLIENT_UNPACK_BIT (1<<21)
-
-
-void GLAPIENTRY
-_mesa_PushClientAttrib(GLbitfield mask)
-{
- struct gl_attrib_node *head;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) {
- _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
- return;
- }
-
- /* Build linked list of attribute nodes which save all attribute
- * groups specified by the mask.
- */
- head = NULL;
-
- if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
- struct gl_pixelstore_attrib *attr;
- /* packing attribs */
- attr = CALLOC_STRUCT( gl_pixelstore_attrib );
- copy_pixelstore(ctx, attr, &ctx->Pack);
- save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr);
- /* unpacking attribs */
- attr = CALLOC_STRUCT( gl_pixelstore_attrib );
- copy_pixelstore(ctx, attr, &ctx->Unpack);
- save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr);
- }
-
- if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
- struct gl_array_attrib *attr;
- struct gl_array_object *obj;
-
- attr = MALLOC_STRUCT( gl_array_attrib );
- obj = MALLOC_STRUCT( gl_array_object );
-
-#if FEATURE_ARB_vertex_buffer_object
- /* increment ref counts since we're copying pointers to these objects */
- ctx->Array.ArrayBufferObj->RefCount++;
- ctx->Array.ElementArrayBufferObj->RefCount++;
-#endif
-
- memcpy( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
- memcpy( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) );
-
- attr->ArrayObj = obj;
-
- save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr);
-
- /* bump reference counts on buffer objects */
- adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1);
- }
-
- ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
- ctx->ClientAttribStackDepth++;
-}
-
-
-
-
-void GLAPIENTRY
-_mesa_PopClientAttrib(void)
-{
- struct gl_attrib_node *node, *next;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->ClientAttribStackDepth == 0) {
- _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
- return;
- }
-
- ctx->ClientAttribStackDepth--;
- node = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
-
- while (node) {
- switch (node->kind) {
- case GL_CLIENT_PACK_BIT:
- {
- struct gl_pixelstore_attrib *store =
- (struct gl_pixelstore_attrib *) node->data;
- copy_pixelstore(ctx, &ctx->Pack, store);
- _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);
- }
- ctx->NewState |= _NEW_PACKUNPACK;
- break;
- case GL_CLIENT_UNPACK_BIT:
- {
- struct gl_pixelstore_attrib *store =
- (struct gl_pixelstore_attrib *) node->data;
- copy_pixelstore(ctx, &ctx->Unpack, store);
- _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);
- }
- ctx->NewState |= _NEW_PACKUNPACK;
- break;
- case GL_CLIENT_VERTEX_ARRAY_BIT: {
- struct gl_array_attrib * data =
- (struct gl_array_attrib *) node->data;
-
- adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1);
-
- ctx->Array.ActiveTexture = data->ActiveTexture;
- if (data->LockCount != 0)
- _mesa_LockArraysEXT(data->LockFirst, data->LockCount);
- else if (ctx->Array.LockCount)
- _mesa_UnlockArraysEXT();
-
- _mesa_BindVertexArrayAPPLE( data->ArrayObj->Name );
-
-#if FEATURE_ARB_vertex_buffer_object
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
- data->ArrayBufferObj->Name);
- _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
- data->ElementArrayBufferObj->Name);
-#endif
-
- memcpy( ctx->Array.ArrayObj, data->ArrayObj,
- sizeof( struct gl_array_object ) );
-
- FREE( data->ArrayObj );
-
- /* FIXME: Should some bits in ctx->Array->NewState also be set
- * FIXME: here? It seems like it should be set to inclusive-or
- * FIXME: of the old ArrayObj->_Enabled and the new _Enabled.
- */
-
- ctx->NewState |= _NEW_ARRAY;
- break;
- }
- default:
- _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib");
- break;
- }
-
- next = node->next;
- FREE( node->data );
- FREE( node );
- node = next;
- }
-}
-
-
-void
-_mesa_init_attrib_dispatch(struct _glapi_table *disp)
-{
- SET_PopAttrib(disp, _mesa_PopAttrib);
- SET_PushAttrib(disp, _mesa_PushAttrib);
- SET_PopClientAttrib(disp, _mesa_PopClientAttrib);
- SET_PushClientAttrib(disp, _mesa_PushClientAttrib);
-}
-
-
-#endif /* FEATURE_attrib_stack */
-
-
-/**
- * Free any attribute state data that might be attached to the context.
- */
-void
-_mesa_free_attrib_data(struct gl_context *ctx)
-{
- while (ctx->AttribStackDepth > 0) {
- struct gl_attrib_node *attr, *next;
-
- ctx->AttribStackDepth--;
- attr = ctx->AttribStack[ctx->AttribStackDepth];
-
- while (attr) {
- if (attr->kind == GL_TEXTURE_BIT) {
- struct texture_state *texstate = (struct texture_state*)attr->data;
- GLuint u, tgt;
- /* clear references to the saved texture objects */
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
- _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL);
- }
- }
- }
- else {
- /* any other chunks of state that requires special handling? */
- }
-
- next = attr->next;
- free(attr->data);
- free(attr);
- attr = next;
- }
- }
-}
-
-
-void _mesa_init_attrib( struct gl_context *ctx )
-{
- /* Renderer and client attribute stacks */
- ctx->AttribStackDepth = 0;
- ctx->ClientAttribStackDepth = 0;
-}
+/* + * Mesa 3-D graphics library + * Version: 7.6 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "glheader.h" +#include "imports.h" +#include "accum.h" +#include "arrayobj.h" +#include "attrib.h" +#include "blend.h" +#include "buffers.h" +#include "bufferobj.h" +#include "clear.h" +#include "colormac.h" +#include "context.h" +#include "depth.h" +#include "enable.h" +#include "enums.h" +#include "fog.h" +#include "hint.h" +#include "light.h" +#include "lines.h" +#include "macros.h" +#include "matrix.h" +#include "mfeatures.h" +#include "multisample.h" +#include "points.h" +#include "polygon.h" +#include "scissor.h" +#include "stencil.h" +#include "texenv.h" +#include "texgen.h" +#include "texobj.h" +#include "texparam.h" +#include "texstate.h" +#include "varray.h" +#include "viewport.h" +#include "mtypes.h" +#include "main/dispatch.h" + + +/** + * glEnable()/glDisable() attribute group (GL_ENABLE_BIT). + */ +struct gl_enable_attrib +{ + GLboolean AlphaTest; + GLboolean AutoNormal; + GLboolean Blend; + GLbitfield ClipPlanes; + GLboolean ColorMaterial; + GLboolean CullFace; + GLboolean DepthClamp; + GLboolean DepthTest; + GLboolean Dither; + GLboolean Fog; + GLboolean Light[MAX_LIGHTS]; + GLboolean Lighting; + GLboolean LineSmooth; + GLboolean LineStipple; + GLboolean IndexLogicOp; + GLboolean ColorLogicOp; + + GLboolean Map1Color4; + GLboolean Map1Index; + GLboolean Map1Normal; + GLboolean Map1TextureCoord1; + GLboolean Map1TextureCoord2; + GLboolean Map1TextureCoord3; + GLboolean Map1TextureCoord4; + GLboolean Map1Vertex3; + GLboolean Map1Vertex4; + GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ + GLboolean Map2Color4; + GLboolean Map2Index; + GLboolean Map2Normal; + GLboolean Map2TextureCoord1; + GLboolean Map2TextureCoord2; + GLboolean Map2TextureCoord3; + GLboolean Map2TextureCoord4; + GLboolean Map2Vertex3; + GLboolean Map2Vertex4; + GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ + + GLboolean Normalize; + GLboolean PixelTexture; + GLboolean PointSmooth; + GLboolean PolygonOffsetPoint; + GLboolean PolygonOffsetLine; + GLboolean PolygonOffsetFill; + GLboolean PolygonSmooth; + GLboolean PolygonStipple; + GLboolean RescaleNormals; + GLboolean Scissor; + GLboolean Stencil; + GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */ + GLboolean MultisampleEnabled; /* GL_ARB_multisample */ + GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */ + GLboolean SampleAlphaToOne; /* GL_ARB_multisample */ + GLboolean SampleCoverage; /* GL_ARB_multisample */ + GLboolean SampleCoverageInvert; /* GL_ARB_multisample */ + GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */ + + GLbitfield Texture[MAX_TEXTURE_UNITS]; + GLbitfield TexGen[MAX_TEXTURE_UNITS]; + + /* GL_ARB_vertex_program / GL_NV_vertex_program */ + GLboolean VertexProgram; + GLboolean VertexProgramPointSize; + GLboolean VertexProgramTwoSide; + + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + GLboolean PointSprite; + GLboolean FragmentShaderATI; +}; + + +/** + * Node for the attribute stack. + */ +struct gl_attrib_node +{ + GLbitfield kind; + void *data; + struct gl_attrib_node *next; +}; + + + +/** + * Special struct for saving/restoring texture state (GL_TEXTURE_BIT) + */ +struct texture_state +{ + struct gl_texture_attrib Texture; /**< The usual context state */ + + /** to save per texture object state (wrap modes, filters, etc): */ + struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; + + /** + * To save references to texture objects (so they don't get accidentally + * deleted while saved in the attribute stack). + */ + struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; +}; + + +#if FEATURE_attrib_stack + + +/** + * Allocate new attribute node of given type/kind. Attach payload data. + * Insert it into the linked list named by 'head'. + */ +static void +save_attrib_data(struct gl_attrib_node **head, + GLbitfield kind, void *payload) +{ + struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node); + if (n) { + n->kind = kind; + n->data = payload; + /* insert at head */ + n->next = *head; + *head = n; + } + else { + /* out of memory! */ + } +} + + +void GLAPIENTRY +_mesa_PushAttrib(GLbitfield mask) +{ + struct gl_attrib_node *head; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask); + + if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) { + _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" ); + return; + } + + /* Build linked list of attribute nodes which save all attribute */ + /* groups specified by the mask. */ + head = NULL; + + if (mask & GL_ACCUM_BUFFER_BIT) { + struct gl_accum_attrib *attr; + attr = MALLOC_STRUCT( gl_accum_attrib ); + memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); + save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr); + } + + if (mask & GL_COLOR_BUFFER_BIT) { + GLuint i; + struct gl_colorbuffer_attrib *attr; + attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); + memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); + /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ + for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++) + attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; + save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr); + } + + if (mask & GL_CURRENT_BIT) { + struct gl_current_attrib *attr; + FLUSH_CURRENT( ctx, 0 ); + attr = MALLOC_STRUCT( gl_current_attrib ); + memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); + save_attrib_data(&head, GL_CURRENT_BIT, attr); + } + + if (mask & GL_DEPTH_BUFFER_BIT) { + struct gl_depthbuffer_attrib *attr; + attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); + memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); + save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr); + } + + if (mask & GL_ENABLE_BIT) { + struct gl_enable_attrib *attr; + GLuint i; + attr = MALLOC_STRUCT( gl_enable_attrib ); + /* Copy enable flags from all other attributes into the enable struct. */ + attr->AlphaTest = ctx->Color.AlphaEnabled; + attr->AutoNormal = ctx->Eval.AutoNormal; + attr->Blend = ctx->Color.BlendEnabled; + attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled; + attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; + attr->CullFace = ctx->Polygon.CullFlag; + attr->DepthClamp = ctx->Transform.DepthClamp; + attr->DepthTest = ctx->Depth.Test; + attr->Dither = ctx->Color.DitherFlag; + attr->Fog = ctx->Fog.Enabled; + for (i = 0; i < ctx->Const.MaxLights; i++) { + attr->Light[i] = ctx->Light.Light[i].Enabled; + } + attr->Lighting = ctx->Light.Enabled; + attr->LineSmooth = ctx->Line.SmoothFlag; + attr->LineStipple = ctx->Line.StippleFlag; + attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled; + attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled; + attr->Map1Color4 = ctx->Eval.Map1Color4; + attr->Map1Index = ctx->Eval.Map1Index; + attr->Map1Normal = ctx->Eval.Map1Normal; + attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1; + attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2; + attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3; + attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4; + attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; + attr->Map1Vertex4 = ctx->Eval.Map1Vertex4; + memcpy(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib)); + attr->Map2Color4 = ctx->Eval.Map2Color4; + attr->Map2Index = ctx->Eval.Map2Index; + attr->Map2Normal = ctx->Eval.Map2Normal; + attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1; + attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2; + attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3; + attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4; + attr->Map2Vertex3 = ctx->Eval.Map2Vertex3; + attr->Map2Vertex4 = ctx->Eval.Map2Vertex4; + memcpy(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib)); + attr->Normalize = ctx->Transform.Normalize; + attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped; + attr->PointSmooth = ctx->Point.SmoothFlag; + attr->PointSprite = ctx->Point.PointSprite; + attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint; + attr->PolygonOffsetLine = ctx->Polygon.OffsetLine; + attr->PolygonOffsetFill = ctx->Polygon.OffsetFill; + attr->PolygonSmooth = ctx->Polygon.SmoothFlag; + attr->PolygonStipple = ctx->Polygon.StippleFlag; + attr->RescaleNormals = ctx->Transform.RescaleNormals; + attr->Scissor = ctx->Scissor.Enabled; + attr->Stencil = ctx->Stencil.Enabled; + attr->StencilTwoSide = ctx->Stencil.TestTwoSide; + attr->MultisampleEnabled = ctx->Multisample.Enabled; + attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage; + attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne; + attr->SampleCoverage = ctx->Multisample.SampleCoverage; + attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert; + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + attr->Texture[i] = ctx->Texture.Unit[i].Enabled; + attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; + } + /* GL_NV_vertex_program */ + attr->VertexProgram = ctx->VertexProgram.Enabled; + attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled; + attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled; + save_attrib_data(&head, GL_ENABLE_BIT, attr); + } + + if (mask & GL_EVAL_BIT) { + struct gl_eval_attrib *attr; + attr = MALLOC_STRUCT( gl_eval_attrib ); + memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); + save_attrib_data(&head, GL_EVAL_BIT, attr); + } + + if (mask & GL_FOG_BIT) { + struct gl_fog_attrib *attr; + attr = MALLOC_STRUCT( gl_fog_attrib ); + memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); + save_attrib_data(&head, GL_FOG_BIT, attr); + } + + if (mask & GL_HINT_BIT) { + struct gl_hint_attrib *attr; + attr = MALLOC_STRUCT( gl_hint_attrib ); + memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); + save_attrib_data(&head, GL_HINT_BIT, attr); + } + + if (mask & GL_LIGHTING_BIT) { + struct gl_light_attrib *attr; + FLUSH_CURRENT(ctx, 0); /* flush material changes */ + attr = MALLOC_STRUCT( gl_light_attrib ); + memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); + save_attrib_data(&head, GL_LIGHTING_BIT, attr); + } + + if (mask & GL_LINE_BIT) { + struct gl_line_attrib *attr; + attr = MALLOC_STRUCT( gl_line_attrib ); + memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); + save_attrib_data(&head, GL_LINE_BIT, attr); + } + + if (mask & GL_LIST_BIT) { + struct gl_list_attrib *attr; + attr = MALLOC_STRUCT( gl_list_attrib ); + memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) ); + save_attrib_data(&head, GL_LIST_BIT, attr); + } + + if (mask & GL_PIXEL_MODE_BIT) { + struct gl_pixel_attrib *attr; + attr = MALLOC_STRUCT( gl_pixel_attrib ); + memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); + /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */ + attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer; + save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr); + } + + if (mask & GL_POINT_BIT) { + struct gl_point_attrib *attr; + attr = MALLOC_STRUCT( gl_point_attrib ); + memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); + save_attrib_data(&head, GL_POINT_BIT, attr); + } + + if (mask & GL_POLYGON_BIT) { + struct gl_polygon_attrib *attr; + attr = MALLOC_STRUCT( gl_polygon_attrib ); + memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); + save_attrib_data(&head, GL_POLYGON_BIT, attr); + } + + if (mask & GL_POLYGON_STIPPLE_BIT) { + GLuint *stipple; + stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) ); + memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); + save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple); + } + + if (mask & GL_SCISSOR_BIT) { + struct gl_scissor_attrib *attr; + attr = MALLOC_STRUCT( gl_scissor_attrib ); + memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); + save_attrib_data(&head, GL_SCISSOR_BIT, attr); + } + + if (mask & GL_STENCIL_BUFFER_BIT) { + struct gl_stencil_attrib *attr; + attr = MALLOC_STRUCT( gl_stencil_attrib ); + memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); + save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr); + } + + if (mask & GL_TEXTURE_BIT) { + struct texture_state *texstate = CALLOC_STRUCT(texture_state); + GLuint u, tex; + + if (!texstate) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); + goto end; + } + + _mesa_lock_context_textures(ctx); + + /* copy/save the bulk of texture state here */ + memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture)); + + /* Save references to the currently bound texture objects so they don't + * accidentally get deleted while referenced in the attribute stack. + */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&texstate->SavedTexRef[u][tex], + ctx->Texture.Unit[u].CurrentTex[tex]); + } + } + + /* copy state/contents of the currently bound texture objects */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_copy_texture_object(&texstate->SavedObj[u][tex], + ctx->Texture.Unit[u].CurrentTex[tex]); + } + } + + _mesa_unlock_context_textures(ctx); + + save_attrib_data(&head, GL_TEXTURE_BIT, texstate); + } + + if (mask & GL_TRANSFORM_BIT) { + struct gl_transform_attrib *attr; + attr = MALLOC_STRUCT( gl_transform_attrib ); + memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); + save_attrib_data(&head, GL_TRANSFORM_BIT, attr); + } + + if (mask & GL_VIEWPORT_BIT) { + struct gl_viewport_attrib *attr; + attr = MALLOC_STRUCT( gl_viewport_attrib ); + memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); + save_attrib_data(&head, GL_VIEWPORT_BIT, attr); + } + + /* GL_ARB_multisample */ + if (mask & GL_MULTISAMPLE_BIT_ARB) { + struct gl_multisample_attrib *attr; + attr = MALLOC_STRUCT( gl_multisample_attrib ); + memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) ); + save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr); + } + +end: + ctx->AttribStack[ctx->AttribStackDepth] = head; + ctx->AttribStackDepth++; +} + + + +static void +pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) +{ + const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; + GLuint i; + +#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \ + if ((VALUE) != (NEWVALUE)) { \ + _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \ + } + + TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST); + if (ctx->Color.BlendEnabled != enable->Blend) { + if (ctx->Extensions.EXT_draw_buffers2) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_set_enablei(ctx, GL_BLEND, i, (enable->Blend >> i) & 1); + } + } + else { + _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1)); + } + } + + for (i=0;i<MAX_CLIP_PLANES;i++) { + const GLuint mask = 1 << i; + if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask)) + _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i), + (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE)); + } + + TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, + GL_COLOR_MATERIAL); + TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE); + TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp, + GL_DEPTH_CLAMP); + TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); + TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); + TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG); + TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); + TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH); + TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, + GL_LINE_STIPPLE); + TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, + GL_INDEX_LOGIC_OP); + TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, + GL_COLOR_LOGIC_OP); + + TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4); + TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX); + TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL); + TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, + GL_MAP1_TEXTURE_COORD_1); + TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, + GL_MAP1_TEXTURE_COORD_2); + TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, + GL_MAP1_TEXTURE_COORD_3); + TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, + GL_MAP1_TEXTURE_COORD_4); + TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, + GL_MAP1_VERTEX_3); + TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, + GL_MAP1_VERTEX_4); + for (i = 0; i < 16; i++) { + TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i], + GL_MAP1_VERTEX_ATTRIB0_4_NV + i); + } + + TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4); + TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX); + TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL); + TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, + GL_MAP2_TEXTURE_COORD_1); + TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, + GL_MAP2_TEXTURE_COORD_2); + TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, + GL_MAP2_TEXTURE_COORD_3); + TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, + GL_MAP2_TEXTURE_COORD_4); + TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, + GL_MAP2_VERTEX_3); + TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, + GL_MAP2_VERTEX_4); + for (i = 0; i < 16; i++) { + TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i], + GL_MAP2_VERTEX_ATTRIB0_4_NV + i); + } + + TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL); + TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE); + TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, + GL_RESCALE_NORMAL_EXT); + TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped, + enable->RasterPositionUnclipped, + GL_RASTER_POSITION_UNCLIPPED_IBM); + TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, + GL_POINT_SMOOTH); + if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) { + TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite, + GL_POINT_SPRITE_NV); + } + TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, + GL_POLYGON_OFFSET_POINT); + TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, + GL_POLYGON_OFFSET_LINE); + TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, + GL_POLYGON_OFFSET_FILL); + TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, + GL_POLYGON_SMOOTH); + TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, + GL_POLYGON_STIPPLE); + TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST); + TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST); + if (ctx->Extensions.EXT_stencil_two_side) { + TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT); + } + TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled, + GL_MULTISAMPLE_ARB); + TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage, + enable->SampleAlphaToCoverage, + GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); + TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne, + enable->SampleAlphaToOne, + GL_SAMPLE_ALPHA_TO_ONE_ARB); + TEST_AND_UPDATE(ctx->Multisample.SampleCoverage, + enable->SampleCoverage, + GL_SAMPLE_COVERAGE_ARB); + TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert, + enable->SampleCoverageInvert, + GL_SAMPLE_COVERAGE_INVERT_ARB); + /* GL_ARB_vertex_program, GL_NV_vertex_program */ + TEST_AND_UPDATE(ctx->VertexProgram.Enabled, + enable->VertexProgram, + GL_VERTEX_PROGRAM_ARB); + TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled, + enable->VertexProgramPointSize, + GL_VERTEX_PROGRAM_POINT_SIZE_ARB); + TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled, + enable->VertexProgramTwoSide, + GL_VERTEX_PROGRAM_TWO_SIDE_ARB); + +#undef TEST_AND_UPDATE + + /* texture unit enables */ + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + const GLbitfield enabled = enable->Texture[i]; + const GLbitfield genEnabled = enable->TexGen[i]; + + if (ctx->Texture.Unit[i].Enabled != enabled) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + i); + + _mesa_set_enable(ctx, GL_TEXTURE_1D, + (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D, + (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_3D, + (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); + if (ctx->Extensions.NV_texture_rectangle) { + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB, + (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.ARB_texture_cube_map) { + _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, + (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.MESA_texture_array) { + _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, + (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, + (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + } + } + + if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + i); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, + (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, + (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, + (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, + (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE); + } + } + + _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave); +} + + +/** + * Pop/restore texture attribute/group state. + */ +static void +pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) +{ + GLuint u; + + _mesa_lock_context_textures(ctx); + + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + const struct gl_texture_unit *unit = &texstate->Texture.Unit[u]; + GLuint tgt; + + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); + _mesa_set_enable(ctx, GL_TEXTURE_1D, + (unit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D, + (unit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_3D, + (unit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); + if (ctx->Extensions.ARB_texture_cube_map) { + _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB, + (unit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.NV_texture_rectangle) { + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV, + (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.MESA_texture_array) { + _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, + (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, + (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + } + + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode); + _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor); + _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode); + _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenT.Mode); + _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenR.Mode); + _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenQ.Mode); + _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->GenS.ObjectPlane); + _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->GenT.ObjectPlane); + _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->GenR.ObjectPlane); + _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane); + /* Eye plane done differently to avoid re-transformation */ + { + struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u]; + COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane); + COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane); + COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane); + COPY_4FV(destUnit->GenQ.EyePlane, unit->GenQ.EyePlane); + if (ctx->Driver.TexGen) { + ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->GenS.EyePlane); + ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->GenT.EyePlane); + ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->GenR.EyePlane); + ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->GenQ.EyePlane); + } + } + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, + ((unit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE)); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, + ((unit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE)); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, + ((unit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE)); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, + ((unit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE)); + if (ctx->Extensions.EXT_texture_lod_bias) { + _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, + GL_TEXTURE_LOD_BIAS_EXT, unit->LodBias); + } + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, + unit->Combine.ModeRGB); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, + unit->Combine.ModeA); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, + unit->Combine.SourceRGB[0]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, + unit->Combine.SourceRGB[1]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, + unit->Combine.SourceRGB[2]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, + unit->Combine.SourceA[0]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, + unit->Combine.SourceA[1]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, + unit->Combine.SourceA[2]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, + unit->Combine.OperandRGB[0]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, + unit->Combine.OperandRGB[1]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, + unit->Combine.OperandRGB[2]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, + unit->Combine.OperandA[0]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, + unit->Combine.OperandA[1]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, + unit->Combine.OperandA[2]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, + 1 << unit->Combine.ScaleShiftRGB); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, + 1 << unit->Combine.ScaleShiftA); + } + + /* Restore texture object state for each target */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + const struct gl_texture_object *obj = NULL; + const struct gl_sampler_object *samp; + GLenum target; + + obj = &texstate->SavedObj[u][tgt]; + + /* don't restore state for unsupported targets to prevent + * raising GL errors. + */ + if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB && + !ctx->Extensions.ARB_texture_cube_map) { + continue; + } + else if (obj->Target == GL_TEXTURE_RECTANGLE_NV && + !ctx->Extensions.NV_texture_rectangle) { + continue; + } + else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT || + obj->Target == GL_TEXTURE_2D_ARRAY_EXT) && + !ctx->Extensions.MESA_texture_array) { + continue; + } + else if (obj->Target == GL_TEXTURE_BUFFER) + continue; + + target = obj->Target; + + _mesa_BindTexture(target, obj->Name); + + samp = &obj->Sampler; + + _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, samp->BorderColor.f); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, samp->WrapS); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, samp->WrapT); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, samp->WrapR); + _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, samp->MinFilter); + _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, samp->MagFilter); + _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, samp->MinLod); + _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, samp->MaxLod); + _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, samp->LodBias); + _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); + _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel); + if (target != GL_TEXTURE_RECTANGLE_ARB) + _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel); + if (ctx->Extensions.EXT_texture_filter_anisotropic) { + _mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, + samp->MaxAnisotropy); + } + if (ctx->Extensions.ARB_shadow_ambient) { + _mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, + samp->CompareFailValue); + } + } + + /* remove saved references to the texture objects */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); + } + } + + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); + + _mesa_unlock_context_textures(ctx); +} + + +/* + * This function is kind of long just because we have to call a lot + * of device driver functions to update device driver state. + * + * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions + * in order to restore GL state. This isn't terribly efficient but it + * ensures that dirty flags and any derived state gets updated correctly. + * We could at least check if the value to restore equals the current value + * and then skip the Mesa call. + */ +void GLAPIENTRY +_mesa_PopAttrib(void) +{ + struct gl_attrib_node *attr, *next; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (ctx->AttribStackDepth == 0) { + _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" ); + return; + } + + ctx->AttribStackDepth--; + attr = ctx->AttribStack[ctx->AttribStackDepth]; + + while (attr) { + + if (MESA_VERBOSE & VERBOSE_API) { + _mesa_debug(ctx, "glPopAttrib %s\n", + _mesa_lookup_enum_by_nr(attr->kind)); + } + + switch (attr->kind) { + case GL_ACCUM_BUFFER_BIT: + { + const struct gl_accum_attrib *accum; + accum = (const struct gl_accum_attrib *) attr->data; + _mesa_ClearAccum(accum->ClearColor[0], + accum->ClearColor[1], + accum->ClearColor[2], + accum->ClearColor[3]); + } + break; + case GL_COLOR_BUFFER_BIT: + { + const struct gl_colorbuffer_attrib *color; + + color = (const struct gl_colorbuffer_attrib *) attr->data; + _mesa_ClearIndex((GLfloat) color->ClearIndex); + _mesa_ClearColor(color->ClearColorUnclamped[0], + color->ClearColorUnclamped[1], + color->ClearColorUnclamped[2], + color->ClearColorUnclamped[3]); + _mesa_IndexMask(color->IndexMask); + if (!ctx->Extensions.EXT_draw_buffers2) { + _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0), + (GLboolean) (color->ColorMask[0][1] != 0), + (GLboolean) (color->ColorMask[0][2] != 0), + (GLboolean) (color->ColorMask[0][3] != 0)); + } + else { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_ColorMaskIndexed(i, + (GLboolean) (color->ColorMask[i][0] != 0), + (GLboolean) (color->ColorMask[i][1] != 0), + (GLboolean) (color->ColorMask[i][2] != 0), + (GLboolean) (color->ColorMask[i][3] != 0)); + } + } + { + /* Need to determine if more than one color output is + * specified. If so, call glDrawBuffersARB, else call + * glDrawBuffer(). This is a subtle, but essential point + * since GL_FRONT (for example) is illegal for the former + * function, but legal for the later. + */ + GLboolean multipleBuffers = GL_FALSE; + GLuint i; + + for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) { + if (color->DrawBuffer[i] != GL_NONE) { + multipleBuffers = GL_TRUE; + break; + } + } + /* Call the API_level functions, not _mesa_drawbuffers() + * since we need to do error checking on the pop'd + * GL_DRAW_BUFFER. + * Ex: if GL_FRONT were pushed, but we're popping with a + * user FBO bound, GL_FRONT will be illegal and we'll need + * to record that error. Per OpenGL ARB decision. + */ + if (multipleBuffers) + _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers, + color->DrawBuffer); + else + _mesa_DrawBuffer(color->DrawBuffer[0]); + } + _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled); + _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRefUnclamped); + if (ctx->Color.BlendEnabled != color->BlendEnabled) { + if (ctx->Extensions.EXT_draw_buffers2) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_set_enablei(ctx, GL_BLEND, i, + (color->BlendEnabled >> i) & 1); + } + } + else { + _mesa_set_enable(ctx, GL_BLEND, (color->BlendEnabled & 1)); + } + } + if (ctx->Color._BlendFuncPerBuffer || + ctx->Color._BlendEquationPerBuffer) { + /* set blend per buffer */ + GLuint buf; + for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { + _mesa_BlendFuncSeparatei(buf, color->Blend[buf].SrcRGB, + color->Blend[buf].DstRGB, + color->Blend[buf].SrcA, + color->Blend[buf].DstA); + _mesa_BlendEquationSeparatei(buf, + color->Blend[buf].EquationRGB, + color->Blend[buf].EquationA); + } + } + else { + /* set same blend modes for all buffers */ + _mesa_BlendFuncSeparateEXT(color->Blend[0].SrcRGB, + color->Blend[0].DstRGB, + color->Blend[0].SrcA, + color->Blend[0].DstA); + /* This special case is because glBlendEquationSeparateEXT + * cannot take GL_LOGIC_OP as a parameter. + */ + if (color->Blend[0].EquationRGB == + color->Blend[0].EquationA) { + _mesa_BlendEquation(color->Blend[0].EquationRGB); + } + else { + _mesa_BlendEquationSeparateEXT( + color->Blend[0].EquationRGB, + color->Blend[0].EquationA); + } + } + _mesa_BlendColor(color->BlendColorUnclamped[0], + color->BlendColorUnclamped[1], + color->BlendColorUnclamped[2], + color->BlendColorUnclamped[3]); + _mesa_LogicOp(color->LogicOp); + _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, + color->ColorLogicOpEnabled); + _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP, + color->IndexLogicOpEnabled); + _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag); + _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB, color->ClampFragmentColor); + _mesa_ClampColorARB(GL_CLAMP_READ_COLOR_ARB, color->ClampReadColor); + } + break; + case GL_CURRENT_BIT: + FLUSH_CURRENT( ctx, 0 ); + memcpy( &ctx->Current, attr->data, + sizeof(struct gl_current_attrib) ); + break; + case GL_DEPTH_BUFFER_BIT: + { + const struct gl_depthbuffer_attrib *depth; + depth = (const struct gl_depthbuffer_attrib *) attr->data; + _mesa_DepthFunc(depth->Func); + _mesa_ClearDepth(depth->Clear); + _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test); + _mesa_DepthMask(depth->Mask); + } + break; + case GL_ENABLE_BIT: + { + const struct gl_enable_attrib *enable; + enable = (const struct gl_enable_attrib *) attr->data; + pop_enable_group(ctx, enable); + ctx->NewState |= _NEW_ALL; + } + break; + case GL_EVAL_BIT: + memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) ); + ctx->NewState |= _NEW_EVAL; + break; + case GL_FOG_BIT: + { + const struct gl_fog_attrib *fog; + fog = (const struct gl_fog_attrib *) attr->data; + _mesa_set_enable(ctx, GL_FOG, fog->Enabled); + _mesa_Fogfv(GL_FOG_COLOR, fog->Color); + _mesa_Fogf(GL_FOG_DENSITY, fog->Density); + _mesa_Fogf(GL_FOG_START, fog->Start); + _mesa_Fogf(GL_FOG_END, fog->End); + _mesa_Fogf(GL_FOG_INDEX, fog->Index); + _mesa_Fogi(GL_FOG_MODE, fog->Mode); + } + break; + case GL_HINT_BIT: + { + const struct gl_hint_attrib *hint; + hint = (const struct gl_hint_attrib *) attr->data; + _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT, + hint->PerspectiveCorrection ); + _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth); + _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth); + _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth); + _mesa_Hint(GL_FOG_HINT, hint->Fog); + _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, + hint->ClipVolumeClipping); + _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB, + hint->TextureCompression); + } + break; + case GL_LIGHTING_BIT: + { + GLuint i; + const struct gl_light_attrib *light; + light = (const struct gl_light_attrib *) attr->data; + /* lighting enable */ + _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled); + /* per-light state */ + if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) + _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); + + for (i = 0; i < ctx->Const.MaxLights; i++) { + const struct gl_light *l = &light->Light[i]; + _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled); + _mesa_light(ctx, i, GL_AMBIENT, l->Ambient); + _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse); + _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); + _mesa_light(ctx, i, GL_POSITION, l->EyePosition); + _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection); + { + GLfloat p[4] = { 0 }; + p[0] = l->SpotExponent; + _mesa_light(ctx, i, GL_SPOT_EXPONENT, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->SpotCutoff; + _mesa_light(ctx, i, GL_SPOT_CUTOFF, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->ConstantAttenuation; + _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->LinearAttenuation; + _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->QuadraticAttenuation; + _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p); + } + } + /* light model */ + _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT, + light->Model.Ambient); + _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, + (GLfloat) light->Model.LocalViewer); + _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE, + (GLfloat) light->Model.TwoSide); + _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL, + (GLfloat) light->Model.ColorControl); + /* shade model */ + _mesa_ShadeModel(light->ShadeModel); + /* color material */ + _mesa_ColorMaterial(light->ColorMaterialFace, + light->ColorMaterialMode); + _mesa_set_enable(ctx, GL_COLOR_MATERIAL, + light->ColorMaterialEnabled); + /* materials */ + memcpy(&ctx->Light.Material, &light->Material, + sizeof(struct gl_material)); + _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, light->ClampVertexColor); + } + break; + case GL_LINE_BIT: + { + const struct gl_line_attrib *line; + line = (const struct gl_line_attrib *) attr->data; + _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag); + _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag); + _mesa_LineStipple(line->StippleFactor, line->StipplePattern); + _mesa_LineWidth(line->Width); + } + break; + case GL_LIST_BIT: + memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) ); + break; + case GL_PIXEL_MODE_BIT: + memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) ); + /* XXX what other pixel state needs to be set by function calls? */ + _mesa_ReadBuffer(ctx->Pixel.ReadBuffer); + ctx->NewState |= _NEW_PIXEL; + break; + case GL_POINT_BIT: + { + const struct gl_point_attrib *point; + point = (const struct gl_point_attrib *) attr->data; + _mesa_PointSize(point->Size); + _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag); + if (ctx->Extensions.EXT_point_parameters) { + _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT, + point->Params); + _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT, + point->MinSize); + _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT, + point->MaxSize); + _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT, + point->Threshold); + } + if (ctx->Extensions.NV_point_sprite + || ctx->Extensions.ARB_point_sprite) { + GLuint u; + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV, + (GLint) point->CoordReplace[u]); + } + _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite); + if (ctx->Extensions.NV_point_sprite) + _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV, + ctx->Point.SpriteRMode); + _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN, + (GLfloat)ctx->Point.SpriteOrigin); + } + } + break; + case GL_POLYGON_BIT: + { + const struct gl_polygon_attrib *polygon; + polygon = (const struct gl_polygon_attrib *) attr->data; + _mesa_CullFace(polygon->CullFaceMode); + _mesa_FrontFace(polygon->FrontFace); + _mesa_PolygonMode(GL_FRONT, polygon->FrontMode); + _mesa_PolygonMode(GL_BACK, polygon->BackMode); + _mesa_PolygonOffset(polygon->OffsetFactor, + polygon->OffsetUnits); + _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag); + _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag); + _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag); + _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT, + polygon->OffsetPoint); + _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE, + polygon->OffsetLine); + _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, + polygon->OffsetFill); + } + break; + case GL_POLYGON_STIPPLE_BIT: + memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) ); + ctx->NewState |= _NEW_POLYGONSTIPPLE; + if (ctx->Driver.PolygonStipple) + ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data ); + break; + case GL_SCISSOR_BIT: + { + const struct gl_scissor_attrib *scissor; + scissor = (const struct gl_scissor_attrib *) attr->data; + _mesa_Scissor(scissor->X, scissor->Y, + scissor->Width, scissor->Height); + _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled); + } + break; + case GL_STENCIL_BUFFER_BIT: + { + const struct gl_stencil_attrib *stencil; + stencil = (const struct gl_stencil_attrib *) attr->data; + _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); + _mesa_ClearStencil(stencil->Clear); + if (ctx->Extensions.EXT_stencil_two_side) { + _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, + stencil->TestTwoSide); + _mesa_ActiveStencilFaceEXT(stencil->ActiveFace + ? GL_BACK : GL_FRONT); + } + /* front state */ + _mesa_StencilFuncSeparate(GL_FRONT, + stencil->Function[0], + stencil->Ref[0], + stencil->ValueMask[0]); + _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]); + _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0], + stencil->ZFailFunc[0], + stencil->ZPassFunc[0]); + /* back state */ + _mesa_StencilFuncSeparate(GL_BACK, + stencil->Function[1], + stencil->Ref[1], + stencil->ValueMask[1]); + _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]); + _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1], + stencil->ZFailFunc[1], + stencil->ZPassFunc[1]); + } + break; + case GL_TRANSFORM_BIT: + { + GLuint i; + const struct gl_transform_attrib *xform; + xform = (const struct gl_transform_attrib *) attr->data; + _mesa_MatrixMode(xform->MatrixMode); + if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) + _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); + + /* restore clip planes */ + for (i = 0; i < MAX_CLIP_PLANES; i++) { + const GLuint mask = 1 << i; + const GLfloat *eyePlane = xform->EyeUserPlane[i]; + COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane); + if (xform->ClipPlanesEnabled & mask) { + _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE); + } + else { + _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE); + } + if (ctx->Driver.ClipPlane) + ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane ); + } + + /* normalize/rescale */ + if (xform->Normalize != ctx->Transform.Normalize) + _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize); + if (xform->RescaleNormals != ctx->Transform.RescaleNormals) + _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT, + ctx->Transform.RescaleNormals); + if (xform->DepthClamp != ctx->Transform.DepthClamp) + _mesa_set_enable(ctx, GL_DEPTH_CLAMP, + ctx->Transform.DepthClamp); + } + break; + case GL_TEXTURE_BIT: + /* Take care of texture object reference counters */ + { + struct texture_state *texstate + = (struct texture_state *) attr->data; + pop_texture_group(ctx, texstate); + ctx->NewState |= _NEW_TEXTURE; + } + break; + case GL_VIEWPORT_BIT: + { + const struct gl_viewport_attrib *vp; + vp = (const struct gl_viewport_attrib *) attr->data; + _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height); + _mesa_DepthRange(vp->Near, vp->Far); + } + break; + case GL_MULTISAMPLE_BIT_ARB: + { + const struct gl_multisample_attrib *ms; + ms = (const struct gl_multisample_attrib *) attr->data; + _mesa_SampleCoverageARB(ms->SampleCoverageValue, + ms->SampleCoverageInvert); + } + break; + + default: + _mesa_problem( ctx, "Bad attrib flag in PopAttrib"); + break; + } + + next = attr->next; + FREE( attr->data ); + FREE( attr ); + attr = next; + } +} + + +/** + * Helper for incrementing/decrementing vertex buffer object reference + * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group. + */ +static void +adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step) +{ + GLuint i; + + arrayObj->Vertex.BufferObj->RefCount += step; + arrayObj->Weight.BufferObj->RefCount += step; + arrayObj->Normal.BufferObj->RefCount += step; + arrayObj->Color.BufferObj->RefCount += step; + arrayObj->SecondaryColor.BufferObj->RefCount += step; + arrayObj->FogCoord.BufferObj->RefCount += step; + arrayObj->Index.BufferObj->RefCount += step; + arrayObj->EdgeFlag.BufferObj->RefCount += step; + for (i = 0; i < Elements(arrayObj->TexCoord); i++) + arrayObj->TexCoord[i].BufferObj->RefCount += step; + for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) + arrayObj->VertexAttrib[i].BufferObj->RefCount += step; +} + + +/** + * Copy gl_pixelstore_attrib from src to dst, updating buffer + * object refcounts. + */ +static void +copy_pixelstore(struct gl_context *ctx, + struct gl_pixelstore_attrib *dst, + const struct gl_pixelstore_attrib *src) +{ + dst->Alignment = src->Alignment; + dst->RowLength = src->RowLength; + dst->SkipPixels = src->SkipPixels; + dst->SkipRows = src->SkipRows; + dst->ImageHeight = src->ImageHeight; + dst->SkipImages = src->SkipImages; + dst->SwapBytes = src->SwapBytes; + dst->LsbFirst = src->LsbFirst; + dst->ClientStorage = src->ClientStorage; + dst->Invert = src->Invert; + _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj); +} + + +#define GL_CLIENT_PACK_BIT (1<<20) +#define GL_CLIENT_UNPACK_BIT (1<<21) + + +void GLAPIENTRY +_mesa_PushClientAttrib(GLbitfield mask) +{ + struct gl_attrib_node *head; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) { + _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" ); + return; + } + + /* Build linked list of attribute nodes which save all attribute + * groups specified by the mask. + */ + head = NULL; + + if (mask & GL_CLIENT_PIXEL_STORE_BIT) { + struct gl_pixelstore_attrib *attr; + /* packing attribs */ + attr = CALLOC_STRUCT( gl_pixelstore_attrib ); + copy_pixelstore(ctx, attr, &ctx->Pack); + save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr); + /* unpacking attribs */ + attr = CALLOC_STRUCT( gl_pixelstore_attrib ); + copy_pixelstore(ctx, attr, &ctx->Unpack); + save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr); + } + + if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { + struct gl_array_attrib *attr; + struct gl_array_object *obj; + + attr = MALLOC_STRUCT( gl_array_attrib ); + obj = MALLOC_STRUCT( gl_array_object ); + +#if FEATURE_ARB_vertex_buffer_object + /* increment ref counts since we're copying pointers to these objects */ + ctx->Array.ArrayBufferObj->RefCount++; + ctx->Array.ElementArrayBufferObj->RefCount++; +#endif + + memcpy( attr, &ctx->Array, sizeof(struct gl_array_attrib) ); + memcpy( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) ); + + attr->ArrayObj = obj; + + save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr); + + /* bump reference counts on buffer objects */ + adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1); + } + + ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; + ctx->ClientAttribStackDepth++; +} + + + + +void GLAPIENTRY +_mesa_PopClientAttrib(void) +{ + struct gl_attrib_node *node, *next; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (ctx->ClientAttribStackDepth == 0) { + _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" ); + return; + } + + ctx->ClientAttribStackDepth--; + node = ctx->ClientAttribStack[ctx->ClientAttribStackDepth]; + + while (node) { + switch (node->kind) { + case GL_CLIENT_PACK_BIT: + { + struct gl_pixelstore_attrib *store = + (struct gl_pixelstore_attrib *) node->data; + copy_pixelstore(ctx, &ctx->Pack, store); + _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL); + } + ctx->NewState |= _NEW_PACKUNPACK; + break; + case GL_CLIENT_UNPACK_BIT: + { + struct gl_pixelstore_attrib *store = + (struct gl_pixelstore_attrib *) node->data; + copy_pixelstore(ctx, &ctx->Unpack, store); + _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL); + } + ctx->NewState |= _NEW_PACKUNPACK; + break; + case GL_CLIENT_VERTEX_ARRAY_BIT: { + struct gl_array_attrib * data = + (struct gl_array_attrib *) node->data; + + adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1); + + ctx->Array.ActiveTexture = data->ActiveTexture; + if (data->LockCount != 0) + _mesa_LockArraysEXT(data->LockFirst, data->LockCount); + else if (ctx->Array.LockCount) + _mesa_UnlockArraysEXT(); + + _mesa_BindVertexArrayAPPLE( data->ArrayObj->Name ); + +#if FEATURE_ARB_vertex_buffer_object + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, + data->ArrayBufferObj->Name); + _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, + data->ElementArrayBufferObj->Name); +#endif + + memcpy( ctx->Array.ArrayObj, data->ArrayObj, + sizeof( struct gl_array_object ) ); + + FREE( data->ArrayObj ); + + /* FIXME: Should some bits in ctx->Array->NewState also be set + * FIXME: here? It seems like it should be set to inclusive-or + * FIXME: of the old ArrayObj->_Enabled and the new _Enabled. + */ + + ctx->NewState |= _NEW_ARRAY; + break; + } + default: + _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib"); + break; + } + + next = node->next; + FREE( node->data ); + FREE( node ); + node = next; + } +} + + +void +_mesa_init_attrib_dispatch(struct _glapi_table *disp) +{ + SET_PopAttrib(disp, _mesa_PopAttrib); + SET_PushAttrib(disp, _mesa_PushAttrib); + SET_PopClientAttrib(disp, _mesa_PopClientAttrib); + SET_PushClientAttrib(disp, _mesa_PushClientAttrib); +} + + +#endif /* FEATURE_attrib_stack */ + + +/** + * Free any attribute state data that might be attached to the context. + */ +void +_mesa_free_attrib_data(struct gl_context *ctx) +{ + while (ctx->AttribStackDepth > 0) { + struct gl_attrib_node *attr, *next; + + ctx->AttribStackDepth--; + attr = ctx->AttribStack[ctx->AttribStackDepth]; + + while (attr) { + if (attr->kind == GL_TEXTURE_BIT) { + struct texture_state *texstate = (struct texture_state*)attr->data; + GLuint u, tgt; + /* clear references to the saved texture objects */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); + } + } + } + else { + /* any other chunks of state that requires special handling? */ + } + + next = attr->next; + free(attr->data); + free(attr); + attr = next; + } + } +} + + +void _mesa_init_attrib( struct gl_context *ctx ) +{ + /* Renderer and client attribute stacks */ + ctx->AttribStackDepth = 0; + ctx->ClientAttribStackDepth = 0; +} diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index 972a90279..d749b245e 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -1,1192 +1,1200 @@ -/**
- * \file dd.h
- * Device driver interfaces.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef DD_INCLUDED
-#define DD_INCLUDED
-
-/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
-
-#include "glheader.h"
-
-struct gl_buffer_object;
-struct gl_context;
-struct gl_display_list;
-struct gl_framebuffer;
-struct gl_pixelstore_attrib;
-struct gl_program;
-struct gl_renderbuffer;
-struct gl_renderbuffer_attachment;
-struct gl_shader;
-struct gl_shader_program;
-struct gl_texture_image;
-struct gl_texture_object;
-
-/* GL_ARB_vertex_buffer_object */
-/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
- * NULL) if buffer is unavailable for immediate mapping.
- *
- * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
- * would require more book-keeping in the driver than seems necessary
- * at this point.
- *
- * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
- * want to provoke the driver to throw away the old storage, we will
- * respect the contents of already referenced data.
- */
-#define MESA_MAP_NOWAIT_BIT 0x0040
-
-
-/**
- * Device driver function table.
- * Core Mesa uses these function pointers to call into device drivers.
- * Most of these functions directly correspond to OpenGL state commands.
- * Core Mesa will call these functions after error checking has been done
- * so that the drivers don't have to worry about error testing.
- *
- * Vertex transformation/clipping/lighting is patched into the T&L module.
- * Rasterization functions are patched into the swrast module.
- *
- * Note: when new functions are added here, the drivers/common/driverfuncs.c
- * file should be updated too!!!
- */
-struct dd_function_table {
- /**
- * Return a string as needed by glGetString().
- * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
- * returned.
- */
- const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
-
- /**
- * Notify the driver after Mesa has made some internal state changes.
- *
- * This is in addition to any state change callbacks Mesa may already have
- * made.
- */
- void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
-
- /**
- * Get the width and height of the named buffer/window.
- *
- * Mesa uses this to determine when the driver's window size has changed.
- * XXX OBSOLETE: this function will be removed in the future.
- */
- void (*GetBufferSize)( struct gl_framebuffer *buffer,
- GLuint *width, GLuint *height );
-
- /**
- * Resize the given framebuffer to the given size.
- * XXX OBSOLETE: this function will be removed in the future.
- */
- void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint width, GLuint height);
-
- /**
- * Called whenever an error is generated.
- * __struct gl_contextRec::ErrorValue contains the error value.
- */
- void (*Error)( struct gl_context *ctx );
-
- /**
- * This is called whenever glFinish() is called.
- */
- void (*Finish)( struct gl_context *ctx );
-
- /**
- * This is called whenever glFlush() is called.
- */
- void (*Flush)( struct gl_context *ctx );
-
- /**
- * Clear the color/depth/stencil/accum buffer(s).
- * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
- * renderbuffers need to be cleared.
- */
- void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
-
- /**
- * Execute glAccum command.
- */
- void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
-
-
- /**
- * Execute glRasterPos, updating the ctx->Current.Raster fields
- */
- void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
-
- /**
- * \name Image-related functions
- */
- /*@{*/
-
- /**
- * Called by glDrawPixels().
- * \p unpack describes how to unpack the source image data.
- */
- void (*DrawPixels)( struct gl_context *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels );
-
- /**
- * Called by glReadPixels().
- */
- void (*ReadPixels)( struct gl_context *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- GLvoid *dest );
-
- /**
- * Called by glCopyPixels().
- */
- void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
- GLsizei width, GLsizei height,
- GLint dstx, GLint dsty, GLenum type );
-
- /**
- * Called by glBitmap().
- */
- void (*Bitmap)( struct gl_context *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap );
- /*@}*/
-
-
- /**
- * \name Texture image functions
- */
- /*@{*/
-
- /**
- * Choose texture format.
- *
- * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
- * functions. The driver should examine \p internalFormat and return a
- * gl_format value.
- */
- GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat,
- GLenum srcFormat, GLenum srcType );
-
- /**
- * Called by glTexImage1D().
- *
- * \param target user specified.
- * \param format user specified.
- * \param type user specified.
- * \param pixels user specified.
- * \param packing indicates the image packing of pixels.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p depth, \p border and \p internalFormat information.
- *
- * \p retainInternalCopy is returned by this function and indicates whether
- * core Mesa should keep an internal copy of the texture image.
- *
- * Drivers should call a fallback routine from texstore.c if needed.
- */
- void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexImage2D().
- *
- * \sa dd_function_table::TexImage1D.
- */
- void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexImage3D().
- *
- * \sa dd_function_table::TexImage1D.
- */
- void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexSubImage1D().
- *
- * \param target user specified.
- * \param level user specified.
- * \param xoffset user specified.
- * \param yoffset user specified.
- * \param zoffset user specified.
- * \param width user specified.
- * \param height user specified.
- * \param depth user specified.
- * \param format user specified.
- * \param type user specified.
- * \param pixels user specified.
- * \param packing indicates the image packing of pixels.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p border and \p internalFormat information.
- *
- * The driver should use a fallback routine from texstore.c if needed.
- */
- void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexSubImage2D().
- *
- * \sa dd_function_table::TexSubImage1D.
- */
- void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexSubImage3D().
- *
- * \sa dd_function_table::TexSubImage1D.
- */
- void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLint depth,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glGetTexImage().
- */
- void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glCopyTexImage1D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexImage1D)( struct gl_context *ctx, GLenum target, GLint level,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLint border );
-
- /**
- * Called by glCopyTexImage2D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexImage2D)( struct gl_context *ctx, GLenum target, GLint level,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border );
-
- /**
- * Called by glCopyTexSubImage1D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset,
- GLint x, GLint y, GLsizei width );
- /**
- * Called by glCopyTexSubImage2D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
- /**
- * Called by glCopyTexSubImage3D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
-
- /**
- * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
- */
- void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj);
-
- /**
- * Called by glTexImage[123]D when user specifies a proxy texture
- * target.
- *
- * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
- */
- GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLenum format, GLenum type,
- GLint width, GLint height,
- GLint depth, GLint border);
- /*@}*/
-
-
- /**
- * \name Compressed texture functions
- */
- /*@{*/
-
- /**
- * Called by glCompressedTexImage1D().
- *
- * \param target user specified.
- * \param format user specified.
- * \param type user specified.
- * \param pixels user specified.
- * \param packing indicates the image packing of pixels.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p depth, \p border and \p internalFormat information.
- *
- * \a retainInternalCopy is returned by this function and indicates whether
- * core Mesa should keep an internal copy of the texture image.
- */
- void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
- /**
- * Called by glCompressedTexImage2D().
- *
- * \sa dd_function_table::CompressedTexImage1D.
- */
- void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
- /**
- * Called by glCompressedTexImage3D().
- *
- * \sa dd_function_table::CompressedTexImage3D.
- */
- void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glCompressedTexSubImage1D().
- *
- * \param target user specified.
- * \param level user specified.
- * \param xoffset user specified.
- * \param yoffset user specified.
- * \param zoffset user specified.
- * \param width user specified.
- * \param height user specified.
- * \param depth user specified.
- * \param imageSize user specified.
- * \param data user specified.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p depth, \p border and \p internalFormat information.
- */
- void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
- /**
- * Called by glCompressedTexSubImage2D().
- *
- * \sa dd_function_table::CompressedTexImage3D.
- */
- void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLint height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
- /**
- * Called by glCompressedTexSubImage3D().
- *
- * \sa dd_function_table::CompressedTexImage3D.
- */
- void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLint height, GLint depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
- /**
- * Called by glGetCompressedTexImage.
- */
- void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level,
- GLvoid *img,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
- /*@}*/
-
- /**
- * \name Texture object functions
- */
- /*@{*/
-
- /**
- * Called by glBindTexture().
- */
- void (*BindTexture)( struct gl_context *ctx, GLenum target,
- struct gl_texture_object *tObj );
-
- /**
- * Called to allocate a new texture object.
- * A new gl_texture_object should be returned. The driver should
- * attach to it any device-specific info it needs.
- */
- struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name,
- GLenum target );
- /**
- * Called when a texture object is about to be deallocated.
- *
- * Driver should delete the gl_texture_object object and anything
- * hanging off of it.
- */
- void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
-
- /**
- * Called to allocate a new texture image object.
- */
- struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx );
-
- /**
- * Called to free tImage->Data.
- */
- void (*FreeTexImageData)( struct gl_context *ctx, struct gl_texture_image *tImage );
-
- /** Map texture image data into user space */
- void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
- /** Unmap texture images from user space */
- void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
-
- /**
- * Note: no context argument. This function doesn't initially look
- * like it belongs here, except that the driver is the only entity
- * that knows for sure how the texture memory is allocated - via
- * the above callbacks. There is then an argument that the driver
- * knows what memcpy paths might be fast. Typically this is invoked with
- *
- * to -- a pointer into texture memory allocated by NewTextureImage() above.
- * from -- a pointer into client memory or a mesa temporary.
- * sz -- nr bytes to copy.
- */
- void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
-
- /**
- * Called by glAreTextureResident().
- */
- GLboolean (*IsTextureResident)( struct gl_context *ctx,
- struct gl_texture_object *t );
-
- /**
- * Called when the texture's color lookup table is changed.
- *
- * If \p tObj is NULL then the shared texture palette
- * gl_texture_object::Palette is to be updated.
- */
- void (*UpdateTexturePalette)( struct gl_context *ctx,
- struct gl_texture_object *tObj );
- /*@}*/
-
-
- /**
- * \name Imaging functionality
- */
- /*@{*/
- void (*CopyColorTable)( struct gl_context *ctx,
- GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width );
-
- void (*CopyColorSubTable)( struct gl_context *ctx,
- GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width );
- /*@}*/
-
-
- /**
- * \name Vertex/fragment program functions
- */
- /*@{*/
- /** Bind a vertex/fragment program */
- void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
- /** Allocate a new program */
- struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
- /** Delete a program */
- void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
- /**
- * Notify driver that a program string (and GPU code) has been specified
- * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
- * supported by the driver.
- */
- GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
- struct gl_program *prog);
-
- /** Query if program can be loaded onto hardware */
- GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
- struct gl_program *prog);
-
- /*@}*/
-
- /**
- * \name GLSL shader/program functions.
- */
- /*@{*/
- /**
- * Called when a shader program is linked.
- *
- * This gives drivers an opportunity to clone the IR and make their
- * own transformations on it for the purposes of code generation.
- */
- GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
- /*@}*/
-
- /**
- * \name State-changing functions.
- *
- * \note drawing functions are above.
- *
- * These functions are called by their corresponding OpenGL API functions.
- * They are \e also called by the gl_PopAttrib() function!!!
- * May add more functions like these to the device driver in the future.
- */
- /*@{*/
- /** Specify the alpha test function */
- void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
- /** Set the blend color */
- void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
- /** Set the blend equation */
- void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
- void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
- GLenum modeRGB, GLenum modeA);
- /** Specify pixel arithmetic */
- void (*BlendFuncSeparate)(struct gl_context *ctx,
- GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA);
- void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
- GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA);
- /** Specify clear values for the color buffers */
- void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]);
- /** Specify the clear value for the depth buffer */
- void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
- /** Specify the clear value for the stencil buffer */
- void (*ClearStencil)(struct gl_context *ctx, GLint s);
- /** Specify a plane against which all geometry is clipped */
- void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
- /** Enable and disable writing of frame buffer color components */
- void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
- GLboolean bmask, GLboolean amask );
- void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
- GLboolean gmask, GLboolean bmask, GLboolean amask);
- /** Cause a material color to track the current color */
- void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
- /** Specify whether front- or back-facing facets can be culled */
- void (*CullFace)(struct gl_context *ctx, GLenum mode);
- /** Define front- and back-facing polygons */
- void (*FrontFace)(struct gl_context *ctx, GLenum mode);
- /** Specify the value used for depth buffer comparisons */
- void (*DepthFunc)(struct gl_context *ctx, GLenum func);
- /** Enable or disable writing into the depth buffer */
- void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
- /** Specify mapping of depth values from NDC to window coordinates */
- void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
- /** Specify the current buffer for writing */
- void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
- /** Specify the buffers for writing for fragment programs*/
- void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
- /** Enable or disable server-side gl capabilities */
- void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
- /** Specify fog parameters */
- void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
- /** Specify implementation-specific hints */
- void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
- /** Set light source parameters.
- * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
- * been transformed to eye-space.
- */
- void (*Lightfv)(struct gl_context *ctx, GLenum light,
- GLenum pname, const GLfloat *params );
- /** Set the lighting model parameters */
- void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
- /** Specify the line stipple pattern */
- void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
- /** Specify the width of rasterized lines */
- void (*LineWidth)(struct gl_context *ctx, GLfloat width);
- /** Specify a logical pixel operation for color index rendering */
- void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
- void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
- const GLfloat *params);
- /** Specify the diameter of rasterized points */
- void (*PointSize)(struct gl_context *ctx, GLfloat size);
- /** Select a polygon rasterization mode */
- void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
- /** Set the scale and units used to calculate depth values */
- void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
- /** Set the polygon stippling pattern */
- void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
- /* Specifies the current buffer for reading */
- void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
- /** Set rasterization mode */
- void (*RenderMode)(struct gl_context *ctx, GLenum mode );
- /** Define the scissor box */
- void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
- /** Select flat or smooth shading */
- void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
- /** OpenGL 2.0 two-sided StencilFunc */
- void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
- GLint ref, GLuint mask);
- /** OpenGL 2.0 two-sided StencilMask */
- void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
- /** OpenGL 2.0 two-sided StencilOp */
- void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
- GLenum zfail, GLenum zpass);
- /** Control the generation of texture coordinates */
- void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
- const GLfloat *params);
- /** Set texture environment parameters */
- void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
- const GLfloat *param);
- /** Set texture parameters */
- void (*TexParameter)(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj,
- GLenum pname, const GLfloat *params);
- /** Set the viewport */
- void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
- /*@}*/
-
-
- /**
- * \name Vertex/pixel buffer object functions
- */
- /*@{*/
- void (*BindBuffer)( struct gl_context *ctx, GLenum target,
- struct gl_buffer_object *obj );
-
- struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
- GLenum target );
-
- void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
-
- GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid *data, GLenum usage,
- struct gl_buffer_object *obj );
-
- void (*BufferSubData)( struct gl_context *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid *data,
- struct gl_buffer_object *obj );
-
- void (*GetBufferSubData)( struct gl_context *ctx, GLenum target,
- GLintptrARB offset, GLsizeiptrARB size,
- GLvoid *data, struct gl_buffer_object *obj );
-
- void * (*MapBuffer)( struct gl_context *ctx, GLenum target, GLenum access,
- struct gl_buffer_object *obj );
-
- void (*CopyBufferSubData)( struct gl_context *ctx,
- struct gl_buffer_object *src,
- struct gl_buffer_object *dst,
- GLintptr readOffset, GLintptr writeOffset,
- GLsizeiptr size );
-
- /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
- */
- void * (*MapBufferRange)( struct gl_context *ctx, GLenum target, GLintptr offset,
- GLsizeiptr length, GLbitfield access,
- struct gl_buffer_object *obj);
-
- void (*FlushMappedBufferRange)(struct gl_context *ctx, GLenum target,
- GLintptr offset, GLsizeiptr length,
- struct gl_buffer_object *obj);
-
- GLboolean (*UnmapBuffer)( struct gl_context *ctx, GLenum target,
- struct gl_buffer_object *obj );
- /*@}*/
-
- /**
- * \name Functions for GL_APPLE_object_purgeable
- */
- /*@{*/
- /* variations on ObjectPurgeable */
- GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
- GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
- GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
-
- /* variations on ObjectUnpurgeable */
- GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
- GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
- GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
- /*@}*/
-
- /**
- * \name Functions for GL_EXT_framebuffer_{object,blit}.
- */
- /*@{*/
- struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
- struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
- void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
- struct gl_framebuffer *drawFb,
- struct gl_framebuffer *readFb);
- void (*FramebufferRenderbuffer)(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- GLenum attachment,
- struct gl_renderbuffer *rb);
- void (*RenderTexture)(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att);
- void (*FinishRenderTexture)(struct gl_context *ctx,
- struct gl_renderbuffer_attachment *att);
- void (*ValidateFramebuffer)(struct gl_context *ctx,
- struct gl_framebuffer *fb);
- /*@}*/
- void (*BlitFramebuffer)(struct gl_context *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter);
-
- /**
- * \name Query objects
- */
- /*@{*/
- struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
- void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
- void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
- void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
- void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
- void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
- /*@}*/
-
-
- /**
- * \name Vertex Array objects
- */
- /*@{*/
- struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
- void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
- void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
- /*@}*/
-
- /**
- * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
- */
- /*@{*/
- struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
- void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
- struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
- void (*DeleteShaderProgram)(struct gl_context *ctx,
- struct gl_shader_program *shProg);
- void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
- /*@}*/
-
-
- /**
- * \name Support for multiple T&L engines
- */
- /*@{*/
-
- /**
- * Bitmask of state changes that require the current T&L module to be
- * validated, using ValidateTnlModule() below.
- */
- GLuint NeedValidate;
-
- /**
- * Validate the current T&L module.
- *
- * This is called directly after UpdateState() when a state change that has
- * occurred matches the dd_function_table::NeedValidate bitmask above. This
- * ensures all computed values are up to date, thus allowing the driver to
- * decide if the current T&L module needs to be swapped out.
- *
- * This must be non-NULL if a driver installs a custom T&L module and sets
- * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
- */
- void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state );
-
- /**
- * Set by the driver-supplied T&L engine.
- *
- * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
- */
- GLuint CurrentExecPrimitive;
-
- /**
- * Current state of an in-progress compilation.
- *
- * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
- * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
- */
- GLuint CurrentSavePrimitive;
-
-
-#define FLUSH_STORED_VERTICES 0x1
-#define FLUSH_UPDATE_CURRENT 0x2
- /**
- * Set by the driver-supplied T&L engine whenever vertices are buffered
- * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
- * updated.
- *
- * The dd_function_table::FlushVertices call below may be used to resolve
- * these conditions.
- */
- GLuint NeedFlush;
- GLuint SaveNeedFlush;
-
-
- /* Called prior to any of the GLvertexformat functions being
- * called. Paired with Driver.FlushVertices().
- */
- void (*BeginVertices)( struct gl_context *ctx );
-
- /**
- * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
- * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
- * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
- * __struct gl_contextRec::Current and gl_light_attrib::Material
- *
- * Note that the default T&L engine never clears the
- * FLUSH_UPDATE_CURRENT bit, even after performing the update.
- */
- void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
- void (*SaveFlushVertices)( struct gl_context *ctx );
-
- /**
- * Give the driver the opportunity to hook in its own vtxfmt for
- * compiling optimized display lists. This is called on each valid
- * glBegin() during list compilation.
- */
- GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
-
- /**
- * Notify driver that the special derived value _NeedEyeCoords has
- * changed.
- */
- void (*LightingSpaceChange)( struct gl_context *ctx );
-
- /**
- * Called by glNewList().
- *
- * Let the T&L component know what is going on with display lists
- * in time to make changes to dispatch tables, etc.
- */
- void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
- /**
- * Called by glEndList().
- *
- * \sa dd_function_table::NewList.
- */
- void (*EndList)( struct gl_context *ctx );
-
- /**
- * Called by glCallList(s).
- *
- * Notify the T&L component before and after calling a display list.
- */
- void (*BeginCallList)( struct gl_context *ctx,
- struct gl_display_list *dlist );
- /**
- * Called by glEndCallList().
- *
- * \sa dd_function_table::BeginCallList.
- */
- void (*EndCallList)( struct gl_context *ctx );
-
-
- /**
- * \name GL_ARB_sync interfaces
- */
- /*@{*/
- struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
- void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
- void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
- void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
- void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
- GLbitfield, GLuint64);
- void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
- GLbitfield, GLuint64);
- /*@}*/
-
- /** GL_NV_conditional_render */
- void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
- GLenum mode);
- void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
-
- /**
- * \name GL_OES_draw_texture interface
- */
- /*@{*/
- void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
- GLfloat width, GLfloat height);
- /*@}*/
-
- /**
- * \name GL_OES_EGL_image interface
- */
- void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage,
- GLeglImageOES image_handle);
- void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- void *image_handle);
-
- /**
- * \name GL_EXT_transform_feedback interface
- */
- struct gl_transform_feedback_object *
- (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
- void (*DeleteTransformFeedback)(struct gl_context *ctx,
- struct gl_transform_feedback_object *obj);
- void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
- struct gl_transform_feedback_object *obj);
- void (*EndTransformFeedback)(struct gl_context *ctx,
- struct gl_transform_feedback_object *obj);
- void (*PauseTransformFeedback)(struct gl_context *ctx,
- struct gl_transform_feedback_object *obj);
- void (*ResumeTransformFeedback)(struct gl_context *ctx,
- struct gl_transform_feedback_object *obj);
- void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode,
- struct gl_transform_feedback_object *obj);
-
- /**
- * \name GL_NV_texture_barrier interface
- */
- void (*TextureBarrier)(struct gl_context *ctx);
-};
-
-
-/**
- * Transform/Clip/Lighting interface
- *
- * Drivers present a reduced set of the functions possible in
- * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
- * remaining functions to map down to these entry points.
- *
- * These are the initial values to be installed into dispatch by
- * mesa. If the T&L driver wants to modify the dispatch table
- * while installed, it must do so itself. It would be possible for
- * the vertexformat to install its own initial values for these
- * functions, but this way there is an obvious list of what is
- * expected of the driver.
- *
- * If the driver wants to hook in entry points other than those
- * listed, it must restore them to their original values in
- * the disable() callback, below.
- */
-typedef struct {
- /**
- * \name Vertex
- */
- /*@{*/
- void (GLAPIENTRYP ArrayElement)( GLint );
- void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Color3fv)( const GLfloat * );
- void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Color4fv)( const GLfloat * );
- void (GLAPIENTRYP EdgeFlag)( GLboolean );
- void (GLAPIENTRYP EvalCoord1f)( GLfloat );
- void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
- void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
- void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
- void (GLAPIENTRYP EvalPoint1)( GLint );
- void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
- void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
- void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
- void (GLAPIENTRYP Indexf)( GLfloat );
- void (GLAPIENTRYP Indexfv)( const GLfloat * );
- void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
- void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
- void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Normal3fv)( const GLfloat * );
- void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
- void (GLAPIENTRYP TexCoord1f)( GLfloat );
- void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
- void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
- void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
- void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
- void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
- void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
- void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
- void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
- void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
- void (GLAPIENTRYP CallList)( GLuint );
- void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
- void (GLAPIENTRYP Begin)( GLenum );
- void (GLAPIENTRYP End)( void );
- void (GLAPIENTRYP PrimitiveRestartNV)( void );
- /* GL_NV_vertex_program */
- void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
- void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
- void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
- void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
- /* GL_ARB_vertex_program */
- void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
- void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
- void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
- void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
-
- /* GL_EXT_gpu_shader4 / GL 3.0 */
- void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
- void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
- void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
- void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
- void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
- void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
- void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
-
- void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
- void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
- void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
- void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
- void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
- void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
- void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
-
- /*@}*/
-
- void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
-
- /**
- * \name Array
- */
- /*@{*/
- void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
- void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices );
- void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices );
- void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
- GLenum type,
- const GLvoid **indices,
- GLsizei primcount);
- void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLint basevertex );
- void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLint basevertex);
- void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
- const GLsizei *count,
- GLenum type,
- const GLvoid **indices,
- GLsizei primcount,
- const GLint *basevertex);
- void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
- GLsizei count, GLsizei primcount);
- void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices,
- GLsizei primcount);
- /*@}*/
-
- /**
- * \name Eval
- *
- * If you don't support eval, fallback to the default vertex format
- * on receiving an eval call and use the pipeline mechanism to
- * provide partial T&L acceleration.
- *
- * Mesa will provide a set of helper functions to do eval within
- * accelerated vertex formats, eventually...
- */
- /*@{*/
- void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
- void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
- /*@}*/
-
-} GLvertexformat;
-
-
-#endif /* DD_INCLUDED */
+/** + * \file dd.h + * Device driver interfaces. + */ + +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef DD_INCLUDED +#define DD_INCLUDED + +/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ + +#include "glheader.h" + +struct gl_buffer_object; +struct gl_context; +struct gl_display_list; +struct gl_framebuffer; +struct gl_pixelstore_attrib; +struct gl_program; +struct gl_renderbuffer; +struct gl_renderbuffer_attachment; +struct gl_shader; +struct gl_shader_program; +struct gl_texture_image; +struct gl_texture_object; + +/* GL_ARB_vertex_buffer_object */ +/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return + * NULL) if buffer is unavailable for immediate mapping. + * + * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it + * would require more book-keeping in the driver than seems necessary + * at this point. + * + * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't + * want to provoke the driver to throw away the old storage, we will + * respect the contents of already referenced data. + */ +#define MESA_MAP_NOWAIT_BIT 0x0040 + + +/** + * Device driver function table. + * Core Mesa uses these function pointers to call into device drivers. + * Most of these functions directly correspond to OpenGL state commands. + * Core Mesa will call these functions after error checking has been done + * so that the drivers don't have to worry about error testing. + * + * Vertex transformation/clipping/lighting is patched into the T&L module. + * Rasterization functions are patched into the swrast module. + * + * Note: when new functions are added here, the drivers/common/driverfuncs.c + * file should be updated too!!! + */ +struct dd_function_table { + /** + * Return a string as needed by glGetString(). + * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be + * returned. + */ + const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); + + /** + * Notify the driver after Mesa has made some internal state changes. + * + * This is in addition to any state change callbacks Mesa may already have + * made. + */ + void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); + + /** + * Get the width and height of the named buffer/window. + * + * Mesa uses this to determine when the driver's window size has changed. + * XXX OBSOLETE: this function will be removed in the future. + */ + void (*GetBufferSize)( struct gl_framebuffer *buffer, + GLuint *width, GLuint *height ); + + /** + * Resize the given framebuffer to the given size. + * XXX OBSOLETE: this function will be removed in the future. + */ + void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint width, GLuint height); + + /** + * Called whenever an error is generated. + * __struct gl_contextRec::ErrorValue contains the error value. + */ + void (*Error)( struct gl_context *ctx ); + + /** + * This is called whenever glFinish() is called. + */ + void (*Finish)( struct gl_context *ctx ); + + /** + * This is called whenever glFlush() is called. + */ + void (*Flush)( struct gl_context *ctx ); + + /** + * Clear the color/depth/stencil/accum buffer(s). + * \param buffers a bitmask of BUFFER_BIT_* flags indicating which + * renderbuffers need to be cleared. + */ + void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); + + /** + * Execute glAccum command. + */ + void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); + + + /** + * Execute glRasterPos, updating the ctx->Current.Raster fields + */ + void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); + + /** + * \name Image-related functions + */ + /*@{*/ + + /** + * Called by glDrawPixels(). + * \p unpack describes how to unpack the source image data. + */ + void (*DrawPixels)( struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ); + + /** + * Called by glReadPixels(). + */ + void (*ReadPixels)( struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + GLvoid *dest ); + + /** + * Called by glCopyPixels(). + */ + void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, + GLsizei width, GLsizei height, + GLint dstx, GLint dsty, GLenum type ); + + /** + * Called by glBitmap(). + */ + void (*Bitmap)( struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap ); + /*@}*/ + + + /** + * \name Texture image functions + */ + /*@{*/ + + /** + * Choose texture format. + * + * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback + * functions. The driver should examine \p internalFormat and return a + * gl_format value. + */ + GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat, + GLenum srcFormat, GLenum srcType ); + + /** + * Called by glTexImage1D(). + * + * \param target user specified. + * \param format user specified. + * \param type user specified. + * \param pixels user specified. + * \param packing indicates the image packing of pixels. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + * + * \p retainInternalCopy is returned by this function and indicates whether + * core Mesa should keep an internal copy of the texture image. + * + * Drivers should call a fallback routine from texstore.c if needed. + */ + void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexImage2D(). + * + * \sa dd_function_table::TexImage1D. + */ + void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexImage3D(). + * + * \sa dd_function_table::TexImage1D. + */ + void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage1D(). + * + * \param target user specified. + * \param level user specified. + * \param xoffset user specified. + * \param yoffset user specified. + * \param zoffset user specified. + * \param width user specified. + * \param height user specified. + * \param depth user specified. + * \param format user specified. + * \param type user specified. + * \param pixels user specified. + * \param packing indicates the image packing of pixels. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p border and \p internalFormat information. + * + * The driver should use a fallback routine from texstore.c if needed. + */ + void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage2D(). + * + * \sa dd_function_table::TexSubImage1D. + */ + void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage3D(). + * + * \sa dd_function_table::TexSubImage1D. + */ + void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLint depth, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glGetTexImage(). + */ + void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glCopyTexImage1D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLint border ); + + /** + * Called by glCopyTexImage2D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLsizei height, GLint border ); + + /** + * Called by glCopyTexSubImage1D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, + GLint x, GLint y, GLsizei width ); + /** + * Called by glCopyTexSubImage2D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + /** + * Called by glCopyTexSubImage3D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + /** + * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. + */ + void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj); + + /** + * Called by glTexImage[123]D when user specifies a proxy texture + * target. + * + * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. + */ + GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLenum format, GLenum type, + GLint width, GLint height, + GLint depth, GLint border); + /*@}*/ + + + /** + * \name Compressed texture functions + */ + /*@{*/ + + /** + * Called by glCompressedTexImage1D(). + * + * \param target user specified. + * \param format user specified. + * \param type user specified. + * \param pixels user specified. + * \param packing indicates the image packing of pixels. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + * + * \a retainInternalCopy is returned by this function and indicates whether + * core Mesa should keep an internal copy of the texture image. + */ + void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + /** + * Called by glCompressedTexImage2D(). + * + * \sa dd_function_table::CompressedTexImage1D. + */ + void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + /** + * Called by glCompressedTexImage3D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glCompressedTexSubImage1D(). + * + * \param target user specified. + * \param level user specified. + * \param xoffset user specified. + * \param yoffset user specified. + * \param zoffset user specified. + * \param width user specified. + * \param height user specified. + * \param depth user specified. + * \param imageSize user specified. + * \param data user specified. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + */ + void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + /** + * Called by glCompressedTexSubImage2D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLint height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + /** + * Called by glCompressedTexSubImage3D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLint height, GLint depth, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + + /** + * Called by glGetCompressedTexImage. + */ + void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level, + GLvoid *img, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + /*@}*/ + + /** + * \name Texture object functions + */ + /*@{*/ + + /** + * Called by glBindTexture(). + */ + void (*BindTexture)( struct gl_context *ctx, GLenum target, + struct gl_texture_object *tObj ); + + /** + * Called to allocate a new texture object. + * A new gl_texture_object should be returned. The driver should + * attach to it any device-specific info it needs. + */ + struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name, + GLenum target ); + /** + * Called when a texture object is about to be deallocated. + * + * Driver should delete the gl_texture_object object and anything + * hanging off of it. + */ + void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); + + /** + * Called to allocate a new texture image object. + */ + struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx ); + + /** + * Called to free tImage->Data. + */ + void (*FreeTexImageData)( struct gl_context *ctx, struct gl_texture_image *tImage ); + + /** Map texture image data into user space */ + void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); + /** Unmap texture images from user space */ + void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); + + /** + * Note: no context argument. This function doesn't initially look + * like it belongs here, except that the driver is the only entity + * that knows for sure how the texture memory is allocated - via + * the above callbacks. There is then an argument that the driver + * knows what memcpy paths might be fast. Typically this is invoked with + * + * to -- a pointer into texture memory allocated by NewTextureImage() above. + * from -- a pointer into client memory or a mesa temporary. + * sz -- nr bytes to copy. + */ + void* (*TextureMemCpy)( void *to, const void *from, size_t sz ); + + /** + * Called by glAreTextureResident(). + */ + GLboolean (*IsTextureResident)( struct gl_context *ctx, + struct gl_texture_object *t ); + + /** + * Called when the texture's color lookup table is changed. + * + * If \p tObj is NULL then the shared texture palette + * gl_texture_object::Palette is to be updated. + */ + void (*UpdateTexturePalette)( struct gl_context *ctx, + struct gl_texture_object *tObj ); + /*@}*/ + + + /** + * \name Imaging functionality + */ + /*@{*/ + void (*CopyColorTable)( struct gl_context *ctx, + GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + + void (*CopyColorSubTable)( struct gl_context *ctx, + GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + /*@}*/ + + + /** + * \name Vertex/fragment program functions + */ + /*@{*/ + /** Bind a vertex/fragment program */ + void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); + /** Allocate a new program */ + struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); + /** Delete a program */ + void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); + /** + * Notify driver that a program string (and GPU code) has been specified + * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is + * supported by the driver. + */ + GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, + struct gl_program *prog); + + /** Query if program can be loaded onto hardware */ + GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, + struct gl_program *prog); + + /*@}*/ + + /** + * \name GLSL shader/program functions. + */ + /*@{*/ + /** + * Called when a shader program is linked. + * + * This gives drivers an opportunity to clone the IR and make their + * own transformations on it for the purposes of code generation. + */ + GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); + /*@}*/ + + /** + * \name State-changing functions. + * + * \note drawing functions are above. + * + * These functions are called by their corresponding OpenGL API functions. + * They are \e also called by the gl_PopAttrib() function!!! + * May add more functions like these to the device driver in the future. + */ + /*@{*/ + /** Specify the alpha test function */ + void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); + /** Set the blend color */ + void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); + /** Set the blend equation */ + void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); + void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, + GLenum modeRGB, GLenum modeA); + /** Specify pixel arithmetic */ + void (*BlendFuncSeparate)(struct gl_context *ctx, + GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA); + void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, + GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA); + /** Specify clear values for the color buffers */ + void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]); + /** Specify the clear value for the depth buffer */ + void (*ClearDepth)(struct gl_context *ctx, GLclampd d); + /** Specify the clear value for the stencil buffer */ + void (*ClearStencil)(struct gl_context *ctx, GLint s); + /** Specify a plane against which all geometry is clipped */ + void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); + /** Enable and disable writing of frame buffer color components */ + void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, + GLboolean bmask, GLboolean amask ); + void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, + GLboolean gmask, GLboolean bmask, GLboolean amask); + /** Cause a material color to track the current color */ + void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); + /** Specify whether front- or back-facing facets can be culled */ + void (*CullFace)(struct gl_context *ctx, GLenum mode); + /** Define front- and back-facing polygons */ + void (*FrontFace)(struct gl_context *ctx, GLenum mode); + /** Specify the value used for depth buffer comparisons */ + void (*DepthFunc)(struct gl_context *ctx, GLenum func); + /** Enable or disable writing into the depth buffer */ + void (*DepthMask)(struct gl_context *ctx, GLboolean flag); + /** Specify mapping of depth values from NDC to window coordinates */ + void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); + /** Specify the current buffer for writing */ + void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); + /** Specify the buffers for writing for fragment programs*/ + void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); + /** Enable or disable server-side gl capabilities */ + void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); + /** Specify fog parameters */ + void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); + /** Specify implementation-specific hints */ + void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); + /** Set light source parameters. + * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already + * been transformed to eye-space. + */ + void (*Lightfv)(struct gl_context *ctx, GLenum light, + GLenum pname, const GLfloat *params ); + /** Set the lighting model parameters */ + void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); + /** Specify the line stipple pattern */ + void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); + /** Specify the width of rasterized lines */ + void (*LineWidth)(struct gl_context *ctx, GLfloat width); + /** Specify a logical pixel operation for color index rendering */ + void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); + void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, + const GLfloat *params); + /** Specify the diameter of rasterized points */ + void (*PointSize)(struct gl_context *ctx, GLfloat size); + /** Select a polygon rasterization mode */ + void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); + /** Set the scale and units used to calculate depth values */ + void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); + /** Set the polygon stippling pattern */ + void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); + /* Specifies the current buffer for reading */ + void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); + /** Set rasterization mode */ + void (*RenderMode)(struct gl_context *ctx, GLenum mode ); + /** Define the scissor box */ + void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + /** Select flat or smooth shading */ + void (*ShadeModel)(struct gl_context *ctx, GLenum mode); + /** OpenGL 2.0 two-sided StencilFunc */ + void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, + GLint ref, GLuint mask); + /** OpenGL 2.0 two-sided StencilMask */ + void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); + /** OpenGL 2.0 two-sided StencilOp */ + void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, + GLenum zfail, GLenum zpass); + /** Control the generation of texture coordinates */ + void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, + const GLfloat *params); + /** Set texture environment parameters */ + void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, + const GLfloat *param); + /** Set texture parameters */ + void (*TexParameter)(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj, + GLenum pname, const GLfloat *params); + /** Set the viewport */ + void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + /*@}*/ + + + /** + * \name Vertex/pixel buffer object functions + */ + /*@{*/ + void (*BindBuffer)( struct gl_context *ctx, GLenum target, + struct gl_buffer_object *obj ); + + struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, + GLenum target ); + + void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); + + GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, + const GLvoid *data, GLenum usage, + struct gl_buffer_object *obj ); + + void (*BufferSubData)( struct gl_context *ctx, GLenum target, GLintptrARB offset, + GLsizeiptrARB size, const GLvoid *data, + struct gl_buffer_object *obj ); + + void (*GetBufferSubData)( struct gl_context *ctx, GLenum target, + GLintptrARB offset, GLsizeiptrARB size, + GLvoid *data, struct gl_buffer_object *obj ); + + void * (*MapBuffer)( struct gl_context *ctx, GLenum target, GLenum access, + struct gl_buffer_object *obj ); + + void (*CopyBufferSubData)( struct gl_context *ctx, + struct gl_buffer_object *src, + struct gl_buffer_object *dst, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size ); + + /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: + */ + void * (*MapBufferRange)( struct gl_context *ctx, GLenum target, GLintptr offset, + GLsizeiptr length, GLbitfield access, + struct gl_buffer_object *obj); + + void (*FlushMappedBufferRange)(struct gl_context *ctx, GLenum target, + GLintptr offset, GLsizeiptr length, + struct gl_buffer_object *obj); + + GLboolean (*UnmapBuffer)( struct gl_context *ctx, GLenum target, + struct gl_buffer_object *obj ); + /*@}*/ + + /** + * \name Functions for GL_APPLE_object_purgeable + */ + /*@{*/ + /* variations on ObjectPurgeable */ + GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); + GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); + GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); + + /* variations on ObjectUnpurgeable */ + GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); + GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); + GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); + /*@}*/ + + /** + * \name Functions for GL_EXT_framebuffer_{object,blit}. + */ + /*@{*/ + struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); + struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); + void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, + struct gl_framebuffer *drawFb, + struct gl_framebuffer *readFb); + void (*FramebufferRenderbuffer)(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLenum attachment, + struct gl_renderbuffer *rb); + void (*RenderTexture)(struct gl_context *ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att); + void (*FinishRenderTexture)(struct gl_context *ctx, + struct gl_renderbuffer_attachment *att); + void (*ValidateFramebuffer)(struct gl_context *ctx, + struct gl_framebuffer *fb); + /*@}*/ + void (*BlitFramebuffer)(struct gl_context *ctx, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter); + + /** + * \name Query objects + */ + /*@{*/ + struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); + void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); + /*@}*/ + + + /** + * \name Vertex Array objects + */ + /*@{*/ + struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); + void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); + void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); + /*@}*/ + + /** + * \name GLSL-related functions (ARB extensions and OpenGL 2.x) + */ + /*@{*/ + struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); + void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); + struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); + void (*DeleteShaderProgram)(struct gl_context *ctx, + struct gl_shader_program *shProg); + void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); + /*@}*/ + + + /** + * \name Support for multiple T&L engines + */ + /*@{*/ + + /** + * Bitmask of state changes that require the current T&L module to be + * validated, using ValidateTnlModule() below. + */ + GLuint NeedValidate; + + /** + * Validate the current T&L module. + * + * This is called directly after UpdateState() when a state change that has + * occurred matches the dd_function_table::NeedValidate bitmask above. This + * ensures all computed values are up to date, thus allowing the driver to + * decide if the current T&L module needs to be swapped out. + * + * This must be non-NULL if a driver installs a custom T&L module and sets + * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise. + */ + void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state ); + + /** + * Set by the driver-supplied T&L engine. + * + * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). + */ + GLuint CurrentExecPrimitive; + + /** + * Current state of an in-progress compilation. + * + * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, + * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. + */ + GLuint CurrentSavePrimitive; + + +#define FLUSH_STORED_VERTICES 0x1 +#define FLUSH_UPDATE_CURRENT 0x2 + /** + * Set by the driver-supplied T&L engine whenever vertices are buffered + * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not + * updated. + * + * The dd_function_table::FlushVertices call below may be used to resolve + * these conditions. + */ + GLuint NeedFlush; + GLuint SaveNeedFlush; + + + /* Called prior to any of the GLvertexformat functions being + * called. Paired with Driver.FlushVertices(). + */ + void (*BeginVertices)( struct gl_context *ctx ); + + /** + * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if + * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered + * vertices, if FLUSH_UPDATE_CURRENT bit is set updates + * __struct gl_contextRec::Current and gl_light_attrib::Material + * + * Note that the default T&L engine never clears the + * FLUSH_UPDATE_CURRENT bit, even after performing the update. + */ + void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); + void (*SaveFlushVertices)( struct gl_context *ctx ); + + /** + * Give the driver the opportunity to hook in its own vtxfmt for + * compiling optimized display lists. This is called on each valid + * glBegin() during list compilation. + */ + GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); + + /** + * Notify driver that the special derived value _NeedEyeCoords has + * changed. + */ + void (*LightingSpaceChange)( struct gl_context *ctx ); + + /** + * Called by glNewList(). + * + * Let the T&L component know what is going on with display lists + * in time to make changes to dispatch tables, etc. + */ + void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); + /** + * Called by glEndList(). + * + * \sa dd_function_table::NewList. + */ + void (*EndList)( struct gl_context *ctx ); + + /** + * Called by glCallList(s). + * + * Notify the T&L component before and after calling a display list. + */ + void (*BeginCallList)( struct gl_context *ctx, + struct gl_display_list *dlist ); + /** + * Called by glEndCallList(). + * + * \sa dd_function_table::BeginCallList. + */ + void (*EndCallList)( struct gl_context *ctx ); + + + /** + * \name GL_ARB_sync interfaces + */ + /*@{*/ + struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); + void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); + void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); + void (*CheckSync)(struct gl_context *, struct gl_sync_object *); + void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, + GLbitfield, GLuint64); + void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, + GLbitfield, GLuint64); + /*@}*/ + + /** GL_NV_conditional_render */ + void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, + GLenum mode); + void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); + + /** + * \name GL_OES_draw_texture interface + */ + /*@{*/ + void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, + GLfloat width, GLfloat height); + /*@}*/ + + /** + * \name GL_OES_EGL_image interface + */ + void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLeglImageOES image_handle); + void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, + struct gl_renderbuffer *rb, + void *image_handle); + + /** + * \name GL_EXT_transform_feedback interface + */ + struct gl_transform_feedback_object * + (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); + void (*DeleteTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, + struct gl_transform_feedback_object *obj); + void (*EndTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*PauseTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*ResumeTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode, + struct gl_transform_feedback_object *obj); + + /** + * \name GL_NV_texture_barrier interface + */ + void (*TextureBarrier)(struct gl_context *ctx); + + /** + * \name GL_ARB_sampler_objects + */ + struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx, + GLuint name); + void (*DeleteSamplerObject)(struct gl_context *ctx, + struct gl_sampler_object *samp); +}; + + +/** + * Transform/Clip/Lighting interface + * + * Drivers present a reduced set of the functions possible in + * glBegin()/glEnd() objects. Core mesa provides translation stubs for the + * remaining functions to map down to these entry points. + * + * These are the initial values to be installed into dispatch by + * mesa. If the T&L driver wants to modify the dispatch table + * while installed, it must do so itself. It would be possible for + * the vertexformat to install its own initial values for these + * functions, but this way there is an obvious list of what is + * expected of the driver. + * + * If the driver wants to hook in entry points other than those + * listed, it must restore them to their original values in + * the disable() callback, below. + */ +typedef struct { + /** + * \name Vertex + */ + /*@{*/ + void (GLAPIENTRYP ArrayElement)( GLint ); + void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Color3fv)( const GLfloat * ); + void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Color4fv)( const GLfloat * ); + void (GLAPIENTRYP EdgeFlag)( GLboolean ); + void (GLAPIENTRYP EvalCoord1f)( GLfloat ); + void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); + void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); + void (GLAPIENTRYP EvalPoint1)( GLint ); + void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); + void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); + void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); + void (GLAPIENTRYP Indexf)( GLfloat ); + void (GLAPIENTRYP Indexfv)( const GLfloat * ); + void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); + void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Normal3fv)( const GLfloat * ); + void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); + void (GLAPIENTRYP TexCoord1f)( GLfloat ); + void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); + void (GLAPIENTRYP CallList)( GLuint ); + void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); + void (GLAPIENTRYP Begin)( GLenum ); + void (GLAPIENTRYP End)( void ); + void (GLAPIENTRYP PrimitiveRestartNV)( void ); + /* GL_NV_vertex_program */ + void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); + void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); + void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); + void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); + /* GL_ARB_vertex_program */ + void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); + void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); + void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); + void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); + + /* GL_EXT_gpu_shader4 / GL 3.0 */ + void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); + void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); + void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); + void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); + void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); + void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); + void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); + + void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); + void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); + void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); + void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); + void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); + void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); + void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); + + /*@}*/ + + void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); + + /** + * \name Array + */ + /*@{*/ + void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); + void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ); + void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, + GLuint end, GLsizei count, + GLenum type, const GLvoid *indices ); + void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount); + void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex ); + void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, + GLuint end, GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex); + void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, + const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount, + const GLint *basevertex); + void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, + GLsizei count, GLsizei primcount); + void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices, + GLsizei primcount); + /*@}*/ + + /** + * \name Eval + * + * If you don't support eval, fallback to the default vertex format + * on receiving an eval call and use the pipeline mechanism to + * provide partial T&L acceleration. + * + * Mesa will provide a set of helper functions to do eval within + * accelerated vertex formats, eventually... + */ + /*@{*/ + void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); + void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + /*@}*/ + +} GLvertexformat; + + +#endif /* DD_INCLUDED */ diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index 7e86f1d0e..f66082e7f 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -49,6 +49,7 @@ #include "eval.h" #include "framebuffer.h" #include "glapi/glapi.h" +#include "glapidispatch.h" #include "hash.h" #include "image.h" #include "light.h" @@ -437,6 +438,9 @@ typedef enum /* GL_NV_texture_barrier */ OPCODE_TEXTURE_BARRIER_NV, + /* GL_ARB_sampler_object */ + OPCODE_BIND_SAMPLER, + /* The following three are meta instructions */ OPCODE_ERROR, /* raise compiled-in error */ OPCODE_CONTINUE, @@ -7066,6 +7070,24 @@ save_TextureBarrierNV(void) } +/* GL_ARB_sampler_objects */ +static void +save_BindSampler(GLuint unit, GLuint sampler) +{ + Node *n; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BIND_SAMPLER, 2); + if (n) { + n[1].ui = unit; + n[2].ui = sampler; + } + if (ctx->ExecuteFlag) { + CALL_BindSampler(ctx->Exec, (unit, sampler)); + } +} + + /** * Save an error-generating command into display list. * @@ -8249,6 +8271,10 @@ execute_list(struct gl_context *ctx, GLuint list) CALL_TextureBarrierNV(ctx->Exec, ()); break; + case OPCODE_BIND_SAMPLER: + CALL_BindSampler(ctx->Exec, (n[1].ui, n[2].ui)); + break; + case OPCODE_CONTINUE: n = (Node *) n[1].next; break; @@ -9930,6 +9956,9 @@ _mesa_create_save_table(void) /* GL_NV_texture_barrier */ SET_TextureBarrierNV(table, save_TextureBarrierNV); + /* GL_ARB_sampler_objects */ + SET_BindSampler(table, save_BindSampler); + /* GL_ARB_draw_buffer_blend */ SET_BlendFunciARB(table, save_BlendFunci); SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei); diff --git a/mesalib/src/mesa/main/enums.c b/mesalib/src/mesa/main/enums.c index c4d8e4d40..98cbbf53b 100644 --- a/mesalib/src/mesa/main/enums.c +++ b/mesalib/src/mesa/main/enums.c @@ -1,6317 +1,6320 @@ -/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "main/glheader.h"
-#include "main/mfeatures.h"
-#include "main/enums.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-
-typedef struct {
- size_t offset;
- int n;
-} enum_elt;
-
-LONGSTRING static const char enum_string_table[] =
- "GL_2D\0"
- "GL_2_BYTES\0"
- "GL_3D\0"
- "GL_3D_COLOR\0"
- "GL_3D_COLOR_TEXTURE\0"
- "GL_3_BYTES\0"
- "GL_4D_COLOR_TEXTURE\0"
- "GL_4_BYTES\0"
- "GL_ACCUM\0"
- "GL_ACCUM_ALPHA_BITS\0"
- "GL_ACCUM_BLUE_BITS\0"
- "GL_ACCUM_BUFFER_BIT\0"
- "GL_ACCUM_CLEAR_VALUE\0"
- "GL_ACCUM_GREEN_BITS\0"
- "GL_ACCUM_RED_BITS\0"
- "GL_ACTIVE_ATTRIBUTES\0"
- "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0"
- "GL_ACTIVE_PROGRAM_EXT\0"
- "GL_ACTIVE_STENCIL_FACE_EXT\0"
- "GL_ACTIVE_TEXTURE\0"
- "GL_ACTIVE_TEXTURE_ARB\0"
- "GL_ACTIVE_UNIFORMS\0"
- "GL_ACTIVE_UNIFORM_MAX_LENGTH\0"
- "GL_ACTIVE_VERTEX_UNITS_ARB\0"
- "GL_ADD\0"
- "GL_ADD_SIGNED\0"
- "GL_ADD_SIGNED_ARB\0"
- "GL_ADD_SIGNED_EXT\0"
- "GL_ALIASED_LINE_WIDTH_RANGE\0"
- "GL_ALIASED_POINT_SIZE_RANGE\0"
- "GL_ALL_ATTRIB_BITS\0"
- "GL_ALL_CLIENT_ATTRIB_BITS\0"
- "GL_ALPHA\0"
- "GL_ALPHA12\0"
- "GL_ALPHA12_EXT\0"
- "GL_ALPHA16\0"
- "GL_ALPHA16I_EXT\0"
- "GL_ALPHA16UI_EXT\0"
- "GL_ALPHA16_EXT\0"
- "GL_ALPHA32I_EXT\0"
- "GL_ALPHA32UI_EXT\0"
- "GL_ALPHA4\0"
- "GL_ALPHA4_EXT\0"
- "GL_ALPHA8\0"
- "GL_ALPHA8I_EXT\0"
- "GL_ALPHA8UI_EXT\0"
- "GL_ALPHA8_EXT\0"
- "GL_ALPHA_BIAS\0"
- "GL_ALPHA_BITS\0"
- "GL_ALPHA_INTEGER_EXT\0"
- "GL_ALPHA_SCALE\0"
- "GL_ALPHA_TEST\0"
- "GL_ALPHA_TEST_FUNC\0"
- "GL_ALPHA_TEST_REF\0"
- "GL_ALREADY_SIGNALED\0"
- "GL_ALWAYS\0"
- "GL_AMBIENT\0"
- "GL_AMBIENT_AND_DIFFUSE\0"
- "GL_AND\0"
- "GL_AND_INVERTED\0"
- "GL_AND_REVERSE\0"
- "GL_ARRAY_BUFFER\0"
- "GL_ARRAY_BUFFER_BINDING\0"
- "GL_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_ATTACHED_SHADERS\0"
- "GL_ATTRIB_ARRAY_POINTER_NV\0"
- "GL_ATTRIB_ARRAY_SIZE_NV\0"
- "GL_ATTRIB_ARRAY_STRIDE_NV\0"
- "GL_ATTRIB_ARRAY_TYPE_NV\0"
- "GL_ATTRIB_STACK_DEPTH\0"
- "GL_AUTO_NORMAL\0"
- "GL_AUX0\0"
- "GL_AUX1\0"
- "GL_AUX2\0"
- "GL_AUX3\0"
- "GL_AUX_BUFFERS\0"
- "GL_BACK\0"
- "GL_BACK_LEFT\0"
- "GL_BACK_RIGHT\0"
- "GL_BGR\0"
- "GL_BGRA\0"
- "GL_BGRA_EXT\0"
- "GL_BGRA_INTEGER\0"
- "GL_BGRA_INTEGER_EXT\0"
- "GL_BGR_INTEGER\0"
- "GL_BGR_INTEGER_EXT\0"
- "GL_BITMAP\0"
- "GL_BITMAP_TOKEN\0"
- "GL_BLEND\0"
- "GL_BLEND_COLOR\0"
- "GL_BLEND_COLOR_EXT\0"
- "GL_BLEND_DST\0"
- "GL_BLEND_DST_ALPHA\0"
- "GL_BLEND_DST_ALPHA_OES\0"
- "GL_BLEND_DST_RGB\0"
- "GL_BLEND_DST_RGB_OES\0"
- "GL_BLEND_EQUATION\0"
- "GL_BLEND_EQUATION_ALPHA\0"
- "GL_BLEND_EQUATION_ALPHA_EXT\0"
- "GL_BLEND_EQUATION_ALPHA_OES\0"
- "GL_BLEND_EQUATION_EXT\0"
- "GL_BLEND_EQUATION_OES\0"
- "GL_BLEND_EQUATION_RGB\0"
- "GL_BLEND_EQUATION_RGB_EXT\0"
- "GL_BLEND_EQUATION_RGB_OES\0"
- "GL_BLEND_SRC\0"
- "GL_BLEND_SRC_ALPHA\0"
- "GL_BLEND_SRC_ALPHA_OES\0"
- "GL_BLEND_SRC_RGB\0"
- "GL_BLEND_SRC_RGB_OES\0"
- "GL_BLUE\0"
- "GL_BLUE_BIAS\0"
- "GL_BLUE_BITS\0"
- "GL_BLUE_INTEGER\0"
- "GL_BLUE_INTEGER_EXT\0"
- "GL_BLUE_SCALE\0"
- "GL_BOOL\0"
- "GL_BOOL_ARB\0"
- "GL_BOOL_VEC2\0"
- "GL_BOOL_VEC2_ARB\0"
- "GL_BOOL_VEC3\0"
- "GL_BOOL_VEC3_ARB\0"
- "GL_BOOL_VEC4\0"
- "GL_BOOL_VEC4_ARB\0"
- "GL_BUFFER_ACCESS\0"
- "GL_BUFFER_ACCESS_ARB\0"
- "GL_BUFFER_ACCESS_FLAGS\0"
- "GL_BUFFER_ACCESS_OES\0"
- "GL_BUFFER_FLUSHING_UNMAP_APPLE\0"
- "GL_BUFFER_MAPPED\0"
- "GL_BUFFER_MAPPED_ARB\0"
- "GL_BUFFER_MAPPED_OES\0"
- "GL_BUFFER_MAP_LENGTH\0"
- "GL_BUFFER_MAP_OFFSET\0"
- "GL_BUFFER_MAP_POINTER\0"
- "GL_BUFFER_MAP_POINTER_ARB\0"
- "GL_BUFFER_MAP_POINTER_OES\0"
- "GL_BUFFER_OBJECT_APPLE\0"
- "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0"
- "GL_BUFFER_SIZE\0"
- "GL_BUFFER_SIZE_ARB\0"
- "GL_BUFFER_USAGE\0"
- "GL_BUFFER_USAGE_ARB\0"
- "GL_BUMP_ENVMAP_ATI\0"
- "GL_BUMP_NUM_TEX_UNITS_ATI\0"
- "GL_BUMP_ROT_MATRIX_ATI\0"
- "GL_BUMP_ROT_MATRIX_SIZE_ATI\0"
- "GL_BUMP_TARGET_ATI\0"
- "GL_BUMP_TEX_UNITS_ATI\0"
- "GL_BYTE\0"
- "GL_C3F_V3F\0"
- "GL_C4F_N3F_V3F\0"
- "GL_C4UB_V2F\0"
- "GL_C4UB_V3F\0"
- "GL_CCW\0"
- "GL_CLAMP\0"
- "GL_CLAMP_FRAGMENT_COLOR_ARB\0"
- "GL_CLAMP_READ_COLOR\0"
- "GL_CLAMP_READ_COLOR_ARB\0"
- "GL_CLAMP_TO_BORDER\0"
- "GL_CLAMP_TO_BORDER_ARB\0"
- "GL_CLAMP_TO_BORDER_SGIS\0"
- "GL_CLAMP_TO_EDGE\0"
- "GL_CLAMP_TO_EDGE_SGIS\0"
- "GL_CLAMP_VERTEX_COLOR_ARB\0"
- "GL_CLEAR\0"
- "GL_CLIENT_ACTIVE_TEXTURE\0"
- "GL_CLIENT_ACTIVE_TEXTURE_ARB\0"
- "GL_CLIENT_ALL_ATTRIB_BITS\0"
- "GL_CLIENT_ATTRIB_STACK_DEPTH\0"
- "GL_CLIENT_PIXEL_STORE_BIT\0"
- "GL_CLIENT_VERTEX_ARRAY_BIT\0"
- "GL_CLIP_DISTANCE0\0"
- "GL_CLIP_DISTANCE1\0"
- "GL_CLIP_DISTANCE2\0"
- "GL_CLIP_DISTANCE3\0"
- "GL_CLIP_DISTANCE4\0"
- "GL_CLIP_DISTANCE5\0"
- "GL_CLIP_DISTANCE6\0"
- "GL_CLIP_DISTANCE7\0"
- "GL_CLIP_PLANE0\0"
- "GL_CLIP_PLANE1\0"
- "GL_CLIP_PLANE2\0"
- "GL_CLIP_PLANE3\0"
- "GL_CLIP_PLANE4\0"
- "GL_CLIP_PLANE5\0"
- "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0"
- "GL_COEFF\0"
- "GL_COLOR\0"
- "GL_COLOR_ARRAY\0"
- "GL_COLOR_ARRAY_BUFFER_BINDING\0"
- "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_COLOR_ARRAY_POINTER\0"
- "GL_COLOR_ARRAY_SIZE\0"
- "GL_COLOR_ARRAY_STRIDE\0"
- "GL_COLOR_ARRAY_TYPE\0"
- "GL_COLOR_ATTACHMENT0\0"
- "GL_COLOR_ATTACHMENT0_EXT\0"
- "GL_COLOR_ATTACHMENT0_OES\0"
- "GL_COLOR_ATTACHMENT1\0"
- "GL_COLOR_ATTACHMENT10\0"
- "GL_COLOR_ATTACHMENT10_EXT\0"
- "GL_COLOR_ATTACHMENT11\0"
- "GL_COLOR_ATTACHMENT11_EXT\0"
- "GL_COLOR_ATTACHMENT12\0"
- "GL_COLOR_ATTACHMENT12_EXT\0"
- "GL_COLOR_ATTACHMENT13\0"
- "GL_COLOR_ATTACHMENT13_EXT\0"
- "GL_COLOR_ATTACHMENT14\0"
- "GL_COLOR_ATTACHMENT14_EXT\0"
- "GL_COLOR_ATTACHMENT15\0"
- "GL_COLOR_ATTACHMENT15_EXT\0"
- "GL_COLOR_ATTACHMENT1_EXT\0"
- "GL_COLOR_ATTACHMENT2\0"
- "GL_COLOR_ATTACHMENT2_EXT\0"
- "GL_COLOR_ATTACHMENT3\0"
- "GL_COLOR_ATTACHMENT3_EXT\0"
- "GL_COLOR_ATTACHMENT4\0"
- "GL_COLOR_ATTACHMENT4_EXT\0"
- "GL_COLOR_ATTACHMENT5\0"
- "GL_COLOR_ATTACHMENT5_EXT\0"
- "GL_COLOR_ATTACHMENT6\0"
- "GL_COLOR_ATTACHMENT6_EXT\0"
- "GL_COLOR_ATTACHMENT7\0"
- "GL_COLOR_ATTACHMENT7_EXT\0"
- "GL_COLOR_ATTACHMENT8\0"
- "GL_COLOR_ATTACHMENT8_EXT\0"
- "GL_COLOR_ATTACHMENT9\0"
- "GL_COLOR_ATTACHMENT9_EXT\0"
- "GL_COLOR_BUFFER_BIT\0"
- "GL_COLOR_CLEAR_VALUE\0"
- "GL_COLOR_INDEX\0"
- "GL_COLOR_INDEXES\0"
- "GL_COLOR_LOGIC_OP\0"
- "GL_COLOR_MATERIAL\0"
- "GL_COLOR_MATERIAL_FACE\0"
- "GL_COLOR_MATERIAL_PARAMETER\0"
- "GL_COLOR_MATRIX\0"
- "GL_COLOR_MATRIX_SGI\0"
- "GL_COLOR_MATRIX_STACK_DEPTH\0"
- "GL_COLOR_MATRIX_STACK_DEPTH_SGI\0"
- "GL_COLOR_SUM\0"
- "GL_COLOR_SUM_ARB\0"
- "GL_COLOR_TABLE\0"
- "GL_COLOR_TABLE_ALPHA_SIZE\0"
- "GL_COLOR_TABLE_ALPHA_SIZE_EXT\0"
- "GL_COLOR_TABLE_ALPHA_SIZE_SGI\0"
- "GL_COLOR_TABLE_BIAS\0"
- "GL_COLOR_TABLE_BIAS_SGI\0"
- "GL_COLOR_TABLE_BLUE_SIZE\0"
- "GL_COLOR_TABLE_BLUE_SIZE_EXT\0"
- "GL_COLOR_TABLE_BLUE_SIZE_SGI\0"
- "GL_COLOR_TABLE_FORMAT\0"
- "GL_COLOR_TABLE_FORMAT_EXT\0"
- "GL_COLOR_TABLE_FORMAT_SGI\0"
- "GL_COLOR_TABLE_GREEN_SIZE\0"
- "GL_COLOR_TABLE_GREEN_SIZE_EXT\0"
- "GL_COLOR_TABLE_GREEN_SIZE_SGI\0"
- "GL_COLOR_TABLE_INTENSITY_SIZE\0"
- "GL_COLOR_TABLE_INTENSITY_SIZE_EXT\0"
- "GL_COLOR_TABLE_INTENSITY_SIZE_SGI\0"
- "GL_COLOR_TABLE_LUMINANCE_SIZE\0"
- "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT\0"
- "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI\0"
- "GL_COLOR_TABLE_RED_SIZE\0"
- "GL_COLOR_TABLE_RED_SIZE_EXT\0"
- "GL_COLOR_TABLE_RED_SIZE_SGI\0"
- "GL_COLOR_TABLE_SCALE\0"
- "GL_COLOR_TABLE_SCALE_SGI\0"
- "GL_COLOR_TABLE_WIDTH\0"
- "GL_COLOR_TABLE_WIDTH_EXT\0"
- "GL_COLOR_TABLE_WIDTH_SGI\0"
- "GL_COLOR_WRITEMASK\0"
- "GL_COMBINE\0"
- "GL_COMBINE4\0"
- "GL_COMBINE_ALPHA\0"
- "GL_COMBINE_ALPHA_ARB\0"
- "GL_COMBINE_ALPHA_EXT\0"
- "GL_COMBINE_ARB\0"
- "GL_COMBINE_EXT\0"
- "GL_COMBINE_RGB\0"
- "GL_COMBINE_RGB_ARB\0"
- "GL_COMBINE_RGB_EXT\0"
- "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0"
- "GL_COMPARE_REF_TO_TEXTURE\0"
- "GL_COMPARE_R_TO_TEXTURE\0"
- "GL_COMPARE_R_TO_TEXTURE_ARB\0"
- "GL_COMPILE\0"
- "GL_COMPILE_AND_EXECUTE\0"
- "GL_COMPILE_STATUS\0"
- "GL_COMPRESSED_ALPHA\0"
- "GL_COMPRESSED_ALPHA_ARB\0"
- "GL_COMPRESSED_INTENSITY\0"
- "GL_COMPRESSED_INTENSITY_ARB\0"
- "GL_COMPRESSED_LUMINANCE\0"
- "GL_COMPRESSED_LUMINANCE_ALPHA\0"
- "GL_COMPRESSED_LUMINANCE_ALPHA_ARB\0"
- "GL_COMPRESSED_LUMINANCE_ARB\0"
- "GL_COMPRESSED_RED\0"
- "GL_COMPRESSED_RG\0"
- "GL_COMPRESSED_RGB\0"
- "GL_COMPRESSED_RGBA\0"
- "GL_COMPRESSED_RGBA_ARB\0"
- "GL_COMPRESSED_RGBA_FXT1_3DFX\0"
- "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT\0"
- "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT\0"
- "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\0"
- "GL_COMPRESSED_RGB_ARB\0"
- "GL_COMPRESSED_RGB_FXT1_3DFX\0"
- "GL_COMPRESSED_RGB_S3TC_DXT1_EXT\0"
- "GL_COMPRESSED_SLUMINANCE\0"
- "GL_COMPRESSED_SLUMINANCE_ALPHA\0"
- "GL_COMPRESSED_SRGB\0"
- "GL_COMPRESSED_SRGB_ALPHA\0"
- "GL_COMPRESSED_TEXTURE_FORMATS\0"
- "GL_CONDITION_SATISFIED\0"
- "GL_CONSTANT\0"
- "GL_CONSTANT_ALPHA\0"
- "GL_CONSTANT_ALPHA_EXT\0"
- "GL_CONSTANT_ARB\0"
- "GL_CONSTANT_ATTENUATION\0"
- "GL_CONSTANT_BORDER_HP\0"
- "GL_CONSTANT_COLOR\0"
- "GL_CONSTANT_COLOR_EXT\0"
- "GL_CONSTANT_EXT\0"
- "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT\0"
- "GL_CONTEXT_CORE_PROFILE_BIT\0"
- "GL_CONTEXT_FLAGS\0"
- "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT\0"
- "GL_CONTEXT_PROFILE_MASK\0"
- "GL_CONVOLUTION_1D\0"
- "GL_CONVOLUTION_2D\0"
- "GL_CONVOLUTION_BORDER_COLOR\0"
- "GL_CONVOLUTION_BORDER_COLOR_HP\0"
- "GL_CONVOLUTION_BORDER_MODE\0"
- "GL_CONVOLUTION_BORDER_MODE_EXT\0"
- "GL_CONVOLUTION_FILTER_BIAS\0"
- "GL_CONVOLUTION_FILTER_BIAS_EXT\0"
- "GL_CONVOLUTION_FILTER_SCALE\0"
- "GL_CONVOLUTION_FILTER_SCALE_EXT\0"
- "GL_CONVOLUTION_FORMAT\0"
- "GL_CONVOLUTION_FORMAT_EXT\0"
- "GL_CONVOLUTION_HEIGHT\0"
- "GL_CONVOLUTION_HEIGHT_EXT\0"
- "GL_CONVOLUTION_WIDTH\0"
- "GL_CONVOLUTION_WIDTH_EXT\0"
- "GL_COORD_REPLACE\0"
- "GL_COORD_REPLACE_ARB\0"
- "GL_COORD_REPLACE_NV\0"
- "GL_COORD_REPLACE_OES\0"
- "GL_COPY\0"
- "GL_COPY_INVERTED\0"
- "GL_COPY_PIXEL_TOKEN\0"
- "GL_COPY_READ_BUFFER\0"
- "GL_COPY_WRITE_BUFFER\0"
- "GL_CULL_FACE\0"
- "GL_CULL_FACE_MODE\0"
- "GL_CULL_VERTEX_EXT\0"
- "GL_CULL_VERTEX_EYE_POSITION_EXT\0"
- "GL_CULL_VERTEX_OBJECT_POSITION_EXT\0"
- "GL_CURRENT_ATTRIB_NV\0"
- "GL_CURRENT_BIT\0"
- "GL_CURRENT_COLOR\0"
- "GL_CURRENT_FOG_COORD\0"
- "GL_CURRENT_FOG_COORDINATE\0"
- "GL_CURRENT_INDEX\0"
- "GL_CURRENT_MATRIX_ARB\0"
- "GL_CURRENT_MATRIX_INDEX_ARB\0"
- "GL_CURRENT_MATRIX_NV\0"
- "GL_CURRENT_MATRIX_STACK_DEPTH_ARB\0"
- "GL_CURRENT_MATRIX_STACK_DEPTH_NV\0"
- "GL_CURRENT_NORMAL\0"
- "GL_CURRENT_PALETTE_MATRIX_ARB\0"
- "GL_CURRENT_PALETTE_MATRIX_OES\0"
- "GL_CURRENT_PROGRAM\0"
- "GL_CURRENT_QUERY\0"
- "GL_CURRENT_QUERY_ARB\0"
- "GL_CURRENT_RASTER_COLOR\0"
- "GL_CURRENT_RASTER_DISTANCE\0"
- "GL_CURRENT_RASTER_INDEX\0"
- "GL_CURRENT_RASTER_POSITION\0"
- "GL_CURRENT_RASTER_POSITION_VALID\0"
- "GL_CURRENT_RASTER_SECONDARY_COLOR\0"
- "GL_CURRENT_RASTER_TEXTURE_COORDS\0"
- "GL_CURRENT_SECONDARY_COLOR\0"
- "GL_CURRENT_TEXTURE_COORDS\0"
- "GL_CURRENT_VERTEX_ATTRIB\0"
- "GL_CURRENT_VERTEX_ATTRIB_ARB\0"
- "GL_CURRENT_WEIGHT_ARB\0"
- "GL_CW\0"
- "GL_DEBUG_ASSERT_MESA\0"
- "GL_DEBUG_OBJECT_MESA\0"
- "GL_DEBUG_PRINT_MESA\0"
- "GL_DECAL\0"
- "GL_DECR\0"
- "GL_DECR_WRAP\0"
- "GL_DECR_WRAP_EXT\0"
- "GL_DELETE_STATUS\0"
- "GL_DEPTH\0"
- "GL_DEPTH24_STENCIL8\0"
- "GL_DEPTH24_STENCIL8_EXT\0"
- "GL_DEPTH24_STENCIL8_OES\0"
- "GL_DEPTH_ATTACHMENT\0"
- "GL_DEPTH_ATTACHMENT_EXT\0"
- "GL_DEPTH_ATTACHMENT_OES\0"
- "GL_DEPTH_BIAS\0"
- "GL_DEPTH_BITS\0"
- "GL_DEPTH_BOUNDS_EXT\0"
- "GL_DEPTH_BOUNDS_TEST_EXT\0"
- "GL_DEPTH_BUFFER\0"
- "GL_DEPTH_BUFFER_BIT\0"
- "GL_DEPTH_CLAMP\0"
- "GL_DEPTH_CLAMP_NV\0"
- "GL_DEPTH_CLEAR_VALUE\0"
- "GL_DEPTH_COMPONENT\0"
- "GL_DEPTH_COMPONENT16\0"
- "GL_DEPTH_COMPONENT16_ARB\0"
- "GL_DEPTH_COMPONENT16_OES\0"
- "GL_DEPTH_COMPONENT16_SGIX\0"
- "GL_DEPTH_COMPONENT24\0"
- "GL_DEPTH_COMPONENT24_ARB\0"
- "GL_DEPTH_COMPONENT24_OES\0"
- "GL_DEPTH_COMPONENT24_SGIX\0"
- "GL_DEPTH_COMPONENT32\0"
- "GL_DEPTH_COMPONENT32_ARB\0"
- "GL_DEPTH_COMPONENT32_OES\0"
- "GL_DEPTH_COMPONENT32_SGIX\0"
- "GL_DEPTH_FUNC\0"
- "GL_DEPTH_RANGE\0"
- "GL_DEPTH_SCALE\0"
- "GL_DEPTH_STENCIL\0"
- "GL_DEPTH_STENCIL_ATTACHMENT\0"
- "GL_DEPTH_STENCIL_EXT\0"
- "GL_DEPTH_STENCIL_NV\0"
- "GL_DEPTH_STENCIL_OES\0"
- "GL_DEPTH_STENCIL_TO_BGRA_NV\0"
- "GL_DEPTH_STENCIL_TO_RGBA_NV\0"
- "GL_DEPTH_TEST\0"
- "GL_DEPTH_TEXTURE_MODE\0"
- "GL_DEPTH_TEXTURE_MODE_ARB\0"
- "GL_DEPTH_WRITEMASK\0"
- "GL_DIFFUSE\0"
- "GL_DITHER\0"
- "GL_DOMAIN\0"
- "GL_DONT_CARE\0"
- "GL_DOT3_RGB\0"
- "GL_DOT3_RGBA\0"
- "GL_DOT3_RGBA_ARB\0"
- "GL_DOT3_RGBA_EXT\0"
- "GL_DOT3_RGB_ARB\0"
- "GL_DOT3_RGB_EXT\0"
- "GL_DOUBLE\0"
- "GL_DOUBLEBUFFER\0"
- "GL_DRAW_BUFFER\0"
- "GL_DRAW_BUFFER0\0"
- "GL_DRAW_BUFFER0_ARB\0"
- "GL_DRAW_BUFFER0_ATI\0"
- "GL_DRAW_BUFFER1\0"
- "GL_DRAW_BUFFER10\0"
- "GL_DRAW_BUFFER10_ARB\0"
- "GL_DRAW_BUFFER10_ATI\0"
- "GL_DRAW_BUFFER11\0"
- "GL_DRAW_BUFFER11_ARB\0"
- "GL_DRAW_BUFFER11_ATI\0"
- "GL_DRAW_BUFFER12\0"
- "GL_DRAW_BUFFER12_ARB\0"
- "GL_DRAW_BUFFER12_ATI\0"
- "GL_DRAW_BUFFER13\0"
- "GL_DRAW_BUFFER13_ARB\0"
- "GL_DRAW_BUFFER13_ATI\0"
- "GL_DRAW_BUFFER14\0"
- "GL_DRAW_BUFFER14_ARB\0"
- "GL_DRAW_BUFFER14_ATI\0"
- "GL_DRAW_BUFFER15\0"
- "GL_DRAW_BUFFER15_ARB\0"
- "GL_DRAW_BUFFER15_ATI\0"
- "GL_DRAW_BUFFER1_ARB\0"
- "GL_DRAW_BUFFER1_ATI\0"
- "GL_DRAW_BUFFER2\0"
- "GL_DRAW_BUFFER2_ARB\0"
- "GL_DRAW_BUFFER2_ATI\0"
- "GL_DRAW_BUFFER3\0"
- "GL_DRAW_BUFFER3_ARB\0"
- "GL_DRAW_BUFFER3_ATI\0"
- "GL_DRAW_BUFFER4\0"
- "GL_DRAW_BUFFER4_ARB\0"
- "GL_DRAW_BUFFER4_ATI\0"
- "GL_DRAW_BUFFER5\0"
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- "GL_POST_COLOR_MATRIX_RED_SCALE_SGI\0"
- "GL_POST_CONVOLUTION_ALPHA_BIAS\0"
- "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT\0"
- "GL_POST_CONVOLUTION_ALPHA_SCALE\0"
- "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT\0"
- "GL_POST_CONVOLUTION_BLUE_BIAS\0"
- "GL_POST_CONVOLUTION_BLUE_BIAS_EXT\0"
- "GL_POST_CONVOLUTION_BLUE_SCALE\0"
- "GL_POST_CONVOLUTION_BLUE_SCALE_EXT\0"
- "GL_POST_CONVOLUTION_COLOR_TABLE\0"
- "GL_POST_CONVOLUTION_GREEN_BIAS\0"
- "GL_POST_CONVOLUTION_GREEN_BIAS_EXT\0"
- "GL_POST_CONVOLUTION_GREEN_SCALE\0"
- "GL_POST_CONVOLUTION_GREEN_SCALE_EXT\0"
- "GL_POST_CONVOLUTION_RED_BIAS\0"
- "GL_POST_CONVOLUTION_RED_BIAS_EXT\0"
- "GL_POST_CONVOLUTION_RED_SCALE\0"
- "GL_POST_CONVOLUTION_RED_SCALE_EXT\0"
- "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX\0"
- "GL_POST_TEXTURE_FILTER_BIAS_SGIX\0"
- "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX\0"
- "GL_POST_TEXTURE_FILTER_SCALE_SGIX\0"
- "GL_PREVIOUS\0"
- "GL_PREVIOUS_ARB\0"
- "GL_PREVIOUS_EXT\0"
- "GL_PRIMARY_COLOR\0"
- "GL_PRIMARY_COLOR_ARB\0"
- "GL_PRIMARY_COLOR_EXT\0"
- "GL_PRIMITIVES_GENERATED\0"
- "GL_PRIMITIVES_GENERATED_EXT\0"
- "GL_PRIMITIVE_RESTART\0"
- "GL_PRIMITIVE_RESTART_INDEX\0"
- "GL_PRIMITIVE_RESTART_INDEX_NV\0"
- "GL_PRIMITIVE_RESTART_NV\0"
- "GL_PROGRAM_ADDRESS_REGISTERS_ARB\0"
- "GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_ATTRIBS_ARB\0"
- "GL_PROGRAM_BINARY_FORMATS_OES\0"
- "GL_PROGRAM_BINARY_LENGTH_OES\0"
- "GL_PROGRAM_BINDING_ARB\0"
- "GL_PROGRAM_ERROR_POSITION_ARB\0"
- "GL_PROGRAM_ERROR_POSITION_NV\0"
- "GL_PROGRAM_ERROR_STRING_ARB\0"
- "GL_PROGRAM_FORMAT_ARB\0"
- "GL_PROGRAM_FORMAT_ASCII_ARB\0"
- "GL_PROGRAM_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_LENGTH_ARB\0"
- "GL_PROGRAM_LENGTH_NV\0"
- "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0"
- "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_NATIVE_ATTRIBS_ARB\0"
- "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_NATIVE_PARAMETERS_ARB\0"
- "GL_PROGRAM_NATIVE_TEMPORARIES_ARB\0"
- "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0"
- "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_OBJECT_ARB\0"
- "GL_PROGRAM_PARAMETERS_ARB\0"
- "GL_PROGRAM_PARAMETER_NV\0"
- "GL_PROGRAM_POINT_SIZE\0"
- "GL_PROGRAM_POINT_SIZE_ARB\0"
- "GL_PROGRAM_RESIDENT_NV\0"
- "GL_PROGRAM_STRING_ARB\0"
- "GL_PROGRAM_STRING_NV\0"
- "GL_PROGRAM_TARGET_NV\0"
- "GL_PROGRAM_TEMPORARIES_ARB\0"
- "GL_PROGRAM_TEX_INDIRECTIONS_ARB\0"
- "GL_PROGRAM_TEX_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB\0"
- "GL_PROJECTION\0"
- "GL_PROJECTION_MATRIX\0"
- "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES\0"
- "GL_PROJECTION_STACK_DEPTH\0"
- "GL_PROVOKING_VERTEX\0"
- "GL_PROVOKING_VERTEX_EXT\0"
- "GL_PROXY_COLOR_TABLE\0"
- "GL_PROXY_HISTOGRAM\0"
- "GL_PROXY_HISTOGRAM_EXT\0"
- "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0"
- "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0"
- "GL_PROXY_TEXTURE_1D\0"
- "GL_PROXY_TEXTURE_1D_ARRAY\0"
- "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0"
- "GL_PROXY_TEXTURE_1D_EXT\0"
- "GL_PROXY_TEXTURE_2D\0"
- "GL_PROXY_TEXTURE_2D_ARRAY\0"
- "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0"
- "GL_PROXY_TEXTURE_2D_EXT\0"
- "GL_PROXY_TEXTURE_3D\0"
- "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0"
- "GL_PROXY_TEXTURE_CUBE_MAP\0"
- "GL_PROXY_TEXTURE_CUBE_MAP_ARB\0"
- "GL_PROXY_TEXTURE_RECTANGLE\0"
- "GL_PROXY_TEXTURE_RECTANGLE_ARB\0"
- "GL_PROXY_TEXTURE_RECTANGLE_NV\0"
- "GL_PURGEABLE_APPLE\0"
- "GL_Q\0"
- "GL_QUADRATIC_ATTENUATION\0"
- "GL_QUADS\0"
- "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION\0"
- "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0"
- "GL_QUAD_MESH_SUN\0"
- "GL_QUAD_STRIP\0"
- "GL_QUERY_BY_REGION_NO_WAIT\0"
- "GL_QUERY_BY_REGION_NO_WAIT_NV\0"
- "GL_QUERY_BY_REGION_WAIT\0"
- "GL_QUERY_BY_REGION_WAIT_NV\0"
- "GL_QUERY_COUNTER_BITS\0"
- "GL_QUERY_COUNTER_BITS_ARB\0"
- "GL_QUERY_NO_WAIT\0"
- "GL_QUERY_NO_WAIT_NV\0"
- "GL_QUERY_RESULT\0"
- "GL_QUERY_RESULT_ARB\0"
- "GL_QUERY_RESULT_AVAILABLE\0"
- "GL_QUERY_RESULT_AVAILABLE_ARB\0"
- "GL_QUERY_WAIT\0"
- "GL_QUERY_WAIT_NV\0"
- "GL_R\0"
- "GL_R11F_G11F_B10F\0"
- "GL_R16_SNORM\0"
- "GL_R3_G3_B2\0"
- "GL_R8_SNORM\0"
- "GL_RASTERIZER_DISCARD\0"
- "GL_RASTERIZER_DISCARD_EXT\0"
- "GL_RASTER_POSITION_UNCLIPPED_IBM\0"
- "GL_READ_BUFFER\0"
- "GL_READ_FRAMEBUFFER\0"
- "GL_READ_FRAMEBUFFER_BINDING\0"
- "GL_READ_FRAMEBUFFER_BINDING_EXT\0"
- "GL_READ_FRAMEBUFFER_EXT\0"
- "GL_READ_ONLY\0"
- "GL_READ_ONLY_ARB\0"
- "GL_READ_WRITE\0"
- "GL_READ_WRITE_ARB\0"
- "GL_RED\0"
- "GL_REDUCE\0"
- "GL_REDUCE_EXT\0"
- "GL_RED_BIAS\0"
- "GL_RED_BITS\0"
- "GL_RED_INTEGER\0"
- "GL_RED_INTEGER_EXT\0"
- "GL_RED_SCALE\0"
- "GL_RED_SNORM\0"
- "GL_REFLECTION_MAP\0"
- "GL_REFLECTION_MAP_ARB\0"
- "GL_REFLECTION_MAP_NV\0"
- "GL_REFLECTION_MAP_OES\0"
- "GL_RELEASED_APPLE\0"
- "GL_RENDER\0"
- "GL_RENDERBUFFER\0"
- "GL_RENDERBUFFER_ALPHA_SIZE\0"
- "GL_RENDERBUFFER_ALPHA_SIZE_OES\0"
- "GL_RENDERBUFFER_BINDING\0"
- "GL_RENDERBUFFER_BINDING_EXT\0"
- "GL_RENDERBUFFER_BINDING_OES\0"
- "GL_RENDERBUFFER_BLUE_SIZE\0"
- "GL_RENDERBUFFER_BLUE_SIZE_OES\0"
- "GL_RENDERBUFFER_DEPTH_SIZE\0"
- "GL_RENDERBUFFER_DEPTH_SIZE_OES\0"
- "GL_RENDERBUFFER_EXT\0"
- "GL_RENDERBUFFER_GREEN_SIZE\0"
- "GL_RENDERBUFFER_GREEN_SIZE_OES\0"
- "GL_RENDERBUFFER_HEIGHT\0"
- "GL_RENDERBUFFER_HEIGHT_EXT\0"
- "GL_RENDERBUFFER_HEIGHT_OES\0"
- "GL_RENDERBUFFER_INTERNAL_FORMAT\0"
- "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0"
- "GL_RENDERBUFFER_INTERNAL_FORMAT_OES\0"
- "GL_RENDERBUFFER_OES\0"
- "GL_RENDERBUFFER_RED_SIZE\0"
- "GL_RENDERBUFFER_RED_SIZE_OES\0"
- "GL_RENDERBUFFER_SAMPLES\0"
- "GL_RENDERBUFFER_SAMPLES_EXT\0"
- "GL_RENDERBUFFER_STENCIL_SIZE\0"
- "GL_RENDERBUFFER_STENCIL_SIZE_OES\0"
- "GL_RENDERBUFFER_WIDTH\0"
- "GL_RENDERBUFFER_WIDTH_EXT\0"
- "GL_RENDERBUFFER_WIDTH_OES\0"
- "GL_RENDERER\0"
- "GL_RENDER_MODE\0"
- "GL_REPEAT\0"
- "GL_REPLACE\0"
- "GL_REPLACE_EXT\0"
- "GL_REPLICATE_BORDER_HP\0"
- "GL_RESCALE_NORMAL\0"
- "GL_RESCALE_NORMAL_EXT\0"
- "GL_RETAINED_APPLE\0"
- "GL_RETURN\0"
- "GL_RG16_SNORM\0"
- "GL_RG8_SNORM\0"
- "GL_RGB\0"
- "GL_RGB10\0"
- "GL_RGB10_A2\0"
- "GL_RGB10_A2_EXT\0"
- "GL_RGB10_EXT\0"
- "GL_RGB12\0"
- "GL_RGB12_EXT\0"
- "GL_RGB16\0"
- "GL_RGB16F\0"
- "GL_RGB16I\0"
- "GL_RGB16I_EXT\0"
- "GL_RGB16UI\0"
- "GL_RGB16UI_EXT\0"
- "GL_RGB16_EXT\0"
- "GL_RGB16_SNORM\0"
- "GL_RGB2_EXT\0"
- "GL_RGB32F\0"
- "GL_RGB32I\0"
- "GL_RGB32I_EXT\0"
- "GL_RGB32UI\0"
- "GL_RGB32UI_EXT\0"
- "GL_RGB4\0"
- "GL_RGB4_EXT\0"
- "GL_RGB4_S3TC\0"
- "GL_RGB5\0"
- "GL_RGB565\0"
- "GL_RGB565_OES\0"
- "GL_RGB5_A1\0"
- "GL_RGB5_A1_EXT\0"
- "GL_RGB5_A1_OES\0"
- "GL_RGB5_EXT\0"
- "GL_RGB8\0"
- "GL_RGB8I\0"
- "GL_RGB8I_EXT\0"
- "GL_RGB8UI\0"
- "GL_RGB8UI_EXT\0"
- "GL_RGB8_EXT\0"
- "GL_RGB8_OES\0"
- "GL_RGB8_SNORM\0"
- "GL_RGB9_E5\0"
- "GL_RGBA\0"
- "GL_RGBA12\0"
- "GL_RGBA12_EXT\0"
- "GL_RGBA16\0"
- "GL_RGBA16F\0"
- "GL_RGBA16I\0"
- "GL_RGBA16I_EXT\0"
- "GL_RGBA16UI\0"
- "GL_RGBA16UI_EXT\0"
- "GL_RGBA16_EXT\0"
- "GL_RGBA16_SNORM\0"
- "GL_RGBA2\0"
- "GL_RGBA2_EXT\0"
- "GL_RGBA32F\0"
- "GL_RGBA32I\0"
- "GL_RGBA32I_EXT\0"
- "GL_RGBA32UI\0"
- "GL_RGBA32UI_EXT\0"
- "GL_RGBA4\0"
- "GL_RGBA4_DXT5_S3TC\0"
- "GL_RGBA4_EXT\0"
- "GL_RGBA4_OES\0"
- "GL_RGBA4_S3TC\0"
- "GL_RGBA8\0"
- "GL_RGBA8I\0"
- "GL_RGBA8I_EXT\0"
- "GL_RGBA8UI\0"
- "GL_RGBA8UI_EXT\0"
- "GL_RGBA8_EXT\0"
- "GL_RGBA8_OES\0"
- "GL_RGBA8_SNORM\0"
- "GL_RGBA_DXT5_S3TC\0"
- "GL_RGBA_FLOAT_MODE_ARB\0"
- "GL_RGBA_INTEGER\0"
- "GL_RGBA_INTEGER_EXT\0"
- "GL_RGBA_INTEGER_MODE_EXT\0"
- "GL_RGBA_MODE\0"
- "GL_RGBA_S3TC\0"
- "GL_RGBA_SNORM\0"
- "GL_RGB_INTEGER\0"
- "GL_RGB_INTEGER_EXT\0"
- "GL_RGB_S3TC\0"
- "GL_RGB_SCALE\0"
- "GL_RGB_SCALE_ARB\0"
- "GL_RGB_SCALE_EXT\0"
- "GL_RGB_SNORM\0"
- "GL_RG_SNORM\0"
- "GL_RIGHT\0"
- "GL_S\0"
- "GL_SAMPLER_1D\0"
- "GL_SAMPLER_1D_ARRAY\0"
- "GL_SAMPLER_1D_ARRAY_EXT\0"
- "GL_SAMPLER_1D_ARRAY_SHADOW\0"
- "GL_SAMPLER_1D_ARRAY_SHADOW_EXT\0"
- "GL_SAMPLER_1D_SHADOW\0"
- "GL_SAMPLER_2D\0"
- "GL_SAMPLER_2D_ARRAY\0"
- "GL_SAMPLER_2D_ARRAY_EXT\0"
- "GL_SAMPLER_2D_ARRAY_SHADOW\0"
- "GL_SAMPLER_2D_ARRAY_SHADOW_EXT\0"
- "GL_SAMPLER_2D_RECT\0"
- "GL_SAMPLER_2D_RECT_SHADOW\0"
- "GL_SAMPLER_2D_SHADOW\0"
- "GL_SAMPLER_3D\0"
- "GL_SAMPLER_3D_OES\0"
- "GL_SAMPLER_BUFFER\0"
- "GL_SAMPLER_BUFFER_EXT\0"
- "GL_SAMPLER_CUBE\0"
- "GL_SAMPLER_CUBE_SHADOW\0"
- "GL_SAMPLER_CUBE_SHADOW_EXT\0"
- "GL_SAMPLES\0"
- "GL_SAMPLES_3DFX\0"
- "GL_SAMPLES_ARB\0"
- "GL_SAMPLES_PASSED\0"
- "GL_SAMPLES_PASSED_ARB\0"
- "GL_SAMPLE_ALPHA_TO_COVERAGE\0"
- "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0"
- "GL_SAMPLE_ALPHA_TO_ONE\0"
- "GL_SAMPLE_ALPHA_TO_ONE_ARB\0"
- "GL_SAMPLE_BUFFERS\0"
- "GL_SAMPLE_BUFFERS_3DFX\0"
- "GL_SAMPLE_BUFFERS_ARB\0"
- "GL_SAMPLE_COVERAGE\0"
- "GL_SAMPLE_COVERAGE_ARB\0"
- "GL_SAMPLE_COVERAGE_INVERT\0"
- "GL_SAMPLE_COVERAGE_INVERT_ARB\0"
- "GL_SAMPLE_COVERAGE_VALUE\0"
- "GL_SAMPLE_COVERAGE_VALUE_ARB\0"
- "GL_SCISSOR_BIT\0"
- "GL_SCISSOR_BOX\0"
- "GL_SCISSOR_TEST\0"
- "GL_SECONDARY_COLOR_ARRAY\0"
- "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0"
- "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_SECONDARY_COLOR_ARRAY_POINTER\0"
- "GL_SECONDARY_COLOR_ARRAY_SIZE\0"
- "GL_SECONDARY_COLOR_ARRAY_STRIDE\0"
- "GL_SECONDARY_COLOR_ARRAY_TYPE\0"
- "GL_SELECT\0"
- "GL_SELECTION_BUFFER_POINTER\0"
- "GL_SELECTION_BUFFER_SIZE\0"
- "GL_SEPARABLE_2D\0"
- "GL_SEPARATE_ATTRIBS\0"
- "GL_SEPARATE_ATTRIBS_EXT\0"
- "GL_SEPARATE_SPECULAR_COLOR\0"
- "GL_SEPARATE_SPECULAR_COLOR_EXT\0"
- "GL_SET\0"
- "GL_SHADER_BINARY_FORMATS\0"
- "GL_SHADER_COMPILER\0"
- "GL_SHADER_OBJECT_ARB\0"
- "GL_SHADER_SOURCE_LENGTH\0"
- "GL_SHADER_TYPE\0"
- "GL_SHADE_MODEL\0"
- "GL_SHADING_LANGUAGE_VERSION\0"
- "GL_SHADOW_AMBIENT_SGIX\0"
- "GL_SHARED_TEXTURE_PALETTE_EXT\0"
- "GL_SHININESS\0"
- "GL_SHORT\0"
- "GL_SIGNALED\0"
- "GL_SIGNED_NORMALIZED\0"
- "GL_SINGLE_COLOR\0"
- "GL_SINGLE_COLOR_EXT\0"
- "GL_SLICE_ACCUM_SUN\0"
- "GL_SLUMINANCE\0"
- "GL_SLUMINANCE8\0"
- "GL_SLUMINANCE8_ALPHA8\0"
- "GL_SLUMINANCE_ALPHA\0"
- "GL_SMOOTH\0"
- "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0"
- "GL_SMOOTH_LINE_WIDTH_RANGE\0"
- "GL_SMOOTH_POINT_SIZE_GRANULARITY\0"
- "GL_SMOOTH_POINT_SIZE_RANGE\0"
- "GL_SOURCE0_ALPHA\0"
- "GL_SOURCE0_ALPHA_ARB\0"
- "GL_SOURCE0_ALPHA_EXT\0"
- "GL_SOURCE0_RGB\0"
- "GL_SOURCE0_RGB_ARB\0"
- "GL_SOURCE0_RGB_EXT\0"
- "GL_SOURCE1_ALPHA\0"
- "GL_SOURCE1_ALPHA_ARB\0"
- "GL_SOURCE1_ALPHA_EXT\0"
- "GL_SOURCE1_RGB\0"
- "GL_SOURCE1_RGB_ARB\0"
- "GL_SOURCE1_RGB_EXT\0"
- "GL_SOURCE2_ALPHA\0"
- "GL_SOURCE2_ALPHA_ARB\0"
- "GL_SOURCE2_ALPHA_EXT\0"
- "GL_SOURCE2_RGB\0"
- "GL_SOURCE2_RGB_ARB\0"
- "GL_SOURCE2_RGB_EXT\0"
- "GL_SOURCE3_ALPHA_NV\0"
- "GL_SOURCE3_RGB_NV\0"
- "GL_SPECULAR\0"
- "GL_SPHERE_MAP\0"
- "GL_SPOT_CUTOFF\0"
- "GL_SPOT_DIRECTION\0"
- "GL_SPOT_EXPONENT\0"
- "GL_SRC0_ALPHA\0"
- "GL_SRC0_RGB\0"
- "GL_SRC1_ALPHA\0"
- "GL_SRC1_RGB\0"
- "GL_SRC2_ALPHA\0"
- "GL_SRC2_RGB\0"
- "GL_SRC_ALPHA\0"
- "GL_SRC_ALPHA_SATURATE\0"
- "GL_SRC_COLOR\0"
- "GL_SRGB\0"
- "GL_SRGB8\0"
- "GL_SRGB8_ALPHA8\0"
- "GL_SRGB_ALPHA\0"
- "GL_STACK_OVERFLOW\0"
- "GL_STACK_UNDERFLOW\0"
- "GL_STATIC_COPY\0"
- "GL_STATIC_COPY_ARB\0"
- "GL_STATIC_DRAW\0"
- "GL_STATIC_DRAW_ARB\0"
- "GL_STATIC_READ\0"
- "GL_STATIC_READ_ARB\0"
- "GL_STENCIL\0"
- "GL_STENCIL_ATTACHMENT\0"
- "GL_STENCIL_ATTACHMENT_EXT\0"
- "GL_STENCIL_ATTACHMENT_OES\0"
- "GL_STENCIL_BACK_FAIL\0"
- "GL_STENCIL_BACK_FAIL_ATI\0"
- "GL_STENCIL_BACK_FUNC\0"
- "GL_STENCIL_BACK_FUNC_ATI\0"
- "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0"
- "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0"
- "GL_STENCIL_BACK_PASS_DEPTH_PASS\0"
- "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0"
- "GL_STENCIL_BACK_REF\0"
- "GL_STENCIL_BACK_VALUE_MASK\0"
- "GL_STENCIL_BACK_WRITEMASK\0"
- "GL_STENCIL_BITS\0"
- "GL_STENCIL_BUFFER\0"
- "GL_STENCIL_BUFFER_BIT\0"
- "GL_STENCIL_CLEAR_VALUE\0"
- "GL_STENCIL_FAIL\0"
- "GL_STENCIL_FUNC\0"
- "GL_STENCIL_INDEX\0"
- "GL_STENCIL_INDEX1\0"
- "GL_STENCIL_INDEX16\0"
- "GL_STENCIL_INDEX16_EXT\0"
- "GL_STENCIL_INDEX1_EXT\0"
- "GL_STENCIL_INDEX1_OES\0"
- "GL_STENCIL_INDEX4\0"
- "GL_STENCIL_INDEX4_EXT\0"
- "GL_STENCIL_INDEX4_OES\0"
- "GL_STENCIL_INDEX8\0"
- "GL_STENCIL_INDEX8_EXT\0"
- "GL_STENCIL_INDEX8_OES\0"
- "GL_STENCIL_INDEX_EXT\0"
- "GL_STENCIL_PASS_DEPTH_FAIL\0"
- "GL_STENCIL_PASS_DEPTH_PASS\0"
- "GL_STENCIL_REF\0"
- "GL_STENCIL_TEST\0"
- "GL_STENCIL_TEST_TWO_SIDE_EXT\0"
- "GL_STENCIL_VALUE_MASK\0"
- "GL_STENCIL_WRITEMASK\0"
- "GL_STEREO\0"
- "GL_STORAGE_CACHED_APPLE\0"
- "GL_STORAGE_PRIVATE_APPLE\0"
- "GL_STORAGE_SHARED_APPLE\0"
- "GL_STREAM_COPY\0"
- "GL_STREAM_COPY_ARB\0"
- "GL_STREAM_DRAW\0"
- "GL_STREAM_DRAW_ARB\0"
- "GL_STREAM_READ\0"
- "GL_STREAM_READ_ARB\0"
- "GL_SUBPIXEL_BITS\0"
- "GL_SUBTRACT\0"
- "GL_SUBTRACT_ARB\0"
- "GL_SYNC_CONDITION\0"
- "GL_SYNC_FENCE\0"
- "GL_SYNC_FLAGS\0"
- "GL_SYNC_FLUSH_COMMANDS_BIT\0"
- "GL_SYNC_GPU_COMMANDS_COMPLETE\0"
- "GL_SYNC_STATUS\0"
- "GL_T\0"
- "GL_T2F_C3F_V3F\0"
- "GL_T2F_C4F_N3F_V3F\0"
- "GL_T2F_C4UB_V3F\0"
- "GL_T2F_N3F_V3F\0"
- "GL_T2F_V3F\0"
- "GL_T4F_C4F_N3F_V4F\0"
- "GL_T4F_V4F\0"
- "GL_TABLE_TOO_LARGE_EXT\0"
- "GL_TEXTURE\0"
- "GL_TEXTURE0\0"
- "GL_TEXTURE0_ARB\0"
- "GL_TEXTURE1\0"
- "GL_TEXTURE10\0"
- "GL_TEXTURE10_ARB\0"
- "GL_TEXTURE11\0"
- "GL_TEXTURE11_ARB\0"
- "GL_TEXTURE12\0"
- "GL_TEXTURE12_ARB\0"
- "GL_TEXTURE13\0"
- "GL_TEXTURE13_ARB\0"
- "GL_TEXTURE14\0"
- "GL_TEXTURE14_ARB\0"
- "GL_TEXTURE15\0"
- "GL_TEXTURE15_ARB\0"
- "GL_TEXTURE16\0"
- "GL_TEXTURE16_ARB\0"
- "GL_TEXTURE17\0"
- "GL_TEXTURE17_ARB\0"
- "GL_TEXTURE18\0"
- "GL_TEXTURE18_ARB\0"
- "GL_TEXTURE19\0"
- "GL_TEXTURE19_ARB\0"
- "GL_TEXTURE1_ARB\0"
- "GL_TEXTURE2\0"
- "GL_TEXTURE20\0"
- "GL_TEXTURE20_ARB\0"
- "GL_TEXTURE21\0"
- "GL_TEXTURE21_ARB\0"
- "GL_TEXTURE22\0"
- "GL_TEXTURE22_ARB\0"
- "GL_TEXTURE23\0"
- "GL_TEXTURE23_ARB\0"
- "GL_TEXTURE24\0"
- "GL_TEXTURE24_ARB\0"
- "GL_TEXTURE25\0"
- "GL_TEXTURE25_ARB\0"
- "GL_TEXTURE26\0"
- "GL_TEXTURE26_ARB\0"
- "GL_TEXTURE27\0"
- "GL_TEXTURE27_ARB\0"
- "GL_TEXTURE28\0"
- "GL_TEXTURE28_ARB\0"
- "GL_TEXTURE29\0"
- "GL_TEXTURE29_ARB\0"
- "GL_TEXTURE2_ARB\0"
- "GL_TEXTURE3\0"
- "GL_TEXTURE30\0"
- "GL_TEXTURE30_ARB\0"
- "GL_TEXTURE31\0"
- "GL_TEXTURE31_ARB\0"
- "GL_TEXTURE3_ARB\0"
- "GL_TEXTURE4\0"
- "GL_TEXTURE4_ARB\0"
- "GL_TEXTURE5\0"
- "GL_TEXTURE5_ARB\0"
- "GL_TEXTURE6\0"
- "GL_TEXTURE6_ARB\0"
- "GL_TEXTURE7\0"
- "GL_TEXTURE7_ARB\0"
- "GL_TEXTURE8\0"
- "GL_TEXTURE8_ARB\0"
- "GL_TEXTURE9\0"
- "GL_TEXTURE9_ARB\0"
- "GL_TEXTURE_1D\0"
- "GL_TEXTURE_1D_ARRAY\0"
- "GL_TEXTURE_1D_ARRAY_EXT\0"
- "GL_TEXTURE_2D\0"
- "GL_TEXTURE_2D_ARRAY\0"
- "GL_TEXTURE_2D_ARRAY_EXT\0"
- "GL_TEXTURE_3D\0"
- "GL_TEXTURE_3D_OES\0"
- "GL_TEXTURE_ALPHA_SIZE\0"
- "GL_TEXTURE_ALPHA_SIZE_EXT\0"
- "GL_TEXTURE_BASE_LEVEL\0"
- "GL_TEXTURE_BINDING_1D\0"
- "GL_TEXTURE_BINDING_1D_ARRAY\0"
- "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0"
- "GL_TEXTURE_BINDING_2D\0"
- "GL_TEXTURE_BINDING_2D_ARRAY\0"
- "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0"
- "GL_TEXTURE_BINDING_3D\0"
- "GL_TEXTURE_BINDING_3D_OES\0"
- "GL_TEXTURE_BINDING_BUFFER\0"
- "GL_TEXTURE_BINDING_BUFFER_ARB\0"
- "GL_TEXTURE_BINDING_CUBE_MAP\0"
- "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0"
- "GL_TEXTURE_BINDING_CUBE_MAP_OES\0"
- "GL_TEXTURE_BINDING_RECTANGLE\0"
- "GL_TEXTURE_BINDING_RECTANGLE_ARB\0"
- "GL_TEXTURE_BINDING_RECTANGLE_NV\0"
- "GL_TEXTURE_BIT\0"
- "GL_TEXTURE_BLUE_SIZE\0"
- "GL_TEXTURE_BLUE_SIZE_EXT\0"
- "GL_TEXTURE_BORDER\0"
- "GL_TEXTURE_BORDER_COLOR\0"
- "GL_TEXTURE_BUFFER\0"
- "GL_TEXTURE_BUFFER_ARB\0"
- "GL_TEXTURE_BUFFER_DATA_STORE_BINDING\0"
- "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB\0"
- "GL_TEXTURE_BUFFER_FORMAT\0"
- "GL_TEXTURE_BUFFER_FORMAT_ARB\0"
- "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0"
- "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0"
- "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0"
- "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0"
- "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0"
- "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0"
- "GL_TEXTURE_COLOR_TABLE_SGI\0"
- "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0"
- "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0"
- "GL_TEXTURE_COMPARE_FUNC\0"
- "GL_TEXTURE_COMPARE_FUNC_ARB\0"
- "GL_TEXTURE_COMPARE_MODE\0"
- "GL_TEXTURE_COMPARE_MODE_ARB\0"
- "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0"
- "GL_TEXTURE_COMPARE_SGIX\0"
- "GL_TEXTURE_COMPONENTS\0"
- "GL_TEXTURE_COMPRESSED\0"
- "GL_TEXTURE_COMPRESSED_ARB\0"
- "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0"
- "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0"
- "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0"
- "GL_TEXTURE_COMPRESSION_HINT\0"
- "GL_TEXTURE_COMPRESSION_HINT_ARB\0"
- "GL_TEXTURE_COORD_ARRAY\0"
- "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0"
- "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_TEXTURE_COORD_ARRAY_POINTER\0"
- "GL_TEXTURE_COORD_ARRAY_SIZE\0"
- "GL_TEXTURE_COORD_ARRAY_STRIDE\0"
- "GL_TEXTURE_COORD_ARRAY_TYPE\0"
- "GL_TEXTURE_CROP_RECT_OES\0"
- "GL_TEXTURE_CUBE_MAP\0"
- "GL_TEXTURE_CUBE_MAP_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES\0"
- "GL_TEXTURE_CUBE_MAP_OES\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES\0"
- "GL_TEXTURE_CUBE_MAP_SEAMLESS\0"
- "GL_TEXTURE_DEPTH\0"
- "GL_TEXTURE_DEPTH_SIZE\0"
- "GL_TEXTURE_DEPTH_SIZE_ARB\0"
- "GL_TEXTURE_ENV\0"
- "GL_TEXTURE_ENV_COLOR\0"
- "GL_TEXTURE_ENV_MODE\0"
- "GL_TEXTURE_FILTER_CONTROL\0"
- "GL_TEXTURE_FILTER_CONTROL_EXT\0"
- "GL_TEXTURE_GEN_MODE\0"
- "GL_TEXTURE_GEN_MODE_OES\0"
- "GL_TEXTURE_GEN_Q\0"
- "GL_TEXTURE_GEN_R\0"
- "GL_TEXTURE_GEN_S\0"
- "GL_TEXTURE_GEN_STR_OES\0"
- "GL_TEXTURE_GEN_T\0"
- "GL_TEXTURE_GEQUAL_R_SGIX\0"
- "GL_TEXTURE_GREEN_SIZE\0"
- "GL_TEXTURE_GREEN_SIZE_EXT\0"
- "GL_TEXTURE_HEIGHT\0"
- "GL_TEXTURE_INDEX_SIZE_EXT\0"
- "GL_TEXTURE_INTENSITY_SIZE\0"
- "GL_TEXTURE_INTENSITY_SIZE_EXT\0"
- "GL_TEXTURE_INTERNAL_FORMAT\0"
- "GL_TEXTURE_LEQUAL_R_SGIX\0"
- "GL_TEXTURE_LOD_BIAS\0"
- "GL_TEXTURE_LOD_BIAS_EXT\0"
- "GL_TEXTURE_LOD_BIAS_R_SGIX\0"
- "GL_TEXTURE_LOD_BIAS_S_SGIX\0"
- "GL_TEXTURE_LOD_BIAS_T_SGIX\0"
- "GL_TEXTURE_LUMINANCE_SIZE\0"
- "GL_TEXTURE_LUMINANCE_SIZE_EXT\0"
- "GL_TEXTURE_MAG_FILTER\0"
- "GL_TEXTURE_MATRIX\0"
- "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES\0"
- "GL_TEXTURE_MAX_ANISOTROPY_EXT\0"
- "GL_TEXTURE_MAX_CLAMP_R_SGIX\0"
- "GL_TEXTURE_MAX_CLAMP_S_SGIX\0"
- "GL_TEXTURE_MAX_CLAMP_T_SGIX\0"
- "GL_TEXTURE_MAX_LEVEL\0"
- "GL_TEXTURE_MAX_LOD\0"
- "GL_TEXTURE_MIN_FILTER\0"
- "GL_TEXTURE_MIN_LOD\0"
- "GL_TEXTURE_PRIORITY\0"
- "GL_TEXTURE_RANGE_LENGTH_APPLE\0"
- "GL_TEXTURE_RANGE_POINTER_APPLE\0"
- "GL_TEXTURE_RECTANGLE\0"
- "GL_TEXTURE_RECTANGLE_ARB\0"
- "GL_TEXTURE_RECTANGLE_NV\0"
- "GL_TEXTURE_RED_SIZE\0"
- "GL_TEXTURE_RED_SIZE_EXT\0"
- "GL_TEXTURE_RESIDENT\0"
- "GL_TEXTURE_SHARED_SIZE\0"
- "GL_TEXTURE_STACK_DEPTH\0"
- "GL_TEXTURE_STENCIL_SIZE\0"
- "GL_TEXTURE_STENCIL_SIZE_EXT\0"
- "GL_TEXTURE_STORAGE_HINT_APPLE\0"
- "GL_TEXTURE_TOO_LARGE_EXT\0"
- "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0"
- "GL_TEXTURE_WIDTH\0"
- "GL_TEXTURE_WRAP_R\0"
- "GL_TEXTURE_WRAP_R_OES\0"
- "GL_TEXTURE_WRAP_S\0"
- "GL_TEXTURE_WRAP_T\0"
- "GL_TIMEOUT_EXPIRED\0"
- "GL_TIME_ELAPSED_EXT\0"
- "GL_TRACK_MATRIX_NV\0"
- "GL_TRACK_MATRIX_TRANSFORM_NV\0"
- "GL_TRANSFORM_BIT\0"
- "GL_TRANSFORM_FEEDBACK\0"
- "GL_TRANSFORM_FEEDBACK_BINDING\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_EXT\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_MODE\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_START\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT\0"
- "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN\0"
- "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT\0"
- "GL_TRANSFORM_FEEDBACK_VARYINGS\0"
- "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT\0"
- "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH\0"
- "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT\0"
- "GL_TRANSPOSE_COLOR_MATRIX\0"
- "GL_TRANSPOSE_COLOR_MATRIX_ARB\0"
- "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0"
- "GL_TRANSPOSE_MODELVIEW_MATRIX\0"
- "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0"
- "GL_TRANSPOSE_NV\0"
- "GL_TRANSPOSE_PROJECTION_MATRIX\0"
- "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0"
- "GL_TRANSPOSE_TEXTURE_MATRIX\0"
- "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0"
- "GL_TRIANGLES\0"
- "GL_TRIANGLES_ADJACENCY\0"
- "GL_TRIANGLES_ADJACENCY_ARB\0"
- "GL_TRIANGLE_FAN\0"
- "GL_TRIANGLE_MESH_SUN\0"
- "GL_TRIANGLE_STRIP\0"
- "GL_TRIANGLE_STRIP_ADJACENCY\0"
- "GL_TRIANGLE_STRIP_ADJACENCY_ARB\0"
- "GL_TRUE\0"
- "GL_UNDEFINED_APPLE\0"
- "GL_UNPACK_ALIGNMENT\0"
- "GL_UNPACK_IMAGE_HEIGHT\0"
- "GL_UNPACK_LSB_FIRST\0"
- "GL_UNPACK_ROW_LENGTH\0"
- "GL_UNPACK_SKIP_IMAGES\0"
- "GL_UNPACK_SKIP_PIXELS\0"
- "GL_UNPACK_SKIP_ROWS\0"
- "GL_UNPACK_SWAP_BYTES\0"
- "GL_UNSIGNALED\0"
- "GL_UNSIGNED_BYTE\0"
- "GL_UNSIGNED_BYTE_2_3_3_REV\0"
- "GL_UNSIGNED_BYTE_3_3_2\0"
- "GL_UNSIGNED_INT\0"
- "GL_UNSIGNED_INT_10F_11F_11F_REV\0"
- "GL_UNSIGNED_INT_10_10_10_2\0"
- "GL_UNSIGNED_INT_10_10_10_2_OES\0"
- "GL_UNSIGNED_INT_24_8\0"
- "GL_UNSIGNED_INT_24_8_EXT\0"
- "GL_UNSIGNED_INT_24_8_NV\0"
- "GL_UNSIGNED_INT_24_8_OES\0"
- "GL_UNSIGNED_INT_2_10_10_10_REV\0"
- "GL_UNSIGNED_INT_2_10_10_10_REV_EXT\0"
- "GL_UNSIGNED_INT_5_9_9_9_REV\0"
- "GL_UNSIGNED_INT_8_8_8_8\0"
- "GL_UNSIGNED_INT_8_8_8_8_REV\0"
- "GL_UNSIGNED_INT_SAMPLER_1D\0"
- "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY\0"
- "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_1D_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_2D\0"
- "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY\0"
- "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_2D_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_2D_RECT\0"
- "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_3D\0"
- "GL_UNSIGNED_INT_SAMPLER_3D_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_BUFFER\0"
- "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_CUBE\0"
- "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT\0"
- "GL_UNSIGNED_INT_VEC2\0"
- "GL_UNSIGNED_INT_VEC2_EXT\0"
- "GL_UNSIGNED_INT_VEC3\0"
- "GL_UNSIGNED_INT_VEC3_EXT\0"
- "GL_UNSIGNED_INT_VEC4\0"
- "GL_UNSIGNED_INT_VEC4_EXT\0"
- "GL_UNSIGNED_NORMALIZED\0"
- "GL_UNSIGNED_SHORT\0"
- "GL_UNSIGNED_SHORT_1_5_5_5_REV\0"
- "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT\0"
- "GL_UNSIGNED_SHORT_4_4_4_4\0"
- "GL_UNSIGNED_SHORT_4_4_4_4_REV\0"
- "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT\0"
- "GL_UNSIGNED_SHORT_5_5_5_1\0"
- "GL_UNSIGNED_SHORT_5_6_5\0"
- "GL_UNSIGNED_SHORT_5_6_5_REV\0"
- "GL_UNSIGNED_SHORT_8_8_APPLE\0"
- "GL_UNSIGNED_SHORT_8_8_MESA\0"
- "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0"
- "GL_UNSIGNED_SHORT_8_8_REV_MESA\0"
- "GL_UPPER_LEFT\0"
- "GL_V2F\0"
- "GL_V3F\0"
- "GL_VALIDATE_STATUS\0"
- "GL_VENDOR\0"
- "GL_VERSION\0"
- "GL_VERTEX_ARRAY\0"
- "GL_VERTEX_ARRAY_BINDING\0"
- "GL_VERTEX_ARRAY_BINDING_APPLE\0"
- "GL_VERTEX_ARRAY_BUFFER_BINDING\0"
- "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_VERTEX_ARRAY_POINTER\0"
- "GL_VERTEX_ARRAY_SIZE\0"
- "GL_VERTEX_ARRAY_STRIDE\0"
- "GL_VERTEX_ARRAY_TYPE\0"
- "GL_VERTEX_ATTRIB_ARRAY0_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY10_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY11_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY12_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY13_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY14_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY15_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY1_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY2_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY3_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY4_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY5_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY6_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY7_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY8_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY9_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0"
- "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0"
- "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_INTEGER\0"
- "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT\0"
- "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0"
- "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_POINTER\0"
- "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_SIZE\0"
- "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0"
- "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_TYPE\0"
- "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0"
- "GL_VERTEX_BLEND_ARB\0"
- "GL_VERTEX_PROGRAM_ARB\0"
- "GL_VERTEX_PROGRAM_BINDING_NV\0"
- "GL_VERTEX_PROGRAM_NV\0"
- "GL_VERTEX_PROGRAM_POINT_SIZE\0"
- "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0"
- "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0"
- "GL_VERTEX_PROGRAM_TWO_SIDE\0"
- "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0"
- "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0"
- "GL_VERTEX_SHADER\0"
- "GL_VERTEX_SHADER_ARB\0"
- "GL_VERTEX_STATE_PROGRAM_NV\0"
- "GL_VIEWPORT\0"
- "GL_VIEWPORT_BIT\0"
- "GL_VOLATILE_APPLE\0"
- "GL_WAIT_FAILED\0"
- "GL_WEIGHT_ARRAY_ARB\0"
- "GL_WEIGHT_ARRAY_BUFFER_BINDING\0"
- "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES\0"
- "GL_WEIGHT_ARRAY_OES\0"
- "GL_WEIGHT_ARRAY_POINTER_ARB\0"
- "GL_WEIGHT_ARRAY_POINTER_OES\0"
- "GL_WEIGHT_ARRAY_SIZE_ARB\0"
- "GL_WEIGHT_ARRAY_SIZE_OES\0"
- "GL_WEIGHT_ARRAY_STRIDE_ARB\0"
- "GL_WEIGHT_ARRAY_STRIDE_OES\0"
- "GL_WEIGHT_ARRAY_TYPE_ARB\0"
- "GL_WEIGHT_ARRAY_TYPE_OES\0"
- "GL_WEIGHT_SUM_UNITY_ARB\0"
- "GL_WRAP_BORDER_SUN\0"
- "GL_WRITE_ONLY\0"
- "GL_WRITE_ONLY_ARB\0"
- "GL_WRITE_ONLY_OES\0"
- "GL_XOR\0"
- "GL_YCBCR_422_APPLE\0"
- "GL_YCBCR_MESA\0"
- "GL_ZERO\0"
- "GL_ZOOM_X\0"
- "GL_ZOOM_Y\0"
- ;
-
-static const enum_elt all_enums[2305] =
-{
- { 0, 0x00000600 }, /* GL_2D */
- { 6, 0x00001407 }, /* GL_2_BYTES */
- { 17, 0x00000601 }, /* GL_3D */
- { 23, 0x00000602 }, /* GL_3D_COLOR */
- { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */
- { 55, 0x00001408 }, /* GL_3_BYTES */
- { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */
- { 86, 0x00001409 }, /* GL_4_BYTES */
- { 97, 0x00000100 }, /* GL_ACCUM */
- { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */
- { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */
- { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */
- { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */
- { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */
- { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */
- { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */
- { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- { 276, 0x00008B8D }, /* GL_ACTIVE_PROGRAM_EXT */
- { 298, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */
- { 325, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */
- { 343, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */
- { 365, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */
- { 384, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- { 413, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- { 440, 0x00000104 }, /* GL_ADD */
- { 447, 0x00008574 }, /* GL_ADD_SIGNED */
- { 461, 0x00008574 }, /* GL_ADD_SIGNED_ARB */
- { 479, 0x00008574 }, /* GL_ADD_SIGNED_EXT */
- { 497, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */
- { 525, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */
- { 553, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */
- { 572, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */
- { 598, 0x00001906 }, /* GL_ALPHA */
- { 607, 0x0000803D }, /* GL_ALPHA12 */
- { 618, 0x0000803D }, /* GL_ALPHA12_EXT */
- { 633, 0x0000803E }, /* GL_ALPHA16 */
- { 644, 0x00008D8A }, /* GL_ALPHA16I_EXT */
- { 660, 0x00008D78 }, /* GL_ALPHA16UI_EXT */
- { 677, 0x0000803E }, /* GL_ALPHA16_EXT */
- { 692, 0x00008D84 }, /* GL_ALPHA32I_EXT */
- { 708, 0x00008D72 }, /* GL_ALPHA32UI_EXT */
- { 725, 0x0000803B }, /* GL_ALPHA4 */
- { 735, 0x0000803B }, /* GL_ALPHA4_EXT */
- { 749, 0x0000803C }, /* GL_ALPHA8 */
- { 759, 0x00008D90 }, /* GL_ALPHA8I_EXT */
- { 774, 0x00008D7E }, /* GL_ALPHA8UI_EXT */
- { 790, 0x0000803C }, /* GL_ALPHA8_EXT */
- { 804, 0x00000D1D }, /* GL_ALPHA_BIAS */
- { 818, 0x00000D55 }, /* GL_ALPHA_BITS */
- { 832, 0x00008D97 }, /* GL_ALPHA_INTEGER_EXT */
- { 853, 0x00000D1C }, /* GL_ALPHA_SCALE */
- { 868, 0x00000BC0 }, /* GL_ALPHA_TEST */
- { 882, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */
- { 901, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */
- { 919, 0x0000911A }, /* GL_ALREADY_SIGNALED */
- { 939, 0x00000207 }, /* GL_ALWAYS */
- { 949, 0x00001200 }, /* GL_AMBIENT */
- { 960, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */
- { 983, 0x00001501 }, /* GL_AND */
- { 990, 0x00001504 }, /* GL_AND_INVERTED */
- { 1006, 0x00001502 }, /* GL_AND_REVERSE */
- { 1021, 0x00008892 }, /* GL_ARRAY_BUFFER */
- { 1037, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */
- { 1061, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */
- { 1089, 0x00008B85 }, /* GL_ATTACHED_SHADERS */
- { 1109, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */
- { 1136, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */
- { 1160, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */
- { 1186, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */
- { 1210, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */
- { 1232, 0x00000D80 }, /* GL_AUTO_NORMAL */
- { 1247, 0x00000409 }, /* GL_AUX0 */
- { 1255, 0x0000040A }, /* GL_AUX1 */
- { 1263, 0x0000040B }, /* GL_AUX2 */
- { 1271, 0x0000040C }, /* GL_AUX3 */
- { 1279, 0x00000C00 }, /* GL_AUX_BUFFERS */
- { 1294, 0x00000405 }, /* GL_BACK */
- { 1302, 0x00000402 }, /* GL_BACK_LEFT */
- { 1315, 0x00000403 }, /* GL_BACK_RIGHT */
- { 1329, 0x000080E0 }, /* GL_BGR */
- { 1336, 0x000080E1 }, /* GL_BGRA */
- { 1344, 0x000080E1 }, /* GL_BGRA_EXT */
- { 1356, 0x00008D9B }, /* GL_BGRA_INTEGER */
- { 1372, 0x00008D9B }, /* GL_BGRA_INTEGER_EXT */
- { 1392, 0x00008D9A }, /* GL_BGR_INTEGER */
- { 1407, 0x00008D9A }, /* GL_BGR_INTEGER_EXT */
- { 1426, 0x00001A00 }, /* GL_BITMAP */
- { 1436, 0x00000704 }, /* GL_BITMAP_TOKEN */
- { 1452, 0x00000BE2 }, /* GL_BLEND */
- { 1461, 0x00008005 }, /* GL_BLEND_COLOR */
- { 1476, 0x00008005 }, /* GL_BLEND_COLOR_EXT */
- { 1495, 0x00000BE0 }, /* GL_BLEND_DST */
- { 1508, 0x000080CA }, /* GL_BLEND_DST_ALPHA */
- { 1527, 0x000080CA }, /* GL_BLEND_DST_ALPHA_OES */
- { 1550, 0x000080C8 }, /* GL_BLEND_DST_RGB */
- { 1567, 0x000080C8 }, /* GL_BLEND_DST_RGB_OES */
- { 1588, 0x00008009 }, /* GL_BLEND_EQUATION */
- { 1606, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */
- { 1630, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */
- { 1658, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_OES */
- { 1686, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */
- { 1708, 0x00008009 }, /* GL_BLEND_EQUATION_OES */
- { 1730, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */
- { 1752, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */
- { 1778, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_OES */
- { 1804, 0x00000BE1 }, /* GL_BLEND_SRC */
- { 1817, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */
- { 1836, 0x000080CB }, /* GL_BLEND_SRC_ALPHA_OES */
- { 1859, 0x000080C9 }, /* GL_BLEND_SRC_RGB */
- { 1876, 0x000080C9 }, /* GL_BLEND_SRC_RGB_OES */
- { 1897, 0x00001905 }, /* GL_BLUE */
- { 1905, 0x00000D1B }, /* GL_BLUE_BIAS */
- { 1918, 0x00000D54 }, /* GL_BLUE_BITS */
- { 1931, 0x00008D96 }, /* GL_BLUE_INTEGER */
- { 1947, 0x00008D96 }, /* GL_BLUE_INTEGER_EXT */
- { 1967, 0x00000D1A }, /* GL_BLUE_SCALE */
- { 1981, 0x00008B56 }, /* GL_BOOL */
- { 1989, 0x00008B56 }, /* GL_BOOL_ARB */
- { 2001, 0x00008B57 }, /* GL_BOOL_VEC2 */
- { 2014, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */
- { 2031, 0x00008B58 }, /* GL_BOOL_VEC3 */
- { 2044, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */
- { 2061, 0x00008B59 }, /* GL_BOOL_VEC4 */
- { 2074, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */
- { 2091, 0x000088BB }, /* GL_BUFFER_ACCESS */
- { 2108, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */
- { 2129, 0x0000911F }, /* GL_BUFFER_ACCESS_FLAGS */
- { 2152, 0x000088BB }, /* GL_BUFFER_ACCESS_OES */
- { 2173, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- { 2204, 0x000088BC }, /* GL_BUFFER_MAPPED */
- { 2221, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */
- { 2242, 0x000088BC }, /* GL_BUFFER_MAPPED_OES */
- { 2263, 0x00009120 }, /* GL_BUFFER_MAP_LENGTH */
- { 2284, 0x00009121 }, /* GL_BUFFER_MAP_OFFSET */
- { 2305, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
- { 2327, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */
- { 2353, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_OES */
- { 2379, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */
- { 2402, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
- { 2436, 0x00008764 }, /* GL_BUFFER_SIZE */
- { 2451, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
- { 2470, 0x00008765 }, /* GL_BUFFER_USAGE */
- { 2486, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
- { 2506, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */
- { 2525, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */
- { 2551, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */
- { 2574, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
- { 2602, 0x0000877C }, /* GL_BUMP_TARGET_ATI */
- { 2621, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */
- { 2643, 0x00001400 }, /* GL_BYTE */
- { 2651, 0x00002A24 }, /* GL_C3F_V3F */
- { 2662, 0x00002A26 }, /* GL_C4F_N3F_V3F */
- { 2677, 0x00002A22 }, /* GL_C4UB_V2F */
- { 2689, 0x00002A23 }, /* GL_C4UB_V3F */
- { 2701, 0x00000901 }, /* GL_CCW */
- { 2708, 0x00002900 }, /* GL_CLAMP */
- { 2717, 0x0000891B }, /* GL_CLAMP_FRAGMENT_COLOR_ARB */
- { 2745, 0x0000891C }, /* GL_CLAMP_READ_COLOR */
- { 2765, 0x0000891C }, /* GL_CLAMP_READ_COLOR_ARB */
- { 2789, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
- { 2808, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
- { 2831, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
- { 2855, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
- { 2872, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
- { 2894, 0x0000891A }, /* GL_CLAMP_VERTEX_COLOR_ARB */
- { 2920, 0x00001500 }, /* GL_CLEAR */
- { 2929, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
- { 2954, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
- { 2983, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
- { 3009, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
- { 3038, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
- { 3064, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
- { 3091, 0x00003000 }, /* GL_CLIP_DISTANCE0 */
- { 3109, 0x00003001 }, /* GL_CLIP_DISTANCE1 */
- { 3127, 0x00003002 }, /* GL_CLIP_DISTANCE2 */
- { 3145, 0x00003003 }, /* GL_CLIP_DISTANCE3 */
- { 3163, 0x00003004 }, /* GL_CLIP_DISTANCE4 */
- { 3181, 0x00003005 }, /* GL_CLIP_DISTANCE5 */
- { 3199, 0x00003006 }, /* GL_CLIP_DISTANCE6 */
- { 3217, 0x00003007 }, /* GL_CLIP_DISTANCE7 */
- { 3235, 0x00003000 }, /* GL_CLIP_PLANE0 */
- { 3250, 0x00003001 }, /* GL_CLIP_PLANE1 */
- { 3265, 0x00003002 }, /* GL_CLIP_PLANE2 */
- { 3280, 0x00003003 }, /* GL_CLIP_PLANE3 */
- { 3295, 0x00003004 }, /* GL_CLIP_PLANE4 */
- { 3310, 0x00003005 }, /* GL_CLIP_PLANE5 */
- { 3325, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- { 3358, 0x00000A00 }, /* GL_COEFF */
- { 3367, 0x00001800 }, /* GL_COLOR */
- { 3376, 0x00008076 }, /* GL_COLOR_ARRAY */
- { 3391, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- { 3421, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 3455, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
- { 3478, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
- { 3498, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
- { 3520, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
- { 3540, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
- { 3561, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
- { 3586, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */
- { 3611, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
- { 3632, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
- { 3654, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
- { 3680, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
- { 3702, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
- { 3728, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
- { 3750, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
- { 3776, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
- { 3798, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
- { 3824, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
- { 3846, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
- { 3872, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
- { 3894, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
- { 3920, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
- { 3945, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
- { 3966, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
- { 3991, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
- { 4012, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
- { 4037, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
- { 4058, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
- { 4083, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
- { 4104, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
- { 4129, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
- { 4150, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
- { 4175, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
- { 4196, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
- { 4221, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
- { 4242, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
- { 4267, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
- { 4288, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
- { 4313, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
- { 4333, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
- { 4354, 0x00001900 }, /* GL_COLOR_INDEX */
- { 4369, 0x00001603 }, /* GL_COLOR_INDEXES */
- { 4386, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
- { 4404, 0x00000B57 }, /* GL_COLOR_MATERIAL */
- { 4422, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
- { 4445, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
- { 4473, 0x000080B1 }, /* GL_COLOR_MATRIX */
- { 4489, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
- { 4509, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
- { 4537, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 4569, 0x00008458 }, /* GL_COLOR_SUM */
- { 4582, 0x00008458 }, /* GL_COLOR_SUM_ARB */
- { 4599, 0x000080D0 }, /* GL_COLOR_TABLE */
- { 4614, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
- { 4640, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
- { 4670, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
- { 4700, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
- { 4720, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
- { 4744, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
- { 4769, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
- { 4798, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
- { 4827, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
- { 4849, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
- { 4875, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
- { 4901, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
- { 4927, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
- { 4957, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
- { 4987, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- { 5017, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
- { 5051, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
- { 5085, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- { 5115, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
- { 5149, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
- { 5183, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
- { 5207, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
- { 5235, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
- { 5263, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
- { 5284, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
- { 5309, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
- { 5330, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
- { 5355, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
- { 5380, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
- { 5399, 0x00008570 }, /* GL_COMBINE */
- { 5410, 0x00008503 }, /* GL_COMBINE4 */
- { 5422, 0x00008572 }, /* GL_COMBINE_ALPHA */
- { 5439, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
- { 5460, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
- { 5481, 0x00008570 }, /* GL_COMBINE_ARB */
- { 5496, 0x00008570 }, /* GL_COMBINE_EXT */
- { 5511, 0x00008571 }, /* GL_COMBINE_RGB */
- { 5526, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
- { 5545, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
- { 5564, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
- { 5600, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */
- { 5626, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
- { 5650, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
- { 5678, 0x00001300 }, /* GL_COMPILE */
- { 5689, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
- { 5712, 0x00008B81 }, /* GL_COMPILE_STATUS */
- { 5730, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
- { 5750, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
- { 5774, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
- { 5798, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
- { 5826, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
- { 5850, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- { 5880, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
- { 5914, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
- { 5942, 0x00008225 }, /* GL_COMPRESSED_RED */
- { 5960, 0x00008226 }, /* GL_COMPRESSED_RG */
- { 5977, 0x000084ED }, /* GL_COMPRESSED_RGB */
- { 5995, 0x000084EE }, /* GL_COMPRESSED_RGBA */
- { 6014, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
- { 6037, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- { 6066, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- { 6099, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- { 6132, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- { 6165, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
- { 6187, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- { 6215, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- { 6247, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
- { 6272, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- { 6303, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
- { 6322, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
- { 6347, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
- { 6377, 0x0000911C }, /* GL_CONDITION_SATISFIED */
- { 6400, 0x00008576 }, /* GL_CONSTANT */
- { 6412, 0x00008003 }, /* GL_CONSTANT_ALPHA */
- { 6430, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
- { 6452, 0x00008576 }, /* GL_CONSTANT_ARB */
- { 6468, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
- { 6492, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
- { 6514, 0x00008001 }, /* GL_CONSTANT_COLOR */
- { 6532, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
- { 6554, 0x00008576 }, /* GL_CONSTANT_EXT */
- { 6570, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */
- { 6607, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */
- { 6635, 0x0000821E }, /* GL_CONTEXT_FLAGS */
- { 6652, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
- { 6691, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */
- { 6715, 0x00008010 }, /* GL_CONVOLUTION_1D */
- { 6733, 0x00008011 }, /* GL_CONVOLUTION_2D */
- { 6751, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
- { 6779, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
- { 6810, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
- { 6837, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
- { 6868, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
- { 6895, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
- { 6926, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
- { 6954, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
- { 6986, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
- { 7008, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
- { 7034, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
- { 7056, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
- { 7082, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
- { 7103, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
- { 7128, 0x00008862 }, /* GL_COORD_REPLACE */
- { 7145, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
- { 7166, 0x00008862 }, /* GL_COORD_REPLACE_NV */
- { 7186, 0x00008862 }, /* GL_COORD_REPLACE_OES */
- { 7207, 0x00001503 }, /* GL_COPY */
- { 7215, 0x0000150C }, /* GL_COPY_INVERTED */
- { 7232, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
- { 7252, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
- { 7272, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
- { 7293, 0x00000B44 }, /* GL_CULL_FACE */
- { 7306, 0x00000B45 }, /* GL_CULL_FACE_MODE */
- { 7324, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
- { 7343, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- { 7375, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- { 7410, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
- { 7431, 0x00000001 }, /* GL_CURRENT_BIT */
- { 7446, 0x00000B00 }, /* GL_CURRENT_COLOR */
- { 7463, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
- { 7484, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
- { 7510, 0x00000B01 }, /* GL_CURRENT_INDEX */
- { 7527, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
- { 7549, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
- { 7577, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
- { 7598, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- { 7632, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- { 7665, 0x00000B02 }, /* GL_CURRENT_NORMAL */
- { 7683, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- { 7713, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */
- { 7743, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
- { 7762, 0x00008865 }, /* GL_CURRENT_QUERY */
- { 7779, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
- { 7800, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
- { 7824, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
- { 7851, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
- { 7875, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
- { 7902, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
- { 7935, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
- { 7969, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- { 8002, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
- { 8029, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
- { 8055, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
- { 8080, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
- { 8109, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
- { 8131, 0x00000900 }, /* GL_CW */
- { 8137, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
- { 8158, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
- { 8179, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
- { 8199, 0x00002101 }, /* GL_DECAL */
- { 8208, 0x00001E03 }, /* GL_DECR */
- { 8216, 0x00008508 }, /* GL_DECR_WRAP */
- { 8229, 0x00008508 }, /* GL_DECR_WRAP_EXT */
- { 8246, 0x00008B80 }, /* GL_DELETE_STATUS */
- { 8263, 0x00001801 }, /* GL_DEPTH */
- { 8272, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
- { 8292, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */
- { 8316, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */
- { 8340, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
- { 8360, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
- { 8384, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */
- { 8408, 0x00000D1F }, /* GL_DEPTH_BIAS */
- { 8422, 0x00000D56 }, /* GL_DEPTH_BITS */
- { 8436, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
- { 8456, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
- { 8481, 0x00008223 }, /* GL_DEPTH_BUFFER */
- { 8497, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
- { 8517, 0x0000864F }, /* GL_DEPTH_CLAMP */
- { 8532, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
- { 8550, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
- { 8571, 0x00001902 }, /* GL_DEPTH_COMPONENT */
- { 8590, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
- { 8611, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
- { 8636, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */
- { 8661, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
- { 8687, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
- { 8708, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
- { 8733, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */
- { 8758, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
- { 8784, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
- { 8805, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
- { 8830, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */
- { 8855, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
- { 8881, 0x00000B74 }, /* GL_DEPTH_FUNC */
- { 8895, 0x00000B70 }, /* GL_DEPTH_RANGE */
- { 8910, 0x00000D1E }, /* GL_DEPTH_SCALE */
- { 8925, 0x000084F9 }, /* GL_DEPTH_STENCIL */
- { 8942, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
- { 8970, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */
- { 8991, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
- { 9011, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */
- { 9032, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- { 9060, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- { 9088, 0x00000B71 }, /* GL_DEPTH_TEST */
- { 9102, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
- { 9124, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
- { 9150, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
- { 9169, 0x00001201 }, /* GL_DIFFUSE */
- { 9180, 0x00000BD0 }, /* GL_DITHER */
- { 9190, 0x00000A02 }, /* GL_DOMAIN */
- { 9200, 0x00001100 }, /* GL_DONT_CARE */
- { 9213, 0x000086AE }, /* GL_DOT3_RGB */
- { 9225, 0x000086AF }, /* GL_DOT3_RGBA */
- { 9238, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
- { 9255, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
- { 9272, 0x000086AE }, /* GL_DOT3_RGB_ARB */
- { 9288, 0x00008740 }, /* GL_DOT3_RGB_EXT */
- { 9304, 0x0000140A }, /* GL_DOUBLE */
- { 9314, 0x00000C32 }, /* GL_DOUBLEBUFFER */
- { 9330, 0x00000C01 }, /* GL_DRAW_BUFFER */
- { 9345, 0x00008825 }, /* GL_DRAW_BUFFER0 */
- { 9361, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
- { 9381, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
- { 9401, 0x00008826 }, /* GL_DRAW_BUFFER1 */
- { 9417, 0x0000882F }, /* GL_DRAW_BUFFER10 */
- { 9434, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
- { 9455, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
- { 9476, 0x00008830 }, /* GL_DRAW_BUFFER11 */
- { 9493, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
- { 9514, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
- { 9535, 0x00008831 }, /* GL_DRAW_BUFFER12 */
- { 9552, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
- { 9573, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
- { 9594, 0x00008832 }, /* GL_DRAW_BUFFER13 */
- { 9611, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
- { 9632, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
- { 9653, 0x00008833 }, /* GL_DRAW_BUFFER14 */
- { 9670, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
- { 9691, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
- { 9712, 0x00008834 }, /* GL_DRAW_BUFFER15 */
- { 9729, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
- { 9750, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
- { 9771, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
- { 9791, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
- { 9811, 0x00008827 }, /* GL_DRAW_BUFFER2 */
- { 9827, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
- { 9847, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
- { 9867, 0x00008828 }, /* GL_DRAW_BUFFER3 */
- { 9883, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
- { 9903, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
- { 9923, 0x00008829 }, /* GL_DRAW_BUFFER4 */
- { 9939, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
- { 9959, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
- { 9979, 0x0000882A }, /* GL_DRAW_BUFFER5 */
- { 9995, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
- { 10015, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
- { 10035, 0x0000882B }, /* GL_DRAW_BUFFER6 */
- { 10051, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
- { 10071, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
- { 10091, 0x0000882C }, /* GL_DRAW_BUFFER7 */
- { 10107, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
- { 10127, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
- { 10147, 0x0000882D }, /* GL_DRAW_BUFFER8 */
- { 10163, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
- { 10183, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
- { 10203, 0x0000882E }, /* GL_DRAW_BUFFER9 */
- { 10219, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
- { 10239, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
- { 10259, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
- { 10279, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */
- { 10307, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- { 10339, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
- { 10363, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
- { 10383, 0x00000304 }, /* GL_DST_ALPHA */
- { 10396, 0x00000306 }, /* GL_DST_COLOR */
- { 10409, 0x0000877A }, /* GL_DU8DV8_ATI */
- { 10423, 0x00008779 }, /* GL_DUDV_ATI */
- { 10435, 0x000088EA }, /* GL_DYNAMIC_COPY */
- { 10451, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
- { 10471, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
- { 10487, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
- { 10507, 0x000088E9 }, /* GL_DYNAMIC_READ */
- { 10523, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
- { 10543, 0x00000B43 }, /* GL_EDGE_FLAG */
- { 10556, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
- { 10575, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- { 10609, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
- { 10647, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
- { 10674, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- { 10700, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
- { 10724, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- { 10756, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
- { 10792, 0x00001600 }, /* GL_EMISSION */
- { 10804, 0x00002000 }, /* GL_ENABLE_BIT */
- { 10818, 0x00000202 }, /* GL_EQUAL */
- { 10827, 0x00001509 }, /* GL_EQUIV */
- { 10836, 0x00010000 }, /* GL_EVAL_BIT */
- { 10848, 0x00000800 }, /* GL_EXP */
- { 10855, 0x00000801 }, /* GL_EXP2 */
- { 10863, 0x00001F03 }, /* GL_EXTENSIONS */
- { 10877, 0x00002400 }, /* GL_EYE_LINEAR */
- { 10891, 0x00002502 }, /* GL_EYE_PLANE */
- { 10904, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
- { 10929, 0x0000855B }, /* GL_EYE_RADIAL_NV */
- { 10946, 0x00000000 }, /* GL_FALSE */
- { 10955, 0x00001101 }, /* GL_FASTEST */
- { 10966, 0x00001C01 }, /* GL_FEEDBACK */
- { 10978, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
- { 11005, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
- { 11029, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
- { 11053, 0x00001B02 }, /* GL_FILL */
- { 11061, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */
- { 11088, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
- { 11119, 0x0000140C }, /* GL_FIXED */
- { 11128, 0x0000140C }, /* GL_FIXED_OES */
- { 11141, 0x0000891D }, /* GL_FIXED_ONLY */
- { 11155, 0x0000891D }, /* GL_FIXED_ONLY_ARB */
- { 11173, 0x00001D00 }, /* GL_FLAT */
- { 11181, 0x00001406 }, /* GL_FLOAT */
- { 11190, 0x00008B5A }, /* GL_FLOAT_MAT2 */
- { 11204, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
- { 11222, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
- { 11238, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
- { 11254, 0x00008B5B }, /* GL_FLOAT_MAT3 */
- { 11268, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
- { 11286, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
- { 11302, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
- { 11318, 0x00008B5C }, /* GL_FLOAT_MAT4 */
- { 11332, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
- { 11350, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
- { 11366, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
- { 11382, 0x00008B50 }, /* GL_FLOAT_VEC2 */
- { 11396, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
- { 11414, 0x00008B51 }, /* GL_FLOAT_VEC3 */
- { 11428, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
- { 11446, 0x00008B52 }, /* GL_FLOAT_VEC4 */
- { 11460, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
- { 11478, 0x00000B60 }, /* GL_FOG */
- { 11485, 0x00000080 }, /* GL_FOG_BIT */
- { 11496, 0x00000B66 }, /* GL_FOG_COLOR */
- { 11509, 0x00008451 }, /* GL_FOG_COORD */
- { 11522, 0x00008451 }, /* GL_FOG_COORDINATE */
- { 11540, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
- { 11564, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- { 11603, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
- { 11646, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- { 11678, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- { 11709, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- { 11738, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
- { 11763, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
- { 11782, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
- { 11816, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
- { 11843, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
- { 11869, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
- { 11893, 0x00008450 }, /* GL_FOG_COORD_SRC */
- { 11910, 0x00000B62 }, /* GL_FOG_DENSITY */
- { 11925, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
- { 11949, 0x00000B64 }, /* GL_FOG_END */
- { 11960, 0x00000C54 }, /* GL_FOG_HINT */
- { 11972, 0x00000B61 }, /* GL_FOG_INDEX */
- { 11985, 0x00000B65 }, /* GL_FOG_MODE */
- { 11997, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
- { 12016, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
- { 12041, 0x00000B63 }, /* GL_FOG_START */
- { 12054, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
- { 12072, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
- { 12096, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
- { 12115, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
- { 12138, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- { 12173, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */
- { 12212, 0x00008D40 }, /* GL_FRAMEBUFFER */
- { 12227, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- { 12264, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- { 12300, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- { 12341, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- { 12382, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- { 12419, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- { 12456, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
- { 12490, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */
- { 12528, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- { 12566, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- { 12608, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */
- { 12650, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- { 12688, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- { 12730, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */
- { 12772, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- { 12807, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- { 12846, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- { 12895, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */
- { 12944, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- { 12992, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- { 13044, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */
- { 13096, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- { 13136, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
- { 13180, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- { 13220, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- { 13264, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */
- { 13308, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */
- { 13331, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
- { 13358, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */
- { 13385, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
- { 13409, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- { 13437, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */
- { 13465, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
- { 13488, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
- { 13507, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- { 13544, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- { 13585, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */
- { 13626, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */
- { 13663, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- { 13704, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */
- { 13745, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
- { 13783, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- { 13825, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */
- { 13867, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- { 13918, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- { 13956, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */
- { 13994, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- { 14036, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
- { 14076, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */
- { 14120, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- { 14165, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- { 14214, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */
- { 14263, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- { 14301, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */
- { 14343, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
- { 14381, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- { 14423, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */
- { 14465, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */
- { 14484, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- { 14516, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
- { 14541, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
- { 14568, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- { 14599, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */
- { 14630, 0x00000404 }, /* GL_FRONT */
- { 14639, 0x00000408 }, /* GL_FRONT_AND_BACK */
- { 14657, 0x00000B46 }, /* GL_FRONT_FACE */
- { 14671, 0x00000400 }, /* GL_FRONT_LEFT */
- { 14685, 0x00000401 }, /* GL_FRONT_RIGHT */
- { 14700, 0x00008006 }, /* GL_FUNC_ADD */
- { 14712, 0x00008006 }, /* GL_FUNC_ADD_EXT */
- { 14728, 0x00008006 }, /* GL_FUNC_ADD_OES */
- { 14744, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
- { 14769, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
- { 14798, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */
- { 14827, 0x0000800A }, /* GL_FUNC_SUBTRACT */
- { 14844, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
- { 14865, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */
- { 14886, 0x00008191 }, /* GL_GENERATE_MIPMAP */
- { 14905, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
- { 14929, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
- { 14958, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
- { 14982, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */
- { 15005, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */
- { 15032, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */
- { 15056, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
- { 15084, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */
- { 15103, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */
- { 15126, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */
- { 15151, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */
- { 15180, 0x00000206 }, /* GL_GEQUAL */
- { 15190, 0x00000204 }, /* GL_GREATER */
- { 15201, 0x00001904 }, /* GL_GREEN */
- { 15210, 0x00000D19 }, /* GL_GREEN_BIAS */
- { 15224, 0x00000D53 }, /* GL_GREEN_BITS */
- { 15238, 0x00008D95 }, /* GL_GREEN_INTEGER */
- { 15255, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */
- { 15276, 0x00000D18 }, /* GL_GREEN_SCALE */
- { 15291, 0x0000140B }, /* GL_HALF_FLOAT */
- { 15305, 0x00008D61 }, /* GL_HALF_FLOAT_OES */
- { 15323, 0x00008DF2 }, /* GL_HIGH_FLOAT */
- { 15337, 0x00008DF5 }, /* GL_HIGH_INT */
- { 15349, 0x00008000 }, /* GL_HINT_BIT */
- { 15361, 0x00008024 }, /* GL_HISTOGRAM */
- { 15374, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
- { 15398, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
- { 15426, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
- { 15449, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
- { 15476, 0x00008024 }, /* GL_HISTOGRAM_EXT */
- { 15493, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
- { 15513, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
- { 15537, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
- { 15561, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
- { 15589, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- { 15617, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
- { 15649, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
- { 15671, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
- { 15697, 0x0000802D }, /* GL_HISTOGRAM_SINK */
- { 15715, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
- { 15737, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
- { 15756, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
- { 15779, 0x0000862A }, /* GL_IDENTITY_NV */
- { 15794, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
- { 15814, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
- { 15850, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- { 15890, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
- { 15924, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- { 15962, 0x00001E02 }, /* GL_INCR */
- { 15970, 0x00008507 }, /* GL_INCR_WRAP */
- { 15983, 0x00008507 }, /* GL_INCR_WRAP_EXT */
- { 16000, 0x00008222 }, /* GL_INDEX */
- { 16009, 0x00008077 }, /* GL_INDEX_ARRAY */
- { 16024, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- { 16054, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
- { 16088, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
- { 16111, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
- { 16133, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
- { 16153, 0x00000D51 }, /* GL_INDEX_BITS */
- { 16167, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
- { 16188, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
- { 16206, 0x00000C30 }, /* GL_INDEX_MODE */
- { 16220, 0x00000D13 }, /* GL_INDEX_OFFSET */
- { 16236, 0x00000D12 }, /* GL_INDEX_SHIFT */
- { 16251, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
- { 16270, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
- { 16289, 0x00001404 }, /* GL_INT */
- { 16296, 0x00008049 }, /* GL_INTENSITY */
- { 16309, 0x0000804C }, /* GL_INTENSITY12 */
- { 16324, 0x0000804C }, /* GL_INTENSITY12_EXT */
- { 16343, 0x0000804D }, /* GL_INTENSITY16 */
- { 16358, 0x00008D8B }, /* GL_INTENSITY16I_EXT */
- { 16378, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */
- { 16399, 0x0000804D }, /* GL_INTENSITY16_EXT */
- { 16418, 0x00008D85 }, /* GL_INTENSITY32I_EXT */
- { 16438, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */
- { 16459, 0x0000804A }, /* GL_INTENSITY4 */
- { 16473, 0x0000804A }, /* GL_INTENSITY4_EXT */
- { 16491, 0x0000804B }, /* GL_INTENSITY8 */
- { 16505, 0x00008D91 }, /* GL_INTENSITY8I_EXT */
- { 16524, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */
- { 16544, 0x0000804B }, /* GL_INTENSITY8_EXT */
- { 16562, 0x00008049 }, /* GL_INTENSITY_EXT */
- { 16579, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */
- { 16602, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */
- { 16629, 0x00008575 }, /* GL_INTERPOLATE */
- { 16644, 0x00008575 }, /* GL_INTERPOLATE_ARB */
- { 16663, 0x00008575 }, /* GL_INTERPOLATE_EXT */
- { 16682, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */
- { 16704, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */
- { 16722, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */
- { 16746, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */
- { 16774, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */
- { 16796, 0x00008DCA }, /* GL_INT_SAMPLER_2D */
- { 16814, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */
- { 16838, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */
- { 16866, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */
- { 16888, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */
- { 16911, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */
- { 16938, 0x00008DCB }, /* GL_INT_SAMPLER_3D */
- { 16956, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */
- { 16978, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */
- { 17000, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */
- { 17026, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */
- { 17046, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */
- { 17070, 0x00008B53 }, /* GL_INT_VEC2 */
- { 17082, 0x00008B53 }, /* GL_INT_VEC2_ARB */
- { 17098, 0x00008B54 }, /* GL_INT_VEC3 */
- { 17110, 0x00008B54 }, /* GL_INT_VEC3_ARB */
- { 17126, 0x00008B55 }, /* GL_INT_VEC4 */
- { 17138, 0x00008B55 }, /* GL_INT_VEC4_ARB */
- { 17154, 0x00000500 }, /* GL_INVALID_ENUM */
- { 17170, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
- { 17203, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- { 17240, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */
- { 17277, 0x00000502 }, /* GL_INVALID_OPERATION */
- { 17298, 0x00000501 }, /* GL_INVALID_VALUE */
- { 17315, 0x0000862B }, /* GL_INVERSE_NV */
- { 17329, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
- { 17353, 0x0000150A }, /* GL_INVERT */
- { 17363, 0x00001E00 }, /* GL_KEEP */
- { 17371, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */
- { 17397, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
- { 17427, 0x00000406 }, /* GL_LEFT */
- { 17435, 0x00000203 }, /* GL_LEQUAL */
- { 17445, 0x00000201 }, /* GL_LESS */
- { 17453, 0x00004000 }, /* GL_LIGHT0 */
- { 17463, 0x00004001 }, /* GL_LIGHT1 */
- { 17473, 0x00004002 }, /* GL_LIGHT2 */
- { 17483, 0x00004003 }, /* GL_LIGHT3 */
- { 17493, 0x00004004 }, /* GL_LIGHT4 */
- { 17503, 0x00004005 }, /* GL_LIGHT5 */
- { 17513, 0x00004006 }, /* GL_LIGHT6 */
- { 17523, 0x00004007 }, /* GL_LIGHT7 */
- { 17533, 0x00000B50 }, /* GL_LIGHTING */
- { 17545, 0x00000040 }, /* GL_LIGHTING_BIT */
- { 17561, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
- { 17584, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- { 17613, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
- { 17646, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- { 17674, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
- { 17698, 0x00001B01 }, /* GL_LINE */
- { 17706, 0x00002601 }, /* GL_LINEAR */
- { 17716, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
- { 17738, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- { 17768, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- { 17799, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
- { 17823, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
- { 17848, 0x00000001 }, /* GL_LINES */
- { 17857, 0x0000000A }, /* GL_LINES_ADJACENCY */
- { 17876, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */
- { 17899, 0x00000004 }, /* GL_LINE_BIT */
- { 17911, 0x00000002 }, /* GL_LINE_LOOP */
- { 17924, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
- { 17944, 0x00000B20 }, /* GL_LINE_SMOOTH */
- { 17959, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
- { 17979, 0x00000B24 }, /* GL_LINE_STIPPLE */
- { 17995, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
- { 18019, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
- { 18042, 0x00000003 }, /* GL_LINE_STRIP */
- { 18056, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */
- { 18080, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */
- { 18108, 0x00000702 }, /* GL_LINE_TOKEN */
- { 18122, 0x00000B21 }, /* GL_LINE_WIDTH */
- { 18136, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
- { 18162, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
- { 18182, 0x00008B82 }, /* GL_LINK_STATUS */
- { 18197, 0x00000B32 }, /* GL_LIST_BASE */
- { 18210, 0x00020000 }, /* GL_LIST_BIT */
- { 18222, 0x00000B33 }, /* GL_LIST_INDEX */
- { 18236, 0x00000B30 }, /* GL_LIST_MODE */
- { 18249, 0x00000101 }, /* GL_LOAD */
- { 18257, 0x00000BF1 }, /* GL_LOGIC_OP */
- { 18269, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
- { 18286, 0x00008CA1 }, /* GL_LOWER_LEFT */
- { 18300, 0x00008DF0 }, /* GL_LOW_FLOAT */
- { 18313, 0x00008DF3 }, /* GL_LOW_INT */
- { 18324, 0x00001909 }, /* GL_LUMINANCE */
- { 18337, 0x00008041 }, /* GL_LUMINANCE12 */
- { 18352, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
- { 18375, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
- { 18402, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
- { 18424, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
- { 18450, 0x00008041 }, /* GL_LUMINANCE12_EXT */
- { 18469, 0x00008042 }, /* GL_LUMINANCE16 */
- { 18484, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */
- { 18504, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */
- { 18525, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
- { 18548, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
- { 18575, 0x00008042 }, /* GL_LUMINANCE16_EXT */
- { 18594, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */
- { 18614, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */
- { 18635, 0x0000803F }, /* GL_LUMINANCE4 */
- { 18649, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
- { 18670, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
- { 18695, 0x0000803F }, /* GL_LUMINANCE4_EXT */
- { 18713, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
- { 18734, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
- { 18759, 0x00008040 }, /* GL_LUMINANCE8 */
- { 18773, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */
- { 18792, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */
- { 18812, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
- { 18833, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
- { 18858, 0x00008040 }, /* GL_LUMINANCE8_EXT */
- { 18876, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
- { 18895, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */
- { 18921, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */
- { 18948, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */
- { 18974, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */
- { 19001, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */
- { 19026, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */
- { 19052, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
- { 19083, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */
- { 19108, 0x0000821B }, /* GL_MAJOR_VERSION */
- { 19125, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
- { 19141, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
- { 19161, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
- { 19183, 0x00000D91 }, /* GL_MAP1_INDEX */
- { 19197, 0x00000D92 }, /* GL_MAP1_NORMAL */
- { 19212, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
- { 19236, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
- { 19260, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
- { 19284, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
- { 19308, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
- { 19325, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
- { 19342, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- { 19370, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- { 19399, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- { 19428, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- { 19457, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- { 19486, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- { 19515, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- { 19544, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- { 19572, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- { 19600, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- { 19628, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- { 19656, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- { 19684, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- { 19712, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- { 19740, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- { 19768, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- { 19796, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
- { 19812, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
- { 19832, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
- { 19854, 0x00000DB1 }, /* GL_MAP2_INDEX */
- { 19868, 0x00000DB2 }, /* GL_MAP2_NORMAL */
- { 19883, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
- { 19907, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
- { 19931, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
- { 19955, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
- { 19979, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
- { 19996, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
- { 20013, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- { 20041, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- { 20070, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- { 20099, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- { 20128, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- { 20157, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- { 20186, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- { 20215, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- { 20243, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- { 20271, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- { 20299, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- { 20327, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- { 20355, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- { 20383, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
- { 20411, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- { 20439, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- { 20467, 0x00000D10 }, /* GL_MAP_COLOR */
- { 20480, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
- { 20506, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
- { 20535, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
- { 20563, 0x00000001 }, /* GL_MAP_READ_BIT */
- { 20579, 0x00000D11 }, /* GL_MAP_STENCIL */
- { 20594, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
- { 20620, 0x00000002 }, /* GL_MAP_WRITE_BIT */
- { 20637, 0x000088C0 }, /* GL_MATRIX0_ARB */
- { 20652, 0x00008630 }, /* GL_MATRIX0_NV */
- { 20666, 0x000088CA }, /* GL_MATRIX10_ARB */
- { 20682, 0x000088CB }, /* GL_MATRIX11_ARB */
- { 20698, 0x000088CC }, /* GL_MATRIX12_ARB */
- { 20714, 0x000088CD }, /* GL_MATRIX13_ARB */
- { 20730, 0x000088CE }, /* GL_MATRIX14_ARB */
- { 20746, 0x000088CF }, /* GL_MATRIX15_ARB */
- { 20762, 0x000088D0 }, /* GL_MATRIX16_ARB */
- { 20778, 0x000088D1 }, /* GL_MATRIX17_ARB */
- { 20794, 0x000088D2 }, /* GL_MATRIX18_ARB */
- { 20810, 0x000088D3 }, /* GL_MATRIX19_ARB */
- { 20826, 0x000088C1 }, /* GL_MATRIX1_ARB */
- { 20841, 0x00008631 }, /* GL_MATRIX1_NV */
- { 20855, 0x000088D4 }, /* GL_MATRIX20_ARB */
- { 20871, 0x000088D5 }, /* GL_MATRIX21_ARB */
- { 20887, 0x000088D6 }, /* GL_MATRIX22_ARB */
- { 20903, 0x000088D7 }, /* GL_MATRIX23_ARB */
- { 20919, 0x000088D8 }, /* GL_MATRIX24_ARB */
- { 20935, 0x000088D9 }, /* GL_MATRIX25_ARB */
- { 20951, 0x000088DA }, /* GL_MATRIX26_ARB */
- { 20967, 0x000088DB }, /* GL_MATRIX27_ARB */
- { 20983, 0x000088DC }, /* GL_MATRIX28_ARB */
- { 20999, 0x000088DD }, /* GL_MATRIX29_ARB */
- { 21015, 0x000088C2 }, /* GL_MATRIX2_ARB */
- { 21030, 0x00008632 }, /* GL_MATRIX2_NV */
- { 21044, 0x000088DE }, /* GL_MATRIX30_ARB */
- { 21060, 0x000088DF }, /* GL_MATRIX31_ARB */
- { 21076, 0x000088C3 }, /* GL_MATRIX3_ARB */
- { 21091, 0x00008633 }, /* GL_MATRIX3_NV */
- { 21105, 0x000088C4 }, /* GL_MATRIX4_ARB */
- { 21120, 0x00008634 }, /* GL_MATRIX4_NV */
- { 21134, 0x000088C5 }, /* GL_MATRIX5_ARB */
- { 21149, 0x00008635 }, /* GL_MATRIX5_NV */
- { 21163, 0x000088C6 }, /* GL_MATRIX6_ARB */
- { 21178, 0x00008636 }, /* GL_MATRIX6_NV */
- { 21192, 0x000088C7 }, /* GL_MATRIX7_ARB */
- { 21207, 0x00008637 }, /* GL_MATRIX7_NV */
- { 21221, 0x000088C8 }, /* GL_MATRIX8_ARB */
- { 21236, 0x000088C9 }, /* GL_MATRIX9_ARB */
- { 21251, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
- { 21277, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- { 21318, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */
- { 21344, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- { 21378, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */
- { 21412, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- { 21443, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */
- { 21474, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- { 21507, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */
- { 21540, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- { 21571, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */
- { 21602, 0x00000BA0 }, /* GL_MATRIX_MODE */
- { 21617, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
- { 21639, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */
- { 21661, 0x00008008 }, /* GL_MAX */
- { 21668, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
- { 21691, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */
- { 21718, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
- { 21746, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- { 21778, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
- { 21804, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- { 21837, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- { 21863, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 21897, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */
- { 21919, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
- { 21938, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */
- { 21963, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- { 21992, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- { 22024, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 22060, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- { 22096, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- { 22136, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
- { 22162, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
- { 22192, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
- { 22217, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- { 22246, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- { 22275, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
- { 22308, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */
- { 22341, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
- { 22361, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
- { 22385, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
- { 22409, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
- { 22433, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
- { 22458, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
- { 22476, 0x00008008 }, /* GL_MAX_EXT */
- { 22487, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
- { 22520, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- { 22555, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- { 22594, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- { 22626, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
- { 22659, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
- { 22693, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
- { 22725, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */
- { 22761, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
- { 22797, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */
- { 22837, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
- { 22877, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */
- { 22921, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
- { 22956, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */
- { 22995, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
- { 23034, 0x00000D31 }, /* GL_MAX_LIGHTS */
- { 23048, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
- { 23068, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- { 23106, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- { 23135, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
- { 23159, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
- { 23187, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */
- { 23215, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
- { 23238, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 23275, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 23311, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- { 23338, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- { 23367, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- { 23401, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- { 23437, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- { 23464, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- { 23496, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- { 23532, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- { 23561, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- { 23590, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
- { 23618, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- { 23656, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 23700, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 23743, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 23777, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 23816, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 23853, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 23891, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 23934, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 23977, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- { 24007, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- { 24038, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- { 24066, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */
- { 24098, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 24134, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 24170, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 24200, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
- { 24230, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 24264, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 24297, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
- { 24322, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 24351, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */
- { 24380, 0x00008D57 }, /* GL_MAX_SAMPLES */
- { 24395, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
- { 24414, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- { 24441, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 24461, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 24485, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- { 24512, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE_ARB */
- { 24543, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
- { 24565, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 24591, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- { 24618, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 24649, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 24673, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */
- { 24701, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 24735, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 24755, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 24782, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 24803, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 24828, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 24853, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 24888, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
- { 24937, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
- { 24990, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
- { 25033, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
- { 25080, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- { 25126, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
- { 25176, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
- { 25202, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
- { 25224, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 25250, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
- { 25273, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 25295, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 25321, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
- { 25353, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- { 25387, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 25425, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- { 25458, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 25495, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- { 25525, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 25549, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */
- { 25573, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
- { 25610, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 25631, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
- { 25647, 0x00008DF4 }, /* GL_MEDIUM_INT */
- { 25661, 0x00008007 }, /* GL_MIN */
- { 25668, 0x0000802E }, /* GL_MINMAX */
- { 25678, 0x0000802E }, /* GL_MINMAX_EXT */
- { 25692, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 25709, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 25730, 0x00008030 }, /* GL_MINMAX_SINK */
- { 25745, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 25764, 0x0000821C }, /* GL_MINOR_VERSION */
- { 25781, 0x00008007 }, /* GL_MIN_EXT */
- { 25792, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
- { 25820, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */
- { 25852, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 25871, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 25894, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 25917, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 25937, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 25957, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 25987, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 26015, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 26043, 0x00001700 }, /* GL_MODELVIEW */
- { 26056, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 26074, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 26093, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 26112, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 26131, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 26150, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 26169, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 26188, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 26207, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 26226, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 26245, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 26264, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 26282, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 26301, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 26320, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 26339, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 26358, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 26377, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 26396, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 26415, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 26434, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 26453, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 26472, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 26490, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 26509, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 26528, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 26546, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 26564, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 26582, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 26600, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 26618, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 26636, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 26654, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 26674, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 26716, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 26743, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 26768, 0x00002100 }, /* GL_MODULATE */
- { 26780, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 26800, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 26827, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 26852, 0x00000103 }, /* GL_MULT */
- { 26860, 0x0000809D }, /* GL_MULTISAMPLE */
- { 26875, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 26895, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 26914, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 26933, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 26957, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 26980, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 27010, 0x00002A25 }, /* GL_N3F_V3F */
- { 27021, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 27041, 0x0000150E }, /* GL_NAND */
- { 27049, 0x00002600 }, /* GL_NEAREST */
- { 27060, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 27091, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 27123, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 27148, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 27174, 0x00000200 }, /* GL_NEVER */
- { 27183, 0x00001102 }, /* GL_NICEST */
- { 27193, 0x00000000 }, /* GL_NONE */
- { 27201, 0x00000000 }, /* GL_NONE_OES */
- { 27213, 0x00001505 }, /* GL_NOOP */
- { 27221, 0x00001508 }, /* GL_NOR */
- { 27228, 0x00000BA1 }, /* GL_NORMALIZE */
- { 27241, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 27257, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 27288, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 27323, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 27347, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 27370, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 27391, 0x00008511 }, /* GL_NORMAL_MAP */
- { 27405, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 27423, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 27440, 0x00008511 }, /* GL_NORMAL_MAP_OES */
- { 27458, 0x00000205 }, /* GL_NOTEQUAL */
- { 27470, 0x00000000 }, /* GL_NO_ERROR */
- { 27482, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 27516, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
- { 27554, 0x0000821D }, /* GL_NUM_EXTENSIONS */
- { 27572, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- { 27606, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
- { 27635, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 27667, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 27709, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 27739, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 27779, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 27810, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 27839, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 27867, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 27897, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 27914, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 27940, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 27956, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 27991, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 28013, 0x00009112 }, /* GL_OBJECT_TYPE */
- { 28028, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 28047, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 28077, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 28098, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 28126, 0x00000001 }, /* GL_ONE */
- { 28133, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 28161, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 28193, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 28221, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 28253, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 28276, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 28299, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 28322, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 28345, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 28363, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 28385, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 28407, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 28423, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 28443, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 28463, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 28481, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 28503, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 28525, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 28541, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 28561, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 28581, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 28599, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 28621, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 28643, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 28659, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 28679, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 28699, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 28720, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 28739, 0x00001507 }, /* GL_OR */
- { 28745, 0x00000A01 }, /* GL_ORDER */
- { 28754, 0x0000150D }, /* GL_OR_INVERTED */
- { 28769, 0x0000150B }, /* GL_OR_REVERSE */
- { 28783, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 28800, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 28818, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 28839, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 28859, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 28877, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 28896, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 28916, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 28936, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 28954, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 28973, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 28998, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 29022, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 29043, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 29065, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 29087, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 29112, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 29136, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 29157, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 29179, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 29201, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 29223, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 29254, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 29274, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 29299, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 29319, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 29344, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 29364, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 29389, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 29409, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 29434, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 29454, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 29479, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 29499, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 29524, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 29544, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 29569, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 29589, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 29614, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 29634, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 29659, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 29679, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 29704, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 29722, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
- { 29743, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
- { 29772, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 29805, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 29830, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
- { 29853, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 29884, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 29919, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 29946, 0x00001B00 }, /* GL_POINT */
- { 29955, 0x00000000 }, /* GL_POINTS */
- { 29965, 0x00000002 }, /* GL_POINT_BIT */
- { 29978, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 30008, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 30042, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 30076, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 30111, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 30140, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 30173, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 30206, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 30240, 0x00000B11 }, /* GL_POINT_SIZE */
- { 30254, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- { 30293, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
- { 30317, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- { 30349, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- { 30380, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- { 30409, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 30435, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 30453, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 30475, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 30497, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 30520, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 30538, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 30560, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 30582, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 30605, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 30625, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 30641, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 30662, 0x00008861 }, /* GL_POINT_SPRITE */
- { 30678, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 30698, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 30727, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 30746, 0x00008861 }, /* GL_POINT_SPRITE_OES */
- { 30766, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 30792, 0x00000701 }, /* GL_POINT_TOKEN */
- { 30807, 0x00000009 }, /* GL_POLYGON */
- { 30818, 0x00000008 }, /* GL_POLYGON_BIT */
- { 30833, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 30849, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 30872, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 30897, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 30920, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 30943, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 30967, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 30991, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 31009, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 31032, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 31051, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 31074, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 31091, 0x00001203 }, /* GL_POSITION */
- { 31103, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 31135, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 31171, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 31204, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 31241, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 31272, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 31307, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 31339, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 31375, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 31408, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 31440, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 31476, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 31509, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 31546, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 31576, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 31610, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 31641, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 31676, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 31707, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 31742, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 31774, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 31810, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 31840, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 31874, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 31905, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 31940, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 31972, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 32003, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 32038, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 32070, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 32106, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 32135, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 32168, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 32198, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 32232, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 32271, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 32304, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 32344, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 32378, 0x00008578 }, /* GL_PREVIOUS */
- { 32390, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 32406, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 32422, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 32439, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 32460, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 32481, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
- { 32505, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
- { 32533, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
- { 32554, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
- { 32581, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
- { 32611, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
- { 32635, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 32668, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 32700, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 32723, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
- { 32753, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
- { 32782, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 32805, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 32835, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 32864, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 32892, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 32914, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 32942, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 32970, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 32992, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 33013, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 33053, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 33092, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 33122, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 33157, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 33190, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 33224, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 33263, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 33302, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 33324, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 33350, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 33374, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
- { 33396, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
- { 33422, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 33445, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 33467, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 33488, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 33509, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 33536, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 33568, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 33600, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 33635, 0x00001701 }, /* GL_PROJECTION */
- { 33649, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 33670, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 33713, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 33739, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
- { 33759, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
- { 33783, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 33804, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 33823, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 33846, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 33885, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 33923, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 33943, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
- { 33969, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- { 33999, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 34023, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 34043, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
- { 34069, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- { 34099, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 34123, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 34143, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 34176, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 34202, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 34232, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
- { 34259, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 34290, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 34320, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
- { 34339, 0x00002003 }, /* GL_Q */
- { 34344, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 34369, 0x00000007 }, /* GL_QUADS */
- { 34378, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- { 34422, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
- { 34470, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 34487, 0x00000008 }, /* GL_QUAD_STRIP */
- { 34501, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
- { 34528, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
- { 34558, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
- { 34582, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
- { 34609, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 34631, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 34657, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
- { 34674, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
- { 34694, 0x00008866 }, /* GL_QUERY_RESULT */
- { 34710, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 34730, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 34756, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 34786, 0x00008E13 }, /* GL_QUERY_WAIT */
- { 34800, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
- { 34817, 0x00002002 }, /* GL_R */
- { 34822, 0x00008C3A }, /* GL_R11F_G11F_B10F */
- { 34840, 0x00008F98 }, /* GL_R16_SNORM */
- { 34853, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 34865, 0x00008F94 }, /* GL_R8_SNORM */
- { 34877, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
- { 34899, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
- { 34925, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 34958, 0x00000C02 }, /* GL_READ_BUFFER */
- { 34973, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
- { 34993, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
- { 35021, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 35053, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 35077, 0x000088B8 }, /* GL_READ_ONLY */
- { 35090, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 35107, 0x000088BA }, /* GL_READ_WRITE */
- { 35121, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 35139, 0x00001903 }, /* GL_RED */
- { 35146, 0x00008016 }, /* GL_REDUCE */
- { 35156, 0x00008016 }, /* GL_REDUCE_EXT */
- { 35170, 0x00000D15 }, /* GL_RED_BIAS */
- { 35182, 0x00000D52 }, /* GL_RED_BITS */
- { 35194, 0x00008D94 }, /* GL_RED_INTEGER */
- { 35209, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
- { 35228, 0x00000D14 }, /* GL_RED_SCALE */
- { 35241, 0x00008F90 }, /* GL_RED_SNORM */
- { 35254, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 35272, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 35294, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 35315, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
- { 35337, 0x00008A19 }, /* GL_RELEASED_APPLE */
- { 35355, 0x00001C00 }, /* GL_RENDER */
- { 35365, 0x00008D41 }, /* GL_RENDERBUFFER */
- { 35381, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
- { 35408, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
- { 35439, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
- { 35463, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 35491, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
- { 35519, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
- { 35545, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
- { 35575, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
- { 35602, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
- { 35633, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 35653, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
- { 35680, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
- { 35711, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
- { 35734, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 35761, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
- { 35788, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- { 35820, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 35856, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
- { 35892, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
- { 35912, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
- { 35937, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
- { 35966, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
- { 35990, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
- { 36018, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
- { 36047, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
- { 36080, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
- { 36102, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 36128, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
- { 36154, 0x00001F01 }, /* GL_RENDERER */
- { 36166, 0x00000C40 }, /* GL_RENDER_MODE */
- { 36181, 0x00002901 }, /* GL_REPEAT */
- { 36191, 0x00001E01 }, /* GL_REPLACE */
- { 36202, 0x00008062 }, /* GL_REPLACE_EXT */
- { 36217, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 36240, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 36258, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 36280, 0x00008A1B }, /* GL_RETAINED_APPLE */
- { 36298, 0x00000102 }, /* GL_RETURN */
- { 36308, 0x00008F99 }, /* GL_RG16_SNORM */
- { 36322, 0x00008F95 }, /* GL_RG8_SNORM */
- { 36335, 0x00001907 }, /* GL_RGB */
- { 36342, 0x00008052 }, /* GL_RGB10 */
- { 36351, 0x00008059 }, /* GL_RGB10_A2 */
- { 36363, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 36379, 0x00008052 }, /* GL_RGB10_EXT */
- { 36392, 0x00008053 }, /* GL_RGB12 */
- { 36401, 0x00008053 }, /* GL_RGB12_EXT */
- { 36414, 0x00008054 }, /* GL_RGB16 */
- { 36423, 0x0000881B }, /* GL_RGB16F */
- { 36433, 0x00008D89 }, /* GL_RGB16I */
- { 36443, 0x00008D89 }, /* GL_RGB16I_EXT */
- { 36457, 0x00008D77 }, /* GL_RGB16UI */
- { 36468, 0x00008D77 }, /* GL_RGB16UI_EXT */
- { 36483, 0x00008054 }, /* GL_RGB16_EXT */
- { 36496, 0x00008F9A }, /* GL_RGB16_SNORM */
- { 36511, 0x0000804E }, /* GL_RGB2_EXT */
- { 36523, 0x00008815 }, /* GL_RGB32F */
- { 36533, 0x00008D83 }, /* GL_RGB32I */
- { 36543, 0x00008D83 }, /* GL_RGB32I_EXT */
- { 36557, 0x00008D71 }, /* GL_RGB32UI */
- { 36568, 0x00008D71 }, /* GL_RGB32UI_EXT */
- { 36583, 0x0000804F }, /* GL_RGB4 */
- { 36591, 0x0000804F }, /* GL_RGB4_EXT */
- { 36603, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 36616, 0x00008050 }, /* GL_RGB5 */
- { 36624, 0x00008D62 }, /* GL_RGB565 */
- { 36634, 0x00008D62 }, /* GL_RGB565_OES */
- { 36648, 0x00008057 }, /* GL_RGB5_A1 */
- { 36659, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 36674, 0x00008057 }, /* GL_RGB5_A1_OES */
- { 36689, 0x00008050 }, /* GL_RGB5_EXT */
- { 36701, 0x00008051 }, /* GL_RGB8 */
- { 36709, 0x00008D8F }, /* GL_RGB8I */
- { 36718, 0x00008D8F }, /* GL_RGB8I_EXT */
- { 36731, 0x00008D7D }, /* GL_RGB8UI */
- { 36741, 0x00008D7D }, /* GL_RGB8UI_EXT */
- { 36755, 0x00008051 }, /* GL_RGB8_EXT */
- { 36767, 0x00008051 }, /* GL_RGB8_OES */
- { 36779, 0x00008F96 }, /* GL_RGB8_SNORM */
- { 36793, 0x00008C3D }, /* GL_RGB9_E5 */
- { 36804, 0x00001908 }, /* GL_RGBA */
- { 36812, 0x0000805A }, /* GL_RGBA12 */
- { 36822, 0x0000805A }, /* GL_RGBA12_EXT */
- { 36836, 0x0000805B }, /* GL_RGBA16 */
- { 36846, 0x0000881A }, /* GL_RGBA16F */
- { 36857, 0x00008D88 }, /* GL_RGBA16I */
- { 36868, 0x00008D88 }, /* GL_RGBA16I_EXT */
- { 36883, 0x00008D76 }, /* GL_RGBA16UI */
- { 36895, 0x00008D76 }, /* GL_RGBA16UI_EXT */
- { 36911, 0x0000805B }, /* GL_RGBA16_EXT */
- { 36925, 0x00008F9B }, /* GL_RGBA16_SNORM */
- { 36941, 0x00008055 }, /* GL_RGBA2 */
- { 36950, 0x00008055 }, /* GL_RGBA2_EXT */
- { 36963, 0x00008814 }, /* GL_RGBA32F */
- { 36974, 0x00008D82 }, /* GL_RGBA32I */
- { 36985, 0x00008D82 }, /* GL_RGBA32I_EXT */
- { 37000, 0x00008D70 }, /* GL_RGBA32UI */
- { 37012, 0x00008D70 }, /* GL_RGBA32UI_EXT */
- { 37028, 0x00008056 }, /* GL_RGBA4 */
- { 37037, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 37056, 0x00008056 }, /* GL_RGBA4_EXT */
- { 37069, 0x00008056 }, /* GL_RGBA4_OES */
- { 37082, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 37096, 0x00008058 }, /* GL_RGBA8 */
- { 37105, 0x00008D8E }, /* GL_RGBA8I */
- { 37115, 0x00008D8E }, /* GL_RGBA8I_EXT */
- { 37129, 0x00008D7C }, /* GL_RGBA8UI */
- { 37140, 0x00008D7C }, /* GL_RGBA8UI_EXT */
- { 37155, 0x00008058 }, /* GL_RGBA8_EXT */
- { 37168, 0x00008058 }, /* GL_RGBA8_OES */
- { 37181, 0x00008F97 }, /* GL_RGBA8_SNORM */
- { 37196, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 37214, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */
- { 37237, 0x00008D99 }, /* GL_RGBA_INTEGER */
- { 37253, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
- { 37273, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
- { 37298, 0x00000C31 }, /* GL_RGBA_MODE */
- { 37311, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 37324, 0x00008F93 }, /* GL_RGBA_SNORM */
- { 37338, 0x00008D98 }, /* GL_RGB_INTEGER */
- { 37353, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
- { 37372, 0x000083A0 }, /* GL_RGB_S3TC */
- { 37384, 0x00008573 }, /* GL_RGB_SCALE */
- { 37397, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 37414, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 37431, 0x00008F92 }, /* GL_RGB_SNORM */
- { 37444, 0x00008F91 }, /* GL_RG_SNORM */
- { 37456, 0x00000407 }, /* GL_RIGHT */
- { 37465, 0x00002000 }, /* GL_S */
- { 37470, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 37484, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
- { 37504, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
- { 37528, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- { 37555, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
- { 37586, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 37607, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 37621, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
- { 37641, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
- { 37665, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- { 37692, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
- { 37723, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
- { 37742, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
- { 37768, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 37789, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 37803, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
- { 37821, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
- { 37839, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
- { 37861, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 37877, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
- { 37900, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
- { 37927, 0x000080A9 }, /* GL_SAMPLES */
- { 37938, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 37954, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 37969, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 37987, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 38009, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 38037, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 38069, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 38092, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 38119, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 38137, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 38160, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 38182, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 38201, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 38224, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 38250, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 38280, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 38305, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 38334, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 38349, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 38364, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 38380, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 38405, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 38445, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 38489, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 38522, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 38552, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 38584, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 38614, 0x00001C02 }, /* GL_SELECT */
- { 38624, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 38652, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 38677, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 38693, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
- { 38713, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
- { 38737, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 38764, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 38795, 0x0000150F }, /* GL_SET */
- { 38802, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
- { 38827, 0x00008DFA }, /* GL_SHADER_COMPILER */
- { 38846, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 38867, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 38891, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 38906, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 38921, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 38949, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 38972, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 39002, 0x00001601 }, /* GL_SHININESS */
- { 39015, 0x00001402 }, /* GL_SHORT */
- { 39024, 0x00009119 }, /* GL_SIGNALED */
- { 39036, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
- { 39057, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 39073, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 39093, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 39112, 0x00008C46 }, /* GL_SLUMINANCE */
- { 39126, 0x00008C47 }, /* GL_SLUMINANCE8 */
- { 39141, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
- { 39163, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
- { 39183, 0x00001D01 }, /* GL_SMOOTH */
- { 39193, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 39226, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 39253, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 39286, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 39313, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 39330, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 39351, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 39372, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 39387, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 39406, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 39425, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 39442, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 39463, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 39484, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 39499, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 39518, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 39537, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 39554, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 39575, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 39596, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 39611, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 39630, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 39649, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 39669, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 39687, 0x00001202 }, /* GL_SPECULAR */
- { 39699, 0x00002402 }, /* GL_SPHERE_MAP */
- { 39713, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 39728, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 39746, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 39763, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 39777, 0x00008580 }, /* GL_SRC0_RGB */
- { 39789, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 39803, 0x00008581 }, /* GL_SRC1_RGB */
- { 39815, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 39829, 0x00008582 }, /* GL_SRC2_RGB */
- { 39841, 0x00000302 }, /* GL_SRC_ALPHA */
- { 39854, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 39876, 0x00000300 }, /* GL_SRC_COLOR */
- { 39889, 0x00008C40 }, /* GL_SRGB */
- { 39897, 0x00008C41 }, /* GL_SRGB8 */
- { 39906, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
- { 39922, 0x00008C42 }, /* GL_SRGB_ALPHA */
- { 39936, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 39954, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 39973, 0x000088E6 }, /* GL_STATIC_COPY */
- { 39988, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 40007, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 40022, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 40041, 0x000088E5 }, /* GL_STATIC_READ */
- { 40056, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 40075, 0x00001802 }, /* GL_STENCIL */
- { 40086, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
- { 40108, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 40134, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
- { 40160, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 40181, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
- { 40206, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 40227, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
- { 40252, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 40284, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
- { 40320, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 40352, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
- { 40388, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 40408, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 40435, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 40461, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 40477, 0x00008224 }, /* GL_STENCIL_BUFFER */
- { 40495, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 40517, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 40540, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 40556, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 40572, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 40589, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
- { 40607, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
- { 40626, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 40649, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 40671, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
- { 40693, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
- { 40711, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 40733, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
- { 40755, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
- { 40773, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 40795, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
- { 40817, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 40838, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 40865, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 40892, 0x00000B97 }, /* GL_STENCIL_REF */
- { 40907, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 40923, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 40952, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 40974, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 40995, 0x00000C33 }, /* GL_STEREO */
- { 41005, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
- { 41029, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
- { 41054, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
- { 41078, 0x000088E2 }, /* GL_STREAM_COPY */
- { 41093, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 41112, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 41127, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 41146, 0x000088E1 }, /* GL_STREAM_READ */
- { 41161, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 41180, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 41197, 0x000084E7 }, /* GL_SUBTRACT */
- { 41209, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 41225, 0x00009113 }, /* GL_SYNC_CONDITION */
- { 41243, 0x00009116 }, /* GL_SYNC_FENCE */
- { 41257, 0x00009115 }, /* GL_SYNC_FLAGS */
- { 41271, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
- { 41298, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- { 41328, 0x00009114 }, /* GL_SYNC_STATUS */
- { 41343, 0x00002001 }, /* GL_T */
- { 41348, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 41363, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 41382, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 41398, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 41413, 0x00002A27 }, /* GL_T2F_V3F */
- { 41424, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 41443, 0x00002A28 }, /* GL_T4F_V4F */
- { 41454, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 41477, 0x00001702 }, /* GL_TEXTURE */
- { 41488, 0x000084C0 }, /* GL_TEXTURE0 */
- { 41500, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 41516, 0x000084C1 }, /* GL_TEXTURE1 */
- { 41528, 0x000084CA }, /* GL_TEXTURE10 */
- { 41541, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 41558, 0x000084CB }, /* GL_TEXTURE11 */
- { 41571, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 41588, 0x000084CC }, /* GL_TEXTURE12 */
- { 41601, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 41618, 0x000084CD }, /* GL_TEXTURE13 */
- { 41631, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 41648, 0x000084CE }, /* GL_TEXTURE14 */
- { 41661, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 41678, 0x000084CF }, /* GL_TEXTURE15 */
- { 41691, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 41708, 0x000084D0 }, /* GL_TEXTURE16 */
- { 41721, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 41738, 0x000084D1 }, /* GL_TEXTURE17 */
- { 41751, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 41768, 0x000084D2 }, /* GL_TEXTURE18 */
- { 41781, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 41798, 0x000084D3 }, /* GL_TEXTURE19 */
- { 41811, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 41828, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 41844, 0x000084C2 }, /* GL_TEXTURE2 */
- { 41856, 0x000084D4 }, /* GL_TEXTURE20 */
- { 41869, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 41886, 0x000084D5 }, /* GL_TEXTURE21 */
- { 41899, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 41916, 0x000084D6 }, /* GL_TEXTURE22 */
- { 41929, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 41946, 0x000084D7 }, /* GL_TEXTURE23 */
- { 41959, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 41976, 0x000084D8 }, /* GL_TEXTURE24 */
- { 41989, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 42006, 0x000084D9 }, /* GL_TEXTURE25 */
- { 42019, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 42036, 0x000084DA }, /* GL_TEXTURE26 */
- { 42049, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 42066, 0x000084DB }, /* GL_TEXTURE27 */
- { 42079, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 42096, 0x000084DC }, /* GL_TEXTURE28 */
- { 42109, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 42126, 0x000084DD }, /* GL_TEXTURE29 */
- { 42139, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 42156, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 42172, 0x000084C3 }, /* GL_TEXTURE3 */
- { 42184, 0x000084DE }, /* GL_TEXTURE30 */
- { 42197, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 42214, 0x000084DF }, /* GL_TEXTURE31 */
- { 42227, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 42244, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 42260, 0x000084C4 }, /* GL_TEXTURE4 */
- { 42272, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 42288, 0x000084C5 }, /* GL_TEXTURE5 */
- { 42300, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 42316, 0x000084C6 }, /* GL_TEXTURE6 */
- { 42328, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 42344, 0x000084C7 }, /* GL_TEXTURE7 */
- { 42356, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 42372, 0x000084C8 }, /* GL_TEXTURE8 */
- { 42384, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 42400, 0x000084C9 }, /* GL_TEXTURE9 */
- { 42412, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 42428, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 42442, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
- { 42462, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
- { 42486, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 42500, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
- { 42520, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
- { 42544, 0x0000806F }, /* GL_TEXTURE_3D */
- { 42558, 0x0000806F }, /* GL_TEXTURE_3D_OES */
- { 42576, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 42598, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 42624, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 42646, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 42668, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
- { 42696, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- { 42728, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 42750, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
- { 42778, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- { 42810, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 42832, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
- { 42858, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
- { 42884, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */
- { 42914, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 42942, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 42974, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
- { 43006, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
- { 43035, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 43068, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 43100, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 43115, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 43136, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 43161, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 43179, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 43203, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
- { 43221, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */
- { 43243, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- { 43280, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */
- { 43321, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
- { 43346, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */
- { 43375, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 43406, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 43436, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 43466, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 43501, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 43532, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 43570, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 43597, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 43629, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 43663, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 43687, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 43715, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 43739, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 43767, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 43800, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 43824, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 43846, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 43868, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 43894, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 43928, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 43961, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 43998, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 44026, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 44058, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 44081, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 44119, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 44161, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 44192, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 44220, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 44250, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 44278, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
- { 44303, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 44323, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 44347, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 44378, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 44413, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
- { 44448, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 44479, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 44514, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
- { 44549, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 44580, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 44615, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
- { 44650, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
- { 44674, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 44705, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 44740, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
- { 44775, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 44806, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 44841, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
- { 44876, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 44907, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 44942, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
- { 44977, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- { 45006, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 45023, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 45045, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 45071, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 45086, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 45107, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 45127, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 45153, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
- { 45183, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 45203, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
- { 45227, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 45244, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 45261, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 45278, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
- { 45301, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 45318, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 45343, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 45365, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 45391, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 45409, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 45435, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 45461, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 45491, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 45518, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 45543, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 45563, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 45587, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 45614, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 45641, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 45668, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 45694, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 45724, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 45746, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 45764, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 45804, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 45834, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 45862, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 45890, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 45918, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 45939, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 45958, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 45980, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 45999, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 46019, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- { 46049, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- { 46080, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
- { 46101, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 46126, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 46150, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 46170, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 46194, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 46214, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
- { 46237, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 46260, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
- { 46284, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
- { 46312, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- { 46342, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 46367, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 46401, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 46418, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 46436, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
- { 46458, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 46476, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 46494, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
- { 46513, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 46533, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 46552, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 46581, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 46598, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
- { 46620, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
- { 46650, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- { 46679, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- { 46715, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- { 46752, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
- { 46793, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
- { 46826, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- { 46860, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
- { 46898, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- { 46934, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- { 46968, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
- { 47006, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- { 47041, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
- { 47080, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- { 47121, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
- { 47166, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- { 47197, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
- { 47232, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- { 47273, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
- { 47318, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 47344, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 47374, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 47406, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 47436, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 47470, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 47486, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 47517, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 47552, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 47580, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 47612, 0x00000004 }, /* GL_TRIANGLES */
- { 47625, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
- { 47648, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
- { 47675, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 47691, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 47712, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 47730, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
- { 47758, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
- { 47790, 0x00000001 }, /* GL_TRUE */
- { 47798, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
- { 47817, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 47837, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 47860, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 47880, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 47901, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 47923, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 47945, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 47965, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 47986, 0x00009118 }, /* GL_UNSIGNALED */
- { 48000, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 48017, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 48044, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 48067, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 48083, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- { 48115, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 48142, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- { 48173, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
- { 48194, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
- { 48219, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 48243, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
- { 48268, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 48299, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
- { 48334, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- { 48362, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 48386, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 48414, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
- { 48441, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- { 48474, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
- { 48511, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
- { 48542, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
- { 48569, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- { 48602, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
- { 48639, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
- { 48670, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- { 48702, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
- { 48738, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
- { 48765, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
- { 48796, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
- { 48827, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
- { 48862, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- { 48891, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
- { 48924, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
- { 48945, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
- { 48970, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
- { 48991, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
- { 49016, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
- { 49037, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
- { 49062, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
- { 49085, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 49103, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 49133, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
- { 49167, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 49193, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 49223, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
- { 49257, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 49283, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 49307, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 49335, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 49363, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 49390, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 49422, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 49453, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 49467, 0x00002A20 }, /* GL_V2F */
- { 49474, 0x00002A21 }, /* GL_V3F */
- { 49481, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 49500, 0x00001F00 }, /* GL_VENDOR */
- { 49510, 0x00001F02 }, /* GL_VERSION */
- { 49521, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 49537, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
- { 49561, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 49591, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 49622, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 49657, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 49681, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 49702, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 49725, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 49746, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 49773, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 49801, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 49829, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 49857, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 49885, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 49913, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 49941, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 49968, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 49995, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 50022, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 50049, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 50076, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 50103, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 50130, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 50157, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 50184, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 50222, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 50264, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
- { 50299, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 50330, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 50365, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- { 50396, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
- { 50431, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 50465, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 50503, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 50534, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 50569, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 50597, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 50629, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 50659, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 50693, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 50721, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 50753, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 50773, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 50795, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 50824, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 50845, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 50874, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 50907, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 50939, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 50966, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 50997, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 51027, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 51044, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 51065, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 51092, 0x00000BA2 }, /* GL_VIEWPORT */
- { 51104, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 51120, 0x00008A1A }, /* GL_VOLATILE_APPLE */
- { 51138, 0x0000911D }, /* GL_WAIT_FAILED */
- { 51153, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 51173, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 51204, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 51239, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
- { 51274, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
- { 51294, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 51322, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
- { 51350, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 51375, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
- { 51400, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 51427, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
- { 51454, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 51479, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
- { 51504, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 51528, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 51547, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 51561, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 51579, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
- { 51597, 0x00001506 }, /* GL_XOR */
- { 51604, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 51623, 0x00008757 }, /* GL_YCBCR_MESA */
- { 51637, 0x00000000 }, /* GL_ZERO */
- { 51645, 0x00000D16 }, /* GL_ZOOM_X */
- { 51655, 0x00000D17 }, /* GL_ZOOM_Y */
-};
-
-static const unsigned reduced_enums[1555] =
-{
- 538, /* GL_FALSE */
- 831, /* GL_LINES */
- 835, /* GL_LINE_LOOP */
- 842, /* GL_LINE_STRIP */
- 2145, /* GL_TRIANGLES */
- 2150, /* GL_TRIANGLE_STRIP */
- 2148, /* GL_TRIANGLE_FAN */
- 1512, /* GL_QUADS */
- 1516, /* GL_QUAD_STRIP */
- 1383, /* GL_POLYGON */
- 832, /* GL_LINES_ADJACENCY */
- 843, /* GL_LINE_STRIP_ADJACENCY */
- 2146, /* GL_TRIANGLES_ADJACENCY */
- 2151, /* GL_TRIANGLE_STRIP_ADJACENCY */
- 1395, /* GL_POLYGON_STIPPLE_BIT */
- 1338, /* GL_PIXEL_MODE_BIT */
- 818, /* GL_LIGHTING_BIT */
- 572, /* GL_FOG_BIT */
- 8, /* GL_ACCUM */
- 854, /* GL_LOAD */
- 1601, /* GL_RETURN */
- 1205, /* GL_MULT */
- 24, /* GL_ADD */
- 1221, /* GL_NEVER */
- 808, /* GL_LESS */
- 528, /* GL_EQUAL */
- 807, /* GL_LEQUAL */
- 695, /* GL_GREATER */
- 1238, /* GL_NOTEQUAL */
- 694, /* GL_GEQUAL */
- 55, /* GL_ALWAYS */
- 1809, /* GL_SRC_COLOR */
- 1271, /* GL_ONE_MINUS_SRC_COLOR */
- 1807, /* GL_SRC_ALPHA */
- 1270, /* GL_ONE_MINUS_SRC_ALPHA */
- 507, /* GL_DST_ALPHA */
- 1268, /* GL_ONE_MINUS_DST_ALPHA */
- 508, /* GL_DST_COLOR */
- 1269, /* GL_ONE_MINUS_DST_COLOR */
- 1808, /* GL_SRC_ALPHA_SATURATE */
- 671, /* GL_FRONT_LEFT */
- 672, /* GL_FRONT_RIGHT */
- 77, /* GL_BACK_LEFT */
- 78, /* GL_BACK_RIGHT */
- 668, /* GL_FRONT */
- 76, /* GL_BACK */
- 806, /* GL_LEFT */
- 1691, /* GL_RIGHT */
- 669, /* GL_FRONT_AND_BACK */
- 71, /* GL_AUX0 */
- 72, /* GL_AUX1 */
- 73, /* GL_AUX2 */
- 74, /* GL_AUX3 */
- 794, /* GL_INVALID_ENUM */
- 799, /* GL_INVALID_VALUE */
- 798, /* GL_INVALID_OPERATION */
- 1814, /* GL_STACK_OVERFLOW */
- 1815, /* GL_STACK_UNDERFLOW */
- 1296, /* GL_OUT_OF_MEMORY */
- 795, /* GL_INVALID_FRAMEBUFFER_OPERATION */
- 0, /* GL_2D */
- 2, /* GL_3D */
- 3, /* GL_3D_COLOR */
- 4, /* GL_3D_COLOR_TEXTURE */
- 6, /* GL_4D_COLOR_TEXTURE */
- 1316, /* GL_PASS_THROUGH_TOKEN */
- 1382, /* GL_POINT_TOKEN */
- 845, /* GL_LINE_TOKEN */
- 1396, /* GL_POLYGON_TOKEN */
- 87, /* GL_BITMAP_TOKEN */
- 506, /* GL_DRAW_PIXEL_TOKEN */
- 352, /* GL_COPY_PIXEL_TOKEN */
- 836, /* GL_LINE_RESET_TOKEN */
- 531, /* GL_EXP */
- 532, /* GL_EXP2 */
- 389, /* GL_CW */
- 154, /* GL_CCW */
- 187, /* GL_COEFF */
- 1293, /* GL_ORDER */
- 443, /* GL_DOMAIN */
- 362, /* GL_CURRENT_COLOR */
- 365, /* GL_CURRENT_INDEX */
- 371, /* GL_CURRENT_NORMAL */
- 385, /* GL_CURRENT_TEXTURE_COORDS */
- 377, /* GL_CURRENT_RASTER_COLOR */
- 379, /* GL_CURRENT_RASTER_INDEX */
- 383, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- 380, /* GL_CURRENT_RASTER_POSITION */
- 381, /* GL_CURRENT_RASTER_POSITION_VALID */
- 378, /* GL_CURRENT_RASTER_DISTANCE */
- 1374, /* GL_POINT_SMOOTH */
- 1358, /* GL_POINT_SIZE */
- 1373, /* GL_POINT_SIZE_RANGE */
- 1364, /* GL_POINT_SIZE_GRANULARITY */
- 837, /* GL_LINE_SMOOTH */
- 846, /* GL_LINE_WIDTH */
- 848, /* GL_LINE_WIDTH_RANGE */
- 847, /* GL_LINE_WIDTH_GRANULARITY */
- 839, /* GL_LINE_STIPPLE */
- 840, /* GL_LINE_STIPPLE_PATTERN */
- 841, /* GL_LINE_STIPPLE_REPEAT */
- 853, /* GL_LIST_MODE */
- 1060, /* GL_MAX_LIST_NESTING */
- 850, /* GL_LIST_BASE */
- 852, /* GL_LIST_INDEX */
- 1385, /* GL_POLYGON_MODE */
- 1392, /* GL_POLYGON_SMOOTH */
- 1394, /* GL_POLYGON_STIPPLE */
- 517, /* GL_EDGE_FLAG */
- 355, /* GL_CULL_FACE */
- 356, /* GL_CULL_FACE_MODE */
- 670, /* GL_FRONT_FACE */
- 817, /* GL_LIGHTING */
- 822, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- 823, /* GL_LIGHT_MODEL_TWO_SIDE */
- 819, /* GL_LIGHT_MODEL_AMBIENT */
- 1756, /* GL_SHADE_MODEL */
- 235, /* GL_COLOR_MATERIAL_FACE */
- 236, /* GL_COLOR_MATERIAL_PARAMETER */
- 234, /* GL_COLOR_MATERIAL */
- 571, /* GL_FOG */
- 593, /* GL_FOG_INDEX */
- 589, /* GL_FOG_DENSITY */
- 597, /* GL_FOG_START */
- 591, /* GL_FOG_END */
- 594, /* GL_FOG_MODE */
- 573, /* GL_FOG_COLOR */
- 428, /* GL_DEPTH_RANGE */
- 437, /* GL_DEPTH_TEST */
- 440, /* GL_DEPTH_WRITEMASK */
- 413, /* GL_DEPTH_CLEAR_VALUE */
- 427, /* GL_DEPTH_FUNC */
- 12, /* GL_ACCUM_CLEAR_VALUE */
- 1859, /* GL_STENCIL_TEST */
- 1840, /* GL_STENCIL_CLEAR_VALUE */
- 1842, /* GL_STENCIL_FUNC */
- 1861, /* GL_STENCIL_VALUE_MASK */
- 1841, /* GL_STENCIL_FAIL */
- 1856, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1857, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1858, /* GL_STENCIL_REF */
- 1862, /* GL_STENCIL_WRITEMASK */
- 1010, /* GL_MATRIX_MODE */
- 1227, /* GL_NORMALIZE */
- 2277, /* GL_VIEWPORT */
- 1200, /* GL_MODELVIEW_STACK_DEPTH */
- 1486, /* GL_PROJECTION_STACK_DEPTH */
- 2099, /* GL_TEXTURE_STACK_DEPTH */
- 1197, /* GL_MODELVIEW_MATRIX */
- 1484, /* GL_PROJECTION_MATRIX */
- 2079, /* GL_TEXTURE_MATRIX */
- 69, /* GL_ATTRIB_STACK_DEPTH */
- 169, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
- 51, /* GL_ALPHA_TEST */
- 52, /* GL_ALPHA_TEST_FUNC */
- 53, /* GL_ALPHA_TEST_REF */
- 442, /* GL_DITHER */
- 91, /* GL_BLEND_DST */
- 105, /* GL_BLEND_SRC */
- 88, /* GL_BLEND */
- 856, /* GL_LOGIC_OP_MODE */
- 743, /* GL_INDEX_LOGIC_OP */
- 233, /* GL_COLOR_LOGIC_OP */
- 75, /* GL_AUX_BUFFERS */
- 453, /* GL_DRAW_BUFFER */
- 1539, /* GL_READ_BUFFER */
- 1733, /* GL_SCISSOR_BOX */
- 1734, /* GL_SCISSOR_TEST */
- 742, /* GL_INDEX_CLEAR_VALUE */
- 747, /* GL_INDEX_WRITEMASK */
- 230, /* GL_COLOR_CLEAR_VALUE */
- 272, /* GL_COLOR_WRITEMASK */
- 744, /* GL_INDEX_MODE */
- 1680, /* GL_RGBA_MODE */
- 452, /* GL_DOUBLEBUFFER */
- 1863, /* GL_STEREO */
- 1593, /* GL_RENDER_MODE */
- 1317, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1375, /* GL_POINT_SMOOTH_HINT */
- 838, /* GL_LINE_SMOOTH_HINT */
- 1393, /* GL_POLYGON_SMOOTH_HINT */
- 592, /* GL_FOG_HINT */
- 2059, /* GL_TEXTURE_GEN_S */
- 2061, /* GL_TEXTURE_GEN_T */
- 2058, /* GL_TEXTURE_GEN_R */
- 2057, /* GL_TEXTURE_GEN_Q */
- 1330, /* GL_PIXEL_MAP_I_TO_I */
- 1336, /* GL_PIXEL_MAP_S_TO_S */
- 1332, /* GL_PIXEL_MAP_I_TO_R */
- 1328, /* GL_PIXEL_MAP_I_TO_G */
- 1326, /* GL_PIXEL_MAP_I_TO_B */
- 1324, /* GL_PIXEL_MAP_I_TO_A */
- 1334, /* GL_PIXEL_MAP_R_TO_R */
- 1322, /* GL_PIXEL_MAP_G_TO_G */
- 1320, /* GL_PIXEL_MAP_B_TO_B */
- 1318, /* GL_PIXEL_MAP_A_TO_A */
- 1331, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1337, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1333, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1329, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1327, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1325, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1335, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1323, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1321, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1319, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 2162, /* GL_UNPACK_SWAP_BYTES */
- 2157, /* GL_UNPACK_LSB_FIRST */
- 2158, /* GL_UNPACK_ROW_LENGTH */
- 2161, /* GL_UNPACK_SKIP_ROWS */
- 2160, /* GL_UNPACK_SKIP_PIXELS */
- 2155, /* GL_UNPACK_ALIGNMENT */
- 1305, /* GL_PACK_SWAP_BYTES */
- 1300, /* GL_PACK_LSB_FIRST */
- 1301, /* GL_PACK_ROW_LENGTH */
- 1304, /* GL_PACK_SKIP_ROWS */
- 1303, /* GL_PACK_SKIP_PIXELS */
- 1297, /* GL_PACK_ALIGNMENT */
- 951, /* GL_MAP_COLOR */
- 956, /* GL_MAP_STENCIL */
- 746, /* GL_INDEX_SHIFT */
- 745, /* GL_INDEX_OFFSET */
- 1555, /* GL_RED_SCALE */
- 1551, /* GL_RED_BIAS */
- 2303, /* GL_ZOOM_X */
- 2304, /* GL_ZOOM_Y */
- 701, /* GL_GREEN_SCALE */
- 697, /* GL_GREEN_BIAS */
- 115, /* GL_BLUE_SCALE */
- 111, /* GL_BLUE_BIAS */
- 50, /* GL_ALPHA_SCALE */
- 47, /* GL_ALPHA_BIAS */
- 429, /* GL_DEPTH_SCALE */
- 405, /* GL_DEPTH_BIAS */
- 1042, /* GL_MAX_EVAL_ORDER */
- 1059, /* GL_MAX_LIGHTS */
- 1022, /* GL_MAX_CLIP_DISTANCES */
- 1115, /* GL_MAX_TEXTURE_SIZE */
- 1066, /* GL_MAX_PIXEL_MAP_TABLE */
- 1018, /* GL_MAX_ATTRIB_STACK_DEPTH */
- 1062, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- 1063, /* GL_MAX_NAME_STACK_DEPTH */
- 1094, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 1116, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 1142, /* GL_MAX_VIEWPORT_DIMS */
- 1019, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1873, /* GL_SUBPIXEL_BITS */
- 741, /* GL_INDEX_BITS */
- 1552, /* GL_RED_BITS */
- 698, /* GL_GREEN_BITS */
- 112, /* GL_BLUE_BITS */
- 48, /* GL_ALPHA_BITS */
- 406, /* GL_DEPTH_BITS */
- 1837, /* GL_STENCIL_BITS */
- 14, /* GL_ACCUM_RED_BITS */
- 13, /* GL_ACCUM_GREEN_BITS */
- 10, /* GL_ACCUM_BLUE_BITS */
- 9, /* GL_ACCUM_ALPHA_BITS */
- 1214, /* GL_NAME_STACK_DEPTH */
- 70, /* GL_AUTO_NORMAL */
- 897, /* GL_MAP1_COLOR_4 */
- 900, /* GL_MAP1_INDEX */
- 901, /* GL_MAP1_NORMAL */
- 902, /* GL_MAP1_TEXTURE_COORD_1 */
- 903, /* GL_MAP1_TEXTURE_COORD_2 */
- 904, /* GL_MAP1_TEXTURE_COORD_3 */
- 905, /* GL_MAP1_TEXTURE_COORD_4 */
- 906, /* GL_MAP1_VERTEX_3 */
- 907, /* GL_MAP1_VERTEX_4 */
- 924, /* GL_MAP2_COLOR_4 */
- 927, /* GL_MAP2_INDEX */
- 928, /* GL_MAP2_NORMAL */
- 929, /* GL_MAP2_TEXTURE_COORD_1 */
- 930, /* GL_MAP2_TEXTURE_COORD_2 */
- 931, /* GL_MAP2_TEXTURE_COORD_3 */
- 932, /* GL_MAP2_TEXTURE_COORD_4 */
- 933, /* GL_MAP2_VERTEX_3 */
- 934, /* GL_MAP2_VERTEX_4 */
- 898, /* GL_MAP1_GRID_DOMAIN */
- 899, /* GL_MAP1_GRID_SEGMENTS */
- 925, /* GL_MAP2_GRID_DOMAIN */
- 926, /* GL_MAP2_GRID_SEGMENTS */
- 1956, /* GL_TEXTURE_1D */
- 1959, /* GL_TEXTURE_2D */
- 541, /* GL_FEEDBACK_BUFFER_POINTER */
- 542, /* GL_FEEDBACK_BUFFER_SIZE */
- 543, /* GL_FEEDBACK_BUFFER_TYPE */
- 1743, /* GL_SELECTION_BUFFER_POINTER */
- 1744, /* GL_SELECTION_BUFFER_SIZE */
- 2105, /* GL_TEXTURE_WIDTH */
- 2065, /* GL_TEXTURE_HEIGHT */
- 2009, /* GL_TEXTURE_COMPONENTS */
- 1987, /* GL_TEXTURE_BORDER_COLOR */
- 1986, /* GL_TEXTURE_BORDER */
- 444, /* GL_DONT_CARE */
- 539, /* GL_FASTEST */
- 1222, /* GL_NICEST */
- 56, /* GL_AMBIENT */
- 441, /* GL_DIFFUSE */
- 1796, /* GL_SPECULAR */
- 1397, /* GL_POSITION */
- 1799, /* GL_SPOT_DIRECTION */
- 1800, /* GL_SPOT_EXPONENT */
- 1798, /* GL_SPOT_CUTOFF */
- 320, /* GL_CONSTANT_ATTENUATION */
- 826, /* GL_LINEAR_ATTENUATION */
- 1511, /* GL_QUADRATIC_ATTENUATION */
- 287, /* GL_COMPILE */
- 288, /* GL_COMPILE_AND_EXECUTE */
- 149, /* GL_BYTE */
- 2164, /* GL_UNSIGNED_BYTE */
- 1761, /* GL_SHORT */
- 2203, /* GL_UNSIGNED_SHORT */
- 749, /* GL_INT */
- 2167, /* GL_UNSIGNED_INT */
- 552, /* GL_FLOAT */
- 1, /* GL_2_BYTES */
- 5, /* GL_3_BYTES */
- 7, /* GL_4_BYTES */
- 451, /* GL_DOUBLE */
- 702, /* GL_HALF_FLOAT */
- 547, /* GL_FIXED */
- 165, /* GL_CLEAR */
- 58, /* GL_AND */
- 60, /* GL_AND_REVERSE */
- 350, /* GL_COPY */
- 59, /* GL_AND_INVERTED */
- 1225, /* GL_NOOP */
- 2299, /* GL_XOR */
- 1292, /* GL_OR */
- 1226, /* GL_NOR */
- 529, /* GL_EQUIV */
- 802, /* GL_INVERT */
- 1295, /* GL_OR_REVERSE */
- 351, /* GL_COPY_INVERTED */
- 1294, /* GL_OR_INVERTED */
- 1215, /* GL_NAND */
- 1750, /* GL_SET */
- 526, /* GL_EMISSION */
- 1760, /* GL_SHININESS */
- 57, /* GL_AMBIENT_AND_DIFFUSE */
- 232, /* GL_COLOR_INDEXES */
- 1164, /* GL_MODELVIEW */
- 1483, /* GL_PROJECTION */
- 1891, /* GL_TEXTURE */
- 188, /* GL_COLOR */
- 398, /* GL_DEPTH */
- 1822, /* GL_STENCIL */
- 231, /* GL_COLOR_INDEX */
- 1843, /* GL_STENCIL_INDEX */
- 414, /* GL_DEPTH_COMPONENT */
- 1548, /* GL_RED */
- 696, /* GL_GREEN */
- 110, /* GL_BLUE */
- 32, /* GL_ALPHA */
- 1604, /* GL_RGB */
- 1644, /* GL_RGBA */
- 860, /* GL_LUMINANCE */
- 887, /* GL_LUMINANCE_ALPHA */
- 86, /* GL_BITMAP */
- 1347, /* GL_POINT */
- 824, /* GL_LINE */
- 544, /* GL_FILL */
- 1562, /* GL_RENDER */
- 540, /* GL_FEEDBACK */
- 1742, /* GL_SELECT */
- 551, /* GL_FLAT */
- 1771, /* GL_SMOOTH */
- 803, /* GL_KEEP */
- 1595, /* GL_REPLACE */
- 731, /* GL_INCR */
- 394, /* GL_DECR */
- 2220, /* GL_VENDOR */
- 1592, /* GL_RENDERER */
- 2221, /* GL_VERSION */
- 533, /* GL_EXTENSIONS */
- 1692, /* GL_S */
- 1882, /* GL_T */
- 1531, /* GL_R */
- 1510, /* GL_Q */
- 1201, /* GL_MODULATE */
- 393, /* GL_DECAL */
- 2052, /* GL_TEXTURE_ENV_MODE */
- 2051, /* GL_TEXTURE_ENV_COLOR */
- 2050, /* GL_TEXTURE_ENV */
- 534, /* GL_EYE_LINEAR */
- 1253, /* GL_OBJECT_LINEAR */
- 1797, /* GL_SPHERE_MAP */
- 2055, /* GL_TEXTURE_GEN_MODE */
- 1255, /* GL_OBJECT_PLANE */
- 535, /* GL_EYE_PLANE */
- 1216, /* GL_NEAREST */
- 825, /* GL_LINEAR */
- 1220, /* GL_NEAREST_MIPMAP_NEAREST */
- 830, /* GL_LINEAR_MIPMAP_NEAREST */
- 1219, /* GL_NEAREST_MIPMAP_LINEAR */
- 829, /* GL_LINEAR_MIPMAP_LINEAR */
- 2078, /* GL_TEXTURE_MAG_FILTER */
- 2087, /* GL_TEXTURE_MIN_FILTER */
- 2108, /* GL_TEXTURE_WRAP_S */
- 2109, /* GL_TEXTURE_WRAP_T */
- 155, /* GL_CLAMP */
- 1594, /* GL_REPEAT */
- 1391, /* GL_POLYGON_OFFSET_UNITS */
- 1390, /* GL_POLYGON_OFFSET_POINT */
- 1389, /* GL_POLYGON_OFFSET_LINE */
- 1534, /* GL_R3_G3_B2 */
- 2217, /* GL_V2F */
- 2218, /* GL_V3F */
- 152, /* GL_C4UB_V2F */
- 153, /* GL_C4UB_V3F */
- 150, /* GL_C3F_V3F */
- 1213, /* GL_N3F_V3F */
- 151, /* GL_C4F_N3F_V3F */
- 1887, /* GL_T2F_V3F */
- 1889, /* GL_T4F_V4F */
- 1885, /* GL_T2F_C4UB_V3F */
- 1883, /* GL_T2F_C3F_V3F */
- 1886, /* GL_T2F_N3F_V3F */
- 1884, /* GL_T2F_C4F_N3F_V3F */
- 1888, /* GL_T4F_C4F_N3F_V4F */
- 172, /* GL_CLIP_DISTANCE0 */
- 173, /* GL_CLIP_DISTANCE1 */
- 174, /* GL_CLIP_DISTANCE2 */
- 175, /* GL_CLIP_DISTANCE3 */
- 176, /* GL_CLIP_DISTANCE4 */
- 177, /* GL_CLIP_DISTANCE5 */
- 178, /* GL_CLIP_DISTANCE6 */
- 179, /* GL_CLIP_DISTANCE7 */
- 809, /* GL_LIGHT0 */
- 810, /* GL_LIGHT1 */
- 811, /* GL_LIGHT2 */
- 812, /* GL_LIGHT3 */
- 813, /* GL_LIGHT4 */
- 814, /* GL_LIGHT5 */
- 815, /* GL_LIGHT6 */
- 816, /* GL_LIGHT7 */
- 706, /* GL_HINT_BIT */
- 322, /* GL_CONSTANT_COLOR */
- 1266, /* GL_ONE_MINUS_CONSTANT_COLOR */
- 317, /* GL_CONSTANT_ALPHA */
- 1264, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- 89, /* GL_BLEND_COLOR */
- 673, /* GL_FUNC_ADD */
- 1145, /* GL_MIN */
- 1013, /* GL_MAX */
- 96, /* GL_BLEND_EQUATION */
- 679, /* GL_FUNC_SUBTRACT */
- 676, /* GL_FUNC_REVERSE_SUBTRACT */
- 330, /* GL_CONVOLUTION_1D */
- 331, /* GL_CONVOLUTION_2D */
- 1745, /* GL_SEPARABLE_2D */
- 334, /* GL_CONVOLUTION_BORDER_MODE */
- 338, /* GL_CONVOLUTION_FILTER_SCALE */
- 336, /* GL_CONVOLUTION_FILTER_BIAS */
- 1549, /* GL_REDUCE */
- 340, /* GL_CONVOLUTION_FORMAT */
- 344, /* GL_CONVOLUTION_WIDTH */
- 342, /* GL_CONVOLUTION_HEIGHT */
- 1032, /* GL_MAX_CONVOLUTION_WIDTH */
- 1030, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1430, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1426, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1421, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1417, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1428, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1424, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1419, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1415, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- 707, /* GL_HISTOGRAM */
- 1490, /* GL_PROXY_HISTOGRAM */
- 723, /* GL_HISTOGRAM_WIDTH */
- 713, /* GL_HISTOGRAM_FORMAT */
- 719, /* GL_HISTOGRAM_RED_SIZE */
- 715, /* GL_HISTOGRAM_GREEN_SIZE */
- 710, /* GL_HISTOGRAM_BLUE_SIZE */
- 708, /* GL_HISTOGRAM_ALPHA_SIZE */
- 717, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- 721, /* GL_HISTOGRAM_SINK */
- 1146, /* GL_MINMAX */
- 1148, /* GL_MINMAX_FORMAT */
- 1150, /* GL_MINMAX_SINK */
- 1890, /* GL_TABLE_TOO_LARGE_EXT */
- 2166, /* GL_UNSIGNED_BYTE_3_3_2 */
- 2206, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 2209, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 2178, /* GL_UNSIGNED_INT_8_8_8_8 */
- 2169, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1388, /* GL_POLYGON_OFFSET_FILL */
- 1387, /* GL_POLYGON_OFFSET_FACTOR */
- 1386, /* GL_POLYGON_OFFSET_BIAS */
- 1598, /* GL_RESCALE_NORMAL */
- 41, /* GL_ALPHA4 */
- 43, /* GL_ALPHA8 */
- 33, /* GL_ALPHA12 */
- 35, /* GL_ALPHA16 */
- 875, /* GL_LUMINANCE4 */
- 881, /* GL_LUMINANCE8 */
- 861, /* GL_LUMINANCE12 */
- 867, /* GL_LUMINANCE16 */
- 876, /* GL_LUMINANCE4_ALPHA4 */
- 879, /* GL_LUMINANCE6_ALPHA2 */
- 884, /* GL_LUMINANCE8_ALPHA8 */
- 864, /* GL_LUMINANCE12_ALPHA4 */
- 862, /* GL_LUMINANCE12_ALPHA12 */
- 870, /* GL_LUMINANCE16_ALPHA16 */
- 750, /* GL_INTENSITY */
- 759, /* GL_INTENSITY4 */
- 761, /* GL_INTENSITY8 */
- 751, /* GL_INTENSITY12 */
- 753, /* GL_INTENSITY16 */
- 1619, /* GL_RGB2_EXT */
- 1625, /* GL_RGB4 */
- 1628, /* GL_RGB5 */
- 1635, /* GL_RGB8 */
- 1605, /* GL_RGB10 */
- 1609, /* GL_RGB12 */
- 1611, /* GL_RGB16 */
- 1655, /* GL_RGBA2 */
- 1662, /* GL_RGBA4 */
- 1631, /* GL_RGB5_A1 */
- 1667, /* GL_RGBA8 */
- 1606, /* GL_RGB10_A2 */
- 1645, /* GL_RGBA12 */
- 1647, /* GL_RGBA16 */
- 2095, /* GL_TEXTURE_RED_SIZE */
- 2063, /* GL_TEXTURE_GREEN_SIZE */
- 1984, /* GL_TEXTURE_BLUE_SIZE */
- 1964, /* GL_TEXTURE_ALPHA_SIZE */
- 2076, /* GL_TEXTURE_LUMINANCE_SIZE */
- 2067, /* GL_TEXTURE_INTENSITY_SIZE */
- 1596, /* GL_REPLACE_EXT */
- 1494, /* GL_PROXY_TEXTURE_1D */
- 1498, /* GL_PROXY_TEXTURE_2D */
- 2103, /* GL_TEXTURE_TOO_LARGE_EXT */
- 2089, /* GL_TEXTURE_PRIORITY */
- 2097, /* GL_TEXTURE_RESIDENT */
- 1967, /* GL_TEXTURE_BINDING_1D */
- 1970, /* GL_TEXTURE_BINDING_2D */
- 1973, /* GL_TEXTURE_BINDING_3D */
- 1302, /* GL_PACK_SKIP_IMAGES */
- 1298, /* GL_PACK_IMAGE_HEIGHT */
- 2159, /* GL_UNPACK_SKIP_IMAGES */
- 2156, /* GL_UNPACK_IMAGE_HEIGHT */
- 1962, /* GL_TEXTURE_3D */
- 1502, /* GL_PROXY_TEXTURE_3D */
- 2047, /* GL_TEXTURE_DEPTH */
- 2106, /* GL_TEXTURE_WRAP_R */
- 1014, /* GL_MAX_3D_TEXTURE_SIZE */
- 2222, /* GL_VERTEX_ARRAY */
- 1228, /* GL_NORMAL_ARRAY */
- 189, /* GL_COLOR_ARRAY */
- 735, /* GL_INDEX_ARRAY */
- 2017, /* GL_TEXTURE_COORD_ARRAY */
- 518, /* GL_EDGE_FLAG_ARRAY */
- 2228, /* GL_VERTEX_ARRAY_SIZE */
- 2230, /* GL_VERTEX_ARRAY_TYPE */
- 2229, /* GL_VERTEX_ARRAY_STRIDE */
- 1233, /* GL_NORMAL_ARRAY_TYPE */
- 1232, /* GL_NORMAL_ARRAY_STRIDE */
- 193, /* GL_COLOR_ARRAY_SIZE */
- 195, /* GL_COLOR_ARRAY_TYPE */
- 194, /* GL_COLOR_ARRAY_STRIDE */
- 740, /* GL_INDEX_ARRAY_TYPE */
- 739, /* GL_INDEX_ARRAY_STRIDE */
- 2021, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 2023, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 2022, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- 522, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 2227, /* GL_VERTEX_ARRAY_POINTER */
- 1231, /* GL_NORMAL_ARRAY_POINTER */
- 192, /* GL_COLOR_ARRAY_POINTER */
- 738, /* GL_INDEX_ARRAY_POINTER */
- 2020, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- 521, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 1206, /* GL_MULTISAMPLE */
- 1719, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1721, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1726, /* GL_SAMPLE_COVERAGE */
- 1723, /* GL_SAMPLE_BUFFERS */
- 1714, /* GL_SAMPLES */
- 1730, /* GL_SAMPLE_COVERAGE_VALUE */
- 1728, /* GL_SAMPLE_COVERAGE_INVERT */
- 237, /* GL_COLOR_MATRIX */
- 239, /* GL_COLOR_MATRIX_STACK_DEPTH */
- 1026, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1413, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1409, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1404, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1400, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1411, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1407, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1402, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1398, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 2000, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1503, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 2002, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- 94, /* GL_BLEND_DST_RGB */
- 108, /* GL_BLEND_SRC_RGB */
- 92, /* GL_BLEND_DST_ALPHA */
- 106, /* GL_BLEND_SRC_ALPHA */
- 243, /* GL_COLOR_TABLE */
- 1423, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1406, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1489, /* GL_PROXY_COLOR_TABLE */
- 1493, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1492, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- 267, /* GL_COLOR_TABLE_SCALE */
- 247, /* GL_COLOR_TABLE_BIAS */
- 252, /* GL_COLOR_TABLE_FORMAT */
- 269, /* GL_COLOR_TABLE_WIDTH */
- 264, /* GL_COLOR_TABLE_RED_SIZE */
- 255, /* GL_COLOR_TABLE_GREEN_SIZE */
- 249, /* GL_COLOR_TABLE_BLUE_SIZE */
- 244, /* GL_COLOR_TABLE_ALPHA_SIZE */
- 261, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- 258, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- 79, /* GL_BGR */
- 80, /* GL_BGRA */
- 1041, /* GL_MAX_ELEMENTS_VERTICES */
- 1040, /* GL_MAX_ELEMENTS_INDICES */
- 2066, /* GL_TEXTURE_INDEX_SIZE_EXT */
- 186, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1369, /* GL_POINT_SIZE_MIN */
- 1365, /* GL_POINT_SIZE_MAX */
- 1354, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1350, /* GL_POINT_DISTANCE_ATTENUATION */
- 159, /* GL_CLAMP_TO_BORDER */
- 162, /* GL_CLAMP_TO_EDGE */
- 2088, /* GL_TEXTURE_MIN_LOD */
- 2086, /* GL_TEXTURE_MAX_LOD */
- 1966, /* GL_TEXTURE_BASE_LEVEL */
- 2085, /* GL_TEXTURE_MAX_LEVEL */
- 726, /* GL_IGNORE_BORDER_HP */
- 321, /* GL_CONSTANT_BORDER_HP */
- 1597, /* GL_REPLICATE_BORDER_HP */
- 332, /* GL_CONVOLUTION_BORDER_COLOR */
- 1261, /* GL_OCCLUSION_TEST_HP */
- 1262, /* GL_OCCLUSION_TEST_RESULT_HP */
- 827, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 1994, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 1996, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 1998, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 1999, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1997, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 1995, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- 1020, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- 1021, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1433, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1435, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1432, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1434, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 2074, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 2075, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 2073, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- 682, /* GL_GENERATE_MIPMAP */
- 683, /* GL_GENERATE_MIPMAP_HINT */
- 595, /* GL_FOG_OFFSET_SGIX */
- 596, /* GL_FOG_OFFSET_VALUE_SGIX */
- 2008, /* GL_TEXTURE_COMPARE_SGIX */
- 2007, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 2070, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 2062, /* GL_TEXTURE_GEQUAL_R_SGIX */
- 415, /* GL_DEPTH_COMPONENT16 */
- 419, /* GL_DEPTH_COMPONENT24 */
- 423, /* GL_DEPTH_COMPONENT32 */
- 357, /* GL_CULL_VERTEX_EXT */
- 359, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- 358, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 2295, /* GL_WRAP_BORDER_SUN */
- 2001, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- 820, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1764, /* GL_SINGLE_COLOR */
- 1748, /* GL_SEPARATE_SPECULAR_COLOR */
- 1759, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- 607, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- 608, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- 619, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- 610, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- 606, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- 605, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- 609, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- 620, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- 637, /* GL_FRAMEBUFFER_DEFAULT */
- 664, /* GL_FRAMEBUFFER_UNDEFINED */
- 431, /* GL_DEPTH_STENCIL_ATTACHMENT */
- 896, /* GL_MAJOR_VERSION */
- 1152, /* GL_MINOR_VERSION */
- 1242, /* GL_NUM_EXTENSIONS */
- 327, /* GL_CONTEXT_FLAGS */
- 734, /* GL_INDEX */
- 409, /* GL_DEPTH_BUFFER */
- 1838, /* GL_STENCIL_BUFFER */
- 298, /* GL_COMPRESSED_RED */
- 299, /* GL_COMPRESSED_RG */
- 2165, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 2210, /* GL_UNSIGNED_SHORT_5_6_5 */
- 2211, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 2207, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 2204, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 2179, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 2175, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 2083, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 2084, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 2082, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 1156, /* GL_MIRRORED_REPEAT */
- 1685, /* GL_RGB_S3TC */
- 1627, /* GL_RGB4_S3TC */
- 1681, /* GL_RGBA_S3TC */
- 1666, /* GL_RGBA4_S3TC */
- 1675, /* GL_RGBA_DXT5_S3TC */
- 1663, /* GL_RGBA4_DXT5_S3TC */
- 309, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- 304, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- 305, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- 306, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 1218, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 1217, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- 828, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- 582, /* GL_FOG_COORDINATE_SOURCE */
- 574, /* GL_FOG_COORD */
- 598, /* GL_FRAGMENT_DEPTH */
- 363, /* GL_CURRENT_FOG_COORD */
- 581, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- 580, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- 579, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- 576, /* GL_FOG_COORDINATE_ARRAY */
- 241, /* GL_COLOR_SUM */
- 384, /* GL_CURRENT_SECONDARY_COLOR */
- 1739, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1741, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1740, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1738, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1735, /* GL_SECONDARY_COLOR_ARRAY */
- 382, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
- 29, /* GL_ALIASED_POINT_SIZE_RANGE */
- 28, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1892, /* GL_TEXTURE0 */
- 1894, /* GL_TEXTURE1 */
- 1916, /* GL_TEXTURE2 */
- 1938, /* GL_TEXTURE3 */
- 1944, /* GL_TEXTURE4 */
- 1946, /* GL_TEXTURE5 */
- 1948, /* GL_TEXTURE6 */
- 1950, /* GL_TEXTURE7 */
- 1952, /* GL_TEXTURE8 */
- 1954, /* GL_TEXTURE9 */
- 1895, /* GL_TEXTURE10 */
- 1897, /* GL_TEXTURE11 */
- 1899, /* GL_TEXTURE12 */
- 1901, /* GL_TEXTURE13 */
- 1903, /* GL_TEXTURE14 */
- 1905, /* GL_TEXTURE15 */
- 1907, /* GL_TEXTURE16 */
- 1909, /* GL_TEXTURE17 */
- 1911, /* GL_TEXTURE18 */
- 1913, /* GL_TEXTURE19 */
- 1917, /* GL_TEXTURE20 */
- 1919, /* GL_TEXTURE21 */
- 1921, /* GL_TEXTURE22 */
- 1923, /* GL_TEXTURE23 */
- 1925, /* GL_TEXTURE24 */
- 1927, /* GL_TEXTURE25 */
- 1929, /* GL_TEXTURE26 */
- 1931, /* GL_TEXTURE27 */
- 1933, /* GL_TEXTURE28 */
- 1935, /* GL_TEXTURE29 */
- 1939, /* GL_TEXTURE30 */
- 1941, /* GL_TEXTURE31 */
- 19, /* GL_ACTIVE_TEXTURE */
- 166, /* GL_CLIENT_ACTIVE_TEXTURE */
- 1117, /* GL_MAX_TEXTURE_UNITS */
- 2138, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 2141, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 2143, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 2135, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1874, /* GL_SUBTRACT */
- 1098, /* GL_MAX_RENDERBUFFER_SIZE */
- 290, /* GL_COMPRESSED_ALPHA */
- 294, /* GL_COMPRESSED_LUMINANCE */
- 295, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- 292, /* GL_COMPRESSED_INTENSITY */
- 300, /* GL_COMPRESSED_RGB */
- 301, /* GL_COMPRESSED_RGBA */
- 2015, /* GL_TEXTURE_COMPRESSION_HINT */
- 2092, /* GL_TEXTURE_RECTANGLE */
- 1980, /* GL_TEXTURE_BINDING_RECTANGLE */
- 1506, /* GL_PROXY_TEXTURE_RECTANGLE */
- 1095, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
- 430, /* GL_DEPTH_STENCIL */
- 2171, /* GL_UNSIGNED_INT_24_8 */
- 1112, /* GL_MAX_TEXTURE_LOD_BIAS */
- 2081, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 1114, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 2053, /* GL_TEXTURE_FILTER_CONTROL */
- 2071, /* GL_TEXTURE_LOD_BIAS */
- 274, /* GL_COMBINE4 */
- 1104, /* GL_MAX_SHININESS_NV */
- 1105, /* GL_MAX_SPOT_EXPONENT_NV */
- 732, /* GL_INCR_WRAP */
- 395, /* GL_DECR_WRAP */
- 1176, /* GL_MODELVIEW1_ARB */
- 1234, /* GL_NORMAL_MAP */
- 1557, /* GL_REFLECTION_MAP */
- 2025, /* GL_TEXTURE_CUBE_MAP */
- 1977, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 2037, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 2027, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 2040, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 2030, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 2043, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 2033, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1504, /* GL_PROXY_TEXTURE_CUBE_MAP */
- 1034, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 1212, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 1447, /* GL_PRIMITIVE_RESTART_NV */
- 1446, /* GL_PRIMITIVE_RESTART_INDEX_NV */
- 590, /* GL_FOG_DISTANCE_MODE_NV */
- 537, /* GL_EYE_RADIAL_NV */
- 536, /* GL_EYE_PLANE_ABSOLUTE_NV */
- 273, /* GL_COMBINE */
- 280, /* GL_COMBINE_RGB */
- 275, /* GL_COMBINE_ALPHA */
- 1686, /* GL_RGB_SCALE */
- 25, /* GL_ADD_SIGNED */
- 768, /* GL_INTERPOLATE */
- 316, /* GL_CONSTANT */
- 1439, /* GL_PRIMARY_COLOR */
- 1436, /* GL_PREVIOUS */
- 1779, /* GL_SOURCE0_RGB */
- 1785, /* GL_SOURCE1_RGB */
- 1791, /* GL_SOURCE2_RGB */
- 1795, /* GL_SOURCE3_RGB_NV */
- 1776, /* GL_SOURCE0_ALPHA */
- 1782, /* GL_SOURCE1_ALPHA */
- 1788, /* GL_SOURCE2_ALPHA */
- 1794, /* GL_SOURCE3_ALPHA_NV */
- 1275, /* GL_OPERAND0_RGB */
- 1281, /* GL_OPERAND1_RGB */
- 1287, /* GL_OPERAND2_RGB */
- 1291, /* GL_OPERAND3_RGB_NV */
- 1272, /* GL_OPERAND0_ALPHA */
- 1278, /* GL_OPERAND1_ALPHA */
- 1284, /* GL_OPERAND2_ALPHA */
- 1290, /* GL_OPERAND3_ALPHA_NV */
- 137, /* GL_BUFFER_OBJECT_APPLE */
- 2223, /* GL_VERTEX_ARRAY_BINDING */
- 2090, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- 2091, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- 2300, /* GL_YCBCR_422_APPLE */
- 2212, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 2214, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 2102, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- 1865, /* GL_STORAGE_PRIVATE_APPLE */
- 1864, /* GL_STORAGE_CACHED_APPLE */
- 1866, /* GL_STORAGE_SHARED_APPLE */
- 1766, /* GL_SLICE_ACCUM_SUN */
- 1515, /* GL_QUAD_MESH_SUN */
- 2149, /* GL_TRIANGLE_MESH_SUN */
- 2265, /* GL_VERTEX_PROGRAM_ARB */
- 2276, /* GL_VERTEX_STATE_PROGRAM_NV */
- 2250, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 2258, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 2260, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 2262, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- 386, /* GL_CURRENT_VERTEX_ATTRIB */
- 1460, /* GL_PROGRAM_LENGTH_ARB */
- 1476, /* GL_PROGRAM_STRING_ARB */
- 1199, /* GL_MODELVIEW_PROJECTION_NV */
- 725, /* GL_IDENTITY_NV */
- 800, /* GL_INVERSE_NV */
- 2140, /* GL_TRANSPOSE_NV */
- 801, /* GL_INVERSE_TRANSPOSE_NV */
- 1079, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- 1078, /* GL_MAX_PROGRAM_MATRICES_ARB */
- 960, /* GL_MATRIX0_NV */
- 972, /* GL_MATRIX1_NV */
- 984, /* GL_MATRIX2_NV */
- 988, /* GL_MATRIX3_NV */
- 990, /* GL_MATRIX4_NV */
- 992, /* GL_MATRIX5_NV */
- 994, /* GL_MATRIX6_NV */
- 996, /* GL_MATRIX7_NV */
- 369, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- 366, /* GL_CURRENT_MATRIX_ARB */
- 1473, /* GL_PROGRAM_POINT_SIZE */
- 2271, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1472, /* GL_PROGRAM_PARAMETER_NV */
- 2256, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1478, /* GL_PROGRAM_TARGET_NV */
- 1475, /* GL_PROGRAM_RESIDENT_NV */
- 2112, /* GL_TRACK_MATRIX_NV */
- 2113, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 2266, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1454, /* GL_PROGRAM_ERROR_POSITION_ARB */
- 411, /* GL_DEPTH_CLAMP */
- 2231, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 2238, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 2239, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 2240, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 2241, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 2242, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 2243, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 2244, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 2245, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 2246, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 2232, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 2233, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 2234, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 2235, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 2236, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 2237, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- 908, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- 915, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- 916, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- 917, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- 918, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- 919, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- 920, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- 921, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- 922, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- 923, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- 909, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- 910, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- 911, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- 912, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- 913, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- 914, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- 935, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- 942, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- 943, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- 944, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- 945, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- 946, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- 947, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1453, /* GL_PROGRAM_BINDING_ARB */
- 949, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- 950, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- 936, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- 937, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- 938, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- 939, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- 940, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- 941, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 2013, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 2010, /* GL_TEXTURE_COMPRESSED */
- 1240, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- 314, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 1139, /* GL_MAX_VERTEX_UNITS_ARB */
- 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 2294, /* GL_WEIGHT_SUM_UNITY_ARB */
- 2264, /* GL_VERTEX_BLEND_ARB */
- 388, /* GL_CURRENT_WEIGHT_ARB */
- 2292, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 2290, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 2288, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 2286, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 2281, /* GL_WEIGHT_ARRAY_ARB */
- 445, /* GL_DOT3_RGB */
- 446, /* GL_DOT3_RGBA */
- 308, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- 303, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 1207, /* GL_MULTISAMPLE_3DFX */
- 1724, /* GL_SAMPLE_BUFFERS_3DFX */
- 1715, /* GL_SAMPLES_3DFX */
- 1187, /* GL_MODELVIEW2_ARB */
- 1190, /* GL_MODELVIEW3_ARB */
- 1191, /* GL_MODELVIEW4_ARB */
- 1192, /* GL_MODELVIEW5_ARB */
- 1193, /* GL_MODELVIEW6_ARB */
- 1194, /* GL_MODELVIEW7_ARB */
- 1195, /* GL_MODELVIEW8_ARB */
- 1196, /* GL_MODELVIEW9_ARB */
- 1166, /* GL_MODELVIEW10_ARB */
- 1167, /* GL_MODELVIEW11_ARB */
- 1168, /* GL_MODELVIEW12_ARB */
- 1169, /* GL_MODELVIEW13_ARB */
- 1170, /* GL_MODELVIEW14_ARB */
- 1171, /* GL_MODELVIEW15_ARB */
- 1172, /* GL_MODELVIEW16_ARB */
- 1173, /* GL_MODELVIEW17_ARB */
- 1174, /* GL_MODELVIEW18_ARB */
- 1175, /* GL_MODELVIEW19_ARB */
- 1177, /* GL_MODELVIEW20_ARB */
- 1178, /* GL_MODELVIEW21_ARB */
- 1179, /* GL_MODELVIEW22_ARB */
- 1180, /* GL_MODELVIEW23_ARB */
- 1181, /* GL_MODELVIEW24_ARB */
- 1182, /* GL_MODELVIEW25_ARB */
- 1183, /* GL_MODELVIEW26_ARB */
- 1184, /* GL_MODELVIEW27_ARB */
- 1185, /* GL_MODELVIEW28_ARB */
- 1186, /* GL_MODELVIEW29_ARB */
- 1188, /* GL_MODELVIEW30_ARB */
- 1189, /* GL_MODELVIEW31_ARB */
- 450, /* GL_DOT3_RGB_EXT */
- 448, /* GL_DOT3_RGBA_EXT */
- 1160, /* GL_MIRROR_CLAMP_EXT */
- 1163, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 1202, /* GL_MODULATE_ADD_ATI */
- 1203, /* GL_MODULATE_SIGNED_ADD_ATI */
- 1204, /* GL_MODULATE_SUBTRACT_ATI */
- 2301, /* GL_YCBCR_MESA */
- 1299, /* GL_PACK_INVERT_MESA */
- 391, /* GL_DEBUG_OBJECT_MESA */
- 392, /* GL_DEBUG_PRINT_MESA */
- 390, /* GL_DEBUG_ASSERT_MESA */
- 139, /* GL_BUFFER_SIZE */
- 141, /* GL_BUFFER_USAGE */
- 145, /* GL_BUMP_ROT_MATRIX_ATI */
- 146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
- 144, /* GL_BUMP_NUM_TEX_UNITS_ATI */
- 148, /* GL_BUMP_TEX_UNITS_ATI */
- 510, /* GL_DUDV_ATI */
- 509, /* GL_DU8DV8_ATI */
- 143, /* GL_BUMP_ENVMAP_ATI */
- 147, /* GL_BUMP_TARGET_ATI */
- 1243, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- 1451, /* GL_PROGRAM_BINARY_FORMATS_OES */
- 1828, /* GL_STENCIL_BACK_FUNC */
- 1826, /* GL_STENCIL_BACK_FAIL */
- 1830, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1832, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- 599, /* GL_FRAGMENT_PROGRAM_ARB */
- 1449, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1481, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1480, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1463, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1469, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1468, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 1068, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1093, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1092, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1081, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1087, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1086, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 1657, /* GL_RGBA32F */
- 1620, /* GL_RGB32F */
- 1648, /* GL_RGBA16F */
- 1612, /* GL_RGB16F */
- 1676, /* GL_RGBA_FLOAT_MODE_ARB */
- 1037, /* GL_MAX_DRAW_BUFFERS */
- 454, /* GL_DRAW_BUFFER0 */
- 457, /* GL_DRAW_BUFFER1 */
- 478, /* GL_DRAW_BUFFER2 */
- 481, /* GL_DRAW_BUFFER3 */
- 484, /* GL_DRAW_BUFFER4 */
- 487, /* GL_DRAW_BUFFER5 */
- 490, /* GL_DRAW_BUFFER6 */
- 493, /* GL_DRAW_BUFFER7 */
- 496, /* GL_DRAW_BUFFER8 */
- 499, /* GL_DRAW_BUFFER9 */
- 458, /* GL_DRAW_BUFFER10 */
- 461, /* GL_DRAW_BUFFER11 */
- 464, /* GL_DRAW_BUFFER12 */
- 467, /* GL_DRAW_BUFFER13 */
- 470, /* GL_DRAW_BUFFER14 */
- 473, /* GL_DRAW_BUFFER15 */
- 97, /* GL_BLEND_EQUATION_ALPHA */
- 1011, /* GL_MATRIX_PALETTE_ARB */
- 1061, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- 1064, /* GL_MAX_PALETTE_MATRICES_ARB */
- 372, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- 999, /* GL_MATRIX_INDEX_ARRAY_ARB */
- 367, /* GL_CURRENT_MATRIX_INDEX_ARB */
- 1004, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- 1008, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- 1006, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- 1002, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 2048, /* GL_TEXTURE_DEPTH_SIZE */
- 438, /* GL_DEPTH_TEXTURE_MODE */
- 2005, /* GL_TEXTURE_COMPARE_MODE */
- 2003, /* GL_TEXTURE_COMPARE_FUNC */
- 284, /* GL_COMPARE_REF_TO_TEXTURE */
- 1376, /* GL_POINT_SPRITE */
- 346, /* GL_COORD_REPLACE */
- 1381, /* GL_POINT_SPRITE_R_MODE_NV */
- 1521, /* GL_QUERY_COUNTER_BITS */
- 375, /* GL_CURRENT_QUERY */
- 1525, /* GL_QUERY_RESULT */
- 1527, /* GL_QUERY_RESULT_AVAILABLE */
- 1131, /* GL_MAX_VERTEX_ATTRIBS */
- 2254, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- 436, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- 435, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 1108, /* GL_MAX_TEXTURE_COORDS */
- 1110, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1456, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1458, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1457, /* GL_PROGRAM_FORMAT_ARB */
- 2104, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- 408, /* GL_DEPTH_BOUNDS_TEST_EXT */
- 407, /* GL_DEPTH_BOUNDS_EXT */
- 61, /* GL_ARRAY_BUFFER */
- 523, /* GL_ELEMENT_ARRAY_BUFFER */
- 62, /* GL_ARRAY_BUFFER_BINDING */
- 524, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 2225, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 1229, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- 190, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- 736, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 2018, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- 519, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1736, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- 577, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 2282, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 2247, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1459, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- 1074, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1465, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1083, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1479, /* GL_PROGRAM_TEMPORARIES_ARB */
- 1089, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1467, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1085, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1471, /* GL_PROGRAM_PARAMETERS_ARB */
- 1088, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1466, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1084, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1450, /* GL_PROGRAM_ATTRIBS_ARB */
- 1069, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1464, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1082, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1448, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1067, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1462, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 1080, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 1075, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- 1071, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1482, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 2137, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1544, /* GL_READ_ONLY */
- 2296, /* GL_WRITE_ONLY */
- 1546, /* GL_READ_WRITE */
- 124, /* GL_BUFFER_ACCESS */
- 129, /* GL_BUFFER_MAPPED */
- 134, /* GL_BUFFER_MAP_POINTER */
- 2111, /* GL_TIME_ELAPSED_EXT */
- 959, /* GL_MATRIX0_ARB */
- 971, /* GL_MATRIX1_ARB */
- 983, /* GL_MATRIX2_ARB */
- 987, /* GL_MATRIX3_ARB */
- 989, /* GL_MATRIX4_ARB */
- 991, /* GL_MATRIX5_ARB */
- 993, /* GL_MATRIX6_ARB */
- 995, /* GL_MATRIX7_ARB */
- 997, /* GL_MATRIX8_ARB */
- 998, /* GL_MATRIX9_ARB */
- 961, /* GL_MATRIX10_ARB */
- 962, /* GL_MATRIX11_ARB */
- 963, /* GL_MATRIX12_ARB */
- 964, /* GL_MATRIX13_ARB */
- 965, /* GL_MATRIX14_ARB */
- 966, /* GL_MATRIX15_ARB */
- 967, /* GL_MATRIX16_ARB */
- 968, /* GL_MATRIX17_ARB */
- 969, /* GL_MATRIX18_ARB */
- 970, /* GL_MATRIX19_ARB */
- 973, /* GL_MATRIX20_ARB */
- 974, /* GL_MATRIX21_ARB */
- 975, /* GL_MATRIX22_ARB */
- 976, /* GL_MATRIX23_ARB */
- 977, /* GL_MATRIX24_ARB */
- 978, /* GL_MATRIX25_ARB */
- 979, /* GL_MATRIX26_ARB */
- 980, /* GL_MATRIX27_ARB */
- 981, /* GL_MATRIX28_ARB */
- 982, /* GL_MATRIX29_ARB */
- 985, /* GL_MATRIX30_ARB */
- 986, /* GL_MATRIX31_ARB */
- 1869, /* GL_STREAM_DRAW */
- 1871, /* GL_STREAM_READ */
- 1867, /* GL_STREAM_COPY */
- 1818, /* GL_STATIC_DRAW */
- 1820, /* GL_STATIC_READ */
- 1816, /* GL_STATIC_COPY */
- 513, /* GL_DYNAMIC_DRAW */
- 515, /* GL_DYNAMIC_READ */
- 511, /* GL_DYNAMIC_COPY */
- 1339, /* GL_PIXEL_PACK_BUFFER */
- 1343, /* GL_PIXEL_UNPACK_BUFFER */
- 1340, /* GL_PIXEL_PACK_BUFFER_BINDING */
- 1344, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- 399, /* GL_DEPTH24_STENCIL8 */
- 2100, /* GL_TEXTURE_STENCIL_SIZE */
- 2046, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- 1070, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- 1073, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- 1077, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- 1076, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 2252, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- 2249, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
- 1016, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
- 1154, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
- 1090, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- 1860, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- 18, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 1161, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1717, /* GL_SAMPLES_PASSED */
- 692, /* GL_GEOMETRY_VERTICES_OUT */
- 686, /* GL_GEOMETRY_INPUT_TYPE */
- 688, /* GL_GEOMETRY_OUTPUT_TYPE */
- 164, /* GL_CLAMP_VERTEX_COLOR_ARB */
- 156, /* GL_CLAMP_FRAGMENT_COLOR_ARB */
- 157, /* GL_CLAMP_READ_COLOR */
- 549, /* GL_FIXED_ONLY */
- 1363, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- 1362, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- 1361, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- 1198, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- 1485, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- 2080, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
- 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
- 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- 1561, /* GL_RELEASED_APPLE */
- 2279, /* GL_VOLATILE_APPLE */
- 1600, /* GL_RETAINED_APPLE */
- 2154, /* GL_UNDEFINED_APPLE */
- 1509, /* GL_PURGEABLE_APPLE */
- 600, /* GL_FRAGMENT_SHADER */
- 2274, /* GL_VERTEX_SHADER */
- 1470, /* GL_PROGRAM_OBJECT_ARB */
- 1753, /* GL_SHADER_OBJECT_ARB */
- 1045, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- 1136, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- 1127, /* GL_MAX_VARYING_COMPONENTS */
- 1134, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- 1028, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 1259, /* GL_OBJECT_TYPE_ARB */
- 1755, /* GL_SHADER_TYPE */
- 565, /* GL_FLOAT_VEC2 */
- 567, /* GL_FLOAT_VEC3 */
- 569, /* GL_FLOAT_VEC4 */
- 788, /* GL_INT_VEC2 */
- 790, /* GL_INT_VEC3 */
- 792, /* GL_INT_VEC4 */
- 116, /* GL_BOOL */
- 118, /* GL_BOOL_VEC2 */
- 120, /* GL_BOOL_VEC3 */
- 122, /* GL_BOOL_VEC4 */
- 553, /* GL_FLOAT_MAT2 */
- 557, /* GL_FLOAT_MAT3 */
- 561, /* GL_FLOAT_MAT4 */
- 1693, /* GL_SAMPLER_1D */
- 1699, /* GL_SAMPLER_2D */
- 1707, /* GL_SAMPLER_3D */
- 1711, /* GL_SAMPLER_CUBE */
- 1698, /* GL_SAMPLER_1D_SHADOW */
- 1706, /* GL_SAMPLER_2D_SHADOW */
- 1704, /* GL_SAMPLER_2D_RECT */
- 1705, /* GL_SAMPLER_2D_RECT_SHADOW */
- 555, /* GL_FLOAT_MAT2x3 */
- 556, /* GL_FLOAT_MAT2x4 */
- 559, /* GL_FLOAT_MAT3x2 */
- 560, /* GL_FLOAT_MAT3x4 */
- 563, /* GL_FLOAT_MAT4x2 */
- 564, /* GL_FLOAT_MAT4x3 */
- 397, /* GL_DELETE_STATUS */
- 289, /* GL_COMPILE_STATUS */
- 849, /* GL_LINK_STATUS */
- 2219, /* GL_VALIDATE_STATUS */
- 748, /* GL_INFO_LOG_LENGTH */
- 64, /* GL_ATTACHED_SHADERS */
- 21, /* GL_ACTIVE_UNIFORMS */
- 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1754, /* GL_SHADER_SOURCE_LENGTH */
- 15, /* GL_ACTIVE_ATTRIBUTES */
- 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- 602, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1757, /* GL_SHADING_LANGUAGE_VERSION */
- 374, /* GL_CURRENT_PROGRAM */
- 1308, /* GL_PALETTE4_RGB8_OES */
- 1310, /* GL_PALETTE4_RGBA8_OES */
- 1306, /* GL_PALETTE4_R5_G6_B5_OES */
- 1309, /* GL_PALETTE4_RGBA4_OES */
- 1307, /* GL_PALETTE4_RGB5_A1_OES */
- 1313, /* GL_PALETTE8_RGB8_OES */
- 1315, /* GL_PALETTE8_RGBA8_OES */
- 1311, /* GL_PALETTE8_R5_G6_B5_OES */
- 1314, /* GL_PALETTE8_RGBA4_OES */
- 1312, /* GL_PALETTE8_RGB5_A1_OES */
- 729, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
- 727, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
- 1360, /* GL_POINT_SIZE_ARRAY_OES */
- 2024, /* GL_TEXTURE_CROP_RECT_OES */
- 1000, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- 1359, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- 2202, /* GL_UNSIGNED_NORMALIZED */
- 1957, /* GL_TEXTURE_1D_ARRAY */
- 1495, /* GL_PROXY_TEXTURE_1D_ARRAY */
- 1960, /* GL_TEXTURE_2D_ARRAY */
- 1499, /* GL_PROXY_TEXTURE_2D_ARRAY */
- 1968, /* GL_TEXTURE_BINDING_1D_ARRAY */
- 1971, /* GL_TEXTURE_BINDING_2D_ARRAY */
- 1052, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
- 1988, /* GL_TEXTURE_BUFFER */
- 1106, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- 1975, /* GL_TEXTURE_BINDING_BUFFER */
- 1990, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- 1992, /* GL_TEXTURE_BUFFER_FORMAT */
- 1532, /* GL_R11F_G11F_B10F */
- 2168, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- 1643, /* GL_RGB9_E5 */
- 2177, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- 2098, /* GL_TEXTURE_SHARED_SIZE */
- 1810, /* GL_SRGB */
- 1811, /* GL_SRGB8 */
- 1813, /* GL_SRGB_ALPHA */
- 1812, /* GL_SRGB8_ALPHA8 */
- 1770, /* GL_SLUMINANCE_ALPHA */
- 1769, /* GL_SLUMINANCE8_ALPHA8 */
- 1767, /* GL_SLUMINANCE */
- 1768, /* GL_SLUMINANCE8 */
- 312, /* GL_COMPRESSED_SRGB */
- 313, /* GL_COMPRESSED_SRGB_ALPHA */
- 310, /* GL_COMPRESSED_SLUMINANCE */
- 311, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- 2133, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- 2122, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- 1125, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- 2131, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- 2127, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- 2125, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- 1442, /* GL_PRIMITIVES_GENERATED */
- 2129, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- 1536, /* GL_RASTERIZER_DISCARD */
- 1121, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
- 1123, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
- 766, /* GL_INTERLEAVED_ATTRIBS */
- 1746, /* GL_SEPARATE_ATTRIBS */
- 2117, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- 2119, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- 1378, /* GL_POINT_SPRITE_COORD_ORIGIN */
- 857, /* GL_LOWER_LEFT */
- 2216, /* GL_UPPER_LEFT */
- 1834, /* GL_STENCIL_BACK_REF */
- 1835, /* GL_STENCIL_BACK_VALUE_MASK */
- 1836, /* GL_STENCIL_BACK_WRITEMASK */
- 503, /* GL_DRAW_FRAMEBUFFER_BINDING */
- 1566, /* GL_RENDERBUFFER_BINDING */
- 1540, /* GL_READ_FRAMEBUFFER */
- 502, /* GL_DRAW_FRAMEBUFFER */
- 1541, /* GL_READ_FRAMEBUFFER_BINDING */
- 1585, /* GL_RENDERBUFFER_SAMPLES */
- 616, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- 613, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- 628, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- 623, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- 626, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- 634, /* GL_FRAMEBUFFER_COMPLETE */
- 639, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- 654, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- 648, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- 643, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- 649, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- 645, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
- 659, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
- 665, /* GL_FRAMEBUFFER_UNSUPPORTED */
- 663, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- 1024, /* GL_MAX_COLOR_ATTACHMENTS */
- 196, /* GL_COLOR_ATTACHMENT0 */
- 199, /* GL_COLOR_ATTACHMENT1 */
- 213, /* GL_COLOR_ATTACHMENT2 */
- 215, /* GL_COLOR_ATTACHMENT3 */
- 217, /* GL_COLOR_ATTACHMENT4 */
- 219, /* GL_COLOR_ATTACHMENT5 */
- 221, /* GL_COLOR_ATTACHMENT6 */
- 223, /* GL_COLOR_ATTACHMENT7 */
- 225, /* GL_COLOR_ATTACHMENT8 */
- 227, /* GL_COLOR_ATTACHMENT9 */
- 200, /* GL_COLOR_ATTACHMENT10 */
- 202, /* GL_COLOR_ATTACHMENT11 */
- 204, /* GL_COLOR_ATTACHMENT12 */
- 206, /* GL_COLOR_ATTACHMENT13 */
- 208, /* GL_COLOR_ATTACHMENT14 */
- 210, /* GL_COLOR_ATTACHMENT15 */
- 402, /* GL_DEPTH_ATTACHMENT */
- 1823, /* GL_STENCIL_ATTACHMENT */
- 604, /* GL_FRAMEBUFFER */
- 1563, /* GL_RENDERBUFFER */
- 1589, /* GL_RENDERBUFFER_WIDTH */
- 1576, /* GL_RENDERBUFFER_HEIGHT */
- 1579, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- 1855, /* GL_STENCIL_INDEX_EXT */
- 1844, /* GL_STENCIL_INDEX1 */
- 1849, /* GL_STENCIL_INDEX4 */
- 1852, /* GL_STENCIL_INDEX8 */
- 1845, /* GL_STENCIL_INDEX16 */
- 1583, /* GL_RENDERBUFFER_RED_SIZE */
- 1574, /* GL_RENDERBUFFER_GREEN_SIZE */
- 1569, /* GL_RENDERBUFFER_BLUE_SIZE */
- 1564, /* GL_RENDERBUFFER_ALPHA_SIZE */
- 1571, /* GL_RENDERBUFFER_DEPTH_SIZE */
- 1587, /* GL_RENDERBUFFER_STENCIL_SIZE */
- 657, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- 1101, /* GL_MAX_SAMPLES */
- 2060, /* GL_TEXTURE_GEN_STR_OES */
- 703, /* GL_HALF_FLOAT_OES */
- 1630, /* GL_RGB565_OES */
- 1660, /* GL_RGBA32UI */
- 1623, /* GL_RGB32UI */
- 40, /* GL_ALPHA32UI_EXT */
- 758, /* GL_INTENSITY32UI_EXT */
- 874, /* GL_LUMINANCE32UI_EXT */
- 891, /* GL_LUMINANCE_ALPHA32UI_EXT */
- 1651, /* GL_RGBA16UI */
- 1615, /* GL_RGB16UI */
- 37, /* GL_ALPHA16UI_EXT */
- 755, /* GL_INTENSITY16UI_EXT */
- 869, /* GL_LUMINANCE16UI_EXT */
- 889, /* GL_LUMINANCE_ALPHA16UI_EXT */
- 1670, /* GL_RGBA8UI */
- 1638, /* GL_RGB8UI */
- 45, /* GL_ALPHA8UI_EXT */
- 763, /* GL_INTENSITY8UI_EXT */
- 883, /* GL_LUMINANCE8UI_EXT */
- 893, /* GL_LUMINANCE_ALPHA8UI_EXT */
- 1658, /* GL_RGBA32I */
- 1621, /* GL_RGB32I */
- 39, /* GL_ALPHA32I_EXT */
- 757, /* GL_INTENSITY32I_EXT */
- 873, /* GL_LUMINANCE32I_EXT */
- 890, /* GL_LUMINANCE_ALPHA32I_EXT */
- 1649, /* GL_RGBA16I */
- 1613, /* GL_RGB16I */
- 36, /* GL_ALPHA16I_EXT */
- 754, /* GL_INTENSITY16I_EXT */
- 868, /* GL_LUMINANCE16I_EXT */
- 888, /* GL_LUMINANCE_ALPHA16I_EXT */
- 1668, /* GL_RGBA8I */
- 1636, /* GL_RGB8I */
- 44, /* GL_ALPHA8I_EXT */
- 762, /* GL_INTENSITY8I_EXT */
- 882, /* GL_LUMINANCE8I_EXT */
- 892, /* GL_LUMINANCE_ALPHA8I_EXT */
- 1553, /* GL_RED_INTEGER */
- 699, /* GL_GREEN_INTEGER */
- 113, /* GL_BLUE_INTEGER */
- 49, /* GL_ALPHA_INTEGER_EXT */
- 1683, /* GL_RGB_INTEGER */
- 1677, /* GL_RGBA_INTEGER */
- 84, /* GL_BGR_INTEGER */
- 82, /* GL_BGRA_INTEGER */
- 895, /* GL_LUMINANCE_INTEGER_EXT */
- 894, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
- 1679, /* GL_RGBA_INTEGER_MODE_EXT */
- 611, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
- 652, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
- 651, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- 1694, /* GL_SAMPLER_1D_ARRAY */
- 1700, /* GL_SAMPLER_2D_ARRAY */
- 1709, /* GL_SAMPLER_BUFFER */
- 1696, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- 1702, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- 1712, /* GL_SAMPLER_CUBE_SHADOW */
- 2196, /* GL_UNSIGNED_INT_VEC2 */
- 2198, /* GL_UNSIGNED_INT_VEC3 */
- 2200, /* GL_UNSIGNED_INT_VEC4 */
- 772, /* GL_INT_SAMPLER_1D */
- 776, /* GL_INT_SAMPLER_2D */
- 782, /* GL_INT_SAMPLER_3D */
- 786, /* GL_INT_SAMPLER_CUBE */
- 780, /* GL_INT_SAMPLER_2D_RECT */
- 773, /* GL_INT_SAMPLER_1D_ARRAY */
- 777, /* GL_INT_SAMPLER_2D_ARRAY */
- 784, /* GL_INT_SAMPLER_BUFFER */
- 2180, /* GL_UNSIGNED_INT_SAMPLER_1D */
- 2184, /* GL_UNSIGNED_INT_SAMPLER_2D */
- 2190, /* GL_UNSIGNED_INT_SAMPLER_3D */
- 2194, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- 2188, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- 2181, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- 2185, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- 2192, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
- 690, /* GL_GEOMETRY_SHADER */
- 693, /* GL_GEOMETRY_VERTICES_OUT_ARB */
- 687, /* GL_GEOMETRY_INPUT_TYPE_ARB */
- 689, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
- 1058, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
- 1141, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
- 1056, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
- 1050, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
- 1054, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
- 858, /* GL_LOW_FLOAT */
- 1143, /* GL_MEDIUM_FLOAT */
- 704, /* GL_HIGH_FLOAT */
- 859, /* GL_LOW_INT */
- 1144, /* GL_MEDIUM_INT */
- 705, /* GL_HIGH_INT */
- 2170, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- 771, /* GL_INT_10_10_10_2_OES */
- 1751, /* GL_SHADER_BINARY_FORMATS */
- 1244, /* GL_NUM_SHADER_BINARY_FORMATS */
- 1752, /* GL_SHADER_COMPILER */
- 1138, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- 1130, /* GL_MAX_VARYING_VECTORS */
- 1047, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- 1529, /* GL_QUERY_WAIT */
- 1523, /* GL_QUERY_NO_WAIT */
- 1519, /* GL_QUERY_BY_REGION_WAIT */
- 1517, /* GL_QUERY_BY_REGION_NO_WAIT */
- 2115, /* GL_TRANSFORM_FEEDBACK */
- 2124, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- 2118, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- 2116, /* GL_TRANSFORM_FEEDBACK_BINDING */
- 1513, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- 545, /* GL_FIRST_VERTEX_CONVENTION */
- 804, /* GL_LAST_VERTEX_CONVENTION */
- 1487, /* GL_PROVOKING_VERTEX */
- 353, /* GL_COPY_READ_BUFFER */
- 354, /* GL_COPY_WRITE_BUFFER */
- 1556, /* GL_RED_SNORM */
- 1690, /* GL_RG_SNORM */
- 1689, /* GL_RGB_SNORM */
- 1682, /* GL_RGBA_SNORM */
- 1535, /* GL_R8_SNORM */
- 1603, /* GL_RG8_SNORM */
- 1642, /* GL_RGB8_SNORM */
- 1674, /* GL_RGBA8_SNORM */
- 1533, /* GL_R16_SNORM */
- 1602, /* GL_RG16_SNORM */
- 1618, /* GL_RGB16_SNORM */
- 1654, /* GL_RGBA16_SNORM */
- 1763, /* GL_SIGNED_NORMALIZED */
- 1444, /* GL_PRIMITIVE_RESTART */
- 1445, /* GL_PRIMITIVE_RESTART_INDEX */
- 1103, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- 1258, /* GL_OBJECT_TYPE */
- 1876, /* GL_SYNC_CONDITION */
- 1881, /* GL_SYNC_STATUS */
- 1878, /* GL_SYNC_FLAGS */
- 1877, /* GL_SYNC_FENCE */
- 1880, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- 2163, /* GL_UNSIGNALED */
- 1762, /* GL_SIGNALED */
- 54, /* GL_ALREADY_SIGNALED */
- 2110, /* GL_TIMEOUT_EXPIRED */
- 315, /* GL_CONDITION_SATISFIED */
- 2280, /* GL_WAIT_FAILED */
- 126, /* GL_BUFFER_ACCESS_FLAGS */
- 132, /* GL_BUFFER_MAP_LENGTH */
- 133, /* GL_BUFFER_MAP_OFFSET */
- 1133, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
- 1048, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
- 1049, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
- 1044, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
- 329, /* GL_CONTEXT_PROFILE_MASK */
- 530, /* GL_EVAL_BIT */
- 1538, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- 851, /* GL_LIST_BIT */
- 1983, /* GL_TEXTURE_BIT */
- 1732, /* GL_SCISSOR_BIT */
- 30, /* GL_ALL_ATTRIB_BITS */
- 1209, /* GL_MULTISAMPLE_BIT */
- 31, /* GL_ALL_CLIENT_ATTRIB_BITS */
-};
-
-typedef int (*cfunc)(const void *, const void *);
-
-/**
- * Compare a key name to an element in the \c all_enums array.
- *
- * \c bsearch always passes the key as the first parameter and the pointer
- * to the array element as the second parameter. We can elimiate some
- * extra work by taking advantage of that fact.
- *
- * \param a Pointer to the desired enum name.
- * \param b Pointer to an element of the \c all_enums array.
- */
-static int compar_name( const char *a, const enum_elt *b )
-{
- return strcmp( a, & enum_string_table[ b->offset ] );
-}
-
-/**
- * Compare a key enum value to an element in the \c all_enums array.
- *
- * \c bsearch always passes the key as the first parameter and the pointer
- * to the array element as the second parameter. We can elimiate some
- * extra work by taking advantage of that fact.
- *
- * \param a Pointer to the desired enum name.
- * \param b Pointer to an index into the \c all_enums array.
- */
-static int compar_nr( const int *a, const unsigned *b )
-{
- return a[0] - all_enums[*b].n;
-}
-
-
-static char token_tmp[20];
-
-const char *_mesa_lookup_enum_by_nr( int nr )
-{
- unsigned * i;
-
- i = (unsigned *) _mesa_bsearch(& nr, reduced_enums,
- Elements(reduced_enums),
- sizeof(reduced_enums[0]),
- (cfunc) compar_nr);
-
- if ( i != NULL ) {
- return & enum_string_table[ all_enums[ *i ].offset ];
- }
- else {
- /* this is not re-entrant safe, no big deal here */
- _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr);
- token_tmp[sizeof(token_tmp) - 1] = '\0';
- return token_tmp;
- }
-}
-
-/**
- * Primitive names
- */
-static const char *prim_names[PRIM_UNKNOWN + 1] = {
- "GL_POINTS",
- "GL_LINES",
- "GL_LINE_LOOP",
- "GL_LINE_STRIP",
- "GL_TRIANGLES",
- "GL_TRIANGLE_STRIP",
- "GL_TRIANGLE_FAN",
- "GL_QUADS",
- "GL_QUAD_STRIP",
- "GL_POLYGON",
- "outside begin/end",
- "inside unknown primitive",
- "unknown state"
-};
-
-
-/* Get the name of an enum given that it is a primitive type. Avoids
- * GL_FALSE/GL_POINTS ambiguity and others.
- */
-const char *
-_mesa_lookup_prim_by_nr(GLuint nr)
-{
- if (nr < Elements(prim_names))
- return prim_names[nr];
- else
- return "invalid mode";
-}
-
-
-int _mesa_lookup_enum_by_name( const char *symbol )
-{
- enum_elt * f = NULL;
-
- if ( symbol != NULL ) {
- f = (enum_elt *) _mesa_bsearch(symbol, all_enums,
- Elements(all_enums),
- sizeof( enum_elt ),
- (cfunc) compar_name);
- }
-
- return (f != NULL) ? f->n : -1;
-}
-
-
+/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "main/glheader.h" +#include "main/mfeatures.h" +#include "main/enums.h" +#include "main/imports.h" +#include "main/mtypes.h" + +typedef struct { + size_t offset; + int n; +} enum_elt; + +LONGSTRING static const char enum_string_table[] = + "GL_2D\0" + "GL_2_BYTES\0" + "GL_3D\0" + "GL_3D_COLOR\0" + "GL_3D_COLOR_TEXTURE\0" + "GL_3_BYTES\0" + "GL_4D_COLOR_TEXTURE\0" + "GL_4_BYTES\0" + "GL_ACCUM\0" + "GL_ACCUM_ALPHA_BITS\0" + "GL_ACCUM_BLUE_BITS\0" + "GL_ACCUM_BUFFER_BIT\0" + "GL_ACCUM_CLEAR_VALUE\0" + "GL_ACCUM_GREEN_BITS\0" + "GL_ACCUM_RED_BITS\0" + "GL_ACTIVE_ATTRIBUTES\0" + "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0" + "GL_ACTIVE_PROGRAM_EXT\0" + "GL_ACTIVE_STENCIL_FACE_EXT\0" + "GL_ACTIVE_TEXTURE\0" + "GL_ACTIVE_TEXTURE_ARB\0" + "GL_ACTIVE_UNIFORMS\0" + "GL_ACTIVE_UNIFORM_MAX_LENGTH\0" + "GL_ACTIVE_VERTEX_UNITS_ARB\0" + "GL_ADD\0" + "GL_ADD_SIGNED\0" + "GL_ADD_SIGNED_ARB\0" + "GL_ADD_SIGNED_EXT\0" + "GL_ALIASED_LINE_WIDTH_RANGE\0" + "GL_ALIASED_POINT_SIZE_RANGE\0" + "GL_ALL_ATTRIB_BITS\0" + "GL_ALL_CLIENT_ATTRIB_BITS\0" + "GL_ALPHA\0" + "GL_ALPHA12\0" + "GL_ALPHA12_EXT\0" + "GL_ALPHA16\0" + "GL_ALPHA16I_EXT\0" + "GL_ALPHA16UI_EXT\0" + "GL_ALPHA16_EXT\0" + "GL_ALPHA32I_EXT\0" + "GL_ALPHA32UI_EXT\0" + "GL_ALPHA4\0" + "GL_ALPHA4_EXT\0" + "GL_ALPHA8\0" + "GL_ALPHA8I_EXT\0" + "GL_ALPHA8UI_EXT\0" + "GL_ALPHA8_EXT\0" + "GL_ALPHA_BIAS\0" + "GL_ALPHA_BITS\0" + "GL_ALPHA_INTEGER_EXT\0" + "GL_ALPHA_SCALE\0" + "GL_ALPHA_TEST\0" + "GL_ALPHA_TEST_FUNC\0" + "GL_ALPHA_TEST_REF\0" + "GL_ALREADY_SIGNALED\0" + "GL_ALWAYS\0" + "GL_AMBIENT\0" + "GL_AMBIENT_AND_DIFFUSE\0" + "GL_AND\0" + "GL_AND_INVERTED\0" + "GL_AND_REVERSE\0" + "GL_ARRAY_BUFFER\0" + "GL_ARRAY_BUFFER_BINDING\0" + "GL_ARRAY_BUFFER_BINDING_ARB\0" + "GL_ATTACHED_SHADERS\0" + "GL_ATTRIB_ARRAY_POINTER_NV\0" + "GL_ATTRIB_ARRAY_SIZE_NV\0" + "GL_ATTRIB_ARRAY_STRIDE_NV\0" + "GL_ATTRIB_ARRAY_TYPE_NV\0" + "GL_ATTRIB_STACK_DEPTH\0" + "GL_AUTO_NORMAL\0" + "GL_AUX0\0" + "GL_AUX1\0" + "GL_AUX2\0" + "GL_AUX3\0" + "GL_AUX_BUFFERS\0" + "GL_BACK\0" + "GL_BACK_LEFT\0" + "GL_BACK_RIGHT\0" + "GL_BGR\0" + "GL_BGRA\0" + "GL_BGRA_EXT\0" + "GL_BGRA_INTEGER\0" + "GL_BGRA_INTEGER_EXT\0" + "GL_BGR_INTEGER\0" + "GL_BGR_INTEGER_EXT\0" + "GL_BITMAP\0" + "GL_BITMAP_TOKEN\0" + "GL_BLEND\0" + "GL_BLEND_COLOR\0" + "GL_BLEND_COLOR_EXT\0" + "GL_BLEND_DST\0" + "GL_BLEND_DST_ALPHA\0" + "GL_BLEND_DST_ALPHA_OES\0" + "GL_BLEND_DST_RGB\0" + "GL_BLEND_DST_RGB_OES\0" + "GL_BLEND_EQUATION\0" + "GL_BLEND_EQUATION_ALPHA\0" + "GL_BLEND_EQUATION_ALPHA_EXT\0" + "GL_BLEND_EQUATION_ALPHA_OES\0" + "GL_BLEND_EQUATION_EXT\0" + "GL_BLEND_EQUATION_OES\0" + "GL_BLEND_EQUATION_RGB\0" + "GL_BLEND_EQUATION_RGB_EXT\0" + "GL_BLEND_EQUATION_RGB_OES\0" + "GL_BLEND_SRC\0" + "GL_BLEND_SRC_ALPHA\0" + "GL_BLEND_SRC_ALPHA_OES\0" + "GL_BLEND_SRC_RGB\0" + "GL_BLEND_SRC_RGB_OES\0" + "GL_BLUE\0" + "GL_BLUE_BIAS\0" + "GL_BLUE_BITS\0" + "GL_BLUE_INTEGER\0" + "GL_BLUE_INTEGER_EXT\0" + "GL_BLUE_SCALE\0" + "GL_BOOL\0" + "GL_BOOL_ARB\0" + "GL_BOOL_VEC2\0" + "GL_BOOL_VEC2_ARB\0" + "GL_BOOL_VEC3\0" + "GL_BOOL_VEC3_ARB\0" + "GL_BOOL_VEC4\0" + "GL_BOOL_VEC4_ARB\0" + "GL_BUFFER_ACCESS\0" + "GL_BUFFER_ACCESS_ARB\0" + "GL_BUFFER_ACCESS_FLAGS\0" + "GL_BUFFER_ACCESS_OES\0" + "GL_BUFFER_FLUSHING_UNMAP_APPLE\0" + "GL_BUFFER_MAPPED\0" + "GL_BUFFER_MAPPED_ARB\0" + "GL_BUFFER_MAPPED_OES\0" + "GL_BUFFER_MAP_LENGTH\0" + "GL_BUFFER_MAP_OFFSET\0" + "GL_BUFFER_MAP_POINTER\0" + "GL_BUFFER_MAP_POINTER_ARB\0" + "GL_BUFFER_MAP_POINTER_OES\0" + "GL_BUFFER_OBJECT_APPLE\0" + "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0" + "GL_BUFFER_SIZE\0" + "GL_BUFFER_SIZE_ARB\0" + "GL_BUFFER_USAGE\0" + "GL_BUFFER_USAGE_ARB\0" + "GL_BUMP_ENVMAP_ATI\0" + "GL_BUMP_NUM_TEX_UNITS_ATI\0" + "GL_BUMP_ROT_MATRIX_ATI\0" + "GL_BUMP_ROT_MATRIX_SIZE_ATI\0" + "GL_BUMP_TARGET_ATI\0" + "GL_BUMP_TEX_UNITS_ATI\0" + "GL_BYTE\0" + "GL_C3F_V3F\0" + "GL_C4F_N3F_V3F\0" + "GL_C4UB_V2F\0" + "GL_C4UB_V3F\0" + "GL_CCW\0" + "GL_CLAMP\0" + "GL_CLAMP_FRAGMENT_COLOR_ARB\0" + "GL_CLAMP_READ_COLOR\0" + "GL_CLAMP_READ_COLOR_ARB\0" + "GL_CLAMP_TO_BORDER\0" + "GL_CLAMP_TO_BORDER_ARB\0" + "GL_CLAMP_TO_BORDER_SGIS\0" + "GL_CLAMP_TO_EDGE\0" + "GL_CLAMP_TO_EDGE_SGIS\0" + "GL_CLAMP_VERTEX_COLOR_ARB\0" + "GL_CLEAR\0" + "GL_CLIENT_ACTIVE_TEXTURE\0" + "GL_CLIENT_ACTIVE_TEXTURE_ARB\0" + "GL_CLIENT_ALL_ATTRIB_BITS\0" + "GL_CLIENT_ATTRIB_STACK_DEPTH\0" + "GL_CLIENT_PIXEL_STORE_BIT\0" + "GL_CLIENT_VERTEX_ARRAY_BIT\0" + "GL_CLIP_DISTANCE0\0" + "GL_CLIP_DISTANCE1\0" + "GL_CLIP_DISTANCE2\0" + "GL_CLIP_DISTANCE3\0" + "GL_CLIP_DISTANCE4\0" + "GL_CLIP_DISTANCE5\0" + "GL_CLIP_DISTANCE6\0" + "GL_CLIP_DISTANCE7\0" + "GL_CLIP_PLANE0\0" + "GL_CLIP_PLANE1\0" + "GL_CLIP_PLANE2\0" + "GL_CLIP_PLANE3\0" + "GL_CLIP_PLANE4\0" + "GL_CLIP_PLANE5\0" + "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0" + "GL_COEFF\0" + "GL_COLOR\0" + "GL_COLOR_ARRAY\0" + "GL_COLOR_ARRAY_BUFFER_BINDING\0" + "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0" + "GL_COLOR_ARRAY_POINTER\0" + "GL_COLOR_ARRAY_SIZE\0" + "GL_COLOR_ARRAY_STRIDE\0" + "GL_COLOR_ARRAY_TYPE\0" + "GL_COLOR_ATTACHMENT0\0" + "GL_COLOR_ATTACHMENT0_EXT\0" + "GL_COLOR_ATTACHMENT0_OES\0" + "GL_COLOR_ATTACHMENT1\0" + "GL_COLOR_ATTACHMENT10\0" + "GL_COLOR_ATTACHMENT10_EXT\0" + "GL_COLOR_ATTACHMENT11\0" + "GL_COLOR_ATTACHMENT11_EXT\0" + "GL_COLOR_ATTACHMENT12\0" + "GL_COLOR_ATTACHMENT12_EXT\0" + "GL_COLOR_ATTACHMENT13\0" + "GL_COLOR_ATTACHMENT13_EXT\0" + "GL_COLOR_ATTACHMENT14\0" + "GL_COLOR_ATTACHMENT14_EXT\0" + "GL_COLOR_ATTACHMENT15\0" + "GL_COLOR_ATTACHMENT15_EXT\0" + "GL_COLOR_ATTACHMENT1_EXT\0" + "GL_COLOR_ATTACHMENT2\0" + "GL_COLOR_ATTACHMENT2_EXT\0" + "GL_COLOR_ATTACHMENT3\0" + "GL_COLOR_ATTACHMENT3_EXT\0" + "GL_COLOR_ATTACHMENT4\0" + "GL_COLOR_ATTACHMENT4_EXT\0" + "GL_COLOR_ATTACHMENT5\0" + "GL_COLOR_ATTACHMENT5_EXT\0" + "GL_COLOR_ATTACHMENT6\0" + "GL_COLOR_ATTACHMENT6_EXT\0" + "GL_COLOR_ATTACHMENT7\0" + "GL_COLOR_ATTACHMENT7_EXT\0" + "GL_COLOR_ATTACHMENT8\0" + "GL_COLOR_ATTACHMENT8_EXT\0" + "GL_COLOR_ATTACHMENT9\0" + "GL_COLOR_ATTACHMENT9_EXT\0" + "GL_COLOR_BUFFER_BIT\0" + "GL_COLOR_CLEAR_VALUE\0" + "GL_COLOR_INDEX\0" + "GL_COLOR_INDEXES\0" + "GL_COLOR_LOGIC_OP\0" + "GL_COLOR_MATERIAL\0" + "GL_COLOR_MATERIAL_FACE\0" + "GL_COLOR_MATERIAL_PARAMETER\0" + "GL_COLOR_MATRIX\0" + "GL_COLOR_MATRIX_SGI\0" + "GL_COLOR_MATRIX_STACK_DEPTH\0" + "GL_COLOR_MATRIX_STACK_DEPTH_SGI\0" + "GL_COLOR_SUM\0" + "GL_COLOR_SUM_ARB\0" + "GL_COLOR_TABLE\0" + "GL_COLOR_TABLE_ALPHA_SIZE\0" + "GL_COLOR_TABLE_ALPHA_SIZE_EXT\0" + "GL_COLOR_TABLE_ALPHA_SIZE_SGI\0" + "GL_COLOR_TABLE_BIAS\0" + "GL_COLOR_TABLE_BIAS_SGI\0" + "GL_COLOR_TABLE_BLUE_SIZE\0" + "GL_COLOR_TABLE_BLUE_SIZE_EXT\0" + "GL_COLOR_TABLE_BLUE_SIZE_SGI\0" + "GL_COLOR_TABLE_FORMAT\0" + "GL_COLOR_TABLE_FORMAT_EXT\0" + "GL_COLOR_TABLE_FORMAT_SGI\0" + "GL_COLOR_TABLE_GREEN_SIZE\0" + "GL_COLOR_TABLE_GREEN_SIZE_EXT\0" + "GL_COLOR_TABLE_GREEN_SIZE_SGI\0" + "GL_COLOR_TABLE_INTENSITY_SIZE\0" + "GL_COLOR_TABLE_INTENSITY_SIZE_EXT\0" + "GL_COLOR_TABLE_INTENSITY_SIZE_SGI\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI\0" + "GL_COLOR_TABLE_RED_SIZE\0" + "GL_COLOR_TABLE_RED_SIZE_EXT\0" + "GL_COLOR_TABLE_RED_SIZE_SGI\0" + "GL_COLOR_TABLE_SCALE\0" + "GL_COLOR_TABLE_SCALE_SGI\0" + "GL_COLOR_TABLE_WIDTH\0" + "GL_COLOR_TABLE_WIDTH_EXT\0" + "GL_COLOR_TABLE_WIDTH_SGI\0" + "GL_COLOR_WRITEMASK\0" + "GL_COMBINE\0" + "GL_COMBINE4\0" + "GL_COMBINE_ALPHA\0" + "GL_COMBINE_ALPHA_ARB\0" + "GL_COMBINE_ALPHA_EXT\0" + "GL_COMBINE_ARB\0" + "GL_COMBINE_EXT\0" + "GL_COMBINE_RGB\0" + "GL_COMBINE_RGB_ARB\0" + "GL_COMBINE_RGB_EXT\0" + "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0" + "GL_COMPARE_REF_TO_TEXTURE\0" + "GL_COMPARE_R_TO_TEXTURE\0" + "GL_COMPARE_R_TO_TEXTURE_ARB\0" + "GL_COMPILE\0" + "GL_COMPILE_AND_EXECUTE\0" + "GL_COMPILE_STATUS\0" + "GL_COMPRESSED_ALPHA\0" + "GL_COMPRESSED_ALPHA_ARB\0" + "GL_COMPRESSED_INTENSITY\0" + "GL_COMPRESSED_INTENSITY_ARB\0" + "GL_COMPRESSED_LUMINANCE\0" + "GL_COMPRESSED_LUMINANCE_ALPHA\0" + "GL_COMPRESSED_LUMINANCE_ALPHA_ARB\0" + "GL_COMPRESSED_LUMINANCE_ARB\0" + "GL_COMPRESSED_RED\0" + "GL_COMPRESSED_RG\0" + "GL_COMPRESSED_RGB\0" + "GL_COMPRESSED_RGBA\0" + "GL_COMPRESSED_RGBA_ARB\0" + "GL_COMPRESSED_RGBA_FXT1_3DFX\0" + "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT\0" + "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT\0" + "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\0" + "GL_COMPRESSED_RGB_ARB\0" + "GL_COMPRESSED_RGB_FXT1_3DFX\0" + "GL_COMPRESSED_RGB_S3TC_DXT1_EXT\0" + "GL_COMPRESSED_SLUMINANCE\0" + "GL_COMPRESSED_SLUMINANCE_ALPHA\0" + "GL_COMPRESSED_SRGB\0" + "GL_COMPRESSED_SRGB_ALPHA\0" + "GL_COMPRESSED_TEXTURE_FORMATS\0" + "GL_CONDITION_SATISFIED\0" + "GL_CONSTANT\0" + "GL_CONSTANT_ALPHA\0" + "GL_CONSTANT_ALPHA_EXT\0" + "GL_CONSTANT_ARB\0" + "GL_CONSTANT_ATTENUATION\0" + "GL_CONSTANT_BORDER_HP\0" + "GL_CONSTANT_COLOR\0" + "GL_CONSTANT_COLOR_EXT\0" + "GL_CONSTANT_EXT\0" + "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT\0" + "GL_CONTEXT_CORE_PROFILE_BIT\0" + "GL_CONTEXT_FLAGS\0" + "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT\0" + "GL_CONTEXT_PROFILE_MASK\0" + "GL_CONVOLUTION_1D\0" + "GL_CONVOLUTION_2D\0" + "GL_CONVOLUTION_BORDER_COLOR\0" + "GL_CONVOLUTION_BORDER_COLOR_HP\0" + "GL_CONVOLUTION_BORDER_MODE\0" + "GL_CONVOLUTION_BORDER_MODE_EXT\0" + "GL_CONVOLUTION_FILTER_BIAS\0" + "GL_CONVOLUTION_FILTER_BIAS_EXT\0" + "GL_CONVOLUTION_FILTER_SCALE\0" + "GL_CONVOLUTION_FILTER_SCALE_EXT\0" + "GL_CONVOLUTION_FORMAT\0" + "GL_CONVOLUTION_FORMAT_EXT\0" + "GL_CONVOLUTION_HEIGHT\0" + "GL_CONVOLUTION_HEIGHT_EXT\0" + "GL_CONVOLUTION_WIDTH\0" + "GL_CONVOLUTION_WIDTH_EXT\0" + "GL_COORD_REPLACE\0" + "GL_COORD_REPLACE_ARB\0" + "GL_COORD_REPLACE_NV\0" + "GL_COORD_REPLACE_OES\0" + "GL_COPY\0" + "GL_COPY_INVERTED\0" + "GL_COPY_PIXEL_TOKEN\0" + "GL_COPY_READ_BUFFER\0" + "GL_COPY_WRITE_BUFFER\0" + "GL_CULL_FACE\0" + "GL_CULL_FACE_MODE\0" + "GL_CULL_VERTEX_EXT\0" + "GL_CULL_VERTEX_EYE_POSITION_EXT\0" + "GL_CULL_VERTEX_OBJECT_POSITION_EXT\0" + "GL_CURRENT_ATTRIB_NV\0" + "GL_CURRENT_BIT\0" + "GL_CURRENT_COLOR\0" + "GL_CURRENT_FOG_COORD\0" + "GL_CURRENT_FOG_COORDINATE\0" + "GL_CURRENT_INDEX\0" + "GL_CURRENT_MATRIX_ARB\0" + "GL_CURRENT_MATRIX_INDEX_ARB\0" + "GL_CURRENT_MATRIX_NV\0" + "GL_CURRENT_MATRIX_STACK_DEPTH_ARB\0" + "GL_CURRENT_MATRIX_STACK_DEPTH_NV\0" + "GL_CURRENT_NORMAL\0" + "GL_CURRENT_PALETTE_MATRIX_ARB\0" + "GL_CURRENT_PALETTE_MATRIX_OES\0" + "GL_CURRENT_PROGRAM\0" + "GL_CURRENT_QUERY\0" + "GL_CURRENT_QUERY_ARB\0" + "GL_CURRENT_RASTER_COLOR\0" + "GL_CURRENT_RASTER_DISTANCE\0" + "GL_CURRENT_RASTER_INDEX\0" + "GL_CURRENT_RASTER_POSITION\0" + "GL_CURRENT_RASTER_POSITION_VALID\0" + "GL_CURRENT_RASTER_SECONDARY_COLOR\0" + "GL_CURRENT_RASTER_TEXTURE_COORDS\0" + "GL_CURRENT_SECONDARY_COLOR\0" + "GL_CURRENT_TEXTURE_COORDS\0" + "GL_CURRENT_VERTEX_ATTRIB\0" + "GL_CURRENT_VERTEX_ATTRIB_ARB\0" + "GL_CURRENT_WEIGHT_ARB\0" + "GL_CW\0" + "GL_DEBUG_ASSERT_MESA\0" + "GL_DEBUG_OBJECT_MESA\0" + "GL_DEBUG_PRINT_MESA\0" + "GL_DECAL\0" + "GL_DECR\0" + "GL_DECR_WRAP\0" + "GL_DECR_WRAP_EXT\0" + "GL_DELETE_STATUS\0" + "GL_DEPTH\0" + "GL_DEPTH24_STENCIL8\0" + "GL_DEPTH24_STENCIL8_EXT\0" + "GL_DEPTH24_STENCIL8_OES\0" + "GL_DEPTH_ATTACHMENT\0" + "GL_DEPTH_ATTACHMENT_EXT\0" + "GL_DEPTH_ATTACHMENT_OES\0" + "GL_DEPTH_BIAS\0" + "GL_DEPTH_BITS\0" + "GL_DEPTH_BOUNDS_EXT\0" + "GL_DEPTH_BOUNDS_TEST_EXT\0" + "GL_DEPTH_BUFFER\0" + "GL_DEPTH_BUFFER_BIT\0" + "GL_DEPTH_CLAMP\0" + "GL_DEPTH_CLAMP_NV\0" + "GL_DEPTH_CLEAR_VALUE\0" + "GL_DEPTH_COMPONENT\0" + "GL_DEPTH_COMPONENT16\0" + "GL_DEPTH_COMPONENT16_ARB\0" + "GL_DEPTH_COMPONENT16_OES\0" + "GL_DEPTH_COMPONENT16_SGIX\0" + "GL_DEPTH_COMPONENT24\0" + "GL_DEPTH_COMPONENT24_ARB\0" + "GL_DEPTH_COMPONENT24_OES\0" + "GL_DEPTH_COMPONENT24_SGIX\0" + "GL_DEPTH_COMPONENT32\0" + "GL_DEPTH_COMPONENT32_ARB\0" + "GL_DEPTH_COMPONENT32_OES\0" + "GL_DEPTH_COMPONENT32_SGIX\0" + "GL_DEPTH_FUNC\0" + "GL_DEPTH_RANGE\0" + "GL_DEPTH_SCALE\0" + "GL_DEPTH_STENCIL\0" + "GL_DEPTH_STENCIL_ATTACHMENT\0" + "GL_DEPTH_STENCIL_EXT\0" + "GL_DEPTH_STENCIL_NV\0" + "GL_DEPTH_STENCIL_OES\0" + "GL_DEPTH_STENCIL_TO_BGRA_NV\0" + "GL_DEPTH_STENCIL_TO_RGBA_NV\0" + "GL_DEPTH_TEST\0" + "GL_DEPTH_TEXTURE_MODE\0" + "GL_DEPTH_TEXTURE_MODE_ARB\0" + "GL_DEPTH_WRITEMASK\0" + "GL_DIFFUSE\0" + "GL_DITHER\0" + "GL_DOMAIN\0" + "GL_DONT_CARE\0" + "GL_DOT3_RGB\0" + "GL_DOT3_RGBA\0" + "GL_DOT3_RGBA_ARB\0" + "GL_DOT3_RGBA_EXT\0" + "GL_DOT3_RGB_ARB\0" + "GL_DOT3_RGB_EXT\0" + "GL_DOUBLE\0" + "GL_DOUBLEBUFFER\0" + "GL_DRAW_BUFFER\0" + "GL_DRAW_BUFFER0\0" + "GL_DRAW_BUFFER0_ARB\0" + "GL_DRAW_BUFFER0_ATI\0" + "GL_DRAW_BUFFER1\0" + "GL_DRAW_BUFFER10\0" + "GL_DRAW_BUFFER10_ARB\0" + "GL_DRAW_BUFFER10_ATI\0" + "GL_DRAW_BUFFER11\0" + "GL_DRAW_BUFFER11_ARB\0" + "GL_DRAW_BUFFER11_ATI\0" + "GL_DRAW_BUFFER12\0" + "GL_DRAW_BUFFER12_ARB\0" + "GL_DRAW_BUFFER12_ATI\0" + "GL_DRAW_BUFFER13\0" + "GL_DRAW_BUFFER13_ARB\0" + "GL_DRAW_BUFFER13_ATI\0" + "GL_DRAW_BUFFER14\0" + "GL_DRAW_BUFFER14_ARB\0" + "GL_DRAW_BUFFER14_ATI\0" + "GL_DRAW_BUFFER15\0" + "GL_DRAW_BUFFER15_ARB\0" + "GL_DRAW_BUFFER15_ATI\0" + "GL_DRAW_BUFFER1_ARB\0" + "GL_DRAW_BUFFER1_ATI\0" + "GL_DRAW_BUFFER2\0" + "GL_DRAW_BUFFER2_ARB\0" + "GL_DRAW_BUFFER2_ATI\0" + "GL_DRAW_BUFFER3\0" + "GL_DRAW_BUFFER3_ARB\0" + "GL_DRAW_BUFFER3_ATI\0" + "GL_DRAW_BUFFER4\0" + "GL_DRAW_BUFFER4_ARB\0" + "GL_DRAW_BUFFER4_ATI\0" + "GL_DRAW_BUFFER5\0" + "GL_DRAW_BUFFER5_ARB\0" + "GL_DRAW_BUFFER5_ATI\0" + "GL_DRAW_BUFFER6\0" + "GL_DRAW_BUFFER6_ARB\0" + "GL_DRAW_BUFFER6_ATI\0" + "GL_DRAW_BUFFER7\0" + "GL_DRAW_BUFFER7_ARB\0" + "GL_DRAW_BUFFER7_ATI\0" + "GL_DRAW_BUFFER8\0" + "GL_DRAW_BUFFER8_ARB\0" + "GL_DRAW_BUFFER8_ATI\0" + "GL_DRAW_BUFFER9\0" + "GL_DRAW_BUFFER9_ARB\0" + "GL_DRAW_BUFFER9_ATI\0" + "GL_DRAW_FRAMEBUFFER\0" + "GL_DRAW_FRAMEBUFFER_BINDING\0" + "GL_DRAW_FRAMEBUFFER_BINDING_EXT\0" + "GL_DRAW_FRAMEBUFFER_EXT\0" + "GL_DRAW_PIXEL_TOKEN\0" + "GL_DST_ALPHA\0" + "GL_DST_COLOR\0" + "GL_DU8DV8_ATI\0" + "GL_DUDV_ATI\0" + "GL_DYNAMIC_COPY\0" + "GL_DYNAMIC_COPY_ARB\0" + "GL_DYNAMIC_DRAW\0" + "GL_DYNAMIC_DRAW_ARB\0" + "GL_DYNAMIC_READ\0" + "GL_DYNAMIC_READ_ARB\0" + "GL_EDGE_FLAG\0" + "GL_EDGE_FLAG_ARRAY\0" + "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING\0" + "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB\0" + "GL_EDGE_FLAG_ARRAY_POINTER\0" + "GL_EDGE_FLAG_ARRAY_STRIDE\0" + "GL_ELEMENT_ARRAY_BUFFER\0" + "GL_ELEMENT_ARRAY_BUFFER_BINDING\0" + "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB\0" + "GL_EMISSION\0" + "GL_ENABLE_BIT\0" + "GL_EQUAL\0" + "GL_EQUIV\0" + "GL_EVAL_BIT\0" + "GL_EXP\0" + "GL_EXP2\0" + "GL_EXTENSIONS\0" + "GL_EYE_LINEAR\0" + "GL_EYE_PLANE\0" + "GL_EYE_PLANE_ABSOLUTE_NV\0" + "GL_EYE_RADIAL_NV\0" + "GL_FALSE\0" + "GL_FASTEST\0" + "GL_FEEDBACK\0" + "GL_FEEDBACK_BUFFER_POINTER\0" + "GL_FEEDBACK_BUFFER_SIZE\0" + "GL_FEEDBACK_BUFFER_TYPE\0" + "GL_FILL\0" + "GL_FIRST_VERTEX_CONVENTION\0" + "GL_FIRST_VERTEX_CONVENTION_EXT\0" + "GL_FIXED\0" + "GL_FIXED_OES\0" + "GL_FIXED_ONLY\0" + "GL_FIXED_ONLY_ARB\0" + "GL_FLAT\0" + "GL_FLOAT\0" + "GL_FLOAT_MAT2\0" + "GL_FLOAT_MAT2_ARB\0" + "GL_FLOAT_MAT2x3\0" + "GL_FLOAT_MAT2x4\0" + "GL_FLOAT_MAT3\0" + "GL_FLOAT_MAT3_ARB\0" + "GL_FLOAT_MAT3x2\0" + "GL_FLOAT_MAT3x4\0" + "GL_FLOAT_MAT4\0" + "GL_FLOAT_MAT4_ARB\0" + "GL_FLOAT_MAT4x2\0" + "GL_FLOAT_MAT4x3\0" + "GL_FLOAT_VEC2\0" + "GL_FLOAT_VEC2_ARB\0" + "GL_FLOAT_VEC3\0" + "GL_FLOAT_VEC3_ARB\0" + "GL_FLOAT_VEC4\0" + "GL_FLOAT_VEC4_ARB\0" + "GL_FOG\0" + "GL_FOG_BIT\0" + "GL_FOG_COLOR\0" + "GL_FOG_COORD\0" + "GL_FOG_COORDINATE\0" + "GL_FOG_COORDINATE_ARRAY\0" + "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING\0" + "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB\0" + "GL_FOG_COORDINATE_ARRAY_POINTER\0" + "GL_FOG_COORDINATE_ARRAY_STRIDE\0" + "GL_FOG_COORDINATE_ARRAY_TYPE\0" + "GL_FOG_COORDINATE_SOURCE\0" + "GL_FOG_COORD_ARRAY\0" + "GL_FOG_COORD_ARRAY_BUFFER_BINDING\0" + "GL_FOG_COORD_ARRAY_POINTER\0" + "GL_FOG_COORD_ARRAY_STRIDE\0" + "GL_FOG_COORD_ARRAY_TYPE\0" + "GL_FOG_COORD_SRC\0" + "GL_FOG_DENSITY\0" + "GL_FOG_DISTANCE_MODE_NV\0" + "GL_FOG_END\0" + "GL_FOG_HINT\0" + "GL_FOG_INDEX\0" + "GL_FOG_MODE\0" + "GL_FOG_OFFSET_SGIX\0" + "GL_FOG_OFFSET_VALUE_SGIX\0" + "GL_FOG_START\0" + "GL_FRAGMENT_DEPTH\0" + "GL_FRAGMENT_PROGRAM_ARB\0" + "GL_FRAGMENT_SHADER\0" + "GL_FRAGMENT_SHADER_ARB\0" + "GL_FRAGMENT_SHADER_DERIVATIVE_HINT\0" + "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES\0" + "GL_FRAMEBUFFER\0" + "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING\0" + "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE\0" + "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_LAYERED\0" + "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES\0" + "GL_FRAMEBUFFER_BINDING\0" + "GL_FRAMEBUFFER_BINDING_EXT\0" + "GL_FRAMEBUFFER_BINDING_OES\0" + "GL_FRAMEBUFFER_COMPLETE\0" + "GL_FRAMEBUFFER_COMPLETE_EXT\0" + "GL_FRAMEBUFFER_COMPLETE_OES\0" + "GL_FRAMEBUFFER_DEFAULT\0" + "GL_FRAMEBUFFER_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT\0" + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS\0" + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER\0" + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB\0" + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT\0" + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE\0" + "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER\0" + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES\0" + "GL_FRAMEBUFFER_OES\0" + "GL_FRAMEBUFFER_STATUS_ERROR_EXT\0" + "GL_FRAMEBUFFER_UNDEFINED\0" + "GL_FRAMEBUFFER_UNSUPPORTED\0" + "GL_FRAMEBUFFER_UNSUPPORTED_EXT\0" + "GL_FRAMEBUFFER_UNSUPPORTED_OES\0" + "GL_FRONT\0" + "GL_FRONT_AND_BACK\0" + "GL_FRONT_FACE\0" + "GL_FRONT_LEFT\0" + "GL_FRONT_RIGHT\0" + "GL_FUNC_ADD\0" + "GL_FUNC_ADD_EXT\0" + "GL_FUNC_ADD_OES\0" + "GL_FUNC_REVERSE_SUBTRACT\0" + "GL_FUNC_REVERSE_SUBTRACT_EXT\0" + "GL_FUNC_REVERSE_SUBTRACT_OES\0" + "GL_FUNC_SUBTRACT\0" + "GL_FUNC_SUBTRACT_EXT\0" + "GL_FUNC_SUBTRACT_OES\0" + "GL_GENERATE_MIPMAP\0" + "GL_GENERATE_MIPMAP_HINT\0" + "GL_GENERATE_MIPMAP_HINT_SGIS\0" + "GL_GENERATE_MIPMAP_SGIS\0" + "GL_GEOMETRY_INPUT_TYPE\0" + "GL_GEOMETRY_INPUT_TYPE_ARB\0" + "GL_GEOMETRY_OUTPUT_TYPE\0" + "GL_GEOMETRY_OUTPUT_TYPE_ARB\0" + "GL_GEOMETRY_SHADER\0" + "GL_GEOMETRY_SHADER_ARB\0" + "GL_GEOMETRY_VERTICES_OUT\0" + "GL_GEOMETRY_VERTICES_OUT_ARB\0" + "GL_GEQUAL\0" + "GL_GREATER\0" + "GL_GREEN\0" + "GL_GREEN_BIAS\0" + "GL_GREEN_BITS\0" + "GL_GREEN_INTEGER\0" + "GL_GREEN_INTEGER_EXT\0" + "GL_GREEN_SCALE\0" + "GL_HALF_FLOAT\0" + "GL_HALF_FLOAT_OES\0" + "GL_HIGH_FLOAT\0" + "GL_HIGH_INT\0" + "GL_HINT_BIT\0" + "GL_HISTOGRAM\0" + "GL_HISTOGRAM_ALPHA_SIZE\0" + "GL_HISTOGRAM_ALPHA_SIZE_EXT\0" + "GL_HISTOGRAM_BLUE_SIZE\0" + "GL_HISTOGRAM_BLUE_SIZE_EXT\0" + "GL_HISTOGRAM_EXT\0" + "GL_HISTOGRAM_FORMAT\0" + "GL_HISTOGRAM_FORMAT_EXT\0" + "GL_HISTOGRAM_GREEN_SIZE\0" + "GL_HISTOGRAM_GREEN_SIZE_EXT\0" + "GL_HISTOGRAM_LUMINANCE_SIZE\0" + "GL_HISTOGRAM_LUMINANCE_SIZE_EXT\0" + "GL_HISTOGRAM_RED_SIZE\0" + "GL_HISTOGRAM_RED_SIZE_EXT\0" + "GL_HISTOGRAM_SINK\0" + "GL_HISTOGRAM_SINK_EXT\0" + "GL_HISTOGRAM_WIDTH\0" + "GL_HISTOGRAM_WIDTH_EXT\0" + "GL_IDENTITY_NV\0" + "GL_IGNORE_BORDER_HP\0" + "GL_IMPLEMENTATION_COLOR_READ_FORMAT\0" + "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES\0" + "GL_IMPLEMENTATION_COLOR_READ_TYPE\0" + "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES\0" + "GL_INCR\0" + "GL_INCR_WRAP\0" + "GL_INCR_WRAP_EXT\0" + "GL_INDEX\0" + "GL_INDEX_ARRAY\0" + "GL_INDEX_ARRAY_BUFFER_BINDING\0" + "GL_INDEX_ARRAY_BUFFER_BINDING_ARB\0" + "GL_INDEX_ARRAY_POINTER\0" + "GL_INDEX_ARRAY_STRIDE\0" + "GL_INDEX_ARRAY_TYPE\0" + "GL_INDEX_BITS\0" + "GL_INDEX_CLEAR_VALUE\0" + "GL_INDEX_LOGIC_OP\0" + "GL_INDEX_MODE\0" + "GL_INDEX_OFFSET\0" + "GL_INDEX_SHIFT\0" + "GL_INDEX_WRITEMASK\0" + "GL_INFO_LOG_LENGTH\0" + "GL_INT\0" + "GL_INTENSITY\0" + "GL_INTENSITY12\0" + "GL_INTENSITY12_EXT\0" + "GL_INTENSITY16\0" + "GL_INTENSITY16I_EXT\0" + "GL_INTENSITY16UI_EXT\0" + "GL_INTENSITY16_EXT\0" + "GL_INTENSITY32I_EXT\0" + "GL_INTENSITY32UI_EXT\0" + "GL_INTENSITY4\0" + "GL_INTENSITY4_EXT\0" + "GL_INTENSITY8\0" + "GL_INTENSITY8I_EXT\0" + "GL_INTENSITY8UI_EXT\0" + "GL_INTENSITY8_EXT\0" + "GL_INTENSITY_EXT\0" + "GL_INTERLEAVED_ATTRIBS\0" + "GL_INTERLEAVED_ATTRIBS_EXT\0" + "GL_INTERPOLATE\0" + "GL_INTERPOLATE_ARB\0" + "GL_INTERPOLATE_EXT\0" + "GL_INT_10_10_10_2_OES\0" + "GL_INT_SAMPLER_1D\0" + "GL_INT_SAMPLER_1D_ARRAY\0" + "GL_INT_SAMPLER_1D_ARRAY_EXT\0" + "GL_INT_SAMPLER_1D_EXT\0" + "GL_INT_SAMPLER_2D\0" + "GL_INT_SAMPLER_2D_ARRAY\0" + "GL_INT_SAMPLER_2D_ARRAY_EXT\0" + "GL_INT_SAMPLER_2D_EXT\0" + "GL_INT_SAMPLER_2D_RECT\0" + "GL_INT_SAMPLER_2D_RECT_EXT\0" + "GL_INT_SAMPLER_3D\0" + "GL_INT_SAMPLER_3D_EXT\0" + "GL_INT_SAMPLER_BUFFER\0" + "GL_INT_SAMPLER_BUFFER_EXT\0" + "GL_INT_SAMPLER_CUBE\0" + "GL_INT_SAMPLER_CUBE_EXT\0" + "GL_INT_VEC2\0" + "GL_INT_VEC2_ARB\0" + "GL_INT_VEC3\0" + "GL_INT_VEC3_ARB\0" + "GL_INT_VEC4\0" + "GL_INT_VEC4_ARB\0" + "GL_INVALID_ENUM\0" + "GL_INVALID_FRAMEBUFFER_OPERATION\0" + "GL_INVALID_FRAMEBUFFER_OPERATION_EXT\0" + "GL_INVALID_FRAMEBUFFER_OPERATION_OES\0" + "GL_INVALID_OPERATION\0" + "GL_INVALID_VALUE\0" + "GL_INVERSE_NV\0" + "GL_INVERSE_TRANSPOSE_NV\0" + "GL_INVERT\0" + "GL_KEEP\0" + "GL_LAST_VERTEX_CONVENTION\0" + "GL_LAST_VERTEX_CONVENTION_EXT\0" + "GL_LEFT\0" + "GL_LEQUAL\0" + "GL_LESS\0" + "GL_LIGHT0\0" + "GL_LIGHT1\0" + "GL_LIGHT2\0" + "GL_LIGHT3\0" + "GL_LIGHT4\0" + "GL_LIGHT5\0" + "GL_LIGHT6\0" + "GL_LIGHT7\0" + "GL_LIGHTING\0" + "GL_LIGHTING_BIT\0" + "GL_LIGHT_MODEL_AMBIENT\0" + "GL_LIGHT_MODEL_COLOR_CONTROL\0" + "GL_LIGHT_MODEL_COLOR_CONTROL_EXT\0" + "GL_LIGHT_MODEL_LOCAL_VIEWER\0" + "GL_LIGHT_MODEL_TWO_SIDE\0" + "GL_LINE\0" + "GL_LINEAR\0" + "GL_LINEAR_ATTENUATION\0" + "GL_LINEAR_CLIPMAP_LINEAR_SGIX\0" + "GL_LINEAR_CLIPMAP_NEAREST_SGIX\0" + "GL_LINEAR_MIPMAP_LINEAR\0" + "GL_LINEAR_MIPMAP_NEAREST\0" + "GL_LINES\0" + "GL_LINES_ADJACENCY\0" + "GL_LINES_ADJACENCY_ARB\0" + "GL_LINE_BIT\0" + "GL_LINE_LOOP\0" + "GL_LINE_RESET_TOKEN\0" + "GL_LINE_SMOOTH\0" + "GL_LINE_SMOOTH_HINT\0" + "GL_LINE_STIPPLE\0" + "GL_LINE_STIPPLE_PATTERN\0" + "GL_LINE_STIPPLE_REPEAT\0" + "GL_LINE_STRIP\0" + "GL_LINE_STRIP_ADJACENCY\0" + "GL_LINE_STRIP_ADJACENCY_ARB\0" + "GL_LINE_TOKEN\0" + "GL_LINE_WIDTH\0" + "GL_LINE_WIDTH_GRANULARITY\0" + "GL_LINE_WIDTH_RANGE\0" + "GL_LINK_STATUS\0" + "GL_LIST_BASE\0" + "GL_LIST_BIT\0" + "GL_LIST_INDEX\0" + "GL_LIST_MODE\0" + "GL_LOAD\0" + "GL_LOGIC_OP\0" + "GL_LOGIC_OP_MODE\0" + "GL_LOWER_LEFT\0" + "GL_LOW_FLOAT\0" + "GL_LOW_INT\0" + "GL_LUMINANCE\0" + "GL_LUMINANCE12\0" + "GL_LUMINANCE12_ALPHA12\0" + "GL_LUMINANCE12_ALPHA12_EXT\0" + "GL_LUMINANCE12_ALPHA4\0" + "GL_LUMINANCE12_ALPHA4_EXT\0" + "GL_LUMINANCE12_EXT\0" + "GL_LUMINANCE16\0" + "GL_LUMINANCE16I_EXT\0" + "GL_LUMINANCE16UI_EXT\0" + "GL_LUMINANCE16_ALPHA16\0" + "GL_LUMINANCE16_ALPHA16_EXT\0" + "GL_LUMINANCE16_EXT\0" + "GL_LUMINANCE32I_EXT\0" + "GL_LUMINANCE32UI_EXT\0" + "GL_LUMINANCE4\0" + "GL_LUMINANCE4_ALPHA4\0" + "GL_LUMINANCE4_ALPHA4_EXT\0" + "GL_LUMINANCE4_EXT\0" + "GL_LUMINANCE6_ALPHA2\0" + "GL_LUMINANCE6_ALPHA2_EXT\0" + "GL_LUMINANCE8\0" + "GL_LUMINANCE8I_EXT\0" + "GL_LUMINANCE8UI_EXT\0" + "GL_LUMINANCE8_ALPHA8\0" + "GL_LUMINANCE8_ALPHA8_EXT\0" + "GL_LUMINANCE8_EXT\0" + "GL_LUMINANCE_ALPHA\0" + "GL_LUMINANCE_ALPHA16I_EXT\0" + "GL_LUMINANCE_ALPHA16UI_EXT\0" + "GL_LUMINANCE_ALPHA32I_EXT\0" + "GL_LUMINANCE_ALPHA32UI_EXT\0" + "GL_LUMINANCE_ALPHA8I_EXT\0" + "GL_LUMINANCE_ALPHA8UI_EXT\0" + "GL_LUMINANCE_ALPHA_INTEGER_EXT\0" + "GL_LUMINANCE_INTEGER_EXT\0" + "GL_MAJOR_VERSION\0" + "GL_MAP1_COLOR_4\0" + "GL_MAP1_GRID_DOMAIN\0" + "GL_MAP1_GRID_SEGMENTS\0" + "GL_MAP1_INDEX\0" + "GL_MAP1_NORMAL\0" + "GL_MAP1_TEXTURE_COORD_1\0" + "GL_MAP1_TEXTURE_COORD_2\0" + "GL_MAP1_TEXTURE_COORD_3\0" + "GL_MAP1_TEXTURE_COORD_4\0" + "GL_MAP1_VERTEX_3\0" + "GL_MAP1_VERTEX_4\0" + "GL_MAP1_VERTEX_ATTRIB0_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB10_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB11_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB12_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB13_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB14_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB15_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB1_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB2_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB3_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB4_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB5_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB6_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB7_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB8_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB9_4_NV\0" + "GL_MAP2_COLOR_4\0" + "GL_MAP2_GRID_DOMAIN\0" + "GL_MAP2_GRID_SEGMENTS\0" + "GL_MAP2_INDEX\0" + "GL_MAP2_NORMAL\0" + "GL_MAP2_TEXTURE_COORD_1\0" + "GL_MAP2_TEXTURE_COORD_2\0" + "GL_MAP2_TEXTURE_COORD_3\0" + "GL_MAP2_TEXTURE_COORD_4\0" + "GL_MAP2_VERTEX_3\0" + "GL_MAP2_VERTEX_4\0" + "GL_MAP2_VERTEX_ATTRIB0_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB10_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB11_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB12_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB13_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB14_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB15_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB1_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB2_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB3_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB4_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB5_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB6_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB7_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB8_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB9_4_NV\0" + "GL_MAP_COLOR\0" + "GL_MAP_FLUSH_EXPLICIT_BIT\0" + "GL_MAP_INVALIDATE_BUFFER_BIT\0" + "GL_MAP_INVALIDATE_RANGE_BIT\0" + "GL_MAP_READ_BIT\0" + "GL_MAP_STENCIL\0" + "GL_MAP_UNSYNCHRONIZED_BIT\0" + "GL_MAP_WRITE_BIT\0" + "GL_MATRIX0_ARB\0" + "GL_MATRIX0_NV\0" + "GL_MATRIX10_ARB\0" + "GL_MATRIX11_ARB\0" + "GL_MATRIX12_ARB\0" + "GL_MATRIX13_ARB\0" + "GL_MATRIX14_ARB\0" + "GL_MATRIX15_ARB\0" + "GL_MATRIX16_ARB\0" + "GL_MATRIX17_ARB\0" + "GL_MATRIX18_ARB\0" + "GL_MATRIX19_ARB\0" + "GL_MATRIX1_ARB\0" + "GL_MATRIX1_NV\0" + "GL_MATRIX20_ARB\0" + "GL_MATRIX21_ARB\0" + "GL_MATRIX22_ARB\0" + "GL_MATRIX23_ARB\0" + "GL_MATRIX24_ARB\0" + "GL_MATRIX25_ARB\0" + "GL_MATRIX26_ARB\0" + "GL_MATRIX27_ARB\0" + "GL_MATRIX28_ARB\0" + "GL_MATRIX29_ARB\0" + "GL_MATRIX2_ARB\0" + "GL_MATRIX2_NV\0" + "GL_MATRIX30_ARB\0" + "GL_MATRIX31_ARB\0" + "GL_MATRIX3_ARB\0" + "GL_MATRIX3_NV\0" + "GL_MATRIX4_ARB\0" + "GL_MATRIX4_NV\0" + "GL_MATRIX5_ARB\0" + "GL_MATRIX5_NV\0" + "GL_MATRIX6_ARB\0" + "GL_MATRIX6_NV\0" + "GL_MATRIX7_ARB\0" + "GL_MATRIX7_NV\0" + "GL_MATRIX8_ARB\0" + "GL_MATRIX9_ARB\0" + "GL_MATRIX_INDEX_ARRAY_ARB\0" + "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES\0" + "GL_MATRIX_INDEX_ARRAY_OES\0" + "GL_MATRIX_INDEX_ARRAY_POINTER_ARB\0" + "GL_MATRIX_INDEX_ARRAY_POINTER_OES\0" + "GL_MATRIX_INDEX_ARRAY_SIZE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_SIZE_OES\0" + "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_STRIDE_OES\0" + "GL_MATRIX_INDEX_ARRAY_TYPE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_TYPE_OES\0" + "GL_MATRIX_MODE\0" + "GL_MATRIX_PALETTE_ARB\0" + "GL_MATRIX_PALETTE_OES\0" + "GL_MAX\0" + "GL_MAX_3D_TEXTURE_SIZE\0" + "GL_MAX_3D_TEXTURE_SIZE_OES\0" + "GL_MAX_ARRAY_TEXTURE_LAYERS\0" + "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT\0" + "GL_MAX_ATTRIB_STACK_DEPTH\0" + "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH\0" + "GL_MAX_CLIPMAP_DEPTH_SGIX\0" + "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" + "GL_MAX_CLIP_DISTANCES\0" + "GL_MAX_CLIP_PLANES\0" + "GL_MAX_COLOR_ATTACHMENTS\0" + "GL_MAX_COLOR_ATTACHMENTS_EXT\0" + "GL_MAX_COLOR_MATRIX_STACK_DEPTH\0" + "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI\0" + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_CONVOLUTION_HEIGHT\0" + "GL_MAX_CONVOLUTION_HEIGHT_EXT\0" + "GL_MAX_CONVOLUTION_WIDTH\0" + "GL_MAX_CONVOLUTION_WIDTH_EXT\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES\0" + "GL_MAX_DRAW_BUFFERS\0" + "GL_MAX_DRAW_BUFFERS_ARB\0" + "GL_MAX_DRAW_BUFFERS_ATI\0" + "GL_MAX_ELEMENTS_INDICES\0" + "GL_MAX_ELEMENTS_VERTICES\0" + "GL_MAX_EVAL_ORDER\0" + "GL_MAX_EXT\0" + "GL_MAX_FRAGMENT_INPUT_COMPONENTS\0" + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS\0" + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_FRAGMENT_UNIFORM_VECTORS\0" + "GL_MAX_GEOMETRY_INPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_OUTPUT_VERTICES\0" + "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB\0" + "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB\0" + "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS\0" + "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB\0" + "GL_MAX_LIGHTS\0" + "GL_MAX_LIST_NESTING\0" + "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB\0" + "GL_MAX_MODELVIEW_STACK_DEPTH\0" + "GL_MAX_NAME_STACK_DEPTH\0" + "GL_MAX_PALETTE_MATRICES_ARB\0" + "GL_MAX_PALETTE_MATRICES_OES\0" + "GL_MAX_PIXEL_MAP_TABLE\0" + "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB\0" + "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_ATTRIBS_ARB\0" + "GL_MAX_PROGRAM_CALL_DEPTH_NV\0" + "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV\0" + "GL_MAX_PROGRAM_IF_DEPTH_NV\0" + "GL_MAX_PROGRAM_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_LOOP_COUNT_NV\0" + "GL_MAX_PROGRAM_LOOP_DEPTH_NV\0" + "GL_MAX_PROGRAM_MATRICES_ARB\0" + "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_TEMPORARIES_ARB\0" + "GL_MAX_PROGRAM_TEXEL_OFFSET\0" + "GL_MAX_PROGRAM_TEXEL_OFFSET_EXT\0" + "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB\0" + "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB\0" + "GL_MAX_PROJECTION_STACK_DEPTH\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV\0" + "GL_MAX_RENDERBUFFER_SIZE\0" + "GL_MAX_RENDERBUFFER_SIZE_EXT\0" + "GL_MAX_RENDERBUFFER_SIZE_OES\0" + "GL_MAX_SAMPLES\0" + "GL_MAX_SAMPLES_EXT\0" + "GL_MAX_SERVER_WAIT_TIMEOUT\0" + "GL_MAX_SHININESS_NV\0" + "GL_MAX_SPOT_EXPONENT_NV\0" + "GL_MAX_TEXTURE_BUFFER_SIZE\0" + "GL_MAX_TEXTURE_BUFFER_SIZE_ARB\0" + "GL_MAX_TEXTURE_COORDS\0" + "GL_MAX_TEXTURE_COORDS_ARB\0" + "GL_MAX_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_TEXTURE_LOD_BIAS\0" + "GL_MAX_TEXTURE_LOD_BIAS_EXT\0" + "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT\0" + "GL_MAX_TEXTURE_SIZE\0" + "GL_MAX_TEXTURE_STACK_DEPTH\0" + "GL_MAX_TEXTURE_UNITS\0" + "GL_MAX_TEXTURE_UNITS_ARB\0" + "GL_MAX_TRACK_MATRICES_NV\0" + "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV\0" + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS\0" + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT\0" + "GL_MAX_VARYING_COMPONENTS\0" + "GL_MAX_VARYING_FLOATS\0" + "GL_MAX_VARYING_FLOATS_ARB\0" + "GL_MAX_VARYING_VECTORS\0" + "GL_MAX_VERTEX_ATTRIBS\0" + "GL_MAX_VERTEX_ATTRIBS_ARB\0" + "GL_MAX_VERTEX_OUTPUT_COMPONENTS\0" + "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_VERTEX_UNIFORM_COMPONENTS\0" + "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_VERTEX_UNIFORM_VECTORS\0" + "GL_MAX_VERTEX_UNITS_ARB\0" + "GL_MAX_VERTEX_UNITS_OES\0" + "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB\0" + "GL_MAX_VIEWPORT_DIMS\0" + "GL_MEDIUM_FLOAT\0" + "GL_MEDIUM_INT\0" + "GL_MIN\0" + "GL_MINMAX\0" + "GL_MINMAX_EXT\0" + "GL_MINMAX_FORMAT\0" + "GL_MINMAX_FORMAT_EXT\0" + "GL_MINMAX_SINK\0" + "GL_MINMAX_SINK_EXT\0" + "GL_MINOR_VERSION\0" + "GL_MIN_EXT\0" + "GL_MIN_PROGRAM_TEXEL_OFFSET\0" + "GL_MIN_PROGRAM_TEXEL_OFFSET_EXT\0" + "GL_MIRRORED_REPEAT\0" + "GL_MIRRORED_REPEAT_ARB\0" + "GL_MIRRORED_REPEAT_IBM\0" + "GL_MIRROR_CLAMP_ATI\0" + "GL_MIRROR_CLAMP_EXT\0" + "GL_MIRROR_CLAMP_TO_BORDER_EXT\0" + "GL_MIRROR_CLAMP_TO_EDGE_ATI\0" + "GL_MIRROR_CLAMP_TO_EDGE_EXT\0" + "GL_MODELVIEW\0" + "GL_MODELVIEW0_ARB\0" + "GL_MODELVIEW10_ARB\0" + "GL_MODELVIEW11_ARB\0" + "GL_MODELVIEW12_ARB\0" + "GL_MODELVIEW13_ARB\0" + "GL_MODELVIEW14_ARB\0" + "GL_MODELVIEW15_ARB\0" + "GL_MODELVIEW16_ARB\0" + "GL_MODELVIEW17_ARB\0" + "GL_MODELVIEW18_ARB\0" + "GL_MODELVIEW19_ARB\0" + "GL_MODELVIEW1_ARB\0" + "GL_MODELVIEW20_ARB\0" + "GL_MODELVIEW21_ARB\0" + "GL_MODELVIEW22_ARB\0" + "GL_MODELVIEW23_ARB\0" + "GL_MODELVIEW24_ARB\0" + "GL_MODELVIEW25_ARB\0" + "GL_MODELVIEW26_ARB\0" + "GL_MODELVIEW27_ARB\0" + "GL_MODELVIEW28_ARB\0" + "GL_MODELVIEW29_ARB\0" + "GL_MODELVIEW2_ARB\0" + "GL_MODELVIEW30_ARB\0" + "GL_MODELVIEW31_ARB\0" + "GL_MODELVIEW3_ARB\0" + "GL_MODELVIEW4_ARB\0" + "GL_MODELVIEW5_ARB\0" + "GL_MODELVIEW6_ARB\0" + "GL_MODELVIEW7_ARB\0" + "GL_MODELVIEW8_ARB\0" + "GL_MODELVIEW9_ARB\0" + "GL_MODELVIEW_MATRIX\0" + "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_MODELVIEW_PROJECTION_NV\0" + "GL_MODELVIEW_STACK_DEPTH\0" + "GL_MODULATE\0" + "GL_MODULATE_ADD_ATI\0" + "GL_MODULATE_SIGNED_ADD_ATI\0" + "GL_MODULATE_SUBTRACT_ATI\0" + "GL_MULT\0" + "GL_MULTISAMPLE\0" + "GL_MULTISAMPLE_3DFX\0" + "GL_MULTISAMPLE_ARB\0" + "GL_MULTISAMPLE_BIT\0" + "GL_MULTISAMPLE_BIT_3DFX\0" + "GL_MULTISAMPLE_BIT_ARB\0" + "GL_MULTISAMPLE_FILTER_HINT_NV\0" + "GL_N3F_V3F\0" + "GL_NAME_STACK_DEPTH\0" + "GL_NAND\0" + "GL_NEAREST\0" + "GL_NEAREST_CLIPMAP_LINEAR_SGIX\0" + "GL_NEAREST_CLIPMAP_NEAREST_SGIX\0" + "GL_NEAREST_MIPMAP_LINEAR\0" + "GL_NEAREST_MIPMAP_NEAREST\0" + "GL_NEVER\0" + "GL_NICEST\0" + "GL_NONE\0" + "GL_NONE_OES\0" + "GL_NOOP\0" + "GL_NOR\0" + "GL_NORMALIZE\0" + "GL_NORMAL_ARRAY\0" + "GL_NORMAL_ARRAY_BUFFER_BINDING\0" + "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB\0" + "GL_NORMAL_ARRAY_POINTER\0" + "GL_NORMAL_ARRAY_STRIDE\0" + "GL_NORMAL_ARRAY_TYPE\0" + "GL_NORMAL_MAP\0" + "GL_NORMAL_MAP_ARB\0" + "GL_NORMAL_MAP_NV\0" + "GL_NORMAL_MAP_OES\0" + "GL_NOTEQUAL\0" + "GL_NO_ERROR\0" + "GL_NUM_COMPRESSED_TEXTURE_FORMATS\0" + "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB\0" + "GL_NUM_EXTENSIONS\0" + "GL_NUM_PROGRAM_BINARY_FORMATS_OES\0" + "GL_NUM_SHADER_BINARY_FORMATS\0" + "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB\0" + "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB\0" + "GL_OBJECT_ACTIVE_UNIFORMS_ARB\0" + "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB\0" + "GL_OBJECT_ATTACHED_OBJECTS_ARB\0" + "GL_OBJECT_COMPILE_STATUS_ARB\0" + "GL_OBJECT_DELETE_STATUS_ARB\0" + "GL_OBJECT_INFO_LOG_LENGTH_ARB\0" + "GL_OBJECT_LINEAR\0" + "GL_OBJECT_LINK_STATUS_ARB\0" + "GL_OBJECT_PLANE\0" + "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB\0" + "GL_OBJECT_SUBTYPE_ARB\0" + "GL_OBJECT_TYPE\0" + "GL_OBJECT_TYPE_ARB\0" + "GL_OBJECT_VALIDATE_STATUS_ARB\0" + "GL_OCCLUSION_TEST_HP\0" + "GL_OCCLUSION_TEST_RESULT_HP\0" + "GL_ONE\0" + "GL_ONE_MINUS_CONSTANT_ALPHA\0" + "GL_ONE_MINUS_CONSTANT_ALPHA_EXT\0" + "GL_ONE_MINUS_CONSTANT_COLOR\0" + "GL_ONE_MINUS_CONSTANT_COLOR_EXT\0" + "GL_ONE_MINUS_DST_ALPHA\0" + "GL_ONE_MINUS_DST_COLOR\0" + "GL_ONE_MINUS_SRC_ALPHA\0" + "GL_ONE_MINUS_SRC_COLOR\0" + "GL_OPERAND0_ALPHA\0" + "GL_OPERAND0_ALPHA_ARB\0" + "GL_OPERAND0_ALPHA_EXT\0" + "GL_OPERAND0_RGB\0" + "GL_OPERAND0_RGB_ARB\0" + "GL_OPERAND0_RGB_EXT\0" + "GL_OPERAND1_ALPHA\0" + "GL_OPERAND1_ALPHA_ARB\0" + "GL_OPERAND1_ALPHA_EXT\0" + "GL_OPERAND1_RGB\0" + "GL_OPERAND1_RGB_ARB\0" + "GL_OPERAND1_RGB_EXT\0" + "GL_OPERAND2_ALPHA\0" + "GL_OPERAND2_ALPHA_ARB\0" + "GL_OPERAND2_ALPHA_EXT\0" + "GL_OPERAND2_RGB\0" + "GL_OPERAND2_RGB_ARB\0" + "GL_OPERAND2_RGB_EXT\0" + "GL_OPERAND3_ALPHA_NV\0" + "GL_OPERAND3_RGB_NV\0" + "GL_OR\0" + "GL_ORDER\0" + "GL_OR_INVERTED\0" + "GL_OR_REVERSE\0" + "GL_OUT_OF_MEMORY\0" + "GL_PACK_ALIGNMENT\0" + "GL_PACK_IMAGE_HEIGHT\0" + "GL_PACK_INVERT_MESA\0" + "GL_PACK_LSB_FIRST\0" + "GL_PACK_ROW_LENGTH\0" + "GL_PACK_SKIP_IMAGES\0" + "GL_PACK_SKIP_PIXELS\0" + "GL_PACK_SKIP_ROWS\0" + "GL_PACK_SWAP_BYTES\0" + "GL_PALETTE4_R5_G6_B5_OES\0" + "GL_PALETTE4_RGB5_A1_OES\0" + "GL_PALETTE4_RGB8_OES\0" + "GL_PALETTE4_RGBA4_OES\0" + "GL_PALETTE4_RGBA8_OES\0" + "GL_PALETTE8_R5_G6_B5_OES\0" + "GL_PALETTE8_RGB5_A1_OES\0" + "GL_PALETTE8_RGB8_OES\0" + "GL_PALETTE8_RGBA4_OES\0" + "GL_PALETTE8_RGBA8_OES\0" + "GL_PASS_THROUGH_TOKEN\0" + "GL_PERSPECTIVE_CORRECTION_HINT\0" + "GL_PIXEL_MAP_A_TO_A\0" + "GL_PIXEL_MAP_A_TO_A_SIZE\0" + "GL_PIXEL_MAP_B_TO_B\0" + "GL_PIXEL_MAP_B_TO_B_SIZE\0" + "GL_PIXEL_MAP_G_TO_G\0" + "GL_PIXEL_MAP_G_TO_G_SIZE\0" + "GL_PIXEL_MAP_I_TO_A\0" + "GL_PIXEL_MAP_I_TO_A_SIZE\0" + "GL_PIXEL_MAP_I_TO_B\0" + "GL_PIXEL_MAP_I_TO_B_SIZE\0" + "GL_PIXEL_MAP_I_TO_G\0" + "GL_PIXEL_MAP_I_TO_G_SIZE\0" + "GL_PIXEL_MAP_I_TO_I\0" + "GL_PIXEL_MAP_I_TO_I_SIZE\0" + "GL_PIXEL_MAP_I_TO_R\0" + "GL_PIXEL_MAP_I_TO_R_SIZE\0" + "GL_PIXEL_MAP_R_TO_R\0" + "GL_PIXEL_MAP_R_TO_R_SIZE\0" + "GL_PIXEL_MAP_S_TO_S\0" + "GL_PIXEL_MAP_S_TO_S_SIZE\0" + "GL_PIXEL_MODE_BIT\0" + "GL_PIXEL_PACK_BUFFER\0" + "GL_PIXEL_PACK_BUFFER_BINDING\0" + "GL_PIXEL_PACK_BUFFER_BINDING_EXT\0" + "GL_PIXEL_PACK_BUFFER_EXT\0" + "GL_PIXEL_UNPACK_BUFFER\0" + "GL_PIXEL_UNPACK_BUFFER_BINDING\0" + "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT\0" + "GL_PIXEL_UNPACK_BUFFER_EXT\0" + "GL_POINT\0" + "GL_POINTS\0" + "GL_POINT_BIT\0" + "GL_POINT_DISTANCE_ATTENUATION\0" + "GL_POINT_DISTANCE_ATTENUATION_ARB\0" + "GL_POINT_DISTANCE_ATTENUATION_EXT\0" + "GL_POINT_DISTANCE_ATTENUATION_SGIS\0" + "GL_POINT_FADE_THRESHOLD_SIZE\0" + "GL_POINT_FADE_THRESHOLD_SIZE_ARB\0" + "GL_POINT_FADE_THRESHOLD_SIZE_EXT\0" + "GL_POINT_FADE_THRESHOLD_SIZE_SGIS\0" + "GL_POINT_SIZE\0" + "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES\0" + "GL_POINT_SIZE_ARRAY_OES\0" + "GL_POINT_SIZE_ARRAY_POINTER_OES\0" + "GL_POINT_SIZE_ARRAY_STRIDE_OES\0" + "GL_POINT_SIZE_ARRAY_TYPE_OES\0" + "GL_POINT_SIZE_GRANULARITY\0" + "GL_POINT_SIZE_MAX\0" + "GL_POINT_SIZE_MAX_ARB\0" + "GL_POINT_SIZE_MAX_EXT\0" + "GL_POINT_SIZE_MAX_SGIS\0" + "GL_POINT_SIZE_MIN\0" + "GL_POINT_SIZE_MIN_ARB\0" + "GL_POINT_SIZE_MIN_EXT\0" + "GL_POINT_SIZE_MIN_SGIS\0" + "GL_POINT_SIZE_RANGE\0" + "GL_POINT_SMOOTH\0" + "GL_POINT_SMOOTH_HINT\0" + "GL_POINT_SPRITE\0" + "GL_POINT_SPRITE_ARB\0" + "GL_POINT_SPRITE_COORD_ORIGIN\0" + "GL_POINT_SPRITE_NV\0" + "GL_POINT_SPRITE_OES\0" + "GL_POINT_SPRITE_R_MODE_NV\0" + "GL_POINT_TOKEN\0" + "GL_POLYGON\0" + "GL_POLYGON_BIT\0" + "GL_POLYGON_MODE\0" + "GL_POLYGON_OFFSET_BIAS\0" + "GL_POLYGON_OFFSET_FACTOR\0" + "GL_POLYGON_OFFSET_FILL\0" + "GL_POLYGON_OFFSET_LINE\0" + "GL_POLYGON_OFFSET_POINT\0" + "GL_POLYGON_OFFSET_UNITS\0" + "GL_POLYGON_SMOOTH\0" + "GL_POLYGON_SMOOTH_HINT\0" + "GL_POLYGON_STIPPLE\0" + "GL_POLYGON_STIPPLE_BIT\0" + "GL_POLYGON_TOKEN\0" + "GL_POSITION\0" + "GL_POST_COLOR_MATRIX_ALPHA_BIAS\0" + "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_ALPHA_SCALE\0" + "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_BLUE_BIAS\0" + "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_BLUE_SCALE\0" + "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_COLOR_TABLE\0" + "GL_POST_COLOR_MATRIX_GREEN_BIAS\0" + "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_GREEN_SCALE\0" + "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_RED_BIAS\0" + "GL_POST_COLOR_MATRIX_RED_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_RED_SCALE\0" + "GL_POST_COLOR_MATRIX_RED_SCALE_SGI\0" + "GL_POST_CONVOLUTION_ALPHA_BIAS\0" + "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT\0" + "GL_POST_CONVOLUTION_ALPHA_SCALE\0" + "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT\0" + "GL_POST_CONVOLUTION_BLUE_BIAS\0" + "GL_POST_CONVOLUTION_BLUE_BIAS_EXT\0" + "GL_POST_CONVOLUTION_BLUE_SCALE\0" + "GL_POST_CONVOLUTION_BLUE_SCALE_EXT\0" + "GL_POST_CONVOLUTION_COLOR_TABLE\0" + "GL_POST_CONVOLUTION_GREEN_BIAS\0" + "GL_POST_CONVOLUTION_GREEN_BIAS_EXT\0" + "GL_POST_CONVOLUTION_GREEN_SCALE\0" + "GL_POST_CONVOLUTION_GREEN_SCALE_EXT\0" + "GL_POST_CONVOLUTION_RED_BIAS\0" + "GL_POST_CONVOLUTION_RED_BIAS_EXT\0" + "GL_POST_CONVOLUTION_RED_SCALE\0" + "GL_POST_CONVOLUTION_RED_SCALE_EXT\0" + "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX\0" + "GL_POST_TEXTURE_FILTER_BIAS_SGIX\0" + "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX\0" + "GL_POST_TEXTURE_FILTER_SCALE_SGIX\0" + "GL_PREVIOUS\0" + "GL_PREVIOUS_ARB\0" + "GL_PREVIOUS_EXT\0" + "GL_PRIMARY_COLOR\0" + "GL_PRIMARY_COLOR_ARB\0" + "GL_PRIMARY_COLOR_EXT\0" + "GL_PRIMITIVES_GENERATED\0" + "GL_PRIMITIVES_GENERATED_EXT\0" + "GL_PRIMITIVE_RESTART\0" + "GL_PRIMITIVE_RESTART_INDEX\0" + "GL_PRIMITIVE_RESTART_INDEX_NV\0" + "GL_PRIMITIVE_RESTART_NV\0" + "GL_PROGRAM_ADDRESS_REGISTERS_ARB\0" + "GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_ATTRIBS_ARB\0" + "GL_PROGRAM_BINARY_FORMATS_OES\0" + "GL_PROGRAM_BINARY_LENGTH_OES\0" + "GL_PROGRAM_BINDING_ARB\0" + "GL_PROGRAM_ERROR_POSITION_ARB\0" + "GL_PROGRAM_ERROR_POSITION_NV\0" + "GL_PROGRAM_ERROR_STRING_ARB\0" + "GL_PROGRAM_FORMAT_ARB\0" + "GL_PROGRAM_FORMAT_ASCII_ARB\0" + "GL_PROGRAM_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_LENGTH_ARB\0" + "GL_PROGRAM_LENGTH_NV\0" + "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0" + "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_NATIVE_ATTRIBS_ARB\0" + "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_NATIVE_PARAMETERS_ARB\0" + "GL_PROGRAM_NATIVE_TEMPORARIES_ARB\0" + "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0" + "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_OBJECT_ARB\0" + "GL_PROGRAM_PARAMETERS_ARB\0" + "GL_PROGRAM_PARAMETER_NV\0" + "GL_PROGRAM_POINT_SIZE\0" + "GL_PROGRAM_POINT_SIZE_ARB\0" + "GL_PROGRAM_RESIDENT_NV\0" + "GL_PROGRAM_STRING_ARB\0" + "GL_PROGRAM_STRING_NV\0" + "GL_PROGRAM_TARGET_NV\0" + "GL_PROGRAM_TEMPORARIES_ARB\0" + "GL_PROGRAM_TEX_INDIRECTIONS_ARB\0" + "GL_PROGRAM_TEX_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB\0" + "GL_PROJECTION\0" + "GL_PROJECTION_MATRIX\0" + "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_PROJECTION_STACK_DEPTH\0" + "GL_PROVOKING_VERTEX\0" + "GL_PROVOKING_VERTEX_EXT\0" + "GL_PROXY_COLOR_TABLE\0" + "GL_PROXY_HISTOGRAM\0" + "GL_PROXY_HISTOGRAM_EXT\0" + "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0" + "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0" + "GL_PROXY_TEXTURE_1D\0" + "GL_PROXY_TEXTURE_1D_ARRAY\0" + "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0" + "GL_PROXY_TEXTURE_1D_EXT\0" + "GL_PROXY_TEXTURE_2D\0" + "GL_PROXY_TEXTURE_2D_ARRAY\0" + "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0" + "GL_PROXY_TEXTURE_2D_EXT\0" + "GL_PROXY_TEXTURE_3D\0" + "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0" + "GL_PROXY_TEXTURE_CUBE_MAP\0" + "GL_PROXY_TEXTURE_CUBE_MAP_ARB\0" + "GL_PROXY_TEXTURE_RECTANGLE\0" + "GL_PROXY_TEXTURE_RECTANGLE_ARB\0" + "GL_PROXY_TEXTURE_RECTANGLE_NV\0" + "GL_PURGEABLE_APPLE\0" + "GL_Q\0" + "GL_QUADRATIC_ATTENUATION\0" + "GL_QUADS\0" + "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION\0" + "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0" + "GL_QUAD_MESH_SUN\0" + "GL_QUAD_STRIP\0" + "GL_QUERY_BY_REGION_NO_WAIT\0" + "GL_QUERY_BY_REGION_NO_WAIT_NV\0" + "GL_QUERY_BY_REGION_WAIT\0" + "GL_QUERY_BY_REGION_WAIT_NV\0" + "GL_QUERY_COUNTER_BITS\0" + "GL_QUERY_COUNTER_BITS_ARB\0" + "GL_QUERY_NO_WAIT\0" + "GL_QUERY_NO_WAIT_NV\0" + "GL_QUERY_RESULT\0" + "GL_QUERY_RESULT_ARB\0" + "GL_QUERY_RESULT_AVAILABLE\0" + "GL_QUERY_RESULT_AVAILABLE_ARB\0" + "GL_QUERY_WAIT\0" + "GL_QUERY_WAIT_NV\0" + "GL_R\0" + "GL_R11F_G11F_B10F\0" + "GL_R16_SNORM\0" + "GL_R3_G3_B2\0" + "GL_R8_SNORM\0" + "GL_RASTERIZER_DISCARD\0" + "GL_RASTERIZER_DISCARD_EXT\0" + "GL_RASTER_POSITION_UNCLIPPED_IBM\0" + "GL_READ_BUFFER\0" + "GL_READ_FRAMEBUFFER\0" + "GL_READ_FRAMEBUFFER_BINDING\0" + "GL_READ_FRAMEBUFFER_BINDING_EXT\0" + "GL_READ_FRAMEBUFFER_EXT\0" + "GL_READ_ONLY\0" + "GL_READ_ONLY_ARB\0" + "GL_READ_WRITE\0" + "GL_READ_WRITE_ARB\0" + "GL_RED\0" + "GL_REDUCE\0" + "GL_REDUCE_EXT\0" + "GL_RED_BIAS\0" + "GL_RED_BITS\0" + "GL_RED_INTEGER\0" + "GL_RED_INTEGER_EXT\0" + "GL_RED_SCALE\0" + "GL_RED_SNORM\0" + "GL_REFLECTION_MAP\0" + "GL_REFLECTION_MAP_ARB\0" + "GL_REFLECTION_MAP_NV\0" + "GL_REFLECTION_MAP_OES\0" + "GL_RELEASED_APPLE\0" + "GL_RENDER\0" + "GL_RENDERBUFFER\0" + "GL_RENDERBUFFER_ALPHA_SIZE\0" + "GL_RENDERBUFFER_ALPHA_SIZE_OES\0" + "GL_RENDERBUFFER_BINDING\0" + "GL_RENDERBUFFER_BINDING_EXT\0" + "GL_RENDERBUFFER_BINDING_OES\0" + "GL_RENDERBUFFER_BLUE_SIZE\0" + "GL_RENDERBUFFER_BLUE_SIZE_OES\0" + "GL_RENDERBUFFER_DEPTH_SIZE\0" + "GL_RENDERBUFFER_DEPTH_SIZE_OES\0" + "GL_RENDERBUFFER_EXT\0" + "GL_RENDERBUFFER_GREEN_SIZE\0" + "GL_RENDERBUFFER_GREEN_SIZE_OES\0" + "GL_RENDERBUFFER_HEIGHT\0" + "GL_RENDERBUFFER_HEIGHT_EXT\0" + "GL_RENDERBUFFER_HEIGHT_OES\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT_OES\0" + "GL_RENDERBUFFER_OES\0" + "GL_RENDERBUFFER_RED_SIZE\0" + "GL_RENDERBUFFER_RED_SIZE_OES\0" + "GL_RENDERBUFFER_SAMPLES\0" + "GL_RENDERBUFFER_SAMPLES_EXT\0" + "GL_RENDERBUFFER_STENCIL_SIZE\0" + "GL_RENDERBUFFER_STENCIL_SIZE_OES\0" + "GL_RENDERBUFFER_WIDTH\0" + "GL_RENDERBUFFER_WIDTH_EXT\0" + "GL_RENDERBUFFER_WIDTH_OES\0" + "GL_RENDERER\0" + "GL_RENDER_MODE\0" + "GL_REPEAT\0" + "GL_REPLACE\0" + "GL_REPLACE_EXT\0" + "GL_REPLICATE_BORDER_HP\0" + "GL_RESCALE_NORMAL\0" + "GL_RESCALE_NORMAL_EXT\0" + "GL_RETAINED_APPLE\0" + "GL_RETURN\0" + "GL_RG16_SNORM\0" + "GL_RG8_SNORM\0" + "GL_RGB\0" + "GL_RGB10\0" + "GL_RGB10_A2\0" + "GL_RGB10_A2_EXT\0" + "GL_RGB10_EXT\0" + "GL_RGB12\0" + "GL_RGB12_EXT\0" + "GL_RGB16\0" + "GL_RGB16F\0" + "GL_RGB16I\0" + "GL_RGB16I_EXT\0" + "GL_RGB16UI\0" + "GL_RGB16UI_EXT\0" + "GL_RGB16_EXT\0" + "GL_RGB16_SNORM\0" + "GL_RGB2_EXT\0" + "GL_RGB32F\0" + "GL_RGB32I\0" + "GL_RGB32I_EXT\0" + "GL_RGB32UI\0" + "GL_RGB32UI_EXT\0" + "GL_RGB4\0" + "GL_RGB4_EXT\0" + "GL_RGB4_S3TC\0" + "GL_RGB5\0" + "GL_RGB565\0" + "GL_RGB565_OES\0" + "GL_RGB5_A1\0" + "GL_RGB5_A1_EXT\0" + "GL_RGB5_A1_OES\0" + "GL_RGB5_EXT\0" + "GL_RGB8\0" + "GL_RGB8I\0" + "GL_RGB8I_EXT\0" + "GL_RGB8UI\0" + "GL_RGB8UI_EXT\0" + "GL_RGB8_EXT\0" + "GL_RGB8_OES\0" + "GL_RGB8_SNORM\0" + "GL_RGB9_E5\0" + "GL_RGBA\0" + "GL_RGBA12\0" + "GL_RGBA12_EXT\0" + "GL_RGBA16\0" + "GL_RGBA16F\0" + "GL_RGBA16I\0" + "GL_RGBA16I_EXT\0" + "GL_RGBA16UI\0" + "GL_RGBA16UI_EXT\0" + "GL_RGBA16_EXT\0" + "GL_RGBA16_SNORM\0" + "GL_RGBA2\0" + "GL_RGBA2_EXT\0" + "GL_RGBA32F\0" + "GL_RGBA32I\0" + "GL_RGBA32I_EXT\0" + "GL_RGBA32UI\0" + "GL_RGBA32UI_EXT\0" + "GL_RGBA4\0" + "GL_RGBA4_DXT5_S3TC\0" + "GL_RGBA4_EXT\0" + "GL_RGBA4_OES\0" + "GL_RGBA4_S3TC\0" + "GL_RGBA8\0" + "GL_RGBA8I\0" + "GL_RGBA8I_EXT\0" + "GL_RGBA8UI\0" + "GL_RGBA8UI_EXT\0" + "GL_RGBA8_EXT\0" + "GL_RGBA8_OES\0" + "GL_RGBA8_SNORM\0" + "GL_RGBA_DXT5_S3TC\0" + "GL_RGBA_FLOAT_MODE_ARB\0" + "GL_RGBA_INTEGER\0" + "GL_RGBA_INTEGER_EXT\0" + "GL_RGBA_INTEGER_MODE_EXT\0" + "GL_RGBA_MODE\0" + "GL_RGBA_S3TC\0" + "GL_RGBA_SNORM\0" + "GL_RGB_INTEGER\0" + "GL_RGB_INTEGER_EXT\0" + "GL_RGB_S3TC\0" + "GL_RGB_SCALE\0" + "GL_RGB_SCALE_ARB\0" + "GL_RGB_SCALE_EXT\0" + "GL_RGB_SNORM\0" + "GL_RG_SNORM\0" + "GL_RIGHT\0" + "GL_S\0" + "GL_SAMPLER_1D\0" + "GL_SAMPLER_1D_ARRAY\0" + "GL_SAMPLER_1D_ARRAY_EXT\0" + "GL_SAMPLER_1D_ARRAY_SHADOW\0" + "GL_SAMPLER_1D_ARRAY_SHADOW_EXT\0" + "GL_SAMPLER_1D_SHADOW\0" + "GL_SAMPLER_2D\0" + "GL_SAMPLER_2D_ARRAY\0" + "GL_SAMPLER_2D_ARRAY_EXT\0" + "GL_SAMPLER_2D_ARRAY_SHADOW\0" + "GL_SAMPLER_2D_ARRAY_SHADOW_EXT\0" + "GL_SAMPLER_2D_RECT\0" + "GL_SAMPLER_2D_RECT_SHADOW\0" + "GL_SAMPLER_2D_SHADOW\0" + "GL_SAMPLER_3D\0" + "GL_SAMPLER_3D_OES\0" + "GL_SAMPLER_BINDING\0" + "GL_SAMPLER_BUFFER\0" + "GL_SAMPLER_BUFFER_EXT\0" + "GL_SAMPLER_CUBE\0" + "GL_SAMPLER_CUBE_SHADOW\0" + "GL_SAMPLER_CUBE_SHADOW_EXT\0" + "GL_SAMPLES\0" + "GL_SAMPLES_3DFX\0" + "GL_SAMPLES_ARB\0" + "GL_SAMPLES_PASSED\0" + "GL_SAMPLES_PASSED_ARB\0" + "GL_SAMPLE_ALPHA_TO_COVERAGE\0" + "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0" + "GL_SAMPLE_ALPHA_TO_ONE\0" + "GL_SAMPLE_ALPHA_TO_ONE_ARB\0" + "GL_SAMPLE_BUFFERS\0" + "GL_SAMPLE_BUFFERS_3DFX\0" + "GL_SAMPLE_BUFFERS_ARB\0" + "GL_SAMPLE_COVERAGE\0" + "GL_SAMPLE_COVERAGE_ARB\0" + "GL_SAMPLE_COVERAGE_INVERT\0" + "GL_SAMPLE_COVERAGE_INVERT_ARB\0" + "GL_SAMPLE_COVERAGE_VALUE\0" + "GL_SAMPLE_COVERAGE_VALUE_ARB\0" + "GL_SCISSOR_BIT\0" + "GL_SCISSOR_BOX\0" + "GL_SCISSOR_TEST\0" + "GL_SECONDARY_COLOR_ARRAY\0" + "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0" + "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0" + "GL_SECONDARY_COLOR_ARRAY_POINTER\0" + "GL_SECONDARY_COLOR_ARRAY_SIZE\0" + "GL_SECONDARY_COLOR_ARRAY_STRIDE\0" + "GL_SECONDARY_COLOR_ARRAY_TYPE\0" + "GL_SELECT\0" + "GL_SELECTION_BUFFER_POINTER\0" + "GL_SELECTION_BUFFER_SIZE\0" + "GL_SEPARABLE_2D\0" + "GL_SEPARATE_ATTRIBS\0" + "GL_SEPARATE_ATTRIBS_EXT\0" + "GL_SEPARATE_SPECULAR_COLOR\0" + "GL_SEPARATE_SPECULAR_COLOR_EXT\0" + "GL_SET\0" + "GL_SHADER_BINARY_FORMATS\0" + "GL_SHADER_COMPILER\0" + "GL_SHADER_OBJECT_ARB\0" + "GL_SHADER_SOURCE_LENGTH\0" + "GL_SHADER_TYPE\0" + "GL_SHADE_MODEL\0" + "GL_SHADING_LANGUAGE_VERSION\0" + "GL_SHADOW_AMBIENT_SGIX\0" + "GL_SHARED_TEXTURE_PALETTE_EXT\0" + "GL_SHININESS\0" + "GL_SHORT\0" + "GL_SIGNALED\0" + "GL_SIGNED_NORMALIZED\0" + "GL_SINGLE_COLOR\0" + "GL_SINGLE_COLOR_EXT\0" + "GL_SLICE_ACCUM_SUN\0" + "GL_SLUMINANCE\0" + "GL_SLUMINANCE8\0" + "GL_SLUMINANCE8_ALPHA8\0" + "GL_SLUMINANCE_ALPHA\0" + "GL_SMOOTH\0" + "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0" + "GL_SMOOTH_LINE_WIDTH_RANGE\0" + "GL_SMOOTH_POINT_SIZE_GRANULARITY\0" + "GL_SMOOTH_POINT_SIZE_RANGE\0" + "GL_SOURCE0_ALPHA\0" + "GL_SOURCE0_ALPHA_ARB\0" + "GL_SOURCE0_ALPHA_EXT\0" + "GL_SOURCE0_RGB\0" + "GL_SOURCE0_RGB_ARB\0" + "GL_SOURCE0_RGB_EXT\0" + "GL_SOURCE1_ALPHA\0" + "GL_SOURCE1_ALPHA_ARB\0" + "GL_SOURCE1_ALPHA_EXT\0" + "GL_SOURCE1_RGB\0" + "GL_SOURCE1_RGB_ARB\0" + "GL_SOURCE1_RGB_EXT\0" + "GL_SOURCE2_ALPHA\0" + "GL_SOURCE2_ALPHA_ARB\0" + "GL_SOURCE2_ALPHA_EXT\0" + "GL_SOURCE2_RGB\0" + "GL_SOURCE2_RGB_ARB\0" + "GL_SOURCE2_RGB_EXT\0" + "GL_SOURCE3_ALPHA_NV\0" + "GL_SOURCE3_RGB_NV\0" + "GL_SPECULAR\0" + "GL_SPHERE_MAP\0" + "GL_SPOT_CUTOFF\0" + "GL_SPOT_DIRECTION\0" + "GL_SPOT_EXPONENT\0" + "GL_SRC0_ALPHA\0" + "GL_SRC0_RGB\0" + "GL_SRC1_ALPHA\0" + "GL_SRC1_RGB\0" + "GL_SRC2_ALPHA\0" + "GL_SRC2_RGB\0" + "GL_SRC_ALPHA\0" + "GL_SRC_ALPHA_SATURATE\0" + "GL_SRC_COLOR\0" + "GL_SRGB\0" + "GL_SRGB8\0" + "GL_SRGB8_ALPHA8\0" + "GL_SRGB_ALPHA\0" + "GL_STACK_OVERFLOW\0" + "GL_STACK_UNDERFLOW\0" + "GL_STATIC_COPY\0" + "GL_STATIC_COPY_ARB\0" + "GL_STATIC_DRAW\0" + "GL_STATIC_DRAW_ARB\0" + "GL_STATIC_READ\0" + "GL_STATIC_READ_ARB\0" + "GL_STENCIL\0" + "GL_STENCIL_ATTACHMENT\0" + "GL_STENCIL_ATTACHMENT_EXT\0" + "GL_STENCIL_ATTACHMENT_OES\0" + "GL_STENCIL_BACK_FAIL\0" + "GL_STENCIL_BACK_FAIL_ATI\0" + "GL_STENCIL_BACK_FUNC\0" + "GL_STENCIL_BACK_FUNC_ATI\0" + "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0" + "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0" + "GL_STENCIL_BACK_PASS_DEPTH_PASS\0" + "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0" + "GL_STENCIL_BACK_REF\0" + "GL_STENCIL_BACK_VALUE_MASK\0" + "GL_STENCIL_BACK_WRITEMASK\0" + "GL_STENCIL_BITS\0" + "GL_STENCIL_BUFFER\0" + "GL_STENCIL_BUFFER_BIT\0" + "GL_STENCIL_CLEAR_VALUE\0" + "GL_STENCIL_FAIL\0" + "GL_STENCIL_FUNC\0" + "GL_STENCIL_INDEX\0" + "GL_STENCIL_INDEX1\0" + "GL_STENCIL_INDEX16\0" + "GL_STENCIL_INDEX16_EXT\0" + "GL_STENCIL_INDEX1_EXT\0" + "GL_STENCIL_INDEX1_OES\0" + "GL_STENCIL_INDEX4\0" + "GL_STENCIL_INDEX4_EXT\0" + "GL_STENCIL_INDEX4_OES\0" + "GL_STENCIL_INDEX8\0" + "GL_STENCIL_INDEX8_EXT\0" + "GL_STENCIL_INDEX8_OES\0" + "GL_STENCIL_INDEX_EXT\0" + "GL_STENCIL_PASS_DEPTH_FAIL\0" + "GL_STENCIL_PASS_DEPTH_PASS\0" + "GL_STENCIL_REF\0" + "GL_STENCIL_TEST\0" + "GL_STENCIL_TEST_TWO_SIDE_EXT\0" + "GL_STENCIL_VALUE_MASK\0" + "GL_STENCIL_WRITEMASK\0" + "GL_STEREO\0" + "GL_STORAGE_CACHED_APPLE\0" + "GL_STORAGE_PRIVATE_APPLE\0" + "GL_STORAGE_SHARED_APPLE\0" + "GL_STREAM_COPY\0" + "GL_STREAM_COPY_ARB\0" + "GL_STREAM_DRAW\0" + "GL_STREAM_DRAW_ARB\0" + "GL_STREAM_READ\0" + "GL_STREAM_READ_ARB\0" + "GL_SUBPIXEL_BITS\0" + "GL_SUBTRACT\0" + "GL_SUBTRACT_ARB\0" + "GL_SYNC_CONDITION\0" + "GL_SYNC_FENCE\0" + "GL_SYNC_FLAGS\0" + "GL_SYNC_FLUSH_COMMANDS_BIT\0" + "GL_SYNC_GPU_COMMANDS_COMPLETE\0" + "GL_SYNC_STATUS\0" + "GL_T\0" + "GL_T2F_C3F_V3F\0" + "GL_T2F_C4F_N3F_V3F\0" + "GL_T2F_C4UB_V3F\0" + "GL_T2F_N3F_V3F\0" + "GL_T2F_V3F\0" + "GL_T4F_C4F_N3F_V4F\0" + "GL_T4F_V4F\0" + "GL_TABLE_TOO_LARGE_EXT\0" + "GL_TEXTURE\0" + "GL_TEXTURE0\0" + "GL_TEXTURE0_ARB\0" + "GL_TEXTURE1\0" + "GL_TEXTURE10\0" + "GL_TEXTURE10_ARB\0" + "GL_TEXTURE11\0" + "GL_TEXTURE11_ARB\0" + "GL_TEXTURE12\0" + "GL_TEXTURE12_ARB\0" + "GL_TEXTURE13\0" + "GL_TEXTURE13_ARB\0" + "GL_TEXTURE14\0" + "GL_TEXTURE14_ARB\0" + "GL_TEXTURE15\0" + "GL_TEXTURE15_ARB\0" + "GL_TEXTURE16\0" + "GL_TEXTURE16_ARB\0" + "GL_TEXTURE17\0" + "GL_TEXTURE17_ARB\0" + "GL_TEXTURE18\0" + "GL_TEXTURE18_ARB\0" + "GL_TEXTURE19\0" + "GL_TEXTURE19_ARB\0" + "GL_TEXTURE1_ARB\0" + "GL_TEXTURE2\0" + "GL_TEXTURE20\0" + "GL_TEXTURE20_ARB\0" + "GL_TEXTURE21\0" + "GL_TEXTURE21_ARB\0" + "GL_TEXTURE22\0" + "GL_TEXTURE22_ARB\0" + "GL_TEXTURE23\0" + "GL_TEXTURE23_ARB\0" + "GL_TEXTURE24\0" + "GL_TEXTURE24_ARB\0" + "GL_TEXTURE25\0" + "GL_TEXTURE25_ARB\0" + "GL_TEXTURE26\0" + "GL_TEXTURE26_ARB\0" + "GL_TEXTURE27\0" + "GL_TEXTURE27_ARB\0" + "GL_TEXTURE28\0" + "GL_TEXTURE28_ARB\0" + "GL_TEXTURE29\0" + "GL_TEXTURE29_ARB\0" + "GL_TEXTURE2_ARB\0" + "GL_TEXTURE3\0" + "GL_TEXTURE30\0" + "GL_TEXTURE30_ARB\0" + "GL_TEXTURE31\0" + "GL_TEXTURE31_ARB\0" + "GL_TEXTURE3_ARB\0" + "GL_TEXTURE4\0" + "GL_TEXTURE4_ARB\0" + "GL_TEXTURE5\0" + "GL_TEXTURE5_ARB\0" + "GL_TEXTURE6\0" + "GL_TEXTURE6_ARB\0" + "GL_TEXTURE7\0" + "GL_TEXTURE7_ARB\0" + "GL_TEXTURE8\0" + "GL_TEXTURE8_ARB\0" + "GL_TEXTURE9\0" + "GL_TEXTURE9_ARB\0" + "GL_TEXTURE_1D\0" + "GL_TEXTURE_1D_ARRAY\0" + "GL_TEXTURE_1D_ARRAY_EXT\0" + "GL_TEXTURE_2D\0" + "GL_TEXTURE_2D_ARRAY\0" + "GL_TEXTURE_2D_ARRAY_EXT\0" + "GL_TEXTURE_3D\0" + "GL_TEXTURE_3D_OES\0" + "GL_TEXTURE_ALPHA_SIZE\0" + "GL_TEXTURE_ALPHA_SIZE_EXT\0" + "GL_TEXTURE_BASE_LEVEL\0" + "GL_TEXTURE_BINDING_1D\0" + "GL_TEXTURE_BINDING_1D_ARRAY\0" + "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0" + "GL_TEXTURE_BINDING_2D\0" + "GL_TEXTURE_BINDING_2D_ARRAY\0" + "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0" + "GL_TEXTURE_BINDING_3D\0" + "GL_TEXTURE_BINDING_3D_OES\0" + "GL_TEXTURE_BINDING_BUFFER\0" + "GL_TEXTURE_BINDING_BUFFER_ARB\0" + "GL_TEXTURE_BINDING_CUBE_MAP\0" + "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0" + "GL_TEXTURE_BINDING_CUBE_MAP_OES\0" + "GL_TEXTURE_BINDING_RECTANGLE\0" + "GL_TEXTURE_BINDING_RECTANGLE_ARB\0" + "GL_TEXTURE_BINDING_RECTANGLE_NV\0" + "GL_TEXTURE_BIT\0" + "GL_TEXTURE_BLUE_SIZE\0" + "GL_TEXTURE_BLUE_SIZE_EXT\0" + "GL_TEXTURE_BORDER\0" + "GL_TEXTURE_BORDER_COLOR\0" + "GL_TEXTURE_BUFFER\0" + "GL_TEXTURE_BUFFER_ARB\0" + "GL_TEXTURE_BUFFER_DATA_STORE_BINDING\0" + "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB\0" + "GL_TEXTURE_BUFFER_FORMAT\0" + "GL_TEXTURE_BUFFER_FORMAT_ARB\0" + "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0" + "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0" + "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0" + "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0" + "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0" + "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" + "GL_TEXTURE_COLOR_TABLE_SGI\0" + "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0" + "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0" + "GL_TEXTURE_COMPARE_FUNC\0" + "GL_TEXTURE_COMPARE_FUNC_ARB\0" + "GL_TEXTURE_COMPARE_MODE\0" + "GL_TEXTURE_COMPARE_MODE_ARB\0" + "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0" + "GL_TEXTURE_COMPARE_SGIX\0" + "GL_TEXTURE_COMPONENTS\0" + "GL_TEXTURE_COMPRESSED\0" + "GL_TEXTURE_COMPRESSED_ARB\0" + "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0" + "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0" + "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0" + "GL_TEXTURE_COMPRESSION_HINT\0" + "GL_TEXTURE_COMPRESSION_HINT_ARB\0" + "GL_TEXTURE_COORD_ARRAY\0" + "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0" + "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB\0" + "GL_TEXTURE_COORD_ARRAY_POINTER\0" + "GL_TEXTURE_COORD_ARRAY_SIZE\0" + "GL_TEXTURE_COORD_ARRAY_STRIDE\0" + "GL_TEXTURE_COORD_ARRAY_TYPE\0" + "GL_TEXTURE_CROP_RECT_OES\0" + "GL_TEXTURE_CUBE_MAP\0" + "GL_TEXTURE_CUBE_MAP_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES\0" + "GL_TEXTURE_CUBE_MAP_OES\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES\0" + "GL_TEXTURE_CUBE_MAP_SEAMLESS\0" + "GL_TEXTURE_DEPTH\0" + "GL_TEXTURE_DEPTH_SIZE\0" + "GL_TEXTURE_DEPTH_SIZE_ARB\0" + "GL_TEXTURE_ENV\0" + "GL_TEXTURE_ENV_COLOR\0" + "GL_TEXTURE_ENV_MODE\0" + "GL_TEXTURE_FILTER_CONTROL\0" + "GL_TEXTURE_FILTER_CONTROL_EXT\0" + "GL_TEXTURE_GEN_MODE\0" + "GL_TEXTURE_GEN_MODE_OES\0" + "GL_TEXTURE_GEN_Q\0" + "GL_TEXTURE_GEN_R\0" + "GL_TEXTURE_GEN_S\0" + "GL_TEXTURE_GEN_STR_OES\0" + "GL_TEXTURE_GEN_T\0" + "GL_TEXTURE_GEQUAL_R_SGIX\0" + "GL_TEXTURE_GREEN_SIZE\0" + "GL_TEXTURE_GREEN_SIZE_EXT\0" + "GL_TEXTURE_HEIGHT\0" + "GL_TEXTURE_INDEX_SIZE_EXT\0" + "GL_TEXTURE_INTENSITY_SIZE\0" + "GL_TEXTURE_INTENSITY_SIZE_EXT\0" + "GL_TEXTURE_INTERNAL_FORMAT\0" + "GL_TEXTURE_LEQUAL_R_SGIX\0" + "GL_TEXTURE_LOD_BIAS\0" + "GL_TEXTURE_LOD_BIAS_EXT\0" + "GL_TEXTURE_LOD_BIAS_R_SGIX\0" + "GL_TEXTURE_LOD_BIAS_S_SGIX\0" + "GL_TEXTURE_LOD_BIAS_T_SGIX\0" + "GL_TEXTURE_LUMINANCE_SIZE\0" + "GL_TEXTURE_LUMINANCE_SIZE_EXT\0" + "GL_TEXTURE_MAG_FILTER\0" + "GL_TEXTURE_MATRIX\0" + "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_TEXTURE_MAX_ANISOTROPY_EXT\0" + "GL_TEXTURE_MAX_CLAMP_R_SGIX\0" + "GL_TEXTURE_MAX_CLAMP_S_SGIX\0" + "GL_TEXTURE_MAX_CLAMP_T_SGIX\0" + "GL_TEXTURE_MAX_LEVEL\0" + "GL_TEXTURE_MAX_LOD\0" + "GL_TEXTURE_MIN_FILTER\0" + "GL_TEXTURE_MIN_LOD\0" + "GL_TEXTURE_PRIORITY\0" + "GL_TEXTURE_RANGE_LENGTH_APPLE\0" + "GL_TEXTURE_RANGE_POINTER_APPLE\0" + "GL_TEXTURE_RECTANGLE\0" + "GL_TEXTURE_RECTANGLE_ARB\0" + "GL_TEXTURE_RECTANGLE_NV\0" + "GL_TEXTURE_RED_SIZE\0" + "GL_TEXTURE_RED_SIZE_EXT\0" + "GL_TEXTURE_RESIDENT\0" + "GL_TEXTURE_SHARED_SIZE\0" + "GL_TEXTURE_STACK_DEPTH\0" + "GL_TEXTURE_STENCIL_SIZE\0" + "GL_TEXTURE_STENCIL_SIZE_EXT\0" + "GL_TEXTURE_STORAGE_HINT_APPLE\0" + "GL_TEXTURE_TOO_LARGE_EXT\0" + "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0" + "GL_TEXTURE_WIDTH\0" + "GL_TEXTURE_WRAP_R\0" + "GL_TEXTURE_WRAP_R_OES\0" + "GL_TEXTURE_WRAP_S\0" + "GL_TEXTURE_WRAP_T\0" + "GL_TIMEOUT_EXPIRED\0" + "GL_TIME_ELAPSED_EXT\0" + "GL_TRACK_MATRIX_NV\0" + "GL_TRACK_MATRIX_TRANSFORM_NV\0" + "GL_TRANSFORM_BIT\0" + "GL_TRANSFORM_FEEDBACK\0" + "GL_TRANSFORM_FEEDBACK_BINDING\0" + "GL_TRANSFORM_FEEDBACK_BUFFER\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_MODE\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_START\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT\0" + "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN\0" + "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT\0" + "GL_TRANSFORM_FEEDBACK_VARYINGS\0" + "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT\0" + "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH\0" + "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT\0" + "GL_TRANSPOSE_COLOR_MATRIX\0" + "GL_TRANSPOSE_COLOR_MATRIX_ARB\0" + "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0" + "GL_TRANSPOSE_MODELVIEW_MATRIX\0" + "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0" + "GL_TRANSPOSE_NV\0" + "GL_TRANSPOSE_PROJECTION_MATRIX\0" + "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0" + "GL_TRANSPOSE_TEXTURE_MATRIX\0" + "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0" + "GL_TRIANGLES\0" + "GL_TRIANGLES_ADJACENCY\0" + "GL_TRIANGLES_ADJACENCY_ARB\0" + "GL_TRIANGLE_FAN\0" + "GL_TRIANGLE_MESH_SUN\0" + "GL_TRIANGLE_STRIP\0" + "GL_TRIANGLE_STRIP_ADJACENCY\0" + "GL_TRIANGLE_STRIP_ADJACENCY_ARB\0" + "GL_TRUE\0" + "GL_UNDEFINED_APPLE\0" + "GL_UNPACK_ALIGNMENT\0" + "GL_UNPACK_IMAGE_HEIGHT\0" + "GL_UNPACK_LSB_FIRST\0" + "GL_UNPACK_ROW_LENGTH\0" + "GL_UNPACK_SKIP_IMAGES\0" + "GL_UNPACK_SKIP_PIXELS\0" + "GL_UNPACK_SKIP_ROWS\0" + "GL_UNPACK_SWAP_BYTES\0" + "GL_UNSIGNALED\0" + "GL_UNSIGNED_BYTE\0" + "GL_UNSIGNED_BYTE_2_3_3_REV\0" + "GL_UNSIGNED_BYTE_3_3_2\0" + "GL_UNSIGNED_INT\0" + "GL_UNSIGNED_INT_10F_11F_11F_REV\0" + "GL_UNSIGNED_INT_10_10_10_2\0" + "GL_UNSIGNED_INT_10_10_10_2_OES\0" + "GL_UNSIGNED_INT_24_8\0" + "GL_UNSIGNED_INT_24_8_EXT\0" + "GL_UNSIGNED_INT_24_8_NV\0" + "GL_UNSIGNED_INT_24_8_OES\0" + "GL_UNSIGNED_INT_2_10_10_10_REV\0" + "GL_UNSIGNED_INT_2_10_10_10_REV_EXT\0" + "GL_UNSIGNED_INT_5_9_9_9_REV\0" + "GL_UNSIGNED_INT_8_8_8_8\0" + "GL_UNSIGNED_INT_8_8_8_8_REV\0" + "GL_UNSIGNED_INT_SAMPLER_1D\0" + "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY\0" + "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_1D_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_2D\0" + "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY\0" + "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_2D_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_2D_RECT\0" + "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_3D\0" + "GL_UNSIGNED_INT_SAMPLER_3D_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_BUFFER\0" + "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_CUBE\0" + "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT\0" + "GL_UNSIGNED_INT_VEC2\0" + "GL_UNSIGNED_INT_VEC2_EXT\0" + "GL_UNSIGNED_INT_VEC3\0" + "GL_UNSIGNED_INT_VEC3_EXT\0" + "GL_UNSIGNED_INT_VEC4\0" + "GL_UNSIGNED_INT_VEC4_EXT\0" + "GL_UNSIGNED_NORMALIZED\0" + "GL_UNSIGNED_SHORT\0" + "GL_UNSIGNED_SHORT_1_5_5_5_REV\0" + "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT\0" + "GL_UNSIGNED_SHORT_4_4_4_4\0" + "GL_UNSIGNED_SHORT_4_4_4_4_REV\0" + "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT\0" + "GL_UNSIGNED_SHORT_5_5_5_1\0" + "GL_UNSIGNED_SHORT_5_6_5\0" + "GL_UNSIGNED_SHORT_5_6_5_REV\0" + "GL_UNSIGNED_SHORT_8_8_APPLE\0" + "GL_UNSIGNED_SHORT_8_8_MESA\0" + "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0" + "GL_UNSIGNED_SHORT_8_8_REV_MESA\0" + "GL_UPPER_LEFT\0" + "GL_V2F\0" + "GL_V3F\0" + "GL_VALIDATE_STATUS\0" + "GL_VENDOR\0" + "GL_VERSION\0" + "GL_VERTEX_ARRAY\0" + "GL_VERTEX_ARRAY_BINDING\0" + "GL_VERTEX_ARRAY_BINDING_APPLE\0" + "GL_VERTEX_ARRAY_BUFFER_BINDING\0" + "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0" + "GL_VERTEX_ARRAY_POINTER\0" + "GL_VERTEX_ARRAY_SIZE\0" + "GL_VERTEX_ARRAY_STRIDE\0" + "GL_VERTEX_ARRAY_TYPE\0" + "GL_VERTEX_ATTRIB_ARRAY0_NV\0" + "GL_VERTEX_ATTRIB_ARRAY10_NV\0" + "GL_VERTEX_ATTRIB_ARRAY11_NV\0" + "GL_VERTEX_ATTRIB_ARRAY12_NV\0" + "GL_VERTEX_ATTRIB_ARRAY13_NV\0" + "GL_VERTEX_ATTRIB_ARRAY14_NV\0" + "GL_VERTEX_ATTRIB_ARRAY15_NV\0" + "GL_VERTEX_ATTRIB_ARRAY1_NV\0" + "GL_VERTEX_ATTRIB_ARRAY2_NV\0" + "GL_VERTEX_ATTRIB_ARRAY3_NV\0" + "GL_VERTEX_ATTRIB_ARRAY4_NV\0" + "GL_VERTEX_ATTRIB_ARRAY5_NV\0" + "GL_VERTEX_ATTRIB_ARRAY6_NV\0" + "GL_VERTEX_ATTRIB_ARRAY7_NV\0" + "GL_VERTEX_ATTRIB_ARRAY8_NV\0" + "GL_VERTEX_ATTRIB_ARRAY9_NV\0" + "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0" + "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0" + "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_INTEGER\0" + "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT\0" + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0" + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_POINTER\0" + "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_SIZE\0" + "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0" + "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_TYPE\0" + "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0" + "GL_VERTEX_BLEND_ARB\0" + "GL_VERTEX_PROGRAM_ARB\0" + "GL_VERTEX_PROGRAM_BINDING_NV\0" + "GL_VERTEX_PROGRAM_NV\0" + "GL_VERTEX_PROGRAM_POINT_SIZE\0" + "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0" + "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0" + "GL_VERTEX_PROGRAM_TWO_SIDE\0" + "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0" + "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0" + "GL_VERTEX_SHADER\0" + "GL_VERTEX_SHADER_ARB\0" + "GL_VERTEX_STATE_PROGRAM_NV\0" + "GL_VIEWPORT\0" + "GL_VIEWPORT_BIT\0" + "GL_VOLATILE_APPLE\0" + "GL_WAIT_FAILED\0" + "GL_WEIGHT_ARRAY_ARB\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES\0" + "GL_WEIGHT_ARRAY_OES\0" + "GL_WEIGHT_ARRAY_POINTER_ARB\0" + "GL_WEIGHT_ARRAY_POINTER_OES\0" + "GL_WEIGHT_ARRAY_SIZE_ARB\0" + "GL_WEIGHT_ARRAY_SIZE_OES\0" + "GL_WEIGHT_ARRAY_STRIDE_ARB\0" + "GL_WEIGHT_ARRAY_STRIDE_OES\0" + "GL_WEIGHT_ARRAY_TYPE_ARB\0" + "GL_WEIGHT_ARRAY_TYPE_OES\0" + "GL_WEIGHT_SUM_UNITY_ARB\0" + "GL_WRAP_BORDER_SUN\0" + "GL_WRITE_ONLY\0" + "GL_WRITE_ONLY_ARB\0" + "GL_WRITE_ONLY_OES\0" + "GL_XOR\0" + "GL_YCBCR_422_APPLE\0" + "GL_YCBCR_MESA\0" + "GL_ZERO\0" + "GL_ZOOM_X\0" + "GL_ZOOM_Y\0" + ; + +static const enum_elt all_enums[2306] = +{ + { 0, 0x00000600 }, /* GL_2D */ + { 6, 0x00001407 }, /* GL_2_BYTES */ + { 17, 0x00000601 }, /* GL_3D */ + { 23, 0x00000602 }, /* GL_3D_COLOR */ + { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */ + { 55, 0x00001408 }, /* GL_3_BYTES */ + { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */ + { 86, 0x00001409 }, /* GL_4_BYTES */ + { 97, 0x00000100 }, /* GL_ACCUM */ + { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */ + { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */ + { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */ + { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */ + { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */ + { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */ + { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */ + { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ + { 276, 0x00008B8D }, /* GL_ACTIVE_PROGRAM_EXT */ + { 298, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */ + { 325, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */ + { 343, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */ + { 365, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */ + { 384, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ + { 413, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */ + { 440, 0x00000104 }, /* GL_ADD */ + { 447, 0x00008574 }, /* GL_ADD_SIGNED */ + { 461, 0x00008574 }, /* GL_ADD_SIGNED_ARB */ + { 479, 0x00008574 }, /* GL_ADD_SIGNED_EXT */ + { 497, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */ + { 525, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */ + { 553, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */ + { 572, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */ + { 598, 0x00001906 }, /* GL_ALPHA */ + { 607, 0x0000803D }, /* GL_ALPHA12 */ + { 618, 0x0000803D }, /* GL_ALPHA12_EXT */ + { 633, 0x0000803E }, /* GL_ALPHA16 */ + { 644, 0x00008D8A }, /* GL_ALPHA16I_EXT */ + { 660, 0x00008D78 }, /* GL_ALPHA16UI_EXT */ + { 677, 0x0000803E }, /* GL_ALPHA16_EXT */ + { 692, 0x00008D84 }, /* GL_ALPHA32I_EXT */ + { 708, 0x00008D72 }, /* GL_ALPHA32UI_EXT */ + { 725, 0x0000803B }, /* GL_ALPHA4 */ + { 735, 0x0000803B }, /* GL_ALPHA4_EXT */ + { 749, 0x0000803C }, /* GL_ALPHA8 */ + { 759, 0x00008D90 }, /* GL_ALPHA8I_EXT */ + { 774, 0x00008D7E }, /* GL_ALPHA8UI_EXT */ + { 790, 0x0000803C }, /* GL_ALPHA8_EXT */ + { 804, 0x00000D1D }, /* GL_ALPHA_BIAS */ + { 818, 0x00000D55 }, /* GL_ALPHA_BITS */ + { 832, 0x00008D97 }, /* GL_ALPHA_INTEGER_EXT */ + { 853, 0x00000D1C }, /* GL_ALPHA_SCALE */ + { 868, 0x00000BC0 }, /* GL_ALPHA_TEST */ + { 882, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */ + { 901, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */ + { 919, 0x0000911A }, /* GL_ALREADY_SIGNALED */ + { 939, 0x00000207 }, /* GL_ALWAYS */ + { 949, 0x00001200 }, /* GL_AMBIENT */ + { 960, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */ + { 983, 0x00001501 }, /* GL_AND */ + { 990, 0x00001504 }, /* GL_AND_INVERTED */ + { 1006, 0x00001502 }, /* GL_AND_REVERSE */ + { 1021, 0x00008892 }, /* GL_ARRAY_BUFFER */ + { 1037, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */ + { 1061, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */ + { 1089, 0x00008B85 }, /* GL_ATTACHED_SHADERS */ + { 1109, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */ + { 1136, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */ + { 1160, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */ + { 1186, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */ + { 1210, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */ + { 1232, 0x00000D80 }, /* GL_AUTO_NORMAL */ + { 1247, 0x00000409 }, /* GL_AUX0 */ + { 1255, 0x0000040A }, /* GL_AUX1 */ + { 1263, 0x0000040B }, /* GL_AUX2 */ + { 1271, 0x0000040C }, /* GL_AUX3 */ + { 1279, 0x00000C00 }, /* GL_AUX_BUFFERS */ + { 1294, 0x00000405 }, /* GL_BACK */ + { 1302, 0x00000402 }, /* GL_BACK_LEFT */ + { 1315, 0x00000403 }, /* GL_BACK_RIGHT */ + { 1329, 0x000080E0 }, /* GL_BGR */ + { 1336, 0x000080E1 }, /* GL_BGRA */ + { 1344, 0x000080E1 }, /* GL_BGRA_EXT */ + { 1356, 0x00008D9B }, /* GL_BGRA_INTEGER */ + { 1372, 0x00008D9B }, /* GL_BGRA_INTEGER_EXT */ + { 1392, 0x00008D9A }, /* GL_BGR_INTEGER */ + { 1407, 0x00008D9A }, /* GL_BGR_INTEGER_EXT */ + { 1426, 0x00001A00 }, /* GL_BITMAP */ + { 1436, 0x00000704 }, /* GL_BITMAP_TOKEN */ + { 1452, 0x00000BE2 }, /* GL_BLEND */ + { 1461, 0x00008005 }, /* GL_BLEND_COLOR */ + { 1476, 0x00008005 }, /* GL_BLEND_COLOR_EXT */ + { 1495, 0x00000BE0 }, /* GL_BLEND_DST */ + { 1508, 0x000080CA }, /* GL_BLEND_DST_ALPHA */ + { 1527, 0x000080CA }, /* GL_BLEND_DST_ALPHA_OES */ + { 1550, 0x000080C8 }, /* GL_BLEND_DST_RGB */ + { 1567, 0x000080C8 }, /* GL_BLEND_DST_RGB_OES */ + { 1588, 0x00008009 }, /* GL_BLEND_EQUATION */ + { 1606, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */ + { 1630, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */ + { 1658, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_OES */ + { 1686, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */ + { 1708, 0x00008009 }, /* GL_BLEND_EQUATION_OES */ + { 1730, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */ + { 1752, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */ + { 1778, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_OES */ + { 1804, 0x00000BE1 }, /* GL_BLEND_SRC */ + { 1817, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */ + { 1836, 0x000080CB }, /* GL_BLEND_SRC_ALPHA_OES */ + { 1859, 0x000080C9 }, /* GL_BLEND_SRC_RGB */ + { 1876, 0x000080C9 }, /* GL_BLEND_SRC_RGB_OES */ + { 1897, 0x00001905 }, /* GL_BLUE */ + { 1905, 0x00000D1B }, /* GL_BLUE_BIAS */ + { 1918, 0x00000D54 }, /* GL_BLUE_BITS */ + { 1931, 0x00008D96 }, /* GL_BLUE_INTEGER */ + { 1947, 0x00008D96 }, /* GL_BLUE_INTEGER_EXT */ + { 1967, 0x00000D1A }, /* GL_BLUE_SCALE */ + { 1981, 0x00008B56 }, /* GL_BOOL */ + { 1989, 0x00008B56 }, /* GL_BOOL_ARB */ + { 2001, 0x00008B57 }, /* GL_BOOL_VEC2 */ + { 2014, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */ + { 2031, 0x00008B58 }, /* GL_BOOL_VEC3 */ + { 2044, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */ + { 2061, 0x00008B59 }, /* GL_BOOL_VEC4 */ + { 2074, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ + { 2091, 0x000088BB }, /* GL_BUFFER_ACCESS */ + { 2108, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ + { 2129, 0x0000911F }, /* GL_BUFFER_ACCESS_FLAGS */ + { 2152, 0x000088BB }, /* GL_BUFFER_ACCESS_OES */ + { 2173, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ + { 2204, 0x000088BC }, /* GL_BUFFER_MAPPED */ + { 2221, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ + { 2242, 0x000088BC }, /* GL_BUFFER_MAPPED_OES */ + { 2263, 0x00009120 }, /* GL_BUFFER_MAP_LENGTH */ + { 2284, 0x00009121 }, /* GL_BUFFER_MAP_OFFSET */ + { 2305, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ + { 2327, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ + { 2353, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_OES */ + { 2379, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */ + { 2402, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + { 2436, 0x00008764 }, /* GL_BUFFER_SIZE */ + { 2451, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ + { 2470, 0x00008765 }, /* GL_BUFFER_USAGE */ + { 2486, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ + { 2506, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ + { 2525, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + { 2551, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ + { 2574, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + { 2602, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ + { 2621, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ + { 2643, 0x00001400 }, /* GL_BYTE */ + { 2651, 0x00002A24 }, /* GL_C3F_V3F */ + { 2662, 0x00002A26 }, /* GL_C4F_N3F_V3F */ + { 2677, 0x00002A22 }, /* GL_C4UB_V2F */ + { 2689, 0x00002A23 }, /* GL_C4UB_V3F */ + { 2701, 0x00000901 }, /* GL_CCW */ + { 2708, 0x00002900 }, /* GL_CLAMP */ + { 2717, 0x0000891B }, /* GL_CLAMP_FRAGMENT_COLOR_ARB */ + { 2745, 0x0000891C }, /* GL_CLAMP_READ_COLOR */ + { 2765, 0x0000891C }, /* GL_CLAMP_READ_COLOR_ARB */ + { 2789, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ + { 2808, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ + { 2831, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ + { 2855, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ + { 2872, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ + { 2894, 0x0000891A }, /* GL_CLAMP_VERTEX_COLOR_ARB */ + { 2920, 0x00001500 }, /* GL_CLEAR */ + { 2929, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ + { 2954, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ + { 2983, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ + { 3009, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + { 3038, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ + { 3064, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ + { 3091, 0x00003000 }, /* GL_CLIP_DISTANCE0 */ + { 3109, 0x00003001 }, /* GL_CLIP_DISTANCE1 */ + { 3127, 0x00003002 }, /* GL_CLIP_DISTANCE2 */ + { 3145, 0x00003003 }, /* GL_CLIP_DISTANCE3 */ + { 3163, 0x00003004 }, /* GL_CLIP_DISTANCE4 */ + { 3181, 0x00003005 }, /* GL_CLIP_DISTANCE5 */ + { 3199, 0x00003006 }, /* GL_CLIP_DISTANCE6 */ + { 3217, 0x00003007 }, /* GL_CLIP_DISTANCE7 */ + { 3235, 0x00003000 }, /* GL_CLIP_PLANE0 */ + { 3250, 0x00003001 }, /* GL_CLIP_PLANE1 */ + { 3265, 0x00003002 }, /* GL_CLIP_PLANE2 */ + { 3280, 0x00003003 }, /* GL_CLIP_PLANE3 */ + { 3295, 0x00003004 }, /* GL_CLIP_PLANE4 */ + { 3310, 0x00003005 }, /* GL_CLIP_PLANE5 */ + { 3325, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + { 3358, 0x00000A00 }, /* GL_COEFF */ + { 3367, 0x00001800 }, /* GL_COLOR */ + { 3376, 0x00008076 }, /* GL_COLOR_ARRAY */ + { 3391, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + { 3421, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 3455, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ + { 3478, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ + { 3498, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ + { 3520, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ + { 3540, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ + { 3561, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ + { 3586, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */ + { 3611, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ + { 3632, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ + { 3654, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ + { 3680, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ + { 3702, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ + { 3728, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ + { 3750, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ + { 3776, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ + { 3798, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ + { 3824, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ + { 3846, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ + { 3872, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ + { 3894, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ + { 3920, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ + { 3945, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ + { 3966, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ + { 3991, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ + { 4012, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ + { 4037, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ + { 4058, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ + { 4083, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ + { 4104, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ + { 4129, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ + { 4150, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ + { 4175, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ + { 4196, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ + { 4221, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ + { 4242, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ + { 4267, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ + { 4288, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ + { 4313, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ + { 4333, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ + { 4354, 0x00001900 }, /* GL_COLOR_INDEX */ + { 4369, 0x00001603 }, /* GL_COLOR_INDEXES */ + { 4386, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ + { 4404, 0x00000B57 }, /* GL_COLOR_MATERIAL */ + { 4422, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ + { 4445, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ + { 4473, 0x000080B1 }, /* GL_COLOR_MATRIX */ + { 4489, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ + { 4509, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ + { 4537, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 4569, 0x00008458 }, /* GL_COLOR_SUM */ + { 4582, 0x00008458 }, /* GL_COLOR_SUM_ARB */ + { 4599, 0x000080D0 }, /* GL_COLOR_TABLE */ + { 4614, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ + { 4640, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ + { 4670, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ + { 4700, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ + { 4720, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ + { 4744, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ + { 4769, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ + { 4798, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ + { 4827, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ + { 4849, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ + { 4875, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ + { 4901, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ + { 4927, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ + { 4957, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ + { 4987, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + { 5017, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ + { 5051, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ + { 5085, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + { 5115, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ + { 5149, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ + { 5183, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ + { 5207, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ + { 5235, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ + { 5263, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ + { 5284, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ + { 5309, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ + { 5330, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ + { 5355, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ + { 5380, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ + { 5399, 0x00008570 }, /* GL_COMBINE */ + { 5410, 0x00008503 }, /* GL_COMBINE4 */ + { 5422, 0x00008572 }, /* GL_COMBINE_ALPHA */ + { 5439, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ + { 5460, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ + { 5481, 0x00008570 }, /* GL_COMBINE_ARB */ + { 5496, 0x00008570 }, /* GL_COMBINE_EXT */ + { 5511, 0x00008571 }, /* GL_COMBINE_RGB */ + { 5526, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ + { 5545, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ + { 5564, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ + { 5600, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */ + { 5626, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ + { 5650, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ + { 5678, 0x00001300 }, /* GL_COMPILE */ + { 5689, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ + { 5712, 0x00008B81 }, /* GL_COMPILE_STATUS */ + { 5730, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ + { 5750, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ + { 5774, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ + { 5798, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ + { 5826, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ + { 5850, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + { 5880, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ + { 5914, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ + { 5942, 0x00008225 }, /* GL_COMPRESSED_RED */ + { 5960, 0x00008226 }, /* GL_COMPRESSED_RG */ + { 5977, 0x000084ED }, /* GL_COMPRESSED_RGB */ + { 5995, 0x000084EE }, /* GL_COMPRESSED_RGBA */ + { 6014, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ + { 6037, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + { 6066, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + { 6099, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + { 6132, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + { 6165, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ + { 6187, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + { 6215, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + { 6247, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ + { 6272, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + { 6303, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ + { 6322, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ + { 6347, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ + { 6377, 0x0000911C }, /* GL_CONDITION_SATISFIED */ + { 6400, 0x00008576 }, /* GL_CONSTANT */ + { 6412, 0x00008003 }, /* GL_CONSTANT_ALPHA */ + { 6430, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ + { 6452, 0x00008576 }, /* GL_CONSTANT_ARB */ + { 6468, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ + { 6492, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ + { 6514, 0x00008001 }, /* GL_CONSTANT_COLOR */ + { 6532, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ + { 6554, 0x00008576 }, /* GL_CONSTANT_EXT */ + { 6570, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */ + { 6607, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */ + { 6635, 0x0000821E }, /* GL_CONTEXT_FLAGS */ + { 6652, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ + { 6691, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */ + { 6715, 0x00008010 }, /* GL_CONVOLUTION_1D */ + { 6733, 0x00008011 }, /* GL_CONVOLUTION_2D */ + { 6751, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ + { 6779, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ + { 6810, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ + { 6837, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ + { 6868, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ + { 6895, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ + { 6926, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ + { 6954, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ + { 6986, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ + { 7008, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ + { 7034, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ + { 7056, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ + { 7082, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ + { 7103, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ + { 7128, 0x00008862 }, /* GL_COORD_REPLACE */ + { 7145, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ + { 7166, 0x00008862 }, /* GL_COORD_REPLACE_NV */ + { 7186, 0x00008862 }, /* GL_COORD_REPLACE_OES */ + { 7207, 0x00001503 }, /* GL_COPY */ + { 7215, 0x0000150C }, /* GL_COPY_INVERTED */ + { 7232, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ + { 7252, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ + { 7272, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ + { 7293, 0x00000B44 }, /* GL_CULL_FACE */ + { 7306, 0x00000B45 }, /* GL_CULL_FACE_MODE */ + { 7324, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ + { 7343, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + { 7375, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + { 7410, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ + { 7431, 0x00000001 }, /* GL_CURRENT_BIT */ + { 7446, 0x00000B00 }, /* GL_CURRENT_COLOR */ + { 7463, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ + { 7484, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ + { 7510, 0x00000B01 }, /* GL_CURRENT_INDEX */ + { 7527, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ + { 7549, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ + { 7577, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ + { 7598, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + { 7632, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + { 7665, 0x00000B02 }, /* GL_CURRENT_NORMAL */ + { 7683, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + { 7713, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */ + { 7743, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ + { 7762, 0x00008865 }, /* GL_CURRENT_QUERY */ + { 7779, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ + { 7800, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ + { 7824, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ + { 7851, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ + { 7875, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ + { 7902, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ + { 7935, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + { 7969, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + { 8002, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ + { 8029, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ + { 8055, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ + { 8080, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ + { 8109, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ + { 8131, 0x00000900 }, /* GL_CW */ + { 8137, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ + { 8158, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ + { 8179, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ + { 8199, 0x00002101 }, /* GL_DECAL */ + { 8208, 0x00001E03 }, /* GL_DECR */ + { 8216, 0x00008508 }, /* GL_DECR_WRAP */ + { 8229, 0x00008508 }, /* GL_DECR_WRAP_EXT */ + { 8246, 0x00008B80 }, /* GL_DELETE_STATUS */ + { 8263, 0x00001801 }, /* GL_DEPTH */ + { 8272, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ + { 8292, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */ + { 8316, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */ + { 8340, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ + { 8360, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 8384, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */ + { 8408, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 8422, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 8436, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 8456, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 8481, 0x00008223 }, /* GL_DEPTH_BUFFER */ + { 8497, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 8517, 0x0000864F }, /* GL_DEPTH_CLAMP */ + { 8532, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 8550, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 8571, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 8590, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 8611, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 8636, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */ + { 8661, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 8687, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 8708, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 8733, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */ + { 8758, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 8784, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 8805, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 8830, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */ + { 8855, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 8881, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 8895, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 8910, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 8925, 0x000084F9 }, /* GL_DEPTH_STENCIL */ + { 8942, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ + { 8970, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */ + { 8991, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 9011, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */ + { 9032, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 9060, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 9088, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 9102, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 9124, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 9150, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 9169, 0x00001201 }, /* GL_DIFFUSE */ + { 9180, 0x00000BD0 }, /* GL_DITHER */ + { 9190, 0x00000A02 }, /* GL_DOMAIN */ + { 9200, 0x00001100 }, /* GL_DONT_CARE */ + { 9213, 0x000086AE }, /* GL_DOT3_RGB */ + { 9225, 0x000086AF }, /* GL_DOT3_RGBA */ + { 9238, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 9255, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 9272, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 9288, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 9304, 0x0000140A }, /* GL_DOUBLE */ + { 9314, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 9330, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 9345, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 9361, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 9381, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 9401, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 9417, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 9434, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 9455, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 9476, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 9493, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 9514, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 9535, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 9552, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 9573, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 9594, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 9611, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 9632, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 9653, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 9670, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 9691, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 9712, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 9729, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 9750, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 9771, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 9791, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 9811, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 9827, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 9847, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 9867, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 9883, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 9903, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 9923, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 9939, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 9959, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 9979, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 9995, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 10015, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 10035, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 10051, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 10071, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 10091, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 10107, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 10127, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 10147, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 10163, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 10183, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 10203, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 10219, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 10239, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 10259, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ + { 10279, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */ + { 10307, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 10339, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 10363, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 10383, 0x00000304 }, /* GL_DST_ALPHA */ + { 10396, 0x00000306 }, /* GL_DST_COLOR */ + { 10409, 0x0000877A }, /* GL_DU8DV8_ATI */ + { 10423, 0x00008779 }, /* GL_DUDV_ATI */ + { 10435, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 10451, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 10471, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 10487, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 10507, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 10523, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 10543, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 10556, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 10575, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 10609, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 10647, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 10674, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 10700, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 10724, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 10756, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 10792, 0x00001600 }, /* GL_EMISSION */ + { 10804, 0x00002000 }, /* GL_ENABLE_BIT */ + { 10818, 0x00000202 }, /* GL_EQUAL */ + { 10827, 0x00001509 }, /* GL_EQUIV */ + { 10836, 0x00010000 }, /* GL_EVAL_BIT */ + { 10848, 0x00000800 }, /* GL_EXP */ + { 10855, 0x00000801 }, /* GL_EXP2 */ + { 10863, 0x00001F03 }, /* GL_EXTENSIONS */ + { 10877, 0x00002400 }, /* GL_EYE_LINEAR */ + { 10891, 0x00002502 }, /* GL_EYE_PLANE */ + { 10904, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 10929, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 10946, 0x00000000 }, /* GL_FALSE */ + { 10955, 0x00001101 }, /* GL_FASTEST */ + { 10966, 0x00001C01 }, /* GL_FEEDBACK */ + { 10978, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 11005, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 11029, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 11053, 0x00001B02 }, /* GL_FILL */ + { 11061, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ + { 11088, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ + { 11119, 0x0000140C }, /* GL_FIXED */ + { 11128, 0x0000140C }, /* GL_FIXED_OES */ + { 11141, 0x0000891D }, /* GL_FIXED_ONLY */ + { 11155, 0x0000891D }, /* GL_FIXED_ONLY_ARB */ + { 11173, 0x00001D00 }, /* GL_FLAT */ + { 11181, 0x00001406 }, /* GL_FLOAT */ + { 11190, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 11204, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 11222, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ + { 11238, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ + { 11254, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 11268, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 11286, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ + { 11302, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ + { 11318, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 11332, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 11350, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ + { 11366, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ + { 11382, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 11396, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 11414, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 11428, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 11446, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 11460, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 11478, 0x00000B60 }, /* GL_FOG */ + { 11485, 0x00000080 }, /* GL_FOG_BIT */ + { 11496, 0x00000B66 }, /* GL_FOG_COLOR */ + { 11509, 0x00008451 }, /* GL_FOG_COORD */ + { 11522, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 11540, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 11564, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 11603, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 11646, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 11678, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 11709, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 11738, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 11763, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 11782, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 11816, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 11843, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 11869, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 11893, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 11910, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 11925, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 11949, 0x00000B64 }, /* GL_FOG_END */ + { 11960, 0x00000C54 }, /* GL_FOG_HINT */ + { 11972, 0x00000B61 }, /* GL_FOG_INDEX */ + { 11985, 0x00000B65 }, /* GL_FOG_MODE */ + { 11997, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 12016, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 12041, 0x00000B63 }, /* GL_FOG_START */ + { 12054, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 12072, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 12096, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 12115, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 12138, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 12173, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */ + { 12212, 0x00008D40 }, /* GL_FRAMEBUFFER */ + { 12227, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + { 12264, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + { 12300, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + { 12341, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + { 12382, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + { 12419, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + { 12456, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ + { 12490, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */ + { 12528, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + { 12566, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 12608, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */ + { 12650, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + { 12688, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 12730, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */ + { 12772, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + { 12807, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + { 12846, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 12895, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */ + { 12944, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + { 12992, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 13044, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */ + { 13096, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + { 13136, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 13180, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + { 13220, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 13264, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */ + { 13308, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ + { 13331, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 13358, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */ + { 13385, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ + { 13409, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 13437, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */ + { 13465, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ + { 13488, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 13507, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + { 13544, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 13585, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */ + { 13626, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */ + { 13663, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 13704, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */ + { 13745, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + { 13783, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 13825, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */ + { 13867, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 13918, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 13956, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */ + { 13994, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ + { 14036, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ + { 14076, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */ + { 14120, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + { 14165, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 14214, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */ + { 14263, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + { 14301, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ + { 14343, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + { 14381, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 14423, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */ + { 14465, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */ + { 14484, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 14516, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ + { 14541, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ + { 14568, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 14599, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */ + { 14630, 0x00000404 }, /* GL_FRONT */ + { 14639, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 14657, 0x00000B46 }, /* GL_FRONT_FACE */ + { 14671, 0x00000400 }, /* GL_FRONT_LEFT */ + { 14685, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 14700, 0x00008006 }, /* GL_FUNC_ADD */ + { 14712, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 14728, 0x00008006 }, /* GL_FUNC_ADD_OES */ + { 14744, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 14769, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 14798, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */ + { 14827, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 14844, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 14865, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */ + { 14886, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 14905, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 14929, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 14958, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 14982, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */ + { 15005, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */ + { 15032, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */ + { 15056, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ + { 15084, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */ + { 15103, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */ + { 15126, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */ + { 15151, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */ + { 15180, 0x00000206 }, /* GL_GEQUAL */ + { 15190, 0x00000204 }, /* GL_GREATER */ + { 15201, 0x00001904 }, /* GL_GREEN */ + { 15210, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 15224, 0x00000D53 }, /* GL_GREEN_BITS */ + { 15238, 0x00008D95 }, /* GL_GREEN_INTEGER */ + { 15255, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */ + { 15276, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 15291, 0x0000140B }, /* GL_HALF_FLOAT */ + { 15305, 0x00008D61 }, /* GL_HALF_FLOAT_OES */ + { 15323, 0x00008DF2 }, /* GL_HIGH_FLOAT */ + { 15337, 0x00008DF5 }, /* GL_HIGH_INT */ + { 15349, 0x00008000 }, /* GL_HINT_BIT */ + { 15361, 0x00008024 }, /* GL_HISTOGRAM */ + { 15374, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 15398, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 15426, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 15449, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 15476, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 15493, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 15513, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 15537, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 15561, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 15589, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 15617, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 15649, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 15671, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 15697, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 15715, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 15737, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 15756, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 15779, 0x0000862A }, /* GL_IDENTITY_NV */ + { 15794, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 15814, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ + { 15850, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 15890, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ + { 15924, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 15962, 0x00001E02 }, /* GL_INCR */ + { 15970, 0x00008507 }, /* GL_INCR_WRAP */ + { 15983, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 16000, 0x00008222 }, /* GL_INDEX */ + { 16009, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 16024, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 16054, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 16088, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 16111, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 16133, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 16153, 0x00000D51 }, /* GL_INDEX_BITS */ + { 16167, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 16188, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 16206, 0x00000C30 }, /* GL_INDEX_MODE */ + { 16220, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 16236, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 16251, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 16270, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 16289, 0x00001404 }, /* GL_INT */ + { 16296, 0x00008049 }, /* GL_INTENSITY */ + { 16309, 0x0000804C }, /* GL_INTENSITY12 */ + { 16324, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 16343, 0x0000804D }, /* GL_INTENSITY16 */ + { 16358, 0x00008D8B }, /* GL_INTENSITY16I_EXT */ + { 16378, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */ + { 16399, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 16418, 0x00008D85 }, /* GL_INTENSITY32I_EXT */ + { 16438, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */ + { 16459, 0x0000804A }, /* GL_INTENSITY4 */ + { 16473, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 16491, 0x0000804B }, /* GL_INTENSITY8 */ + { 16505, 0x00008D91 }, /* GL_INTENSITY8I_EXT */ + { 16524, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */ + { 16544, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 16562, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 16579, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */ + { 16602, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */ + { 16629, 0x00008575 }, /* GL_INTERPOLATE */ + { 16644, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 16663, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 16682, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */ + { 16704, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */ + { 16722, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */ + { 16746, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */ + { 16774, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */ + { 16796, 0x00008DCA }, /* GL_INT_SAMPLER_2D */ + { 16814, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */ + { 16838, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */ + { 16866, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */ + { 16888, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */ + { 16911, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */ + { 16938, 0x00008DCB }, /* GL_INT_SAMPLER_3D */ + { 16956, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */ + { 16978, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */ + { 17000, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */ + { 17026, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */ + { 17046, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */ + { 17070, 0x00008B53 }, /* GL_INT_VEC2 */ + { 17082, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 17098, 0x00008B54 }, /* GL_INT_VEC3 */ + { 17110, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 17126, 0x00008B55 }, /* GL_INT_VEC4 */ + { 17138, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 17154, 0x00000500 }, /* GL_INVALID_ENUM */ + { 17170, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + { 17203, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 17240, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */ + { 17277, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 17298, 0x00000501 }, /* GL_INVALID_VALUE */ + { 17315, 0x0000862B }, /* GL_INVERSE_NV */ + { 17329, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 17353, 0x0000150A }, /* GL_INVERT */ + { 17363, 0x00001E00 }, /* GL_KEEP */ + { 17371, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ + { 17397, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ + { 17427, 0x00000406 }, /* GL_LEFT */ + { 17435, 0x00000203 }, /* GL_LEQUAL */ + { 17445, 0x00000201 }, /* GL_LESS */ + { 17453, 0x00004000 }, /* GL_LIGHT0 */ + { 17463, 0x00004001 }, /* GL_LIGHT1 */ + { 17473, 0x00004002 }, /* GL_LIGHT2 */ + { 17483, 0x00004003 }, /* GL_LIGHT3 */ + { 17493, 0x00004004 }, /* GL_LIGHT4 */ + { 17503, 0x00004005 }, /* GL_LIGHT5 */ + { 17513, 0x00004006 }, /* GL_LIGHT6 */ + { 17523, 0x00004007 }, /* GL_LIGHT7 */ + { 17533, 0x00000B50 }, /* GL_LIGHTING */ + { 17545, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 17561, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 17584, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 17613, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 17646, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 17674, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 17698, 0x00001B01 }, /* GL_LINE */ + { 17706, 0x00002601 }, /* GL_LINEAR */ + { 17716, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 17738, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 17768, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 17799, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 17823, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 17848, 0x00000001 }, /* GL_LINES */ + { 17857, 0x0000000A }, /* GL_LINES_ADJACENCY */ + { 17876, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */ + { 17899, 0x00000004 }, /* GL_LINE_BIT */ + { 17911, 0x00000002 }, /* GL_LINE_LOOP */ + { 17924, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 17944, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 17959, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 17979, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 17995, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 18019, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 18042, 0x00000003 }, /* GL_LINE_STRIP */ + { 18056, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */ + { 18080, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */ + { 18108, 0x00000702 }, /* GL_LINE_TOKEN */ + { 18122, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 18136, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 18162, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 18182, 0x00008B82 }, /* GL_LINK_STATUS */ + { 18197, 0x00000B32 }, /* GL_LIST_BASE */ + { 18210, 0x00020000 }, /* GL_LIST_BIT */ + { 18222, 0x00000B33 }, /* GL_LIST_INDEX */ + { 18236, 0x00000B30 }, /* GL_LIST_MODE */ + { 18249, 0x00000101 }, /* GL_LOAD */ + { 18257, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 18269, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 18286, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 18300, 0x00008DF0 }, /* GL_LOW_FLOAT */ + { 18313, 0x00008DF3 }, /* GL_LOW_INT */ + { 18324, 0x00001909 }, /* GL_LUMINANCE */ + { 18337, 0x00008041 }, /* GL_LUMINANCE12 */ + { 18352, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 18375, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 18402, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 18424, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 18450, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 18469, 0x00008042 }, /* GL_LUMINANCE16 */ + { 18484, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */ + { 18504, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */ + { 18525, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 18548, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 18575, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 18594, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */ + { 18614, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */ + { 18635, 0x0000803F }, /* GL_LUMINANCE4 */ + { 18649, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 18670, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 18695, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 18713, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 18734, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 18759, 0x00008040 }, /* GL_LUMINANCE8 */ + { 18773, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */ + { 18792, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */ + { 18812, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 18833, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 18858, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 18876, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 18895, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */ + { 18921, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */ + { 18948, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */ + { 18974, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */ + { 19001, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */ + { 19026, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */ + { 19052, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ + { 19083, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */ + { 19108, 0x0000821B }, /* GL_MAJOR_VERSION */ + { 19125, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 19141, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 19161, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 19183, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 19197, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 19212, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 19236, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 19260, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 19284, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 19308, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 19325, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 19342, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 19370, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 19399, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 19428, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 19457, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 19486, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 19515, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 19544, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 19572, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 19600, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 19628, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 19656, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 19684, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 19712, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 19740, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 19768, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 19796, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 19812, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 19832, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 19854, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 19868, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 19883, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 19907, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 19931, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 19955, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 19979, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 19996, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 20013, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 20041, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 20070, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 20099, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 20128, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 20157, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 20186, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 20215, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 20243, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 20271, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 20299, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 20327, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 20355, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 20383, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 20411, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 20439, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 20467, 0x00000D10 }, /* GL_MAP_COLOR */ + { 20480, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ + { 20506, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ + { 20535, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ + { 20563, 0x00000001 }, /* GL_MAP_READ_BIT */ + { 20579, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 20594, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ + { 20620, 0x00000002 }, /* GL_MAP_WRITE_BIT */ + { 20637, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 20652, 0x00008630 }, /* GL_MATRIX0_NV */ + { 20666, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 20682, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 20698, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 20714, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 20730, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 20746, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 20762, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 20778, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 20794, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 20810, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 20826, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 20841, 0x00008631 }, /* GL_MATRIX1_NV */ + { 20855, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 20871, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 20887, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 20903, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 20919, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 20935, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 20951, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 20967, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 20983, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 20999, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 21015, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 21030, 0x00008632 }, /* GL_MATRIX2_NV */ + { 21044, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 21060, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 21076, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 21091, 0x00008633 }, /* GL_MATRIX3_NV */ + { 21105, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 21120, 0x00008634 }, /* GL_MATRIX4_NV */ + { 21134, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 21149, 0x00008635 }, /* GL_MATRIX5_NV */ + { 21163, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 21178, 0x00008636 }, /* GL_MATRIX6_NV */ + { 21192, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 21207, 0x00008637 }, /* GL_MATRIX7_NV */ + { 21221, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 21236, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 21251, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 21277, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ + { 21318, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */ + { 21344, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 21378, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */ + { 21412, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 21443, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */ + { 21474, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 21507, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */ + { 21540, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 21571, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */ + { 21602, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 21617, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 21639, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */ + { 21661, 0x00008008 }, /* GL_MAX */ + { 21668, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 21691, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */ + { 21718, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ + { 21746, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 21778, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 21804, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 21837, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 21863, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 21897, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */ + { 21919, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 21938, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ + { 21963, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 21992, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 22024, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 22060, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 22096, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 22136, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 22162, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 22192, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 22217, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 22246, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 22275, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 22308, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */ + { 22341, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 22361, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 22385, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 22409, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 22433, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 22458, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 22476, 0x00008008 }, /* GL_MAX_EXT */ + { 22487, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ + { 22520, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 22555, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 22594, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ + { 22626, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ + { 22659, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ + { 22693, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ + { 22725, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */ + { 22761, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ + { 22797, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */ + { 22837, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ + { 22877, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */ + { 22921, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ + { 22956, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */ + { 22995, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ + { 23034, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 23048, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 23068, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 23106, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 23135, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 23159, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 23187, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */ + { 23215, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 23238, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 23275, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 23311, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 23338, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 23367, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 23401, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 23437, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 23464, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 23496, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 23532, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 23561, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 23590, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 23618, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 23656, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 23700, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 23743, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 23777, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 23816, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 23853, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 23891, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 23934, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 23977, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 24007, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 24038, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ + { 24066, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */ + { 24098, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 24134, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 24170, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 24200, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ + { 24230, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 24264, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 24297, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ + { 24322, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 24351, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */ + { 24380, 0x00008D57 }, /* GL_MAX_SAMPLES */ + { 24395, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ + { 24414, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + { 24441, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 24461, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 24485, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */ + { 24512, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE_ARB */ + { 24543, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 24565, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 24591, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 24618, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 24649, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 24673, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */ + { 24701, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 24735, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 24755, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 24782, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 24803, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 24828, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 24853, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 24888, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ + { 24937, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ + { 24990, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ + { 25033, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ + { 25080, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ + { 25126, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ + { 25176, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */ + { 25202, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 25224, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 25250, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */ + { 25273, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 25295, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 25321, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ + { 25353, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 25387, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 25425, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 25458, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 25495, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ + { 25525, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 25549, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */ + { 25573, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ + { 25610, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 25631, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */ + { 25647, 0x00008DF4 }, /* GL_MEDIUM_INT */ + { 25661, 0x00008007 }, /* GL_MIN */ + { 25668, 0x0000802E }, /* GL_MINMAX */ + { 25678, 0x0000802E }, /* GL_MINMAX_EXT */ + { 25692, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 25709, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 25730, 0x00008030 }, /* GL_MINMAX_SINK */ + { 25745, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 25764, 0x0000821C }, /* GL_MINOR_VERSION */ + { 25781, 0x00008007 }, /* GL_MIN_EXT */ + { 25792, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ + { 25820, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */ + { 25852, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 25871, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 25894, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 25917, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 25937, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 25957, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 25987, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 26015, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 26043, 0x00001700 }, /* GL_MODELVIEW */ + { 26056, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 26074, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 26093, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 26112, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 26131, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 26150, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 26169, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 26188, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 26207, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 26226, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 26245, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 26264, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 26282, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 26301, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 26320, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 26339, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 26358, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 26377, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 26396, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 26415, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 26434, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 26453, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 26472, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 26490, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 26509, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 26528, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 26546, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 26564, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 26582, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 26600, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 26618, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 26636, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 26654, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 26674, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 26716, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 26743, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 26768, 0x00002100 }, /* GL_MODULATE */ + { 26780, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 26800, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 26827, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 26852, 0x00000103 }, /* GL_MULT */ + { 26860, 0x0000809D }, /* GL_MULTISAMPLE */ + { 26875, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 26895, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 26914, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 26933, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 26957, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 26980, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 27010, 0x00002A25 }, /* GL_N3F_V3F */ + { 27021, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 27041, 0x0000150E }, /* GL_NAND */ + { 27049, 0x00002600 }, /* GL_NEAREST */ + { 27060, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 27091, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 27123, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 27148, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 27174, 0x00000200 }, /* GL_NEVER */ + { 27183, 0x00001102 }, /* GL_NICEST */ + { 27193, 0x00000000 }, /* GL_NONE */ + { 27201, 0x00000000 }, /* GL_NONE_OES */ + { 27213, 0x00001505 }, /* GL_NOOP */ + { 27221, 0x00001508 }, /* GL_NOR */ + { 27228, 0x00000BA1 }, /* GL_NORMALIZE */ + { 27241, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 27257, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 27288, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 27323, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 27347, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 27370, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 27391, 0x00008511 }, /* GL_NORMAL_MAP */ + { 27405, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 27423, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 27440, 0x00008511 }, /* GL_NORMAL_MAP_OES */ + { 27458, 0x00000205 }, /* GL_NOTEQUAL */ + { 27470, 0x00000000 }, /* GL_NO_ERROR */ + { 27482, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 27516, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 27554, 0x0000821D }, /* GL_NUM_EXTENSIONS */ + { 27572, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ + { 27606, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */ + { 27635, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 27667, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 27709, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 27739, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 27779, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 27810, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 27839, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 27867, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 27897, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 27914, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 27940, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 27956, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 27991, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 28013, 0x00009112 }, /* GL_OBJECT_TYPE */ + { 28028, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 28047, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 28077, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 28098, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 28126, 0x00000001 }, /* GL_ONE */ + { 28133, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 28161, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 28193, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 28221, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 28253, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 28276, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 28299, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 28322, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 28345, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 28363, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 28385, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 28407, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 28423, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 28443, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 28463, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 28481, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 28503, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 28525, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 28541, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 28561, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 28581, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 28599, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 28621, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 28643, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 28659, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 28679, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 28699, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 28720, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 28739, 0x00001507 }, /* GL_OR */ + { 28745, 0x00000A01 }, /* GL_ORDER */ + { 28754, 0x0000150D }, /* GL_OR_INVERTED */ + { 28769, 0x0000150B }, /* GL_OR_REVERSE */ + { 28783, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 28800, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 28818, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 28839, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 28859, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 28877, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 28896, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 28916, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 28936, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 28954, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 28973, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 28998, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 29022, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 29043, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 29065, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 29087, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 29112, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 29136, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 29157, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 29179, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 29201, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 29223, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 29254, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 29274, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 29299, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 29319, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 29344, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 29364, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 29389, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 29409, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 29434, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 29454, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 29479, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 29499, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 29524, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 29544, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 29569, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 29589, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 29614, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 29634, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 29659, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 29679, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 29704, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 29722, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 29743, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 29772, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 29805, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 29830, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 29853, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 29884, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 29919, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 29946, 0x00001B00 }, /* GL_POINT */ + { 29955, 0x00000000 }, /* GL_POINTS */ + { 29965, 0x00000002 }, /* GL_POINT_BIT */ + { 29978, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 30008, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 30042, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 30076, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 30111, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 30140, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 30173, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 30206, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 30240, 0x00000B11 }, /* GL_POINT_SIZE */ + { 30254, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + { 30293, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */ + { 30317, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + { 30349, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + { 30380, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + { 30409, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 30435, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 30453, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 30475, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 30497, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 30520, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 30538, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 30560, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 30582, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 30605, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 30625, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 30641, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 30662, 0x00008861 }, /* GL_POINT_SPRITE */ + { 30678, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 30698, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 30727, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 30746, 0x00008861 }, /* GL_POINT_SPRITE_OES */ + { 30766, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 30792, 0x00000701 }, /* GL_POINT_TOKEN */ + { 30807, 0x00000009 }, /* GL_POLYGON */ + { 30818, 0x00000008 }, /* GL_POLYGON_BIT */ + { 30833, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 30849, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 30872, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 30897, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 30920, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 30943, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 30967, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 30991, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 31009, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 31032, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 31051, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 31074, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 31091, 0x00001203 }, /* GL_POSITION */ + { 31103, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 31135, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 31171, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 31204, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 31241, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 31272, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 31307, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 31339, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 31375, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 31408, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 31440, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 31476, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 31509, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 31546, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 31576, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 31610, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 31641, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 31676, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 31707, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 31742, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 31774, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 31810, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 31840, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 31874, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 31905, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 31940, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 31972, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 32003, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 32038, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 32070, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 32106, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 32135, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 32168, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 32198, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 32232, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 32271, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 32304, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 32344, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 32378, 0x00008578 }, /* GL_PREVIOUS */ + { 32390, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 32406, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 32422, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 32439, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 32460, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 32481, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */ + { 32505, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ + { 32533, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */ + { 32554, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */ + { 32581, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */ + { 32611, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */ + { 32635, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 32668, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 32700, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 32723, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */ + { 32753, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */ + { 32782, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 32805, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 32835, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 32864, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 32892, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 32914, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 32942, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 32970, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 32992, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 33013, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 33053, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 33092, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 33122, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 33157, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 33190, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 33224, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 33263, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 33302, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 33324, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 33350, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 33374, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */ + { 33396, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */ + { 33422, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 33445, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 33467, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 33488, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 33509, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 33536, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 33568, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 33600, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 33635, 0x00001701 }, /* GL_PROJECTION */ + { 33649, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 33670, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 33713, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 33739, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ + { 33759, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ + { 33783, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 33804, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 33823, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 33846, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 33885, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 33923, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 33943, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */ + { 33969, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 33999, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 34023, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 34043, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */ + { 34069, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 34099, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 34123, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 34143, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 34176, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 34202, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 34232, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */ + { 34259, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 34290, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 34320, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ + { 34339, 0x00002003 }, /* GL_Q */ + { 34344, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 34369, 0x00000007 }, /* GL_QUADS */ + { 34378, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + { 34422, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + { 34470, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 34487, 0x00000008 }, /* GL_QUAD_STRIP */ + { 34501, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */ + { 34528, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ + { 34558, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */ + { 34582, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ + { 34609, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 34631, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 34657, 0x00008E14 }, /* GL_QUERY_NO_WAIT */ + { 34674, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ + { 34694, 0x00008866 }, /* GL_QUERY_RESULT */ + { 34710, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 34730, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 34756, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 34786, 0x00008E13 }, /* GL_QUERY_WAIT */ + { 34800, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ + { 34817, 0x00002002 }, /* GL_R */ + { 34822, 0x00008C3A }, /* GL_R11F_G11F_B10F */ + { 34840, 0x00008F98 }, /* GL_R16_SNORM */ + { 34853, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 34865, 0x00008F94 }, /* GL_R8_SNORM */ + { 34877, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */ + { 34899, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ + { 34925, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 34958, 0x00000C02 }, /* GL_READ_BUFFER */ + { 34973, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 34993, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ + { 35021, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 35053, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 35077, 0x000088B8 }, /* GL_READ_ONLY */ + { 35090, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 35107, 0x000088BA }, /* GL_READ_WRITE */ + { 35121, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 35139, 0x00001903 }, /* GL_RED */ + { 35146, 0x00008016 }, /* GL_REDUCE */ + { 35156, 0x00008016 }, /* GL_REDUCE_EXT */ + { 35170, 0x00000D15 }, /* GL_RED_BIAS */ + { 35182, 0x00000D52 }, /* GL_RED_BITS */ + { 35194, 0x00008D94 }, /* GL_RED_INTEGER */ + { 35209, 0x00008D94 }, /* GL_RED_INTEGER_EXT */ + { 35228, 0x00000D14 }, /* GL_RED_SCALE */ + { 35241, 0x00008F90 }, /* GL_RED_SNORM */ + { 35254, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 35272, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 35294, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 35315, 0x00008512 }, /* GL_REFLECTION_MAP_OES */ + { 35337, 0x00008A19 }, /* GL_RELEASED_APPLE */ + { 35355, 0x00001C00 }, /* GL_RENDER */ + { 35365, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 35381, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 35408, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */ + { 35439, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ + { 35463, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 35491, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */ + { 35519, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 35545, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */ + { 35575, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 35602, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */ + { 35633, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 35653, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 35680, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */ + { 35711, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 35734, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 35761, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */ + { 35788, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 35820, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 35856, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ + { 35892, 0x00008D41 }, /* GL_RENDERBUFFER_OES */ + { 35912, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 35937, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */ + { 35966, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 35990, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ + { 36018, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 36047, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */ + { 36080, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 36102, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 36128, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */ + { 36154, 0x00001F01 }, /* GL_RENDERER */ + { 36166, 0x00000C40 }, /* GL_RENDER_MODE */ + { 36181, 0x00002901 }, /* GL_REPEAT */ + { 36191, 0x00001E01 }, /* GL_REPLACE */ + { 36202, 0x00008062 }, /* GL_REPLACE_EXT */ + { 36217, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 36240, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 36258, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 36280, 0x00008A1B }, /* GL_RETAINED_APPLE */ + { 36298, 0x00000102 }, /* GL_RETURN */ + { 36308, 0x00008F99 }, /* GL_RG16_SNORM */ + { 36322, 0x00008F95 }, /* GL_RG8_SNORM */ + { 36335, 0x00001907 }, /* GL_RGB */ + { 36342, 0x00008052 }, /* GL_RGB10 */ + { 36351, 0x00008059 }, /* GL_RGB10_A2 */ + { 36363, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 36379, 0x00008052 }, /* GL_RGB10_EXT */ + { 36392, 0x00008053 }, /* GL_RGB12 */ + { 36401, 0x00008053 }, /* GL_RGB12_EXT */ + { 36414, 0x00008054 }, /* GL_RGB16 */ + { 36423, 0x0000881B }, /* GL_RGB16F */ + { 36433, 0x00008D89 }, /* GL_RGB16I */ + { 36443, 0x00008D89 }, /* GL_RGB16I_EXT */ + { 36457, 0x00008D77 }, /* GL_RGB16UI */ + { 36468, 0x00008D77 }, /* GL_RGB16UI_EXT */ + { 36483, 0x00008054 }, /* GL_RGB16_EXT */ + { 36496, 0x00008F9A }, /* GL_RGB16_SNORM */ + { 36511, 0x0000804E }, /* GL_RGB2_EXT */ + { 36523, 0x00008815 }, /* GL_RGB32F */ + { 36533, 0x00008D83 }, /* GL_RGB32I */ + { 36543, 0x00008D83 }, /* GL_RGB32I_EXT */ + { 36557, 0x00008D71 }, /* GL_RGB32UI */ + { 36568, 0x00008D71 }, /* GL_RGB32UI_EXT */ + { 36583, 0x0000804F }, /* GL_RGB4 */ + { 36591, 0x0000804F }, /* GL_RGB4_EXT */ + { 36603, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 36616, 0x00008050 }, /* GL_RGB5 */ + { 36624, 0x00008D62 }, /* GL_RGB565 */ + { 36634, 0x00008D62 }, /* GL_RGB565_OES */ + { 36648, 0x00008057 }, /* GL_RGB5_A1 */ + { 36659, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 36674, 0x00008057 }, /* GL_RGB5_A1_OES */ + { 36689, 0x00008050 }, /* GL_RGB5_EXT */ + { 36701, 0x00008051 }, /* GL_RGB8 */ + { 36709, 0x00008D8F }, /* GL_RGB8I */ + { 36718, 0x00008D8F }, /* GL_RGB8I_EXT */ + { 36731, 0x00008D7D }, /* GL_RGB8UI */ + { 36741, 0x00008D7D }, /* GL_RGB8UI_EXT */ + { 36755, 0x00008051 }, /* GL_RGB8_EXT */ + { 36767, 0x00008051 }, /* GL_RGB8_OES */ + { 36779, 0x00008F96 }, /* GL_RGB8_SNORM */ + { 36793, 0x00008C3D }, /* GL_RGB9_E5 */ + { 36804, 0x00001908 }, /* GL_RGBA */ + { 36812, 0x0000805A }, /* GL_RGBA12 */ + { 36822, 0x0000805A }, /* GL_RGBA12_EXT */ + { 36836, 0x0000805B }, /* GL_RGBA16 */ + { 36846, 0x0000881A }, /* GL_RGBA16F */ + { 36857, 0x00008D88 }, /* GL_RGBA16I */ + { 36868, 0x00008D88 }, /* GL_RGBA16I_EXT */ + { 36883, 0x00008D76 }, /* GL_RGBA16UI */ + { 36895, 0x00008D76 }, /* GL_RGBA16UI_EXT */ + { 36911, 0x0000805B }, /* GL_RGBA16_EXT */ + { 36925, 0x00008F9B }, /* GL_RGBA16_SNORM */ + { 36941, 0x00008055 }, /* GL_RGBA2 */ + { 36950, 0x00008055 }, /* GL_RGBA2_EXT */ + { 36963, 0x00008814 }, /* GL_RGBA32F */ + { 36974, 0x00008D82 }, /* GL_RGBA32I */ + { 36985, 0x00008D82 }, /* GL_RGBA32I_EXT */ + { 37000, 0x00008D70 }, /* GL_RGBA32UI */ + { 37012, 0x00008D70 }, /* GL_RGBA32UI_EXT */ + { 37028, 0x00008056 }, /* GL_RGBA4 */ + { 37037, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 37056, 0x00008056 }, /* GL_RGBA4_EXT */ + { 37069, 0x00008056 }, /* GL_RGBA4_OES */ + { 37082, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 37096, 0x00008058 }, /* GL_RGBA8 */ + { 37105, 0x00008D8E }, /* GL_RGBA8I */ + { 37115, 0x00008D8E }, /* GL_RGBA8I_EXT */ + { 37129, 0x00008D7C }, /* GL_RGBA8UI */ + { 37140, 0x00008D7C }, /* GL_RGBA8UI_EXT */ + { 37155, 0x00008058 }, /* GL_RGBA8_EXT */ + { 37168, 0x00008058 }, /* GL_RGBA8_OES */ + { 37181, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 37196, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 37214, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */ + { 37237, 0x00008D99 }, /* GL_RGBA_INTEGER */ + { 37253, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */ + { 37273, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */ + { 37298, 0x00000C31 }, /* GL_RGBA_MODE */ + { 37311, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 37324, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 37338, 0x00008D98 }, /* GL_RGB_INTEGER */ + { 37353, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */ + { 37372, 0x000083A0 }, /* GL_RGB_S3TC */ + { 37384, 0x00008573 }, /* GL_RGB_SCALE */ + { 37397, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 37414, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 37431, 0x00008F92 }, /* GL_RGB_SNORM */ + { 37444, 0x00008F91 }, /* GL_RG_SNORM */ + { 37456, 0x00000407 }, /* GL_RIGHT */ + { 37465, 0x00002000 }, /* GL_S */ + { 37470, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 37484, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */ + { 37504, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */ + { 37528, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */ + { 37555, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */ + { 37586, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 37607, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 37621, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */ + { 37641, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */ + { 37665, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */ + { 37692, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */ + { 37723, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */ + { 37742, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */ + { 37768, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 37789, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 37803, 0x00008B5F }, /* GL_SAMPLER_3D_OES */ + { 37821, 0x00008919 }, /* GL_SAMPLER_BINDING */ + { 37840, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */ + { 37858, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */ + { 37880, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 37896, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */ + { 37919, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */ + { 37946, 0x000080A9 }, /* GL_SAMPLES */ + { 37957, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 37973, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 37988, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 38006, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 38028, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 38056, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 38088, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 38111, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 38138, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 38156, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 38179, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 38201, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 38220, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 38243, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 38269, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 38299, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 38324, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 38353, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 38368, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 38383, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 38399, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 38424, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 38464, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 38508, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 38541, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 38571, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 38603, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 38633, 0x00001C02 }, /* GL_SELECT */ + { 38643, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 38671, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 38696, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 38712, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */ + { 38732, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ + { 38756, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 38783, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 38814, 0x0000150F }, /* GL_SET */ + { 38821, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */ + { 38846, 0x00008DFA }, /* GL_SHADER_COMPILER */ + { 38865, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 38886, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 38910, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 38925, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 38940, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 38968, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 38991, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 39021, 0x00001601 }, /* GL_SHININESS */ + { 39034, 0x00001402 }, /* GL_SHORT */ + { 39043, 0x00009119 }, /* GL_SIGNALED */ + { 39055, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 39076, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 39092, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 39112, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 39131, 0x00008C46 }, /* GL_SLUMINANCE */ + { 39145, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 39160, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 39182, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 39202, 0x00001D01 }, /* GL_SMOOTH */ + { 39212, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 39245, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 39272, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 39305, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 39332, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 39349, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 39370, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 39391, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 39406, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 39425, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 39444, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 39461, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 39482, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 39503, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 39518, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 39537, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 39556, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 39573, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 39594, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 39615, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 39630, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 39649, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 39668, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 39688, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 39706, 0x00001202 }, /* GL_SPECULAR */ + { 39718, 0x00002402 }, /* GL_SPHERE_MAP */ + { 39732, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 39747, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 39765, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 39782, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 39796, 0x00008580 }, /* GL_SRC0_RGB */ + { 39808, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 39822, 0x00008581 }, /* GL_SRC1_RGB */ + { 39834, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 39848, 0x00008582 }, /* GL_SRC2_RGB */ + { 39860, 0x00000302 }, /* GL_SRC_ALPHA */ + { 39873, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 39895, 0x00000300 }, /* GL_SRC_COLOR */ + { 39908, 0x00008C40 }, /* GL_SRGB */ + { 39916, 0x00008C41 }, /* GL_SRGB8 */ + { 39925, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 39941, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 39955, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 39973, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 39992, 0x000088E6 }, /* GL_STATIC_COPY */ + { 40007, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 40026, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 40041, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 40060, 0x000088E5 }, /* GL_STATIC_READ */ + { 40075, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 40094, 0x00001802 }, /* GL_STENCIL */ + { 40105, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 40127, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 40153, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */ + { 40179, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 40200, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 40225, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 40246, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 40271, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 40303, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 40339, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 40371, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 40407, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 40427, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 40454, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 40480, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 40496, 0x00008224 }, /* GL_STENCIL_BUFFER */ + { 40514, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 40536, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 40559, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 40575, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 40591, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 40608, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ + { 40626, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ + { 40645, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 40668, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 40690, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */ + { 40712, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ + { 40730, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 40752, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */ + { 40774, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ + { 40792, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 40814, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */ + { 40836, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 40857, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 40884, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 40911, 0x00000B97 }, /* GL_STENCIL_REF */ + { 40926, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 40942, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 40971, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 40993, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 41014, 0x00000C33 }, /* GL_STEREO */ + { 41024, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ + { 41048, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ + { 41073, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ + { 41097, 0x000088E2 }, /* GL_STREAM_COPY */ + { 41112, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 41131, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 41146, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 41165, 0x000088E1 }, /* GL_STREAM_READ */ + { 41180, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 41199, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 41216, 0x000084E7 }, /* GL_SUBTRACT */ + { 41228, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 41244, 0x00009113 }, /* GL_SYNC_CONDITION */ + { 41262, 0x00009116 }, /* GL_SYNC_FENCE */ + { 41276, 0x00009115 }, /* GL_SYNC_FLAGS */ + { 41290, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ + { 41317, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + { 41347, 0x00009114 }, /* GL_SYNC_STATUS */ + { 41362, 0x00002001 }, /* GL_T */ + { 41367, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 41382, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 41401, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 41417, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 41432, 0x00002A27 }, /* GL_T2F_V3F */ + { 41443, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 41462, 0x00002A28 }, /* GL_T4F_V4F */ + { 41473, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 41496, 0x00001702 }, /* GL_TEXTURE */ + { 41507, 0x000084C0 }, /* GL_TEXTURE0 */ + { 41519, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 41535, 0x000084C1 }, /* GL_TEXTURE1 */ + { 41547, 0x000084CA }, /* GL_TEXTURE10 */ + { 41560, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 41577, 0x000084CB }, /* GL_TEXTURE11 */ + { 41590, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 41607, 0x000084CC }, /* GL_TEXTURE12 */ + { 41620, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 41637, 0x000084CD }, /* GL_TEXTURE13 */ + { 41650, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 41667, 0x000084CE }, /* GL_TEXTURE14 */ + { 41680, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 41697, 0x000084CF }, /* GL_TEXTURE15 */ + { 41710, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 41727, 0x000084D0 }, /* GL_TEXTURE16 */ + { 41740, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 41757, 0x000084D1 }, /* GL_TEXTURE17 */ + { 41770, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 41787, 0x000084D2 }, /* GL_TEXTURE18 */ + { 41800, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 41817, 0x000084D3 }, /* GL_TEXTURE19 */ + { 41830, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 41847, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 41863, 0x000084C2 }, /* GL_TEXTURE2 */ + { 41875, 0x000084D4 }, /* GL_TEXTURE20 */ + { 41888, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 41905, 0x000084D5 }, /* GL_TEXTURE21 */ + { 41918, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 41935, 0x000084D6 }, /* GL_TEXTURE22 */ + { 41948, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 41965, 0x000084D7 }, /* GL_TEXTURE23 */ + { 41978, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 41995, 0x000084D8 }, /* GL_TEXTURE24 */ + { 42008, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 42025, 0x000084D9 }, /* GL_TEXTURE25 */ + { 42038, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 42055, 0x000084DA }, /* GL_TEXTURE26 */ + { 42068, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 42085, 0x000084DB }, /* GL_TEXTURE27 */ + { 42098, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 42115, 0x000084DC }, /* GL_TEXTURE28 */ + { 42128, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 42145, 0x000084DD }, /* GL_TEXTURE29 */ + { 42158, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 42175, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 42191, 0x000084C3 }, /* GL_TEXTURE3 */ + { 42203, 0x000084DE }, /* GL_TEXTURE30 */ + { 42216, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 42233, 0x000084DF }, /* GL_TEXTURE31 */ + { 42246, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 42263, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 42279, 0x000084C4 }, /* GL_TEXTURE4 */ + { 42291, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 42307, 0x000084C5 }, /* GL_TEXTURE5 */ + { 42319, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 42335, 0x000084C6 }, /* GL_TEXTURE6 */ + { 42347, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 42363, 0x000084C7 }, /* GL_TEXTURE7 */ + { 42375, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 42391, 0x000084C8 }, /* GL_TEXTURE8 */ + { 42403, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 42419, 0x000084C9 }, /* GL_TEXTURE9 */ + { 42431, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 42447, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 42461, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */ + { 42481, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 42505, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 42519, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */ + { 42539, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 42563, 0x0000806F }, /* GL_TEXTURE_3D */ + { 42577, 0x0000806F }, /* GL_TEXTURE_3D_OES */ + { 42595, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 42617, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 42643, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 42665, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 42687, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */ + { 42715, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 42747, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 42769, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */ + { 42797, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 42829, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 42851, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */ + { 42877, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */ + { 42903, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */ + { 42933, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 42961, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 42993, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */ + { 43025, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */ + { 43054, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 43087, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 43119, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 43134, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 43155, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 43180, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 43198, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 43222, 0x00008C2A }, /* GL_TEXTURE_BUFFER */ + { 43240, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */ + { 43262, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ + { 43299, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */ + { 43340, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */ + { 43365, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */ + { 43394, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 43425, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 43455, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 43485, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 43520, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 43551, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 43589, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 43616, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 43648, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 43682, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 43706, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 43734, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 43758, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 43786, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 43819, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 43843, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 43865, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 43887, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 43913, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 43947, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 43980, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 44017, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 44045, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 44077, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 44100, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 44138, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 44180, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 44211, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 44239, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 44269, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 44297, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */ + { 44322, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 44342, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 44366, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 44397, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 44432, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */ + { 44467, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 44498, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 44533, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */ + { 44568, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 44599, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 44634, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */ + { 44669, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */ + { 44693, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 44724, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 44759, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */ + { 44794, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 44825, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 44860, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */ + { 44895, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 44926, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 44961, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */ + { 44996, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + { 45025, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 45042, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 45064, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 45090, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 45105, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 45126, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 45146, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 45172, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */ + { 45202, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 45222, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */ + { 45246, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 45263, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 45280, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 45297, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */ + { 45320, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 45337, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 45362, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 45384, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 45410, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 45428, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 45454, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 45480, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 45510, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 45537, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 45562, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 45582, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 45606, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 45633, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 45660, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 45687, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 45713, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 45743, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 45765, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 45783, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 45823, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 45853, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 45881, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 45909, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 45937, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 45958, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 45977, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 45999, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 46018, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 46038, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + { 46068, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + { 46099, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */ + { 46120, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 46145, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 46169, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 46189, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 46213, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 46233, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */ + { 46256, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 46279, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 46303, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ + { 46331, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + { 46361, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 46386, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 46420, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 46437, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 46455, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */ + { 46477, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 46495, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 46513, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ + { 46532, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 46552, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 46571, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 46600, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 46617, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */ + { 46639, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */ + { 46669, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */ + { 46698, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + { 46734, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ + { 46771, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ + { 46812, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ + { 46845, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ + { 46879, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ + { 46917, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + { 46953, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ + { 46987, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ + { 47025, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ + { 47060, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ + { 47099, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ + { 47140, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ + { 47185, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ + { 47216, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ + { 47251, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ + { 47292, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ + { 47337, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 47363, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 47393, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 47425, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 47455, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 47489, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 47505, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 47536, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 47571, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 47599, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 47631, 0x00000004 }, /* GL_TRIANGLES */ + { 47644, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */ + { 47667, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */ + { 47694, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 47710, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 47731, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 47749, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */ + { 47777, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */ + { 47809, 0x00000001 }, /* GL_TRUE */ + { 47817, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ + { 47836, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 47856, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 47879, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 47899, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 47920, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 47942, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 47964, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 47984, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 48005, 0x00009118 }, /* GL_UNSIGNALED */ + { 48019, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 48036, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 48063, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 48086, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 48102, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ + { 48134, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 48161, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + { 48192, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 48213, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ + { 48238, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 48262, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */ + { 48287, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 48318, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */ + { 48353, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */ + { 48381, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 48405, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 48433, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */ + { 48460, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ + { 48493, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */ + { 48530, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */ + { 48561, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */ + { 48588, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ + { 48621, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */ + { 48658, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */ + { 48689, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ + { 48721, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */ + { 48757, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */ + { 48784, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */ + { 48815, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ + { 48846, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */ + { 48881, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ + { 48910, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */ + { 48943, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */ + { 48964, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */ + { 48989, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */ + { 49010, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */ + { 49035, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */ + { 49056, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */ + { 49081, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 49104, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 49122, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 49152, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */ + { 49186, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 49212, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 49242, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */ + { 49276, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 49302, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 49326, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 49354, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 49382, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 49409, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 49441, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 49472, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 49486, 0x00002A20 }, /* GL_V2F */ + { 49493, 0x00002A21 }, /* GL_V3F */ + { 49500, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 49519, 0x00001F00 }, /* GL_VENDOR */ + { 49529, 0x00001F02 }, /* GL_VERSION */ + { 49540, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 49556, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 49580, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 49610, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 49641, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 49676, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 49700, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 49721, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 49744, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 49765, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 49792, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 49820, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 49848, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 49876, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 49904, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 49932, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 49960, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 49987, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 50014, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 50041, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 50068, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 50095, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 50122, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 50149, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 50176, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 50203, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 50241, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 50283, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ + { 50318, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 50349, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 50384, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ + { 50415, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */ + { 50450, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 50484, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 50522, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 50553, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 50588, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 50616, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 50648, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 50678, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 50712, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 50740, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 50772, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 50792, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 50814, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 50843, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 50864, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 50893, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 50926, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 50958, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 50985, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 51016, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 51046, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 51063, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 51084, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 51111, 0x00000BA2 }, /* GL_VIEWPORT */ + { 51123, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 51139, 0x00008A1A }, /* GL_VOLATILE_APPLE */ + { 51157, 0x0000911D }, /* GL_WAIT_FAILED */ + { 51172, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 51192, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 51223, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 51258, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */ + { 51293, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */ + { 51313, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 51341, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */ + { 51369, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 51394, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */ + { 51419, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 51446, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */ + { 51473, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 51498, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */ + { 51523, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 51547, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 51566, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 51580, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 51598, 0x000088B9 }, /* GL_WRITE_ONLY_OES */ + { 51616, 0x00001506 }, /* GL_XOR */ + { 51623, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 51642, 0x00008757 }, /* GL_YCBCR_MESA */ + { 51656, 0x00000000 }, /* GL_ZERO */ + { 51664, 0x00000D16 }, /* GL_ZOOM_X */ + { 51674, 0x00000D17 }, /* GL_ZOOM_Y */ +}; + +static const unsigned reduced_enums[1556] = +{ + 538, /* GL_FALSE */ + 831, /* GL_LINES */ + 835, /* GL_LINE_LOOP */ + 842, /* GL_LINE_STRIP */ + 2146, /* GL_TRIANGLES */ + 2151, /* GL_TRIANGLE_STRIP */ + 2149, /* GL_TRIANGLE_FAN */ + 1512, /* GL_QUADS */ + 1516, /* GL_QUAD_STRIP */ + 1383, /* GL_POLYGON */ + 832, /* GL_LINES_ADJACENCY */ + 843, /* GL_LINE_STRIP_ADJACENCY */ + 2147, /* GL_TRIANGLES_ADJACENCY */ + 2152, /* GL_TRIANGLE_STRIP_ADJACENCY */ + 1395, /* GL_POLYGON_STIPPLE_BIT */ + 1338, /* GL_PIXEL_MODE_BIT */ + 818, /* GL_LIGHTING_BIT */ + 572, /* GL_FOG_BIT */ + 8, /* GL_ACCUM */ + 854, /* GL_LOAD */ + 1601, /* GL_RETURN */ + 1205, /* GL_MULT */ + 24, /* GL_ADD */ + 1221, /* GL_NEVER */ + 808, /* GL_LESS */ + 528, /* GL_EQUAL */ + 807, /* GL_LEQUAL */ + 695, /* GL_GREATER */ + 1238, /* GL_NOTEQUAL */ + 694, /* GL_GEQUAL */ + 55, /* GL_ALWAYS */ + 1810, /* GL_SRC_COLOR */ + 1271, /* GL_ONE_MINUS_SRC_COLOR */ + 1808, /* GL_SRC_ALPHA */ + 1270, /* GL_ONE_MINUS_SRC_ALPHA */ + 507, /* GL_DST_ALPHA */ + 1268, /* GL_ONE_MINUS_DST_ALPHA */ + 508, /* GL_DST_COLOR */ + 1269, /* GL_ONE_MINUS_DST_COLOR */ + 1809, /* GL_SRC_ALPHA_SATURATE */ + 671, /* GL_FRONT_LEFT */ + 672, /* GL_FRONT_RIGHT */ + 77, /* GL_BACK_LEFT */ + 78, /* GL_BACK_RIGHT */ + 668, /* GL_FRONT */ + 76, /* GL_BACK */ + 806, /* GL_LEFT */ + 1691, /* GL_RIGHT */ + 669, /* GL_FRONT_AND_BACK */ + 71, /* GL_AUX0 */ + 72, /* GL_AUX1 */ + 73, /* GL_AUX2 */ + 74, /* GL_AUX3 */ + 794, /* GL_INVALID_ENUM */ + 799, /* GL_INVALID_VALUE */ + 798, /* GL_INVALID_OPERATION */ + 1815, /* GL_STACK_OVERFLOW */ + 1816, /* GL_STACK_UNDERFLOW */ + 1296, /* GL_OUT_OF_MEMORY */ + 795, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + 0, /* GL_2D */ + 2, /* GL_3D */ + 3, /* GL_3D_COLOR */ + 4, /* GL_3D_COLOR_TEXTURE */ + 6, /* GL_4D_COLOR_TEXTURE */ + 1316, /* GL_PASS_THROUGH_TOKEN */ + 1382, /* GL_POINT_TOKEN */ + 845, /* GL_LINE_TOKEN */ + 1396, /* GL_POLYGON_TOKEN */ + 87, /* GL_BITMAP_TOKEN */ + 506, /* GL_DRAW_PIXEL_TOKEN */ + 352, /* GL_COPY_PIXEL_TOKEN */ + 836, /* GL_LINE_RESET_TOKEN */ + 531, /* GL_EXP */ + 532, /* GL_EXP2 */ + 389, /* GL_CW */ + 154, /* GL_CCW */ + 187, /* GL_COEFF */ + 1293, /* GL_ORDER */ + 443, /* GL_DOMAIN */ + 362, /* GL_CURRENT_COLOR */ + 365, /* GL_CURRENT_INDEX */ + 371, /* GL_CURRENT_NORMAL */ + 385, /* GL_CURRENT_TEXTURE_COORDS */ + 377, /* GL_CURRENT_RASTER_COLOR */ + 379, /* GL_CURRENT_RASTER_INDEX */ + 383, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + 380, /* GL_CURRENT_RASTER_POSITION */ + 381, /* GL_CURRENT_RASTER_POSITION_VALID */ + 378, /* GL_CURRENT_RASTER_DISTANCE */ + 1374, /* GL_POINT_SMOOTH */ + 1358, /* GL_POINT_SIZE */ + 1373, /* GL_POINT_SIZE_RANGE */ + 1364, /* GL_POINT_SIZE_GRANULARITY */ + 837, /* GL_LINE_SMOOTH */ + 846, /* GL_LINE_WIDTH */ + 848, /* GL_LINE_WIDTH_RANGE */ + 847, /* GL_LINE_WIDTH_GRANULARITY */ + 839, /* GL_LINE_STIPPLE */ + 840, /* GL_LINE_STIPPLE_PATTERN */ + 841, /* GL_LINE_STIPPLE_REPEAT */ + 853, /* GL_LIST_MODE */ + 1060, /* GL_MAX_LIST_NESTING */ + 850, /* GL_LIST_BASE */ + 852, /* GL_LIST_INDEX */ + 1385, /* GL_POLYGON_MODE */ + 1392, /* GL_POLYGON_SMOOTH */ + 1394, /* GL_POLYGON_STIPPLE */ + 517, /* GL_EDGE_FLAG */ + 355, /* GL_CULL_FACE */ + 356, /* GL_CULL_FACE_MODE */ + 670, /* GL_FRONT_FACE */ + 817, /* GL_LIGHTING */ + 822, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 823, /* GL_LIGHT_MODEL_TWO_SIDE */ + 819, /* GL_LIGHT_MODEL_AMBIENT */ + 1757, /* GL_SHADE_MODEL */ + 235, /* GL_COLOR_MATERIAL_FACE */ + 236, /* GL_COLOR_MATERIAL_PARAMETER */ + 234, /* GL_COLOR_MATERIAL */ + 571, /* GL_FOG */ + 593, /* GL_FOG_INDEX */ + 589, /* GL_FOG_DENSITY */ + 597, /* GL_FOG_START */ + 591, /* GL_FOG_END */ + 594, /* GL_FOG_MODE */ + 573, /* GL_FOG_COLOR */ + 428, /* GL_DEPTH_RANGE */ + 437, /* GL_DEPTH_TEST */ + 440, /* GL_DEPTH_WRITEMASK */ + 413, /* GL_DEPTH_CLEAR_VALUE */ + 427, /* GL_DEPTH_FUNC */ + 12, /* GL_ACCUM_CLEAR_VALUE */ + 1860, /* GL_STENCIL_TEST */ + 1841, /* GL_STENCIL_CLEAR_VALUE */ + 1843, /* GL_STENCIL_FUNC */ + 1862, /* GL_STENCIL_VALUE_MASK */ + 1842, /* GL_STENCIL_FAIL */ + 1857, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1858, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1859, /* GL_STENCIL_REF */ + 1863, /* GL_STENCIL_WRITEMASK */ + 1010, /* GL_MATRIX_MODE */ + 1227, /* GL_NORMALIZE */ + 2278, /* GL_VIEWPORT */ + 1200, /* GL_MODELVIEW_STACK_DEPTH */ + 1486, /* GL_PROJECTION_STACK_DEPTH */ + 2100, /* GL_TEXTURE_STACK_DEPTH */ + 1197, /* GL_MODELVIEW_MATRIX */ + 1484, /* GL_PROJECTION_MATRIX */ + 2080, /* GL_TEXTURE_MATRIX */ + 69, /* GL_ATTRIB_STACK_DEPTH */ + 169, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + 51, /* GL_ALPHA_TEST */ + 52, /* GL_ALPHA_TEST_FUNC */ + 53, /* GL_ALPHA_TEST_REF */ + 442, /* GL_DITHER */ + 91, /* GL_BLEND_DST */ + 105, /* GL_BLEND_SRC */ + 88, /* GL_BLEND */ + 856, /* GL_LOGIC_OP_MODE */ + 743, /* GL_INDEX_LOGIC_OP */ + 233, /* GL_COLOR_LOGIC_OP */ + 75, /* GL_AUX_BUFFERS */ + 453, /* GL_DRAW_BUFFER */ + 1539, /* GL_READ_BUFFER */ + 1734, /* GL_SCISSOR_BOX */ + 1735, /* GL_SCISSOR_TEST */ + 742, /* GL_INDEX_CLEAR_VALUE */ + 747, /* GL_INDEX_WRITEMASK */ + 230, /* GL_COLOR_CLEAR_VALUE */ + 272, /* GL_COLOR_WRITEMASK */ + 744, /* GL_INDEX_MODE */ + 1680, /* GL_RGBA_MODE */ + 452, /* GL_DOUBLEBUFFER */ + 1864, /* GL_STEREO */ + 1593, /* GL_RENDER_MODE */ + 1317, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1375, /* GL_POINT_SMOOTH_HINT */ + 838, /* GL_LINE_SMOOTH_HINT */ + 1393, /* GL_POLYGON_SMOOTH_HINT */ + 592, /* GL_FOG_HINT */ + 2060, /* GL_TEXTURE_GEN_S */ + 2062, /* GL_TEXTURE_GEN_T */ + 2059, /* GL_TEXTURE_GEN_R */ + 2058, /* GL_TEXTURE_GEN_Q */ + 1330, /* GL_PIXEL_MAP_I_TO_I */ + 1336, /* GL_PIXEL_MAP_S_TO_S */ + 1332, /* GL_PIXEL_MAP_I_TO_R */ + 1328, /* GL_PIXEL_MAP_I_TO_G */ + 1326, /* GL_PIXEL_MAP_I_TO_B */ + 1324, /* GL_PIXEL_MAP_I_TO_A */ + 1334, /* GL_PIXEL_MAP_R_TO_R */ + 1322, /* GL_PIXEL_MAP_G_TO_G */ + 1320, /* GL_PIXEL_MAP_B_TO_B */ + 1318, /* GL_PIXEL_MAP_A_TO_A */ + 1331, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1337, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1333, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1329, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1327, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1325, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1335, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1323, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1321, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1319, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 2163, /* GL_UNPACK_SWAP_BYTES */ + 2158, /* GL_UNPACK_LSB_FIRST */ + 2159, /* GL_UNPACK_ROW_LENGTH */ + 2162, /* GL_UNPACK_SKIP_ROWS */ + 2161, /* GL_UNPACK_SKIP_PIXELS */ + 2156, /* GL_UNPACK_ALIGNMENT */ + 1305, /* GL_PACK_SWAP_BYTES */ + 1300, /* GL_PACK_LSB_FIRST */ + 1301, /* GL_PACK_ROW_LENGTH */ + 1304, /* GL_PACK_SKIP_ROWS */ + 1303, /* GL_PACK_SKIP_PIXELS */ + 1297, /* GL_PACK_ALIGNMENT */ + 951, /* GL_MAP_COLOR */ + 956, /* GL_MAP_STENCIL */ + 746, /* GL_INDEX_SHIFT */ + 745, /* GL_INDEX_OFFSET */ + 1555, /* GL_RED_SCALE */ + 1551, /* GL_RED_BIAS */ + 2304, /* GL_ZOOM_X */ + 2305, /* GL_ZOOM_Y */ + 701, /* GL_GREEN_SCALE */ + 697, /* GL_GREEN_BIAS */ + 115, /* GL_BLUE_SCALE */ + 111, /* GL_BLUE_BIAS */ + 50, /* GL_ALPHA_SCALE */ + 47, /* GL_ALPHA_BIAS */ + 429, /* GL_DEPTH_SCALE */ + 405, /* GL_DEPTH_BIAS */ + 1042, /* GL_MAX_EVAL_ORDER */ + 1059, /* GL_MAX_LIGHTS */ + 1022, /* GL_MAX_CLIP_DISTANCES */ + 1115, /* GL_MAX_TEXTURE_SIZE */ + 1066, /* GL_MAX_PIXEL_MAP_TABLE */ + 1018, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 1062, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 1063, /* GL_MAX_NAME_STACK_DEPTH */ + 1094, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 1116, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 1142, /* GL_MAX_VIEWPORT_DIMS */ + 1019, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1874, /* GL_SUBPIXEL_BITS */ + 741, /* GL_INDEX_BITS */ + 1552, /* GL_RED_BITS */ + 698, /* GL_GREEN_BITS */ + 112, /* GL_BLUE_BITS */ + 48, /* GL_ALPHA_BITS */ + 406, /* GL_DEPTH_BITS */ + 1838, /* GL_STENCIL_BITS */ + 14, /* GL_ACCUM_RED_BITS */ + 13, /* GL_ACCUM_GREEN_BITS */ + 10, /* GL_ACCUM_BLUE_BITS */ + 9, /* GL_ACCUM_ALPHA_BITS */ + 1214, /* GL_NAME_STACK_DEPTH */ + 70, /* GL_AUTO_NORMAL */ + 897, /* GL_MAP1_COLOR_4 */ + 900, /* GL_MAP1_INDEX */ + 901, /* GL_MAP1_NORMAL */ + 902, /* GL_MAP1_TEXTURE_COORD_1 */ + 903, /* GL_MAP1_TEXTURE_COORD_2 */ + 904, /* GL_MAP1_TEXTURE_COORD_3 */ + 905, /* GL_MAP1_TEXTURE_COORD_4 */ + 906, /* GL_MAP1_VERTEX_3 */ + 907, /* GL_MAP1_VERTEX_4 */ + 924, /* GL_MAP2_COLOR_4 */ + 927, /* GL_MAP2_INDEX */ + 928, /* GL_MAP2_NORMAL */ + 929, /* GL_MAP2_TEXTURE_COORD_1 */ + 930, /* GL_MAP2_TEXTURE_COORD_2 */ + 931, /* GL_MAP2_TEXTURE_COORD_3 */ + 932, /* GL_MAP2_TEXTURE_COORD_4 */ + 933, /* GL_MAP2_VERTEX_3 */ + 934, /* GL_MAP2_VERTEX_4 */ + 898, /* GL_MAP1_GRID_DOMAIN */ + 899, /* GL_MAP1_GRID_SEGMENTS */ + 925, /* GL_MAP2_GRID_DOMAIN */ + 926, /* GL_MAP2_GRID_SEGMENTS */ + 1957, /* GL_TEXTURE_1D */ + 1960, /* GL_TEXTURE_2D */ + 541, /* GL_FEEDBACK_BUFFER_POINTER */ + 542, /* GL_FEEDBACK_BUFFER_SIZE */ + 543, /* GL_FEEDBACK_BUFFER_TYPE */ + 1744, /* GL_SELECTION_BUFFER_POINTER */ + 1745, /* GL_SELECTION_BUFFER_SIZE */ + 2106, /* GL_TEXTURE_WIDTH */ + 2066, /* GL_TEXTURE_HEIGHT */ + 2010, /* GL_TEXTURE_COMPONENTS */ + 1988, /* GL_TEXTURE_BORDER_COLOR */ + 1987, /* GL_TEXTURE_BORDER */ + 444, /* GL_DONT_CARE */ + 539, /* GL_FASTEST */ + 1222, /* GL_NICEST */ + 56, /* GL_AMBIENT */ + 441, /* GL_DIFFUSE */ + 1797, /* GL_SPECULAR */ + 1397, /* GL_POSITION */ + 1800, /* GL_SPOT_DIRECTION */ + 1801, /* GL_SPOT_EXPONENT */ + 1799, /* GL_SPOT_CUTOFF */ + 320, /* GL_CONSTANT_ATTENUATION */ + 826, /* GL_LINEAR_ATTENUATION */ + 1511, /* GL_QUADRATIC_ATTENUATION */ + 287, /* GL_COMPILE */ + 288, /* GL_COMPILE_AND_EXECUTE */ + 149, /* GL_BYTE */ + 2165, /* GL_UNSIGNED_BYTE */ + 1762, /* GL_SHORT */ + 2204, /* GL_UNSIGNED_SHORT */ + 749, /* GL_INT */ + 2168, /* GL_UNSIGNED_INT */ + 552, /* GL_FLOAT */ + 1, /* GL_2_BYTES */ + 5, /* GL_3_BYTES */ + 7, /* GL_4_BYTES */ + 451, /* GL_DOUBLE */ + 702, /* GL_HALF_FLOAT */ + 547, /* GL_FIXED */ + 165, /* GL_CLEAR */ + 58, /* GL_AND */ + 60, /* GL_AND_REVERSE */ + 350, /* GL_COPY */ + 59, /* GL_AND_INVERTED */ + 1225, /* GL_NOOP */ + 2300, /* GL_XOR */ + 1292, /* GL_OR */ + 1226, /* GL_NOR */ + 529, /* GL_EQUIV */ + 802, /* GL_INVERT */ + 1295, /* GL_OR_REVERSE */ + 351, /* GL_COPY_INVERTED */ + 1294, /* GL_OR_INVERTED */ + 1215, /* GL_NAND */ + 1751, /* GL_SET */ + 526, /* GL_EMISSION */ + 1761, /* GL_SHININESS */ + 57, /* GL_AMBIENT_AND_DIFFUSE */ + 232, /* GL_COLOR_INDEXES */ + 1164, /* GL_MODELVIEW */ + 1483, /* GL_PROJECTION */ + 1892, /* GL_TEXTURE */ + 188, /* GL_COLOR */ + 398, /* GL_DEPTH */ + 1823, /* GL_STENCIL */ + 231, /* GL_COLOR_INDEX */ + 1844, /* GL_STENCIL_INDEX */ + 414, /* GL_DEPTH_COMPONENT */ + 1548, /* GL_RED */ + 696, /* GL_GREEN */ + 110, /* GL_BLUE */ + 32, /* GL_ALPHA */ + 1604, /* GL_RGB */ + 1644, /* GL_RGBA */ + 860, /* GL_LUMINANCE */ + 887, /* GL_LUMINANCE_ALPHA */ + 86, /* GL_BITMAP */ + 1347, /* GL_POINT */ + 824, /* GL_LINE */ + 544, /* GL_FILL */ + 1562, /* GL_RENDER */ + 540, /* GL_FEEDBACK */ + 1743, /* GL_SELECT */ + 551, /* GL_FLAT */ + 1772, /* GL_SMOOTH */ + 803, /* GL_KEEP */ + 1595, /* GL_REPLACE */ + 731, /* GL_INCR */ + 394, /* GL_DECR */ + 2221, /* GL_VENDOR */ + 1592, /* GL_RENDERER */ + 2222, /* GL_VERSION */ + 533, /* GL_EXTENSIONS */ + 1692, /* GL_S */ + 1883, /* GL_T */ + 1531, /* GL_R */ + 1510, /* GL_Q */ + 1201, /* GL_MODULATE */ + 393, /* GL_DECAL */ + 2053, /* GL_TEXTURE_ENV_MODE */ + 2052, /* GL_TEXTURE_ENV_COLOR */ + 2051, /* GL_TEXTURE_ENV */ + 534, /* GL_EYE_LINEAR */ + 1253, /* GL_OBJECT_LINEAR */ + 1798, /* GL_SPHERE_MAP */ + 2056, /* GL_TEXTURE_GEN_MODE */ + 1255, /* GL_OBJECT_PLANE */ + 535, /* GL_EYE_PLANE */ + 1216, /* GL_NEAREST */ + 825, /* GL_LINEAR */ + 1220, /* GL_NEAREST_MIPMAP_NEAREST */ + 830, /* GL_LINEAR_MIPMAP_NEAREST */ + 1219, /* GL_NEAREST_MIPMAP_LINEAR */ + 829, /* GL_LINEAR_MIPMAP_LINEAR */ + 2079, /* GL_TEXTURE_MAG_FILTER */ + 2088, /* GL_TEXTURE_MIN_FILTER */ + 2109, /* GL_TEXTURE_WRAP_S */ + 2110, /* GL_TEXTURE_WRAP_T */ + 155, /* GL_CLAMP */ + 1594, /* GL_REPEAT */ + 1391, /* GL_POLYGON_OFFSET_UNITS */ + 1390, /* GL_POLYGON_OFFSET_POINT */ + 1389, /* GL_POLYGON_OFFSET_LINE */ + 1534, /* GL_R3_G3_B2 */ + 2218, /* GL_V2F */ + 2219, /* GL_V3F */ + 152, /* GL_C4UB_V2F */ + 153, /* GL_C4UB_V3F */ + 150, /* GL_C3F_V3F */ + 1213, /* GL_N3F_V3F */ + 151, /* GL_C4F_N3F_V3F */ + 1888, /* GL_T2F_V3F */ + 1890, /* GL_T4F_V4F */ + 1886, /* GL_T2F_C4UB_V3F */ + 1884, /* GL_T2F_C3F_V3F */ + 1887, /* GL_T2F_N3F_V3F */ + 1885, /* GL_T2F_C4F_N3F_V3F */ + 1889, /* GL_T4F_C4F_N3F_V4F */ + 172, /* GL_CLIP_DISTANCE0 */ + 173, /* GL_CLIP_DISTANCE1 */ + 174, /* GL_CLIP_DISTANCE2 */ + 175, /* GL_CLIP_DISTANCE3 */ + 176, /* GL_CLIP_DISTANCE4 */ + 177, /* GL_CLIP_DISTANCE5 */ + 178, /* GL_CLIP_DISTANCE6 */ + 179, /* GL_CLIP_DISTANCE7 */ + 809, /* GL_LIGHT0 */ + 810, /* GL_LIGHT1 */ + 811, /* GL_LIGHT2 */ + 812, /* GL_LIGHT3 */ + 813, /* GL_LIGHT4 */ + 814, /* GL_LIGHT5 */ + 815, /* GL_LIGHT6 */ + 816, /* GL_LIGHT7 */ + 706, /* GL_HINT_BIT */ + 322, /* GL_CONSTANT_COLOR */ + 1266, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 317, /* GL_CONSTANT_ALPHA */ + 1264, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 89, /* GL_BLEND_COLOR */ + 673, /* GL_FUNC_ADD */ + 1145, /* GL_MIN */ + 1013, /* GL_MAX */ + 96, /* GL_BLEND_EQUATION */ + 679, /* GL_FUNC_SUBTRACT */ + 676, /* GL_FUNC_REVERSE_SUBTRACT */ + 330, /* GL_CONVOLUTION_1D */ + 331, /* GL_CONVOLUTION_2D */ + 1746, /* GL_SEPARABLE_2D */ + 334, /* GL_CONVOLUTION_BORDER_MODE */ + 338, /* GL_CONVOLUTION_FILTER_SCALE */ + 336, /* GL_CONVOLUTION_FILTER_BIAS */ + 1549, /* GL_REDUCE */ + 340, /* GL_CONVOLUTION_FORMAT */ + 344, /* GL_CONVOLUTION_WIDTH */ + 342, /* GL_CONVOLUTION_HEIGHT */ + 1032, /* GL_MAX_CONVOLUTION_WIDTH */ + 1030, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1430, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1426, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1421, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1417, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1428, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1424, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1419, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1415, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 707, /* GL_HISTOGRAM */ + 1490, /* GL_PROXY_HISTOGRAM */ + 723, /* GL_HISTOGRAM_WIDTH */ + 713, /* GL_HISTOGRAM_FORMAT */ + 719, /* GL_HISTOGRAM_RED_SIZE */ + 715, /* GL_HISTOGRAM_GREEN_SIZE */ + 710, /* GL_HISTOGRAM_BLUE_SIZE */ + 708, /* GL_HISTOGRAM_ALPHA_SIZE */ + 717, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 721, /* GL_HISTOGRAM_SINK */ + 1146, /* GL_MINMAX */ + 1148, /* GL_MINMAX_FORMAT */ + 1150, /* GL_MINMAX_SINK */ + 1891, /* GL_TABLE_TOO_LARGE_EXT */ + 2167, /* GL_UNSIGNED_BYTE_3_3_2 */ + 2207, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 2210, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 2179, /* GL_UNSIGNED_INT_8_8_8_8 */ + 2170, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1388, /* GL_POLYGON_OFFSET_FILL */ + 1387, /* GL_POLYGON_OFFSET_FACTOR */ + 1386, /* GL_POLYGON_OFFSET_BIAS */ + 1598, /* GL_RESCALE_NORMAL */ + 41, /* GL_ALPHA4 */ + 43, /* GL_ALPHA8 */ + 33, /* GL_ALPHA12 */ + 35, /* GL_ALPHA16 */ + 875, /* GL_LUMINANCE4 */ + 881, /* GL_LUMINANCE8 */ + 861, /* GL_LUMINANCE12 */ + 867, /* GL_LUMINANCE16 */ + 876, /* GL_LUMINANCE4_ALPHA4 */ + 879, /* GL_LUMINANCE6_ALPHA2 */ + 884, /* GL_LUMINANCE8_ALPHA8 */ + 864, /* GL_LUMINANCE12_ALPHA4 */ + 862, /* GL_LUMINANCE12_ALPHA12 */ + 870, /* GL_LUMINANCE16_ALPHA16 */ + 750, /* GL_INTENSITY */ + 759, /* GL_INTENSITY4 */ + 761, /* GL_INTENSITY8 */ + 751, /* GL_INTENSITY12 */ + 753, /* GL_INTENSITY16 */ + 1619, /* GL_RGB2_EXT */ + 1625, /* GL_RGB4 */ + 1628, /* GL_RGB5 */ + 1635, /* GL_RGB8 */ + 1605, /* GL_RGB10 */ + 1609, /* GL_RGB12 */ + 1611, /* GL_RGB16 */ + 1655, /* GL_RGBA2 */ + 1662, /* GL_RGBA4 */ + 1631, /* GL_RGB5_A1 */ + 1667, /* GL_RGBA8 */ + 1606, /* GL_RGB10_A2 */ + 1645, /* GL_RGBA12 */ + 1647, /* GL_RGBA16 */ + 2096, /* GL_TEXTURE_RED_SIZE */ + 2064, /* GL_TEXTURE_GREEN_SIZE */ + 1985, /* GL_TEXTURE_BLUE_SIZE */ + 1965, /* GL_TEXTURE_ALPHA_SIZE */ + 2077, /* GL_TEXTURE_LUMINANCE_SIZE */ + 2068, /* GL_TEXTURE_INTENSITY_SIZE */ + 1596, /* GL_REPLACE_EXT */ + 1494, /* GL_PROXY_TEXTURE_1D */ + 1498, /* GL_PROXY_TEXTURE_2D */ + 2104, /* GL_TEXTURE_TOO_LARGE_EXT */ + 2090, /* GL_TEXTURE_PRIORITY */ + 2098, /* GL_TEXTURE_RESIDENT */ + 1968, /* GL_TEXTURE_BINDING_1D */ + 1971, /* GL_TEXTURE_BINDING_2D */ + 1974, /* GL_TEXTURE_BINDING_3D */ + 1302, /* GL_PACK_SKIP_IMAGES */ + 1298, /* GL_PACK_IMAGE_HEIGHT */ + 2160, /* GL_UNPACK_SKIP_IMAGES */ + 2157, /* GL_UNPACK_IMAGE_HEIGHT */ + 1963, /* GL_TEXTURE_3D */ + 1502, /* GL_PROXY_TEXTURE_3D */ + 2048, /* GL_TEXTURE_DEPTH */ + 2107, /* GL_TEXTURE_WRAP_R */ + 1014, /* GL_MAX_3D_TEXTURE_SIZE */ + 2223, /* GL_VERTEX_ARRAY */ + 1228, /* GL_NORMAL_ARRAY */ + 189, /* GL_COLOR_ARRAY */ + 735, /* GL_INDEX_ARRAY */ + 2018, /* GL_TEXTURE_COORD_ARRAY */ + 518, /* GL_EDGE_FLAG_ARRAY */ + 2229, /* GL_VERTEX_ARRAY_SIZE */ + 2231, /* GL_VERTEX_ARRAY_TYPE */ + 2230, /* GL_VERTEX_ARRAY_STRIDE */ + 1233, /* GL_NORMAL_ARRAY_TYPE */ + 1232, /* GL_NORMAL_ARRAY_STRIDE */ + 193, /* GL_COLOR_ARRAY_SIZE */ + 195, /* GL_COLOR_ARRAY_TYPE */ + 194, /* GL_COLOR_ARRAY_STRIDE */ + 740, /* GL_INDEX_ARRAY_TYPE */ + 739, /* GL_INDEX_ARRAY_STRIDE */ + 2022, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 2024, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 2023, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 522, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 2228, /* GL_VERTEX_ARRAY_POINTER */ + 1231, /* GL_NORMAL_ARRAY_POINTER */ + 192, /* GL_COLOR_ARRAY_POINTER */ + 738, /* GL_INDEX_ARRAY_POINTER */ + 2021, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 521, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 1206, /* GL_MULTISAMPLE */ + 1720, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1722, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1727, /* GL_SAMPLE_COVERAGE */ + 1724, /* GL_SAMPLE_BUFFERS */ + 1715, /* GL_SAMPLES */ + 1731, /* GL_SAMPLE_COVERAGE_VALUE */ + 1729, /* GL_SAMPLE_COVERAGE_INVERT */ + 237, /* GL_COLOR_MATRIX */ + 239, /* GL_COLOR_MATRIX_STACK_DEPTH */ + 1026, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1413, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1409, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1404, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1400, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1411, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1407, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1402, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1398, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 2001, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1503, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 2003, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 94, /* GL_BLEND_DST_RGB */ + 108, /* GL_BLEND_SRC_RGB */ + 92, /* GL_BLEND_DST_ALPHA */ + 106, /* GL_BLEND_SRC_ALPHA */ + 243, /* GL_COLOR_TABLE */ + 1423, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1406, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1489, /* GL_PROXY_COLOR_TABLE */ + 1493, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1492, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 267, /* GL_COLOR_TABLE_SCALE */ + 247, /* GL_COLOR_TABLE_BIAS */ + 252, /* GL_COLOR_TABLE_FORMAT */ + 269, /* GL_COLOR_TABLE_WIDTH */ + 264, /* GL_COLOR_TABLE_RED_SIZE */ + 255, /* GL_COLOR_TABLE_GREEN_SIZE */ + 249, /* GL_COLOR_TABLE_BLUE_SIZE */ + 244, /* GL_COLOR_TABLE_ALPHA_SIZE */ + 261, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + 258, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + 79, /* GL_BGR */ + 80, /* GL_BGRA */ + 1041, /* GL_MAX_ELEMENTS_VERTICES */ + 1040, /* GL_MAX_ELEMENTS_INDICES */ + 2067, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 186, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + 1369, /* GL_POINT_SIZE_MIN */ + 1365, /* GL_POINT_SIZE_MAX */ + 1354, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1350, /* GL_POINT_DISTANCE_ATTENUATION */ + 159, /* GL_CLAMP_TO_BORDER */ + 162, /* GL_CLAMP_TO_EDGE */ + 2089, /* GL_TEXTURE_MIN_LOD */ + 2087, /* GL_TEXTURE_MAX_LOD */ + 1967, /* GL_TEXTURE_BASE_LEVEL */ + 2086, /* GL_TEXTURE_MAX_LEVEL */ + 726, /* GL_IGNORE_BORDER_HP */ + 321, /* GL_CONSTANT_BORDER_HP */ + 1597, /* GL_REPLICATE_BORDER_HP */ + 332, /* GL_CONVOLUTION_BORDER_COLOR */ + 1261, /* GL_OCCLUSION_TEST_HP */ + 1262, /* GL_OCCLUSION_TEST_RESULT_HP */ + 827, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1995, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1997, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1999, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 2000, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1998, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1996, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 1020, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 1021, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1433, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1435, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1432, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1434, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 2075, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 2076, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 2074, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 682, /* GL_GENERATE_MIPMAP */ + 683, /* GL_GENERATE_MIPMAP_HINT */ + 595, /* GL_FOG_OFFSET_SGIX */ + 596, /* GL_FOG_OFFSET_VALUE_SGIX */ + 2009, /* GL_TEXTURE_COMPARE_SGIX */ + 2008, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 2071, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 2063, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 415, /* GL_DEPTH_COMPONENT16 */ + 419, /* GL_DEPTH_COMPONENT24 */ + 423, /* GL_DEPTH_COMPONENT32 */ + 357, /* GL_CULL_VERTEX_EXT */ + 359, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + 358, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + 2296, /* GL_WRAP_BORDER_SUN */ + 2002, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 820, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1765, /* GL_SINGLE_COLOR */ + 1749, /* GL_SEPARATE_SPECULAR_COLOR */ + 1760, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 607, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + 608, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + 619, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + 610, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + 606, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + 605, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + 609, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + 620, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + 637, /* GL_FRAMEBUFFER_DEFAULT */ + 664, /* GL_FRAMEBUFFER_UNDEFINED */ + 431, /* GL_DEPTH_STENCIL_ATTACHMENT */ + 896, /* GL_MAJOR_VERSION */ + 1152, /* GL_MINOR_VERSION */ + 1242, /* GL_NUM_EXTENSIONS */ + 327, /* GL_CONTEXT_FLAGS */ + 734, /* GL_INDEX */ + 409, /* GL_DEPTH_BUFFER */ + 1839, /* GL_STENCIL_BUFFER */ + 298, /* GL_COMPRESSED_RED */ + 299, /* GL_COMPRESSED_RG */ + 2166, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 2211, /* GL_UNSIGNED_SHORT_5_6_5 */ + 2212, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 2208, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 2205, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 2180, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 2176, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 2084, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 2085, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 2083, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 1156, /* GL_MIRRORED_REPEAT */ + 1685, /* GL_RGB_S3TC */ + 1627, /* GL_RGB4_S3TC */ + 1681, /* GL_RGBA_S3TC */ + 1666, /* GL_RGBA4_S3TC */ + 1675, /* GL_RGBA_DXT5_S3TC */ + 1663, /* GL_RGBA4_DXT5_S3TC */ + 309, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + 304, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + 305, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + 306, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + 1218, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 1217, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 828, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 582, /* GL_FOG_COORDINATE_SOURCE */ + 574, /* GL_FOG_COORD */ + 598, /* GL_FRAGMENT_DEPTH */ + 363, /* GL_CURRENT_FOG_COORD */ + 581, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 580, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 579, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 576, /* GL_FOG_COORDINATE_ARRAY */ + 241, /* GL_COLOR_SUM */ + 384, /* GL_CURRENT_SECONDARY_COLOR */ + 1740, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1742, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1741, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1739, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1736, /* GL_SECONDARY_COLOR_ARRAY */ + 382, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + 29, /* GL_ALIASED_POINT_SIZE_RANGE */ + 28, /* GL_ALIASED_LINE_WIDTH_RANGE */ + 1893, /* GL_TEXTURE0 */ + 1895, /* GL_TEXTURE1 */ + 1917, /* GL_TEXTURE2 */ + 1939, /* GL_TEXTURE3 */ + 1945, /* GL_TEXTURE4 */ + 1947, /* GL_TEXTURE5 */ + 1949, /* GL_TEXTURE6 */ + 1951, /* GL_TEXTURE7 */ + 1953, /* GL_TEXTURE8 */ + 1955, /* GL_TEXTURE9 */ + 1896, /* GL_TEXTURE10 */ + 1898, /* GL_TEXTURE11 */ + 1900, /* GL_TEXTURE12 */ + 1902, /* GL_TEXTURE13 */ + 1904, /* GL_TEXTURE14 */ + 1906, /* GL_TEXTURE15 */ + 1908, /* GL_TEXTURE16 */ + 1910, /* GL_TEXTURE17 */ + 1912, /* GL_TEXTURE18 */ + 1914, /* GL_TEXTURE19 */ + 1918, /* GL_TEXTURE20 */ + 1920, /* GL_TEXTURE21 */ + 1922, /* GL_TEXTURE22 */ + 1924, /* GL_TEXTURE23 */ + 1926, /* GL_TEXTURE24 */ + 1928, /* GL_TEXTURE25 */ + 1930, /* GL_TEXTURE26 */ + 1932, /* GL_TEXTURE27 */ + 1934, /* GL_TEXTURE28 */ + 1936, /* GL_TEXTURE29 */ + 1940, /* GL_TEXTURE30 */ + 1942, /* GL_TEXTURE31 */ + 19, /* GL_ACTIVE_TEXTURE */ + 166, /* GL_CLIENT_ACTIVE_TEXTURE */ + 1117, /* GL_MAX_TEXTURE_UNITS */ + 2139, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 2142, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 2144, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 2136, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1875, /* GL_SUBTRACT */ + 1098, /* GL_MAX_RENDERBUFFER_SIZE */ + 290, /* GL_COMPRESSED_ALPHA */ + 294, /* GL_COMPRESSED_LUMINANCE */ + 295, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + 292, /* GL_COMPRESSED_INTENSITY */ + 300, /* GL_COMPRESSED_RGB */ + 301, /* GL_COMPRESSED_RGBA */ + 2016, /* GL_TEXTURE_COMPRESSION_HINT */ + 2093, /* GL_TEXTURE_RECTANGLE */ + 1981, /* GL_TEXTURE_BINDING_RECTANGLE */ + 1506, /* GL_PROXY_TEXTURE_RECTANGLE */ + 1095, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ + 430, /* GL_DEPTH_STENCIL */ + 2172, /* GL_UNSIGNED_INT_24_8 */ + 1112, /* GL_MAX_TEXTURE_LOD_BIAS */ + 2082, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 1114, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 2054, /* GL_TEXTURE_FILTER_CONTROL */ + 2072, /* GL_TEXTURE_LOD_BIAS */ + 274, /* GL_COMBINE4 */ + 1104, /* GL_MAX_SHININESS_NV */ + 1105, /* GL_MAX_SPOT_EXPONENT_NV */ + 732, /* GL_INCR_WRAP */ + 395, /* GL_DECR_WRAP */ + 1176, /* GL_MODELVIEW1_ARB */ + 1234, /* GL_NORMAL_MAP */ + 1557, /* GL_REFLECTION_MAP */ + 2026, /* GL_TEXTURE_CUBE_MAP */ + 1978, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 2038, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 2028, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 2041, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 2031, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 2044, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 2034, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1504, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 1034, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 1212, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 1447, /* GL_PRIMITIVE_RESTART_NV */ + 1446, /* GL_PRIMITIVE_RESTART_INDEX_NV */ + 590, /* GL_FOG_DISTANCE_MODE_NV */ + 537, /* GL_EYE_RADIAL_NV */ + 536, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 273, /* GL_COMBINE */ + 280, /* GL_COMBINE_RGB */ + 275, /* GL_COMBINE_ALPHA */ + 1686, /* GL_RGB_SCALE */ + 25, /* GL_ADD_SIGNED */ + 768, /* GL_INTERPOLATE */ + 316, /* GL_CONSTANT */ + 1439, /* GL_PRIMARY_COLOR */ + 1436, /* GL_PREVIOUS */ + 1780, /* GL_SOURCE0_RGB */ + 1786, /* GL_SOURCE1_RGB */ + 1792, /* GL_SOURCE2_RGB */ + 1796, /* GL_SOURCE3_RGB_NV */ + 1777, /* GL_SOURCE0_ALPHA */ + 1783, /* GL_SOURCE1_ALPHA */ + 1789, /* GL_SOURCE2_ALPHA */ + 1795, /* GL_SOURCE3_ALPHA_NV */ + 1275, /* GL_OPERAND0_RGB */ + 1281, /* GL_OPERAND1_RGB */ + 1287, /* GL_OPERAND2_RGB */ + 1291, /* GL_OPERAND3_RGB_NV */ + 1272, /* GL_OPERAND0_ALPHA */ + 1278, /* GL_OPERAND1_ALPHA */ + 1284, /* GL_OPERAND2_ALPHA */ + 1290, /* GL_OPERAND3_ALPHA_NV */ + 137, /* GL_BUFFER_OBJECT_APPLE */ + 2224, /* GL_VERTEX_ARRAY_BINDING */ + 2091, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + 2092, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + 2301, /* GL_YCBCR_422_APPLE */ + 2213, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 2215, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 2103, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + 1866, /* GL_STORAGE_PRIVATE_APPLE */ + 1865, /* GL_STORAGE_CACHED_APPLE */ + 1867, /* GL_STORAGE_SHARED_APPLE */ + 1767, /* GL_SLICE_ACCUM_SUN */ + 1515, /* GL_QUAD_MESH_SUN */ + 2150, /* GL_TRIANGLE_MESH_SUN */ + 2266, /* GL_VERTEX_PROGRAM_ARB */ + 2277, /* GL_VERTEX_STATE_PROGRAM_NV */ + 2251, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 2259, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 2261, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 2263, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 386, /* GL_CURRENT_VERTEX_ATTRIB */ + 1460, /* GL_PROGRAM_LENGTH_ARB */ + 1476, /* GL_PROGRAM_STRING_ARB */ + 1199, /* GL_MODELVIEW_PROJECTION_NV */ + 725, /* GL_IDENTITY_NV */ + 800, /* GL_INVERSE_NV */ + 2141, /* GL_TRANSPOSE_NV */ + 801, /* GL_INVERSE_TRANSPOSE_NV */ + 1079, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 1078, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 960, /* GL_MATRIX0_NV */ + 972, /* GL_MATRIX1_NV */ + 984, /* GL_MATRIX2_NV */ + 988, /* GL_MATRIX3_NV */ + 990, /* GL_MATRIX4_NV */ + 992, /* GL_MATRIX5_NV */ + 994, /* GL_MATRIX6_NV */ + 996, /* GL_MATRIX7_NV */ + 369, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + 366, /* GL_CURRENT_MATRIX_ARB */ + 1473, /* GL_PROGRAM_POINT_SIZE */ + 2272, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1472, /* GL_PROGRAM_PARAMETER_NV */ + 2257, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1478, /* GL_PROGRAM_TARGET_NV */ + 1475, /* GL_PROGRAM_RESIDENT_NV */ + 2113, /* GL_TRACK_MATRIX_NV */ + 2114, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 2267, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1454, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 411, /* GL_DEPTH_CLAMP */ + 2232, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 2239, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 2240, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 2241, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 2242, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 2243, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 2244, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 2245, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 2246, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 2247, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 2233, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 2234, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 2235, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 2236, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 2237, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 2238, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 908, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 915, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 916, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 917, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 918, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 919, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 920, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 921, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 922, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 923, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 909, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 910, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 911, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 912, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 913, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 914, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 935, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 942, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 943, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 944, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 945, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 946, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 947, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1453, /* GL_PROGRAM_BINDING_ARB */ + 949, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 950, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 936, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 937, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 938, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 939, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 940, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 941, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 2014, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 2011, /* GL_TEXTURE_COMPRESSED */ + 1240, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 314, /* GL_COMPRESSED_TEXTURE_FORMATS */ + 1139, /* GL_MAX_VERTEX_UNITS_ARB */ + 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */ + 2295, /* GL_WEIGHT_SUM_UNITY_ARB */ + 2265, /* GL_VERTEX_BLEND_ARB */ + 388, /* GL_CURRENT_WEIGHT_ARB */ + 2293, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 2291, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 2289, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 2287, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 2282, /* GL_WEIGHT_ARRAY_ARB */ + 445, /* GL_DOT3_RGB */ + 446, /* GL_DOT3_RGBA */ + 308, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + 303, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + 1207, /* GL_MULTISAMPLE_3DFX */ + 1725, /* GL_SAMPLE_BUFFERS_3DFX */ + 1716, /* GL_SAMPLES_3DFX */ + 1187, /* GL_MODELVIEW2_ARB */ + 1190, /* GL_MODELVIEW3_ARB */ + 1191, /* GL_MODELVIEW4_ARB */ + 1192, /* GL_MODELVIEW5_ARB */ + 1193, /* GL_MODELVIEW6_ARB */ + 1194, /* GL_MODELVIEW7_ARB */ + 1195, /* GL_MODELVIEW8_ARB */ + 1196, /* GL_MODELVIEW9_ARB */ + 1166, /* GL_MODELVIEW10_ARB */ + 1167, /* GL_MODELVIEW11_ARB */ + 1168, /* GL_MODELVIEW12_ARB */ + 1169, /* GL_MODELVIEW13_ARB */ + 1170, /* GL_MODELVIEW14_ARB */ + 1171, /* GL_MODELVIEW15_ARB */ + 1172, /* GL_MODELVIEW16_ARB */ + 1173, /* GL_MODELVIEW17_ARB */ + 1174, /* GL_MODELVIEW18_ARB */ + 1175, /* GL_MODELVIEW19_ARB */ + 1177, /* GL_MODELVIEW20_ARB */ + 1178, /* GL_MODELVIEW21_ARB */ + 1179, /* GL_MODELVIEW22_ARB */ + 1180, /* GL_MODELVIEW23_ARB */ + 1181, /* GL_MODELVIEW24_ARB */ + 1182, /* GL_MODELVIEW25_ARB */ + 1183, /* GL_MODELVIEW26_ARB */ + 1184, /* GL_MODELVIEW27_ARB */ + 1185, /* GL_MODELVIEW28_ARB */ + 1186, /* GL_MODELVIEW29_ARB */ + 1188, /* GL_MODELVIEW30_ARB */ + 1189, /* GL_MODELVIEW31_ARB */ + 450, /* GL_DOT3_RGB_EXT */ + 448, /* GL_DOT3_RGBA_EXT */ + 1160, /* GL_MIRROR_CLAMP_EXT */ + 1163, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 1202, /* GL_MODULATE_ADD_ATI */ + 1203, /* GL_MODULATE_SIGNED_ADD_ATI */ + 1204, /* GL_MODULATE_SUBTRACT_ATI */ + 2302, /* GL_YCBCR_MESA */ + 1299, /* GL_PACK_INVERT_MESA */ + 391, /* GL_DEBUG_OBJECT_MESA */ + 392, /* GL_DEBUG_PRINT_MESA */ + 390, /* GL_DEBUG_ASSERT_MESA */ + 139, /* GL_BUFFER_SIZE */ + 141, /* GL_BUFFER_USAGE */ + 145, /* GL_BUMP_ROT_MATRIX_ATI */ + 146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + 144, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + 148, /* GL_BUMP_TEX_UNITS_ATI */ + 510, /* GL_DUDV_ATI */ + 509, /* GL_DU8DV8_ATI */ + 143, /* GL_BUMP_ENVMAP_ATI */ + 147, /* GL_BUMP_TARGET_ATI */ + 1243, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ + 1451, /* GL_PROGRAM_BINARY_FORMATS_OES */ + 1829, /* GL_STENCIL_BACK_FUNC */ + 1827, /* GL_STENCIL_BACK_FAIL */ + 1831, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1833, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 599, /* GL_FRAGMENT_PROGRAM_ARB */ + 1449, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1481, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1480, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1463, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1469, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1468, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 1068, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1093, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1092, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1081, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1087, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1086, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 1657, /* GL_RGBA32F */ + 1620, /* GL_RGB32F */ + 1648, /* GL_RGBA16F */ + 1612, /* GL_RGB16F */ + 1676, /* GL_RGBA_FLOAT_MODE_ARB */ + 1037, /* GL_MAX_DRAW_BUFFERS */ + 454, /* GL_DRAW_BUFFER0 */ + 457, /* GL_DRAW_BUFFER1 */ + 478, /* GL_DRAW_BUFFER2 */ + 481, /* GL_DRAW_BUFFER3 */ + 484, /* GL_DRAW_BUFFER4 */ + 487, /* GL_DRAW_BUFFER5 */ + 490, /* GL_DRAW_BUFFER6 */ + 493, /* GL_DRAW_BUFFER7 */ + 496, /* GL_DRAW_BUFFER8 */ + 499, /* GL_DRAW_BUFFER9 */ + 458, /* GL_DRAW_BUFFER10 */ + 461, /* GL_DRAW_BUFFER11 */ + 464, /* GL_DRAW_BUFFER12 */ + 467, /* GL_DRAW_BUFFER13 */ + 470, /* GL_DRAW_BUFFER14 */ + 473, /* GL_DRAW_BUFFER15 */ + 97, /* GL_BLEND_EQUATION_ALPHA */ + 1011, /* GL_MATRIX_PALETTE_ARB */ + 1061, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 1064, /* GL_MAX_PALETTE_MATRICES_ARB */ + 372, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + 999, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 367, /* GL_CURRENT_MATRIX_INDEX_ARB */ + 1004, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 1008, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 1006, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 1002, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 2049, /* GL_TEXTURE_DEPTH_SIZE */ + 438, /* GL_DEPTH_TEXTURE_MODE */ + 2006, /* GL_TEXTURE_COMPARE_MODE */ + 2004, /* GL_TEXTURE_COMPARE_FUNC */ + 284, /* GL_COMPARE_REF_TO_TEXTURE */ + 1376, /* GL_POINT_SPRITE */ + 346, /* GL_COORD_REPLACE */ + 1381, /* GL_POINT_SPRITE_R_MODE_NV */ + 1521, /* GL_QUERY_COUNTER_BITS */ + 375, /* GL_CURRENT_QUERY */ + 1525, /* GL_QUERY_RESULT */ + 1527, /* GL_QUERY_RESULT_AVAILABLE */ + 1131, /* GL_MAX_VERTEX_ATTRIBS */ + 2255, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 436, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 435, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 1108, /* GL_MAX_TEXTURE_COORDS */ + 1110, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1456, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1458, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1457, /* GL_PROGRAM_FORMAT_ARB */ + 2105, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 408, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 407, /* GL_DEPTH_BOUNDS_EXT */ + 61, /* GL_ARRAY_BUFFER */ + 523, /* GL_ELEMENT_ARRAY_BUFFER */ + 62, /* GL_ARRAY_BUFFER_BINDING */ + 524, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 2226, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1229, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 190, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + 736, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 2019, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 519, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1737, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 577, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 2283, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 2248, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1459, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 1074, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1465, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1083, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1479, /* GL_PROGRAM_TEMPORARIES_ARB */ + 1089, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1467, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1085, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1471, /* GL_PROGRAM_PARAMETERS_ARB */ + 1088, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1466, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1084, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1450, /* GL_PROGRAM_ATTRIBS_ARB */ + 1069, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1464, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1082, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1448, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1067, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1462, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 1080, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 1075, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 1071, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1482, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 2138, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1544, /* GL_READ_ONLY */ + 2297, /* GL_WRITE_ONLY */ + 1546, /* GL_READ_WRITE */ + 124, /* GL_BUFFER_ACCESS */ + 129, /* GL_BUFFER_MAPPED */ + 134, /* GL_BUFFER_MAP_POINTER */ + 2112, /* GL_TIME_ELAPSED_EXT */ + 959, /* GL_MATRIX0_ARB */ + 971, /* GL_MATRIX1_ARB */ + 983, /* GL_MATRIX2_ARB */ + 987, /* GL_MATRIX3_ARB */ + 989, /* GL_MATRIX4_ARB */ + 991, /* GL_MATRIX5_ARB */ + 993, /* GL_MATRIX6_ARB */ + 995, /* GL_MATRIX7_ARB */ + 997, /* GL_MATRIX8_ARB */ + 998, /* GL_MATRIX9_ARB */ + 961, /* GL_MATRIX10_ARB */ + 962, /* GL_MATRIX11_ARB */ + 963, /* GL_MATRIX12_ARB */ + 964, /* GL_MATRIX13_ARB */ + 965, /* GL_MATRIX14_ARB */ + 966, /* GL_MATRIX15_ARB */ + 967, /* GL_MATRIX16_ARB */ + 968, /* GL_MATRIX17_ARB */ + 969, /* GL_MATRIX18_ARB */ + 970, /* GL_MATRIX19_ARB */ + 973, /* GL_MATRIX20_ARB */ + 974, /* GL_MATRIX21_ARB */ + 975, /* GL_MATRIX22_ARB */ + 976, /* GL_MATRIX23_ARB */ + 977, /* GL_MATRIX24_ARB */ + 978, /* GL_MATRIX25_ARB */ + 979, /* GL_MATRIX26_ARB */ + 980, /* GL_MATRIX27_ARB */ + 981, /* GL_MATRIX28_ARB */ + 982, /* GL_MATRIX29_ARB */ + 985, /* GL_MATRIX30_ARB */ + 986, /* GL_MATRIX31_ARB */ + 1870, /* GL_STREAM_DRAW */ + 1872, /* GL_STREAM_READ */ + 1868, /* GL_STREAM_COPY */ + 1819, /* GL_STATIC_DRAW */ + 1821, /* GL_STATIC_READ */ + 1817, /* GL_STATIC_COPY */ + 513, /* GL_DYNAMIC_DRAW */ + 515, /* GL_DYNAMIC_READ */ + 511, /* GL_DYNAMIC_COPY */ + 1339, /* GL_PIXEL_PACK_BUFFER */ + 1343, /* GL_PIXEL_UNPACK_BUFFER */ + 1340, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1344, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 399, /* GL_DEPTH24_STENCIL8 */ + 2101, /* GL_TEXTURE_STENCIL_SIZE */ + 2047, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + 1070, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 1073, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 1077, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 1076, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 2253, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ + 2250, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ + 1016, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ + 1154, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ + 1090, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ + 1861, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 18, /* GL_ACTIVE_STENCIL_FACE_EXT */ + 1161, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1718, /* GL_SAMPLES_PASSED */ + 692, /* GL_GEOMETRY_VERTICES_OUT */ + 686, /* GL_GEOMETRY_INPUT_TYPE */ + 688, /* GL_GEOMETRY_OUTPUT_TYPE */ + 1709, /* GL_SAMPLER_BINDING */ + 164, /* GL_CLAMP_VERTEX_COLOR_ARB */ + 156, /* GL_CLAMP_FRAGMENT_COLOR_ARB */ + 157, /* GL_CLAMP_READ_COLOR */ + 549, /* GL_FIXED_ONLY */ + 1363, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + 1362, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + 1361, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + 1198, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ + 1485, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + 2081, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ + 1561, /* GL_RELEASED_APPLE */ + 2280, /* GL_VOLATILE_APPLE */ + 1600, /* GL_RETAINED_APPLE */ + 2155, /* GL_UNDEFINED_APPLE */ + 1509, /* GL_PURGEABLE_APPLE */ + 600, /* GL_FRAGMENT_SHADER */ + 2275, /* GL_VERTEX_SHADER */ + 1470, /* GL_PROGRAM_OBJECT_ARB */ + 1754, /* GL_SHADER_OBJECT_ARB */ + 1045, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 1136, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 1127, /* GL_MAX_VARYING_COMPONENTS */ + 1134, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 1028, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 1259, /* GL_OBJECT_TYPE_ARB */ + 1756, /* GL_SHADER_TYPE */ + 565, /* GL_FLOAT_VEC2 */ + 567, /* GL_FLOAT_VEC3 */ + 569, /* GL_FLOAT_VEC4 */ + 788, /* GL_INT_VEC2 */ + 790, /* GL_INT_VEC3 */ + 792, /* GL_INT_VEC4 */ + 116, /* GL_BOOL */ + 118, /* GL_BOOL_VEC2 */ + 120, /* GL_BOOL_VEC3 */ + 122, /* GL_BOOL_VEC4 */ + 553, /* GL_FLOAT_MAT2 */ + 557, /* GL_FLOAT_MAT3 */ + 561, /* GL_FLOAT_MAT4 */ + 1693, /* GL_SAMPLER_1D */ + 1699, /* GL_SAMPLER_2D */ + 1707, /* GL_SAMPLER_3D */ + 1712, /* GL_SAMPLER_CUBE */ + 1698, /* GL_SAMPLER_1D_SHADOW */ + 1706, /* GL_SAMPLER_2D_SHADOW */ + 1704, /* GL_SAMPLER_2D_RECT */ + 1705, /* GL_SAMPLER_2D_RECT_SHADOW */ + 555, /* GL_FLOAT_MAT2x3 */ + 556, /* GL_FLOAT_MAT2x4 */ + 559, /* GL_FLOAT_MAT3x2 */ + 560, /* GL_FLOAT_MAT3x4 */ + 563, /* GL_FLOAT_MAT4x2 */ + 564, /* GL_FLOAT_MAT4x3 */ + 397, /* GL_DELETE_STATUS */ + 289, /* GL_COMPILE_STATUS */ + 849, /* GL_LINK_STATUS */ + 2220, /* GL_VALIDATE_STATUS */ + 748, /* GL_INFO_LOG_LENGTH */ + 64, /* GL_ATTACHED_SHADERS */ + 21, /* GL_ACTIVE_UNIFORMS */ + 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ + 1755, /* GL_SHADER_SOURCE_LENGTH */ + 15, /* GL_ACTIVE_ATTRIBUTES */ + 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ + 602, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1758, /* GL_SHADING_LANGUAGE_VERSION */ + 374, /* GL_CURRENT_PROGRAM */ + 1308, /* GL_PALETTE4_RGB8_OES */ + 1310, /* GL_PALETTE4_RGBA8_OES */ + 1306, /* GL_PALETTE4_R5_G6_B5_OES */ + 1309, /* GL_PALETTE4_RGBA4_OES */ + 1307, /* GL_PALETTE4_RGB5_A1_OES */ + 1313, /* GL_PALETTE8_RGB8_OES */ + 1315, /* GL_PALETTE8_RGBA8_OES */ + 1311, /* GL_PALETTE8_R5_G6_B5_OES */ + 1314, /* GL_PALETTE8_RGBA4_OES */ + 1312, /* GL_PALETTE8_RGB5_A1_OES */ + 729, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ + 727, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ + 1360, /* GL_POINT_SIZE_ARRAY_OES */ + 2025, /* GL_TEXTURE_CROP_RECT_OES */ + 1000, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ + 1359, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + 2203, /* GL_UNSIGNED_NORMALIZED */ + 1958, /* GL_TEXTURE_1D_ARRAY */ + 1495, /* GL_PROXY_TEXTURE_1D_ARRAY */ + 1961, /* GL_TEXTURE_2D_ARRAY */ + 1499, /* GL_PROXY_TEXTURE_2D_ARRAY */ + 1969, /* GL_TEXTURE_BINDING_1D_ARRAY */ + 1972, /* GL_TEXTURE_BINDING_2D_ARRAY */ + 1052, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ + 1989, /* GL_TEXTURE_BUFFER */ + 1106, /* GL_MAX_TEXTURE_BUFFER_SIZE */ + 1976, /* GL_TEXTURE_BINDING_BUFFER */ + 1991, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ + 1993, /* GL_TEXTURE_BUFFER_FORMAT */ + 1532, /* GL_R11F_G11F_B10F */ + 2169, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ + 1643, /* GL_RGB9_E5 */ + 2178, /* GL_UNSIGNED_INT_5_9_9_9_REV */ + 2099, /* GL_TEXTURE_SHARED_SIZE */ + 1811, /* GL_SRGB */ + 1812, /* GL_SRGB8 */ + 1814, /* GL_SRGB_ALPHA */ + 1813, /* GL_SRGB8_ALPHA8 */ + 1771, /* GL_SLUMINANCE_ALPHA */ + 1770, /* GL_SLUMINANCE8_ALPHA8 */ + 1768, /* GL_SLUMINANCE */ + 1769, /* GL_SLUMINANCE8 */ + 312, /* GL_COMPRESSED_SRGB */ + 313, /* GL_COMPRESSED_SRGB_ALPHA */ + 310, /* GL_COMPRESSED_SLUMINANCE */ + 311, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + 2134, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ + 2123, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ + 1125, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ + 2132, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ + 2128, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ + 2126, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ + 1442, /* GL_PRIMITIVES_GENERATED */ + 2130, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ + 1536, /* GL_RASTERIZER_DISCARD */ + 1121, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ + 1123, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ + 766, /* GL_INTERLEAVED_ATTRIBS */ + 1747, /* GL_SEPARATE_ATTRIBS */ + 2118, /* GL_TRANSFORM_FEEDBACK_BUFFER */ + 2120, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ + 1378, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 857, /* GL_LOWER_LEFT */ + 2217, /* GL_UPPER_LEFT */ + 1835, /* GL_STENCIL_BACK_REF */ + 1836, /* GL_STENCIL_BACK_VALUE_MASK */ + 1837, /* GL_STENCIL_BACK_WRITEMASK */ + 503, /* GL_DRAW_FRAMEBUFFER_BINDING */ + 1566, /* GL_RENDERBUFFER_BINDING */ + 1540, /* GL_READ_FRAMEBUFFER */ + 502, /* GL_DRAW_FRAMEBUFFER */ + 1541, /* GL_READ_FRAMEBUFFER_BINDING */ + 1585, /* GL_RENDERBUFFER_SAMPLES */ + 616, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + 613, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + 628, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + 623, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + 626, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + 634, /* GL_FRAMEBUFFER_COMPLETE */ + 639, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + 654, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + 648, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 643, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 649, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 645, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + 659, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + 665, /* GL_FRAMEBUFFER_UNSUPPORTED */ + 663, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 1024, /* GL_MAX_COLOR_ATTACHMENTS */ + 196, /* GL_COLOR_ATTACHMENT0 */ + 199, /* GL_COLOR_ATTACHMENT1 */ + 213, /* GL_COLOR_ATTACHMENT2 */ + 215, /* GL_COLOR_ATTACHMENT3 */ + 217, /* GL_COLOR_ATTACHMENT4 */ + 219, /* GL_COLOR_ATTACHMENT5 */ + 221, /* GL_COLOR_ATTACHMENT6 */ + 223, /* GL_COLOR_ATTACHMENT7 */ + 225, /* GL_COLOR_ATTACHMENT8 */ + 227, /* GL_COLOR_ATTACHMENT9 */ + 200, /* GL_COLOR_ATTACHMENT10 */ + 202, /* GL_COLOR_ATTACHMENT11 */ + 204, /* GL_COLOR_ATTACHMENT12 */ + 206, /* GL_COLOR_ATTACHMENT13 */ + 208, /* GL_COLOR_ATTACHMENT14 */ + 210, /* GL_COLOR_ATTACHMENT15 */ + 402, /* GL_DEPTH_ATTACHMENT */ + 1824, /* GL_STENCIL_ATTACHMENT */ + 604, /* GL_FRAMEBUFFER */ + 1563, /* GL_RENDERBUFFER */ + 1589, /* GL_RENDERBUFFER_WIDTH */ + 1576, /* GL_RENDERBUFFER_HEIGHT */ + 1579, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1856, /* GL_STENCIL_INDEX_EXT */ + 1845, /* GL_STENCIL_INDEX1 */ + 1850, /* GL_STENCIL_INDEX4 */ + 1853, /* GL_STENCIL_INDEX8 */ + 1846, /* GL_STENCIL_INDEX16 */ + 1583, /* GL_RENDERBUFFER_RED_SIZE */ + 1574, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1569, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1564, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1571, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1587, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 657, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + 1101, /* GL_MAX_SAMPLES */ + 2061, /* GL_TEXTURE_GEN_STR_OES */ + 703, /* GL_HALF_FLOAT_OES */ + 1630, /* GL_RGB565_OES */ + 1660, /* GL_RGBA32UI */ + 1623, /* GL_RGB32UI */ + 40, /* GL_ALPHA32UI_EXT */ + 758, /* GL_INTENSITY32UI_EXT */ + 874, /* GL_LUMINANCE32UI_EXT */ + 891, /* GL_LUMINANCE_ALPHA32UI_EXT */ + 1651, /* GL_RGBA16UI */ + 1615, /* GL_RGB16UI */ + 37, /* GL_ALPHA16UI_EXT */ + 755, /* GL_INTENSITY16UI_EXT */ + 869, /* GL_LUMINANCE16UI_EXT */ + 889, /* GL_LUMINANCE_ALPHA16UI_EXT */ + 1670, /* GL_RGBA8UI */ + 1638, /* GL_RGB8UI */ + 45, /* GL_ALPHA8UI_EXT */ + 763, /* GL_INTENSITY8UI_EXT */ + 883, /* GL_LUMINANCE8UI_EXT */ + 893, /* GL_LUMINANCE_ALPHA8UI_EXT */ + 1658, /* GL_RGBA32I */ + 1621, /* GL_RGB32I */ + 39, /* GL_ALPHA32I_EXT */ + 757, /* GL_INTENSITY32I_EXT */ + 873, /* GL_LUMINANCE32I_EXT */ + 890, /* GL_LUMINANCE_ALPHA32I_EXT */ + 1649, /* GL_RGBA16I */ + 1613, /* GL_RGB16I */ + 36, /* GL_ALPHA16I_EXT */ + 754, /* GL_INTENSITY16I_EXT */ + 868, /* GL_LUMINANCE16I_EXT */ + 888, /* GL_LUMINANCE_ALPHA16I_EXT */ + 1668, /* GL_RGBA8I */ + 1636, /* GL_RGB8I */ + 44, /* GL_ALPHA8I_EXT */ + 762, /* GL_INTENSITY8I_EXT */ + 882, /* GL_LUMINANCE8I_EXT */ + 892, /* GL_LUMINANCE_ALPHA8I_EXT */ + 1553, /* GL_RED_INTEGER */ + 699, /* GL_GREEN_INTEGER */ + 113, /* GL_BLUE_INTEGER */ + 49, /* GL_ALPHA_INTEGER_EXT */ + 1683, /* GL_RGB_INTEGER */ + 1677, /* GL_RGBA_INTEGER */ + 84, /* GL_BGR_INTEGER */ + 82, /* GL_BGRA_INTEGER */ + 895, /* GL_LUMINANCE_INTEGER_EXT */ + 894, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ + 1679, /* GL_RGBA_INTEGER_MODE_EXT */ + 611, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ + 652, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ + 651, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ + 1694, /* GL_SAMPLER_1D_ARRAY */ + 1700, /* GL_SAMPLER_2D_ARRAY */ + 1710, /* GL_SAMPLER_BUFFER */ + 1696, /* GL_SAMPLER_1D_ARRAY_SHADOW */ + 1702, /* GL_SAMPLER_2D_ARRAY_SHADOW */ + 1713, /* GL_SAMPLER_CUBE_SHADOW */ + 2197, /* GL_UNSIGNED_INT_VEC2 */ + 2199, /* GL_UNSIGNED_INT_VEC3 */ + 2201, /* GL_UNSIGNED_INT_VEC4 */ + 772, /* GL_INT_SAMPLER_1D */ + 776, /* GL_INT_SAMPLER_2D */ + 782, /* GL_INT_SAMPLER_3D */ + 786, /* GL_INT_SAMPLER_CUBE */ + 780, /* GL_INT_SAMPLER_2D_RECT */ + 773, /* GL_INT_SAMPLER_1D_ARRAY */ + 777, /* GL_INT_SAMPLER_2D_ARRAY */ + 784, /* GL_INT_SAMPLER_BUFFER */ + 2181, /* GL_UNSIGNED_INT_SAMPLER_1D */ + 2185, /* GL_UNSIGNED_INT_SAMPLER_2D */ + 2191, /* GL_UNSIGNED_INT_SAMPLER_3D */ + 2195, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ + 2189, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ + 2182, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ + 2186, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ + 2193, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ + 690, /* GL_GEOMETRY_SHADER */ + 693, /* GL_GEOMETRY_VERTICES_OUT_ARB */ + 687, /* GL_GEOMETRY_INPUT_TYPE_ARB */ + 689, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ + 1058, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ + 1141, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ + 1056, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ + 1050, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ + 1054, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ + 858, /* GL_LOW_FLOAT */ + 1143, /* GL_MEDIUM_FLOAT */ + 704, /* GL_HIGH_FLOAT */ + 859, /* GL_LOW_INT */ + 1144, /* GL_MEDIUM_INT */ + 705, /* GL_HIGH_INT */ + 2171, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + 771, /* GL_INT_10_10_10_2_OES */ + 1752, /* GL_SHADER_BINARY_FORMATS */ + 1244, /* GL_NUM_SHADER_BINARY_FORMATS */ + 1753, /* GL_SHADER_COMPILER */ + 1138, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ + 1130, /* GL_MAX_VARYING_VECTORS */ + 1047, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ + 1529, /* GL_QUERY_WAIT */ + 1523, /* GL_QUERY_NO_WAIT */ + 1519, /* GL_QUERY_BY_REGION_WAIT */ + 1517, /* GL_QUERY_BY_REGION_NO_WAIT */ + 2116, /* GL_TRANSFORM_FEEDBACK */ + 2125, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + 2119, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + 2117, /* GL_TRANSFORM_FEEDBACK_BINDING */ + 1513, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + 545, /* GL_FIRST_VERTEX_CONVENTION */ + 804, /* GL_LAST_VERTEX_CONVENTION */ + 1487, /* GL_PROVOKING_VERTEX */ + 353, /* GL_COPY_READ_BUFFER */ + 354, /* GL_COPY_WRITE_BUFFER */ + 1556, /* GL_RED_SNORM */ + 1690, /* GL_RG_SNORM */ + 1689, /* GL_RGB_SNORM */ + 1682, /* GL_RGBA_SNORM */ + 1535, /* GL_R8_SNORM */ + 1603, /* GL_RG8_SNORM */ + 1642, /* GL_RGB8_SNORM */ + 1674, /* GL_RGBA8_SNORM */ + 1533, /* GL_R16_SNORM */ + 1602, /* GL_RG16_SNORM */ + 1618, /* GL_RGB16_SNORM */ + 1654, /* GL_RGBA16_SNORM */ + 1764, /* GL_SIGNED_NORMALIZED */ + 1444, /* GL_PRIMITIVE_RESTART */ + 1445, /* GL_PRIMITIVE_RESTART_INDEX */ + 1103, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + 1258, /* GL_OBJECT_TYPE */ + 1877, /* GL_SYNC_CONDITION */ + 1882, /* GL_SYNC_STATUS */ + 1879, /* GL_SYNC_FLAGS */ + 1878, /* GL_SYNC_FENCE */ + 1881, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + 2164, /* GL_UNSIGNALED */ + 1763, /* GL_SIGNALED */ + 54, /* GL_ALREADY_SIGNALED */ + 2111, /* GL_TIMEOUT_EXPIRED */ + 315, /* GL_CONDITION_SATISFIED */ + 2281, /* GL_WAIT_FAILED */ + 126, /* GL_BUFFER_ACCESS_FLAGS */ + 132, /* GL_BUFFER_MAP_LENGTH */ + 133, /* GL_BUFFER_MAP_OFFSET */ + 1133, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ + 1048, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ + 1049, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ + 1044, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ + 329, /* GL_CONTEXT_PROFILE_MASK */ + 530, /* GL_EVAL_BIT */ + 1538, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 851, /* GL_LIST_BIT */ + 1984, /* GL_TEXTURE_BIT */ + 1733, /* GL_SCISSOR_BIT */ + 30, /* GL_ALL_ATTRIB_BITS */ + 1209, /* GL_MULTISAMPLE_BIT */ + 31, /* GL_ALL_CLIENT_ATTRIB_BITS */ +}; + +typedef int (*cfunc)(const void *, const void *); + +/** + * Compare a key name to an element in the \c all_enums array. + * + * \c bsearch always passes the key as the first parameter and the pointer + * to the array element as the second parameter. We can elimiate some + * extra work by taking advantage of that fact. + * + * \param a Pointer to the desired enum name. + * \param b Pointer to an element of the \c all_enums array. + */ +static int compar_name( const char *a, const enum_elt *b ) +{ + return strcmp( a, & enum_string_table[ b->offset ] ); +} + +/** + * Compare a key enum value to an element in the \c all_enums array. + * + * \c bsearch always passes the key as the first parameter and the pointer + * to the array element as the second parameter. We can elimiate some + * extra work by taking advantage of that fact. + * + * \param a Pointer to the desired enum name. + * \param b Pointer to an index into the \c all_enums array. + */ +static int compar_nr( const int *a, const unsigned *b ) +{ + return a[0] - all_enums[*b].n; +} + + +static char token_tmp[20]; + +const char *_mesa_lookup_enum_by_nr( int nr ) +{ + unsigned * i; + + i = (unsigned *) _mesa_bsearch(& nr, reduced_enums, + Elements(reduced_enums), + sizeof(reduced_enums[0]), + (cfunc) compar_nr); + + if ( i != NULL ) { + return & enum_string_table[ all_enums[ *i ].offset ]; + } + else { + /* this is not re-entrant safe, no big deal here */ + _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr); + token_tmp[sizeof(token_tmp) - 1] = '\0'; + return token_tmp; + } +} + +/** + * Primitive names + */ +static const char *prim_names[PRIM_UNKNOWN + 1] = { + "GL_POINTS", + "GL_LINES", + "GL_LINE_LOOP", + "GL_LINE_STRIP", + "GL_TRIANGLES", + "GL_TRIANGLE_STRIP", + "GL_TRIANGLE_FAN", + "GL_QUADS", + "GL_QUAD_STRIP", + "GL_POLYGON", + "outside begin/end", + "inside unknown primitive", + "unknown state" +}; + + +/* Get the name of an enum given that it is a primitive type. Avoids + * GL_FALSE/GL_POINTS ambiguity and others. + */ +const char * +_mesa_lookup_prim_by_nr(GLuint nr) +{ + if (nr < Elements(prim_names)) + return prim_names[nr]; + else + return "invalid mode"; +} + + +int _mesa_lookup_enum_by_name( const char *symbol ) +{ + enum_elt * f = NULL; + + if ( symbol != NULL ) { + f = (enum_elt *) _mesa_bsearch(symbol, all_enums, + Elements(all_enums), + sizeof( enum_elt ), + (cfunc) compar_name); + } + + return (f != NULL) ? f->n : -1; +} + + diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index bf65a4f64..43930a4b3 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -439,9 +439,10 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) key->unit[i].source_index = translate_tex_src_bit(texUnit->_ReallyEnabled); - key->unit[i].shadow = ((texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE) && - ((format == GL_DEPTH_COMPONENT) || - (format == GL_DEPTH_STENCIL_EXT))); + key->unit[i].shadow = + ((texObj->Sampler.CompareMode == GL_COMPARE_R_TO_TEXTURE) && + ((format == GL_DEPTH_COMPONENT) || + (format == GL_DEPTH_STENCIL_EXT))); key->unit[i].NumArgsRGB = comb->_NumArgsRGB; key->unit[i].NumArgsA = comb->_NumArgsA; diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index eec22fc3f..e18803280 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -1,2600 +1,2617 @@ -/*
- * Copyright (C) 2010 Brian Paul All Rights Reserved.
- * Copyright (C) 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Author: Kristian Høgsberg <krh@bitplanet.net>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "enable.h"
-#include "enums.h"
-#include "extensions.h"
-#include "get.h"
-#include "macros.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "state.h"
-#include "texcompress.h"
-#include "framebuffer.h"
-
-/* This is a table driven implemetation of the glGet*v() functions.
- * The basic idea is that most getters just look up an int somewhere
- * in struct gl_context and then convert it to a bool or float according to
- * which of glGetIntegerv() glGetBooleanv() etc is being called.
- * Instead of generating code to do this, we can just record the enum
- * value and the offset into struct gl_context in an array of structs. Then
- * in glGet*(), we lookup the struct for the enum in question, and use
- * the offset to get the int we need.
- *
- * Sometimes we need to look up a float, a boolean, a bit in a
- * bitfield, a matrix or other types instead, so we need to track the
- * type of the value in struct gl_context. And sometimes the value isn't in
- * struct gl_context but in the drawbuffer, the array object, current texture
- * unit, or maybe it's a computed value. So we need to also track
- * where or how to find the value. Finally, we sometimes need to
- * check that one of a number of extensions are enabled, the GL
- * version or flush or call _mesa_update_state(). This is done by
- * attaching optional extra information to the value description
- * struct, it's sort of like an array of opcodes that describe extra
- * checks or actions.
- *
- * Putting all this together we end up with struct value_desc below,
- * and with a couple of macros to help, the table of struct value_desc
- * is about as concise as the specification in the old python script.
- */
-
-#undef CONST
-
-#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
-#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
- ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
- (GLint) ((F) * 65536.0f) )
-
-#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
-#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
- ((I) < SHRT_MIN) ? INT_MIN : \
- (GLint) ((I) * 65536) )
-
-#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
-#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
-
-#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
-#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
-#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
-#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
-
-#define ENUM_TO_INT64(E) ( (GLint64) (E) )
-#define ENUM_TO_FIXED(E) (E)
-
-enum value_type {
- TYPE_INVALID,
- TYPE_API_MASK,
- TYPE_INT,
- TYPE_INT_2,
- TYPE_INT_3,
- TYPE_INT_4,
- TYPE_INT_N,
- TYPE_INT64,
- TYPE_ENUM,
- TYPE_ENUM_2,
- TYPE_BOOLEAN,
- TYPE_BIT_0,
- TYPE_BIT_1,
- TYPE_BIT_2,
- TYPE_BIT_3,
- TYPE_BIT_4,
- TYPE_BIT_5,
- TYPE_FLOAT,
- TYPE_FLOAT_2,
- TYPE_FLOAT_3,
- TYPE_FLOAT_4,
- TYPE_FLOATN,
- TYPE_FLOATN_2,
- TYPE_FLOATN_3,
- TYPE_FLOATN_4,
- TYPE_DOUBLEN,
- TYPE_MATRIX,
- TYPE_MATRIX_T,
- TYPE_CONST
-};
-
-enum value_location {
- LOC_BUFFER,
- LOC_CONTEXT,
- LOC_ARRAY,
- LOC_TEXUNIT,
- LOC_CUSTOM
-};
-
-enum value_extra {
- EXTRA_END = 0x8000,
- EXTRA_VERSION_30,
- EXTRA_VERSION_31,
- EXTRA_VERSION_32,
- EXTRA_VERSION_ES2,
- EXTRA_NEW_BUFFERS,
- EXTRA_NEW_FRAG_CLAMP,
- EXTRA_VALID_DRAW_BUFFER,
- EXTRA_VALID_TEXTURE_UNIT,
- EXTRA_FLUSH_CURRENT,
-};
-
-#define NO_EXTRA NULL
-#define NO_OFFSET 0
-
-struct value_desc {
- GLenum pname;
- GLubyte location; /**< enum value_location */
- GLubyte type; /**< enum value_type */
- int offset;
- const int *extra;
-};
-
-union value {
- GLfloat value_float;
- GLfloat value_float_4[4];
- GLmatrix *value_matrix;
- GLint value_int;
- GLint value_int_4[4];
- GLint64 value_int64;
- GLenum value_enum;
-
- /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
- struct {
- GLint n, ints[100];
- } value_int_n;
- GLboolean value_bool;
-};
-
-#define BUFFER_FIELD(field, type) \
- LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
-#define CONTEXT_FIELD(field, type) \
- LOC_CONTEXT, type, offsetof(struct gl_context, field)
-#define ARRAY_FIELD(field, type) \
- LOC_ARRAY, type, offsetof(struct gl_array_object, field)
-#define CONST(value) \
- LOC_CONTEXT, TYPE_CONST, value
-
-#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
-#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
-#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
-
-#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
-#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
-#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
-#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
-#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
-#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
-#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
-#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
-#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
-#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
-#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
-#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
-#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
-#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
-#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
-#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
-#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
-#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
-
-#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
-#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
-#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
-
-#define EXT(f) \
- offsetof(struct gl_extensions, f)
-
-#define EXTRA_EXT(e) \
- static const int extra_##e[] = { \
- EXT(e), EXTRA_END \
- }
-
-#define EXTRA_EXT2(e1, e2) \
- static const int extra_##e1##_##e2[] = { \
- EXT(e1), EXT(e2), EXTRA_END \
- }
-
-/* The 'extra' mechanism is a way to specify extra checks (such as
- * extensions or specific gl versions) or actions (flush current, new
- * buffers) that we need to do before looking up an enum. We need to
- * declare them all up front so we can refer to them in the value_desc
- * structs below. */
-
-static const int extra_new_buffers[] = {
- EXTRA_NEW_BUFFERS,
- EXTRA_END
-};
-
-static const int extra_new_frag_clamp[] = {
- EXTRA_NEW_FRAG_CLAMP,
- EXTRA_END
-};
-
-static const int extra_valid_draw_buffer[] = {
- EXTRA_VALID_DRAW_BUFFER,
- EXTRA_END
-};
-
-static const int extra_valid_texture_unit[] = {
- EXTRA_VALID_TEXTURE_UNIT,
- EXTRA_END
-};
-
-static const int extra_flush_current_valid_texture_unit[] = {
- EXTRA_FLUSH_CURRENT,
- EXTRA_VALID_TEXTURE_UNIT,
- EXTRA_END
-};
-
-static const int extra_flush_current[] = {
- EXTRA_FLUSH_CURRENT,
- EXTRA_END
-};
-
-static const int extra_new_buffers_OES_read_format[] = {
- EXTRA_NEW_BUFFERS,
- EXT(OES_read_format),
- EXTRA_END
-};
-
-static const int extra_EXT_secondary_color_flush_current[] = {
- EXT(EXT_secondary_color),
- EXTRA_FLUSH_CURRENT,
- EXTRA_END
-};
-
-static const int extra_EXT_fog_coord_flush_current[] = {
- EXT(EXT_fog_coord),
- EXTRA_FLUSH_CURRENT,
- EXTRA_END
-};
-
-static const int extra_EXT_texture_integer[] = {
- EXT(EXT_texture_integer),
- EXTRA_END
-};
-
-static const int extra_EXT_gpu_shader4[] = {
- EXT(EXT_gpu_shader4),
- EXTRA_END
-};
-
-
-EXTRA_EXT(ARB_ES2_compatibility);
-EXTRA_EXT(ARB_multitexture);
-EXTRA_EXT(ARB_texture_cube_map);
-EXTRA_EXT(MESA_texture_array);
-EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
-EXTRA_EXT(EXT_secondary_color);
-EXTRA_EXT(EXT_fog_coord);
-EXTRA_EXT(EXT_texture_lod_bias);
-EXTRA_EXT(EXT_texture_filter_anisotropic);
-EXTRA_EXT(IBM_rasterpos_clip);
-EXTRA_EXT(NV_point_sprite);
-EXTRA_EXT(SGIS_generate_mipmap);
-EXTRA_EXT(NV_vertex_program);
-EXTRA_EXT(NV_fragment_program);
-EXTRA_EXT(NV_texture_rectangle);
-EXTRA_EXT(EXT_stencil_two_side);
-EXTRA_EXT(NV_light_max_exponent);
-EXTRA_EXT(EXT_depth_bounds_test);
-EXTRA_EXT(ARB_depth_clamp);
-EXTRA_EXT(ATI_fragment_shader);
-EXTRA_EXT(EXT_framebuffer_blit);
-EXTRA_EXT(ARB_shader_objects);
-EXTRA_EXT(EXT_provoking_vertex);
-EXTRA_EXT(ARB_fragment_shader);
-EXTRA_EXT(ARB_fragment_program);
-EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
-EXTRA_EXT(EXT_framebuffer_object);
-EXTRA_EXT(APPLE_vertex_array_object);
-EXTRA_EXT(ARB_seamless_cube_map);
-EXTRA_EXT(EXT_compiled_vertex_array);
-EXTRA_EXT(ARB_sync);
-EXTRA_EXT(ARB_vertex_shader);
-EXTRA_EXT(EXT_transform_feedback);
-EXTRA_EXT(ARB_transform_feedback2);
-EXTRA_EXT(EXT_pixel_buffer_object);
-EXTRA_EXT(ARB_vertex_program);
-EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
-EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
-EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
-EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
-EXTRA_EXT(ARB_vertex_buffer_object);
-EXTRA_EXT(ARB_geometry_shader4);
-EXTRA_EXT(ARB_copy_buffer);
-EXTRA_EXT(EXT_framebuffer_sRGB);
-EXTRA_EXT(ARB_texture_buffer_object);
-
-static const int
-extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
- EXT(ARB_vertex_program),
- EXT(ARB_fragment_program),
- EXT(NV_vertex_program),
- EXTRA_END
-};
-
-static const int
-extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
- EXT(NV_vertex_program),
- EXT(ARB_vertex_program),
- EXT(ARB_fragment_program),
- EXT(NV_vertex_program),
- EXTRA_END
-};
-
-static const int
-extra_NV_primitive_restart[] = {
- EXT(NV_primitive_restart),
- EXTRA_END
-};
-
-static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
-static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
-static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
-
-static const int
-extra_ARB_vertex_program_version_es2[] = {
- EXT(ARB_vertex_program),
- EXTRA_VERSION_ES2,
- EXTRA_END
-};
-
-#define API_OPENGL_BIT (1 << API_OPENGL)
-#define API_OPENGLES_BIT (1 << API_OPENGLES)
-#define API_OPENGLES2_BIT (1 << API_OPENGLES2)
-
-/* This is the big table describing all the enums we accept in
- * glGet*v(). The table is partitioned into six parts: enums
- * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
- * between OpenGL and GLES, enums exclusive to GLES, etc for the
- * remaining combinations. When we add the enums to the hash table in
- * _mesa_init_get_hash(), we only add the enums for the API we're
- * instantiating and the different sections are guarded by #if
- * FEATURE_GL etc to make sure we only compile in the enums we may
- * need. */
-
-static const struct value_desc values[] = {
- /* Enums shared between OpenGL, GLES1 and GLES2 */
- { 0, 0, TYPE_API_MASK,
- API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
- { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
- { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
- { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
- { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
- { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
- { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
- { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
- { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
- { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
- { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
- { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
- { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
- { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
- { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
- { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
- { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
- { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
- { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
- { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
- { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
- { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
- { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
- { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
- { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
- { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
- { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
- { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
- { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
- { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
- { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
- { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
- { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
- { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
- { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
- { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
- { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
- { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
- { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
- { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
-
- /* GL_ARB_multitexture */
- { GL_ACTIVE_TEXTURE_ARB,
- LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
-
- /* Note that all the OES_* extensions require that the Mesa "struct
- * gl_extensions" include a member with the name of the extension.
- * That structure does not yet include OES extensions (and we're
- * not sure whether it will). If it does, all the OES_*
- * extensions below should mark the dependency. */
-
- /* GL_ARB_texture_cube_map */
- { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
- TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
- { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, Const.MaxCubeTextureLevels),
- extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
-
- /* XXX: OES_blend_subtract */
- { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
- { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
- { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
- { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
-
- /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
- * defined identically to GL_BLEND_EQUATION. */
- { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
- { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
-
- /* GL_ARB_texture_compression */
- { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
- { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
-
- /* GL_ARB_multisample */
- { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
- CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
- { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
- { GL_SAMPLE_COVERAGE_VALUE_ARB,
- CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
- { GL_SAMPLE_COVERAGE_INVERT_ARB,
- CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
- { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
- { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
-
- /* GL_SGIS_generate_mipmap */
- { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
- extra_SGIS_generate_mipmap },
-
- /* GL_ARB_vertex_buffer_object */
- { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
-
- /* GL_ARB_vertex_buffer_object */
- /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
- { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_vertex_buffer_object },
-
- /* GL_ARB_copy_buffer */
- { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
- { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
-
- /* GL_OES_read_format */
- { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
- extra_new_buffers_OES_read_format },
- { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
- extra_new_buffers_OES_read_format },
-
- /* GL_EXT_framebuffer_object */
- { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
- extra_EXT_framebuffer_object },
- { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
- extra_EXT_framebuffer_object },
- { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
- extra_EXT_framebuffer_object },
-
- /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
- * GLSL: */
- { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
-
-#if FEATURE_GL || FEATURE_ES1
- /* Enums in OpenGL and GLES1 */
- { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
- { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
- { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
- { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
- { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
- { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
- { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
- { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
- { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
- { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
- { GL_LIGHT_MODEL_AMBIENT,
- CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
- { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
- { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
- { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
- { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
- { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
- { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
- { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
- { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
- { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
- { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
- { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
- { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
- { GL_CURRENT_COLOR,
- CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
- extra_flush_current },
- { GL_CURRENT_NORMAL,
- CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
- extra_flush_current },
- { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
- extra_flush_current_valid_texture_unit },
- { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
- { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
- { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
- { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
- { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
- { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
- { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
- { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
- { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
- { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
- { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
- { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
- { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
- { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
- { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
- { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
- { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
- { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
- { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
- { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
- { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
- { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
- { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
- { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
- { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
- { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
- { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
- { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
- { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
- { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
- { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
- { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
- { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
- { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
- { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
- { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
- extra_valid_texture_unit },
-
- { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
- { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
- { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
- { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
- { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA },
- { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
- { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
- { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
- { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
- { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
- { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY,
- LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY_SIZE,
- LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY_TYPE,
- LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY_STRIDE,
- LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
-
- /* GL_ARB_ES2_compatibility */
- { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
- { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
- extra_ARB_ES2_compatibility },
- { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_ES2_compatibility },
- { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_ES2_compatibility },
-
- /* GL_ARB_multitexture */
- { GL_MAX_TEXTURE_UNITS_ARB,
- CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
- { GL_CLIENT_ACTIVE_TEXTURE_ARB,
- LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
-
- /* GL_ARB_texture_cube_map */
- { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
- /* S, T, and R are always set at the same time */
- { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
- offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
-
- /* GL_ARB_multisample */
- { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
- { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
-
- /* GL_ARB_vertex_buffer_object */
- { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
- { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
- { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
-
- /* GL_OES_point_sprite */
- { GL_POINT_SPRITE_NV,
- CONTEXT_BOOL(Point.PointSprite),
- extra_NV_point_sprite_ARB_point_sprite },
-
- /* GL_ARB_fragment_shader */
- { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
- CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
- extra_ARB_fragment_shader },
-
- /* GL_ARB_vertex_shader */
- { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
- CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
- extra_ARB_vertex_shader },
- { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_vertex_shader },
-
- /* GL_EXT_texture_lod_bias */
- { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
- extra_EXT_texture_lod_bias },
-
- /* GL_EXT_texture_filter_anisotropic */
- { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
- CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
- extra_EXT_texture_filter_anisotropic },
-#endif /* FEATURE_GL || FEATURE_ES1 */
-
-#if FEATURE_ES1
- { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
- /* XXX: OES_matrix_get */
- { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
- { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
- { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
-
- /* OES_point_size_array */
- { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
- { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
- { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
- { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
-#endif /* FEATURE_ES1 */
-
-#if FEATURE_GL || FEATURE_ES2
- { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
- /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
- { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
- { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
- CONTEXT_INT(Const.MaxTextureCoordUnits),
- extra_ARB_fragment_program_NV_fragment_program },
-
- /* GL_ARB_draw_buffers */
- { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
-
- { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
- /* GL_ARB_fragment_program */
- { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
- CONTEXT_INT(Const.MaxTextureImageUnits),
- extra_ARB_fragment_program_NV_fragment_program },
- { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
- CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
- { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
- CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
- extra_ARB_vertex_shader },
-
- /* GL_ARB_shader_objects
- * Actually, this token isn't part of GL_ARB_shader_objects, but is
- * close enough for now. */
- { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
-
- /* OpenGL 2.0 */
- { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
- { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
- { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
- { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
- { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
- { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
- { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
-
- { GL_MAX_VERTEX_ATTRIBS_ARB,
- CONTEXT_INT(Const.VertexProgram.MaxAttribs),
- extra_ARB_vertex_program_version_es2 },
-
- /* OES_texture_3D */
- { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
- { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
-
- /* GL_ARB_fragment_program/OES_standard_derivatives */
- { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
- CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
-#endif /* FEATURE_GL || FEATURE_ES2 */
-
-#if FEATURE_ES2
- /* Enums unique to OpenGL ES 2.0 */
- { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
- { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
- { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
- { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
- { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
- /* OES_get_program_binary */
- { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
- { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
-#endif /* FEATURE_ES2 */
-
-#if FEATURE_GL
- /* Remaining enums are only in OpenGL */
- { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
- { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
- { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
- { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
- { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
- { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
- { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
- { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
- { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
- { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
- { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
- { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
- { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
- { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
- { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
- { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
- { GL_CURRENT_INDEX,
- CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
- extra_flush_current },
- { GL_CURRENT_RASTER_COLOR,
- CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
- { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
- { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
- { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
- { GL_CURRENT_RASTER_SECONDARY_COLOR,
- CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
- { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
- extra_valid_texture_unit },
- { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
- { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
- { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
- { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
- { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
- { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
- { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
- { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
- { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
- { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
- { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
- { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
- { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
- { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
- { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
- { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
- { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
- { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
- { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
- { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
- { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
- { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
- { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
- { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
- { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
- { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
- { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
- { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
- { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
- { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
- { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
- { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
- { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
- { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
- { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
- { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
- { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
- { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
- { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
- { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
- { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
- { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
- { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
- { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
- { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
- { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
- { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
- { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
- { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
- { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
- { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
- { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
- { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
-
- { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
- { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
- { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
- { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
- { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
- { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
- { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
- { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
- { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
- { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
- { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
- { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
- { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
- { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
- { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
- { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
- { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
- { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
- { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
- { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
- { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
- { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
- { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
- { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
- { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
- { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
- { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
- { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
- { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
- { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
- { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
- { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
- { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
- { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
- { GL_RGBA_MODE, CONST(1), NO_EXTRA },
- { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
- { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA },
-
- { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
-
- { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
- { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
- { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
- { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
-
- { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
- { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
- TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
- { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
- TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
- { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
- CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
-
- { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
- offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
- { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
- offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
- { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
- offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
- { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
- offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
- { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
- { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
- { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
- { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
- { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
- { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
- { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
- { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA },
- { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
- { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
-
- /* Vertex arrays */
- { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
- { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
- { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
- { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
- { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
- { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
- { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
- { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
- { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
- { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
-
- /* GL_ARB_texture_compression */
- { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
-
- /* GL_EXT_compiled_vertex_array */
- { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
- extra_EXT_compiled_vertex_array },
- { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
- extra_EXT_compiled_vertex_array },
-
- /* GL_ARB_transpose_matrix */
- { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
- CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
- { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
- CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
- { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
-
- /* GL_EXT_secondary_color */
- { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
- extra_EXT_secondary_color_ARB_vertex_program },
- { GL_CURRENT_SECONDARY_COLOR_EXT,
- CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
- extra_EXT_secondary_color_flush_current },
- { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
- extra_EXT_secondary_color },
- { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
- extra_EXT_secondary_color },
- { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
- extra_EXT_secondary_color },
- { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
- extra_EXT_secondary_color },
-
- /* GL_EXT_fog_coord */
- { GL_CURRENT_FOG_COORDINATE_EXT,
- CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
- extra_EXT_fog_coord_flush_current },
- { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
- extra_EXT_fog_coord },
- { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
- extra_EXT_fog_coord },
- { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
- extra_EXT_fog_coord },
- { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
- extra_EXT_fog_coord },
-
- /* GL_IBM_rasterpos_clip */
- { GL_RASTER_POSITION_UNCLIPPED_IBM,
- CONTEXT_BOOL(Transform.RasterPositionUnclipped),
- extra_IBM_rasterpos_clip },
-
- /* GL_NV_point_sprite */
- { GL_POINT_SPRITE_R_MODE_NV,
- CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
- { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
- extra_NV_point_sprite_ARB_point_sprite },
-
- /* GL_NV_vertex_program */
- { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
- extra_NV_vertex_program },
-
- /* GL_NV_fragment_program */
- { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
- extra_NV_fragment_program },
- { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
- extra_NV_fragment_program },
- { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
- CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
- extra_NV_fragment_program },
-
- /* GL_NV_texture_rectangle */
- { GL_TEXTURE_RECTANGLE_NV,
- LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
- { GL_TEXTURE_BINDING_RECTANGLE_NV,
- LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
- { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
- CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
-
- /* GL_EXT_stencil_two_side */
- { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
- extra_EXT_stencil_two_side },
- { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
-
- /* GL_NV_light_max_exponent */
- { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
- extra_NV_light_max_exponent },
- { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
- extra_NV_light_max_exponent },
-
- /* GL_NV_primitive_restart */
- { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
- extra_NV_primitive_restart },
- { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
- extra_NV_primitive_restart },
-
- /* GL_ARB_vertex_buffer_object */
- { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
- { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
- { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
- { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
-
- /* GL_EXT_pixel_buffer_object */
- { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
- extra_EXT_pixel_buffer_object },
- { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
- extra_EXT_pixel_buffer_object },
-
- /* GL_ARB_vertex_program */
- { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
- CONTEXT_BOOL(VertexProgram.Enabled),
- extra_ARB_vertex_program_NV_vertex_program },
- { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
- CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
- extra_ARB_vertex_program_NV_vertex_program },
- { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
- extra_ARB_vertex_program_NV_vertex_program },
- { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
- extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
- { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
- CONTEXT_INT(Const.MaxProgramMatrices),
- extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
- { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
-
- { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
- LOC_CUSTOM, TYPE_MATRIX, 0,
- extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
- { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
- LOC_CUSTOM, TYPE_MATRIX, 0,
- extra_ARB_vertex_program_ARB_fragment_program },
-
- { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
- CONTEXT_INT(Program.ErrorPos),
- extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
-
- /* GL_ARB_fragment_program */
- { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
- extra_ARB_fragment_program },
-
- /* GL_EXT_depth_bounds_test */
- { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
- extra_EXT_depth_bounds_test },
- { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
- extra_EXT_depth_bounds_test },
-
- /* GL_ARB_depth_clamp*/
- { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
- extra_ARB_depth_clamp },
-
- /* GL_ARB_draw_buffers */
- { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
- { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
- extra_valid_draw_buffer },
- { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
- extra_valid_draw_buffer },
- { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
- extra_valid_draw_buffer },
- { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
- extra_valid_draw_buffer },
- { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
- extra_valid_draw_buffer },
- { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
- extra_valid_draw_buffer },
- { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
- extra_valid_draw_buffer },
-
- /* GL_ATI_fragment_shader */
- { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
- { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
- { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
- { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
- { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
- { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
- { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
- { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
- CONST(3), extra_ATI_fragment_shader },
-
- /* GL_EXT_framebuffer_object */
- { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
- extra_EXT_framebuffer_object },
-
- /* GL_EXT_framebuffer_blit
- * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
- { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
- extra_EXT_framebuffer_blit },
-
- /* GL_EXT_provoking_vertex */
- { GL_PROVOKING_VERTEX_EXT,
- CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex },
- { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
- CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
- extra_EXT_provoking_vertex },
-
- /* GL_ARB_framebuffer_object */
- { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
- extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
-
- /* GL_APPLE_vertex_array_object */
- { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
- extra_APPLE_vertex_array_object },
-
- /* GL_ARB_seamless_cube_map */
- { GL_TEXTURE_CUBE_MAP_SEAMLESS,
- CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
-
- /* GL_ARB_sync */
- { GL_MAX_SERVER_WAIT_TIMEOUT,
- CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
-
- /* GL_EXT_texture_integer */
- { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
- extra_EXT_texture_integer },
-
- /* GL_EXT_transform_feedback */
- { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
- extra_EXT_transform_feedback },
- { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
- extra_EXT_transform_feedback },
- { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
- CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
- extra_EXT_transform_feedback },
- { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
- CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
- extra_EXT_transform_feedback },
- { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
- CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
- extra_EXT_transform_feedback },
-
- /* GL_ARB_transform_feedback2 */
- { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
- extra_ARB_transform_feedback2 },
- { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
- extra_ARB_transform_feedback2 },
- { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_transform_feedback2 },
-
- /* GL_ARB_geometry_shader4 */
- { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
- CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
- extra_ARB_geometry_shader4 },
- { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
- CONTEXT_INT(Const.MaxGeometryOutputVertices),
- extra_ARB_geometry_shader4 },
- { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
- CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
- extra_ARB_geometry_shader4 },
- { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
- CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
- extra_ARB_geometry_shader4 },
- { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
- CONTEXT_INT(Const.MaxGeometryVaryingComponents),
- extra_ARB_geometry_shader4 },
- { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
- CONTEXT_INT(Const.MaxVertexVaryingComponents),
- extra_ARB_geometry_shader4 },
-
- /* GL_ARB_color_buffer_float */
- { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
-
- /* GL_EXT_gpu_shader4 / GL 3.0 */
- { GL_MIN_PROGRAM_TEXEL_OFFSET,
- CONTEXT_INT(Const.MinProgramTexelOffset),
- extra_EXT_gpu_shader4 },
- { GL_MAX_PROGRAM_TEXEL_OFFSET,
- CONTEXT_INT(Const.MaxProgramTexelOffset),
- extra_EXT_gpu_shader4 },
-
- /* GL_ARB_texture_buffer_object */
- { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
- extra_ARB_texture_buffer_object },
- { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_texture_buffer_object },
- { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object },
- { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_texture_buffer_object },
- { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_texture_buffer_object },
-
- /* GL 3.0 */
- { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
- { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
- { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
- { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
-
- /* GL3.0 / GL_EXT_framebuffer_sRGB */
- { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
- { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
-
- /* GL 3.1 */
- /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
- * vs. GL_PRIMITIVE_RESTART!
- */
- { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
- extra_version_31 },
- { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
- extra_version_31 },
-
-
- /* GL 3.2 */
- { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
- extra_version_32 },
-#endif /* FEATURE_GL */
-};
-
-/* All we need now is a way to look up the value struct from the enum.
- * The code generated by gcc for the old generated big switch
- * statement is a big, balanced, open coded if/else tree, essentially
- * an unrolled binary search. It would be natural to sort the new
- * enum table and use bsearch(), but we will use a read-only hash
- * table instead. bsearch() has a nice guaranteed worst case
- * performance, but we're also guaranteed to hit that worst case
- * (log2(n) iterations) for about half the enums. Instead, using an
- * open addressing hash table, we can find the enum on the first try
- * for 80% of the enums, 1 collision for 10% and never more than 5
- * collisions for any enum (typical numbers). And the code is very
- * simple, even though it feels a little magic. */
-
-static unsigned short table[1024];
-static const int prime_factor = 89, prime_step = 281;
-
-#ifdef GET_DEBUG
-static void
-print_table_stats(void)
-{
- int i, j, collisions[11], count, hash, mask;
- const struct value_desc *d;
-
- count = 0;
- mask = Elements(table) - 1;
- memset(collisions, 0, sizeof collisions);
-
- for (i = 0; i < Elements(table); i++) {
- if (!table[i])
- continue;
- count++;
- d = &values[table[i]];
- hash = (d->pname * prime_factor);
- j = 0;
- while (1) {
- if (values[table[hash & mask]].pname == d->pname)
- break;
- hash += prime_step;
- j++;
- }
-
- if (j < 10)
- collisions[j]++;
- else
- collisions[10]++;
- }
-
- printf("number of enums: %d (total %d)\n", count, Elements(values));
- for (i = 0; i < Elements(collisions) - 1; i++)
- if (collisions[i] > 0)
- printf(" %d enums with %d %scollisions\n",
- collisions[i], i, i == 10 ? "or more " : "");
-}
-#endif
-
-/**
- * Initialize the enum hash for a given API
- *
- * This is called from one_time_init() to insert the enum values that
- * are valid for the API in question into the enum hash table.
- *
- * \param the current context, for determining the API in question
- */
-void _mesa_init_get_hash(struct gl_context *ctx)
-{
- int i, hash, index, mask;
- int api_mask = 0, api_bit;
-
- mask = Elements(table) - 1;
- api_bit = 1 << ctx->API;
-
- for (i = 0; i < Elements(values); i++) {
- if (values[i].type == TYPE_API_MASK) {
- api_mask = values[i].offset;
- continue;
- }
- if (!(api_mask & api_bit))
- continue;
-
- hash = (values[i].pname * prime_factor) & mask;
- while (1) {
- index = hash & mask;
- if (!table[index]) {
- table[index] = i;
- break;
- }
- hash += prime_step;
- }
- }
-
-#ifdef GET_DEBUG
- print_table_stats();
-#endif
-}
-
-/**
- * Handle irregular enums
- *
- * Some values don't conform to the "well-known type at context
- * pointer + offset" pattern, so we have this function to catch all
- * the corner cases. Typically, it's a computed value or a one-off
- * pointer to a custom struct or something.
- *
- * In this case we can't return a pointer to the value, so we'll have
- * to use the temporary variable 'v' declared back in the calling
- * glGet*v() function to store the result.
- *
- * \param ctx the current context
- * \param d the struct value_desc that describes the enum
- * \param v pointer to the tmp declared in the calling glGet*v() function
- */
-static void
-find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
-{
- struct gl_buffer_object **buffer_obj;
- struct gl_client_array *array;
- GLuint unit, *p;
-
- switch (d->pname) {
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_TEXTURE_CUBE_MAP_ARB:
- case GL_TEXTURE_RECTANGLE_NV:
- v->value_bool = _mesa_IsEnabled(d->pname);
- break;
-
- case GL_LINE_STIPPLE_PATTERN:
- /* This is the only GLushort, special case it here by promoting
- * to an int rather than introducing a new type. */
- v->value_int = ctx->Line.StipplePattern;
- break;
-
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- unit = ctx->Texture.CurrentUnit;
- v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
- v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
- v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
- v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
- break;
-
- case GL_CURRENT_TEXTURE_COORDS:
- unit = ctx->Texture.CurrentUnit;
- v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
- v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
- v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
- v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
- break;
-
- case GL_COLOR_WRITEMASK:
- v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
- v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
- v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
- v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
- break;
-
- case GL_EDGE_FLAG:
- v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
- break;
-
- case GL_READ_BUFFER:
- v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
- break;
-
- case GL_MAP2_GRID_DOMAIN:
- v->value_float_4[0] = ctx->Eval.MapGrid2u1;
- v->value_float_4[1] = ctx->Eval.MapGrid2u2;
- v->value_float_4[2] = ctx->Eval.MapGrid2v1;
- v->value_float_4[3] = ctx->Eval.MapGrid2v2;
- break;
-
- case GL_TEXTURE_STACK_DEPTH:
- unit = ctx->Texture.CurrentUnit;
- v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
- break;
- case GL_TEXTURE_MATRIX:
- unit = ctx->Texture.CurrentUnit;
- v->value_matrix = ctx->TextureMatrixStack[unit].Top;
- break;
-
- case GL_TEXTURE_COORD_ARRAY:
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
- v->value_int = *(GLuint *) ((char *) array + d->offset);
- break;
-
- case GL_ACTIVE_TEXTURE_ARB:
- v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
- break;
- case GL_CLIENT_ACTIVE_TEXTURE_ARB:
- v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
- break;
-
- case GL_MODELVIEW_STACK_DEPTH:
- case GL_PROJECTION_STACK_DEPTH:
- v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
- break;
-
- case GL_MAX_TEXTURE_SIZE:
- case GL_MAX_3D_TEXTURE_SIZE:
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
- p = (GLuint *) ((char *) ctx + d->offset);
- v->value_int = 1 << (*p - 1);
- break;
-
- case GL_SCISSOR_BOX:
- v->value_int_4[0] = ctx->Scissor.X;
- v->value_int_4[1] = ctx->Scissor.Y;
- v->value_int_4[2] = ctx->Scissor.Width;
- v->value_int_4[3] = ctx->Scissor.Height;
- break;
-
- case GL_LIST_INDEX:
- v->value_int =
- ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
- break;
- case GL_LIST_MODE:
- if (!ctx->CompileFlag)
- v->value_enum = 0;
- else if (ctx->ExecuteFlag)
- v->value_enum = GL_COMPILE_AND_EXECUTE;
- else
- v->value_enum = GL_COMPILE;
- break;
-
- case GL_VIEWPORT:
- v->value_int_4[0] = ctx->Viewport.X;
- v->value_int_4[1] = ctx->Viewport.Y;
- v->value_int_4[2] = ctx->Viewport.Width;
- v->value_int_4[3] = ctx->Viewport.Height;
- break;
-
- case GL_ACTIVE_STENCIL_FACE_EXT:
- v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
- break;
-
- case GL_STENCIL_FAIL:
- v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_FUNC:
- v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_REF:
- v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_VALUE_MASK:
- v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_WRITEMASK:
- v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
- break;
-
- case GL_NUM_EXTENSIONS:
- v->value_int = _mesa_get_extension_count(ctx);
- break;
-
- case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
- v->value_int = _mesa_get_color_read_type(ctx);
- break;
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
- v->value_int = _mesa_get_color_read_format(ctx);
- break;
-
- case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
- v->value_int = ctx->CurrentStack->Depth + 1;
- break;
- case GL_CURRENT_MATRIX_ARB:
- case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
- v->value_matrix = ctx->CurrentStack->Top;
- break;
-
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
- v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
- break;
- case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
- v->value_int_n.n =
- _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE);
- ASSERT(v->value_int_n.n <= 100);
- break;
-
- case GL_MAX_VARYING_FLOATS_ARB:
- v->value_int = ctx->Const.MaxVarying * 4;
- break;
-
- /* Various object names */
-
- case GL_TEXTURE_BINDING_1D:
- case GL_TEXTURE_BINDING_2D:
- case GL_TEXTURE_BINDING_3D:
- case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
- case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
- case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
- case GL_TEXTURE_BINDING_RECTANGLE_NV:
- unit = ctx->Texture.CurrentUnit;
- v->value_int =
- ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
- break;
-
- /* GL_ARB_vertex_buffer_object */
- case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- buffer_obj = (struct gl_buffer_object **)
- ((char *) ctx->Array.ArrayObj + d->offset);
- v->value_int = (*buffer_obj)->Name;
- break;
- case GL_ARRAY_BUFFER_BINDING_ARB:
- v->value_int = ctx->Array.ArrayBufferObj->Name;
- break;
- case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- v->value_int =
- ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
- break;
- case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- v->value_int = ctx->Array.ElementArrayBufferObj->Name;
- break;
-
- /* ARB_copy_buffer */
- case GL_COPY_READ_BUFFER:
- v->value_int = ctx->CopyReadBuffer->Name;
- break;
- case GL_COPY_WRITE_BUFFER:
- v->value_int = ctx->CopyWriteBuffer->Name;
- break;
-
- case GL_FRAGMENT_PROGRAM_BINDING_NV:
- v->value_int =
- ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
- break;
- case GL_VERTEX_PROGRAM_BINDING_NV:
- v->value_int =
- ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
- break;
- case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
- v->value_int = ctx->Pack.BufferObj->Name;
- break;
- case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
- v->value_int = ctx->Unpack.BufferObj->Name;
- break;
- case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
- v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
- break;
- case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
- v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
- break;
- case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
- v->value_int = ctx->TransformFeedback.CurrentObject->Active;
- break;
- case GL_TRANSFORM_FEEDBACK_BINDING:
- v->value_int = ctx->TransformFeedback.CurrentObject->Name;
- break;
- case GL_CURRENT_PROGRAM:
- v->value_int =
- ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
- break;
- case GL_READ_FRAMEBUFFER_BINDING_EXT:
- v->value_int = ctx->ReadBuffer->Name;
- break;
- case GL_RENDERBUFFER_BINDING_EXT:
- v->value_int =
- ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
- break;
- case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
- v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
- break;
-
- case GL_FOG_COLOR:
- if(ctx->Color._ClampFragmentColor)
- COPY_4FV(v->value_float_4, ctx->Fog.Color);
- else
- COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
- break;
- case GL_COLOR_CLEAR_VALUE:
- if(ctx->Color._ClampFragmentColor)
- COPY_4FV(v->value_float_4, ctx->Color.ClearColor);
- else
- COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped);
- break;
- case GL_BLEND_COLOR_EXT:
- if(ctx->Color._ClampFragmentColor)
- COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
- else
- COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
- break;
- case GL_ALPHA_TEST_REF:
- if(ctx->Color._ClampFragmentColor)
- v->value_float = ctx->Color.AlphaRef;
- else
- v->value_float = ctx->Color.AlphaRefUnclamped;
- break;
- case GL_MAX_VERTEX_UNIFORM_VECTORS:
- v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
- break;
-
- case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
- v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
- break;
-
- /* GL_ARB_texture_buffer_object */
- case GL_TEXTURE_BUFFER_ARB:
- v->value_int = ctx->Texture.BufferObject->Name;
- break;
- case GL_TEXTURE_BINDING_BUFFER_ARB:
- unit = ctx->Texture.CurrentUnit;
- v->value_int =
- ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
- break;
- case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
- {
- struct gl_buffer_object *buf =
- ctx->Texture.Unit[ctx->Texture.CurrentUnit]
- .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
- v->value_int = buf ? buf->Name : 0;
- }
- break;
- case GL_TEXTURE_BUFFER_FORMAT_ARB:
- v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
- .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
- break;
-
- }
-}
-
-/**
- * Check extra constraints on a struct value_desc descriptor
- *
- * If a struct value_desc has a non-NULL extra pointer, it means that
- * there are a number of extra constraints to check or actions to
- * perform. The extras is just an integer array where each integer
- * encode different constraints or actions.
- *
- * \param ctx current context
- * \param func name of calling glGet*v() function for error reporting
- * \param d the struct value_desc that has the extra constraints
- *
- * \return GL_FALSE if one of the constraints was not satisfied,
- * otherwise GL_TRUE.
- */
-static GLboolean
-check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
-{
- const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
- int total, enabled;
- const int *e;
-
- total = 0;
- enabled = 0;
- for (e = d->extra; *e != EXTRA_END; e++)
- switch (*e) {
- case EXTRA_VERSION_30:
- if (version >= 30) {
- total++;
- enabled++;
- }
- break;
- case EXTRA_VERSION_31:
- if (version >= 31) {
- total++;
- enabled++;
- }
- break;
- case EXTRA_VERSION_32:
- if (version >= 32) {
- total++;
- enabled++;
- }
- break;
- case EXTRA_NEW_FRAG_CLAMP:
- if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
- _mesa_update_state(ctx);
- break;
- case EXTRA_VERSION_ES2:
- if (ctx->API == API_OPENGLES2) {
- total++;
- enabled++;
- }
- break;
- case EXTRA_NEW_BUFFERS:
- if (ctx->NewState & _NEW_BUFFERS)
- _mesa_update_state(ctx);
- break;
- case EXTRA_FLUSH_CURRENT:
- FLUSH_CURRENT(ctx, 0);
- break;
- case EXTRA_VALID_DRAW_BUFFER:
- if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
- func, d->pname - GL_DRAW_BUFFER0_ARB);
- return GL_FALSE;
- }
- break;
- case EXTRA_VALID_TEXTURE_UNIT:
- if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
- func, ctx->Texture.CurrentUnit);
- return GL_FALSE;
- }
- break;
- case EXTRA_END:
- break;
- default: /* *e is a offset into the extension struct */
- total++;
- if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
- enabled++;
- break;
- }
-
- if (total > 0 && enabled == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
- _mesa_lookup_enum_by_nr(d->pname));
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-static const struct value_desc error_value =
- { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
-
-/**
- * Find the struct value_desc corresponding to the enum 'pname'.
- *
- * We hash the enum value to get an index into the 'table' array,
- * which holds the index in the 'values' array of struct value_desc.
- * Once we've found the entry, we do the extra checks, if any, then
- * look up the value and return a pointer to it.
- *
- * If the value has to be computed (for example, it's the result of a
- * function call or we need to add 1 to it), we use the tmp 'v' to
- * store the result.
- *
- * \param func name of glGet*v() func for error reporting
- * \param pname the enum value we're looking up
- * \param p is were we return the pointer to the value
- * \param v a tmp union value variable in the calling glGet*v() function
- *
- * \return the struct value_desc corresponding to the enum or a struct
- * value_desc of TYPE_INVALID if not found. This lets the calling
- * glGet*v() function jump right into a switch statement and
- * handle errors there instead of having to check for NULL.
- */
-static const struct value_desc *
-find_value(const char *func, GLenum pname, void **p, union value *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *unit;
- int mask, hash;
- const struct value_desc *d;
-
- mask = Elements(table) - 1;
- hash = (pname * prime_factor);
- while (1) {
- d = &values[table[hash & mask]];
-
- /* If the enum isn't valid, the hash walk ends with index 0,
- * which is the API mask entry at the beginning of values[]. */
- if (unlikely(d->type == TYPE_API_MASK)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
- _mesa_lookup_enum_by_nr(pname));
- return &error_value;
- }
-
- if (likely(d->pname == pname))
- break;
-
- hash += prime_step;
- }
-
- if (unlikely(d->extra && !check_extra(ctx, func, d)))
- return &error_value;
-
- switch (d->location) {
- case LOC_BUFFER:
- *p = ((char *) ctx->DrawBuffer + d->offset);
- return d;
- case LOC_CONTEXT:
- *p = ((char *) ctx + d->offset);
- return d;
- case LOC_ARRAY:
- *p = ((char *) ctx->Array.ArrayObj + d->offset);
- return d;
- case LOC_TEXUNIT:
- unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- *p = ((char *) unit + d->offset);
- return d;
- case LOC_CUSTOM:
- find_custom_value(ctx, d, v);
- *p = v;
- return d;
- default:
- assert(0);
- break;
- }
-
- /* silence warning */
- return &error_value;
-}
-
-static const int transpose[] = {
- 0, 4, 8, 12,
- 1, 5, 9, 13,
- 2, 6, 10, 14,
- 3, 7, 11, 15
-};
-
-void GLAPIENTRY
-_mesa_GetBooleanv(GLenum pname, GLboolean *params)
-{
- const struct value_desc *d;
- union value v;
- GLmatrix *m;
- int shift, i;
- void *p;
-
- d = find_value("glGetBooleanv", pname, &p, &v);
- switch (d->type) {
- case TYPE_INVALID:
- break;
- case TYPE_CONST:
- params[0] = INT_TO_BOOLEAN(d->offset);
- break;
-
- case TYPE_FLOAT_4:
- case TYPE_FLOATN_4:
- params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
- case TYPE_FLOAT_3:
- case TYPE_FLOATN_3:
- params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
- case TYPE_FLOAT_2:
- case TYPE_FLOATN_2:
- params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
- case TYPE_FLOAT:
- case TYPE_FLOATN:
- params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
- break;
-
- case TYPE_DOUBLEN:
- params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
- break;
-
- case TYPE_INT_4:
- params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
- case TYPE_INT_3:
- params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
- case TYPE_INT_2:
- case TYPE_ENUM_2:
- params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
- case TYPE_INT:
- case TYPE_ENUM:
- params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
- break;
-
- case TYPE_INT_N:
- for (i = 0; i < v.value_int_n.n; i++)
- params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
- break;
-
- case TYPE_INT64:
- params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
- break;
-
- case TYPE_BOOLEAN:
- params[0] = ((GLboolean*) p)[0];
- break;
-
- case TYPE_MATRIX:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
- break;
-
- case TYPE_MATRIX_T:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
- break;
-
- case TYPE_BIT_0:
- case TYPE_BIT_1:
- case TYPE_BIT_2:
- case TYPE_BIT_3:
- case TYPE_BIT_4:
- case TYPE_BIT_5:
- shift = d->type - TYPE_BIT_0;
- params[0] = (*(GLbitfield *) p >> shift) & 1;
- break;
- }
-}
-
-void GLAPIENTRY
-_mesa_GetFloatv(GLenum pname, GLfloat *params)
-{
- const struct value_desc *d;
- union value v;
- GLmatrix *m;
- int shift, i;
- void *p;
-
- d = find_value("glGetFloatv", pname, &p, &v);
- switch (d->type) {
- case TYPE_INVALID:
- break;
- case TYPE_CONST:
- params[0] = (GLfloat) d->offset;
- break;
-
- case TYPE_FLOAT_4:
- case TYPE_FLOATN_4:
- params[3] = ((GLfloat *) p)[3];
- case TYPE_FLOAT_3:
- case TYPE_FLOATN_3:
- params[2] = ((GLfloat *) p)[2];
- case TYPE_FLOAT_2:
- case TYPE_FLOATN_2:
- params[1] = ((GLfloat *) p)[1];
- case TYPE_FLOAT:
- case TYPE_FLOATN:
- params[0] = ((GLfloat *) p)[0];
- break;
-
- case TYPE_DOUBLEN:
- params[0] = ((GLdouble *) p)[0];
- break;
-
- case TYPE_INT_4:
- params[3] = (GLfloat) (((GLint *) p)[3]);
- case TYPE_INT_3:
- params[2] = (GLfloat) (((GLint *) p)[2]);
- case TYPE_INT_2:
- case TYPE_ENUM_2:
- params[1] = (GLfloat) (((GLint *) p)[1]);
- case TYPE_INT:
- case TYPE_ENUM:
- params[0] = (GLfloat) (((GLint *) p)[0]);
- break;
-
- case TYPE_INT_N:
- for (i = 0; i < v.value_int_n.n; i++)
- params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
- break;
-
- case TYPE_INT64:
- params[0] = ((GLint64 *) p)[0];
- break;
-
- case TYPE_BOOLEAN:
- params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
- break;
-
- case TYPE_MATRIX:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = m->m[i];
- break;
-
- case TYPE_MATRIX_T:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = m->m[transpose[i]];
- break;
-
- case TYPE_BIT_0:
- case TYPE_BIT_1:
- case TYPE_BIT_2:
- case TYPE_BIT_3:
- case TYPE_BIT_4:
- case TYPE_BIT_5:
- shift = d->type - TYPE_BIT_0;
- params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
- break;
- }
-}
-
-void GLAPIENTRY
-_mesa_GetIntegerv(GLenum pname, GLint *params)
-{
- const struct value_desc *d;
- union value v;
- GLmatrix *m;
- int shift, i;
- void *p;
-
- d = find_value("glGetIntegerv", pname, &p, &v);
- switch (d->type) {
- case TYPE_INVALID:
- break;
- case TYPE_CONST:
- params[0] = d->offset;
- break;
-
- case TYPE_FLOAT_4:
- params[3] = IROUND(((GLfloat *) p)[3]);
- case TYPE_FLOAT_3:
- params[2] = IROUND(((GLfloat *) p)[2]);
- case TYPE_FLOAT_2:
- params[1] = IROUND(((GLfloat *) p)[1]);
- case TYPE_FLOAT:
- params[0] = IROUND(((GLfloat *) p)[0]);
- break;
-
- case TYPE_FLOATN_4:
- params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
- case TYPE_FLOATN_3:
- params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
- case TYPE_FLOATN_2:
- params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
- case TYPE_FLOATN:
- params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
- break;
-
- case TYPE_DOUBLEN:
- params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
- break;
-
- case TYPE_INT_4:
- params[3] = ((GLint *) p)[3];
- case TYPE_INT_3:
- params[2] = ((GLint *) p)[2];
- case TYPE_INT_2:
- case TYPE_ENUM_2:
- params[1] = ((GLint *) p)[1];
- case TYPE_INT:
- case TYPE_ENUM:
- params[0] = ((GLint *) p)[0];
- break;
-
- case TYPE_INT_N:
- for (i = 0; i < v.value_int_n.n; i++)
- params[i] = v.value_int_n.ints[i];
- break;
-
- case TYPE_INT64:
- params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
- break;
-
- case TYPE_BOOLEAN:
- params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
- break;
-
- case TYPE_MATRIX:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_INT(m->m[i]);
- break;
-
- case TYPE_MATRIX_T:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
- break;
-
- case TYPE_BIT_0:
- case TYPE_BIT_1:
- case TYPE_BIT_2:
- case TYPE_BIT_3:
- case TYPE_BIT_4:
- case TYPE_BIT_5:
- shift = d->type - TYPE_BIT_0;
- params[0] = (*(GLbitfield *) p >> shift) & 1;
- break;
- }
-}
-
-#if FEATURE_ARB_sync
-void GLAPIENTRY
-_mesa_GetInteger64v(GLenum pname, GLint64 *params)
-{
- const struct value_desc *d;
- union value v;
- GLmatrix *m;
- int shift, i;
- void *p;
-
- d = find_value("glGetInteger64v", pname, &p, &v);
- switch (d->type) {
- case TYPE_INVALID:
- break;
- case TYPE_CONST:
- params[0] = d->offset;
- break;
-
- case TYPE_FLOAT_4:
- params[3] = IROUND64(((GLfloat *) p)[3]);
- case TYPE_FLOAT_3:
- params[2] = IROUND64(((GLfloat *) p)[2]);
- case TYPE_FLOAT_2:
- params[1] = IROUND64(((GLfloat *) p)[1]);
- case TYPE_FLOAT:
- params[0] = IROUND64(((GLfloat *) p)[0]);
- break;
-
- case TYPE_FLOATN_4:
- params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
- case TYPE_FLOATN_3:
- params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
- case TYPE_FLOATN_2:
- params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
- case TYPE_FLOATN:
- params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
- break;
-
- case TYPE_DOUBLEN:
- params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
- break;
-
- case TYPE_INT_4:
- params[3] = ((GLint *) p)[3];
- case TYPE_INT_3:
- params[2] = ((GLint *) p)[2];
- case TYPE_INT_2:
- case TYPE_ENUM_2:
- params[1] = ((GLint *) p)[1];
- case TYPE_INT:
- case TYPE_ENUM:
- params[0] = ((GLint *) p)[0];
- break;
-
- case TYPE_INT_N:
- for (i = 0; i < v.value_int_n.n; i++)
- params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
- break;
-
- case TYPE_INT64:
- params[0] = ((GLint64 *) p)[0];
- break;
-
- case TYPE_BOOLEAN:
- params[0] = ((GLboolean*) p)[0];
- break;
-
- case TYPE_MATRIX:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_INT64(m->m[i]);
- break;
-
- case TYPE_MATRIX_T:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
- break;
-
- case TYPE_BIT_0:
- case TYPE_BIT_1:
- case TYPE_BIT_2:
- case TYPE_BIT_3:
- case TYPE_BIT_4:
- case TYPE_BIT_5:
- shift = d->type - TYPE_BIT_0;
- params[0] = (*(GLbitfield *) p >> shift) & 1;
- break;
- }
-}
-#endif /* FEATURE_ARB_sync */
-
-void GLAPIENTRY
-_mesa_GetDoublev(GLenum pname, GLdouble *params)
-{
- const struct value_desc *d;
- union value v;
- GLmatrix *m;
- int shift, i;
- void *p;
-
- d = find_value("glGetDoublev", pname, &p, &v);
- switch (d->type) {
- case TYPE_INVALID:
- break;
- case TYPE_CONST:
- params[0] = d->offset;
- break;
-
- case TYPE_FLOAT_4:
- case TYPE_FLOATN_4:
- params[3] = ((GLfloat *) p)[3];
- case TYPE_FLOAT_3:
- case TYPE_FLOATN_3:
- params[2] = ((GLfloat *) p)[2];
- case TYPE_FLOAT_2:
- case TYPE_FLOATN_2:
- params[1] = ((GLfloat *) p)[1];
- case TYPE_FLOAT:
- case TYPE_FLOATN:
- params[0] = ((GLfloat *) p)[0];
- break;
-
- case TYPE_DOUBLEN:
- params[0] = ((GLdouble *) p)[0];
- break;
-
- case TYPE_INT_4:
- params[3] = ((GLint *) p)[3];
- case TYPE_INT_3:
- params[2] = ((GLint *) p)[2];
- case TYPE_INT_2:
- case TYPE_ENUM_2:
- params[1] = ((GLint *) p)[1];
- case TYPE_INT:
- case TYPE_ENUM:
- params[0] = ((GLint *) p)[0];
- break;
-
- case TYPE_INT_N:
- for (i = 0; i < v.value_int_n.n; i++)
- params[i] = v.value_int_n.ints[i];
- break;
-
- case TYPE_INT64:
- params[0] = ((GLint64 *) p)[0];
- break;
-
- case TYPE_BOOLEAN:
- params[0] = *(GLboolean*) p;
- break;
-
- case TYPE_MATRIX:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = m->m[i];
- break;
-
- case TYPE_MATRIX_T:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = m->m[transpose[i]];
- break;
-
- case TYPE_BIT_0:
- case TYPE_BIT_1:
- case TYPE_BIT_2:
- case TYPE_BIT_3:
- case TYPE_BIT_4:
- case TYPE_BIT_5:
- shift = d->type - TYPE_BIT_0;
- params[0] = (*(GLbitfield *) p >> shift) & 1;
- break;
- }
-}
-
-static enum value_type
-find_value_indexed(const char *func, GLenum pname, int index, union value *v)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- switch (pname) {
-
- case GL_BLEND:
- if (index >= ctx->Const.MaxDrawBuffers)
- goto invalid_value;
- if (!ctx->Extensions.EXT_draw_buffers2)
- goto invalid_enum;
- v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
- return TYPE_INT;
-
- case GL_BLEND_SRC:
- /* fall-through */
- case GL_BLEND_SRC_RGB:
- if (index >= ctx->Const.MaxDrawBuffers)
- goto invalid_value;
- if (!ctx->Extensions.ARB_draw_buffers_blend)
- goto invalid_enum;
- v->value_int = ctx->Color.Blend[index].SrcRGB;
- return TYPE_INT;
- case GL_BLEND_SRC_ALPHA:
- if (index >= ctx->Const.MaxDrawBuffers)
- goto invalid_value;
- if (!ctx->Extensions.ARB_draw_buffers_blend)
- goto invalid_enum;
- v->value_int = ctx->Color.Blend[index].SrcA;
- return TYPE_INT;
- case GL_BLEND_DST:
- /* fall-through */
- case GL_BLEND_DST_RGB:
- if (index >= ctx->Const.MaxDrawBuffers)
- goto invalid_value;
- if (!ctx->Extensions.ARB_draw_buffers_blend)
- goto invalid_enum;
- v->value_int = ctx->Color.Blend[index].DstRGB;
- return TYPE_INT;
- case GL_BLEND_DST_ALPHA:
- if (index >= ctx->Const.MaxDrawBuffers)
- goto invalid_value;
- if (!ctx->Extensions.ARB_draw_buffers_blend)
- goto invalid_enum;
- v->value_int = ctx->Color.Blend[index].DstA;
- return TYPE_INT;
- case GL_BLEND_EQUATION_RGB:
- if (index >= ctx->Const.MaxDrawBuffers)
- goto invalid_value;
- if (!ctx->Extensions.ARB_draw_buffers_blend)
- goto invalid_enum;
- v->value_int = ctx->Color.Blend[index].EquationRGB;
- return TYPE_INT;
- case GL_BLEND_EQUATION_ALPHA:
- if (index >= ctx->Const.MaxDrawBuffers)
- goto invalid_value;
- if (!ctx->Extensions.ARB_draw_buffers_blend)
- goto invalid_enum;
- v->value_int = ctx->Color.Blend[index].EquationA;
- return TYPE_INT;
-
- case GL_COLOR_WRITEMASK:
- if (index >= ctx->Const.MaxDrawBuffers)
- goto invalid_value;
- if (!ctx->Extensions.EXT_draw_buffers2)
- goto invalid_enum;
- v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
- v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
- v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
- v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
- return TYPE_INT_4;
-
- case GL_TRANSFORM_FEEDBACK_BUFFER_START:
- if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
- goto invalid_value;
- if (!ctx->Extensions.EXT_transform_feedback)
- goto invalid_enum;
- v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
- return TYPE_INT64;
-
- case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
- if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
- goto invalid_value;
- if (!ctx->Extensions.EXT_transform_feedback)
- goto invalid_enum;
- v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
- return TYPE_INT64;
-
- case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
- if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
- goto invalid_value;
- if (!ctx->Extensions.EXT_transform_feedback)
- goto invalid_enum;
- v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
- return TYPE_INT;
- }
-
- invalid_enum:
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
- _mesa_lookup_enum_by_nr(pname));
- return TYPE_INVALID;
- invalid_value:
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
- _mesa_lookup_enum_by_nr(pname));
- return TYPE_INVALID;
-}
-
-void GLAPIENTRY
-_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
-{
- union value v;
- enum value_type type =
- find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
-
- switch (type) {
- case TYPE_INT:
- params[0] = INT_TO_BOOLEAN(v.value_int);
- break;
- case TYPE_INT_4:
- params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
- params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
- params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
- params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
- break;
- case TYPE_INT64:
- params[0] = INT64_TO_BOOLEAN(v.value_int);
- break;
- default:
- ; /* nothing - GL error was recorded */
- }
-}
-
-void GLAPIENTRY
-_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
-{
- union value v;
- enum value_type type =
- find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
-
- switch (type) {
- case TYPE_INT:
- params[0] = v.value_int;
- break;
- case TYPE_INT_4:
- params[0] = v.value_int_4[0];
- params[1] = v.value_int_4[1];
- params[2] = v.value_int_4[2];
- params[3] = v.value_int_4[3];
- break;
- case TYPE_INT64:
- params[0] = INT64_TO_INT(v.value_int);
- break;
- default:
- ; /* nothing - GL error was recorded */
- }
-}
-
-#if FEATURE_ARB_sync
-void GLAPIENTRY
-_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
-{
- union value v;
- enum value_type type =
- find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
-
- switch (type) {
- case TYPE_INT:
- params[0] = v.value_int;
- break;
- case TYPE_INT_4:
- params[0] = v.value_int_4[0];
- params[1] = v.value_int_4[1];
- params[2] = v.value_int_4[2];
- params[3] = v.value_int_4[3];
- break;
- case TYPE_INT64:
- params[0] = v.value_int;
- break;
- default:
- ; /* nothing - GL error was recorded */
- }
-}
-#endif /* FEATURE_ARB_sync */
-
-#if FEATURE_ES1
-void GLAPIENTRY
-_mesa_GetFixedv(GLenum pname, GLfixed *params)
-{
- const struct value_desc *d;
- union value v;
- GLmatrix *m;
- int shift, i;
- void *p;
-
- d = find_value("glGetDoublev", pname, &p, &v);
- switch (d->type) {
- case TYPE_INVALID:
- break;
- case TYPE_CONST:
- params[0] = INT_TO_FIXED(d->offset);
- break;
-
- case TYPE_FLOAT_4:
- case TYPE_FLOATN_4:
- params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
- case TYPE_FLOAT_3:
- case TYPE_FLOATN_3:
- params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
- case TYPE_FLOAT_2:
- case TYPE_FLOATN_2:
- params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
- case TYPE_FLOAT:
- case TYPE_FLOATN:
- params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
- break;
-
- case TYPE_DOUBLEN:
- params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
- break;
-
- case TYPE_INT_4:
- params[3] = INT_TO_FIXED(((GLint *) p)[3]);
- case TYPE_INT_3:
- params[2] = INT_TO_FIXED(((GLint *) p)[2]);
- case TYPE_INT_2:
- case TYPE_ENUM_2:
- params[1] = INT_TO_FIXED(((GLint *) p)[1]);
- case TYPE_INT:
- case TYPE_ENUM:
- params[0] = INT_TO_FIXED(((GLint *) p)[0]);
- break;
-
- case TYPE_INT_N:
- for (i = 0; i < v.value_int_n.n; i++)
- params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
- break;
-
- case TYPE_INT64:
- params[0] = ((GLint64 *) p)[0];
- break;
-
- case TYPE_BOOLEAN:
- params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
- break;
-
- case TYPE_MATRIX:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_FIXED(m->m[i]);
- break;
-
- case TYPE_MATRIX_T:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
- break;
-
- case TYPE_BIT_0:
- case TYPE_BIT_1:
- case TYPE_BIT_2:
- case TYPE_BIT_3:
- case TYPE_BIT_4:
- case TYPE_BIT_5:
- shift = d->type - TYPE_BIT_0;
- params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
- break;
- }
-}
-#endif
+/* + * Copyright (C) 2010 Brian Paul All Rights Reserved. + * Copyright (C) 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Author: Kristian Høgsberg <krh@bitplanet.net> + */ + +#include "glheader.h" +#include "context.h" +#include "enable.h" +#include "enums.h" +#include "extensions.h" +#include "get.h" +#include "macros.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "state.h" +#include "texcompress.h" +#include "framebuffer.h" + +/* This is a table driven implemetation of the glGet*v() functions. + * The basic idea is that most getters just look up an int somewhere + * in struct gl_context and then convert it to a bool or float according to + * which of glGetIntegerv() glGetBooleanv() etc is being called. + * Instead of generating code to do this, we can just record the enum + * value and the offset into struct gl_context in an array of structs. Then + * in glGet*(), we lookup the struct for the enum in question, and use + * the offset to get the int we need. + * + * Sometimes we need to look up a float, a boolean, a bit in a + * bitfield, a matrix or other types instead, so we need to track the + * type of the value in struct gl_context. And sometimes the value isn't in + * struct gl_context but in the drawbuffer, the array object, current texture + * unit, or maybe it's a computed value. So we need to also track + * where or how to find the value. Finally, we sometimes need to + * check that one of a number of extensions are enabled, the GL + * version or flush or call _mesa_update_state(). This is done by + * attaching optional extra information to the value description + * struct, it's sort of like an array of opcodes that describe extra + * checks or actions. + * + * Putting all this together we end up with struct value_desc below, + * and with a couple of macros to help, the table of struct value_desc + * is about as concise as the specification in the old python script. + */ + +#undef CONST + +#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) +#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \ + ((F) * 65536.0f < INT_MIN) ? INT_MIN : \ + (GLint) ((F) * 65536.0f) ) + +#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) +#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \ + ((I) < SHRT_MIN) ? INT_MIN : \ + (GLint) ((I) * 65536) ) + +#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) +#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) + +#define BOOLEAN_TO_INT(B) ( (GLint) (B) ) +#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) +#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) +#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 ) + +#define ENUM_TO_INT64(E) ( (GLint64) (E) ) +#define ENUM_TO_FIXED(E) (E) + +enum value_type { + TYPE_INVALID, + TYPE_API_MASK, + TYPE_INT, + TYPE_INT_2, + TYPE_INT_3, + TYPE_INT_4, + TYPE_INT_N, + TYPE_INT64, + TYPE_ENUM, + TYPE_ENUM_2, + TYPE_BOOLEAN, + TYPE_BIT_0, + TYPE_BIT_1, + TYPE_BIT_2, + TYPE_BIT_3, + TYPE_BIT_4, + TYPE_BIT_5, + TYPE_FLOAT, + TYPE_FLOAT_2, + TYPE_FLOAT_3, + TYPE_FLOAT_4, + TYPE_FLOATN, + TYPE_FLOATN_2, + TYPE_FLOATN_3, + TYPE_FLOATN_4, + TYPE_DOUBLEN, + TYPE_MATRIX, + TYPE_MATRIX_T, + TYPE_CONST +}; + +enum value_location { + LOC_BUFFER, + LOC_CONTEXT, + LOC_ARRAY, + LOC_TEXUNIT, + LOC_CUSTOM +}; + +enum value_extra { + EXTRA_END = 0x8000, + EXTRA_VERSION_30, + EXTRA_VERSION_31, + EXTRA_VERSION_32, + EXTRA_VERSION_ES2, + EXTRA_NEW_BUFFERS, + EXTRA_NEW_FRAG_CLAMP, + EXTRA_VALID_DRAW_BUFFER, + EXTRA_VALID_TEXTURE_UNIT, + EXTRA_FLUSH_CURRENT, +}; + +#define NO_EXTRA NULL +#define NO_OFFSET 0 + +struct value_desc { + GLenum pname; + GLubyte location; /**< enum value_location */ + GLubyte type; /**< enum value_type */ + int offset; + const int *extra; +}; + +union value { + GLfloat value_float; + GLfloat value_float_4[4]; + GLmatrix *value_matrix; + GLint value_int; + GLint value_int_4[4]; + GLint64 value_int64; + GLenum value_enum; + + /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */ + struct { + GLint n, ints[100]; + } value_int_n; + GLboolean value_bool; +}; + +#define BUFFER_FIELD(field, type) \ + LOC_BUFFER, type, offsetof(struct gl_framebuffer, field) +#define CONTEXT_FIELD(field, type) \ + LOC_CONTEXT, type, offsetof(struct gl_context, field) +#define ARRAY_FIELD(field, type) \ + LOC_ARRAY, type, offsetof(struct gl_array_object, field) +#define CONST(value) \ + LOC_CONTEXT, TYPE_CONST, value + +#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT) +#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM) +#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN) + +#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT) +#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2) +#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64) +#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM) +#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2) +#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN) +#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0) +#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1) +#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2) +#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3) +#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4) +#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5) +#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT) +#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2) +#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3) +#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4) +#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX) +#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T) + +#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT) +#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM) +#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN) + +#define EXT(f) \ + offsetof(struct gl_extensions, f) + +#define EXTRA_EXT(e) \ + static const int extra_##e[] = { \ + EXT(e), EXTRA_END \ + } + +#define EXTRA_EXT2(e1, e2) \ + static const int extra_##e1##_##e2[] = { \ + EXT(e1), EXT(e2), EXTRA_END \ + } + +/* The 'extra' mechanism is a way to specify extra checks (such as + * extensions or specific gl versions) or actions (flush current, new + * buffers) that we need to do before looking up an enum. We need to + * declare them all up front so we can refer to them in the value_desc + * structs below. */ + +static const int extra_new_buffers[] = { + EXTRA_NEW_BUFFERS, + EXTRA_END +}; + +static const int extra_new_frag_clamp[] = { + EXTRA_NEW_FRAG_CLAMP, + EXTRA_END +}; + +static const int extra_valid_draw_buffer[] = { + EXTRA_VALID_DRAW_BUFFER, + EXTRA_END +}; + +static const int extra_valid_texture_unit[] = { + EXTRA_VALID_TEXTURE_UNIT, + EXTRA_END +}; + +static const int extra_flush_current_valid_texture_unit[] = { + EXTRA_FLUSH_CURRENT, + EXTRA_VALID_TEXTURE_UNIT, + EXTRA_END +}; + +static const int extra_flush_current[] = { + EXTRA_FLUSH_CURRENT, + EXTRA_END +}; + +static const int extra_new_buffers_OES_read_format[] = { + EXTRA_NEW_BUFFERS, + EXT(OES_read_format), + EXTRA_END +}; + +static const int extra_EXT_secondary_color_flush_current[] = { + EXT(EXT_secondary_color), + EXTRA_FLUSH_CURRENT, + EXTRA_END +}; + +static const int extra_EXT_fog_coord_flush_current[] = { + EXT(EXT_fog_coord), + EXTRA_FLUSH_CURRENT, + EXTRA_END +}; + +static const int extra_EXT_texture_integer[] = { + EXT(EXT_texture_integer), + EXTRA_END +}; + +static const int extra_EXT_gpu_shader4[] = { + EXT(EXT_gpu_shader4), + EXTRA_END +}; + +static const int extra_ARB_sampler_objects[] = { + EXT(ARB_sampler_objects), + EXTRA_END +}; + + +EXTRA_EXT(ARB_ES2_compatibility); +EXTRA_EXT(ARB_multitexture); +EXTRA_EXT(ARB_texture_cube_map); +EXTRA_EXT(MESA_texture_array); +EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program); +EXTRA_EXT(EXT_secondary_color); +EXTRA_EXT(EXT_fog_coord); +EXTRA_EXT(EXT_texture_lod_bias); +EXTRA_EXT(EXT_texture_filter_anisotropic); +EXTRA_EXT(IBM_rasterpos_clip); +EXTRA_EXT(NV_point_sprite); +EXTRA_EXT(SGIS_generate_mipmap); +EXTRA_EXT(NV_vertex_program); +EXTRA_EXT(NV_fragment_program); +EXTRA_EXT(NV_texture_rectangle); +EXTRA_EXT(EXT_stencil_two_side); +EXTRA_EXT(NV_light_max_exponent); +EXTRA_EXT(EXT_depth_bounds_test); +EXTRA_EXT(ARB_depth_clamp); +EXTRA_EXT(ATI_fragment_shader); +EXTRA_EXT(EXT_framebuffer_blit); +EXTRA_EXT(ARB_shader_objects); +EXTRA_EXT(EXT_provoking_vertex); +EXTRA_EXT(ARB_fragment_shader); +EXTRA_EXT(ARB_fragment_program); +EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample); +EXTRA_EXT(EXT_framebuffer_object); +EXTRA_EXT(APPLE_vertex_array_object); +EXTRA_EXT(ARB_seamless_cube_map); +EXTRA_EXT(EXT_compiled_vertex_array); +EXTRA_EXT(ARB_sync); +EXTRA_EXT(ARB_vertex_shader); +EXTRA_EXT(EXT_transform_feedback); +EXTRA_EXT(ARB_transform_feedback2); +EXTRA_EXT(EXT_pixel_buffer_object); +EXTRA_EXT(ARB_vertex_program); +EXTRA_EXT2(NV_point_sprite, ARB_point_sprite); +EXTRA_EXT2(ARB_fragment_program, NV_fragment_program); +EXTRA_EXT2(ARB_vertex_program, NV_vertex_program); +EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program); +EXTRA_EXT(ARB_vertex_buffer_object); +EXTRA_EXT(ARB_geometry_shader4); +EXTRA_EXT(ARB_copy_buffer); +EXTRA_EXT(EXT_framebuffer_sRGB); +EXTRA_EXT(ARB_texture_buffer_object); + +static const int +extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { + EXT(ARB_vertex_program), + EXT(ARB_fragment_program), + EXT(NV_vertex_program), + EXTRA_END +}; + +static const int +extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { + EXT(NV_vertex_program), + EXT(ARB_vertex_program), + EXT(ARB_fragment_program), + EXT(NV_vertex_program), + EXTRA_END +}; + +static const int +extra_NV_primitive_restart[] = { + EXT(NV_primitive_restart), + EXTRA_END +}; + +static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END }; +static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END }; +static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END }; + +static const int +extra_ARB_vertex_program_version_es2[] = { + EXT(ARB_vertex_program), + EXTRA_VERSION_ES2, + EXTRA_END +}; + +#define API_OPENGL_BIT (1 << API_OPENGL) +#define API_OPENGLES_BIT (1 << API_OPENGLES) +#define API_OPENGLES2_BIT (1 << API_OPENGLES2) + +/* This is the big table describing all the enums we accept in + * glGet*v(). The table is partitioned into six parts: enums + * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared + * between OpenGL and GLES, enums exclusive to GLES, etc for the + * remaining combinations. When we add the enums to the hash table in + * _mesa_init_get_hash(), we only add the enums for the API we're + * instantiating and the different sections are guarded by #if + * FEATURE_GL etc to make sure we only compile in the enums we may + * need. */ + +static const struct value_desc values[] = { + /* Enums shared between OpenGL, GLES1 and GLES2 */ + { 0, 0, TYPE_API_MASK, + API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA}, + { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers }, + { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA }, + { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, + { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers }, + { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, + { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, + { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA }, + { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA }, + { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA }, + { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA }, + { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA }, + { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA }, + { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA }, + { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA }, + { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA }, + { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA }, + { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers }, + { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA }, + { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA }, + { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, + { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, + { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA }, + { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA }, + { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA }, + { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA }, + { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA }, + { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA }, + { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA }, + { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers }, + { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, + { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA }, + { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA }, + { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA }, + { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA }, + { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, + { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA }, + { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA }, + { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA }, + { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, + + /* GL_ARB_multitexture */ + { GL_ACTIVE_TEXTURE_ARB, + LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, + + /* Note that all the OES_* extensions require that the Mesa "struct + * gl_extensions" include a member with the name of the extension. + * That structure does not yet include OES extensions (and we're + * not sure whether it will). If it does, all the OES_* + * extensions below should mark the dependency. */ + + /* GL_ARB_texture_cube_map */ + { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT, + TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map }, + { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_context, Const.MaxCubeTextureLevels), + extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */ + + /* XXX: OES_blend_subtract */ + { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, + { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, + { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA }, + { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA }, + + /* GL_BLEND_EQUATION_RGB, which is what we're really after, is + * defined identically to GL_BLEND_EQUATION. */ + { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA }, + { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA }, + + /* GL_ARB_texture_compression */ + { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA }, + + /* GL_ARB_multisample */ + { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, + CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA }, + { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA }, + { GL_SAMPLE_COVERAGE_VALUE_ARB, + CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA }, + { GL_SAMPLE_COVERAGE_INVERT_ARB, + CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA }, + { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA }, + { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA }, + + /* GL_SGIS_generate_mipmap */ + { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), + extra_SGIS_generate_mipmap }, + + /* GL_ARB_vertex_buffer_object */ + { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + + /* GL_ARB_vertex_buffer_object */ + /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */ + { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_vertex_buffer_object }, + + /* GL_ARB_copy_buffer */ + { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, + { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, + + /* GL_OES_read_format */ + { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0, + extra_new_buffers_OES_read_format }, + { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0, + extra_new_buffers_OES_read_format }, + + /* GL_EXT_framebuffer_object */ + { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name), + extra_EXT_framebuffer_object }, + { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, + extra_EXT_framebuffer_object }, + { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize), + extra_EXT_framebuffer_object }, + + /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's + * GLSL: */ + { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA }, + +#if FEATURE_GL || FEATURE_ES1 + /* Enums in OpenGL and GLES1 */ + { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA }, + { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA }, + { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA }, + { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA }, + { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA }, + { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA }, + { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA }, + { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA }, + { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA }, + { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA }, + { GL_LIGHT_MODEL_AMBIENT, + CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA }, + { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA }, + { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA }, + { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp }, + { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, + { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA }, + { GL_CURRENT_COLOR, + CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), + extra_flush_current }, + { GL_CURRENT_NORMAL, + CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), + extra_flush_current }, + { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, + extra_flush_current_valid_texture_unit }, + { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA }, + { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, + { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, + { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, + { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA }, + { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA }, + { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA }, + { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA }, + { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA }, + { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA }, + { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA }, + { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA }, + { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA }, + { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA }, + { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA }, + { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA }, + { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA }, + { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA }, + { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA }, + { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA }, + { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, + { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA }, + { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA }, + { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA }, + { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA }, + { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA }, + { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA }, + { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA }, + { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA }, + { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA }, + { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA }, + { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA }, + { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA }, + { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, + { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit }, + { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, + extra_valid_texture_unit }, + + { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA }, + { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA }, + { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA }, + { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA }, + { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA }, + { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA }, + { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA }, + { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA }, + { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA }, + { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA }, + { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY, + LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_SIZE, + LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_TYPE, + LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_STRIDE, + LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA }, + + /* GL_ARB_ES2_compatibility */ + { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility }, + { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), + extra_ARB_ES2_compatibility }, + { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_ES2_compatibility }, + { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_ES2_compatibility }, + + /* GL_ARB_multitexture */ + { GL_MAX_TEXTURE_UNITS_ARB, + CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture }, + { GL_CLIENT_ACTIVE_TEXTURE_ARB, + LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, + + /* GL_ARB_texture_cube_map */ + { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, + /* S, T, and R are always set at the same time */ + { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, + + /* GL_ARB_multisample */ + { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA }, + { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA }, + + /* GL_ARB_vertex_buffer_object */ + { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA }, + { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA }, + { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, + + /* GL_OES_point_sprite */ + { GL_POINT_SPRITE_NV, + CONTEXT_BOOL(Point.PointSprite), + extra_NV_point_sprite_ARB_point_sprite }, + + /* GL_ARB_fragment_shader */ + { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, + CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), + extra_ARB_fragment_shader }, + + /* GL_ARB_vertex_shader */ + { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, + CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), + extra_ARB_vertex_shader }, + { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_vertex_shader }, + + /* GL_EXT_texture_lod_bias */ + { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias), + extra_EXT_texture_lod_bias }, + + /* GL_EXT_texture_filter_anisotropic */ + { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, + CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), + extra_EXT_texture_filter_anisotropic }, +#endif /* FEATURE_GL || FEATURE_ES1 */ + +#if FEATURE_ES1 + { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT }, + /* XXX: OES_matrix_get */ + { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES }, + { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES }, + { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES }, + + /* OES_point_size_array */ + { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) }, + { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) }, + { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) }, + { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 }, +#endif /* FEATURE_ES1 */ + +#if FEATURE_GL || FEATURE_ES2 + { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA }, + /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */ + { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA }, + { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */ + CONTEXT_INT(Const.MaxTextureCoordUnits), + extra_ARB_fragment_program_NV_fragment_program }, + + /* GL_ARB_draw_buffers */ + { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA }, + + { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, + /* GL_ARB_fragment_program */ + { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */ + CONTEXT_INT(Const.MaxTextureImageUnits), + extra_ARB_fragment_program_NV_fragment_program }, + { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, + CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader }, + { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, + CONTEXT_INT(Const.MaxCombinedTextureImageUnits), + extra_ARB_vertex_shader }, + + /* GL_ARB_shader_objects + * Actually, this token isn't part of GL_ARB_shader_objects, but is + * close enough for now. */ + { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects }, + + /* OpenGL 2.0 */ + { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA }, + { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA }, + { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA }, + { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA }, + { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA }, + { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA }, + { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA }, + + { GL_MAX_VERTEX_ATTRIBS_ARB, + CONTEXT_INT(Const.VertexProgram.MaxAttribs), + extra_ARB_vertex_program_version_es2 }, + + /* OES_texture_3D */ + { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA }, + { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA }, + + /* GL_ARB_fragment_program/OES_standard_derivatives */ + { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, + CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader }, +#endif /* FEATURE_GL || FEATURE_ES2 */ + +#if FEATURE_ES2 + /* Enums unique to OpenGL ES 2.0 */ + { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA }, + { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA }, + { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_SHADER_COMPILER, CONST(1), NO_EXTRA }, + /* OES_get_program_binary */ + { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, + { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, +#endif /* FEATURE_ES2 */ + +#if FEATURE_GL + /* Remaining enums are only in OpenGL */ + { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA }, + { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA }, + { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA }, + { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA }, + { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA }, + { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA }, + { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA }, + { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA }, + { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA }, + { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA }, + { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA }, + { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA }, + { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA }, + { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA }, + { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA }, + { GL_CURRENT_INDEX, + CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), + extra_flush_current }, + { GL_CURRENT_RASTER_COLOR, + CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA }, + { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA }, + { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA }, + { GL_CURRENT_RASTER_SECONDARY_COLOR, + CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, + extra_valid_texture_unit }, + { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA }, + { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA }, + { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA }, + { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA }, + { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, + { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, + { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA }, + { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA }, + { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA }, + { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA }, + { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA }, + { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers }, + { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA }, + { GL_INDEX_MODE, CONST(0) , NO_EXTRA}, + { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA }, + { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA }, + { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA }, + { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA }, + { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA }, + { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA }, + { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA }, + { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA }, + { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA }, + { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA }, + { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA }, + { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA }, + { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA }, + { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA }, + { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA }, + { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA }, + { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA }, + { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA }, + { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA }, + { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA }, + { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA }, + { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA }, + { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA }, + { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA }, + { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA }, + { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA }, + { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA }, + { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA }, + { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA }, + { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA }, + { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA }, + { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA }, + { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA }, + { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA }, + { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA }, + { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA }, + { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA }, + + { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA }, + { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA }, + { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA }, + { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA }, + { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA }, + { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA }, + { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA }, + { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA }, + { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA }, + { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA }, + { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, + { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA }, + { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA }, + { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA }, + { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA }, + { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA }, + { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA }, + { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA }, + { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA }, + { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA }, + { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA }, + { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA }, + { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA }, + { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA }, + { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA }, + { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA }, + { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA }, + { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA }, + { GL_RGBA_MODE, CONST(1), NO_EXTRA }, + { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA }, + { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA }, + + { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA }, + + { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, + { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, + { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, + { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, + + { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA }, + { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT, + TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, + { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT, + TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, + { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, + CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array }, + + { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, + { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, + { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, + { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, + { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA }, + { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA }, + { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA }, + { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA }, + { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA }, + { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, + { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA }, + { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA }, + { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA }, + { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA }, + + /* Vertex arrays */ + { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA }, + { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA }, + { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA }, + { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + + /* GL_ARB_texture_compression */ + { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA }, + + /* GL_EXT_compiled_vertex_array */ + { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst), + extra_EXT_compiled_vertex_array }, + { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount), + extra_EXT_compiled_vertex_array }, + + /* GL_ARB_transpose_matrix */ + { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, + CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA }, + { GL_TRANSPOSE_PROJECTION_MATRIX_ARB, + CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA }, + { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA }, + + /* GL_EXT_secondary_color */ + { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled), + extra_EXT_secondary_color_ARB_vertex_program }, + { GL_CURRENT_SECONDARY_COLOR_EXT, + CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), + extra_EXT_secondary_color_flush_current }, + { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled), + extra_EXT_secondary_color }, + { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type), + extra_EXT_secondary_color }, + { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride), + extra_EXT_secondary_color }, + { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size), + extra_EXT_secondary_color }, + + /* GL_EXT_fog_coord */ + { GL_CURRENT_FOG_COORDINATE_EXT, + CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), + extra_EXT_fog_coord_flush_current }, + { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled), + extra_EXT_fog_coord }, + { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type), + extra_EXT_fog_coord }, + { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride), + extra_EXT_fog_coord }, + { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource), + extra_EXT_fog_coord }, + + /* GL_IBM_rasterpos_clip */ + { GL_RASTER_POSITION_UNCLIPPED_IBM, + CONTEXT_BOOL(Transform.RasterPositionUnclipped), + extra_IBM_rasterpos_clip }, + + /* GL_NV_point_sprite */ + { GL_POINT_SPRITE_R_MODE_NV, + CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite }, + { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin), + extra_NV_point_sprite_ARB_point_sprite }, + + /* GL_NV_vertex_program */ + { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]), + extra_NV_vertex_program }, + + /* GL_NV_fragment_program */ + { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled), + extra_NV_fragment_program }, + { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, + extra_NV_fragment_program }, + { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, + CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS), + extra_NV_fragment_program }, + + /* GL_NV_texture_rectangle */ + { GL_TEXTURE_RECTANGLE_NV, + LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle }, + { GL_TEXTURE_BINDING_RECTANGLE_NV, + LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle }, + { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, + CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle }, + + /* GL_EXT_stencil_two_side */ + { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide), + extra_EXT_stencil_two_side }, + { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + + /* GL_NV_light_max_exponent */ + { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess), + extra_NV_light_max_exponent }, + { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent), + extra_NV_light_max_exponent }, + + /* GL_NV_primitive_restart */ + { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart), + extra_NV_primitive_restart }, + { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex), + extra_NV_primitive_restart }, + + /* GL_ARB_vertex_buffer_object */ + { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA }, + { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA }, + { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA }, + + /* GL_EXT_pixel_buffer_object */ + { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, + extra_EXT_pixel_buffer_object }, + { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, + extra_EXT_pixel_buffer_object }, + + /* GL_ARB_vertex_program */ + { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */ + CONTEXT_BOOL(VertexProgram.Enabled), + extra_ARB_vertex_program_NV_vertex_program }, + { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/ + CONTEXT_BOOL(VertexProgram.PointSizeEnabled), + extra_ARB_vertex_program_NV_vertex_program }, + { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + CONTEXT_BOOL(VertexProgram.TwoSideEnabled), + extra_ARB_vertex_program_NV_vertex_program }, + { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + CONTEXT_INT(Const.MaxProgramMatrixStackDepth), + extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, + { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */ + CONTEXT_INT(Const.MaxProgramMatrices), + extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, + { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, + + { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ + LOC_CUSTOM, TYPE_MATRIX, 0, + extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, + { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ + LOC_CUSTOM, TYPE_MATRIX, 0, + extra_ARB_vertex_program_ARB_fragment_program }, + + { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */ + CONTEXT_INT(Program.ErrorPos), + extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, + + /* GL_ARB_fragment_program */ + { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled), + extra_ARB_fragment_program }, + + /* GL_EXT_depth_bounds_test */ + { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest), + extra_EXT_depth_bounds_test }, + { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin), + extra_EXT_depth_bounds_test }, + + /* GL_ARB_depth_clamp*/ + { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp), + extra_ARB_depth_clamp }, + + /* GL_ARB_draw_buffers */ + { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, + { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]), + extra_valid_draw_buffer }, + + /* GL_ATI_fragment_shader */ + { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader }, + { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader }, + { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader }, + { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader }, + { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader }, + { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader }, + { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader }, + { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, + CONST(3), extra_ATI_fragment_shader }, + + /* GL_EXT_framebuffer_object */ + { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments), + extra_EXT_framebuffer_object }, + + /* GL_EXT_framebuffer_blit + * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */ + { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, + extra_EXT_framebuffer_blit }, + + /* GL_EXT_provoking_vertex */ + { GL_PROVOKING_VERTEX_EXT, + CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex }, + { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, + CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), + extra_EXT_provoking_vertex }, + + /* GL_ARB_framebuffer_object */ + { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples), + extra_ARB_framebuffer_object_EXT_framebuffer_multisample }, + + /* GL_APPLE_vertex_array_object */ + { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), + extra_APPLE_vertex_array_object }, + + /* GL_ARB_seamless_cube_map */ + { GL_TEXTURE_CUBE_MAP_SEAMLESS, + CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map }, + + /* GL_ARB_sync */ + { GL_MAX_SERVER_WAIT_TIMEOUT, + CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync }, + + /* GL_EXT_texture_integer */ + { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor), + extra_EXT_texture_integer }, + + /* GL_EXT_transform_feedback */ + { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, + extra_EXT_transform_feedback }, + { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard), + extra_EXT_transform_feedback }, + { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, + CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), + extra_EXT_transform_feedback }, + { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, + CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs), + extra_EXT_transform_feedback }, + { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, + CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), + extra_EXT_transform_feedback }, + + /* GL_ARB_transform_feedback2 */ + { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0, + extra_ARB_transform_feedback2 }, + { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0, + extra_ARB_transform_feedback2 }, + { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_transform_feedback2 }, + + /* GL_ARB_geometry_shader4 */ + { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, + CONTEXT_INT(Const.MaxGeometryTextureImageUnits), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, + CONTEXT_INT(Const.MaxGeometryOutputVertices), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, + CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, + CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, + CONTEXT_INT(Const.MaxGeometryVaryingComponents), + extra_ARB_geometry_shader4 }, + { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, + CONTEXT_INT(Const.MaxVertexVaryingComponents), + extra_ARB_geometry_shader4 }, + + /* GL_ARB_color_buffer_float */ + { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 }, + + /* GL_EXT_gpu_shader4 / GL 3.0 */ + { GL_MIN_PROGRAM_TEXEL_OFFSET, + CONTEXT_INT(Const.MinProgramTexelOffset), + extra_EXT_gpu_shader4 }, + { GL_MAX_PROGRAM_TEXEL_OFFSET, + CONTEXT_INT(Const.MaxProgramTexelOffset), + extra_EXT_gpu_shader4 }, + + /* GL_ARB_texture_buffer_object */ + { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize), + extra_ARB_texture_buffer_object }, + { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_texture_buffer_object }, + { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object }, + { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_texture_buffer_object }, + { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_texture_buffer_object }, + + /* GL_ARB_sampler_objects / GL 3.3 */ + { GL_SAMPLER_BINDING, + LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects }, + + /* GL 3.0 */ + { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, + { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 }, + { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 }, + { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 }, + + /* GL3.0 / GL_EXT_framebuffer_sRGB */ + { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB }, + { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB }, + + /* GL 3.1 */ + /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV + * vs. GL_PRIMITIVE_RESTART! + */ + { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart), + extra_version_31 }, + { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex), + extra_version_31 }, + + + /* GL 3.2 */ + { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask), + extra_version_32 }, +#endif /* FEATURE_GL */ +}; + +/* All we need now is a way to look up the value struct from the enum. + * The code generated by gcc for the old generated big switch + * statement is a big, balanced, open coded if/else tree, essentially + * an unrolled binary search. It would be natural to sort the new + * enum table and use bsearch(), but we will use a read-only hash + * table instead. bsearch() has a nice guaranteed worst case + * performance, but we're also guaranteed to hit that worst case + * (log2(n) iterations) for about half the enums. Instead, using an + * open addressing hash table, we can find the enum on the first try + * for 80% of the enums, 1 collision for 10% and never more than 5 + * collisions for any enum (typical numbers). And the code is very + * simple, even though it feels a little magic. */ + +static unsigned short table[1024]; +static const int prime_factor = 89, prime_step = 281; + +#ifdef GET_DEBUG +static void +print_table_stats(void) +{ + int i, j, collisions[11], count, hash, mask; + const struct value_desc *d; + + count = 0; + mask = Elements(table) - 1; + memset(collisions, 0, sizeof collisions); + + for (i = 0; i < Elements(table); i++) { + if (!table[i]) + continue; + count++; + d = &values[table[i]]; + hash = (d->pname * prime_factor); + j = 0; + while (1) { + if (values[table[hash & mask]].pname == d->pname) + break; + hash += prime_step; + j++; + } + + if (j < 10) + collisions[j]++; + else + collisions[10]++; + } + + printf("number of enums: %d (total %d)\n", count, Elements(values)); + for (i = 0; i < Elements(collisions) - 1; i++) + if (collisions[i] > 0) + printf(" %d enums with %d %scollisions\n", + collisions[i], i, i == 10 ? "or more " : ""); +} +#endif + +/** + * Initialize the enum hash for a given API + * + * This is called from one_time_init() to insert the enum values that + * are valid for the API in question into the enum hash table. + * + * \param the current context, for determining the API in question + */ +void _mesa_init_get_hash(struct gl_context *ctx) +{ + int i, hash, index, mask; + int api_mask = 0, api_bit; + + mask = Elements(table) - 1; + api_bit = 1 << ctx->API; + + for (i = 0; i < Elements(values); i++) { + if (values[i].type == TYPE_API_MASK) { + api_mask = values[i].offset; + continue; + } + if (!(api_mask & api_bit)) + continue; + + hash = (values[i].pname * prime_factor) & mask; + while (1) { + index = hash & mask; + if (!table[index]) { + table[index] = i; + break; + } + hash += prime_step; + } + } + +#ifdef GET_DEBUG + print_table_stats(); +#endif +} + +/** + * Handle irregular enums + * + * Some values don't conform to the "well-known type at context + * pointer + offset" pattern, so we have this function to catch all + * the corner cases. Typically, it's a computed value or a one-off + * pointer to a custom struct or something. + * + * In this case we can't return a pointer to the value, so we'll have + * to use the temporary variable 'v' declared back in the calling + * glGet*v() function to store the result. + * + * \param ctx the current context + * \param d the struct value_desc that describes the enum + * \param v pointer to the tmp declared in the calling glGet*v() function + */ +static void +find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v) +{ + struct gl_buffer_object **buffer_obj; + struct gl_client_array *array; + GLuint unit, *p; + + switch (d->pname) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_RECTANGLE_NV: + v->value_bool = _mesa_IsEnabled(d->pname); + break; + + case GL_LINE_STIPPLE_PATTERN: + /* This is the only GLushort, special case it here by promoting + * to an int rather than introducing a new type. */ + v->value_int = ctx->Line.StipplePattern; + break; + + case GL_CURRENT_RASTER_TEXTURE_COORDS: + unit = ctx->Texture.CurrentUnit; + v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0]; + v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1]; + v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2]; + v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3]; + break; + + case GL_CURRENT_TEXTURE_COORDS: + unit = ctx->Texture.CurrentUnit; + v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; + v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; + v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; + v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; + break; + + case GL_COLOR_WRITEMASK: + v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; + v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; + v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; + v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; + break; + + case GL_EDGE_FLAG: + v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0; + break; + + case GL_READ_BUFFER: + v->value_enum = ctx->ReadBuffer->ColorReadBuffer; + break; + + case GL_MAP2_GRID_DOMAIN: + v->value_float_4[0] = ctx->Eval.MapGrid2u1; + v->value_float_4[1] = ctx->Eval.MapGrid2u2; + v->value_float_4[2] = ctx->Eval.MapGrid2v1; + v->value_float_4[3] = ctx->Eval.MapGrid2v2; + break; + + case GL_TEXTURE_STACK_DEPTH: + unit = ctx->Texture.CurrentUnit; + v->value_int = ctx->TextureMatrixStack[unit].Depth + 1; + break; + case GL_TEXTURE_MATRIX: + unit = ctx->Texture.CurrentUnit; + v->value_matrix = ctx->TextureMatrixStack[unit].Top; + break; + + case GL_TEXTURE_COORD_ARRAY: + case GL_TEXTURE_COORD_ARRAY_SIZE: + case GL_TEXTURE_COORD_ARRAY_TYPE: + case GL_TEXTURE_COORD_ARRAY_STRIDE: + array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]; + v->value_int = *(GLuint *) ((char *) array + d->offset); + break; + + case GL_ACTIVE_TEXTURE_ARB: + v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; + break; + case GL_CLIENT_ACTIVE_TEXTURE_ARB: + v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; + break; + + case GL_MODELVIEW_STACK_DEPTH: + case GL_PROJECTION_STACK_DEPTH: + v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1; + break; + + case GL_MAX_TEXTURE_SIZE: + case GL_MAX_3D_TEXTURE_SIZE: + case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: + p = (GLuint *) ((char *) ctx + d->offset); + v->value_int = 1 << (*p - 1); + break; + + case GL_SCISSOR_BOX: + v->value_int_4[0] = ctx->Scissor.X; + v->value_int_4[1] = ctx->Scissor.Y; + v->value_int_4[2] = ctx->Scissor.Width; + v->value_int_4[3] = ctx->Scissor.Height; + break; + + case GL_LIST_INDEX: + v->value_int = + ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0; + break; + case GL_LIST_MODE: + if (!ctx->CompileFlag) + v->value_enum = 0; + else if (ctx->ExecuteFlag) + v->value_enum = GL_COMPILE_AND_EXECUTE; + else + v->value_enum = GL_COMPILE; + break; + + case GL_VIEWPORT: + v->value_int_4[0] = ctx->Viewport.X; + v->value_int_4[1] = ctx->Viewport.Y; + v->value_int_4[2] = ctx->Viewport.Width; + v->value_int_4[3] = ctx->Viewport.Height; + break; + + case GL_ACTIVE_STENCIL_FACE_EXT: + v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT; + break; + + case GL_STENCIL_FAIL: + v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_FUNC: + v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_PASS_DEPTH_FAIL: + v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_PASS_DEPTH_PASS: + v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_REF: + v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_VALUE_MASK: + v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_WRITEMASK: + v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; + break; + + case GL_NUM_EXTENSIONS: + v->value_int = _mesa_get_extension_count(ctx); + break; + + case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: + v->value_int = _mesa_get_color_read_type(ctx); + break; + case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: + v->value_int = _mesa_get_color_read_format(ctx); + break; + + case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: + v->value_int = ctx->CurrentStack->Depth + 1; + break; + case GL_CURRENT_MATRIX_ARB: + case GL_TRANSPOSE_CURRENT_MATRIX_ARB: + v->value_matrix = ctx->CurrentStack->Top; + break; + + case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: + v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE); + break; + case GL_COMPRESSED_TEXTURE_FORMATS_ARB: + v->value_int_n.n = + _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE); + ASSERT(v->value_int_n.n <= 100); + break; + + case GL_MAX_VARYING_FLOATS_ARB: + v->value_int = ctx->Const.MaxVarying * 4; + break; + + /* Various object names */ + + case GL_TEXTURE_BINDING_1D: + case GL_TEXTURE_BINDING_2D: + case GL_TEXTURE_BINDING_3D: + case GL_TEXTURE_BINDING_1D_ARRAY_EXT: + case GL_TEXTURE_BINDING_2D_ARRAY_EXT: + case GL_TEXTURE_BINDING_CUBE_MAP_ARB: + case GL_TEXTURE_BINDING_RECTANGLE_NV: + unit = ctx->Texture.CurrentUnit; + v->value_int = + ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name; + break; + + /* GL_ARB_vertex_buffer_object */ + case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: + case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: + case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: + case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: + case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: + case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: + case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: + buffer_obj = (struct gl_buffer_object **) + ((char *) ctx->Array.ArrayObj + d->offset); + v->value_int = (*buffer_obj)->Name; + break; + case GL_ARRAY_BUFFER_BINDING_ARB: + v->value_int = ctx->Array.ArrayBufferObj->Name; + break; + case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: + v->value_int = + ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; + break; + case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: + v->value_int = ctx->Array.ElementArrayBufferObj->Name; + break; + + /* ARB_copy_buffer */ + case GL_COPY_READ_BUFFER: + v->value_int = ctx->CopyReadBuffer->Name; + break; + case GL_COPY_WRITE_BUFFER: + v->value_int = ctx->CopyWriteBuffer->Name; + break; + + case GL_FRAGMENT_PROGRAM_BINDING_NV: + v->value_int = + ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; + break; + case GL_VERTEX_PROGRAM_BINDING_NV: + v->value_int = + ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0; + break; + case GL_PIXEL_PACK_BUFFER_BINDING_EXT: + v->value_int = ctx->Pack.BufferObj->Name; + break; + case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: + v->value_int = ctx->Unpack.BufferObj->Name; + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: + v->value_int = ctx->TransformFeedback.CurrentBuffer->Name; + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: + v->value_int = ctx->TransformFeedback.CurrentObject->Paused; + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: + v->value_int = ctx->TransformFeedback.CurrentObject->Active; + break; + case GL_TRANSFORM_FEEDBACK_BINDING: + v->value_int = ctx->TransformFeedback.CurrentObject->Name; + break; + case GL_CURRENT_PROGRAM: + v->value_int = + ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; + break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + v->value_int = ctx->ReadBuffer->Name; + break; + case GL_RENDERBUFFER_BINDING_EXT: + v->value_int = + ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; + break; + case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: + v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name; + break; + + case GL_FOG_COLOR: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Fog.Color); + else + COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); + break; + case GL_COLOR_CLEAR_VALUE: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Color.ClearColor); + else + COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped); + break; + case GL_BLEND_COLOR_EXT: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Color.BlendColor); + else + COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped); + break; + case GL_ALPHA_TEST_REF: + if(ctx->Color._ClampFragmentColor) + v->value_float = ctx->Color.AlphaRef; + else + v->value_float = ctx->Color.AlphaRefUnclamped; + break; + case GL_MAX_VERTEX_UNIFORM_VECTORS: + v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4; + break; + + case GL_MAX_FRAGMENT_UNIFORM_VECTORS: + v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4; + break; + + /* GL_ARB_texture_buffer_object */ + case GL_TEXTURE_BUFFER_ARB: + v->value_int = ctx->Texture.BufferObject->Name; + break; + case GL_TEXTURE_BINDING_BUFFER_ARB: + unit = ctx->Texture.CurrentUnit; + v->value_int = + ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name; + break; + case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB: + { + struct gl_buffer_object *buf = + ctx->Texture.Unit[ctx->Texture.CurrentUnit] + .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject; + v->value_int = buf ? buf->Name : 0; + } + break; + case GL_TEXTURE_BUFFER_FORMAT_ARB: + v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit] + .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat; + break; + + /* GL_ARB_sampler_objects */ + case GL_SAMPLER_BINDING: + { + struct gl_sampler_object *samp = + ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler; + v->value_int = samp ? samp->Name : 0; + } + break; + } +} + +/** + * Check extra constraints on a struct value_desc descriptor + * + * If a struct value_desc has a non-NULL extra pointer, it means that + * there are a number of extra constraints to check or actions to + * perform. The extras is just an integer array where each integer + * encode different constraints or actions. + * + * \param ctx current context + * \param func name of calling glGet*v() function for error reporting + * \param d the struct value_desc that has the extra constraints + * + * \return GL_FALSE if one of the constraints was not satisfied, + * otherwise GL_TRUE. + */ +static GLboolean +check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d) +{ + const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor; + int total, enabled; + const int *e; + + total = 0; + enabled = 0; + for (e = d->extra; *e != EXTRA_END; e++) + switch (*e) { + case EXTRA_VERSION_30: + if (version >= 30) { + total++; + enabled++; + } + break; + case EXTRA_VERSION_31: + if (version >= 31) { + total++; + enabled++; + } + break; + case EXTRA_VERSION_32: + if (version >= 32) { + total++; + enabled++; + } + break; + case EXTRA_NEW_FRAG_CLAMP: + if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) + _mesa_update_state(ctx); + break; + case EXTRA_VERSION_ES2: + if (ctx->API == API_OPENGLES2) { + total++; + enabled++; + } + break; + case EXTRA_NEW_BUFFERS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); + break; + case EXTRA_FLUSH_CURRENT: + FLUSH_CURRENT(ctx, 0); + break; + case EXTRA_VALID_DRAW_BUFFER: + if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)", + func, d->pname - GL_DRAW_BUFFER0_ARB); + return GL_FALSE; + } + break; + case EXTRA_VALID_TEXTURE_UNIT: + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)", + func, ctx->Texture.CurrentUnit); + return GL_FALSE; + } + break; + case EXTRA_END: + break; + default: /* *e is a offset into the extension struct */ + total++; + if (*(GLboolean *) ((char *) &ctx->Extensions + *e)) + enabled++; + break; + } + + if (total > 0 && enabled == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, + _mesa_lookup_enum_by_nr(d->pname)); + return GL_FALSE; + } + + return GL_TRUE; +} + +static const struct value_desc error_value = + { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA }; + +/** + * Find the struct value_desc corresponding to the enum 'pname'. + * + * We hash the enum value to get an index into the 'table' array, + * which holds the index in the 'values' array of struct value_desc. + * Once we've found the entry, we do the extra checks, if any, then + * look up the value and return a pointer to it. + * + * If the value has to be computed (for example, it's the result of a + * function call or we need to add 1 to it), we use the tmp 'v' to + * store the result. + * + * \param func name of glGet*v() func for error reporting + * \param pname the enum value we're looking up + * \param p is were we return the pointer to the value + * \param v a tmp union value variable in the calling glGet*v() function + * + * \return the struct value_desc corresponding to the enum or a struct + * value_desc of TYPE_INVALID if not found. This lets the calling + * glGet*v() function jump right into a switch statement and + * handle errors there instead of having to check for NULL. + */ +static const struct value_desc * +find_value(const char *func, GLenum pname, void **p, union value *v) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_unit *unit; + int mask, hash; + const struct value_desc *d; + + mask = Elements(table) - 1; + hash = (pname * prime_factor); + while (1) { + d = &values[table[hash & mask]]; + + /* If the enum isn't valid, the hash walk ends with index 0, + * which is the API mask entry at the beginning of values[]. */ + if (unlikely(d->type == TYPE_API_MASK)) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, + _mesa_lookup_enum_by_nr(pname)); + return &error_value; + } + + if (likely(d->pname == pname)) + break; + + hash += prime_step; + } + + if (unlikely(d->extra && !check_extra(ctx, func, d))) + return &error_value; + + switch (d->location) { + case LOC_BUFFER: + *p = ((char *) ctx->DrawBuffer + d->offset); + return d; + case LOC_CONTEXT: + *p = ((char *) ctx + d->offset); + return d; + case LOC_ARRAY: + *p = ((char *) ctx->Array.ArrayObj + d->offset); + return d; + case LOC_TEXUNIT: + unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + *p = ((char *) unit + d->offset); + return d; + case LOC_CUSTOM: + find_custom_value(ctx, d, v); + *p = v; + return d; + default: + assert(0); + break; + } + + /* silence warning */ + return &error_value; +} + +static const int transpose[] = { + 0, 4, 8, 12, + 1, 5, 9, 13, + 2, 6, 10, 14, + 3, 7, 11, 15 +}; + +void GLAPIENTRY +_mesa_GetBooleanv(GLenum pname, GLboolean *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetBooleanv", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = INT_TO_BOOLEAN(d->offset); + break; + + case TYPE_FLOAT_4: + case TYPE_FLOATN_4: + params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]); + case TYPE_FLOAT_3: + case TYPE_FLOATN_3: + params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]); + case TYPE_FLOAT_2: + case TYPE_FLOATN_2: + params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]); + case TYPE_FLOAT: + case TYPE_FLOATN: + params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]); + break; + + case TYPE_DOUBLEN: + params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]); + break; + + case TYPE_INT_4: + params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]); + case TYPE_INT_3: + params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]); + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]); + case TYPE_INT: + case TYPE_ENUM: + params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]); + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); + break; + + case TYPE_INT64: + params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]); + break; + + case TYPE_BOOLEAN: + params[0] = ((GLboolean*) p)[0]; + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_BOOLEAN(m->m[i]); + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]); + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = (*(GLbitfield *) p >> shift) & 1; + break; + } +} + +void GLAPIENTRY +_mesa_GetFloatv(GLenum pname, GLfloat *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetFloatv", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = (GLfloat) d->offset; + break; + + case TYPE_FLOAT_4: + case TYPE_FLOATN_4: + params[3] = ((GLfloat *) p)[3]; + case TYPE_FLOAT_3: + case TYPE_FLOATN_3: + params[2] = ((GLfloat *) p)[2]; + case TYPE_FLOAT_2: + case TYPE_FLOATN_2: + params[1] = ((GLfloat *) p)[1]; + case TYPE_FLOAT: + case TYPE_FLOATN: + params[0] = ((GLfloat *) p)[0]; + break; + + case TYPE_DOUBLEN: + params[0] = ((GLdouble *) p)[0]; + break; + + case TYPE_INT_4: + params[3] = (GLfloat) (((GLint *) p)[3]); + case TYPE_INT_3: + params[2] = (GLfloat) (((GLint *) p)[2]); + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = (GLfloat) (((GLint *) p)[1]); + case TYPE_INT: + case TYPE_ENUM: + params[0] = (GLfloat) (((GLint *) p)[0]); + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]); + break; + + case TYPE_INT64: + params[0] = ((GLint64 *) p)[0]; + break; + + case TYPE_BOOLEAN: + params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p); + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = m->m[i]; + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = m->m[transpose[i]]; + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1); + break; + } +} + +void GLAPIENTRY +_mesa_GetIntegerv(GLenum pname, GLint *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetIntegerv", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = d->offset; + break; + + case TYPE_FLOAT_4: + params[3] = IROUND(((GLfloat *) p)[3]); + case TYPE_FLOAT_3: + params[2] = IROUND(((GLfloat *) p)[2]); + case TYPE_FLOAT_2: + params[1] = IROUND(((GLfloat *) p)[1]); + case TYPE_FLOAT: + params[0] = IROUND(((GLfloat *) p)[0]); + break; + + case TYPE_FLOATN_4: + params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); + case TYPE_FLOATN_3: + params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); + case TYPE_FLOATN_2: + params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]); + case TYPE_FLOATN: + params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); + break; + + case TYPE_DOUBLEN: + params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); + break; + + case TYPE_INT_4: + params[3] = ((GLint *) p)[3]; + case TYPE_INT_3: + params[2] = ((GLint *) p)[2]; + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = ((GLint *) p)[1]; + case TYPE_INT: + case TYPE_ENUM: + params[0] = ((GLint *) p)[0]; + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = v.value_int_n.ints[i]; + break; + + case TYPE_INT64: + params[0] = INT64_TO_INT(((GLint64 *) p)[0]); + break; + + case TYPE_BOOLEAN: + params[0] = BOOLEAN_TO_INT(*(GLboolean*) p); + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_INT(m->m[i]); + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_INT(m->m[transpose[i]]); + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = (*(GLbitfield *) p >> shift) & 1; + break; + } +} + +#if FEATURE_ARB_sync +void GLAPIENTRY +_mesa_GetInteger64v(GLenum pname, GLint64 *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetInteger64v", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = d->offset; + break; + + case TYPE_FLOAT_4: + params[3] = IROUND64(((GLfloat *) p)[3]); + case TYPE_FLOAT_3: + params[2] = IROUND64(((GLfloat *) p)[2]); + case TYPE_FLOAT_2: + params[1] = IROUND64(((GLfloat *) p)[1]); + case TYPE_FLOAT: + params[0] = IROUND64(((GLfloat *) p)[0]); + break; + + case TYPE_FLOATN_4: + params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]); + case TYPE_FLOATN_3: + params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]); + case TYPE_FLOATN_2: + params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]); + case TYPE_FLOATN: + params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]); + break; + + case TYPE_DOUBLEN: + params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]); + break; + + case TYPE_INT_4: + params[3] = ((GLint *) p)[3]; + case TYPE_INT_3: + params[2] = ((GLint *) p)[2]; + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = ((GLint *) p)[1]; + case TYPE_INT: + case TYPE_ENUM: + params[0] = ((GLint *) p)[0]; + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); + break; + + case TYPE_INT64: + params[0] = ((GLint64 *) p)[0]; + break; + + case TYPE_BOOLEAN: + params[0] = ((GLboolean*) p)[0]; + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_INT64(m->m[i]); + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_INT64(m->m[transpose[i]]); + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = (*(GLbitfield *) p >> shift) & 1; + break; + } +} +#endif /* FEATURE_ARB_sync */ + +void GLAPIENTRY +_mesa_GetDoublev(GLenum pname, GLdouble *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetDoublev", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = d->offset; + break; + + case TYPE_FLOAT_4: + case TYPE_FLOATN_4: + params[3] = ((GLfloat *) p)[3]; + case TYPE_FLOAT_3: + case TYPE_FLOATN_3: + params[2] = ((GLfloat *) p)[2]; + case TYPE_FLOAT_2: + case TYPE_FLOATN_2: + params[1] = ((GLfloat *) p)[1]; + case TYPE_FLOAT: + case TYPE_FLOATN: + params[0] = ((GLfloat *) p)[0]; + break; + + case TYPE_DOUBLEN: + params[0] = ((GLdouble *) p)[0]; + break; + + case TYPE_INT_4: + params[3] = ((GLint *) p)[3]; + case TYPE_INT_3: + params[2] = ((GLint *) p)[2]; + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = ((GLint *) p)[1]; + case TYPE_INT: + case TYPE_ENUM: + params[0] = ((GLint *) p)[0]; + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = v.value_int_n.ints[i]; + break; + + case TYPE_INT64: + params[0] = ((GLint64 *) p)[0]; + break; + + case TYPE_BOOLEAN: + params[0] = *(GLboolean*) p; + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = m->m[i]; + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = m->m[transpose[i]]; + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = (*(GLbitfield *) p >> shift) & 1; + break; + } +} + +static enum value_type +find_value_indexed(const char *func, GLenum pname, int index, union value *v) +{ + GET_CURRENT_CONTEXT(ctx); + + switch (pname) { + + case GL_BLEND: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.EXT_draw_buffers2) + goto invalid_enum; + v->value_int = (ctx->Color.BlendEnabled >> index) & 1; + return TYPE_INT; + + case GL_BLEND_SRC: + /* fall-through */ + case GL_BLEND_SRC_RGB: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].SrcRGB; + return TYPE_INT; + case GL_BLEND_SRC_ALPHA: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].SrcA; + return TYPE_INT; + case GL_BLEND_DST: + /* fall-through */ + case GL_BLEND_DST_RGB: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].DstRGB; + return TYPE_INT; + case GL_BLEND_DST_ALPHA: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].DstA; + return TYPE_INT; + case GL_BLEND_EQUATION_RGB: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].EquationRGB; + return TYPE_INT; + case GL_BLEND_EQUATION_ALPHA: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].EquationA; + return TYPE_INT; + + case GL_COLOR_WRITEMASK: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.EXT_draw_buffers2) + goto invalid_enum; + v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0; + v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0; + v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0; + v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; + return TYPE_INT_4; + + case GL_TRANSFORM_FEEDBACK_BUFFER_START: + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) + goto invalid_value; + if (!ctx->Extensions.EXT_transform_feedback) + goto invalid_enum; + v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index]; + return TYPE_INT64; + + case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) + goto invalid_value; + if (!ctx->Extensions.EXT_transform_feedback) + goto invalid_enum; + v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index]; + return TYPE_INT64; + + case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) + goto invalid_value; + if (!ctx->Extensions.EXT_transform_feedback) + goto invalid_enum; + v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name; + return TYPE_INT; + } + + invalid_enum: + _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, + _mesa_lookup_enum_by_nr(pname)); + return TYPE_INVALID; + invalid_value: + _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func, + _mesa_lookup_enum_by_nr(pname)); + return TYPE_INVALID; +} + +void GLAPIENTRY +_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) +{ + union value v; + enum value_type type = + find_value_indexed("glGetBooleanIndexedv", pname, index, &v); + + switch (type) { + case TYPE_INT: + params[0] = INT_TO_BOOLEAN(v.value_int); + break; + case TYPE_INT_4: + params[0] = INT_TO_BOOLEAN(v.value_int_4[0]); + params[1] = INT_TO_BOOLEAN(v.value_int_4[1]); + params[2] = INT_TO_BOOLEAN(v.value_int_4[2]); + params[3] = INT_TO_BOOLEAN(v.value_int_4[3]); + break; + case TYPE_INT64: + params[0] = INT64_TO_BOOLEAN(v.value_int); + break; + default: + ; /* nothing - GL error was recorded */ + } +} + +void GLAPIENTRY +_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) +{ + union value v; + enum value_type type = + find_value_indexed("glGetIntegerIndexedv", pname, index, &v); + + switch (type) { + case TYPE_INT: + params[0] = v.value_int; + break; + case TYPE_INT_4: + params[0] = v.value_int_4[0]; + params[1] = v.value_int_4[1]; + params[2] = v.value_int_4[2]; + params[3] = v.value_int_4[3]; + break; + case TYPE_INT64: + params[0] = INT64_TO_INT(v.value_int); + break; + default: + ; /* nothing - GL error was recorded */ + } +} + +#if FEATURE_ARB_sync +void GLAPIENTRY +_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) +{ + union value v; + enum value_type type = + find_value_indexed("glGetIntegerIndexedv", pname, index, &v); + + switch (type) { + case TYPE_INT: + params[0] = v.value_int; + break; + case TYPE_INT_4: + params[0] = v.value_int_4[0]; + params[1] = v.value_int_4[1]; + params[2] = v.value_int_4[2]; + params[3] = v.value_int_4[3]; + break; + case TYPE_INT64: + params[0] = v.value_int; + break; + default: + ; /* nothing - GL error was recorded */ + } +} +#endif /* FEATURE_ARB_sync */ + +#if FEATURE_ES1 +void GLAPIENTRY +_mesa_GetFixedv(GLenum pname, GLfixed *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetDoublev", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = INT_TO_FIXED(d->offset); + break; + + case TYPE_FLOAT_4: + case TYPE_FLOATN_4: + params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]); + case TYPE_FLOAT_3: + case TYPE_FLOATN_3: + params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]); + case TYPE_FLOAT_2: + case TYPE_FLOATN_2: + params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]); + case TYPE_FLOAT: + case TYPE_FLOATN: + params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]); + break; + + case TYPE_DOUBLEN: + params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]); + break; + + case TYPE_INT_4: + params[3] = INT_TO_FIXED(((GLint *) p)[3]); + case TYPE_INT_3: + params[2] = INT_TO_FIXED(((GLint *) p)[2]); + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = INT_TO_FIXED(((GLint *) p)[1]); + case TYPE_INT: + case TYPE_ENUM: + params[0] = INT_TO_FIXED(((GLint *) p)[0]); + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = INT_TO_FIXED(v.value_int_n.ints[i]); + break; + + case TYPE_INT64: + params[0] = ((GLint64 *) p)[0]; + break; + + case TYPE_BOOLEAN: + params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]); + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_FIXED(m->m[i]); + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]); + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1); + break; + } +} +#endif diff --git a/mesalib/src/mesa/main/glapidispatch.h b/mesalib/src/mesa/main/glapidispatch.h index 477f56a37..c1cc6cb12 100644 --- a/mesalib/src/mesa/main/glapidispatch.h +++ b/mesalib/src/mesa/main/glapidispatch.h @@ -1,4626 +1,4710 @@ -/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */
-
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#if !defined( _GLAPI_DISPATCH_H_ )
-# define _GLAPI_DISPATCH_H_
-
-
-/* this file should not be included directly in mesa */
-
-/**
- * \file glapidispatch.h
- * Macros for handling GL dispatch tables.
- *
- * For each known GL function, there are 3 macros in this file. The first
- * macro is named CALL_FuncName and is used to call that GL function using
- * the specified dispatch table. The other 2 macros, called GET_FuncName
- * can SET_FuncName, are used to get and set the dispatch pointer for the
- * named function in the specified dispatch table.
- */
-
-#define CALL_by_offset(disp, cast, offset, parameters) \
- (*(cast (GET_by_offset(disp, offset)))) parameters
-#define GET_by_offset(disp, offset) \
- (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL
-#define SET_by_offset(disp, offset, fn) \
- do { \
- if ( (offset) < 0 ) { \
- /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \
- /* __func__, __LINE__, disp, offset, # fn); */ \
- /* abort(); */ \
- } \
- else { \
- ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \
- } \
- } while(0)
-
-/* total number of offsets below */
-#define _gloffset_COUNT 894
-
-#define _gloffset_NewList 0
-#define _gloffset_EndList 1
-#define _gloffset_CallList 2
-#define _gloffset_CallLists 3
-#define _gloffset_DeleteLists 4
-#define _gloffset_GenLists 5
-#define _gloffset_ListBase 6
-#define _gloffset_Begin 7
-#define _gloffset_Bitmap 8
-#define _gloffset_Color3b 9
-#define _gloffset_Color3bv 10
-#define _gloffset_Color3d 11
-#define _gloffset_Color3dv 12
-#define _gloffset_Color3f 13
-#define _gloffset_Color3fv 14
-#define _gloffset_Color3i 15
-#define _gloffset_Color3iv 16
-#define _gloffset_Color3s 17
-#define _gloffset_Color3sv 18
-#define _gloffset_Color3ub 19
-#define _gloffset_Color3ubv 20
-#define _gloffset_Color3ui 21
-#define _gloffset_Color3uiv 22
-#define _gloffset_Color3us 23
-#define _gloffset_Color3usv 24
-#define _gloffset_Color4b 25
-#define _gloffset_Color4bv 26
-#define _gloffset_Color4d 27
-#define _gloffset_Color4dv 28
-#define _gloffset_Color4f 29
-#define _gloffset_Color4fv 30
-#define _gloffset_Color4i 31
-#define _gloffset_Color4iv 32
-#define _gloffset_Color4s 33
-#define _gloffset_Color4sv 34
-#define _gloffset_Color4ub 35
-#define _gloffset_Color4ubv 36
-#define _gloffset_Color4ui 37
-#define _gloffset_Color4uiv 38
-#define _gloffset_Color4us 39
-#define _gloffset_Color4usv 40
-#define _gloffset_EdgeFlag 41
-#define _gloffset_EdgeFlagv 42
-#define _gloffset_End 43
-#define _gloffset_Indexd 44
-#define _gloffset_Indexdv 45
-#define _gloffset_Indexf 46
-#define _gloffset_Indexfv 47
-#define _gloffset_Indexi 48
-#define _gloffset_Indexiv 49
-#define _gloffset_Indexs 50
-#define _gloffset_Indexsv 51
-#define _gloffset_Normal3b 52
-#define _gloffset_Normal3bv 53
-#define _gloffset_Normal3d 54
-#define _gloffset_Normal3dv 55
-#define _gloffset_Normal3f 56
-#define _gloffset_Normal3fv 57
-#define _gloffset_Normal3i 58
-#define _gloffset_Normal3iv 59
-#define _gloffset_Normal3s 60
-#define _gloffset_Normal3sv 61
-#define _gloffset_RasterPos2d 62
-#define _gloffset_RasterPos2dv 63
-#define _gloffset_RasterPos2f 64
-#define _gloffset_RasterPos2fv 65
-#define _gloffset_RasterPos2i 66
-#define _gloffset_RasterPos2iv 67
-#define _gloffset_RasterPos2s 68
-#define _gloffset_RasterPos2sv 69
-#define _gloffset_RasterPos3d 70
-#define _gloffset_RasterPos3dv 71
-#define _gloffset_RasterPos3f 72
-#define _gloffset_RasterPos3fv 73
-#define _gloffset_RasterPos3i 74
-#define _gloffset_RasterPos3iv 75
-#define _gloffset_RasterPos3s 76
-#define _gloffset_RasterPos3sv 77
-#define _gloffset_RasterPos4d 78
-#define _gloffset_RasterPos4dv 79
-#define _gloffset_RasterPos4f 80
-#define _gloffset_RasterPos4fv 81
-#define _gloffset_RasterPos4i 82
-#define _gloffset_RasterPos4iv 83
-#define _gloffset_RasterPos4s 84
-#define _gloffset_RasterPos4sv 85
-#define _gloffset_Rectd 86
-#define _gloffset_Rectdv 87
-#define _gloffset_Rectf 88
-#define _gloffset_Rectfv 89
-#define _gloffset_Recti 90
-#define _gloffset_Rectiv 91
-#define _gloffset_Rects 92
-#define _gloffset_Rectsv 93
-#define _gloffset_TexCoord1d 94
-#define _gloffset_TexCoord1dv 95
-#define _gloffset_TexCoord1f 96
-#define _gloffset_TexCoord1fv 97
-#define _gloffset_TexCoord1i 98
-#define _gloffset_TexCoord1iv 99
-#define _gloffset_TexCoord1s 100
-#define _gloffset_TexCoord1sv 101
-#define _gloffset_TexCoord2d 102
-#define _gloffset_TexCoord2dv 103
-#define _gloffset_TexCoord2f 104
-#define _gloffset_TexCoord2fv 105
-#define _gloffset_TexCoord2i 106
-#define _gloffset_TexCoord2iv 107
-#define _gloffset_TexCoord2s 108
-#define _gloffset_TexCoord2sv 109
-#define _gloffset_TexCoord3d 110
-#define _gloffset_TexCoord3dv 111
-#define _gloffset_TexCoord3f 112
-#define _gloffset_TexCoord3fv 113
-#define _gloffset_TexCoord3i 114
-#define _gloffset_TexCoord3iv 115
-#define _gloffset_TexCoord3s 116
-#define _gloffset_TexCoord3sv 117
-#define _gloffset_TexCoord4d 118
-#define _gloffset_TexCoord4dv 119
-#define _gloffset_TexCoord4f 120
-#define _gloffset_TexCoord4fv 121
-#define _gloffset_TexCoord4i 122
-#define _gloffset_TexCoord4iv 123
-#define _gloffset_TexCoord4s 124
-#define _gloffset_TexCoord4sv 125
-#define _gloffset_Vertex2d 126
-#define _gloffset_Vertex2dv 127
-#define _gloffset_Vertex2f 128
-#define _gloffset_Vertex2fv 129
-#define _gloffset_Vertex2i 130
-#define _gloffset_Vertex2iv 131
-#define _gloffset_Vertex2s 132
-#define _gloffset_Vertex2sv 133
-#define _gloffset_Vertex3d 134
-#define _gloffset_Vertex3dv 135
-#define _gloffset_Vertex3f 136
-#define _gloffset_Vertex3fv 137
-#define _gloffset_Vertex3i 138
-#define _gloffset_Vertex3iv 139
-#define _gloffset_Vertex3s 140
-#define _gloffset_Vertex3sv 141
-#define _gloffset_Vertex4d 142
-#define _gloffset_Vertex4dv 143
-#define _gloffset_Vertex4f 144
-#define _gloffset_Vertex4fv 145
-#define _gloffset_Vertex4i 146
-#define _gloffset_Vertex4iv 147
-#define _gloffset_Vertex4s 148
-#define _gloffset_Vertex4sv 149
-#define _gloffset_ClipPlane 150
-#define _gloffset_ColorMaterial 151
-#define _gloffset_CullFace 152
-#define _gloffset_Fogf 153
-#define _gloffset_Fogfv 154
-#define _gloffset_Fogi 155
-#define _gloffset_Fogiv 156
-#define _gloffset_FrontFace 157
-#define _gloffset_Hint 158
-#define _gloffset_Lightf 159
-#define _gloffset_Lightfv 160
-#define _gloffset_Lighti 161
-#define _gloffset_Lightiv 162
-#define _gloffset_LightModelf 163
-#define _gloffset_LightModelfv 164
-#define _gloffset_LightModeli 165
-#define _gloffset_LightModeliv 166
-#define _gloffset_LineStipple 167
-#define _gloffset_LineWidth 168
-#define _gloffset_Materialf 169
-#define _gloffset_Materialfv 170
-#define _gloffset_Materiali 171
-#define _gloffset_Materialiv 172
-#define _gloffset_PointSize 173
-#define _gloffset_PolygonMode 174
-#define _gloffset_PolygonStipple 175
-#define _gloffset_Scissor 176
-#define _gloffset_ShadeModel 177
-#define _gloffset_TexParameterf 178
-#define _gloffset_TexParameterfv 179
-#define _gloffset_TexParameteri 180
-#define _gloffset_TexParameteriv 181
-#define _gloffset_TexImage1D 182
-#define _gloffset_TexImage2D 183
-#define _gloffset_TexEnvf 184
-#define _gloffset_TexEnvfv 185
-#define _gloffset_TexEnvi 186
-#define _gloffset_TexEnviv 187
-#define _gloffset_TexGend 188
-#define _gloffset_TexGendv 189
-#define _gloffset_TexGenf 190
-#define _gloffset_TexGenfv 191
-#define _gloffset_TexGeni 192
-#define _gloffset_TexGeniv 193
-#define _gloffset_FeedbackBuffer 194
-#define _gloffset_SelectBuffer 195
-#define _gloffset_RenderMode 196
-#define _gloffset_InitNames 197
-#define _gloffset_LoadName 198
-#define _gloffset_PassThrough 199
-#define _gloffset_PopName 200
-#define _gloffset_PushName 201
-#define _gloffset_DrawBuffer 202
-#define _gloffset_Clear 203
-#define _gloffset_ClearAccum 204
-#define _gloffset_ClearIndex 205
-#define _gloffset_ClearColor 206
-#define _gloffset_ClearStencil 207
-#define _gloffset_ClearDepth 208
-#define _gloffset_StencilMask 209
-#define _gloffset_ColorMask 210
-#define _gloffset_DepthMask 211
-#define _gloffset_IndexMask 212
-#define _gloffset_Accum 213
-#define _gloffset_Disable 214
-#define _gloffset_Enable 215
-#define _gloffset_Finish 216
-#define _gloffset_Flush 217
-#define _gloffset_PopAttrib 218
-#define _gloffset_PushAttrib 219
-#define _gloffset_Map1d 220
-#define _gloffset_Map1f 221
-#define _gloffset_Map2d 222
-#define _gloffset_Map2f 223
-#define _gloffset_MapGrid1d 224
-#define _gloffset_MapGrid1f 225
-#define _gloffset_MapGrid2d 226
-#define _gloffset_MapGrid2f 227
-#define _gloffset_EvalCoord1d 228
-#define _gloffset_EvalCoord1dv 229
-#define _gloffset_EvalCoord1f 230
-#define _gloffset_EvalCoord1fv 231
-#define _gloffset_EvalCoord2d 232
-#define _gloffset_EvalCoord2dv 233
-#define _gloffset_EvalCoord2f 234
-#define _gloffset_EvalCoord2fv 235
-#define _gloffset_EvalMesh1 236
-#define _gloffset_EvalPoint1 237
-#define _gloffset_EvalMesh2 238
-#define _gloffset_EvalPoint2 239
-#define _gloffset_AlphaFunc 240
-#define _gloffset_BlendFunc 241
-#define _gloffset_LogicOp 242
-#define _gloffset_StencilFunc 243
-#define _gloffset_StencilOp 244
-#define _gloffset_DepthFunc 245
-#define _gloffset_PixelZoom 246
-#define _gloffset_PixelTransferf 247
-#define _gloffset_PixelTransferi 248
-#define _gloffset_PixelStoref 249
-#define _gloffset_PixelStorei 250
-#define _gloffset_PixelMapfv 251
-#define _gloffset_PixelMapuiv 252
-#define _gloffset_PixelMapusv 253
-#define _gloffset_ReadBuffer 254
-#define _gloffset_CopyPixels 255
-#define _gloffset_ReadPixels 256
-#define _gloffset_DrawPixels 257
-#define _gloffset_GetBooleanv 258
-#define _gloffset_GetClipPlane 259
-#define _gloffset_GetDoublev 260
-#define _gloffset_GetError 261
-#define _gloffset_GetFloatv 262
-#define _gloffset_GetIntegerv 263
-#define _gloffset_GetLightfv 264
-#define _gloffset_GetLightiv 265
-#define _gloffset_GetMapdv 266
-#define _gloffset_GetMapfv 267
-#define _gloffset_GetMapiv 268
-#define _gloffset_GetMaterialfv 269
-#define _gloffset_GetMaterialiv 270
-#define _gloffset_GetPixelMapfv 271
-#define _gloffset_GetPixelMapuiv 272
-#define _gloffset_GetPixelMapusv 273
-#define _gloffset_GetPolygonStipple 274
-#define _gloffset_GetString 275
-#define _gloffset_GetTexEnvfv 276
-#define _gloffset_GetTexEnviv 277
-#define _gloffset_GetTexGendv 278
-#define _gloffset_GetTexGenfv 279
-#define _gloffset_GetTexGeniv 280
-#define _gloffset_GetTexImage 281
-#define _gloffset_GetTexParameterfv 282
-#define _gloffset_GetTexParameteriv 283
-#define _gloffset_GetTexLevelParameterfv 284
-#define _gloffset_GetTexLevelParameteriv 285
-#define _gloffset_IsEnabled 286
-#define _gloffset_IsList 287
-#define _gloffset_DepthRange 288
-#define _gloffset_Frustum 289
-#define _gloffset_LoadIdentity 290
-#define _gloffset_LoadMatrixf 291
-#define _gloffset_LoadMatrixd 292
-#define _gloffset_MatrixMode 293
-#define _gloffset_MultMatrixf 294
-#define _gloffset_MultMatrixd 295
-#define _gloffset_Ortho 296
-#define _gloffset_PopMatrix 297
-#define _gloffset_PushMatrix 298
-#define _gloffset_Rotated 299
-#define _gloffset_Rotatef 300
-#define _gloffset_Scaled 301
-#define _gloffset_Scalef 302
-#define _gloffset_Translated 303
-#define _gloffset_Translatef 304
-#define _gloffset_Viewport 305
-#define _gloffset_ArrayElement 306
-#define _gloffset_BindTexture 307
-#define _gloffset_ColorPointer 308
-#define _gloffset_DisableClientState 309
-#define _gloffset_DrawArrays 310
-#define _gloffset_DrawElements 311
-#define _gloffset_EdgeFlagPointer 312
-#define _gloffset_EnableClientState 313
-#define _gloffset_IndexPointer 314
-#define _gloffset_Indexub 315
-#define _gloffset_Indexubv 316
-#define _gloffset_InterleavedArrays 317
-#define _gloffset_NormalPointer 318
-#define _gloffset_PolygonOffset 319
-#define _gloffset_TexCoordPointer 320
-#define _gloffset_VertexPointer 321
-#define _gloffset_AreTexturesResident 322
-#define _gloffset_CopyTexImage1D 323
-#define _gloffset_CopyTexImage2D 324
-#define _gloffset_CopyTexSubImage1D 325
-#define _gloffset_CopyTexSubImage2D 326
-#define _gloffset_DeleteTextures 327
-#define _gloffset_GenTextures 328
-#define _gloffset_GetPointerv 329
-#define _gloffset_IsTexture 330
-#define _gloffset_PrioritizeTextures 331
-#define _gloffset_TexSubImage1D 332
-#define _gloffset_TexSubImage2D 333
-#define _gloffset_PopClientAttrib 334
-#define _gloffset_PushClientAttrib 335
-#define _gloffset_BlendColor 336
-#define _gloffset_BlendEquation 337
-#define _gloffset_DrawRangeElements 338
-#define _gloffset_ColorTable 339
-#define _gloffset_ColorTableParameterfv 340
-#define _gloffset_ColorTableParameteriv 341
-#define _gloffset_CopyColorTable 342
-#define _gloffset_GetColorTable 343
-#define _gloffset_GetColorTableParameterfv 344
-#define _gloffset_GetColorTableParameteriv 345
-#define _gloffset_ColorSubTable 346
-#define _gloffset_CopyColorSubTable 347
-#define _gloffset_ConvolutionFilter1D 348
-#define _gloffset_ConvolutionFilter2D 349
-#define _gloffset_ConvolutionParameterf 350
-#define _gloffset_ConvolutionParameterfv 351
-#define _gloffset_ConvolutionParameteri 352
-#define _gloffset_ConvolutionParameteriv 353
-#define _gloffset_CopyConvolutionFilter1D 354
-#define _gloffset_CopyConvolutionFilter2D 355
-#define _gloffset_GetConvolutionFilter 356
-#define _gloffset_GetConvolutionParameterfv 357
-#define _gloffset_GetConvolutionParameteriv 358
-#define _gloffset_GetSeparableFilter 359
-#define _gloffset_SeparableFilter2D 360
-#define _gloffset_GetHistogram 361
-#define _gloffset_GetHistogramParameterfv 362
-#define _gloffset_GetHistogramParameteriv 363
-#define _gloffset_GetMinmax 364
-#define _gloffset_GetMinmaxParameterfv 365
-#define _gloffset_GetMinmaxParameteriv 366
-#define _gloffset_Histogram 367
-#define _gloffset_Minmax 368
-#define _gloffset_ResetHistogram 369
-#define _gloffset_ResetMinmax 370
-#define _gloffset_TexImage3D 371
-#define _gloffset_TexSubImage3D 372
-#define _gloffset_CopyTexSubImage3D 373
-#define _gloffset_ActiveTextureARB 374
-#define _gloffset_ClientActiveTextureARB 375
-#define _gloffset_MultiTexCoord1dARB 376
-#define _gloffset_MultiTexCoord1dvARB 377
-#define _gloffset_MultiTexCoord1fARB 378
-#define _gloffset_MultiTexCoord1fvARB 379
-#define _gloffset_MultiTexCoord1iARB 380
-#define _gloffset_MultiTexCoord1ivARB 381
-#define _gloffset_MultiTexCoord1sARB 382
-#define _gloffset_MultiTexCoord1svARB 383
-#define _gloffset_MultiTexCoord2dARB 384
-#define _gloffset_MultiTexCoord2dvARB 385
-#define _gloffset_MultiTexCoord2fARB 386
-#define _gloffset_MultiTexCoord2fvARB 387
-#define _gloffset_MultiTexCoord2iARB 388
-#define _gloffset_MultiTexCoord2ivARB 389
-#define _gloffset_MultiTexCoord2sARB 390
-#define _gloffset_MultiTexCoord2svARB 391
-#define _gloffset_MultiTexCoord3dARB 392
-#define _gloffset_MultiTexCoord3dvARB 393
-#define _gloffset_MultiTexCoord3fARB 394
-#define _gloffset_MultiTexCoord3fvARB 395
-#define _gloffset_MultiTexCoord3iARB 396
-#define _gloffset_MultiTexCoord3ivARB 397
-#define _gloffset_MultiTexCoord3sARB 398
-#define _gloffset_MultiTexCoord3svARB 399
-#define _gloffset_MultiTexCoord4dARB 400
-#define _gloffset_MultiTexCoord4dvARB 401
-#define _gloffset_MultiTexCoord4fARB 402
-#define _gloffset_MultiTexCoord4fvARB 403
-#define _gloffset_MultiTexCoord4iARB 404
-#define _gloffset_MultiTexCoord4ivARB 405
-#define _gloffset_MultiTexCoord4sARB 406
-#define _gloffset_MultiTexCoord4svARB 407
-
-#if !defined(_GLAPI_USE_REMAP_TABLE)
-
-#define _gloffset_AttachShader 408
-#define _gloffset_CreateProgram 409
-#define _gloffset_CreateShader 410
-#define _gloffset_DeleteProgram 411
-#define _gloffset_DeleteShader 412
-#define _gloffset_DetachShader 413
-#define _gloffset_GetAttachedShaders 414
-#define _gloffset_GetProgramInfoLog 415
-#define _gloffset_GetProgramiv 416
-#define _gloffset_GetShaderInfoLog 417
-#define _gloffset_GetShaderiv 418
-#define _gloffset_IsProgram 419
-#define _gloffset_IsShader 420
-#define _gloffset_StencilFuncSeparate 421
-#define _gloffset_StencilMaskSeparate 422
-#define _gloffset_StencilOpSeparate 423
-#define _gloffset_UniformMatrix2x3fv 424
-#define _gloffset_UniformMatrix2x4fv 425
-#define _gloffset_UniformMatrix3x2fv 426
-#define _gloffset_UniformMatrix3x4fv 427
-#define _gloffset_UniformMatrix4x2fv 428
-#define _gloffset_UniformMatrix4x3fv 429
-#define _gloffset_ClampColor 430
-#define _gloffset_ClearBufferfi 431
-#define _gloffset_ClearBufferfv 432
-#define _gloffset_ClearBufferiv 433
-#define _gloffset_ClearBufferuiv 434
-#define _gloffset_GetStringi 435
-#define _gloffset_TexBuffer 436
-#define _gloffset_FramebufferTexture 437
-#define _gloffset_GetBufferParameteri64v 438
-#define _gloffset_GetInteger64i_v 439
-#define _gloffset_VertexAttribDivisor 440
-#define _gloffset_LoadTransposeMatrixdARB 441
-#define _gloffset_LoadTransposeMatrixfARB 442
-#define _gloffset_MultTransposeMatrixdARB 443
-#define _gloffset_MultTransposeMatrixfARB 444
-#define _gloffset_SampleCoverageARB 445
-#define _gloffset_CompressedTexImage1DARB 446
-#define _gloffset_CompressedTexImage2DARB 447
-#define _gloffset_CompressedTexImage3DARB 448
-#define _gloffset_CompressedTexSubImage1DARB 449
-#define _gloffset_CompressedTexSubImage2DARB 450
-#define _gloffset_CompressedTexSubImage3DARB 451
-#define _gloffset_GetCompressedTexImageARB 452
-#define _gloffset_DisableVertexAttribArrayARB 453
-#define _gloffset_EnableVertexAttribArrayARB 454
-#define _gloffset_GetProgramEnvParameterdvARB 455
-#define _gloffset_GetProgramEnvParameterfvARB 456
-#define _gloffset_GetProgramLocalParameterdvARB 457
-#define _gloffset_GetProgramLocalParameterfvARB 458
-#define _gloffset_GetProgramStringARB 459
-#define _gloffset_GetProgramivARB 460
-#define _gloffset_GetVertexAttribdvARB 461
-#define _gloffset_GetVertexAttribfvARB 462
-#define _gloffset_GetVertexAttribivARB 463
-#define _gloffset_ProgramEnvParameter4dARB 464
-#define _gloffset_ProgramEnvParameter4dvARB 465
-#define _gloffset_ProgramEnvParameter4fARB 466
-#define _gloffset_ProgramEnvParameter4fvARB 467
-#define _gloffset_ProgramLocalParameter4dARB 468
-#define _gloffset_ProgramLocalParameter4dvARB 469
-#define _gloffset_ProgramLocalParameter4fARB 470
-#define _gloffset_ProgramLocalParameter4fvARB 471
-#define _gloffset_ProgramStringARB 472
-#define _gloffset_VertexAttrib1dARB 473
-#define _gloffset_VertexAttrib1dvARB 474
-#define _gloffset_VertexAttrib1fARB 475
-#define _gloffset_VertexAttrib1fvARB 476
-#define _gloffset_VertexAttrib1sARB 477
-#define _gloffset_VertexAttrib1svARB 478
-#define _gloffset_VertexAttrib2dARB 479
-#define _gloffset_VertexAttrib2dvARB 480
-#define _gloffset_VertexAttrib2fARB 481
-#define _gloffset_VertexAttrib2fvARB 482
-#define _gloffset_VertexAttrib2sARB 483
-#define _gloffset_VertexAttrib2svARB 484
-#define _gloffset_VertexAttrib3dARB 485
-#define _gloffset_VertexAttrib3dvARB 486
-#define _gloffset_VertexAttrib3fARB 487
-#define _gloffset_VertexAttrib3fvARB 488
-#define _gloffset_VertexAttrib3sARB 489
-#define _gloffset_VertexAttrib3svARB 490
-#define _gloffset_VertexAttrib4NbvARB 491
-#define _gloffset_VertexAttrib4NivARB 492
-#define _gloffset_VertexAttrib4NsvARB 493
-#define _gloffset_VertexAttrib4NubARB 494
-#define _gloffset_VertexAttrib4NubvARB 495
-#define _gloffset_VertexAttrib4NuivARB 496
-#define _gloffset_VertexAttrib4NusvARB 497
-#define _gloffset_VertexAttrib4bvARB 498
-#define _gloffset_VertexAttrib4dARB 499
-#define _gloffset_VertexAttrib4dvARB 500
-#define _gloffset_VertexAttrib4fARB 501
-#define _gloffset_VertexAttrib4fvARB 502
-#define _gloffset_VertexAttrib4ivARB 503
-#define _gloffset_VertexAttrib4sARB 504
-#define _gloffset_VertexAttrib4svARB 505
-#define _gloffset_VertexAttrib4ubvARB 506
-#define _gloffset_VertexAttrib4uivARB 507
-#define _gloffset_VertexAttrib4usvARB 508
-#define _gloffset_VertexAttribPointerARB 509
-#define _gloffset_BindBufferARB 510
-#define _gloffset_BufferDataARB 511
-#define _gloffset_BufferSubDataARB 512
-#define _gloffset_DeleteBuffersARB 513
-#define _gloffset_GenBuffersARB 514
-#define _gloffset_GetBufferParameterivARB 515
-#define _gloffset_GetBufferPointervARB 516
-#define _gloffset_GetBufferSubDataARB 517
-#define _gloffset_IsBufferARB 518
-#define _gloffset_MapBufferARB 519
-#define _gloffset_UnmapBufferARB 520
-#define _gloffset_BeginQueryARB 521
-#define _gloffset_DeleteQueriesARB 522
-#define _gloffset_EndQueryARB 523
-#define _gloffset_GenQueriesARB 524
-#define _gloffset_GetQueryObjectivARB 525
-#define _gloffset_GetQueryObjectuivARB 526
-#define _gloffset_GetQueryivARB 527
-#define _gloffset_IsQueryARB 528
-#define _gloffset_AttachObjectARB 529
-#define _gloffset_CompileShaderARB 530
-#define _gloffset_CreateProgramObjectARB 531
-#define _gloffset_CreateShaderObjectARB 532
-#define _gloffset_DeleteObjectARB 533
-#define _gloffset_DetachObjectARB 534
-#define _gloffset_GetActiveUniformARB 535
-#define _gloffset_GetAttachedObjectsARB 536
-#define _gloffset_GetHandleARB 537
-#define _gloffset_GetInfoLogARB 538
-#define _gloffset_GetObjectParameterfvARB 539
-#define _gloffset_GetObjectParameterivARB 540
-#define _gloffset_GetShaderSourceARB 541
-#define _gloffset_GetUniformLocationARB 542
-#define _gloffset_GetUniformfvARB 543
-#define _gloffset_GetUniformivARB 544
-#define _gloffset_LinkProgramARB 545
-#define _gloffset_ShaderSourceARB 546
-#define _gloffset_Uniform1fARB 547
-#define _gloffset_Uniform1fvARB 548
-#define _gloffset_Uniform1iARB 549
-#define _gloffset_Uniform1ivARB 550
-#define _gloffset_Uniform2fARB 551
-#define _gloffset_Uniform2fvARB 552
-#define _gloffset_Uniform2iARB 553
-#define _gloffset_Uniform2ivARB 554
-#define _gloffset_Uniform3fARB 555
-#define _gloffset_Uniform3fvARB 556
-#define _gloffset_Uniform3iARB 557
-#define _gloffset_Uniform3ivARB 558
-#define _gloffset_Uniform4fARB 559
-#define _gloffset_Uniform4fvARB 560
-#define _gloffset_Uniform4iARB 561
-#define _gloffset_Uniform4ivARB 562
-#define _gloffset_UniformMatrix2fvARB 563
-#define _gloffset_UniformMatrix3fvARB 564
-#define _gloffset_UniformMatrix4fvARB 565
-#define _gloffset_UseProgramObjectARB 566
-#define _gloffset_ValidateProgramARB 567
-#define _gloffset_BindAttribLocationARB 568
-#define _gloffset_GetActiveAttribARB 569
-#define _gloffset_GetAttribLocationARB 570
-#define _gloffset_DrawBuffersARB 571
-#define _gloffset_ClampColorARB 572
-#define _gloffset_DrawArraysInstancedARB 573
-#define _gloffset_DrawElementsInstancedARB 574
-#define _gloffset_RenderbufferStorageMultisample 575
-#define _gloffset_FramebufferTextureARB 576
-#define _gloffset_FramebufferTextureFaceARB 577
-#define _gloffset_ProgramParameteriARB 578
-#define _gloffset_VertexAttribDivisorARB 579
-#define _gloffset_FlushMappedBufferRange 580
-#define _gloffset_MapBufferRange 581
-#define _gloffset_TexBufferARB 582
-#define _gloffset_BindVertexArray 583
-#define _gloffset_GenVertexArrays 584
-#define _gloffset_CopyBufferSubData 585
-#define _gloffset_ClientWaitSync 586
-#define _gloffset_DeleteSync 587
-#define _gloffset_FenceSync 588
-#define _gloffset_GetInteger64v 589
-#define _gloffset_GetSynciv 590
-#define _gloffset_IsSync 591
-#define _gloffset_WaitSync 592
-#define _gloffset_DrawElementsBaseVertex 593
-#define _gloffset_DrawRangeElementsBaseVertex 594
-#define _gloffset_MultiDrawElementsBaseVertex 595
-#define _gloffset_BlendEquationSeparateiARB 596
-#define _gloffset_BlendEquationiARB 597
-#define _gloffset_BlendFuncSeparateiARB 598
-#define _gloffset_BlendFunciARB 599
-#define _gloffset_BindTransformFeedback 600
-#define _gloffset_DeleteTransformFeedbacks 601
-#define _gloffset_DrawTransformFeedback 602
-#define _gloffset_GenTransformFeedbacks 603
-#define _gloffset_IsTransformFeedback 604
-#define _gloffset_PauseTransformFeedback 605
-#define _gloffset_ResumeTransformFeedback 606
-#define _gloffset_ClearDepthf 607
-#define _gloffset_DepthRangef 608
-#define _gloffset_GetShaderPrecisionFormat 609
-#define _gloffset_ReleaseShaderCompiler 610
-#define _gloffset_ShaderBinary 611
-#define _gloffset_PolygonOffsetEXT 612
-#define _gloffset_GetPixelTexGenParameterfvSGIS 613
-#define _gloffset_GetPixelTexGenParameterivSGIS 614
-#define _gloffset_PixelTexGenParameterfSGIS 615
-#define _gloffset_PixelTexGenParameterfvSGIS 616
-#define _gloffset_PixelTexGenParameteriSGIS 617
-#define _gloffset_PixelTexGenParameterivSGIS 618
-#define _gloffset_SampleMaskSGIS 619
-#define _gloffset_SamplePatternSGIS 620
-#define _gloffset_ColorPointerEXT 621
-#define _gloffset_EdgeFlagPointerEXT 622
-#define _gloffset_IndexPointerEXT 623
-#define _gloffset_NormalPointerEXT 624
-#define _gloffset_TexCoordPointerEXT 625
-#define _gloffset_VertexPointerEXT 626
-#define _gloffset_PointParameterfEXT 627
-#define _gloffset_PointParameterfvEXT 628
-#define _gloffset_LockArraysEXT 629
-#define _gloffset_UnlockArraysEXT 630
-#define _gloffset_SecondaryColor3bEXT 631
-#define _gloffset_SecondaryColor3bvEXT 632
-#define _gloffset_SecondaryColor3dEXT 633
-#define _gloffset_SecondaryColor3dvEXT 634
-#define _gloffset_SecondaryColor3fEXT 635
-#define _gloffset_SecondaryColor3fvEXT 636
-#define _gloffset_SecondaryColor3iEXT 637
-#define _gloffset_SecondaryColor3ivEXT 638
-#define _gloffset_SecondaryColor3sEXT 639
-#define _gloffset_SecondaryColor3svEXT 640
-#define _gloffset_SecondaryColor3ubEXT 641
-#define _gloffset_SecondaryColor3ubvEXT 642
-#define _gloffset_SecondaryColor3uiEXT 643
-#define _gloffset_SecondaryColor3uivEXT 644
-#define _gloffset_SecondaryColor3usEXT 645
-#define _gloffset_SecondaryColor3usvEXT 646
-#define _gloffset_SecondaryColorPointerEXT 647
-#define _gloffset_MultiDrawArraysEXT 648
-#define _gloffset_MultiDrawElementsEXT 649
-#define _gloffset_FogCoordPointerEXT 650
-#define _gloffset_FogCoorddEXT 651
-#define _gloffset_FogCoorddvEXT 652
-#define _gloffset_FogCoordfEXT 653
-#define _gloffset_FogCoordfvEXT 654
-#define _gloffset_PixelTexGenSGIX 655
-#define _gloffset_BlendFuncSeparateEXT 656
-#define _gloffset_FlushVertexArrayRangeNV 657
-#define _gloffset_VertexArrayRangeNV 658
-#define _gloffset_CombinerInputNV 659
-#define _gloffset_CombinerOutputNV 660
-#define _gloffset_CombinerParameterfNV 661
-#define _gloffset_CombinerParameterfvNV 662
-#define _gloffset_CombinerParameteriNV 663
-#define _gloffset_CombinerParameterivNV 664
-#define _gloffset_FinalCombinerInputNV 665
-#define _gloffset_GetCombinerInputParameterfvNV 666
-#define _gloffset_GetCombinerInputParameterivNV 667
-#define _gloffset_GetCombinerOutputParameterfvNV 668
-#define _gloffset_GetCombinerOutputParameterivNV 669
-#define _gloffset_GetFinalCombinerInputParameterfvNV 670
-#define _gloffset_GetFinalCombinerInputParameterivNV 671
-#define _gloffset_ResizeBuffersMESA 672
-#define _gloffset_WindowPos2dMESA 673
-#define _gloffset_WindowPos2dvMESA 674
-#define _gloffset_WindowPos2fMESA 675
-#define _gloffset_WindowPos2fvMESA 676
-#define _gloffset_WindowPos2iMESA 677
-#define _gloffset_WindowPos2ivMESA 678
-#define _gloffset_WindowPos2sMESA 679
-#define _gloffset_WindowPos2svMESA 680
-#define _gloffset_WindowPos3dMESA 681
-#define _gloffset_WindowPos3dvMESA 682
-#define _gloffset_WindowPos3fMESA 683
-#define _gloffset_WindowPos3fvMESA 684
-#define _gloffset_WindowPos3iMESA 685
-#define _gloffset_WindowPos3ivMESA 686
-#define _gloffset_WindowPos3sMESA 687
-#define _gloffset_WindowPos3svMESA 688
-#define _gloffset_WindowPos4dMESA 689
-#define _gloffset_WindowPos4dvMESA 690
-#define _gloffset_WindowPos4fMESA 691
-#define _gloffset_WindowPos4fvMESA 692
-#define _gloffset_WindowPos4iMESA 693
-#define _gloffset_WindowPos4ivMESA 694
-#define _gloffset_WindowPos4sMESA 695
-#define _gloffset_WindowPos4svMESA 696
-#define _gloffset_MultiModeDrawArraysIBM 697
-#define _gloffset_MultiModeDrawElementsIBM 698
-#define _gloffset_DeleteFencesNV 699
-#define _gloffset_FinishFenceNV 700
-#define _gloffset_GenFencesNV 701
-#define _gloffset_GetFenceivNV 702
-#define _gloffset_IsFenceNV 703
-#define _gloffset_SetFenceNV 704
-#define _gloffset_TestFenceNV 705
-#define _gloffset_AreProgramsResidentNV 706
-#define _gloffset_BindProgramNV 707
-#define _gloffset_DeleteProgramsNV 708
-#define _gloffset_ExecuteProgramNV 709
-#define _gloffset_GenProgramsNV 710
-#define _gloffset_GetProgramParameterdvNV 711
-#define _gloffset_GetProgramParameterfvNV 712
-#define _gloffset_GetProgramStringNV 713
-#define _gloffset_GetProgramivNV 714
-#define _gloffset_GetTrackMatrixivNV 715
-#define _gloffset_GetVertexAttribPointervNV 716
-#define _gloffset_GetVertexAttribdvNV 717
-#define _gloffset_GetVertexAttribfvNV 718
-#define _gloffset_GetVertexAttribivNV 719
-#define _gloffset_IsProgramNV 720
-#define _gloffset_LoadProgramNV 721
-#define _gloffset_ProgramParameters4dvNV 722
-#define _gloffset_ProgramParameters4fvNV 723
-#define _gloffset_RequestResidentProgramsNV 724
-#define _gloffset_TrackMatrixNV 725
-#define _gloffset_VertexAttrib1dNV 726
-#define _gloffset_VertexAttrib1dvNV 727
-#define _gloffset_VertexAttrib1fNV 728
-#define _gloffset_VertexAttrib1fvNV 729
-#define _gloffset_VertexAttrib1sNV 730
-#define _gloffset_VertexAttrib1svNV 731
-#define _gloffset_VertexAttrib2dNV 732
-#define _gloffset_VertexAttrib2dvNV 733
-#define _gloffset_VertexAttrib2fNV 734
-#define _gloffset_VertexAttrib2fvNV 735
-#define _gloffset_VertexAttrib2sNV 736
-#define _gloffset_VertexAttrib2svNV 737
-#define _gloffset_VertexAttrib3dNV 738
-#define _gloffset_VertexAttrib3dvNV 739
-#define _gloffset_VertexAttrib3fNV 740
-#define _gloffset_VertexAttrib3fvNV 741
-#define _gloffset_VertexAttrib3sNV 742
-#define _gloffset_VertexAttrib3svNV 743
-#define _gloffset_VertexAttrib4dNV 744
-#define _gloffset_VertexAttrib4dvNV 745
-#define _gloffset_VertexAttrib4fNV 746
-#define _gloffset_VertexAttrib4fvNV 747
-#define _gloffset_VertexAttrib4sNV 748
-#define _gloffset_VertexAttrib4svNV 749
-#define _gloffset_VertexAttrib4ubNV 750
-#define _gloffset_VertexAttrib4ubvNV 751
-#define _gloffset_VertexAttribPointerNV 752
-#define _gloffset_VertexAttribs1dvNV 753
-#define _gloffset_VertexAttribs1fvNV 754
-#define _gloffset_VertexAttribs1svNV 755
-#define _gloffset_VertexAttribs2dvNV 756
-#define _gloffset_VertexAttribs2fvNV 757
-#define _gloffset_VertexAttribs2svNV 758
-#define _gloffset_VertexAttribs3dvNV 759
-#define _gloffset_VertexAttribs3fvNV 760
-#define _gloffset_VertexAttribs3svNV 761
-#define _gloffset_VertexAttribs4dvNV 762
-#define _gloffset_VertexAttribs4fvNV 763
-#define _gloffset_VertexAttribs4svNV 764
-#define _gloffset_VertexAttribs4ubvNV 765
-#define _gloffset_GetTexBumpParameterfvATI 766
-#define _gloffset_GetTexBumpParameterivATI 767
-#define _gloffset_TexBumpParameterfvATI 768
-#define _gloffset_TexBumpParameterivATI 769
-#define _gloffset_AlphaFragmentOp1ATI 770
-#define _gloffset_AlphaFragmentOp2ATI 771
-#define _gloffset_AlphaFragmentOp3ATI 772
-#define _gloffset_BeginFragmentShaderATI 773
-#define _gloffset_BindFragmentShaderATI 774
-#define _gloffset_ColorFragmentOp1ATI 775
-#define _gloffset_ColorFragmentOp2ATI 776
-#define _gloffset_ColorFragmentOp3ATI 777
-#define _gloffset_DeleteFragmentShaderATI 778
-#define _gloffset_EndFragmentShaderATI 779
-#define _gloffset_GenFragmentShadersATI 780
-#define _gloffset_PassTexCoordATI 781
-#define _gloffset_SampleMapATI 782
-#define _gloffset_SetFragmentShaderConstantATI 783
-#define _gloffset_PointParameteriNV 784
-#define _gloffset_PointParameterivNV 785
-#define _gloffset_ActiveStencilFaceEXT 786
-#define _gloffset_BindVertexArrayAPPLE 787
-#define _gloffset_DeleteVertexArraysAPPLE 788
-#define _gloffset_GenVertexArraysAPPLE 789
-#define _gloffset_IsVertexArrayAPPLE 790
-#define _gloffset_GetProgramNamedParameterdvNV 791
-#define _gloffset_GetProgramNamedParameterfvNV 792
-#define _gloffset_ProgramNamedParameter4dNV 793
-#define _gloffset_ProgramNamedParameter4dvNV 794
-#define _gloffset_ProgramNamedParameter4fNV 795
-#define _gloffset_ProgramNamedParameter4fvNV 796
-#define _gloffset_PrimitiveRestartIndexNV 797
-#define _gloffset_PrimitiveRestartNV 798
-#define _gloffset_DepthBoundsEXT 799
-#define _gloffset_BlendEquationSeparateEXT 800
-#define _gloffset_BindFramebufferEXT 801
-#define _gloffset_BindRenderbufferEXT 802
-#define _gloffset_CheckFramebufferStatusEXT 803
-#define _gloffset_DeleteFramebuffersEXT 804
-#define _gloffset_DeleteRenderbuffersEXT 805
-#define _gloffset_FramebufferRenderbufferEXT 806
-#define _gloffset_FramebufferTexture1DEXT 807
-#define _gloffset_FramebufferTexture2DEXT 808
-#define _gloffset_FramebufferTexture3DEXT 809
-#define _gloffset_GenFramebuffersEXT 810
-#define _gloffset_GenRenderbuffersEXT 811
-#define _gloffset_GenerateMipmapEXT 812
-#define _gloffset_GetFramebufferAttachmentParameterivEXT 813
-#define _gloffset_GetRenderbufferParameterivEXT 814
-#define _gloffset_IsFramebufferEXT 815
-#define _gloffset_IsRenderbufferEXT 816
-#define _gloffset_RenderbufferStorageEXT 817
-#define _gloffset_BlitFramebufferEXT 818
-#define _gloffset_BufferParameteriAPPLE 819
-#define _gloffset_FlushMappedBufferRangeAPPLE 820
-#define _gloffset_BindFragDataLocationEXT 821
-#define _gloffset_GetFragDataLocationEXT 822
-#define _gloffset_GetUniformuivEXT 823
-#define _gloffset_GetVertexAttribIivEXT 824
-#define _gloffset_GetVertexAttribIuivEXT 825
-#define _gloffset_Uniform1uiEXT 826
-#define _gloffset_Uniform1uivEXT 827
-#define _gloffset_Uniform2uiEXT 828
-#define _gloffset_Uniform2uivEXT 829
-#define _gloffset_Uniform3uiEXT 830
-#define _gloffset_Uniform3uivEXT 831
-#define _gloffset_Uniform4uiEXT 832
-#define _gloffset_Uniform4uivEXT 833
-#define _gloffset_VertexAttribI1iEXT 834
-#define _gloffset_VertexAttribI1ivEXT 835
-#define _gloffset_VertexAttribI1uiEXT 836
-#define _gloffset_VertexAttribI1uivEXT 837
-#define _gloffset_VertexAttribI2iEXT 838
-#define _gloffset_VertexAttribI2ivEXT 839
-#define _gloffset_VertexAttribI2uiEXT 840
-#define _gloffset_VertexAttribI2uivEXT 841
-#define _gloffset_VertexAttribI3iEXT 842
-#define _gloffset_VertexAttribI3ivEXT 843
-#define _gloffset_VertexAttribI3uiEXT 844
-#define _gloffset_VertexAttribI3uivEXT 845
-#define _gloffset_VertexAttribI4bvEXT 846
-#define _gloffset_VertexAttribI4iEXT 847
-#define _gloffset_VertexAttribI4ivEXT 848
-#define _gloffset_VertexAttribI4svEXT 849
-#define _gloffset_VertexAttribI4ubvEXT 850
-#define _gloffset_VertexAttribI4uiEXT 851
-#define _gloffset_VertexAttribI4uivEXT 852
-#define _gloffset_VertexAttribI4usvEXT 853
-#define _gloffset_VertexAttribIPointerEXT 854
-#define _gloffset_FramebufferTextureLayerEXT 855
-#define _gloffset_ColorMaskIndexedEXT 856
-#define _gloffset_DisableIndexedEXT 857
-#define _gloffset_EnableIndexedEXT 858
-#define _gloffset_GetBooleanIndexedvEXT 859
-#define _gloffset_GetIntegerIndexedvEXT 860
-#define _gloffset_IsEnabledIndexedEXT 861
-#define _gloffset_ClearColorIiEXT 862
-#define _gloffset_ClearColorIuiEXT 863
-#define _gloffset_GetTexParameterIivEXT 864
-#define _gloffset_GetTexParameterIuivEXT 865
-#define _gloffset_TexParameterIivEXT 866
-#define _gloffset_TexParameterIuivEXT 867
-#define _gloffset_BeginConditionalRenderNV 868
-#define _gloffset_EndConditionalRenderNV 869
-#define _gloffset_BeginTransformFeedbackEXT 870
-#define _gloffset_BindBufferBaseEXT 871
-#define _gloffset_BindBufferOffsetEXT 872
-#define _gloffset_BindBufferRangeEXT 873
-#define _gloffset_EndTransformFeedbackEXT 874
-#define _gloffset_GetTransformFeedbackVaryingEXT 875
-#define _gloffset_TransformFeedbackVaryingsEXT 876
-#define _gloffset_ProvokingVertexEXT 877
-#define _gloffset_GetTexParameterPointervAPPLE 878
-#define _gloffset_TextureRangeAPPLE 879
-#define _gloffset_GetObjectParameterivAPPLE 880
-#define _gloffset_ObjectPurgeableAPPLE 881
-#define _gloffset_ObjectUnpurgeableAPPLE 882
-#define _gloffset_ActiveProgramEXT 883
-#define _gloffset_CreateShaderProgramEXT 884
-#define _gloffset_UseShaderProgramEXT 885
-#define _gloffset_TextureBarrierNV 886
-#define _gloffset_StencilFuncSeparateATI 887
-#define _gloffset_ProgramEnvParameters4fvEXT 888
-#define _gloffset_ProgramLocalParameters4fvEXT 889
-#define _gloffset_GetQueryObjecti64vEXT 890
-#define _gloffset_GetQueryObjectui64vEXT 891
-#define _gloffset_EGLImageTargetRenderbufferStorageOES 892
-#define _gloffset_EGLImageTargetTexture2DOES 893
-
-#else /* !_GLAPI_USE_REMAP_TABLE */
-
-#define driDispatchRemapTable_size 486
-extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
-
-#define AttachShader_remap_index 0
-#define CreateProgram_remap_index 1
-#define CreateShader_remap_index 2
-#define DeleteProgram_remap_index 3
-#define DeleteShader_remap_index 4
-#define DetachShader_remap_index 5
-#define GetAttachedShaders_remap_index 6
-#define GetProgramInfoLog_remap_index 7
-#define GetProgramiv_remap_index 8
-#define GetShaderInfoLog_remap_index 9
-#define GetShaderiv_remap_index 10
-#define IsProgram_remap_index 11
-#define IsShader_remap_index 12
-#define StencilFuncSeparate_remap_index 13
-#define StencilMaskSeparate_remap_index 14
-#define StencilOpSeparate_remap_index 15
-#define UniformMatrix2x3fv_remap_index 16
-#define UniformMatrix2x4fv_remap_index 17
-#define UniformMatrix3x2fv_remap_index 18
-#define UniformMatrix3x4fv_remap_index 19
-#define UniformMatrix4x2fv_remap_index 20
-#define UniformMatrix4x3fv_remap_index 21
-#define ClampColor_remap_index 22
-#define ClearBufferfi_remap_index 23
-#define ClearBufferfv_remap_index 24
-#define ClearBufferiv_remap_index 25
-#define ClearBufferuiv_remap_index 26
-#define GetStringi_remap_index 27
-#define TexBuffer_remap_index 28
-#define FramebufferTexture_remap_index 29
-#define GetBufferParameteri64v_remap_index 30
-#define GetInteger64i_v_remap_index 31
-#define VertexAttribDivisor_remap_index 32
-#define LoadTransposeMatrixdARB_remap_index 33
-#define LoadTransposeMatrixfARB_remap_index 34
-#define MultTransposeMatrixdARB_remap_index 35
-#define MultTransposeMatrixfARB_remap_index 36
-#define SampleCoverageARB_remap_index 37
-#define CompressedTexImage1DARB_remap_index 38
-#define CompressedTexImage2DARB_remap_index 39
-#define CompressedTexImage3DARB_remap_index 40
-#define CompressedTexSubImage1DARB_remap_index 41
-#define CompressedTexSubImage2DARB_remap_index 42
-#define CompressedTexSubImage3DARB_remap_index 43
-#define GetCompressedTexImageARB_remap_index 44
-#define DisableVertexAttribArrayARB_remap_index 45
-#define EnableVertexAttribArrayARB_remap_index 46
-#define GetProgramEnvParameterdvARB_remap_index 47
-#define GetProgramEnvParameterfvARB_remap_index 48
-#define GetProgramLocalParameterdvARB_remap_index 49
-#define GetProgramLocalParameterfvARB_remap_index 50
-#define GetProgramStringARB_remap_index 51
-#define GetProgramivARB_remap_index 52
-#define GetVertexAttribdvARB_remap_index 53
-#define GetVertexAttribfvARB_remap_index 54
-#define GetVertexAttribivARB_remap_index 55
-#define ProgramEnvParameter4dARB_remap_index 56
-#define ProgramEnvParameter4dvARB_remap_index 57
-#define ProgramEnvParameter4fARB_remap_index 58
-#define ProgramEnvParameter4fvARB_remap_index 59
-#define ProgramLocalParameter4dARB_remap_index 60
-#define ProgramLocalParameter4dvARB_remap_index 61
-#define ProgramLocalParameter4fARB_remap_index 62
-#define ProgramLocalParameter4fvARB_remap_index 63
-#define ProgramStringARB_remap_index 64
-#define VertexAttrib1dARB_remap_index 65
-#define VertexAttrib1dvARB_remap_index 66
-#define VertexAttrib1fARB_remap_index 67
-#define VertexAttrib1fvARB_remap_index 68
-#define VertexAttrib1sARB_remap_index 69
-#define VertexAttrib1svARB_remap_index 70
-#define VertexAttrib2dARB_remap_index 71
-#define VertexAttrib2dvARB_remap_index 72
-#define VertexAttrib2fARB_remap_index 73
-#define VertexAttrib2fvARB_remap_index 74
-#define VertexAttrib2sARB_remap_index 75
-#define VertexAttrib2svARB_remap_index 76
-#define VertexAttrib3dARB_remap_index 77
-#define VertexAttrib3dvARB_remap_index 78
-#define VertexAttrib3fARB_remap_index 79
-#define VertexAttrib3fvARB_remap_index 80
-#define VertexAttrib3sARB_remap_index 81
-#define VertexAttrib3svARB_remap_index 82
-#define VertexAttrib4NbvARB_remap_index 83
-#define VertexAttrib4NivARB_remap_index 84
-#define VertexAttrib4NsvARB_remap_index 85
-#define VertexAttrib4NubARB_remap_index 86
-#define VertexAttrib4NubvARB_remap_index 87
-#define VertexAttrib4NuivARB_remap_index 88
-#define VertexAttrib4NusvARB_remap_index 89
-#define VertexAttrib4bvARB_remap_index 90
-#define VertexAttrib4dARB_remap_index 91
-#define VertexAttrib4dvARB_remap_index 92
-#define VertexAttrib4fARB_remap_index 93
-#define VertexAttrib4fvARB_remap_index 94
-#define VertexAttrib4ivARB_remap_index 95
-#define VertexAttrib4sARB_remap_index 96
-#define VertexAttrib4svARB_remap_index 97
-#define VertexAttrib4ubvARB_remap_index 98
-#define VertexAttrib4uivARB_remap_index 99
-#define VertexAttrib4usvARB_remap_index 100
-#define VertexAttribPointerARB_remap_index 101
-#define BindBufferARB_remap_index 102
-#define BufferDataARB_remap_index 103
-#define BufferSubDataARB_remap_index 104
-#define DeleteBuffersARB_remap_index 105
-#define GenBuffersARB_remap_index 106
-#define GetBufferParameterivARB_remap_index 107
-#define GetBufferPointervARB_remap_index 108
-#define GetBufferSubDataARB_remap_index 109
-#define IsBufferARB_remap_index 110
-#define MapBufferARB_remap_index 111
-#define UnmapBufferARB_remap_index 112
-#define BeginQueryARB_remap_index 113
-#define DeleteQueriesARB_remap_index 114
-#define EndQueryARB_remap_index 115
-#define GenQueriesARB_remap_index 116
-#define GetQueryObjectivARB_remap_index 117
-#define GetQueryObjectuivARB_remap_index 118
-#define GetQueryivARB_remap_index 119
-#define IsQueryARB_remap_index 120
-#define AttachObjectARB_remap_index 121
-#define CompileShaderARB_remap_index 122
-#define CreateProgramObjectARB_remap_index 123
-#define CreateShaderObjectARB_remap_index 124
-#define DeleteObjectARB_remap_index 125
-#define DetachObjectARB_remap_index 126
-#define GetActiveUniformARB_remap_index 127
-#define GetAttachedObjectsARB_remap_index 128
-#define GetHandleARB_remap_index 129
-#define GetInfoLogARB_remap_index 130
-#define GetObjectParameterfvARB_remap_index 131
-#define GetObjectParameterivARB_remap_index 132
-#define GetShaderSourceARB_remap_index 133
-#define GetUniformLocationARB_remap_index 134
-#define GetUniformfvARB_remap_index 135
-#define GetUniformivARB_remap_index 136
-#define LinkProgramARB_remap_index 137
-#define ShaderSourceARB_remap_index 138
-#define Uniform1fARB_remap_index 139
-#define Uniform1fvARB_remap_index 140
-#define Uniform1iARB_remap_index 141
-#define Uniform1ivARB_remap_index 142
-#define Uniform2fARB_remap_index 143
-#define Uniform2fvARB_remap_index 144
-#define Uniform2iARB_remap_index 145
-#define Uniform2ivARB_remap_index 146
-#define Uniform3fARB_remap_index 147
-#define Uniform3fvARB_remap_index 148
-#define Uniform3iARB_remap_index 149
-#define Uniform3ivARB_remap_index 150
-#define Uniform4fARB_remap_index 151
-#define Uniform4fvARB_remap_index 152
-#define Uniform4iARB_remap_index 153
-#define Uniform4ivARB_remap_index 154
-#define UniformMatrix2fvARB_remap_index 155
-#define UniformMatrix3fvARB_remap_index 156
-#define UniformMatrix4fvARB_remap_index 157
-#define UseProgramObjectARB_remap_index 158
-#define ValidateProgramARB_remap_index 159
-#define BindAttribLocationARB_remap_index 160
-#define GetActiveAttribARB_remap_index 161
-#define GetAttribLocationARB_remap_index 162
-#define DrawBuffersARB_remap_index 163
-#define ClampColorARB_remap_index 164
-#define DrawArraysInstancedARB_remap_index 165
-#define DrawElementsInstancedARB_remap_index 166
-#define RenderbufferStorageMultisample_remap_index 167
-#define FramebufferTextureARB_remap_index 168
-#define FramebufferTextureFaceARB_remap_index 169
-#define ProgramParameteriARB_remap_index 170
-#define VertexAttribDivisorARB_remap_index 171
-#define FlushMappedBufferRange_remap_index 172
-#define MapBufferRange_remap_index 173
-#define TexBufferARB_remap_index 174
-#define BindVertexArray_remap_index 175
-#define GenVertexArrays_remap_index 176
-#define CopyBufferSubData_remap_index 177
-#define ClientWaitSync_remap_index 178
-#define DeleteSync_remap_index 179
-#define FenceSync_remap_index 180
-#define GetInteger64v_remap_index 181
-#define GetSynciv_remap_index 182
-#define IsSync_remap_index 183
-#define WaitSync_remap_index 184
-#define DrawElementsBaseVertex_remap_index 185
-#define DrawRangeElementsBaseVertex_remap_index 186
-#define MultiDrawElementsBaseVertex_remap_index 187
-#define BlendEquationSeparateiARB_remap_index 188
-#define BlendEquationiARB_remap_index 189
-#define BlendFuncSeparateiARB_remap_index 190
-#define BlendFunciARB_remap_index 191
-#define BindTransformFeedback_remap_index 192
-#define DeleteTransformFeedbacks_remap_index 193
-#define DrawTransformFeedback_remap_index 194
-#define GenTransformFeedbacks_remap_index 195
-#define IsTransformFeedback_remap_index 196
-#define PauseTransformFeedback_remap_index 197
-#define ResumeTransformFeedback_remap_index 198
-#define ClearDepthf_remap_index 199
-#define DepthRangef_remap_index 200
-#define GetShaderPrecisionFormat_remap_index 201
-#define ReleaseShaderCompiler_remap_index 202
-#define ShaderBinary_remap_index 203
-#define PolygonOffsetEXT_remap_index 204
-#define GetPixelTexGenParameterfvSGIS_remap_index 205
-#define GetPixelTexGenParameterivSGIS_remap_index 206
-#define PixelTexGenParameterfSGIS_remap_index 207
-#define PixelTexGenParameterfvSGIS_remap_index 208
-#define PixelTexGenParameteriSGIS_remap_index 209
-#define PixelTexGenParameterivSGIS_remap_index 210
-#define SampleMaskSGIS_remap_index 211
-#define SamplePatternSGIS_remap_index 212
-#define ColorPointerEXT_remap_index 213
-#define EdgeFlagPointerEXT_remap_index 214
-#define IndexPointerEXT_remap_index 215
-#define NormalPointerEXT_remap_index 216
-#define TexCoordPointerEXT_remap_index 217
-#define VertexPointerEXT_remap_index 218
-#define PointParameterfEXT_remap_index 219
-#define PointParameterfvEXT_remap_index 220
-#define LockArraysEXT_remap_index 221
-#define UnlockArraysEXT_remap_index 222
-#define SecondaryColor3bEXT_remap_index 223
-#define SecondaryColor3bvEXT_remap_index 224
-#define SecondaryColor3dEXT_remap_index 225
-#define SecondaryColor3dvEXT_remap_index 226
-#define SecondaryColor3fEXT_remap_index 227
-#define SecondaryColor3fvEXT_remap_index 228
-#define SecondaryColor3iEXT_remap_index 229
-#define SecondaryColor3ivEXT_remap_index 230
-#define SecondaryColor3sEXT_remap_index 231
-#define SecondaryColor3svEXT_remap_index 232
-#define SecondaryColor3ubEXT_remap_index 233
-#define SecondaryColor3ubvEXT_remap_index 234
-#define SecondaryColor3uiEXT_remap_index 235
-#define SecondaryColor3uivEXT_remap_index 236
-#define SecondaryColor3usEXT_remap_index 237
-#define SecondaryColor3usvEXT_remap_index 238
-#define SecondaryColorPointerEXT_remap_index 239
-#define MultiDrawArraysEXT_remap_index 240
-#define MultiDrawElementsEXT_remap_index 241
-#define FogCoordPointerEXT_remap_index 242
-#define FogCoorddEXT_remap_index 243
-#define FogCoorddvEXT_remap_index 244
-#define FogCoordfEXT_remap_index 245
-#define FogCoordfvEXT_remap_index 246
-#define PixelTexGenSGIX_remap_index 247
-#define BlendFuncSeparateEXT_remap_index 248
-#define FlushVertexArrayRangeNV_remap_index 249
-#define VertexArrayRangeNV_remap_index 250
-#define CombinerInputNV_remap_index 251
-#define CombinerOutputNV_remap_index 252
-#define CombinerParameterfNV_remap_index 253
-#define CombinerParameterfvNV_remap_index 254
-#define CombinerParameteriNV_remap_index 255
-#define CombinerParameterivNV_remap_index 256
-#define FinalCombinerInputNV_remap_index 257
-#define GetCombinerInputParameterfvNV_remap_index 258
-#define GetCombinerInputParameterivNV_remap_index 259
-#define GetCombinerOutputParameterfvNV_remap_index 260
-#define GetCombinerOutputParameterivNV_remap_index 261
-#define GetFinalCombinerInputParameterfvNV_remap_index 262
-#define GetFinalCombinerInputParameterivNV_remap_index 263
-#define ResizeBuffersMESA_remap_index 264
-#define WindowPos2dMESA_remap_index 265
-#define WindowPos2dvMESA_remap_index 266
-#define WindowPos2fMESA_remap_index 267
-#define WindowPos2fvMESA_remap_index 268
-#define WindowPos2iMESA_remap_index 269
-#define WindowPos2ivMESA_remap_index 270
-#define WindowPos2sMESA_remap_index 271
-#define WindowPos2svMESA_remap_index 272
-#define WindowPos3dMESA_remap_index 273
-#define WindowPos3dvMESA_remap_index 274
-#define WindowPos3fMESA_remap_index 275
-#define WindowPos3fvMESA_remap_index 276
-#define WindowPos3iMESA_remap_index 277
-#define WindowPos3ivMESA_remap_index 278
-#define WindowPos3sMESA_remap_index 279
-#define WindowPos3svMESA_remap_index 280
-#define WindowPos4dMESA_remap_index 281
-#define WindowPos4dvMESA_remap_index 282
-#define WindowPos4fMESA_remap_index 283
-#define WindowPos4fvMESA_remap_index 284
-#define WindowPos4iMESA_remap_index 285
-#define WindowPos4ivMESA_remap_index 286
-#define WindowPos4sMESA_remap_index 287
-#define WindowPos4svMESA_remap_index 288
-#define MultiModeDrawArraysIBM_remap_index 289
-#define MultiModeDrawElementsIBM_remap_index 290
-#define DeleteFencesNV_remap_index 291
-#define FinishFenceNV_remap_index 292
-#define GenFencesNV_remap_index 293
-#define GetFenceivNV_remap_index 294
-#define IsFenceNV_remap_index 295
-#define SetFenceNV_remap_index 296
-#define TestFenceNV_remap_index 297
-#define AreProgramsResidentNV_remap_index 298
-#define BindProgramNV_remap_index 299
-#define DeleteProgramsNV_remap_index 300
-#define ExecuteProgramNV_remap_index 301
-#define GenProgramsNV_remap_index 302
-#define GetProgramParameterdvNV_remap_index 303
-#define GetProgramParameterfvNV_remap_index 304
-#define GetProgramStringNV_remap_index 305
-#define GetProgramivNV_remap_index 306
-#define GetTrackMatrixivNV_remap_index 307
-#define GetVertexAttribPointervNV_remap_index 308
-#define GetVertexAttribdvNV_remap_index 309
-#define GetVertexAttribfvNV_remap_index 310
-#define GetVertexAttribivNV_remap_index 311
-#define IsProgramNV_remap_index 312
-#define LoadProgramNV_remap_index 313
-#define ProgramParameters4dvNV_remap_index 314
-#define ProgramParameters4fvNV_remap_index 315
-#define RequestResidentProgramsNV_remap_index 316
-#define TrackMatrixNV_remap_index 317
-#define VertexAttrib1dNV_remap_index 318
-#define VertexAttrib1dvNV_remap_index 319
-#define VertexAttrib1fNV_remap_index 320
-#define VertexAttrib1fvNV_remap_index 321
-#define VertexAttrib1sNV_remap_index 322
-#define VertexAttrib1svNV_remap_index 323
-#define VertexAttrib2dNV_remap_index 324
-#define VertexAttrib2dvNV_remap_index 325
-#define VertexAttrib2fNV_remap_index 326
-#define VertexAttrib2fvNV_remap_index 327
-#define VertexAttrib2sNV_remap_index 328
-#define VertexAttrib2svNV_remap_index 329
-#define VertexAttrib3dNV_remap_index 330
-#define VertexAttrib3dvNV_remap_index 331
-#define VertexAttrib3fNV_remap_index 332
-#define VertexAttrib3fvNV_remap_index 333
-#define VertexAttrib3sNV_remap_index 334
-#define VertexAttrib3svNV_remap_index 335
-#define VertexAttrib4dNV_remap_index 336
-#define VertexAttrib4dvNV_remap_index 337
-#define VertexAttrib4fNV_remap_index 338
-#define VertexAttrib4fvNV_remap_index 339
-#define VertexAttrib4sNV_remap_index 340
-#define VertexAttrib4svNV_remap_index 341
-#define VertexAttrib4ubNV_remap_index 342
-#define VertexAttrib4ubvNV_remap_index 343
-#define VertexAttribPointerNV_remap_index 344
-#define VertexAttribs1dvNV_remap_index 345
-#define VertexAttribs1fvNV_remap_index 346
-#define VertexAttribs1svNV_remap_index 347
-#define VertexAttribs2dvNV_remap_index 348
-#define VertexAttribs2fvNV_remap_index 349
-#define VertexAttribs2svNV_remap_index 350
-#define VertexAttribs3dvNV_remap_index 351
-#define VertexAttribs3fvNV_remap_index 352
-#define VertexAttribs3svNV_remap_index 353
-#define VertexAttribs4dvNV_remap_index 354
-#define VertexAttribs4fvNV_remap_index 355
-#define VertexAttribs4svNV_remap_index 356
-#define VertexAttribs4ubvNV_remap_index 357
-#define GetTexBumpParameterfvATI_remap_index 358
-#define GetTexBumpParameterivATI_remap_index 359
-#define TexBumpParameterfvATI_remap_index 360
-#define TexBumpParameterivATI_remap_index 361
-#define AlphaFragmentOp1ATI_remap_index 362
-#define AlphaFragmentOp2ATI_remap_index 363
-#define AlphaFragmentOp3ATI_remap_index 364
-#define BeginFragmentShaderATI_remap_index 365
-#define BindFragmentShaderATI_remap_index 366
-#define ColorFragmentOp1ATI_remap_index 367
-#define ColorFragmentOp2ATI_remap_index 368
-#define ColorFragmentOp3ATI_remap_index 369
-#define DeleteFragmentShaderATI_remap_index 370
-#define EndFragmentShaderATI_remap_index 371
-#define GenFragmentShadersATI_remap_index 372
-#define PassTexCoordATI_remap_index 373
-#define SampleMapATI_remap_index 374
-#define SetFragmentShaderConstantATI_remap_index 375
-#define PointParameteriNV_remap_index 376
-#define PointParameterivNV_remap_index 377
-#define ActiveStencilFaceEXT_remap_index 378
-#define BindVertexArrayAPPLE_remap_index 379
-#define DeleteVertexArraysAPPLE_remap_index 380
-#define GenVertexArraysAPPLE_remap_index 381
-#define IsVertexArrayAPPLE_remap_index 382
-#define GetProgramNamedParameterdvNV_remap_index 383
-#define GetProgramNamedParameterfvNV_remap_index 384
-#define ProgramNamedParameter4dNV_remap_index 385
-#define ProgramNamedParameter4dvNV_remap_index 386
-#define ProgramNamedParameter4fNV_remap_index 387
-#define ProgramNamedParameter4fvNV_remap_index 388
-#define PrimitiveRestartIndexNV_remap_index 389
-#define PrimitiveRestartNV_remap_index 390
-#define DepthBoundsEXT_remap_index 391
-#define BlendEquationSeparateEXT_remap_index 392
-#define BindFramebufferEXT_remap_index 393
-#define BindRenderbufferEXT_remap_index 394
-#define CheckFramebufferStatusEXT_remap_index 395
-#define DeleteFramebuffersEXT_remap_index 396
-#define DeleteRenderbuffersEXT_remap_index 397
-#define FramebufferRenderbufferEXT_remap_index 398
-#define FramebufferTexture1DEXT_remap_index 399
-#define FramebufferTexture2DEXT_remap_index 400
-#define FramebufferTexture3DEXT_remap_index 401
-#define GenFramebuffersEXT_remap_index 402
-#define GenRenderbuffersEXT_remap_index 403
-#define GenerateMipmapEXT_remap_index 404
-#define GetFramebufferAttachmentParameterivEXT_remap_index 405
-#define GetRenderbufferParameterivEXT_remap_index 406
-#define IsFramebufferEXT_remap_index 407
-#define IsRenderbufferEXT_remap_index 408
-#define RenderbufferStorageEXT_remap_index 409
-#define BlitFramebufferEXT_remap_index 410
-#define BufferParameteriAPPLE_remap_index 411
-#define FlushMappedBufferRangeAPPLE_remap_index 412
-#define BindFragDataLocationEXT_remap_index 413
-#define GetFragDataLocationEXT_remap_index 414
-#define GetUniformuivEXT_remap_index 415
-#define GetVertexAttribIivEXT_remap_index 416
-#define GetVertexAttribIuivEXT_remap_index 417
-#define Uniform1uiEXT_remap_index 418
-#define Uniform1uivEXT_remap_index 419
-#define Uniform2uiEXT_remap_index 420
-#define Uniform2uivEXT_remap_index 421
-#define Uniform3uiEXT_remap_index 422
-#define Uniform3uivEXT_remap_index 423
-#define Uniform4uiEXT_remap_index 424
-#define Uniform4uivEXT_remap_index 425
-#define VertexAttribI1iEXT_remap_index 426
-#define VertexAttribI1ivEXT_remap_index 427
-#define VertexAttribI1uiEXT_remap_index 428
-#define VertexAttribI1uivEXT_remap_index 429
-#define VertexAttribI2iEXT_remap_index 430
-#define VertexAttribI2ivEXT_remap_index 431
-#define VertexAttribI2uiEXT_remap_index 432
-#define VertexAttribI2uivEXT_remap_index 433
-#define VertexAttribI3iEXT_remap_index 434
-#define VertexAttribI3ivEXT_remap_index 435
-#define VertexAttribI3uiEXT_remap_index 436
-#define VertexAttribI3uivEXT_remap_index 437
-#define VertexAttribI4bvEXT_remap_index 438
-#define VertexAttribI4iEXT_remap_index 439
-#define VertexAttribI4ivEXT_remap_index 440
-#define VertexAttribI4svEXT_remap_index 441
-#define VertexAttribI4ubvEXT_remap_index 442
-#define VertexAttribI4uiEXT_remap_index 443
-#define VertexAttribI4uivEXT_remap_index 444
-#define VertexAttribI4usvEXT_remap_index 445
-#define VertexAttribIPointerEXT_remap_index 446
-#define FramebufferTextureLayerEXT_remap_index 447
-#define ColorMaskIndexedEXT_remap_index 448
-#define DisableIndexedEXT_remap_index 449
-#define EnableIndexedEXT_remap_index 450
-#define GetBooleanIndexedvEXT_remap_index 451
-#define GetIntegerIndexedvEXT_remap_index 452
-#define IsEnabledIndexedEXT_remap_index 453
-#define ClearColorIiEXT_remap_index 454
-#define ClearColorIuiEXT_remap_index 455
-#define GetTexParameterIivEXT_remap_index 456
-#define GetTexParameterIuivEXT_remap_index 457
-#define TexParameterIivEXT_remap_index 458
-#define TexParameterIuivEXT_remap_index 459
-#define BeginConditionalRenderNV_remap_index 460
-#define EndConditionalRenderNV_remap_index 461
-#define BeginTransformFeedbackEXT_remap_index 462
-#define BindBufferBaseEXT_remap_index 463
-#define BindBufferOffsetEXT_remap_index 464
-#define BindBufferRangeEXT_remap_index 465
-#define EndTransformFeedbackEXT_remap_index 466
-#define GetTransformFeedbackVaryingEXT_remap_index 467
-#define TransformFeedbackVaryingsEXT_remap_index 468
-#define ProvokingVertexEXT_remap_index 469
-#define GetTexParameterPointervAPPLE_remap_index 470
-#define TextureRangeAPPLE_remap_index 471
-#define GetObjectParameterivAPPLE_remap_index 472
-#define ObjectPurgeableAPPLE_remap_index 473
-#define ObjectUnpurgeableAPPLE_remap_index 474
-#define ActiveProgramEXT_remap_index 475
-#define CreateShaderProgramEXT_remap_index 476
-#define UseShaderProgramEXT_remap_index 477
-#define TextureBarrierNV_remap_index 478
-#define StencilFuncSeparateATI_remap_index 479
-#define ProgramEnvParameters4fvEXT_remap_index 480
-#define ProgramLocalParameters4fvEXT_remap_index 481
-#define GetQueryObjecti64vEXT_remap_index 482
-#define GetQueryObjectui64vEXT_remap_index 483
-#define EGLImageTargetRenderbufferStorageOES_remap_index 484
-#define EGLImageTargetTexture2DOES_remap_index 485
-
-#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index]
-#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index]
-#define _gloffset_CreateShader driDispatchRemapTable[CreateShader_remap_index]
-#define _gloffset_DeleteProgram driDispatchRemapTable[DeleteProgram_remap_index]
-#define _gloffset_DeleteShader driDispatchRemapTable[DeleteShader_remap_index]
-#define _gloffset_DetachShader driDispatchRemapTable[DetachShader_remap_index]
-#define _gloffset_GetAttachedShaders driDispatchRemapTable[GetAttachedShaders_remap_index]
-#define _gloffset_GetProgramInfoLog driDispatchRemapTable[GetProgramInfoLog_remap_index]
-#define _gloffset_GetProgramiv driDispatchRemapTable[GetProgramiv_remap_index]
-#define _gloffset_GetShaderInfoLog driDispatchRemapTable[GetShaderInfoLog_remap_index]
-#define _gloffset_GetShaderiv driDispatchRemapTable[GetShaderiv_remap_index]
-#define _gloffset_IsProgram driDispatchRemapTable[IsProgram_remap_index]
-#define _gloffset_IsShader driDispatchRemapTable[IsShader_remap_index]
-#define _gloffset_StencilFuncSeparate driDispatchRemapTable[StencilFuncSeparate_remap_index]
-#define _gloffset_StencilMaskSeparate driDispatchRemapTable[StencilMaskSeparate_remap_index]
-#define _gloffset_StencilOpSeparate driDispatchRemapTable[StencilOpSeparate_remap_index]
-#define _gloffset_UniformMatrix2x3fv driDispatchRemapTable[UniformMatrix2x3fv_remap_index]
-#define _gloffset_UniformMatrix2x4fv driDispatchRemapTable[UniformMatrix2x4fv_remap_index]
-#define _gloffset_UniformMatrix3x2fv driDispatchRemapTable[UniformMatrix3x2fv_remap_index]
-#define _gloffset_UniformMatrix3x4fv driDispatchRemapTable[UniformMatrix3x4fv_remap_index]
-#define _gloffset_UniformMatrix4x2fv driDispatchRemapTable[UniformMatrix4x2fv_remap_index]
-#define _gloffset_UniformMatrix4x3fv driDispatchRemapTable[UniformMatrix4x3fv_remap_index]
-#define _gloffset_ClampColor driDispatchRemapTable[ClampColor_remap_index]
-#define _gloffset_ClearBufferfi driDispatchRemapTable[ClearBufferfi_remap_index]
-#define _gloffset_ClearBufferfv driDispatchRemapTable[ClearBufferfv_remap_index]
-#define _gloffset_ClearBufferiv driDispatchRemapTable[ClearBufferiv_remap_index]
-#define _gloffset_ClearBufferuiv driDispatchRemapTable[ClearBufferuiv_remap_index]
-#define _gloffset_GetStringi driDispatchRemapTable[GetStringi_remap_index]
-#define _gloffset_TexBuffer driDispatchRemapTable[TexBuffer_remap_index]
-#define _gloffset_FramebufferTexture driDispatchRemapTable[FramebufferTexture_remap_index]
-#define _gloffset_GetBufferParameteri64v driDispatchRemapTable[GetBufferParameteri64v_remap_index]
-#define _gloffset_GetInteger64i_v driDispatchRemapTable[GetInteger64i_v_remap_index]
-#define _gloffset_VertexAttribDivisor driDispatchRemapTable[VertexAttribDivisor_remap_index]
-#define _gloffset_LoadTransposeMatrixdARB driDispatchRemapTable[LoadTransposeMatrixdARB_remap_index]
-#define _gloffset_LoadTransposeMatrixfARB driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index]
-#define _gloffset_MultTransposeMatrixdARB driDispatchRemapTable[MultTransposeMatrixdARB_remap_index]
-#define _gloffset_MultTransposeMatrixfARB driDispatchRemapTable[MultTransposeMatrixfARB_remap_index]
-#define _gloffset_SampleCoverageARB driDispatchRemapTable[SampleCoverageARB_remap_index]
-#define _gloffset_CompressedTexImage1DARB driDispatchRemapTable[CompressedTexImage1DARB_remap_index]
-#define _gloffset_CompressedTexImage2DARB driDispatchRemapTable[CompressedTexImage2DARB_remap_index]
-#define _gloffset_CompressedTexImage3DARB driDispatchRemapTable[CompressedTexImage3DARB_remap_index]
-#define _gloffset_CompressedTexSubImage1DARB driDispatchRemapTable[CompressedTexSubImage1DARB_remap_index]
-#define _gloffset_CompressedTexSubImage2DARB driDispatchRemapTable[CompressedTexSubImage2DARB_remap_index]
-#define _gloffset_CompressedTexSubImage3DARB driDispatchRemapTable[CompressedTexSubImage3DARB_remap_index]
-#define _gloffset_GetCompressedTexImageARB driDispatchRemapTable[GetCompressedTexImageARB_remap_index]
-#define _gloffset_DisableVertexAttribArrayARB driDispatchRemapTable[DisableVertexAttribArrayARB_remap_index]
-#define _gloffset_EnableVertexAttribArrayARB driDispatchRemapTable[EnableVertexAttribArrayARB_remap_index]
-#define _gloffset_GetProgramEnvParameterdvARB driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index]
-#define _gloffset_GetProgramEnvParameterfvARB driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index]
-#define _gloffset_GetProgramLocalParameterdvARB driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index]
-#define _gloffset_GetProgramLocalParameterfvARB driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index]
-#define _gloffset_GetProgramStringARB driDispatchRemapTable[GetProgramStringARB_remap_index]
-#define _gloffset_GetProgramivARB driDispatchRemapTable[GetProgramivARB_remap_index]
-#define _gloffset_GetVertexAttribdvARB driDispatchRemapTable[GetVertexAttribdvARB_remap_index]
-#define _gloffset_GetVertexAttribfvARB driDispatchRemapTable[GetVertexAttribfvARB_remap_index]
-#define _gloffset_GetVertexAttribivARB driDispatchRemapTable[GetVertexAttribivARB_remap_index]
-#define _gloffset_ProgramEnvParameter4dARB driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index]
-#define _gloffset_ProgramEnvParameter4dvARB driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index]
-#define _gloffset_ProgramEnvParameter4fARB driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index]
-#define _gloffset_ProgramEnvParameter4fvARB driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index]
-#define _gloffset_ProgramLocalParameter4dARB driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index]
-#define _gloffset_ProgramLocalParameter4dvARB driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index]
-#define _gloffset_ProgramLocalParameter4fARB driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index]
-#define _gloffset_ProgramLocalParameter4fvARB driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index]
-#define _gloffset_ProgramStringARB driDispatchRemapTable[ProgramStringARB_remap_index]
-#define _gloffset_VertexAttrib1dARB driDispatchRemapTable[VertexAttrib1dARB_remap_index]
-#define _gloffset_VertexAttrib1dvARB driDispatchRemapTable[VertexAttrib1dvARB_remap_index]
-#define _gloffset_VertexAttrib1fARB driDispatchRemapTable[VertexAttrib1fARB_remap_index]
-#define _gloffset_VertexAttrib1fvARB driDispatchRemapTable[VertexAttrib1fvARB_remap_index]
-#define _gloffset_VertexAttrib1sARB driDispatchRemapTable[VertexAttrib1sARB_remap_index]
-#define _gloffset_VertexAttrib1svARB driDispatchRemapTable[VertexAttrib1svARB_remap_index]
-#define _gloffset_VertexAttrib2dARB driDispatchRemapTable[VertexAttrib2dARB_remap_index]
-#define _gloffset_VertexAttrib2dvARB driDispatchRemapTable[VertexAttrib2dvARB_remap_index]
-#define _gloffset_VertexAttrib2fARB driDispatchRemapTable[VertexAttrib2fARB_remap_index]
-#define _gloffset_VertexAttrib2fvARB driDispatchRemapTable[VertexAttrib2fvARB_remap_index]
-#define _gloffset_VertexAttrib2sARB driDispatchRemapTable[VertexAttrib2sARB_remap_index]
-#define _gloffset_VertexAttrib2svARB driDispatchRemapTable[VertexAttrib2svARB_remap_index]
-#define _gloffset_VertexAttrib3dARB driDispatchRemapTable[VertexAttrib3dARB_remap_index]
-#define _gloffset_VertexAttrib3dvARB driDispatchRemapTable[VertexAttrib3dvARB_remap_index]
-#define _gloffset_VertexAttrib3fARB driDispatchRemapTable[VertexAttrib3fARB_remap_index]
-#define _gloffset_VertexAttrib3fvARB driDispatchRemapTable[VertexAttrib3fvARB_remap_index]
-#define _gloffset_VertexAttrib3sARB driDispatchRemapTable[VertexAttrib3sARB_remap_index]
-#define _gloffset_VertexAttrib3svARB driDispatchRemapTable[VertexAttrib3svARB_remap_index]
-#define _gloffset_VertexAttrib4NbvARB driDispatchRemapTable[VertexAttrib4NbvARB_remap_index]
-#define _gloffset_VertexAttrib4NivARB driDispatchRemapTable[VertexAttrib4NivARB_remap_index]
-#define _gloffset_VertexAttrib4NsvARB driDispatchRemapTable[VertexAttrib4NsvARB_remap_index]
-#define _gloffset_VertexAttrib4NubARB driDispatchRemapTable[VertexAttrib4NubARB_remap_index]
-#define _gloffset_VertexAttrib4NubvARB driDispatchRemapTable[VertexAttrib4NubvARB_remap_index]
-#define _gloffset_VertexAttrib4NuivARB driDispatchRemapTable[VertexAttrib4NuivARB_remap_index]
-#define _gloffset_VertexAttrib4NusvARB driDispatchRemapTable[VertexAttrib4NusvARB_remap_index]
-#define _gloffset_VertexAttrib4bvARB driDispatchRemapTable[VertexAttrib4bvARB_remap_index]
-#define _gloffset_VertexAttrib4dARB driDispatchRemapTable[VertexAttrib4dARB_remap_index]
-#define _gloffset_VertexAttrib4dvARB driDispatchRemapTable[VertexAttrib4dvARB_remap_index]
-#define _gloffset_VertexAttrib4fARB driDispatchRemapTable[VertexAttrib4fARB_remap_index]
-#define _gloffset_VertexAttrib4fvARB driDispatchRemapTable[VertexAttrib4fvARB_remap_index]
-#define _gloffset_VertexAttrib4ivARB driDispatchRemapTable[VertexAttrib4ivARB_remap_index]
-#define _gloffset_VertexAttrib4sARB driDispatchRemapTable[VertexAttrib4sARB_remap_index]
-#define _gloffset_VertexAttrib4svARB driDispatchRemapTable[VertexAttrib4svARB_remap_index]
-#define _gloffset_VertexAttrib4ubvARB driDispatchRemapTable[VertexAttrib4ubvARB_remap_index]
-#define _gloffset_VertexAttrib4uivARB driDispatchRemapTable[VertexAttrib4uivARB_remap_index]
-#define _gloffset_VertexAttrib4usvARB driDispatchRemapTable[VertexAttrib4usvARB_remap_index]
-#define _gloffset_VertexAttribPointerARB driDispatchRemapTable[VertexAttribPointerARB_remap_index]
-#define _gloffset_BindBufferARB driDispatchRemapTable[BindBufferARB_remap_index]
-#define _gloffset_BufferDataARB driDispatchRemapTable[BufferDataARB_remap_index]
-#define _gloffset_BufferSubDataARB driDispatchRemapTable[BufferSubDataARB_remap_index]
-#define _gloffset_DeleteBuffersARB driDispatchRemapTable[DeleteBuffersARB_remap_index]
-#define _gloffset_GenBuffersARB driDispatchRemapTable[GenBuffersARB_remap_index]
-#define _gloffset_GetBufferParameterivARB driDispatchRemapTable[GetBufferParameterivARB_remap_index]
-#define _gloffset_GetBufferPointervARB driDispatchRemapTable[GetBufferPointervARB_remap_index]
-#define _gloffset_GetBufferSubDataARB driDispatchRemapTable[GetBufferSubDataARB_remap_index]
-#define _gloffset_IsBufferARB driDispatchRemapTable[IsBufferARB_remap_index]
-#define _gloffset_MapBufferARB driDispatchRemapTable[MapBufferARB_remap_index]
-#define _gloffset_UnmapBufferARB driDispatchRemapTable[UnmapBufferARB_remap_index]
-#define _gloffset_BeginQueryARB driDispatchRemapTable[BeginQueryARB_remap_index]
-#define _gloffset_DeleteQueriesARB driDispatchRemapTable[DeleteQueriesARB_remap_index]
-#define _gloffset_EndQueryARB driDispatchRemapTable[EndQueryARB_remap_index]
-#define _gloffset_GenQueriesARB driDispatchRemapTable[GenQueriesARB_remap_index]
-#define _gloffset_GetQueryObjectivARB driDispatchRemapTable[GetQueryObjectivARB_remap_index]
-#define _gloffset_GetQueryObjectuivARB driDispatchRemapTable[GetQueryObjectuivARB_remap_index]
-#define _gloffset_GetQueryivARB driDispatchRemapTable[GetQueryivARB_remap_index]
-#define _gloffset_IsQueryARB driDispatchRemapTable[IsQueryARB_remap_index]
-#define _gloffset_AttachObjectARB driDispatchRemapTable[AttachObjectARB_remap_index]
-#define _gloffset_CompileShaderARB driDispatchRemapTable[CompileShaderARB_remap_index]
-#define _gloffset_CreateProgramObjectARB driDispatchRemapTable[CreateProgramObjectARB_remap_index]
-#define _gloffset_CreateShaderObjectARB driDispatchRemapTable[CreateShaderObjectARB_remap_index]
-#define _gloffset_DeleteObjectARB driDispatchRemapTable[DeleteObjectARB_remap_index]
-#define _gloffset_DetachObjectARB driDispatchRemapTable[DetachObjectARB_remap_index]
-#define _gloffset_GetActiveUniformARB driDispatchRemapTable[GetActiveUniformARB_remap_index]
-#define _gloffset_GetAttachedObjectsARB driDispatchRemapTable[GetAttachedObjectsARB_remap_index]
-#define _gloffset_GetHandleARB driDispatchRemapTable[GetHandleARB_remap_index]
-#define _gloffset_GetInfoLogARB driDispatchRemapTable[GetInfoLogARB_remap_index]
-#define _gloffset_GetObjectParameterfvARB driDispatchRemapTable[GetObjectParameterfvARB_remap_index]
-#define _gloffset_GetObjectParameterivARB driDispatchRemapTable[GetObjectParameterivARB_remap_index]
-#define _gloffset_GetShaderSourceARB driDispatchRemapTable[GetShaderSourceARB_remap_index]
-#define _gloffset_GetUniformLocationARB driDispatchRemapTable[GetUniformLocationARB_remap_index]
-#define _gloffset_GetUniformfvARB driDispatchRemapTable[GetUniformfvARB_remap_index]
-#define _gloffset_GetUniformivARB driDispatchRemapTable[GetUniformivARB_remap_index]
-#define _gloffset_LinkProgramARB driDispatchRemapTable[LinkProgramARB_remap_index]
-#define _gloffset_ShaderSourceARB driDispatchRemapTable[ShaderSourceARB_remap_index]
-#define _gloffset_Uniform1fARB driDispatchRemapTable[Uniform1fARB_remap_index]
-#define _gloffset_Uniform1fvARB driDispatchRemapTable[Uniform1fvARB_remap_index]
-#define _gloffset_Uniform1iARB driDispatchRemapTable[Uniform1iARB_remap_index]
-#define _gloffset_Uniform1ivARB driDispatchRemapTable[Uniform1ivARB_remap_index]
-#define _gloffset_Uniform2fARB driDispatchRemapTable[Uniform2fARB_remap_index]
-#define _gloffset_Uniform2fvARB driDispatchRemapTable[Uniform2fvARB_remap_index]
-#define _gloffset_Uniform2iARB driDispatchRemapTable[Uniform2iARB_remap_index]
-#define _gloffset_Uniform2ivARB driDispatchRemapTable[Uniform2ivARB_remap_index]
-#define _gloffset_Uniform3fARB driDispatchRemapTable[Uniform3fARB_remap_index]
-#define _gloffset_Uniform3fvARB driDispatchRemapTable[Uniform3fvARB_remap_index]
-#define _gloffset_Uniform3iARB driDispatchRemapTable[Uniform3iARB_remap_index]
-#define _gloffset_Uniform3ivARB driDispatchRemapTable[Uniform3ivARB_remap_index]
-#define _gloffset_Uniform4fARB driDispatchRemapTable[Uniform4fARB_remap_index]
-#define _gloffset_Uniform4fvARB driDispatchRemapTable[Uniform4fvARB_remap_index]
-#define _gloffset_Uniform4iARB driDispatchRemapTable[Uniform4iARB_remap_index]
-#define _gloffset_Uniform4ivARB driDispatchRemapTable[Uniform4ivARB_remap_index]
-#define _gloffset_UniformMatrix2fvARB driDispatchRemapTable[UniformMatrix2fvARB_remap_index]
-#define _gloffset_UniformMatrix3fvARB driDispatchRemapTable[UniformMatrix3fvARB_remap_index]
-#define _gloffset_UniformMatrix4fvARB driDispatchRemapTable[UniformMatrix4fvARB_remap_index]
-#define _gloffset_UseProgramObjectARB driDispatchRemapTable[UseProgramObjectARB_remap_index]
-#define _gloffset_ValidateProgramARB driDispatchRemapTable[ValidateProgramARB_remap_index]
-#define _gloffset_BindAttribLocationARB driDispatchRemapTable[BindAttribLocationARB_remap_index]
-#define _gloffset_GetActiveAttribARB driDispatchRemapTable[GetActiveAttribARB_remap_index]
-#define _gloffset_GetAttribLocationARB driDispatchRemapTable[GetAttribLocationARB_remap_index]
-#define _gloffset_DrawBuffersARB driDispatchRemapTable[DrawBuffersARB_remap_index]
-#define _gloffset_ClampColorARB driDispatchRemapTable[ClampColorARB_remap_index]
-#define _gloffset_DrawArraysInstancedARB driDispatchRemapTable[DrawArraysInstancedARB_remap_index]
-#define _gloffset_DrawElementsInstancedARB driDispatchRemapTable[DrawElementsInstancedARB_remap_index]
-#define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index]
-#define _gloffset_FramebufferTextureARB driDispatchRemapTable[FramebufferTextureARB_remap_index]
-#define _gloffset_FramebufferTextureFaceARB driDispatchRemapTable[FramebufferTextureFaceARB_remap_index]
-#define _gloffset_ProgramParameteriARB driDispatchRemapTable[ProgramParameteriARB_remap_index]
-#define _gloffset_VertexAttribDivisorARB driDispatchRemapTable[VertexAttribDivisorARB_remap_index]
-#define _gloffset_FlushMappedBufferRange driDispatchRemapTable[FlushMappedBufferRange_remap_index]
-#define _gloffset_MapBufferRange driDispatchRemapTable[MapBufferRange_remap_index]
-#define _gloffset_TexBufferARB driDispatchRemapTable[TexBufferARB_remap_index]
-#define _gloffset_BindVertexArray driDispatchRemapTable[BindVertexArray_remap_index]
-#define _gloffset_GenVertexArrays driDispatchRemapTable[GenVertexArrays_remap_index]
-#define _gloffset_CopyBufferSubData driDispatchRemapTable[CopyBufferSubData_remap_index]
-#define _gloffset_ClientWaitSync driDispatchRemapTable[ClientWaitSync_remap_index]
-#define _gloffset_DeleteSync driDispatchRemapTable[DeleteSync_remap_index]
-#define _gloffset_FenceSync driDispatchRemapTable[FenceSync_remap_index]
-#define _gloffset_GetInteger64v driDispatchRemapTable[GetInteger64v_remap_index]
-#define _gloffset_GetSynciv driDispatchRemapTable[GetSynciv_remap_index]
-#define _gloffset_IsSync driDispatchRemapTable[IsSync_remap_index]
-#define _gloffset_WaitSync driDispatchRemapTable[WaitSync_remap_index]
-#define _gloffset_DrawElementsBaseVertex driDispatchRemapTable[DrawElementsBaseVertex_remap_index]
-#define _gloffset_DrawRangeElementsBaseVertex driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index]
-#define _gloffset_MultiDrawElementsBaseVertex driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index]
-#define _gloffset_BlendEquationSeparateiARB driDispatchRemapTable[BlendEquationSeparateiARB_remap_index]
-#define _gloffset_BlendEquationiARB driDispatchRemapTable[BlendEquationiARB_remap_index]
-#define _gloffset_BlendFuncSeparateiARB driDispatchRemapTable[BlendFuncSeparateiARB_remap_index]
-#define _gloffset_BlendFunciARB driDispatchRemapTable[BlendFunciARB_remap_index]
-#define _gloffset_BindTransformFeedback driDispatchRemapTable[BindTransformFeedback_remap_index]
-#define _gloffset_DeleteTransformFeedbacks driDispatchRemapTable[DeleteTransformFeedbacks_remap_index]
-#define _gloffset_DrawTransformFeedback driDispatchRemapTable[DrawTransformFeedback_remap_index]
-#define _gloffset_GenTransformFeedbacks driDispatchRemapTable[GenTransformFeedbacks_remap_index]
-#define _gloffset_IsTransformFeedback driDispatchRemapTable[IsTransformFeedback_remap_index]
-#define _gloffset_PauseTransformFeedback driDispatchRemapTable[PauseTransformFeedback_remap_index]
-#define _gloffset_ResumeTransformFeedback driDispatchRemapTable[ResumeTransformFeedback_remap_index]
-#define _gloffset_ClearDepthf driDispatchRemapTable[ClearDepthf_remap_index]
-#define _gloffset_DepthRangef driDispatchRemapTable[DepthRangef_remap_index]
-#define _gloffset_GetShaderPrecisionFormat driDispatchRemapTable[GetShaderPrecisionFormat_remap_index]
-#define _gloffset_ReleaseShaderCompiler driDispatchRemapTable[ReleaseShaderCompiler_remap_index]
-#define _gloffset_ShaderBinary driDispatchRemapTable[ShaderBinary_remap_index]
-#define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index]
-#define _gloffset_GetPixelTexGenParameterfvSGIS driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index]
-#define _gloffset_GetPixelTexGenParameterivSGIS driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index]
-#define _gloffset_PixelTexGenParameterfSGIS driDispatchRemapTable[PixelTexGenParameterfSGIS_remap_index]
-#define _gloffset_PixelTexGenParameterfvSGIS driDispatchRemapTable[PixelTexGenParameterfvSGIS_remap_index]
-#define _gloffset_PixelTexGenParameteriSGIS driDispatchRemapTable[PixelTexGenParameteriSGIS_remap_index]
-#define _gloffset_PixelTexGenParameterivSGIS driDispatchRemapTable[PixelTexGenParameterivSGIS_remap_index]
-#define _gloffset_SampleMaskSGIS driDispatchRemapTable[SampleMaskSGIS_remap_index]
-#define _gloffset_SamplePatternSGIS driDispatchRemapTable[SamplePatternSGIS_remap_index]
-#define _gloffset_ColorPointerEXT driDispatchRemapTable[ColorPointerEXT_remap_index]
-#define _gloffset_EdgeFlagPointerEXT driDispatchRemapTable[EdgeFlagPointerEXT_remap_index]
-#define _gloffset_IndexPointerEXT driDispatchRemapTable[IndexPointerEXT_remap_index]
-#define _gloffset_NormalPointerEXT driDispatchRemapTable[NormalPointerEXT_remap_index]
-#define _gloffset_TexCoordPointerEXT driDispatchRemapTable[TexCoordPointerEXT_remap_index]
-#define _gloffset_VertexPointerEXT driDispatchRemapTable[VertexPointerEXT_remap_index]
-#define _gloffset_PointParameterfEXT driDispatchRemapTable[PointParameterfEXT_remap_index]
-#define _gloffset_PointParameterfvEXT driDispatchRemapTable[PointParameterfvEXT_remap_index]
-#define _gloffset_LockArraysEXT driDispatchRemapTable[LockArraysEXT_remap_index]
-#define _gloffset_UnlockArraysEXT driDispatchRemapTable[UnlockArraysEXT_remap_index]
-#define _gloffset_SecondaryColor3bEXT driDispatchRemapTable[SecondaryColor3bEXT_remap_index]
-#define _gloffset_SecondaryColor3bvEXT driDispatchRemapTable[SecondaryColor3bvEXT_remap_index]
-#define _gloffset_SecondaryColor3dEXT driDispatchRemapTable[SecondaryColor3dEXT_remap_index]
-#define _gloffset_SecondaryColor3dvEXT driDispatchRemapTable[SecondaryColor3dvEXT_remap_index]
-#define _gloffset_SecondaryColor3fEXT driDispatchRemapTable[SecondaryColor3fEXT_remap_index]
-#define _gloffset_SecondaryColor3fvEXT driDispatchRemapTable[SecondaryColor3fvEXT_remap_index]
-#define _gloffset_SecondaryColor3iEXT driDispatchRemapTable[SecondaryColor3iEXT_remap_index]
-#define _gloffset_SecondaryColor3ivEXT driDispatchRemapTable[SecondaryColor3ivEXT_remap_index]
-#define _gloffset_SecondaryColor3sEXT driDispatchRemapTable[SecondaryColor3sEXT_remap_index]
-#define _gloffset_SecondaryColor3svEXT driDispatchRemapTable[SecondaryColor3svEXT_remap_index]
-#define _gloffset_SecondaryColor3ubEXT driDispatchRemapTable[SecondaryColor3ubEXT_remap_index]
-#define _gloffset_SecondaryColor3ubvEXT driDispatchRemapTable[SecondaryColor3ubvEXT_remap_index]
-#define _gloffset_SecondaryColor3uiEXT driDispatchRemapTable[SecondaryColor3uiEXT_remap_index]
-#define _gloffset_SecondaryColor3uivEXT driDispatchRemapTable[SecondaryColor3uivEXT_remap_index]
-#define _gloffset_SecondaryColor3usEXT driDispatchRemapTable[SecondaryColor3usEXT_remap_index]
-#define _gloffset_SecondaryColor3usvEXT driDispatchRemapTable[SecondaryColor3usvEXT_remap_index]
-#define _gloffset_SecondaryColorPointerEXT driDispatchRemapTable[SecondaryColorPointerEXT_remap_index]
-#define _gloffset_MultiDrawArraysEXT driDispatchRemapTable[MultiDrawArraysEXT_remap_index]
-#define _gloffset_MultiDrawElementsEXT driDispatchRemapTable[MultiDrawElementsEXT_remap_index]
-#define _gloffset_FogCoordPointerEXT driDispatchRemapTable[FogCoordPointerEXT_remap_index]
-#define _gloffset_FogCoorddEXT driDispatchRemapTable[FogCoorddEXT_remap_index]
-#define _gloffset_FogCoorddvEXT driDispatchRemapTable[FogCoorddvEXT_remap_index]
-#define _gloffset_FogCoordfEXT driDispatchRemapTable[FogCoordfEXT_remap_index]
-#define _gloffset_FogCoordfvEXT driDispatchRemapTable[FogCoordfvEXT_remap_index]
-#define _gloffset_PixelTexGenSGIX driDispatchRemapTable[PixelTexGenSGIX_remap_index]
-#define _gloffset_BlendFuncSeparateEXT driDispatchRemapTable[BlendFuncSeparateEXT_remap_index]
-#define _gloffset_FlushVertexArrayRangeNV driDispatchRemapTable[FlushVertexArrayRangeNV_remap_index]
-#define _gloffset_VertexArrayRangeNV driDispatchRemapTable[VertexArrayRangeNV_remap_index]
-#define _gloffset_CombinerInputNV driDispatchRemapTable[CombinerInputNV_remap_index]
-#define _gloffset_CombinerOutputNV driDispatchRemapTable[CombinerOutputNV_remap_index]
-#define _gloffset_CombinerParameterfNV driDispatchRemapTable[CombinerParameterfNV_remap_index]
-#define _gloffset_CombinerParameterfvNV driDispatchRemapTable[CombinerParameterfvNV_remap_index]
-#define _gloffset_CombinerParameteriNV driDispatchRemapTable[CombinerParameteriNV_remap_index]
-#define _gloffset_CombinerParameterivNV driDispatchRemapTable[CombinerParameterivNV_remap_index]
-#define _gloffset_FinalCombinerInputNV driDispatchRemapTable[FinalCombinerInputNV_remap_index]
-#define _gloffset_GetCombinerInputParameterfvNV driDispatchRemapTable[GetCombinerInputParameterfvNV_remap_index]
-#define _gloffset_GetCombinerInputParameterivNV driDispatchRemapTable[GetCombinerInputParameterivNV_remap_index]
-#define _gloffset_GetCombinerOutputParameterfvNV driDispatchRemapTable[GetCombinerOutputParameterfvNV_remap_index]
-#define _gloffset_GetCombinerOutputParameterivNV driDispatchRemapTable[GetCombinerOutputParameterivNV_remap_index]
-#define _gloffset_GetFinalCombinerInputParameterfvNV driDispatchRemapTable[GetFinalCombinerInputParameterfvNV_remap_index]
-#define _gloffset_GetFinalCombinerInputParameterivNV driDispatchRemapTable[GetFinalCombinerInputParameterivNV_remap_index]
-#define _gloffset_ResizeBuffersMESA driDispatchRemapTable[ResizeBuffersMESA_remap_index]
-#define _gloffset_WindowPos2dMESA driDispatchRemapTable[WindowPos2dMESA_remap_index]
-#define _gloffset_WindowPos2dvMESA driDispatchRemapTable[WindowPos2dvMESA_remap_index]
-#define _gloffset_WindowPos2fMESA driDispatchRemapTable[WindowPos2fMESA_remap_index]
-#define _gloffset_WindowPos2fvMESA driDispatchRemapTable[WindowPos2fvMESA_remap_index]
-#define _gloffset_WindowPos2iMESA driDispatchRemapTable[WindowPos2iMESA_remap_index]
-#define _gloffset_WindowPos2ivMESA driDispatchRemapTable[WindowPos2ivMESA_remap_index]
-#define _gloffset_WindowPos2sMESA driDispatchRemapTable[WindowPos2sMESA_remap_index]
-#define _gloffset_WindowPos2svMESA driDispatchRemapTable[WindowPos2svMESA_remap_index]
-#define _gloffset_WindowPos3dMESA driDispatchRemapTable[WindowPos3dMESA_remap_index]
-#define _gloffset_WindowPos3dvMESA driDispatchRemapTable[WindowPos3dvMESA_remap_index]
-#define _gloffset_WindowPos3fMESA driDispatchRemapTable[WindowPos3fMESA_remap_index]
-#define _gloffset_WindowPos3fvMESA driDispatchRemapTable[WindowPos3fvMESA_remap_index]
-#define _gloffset_WindowPos3iMESA driDispatchRemapTable[WindowPos3iMESA_remap_index]
-#define _gloffset_WindowPos3ivMESA driDispatchRemapTable[WindowPos3ivMESA_remap_index]
-#define _gloffset_WindowPos3sMESA driDispatchRemapTable[WindowPos3sMESA_remap_index]
-#define _gloffset_WindowPos3svMESA driDispatchRemapTable[WindowPos3svMESA_remap_index]
-#define _gloffset_WindowPos4dMESA driDispatchRemapTable[WindowPos4dMESA_remap_index]
-#define _gloffset_WindowPos4dvMESA driDispatchRemapTable[WindowPos4dvMESA_remap_index]
-#define _gloffset_WindowPos4fMESA driDispatchRemapTable[WindowPos4fMESA_remap_index]
-#define _gloffset_WindowPos4fvMESA driDispatchRemapTable[WindowPos4fvMESA_remap_index]
-#define _gloffset_WindowPos4iMESA driDispatchRemapTable[WindowPos4iMESA_remap_index]
-#define _gloffset_WindowPos4ivMESA driDispatchRemapTable[WindowPos4ivMESA_remap_index]
-#define _gloffset_WindowPos4sMESA driDispatchRemapTable[WindowPos4sMESA_remap_index]
-#define _gloffset_WindowPos4svMESA driDispatchRemapTable[WindowPos4svMESA_remap_index]
-#define _gloffset_MultiModeDrawArraysIBM driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index]
-#define _gloffset_MultiModeDrawElementsIBM driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index]
-#define _gloffset_DeleteFencesNV driDispatchRemapTable[DeleteFencesNV_remap_index]
-#define _gloffset_FinishFenceNV driDispatchRemapTable[FinishFenceNV_remap_index]
-#define _gloffset_GenFencesNV driDispatchRemapTable[GenFencesNV_remap_index]
-#define _gloffset_GetFenceivNV driDispatchRemapTable[GetFenceivNV_remap_index]
-#define _gloffset_IsFenceNV driDispatchRemapTable[IsFenceNV_remap_index]
-#define _gloffset_SetFenceNV driDispatchRemapTable[SetFenceNV_remap_index]
-#define _gloffset_TestFenceNV driDispatchRemapTable[TestFenceNV_remap_index]
-#define _gloffset_AreProgramsResidentNV driDispatchRemapTable[AreProgramsResidentNV_remap_index]
-#define _gloffset_BindProgramNV driDispatchRemapTable[BindProgramNV_remap_index]
-#define _gloffset_DeleteProgramsNV driDispatchRemapTable[DeleteProgramsNV_remap_index]
-#define _gloffset_ExecuteProgramNV driDispatchRemapTable[ExecuteProgramNV_remap_index]
-#define _gloffset_GenProgramsNV driDispatchRemapTable[GenProgramsNV_remap_index]
-#define _gloffset_GetProgramParameterdvNV driDispatchRemapTable[GetProgramParameterdvNV_remap_index]
-#define _gloffset_GetProgramParameterfvNV driDispatchRemapTable[GetProgramParameterfvNV_remap_index]
-#define _gloffset_GetProgramStringNV driDispatchRemapTable[GetProgramStringNV_remap_index]
-#define _gloffset_GetProgramivNV driDispatchRemapTable[GetProgramivNV_remap_index]
-#define _gloffset_GetTrackMatrixivNV driDispatchRemapTable[GetTrackMatrixivNV_remap_index]
-#define _gloffset_GetVertexAttribPointervNV driDispatchRemapTable[GetVertexAttribPointervNV_remap_index]
-#define _gloffset_GetVertexAttribdvNV driDispatchRemapTable[GetVertexAttribdvNV_remap_index]
-#define _gloffset_GetVertexAttribfvNV driDispatchRemapTable[GetVertexAttribfvNV_remap_index]
-#define _gloffset_GetVertexAttribivNV driDispatchRemapTable[GetVertexAttribivNV_remap_index]
-#define _gloffset_IsProgramNV driDispatchRemapTable[IsProgramNV_remap_index]
-#define _gloffset_LoadProgramNV driDispatchRemapTable[LoadProgramNV_remap_index]
-#define _gloffset_ProgramParameters4dvNV driDispatchRemapTable[ProgramParameters4dvNV_remap_index]
-#define _gloffset_ProgramParameters4fvNV driDispatchRemapTable[ProgramParameters4fvNV_remap_index]
-#define _gloffset_RequestResidentProgramsNV driDispatchRemapTable[RequestResidentProgramsNV_remap_index]
-#define _gloffset_TrackMatrixNV driDispatchRemapTable[TrackMatrixNV_remap_index]
-#define _gloffset_VertexAttrib1dNV driDispatchRemapTable[VertexAttrib1dNV_remap_index]
-#define _gloffset_VertexAttrib1dvNV driDispatchRemapTable[VertexAttrib1dvNV_remap_index]
-#define _gloffset_VertexAttrib1fNV driDispatchRemapTable[VertexAttrib1fNV_remap_index]
-#define _gloffset_VertexAttrib1fvNV driDispatchRemapTable[VertexAttrib1fvNV_remap_index]
-#define _gloffset_VertexAttrib1sNV driDispatchRemapTable[VertexAttrib1sNV_remap_index]
-#define _gloffset_VertexAttrib1svNV driDispatchRemapTable[VertexAttrib1svNV_remap_index]
-#define _gloffset_VertexAttrib2dNV driDispatchRemapTable[VertexAttrib2dNV_remap_index]
-#define _gloffset_VertexAttrib2dvNV driDispatchRemapTable[VertexAttrib2dvNV_remap_index]
-#define _gloffset_VertexAttrib2fNV driDispatchRemapTable[VertexAttrib2fNV_remap_index]
-#define _gloffset_VertexAttrib2fvNV driDispatchRemapTable[VertexAttrib2fvNV_remap_index]
-#define _gloffset_VertexAttrib2sNV driDispatchRemapTable[VertexAttrib2sNV_remap_index]
-#define _gloffset_VertexAttrib2svNV driDispatchRemapTable[VertexAttrib2svNV_remap_index]
-#define _gloffset_VertexAttrib3dNV driDispatchRemapTable[VertexAttrib3dNV_remap_index]
-#define _gloffset_VertexAttrib3dvNV driDispatchRemapTable[VertexAttrib3dvNV_remap_index]
-#define _gloffset_VertexAttrib3fNV driDispatchRemapTable[VertexAttrib3fNV_remap_index]
-#define _gloffset_VertexAttrib3fvNV driDispatchRemapTable[VertexAttrib3fvNV_remap_index]
-#define _gloffset_VertexAttrib3sNV driDispatchRemapTable[VertexAttrib3sNV_remap_index]
-#define _gloffset_VertexAttrib3svNV driDispatchRemapTable[VertexAttrib3svNV_remap_index]
-#define _gloffset_VertexAttrib4dNV driDispatchRemapTable[VertexAttrib4dNV_remap_index]
-#define _gloffset_VertexAttrib4dvNV driDispatchRemapTable[VertexAttrib4dvNV_remap_index]
-#define _gloffset_VertexAttrib4fNV driDispatchRemapTable[VertexAttrib4fNV_remap_index]
-#define _gloffset_VertexAttrib4fvNV driDispatchRemapTable[VertexAttrib4fvNV_remap_index]
-#define _gloffset_VertexAttrib4sNV driDispatchRemapTable[VertexAttrib4sNV_remap_index]
-#define _gloffset_VertexAttrib4svNV driDispatchRemapTable[VertexAttrib4svNV_remap_index]
-#define _gloffset_VertexAttrib4ubNV driDispatchRemapTable[VertexAttrib4ubNV_remap_index]
-#define _gloffset_VertexAttrib4ubvNV driDispatchRemapTable[VertexAttrib4ubvNV_remap_index]
-#define _gloffset_VertexAttribPointerNV driDispatchRemapTable[VertexAttribPointerNV_remap_index]
-#define _gloffset_VertexAttribs1dvNV driDispatchRemapTable[VertexAttribs1dvNV_remap_index]
-#define _gloffset_VertexAttribs1fvNV driDispatchRemapTable[VertexAttribs1fvNV_remap_index]
-#define _gloffset_VertexAttribs1svNV driDispatchRemapTable[VertexAttribs1svNV_remap_index]
-#define _gloffset_VertexAttribs2dvNV driDispatchRemapTable[VertexAttribs2dvNV_remap_index]
-#define _gloffset_VertexAttribs2fvNV driDispatchRemapTable[VertexAttribs2fvNV_remap_index]
-#define _gloffset_VertexAttribs2svNV driDispatchRemapTable[VertexAttribs2svNV_remap_index]
-#define _gloffset_VertexAttribs3dvNV driDispatchRemapTable[VertexAttribs3dvNV_remap_index]
-#define _gloffset_VertexAttribs3fvNV driDispatchRemapTable[VertexAttribs3fvNV_remap_index]
-#define _gloffset_VertexAttribs3svNV driDispatchRemapTable[VertexAttribs3svNV_remap_index]
-#define _gloffset_VertexAttribs4dvNV driDispatchRemapTable[VertexAttribs4dvNV_remap_index]
-#define _gloffset_VertexAttribs4fvNV driDispatchRemapTable[VertexAttribs4fvNV_remap_index]
-#define _gloffset_VertexAttribs4svNV driDispatchRemapTable[VertexAttribs4svNV_remap_index]
-#define _gloffset_VertexAttribs4ubvNV driDispatchRemapTable[VertexAttribs4ubvNV_remap_index]
-#define _gloffset_GetTexBumpParameterfvATI driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index]
-#define _gloffset_GetTexBumpParameterivATI driDispatchRemapTable[GetTexBumpParameterivATI_remap_index]
-#define _gloffset_TexBumpParameterfvATI driDispatchRemapTable[TexBumpParameterfvATI_remap_index]
-#define _gloffset_TexBumpParameterivATI driDispatchRemapTable[TexBumpParameterivATI_remap_index]
-#define _gloffset_AlphaFragmentOp1ATI driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index]
-#define _gloffset_AlphaFragmentOp2ATI driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index]
-#define _gloffset_AlphaFragmentOp3ATI driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index]
-#define _gloffset_BeginFragmentShaderATI driDispatchRemapTable[BeginFragmentShaderATI_remap_index]
-#define _gloffset_BindFragmentShaderATI driDispatchRemapTable[BindFragmentShaderATI_remap_index]
-#define _gloffset_ColorFragmentOp1ATI driDispatchRemapTable[ColorFragmentOp1ATI_remap_index]
-#define _gloffset_ColorFragmentOp2ATI driDispatchRemapTable[ColorFragmentOp2ATI_remap_index]
-#define _gloffset_ColorFragmentOp3ATI driDispatchRemapTable[ColorFragmentOp3ATI_remap_index]
-#define _gloffset_DeleteFragmentShaderATI driDispatchRemapTable[DeleteFragmentShaderATI_remap_index]
-#define _gloffset_EndFragmentShaderATI driDispatchRemapTable[EndFragmentShaderATI_remap_index]
-#define _gloffset_GenFragmentShadersATI driDispatchRemapTable[GenFragmentShadersATI_remap_index]
-#define _gloffset_PassTexCoordATI driDispatchRemapTable[PassTexCoordATI_remap_index]
-#define _gloffset_SampleMapATI driDispatchRemapTable[SampleMapATI_remap_index]
-#define _gloffset_SetFragmentShaderConstantATI driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index]
-#define _gloffset_PointParameteriNV driDispatchRemapTable[PointParameteriNV_remap_index]
-#define _gloffset_PointParameterivNV driDispatchRemapTable[PointParameterivNV_remap_index]
-#define _gloffset_ActiveStencilFaceEXT driDispatchRemapTable[ActiveStencilFaceEXT_remap_index]
-#define _gloffset_BindVertexArrayAPPLE driDispatchRemapTable[BindVertexArrayAPPLE_remap_index]
-#define _gloffset_DeleteVertexArraysAPPLE driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index]
-#define _gloffset_GenVertexArraysAPPLE driDispatchRemapTable[GenVertexArraysAPPLE_remap_index]
-#define _gloffset_IsVertexArrayAPPLE driDispatchRemapTable[IsVertexArrayAPPLE_remap_index]
-#define _gloffset_GetProgramNamedParameterdvNV driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index]
-#define _gloffset_GetProgramNamedParameterfvNV driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index]
-#define _gloffset_ProgramNamedParameter4dNV driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index]
-#define _gloffset_ProgramNamedParameter4dvNV driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index]
-#define _gloffset_ProgramNamedParameter4fNV driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index]
-#define _gloffset_ProgramNamedParameter4fvNV driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index]
-#define _gloffset_PrimitiveRestartIndexNV driDispatchRemapTable[PrimitiveRestartIndexNV_remap_index]
-#define _gloffset_PrimitiveRestartNV driDispatchRemapTable[PrimitiveRestartNV_remap_index]
-#define _gloffset_DepthBoundsEXT driDispatchRemapTable[DepthBoundsEXT_remap_index]
-#define _gloffset_BlendEquationSeparateEXT driDispatchRemapTable[BlendEquationSeparateEXT_remap_index]
-#define _gloffset_BindFramebufferEXT driDispatchRemapTable[BindFramebufferEXT_remap_index]
-#define _gloffset_BindRenderbufferEXT driDispatchRemapTable[BindRenderbufferEXT_remap_index]
-#define _gloffset_CheckFramebufferStatusEXT driDispatchRemapTable[CheckFramebufferStatusEXT_remap_index]
-#define _gloffset_DeleteFramebuffersEXT driDispatchRemapTable[DeleteFramebuffersEXT_remap_index]
-#define _gloffset_DeleteRenderbuffersEXT driDispatchRemapTable[DeleteRenderbuffersEXT_remap_index]
-#define _gloffset_FramebufferRenderbufferEXT driDispatchRemapTable[FramebufferRenderbufferEXT_remap_index]
-#define _gloffset_FramebufferTexture1DEXT driDispatchRemapTable[FramebufferTexture1DEXT_remap_index]
-#define _gloffset_FramebufferTexture2DEXT driDispatchRemapTable[FramebufferTexture2DEXT_remap_index]
-#define _gloffset_FramebufferTexture3DEXT driDispatchRemapTable[FramebufferTexture3DEXT_remap_index]
-#define _gloffset_GenFramebuffersEXT driDispatchRemapTable[GenFramebuffersEXT_remap_index]
-#define _gloffset_GenRenderbuffersEXT driDispatchRemapTable[GenRenderbuffersEXT_remap_index]
-#define _gloffset_GenerateMipmapEXT driDispatchRemapTable[GenerateMipmapEXT_remap_index]
-#define _gloffset_GetFramebufferAttachmentParameterivEXT driDispatchRemapTable[GetFramebufferAttachmentParameterivEXT_remap_index]
-#define _gloffset_GetRenderbufferParameterivEXT driDispatchRemapTable[GetRenderbufferParameterivEXT_remap_index]
-#define _gloffset_IsFramebufferEXT driDispatchRemapTable[IsFramebufferEXT_remap_index]
-#define _gloffset_IsRenderbufferEXT driDispatchRemapTable[IsRenderbufferEXT_remap_index]
-#define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index]
-#define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index]
-#define _gloffset_BufferParameteriAPPLE driDispatchRemapTable[BufferParameteriAPPLE_remap_index]
-#define _gloffset_FlushMappedBufferRangeAPPLE driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index]
-#define _gloffset_BindFragDataLocationEXT driDispatchRemapTable[BindFragDataLocationEXT_remap_index]
-#define _gloffset_GetFragDataLocationEXT driDispatchRemapTable[GetFragDataLocationEXT_remap_index]
-#define _gloffset_GetUniformuivEXT driDispatchRemapTable[GetUniformuivEXT_remap_index]
-#define _gloffset_GetVertexAttribIivEXT driDispatchRemapTable[GetVertexAttribIivEXT_remap_index]
-#define _gloffset_GetVertexAttribIuivEXT driDispatchRemapTable[GetVertexAttribIuivEXT_remap_index]
-#define _gloffset_Uniform1uiEXT driDispatchRemapTable[Uniform1uiEXT_remap_index]
-#define _gloffset_Uniform1uivEXT driDispatchRemapTable[Uniform1uivEXT_remap_index]
-#define _gloffset_Uniform2uiEXT driDispatchRemapTable[Uniform2uiEXT_remap_index]
-#define _gloffset_Uniform2uivEXT driDispatchRemapTable[Uniform2uivEXT_remap_index]
-#define _gloffset_Uniform3uiEXT driDispatchRemapTable[Uniform3uiEXT_remap_index]
-#define _gloffset_Uniform3uivEXT driDispatchRemapTable[Uniform3uivEXT_remap_index]
-#define _gloffset_Uniform4uiEXT driDispatchRemapTable[Uniform4uiEXT_remap_index]
-#define _gloffset_Uniform4uivEXT driDispatchRemapTable[Uniform4uivEXT_remap_index]
-#define _gloffset_VertexAttribI1iEXT driDispatchRemapTable[VertexAttribI1iEXT_remap_index]
-#define _gloffset_VertexAttribI1ivEXT driDispatchRemapTable[VertexAttribI1ivEXT_remap_index]
-#define _gloffset_VertexAttribI1uiEXT driDispatchRemapTable[VertexAttribI1uiEXT_remap_index]
-#define _gloffset_VertexAttribI1uivEXT driDispatchRemapTable[VertexAttribI1uivEXT_remap_index]
-#define _gloffset_VertexAttribI2iEXT driDispatchRemapTable[VertexAttribI2iEXT_remap_index]
-#define _gloffset_VertexAttribI2ivEXT driDispatchRemapTable[VertexAttribI2ivEXT_remap_index]
-#define _gloffset_VertexAttribI2uiEXT driDispatchRemapTable[VertexAttribI2uiEXT_remap_index]
-#define _gloffset_VertexAttribI2uivEXT driDispatchRemapTable[VertexAttribI2uivEXT_remap_index]
-#define _gloffset_VertexAttribI3iEXT driDispatchRemapTable[VertexAttribI3iEXT_remap_index]
-#define _gloffset_VertexAttribI3ivEXT driDispatchRemapTable[VertexAttribI3ivEXT_remap_index]
-#define _gloffset_VertexAttribI3uiEXT driDispatchRemapTable[VertexAttribI3uiEXT_remap_index]
-#define _gloffset_VertexAttribI3uivEXT driDispatchRemapTable[VertexAttribI3uivEXT_remap_index]
-#define _gloffset_VertexAttribI4bvEXT driDispatchRemapTable[VertexAttribI4bvEXT_remap_index]
-#define _gloffset_VertexAttribI4iEXT driDispatchRemapTable[VertexAttribI4iEXT_remap_index]
-#define _gloffset_VertexAttribI4ivEXT driDispatchRemapTable[VertexAttribI4ivEXT_remap_index]
-#define _gloffset_VertexAttribI4svEXT driDispatchRemapTable[VertexAttribI4svEXT_remap_index]
-#define _gloffset_VertexAttribI4ubvEXT driDispatchRemapTable[VertexAttribI4ubvEXT_remap_index]
-#define _gloffset_VertexAttribI4uiEXT driDispatchRemapTable[VertexAttribI4uiEXT_remap_index]
-#define _gloffset_VertexAttribI4uivEXT driDispatchRemapTable[VertexAttribI4uivEXT_remap_index]
-#define _gloffset_VertexAttribI4usvEXT driDispatchRemapTable[VertexAttribI4usvEXT_remap_index]
-#define _gloffset_VertexAttribIPointerEXT driDispatchRemapTable[VertexAttribIPointerEXT_remap_index]
-#define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index]
-#define _gloffset_ColorMaskIndexedEXT driDispatchRemapTable[ColorMaskIndexedEXT_remap_index]
-#define _gloffset_DisableIndexedEXT driDispatchRemapTable[DisableIndexedEXT_remap_index]
-#define _gloffset_EnableIndexedEXT driDispatchRemapTable[EnableIndexedEXT_remap_index]
-#define _gloffset_GetBooleanIndexedvEXT driDispatchRemapTable[GetBooleanIndexedvEXT_remap_index]
-#define _gloffset_GetIntegerIndexedvEXT driDispatchRemapTable[GetIntegerIndexedvEXT_remap_index]
-#define _gloffset_IsEnabledIndexedEXT driDispatchRemapTable[IsEnabledIndexedEXT_remap_index]
-#define _gloffset_ClearColorIiEXT driDispatchRemapTable[ClearColorIiEXT_remap_index]
-#define _gloffset_ClearColorIuiEXT driDispatchRemapTable[ClearColorIuiEXT_remap_index]
-#define _gloffset_GetTexParameterIivEXT driDispatchRemapTable[GetTexParameterIivEXT_remap_index]
-#define _gloffset_GetTexParameterIuivEXT driDispatchRemapTable[GetTexParameterIuivEXT_remap_index]
-#define _gloffset_TexParameterIivEXT driDispatchRemapTable[TexParameterIivEXT_remap_index]
-#define _gloffset_TexParameterIuivEXT driDispatchRemapTable[TexParameterIuivEXT_remap_index]
-#define _gloffset_BeginConditionalRenderNV driDispatchRemapTable[BeginConditionalRenderNV_remap_index]
-#define _gloffset_EndConditionalRenderNV driDispatchRemapTable[EndConditionalRenderNV_remap_index]
-#define _gloffset_BeginTransformFeedbackEXT driDispatchRemapTable[BeginTransformFeedbackEXT_remap_index]
-#define _gloffset_BindBufferBaseEXT driDispatchRemapTable[BindBufferBaseEXT_remap_index]
-#define _gloffset_BindBufferOffsetEXT driDispatchRemapTable[BindBufferOffsetEXT_remap_index]
-#define _gloffset_BindBufferRangeEXT driDispatchRemapTable[BindBufferRangeEXT_remap_index]
-#define _gloffset_EndTransformFeedbackEXT driDispatchRemapTable[EndTransformFeedbackEXT_remap_index]
-#define _gloffset_GetTransformFeedbackVaryingEXT driDispatchRemapTable[GetTransformFeedbackVaryingEXT_remap_index]
-#define _gloffset_TransformFeedbackVaryingsEXT driDispatchRemapTable[TransformFeedbackVaryingsEXT_remap_index]
-#define _gloffset_ProvokingVertexEXT driDispatchRemapTable[ProvokingVertexEXT_remap_index]
-#define _gloffset_GetTexParameterPointervAPPLE driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index]
-#define _gloffset_TextureRangeAPPLE driDispatchRemapTable[TextureRangeAPPLE_remap_index]
-#define _gloffset_GetObjectParameterivAPPLE driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index]
-#define _gloffset_ObjectPurgeableAPPLE driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index]
-#define _gloffset_ObjectUnpurgeableAPPLE driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index]
-#define _gloffset_ActiveProgramEXT driDispatchRemapTable[ActiveProgramEXT_remap_index]
-#define _gloffset_CreateShaderProgramEXT driDispatchRemapTable[CreateShaderProgramEXT_remap_index]
-#define _gloffset_UseShaderProgramEXT driDispatchRemapTable[UseShaderProgramEXT_remap_index]
-#define _gloffset_TextureBarrierNV driDispatchRemapTable[TextureBarrierNV_remap_index]
-#define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index]
-#define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index]
-#define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index]
-#define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index]
-#define _gloffset_GetQueryObjectui64vEXT driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index]
-#define _gloffset_EGLImageTargetRenderbufferStorageOES driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index]
-#define _gloffset_EGLImageTargetTexture2DOES driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index]
-
-#endif /* _GLAPI_USE_REMAP_TABLE */
-
-#define CALL_NewList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_NewList, parameters)
-#define GET_NewList(disp) GET_by_offset(disp, _gloffset_NewList)
-#define SET_NewList(disp, fn) SET_by_offset(disp, _gloffset_NewList, fn)
-#define CALL_EndList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndList, parameters)
-#define GET_EndList(disp) GET_by_offset(disp, _gloffset_EndList)
-#define SET_EndList(disp, fn) SET_by_offset(disp, _gloffset_EndList, fn)
-#define CALL_CallList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_CallList, parameters)
-#define GET_CallList(disp) GET_by_offset(disp, _gloffset_CallList)
-#define SET_CallList(disp, fn) SET_by_offset(disp, _gloffset_CallList, fn)
-#define CALL_CallLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, const GLvoid *)), _gloffset_CallLists, parameters)
-#define GET_CallLists(disp) GET_by_offset(disp, _gloffset_CallLists)
-#define SET_CallLists(disp, fn) SET_by_offset(disp, _gloffset_CallLists, fn)
-#define CALL_DeleteLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei)), _gloffset_DeleteLists, parameters)
-#define GET_DeleteLists(disp) GET_by_offset(disp, _gloffset_DeleteLists)
-#define SET_DeleteLists(disp, fn) SET_by_offset(disp, _gloffset_DeleteLists, fn)
-#define CALL_GenLists(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLsizei)), _gloffset_GenLists, parameters)
-#define GET_GenLists(disp) GET_by_offset(disp, _gloffset_GenLists)
-#define SET_GenLists(disp, fn) SET_by_offset(disp, _gloffset_GenLists, fn)
-#define CALL_ListBase(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ListBase, parameters)
-#define GET_ListBase(disp) GET_by_offset(disp, _gloffset_ListBase)
-#define SET_ListBase(disp, fn) SET_by_offset(disp, _gloffset_ListBase, fn)
-#define CALL_Begin(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Begin, parameters)
-#define GET_Begin(disp) GET_by_offset(disp, _gloffset_Begin)
-#define SET_Begin(disp, fn) SET_by_offset(disp, _gloffset_Begin, fn)
-#define CALL_Bitmap(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)), _gloffset_Bitmap, parameters)
-#define GET_Bitmap(disp) GET_by_offset(disp, _gloffset_Bitmap)
-#define SET_Bitmap(disp, fn) SET_by_offset(disp, _gloffset_Bitmap, fn)
-#define CALL_Color3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Color3b, parameters)
-#define GET_Color3b(disp) GET_by_offset(disp, _gloffset_Color3b)
-#define SET_Color3b(disp, fn) SET_by_offset(disp, _gloffset_Color3b, fn)
-#define CALL_Color3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color3bv, parameters)
-#define GET_Color3bv(disp) GET_by_offset(disp, _gloffset_Color3bv)
-#define SET_Color3bv(disp, fn) SET_by_offset(disp, _gloffset_Color3bv, fn)
-#define CALL_Color3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Color3d, parameters)
-#define GET_Color3d(disp) GET_by_offset(disp, _gloffset_Color3d)
-#define SET_Color3d(disp, fn) SET_by_offset(disp, _gloffset_Color3d, fn)
-#define CALL_Color3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color3dv, parameters)
-#define GET_Color3dv(disp) GET_by_offset(disp, _gloffset_Color3dv)
-#define SET_Color3dv(disp, fn) SET_by_offset(disp, _gloffset_Color3dv, fn)
-#define CALL_Color3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Color3f, parameters)
-#define GET_Color3f(disp) GET_by_offset(disp, _gloffset_Color3f)
-#define SET_Color3f(disp, fn) SET_by_offset(disp, _gloffset_Color3f, fn)
-#define CALL_Color3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color3fv, parameters)
-#define GET_Color3fv(disp) GET_by_offset(disp, _gloffset_Color3fv)
-#define SET_Color3fv(disp, fn) SET_by_offset(disp, _gloffset_Color3fv, fn)
-#define CALL_Color3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Color3i, parameters)
-#define GET_Color3i(disp) GET_by_offset(disp, _gloffset_Color3i)
-#define SET_Color3i(disp, fn) SET_by_offset(disp, _gloffset_Color3i, fn)
-#define CALL_Color3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color3iv, parameters)
-#define GET_Color3iv(disp) GET_by_offset(disp, _gloffset_Color3iv)
-#define SET_Color3iv(disp, fn) SET_by_offset(disp, _gloffset_Color3iv, fn)
-#define CALL_Color3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Color3s, parameters)
-#define GET_Color3s(disp) GET_by_offset(disp, _gloffset_Color3s)
-#define SET_Color3s(disp, fn) SET_by_offset(disp, _gloffset_Color3s, fn)
-#define CALL_Color3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color3sv, parameters)
-#define GET_Color3sv(disp) GET_by_offset(disp, _gloffset_Color3sv)
-#define SET_Color3sv(disp, fn) SET_by_offset(disp, _gloffset_Color3sv, fn)
-#define CALL_Color3ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_Color3ub, parameters)
-#define GET_Color3ub(disp) GET_by_offset(disp, _gloffset_Color3ub)
-#define SET_Color3ub(disp, fn) SET_by_offset(disp, _gloffset_Color3ub, fn)
-#define CALL_Color3ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color3ubv, parameters)
-#define GET_Color3ubv(disp) GET_by_offset(disp, _gloffset_Color3ubv)
-#define SET_Color3ubv(disp, fn) SET_by_offset(disp, _gloffset_Color3ubv, fn)
-#define CALL_Color3ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_Color3ui, parameters)
-#define GET_Color3ui(disp) GET_by_offset(disp, _gloffset_Color3ui)
-#define SET_Color3ui(disp, fn) SET_by_offset(disp, _gloffset_Color3ui, fn)
-#define CALL_Color3uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color3uiv, parameters)
-#define GET_Color3uiv(disp) GET_by_offset(disp, _gloffset_Color3uiv)
-#define SET_Color3uiv(disp, fn) SET_by_offset(disp, _gloffset_Color3uiv, fn)
-#define CALL_Color3us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_Color3us, parameters)
-#define GET_Color3us(disp) GET_by_offset(disp, _gloffset_Color3us)
-#define SET_Color3us(disp, fn) SET_by_offset(disp, _gloffset_Color3us, fn)
-#define CALL_Color3usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color3usv, parameters)
-#define GET_Color3usv(disp) GET_by_offset(disp, _gloffset_Color3usv)
-#define SET_Color3usv(disp, fn) SET_by_offset(disp, _gloffset_Color3usv, fn)
-#define CALL_Color4b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte, GLbyte)), _gloffset_Color4b, parameters)
-#define GET_Color4b(disp) GET_by_offset(disp, _gloffset_Color4b)
-#define SET_Color4b(disp, fn) SET_by_offset(disp, _gloffset_Color4b, fn)
-#define CALL_Color4bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color4bv, parameters)
-#define GET_Color4bv(disp) GET_by_offset(disp, _gloffset_Color4bv)
-#define SET_Color4bv(disp, fn) SET_by_offset(disp, _gloffset_Color4bv, fn)
-#define CALL_Color4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Color4d, parameters)
-#define GET_Color4d(disp) GET_by_offset(disp, _gloffset_Color4d)
-#define SET_Color4d(disp, fn) SET_by_offset(disp, _gloffset_Color4d, fn)
-#define CALL_Color4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color4dv, parameters)
-#define GET_Color4dv(disp) GET_by_offset(disp, _gloffset_Color4dv)
-#define SET_Color4dv(disp, fn) SET_by_offset(disp, _gloffset_Color4dv, fn)
-#define CALL_Color4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Color4f, parameters)
-#define GET_Color4f(disp) GET_by_offset(disp, _gloffset_Color4f)
-#define SET_Color4f(disp, fn) SET_by_offset(disp, _gloffset_Color4f, fn)
-#define CALL_Color4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color4fv, parameters)
-#define GET_Color4fv(disp) GET_by_offset(disp, _gloffset_Color4fv)
-#define SET_Color4fv(disp, fn) SET_by_offset(disp, _gloffset_Color4fv, fn)
-#define CALL_Color4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Color4i, parameters)
-#define GET_Color4i(disp) GET_by_offset(disp, _gloffset_Color4i)
-#define SET_Color4i(disp, fn) SET_by_offset(disp, _gloffset_Color4i, fn)
-#define CALL_Color4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color4iv, parameters)
-#define GET_Color4iv(disp) GET_by_offset(disp, _gloffset_Color4iv)
-#define SET_Color4iv(disp, fn) SET_by_offset(disp, _gloffset_Color4iv, fn)
-#define CALL_Color4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Color4s, parameters)
-#define GET_Color4s(disp) GET_by_offset(disp, _gloffset_Color4s)
-#define SET_Color4s(disp, fn) SET_by_offset(disp, _gloffset_Color4s, fn)
-#define CALL_Color4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color4sv, parameters)
-#define GET_Color4sv(disp) GET_by_offset(disp, _gloffset_Color4sv)
-#define SET_Color4sv(disp, fn) SET_by_offset(disp, _gloffset_Color4sv, fn)
-#define CALL_Color4ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_Color4ub, parameters)
-#define GET_Color4ub(disp) GET_by_offset(disp, _gloffset_Color4ub)
-#define SET_Color4ub(disp, fn) SET_by_offset(disp, _gloffset_Color4ub, fn)
-#define CALL_Color4ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color4ubv, parameters)
-#define GET_Color4ubv(disp) GET_by_offset(disp, _gloffset_Color4ubv)
-#define SET_Color4ubv(disp, fn) SET_by_offset(disp, _gloffset_Color4ubv, fn)
-#define CALL_Color4ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_Color4ui, parameters)
-#define GET_Color4ui(disp) GET_by_offset(disp, _gloffset_Color4ui)
-#define SET_Color4ui(disp, fn) SET_by_offset(disp, _gloffset_Color4ui, fn)
-#define CALL_Color4uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color4uiv, parameters)
-#define GET_Color4uiv(disp) GET_by_offset(disp, _gloffset_Color4uiv)
-#define SET_Color4uiv(disp, fn) SET_by_offset(disp, _gloffset_Color4uiv, fn)
-#define CALL_Color4us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort, GLushort)), _gloffset_Color4us, parameters)
-#define GET_Color4us(disp) GET_by_offset(disp, _gloffset_Color4us)
-#define SET_Color4us(disp, fn) SET_by_offset(disp, _gloffset_Color4us, fn)
-#define CALL_Color4usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color4usv, parameters)
-#define GET_Color4usv(disp) GET_by_offset(disp, _gloffset_Color4usv)
-#define SET_Color4usv(disp, fn) SET_by_offset(disp, _gloffset_Color4usv, fn)
-#define CALL_EdgeFlag(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_EdgeFlag, parameters)
-#define GET_EdgeFlag(disp) GET_by_offset(disp, _gloffset_EdgeFlag)
-#define SET_EdgeFlag(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlag, fn)
-#define CALL_EdgeFlagv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLboolean *)), _gloffset_EdgeFlagv, parameters)
-#define GET_EdgeFlagv(disp) GET_by_offset(disp, _gloffset_EdgeFlagv)
-#define SET_EdgeFlagv(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagv, fn)
-#define CALL_End(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_End, parameters)
-#define GET_End(disp) GET_by_offset(disp, _gloffset_End)
-#define SET_End(disp, fn) SET_by_offset(disp, _gloffset_End, fn)
-#define CALL_Indexd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_Indexd, parameters)
-#define GET_Indexd(disp) GET_by_offset(disp, _gloffset_Indexd)
-#define SET_Indexd(disp, fn) SET_by_offset(disp, _gloffset_Indexd, fn)
-#define CALL_Indexdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Indexdv, parameters)
-#define GET_Indexdv(disp) GET_by_offset(disp, _gloffset_Indexdv)
-#define SET_Indexdv(disp, fn) SET_by_offset(disp, _gloffset_Indexdv, fn)
-#define CALL_Indexf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_Indexf, parameters)
-#define GET_Indexf(disp) GET_by_offset(disp, _gloffset_Indexf)
-#define SET_Indexf(disp, fn) SET_by_offset(disp, _gloffset_Indexf, fn)
-#define CALL_Indexfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Indexfv, parameters)
-#define GET_Indexfv(disp) GET_by_offset(disp, _gloffset_Indexfv)
-#define SET_Indexfv(disp, fn) SET_by_offset(disp, _gloffset_Indexfv, fn)
-#define CALL_Indexi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_Indexi, parameters)
-#define GET_Indexi(disp) GET_by_offset(disp, _gloffset_Indexi)
-#define SET_Indexi(disp, fn) SET_by_offset(disp, _gloffset_Indexi, fn)
-#define CALL_Indexiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Indexiv, parameters)
-#define GET_Indexiv(disp) GET_by_offset(disp, _gloffset_Indexiv)
-#define SET_Indexiv(disp, fn) SET_by_offset(disp, _gloffset_Indexiv, fn)
-#define CALL_Indexs(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_Indexs, parameters)
-#define GET_Indexs(disp) GET_by_offset(disp, _gloffset_Indexs)
-#define SET_Indexs(disp, fn) SET_by_offset(disp, _gloffset_Indexs, fn)
-#define CALL_Indexsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Indexsv, parameters)
-#define GET_Indexsv(disp) GET_by_offset(disp, _gloffset_Indexsv)
-#define SET_Indexsv(disp, fn) SET_by_offset(disp, _gloffset_Indexsv, fn)
-#define CALL_Normal3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Normal3b, parameters)
-#define GET_Normal3b(disp) GET_by_offset(disp, _gloffset_Normal3b)
-#define SET_Normal3b(disp, fn) SET_by_offset(disp, _gloffset_Normal3b, fn)
-#define CALL_Normal3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Normal3bv, parameters)
-#define GET_Normal3bv(disp) GET_by_offset(disp, _gloffset_Normal3bv)
-#define SET_Normal3bv(disp, fn) SET_by_offset(disp, _gloffset_Normal3bv, fn)
-#define CALL_Normal3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Normal3d, parameters)
-#define GET_Normal3d(disp) GET_by_offset(disp, _gloffset_Normal3d)
-#define SET_Normal3d(disp, fn) SET_by_offset(disp, _gloffset_Normal3d, fn)
-#define CALL_Normal3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Normal3dv, parameters)
-#define GET_Normal3dv(disp) GET_by_offset(disp, _gloffset_Normal3dv)
-#define SET_Normal3dv(disp, fn) SET_by_offset(disp, _gloffset_Normal3dv, fn)
-#define CALL_Normal3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Normal3f, parameters)
-#define GET_Normal3f(disp) GET_by_offset(disp, _gloffset_Normal3f)
-#define SET_Normal3f(disp, fn) SET_by_offset(disp, _gloffset_Normal3f, fn)
-#define CALL_Normal3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Normal3fv, parameters)
-#define GET_Normal3fv(disp) GET_by_offset(disp, _gloffset_Normal3fv)
-#define SET_Normal3fv(disp, fn) SET_by_offset(disp, _gloffset_Normal3fv, fn)
-#define CALL_Normal3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Normal3i, parameters)
-#define GET_Normal3i(disp) GET_by_offset(disp, _gloffset_Normal3i)
-#define SET_Normal3i(disp, fn) SET_by_offset(disp, _gloffset_Normal3i, fn)
-#define CALL_Normal3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Normal3iv, parameters)
-#define GET_Normal3iv(disp) GET_by_offset(disp, _gloffset_Normal3iv)
-#define SET_Normal3iv(disp, fn) SET_by_offset(disp, _gloffset_Normal3iv, fn)
-#define CALL_Normal3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Normal3s, parameters)
-#define GET_Normal3s(disp) GET_by_offset(disp, _gloffset_Normal3s)
-#define SET_Normal3s(disp, fn) SET_by_offset(disp, _gloffset_Normal3s, fn)
-#define CALL_Normal3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Normal3sv, parameters)
-#define GET_Normal3sv(disp) GET_by_offset(disp, _gloffset_Normal3sv)
-#define SET_Normal3sv(disp, fn) SET_by_offset(disp, _gloffset_Normal3sv, fn)
-#define CALL_RasterPos2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_RasterPos2d, parameters)
-#define GET_RasterPos2d(disp) GET_by_offset(disp, _gloffset_RasterPos2d)
-#define SET_RasterPos2d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2d, fn)
-#define CALL_RasterPos2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos2dv, parameters)
-#define GET_RasterPos2dv(disp) GET_by_offset(disp, _gloffset_RasterPos2dv)
-#define SET_RasterPos2dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2dv, fn)
-#define CALL_RasterPos2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_RasterPos2f, parameters)
-#define GET_RasterPos2f(disp) GET_by_offset(disp, _gloffset_RasterPos2f)
-#define SET_RasterPos2f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2f, fn)
-#define CALL_RasterPos2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos2fv, parameters)
-#define GET_RasterPos2fv(disp) GET_by_offset(disp, _gloffset_RasterPos2fv)
-#define SET_RasterPos2fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2fv, fn)
-#define CALL_RasterPos2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_RasterPos2i, parameters)
-#define GET_RasterPos2i(disp) GET_by_offset(disp, _gloffset_RasterPos2i)
-#define SET_RasterPos2i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2i, fn)
-#define CALL_RasterPos2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos2iv, parameters)
-#define GET_RasterPos2iv(disp) GET_by_offset(disp, _gloffset_RasterPos2iv)
-#define SET_RasterPos2iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2iv, fn)
-#define CALL_RasterPos2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_RasterPos2s, parameters)
-#define GET_RasterPos2s(disp) GET_by_offset(disp, _gloffset_RasterPos2s)
-#define SET_RasterPos2s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2s, fn)
-#define CALL_RasterPos2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos2sv, parameters)
-#define GET_RasterPos2sv(disp) GET_by_offset(disp, _gloffset_RasterPos2sv)
-#define SET_RasterPos2sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2sv, fn)
-#define CALL_RasterPos3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos3d, parameters)
-#define GET_RasterPos3d(disp) GET_by_offset(disp, _gloffset_RasterPos3d)
-#define SET_RasterPos3d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3d, fn)
-#define CALL_RasterPos3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos3dv, parameters)
-#define GET_RasterPos3dv(disp) GET_by_offset(disp, _gloffset_RasterPos3dv)
-#define SET_RasterPos3dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3dv, fn)
-#define CALL_RasterPos3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos3f, parameters)
-#define GET_RasterPos3f(disp) GET_by_offset(disp, _gloffset_RasterPos3f)
-#define SET_RasterPos3f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3f, fn)
-#define CALL_RasterPos3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos3fv, parameters)
-#define GET_RasterPos3fv(disp) GET_by_offset(disp, _gloffset_RasterPos3fv)
-#define SET_RasterPos3fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3fv, fn)
-#define CALL_RasterPos3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_RasterPos3i, parameters)
-#define GET_RasterPos3i(disp) GET_by_offset(disp, _gloffset_RasterPos3i)
-#define SET_RasterPos3i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3i, fn)
-#define CALL_RasterPos3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos3iv, parameters)
-#define GET_RasterPos3iv(disp) GET_by_offset(disp, _gloffset_RasterPos3iv)
-#define SET_RasterPos3iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3iv, fn)
-#define CALL_RasterPos3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_RasterPos3s, parameters)
-#define GET_RasterPos3s(disp) GET_by_offset(disp, _gloffset_RasterPos3s)
-#define SET_RasterPos3s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3s, fn)
-#define CALL_RasterPos3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos3sv, parameters)
-#define GET_RasterPos3sv(disp) GET_by_offset(disp, _gloffset_RasterPos3sv)
-#define SET_RasterPos3sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3sv, fn)
-#define CALL_RasterPos4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos4d, parameters)
-#define GET_RasterPos4d(disp) GET_by_offset(disp, _gloffset_RasterPos4d)
-#define SET_RasterPos4d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4d, fn)
-#define CALL_RasterPos4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos4dv, parameters)
-#define GET_RasterPos4dv(disp) GET_by_offset(disp, _gloffset_RasterPos4dv)
-#define SET_RasterPos4dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4dv, fn)
-#define CALL_RasterPos4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos4f, parameters)
-#define GET_RasterPos4f(disp) GET_by_offset(disp, _gloffset_RasterPos4f)
-#define SET_RasterPos4f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4f, fn)
-#define CALL_RasterPos4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos4fv, parameters)
-#define GET_RasterPos4fv(disp) GET_by_offset(disp, _gloffset_RasterPos4fv)
-#define SET_RasterPos4fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4fv, fn)
-#define CALL_RasterPos4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_RasterPos4i, parameters)
-#define GET_RasterPos4i(disp) GET_by_offset(disp, _gloffset_RasterPos4i)
-#define SET_RasterPos4i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4i, fn)
-#define CALL_RasterPos4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos4iv, parameters)
-#define GET_RasterPos4iv(disp) GET_by_offset(disp, _gloffset_RasterPos4iv)
-#define SET_RasterPos4iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4iv, fn)
-#define CALL_RasterPos4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_RasterPos4s, parameters)
-#define GET_RasterPos4s(disp) GET_by_offset(disp, _gloffset_RasterPos4s)
-#define SET_RasterPos4s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4s, fn)
-#define CALL_RasterPos4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos4sv, parameters)
-#define GET_RasterPos4sv(disp) GET_by_offset(disp, _gloffset_RasterPos4sv)
-#define SET_RasterPos4sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4sv, fn)
-#define CALL_Rectd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rectd, parameters)
-#define GET_Rectd(disp) GET_by_offset(disp, _gloffset_Rectd)
-#define SET_Rectd(disp, fn) SET_by_offset(disp, _gloffset_Rectd, fn)
-#define CALL_Rectdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *, const GLdouble *)), _gloffset_Rectdv, parameters)
-#define GET_Rectdv(disp) GET_by_offset(disp, _gloffset_Rectdv)
-#define SET_Rectdv(disp, fn) SET_by_offset(disp, _gloffset_Rectdv, fn)
-#define CALL_Rectf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rectf, parameters)
-#define GET_Rectf(disp) GET_by_offset(disp, _gloffset_Rectf)
-#define SET_Rectf(disp, fn) SET_by_offset(disp, _gloffset_Rectf, fn)
-#define CALL_Rectfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *, const GLfloat *)), _gloffset_Rectfv, parameters)
-#define GET_Rectfv(disp) GET_by_offset(disp, _gloffset_Rectfv)
-#define SET_Rectfv(disp, fn) SET_by_offset(disp, _gloffset_Rectfv, fn)
-#define CALL_Recti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Recti, parameters)
-#define GET_Recti(disp) GET_by_offset(disp, _gloffset_Recti)
-#define SET_Recti(disp, fn) SET_by_offset(disp, _gloffset_Recti, fn)
-#define CALL_Rectiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *, const GLint *)), _gloffset_Rectiv, parameters)
-#define GET_Rectiv(disp) GET_by_offset(disp, _gloffset_Rectiv)
-#define SET_Rectiv(disp, fn) SET_by_offset(disp, _gloffset_Rectiv, fn)
-#define CALL_Rects(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Rects, parameters)
-#define GET_Rects(disp) GET_by_offset(disp, _gloffset_Rects)
-#define SET_Rects(disp, fn) SET_by_offset(disp, _gloffset_Rects, fn)
-#define CALL_Rectsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *, const GLshort *)), _gloffset_Rectsv, parameters)
-#define GET_Rectsv(disp) GET_by_offset(disp, _gloffset_Rectsv)
-#define SET_Rectsv(disp, fn) SET_by_offset(disp, _gloffset_Rectsv, fn)
-#define CALL_TexCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_TexCoord1d, parameters)
-#define GET_TexCoord1d(disp) GET_by_offset(disp, _gloffset_TexCoord1d)
-#define SET_TexCoord1d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1d, fn)
-#define CALL_TexCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord1dv, parameters)
-#define GET_TexCoord1dv(disp) GET_by_offset(disp, _gloffset_TexCoord1dv)
-#define SET_TexCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1dv, fn)
-#define CALL_TexCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_TexCoord1f, parameters)
-#define GET_TexCoord1f(disp) GET_by_offset(disp, _gloffset_TexCoord1f)
-#define SET_TexCoord1f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1f, fn)
-#define CALL_TexCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord1fv, parameters)
-#define GET_TexCoord1fv(disp) GET_by_offset(disp, _gloffset_TexCoord1fv)
-#define SET_TexCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1fv, fn)
-#define CALL_TexCoord1i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_TexCoord1i, parameters)
-#define GET_TexCoord1i(disp) GET_by_offset(disp, _gloffset_TexCoord1i)
-#define SET_TexCoord1i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1i, fn)
-#define CALL_TexCoord1iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord1iv, parameters)
-#define GET_TexCoord1iv(disp) GET_by_offset(disp, _gloffset_TexCoord1iv)
-#define SET_TexCoord1iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1iv, fn)
-#define CALL_TexCoord1s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_TexCoord1s, parameters)
-#define GET_TexCoord1s(disp) GET_by_offset(disp, _gloffset_TexCoord1s)
-#define SET_TexCoord1s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1s, fn)
-#define CALL_TexCoord1sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord1sv, parameters)
-#define GET_TexCoord1sv(disp) GET_by_offset(disp, _gloffset_TexCoord1sv)
-#define SET_TexCoord1sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1sv, fn)
-#define CALL_TexCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_TexCoord2d, parameters)
-#define GET_TexCoord2d(disp) GET_by_offset(disp, _gloffset_TexCoord2d)
-#define SET_TexCoord2d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2d, fn)
-#define CALL_TexCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord2dv, parameters)
-#define GET_TexCoord2dv(disp) GET_by_offset(disp, _gloffset_TexCoord2dv)
-#define SET_TexCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2dv, fn)
-#define CALL_TexCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_TexCoord2f, parameters)
-#define GET_TexCoord2f(disp) GET_by_offset(disp, _gloffset_TexCoord2f)
-#define SET_TexCoord2f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2f, fn)
-#define CALL_TexCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord2fv, parameters)
-#define GET_TexCoord2fv(disp) GET_by_offset(disp, _gloffset_TexCoord2fv)
-#define SET_TexCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2fv, fn)
-#define CALL_TexCoord2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_TexCoord2i, parameters)
-#define GET_TexCoord2i(disp) GET_by_offset(disp, _gloffset_TexCoord2i)
-#define SET_TexCoord2i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2i, fn)
-#define CALL_TexCoord2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord2iv, parameters)
-#define GET_TexCoord2iv(disp) GET_by_offset(disp, _gloffset_TexCoord2iv)
-#define SET_TexCoord2iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2iv, fn)
-#define CALL_TexCoord2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_TexCoord2s, parameters)
-#define GET_TexCoord2s(disp) GET_by_offset(disp, _gloffset_TexCoord2s)
-#define SET_TexCoord2s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2s, fn)
-#define CALL_TexCoord2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord2sv, parameters)
-#define GET_TexCoord2sv(disp) GET_by_offset(disp, _gloffset_TexCoord2sv)
-#define SET_TexCoord2sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2sv, fn)
-#define CALL_TexCoord3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord3d, parameters)
-#define GET_TexCoord3d(disp) GET_by_offset(disp, _gloffset_TexCoord3d)
-#define SET_TexCoord3d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3d, fn)
-#define CALL_TexCoord3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord3dv, parameters)
-#define GET_TexCoord3dv(disp) GET_by_offset(disp, _gloffset_TexCoord3dv)
-#define SET_TexCoord3dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3dv, fn)
-#define CALL_TexCoord3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord3f, parameters)
-#define GET_TexCoord3f(disp) GET_by_offset(disp, _gloffset_TexCoord3f)
-#define SET_TexCoord3f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3f, fn)
-#define CALL_TexCoord3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord3fv, parameters)
-#define GET_TexCoord3fv(disp) GET_by_offset(disp, _gloffset_TexCoord3fv)
-#define SET_TexCoord3fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3fv, fn)
-#define CALL_TexCoord3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_TexCoord3i, parameters)
-#define GET_TexCoord3i(disp) GET_by_offset(disp, _gloffset_TexCoord3i)
-#define SET_TexCoord3i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3i, fn)
-#define CALL_TexCoord3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord3iv, parameters)
-#define GET_TexCoord3iv(disp) GET_by_offset(disp, _gloffset_TexCoord3iv)
-#define SET_TexCoord3iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3iv, fn)
-#define CALL_TexCoord3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_TexCoord3s, parameters)
-#define GET_TexCoord3s(disp) GET_by_offset(disp, _gloffset_TexCoord3s)
-#define SET_TexCoord3s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3s, fn)
-#define CALL_TexCoord3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord3sv, parameters)
-#define GET_TexCoord3sv(disp) GET_by_offset(disp, _gloffset_TexCoord3sv)
-#define SET_TexCoord3sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3sv, fn)
-#define CALL_TexCoord4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord4d, parameters)
-#define GET_TexCoord4d(disp) GET_by_offset(disp, _gloffset_TexCoord4d)
-#define SET_TexCoord4d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4d, fn)
-#define CALL_TexCoord4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord4dv, parameters)
-#define GET_TexCoord4dv(disp) GET_by_offset(disp, _gloffset_TexCoord4dv)
-#define SET_TexCoord4dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4dv, fn)
-#define CALL_TexCoord4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord4f, parameters)
-#define GET_TexCoord4f(disp) GET_by_offset(disp, _gloffset_TexCoord4f)
-#define SET_TexCoord4f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4f, fn)
-#define CALL_TexCoord4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord4fv, parameters)
-#define GET_TexCoord4fv(disp) GET_by_offset(disp, _gloffset_TexCoord4fv)
-#define SET_TexCoord4fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4fv, fn)
-#define CALL_TexCoord4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_TexCoord4i, parameters)
-#define GET_TexCoord4i(disp) GET_by_offset(disp, _gloffset_TexCoord4i)
-#define SET_TexCoord4i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4i, fn)
-#define CALL_TexCoord4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord4iv, parameters)
-#define GET_TexCoord4iv(disp) GET_by_offset(disp, _gloffset_TexCoord4iv)
-#define SET_TexCoord4iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4iv, fn)
-#define CALL_TexCoord4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_TexCoord4s, parameters)
-#define GET_TexCoord4s(disp) GET_by_offset(disp, _gloffset_TexCoord4s)
-#define SET_TexCoord4s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4s, fn)
-#define CALL_TexCoord4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord4sv, parameters)
-#define GET_TexCoord4sv(disp) GET_by_offset(disp, _gloffset_TexCoord4sv)
-#define SET_TexCoord4sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4sv, fn)
-#define CALL_Vertex2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_Vertex2d, parameters)
-#define GET_Vertex2d(disp) GET_by_offset(disp, _gloffset_Vertex2d)
-#define SET_Vertex2d(disp, fn) SET_by_offset(disp, _gloffset_Vertex2d, fn)
-#define CALL_Vertex2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex2dv, parameters)
-#define GET_Vertex2dv(disp) GET_by_offset(disp, _gloffset_Vertex2dv)
-#define SET_Vertex2dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2dv, fn)
-#define CALL_Vertex2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_Vertex2f, parameters)
-#define GET_Vertex2f(disp) GET_by_offset(disp, _gloffset_Vertex2f)
-#define SET_Vertex2f(disp, fn) SET_by_offset(disp, _gloffset_Vertex2f, fn)
-#define CALL_Vertex2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex2fv, parameters)
-#define GET_Vertex2fv(disp) GET_by_offset(disp, _gloffset_Vertex2fv)
-#define SET_Vertex2fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2fv, fn)
-#define CALL_Vertex2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Vertex2i, parameters)
-#define GET_Vertex2i(disp) GET_by_offset(disp, _gloffset_Vertex2i)
-#define SET_Vertex2i(disp, fn) SET_by_offset(disp, _gloffset_Vertex2i, fn)
-#define CALL_Vertex2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex2iv, parameters)
-#define GET_Vertex2iv(disp) GET_by_offset(disp, _gloffset_Vertex2iv)
-#define SET_Vertex2iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2iv, fn)
-#define CALL_Vertex2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_Vertex2s, parameters)
-#define GET_Vertex2s(disp) GET_by_offset(disp, _gloffset_Vertex2s)
-#define SET_Vertex2s(disp, fn) SET_by_offset(disp, _gloffset_Vertex2s, fn)
-#define CALL_Vertex2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex2sv, parameters)
-#define GET_Vertex2sv(disp) GET_by_offset(disp, _gloffset_Vertex2sv)
-#define SET_Vertex2sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2sv, fn)
-#define CALL_Vertex3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Vertex3d, parameters)
-#define GET_Vertex3d(disp) GET_by_offset(disp, _gloffset_Vertex3d)
-#define SET_Vertex3d(disp, fn) SET_by_offset(disp, _gloffset_Vertex3d, fn)
-#define CALL_Vertex3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex3dv, parameters)
-#define GET_Vertex3dv(disp) GET_by_offset(disp, _gloffset_Vertex3dv)
-#define SET_Vertex3dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3dv, fn)
-#define CALL_Vertex3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Vertex3f, parameters)
-#define GET_Vertex3f(disp) GET_by_offset(disp, _gloffset_Vertex3f)
-#define SET_Vertex3f(disp, fn) SET_by_offset(disp, _gloffset_Vertex3f, fn)
-#define CALL_Vertex3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex3fv, parameters)
-#define GET_Vertex3fv(disp) GET_by_offset(disp, _gloffset_Vertex3fv)
-#define SET_Vertex3fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3fv, fn)
-#define CALL_Vertex3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Vertex3i, parameters)
-#define GET_Vertex3i(disp) GET_by_offset(disp, _gloffset_Vertex3i)
-#define SET_Vertex3i(disp, fn) SET_by_offset(disp, _gloffset_Vertex3i, fn)
-#define CALL_Vertex3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex3iv, parameters)
-#define GET_Vertex3iv(disp) GET_by_offset(disp, _gloffset_Vertex3iv)
-#define SET_Vertex3iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3iv, fn)
-#define CALL_Vertex3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Vertex3s, parameters)
-#define GET_Vertex3s(disp) GET_by_offset(disp, _gloffset_Vertex3s)
-#define SET_Vertex3s(disp, fn) SET_by_offset(disp, _gloffset_Vertex3s, fn)
-#define CALL_Vertex3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex3sv, parameters)
-#define GET_Vertex3sv(disp) GET_by_offset(disp, _gloffset_Vertex3sv)
-#define SET_Vertex3sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3sv, fn)
-#define CALL_Vertex4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Vertex4d, parameters)
-#define GET_Vertex4d(disp) GET_by_offset(disp, _gloffset_Vertex4d)
-#define SET_Vertex4d(disp, fn) SET_by_offset(disp, _gloffset_Vertex4d, fn)
-#define CALL_Vertex4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex4dv, parameters)
-#define GET_Vertex4dv(disp) GET_by_offset(disp, _gloffset_Vertex4dv)
-#define SET_Vertex4dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4dv, fn)
-#define CALL_Vertex4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Vertex4f, parameters)
-#define GET_Vertex4f(disp) GET_by_offset(disp, _gloffset_Vertex4f)
-#define SET_Vertex4f(disp, fn) SET_by_offset(disp, _gloffset_Vertex4f, fn)
-#define CALL_Vertex4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex4fv, parameters)
-#define GET_Vertex4fv(disp) GET_by_offset(disp, _gloffset_Vertex4fv)
-#define SET_Vertex4fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4fv, fn)
-#define CALL_Vertex4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Vertex4i, parameters)
-#define GET_Vertex4i(disp) GET_by_offset(disp, _gloffset_Vertex4i)
-#define SET_Vertex4i(disp, fn) SET_by_offset(disp, _gloffset_Vertex4i, fn)
-#define CALL_Vertex4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex4iv, parameters)
-#define GET_Vertex4iv(disp) GET_by_offset(disp, _gloffset_Vertex4iv)
-#define SET_Vertex4iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4iv, fn)
-#define CALL_Vertex4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Vertex4s, parameters)
-#define GET_Vertex4s(disp) GET_by_offset(disp, _gloffset_Vertex4s)
-#define SET_Vertex4s(disp, fn) SET_by_offset(disp, _gloffset_Vertex4s, fn)
-#define CALL_Vertex4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex4sv, parameters)
-#define GET_Vertex4sv(disp) GET_by_offset(disp, _gloffset_Vertex4sv)
-#define SET_Vertex4sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4sv, fn)
-#define CALL_ClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_ClipPlane, parameters)
-#define GET_ClipPlane(disp) GET_by_offset(disp, _gloffset_ClipPlane)
-#define SET_ClipPlane(disp, fn) SET_by_offset(disp, _gloffset_ClipPlane, fn)
-#define CALL_ColorMaterial(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ColorMaterial, parameters)
-#define GET_ColorMaterial(disp) GET_by_offset(disp, _gloffset_ColorMaterial)
-#define SET_ColorMaterial(disp, fn) SET_by_offset(disp, _gloffset_ColorMaterial, fn)
-#define CALL_CullFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_CullFace, parameters)
-#define GET_CullFace(disp) GET_by_offset(disp, _gloffset_CullFace)
-#define SET_CullFace(disp, fn) SET_by_offset(disp, _gloffset_CullFace, fn)
-#define CALL_Fogf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Fogf, parameters)
-#define GET_Fogf(disp) GET_by_offset(disp, _gloffset_Fogf)
-#define SET_Fogf(disp, fn) SET_by_offset(disp, _gloffset_Fogf, fn)
-#define CALL_Fogfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_Fogfv, parameters)
-#define GET_Fogfv(disp) GET_by_offset(disp, _gloffset_Fogfv)
-#define SET_Fogfv(disp, fn) SET_by_offset(disp, _gloffset_Fogfv, fn)
-#define CALL_Fogi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_Fogi, parameters)
-#define GET_Fogi(disp) GET_by_offset(disp, _gloffset_Fogi)
-#define SET_Fogi(disp, fn) SET_by_offset(disp, _gloffset_Fogi, fn)
-#define CALL_Fogiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_Fogiv, parameters)
-#define GET_Fogiv(disp) GET_by_offset(disp, _gloffset_Fogiv)
-#define SET_Fogiv(disp, fn) SET_by_offset(disp, _gloffset_Fogiv, fn)
-#define CALL_FrontFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_FrontFace, parameters)
-#define GET_FrontFace(disp) GET_by_offset(disp, _gloffset_FrontFace)
-#define SET_FrontFace(disp, fn) SET_by_offset(disp, _gloffset_FrontFace, fn)
-#define CALL_Hint(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_Hint, parameters)
-#define GET_Hint(disp) GET_by_offset(disp, _gloffset_Hint)
-#define SET_Hint(disp, fn) SET_by_offset(disp, _gloffset_Hint, fn)
-#define CALL_Lightf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Lightf, parameters)
-#define GET_Lightf(disp) GET_by_offset(disp, _gloffset_Lightf)
-#define SET_Lightf(disp, fn) SET_by_offset(disp, _gloffset_Lightf, fn)
-#define CALL_Lightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Lightfv, parameters)
-#define GET_Lightfv(disp) GET_by_offset(disp, _gloffset_Lightfv)
-#define SET_Lightfv(disp, fn) SET_by_offset(disp, _gloffset_Lightfv, fn)
-#define CALL_Lighti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Lighti, parameters)
-#define GET_Lighti(disp) GET_by_offset(disp, _gloffset_Lighti)
-#define SET_Lighti(disp, fn) SET_by_offset(disp, _gloffset_Lighti, fn)
-#define CALL_Lightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Lightiv, parameters)
-#define GET_Lightiv(disp) GET_by_offset(disp, _gloffset_Lightiv)
-#define SET_Lightiv(disp, fn) SET_by_offset(disp, _gloffset_Lightiv, fn)
-#define CALL_LightModelf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_LightModelf, parameters)
-#define GET_LightModelf(disp) GET_by_offset(disp, _gloffset_LightModelf)
-#define SET_LightModelf(disp, fn) SET_by_offset(disp, _gloffset_LightModelf, fn)
-#define CALL_LightModelfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_LightModelfv, parameters)
-#define GET_LightModelfv(disp) GET_by_offset(disp, _gloffset_LightModelfv)
-#define SET_LightModelfv(disp, fn) SET_by_offset(disp, _gloffset_LightModelfv, fn)
-#define CALL_LightModeli(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_LightModeli, parameters)
-#define GET_LightModeli(disp) GET_by_offset(disp, _gloffset_LightModeli)
-#define SET_LightModeli(disp, fn) SET_by_offset(disp, _gloffset_LightModeli, fn)
-#define CALL_LightModeliv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_LightModeliv, parameters)
-#define GET_LightModeliv(disp) GET_by_offset(disp, _gloffset_LightModeliv)
-#define SET_LightModeliv(disp, fn) SET_by_offset(disp, _gloffset_LightModeliv, fn)
-#define CALL_LineStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLushort)), _gloffset_LineStipple, parameters)
-#define GET_LineStipple(disp) GET_by_offset(disp, _gloffset_LineStipple)
-#define SET_LineStipple(disp, fn) SET_by_offset(disp, _gloffset_LineStipple, fn)
-#define CALL_LineWidth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_LineWidth, parameters)
-#define GET_LineWidth(disp) GET_by_offset(disp, _gloffset_LineWidth)
-#define SET_LineWidth(disp, fn) SET_by_offset(disp, _gloffset_LineWidth, fn)
-#define CALL_Materialf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Materialf, parameters)
-#define GET_Materialf(disp) GET_by_offset(disp, _gloffset_Materialf)
-#define SET_Materialf(disp, fn) SET_by_offset(disp, _gloffset_Materialf, fn)
-#define CALL_Materialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Materialfv, parameters)
-#define GET_Materialfv(disp) GET_by_offset(disp, _gloffset_Materialfv)
-#define SET_Materialfv(disp, fn) SET_by_offset(disp, _gloffset_Materialfv, fn)
-#define CALL_Materiali(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Materiali, parameters)
-#define GET_Materiali(disp) GET_by_offset(disp, _gloffset_Materiali)
-#define SET_Materiali(disp, fn) SET_by_offset(disp, _gloffset_Materiali, fn)
-#define CALL_Materialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Materialiv, parameters)
-#define GET_Materialiv(disp) GET_by_offset(disp, _gloffset_Materialiv)
-#define SET_Materialiv(disp, fn) SET_by_offset(disp, _gloffset_Materialiv, fn)
-#define CALL_PointSize(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PointSize, parameters)
-#define GET_PointSize(disp) GET_by_offset(disp, _gloffset_PointSize)
-#define SET_PointSize(disp, fn) SET_by_offset(disp, _gloffset_PointSize, fn)
-#define CALL_PolygonMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_PolygonMode, parameters)
-#define GET_PolygonMode(disp) GET_by_offset(disp, _gloffset_PolygonMode)
-#define SET_PolygonMode(disp, fn) SET_by_offset(disp, _gloffset_PolygonMode, fn)
-#define CALL_PolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_PolygonStipple, parameters)
-#define GET_PolygonStipple(disp) GET_by_offset(disp, _gloffset_PolygonStipple)
-#define SET_PolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_PolygonStipple, fn)
-#define CALL_Scissor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Scissor, parameters)
-#define GET_Scissor(disp) GET_by_offset(disp, _gloffset_Scissor)
-#define SET_Scissor(disp, fn) SET_by_offset(disp, _gloffset_Scissor, fn)
-#define CALL_ShadeModel(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ShadeModel, parameters)
-#define GET_ShadeModel(disp) GET_by_offset(disp, _gloffset_ShadeModel)
-#define SET_ShadeModel(disp, fn) SET_by_offset(disp, _gloffset_ShadeModel, fn)
-#define CALL_TexParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexParameterf, parameters)
-#define GET_TexParameterf(disp) GET_by_offset(disp, _gloffset_TexParameterf)
-#define SET_TexParameterf(disp, fn) SET_by_offset(disp, _gloffset_TexParameterf, fn)
-#define CALL_TexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexParameterfv, parameters)
-#define GET_TexParameterfv(disp) GET_by_offset(disp, _gloffset_TexParameterfv)
-#define SET_TexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_TexParameterfv, fn)
-#define CALL_TexParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexParameteri, parameters)
-#define GET_TexParameteri(disp) GET_by_offset(disp, _gloffset_TexParameteri)
-#define SET_TexParameteri(disp, fn) SET_by_offset(disp, _gloffset_TexParameteri, fn)
-#define CALL_TexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameteriv, parameters)
-#define GET_TexParameteriv(disp) GET_by_offset(disp, _gloffset_TexParameteriv)
-#define SET_TexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_TexParameteriv, fn)
-#define CALL_TexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage1D, parameters)
-#define GET_TexImage1D(disp) GET_by_offset(disp, _gloffset_TexImage1D)
-#define SET_TexImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexImage1D, fn)
-#define CALL_TexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage2D, parameters)
-#define GET_TexImage2D(disp) GET_by_offset(disp, _gloffset_TexImage2D)
-#define SET_TexImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexImage2D, fn)
-#define CALL_TexEnvf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexEnvf, parameters)
-#define GET_TexEnvf(disp) GET_by_offset(disp, _gloffset_TexEnvf)
-#define SET_TexEnvf(disp, fn) SET_by_offset(disp, _gloffset_TexEnvf, fn)
-#define CALL_TexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexEnvfv, parameters)
-#define GET_TexEnvfv(disp) GET_by_offset(disp, _gloffset_TexEnvfv)
-#define SET_TexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_TexEnvfv, fn)
-#define CALL_TexEnvi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexEnvi, parameters)
-#define GET_TexEnvi(disp) GET_by_offset(disp, _gloffset_TexEnvi)
-#define SET_TexEnvi(disp, fn) SET_by_offset(disp, _gloffset_TexEnvi, fn)
-#define CALL_TexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexEnviv, parameters)
-#define GET_TexEnviv(disp) GET_by_offset(disp, _gloffset_TexEnviv)
-#define SET_TexEnviv(disp, fn) SET_by_offset(disp, _gloffset_TexEnviv, fn)
-#define CALL_TexGend(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble)), _gloffset_TexGend, parameters)
-#define GET_TexGend(disp) GET_by_offset(disp, _gloffset_TexGend)
-#define SET_TexGend(disp, fn) SET_by_offset(disp, _gloffset_TexGend, fn)
-#define CALL_TexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLdouble *)), _gloffset_TexGendv, parameters)
-#define GET_TexGendv(disp) GET_by_offset(disp, _gloffset_TexGendv)
-#define SET_TexGendv(disp, fn) SET_by_offset(disp, _gloffset_TexGendv, fn)
-#define CALL_TexGenf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexGenf, parameters)
-#define GET_TexGenf(disp) GET_by_offset(disp, _gloffset_TexGenf)
-#define SET_TexGenf(disp, fn) SET_by_offset(disp, _gloffset_TexGenf, fn)
-#define CALL_TexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexGenfv, parameters)
-#define GET_TexGenfv(disp) GET_by_offset(disp, _gloffset_TexGenfv)
-#define SET_TexGenfv(disp, fn) SET_by_offset(disp, _gloffset_TexGenfv, fn)
-#define CALL_TexGeni(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexGeni, parameters)
-#define GET_TexGeni(disp) GET_by_offset(disp, _gloffset_TexGeni)
-#define SET_TexGeni(disp, fn) SET_by_offset(disp, _gloffset_TexGeni, fn)
-#define CALL_TexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexGeniv, parameters)
-#define GET_TexGeniv(disp) GET_by_offset(disp, _gloffset_TexGeniv)
-#define SET_TexGeniv(disp, fn) SET_by_offset(disp, _gloffset_TexGeniv, fn)
-#define CALL_FeedbackBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, GLfloat *)), _gloffset_FeedbackBuffer, parameters)
-#define GET_FeedbackBuffer(disp) GET_by_offset(disp, _gloffset_FeedbackBuffer)
-#define SET_FeedbackBuffer(disp, fn) SET_by_offset(disp, _gloffset_FeedbackBuffer, fn)
-#define CALL_SelectBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_SelectBuffer, parameters)
-#define GET_SelectBuffer(disp) GET_by_offset(disp, _gloffset_SelectBuffer)
-#define SET_SelectBuffer(disp, fn) SET_by_offset(disp, _gloffset_SelectBuffer, fn)
-#define CALL_RenderMode(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLenum)), _gloffset_RenderMode, parameters)
-#define GET_RenderMode(disp) GET_by_offset(disp, _gloffset_RenderMode)
-#define SET_RenderMode(disp, fn) SET_by_offset(disp, _gloffset_RenderMode, fn)
-#define CALL_InitNames(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_InitNames, parameters)
-#define GET_InitNames(disp) GET_by_offset(disp, _gloffset_InitNames)
-#define SET_InitNames(disp, fn) SET_by_offset(disp, _gloffset_InitNames, fn)
-#define CALL_LoadName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_LoadName, parameters)
-#define GET_LoadName(disp) GET_by_offset(disp, _gloffset_LoadName)
-#define SET_LoadName(disp, fn) SET_by_offset(disp, _gloffset_LoadName, fn)
-#define CALL_PassThrough(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PassThrough, parameters)
-#define GET_PassThrough(disp) GET_by_offset(disp, _gloffset_PassThrough)
-#define SET_PassThrough(disp, fn) SET_by_offset(disp, _gloffset_PassThrough, fn)
-#define CALL_PopName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopName, parameters)
-#define GET_PopName(disp) GET_by_offset(disp, _gloffset_PopName)
-#define SET_PopName(disp, fn) SET_by_offset(disp, _gloffset_PopName, fn)
-#define CALL_PushName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PushName, parameters)
-#define GET_PushName(disp) GET_by_offset(disp, _gloffset_PushName)
-#define SET_PushName(disp, fn) SET_by_offset(disp, _gloffset_PushName, fn)
-#define CALL_DrawBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DrawBuffer, parameters)
-#define GET_DrawBuffer(disp) GET_by_offset(disp, _gloffset_DrawBuffer)
-#define SET_DrawBuffer(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffer, fn)
-#define CALL_Clear(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_Clear, parameters)
-#define GET_Clear(disp) GET_by_offset(disp, _gloffset_Clear)
-#define SET_Clear(disp, fn) SET_by_offset(disp, _gloffset_Clear, fn)
-#define CALL_ClearAccum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ClearAccum, parameters)
-#define GET_ClearAccum(disp) GET_by_offset(disp, _gloffset_ClearAccum)
-#define SET_ClearAccum(disp, fn) SET_by_offset(disp, _gloffset_ClearAccum, fn)
-#define CALL_ClearIndex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_ClearIndex, parameters)
-#define GET_ClearIndex(disp) GET_by_offset(disp, _gloffset_ClearIndex)
-#define SET_ClearIndex(disp, fn) SET_by_offset(disp, _gloffset_ClearIndex, fn)
-#define CALL_ClearColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_ClearColor, parameters)
-#define GET_ClearColor(disp) GET_by_offset(disp, _gloffset_ClearColor)
-#define SET_ClearColor(disp, fn) SET_by_offset(disp, _gloffset_ClearColor, fn)
-#define CALL_ClearStencil(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ClearStencil, parameters)
-#define GET_ClearStencil(disp) GET_by_offset(disp, _gloffset_ClearStencil)
-#define SET_ClearStencil(disp, fn) SET_by_offset(disp, _gloffset_ClearStencil, fn)
-#define CALL_ClearDepth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd)), _gloffset_ClearDepth, parameters)
-#define GET_ClearDepth(disp) GET_by_offset(disp, _gloffset_ClearDepth)
-#define SET_ClearDepth(disp, fn) SET_by_offset(disp, _gloffset_ClearDepth, fn)
-#define CALL_StencilMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_StencilMask, parameters)
-#define GET_StencilMask(disp) GET_by_offset(disp, _gloffset_StencilMask)
-#define SET_StencilMask(disp, fn) SET_by_offset(disp, _gloffset_StencilMask, fn)
-#define CALL_ColorMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMask, parameters)
-#define GET_ColorMask(disp) GET_by_offset(disp, _gloffset_ColorMask)
-#define SET_ColorMask(disp, fn) SET_by_offset(disp, _gloffset_ColorMask, fn)
-#define CALL_DepthMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_DepthMask, parameters)
-#define GET_DepthMask(disp) GET_by_offset(disp, _gloffset_DepthMask)
-#define SET_DepthMask(disp, fn) SET_by_offset(disp, _gloffset_DepthMask, fn)
-#define CALL_IndexMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_IndexMask, parameters)
-#define GET_IndexMask(disp) GET_by_offset(disp, _gloffset_IndexMask)
-#define SET_IndexMask(disp, fn) SET_by_offset(disp, _gloffset_IndexMask, fn)
-#define CALL_Accum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Accum, parameters)
-#define GET_Accum(disp) GET_by_offset(disp, _gloffset_Accum)
-#define SET_Accum(disp, fn) SET_by_offset(disp, _gloffset_Accum, fn)
-#define CALL_Disable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Disable, parameters)
-#define GET_Disable(disp) GET_by_offset(disp, _gloffset_Disable)
-#define SET_Disable(disp, fn) SET_by_offset(disp, _gloffset_Disable, fn)
-#define CALL_Enable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Enable, parameters)
-#define GET_Enable(disp) GET_by_offset(disp, _gloffset_Enable)
-#define SET_Enable(disp, fn) SET_by_offset(disp, _gloffset_Enable, fn)
-#define CALL_Finish(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Finish, parameters)
-#define GET_Finish(disp) GET_by_offset(disp, _gloffset_Finish)
-#define SET_Finish(disp, fn) SET_by_offset(disp, _gloffset_Finish, fn)
-#define CALL_Flush(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Flush, parameters)
-#define GET_Flush(disp) GET_by_offset(disp, _gloffset_Flush)
-#define SET_Flush(disp, fn) SET_by_offset(disp, _gloffset_Flush, fn)
-#define CALL_PopAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopAttrib, parameters)
-#define GET_PopAttrib(disp) GET_by_offset(disp, _gloffset_PopAttrib)
-#define SET_PopAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopAttrib, fn)
-#define CALL_PushAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushAttrib, parameters)
-#define GET_PushAttrib(disp) GET_by_offset(disp, _gloffset_PushAttrib)
-#define SET_PushAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushAttrib, fn)
-#define CALL_Map1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map1d, parameters)
-#define GET_Map1d(disp) GET_by_offset(disp, _gloffset_Map1d)
-#define SET_Map1d(disp, fn) SET_by_offset(disp, _gloffset_Map1d, fn)
-#define CALL_Map1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map1f, parameters)
-#define GET_Map1f(disp) GET_by_offset(disp, _gloffset_Map1f)
-#define SET_Map1f(disp, fn) SET_by_offset(disp, _gloffset_Map1f, fn)
-#define CALL_Map2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map2d, parameters)
-#define GET_Map2d(disp) GET_by_offset(disp, _gloffset_Map2d)
-#define SET_Map2d(disp, fn) SET_by_offset(disp, _gloffset_Map2d, fn)
-#define CALL_Map2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map2f, parameters)
-#define GET_Map2f(disp) GET_by_offset(disp, _gloffset_Map2f)
-#define SET_Map2f(disp, fn) SET_by_offset(disp, _gloffset_Map2f, fn)
-#define CALL_MapGrid1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble)), _gloffset_MapGrid1d, parameters)
-#define GET_MapGrid1d(disp) GET_by_offset(disp, _gloffset_MapGrid1d)
-#define SET_MapGrid1d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1d, fn)
-#define CALL_MapGrid1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_MapGrid1f, parameters)
-#define GET_MapGrid1f(disp) GET_by_offset(disp, _gloffset_MapGrid1f)
-#define SET_MapGrid1f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1f, fn)
-#define CALL_MapGrid2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)), _gloffset_MapGrid2d, parameters)
-#define GET_MapGrid2d(disp) GET_by_offset(disp, _gloffset_MapGrid2d)
-#define SET_MapGrid2d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2d, fn)
-#define CALL_MapGrid2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)), _gloffset_MapGrid2f, parameters)
-#define GET_MapGrid2f(disp) GET_by_offset(disp, _gloffset_MapGrid2f)
-#define SET_MapGrid2f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2f, fn)
-#define CALL_EvalCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_EvalCoord1d, parameters)
-#define GET_EvalCoord1d(disp) GET_by_offset(disp, _gloffset_EvalCoord1d)
-#define SET_EvalCoord1d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1d, fn)
-#define CALL_EvalCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord1dv, parameters)
-#define GET_EvalCoord1dv(disp) GET_by_offset(disp, _gloffset_EvalCoord1dv)
-#define SET_EvalCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1dv, fn)
-#define CALL_EvalCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_EvalCoord1f, parameters)
-#define GET_EvalCoord1f(disp) GET_by_offset(disp, _gloffset_EvalCoord1f)
-#define SET_EvalCoord1f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1f, fn)
-#define CALL_EvalCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord1fv, parameters)
-#define GET_EvalCoord1fv(disp) GET_by_offset(disp, _gloffset_EvalCoord1fv)
-#define SET_EvalCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1fv, fn)
-#define CALL_EvalCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_EvalCoord2d, parameters)
-#define GET_EvalCoord2d(disp) GET_by_offset(disp, _gloffset_EvalCoord2d)
-#define SET_EvalCoord2d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2d, fn)
-#define CALL_EvalCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord2dv, parameters)
-#define GET_EvalCoord2dv(disp) GET_by_offset(disp, _gloffset_EvalCoord2dv)
-#define SET_EvalCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2dv, fn)
-#define CALL_EvalCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_EvalCoord2f, parameters)
-#define GET_EvalCoord2f(disp) GET_by_offset(disp, _gloffset_EvalCoord2f)
-#define SET_EvalCoord2f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2f, fn)
-#define CALL_EvalCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord2fv, parameters)
-#define GET_EvalCoord2fv(disp) GET_by_offset(disp, _gloffset_EvalCoord2fv)
-#define SET_EvalCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2fv, fn)
-#define CALL_EvalMesh1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_EvalMesh1, parameters)
-#define GET_EvalMesh1(disp) GET_by_offset(disp, _gloffset_EvalMesh1)
-#define SET_EvalMesh1(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh1, fn)
-#define CALL_EvalPoint1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_EvalPoint1, parameters)
-#define GET_EvalPoint1(disp) GET_by_offset(disp, _gloffset_EvalPoint1)
-#define SET_EvalPoint1(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint1, fn)
-#define CALL_EvalMesh2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_EvalMesh2, parameters)
-#define GET_EvalMesh2(disp) GET_by_offset(disp, _gloffset_EvalMesh2)
-#define SET_EvalMesh2(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh2, fn)
-#define CALL_EvalPoint2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_EvalPoint2, parameters)
-#define GET_EvalPoint2(disp) GET_by_offset(disp, _gloffset_EvalPoint2)
-#define SET_EvalPoint2(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint2, fn)
-#define CALL_AlphaFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLclampf)), _gloffset_AlphaFunc, parameters)
-#define GET_AlphaFunc(disp) GET_by_offset(disp, _gloffset_AlphaFunc)
-#define SET_AlphaFunc(disp, fn) SET_by_offset(disp, _gloffset_AlphaFunc, fn)
-#define CALL_BlendFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendFunc, parameters)
-#define GET_BlendFunc(disp) GET_by_offset(disp, _gloffset_BlendFunc)
-#define SET_BlendFunc(disp, fn) SET_by_offset(disp, _gloffset_BlendFunc, fn)
-#define CALL_LogicOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_LogicOp, parameters)
-#define GET_LogicOp(disp) GET_by_offset(disp, _gloffset_LogicOp)
-#define SET_LogicOp(disp, fn) SET_by_offset(disp, _gloffset_LogicOp, fn)
-#define CALL_StencilFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLuint)), _gloffset_StencilFunc, parameters)
-#define GET_StencilFunc(disp) GET_by_offset(disp, _gloffset_StencilFunc)
-#define SET_StencilFunc(disp, fn) SET_by_offset(disp, _gloffset_StencilFunc, fn)
-#define CALL_StencilOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum)), _gloffset_StencilOp, parameters)
-#define GET_StencilOp(disp) GET_by_offset(disp, _gloffset_StencilOp)
-#define SET_StencilOp(disp, fn) SET_by_offset(disp, _gloffset_StencilOp, fn)
-#define CALL_DepthFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DepthFunc, parameters)
-#define GET_DepthFunc(disp) GET_by_offset(disp, _gloffset_DepthFunc)
-#define SET_DepthFunc(disp, fn) SET_by_offset(disp, _gloffset_DepthFunc, fn)
-#define CALL_PixelZoom(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PixelZoom, parameters)
-#define GET_PixelZoom(disp) GET_by_offset(disp, _gloffset_PixelZoom)
-#define SET_PixelZoom(disp, fn) SET_by_offset(disp, _gloffset_PixelZoom, fn)
-#define CALL_PixelTransferf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTransferf, parameters)
-#define GET_PixelTransferf(disp) GET_by_offset(disp, _gloffset_PixelTransferf)
-#define SET_PixelTransferf(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferf, fn)
-#define CALL_PixelTransferi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTransferi, parameters)
-#define GET_PixelTransferi(disp) GET_by_offset(disp, _gloffset_PixelTransferi)
-#define SET_PixelTransferi(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferi, fn)
-#define CALL_PixelStoref(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelStoref, parameters)
-#define GET_PixelStoref(disp) GET_by_offset(disp, _gloffset_PixelStoref)
-#define SET_PixelStoref(disp, fn) SET_by_offset(disp, _gloffset_PixelStoref, fn)
-#define CALL_PixelStorei(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelStorei, parameters)
-#define GET_PixelStorei(disp) GET_by_offset(disp, _gloffset_PixelStorei)
-#define SET_PixelStorei(disp, fn) SET_by_offset(disp, _gloffset_PixelStorei, fn)
-#define CALL_PixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLfloat *)), _gloffset_PixelMapfv, parameters)
-#define GET_PixelMapfv(disp) GET_by_offset(disp, _gloffset_PixelMapfv)
-#define SET_PixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapfv, fn)
-#define CALL_PixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLuint *)), _gloffset_PixelMapuiv, parameters)
-#define GET_PixelMapuiv(disp) GET_by_offset(disp, _gloffset_PixelMapuiv)
-#define SET_PixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapuiv, fn)
-#define CALL_PixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLushort *)), _gloffset_PixelMapusv, parameters)
-#define GET_PixelMapusv(disp) GET_by_offset(disp, _gloffset_PixelMapusv)
-#define SET_PixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapusv, fn)
-#define CALL_ReadBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ReadBuffer, parameters)
-#define GET_ReadBuffer(disp) GET_by_offset(disp, _gloffset_ReadBuffer)
-#define SET_ReadBuffer(disp, fn) SET_by_offset(disp, _gloffset_ReadBuffer, fn)
-#define CALL_CopyPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum)), _gloffset_CopyPixels, parameters)
-#define GET_CopyPixels(disp) GET_by_offset(disp, _gloffset_CopyPixels)
-#define SET_CopyPixels(disp, fn) SET_by_offset(disp, _gloffset_CopyPixels, fn)
-#define CALL_ReadPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)), _gloffset_ReadPixels, parameters)
-#define GET_ReadPixels(disp) GET_by_offset(disp, _gloffset_ReadPixels)
-#define SET_ReadPixels(disp, fn) SET_by_offset(disp, _gloffset_ReadPixels, fn)
-#define CALL_DrawPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_DrawPixels, parameters)
-#define GET_DrawPixels(disp) GET_by_offset(disp, _gloffset_DrawPixels)
-#define SET_DrawPixels(disp, fn) SET_by_offset(disp, _gloffset_DrawPixels, fn)
-#define CALL_GetBooleanv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean *)), _gloffset_GetBooleanv, parameters)
-#define GET_GetBooleanv(disp) GET_by_offset(disp, _gloffset_GetBooleanv)
-#define SET_GetBooleanv(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanv, fn)
-#define CALL_GetClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetClipPlane, parameters)
-#define GET_GetClipPlane(disp) GET_by_offset(disp, _gloffset_GetClipPlane)
-#define SET_GetClipPlane(disp, fn) SET_by_offset(disp, _gloffset_GetClipPlane, fn)
-#define CALL_GetDoublev(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetDoublev, parameters)
-#define GET_GetDoublev(disp) GET_by_offset(disp, _gloffset_GetDoublev)
-#define SET_GetDoublev(disp, fn) SET_by_offset(disp, _gloffset_GetDoublev, fn)
-#define CALL_GetError(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(void)), _gloffset_GetError, parameters)
-#define GET_GetError(disp) GET_by_offset(disp, _gloffset_GetError)
-#define SET_GetError(disp, fn) SET_by_offset(disp, _gloffset_GetError, fn)
-#define CALL_GetFloatv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetFloatv, parameters)
-#define GET_GetFloatv(disp) GET_by_offset(disp, _gloffset_GetFloatv)
-#define SET_GetFloatv(disp, fn) SET_by_offset(disp, _gloffset_GetFloatv, fn)
-#define CALL_GetIntegerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetIntegerv, parameters)
-#define GET_GetIntegerv(disp) GET_by_offset(disp, _gloffset_GetIntegerv)
-#define SET_GetIntegerv(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerv, fn)
-#define CALL_GetLightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetLightfv, parameters)
-#define GET_GetLightfv(disp) GET_by_offset(disp, _gloffset_GetLightfv)
-#define SET_GetLightfv(disp, fn) SET_by_offset(disp, _gloffset_GetLightfv, fn)
-#define CALL_GetLightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetLightiv, parameters)
-#define GET_GetLightiv(disp) GET_by_offset(disp, _gloffset_GetLightiv)
-#define SET_GetLightiv(disp, fn) SET_by_offset(disp, _gloffset_GetLightiv, fn)
-#define CALL_GetMapdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetMapdv, parameters)
-#define GET_GetMapdv(disp) GET_by_offset(disp, _gloffset_GetMapdv)
-#define SET_GetMapdv(disp, fn) SET_by_offset(disp, _gloffset_GetMapdv, fn)
-#define CALL_GetMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMapfv, parameters)
-#define GET_GetMapfv(disp) GET_by_offset(disp, _gloffset_GetMapfv)
-#define SET_GetMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetMapfv, fn)
-#define CALL_GetMapiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMapiv, parameters)
-#define GET_GetMapiv(disp) GET_by_offset(disp, _gloffset_GetMapiv)
-#define SET_GetMapiv(disp, fn) SET_by_offset(disp, _gloffset_GetMapiv, fn)
-#define CALL_GetMaterialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMaterialfv, parameters)
-#define GET_GetMaterialfv(disp) GET_by_offset(disp, _gloffset_GetMaterialfv)
-#define SET_GetMaterialfv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialfv, fn)
-#define CALL_GetMaterialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMaterialiv, parameters)
-#define GET_GetMaterialiv(disp) GET_by_offset(disp, _gloffset_GetMaterialiv)
-#define SET_GetMaterialiv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialiv, fn)
-#define CALL_GetPixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelMapfv, parameters)
-#define GET_GetPixelMapfv(disp) GET_by_offset(disp, _gloffset_GetPixelMapfv)
-#define SET_GetPixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapfv, fn)
-#define CALL_GetPixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint *)), _gloffset_GetPixelMapuiv, parameters)
-#define GET_GetPixelMapuiv(disp) GET_by_offset(disp, _gloffset_GetPixelMapuiv)
-#define SET_GetPixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapuiv, fn)
-#define CALL_GetPixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLushort *)), _gloffset_GetPixelMapusv, parameters)
-#define GET_GetPixelMapusv(disp) GET_by_offset(disp, _gloffset_GetPixelMapusv)
-#define SET_GetPixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapusv, fn)
-#define CALL_GetPolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte *)), _gloffset_GetPolygonStipple, parameters)
-#define GET_GetPolygonStipple(disp) GET_by_offset(disp, _gloffset_GetPolygonStipple)
-#define SET_GetPolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_GetPolygonStipple, fn)
-#define CALL_GetString(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum)), _gloffset_GetString, parameters)
-#define GET_GetString(disp) GET_by_offset(disp, _gloffset_GetString)
-#define SET_GetString(disp, fn) SET_by_offset(disp, _gloffset_GetString, fn)
-#define CALL_GetTexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexEnvfv, parameters)
-#define GET_GetTexEnvfv(disp) GET_by_offset(disp, _gloffset_GetTexEnvfv)
-#define SET_GetTexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnvfv, fn)
-#define CALL_GetTexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexEnviv, parameters)
-#define GET_GetTexEnviv(disp) GET_by_offset(disp, _gloffset_GetTexEnviv)
-#define SET_GetTexEnviv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnviv, fn)
-#define CALL_GetTexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetTexGendv, parameters)
-#define GET_GetTexGendv(disp) GET_by_offset(disp, _gloffset_GetTexGendv)
-#define SET_GetTexGendv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGendv, fn)
-#define CALL_GetTexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexGenfv, parameters)
-#define GET_GetTexGenfv(disp) GET_by_offset(disp, _gloffset_GetTexGenfv)
-#define SET_GetTexGenfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGenfv, fn)
-#define CALL_GetTexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexGeniv, parameters)
-#define GET_GetTexGeniv(disp) GET_by_offset(disp, _gloffset_GetTexGeniv)
-#define SET_GetTexGeniv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGeniv, fn)
-#define CALL_GetTexImage(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLenum, GLvoid *)), _gloffset_GetTexImage, parameters)
-#define GET_GetTexImage(disp) GET_by_offset(disp, _gloffset_GetTexImage)
-#define SET_GetTexImage(disp, fn) SET_by_offset(disp, _gloffset_GetTexImage, fn)
-#define CALL_GetTexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexParameterfv, parameters)
-#define GET_GetTexParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexParameterfv)
-#define SET_GetTexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterfv, fn)
-#define CALL_GetTexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameteriv, parameters)
-#define GET_GetTexParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexParameteriv)
-#define SET_GetTexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameteriv, fn)
-#define CALL_GetTexLevelParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLfloat *)), _gloffset_GetTexLevelParameterfv, parameters)
-#define GET_GetTexLevelParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameterfv)
-#define SET_GetTexLevelParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameterfv, fn)
-#define CALL_GetTexLevelParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint *)), _gloffset_GetTexLevelParameteriv, parameters)
-#define GET_GetTexLevelParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameteriv)
-#define SET_GetTexLevelParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameteriv, fn)
-#define CALL_IsEnabled(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_IsEnabled, parameters)
-#define GET_IsEnabled(disp) GET_by_offset(disp, _gloffset_IsEnabled)
-#define SET_IsEnabled(disp, fn) SET_by_offset(disp, _gloffset_IsEnabled, fn)
-#define CALL_IsList(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsList, parameters)
-#define GET_IsList(disp) GET_by_offset(disp, _gloffset_IsList)
-#define SET_IsList(disp, fn) SET_by_offset(disp, _gloffset_IsList, fn)
-#define CALL_DepthRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthRange, parameters)
-#define GET_DepthRange(disp) GET_by_offset(disp, _gloffset_DepthRange)
-#define SET_DepthRange(disp, fn) SET_by_offset(disp, _gloffset_DepthRange, fn)
-#define CALL_Frustum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Frustum, parameters)
-#define GET_Frustum(disp) GET_by_offset(disp, _gloffset_Frustum)
-#define SET_Frustum(disp, fn) SET_by_offset(disp, _gloffset_Frustum, fn)
-#define CALL_LoadIdentity(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_LoadIdentity, parameters)
-#define GET_LoadIdentity(disp) GET_by_offset(disp, _gloffset_LoadIdentity)
-#define SET_LoadIdentity(disp, fn) SET_by_offset(disp, _gloffset_LoadIdentity, fn)
-#define CALL_LoadMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadMatrixf, parameters)
-#define GET_LoadMatrixf(disp) GET_by_offset(disp, _gloffset_LoadMatrixf)
-#define SET_LoadMatrixf(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixf, fn)
-#define CALL_LoadMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadMatrixd, parameters)
-#define GET_LoadMatrixd(disp) GET_by_offset(disp, _gloffset_LoadMatrixd)
-#define SET_LoadMatrixd(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixd, fn)
-#define CALL_MatrixMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_MatrixMode, parameters)
-#define GET_MatrixMode(disp) GET_by_offset(disp, _gloffset_MatrixMode)
-#define SET_MatrixMode(disp, fn) SET_by_offset(disp, _gloffset_MatrixMode, fn)
-#define CALL_MultMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultMatrixf, parameters)
-#define GET_MultMatrixf(disp) GET_by_offset(disp, _gloffset_MultMatrixf)
-#define SET_MultMatrixf(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixf, fn)
-#define CALL_MultMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultMatrixd, parameters)
-#define GET_MultMatrixd(disp) GET_by_offset(disp, _gloffset_MultMatrixd)
-#define SET_MultMatrixd(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixd, fn)
-#define CALL_Ortho(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Ortho, parameters)
-#define GET_Ortho(disp) GET_by_offset(disp, _gloffset_Ortho)
-#define SET_Ortho(disp, fn) SET_by_offset(disp, _gloffset_Ortho, fn)
-#define CALL_PopMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopMatrix, parameters)
-#define GET_PopMatrix(disp) GET_by_offset(disp, _gloffset_PopMatrix)
-#define SET_PopMatrix(disp, fn) SET_by_offset(disp, _gloffset_PopMatrix, fn)
-#define CALL_PushMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PushMatrix, parameters)
-#define GET_PushMatrix(disp) GET_by_offset(disp, _gloffset_PushMatrix)
-#define SET_PushMatrix(disp, fn) SET_by_offset(disp, _gloffset_PushMatrix, fn)
-#define CALL_Rotated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rotated, parameters)
-#define GET_Rotated(disp) GET_by_offset(disp, _gloffset_Rotated)
-#define SET_Rotated(disp, fn) SET_by_offset(disp, _gloffset_Rotated, fn)
-#define CALL_Rotatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rotatef, parameters)
-#define GET_Rotatef(disp) GET_by_offset(disp, _gloffset_Rotatef)
-#define SET_Rotatef(disp, fn) SET_by_offset(disp, _gloffset_Rotatef, fn)
-#define CALL_Scaled(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Scaled, parameters)
-#define GET_Scaled(disp) GET_by_offset(disp, _gloffset_Scaled)
-#define SET_Scaled(disp, fn) SET_by_offset(disp, _gloffset_Scaled, fn)
-#define CALL_Scalef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Scalef, parameters)
-#define GET_Scalef(disp) GET_by_offset(disp, _gloffset_Scalef)
-#define SET_Scalef(disp, fn) SET_by_offset(disp, _gloffset_Scalef, fn)
-#define CALL_Translated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Translated, parameters)
-#define GET_Translated(disp) GET_by_offset(disp, _gloffset_Translated)
-#define SET_Translated(disp, fn) SET_by_offset(disp, _gloffset_Translated, fn)
-#define CALL_Translatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Translatef, parameters)
-#define GET_Translatef(disp) GET_by_offset(disp, _gloffset_Translatef)
-#define SET_Translatef(disp, fn) SET_by_offset(disp, _gloffset_Translatef, fn)
-#define CALL_Viewport(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Viewport, parameters)
-#define GET_Viewport(disp) GET_by_offset(disp, _gloffset_Viewport)
-#define SET_Viewport(disp, fn) SET_by_offset(disp, _gloffset_Viewport, fn)
-#define CALL_ArrayElement(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ArrayElement, parameters)
-#define GET_ArrayElement(disp) GET_by_offset(disp, _gloffset_ArrayElement)
-#define SET_ArrayElement(disp, fn) SET_by_offset(disp, _gloffset_ArrayElement, fn)
-#define CALL_BindTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTexture, parameters)
-#define GET_BindTexture(disp) GET_by_offset(disp, _gloffset_BindTexture)
-#define SET_BindTexture(disp, fn) SET_by_offset(disp, _gloffset_BindTexture, fn)
-#define CALL_ColorPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_ColorPointer, parameters)
-#define GET_ColorPointer(disp) GET_by_offset(disp, _gloffset_ColorPointer)
-#define SET_ColorPointer(disp, fn) SET_by_offset(disp, _gloffset_ColorPointer, fn)
-#define CALL_DisableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DisableClientState, parameters)
-#define GET_DisableClientState(disp) GET_by_offset(disp, _gloffset_DisableClientState)
-#define SET_DisableClientState(disp, fn) SET_by_offset(disp, _gloffset_DisableClientState, fn)
-#define CALL_DrawArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei)), _gloffset_DrawArrays, parameters)
-#define GET_DrawArrays(disp) GET_by_offset(disp, _gloffset_DrawArrays)
-#define SET_DrawArrays(disp, fn) SET_by_offset(disp, _gloffset_DrawArrays, fn)
-#define CALL_DrawElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawElements, parameters)
-#define GET_DrawElements(disp) GET_by_offset(disp, _gloffset_DrawElements)
-#define SET_DrawElements(disp, fn) SET_by_offset(disp, _gloffset_DrawElements, fn)
-#define CALL_EdgeFlagPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_EdgeFlagPointer, parameters)
-#define GET_EdgeFlagPointer(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointer)
-#define SET_EdgeFlagPointer(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointer, fn)
-#define CALL_EnableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EnableClientState, parameters)
-#define GET_EnableClientState(disp) GET_by_offset(disp, _gloffset_EnableClientState)
-#define SET_EnableClientState(disp, fn) SET_by_offset(disp, _gloffset_EnableClientState, fn)
-#define CALL_IndexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_IndexPointer, parameters)
-#define GET_IndexPointer(disp) GET_by_offset(disp, _gloffset_IndexPointer)
-#define SET_IndexPointer(disp, fn) SET_by_offset(disp, _gloffset_IndexPointer, fn)
-#define CALL_Indexub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte)), _gloffset_Indexub, parameters)
-#define GET_Indexub(disp) GET_by_offset(disp, _gloffset_Indexub)
-#define SET_Indexub(disp, fn) SET_by_offset(disp, _gloffset_Indexub, fn)
-#define CALL_Indexubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Indexubv, parameters)
-#define GET_Indexubv(disp) GET_by_offset(disp, _gloffset_Indexubv)
-#define SET_Indexubv(disp, fn) SET_by_offset(disp, _gloffset_Indexubv, fn)
-#define CALL_InterleavedArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_InterleavedArrays, parameters)
-#define GET_InterleavedArrays(disp) GET_by_offset(disp, _gloffset_InterleavedArrays)
-#define SET_InterleavedArrays(disp, fn) SET_by_offset(disp, _gloffset_InterleavedArrays, fn)
-#define CALL_NormalPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_NormalPointer, parameters)
-#define GET_NormalPointer(disp) GET_by_offset(disp, _gloffset_NormalPointer)
-#define SET_NormalPointer(disp, fn) SET_by_offset(disp, _gloffset_NormalPointer, fn)
-#define CALL_PolygonOffset(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffset, parameters)
-#define GET_PolygonOffset(disp) GET_by_offset(disp, _gloffset_PolygonOffset)
-#define SET_PolygonOffset(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffset, fn)
-#define CALL_TexCoordPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_TexCoordPointer, parameters)
-#define GET_TexCoordPointer(disp) GET_by_offset(disp, _gloffset_TexCoordPointer)
-#define SET_TexCoordPointer(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointer, fn)
-#define CALL_VertexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexPointer, parameters)
-#define GET_VertexPointer(disp) GET_by_offset(disp, _gloffset_VertexPointer)
-#define SET_VertexPointer(disp, fn) SET_by_offset(disp, _gloffset_VertexPointer, fn)
-#define CALL_AreTexturesResident(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreTexturesResident, parameters)
-#define GET_AreTexturesResident(disp) GET_by_offset(disp, _gloffset_AreTexturesResident)
-#define SET_AreTexturesResident(disp, fn) SET_by_offset(disp, _gloffset_AreTexturesResident, fn)
-#define CALL_CopyTexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)), _gloffset_CopyTexImage1D, parameters)
-#define GET_CopyTexImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexImage1D)
-#define SET_CopyTexImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage1D, fn)
-#define CALL_CopyTexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)), _gloffset_CopyTexImage2D, parameters)
-#define GET_CopyTexImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexImage2D)
-#define SET_CopyTexImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage2D, fn)
-#define CALL_CopyTexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei)), _gloffset_CopyTexSubImage1D, parameters)
-#define GET_CopyTexSubImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage1D)
-#define SET_CopyTexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage1D, fn)
-#define CALL_CopyTexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage2D, parameters)
-#define GET_CopyTexSubImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage2D)
-#define SET_CopyTexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage2D, fn)
-#define CALL_DeleteTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTextures, parameters)
-#define GET_DeleteTextures(disp) GET_by_offset(disp, _gloffset_DeleteTextures)
-#define SET_DeleteTextures(disp, fn) SET_by_offset(disp, _gloffset_DeleteTextures, fn)
-#define CALL_GenTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTextures, parameters)
-#define GET_GenTextures(disp) GET_by_offset(disp, _gloffset_GenTextures)
-#define SET_GenTextures(disp, fn) SET_by_offset(disp, _gloffset_GenTextures, fn)
-#define CALL_GetPointerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid **)), _gloffset_GetPointerv, parameters)
-#define GET_GetPointerv(disp) GET_by_offset(disp, _gloffset_GetPointerv)
-#define SET_GetPointerv(disp, fn) SET_by_offset(disp, _gloffset_GetPointerv, fn)
-#define CALL_IsTexture(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTexture, parameters)
-#define GET_IsTexture(disp) GET_by_offset(disp, _gloffset_IsTexture)
-#define SET_IsTexture(disp, fn) SET_by_offset(disp, _gloffset_IsTexture, fn)
-#define CALL_PrioritizeTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, const GLclampf *)), _gloffset_PrioritizeTextures, parameters)
-#define GET_PrioritizeTextures(disp) GET_by_offset(disp, _gloffset_PrioritizeTextures)
-#define SET_PrioritizeTextures(disp, fn) SET_by_offset(disp, _gloffset_PrioritizeTextures, fn)
-#define CALL_TexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage1D, parameters)
-#define GET_TexSubImage1D(disp) GET_by_offset(disp, _gloffset_TexSubImage1D)
-#define SET_TexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage1D, fn)
-#define CALL_TexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage2D, parameters)
-#define GET_TexSubImage2D(disp) GET_by_offset(disp, _gloffset_TexSubImage2D)
-#define SET_TexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage2D, fn)
-#define CALL_PopClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopClientAttrib, parameters)
-#define GET_PopClientAttrib(disp) GET_by_offset(disp, _gloffset_PopClientAttrib)
-#define SET_PopClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopClientAttrib, fn)
-#define CALL_PushClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushClientAttrib, parameters)
-#define GET_PushClientAttrib(disp) GET_by_offset(disp, _gloffset_PushClientAttrib)
-#define SET_PushClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushClientAttrib, fn)
-#define CALL_BlendColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_BlendColor, parameters)
-#define GET_BlendColor(disp) GET_by_offset(disp, _gloffset_BlendColor)
-#define SET_BlendColor(disp, fn) SET_by_offset(disp, _gloffset_BlendColor, fn)
-#define CALL_BlendEquation(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BlendEquation, parameters)
-#define GET_BlendEquation(disp) GET_by_offset(disp, _gloffset_BlendEquation)
-#define SET_BlendEquation(disp, fn) SET_by_offset(disp, _gloffset_BlendEquation, fn)
-#define CALL_DrawRangeElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawRangeElements, parameters)
-#define GET_DrawRangeElements(disp) GET_by_offset(disp, _gloffset_DrawRangeElements)
-#define SET_DrawRangeElements(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElements, fn)
-#define CALL_ColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorTable, parameters)
-#define GET_ColorTable(disp) GET_by_offset(disp, _gloffset_ColorTable)
-#define SET_ColorTable(disp, fn) SET_by_offset(disp, _gloffset_ColorTable, fn)
-#define CALL_ColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ColorTableParameterfv, parameters)
-#define GET_ColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_ColorTableParameterfv)
-#define SET_ColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameterfv, fn)
-#define CALL_ColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ColorTableParameteriv, parameters)
-#define GET_ColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_ColorTableParameteriv)
-#define SET_ColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameteriv, fn)
-#define CALL_CopyColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyColorTable, parameters)
-#define GET_CopyColorTable(disp) GET_by_offset(disp, _gloffset_CopyColorTable)
-#define SET_CopyColorTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorTable, fn)
-#define CALL_GetColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetColorTable, parameters)
-#define GET_GetColorTable(disp) GET_by_offset(disp, _gloffset_GetColorTable)
-#define SET_GetColorTable(disp, fn) SET_by_offset(disp, _gloffset_GetColorTable, fn)
-#define CALL_GetColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetColorTableParameterfv, parameters)
-#define GET_GetColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameterfv)
-#define SET_GetColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameterfv, fn)
-#define CALL_GetColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetColorTableParameteriv, parameters)
-#define GET_GetColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameteriv)
-#define SET_GetColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameteriv, fn)
-#define CALL_ColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorSubTable, parameters)
-#define GET_ColorSubTable(disp) GET_by_offset(disp, _gloffset_ColorSubTable)
-#define SET_ColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_ColorSubTable, fn)
-#define CALL_CopyColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLint, GLint, GLsizei)), _gloffset_CopyColorSubTable, parameters)
-#define GET_CopyColorSubTable(disp) GET_by_offset(disp, _gloffset_CopyColorSubTable)
-#define SET_CopyColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorSubTable, fn)
-#define CALL_ConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter1D, parameters)
-#define GET_ConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter1D)
-#define SET_ConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter1D, fn)
-#define CALL_ConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter2D, parameters)
-#define GET_ConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter2D)
-#define SET_ConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter2D, fn)
-#define CALL_ConvolutionParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_ConvolutionParameterf, parameters)
-#define GET_ConvolutionParameterf(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterf)
-#define SET_ConvolutionParameterf(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterf, fn)
-#define CALL_ConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ConvolutionParameterfv, parameters)
-#define GET_ConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterfv)
-#define SET_ConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterfv, fn)
-#define CALL_ConvolutionParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_ConvolutionParameteri, parameters)
-#define GET_ConvolutionParameteri(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteri)
-#define SET_ConvolutionParameteri(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteri, fn)
-#define CALL_ConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ConvolutionParameteriv, parameters)
-#define GET_ConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteriv)
-#define SET_ConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteriv, fn)
-#define CALL_CopyConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyConvolutionFilter1D, parameters)
-#define GET_CopyConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter1D)
-#define SET_CopyConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter1D, fn)
-#define CALL_CopyConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyConvolutionFilter2D, parameters)
-#define GET_CopyConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter2D)
-#define SET_CopyConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter2D, fn)
-#define CALL_GetConvolutionFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetConvolutionFilter, parameters)
-#define GET_GetConvolutionFilter(disp) GET_by_offset(disp, _gloffset_GetConvolutionFilter)
-#define SET_GetConvolutionFilter(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionFilter, fn)
-#define CALL_GetConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetConvolutionParameterfv, parameters)
-#define GET_GetConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameterfv)
-#define SET_GetConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameterfv, fn)
-#define CALL_GetConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetConvolutionParameteriv, parameters)
-#define GET_GetConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameteriv)
-#define SET_GetConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameteriv, fn)
-#define CALL_GetSeparableFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)), _gloffset_GetSeparableFilter, parameters)
-#define GET_GetSeparableFilter(disp) GET_by_offset(disp, _gloffset_GetSeparableFilter)
-#define SET_GetSeparableFilter(disp, fn) SET_by_offset(disp, _gloffset_GetSeparableFilter, fn)
-#define CALL_SeparableFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)), _gloffset_SeparableFilter2D, parameters)
-#define GET_SeparableFilter2D(disp) GET_by_offset(disp, _gloffset_SeparableFilter2D)
-#define SET_SeparableFilter2D(disp, fn) SET_by_offset(disp, _gloffset_SeparableFilter2D, fn)
-#define CALL_GetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetHistogram, parameters)
-#define GET_GetHistogram(disp) GET_by_offset(disp, _gloffset_GetHistogram)
-#define SET_GetHistogram(disp, fn) SET_by_offset(disp, _gloffset_GetHistogram, fn)
-#define CALL_GetHistogramParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetHistogramParameterfv, parameters)
-#define GET_GetHistogramParameterfv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameterfv)
-#define SET_GetHistogramParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameterfv, fn)
-#define CALL_GetHistogramParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetHistogramParameteriv, parameters)
-#define GET_GetHistogramParameteriv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameteriv)
-#define SET_GetHistogramParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameteriv, fn)
-#define CALL_GetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetMinmax, parameters)
-#define GET_GetMinmax(disp) GET_by_offset(disp, _gloffset_GetMinmax)
-#define SET_GetMinmax(disp, fn) SET_by_offset(disp, _gloffset_GetMinmax, fn)
-#define CALL_GetMinmaxParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMinmaxParameterfv, parameters)
-#define GET_GetMinmaxParameterfv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameterfv)
-#define SET_GetMinmaxParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameterfv, fn)
-#define CALL_GetMinmaxParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMinmaxParameteriv, parameters)
-#define GET_GetMinmaxParameteriv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameteriv)
-#define SET_GetMinmaxParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameteriv, fn)
-#define CALL_Histogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLboolean)), _gloffset_Histogram, parameters)
-#define GET_Histogram(disp) GET_by_offset(disp, _gloffset_Histogram)
-#define SET_Histogram(disp, fn) SET_by_offset(disp, _gloffset_Histogram, fn)
-#define CALL_Minmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLboolean)), _gloffset_Minmax, parameters)
-#define GET_Minmax(disp) GET_by_offset(disp, _gloffset_Minmax)
-#define SET_Minmax(disp, fn) SET_by_offset(disp, _gloffset_Minmax, fn)
-#define CALL_ResetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetHistogram, parameters)
-#define GET_ResetHistogram(disp) GET_by_offset(disp, _gloffset_ResetHistogram)
-#define SET_ResetHistogram(disp, fn) SET_by_offset(disp, _gloffset_ResetHistogram, fn)
-#define CALL_ResetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetMinmax, parameters)
-#define GET_ResetMinmax(disp) GET_by_offset(disp, _gloffset_ResetMinmax)
-#define SET_ResetMinmax(disp, fn) SET_by_offset(disp, _gloffset_ResetMinmax, fn)
-#define CALL_TexImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage3D, parameters)
-#define GET_TexImage3D(disp) GET_by_offset(disp, _gloffset_TexImage3D)
-#define SET_TexImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexImage3D, fn)
-#define CALL_TexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage3D, parameters)
-#define GET_TexSubImage3D(disp) GET_by_offset(disp, _gloffset_TexSubImage3D)
-#define SET_TexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage3D, fn)
-#define CALL_CopyTexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage3D, parameters)
-#define GET_CopyTexSubImage3D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage3D)
-#define SET_CopyTexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage3D, fn)
-#define CALL_ActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveTextureARB, parameters)
-#define GET_ActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ActiveTextureARB)
-#define SET_ActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ActiveTextureARB, fn)
-#define CALL_ClientActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ClientActiveTextureARB, parameters)
-#define GET_ClientActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ClientActiveTextureARB)
-#define SET_ClientActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ClientActiveTextureARB, fn)
-#define CALL_MultiTexCoord1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble)), _gloffset_MultiTexCoord1dARB, parameters)
-#define GET_MultiTexCoord1dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dARB)
-#define SET_MultiTexCoord1dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dARB, fn)
-#define CALL_MultiTexCoord1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord1dvARB, parameters)
-#define GET_MultiTexCoord1dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dvARB)
-#define SET_MultiTexCoord1dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dvARB, fn)
-#define CALL_MultiTexCoord1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_MultiTexCoord1fARB, parameters)
-#define GET_MultiTexCoord1fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fARB)
-#define SET_MultiTexCoord1fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fARB, fn)
-#define CALL_MultiTexCoord1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord1fvARB, parameters)
-#define GET_MultiTexCoord1fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fvARB)
-#define SET_MultiTexCoord1fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fvARB, fn)
-#define CALL_MultiTexCoord1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_MultiTexCoord1iARB, parameters)
-#define GET_MultiTexCoord1iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1iARB)
-#define SET_MultiTexCoord1iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1iARB, fn)
-#define CALL_MultiTexCoord1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord1ivARB, parameters)
-#define GET_MultiTexCoord1ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1ivARB)
-#define SET_MultiTexCoord1ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1ivARB, fn)
-#define CALL_MultiTexCoord1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort)), _gloffset_MultiTexCoord1sARB, parameters)
-#define GET_MultiTexCoord1sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1sARB)
-#define SET_MultiTexCoord1sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1sARB, fn)
-#define CALL_MultiTexCoord1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord1svARB, parameters)
-#define GET_MultiTexCoord1svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1svARB)
-#define SET_MultiTexCoord1svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1svARB, fn)
-#define CALL_MultiTexCoord2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble)), _gloffset_MultiTexCoord2dARB, parameters)
-#define GET_MultiTexCoord2dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dARB)
-#define SET_MultiTexCoord2dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dARB, fn)
-#define CALL_MultiTexCoord2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord2dvARB, parameters)
-#define GET_MultiTexCoord2dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dvARB)
-#define SET_MultiTexCoord2dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dvARB, fn)
-#define CALL_MultiTexCoord2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat)), _gloffset_MultiTexCoord2fARB, parameters)
-#define GET_MultiTexCoord2fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fARB)
-#define SET_MultiTexCoord2fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fARB, fn)
-#define CALL_MultiTexCoord2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord2fvARB, parameters)
-#define GET_MultiTexCoord2fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fvARB)
-#define SET_MultiTexCoord2fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fvARB, fn)
-#define CALL_MultiTexCoord2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_MultiTexCoord2iARB, parameters)
-#define GET_MultiTexCoord2iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2iARB)
-#define SET_MultiTexCoord2iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2iARB, fn)
-#define CALL_MultiTexCoord2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord2ivARB, parameters)
-#define GET_MultiTexCoord2ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2ivARB)
-#define SET_MultiTexCoord2ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2ivARB, fn)
-#define CALL_MultiTexCoord2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort)), _gloffset_MultiTexCoord2sARB, parameters)
-#define GET_MultiTexCoord2sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2sARB)
-#define SET_MultiTexCoord2sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2sARB, fn)
-#define CALL_MultiTexCoord2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord2svARB, parameters)
-#define GET_MultiTexCoord2svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2svARB)
-#define SET_MultiTexCoord2svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2svARB, fn)
-#define CALL_MultiTexCoord3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord3dARB, parameters)
-#define GET_MultiTexCoord3dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dARB)
-#define SET_MultiTexCoord3dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dARB, fn)
-#define CALL_MultiTexCoord3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord3dvARB, parameters)
-#define GET_MultiTexCoord3dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dvARB)
-#define SET_MultiTexCoord3dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dvARB, fn)
-#define CALL_MultiTexCoord3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord3fARB, parameters)
-#define GET_MultiTexCoord3fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fARB)
-#define SET_MultiTexCoord3fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fARB, fn)
-#define CALL_MultiTexCoord3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord3fvARB, parameters)
-#define GET_MultiTexCoord3fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fvARB)
-#define SET_MultiTexCoord3fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fvARB, fn)
-#define CALL_MultiTexCoord3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint)), _gloffset_MultiTexCoord3iARB, parameters)
-#define GET_MultiTexCoord3iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3iARB)
-#define SET_MultiTexCoord3iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3iARB, fn)
-#define CALL_MultiTexCoord3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord3ivARB, parameters)
-#define GET_MultiTexCoord3ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3ivARB)
-#define SET_MultiTexCoord3ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3ivARB, fn)
-#define CALL_MultiTexCoord3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord3sARB, parameters)
-#define GET_MultiTexCoord3sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3sARB)
-#define SET_MultiTexCoord3sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3sARB, fn)
-#define CALL_MultiTexCoord3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord3svARB, parameters)
-#define GET_MultiTexCoord3svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3svARB)
-#define SET_MultiTexCoord3svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3svARB, fn)
-#define CALL_MultiTexCoord4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord4dARB, parameters)
-#define GET_MultiTexCoord4dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dARB)
-#define SET_MultiTexCoord4dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dARB, fn)
-#define CALL_MultiTexCoord4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord4dvARB, parameters)
-#define GET_MultiTexCoord4dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dvARB)
-#define SET_MultiTexCoord4dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dvARB, fn)
-#define CALL_MultiTexCoord4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord4fARB, parameters)
-#define GET_MultiTexCoord4fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fARB)
-#define SET_MultiTexCoord4fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fARB, fn)
-#define CALL_MultiTexCoord4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord4fvARB, parameters)
-#define GET_MultiTexCoord4fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fvARB)
-#define SET_MultiTexCoord4fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fvARB, fn)
-#define CALL_MultiTexCoord4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_MultiTexCoord4iARB, parameters)
-#define GET_MultiTexCoord4iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4iARB)
-#define SET_MultiTexCoord4iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4iARB, fn)
-#define CALL_MultiTexCoord4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord4ivARB, parameters)
-#define GET_MultiTexCoord4ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4ivARB)
-#define SET_MultiTexCoord4ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4ivARB, fn)
-#define CALL_MultiTexCoord4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord4sARB, parameters)
-#define GET_MultiTexCoord4sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4sARB)
-#define SET_MultiTexCoord4sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4sARB, fn)
-#define CALL_MultiTexCoord4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord4svARB, parameters)
-#define GET_MultiTexCoord4svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4svARB)
-#define SET_MultiTexCoord4svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4svARB, fn)
-#define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_AttachShader, parameters)
-#define GET_AttachShader(disp) GET_by_offset(disp, _gloffset_AttachShader)
-#define SET_AttachShader(disp, fn) SET_by_offset(disp, _gloffset_AttachShader, fn)
-#define CALL_CreateProgram(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(void)), _gloffset_CreateProgram, parameters)
-#define GET_CreateProgram(disp) GET_by_offset(disp, _gloffset_CreateProgram)
-#define SET_CreateProgram(disp, fn) SET_by_offset(disp, _gloffset_CreateProgram, fn)
-#define CALL_CreateShader(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum)), _gloffset_CreateShader, parameters)
-#define GET_CreateShader(disp) GET_by_offset(disp, _gloffset_CreateShader)
-#define SET_CreateShader(disp, fn) SET_by_offset(disp, _gloffset_CreateShader, fn)
-#define CALL_DeleteProgram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteProgram, parameters)
-#define GET_DeleteProgram(disp) GET_by_offset(disp, _gloffset_DeleteProgram)
-#define SET_DeleteProgram(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgram, fn)
-#define CALL_DeleteShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteShader, parameters)
-#define GET_DeleteShader(disp) GET_by_offset(disp, _gloffset_DeleteShader)
-#define SET_DeleteShader(disp, fn) SET_by_offset(disp, _gloffset_DeleteShader, fn)
-#define CALL_DetachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_DetachShader, parameters)
-#define GET_DetachShader(disp) GET_by_offset(disp, _gloffset_DetachShader)
-#define SET_DetachShader(disp, fn) SET_by_offset(disp, _gloffset_DetachShader, fn)
-#define CALL_GetAttachedShaders(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLuint *)), _gloffset_GetAttachedShaders, parameters)
-#define GET_GetAttachedShaders(disp) GET_by_offset(disp, _gloffset_GetAttachedShaders)
-#define SET_GetAttachedShaders(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedShaders, fn)
-#define CALL_GetProgramInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetProgramInfoLog, parameters)
-#define GET_GetProgramInfoLog(disp) GET_by_offset(disp, _gloffset_GetProgramInfoLog)
-#define SET_GetProgramInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetProgramInfoLog, fn)
-#define CALL_GetProgramiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramiv, parameters)
-#define GET_GetProgramiv(disp) GET_by_offset(disp, _gloffset_GetProgramiv)
-#define SET_GetProgramiv(disp, fn) SET_by_offset(disp, _gloffset_GetProgramiv, fn)
-#define CALL_GetShaderInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetShaderInfoLog, parameters)
-#define GET_GetShaderInfoLog(disp) GET_by_offset(disp, _gloffset_GetShaderInfoLog)
-#define SET_GetShaderInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetShaderInfoLog, fn)
-#define CALL_GetShaderiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetShaderiv, parameters)
-#define GET_GetShaderiv(disp) GET_by_offset(disp, _gloffset_GetShaderiv)
-#define SET_GetShaderiv(disp, fn) SET_by_offset(disp, _gloffset_GetShaderiv, fn)
-#define CALL_IsProgram(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgram, parameters)
-#define GET_IsProgram(disp) GET_by_offset(disp, _gloffset_IsProgram)
-#define SET_IsProgram(disp, fn) SET_by_offset(disp, _gloffset_IsProgram, fn)
-#define CALL_IsShader(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsShader, parameters)
-#define GET_IsShader(disp) GET_by_offset(disp, _gloffset_IsShader)
-#define SET_IsShader(disp, fn) SET_by_offset(disp, _gloffset_IsShader, fn)
-#define CALL_StencilFuncSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparate, parameters)
-#define GET_StencilFuncSeparate(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparate)
-#define SET_StencilFuncSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparate, fn)
-#define CALL_StencilMaskSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_StencilMaskSeparate, parameters)
-#define GET_StencilMaskSeparate(disp) GET_by_offset(disp, _gloffset_StencilMaskSeparate)
-#define SET_StencilMaskSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilMaskSeparate, fn)
-#define CALL_StencilOpSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_StencilOpSeparate, parameters)
-#define GET_StencilOpSeparate(disp) GET_by_offset(disp, _gloffset_StencilOpSeparate)
-#define SET_StencilOpSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilOpSeparate, fn)
-#define CALL_UniformMatrix2x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x3fv, parameters)
-#define GET_UniformMatrix2x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x3fv)
-#define SET_UniformMatrix2x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x3fv, fn)
-#define CALL_UniformMatrix2x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x4fv, parameters)
-#define GET_UniformMatrix2x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x4fv)
-#define SET_UniformMatrix2x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x4fv, fn)
-#define CALL_UniformMatrix3x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x2fv, parameters)
-#define GET_UniformMatrix3x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x2fv)
-#define SET_UniformMatrix3x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x2fv, fn)
-#define CALL_UniformMatrix3x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x4fv, parameters)
-#define GET_UniformMatrix3x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x4fv)
-#define SET_UniformMatrix3x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x4fv, fn)
-#define CALL_UniformMatrix4x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x2fv, parameters)
-#define GET_UniformMatrix4x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x2fv)
-#define SET_UniformMatrix4x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x2fv, fn)
-#define CALL_UniformMatrix4x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x3fv, parameters)
-#define GET_UniformMatrix4x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x3fv)
-#define SET_UniformMatrix4x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x3fv, fn)
-#define CALL_ClampColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColor, parameters)
-#define GET_ClampColor(disp) GET_by_offset(disp, _gloffset_ClampColor)
-#define SET_ClampColor(disp, fn) SET_by_offset(disp, _gloffset_ClampColor, fn)
-#define CALL_ClearBufferfi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLfloat, GLint)), _gloffset_ClearBufferfi, parameters)
-#define GET_ClearBufferfi(disp) GET_by_offset(disp, _gloffset_ClearBufferfi)
-#define SET_ClearBufferfi(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfi, fn)
-#define CALL_ClearBufferfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLfloat *)), _gloffset_ClearBufferfv, parameters)
-#define GET_ClearBufferfv(disp) GET_by_offset(disp, _gloffset_ClearBufferfv)
-#define SET_ClearBufferfv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfv, fn)
-#define CALL_ClearBufferiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLint *)), _gloffset_ClearBufferiv, parameters)
-#define GET_ClearBufferiv(disp) GET_by_offset(disp, _gloffset_ClearBufferiv)
-#define SET_ClearBufferiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferiv, fn)
-#define CALL_ClearBufferuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLuint *)), _gloffset_ClearBufferuiv, parameters)
-#define GET_ClearBufferuiv(disp) GET_by_offset(disp, _gloffset_ClearBufferuiv)
-#define SET_ClearBufferuiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferuiv, fn)
-#define CALL_GetStringi(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_GetStringi, parameters)
-#define GET_GetStringi(disp) GET_by_offset(disp, _gloffset_GetStringi)
-#define SET_GetStringi(disp, fn) SET_by_offset(disp, _gloffset_GetStringi, fn)
-#define CALL_TexBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint)), _gloffset_TexBuffer, parameters)
-#define GET_TexBuffer(disp) GET_by_offset(disp, _gloffset_TexBuffer)
-#define SET_TexBuffer(disp, fn) SET_by_offset(disp, _gloffset_TexBuffer, fn)
-#define CALL_FramebufferTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture, parameters)
-#define GET_FramebufferTexture(disp) GET_by_offset(disp, _gloffset_FramebufferTexture)
-#define SET_FramebufferTexture(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture, fn)
-#define CALL_GetBufferParameteri64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint64 *)), _gloffset_GetBufferParameteri64v, parameters)
-#define GET_GetBufferParameteri64v(disp) GET_by_offset(disp, _gloffset_GetBufferParameteri64v)
-#define SET_GetBufferParameteri64v(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameteri64v, fn)
-#define CALL_GetInteger64i_v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint64 *)), _gloffset_GetInteger64i_v, parameters)
-#define GET_GetInteger64i_v(disp) GET_by_offset(disp, _gloffset_GetInteger64i_v)
-#define SET_GetInteger64i_v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64i_v, fn)
-#define CALL_VertexAttribDivisor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisor, parameters)
-#define GET_VertexAttribDivisor(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisor)
-#define SET_VertexAttribDivisor(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisor, fn)
-#define CALL_LoadTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadTransposeMatrixdARB, parameters)
-#define GET_LoadTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB)
-#define SET_LoadTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB, fn)
-#define CALL_LoadTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadTransposeMatrixfARB, parameters)
-#define GET_LoadTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB)
-#define SET_LoadTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB, fn)
-#define CALL_MultTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultTransposeMatrixdARB, parameters)
-#define GET_MultTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixdARB)
-#define SET_MultTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixdARB, fn)
-#define CALL_MultTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultTransposeMatrixfARB, parameters)
-#define GET_MultTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixfARB)
-#define SET_MultTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixfARB, fn)
-#define CALL_SampleCoverageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleCoverageARB, parameters)
-#define GET_SampleCoverageARB(disp) GET_by_offset(disp, _gloffset_SampleCoverageARB)
-#define SET_SampleCoverageARB(disp, fn) SET_by_offset(disp, _gloffset_SampleCoverageARB, fn)
-#define CALL_CompressedTexImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage1DARB, parameters)
-#define GET_CompressedTexImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage1DARB)
-#define SET_CompressedTexImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage1DARB, fn)
-#define CALL_CompressedTexImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage2DARB, parameters)
-#define GET_CompressedTexImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage2DARB)
-#define SET_CompressedTexImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage2DARB, fn)
-#define CALL_CompressedTexImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage3DARB, parameters)
-#define GET_CompressedTexImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage3DARB)
-#define SET_CompressedTexImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage3DARB, fn)
-#define CALL_CompressedTexSubImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage1DARB, parameters)
-#define GET_CompressedTexSubImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB)
-#define SET_CompressedTexSubImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB, fn)
-#define CALL_CompressedTexSubImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage2DARB, parameters)
-#define GET_CompressedTexSubImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB)
-#define SET_CompressedTexSubImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB, fn)
-#define CALL_CompressedTexSubImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage3DARB, parameters)
-#define GET_CompressedTexSubImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB)
-#define SET_CompressedTexSubImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB, fn)
-#define CALL_GetCompressedTexImageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLvoid *)), _gloffset_GetCompressedTexImageARB, parameters)
-#define GET_GetCompressedTexImageARB(disp) GET_by_offset(disp, _gloffset_GetCompressedTexImageARB)
-#define SET_GetCompressedTexImageARB(disp, fn) SET_by_offset(disp, _gloffset_GetCompressedTexImageARB, fn)
-#define CALL_DisableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DisableVertexAttribArrayARB, parameters)
-#define GET_DisableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB)
-#define SET_DisableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB, fn)
-#define CALL_EnableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_EnableVertexAttribArrayARB, parameters)
-#define GET_EnableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB)
-#define SET_EnableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB, fn)
-#define CALL_GetProgramEnvParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramEnvParameterdvARB, parameters)
-#define GET_GetProgramEnvParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB)
-#define SET_GetProgramEnvParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB, fn)
-#define CALL_GetProgramEnvParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramEnvParameterfvARB, parameters)
-#define GET_GetProgramEnvParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB)
-#define SET_GetProgramEnvParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB, fn)
-#define CALL_GetProgramLocalParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramLocalParameterdvARB, parameters)
-#define GET_GetProgramLocalParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB)
-#define SET_GetProgramLocalParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB, fn)
-#define CALL_GetProgramLocalParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramLocalParameterfvARB, parameters)
-#define GET_GetProgramLocalParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB)
-#define SET_GetProgramLocalParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB, fn)
-#define CALL_GetProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid *)), _gloffset_GetProgramStringARB, parameters)
-#define GET_GetProgramStringARB(disp) GET_by_offset(disp, _gloffset_GetProgramStringARB)
-#define SET_GetProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringARB, fn)
-#define CALL_GetProgramivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetProgramivARB, parameters)
-#define GET_GetProgramivARB(disp) GET_by_offset(disp, _gloffset_GetProgramivARB)
-#define SET_GetProgramivARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivARB, fn)
-#define CALL_GetVertexAttribdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvARB, parameters)
-#define GET_GetVertexAttribdvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvARB)
-#define SET_GetVertexAttribdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvARB, fn)
-#define CALL_GetVertexAttribfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvARB, parameters)
-#define GET_GetVertexAttribfvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvARB)
-#define SET_GetVertexAttribfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvARB, fn)
-#define CALL_GetVertexAttribivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivARB, parameters)
-#define GET_GetVertexAttribivARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivARB)
-#define SET_GetVertexAttribivARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivARB, fn)
-#define CALL_ProgramEnvParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramEnvParameter4dARB, parameters)
-#define GET_ProgramEnvParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB)
-#define SET_ProgramEnvParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB, fn)
-#define CALL_ProgramEnvParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramEnvParameter4dvARB, parameters)
-#define GET_ProgramEnvParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB)
-#define SET_ProgramEnvParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB, fn)
-#define CALL_ProgramEnvParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramEnvParameter4fARB, parameters)
-#define GET_ProgramEnvParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB)
-#define SET_ProgramEnvParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB, fn)
-#define CALL_ProgramEnvParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramEnvParameter4fvARB, parameters)
-#define GET_ProgramEnvParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB)
-#define SET_ProgramEnvParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB, fn)
-#define CALL_ProgramLocalParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramLocalParameter4dARB, parameters)
-#define GET_ProgramLocalParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB)
-#define SET_ProgramLocalParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB, fn)
-#define CALL_ProgramLocalParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramLocalParameter4dvARB, parameters)
-#define GET_ProgramLocalParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB)
-#define SET_ProgramLocalParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB, fn)
-#define CALL_ProgramLocalParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramLocalParameter4fARB, parameters)
-#define GET_ProgramLocalParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB)
-#define SET_ProgramLocalParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB, fn)
-#define CALL_ProgramLocalParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramLocalParameter4fvARB, parameters)
-#define GET_ProgramLocalParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB)
-#define SET_ProgramLocalParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB, fn)
-#define CALL_ProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, const GLvoid *)), _gloffset_ProgramStringARB, parameters)
-#define GET_ProgramStringARB(disp) GET_by_offset(disp, _gloffset_ProgramStringARB)
-#define SET_ProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramStringARB, fn)
-#define CALL_VertexAttrib1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dARB, parameters)
-#define GET_VertexAttrib1dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dARB)
-#define SET_VertexAttrib1dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dARB, fn)
-#define CALL_VertexAttrib1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvARB, parameters)
-#define GET_VertexAttrib1dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvARB)
-#define SET_VertexAttrib1dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvARB, fn)
-#define CALL_VertexAttrib1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fARB, parameters)
-#define GET_VertexAttrib1fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fARB)
-#define SET_VertexAttrib1fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fARB, fn)
-#define CALL_VertexAttrib1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvARB, parameters)
-#define GET_VertexAttrib1fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvARB)
-#define SET_VertexAttrib1fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvARB, fn)
-#define CALL_VertexAttrib1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sARB, parameters)
-#define GET_VertexAttrib1sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sARB)
-#define SET_VertexAttrib1sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sARB, fn)
-#define CALL_VertexAttrib1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svARB, parameters)
-#define GET_VertexAttrib1svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svARB)
-#define SET_VertexAttrib1svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svARB, fn)
-#define CALL_VertexAttrib2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dARB, parameters)
-#define GET_VertexAttrib2dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dARB)
-#define SET_VertexAttrib2dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dARB, fn)
-#define CALL_VertexAttrib2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvARB, parameters)
-#define GET_VertexAttrib2dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvARB)
-#define SET_VertexAttrib2dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvARB, fn)
-#define CALL_VertexAttrib2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fARB, parameters)
-#define GET_VertexAttrib2fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fARB)
-#define SET_VertexAttrib2fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fARB, fn)
-#define CALL_VertexAttrib2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvARB, parameters)
-#define GET_VertexAttrib2fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvARB)
-#define SET_VertexAttrib2fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvARB, fn)
-#define CALL_VertexAttrib2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sARB, parameters)
-#define GET_VertexAttrib2sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sARB)
-#define SET_VertexAttrib2sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sARB, fn)
-#define CALL_VertexAttrib2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svARB, parameters)
-#define GET_VertexAttrib2svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svARB)
-#define SET_VertexAttrib2svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svARB, fn)
-#define CALL_VertexAttrib3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dARB, parameters)
-#define GET_VertexAttrib3dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dARB)
-#define SET_VertexAttrib3dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dARB, fn)
-#define CALL_VertexAttrib3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvARB, parameters)
-#define GET_VertexAttrib3dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvARB)
-#define SET_VertexAttrib3dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvARB, fn)
-#define CALL_VertexAttrib3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fARB, parameters)
-#define GET_VertexAttrib3fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fARB)
-#define SET_VertexAttrib3fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fARB, fn)
-#define CALL_VertexAttrib3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvARB, parameters)
-#define GET_VertexAttrib3fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvARB)
-#define SET_VertexAttrib3fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvARB, fn)
-#define CALL_VertexAttrib3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sARB, parameters)
-#define GET_VertexAttrib3sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sARB)
-#define SET_VertexAttrib3sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sARB, fn)
-#define CALL_VertexAttrib3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svARB, parameters)
-#define GET_VertexAttrib3svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svARB)
-#define SET_VertexAttrib3svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svARB, fn)
-#define CALL_VertexAttrib4NbvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4NbvARB, parameters)
-#define GET_VertexAttrib4NbvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NbvARB)
-#define SET_VertexAttrib4NbvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NbvARB, fn)
-#define CALL_VertexAttrib4NivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4NivARB, parameters)
-#define GET_VertexAttrib4NivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NivARB)
-#define SET_VertexAttrib4NivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NivARB, fn)
-#define CALL_VertexAttrib4NsvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4NsvARB, parameters)
-#define GET_VertexAttrib4NsvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NsvARB)
-#define SET_VertexAttrib4NsvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NsvARB, fn)
-#define CALL_VertexAttrib4NubARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4NubARB, parameters)
-#define GET_VertexAttrib4NubARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubARB)
-#define SET_VertexAttrib4NubARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubARB, fn)
-#define CALL_VertexAttrib4NubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4NubvARB, parameters)
-#define GET_VertexAttrib4NubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubvARB)
-#define SET_VertexAttrib4NubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubvARB, fn)
-#define CALL_VertexAttrib4NuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4NuivARB, parameters)
-#define GET_VertexAttrib4NuivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NuivARB)
-#define SET_VertexAttrib4NuivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NuivARB, fn)
-#define CALL_VertexAttrib4NusvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4NusvARB, parameters)
-#define GET_VertexAttrib4NusvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NusvARB)
-#define SET_VertexAttrib4NusvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NusvARB, fn)
-#define CALL_VertexAttrib4bvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4bvARB, parameters)
-#define GET_VertexAttrib4bvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4bvARB)
-#define SET_VertexAttrib4bvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4bvARB, fn)
-#define CALL_VertexAttrib4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dARB, parameters)
-#define GET_VertexAttrib4dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dARB)
-#define SET_VertexAttrib4dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dARB, fn)
-#define CALL_VertexAttrib4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvARB, parameters)
-#define GET_VertexAttrib4dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvARB)
-#define SET_VertexAttrib4dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvARB, fn)
-#define CALL_VertexAttrib4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fARB, parameters)
-#define GET_VertexAttrib4fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fARB)
-#define SET_VertexAttrib4fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fARB, fn)
-#define CALL_VertexAttrib4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvARB, parameters)
-#define GET_VertexAttrib4fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvARB)
-#define SET_VertexAttrib4fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvARB, fn)
-#define CALL_VertexAttrib4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4ivARB, parameters)
-#define GET_VertexAttrib4ivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ivARB)
-#define SET_VertexAttrib4ivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ivARB, fn)
-#define CALL_VertexAttrib4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sARB, parameters)
-#define GET_VertexAttrib4sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sARB)
-#define SET_VertexAttrib4sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sARB, fn)
-#define CALL_VertexAttrib4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svARB, parameters)
-#define GET_VertexAttrib4svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svARB)
-#define SET_VertexAttrib4svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svARB, fn)
-#define CALL_VertexAttrib4ubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvARB, parameters)
-#define GET_VertexAttrib4ubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvARB)
-#define SET_VertexAttrib4ubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvARB, fn)
-#define CALL_VertexAttrib4uivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4uivARB, parameters)
-#define GET_VertexAttrib4uivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4uivARB)
-#define SET_VertexAttrib4uivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4uivARB, fn)
-#define CALL_VertexAttrib4usvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4usvARB, parameters)
-#define GET_VertexAttrib4usvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4usvARB)
-#define SET_VertexAttrib4usvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4usvARB, fn)
-#define CALL_VertexAttribPointerARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerARB, parameters)
-#define GET_VertexAttribPointerARB(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerARB)
-#define SET_VertexAttribPointerARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerARB, fn)
-#define CALL_BindBufferARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindBufferARB, parameters)
-#define GET_BindBufferARB(disp) GET_by_offset(disp, _gloffset_BindBufferARB)
-#define SET_BindBufferARB(disp, fn) SET_by_offset(disp, _gloffset_BindBufferARB, fn)
-#define CALL_BufferDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum)), _gloffset_BufferDataARB, parameters)
-#define GET_BufferDataARB(disp) GET_by_offset(disp, _gloffset_BufferDataARB)
-#define SET_BufferDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferDataARB, fn)
-#define CALL_BufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *)), _gloffset_BufferSubDataARB, parameters)
-#define GET_BufferSubDataARB(disp) GET_by_offset(disp, _gloffset_BufferSubDataARB)
-#define SET_BufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferSubDataARB, fn)
-#define CALL_DeleteBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteBuffersARB, parameters)
-#define GET_DeleteBuffersARB(disp) GET_by_offset(disp, _gloffset_DeleteBuffersARB)
-#define SET_DeleteBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteBuffersARB, fn)
-#define CALL_GenBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenBuffersARB, parameters)
-#define GET_GenBuffersARB(disp) GET_by_offset(disp, _gloffset_GenBuffersARB)
-#define SET_GenBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_GenBuffersARB, fn)
-#define CALL_GetBufferParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetBufferParameterivARB, parameters)
-#define GET_GetBufferParameterivARB(disp) GET_by_offset(disp, _gloffset_GetBufferParameterivARB)
-#define SET_GetBufferParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameterivARB, fn)
-#define CALL_GetBufferPointervARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetBufferPointervARB, parameters)
-#define GET_GetBufferPointervARB(disp) GET_by_offset(disp, _gloffset_GetBufferPointervARB)
-#define SET_GetBufferPointervARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferPointervARB, fn)
-#define CALL_GetBufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *)), _gloffset_GetBufferSubDataARB, parameters)
-#define GET_GetBufferSubDataARB(disp) GET_by_offset(disp, _gloffset_GetBufferSubDataARB)
-#define SET_GetBufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferSubDataARB, fn)
-#define CALL_IsBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsBufferARB, parameters)
-#define GET_IsBufferARB(disp) GET_by_offset(disp, _gloffset_IsBufferARB)
-#define SET_IsBufferARB(disp, fn) SET_by_offset(disp, _gloffset_IsBufferARB, fn)
-#define CALL_MapBufferARB(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_MapBufferARB, parameters)
-#define GET_MapBufferARB(disp) GET_by_offset(disp, _gloffset_MapBufferARB)
-#define SET_MapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_MapBufferARB, fn)
-#define CALL_UnmapBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_UnmapBufferARB, parameters)
-#define GET_UnmapBufferARB(disp) GET_by_offset(disp, _gloffset_UnmapBufferARB)
-#define SET_UnmapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_UnmapBufferARB, fn)
-#define CALL_BeginQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BeginQueryARB, parameters)
-#define GET_BeginQueryARB(disp) GET_by_offset(disp, _gloffset_BeginQueryARB)
-#define SET_BeginQueryARB(disp, fn) SET_by_offset(disp, _gloffset_BeginQueryARB, fn)
-#define CALL_DeleteQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteQueriesARB, parameters)
-#define GET_DeleteQueriesARB(disp) GET_by_offset(disp, _gloffset_DeleteQueriesARB)
-#define SET_DeleteQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteQueriesARB, fn)
-#define CALL_EndQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EndQueryARB, parameters)
-#define GET_EndQueryARB(disp) GET_by_offset(disp, _gloffset_EndQueryARB)
-#define SET_EndQueryARB(disp, fn) SET_by_offset(disp, _gloffset_EndQueryARB, fn)
-#define CALL_GenQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenQueriesARB, parameters)
-#define GET_GenQueriesARB(disp) GET_by_offset(disp, _gloffset_GenQueriesARB)
-#define SET_GenQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_GenQueriesARB, fn)
-#define CALL_GetQueryObjectivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetQueryObjectivARB, parameters)
-#define GET_GetQueryObjectivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectivARB)
-#define SET_GetQueryObjectivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectivARB, fn)
-#define CALL_GetQueryObjectuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetQueryObjectuivARB, parameters)
-#define GET_GetQueryObjectuivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectuivARB)
-#define SET_GetQueryObjectuivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectuivARB, fn)
-#define CALL_GetQueryivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetQueryivARB, parameters)
-#define GET_GetQueryivARB(disp) GET_by_offset(disp, _gloffset_GetQueryivARB)
-#define SET_GetQueryivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryivARB, fn)
-#define CALL_IsQueryARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsQueryARB, parameters)
-#define GET_IsQueryARB(disp) GET_by_offset(disp, _gloffset_IsQueryARB)
-#define SET_IsQueryARB(disp, fn) SET_by_offset(disp, _gloffset_IsQueryARB, fn)
-#define CALL_AttachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_AttachObjectARB, parameters)
-#define GET_AttachObjectARB(disp) GET_by_offset(disp, _gloffset_AttachObjectARB)
-#define SET_AttachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_AttachObjectARB, fn)
-#define CALL_CompileShaderARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_CompileShaderARB, parameters)
-#define GET_CompileShaderARB(disp) GET_by_offset(disp, _gloffset_CompileShaderARB)
-#define SET_CompileShaderARB(disp, fn) SET_by_offset(disp, _gloffset_CompileShaderARB, fn)
-#define CALL_CreateProgramObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(void)), _gloffset_CreateProgramObjectARB, parameters)
-#define GET_CreateProgramObjectARB(disp) GET_by_offset(disp, _gloffset_CreateProgramObjectARB)
-#define SET_CreateProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateProgramObjectARB, fn)
-#define CALL_CreateShaderObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_CreateShaderObjectARB, parameters)
-#define GET_CreateShaderObjectARB(disp) GET_by_offset(disp, _gloffset_CreateShaderObjectARB)
-#define SET_CreateShaderObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderObjectARB, fn)
-#define CALL_DeleteObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_DeleteObjectARB, parameters)
-#define GET_DeleteObjectARB(disp) GET_by_offset(disp, _gloffset_DeleteObjectARB)
-#define SET_DeleteObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteObjectARB, fn)
-#define CALL_DetachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_DetachObjectARB, parameters)
-#define GET_DetachObjectARB(disp) GET_by_offset(disp, _gloffset_DetachObjectARB)
-#define SET_DetachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DetachObjectARB, fn)
-#define CALL_GetActiveUniformARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveUniformARB, parameters)
-#define GET_GetActiveUniformARB(disp) GET_by_offset(disp, _gloffset_GetActiveUniformARB)
-#define SET_GetActiveUniformARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveUniformARB, fn)
-#define CALL_GetAttachedObjectsARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)), _gloffset_GetAttachedObjectsARB, parameters)
-#define GET_GetAttachedObjectsARB(disp) GET_by_offset(disp, _gloffset_GetAttachedObjectsARB)
-#define SET_GetAttachedObjectsARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedObjectsARB, fn)
-#define CALL_GetHandleARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_GetHandleARB, parameters)
-#define GET_GetHandleARB(disp) GET_by_offset(disp, _gloffset_GetHandleARB)
-#define SET_GetHandleARB(disp, fn) SET_by_offset(disp, _gloffset_GetHandleARB, fn)
-#define CALL_GetInfoLogARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetInfoLogARB, parameters)
-#define GET_GetInfoLogARB(disp) GET_by_offset(disp, _gloffset_GetInfoLogARB)
-#define SET_GetInfoLogARB(disp, fn) SET_by_offset(disp, _gloffset_GetInfoLogARB, fn)
-#define CALL_GetObjectParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLfloat *)), _gloffset_GetObjectParameterfvARB, parameters)
-#define GET_GetObjectParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterfvARB)
-#define SET_GetObjectParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterfvARB, fn)
-#define CALL_GetObjectParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLint *)), _gloffset_GetObjectParameterivARB, parameters)
-#define GET_GetObjectParameterivARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivARB)
-#define SET_GetObjectParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivARB, fn)
-#define CALL_GetShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetShaderSourceARB, parameters)
-#define GET_GetShaderSourceARB(disp) GET_by_offset(disp, _gloffset_GetShaderSourceARB)
-#define SET_GetShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_GetShaderSourceARB, fn)
-#define CALL_GetUniformLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetUniformLocationARB, parameters)
-#define GET_GetUniformLocationARB(disp) GET_by_offset(disp, _gloffset_GetUniformLocationARB)
-#define SET_GetUniformLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformLocationARB, fn)
-#define CALL_GetUniformfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLfloat *)), _gloffset_GetUniformfvARB, parameters)
-#define GET_GetUniformfvARB(disp) GET_by_offset(disp, _gloffset_GetUniformfvARB)
-#define SET_GetUniformfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformfvARB, fn)
-#define CALL_GetUniformivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLint *)), _gloffset_GetUniformivARB, parameters)
-#define GET_GetUniformivARB(disp) GET_by_offset(disp, _gloffset_GetUniformivARB)
-#define SET_GetUniformivARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformivARB, fn)
-#define CALL_LinkProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_LinkProgramARB, parameters)
-#define GET_LinkProgramARB(disp) GET_by_offset(disp, _gloffset_LinkProgramARB)
-#define SET_LinkProgramARB(disp, fn) SET_by_offset(disp, _gloffset_LinkProgramARB, fn)
-#define CALL_ShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *)), _gloffset_ShaderSourceARB, parameters)
-#define GET_ShaderSourceARB(disp) GET_by_offset(disp, _gloffset_ShaderSourceARB)
-#define SET_ShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_ShaderSourceARB, fn)
-#define CALL_Uniform1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat)), _gloffset_Uniform1fARB, parameters)
-#define GET_Uniform1fARB(disp) GET_by_offset(disp, _gloffset_Uniform1fARB)
-#define SET_Uniform1fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fARB, fn)
-#define CALL_Uniform1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform1fvARB, parameters)
-#define GET_Uniform1fvARB(disp) GET_by_offset(disp, _gloffset_Uniform1fvARB)
-#define SET_Uniform1fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fvARB, fn)
-#define CALL_Uniform1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Uniform1iARB, parameters)
-#define GET_Uniform1iARB(disp) GET_by_offset(disp, _gloffset_Uniform1iARB)
-#define SET_Uniform1iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1iARB, fn)
-#define CALL_Uniform1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform1ivARB, parameters)
-#define GET_Uniform1ivARB(disp) GET_by_offset(disp, _gloffset_Uniform1ivARB)
-#define SET_Uniform1ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1ivARB, fn)
-#define CALL_Uniform2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_Uniform2fARB, parameters)
-#define GET_Uniform2fARB(disp) GET_by_offset(disp, _gloffset_Uniform2fARB)
-#define SET_Uniform2fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fARB, fn)
-#define CALL_Uniform2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform2fvARB, parameters)
-#define GET_Uniform2fvARB(disp) GET_by_offset(disp, _gloffset_Uniform2fvARB)
-#define SET_Uniform2fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fvARB, fn)
-#define CALL_Uniform2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Uniform2iARB, parameters)
-#define GET_Uniform2iARB(disp) GET_by_offset(disp, _gloffset_Uniform2iARB)
-#define SET_Uniform2iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2iARB, fn)
-#define CALL_Uniform2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform2ivARB, parameters)
-#define GET_Uniform2ivARB(disp) GET_by_offset(disp, _gloffset_Uniform2ivARB)
-#define SET_Uniform2ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2ivARB, fn)
-#define CALL_Uniform3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform3fARB, parameters)
-#define GET_Uniform3fARB(disp) GET_by_offset(disp, _gloffset_Uniform3fARB)
-#define SET_Uniform3fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fARB, fn)
-#define CALL_Uniform3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform3fvARB, parameters)
-#define GET_Uniform3fvARB(disp) GET_by_offset(disp, _gloffset_Uniform3fvARB)
-#define SET_Uniform3fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fvARB, fn)
-#define CALL_Uniform3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Uniform3iARB, parameters)
-#define GET_Uniform3iARB(disp) GET_by_offset(disp, _gloffset_Uniform3iARB)
-#define SET_Uniform3iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3iARB, fn)
-#define CALL_Uniform3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform3ivARB, parameters)
-#define GET_Uniform3ivARB(disp) GET_by_offset(disp, _gloffset_Uniform3ivARB)
-#define SET_Uniform3ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3ivARB, fn)
-#define CALL_Uniform4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform4fARB, parameters)
-#define GET_Uniform4fARB(disp) GET_by_offset(disp, _gloffset_Uniform4fARB)
-#define SET_Uniform4fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fARB, fn)
-#define CALL_Uniform4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform4fvARB, parameters)
-#define GET_Uniform4fvARB(disp) GET_by_offset(disp, _gloffset_Uniform4fvARB)
-#define SET_Uniform4fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fvARB, fn)
-#define CALL_Uniform4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint)), _gloffset_Uniform4iARB, parameters)
-#define GET_Uniform4iARB(disp) GET_by_offset(disp, _gloffset_Uniform4iARB)
-#define SET_Uniform4iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4iARB, fn)
-#define CALL_Uniform4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform4ivARB, parameters)
-#define GET_Uniform4ivARB(disp) GET_by_offset(disp, _gloffset_Uniform4ivARB)
-#define SET_Uniform4ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4ivARB, fn)
-#define CALL_UniformMatrix2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2fvARB, parameters)
-#define GET_UniformMatrix2fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix2fvARB)
-#define SET_UniformMatrix2fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2fvARB, fn)
-#define CALL_UniformMatrix3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3fvARB, parameters)
-#define GET_UniformMatrix3fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix3fvARB)
-#define SET_UniformMatrix3fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3fvARB, fn)
-#define CALL_UniformMatrix4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4fvARB, parameters)
-#define GET_UniformMatrix4fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix4fvARB)
-#define SET_UniformMatrix4fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4fvARB, fn)
-#define CALL_UseProgramObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_UseProgramObjectARB, parameters)
-#define GET_UseProgramObjectARB(disp) GET_by_offset(disp, _gloffset_UseProgramObjectARB)
-#define SET_UseProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_UseProgramObjectARB, fn)
-#define CALL_ValidateProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_ValidateProgramARB, parameters)
-#define GET_ValidateProgramARB(disp) GET_by_offset(disp, _gloffset_ValidateProgramARB)
-#define SET_ValidateProgramARB(disp, fn) SET_by_offset(disp, _gloffset_ValidateProgramARB, fn)
-#define CALL_BindAttribLocationARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, const GLcharARB *)), _gloffset_BindAttribLocationARB, parameters)
-#define GET_BindAttribLocationARB(disp) GET_by_offset(disp, _gloffset_BindAttribLocationARB)
-#define SET_BindAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_BindAttribLocationARB, fn)
-#define CALL_GetActiveAttribARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveAttribARB, parameters)
-#define GET_GetActiveAttribARB(disp) GET_by_offset(disp, _gloffset_GetActiveAttribARB)
-#define SET_GetActiveAttribARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveAttribARB, fn)
-#define CALL_GetAttribLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetAttribLocationARB, parameters)
-#define GET_GetAttribLocationARB(disp) GET_by_offset(disp, _gloffset_GetAttribLocationARB)
-#define SET_GetAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttribLocationARB, fn)
-#define CALL_DrawBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLenum *)), _gloffset_DrawBuffersARB, parameters)
-#define GET_DrawBuffersARB(disp) GET_by_offset(disp, _gloffset_DrawBuffersARB)
-#define SET_DrawBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffersARB, fn)
-#define CALL_ClampColorARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColorARB, parameters)
-#define GET_ClampColorARB(disp) GET_by_offset(disp, _gloffset_ClampColorARB)
-#define SET_ClampColorARB(disp, fn) SET_by_offset(disp, _gloffset_ClampColorARB, fn)
-#define CALL_DrawArraysInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei, GLsizei)), _gloffset_DrawArraysInstancedARB, parameters)
-#define GET_DrawArraysInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawArraysInstancedARB)
-#define SET_DrawArraysInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawArraysInstancedARB, fn)
-#define CALL_DrawElementsInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)), _gloffset_DrawElementsInstancedARB, parameters)
-#define GET_DrawElementsInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawElementsInstancedARB)
-#define SET_DrawElementsInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsInstancedARB, fn)
-#define CALL_RenderbufferStorageMultisample(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageMultisample, parameters)
-#define GET_RenderbufferStorageMultisample(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageMultisample)
-#define SET_RenderbufferStorageMultisample(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageMultisample, fn)
-#define CALL_FramebufferTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTextureARB, parameters)
-#define GET_FramebufferTextureARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureARB)
-#define SET_FramebufferTextureARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureARB, fn)
-#define CALL_FramebufferTextureFaceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLenum)), _gloffset_FramebufferTextureFaceARB, parameters)
-#define GET_FramebufferTextureFaceARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureFaceARB)
-#define SET_FramebufferTextureFaceARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureFaceARB, fn)
-#define CALL_ProgramParameteriARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint)), _gloffset_ProgramParameteriARB, parameters)
-#define GET_ProgramParameteriARB(disp) GET_by_offset(disp, _gloffset_ProgramParameteriARB)
-#define SET_ProgramParameteriARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameteriARB, fn)
-#define CALL_VertexAttribDivisorARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisorARB, parameters)
-#define GET_VertexAttribDivisorARB(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisorARB)
-#define SET_VertexAttribDivisorARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisorARB, fn)
-#define CALL_FlushMappedBufferRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRange, parameters)
-#define GET_FlushMappedBufferRange(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRange)
-#define SET_FlushMappedBufferRange(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRange, fn)
-#define CALL_MapBufferRange(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr, GLbitfield)), _gloffset_MapBufferRange, parameters)
-#define GET_MapBufferRange(disp) GET_by_offset(disp, _gloffset_MapBufferRange)
-#define SET_MapBufferRange(disp, fn) SET_by_offset(disp, _gloffset_MapBufferRange, fn)
-#define CALL_TexBufferARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint)), _gloffset_TexBufferARB, parameters)
-#define GET_TexBufferARB(disp) GET_by_offset(disp, _gloffset_TexBufferARB)
-#define SET_TexBufferARB(disp, fn) SET_by_offset(disp, _gloffset_TexBufferARB, fn)
-#define CALL_BindVertexArray(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArray, parameters)
-#define GET_BindVertexArray(disp) GET_by_offset(disp, _gloffset_BindVertexArray)
-#define SET_BindVertexArray(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArray, fn)
-#define CALL_GenVertexArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArrays, parameters)
-#define GET_GenVertexArrays(disp) GET_by_offset(disp, _gloffset_GenVertexArrays)
-#define SET_GenVertexArrays(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArrays, fn)
-#define CALL_CopyBufferSubData(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)), _gloffset_CopyBufferSubData, parameters)
-#define GET_CopyBufferSubData(disp) GET_by_offset(disp, _gloffset_CopyBufferSubData)
-#define SET_CopyBufferSubData(disp, fn) SET_by_offset(disp, _gloffset_CopyBufferSubData, fn)
-#define CALL_ClientWaitSync(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_ClientWaitSync, parameters)
-#define GET_ClientWaitSync(disp) GET_by_offset(disp, _gloffset_ClientWaitSync)
-#define SET_ClientWaitSync(disp, fn) SET_by_offset(disp, _gloffset_ClientWaitSync, fn)
-#define CALL_DeleteSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync)), _gloffset_DeleteSync, parameters)
-#define GET_DeleteSync(disp) GET_by_offset(disp, _gloffset_DeleteSync)
-#define SET_DeleteSync(disp, fn) SET_by_offset(disp, _gloffset_DeleteSync, fn)
-#define CALL_FenceSync(disp, parameters) CALL_by_offset(disp, (GLsync (GLAPIENTRYP)(GLenum, GLbitfield)), _gloffset_FenceSync, parameters)
-#define GET_FenceSync(disp) GET_by_offset(disp, _gloffset_FenceSync)
-#define SET_FenceSync(disp, fn) SET_by_offset(disp, _gloffset_FenceSync, fn)
-#define CALL_GetInteger64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint64 *)), _gloffset_GetInteger64v, parameters)
-#define GET_GetInteger64v(disp) GET_by_offset(disp, _gloffset_GetInteger64v)
-#define SET_GetInteger64v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64v, fn)
-#define CALL_GetSynciv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)), _gloffset_GetSynciv, parameters)
-#define GET_GetSynciv(disp) GET_by_offset(disp, _gloffset_GetSynciv)
-#define SET_GetSynciv(disp, fn) SET_by_offset(disp, _gloffset_GetSynciv, fn)
-#define CALL_IsSync(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsync)), _gloffset_IsSync, parameters)
-#define GET_IsSync(disp) GET_by_offset(disp, _gloffset_IsSync)
-#define SET_IsSync(disp, fn) SET_by_offset(disp, _gloffset_IsSync, fn)
-#define CALL_WaitSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_WaitSync, parameters)
-#define GET_WaitSync(disp) GET_by_offset(disp, _gloffset_WaitSync)
-#define SET_WaitSync(disp, fn) SET_by_offset(disp, _gloffset_WaitSync, fn)
-#define CALL_DrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawElementsBaseVertex, parameters)
-#define GET_DrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawElementsBaseVertex)
-#define SET_DrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsBaseVertex, fn)
-#define CALL_DrawRangeElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawRangeElementsBaseVertex, parameters)
-#define GET_DrawRangeElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex)
-#define SET_DrawRangeElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex, fn)
-#define CALL_MultiDrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei, const GLint *)), _gloffset_MultiDrawElementsBaseVertex, parameters)
-#define GET_MultiDrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex)
-#define SET_MultiDrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex, fn)
-#define CALL_BlendEquationSeparateiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendEquationSeparateiARB, parameters)
-#define GET_BlendEquationSeparateiARB(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateiARB)
-#define SET_BlendEquationSeparateiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateiARB, fn)
-#define CALL_BlendEquationiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BlendEquationiARB, parameters)
-#define GET_BlendEquationiARB(disp) GET_by_offset(disp, _gloffset_BlendEquationiARB)
-#define SET_BlendEquationiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationiARB, fn)
-#define CALL_BlendFuncSeparateiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateiARB, parameters)
-#define GET_BlendFuncSeparateiARB(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateiARB)
-#define SET_BlendFuncSeparateiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateiARB, fn)
-#define CALL_BlendFunciARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendFunciARB, parameters)
-#define GET_BlendFunciARB(disp) GET_by_offset(disp, _gloffset_BlendFunciARB)
-#define SET_BlendFunciARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFunciARB, fn)
-#define CALL_BindTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTransformFeedback, parameters)
-#define GET_BindTransformFeedback(disp) GET_by_offset(disp, _gloffset_BindTransformFeedback)
-#define SET_BindTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_BindTransformFeedback, fn)
-#define CALL_DeleteTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTransformFeedbacks, parameters)
-#define GET_DeleteTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_DeleteTransformFeedbacks)
-#define SET_DeleteTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_DeleteTransformFeedbacks, fn)
-#define CALL_DrawTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DrawTransformFeedback, parameters)
-#define GET_DrawTransformFeedback(disp) GET_by_offset(disp, _gloffset_DrawTransformFeedback)
-#define SET_DrawTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_DrawTransformFeedback, fn)
-#define CALL_GenTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTransformFeedbacks, parameters)
-#define GET_GenTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_GenTransformFeedbacks)
-#define SET_GenTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_GenTransformFeedbacks, fn)
-#define CALL_IsTransformFeedback(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTransformFeedback, parameters)
-#define GET_IsTransformFeedback(disp) GET_by_offset(disp, _gloffset_IsTransformFeedback)
-#define SET_IsTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_IsTransformFeedback, fn)
-#define CALL_PauseTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PauseTransformFeedback, parameters)
-#define GET_PauseTransformFeedback(disp) GET_by_offset(disp, _gloffset_PauseTransformFeedback)
-#define SET_PauseTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_PauseTransformFeedback, fn)
-#define CALL_ResumeTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResumeTransformFeedback, parameters)
-#define GET_ResumeTransformFeedback(disp) GET_by_offset(disp, _gloffset_ResumeTransformFeedback)
-#define SET_ResumeTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_ResumeTransformFeedback, fn)
-#define CALL_ClearDepthf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf)), _gloffset_ClearDepthf, parameters)
-#define GET_ClearDepthf(disp) GET_by_offset(disp, _gloffset_ClearDepthf)
-#define SET_ClearDepthf(disp, fn) SET_by_offset(disp, _gloffset_ClearDepthf, fn)
-#define CALL_DepthRangef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf)), _gloffset_DepthRangef, parameters)
-#define GET_DepthRangef(disp) GET_by_offset(disp, _gloffset_DepthRangef)
-#define SET_DepthRangef(disp, fn) SET_by_offset(disp, _gloffset_DepthRangef, fn)
-#define CALL_GetShaderPrecisionFormat(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *, GLint *)), _gloffset_GetShaderPrecisionFormat, parameters)
-#define GET_GetShaderPrecisionFormat(disp) GET_by_offset(disp, _gloffset_GetShaderPrecisionFormat)
-#define SET_GetShaderPrecisionFormat(disp, fn) SET_by_offset(disp, _gloffset_GetShaderPrecisionFormat, fn)
-#define CALL_ReleaseShaderCompiler(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ReleaseShaderCompiler, parameters)
-#define GET_ReleaseShaderCompiler(disp) GET_by_offset(disp, _gloffset_ReleaseShaderCompiler)
-#define SET_ReleaseShaderCompiler(disp, fn) SET_by_offset(disp, _gloffset_ReleaseShaderCompiler, fn)
-#define CALL_ShaderBinary(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei)), _gloffset_ShaderBinary, parameters)
-#define GET_ShaderBinary(disp) GET_by_offset(disp, _gloffset_ShaderBinary)
-#define SET_ShaderBinary(disp, fn) SET_by_offset(disp, _gloffset_ShaderBinary, fn)
-#define CALL_PolygonOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffsetEXT, parameters)
-#define GET_PolygonOffsetEXT(disp) GET_by_offset(disp, _gloffset_PolygonOffsetEXT)
-#define SET_PolygonOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffsetEXT, fn)
-#define CALL_GetPixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelTexGenParameterfvSGIS, parameters)
-#define GET_GetPixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS)
-#define SET_GetPixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS, fn)
-#define CALL_GetPixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetPixelTexGenParameterivSGIS, parameters)
-#define GET_GetPixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS)
-#define SET_GetPixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS, fn)
-#define CALL_PixelTexGenParameterfSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTexGenParameterfSGIS, parameters)
-#define GET_PixelTexGenParameterfSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS)
-#define SET_PixelTexGenParameterfSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS, fn)
-#define CALL_PixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PixelTexGenParameterfvSGIS, parameters)
-#define GET_PixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS)
-#define SET_PixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS, fn)
-#define CALL_PixelTexGenParameteriSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTexGenParameteriSGIS, parameters)
-#define GET_PixelTexGenParameteriSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS)
-#define SET_PixelTexGenParameteriSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS, fn)
-#define CALL_PixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PixelTexGenParameterivSGIS, parameters)
-#define GET_PixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS)
-#define SET_PixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS, fn)
-#define CALL_SampleMaskSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleMaskSGIS, parameters)
-#define GET_SampleMaskSGIS(disp) GET_by_offset(disp, _gloffset_SampleMaskSGIS)
-#define SET_SampleMaskSGIS(disp, fn) SET_by_offset(disp, _gloffset_SampleMaskSGIS, fn)
-#define CALL_SamplePatternSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_SamplePatternSGIS, parameters)
-#define GET_SamplePatternSGIS(disp) GET_by_offset(disp, _gloffset_SamplePatternSGIS)
-#define SET_SamplePatternSGIS(disp, fn) SET_by_offset(disp, _gloffset_SamplePatternSGIS, fn)
-#define CALL_ColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_ColorPointerEXT, parameters)
-#define GET_ColorPointerEXT(disp) GET_by_offset(disp, _gloffset_ColorPointerEXT)
-#define SET_ColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorPointerEXT, fn)
-#define CALL_EdgeFlagPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, const GLboolean *)), _gloffset_EdgeFlagPointerEXT, parameters)
-#define GET_EdgeFlagPointerEXT(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointerEXT)
-#define SET_EdgeFlagPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointerEXT, fn)
-#define CALL_IndexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_IndexPointerEXT, parameters)
-#define GET_IndexPointerEXT(disp) GET_by_offset(disp, _gloffset_IndexPointerEXT)
-#define SET_IndexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_IndexPointerEXT, fn)
-#define CALL_NormalPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_NormalPointerEXT, parameters)
-#define GET_NormalPointerEXT(disp) GET_by_offset(disp, _gloffset_NormalPointerEXT)
-#define SET_NormalPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_NormalPointerEXT, fn)
-#define CALL_TexCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_TexCoordPointerEXT, parameters)
-#define GET_TexCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_TexCoordPointerEXT)
-#define SET_TexCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointerEXT, fn)
-#define CALL_VertexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_VertexPointerEXT, parameters)
-#define GET_VertexPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexPointerEXT)
-#define SET_VertexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexPointerEXT, fn)
-#define CALL_PointParameterfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PointParameterfEXT, parameters)
-#define GET_PointParameterfEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfEXT)
-#define SET_PointParameterfEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfEXT, fn)
-#define CALL_PointParameterfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PointParameterfvEXT, parameters)
-#define GET_PointParameterfvEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfvEXT)
-#define SET_PointParameterfvEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfvEXT, fn)
-#define CALL_LockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei)), _gloffset_LockArraysEXT, parameters)
-#define GET_LockArraysEXT(disp) GET_by_offset(disp, _gloffset_LockArraysEXT)
-#define SET_LockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_LockArraysEXT, fn)
-#define CALL_UnlockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_UnlockArraysEXT, parameters)
-#define GET_UnlockArraysEXT(disp) GET_by_offset(disp, _gloffset_UnlockArraysEXT)
-#define SET_UnlockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_UnlockArraysEXT, fn)
-#define CALL_SecondaryColor3bEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_SecondaryColor3bEXT, parameters)
-#define GET_SecondaryColor3bEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bEXT)
-#define SET_SecondaryColor3bEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bEXT, fn)
-#define CALL_SecondaryColor3bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_SecondaryColor3bvEXT, parameters)
-#define GET_SecondaryColor3bvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bvEXT)
-#define SET_SecondaryColor3bvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bvEXT, fn)
-#define CALL_SecondaryColor3dEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_SecondaryColor3dEXT, parameters)
-#define GET_SecondaryColor3dEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dEXT)
-#define SET_SecondaryColor3dEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dEXT, fn)
-#define CALL_SecondaryColor3dvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_SecondaryColor3dvEXT, parameters)
-#define GET_SecondaryColor3dvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dvEXT)
-#define SET_SecondaryColor3dvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dvEXT, fn)
-#define CALL_SecondaryColor3fEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_SecondaryColor3fEXT, parameters)
-#define GET_SecondaryColor3fEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fEXT)
-#define SET_SecondaryColor3fEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fEXT, fn)
-#define CALL_SecondaryColor3fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_SecondaryColor3fvEXT, parameters)
-#define GET_SecondaryColor3fvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fvEXT)
-#define SET_SecondaryColor3fvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fvEXT, fn)
-#define CALL_SecondaryColor3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_SecondaryColor3iEXT, parameters)
-#define GET_SecondaryColor3iEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3iEXT)
-#define SET_SecondaryColor3iEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3iEXT, fn)
-#define CALL_SecondaryColor3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_SecondaryColor3ivEXT, parameters)
-#define GET_SecondaryColor3ivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ivEXT)
-#define SET_SecondaryColor3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ivEXT, fn)
-#define CALL_SecondaryColor3sEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_SecondaryColor3sEXT, parameters)
-#define GET_SecondaryColor3sEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3sEXT)
-#define SET_SecondaryColor3sEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3sEXT, fn)
-#define CALL_SecondaryColor3svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_SecondaryColor3svEXT, parameters)
-#define GET_SecondaryColor3svEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3svEXT)
-#define SET_SecondaryColor3svEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3svEXT, fn)
-#define CALL_SecondaryColor3ubEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_SecondaryColor3ubEXT, parameters)
-#define GET_SecondaryColor3ubEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubEXT)
-#define SET_SecondaryColor3ubEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubEXT, fn)
-#define CALL_SecondaryColor3ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_SecondaryColor3ubvEXT, parameters)
-#define GET_SecondaryColor3ubvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT)
-#define SET_SecondaryColor3ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT, fn)
-#define CALL_SecondaryColor3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_SecondaryColor3uiEXT, parameters)
-#define GET_SecondaryColor3uiEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uiEXT)
-#define SET_SecondaryColor3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uiEXT, fn)
-#define CALL_SecondaryColor3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_SecondaryColor3uivEXT, parameters)
-#define GET_SecondaryColor3uivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uivEXT)
-#define SET_SecondaryColor3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uivEXT, fn)
-#define CALL_SecondaryColor3usEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_SecondaryColor3usEXT, parameters)
-#define GET_SecondaryColor3usEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usEXT)
-#define SET_SecondaryColor3usEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usEXT, fn)
-#define CALL_SecondaryColor3usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_SecondaryColor3usvEXT, parameters)
-#define GET_SecondaryColor3usvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usvEXT)
-#define SET_SecondaryColor3usvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usvEXT, fn)
-#define CALL_SecondaryColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_SecondaryColorPointerEXT, parameters)
-#define GET_SecondaryColorPointerEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColorPointerEXT)
-#define SET_SecondaryColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColorPointerEXT, fn)
-#define CALL_MultiDrawArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *, const GLsizei *, GLsizei)), _gloffset_MultiDrawArraysEXT, parameters)
-#define GET_MultiDrawArraysEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawArraysEXT)
-#define SET_MultiDrawArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawArraysEXT, fn)
-#define CALL_MultiDrawElementsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)), _gloffset_MultiDrawElementsEXT, parameters)
-#define GET_MultiDrawElementsEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsEXT)
-#define SET_MultiDrawElementsEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsEXT, fn)
-#define CALL_FogCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_FogCoordPointerEXT, parameters)
-#define GET_FogCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_FogCoordPointerEXT)
-#define SET_FogCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordPointerEXT, fn)
-#define CALL_FogCoorddEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_FogCoorddEXT, parameters)
-#define GET_FogCoorddEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddEXT)
-#define SET_FogCoorddEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddEXT, fn)
-#define CALL_FogCoorddvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_FogCoorddvEXT, parameters)
-#define GET_FogCoorddvEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddvEXT)
-#define SET_FogCoorddvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddvEXT, fn)
-#define CALL_FogCoordfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_FogCoordfEXT, parameters)
-#define GET_FogCoordfEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfEXT)
-#define SET_FogCoordfEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfEXT, fn)
-#define CALL_FogCoordfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_FogCoordfvEXT, parameters)
-#define GET_FogCoordfvEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfvEXT)
-#define SET_FogCoordfvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfvEXT, fn)
-#define CALL_PixelTexGenSGIX(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_PixelTexGenSGIX, parameters)
-#define GET_PixelTexGenSGIX(disp) GET_by_offset(disp, _gloffset_PixelTexGenSGIX)
-#define SET_PixelTexGenSGIX(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenSGIX, fn)
-#define CALL_BlendFuncSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateEXT, parameters)
-#define GET_BlendFuncSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateEXT)
-#define SET_BlendFuncSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateEXT, fn)
-#define CALL_FlushVertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_FlushVertexArrayRangeNV, parameters)
-#define GET_FlushVertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV)
-#define SET_FlushVertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV, fn)
-#define CALL_VertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_VertexArrayRangeNV, parameters)
-#define GET_VertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_VertexArrayRangeNV)
-#define SET_VertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_VertexArrayRangeNV, fn)
-#define CALL_CombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)), _gloffset_CombinerInputNV, parameters)
-#define GET_CombinerInputNV(disp) GET_by_offset(disp, _gloffset_CombinerInputNV)
-#define SET_CombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerInputNV, fn)
-#define CALL_CombinerOutputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)), _gloffset_CombinerOutputNV, parameters)
-#define GET_CombinerOutputNV(disp) GET_by_offset(disp, _gloffset_CombinerOutputNV)
-#define SET_CombinerOutputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerOutputNV, fn)
-#define CALL_CombinerParameterfNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_CombinerParameterfNV, parameters)
-#define GET_CombinerParameterfNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfNV)
-#define SET_CombinerParameterfNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfNV, fn)
-#define CALL_CombinerParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_CombinerParameterfvNV, parameters)
-#define GET_CombinerParameterfvNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfvNV)
-#define SET_CombinerParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfvNV, fn)
-#define CALL_CombinerParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_CombinerParameteriNV, parameters)
-#define GET_CombinerParameteriNV(disp) GET_by_offset(disp, _gloffset_CombinerParameteriNV)
-#define SET_CombinerParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameteriNV, fn)
-#define CALL_CombinerParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_CombinerParameterivNV, parameters)
-#define GET_CombinerParameterivNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterivNV)
-#define SET_CombinerParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterivNV, fn)
-#define CALL_FinalCombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_FinalCombinerInputNV, parameters)
-#define GET_FinalCombinerInputNV(disp) GET_by_offset(disp, _gloffset_FinalCombinerInputNV)
-#define SET_FinalCombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_FinalCombinerInputNV, fn)
-#define CALL_GetCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerInputParameterfvNV, parameters)
-#define GET_GetCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV)
-#define SET_GetCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV, fn)
-#define CALL_GetCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerInputParameterivNV, parameters)
-#define GET_GetCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV)
-#define SET_GetCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV, fn)
-#define CALL_GetCombinerOutputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerOutputParameterfvNV, parameters)
-#define GET_GetCombinerOutputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV)
-#define SET_GetCombinerOutputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV, fn)
-#define CALL_GetCombinerOutputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerOutputParameterivNV, parameters)
-#define GET_GetCombinerOutputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV)
-#define SET_GetCombinerOutputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV, fn)
-#define CALL_GetFinalCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetFinalCombinerInputParameterfvNV, parameters)
-#define GET_GetFinalCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV)
-#define SET_GetFinalCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV, fn)
-#define CALL_GetFinalCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetFinalCombinerInputParameterivNV, parameters)
-#define GET_GetFinalCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV)
-#define SET_GetFinalCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV, fn)
-#define CALL_ResizeBuffersMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResizeBuffersMESA, parameters)
-#define GET_ResizeBuffersMESA(disp) GET_by_offset(disp, _gloffset_ResizeBuffersMESA)
-#define SET_ResizeBuffersMESA(disp, fn) SET_by_offset(disp, _gloffset_ResizeBuffersMESA, fn)
-#define CALL_WindowPos2dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_WindowPos2dMESA, parameters)
-#define GET_WindowPos2dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dMESA)
-#define SET_WindowPos2dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dMESA, fn)
-#define CALL_WindowPos2dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos2dvMESA, parameters)
-#define GET_WindowPos2dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dvMESA)
-#define SET_WindowPos2dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dvMESA, fn)
-#define CALL_WindowPos2fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_WindowPos2fMESA, parameters)
-#define GET_WindowPos2fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fMESA)
-#define SET_WindowPos2fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fMESA, fn)
-#define CALL_WindowPos2fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos2fvMESA, parameters)
-#define GET_WindowPos2fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fvMESA)
-#define SET_WindowPos2fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fvMESA, fn)
-#define CALL_WindowPos2iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_WindowPos2iMESA, parameters)
-#define GET_WindowPos2iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2iMESA)
-#define SET_WindowPos2iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2iMESA, fn)
-#define CALL_WindowPos2ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos2ivMESA, parameters)
-#define GET_WindowPos2ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2ivMESA)
-#define SET_WindowPos2ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2ivMESA, fn)
-#define CALL_WindowPos2sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_WindowPos2sMESA, parameters)
-#define GET_WindowPos2sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2sMESA)
-#define SET_WindowPos2sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2sMESA, fn)
-#define CALL_WindowPos2svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos2svMESA, parameters)
-#define GET_WindowPos2svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2svMESA)
-#define SET_WindowPos2svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2svMESA, fn)
-#define CALL_WindowPos3dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos3dMESA, parameters)
-#define GET_WindowPos3dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dMESA)
-#define SET_WindowPos3dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dMESA, fn)
-#define CALL_WindowPos3dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos3dvMESA, parameters)
-#define GET_WindowPos3dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dvMESA)
-#define SET_WindowPos3dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dvMESA, fn)
-#define CALL_WindowPos3fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos3fMESA, parameters)
-#define GET_WindowPos3fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fMESA)
-#define SET_WindowPos3fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fMESA, fn)
-#define CALL_WindowPos3fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos3fvMESA, parameters)
-#define GET_WindowPos3fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fvMESA)
-#define SET_WindowPos3fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fvMESA, fn)
-#define CALL_WindowPos3iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_WindowPos3iMESA, parameters)
-#define GET_WindowPos3iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3iMESA)
-#define SET_WindowPos3iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3iMESA, fn)
-#define CALL_WindowPos3ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos3ivMESA, parameters)
-#define GET_WindowPos3ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3ivMESA)
-#define SET_WindowPos3ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3ivMESA, fn)
-#define CALL_WindowPos3sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_WindowPos3sMESA, parameters)
-#define GET_WindowPos3sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3sMESA)
-#define SET_WindowPos3sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3sMESA, fn)
-#define CALL_WindowPos3svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos3svMESA, parameters)
-#define GET_WindowPos3svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3svMESA)
-#define SET_WindowPos3svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3svMESA, fn)
-#define CALL_WindowPos4dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos4dMESA, parameters)
-#define GET_WindowPos4dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dMESA)
-#define SET_WindowPos4dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dMESA, fn)
-#define CALL_WindowPos4dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos4dvMESA, parameters)
-#define GET_WindowPos4dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dvMESA)
-#define SET_WindowPos4dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dvMESA, fn)
-#define CALL_WindowPos4fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos4fMESA, parameters)
-#define GET_WindowPos4fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fMESA)
-#define SET_WindowPos4fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fMESA, fn)
-#define CALL_WindowPos4fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos4fvMESA, parameters)
-#define GET_WindowPos4fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fvMESA)
-#define SET_WindowPos4fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fvMESA, fn)
-#define CALL_WindowPos4iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_WindowPos4iMESA, parameters)
-#define GET_WindowPos4iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4iMESA)
-#define SET_WindowPos4iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4iMESA, fn)
-#define CALL_WindowPos4ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos4ivMESA, parameters)
-#define GET_WindowPos4ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4ivMESA)
-#define SET_WindowPos4ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4ivMESA, fn)
-#define CALL_WindowPos4sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_WindowPos4sMESA, parameters)
-#define GET_WindowPos4sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4sMESA)
-#define SET_WindowPos4sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4sMESA, fn)
-#define CALL_WindowPos4svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos4svMESA, parameters)
-#define GET_WindowPos4svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4svMESA)
-#define SET_WindowPos4svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4svMESA, fn)
-#define CALL_MultiModeDrawArraysIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint)), _gloffset_MultiModeDrawArraysIBM, parameters)
-#define GET_MultiModeDrawArraysIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM)
-#define SET_MultiModeDrawArraysIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM, fn)
-#define CALL_MultiModeDrawElementsIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint)), _gloffset_MultiModeDrawElementsIBM, parameters)
-#define GET_MultiModeDrawElementsIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM)
-#define SET_MultiModeDrawElementsIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM, fn)
-#define CALL_DeleteFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFencesNV, parameters)
-#define GET_DeleteFencesNV(disp) GET_by_offset(disp, _gloffset_DeleteFencesNV)
-#define SET_DeleteFencesNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteFencesNV, fn)
-#define CALL_FinishFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_FinishFenceNV, parameters)
-#define GET_FinishFenceNV(disp) GET_by_offset(disp, _gloffset_FinishFenceNV)
-#define SET_FinishFenceNV(disp, fn) SET_by_offset(disp, _gloffset_FinishFenceNV, fn)
-#define CALL_GenFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFencesNV, parameters)
-#define GET_GenFencesNV(disp) GET_by_offset(disp, _gloffset_GenFencesNV)
-#define SET_GenFencesNV(disp, fn) SET_by_offset(disp, _gloffset_GenFencesNV, fn)
-#define CALL_GetFenceivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetFenceivNV, parameters)
-#define GET_GetFenceivNV(disp) GET_by_offset(disp, _gloffset_GetFenceivNV)
-#define SET_GetFenceivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFenceivNV, fn)
-#define CALL_IsFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFenceNV, parameters)
-#define GET_IsFenceNV(disp) GET_by_offset(disp, _gloffset_IsFenceNV)
-#define SET_IsFenceNV(disp, fn) SET_by_offset(disp, _gloffset_IsFenceNV, fn)
-#define CALL_SetFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_SetFenceNV, parameters)
-#define GET_SetFenceNV(disp) GET_by_offset(disp, _gloffset_SetFenceNV)
-#define SET_SetFenceNV(disp, fn) SET_by_offset(disp, _gloffset_SetFenceNV, fn)
-#define CALL_TestFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_TestFenceNV, parameters)
-#define GET_TestFenceNV(disp) GET_by_offset(disp, _gloffset_TestFenceNV)
-#define SET_TestFenceNV(disp, fn) SET_by_offset(disp, _gloffset_TestFenceNV, fn)
-#define CALL_AreProgramsResidentNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreProgramsResidentNV, parameters)
-#define GET_AreProgramsResidentNV(disp) GET_by_offset(disp, _gloffset_AreProgramsResidentNV)
-#define SET_AreProgramsResidentNV(disp, fn) SET_by_offset(disp, _gloffset_AreProgramsResidentNV, fn)
-#define CALL_BindProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindProgramNV, parameters)
-#define GET_BindProgramNV(disp) GET_by_offset(disp, _gloffset_BindProgramNV)
-#define SET_BindProgramNV(disp, fn) SET_by_offset(disp, _gloffset_BindProgramNV, fn)
-#define CALL_DeleteProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteProgramsNV, parameters)
-#define GET_DeleteProgramsNV(disp) GET_by_offset(disp, _gloffset_DeleteProgramsNV)
-#define SET_DeleteProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgramsNV, fn)
-#define CALL_ExecuteProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ExecuteProgramNV, parameters)
-#define GET_ExecuteProgramNV(disp) GET_by_offset(disp, _gloffset_ExecuteProgramNV)
-#define SET_ExecuteProgramNV(disp, fn) SET_by_offset(disp, _gloffset_ExecuteProgramNV, fn)
-#define CALL_GenProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenProgramsNV, parameters)
-#define GET_GenProgramsNV(disp) GET_by_offset(disp, _gloffset_GenProgramsNV)
-#define SET_GenProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_GenProgramsNV, fn)
-#define CALL_GetProgramParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLdouble *)), _gloffset_GetProgramParameterdvNV, parameters)
-#define GET_GetProgramParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterdvNV)
-#define SET_GetProgramParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterdvNV, fn)
-#define CALL_GetProgramParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLfloat *)), _gloffset_GetProgramParameterfvNV, parameters)
-#define GET_GetProgramParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterfvNV)
-#define SET_GetProgramParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterfvNV, fn)
-#define CALL_GetProgramStringNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLubyte *)), _gloffset_GetProgramStringNV, parameters)
-#define GET_GetProgramStringNV(disp) GET_by_offset(disp, _gloffset_GetProgramStringNV)
-#define SET_GetProgramStringNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringNV, fn)
-#define CALL_GetProgramivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramivNV, parameters)
-#define GET_GetProgramivNV(disp) GET_by_offset(disp, _gloffset_GetProgramivNV)
-#define SET_GetProgramivNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivNV, fn)
-#define CALL_GetTrackMatrixivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetTrackMatrixivNV, parameters)
-#define GET_GetTrackMatrixivNV(disp) GET_by_offset(disp, _gloffset_GetTrackMatrixivNV)
-#define SET_GetTrackMatrixivNV(disp, fn) SET_by_offset(disp, _gloffset_GetTrackMatrixivNV, fn)
-#define CALL_GetVertexAttribPointervNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLvoid **)), _gloffset_GetVertexAttribPointervNV, parameters)
-#define GET_GetVertexAttribPointervNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribPointervNV)
-#define SET_GetVertexAttribPointervNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribPointervNV, fn)
-#define CALL_GetVertexAttribdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvNV, parameters)
-#define GET_GetVertexAttribdvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvNV)
-#define SET_GetVertexAttribdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvNV, fn)
-#define CALL_GetVertexAttribfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvNV, parameters)
-#define GET_GetVertexAttribfvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvNV)
-#define SET_GetVertexAttribfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvNV, fn)
-#define CALL_GetVertexAttribivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivNV, parameters)
-#define GET_GetVertexAttribivNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivNV)
-#define SET_GetVertexAttribivNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivNV, fn)
-#define CALL_IsProgramNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgramNV, parameters)
-#define GET_IsProgramNV(disp) GET_by_offset(disp, _gloffset_IsProgramNV)
-#define SET_IsProgramNV(disp, fn) SET_by_offset(disp, _gloffset_IsProgramNV, fn)
-#define CALL_LoadProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLubyte *)), _gloffset_LoadProgramNV, parameters)
-#define GET_LoadProgramNV(disp) GET_by_offset(disp, _gloffset_LoadProgramNV)
-#define SET_LoadProgramNV(disp, fn) SET_by_offset(disp, _gloffset_LoadProgramNV, fn)
-#define CALL_ProgramParameters4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLdouble *)), _gloffset_ProgramParameters4dvNV, parameters)
-#define GET_ProgramParameters4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4dvNV)
-#define SET_ProgramParameters4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4dvNV, fn)
-#define CALL_ProgramParameters4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramParameters4fvNV, parameters)
-#define GET_ProgramParameters4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4fvNV)
-#define SET_ProgramParameters4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4fvNV, fn)
-#define CALL_RequestResidentProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_RequestResidentProgramsNV, parameters)
-#define GET_RequestResidentProgramsNV(disp) GET_by_offset(disp, _gloffset_RequestResidentProgramsNV)
-#define SET_RequestResidentProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_RequestResidentProgramsNV, fn)
-#define CALL_TrackMatrixNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLenum)), _gloffset_TrackMatrixNV, parameters)
-#define GET_TrackMatrixNV(disp) GET_by_offset(disp, _gloffset_TrackMatrixNV)
-#define SET_TrackMatrixNV(disp, fn) SET_by_offset(disp, _gloffset_TrackMatrixNV, fn)
-#define CALL_VertexAttrib1dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dNV, parameters)
-#define GET_VertexAttrib1dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dNV)
-#define SET_VertexAttrib1dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dNV, fn)
-#define CALL_VertexAttrib1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvNV, parameters)
-#define GET_VertexAttrib1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvNV)
-#define SET_VertexAttrib1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvNV, fn)
-#define CALL_VertexAttrib1fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fNV, parameters)
-#define GET_VertexAttrib1fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fNV)
-#define SET_VertexAttrib1fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fNV, fn)
-#define CALL_VertexAttrib1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvNV, parameters)
-#define GET_VertexAttrib1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvNV)
-#define SET_VertexAttrib1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvNV, fn)
-#define CALL_VertexAttrib1sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sNV, parameters)
-#define GET_VertexAttrib1sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sNV)
-#define SET_VertexAttrib1sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sNV, fn)
-#define CALL_VertexAttrib1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svNV, parameters)
-#define GET_VertexAttrib1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svNV)
-#define SET_VertexAttrib1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svNV, fn)
-#define CALL_VertexAttrib2dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dNV, parameters)
-#define GET_VertexAttrib2dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dNV)
-#define SET_VertexAttrib2dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dNV, fn)
-#define CALL_VertexAttrib2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvNV, parameters)
-#define GET_VertexAttrib2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvNV)
-#define SET_VertexAttrib2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvNV, fn)
-#define CALL_VertexAttrib2fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fNV, parameters)
-#define GET_VertexAttrib2fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fNV)
-#define SET_VertexAttrib2fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fNV, fn)
-#define CALL_VertexAttrib2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvNV, parameters)
-#define GET_VertexAttrib2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvNV)
-#define SET_VertexAttrib2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvNV, fn)
-#define CALL_VertexAttrib2sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sNV, parameters)
-#define GET_VertexAttrib2sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sNV)
-#define SET_VertexAttrib2sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sNV, fn)
-#define CALL_VertexAttrib2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svNV, parameters)
-#define GET_VertexAttrib2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svNV)
-#define SET_VertexAttrib2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svNV, fn)
-#define CALL_VertexAttrib3dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dNV, parameters)
-#define GET_VertexAttrib3dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dNV)
-#define SET_VertexAttrib3dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dNV, fn)
-#define CALL_VertexAttrib3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvNV, parameters)
-#define GET_VertexAttrib3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvNV)
-#define SET_VertexAttrib3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvNV, fn)
-#define CALL_VertexAttrib3fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fNV, parameters)
-#define GET_VertexAttrib3fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fNV)
-#define SET_VertexAttrib3fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fNV, fn)
-#define CALL_VertexAttrib3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvNV, parameters)
-#define GET_VertexAttrib3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvNV)
-#define SET_VertexAttrib3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvNV, fn)
-#define CALL_VertexAttrib3sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sNV, parameters)
-#define GET_VertexAttrib3sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sNV)
-#define SET_VertexAttrib3sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sNV, fn)
-#define CALL_VertexAttrib3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svNV, parameters)
-#define GET_VertexAttrib3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svNV)
-#define SET_VertexAttrib3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svNV, fn)
-#define CALL_VertexAttrib4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dNV, parameters)
-#define GET_VertexAttrib4dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dNV)
-#define SET_VertexAttrib4dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dNV, fn)
-#define CALL_VertexAttrib4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvNV, parameters)
-#define GET_VertexAttrib4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvNV)
-#define SET_VertexAttrib4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvNV, fn)
-#define CALL_VertexAttrib4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fNV, parameters)
-#define GET_VertexAttrib4fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fNV)
-#define SET_VertexAttrib4fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fNV, fn)
-#define CALL_VertexAttrib4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvNV, parameters)
-#define GET_VertexAttrib4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvNV)
-#define SET_VertexAttrib4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvNV, fn)
-#define CALL_VertexAttrib4sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sNV, parameters)
-#define GET_VertexAttrib4sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sNV)
-#define SET_VertexAttrib4sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sNV, fn)
-#define CALL_VertexAttrib4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svNV, parameters)
-#define GET_VertexAttrib4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svNV)
-#define SET_VertexAttrib4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svNV, fn)
-#define CALL_VertexAttrib4ubNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4ubNV, parameters)
-#define GET_VertexAttrib4ubNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubNV)
-#define SET_VertexAttrib4ubNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubNV, fn)
-#define CALL_VertexAttrib4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvNV, parameters)
-#define GET_VertexAttrib4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvNV)
-#define SET_VertexAttrib4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvNV, fn)
-#define CALL_VertexAttribPointerNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerNV, parameters)
-#define GET_VertexAttribPointerNV(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerNV)
-#define SET_VertexAttribPointerNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerNV, fn)
-#define CALL_VertexAttribs1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs1dvNV, parameters)
-#define GET_VertexAttribs1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1dvNV)
-#define SET_VertexAttribs1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1dvNV, fn)
-#define CALL_VertexAttribs1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs1fvNV, parameters)
-#define GET_VertexAttribs1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1fvNV)
-#define SET_VertexAttribs1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1fvNV, fn)
-#define CALL_VertexAttribs1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs1svNV, parameters)
-#define GET_VertexAttribs1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1svNV)
-#define SET_VertexAttribs1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1svNV, fn)
-#define CALL_VertexAttribs2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs2dvNV, parameters)
-#define GET_VertexAttribs2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2dvNV)
-#define SET_VertexAttribs2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2dvNV, fn)
-#define CALL_VertexAttribs2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs2fvNV, parameters)
-#define GET_VertexAttribs2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2fvNV)
-#define SET_VertexAttribs2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2fvNV, fn)
-#define CALL_VertexAttribs2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs2svNV, parameters)
-#define GET_VertexAttribs2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2svNV)
-#define SET_VertexAttribs2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2svNV, fn)
-#define CALL_VertexAttribs3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs3dvNV, parameters)
-#define GET_VertexAttribs3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3dvNV)
-#define SET_VertexAttribs3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3dvNV, fn)
-#define CALL_VertexAttribs3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs3fvNV, parameters)
-#define GET_VertexAttribs3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3fvNV)
-#define SET_VertexAttribs3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3fvNV, fn)
-#define CALL_VertexAttribs3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs3svNV, parameters)
-#define GET_VertexAttribs3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3svNV)
-#define SET_VertexAttribs3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3svNV, fn)
-#define CALL_VertexAttribs4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs4dvNV, parameters)
-#define GET_VertexAttribs4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4dvNV)
-#define SET_VertexAttribs4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4dvNV, fn)
-#define CALL_VertexAttribs4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs4fvNV, parameters)
-#define GET_VertexAttribs4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4fvNV)
-#define SET_VertexAttribs4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4fvNV, fn)
-#define CALL_VertexAttribs4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs4svNV, parameters)
-#define GET_VertexAttribs4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4svNV)
-#define SET_VertexAttribs4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4svNV, fn)
-#define CALL_VertexAttribs4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *)), _gloffset_VertexAttribs4ubvNV, parameters)
-#define GET_VertexAttribs4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4ubvNV)
-#define SET_VertexAttribs4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4ubvNV, fn)
-#define CALL_GetTexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetTexBumpParameterfvATI, parameters)
-#define GET_GetTexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI)
-#define SET_GetTexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI, fn)
-#define CALL_GetTexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetTexBumpParameterivATI, parameters)
-#define GET_GetTexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterivATI)
-#define SET_GetTexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterivATI, fn)
-#define CALL_TexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_TexBumpParameterfvATI, parameters)
-#define GET_TexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterfvATI)
-#define SET_TexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterfvATI, fn)
-#define CALL_TexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_TexBumpParameterivATI, parameters)
-#define GET_TexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterivATI)
-#define SET_TexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterivATI, fn)
-#define CALL_AlphaFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp1ATI, parameters)
-#define GET_AlphaFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI)
-#define SET_AlphaFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI, fn)
-#define CALL_AlphaFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp2ATI, parameters)
-#define GET_AlphaFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI)
-#define SET_AlphaFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI, fn)
-#define CALL_AlphaFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp3ATI, parameters)
-#define GET_AlphaFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI)
-#define SET_AlphaFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI, fn)
-#define CALL_BeginFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_BeginFragmentShaderATI, parameters)
-#define GET_BeginFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BeginFragmentShaderATI)
-#define SET_BeginFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BeginFragmentShaderATI, fn)
-#define CALL_BindFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindFragmentShaderATI, parameters)
-#define GET_BindFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BindFragmentShaderATI)
-#define SET_BindFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BindFragmentShaderATI, fn)
-#define CALL_ColorFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp1ATI, parameters)
-#define GET_ColorFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp1ATI)
-#define SET_ColorFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp1ATI, fn)
-#define CALL_ColorFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp2ATI, parameters)
-#define GET_ColorFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp2ATI)
-#define SET_ColorFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp2ATI, fn)
-#define CALL_ColorFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp3ATI, parameters)
-#define GET_ColorFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp3ATI)
-#define SET_ColorFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp3ATI, fn)
-#define CALL_DeleteFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteFragmentShaderATI, parameters)
-#define GET_DeleteFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_DeleteFragmentShaderATI)
-#define SET_DeleteFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_DeleteFragmentShaderATI, fn)
-#define CALL_EndFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndFragmentShaderATI, parameters)
-#define GET_EndFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_EndFragmentShaderATI)
-#define SET_EndFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_EndFragmentShaderATI, fn)
-#define CALL_GenFragmentShadersATI(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLuint)), _gloffset_GenFragmentShadersATI, parameters)
-#define GET_GenFragmentShadersATI(disp) GET_by_offset(disp, _gloffset_GenFragmentShadersATI)
-#define SET_GenFragmentShadersATI(disp, fn) SET_by_offset(disp, _gloffset_GenFragmentShadersATI, fn)
-#define CALL_PassTexCoordATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_PassTexCoordATI, parameters)
-#define GET_PassTexCoordATI(disp) GET_by_offset(disp, _gloffset_PassTexCoordATI)
-#define SET_PassTexCoordATI(disp, fn) SET_by_offset(disp, _gloffset_PassTexCoordATI, fn)
-#define CALL_SampleMapATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_SampleMapATI, parameters)
-#define GET_SampleMapATI(disp) GET_by_offset(disp, _gloffset_SampleMapATI)
-#define SET_SampleMapATI(disp, fn) SET_by_offset(disp, _gloffset_SampleMapATI, fn)
-#define CALL_SetFragmentShaderConstantATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_SetFragmentShaderConstantATI, parameters)
-#define GET_SetFragmentShaderConstantATI(disp) GET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI)
-#define SET_SetFragmentShaderConstantATI(disp, fn) SET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI, fn)
-#define CALL_PointParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PointParameteriNV, parameters)
-#define GET_PointParameteriNV(disp) GET_by_offset(disp, _gloffset_PointParameteriNV)
-#define SET_PointParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameteriNV, fn)
-#define CALL_PointParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PointParameterivNV, parameters)
-#define GET_PointParameterivNV(disp) GET_by_offset(disp, _gloffset_PointParameterivNV)
-#define SET_PointParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameterivNV, fn)
-#define CALL_ActiveStencilFaceEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveStencilFaceEXT, parameters)
-#define GET_ActiveStencilFaceEXT(disp) GET_by_offset(disp, _gloffset_ActiveStencilFaceEXT)
-#define SET_ActiveStencilFaceEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveStencilFaceEXT, fn)
-#define CALL_BindVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArrayAPPLE, parameters)
-#define GET_BindVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_BindVertexArrayAPPLE)
-#define SET_BindVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArrayAPPLE, fn)
-#define CALL_DeleteVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteVertexArraysAPPLE, parameters)
-#define GET_DeleteVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE)
-#define SET_DeleteVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE, fn)
-#define CALL_GenVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArraysAPPLE, parameters)
-#define GET_GenVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_GenVertexArraysAPPLE)
-#define SET_GenVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArraysAPPLE, fn)
-#define CALL_IsVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsVertexArrayAPPLE, parameters)
-#define GET_IsVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_IsVertexArrayAPPLE)
-#define SET_IsVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_IsVertexArrayAPPLE, fn)
-#define CALL_GetProgramNamedParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble *)), _gloffset_GetProgramNamedParameterdvNV, parameters)
-#define GET_GetProgramNamedParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV)
-#define SET_GetProgramNamedParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV, fn)
-#define CALL_GetProgramNamedParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat *)), _gloffset_GetProgramNamedParameterfvNV, parameters)
-#define GET_GetProgramNamedParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV)
-#define SET_GetProgramNamedParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV, fn)
-#define CALL_ProgramNamedParameter4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramNamedParameter4dNV, parameters)
-#define GET_ProgramNamedParameter4dNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV)
-#define SET_ProgramNamedParameter4dNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV, fn)
-#define CALL_ProgramNamedParameter4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLdouble *)), _gloffset_ProgramNamedParameter4dvNV, parameters)
-#define GET_ProgramNamedParameter4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV)
-#define SET_ProgramNamedParameter4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV, fn)
-#define CALL_ProgramNamedParameter4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramNamedParameter4fNV, parameters)
-#define GET_ProgramNamedParameter4fNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV)
-#define SET_ProgramNamedParameter4fNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV, fn)
-#define CALL_ProgramNamedParameter4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLfloat *)), _gloffset_ProgramNamedParameter4fvNV, parameters)
-#define GET_ProgramNamedParameter4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV)
-#define SET_ProgramNamedParameter4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV, fn)
-#define CALL_PrimitiveRestartIndexNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PrimitiveRestartIndexNV, parameters)
-#define GET_PrimitiveRestartIndexNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV)
-#define SET_PrimitiveRestartIndexNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV, fn)
-#define CALL_PrimitiveRestartNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PrimitiveRestartNV, parameters)
-#define GET_PrimitiveRestartNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartNV)
-#define SET_PrimitiveRestartNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartNV, fn)
-#define CALL_DepthBoundsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthBoundsEXT, parameters)
-#define GET_DepthBoundsEXT(disp) GET_by_offset(disp, _gloffset_DepthBoundsEXT)
-#define SET_DepthBoundsEXT(disp, fn) SET_by_offset(disp, _gloffset_DepthBoundsEXT, fn)
-#define CALL_BlendEquationSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendEquationSeparateEXT, parameters)
-#define GET_BlendEquationSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateEXT)
-#define SET_BlendEquationSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateEXT, fn)
-#define CALL_BindFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindFramebufferEXT, parameters)
-#define GET_BindFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BindFramebufferEXT)
-#define SET_BindFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFramebufferEXT, fn)
-#define CALL_BindRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindRenderbufferEXT, parameters)
-#define GET_BindRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_BindRenderbufferEXT)
-#define SET_BindRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindRenderbufferEXT, fn)
-#define CALL_CheckFramebufferStatusEXT(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum)), _gloffset_CheckFramebufferStatusEXT, parameters)
-#define GET_CheckFramebufferStatusEXT(disp) GET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT)
-#define SET_CheckFramebufferStatusEXT(disp, fn) SET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT, fn)
-#define CALL_DeleteFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFramebuffersEXT, parameters)
-#define GET_DeleteFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteFramebuffersEXT)
-#define SET_DeleteFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteFramebuffersEXT, fn)
-#define CALL_DeleteRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteRenderbuffersEXT, parameters)
-#define GET_DeleteRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT)
-#define SET_DeleteRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT, fn)
-#define CALL_FramebufferRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint)), _gloffset_FramebufferRenderbufferEXT, parameters)
-#define GET_FramebufferRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT)
-#define SET_FramebufferRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT, fn)
-#define CALL_FramebufferTexture1DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture1DEXT, parameters)
-#define GET_FramebufferTexture1DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture1DEXT)
-#define SET_FramebufferTexture1DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture1DEXT, fn)
-#define CALL_FramebufferTexture2DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture2DEXT, parameters)
-#define GET_FramebufferTexture2DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture2DEXT)
-#define SET_FramebufferTexture2DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture2DEXT, fn)
-#define CALL_FramebufferTexture3DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTexture3DEXT, parameters)
-#define GET_FramebufferTexture3DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture3DEXT)
-#define SET_FramebufferTexture3DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture3DEXT, fn)
-#define CALL_GenFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFramebuffersEXT, parameters)
-#define GET_GenFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_GenFramebuffersEXT)
-#define SET_GenFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenFramebuffersEXT, fn)
-#define CALL_GenRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenRenderbuffersEXT, parameters)
-#define GET_GenRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_GenRenderbuffersEXT)
-#define SET_GenRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenRenderbuffersEXT, fn)
-#define CALL_GenerateMipmapEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_GenerateMipmapEXT, parameters)
-#define GET_GenerateMipmapEXT(disp) GET_by_offset(disp, _gloffset_GenerateMipmapEXT)
-#define SET_GenerateMipmapEXT(disp, fn) SET_by_offset(disp, _gloffset_GenerateMipmapEXT, fn)
-#define CALL_GetFramebufferAttachmentParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetFramebufferAttachmentParameterivEXT, parameters)
-#define GET_GetFramebufferAttachmentParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT)
-#define SET_GetFramebufferAttachmentParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT, fn)
-#define CALL_GetRenderbufferParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetRenderbufferParameterivEXT, parameters)
-#define GET_GetRenderbufferParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT)
-#define SET_GetRenderbufferParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT, fn)
-#define CALL_IsFramebufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFramebufferEXT, parameters)
-#define GET_IsFramebufferEXT(disp) GET_by_offset(disp, _gloffset_IsFramebufferEXT)
-#define SET_IsFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsFramebufferEXT, fn)
-#define CALL_IsRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsRenderbufferEXT, parameters)
-#define GET_IsRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_IsRenderbufferEXT)
-#define SET_IsRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsRenderbufferEXT, fn)
-#define CALL_RenderbufferStorageEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageEXT, parameters)
-#define GET_RenderbufferStorageEXT(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageEXT)
-#define SET_RenderbufferStorageEXT(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageEXT, fn)
-#define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), _gloffset_BlitFramebufferEXT, parameters)
-#define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BlitFramebufferEXT)
-#define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BlitFramebufferEXT, fn)
-#define CALL_BufferParameteriAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_BufferParameteriAPPLE, parameters)
-#define GET_BufferParameteriAPPLE(disp) GET_by_offset(disp, _gloffset_BufferParameteriAPPLE)
-#define SET_BufferParameteriAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BufferParameteriAPPLE, fn)
-#define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRangeAPPLE, parameters)
-#define GET_FlushMappedBufferRangeAPPLE(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE)
-#define SET_FlushMappedBufferRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE, fn)
-#define CALL_BindFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, const GLchar *)), _gloffset_BindFragDataLocationEXT, parameters)
-#define GET_BindFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_BindFragDataLocationEXT)
-#define SET_BindFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFragDataLocationEXT, fn)
-#define CALL_GetFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLuint, const GLchar *)), _gloffset_GetFragDataLocationEXT, parameters)
-#define GET_GetFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_GetFragDataLocationEXT)
-#define SET_GetFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFragDataLocationEXT, fn)
-#define CALL_GetUniformuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLuint *)), _gloffset_GetUniformuivEXT, parameters)
-#define GET_GetUniformuivEXT(disp) GET_by_offset(disp, _gloffset_GetUniformuivEXT)
-#define SET_GetUniformuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetUniformuivEXT, fn)
-#define CALL_GetVertexAttribIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribIivEXT, parameters)
-#define GET_GetVertexAttribIivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIivEXT)
-#define SET_GetVertexAttribIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIivEXT, fn)
-#define CALL_GetVertexAttribIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetVertexAttribIuivEXT, parameters)
-#define GET_GetVertexAttribIuivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT)
-#define SET_GetVertexAttribIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT, fn)
-#define CALL_Uniform1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint)), _gloffset_Uniform1uiEXT, parameters)
-#define GET_Uniform1uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uiEXT)
-#define SET_Uniform1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uiEXT, fn)
-#define CALL_Uniform1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform1uivEXT, parameters)
-#define GET_Uniform1uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uivEXT)
-#define SET_Uniform1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uivEXT, fn)
-#define CALL_Uniform2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint)), _gloffset_Uniform2uiEXT, parameters)
-#define GET_Uniform2uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uiEXT)
-#define SET_Uniform2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uiEXT, fn)
-#define CALL_Uniform2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform2uivEXT, parameters)
-#define GET_Uniform2uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uivEXT)
-#define SET_Uniform2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uivEXT, fn)
-#define CALL_Uniform3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint)), _gloffset_Uniform3uiEXT, parameters)
-#define GET_Uniform3uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uiEXT)
-#define SET_Uniform3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uiEXT, fn)
-#define CALL_Uniform3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform3uivEXT, parameters)
-#define GET_Uniform3uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uivEXT)
-#define SET_Uniform3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uivEXT, fn)
-#define CALL_Uniform4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint, GLuint)), _gloffset_Uniform4uiEXT, parameters)
-#define GET_Uniform4uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uiEXT)
-#define SET_Uniform4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uiEXT, fn)
-#define CALL_Uniform4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform4uivEXT, parameters)
-#define GET_Uniform4uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uivEXT)
-#define SET_Uniform4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uivEXT, fn)
-#define CALL_VertexAttribI1iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint)), _gloffset_VertexAttribI1iEXT, parameters)
-#define GET_VertexAttribI1iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1iEXT)
-#define SET_VertexAttribI1iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1iEXT, fn)
-#define CALL_VertexAttribI1ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI1ivEXT, parameters)
-#define GET_VertexAttribI1ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1ivEXT)
-#define SET_VertexAttribI1ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1ivEXT, fn)
-#define CALL_VertexAttribI1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribI1uiEXT, parameters)
-#define GET_VertexAttribI1uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uiEXT)
-#define SET_VertexAttribI1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uiEXT, fn)
-#define CALL_VertexAttribI1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI1uivEXT, parameters)
-#define GET_VertexAttribI1uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uivEXT)
-#define SET_VertexAttribI1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uivEXT, fn)
-#define CALL_VertexAttribI2iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint)), _gloffset_VertexAttribI2iEXT, parameters)
-#define GET_VertexAttribI2iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2iEXT)
-#define SET_VertexAttribI2iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2iEXT, fn)
-#define CALL_VertexAttribI2ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI2ivEXT, parameters)
-#define GET_VertexAttribI2ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2ivEXT)
-#define SET_VertexAttribI2ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2ivEXT, fn)
-#define CALL_VertexAttribI2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_VertexAttribI2uiEXT, parameters)
-#define GET_VertexAttribI2uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uiEXT)
-#define SET_VertexAttribI2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uiEXT, fn)
-#define CALL_VertexAttribI2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI2uivEXT, parameters)
-#define GET_VertexAttribI2uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uivEXT)
-#define SET_VertexAttribI2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uivEXT, fn)
-#define CALL_VertexAttribI3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint)), _gloffset_VertexAttribI3iEXT, parameters)
-#define GET_VertexAttribI3iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3iEXT)
-#define SET_VertexAttribI3iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3iEXT, fn)
-#define CALL_VertexAttribI3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI3ivEXT, parameters)
-#define GET_VertexAttribI3ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3ivEXT)
-#define SET_VertexAttribI3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3ivEXT, fn)
-#define CALL_VertexAttribI3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI3uiEXT, parameters)
-#define GET_VertexAttribI3uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uiEXT)
-#define SET_VertexAttribI3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uiEXT, fn)
-#define CALL_VertexAttribI3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI3uivEXT, parameters)
-#define GET_VertexAttribI3uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uivEXT)
-#define SET_VertexAttribI3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uivEXT, fn)
-#define CALL_VertexAttribI4bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttribI4bvEXT, parameters)
-#define GET_VertexAttribI4bvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4bvEXT)
-#define SET_VertexAttribI4bvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4bvEXT, fn)
-#define CALL_VertexAttribI4iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint, GLint)), _gloffset_VertexAttribI4iEXT, parameters)
-#define GET_VertexAttribI4iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4iEXT)
-#define SET_VertexAttribI4iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4iEXT, fn)
-#define CALL_VertexAttribI4ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI4ivEXT, parameters)
-#define GET_VertexAttribI4ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ivEXT)
-#define SET_VertexAttribI4ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ivEXT, fn)
-#define CALL_VertexAttribI4svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttribI4svEXT, parameters)
-#define GET_VertexAttribI4svEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4svEXT)
-#define SET_VertexAttribI4svEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4svEXT, fn)
-#define CALL_VertexAttribI4ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttribI4ubvEXT, parameters)
-#define GET_VertexAttribI4ubvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT)
-#define SET_VertexAttribI4ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT, fn)
-#define CALL_VertexAttribI4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI4uiEXT, parameters)
-#define GET_VertexAttribI4uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uiEXT)
-#define SET_VertexAttribI4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uiEXT, fn)
-#define CALL_VertexAttribI4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI4uivEXT, parameters)
-#define GET_VertexAttribI4uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uivEXT)
-#define SET_VertexAttribI4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uivEXT, fn)
-#define CALL_VertexAttribI4usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttribI4usvEXT, parameters)
-#define GET_VertexAttribI4usvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4usvEXT)
-#define SET_VertexAttribI4usvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4usvEXT, fn)
-#define CALL_VertexAttribIPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribIPointerEXT, parameters)
-#define GET_VertexAttribIPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribIPointerEXT)
-#define SET_VertexAttribIPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribIPointerEXT, fn)
-#define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTextureLayerEXT, parameters)
-#define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT)
-#define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT, fn)
-#define CALL_ColorMaskIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMaskIndexedEXT, parameters)
-#define GET_ColorMaskIndexedEXT(disp) GET_by_offset(disp, _gloffset_ColorMaskIndexedEXT)
-#define SET_ColorMaskIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorMaskIndexedEXT, fn)
-#define CALL_DisableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DisableIndexedEXT, parameters)
-#define GET_DisableIndexedEXT(disp) GET_by_offset(disp, _gloffset_DisableIndexedEXT)
-#define SET_DisableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_DisableIndexedEXT, fn)
-#define CALL_EnableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_EnableIndexedEXT, parameters)
-#define GET_EnableIndexedEXT(disp) GET_by_offset(disp, _gloffset_EnableIndexedEXT)
-#define SET_EnableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_EnableIndexedEXT, fn)
-#define CALL_GetBooleanIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLboolean *)), _gloffset_GetBooleanIndexedvEXT, parameters)
-#define GET_GetBooleanIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT)
-#define SET_GetBooleanIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT, fn)
-#define CALL_GetIntegerIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint *)), _gloffset_GetIntegerIndexedvEXT, parameters)
-#define GET_GetIntegerIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT)
-#define SET_GetIntegerIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT, fn)
-#define CALL_IsEnabledIndexedEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_IsEnabledIndexedEXT, parameters)
-#define GET_IsEnabledIndexedEXT(disp) GET_by_offset(disp, _gloffset_IsEnabledIndexedEXT)
-#define SET_IsEnabledIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_IsEnabledIndexedEXT, fn)
-#define CALL_ClearColorIiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_ClearColorIiEXT, parameters)
-#define GET_ClearColorIiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIiEXT)
-#define SET_ClearColorIiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIiEXT, fn)
-#define CALL_ClearColorIuiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_ClearColorIuiEXT, parameters)
-#define GET_ClearColorIuiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIuiEXT)
-#define SET_ClearColorIuiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIuiEXT, fn)
-#define CALL_GetTexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameterIivEXT, parameters)
-#define GET_GetTexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIivEXT)
-#define SET_GetTexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIivEXT, fn)
-#define CALL_GetTexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint *)), _gloffset_GetTexParameterIuivEXT, parameters)
-#define GET_GetTexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIuivEXT)
-#define SET_GetTexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIuivEXT, fn)
-#define CALL_TexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameterIivEXT, parameters)
-#define GET_TexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIivEXT)
-#define SET_TexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIivEXT, fn)
-#define CALL_TexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLuint *)), _gloffset_TexParameterIuivEXT, parameters)
-#define GET_TexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIuivEXT)
-#define SET_TexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIuivEXT, fn)
-#define CALL_BeginConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BeginConditionalRenderNV, parameters)
-#define GET_BeginConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_BeginConditionalRenderNV)
-#define SET_BeginConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_BeginConditionalRenderNV, fn)
-#define CALL_EndConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndConditionalRenderNV, parameters)
-#define GET_EndConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_EndConditionalRenderNV)
-#define SET_EndConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_EndConditionalRenderNV, fn)
-#define CALL_BeginTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BeginTransformFeedbackEXT, parameters)
-#define GET_BeginTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT)
-#define SET_BeginTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT, fn)
-#define CALL_BindBufferBaseEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint)), _gloffset_BindBufferBaseEXT, parameters)
-#define GET_BindBufferBaseEXT(disp) GET_by_offset(disp, _gloffset_BindBufferBaseEXT)
-#define SET_BindBufferBaseEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferBaseEXT, fn)
-#define CALL_BindBufferOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr)), _gloffset_BindBufferOffsetEXT, parameters)
-#define GET_BindBufferOffsetEXT(disp) GET_by_offset(disp, _gloffset_BindBufferOffsetEXT)
-#define SET_BindBufferOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferOffsetEXT, fn)
-#define CALL_BindBufferRangeEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)), _gloffset_BindBufferRangeEXT, parameters)
-#define GET_BindBufferRangeEXT(disp) GET_by_offset(disp, _gloffset_BindBufferRangeEXT)
-#define SET_BindBufferRangeEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferRangeEXT, fn)
-#define CALL_EndTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndTransformFeedbackEXT, parameters)
-#define GET_EndTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_EndTransformFeedbackEXT)
-#define SET_EndTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_EndTransformFeedbackEXT, fn)
-#define CALL_GetTransformFeedbackVaryingEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)), _gloffset_GetTransformFeedbackVaryingEXT, parameters)
-#define GET_GetTransformFeedbackVaryingEXT(disp) GET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT)
-#define SET_GetTransformFeedbackVaryingEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT, fn)
-#define CALL_TransformFeedbackVaryingsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const char **, GLenum)), _gloffset_TransformFeedbackVaryingsEXT, parameters)
-#define GET_TransformFeedbackVaryingsEXT(disp) GET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT)
-#define SET_TransformFeedbackVaryingsEXT(disp, fn) SET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT, fn)
-#define CALL_ProvokingVertexEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ProvokingVertexEXT, parameters)
-#define GET_ProvokingVertexEXT(disp) GET_by_offset(disp, _gloffset_ProvokingVertexEXT)
-#define SET_ProvokingVertexEXT(disp, fn) SET_by_offset(disp, _gloffset_ProvokingVertexEXT, fn)
-#define CALL_GetTexParameterPointervAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetTexParameterPointervAPPLE, parameters)
-#define GET_GetTexParameterPointervAPPLE(disp) GET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE)
-#define SET_GetTexParameterPointervAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE, fn)
-#define CALL_TextureRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLvoid *)), _gloffset_TextureRangeAPPLE, parameters)
-#define GET_TextureRangeAPPLE(disp) GET_by_offset(disp, _gloffset_TextureRangeAPPLE)
-#define SET_TextureRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_TextureRangeAPPLE, fn)
-#define CALL_GetObjectParameterivAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetObjectParameterivAPPLE, parameters)
-#define GET_GetObjectParameterivAPPLE(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE)
-#define SET_GetObjectParameterivAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE, fn)
-#define CALL_ObjectPurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectPurgeableAPPLE, parameters)
-#define GET_ObjectPurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE)
-#define SET_ObjectPurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE, fn)
-#define CALL_ObjectUnpurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectUnpurgeableAPPLE, parameters)
-#define GET_ObjectUnpurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE)
-#define SET_ObjectUnpurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE, fn)
-#define CALL_ActiveProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ActiveProgramEXT, parameters)
-#define GET_ActiveProgramEXT(disp) GET_by_offset(disp, _gloffset_ActiveProgramEXT)
-#define SET_ActiveProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveProgramEXT, fn)
-#define CALL_CreateShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum, const GLchar *)), _gloffset_CreateShaderProgramEXT, parameters)
-#define GET_CreateShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_CreateShaderProgramEXT)
-#define SET_CreateShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderProgramEXT, fn)
-#define CALL_UseShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_UseShaderProgramEXT, parameters)
-#define GET_UseShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_UseShaderProgramEXT)
-#define SET_UseShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_UseShaderProgramEXT, fn)
-#define CALL_TextureBarrierNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_TextureBarrierNV, parameters)
-#define GET_TextureBarrierNV(disp) GET_by_offset(disp, _gloffset_TextureBarrierNV)
-#define SET_TextureBarrierNV(disp, fn) SET_by_offset(disp, _gloffset_TextureBarrierNV, fn)
-#define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparateATI, parameters)
-#define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparateATI)
-#define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparateATI, fn)
-#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramEnvParameters4fvEXT, parameters)
-#define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT)
-#define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT, fn)
-#define CALL_ProgramLocalParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramLocalParameters4fvEXT, parameters)
-#define GET_ProgramLocalParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT)
-#define SET_ProgramLocalParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT, fn)
-#define CALL_GetQueryObjecti64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint64EXT *)), _gloffset_GetQueryObjecti64vEXT, parameters)
-#define GET_GetQueryObjecti64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT)
-#define SET_GetQueryObjecti64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT, fn)
-#define CALL_GetQueryObjectui64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint64EXT *)), _gloffset_GetQueryObjectui64vEXT, parameters)
-#define GET_GetQueryObjectui64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT)
-#define SET_GetQueryObjectui64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT, fn)
-#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetRenderbufferStorageOES, parameters)
-#define GET_EGLImageTargetRenderbufferStorageOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES)
-#define SET_EGLImageTargetRenderbufferStorageOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES, fn)
-#define CALL_EGLImageTargetTexture2DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetTexture2DOES, parameters)
-#define GET_EGLImageTargetTexture2DOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES)
-#define SET_EGLImageTargetTexture2DOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES, fn)
-
-#endif /* !defined( _GLAPI_DISPATCH_H_ ) */
+/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#if !defined( _GLAPI_DISPATCH_H_ ) +# define _GLAPI_DISPATCH_H_ + + +/* this file should not be included directly in mesa */ + +/** + * \file glapidispatch.h + * Macros for handling GL dispatch tables. + * + * For each known GL function, there are 3 macros in this file. The first + * macro is named CALL_FuncName and is used to call that GL function using + * the specified dispatch table. The other 2 macros, called GET_FuncName + * can SET_FuncName, are used to get and set the dispatch pointer for the + * named function in the specified dispatch table. + */ + +#define CALL_by_offset(disp, cast, offset, parameters) \ + (*(cast (GET_by_offset(disp, offset)))) parameters +#define GET_by_offset(disp, offset) \ + (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL +#define SET_by_offset(disp, offset, fn) \ + do { \ + if ( (offset) < 0 ) { \ + /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \ + /* __func__, __LINE__, disp, offset, # fn); */ \ + /* abort(); */ \ + } \ + else { \ + ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \ + } \ + } while(0) + +/* total number of offsets below */ +#define _gloffset_COUNT 908 + +#define _gloffset_NewList 0 +#define _gloffset_EndList 1 +#define _gloffset_CallList 2 +#define _gloffset_CallLists 3 +#define _gloffset_DeleteLists 4 +#define _gloffset_GenLists 5 +#define _gloffset_ListBase 6 +#define _gloffset_Begin 7 +#define _gloffset_Bitmap 8 +#define _gloffset_Color3b 9 +#define _gloffset_Color3bv 10 +#define _gloffset_Color3d 11 +#define _gloffset_Color3dv 12 +#define _gloffset_Color3f 13 +#define _gloffset_Color3fv 14 +#define _gloffset_Color3i 15 +#define _gloffset_Color3iv 16 +#define _gloffset_Color3s 17 +#define _gloffset_Color3sv 18 +#define _gloffset_Color3ub 19 +#define _gloffset_Color3ubv 20 +#define _gloffset_Color3ui 21 +#define _gloffset_Color3uiv 22 +#define _gloffset_Color3us 23 +#define _gloffset_Color3usv 24 +#define _gloffset_Color4b 25 +#define _gloffset_Color4bv 26 +#define _gloffset_Color4d 27 +#define _gloffset_Color4dv 28 +#define _gloffset_Color4f 29 +#define _gloffset_Color4fv 30 +#define _gloffset_Color4i 31 +#define _gloffset_Color4iv 32 +#define _gloffset_Color4s 33 +#define _gloffset_Color4sv 34 +#define _gloffset_Color4ub 35 +#define _gloffset_Color4ubv 36 +#define _gloffset_Color4ui 37 +#define _gloffset_Color4uiv 38 +#define _gloffset_Color4us 39 +#define _gloffset_Color4usv 40 +#define _gloffset_EdgeFlag 41 +#define _gloffset_EdgeFlagv 42 +#define _gloffset_End 43 +#define _gloffset_Indexd 44 +#define _gloffset_Indexdv 45 +#define _gloffset_Indexf 46 +#define _gloffset_Indexfv 47 +#define _gloffset_Indexi 48 +#define _gloffset_Indexiv 49 +#define _gloffset_Indexs 50 +#define _gloffset_Indexsv 51 +#define _gloffset_Normal3b 52 +#define _gloffset_Normal3bv 53 +#define _gloffset_Normal3d 54 +#define _gloffset_Normal3dv 55 +#define _gloffset_Normal3f 56 +#define _gloffset_Normal3fv 57 +#define _gloffset_Normal3i 58 +#define _gloffset_Normal3iv 59 +#define _gloffset_Normal3s 60 +#define _gloffset_Normal3sv 61 +#define _gloffset_RasterPos2d 62 +#define _gloffset_RasterPos2dv 63 +#define _gloffset_RasterPos2f 64 +#define _gloffset_RasterPos2fv 65 +#define _gloffset_RasterPos2i 66 +#define _gloffset_RasterPos2iv 67 +#define _gloffset_RasterPos2s 68 +#define _gloffset_RasterPos2sv 69 +#define _gloffset_RasterPos3d 70 +#define _gloffset_RasterPos3dv 71 +#define _gloffset_RasterPos3f 72 +#define _gloffset_RasterPos3fv 73 +#define _gloffset_RasterPos3i 74 +#define _gloffset_RasterPos3iv 75 +#define _gloffset_RasterPos3s 76 +#define _gloffset_RasterPos3sv 77 +#define _gloffset_RasterPos4d 78 +#define _gloffset_RasterPos4dv 79 +#define _gloffset_RasterPos4f 80 +#define _gloffset_RasterPos4fv 81 +#define _gloffset_RasterPos4i 82 +#define _gloffset_RasterPos4iv 83 +#define _gloffset_RasterPos4s 84 +#define _gloffset_RasterPos4sv 85 +#define _gloffset_Rectd 86 +#define _gloffset_Rectdv 87 +#define _gloffset_Rectf 88 +#define _gloffset_Rectfv 89 +#define _gloffset_Recti 90 +#define _gloffset_Rectiv 91 +#define _gloffset_Rects 92 +#define _gloffset_Rectsv 93 +#define _gloffset_TexCoord1d 94 +#define _gloffset_TexCoord1dv 95 +#define _gloffset_TexCoord1f 96 +#define _gloffset_TexCoord1fv 97 +#define _gloffset_TexCoord1i 98 +#define _gloffset_TexCoord1iv 99 +#define _gloffset_TexCoord1s 100 +#define _gloffset_TexCoord1sv 101 +#define _gloffset_TexCoord2d 102 +#define _gloffset_TexCoord2dv 103 +#define _gloffset_TexCoord2f 104 +#define _gloffset_TexCoord2fv 105 +#define _gloffset_TexCoord2i 106 +#define _gloffset_TexCoord2iv 107 +#define _gloffset_TexCoord2s 108 +#define _gloffset_TexCoord2sv 109 +#define _gloffset_TexCoord3d 110 +#define _gloffset_TexCoord3dv 111 +#define _gloffset_TexCoord3f 112 +#define _gloffset_TexCoord3fv 113 +#define _gloffset_TexCoord3i 114 +#define _gloffset_TexCoord3iv 115 +#define _gloffset_TexCoord3s 116 +#define _gloffset_TexCoord3sv 117 +#define _gloffset_TexCoord4d 118 +#define _gloffset_TexCoord4dv 119 +#define _gloffset_TexCoord4f 120 +#define _gloffset_TexCoord4fv 121 +#define _gloffset_TexCoord4i 122 +#define _gloffset_TexCoord4iv 123 +#define _gloffset_TexCoord4s 124 +#define _gloffset_TexCoord4sv 125 +#define _gloffset_Vertex2d 126 +#define _gloffset_Vertex2dv 127 +#define _gloffset_Vertex2f 128 +#define _gloffset_Vertex2fv 129 +#define _gloffset_Vertex2i 130 +#define _gloffset_Vertex2iv 131 +#define _gloffset_Vertex2s 132 +#define _gloffset_Vertex2sv 133 +#define _gloffset_Vertex3d 134 +#define _gloffset_Vertex3dv 135 +#define _gloffset_Vertex3f 136 +#define _gloffset_Vertex3fv 137 +#define _gloffset_Vertex3i 138 +#define _gloffset_Vertex3iv 139 +#define _gloffset_Vertex3s 140 +#define _gloffset_Vertex3sv 141 +#define _gloffset_Vertex4d 142 +#define _gloffset_Vertex4dv 143 +#define _gloffset_Vertex4f 144 +#define _gloffset_Vertex4fv 145 +#define _gloffset_Vertex4i 146 +#define _gloffset_Vertex4iv 147 +#define _gloffset_Vertex4s 148 +#define _gloffset_Vertex4sv 149 +#define _gloffset_ClipPlane 150 +#define _gloffset_ColorMaterial 151 +#define _gloffset_CullFace 152 +#define _gloffset_Fogf 153 +#define _gloffset_Fogfv 154 +#define _gloffset_Fogi 155 +#define _gloffset_Fogiv 156 +#define _gloffset_FrontFace 157 +#define _gloffset_Hint 158 +#define _gloffset_Lightf 159 +#define _gloffset_Lightfv 160 +#define _gloffset_Lighti 161 +#define _gloffset_Lightiv 162 +#define _gloffset_LightModelf 163 +#define _gloffset_LightModelfv 164 +#define _gloffset_LightModeli 165 +#define _gloffset_LightModeliv 166 +#define _gloffset_LineStipple 167 +#define _gloffset_LineWidth 168 +#define _gloffset_Materialf 169 +#define _gloffset_Materialfv 170 +#define _gloffset_Materiali 171 +#define _gloffset_Materialiv 172 +#define _gloffset_PointSize 173 +#define _gloffset_PolygonMode 174 +#define _gloffset_PolygonStipple 175 +#define _gloffset_Scissor 176 +#define _gloffset_ShadeModel 177 +#define _gloffset_TexParameterf 178 +#define _gloffset_TexParameterfv 179 +#define _gloffset_TexParameteri 180 +#define _gloffset_TexParameteriv 181 +#define _gloffset_TexImage1D 182 +#define _gloffset_TexImage2D 183 +#define _gloffset_TexEnvf 184 +#define _gloffset_TexEnvfv 185 +#define _gloffset_TexEnvi 186 +#define _gloffset_TexEnviv 187 +#define _gloffset_TexGend 188 +#define _gloffset_TexGendv 189 +#define _gloffset_TexGenf 190 +#define _gloffset_TexGenfv 191 +#define _gloffset_TexGeni 192 +#define _gloffset_TexGeniv 193 +#define _gloffset_FeedbackBuffer 194 +#define _gloffset_SelectBuffer 195 +#define _gloffset_RenderMode 196 +#define _gloffset_InitNames 197 +#define _gloffset_LoadName 198 +#define _gloffset_PassThrough 199 +#define _gloffset_PopName 200 +#define _gloffset_PushName 201 +#define _gloffset_DrawBuffer 202 +#define _gloffset_Clear 203 +#define _gloffset_ClearAccum 204 +#define _gloffset_ClearIndex 205 +#define _gloffset_ClearColor 206 +#define _gloffset_ClearStencil 207 +#define _gloffset_ClearDepth 208 +#define _gloffset_StencilMask 209 +#define _gloffset_ColorMask 210 +#define _gloffset_DepthMask 211 +#define _gloffset_IndexMask 212 +#define _gloffset_Accum 213 +#define _gloffset_Disable 214 +#define _gloffset_Enable 215 +#define _gloffset_Finish 216 +#define _gloffset_Flush 217 +#define _gloffset_PopAttrib 218 +#define _gloffset_PushAttrib 219 +#define _gloffset_Map1d 220 +#define _gloffset_Map1f 221 +#define _gloffset_Map2d 222 +#define _gloffset_Map2f 223 +#define _gloffset_MapGrid1d 224 +#define _gloffset_MapGrid1f 225 +#define _gloffset_MapGrid2d 226 +#define _gloffset_MapGrid2f 227 +#define _gloffset_EvalCoord1d 228 +#define _gloffset_EvalCoord1dv 229 +#define _gloffset_EvalCoord1f 230 +#define _gloffset_EvalCoord1fv 231 +#define _gloffset_EvalCoord2d 232 +#define _gloffset_EvalCoord2dv 233 +#define _gloffset_EvalCoord2f 234 +#define _gloffset_EvalCoord2fv 235 +#define _gloffset_EvalMesh1 236 +#define _gloffset_EvalPoint1 237 +#define _gloffset_EvalMesh2 238 +#define _gloffset_EvalPoint2 239 +#define _gloffset_AlphaFunc 240 +#define _gloffset_BlendFunc 241 +#define _gloffset_LogicOp 242 +#define _gloffset_StencilFunc 243 +#define _gloffset_StencilOp 244 +#define _gloffset_DepthFunc 245 +#define _gloffset_PixelZoom 246 +#define _gloffset_PixelTransferf 247 +#define _gloffset_PixelTransferi 248 +#define _gloffset_PixelStoref 249 +#define _gloffset_PixelStorei 250 +#define _gloffset_PixelMapfv 251 +#define _gloffset_PixelMapuiv 252 +#define _gloffset_PixelMapusv 253 +#define _gloffset_ReadBuffer 254 +#define _gloffset_CopyPixels 255 +#define _gloffset_ReadPixels 256 +#define _gloffset_DrawPixels 257 +#define _gloffset_GetBooleanv 258 +#define _gloffset_GetClipPlane 259 +#define _gloffset_GetDoublev 260 +#define _gloffset_GetError 261 +#define _gloffset_GetFloatv 262 +#define _gloffset_GetIntegerv 263 +#define _gloffset_GetLightfv 264 +#define _gloffset_GetLightiv 265 +#define _gloffset_GetMapdv 266 +#define _gloffset_GetMapfv 267 +#define _gloffset_GetMapiv 268 +#define _gloffset_GetMaterialfv 269 +#define _gloffset_GetMaterialiv 270 +#define _gloffset_GetPixelMapfv 271 +#define _gloffset_GetPixelMapuiv 272 +#define _gloffset_GetPixelMapusv 273 +#define _gloffset_GetPolygonStipple 274 +#define _gloffset_GetString 275 +#define _gloffset_GetTexEnvfv 276 +#define _gloffset_GetTexEnviv 277 +#define _gloffset_GetTexGendv 278 +#define _gloffset_GetTexGenfv 279 +#define _gloffset_GetTexGeniv 280 +#define _gloffset_GetTexImage 281 +#define _gloffset_GetTexParameterfv 282 +#define _gloffset_GetTexParameteriv 283 +#define _gloffset_GetTexLevelParameterfv 284 +#define _gloffset_GetTexLevelParameteriv 285 +#define _gloffset_IsEnabled 286 +#define _gloffset_IsList 287 +#define _gloffset_DepthRange 288 +#define _gloffset_Frustum 289 +#define _gloffset_LoadIdentity 290 +#define _gloffset_LoadMatrixf 291 +#define _gloffset_LoadMatrixd 292 +#define _gloffset_MatrixMode 293 +#define _gloffset_MultMatrixf 294 +#define _gloffset_MultMatrixd 295 +#define _gloffset_Ortho 296 +#define _gloffset_PopMatrix 297 +#define _gloffset_PushMatrix 298 +#define _gloffset_Rotated 299 +#define _gloffset_Rotatef 300 +#define _gloffset_Scaled 301 +#define _gloffset_Scalef 302 +#define _gloffset_Translated 303 +#define _gloffset_Translatef 304 +#define _gloffset_Viewport 305 +#define _gloffset_ArrayElement 306 +#define _gloffset_BindTexture 307 +#define _gloffset_ColorPointer 308 +#define _gloffset_DisableClientState 309 +#define _gloffset_DrawArrays 310 +#define _gloffset_DrawElements 311 +#define _gloffset_EdgeFlagPointer 312 +#define _gloffset_EnableClientState 313 +#define _gloffset_IndexPointer 314 +#define _gloffset_Indexub 315 +#define _gloffset_Indexubv 316 +#define _gloffset_InterleavedArrays 317 +#define _gloffset_NormalPointer 318 +#define _gloffset_PolygonOffset 319 +#define _gloffset_TexCoordPointer 320 +#define _gloffset_VertexPointer 321 +#define _gloffset_AreTexturesResident 322 +#define _gloffset_CopyTexImage1D 323 +#define _gloffset_CopyTexImage2D 324 +#define _gloffset_CopyTexSubImage1D 325 +#define _gloffset_CopyTexSubImage2D 326 +#define _gloffset_DeleteTextures 327 +#define _gloffset_GenTextures 328 +#define _gloffset_GetPointerv 329 +#define _gloffset_IsTexture 330 +#define _gloffset_PrioritizeTextures 331 +#define _gloffset_TexSubImage1D 332 +#define _gloffset_TexSubImage2D 333 +#define _gloffset_PopClientAttrib 334 +#define _gloffset_PushClientAttrib 335 +#define _gloffset_BlendColor 336 +#define _gloffset_BlendEquation 337 +#define _gloffset_DrawRangeElements 338 +#define _gloffset_ColorTable 339 +#define _gloffset_ColorTableParameterfv 340 +#define _gloffset_ColorTableParameteriv 341 +#define _gloffset_CopyColorTable 342 +#define _gloffset_GetColorTable 343 +#define _gloffset_GetColorTableParameterfv 344 +#define _gloffset_GetColorTableParameteriv 345 +#define _gloffset_ColorSubTable 346 +#define _gloffset_CopyColorSubTable 347 +#define _gloffset_ConvolutionFilter1D 348 +#define _gloffset_ConvolutionFilter2D 349 +#define _gloffset_ConvolutionParameterf 350 +#define _gloffset_ConvolutionParameterfv 351 +#define _gloffset_ConvolutionParameteri 352 +#define _gloffset_ConvolutionParameteriv 353 +#define _gloffset_CopyConvolutionFilter1D 354 +#define _gloffset_CopyConvolutionFilter2D 355 +#define _gloffset_GetConvolutionFilter 356 +#define _gloffset_GetConvolutionParameterfv 357 +#define _gloffset_GetConvolutionParameteriv 358 +#define _gloffset_GetSeparableFilter 359 +#define _gloffset_SeparableFilter2D 360 +#define _gloffset_GetHistogram 361 +#define _gloffset_GetHistogramParameterfv 362 +#define _gloffset_GetHistogramParameteriv 363 +#define _gloffset_GetMinmax 364 +#define _gloffset_GetMinmaxParameterfv 365 +#define _gloffset_GetMinmaxParameteriv 366 +#define _gloffset_Histogram 367 +#define _gloffset_Minmax 368 +#define _gloffset_ResetHistogram 369 +#define _gloffset_ResetMinmax 370 +#define _gloffset_TexImage3D 371 +#define _gloffset_TexSubImage3D 372 +#define _gloffset_CopyTexSubImage3D 373 +#define _gloffset_ActiveTextureARB 374 +#define _gloffset_ClientActiveTextureARB 375 +#define _gloffset_MultiTexCoord1dARB 376 +#define _gloffset_MultiTexCoord1dvARB 377 +#define _gloffset_MultiTexCoord1fARB 378 +#define _gloffset_MultiTexCoord1fvARB 379 +#define _gloffset_MultiTexCoord1iARB 380 +#define _gloffset_MultiTexCoord1ivARB 381 +#define _gloffset_MultiTexCoord1sARB 382 +#define _gloffset_MultiTexCoord1svARB 383 +#define _gloffset_MultiTexCoord2dARB 384 +#define _gloffset_MultiTexCoord2dvARB 385 +#define _gloffset_MultiTexCoord2fARB 386 +#define _gloffset_MultiTexCoord2fvARB 387 +#define _gloffset_MultiTexCoord2iARB 388 +#define _gloffset_MultiTexCoord2ivARB 389 +#define _gloffset_MultiTexCoord2sARB 390 +#define _gloffset_MultiTexCoord2svARB 391 +#define _gloffset_MultiTexCoord3dARB 392 +#define _gloffset_MultiTexCoord3dvARB 393 +#define _gloffset_MultiTexCoord3fARB 394 +#define _gloffset_MultiTexCoord3fvARB 395 +#define _gloffset_MultiTexCoord3iARB 396 +#define _gloffset_MultiTexCoord3ivARB 397 +#define _gloffset_MultiTexCoord3sARB 398 +#define _gloffset_MultiTexCoord3svARB 399 +#define _gloffset_MultiTexCoord4dARB 400 +#define _gloffset_MultiTexCoord4dvARB 401 +#define _gloffset_MultiTexCoord4fARB 402 +#define _gloffset_MultiTexCoord4fvARB 403 +#define _gloffset_MultiTexCoord4iARB 404 +#define _gloffset_MultiTexCoord4ivARB 405 +#define _gloffset_MultiTexCoord4sARB 406 +#define _gloffset_MultiTexCoord4svARB 407 + +#if !defined(_GLAPI_USE_REMAP_TABLE) + +#define _gloffset_AttachShader 408 +#define _gloffset_CreateProgram 409 +#define _gloffset_CreateShader 410 +#define _gloffset_DeleteProgram 411 +#define _gloffset_DeleteShader 412 +#define _gloffset_DetachShader 413 +#define _gloffset_GetAttachedShaders 414 +#define _gloffset_GetProgramInfoLog 415 +#define _gloffset_GetProgramiv 416 +#define _gloffset_GetShaderInfoLog 417 +#define _gloffset_GetShaderiv 418 +#define _gloffset_IsProgram 419 +#define _gloffset_IsShader 420 +#define _gloffset_StencilFuncSeparate 421 +#define _gloffset_StencilMaskSeparate 422 +#define _gloffset_StencilOpSeparate 423 +#define _gloffset_UniformMatrix2x3fv 424 +#define _gloffset_UniformMatrix2x4fv 425 +#define _gloffset_UniformMatrix3x2fv 426 +#define _gloffset_UniformMatrix3x4fv 427 +#define _gloffset_UniformMatrix4x2fv 428 +#define _gloffset_UniformMatrix4x3fv 429 +#define _gloffset_ClampColor 430 +#define _gloffset_ClearBufferfi 431 +#define _gloffset_ClearBufferfv 432 +#define _gloffset_ClearBufferiv 433 +#define _gloffset_ClearBufferuiv 434 +#define _gloffset_GetStringi 435 +#define _gloffset_TexBuffer 436 +#define _gloffset_FramebufferTexture 437 +#define _gloffset_GetBufferParameteri64v 438 +#define _gloffset_GetInteger64i_v 439 +#define _gloffset_VertexAttribDivisor 440 +#define _gloffset_LoadTransposeMatrixdARB 441 +#define _gloffset_LoadTransposeMatrixfARB 442 +#define _gloffset_MultTransposeMatrixdARB 443 +#define _gloffset_MultTransposeMatrixfARB 444 +#define _gloffset_SampleCoverageARB 445 +#define _gloffset_CompressedTexImage1DARB 446 +#define _gloffset_CompressedTexImage2DARB 447 +#define _gloffset_CompressedTexImage3DARB 448 +#define _gloffset_CompressedTexSubImage1DARB 449 +#define _gloffset_CompressedTexSubImage2DARB 450 +#define _gloffset_CompressedTexSubImage3DARB 451 +#define _gloffset_GetCompressedTexImageARB 452 +#define _gloffset_DisableVertexAttribArrayARB 453 +#define _gloffset_EnableVertexAttribArrayARB 454 +#define _gloffset_GetProgramEnvParameterdvARB 455 +#define _gloffset_GetProgramEnvParameterfvARB 456 +#define _gloffset_GetProgramLocalParameterdvARB 457 +#define _gloffset_GetProgramLocalParameterfvARB 458 +#define _gloffset_GetProgramStringARB 459 +#define _gloffset_GetProgramivARB 460 +#define _gloffset_GetVertexAttribdvARB 461 +#define _gloffset_GetVertexAttribfvARB 462 +#define _gloffset_GetVertexAttribivARB 463 +#define _gloffset_ProgramEnvParameter4dARB 464 +#define _gloffset_ProgramEnvParameter4dvARB 465 +#define _gloffset_ProgramEnvParameter4fARB 466 +#define _gloffset_ProgramEnvParameter4fvARB 467 +#define _gloffset_ProgramLocalParameter4dARB 468 +#define _gloffset_ProgramLocalParameter4dvARB 469 +#define _gloffset_ProgramLocalParameter4fARB 470 +#define _gloffset_ProgramLocalParameter4fvARB 471 +#define _gloffset_ProgramStringARB 472 +#define _gloffset_VertexAttrib1dARB 473 +#define _gloffset_VertexAttrib1dvARB 474 +#define _gloffset_VertexAttrib1fARB 475 +#define _gloffset_VertexAttrib1fvARB 476 +#define _gloffset_VertexAttrib1sARB 477 +#define _gloffset_VertexAttrib1svARB 478 +#define _gloffset_VertexAttrib2dARB 479 +#define _gloffset_VertexAttrib2dvARB 480 +#define _gloffset_VertexAttrib2fARB 481 +#define _gloffset_VertexAttrib2fvARB 482 +#define _gloffset_VertexAttrib2sARB 483 +#define _gloffset_VertexAttrib2svARB 484 +#define _gloffset_VertexAttrib3dARB 485 +#define _gloffset_VertexAttrib3dvARB 486 +#define _gloffset_VertexAttrib3fARB 487 +#define _gloffset_VertexAttrib3fvARB 488 +#define _gloffset_VertexAttrib3sARB 489 +#define _gloffset_VertexAttrib3svARB 490 +#define _gloffset_VertexAttrib4NbvARB 491 +#define _gloffset_VertexAttrib4NivARB 492 +#define _gloffset_VertexAttrib4NsvARB 493 +#define _gloffset_VertexAttrib4NubARB 494 +#define _gloffset_VertexAttrib4NubvARB 495 +#define _gloffset_VertexAttrib4NuivARB 496 +#define _gloffset_VertexAttrib4NusvARB 497 +#define _gloffset_VertexAttrib4bvARB 498 +#define _gloffset_VertexAttrib4dARB 499 +#define _gloffset_VertexAttrib4dvARB 500 +#define _gloffset_VertexAttrib4fARB 501 +#define _gloffset_VertexAttrib4fvARB 502 +#define _gloffset_VertexAttrib4ivARB 503 +#define _gloffset_VertexAttrib4sARB 504 +#define _gloffset_VertexAttrib4svARB 505 +#define _gloffset_VertexAttrib4ubvARB 506 +#define _gloffset_VertexAttrib4uivARB 507 +#define _gloffset_VertexAttrib4usvARB 508 +#define _gloffset_VertexAttribPointerARB 509 +#define _gloffset_BindBufferARB 510 +#define _gloffset_BufferDataARB 511 +#define _gloffset_BufferSubDataARB 512 +#define _gloffset_DeleteBuffersARB 513 +#define _gloffset_GenBuffersARB 514 +#define _gloffset_GetBufferParameterivARB 515 +#define _gloffset_GetBufferPointervARB 516 +#define _gloffset_GetBufferSubDataARB 517 +#define _gloffset_IsBufferARB 518 +#define _gloffset_MapBufferARB 519 +#define _gloffset_UnmapBufferARB 520 +#define _gloffset_BeginQueryARB 521 +#define _gloffset_DeleteQueriesARB 522 +#define _gloffset_EndQueryARB 523 +#define _gloffset_GenQueriesARB 524 +#define _gloffset_GetQueryObjectivARB 525 +#define _gloffset_GetQueryObjectuivARB 526 +#define _gloffset_GetQueryivARB 527 +#define _gloffset_IsQueryARB 528 +#define _gloffset_AttachObjectARB 529 +#define _gloffset_CompileShaderARB 530 +#define _gloffset_CreateProgramObjectARB 531 +#define _gloffset_CreateShaderObjectARB 532 +#define _gloffset_DeleteObjectARB 533 +#define _gloffset_DetachObjectARB 534 +#define _gloffset_GetActiveUniformARB 535 +#define _gloffset_GetAttachedObjectsARB 536 +#define _gloffset_GetHandleARB 537 +#define _gloffset_GetInfoLogARB 538 +#define _gloffset_GetObjectParameterfvARB 539 +#define _gloffset_GetObjectParameterivARB 540 +#define _gloffset_GetShaderSourceARB 541 +#define _gloffset_GetUniformLocationARB 542 +#define _gloffset_GetUniformfvARB 543 +#define _gloffset_GetUniformivARB 544 +#define _gloffset_LinkProgramARB 545 +#define _gloffset_ShaderSourceARB 546 +#define _gloffset_Uniform1fARB 547 +#define _gloffset_Uniform1fvARB 548 +#define _gloffset_Uniform1iARB 549 +#define _gloffset_Uniform1ivARB 550 +#define _gloffset_Uniform2fARB 551 +#define _gloffset_Uniform2fvARB 552 +#define _gloffset_Uniform2iARB 553 +#define _gloffset_Uniform2ivARB 554 +#define _gloffset_Uniform3fARB 555 +#define _gloffset_Uniform3fvARB 556 +#define _gloffset_Uniform3iARB 557 +#define _gloffset_Uniform3ivARB 558 +#define _gloffset_Uniform4fARB 559 +#define _gloffset_Uniform4fvARB 560 +#define _gloffset_Uniform4iARB 561 +#define _gloffset_Uniform4ivARB 562 +#define _gloffset_UniformMatrix2fvARB 563 +#define _gloffset_UniformMatrix3fvARB 564 +#define _gloffset_UniformMatrix4fvARB 565 +#define _gloffset_UseProgramObjectARB 566 +#define _gloffset_ValidateProgramARB 567 +#define _gloffset_BindAttribLocationARB 568 +#define _gloffset_GetActiveAttribARB 569 +#define _gloffset_GetAttribLocationARB 570 +#define _gloffset_DrawBuffersARB 571 +#define _gloffset_ClampColorARB 572 +#define _gloffset_DrawArraysInstancedARB 573 +#define _gloffset_DrawElementsInstancedARB 574 +#define _gloffset_RenderbufferStorageMultisample 575 +#define _gloffset_FramebufferTextureARB 576 +#define _gloffset_FramebufferTextureFaceARB 577 +#define _gloffset_ProgramParameteriARB 578 +#define _gloffset_VertexAttribDivisorARB 579 +#define _gloffset_FlushMappedBufferRange 580 +#define _gloffset_MapBufferRange 581 +#define _gloffset_TexBufferARB 582 +#define _gloffset_BindVertexArray 583 +#define _gloffset_GenVertexArrays 584 +#define _gloffset_CopyBufferSubData 585 +#define _gloffset_ClientWaitSync 586 +#define _gloffset_DeleteSync 587 +#define _gloffset_FenceSync 588 +#define _gloffset_GetInteger64v 589 +#define _gloffset_GetSynciv 590 +#define _gloffset_IsSync 591 +#define _gloffset_WaitSync 592 +#define _gloffset_DrawElementsBaseVertex 593 +#define _gloffset_DrawRangeElementsBaseVertex 594 +#define _gloffset_MultiDrawElementsBaseVertex 595 +#define _gloffset_BlendEquationSeparateiARB 596 +#define _gloffset_BlendEquationiARB 597 +#define _gloffset_BlendFuncSeparateiARB 598 +#define _gloffset_BlendFunciARB 599 +#define _gloffset_BindSampler 600 +#define _gloffset_DeleteSamplers 601 +#define _gloffset_GenSamplers 602 +#define _gloffset_GetSamplerParameterIiv 603 +#define _gloffset_GetSamplerParameterIuiv 604 +#define _gloffset_GetSamplerParameterfv 605 +#define _gloffset_GetSamplerParameteriv 606 +#define _gloffset_IsSampler 607 +#define _gloffset_SamplerParameterIiv 608 +#define _gloffset_SamplerParameterIuiv 609 +#define _gloffset_SamplerParameterf 610 +#define _gloffset_SamplerParameterfv 611 +#define _gloffset_SamplerParameteri 612 +#define _gloffset_SamplerParameteriv 613 +#define _gloffset_BindTransformFeedback 614 +#define _gloffset_DeleteTransformFeedbacks 615 +#define _gloffset_DrawTransformFeedback 616 +#define _gloffset_GenTransformFeedbacks 617 +#define _gloffset_IsTransformFeedback 618 +#define _gloffset_PauseTransformFeedback 619 +#define _gloffset_ResumeTransformFeedback 620 +#define _gloffset_ClearDepthf 621 +#define _gloffset_DepthRangef 622 +#define _gloffset_GetShaderPrecisionFormat 623 +#define _gloffset_ReleaseShaderCompiler 624 +#define _gloffset_ShaderBinary 625 +#define _gloffset_PolygonOffsetEXT 626 +#define _gloffset_GetPixelTexGenParameterfvSGIS 627 +#define _gloffset_GetPixelTexGenParameterivSGIS 628 +#define _gloffset_PixelTexGenParameterfSGIS 629 +#define _gloffset_PixelTexGenParameterfvSGIS 630 +#define _gloffset_PixelTexGenParameteriSGIS 631 +#define _gloffset_PixelTexGenParameterivSGIS 632 +#define _gloffset_SampleMaskSGIS 633 +#define _gloffset_SamplePatternSGIS 634 +#define _gloffset_ColorPointerEXT 635 +#define _gloffset_EdgeFlagPointerEXT 636 +#define _gloffset_IndexPointerEXT 637 +#define _gloffset_NormalPointerEXT 638 +#define _gloffset_TexCoordPointerEXT 639 +#define _gloffset_VertexPointerEXT 640 +#define _gloffset_PointParameterfEXT 641 +#define _gloffset_PointParameterfvEXT 642 +#define _gloffset_LockArraysEXT 643 +#define _gloffset_UnlockArraysEXT 644 +#define _gloffset_SecondaryColor3bEXT 645 +#define _gloffset_SecondaryColor3bvEXT 646 +#define _gloffset_SecondaryColor3dEXT 647 +#define _gloffset_SecondaryColor3dvEXT 648 +#define _gloffset_SecondaryColor3fEXT 649 +#define _gloffset_SecondaryColor3fvEXT 650 +#define _gloffset_SecondaryColor3iEXT 651 +#define _gloffset_SecondaryColor3ivEXT 652 +#define _gloffset_SecondaryColor3sEXT 653 +#define _gloffset_SecondaryColor3svEXT 654 +#define _gloffset_SecondaryColor3ubEXT 655 +#define _gloffset_SecondaryColor3ubvEXT 656 +#define _gloffset_SecondaryColor3uiEXT 657 +#define _gloffset_SecondaryColor3uivEXT 658 +#define _gloffset_SecondaryColor3usEXT 659 +#define _gloffset_SecondaryColor3usvEXT 660 +#define _gloffset_SecondaryColorPointerEXT 661 +#define _gloffset_MultiDrawArraysEXT 662 +#define _gloffset_MultiDrawElementsEXT 663 +#define _gloffset_FogCoordPointerEXT 664 +#define _gloffset_FogCoorddEXT 665 +#define _gloffset_FogCoorddvEXT 666 +#define _gloffset_FogCoordfEXT 667 +#define _gloffset_FogCoordfvEXT 668 +#define _gloffset_PixelTexGenSGIX 669 +#define _gloffset_BlendFuncSeparateEXT 670 +#define _gloffset_FlushVertexArrayRangeNV 671 +#define _gloffset_VertexArrayRangeNV 672 +#define _gloffset_CombinerInputNV 673 +#define _gloffset_CombinerOutputNV 674 +#define _gloffset_CombinerParameterfNV 675 +#define _gloffset_CombinerParameterfvNV 676 +#define _gloffset_CombinerParameteriNV 677 +#define _gloffset_CombinerParameterivNV 678 +#define _gloffset_FinalCombinerInputNV 679 +#define _gloffset_GetCombinerInputParameterfvNV 680 +#define _gloffset_GetCombinerInputParameterivNV 681 +#define _gloffset_GetCombinerOutputParameterfvNV 682 +#define _gloffset_GetCombinerOutputParameterivNV 683 +#define _gloffset_GetFinalCombinerInputParameterfvNV 684 +#define _gloffset_GetFinalCombinerInputParameterivNV 685 +#define _gloffset_ResizeBuffersMESA 686 +#define _gloffset_WindowPos2dMESA 687 +#define _gloffset_WindowPos2dvMESA 688 +#define _gloffset_WindowPos2fMESA 689 +#define _gloffset_WindowPos2fvMESA 690 +#define _gloffset_WindowPos2iMESA 691 +#define _gloffset_WindowPos2ivMESA 692 +#define _gloffset_WindowPos2sMESA 693 +#define _gloffset_WindowPos2svMESA 694 +#define _gloffset_WindowPos3dMESA 695 +#define _gloffset_WindowPos3dvMESA 696 +#define _gloffset_WindowPos3fMESA 697 +#define _gloffset_WindowPos3fvMESA 698 +#define _gloffset_WindowPos3iMESA 699 +#define _gloffset_WindowPos3ivMESA 700 +#define _gloffset_WindowPos3sMESA 701 +#define _gloffset_WindowPos3svMESA 702 +#define _gloffset_WindowPos4dMESA 703 +#define _gloffset_WindowPos4dvMESA 704 +#define _gloffset_WindowPos4fMESA 705 +#define _gloffset_WindowPos4fvMESA 706 +#define _gloffset_WindowPos4iMESA 707 +#define _gloffset_WindowPos4ivMESA 708 +#define _gloffset_WindowPos4sMESA 709 +#define _gloffset_WindowPos4svMESA 710 +#define _gloffset_MultiModeDrawArraysIBM 711 +#define _gloffset_MultiModeDrawElementsIBM 712 +#define _gloffset_DeleteFencesNV 713 +#define _gloffset_FinishFenceNV 714 +#define _gloffset_GenFencesNV 715 +#define _gloffset_GetFenceivNV 716 +#define _gloffset_IsFenceNV 717 +#define _gloffset_SetFenceNV 718 +#define _gloffset_TestFenceNV 719 +#define _gloffset_AreProgramsResidentNV 720 +#define _gloffset_BindProgramNV 721 +#define _gloffset_DeleteProgramsNV 722 +#define _gloffset_ExecuteProgramNV 723 +#define _gloffset_GenProgramsNV 724 +#define _gloffset_GetProgramParameterdvNV 725 +#define _gloffset_GetProgramParameterfvNV 726 +#define _gloffset_GetProgramStringNV 727 +#define _gloffset_GetProgramivNV 728 +#define _gloffset_GetTrackMatrixivNV 729 +#define _gloffset_GetVertexAttribPointervNV 730 +#define _gloffset_GetVertexAttribdvNV 731 +#define _gloffset_GetVertexAttribfvNV 732 +#define _gloffset_GetVertexAttribivNV 733 +#define _gloffset_IsProgramNV 734 +#define _gloffset_LoadProgramNV 735 +#define _gloffset_ProgramParameters4dvNV 736 +#define _gloffset_ProgramParameters4fvNV 737 +#define _gloffset_RequestResidentProgramsNV 738 +#define _gloffset_TrackMatrixNV 739 +#define _gloffset_VertexAttrib1dNV 740 +#define _gloffset_VertexAttrib1dvNV 741 +#define _gloffset_VertexAttrib1fNV 742 +#define _gloffset_VertexAttrib1fvNV 743 +#define _gloffset_VertexAttrib1sNV 744 +#define _gloffset_VertexAttrib1svNV 745 +#define _gloffset_VertexAttrib2dNV 746 +#define _gloffset_VertexAttrib2dvNV 747 +#define _gloffset_VertexAttrib2fNV 748 +#define _gloffset_VertexAttrib2fvNV 749 +#define _gloffset_VertexAttrib2sNV 750 +#define _gloffset_VertexAttrib2svNV 751 +#define _gloffset_VertexAttrib3dNV 752 +#define _gloffset_VertexAttrib3dvNV 753 +#define _gloffset_VertexAttrib3fNV 754 +#define _gloffset_VertexAttrib3fvNV 755 +#define _gloffset_VertexAttrib3sNV 756 +#define _gloffset_VertexAttrib3svNV 757 +#define _gloffset_VertexAttrib4dNV 758 +#define _gloffset_VertexAttrib4dvNV 759 +#define _gloffset_VertexAttrib4fNV 760 +#define _gloffset_VertexAttrib4fvNV 761 +#define _gloffset_VertexAttrib4sNV 762 +#define _gloffset_VertexAttrib4svNV 763 +#define _gloffset_VertexAttrib4ubNV 764 +#define _gloffset_VertexAttrib4ubvNV 765 +#define _gloffset_VertexAttribPointerNV 766 +#define _gloffset_VertexAttribs1dvNV 767 +#define _gloffset_VertexAttribs1fvNV 768 +#define _gloffset_VertexAttribs1svNV 769 +#define _gloffset_VertexAttribs2dvNV 770 +#define _gloffset_VertexAttribs2fvNV 771 +#define _gloffset_VertexAttribs2svNV 772 +#define _gloffset_VertexAttribs3dvNV 773 +#define _gloffset_VertexAttribs3fvNV 774 +#define _gloffset_VertexAttribs3svNV 775 +#define _gloffset_VertexAttribs4dvNV 776 +#define _gloffset_VertexAttribs4fvNV 777 +#define _gloffset_VertexAttribs4svNV 778 +#define _gloffset_VertexAttribs4ubvNV 779 +#define _gloffset_GetTexBumpParameterfvATI 780 +#define _gloffset_GetTexBumpParameterivATI 781 +#define _gloffset_TexBumpParameterfvATI 782 +#define _gloffset_TexBumpParameterivATI 783 +#define _gloffset_AlphaFragmentOp1ATI 784 +#define _gloffset_AlphaFragmentOp2ATI 785 +#define _gloffset_AlphaFragmentOp3ATI 786 +#define _gloffset_BeginFragmentShaderATI 787 +#define _gloffset_BindFragmentShaderATI 788 +#define _gloffset_ColorFragmentOp1ATI 789 +#define _gloffset_ColorFragmentOp2ATI 790 +#define _gloffset_ColorFragmentOp3ATI 791 +#define _gloffset_DeleteFragmentShaderATI 792 +#define _gloffset_EndFragmentShaderATI 793 +#define _gloffset_GenFragmentShadersATI 794 +#define _gloffset_PassTexCoordATI 795 +#define _gloffset_SampleMapATI 796 +#define _gloffset_SetFragmentShaderConstantATI 797 +#define _gloffset_PointParameteriNV 798 +#define _gloffset_PointParameterivNV 799 +#define _gloffset_ActiveStencilFaceEXT 800 +#define _gloffset_BindVertexArrayAPPLE 801 +#define _gloffset_DeleteVertexArraysAPPLE 802 +#define _gloffset_GenVertexArraysAPPLE 803 +#define _gloffset_IsVertexArrayAPPLE 804 +#define _gloffset_GetProgramNamedParameterdvNV 805 +#define _gloffset_GetProgramNamedParameterfvNV 806 +#define _gloffset_ProgramNamedParameter4dNV 807 +#define _gloffset_ProgramNamedParameter4dvNV 808 +#define _gloffset_ProgramNamedParameter4fNV 809 +#define _gloffset_ProgramNamedParameter4fvNV 810 +#define _gloffset_PrimitiveRestartIndexNV 811 +#define _gloffset_PrimitiveRestartNV 812 +#define _gloffset_DepthBoundsEXT 813 +#define _gloffset_BlendEquationSeparateEXT 814 +#define _gloffset_BindFramebufferEXT 815 +#define _gloffset_BindRenderbufferEXT 816 +#define _gloffset_CheckFramebufferStatusEXT 817 +#define _gloffset_DeleteFramebuffersEXT 818 +#define _gloffset_DeleteRenderbuffersEXT 819 +#define _gloffset_FramebufferRenderbufferEXT 820 +#define _gloffset_FramebufferTexture1DEXT 821 +#define _gloffset_FramebufferTexture2DEXT 822 +#define _gloffset_FramebufferTexture3DEXT 823 +#define _gloffset_GenFramebuffersEXT 824 +#define _gloffset_GenRenderbuffersEXT 825 +#define _gloffset_GenerateMipmapEXT 826 +#define _gloffset_GetFramebufferAttachmentParameterivEXT 827 +#define _gloffset_GetRenderbufferParameterivEXT 828 +#define _gloffset_IsFramebufferEXT 829 +#define _gloffset_IsRenderbufferEXT 830 +#define _gloffset_RenderbufferStorageEXT 831 +#define _gloffset_BlitFramebufferEXT 832 +#define _gloffset_BufferParameteriAPPLE 833 +#define _gloffset_FlushMappedBufferRangeAPPLE 834 +#define _gloffset_BindFragDataLocationEXT 835 +#define _gloffset_GetFragDataLocationEXT 836 +#define _gloffset_GetUniformuivEXT 837 +#define _gloffset_GetVertexAttribIivEXT 838 +#define _gloffset_GetVertexAttribIuivEXT 839 +#define _gloffset_Uniform1uiEXT 840 +#define _gloffset_Uniform1uivEXT 841 +#define _gloffset_Uniform2uiEXT 842 +#define _gloffset_Uniform2uivEXT 843 +#define _gloffset_Uniform3uiEXT 844 +#define _gloffset_Uniform3uivEXT 845 +#define _gloffset_Uniform4uiEXT 846 +#define _gloffset_Uniform4uivEXT 847 +#define _gloffset_VertexAttribI1iEXT 848 +#define _gloffset_VertexAttribI1ivEXT 849 +#define _gloffset_VertexAttribI1uiEXT 850 +#define _gloffset_VertexAttribI1uivEXT 851 +#define _gloffset_VertexAttribI2iEXT 852 +#define _gloffset_VertexAttribI2ivEXT 853 +#define _gloffset_VertexAttribI2uiEXT 854 +#define _gloffset_VertexAttribI2uivEXT 855 +#define _gloffset_VertexAttribI3iEXT 856 +#define _gloffset_VertexAttribI3ivEXT 857 +#define _gloffset_VertexAttribI3uiEXT 858 +#define _gloffset_VertexAttribI3uivEXT 859 +#define _gloffset_VertexAttribI4bvEXT 860 +#define _gloffset_VertexAttribI4iEXT 861 +#define _gloffset_VertexAttribI4ivEXT 862 +#define _gloffset_VertexAttribI4svEXT 863 +#define _gloffset_VertexAttribI4ubvEXT 864 +#define _gloffset_VertexAttribI4uiEXT 865 +#define _gloffset_VertexAttribI4uivEXT 866 +#define _gloffset_VertexAttribI4usvEXT 867 +#define _gloffset_VertexAttribIPointerEXT 868 +#define _gloffset_FramebufferTextureLayerEXT 869 +#define _gloffset_ColorMaskIndexedEXT 870 +#define _gloffset_DisableIndexedEXT 871 +#define _gloffset_EnableIndexedEXT 872 +#define _gloffset_GetBooleanIndexedvEXT 873 +#define _gloffset_GetIntegerIndexedvEXT 874 +#define _gloffset_IsEnabledIndexedEXT 875 +#define _gloffset_ClearColorIiEXT 876 +#define _gloffset_ClearColorIuiEXT 877 +#define _gloffset_GetTexParameterIivEXT 878 +#define _gloffset_GetTexParameterIuivEXT 879 +#define _gloffset_TexParameterIivEXT 880 +#define _gloffset_TexParameterIuivEXT 881 +#define _gloffset_BeginConditionalRenderNV 882 +#define _gloffset_EndConditionalRenderNV 883 +#define _gloffset_BeginTransformFeedbackEXT 884 +#define _gloffset_BindBufferBaseEXT 885 +#define _gloffset_BindBufferOffsetEXT 886 +#define _gloffset_BindBufferRangeEXT 887 +#define _gloffset_EndTransformFeedbackEXT 888 +#define _gloffset_GetTransformFeedbackVaryingEXT 889 +#define _gloffset_TransformFeedbackVaryingsEXT 890 +#define _gloffset_ProvokingVertexEXT 891 +#define _gloffset_GetTexParameterPointervAPPLE 892 +#define _gloffset_TextureRangeAPPLE 893 +#define _gloffset_GetObjectParameterivAPPLE 894 +#define _gloffset_ObjectPurgeableAPPLE 895 +#define _gloffset_ObjectUnpurgeableAPPLE 896 +#define _gloffset_ActiveProgramEXT 897 +#define _gloffset_CreateShaderProgramEXT 898 +#define _gloffset_UseShaderProgramEXT 899 +#define _gloffset_TextureBarrierNV 900 +#define _gloffset_StencilFuncSeparateATI 901 +#define _gloffset_ProgramEnvParameters4fvEXT 902 +#define _gloffset_ProgramLocalParameters4fvEXT 903 +#define _gloffset_GetQueryObjecti64vEXT 904 +#define _gloffset_GetQueryObjectui64vEXT 905 +#define _gloffset_EGLImageTargetRenderbufferStorageOES 906 +#define _gloffset_EGLImageTargetTexture2DOES 907 + +#else /* !_GLAPI_USE_REMAP_TABLE */ + +#define driDispatchRemapTable_size 500 +extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; + +#define AttachShader_remap_index 0 +#define CreateProgram_remap_index 1 +#define CreateShader_remap_index 2 +#define DeleteProgram_remap_index 3 +#define DeleteShader_remap_index 4 +#define DetachShader_remap_index 5 +#define GetAttachedShaders_remap_index 6 +#define GetProgramInfoLog_remap_index 7 +#define GetProgramiv_remap_index 8 +#define GetShaderInfoLog_remap_index 9 +#define GetShaderiv_remap_index 10 +#define IsProgram_remap_index 11 +#define IsShader_remap_index 12 +#define StencilFuncSeparate_remap_index 13 +#define StencilMaskSeparate_remap_index 14 +#define StencilOpSeparate_remap_index 15 +#define UniformMatrix2x3fv_remap_index 16 +#define UniformMatrix2x4fv_remap_index 17 +#define UniformMatrix3x2fv_remap_index 18 +#define UniformMatrix3x4fv_remap_index 19 +#define UniformMatrix4x2fv_remap_index 20 +#define UniformMatrix4x3fv_remap_index 21 +#define ClampColor_remap_index 22 +#define ClearBufferfi_remap_index 23 +#define ClearBufferfv_remap_index 24 +#define ClearBufferiv_remap_index 25 +#define ClearBufferuiv_remap_index 26 +#define GetStringi_remap_index 27 +#define TexBuffer_remap_index 28 +#define FramebufferTexture_remap_index 29 +#define GetBufferParameteri64v_remap_index 30 +#define GetInteger64i_v_remap_index 31 +#define VertexAttribDivisor_remap_index 32 +#define LoadTransposeMatrixdARB_remap_index 33 +#define LoadTransposeMatrixfARB_remap_index 34 +#define MultTransposeMatrixdARB_remap_index 35 +#define MultTransposeMatrixfARB_remap_index 36 +#define SampleCoverageARB_remap_index 37 +#define CompressedTexImage1DARB_remap_index 38 +#define CompressedTexImage2DARB_remap_index 39 +#define CompressedTexImage3DARB_remap_index 40 +#define CompressedTexSubImage1DARB_remap_index 41 +#define CompressedTexSubImage2DARB_remap_index 42 +#define CompressedTexSubImage3DARB_remap_index 43 +#define GetCompressedTexImageARB_remap_index 44 +#define DisableVertexAttribArrayARB_remap_index 45 +#define EnableVertexAttribArrayARB_remap_index 46 +#define GetProgramEnvParameterdvARB_remap_index 47 +#define GetProgramEnvParameterfvARB_remap_index 48 +#define GetProgramLocalParameterdvARB_remap_index 49 +#define GetProgramLocalParameterfvARB_remap_index 50 +#define GetProgramStringARB_remap_index 51 +#define GetProgramivARB_remap_index 52 +#define GetVertexAttribdvARB_remap_index 53 +#define GetVertexAttribfvARB_remap_index 54 +#define GetVertexAttribivARB_remap_index 55 +#define ProgramEnvParameter4dARB_remap_index 56 +#define ProgramEnvParameter4dvARB_remap_index 57 +#define ProgramEnvParameter4fARB_remap_index 58 +#define ProgramEnvParameter4fvARB_remap_index 59 +#define ProgramLocalParameter4dARB_remap_index 60 +#define ProgramLocalParameter4dvARB_remap_index 61 +#define ProgramLocalParameter4fARB_remap_index 62 +#define ProgramLocalParameter4fvARB_remap_index 63 +#define ProgramStringARB_remap_index 64 +#define VertexAttrib1dARB_remap_index 65 +#define VertexAttrib1dvARB_remap_index 66 +#define VertexAttrib1fARB_remap_index 67 +#define VertexAttrib1fvARB_remap_index 68 +#define VertexAttrib1sARB_remap_index 69 +#define VertexAttrib1svARB_remap_index 70 +#define VertexAttrib2dARB_remap_index 71 +#define VertexAttrib2dvARB_remap_index 72 +#define VertexAttrib2fARB_remap_index 73 +#define VertexAttrib2fvARB_remap_index 74 +#define VertexAttrib2sARB_remap_index 75 +#define VertexAttrib2svARB_remap_index 76 +#define VertexAttrib3dARB_remap_index 77 +#define VertexAttrib3dvARB_remap_index 78 +#define VertexAttrib3fARB_remap_index 79 +#define VertexAttrib3fvARB_remap_index 80 +#define VertexAttrib3sARB_remap_index 81 +#define VertexAttrib3svARB_remap_index 82 +#define VertexAttrib4NbvARB_remap_index 83 +#define VertexAttrib4NivARB_remap_index 84 +#define VertexAttrib4NsvARB_remap_index 85 +#define VertexAttrib4NubARB_remap_index 86 +#define VertexAttrib4NubvARB_remap_index 87 +#define VertexAttrib4NuivARB_remap_index 88 +#define VertexAttrib4NusvARB_remap_index 89 +#define VertexAttrib4bvARB_remap_index 90 +#define VertexAttrib4dARB_remap_index 91 +#define VertexAttrib4dvARB_remap_index 92 +#define VertexAttrib4fARB_remap_index 93 +#define VertexAttrib4fvARB_remap_index 94 +#define VertexAttrib4ivARB_remap_index 95 +#define VertexAttrib4sARB_remap_index 96 +#define VertexAttrib4svARB_remap_index 97 +#define VertexAttrib4ubvARB_remap_index 98 +#define VertexAttrib4uivARB_remap_index 99 +#define VertexAttrib4usvARB_remap_index 100 +#define VertexAttribPointerARB_remap_index 101 +#define BindBufferARB_remap_index 102 +#define BufferDataARB_remap_index 103 +#define BufferSubDataARB_remap_index 104 +#define DeleteBuffersARB_remap_index 105 +#define GenBuffersARB_remap_index 106 +#define GetBufferParameterivARB_remap_index 107 +#define GetBufferPointervARB_remap_index 108 +#define GetBufferSubDataARB_remap_index 109 +#define IsBufferARB_remap_index 110 +#define MapBufferARB_remap_index 111 +#define UnmapBufferARB_remap_index 112 +#define BeginQueryARB_remap_index 113 +#define DeleteQueriesARB_remap_index 114 +#define EndQueryARB_remap_index 115 +#define GenQueriesARB_remap_index 116 +#define GetQueryObjectivARB_remap_index 117 +#define GetQueryObjectuivARB_remap_index 118 +#define GetQueryivARB_remap_index 119 +#define IsQueryARB_remap_index 120 +#define AttachObjectARB_remap_index 121 +#define CompileShaderARB_remap_index 122 +#define CreateProgramObjectARB_remap_index 123 +#define CreateShaderObjectARB_remap_index 124 +#define DeleteObjectARB_remap_index 125 +#define DetachObjectARB_remap_index 126 +#define GetActiveUniformARB_remap_index 127 +#define GetAttachedObjectsARB_remap_index 128 +#define GetHandleARB_remap_index 129 +#define GetInfoLogARB_remap_index 130 +#define GetObjectParameterfvARB_remap_index 131 +#define GetObjectParameterivARB_remap_index 132 +#define GetShaderSourceARB_remap_index 133 +#define GetUniformLocationARB_remap_index 134 +#define GetUniformfvARB_remap_index 135 +#define GetUniformivARB_remap_index 136 +#define LinkProgramARB_remap_index 137 +#define ShaderSourceARB_remap_index 138 +#define Uniform1fARB_remap_index 139 +#define Uniform1fvARB_remap_index 140 +#define Uniform1iARB_remap_index 141 +#define Uniform1ivARB_remap_index 142 +#define Uniform2fARB_remap_index 143 +#define Uniform2fvARB_remap_index 144 +#define Uniform2iARB_remap_index 145 +#define Uniform2ivARB_remap_index 146 +#define Uniform3fARB_remap_index 147 +#define Uniform3fvARB_remap_index 148 +#define Uniform3iARB_remap_index 149 +#define Uniform3ivARB_remap_index 150 +#define Uniform4fARB_remap_index 151 +#define Uniform4fvARB_remap_index 152 +#define Uniform4iARB_remap_index 153 +#define Uniform4ivARB_remap_index 154 +#define UniformMatrix2fvARB_remap_index 155 +#define UniformMatrix3fvARB_remap_index 156 +#define UniformMatrix4fvARB_remap_index 157 +#define UseProgramObjectARB_remap_index 158 +#define ValidateProgramARB_remap_index 159 +#define BindAttribLocationARB_remap_index 160 +#define GetActiveAttribARB_remap_index 161 +#define GetAttribLocationARB_remap_index 162 +#define DrawBuffersARB_remap_index 163 +#define ClampColorARB_remap_index 164 +#define DrawArraysInstancedARB_remap_index 165 +#define DrawElementsInstancedARB_remap_index 166 +#define RenderbufferStorageMultisample_remap_index 167 +#define FramebufferTextureARB_remap_index 168 +#define FramebufferTextureFaceARB_remap_index 169 +#define ProgramParameteriARB_remap_index 170 +#define VertexAttribDivisorARB_remap_index 171 +#define FlushMappedBufferRange_remap_index 172 +#define MapBufferRange_remap_index 173 +#define TexBufferARB_remap_index 174 +#define BindVertexArray_remap_index 175 +#define GenVertexArrays_remap_index 176 +#define CopyBufferSubData_remap_index 177 +#define ClientWaitSync_remap_index 178 +#define DeleteSync_remap_index 179 +#define FenceSync_remap_index 180 +#define GetInteger64v_remap_index 181 +#define GetSynciv_remap_index 182 +#define IsSync_remap_index 183 +#define WaitSync_remap_index 184 +#define DrawElementsBaseVertex_remap_index 185 +#define DrawRangeElementsBaseVertex_remap_index 186 +#define MultiDrawElementsBaseVertex_remap_index 187 +#define BlendEquationSeparateiARB_remap_index 188 +#define BlendEquationiARB_remap_index 189 +#define BlendFuncSeparateiARB_remap_index 190 +#define BlendFunciARB_remap_index 191 +#define BindSampler_remap_index 192 +#define DeleteSamplers_remap_index 193 +#define GenSamplers_remap_index 194 +#define GetSamplerParameterIiv_remap_index 195 +#define GetSamplerParameterIuiv_remap_index 196 +#define GetSamplerParameterfv_remap_index 197 +#define GetSamplerParameteriv_remap_index 198 +#define IsSampler_remap_index 199 +#define SamplerParameterIiv_remap_index 200 +#define SamplerParameterIuiv_remap_index 201 +#define SamplerParameterf_remap_index 202 +#define SamplerParameterfv_remap_index 203 +#define SamplerParameteri_remap_index 204 +#define SamplerParameteriv_remap_index 205 +#define BindTransformFeedback_remap_index 206 +#define DeleteTransformFeedbacks_remap_index 207 +#define DrawTransformFeedback_remap_index 208 +#define GenTransformFeedbacks_remap_index 209 +#define IsTransformFeedback_remap_index 210 +#define PauseTransformFeedback_remap_index 211 +#define ResumeTransformFeedback_remap_index 212 +#define ClearDepthf_remap_index 213 +#define DepthRangef_remap_index 214 +#define GetShaderPrecisionFormat_remap_index 215 +#define ReleaseShaderCompiler_remap_index 216 +#define ShaderBinary_remap_index 217 +#define PolygonOffsetEXT_remap_index 218 +#define GetPixelTexGenParameterfvSGIS_remap_index 219 +#define GetPixelTexGenParameterivSGIS_remap_index 220 +#define PixelTexGenParameterfSGIS_remap_index 221 +#define PixelTexGenParameterfvSGIS_remap_index 222 +#define PixelTexGenParameteriSGIS_remap_index 223 +#define PixelTexGenParameterivSGIS_remap_index 224 +#define SampleMaskSGIS_remap_index 225 +#define SamplePatternSGIS_remap_index 226 +#define ColorPointerEXT_remap_index 227 +#define EdgeFlagPointerEXT_remap_index 228 +#define IndexPointerEXT_remap_index 229 +#define NormalPointerEXT_remap_index 230 +#define TexCoordPointerEXT_remap_index 231 +#define VertexPointerEXT_remap_index 232 +#define PointParameterfEXT_remap_index 233 +#define PointParameterfvEXT_remap_index 234 +#define LockArraysEXT_remap_index 235 +#define UnlockArraysEXT_remap_index 236 +#define SecondaryColor3bEXT_remap_index 237 +#define SecondaryColor3bvEXT_remap_index 238 +#define SecondaryColor3dEXT_remap_index 239 +#define SecondaryColor3dvEXT_remap_index 240 +#define SecondaryColor3fEXT_remap_index 241 +#define SecondaryColor3fvEXT_remap_index 242 +#define SecondaryColor3iEXT_remap_index 243 +#define SecondaryColor3ivEXT_remap_index 244 +#define SecondaryColor3sEXT_remap_index 245 +#define SecondaryColor3svEXT_remap_index 246 +#define SecondaryColor3ubEXT_remap_index 247 +#define SecondaryColor3ubvEXT_remap_index 248 +#define SecondaryColor3uiEXT_remap_index 249 +#define SecondaryColor3uivEXT_remap_index 250 +#define SecondaryColor3usEXT_remap_index 251 +#define SecondaryColor3usvEXT_remap_index 252 +#define SecondaryColorPointerEXT_remap_index 253 +#define MultiDrawArraysEXT_remap_index 254 +#define MultiDrawElementsEXT_remap_index 255 +#define FogCoordPointerEXT_remap_index 256 +#define FogCoorddEXT_remap_index 257 +#define FogCoorddvEXT_remap_index 258 +#define FogCoordfEXT_remap_index 259 +#define FogCoordfvEXT_remap_index 260 +#define PixelTexGenSGIX_remap_index 261 +#define BlendFuncSeparateEXT_remap_index 262 +#define FlushVertexArrayRangeNV_remap_index 263 +#define VertexArrayRangeNV_remap_index 264 +#define CombinerInputNV_remap_index 265 +#define CombinerOutputNV_remap_index 266 +#define CombinerParameterfNV_remap_index 267 +#define CombinerParameterfvNV_remap_index 268 +#define CombinerParameteriNV_remap_index 269 +#define CombinerParameterivNV_remap_index 270 +#define FinalCombinerInputNV_remap_index 271 +#define GetCombinerInputParameterfvNV_remap_index 272 +#define GetCombinerInputParameterivNV_remap_index 273 +#define GetCombinerOutputParameterfvNV_remap_index 274 +#define GetCombinerOutputParameterivNV_remap_index 275 +#define GetFinalCombinerInputParameterfvNV_remap_index 276 +#define GetFinalCombinerInputParameterivNV_remap_index 277 +#define ResizeBuffersMESA_remap_index 278 +#define WindowPos2dMESA_remap_index 279 +#define WindowPos2dvMESA_remap_index 280 +#define WindowPos2fMESA_remap_index 281 +#define WindowPos2fvMESA_remap_index 282 +#define WindowPos2iMESA_remap_index 283 +#define WindowPos2ivMESA_remap_index 284 +#define WindowPos2sMESA_remap_index 285 +#define WindowPos2svMESA_remap_index 286 +#define WindowPos3dMESA_remap_index 287 +#define WindowPos3dvMESA_remap_index 288 +#define WindowPos3fMESA_remap_index 289 +#define WindowPos3fvMESA_remap_index 290 +#define WindowPos3iMESA_remap_index 291 +#define WindowPos3ivMESA_remap_index 292 +#define WindowPos3sMESA_remap_index 293 +#define WindowPos3svMESA_remap_index 294 +#define WindowPos4dMESA_remap_index 295 +#define WindowPos4dvMESA_remap_index 296 +#define WindowPos4fMESA_remap_index 297 +#define WindowPos4fvMESA_remap_index 298 +#define WindowPos4iMESA_remap_index 299 +#define WindowPos4ivMESA_remap_index 300 +#define WindowPos4sMESA_remap_index 301 +#define WindowPos4svMESA_remap_index 302 +#define MultiModeDrawArraysIBM_remap_index 303 +#define MultiModeDrawElementsIBM_remap_index 304 +#define DeleteFencesNV_remap_index 305 +#define FinishFenceNV_remap_index 306 +#define GenFencesNV_remap_index 307 +#define GetFenceivNV_remap_index 308 +#define IsFenceNV_remap_index 309 +#define SetFenceNV_remap_index 310 +#define TestFenceNV_remap_index 311 +#define AreProgramsResidentNV_remap_index 312 +#define BindProgramNV_remap_index 313 +#define DeleteProgramsNV_remap_index 314 +#define ExecuteProgramNV_remap_index 315 +#define GenProgramsNV_remap_index 316 +#define GetProgramParameterdvNV_remap_index 317 +#define GetProgramParameterfvNV_remap_index 318 +#define GetProgramStringNV_remap_index 319 +#define GetProgramivNV_remap_index 320 +#define GetTrackMatrixivNV_remap_index 321 +#define GetVertexAttribPointervNV_remap_index 322 +#define GetVertexAttribdvNV_remap_index 323 +#define GetVertexAttribfvNV_remap_index 324 +#define GetVertexAttribivNV_remap_index 325 +#define IsProgramNV_remap_index 326 +#define LoadProgramNV_remap_index 327 +#define ProgramParameters4dvNV_remap_index 328 +#define ProgramParameters4fvNV_remap_index 329 +#define RequestResidentProgramsNV_remap_index 330 +#define TrackMatrixNV_remap_index 331 +#define VertexAttrib1dNV_remap_index 332 +#define VertexAttrib1dvNV_remap_index 333 +#define VertexAttrib1fNV_remap_index 334 +#define VertexAttrib1fvNV_remap_index 335 +#define VertexAttrib1sNV_remap_index 336 +#define VertexAttrib1svNV_remap_index 337 +#define VertexAttrib2dNV_remap_index 338 +#define VertexAttrib2dvNV_remap_index 339 +#define VertexAttrib2fNV_remap_index 340 +#define VertexAttrib2fvNV_remap_index 341 +#define VertexAttrib2sNV_remap_index 342 +#define VertexAttrib2svNV_remap_index 343 +#define VertexAttrib3dNV_remap_index 344 +#define VertexAttrib3dvNV_remap_index 345 +#define VertexAttrib3fNV_remap_index 346 +#define VertexAttrib3fvNV_remap_index 347 +#define VertexAttrib3sNV_remap_index 348 +#define VertexAttrib3svNV_remap_index 349 +#define VertexAttrib4dNV_remap_index 350 +#define VertexAttrib4dvNV_remap_index 351 +#define VertexAttrib4fNV_remap_index 352 +#define VertexAttrib4fvNV_remap_index 353 +#define VertexAttrib4sNV_remap_index 354 +#define VertexAttrib4svNV_remap_index 355 +#define VertexAttrib4ubNV_remap_index 356 +#define VertexAttrib4ubvNV_remap_index 357 +#define VertexAttribPointerNV_remap_index 358 +#define VertexAttribs1dvNV_remap_index 359 +#define VertexAttribs1fvNV_remap_index 360 +#define VertexAttribs1svNV_remap_index 361 +#define VertexAttribs2dvNV_remap_index 362 +#define VertexAttribs2fvNV_remap_index 363 +#define VertexAttribs2svNV_remap_index 364 +#define VertexAttribs3dvNV_remap_index 365 +#define VertexAttribs3fvNV_remap_index 366 +#define VertexAttribs3svNV_remap_index 367 +#define VertexAttribs4dvNV_remap_index 368 +#define VertexAttribs4fvNV_remap_index 369 +#define VertexAttribs4svNV_remap_index 370 +#define VertexAttribs4ubvNV_remap_index 371 +#define GetTexBumpParameterfvATI_remap_index 372 +#define GetTexBumpParameterivATI_remap_index 373 +#define TexBumpParameterfvATI_remap_index 374 +#define TexBumpParameterivATI_remap_index 375 +#define AlphaFragmentOp1ATI_remap_index 376 +#define AlphaFragmentOp2ATI_remap_index 377 +#define AlphaFragmentOp3ATI_remap_index 378 +#define BeginFragmentShaderATI_remap_index 379 +#define BindFragmentShaderATI_remap_index 380 +#define ColorFragmentOp1ATI_remap_index 381 +#define ColorFragmentOp2ATI_remap_index 382 +#define ColorFragmentOp3ATI_remap_index 383 +#define DeleteFragmentShaderATI_remap_index 384 +#define EndFragmentShaderATI_remap_index 385 +#define GenFragmentShadersATI_remap_index 386 +#define PassTexCoordATI_remap_index 387 +#define SampleMapATI_remap_index 388 +#define SetFragmentShaderConstantATI_remap_index 389 +#define PointParameteriNV_remap_index 390 +#define PointParameterivNV_remap_index 391 +#define ActiveStencilFaceEXT_remap_index 392 +#define BindVertexArrayAPPLE_remap_index 393 +#define DeleteVertexArraysAPPLE_remap_index 394 +#define GenVertexArraysAPPLE_remap_index 395 +#define IsVertexArrayAPPLE_remap_index 396 +#define GetProgramNamedParameterdvNV_remap_index 397 +#define GetProgramNamedParameterfvNV_remap_index 398 +#define ProgramNamedParameter4dNV_remap_index 399 +#define ProgramNamedParameter4dvNV_remap_index 400 +#define ProgramNamedParameter4fNV_remap_index 401 +#define ProgramNamedParameter4fvNV_remap_index 402 +#define PrimitiveRestartIndexNV_remap_index 403 +#define PrimitiveRestartNV_remap_index 404 +#define DepthBoundsEXT_remap_index 405 +#define BlendEquationSeparateEXT_remap_index 406 +#define BindFramebufferEXT_remap_index 407 +#define BindRenderbufferEXT_remap_index 408 +#define CheckFramebufferStatusEXT_remap_index 409 +#define DeleteFramebuffersEXT_remap_index 410 +#define DeleteRenderbuffersEXT_remap_index 411 +#define FramebufferRenderbufferEXT_remap_index 412 +#define FramebufferTexture1DEXT_remap_index 413 +#define FramebufferTexture2DEXT_remap_index 414 +#define FramebufferTexture3DEXT_remap_index 415 +#define GenFramebuffersEXT_remap_index 416 +#define GenRenderbuffersEXT_remap_index 417 +#define GenerateMipmapEXT_remap_index 418 +#define GetFramebufferAttachmentParameterivEXT_remap_index 419 +#define GetRenderbufferParameterivEXT_remap_index 420 +#define IsFramebufferEXT_remap_index 421 +#define IsRenderbufferEXT_remap_index 422 +#define RenderbufferStorageEXT_remap_index 423 +#define BlitFramebufferEXT_remap_index 424 +#define BufferParameteriAPPLE_remap_index 425 +#define FlushMappedBufferRangeAPPLE_remap_index 426 +#define BindFragDataLocationEXT_remap_index 427 +#define GetFragDataLocationEXT_remap_index 428 +#define GetUniformuivEXT_remap_index 429 +#define GetVertexAttribIivEXT_remap_index 430 +#define GetVertexAttribIuivEXT_remap_index 431 +#define Uniform1uiEXT_remap_index 432 +#define Uniform1uivEXT_remap_index 433 +#define Uniform2uiEXT_remap_index 434 +#define Uniform2uivEXT_remap_index 435 +#define Uniform3uiEXT_remap_index 436 +#define Uniform3uivEXT_remap_index 437 +#define Uniform4uiEXT_remap_index 438 +#define Uniform4uivEXT_remap_index 439 +#define VertexAttribI1iEXT_remap_index 440 +#define VertexAttribI1ivEXT_remap_index 441 +#define VertexAttribI1uiEXT_remap_index 442 +#define VertexAttribI1uivEXT_remap_index 443 +#define VertexAttribI2iEXT_remap_index 444 +#define VertexAttribI2ivEXT_remap_index 445 +#define VertexAttribI2uiEXT_remap_index 446 +#define VertexAttribI2uivEXT_remap_index 447 +#define VertexAttribI3iEXT_remap_index 448 +#define VertexAttribI3ivEXT_remap_index 449 +#define VertexAttribI3uiEXT_remap_index 450 +#define VertexAttribI3uivEXT_remap_index 451 +#define VertexAttribI4bvEXT_remap_index 452 +#define VertexAttribI4iEXT_remap_index 453 +#define VertexAttribI4ivEXT_remap_index 454 +#define VertexAttribI4svEXT_remap_index 455 +#define VertexAttribI4ubvEXT_remap_index 456 +#define VertexAttribI4uiEXT_remap_index 457 +#define VertexAttribI4uivEXT_remap_index 458 +#define VertexAttribI4usvEXT_remap_index 459 +#define VertexAttribIPointerEXT_remap_index 460 +#define FramebufferTextureLayerEXT_remap_index 461 +#define ColorMaskIndexedEXT_remap_index 462 +#define DisableIndexedEXT_remap_index 463 +#define EnableIndexedEXT_remap_index 464 +#define GetBooleanIndexedvEXT_remap_index 465 +#define GetIntegerIndexedvEXT_remap_index 466 +#define IsEnabledIndexedEXT_remap_index 467 +#define ClearColorIiEXT_remap_index 468 +#define ClearColorIuiEXT_remap_index 469 +#define GetTexParameterIivEXT_remap_index 470 +#define GetTexParameterIuivEXT_remap_index 471 +#define TexParameterIivEXT_remap_index 472 +#define TexParameterIuivEXT_remap_index 473 +#define BeginConditionalRenderNV_remap_index 474 +#define EndConditionalRenderNV_remap_index 475 +#define BeginTransformFeedbackEXT_remap_index 476 +#define BindBufferBaseEXT_remap_index 477 +#define BindBufferOffsetEXT_remap_index 478 +#define BindBufferRangeEXT_remap_index 479 +#define EndTransformFeedbackEXT_remap_index 480 +#define GetTransformFeedbackVaryingEXT_remap_index 481 +#define TransformFeedbackVaryingsEXT_remap_index 482 +#define ProvokingVertexEXT_remap_index 483 +#define GetTexParameterPointervAPPLE_remap_index 484 +#define TextureRangeAPPLE_remap_index 485 +#define GetObjectParameterivAPPLE_remap_index 486 +#define ObjectPurgeableAPPLE_remap_index 487 +#define ObjectUnpurgeableAPPLE_remap_index 488 +#define ActiveProgramEXT_remap_index 489 +#define CreateShaderProgramEXT_remap_index 490 +#define UseShaderProgramEXT_remap_index 491 +#define TextureBarrierNV_remap_index 492 +#define StencilFuncSeparateATI_remap_index 493 +#define ProgramEnvParameters4fvEXT_remap_index 494 +#define ProgramLocalParameters4fvEXT_remap_index 495 +#define GetQueryObjecti64vEXT_remap_index 496 +#define GetQueryObjectui64vEXT_remap_index 497 +#define EGLImageTargetRenderbufferStorageOES_remap_index 498 +#define EGLImageTargetTexture2DOES_remap_index 499 + +#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index] +#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index] +#define _gloffset_CreateShader driDispatchRemapTable[CreateShader_remap_index] +#define _gloffset_DeleteProgram driDispatchRemapTable[DeleteProgram_remap_index] +#define _gloffset_DeleteShader driDispatchRemapTable[DeleteShader_remap_index] +#define _gloffset_DetachShader driDispatchRemapTable[DetachShader_remap_index] +#define _gloffset_GetAttachedShaders driDispatchRemapTable[GetAttachedShaders_remap_index] +#define _gloffset_GetProgramInfoLog driDispatchRemapTable[GetProgramInfoLog_remap_index] +#define _gloffset_GetProgramiv driDispatchRemapTable[GetProgramiv_remap_index] +#define _gloffset_GetShaderInfoLog driDispatchRemapTable[GetShaderInfoLog_remap_index] +#define _gloffset_GetShaderiv driDispatchRemapTable[GetShaderiv_remap_index] +#define _gloffset_IsProgram driDispatchRemapTable[IsProgram_remap_index] +#define _gloffset_IsShader driDispatchRemapTable[IsShader_remap_index] +#define _gloffset_StencilFuncSeparate driDispatchRemapTable[StencilFuncSeparate_remap_index] +#define _gloffset_StencilMaskSeparate driDispatchRemapTable[StencilMaskSeparate_remap_index] +#define _gloffset_StencilOpSeparate driDispatchRemapTable[StencilOpSeparate_remap_index] +#define _gloffset_UniformMatrix2x3fv driDispatchRemapTable[UniformMatrix2x3fv_remap_index] +#define _gloffset_UniformMatrix2x4fv driDispatchRemapTable[UniformMatrix2x4fv_remap_index] +#define _gloffset_UniformMatrix3x2fv driDispatchRemapTable[UniformMatrix3x2fv_remap_index] +#define _gloffset_UniformMatrix3x4fv driDispatchRemapTable[UniformMatrix3x4fv_remap_index] +#define _gloffset_UniformMatrix4x2fv driDispatchRemapTable[UniformMatrix4x2fv_remap_index] +#define _gloffset_UniformMatrix4x3fv driDispatchRemapTable[UniformMatrix4x3fv_remap_index] +#define _gloffset_ClampColor driDispatchRemapTable[ClampColor_remap_index] +#define _gloffset_ClearBufferfi driDispatchRemapTable[ClearBufferfi_remap_index] +#define _gloffset_ClearBufferfv driDispatchRemapTable[ClearBufferfv_remap_index] +#define _gloffset_ClearBufferiv driDispatchRemapTable[ClearBufferiv_remap_index] +#define _gloffset_ClearBufferuiv driDispatchRemapTable[ClearBufferuiv_remap_index] +#define _gloffset_GetStringi driDispatchRemapTable[GetStringi_remap_index] +#define _gloffset_TexBuffer driDispatchRemapTable[TexBuffer_remap_index] +#define _gloffset_FramebufferTexture driDispatchRemapTable[FramebufferTexture_remap_index] +#define _gloffset_GetBufferParameteri64v driDispatchRemapTable[GetBufferParameteri64v_remap_index] +#define _gloffset_GetInteger64i_v driDispatchRemapTable[GetInteger64i_v_remap_index] +#define _gloffset_VertexAttribDivisor driDispatchRemapTable[VertexAttribDivisor_remap_index] +#define _gloffset_LoadTransposeMatrixdARB driDispatchRemapTable[LoadTransposeMatrixdARB_remap_index] +#define _gloffset_LoadTransposeMatrixfARB driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index] +#define _gloffset_MultTransposeMatrixdARB driDispatchRemapTable[MultTransposeMatrixdARB_remap_index] +#define _gloffset_MultTransposeMatrixfARB driDispatchRemapTable[MultTransposeMatrixfARB_remap_index] +#define _gloffset_SampleCoverageARB driDispatchRemapTable[SampleCoverageARB_remap_index] +#define _gloffset_CompressedTexImage1DARB driDispatchRemapTable[CompressedTexImage1DARB_remap_index] +#define _gloffset_CompressedTexImage2DARB driDispatchRemapTable[CompressedTexImage2DARB_remap_index] +#define _gloffset_CompressedTexImage3DARB driDispatchRemapTable[CompressedTexImage3DARB_remap_index] +#define _gloffset_CompressedTexSubImage1DARB driDispatchRemapTable[CompressedTexSubImage1DARB_remap_index] +#define _gloffset_CompressedTexSubImage2DARB driDispatchRemapTable[CompressedTexSubImage2DARB_remap_index] +#define _gloffset_CompressedTexSubImage3DARB driDispatchRemapTable[CompressedTexSubImage3DARB_remap_index] +#define _gloffset_GetCompressedTexImageARB driDispatchRemapTable[GetCompressedTexImageARB_remap_index] +#define _gloffset_DisableVertexAttribArrayARB driDispatchRemapTable[DisableVertexAttribArrayARB_remap_index] +#define _gloffset_EnableVertexAttribArrayARB driDispatchRemapTable[EnableVertexAttribArrayARB_remap_index] +#define _gloffset_GetProgramEnvParameterdvARB driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index] +#define _gloffset_GetProgramEnvParameterfvARB driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index] +#define _gloffset_GetProgramLocalParameterdvARB driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index] +#define _gloffset_GetProgramLocalParameterfvARB driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index] +#define _gloffset_GetProgramStringARB driDispatchRemapTable[GetProgramStringARB_remap_index] +#define _gloffset_GetProgramivARB driDispatchRemapTable[GetProgramivARB_remap_index] +#define _gloffset_GetVertexAttribdvARB driDispatchRemapTable[GetVertexAttribdvARB_remap_index] +#define _gloffset_GetVertexAttribfvARB driDispatchRemapTable[GetVertexAttribfvARB_remap_index] +#define _gloffset_GetVertexAttribivARB driDispatchRemapTable[GetVertexAttribivARB_remap_index] +#define _gloffset_ProgramEnvParameter4dARB driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index] +#define _gloffset_ProgramEnvParameter4dvARB driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index] +#define _gloffset_ProgramEnvParameter4fARB driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index] +#define _gloffset_ProgramEnvParameter4fvARB driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index] +#define _gloffset_ProgramLocalParameter4dARB driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index] +#define _gloffset_ProgramLocalParameter4dvARB driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index] +#define _gloffset_ProgramLocalParameter4fARB driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index] +#define _gloffset_ProgramLocalParameter4fvARB driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index] +#define _gloffset_ProgramStringARB driDispatchRemapTable[ProgramStringARB_remap_index] +#define _gloffset_VertexAttrib1dARB driDispatchRemapTable[VertexAttrib1dARB_remap_index] +#define _gloffset_VertexAttrib1dvARB driDispatchRemapTable[VertexAttrib1dvARB_remap_index] +#define _gloffset_VertexAttrib1fARB driDispatchRemapTable[VertexAttrib1fARB_remap_index] +#define _gloffset_VertexAttrib1fvARB driDispatchRemapTable[VertexAttrib1fvARB_remap_index] +#define _gloffset_VertexAttrib1sARB driDispatchRemapTable[VertexAttrib1sARB_remap_index] +#define _gloffset_VertexAttrib1svARB driDispatchRemapTable[VertexAttrib1svARB_remap_index] +#define _gloffset_VertexAttrib2dARB driDispatchRemapTable[VertexAttrib2dARB_remap_index] +#define _gloffset_VertexAttrib2dvARB driDispatchRemapTable[VertexAttrib2dvARB_remap_index] +#define _gloffset_VertexAttrib2fARB driDispatchRemapTable[VertexAttrib2fARB_remap_index] +#define _gloffset_VertexAttrib2fvARB driDispatchRemapTable[VertexAttrib2fvARB_remap_index] +#define _gloffset_VertexAttrib2sARB driDispatchRemapTable[VertexAttrib2sARB_remap_index] +#define _gloffset_VertexAttrib2svARB driDispatchRemapTable[VertexAttrib2svARB_remap_index] +#define _gloffset_VertexAttrib3dARB driDispatchRemapTable[VertexAttrib3dARB_remap_index] +#define _gloffset_VertexAttrib3dvARB driDispatchRemapTable[VertexAttrib3dvARB_remap_index] +#define _gloffset_VertexAttrib3fARB driDispatchRemapTable[VertexAttrib3fARB_remap_index] +#define _gloffset_VertexAttrib3fvARB driDispatchRemapTable[VertexAttrib3fvARB_remap_index] +#define _gloffset_VertexAttrib3sARB driDispatchRemapTable[VertexAttrib3sARB_remap_index] +#define _gloffset_VertexAttrib3svARB driDispatchRemapTable[VertexAttrib3svARB_remap_index] +#define _gloffset_VertexAttrib4NbvARB driDispatchRemapTable[VertexAttrib4NbvARB_remap_index] +#define _gloffset_VertexAttrib4NivARB driDispatchRemapTable[VertexAttrib4NivARB_remap_index] +#define _gloffset_VertexAttrib4NsvARB driDispatchRemapTable[VertexAttrib4NsvARB_remap_index] +#define _gloffset_VertexAttrib4NubARB driDispatchRemapTable[VertexAttrib4NubARB_remap_index] +#define _gloffset_VertexAttrib4NubvARB driDispatchRemapTable[VertexAttrib4NubvARB_remap_index] +#define _gloffset_VertexAttrib4NuivARB driDispatchRemapTable[VertexAttrib4NuivARB_remap_index] +#define _gloffset_VertexAttrib4NusvARB driDispatchRemapTable[VertexAttrib4NusvARB_remap_index] +#define _gloffset_VertexAttrib4bvARB driDispatchRemapTable[VertexAttrib4bvARB_remap_index] +#define _gloffset_VertexAttrib4dARB driDispatchRemapTable[VertexAttrib4dARB_remap_index] +#define _gloffset_VertexAttrib4dvARB driDispatchRemapTable[VertexAttrib4dvARB_remap_index] +#define _gloffset_VertexAttrib4fARB driDispatchRemapTable[VertexAttrib4fARB_remap_index] +#define _gloffset_VertexAttrib4fvARB driDispatchRemapTable[VertexAttrib4fvARB_remap_index] +#define _gloffset_VertexAttrib4ivARB driDispatchRemapTable[VertexAttrib4ivARB_remap_index] +#define _gloffset_VertexAttrib4sARB driDispatchRemapTable[VertexAttrib4sARB_remap_index] +#define _gloffset_VertexAttrib4svARB driDispatchRemapTable[VertexAttrib4svARB_remap_index] +#define _gloffset_VertexAttrib4ubvARB driDispatchRemapTable[VertexAttrib4ubvARB_remap_index] +#define _gloffset_VertexAttrib4uivARB driDispatchRemapTable[VertexAttrib4uivARB_remap_index] +#define _gloffset_VertexAttrib4usvARB driDispatchRemapTable[VertexAttrib4usvARB_remap_index] +#define _gloffset_VertexAttribPointerARB driDispatchRemapTable[VertexAttribPointerARB_remap_index] +#define _gloffset_BindBufferARB driDispatchRemapTable[BindBufferARB_remap_index] +#define _gloffset_BufferDataARB driDispatchRemapTable[BufferDataARB_remap_index] +#define _gloffset_BufferSubDataARB driDispatchRemapTable[BufferSubDataARB_remap_index] +#define _gloffset_DeleteBuffersARB driDispatchRemapTable[DeleteBuffersARB_remap_index] +#define _gloffset_GenBuffersARB driDispatchRemapTable[GenBuffersARB_remap_index] +#define _gloffset_GetBufferParameterivARB driDispatchRemapTable[GetBufferParameterivARB_remap_index] +#define _gloffset_GetBufferPointervARB driDispatchRemapTable[GetBufferPointervARB_remap_index] +#define _gloffset_GetBufferSubDataARB driDispatchRemapTable[GetBufferSubDataARB_remap_index] +#define _gloffset_IsBufferARB driDispatchRemapTable[IsBufferARB_remap_index] +#define _gloffset_MapBufferARB driDispatchRemapTable[MapBufferARB_remap_index] +#define _gloffset_UnmapBufferARB driDispatchRemapTable[UnmapBufferARB_remap_index] +#define _gloffset_BeginQueryARB driDispatchRemapTable[BeginQueryARB_remap_index] +#define _gloffset_DeleteQueriesARB driDispatchRemapTable[DeleteQueriesARB_remap_index] +#define _gloffset_EndQueryARB driDispatchRemapTable[EndQueryARB_remap_index] +#define _gloffset_GenQueriesARB driDispatchRemapTable[GenQueriesARB_remap_index] +#define _gloffset_GetQueryObjectivARB driDispatchRemapTable[GetQueryObjectivARB_remap_index] +#define _gloffset_GetQueryObjectuivARB driDispatchRemapTable[GetQueryObjectuivARB_remap_index] +#define _gloffset_GetQueryivARB driDispatchRemapTable[GetQueryivARB_remap_index] +#define _gloffset_IsQueryARB driDispatchRemapTable[IsQueryARB_remap_index] +#define _gloffset_AttachObjectARB driDispatchRemapTable[AttachObjectARB_remap_index] +#define _gloffset_CompileShaderARB driDispatchRemapTable[CompileShaderARB_remap_index] +#define _gloffset_CreateProgramObjectARB driDispatchRemapTable[CreateProgramObjectARB_remap_index] +#define _gloffset_CreateShaderObjectARB driDispatchRemapTable[CreateShaderObjectARB_remap_index] +#define _gloffset_DeleteObjectARB driDispatchRemapTable[DeleteObjectARB_remap_index] +#define _gloffset_DetachObjectARB driDispatchRemapTable[DetachObjectARB_remap_index] +#define _gloffset_GetActiveUniformARB driDispatchRemapTable[GetActiveUniformARB_remap_index] +#define _gloffset_GetAttachedObjectsARB driDispatchRemapTable[GetAttachedObjectsARB_remap_index] +#define _gloffset_GetHandleARB driDispatchRemapTable[GetHandleARB_remap_index] +#define _gloffset_GetInfoLogARB driDispatchRemapTable[GetInfoLogARB_remap_index] +#define _gloffset_GetObjectParameterfvARB driDispatchRemapTable[GetObjectParameterfvARB_remap_index] +#define _gloffset_GetObjectParameterivARB driDispatchRemapTable[GetObjectParameterivARB_remap_index] +#define _gloffset_GetShaderSourceARB driDispatchRemapTable[GetShaderSourceARB_remap_index] +#define _gloffset_GetUniformLocationARB driDispatchRemapTable[GetUniformLocationARB_remap_index] +#define _gloffset_GetUniformfvARB driDispatchRemapTable[GetUniformfvARB_remap_index] +#define _gloffset_GetUniformivARB driDispatchRemapTable[GetUniformivARB_remap_index] +#define _gloffset_LinkProgramARB driDispatchRemapTable[LinkProgramARB_remap_index] +#define _gloffset_ShaderSourceARB driDispatchRemapTable[ShaderSourceARB_remap_index] +#define _gloffset_Uniform1fARB driDispatchRemapTable[Uniform1fARB_remap_index] +#define _gloffset_Uniform1fvARB driDispatchRemapTable[Uniform1fvARB_remap_index] +#define _gloffset_Uniform1iARB driDispatchRemapTable[Uniform1iARB_remap_index] +#define _gloffset_Uniform1ivARB driDispatchRemapTable[Uniform1ivARB_remap_index] +#define _gloffset_Uniform2fARB driDispatchRemapTable[Uniform2fARB_remap_index] +#define _gloffset_Uniform2fvARB driDispatchRemapTable[Uniform2fvARB_remap_index] +#define _gloffset_Uniform2iARB driDispatchRemapTable[Uniform2iARB_remap_index] +#define _gloffset_Uniform2ivARB driDispatchRemapTable[Uniform2ivARB_remap_index] +#define _gloffset_Uniform3fARB driDispatchRemapTable[Uniform3fARB_remap_index] +#define _gloffset_Uniform3fvARB driDispatchRemapTable[Uniform3fvARB_remap_index] +#define _gloffset_Uniform3iARB driDispatchRemapTable[Uniform3iARB_remap_index] +#define _gloffset_Uniform3ivARB driDispatchRemapTable[Uniform3ivARB_remap_index] +#define _gloffset_Uniform4fARB driDispatchRemapTable[Uniform4fARB_remap_index] +#define _gloffset_Uniform4fvARB driDispatchRemapTable[Uniform4fvARB_remap_index] +#define _gloffset_Uniform4iARB driDispatchRemapTable[Uniform4iARB_remap_index] +#define _gloffset_Uniform4ivARB driDispatchRemapTable[Uniform4ivARB_remap_index] +#define _gloffset_UniformMatrix2fvARB driDispatchRemapTable[UniformMatrix2fvARB_remap_index] +#define _gloffset_UniformMatrix3fvARB driDispatchRemapTable[UniformMatrix3fvARB_remap_index] +#define _gloffset_UniformMatrix4fvARB driDispatchRemapTable[UniformMatrix4fvARB_remap_index] +#define _gloffset_UseProgramObjectARB driDispatchRemapTable[UseProgramObjectARB_remap_index] +#define _gloffset_ValidateProgramARB driDispatchRemapTable[ValidateProgramARB_remap_index] +#define _gloffset_BindAttribLocationARB driDispatchRemapTable[BindAttribLocationARB_remap_index] +#define _gloffset_GetActiveAttribARB driDispatchRemapTable[GetActiveAttribARB_remap_index] +#define _gloffset_GetAttribLocationARB driDispatchRemapTable[GetAttribLocationARB_remap_index] +#define _gloffset_DrawBuffersARB driDispatchRemapTable[DrawBuffersARB_remap_index] +#define _gloffset_ClampColorARB driDispatchRemapTable[ClampColorARB_remap_index] +#define _gloffset_DrawArraysInstancedARB driDispatchRemapTable[DrawArraysInstancedARB_remap_index] +#define _gloffset_DrawElementsInstancedARB driDispatchRemapTable[DrawElementsInstancedARB_remap_index] +#define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index] +#define _gloffset_FramebufferTextureARB driDispatchRemapTable[FramebufferTextureARB_remap_index] +#define _gloffset_FramebufferTextureFaceARB driDispatchRemapTable[FramebufferTextureFaceARB_remap_index] +#define _gloffset_ProgramParameteriARB driDispatchRemapTable[ProgramParameteriARB_remap_index] +#define _gloffset_VertexAttribDivisorARB driDispatchRemapTable[VertexAttribDivisorARB_remap_index] +#define _gloffset_FlushMappedBufferRange driDispatchRemapTable[FlushMappedBufferRange_remap_index] +#define _gloffset_MapBufferRange driDispatchRemapTable[MapBufferRange_remap_index] +#define _gloffset_TexBufferARB driDispatchRemapTable[TexBufferARB_remap_index] +#define _gloffset_BindVertexArray driDispatchRemapTable[BindVertexArray_remap_index] +#define _gloffset_GenVertexArrays driDispatchRemapTable[GenVertexArrays_remap_index] +#define _gloffset_CopyBufferSubData driDispatchRemapTable[CopyBufferSubData_remap_index] +#define _gloffset_ClientWaitSync driDispatchRemapTable[ClientWaitSync_remap_index] +#define _gloffset_DeleteSync driDispatchRemapTable[DeleteSync_remap_index] +#define _gloffset_FenceSync driDispatchRemapTable[FenceSync_remap_index] +#define _gloffset_GetInteger64v driDispatchRemapTable[GetInteger64v_remap_index] +#define _gloffset_GetSynciv driDispatchRemapTable[GetSynciv_remap_index] +#define _gloffset_IsSync driDispatchRemapTable[IsSync_remap_index] +#define _gloffset_WaitSync driDispatchRemapTable[WaitSync_remap_index] +#define _gloffset_DrawElementsBaseVertex driDispatchRemapTable[DrawElementsBaseVertex_remap_index] +#define _gloffset_DrawRangeElementsBaseVertex driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index] +#define _gloffset_MultiDrawElementsBaseVertex driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index] +#define _gloffset_BlendEquationSeparateiARB driDispatchRemapTable[BlendEquationSeparateiARB_remap_index] +#define _gloffset_BlendEquationiARB driDispatchRemapTable[BlendEquationiARB_remap_index] +#define _gloffset_BlendFuncSeparateiARB driDispatchRemapTable[BlendFuncSeparateiARB_remap_index] +#define _gloffset_BlendFunciARB driDispatchRemapTable[BlendFunciARB_remap_index] +#define _gloffset_BindSampler driDispatchRemapTable[BindSampler_remap_index] +#define _gloffset_DeleteSamplers driDispatchRemapTable[DeleteSamplers_remap_index] +#define _gloffset_GenSamplers driDispatchRemapTable[GenSamplers_remap_index] +#define _gloffset_GetSamplerParameterIiv driDispatchRemapTable[GetSamplerParameterIiv_remap_index] +#define _gloffset_GetSamplerParameterIuiv driDispatchRemapTable[GetSamplerParameterIuiv_remap_index] +#define _gloffset_GetSamplerParameterfv driDispatchRemapTable[GetSamplerParameterfv_remap_index] +#define _gloffset_GetSamplerParameteriv driDispatchRemapTable[GetSamplerParameteriv_remap_index] +#define _gloffset_IsSampler driDispatchRemapTable[IsSampler_remap_index] +#define _gloffset_SamplerParameterIiv driDispatchRemapTable[SamplerParameterIiv_remap_index] +#define _gloffset_SamplerParameterIuiv driDispatchRemapTable[SamplerParameterIuiv_remap_index] +#define _gloffset_SamplerParameterf driDispatchRemapTable[SamplerParameterf_remap_index] +#define _gloffset_SamplerParameterfv driDispatchRemapTable[SamplerParameterfv_remap_index] +#define _gloffset_SamplerParameteri driDispatchRemapTable[SamplerParameteri_remap_index] +#define _gloffset_SamplerParameteriv driDispatchRemapTable[SamplerParameteriv_remap_index] +#define _gloffset_BindTransformFeedback driDispatchRemapTable[BindTransformFeedback_remap_index] +#define _gloffset_DeleteTransformFeedbacks driDispatchRemapTable[DeleteTransformFeedbacks_remap_index] +#define _gloffset_DrawTransformFeedback driDispatchRemapTable[DrawTransformFeedback_remap_index] +#define _gloffset_GenTransformFeedbacks driDispatchRemapTable[GenTransformFeedbacks_remap_index] +#define _gloffset_IsTransformFeedback driDispatchRemapTable[IsTransformFeedback_remap_index] +#define _gloffset_PauseTransformFeedback driDispatchRemapTable[PauseTransformFeedback_remap_index] +#define _gloffset_ResumeTransformFeedback driDispatchRemapTable[ResumeTransformFeedback_remap_index] +#define _gloffset_ClearDepthf driDispatchRemapTable[ClearDepthf_remap_index] +#define _gloffset_DepthRangef driDispatchRemapTable[DepthRangef_remap_index] +#define _gloffset_GetShaderPrecisionFormat driDispatchRemapTable[GetShaderPrecisionFormat_remap_index] +#define _gloffset_ReleaseShaderCompiler driDispatchRemapTable[ReleaseShaderCompiler_remap_index] +#define _gloffset_ShaderBinary driDispatchRemapTable[ShaderBinary_remap_index] +#define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index] +#define _gloffset_GetPixelTexGenParameterfvSGIS driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index] +#define _gloffset_GetPixelTexGenParameterivSGIS driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index] +#define _gloffset_PixelTexGenParameterfSGIS driDispatchRemapTable[PixelTexGenParameterfSGIS_remap_index] +#define _gloffset_PixelTexGenParameterfvSGIS driDispatchRemapTable[PixelTexGenParameterfvSGIS_remap_index] +#define _gloffset_PixelTexGenParameteriSGIS driDispatchRemapTable[PixelTexGenParameteriSGIS_remap_index] +#define _gloffset_PixelTexGenParameterivSGIS driDispatchRemapTable[PixelTexGenParameterivSGIS_remap_index] +#define _gloffset_SampleMaskSGIS driDispatchRemapTable[SampleMaskSGIS_remap_index] +#define _gloffset_SamplePatternSGIS driDispatchRemapTable[SamplePatternSGIS_remap_index] +#define _gloffset_ColorPointerEXT driDispatchRemapTable[ColorPointerEXT_remap_index] +#define _gloffset_EdgeFlagPointerEXT driDispatchRemapTable[EdgeFlagPointerEXT_remap_index] +#define _gloffset_IndexPointerEXT driDispatchRemapTable[IndexPointerEXT_remap_index] +#define _gloffset_NormalPointerEXT driDispatchRemapTable[NormalPointerEXT_remap_index] +#define _gloffset_TexCoordPointerEXT driDispatchRemapTable[TexCoordPointerEXT_remap_index] +#define _gloffset_VertexPointerEXT driDispatchRemapTable[VertexPointerEXT_remap_index] +#define _gloffset_PointParameterfEXT driDispatchRemapTable[PointParameterfEXT_remap_index] +#define _gloffset_PointParameterfvEXT driDispatchRemapTable[PointParameterfvEXT_remap_index] +#define _gloffset_LockArraysEXT driDispatchRemapTable[LockArraysEXT_remap_index] +#define _gloffset_UnlockArraysEXT driDispatchRemapTable[UnlockArraysEXT_remap_index] +#define _gloffset_SecondaryColor3bEXT driDispatchRemapTable[SecondaryColor3bEXT_remap_index] +#define _gloffset_SecondaryColor3bvEXT driDispatchRemapTable[SecondaryColor3bvEXT_remap_index] +#define _gloffset_SecondaryColor3dEXT driDispatchRemapTable[SecondaryColor3dEXT_remap_index] +#define _gloffset_SecondaryColor3dvEXT driDispatchRemapTable[SecondaryColor3dvEXT_remap_index] +#define _gloffset_SecondaryColor3fEXT driDispatchRemapTable[SecondaryColor3fEXT_remap_index] +#define _gloffset_SecondaryColor3fvEXT driDispatchRemapTable[SecondaryColor3fvEXT_remap_index] +#define _gloffset_SecondaryColor3iEXT driDispatchRemapTable[SecondaryColor3iEXT_remap_index] +#define _gloffset_SecondaryColor3ivEXT driDispatchRemapTable[SecondaryColor3ivEXT_remap_index] +#define _gloffset_SecondaryColor3sEXT driDispatchRemapTable[SecondaryColor3sEXT_remap_index] +#define _gloffset_SecondaryColor3svEXT driDispatchRemapTable[SecondaryColor3svEXT_remap_index] +#define _gloffset_SecondaryColor3ubEXT driDispatchRemapTable[SecondaryColor3ubEXT_remap_index] +#define _gloffset_SecondaryColor3ubvEXT driDispatchRemapTable[SecondaryColor3ubvEXT_remap_index] +#define _gloffset_SecondaryColor3uiEXT driDispatchRemapTable[SecondaryColor3uiEXT_remap_index] +#define _gloffset_SecondaryColor3uivEXT driDispatchRemapTable[SecondaryColor3uivEXT_remap_index] +#define _gloffset_SecondaryColor3usEXT driDispatchRemapTable[SecondaryColor3usEXT_remap_index] +#define _gloffset_SecondaryColor3usvEXT driDispatchRemapTable[SecondaryColor3usvEXT_remap_index] +#define _gloffset_SecondaryColorPointerEXT driDispatchRemapTable[SecondaryColorPointerEXT_remap_index] +#define _gloffset_MultiDrawArraysEXT driDispatchRemapTable[MultiDrawArraysEXT_remap_index] +#define _gloffset_MultiDrawElementsEXT driDispatchRemapTable[MultiDrawElementsEXT_remap_index] +#define _gloffset_FogCoordPointerEXT driDispatchRemapTable[FogCoordPointerEXT_remap_index] +#define _gloffset_FogCoorddEXT driDispatchRemapTable[FogCoorddEXT_remap_index] +#define _gloffset_FogCoorddvEXT driDispatchRemapTable[FogCoorddvEXT_remap_index] +#define _gloffset_FogCoordfEXT driDispatchRemapTable[FogCoordfEXT_remap_index] +#define _gloffset_FogCoordfvEXT driDispatchRemapTable[FogCoordfvEXT_remap_index] +#define _gloffset_PixelTexGenSGIX driDispatchRemapTable[PixelTexGenSGIX_remap_index] +#define _gloffset_BlendFuncSeparateEXT driDispatchRemapTable[BlendFuncSeparateEXT_remap_index] +#define _gloffset_FlushVertexArrayRangeNV driDispatchRemapTable[FlushVertexArrayRangeNV_remap_index] +#define _gloffset_VertexArrayRangeNV driDispatchRemapTable[VertexArrayRangeNV_remap_index] +#define _gloffset_CombinerInputNV driDispatchRemapTable[CombinerInputNV_remap_index] +#define _gloffset_CombinerOutputNV driDispatchRemapTable[CombinerOutputNV_remap_index] +#define _gloffset_CombinerParameterfNV driDispatchRemapTable[CombinerParameterfNV_remap_index] +#define _gloffset_CombinerParameterfvNV driDispatchRemapTable[CombinerParameterfvNV_remap_index] +#define _gloffset_CombinerParameteriNV driDispatchRemapTable[CombinerParameteriNV_remap_index] +#define _gloffset_CombinerParameterivNV driDispatchRemapTable[CombinerParameterivNV_remap_index] +#define _gloffset_FinalCombinerInputNV driDispatchRemapTable[FinalCombinerInputNV_remap_index] +#define _gloffset_GetCombinerInputParameterfvNV driDispatchRemapTable[GetCombinerInputParameterfvNV_remap_index] +#define _gloffset_GetCombinerInputParameterivNV driDispatchRemapTable[GetCombinerInputParameterivNV_remap_index] +#define _gloffset_GetCombinerOutputParameterfvNV driDispatchRemapTable[GetCombinerOutputParameterfvNV_remap_index] +#define _gloffset_GetCombinerOutputParameterivNV driDispatchRemapTable[GetCombinerOutputParameterivNV_remap_index] +#define _gloffset_GetFinalCombinerInputParameterfvNV driDispatchRemapTable[GetFinalCombinerInputParameterfvNV_remap_index] +#define _gloffset_GetFinalCombinerInputParameterivNV driDispatchRemapTable[GetFinalCombinerInputParameterivNV_remap_index] +#define _gloffset_ResizeBuffersMESA driDispatchRemapTable[ResizeBuffersMESA_remap_index] +#define _gloffset_WindowPos2dMESA driDispatchRemapTable[WindowPos2dMESA_remap_index] +#define _gloffset_WindowPos2dvMESA driDispatchRemapTable[WindowPos2dvMESA_remap_index] +#define _gloffset_WindowPos2fMESA driDispatchRemapTable[WindowPos2fMESA_remap_index] +#define _gloffset_WindowPos2fvMESA driDispatchRemapTable[WindowPos2fvMESA_remap_index] +#define _gloffset_WindowPos2iMESA driDispatchRemapTable[WindowPos2iMESA_remap_index] +#define _gloffset_WindowPos2ivMESA driDispatchRemapTable[WindowPos2ivMESA_remap_index] +#define _gloffset_WindowPos2sMESA driDispatchRemapTable[WindowPos2sMESA_remap_index] +#define _gloffset_WindowPos2svMESA driDispatchRemapTable[WindowPos2svMESA_remap_index] +#define _gloffset_WindowPos3dMESA driDispatchRemapTable[WindowPos3dMESA_remap_index] +#define _gloffset_WindowPos3dvMESA driDispatchRemapTable[WindowPos3dvMESA_remap_index] +#define _gloffset_WindowPos3fMESA driDispatchRemapTable[WindowPos3fMESA_remap_index] +#define _gloffset_WindowPos3fvMESA driDispatchRemapTable[WindowPos3fvMESA_remap_index] +#define _gloffset_WindowPos3iMESA driDispatchRemapTable[WindowPos3iMESA_remap_index] +#define _gloffset_WindowPos3ivMESA driDispatchRemapTable[WindowPos3ivMESA_remap_index] +#define _gloffset_WindowPos3sMESA driDispatchRemapTable[WindowPos3sMESA_remap_index] +#define _gloffset_WindowPos3svMESA driDispatchRemapTable[WindowPos3svMESA_remap_index] +#define _gloffset_WindowPos4dMESA driDispatchRemapTable[WindowPos4dMESA_remap_index] +#define _gloffset_WindowPos4dvMESA driDispatchRemapTable[WindowPos4dvMESA_remap_index] +#define _gloffset_WindowPos4fMESA driDispatchRemapTable[WindowPos4fMESA_remap_index] +#define _gloffset_WindowPos4fvMESA driDispatchRemapTable[WindowPos4fvMESA_remap_index] +#define _gloffset_WindowPos4iMESA driDispatchRemapTable[WindowPos4iMESA_remap_index] +#define _gloffset_WindowPos4ivMESA driDispatchRemapTable[WindowPos4ivMESA_remap_index] +#define _gloffset_WindowPos4sMESA driDispatchRemapTable[WindowPos4sMESA_remap_index] +#define _gloffset_WindowPos4svMESA driDispatchRemapTable[WindowPos4svMESA_remap_index] +#define _gloffset_MultiModeDrawArraysIBM driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index] +#define _gloffset_MultiModeDrawElementsIBM driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index] +#define _gloffset_DeleteFencesNV driDispatchRemapTable[DeleteFencesNV_remap_index] +#define _gloffset_FinishFenceNV driDispatchRemapTable[FinishFenceNV_remap_index] +#define _gloffset_GenFencesNV driDispatchRemapTable[GenFencesNV_remap_index] +#define _gloffset_GetFenceivNV driDispatchRemapTable[GetFenceivNV_remap_index] +#define _gloffset_IsFenceNV driDispatchRemapTable[IsFenceNV_remap_index] +#define _gloffset_SetFenceNV driDispatchRemapTable[SetFenceNV_remap_index] +#define _gloffset_TestFenceNV driDispatchRemapTable[TestFenceNV_remap_index] +#define _gloffset_AreProgramsResidentNV driDispatchRemapTable[AreProgramsResidentNV_remap_index] +#define _gloffset_BindProgramNV driDispatchRemapTable[BindProgramNV_remap_index] +#define _gloffset_DeleteProgramsNV driDispatchRemapTable[DeleteProgramsNV_remap_index] +#define _gloffset_ExecuteProgramNV driDispatchRemapTable[ExecuteProgramNV_remap_index] +#define _gloffset_GenProgramsNV driDispatchRemapTable[GenProgramsNV_remap_index] +#define _gloffset_GetProgramParameterdvNV driDispatchRemapTable[GetProgramParameterdvNV_remap_index] +#define _gloffset_GetProgramParameterfvNV driDispatchRemapTable[GetProgramParameterfvNV_remap_index] +#define _gloffset_GetProgramStringNV driDispatchRemapTable[GetProgramStringNV_remap_index] +#define _gloffset_GetProgramivNV driDispatchRemapTable[GetProgramivNV_remap_index] +#define _gloffset_GetTrackMatrixivNV driDispatchRemapTable[GetTrackMatrixivNV_remap_index] +#define _gloffset_GetVertexAttribPointervNV driDispatchRemapTable[GetVertexAttribPointervNV_remap_index] +#define _gloffset_GetVertexAttribdvNV driDispatchRemapTable[GetVertexAttribdvNV_remap_index] +#define _gloffset_GetVertexAttribfvNV driDispatchRemapTable[GetVertexAttribfvNV_remap_index] +#define _gloffset_GetVertexAttribivNV driDispatchRemapTable[GetVertexAttribivNV_remap_index] +#define _gloffset_IsProgramNV driDispatchRemapTable[IsProgramNV_remap_index] +#define _gloffset_LoadProgramNV driDispatchRemapTable[LoadProgramNV_remap_index] +#define _gloffset_ProgramParameters4dvNV driDispatchRemapTable[ProgramParameters4dvNV_remap_index] +#define _gloffset_ProgramParameters4fvNV driDispatchRemapTable[ProgramParameters4fvNV_remap_index] +#define _gloffset_RequestResidentProgramsNV driDispatchRemapTable[RequestResidentProgramsNV_remap_index] +#define _gloffset_TrackMatrixNV driDispatchRemapTable[TrackMatrixNV_remap_index] +#define _gloffset_VertexAttrib1dNV driDispatchRemapTable[VertexAttrib1dNV_remap_index] +#define _gloffset_VertexAttrib1dvNV driDispatchRemapTable[VertexAttrib1dvNV_remap_index] +#define _gloffset_VertexAttrib1fNV driDispatchRemapTable[VertexAttrib1fNV_remap_index] +#define _gloffset_VertexAttrib1fvNV driDispatchRemapTable[VertexAttrib1fvNV_remap_index] +#define _gloffset_VertexAttrib1sNV driDispatchRemapTable[VertexAttrib1sNV_remap_index] +#define _gloffset_VertexAttrib1svNV driDispatchRemapTable[VertexAttrib1svNV_remap_index] +#define _gloffset_VertexAttrib2dNV driDispatchRemapTable[VertexAttrib2dNV_remap_index] +#define _gloffset_VertexAttrib2dvNV driDispatchRemapTable[VertexAttrib2dvNV_remap_index] +#define _gloffset_VertexAttrib2fNV driDispatchRemapTable[VertexAttrib2fNV_remap_index] +#define _gloffset_VertexAttrib2fvNV driDispatchRemapTable[VertexAttrib2fvNV_remap_index] +#define _gloffset_VertexAttrib2sNV driDispatchRemapTable[VertexAttrib2sNV_remap_index] +#define _gloffset_VertexAttrib2svNV driDispatchRemapTable[VertexAttrib2svNV_remap_index] +#define _gloffset_VertexAttrib3dNV driDispatchRemapTable[VertexAttrib3dNV_remap_index] +#define _gloffset_VertexAttrib3dvNV driDispatchRemapTable[VertexAttrib3dvNV_remap_index] +#define _gloffset_VertexAttrib3fNV driDispatchRemapTable[VertexAttrib3fNV_remap_index] +#define _gloffset_VertexAttrib3fvNV driDispatchRemapTable[VertexAttrib3fvNV_remap_index] +#define _gloffset_VertexAttrib3sNV driDispatchRemapTable[VertexAttrib3sNV_remap_index] +#define _gloffset_VertexAttrib3svNV driDispatchRemapTable[VertexAttrib3svNV_remap_index] +#define _gloffset_VertexAttrib4dNV driDispatchRemapTable[VertexAttrib4dNV_remap_index] +#define _gloffset_VertexAttrib4dvNV driDispatchRemapTable[VertexAttrib4dvNV_remap_index] +#define _gloffset_VertexAttrib4fNV driDispatchRemapTable[VertexAttrib4fNV_remap_index] +#define _gloffset_VertexAttrib4fvNV driDispatchRemapTable[VertexAttrib4fvNV_remap_index] +#define _gloffset_VertexAttrib4sNV driDispatchRemapTable[VertexAttrib4sNV_remap_index] +#define _gloffset_VertexAttrib4svNV driDispatchRemapTable[VertexAttrib4svNV_remap_index] +#define _gloffset_VertexAttrib4ubNV driDispatchRemapTable[VertexAttrib4ubNV_remap_index] +#define _gloffset_VertexAttrib4ubvNV driDispatchRemapTable[VertexAttrib4ubvNV_remap_index] +#define _gloffset_VertexAttribPointerNV driDispatchRemapTable[VertexAttribPointerNV_remap_index] +#define _gloffset_VertexAttribs1dvNV driDispatchRemapTable[VertexAttribs1dvNV_remap_index] +#define _gloffset_VertexAttribs1fvNV driDispatchRemapTable[VertexAttribs1fvNV_remap_index] +#define _gloffset_VertexAttribs1svNV driDispatchRemapTable[VertexAttribs1svNV_remap_index] +#define _gloffset_VertexAttribs2dvNV driDispatchRemapTable[VertexAttribs2dvNV_remap_index] +#define _gloffset_VertexAttribs2fvNV driDispatchRemapTable[VertexAttribs2fvNV_remap_index] +#define _gloffset_VertexAttribs2svNV driDispatchRemapTable[VertexAttribs2svNV_remap_index] +#define _gloffset_VertexAttribs3dvNV driDispatchRemapTable[VertexAttribs3dvNV_remap_index] +#define _gloffset_VertexAttribs3fvNV driDispatchRemapTable[VertexAttribs3fvNV_remap_index] +#define _gloffset_VertexAttribs3svNV driDispatchRemapTable[VertexAttribs3svNV_remap_index] +#define _gloffset_VertexAttribs4dvNV driDispatchRemapTable[VertexAttribs4dvNV_remap_index] +#define _gloffset_VertexAttribs4fvNV driDispatchRemapTable[VertexAttribs4fvNV_remap_index] +#define _gloffset_VertexAttribs4svNV driDispatchRemapTable[VertexAttribs4svNV_remap_index] +#define _gloffset_VertexAttribs4ubvNV driDispatchRemapTable[VertexAttribs4ubvNV_remap_index] +#define _gloffset_GetTexBumpParameterfvATI driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index] +#define _gloffset_GetTexBumpParameterivATI driDispatchRemapTable[GetTexBumpParameterivATI_remap_index] +#define _gloffset_TexBumpParameterfvATI driDispatchRemapTable[TexBumpParameterfvATI_remap_index] +#define _gloffset_TexBumpParameterivATI driDispatchRemapTable[TexBumpParameterivATI_remap_index] +#define _gloffset_AlphaFragmentOp1ATI driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index] +#define _gloffset_AlphaFragmentOp2ATI driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index] +#define _gloffset_AlphaFragmentOp3ATI driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index] +#define _gloffset_BeginFragmentShaderATI driDispatchRemapTable[BeginFragmentShaderATI_remap_index] +#define _gloffset_BindFragmentShaderATI driDispatchRemapTable[BindFragmentShaderATI_remap_index] +#define _gloffset_ColorFragmentOp1ATI driDispatchRemapTable[ColorFragmentOp1ATI_remap_index] +#define _gloffset_ColorFragmentOp2ATI driDispatchRemapTable[ColorFragmentOp2ATI_remap_index] +#define _gloffset_ColorFragmentOp3ATI driDispatchRemapTable[ColorFragmentOp3ATI_remap_index] +#define _gloffset_DeleteFragmentShaderATI driDispatchRemapTable[DeleteFragmentShaderATI_remap_index] +#define _gloffset_EndFragmentShaderATI driDispatchRemapTable[EndFragmentShaderATI_remap_index] +#define _gloffset_GenFragmentShadersATI driDispatchRemapTable[GenFragmentShadersATI_remap_index] +#define _gloffset_PassTexCoordATI driDispatchRemapTable[PassTexCoordATI_remap_index] +#define _gloffset_SampleMapATI driDispatchRemapTable[SampleMapATI_remap_index] +#define _gloffset_SetFragmentShaderConstantATI driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index] +#define _gloffset_PointParameteriNV driDispatchRemapTable[PointParameteriNV_remap_index] +#define _gloffset_PointParameterivNV driDispatchRemapTable[PointParameterivNV_remap_index] +#define _gloffset_ActiveStencilFaceEXT driDispatchRemapTable[ActiveStencilFaceEXT_remap_index] +#define _gloffset_BindVertexArrayAPPLE driDispatchRemapTable[BindVertexArrayAPPLE_remap_index] +#define _gloffset_DeleteVertexArraysAPPLE driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index] +#define _gloffset_GenVertexArraysAPPLE driDispatchRemapTable[GenVertexArraysAPPLE_remap_index] +#define _gloffset_IsVertexArrayAPPLE driDispatchRemapTable[IsVertexArrayAPPLE_remap_index] +#define _gloffset_GetProgramNamedParameterdvNV driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index] +#define _gloffset_GetProgramNamedParameterfvNV driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index] +#define _gloffset_ProgramNamedParameter4dNV driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index] +#define _gloffset_ProgramNamedParameter4dvNV driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index] +#define _gloffset_ProgramNamedParameter4fNV driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index] +#define _gloffset_ProgramNamedParameter4fvNV driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index] +#define _gloffset_PrimitiveRestartIndexNV driDispatchRemapTable[PrimitiveRestartIndexNV_remap_index] +#define _gloffset_PrimitiveRestartNV driDispatchRemapTable[PrimitiveRestartNV_remap_index] +#define _gloffset_DepthBoundsEXT driDispatchRemapTable[DepthBoundsEXT_remap_index] +#define _gloffset_BlendEquationSeparateEXT driDispatchRemapTable[BlendEquationSeparateEXT_remap_index] +#define _gloffset_BindFramebufferEXT driDispatchRemapTable[BindFramebufferEXT_remap_index] +#define _gloffset_BindRenderbufferEXT driDispatchRemapTable[BindRenderbufferEXT_remap_index] +#define _gloffset_CheckFramebufferStatusEXT driDispatchRemapTable[CheckFramebufferStatusEXT_remap_index] +#define _gloffset_DeleteFramebuffersEXT driDispatchRemapTable[DeleteFramebuffersEXT_remap_index] +#define _gloffset_DeleteRenderbuffersEXT driDispatchRemapTable[DeleteRenderbuffersEXT_remap_index] +#define _gloffset_FramebufferRenderbufferEXT driDispatchRemapTable[FramebufferRenderbufferEXT_remap_index] +#define _gloffset_FramebufferTexture1DEXT driDispatchRemapTable[FramebufferTexture1DEXT_remap_index] +#define _gloffset_FramebufferTexture2DEXT driDispatchRemapTable[FramebufferTexture2DEXT_remap_index] +#define _gloffset_FramebufferTexture3DEXT driDispatchRemapTable[FramebufferTexture3DEXT_remap_index] +#define _gloffset_GenFramebuffersEXT driDispatchRemapTable[GenFramebuffersEXT_remap_index] +#define _gloffset_GenRenderbuffersEXT driDispatchRemapTable[GenRenderbuffersEXT_remap_index] +#define _gloffset_GenerateMipmapEXT driDispatchRemapTable[GenerateMipmapEXT_remap_index] +#define _gloffset_GetFramebufferAttachmentParameterivEXT driDispatchRemapTable[GetFramebufferAttachmentParameterivEXT_remap_index] +#define _gloffset_GetRenderbufferParameterivEXT driDispatchRemapTable[GetRenderbufferParameterivEXT_remap_index] +#define _gloffset_IsFramebufferEXT driDispatchRemapTable[IsFramebufferEXT_remap_index] +#define _gloffset_IsRenderbufferEXT driDispatchRemapTable[IsRenderbufferEXT_remap_index] +#define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index] +#define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index] +#define _gloffset_BufferParameteriAPPLE driDispatchRemapTable[BufferParameteriAPPLE_remap_index] +#define _gloffset_FlushMappedBufferRangeAPPLE driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index] +#define _gloffset_BindFragDataLocationEXT driDispatchRemapTable[BindFragDataLocationEXT_remap_index] +#define _gloffset_GetFragDataLocationEXT driDispatchRemapTable[GetFragDataLocationEXT_remap_index] +#define _gloffset_GetUniformuivEXT driDispatchRemapTable[GetUniformuivEXT_remap_index] +#define _gloffset_GetVertexAttribIivEXT driDispatchRemapTable[GetVertexAttribIivEXT_remap_index] +#define _gloffset_GetVertexAttribIuivEXT driDispatchRemapTable[GetVertexAttribIuivEXT_remap_index] +#define _gloffset_Uniform1uiEXT driDispatchRemapTable[Uniform1uiEXT_remap_index] +#define _gloffset_Uniform1uivEXT driDispatchRemapTable[Uniform1uivEXT_remap_index] +#define _gloffset_Uniform2uiEXT driDispatchRemapTable[Uniform2uiEXT_remap_index] +#define _gloffset_Uniform2uivEXT driDispatchRemapTable[Uniform2uivEXT_remap_index] +#define _gloffset_Uniform3uiEXT driDispatchRemapTable[Uniform3uiEXT_remap_index] +#define _gloffset_Uniform3uivEXT driDispatchRemapTable[Uniform3uivEXT_remap_index] +#define _gloffset_Uniform4uiEXT driDispatchRemapTable[Uniform4uiEXT_remap_index] +#define _gloffset_Uniform4uivEXT driDispatchRemapTable[Uniform4uivEXT_remap_index] +#define _gloffset_VertexAttribI1iEXT driDispatchRemapTable[VertexAttribI1iEXT_remap_index] +#define _gloffset_VertexAttribI1ivEXT driDispatchRemapTable[VertexAttribI1ivEXT_remap_index] +#define _gloffset_VertexAttribI1uiEXT driDispatchRemapTable[VertexAttribI1uiEXT_remap_index] +#define _gloffset_VertexAttribI1uivEXT driDispatchRemapTable[VertexAttribI1uivEXT_remap_index] +#define _gloffset_VertexAttribI2iEXT driDispatchRemapTable[VertexAttribI2iEXT_remap_index] +#define _gloffset_VertexAttribI2ivEXT driDispatchRemapTable[VertexAttribI2ivEXT_remap_index] +#define _gloffset_VertexAttribI2uiEXT driDispatchRemapTable[VertexAttribI2uiEXT_remap_index] +#define _gloffset_VertexAttribI2uivEXT driDispatchRemapTable[VertexAttribI2uivEXT_remap_index] +#define _gloffset_VertexAttribI3iEXT driDispatchRemapTable[VertexAttribI3iEXT_remap_index] +#define _gloffset_VertexAttribI3ivEXT driDispatchRemapTable[VertexAttribI3ivEXT_remap_index] +#define _gloffset_VertexAttribI3uiEXT driDispatchRemapTable[VertexAttribI3uiEXT_remap_index] +#define _gloffset_VertexAttribI3uivEXT driDispatchRemapTable[VertexAttribI3uivEXT_remap_index] +#define _gloffset_VertexAttribI4bvEXT driDispatchRemapTable[VertexAttribI4bvEXT_remap_index] +#define _gloffset_VertexAttribI4iEXT driDispatchRemapTable[VertexAttribI4iEXT_remap_index] +#define _gloffset_VertexAttribI4ivEXT driDispatchRemapTable[VertexAttribI4ivEXT_remap_index] +#define _gloffset_VertexAttribI4svEXT driDispatchRemapTable[VertexAttribI4svEXT_remap_index] +#define _gloffset_VertexAttribI4ubvEXT driDispatchRemapTable[VertexAttribI4ubvEXT_remap_index] +#define _gloffset_VertexAttribI4uiEXT driDispatchRemapTable[VertexAttribI4uiEXT_remap_index] +#define _gloffset_VertexAttribI4uivEXT driDispatchRemapTable[VertexAttribI4uivEXT_remap_index] +#define _gloffset_VertexAttribI4usvEXT driDispatchRemapTable[VertexAttribI4usvEXT_remap_index] +#define _gloffset_VertexAttribIPointerEXT driDispatchRemapTable[VertexAttribIPointerEXT_remap_index] +#define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index] +#define _gloffset_ColorMaskIndexedEXT driDispatchRemapTable[ColorMaskIndexedEXT_remap_index] +#define _gloffset_DisableIndexedEXT driDispatchRemapTable[DisableIndexedEXT_remap_index] +#define _gloffset_EnableIndexedEXT driDispatchRemapTable[EnableIndexedEXT_remap_index] +#define _gloffset_GetBooleanIndexedvEXT driDispatchRemapTable[GetBooleanIndexedvEXT_remap_index] +#define _gloffset_GetIntegerIndexedvEXT driDispatchRemapTable[GetIntegerIndexedvEXT_remap_index] +#define _gloffset_IsEnabledIndexedEXT driDispatchRemapTable[IsEnabledIndexedEXT_remap_index] +#define _gloffset_ClearColorIiEXT driDispatchRemapTable[ClearColorIiEXT_remap_index] +#define _gloffset_ClearColorIuiEXT driDispatchRemapTable[ClearColorIuiEXT_remap_index] +#define _gloffset_GetTexParameterIivEXT driDispatchRemapTable[GetTexParameterIivEXT_remap_index] +#define _gloffset_GetTexParameterIuivEXT driDispatchRemapTable[GetTexParameterIuivEXT_remap_index] +#define _gloffset_TexParameterIivEXT driDispatchRemapTable[TexParameterIivEXT_remap_index] +#define _gloffset_TexParameterIuivEXT driDispatchRemapTable[TexParameterIuivEXT_remap_index] +#define _gloffset_BeginConditionalRenderNV driDispatchRemapTable[BeginConditionalRenderNV_remap_index] +#define _gloffset_EndConditionalRenderNV driDispatchRemapTable[EndConditionalRenderNV_remap_index] +#define _gloffset_BeginTransformFeedbackEXT driDispatchRemapTable[BeginTransformFeedbackEXT_remap_index] +#define _gloffset_BindBufferBaseEXT driDispatchRemapTable[BindBufferBaseEXT_remap_index] +#define _gloffset_BindBufferOffsetEXT driDispatchRemapTable[BindBufferOffsetEXT_remap_index] +#define _gloffset_BindBufferRangeEXT driDispatchRemapTable[BindBufferRangeEXT_remap_index] +#define _gloffset_EndTransformFeedbackEXT driDispatchRemapTable[EndTransformFeedbackEXT_remap_index] +#define _gloffset_GetTransformFeedbackVaryingEXT driDispatchRemapTable[GetTransformFeedbackVaryingEXT_remap_index] +#define _gloffset_TransformFeedbackVaryingsEXT driDispatchRemapTable[TransformFeedbackVaryingsEXT_remap_index] +#define _gloffset_ProvokingVertexEXT driDispatchRemapTable[ProvokingVertexEXT_remap_index] +#define _gloffset_GetTexParameterPointervAPPLE driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index] +#define _gloffset_TextureRangeAPPLE driDispatchRemapTable[TextureRangeAPPLE_remap_index] +#define _gloffset_GetObjectParameterivAPPLE driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index] +#define _gloffset_ObjectPurgeableAPPLE driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index] +#define _gloffset_ObjectUnpurgeableAPPLE driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index] +#define _gloffset_ActiveProgramEXT driDispatchRemapTable[ActiveProgramEXT_remap_index] +#define _gloffset_CreateShaderProgramEXT driDispatchRemapTable[CreateShaderProgramEXT_remap_index] +#define _gloffset_UseShaderProgramEXT driDispatchRemapTable[UseShaderProgramEXT_remap_index] +#define _gloffset_TextureBarrierNV driDispatchRemapTable[TextureBarrierNV_remap_index] +#define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index] +#define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index] +#define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index] +#define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index] +#define _gloffset_GetQueryObjectui64vEXT driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index] +#define _gloffset_EGLImageTargetRenderbufferStorageOES driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index] +#define _gloffset_EGLImageTargetTexture2DOES driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index] + +#endif /* _GLAPI_USE_REMAP_TABLE */ + +#define CALL_NewList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_NewList, parameters) +#define GET_NewList(disp) GET_by_offset(disp, _gloffset_NewList) +#define SET_NewList(disp, fn) SET_by_offset(disp, _gloffset_NewList, fn) +#define CALL_EndList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndList, parameters) +#define GET_EndList(disp) GET_by_offset(disp, _gloffset_EndList) +#define SET_EndList(disp, fn) SET_by_offset(disp, _gloffset_EndList, fn) +#define CALL_CallList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_CallList, parameters) +#define GET_CallList(disp) GET_by_offset(disp, _gloffset_CallList) +#define SET_CallList(disp, fn) SET_by_offset(disp, _gloffset_CallList, fn) +#define CALL_CallLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, const GLvoid *)), _gloffset_CallLists, parameters) +#define GET_CallLists(disp) GET_by_offset(disp, _gloffset_CallLists) +#define SET_CallLists(disp, fn) SET_by_offset(disp, _gloffset_CallLists, fn) +#define CALL_DeleteLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei)), _gloffset_DeleteLists, parameters) +#define GET_DeleteLists(disp) GET_by_offset(disp, _gloffset_DeleteLists) +#define SET_DeleteLists(disp, fn) SET_by_offset(disp, _gloffset_DeleteLists, fn) +#define CALL_GenLists(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLsizei)), _gloffset_GenLists, parameters) +#define GET_GenLists(disp) GET_by_offset(disp, _gloffset_GenLists) +#define SET_GenLists(disp, fn) SET_by_offset(disp, _gloffset_GenLists, fn) +#define CALL_ListBase(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ListBase, parameters) +#define GET_ListBase(disp) GET_by_offset(disp, _gloffset_ListBase) +#define SET_ListBase(disp, fn) SET_by_offset(disp, _gloffset_ListBase, fn) +#define CALL_Begin(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Begin, parameters) +#define GET_Begin(disp) GET_by_offset(disp, _gloffset_Begin) +#define SET_Begin(disp, fn) SET_by_offset(disp, _gloffset_Begin, fn) +#define CALL_Bitmap(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)), _gloffset_Bitmap, parameters) +#define GET_Bitmap(disp) GET_by_offset(disp, _gloffset_Bitmap) +#define SET_Bitmap(disp, fn) SET_by_offset(disp, _gloffset_Bitmap, fn) +#define CALL_Color3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Color3b, parameters) +#define GET_Color3b(disp) GET_by_offset(disp, _gloffset_Color3b) +#define SET_Color3b(disp, fn) SET_by_offset(disp, _gloffset_Color3b, fn) +#define CALL_Color3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color3bv, parameters) +#define GET_Color3bv(disp) GET_by_offset(disp, _gloffset_Color3bv) +#define SET_Color3bv(disp, fn) SET_by_offset(disp, _gloffset_Color3bv, fn) +#define CALL_Color3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Color3d, parameters) +#define GET_Color3d(disp) GET_by_offset(disp, _gloffset_Color3d) +#define SET_Color3d(disp, fn) SET_by_offset(disp, _gloffset_Color3d, fn) +#define CALL_Color3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color3dv, parameters) +#define GET_Color3dv(disp) GET_by_offset(disp, _gloffset_Color3dv) +#define SET_Color3dv(disp, fn) SET_by_offset(disp, _gloffset_Color3dv, fn) +#define CALL_Color3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Color3f, parameters) +#define GET_Color3f(disp) GET_by_offset(disp, _gloffset_Color3f) +#define SET_Color3f(disp, fn) SET_by_offset(disp, _gloffset_Color3f, fn) +#define CALL_Color3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color3fv, parameters) +#define GET_Color3fv(disp) GET_by_offset(disp, _gloffset_Color3fv) +#define SET_Color3fv(disp, fn) SET_by_offset(disp, _gloffset_Color3fv, fn) +#define CALL_Color3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Color3i, parameters) +#define GET_Color3i(disp) GET_by_offset(disp, _gloffset_Color3i) +#define SET_Color3i(disp, fn) SET_by_offset(disp, _gloffset_Color3i, fn) +#define CALL_Color3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color3iv, parameters) +#define GET_Color3iv(disp) GET_by_offset(disp, _gloffset_Color3iv) +#define SET_Color3iv(disp, fn) SET_by_offset(disp, _gloffset_Color3iv, fn) +#define CALL_Color3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Color3s, parameters) +#define GET_Color3s(disp) GET_by_offset(disp, _gloffset_Color3s) +#define SET_Color3s(disp, fn) SET_by_offset(disp, _gloffset_Color3s, fn) +#define CALL_Color3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color3sv, parameters) +#define GET_Color3sv(disp) GET_by_offset(disp, _gloffset_Color3sv) +#define SET_Color3sv(disp, fn) SET_by_offset(disp, _gloffset_Color3sv, fn) +#define CALL_Color3ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_Color3ub, parameters) +#define GET_Color3ub(disp) GET_by_offset(disp, _gloffset_Color3ub) +#define SET_Color3ub(disp, fn) SET_by_offset(disp, _gloffset_Color3ub, fn) +#define CALL_Color3ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color3ubv, parameters) +#define GET_Color3ubv(disp) GET_by_offset(disp, _gloffset_Color3ubv) +#define SET_Color3ubv(disp, fn) SET_by_offset(disp, _gloffset_Color3ubv, fn) +#define CALL_Color3ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_Color3ui, parameters) +#define GET_Color3ui(disp) GET_by_offset(disp, _gloffset_Color3ui) +#define SET_Color3ui(disp, fn) SET_by_offset(disp, _gloffset_Color3ui, fn) +#define CALL_Color3uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color3uiv, parameters) +#define GET_Color3uiv(disp) GET_by_offset(disp, _gloffset_Color3uiv) +#define SET_Color3uiv(disp, fn) SET_by_offset(disp, _gloffset_Color3uiv, fn) +#define CALL_Color3us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_Color3us, parameters) +#define GET_Color3us(disp) GET_by_offset(disp, _gloffset_Color3us) +#define SET_Color3us(disp, fn) SET_by_offset(disp, _gloffset_Color3us, fn) +#define CALL_Color3usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color3usv, parameters) +#define GET_Color3usv(disp) GET_by_offset(disp, _gloffset_Color3usv) +#define SET_Color3usv(disp, fn) SET_by_offset(disp, _gloffset_Color3usv, fn) +#define CALL_Color4b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte, GLbyte)), _gloffset_Color4b, parameters) +#define GET_Color4b(disp) GET_by_offset(disp, _gloffset_Color4b) +#define SET_Color4b(disp, fn) SET_by_offset(disp, _gloffset_Color4b, fn) +#define CALL_Color4bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color4bv, parameters) +#define GET_Color4bv(disp) GET_by_offset(disp, _gloffset_Color4bv) +#define SET_Color4bv(disp, fn) SET_by_offset(disp, _gloffset_Color4bv, fn) +#define CALL_Color4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Color4d, parameters) +#define GET_Color4d(disp) GET_by_offset(disp, _gloffset_Color4d) +#define SET_Color4d(disp, fn) SET_by_offset(disp, _gloffset_Color4d, fn) +#define CALL_Color4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color4dv, parameters) +#define GET_Color4dv(disp) GET_by_offset(disp, _gloffset_Color4dv) +#define SET_Color4dv(disp, fn) SET_by_offset(disp, _gloffset_Color4dv, fn) +#define CALL_Color4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Color4f, parameters) +#define GET_Color4f(disp) GET_by_offset(disp, _gloffset_Color4f) +#define SET_Color4f(disp, fn) SET_by_offset(disp, _gloffset_Color4f, fn) +#define CALL_Color4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color4fv, parameters) +#define GET_Color4fv(disp) GET_by_offset(disp, _gloffset_Color4fv) +#define SET_Color4fv(disp, fn) SET_by_offset(disp, _gloffset_Color4fv, fn) +#define CALL_Color4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Color4i, parameters) +#define GET_Color4i(disp) GET_by_offset(disp, _gloffset_Color4i) +#define SET_Color4i(disp, fn) SET_by_offset(disp, _gloffset_Color4i, fn) +#define CALL_Color4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color4iv, parameters) +#define GET_Color4iv(disp) GET_by_offset(disp, _gloffset_Color4iv) +#define SET_Color4iv(disp, fn) SET_by_offset(disp, _gloffset_Color4iv, fn) +#define CALL_Color4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Color4s, parameters) +#define GET_Color4s(disp) GET_by_offset(disp, _gloffset_Color4s) +#define SET_Color4s(disp, fn) SET_by_offset(disp, _gloffset_Color4s, fn) +#define CALL_Color4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color4sv, parameters) +#define GET_Color4sv(disp) GET_by_offset(disp, _gloffset_Color4sv) +#define SET_Color4sv(disp, fn) SET_by_offset(disp, _gloffset_Color4sv, fn) +#define CALL_Color4ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_Color4ub, parameters) +#define GET_Color4ub(disp) GET_by_offset(disp, _gloffset_Color4ub) +#define SET_Color4ub(disp, fn) SET_by_offset(disp, _gloffset_Color4ub, fn) +#define CALL_Color4ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color4ubv, parameters) +#define GET_Color4ubv(disp) GET_by_offset(disp, _gloffset_Color4ubv) +#define SET_Color4ubv(disp, fn) SET_by_offset(disp, _gloffset_Color4ubv, fn) +#define CALL_Color4ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_Color4ui, parameters) +#define GET_Color4ui(disp) GET_by_offset(disp, _gloffset_Color4ui) +#define SET_Color4ui(disp, fn) SET_by_offset(disp, _gloffset_Color4ui, fn) +#define CALL_Color4uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color4uiv, parameters) +#define GET_Color4uiv(disp) GET_by_offset(disp, _gloffset_Color4uiv) +#define SET_Color4uiv(disp, fn) SET_by_offset(disp, _gloffset_Color4uiv, fn) +#define CALL_Color4us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort, GLushort)), _gloffset_Color4us, parameters) +#define GET_Color4us(disp) GET_by_offset(disp, _gloffset_Color4us) +#define SET_Color4us(disp, fn) SET_by_offset(disp, _gloffset_Color4us, fn) +#define CALL_Color4usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color4usv, parameters) +#define GET_Color4usv(disp) GET_by_offset(disp, _gloffset_Color4usv) +#define SET_Color4usv(disp, fn) SET_by_offset(disp, _gloffset_Color4usv, fn) +#define CALL_EdgeFlag(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_EdgeFlag, parameters) +#define GET_EdgeFlag(disp) GET_by_offset(disp, _gloffset_EdgeFlag) +#define SET_EdgeFlag(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlag, fn) +#define CALL_EdgeFlagv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLboolean *)), _gloffset_EdgeFlagv, parameters) +#define GET_EdgeFlagv(disp) GET_by_offset(disp, _gloffset_EdgeFlagv) +#define SET_EdgeFlagv(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagv, fn) +#define CALL_End(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_End, parameters) +#define GET_End(disp) GET_by_offset(disp, _gloffset_End) +#define SET_End(disp, fn) SET_by_offset(disp, _gloffset_End, fn) +#define CALL_Indexd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_Indexd, parameters) +#define GET_Indexd(disp) GET_by_offset(disp, _gloffset_Indexd) +#define SET_Indexd(disp, fn) SET_by_offset(disp, _gloffset_Indexd, fn) +#define CALL_Indexdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Indexdv, parameters) +#define GET_Indexdv(disp) GET_by_offset(disp, _gloffset_Indexdv) +#define SET_Indexdv(disp, fn) SET_by_offset(disp, _gloffset_Indexdv, fn) +#define CALL_Indexf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_Indexf, parameters) +#define GET_Indexf(disp) GET_by_offset(disp, _gloffset_Indexf) +#define SET_Indexf(disp, fn) SET_by_offset(disp, _gloffset_Indexf, fn) +#define CALL_Indexfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Indexfv, parameters) +#define GET_Indexfv(disp) GET_by_offset(disp, _gloffset_Indexfv) +#define SET_Indexfv(disp, fn) SET_by_offset(disp, _gloffset_Indexfv, fn) +#define CALL_Indexi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_Indexi, parameters) +#define GET_Indexi(disp) GET_by_offset(disp, _gloffset_Indexi) +#define SET_Indexi(disp, fn) SET_by_offset(disp, _gloffset_Indexi, fn) +#define CALL_Indexiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Indexiv, parameters) +#define GET_Indexiv(disp) GET_by_offset(disp, _gloffset_Indexiv) +#define SET_Indexiv(disp, fn) SET_by_offset(disp, _gloffset_Indexiv, fn) +#define CALL_Indexs(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_Indexs, parameters) +#define GET_Indexs(disp) GET_by_offset(disp, _gloffset_Indexs) +#define SET_Indexs(disp, fn) SET_by_offset(disp, _gloffset_Indexs, fn) +#define CALL_Indexsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Indexsv, parameters) +#define GET_Indexsv(disp) GET_by_offset(disp, _gloffset_Indexsv) +#define SET_Indexsv(disp, fn) SET_by_offset(disp, _gloffset_Indexsv, fn) +#define CALL_Normal3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Normal3b, parameters) +#define GET_Normal3b(disp) GET_by_offset(disp, _gloffset_Normal3b) +#define SET_Normal3b(disp, fn) SET_by_offset(disp, _gloffset_Normal3b, fn) +#define CALL_Normal3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Normal3bv, parameters) +#define GET_Normal3bv(disp) GET_by_offset(disp, _gloffset_Normal3bv) +#define SET_Normal3bv(disp, fn) SET_by_offset(disp, _gloffset_Normal3bv, fn) +#define CALL_Normal3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Normal3d, parameters) +#define GET_Normal3d(disp) GET_by_offset(disp, _gloffset_Normal3d) +#define SET_Normal3d(disp, fn) SET_by_offset(disp, _gloffset_Normal3d, fn) +#define CALL_Normal3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Normal3dv, parameters) +#define GET_Normal3dv(disp) GET_by_offset(disp, _gloffset_Normal3dv) +#define SET_Normal3dv(disp, fn) SET_by_offset(disp, _gloffset_Normal3dv, fn) +#define CALL_Normal3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Normal3f, parameters) +#define GET_Normal3f(disp) GET_by_offset(disp, _gloffset_Normal3f) +#define SET_Normal3f(disp, fn) SET_by_offset(disp, _gloffset_Normal3f, fn) +#define CALL_Normal3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Normal3fv, parameters) +#define GET_Normal3fv(disp) GET_by_offset(disp, _gloffset_Normal3fv) +#define SET_Normal3fv(disp, fn) SET_by_offset(disp, _gloffset_Normal3fv, fn) +#define CALL_Normal3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Normal3i, parameters) +#define GET_Normal3i(disp) GET_by_offset(disp, _gloffset_Normal3i) +#define SET_Normal3i(disp, fn) SET_by_offset(disp, _gloffset_Normal3i, fn) +#define CALL_Normal3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Normal3iv, parameters) +#define GET_Normal3iv(disp) GET_by_offset(disp, _gloffset_Normal3iv) +#define SET_Normal3iv(disp, fn) SET_by_offset(disp, _gloffset_Normal3iv, fn) +#define CALL_Normal3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Normal3s, parameters) +#define GET_Normal3s(disp) GET_by_offset(disp, _gloffset_Normal3s) +#define SET_Normal3s(disp, fn) SET_by_offset(disp, _gloffset_Normal3s, fn) +#define CALL_Normal3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Normal3sv, parameters) +#define GET_Normal3sv(disp) GET_by_offset(disp, _gloffset_Normal3sv) +#define SET_Normal3sv(disp, fn) SET_by_offset(disp, _gloffset_Normal3sv, fn) +#define CALL_RasterPos2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_RasterPos2d, parameters) +#define GET_RasterPos2d(disp) GET_by_offset(disp, _gloffset_RasterPos2d) +#define SET_RasterPos2d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2d, fn) +#define CALL_RasterPos2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos2dv, parameters) +#define GET_RasterPos2dv(disp) GET_by_offset(disp, _gloffset_RasterPos2dv) +#define SET_RasterPos2dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2dv, fn) +#define CALL_RasterPos2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_RasterPos2f, parameters) +#define GET_RasterPos2f(disp) GET_by_offset(disp, _gloffset_RasterPos2f) +#define SET_RasterPos2f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2f, fn) +#define CALL_RasterPos2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos2fv, parameters) +#define GET_RasterPos2fv(disp) GET_by_offset(disp, _gloffset_RasterPos2fv) +#define SET_RasterPos2fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2fv, fn) +#define CALL_RasterPos2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_RasterPos2i, parameters) +#define GET_RasterPos2i(disp) GET_by_offset(disp, _gloffset_RasterPos2i) +#define SET_RasterPos2i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2i, fn) +#define CALL_RasterPos2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos2iv, parameters) +#define GET_RasterPos2iv(disp) GET_by_offset(disp, _gloffset_RasterPos2iv) +#define SET_RasterPos2iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2iv, fn) +#define CALL_RasterPos2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_RasterPos2s, parameters) +#define GET_RasterPos2s(disp) GET_by_offset(disp, _gloffset_RasterPos2s) +#define SET_RasterPos2s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2s, fn) +#define CALL_RasterPos2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos2sv, parameters) +#define GET_RasterPos2sv(disp) GET_by_offset(disp, _gloffset_RasterPos2sv) +#define SET_RasterPos2sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2sv, fn) +#define CALL_RasterPos3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos3d, parameters) +#define GET_RasterPos3d(disp) GET_by_offset(disp, _gloffset_RasterPos3d) +#define SET_RasterPos3d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3d, fn) +#define CALL_RasterPos3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos3dv, parameters) +#define GET_RasterPos3dv(disp) GET_by_offset(disp, _gloffset_RasterPos3dv) +#define SET_RasterPos3dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3dv, fn) +#define CALL_RasterPos3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos3f, parameters) +#define GET_RasterPos3f(disp) GET_by_offset(disp, _gloffset_RasterPos3f) +#define SET_RasterPos3f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3f, fn) +#define CALL_RasterPos3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos3fv, parameters) +#define GET_RasterPos3fv(disp) GET_by_offset(disp, _gloffset_RasterPos3fv) +#define SET_RasterPos3fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3fv, fn) +#define CALL_RasterPos3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_RasterPos3i, parameters) +#define GET_RasterPos3i(disp) GET_by_offset(disp, _gloffset_RasterPos3i) +#define SET_RasterPos3i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3i, fn) +#define CALL_RasterPos3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos3iv, parameters) +#define GET_RasterPos3iv(disp) GET_by_offset(disp, _gloffset_RasterPos3iv) +#define SET_RasterPos3iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3iv, fn) +#define CALL_RasterPos3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_RasterPos3s, parameters) +#define GET_RasterPos3s(disp) GET_by_offset(disp, _gloffset_RasterPos3s) +#define SET_RasterPos3s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3s, fn) +#define CALL_RasterPos3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos3sv, parameters) +#define GET_RasterPos3sv(disp) GET_by_offset(disp, _gloffset_RasterPos3sv) +#define SET_RasterPos3sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3sv, fn) +#define CALL_RasterPos4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos4d, parameters) +#define GET_RasterPos4d(disp) GET_by_offset(disp, _gloffset_RasterPos4d) +#define SET_RasterPos4d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4d, fn) +#define CALL_RasterPos4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos4dv, parameters) +#define GET_RasterPos4dv(disp) GET_by_offset(disp, _gloffset_RasterPos4dv) +#define SET_RasterPos4dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4dv, fn) +#define CALL_RasterPos4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos4f, parameters) +#define GET_RasterPos4f(disp) GET_by_offset(disp, _gloffset_RasterPos4f) +#define SET_RasterPos4f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4f, fn) +#define CALL_RasterPos4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos4fv, parameters) +#define GET_RasterPos4fv(disp) GET_by_offset(disp, _gloffset_RasterPos4fv) +#define SET_RasterPos4fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4fv, fn) +#define CALL_RasterPos4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_RasterPos4i, parameters) +#define GET_RasterPos4i(disp) GET_by_offset(disp, _gloffset_RasterPos4i) +#define SET_RasterPos4i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4i, fn) +#define CALL_RasterPos4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos4iv, parameters) +#define GET_RasterPos4iv(disp) GET_by_offset(disp, _gloffset_RasterPos4iv) +#define SET_RasterPos4iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4iv, fn) +#define CALL_RasterPos4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_RasterPos4s, parameters) +#define GET_RasterPos4s(disp) GET_by_offset(disp, _gloffset_RasterPos4s) +#define SET_RasterPos4s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4s, fn) +#define CALL_RasterPos4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos4sv, parameters) +#define GET_RasterPos4sv(disp) GET_by_offset(disp, _gloffset_RasterPos4sv) +#define SET_RasterPos4sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4sv, fn) +#define CALL_Rectd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rectd, parameters) +#define GET_Rectd(disp) GET_by_offset(disp, _gloffset_Rectd) +#define SET_Rectd(disp, fn) SET_by_offset(disp, _gloffset_Rectd, fn) +#define CALL_Rectdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *, const GLdouble *)), _gloffset_Rectdv, parameters) +#define GET_Rectdv(disp) GET_by_offset(disp, _gloffset_Rectdv) +#define SET_Rectdv(disp, fn) SET_by_offset(disp, _gloffset_Rectdv, fn) +#define CALL_Rectf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rectf, parameters) +#define GET_Rectf(disp) GET_by_offset(disp, _gloffset_Rectf) +#define SET_Rectf(disp, fn) SET_by_offset(disp, _gloffset_Rectf, fn) +#define CALL_Rectfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *, const GLfloat *)), _gloffset_Rectfv, parameters) +#define GET_Rectfv(disp) GET_by_offset(disp, _gloffset_Rectfv) +#define SET_Rectfv(disp, fn) SET_by_offset(disp, _gloffset_Rectfv, fn) +#define CALL_Recti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Recti, parameters) +#define GET_Recti(disp) GET_by_offset(disp, _gloffset_Recti) +#define SET_Recti(disp, fn) SET_by_offset(disp, _gloffset_Recti, fn) +#define CALL_Rectiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *, const GLint *)), _gloffset_Rectiv, parameters) +#define GET_Rectiv(disp) GET_by_offset(disp, _gloffset_Rectiv) +#define SET_Rectiv(disp, fn) SET_by_offset(disp, _gloffset_Rectiv, fn) +#define CALL_Rects(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Rects, parameters) +#define GET_Rects(disp) GET_by_offset(disp, _gloffset_Rects) +#define SET_Rects(disp, fn) SET_by_offset(disp, _gloffset_Rects, fn) +#define CALL_Rectsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *, const GLshort *)), _gloffset_Rectsv, parameters) +#define GET_Rectsv(disp) GET_by_offset(disp, _gloffset_Rectsv) +#define SET_Rectsv(disp, fn) SET_by_offset(disp, _gloffset_Rectsv, fn) +#define CALL_TexCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_TexCoord1d, parameters) +#define GET_TexCoord1d(disp) GET_by_offset(disp, _gloffset_TexCoord1d) +#define SET_TexCoord1d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1d, fn) +#define CALL_TexCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord1dv, parameters) +#define GET_TexCoord1dv(disp) GET_by_offset(disp, _gloffset_TexCoord1dv) +#define SET_TexCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1dv, fn) +#define CALL_TexCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_TexCoord1f, parameters) +#define GET_TexCoord1f(disp) GET_by_offset(disp, _gloffset_TexCoord1f) +#define SET_TexCoord1f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1f, fn) +#define CALL_TexCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord1fv, parameters) +#define GET_TexCoord1fv(disp) GET_by_offset(disp, _gloffset_TexCoord1fv) +#define SET_TexCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1fv, fn) +#define CALL_TexCoord1i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_TexCoord1i, parameters) +#define GET_TexCoord1i(disp) GET_by_offset(disp, _gloffset_TexCoord1i) +#define SET_TexCoord1i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1i, fn) +#define CALL_TexCoord1iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord1iv, parameters) +#define GET_TexCoord1iv(disp) GET_by_offset(disp, _gloffset_TexCoord1iv) +#define SET_TexCoord1iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1iv, fn) +#define CALL_TexCoord1s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_TexCoord1s, parameters) +#define GET_TexCoord1s(disp) GET_by_offset(disp, _gloffset_TexCoord1s) +#define SET_TexCoord1s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1s, fn) +#define CALL_TexCoord1sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord1sv, parameters) +#define GET_TexCoord1sv(disp) GET_by_offset(disp, _gloffset_TexCoord1sv) +#define SET_TexCoord1sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1sv, fn) +#define CALL_TexCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_TexCoord2d, parameters) +#define GET_TexCoord2d(disp) GET_by_offset(disp, _gloffset_TexCoord2d) +#define SET_TexCoord2d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2d, fn) +#define CALL_TexCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord2dv, parameters) +#define GET_TexCoord2dv(disp) GET_by_offset(disp, _gloffset_TexCoord2dv) +#define SET_TexCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2dv, fn) +#define CALL_TexCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_TexCoord2f, parameters) +#define GET_TexCoord2f(disp) GET_by_offset(disp, _gloffset_TexCoord2f) +#define SET_TexCoord2f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2f, fn) +#define CALL_TexCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord2fv, parameters) +#define GET_TexCoord2fv(disp) GET_by_offset(disp, _gloffset_TexCoord2fv) +#define SET_TexCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2fv, fn) +#define CALL_TexCoord2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_TexCoord2i, parameters) +#define GET_TexCoord2i(disp) GET_by_offset(disp, _gloffset_TexCoord2i) +#define SET_TexCoord2i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2i, fn) +#define CALL_TexCoord2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord2iv, parameters) +#define GET_TexCoord2iv(disp) GET_by_offset(disp, _gloffset_TexCoord2iv) +#define SET_TexCoord2iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2iv, fn) +#define CALL_TexCoord2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_TexCoord2s, parameters) +#define GET_TexCoord2s(disp) GET_by_offset(disp, _gloffset_TexCoord2s) +#define SET_TexCoord2s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2s, fn) +#define CALL_TexCoord2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord2sv, parameters) +#define GET_TexCoord2sv(disp) GET_by_offset(disp, _gloffset_TexCoord2sv) +#define SET_TexCoord2sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2sv, fn) +#define CALL_TexCoord3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord3d, parameters) +#define GET_TexCoord3d(disp) GET_by_offset(disp, _gloffset_TexCoord3d) +#define SET_TexCoord3d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3d, fn) +#define CALL_TexCoord3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord3dv, parameters) +#define GET_TexCoord3dv(disp) GET_by_offset(disp, _gloffset_TexCoord3dv) +#define SET_TexCoord3dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3dv, fn) +#define CALL_TexCoord3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord3f, parameters) +#define GET_TexCoord3f(disp) GET_by_offset(disp, _gloffset_TexCoord3f) +#define SET_TexCoord3f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3f, fn) +#define CALL_TexCoord3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord3fv, parameters) +#define GET_TexCoord3fv(disp) GET_by_offset(disp, _gloffset_TexCoord3fv) +#define SET_TexCoord3fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3fv, fn) +#define CALL_TexCoord3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_TexCoord3i, parameters) +#define GET_TexCoord3i(disp) GET_by_offset(disp, _gloffset_TexCoord3i) +#define SET_TexCoord3i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3i, fn) +#define CALL_TexCoord3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord3iv, parameters) +#define GET_TexCoord3iv(disp) GET_by_offset(disp, _gloffset_TexCoord3iv) +#define SET_TexCoord3iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3iv, fn) +#define CALL_TexCoord3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_TexCoord3s, parameters) +#define GET_TexCoord3s(disp) GET_by_offset(disp, _gloffset_TexCoord3s) +#define SET_TexCoord3s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3s, fn) +#define CALL_TexCoord3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord3sv, parameters) +#define GET_TexCoord3sv(disp) GET_by_offset(disp, _gloffset_TexCoord3sv) +#define SET_TexCoord3sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3sv, fn) +#define CALL_TexCoord4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord4d, parameters) +#define GET_TexCoord4d(disp) GET_by_offset(disp, _gloffset_TexCoord4d) +#define SET_TexCoord4d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4d, fn) +#define CALL_TexCoord4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord4dv, parameters) +#define GET_TexCoord4dv(disp) GET_by_offset(disp, _gloffset_TexCoord4dv) +#define SET_TexCoord4dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4dv, fn) +#define CALL_TexCoord4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord4f, parameters) +#define GET_TexCoord4f(disp) GET_by_offset(disp, _gloffset_TexCoord4f) +#define SET_TexCoord4f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4f, fn) +#define CALL_TexCoord4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord4fv, parameters) +#define GET_TexCoord4fv(disp) GET_by_offset(disp, _gloffset_TexCoord4fv) +#define SET_TexCoord4fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4fv, fn) +#define CALL_TexCoord4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_TexCoord4i, parameters) +#define GET_TexCoord4i(disp) GET_by_offset(disp, _gloffset_TexCoord4i) +#define SET_TexCoord4i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4i, fn) +#define CALL_TexCoord4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord4iv, parameters) +#define GET_TexCoord4iv(disp) GET_by_offset(disp, _gloffset_TexCoord4iv) +#define SET_TexCoord4iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4iv, fn) +#define CALL_TexCoord4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_TexCoord4s, parameters) +#define GET_TexCoord4s(disp) GET_by_offset(disp, _gloffset_TexCoord4s) +#define SET_TexCoord4s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4s, fn) +#define CALL_TexCoord4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord4sv, parameters) +#define GET_TexCoord4sv(disp) GET_by_offset(disp, _gloffset_TexCoord4sv) +#define SET_TexCoord4sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4sv, fn) +#define CALL_Vertex2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_Vertex2d, parameters) +#define GET_Vertex2d(disp) GET_by_offset(disp, _gloffset_Vertex2d) +#define SET_Vertex2d(disp, fn) SET_by_offset(disp, _gloffset_Vertex2d, fn) +#define CALL_Vertex2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex2dv, parameters) +#define GET_Vertex2dv(disp) GET_by_offset(disp, _gloffset_Vertex2dv) +#define SET_Vertex2dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2dv, fn) +#define CALL_Vertex2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_Vertex2f, parameters) +#define GET_Vertex2f(disp) GET_by_offset(disp, _gloffset_Vertex2f) +#define SET_Vertex2f(disp, fn) SET_by_offset(disp, _gloffset_Vertex2f, fn) +#define CALL_Vertex2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex2fv, parameters) +#define GET_Vertex2fv(disp) GET_by_offset(disp, _gloffset_Vertex2fv) +#define SET_Vertex2fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2fv, fn) +#define CALL_Vertex2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Vertex2i, parameters) +#define GET_Vertex2i(disp) GET_by_offset(disp, _gloffset_Vertex2i) +#define SET_Vertex2i(disp, fn) SET_by_offset(disp, _gloffset_Vertex2i, fn) +#define CALL_Vertex2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex2iv, parameters) +#define GET_Vertex2iv(disp) GET_by_offset(disp, _gloffset_Vertex2iv) +#define SET_Vertex2iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2iv, fn) +#define CALL_Vertex2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_Vertex2s, parameters) +#define GET_Vertex2s(disp) GET_by_offset(disp, _gloffset_Vertex2s) +#define SET_Vertex2s(disp, fn) SET_by_offset(disp, _gloffset_Vertex2s, fn) +#define CALL_Vertex2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex2sv, parameters) +#define GET_Vertex2sv(disp) GET_by_offset(disp, _gloffset_Vertex2sv) +#define SET_Vertex2sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2sv, fn) +#define CALL_Vertex3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Vertex3d, parameters) +#define GET_Vertex3d(disp) GET_by_offset(disp, _gloffset_Vertex3d) +#define SET_Vertex3d(disp, fn) SET_by_offset(disp, _gloffset_Vertex3d, fn) +#define CALL_Vertex3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex3dv, parameters) +#define GET_Vertex3dv(disp) GET_by_offset(disp, _gloffset_Vertex3dv) +#define SET_Vertex3dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3dv, fn) +#define CALL_Vertex3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Vertex3f, parameters) +#define GET_Vertex3f(disp) GET_by_offset(disp, _gloffset_Vertex3f) +#define SET_Vertex3f(disp, fn) SET_by_offset(disp, _gloffset_Vertex3f, fn) +#define CALL_Vertex3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex3fv, parameters) +#define GET_Vertex3fv(disp) GET_by_offset(disp, _gloffset_Vertex3fv) +#define SET_Vertex3fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3fv, fn) +#define CALL_Vertex3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Vertex3i, parameters) +#define GET_Vertex3i(disp) GET_by_offset(disp, _gloffset_Vertex3i) +#define SET_Vertex3i(disp, fn) SET_by_offset(disp, _gloffset_Vertex3i, fn) +#define CALL_Vertex3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex3iv, parameters) +#define GET_Vertex3iv(disp) GET_by_offset(disp, _gloffset_Vertex3iv) +#define SET_Vertex3iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3iv, fn) +#define CALL_Vertex3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Vertex3s, parameters) +#define GET_Vertex3s(disp) GET_by_offset(disp, _gloffset_Vertex3s) +#define SET_Vertex3s(disp, fn) SET_by_offset(disp, _gloffset_Vertex3s, fn) +#define CALL_Vertex3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex3sv, parameters) +#define GET_Vertex3sv(disp) GET_by_offset(disp, _gloffset_Vertex3sv) +#define SET_Vertex3sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3sv, fn) +#define CALL_Vertex4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Vertex4d, parameters) +#define GET_Vertex4d(disp) GET_by_offset(disp, _gloffset_Vertex4d) +#define SET_Vertex4d(disp, fn) SET_by_offset(disp, _gloffset_Vertex4d, fn) +#define CALL_Vertex4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex4dv, parameters) +#define GET_Vertex4dv(disp) GET_by_offset(disp, _gloffset_Vertex4dv) +#define SET_Vertex4dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4dv, fn) +#define CALL_Vertex4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Vertex4f, parameters) +#define GET_Vertex4f(disp) GET_by_offset(disp, _gloffset_Vertex4f) +#define SET_Vertex4f(disp, fn) SET_by_offset(disp, _gloffset_Vertex4f, fn) +#define CALL_Vertex4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex4fv, parameters) +#define GET_Vertex4fv(disp) GET_by_offset(disp, _gloffset_Vertex4fv) +#define SET_Vertex4fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4fv, fn) +#define CALL_Vertex4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Vertex4i, parameters) +#define GET_Vertex4i(disp) GET_by_offset(disp, _gloffset_Vertex4i) +#define SET_Vertex4i(disp, fn) SET_by_offset(disp, _gloffset_Vertex4i, fn) +#define CALL_Vertex4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex4iv, parameters) +#define GET_Vertex4iv(disp) GET_by_offset(disp, _gloffset_Vertex4iv) +#define SET_Vertex4iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4iv, fn) +#define CALL_Vertex4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Vertex4s, parameters) +#define GET_Vertex4s(disp) GET_by_offset(disp, _gloffset_Vertex4s) +#define SET_Vertex4s(disp, fn) SET_by_offset(disp, _gloffset_Vertex4s, fn) +#define CALL_Vertex4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex4sv, parameters) +#define GET_Vertex4sv(disp) GET_by_offset(disp, _gloffset_Vertex4sv) +#define SET_Vertex4sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4sv, fn) +#define CALL_ClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_ClipPlane, parameters) +#define GET_ClipPlane(disp) GET_by_offset(disp, _gloffset_ClipPlane) +#define SET_ClipPlane(disp, fn) SET_by_offset(disp, _gloffset_ClipPlane, fn) +#define CALL_ColorMaterial(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ColorMaterial, parameters) +#define GET_ColorMaterial(disp) GET_by_offset(disp, _gloffset_ColorMaterial) +#define SET_ColorMaterial(disp, fn) SET_by_offset(disp, _gloffset_ColorMaterial, fn) +#define CALL_CullFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_CullFace, parameters) +#define GET_CullFace(disp) GET_by_offset(disp, _gloffset_CullFace) +#define SET_CullFace(disp, fn) SET_by_offset(disp, _gloffset_CullFace, fn) +#define CALL_Fogf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Fogf, parameters) +#define GET_Fogf(disp) GET_by_offset(disp, _gloffset_Fogf) +#define SET_Fogf(disp, fn) SET_by_offset(disp, _gloffset_Fogf, fn) +#define CALL_Fogfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_Fogfv, parameters) +#define GET_Fogfv(disp) GET_by_offset(disp, _gloffset_Fogfv) +#define SET_Fogfv(disp, fn) SET_by_offset(disp, _gloffset_Fogfv, fn) +#define CALL_Fogi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_Fogi, parameters) +#define GET_Fogi(disp) GET_by_offset(disp, _gloffset_Fogi) +#define SET_Fogi(disp, fn) SET_by_offset(disp, _gloffset_Fogi, fn) +#define CALL_Fogiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_Fogiv, parameters) +#define GET_Fogiv(disp) GET_by_offset(disp, _gloffset_Fogiv) +#define SET_Fogiv(disp, fn) SET_by_offset(disp, _gloffset_Fogiv, fn) +#define CALL_FrontFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_FrontFace, parameters) +#define GET_FrontFace(disp) GET_by_offset(disp, _gloffset_FrontFace) +#define SET_FrontFace(disp, fn) SET_by_offset(disp, _gloffset_FrontFace, fn) +#define CALL_Hint(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_Hint, parameters) +#define GET_Hint(disp) GET_by_offset(disp, _gloffset_Hint) +#define SET_Hint(disp, fn) SET_by_offset(disp, _gloffset_Hint, fn) +#define CALL_Lightf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Lightf, parameters) +#define GET_Lightf(disp) GET_by_offset(disp, _gloffset_Lightf) +#define SET_Lightf(disp, fn) SET_by_offset(disp, _gloffset_Lightf, fn) +#define CALL_Lightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Lightfv, parameters) +#define GET_Lightfv(disp) GET_by_offset(disp, _gloffset_Lightfv) +#define SET_Lightfv(disp, fn) SET_by_offset(disp, _gloffset_Lightfv, fn) +#define CALL_Lighti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Lighti, parameters) +#define GET_Lighti(disp) GET_by_offset(disp, _gloffset_Lighti) +#define SET_Lighti(disp, fn) SET_by_offset(disp, _gloffset_Lighti, fn) +#define CALL_Lightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Lightiv, parameters) +#define GET_Lightiv(disp) GET_by_offset(disp, _gloffset_Lightiv) +#define SET_Lightiv(disp, fn) SET_by_offset(disp, _gloffset_Lightiv, fn) +#define CALL_LightModelf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_LightModelf, parameters) +#define GET_LightModelf(disp) GET_by_offset(disp, _gloffset_LightModelf) +#define SET_LightModelf(disp, fn) SET_by_offset(disp, _gloffset_LightModelf, fn) +#define CALL_LightModelfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_LightModelfv, parameters) +#define GET_LightModelfv(disp) GET_by_offset(disp, _gloffset_LightModelfv) +#define SET_LightModelfv(disp, fn) SET_by_offset(disp, _gloffset_LightModelfv, fn) +#define CALL_LightModeli(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_LightModeli, parameters) +#define GET_LightModeli(disp) GET_by_offset(disp, _gloffset_LightModeli) +#define SET_LightModeli(disp, fn) SET_by_offset(disp, _gloffset_LightModeli, fn) +#define CALL_LightModeliv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_LightModeliv, parameters) +#define GET_LightModeliv(disp) GET_by_offset(disp, _gloffset_LightModeliv) +#define SET_LightModeliv(disp, fn) SET_by_offset(disp, _gloffset_LightModeliv, fn) +#define CALL_LineStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLushort)), _gloffset_LineStipple, parameters) +#define GET_LineStipple(disp) GET_by_offset(disp, _gloffset_LineStipple) +#define SET_LineStipple(disp, fn) SET_by_offset(disp, _gloffset_LineStipple, fn) +#define CALL_LineWidth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_LineWidth, parameters) +#define GET_LineWidth(disp) GET_by_offset(disp, _gloffset_LineWidth) +#define SET_LineWidth(disp, fn) SET_by_offset(disp, _gloffset_LineWidth, fn) +#define CALL_Materialf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Materialf, parameters) +#define GET_Materialf(disp) GET_by_offset(disp, _gloffset_Materialf) +#define SET_Materialf(disp, fn) SET_by_offset(disp, _gloffset_Materialf, fn) +#define CALL_Materialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Materialfv, parameters) +#define GET_Materialfv(disp) GET_by_offset(disp, _gloffset_Materialfv) +#define SET_Materialfv(disp, fn) SET_by_offset(disp, _gloffset_Materialfv, fn) +#define CALL_Materiali(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Materiali, parameters) +#define GET_Materiali(disp) GET_by_offset(disp, _gloffset_Materiali) +#define SET_Materiali(disp, fn) SET_by_offset(disp, _gloffset_Materiali, fn) +#define CALL_Materialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Materialiv, parameters) +#define GET_Materialiv(disp) GET_by_offset(disp, _gloffset_Materialiv) +#define SET_Materialiv(disp, fn) SET_by_offset(disp, _gloffset_Materialiv, fn) +#define CALL_PointSize(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PointSize, parameters) +#define GET_PointSize(disp) GET_by_offset(disp, _gloffset_PointSize) +#define SET_PointSize(disp, fn) SET_by_offset(disp, _gloffset_PointSize, fn) +#define CALL_PolygonMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_PolygonMode, parameters) +#define GET_PolygonMode(disp) GET_by_offset(disp, _gloffset_PolygonMode) +#define SET_PolygonMode(disp, fn) SET_by_offset(disp, _gloffset_PolygonMode, fn) +#define CALL_PolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_PolygonStipple, parameters) +#define GET_PolygonStipple(disp) GET_by_offset(disp, _gloffset_PolygonStipple) +#define SET_PolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_PolygonStipple, fn) +#define CALL_Scissor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Scissor, parameters) +#define GET_Scissor(disp) GET_by_offset(disp, _gloffset_Scissor) +#define SET_Scissor(disp, fn) SET_by_offset(disp, _gloffset_Scissor, fn) +#define CALL_ShadeModel(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ShadeModel, parameters) +#define GET_ShadeModel(disp) GET_by_offset(disp, _gloffset_ShadeModel) +#define SET_ShadeModel(disp, fn) SET_by_offset(disp, _gloffset_ShadeModel, fn) +#define CALL_TexParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexParameterf, parameters) +#define GET_TexParameterf(disp) GET_by_offset(disp, _gloffset_TexParameterf) +#define SET_TexParameterf(disp, fn) SET_by_offset(disp, _gloffset_TexParameterf, fn) +#define CALL_TexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexParameterfv, parameters) +#define GET_TexParameterfv(disp) GET_by_offset(disp, _gloffset_TexParameterfv) +#define SET_TexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_TexParameterfv, fn) +#define CALL_TexParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexParameteri, parameters) +#define GET_TexParameteri(disp) GET_by_offset(disp, _gloffset_TexParameteri) +#define SET_TexParameteri(disp, fn) SET_by_offset(disp, _gloffset_TexParameteri, fn) +#define CALL_TexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameteriv, parameters) +#define GET_TexParameteriv(disp) GET_by_offset(disp, _gloffset_TexParameteriv) +#define SET_TexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_TexParameteriv, fn) +#define CALL_TexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage1D, parameters) +#define GET_TexImage1D(disp) GET_by_offset(disp, _gloffset_TexImage1D) +#define SET_TexImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexImage1D, fn) +#define CALL_TexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage2D, parameters) +#define GET_TexImage2D(disp) GET_by_offset(disp, _gloffset_TexImage2D) +#define SET_TexImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexImage2D, fn) +#define CALL_TexEnvf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexEnvf, parameters) +#define GET_TexEnvf(disp) GET_by_offset(disp, _gloffset_TexEnvf) +#define SET_TexEnvf(disp, fn) SET_by_offset(disp, _gloffset_TexEnvf, fn) +#define CALL_TexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexEnvfv, parameters) +#define GET_TexEnvfv(disp) GET_by_offset(disp, _gloffset_TexEnvfv) +#define SET_TexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_TexEnvfv, fn) +#define CALL_TexEnvi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexEnvi, parameters) +#define GET_TexEnvi(disp) GET_by_offset(disp, _gloffset_TexEnvi) +#define SET_TexEnvi(disp, fn) SET_by_offset(disp, _gloffset_TexEnvi, fn) +#define CALL_TexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexEnviv, parameters) +#define GET_TexEnviv(disp) GET_by_offset(disp, _gloffset_TexEnviv) +#define SET_TexEnviv(disp, fn) SET_by_offset(disp, _gloffset_TexEnviv, fn) +#define CALL_TexGend(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble)), _gloffset_TexGend, parameters) +#define GET_TexGend(disp) GET_by_offset(disp, _gloffset_TexGend) +#define SET_TexGend(disp, fn) SET_by_offset(disp, _gloffset_TexGend, fn) +#define CALL_TexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLdouble *)), _gloffset_TexGendv, parameters) +#define GET_TexGendv(disp) GET_by_offset(disp, _gloffset_TexGendv) +#define SET_TexGendv(disp, fn) SET_by_offset(disp, _gloffset_TexGendv, fn) +#define CALL_TexGenf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexGenf, parameters) +#define GET_TexGenf(disp) GET_by_offset(disp, _gloffset_TexGenf) +#define SET_TexGenf(disp, fn) SET_by_offset(disp, _gloffset_TexGenf, fn) +#define CALL_TexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexGenfv, parameters) +#define GET_TexGenfv(disp) GET_by_offset(disp, _gloffset_TexGenfv) +#define SET_TexGenfv(disp, fn) SET_by_offset(disp, _gloffset_TexGenfv, fn) +#define CALL_TexGeni(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexGeni, parameters) +#define GET_TexGeni(disp) GET_by_offset(disp, _gloffset_TexGeni) +#define SET_TexGeni(disp, fn) SET_by_offset(disp, _gloffset_TexGeni, fn) +#define CALL_TexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexGeniv, parameters) +#define GET_TexGeniv(disp) GET_by_offset(disp, _gloffset_TexGeniv) +#define SET_TexGeniv(disp, fn) SET_by_offset(disp, _gloffset_TexGeniv, fn) +#define CALL_FeedbackBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, GLfloat *)), _gloffset_FeedbackBuffer, parameters) +#define GET_FeedbackBuffer(disp) GET_by_offset(disp, _gloffset_FeedbackBuffer) +#define SET_FeedbackBuffer(disp, fn) SET_by_offset(disp, _gloffset_FeedbackBuffer, fn) +#define CALL_SelectBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_SelectBuffer, parameters) +#define GET_SelectBuffer(disp) GET_by_offset(disp, _gloffset_SelectBuffer) +#define SET_SelectBuffer(disp, fn) SET_by_offset(disp, _gloffset_SelectBuffer, fn) +#define CALL_RenderMode(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLenum)), _gloffset_RenderMode, parameters) +#define GET_RenderMode(disp) GET_by_offset(disp, _gloffset_RenderMode) +#define SET_RenderMode(disp, fn) SET_by_offset(disp, _gloffset_RenderMode, fn) +#define CALL_InitNames(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_InitNames, parameters) +#define GET_InitNames(disp) GET_by_offset(disp, _gloffset_InitNames) +#define SET_InitNames(disp, fn) SET_by_offset(disp, _gloffset_InitNames, fn) +#define CALL_LoadName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_LoadName, parameters) +#define GET_LoadName(disp) GET_by_offset(disp, _gloffset_LoadName) +#define SET_LoadName(disp, fn) SET_by_offset(disp, _gloffset_LoadName, fn) +#define CALL_PassThrough(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PassThrough, parameters) +#define GET_PassThrough(disp) GET_by_offset(disp, _gloffset_PassThrough) +#define SET_PassThrough(disp, fn) SET_by_offset(disp, _gloffset_PassThrough, fn) +#define CALL_PopName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopName, parameters) +#define GET_PopName(disp) GET_by_offset(disp, _gloffset_PopName) +#define SET_PopName(disp, fn) SET_by_offset(disp, _gloffset_PopName, fn) +#define CALL_PushName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PushName, parameters) +#define GET_PushName(disp) GET_by_offset(disp, _gloffset_PushName) +#define SET_PushName(disp, fn) SET_by_offset(disp, _gloffset_PushName, fn) +#define CALL_DrawBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DrawBuffer, parameters) +#define GET_DrawBuffer(disp) GET_by_offset(disp, _gloffset_DrawBuffer) +#define SET_DrawBuffer(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffer, fn) +#define CALL_Clear(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_Clear, parameters) +#define GET_Clear(disp) GET_by_offset(disp, _gloffset_Clear) +#define SET_Clear(disp, fn) SET_by_offset(disp, _gloffset_Clear, fn) +#define CALL_ClearAccum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ClearAccum, parameters) +#define GET_ClearAccum(disp) GET_by_offset(disp, _gloffset_ClearAccum) +#define SET_ClearAccum(disp, fn) SET_by_offset(disp, _gloffset_ClearAccum, fn) +#define CALL_ClearIndex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_ClearIndex, parameters) +#define GET_ClearIndex(disp) GET_by_offset(disp, _gloffset_ClearIndex) +#define SET_ClearIndex(disp, fn) SET_by_offset(disp, _gloffset_ClearIndex, fn) +#define CALL_ClearColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_ClearColor, parameters) +#define GET_ClearColor(disp) GET_by_offset(disp, _gloffset_ClearColor) +#define SET_ClearColor(disp, fn) SET_by_offset(disp, _gloffset_ClearColor, fn) +#define CALL_ClearStencil(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ClearStencil, parameters) +#define GET_ClearStencil(disp) GET_by_offset(disp, _gloffset_ClearStencil) +#define SET_ClearStencil(disp, fn) SET_by_offset(disp, _gloffset_ClearStencil, fn) +#define CALL_ClearDepth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd)), _gloffset_ClearDepth, parameters) +#define GET_ClearDepth(disp) GET_by_offset(disp, _gloffset_ClearDepth) +#define SET_ClearDepth(disp, fn) SET_by_offset(disp, _gloffset_ClearDepth, fn) +#define CALL_StencilMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_StencilMask, parameters) +#define GET_StencilMask(disp) GET_by_offset(disp, _gloffset_StencilMask) +#define SET_StencilMask(disp, fn) SET_by_offset(disp, _gloffset_StencilMask, fn) +#define CALL_ColorMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMask, parameters) +#define GET_ColorMask(disp) GET_by_offset(disp, _gloffset_ColorMask) +#define SET_ColorMask(disp, fn) SET_by_offset(disp, _gloffset_ColorMask, fn) +#define CALL_DepthMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_DepthMask, parameters) +#define GET_DepthMask(disp) GET_by_offset(disp, _gloffset_DepthMask) +#define SET_DepthMask(disp, fn) SET_by_offset(disp, _gloffset_DepthMask, fn) +#define CALL_IndexMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_IndexMask, parameters) +#define GET_IndexMask(disp) GET_by_offset(disp, _gloffset_IndexMask) +#define SET_IndexMask(disp, fn) SET_by_offset(disp, _gloffset_IndexMask, fn) +#define CALL_Accum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Accum, parameters) +#define GET_Accum(disp) GET_by_offset(disp, _gloffset_Accum) +#define SET_Accum(disp, fn) SET_by_offset(disp, _gloffset_Accum, fn) +#define CALL_Disable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Disable, parameters) +#define GET_Disable(disp) GET_by_offset(disp, _gloffset_Disable) +#define SET_Disable(disp, fn) SET_by_offset(disp, _gloffset_Disable, fn) +#define CALL_Enable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Enable, parameters) +#define GET_Enable(disp) GET_by_offset(disp, _gloffset_Enable) +#define SET_Enable(disp, fn) SET_by_offset(disp, _gloffset_Enable, fn) +#define CALL_Finish(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Finish, parameters) +#define GET_Finish(disp) GET_by_offset(disp, _gloffset_Finish) +#define SET_Finish(disp, fn) SET_by_offset(disp, _gloffset_Finish, fn) +#define CALL_Flush(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Flush, parameters) +#define GET_Flush(disp) GET_by_offset(disp, _gloffset_Flush) +#define SET_Flush(disp, fn) SET_by_offset(disp, _gloffset_Flush, fn) +#define CALL_PopAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopAttrib, parameters) +#define GET_PopAttrib(disp) GET_by_offset(disp, _gloffset_PopAttrib) +#define SET_PopAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopAttrib, fn) +#define CALL_PushAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushAttrib, parameters) +#define GET_PushAttrib(disp) GET_by_offset(disp, _gloffset_PushAttrib) +#define SET_PushAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushAttrib, fn) +#define CALL_Map1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map1d, parameters) +#define GET_Map1d(disp) GET_by_offset(disp, _gloffset_Map1d) +#define SET_Map1d(disp, fn) SET_by_offset(disp, _gloffset_Map1d, fn) +#define CALL_Map1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map1f, parameters) +#define GET_Map1f(disp) GET_by_offset(disp, _gloffset_Map1f) +#define SET_Map1f(disp, fn) SET_by_offset(disp, _gloffset_Map1f, fn) +#define CALL_Map2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map2d, parameters) +#define GET_Map2d(disp) GET_by_offset(disp, _gloffset_Map2d) +#define SET_Map2d(disp, fn) SET_by_offset(disp, _gloffset_Map2d, fn) +#define CALL_Map2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map2f, parameters) +#define GET_Map2f(disp) GET_by_offset(disp, _gloffset_Map2f) +#define SET_Map2f(disp, fn) SET_by_offset(disp, _gloffset_Map2f, fn) +#define CALL_MapGrid1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble)), _gloffset_MapGrid1d, parameters) +#define GET_MapGrid1d(disp) GET_by_offset(disp, _gloffset_MapGrid1d) +#define SET_MapGrid1d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1d, fn) +#define CALL_MapGrid1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_MapGrid1f, parameters) +#define GET_MapGrid1f(disp) GET_by_offset(disp, _gloffset_MapGrid1f) +#define SET_MapGrid1f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1f, fn) +#define CALL_MapGrid2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)), _gloffset_MapGrid2d, parameters) +#define GET_MapGrid2d(disp) GET_by_offset(disp, _gloffset_MapGrid2d) +#define SET_MapGrid2d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2d, fn) +#define CALL_MapGrid2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)), _gloffset_MapGrid2f, parameters) +#define GET_MapGrid2f(disp) GET_by_offset(disp, _gloffset_MapGrid2f) +#define SET_MapGrid2f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2f, fn) +#define CALL_EvalCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_EvalCoord1d, parameters) +#define GET_EvalCoord1d(disp) GET_by_offset(disp, _gloffset_EvalCoord1d) +#define SET_EvalCoord1d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1d, fn) +#define CALL_EvalCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord1dv, parameters) +#define GET_EvalCoord1dv(disp) GET_by_offset(disp, _gloffset_EvalCoord1dv) +#define SET_EvalCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1dv, fn) +#define CALL_EvalCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_EvalCoord1f, parameters) +#define GET_EvalCoord1f(disp) GET_by_offset(disp, _gloffset_EvalCoord1f) +#define SET_EvalCoord1f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1f, fn) +#define CALL_EvalCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord1fv, parameters) +#define GET_EvalCoord1fv(disp) GET_by_offset(disp, _gloffset_EvalCoord1fv) +#define SET_EvalCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1fv, fn) +#define CALL_EvalCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_EvalCoord2d, parameters) +#define GET_EvalCoord2d(disp) GET_by_offset(disp, _gloffset_EvalCoord2d) +#define SET_EvalCoord2d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2d, fn) +#define CALL_EvalCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord2dv, parameters) +#define GET_EvalCoord2dv(disp) GET_by_offset(disp, _gloffset_EvalCoord2dv) +#define SET_EvalCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2dv, fn) +#define CALL_EvalCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_EvalCoord2f, parameters) +#define GET_EvalCoord2f(disp) GET_by_offset(disp, _gloffset_EvalCoord2f) +#define SET_EvalCoord2f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2f, fn) +#define CALL_EvalCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord2fv, parameters) +#define GET_EvalCoord2fv(disp) GET_by_offset(disp, _gloffset_EvalCoord2fv) +#define SET_EvalCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2fv, fn) +#define CALL_EvalMesh1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_EvalMesh1, parameters) +#define GET_EvalMesh1(disp) GET_by_offset(disp, _gloffset_EvalMesh1) +#define SET_EvalMesh1(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh1, fn) +#define CALL_EvalPoint1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_EvalPoint1, parameters) +#define GET_EvalPoint1(disp) GET_by_offset(disp, _gloffset_EvalPoint1) +#define SET_EvalPoint1(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint1, fn) +#define CALL_EvalMesh2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_EvalMesh2, parameters) +#define GET_EvalMesh2(disp) GET_by_offset(disp, _gloffset_EvalMesh2) +#define SET_EvalMesh2(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh2, fn) +#define CALL_EvalPoint2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_EvalPoint2, parameters) +#define GET_EvalPoint2(disp) GET_by_offset(disp, _gloffset_EvalPoint2) +#define SET_EvalPoint2(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint2, fn) +#define CALL_AlphaFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLclampf)), _gloffset_AlphaFunc, parameters) +#define GET_AlphaFunc(disp) GET_by_offset(disp, _gloffset_AlphaFunc) +#define SET_AlphaFunc(disp, fn) SET_by_offset(disp, _gloffset_AlphaFunc, fn) +#define CALL_BlendFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendFunc, parameters) +#define GET_BlendFunc(disp) GET_by_offset(disp, _gloffset_BlendFunc) +#define SET_BlendFunc(disp, fn) SET_by_offset(disp, _gloffset_BlendFunc, fn) +#define CALL_LogicOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_LogicOp, parameters) +#define GET_LogicOp(disp) GET_by_offset(disp, _gloffset_LogicOp) +#define SET_LogicOp(disp, fn) SET_by_offset(disp, _gloffset_LogicOp, fn) +#define CALL_StencilFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLuint)), _gloffset_StencilFunc, parameters) +#define GET_StencilFunc(disp) GET_by_offset(disp, _gloffset_StencilFunc) +#define SET_StencilFunc(disp, fn) SET_by_offset(disp, _gloffset_StencilFunc, fn) +#define CALL_StencilOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum)), _gloffset_StencilOp, parameters) +#define GET_StencilOp(disp) GET_by_offset(disp, _gloffset_StencilOp) +#define SET_StencilOp(disp, fn) SET_by_offset(disp, _gloffset_StencilOp, fn) +#define CALL_DepthFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DepthFunc, parameters) +#define GET_DepthFunc(disp) GET_by_offset(disp, _gloffset_DepthFunc) +#define SET_DepthFunc(disp, fn) SET_by_offset(disp, _gloffset_DepthFunc, fn) +#define CALL_PixelZoom(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PixelZoom, parameters) +#define GET_PixelZoom(disp) GET_by_offset(disp, _gloffset_PixelZoom) +#define SET_PixelZoom(disp, fn) SET_by_offset(disp, _gloffset_PixelZoom, fn) +#define CALL_PixelTransferf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTransferf, parameters) +#define GET_PixelTransferf(disp) GET_by_offset(disp, _gloffset_PixelTransferf) +#define SET_PixelTransferf(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferf, fn) +#define CALL_PixelTransferi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTransferi, parameters) +#define GET_PixelTransferi(disp) GET_by_offset(disp, _gloffset_PixelTransferi) +#define SET_PixelTransferi(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferi, fn) +#define CALL_PixelStoref(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelStoref, parameters) +#define GET_PixelStoref(disp) GET_by_offset(disp, _gloffset_PixelStoref) +#define SET_PixelStoref(disp, fn) SET_by_offset(disp, _gloffset_PixelStoref, fn) +#define CALL_PixelStorei(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelStorei, parameters) +#define GET_PixelStorei(disp) GET_by_offset(disp, _gloffset_PixelStorei) +#define SET_PixelStorei(disp, fn) SET_by_offset(disp, _gloffset_PixelStorei, fn) +#define CALL_PixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLfloat *)), _gloffset_PixelMapfv, parameters) +#define GET_PixelMapfv(disp) GET_by_offset(disp, _gloffset_PixelMapfv) +#define SET_PixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapfv, fn) +#define CALL_PixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLuint *)), _gloffset_PixelMapuiv, parameters) +#define GET_PixelMapuiv(disp) GET_by_offset(disp, _gloffset_PixelMapuiv) +#define SET_PixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapuiv, fn) +#define CALL_PixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLushort *)), _gloffset_PixelMapusv, parameters) +#define GET_PixelMapusv(disp) GET_by_offset(disp, _gloffset_PixelMapusv) +#define SET_PixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapusv, fn) +#define CALL_ReadBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ReadBuffer, parameters) +#define GET_ReadBuffer(disp) GET_by_offset(disp, _gloffset_ReadBuffer) +#define SET_ReadBuffer(disp, fn) SET_by_offset(disp, _gloffset_ReadBuffer, fn) +#define CALL_CopyPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum)), _gloffset_CopyPixels, parameters) +#define GET_CopyPixels(disp) GET_by_offset(disp, _gloffset_CopyPixels) +#define SET_CopyPixels(disp, fn) SET_by_offset(disp, _gloffset_CopyPixels, fn) +#define CALL_ReadPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)), _gloffset_ReadPixels, parameters) +#define GET_ReadPixels(disp) GET_by_offset(disp, _gloffset_ReadPixels) +#define SET_ReadPixels(disp, fn) SET_by_offset(disp, _gloffset_ReadPixels, fn) +#define CALL_DrawPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_DrawPixels, parameters) +#define GET_DrawPixels(disp) GET_by_offset(disp, _gloffset_DrawPixels) +#define SET_DrawPixels(disp, fn) SET_by_offset(disp, _gloffset_DrawPixels, fn) +#define CALL_GetBooleanv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean *)), _gloffset_GetBooleanv, parameters) +#define GET_GetBooleanv(disp) GET_by_offset(disp, _gloffset_GetBooleanv) +#define SET_GetBooleanv(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanv, fn) +#define CALL_GetClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetClipPlane, parameters) +#define GET_GetClipPlane(disp) GET_by_offset(disp, _gloffset_GetClipPlane) +#define SET_GetClipPlane(disp, fn) SET_by_offset(disp, _gloffset_GetClipPlane, fn) +#define CALL_GetDoublev(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetDoublev, parameters) +#define GET_GetDoublev(disp) GET_by_offset(disp, _gloffset_GetDoublev) +#define SET_GetDoublev(disp, fn) SET_by_offset(disp, _gloffset_GetDoublev, fn) +#define CALL_GetError(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(void)), _gloffset_GetError, parameters) +#define GET_GetError(disp) GET_by_offset(disp, _gloffset_GetError) +#define SET_GetError(disp, fn) SET_by_offset(disp, _gloffset_GetError, fn) +#define CALL_GetFloatv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetFloatv, parameters) +#define GET_GetFloatv(disp) GET_by_offset(disp, _gloffset_GetFloatv) +#define SET_GetFloatv(disp, fn) SET_by_offset(disp, _gloffset_GetFloatv, fn) +#define CALL_GetIntegerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetIntegerv, parameters) +#define GET_GetIntegerv(disp) GET_by_offset(disp, _gloffset_GetIntegerv) +#define SET_GetIntegerv(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerv, fn) +#define CALL_GetLightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetLightfv, parameters) +#define GET_GetLightfv(disp) GET_by_offset(disp, _gloffset_GetLightfv) +#define SET_GetLightfv(disp, fn) SET_by_offset(disp, _gloffset_GetLightfv, fn) +#define CALL_GetLightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetLightiv, parameters) +#define GET_GetLightiv(disp) GET_by_offset(disp, _gloffset_GetLightiv) +#define SET_GetLightiv(disp, fn) SET_by_offset(disp, _gloffset_GetLightiv, fn) +#define CALL_GetMapdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetMapdv, parameters) +#define GET_GetMapdv(disp) GET_by_offset(disp, _gloffset_GetMapdv) +#define SET_GetMapdv(disp, fn) SET_by_offset(disp, _gloffset_GetMapdv, fn) +#define CALL_GetMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMapfv, parameters) +#define GET_GetMapfv(disp) GET_by_offset(disp, _gloffset_GetMapfv) +#define SET_GetMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetMapfv, fn) +#define CALL_GetMapiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMapiv, parameters) +#define GET_GetMapiv(disp) GET_by_offset(disp, _gloffset_GetMapiv) +#define SET_GetMapiv(disp, fn) SET_by_offset(disp, _gloffset_GetMapiv, fn) +#define CALL_GetMaterialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMaterialfv, parameters) +#define GET_GetMaterialfv(disp) GET_by_offset(disp, _gloffset_GetMaterialfv) +#define SET_GetMaterialfv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialfv, fn) +#define CALL_GetMaterialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMaterialiv, parameters) +#define GET_GetMaterialiv(disp) GET_by_offset(disp, _gloffset_GetMaterialiv) +#define SET_GetMaterialiv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialiv, fn) +#define CALL_GetPixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelMapfv, parameters) +#define GET_GetPixelMapfv(disp) GET_by_offset(disp, _gloffset_GetPixelMapfv) +#define SET_GetPixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapfv, fn) +#define CALL_GetPixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint *)), _gloffset_GetPixelMapuiv, parameters) +#define GET_GetPixelMapuiv(disp) GET_by_offset(disp, _gloffset_GetPixelMapuiv) +#define SET_GetPixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapuiv, fn) +#define CALL_GetPixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLushort *)), _gloffset_GetPixelMapusv, parameters) +#define GET_GetPixelMapusv(disp) GET_by_offset(disp, _gloffset_GetPixelMapusv) +#define SET_GetPixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapusv, fn) +#define CALL_GetPolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte *)), _gloffset_GetPolygonStipple, parameters) +#define GET_GetPolygonStipple(disp) GET_by_offset(disp, _gloffset_GetPolygonStipple) +#define SET_GetPolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_GetPolygonStipple, fn) +#define CALL_GetString(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum)), _gloffset_GetString, parameters) +#define GET_GetString(disp) GET_by_offset(disp, _gloffset_GetString) +#define SET_GetString(disp, fn) SET_by_offset(disp, _gloffset_GetString, fn) +#define CALL_GetTexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexEnvfv, parameters) +#define GET_GetTexEnvfv(disp) GET_by_offset(disp, _gloffset_GetTexEnvfv) +#define SET_GetTexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnvfv, fn) +#define CALL_GetTexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexEnviv, parameters) +#define GET_GetTexEnviv(disp) GET_by_offset(disp, _gloffset_GetTexEnviv) +#define SET_GetTexEnviv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnviv, fn) +#define CALL_GetTexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetTexGendv, parameters) +#define GET_GetTexGendv(disp) GET_by_offset(disp, _gloffset_GetTexGendv) +#define SET_GetTexGendv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGendv, fn) +#define CALL_GetTexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexGenfv, parameters) +#define GET_GetTexGenfv(disp) GET_by_offset(disp, _gloffset_GetTexGenfv) +#define SET_GetTexGenfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGenfv, fn) +#define CALL_GetTexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexGeniv, parameters) +#define GET_GetTexGeniv(disp) GET_by_offset(disp, _gloffset_GetTexGeniv) +#define SET_GetTexGeniv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGeniv, fn) +#define CALL_GetTexImage(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLenum, GLvoid *)), _gloffset_GetTexImage, parameters) +#define GET_GetTexImage(disp) GET_by_offset(disp, _gloffset_GetTexImage) +#define SET_GetTexImage(disp, fn) SET_by_offset(disp, _gloffset_GetTexImage, fn) +#define CALL_GetTexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexParameterfv, parameters) +#define GET_GetTexParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexParameterfv) +#define SET_GetTexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterfv, fn) +#define CALL_GetTexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameteriv, parameters) +#define GET_GetTexParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexParameteriv) +#define SET_GetTexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameteriv, fn) +#define CALL_GetTexLevelParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLfloat *)), _gloffset_GetTexLevelParameterfv, parameters) +#define GET_GetTexLevelParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameterfv) +#define SET_GetTexLevelParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameterfv, fn) +#define CALL_GetTexLevelParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint *)), _gloffset_GetTexLevelParameteriv, parameters) +#define GET_GetTexLevelParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameteriv) +#define SET_GetTexLevelParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameteriv, fn) +#define CALL_IsEnabled(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_IsEnabled, parameters) +#define GET_IsEnabled(disp) GET_by_offset(disp, _gloffset_IsEnabled) +#define SET_IsEnabled(disp, fn) SET_by_offset(disp, _gloffset_IsEnabled, fn) +#define CALL_IsList(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsList, parameters) +#define GET_IsList(disp) GET_by_offset(disp, _gloffset_IsList) +#define SET_IsList(disp, fn) SET_by_offset(disp, _gloffset_IsList, fn) +#define CALL_DepthRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthRange, parameters) +#define GET_DepthRange(disp) GET_by_offset(disp, _gloffset_DepthRange) +#define SET_DepthRange(disp, fn) SET_by_offset(disp, _gloffset_DepthRange, fn) +#define CALL_Frustum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Frustum, parameters) +#define GET_Frustum(disp) GET_by_offset(disp, _gloffset_Frustum) +#define SET_Frustum(disp, fn) SET_by_offset(disp, _gloffset_Frustum, fn) +#define CALL_LoadIdentity(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_LoadIdentity, parameters) +#define GET_LoadIdentity(disp) GET_by_offset(disp, _gloffset_LoadIdentity) +#define SET_LoadIdentity(disp, fn) SET_by_offset(disp, _gloffset_LoadIdentity, fn) +#define CALL_LoadMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadMatrixf, parameters) +#define GET_LoadMatrixf(disp) GET_by_offset(disp, _gloffset_LoadMatrixf) +#define SET_LoadMatrixf(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixf, fn) +#define CALL_LoadMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadMatrixd, parameters) +#define GET_LoadMatrixd(disp) GET_by_offset(disp, _gloffset_LoadMatrixd) +#define SET_LoadMatrixd(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixd, fn) +#define CALL_MatrixMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_MatrixMode, parameters) +#define GET_MatrixMode(disp) GET_by_offset(disp, _gloffset_MatrixMode) +#define SET_MatrixMode(disp, fn) SET_by_offset(disp, _gloffset_MatrixMode, fn) +#define CALL_MultMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultMatrixf, parameters) +#define GET_MultMatrixf(disp) GET_by_offset(disp, _gloffset_MultMatrixf) +#define SET_MultMatrixf(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixf, fn) +#define CALL_MultMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultMatrixd, parameters) +#define GET_MultMatrixd(disp) GET_by_offset(disp, _gloffset_MultMatrixd) +#define SET_MultMatrixd(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixd, fn) +#define CALL_Ortho(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Ortho, parameters) +#define GET_Ortho(disp) GET_by_offset(disp, _gloffset_Ortho) +#define SET_Ortho(disp, fn) SET_by_offset(disp, _gloffset_Ortho, fn) +#define CALL_PopMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopMatrix, parameters) +#define GET_PopMatrix(disp) GET_by_offset(disp, _gloffset_PopMatrix) +#define SET_PopMatrix(disp, fn) SET_by_offset(disp, _gloffset_PopMatrix, fn) +#define CALL_PushMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PushMatrix, parameters) +#define GET_PushMatrix(disp) GET_by_offset(disp, _gloffset_PushMatrix) +#define SET_PushMatrix(disp, fn) SET_by_offset(disp, _gloffset_PushMatrix, fn) +#define CALL_Rotated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rotated, parameters) +#define GET_Rotated(disp) GET_by_offset(disp, _gloffset_Rotated) +#define SET_Rotated(disp, fn) SET_by_offset(disp, _gloffset_Rotated, fn) +#define CALL_Rotatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rotatef, parameters) +#define GET_Rotatef(disp) GET_by_offset(disp, _gloffset_Rotatef) +#define SET_Rotatef(disp, fn) SET_by_offset(disp, _gloffset_Rotatef, fn) +#define CALL_Scaled(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Scaled, parameters) +#define GET_Scaled(disp) GET_by_offset(disp, _gloffset_Scaled) +#define SET_Scaled(disp, fn) SET_by_offset(disp, _gloffset_Scaled, fn) +#define CALL_Scalef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Scalef, parameters) +#define GET_Scalef(disp) GET_by_offset(disp, _gloffset_Scalef) +#define SET_Scalef(disp, fn) SET_by_offset(disp, _gloffset_Scalef, fn) +#define CALL_Translated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Translated, parameters) +#define GET_Translated(disp) GET_by_offset(disp, _gloffset_Translated) +#define SET_Translated(disp, fn) SET_by_offset(disp, _gloffset_Translated, fn) +#define CALL_Translatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Translatef, parameters) +#define GET_Translatef(disp) GET_by_offset(disp, _gloffset_Translatef) +#define SET_Translatef(disp, fn) SET_by_offset(disp, _gloffset_Translatef, fn) +#define CALL_Viewport(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Viewport, parameters) +#define GET_Viewport(disp) GET_by_offset(disp, _gloffset_Viewport) +#define SET_Viewport(disp, fn) SET_by_offset(disp, _gloffset_Viewport, fn) +#define CALL_ArrayElement(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ArrayElement, parameters) +#define GET_ArrayElement(disp) GET_by_offset(disp, _gloffset_ArrayElement) +#define SET_ArrayElement(disp, fn) SET_by_offset(disp, _gloffset_ArrayElement, fn) +#define CALL_BindTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTexture, parameters) +#define GET_BindTexture(disp) GET_by_offset(disp, _gloffset_BindTexture) +#define SET_BindTexture(disp, fn) SET_by_offset(disp, _gloffset_BindTexture, fn) +#define CALL_ColorPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_ColorPointer, parameters) +#define GET_ColorPointer(disp) GET_by_offset(disp, _gloffset_ColorPointer) +#define SET_ColorPointer(disp, fn) SET_by_offset(disp, _gloffset_ColorPointer, fn) +#define CALL_DisableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DisableClientState, parameters) +#define GET_DisableClientState(disp) GET_by_offset(disp, _gloffset_DisableClientState) +#define SET_DisableClientState(disp, fn) SET_by_offset(disp, _gloffset_DisableClientState, fn) +#define CALL_DrawArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei)), _gloffset_DrawArrays, parameters) +#define GET_DrawArrays(disp) GET_by_offset(disp, _gloffset_DrawArrays) +#define SET_DrawArrays(disp, fn) SET_by_offset(disp, _gloffset_DrawArrays, fn) +#define CALL_DrawElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawElements, parameters) +#define GET_DrawElements(disp) GET_by_offset(disp, _gloffset_DrawElements) +#define SET_DrawElements(disp, fn) SET_by_offset(disp, _gloffset_DrawElements, fn) +#define CALL_EdgeFlagPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_EdgeFlagPointer, parameters) +#define GET_EdgeFlagPointer(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointer) +#define SET_EdgeFlagPointer(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointer, fn) +#define CALL_EnableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EnableClientState, parameters) +#define GET_EnableClientState(disp) GET_by_offset(disp, _gloffset_EnableClientState) +#define SET_EnableClientState(disp, fn) SET_by_offset(disp, _gloffset_EnableClientState, fn) +#define CALL_IndexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_IndexPointer, parameters) +#define GET_IndexPointer(disp) GET_by_offset(disp, _gloffset_IndexPointer) +#define SET_IndexPointer(disp, fn) SET_by_offset(disp, _gloffset_IndexPointer, fn) +#define CALL_Indexub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte)), _gloffset_Indexub, parameters) +#define GET_Indexub(disp) GET_by_offset(disp, _gloffset_Indexub) +#define SET_Indexub(disp, fn) SET_by_offset(disp, _gloffset_Indexub, fn) +#define CALL_Indexubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Indexubv, parameters) +#define GET_Indexubv(disp) GET_by_offset(disp, _gloffset_Indexubv) +#define SET_Indexubv(disp, fn) SET_by_offset(disp, _gloffset_Indexubv, fn) +#define CALL_InterleavedArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_InterleavedArrays, parameters) +#define GET_InterleavedArrays(disp) GET_by_offset(disp, _gloffset_InterleavedArrays) +#define SET_InterleavedArrays(disp, fn) SET_by_offset(disp, _gloffset_InterleavedArrays, fn) +#define CALL_NormalPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_NormalPointer, parameters) +#define GET_NormalPointer(disp) GET_by_offset(disp, _gloffset_NormalPointer) +#define SET_NormalPointer(disp, fn) SET_by_offset(disp, _gloffset_NormalPointer, fn) +#define CALL_PolygonOffset(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffset, parameters) +#define GET_PolygonOffset(disp) GET_by_offset(disp, _gloffset_PolygonOffset) +#define SET_PolygonOffset(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffset, fn) +#define CALL_TexCoordPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_TexCoordPointer, parameters) +#define GET_TexCoordPointer(disp) GET_by_offset(disp, _gloffset_TexCoordPointer) +#define SET_TexCoordPointer(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointer, fn) +#define CALL_VertexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexPointer, parameters) +#define GET_VertexPointer(disp) GET_by_offset(disp, _gloffset_VertexPointer) +#define SET_VertexPointer(disp, fn) SET_by_offset(disp, _gloffset_VertexPointer, fn) +#define CALL_AreTexturesResident(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreTexturesResident, parameters) +#define GET_AreTexturesResident(disp) GET_by_offset(disp, _gloffset_AreTexturesResident) +#define SET_AreTexturesResident(disp, fn) SET_by_offset(disp, _gloffset_AreTexturesResident, fn) +#define CALL_CopyTexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)), _gloffset_CopyTexImage1D, parameters) +#define GET_CopyTexImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexImage1D) +#define SET_CopyTexImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage1D, fn) +#define CALL_CopyTexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)), _gloffset_CopyTexImage2D, parameters) +#define GET_CopyTexImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexImage2D) +#define SET_CopyTexImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage2D, fn) +#define CALL_CopyTexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei)), _gloffset_CopyTexSubImage1D, parameters) +#define GET_CopyTexSubImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage1D) +#define SET_CopyTexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage1D, fn) +#define CALL_CopyTexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage2D, parameters) +#define GET_CopyTexSubImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage2D) +#define SET_CopyTexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage2D, fn) +#define CALL_DeleteTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTextures, parameters) +#define GET_DeleteTextures(disp) GET_by_offset(disp, _gloffset_DeleteTextures) +#define SET_DeleteTextures(disp, fn) SET_by_offset(disp, _gloffset_DeleteTextures, fn) +#define CALL_GenTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTextures, parameters) +#define GET_GenTextures(disp) GET_by_offset(disp, _gloffset_GenTextures) +#define SET_GenTextures(disp, fn) SET_by_offset(disp, _gloffset_GenTextures, fn) +#define CALL_GetPointerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid **)), _gloffset_GetPointerv, parameters) +#define GET_GetPointerv(disp) GET_by_offset(disp, _gloffset_GetPointerv) +#define SET_GetPointerv(disp, fn) SET_by_offset(disp, _gloffset_GetPointerv, fn) +#define CALL_IsTexture(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTexture, parameters) +#define GET_IsTexture(disp) GET_by_offset(disp, _gloffset_IsTexture) +#define SET_IsTexture(disp, fn) SET_by_offset(disp, _gloffset_IsTexture, fn) +#define CALL_PrioritizeTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, const GLclampf *)), _gloffset_PrioritizeTextures, parameters) +#define GET_PrioritizeTextures(disp) GET_by_offset(disp, _gloffset_PrioritizeTextures) +#define SET_PrioritizeTextures(disp, fn) SET_by_offset(disp, _gloffset_PrioritizeTextures, fn) +#define CALL_TexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage1D, parameters) +#define GET_TexSubImage1D(disp) GET_by_offset(disp, _gloffset_TexSubImage1D) +#define SET_TexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage1D, fn) +#define CALL_TexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage2D, parameters) +#define GET_TexSubImage2D(disp) GET_by_offset(disp, _gloffset_TexSubImage2D) +#define SET_TexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage2D, fn) +#define CALL_PopClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopClientAttrib, parameters) +#define GET_PopClientAttrib(disp) GET_by_offset(disp, _gloffset_PopClientAttrib) +#define SET_PopClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopClientAttrib, fn) +#define CALL_PushClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushClientAttrib, parameters) +#define GET_PushClientAttrib(disp) GET_by_offset(disp, _gloffset_PushClientAttrib) +#define SET_PushClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushClientAttrib, fn) +#define CALL_BlendColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_BlendColor, parameters) +#define GET_BlendColor(disp) GET_by_offset(disp, _gloffset_BlendColor) +#define SET_BlendColor(disp, fn) SET_by_offset(disp, _gloffset_BlendColor, fn) +#define CALL_BlendEquation(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BlendEquation, parameters) +#define GET_BlendEquation(disp) GET_by_offset(disp, _gloffset_BlendEquation) +#define SET_BlendEquation(disp, fn) SET_by_offset(disp, _gloffset_BlendEquation, fn) +#define CALL_DrawRangeElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawRangeElements, parameters) +#define GET_DrawRangeElements(disp) GET_by_offset(disp, _gloffset_DrawRangeElements) +#define SET_DrawRangeElements(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElements, fn) +#define CALL_ColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorTable, parameters) +#define GET_ColorTable(disp) GET_by_offset(disp, _gloffset_ColorTable) +#define SET_ColorTable(disp, fn) SET_by_offset(disp, _gloffset_ColorTable, fn) +#define CALL_ColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ColorTableParameterfv, parameters) +#define GET_ColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_ColorTableParameterfv) +#define SET_ColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameterfv, fn) +#define CALL_ColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ColorTableParameteriv, parameters) +#define GET_ColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_ColorTableParameteriv) +#define SET_ColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameteriv, fn) +#define CALL_CopyColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyColorTable, parameters) +#define GET_CopyColorTable(disp) GET_by_offset(disp, _gloffset_CopyColorTable) +#define SET_CopyColorTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorTable, fn) +#define CALL_GetColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetColorTable, parameters) +#define GET_GetColorTable(disp) GET_by_offset(disp, _gloffset_GetColorTable) +#define SET_GetColorTable(disp, fn) SET_by_offset(disp, _gloffset_GetColorTable, fn) +#define CALL_GetColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetColorTableParameterfv, parameters) +#define GET_GetColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameterfv) +#define SET_GetColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameterfv, fn) +#define CALL_GetColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetColorTableParameteriv, parameters) +#define GET_GetColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameteriv) +#define SET_GetColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameteriv, fn) +#define CALL_ColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorSubTable, parameters) +#define GET_ColorSubTable(disp) GET_by_offset(disp, _gloffset_ColorSubTable) +#define SET_ColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_ColorSubTable, fn) +#define CALL_CopyColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLint, GLint, GLsizei)), _gloffset_CopyColorSubTable, parameters) +#define GET_CopyColorSubTable(disp) GET_by_offset(disp, _gloffset_CopyColorSubTable) +#define SET_CopyColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorSubTable, fn) +#define CALL_ConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter1D, parameters) +#define GET_ConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter1D) +#define SET_ConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter1D, fn) +#define CALL_ConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter2D, parameters) +#define GET_ConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter2D) +#define SET_ConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter2D, fn) +#define CALL_ConvolutionParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_ConvolutionParameterf, parameters) +#define GET_ConvolutionParameterf(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterf) +#define SET_ConvolutionParameterf(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterf, fn) +#define CALL_ConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ConvolutionParameterfv, parameters) +#define GET_ConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterfv) +#define SET_ConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterfv, fn) +#define CALL_ConvolutionParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_ConvolutionParameteri, parameters) +#define GET_ConvolutionParameteri(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteri) +#define SET_ConvolutionParameteri(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteri, fn) +#define CALL_ConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ConvolutionParameteriv, parameters) +#define GET_ConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteriv) +#define SET_ConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteriv, fn) +#define CALL_CopyConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyConvolutionFilter1D, parameters) +#define GET_CopyConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter1D) +#define SET_CopyConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter1D, fn) +#define CALL_CopyConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyConvolutionFilter2D, parameters) +#define GET_CopyConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter2D) +#define SET_CopyConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter2D, fn) +#define CALL_GetConvolutionFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetConvolutionFilter, parameters) +#define GET_GetConvolutionFilter(disp) GET_by_offset(disp, _gloffset_GetConvolutionFilter) +#define SET_GetConvolutionFilter(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionFilter, fn) +#define CALL_GetConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetConvolutionParameterfv, parameters) +#define GET_GetConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameterfv) +#define SET_GetConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameterfv, fn) +#define CALL_GetConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetConvolutionParameteriv, parameters) +#define GET_GetConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameteriv) +#define SET_GetConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameteriv, fn) +#define CALL_GetSeparableFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)), _gloffset_GetSeparableFilter, parameters) +#define GET_GetSeparableFilter(disp) GET_by_offset(disp, _gloffset_GetSeparableFilter) +#define SET_GetSeparableFilter(disp, fn) SET_by_offset(disp, _gloffset_GetSeparableFilter, fn) +#define CALL_SeparableFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)), _gloffset_SeparableFilter2D, parameters) +#define GET_SeparableFilter2D(disp) GET_by_offset(disp, _gloffset_SeparableFilter2D) +#define SET_SeparableFilter2D(disp, fn) SET_by_offset(disp, _gloffset_SeparableFilter2D, fn) +#define CALL_GetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetHistogram, parameters) +#define GET_GetHistogram(disp) GET_by_offset(disp, _gloffset_GetHistogram) +#define SET_GetHistogram(disp, fn) SET_by_offset(disp, _gloffset_GetHistogram, fn) +#define CALL_GetHistogramParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetHistogramParameterfv, parameters) +#define GET_GetHistogramParameterfv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameterfv) +#define SET_GetHistogramParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameterfv, fn) +#define CALL_GetHistogramParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetHistogramParameteriv, parameters) +#define GET_GetHistogramParameteriv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameteriv) +#define SET_GetHistogramParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameteriv, fn) +#define CALL_GetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetMinmax, parameters) +#define GET_GetMinmax(disp) GET_by_offset(disp, _gloffset_GetMinmax) +#define SET_GetMinmax(disp, fn) SET_by_offset(disp, _gloffset_GetMinmax, fn) +#define CALL_GetMinmaxParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMinmaxParameterfv, parameters) +#define GET_GetMinmaxParameterfv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameterfv) +#define SET_GetMinmaxParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameterfv, fn) +#define CALL_GetMinmaxParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMinmaxParameteriv, parameters) +#define GET_GetMinmaxParameteriv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameteriv) +#define SET_GetMinmaxParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameteriv, fn) +#define CALL_Histogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLboolean)), _gloffset_Histogram, parameters) +#define GET_Histogram(disp) GET_by_offset(disp, _gloffset_Histogram) +#define SET_Histogram(disp, fn) SET_by_offset(disp, _gloffset_Histogram, fn) +#define CALL_Minmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLboolean)), _gloffset_Minmax, parameters) +#define GET_Minmax(disp) GET_by_offset(disp, _gloffset_Minmax) +#define SET_Minmax(disp, fn) SET_by_offset(disp, _gloffset_Minmax, fn) +#define CALL_ResetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetHistogram, parameters) +#define GET_ResetHistogram(disp) GET_by_offset(disp, _gloffset_ResetHistogram) +#define SET_ResetHistogram(disp, fn) SET_by_offset(disp, _gloffset_ResetHistogram, fn) +#define CALL_ResetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetMinmax, parameters) +#define GET_ResetMinmax(disp) GET_by_offset(disp, _gloffset_ResetMinmax) +#define SET_ResetMinmax(disp, fn) SET_by_offset(disp, _gloffset_ResetMinmax, fn) +#define CALL_TexImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage3D, parameters) +#define GET_TexImage3D(disp) GET_by_offset(disp, _gloffset_TexImage3D) +#define SET_TexImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexImage3D, fn) +#define CALL_TexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage3D, parameters) +#define GET_TexSubImage3D(disp) GET_by_offset(disp, _gloffset_TexSubImage3D) +#define SET_TexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage3D, fn) +#define CALL_CopyTexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage3D, parameters) +#define GET_CopyTexSubImage3D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage3D) +#define SET_CopyTexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage3D, fn) +#define CALL_ActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveTextureARB, parameters) +#define GET_ActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ActiveTextureARB) +#define SET_ActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ActiveTextureARB, fn) +#define CALL_ClientActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ClientActiveTextureARB, parameters) +#define GET_ClientActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ClientActiveTextureARB) +#define SET_ClientActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ClientActiveTextureARB, fn) +#define CALL_MultiTexCoord1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble)), _gloffset_MultiTexCoord1dARB, parameters) +#define GET_MultiTexCoord1dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dARB) +#define SET_MultiTexCoord1dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dARB, fn) +#define CALL_MultiTexCoord1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord1dvARB, parameters) +#define GET_MultiTexCoord1dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dvARB) +#define SET_MultiTexCoord1dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dvARB, fn) +#define CALL_MultiTexCoord1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_MultiTexCoord1fARB, parameters) +#define GET_MultiTexCoord1fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fARB) +#define SET_MultiTexCoord1fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fARB, fn) +#define CALL_MultiTexCoord1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord1fvARB, parameters) +#define GET_MultiTexCoord1fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fvARB) +#define SET_MultiTexCoord1fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fvARB, fn) +#define CALL_MultiTexCoord1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_MultiTexCoord1iARB, parameters) +#define GET_MultiTexCoord1iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1iARB) +#define SET_MultiTexCoord1iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1iARB, fn) +#define CALL_MultiTexCoord1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord1ivARB, parameters) +#define GET_MultiTexCoord1ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1ivARB) +#define SET_MultiTexCoord1ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1ivARB, fn) +#define CALL_MultiTexCoord1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort)), _gloffset_MultiTexCoord1sARB, parameters) +#define GET_MultiTexCoord1sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1sARB) +#define SET_MultiTexCoord1sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1sARB, fn) +#define CALL_MultiTexCoord1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord1svARB, parameters) +#define GET_MultiTexCoord1svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1svARB) +#define SET_MultiTexCoord1svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1svARB, fn) +#define CALL_MultiTexCoord2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble)), _gloffset_MultiTexCoord2dARB, parameters) +#define GET_MultiTexCoord2dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dARB) +#define SET_MultiTexCoord2dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dARB, fn) +#define CALL_MultiTexCoord2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord2dvARB, parameters) +#define GET_MultiTexCoord2dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dvARB) +#define SET_MultiTexCoord2dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dvARB, fn) +#define CALL_MultiTexCoord2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat)), _gloffset_MultiTexCoord2fARB, parameters) +#define GET_MultiTexCoord2fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fARB) +#define SET_MultiTexCoord2fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fARB, fn) +#define CALL_MultiTexCoord2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord2fvARB, parameters) +#define GET_MultiTexCoord2fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fvARB) +#define SET_MultiTexCoord2fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fvARB, fn) +#define CALL_MultiTexCoord2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_MultiTexCoord2iARB, parameters) +#define GET_MultiTexCoord2iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2iARB) +#define SET_MultiTexCoord2iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2iARB, fn) +#define CALL_MultiTexCoord2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord2ivARB, parameters) +#define GET_MultiTexCoord2ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2ivARB) +#define SET_MultiTexCoord2ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2ivARB, fn) +#define CALL_MultiTexCoord2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort)), _gloffset_MultiTexCoord2sARB, parameters) +#define GET_MultiTexCoord2sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2sARB) +#define SET_MultiTexCoord2sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2sARB, fn) +#define CALL_MultiTexCoord2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord2svARB, parameters) +#define GET_MultiTexCoord2svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2svARB) +#define SET_MultiTexCoord2svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2svARB, fn) +#define CALL_MultiTexCoord3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord3dARB, parameters) +#define GET_MultiTexCoord3dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dARB) +#define SET_MultiTexCoord3dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dARB, fn) +#define CALL_MultiTexCoord3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord3dvARB, parameters) +#define GET_MultiTexCoord3dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dvARB) +#define SET_MultiTexCoord3dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dvARB, fn) +#define CALL_MultiTexCoord3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord3fARB, parameters) +#define GET_MultiTexCoord3fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fARB) +#define SET_MultiTexCoord3fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fARB, fn) +#define CALL_MultiTexCoord3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord3fvARB, parameters) +#define GET_MultiTexCoord3fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fvARB) +#define SET_MultiTexCoord3fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fvARB, fn) +#define CALL_MultiTexCoord3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint)), _gloffset_MultiTexCoord3iARB, parameters) +#define GET_MultiTexCoord3iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3iARB) +#define SET_MultiTexCoord3iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3iARB, fn) +#define CALL_MultiTexCoord3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord3ivARB, parameters) +#define GET_MultiTexCoord3ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3ivARB) +#define SET_MultiTexCoord3ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3ivARB, fn) +#define CALL_MultiTexCoord3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord3sARB, parameters) +#define GET_MultiTexCoord3sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3sARB) +#define SET_MultiTexCoord3sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3sARB, fn) +#define CALL_MultiTexCoord3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord3svARB, parameters) +#define GET_MultiTexCoord3svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3svARB) +#define SET_MultiTexCoord3svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3svARB, fn) +#define CALL_MultiTexCoord4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord4dARB, parameters) +#define GET_MultiTexCoord4dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dARB) +#define SET_MultiTexCoord4dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dARB, fn) +#define CALL_MultiTexCoord4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord4dvARB, parameters) +#define GET_MultiTexCoord4dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dvARB) +#define SET_MultiTexCoord4dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dvARB, fn) +#define CALL_MultiTexCoord4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord4fARB, parameters) +#define GET_MultiTexCoord4fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fARB) +#define SET_MultiTexCoord4fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fARB, fn) +#define CALL_MultiTexCoord4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord4fvARB, parameters) +#define GET_MultiTexCoord4fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fvARB) +#define SET_MultiTexCoord4fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fvARB, fn) +#define CALL_MultiTexCoord4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_MultiTexCoord4iARB, parameters) +#define GET_MultiTexCoord4iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4iARB) +#define SET_MultiTexCoord4iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4iARB, fn) +#define CALL_MultiTexCoord4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord4ivARB, parameters) +#define GET_MultiTexCoord4ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4ivARB) +#define SET_MultiTexCoord4ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4ivARB, fn) +#define CALL_MultiTexCoord4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord4sARB, parameters) +#define GET_MultiTexCoord4sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4sARB) +#define SET_MultiTexCoord4sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4sARB, fn) +#define CALL_MultiTexCoord4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord4svARB, parameters) +#define GET_MultiTexCoord4svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4svARB) +#define SET_MultiTexCoord4svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4svARB, fn) +#define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_AttachShader, parameters) +#define GET_AttachShader(disp) GET_by_offset(disp, _gloffset_AttachShader) +#define SET_AttachShader(disp, fn) SET_by_offset(disp, _gloffset_AttachShader, fn) +#define CALL_CreateProgram(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(void)), _gloffset_CreateProgram, parameters) +#define GET_CreateProgram(disp) GET_by_offset(disp, _gloffset_CreateProgram) +#define SET_CreateProgram(disp, fn) SET_by_offset(disp, _gloffset_CreateProgram, fn) +#define CALL_CreateShader(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum)), _gloffset_CreateShader, parameters) +#define GET_CreateShader(disp) GET_by_offset(disp, _gloffset_CreateShader) +#define SET_CreateShader(disp, fn) SET_by_offset(disp, _gloffset_CreateShader, fn) +#define CALL_DeleteProgram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteProgram, parameters) +#define GET_DeleteProgram(disp) GET_by_offset(disp, _gloffset_DeleteProgram) +#define SET_DeleteProgram(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgram, fn) +#define CALL_DeleteShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteShader, parameters) +#define GET_DeleteShader(disp) GET_by_offset(disp, _gloffset_DeleteShader) +#define SET_DeleteShader(disp, fn) SET_by_offset(disp, _gloffset_DeleteShader, fn) +#define CALL_DetachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_DetachShader, parameters) +#define GET_DetachShader(disp) GET_by_offset(disp, _gloffset_DetachShader) +#define SET_DetachShader(disp, fn) SET_by_offset(disp, _gloffset_DetachShader, fn) +#define CALL_GetAttachedShaders(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLuint *)), _gloffset_GetAttachedShaders, parameters) +#define GET_GetAttachedShaders(disp) GET_by_offset(disp, _gloffset_GetAttachedShaders) +#define SET_GetAttachedShaders(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedShaders, fn) +#define CALL_GetProgramInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetProgramInfoLog, parameters) +#define GET_GetProgramInfoLog(disp) GET_by_offset(disp, _gloffset_GetProgramInfoLog) +#define SET_GetProgramInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetProgramInfoLog, fn) +#define CALL_GetProgramiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramiv, parameters) +#define GET_GetProgramiv(disp) GET_by_offset(disp, _gloffset_GetProgramiv) +#define SET_GetProgramiv(disp, fn) SET_by_offset(disp, _gloffset_GetProgramiv, fn) +#define CALL_GetShaderInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetShaderInfoLog, parameters) +#define GET_GetShaderInfoLog(disp) GET_by_offset(disp, _gloffset_GetShaderInfoLog) +#define SET_GetShaderInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetShaderInfoLog, fn) +#define CALL_GetShaderiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetShaderiv, parameters) +#define GET_GetShaderiv(disp) GET_by_offset(disp, _gloffset_GetShaderiv) +#define SET_GetShaderiv(disp, fn) SET_by_offset(disp, _gloffset_GetShaderiv, fn) +#define CALL_IsProgram(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgram, parameters) +#define GET_IsProgram(disp) GET_by_offset(disp, _gloffset_IsProgram) +#define SET_IsProgram(disp, fn) SET_by_offset(disp, _gloffset_IsProgram, fn) +#define CALL_IsShader(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsShader, parameters) +#define GET_IsShader(disp) GET_by_offset(disp, _gloffset_IsShader) +#define SET_IsShader(disp, fn) SET_by_offset(disp, _gloffset_IsShader, fn) +#define CALL_StencilFuncSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparate, parameters) +#define GET_StencilFuncSeparate(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparate) +#define SET_StencilFuncSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparate, fn) +#define CALL_StencilMaskSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_StencilMaskSeparate, parameters) +#define GET_StencilMaskSeparate(disp) GET_by_offset(disp, _gloffset_StencilMaskSeparate) +#define SET_StencilMaskSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilMaskSeparate, fn) +#define CALL_StencilOpSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_StencilOpSeparate, parameters) +#define GET_StencilOpSeparate(disp) GET_by_offset(disp, _gloffset_StencilOpSeparate) +#define SET_StencilOpSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilOpSeparate, fn) +#define CALL_UniformMatrix2x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x3fv, parameters) +#define GET_UniformMatrix2x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x3fv) +#define SET_UniformMatrix2x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x3fv, fn) +#define CALL_UniformMatrix2x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x4fv, parameters) +#define GET_UniformMatrix2x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x4fv) +#define SET_UniformMatrix2x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x4fv, fn) +#define CALL_UniformMatrix3x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x2fv, parameters) +#define GET_UniformMatrix3x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x2fv) +#define SET_UniformMatrix3x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x2fv, fn) +#define CALL_UniformMatrix3x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x4fv, parameters) +#define GET_UniformMatrix3x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x4fv) +#define SET_UniformMatrix3x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x4fv, fn) +#define CALL_UniformMatrix4x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x2fv, parameters) +#define GET_UniformMatrix4x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x2fv) +#define SET_UniformMatrix4x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x2fv, fn) +#define CALL_UniformMatrix4x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x3fv, parameters) +#define GET_UniformMatrix4x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x3fv) +#define SET_UniformMatrix4x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x3fv, fn) +#define CALL_ClampColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColor, parameters) +#define GET_ClampColor(disp) GET_by_offset(disp, _gloffset_ClampColor) +#define SET_ClampColor(disp, fn) SET_by_offset(disp, _gloffset_ClampColor, fn) +#define CALL_ClearBufferfi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLfloat, GLint)), _gloffset_ClearBufferfi, parameters) +#define GET_ClearBufferfi(disp) GET_by_offset(disp, _gloffset_ClearBufferfi) +#define SET_ClearBufferfi(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfi, fn) +#define CALL_ClearBufferfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLfloat *)), _gloffset_ClearBufferfv, parameters) +#define GET_ClearBufferfv(disp) GET_by_offset(disp, _gloffset_ClearBufferfv) +#define SET_ClearBufferfv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfv, fn) +#define CALL_ClearBufferiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLint *)), _gloffset_ClearBufferiv, parameters) +#define GET_ClearBufferiv(disp) GET_by_offset(disp, _gloffset_ClearBufferiv) +#define SET_ClearBufferiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferiv, fn) +#define CALL_ClearBufferuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLuint *)), _gloffset_ClearBufferuiv, parameters) +#define GET_ClearBufferuiv(disp) GET_by_offset(disp, _gloffset_ClearBufferuiv) +#define SET_ClearBufferuiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferuiv, fn) +#define CALL_GetStringi(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_GetStringi, parameters) +#define GET_GetStringi(disp) GET_by_offset(disp, _gloffset_GetStringi) +#define SET_GetStringi(disp, fn) SET_by_offset(disp, _gloffset_GetStringi, fn) +#define CALL_TexBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint)), _gloffset_TexBuffer, parameters) +#define GET_TexBuffer(disp) GET_by_offset(disp, _gloffset_TexBuffer) +#define SET_TexBuffer(disp, fn) SET_by_offset(disp, _gloffset_TexBuffer, fn) +#define CALL_FramebufferTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture, parameters) +#define GET_FramebufferTexture(disp) GET_by_offset(disp, _gloffset_FramebufferTexture) +#define SET_FramebufferTexture(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture, fn) +#define CALL_GetBufferParameteri64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint64 *)), _gloffset_GetBufferParameteri64v, parameters) +#define GET_GetBufferParameteri64v(disp) GET_by_offset(disp, _gloffset_GetBufferParameteri64v) +#define SET_GetBufferParameteri64v(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameteri64v, fn) +#define CALL_GetInteger64i_v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint64 *)), _gloffset_GetInteger64i_v, parameters) +#define GET_GetInteger64i_v(disp) GET_by_offset(disp, _gloffset_GetInteger64i_v) +#define SET_GetInteger64i_v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64i_v, fn) +#define CALL_VertexAttribDivisor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisor, parameters) +#define GET_VertexAttribDivisor(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisor) +#define SET_VertexAttribDivisor(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisor, fn) +#define CALL_LoadTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadTransposeMatrixdARB, parameters) +#define GET_LoadTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB) +#define SET_LoadTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB, fn) +#define CALL_LoadTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadTransposeMatrixfARB, parameters) +#define GET_LoadTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB) +#define SET_LoadTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB, fn) +#define CALL_MultTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultTransposeMatrixdARB, parameters) +#define GET_MultTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixdARB) +#define SET_MultTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixdARB, fn) +#define CALL_MultTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultTransposeMatrixfARB, parameters) +#define GET_MultTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixfARB) +#define SET_MultTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixfARB, fn) +#define CALL_SampleCoverageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleCoverageARB, parameters) +#define GET_SampleCoverageARB(disp) GET_by_offset(disp, _gloffset_SampleCoverageARB) +#define SET_SampleCoverageARB(disp, fn) SET_by_offset(disp, _gloffset_SampleCoverageARB, fn) +#define CALL_CompressedTexImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage1DARB, parameters) +#define GET_CompressedTexImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage1DARB) +#define SET_CompressedTexImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage1DARB, fn) +#define CALL_CompressedTexImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage2DARB, parameters) +#define GET_CompressedTexImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage2DARB) +#define SET_CompressedTexImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage2DARB, fn) +#define CALL_CompressedTexImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage3DARB, parameters) +#define GET_CompressedTexImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage3DARB) +#define SET_CompressedTexImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage3DARB, fn) +#define CALL_CompressedTexSubImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage1DARB, parameters) +#define GET_CompressedTexSubImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB) +#define SET_CompressedTexSubImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB, fn) +#define CALL_CompressedTexSubImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage2DARB, parameters) +#define GET_CompressedTexSubImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB) +#define SET_CompressedTexSubImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB, fn) +#define CALL_CompressedTexSubImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage3DARB, parameters) +#define GET_CompressedTexSubImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB) +#define SET_CompressedTexSubImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB, fn) +#define CALL_GetCompressedTexImageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLvoid *)), _gloffset_GetCompressedTexImageARB, parameters) +#define GET_GetCompressedTexImageARB(disp) GET_by_offset(disp, _gloffset_GetCompressedTexImageARB) +#define SET_GetCompressedTexImageARB(disp, fn) SET_by_offset(disp, _gloffset_GetCompressedTexImageARB, fn) +#define CALL_DisableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DisableVertexAttribArrayARB, parameters) +#define GET_DisableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB) +#define SET_DisableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB, fn) +#define CALL_EnableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_EnableVertexAttribArrayARB, parameters) +#define GET_EnableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB) +#define SET_EnableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB, fn) +#define CALL_GetProgramEnvParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramEnvParameterdvARB, parameters) +#define GET_GetProgramEnvParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB) +#define SET_GetProgramEnvParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB, fn) +#define CALL_GetProgramEnvParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramEnvParameterfvARB, parameters) +#define GET_GetProgramEnvParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB) +#define SET_GetProgramEnvParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB, fn) +#define CALL_GetProgramLocalParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramLocalParameterdvARB, parameters) +#define GET_GetProgramLocalParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB) +#define SET_GetProgramLocalParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB, fn) +#define CALL_GetProgramLocalParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramLocalParameterfvARB, parameters) +#define GET_GetProgramLocalParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB) +#define SET_GetProgramLocalParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB, fn) +#define CALL_GetProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid *)), _gloffset_GetProgramStringARB, parameters) +#define GET_GetProgramStringARB(disp) GET_by_offset(disp, _gloffset_GetProgramStringARB) +#define SET_GetProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringARB, fn) +#define CALL_GetProgramivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetProgramivARB, parameters) +#define GET_GetProgramivARB(disp) GET_by_offset(disp, _gloffset_GetProgramivARB) +#define SET_GetProgramivARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivARB, fn) +#define CALL_GetVertexAttribdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvARB, parameters) +#define GET_GetVertexAttribdvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvARB) +#define SET_GetVertexAttribdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvARB, fn) +#define CALL_GetVertexAttribfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvARB, parameters) +#define GET_GetVertexAttribfvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvARB) +#define SET_GetVertexAttribfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvARB, fn) +#define CALL_GetVertexAttribivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivARB, parameters) +#define GET_GetVertexAttribivARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivARB) +#define SET_GetVertexAttribivARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivARB, fn) +#define CALL_ProgramEnvParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramEnvParameter4dARB, parameters) +#define GET_ProgramEnvParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB) +#define SET_ProgramEnvParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB, fn) +#define CALL_ProgramEnvParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramEnvParameter4dvARB, parameters) +#define GET_ProgramEnvParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB) +#define SET_ProgramEnvParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB, fn) +#define CALL_ProgramEnvParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramEnvParameter4fARB, parameters) +#define GET_ProgramEnvParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB) +#define SET_ProgramEnvParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB, fn) +#define CALL_ProgramEnvParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramEnvParameter4fvARB, parameters) +#define GET_ProgramEnvParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB) +#define SET_ProgramEnvParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB, fn) +#define CALL_ProgramLocalParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramLocalParameter4dARB, parameters) +#define GET_ProgramLocalParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB) +#define SET_ProgramLocalParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB, fn) +#define CALL_ProgramLocalParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramLocalParameter4dvARB, parameters) +#define GET_ProgramLocalParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB) +#define SET_ProgramLocalParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB, fn) +#define CALL_ProgramLocalParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramLocalParameter4fARB, parameters) +#define GET_ProgramLocalParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB) +#define SET_ProgramLocalParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB, fn) +#define CALL_ProgramLocalParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramLocalParameter4fvARB, parameters) +#define GET_ProgramLocalParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB) +#define SET_ProgramLocalParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB, fn) +#define CALL_ProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, const GLvoid *)), _gloffset_ProgramStringARB, parameters) +#define GET_ProgramStringARB(disp) GET_by_offset(disp, _gloffset_ProgramStringARB) +#define SET_ProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramStringARB, fn) +#define CALL_VertexAttrib1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dARB, parameters) +#define GET_VertexAttrib1dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dARB) +#define SET_VertexAttrib1dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dARB, fn) +#define CALL_VertexAttrib1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvARB, parameters) +#define GET_VertexAttrib1dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvARB) +#define SET_VertexAttrib1dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvARB, fn) +#define CALL_VertexAttrib1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fARB, parameters) +#define GET_VertexAttrib1fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fARB) +#define SET_VertexAttrib1fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fARB, fn) +#define CALL_VertexAttrib1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvARB, parameters) +#define GET_VertexAttrib1fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvARB) +#define SET_VertexAttrib1fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvARB, fn) +#define CALL_VertexAttrib1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sARB, parameters) +#define GET_VertexAttrib1sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sARB) +#define SET_VertexAttrib1sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sARB, fn) +#define CALL_VertexAttrib1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svARB, parameters) +#define GET_VertexAttrib1svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svARB) +#define SET_VertexAttrib1svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svARB, fn) +#define CALL_VertexAttrib2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dARB, parameters) +#define GET_VertexAttrib2dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dARB) +#define SET_VertexAttrib2dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dARB, fn) +#define CALL_VertexAttrib2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvARB, parameters) +#define GET_VertexAttrib2dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvARB) +#define SET_VertexAttrib2dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvARB, fn) +#define CALL_VertexAttrib2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fARB, parameters) +#define GET_VertexAttrib2fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fARB) +#define SET_VertexAttrib2fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fARB, fn) +#define CALL_VertexAttrib2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvARB, parameters) +#define GET_VertexAttrib2fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvARB) +#define SET_VertexAttrib2fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvARB, fn) +#define CALL_VertexAttrib2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sARB, parameters) +#define GET_VertexAttrib2sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sARB) +#define SET_VertexAttrib2sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sARB, fn) +#define CALL_VertexAttrib2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svARB, parameters) +#define GET_VertexAttrib2svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svARB) +#define SET_VertexAttrib2svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svARB, fn) +#define CALL_VertexAttrib3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dARB, parameters) +#define GET_VertexAttrib3dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dARB) +#define SET_VertexAttrib3dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dARB, fn) +#define CALL_VertexAttrib3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvARB, parameters) +#define GET_VertexAttrib3dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvARB) +#define SET_VertexAttrib3dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvARB, fn) +#define CALL_VertexAttrib3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fARB, parameters) +#define GET_VertexAttrib3fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fARB) +#define SET_VertexAttrib3fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fARB, fn) +#define CALL_VertexAttrib3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvARB, parameters) +#define GET_VertexAttrib3fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvARB) +#define SET_VertexAttrib3fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvARB, fn) +#define CALL_VertexAttrib3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sARB, parameters) +#define GET_VertexAttrib3sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sARB) +#define SET_VertexAttrib3sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sARB, fn) +#define CALL_VertexAttrib3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svARB, parameters) +#define GET_VertexAttrib3svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svARB) +#define SET_VertexAttrib3svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svARB, fn) +#define CALL_VertexAttrib4NbvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4NbvARB, parameters) +#define GET_VertexAttrib4NbvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NbvARB) +#define SET_VertexAttrib4NbvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NbvARB, fn) +#define CALL_VertexAttrib4NivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4NivARB, parameters) +#define GET_VertexAttrib4NivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NivARB) +#define SET_VertexAttrib4NivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NivARB, fn) +#define CALL_VertexAttrib4NsvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4NsvARB, parameters) +#define GET_VertexAttrib4NsvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NsvARB) +#define SET_VertexAttrib4NsvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NsvARB, fn) +#define CALL_VertexAttrib4NubARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4NubARB, parameters) +#define GET_VertexAttrib4NubARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubARB) +#define SET_VertexAttrib4NubARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubARB, fn) +#define CALL_VertexAttrib4NubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4NubvARB, parameters) +#define GET_VertexAttrib4NubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubvARB) +#define SET_VertexAttrib4NubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubvARB, fn) +#define CALL_VertexAttrib4NuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4NuivARB, parameters) +#define GET_VertexAttrib4NuivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NuivARB) +#define SET_VertexAttrib4NuivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NuivARB, fn) +#define CALL_VertexAttrib4NusvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4NusvARB, parameters) +#define GET_VertexAttrib4NusvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NusvARB) +#define SET_VertexAttrib4NusvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NusvARB, fn) +#define CALL_VertexAttrib4bvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4bvARB, parameters) +#define GET_VertexAttrib4bvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4bvARB) +#define SET_VertexAttrib4bvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4bvARB, fn) +#define CALL_VertexAttrib4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dARB, parameters) +#define GET_VertexAttrib4dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dARB) +#define SET_VertexAttrib4dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dARB, fn) +#define CALL_VertexAttrib4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvARB, parameters) +#define GET_VertexAttrib4dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvARB) +#define SET_VertexAttrib4dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvARB, fn) +#define CALL_VertexAttrib4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fARB, parameters) +#define GET_VertexAttrib4fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fARB) +#define SET_VertexAttrib4fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fARB, fn) +#define CALL_VertexAttrib4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvARB, parameters) +#define GET_VertexAttrib4fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvARB) +#define SET_VertexAttrib4fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvARB, fn) +#define CALL_VertexAttrib4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4ivARB, parameters) +#define GET_VertexAttrib4ivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ivARB) +#define SET_VertexAttrib4ivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ivARB, fn) +#define CALL_VertexAttrib4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sARB, parameters) +#define GET_VertexAttrib4sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sARB) +#define SET_VertexAttrib4sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sARB, fn) +#define CALL_VertexAttrib4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svARB, parameters) +#define GET_VertexAttrib4svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svARB) +#define SET_VertexAttrib4svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svARB, fn) +#define CALL_VertexAttrib4ubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvARB, parameters) +#define GET_VertexAttrib4ubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvARB) +#define SET_VertexAttrib4ubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvARB, fn) +#define CALL_VertexAttrib4uivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4uivARB, parameters) +#define GET_VertexAttrib4uivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4uivARB) +#define SET_VertexAttrib4uivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4uivARB, fn) +#define CALL_VertexAttrib4usvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4usvARB, parameters) +#define GET_VertexAttrib4usvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4usvARB) +#define SET_VertexAttrib4usvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4usvARB, fn) +#define CALL_VertexAttribPointerARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerARB, parameters) +#define GET_VertexAttribPointerARB(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerARB) +#define SET_VertexAttribPointerARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerARB, fn) +#define CALL_BindBufferARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindBufferARB, parameters) +#define GET_BindBufferARB(disp) GET_by_offset(disp, _gloffset_BindBufferARB) +#define SET_BindBufferARB(disp, fn) SET_by_offset(disp, _gloffset_BindBufferARB, fn) +#define CALL_BufferDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum)), _gloffset_BufferDataARB, parameters) +#define GET_BufferDataARB(disp) GET_by_offset(disp, _gloffset_BufferDataARB) +#define SET_BufferDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferDataARB, fn) +#define CALL_BufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *)), _gloffset_BufferSubDataARB, parameters) +#define GET_BufferSubDataARB(disp) GET_by_offset(disp, _gloffset_BufferSubDataARB) +#define SET_BufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferSubDataARB, fn) +#define CALL_DeleteBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteBuffersARB, parameters) +#define GET_DeleteBuffersARB(disp) GET_by_offset(disp, _gloffset_DeleteBuffersARB) +#define SET_DeleteBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteBuffersARB, fn) +#define CALL_GenBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenBuffersARB, parameters) +#define GET_GenBuffersARB(disp) GET_by_offset(disp, _gloffset_GenBuffersARB) +#define SET_GenBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_GenBuffersARB, fn) +#define CALL_GetBufferParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetBufferParameterivARB, parameters) +#define GET_GetBufferParameterivARB(disp) GET_by_offset(disp, _gloffset_GetBufferParameterivARB) +#define SET_GetBufferParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameterivARB, fn) +#define CALL_GetBufferPointervARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetBufferPointervARB, parameters) +#define GET_GetBufferPointervARB(disp) GET_by_offset(disp, _gloffset_GetBufferPointervARB) +#define SET_GetBufferPointervARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferPointervARB, fn) +#define CALL_GetBufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *)), _gloffset_GetBufferSubDataARB, parameters) +#define GET_GetBufferSubDataARB(disp) GET_by_offset(disp, _gloffset_GetBufferSubDataARB) +#define SET_GetBufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferSubDataARB, fn) +#define CALL_IsBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsBufferARB, parameters) +#define GET_IsBufferARB(disp) GET_by_offset(disp, _gloffset_IsBufferARB) +#define SET_IsBufferARB(disp, fn) SET_by_offset(disp, _gloffset_IsBufferARB, fn) +#define CALL_MapBufferARB(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_MapBufferARB, parameters) +#define GET_MapBufferARB(disp) GET_by_offset(disp, _gloffset_MapBufferARB) +#define SET_MapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_MapBufferARB, fn) +#define CALL_UnmapBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_UnmapBufferARB, parameters) +#define GET_UnmapBufferARB(disp) GET_by_offset(disp, _gloffset_UnmapBufferARB) +#define SET_UnmapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_UnmapBufferARB, fn) +#define CALL_BeginQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BeginQueryARB, parameters) +#define GET_BeginQueryARB(disp) GET_by_offset(disp, _gloffset_BeginQueryARB) +#define SET_BeginQueryARB(disp, fn) SET_by_offset(disp, _gloffset_BeginQueryARB, fn) +#define CALL_DeleteQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteQueriesARB, parameters) +#define GET_DeleteQueriesARB(disp) GET_by_offset(disp, _gloffset_DeleteQueriesARB) +#define SET_DeleteQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteQueriesARB, fn) +#define CALL_EndQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EndQueryARB, parameters) +#define GET_EndQueryARB(disp) GET_by_offset(disp, _gloffset_EndQueryARB) +#define SET_EndQueryARB(disp, fn) SET_by_offset(disp, _gloffset_EndQueryARB, fn) +#define CALL_GenQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenQueriesARB, parameters) +#define GET_GenQueriesARB(disp) GET_by_offset(disp, _gloffset_GenQueriesARB) +#define SET_GenQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_GenQueriesARB, fn) +#define CALL_GetQueryObjectivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetQueryObjectivARB, parameters) +#define GET_GetQueryObjectivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectivARB) +#define SET_GetQueryObjectivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectivARB, fn) +#define CALL_GetQueryObjectuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetQueryObjectuivARB, parameters) +#define GET_GetQueryObjectuivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectuivARB) +#define SET_GetQueryObjectuivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectuivARB, fn) +#define CALL_GetQueryivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetQueryivARB, parameters) +#define GET_GetQueryivARB(disp) GET_by_offset(disp, _gloffset_GetQueryivARB) +#define SET_GetQueryivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryivARB, fn) +#define CALL_IsQueryARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsQueryARB, parameters) +#define GET_IsQueryARB(disp) GET_by_offset(disp, _gloffset_IsQueryARB) +#define SET_IsQueryARB(disp, fn) SET_by_offset(disp, _gloffset_IsQueryARB, fn) +#define CALL_AttachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_AttachObjectARB, parameters) +#define GET_AttachObjectARB(disp) GET_by_offset(disp, _gloffset_AttachObjectARB) +#define SET_AttachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_AttachObjectARB, fn) +#define CALL_CompileShaderARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_CompileShaderARB, parameters) +#define GET_CompileShaderARB(disp) GET_by_offset(disp, _gloffset_CompileShaderARB) +#define SET_CompileShaderARB(disp, fn) SET_by_offset(disp, _gloffset_CompileShaderARB, fn) +#define CALL_CreateProgramObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(void)), _gloffset_CreateProgramObjectARB, parameters) +#define GET_CreateProgramObjectARB(disp) GET_by_offset(disp, _gloffset_CreateProgramObjectARB) +#define SET_CreateProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateProgramObjectARB, fn) +#define CALL_CreateShaderObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_CreateShaderObjectARB, parameters) +#define GET_CreateShaderObjectARB(disp) GET_by_offset(disp, _gloffset_CreateShaderObjectARB) +#define SET_CreateShaderObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderObjectARB, fn) +#define CALL_DeleteObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_DeleteObjectARB, parameters) +#define GET_DeleteObjectARB(disp) GET_by_offset(disp, _gloffset_DeleteObjectARB) +#define SET_DeleteObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteObjectARB, fn) +#define CALL_DetachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_DetachObjectARB, parameters) +#define GET_DetachObjectARB(disp) GET_by_offset(disp, _gloffset_DetachObjectARB) +#define SET_DetachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DetachObjectARB, fn) +#define CALL_GetActiveUniformARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveUniformARB, parameters) +#define GET_GetActiveUniformARB(disp) GET_by_offset(disp, _gloffset_GetActiveUniformARB) +#define SET_GetActiveUniformARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveUniformARB, fn) +#define CALL_GetAttachedObjectsARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)), _gloffset_GetAttachedObjectsARB, parameters) +#define GET_GetAttachedObjectsARB(disp) GET_by_offset(disp, _gloffset_GetAttachedObjectsARB) +#define SET_GetAttachedObjectsARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedObjectsARB, fn) +#define CALL_GetHandleARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_GetHandleARB, parameters) +#define GET_GetHandleARB(disp) GET_by_offset(disp, _gloffset_GetHandleARB) +#define SET_GetHandleARB(disp, fn) SET_by_offset(disp, _gloffset_GetHandleARB, fn) +#define CALL_GetInfoLogARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetInfoLogARB, parameters) +#define GET_GetInfoLogARB(disp) GET_by_offset(disp, _gloffset_GetInfoLogARB) +#define SET_GetInfoLogARB(disp, fn) SET_by_offset(disp, _gloffset_GetInfoLogARB, fn) +#define CALL_GetObjectParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLfloat *)), _gloffset_GetObjectParameterfvARB, parameters) +#define GET_GetObjectParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterfvARB) +#define SET_GetObjectParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterfvARB, fn) +#define CALL_GetObjectParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLint *)), _gloffset_GetObjectParameterivARB, parameters) +#define GET_GetObjectParameterivARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivARB) +#define SET_GetObjectParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivARB, fn) +#define CALL_GetShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetShaderSourceARB, parameters) +#define GET_GetShaderSourceARB(disp) GET_by_offset(disp, _gloffset_GetShaderSourceARB) +#define SET_GetShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_GetShaderSourceARB, fn) +#define CALL_GetUniformLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetUniformLocationARB, parameters) +#define GET_GetUniformLocationARB(disp) GET_by_offset(disp, _gloffset_GetUniformLocationARB) +#define SET_GetUniformLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformLocationARB, fn) +#define CALL_GetUniformfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLfloat *)), _gloffset_GetUniformfvARB, parameters) +#define GET_GetUniformfvARB(disp) GET_by_offset(disp, _gloffset_GetUniformfvARB) +#define SET_GetUniformfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformfvARB, fn) +#define CALL_GetUniformivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLint *)), _gloffset_GetUniformivARB, parameters) +#define GET_GetUniformivARB(disp) GET_by_offset(disp, _gloffset_GetUniformivARB) +#define SET_GetUniformivARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformivARB, fn) +#define CALL_LinkProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_LinkProgramARB, parameters) +#define GET_LinkProgramARB(disp) GET_by_offset(disp, _gloffset_LinkProgramARB) +#define SET_LinkProgramARB(disp, fn) SET_by_offset(disp, _gloffset_LinkProgramARB, fn) +#define CALL_ShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *)), _gloffset_ShaderSourceARB, parameters) +#define GET_ShaderSourceARB(disp) GET_by_offset(disp, _gloffset_ShaderSourceARB) +#define SET_ShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_ShaderSourceARB, fn) +#define CALL_Uniform1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat)), _gloffset_Uniform1fARB, parameters) +#define GET_Uniform1fARB(disp) GET_by_offset(disp, _gloffset_Uniform1fARB) +#define SET_Uniform1fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fARB, fn) +#define CALL_Uniform1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform1fvARB, parameters) +#define GET_Uniform1fvARB(disp) GET_by_offset(disp, _gloffset_Uniform1fvARB) +#define SET_Uniform1fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fvARB, fn) +#define CALL_Uniform1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Uniform1iARB, parameters) +#define GET_Uniform1iARB(disp) GET_by_offset(disp, _gloffset_Uniform1iARB) +#define SET_Uniform1iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1iARB, fn) +#define CALL_Uniform1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform1ivARB, parameters) +#define GET_Uniform1ivARB(disp) GET_by_offset(disp, _gloffset_Uniform1ivARB) +#define SET_Uniform1ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1ivARB, fn) +#define CALL_Uniform2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_Uniform2fARB, parameters) +#define GET_Uniform2fARB(disp) GET_by_offset(disp, _gloffset_Uniform2fARB) +#define SET_Uniform2fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fARB, fn) +#define CALL_Uniform2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform2fvARB, parameters) +#define GET_Uniform2fvARB(disp) GET_by_offset(disp, _gloffset_Uniform2fvARB) +#define SET_Uniform2fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fvARB, fn) +#define CALL_Uniform2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Uniform2iARB, parameters) +#define GET_Uniform2iARB(disp) GET_by_offset(disp, _gloffset_Uniform2iARB) +#define SET_Uniform2iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2iARB, fn) +#define CALL_Uniform2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform2ivARB, parameters) +#define GET_Uniform2ivARB(disp) GET_by_offset(disp, _gloffset_Uniform2ivARB) +#define SET_Uniform2ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2ivARB, fn) +#define CALL_Uniform3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform3fARB, parameters) +#define GET_Uniform3fARB(disp) GET_by_offset(disp, _gloffset_Uniform3fARB) +#define SET_Uniform3fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fARB, fn) +#define CALL_Uniform3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform3fvARB, parameters) +#define GET_Uniform3fvARB(disp) GET_by_offset(disp, _gloffset_Uniform3fvARB) +#define SET_Uniform3fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fvARB, fn) +#define CALL_Uniform3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Uniform3iARB, parameters) +#define GET_Uniform3iARB(disp) GET_by_offset(disp, _gloffset_Uniform3iARB) +#define SET_Uniform3iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3iARB, fn) +#define CALL_Uniform3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform3ivARB, parameters) +#define GET_Uniform3ivARB(disp) GET_by_offset(disp, _gloffset_Uniform3ivARB) +#define SET_Uniform3ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3ivARB, fn) +#define CALL_Uniform4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform4fARB, parameters) +#define GET_Uniform4fARB(disp) GET_by_offset(disp, _gloffset_Uniform4fARB) +#define SET_Uniform4fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fARB, fn) +#define CALL_Uniform4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform4fvARB, parameters) +#define GET_Uniform4fvARB(disp) GET_by_offset(disp, _gloffset_Uniform4fvARB) +#define SET_Uniform4fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fvARB, fn) +#define CALL_Uniform4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint)), _gloffset_Uniform4iARB, parameters) +#define GET_Uniform4iARB(disp) GET_by_offset(disp, _gloffset_Uniform4iARB) +#define SET_Uniform4iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4iARB, fn) +#define CALL_Uniform4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform4ivARB, parameters) +#define GET_Uniform4ivARB(disp) GET_by_offset(disp, _gloffset_Uniform4ivARB) +#define SET_Uniform4ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4ivARB, fn) +#define CALL_UniformMatrix2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2fvARB, parameters) +#define GET_UniformMatrix2fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix2fvARB) +#define SET_UniformMatrix2fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2fvARB, fn) +#define CALL_UniformMatrix3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3fvARB, parameters) +#define GET_UniformMatrix3fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix3fvARB) +#define SET_UniformMatrix3fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3fvARB, fn) +#define CALL_UniformMatrix4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4fvARB, parameters) +#define GET_UniformMatrix4fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix4fvARB) +#define SET_UniformMatrix4fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4fvARB, fn) +#define CALL_UseProgramObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_UseProgramObjectARB, parameters) +#define GET_UseProgramObjectARB(disp) GET_by_offset(disp, _gloffset_UseProgramObjectARB) +#define SET_UseProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_UseProgramObjectARB, fn) +#define CALL_ValidateProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_ValidateProgramARB, parameters) +#define GET_ValidateProgramARB(disp) GET_by_offset(disp, _gloffset_ValidateProgramARB) +#define SET_ValidateProgramARB(disp, fn) SET_by_offset(disp, _gloffset_ValidateProgramARB, fn) +#define CALL_BindAttribLocationARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, const GLcharARB *)), _gloffset_BindAttribLocationARB, parameters) +#define GET_BindAttribLocationARB(disp) GET_by_offset(disp, _gloffset_BindAttribLocationARB) +#define SET_BindAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_BindAttribLocationARB, fn) +#define CALL_GetActiveAttribARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveAttribARB, parameters) +#define GET_GetActiveAttribARB(disp) GET_by_offset(disp, _gloffset_GetActiveAttribARB) +#define SET_GetActiveAttribARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveAttribARB, fn) +#define CALL_GetAttribLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetAttribLocationARB, parameters) +#define GET_GetAttribLocationARB(disp) GET_by_offset(disp, _gloffset_GetAttribLocationARB) +#define SET_GetAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttribLocationARB, fn) +#define CALL_DrawBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLenum *)), _gloffset_DrawBuffersARB, parameters) +#define GET_DrawBuffersARB(disp) GET_by_offset(disp, _gloffset_DrawBuffersARB) +#define SET_DrawBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffersARB, fn) +#define CALL_ClampColorARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColorARB, parameters) +#define GET_ClampColorARB(disp) GET_by_offset(disp, _gloffset_ClampColorARB) +#define SET_ClampColorARB(disp, fn) SET_by_offset(disp, _gloffset_ClampColorARB, fn) +#define CALL_DrawArraysInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei, GLsizei)), _gloffset_DrawArraysInstancedARB, parameters) +#define GET_DrawArraysInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawArraysInstancedARB) +#define SET_DrawArraysInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawArraysInstancedARB, fn) +#define CALL_DrawElementsInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)), _gloffset_DrawElementsInstancedARB, parameters) +#define GET_DrawElementsInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawElementsInstancedARB) +#define SET_DrawElementsInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsInstancedARB, fn) +#define CALL_RenderbufferStorageMultisample(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageMultisample, parameters) +#define GET_RenderbufferStorageMultisample(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageMultisample) +#define SET_RenderbufferStorageMultisample(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageMultisample, fn) +#define CALL_FramebufferTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTextureARB, parameters) +#define GET_FramebufferTextureARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureARB) +#define SET_FramebufferTextureARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureARB, fn) +#define CALL_FramebufferTextureFaceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLenum)), _gloffset_FramebufferTextureFaceARB, parameters) +#define GET_FramebufferTextureFaceARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureFaceARB) +#define SET_FramebufferTextureFaceARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureFaceARB, fn) +#define CALL_ProgramParameteriARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint)), _gloffset_ProgramParameteriARB, parameters) +#define GET_ProgramParameteriARB(disp) GET_by_offset(disp, _gloffset_ProgramParameteriARB) +#define SET_ProgramParameteriARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameteriARB, fn) +#define CALL_VertexAttribDivisorARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisorARB, parameters) +#define GET_VertexAttribDivisorARB(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisorARB) +#define SET_VertexAttribDivisorARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisorARB, fn) +#define CALL_FlushMappedBufferRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRange, parameters) +#define GET_FlushMappedBufferRange(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRange) +#define SET_FlushMappedBufferRange(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRange, fn) +#define CALL_MapBufferRange(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr, GLbitfield)), _gloffset_MapBufferRange, parameters) +#define GET_MapBufferRange(disp) GET_by_offset(disp, _gloffset_MapBufferRange) +#define SET_MapBufferRange(disp, fn) SET_by_offset(disp, _gloffset_MapBufferRange, fn) +#define CALL_TexBufferARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint)), _gloffset_TexBufferARB, parameters) +#define GET_TexBufferARB(disp) GET_by_offset(disp, _gloffset_TexBufferARB) +#define SET_TexBufferARB(disp, fn) SET_by_offset(disp, _gloffset_TexBufferARB, fn) +#define CALL_BindVertexArray(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArray, parameters) +#define GET_BindVertexArray(disp) GET_by_offset(disp, _gloffset_BindVertexArray) +#define SET_BindVertexArray(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArray, fn) +#define CALL_GenVertexArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArrays, parameters) +#define GET_GenVertexArrays(disp) GET_by_offset(disp, _gloffset_GenVertexArrays) +#define SET_GenVertexArrays(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArrays, fn) +#define CALL_CopyBufferSubData(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)), _gloffset_CopyBufferSubData, parameters) +#define GET_CopyBufferSubData(disp) GET_by_offset(disp, _gloffset_CopyBufferSubData) +#define SET_CopyBufferSubData(disp, fn) SET_by_offset(disp, _gloffset_CopyBufferSubData, fn) +#define CALL_ClientWaitSync(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_ClientWaitSync, parameters) +#define GET_ClientWaitSync(disp) GET_by_offset(disp, _gloffset_ClientWaitSync) +#define SET_ClientWaitSync(disp, fn) SET_by_offset(disp, _gloffset_ClientWaitSync, fn) +#define CALL_DeleteSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync)), _gloffset_DeleteSync, parameters) +#define GET_DeleteSync(disp) GET_by_offset(disp, _gloffset_DeleteSync) +#define SET_DeleteSync(disp, fn) SET_by_offset(disp, _gloffset_DeleteSync, fn) +#define CALL_FenceSync(disp, parameters) CALL_by_offset(disp, (GLsync (GLAPIENTRYP)(GLenum, GLbitfield)), _gloffset_FenceSync, parameters) +#define GET_FenceSync(disp) GET_by_offset(disp, _gloffset_FenceSync) +#define SET_FenceSync(disp, fn) SET_by_offset(disp, _gloffset_FenceSync, fn) +#define CALL_GetInteger64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint64 *)), _gloffset_GetInteger64v, parameters) +#define GET_GetInteger64v(disp) GET_by_offset(disp, _gloffset_GetInteger64v) +#define SET_GetInteger64v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64v, fn) +#define CALL_GetSynciv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)), _gloffset_GetSynciv, parameters) +#define GET_GetSynciv(disp) GET_by_offset(disp, _gloffset_GetSynciv) +#define SET_GetSynciv(disp, fn) SET_by_offset(disp, _gloffset_GetSynciv, fn) +#define CALL_IsSync(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsync)), _gloffset_IsSync, parameters) +#define GET_IsSync(disp) GET_by_offset(disp, _gloffset_IsSync) +#define SET_IsSync(disp, fn) SET_by_offset(disp, _gloffset_IsSync, fn) +#define CALL_WaitSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_WaitSync, parameters) +#define GET_WaitSync(disp) GET_by_offset(disp, _gloffset_WaitSync) +#define SET_WaitSync(disp, fn) SET_by_offset(disp, _gloffset_WaitSync, fn) +#define CALL_DrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawElementsBaseVertex, parameters) +#define GET_DrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawElementsBaseVertex) +#define SET_DrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsBaseVertex, fn) +#define CALL_DrawRangeElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawRangeElementsBaseVertex, parameters) +#define GET_DrawRangeElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex) +#define SET_DrawRangeElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex, fn) +#define CALL_MultiDrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei, const GLint *)), _gloffset_MultiDrawElementsBaseVertex, parameters) +#define GET_MultiDrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex) +#define SET_MultiDrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex, fn) +#define CALL_BlendEquationSeparateiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendEquationSeparateiARB, parameters) +#define GET_BlendEquationSeparateiARB(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateiARB) +#define SET_BlendEquationSeparateiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateiARB, fn) +#define CALL_BlendEquationiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BlendEquationiARB, parameters) +#define GET_BlendEquationiARB(disp) GET_by_offset(disp, _gloffset_BlendEquationiARB) +#define SET_BlendEquationiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationiARB, fn) +#define CALL_BlendFuncSeparateiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateiARB, parameters) +#define GET_BlendFuncSeparateiARB(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateiARB) +#define SET_BlendFuncSeparateiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateiARB, fn) +#define CALL_BlendFunciARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendFunciARB, parameters) +#define GET_BlendFunciARB(disp) GET_by_offset(disp, _gloffset_BlendFunciARB) +#define SET_BlendFunciARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFunciARB, fn) +#define CALL_BindSampler(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_BindSampler, parameters) +#define GET_BindSampler(disp) GET_by_offset(disp, _gloffset_BindSampler) +#define SET_BindSampler(disp, fn) SET_by_offset(disp, _gloffset_BindSampler, fn) +#define CALL_DeleteSamplers(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteSamplers, parameters) +#define GET_DeleteSamplers(disp) GET_by_offset(disp, _gloffset_DeleteSamplers) +#define SET_DeleteSamplers(disp, fn) SET_by_offset(disp, _gloffset_DeleteSamplers, fn) +#define CALL_GenSamplers(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenSamplers, parameters) +#define GET_GenSamplers(disp) GET_by_offset(disp, _gloffset_GenSamplers) +#define SET_GenSamplers(disp, fn) SET_by_offset(disp, _gloffset_GenSamplers, fn) +#define CALL_GetSamplerParameterIiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetSamplerParameterIiv, parameters) +#define GET_GetSamplerParameterIiv(disp) GET_by_offset(disp, _gloffset_GetSamplerParameterIiv) +#define SET_GetSamplerParameterIiv(disp, fn) SET_by_offset(disp, _gloffset_GetSamplerParameterIiv, fn) +#define CALL_GetSamplerParameterIuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetSamplerParameterIuiv, parameters) +#define GET_GetSamplerParameterIuiv(disp) GET_by_offset(disp, _gloffset_GetSamplerParameterIuiv) +#define SET_GetSamplerParameterIuiv(disp, fn) SET_by_offset(disp, _gloffset_GetSamplerParameterIuiv, fn) +#define CALL_GetSamplerParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetSamplerParameterfv, parameters) +#define GET_GetSamplerParameterfv(disp) GET_by_offset(disp, _gloffset_GetSamplerParameterfv) +#define SET_GetSamplerParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetSamplerParameterfv, fn) +#define CALL_GetSamplerParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetSamplerParameteriv, parameters) +#define GET_GetSamplerParameteriv(disp) GET_by_offset(disp, _gloffset_GetSamplerParameteriv) +#define SET_GetSamplerParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetSamplerParameteriv, fn) +#define CALL_IsSampler(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsSampler, parameters) +#define GET_IsSampler(disp) GET_by_offset(disp, _gloffset_IsSampler) +#define SET_IsSampler(disp, fn) SET_by_offset(disp, _gloffset_IsSampler, fn) +#define CALL_SamplerParameterIiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, const GLint *)), _gloffset_SamplerParameterIiv, parameters) +#define GET_SamplerParameterIiv(disp) GET_by_offset(disp, _gloffset_SamplerParameterIiv) +#define SET_SamplerParameterIiv(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameterIiv, fn) +#define CALL_SamplerParameterIuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, const GLuint *)), _gloffset_SamplerParameterIuiv, parameters) +#define GET_SamplerParameterIuiv(disp) GET_by_offset(disp, _gloffset_SamplerParameterIuiv) +#define SET_SamplerParameterIuiv(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameterIuiv, fn) +#define CALL_SamplerParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat)), _gloffset_SamplerParameterf, parameters) +#define GET_SamplerParameterf(disp) GET_by_offset(disp, _gloffset_SamplerParameterf) +#define SET_SamplerParameterf(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameterf, fn) +#define CALL_SamplerParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, const GLfloat *)), _gloffset_SamplerParameterfv, parameters) +#define GET_SamplerParameterfv(disp) GET_by_offset(disp, _gloffset_SamplerParameterfv) +#define SET_SamplerParameterfv(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameterfv, fn) +#define CALL_SamplerParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint)), _gloffset_SamplerParameteri, parameters) +#define GET_SamplerParameteri(disp) GET_by_offset(disp, _gloffset_SamplerParameteri) +#define SET_SamplerParameteri(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameteri, fn) +#define CALL_SamplerParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, const GLint *)), _gloffset_SamplerParameteriv, parameters) +#define GET_SamplerParameteriv(disp) GET_by_offset(disp, _gloffset_SamplerParameteriv) +#define SET_SamplerParameteriv(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameteriv, fn) +#define CALL_BindTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTransformFeedback, parameters) +#define GET_BindTransformFeedback(disp) GET_by_offset(disp, _gloffset_BindTransformFeedback) +#define SET_BindTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_BindTransformFeedback, fn) +#define CALL_DeleteTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTransformFeedbacks, parameters) +#define GET_DeleteTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_DeleteTransformFeedbacks) +#define SET_DeleteTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_DeleteTransformFeedbacks, fn) +#define CALL_DrawTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DrawTransformFeedback, parameters) +#define GET_DrawTransformFeedback(disp) GET_by_offset(disp, _gloffset_DrawTransformFeedback) +#define SET_DrawTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_DrawTransformFeedback, fn) +#define CALL_GenTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTransformFeedbacks, parameters) +#define GET_GenTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_GenTransformFeedbacks) +#define SET_GenTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_GenTransformFeedbacks, fn) +#define CALL_IsTransformFeedback(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTransformFeedback, parameters) +#define GET_IsTransformFeedback(disp) GET_by_offset(disp, _gloffset_IsTransformFeedback) +#define SET_IsTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_IsTransformFeedback, fn) +#define CALL_PauseTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PauseTransformFeedback, parameters) +#define GET_PauseTransformFeedback(disp) GET_by_offset(disp, _gloffset_PauseTransformFeedback) +#define SET_PauseTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_PauseTransformFeedback, fn) +#define CALL_ResumeTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResumeTransformFeedback, parameters) +#define GET_ResumeTransformFeedback(disp) GET_by_offset(disp, _gloffset_ResumeTransformFeedback) +#define SET_ResumeTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_ResumeTransformFeedback, fn) +#define CALL_ClearDepthf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf)), _gloffset_ClearDepthf, parameters) +#define GET_ClearDepthf(disp) GET_by_offset(disp, _gloffset_ClearDepthf) +#define SET_ClearDepthf(disp, fn) SET_by_offset(disp, _gloffset_ClearDepthf, fn) +#define CALL_DepthRangef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf)), _gloffset_DepthRangef, parameters) +#define GET_DepthRangef(disp) GET_by_offset(disp, _gloffset_DepthRangef) +#define SET_DepthRangef(disp, fn) SET_by_offset(disp, _gloffset_DepthRangef, fn) +#define CALL_GetShaderPrecisionFormat(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *, GLint *)), _gloffset_GetShaderPrecisionFormat, parameters) +#define GET_GetShaderPrecisionFormat(disp) GET_by_offset(disp, _gloffset_GetShaderPrecisionFormat) +#define SET_GetShaderPrecisionFormat(disp, fn) SET_by_offset(disp, _gloffset_GetShaderPrecisionFormat, fn) +#define CALL_ReleaseShaderCompiler(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ReleaseShaderCompiler, parameters) +#define GET_ReleaseShaderCompiler(disp) GET_by_offset(disp, _gloffset_ReleaseShaderCompiler) +#define SET_ReleaseShaderCompiler(disp, fn) SET_by_offset(disp, _gloffset_ReleaseShaderCompiler, fn) +#define CALL_ShaderBinary(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei)), _gloffset_ShaderBinary, parameters) +#define GET_ShaderBinary(disp) GET_by_offset(disp, _gloffset_ShaderBinary) +#define SET_ShaderBinary(disp, fn) SET_by_offset(disp, _gloffset_ShaderBinary, fn) +#define CALL_PolygonOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffsetEXT, parameters) +#define GET_PolygonOffsetEXT(disp) GET_by_offset(disp, _gloffset_PolygonOffsetEXT) +#define SET_PolygonOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffsetEXT, fn) +#define CALL_GetPixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelTexGenParameterfvSGIS, parameters) +#define GET_GetPixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS) +#define SET_GetPixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS, fn) +#define CALL_GetPixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetPixelTexGenParameterivSGIS, parameters) +#define GET_GetPixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS) +#define SET_GetPixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS, fn) +#define CALL_PixelTexGenParameterfSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTexGenParameterfSGIS, parameters) +#define GET_PixelTexGenParameterfSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS) +#define SET_PixelTexGenParameterfSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS, fn) +#define CALL_PixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PixelTexGenParameterfvSGIS, parameters) +#define GET_PixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS) +#define SET_PixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS, fn) +#define CALL_PixelTexGenParameteriSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTexGenParameteriSGIS, parameters) +#define GET_PixelTexGenParameteriSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS) +#define SET_PixelTexGenParameteriSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS, fn) +#define CALL_PixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PixelTexGenParameterivSGIS, parameters) +#define GET_PixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS) +#define SET_PixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS, fn) +#define CALL_SampleMaskSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleMaskSGIS, parameters) +#define GET_SampleMaskSGIS(disp) GET_by_offset(disp, _gloffset_SampleMaskSGIS) +#define SET_SampleMaskSGIS(disp, fn) SET_by_offset(disp, _gloffset_SampleMaskSGIS, fn) +#define CALL_SamplePatternSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_SamplePatternSGIS, parameters) +#define GET_SamplePatternSGIS(disp) GET_by_offset(disp, _gloffset_SamplePatternSGIS) +#define SET_SamplePatternSGIS(disp, fn) SET_by_offset(disp, _gloffset_SamplePatternSGIS, fn) +#define CALL_ColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_ColorPointerEXT, parameters) +#define GET_ColorPointerEXT(disp) GET_by_offset(disp, _gloffset_ColorPointerEXT) +#define SET_ColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorPointerEXT, fn) +#define CALL_EdgeFlagPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, const GLboolean *)), _gloffset_EdgeFlagPointerEXT, parameters) +#define GET_EdgeFlagPointerEXT(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointerEXT) +#define SET_EdgeFlagPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointerEXT, fn) +#define CALL_IndexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_IndexPointerEXT, parameters) +#define GET_IndexPointerEXT(disp) GET_by_offset(disp, _gloffset_IndexPointerEXT) +#define SET_IndexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_IndexPointerEXT, fn) +#define CALL_NormalPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_NormalPointerEXT, parameters) +#define GET_NormalPointerEXT(disp) GET_by_offset(disp, _gloffset_NormalPointerEXT) +#define SET_NormalPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_NormalPointerEXT, fn) +#define CALL_TexCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_TexCoordPointerEXT, parameters) +#define GET_TexCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_TexCoordPointerEXT) +#define SET_TexCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointerEXT, fn) +#define CALL_VertexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_VertexPointerEXT, parameters) +#define GET_VertexPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexPointerEXT) +#define SET_VertexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexPointerEXT, fn) +#define CALL_PointParameterfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PointParameterfEXT, parameters) +#define GET_PointParameterfEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfEXT) +#define SET_PointParameterfEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfEXT, fn) +#define CALL_PointParameterfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PointParameterfvEXT, parameters) +#define GET_PointParameterfvEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfvEXT) +#define SET_PointParameterfvEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfvEXT, fn) +#define CALL_LockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei)), _gloffset_LockArraysEXT, parameters) +#define GET_LockArraysEXT(disp) GET_by_offset(disp, _gloffset_LockArraysEXT) +#define SET_LockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_LockArraysEXT, fn) +#define CALL_UnlockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_UnlockArraysEXT, parameters) +#define GET_UnlockArraysEXT(disp) GET_by_offset(disp, _gloffset_UnlockArraysEXT) +#define SET_UnlockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_UnlockArraysEXT, fn) +#define CALL_SecondaryColor3bEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_SecondaryColor3bEXT, parameters) +#define GET_SecondaryColor3bEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bEXT) +#define SET_SecondaryColor3bEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bEXT, fn) +#define CALL_SecondaryColor3bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_SecondaryColor3bvEXT, parameters) +#define GET_SecondaryColor3bvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bvEXT) +#define SET_SecondaryColor3bvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bvEXT, fn) +#define CALL_SecondaryColor3dEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_SecondaryColor3dEXT, parameters) +#define GET_SecondaryColor3dEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dEXT) +#define SET_SecondaryColor3dEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dEXT, fn) +#define CALL_SecondaryColor3dvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_SecondaryColor3dvEXT, parameters) +#define GET_SecondaryColor3dvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dvEXT) +#define SET_SecondaryColor3dvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dvEXT, fn) +#define CALL_SecondaryColor3fEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_SecondaryColor3fEXT, parameters) +#define GET_SecondaryColor3fEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fEXT) +#define SET_SecondaryColor3fEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fEXT, fn) +#define CALL_SecondaryColor3fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_SecondaryColor3fvEXT, parameters) +#define GET_SecondaryColor3fvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fvEXT) +#define SET_SecondaryColor3fvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fvEXT, fn) +#define CALL_SecondaryColor3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_SecondaryColor3iEXT, parameters) +#define GET_SecondaryColor3iEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3iEXT) +#define SET_SecondaryColor3iEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3iEXT, fn) +#define CALL_SecondaryColor3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_SecondaryColor3ivEXT, parameters) +#define GET_SecondaryColor3ivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ivEXT) +#define SET_SecondaryColor3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ivEXT, fn) +#define CALL_SecondaryColor3sEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_SecondaryColor3sEXT, parameters) +#define GET_SecondaryColor3sEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3sEXT) +#define SET_SecondaryColor3sEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3sEXT, fn) +#define CALL_SecondaryColor3svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_SecondaryColor3svEXT, parameters) +#define GET_SecondaryColor3svEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3svEXT) +#define SET_SecondaryColor3svEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3svEXT, fn) +#define CALL_SecondaryColor3ubEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_SecondaryColor3ubEXT, parameters) +#define GET_SecondaryColor3ubEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubEXT) +#define SET_SecondaryColor3ubEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubEXT, fn) +#define CALL_SecondaryColor3ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_SecondaryColor3ubvEXT, parameters) +#define GET_SecondaryColor3ubvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT) +#define SET_SecondaryColor3ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT, fn) +#define CALL_SecondaryColor3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_SecondaryColor3uiEXT, parameters) +#define GET_SecondaryColor3uiEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uiEXT) +#define SET_SecondaryColor3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uiEXT, fn) +#define CALL_SecondaryColor3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_SecondaryColor3uivEXT, parameters) +#define GET_SecondaryColor3uivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uivEXT) +#define SET_SecondaryColor3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uivEXT, fn) +#define CALL_SecondaryColor3usEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_SecondaryColor3usEXT, parameters) +#define GET_SecondaryColor3usEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usEXT) +#define SET_SecondaryColor3usEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usEXT, fn) +#define CALL_SecondaryColor3usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_SecondaryColor3usvEXT, parameters) +#define GET_SecondaryColor3usvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usvEXT) +#define SET_SecondaryColor3usvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usvEXT, fn) +#define CALL_SecondaryColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_SecondaryColorPointerEXT, parameters) +#define GET_SecondaryColorPointerEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColorPointerEXT) +#define SET_SecondaryColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColorPointerEXT, fn) +#define CALL_MultiDrawArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *, const GLsizei *, GLsizei)), _gloffset_MultiDrawArraysEXT, parameters) +#define GET_MultiDrawArraysEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawArraysEXT) +#define SET_MultiDrawArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawArraysEXT, fn) +#define CALL_MultiDrawElementsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)), _gloffset_MultiDrawElementsEXT, parameters) +#define GET_MultiDrawElementsEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsEXT) +#define SET_MultiDrawElementsEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsEXT, fn) +#define CALL_FogCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_FogCoordPointerEXT, parameters) +#define GET_FogCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_FogCoordPointerEXT) +#define SET_FogCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordPointerEXT, fn) +#define CALL_FogCoorddEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_FogCoorddEXT, parameters) +#define GET_FogCoorddEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddEXT) +#define SET_FogCoorddEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddEXT, fn) +#define CALL_FogCoorddvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_FogCoorddvEXT, parameters) +#define GET_FogCoorddvEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddvEXT) +#define SET_FogCoorddvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddvEXT, fn) +#define CALL_FogCoordfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_FogCoordfEXT, parameters) +#define GET_FogCoordfEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfEXT) +#define SET_FogCoordfEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfEXT, fn) +#define CALL_FogCoordfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_FogCoordfvEXT, parameters) +#define GET_FogCoordfvEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfvEXT) +#define SET_FogCoordfvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfvEXT, fn) +#define CALL_PixelTexGenSGIX(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_PixelTexGenSGIX, parameters) +#define GET_PixelTexGenSGIX(disp) GET_by_offset(disp, _gloffset_PixelTexGenSGIX) +#define SET_PixelTexGenSGIX(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenSGIX, fn) +#define CALL_BlendFuncSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateEXT, parameters) +#define GET_BlendFuncSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateEXT) +#define SET_BlendFuncSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateEXT, fn) +#define CALL_FlushVertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_FlushVertexArrayRangeNV, parameters) +#define GET_FlushVertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV) +#define SET_FlushVertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV, fn) +#define CALL_VertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_VertexArrayRangeNV, parameters) +#define GET_VertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_VertexArrayRangeNV) +#define SET_VertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_VertexArrayRangeNV, fn) +#define CALL_CombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)), _gloffset_CombinerInputNV, parameters) +#define GET_CombinerInputNV(disp) GET_by_offset(disp, _gloffset_CombinerInputNV) +#define SET_CombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerInputNV, fn) +#define CALL_CombinerOutputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)), _gloffset_CombinerOutputNV, parameters) +#define GET_CombinerOutputNV(disp) GET_by_offset(disp, _gloffset_CombinerOutputNV) +#define SET_CombinerOutputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerOutputNV, fn) +#define CALL_CombinerParameterfNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_CombinerParameterfNV, parameters) +#define GET_CombinerParameterfNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfNV) +#define SET_CombinerParameterfNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfNV, fn) +#define CALL_CombinerParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_CombinerParameterfvNV, parameters) +#define GET_CombinerParameterfvNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfvNV) +#define SET_CombinerParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfvNV, fn) +#define CALL_CombinerParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_CombinerParameteriNV, parameters) +#define GET_CombinerParameteriNV(disp) GET_by_offset(disp, _gloffset_CombinerParameteriNV) +#define SET_CombinerParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameteriNV, fn) +#define CALL_CombinerParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_CombinerParameterivNV, parameters) +#define GET_CombinerParameterivNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterivNV) +#define SET_CombinerParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterivNV, fn) +#define CALL_FinalCombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_FinalCombinerInputNV, parameters) +#define GET_FinalCombinerInputNV(disp) GET_by_offset(disp, _gloffset_FinalCombinerInputNV) +#define SET_FinalCombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_FinalCombinerInputNV, fn) +#define CALL_GetCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerInputParameterfvNV, parameters) +#define GET_GetCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV) +#define SET_GetCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV, fn) +#define CALL_GetCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerInputParameterivNV, parameters) +#define GET_GetCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV) +#define SET_GetCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV, fn) +#define CALL_GetCombinerOutputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerOutputParameterfvNV, parameters) +#define GET_GetCombinerOutputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV) +#define SET_GetCombinerOutputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV, fn) +#define CALL_GetCombinerOutputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerOutputParameterivNV, parameters) +#define GET_GetCombinerOutputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV) +#define SET_GetCombinerOutputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV, fn) +#define CALL_GetFinalCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetFinalCombinerInputParameterfvNV, parameters) +#define GET_GetFinalCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV) +#define SET_GetFinalCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV, fn) +#define CALL_GetFinalCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetFinalCombinerInputParameterivNV, parameters) +#define GET_GetFinalCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV) +#define SET_GetFinalCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV, fn) +#define CALL_ResizeBuffersMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResizeBuffersMESA, parameters) +#define GET_ResizeBuffersMESA(disp) GET_by_offset(disp, _gloffset_ResizeBuffersMESA) +#define SET_ResizeBuffersMESA(disp, fn) SET_by_offset(disp, _gloffset_ResizeBuffersMESA, fn) +#define CALL_WindowPos2dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_WindowPos2dMESA, parameters) +#define GET_WindowPos2dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dMESA) +#define SET_WindowPos2dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dMESA, fn) +#define CALL_WindowPos2dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos2dvMESA, parameters) +#define GET_WindowPos2dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dvMESA) +#define SET_WindowPos2dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dvMESA, fn) +#define CALL_WindowPos2fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_WindowPos2fMESA, parameters) +#define GET_WindowPos2fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fMESA) +#define SET_WindowPos2fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fMESA, fn) +#define CALL_WindowPos2fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos2fvMESA, parameters) +#define GET_WindowPos2fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fvMESA) +#define SET_WindowPos2fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fvMESA, fn) +#define CALL_WindowPos2iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_WindowPos2iMESA, parameters) +#define GET_WindowPos2iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2iMESA) +#define SET_WindowPos2iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2iMESA, fn) +#define CALL_WindowPos2ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos2ivMESA, parameters) +#define GET_WindowPos2ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2ivMESA) +#define SET_WindowPos2ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2ivMESA, fn) +#define CALL_WindowPos2sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_WindowPos2sMESA, parameters) +#define GET_WindowPos2sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2sMESA) +#define SET_WindowPos2sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2sMESA, fn) +#define CALL_WindowPos2svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos2svMESA, parameters) +#define GET_WindowPos2svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2svMESA) +#define SET_WindowPos2svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2svMESA, fn) +#define CALL_WindowPos3dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos3dMESA, parameters) +#define GET_WindowPos3dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dMESA) +#define SET_WindowPos3dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dMESA, fn) +#define CALL_WindowPos3dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos3dvMESA, parameters) +#define GET_WindowPos3dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dvMESA) +#define SET_WindowPos3dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dvMESA, fn) +#define CALL_WindowPos3fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos3fMESA, parameters) +#define GET_WindowPos3fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fMESA) +#define SET_WindowPos3fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fMESA, fn) +#define CALL_WindowPos3fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos3fvMESA, parameters) +#define GET_WindowPos3fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fvMESA) +#define SET_WindowPos3fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fvMESA, fn) +#define CALL_WindowPos3iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_WindowPos3iMESA, parameters) +#define GET_WindowPos3iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3iMESA) +#define SET_WindowPos3iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3iMESA, fn) +#define CALL_WindowPos3ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos3ivMESA, parameters) +#define GET_WindowPos3ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3ivMESA) +#define SET_WindowPos3ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3ivMESA, fn) +#define CALL_WindowPos3sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_WindowPos3sMESA, parameters) +#define GET_WindowPos3sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3sMESA) +#define SET_WindowPos3sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3sMESA, fn) +#define CALL_WindowPos3svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos3svMESA, parameters) +#define GET_WindowPos3svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3svMESA) +#define SET_WindowPos3svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3svMESA, fn) +#define CALL_WindowPos4dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos4dMESA, parameters) +#define GET_WindowPos4dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dMESA) +#define SET_WindowPos4dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dMESA, fn) +#define CALL_WindowPos4dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos4dvMESA, parameters) +#define GET_WindowPos4dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dvMESA) +#define SET_WindowPos4dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dvMESA, fn) +#define CALL_WindowPos4fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos4fMESA, parameters) +#define GET_WindowPos4fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fMESA) +#define SET_WindowPos4fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fMESA, fn) +#define CALL_WindowPos4fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos4fvMESA, parameters) +#define GET_WindowPos4fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fvMESA) +#define SET_WindowPos4fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fvMESA, fn) +#define CALL_WindowPos4iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_WindowPos4iMESA, parameters) +#define GET_WindowPos4iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4iMESA) +#define SET_WindowPos4iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4iMESA, fn) +#define CALL_WindowPos4ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos4ivMESA, parameters) +#define GET_WindowPos4ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4ivMESA) +#define SET_WindowPos4ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4ivMESA, fn) +#define CALL_WindowPos4sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_WindowPos4sMESA, parameters) +#define GET_WindowPos4sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4sMESA) +#define SET_WindowPos4sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4sMESA, fn) +#define CALL_WindowPos4svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos4svMESA, parameters) +#define GET_WindowPos4svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4svMESA) +#define SET_WindowPos4svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4svMESA, fn) +#define CALL_MultiModeDrawArraysIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint)), _gloffset_MultiModeDrawArraysIBM, parameters) +#define GET_MultiModeDrawArraysIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM) +#define SET_MultiModeDrawArraysIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM, fn) +#define CALL_MultiModeDrawElementsIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint)), _gloffset_MultiModeDrawElementsIBM, parameters) +#define GET_MultiModeDrawElementsIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM) +#define SET_MultiModeDrawElementsIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM, fn) +#define CALL_DeleteFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFencesNV, parameters) +#define GET_DeleteFencesNV(disp) GET_by_offset(disp, _gloffset_DeleteFencesNV) +#define SET_DeleteFencesNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteFencesNV, fn) +#define CALL_FinishFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_FinishFenceNV, parameters) +#define GET_FinishFenceNV(disp) GET_by_offset(disp, _gloffset_FinishFenceNV) +#define SET_FinishFenceNV(disp, fn) SET_by_offset(disp, _gloffset_FinishFenceNV, fn) +#define CALL_GenFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFencesNV, parameters) +#define GET_GenFencesNV(disp) GET_by_offset(disp, _gloffset_GenFencesNV) +#define SET_GenFencesNV(disp, fn) SET_by_offset(disp, _gloffset_GenFencesNV, fn) +#define CALL_GetFenceivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetFenceivNV, parameters) +#define GET_GetFenceivNV(disp) GET_by_offset(disp, _gloffset_GetFenceivNV) +#define SET_GetFenceivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFenceivNV, fn) +#define CALL_IsFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFenceNV, parameters) +#define GET_IsFenceNV(disp) GET_by_offset(disp, _gloffset_IsFenceNV) +#define SET_IsFenceNV(disp, fn) SET_by_offset(disp, _gloffset_IsFenceNV, fn) +#define CALL_SetFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_SetFenceNV, parameters) +#define GET_SetFenceNV(disp) GET_by_offset(disp, _gloffset_SetFenceNV) +#define SET_SetFenceNV(disp, fn) SET_by_offset(disp, _gloffset_SetFenceNV, fn) +#define CALL_TestFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_TestFenceNV, parameters) +#define GET_TestFenceNV(disp) GET_by_offset(disp, _gloffset_TestFenceNV) +#define SET_TestFenceNV(disp, fn) SET_by_offset(disp, _gloffset_TestFenceNV, fn) +#define CALL_AreProgramsResidentNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreProgramsResidentNV, parameters) +#define GET_AreProgramsResidentNV(disp) GET_by_offset(disp, _gloffset_AreProgramsResidentNV) +#define SET_AreProgramsResidentNV(disp, fn) SET_by_offset(disp, _gloffset_AreProgramsResidentNV, fn) +#define CALL_BindProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindProgramNV, parameters) +#define GET_BindProgramNV(disp) GET_by_offset(disp, _gloffset_BindProgramNV) +#define SET_BindProgramNV(disp, fn) SET_by_offset(disp, _gloffset_BindProgramNV, fn) +#define CALL_DeleteProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteProgramsNV, parameters) +#define GET_DeleteProgramsNV(disp) GET_by_offset(disp, _gloffset_DeleteProgramsNV) +#define SET_DeleteProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgramsNV, fn) +#define CALL_ExecuteProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ExecuteProgramNV, parameters) +#define GET_ExecuteProgramNV(disp) GET_by_offset(disp, _gloffset_ExecuteProgramNV) +#define SET_ExecuteProgramNV(disp, fn) SET_by_offset(disp, _gloffset_ExecuteProgramNV, fn) +#define CALL_GenProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenProgramsNV, parameters) +#define GET_GenProgramsNV(disp) GET_by_offset(disp, _gloffset_GenProgramsNV) +#define SET_GenProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_GenProgramsNV, fn) +#define CALL_GetProgramParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLdouble *)), _gloffset_GetProgramParameterdvNV, parameters) +#define GET_GetProgramParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterdvNV) +#define SET_GetProgramParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterdvNV, fn) +#define CALL_GetProgramParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLfloat *)), _gloffset_GetProgramParameterfvNV, parameters) +#define GET_GetProgramParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterfvNV) +#define SET_GetProgramParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterfvNV, fn) +#define CALL_GetProgramStringNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLubyte *)), _gloffset_GetProgramStringNV, parameters) +#define GET_GetProgramStringNV(disp) GET_by_offset(disp, _gloffset_GetProgramStringNV) +#define SET_GetProgramStringNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringNV, fn) +#define CALL_GetProgramivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramivNV, parameters) +#define GET_GetProgramivNV(disp) GET_by_offset(disp, _gloffset_GetProgramivNV) +#define SET_GetProgramivNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivNV, fn) +#define CALL_GetTrackMatrixivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetTrackMatrixivNV, parameters) +#define GET_GetTrackMatrixivNV(disp) GET_by_offset(disp, _gloffset_GetTrackMatrixivNV) +#define SET_GetTrackMatrixivNV(disp, fn) SET_by_offset(disp, _gloffset_GetTrackMatrixivNV, fn) +#define CALL_GetVertexAttribPointervNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLvoid **)), _gloffset_GetVertexAttribPointervNV, parameters) +#define GET_GetVertexAttribPointervNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribPointervNV) +#define SET_GetVertexAttribPointervNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribPointervNV, fn) +#define CALL_GetVertexAttribdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvNV, parameters) +#define GET_GetVertexAttribdvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvNV) +#define SET_GetVertexAttribdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvNV, fn) +#define CALL_GetVertexAttribfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvNV, parameters) +#define GET_GetVertexAttribfvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvNV) +#define SET_GetVertexAttribfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvNV, fn) +#define CALL_GetVertexAttribivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivNV, parameters) +#define GET_GetVertexAttribivNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivNV) +#define SET_GetVertexAttribivNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivNV, fn) +#define CALL_IsProgramNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgramNV, parameters) +#define GET_IsProgramNV(disp) GET_by_offset(disp, _gloffset_IsProgramNV) +#define SET_IsProgramNV(disp, fn) SET_by_offset(disp, _gloffset_IsProgramNV, fn) +#define CALL_LoadProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLubyte *)), _gloffset_LoadProgramNV, parameters) +#define GET_LoadProgramNV(disp) GET_by_offset(disp, _gloffset_LoadProgramNV) +#define SET_LoadProgramNV(disp, fn) SET_by_offset(disp, _gloffset_LoadProgramNV, fn) +#define CALL_ProgramParameters4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLdouble *)), _gloffset_ProgramParameters4dvNV, parameters) +#define GET_ProgramParameters4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4dvNV) +#define SET_ProgramParameters4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4dvNV, fn) +#define CALL_ProgramParameters4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramParameters4fvNV, parameters) +#define GET_ProgramParameters4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4fvNV) +#define SET_ProgramParameters4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4fvNV, fn) +#define CALL_RequestResidentProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_RequestResidentProgramsNV, parameters) +#define GET_RequestResidentProgramsNV(disp) GET_by_offset(disp, _gloffset_RequestResidentProgramsNV) +#define SET_RequestResidentProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_RequestResidentProgramsNV, fn) +#define CALL_TrackMatrixNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLenum)), _gloffset_TrackMatrixNV, parameters) +#define GET_TrackMatrixNV(disp) GET_by_offset(disp, _gloffset_TrackMatrixNV) +#define SET_TrackMatrixNV(disp, fn) SET_by_offset(disp, _gloffset_TrackMatrixNV, fn) +#define CALL_VertexAttrib1dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dNV, parameters) +#define GET_VertexAttrib1dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dNV) +#define SET_VertexAttrib1dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dNV, fn) +#define CALL_VertexAttrib1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvNV, parameters) +#define GET_VertexAttrib1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvNV) +#define SET_VertexAttrib1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvNV, fn) +#define CALL_VertexAttrib1fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fNV, parameters) +#define GET_VertexAttrib1fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fNV) +#define SET_VertexAttrib1fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fNV, fn) +#define CALL_VertexAttrib1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvNV, parameters) +#define GET_VertexAttrib1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvNV) +#define SET_VertexAttrib1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvNV, fn) +#define CALL_VertexAttrib1sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sNV, parameters) +#define GET_VertexAttrib1sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sNV) +#define SET_VertexAttrib1sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sNV, fn) +#define CALL_VertexAttrib1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svNV, parameters) +#define GET_VertexAttrib1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svNV) +#define SET_VertexAttrib1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svNV, fn) +#define CALL_VertexAttrib2dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dNV, parameters) +#define GET_VertexAttrib2dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dNV) +#define SET_VertexAttrib2dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dNV, fn) +#define CALL_VertexAttrib2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvNV, parameters) +#define GET_VertexAttrib2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvNV) +#define SET_VertexAttrib2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvNV, fn) +#define CALL_VertexAttrib2fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fNV, parameters) +#define GET_VertexAttrib2fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fNV) +#define SET_VertexAttrib2fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fNV, fn) +#define CALL_VertexAttrib2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvNV, parameters) +#define GET_VertexAttrib2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvNV) +#define SET_VertexAttrib2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvNV, fn) +#define CALL_VertexAttrib2sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sNV, parameters) +#define GET_VertexAttrib2sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sNV) +#define SET_VertexAttrib2sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sNV, fn) +#define CALL_VertexAttrib2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svNV, parameters) +#define GET_VertexAttrib2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svNV) +#define SET_VertexAttrib2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svNV, fn) +#define CALL_VertexAttrib3dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dNV, parameters) +#define GET_VertexAttrib3dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dNV) +#define SET_VertexAttrib3dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dNV, fn) +#define CALL_VertexAttrib3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvNV, parameters) +#define GET_VertexAttrib3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvNV) +#define SET_VertexAttrib3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvNV, fn) +#define CALL_VertexAttrib3fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fNV, parameters) +#define GET_VertexAttrib3fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fNV) +#define SET_VertexAttrib3fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fNV, fn) +#define CALL_VertexAttrib3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvNV, parameters) +#define GET_VertexAttrib3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvNV) +#define SET_VertexAttrib3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvNV, fn) +#define CALL_VertexAttrib3sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sNV, parameters) +#define GET_VertexAttrib3sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sNV) +#define SET_VertexAttrib3sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sNV, fn) +#define CALL_VertexAttrib3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svNV, parameters) +#define GET_VertexAttrib3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svNV) +#define SET_VertexAttrib3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svNV, fn) +#define CALL_VertexAttrib4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dNV, parameters) +#define GET_VertexAttrib4dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dNV) +#define SET_VertexAttrib4dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dNV, fn) +#define CALL_VertexAttrib4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvNV, parameters) +#define GET_VertexAttrib4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvNV) +#define SET_VertexAttrib4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvNV, fn) +#define CALL_VertexAttrib4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fNV, parameters) +#define GET_VertexAttrib4fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fNV) +#define SET_VertexAttrib4fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fNV, fn) +#define CALL_VertexAttrib4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvNV, parameters) +#define GET_VertexAttrib4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvNV) +#define SET_VertexAttrib4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvNV, fn) +#define CALL_VertexAttrib4sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sNV, parameters) +#define GET_VertexAttrib4sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sNV) +#define SET_VertexAttrib4sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sNV, fn) +#define CALL_VertexAttrib4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svNV, parameters) +#define GET_VertexAttrib4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svNV) +#define SET_VertexAttrib4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svNV, fn) +#define CALL_VertexAttrib4ubNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4ubNV, parameters) +#define GET_VertexAttrib4ubNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubNV) +#define SET_VertexAttrib4ubNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubNV, fn) +#define CALL_VertexAttrib4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvNV, parameters) +#define GET_VertexAttrib4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvNV) +#define SET_VertexAttrib4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvNV, fn) +#define CALL_VertexAttribPointerNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerNV, parameters) +#define GET_VertexAttribPointerNV(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerNV) +#define SET_VertexAttribPointerNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerNV, fn) +#define CALL_VertexAttribs1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs1dvNV, parameters) +#define GET_VertexAttribs1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1dvNV) +#define SET_VertexAttribs1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1dvNV, fn) +#define CALL_VertexAttribs1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs1fvNV, parameters) +#define GET_VertexAttribs1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1fvNV) +#define SET_VertexAttribs1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1fvNV, fn) +#define CALL_VertexAttribs1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs1svNV, parameters) +#define GET_VertexAttribs1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1svNV) +#define SET_VertexAttribs1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1svNV, fn) +#define CALL_VertexAttribs2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs2dvNV, parameters) +#define GET_VertexAttribs2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2dvNV) +#define SET_VertexAttribs2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2dvNV, fn) +#define CALL_VertexAttribs2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs2fvNV, parameters) +#define GET_VertexAttribs2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2fvNV) +#define SET_VertexAttribs2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2fvNV, fn) +#define CALL_VertexAttribs2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs2svNV, parameters) +#define GET_VertexAttribs2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2svNV) +#define SET_VertexAttribs2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2svNV, fn) +#define CALL_VertexAttribs3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs3dvNV, parameters) +#define GET_VertexAttribs3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3dvNV) +#define SET_VertexAttribs3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3dvNV, fn) +#define CALL_VertexAttribs3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs3fvNV, parameters) +#define GET_VertexAttribs3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3fvNV) +#define SET_VertexAttribs3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3fvNV, fn) +#define CALL_VertexAttribs3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs3svNV, parameters) +#define GET_VertexAttribs3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3svNV) +#define SET_VertexAttribs3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3svNV, fn) +#define CALL_VertexAttribs4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs4dvNV, parameters) +#define GET_VertexAttribs4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4dvNV) +#define SET_VertexAttribs4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4dvNV, fn) +#define CALL_VertexAttribs4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs4fvNV, parameters) +#define GET_VertexAttribs4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4fvNV) +#define SET_VertexAttribs4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4fvNV, fn) +#define CALL_VertexAttribs4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs4svNV, parameters) +#define GET_VertexAttribs4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4svNV) +#define SET_VertexAttribs4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4svNV, fn) +#define CALL_VertexAttribs4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *)), _gloffset_VertexAttribs4ubvNV, parameters) +#define GET_VertexAttribs4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4ubvNV) +#define SET_VertexAttribs4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4ubvNV, fn) +#define CALL_GetTexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetTexBumpParameterfvATI, parameters) +#define GET_GetTexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI) +#define SET_GetTexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI, fn) +#define CALL_GetTexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetTexBumpParameterivATI, parameters) +#define GET_GetTexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterivATI) +#define SET_GetTexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterivATI, fn) +#define CALL_TexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_TexBumpParameterfvATI, parameters) +#define GET_TexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterfvATI) +#define SET_TexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterfvATI, fn) +#define CALL_TexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_TexBumpParameterivATI, parameters) +#define GET_TexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterivATI) +#define SET_TexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterivATI, fn) +#define CALL_AlphaFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp1ATI, parameters) +#define GET_AlphaFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI) +#define SET_AlphaFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI, fn) +#define CALL_AlphaFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp2ATI, parameters) +#define GET_AlphaFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI) +#define SET_AlphaFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI, fn) +#define CALL_AlphaFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp3ATI, parameters) +#define GET_AlphaFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI) +#define SET_AlphaFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI, fn) +#define CALL_BeginFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_BeginFragmentShaderATI, parameters) +#define GET_BeginFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BeginFragmentShaderATI) +#define SET_BeginFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BeginFragmentShaderATI, fn) +#define CALL_BindFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindFragmentShaderATI, parameters) +#define GET_BindFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BindFragmentShaderATI) +#define SET_BindFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BindFragmentShaderATI, fn) +#define CALL_ColorFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp1ATI, parameters) +#define GET_ColorFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp1ATI) +#define SET_ColorFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp1ATI, fn) +#define CALL_ColorFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp2ATI, parameters) +#define GET_ColorFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp2ATI) +#define SET_ColorFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp2ATI, fn) +#define CALL_ColorFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp3ATI, parameters) +#define GET_ColorFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp3ATI) +#define SET_ColorFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp3ATI, fn) +#define CALL_DeleteFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteFragmentShaderATI, parameters) +#define GET_DeleteFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_DeleteFragmentShaderATI) +#define SET_DeleteFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_DeleteFragmentShaderATI, fn) +#define CALL_EndFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndFragmentShaderATI, parameters) +#define GET_EndFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_EndFragmentShaderATI) +#define SET_EndFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_EndFragmentShaderATI, fn) +#define CALL_GenFragmentShadersATI(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLuint)), _gloffset_GenFragmentShadersATI, parameters) +#define GET_GenFragmentShadersATI(disp) GET_by_offset(disp, _gloffset_GenFragmentShadersATI) +#define SET_GenFragmentShadersATI(disp, fn) SET_by_offset(disp, _gloffset_GenFragmentShadersATI, fn) +#define CALL_PassTexCoordATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_PassTexCoordATI, parameters) +#define GET_PassTexCoordATI(disp) GET_by_offset(disp, _gloffset_PassTexCoordATI) +#define SET_PassTexCoordATI(disp, fn) SET_by_offset(disp, _gloffset_PassTexCoordATI, fn) +#define CALL_SampleMapATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_SampleMapATI, parameters) +#define GET_SampleMapATI(disp) GET_by_offset(disp, _gloffset_SampleMapATI) +#define SET_SampleMapATI(disp, fn) SET_by_offset(disp, _gloffset_SampleMapATI, fn) +#define CALL_SetFragmentShaderConstantATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_SetFragmentShaderConstantATI, parameters) +#define GET_SetFragmentShaderConstantATI(disp) GET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI) +#define SET_SetFragmentShaderConstantATI(disp, fn) SET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI, fn) +#define CALL_PointParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PointParameteriNV, parameters) +#define GET_PointParameteriNV(disp) GET_by_offset(disp, _gloffset_PointParameteriNV) +#define SET_PointParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameteriNV, fn) +#define CALL_PointParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PointParameterivNV, parameters) +#define GET_PointParameterivNV(disp) GET_by_offset(disp, _gloffset_PointParameterivNV) +#define SET_PointParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameterivNV, fn) +#define CALL_ActiveStencilFaceEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveStencilFaceEXT, parameters) +#define GET_ActiveStencilFaceEXT(disp) GET_by_offset(disp, _gloffset_ActiveStencilFaceEXT) +#define SET_ActiveStencilFaceEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveStencilFaceEXT, fn) +#define CALL_BindVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArrayAPPLE, parameters) +#define GET_BindVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_BindVertexArrayAPPLE) +#define SET_BindVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArrayAPPLE, fn) +#define CALL_DeleteVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteVertexArraysAPPLE, parameters) +#define GET_DeleteVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE) +#define SET_DeleteVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE, fn) +#define CALL_GenVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArraysAPPLE, parameters) +#define GET_GenVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_GenVertexArraysAPPLE) +#define SET_GenVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArraysAPPLE, fn) +#define CALL_IsVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsVertexArrayAPPLE, parameters) +#define GET_IsVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_IsVertexArrayAPPLE) +#define SET_IsVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_IsVertexArrayAPPLE, fn) +#define CALL_GetProgramNamedParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble *)), _gloffset_GetProgramNamedParameterdvNV, parameters) +#define GET_GetProgramNamedParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV) +#define SET_GetProgramNamedParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV, fn) +#define CALL_GetProgramNamedParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat *)), _gloffset_GetProgramNamedParameterfvNV, parameters) +#define GET_GetProgramNamedParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV) +#define SET_GetProgramNamedParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV, fn) +#define CALL_ProgramNamedParameter4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramNamedParameter4dNV, parameters) +#define GET_ProgramNamedParameter4dNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV) +#define SET_ProgramNamedParameter4dNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV, fn) +#define CALL_ProgramNamedParameter4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLdouble *)), _gloffset_ProgramNamedParameter4dvNV, parameters) +#define GET_ProgramNamedParameter4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV) +#define SET_ProgramNamedParameter4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV, fn) +#define CALL_ProgramNamedParameter4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramNamedParameter4fNV, parameters) +#define GET_ProgramNamedParameter4fNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV) +#define SET_ProgramNamedParameter4fNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV, fn) +#define CALL_ProgramNamedParameter4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLfloat *)), _gloffset_ProgramNamedParameter4fvNV, parameters) +#define GET_ProgramNamedParameter4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV) +#define SET_ProgramNamedParameter4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV, fn) +#define CALL_PrimitiveRestartIndexNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PrimitiveRestartIndexNV, parameters) +#define GET_PrimitiveRestartIndexNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV) +#define SET_PrimitiveRestartIndexNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV, fn) +#define CALL_PrimitiveRestartNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PrimitiveRestartNV, parameters) +#define GET_PrimitiveRestartNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartNV) +#define SET_PrimitiveRestartNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartNV, fn) +#define CALL_DepthBoundsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthBoundsEXT, parameters) +#define GET_DepthBoundsEXT(disp) GET_by_offset(disp, _gloffset_DepthBoundsEXT) +#define SET_DepthBoundsEXT(disp, fn) SET_by_offset(disp, _gloffset_DepthBoundsEXT, fn) +#define CALL_BlendEquationSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendEquationSeparateEXT, parameters) +#define GET_BlendEquationSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateEXT) +#define SET_BlendEquationSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateEXT, fn) +#define CALL_BindFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindFramebufferEXT, parameters) +#define GET_BindFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BindFramebufferEXT) +#define SET_BindFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFramebufferEXT, fn) +#define CALL_BindRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindRenderbufferEXT, parameters) +#define GET_BindRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_BindRenderbufferEXT) +#define SET_BindRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindRenderbufferEXT, fn) +#define CALL_CheckFramebufferStatusEXT(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum)), _gloffset_CheckFramebufferStatusEXT, parameters) +#define GET_CheckFramebufferStatusEXT(disp) GET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT) +#define SET_CheckFramebufferStatusEXT(disp, fn) SET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT, fn) +#define CALL_DeleteFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFramebuffersEXT, parameters) +#define GET_DeleteFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteFramebuffersEXT) +#define SET_DeleteFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteFramebuffersEXT, fn) +#define CALL_DeleteRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteRenderbuffersEXT, parameters) +#define GET_DeleteRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT) +#define SET_DeleteRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT, fn) +#define CALL_FramebufferRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint)), _gloffset_FramebufferRenderbufferEXT, parameters) +#define GET_FramebufferRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT) +#define SET_FramebufferRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT, fn) +#define CALL_FramebufferTexture1DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture1DEXT, parameters) +#define GET_FramebufferTexture1DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture1DEXT) +#define SET_FramebufferTexture1DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture1DEXT, fn) +#define CALL_FramebufferTexture2DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture2DEXT, parameters) +#define GET_FramebufferTexture2DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture2DEXT) +#define SET_FramebufferTexture2DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture2DEXT, fn) +#define CALL_FramebufferTexture3DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTexture3DEXT, parameters) +#define GET_FramebufferTexture3DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture3DEXT) +#define SET_FramebufferTexture3DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture3DEXT, fn) +#define CALL_GenFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFramebuffersEXT, parameters) +#define GET_GenFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_GenFramebuffersEXT) +#define SET_GenFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenFramebuffersEXT, fn) +#define CALL_GenRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenRenderbuffersEXT, parameters) +#define GET_GenRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_GenRenderbuffersEXT) +#define SET_GenRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenRenderbuffersEXT, fn) +#define CALL_GenerateMipmapEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_GenerateMipmapEXT, parameters) +#define GET_GenerateMipmapEXT(disp) GET_by_offset(disp, _gloffset_GenerateMipmapEXT) +#define SET_GenerateMipmapEXT(disp, fn) SET_by_offset(disp, _gloffset_GenerateMipmapEXT, fn) +#define CALL_GetFramebufferAttachmentParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetFramebufferAttachmentParameterivEXT, parameters) +#define GET_GetFramebufferAttachmentParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT) +#define SET_GetFramebufferAttachmentParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT, fn) +#define CALL_GetRenderbufferParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetRenderbufferParameterivEXT, parameters) +#define GET_GetRenderbufferParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT) +#define SET_GetRenderbufferParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT, fn) +#define CALL_IsFramebufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFramebufferEXT, parameters) +#define GET_IsFramebufferEXT(disp) GET_by_offset(disp, _gloffset_IsFramebufferEXT) +#define SET_IsFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsFramebufferEXT, fn) +#define CALL_IsRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsRenderbufferEXT, parameters) +#define GET_IsRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_IsRenderbufferEXT) +#define SET_IsRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsRenderbufferEXT, fn) +#define CALL_RenderbufferStorageEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageEXT, parameters) +#define GET_RenderbufferStorageEXT(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageEXT) +#define SET_RenderbufferStorageEXT(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageEXT, fn) +#define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), _gloffset_BlitFramebufferEXT, parameters) +#define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BlitFramebufferEXT) +#define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BlitFramebufferEXT, fn) +#define CALL_BufferParameteriAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_BufferParameteriAPPLE, parameters) +#define GET_BufferParameteriAPPLE(disp) GET_by_offset(disp, _gloffset_BufferParameteriAPPLE) +#define SET_BufferParameteriAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BufferParameteriAPPLE, fn) +#define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRangeAPPLE, parameters) +#define GET_FlushMappedBufferRangeAPPLE(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE) +#define SET_FlushMappedBufferRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE, fn) +#define CALL_BindFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, const GLchar *)), _gloffset_BindFragDataLocationEXT, parameters) +#define GET_BindFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_BindFragDataLocationEXT) +#define SET_BindFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFragDataLocationEXT, fn) +#define CALL_GetFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLuint, const GLchar *)), _gloffset_GetFragDataLocationEXT, parameters) +#define GET_GetFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_GetFragDataLocationEXT) +#define SET_GetFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFragDataLocationEXT, fn) +#define CALL_GetUniformuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLuint *)), _gloffset_GetUniformuivEXT, parameters) +#define GET_GetUniformuivEXT(disp) GET_by_offset(disp, _gloffset_GetUniformuivEXT) +#define SET_GetUniformuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetUniformuivEXT, fn) +#define CALL_GetVertexAttribIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribIivEXT, parameters) +#define GET_GetVertexAttribIivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIivEXT) +#define SET_GetVertexAttribIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIivEXT, fn) +#define CALL_GetVertexAttribIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetVertexAttribIuivEXT, parameters) +#define GET_GetVertexAttribIuivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT) +#define SET_GetVertexAttribIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT, fn) +#define CALL_Uniform1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint)), _gloffset_Uniform1uiEXT, parameters) +#define GET_Uniform1uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uiEXT) +#define SET_Uniform1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uiEXT, fn) +#define CALL_Uniform1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform1uivEXT, parameters) +#define GET_Uniform1uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uivEXT) +#define SET_Uniform1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uivEXT, fn) +#define CALL_Uniform2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint)), _gloffset_Uniform2uiEXT, parameters) +#define GET_Uniform2uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uiEXT) +#define SET_Uniform2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uiEXT, fn) +#define CALL_Uniform2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform2uivEXT, parameters) +#define GET_Uniform2uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uivEXT) +#define SET_Uniform2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uivEXT, fn) +#define CALL_Uniform3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint)), _gloffset_Uniform3uiEXT, parameters) +#define GET_Uniform3uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uiEXT) +#define SET_Uniform3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uiEXT, fn) +#define CALL_Uniform3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform3uivEXT, parameters) +#define GET_Uniform3uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uivEXT) +#define SET_Uniform3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uivEXT, fn) +#define CALL_Uniform4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint, GLuint)), _gloffset_Uniform4uiEXT, parameters) +#define GET_Uniform4uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uiEXT) +#define SET_Uniform4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uiEXT, fn) +#define CALL_Uniform4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform4uivEXT, parameters) +#define GET_Uniform4uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uivEXT) +#define SET_Uniform4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uivEXT, fn) +#define CALL_VertexAttribI1iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint)), _gloffset_VertexAttribI1iEXT, parameters) +#define GET_VertexAttribI1iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1iEXT) +#define SET_VertexAttribI1iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1iEXT, fn) +#define CALL_VertexAttribI1ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI1ivEXT, parameters) +#define GET_VertexAttribI1ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1ivEXT) +#define SET_VertexAttribI1ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1ivEXT, fn) +#define CALL_VertexAttribI1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribI1uiEXT, parameters) +#define GET_VertexAttribI1uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uiEXT) +#define SET_VertexAttribI1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uiEXT, fn) +#define CALL_VertexAttribI1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI1uivEXT, parameters) +#define GET_VertexAttribI1uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uivEXT) +#define SET_VertexAttribI1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uivEXT, fn) +#define CALL_VertexAttribI2iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint)), _gloffset_VertexAttribI2iEXT, parameters) +#define GET_VertexAttribI2iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2iEXT) +#define SET_VertexAttribI2iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2iEXT, fn) +#define CALL_VertexAttribI2ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI2ivEXT, parameters) +#define GET_VertexAttribI2ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2ivEXT) +#define SET_VertexAttribI2ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2ivEXT, fn) +#define CALL_VertexAttribI2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_VertexAttribI2uiEXT, parameters) +#define GET_VertexAttribI2uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uiEXT) +#define SET_VertexAttribI2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uiEXT, fn) +#define CALL_VertexAttribI2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI2uivEXT, parameters) +#define GET_VertexAttribI2uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uivEXT) +#define SET_VertexAttribI2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uivEXT, fn) +#define CALL_VertexAttribI3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint)), _gloffset_VertexAttribI3iEXT, parameters) +#define GET_VertexAttribI3iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3iEXT) +#define SET_VertexAttribI3iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3iEXT, fn) +#define CALL_VertexAttribI3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI3ivEXT, parameters) +#define GET_VertexAttribI3ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3ivEXT) +#define SET_VertexAttribI3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3ivEXT, fn) +#define CALL_VertexAttribI3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI3uiEXT, parameters) +#define GET_VertexAttribI3uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uiEXT) +#define SET_VertexAttribI3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uiEXT, fn) +#define CALL_VertexAttribI3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI3uivEXT, parameters) +#define GET_VertexAttribI3uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uivEXT) +#define SET_VertexAttribI3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uivEXT, fn) +#define CALL_VertexAttribI4bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttribI4bvEXT, parameters) +#define GET_VertexAttribI4bvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4bvEXT) +#define SET_VertexAttribI4bvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4bvEXT, fn) +#define CALL_VertexAttribI4iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint, GLint)), _gloffset_VertexAttribI4iEXT, parameters) +#define GET_VertexAttribI4iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4iEXT) +#define SET_VertexAttribI4iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4iEXT, fn) +#define CALL_VertexAttribI4ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI4ivEXT, parameters) +#define GET_VertexAttribI4ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ivEXT) +#define SET_VertexAttribI4ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ivEXT, fn) +#define CALL_VertexAttribI4svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttribI4svEXT, parameters) +#define GET_VertexAttribI4svEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4svEXT) +#define SET_VertexAttribI4svEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4svEXT, fn) +#define CALL_VertexAttribI4ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttribI4ubvEXT, parameters) +#define GET_VertexAttribI4ubvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT) +#define SET_VertexAttribI4ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT, fn) +#define CALL_VertexAttribI4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI4uiEXT, parameters) +#define GET_VertexAttribI4uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uiEXT) +#define SET_VertexAttribI4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uiEXT, fn) +#define CALL_VertexAttribI4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI4uivEXT, parameters) +#define GET_VertexAttribI4uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uivEXT) +#define SET_VertexAttribI4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uivEXT, fn) +#define CALL_VertexAttribI4usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttribI4usvEXT, parameters) +#define GET_VertexAttribI4usvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4usvEXT) +#define SET_VertexAttribI4usvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4usvEXT, fn) +#define CALL_VertexAttribIPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribIPointerEXT, parameters) +#define GET_VertexAttribIPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribIPointerEXT) +#define SET_VertexAttribIPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribIPointerEXT, fn) +#define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTextureLayerEXT, parameters) +#define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT) +#define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT, fn) +#define CALL_ColorMaskIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMaskIndexedEXT, parameters) +#define GET_ColorMaskIndexedEXT(disp) GET_by_offset(disp, _gloffset_ColorMaskIndexedEXT) +#define SET_ColorMaskIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorMaskIndexedEXT, fn) +#define CALL_DisableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DisableIndexedEXT, parameters) +#define GET_DisableIndexedEXT(disp) GET_by_offset(disp, _gloffset_DisableIndexedEXT) +#define SET_DisableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_DisableIndexedEXT, fn) +#define CALL_EnableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_EnableIndexedEXT, parameters) +#define GET_EnableIndexedEXT(disp) GET_by_offset(disp, _gloffset_EnableIndexedEXT) +#define SET_EnableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_EnableIndexedEXT, fn) +#define CALL_GetBooleanIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLboolean *)), _gloffset_GetBooleanIndexedvEXT, parameters) +#define GET_GetBooleanIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT) +#define SET_GetBooleanIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT, fn) +#define CALL_GetIntegerIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint *)), _gloffset_GetIntegerIndexedvEXT, parameters) +#define GET_GetIntegerIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT) +#define SET_GetIntegerIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT, fn) +#define CALL_IsEnabledIndexedEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_IsEnabledIndexedEXT, parameters) +#define GET_IsEnabledIndexedEXT(disp) GET_by_offset(disp, _gloffset_IsEnabledIndexedEXT) +#define SET_IsEnabledIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_IsEnabledIndexedEXT, fn) +#define CALL_ClearColorIiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_ClearColorIiEXT, parameters) +#define GET_ClearColorIiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIiEXT) +#define SET_ClearColorIiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIiEXT, fn) +#define CALL_ClearColorIuiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_ClearColorIuiEXT, parameters) +#define GET_ClearColorIuiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIuiEXT) +#define SET_ClearColorIuiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIuiEXT, fn) +#define CALL_GetTexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameterIivEXT, parameters) +#define GET_GetTexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIivEXT) +#define SET_GetTexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIivEXT, fn) +#define CALL_GetTexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint *)), _gloffset_GetTexParameterIuivEXT, parameters) +#define GET_GetTexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIuivEXT) +#define SET_GetTexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIuivEXT, fn) +#define CALL_TexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameterIivEXT, parameters) +#define GET_TexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIivEXT) +#define SET_TexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIivEXT, fn) +#define CALL_TexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLuint *)), _gloffset_TexParameterIuivEXT, parameters) +#define GET_TexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIuivEXT) +#define SET_TexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIuivEXT, fn) +#define CALL_BeginConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BeginConditionalRenderNV, parameters) +#define GET_BeginConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_BeginConditionalRenderNV) +#define SET_BeginConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_BeginConditionalRenderNV, fn) +#define CALL_EndConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndConditionalRenderNV, parameters) +#define GET_EndConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_EndConditionalRenderNV) +#define SET_EndConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_EndConditionalRenderNV, fn) +#define CALL_BeginTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BeginTransformFeedbackEXT, parameters) +#define GET_BeginTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT) +#define SET_BeginTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT, fn) +#define CALL_BindBufferBaseEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint)), _gloffset_BindBufferBaseEXT, parameters) +#define GET_BindBufferBaseEXT(disp) GET_by_offset(disp, _gloffset_BindBufferBaseEXT) +#define SET_BindBufferBaseEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferBaseEXT, fn) +#define CALL_BindBufferOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr)), _gloffset_BindBufferOffsetEXT, parameters) +#define GET_BindBufferOffsetEXT(disp) GET_by_offset(disp, _gloffset_BindBufferOffsetEXT) +#define SET_BindBufferOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferOffsetEXT, fn) +#define CALL_BindBufferRangeEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)), _gloffset_BindBufferRangeEXT, parameters) +#define GET_BindBufferRangeEXT(disp) GET_by_offset(disp, _gloffset_BindBufferRangeEXT) +#define SET_BindBufferRangeEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferRangeEXT, fn) +#define CALL_EndTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndTransformFeedbackEXT, parameters) +#define GET_EndTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_EndTransformFeedbackEXT) +#define SET_EndTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_EndTransformFeedbackEXT, fn) +#define CALL_GetTransformFeedbackVaryingEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)), _gloffset_GetTransformFeedbackVaryingEXT, parameters) +#define GET_GetTransformFeedbackVaryingEXT(disp) GET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT) +#define SET_GetTransformFeedbackVaryingEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT, fn) +#define CALL_TransformFeedbackVaryingsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const char **, GLenum)), _gloffset_TransformFeedbackVaryingsEXT, parameters) +#define GET_TransformFeedbackVaryingsEXT(disp) GET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT) +#define SET_TransformFeedbackVaryingsEXT(disp, fn) SET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT, fn) +#define CALL_ProvokingVertexEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ProvokingVertexEXT, parameters) +#define GET_ProvokingVertexEXT(disp) GET_by_offset(disp, _gloffset_ProvokingVertexEXT) +#define SET_ProvokingVertexEXT(disp, fn) SET_by_offset(disp, _gloffset_ProvokingVertexEXT, fn) +#define CALL_GetTexParameterPointervAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetTexParameterPointervAPPLE, parameters) +#define GET_GetTexParameterPointervAPPLE(disp) GET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE) +#define SET_GetTexParameterPointervAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE, fn) +#define CALL_TextureRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLvoid *)), _gloffset_TextureRangeAPPLE, parameters) +#define GET_TextureRangeAPPLE(disp) GET_by_offset(disp, _gloffset_TextureRangeAPPLE) +#define SET_TextureRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_TextureRangeAPPLE, fn) +#define CALL_GetObjectParameterivAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetObjectParameterivAPPLE, parameters) +#define GET_GetObjectParameterivAPPLE(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE) +#define SET_GetObjectParameterivAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE, fn) +#define CALL_ObjectPurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectPurgeableAPPLE, parameters) +#define GET_ObjectPurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE) +#define SET_ObjectPurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE, fn) +#define CALL_ObjectUnpurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectUnpurgeableAPPLE, parameters) +#define GET_ObjectUnpurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE) +#define SET_ObjectUnpurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE, fn) +#define CALL_ActiveProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ActiveProgramEXT, parameters) +#define GET_ActiveProgramEXT(disp) GET_by_offset(disp, _gloffset_ActiveProgramEXT) +#define SET_ActiveProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveProgramEXT, fn) +#define CALL_CreateShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum, const GLchar *)), _gloffset_CreateShaderProgramEXT, parameters) +#define GET_CreateShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_CreateShaderProgramEXT) +#define SET_CreateShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderProgramEXT, fn) +#define CALL_UseShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_UseShaderProgramEXT, parameters) +#define GET_UseShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_UseShaderProgramEXT) +#define SET_UseShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_UseShaderProgramEXT, fn) +#define CALL_TextureBarrierNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_TextureBarrierNV, parameters) +#define GET_TextureBarrierNV(disp) GET_by_offset(disp, _gloffset_TextureBarrierNV) +#define SET_TextureBarrierNV(disp, fn) SET_by_offset(disp, _gloffset_TextureBarrierNV, fn) +#define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparateATI, parameters) +#define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparateATI) +#define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparateATI, fn) +#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramEnvParameters4fvEXT, parameters) +#define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT) +#define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT, fn) +#define CALL_ProgramLocalParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramLocalParameters4fvEXT, parameters) +#define GET_ProgramLocalParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT) +#define SET_ProgramLocalParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT, fn) +#define CALL_GetQueryObjecti64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint64EXT *)), _gloffset_GetQueryObjecti64vEXT, parameters) +#define GET_GetQueryObjecti64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT) +#define SET_GetQueryObjecti64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT, fn) +#define CALL_GetQueryObjectui64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint64EXT *)), _gloffset_GetQueryObjectui64vEXT, parameters) +#define GET_GetQueryObjectui64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT) +#define SET_GetQueryObjectui64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT, fn) +#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetRenderbufferStorageOES, parameters) +#define GET_EGLImageTargetRenderbufferStorageOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES) +#define SET_EGLImageTargetRenderbufferStorageOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES, fn) +#define CALL_EGLImageTargetTexture2DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetTexture2DOES, parameters) +#define GET_EGLImageTargetTexture2DOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES) +#define SET_EGLImageTargetTexture2DOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES, fn) + +#endif /* !defined( _GLAPI_DISPATCH_H_ ) */ diff --git a/mesalib/src/mesa/main/mfeatures.h b/mesalib/src/mesa/main/mfeatures.h index b549d90bd..33db50814 100644 --- a/mesalib/src/mesa/main/mfeatures.h +++ b/mesalib/src/mesa/main/mfeatures.h @@ -1,145 +1,146 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file mfeatures.h
- * Flags to enable/disable specific parts of the API.
- */
-
-#ifndef FEATURES_H
-#define FEATURES_H
-
-
-#ifndef _HAVE_FULL_GL
-#define _HAVE_FULL_GL 1
-#endif
-
-/* assert that a feature is disabled and should never be used */
-#define ASSERT_NO_FEATURE() ASSERT(0)
-
-/**
- * A feature can be anything. But most of them share certain characteristics.
- *
- * When a feature defines vtxfmt entries, they can be initialized and
- * installed by
- * _MESA_INIT_<FEATURE>_VTXFMT
- * _mesa_install_<feature>_vtxfmt
- *
- * When a feature defines dispatch entries, they are initialized by
- * _mesa_init_<feature>_dispatch
- *
- * When a feature has states, they are initialized and freed by
- * _mesa_init_<feature>
- * _mesa_free_<feature>_data
- *
- * Except for states, the others compile to no-op when a feature is disabled.
- *
- * The GLAPIENTRYs and helper functions defined by a feature should also
- * compile to no-op when it is disabled. But to save typings and to catch
- * bugs, some of them may be unavailable, or compile to ASSERT_NO_FEATURE()
- * when the feature is disabled.
- *
- * A feature following the conventions may be used without knowing if it is
- * enabled or not.
- */
-
-#ifndef FEATURE_ES1
-#define FEATURE_ES1 0
-#endif
-#ifndef FEATURE_ES2
-#define FEATURE_ES2 0
-#endif
-
-#define FEATURE_ES (FEATURE_ES1 || FEATURE_ES2)
-
-#ifndef FEATURE_GL
-#define FEATURE_GL !FEATURE_ES
-#endif
-
-#if defined(IN_DRI_DRIVER) || (FEATURE_GL + FEATURE_ES1 + FEATURE_ES2 > 1)
-#define FEATURE_remap_table 1
-#else
-#define FEATURE_remap_table 0
-#endif
-
-#define FEATURE_dispatch 1
-#define FEATURE_texgen 1
-#define FEATURE_userclip 1
-
-#define FEATURE_accum FEATURE_GL
-#define FEATURE_arrayelt FEATURE_GL
-#define FEATURE_attrib_stack FEATURE_GL
-/* this disables vtxfmt, api_loopback, and api_noop completely */
-#define FEATURE_beginend FEATURE_GL
-#define FEATURE_colortable FEATURE_GL
-#define FEATURE_convolve FEATURE_GL
-#define FEATURE_dlist (FEATURE_GL && FEATURE_arrayelt && FEATURE_beginend)
-#define FEATURE_draw_read_buffer FEATURE_GL
-#define FEATURE_drawpix FEATURE_GL
-#define FEATURE_evaluators FEATURE_GL
-#define FEATURE_feedback FEATURE_GL
-#define FEATURE_pixel_transfer FEATURE_GL
-#define FEATURE_queryobj FEATURE_GL
-#define FEATURE_rastpos FEATURE_GL
-#define FEATURE_texture_fxt1 FEATURE_GL
-#define FEATURE_texture_s3tc FEATURE_GL
-
-#define FEATURE_extra_context_init FEATURE_ES
-#define FEATURE_point_size_array FEATURE_ES
-
-#define FEATURE_es2_glsl FEATURE_ES2
-
-#define FEATURE_ARB_fragment_program 1
-#define FEATURE_ARB_vertex_program 1
-#define FEATURE_ARB_vertex_shader 1
-#define FEATURE_ARB_fragment_shader 1
-#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
-#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
-#define FEATURE_ARB_geometry_shader4 FEATURE_ARB_shader_objects
-
-#define FEATURE_ARB_framebuffer_object (FEATURE_GL && FEATURE_EXT_framebuffer_object)
-#define FEATURE_ARB_map_buffer_range FEATURE_GL
-#define FEATURE_ARB_pixel_buffer_object (FEATURE_GL && FEATURE_EXT_pixel_buffer_object)
-#define FEATURE_ARB_sync FEATURE_GL
-#define FEATURE_ARB_vertex_buffer_object 1
-
-#define FEATURE_EXT_framebuffer_blit FEATURE_GL
-#define FEATURE_EXT_framebuffer_object 1
-#define FEATURE_EXT_pixel_buffer_object 1
-#define FEATURE_EXT_texture_sRGB FEATURE_GL
-#define FEATURE_EXT_transform_feedback FEATURE_GL
-
-#define FEATURE_APPLE_object_purgeable FEATURE_GL
-#define FEATURE_ATI_fragment_shader FEATURE_GL
-#define FEATURE_NV_fence FEATURE_GL
-#define FEATURE_NV_fragment_program FEATURE_GL
-#define FEATURE_NV_vertex_program FEATURE_GL
-
-#define FEATURE_OES_EGL_image 1
-#define FEATURE_OES_draw_texture FEATURE_ES1
-#define FEATURE_OES_framebuffer_object FEATURE_ES
-#define FEATURE_OES_mapbuffer FEATURE_ES
-
-#endif /* FEATURES_H */
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file mfeatures.h + * Flags to enable/disable specific parts of the API. + */ + +#ifndef FEATURES_H +#define FEATURES_H + + +#ifndef _HAVE_FULL_GL +#define _HAVE_FULL_GL 1 +#endif + +/* assert that a feature is disabled and should never be used */ +#define ASSERT_NO_FEATURE() ASSERT(0) + +/** + * A feature can be anything. But most of them share certain characteristics. + * + * When a feature defines vtxfmt entries, they can be initialized and + * installed by + * _MESA_INIT_<FEATURE>_VTXFMT + * _mesa_install_<feature>_vtxfmt + * + * When a feature defines dispatch entries, they are initialized by + * _mesa_init_<feature>_dispatch + * + * When a feature has states, they are initialized and freed by + * _mesa_init_<feature> + * _mesa_free_<feature>_data + * + * Except for states, the others compile to no-op when a feature is disabled. + * + * The GLAPIENTRYs and helper functions defined by a feature should also + * compile to no-op when it is disabled. But to save typings and to catch + * bugs, some of them may be unavailable, or compile to ASSERT_NO_FEATURE() + * when the feature is disabled. + * + * A feature following the conventions may be used without knowing if it is + * enabled or not. + */ + +#ifndef FEATURE_ES1 +#define FEATURE_ES1 0 +#endif +#ifndef FEATURE_ES2 +#define FEATURE_ES2 0 +#endif + +#define FEATURE_ES (FEATURE_ES1 || FEATURE_ES2) + +#ifndef FEATURE_GL +#define FEATURE_GL !FEATURE_ES +#endif + +#if defined(IN_DRI_DRIVER) || (FEATURE_GL + FEATURE_ES1 + FEATURE_ES2 > 1) +#define FEATURE_remap_table 1 +#else +#define FEATURE_remap_table 0 +#endif + +#define FEATURE_dispatch 1 +#define FEATURE_texgen 1 +#define FEATURE_userclip 1 + +#define FEATURE_accum FEATURE_GL +#define FEATURE_arrayelt FEATURE_GL +#define FEATURE_attrib_stack FEATURE_GL +/* this disables vtxfmt, api_loopback, and api_noop completely */ +#define FEATURE_beginend FEATURE_GL +#define FEATURE_colortable FEATURE_GL +#define FEATURE_convolve FEATURE_GL +#define FEATURE_dlist (FEATURE_GL && FEATURE_arrayelt && FEATURE_beginend) +#define FEATURE_draw_read_buffer FEATURE_GL +#define FEATURE_drawpix FEATURE_GL +#define FEATURE_evaluators FEATURE_GL +#define FEATURE_feedback FEATURE_GL +#define FEATURE_pixel_transfer FEATURE_GL +#define FEATURE_queryobj FEATURE_GL +#define FEATURE_rastpos FEATURE_GL +#define FEATURE_texture_fxt1 FEATURE_GL +#define FEATURE_texture_s3tc FEATURE_GL + +#define FEATURE_extra_context_init FEATURE_ES +#define FEATURE_point_size_array FEATURE_ES + +#define FEATURE_es2_glsl FEATURE_ES2 + +#define FEATURE_ARB_fragment_program 1 +#define FEATURE_ARB_vertex_program 1 +#define FEATURE_ARB_vertex_shader 1 +#define FEATURE_ARB_fragment_shader 1 +#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) +#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects +#define FEATURE_ARB_geometry_shader4 FEATURE_ARB_shader_objects + +#define FEATURE_ARB_framebuffer_object (FEATURE_GL && FEATURE_EXT_framebuffer_object) +#define FEATURE_ARB_map_buffer_range FEATURE_GL +#define FEATURE_ARB_pixel_buffer_object (FEATURE_GL && FEATURE_EXT_pixel_buffer_object) +#define FEATURE_ARB_sampler_objects FEATURE_GL +#define FEATURE_ARB_sync FEATURE_GL +#define FEATURE_ARB_vertex_buffer_object 1 + +#define FEATURE_EXT_framebuffer_blit FEATURE_GL +#define FEATURE_EXT_framebuffer_object 1 +#define FEATURE_EXT_pixel_buffer_object 1 +#define FEATURE_EXT_texture_sRGB FEATURE_GL +#define FEATURE_EXT_transform_feedback FEATURE_GL + +#define FEATURE_APPLE_object_purgeable FEATURE_GL +#define FEATURE_ATI_fragment_shader FEATURE_GL +#define FEATURE_NV_fence FEATURE_GL +#define FEATURE_NV_fragment_program FEATURE_GL +#define FEATURE_NV_vertex_program FEATURE_GL + +#define FEATURE_OES_EGL_image 1 +#define FEATURE_OES_draw_texture FEATURE_ES1 +#define FEATURE_OES_framebuffer_object FEATURE_ES +#define FEATURE_OES_mapbuffer FEATURE_ES + +#endif /* FEATURES_H */ diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 5ec641895..9e2905ab2 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -1,3383 +1,3409 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file mtypes.h
- * Main Mesa data structures.
- *
- * Please try to mark derived values with a leading underscore ('_').
- */
-
-#ifndef MTYPES_H
-#define MTYPES_H
-
-
-#include "main/glheader.h"
-#include "main/config.h"
-#include "main/mfeatures.h"
-#include "glapi/glapi.h"
-#include "math/m_matrix.h" /* GLmatrix */
-#include "main/simple_list.h" /* struct simple_node */
-#include "main/formats.h" /* MESA_FORMAT_COUNT */
-
-
-/**
- * Color channel data type.
- */
-#if CHAN_BITS == 8
- typedef GLubyte GLchan;
-#define CHAN_MAX 255
-#define CHAN_MAXF 255.0F
-#define CHAN_TYPE GL_UNSIGNED_BYTE
-#elif CHAN_BITS == 16
- typedef GLushort GLchan;
-#define CHAN_MAX 65535
-#define CHAN_MAXF 65535.0F
-#define CHAN_TYPE GL_UNSIGNED_SHORT
-#elif CHAN_BITS == 32
- typedef GLfloat GLchan;
-#define CHAN_MAX 1.0
-#define CHAN_MAXF 1.0F
-#define CHAN_TYPE GL_FLOAT
-#else
-#error "illegal number of color channel bits"
-#endif
-
-
-/**
- * Stencil buffer data type.
- */
-#if STENCIL_BITS==8
- typedef GLubyte GLstencil;
-#elif STENCIL_BITS==16
- typedef GLushort GLstencil;
-#else
-# error "illegal number of stencil bits"
-#endif
-
-
-/**
- * \name 64-bit extension of GLbitfield.
- */
-/*@{*/
-typedef GLuint64 GLbitfield64;
-
-/** Set a single bit */
-#define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b))
-
-
-/**
- * \name Some forward type declarations
- */
-/*@{*/
-struct _mesa_HashTable;
-struct gl_attrib_node;
-struct gl_list_extensions;
-struct gl_meta_state;
-struct gl_pixelstore_attrib;
-struct gl_program_cache;
-struct gl_texture_format;
-struct gl_texture_image;
-struct gl_texture_object;
-struct gl_context;
-struct st_context;
-/*@}*/
-
-
-/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
-#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
-#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
-#define PRIM_UNKNOWN (GL_POLYGON+3)
-
-
-/**
- * Shader stages. Note that these will become 5 with tessellation.
- * These MUST have the same values as gallium's PIPE_SHADER_*
- */
-typedef enum
-{
- MESA_SHADER_VERTEX = 0,
- MESA_SHADER_FRAGMENT = 1,
- MESA_SHADER_GEOMETRY = 2,
- MESA_SHADER_TYPES = 3
-} gl_shader_type;
-
-
-
-/**
- * Indexes for vertex program attributes.
- * GL_NV_vertex_program aliases generic attributes over the conventional
- * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
- * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
- * generic attributes are distinct/separate).
- */
-typedef enum
-{
- VERT_ATTRIB_POS = 0,
- VERT_ATTRIB_WEIGHT = 1,
- VERT_ATTRIB_NORMAL = 2,
- VERT_ATTRIB_COLOR0 = 3,
- VERT_ATTRIB_COLOR1 = 4,
- VERT_ATTRIB_FOG = 5,
- VERT_ATTRIB_COLOR_INDEX = 6,
- VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
- VERT_ATTRIB_EDGEFLAG = 7,
- VERT_ATTRIB_TEX0 = 8,
- VERT_ATTRIB_TEX1 = 9,
- VERT_ATTRIB_TEX2 = 10,
- VERT_ATTRIB_TEX3 = 11,
- VERT_ATTRIB_TEX4 = 12,
- VERT_ATTRIB_TEX5 = 13,
- VERT_ATTRIB_TEX6 = 14,
- VERT_ATTRIB_TEX7 = 15,
- VERT_ATTRIB_GENERIC0 = 16,
- VERT_ATTRIB_GENERIC1 = 17,
- VERT_ATTRIB_GENERIC2 = 18,
- VERT_ATTRIB_GENERIC3 = 19,
- VERT_ATTRIB_GENERIC4 = 20,
- VERT_ATTRIB_GENERIC5 = 21,
- VERT_ATTRIB_GENERIC6 = 22,
- VERT_ATTRIB_GENERIC7 = 23,
- VERT_ATTRIB_GENERIC8 = 24,
- VERT_ATTRIB_GENERIC9 = 25,
- VERT_ATTRIB_GENERIC10 = 26,
- VERT_ATTRIB_GENERIC11 = 27,
- VERT_ATTRIB_GENERIC12 = 28,
- VERT_ATTRIB_GENERIC13 = 29,
- VERT_ATTRIB_GENERIC14 = 30,
- VERT_ATTRIB_GENERIC15 = 31,
- VERT_ATTRIB_MAX = 32
-} gl_vert_attrib;
-
-/**
- * Bitflags for vertex attributes.
- * These are used in bitfields in many places.
- */
-/*@{*/
-#define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
-#define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
-#define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
-#define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
-#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
-#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
-#define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
-#define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
-#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
-#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
-#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
-#define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
-#define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
-#define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
-#define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
-#define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
-#define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
-#define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
-#define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
-#define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
-#define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
-#define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
-#define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
-#define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
-#define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
-#define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
-#define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
-#define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
-#define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
-#define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
-#define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
-#define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
-
-#define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
-#define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
-/*@}*/
-
-
-/**
- * Indexes for vertex program result attributes
- */
-typedef enum
-{
- VERT_RESULT_HPOS = 0,
- VERT_RESULT_COL0 = 1,
- VERT_RESULT_COL1 = 2,
- VERT_RESULT_FOGC = 3,
- VERT_RESULT_TEX0 = 4,
- VERT_RESULT_TEX1 = 5,
- VERT_RESULT_TEX2 = 6,
- VERT_RESULT_TEX3 = 7,
- VERT_RESULT_TEX4 = 8,
- VERT_RESULT_TEX5 = 9,
- VERT_RESULT_TEX6 = 10,
- VERT_RESULT_TEX7 = 11,
- VERT_RESULT_PSIZ = 12,
- VERT_RESULT_BFC0 = 13,
- VERT_RESULT_BFC1 = 14,
- VERT_RESULT_EDGE = 15,
- VERT_RESULT_VAR0 = 16, /**< shader varying */
- VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
-} gl_vert_result;
-
-
-/*********************************************/
-
-/**
- * Indexes for geometry program attributes.
- */
-typedef enum
-{
- GEOM_ATTRIB_POSITION = 0,
- GEOM_ATTRIB_COLOR0 = 1,
- GEOM_ATTRIB_COLOR1 = 2,
- GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
- GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
- GEOM_ATTRIB_FOG_FRAG_COORD = 5,
- GEOM_ATTRIB_POINT_SIZE = 6,
- GEOM_ATTRIB_CLIP_VERTEX = 7,
- GEOM_ATTRIB_PRIMITIVE_ID = 8,
- GEOM_ATTRIB_TEX_COORD = 9,
-
- GEOM_ATTRIB_VAR0 = 16,
- GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
-} gl_geom_attrib;
-
-/**
- * Bitflags for geometry attributes.
- * These are used in bitfields in many places.
- */
-/*@{*/
-#define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
-#define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
-#define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
-#define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
-#define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
-#define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
-#define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
-#define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
-#define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
-#define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
-#define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
-
-#define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
-/*@}*/
-
-
-/**
- * Indexes for geometry program result attributes
- */
-typedef enum
-{
- GEOM_RESULT_POS = 0,
- GEOM_RESULT_COL0 = 1,
- GEOM_RESULT_COL1 = 2,
- GEOM_RESULT_SCOL0 = 3,
- GEOM_RESULT_SCOL1 = 4,
- GEOM_RESULT_FOGC = 5,
- GEOM_RESULT_TEX0 = 6,
- GEOM_RESULT_TEX1 = 7,
- GEOM_RESULT_TEX2 = 8,
- GEOM_RESULT_TEX3 = 9,
- GEOM_RESULT_TEX4 = 10,
- GEOM_RESULT_TEX5 = 11,
- GEOM_RESULT_TEX6 = 12,
- GEOM_RESULT_TEX7 = 13,
- GEOM_RESULT_PSIZ = 14,
- GEOM_RESULT_CLPV = 15,
- GEOM_RESULT_PRID = 16,
- GEOM_RESULT_LAYR = 17,
- GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
- /* ### we need to -2 because var0 is 18 instead 16 like in the others */
- GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
-} gl_geom_result;
-
-
-/**
- * Indexes for fragment program input attributes.
- */
-typedef enum
-{
- FRAG_ATTRIB_WPOS = 0,
- FRAG_ATTRIB_COL0 = 1,
- FRAG_ATTRIB_COL1 = 2,
- FRAG_ATTRIB_FOGC = 3,
- FRAG_ATTRIB_TEX0 = 4,
- FRAG_ATTRIB_TEX1 = 5,
- FRAG_ATTRIB_TEX2 = 6,
- FRAG_ATTRIB_TEX3 = 7,
- FRAG_ATTRIB_TEX4 = 8,
- FRAG_ATTRIB_TEX5 = 9,
- FRAG_ATTRIB_TEX6 = 10,
- FRAG_ATTRIB_TEX7 = 11,
- FRAG_ATTRIB_FACE = 12, /**< front/back face */
- FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
- FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
- FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
-} gl_frag_attrib;
-
-/**
- * Bitflags for fragment program input attributes.
- */
-/*@{*/
-#define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
-#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
-#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
-#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
-#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
-#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
-#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
-#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
-#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
-#define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
-#define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
-#define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
-#define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
-#define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
-#define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
-
-#define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
-#define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
-
-#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
- FRAG_BIT_TEX1| \
- FRAG_BIT_TEX2| \
- FRAG_BIT_TEX3| \
- FRAG_BIT_TEX4| \
- FRAG_BIT_TEX5| \
- FRAG_BIT_TEX6| \
- FRAG_BIT_TEX7)
-/*@}*/
-
-
-/**
- * Fragment program results
- */
-typedef enum
-{
- FRAG_RESULT_DEPTH = 0,
- FRAG_RESULT_STENCIL = 1,
- FRAG_RESULT_COLOR = 2,
- FRAG_RESULT_DATA0 = 3,
- FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
-} gl_frag_result;
-
-
-/**
- * Indexes for all renderbuffers
- */
-typedef enum
-{
- /* the four standard color buffers */
- BUFFER_FRONT_LEFT,
- BUFFER_BACK_LEFT,
- BUFFER_FRONT_RIGHT,
- BUFFER_BACK_RIGHT,
- BUFFER_DEPTH,
- BUFFER_STENCIL,
- BUFFER_ACCUM,
- /* optional aux buffer */
- BUFFER_AUX0,
- /* generic renderbuffers */
- BUFFER_COLOR0,
- BUFFER_COLOR1,
- BUFFER_COLOR2,
- BUFFER_COLOR3,
- BUFFER_COLOR4,
- BUFFER_COLOR5,
- BUFFER_COLOR6,
- BUFFER_COLOR7,
- BUFFER_COUNT
-} gl_buffer_index;
-
-/**
- * Bit flags for all renderbuffers
- */
-#define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
-#define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
-#define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
-#define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
-#define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
-#define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
-#define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
-#define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
-#define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
-#define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
-#define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
-#define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
-#define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
-#define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
-#define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
-#define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
-#define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
-#define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
-#define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
-
-/**
- * Mask of all the color buffer bits (but not accum).
- */
-#define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
- BUFFER_BIT_BACK_LEFT | \
- BUFFER_BIT_FRONT_RIGHT | \
- BUFFER_BIT_BACK_RIGHT | \
- BUFFER_BIT_AUX0 | \
- BUFFER_BIT_COLOR0 | \
- BUFFER_BIT_COLOR1 | \
- BUFFER_BIT_COLOR2 | \
- BUFFER_BIT_COLOR3 | \
- BUFFER_BIT_COLOR4 | \
- BUFFER_BIT_COLOR5 | \
- BUFFER_BIT_COLOR6 | \
- BUFFER_BIT_COLOR7)
-
-
-/**
- * Framebuffer configuration (aka visual / pixelformat)
- * Note: some of these fields should be boolean, but it appears that
- * code in drivers/dri/common/util.c requires int-sized fields.
- */
-struct gl_config
-{
- GLboolean rgbMode;
- GLboolean floatMode;
- GLboolean colorIndexMode; /* XXX is this used anywhere? */
- GLuint doubleBufferMode;
- GLuint stereoMode;
-
- GLboolean haveAccumBuffer;
- GLboolean haveDepthBuffer;
- GLboolean haveStencilBuffer;
-
- GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
- GLuint redMask, greenMask, blueMask, alphaMask;
- GLint rgbBits; /* total bits for rgb */
- GLint indexBits; /* total bits for colorindex */
-
- GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
- GLint depthBits;
- GLint stencilBits;
-
- GLint numAuxBuffers;
-
- GLint level;
-
- /* EXT_visual_rating / GLX 1.2 */
- GLint visualRating;
-
- /* EXT_visual_info / GLX 1.2 */
- GLint transparentPixel;
- /* colors are floats scaled to ints */
- GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
- GLint transparentIndex;
-
- /* ARB_multisample / SGIS_multisample */
- GLint sampleBuffers;
- GLint samples;
-
- /* SGIX_pbuffer / GLX 1.3 */
- GLint maxPbufferWidth;
- GLint maxPbufferHeight;
- GLint maxPbufferPixels;
- GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
- GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
-
- /* OML_swap_method */
- GLint swapMethod;
-
- /* EXT_texture_from_pixmap */
- GLint bindToTextureRgb;
- GLint bindToTextureRgba;
- GLint bindToMipmapTexture;
- GLint bindToTextureTargets;
- GLint yInverted;
-
- /* EXT_framebuffer_sRGB */
- GLint sRGBCapable;
-};
-
-
-/**
- * Data structure for color tables
- */
-struct gl_color_table
-{
- GLenum InternalFormat; /**< The user-specified format */
- GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
- GLuint Size; /**< number of entries in table */
- GLfloat *TableF; /**< Color table, floating point values */
- GLubyte *TableUB; /**< Color table, ubyte values */
- GLubyte RedSize;
- GLubyte GreenSize;
- GLubyte BlueSize;
- GLubyte AlphaSize;
- GLubyte LuminanceSize;
- GLubyte IntensitySize;
-};
-
-
-/**
- * \name Bit flags used for updating material values.
- */
-/*@{*/
-#define MAT_ATTRIB_FRONT_AMBIENT 0
-#define MAT_ATTRIB_BACK_AMBIENT 1
-#define MAT_ATTRIB_FRONT_DIFFUSE 2
-#define MAT_ATTRIB_BACK_DIFFUSE 3
-#define MAT_ATTRIB_FRONT_SPECULAR 4
-#define MAT_ATTRIB_BACK_SPECULAR 5
-#define MAT_ATTRIB_FRONT_EMISSION 6
-#define MAT_ATTRIB_BACK_EMISSION 7
-#define MAT_ATTRIB_FRONT_SHININESS 8
-#define MAT_ATTRIB_BACK_SHININESS 9
-#define MAT_ATTRIB_FRONT_INDEXES 10
-#define MAT_ATTRIB_BACK_INDEXES 11
-#define MAT_ATTRIB_MAX 12
-
-#define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
-#define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
-#define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
-#define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
-#define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
-#define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
-
-#define MAT_INDEX_AMBIENT 0
-#define MAT_INDEX_DIFFUSE 1
-#define MAT_INDEX_SPECULAR 2
-
-#define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
-#define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
-#define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
-#define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
-#define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
-#define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
-#define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
-#define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
-#define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
-#define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
-#define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
-#define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
-
-
-#define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
- MAT_BIT_FRONT_AMBIENT | \
- MAT_BIT_FRONT_DIFFUSE | \
- MAT_BIT_FRONT_SPECULAR | \
- MAT_BIT_FRONT_SHININESS | \
- MAT_BIT_FRONT_INDEXES)
-
-#define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
- MAT_BIT_BACK_AMBIENT | \
- MAT_BIT_BACK_DIFFUSE | \
- MAT_BIT_BACK_SPECULAR | \
- MAT_BIT_BACK_SHININESS | \
- MAT_BIT_BACK_INDEXES)
-
-#define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
-/*@}*/
-
-
-#define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
-#define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
-
-/**
- * Material shininess lookup table.
- */
-struct gl_shine_tab
-{
- struct gl_shine_tab *next, *prev;
- GLfloat tab[SHINE_TABLE_SIZE+1];
- GLfloat shininess;
- GLuint refcount;
-};
-
-
-/**
- * Light source state.
- */
-struct gl_light
-{
- struct gl_light *next; /**< double linked list with sentinel */
- struct gl_light *prev;
-
- GLfloat Ambient[4]; /**< ambient color */
- GLfloat Diffuse[4]; /**< diffuse color */
- GLfloat Specular[4]; /**< specular color */
- GLfloat EyePosition[4]; /**< position in eye coordinates */
- GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
- GLfloat SpotExponent;
- GLfloat SpotCutoff; /**< in degrees */
- GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
- GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
- GLfloat ConstantAttenuation;
- GLfloat LinearAttenuation;
- GLfloat QuadraticAttenuation;
- GLboolean Enabled; /**< On/off flag */
-
- /**
- * \name Derived fields
- */
- /*@{*/
- GLbitfield _Flags; /**< State */
-
- GLfloat _Position[4]; /**< position in eye/obj coordinates */
- GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
- GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
- GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
- GLfloat _VP_inf_spot_attenuation;
-
- GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
- GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
- GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
- GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
- GLfloat _dli; /**< CI diffuse light intensity */
- GLfloat _sli; /**< CI specular light intensity */
- /*@}*/
-};
-
-
-/**
- * Light model state.
- */
-struct gl_lightmodel
-{
- GLfloat Ambient[4]; /**< ambient color */
- GLboolean LocalViewer; /**< Local (or infinite) view point? */
- GLboolean TwoSide; /**< Two (or one) sided lighting? */
- GLenum ColorControl; /**< either GL_SINGLE_COLOR
- * or GL_SEPARATE_SPECULAR_COLOR */
-};
-
-
-/**
- * Material state.
- */
-struct gl_material
-{
- GLfloat Attrib[MAT_ATTRIB_MAX][4];
-};
-
-
-/**
- * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
- */
-struct gl_accum_attrib
-{
- GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
-};
-
-
-/**
- * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
- */
-struct gl_colorbuffer_attrib
-{
- GLuint ClearIndex; /**< Index to use for glClear */
- GLfloat ClearColorUnclamped[4]; /**< Color to use for glClear*/
- GLclampf ClearColor[4]; /**< Color to use for glClear */
-
- GLuint IndexMask; /**< Color index write mask */
- GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
-
- GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
-
- /**
- * \name alpha testing
- */
- /*@{*/
- GLboolean AlphaEnabled; /**< Alpha test enabled flag */
- GLenum AlphaFunc; /**< Alpha test function */
- GLfloat AlphaRefUnclamped;
- GLclampf AlphaRef; /**< Alpha reference value */
- /*@}*/
-
- /**
- * \name Blending
- */
- /*@{*/
- GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
-
- /* NOTE: this does _not_ depend on fragment clamping or any other clamping control,
- * only on the fixed-pointness of the render target.
- * The query does however depend on fragment color clamping.
- */
- GLfloat BlendColorUnclamped[4]; /**< Blending color */
- GLfloat BlendColor[4]; /**< Blending color */
-
- struct
- {
- GLenum SrcRGB; /**< RGB blend source term */
- GLenum DstRGB; /**< RGB blend dest term */
- GLenum SrcA; /**< Alpha blend source term */
- GLenum DstA; /**< Alpha blend dest term */
- GLenum EquationRGB; /**< GL_ADD, GL_SUBTRACT, etc. */
- GLenum EquationA; /**< GL_ADD, GL_SUBTRACT, etc. */
- } Blend[MAX_DRAW_BUFFERS];
- /** Are the blend func terms currently different for each buffer/target? */
- GLboolean _BlendFuncPerBuffer;
- /** Are the blend equations currently different for each buffer/target? */
- GLboolean _BlendEquationPerBuffer;
- /*@}*/
-
- /**
- * \name Logic op
- */
- /*@{*/
- GLenum LogicOp; /**< Logic operator */
- GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
- GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
- GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
- /*@}*/
-
- GLboolean DitherFlag; /**< Dither enable flag */
-
- GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
- GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */
- GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
- GLboolean _ClampReadColor; /** < with GL_FIXED_ONLY_ARB resolved */
-
- GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */
-};
-
-
-/**
- * Current attribute group (GL_CURRENT_BIT).
- */
-struct gl_current_attrib
-{
- /**
- * \name Current vertex attributes.
- * \note Values are valid only after FLUSH_VERTICES has been called.
- * \note Index and Edgeflag current values are stored as floats in the
- * SIX and SEVEN attribute slots.
- */
- GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
-
- /**
- * \name Current raster position attributes (always valid).
- * \note This set of attributes is very similar to the SWvertex struct.
- */
- /*@{*/
- GLfloat RasterPos[4];
- GLfloat RasterDistance;
- GLfloat RasterColor[4];
- GLfloat RasterSecondaryColor[4];
- GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
- GLboolean RasterPosValid;
- /*@}*/
-};
-
-
-/**
- * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
- */
-struct gl_depthbuffer_attrib
-{
- GLenum Func; /**< Function for depth buffer compare */
- GLclampd Clear; /**< Value to clear depth buffer to */
- GLboolean Test; /**< Depth buffering enabled flag */
- GLboolean Mask; /**< Depth buffer writable? */
- GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
- GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
-};
-
-
-/**
- * Evaluator attribute group (GL_EVAL_BIT).
- */
-struct gl_eval_attrib
-{
- /**
- * \name Enable bits
- */
- /*@{*/
- GLboolean Map1Color4;
- GLboolean Map1Index;
- GLboolean Map1Normal;
- GLboolean Map1TextureCoord1;
- GLboolean Map1TextureCoord2;
- GLboolean Map1TextureCoord3;
- GLboolean Map1TextureCoord4;
- GLboolean Map1Vertex3;
- GLboolean Map1Vertex4;
- GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
- GLboolean Map2Color4;
- GLboolean Map2Index;
- GLboolean Map2Normal;
- GLboolean Map2TextureCoord1;
- GLboolean Map2TextureCoord2;
- GLboolean Map2TextureCoord3;
- GLboolean Map2TextureCoord4;
- GLboolean Map2Vertex3;
- GLboolean Map2Vertex4;
- GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
- GLboolean AutoNormal;
- /*@}*/
-
- /**
- * \name Map Grid endpoints and divisions and calculated du values
- */
- /*@{*/
- GLint MapGrid1un;
- GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
- GLint MapGrid2un, MapGrid2vn;
- GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
- GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
- /*@}*/
-};
-
-
-/**
- * Fog attribute group (GL_FOG_BIT).
- */
-struct gl_fog_attrib
-{
- GLboolean Enabled; /**< Fog enabled flag */
- GLfloat ColorUnclamped[4]; /**< Fog color */
- GLfloat Color[4]; /**< Fog color */
- GLfloat Density; /**< Density >= 0.0 */
- GLfloat Start; /**< Start distance in eye coords */
- GLfloat End; /**< End distance in eye coords */
- GLfloat Index; /**< Fog index */
- GLenum Mode; /**< Fog mode */
- GLboolean ColorSumEnabled;
- GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
- GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
-};
-
-
-/**
- * \brief Layout qualifiers for gl_FragDepth.
- *
- * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
- * a layout qualifier.
- *
- * \see enum ir_depth_layout
- */
-enum gl_frag_depth_layout {
- FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
- FRAG_DEPTH_LAYOUT_ANY,
- FRAG_DEPTH_LAYOUT_GREATER,
- FRAG_DEPTH_LAYOUT_LESS,
- FRAG_DEPTH_LAYOUT_UNCHANGED
-};
-
-
-/**
- * Hint attribute group (GL_HINT_BIT).
- *
- * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
- */
-struct gl_hint_attrib
-{
- GLenum PerspectiveCorrection;
- GLenum PointSmooth;
- GLenum LineSmooth;
- GLenum PolygonSmooth;
- GLenum Fog;
- GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
- GLenum TextureCompression; /**< GL_ARB_texture_compression */
- GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
- GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
-};
-
-/**
- * Light state flags.
- */
-/*@{*/
-#define LIGHT_SPOT 0x1
-#define LIGHT_LOCAL_VIEWER 0x2
-#define LIGHT_POSITIONAL 0x4
-#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
-/*@}*/
-
-
-/**
- * Lighting attribute group (GL_LIGHT_BIT).
- */
-struct gl_light_attrib
-{
- struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
- struct gl_lightmodel Model; /**< Lighting model */
-
- /**
- * Must flush FLUSH_VERTICES before referencing:
- */
- /*@{*/
- struct gl_material Material; /**< Includes front & back values */
- /*@}*/
-
- GLboolean Enabled; /**< Lighting enabled flag */
- GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
- GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
- GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
- GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
- GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
- GLboolean ColorMaterialEnabled;
- GLenum ClampVertexColor;
- GLboolean _ClampVertexColor;
-
- struct gl_light EnabledList; /**< List sentinel */
-
- /**
- * Derived state for optimizations:
- */
- /*@{*/
- GLboolean _NeedEyeCoords;
- GLboolean _NeedVertices; /**< Use fast shader? */
- GLbitfield _Flags; /**< LIGHT_* flags, see above */
- GLfloat _BaseColor[2][3];
- /*@}*/
-};
-
-
-/**
- * Line attribute group (GL_LINE_BIT).
- */
-struct gl_line_attrib
-{
- GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
- GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
- GLushort StipplePattern; /**< Stipple pattern */
- GLint StippleFactor; /**< Stipple repeat factor */
- GLfloat Width; /**< Line width */
-};
-
-
-/**
- * Display list attribute group (GL_LIST_BIT).
- */
-struct gl_list_attrib
-{
- GLuint ListBase;
-};
-
-
-/**
- * Multisample attribute group (GL_MULTISAMPLE_BIT).
- */
-struct gl_multisample_attrib
-{
- GLboolean Enabled;
- GLboolean _Enabled; /**< true if Enabled and multisample buffer */
- GLboolean SampleAlphaToCoverage;
- GLboolean SampleAlphaToOne;
- GLboolean SampleCoverage;
- GLfloat SampleCoverageValue;
- GLboolean SampleCoverageInvert;
-};
-
-
-/**
- * A pixelmap (see glPixelMap)
- */
-struct gl_pixelmap
-{
- GLint Size;
- GLfloat Map[MAX_PIXEL_MAP_TABLE];
- GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
-};
-
-
-/**
- * Collection of all pixelmaps
- */
-struct gl_pixelmaps
-{
- struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
- struct gl_pixelmap GtoG;
- struct gl_pixelmap BtoB;
- struct gl_pixelmap AtoA;
- struct gl_pixelmap ItoR;
- struct gl_pixelmap ItoG;
- struct gl_pixelmap ItoB;
- struct gl_pixelmap ItoA;
- struct gl_pixelmap ItoI;
- struct gl_pixelmap StoS;
-};
-
-
-/**
- * Pixel attribute group (GL_PIXEL_MODE_BIT).
- */
-struct gl_pixel_attrib
-{
- GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
-
- /*--- Begin Pixel Transfer State ---*/
- /* Fields are in the order in which they're applied... */
-
- /** Scale & Bias (index shift, offset) */
- /*@{*/
- GLfloat RedBias, RedScale;
- GLfloat GreenBias, GreenScale;
- GLfloat BlueBias, BlueScale;
- GLfloat AlphaBias, AlphaScale;
- GLfloat DepthBias, DepthScale;
- GLint IndexShift, IndexOffset;
- /*@}*/
-
- /* Pixel Maps */
- /* Note: actual pixel maps are not part of this attrib group */
- GLboolean MapColorFlag;
- GLboolean MapStencilFlag;
-
- /*--- End Pixel Transfer State ---*/
-
- /** glPixelZoom */
- GLfloat ZoomX, ZoomY;
-};
-
-
-/**
- * Point attribute group (GL_POINT_BIT).
- */
-struct gl_point_attrib
-{
- GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
- GLfloat Size; /**< User-specified point size */
- GLfloat Params[3]; /**< GL_EXT_point_parameters */
- GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
- GLfloat Threshold; /**< GL_EXT_point_parameters */
- GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
- GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
- GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
- GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
- GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
-};
-
-
-/**
- * Polygon attribute group (GL_POLYGON_BIT).
- */
-struct gl_polygon_attrib
-{
- GLenum FrontFace; /**< Either GL_CW or GL_CCW */
- GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
- GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
- GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
- GLboolean CullFlag; /**< Culling on/off flag */
- GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
- GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
- GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
- GLfloat OffsetFactor; /**< Polygon offset factor, from user */
- GLfloat OffsetUnits; /**< Polygon offset units, from user */
- GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
- GLboolean OffsetLine; /**< Offset in GL_LINE mode */
- GLboolean OffsetFill; /**< Offset in GL_FILL mode */
-};
-
-
-/**
- * Scissor attributes (GL_SCISSOR_BIT).
- */
-struct gl_scissor_attrib
-{
- GLboolean Enabled; /**< Scissor test enabled? */
- GLint X, Y; /**< Lower left corner of box */
- GLsizei Width, Height; /**< Size of box */
-};
-
-
-/**
- * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
- *
- * Three sets of stencil data are tracked so that OpenGL 2.0,
- * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
- * simultaneously. In each of the stencil state arrays, element 0 corresponds
- * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
- * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
- * GL_EXT_stencil_two_side GL_BACK state.
- *
- * The derived value \c _BackFace is either 1 or 2 depending on whether or
- * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
- *
- * The derived value \c _TestTwoSide is set when the front-face and back-face
- * stencil state are different.
- */
-struct gl_stencil_attrib
-{
- GLboolean Enabled; /**< Enabled flag */
- GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
- GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
- GLboolean _Enabled; /**< Enabled and stencil buffer present */
- GLboolean _TestTwoSide;
- GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
- GLenum Function[3]; /**< Stencil function */
- GLenum FailFunc[3]; /**< Fail function */
- GLenum ZPassFunc[3]; /**< Depth buffer pass function */
- GLenum ZFailFunc[3]; /**< Depth buffer fail function */
- GLint Ref[3]; /**< Reference value */
- GLuint ValueMask[3]; /**< Value mask */
- GLuint WriteMask[3]; /**< Write mask */
- GLuint Clear; /**< Clear value */
-};
-
-
-/**
- * An index for each type of texture object. These correspond to the GL
- * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
- * Note: the order is from highest priority to lowest priority.
- */
-typedef enum
-{
- TEXTURE_BUFFER_INDEX,
- TEXTURE_2D_ARRAY_INDEX,
- TEXTURE_1D_ARRAY_INDEX,
- TEXTURE_CUBE_INDEX,
- TEXTURE_3D_INDEX,
- TEXTURE_RECT_INDEX,
- TEXTURE_2D_INDEX,
- TEXTURE_1D_INDEX,
- NUM_TEXTURE_TARGETS
-} gl_texture_index;
-
-
-/**
- * Bit flags for each type of texture object
- * Used for Texture.Unit[]._ReallyEnabled flags.
- */
-/*@{*/
-#define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX)
-#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
-#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
-#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
-#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
-#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
-#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
-#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
-/*@}*/
-
-
-/**
- * TexGenEnabled flags.
- */
-/*@{*/
-#define S_BIT 1
-#define T_BIT 2
-#define R_BIT 4
-#define Q_BIT 8
-#define STR_BITS (S_BIT | T_BIT | R_BIT)
-/*@}*/
-
-
-/**
- * Bit flag versions of the corresponding GL_ constants.
- */
-/*@{*/
-#define TEXGEN_SPHERE_MAP 0x1
-#define TEXGEN_OBJ_LINEAR 0x2
-#define TEXGEN_EYE_LINEAR 0x4
-#define TEXGEN_REFLECTION_MAP_NV 0x8
-#define TEXGEN_NORMAL_MAP_NV 0x10
-
-#define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
- TEXGEN_REFLECTION_MAP_NV | \
- TEXGEN_NORMAL_MAP_NV)
-#define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
- TEXGEN_REFLECTION_MAP_NV | \
- TEXGEN_NORMAL_MAP_NV | \
- TEXGEN_EYE_LINEAR)
-/*@}*/
-
-
-
-/** Tex-gen enabled for texture unit? */
-#define ENABLE_TEXGEN(unit) (1 << (unit))
-
-/** Non-identity texture matrix for texture unit? */
-#define ENABLE_TEXMAT(unit) (1 << (unit))
-
-
-/**
- * Texel fetch function prototype. We use texel fetch functions to
- * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
- * texture images. These functions help to isolate us from the gritty
- * details of all the various texture image encodings.
- *
- * \param texImage texture image.
- * \param col texel column.
- * \param row texel row.
- * \param img texel image level/layer.
- * \param texelOut output texel (up to 4 GLchans)
- */
-typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
- GLint col, GLint row, GLint img,
- GLchan *texelOut );
-
-/**
- * As above, but returns floats.
- * Used for depth component images and for upcoming signed/float
- * texture images.
- */
-typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
- GLint col, GLint row, GLint img,
- GLfloat *texelOut );
-
-
-typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
- GLint col, GLint row, GLint img,
- const void *texel);
-
-
-/**
- * Texture image state. Describes the dimensions of a texture image,
- * the texel format and pointers to Texel Fetch functions.
- */
-struct gl_texture_image
-{
- GLint InternalFormat; /**< Internal format as given by the user */
- GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
- * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
- * GL_INTENSITY, GL_COLOR_INDEX,
- * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
- * only. Used for choosing TexEnv arithmetic.
- */
- gl_format TexFormat; /**< The actual texture memory format */
-
- GLuint Border; /**< 0 or 1 */
- GLuint Width; /**< = 2^WidthLog2 + 2*Border */
- GLuint Height; /**< = 2^HeightLog2 + 2*Border */
- GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
- GLuint Width2; /**< = Width - 2*Border */
- GLuint Height2; /**< = Height - 2*Border */
- GLuint Depth2; /**< = Depth - 2*Border */
- GLuint WidthLog2; /**< = log2(Width2) */
- GLuint HeightLog2; /**< = log2(Height2) */
- GLuint DepthLog2; /**< = log2(Depth2) */
- GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
- GLfloat WidthScale; /**< used for mipmap LOD computation */
- GLfloat HeightScale; /**< used for mipmap LOD computation */
- GLfloat DepthScale; /**< used for mipmap LOD computation */
- GLboolean IsClientData; /**< Data owned by client? */
- GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
-
- struct gl_texture_object *TexObject; /**< Pointer back to parent object */
-
- FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
- FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
-
- GLuint RowStride; /**< Padded width in units of texels */
- GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
- each 2D slice in 'Data', in texels */
- GLvoid *Data; /**< Image data, accessed via FetchTexel() */
-
- /**
- * \name For device driver:
- */
- /*@{*/
- void *DriverData; /**< Arbitrary device driver data */
- /*@}*/
-};
-
-
-/**
- * Indexes for cube map faces.
- */
-typedef enum
-{
- FACE_POS_X = 0,
- FACE_NEG_X = 1,
- FACE_POS_Y = 2,
- FACE_NEG_Y = 3,
- FACE_POS_Z = 4,
- FACE_NEG_Z = 5,
- MAX_FACES = 6
-} gl_face_index;
-
-
-/**
- * Texture object state. Contains the array of mipmap images, border color,
- * wrap modes, filter modes, shadow/texcompare state, and the per-texture
- * color palette.
- */
-struct gl_texture_object
-{
- _glthread_Mutex Mutex; /**< for thread safety */
- GLint RefCount; /**< reference count */
- GLuint Name; /**< the user-visible texture object ID */
- GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
- GLfloat Priority; /**< in [0,1] */
- union {
- GLfloat f[4];
- GLuint ui[4];
- GLint i[4];
- } BorderColor; /**< Interpreted according to texture format */
- GLenum WrapS; /**< S-axis texture image wrap mode */
- GLenum WrapT; /**< T-axis texture image wrap mode */
- GLenum WrapR; /**< R-axis texture image wrap mode */
- GLenum MinFilter; /**< minification filter */
- GLenum MagFilter; /**< magnification filter */
- GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
- GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
- GLfloat LodBias; /**< OpenGL 1.4 */
- GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
- GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
- GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
- GLenum CompareMode; /**< GL_ARB_shadow */
- GLenum CompareFunc; /**< GL_ARB_shadow */
- GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
- GLenum DepthMode; /**< GL_ARB_depth_texture */
- GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
- GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
- GLint CropRect[4]; /**< GL_OES_draw_texture */
- GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
- GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
- GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
- GLboolean _Complete; /**< Is texture object complete? */
- GLboolean _RenderToTexture; /**< Any rendering to this texture? */
- GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
- GLenum sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
-
- /** Actual texture images, indexed by [cube face] and [mipmap level] */
- struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
-
- /** GL_ARB_texture_buffer_object */
- struct gl_buffer_object *BufferObject;
- GLenum BufferObjectFormat;
-
- /** GL_EXT_paletted_texture */
- struct gl_color_table Palette;
-
- /**
- * \name For device driver.
- * Note: instead of attaching driver data to this pointer, it's preferable
- * to instead use this struct as a base class for your own texture object
- * class. Driver->NewTextureObject() can be used to implement the
- * allocation.
- */
- void *DriverData; /**< Arbitrary device driver data */
-};
-
-
-/** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
-#define MAX_COMBINER_TERMS 4
-
-
-/**
- * Texture combine environment state.
- */
-struct gl_tex_env_combine_state
-{
- GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
- GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
- /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
- GLenum SourceRGB[MAX_COMBINER_TERMS];
- GLenum SourceA[MAX_COMBINER_TERMS];
- /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
- GLenum OperandRGB[MAX_COMBINER_TERMS];
- GLenum OperandA[MAX_COMBINER_TERMS];
- GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
- GLuint ScaleShiftA; /**< 0, 1 or 2 */
- GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
- GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
-};
-
-
-/**
- * Texture coord generation state.
- */
-struct gl_texgen
-{
- GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
- GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
- GLfloat ObjectPlane[4];
- GLfloat EyePlane[4];
-};
-
-
-/**
- * Texture unit state. Contains enable flags, texture environment/function/
- * combiners, texgen state, pointers to current texture objects and
- * post-filter color tables.
- */
-struct gl_texture_unit
-{
- GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
- GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
-
- GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
- GLclampf EnvColor[4];
- GLfloat EnvColorUnclamped[4];
-
- struct gl_texgen GenS;
- struct gl_texgen GenT;
- struct gl_texgen GenR;
- struct gl_texgen GenQ;
- GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
- GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
-
- GLfloat LodBias; /**< for biasing mipmap levels */
- GLenum BumpTarget;
- GLfloat RotMatrix[4]; /* 2x2 matrix */
-
- /**
- * \name GL_EXT_texture_env_combine
- */
- struct gl_tex_env_combine_state Combine;
-
- /**
- * Derived state based on \c EnvMode and the \c BaseFormat of the
- * currently enabled texture.
- */
- struct gl_tex_env_combine_state _EnvMode;
-
- /**
- * Currently enabled combiner state. This will point to either
- * \c Combine or \c _EnvMode.
- */
- struct gl_tex_env_combine_state *_CurrentCombine;
-
- /** Current texture object pointers */
- struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
-
- /** Points to highest priority, complete and enabled texture object */
- struct gl_texture_object *_Current;
-};
-
-
-/**
- * Texture attribute group (GL_TEXTURE_BIT).
- */
-struct gl_texture_attrib
-{
- GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
- struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
-
- struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
-
- /** GL_ARB_texture_buffer_object */
- struct gl_buffer_object *BufferObject;
-
- /** GL_ARB_seamless_cubemap */
- GLboolean CubeMapSeamless;
-
- /** GL_EXT_shared_texture_palette */
- GLboolean SharedPalette;
- struct gl_color_table Palette;
-
- /** Texture units/samplers used by vertex or fragment texturing */
- GLbitfield _EnabledUnits;
-
- /** Texture coord units/sets used for fragment texturing */
- GLbitfield _EnabledCoordUnits;
-
- /** Texture coord units that have texgen enabled */
- GLbitfield _TexGenEnabled;
-
- /** Texture coord units that have non-identity matrices */
- GLbitfield _TexMatEnabled;
-
- /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
- GLbitfield _GenFlags;
-};
-
-
-/**
- * Transformation attribute group (GL_TRANSFORM_BIT).
- */
-struct gl_transform_attrib
-{
- GLenum MatrixMode; /**< Matrix mode */
- GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
- GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
- GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
- GLboolean Normalize; /**< Normalize all normals? */
- GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
- GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
- GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
-
- GLfloat CullEyePos[4];
- GLfloat CullObjPos[4];
-};
-
-
-/**
- * Viewport attribute group (GL_VIEWPORT_BIT).
- */
-struct gl_viewport_attrib
-{
- GLint X, Y; /**< position */
- GLsizei Width, Height; /**< size */
- GLfloat Near, Far; /**< Depth buffer range */
- GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
-};
-
-
-/**
- * GL_ARB_vertex/pixel_buffer_object buffer object
- */
-struct gl_buffer_object
-{
- _glthread_Mutex Mutex;
- GLint RefCount;
- GLuint Name;
- GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
- GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
- GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
- /** Fields describing a mapped buffer */
- /*@{*/
- GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
- GLvoid *Pointer; /**< User-space address of mapping */
- GLintptr Offset; /**< Mapped offset */
- GLsizeiptr Length; /**< Mapped length */
- /*@}*/
- GLboolean Written; /**< Ever written to? (for debugging) */
- GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
-};
-
-
-/**
- * Client pixel packing/unpacking attributes
- */
-struct gl_pixelstore_attrib
-{
- GLint Alignment;
- GLint RowLength;
- GLint SkipPixels;
- GLint SkipRows;
- GLint ImageHeight;
- GLint SkipImages;
- GLboolean SwapBytes;
- GLboolean LsbFirst;
- GLboolean ClientStorage; /**< GL_APPLE_client_storage */
- GLboolean Invert; /**< GL_MESA_pack_invert */
- struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
-};
-
-
-/**
- * Client vertex array attributes
- */
-struct gl_client_array
-{
- GLint Size; /**< components per element (1,2,3,4) */
- GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
- GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
- GLsizei Stride; /**< user-specified stride */
- GLsizei StrideB; /**< actual stride in bytes */
- const GLubyte *Ptr; /**< Points to array data */
- GLboolean Enabled; /**< Enabled flag is a boolean */
- GLboolean Normalized; /**< GL_ARB_vertex_program */
- GLboolean Integer; /**< Integer-valued? */
- GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */
- GLuint _ElementSize; /**< size of each element in bytes */
-
- struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
- GLuint _MaxElement; /**< max element index into array buffer + 1 */
-};
-
-
-/**
- * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
- * extension, but a nice encapsulation in any case.
- */
-struct gl_array_object
-{
- /** Name of the array object as received from glGenVertexArrayAPPLE. */
- GLuint Name;
-
- GLint RefCount;
- _glthread_Mutex Mutex;
- GLboolean VBOonly; /**< require all arrays to live in VBOs? */
-
- /** Conventional vertex arrays */
- /*@{*/
- struct gl_client_array Vertex;
- struct gl_client_array Weight;
- struct gl_client_array Normal;
- struct gl_client_array Color;
- struct gl_client_array SecondaryColor;
- struct gl_client_array FogCoord;
- struct gl_client_array Index;
- struct gl_client_array EdgeFlag;
- struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
- struct gl_client_array PointSize;
- /*@}*/
-
- /**
- * Generic arrays for vertex programs/shaders.
- * For NV vertex programs, these attributes alias and take priority
- * over the conventional attribs above. For ARB vertex programs and
- * GLSL vertex shaders, these attributes are separate.
- */
- struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
-
- /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
- GLbitfield _Enabled;
-
- /**
- * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
- * we can determine the max legal (in bounds) glDrawElements array index.
- */
- GLuint _MaxElement;
-};
-
-
-/**
- * Vertex array state
- */
-struct gl_array_attrib
-{
- /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
- struct gl_array_object *ArrayObj;
-
- /** The default vertex array object */
- struct gl_array_object *DefaultArrayObj;
-
- /** Array objects (GL_ARB/APPLE_vertex_array_object) */
- struct _mesa_HashTable *Objects;
-
- GLint ActiveTexture; /**< Client Active Texture */
- GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
- GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
-
- /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
- GLboolean PrimitiveRestart;
- GLuint RestartIndex;
-
- GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
- GLboolean RebindArrays; /**< whether the VBO module should rebind arrays */
-
- /* GL_ARB_vertex_buffer_object */
- struct gl_buffer_object *ArrayBufferObj;
- struct gl_buffer_object *ElementArrayBufferObj;
-};
-
-
-/**
- * Feedback buffer state
- */
-struct gl_feedback
-{
- GLenum Type;
- GLbitfield _Mask; /**< FB_* bits */
- GLfloat *Buffer;
- GLuint BufferSize;
- GLuint Count;
-};
-
-
-/**
- * Selection buffer state
- */
-struct gl_selection
-{
- GLuint *Buffer; /**< selection buffer */
- GLuint BufferSize; /**< size of the selection buffer */
- GLuint BufferCount; /**< number of values in the selection buffer */
- GLuint Hits; /**< number of records in the selection buffer */
- GLuint NameStackDepth; /**< name stack depth */
- GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
- GLboolean HitFlag; /**< hit flag */
- GLfloat HitMinZ; /**< minimum hit depth */
- GLfloat HitMaxZ; /**< maximum hit depth */
-};
-
-
-/**
- * 1-D Evaluator control points
- */
-struct gl_1d_map
-{
- GLuint Order; /**< Number of control points */
- GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
- GLfloat *Points; /**< Points to contiguous control points */
-};
-
-
-/**
- * 2-D Evaluator control points
- */
-struct gl_2d_map
-{
- GLuint Uorder; /**< Number of control points in U dimension */
- GLuint Vorder; /**< Number of control points in V dimension */
- GLfloat u1, u2, du;
- GLfloat v1, v2, dv;
- GLfloat *Points; /**< Points to contiguous control points */
-};
-
-
-/**
- * All evaluator control point state
- */
-struct gl_evaluators
-{
- /**
- * \name 1-D maps
- */
- /*@{*/
- struct gl_1d_map Map1Vertex3;
- struct gl_1d_map Map1Vertex4;
- struct gl_1d_map Map1Index;
- struct gl_1d_map Map1Color4;
- struct gl_1d_map Map1Normal;
- struct gl_1d_map Map1Texture1;
- struct gl_1d_map Map1Texture2;
- struct gl_1d_map Map1Texture3;
- struct gl_1d_map Map1Texture4;
- struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
- /*@}*/
-
- /**
- * \name 2-D maps
- */
- /*@{*/
- struct gl_2d_map Map2Vertex3;
- struct gl_2d_map Map2Vertex4;
- struct gl_2d_map Map2Index;
- struct gl_2d_map Map2Color4;
- struct gl_2d_map Map2Normal;
- struct gl_2d_map Map2Texture1;
- struct gl_2d_map Map2Texture2;
- struct gl_2d_map Map2Texture3;
- struct gl_2d_map Map2Texture4;
- struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
- /*@}*/
-};
-
-
-/**
- * Names of the various vertex/fragment program register files, etc.
- *
- * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
- * All values should fit in a 4-bit field.
- *
- * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
- * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
- * be "uniform" variables since they can only be set outside glBegin/End.
- * They're also all stored in the same Parameters array.
- */
-typedef enum
-{
- PROGRAM_TEMPORARY, /**< machine->Temporary[] */
- PROGRAM_INPUT, /**< machine->Inputs[] */
- PROGRAM_OUTPUT, /**< machine->Outputs[] */
- PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
- PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
- PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
- PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
- PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
- PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
- PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
- PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
- PROGRAM_ADDRESS, /**< machine->AddressReg */
- PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
- PROGRAM_SYSTEM_VALUE,/**< InstanceId, PrimitiveID, etc. */
- PROGRAM_UNDEFINED, /**< Invalid/TBD value */
- PROGRAM_FILE_MAX
-} gl_register_file;
-
-
-/**
- * If the register file is PROGRAM_SYSTEM_VALUE, the register index will be
- * one of these values.
- */
-typedef enum
-{
- SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */
- SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */
- SYSTEM_VALUE_MAX /**< Number of values */
-} gl_system_value;
-
-
-/** Vertex and fragment instructions */
-struct prog_instruction;
-struct gl_program_parameter_list;
-struct gl_uniform_list;
-
-
-/**
- * Base class for any kind of program object
- */
-struct gl_program
-{
- GLuint Id;
- GLubyte *String; /**< Null-terminated program text */
- GLint RefCount;
- GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
- GLenum Format; /**< String encoding format */
- GLboolean Resident;
-
- struct prog_instruction *Instructions;
-
- GLbitfield InputsRead; /**< Bitmask of which input regs are read */
- GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
- GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */
- GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
- GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
- GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
- GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
- GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
-
-
- /** Named parameters, constants, etc. from program text */
- struct gl_program_parameter_list *Parameters;
- /** Numbered local parameters */
- GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
-
- /** Vertex/fragment shader varying vars */
- struct gl_program_parameter_list *Varying;
- /** Vertex program user-defined attributes */
- struct gl_program_parameter_list *Attributes;
-
- /** Map from sampler unit to texture unit (set by glUniform1i()) */
- GLubyte SamplerUnits[MAX_SAMPLERS];
- /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
- gl_texture_index SamplerTargets[MAX_SAMPLERS];
-
- /** Bitmask of which register files are read/written with indirect
- * addressing. Mask of (1 << PROGRAM_x) bits.
- */
- GLbitfield IndirectRegisterFiles;
-
- /** Logical counts */
- /*@{*/
- GLuint NumInstructions;
- GLuint NumTemporaries;
- GLuint NumParameters;
- GLuint NumAttributes;
- GLuint NumAddressRegs;
- GLuint NumAluInstructions;
- GLuint NumTexInstructions;
- GLuint NumTexIndirections;
- /*@}*/
- /** Native, actual h/w counts */
- /*@{*/
- GLuint NumNativeInstructions;
- GLuint NumNativeTemporaries;
- GLuint NumNativeParameters;
- GLuint NumNativeAttributes;
- GLuint NumNativeAddressRegs;
- GLuint NumNativeAluInstructions;
- GLuint NumNativeTexInstructions;
- GLuint NumNativeTexIndirections;
- /*@}*/
-};
-
-
-/** Vertex program object */
-struct gl_vertex_program
-{
- struct gl_program Base; /**< base class */
- GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
- GLboolean IsPositionInvariant;
-};
-
-
-/** Geometry program object */
-struct gl_geometry_program
-{
- struct gl_program Base; /**< base class */
-
- GLint VerticesOut;
- GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
- GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
- GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
-};
-
-
-/** Fragment program object */
-struct gl_fragment_program
-{
- struct gl_program Base; /**< base class */
- GLenum FogOption;
- GLboolean UsesKill; /**< shader uses KIL instruction */
- GLboolean OriginUpperLeft;
- GLboolean PixelCenterInteger;
- enum gl_frag_depth_layout FragDepthLayout;
-};
-
-
-/**
- * State common to vertex and fragment programs.
- */
-struct gl_program_state
-{
- GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
- const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
-};
-
-
-/**
- * Context state for vertex programs.
- */
-struct gl_vertex_program_state
-{
- GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
- GLboolean _Enabled; /**< Enabled and _valid_ user program? */
- GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
- GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
- struct gl_vertex_program *Current; /**< User-bound vertex program */
-
- /** Currently enabled and valid vertex program (including internal
- * programs, user-defined vertex programs and GLSL vertex shaders).
- * This is the program we must use when rendering.
- */
- struct gl_vertex_program *_Current;
-
- GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
-
- /* For GL_NV_vertex_program only: */
- GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
- GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
-
- /** Should fixed-function T&L be implemented with a vertex prog? */
- GLboolean _MaintainTnlProgram;
-
- /** Program to emulate fixed-function T&L (see above) */
- struct gl_vertex_program *_TnlProgram;
-
- /** Cache of fixed-function programs */
- struct gl_program_cache *Cache;
-
- GLboolean _Overriden;
-};
-
-
-/**
- * Context state for geometry programs.
- */
-struct gl_geometry_program_state
-{
- GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
- GLboolean _Enabled; /**< Enabled and valid program? */
- struct gl_geometry_program *Current; /**< user-bound geometry program */
-
- /** Currently enabled and valid program (including internal programs
- * and compiled shader programs).
- */
- struct gl_geometry_program *_Current;
-
- GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
-
- /** Cache of fixed-function programs */
- struct gl_program_cache *Cache;
-};
-
-/**
- * Context state for fragment programs.
- */
-struct gl_fragment_program_state
-{
- GLboolean Enabled; /**< User-set fragment program enable flag */
- GLboolean _Enabled; /**< Enabled and _valid_ user program? */
- struct gl_fragment_program *Current; /**< User-bound fragment program */
-
- /** Currently enabled and valid fragment program (including internal
- * programs, user-defined fragment programs and GLSL fragment shaders).
- * This is the program we must use when rendering.
- */
- struct gl_fragment_program *_Current;
-
- GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
-
- /** Should fixed-function texturing be implemented with a fragment prog? */
- GLboolean _MaintainTexEnvProgram;
-
- /** Program to emulate fixed-function texture env/combine (see above) */
- struct gl_fragment_program *_TexEnvProgram;
-
- /** Cache of fixed-function programs */
- struct gl_program_cache *Cache;
-};
-
-
-/**
- * ATI_fragment_shader runtime state
- */
-#define ATI_FS_INPUT_PRIMARY 0
-#define ATI_FS_INPUT_SECONDARY 1
-
-struct atifs_instruction;
-struct atifs_setupinst;
-
-/**
- * ATI fragment shader
- */
-struct ati_fragment_shader
-{
- GLuint Id;
- GLint RefCount;
- struct atifs_instruction *Instructions[2];
- struct atifs_setupinst *SetupInst[2];
- GLfloat Constants[8][4];
- GLbitfield LocalConstDef; /**< Indicates which constants have been set */
- GLubyte numArithInstr[2];
- GLubyte regsAssigned[2];
- GLubyte NumPasses; /**< 1 or 2 */
- GLubyte cur_pass;
- GLubyte last_optype;
- GLboolean interpinp1;
- GLboolean isValid;
- GLuint swizzlerq;
-};
-
-/**
- * Context state for GL_ATI_fragment_shader
- */
-struct gl_ati_fragment_shader_state
-{
- GLboolean Enabled;
- GLboolean _Enabled; /**< enabled and valid shader? */
- GLboolean Compiling;
- GLfloat GlobalConstants[8][4];
- struct ati_fragment_shader *Current;
-};
-
-
-/**
- * Occlusion/timer query object.
- */
-struct gl_query_object
-{
- GLenum Target; /**< The query target, when active */
- GLuint Id; /**< hash table ID/name */
- GLuint64EXT Result; /**< the counter */
- GLboolean Active; /**< inside Begin/EndQuery */
- GLboolean Ready; /**< result is ready? */
-};
-
-
-/**
- * Context state for query objects.
- */
-struct gl_query_state
-{
- struct _mesa_HashTable *QueryObjects;
- struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
- struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
-
- /** GL_NV_conditional_render */
- struct gl_query_object *CondRenderQuery;
-
- /** GL_EXT_transform_feedback */
- struct gl_query_object *PrimitivesGenerated;
- struct gl_query_object *PrimitivesWritten;
-
- /** GL_ARB_timer_query */
- struct gl_query_object *TimeElapsed;
-
- GLenum CondRenderMode;
-};
-
-
-/** Sync object state */
-struct gl_sync_object {
- struct simple_node link;
- GLenum Type; /**< GL_SYNC_FENCE */
- GLuint Name; /**< Fence name */
- GLint RefCount; /**< Reference count */
- GLboolean DeletePending; /**< Object was deleted while there were still
- * live references (e.g., sync not yet finished)
- */
- GLenum SyncCondition;
- GLbitfield Flags; /**< Flags passed to glFenceSync */
- GLuint StatusFlag:1; /**< Has the sync object been signaled? */
-};
-
-
-/** Set by #pragma directives */
-struct gl_sl_pragmas
-{
- GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
- GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
- GLboolean Optimize; /**< defaults on */
- GLboolean Debug; /**< defaults off */
-};
-
-
-/**
- * A GLSL vertex or fragment shader object.
- */
-struct gl_shader
-{
- GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
- GLuint Name; /**< AKA the handle */
- GLint RefCount; /**< Reference count */
- GLboolean DeletePending;
- GLboolean CompileStatus;
- const GLchar *Source; /**< Source code string */
- GLuint SourceChecksum; /**< for debug/logging purposes */
- struct gl_program *Program; /**< Post-compile assembly code */
- GLchar *InfoLog;
- struct gl_sl_pragmas Pragmas;
-
- unsigned Version; /**< GLSL version used for linking */
-
- struct exec_list *ir;
- struct glsl_symbol_table *symbols;
-
- /** Shaders containing built-in functions that are used for linking. */
- struct gl_shader *builtins_to_link[16];
- unsigned num_builtins_to_link;
-};
-
-
-/**
- * A GLSL program object.
- * Basically a linked collection of vertex and fragment shaders.
- */
-struct gl_shader_program
-{
- GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
- GLuint Name; /**< aka handle or ID */
- GLint RefCount; /**< Reference count */
- GLboolean DeletePending;
-
- GLuint NumShaders; /**< number of attached shaders */
- struct gl_shader **Shaders; /**< List of attached the shaders */
-
- /** User-defined attribute bindings (glBindAttribLocation) */
- struct gl_program_parameter_list *Attributes;
-
- /** Transform feedback varyings */
- struct {
- GLenum BufferMode;
- GLuint NumVarying;
- GLchar **VaryingNames; /**< Array [NumVarying] of char * */
- } TransformFeedback;
-
- /** Geometry shader state - copied into gl_geometry_program at link time */
- struct {
- GLint VerticesOut;
- GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
- GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
- GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
- } Geom;
-
- /* post-link info: */
- struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
- struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
- struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
- struct gl_uniform_list *Uniforms;
- struct gl_program_parameter_list *Varying;
- GLboolean LinkStatus; /**< GL_LINK_STATUS */
- GLboolean Validated;
- GLboolean _Used; /**< Ever used for drawing? */
- GLchar *InfoLog;
-
- unsigned Version; /**< GLSL version used for linking */
-
- /**
- * Per-stage shaders resulting from the first stage of linking.
- *
- * Set of linked shaders for this program. The array is accessed using the
- * \c MESA_SHADER_* defines. Entries for non-existent stages will be
- * \c NULL.
- */
- struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES];
-};
-
-
-#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
-#define GLSL_LOG 0x2 /**< Write shaders to files */
-#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
-#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
-#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
-#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
-#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
-#define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
-
-
-/**
- * Context state for GLSL vertex/fragment shaders.
- */
-struct gl_shader_state
-{
- /**
- * Programs used for rendering
- *
- * There is a separate program set for each shader stage. If
- * GL_EXT_separate_shader_objects is not supported, each of these must point
- * to \c NULL or to the same program.
- */
- struct gl_shader_program *CurrentVertexProgram;
- struct gl_shader_program *CurrentGeometryProgram;
- struct gl_shader_program *CurrentFragmentProgram;
-
- /**
- * Program used by glUniform calls.
- *
- * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
- */
- struct gl_shader_program *ActiveProgram;
-
- void *MemPool;
-
- GLbitfield Flags; /**< Mask of GLSL_x flags */
-};
-
-/**
- * Compiler options for a single GLSL shaders type
- */
-struct gl_shader_compiler_options
-{
- /** Driver-selectable options: */
- GLboolean EmitCondCodes; /**< Use condition codes? */
- GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
- /**
- * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
- * support control flow.
- */
- GLboolean EmitNoIfs;
- GLboolean EmitNoLoops;
- GLboolean EmitNoFunctions;
- GLboolean EmitNoCont; /**< Emit CONT opcode? */
- GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */
- GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */
- GLboolean EmitNoPow; /**< Emit POW opcodes? */
-
- /**
- * \name Forms of indirect addressing the driver cannot do.
- */
- /*@{*/
- GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */
- GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */
- GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */
- GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */
- /*@}*/
-
- GLuint MaxUnrollIterations;
-
- struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
-};
-
-/**
- * Transform feedback object state
- */
-struct gl_transform_feedback_object
-{
- GLuint Name; /**< AKA the object ID */
- GLint RefCount;
- GLboolean Active; /**< Is transform feedback enabled? */
- GLboolean Paused; /**< Is transform feedback paused? */
-
- /** The feedback buffers */
- GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
- struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
-
- /** Start of feedback data in dest buffer */
- GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
- /** Max data to put into dest buffer (in bytes) */
- GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
-};
-
-
-/**
- * Context state for transform feedback.
- */
-struct gl_transform_feedback
-{
- GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
-
- GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
-
- /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
- struct gl_buffer_object *CurrentBuffer;
-
- /** The table of all transform feedback objects */
- struct _mesa_HashTable *Objects;
-
- /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
- struct gl_transform_feedback_object *CurrentObject;
-
- /** The default xform-fb object (Name==0) */
- struct gl_transform_feedback_object *DefaultObject;
-};
-
-
-
-/**
- * State which can be shared by multiple contexts:
- */
-struct gl_shared_state
-{
- _glthread_Mutex Mutex; /**< for thread safety */
- GLint RefCount; /**< Reference count */
- struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
- struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
-
- /** Default texture objects (shared by all texture units) */
- struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
-
- /** Fallback texture used when a bound texture is incomplete */
- struct gl_texture_object *FallbackTex;
-
- /**
- * \name Thread safety and statechange notification for texture
- * objects.
- *
- * \todo Improve the granularity of locking.
- */
- /*@{*/
- _glthread_Mutex TexMutex; /**< texobj thread safety */
- GLuint TextureStateStamp; /**< state notification for shared tex */
- /*@}*/
-
- /** Default buffer object for vertex arrays that aren't in VBOs */
- struct gl_buffer_object *NullBufferObj;
-
- /**
- * \name Vertex/geometry/fragment programs
- */
- /*@{*/
- struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
- struct gl_vertex_program *DefaultVertexProgram;
- struct gl_fragment_program *DefaultFragmentProgram;
- struct gl_geometry_program *DefaultGeometryProgram;
- /*@}*/
-
- /* GL_ATI_fragment_shader */
- struct _mesa_HashTable *ATIShaders;
- struct ati_fragment_shader *DefaultFragmentShader;
-
- struct _mesa_HashTable *BufferObjects;
-
- /** Table of both gl_shader and gl_shader_program objects */
- struct _mesa_HashTable *ShaderObjects;
-
- /* GL_EXT_framebuffer_object */
- struct _mesa_HashTable *RenderBuffers;
- struct _mesa_HashTable *FrameBuffers;
-
- /* GL_ARB_sync */
- struct simple_node SyncObjects;
-
- void *DriverData; /**< Device driver shared state */
-};
-
-
-
-
-/**
- * A renderbuffer stores colors or depth values or stencil values.
- * A framebuffer object will have a collection of these.
- * Data are read/written to the buffer with a handful of Get/Put functions.
- *
- * Instances of this object are allocated with the Driver's NewRenderbuffer
- * hook. Drivers will likely wrap this class inside a driver-specific
- * class to simulate inheritance.
- */
-struct gl_renderbuffer
-{
-#define RB_MAGIC 0xaabbccdd
- int Magic; /** XXX TEMPORARY DEBUG INFO */
- _glthread_Mutex Mutex; /**< for thread safety */
- GLuint ClassID; /**< Useful for drivers */
- GLuint Name;
- GLint RefCount;
- GLuint Width, Height;
- GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
-
- GLenum InternalFormat; /**< The user-specified format */
- GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
- GL_STENCIL_INDEX. */
- gl_format Format; /**< The actual renderbuffer memory format */
-
- GLubyte NumSamples;
-
- GLenum DataType; /**< Type of values passed to the Get/Put functions */
- GLvoid *Data; /**< This may not be used by some kinds of RBs */
-
- GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */
-
- /* Used to wrap one renderbuffer around another: */
- struct gl_renderbuffer *Wrapped;
-
- /* Delete this renderbuffer */
- void (*Delete)(struct gl_renderbuffer *rb);
-
- /* Allocate new storage for this renderbuffer */
- GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height);
-
- /* Lock/Unlock are called before/after calling the Get/Put functions.
- * Not sure this is the right place for these yet.
- void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
- void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
- */
-
- /* Return a pointer to the element/pixel at (x,y).
- * Should return NULL if the buffer memory can't be directly addressed.
- */
- void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y);
-
- /* Get/Read a row of values.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values);
-
- /* Get/Read values at arbitrary locations.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values);
-
- /* Put/Write a row of values.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask);
-
- /* Put/Write a row of RGB values. This is a special-case routine that's
- * only used for RGBA renderbuffers when the source data is GL_RGB. That's
- * a common case for glDrawPixels and some triangle routines.
- * The values will be of format GL_RGB and type DataType.
- */
- void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask);
-
-
- /* Put/Write a row of identical values.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask);
-
- /* Put/Write values at arbitrary locations.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask);
- /* Put/Write identical values at arbitrary locations.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask);
-};
-
-
-/**
- * A renderbuffer attachment points to either a texture object (and specifies
- * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
- */
-struct gl_renderbuffer_attachment
-{
- GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
- GLboolean Complete;
-
- /**
- * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
- * application supplied renderbuffer object.
- */
- struct gl_renderbuffer *Renderbuffer;
-
- /**
- * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
- * supplied texture object.
- */
- struct gl_texture_object *Texture;
- GLuint TextureLevel; /**< Attached mipmap level. */
- GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
- GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
- * and 2D array textures */
-};
-
-
-/**
- * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
- * In C++ terms, think of this as a base class from which device drivers
- * will make derived classes.
- */
-struct gl_framebuffer
-{
- _glthread_Mutex Mutex; /**< for thread safety */
- /**
- * If zero, this is a window system framebuffer. If non-zero, this
- * is a FBO framebuffer; note that for some devices (i.e. those with
- * a natural pixel coordinate system for FBOs that differs from the
- * OpenGL/Mesa coordinate system), this means that the viewport,
- * polygon face orientation, and polygon stipple will have to be inverted.
- */
- GLuint Name;
-
- GLint RefCount;
- GLboolean DeletePending;
-
- /**
- * The framebuffer's visual. Immutable if this is a window system buffer.
- * Computed from attachments if user-made FBO.
- */
- struct gl_config Visual;
-
- GLboolean Initialized;
-
- GLuint Width, Height; /**< size of frame buffer in pixels */
-
- /** \name Drawing bounds (Intersection of buffer size and scissor box) */
- /*@{*/
- GLint _Xmin, _Xmax; /**< inclusive */
- GLint _Ymin, _Ymax; /**< exclusive */
- /*@}*/
-
- /** \name Derived Z buffer stuff */
- /*@{*/
- GLuint _DepthMax; /**< Max depth buffer value */
- GLfloat _DepthMaxF; /**< Float max depth buffer value */
- GLfloat _MRD; /**< minimum resolvable difference in Z values */
- /*@}*/
-
- /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
- GLenum _Status;
-
- /** Integer color values */
- GLboolean _IntegerColor;
-
- /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
- struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
-
- /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
- * attribute group and GL_PIXEL attribute group, respectively.
- */
- GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
- GLenum ColorReadBuffer;
-
- /** Computed from ColorDraw/ReadBuffer above */
- GLuint _NumColorDrawBuffers;
- GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
- GLint _ColorReadBufferIndex; /* -1 = None */
- struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
- struct gl_renderbuffer *_ColorReadBuffer;
-
- /** The Actual depth/stencil buffers to use. May be wrappers around the
- * depth/stencil buffers attached above. */
- struct gl_renderbuffer *_DepthBuffer;
- struct gl_renderbuffer *_StencilBuffer;
-
- /** Delete this framebuffer */
- void (*Delete)(struct gl_framebuffer *fb);
-};
-
-
-/**
- * Precision info for shader datatypes. See glGetShaderPrecisionFormat().
- */
-struct gl_precision
-{
- GLushort RangeMin; /**< min value exponent */
- GLushort RangeMax; /**< max value exponent */
- GLushort Precision; /**< number of mantissa bits */
-};
-
-
-/**
- * Limits for vertex, geometry and fragment programs/shaders.
- */
-struct gl_program_constants
-{
- /* logical limits */
- GLuint MaxInstructions;
- GLuint MaxAluInstructions;
- GLuint MaxTexInstructions;
- GLuint MaxTexIndirections;
- GLuint MaxAttribs;
- GLuint MaxTemps;
- GLuint MaxAddressRegs;
- GLuint MaxAddressOffset; /**< [-MaxAddressOffset, MaxAddressOffset-1] */
- GLuint MaxParameters;
- GLuint MaxLocalParams;
- GLuint MaxEnvParams;
- /* native/hardware limits */
- GLuint MaxNativeInstructions;
- GLuint MaxNativeAluInstructions;
- GLuint MaxNativeTexInstructions;
- GLuint MaxNativeTexIndirections;
- GLuint MaxNativeAttribs;
- GLuint MaxNativeTemps;
- GLuint MaxNativeAddressRegs;
- GLuint MaxNativeParameters;
- /* For shaders */
- GLuint MaxUniformComponents; /**< Usually == MaxParameters * 4 */
- /* ES 2.0 and GL_ARB_ES2_compatibility */
- struct gl_precision LowFloat, MediumFloat, HighFloat;
- struct gl_precision LowInt, MediumInt, HighInt;
-};
-
-
-/**
- * Constants which may be overridden by device driver during context creation
- * but are never changed after that.
- */
-struct gl_constants
-{
- GLint MaxTextureMbytes; /**< Max memory per image, in MB */
- GLint MaxTextureLevels; /**< Max mipmap levels. */
- GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
- GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
- GLint MaxArrayTextureLayers; /**< Max layers in array textures */
- GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
- GLuint MaxTextureCoordUnits;
- GLuint MaxTextureImageUnits;
- GLuint MaxVertexTextureImageUnits;
- GLuint MaxCombinedTextureImageUnits;
- GLuint MaxGeometryTextureImageUnits;
- GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
- GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
- GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
- GLuint MaxTextureBufferSize; /**< GL_ARB_texture_buffer_object */
-
- GLuint MaxArrayLockSize;
-
- GLint SubPixelBits;
-
- GLfloat MinPointSize, MaxPointSize; /**< aliased */
- GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
- GLfloat PointSizeGranularity;
- GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
- GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
- GLfloat LineWidthGranularity;
-
- GLuint MaxColorTableSize;
-
- GLuint MaxClipPlanes;
- GLuint MaxLights;
- GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
- GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
-
- GLuint MaxViewportWidth, MaxViewportHeight;
-
- struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
- struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
- struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */
- GLuint MaxProgramMatrices;
- GLuint MaxProgramMatrixStackDepth;
-
- /** vertex array / buffer object bounds checking */
- GLboolean CheckArrayBounds;
-
- GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
-
- GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
- GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
- GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
-
- /** Number of varying vectors between vertex and fragment shaders */
- GLuint MaxVarying;
- GLuint MaxVertexVaryingComponents; /**< Between vert and geom shader */
- GLuint MaxGeometryVaryingComponents; /**< Between geom and frag shader */
-
- /** GL_ARB_geometry_shader4 */
- GLuint MaxGeometryOutputVertices;
- GLuint MaxGeometryTotalOutputComponents;
-
- GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */
-
- /** Which texture units support GL_ATI_envmap_bumpmap as targets */
- GLbitfield SupportedBumpUnits;
-
- /**
- * Maximum amount of time, measured in nanseconds, that the server can wait.
- */
- GLuint64 MaxServerWaitTimeout;
-
- /** GL_EXT_provoking_vertex */
- GLboolean QuadsFollowProvokingVertexConvention;
-
- /** OpenGL version 3.0 */
- GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
-
- /** OpenGL version 3.2 */
- GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */
-
- /** GL_EXT_transform_feedback */
- GLuint MaxTransformFeedbackSeparateAttribs;
- GLuint MaxTransformFeedbackSeparateComponents;
- GLuint MaxTransformFeedbackInterleavedComponents;
-
- /** GL_EXT_gpu_shader4 */
- GLint MinProgramTexelOffset, MaxProgramTexelOffset;
-
- /* GL_EXT_framebuffer_sRGB */
- GLboolean sRGBCapable; /* can enable sRGB blend/update on FBOs */
-};
-
-
-/**
- * Enable flag for each OpenGL extension. Different device drivers will
- * enable different extensions at runtime.
- */
-struct gl_extensions
-{
- GLboolean dummy; /* don't remove this! */
- GLboolean dummy_true; /* Set true by _mesa_init_extensions(). */
- GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */
- GLboolean ARB_ES2_compatibility;
- GLboolean ARB_blend_func_extended;
- GLboolean ARB_color_buffer_float;
- GLboolean ARB_copy_buffer;
- GLboolean ARB_depth_buffer_float;
- GLboolean ARB_depth_clamp;
- GLboolean ARB_depth_texture;
- GLboolean ARB_draw_buffers;
- GLboolean ARB_draw_buffers_blend;
- GLboolean ARB_draw_elements_base_vertex;
- GLboolean ARB_draw_instanced;
- GLboolean ARB_fragment_coord_conventions;
- GLboolean ARB_fragment_program;
- GLboolean ARB_fragment_program_shadow;
- GLboolean ARB_fragment_shader;
- GLboolean ARB_framebuffer_object;
- GLboolean ARB_explicit_attrib_location;
- GLboolean ARB_geometry_shader4;
- GLboolean ARB_half_float_pixel;
- GLboolean ARB_half_float_vertex;
- GLboolean ARB_instanced_arrays;
- GLboolean ARB_map_buffer_range;
- GLboolean ARB_multisample;
- GLboolean ARB_multitexture;
- GLboolean ARB_occlusion_query;
- GLboolean ARB_occlusion_query2;
- GLboolean ARB_point_sprite;
- GLboolean ARB_sampler_objects;
- GLboolean ARB_seamless_cube_map;
- GLboolean ARB_shader_objects;
- GLboolean ARB_shader_stencil_export;
- GLboolean ARB_shading_language_100;
- GLboolean ARB_shadow;
- GLboolean ARB_shadow_ambient;
- GLboolean ARB_sync;
- GLboolean ARB_texture_border_clamp;
- GLboolean ARB_texture_buffer_object;
- GLboolean ARB_texture_compression;
- GLboolean ARB_texture_compression_rgtc;
- GLboolean ARB_texture_cube_map;
- GLboolean ARB_texture_env_combine;
- GLboolean ARB_texture_env_crossbar;
- GLboolean ARB_texture_env_dot3;
- GLboolean ARB_texture_float;
- GLboolean ARB_texture_mirrored_repeat;
- GLboolean ARB_texture_multisample;
- GLboolean ARB_texture_non_power_of_two;
- GLboolean ARB_texture_rg;
- GLboolean ARB_texture_rgb10_a2ui;
- GLboolean ARB_timer_query;
- GLboolean ARB_transform_feedback2;
- GLboolean ARB_transpose_matrix;
- GLboolean ARB_uniform_buffer_object;
- GLboolean ARB_vertex_array_object;
- GLboolean ARB_vertex_buffer_object;
- GLboolean ARB_vertex_program;
- GLboolean ARB_vertex_shader;
- GLboolean ARB_vertex_type_2_10_10_10_rev;
- GLboolean ARB_window_pos;
- GLboolean EXT_abgr;
- GLboolean EXT_bgra;
- GLboolean EXT_blend_color;
- GLboolean EXT_blend_equation_separate;
- GLboolean EXT_blend_func_separate;
- GLboolean EXT_blend_logic_op;
- GLboolean EXT_blend_minmax;
- GLboolean EXT_blend_subtract;
- GLboolean EXT_clip_volume_hint;
- GLboolean EXT_compiled_vertex_array;
- GLboolean EXT_copy_texture;
- GLboolean EXT_depth_bounds_test;
- GLboolean EXT_draw_buffers2;
- GLboolean EXT_draw_range_elements;
- GLboolean EXT_fog_coord;
- GLboolean EXT_framebuffer_blit;
- GLboolean EXT_framebuffer_multisample;
- GLboolean EXT_framebuffer_object;
- GLboolean EXT_framebuffer_sRGB;
- GLboolean EXT_gpu_program_parameters;
- GLboolean EXT_gpu_shader4;
- GLboolean EXT_multi_draw_arrays;
- GLboolean EXT_paletted_texture;
- GLboolean EXT_packed_depth_stencil;
- GLboolean EXT_packed_float;
- GLboolean EXT_packed_pixels;
- GLboolean EXT_pixel_buffer_object;
- GLboolean EXT_point_parameters;
- GLboolean EXT_polygon_offset;
- GLboolean EXT_provoking_vertex;
- GLboolean EXT_rescale_normal;
- GLboolean EXT_shadow_funcs;
- GLboolean EXT_secondary_color;
- GLboolean EXT_separate_shader_objects;
- GLboolean EXT_separate_specular_color;
- GLboolean EXT_shared_texture_palette;
- GLboolean EXT_stencil_wrap;
- GLboolean EXT_stencil_two_side;
- GLboolean EXT_subtexture;
- GLboolean EXT_texture;
- GLboolean EXT_texture_object;
- GLboolean EXT_texture3D;
- GLboolean EXT_texture_array;
- GLboolean EXT_texture_compression_latc;
- GLboolean EXT_texture_compression_s3tc;
- GLboolean EXT_texture_env_add;
- GLboolean EXT_texture_env_combine;
- GLboolean EXT_texture_env_dot3;
- GLboolean EXT_texture_filter_anisotropic;
- GLboolean EXT_texture_integer;
- GLboolean EXT_texture_lod_bias;
- GLboolean EXT_texture_mirror_clamp;
- GLboolean EXT_texture_shared_exponent;
- GLboolean EXT_texture_snorm;
- GLboolean EXT_texture_sRGB;
- GLboolean EXT_texture_sRGB_decode;
- GLboolean EXT_texture_swizzle;
- GLboolean EXT_transform_feedback;
- GLboolean EXT_timer_query;
- GLboolean EXT_vertex_array;
- GLboolean EXT_vertex_array_bgra;
- GLboolean EXT_vertex_array_set;
- GLboolean OES_standard_derivatives;
- /* vendor extensions */
- GLboolean AMD_conservative_depth;
- GLboolean APPLE_client_storage;
- GLboolean APPLE_packed_pixels;
- GLboolean APPLE_vertex_array_object;
- GLboolean APPLE_object_purgeable;
- GLboolean ATI_envmap_bumpmap;
- GLboolean ATI_texture_compression_3dc;
- GLboolean ATI_texture_mirror_once;
- GLboolean ATI_texture_env_combine3;
- GLboolean ATI_fragment_shader;
- GLboolean ATI_separate_stencil;
- GLboolean IBM_rasterpos_clip;
- GLboolean IBM_multimode_draw_arrays;
- GLboolean MESA_pack_invert;
- GLboolean MESA_resize_buffers;
- GLboolean MESA_ycbcr_texture;
- GLboolean MESA_texture_array;
- GLboolean NV_blend_square;
- GLboolean NV_conditional_render;
- GLboolean NV_fragment_program;
- GLboolean NV_fragment_program_option;
- GLboolean NV_light_max_exponent;
- GLboolean NV_point_sprite;
- GLboolean NV_primitive_restart;
- GLboolean NV_texture_barrier;
- GLboolean NV_texgen_reflection;
- GLboolean NV_texture_env_combine4;
- GLboolean NV_texture_rectangle;
- GLboolean NV_vertex_program;
- GLboolean NV_vertex_program1_1;
- GLboolean OES_read_format;
- GLboolean SGIS_generate_mipmap;
- GLboolean SGIS_texture_edge_clamp;
- GLboolean SGIS_texture_lod;
- GLboolean TDFX_texture_compression_FXT1;
- GLboolean S3_s3tc;
- GLboolean OES_EGL_image;
- GLboolean OES_draw_texture;
- GLboolean EXT_texture_format_BGRA8888;
- GLboolean extension_sentinel;
- /** The extension string */
- const GLubyte *String;
- /** Number of supported extensions */
- GLuint Count;
-};
-
-
-/**
- * A stack of matrices (projection, modelview, color, texture, etc).
- */
-struct gl_matrix_stack
-{
- GLmatrix *Top; /**< points into Stack */
- GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
- GLuint Depth; /**< 0 <= Depth < MaxDepth */
- GLuint MaxDepth; /**< size of Stack[] array */
- GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
-};
-
-
-/**
- * \name Bits for image transfer operations
- * \sa __struct gl_contextRec::ImageTransferState.
- */
-/*@{*/
-#define IMAGE_SCALE_BIAS_BIT 0x1
-#define IMAGE_SHIFT_OFFSET_BIT 0x2
-#define IMAGE_MAP_COLOR_BIT 0x4
-#define IMAGE_CLAMP_BIT 0x800
-
-
-/** Pixel Transfer ops */
-#define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
- IMAGE_SHIFT_OFFSET_BIT | \
- IMAGE_MAP_COLOR_BIT)
-
-/**
- * \name Bits to indicate what state has changed.
- */
-/*@{*/
-#define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */
-#define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */
-#define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */
-#define _NEW_COLOR (1 << 3) /**< gl_context::Color */
-#define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */
-#define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */
-#define _NEW_FOG (1 << 6) /**< gl_context::Fog */
-#define _NEW_HINT (1 << 7) /**< gl_context::Hint */
-#define _NEW_LIGHT (1 << 8) /**< gl_context::Light */
-#define _NEW_LINE (1 << 9) /**< gl_context::Line */
-#define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */
-#define _NEW_POINT (1 << 11) /**< gl_context::Point */
-#define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */
-#define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */
-#define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */
-#define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */
-#define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */
-#define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */
-#define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */
-#define _NEW_PACKUNPACK (1 << 19) /**< gl_context::Pack, Unpack */
-#define _NEW_ARRAY (1 << 20) /**< gl_context::Array */
-#define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */
-#define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */
-#define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */
-#define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */
-#define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */
-#define _NEW_PROGRAM (1 << 26) /**< New program/shader state */
-#define _NEW_PROGRAM_CONSTANTS (1 << 27)
-#define _NEW_BUFFER_OBJECT (1 << 28)
-#define _NEW_FRAG_CLAMP (1 << 29)
-#define _NEW_ALL ~0
-/*@}*/
-
-
-/**
- * \name Bits to track array state changes
- *
- * Also used to summarize array enabled.
- */
-/*@{*/
-#define _NEW_ARRAY_VERTEX VERT_BIT_POS
-#define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
-#define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
-#define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
-#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
-#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
-#define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
-#define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
-#define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
-#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
-#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
-#define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
-#define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
-#define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
-#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
-#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
-#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
-#define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
-#define _NEW_ARRAY_ALL 0xffffffff
-
-
-#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
-#define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
-/*@}*/
-
-
-
-/**
- * \name A bunch of flags that we think might be useful to drivers.
- *
- * Set in the __struct gl_contextRec::_TriangleCaps bitfield.
- */
-/*@{*/
-#define DD_FLATSHADE 0x1
-#define DD_SEPARATE_SPECULAR 0x2
-#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
-#define DD_TRI_LIGHT_TWOSIDE 0x8
-#define DD_TRI_UNFILLED 0x10
-#define DD_TRI_SMOOTH 0x20
-#define DD_TRI_STIPPLE 0x40
-#define DD_TRI_OFFSET 0x80
-#define DD_LINE_SMOOTH 0x100
-#define DD_LINE_STIPPLE 0x200
-#define DD_POINT_SMOOTH 0x400
-#define DD_POINT_ATTEN 0x800
-#define DD_TRI_TWOSTENCIL 0x1000
-/*@}*/
-
-
-/**
- * \name Define the state changes under which each of these bits might change
- */
-/*@{*/
-#define _DD_NEW_FLATSHADE _NEW_LIGHT
-#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
-#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
-#define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
-#define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
-#define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
-#define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
-#define _DD_NEW_TRI_OFFSET _NEW_POLYGON
-#define _DD_NEW_LINE_SMOOTH _NEW_LINE
-#define _DD_NEW_LINE_STIPPLE _NEW_LINE
-#define _DD_NEW_LINE_WIDTH _NEW_LINE
-#define _DD_NEW_POINT_SMOOTH _NEW_POINT
-#define _DD_NEW_POINT_SIZE _NEW_POINT
-#define _DD_NEW_POINT_ATTEN _NEW_POINT
-/*@}*/
-
-
-/**
- * Composite state flags
- */
-/*@{*/
-#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
- _NEW_TEXTURE | \
- _NEW_POINT | \
- _NEW_PROGRAM | \
- _NEW_MODELVIEW)
-/*@}*/
-
-
-
-
-/* This has to be included here. */
-#include "dd.h"
-
-
-/**
- * Display list flags.
- * Strictly this is a tnl-private concept, but it doesn't seem
- * worthwhile adding a tnl private structure just to hold this one bit
- * of information:
- */
-#define DLIST_DANGLING_REFS 0x1
-
-
-/** Opaque declaration of display list payload data type */
-union gl_dlist_node;
-
-
-/**
- * Provide a location where information about a display list can be
- * collected. Could be extended with driverPrivate structures,
- * etc. in the future.
- */
-struct gl_display_list
-{
- GLuint Name;
- GLbitfield Flags; /**< DLIST_x flags */
- /** The dlist commands are in a linked list of nodes */
- union gl_dlist_node *Head;
-};
-
-
-/**
- * State used during display list compilation and execution.
- */
-struct gl_dlist_state
-{
- GLuint CallDepth; /**< Current recursion calling depth */
-
- struct gl_display_list *CurrentList; /**< List currently being compiled */
- union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
- GLuint CurrentPos; /**< Index into current block of nodes */
-
- GLvertexformat ListVtxfmt;
-
- GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
- GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
-
- GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
- GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
-
- GLubyte ActiveIndex;
- GLfloat CurrentIndex;
-
- GLubyte ActiveEdgeFlag;
- GLboolean CurrentEdgeFlag;
-
- struct {
- /* State known to have been set by the currently-compiling display
- * list. Used to eliminate some redundant state changes.
- */
- GLenum ShadeModel;
- } Current;
-};
-
-
-/**
- * Enum for the OpenGL APIs we know about and may support.
- */
-typedef enum
-{
- API_OPENGL,
- API_OPENGLES,
- API_OPENGLES2
-} gl_api;
-
-
-/**
- * Mesa rendering context.
- *
- * This is the central context data structure for Mesa. Almost all
- * OpenGL state is contained in this structure.
- * Think of this as a base class from which device drivers will derive
- * sub classes.
- *
- * The struct gl_context typedef names this structure.
- */
-struct gl_context
-{
- /** State possibly shared with other contexts in the address space */
- struct gl_shared_state *Shared;
-
- /** \name API function pointer tables */
- /*@{*/
- gl_api API;
- struct _glapi_table *Save; /**< Display list save functions */
- struct _glapi_table *Exec; /**< Execute functions */
- struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
- /*@}*/
-
- struct gl_config Visual;
- struct gl_framebuffer *DrawBuffer; /**< buffer for writing */
- struct gl_framebuffer *ReadBuffer; /**< buffer for reading */
- struct gl_framebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
- struct gl_framebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
-
- /**
- * Device driver function pointer table
- */
- struct dd_function_table Driver;
-
- void *DriverCtx; /**< Points to device driver context/state */
-
- /** Core/Driver constants */
- struct gl_constants Const;
-
- /** \name The various 4x4 matrix stacks */
- /*@{*/
- struct gl_matrix_stack ModelviewMatrixStack;
- struct gl_matrix_stack ProjectionMatrixStack;
- struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
- struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
- struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
- /*@}*/
-
- /** Combined modelview and projection matrix */
- GLmatrix _ModelProjectMatrix;
-
- /** \name Display lists */
- struct gl_dlist_state ListState;
-
- GLboolean ExecuteFlag; /**< Execute GL commands? */
- GLboolean CompileFlag; /**< Compile GL commands into display list? */
-
- /** Extension information */
- struct gl_extensions Extensions;
-
- /** Version info */
- GLuint VersionMajor, VersionMinor;
- char *VersionString;
-
- /** \name State attribute stack (for glPush/PopAttrib) */
- /*@{*/
- GLuint AttribStackDepth;
- struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
- /*@}*/
-
- /** \name Renderer attribute groups
- *
- * We define a struct for each attribute group to make pushing and popping
- * attributes easy. Also it's a good organization.
- */
- /*@{*/
- struct gl_accum_attrib Accum; /**< Accum buffer attributes */
- struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
- struct gl_current_attrib Current; /**< Current attributes */
- struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
- struct gl_eval_attrib Eval; /**< Eval attributes */
- struct gl_fog_attrib Fog; /**< Fog attributes */
- struct gl_hint_attrib Hint; /**< Hint attributes */
- struct gl_light_attrib Light; /**< Light attributes */
- struct gl_line_attrib Line; /**< Line attributes */
- struct gl_list_attrib List; /**< List attributes */
- struct gl_multisample_attrib Multisample;
- struct gl_pixel_attrib Pixel; /**< Pixel attributes */
- struct gl_point_attrib Point; /**< Point attributes */
- struct gl_polygon_attrib Polygon; /**< Polygon attributes */
- GLuint PolygonStipple[32]; /**< Polygon stipple */
- struct gl_scissor_attrib Scissor; /**< Scissor attributes */
- struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
- struct gl_texture_attrib Texture; /**< Texture attributes */
- struct gl_transform_attrib Transform; /**< Transformation attributes */
- struct gl_viewport_attrib Viewport; /**< Viewport attributes */
- /*@}*/
-
- /** \name Client attribute stack */
- /*@{*/
- GLuint ClientAttribStackDepth;
- struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
- /*@}*/
-
- /** \name Client attribute groups */
- /*@{*/
- struct gl_array_attrib Array; /**< Vertex arrays */
- struct gl_pixelstore_attrib Pack; /**< Pixel packing */
- struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
- struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
- /*@}*/
-
- /** \name Other assorted state (not pushed/popped on attribute stack) */
- /*@{*/
- struct gl_pixelmaps PixelMaps;
-
- struct gl_evaluators EvalMap; /**< All evaluators */
- struct gl_feedback Feedback; /**< Feedback */
- struct gl_selection Select; /**< Selection */
-
- struct gl_program_state Program; /**< general program state */
- struct gl_vertex_program_state VertexProgram;
- struct gl_fragment_program_state FragmentProgram;
- struct gl_geometry_program_state GeometryProgram;
- struct gl_ati_fragment_shader_state ATIFragmentShader;
-
- struct gl_shader_state Shader; /**< GLSL shader object state */
- struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES];
-
- struct gl_query_state Query; /**< occlusion, timer queries */
-
- struct gl_transform_feedback TransformFeedback;
-
- struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
- struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
- /*@}*/
-
- struct gl_meta_state *Meta; /**< for "meta" operations */
-
- /* GL_EXT_framebuffer_object */
- struct gl_renderbuffer *CurrentRenderbuffer;
-
- GLenum ErrorValue; /**< Last error code */
-
- /**
- * Recognize and silence repeated error debug messages in buggy apps.
- */
- const char *ErrorDebugFmtString;
- GLuint ErrorDebugCount;
-
- GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
- GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
-
- GLboolean ViewportInitialized; /**< has viewport size been initialized? */
-
- GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
-
- /** \name Derived state */
- /*@{*/
- /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
- * state validation so they need to always be current.
- */
- GLbitfield _TriangleCaps;
- GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
- GLfloat _EyeZDir[3];
- GLfloat _ModelViewInvScale;
- GLboolean _NeedEyeCoords;
- GLboolean _ForceEyeCoords;
-
- GLuint TextureStateTimestamp; /**< detect changes to shared state */
-
- struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
- struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
- /**@}*/
-
- struct gl_list_extensions *ListExt; /**< driver dlist extensions */
-
- /** \name For debugging/development only */
- /*@{*/
- GLboolean FirstTimeCurrent;
- /*@}*/
-
- /** software compression/decompression supported or not */
- GLboolean Mesa_DXTn;
-
- GLboolean TextureFormatSupported[MESA_FORMAT_COUNT];
-
- /**
- * Use dp4 (rather than mul/mad) instructions for position
- * transformation?
- */
- GLboolean mvp_with_dp4;
-
- /**
- * \name Hooks for module contexts.
- *
- * These will eventually live in the driver or elsewhere.
- */
- /*@{*/
- void *swrast_context;
- void *swsetup_context;
- void *swtnl_context;
- void *swtnl_im;
- struct st_context *st;
- void *aelt_context;
- /*@}*/
-};
-
-
-#ifdef DEBUG
-extern int MESA_VERBOSE;
-extern int MESA_DEBUG_FLAGS;
-# define MESA_FUNCTION __FUNCTION__
-#else
-# define MESA_VERBOSE 0
-# define MESA_DEBUG_FLAGS 0
-# define MESA_FUNCTION "a function"
-# ifndef NDEBUG
-# define NDEBUG
-# endif
-#endif
-
-
-/** The MESA_VERBOSE var is a bitmask of these flags */
-enum _verbose
-{
- VERBOSE_VARRAY = 0x0001,
- VERBOSE_TEXTURE = 0x0002,
- VERBOSE_MATERIAL = 0x0004,
- VERBOSE_PIPELINE = 0x0008,
- VERBOSE_DRIVER = 0x0010,
- VERBOSE_STATE = 0x0020,
- VERBOSE_API = 0x0040,
- VERBOSE_DISPLAY_LIST = 0x0100,
- VERBOSE_LIGHTING = 0x0200,
- VERBOSE_PRIMS = 0x0400,
- VERBOSE_VERTS = 0x0800,
- VERBOSE_DISASSEM = 0x1000,
- VERBOSE_DRAW = 0x2000,
- VERBOSE_SWAPBUFFERS = 0x4000
-};
-
-
-/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
-enum _debug
-{
- DEBUG_ALWAYS_FLUSH = 0x1
-};
-
-
-
-#endif /* MTYPES_H */
+/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file mtypes.h + * Main Mesa data structures. + * + * Please try to mark derived values with a leading underscore ('_'). + */ + +#ifndef MTYPES_H +#define MTYPES_H + + +#include "main/glheader.h" +#include "main/config.h" +#include "main/mfeatures.h" +#include "glapi/glapi.h" +#include "math/m_matrix.h" /* GLmatrix */ +#include "main/simple_list.h" /* struct simple_node */ +#include "main/formats.h" /* MESA_FORMAT_COUNT */ + + +/** + * Color channel data type. + */ +#if CHAN_BITS == 8 + typedef GLubyte GLchan; +#define CHAN_MAX 255 +#define CHAN_MAXF 255.0F +#define CHAN_TYPE GL_UNSIGNED_BYTE +#elif CHAN_BITS == 16 + typedef GLushort GLchan; +#define CHAN_MAX 65535 +#define CHAN_MAXF 65535.0F +#define CHAN_TYPE GL_UNSIGNED_SHORT +#elif CHAN_BITS == 32 + typedef GLfloat GLchan; +#define CHAN_MAX 1.0 +#define CHAN_MAXF 1.0F +#define CHAN_TYPE GL_FLOAT +#else +#error "illegal number of color channel bits" +#endif + + +/** + * Stencil buffer data type. + */ +#if STENCIL_BITS==8 + typedef GLubyte GLstencil; +#elif STENCIL_BITS==16 + typedef GLushort GLstencil; +#else +# error "illegal number of stencil bits" +#endif + + +/** + * \name 64-bit extension of GLbitfield. + */ +/*@{*/ +typedef GLuint64 GLbitfield64; + +/** Set a single bit */ +#define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b)) + + +/** + * \name Some forward type declarations + */ +/*@{*/ +struct _mesa_HashTable; +struct gl_attrib_node; +struct gl_list_extensions; +struct gl_meta_state; +struct gl_pixelstore_attrib; +struct gl_program_cache; +struct gl_texture_format; +struct gl_texture_image; +struct gl_texture_object; +struct gl_context; +struct st_context; +/*@}*/ + + +/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */ +#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) +#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2) +#define PRIM_UNKNOWN (GL_POLYGON+3) + + +/** + * Shader stages. Note that these will become 5 with tessellation. + * These MUST have the same values as gallium's PIPE_SHADER_* + */ +typedef enum +{ + MESA_SHADER_VERTEX = 0, + MESA_SHADER_FRAGMENT = 1, + MESA_SHADER_GEOMETRY = 2, + MESA_SHADER_TYPES = 3 +} gl_shader_type; + + + +/** + * Indexes for vertex program attributes. + * GL_NV_vertex_program aliases generic attributes over the conventional + * attributes. In GL_ARB_vertex_program shader the aliasing is optional. + * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the + * generic attributes are distinct/separate). + */ +typedef enum +{ + VERT_ATTRIB_POS = 0, + VERT_ATTRIB_WEIGHT = 1, + VERT_ATTRIB_NORMAL = 2, + VERT_ATTRIB_COLOR0 = 3, + VERT_ATTRIB_COLOR1 = 4, + VERT_ATTRIB_FOG = 5, + VERT_ATTRIB_COLOR_INDEX = 6, + VERT_ATTRIB_POINT_SIZE = 6, /*alias*/ + VERT_ATTRIB_EDGEFLAG = 7, + VERT_ATTRIB_TEX0 = 8, + VERT_ATTRIB_TEX1 = 9, + VERT_ATTRIB_TEX2 = 10, + VERT_ATTRIB_TEX3 = 11, + VERT_ATTRIB_TEX4 = 12, + VERT_ATTRIB_TEX5 = 13, + VERT_ATTRIB_TEX6 = 14, + VERT_ATTRIB_TEX7 = 15, + VERT_ATTRIB_GENERIC0 = 16, + VERT_ATTRIB_GENERIC1 = 17, + VERT_ATTRIB_GENERIC2 = 18, + VERT_ATTRIB_GENERIC3 = 19, + VERT_ATTRIB_GENERIC4 = 20, + VERT_ATTRIB_GENERIC5 = 21, + VERT_ATTRIB_GENERIC6 = 22, + VERT_ATTRIB_GENERIC7 = 23, + VERT_ATTRIB_GENERIC8 = 24, + VERT_ATTRIB_GENERIC9 = 25, + VERT_ATTRIB_GENERIC10 = 26, + VERT_ATTRIB_GENERIC11 = 27, + VERT_ATTRIB_GENERIC12 = 28, + VERT_ATTRIB_GENERIC13 = 29, + VERT_ATTRIB_GENERIC14 = 30, + VERT_ATTRIB_GENERIC15 = 31, + VERT_ATTRIB_MAX = 32 +} gl_vert_attrib; + +/** + * Bitflags for vertex attributes. + * These are used in bitfields in many places. + */ +/*@{*/ +#define VERT_BIT_POS (1 << VERT_ATTRIB_POS) +#define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT) +#define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL) +#define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0) +#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1) +#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG) +#define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX) +#define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG) +#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0) +#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1) +#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2) +#define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3) +#define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4) +#define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5) +#define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6) +#define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7) +#define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0) +#define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1) +#define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2) +#define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3) +#define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4) +#define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5) +#define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6) +#define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7) +#define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8) +#define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9) +#define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10) +#define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11) +#define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12) +#define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13) +#define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14) +#define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15) + +#define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u))) +#define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g))) +/*@}*/ + + +/** + * Indexes for vertex program result attributes + */ +typedef enum +{ + VERT_RESULT_HPOS = 0, + VERT_RESULT_COL0 = 1, + VERT_RESULT_COL1 = 2, + VERT_RESULT_FOGC = 3, + VERT_RESULT_TEX0 = 4, + VERT_RESULT_TEX1 = 5, + VERT_RESULT_TEX2 = 6, + VERT_RESULT_TEX3 = 7, + VERT_RESULT_TEX4 = 8, + VERT_RESULT_TEX5 = 9, + VERT_RESULT_TEX6 = 10, + VERT_RESULT_TEX7 = 11, + VERT_RESULT_PSIZ = 12, + VERT_RESULT_BFC0 = 13, + VERT_RESULT_BFC1 = 14, + VERT_RESULT_EDGE = 15, + VERT_RESULT_VAR0 = 16, /**< shader varying */ + VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING) +} gl_vert_result; + + +/*********************************************/ + +/** + * Indexes for geometry program attributes. + */ +typedef enum +{ + GEOM_ATTRIB_POSITION = 0, + GEOM_ATTRIB_COLOR0 = 1, + GEOM_ATTRIB_COLOR1 = 2, + GEOM_ATTRIB_SECONDARY_COLOR0 = 3, + GEOM_ATTRIB_SECONDARY_COLOR1 = 4, + GEOM_ATTRIB_FOG_FRAG_COORD = 5, + GEOM_ATTRIB_POINT_SIZE = 6, + GEOM_ATTRIB_CLIP_VERTEX = 7, + GEOM_ATTRIB_PRIMITIVE_ID = 8, + GEOM_ATTRIB_TEX_COORD = 9, + + GEOM_ATTRIB_VAR0 = 16, + GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING) +} gl_geom_attrib; + +/** + * Bitflags for geometry attributes. + * These are used in bitfields in many places. + */ +/*@{*/ +#define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0) +#define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1) +#define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0) +#define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1) +#define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD) +#define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD) +#define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION) +#define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE) +#define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX) +#define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID) +#define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0) + +#define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g))) +/*@}*/ + + +/** + * Indexes for geometry program result attributes + */ +typedef enum +{ + GEOM_RESULT_POS = 0, + GEOM_RESULT_COL0 = 1, + GEOM_RESULT_COL1 = 2, + GEOM_RESULT_SCOL0 = 3, + GEOM_RESULT_SCOL1 = 4, + GEOM_RESULT_FOGC = 5, + GEOM_RESULT_TEX0 = 6, + GEOM_RESULT_TEX1 = 7, + GEOM_RESULT_TEX2 = 8, + GEOM_RESULT_TEX3 = 9, + GEOM_RESULT_TEX4 = 10, + GEOM_RESULT_TEX5 = 11, + GEOM_RESULT_TEX6 = 12, + GEOM_RESULT_TEX7 = 13, + GEOM_RESULT_PSIZ = 14, + GEOM_RESULT_CLPV = 15, + GEOM_RESULT_PRID = 16, + GEOM_RESULT_LAYR = 17, + GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */ + /* ### we need to -2 because var0 is 18 instead 16 like in the others */ + GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2) +} gl_geom_result; + + +/** + * Indexes for fragment program input attributes. + */ +typedef enum +{ + FRAG_ATTRIB_WPOS = 0, + FRAG_ATTRIB_COL0 = 1, + FRAG_ATTRIB_COL1 = 2, + FRAG_ATTRIB_FOGC = 3, + FRAG_ATTRIB_TEX0 = 4, + FRAG_ATTRIB_TEX1 = 5, + FRAG_ATTRIB_TEX2 = 6, + FRAG_ATTRIB_TEX3 = 7, + FRAG_ATTRIB_TEX4 = 8, + FRAG_ATTRIB_TEX5 = 9, + FRAG_ATTRIB_TEX6 = 10, + FRAG_ATTRIB_TEX7 = 11, + FRAG_ATTRIB_FACE = 12, /**< front/back face */ + FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */ + FRAG_ATTRIB_VAR0 = 14, /**< shader varying */ + FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING) +} gl_frag_attrib; + +/** + * Bitflags for fragment program input attributes. + */ +/*@{*/ +#define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS) +#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0) +#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1) +#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC) +#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE) +#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC) +#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0) +#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1) +#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2) +#define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3) +#define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4) +#define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5) +#define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6) +#define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7) +#define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0) + +#define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U)) +#define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V)) + +#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \ + FRAG_BIT_TEX1| \ + FRAG_BIT_TEX2| \ + FRAG_BIT_TEX3| \ + FRAG_BIT_TEX4| \ + FRAG_BIT_TEX5| \ + FRAG_BIT_TEX6| \ + FRAG_BIT_TEX7) +/*@}*/ + + +/** + * Fragment program results + */ +typedef enum +{ + FRAG_RESULT_DEPTH = 0, + FRAG_RESULT_STENCIL = 1, + FRAG_RESULT_COLOR = 2, + FRAG_RESULT_DATA0 = 3, + FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) +} gl_frag_result; + + +/** + * Indexes for all renderbuffers + */ +typedef enum +{ + /* the four standard color buffers */ + BUFFER_FRONT_LEFT, + BUFFER_BACK_LEFT, + BUFFER_FRONT_RIGHT, + BUFFER_BACK_RIGHT, + BUFFER_DEPTH, + BUFFER_STENCIL, + BUFFER_ACCUM, + /* optional aux buffer */ + BUFFER_AUX0, + /* generic renderbuffers */ + BUFFER_COLOR0, + BUFFER_COLOR1, + BUFFER_COLOR2, + BUFFER_COLOR3, + BUFFER_COLOR4, + BUFFER_COLOR5, + BUFFER_COLOR6, + BUFFER_COLOR7, + BUFFER_COUNT +} gl_buffer_index; + +/** + * Bit flags for all renderbuffers + */ +#define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT) +#define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT) +#define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT) +#define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT) +#define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0) +#define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1) +#define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2) +#define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3) +#define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH) +#define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL) +#define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM) +#define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0) +#define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1) +#define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2) +#define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3) +#define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4) +#define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5) +#define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6) +#define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7) + +/** + * Mask of all the color buffer bits (but not accum). + */ +#define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \ + BUFFER_BIT_BACK_LEFT | \ + BUFFER_BIT_FRONT_RIGHT | \ + BUFFER_BIT_BACK_RIGHT | \ + BUFFER_BIT_AUX0 | \ + BUFFER_BIT_COLOR0 | \ + BUFFER_BIT_COLOR1 | \ + BUFFER_BIT_COLOR2 | \ + BUFFER_BIT_COLOR3 | \ + BUFFER_BIT_COLOR4 | \ + BUFFER_BIT_COLOR5 | \ + BUFFER_BIT_COLOR6 | \ + BUFFER_BIT_COLOR7) + + +/** + * Framebuffer configuration (aka visual / pixelformat) + * Note: some of these fields should be boolean, but it appears that + * code in drivers/dri/common/util.c requires int-sized fields. + */ +struct gl_config +{ + GLboolean rgbMode; + GLboolean floatMode; + GLboolean colorIndexMode; /* XXX is this used anywhere? */ + GLuint doubleBufferMode; + GLuint stereoMode; + + GLboolean haveAccumBuffer; + GLboolean haveDepthBuffer; + GLboolean haveStencilBuffer; + + GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */ + GLuint redMask, greenMask, blueMask, alphaMask; + GLint rgbBits; /* total bits for rgb */ + GLint indexBits; /* total bits for colorindex */ + + GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits; + GLint depthBits; + GLint stencilBits; + + GLint numAuxBuffers; + + GLint level; + + /* EXT_visual_rating / GLX 1.2 */ + GLint visualRating; + + /* EXT_visual_info / GLX 1.2 */ + GLint transparentPixel; + /* colors are floats scaled to ints */ + GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha; + GLint transparentIndex; + + /* ARB_multisample / SGIS_multisample */ + GLint sampleBuffers; + GLint samples; + + /* SGIX_pbuffer / GLX 1.3 */ + GLint maxPbufferWidth; + GLint maxPbufferHeight; + GLint maxPbufferPixels; + GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */ + GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */ + + /* OML_swap_method */ + GLint swapMethod; + + /* EXT_texture_from_pixmap */ + GLint bindToTextureRgb; + GLint bindToTextureRgba; + GLint bindToMipmapTexture; + GLint bindToTextureTargets; + GLint yInverted; + + /* EXT_framebuffer_sRGB */ + GLint sRGBCapable; +}; + + +/** + * Data structure for color tables + */ +struct gl_color_table +{ + GLenum InternalFormat; /**< The user-specified format */ + GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */ + GLuint Size; /**< number of entries in table */ + GLfloat *TableF; /**< Color table, floating point values */ + GLubyte *TableUB; /**< Color table, ubyte values */ + GLubyte RedSize; + GLubyte GreenSize; + GLubyte BlueSize; + GLubyte AlphaSize; + GLubyte LuminanceSize; + GLubyte IntensitySize; +}; + + +/** + * \name Bit flags used for updating material values. + */ +/*@{*/ +#define MAT_ATTRIB_FRONT_AMBIENT 0 +#define MAT_ATTRIB_BACK_AMBIENT 1 +#define MAT_ATTRIB_FRONT_DIFFUSE 2 +#define MAT_ATTRIB_BACK_DIFFUSE 3 +#define MAT_ATTRIB_FRONT_SPECULAR 4 +#define MAT_ATTRIB_BACK_SPECULAR 5 +#define MAT_ATTRIB_FRONT_EMISSION 6 +#define MAT_ATTRIB_BACK_EMISSION 7 +#define MAT_ATTRIB_FRONT_SHININESS 8 +#define MAT_ATTRIB_BACK_SHININESS 9 +#define MAT_ATTRIB_FRONT_INDEXES 10 +#define MAT_ATTRIB_BACK_INDEXES 11 +#define MAT_ATTRIB_MAX 12 + +#define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f)) +#define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f)) +#define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f)) +#define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f)) +#define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f)) +#define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f)) + +#define MAT_INDEX_AMBIENT 0 +#define MAT_INDEX_DIFFUSE 1 +#define MAT_INDEX_SPECULAR 2 + +#define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT) +#define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT) +#define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE) +#define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE) +#define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR) +#define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR) +#define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION) +#define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION) +#define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS) +#define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS) +#define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES) +#define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES) + + +#define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \ + MAT_BIT_FRONT_AMBIENT | \ + MAT_BIT_FRONT_DIFFUSE | \ + MAT_BIT_FRONT_SPECULAR | \ + MAT_BIT_FRONT_SHININESS | \ + MAT_BIT_FRONT_INDEXES) + +#define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \ + MAT_BIT_BACK_AMBIENT | \ + MAT_BIT_BACK_DIFFUSE | \ + MAT_BIT_BACK_SPECULAR | \ + MAT_BIT_BACK_SHININESS | \ + MAT_BIT_BACK_INDEXES) + +#define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS) +/*@}*/ + + +#define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */ +#define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */ + +/** + * Material shininess lookup table. + */ +struct gl_shine_tab +{ + struct gl_shine_tab *next, *prev; + GLfloat tab[SHINE_TABLE_SIZE+1]; + GLfloat shininess; + GLuint refcount; +}; + + +/** + * Light source state. + */ +struct gl_light +{ + struct gl_light *next; /**< double linked list with sentinel */ + struct gl_light *prev; + + GLfloat Ambient[4]; /**< ambient color */ + GLfloat Diffuse[4]; /**< diffuse color */ + GLfloat Specular[4]; /**< specular color */ + GLfloat EyePosition[4]; /**< position in eye coordinates */ + GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */ + GLfloat SpotExponent; + GLfloat SpotCutoff; /**< in degrees */ + GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */ + GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */ + GLfloat ConstantAttenuation; + GLfloat LinearAttenuation; + GLfloat QuadraticAttenuation; + GLboolean Enabled; /**< On/off flag */ + + /** + * \name Derived fields + */ + /*@{*/ + GLbitfield _Flags; /**< State */ + + GLfloat _Position[4]; /**< position in eye/obj coordinates */ + GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */ + GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */ + GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */ + GLfloat _VP_inf_spot_attenuation; + + GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */ + GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */ + GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */ + GLfloat _MatSpecular[2][3]; /**< material spec * light specular */ + GLfloat _dli; /**< CI diffuse light intensity */ + GLfloat _sli; /**< CI specular light intensity */ + /*@}*/ +}; + + +/** + * Light model state. + */ +struct gl_lightmodel +{ + GLfloat Ambient[4]; /**< ambient color */ + GLboolean LocalViewer; /**< Local (or infinite) view point? */ + GLboolean TwoSide; /**< Two (or one) sided lighting? */ + GLenum ColorControl; /**< either GL_SINGLE_COLOR + * or GL_SEPARATE_SPECULAR_COLOR */ +}; + + +/** + * Material state. + */ +struct gl_material +{ + GLfloat Attrib[MAT_ATTRIB_MAX][4]; +}; + + +/** + * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT) + */ +struct gl_accum_attrib +{ + GLfloat ClearColor[4]; /**< Accumulation buffer clear color */ +}; + + +/** + * Color buffer attribute group (GL_COLOR_BUFFER_BIT). + */ +struct gl_colorbuffer_attrib +{ + GLuint ClearIndex; /**< Index to use for glClear */ + GLfloat ClearColorUnclamped[4]; /**< Color to use for glClear*/ + GLclampf ClearColor[4]; /**< Color to use for glClear */ + + GLuint IndexMask; /**< Color index write mask */ + GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */ + + GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */ + + /** + * \name alpha testing + */ + /*@{*/ + GLboolean AlphaEnabled; /**< Alpha test enabled flag */ + GLenum AlphaFunc; /**< Alpha test function */ + GLfloat AlphaRefUnclamped; + GLclampf AlphaRef; /**< Alpha reference value */ + /*@}*/ + + /** + * \name Blending + */ + /*@{*/ + GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */ + + /* NOTE: this does _not_ depend on fragment clamping or any other clamping control, + * only on the fixed-pointness of the render target. + * The query does however depend on fragment color clamping. + */ + GLfloat BlendColorUnclamped[4]; /**< Blending color */ + GLfloat BlendColor[4]; /**< Blending color */ + + struct + { + GLenum SrcRGB; /**< RGB blend source term */ + GLenum DstRGB; /**< RGB blend dest term */ + GLenum SrcA; /**< Alpha blend source term */ + GLenum DstA; /**< Alpha blend dest term */ + GLenum EquationRGB; /**< GL_ADD, GL_SUBTRACT, etc. */ + GLenum EquationA; /**< GL_ADD, GL_SUBTRACT, etc. */ + } Blend[MAX_DRAW_BUFFERS]; + /** Are the blend func terms currently different for each buffer/target? */ + GLboolean _BlendFuncPerBuffer; + /** Are the blend equations currently different for each buffer/target? */ + GLboolean _BlendEquationPerBuffer; + /*@}*/ + + /** + * \name Logic op + */ + /*@{*/ + GLenum LogicOp; /**< Logic operator */ + GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */ + GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */ + GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */ + /*@}*/ + + GLboolean DitherFlag; /**< Dither enable flag */ + + GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ + GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */ + GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ + GLboolean _ClampReadColor; /** < with GL_FIXED_ONLY_ARB resolved */ + + GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */ +}; + + +/** + * Current attribute group (GL_CURRENT_BIT). + */ +struct gl_current_attrib +{ + /** + * \name Current vertex attributes. + * \note Values are valid only after FLUSH_VERTICES has been called. + * \note Index and Edgeflag current values are stored as floats in the + * SIX and SEVEN attribute slots. + */ + GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */ + + /** + * \name Current raster position attributes (always valid). + * \note This set of attributes is very similar to the SWvertex struct. + */ + /*@{*/ + GLfloat RasterPos[4]; + GLfloat RasterDistance; + GLfloat RasterColor[4]; + GLfloat RasterSecondaryColor[4]; + GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4]; + GLboolean RasterPosValid; + /*@}*/ +}; + + +/** + * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT). + */ +struct gl_depthbuffer_attrib +{ + GLenum Func; /**< Function for depth buffer compare */ + GLclampd Clear; /**< Value to clear depth buffer to */ + GLboolean Test; /**< Depth buffering enabled flag */ + GLboolean Mask; /**< Depth buffer writable? */ + GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */ + GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */ +}; + + +/** + * Evaluator attribute group (GL_EVAL_BIT). + */ +struct gl_eval_attrib +{ + /** + * \name Enable bits + */ + /*@{*/ + GLboolean Map1Color4; + GLboolean Map1Index; + GLboolean Map1Normal; + GLboolean Map1TextureCoord1; + GLboolean Map1TextureCoord2; + GLboolean Map1TextureCoord3; + GLboolean Map1TextureCoord4; + GLboolean Map1Vertex3; + GLboolean Map1Vertex4; + GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ + GLboolean Map2Color4; + GLboolean Map2Index; + GLboolean Map2Normal; + GLboolean Map2TextureCoord1; + GLboolean Map2TextureCoord2; + GLboolean Map2TextureCoord3; + GLboolean Map2TextureCoord4; + GLboolean Map2Vertex3; + GLboolean Map2Vertex4; + GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ + GLboolean AutoNormal; + /*@}*/ + + /** + * \name Map Grid endpoints and divisions and calculated du values + */ + /*@{*/ + GLint MapGrid1un; + GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du; + GLint MapGrid2un, MapGrid2vn; + GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du; + GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv; + /*@}*/ +}; + + +/** + * Fog attribute group (GL_FOG_BIT). + */ +struct gl_fog_attrib +{ + GLboolean Enabled; /**< Fog enabled flag */ + GLfloat ColorUnclamped[4]; /**< Fog color */ + GLfloat Color[4]; /**< Fog color */ + GLfloat Density; /**< Density >= 0.0 */ + GLfloat Start; /**< Start distance in eye coords */ + GLfloat End; /**< End distance in eye coords */ + GLfloat Index; /**< Fog index */ + GLenum Mode; /**< Fog mode */ + GLboolean ColorSumEnabled; + GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */ + GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */ +}; + + +/** + * \brief Layout qualifiers for gl_FragDepth. + * + * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with + * a layout qualifier. + * + * \see enum ir_depth_layout + */ +enum gl_frag_depth_layout { + FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */ + FRAG_DEPTH_LAYOUT_ANY, + FRAG_DEPTH_LAYOUT_GREATER, + FRAG_DEPTH_LAYOUT_LESS, + FRAG_DEPTH_LAYOUT_UNCHANGED +}; + + +/** + * Hint attribute group (GL_HINT_BIT). + * + * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE. + */ +struct gl_hint_attrib +{ + GLenum PerspectiveCorrection; + GLenum PointSmooth; + GLenum LineSmooth; + GLenum PolygonSmooth; + GLenum Fog; + GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */ + GLenum TextureCompression; /**< GL_ARB_texture_compression */ + GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */ + GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */ +}; + +/** + * Light state flags. + */ +/*@{*/ +#define LIGHT_SPOT 0x1 +#define LIGHT_LOCAL_VIEWER 0x2 +#define LIGHT_POSITIONAL 0x4 +#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER) +/*@}*/ + + +/** + * Lighting attribute group (GL_LIGHT_BIT). + */ +struct gl_light_attrib +{ + struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */ + struct gl_lightmodel Model; /**< Lighting model */ + + /** + * Must flush FLUSH_VERTICES before referencing: + */ + /*@{*/ + struct gl_material Material; /**< Includes front & back values */ + /*@}*/ + + GLboolean Enabled; /**< Lighting enabled flag */ + GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */ + GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */ + GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */ + GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */ + GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */ + GLboolean ColorMaterialEnabled; + GLenum ClampVertexColor; + GLboolean _ClampVertexColor; + + struct gl_light EnabledList; /**< List sentinel */ + + /** + * Derived state for optimizations: + */ + /*@{*/ + GLboolean _NeedEyeCoords; + GLboolean _NeedVertices; /**< Use fast shader? */ + GLbitfield _Flags; /**< LIGHT_* flags, see above */ + GLfloat _BaseColor[2][3]; + /*@}*/ +}; + + +/** + * Line attribute group (GL_LINE_BIT). + */ +struct gl_line_attrib +{ + GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */ + GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */ + GLushort StipplePattern; /**< Stipple pattern */ + GLint StippleFactor; /**< Stipple repeat factor */ + GLfloat Width; /**< Line width */ +}; + + +/** + * Display list attribute group (GL_LIST_BIT). + */ +struct gl_list_attrib +{ + GLuint ListBase; +}; + + +/** + * Multisample attribute group (GL_MULTISAMPLE_BIT). + */ +struct gl_multisample_attrib +{ + GLboolean Enabled; + GLboolean _Enabled; /**< true if Enabled and multisample buffer */ + GLboolean SampleAlphaToCoverage; + GLboolean SampleAlphaToOne; + GLboolean SampleCoverage; + GLfloat SampleCoverageValue; + GLboolean SampleCoverageInvert; +}; + + +/** + * A pixelmap (see glPixelMap) + */ +struct gl_pixelmap +{ + GLint Size; + GLfloat Map[MAX_PIXEL_MAP_TABLE]; + GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */ +}; + + +/** + * Collection of all pixelmaps + */ +struct gl_pixelmaps +{ + struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */ + struct gl_pixelmap GtoG; + struct gl_pixelmap BtoB; + struct gl_pixelmap AtoA; + struct gl_pixelmap ItoR; + struct gl_pixelmap ItoG; + struct gl_pixelmap ItoB; + struct gl_pixelmap ItoA; + struct gl_pixelmap ItoI; + struct gl_pixelmap StoS; +}; + + +/** + * Pixel attribute group (GL_PIXEL_MODE_BIT). + */ +struct gl_pixel_attrib +{ + GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */ + + /*--- Begin Pixel Transfer State ---*/ + /* Fields are in the order in which they're applied... */ + + /** Scale & Bias (index shift, offset) */ + /*@{*/ + GLfloat RedBias, RedScale; + GLfloat GreenBias, GreenScale; + GLfloat BlueBias, BlueScale; + GLfloat AlphaBias, AlphaScale; + GLfloat DepthBias, DepthScale; + GLint IndexShift, IndexOffset; + /*@}*/ + + /* Pixel Maps */ + /* Note: actual pixel maps are not part of this attrib group */ + GLboolean MapColorFlag; + GLboolean MapStencilFlag; + + /*--- End Pixel Transfer State ---*/ + + /** glPixelZoom */ + GLfloat ZoomX, ZoomY; +}; + + +/** + * Point attribute group (GL_POINT_BIT). + */ +struct gl_point_attrib +{ + GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */ + GLfloat Size; /**< User-specified point size */ + GLfloat Params[3]; /**< GL_EXT_point_parameters */ + GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */ + GLfloat Threshold; /**< GL_EXT_point_parameters */ + GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */ + GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */ + GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/ + GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */ + GLenum SpriteOrigin; /**< GL_ARB_point_sprite */ +}; + + +/** + * Polygon attribute group (GL_POLYGON_BIT). + */ +struct gl_polygon_attrib +{ + GLenum FrontFace; /**< Either GL_CW or GL_CCW */ + GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ + GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ + GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */ + GLboolean CullFlag; /**< Culling on/off flag */ + GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */ + GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */ + GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */ + GLfloat OffsetFactor; /**< Polygon offset factor, from user */ + GLfloat OffsetUnits; /**< Polygon offset units, from user */ + GLboolean OffsetPoint; /**< Offset in GL_POINT mode */ + GLboolean OffsetLine; /**< Offset in GL_LINE mode */ + GLboolean OffsetFill; /**< Offset in GL_FILL mode */ +}; + + +/** + * Scissor attributes (GL_SCISSOR_BIT). + */ +struct gl_scissor_attrib +{ + GLboolean Enabled; /**< Scissor test enabled? */ + GLint X, Y; /**< Lower left corner of box */ + GLsizei Width, Height; /**< Size of box */ +}; + + +/** + * Stencil attribute group (GL_STENCIL_BUFFER_BIT). + * + * Three sets of stencil data are tracked so that OpenGL 2.0, + * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported + * simultaneously. In each of the stencil state arrays, element 0 corresponds + * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 / + * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the + * GL_EXT_stencil_two_side GL_BACK state. + * + * The derived value \c _BackFace is either 1 or 2 depending on whether or + * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled. + * + * The derived value \c _TestTwoSide is set when the front-face and back-face + * stencil state are different. + */ +struct gl_stencil_attrib +{ + GLboolean Enabled; /**< Enabled flag */ + GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */ + GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */ + GLboolean _Enabled; /**< Enabled and stencil buffer present */ + GLboolean _TestTwoSide; + GLubyte _BackFace; /**< Current back stencil state (1 or 2) */ + GLenum Function[3]; /**< Stencil function */ + GLenum FailFunc[3]; /**< Fail function */ + GLenum ZPassFunc[3]; /**< Depth buffer pass function */ + GLenum ZFailFunc[3]; /**< Depth buffer fail function */ + GLint Ref[3]; /**< Reference value */ + GLuint ValueMask[3]; /**< Value mask */ + GLuint WriteMask[3]; /**< Write mask */ + GLuint Clear; /**< Clear value */ +}; + + +/** + * An index for each type of texture object. These correspond to the GL + * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc. + * Note: the order is from highest priority to lowest priority. + */ +typedef enum +{ + TEXTURE_BUFFER_INDEX, + TEXTURE_2D_ARRAY_INDEX, + TEXTURE_1D_ARRAY_INDEX, + TEXTURE_CUBE_INDEX, + TEXTURE_3D_INDEX, + TEXTURE_RECT_INDEX, + TEXTURE_2D_INDEX, + TEXTURE_1D_INDEX, + NUM_TEXTURE_TARGETS +} gl_texture_index; + + +/** + * Bit flags for each type of texture object + * Used for Texture.Unit[]._ReallyEnabled flags. + */ +/*@{*/ +#define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX) +#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX) +#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX) +#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX) +#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX) +#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX) +#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX) +#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX) +/*@}*/ + + +/** + * TexGenEnabled flags. + */ +/*@{*/ +#define S_BIT 1 +#define T_BIT 2 +#define R_BIT 4 +#define Q_BIT 8 +#define STR_BITS (S_BIT | T_BIT | R_BIT) +/*@}*/ + + +/** + * Bit flag versions of the corresponding GL_ constants. + */ +/*@{*/ +#define TEXGEN_SPHERE_MAP 0x1 +#define TEXGEN_OBJ_LINEAR 0x2 +#define TEXGEN_EYE_LINEAR 0x4 +#define TEXGEN_REFLECTION_MAP_NV 0x8 +#define TEXGEN_NORMAL_MAP_NV 0x10 + +#define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \ + TEXGEN_REFLECTION_MAP_NV | \ + TEXGEN_NORMAL_MAP_NV) +#define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \ + TEXGEN_REFLECTION_MAP_NV | \ + TEXGEN_NORMAL_MAP_NV | \ + TEXGEN_EYE_LINEAR) +/*@}*/ + + + +/** Tex-gen enabled for texture unit? */ +#define ENABLE_TEXGEN(unit) (1 << (unit)) + +/** Non-identity texture matrix for texture unit? */ +#define ENABLE_TEXMAT(unit) (1 << (unit)) + + +/** + * Texel fetch function prototype. We use texel fetch functions to + * extract RGBA, color indexes and depth components out of 1D, 2D and 3D + * texture images. These functions help to isolate us from the gritty + * details of all the various texture image encodings. + * + * \param texImage texture image. + * \param col texel column. + * \param row texel row. + * \param img texel image level/layer. + * \param texelOut output texel (up to 4 GLchans) + */ +typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage, + GLint col, GLint row, GLint img, + GLchan *texelOut ); + +/** + * As above, but returns floats. + * Used for depth component images and for upcoming signed/float + * texture images. + */ +typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage, + GLint col, GLint row, GLint img, + GLfloat *texelOut ); + + +typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage, + GLint col, GLint row, GLint img, + const void *texel); + + +/** + * Texture image state. Describes the dimensions of a texture image, + * the texel format and pointers to Texel Fetch functions. + */ +struct gl_texture_image +{ + GLint InternalFormat; /**< Internal format as given by the user */ + GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, + * GL_LUMINANCE, GL_LUMINANCE_ALPHA, + * GL_INTENSITY, GL_COLOR_INDEX, + * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT + * only. Used for choosing TexEnv arithmetic. + */ + gl_format TexFormat; /**< The actual texture memory format */ + + GLuint Border; /**< 0 or 1 */ + GLuint Width; /**< = 2^WidthLog2 + 2*Border */ + GLuint Height; /**< = 2^HeightLog2 + 2*Border */ + GLuint Depth; /**< = 2^DepthLog2 + 2*Border */ + GLuint Width2; /**< = Width - 2*Border */ + GLuint Height2; /**< = Height - 2*Border */ + GLuint Depth2; /**< = Depth - 2*Border */ + GLuint WidthLog2; /**< = log2(Width2) */ + GLuint HeightLog2; /**< = log2(Height2) */ + GLuint DepthLog2; /**< = log2(Depth2) */ + GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */ + GLfloat WidthScale; /**< used for mipmap LOD computation */ + GLfloat HeightScale; /**< used for mipmap LOD computation */ + GLfloat DepthScale; /**< used for mipmap LOD computation */ + GLboolean IsClientData; /**< Data owned by client? */ + GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */ + + struct gl_texture_object *TexObject; /**< Pointer back to parent object */ + + FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */ + FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */ + + GLuint RowStride; /**< Padded width in units of texels */ + GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to + each 2D slice in 'Data', in texels */ + GLvoid *Data; /**< Image data, accessed via FetchTexel() */ + + /** + * \name For device driver: + */ + /*@{*/ + void *DriverData; /**< Arbitrary device driver data */ + /*@}*/ +}; + + +/** + * Indexes for cube map faces. + */ +typedef enum +{ + FACE_POS_X = 0, + FACE_NEG_X = 1, + FACE_POS_Y = 2, + FACE_NEG_Y = 3, + FACE_POS_Z = 4, + FACE_NEG_Z = 5, + MAX_FACES = 6 +} gl_face_index; + + +/** + * Sampler object state. These objects are new with GL_ARB_sampler_objects + * and OpenGL 3.3. Legacy texture objects also contain a sampler object. + */ +struct gl_sampler_object +{ + GLuint Name; + GLint RefCount; + + GLenum WrapS; /**< S-axis texture image wrap mode */ + GLenum WrapT; /**< T-axis texture image wrap mode */ + GLenum WrapR; /**< R-axis texture image wrap mode */ + GLenum MinFilter; /**< minification filter */ + GLenum MagFilter; /**< magnification filter */ + union { + GLfloat f[4]; + GLuint ui[4]; + GLint i[4]; + } BorderColor; /**< Interpreted according to texture format */ + GLfloat MinLod; /**< min lambda, OpenGL 1.2 */ + GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */ + GLfloat LodBias; /**< OpenGL 1.4 */ + GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ + GLenum CompareMode; /**< GL_ARB_shadow */ + GLenum CompareFunc; /**< GL_ARB_shadow */ + GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */ + GLenum sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */ + + /* deprecated sampler state */ + GLenum DepthMode; /**< GL_ARB_depth_texture */ + + /** Is the texture object complete with respect to this sampler? */ + GLboolean _CompleteTexture; +}; + + +/** + * Texture object state. Contains the array of mipmap images, border color, + * wrap modes, filter modes, shadow/texcompare state, and the per-texture + * color palette. + */ +struct gl_texture_object +{ + _glthread_Mutex Mutex; /**< for thread safety */ + GLint RefCount; /**< reference count */ + GLuint Name; /**< the user-visible texture object ID */ + GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ + + struct gl_sampler_object Sampler; + + GLfloat Priority; /**< in [0,1] */ + GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */ + GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */ + GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */ + GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */ + GLint CropRect[4]; /**< GL_OES_draw_texture */ + GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */ + GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */ + GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */ + GLboolean _Complete; /**< Is texture object complete? */ + GLboolean _RenderToTexture; /**< Any rendering to this texture? */ + GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ + + /** Actual texture images, indexed by [cube face] and [mipmap level] */ + struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS]; + + /** GL_ARB_texture_buffer_object */ + struct gl_buffer_object *BufferObject; + GLenum BufferObjectFormat; + + /** GL_EXT_paletted_texture */ + struct gl_color_table Palette; + + /** + * \name For device driver. + * Note: instead of attaching driver data to this pointer, it's preferable + * to instead use this struct as a base class for your own texture object + * class. Driver->NewTextureObject() can be used to implement the + * allocation. + */ + void *DriverData; /**< Arbitrary device driver data */ +}; + + +/** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */ +#define MAX_COMBINER_TERMS 4 + + +/** + * Texture combine environment state. + */ +struct gl_tex_env_combine_state +{ + GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ + GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ + /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */ + GLenum SourceRGB[MAX_COMBINER_TERMS]; + GLenum SourceA[MAX_COMBINER_TERMS]; + /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */ + GLenum OperandRGB[MAX_COMBINER_TERMS]; + GLenum OperandA[MAX_COMBINER_TERMS]; + GLuint ScaleShiftRGB; /**< 0, 1 or 2 */ + GLuint ScaleShiftA; /**< 0, 1 or 2 */ + GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */ + GLuint _NumArgsA; /**< Number of inputs used for the A combiner */ +}; + + +/** + * Texture coord generation state. + */ +struct gl_texgen +{ + GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */ + GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */ + GLfloat ObjectPlane[4]; + GLfloat EyePlane[4]; +}; + + +/** + * Texture unit state. Contains enable flags, texture environment/function/ + * combiners, texgen state, pointers to current texture objects and + * post-filter color tables. + */ +struct gl_texture_unit +{ + GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */ + GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */ + + GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */ + GLclampf EnvColor[4]; + GLfloat EnvColorUnclamped[4]; + + struct gl_texgen GenS; + struct gl_texgen GenT; + struct gl_texgen GenR; + struct gl_texgen GenQ; + GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */ + GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */ + + GLfloat LodBias; /**< for biasing mipmap levels */ + GLenum BumpTarget; + GLfloat RotMatrix[4]; /* 2x2 matrix */ + + /** Current sampler object (GL_ARB_sampler_objects) */ + struct gl_sampler_object *Sampler; + + /** + * \name GL_EXT_texture_env_combine + */ + struct gl_tex_env_combine_state Combine; + + /** + * Derived state based on \c EnvMode and the \c BaseFormat of the + * currently enabled texture. + */ + struct gl_tex_env_combine_state _EnvMode; + + /** + * Currently enabled combiner state. This will point to either + * \c Combine or \c _EnvMode. + */ + struct gl_tex_env_combine_state *_CurrentCombine; + + /** Current texture object pointers */ + struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS]; + + /** Points to highest priority, complete and enabled texture object */ + struct gl_texture_object *_Current; +}; + + +/** + * Texture attribute group (GL_TEXTURE_BIT). + */ +struct gl_texture_attrib +{ + GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */ + struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; + + struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS]; + + /** GL_ARB_texture_buffer_object */ + struct gl_buffer_object *BufferObject; + + /** GL_ARB_seamless_cubemap */ + GLboolean CubeMapSeamless; + + /** GL_EXT_shared_texture_palette */ + GLboolean SharedPalette; + struct gl_color_table Palette; + + /** Texture units/samplers used by vertex or fragment texturing */ + GLbitfield _EnabledUnits; + + /** Texture coord units/sets used for fragment texturing */ + GLbitfield _EnabledCoordUnits; + + /** Texture coord units that have texgen enabled */ + GLbitfield _TexGenEnabled; + + /** Texture coord units that have non-identity matrices */ + GLbitfield _TexMatEnabled; + + /** Bitwise-OR of all Texture.Unit[i]._GenFlags */ + GLbitfield _GenFlags; +}; + + +/** + * Transformation attribute group (GL_TRANSFORM_BIT). + */ +struct gl_transform_attrib +{ + GLenum MatrixMode; /**< Matrix mode */ + GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */ + GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */ + GLbitfield ClipPlanesEnabled; /**< on/off bitmask */ + GLboolean Normalize; /**< Normalize all normals? */ + GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */ + GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */ + GLboolean DepthClamp; /**< GL_ARB_depth_clamp */ + + GLfloat CullEyePos[4]; + GLfloat CullObjPos[4]; +}; + + +/** + * Viewport attribute group (GL_VIEWPORT_BIT). + */ +struct gl_viewport_attrib +{ + GLint X, Y; /**< position */ + GLsizei Width, Height; /**< size */ + GLfloat Near, Far; /**< Depth buffer range */ + GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */ +}; + + +/** + * GL_ARB_vertex/pixel_buffer_object buffer object + */ +struct gl_buffer_object +{ + _glthread_Mutex Mutex; + GLint RefCount; + GLuint Name; + GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */ + GLsizeiptrARB Size; /**< Size of buffer storage in bytes */ + GLubyte *Data; /**< Location of storage either in RAM or VRAM. */ + /** Fields describing a mapped buffer */ + /*@{*/ + GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */ + GLvoid *Pointer; /**< User-space address of mapping */ + GLintptr Offset; /**< Mapped offset */ + GLsizeiptr Length; /**< Mapped length */ + /*@}*/ + GLboolean Written; /**< Ever written to? (for debugging) */ + GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ +}; + + +/** + * Client pixel packing/unpacking attributes + */ +struct gl_pixelstore_attrib +{ + GLint Alignment; + GLint RowLength; + GLint SkipPixels; + GLint SkipRows; + GLint ImageHeight; + GLint SkipImages; + GLboolean SwapBytes; + GLboolean LsbFirst; + GLboolean ClientStorage; /**< GL_APPLE_client_storage */ + GLboolean Invert; /**< GL_MESA_pack_invert */ + struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */ +}; + + +/** + * Client vertex array attributes + */ +struct gl_client_array +{ + GLint Size; /**< components per element (1,2,3,4) */ + GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */ + GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */ + GLsizei Stride; /**< user-specified stride */ + GLsizei StrideB; /**< actual stride in bytes */ + const GLubyte *Ptr; /**< Points to array data */ + GLboolean Enabled; /**< Enabled flag is a boolean */ + GLboolean Normalized; /**< GL_ARB_vertex_program */ + GLboolean Integer; /**< Integer-valued? */ + GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */ + GLuint _ElementSize; /**< size of each element in bytes */ + + struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */ + GLuint _MaxElement; /**< max element index into array buffer + 1 */ +}; + + +/** + * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object + * extension, but a nice encapsulation in any case. + */ +struct gl_array_object +{ + /** Name of the array object as received from glGenVertexArrayAPPLE. */ + GLuint Name; + + GLint RefCount; + _glthread_Mutex Mutex; + GLboolean VBOonly; /**< require all arrays to live in VBOs? */ + + /** Conventional vertex arrays */ + /*@{*/ + struct gl_client_array Vertex; + struct gl_client_array Weight; + struct gl_client_array Normal; + struct gl_client_array Color; + struct gl_client_array SecondaryColor; + struct gl_client_array FogCoord; + struct gl_client_array Index; + struct gl_client_array EdgeFlag; + struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; + struct gl_client_array PointSize; + /*@}*/ + + /** + * Generic arrays for vertex programs/shaders. + * For NV vertex programs, these attributes alias and take priority + * over the conventional attribs above. For ARB vertex programs and + * GLSL vertex shaders, these attributes are separate. + */ + struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS]; + + /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */ + GLbitfield _Enabled; + + /** + * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs + * we can determine the max legal (in bounds) glDrawElements array index. + */ + GLuint _MaxElement; +}; + + +/** + * Vertex array state + */ +struct gl_array_attrib +{ + /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */ + struct gl_array_object *ArrayObj; + + /** The default vertex array object */ + struct gl_array_object *DefaultArrayObj; + + /** Array objects (GL_ARB/APPLE_vertex_array_object) */ + struct _mesa_HashTable *Objects; + + GLint ActiveTexture; /**< Client Active Texture */ + GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */ + GLuint LockCount; /**< GL_EXT_compiled_vertex_array */ + + /** GL 3.1 (slightly different from GL_NV_primitive_restart) */ + GLboolean PrimitiveRestart; + GLuint RestartIndex; + + GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */ + GLboolean RebindArrays; /**< whether the VBO module should rebind arrays */ + + /* GL_ARB_vertex_buffer_object */ + struct gl_buffer_object *ArrayBufferObj; + struct gl_buffer_object *ElementArrayBufferObj; +}; + + +/** + * Feedback buffer state + */ +struct gl_feedback +{ + GLenum Type; + GLbitfield _Mask; /**< FB_* bits */ + GLfloat *Buffer; + GLuint BufferSize; + GLuint Count; +}; + + +/** + * Selection buffer state + */ +struct gl_selection +{ + GLuint *Buffer; /**< selection buffer */ + GLuint BufferSize; /**< size of the selection buffer */ + GLuint BufferCount; /**< number of values in the selection buffer */ + GLuint Hits; /**< number of records in the selection buffer */ + GLuint NameStackDepth; /**< name stack depth */ + GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */ + GLboolean HitFlag; /**< hit flag */ + GLfloat HitMinZ; /**< minimum hit depth */ + GLfloat HitMaxZ; /**< maximum hit depth */ +}; + + +/** + * 1-D Evaluator control points + */ +struct gl_1d_map +{ + GLuint Order; /**< Number of control points */ + GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */ + GLfloat *Points; /**< Points to contiguous control points */ +}; + + +/** + * 2-D Evaluator control points + */ +struct gl_2d_map +{ + GLuint Uorder; /**< Number of control points in U dimension */ + GLuint Vorder; /**< Number of control points in V dimension */ + GLfloat u1, u2, du; + GLfloat v1, v2, dv; + GLfloat *Points; /**< Points to contiguous control points */ +}; + + +/** + * All evaluator control point state + */ +struct gl_evaluators +{ + /** + * \name 1-D maps + */ + /*@{*/ + struct gl_1d_map Map1Vertex3; + struct gl_1d_map Map1Vertex4; + struct gl_1d_map Map1Index; + struct gl_1d_map Map1Color4; + struct gl_1d_map Map1Normal; + struct gl_1d_map Map1Texture1; + struct gl_1d_map Map1Texture2; + struct gl_1d_map Map1Texture3; + struct gl_1d_map Map1Texture4; + struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */ + /*@}*/ + + /** + * \name 2-D maps + */ + /*@{*/ + struct gl_2d_map Map2Vertex3; + struct gl_2d_map Map2Vertex4; + struct gl_2d_map Map2Index; + struct gl_2d_map Map2Color4; + struct gl_2d_map Map2Normal; + struct gl_2d_map Map2Texture1; + struct gl_2d_map Map2Texture2; + struct gl_2d_map Map2Texture3; + struct gl_2d_map Map2Texture4; + struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */ + /*@}*/ +}; + + +/** + * Names of the various vertex/fragment program register files, etc. + * + * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c) + * All values should fit in a 4-bit field. + * + * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM, + * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to + * be "uniform" variables since they can only be set outside glBegin/End. + * They're also all stored in the same Parameters array. + */ +typedef enum +{ + PROGRAM_TEMPORARY, /**< machine->Temporary[] */ + PROGRAM_INPUT, /**< machine->Inputs[] */ + PROGRAM_OUTPUT, /**< machine->Outputs[] */ + PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */ + PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */ + PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */ + PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */ + PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */ + PROGRAM_CONSTANT, /**< gl_program->Parameters[] */ + PROGRAM_UNIFORM, /**< gl_program->Parameters[] */ + PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */ + PROGRAM_ADDRESS, /**< machine->AddressReg */ + PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */ + PROGRAM_SYSTEM_VALUE,/**< InstanceId, PrimitiveID, etc. */ + PROGRAM_UNDEFINED, /**< Invalid/TBD value */ + PROGRAM_FILE_MAX +} gl_register_file; + + +/** + * If the register file is PROGRAM_SYSTEM_VALUE, the register index will be + * one of these values. + */ +typedef enum +{ + SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */ + SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */ + SYSTEM_VALUE_MAX /**< Number of values */ +} gl_system_value; + + +/** Vertex and fragment instructions */ +struct prog_instruction; +struct gl_program_parameter_list; +struct gl_uniform_list; + + +/** + * Base class for any kind of program object + */ +struct gl_program +{ + GLuint Id; + GLubyte *String; /**< Null-terminated program text */ + GLint RefCount; + GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */ + GLenum Format; /**< String encoding format */ + GLboolean Resident; + + struct prog_instruction *Instructions; + + GLbitfield InputsRead; /**< Bitmask of which input regs are read */ + GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */ + GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */ + GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */ + GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */ + GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */ + GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ + GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ + + + /** Named parameters, constants, etc. from program text */ + struct gl_program_parameter_list *Parameters; + /** Numbered local parameters */ + GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4]; + + /** Vertex/fragment shader varying vars */ + struct gl_program_parameter_list *Varying; + /** Vertex program user-defined attributes */ + struct gl_program_parameter_list *Attributes; + + /** Map from sampler unit to texture unit (set by glUniform1i()) */ + GLubyte SamplerUnits[MAX_SAMPLERS]; + /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */ + gl_texture_index SamplerTargets[MAX_SAMPLERS]; + + /** Bitmask of which register files are read/written with indirect + * addressing. Mask of (1 << PROGRAM_x) bits. + */ + GLbitfield IndirectRegisterFiles; + + /** Logical counts */ + /*@{*/ + GLuint NumInstructions; + GLuint NumTemporaries; + GLuint NumParameters; + GLuint NumAttributes; + GLuint NumAddressRegs; + GLuint NumAluInstructions; + GLuint NumTexInstructions; + GLuint NumTexIndirections; + /*@}*/ + /** Native, actual h/w counts */ + /*@{*/ + GLuint NumNativeInstructions; + GLuint NumNativeTemporaries; + GLuint NumNativeParameters; + GLuint NumNativeAttributes; + GLuint NumNativeAddressRegs; + GLuint NumNativeAluInstructions; + GLuint NumNativeTexInstructions; + GLuint NumNativeTexIndirections; + /*@}*/ +}; + + +/** Vertex program object */ +struct gl_vertex_program +{ + struct gl_program Base; /**< base class */ + GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */ + GLboolean IsPositionInvariant; +}; + + +/** Geometry program object */ +struct gl_geometry_program +{ + struct gl_program Base; /**< base class */ + + GLint VerticesOut; + GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, + GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ + GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ +}; + + +/** Fragment program object */ +struct gl_fragment_program +{ + struct gl_program Base; /**< base class */ + GLenum FogOption; + GLboolean UsesKill; /**< shader uses KIL instruction */ + GLboolean OriginUpperLeft; + GLboolean PixelCenterInteger; + enum gl_frag_depth_layout FragDepthLayout; +}; + + +/** + * State common to vertex and fragment programs. + */ +struct gl_program_state +{ + GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */ + const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */ +}; + + +/** + * Context state for vertex programs. + */ +struct gl_vertex_program_state +{ + GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */ + GLboolean _Enabled; /**< Enabled and _valid_ user program? */ + GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */ + GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */ + struct gl_vertex_program *Current; /**< User-bound vertex program */ + + /** Currently enabled and valid vertex program (including internal + * programs, user-defined vertex programs and GLSL vertex shaders). + * This is the program we must use when rendering. + */ + struct gl_vertex_program *_Current; + + GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ + + /* For GL_NV_vertex_program only: */ + GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4]; + GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4]; + + /** Should fixed-function T&L be implemented with a vertex prog? */ + GLboolean _MaintainTnlProgram; + + /** Program to emulate fixed-function T&L (see above) */ + struct gl_vertex_program *_TnlProgram; + + /** Cache of fixed-function programs */ + struct gl_program_cache *Cache; + + GLboolean _Overriden; +}; + + +/** + * Context state for geometry programs. + */ +struct gl_geometry_program_state +{ + GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */ + GLboolean _Enabled; /**< Enabled and valid program? */ + struct gl_geometry_program *Current; /**< user-bound geometry program */ + + /** Currently enabled and valid program (including internal programs + * and compiled shader programs). + */ + struct gl_geometry_program *_Current; + + GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ + + /** Cache of fixed-function programs */ + struct gl_program_cache *Cache; +}; + +/** + * Context state for fragment programs. + */ +struct gl_fragment_program_state +{ + GLboolean Enabled; /**< User-set fragment program enable flag */ + GLboolean _Enabled; /**< Enabled and _valid_ user program? */ + struct gl_fragment_program *Current; /**< User-bound fragment program */ + + /** Currently enabled and valid fragment program (including internal + * programs, user-defined fragment programs and GLSL fragment shaders). + * This is the program we must use when rendering. + */ + struct gl_fragment_program *_Current; + + GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ + + /** Should fixed-function texturing be implemented with a fragment prog? */ + GLboolean _MaintainTexEnvProgram; + + /** Program to emulate fixed-function texture env/combine (see above) */ + struct gl_fragment_program *_TexEnvProgram; + + /** Cache of fixed-function programs */ + struct gl_program_cache *Cache; +}; + + +/** + * ATI_fragment_shader runtime state + */ +#define ATI_FS_INPUT_PRIMARY 0 +#define ATI_FS_INPUT_SECONDARY 1 + +struct atifs_instruction; +struct atifs_setupinst; + +/** + * ATI fragment shader + */ +struct ati_fragment_shader +{ + GLuint Id; + GLint RefCount; + struct atifs_instruction *Instructions[2]; + struct atifs_setupinst *SetupInst[2]; + GLfloat Constants[8][4]; + GLbitfield LocalConstDef; /**< Indicates which constants have been set */ + GLubyte numArithInstr[2]; + GLubyte regsAssigned[2]; + GLubyte NumPasses; /**< 1 or 2 */ + GLubyte cur_pass; + GLubyte last_optype; + GLboolean interpinp1; + GLboolean isValid; + GLuint swizzlerq; +}; + +/** + * Context state for GL_ATI_fragment_shader + */ +struct gl_ati_fragment_shader_state +{ + GLboolean Enabled; + GLboolean _Enabled; /**< enabled and valid shader? */ + GLboolean Compiling; + GLfloat GlobalConstants[8][4]; + struct ati_fragment_shader *Current; +}; + + +/** + * Occlusion/timer query object. + */ +struct gl_query_object +{ + GLenum Target; /**< The query target, when active */ + GLuint Id; /**< hash table ID/name */ + GLuint64EXT Result; /**< the counter */ + GLboolean Active; /**< inside Begin/EndQuery */ + GLboolean Ready; /**< result is ready? */ +}; + + +/** + * Context state for query objects. + */ +struct gl_query_state +{ + struct _mesa_HashTable *QueryObjects; + struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */ + struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */ + + /** GL_NV_conditional_render */ + struct gl_query_object *CondRenderQuery; + + /** GL_EXT_transform_feedback */ + struct gl_query_object *PrimitivesGenerated; + struct gl_query_object *PrimitivesWritten; + + /** GL_ARB_timer_query */ + struct gl_query_object *TimeElapsed; + + GLenum CondRenderMode; +}; + + +/** Sync object state */ +struct gl_sync_object { + struct simple_node link; + GLenum Type; /**< GL_SYNC_FENCE */ + GLuint Name; /**< Fence name */ + GLint RefCount; /**< Reference count */ + GLboolean DeletePending; /**< Object was deleted while there were still + * live references (e.g., sync not yet finished) + */ + GLenum SyncCondition; + GLbitfield Flags; /**< Flags passed to glFenceSync */ + GLuint StatusFlag:1; /**< Has the sync object been signaled? */ +}; + + +/** Set by #pragma directives */ +struct gl_sl_pragmas +{ + GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */ + GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */ + GLboolean Optimize; /**< defaults on */ + GLboolean Debug; /**< defaults off */ +}; + + +/** + * A GLSL vertex or fragment shader object. + */ +struct gl_shader +{ + GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */ + GLuint Name; /**< AKA the handle */ + GLint RefCount; /**< Reference count */ + GLboolean DeletePending; + GLboolean CompileStatus; + const GLchar *Source; /**< Source code string */ + GLuint SourceChecksum; /**< for debug/logging purposes */ + struct gl_program *Program; /**< Post-compile assembly code */ + GLchar *InfoLog; + struct gl_sl_pragmas Pragmas; + + unsigned Version; /**< GLSL version used for linking */ + + struct exec_list *ir; + struct glsl_symbol_table *symbols; + + /** Shaders containing built-in functions that are used for linking. */ + struct gl_shader *builtins_to_link[16]; + unsigned num_builtins_to_link; +}; + + +/** + * A GLSL program object. + * Basically a linked collection of vertex and fragment shaders. + */ +struct gl_shader_program +{ + GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */ + GLuint Name; /**< aka handle or ID */ + GLint RefCount; /**< Reference count */ + GLboolean DeletePending; + + GLuint NumShaders; /**< number of attached shaders */ + struct gl_shader **Shaders; /**< List of attached the shaders */ + + /** User-defined attribute bindings (glBindAttribLocation) */ + struct gl_program_parameter_list *Attributes; + + /** Transform feedback varyings */ + struct { + GLenum BufferMode; + GLuint NumVarying; + GLchar **VaryingNames; /**< Array [NumVarying] of char * */ + } TransformFeedback; + + /** Geometry shader state - copied into gl_geometry_program at link time */ + struct { + GLint VerticesOut; + GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, + GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ + GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ + } Geom; + + /* post-link info: */ + struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ + struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ + struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */ + struct gl_uniform_list *Uniforms; + struct gl_program_parameter_list *Varying; + GLboolean LinkStatus; /**< GL_LINK_STATUS */ + GLboolean Validated; + GLboolean _Used; /**< Ever used for drawing? */ + GLchar *InfoLog; + + unsigned Version; /**< GLSL version used for linking */ + + /** + * Per-stage shaders resulting from the first stage of linking. + * + * Set of linked shaders for this program. The array is accessed using the + * \c MESA_SHADER_* defines. Entries for non-existent stages will be + * \c NULL. + */ + struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES]; +}; + + +#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */ +#define GLSL_LOG 0x2 /**< Write shaders to files */ +#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */ +#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */ +#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */ +#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */ +#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */ +#define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */ + + +/** + * Context state for GLSL vertex/fragment shaders. + */ +struct gl_shader_state +{ + /** + * Programs used for rendering + * + * There is a separate program set for each shader stage. If + * GL_EXT_separate_shader_objects is not supported, each of these must point + * to \c NULL or to the same program. + */ + struct gl_shader_program *CurrentVertexProgram; + struct gl_shader_program *CurrentGeometryProgram; + struct gl_shader_program *CurrentFragmentProgram; + + /** + * Program used by glUniform calls. + * + * Explicitly set by \c glUseProgram and \c glActiveProgramEXT. + */ + struct gl_shader_program *ActiveProgram; + + void *MemPool; + + GLbitfield Flags; /**< Mask of GLSL_x flags */ +}; + +/** + * Compiler options for a single GLSL shaders type + */ +struct gl_shader_compiler_options +{ + /** Driver-selectable options: */ + GLboolean EmitCondCodes; /**< Use condition codes? */ + GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */ + /** + * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't + * support control flow. + */ + GLboolean EmitNoIfs; + GLboolean EmitNoLoops; + GLboolean EmitNoFunctions; + GLboolean EmitNoCont; /**< Emit CONT opcode? */ + GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */ + GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */ + GLboolean EmitNoPow; /**< Emit POW opcodes? */ + + /** + * \name Forms of indirect addressing the driver cannot do. + */ + /*@{*/ + GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */ + GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */ + GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */ + GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */ + /*@}*/ + + GLuint MaxUnrollIterations; + + struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */ +}; + +/** + * Transform feedback object state + */ +struct gl_transform_feedback_object +{ + GLuint Name; /**< AKA the object ID */ + GLint RefCount; + GLboolean Active; /**< Is transform feedback enabled? */ + GLboolean Paused; /**< Is transform feedback paused? */ + + /** The feedback buffers */ + GLuint BufferNames[MAX_FEEDBACK_ATTRIBS]; + struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS]; + + /** Start of feedback data in dest buffer */ + GLintptr Offset[MAX_FEEDBACK_ATTRIBS]; + /** Max data to put into dest buffer (in bytes) */ + GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS]; +}; + + +/** + * Context state for transform feedback. + */ +struct gl_transform_feedback +{ + GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */ + + GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */ + + /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */ + struct gl_buffer_object *CurrentBuffer; + + /** The table of all transform feedback objects */ + struct _mesa_HashTable *Objects; + + /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */ + struct gl_transform_feedback_object *CurrentObject; + + /** The default xform-fb object (Name==0) */ + struct gl_transform_feedback_object *DefaultObject; +}; + + + +/** + * State which can be shared by multiple contexts: + */ +struct gl_shared_state +{ + _glthread_Mutex Mutex; /**< for thread safety */ + GLint RefCount; /**< Reference count */ + struct _mesa_HashTable *DisplayList; /**< Display lists hash table */ + struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */ + + /** Default texture objects (shared by all texture units) */ + struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS]; + + /** Fallback texture used when a bound texture is incomplete */ + struct gl_texture_object *FallbackTex; + + /** + * \name Thread safety and statechange notification for texture + * objects. + * + * \todo Improve the granularity of locking. + */ + /*@{*/ + _glthread_Mutex TexMutex; /**< texobj thread safety */ + GLuint TextureStateStamp; /**< state notification for shared tex */ + /*@}*/ + + /** Default buffer object for vertex arrays that aren't in VBOs */ + struct gl_buffer_object *NullBufferObj; + + /** + * \name Vertex/geometry/fragment programs + */ + /*@{*/ + struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */ + struct gl_vertex_program *DefaultVertexProgram; + struct gl_fragment_program *DefaultFragmentProgram; + struct gl_geometry_program *DefaultGeometryProgram; + /*@}*/ + + /* GL_ATI_fragment_shader */ + struct _mesa_HashTable *ATIShaders; + struct ati_fragment_shader *DefaultFragmentShader; + + struct _mesa_HashTable *BufferObjects; + + /** Table of both gl_shader and gl_shader_program objects */ + struct _mesa_HashTable *ShaderObjects; + + /* GL_EXT_framebuffer_object */ + struct _mesa_HashTable *RenderBuffers; + struct _mesa_HashTable *FrameBuffers; + + /* GL_ARB_sync */ + struct simple_node SyncObjects; + + /** GL_ARB_sampler_objects */ + struct _mesa_HashTable *SamplerObjects; + + void *DriverData; /**< Device driver shared state */ +}; + + + + +/** + * A renderbuffer stores colors or depth values or stencil values. + * A framebuffer object will have a collection of these. + * Data are read/written to the buffer with a handful of Get/Put functions. + * + * Instances of this object are allocated with the Driver's NewRenderbuffer + * hook. Drivers will likely wrap this class inside a driver-specific + * class to simulate inheritance. + */ +struct gl_renderbuffer +{ +#define RB_MAGIC 0xaabbccdd + int Magic; /** XXX TEMPORARY DEBUG INFO */ + _glthread_Mutex Mutex; /**< for thread safety */ + GLuint ClassID; /**< Useful for drivers */ + GLuint Name; + GLint RefCount; + GLuint Width, Height; + GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ + + GLenum InternalFormat; /**< The user-specified format */ + GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or + GL_STENCIL_INDEX. */ + gl_format Format; /**< The actual renderbuffer memory format */ + + GLubyte NumSamples; + + GLenum DataType; /**< Type of values passed to the Get/Put functions */ + GLvoid *Data; /**< This may not be used by some kinds of RBs */ + + GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */ + + /* Used to wrap one renderbuffer around another: */ + struct gl_renderbuffer *Wrapped; + + /* Delete this renderbuffer */ + void (*Delete)(struct gl_renderbuffer *rb); + + /* Allocate new storage for this renderbuffer */ + GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, GLuint height); + + /* Lock/Unlock are called before/after calling the Get/Put functions. + * Not sure this is the right place for these yet. + void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb); + void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb); + */ + + /* Return a pointer to the element/pixel at (x,y). + * Should return NULL if the buffer memory can't be directly addressed. + */ + void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLint x, GLint y); + + /* Get/Read a row of values. + * The values will be of format _BaseFormat and type DataType. + */ + void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, void *values); + + /* Get/Read values at arbitrary locations. + * The values will be of format _BaseFormat and type DataType. + */ + void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], void *values); + + /* Put/Write a row of values. + * The values will be of format _BaseFormat and type DataType. + */ + void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask); + + /* Put/Write a row of RGB values. This is a special-case routine that's + * only used for RGBA renderbuffers when the source data is GL_RGB. That's + * a common case for glDrawPixels and some triangle routines. + * The values will be of format GL_RGB and type DataType. + */ + void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask); + + + /* Put/Write a row of identical values. + * The values will be of format _BaseFormat and type DataType. + */ + void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *value, const GLubyte *mask); + + /* Put/Write values at arbitrary locations. + * The values will be of format _BaseFormat and type DataType. + */ + void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], const void *values, + const GLubyte *mask); + /* Put/Write identical values at arbitrary locations. + * The values will be of format _BaseFormat and type DataType. + */ + void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + const void *value, const GLubyte *mask); +}; + + +/** + * A renderbuffer attachment points to either a texture object (and specifies + * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer. + */ +struct gl_renderbuffer_attachment +{ + GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */ + GLboolean Complete; + + /** + * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the + * application supplied renderbuffer object. + */ + struct gl_renderbuffer *Renderbuffer; + + /** + * If \c Type is \c GL_TEXTURE, this stores a pointer to the application + * supplied texture object. + */ + struct gl_texture_object *Texture; + GLuint TextureLevel; /**< Attached mipmap level. */ + GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */ + GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D + * and 2D array textures */ +}; + + +/** + * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc). + * In C++ terms, think of this as a base class from which device drivers + * will make derived classes. + */ +struct gl_framebuffer +{ + _glthread_Mutex Mutex; /**< for thread safety */ + /** + * If zero, this is a window system framebuffer. If non-zero, this + * is a FBO framebuffer; note that for some devices (i.e. those with + * a natural pixel coordinate system for FBOs that differs from the + * OpenGL/Mesa coordinate system), this means that the viewport, + * polygon face orientation, and polygon stipple will have to be inverted. + */ + GLuint Name; + + GLint RefCount; + GLboolean DeletePending; + + /** + * The framebuffer's visual. Immutable if this is a window system buffer. + * Computed from attachments if user-made FBO. + */ + struct gl_config Visual; + + GLboolean Initialized; + + GLuint Width, Height; /**< size of frame buffer in pixels */ + + /** \name Drawing bounds (Intersection of buffer size and scissor box) */ + /*@{*/ + GLint _Xmin, _Xmax; /**< inclusive */ + GLint _Ymin, _Ymax; /**< exclusive */ + /*@}*/ + + /** \name Derived Z buffer stuff */ + /*@{*/ + GLuint _DepthMax; /**< Max depth buffer value */ + GLfloat _DepthMaxF; /**< Float max depth buffer value */ + GLfloat _MRD; /**< minimum resolvable difference in Z values */ + /*@}*/ + + /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */ + GLenum _Status; + + /** Integer color values */ + GLboolean _IntegerColor; + + /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */ + struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT]; + + /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER + * attribute group and GL_PIXEL attribute group, respectively. + */ + GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS]; + GLenum ColorReadBuffer; + + /** Computed from ColorDraw/ReadBuffer above */ + GLuint _NumColorDrawBuffers; + GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */ + GLint _ColorReadBufferIndex; /* -1 = None */ + struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS]; + struct gl_renderbuffer *_ColorReadBuffer; + + /** The Actual depth/stencil buffers to use. May be wrappers around the + * depth/stencil buffers attached above. */ + struct gl_renderbuffer *_DepthBuffer; + struct gl_renderbuffer *_StencilBuffer; + + /** Delete this framebuffer */ + void (*Delete)(struct gl_framebuffer *fb); +}; + + +/** + * Precision info for shader datatypes. See glGetShaderPrecisionFormat(). + */ +struct gl_precision +{ + GLushort RangeMin; /**< min value exponent */ + GLushort RangeMax; /**< max value exponent */ + GLushort Precision; /**< number of mantissa bits */ +}; + + +/** + * Limits for vertex, geometry and fragment programs/shaders. + */ +struct gl_program_constants +{ + /* logical limits */ + GLuint MaxInstructions; + GLuint MaxAluInstructions; + GLuint MaxTexInstructions; + GLuint MaxTexIndirections; + GLuint MaxAttribs; + GLuint MaxTemps; + GLuint MaxAddressRegs; + GLuint MaxAddressOffset; /**< [-MaxAddressOffset, MaxAddressOffset-1] */ + GLuint MaxParameters; + GLuint MaxLocalParams; + GLuint MaxEnvParams; + /* native/hardware limits */ + GLuint MaxNativeInstructions; + GLuint MaxNativeAluInstructions; + GLuint MaxNativeTexInstructions; + GLuint MaxNativeTexIndirections; + GLuint MaxNativeAttribs; + GLuint MaxNativeTemps; + GLuint MaxNativeAddressRegs; + GLuint MaxNativeParameters; + /* For shaders */ + GLuint MaxUniformComponents; /**< Usually == MaxParameters * 4 */ + /* ES 2.0 and GL_ARB_ES2_compatibility */ + struct gl_precision LowFloat, MediumFloat, HighFloat; + struct gl_precision LowInt, MediumInt, HighInt; +}; + + +/** + * Constants which may be overridden by device driver during context creation + * but are never changed after that. + */ +struct gl_constants +{ + GLint MaxTextureMbytes; /**< Max memory per image, in MB */ + GLint MaxTextureLevels; /**< Max mipmap levels. */ + GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */ + GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */ + GLint MaxArrayTextureLayers; /**< Max layers in array textures */ + GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */ + GLuint MaxTextureCoordUnits; + GLuint MaxTextureImageUnits; + GLuint MaxVertexTextureImageUnits; + GLuint MaxCombinedTextureImageUnits; + GLuint MaxGeometryTextureImageUnits; + GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */ + GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ + GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */ + GLuint MaxTextureBufferSize; /**< GL_ARB_texture_buffer_object */ + + GLuint MaxArrayLockSize; + + GLint SubPixelBits; + + GLfloat MinPointSize, MaxPointSize; /**< aliased */ + GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */ + GLfloat PointSizeGranularity; + GLfloat MinLineWidth, MaxLineWidth; /**< aliased */ + GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */ + GLfloat LineWidthGranularity; + + GLuint MaxColorTableSize; + + GLuint MaxClipPlanes; + GLuint MaxLights; + GLfloat MaxShininess; /**< GL_NV_light_max_exponent */ + GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */ + + GLuint MaxViewportWidth, MaxViewportHeight; + + struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */ + struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */ + struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */ + GLuint MaxProgramMatrices; + GLuint MaxProgramMatrixStackDepth; + + /** vertex array / buffer object bounds checking */ + GLboolean CheckArrayBounds; + + GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */ + + GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */ + GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */ + GLuint MaxSamples; /**< GL_ARB_framebuffer_object */ + + /** Number of varying vectors between vertex and fragment shaders */ + GLuint MaxVarying; + GLuint MaxVertexVaryingComponents; /**< Between vert and geom shader */ + GLuint MaxGeometryVaryingComponents; /**< Between geom and frag shader */ + + /** GL_ARB_geometry_shader4 */ + GLuint MaxGeometryOutputVertices; + GLuint MaxGeometryTotalOutputComponents; + + GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */ + + /** Which texture units support GL_ATI_envmap_bumpmap as targets */ + GLbitfield SupportedBumpUnits; + + /** + * Maximum amount of time, measured in nanseconds, that the server can wait. + */ + GLuint64 MaxServerWaitTimeout; + + /** GL_EXT_provoking_vertex */ + GLboolean QuadsFollowProvokingVertexConvention; + + /** OpenGL version 3.0 */ + GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ + + /** OpenGL version 3.2 */ + GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */ + + /** GL_EXT_transform_feedback */ + GLuint MaxTransformFeedbackSeparateAttribs; + GLuint MaxTransformFeedbackSeparateComponents; + GLuint MaxTransformFeedbackInterleavedComponents; + + /** GL_EXT_gpu_shader4 */ + GLint MinProgramTexelOffset, MaxProgramTexelOffset; + + /* GL_EXT_framebuffer_sRGB */ + GLboolean sRGBCapable; /* can enable sRGB blend/update on FBOs */ +}; + + +/** + * Enable flag for each OpenGL extension. Different device drivers will + * enable different extensions at runtime. + */ +struct gl_extensions +{ + GLboolean dummy; /* don't remove this! */ + GLboolean dummy_true; /* Set true by _mesa_init_extensions(). */ + GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */ + GLboolean ARB_ES2_compatibility; + GLboolean ARB_blend_func_extended; + GLboolean ARB_color_buffer_float; + GLboolean ARB_copy_buffer; + GLboolean ARB_depth_buffer_float; + GLboolean ARB_depth_clamp; + GLboolean ARB_depth_texture; + GLboolean ARB_draw_buffers; + GLboolean ARB_draw_buffers_blend; + GLboolean ARB_draw_elements_base_vertex; + GLboolean ARB_draw_instanced; + GLboolean ARB_fragment_coord_conventions; + GLboolean ARB_fragment_program; + GLboolean ARB_fragment_program_shadow; + GLboolean ARB_fragment_shader; + GLboolean ARB_framebuffer_object; + GLboolean ARB_explicit_attrib_location; + GLboolean ARB_geometry_shader4; + GLboolean ARB_half_float_pixel; + GLboolean ARB_half_float_vertex; + GLboolean ARB_instanced_arrays; + GLboolean ARB_map_buffer_range; + GLboolean ARB_multisample; + GLboolean ARB_multitexture; + GLboolean ARB_occlusion_query; + GLboolean ARB_occlusion_query2; + GLboolean ARB_point_sprite; + GLboolean ARB_sampler_objects; + GLboolean ARB_seamless_cube_map; + GLboolean ARB_shader_objects; + GLboolean ARB_shader_stencil_export; + GLboolean ARB_shading_language_100; + GLboolean ARB_shadow; + GLboolean ARB_shadow_ambient; + GLboolean ARB_sync; + GLboolean ARB_texture_border_clamp; + GLboolean ARB_texture_buffer_object; + GLboolean ARB_texture_compression; + GLboolean ARB_texture_compression_rgtc; + GLboolean ARB_texture_cube_map; + GLboolean ARB_texture_env_combine; + GLboolean ARB_texture_env_crossbar; + GLboolean ARB_texture_env_dot3; + GLboolean ARB_texture_float; + GLboolean ARB_texture_mirrored_repeat; + GLboolean ARB_texture_multisample; + GLboolean ARB_texture_non_power_of_two; + GLboolean ARB_texture_rg; + GLboolean ARB_texture_rgb10_a2ui; + GLboolean ARB_timer_query; + GLboolean ARB_transform_feedback2; + GLboolean ARB_transpose_matrix; + GLboolean ARB_uniform_buffer_object; + GLboolean ARB_vertex_array_object; + GLboolean ARB_vertex_buffer_object; + GLboolean ARB_vertex_program; + GLboolean ARB_vertex_shader; + GLboolean ARB_vertex_type_2_10_10_10_rev; + GLboolean ARB_window_pos; + GLboolean EXT_abgr; + GLboolean EXT_bgra; + GLboolean EXT_blend_color; + GLboolean EXT_blend_equation_separate; + GLboolean EXT_blend_func_separate; + GLboolean EXT_blend_logic_op; + GLboolean EXT_blend_minmax; + GLboolean EXT_blend_subtract; + GLboolean EXT_clip_volume_hint; + GLboolean EXT_compiled_vertex_array; + GLboolean EXT_copy_texture; + GLboolean EXT_depth_bounds_test; + GLboolean EXT_draw_buffers2; + GLboolean EXT_draw_range_elements; + GLboolean EXT_fog_coord; + GLboolean EXT_framebuffer_blit; + GLboolean EXT_framebuffer_multisample; + GLboolean EXT_framebuffer_object; + GLboolean EXT_framebuffer_sRGB; + GLboolean EXT_gpu_program_parameters; + GLboolean EXT_gpu_shader4; + GLboolean EXT_multi_draw_arrays; + GLboolean EXT_paletted_texture; + GLboolean EXT_packed_depth_stencil; + GLboolean EXT_packed_float; + GLboolean EXT_packed_pixels; + GLboolean EXT_pixel_buffer_object; + GLboolean EXT_point_parameters; + GLboolean EXT_polygon_offset; + GLboolean EXT_provoking_vertex; + GLboolean EXT_rescale_normal; + GLboolean EXT_shadow_funcs; + GLboolean EXT_secondary_color; + GLboolean EXT_separate_shader_objects; + GLboolean EXT_separate_specular_color; + GLboolean EXT_shared_texture_palette; + GLboolean EXT_stencil_wrap; + GLboolean EXT_stencil_two_side; + GLboolean EXT_subtexture; + GLboolean EXT_texture; + GLboolean EXT_texture_object; + GLboolean EXT_texture3D; + GLboolean EXT_texture_array; + GLboolean EXT_texture_compression_latc; + GLboolean EXT_texture_compression_s3tc; + GLboolean EXT_texture_env_add; + GLboolean EXT_texture_env_combine; + GLboolean EXT_texture_env_dot3; + GLboolean EXT_texture_filter_anisotropic; + GLboolean EXT_texture_integer; + GLboolean EXT_texture_lod_bias; + GLboolean EXT_texture_mirror_clamp; + GLboolean EXT_texture_shared_exponent; + GLboolean EXT_texture_snorm; + GLboolean EXT_texture_sRGB; + GLboolean EXT_texture_sRGB_decode; + GLboolean EXT_texture_swizzle; + GLboolean EXT_transform_feedback; + GLboolean EXT_timer_query; + GLboolean EXT_vertex_array; + GLboolean EXT_vertex_array_bgra; + GLboolean EXT_vertex_array_set; + GLboolean OES_standard_derivatives; + /* vendor extensions */ + GLboolean AMD_conservative_depth; + GLboolean APPLE_client_storage; + GLboolean APPLE_packed_pixels; + GLboolean APPLE_vertex_array_object; + GLboolean APPLE_object_purgeable; + GLboolean ATI_envmap_bumpmap; + GLboolean ATI_texture_compression_3dc; + GLboolean ATI_texture_mirror_once; + GLboolean ATI_texture_env_combine3; + GLboolean ATI_fragment_shader; + GLboolean ATI_separate_stencil; + GLboolean IBM_rasterpos_clip; + GLboolean IBM_multimode_draw_arrays; + GLboolean MESA_pack_invert; + GLboolean MESA_resize_buffers; + GLboolean MESA_ycbcr_texture; + GLboolean MESA_texture_array; + GLboolean NV_blend_square; + GLboolean NV_conditional_render; + GLboolean NV_fragment_program; + GLboolean NV_fragment_program_option; + GLboolean NV_light_max_exponent; + GLboolean NV_point_sprite; + GLboolean NV_primitive_restart; + GLboolean NV_texture_barrier; + GLboolean NV_texgen_reflection; + GLboolean NV_texture_env_combine4; + GLboolean NV_texture_rectangle; + GLboolean NV_vertex_program; + GLboolean NV_vertex_program1_1; + GLboolean OES_read_format; + GLboolean SGIS_generate_mipmap; + GLboolean SGIS_texture_edge_clamp; + GLboolean SGIS_texture_lod; + GLboolean TDFX_texture_compression_FXT1; + GLboolean S3_s3tc; + GLboolean OES_EGL_image; + GLboolean OES_draw_texture; + GLboolean EXT_texture_format_BGRA8888; + GLboolean extension_sentinel; + /** The extension string */ + const GLubyte *String; + /** Number of supported extensions */ + GLuint Count; +}; + + +/** + * A stack of matrices (projection, modelview, color, texture, etc). + */ +struct gl_matrix_stack +{ + GLmatrix *Top; /**< points into Stack */ + GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */ + GLuint Depth; /**< 0 <= Depth < MaxDepth */ + GLuint MaxDepth; /**< size of Stack[] array */ + GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */ +}; + + +/** + * \name Bits for image transfer operations + * \sa __struct gl_contextRec::ImageTransferState. + */ +/*@{*/ +#define IMAGE_SCALE_BIAS_BIT 0x1 +#define IMAGE_SHIFT_OFFSET_BIT 0x2 +#define IMAGE_MAP_COLOR_BIT 0x4 +#define IMAGE_CLAMP_BIT 0x800 + + +/** Pixel Transfer ops */ +#define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \ + IMAGE_SHIFT_OFFSET_BIT | \ + IMAGE_MAP_COLOR_BIT) + +/** + * \name Bits to indicate what state has changed. + */ +/*@{*/ +#define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */ +#define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */ +#define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */ +#define _NEW_COLOR (1 << 3) /**< gl_context::Color */ +#define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */ +#define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */ +#define _NEW_FOG (1 << 6) /**< gl_context::Fog */ +#define _NEW_HINT (1 << 7) /**< gl_context::Hint */ +#define _NEW_LIGHT (1 << 8) /**< gl_context::Light */ +#define _NEW_LINE (1 << 9) /**< gl_context::Line */ +#define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */ +#define _NEW_POINT (1 << 11) /**< gl_context::Point */ +#define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */ +#define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */ +#define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */ +#define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */ +#define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */ +#define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */ +#define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */ +#define _NEW_PACKUNPACK (1 << 19) /**< gl_context::Pack, Unpack */ +#define _NEW_ARRAY (1 << 20) /**< gl_context::Array */ +#define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */ +#define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */ +#define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */ +#define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */ +#define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */ +#define _NEW_PROGRAM (1 << 26) /**< New program/shader state */ +#define _NEW_PROGRAM_CONSTANTS (1 << 27) +#define _NEW_BUFFER_OBJECT (1 << 28) +#define _NEW_FRAG_CLAMP (1 << 29) +#define _NEW_ALL ~0 +/*@}*/ + + +/** + * \name Bits to track array state changes + * + * Also used to summarize array enabled. + */ +/*@{*/ +#define _NEW_ARRAY_VERTEX VERT_BIT_POS +#define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT +#define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL +#define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0 +#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1 +#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG +#define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX +#define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG +#define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */ +#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0 +#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1 +#define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2 +#define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3 +#define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4 +#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5 +#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6 +#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7 +#define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */ +#define _NEW_ARRAY_ALL 0xffffffff + + +#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i)) +#define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i)) +/*@}*/ + + + +/** + * \name A bunch of flags that we think might be useful to drivers. + * + * Set in the __struct gl_contextRec::_TriangleCaps bitfield. + */ +/*@{*/ +#define DD_FLATSHADE 0x1 +#define DD_SEPARATE_SPECULAR 0x2 +#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */ +#define DD_TRI_LIGHT_TWOSIDE 0x8 +#define DD_TRI_UNFILLED 0x10 +#define DD_TRI_SMOOTH 0x20 +#define DD_TRI_STIPPLE 0x40 +#define DD_TRI_OFFSET 0x80 +#define DD_LINE_SMOOTH 0x100 +#define DD_LINE_STIPPLE 0x200 +#define DD_POINT_SMOOTH 0x400 +#define DD_POINT_ATTEN 0x800 +#define DD_TRI_TWOSTENCIL 0x1000 +/*@}*/ + + +/** + * \name Define the state changes under which each of these bits might change + */ +/*@{*/ +#define _DD_NEW_FLATSHADE _NEW_LIGHT +#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM) +#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON +#define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT +#define _DD_NEW_TRI_UNFILLED _NEW_POLYGON +#define _DD_NEW_TRI_SMOOTH _NEW_POLYGON +#define _DD_NEW_TRI_STIPPLE _NEW_POLYGON +#define _DD_NEW_TRI_OFFSET _NEW_POLYGON +#define _DD_NEW_LINE_SMOOTH _NEW_LINE +#define _DD_NEW_LINE_STIPPLE _NEW_LINE +#define _DD_NEW_LINE_WIDTH _NEW_LINE +#define _DD_NEW_POINT_SMOOTH _NEW_POINT +#define _DD_NEW_POINT_SIZE _NEW_POINT +#define _DD_NEW_POINT_ATTEN _NEW_POINT +/*@}*/ + + +/** + * Composite state flags + */ +/*@{*/ +#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \ + _NEW_TEXTURE | \ + _NEW_POINT | \ + _NEW_PROGRAM | \ + _NEW_MODELVIEW) +/*@}*/ + + + + +/* This has to be included here. */ +#include "dd.h" + + +/** + * Display list flags. + * Strictly this is a tnl-private concept, but it doesn't seem + * worthwhile adding a tnl private structure just to hold this one bit + * of information: + */ +#define DLIST_DANGLING_REFS 0x1 + + +/** Opaque declaration of display list payload data type */ +union gl_dlist_node; + + +/** + * Provide a location where information about a display list can be + * collected. Could be extended with driverPrivate structures, + * etc. in the future. + */ +struct gl_display_list +{ + GLuint Name; + GLbitfield Flags; /**< DLIST_x flags */ + /** The dlist commands are in a linked list of nodes */ + union gl_dlist_node *Head; +}; + + +/** + * State used during display list compilation and execution. + */ +struct gl_dlist_state +{ + GLuint CallDepth; /**< Current recursion calling depth */ + + struct gl_display_list *CurrentList; /**< List currently being compiled */ + union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */ + GLuint CurrentPos; /**< Index into current block of nodes */ + + GLvertexformat ListVtxfmt; + + GLubyte ActiveAttribSize[VERT_ATTRIB_MAX]; + GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4]; + + GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX]; + GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4]; + + GLubyte ActiveIndex; + GLfloat CurrentIndex; + + GLubyte ActiveEdgeFlag; + GLboolean CurrentEdgeFlag; + + struct { + /* State known to have been set by the currently-compiling display + * list. Used to eliminate some redundant state changes. + */ + GLenum ShadeModel; + } Current; +}; + + +/** + * Enum for the OpenGL APIs we know about and may support. + */ +typedef enum +{ + API_OPENGL, + API_OPENGLES, + API_OPENGLES2 +} gl_api; + + +/** + * Mesa rendering context. + * + * This is the central context data structure for Mesa. Almost all + * OpenGL state is contained in this structure. + * Think of this as a base class from which device drivers will derive + * sub classes. + * + * The struct gl_context typedef names this structure. + */ +struct gl_context +{ + /** State possibly shared with other contexts in the address space */ + struct gl_shared_state *Shared; + + /** \name API function pointer tables */ + /*@{*/ + gl_api API; + struct _glapi_table *Save; /**< Display list save functions */ + struct _glapi_table *Exec; /**< Execute functions */ + struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */ + /*@}*/ + + struct gl_config Visual; + struct gl_framebuffer *DrawBuffer; /**< buffer for writing */ + struct gl_framebuffer *ReadBuffer; /**< buffer for reading */ + struct gl_framebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */ + struct gl_framebuffer *WinSysReadBuffer; /**< set with MakeCurrent */ + + /** + * Device driver function pointer table + */ + struct dd_function_table Driver; + + void *DriverCtx; /**< Points to device driver context/state */ + + /** Core/Driver constants */ + struct gl_constants Const; + + /** \name The various 4x4 matrix stacks */ + /*@{*/ + struct gl_matrix_stack ModelviewMatrixStack; + struct gl_matrix_stack ProjectionMatrixStack; + struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS]; + struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES]; + struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */ + /*@}*/ + + /** Combined modelview and projection matrix */ + GLmatrix _ModelProjectMatrix; + + /** \name Display lists */ + struct gl_dlist_state ListState; + + GLboolean ExecuteFlag; /**< Execute GL commands? */ + GLboolean CompileFlag; /**< Compile GL commands into display list? */ + + /** Extension information */ + struct gl_extensions Extensions; + + /** Version info */ + GLuint VersionMajor, VersionMinor; + char *VersionString; + + /** \name State attribute stack (for glPush/PopAttrib) */ + /*@{*/ + GLuint AttribStackDepth; + struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH]; + /*@}*/ + + /** \name Renderer attribute groups + * + * We define a struct for each attribute group to make pushing and popping + * attributes easy. Also it's a good organization. + */ + /*@{*/ + struct gl_accum_attrib Accum; /**< Accum buffer attributes */ + struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */ + struct gl_current_attrib Current; /**< Current attributes */ + struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */ + struct gl_eval_attrib Eval; /**< Eval attributes */ + struct gl_fog_attrib Fog; /**< Fog attributes */ + struct gl_hint_attrib Hint; /**< Hint attributes */ + struct gl_light_attrib Light; /**< Light attributes */ + struct gl_line_attrib Line; /**< Line attributes */ + struct gl_list_attrib List; /**< List attributes */ + struct gl_multisample_attrib Multisample; + struct gl_pixel_attrib Pixel; /**< Pixel attributes */ + struct gl_point_attrib Point; /**< Point attributes */ + struct gl_polygon_attrib Polygon; /**< Polygon attributes */ + GLuint PolygonStipple[32]; /**< Polygon stipple */ + struct gl_scissor_attrib Scissor; /**< Scissor attributes */ + struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */ + struct gl_texture_attrib Texture; /**< Texture attributes */ + struct gl_transform_attrib Transform; /**< Transformation attributes */ + struct gl_viewport_attrib Viewport; /**< Viewport attributes */ + /*@}*/ + + /** \name Client attribute stack */ + /*@{*/ + GLuint ClientAttribStackDepth; + struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH]; + /*@}*/ + + /** \name Client attribute groups */ + /*@{*/ + struct gl_array_attrib Array; /**< Vertex arrays */ + struct gl_pixelstore_attrib Pack; /**< Pixel packing */ + struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */ + struct gl_pixelstore_attrib DefaultPacking; /**< Default params */ + /*@}*/ + + /** \name Other assorted state (not pushed/popped on attribute stack) */ + /*@{*/ + struct gl_pixelmaps PixelMaps; + + struct gl_evaluators EvalMap; /**< All evaluators */ + struct gl_feedback Feedback; /**< Feedback */ + struct gl_selection Select; /**< Selection */ + + struct gl_program_state Program; /**< general program state */ + struct gl_vertex_program_state VertexProgram; + struct gl_fragment_program_state FragmentProgram; + struct gl_geometry_program_state GeometryProgram; + struct gl_ati_fragment_shader_state ATIFragmentShader; + + struct gl_shader_state Shader; /**< GLSL shader object state */ + struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES]; + + struct gl_query_state Query; /**< occlusion, timer queries */ + + struct gl_transform_feedback TransformFeedback; + + struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */ + struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */ + /*@}*/ + + struct gl_meta_state *Meta; /**< for "meta" operations */ + + /* GL_EXT_framebuffer_object */ + struct gl_renderbuffer *CurrentRenderbuffer; + + GLenum ErrorValue; /**< Last error code */ + + /** + * Recognize and silence repeated error debug messages in buggy apps. + */ + const char *ErrorDebugFmtString; + GLuint ErrorDebugCount; + + GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */ + GLbitfield NewState; /**< bitwise-or of _NEW_* flags */ + + GLboolean ViewportInitialized; /**< has viewport size been initialized? */ + + GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */ + + /** \name Derived state */ + /*@{*/ + /** Bitwise-or of DD_* flags. Note that this bitfield may be used before + * state validation so they need to always be current. + */ + GLbitfield _TriangleCaps; + GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */ + GLfloat _EyeZDir[3]; + GLfloat _ModelViewInvScale; + GLboolean _NeedEyeCoords; + GLboolean _ForceEyeCoords; + + GLuint TextureStateTimestamp; /**< detect changes to shared state */ + + struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */ + struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */ + /**@}*/ + + struct gl_list_extensions *ListExt; /**< driver dlist extensions */ + + /** \name For debugging/development only */ + /*@{*/ + GLboolean FirstTimeCurrent; + /*@}*/ + + /** software compression/decompression supported or not */ + GLboolean Mesa_DXTn; + + GLboolean TextureFormatSupported[MESA_FORMAT_COUNT]; + + /** + * Use dp4 (rather than mul/mad) instructions for position + * transformation? + */ + GLboolean mvp_with_dp4; + + /** + * \name Hooks for module contexts. + * + * These will eventually live in the driver or elsewhere. + */ + /*@{*/ + void *swrast_context; + void *swsetup_context; + void *swtnl_context; + void *swtnl_im; + struct st_context *st; + void *aelt_context; + /*@}*/ +}; + + +#ifdef DEBUG +extern int MESA_VERBOSE; +extern int MESA_DEBUG_FLAGS; +# define MESA_FUNCTION __FUNCTION__ +#else +# define MESA_VERBOSE 0 +# define MESA_DEBUG_FLAGS 0 +# define MESA_FUNCTION "a function" +# ifndef NDEBUG +# define NDEBUG +# endif +#endif + + +/** The MESA_VERBOSE var is a bitmask of these flags */ +enum _verbose +{ + VERBOSE_VARRAY = 0x0001, + VERBOSE_TEXTURE = 0x0002, + VERBOSE_MATERIAL = 0x0004, + VERBOSE_PIPELINE = 0x0008, + VERBOSE_DRIVER = 0x0010, + VERBOSE_STATE = 0x0020, + VERBOSE_API = 0x0040, + VERBOSE_DISPLAY_LIST = 0x0100, + VERBOSE_LIGHTING = 0x0200, + VERBOSE_PRIMS = 0x0400, + VERBOSE_VERTS = 0x0800, + VERBOSE_DISASSEM = 0x1000, + VERBOSE_DRAW = 0x2000, + VERBOSE_SWAPBUFFERS = 0x4000 +}; + + +/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */ +enum _debug +{ + DEBUG_ALWAYS_FLUSH = 0x1 +}; + + + +#endif /* MTYPES_H */ diff --git a/mesalib/src/mesa/main/remap_helper.h b/mesalib/src/mesa/main/remap_helper.h index d0fb59104..72a2f1e0b 100644 --- a/mesalib/src/mesa/main/remap_helper.h +++ b/mesalib/src/mesa/main/remap_helper.h @@ -1,6611 +1,6688 @@ -/* DO NOT EDIT - This file generated automatically by remap_helper.py (from Mesa) script */
-
-/*
- * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * Chia-I Wu,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "main/dispatch.h"
-#include "main/remap.h"
-
-/* this is internal to remap.c */
-#ifdef need_MESA_remap_table
-
-static const char _mesa_function_pool[] =
- /* _mesa_function_pool[0]: MapGrid1d (offset 224) */
- "idd\0"
- "glMapGrid1d\0"
- "\0"
- /* _mesa_function_pool[17]: UniformMatrix3fvARB (will be remapped) */
- "iiip\0"
- "glUniformMatrix3fv\0"
- "glUniformMatrix3fvARB\0"
- "\0"
- /* _mesa_function_pool[64]: MapGrid1f (offset 225) */
- "iff\0"
- "glMapGrid1f\0"
- "\0"
- /* _mesa_function_pool[81]: VertexAttribI2iEXT (will be remapped) */
- "iii\0"
- "glVertexAttribI2iEXT\0"
- "glVertexAttribI2i\0"
- "\0"
- /* _mesa_function_pool[125]: RasterPos4i (offset 82) */
- "iiii\0"
- "glRasterPos4i\0"
- "\0"
- /* _mesa_function_pool[145]: RasterPos4d (offset 78) */
- "dddd\0"
- "glRasterPos4d\0"
- "\0"
- /* _mesa_function_pool[165]: NewList (dynamic) */
- "ii\0"
- "glNewList\0"
- "\0"
- /* _mesa_function_pool[179]: RasterPos4f (offset 80) */
- "ffff\0"
- "glRasterPos4f\0"
- "\0"
- /* _mesa_function_pool[199]: LoadIdentity (offset 290) */
- "\0"
- "glLoadIdentity\0"
- "\0"
- /* _mesa_function_pool[216]: SampleCoverageARB (will be remapped) */
- "fi\0"
- "glSampleCoverage\0"
- "glSampleCoverageARB\0"
- "\0"
- /* _mesa_function_pool[257]: ConvolutionFilter1D (offset 348) */
- "iiiiip\0"
- "glConvolutionFilter1D\0"
- "glConvolutionFilter1DEXT\0"
- "\0"
- /* _mesa_function_pool[312]: BeginQueryARB (will be remapped) */
- "ii\0"
- "glBeginQuery\0"
- "glBeginQueryARB\0"
- "\0"
- /* _mesa_function_pool[345]: RasterPos3dv (offset 71) */
- "p\0"
- "glRasterPos3dv\0"
- "\0"
- /* _mesa_function_pool[363]: PointParameteriNV (will be remapped) */
- "ii\0"
- "glPointParameteri\0"
- "glPointParameteriNV\0"
- "\0"
- /* _mesa_function_pool[405]: GetProgramiv (will be remapped) */
- "iip\0"
- "glGetProgramiv\0"
- "\0"
- /* _mesa_function_pool[425]: MultiTexCoord3sARB (offset 398) */
- "iiii\0"
- "glMultiTexCoord3s\0"
- "glMultiTexCoord3sARB\0"
- "\0"
- /* _mesa_function_pool[470]: SecondaryColor3iEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3i\0"
- "glSecondaryColor3iEXT\0"
- "\0"
- /* _mesa_function_pool[516]: WindowPos3fMESA (will be remapped) */
- "fff\0"
- "glWindowPos3f\0"
- "glWindowPos3fARB\0"
- "glWindowPos3fMESA\0"
- "\0"
- /* _mesa_function_pool[570]: TexCoord1iv (offset 99) */
- "p\0"
- "glTexCoord1iv\0"
- "\0"
- /* _mesa_function_pool[587]: TexCoord4sv (offset 125) */
- "p\0"
- "glTexCoord4sv\0"
- "\0"
- /* _mesa_function_pool[604]: RasterPos4s (offset 84) */
- "iiii\0"
- "glRasterPos4s\0"
- "\0"
- /* _mesa_function_pool[624]: PixelTexGenParameterfvSGIS (will be remapped) */
- "ip\0"
- "glPixelTexGenParameterfvSGIS\0"
- "\0"
- /* _mesa_function_pool[657]: ActiveTextureARB (offset 374) */
- "i\0"
- "glActiveTexture\0"
- "glActiveTextureARB\0"
- "\0"
- /* _mesa_function_pool[695]: BlitFramebufferEXT (will be remapped) */
- "iiiiiiiiii\0"
- "glBlitFramebuffer\0"
- "glBlitFramebufferEXT\0"
- "\0"
- /* _mesa_function_pool[746]: TexCoord1f (offset 96) */
- "f\0"
- "glTexCoord1f\0"
- "\0"
- /* _mesa_function_pool[762]: TexCoord1d (offset 94) */
- "d\0"
- "glTexCoord1d\0"
- "\0"
- /* _mesa_function_pool[778]: VertexAttrib4ubvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib4ubvNV\0"
- "\0"
- /* _mesa_function_pool[803]: TexCoord1i (offset 98) */
- "i\0"
- "glTexCoord1i\0"
- "\0"
- /* _mesa_function_pool[819]: GetProgramNamedParameterdvNV (will be remapped) */
- "iipp\0"
- "glGetProgramNamedParameterdvNV\0"
- "\0"
- /* _mesa_function_pool[856]: Histogram (offset 367) */
- "iiii\0"
- "glHistogram\0"
- "glHistogramEXT\0"
- "\0"
- /* _mesa_function_pool[889]: TexCoord1s (offset 100) */
- "i\0"
- "glTexCoord1s\0"
- "\0"
- /* _mesa_function_pool[905]: GetMapfv (offset 267) */
- "iip\0"
- "glGetMapfv\0"
- "\0"
- /* _mesa_function_pool[921]: EvalCoord1f (offset 230) */
- "f\0"
- "glEvalCoord1f\0"
- "\0"
- /* _mesa_function_pool[938]: FramebufferTexture (will be remapped) */
- "iiii\0"
- "glFramebufferTexture\0"
- "\0"
- /* _mesa_function_pool[965]: VertexAttribI1ivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI1ivEXT\0"
- "glVertexAttribI1iv\0"
- "\0"
- /* _mesa_function_pool[1010]: TexImage4DSGIS (dynamic) */
- "iiiiiiiiiip\0"
- "glTexImage4DSGIS\0"
- "\0"
- /* _mesa_function_pool[1040]: PolygonStipple (offset 175) */
- "p\0"
- "glPolygonStipple\0"
- "\0"
- /* _mesa_function_pool[1060]: WindowPos2dvMESA (will be remapped) */
- "p\0"
- "glWindowPos2dv\0"
- "glWindowPos2dvARB\0"
- "glWindowPos2dvMESA\0"
- "\0"
- /* _mesa_function_pool[1115]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glReplacementCodeuiColor3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[1159]: BlendEquationSeparateEXT (will be remapped) */
- "ii\0"
- "glBlendEquationSeparate\0"
- "glBlendEquationSeparateEXT\0"
- "glBlendEquationSeparateATI\0"
- "\0"
- /* _mesa_function_pool[1241]: ListParameterfSGIX (dynamic) */
- "iif\0"
- "glListParameterfSGIX\0"
- "\0"
- /* _mesa_function_pool[1267]: SecondaryColor3bEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3b\0"
- "glSecondaryColor3bEXT\0"
- "\0"
- /* _mesa_function_pool[1313]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */
- "pppp\0"
- "glTexCoord4fColor4fNormal3fVertex4fvSUN\0"
- "\0"
- /* _mesa_function_pool[1359]: GetPixelMapfv (offset 271) */
- "ip\0"
- "glGetPixelMapfv\0"
- "\0"
- /* _mesa_function_pool[1379]: Color3uiv (offset 22) */
- "p\0"
- "glColor3uiv\0"
- "\0"
- /* _mesa_function_pool[1394]: IsEnabled (offset 286) */
- "i\0"
- "glIsEnabled\0"
- "\0"
- /* _mesa_function_pool[1409]: VertexAttrib4svNV (will be remapped) */
- "ip\0"
- "glVertexAttrib4svNV\0"
- "\0"
- /* _mesa_function_pool[1433]: EvalCoord2fv (offset 235) */
- "p\0"
- "glEvalCoord2fv\0"
- "\0"
- /* _mesa_function_pool[1451]: GetBufferSubDataARB (will be remapped) */
- "iiip\0"
- "glGetBufferSubData\0"
- "glGetBufferSubDataARB\0"
- "\0"
- /* _mesa_function_pool[1498]: BufferSubDataARB (will be remapped) */
- "iiip\0"
- "glBufferSubData\0"
- "glBufferSubDataARB\0"
- "\0"
- /* _mesa_function_pool[1539]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */
- "ppp\0"
- "glTexCoord2fColor4ubVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[1577]: AttachShader (will be remapped) */
- "ii\0"
- "glAttachShader\0"
- "\0"
- /* _mesa_function_pool[1596]: VertexAttrib2fARB (will be remapped) */
- "iff\0"
- "glVertexAttrib2f\0"
- "glVertexAttrib2fARB\0"
- "\0"
- /* _mesa_function_pool[1638]: GetDebugLogLengthMESA (dynamic) */
- "iii\0"
- "glGetDebugLogLengthMESA\0"
- "\0"
- /* _mesa_function_pool[1667]: GetMapiv (offset 268) */
- "iip\0"
- "glGetMapiv\0"
- "\0"
- /* _mesa_function_pool[1683]: VertexAttrib3fARB (will be remapped) */
- "ifff\0"
- "glVertexAttrib3f\0"
- "glVertexAttrib3fARB\0"
- "\0"
- /* _mesa_function_pool[1726]: Indexubv (offset 316) */
- "p\0"
- "glIndexubv\0"
- "\0"
- /* _mesa_function_pool[1740]: GetQueryivARB (will be remapped) */
- "iip\0"
- "glGetQueryiv\0"
- "glGetQueryivARB\0"
- "\0"
- /* _mesa_function_pool[1774]: TexImage3D (offset 371) */
- "iiiiiiiiip\0"
- "glTexImage3D\0"
- "glTexImage3DEXT\0"
- "\0"
- /* _mesa_function_pool[1815]: BindFragDataLocationEXT (will be remapped) */
- "iip\0"
- "glBindFragDataLocationEXT\0"
- "glBindFragDataLocation\0"
- "\0"
- /* _mesa_function_pool[1869]: ReplacementCodeuiVertex3fvSUN (dynamic) */
- "pp\0"
- "glReplacementCodeuiVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[1905]: EdgeFlagPointer (offset 312) */
- "ip\0"
- "glEdgeFlagPointer\0"
- "\0"
- /* _mesa_function_pool[1927]: Color3ubv (offset 20) */
- "p\0"
- "glColor3ubv\0"
- "\0"
- /* _mesa_function_pool[1942]: GetQueryObjectivARB (will be remapped) */
- "iip\0"
- "glGetQueryObjectiv\0"
- "glGetQueryObjectivARB\0"
- "\0"
- /* _mesa_function_pool[1988]: Vertex3dv (offset 135) */
- "p\0"
- "glVertex3dv\0"
- "\0"
- /* _mesa_function_pool[2003]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glReplacementCodeuiTexCoord2fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[2050]: CompressedTexSubImage2DARB (will be remapped) */
- "iiiiiiiip\0"
- "glCompressedTexSubImage2D\0"
- "glCompressedTexSubImage2DARB\0"
- "\0"
- /* _mesa_function_pool[2116]: CombinerOutputNV (will be remapped) */
- "iiiiiiiiii\0"
- "glCombinerOutputNV\0"
- "\0"
- /* _mesa_function_pool[2147]: VertexAttribs3fvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs3fvNV\0"
- "\0"
- /* _mesa_function_pool[2173]: Uniform2fARB (will be remapped) */
- "iff\0"
- "glUniform2f\0"
- "glUniform2fARB\0"
- "\0"
- /* _mesa_function_pool[2205]: LightModeliv (offset 166) */
- "ip\0"
- "glLightModeliv\0"
- "\0"
- /* _mesa_function_pool[2224]: VertexAttrib1svARB (will be remapped) */
- "ip\0"
- "glVertexAttrib1sv\0"
- "glVertexAttrib1svARB\0"
- "\0"
- /* _mesa_function_pool[2267]: VertexAttribs1dvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs1dvNV\0"
- "\0"
- /* _mesa_function_pool[2293]: Uniform2ivARB (will be remapped) */
- "iip\0"
- "glUniform2iv\0"
- "glUniform2ivARB\0"
- "\0"
- /* _mesa_function_pool[2327]: GetImageTransformParameterfvHP (dynamic) */
- "iip\0"
- "glGetImageTransformParameterfvHP\0"
- "\0"
- /* _mesa_function_pool[2365]: Normal3bv (offset 53) */
- "p\0"
- "glNormal3bv\0"
- "\0"
- /* _mesa_function_pool[2380]: TexGeniv (offset 193) */
- "iip\0"
- "glTexGeniv\0"
- "\0"
- /* _mesa_function_pool[2396]: WeightubvARB (dynamic) */
- "ip\0"
- "glWeightubvARB\0"
- "\0"
- /* _mesa_function_pool[2415]: VertexAttrib1fvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib1fvNV\0"
- "\0"
- /* _mesa_function_pool[2439]: Vertex3iv (offset 139) */
- "p\0"
- "glVertex3iv\0"
- "\0"
- /* _mesa_function_pool[2454]: CopyConvolutionFilter1D (offset 354) */
- "iiiii\0"
- "glCopyConvolutionFilter1D\0"
- "glCopyConvolutionFilter1DEXT\0"
- "\0"
- /* _mesa_function_pool[2516]: VertexAttribI1uiEXT (will be remapped) */
- "ii\0"
- "glVertexAttribI1uiEXT\0"
- "glVertexAttribI1ui\0"
- "\0"
- /* _mesa_function_pool[2561]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */
- "iffffff\0"
- "glReplacementCodeuiNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[2609]: DeleteSync (will be remapped) */
- "i\0"
- "glDeleteSync\0"
- "\0"
- /* _mesa_function_pool[2625]: FragmentMaterialfvSGIX (dynamic) */
- "iip\0"
- "glFragmentMaterialfvSGIX\0"
- "\0"
- /* _mesa_function_pool[2655]: BlendColor (offset 336) */
- "ffff\0"
- "glBlendColor\0"
- "glBlendColorEXT\0"
- "\0"
- /* _mesa_function_pool[2690]: UniformMatrix4fvARB (will be remapped) */
- "iiip\0"
- "glUniformMatrix4fv\0"
- "glUniformMatrix4fvARB\0"
- "\0"
- /* _mesa_function_pool[2737]: DeleteVertexArraysAPPLE (will be remapped) */
- "ip\0"
- "glDeleteVertexArrays\0"
- "glDeleteVertexArraysAPPLE\0"
- "\0"
- /* _mesa_function_pool[2788]: TexBuffer (will be remapped) */
- "iii\0"
- "glTexBuffer\0"
- "\0"
- /* _mesa_function_pool[2805]: ReadInstrumentsSGIX (dynamic) */
- "i\0"
- "glReadInstrumentsSGIX\0"
- "\0"
- /* _mesa_function_pool[2830]: CallLists (offset 3) */
- "iip\0"
- "glCallLists\0"
- "\0"
- /* _mesa_function_pool[2847]: UniformMatrix2x4fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix2x4fv\0"
- "\0"
- /* _mesa_function_pool[2874]: Color4ubVertex3fvSUN (dynamic) */
- "pp\0"
- "glColor4ubVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[2901]: Normal3iv (offset 59) */
- "p\0"
- "glNormal3iv\0"
- "\0"
- /* _mesa_function_pool[2916]: PassThrough (offset 199) */
- "f\0"
- "glPassThrough\0"
- "\0"
- /* _mesa_function_pool[2933]: GetVertexAttribIivEXT (will be remapped) */
- "iip\0"
- "glGetVertexAttribIivEXT\0"
- "glGetVertexAttribIiv\0"
- "\0"
- /* _mesa_function_pool[2983]: TexParameterIivEXT (will be remapped) */
- "iip\0"
- "glTexParameterIivEXT\0"
- "glTexParameterIiv\0"
- "\0"
- /* _mesa_function_pool[3027]: FramebufferTextureLayerEXT (will be remapped) */
- "iiiii\0"
- "glFramebufferTextureLayer\0"
- "glFramebufferTextureLayerEXT\0"
- "\0"
- /* _mesa_function_pool[3089]: GetListParameterfvSGIX (dynamic) */
- "iip\0"
- "glGetListParameterfvSGIX\0"
- "\0"
- /* _mesa_function_pool[3119]: Viewport (offset 305) */
- "iiii\0"
- "glViewport\0"
- "\0"
- /* _mesa_function_pool[3136]: VertexAttrib4NusvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Nusv\0"
- "glVertexAttrib4NusvARB\0"
- "\0"
- /* _mesa_function_pool[3183]: WindowPos4svMESA (will be remapped) */
- "p\0"
- "glWindowPos4svMESA\0"
- "\0"
- /* _mesa_function_pool[3205]: CreateProgramObjectARB (will be remapped) */
- "\0"
- "glCreateProgramObjectARB\0"
- "\0"
- /* _mesa_function_pool[3232]: DeleteTransformFeedbacks (will be remapped) */
- "ip\0"
- "glDeleteTransformFeedbacks\0"
- "\0"
- /* _mesa_function_pool[3263]: UniformMatrix4x3fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix4x3fv\0"
- "\0"
- /* _mesa_function_pool[3290]: PrioritizeTextures (offset 331) */
- "ipp\0"
- "glPrioritizeTextures\0"
- "glPrioritizeTexturesEXT\0"
- "\0"
- /* _mesa_function_pool[3340]: VertexAttribI3uiEXT (will be remapped) */
- "iiii\0"
- "glVertexAttribI3uiEXT\0"
- "glVertexAttribI3ui\0"
- "\0"
- /* _mesa_function_pool[3387]: AsyncMarkerSGIX (dynamic) */
- "i\0"
- "glAsyncMarkerSGIX\0"
- "\0"
- /* _mesa_function_pool[3408]: GlobalAlphaFactorubSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactorubSUN\0"
- "\0"
- /* _mesa_function_pool[3436]: ClearColorIuiEXT (will be remapped) */
- "iiii\0"
- "glClearColorIuiEXT\0"
- "\0"
- /* _mesa_function_pool[3461]: ClearDebugLogMESA (dynamic) */
- "iii\0"
- "glClearDebugLogMESA\0"
- "\0"
- /* _mesa_function_pool[3486]: Uniform4uiEXT (will be remapped) */
- "iiiii\0"
- "glUniform4uiEXT\0"
- "glUniform4ui\0"
- "\0"
- /* _mesa_function_pool[3522]: ResetHistogram (offset 369) */
- "i\0"
- "glResetHistogram\0"
- "glResetHistogramEXT\0"
- "\0"
- /* _mesa_function_pool[3562]: GetProgramNamedParameterfvNV (will be remapped) */
- "iipp\0"
- "glGetProgramNamedParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[3599]: PointParameterfEXT (will be remapped) */
- "if\0"
- "glPointParameterf\0"
- "glPointParameterfARB\0"
- "glPointParameterfEXT\0"
- "glPointParameterfSGIS\0"
- "\0"
- /* _mesa_function_pool[3685]: LoadIdentityDeformationMapSGIX (dynamic) */
- "i\0"
- "glLoadIdentityDeformationMapSGIX\0"
- "\0"
- /* _mesa_function_pool[3721]: GenFencesNV (will be remapped) */
- "ip\0"
- "glGenFencesNV\0"
- "\0"
- /* _mesa_function_pool[3739]: ImageTransformParameterfHP (dynamic) */
- "iif\0"
- "glImageTransformParameterfHP\0"
- "\0"
- /* _mesa_function_pool[3773]: MatrixIndexusvARB (dynamic) */
- "ip\0"
- "glMatrixIndexusvARB\0"
- "\0"
- /* _mesa_function_pool[3797]: DrawElementsBaseVertex (will be remapped) */
- "iiipi\0"
- "glDrawElementsBaseVertex\0"
- "\0"
- /* _mesa_function_pool[3829]: DisableVertexAttribArrayARB (will be remapped) */
- "i\0"
- "glDisableVertexAttribArray\0"
- "glDisableVertexAttribArrayARB\0"
- "\0"
- /* _mesa_function_pool[3889]: TexCoord2sv (offset 109) */
- "p\0"
- "glTexCoord2sv\0"
- "\0"
- /* _mesa_function_pool[3906]: Vertex4dv (offset 143) */
- "p\0"
- "glVertex4dv\0"
- "\0"
- /* _mesa_function_pool[3921]: StencilMaskSeparate (will be remapped) */
- "ii\0"
- "glStencilMaskSeparate\0"
- "\0"
- /* _mesa_function_pool[3947]: ProgramLocalParameter4dARB (will be remapped) */
- "iidddd\0"
- "glProgramLocalParameter4dARB\0"
- "\0"
- /* _mesa_function_pool[3984]: CompressedTexImage3DARB (will be remapped) */
- "iiiiiiiip\0"
- "glCompressedTexImage3D\0"
- "glCompressedTexImage3DARB\0"
- "\0"
- /* _mesa_function_pool[4044]: Color3sv (offset 18) */
- "p\0"
- "glColor3sv\0"
- "\0"
- /* _mesa_function_pool[4058]: GetConvolutionParameteriv (offset 358) */
- "iip\0"
- "glGetConvolutionParameteriv\0"
- "glGetConvolutionParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[4122]: VertexAttrib1fARB (will be remapped) */
- "if\0"
- "glVertexAttrib1f\0"
- "glVertexAttrib1fARB\0"
- "\0"
- /* _mesa_function_pool[4163]: Vertex2dv (offset 127) */
- "p\0"
- "glVertex2dv\0"
- "\0"
- /* _mesa_function_pool[4178]: TestFenceNV (will be remapped) */
- "i\0"
- "glTestFenceNV\0"
- "\0"
- /* _mesa_function_pool[4195]: GetVertexAttribIuivEXT (will be remapped) */
- "iip\0"
- "glGetVertexAttribIuivEXT\0"
- "glGetVertexAttribIuiv\0"
- "\0"
- /* _mesa_function_pool[4247]: MultiTexCoord1fvARB (offset 379) */
- "ip\0"
- "glMultiTexCoord1fv\0"
- "glMultiTexCoord1fvARB\0"
- "\0"
- /* _mesa_function_pool[4292]: TexCoord3iv (offset 115) */
- "p\0"
- "glTexCoord3iv\0"
- "\0"
- /* _mesa_function_pool[4309]: Uniform2uivEXT (will be remapped) */
- "iip\0"
- "glUniform2uivEXT\0"
- "glUniform2uiv\0"
- "\0"
- /* _mesa_function_pool[4345]: ColorFragmentOp2ATI (will be remapped) */
- "iiiiiiiiii\0"
- "glColorFragmentOp2ATI\0"
- "\0"
- /* _mesa_function_pool[4379]: SecondaryColorPointerListIBM (dynamic) */
- "iiipi\0"
- "glSecondaryColorPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[4417]: GetPixelTexGenParameterivSGIS (will be remapped) */
- "ip\0"
- "glGetPixelTexGenParameterivSGIS\0"
- "\0"
- /* _mesa_function_pool[4453]: Color3fv (offset 14) */
- "p\0"
- "glColor3fv\0"
- "\0"
- /* _mesa_function_pool[4467]: VertexAttrib4fNV (will be remapped) */
- "iffff\0"
- "glVertexAttrib4fNV\0"
- "\0"
- /* _mesa_function_pool[4493]: ReplacementCodeubSUN (dynamic) */
- "i\0"
- "glReplacementCodeubSUN\0"
- "\0"
- /* _mesa_function_pool[4519]: FinishAsyncSGIX (dynamic) */
- "p\0"
- "glFinishAsyncSGIX\0"
- "\0"
- /* _mesa_function_pool[4540]: GetDebugLogMESA (dynamic) */
- "iiiipp\0"
- "glGetDebugLogMESA\0"
- "\0"
- /* _mesa_function_pool[4566]: FogCoorddEXT (will be remapped) */
- "d\0"
- "glFogCoordd\0"
- "glFogCoorddEXT\0"
- "\0"
- /* _mesa_function_pool[4596]: BeginConditionalRenderNV (will be remapped) */
- "ii\0"
- "glBeginConditionalRenderNV\0"
- "glBeginConditionalRender\0"
- "\0"
- /* _mesa_function_pool[4652]: Color4ubVertex3fSUN (dynamic) */
- "iiiifff\0"
- "glColor4ubVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[4683]: FogCoordfEXT (will be remapped) */
- "f\0"
- "glFogCoordf\0"
- "glFogCoordfEXT\0"
- "\0"
- /* _mesa_function_pool[4713]: PointSize (offset 173) */
- "f\0"
- "glPointSize\0"
- "\0"
- /* _mesa_function_pool[4728]: VertexAttribI2uivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI2uivEXT\0"
- "glVertexAttribI2uiv\0"
- "\0"
- /* _mesa_function_pool[4775]: TexCoord2fVertex3fSUN (dynamic) */
- "fffff\0"
- "glTexCoord2fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[4806]: PopName (offset 200) */
- "\0"
- "glPopName\0"
- "\0"
- /* _mesa_function_pool[4818]: GlobalAlphaFactoriSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactoriSUN\0"
- "\0"
- /* _mesa_function_pool[4845]: VertexAttrib2dNV (will be remapped) */
- "idd\0"
- "glVertexAttrib2dNV\0"
- "\0"
- /* _mesa_function_pool[4869]: GetProgramInfoLog (will be remapped) */
- "iipp\0"
- "glGetProgramInfoLog\0"
- "\0"
- /* _mesa_function_pool[4895]: VertexAttrib4NbvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Nbv\0"
- "glVertexAttrib4NbvARB\0"
- "\0"
- /* _mesa_function_pool[4940]: GetActiveAttribARB (will be remapped) */
- "iiipppp\0"
- "glGetActiveAttrib\0"
- "glGetActiveAttribARB\0"
- "\0"
- /* _mesa_function_pool[4988]: Vertex4sv (offset 149) */
- "p\0"
- "glVertex4sv\0"
- "\0"
- /* _mesa_function_pool[5003]: VertexAttrib4ubNV (will be remapped) */
- "iiiii\0"
- "glVertexAttrib4ubNV\0"
- "\0"
- /* _mesa_function_pool[5030]: ClampColor (will be remapped) */
- "ii\0"
- "glClampColor\0"
- "\0"
- /* _mesa_function_pool[5047]: TextureRangeAPPLE (will be remapped) */
- "iip\0"
- "glTextureRangeAPPLE\0"
- "\0"
- /* _mesa_function_pool[5072]: GetTexEnvfv (offset 276) */
- "iip\0"
- "glGetTexEnvfv\0"
- "\0"
- /* _mesa_function_pool[5091]: BindTransformFeedback (will be remapped) */
- "ii\0"
- "glBindTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[5119]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
- "ffffffffffff\0"
- "glTexCoord2fColor4fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[5172]: Indexub (offset 315) */
- "i\0"
- "glIndexub\0"
- "\0"
- /* _mesa_function_pool[5185]: TexEnvi (offset 186) */
- "iii\0"
- "glTexEnvi\0"
- "\0"
- /* _mesa_function_pool[5200]: GetClipPlane (offset 259) */
- "ip\0"
- "glGetClipPlane\0"
- "\0"
- /* _mesa_function_pool[5219]: CombinerParameterfvNV (will be remapped) */
- "ip\0"
- "glCombinerParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[5247]: VertexAttribs3dvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs3dvNV\0"
- "\0"
- /* _mesa_function_pool[5273]: VertexAttribI2uiEXT (will be remapped) */
- "iii\0"
- "glVertexAttribI2uiEXT\0"
- "glVertexAttribI2ui\0"
- "\0"
- /* _mesa_function_pool[5319]: VertexAttribs4fvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs4fvNV\0"
- "\0"
- /* _mesa_function_pool[5345]: VertexArrayRangeNV (will be remapped) */
- "ip\0"
- "glVertexArrayRangeNV\0"
- "\0"
- /* _mesa_function_pool[5370]: FragmentLightiSGIX (dynamic) */
- "iii\0"
- "glFragmentLightiSGIX\0"
- "\0"
- /* _mesa_function_pool[5396]: PolygonOffsetEXT (will be remapped) */
- "ff\0"
- "glPolygonOffsetEXT\0"
- "\0"
- /* _mesa_function_pool[5419]: VertexAttribI4uivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI4uivEXT\0"
- "glVertexAttribI4uiv\0"
- "\0"
- /* _mesa_function_pool[5466]: PollAsyncSGIX (dynamic) */
- "p\0"
- "glPollAsyncSGIX\0"
- "\0"
- /* _mesa_function_pool[5485]: DeleteFragmentShaderATI (will be remapped) */
- "i\0"
- "glDeleteFragmentShaderATI\0"
- "\0"
- /* _mesa_function_pool[5514]: Scaled (offset 301) */
- "ddd\0"
- "glScaled\0"
- "\0"
- /* _mesa_function_pool[5528]: ResumeTransformFeedback (will be remapped) */
- "\0"
- "glResumeTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[5556]: Scalef (offset 302) */
- "fff\0"
- "glScalef\0"
- "\0"
- /* _mesa_function_pool[5570]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glTexCoord2fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[5608]: MultTransposeMatrixdARB (will be remapped) */
- "p\0"
- "glMultTransposeMatrixd\0"
- "glMultTransposeMatrixdARB\0"
- "\0"
- /* _mesa_function_pool[5660]: ColorMaskIndexedEXT (will be remapped) */
- "iiiii\0"
- "glColorMaskIndexedEXT\0"
- "glColorMaski\0"
- "\0"
- /* _mesa_function_pool[5702]: ObjectUnpurgeableAPPLE (will be remapped) */
- "iii\0"
- "glObjectUnpurgeableAPPLE\0"
- "\0"
- /* _mesa_function_pool[5732]: AlphaFunc (offset 240) */
- "if\0"
- "glAlphaFunc\0"
- "\0"
- /* _mesa_function_pool[5748]: WindowPos2svMESA (will be remapped) */
- "p\0"
- "glWindowPos2sv\0"
- "glWindowPos2svARB\0"
- "glWindowPos2svMESA\0"
- "\0"
- /* _mesa_function_pool[5803]: EdgeFlag (offset 41) */
- "i\0"
- "glEdgeFlag\0"
- "\0"
- /* _mesa_function_pool[5817]: TexCoord2iv (offset 107) */
- "p\0"
- "glTexCoord2iv\0"
- "\0"
- /* _mesa_function_pool[5834]: CompressedTexImage1DARB (will be remapped) */
- "iiiiiip\0"
- "glCompressedTexImage1D\0"
- "glCompressedTexImage1DARB\0"
- "\0"
- /* _mesa_function_pool[5892]: Rotated (offset 299) */
- "dddd\0"
- "glRotated\0"
- "\0"
- /* _mesa_function_pool[5908]: GetTexParameterIuivEXT (will be remapped) */
- "iip\0"
- "glGetTexParameterIuivEXT\0"
- "glGetTexParameterIuiv\0"
- "\0"
- /* _mesa_function_pool[5960]: VertexAttrib2sNV (will be remapped) */
- "iii\0"
- "glVertexAttrib2sNV\0"
- "\0"
- /* _mesa_function_pool[5984]: ReadPixels (offset 256) */
- "iiiiiip\0"
- "glReadPixels\0"
- "\0"
- /* _mesa_function_pool[6006]: EdgeFlagv (offset 42) */
- "p\0"
- "glEdgeFlagv\0"
- "\0"
- /* _mesa_function_pool[6021]: NormalPointerListIBM (dynamic) */
- "iipi\0"
- "glNormalPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[6050]: IndexPointerEXT (will be remapped) */
- "iiip\0"
- "glIndexPointerEXT\0"
- "\0"
- /* _mesa_function_pool[6074]: Color4iv (offset 32) */
- "p\0"
- "glColor4iv\0"
- "\0"
- /* _mesa_function_pool[6088]: TexParameterf (offset 178) */
- "iif\0"
- "glTexParameterf\0"
- "\0"
- /* _mesa_function_pool[6109]: TexParameteri (offset 180) */
- "iii\0"
- "glTexParameteri\0"
- "\0"
- /* _mesa_function_pool[6130]: NormalPointerEXT (will be remapped) */
- "iiip\0"
- "glNormalPointerEXT\0"
- "\0"
- /* _mesa_function_pool[6155]: MultiTexCoord3dARB (offset 392) */
- "iddd\0"
- "glMultiTexCoord3d\0"
- "glMultiTexCoord3dARB\0"
- "\0"
- /* _mesa_function_pool[6200]: MultiTexCoord2iARB (offset 388) */
- "iii\0"
- "glMultiTexCoord2i\0"
- "glMultiTexCoord2iARB\0"
- "\0"
- /* _mesa_function_pool[6244]: DrawPixels (offset 257) */
- "iiiip\0"
- "glDrawPixels\0"
- "\0"
- /* _mesa_function_pool[6264]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */
- "iffffffff\0"
- "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[6324]: MultiTexCoord2svARB (offset 391) */
- "ip\0"
- "glMultiTexCoord2sv\0"
- "glMultiTexCoord2svARB\0"
- "\0"
- /* _mesa_function_pool[6369]: ReplacementCodeubvSUN (dynamic) */
- "p\0"
- "glReplacementCodeubvSUN\0"
- "\0"
- /* _mesa_function_pool[6396]: Uniform3iARB (will be remapped) */
- "iiii\0"
- "glUniform3i\0"
- "glUniform3iARB\0"
- "\0"
- /* _mesa_function_pool[6429]: DrawTransformFeedback (will be remapped) */
- "ii\0"
- "glDrawTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[6457]: DrawElementsInstancedARB (will be remapped) */
- "iiipi\0"
- "glDrawElementsInstancedARB\0"
- "glDrawElementsInstancedEXT\0"
- "glDrawElementsInstanced\0"
- "\0"
- /* _mesa_function_pool[6542]: GetShaderInfoLog (will be remapped) */
- "iipp\0"
- "glGetShaderInfoLog\0"
- "\0"
- /* _mesa_function_pool[6567]: WeightivARB (dynamic) */
- "ip\0"
- "glWeightivARB\0"
- "\0"
- /* _mesa_function_pool[6585]: PollInstrumentsSGIX (dynamic) */
- "p\0"
- "glPollInstrumentsSGIX\0"
- "\0"
- /* _mesa_function_pool[6610]: GlobalAlphaFactordSUN (dynamic) */
- "d\0"
- "glGlobalAlphaFactordSUN\0"
- "\0"
- /* _mesa_function_pool[6637]: GetFinalCombinerInputParameterfvNV (will be remapped) */
- "iip\0"
- "glGetFinalCombinerInputParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[6679]: GenerateMipmapEXT (will be remapped) */
- "i\0"
- "glGenerateMipmap\0"
- "glGenerateMipmapEXT\0"
- "\0"
- /* _mesa_function_pool[6719]: GenLists (offset 5) */
- "i\0"
- "glGenLists\0"
- "\0"
- /* _mesa_function_pool[6733]: DepthRangef (will be remapped) */
- "ff\0"
- "glDepthRangef\0"
- "\0"
- /* _mesa_function_pool[6751]: GetMapAttribParameterivNV (dynamic) */
- "iiip\0"
- "glGetMapAttribParameterivNV\0"
- "\0"
- /* _mesa_function_pool[6785]: CreateShaderObjectARB (will be remapped) */
- "i\0"
- "glCreateShaderObjectARB\0"
- "\0"
- /* _mesa_function_pool[6812]: GetSharpenTexFuncSGIS (dynamic) */
- "ip\0"
- "glGetSharpenTexFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[6840]: BufferDataARB (will be remapped) */
- "iipi\0"
- "glBufferData\0"
- "glBufferDataARB\0"
- "\0"
- /* _mesa_function_pool[6875]: FlushVertexArrayRangeNV (will be remapped) */
- "\0"
- "glFlushVertexArrayRangeNV\0"
- "\0"
- /* _mesa_function_pool[6903]: MapGrid2d (offset 226) */
- "iddidd\0"
- "glMapGrid2d\0"
- "\0"
- /* _mesa_function_pool[6923]: MapGrid2f (offset 227) */
- "iffiff\0"
- "glMapGrid2f\0"
- "\0"
- /* _mesa_function_pool[6943]: SampleMapATI (will be remapped) */
- "iii\0"
- "glSampleMapATI\0"
- "\0"
- /* _mesa_function_pool[6963]: VertexPointerEXT (will be remapped) */
- "iiiip\0"
- "glVertexPointerEXT\0"
- "\0"
- /* _mesa_function_pool[6989]: GetTexFilterFuncSGIS (dynamic) */
- "iip\0"
- "glGetTexFilterFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[7017]: Scissor (offset 176) */
- "iiii\0"
- "glScissor\0"
- "\0"
- /* _mesa_function_pool[7033]: Fogf (offset 153) */
- "if\0"
- "glFogf\0"
- "\0"
- /* _mesa_function_pool[7044]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */
- "ppp\0"
- "glReplacementCodeuiColor4ubVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[7089]: TexSubImage1D (offset 332) */
- "iiiiiip\0"
- "glTexSubImage1D\0"
- "glTexSubImage1DEXT\0"
- "\0"
- /* _mesa_function_pool[7133]: VertexAttrib1sARB (will be remapped) */
- "ii\0"
- "glVertexAttrib1s\0"
- "glVertexAttrib1sARB\0"
- "\0"
- /* _mesa_function_pool[7174]: FenceSync (will be remapped) */
- "ii\0"
- "glFenceSync\0"
- "\0"
- /* _mesa_function_pool[7190]: Color4usv (offset 40) */
- "p\0"
- "glColor4usv\0"
- "\0"
- /* _mesa_function_pool[7205]: Fogi (offset 155) */
- "ii\0"
- "glFogi\0"
- "\0"
- /* _mesa_function_pool[7216]: DepthRange (offset 288) */
- "dd\0"
- "glDepthRange\0"
- "\0"
- /* _mesa_function_pool[7233]: RasterPos3iv (offset 75) */
- "p\0"
- "glRasterPos3iv\0"
- "\0"
- /* _mesa_function_pool[7251]: FinalCombinerInputNV (will be remapped) */
- "iiii\0"
- "glFinalCombinerInputNV\0"
- "\0"
- /* _mesa_function_pool[7280]: TexCoord2i (offset 106) */
- "ii\0"
- "glTexCoord2i\0"
- "\0"
- /* _mesa_function_pool[7297]: PixelMapfv (offset 251) */
- "iip\0"
- "glPixelMapfv\0"
- "\0"
- /* _mesa_function_pool[7315]: Color4ui (offset 37) */
- "iiii\0"
- "glColor4ui\0"
- "\0"
- /* _mesa_function_pool[7332]: RasterPos3s (offset 76) */
- "iii\0"
- "glRasterPos3s\0"
- "\0"
- /* _mesa_function_pool[7351]: Color3usv (offset 24) */
- "p\0"
- "glColor3usv\0"
- "\0"
- /* _mesa_function_pool[7366]: FlushRasterSGIX (dynamic) */
- "\0"
- "glFlushRasterSGIX\0"
- "\0"
- /* _mesa_function_pool[7386]: TexCoord2f (offset 104) */
- "ff\0"
- "glTexCoord2f\0"
- "\0"
- /* _mesa_function_pool[7403]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */
- "ifffff\0"
- "glReplacementCodeuiTexCoord2fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[7452]: TexCoord2d (offset 102) */
- "dd\0"
- "glTexCoord2d\0"
- "\0"
- /* _mesa_function_pool[7469]: RasterPos3d (offset 70) */
- "ddd\0"
- "glRasterPos3d\0"
- "\0"
- /* _mesa_function_pool[7488]: RasterPos3f (offset 72) */
- "fff\0"
- "glRasterPos3f\0"
- "\0"
- /* _mesa_function_pool[7507]: Uniform1fARB (will be remapped) */
- "if\0"
- "glUniform1f\0"
- "glUniform1fARB\0"
- "\0"
- /* _mesa_function_pool[7538]: AreTexturesResident (offset 322) */
- "ipp\0"
- "glAreTexturesResident\0"
- "glAreTexturesResidentEXT\0"
- "\0"
- /* _mesa_function_pool[7590]: TexCoord2s (offset 108) */
- "ii\0"
- "glTexCoord2s\0"
- "\0"
- /* _mesa_function_pool[7607]: StencilOpSeparate (will be remapped) */
- "iiii\0"
- "glStencilOpSeparate\0"
- "glStencilOpSeparateATI\0"
- "\0"
- /* _mesa_function_pool[7656]: ColorTableParameteriv (offset 341) */
- "iip\0"
- "glColorTableParameteriv\0"
- "glColorTableParameterivSGI\0"
- "\0"
- /* _mesa_function_pool[7712]: FogCoordPointerListIBM (dynamic) */
- "iipi\0"
- "glFogCoordPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[7743]: WindowPos3dMESA (will be remapped) */
- "ddd\0"
- "glWindowPos3d\0"
- "glWindowPos3dARB\0"
- "glWindowPos3dMESA\0"
- "\0"
- /* _mesa_function_pool[7797]: Color4us (offset 39) */
- "iiii\0"
- "glColor4us\0"
- "\0"
- /* _mesa_function_pool[7814]: PointParameterfvEXT (will be remapped) */
- "ip\0"
- "glPointParameterfv\0"
- "glPointParameterfvARB\0"
- "glPointParameterfvEXT\0"
- "glPointParameterfvSGIS\0"
- "\0"
- /* _mesa_function_pool[7904]: Color3bv (offset 10) */
- "p\0"
- "glColor3bv\0"
- "\0"
- /* _mesa_function_pool[7918]: WindowPos2fvMESA (will be remapped) */
- "p\0"
- "glWindowPos2fv\0"
- "glWindowPos2fvARB\0"
- "glWindowPos2fvMESA\0"
- "\0"
- /* _mesa_function_pool[7973]: SecondaryColor3bvEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3bv\0"
- "glSecondaryColor3bvEXT\0"
- "\0"
- /* _mesa_function_pool[8019]: VertexPointerListIBM (dynamic) */
- "iiipi\0"
- "glVertexPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[8049]: GetProgramLocalParameterfvARB (will be remapped) */
- "iip\0"
- "glGetProgramLocalParameterfvARB\0"
- "\0"
- /* _mesa_function_pool[8086]: FragmentMaterialfSGIX (dynamic) */
- "iif\0"
- "glFragmentMaterialfSGIX\0"
- "\0"
- /* _mesa_function_pool[8115]: TexCoord2fNormal3fVertex3fSUN (dynamic) */
- "ffffffff\0"
- "glTexCoord2fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[8157]: RenderbufferStorageEXT (will be remapped) */
- "iiii\0"
- "glRenderbufferStorage\0"
- "glRenderbufferStorageEXT\0"
- "\0"
- /* _mesa_function_pool[8210]: IsFenceNV (will be remapped) */
- "i\0"
- "glIsFenceNV\0"
- "\0"
- /* _mesa_function_pool[8225]: AttachObjectARB (will be remapped) */
- "ii\0"
- "glAttachObjectARB\0"
- "\0"
- /* _mesa_function_pool[8247]: GetFragmentLightivSGIX (dynamic) */
- "iip\0"
- "glGetFragmentLightivSGIX\0"
- "\0"
- /* _mesa_function_pool[8277]: UniformMatrix2fvARB (will be remapped) */
- "iiip\0"
- "glUniformMatrix2fv\0"
- "glUniformMatrix2fvARB\0"
- "\0"
- /* _mesa_function_pool[8324]: MultiTexCoord2fARB (offset 386) */
- "iff\0"
- "glMultiTexCoord2f\0"
- "glMultiTexCoord2fARB\0"
- "\0"
- /* _mesa_function_pool[8368]: ColorTable (offset 339) */
- "iiiiip\0"
- "glColorTable\0"
- "glColorTableSGI\0"
- "glColorTableEXT\0"
- "\0"
- /* _mesa_function_pool[8421]: IndexPointer (offset 314) */
- "iip\0"
- "glIndexPointer\0"
- "\0"
- /* _mesa_function_pool[8441]: Accum (offset 213) */
- "if\0"
- "glAccum\0"
- "\0"
- /* _mesa_function_pool[8453]: GetTexImage (offset 281) */
- "iiiip\0"
- "glGetTexImage\0"
- "\0"
- /* _mesa_function_pool[8474]: MapControlPointsNV (dynamic) */
- "iiiiiiiip\0"
- "glMapControlPointsNV\0"
- "\0"
- /* _mesa_function_pool[8506]: ConvolutionFilter2D (offset 349) */
- "iiiiiip\0"
- "glConvolutionFilter2D\0"
- "glConvolutionFilter2DEXT\0"
- "\0"
- /* _mesa_function_pool[8562]: Finish (offset 216) */
- "\0"
- "glFinish\0"
- "\0"
- /* _mesa_function_pool[8573]: MapParameterfvNV (dynamic) */
- "iip\0"
- "glMapParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[8597]: ClearStencil (offset 207) */
- "i\0"
- "glClearStencil\0"
- "\0"
- /* _mesa_function_pool[8615]: VertexAttrib3dvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib3dv\0"
- "glVertexAttrib3dvARB\0"
- "\0"
- /* _mesa_function_pool[8658]: Uniform4uivEXT (will be remapped) */
- "iip\0"
- "glUniform4uivEXT\0"
- "glUniform4uiv\0"
- "\0"
- /* _mesa_function_pool[8694]: HintPGI (dynamic) */
- "ii\0"
- "glHintPGI\0"
- "\0"
- /* _mesa_function_pool[8708]: ConvolutionParameteriv (offset 353) */
- "iip\0"
- "glConvolutionParameteriv\0"
- "glConvolutionParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[8766]: Color4s (offset 33) */
- "iiii\0"
- "glColor4s\0"
- "\0"
- /* _mesa_function_pool[8782]: InterleavedArrays (offset 317) */
- "iip\0"
- "glInterleavedArrays\0"
- "\0"
- /* _mesa_function_pool[8807]: RasterPos2fv (offset 65) */
- "p\0"
- "glRasterPos2fv\0"
- "\0"
- /* _mesa_function_pool[8825]: TexCoord1fv (offset 97) */
- "p\0"
- "glTexCoord1fv\0"
- "\0"
- /* _mesa_function_pool[8842]: Vertex2d (offset 126) */
- "dd\0"
- "glVertex2d\0"
- "\0"
- /* _mesa_function_pool[8857]: CullParameterdvEXT (dynamic) */
- "ip\0"
- "glCullParameterdvEXT\0"
- "\0"
- /* _mesa_function_pool[8882]: ProgramNamedParameter4fNV (will be remapped) */
- "iipffff\0"
- "glProgramNamedParameter4fNV\0"
- "\0"
- /* _mesa_function_pool[8919]: Color3fVertex3fSUN (dynamic) */
- "ffffff\0"
- "glColor3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[8948]: ProgramEnvParameter4fvARB (will be remapped) */
- "iip\0"
- "glProgramEnvParameter4fvARB\0"
- "glProgramParameter4fvNV\0"
- "\0"
- /* _mesa_function_pool[9005]: Color4i (offset 31) */
- "iiii\0"
- "glColor4i\0"
- "\0"
- /* _mesa_function_pool[9021]: Color4f (offset 29) */
- "ffff\0"
- "glColor4f\0"
- "\0"
- /* _mesa_function_pool[9037]: RasterPos4fv (offset 81) */
- "p\0"
- "glRasterPos4fv\0"
- "\0"
- /* _mesa_function_pool[9055]: Color4d (offset 27) */
- "dddd\0"
- "glColor4d\0"
- "\0"
- /* _mesa_function_pool[9071]: ClearIndex (offset 205) */
- "f\0"
- "glClearIndex\0"
- "\0"
- /* _mesa_function_pool[9087]: Color4b (offset 25) */
- "iiii\0"
- "glColor4b\0"
- "\0"
- /* _mesa_function_pool[9103]: LoadMatrixd (offset 292) */
- "p\0"
- "glLoadMatrixd\0"
- "\0"
- /* _mesa_function_pool[9120]: FragmentLightModeliSGIX (dynamic) */
- "ii\0"
- "glFragmentLightModeliSGIX\0"
- "\0"
- /* _mesa_function_pool[9150]: RasterPos2dv (offset 63) */
- "p\0"
- "glRasterPos2dv\0"
- "\0"
- /* _mesa_function_pool[9168]: ConvolutionParameterfv (offset 351) */
- "iip\0"
- "glConvolutionParameterfv\0"
- "glConvolutionParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[9226]: TbufferMask3DFX (dynamic) */
- "i\0"
- "glTbufferMask3DFX\0"
- "\0"
- /* _mesa_function_pool[9247]: GetTexGendv (offset 278) */
- "iip\0"
- "glGetTexGendv\0"
- "\0"
- /* _mesa_function_pool[9266]: GetVertexAttribfvNV (will be remapped) */
- "iip\0"
- "glGetVertexAttribfvNV\0"
- "\0"
- /* _mesa_function_pool[9293]: BeginTransformFeedbackEXT (will be remapped) */
- "i\0"
- "glBeginTransformFeedbackEXT\0"
- "glBeginTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[9349]: LoadProgramNV (will be remapped) */
- "iiip\0"
- "glLoadProgramNV\0"
- "\0"
- /* _mesa_function_pool[9371]: WaitSync (will be remapped) */
- "iii\0"
- "glWaitSync\0"
- "\0"
- /* _mesa_function_pool[9387]: EndList (offset 1) */
- "\0"
- "glEndList\0"
- "\0"
- /* _mesa_function_pool[9399]: VertexAttrib4fvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib4fvNV\0"
- "\0"
- /* _mesa_function_pool[9423]: GetAttachedObjectsARB (will be remapped) */
- "iipp\0"
- "glGetAttachedObjectsARB\0"
- "\0"
- /* _mesa_function_pool[9453]: Uniform3fvARB (will be remapped) */
- "iip\0"
- "glUniform3fv\0"
- "glUniform3fvARB\0"
- "\0"
- /* _mesa_function_pool[9487]: EvalCoord1fv (offset 231) */
- "p\0"
- "glEvalCoord1fv\0"
- "\0"
- /* _mesa_function_pool[9505]: DrawRangeElements (offset 338) */
- "iiiiip\0"
- "glDrawRangeElements\0"
- "glDrawRangeElementsEXT\0"
- "\0"
- /* _mesa_function_pool[9556]: EvalMesh2 (offset 238) */
- "iiiii\0"
- "glEvalMesh2\0"
- "\0"
- /* _mesa_function_pool[9575]: Vertex4fv (offset 145) */
- "p\0"
- "glVertex4fv\0"
- "\0"
- /* _mesa_function_pool[9590]: GenTransformFeedbacks (will be remapped) */
- "ip\0"
- "glGenTransformFeedbacks\0"
- "\0"
- /* _mesa_function_pool[9618]: SpriteParameterfvSGIX (dynamic) */
- "ip\0"
- "glSpriteParameterfvSGIX\0"
- "\0"
- /* _mesa_function_pool[9646]: CheckFramebufferStatusEXT (will be remapped) */
- "i\0"
- "glCheckFramebufferStatus\0"
- "glCheckFramebufferStatusEXT\0"
- "\0"
- /* _mesa_function_pool[9702]: GlobalAlphaFactoruiSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactoruiSUN\0"
- "\0"
- /* _mesa_function_pool[9730]: GetHandleARB (will be remapped) */
- "i\0"
- "glGetHandleARB\0"
- "\0"
- /* _mesa_function_pool[9748]: GetVertexAttribivARB (will be remapped) */
- "iip\0"
- "glGetVertexAttribiv\0"
- "glGetVertexAttribivARB\0"
- "\0"
- /* _mesa_function_pool[9796]: BlendFunciARB (will be remapped) */
- "iii\0"
- "glBlendFunciARB\0"
- "\0"
- /* _mesa_function_pool[9817]: GetCombinerInputParameterfvNV (will be remapped) */
- "iiiip\0"
- "glGetCombinerInputParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[9856]: GetTexParameterIivEXT (will be remapped) */
- "iip\0"
- "glGetTexParameterIivEXT\0"
- "glGetTexParameterIiv\0"
- "\0"
- /* _mesa_function_pool[9906]: CreateProgram (will be remapped) */
- "\0"
- "glCreateProgram\0"
- "\0"
- /* _mesa_function_pool[9924]: LoadTransposeMatrixdARB (will be remapped) */
- "p\0"
- "glLoadTransposeMatrixd\0"
- "glLoadTransposeMatrixdARB\0"
- "\0"
- /* _mesa_function_pool[9976]: ReleaseShaderCompiler (will be remapped) */
- "\0"
- "glReleaseShaderCompiler\0"
- "\0"
- /* _mesa_function_pool[10002]: GetMinmax (offset 364) */
- "iiiip\0"
- "glGetMinmax\0"
- "glGetMinmaxEXT\0"
- "\0"
- /* _mesa_function_pool[10036]: StencilFuncSeparate (will be remapped) */
- "iiii\0"
- "glStencilFuncSeparate\0"
- "\0"
- /* _mesa_function_pool[10064]: SecondaryColor3sEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3s\0"
- "glSecondaryColor3sEXT\0"
- "\0"
- /* _mesa_function_pool[10110]: Color3fVertex3fvSUN (dynamic) */
- "pp\0"
- "glColor3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[10136]: GetInteger64i_v (will be remapped) */
- "iip\0"
- "glGetInteger64i_v\0"
- "\0"
- /* _mesa_function_pool[10159]: Normal3fv (offset 57) */
- "p\0"
- "glNormal3fv\0"
- "\0"
- /* _mesa_function_pool[10174]: GlobalAlphaFactorbSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactorbSUN\0"
- "\0"
- /* _mesa_function_pool[10201]: Color3us (offset 23) */
- "iii\0"
- "glColor3us\0"
- "\0"
- /* _mesa_function_pool[10217]: ImageTransformParameterfvHP (dynamic) */
- "iip\0"
- "glImageTransformParameterfvHP\0"
- "\0"
- /* _mesa_function_pool[10252]: VertexAttrib4ivARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4iv\0"
- "glVertexAttrib4ivARB\0"
- "\0"
- /* _mesa_function_pool[10295]: End (offset 43) */
- "\0"
- "glEnd\0"
- "\0"
- /* _mesa_function_pool[10303]: VertexAttrib3fNV (will be remapped) */
- "ifff\0"
- "glVertexAttrib3fNV\0"
- "\0"
- /* _mesa_function_pool[10328]: VertexAttribs2dvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs2dvNV\0"
- "\0"
- /* _mesa_function_pool[10354]: GetQueryObjectui64vEXT (will be remapped) */
- "iip\0"
- "glGetQueryObjectui64vEXT\0"
- "\0"
- /* _mesa_function_pool[10384]: MultiTexCoord3fvARB (offset 395) */
- "ip\0"
- "glMultiTexCoord3fv\0"
- "glMultiTexCoord3fvARB\0"
- "\0"
- /* _mesa_function_pool[10429]: SecondaryColor3dEXT (will be remapped) */
- "ddd\0"
- "glSecondaryColor3d\0"
- "glSecondaryColor3dEXT\0"
- "\0"
- /* _mesa_function_pool[10475]: Color3ub (offset 19) */
- "iii\0"
- "glColor3ub\0"
- "\0"
- /* _mesa_function_pool[10491]: GetProgramParameterfvNV (will be remapped) */
- "iiip\0"
- "glGetProgramParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[10523]: TangentPointerEXT (dynamic) */
- "iip\0"
- "glTangentPointerEXT\0"
- "\0"
- /* _mesa_function_pool[10548]: Color4fNormal3fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glColor4fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[10583]: GetInstrumentsSGIX (dynamic) */
- "\0"
- "glGetInstrumentsSGIX\0"
- "\0"
- /* _mesa_function_pool[10606]: GetUniformuivEXT (will be remapped) */
- "iip\0"
- "glGetUniformuivEXT\0"
- "glGetUniformuiv\0"
- "\0"
- /* _mesa_function_pool[10646]: Color3ui (offset 21) */
- "iii\0"
- "glColor3ui\0"
- "\0"
- /* _mesa_function_pool[10662]: EvalMapsNV (dynamic) */
- "ii\0"
- "glEvalMapsNV\0"
- "\0"
- /* _mesa_function_pool[10679]: TexSubImage2D (offset 333) */
- "iiiiiiiip\0"
- "glTexSubImage2D\0"
- "glTexSubImage2DEXT\0"
- "\0"
- /* _mesa_function_pool[10725]: FragmentLightivSGIX (dynamic) */
- "iip\0"
- "glFragmentLightivSGIX\0"
- "\0"
- /* _mesa_function_pool[10752]: GetTexParameterPointervAPPLE (will be remapped) */
- "iip\0"
- "glGetTexParameterPointervAPPLE\0"
- "\0"
- /* _mesa_function_pool[10788]: TexGenfv (offset 191) */
- "iip\0"
- "glTexGenfv\0"
- "\0"
- /* _mesa_function_pool[10804]: GetTransformFeedbackVaryingEXT (will be remapped) */
- "iiipppp\0"
- "glGetTransformFeedbackVaryingEXT\0"
- "glGetTransformFeedbackVarying\0"
- "\0"
- /* _mesa_function_pool[10876]: VertexAttrib4bvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4bv\0"
- "glVertexAttrib4bvARB\0"
- "\0"
- /* _mesa_function_pool[10919]: ShaderBinary (will be remapped) */
- "ipipi\0"
- "glShaderBinary\0"
- "\0"
- /* _mesa_function_pool[10941]: GetIntegerIndexedvEXT (will be remapped) */
- "iip\0"
- "glGetIntegerIndexedvEXT\0"
- "glGetIntegeri_v\0"
- "\0"
- /* _mesa_function_pool[10986]: MultiTexCoord4sARB (offset 406) */
- "iiiii\0"
- "glMultiTexCoord4s\0"
- "glMultiTexCoord4sARB\0"
- "\0"
- /* _mesa_function_pool[11032]: GetFragmentMaterialivSGIX (dynamic) */
- "iip\0"
- "glGetFragmentMaterialivSGIX\0"
- "\0"
- /* _mesa_function_pool[11065]: WindowPos4dMESA (will be remapped) */
- "dddd\0"
- "glWindowPos4dMESA\0"
- "\0"
- /* _mesa_function_pool[11089]: WeightPointerARB (dynamic) */
- "iiip\0"
- "glWeightPointerARB\0"
- "\0"
- /* _mesa_function_pool[11114]: WindowPos2dMESA (will be remapped) */
- "dd\0"
- "glWindowPos2d\0"
- "glWindowPos2dARB\0"
- "glWindowPos2dMESA\0"
- "\0"
- /* _mesa_function_pool[11167]: FramebufferTexture3DEXT (will be remapped) */
- "iiiiii\0"
- "glFramebufferTexture3D\0"
- "glFramebufferTexture3DEXT\0"
- "\0"
- /* _mesa_function_pool[11224]: BlendEquation (offset 337) */
- "i\0"
- "glBlendEquation\0"
- "glBlendEquationEXT\0"
- "\0"
- /* _mesa_function_pool[11262]: VertexAttrib3dNV (will be remapped) */
- "iddd\0"
- "glVertexAttrib3dNV\0"
- "\0"
- /* _mesa_function_pool[11287]: VertexAttrib3dARB (will be remapped) */
- "iddd\0"
- "glVertexAttrib3d\0"
- "glVertexAttrib3dARB\0"
- "\0"
- /* _mesa_function_pool[11330]: VertexAttribI4usvEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI4usvEXT\0"
- "glVertexAttribI4usv\0"
- "\0"
- /* _mesa_function_pool[11377]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
- "ppppp\0"
- "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[11441]: VertexAttrib4fARB (will be remapped) */
- "iffff\0"
- "glVertexAttrib4f\0"
- "glVertexAttrib4fARB\0"
- "\0"
- /* _mesa_function_pool[11485]: GetError (offset 261) */
- "\0"
- "glGetError\0"
- "\0"
- /* _mesa_function_pool[11498]: IndexFuncEXT (dynamic) */
- "if\0"
- "glIndexFuncEXT\0"
- "\0"
- /* _mesa_function_pool[11517]: TexCoord3dv (offset 111) */
- "p\0"
- "glTexCoord3dv\0"
- "\0"
- /* _mesa_function_pool[11534]: Indexdv (offset 45) */
- "p\0"
- "glIndexdv\0"
- "\0"
- /* _mesa_function_pool[11547]: FramebufferTexture2DEXT (will be remapped) */
- "iiiii\0"
- "glFramebufferTexture2D\0"
- "glFramebufferTexture2DEXT\0"
- "\0"
- /* _mesa_function_pool[11603]: Normal3s (offset 60) */
- "iii\0"
- "glNormal3s\0"
- "\0"
- /* _mesa_function_pool[11619]: GetObjectParameterivAPPLE (will be remapped) */
- "iiip\0"
- "glGetObjectParameterivAPPLE\0"
- "\0"
- /* _mesa_function_pool[11653]: PushName (offset 201) */
- "i\0"
- "glPushName\0"
- "\0"
- /* _mesa_function_pool[11667]: MultiTexCoord2dvARB (offset 385) */
- "ip\0"
- "glMultiTexCoord2dv\0"
- "glMultiTexCoord2dvARB\0"
- "\0"
- /* _mesa_function_pool[11712]: CullParameterfvEXT (dynamic) */
- "ip\0"
- "glCullParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[11737]: Normal3i (offset 58) */
- "iii\0"
- "glNormal3i\0"
- "\0"
- /* _mesa_function_pool[11753]: ProgramNamedParameter4fvNV (will be remapped) */
- "iipp\0"
- "glProgramNamedParameter4fvNV\0"
- "\0"
- /* _mesa_function_pool[11788]: SecondaryColorPointerEXT (will be remapped) */
- "iiip\0"
- "glSecondaryColorPointer\0"
- "glSecondaryColorPointerEXT\0"
- "\0"
- /* _mesa_function_pool[11845]: VertexAttrib4fvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4fv\0"
- "glVertexAttrib4fvARB\0"
- "\0"
- /* _mesa_function_pool[11888]: ColorPointerListIBM (dynamic) */
- "iiipi\0"
- "glColorPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[11917]: GetActiveUniformARB (will be remapped) */
- "iiipppp\0"
- "glGetActiveUniform\0"
- "glGetActiveUniformARB\0"
- "\0"
- /* _mesa_function_pool[11967]: ImageTransformParameteriHP (dynamic) */
- "iii\0"
- "glImageTransformParameteriHP\0"
- "\0"
- /* _mesa_function_pool[12001]: Normal3b (offset 52) */
- "iii\0"
- "glNormal3b\0"
- "\0"
- /* _mesa_function_pool[12017]: Normal3d (offset 54) */
- "ddd\0"
- "glNormal3d\0"
- "\0"
- /* _mesa_function_pool[12033]: Uniform1uiEXT (will be remapped) */
- "ii\0"
- "glUniform1uiEXT\0"
- "glUniform1ui\0"
- "\0"
- /* _mesa_function_pool[12066]: Normal3f (offset 56) */
- "fff\0"
- "glNormal3f\0"
- "\0"
- /* _mesa_function_pool[12082]: MultiTexCoord1svARB (offset 383) */
- "ip\0"
- "glMultiTexCoord1sv\0"
- "glMultiTexCoord1svARB\0"
- "\0"
- /* _mesa_function_pool[12127]: Indexi (offset 48) */
- "i\0"
- "glIndexi\0"
- "\0"
- /* _mesa_function_pool[12139]: EGLImageTargetTexture2DOES (will be remapped) */
- "ip\0"
- "glEGLImageTargetTexture2DOES\0"
- "\0"
- /* _mesa_function_pool[12172]: EndQueryARB (will be remapped) */
- "i\0"
- "glEndQuery\0"
- "glEndQueryARB\0"
- "\0"
- /* _mesa_function_pool[12200]: DeleteFencesNV (will be remapped) */
- "ip\0"
- "glDeleteFencesNV\0"
- "\0"
- /* _mesa_function_pool[12221]: BindBufferRangeEXT (will be remapped) */
- "iiiii\0"
- "glBindBufferRangeEXT\0"
- "glBindBufferRange\0"
- "\0"
- /* _mesa_function_pool[12267]: DepthMask (offset 211) */
- "i\0"
- "glDepthMask\0"
- "\0"
- /* _mesa_function_pool[12282]: IsShader (will be remapped) */
- "i\0"
- "glIsShader\0"
- "\0"
- /* _mesa_function_pool[12296]: Indexf (offset 46) */
- "f\0"
- "glIndexf\0"
- "\0"
- /* _mesa_function_pool[12308]: GetImageTransformParameterivHP (dynamic) */
- "iip\0"
- "glGetImageTransformParameterivHP\0"
- "\0"
- /* _mesa_function_pool[12346]: Indexd (offset 44) */
- "d\0"
- "glIndexd\0"
- "\0"
- /* _mesa_function_pool[12358]: GetMaterialiv (offset 270) */
- "iip\0"
- "glGetMaterialiv\0"
- "\0"
- /* _mesa_function_pool[12379]: StencilOp (offset 244) */
- "iii\0"
- "glStencilOp\0"
- "\0"
- /* _mesa_function_pool[12396]: WindowPos4ivMESA (will be remapped) */
- "p\0"
- "glWindowPos4ivMESA\0"
- "\0"
- /* _mesa_function_pool[12418]: FramebufferTextureLayer (dynamic) */
- "iiiii\0"
- "glFramebufferTextureLayerARB\0"
- "\0"
- /* _mesa_function_pool[12454]: MultiTexCoord3svARB (offset 399) */
- "ip\0"
- "glMultiTexCoord3sv\0"
- "glMultiTexCoord3svARB\0"
- "\0"
- /* _mesa_function_pool[12499]: TexEnvfv (offset 185) */
- "iip\0"
- "glTexEnvfv\0"
- "\0"
- /* _mesa_function_pool[12515]: MultiTexCoord4iARB (offset 404) */
- "iiiii\0"
- "glMultiTexCoord4i\0"
- "glMultiTexCoord4iARB\0"
- "\0"
- /* _mesa_function_pool[12561]: Indexs (offset 50) */
- "i\0"
- "glIndexs\0"
- "\0"
- /* _mesa_function_pool[12573]: Binormal3ivEXT (dynamic) */
- "p\0"
- "glBinormal3ivEXT\0"
- "\0"
- /* _mesa_function_pool[12593]: ResizeBuffersMESA (will be remapped) */
- "\0"
- "glResizeBuffersMESA\0"
- "\0"
- /* _mesa_function_pool[12615]: BlendFuncSeparateiARB (will be remapped) */
- "iiiii\0"
- "glBlendFuncSeparateiARB\0"
- "\0"
- /* _mesa_function_pool[12646]: GetUniformivARB (will be remapped) */
- "iip\0"
- "glGetUniformiv\0"
- "glGetUniformivARB\0"
- "\0"
- /* _mesa_function_pool[12684]: PixelTexGenParameteriSGIS (will be remapped) */
- "ii\0"
- "glPixelTexGenParameteriSGIS\0"
- "\0"
- /* _mesa_function_pool[12716]: VertexPointervINTEL (dynamic) */
- "iip\0"
- "glVertexPointervINTEL\0"
- "\0"
- /* _mesa_function_pool[12743]: Vertex2i (offset 130) */
- "ii\0"
- "glVertex2i\0"
- "\0"
- /* _mesa_function_pool[12758]: LoadMatrixf (offset 291) */
- "p\0"
- "glLoadMatrixf\0"
- "\0"
- /* _mesa_function_pool[12775]: VertexAttribI1uivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI1uivEXT\0"
- "glVertexAttribI1uiv\0"
- "\0"
- /* _mesa_function_pool[12822]: Vertex2f (offset 128) */
- "ff\0"
- "glVertex2f\0"
- "\0"
- /* _mesa_function_pool[12837]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */
- "pppp\0"
- "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[12890]: Color4bv (offset 26) */
- "p\0"
- "glColor4bv\0"
- "\0"
- /* _mesa_function_pool[12904]: VertexPointer (offset 321) */
- "iiip\0"
- "glVertexPointer\0"
- "\0"
- /* _mesa_function_pool[12926]: SecondaryColor3uiEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3ui\0"
- "glSecondaryColor3uiEXT\0"
- "\0"
- /* _mesa_function_pool[12974]: StartInstrumentsSGIX (dynamic) */
- "\0"
- "glStartInstrumentsSGIX\0"
- "\0"
- /* _mesa_function_pool[12999]: SecondaryColor3usvEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3usv\0"
- "glSecondaryColor3usvEXT\0"
- "\0"
- /* _mesa_function_pool[13047]: VertexAttrib2fvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib2fvNV\0"
- "\0"
- /* _mesa_function_pool[13071]: ProgramLocalParameter4dvARB (will be remapped) */
- "iip\0"
- "glProgramLocalParameter4dvARB\0"
- "\0"
- /* _mesa_function_pool[13106]: DeleteLists (offset 4) */
- "ii\0"
- "glDeleteLists\0"
- "\0"
- /* _mesa_function_pool[13124]: LogicOp (offset 242) */
- "i\0"
- "glLogicOp\0"
- "\0"
- /* _mesa_function_pool[13137]: MatrixIndexuivARB (dynamic) */
- "ip\0"
- "glMatrixIndexuivARB\0"
- "\0"
- /* _mesa_function_pool[13161]: Vertex2s (offset 132) */
- "ii\0"
- "glVertex2s\0"
- "\0"
- /* _mesa_function_pool[13176]: RenderbufferStorageMultisample (will be remapped) */
- "iiiii\0"
- "glRenderbufferStorageMultisample\0"
- "glRenderbufferStorageMultisampleEXT\0"
- "\0"
- /* _mesa_function_pool[13252]: TexCoord4fv (offset 121) */
- "p\0"
- "glTexCoord4fv\0"
- "\0"
- /* _mesa_function_pool[13269]: Tangent3sEXT (dynamic) */
- "iii\0"
- "glTangent3sEXT\0"
- "\0"
- /* _mesa_function_pool[13289]: GlobalAlphaFactorfSUN (dynamic) */
- "f\0"
- "glGlobalAlphaFactorfSUN\0"
- "\0"
- /* _mesa_function_pool[13316]: MultiTexCoord3iARB (offset 396) */
- "iiii\0"
- "glMultiTexCoord3i\0"
- "glMultiTexCoord3iARB\0"
- "\0"
- /* _mesa_function_pool[13361]: IsProgram (will be remapped) */
- "i\0"
- "glIsProgram\0"
- "\0"
- /* _mesa_function_pool[13376]: TexCoordPointerListIBM (dynamic) */
- "iiipi\0"
- "glTexCoordPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[13408]: VertexAttribI4svEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI4svEXT\0"
- "glVertexAttribI4sv\0"
- "\0"
- /* _mesa_function_pool[13453]: GlobalAlphaFactorusSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactorusSUN\0"
- "\0"
- /* _mesa_function_pool[13481]: VertexAttrib2dvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib2dvNV\0"
- "\0"
- /* _mesa_function_pool[13505]: FramebufferRenderbufferEXT (will be remapped) */
- "iiii\0"
- "glFramebufferRenderbuffer\0"
- "glFramebufferRenderbufferEXT\0"
- "\0"
- /* _mesa_function_pool[13566]: ClearBufferuiv (will be remapped) */
- "iip\0"
- "glClearBufferuiv\0"
- "\0"
- /* _mesa_function_pool[13588]: VertexAttrib1dvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib1dvNV\0"
- "\0"
- /* _mesa_function_pool[13612]: GenTextures (offset 328) */
- "ip\0"
- "glGenTextures\0"
- "glGenTexturesEXT\0"
- "\0"
- /* _mesa_function_pool[13647]: FramebufferTextureARB (will be remapped) */
- "iiii\0"
- "glFramebufferTextureARB\0"
- "\0"
- /* _mesa_function_pool[13677]: SetFenceNV (will be remapped) */
- "ii\0"
- "glSetFenceNV\0"
- "\0"
- /* _mesa_function_pool[13694]: FramebufferTexture1DEXT (will be remapped) */
- "iiiii\0"
- "glFramebufferTexture1D\0"
- "glFramebufferTexture1DEXT\0"
- "\0"
- /* _mesa_function_pool[13750]: GetCombinerOutputParameterivNV (will be remapped) */
- "iiip\0"
- "glGetCombinerOutputParameterivNV\0"
- "\0"
- /* _mesa_function_pool[13789]: MultiModeDrawArraysIBM (will be remapped) */
- "pppii\0"
- "glMultiModeDrawArraysIBM\0"
- "\0"
- /* _mesa_function_pool[13821]: PixelTexGenParameterivSGIS (will be remapped) */
- "ip\0"
- "glPixelTexGenParameterivSGIS\0"
- "\0"
- /* _mesa_function_pool[13854]: TextureNormalEXT (dynamic) */
- "i\0"
- "glTextureNormalEXT\0"
- "\0"
- /* _mesa_function_pool[13876]: IndexPointerListIBM (dynamic) */
- "iipi\0"
- "glIndexPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[13904]: WeightfvARB (dynamic) */
- "ip\0"
- "glWeightfvARB\0"
- "\0"
- /* _mesa_function_pool[13922]: GetCombinerOutputParameterfvNV (will be remapped) */
- "iiip\0"
- "glGetCombinerOutputParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[13961]: RasterPos2sv (offset 69) */
- "p\0"
- "glRasterPos2sv\0"
- "\0"
- /* _mesa_function_pool[13979]: Color4ubv (offset 36) */
- "p\0"
- "glColor4ubv\0"
- "\0"
- /* _mesa_function_pool[13994]: DrawBuffer (offset 202) */
- "i\0"
- "glDrawBuffer\0"
- "\0"
- /* _mesa_function_pool[14010]: TexCoord2fv (offset 105) */
- "p\0"
- "glTexCoord2fv\0"
- "\0"
- /* _mesa_function_pool[14027]: WindowPos4fMESA (will be remapped) */
- "ffff\0"
- "glWindowPos4fMESA\0"
- "\0"
- /* _mesa_function_pool[14051]: TexCoord1sv (offset 101) */
- "p\0"
- "glTexCoord1sv\0"
- "\0"
- /* _mesa_function_pool[14068]: WindowPos3dvMESA (will be remapped) */
- "p\0"
- "glWindowPos3dv\0"
- "glWindowPos3dvARB\0"
- "glWindowPos3dvMESA\0"
- "\0"
- /* _mesa_function_pool[14123]: DepthFunc (offset 245) */
- "i\0"
- "glDepthFunc\0"
- "\0"
- /* _mesa_function_pool[14138]: PixelMapusv (offset 253) */
- "iip\0"
- "glPixelMapusv\0"
- "\0"
- /* _mesa_function_pool[14157]: GetQueryObjecti64vEXT (will be remapped) */
- "iip\0"
- "glGetQueryObjecti64vEXT\0"
- "\0"
- /* _mesa_function_pool[14186]: MultiTexCoord1dARB (offset 376) */
- "id\0"
- "glMultiTexCoord1d\0"
- "glMultiTexCoord1dARB\0"
- "\0"
- /* _mesa_function_pool[14229]: PointParameterivNV (will be remapped) */
- "ip\0"
- "glPointParameteriv\0"
- "glPointParameterivNV\0"
- "\0"
- /* _mesa_function_pool[14273]: BlendFunc (offset 241) */
- "ii\0"
- "glBlendFunc\0"
- "\0"
- /* _mesa_function_pool[14289]: EndTransformFeedbackEXT (will be remapped) */
- "\0"
- "glEndTransformFeedbackEXT\0"
- "glEndTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[14340]: Uniform2fvARB (will be remapped) */
- "iip\0"
- "glUniform2fv\0"
- "glUniform2fvARB\0"
- "\0"
- /* _mesa_function_pool[14374]: BufferParameteriAPPLE (will be remapped) */
- "iii\0"
- "glBufferParameteriAPPLE\0"
- "\0"
- /* _mesa_function_pool[14403]: MultiTexCoord3dvARB (offset 393) */
- "ip\0"
- "glMultiTexCoord3dv\0"
- "glMultiTexCoord3dvARB\0"
- "\0"
- /* _mesa_function_pool[14448]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */
- "pppp\0"
- "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[14504]: DeleteObjectARB (will be remapped) */
- "i\0"
- "glDeleteObjectARB\0"
- "\0"
- /* _mesa_function_pool[14525]: GetShaderPrecisionFormat (will be remapped) */
- "iipp\0"
- "glGetShaderPrecisionFormat\0"
- "\0"
- /* _mesa_function_pool[14558]: MatrixIndexPointerARB (dynamic) */
- "iiip\0"
- "glMatrixIndexPointerARB\0"
- "\0"
- /* _mesa_function_pool[14588]: ProgramNamedParameter4dvNV (will be remapped) */
- "iipp\0"
- "glProgramNamedParameter4dvNV\0"
- "\0"
- /* _mesa_function_pool[14623]: Tangent3fvEXT (dynamic) */
- "p\0"
- "glTangent3fvEXT\0"
- "\0"
- /* _mesa_function_pool[14642]: Flush (offset 217) */
- "\0"
- "glFlush\0"
- "\0"
- /* _mesa_function_pool[14652]: Color4uiv (offset 38) */
- "p\0"
- "glColor4uiv\0"
- "\0"
- /* _mesa_function_pool[14667]: VertexAttribI4iEXT (will be remapped) */
- "iiiii\0"
- "glVertexAttribI4iEXT\0"
- "glVertexAttribI4i\0"
- "\0"
- /* _mesa_function_pool[14713]: GenVertexArrays (will be remapped) */
- "ip\0"
- "glGenVertexArrays\0"
- "\0"
- /* _mesa_function_pool[14735]: Uniform3uivEXT (will be remapped) */
- "iip\0"
- "glUniform3uivEXT\0"
- "glUniform3uiv\0"
- "\0"
- /* _mesa_function_pool[14771]: RasterPos3sv (offset 77) */
- "p\0"
- "glRasterPos3sv\0"
- "\0"
- /* _mesa_function_pool[14789]: BindFramebufferEXT (will be remapped) */
- "ii\0"
- "glBindFramebuffer\0"
- "glBindFramebufferEXT\0"
- "\0"
- /* _mesa_function_pool[14832]: ReferencePlaneSGIX (dynamic) */
- "p\0"
- "glReferencePlaneSGIX\0"
- "\0"
- /* _mesa_function_pool[14856]: PushAttrib (offset 219) */
- "i\0"
- "glPushAttrib\0"
- "\0"
- /* _mesa_function_pool[14872]: RasterPos2i (offset 66) */
- "ii\0"
- "glRasterPos2i\0"
- "\0"
- /* _mesa_function_pool[14890]: ValidateProgramARB (will be remapped) */
- "i\0"
- "glValidateProgram\0"
- "glValidateProgramARB\0"
- "\0"
- /* _mesa_function_pool[14932]: TexParameteriv (offset 181) */
- "iip\0"
- "glTexParameteriv\0"
- "\0"
- /* _mesa_function_pool[14954]: UnlockArraysEXT (will be remapped) */
- "\0"
- "glUnlockArraysEXT\0"
- "\0"
- /* _mesa_function_pool[14974]: TexCoord2fColor3fVertex3fSUN (dynamic) */
- "ffffffff\0"
- "glTexCoord2fColor3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[15015]: WindowPos3fvMESA (will be remapped) */
- "p\0"
- "glWindowPos3fv\0"
- "glWindowPos3fvARB\0"
- "glWindowPos3fvMESA\0"
- "\0"
- /* _mesa_function_pool[15070]: RasterPos2f (offset 64) */
- "ff\0"
- "glRasterPos2f\0"
- "\0"
- /* _mesa_function_pool[15088]: VertexAttrib1svNV (will be remapped) */
- "ip\0"
- "glVertexAttrib1svNV\0"
- "\0"
- /* _mesa_function_pool[15112]: RasterPos2d (offset 62) */
- "dd\0"
- "glRasterPos2d\0"
- "\0"
- /* _mesa_function_pool[15130]: RasterPos3fv (offset 73) */
- "p\0"
- "glRasterPos3fv\0"
- "\0"
- /* _mesa_function_pool[15148]: CopyTexSubImage3D (offset 373) */
- "iiiiiiiii\0"
- "glCopyTexSubImage3D\0"
- "glCopyTexSubImage3DEXT\0"
- "\0"
- /* _mesa_function_pool[15202]: VertexAttrib2dARB (will be remapped) */
- "idd\0"
- "glVertexAttrib2d\0"
- "glVertexAttrib2dARB\0"
- "\0"
- /* _mesa_function_pool[15244]: Color4ub (offset 35) */
- "iiii\0"
- "glColor4ub\0"
- "\0"
- /* _mesa_function_pool[15261]: GetInteger64v (will be remapped) */
- "ip\0"
- "glGetInteger64v\0"
- "\0"
- /* _mesa_function_pool[15281]: TextureColorMaskSGIS (dynamic) */
- "iiii\0"
- "glTextureColorMaskSGIS\0"
- "\0"
- /* _mesa_function_pool[15310]: RasterPos2s (offset 68) */
- "ii\0"
- "glRasterPos2s\0"
- "\0"
- /* _mesa_function_pool[15328]: GetColorTable (offset 343) */
- "iiip\0"
- "glGetColorTable\0"
- "glGetColorTableSGI\0"
- "glGetColorTableEXT\0"
- "\0"
- /* _mesa_function_pool[15388]: SelectBuffer (offset 195) */
- "ip\0"
- "glSelectBuffer\0"
- "\0"
- /* _mesa_function_pool[15407]: Indexiv (offset 49) */
- "p\0"
- "glIndexiv\0"
- "\0"
- /* _mesa_function_pool[15420]: TexCoord3i (offset 114) */
- "iii\0"
- "glTexCoord3i\0"
- "\0"
- /* _mesa_function_pool[15438]: CopyColorTable (offset 342) */
- "iiiii\0"
- "glCopyColorTable\0"
- "glCopyColorTableSGI\0"
- "\0"
- /* _mesa_function_pool[15482]: GetHistogramParameterfv (offset 362) */
- "iip\0"
- "glGetHistogramParameterfv\0"
- "glGetHistogramParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[15542]: Frustum (offset 289) */
- "dddddd\0"
- "glFrustum\0"
- "\0"
- /* _mesa_function_pool[15560]: GetString (offset 275) */
- "i\0"
- "glGetString\0"
- "\0"
- /* _mesa_function_pool[15575]: ColorPointervINTEL (dynamic) */
- "iip\0"
- "glColorPointervINTEL\0"
- "\0"
- /* _mesa_function_pool[15601]: TexEnvf (offset 184) */
- "iif\0"
- "glTexEnvf\0"
- "\0"
- /* _mesa_function_pool[15616]: TexCoord3d (offset 110) */
- "ddd\0"
- "glTexCoord3d\0"
- "\0"
- /* _mesa_function_pool[15634]: AlphaFragmentOp1ATI (will be remapped) */
- "iiiiii\0"
- "glAlphaFragmentOp1ATI\0"
- "\0"
- /* _mesa_function_pool[15664]: TexCoord3f (offset 112) */
- "fff\0"
- "glTexCoord3f\0"
- "\0"
- /* _mesa_function_pool[15682]: MultiTexCoord3ivARB (offset 397) */
- "ip\0"
- "glMultiTexCoord3iv\0"
- "glMultiTexCoord3ivARB\0"
- "\0"
- /* _mesa_function_pool[15727]: MultiTexCoord2sARB (offset 390) */
- "iii\0"
- "glMultiTexCoord2s\0"
- "glMultiTexCoord2sARB\0"
- "\0"
- /* _mesa_function_pool[15771]: VertexAttrib1dvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib1dv\0"
- "glVertexAttrib1dvARB\0"
- "\0"
- /* _mesa_function_pool[15814]: DeleteTextures (offset 327) */
- "ip\0"
- "glDeleteTextures\0"
- "glDeleteTexturesEXT\0"
- "\0"
- /* _mesa_function_pool[15855]: TexCoordPointerEXT (will be remapped) */
- "iiiip\0"
- "glTexCoordPointerEXT\0"
- "\0"
- /* _mesa_function_pool[15883]: TexSubImage4DSGIS (dynamic) */
- "iiiiiiiiiiiip\0"
- "glTexSubImage4DSGIS\0"
- "\0"
- /* _mesa_function_pool[15918]: TexCoord3s (offset 116) */
- "iii\0"
- "glTexCoord3s\0"
- "\0"
- /* _mesa_function_pool[15936]: GetTexLevelParameteriv (offset 285) */
- "iiip\0"
- "glGetTexLevelParameteriv\0"
- "\0"
- /* _mesa_function_pool[15967]: CombinerStageParameterfvNV (dynamic) */
- "iip\0"
- "glCombinerStageParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[16001]: StopInstrumentsSGIX (dynamic) */
- "i\0"
- "glStopInstrumentsSGIX\0"
- "\0"
- /* _mesa_function_pool[16026]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */
- "fffffffffffffff\0"
- "glTexCoord4fColor4fNormal3fVertex4fSUN\0"
- "\0"
- /* _mesa_function_pool[16082]: ClearAccum (offset 204) */
- "ffff\0"
- "glClearAccum\0"
- "\0"
- /* _mesa_function_pool[16101]: DeformSGIX (dynamic) */
- "i\0"
- "glDeformSGIX\0"
- "\0"
- /* _mesa_function_pool[16117]: GetVertexAttribfvARB (will be remapped) */
- "iip\0"
- "glGetVertexAttribfv\0"
- "glGetVertexAttribfvARB\0"
- "\0"
- /* _mesa_function_pool[16165]: SecondaryColor3ivEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3iv\0"
- "glSecondaryColor3ivEXT\0"
- "\0"
- /* _mesa_function_pool[16211]: TexCoord4iv (offset 123) */
- "p\0"
- "glTexCoord4iv\0"
- "\0"
- /* _mesa_function_pool[16228]: VertexAttribI4uiEXT (will be remapped) */
- "iiiii\0"
- "glVertexAttribI4uiEXT\0"
- "glVertexAttribI4ui\0"
- "\0"
- /* _mesa_function_pool[16276]: GetFragmentMaterialfvSGIX (dynamic) */
- "iip\0"
- "glGetFragmentMaterialfvSGIX\0"
- "\0"
- /* _mesa_function_pool[16309]: UniformMatrix4x2fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix4x2fv\0"
- "\0"
- /* _mesa_function_pool[16336]: GetDetailTexFuncSGIS (dynamic) */
- "ip\0"
- "glGetDetailTexFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[16363]: GetCombinerStageParameterfvNV (dynamic) */
- "iip\0"
- "glGetCombinerStageParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[16400]: PolygonOffset (offset 319) */
- "ff\0"
- "glPolygonOffset\0"
- "\0"
- /* _mesa_function_pool[16420]: BindVertexArray (will be remapped) */
- "i\0"
- "glBindVertexArray\0"
- "\0"
- /* _mesa_function_pool[16441]: Color4ubVertex2fvSUN (dynamic) */
- "pp\0"
- "glColor4ubVertex2fvSUN\0"
- "\0"
- /* _mesa_function_pool[16468]: Rectd (offset 86) */
- "dddd\0"
- "glRectd\0"
- "\0"
- /* _mesa_function_pool[16482]: TexFilterFuncSGIS (dynamic) */
- "iiip\0"
- "glTexFilterFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[16508]: TextureBarrierNV (will be remapped) */
- "\0"
- "glTextureBarrierNV\0"
- "\0"
- /* _mesa_function_pool[16529]: VertexAttribI4ubvEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI4ubvEXT\0"
- "glVertexAttribI4ubv\0"
- "\0"
- /* _mesa_function_pool[16576]: GetAttribLocationARB (will be remapped) */
- "ip\0"
- "glGetAttribLocation\0"
- "glGetAttribLocationARB\0"
- "\0"
- /* _mesa_function_pool[16623]: RasterPos3i (offset 74) */
- "iii\0"
- "glRasterPos3i\0"
- "\0"
- /* _mesa_function_pool[16642]: BlendEquationSeparateiARB (will be remapped) */
- "iii\0"
- "glBlendEquationSeparateiARB\0"
- "\0"
- /* _mesa_function_pool[16675]: VertexAttrib4ubvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4ubv\0"
- "glVertexAttrib4ubvARB\0"
- "\0"
- /* _mesa_function_pool[16720]: DetailTexFuncSGIS (dynamic) */
- "iip\0"
- "glDetailTexFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[16745]: Normal3fVertex3fSUN (dynamic) */
- "ffffff\0"
- "glNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[16775]: CopyTexImage2D (offset 324) */
- "iiiiiiii\0"
- "glCopyTexImage2D\0"
- "glCopyTexImage2DEXT\0"
- "\0"
- /* _mesa_function_pool[16822]: GetBufferPointervARB (will be remapped) */
- "iip\0"
- "glGetBufferPointerv\0"
- "glGetBufferPointervARB\0"
- "\0"
- /* _mesa_function_pool[16870]: ProgramEnvParameter4fARB (will be remapped) */
- "iiffff\0"
- "glProgramEnvParameter4fARB\0"
- "glProgramParameter4fNV\0"
- "\0"
- /* _mesa_function_pool[16928]: Uniform3ivARB (will be remapped) */
- "iip\0"
- "glUniform3iv\0"
- "glUniform3ivARB\0"
- "\0"
- /* _mesa_function_pool[16962]: Lightfv (offset 160) */
- "iip\0"
- "glLightfv\0"
- "\0"
- /* _mesa_function_pool[16977]: PrimitiveRestartIndexNV (will be remapped) */
- "i\0"
- "glPrimitiveRestartIndexNV\0"
- "glPrimitiveRestartIndex\0"
- "\0"
- /* _mesa_function_pool[17030]: ClearDepth (offset 208) */
- "d\0"
- "glClearDepth\0"
- "\0"
- /* _mesa_function_pool[17046]: GetFenceivNV (will be remapped) */
- "iip\0"
- "glGetFenceivNV\0"
- "\0"
- /* _mesa_function_pool[17066]: WindowPos4dvMESA (will be remapped) */
- "p\0"
- "glWindowPos4dvMESA\0"
- "\0"
- /* _mesa_function_pool[17088]: ColorSubTable (offset 346) */
- "iiiiip\0"
- "glColorSubTable\0"
- "glColorSubTableEXT\0"
- "\0"
- /* _mesa_function_pool[17131]: Color4fv (offset 30) */
- "p\0"
- "glColor4fv\0"
- "\0"
- /* _mesa_function_pool[17145]: MultiTexCoord4ivARB (offset 405) */
- "ip\0"
- "glMultiTexCoord4iv\0"
- "glMultiTexCoord4ivARB\0"
- "\0"
- /* _mesa_function_pool[17190]: ProgramLocalParameters4fvEXT (will be remapped) */
- "iiip\0"
- "glProgramLocalParameters4fvEXT\0"
- "\0"
- /* _mesa_function_pool[17227]: ColorPointer (offset 308) */
- "iiip\0"
- "glColorPointer\0"
- "\0"
- /* _mesa_function_pool[17248]: Rects (offset 92) */
- "iiii\0"
- "glRects\0"
- "\0"
- /* _mesa_function_pool[17262]: GetMapAttribParameterfvNV (dynamic) */
- "iiip\0"
- "glGetMapAttribParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[17296]: CreateShaderProgramEXT (will be remapped) */
- "ip\0"
- "glCreateShaderProgramEXT\0"
- "\0"
- /* _mesa_function_pool[17325]: ActiveProgramEXT (will be remapped) */
- "i\0"
- "glActiveProgramEXT\0"
- "\0"
- /* _mesa_function_pool[17347]: Lightiv (offset 162) */
- "iip\0"
- "glLightiv\0"
- "\0"
- /* _mesa_function_pool[17362]: VertexAttrib4sARB (will be remapped) */
- "iiiii\0"
- "glVertexAttrib4s\0"
- "glVertexAttrib4sARB\0"
- "\0"
- /* _mesa_function_pool[17406]: GetQueryObjectuivARB (will be remapped) */
- "iip\0"
- "glGetQueryObjectuiv\0"
- "glGetQueryObjectuivARB\0"
- "\0"
- /* _mesa_function_pool[17454]: GetTexParameteriv (offset 283) */
- "iip\0"
- "glGetTexParameteriv\0"
- "\0"
- /* _mesa_function_pool[17479]: MapParameterivNV (dynamic) */
- "iip\0"
- "glMapParameterivNV\0"
- "\0"
- /* _mesa_function_pool[17503]: GenRenderbuffersEXT (will be remapped) */
- "ip\0"
- "glGenRenderbuffers\0"
- "glGenRenderbuffersEXT\0"
- "\0"
- /* _mesa_function_pool[17548]: ClearBufferfv (will be remapped) */
- "iip\0"
- "glClearBufferfv\0"
- "\0"
- /* _mesa_function_pool[17569]: VertexAttrib2dvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib2dv\0"
- "glVertexAttrib2dvARB\0"
- "\0"
- /* _mesa_function_pool[17612]: EdgeFlagPointerEXT (will be remapped) */
- "iip\0"
- "glEdgeFlagPointerEXT\0"
- "\0"
- /* _mesa_function_pool[17638]: VertexAttribs2svNV (will be remapped) */
- "iip\0"
- "glVertexAttribs2svNV\0"
- "\0"
- /* _mesa_function_pool[17664]: WeightbvARB (dynamic) */
- "ip\0"
- "glWeightbvARB\0"
- "\0"
- /* _mesa_function_pool[17682]: VertexAttrib2fvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib2fv\0"
- "glVertexAttrib2fvARB\0"
- "\0"
- /* _mesa_function_pool[17725]: GetBufferParameterivARB (will be remapped) */
- "iip\0"
- "glGetBufferParameteriv\0"
- "glGetBufferParameterivARB\0"
- "\0"
- /* _mesa_function_pool[17779]: Rectdv (offset 87) */
- "pp\0"
- "glRectdv\0"
- "\0"
- /* _mesa_function_pool[17792]: ListParameteriSGIX (dynamic) */
- "iii\0"
- "glListParameteriSGIX\0"
- "\0"
- /* _mesa_function_pool[17818]: BlendEquationiARB (will be remapped) */
- "ii\0"
- "glBlendEquationiARB\0"
- "\0"
- /* _mesa_function_pool[17842]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */
- "iffffffffff\0"
- "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[17901]: InstrumentsBufferSGIX (dynamic) */
- "ip\0"
- "glInstrumentsBufferSGIX\0"
- "\0"
- /* _mesa_function_pool[17929]: VertexAttrib4NivARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Niv\0"
- "glVertexAttrib4NivARB\0"
- "\0"
- /* _mesa_function_pool[17974]: DrawArraysInstancedARB (will be remapped) */
- "iiii\0"
- "glDrawArraysInstancedARB\0"
- "glDrawArraysInstancedEXT\0"
- "glDrawArraysInstanced\0"
- "\0"
- /* _mesa_function_pool[18052]: GetAttachedShaders (will be remapped) */
- "iipp\0"
- "glGetAttachedShaders\0"
- "\0"
- /* _mesa_function_pool[18079]: GenVertexArraysAPPLE (will be remapped) */
- "ip\0"
- "glGenVertexArraysAPPLE\0"
- "\0"
- /* _mesa_function_pool[18106]: ClearBufferfi (will be remapped) */
- "iifi\0"
- "glClearBufferfi\0"
- "\0"
- /* _mesa_function_pool[18128]: Materialiv (offset 172) */
- "iip\0"
- "glMaterialiv\0"
- "\0"
- /* _mesa_function_pool[18146]: PushClientAttrib (offset 335) */
- "i\0"
- "glPushClientAttrib\0"
- "\0"
- /* _mesa_function_pool[18168]: ProgramEnvParameters4fvEXT (will be remapped) */
- "iiip\0"
- "glProgramEnvParameters4fvEXT\0"
- "\0"
- /* _mesa_function_pool[18203]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
- "pppp\0"
- "glTexCoord2fColor4fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[18249]: WindowPos2iMESA (will be remapped) */
- "ii\0"
- "glWindowPos2i\0"
- "glWindowPos2iARB\0"
- "glWindowPos2iMESA\0"
- "\0"
- /* _mesa_function_pool[18302]: SampleMaskSGIS (will be remapped) */
- "fi\0"
- "glSampleMaskSGIS\0"
- "glSampleMaskEXT\0"
- "\0"
- /* _mesa_function_pool[18339]: SecondaryColor3fvEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3fv\0"
- "glSecondaryColor3fvEXT\0"
- "\0"
- /* _mesa_function_pool[18385]: PolygonMode (offset 174) */
- "ii\0"
- "glPolygonMode\0"
- "\0"
- /* _mesa_function_pool[18403]: CompressedTexSubImage1DARB (will be remapped) */
- "iiiiiip\0"
- "glCompressedTexSubImage1D\0"
- "glCompressedTexSubImage1DARB\0"
- "\0"
- /* _mesa_function_pool[18467]: VertexAttribI1iEXT (will be remapped) */
- "ii\0"
- "glVertexAttribI1iEXT\0"
- "glVertexAttribI1i\0"
- "\0"
- /* _mesa_function_pool[18510]: GetVertexAttribivNV (will be remapped) */
- "iip\0"
- "glGetVertexAttribivNV\0"
- "\0"
- /* _mesa_function_pool[18537]: GetProgramStringARB (will be remapped) */
- "iip\0"
- "glGetProgramStringARB\0"
- "\0"
- /* _mesa_function_pool[18564]: VertexAttribIPointerEXT (will be remapped) */
- "iiiip\0"
- "glVertexAttribIPointerEXT\0"
- "glVertexAttribIPointer\0"
- "\0"
- /* _mesa_function_pool[18620]: TexBumpParameterfvATI (will be remapped) */
- "ip\0"
- "glTexBumpParameterfvATI\0"
- "\0"
- /* _mesa_function_pool[18648]: CompileShaderARB (will be remapped) */
- "i\0"
- "glCompileShader\0"
- "glCompileShaderARB\0"
- "\0"
- /* _mesa_function_pool[18686]: DeleteShader (will be remapped) */
- "i\0"
- "glDeleteShader\0"
- "\0"
- /* _mesa_function_pool[18704]: DisableClientState (offset 309) */
- "i\0"
- "glDisableClientState\0"
- "\0"
- /* _mesa_function_pool[18728]: TexGeni (offset 192) */
- "iii\0"
- "glTexGeni\0"
- "\0"
- /* _mesa_function_pool[18743]: TexGenf (offset 190) */
- "iif\0"
- "glTexGenf\0"
- "\0"
- /* _mesa_function_pool[18758]: Uniform3fARB (will be remapped) */
- "ifff\0"
- "glUniform3f\0"
- "glUniform3fARB\0"
- "\0"
- /* _mesa_function_pool[18791]: TexGend (offset 188) */
- "iid\0"
- "glTexGend\0"
- "\0"
- /* _mesa_function_pool[18806]: ListParameterfvSGIX (dynamic) */
- "iip\0"
- "glListParameterfvSGIX\0"
- "\0"
- /* _mesa_function_pool[18833]: GetPolygonStipple (offset 274) */
- "p\0"
- "glGetPolygonStipple\0"
- "\0"
- /* _mesa_function_pool[18856]: Tangent3dvEXT (dynamic) */
- "p\0"
- "glTangent3dvEXT\0"
- "\0"
- /* _mesa_function_pool[18875]: BindBufferOffsetEXT (will be remapped) */
- "iiii\0"
- "glBindBufferOffsetEXT\0"
- "\0"
- /* _mesa_function_pool[18903]: WindowPos3sMESA (will be remapped) */
- "iii\0"
- "glWindowPos3s\0"
- "glWindowPos3sARB\0"
- "glWindowPos3sMESA\0"
- "\0"
- /* _mesa_function_pool[18957]: VertexAttrib2svNV (will be remapped) */
- "ip\0"
- "glVertexAttrib2svNV\0"
- "\0"
- /* _mesa_function_pool[18981]: DisableIndexedEXT (will be remapped) */
- "ii\0"
- "glDisableIndexedEXT\0"
- "glDisablei\0"
- "\0"
- /* _mesa_function_pool[19016]: BindBufferBaseEXT (will be remapped) */
- "iii\0"
- "glBindBufferBaseEXT\0"
- "glBindBufferBase\0"
- "\0"
- /* _mesa_function_pool[19058]: TexCoord2fVertex3fvSUN (dynamic) */
- "pp\0"
- "glTexCoord2fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[19087]: WindowPos4sMESA (will be remapped) */
- "iiii\0"
- "glWindowPos4sMESA\0"
- "\0"
- /* _mesa_function_pool[19111]: VertexAttrib4NuivARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Nuiv\0"
- "glVertexAttrib4NuivARB\0"
- "\0"
- /* _mesa_function_pool[19158]: ClientActiveTextureARB (offset 375) */
- "i\0"
- "glClientActiveTexture\0"
- "glClientActiveTextureARB\0"
- "\0"
- /* _mesa_function_pool[19208]: PixelTexGenSGIX (will be remapped) */
- "i\0"
- "glPixelTexGenSGIX\0"
- "\0"
- /* _mesa_function_pool[19229]: ReplacementCodeusvSUN (dynamic) */
- "p\0"
- "glReplacementCodeusvSUN\0"
- "\0"
- /* _mesa_function_pool[19256]: Uniform4fARB (will be remapped) */
- "iffff\0"
- "glUniform4f\0"
- "glUniform4fARB\0"
- "\0"
- /* _mesa_function_pool[19290]: Color4sv (offset 34) */
- "p\0"
- "glColor4sv\0"
- "\0"
- /* _mesa_function_pool[19304]: FlushMappedBufferRange (will be remapped) */
- "iii\0"
- "glFlushMappedBufferRange\0"
- "\0"
- /* _mesa_function_pool[19334]: IsProgramNV (will be remapped) */
- "i\0"
- "glIsProgramARB\0"
- "glIsProgramNV\0"
- "\0"
- /* _mesa_function_pool[19366]: FlushMappedBufferRangeAPPLE (will be remapped) */
- "iii\0"
- "glFlushMappedBufferRangeAPPLE\0"
- "\0"
- /* _mesa_function_pool[19401]: PixelZoom (offset 246) */
- "ff\0"
- "glPixelZoom\0"
- "\0"
- /* _mesa_function_pool[19417]: ReplacementCodePointerSUN (dynamic) */
- "iip\0"
- "glReplacementCodePointerSUN\0"
- "\0"
- /* _mesa_function_pool[19450]: ProgramEnvParameter4dARB (will be remapped) */
- "iidddd\0"
- "glProgramEnvParameter4dARB\0"
- "glProgramParameter4dNV\0"
- "\0"
- /* _mesa_function_pool[19508]: ColorTableParameterfv (offset 340) */
- "iip\0"
- "glColorTableParameterfv\0"
- "glColorTableParameterfvSGI\0"
- "\0"
- /* _mesa_function_pool[19564]: FragmentLightModelfSGIX (dynamic) */
- "if\0"
- "glFragmentLightModelfSGIX\0"
- "\0"
- /* _mesa_function_pool[19594]: Binormal3bvEXT (dynamic) */
- "p\0"
- "glBinormal3bvEXT\0"
- "\0"
- /* _mesa_function_pool[19614]: PixelMapuiv (offset 252) */
- "iip\0"
- "glPixelMapuiv\0"
- "\0"
- /* _mesa_function_pool[19633]: Color3dv (offset 12) */
- "p\0"
- "glColor3dv\0"
- "\0"
- /* _mesa_function_pool[19647]: IsTexture (offset 330) */
- "i\0"
- "glIsTexture\0"
- "glIsTextureEXT\0"
- "\0"
- /* _mesa_function_pool[19677]: VertexWeightfvEXT (dynamic) */
- "p\0"
- "glVertexWeightfvEXT\0"
- "\0"
- /* _mesa_function_pool[19700]: VertexAttrib1dARB (will be remapped) */
- "id\0"
- "glVertexAttrib1d\0"
- "glVertexAttrib1dARB\0"
- "\0"
- /* _mesa_function_pool[19741]: ImageTransformParameterivHP (dynamic) */
- "iip\0"
- "glImageTransformParameterivHP\0"
- "\0"
- /* _mesa_function_pool[19776]: TexCoord4i (offset 122) */
- "iiii\0"
- "glTexCoord4i\0"
- "\0"
- /* _mesa_function_pool[19795]: DeleteQueriesARB (will be remapped) */
- "ip\0"
- "glDeleteQueries\0"
- "glDeleteQueriesARB\0"
- "\0"
- /* _mesa_function_pool[19834]: Color4ubVertex2fSUN (dynamic) */
- "iiiiff\0"
- "glColor4ubVertex2fSUN\0"
- "\0"
- /* _mesa_function_pool[19864]: FragmentColorMaterialSGIX (dynamic) */
- "ii\0"
- "glFragmentColorMaterialSGIX\0"
- "\0"
- /* _mesa_function_pool[19896]: CurrentPaletteMatrixARB (dynamic) */
- "i\0"
- "glCurrentPaletteMatrixARB\0"
- "\0"
- /* _mesa_function_pool[19925]: GetMapdv (offset 266) */
- "iip\0"
- "glGetMapdv\0"
- "\0"
- /* _mesa_function_pool[19941]: ObjectPurgeableAPPLE (will be remapped) */
- "iii\0"
- "glObjectPurgeableAPPLE\0"
- "\0"
- /* _mesa_function_pool[19969]: GetStringi (will be remapped) */
- "ii\0"
- "glGetStringi\0"
- "\0"
- /* _mesa_function_pool[19986]: SamplePatternSGIS (will be remapped) */
- "i\0"
- "glSamplePatternSGIS\0"
- "glSamplePatternEXT\0"
- "\0"
- /* _mesa_function_pool[20028]: PixelStoref (offset 249) */
- "if\0"
- "glPixelStoref\0"
- "\0"
- /* _mesa_function_pool[20046]: IsQueryARB (will be remapped) */
- "i\0"
- "glIsQuery\0"
- "glIsQueryARB\0"
- "\0"
- /* _mesa_function_pool[20072]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */
- "iiiiifff\0"
- "glReplacementCodeuiColor4ubVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[20121]: PixelStorei (offset 250) */
- "ii\0"
- "glPixelStorei\0"
- "\0"
- /* _mesa_function_pool[20139]: VertexAttrib4usvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4usv\0"
- "glVertexAttrib4usvARB\0"
- "\0"
- /* _mesa_function_pool[20184]: LinkProgramARB (will be remapped) */
- "i\0"
- "glLinkProgram\0"
- "glLinkProgramARB\0"
- "\0"
- /* _mesa_function_pool[20218]: VertexAttrib2fNV (will be remapped) */
- "iff\0"
- "glVertexAttrib2fNV\0"
- "\0"
- /* _mesa_function_pool[20242]: ShaderSourceARB (will be remapped) */
- "iipp\0"
- "glShaderSource\0"
- "glShaderSourceARB\0"
- "\0"
- /* _mesa_function_pool[20281]: FragmentMaterialiSGIX (dynamic) */
- "iii\0"
- "glFragmentMaterialiSGIX\0"
- "\0"
- /* _mesa_function_pool[20310]: EvalCoord2dv (offset 233) */
- "p\0"
- "glEvalCoord2dv\0"
- "\0"
- /* _mesa_function_pool[20328]: VertexAttrib3svARB (will be remapped) */
- "ip\0"
- "glVertexAttrib3sv\0"
- "glVertexAttrib3svARB\0"
- "\0"
- /* _mesa_function_pool[20371]: ColorMaterial (offset 151) */
- "ii\0"
- "glColorMaterial\0"
- "\0"
- /* _mesa_function_pool[20391]: CompressedTexSubImage3DARB (will be remapped) */
- "iiiiiiiiiip\0"
- "glCompressedTexSubImage3D\0"
- "glCompressedTexSubImage3DARB\0"
- "\0"
- /* _mesa_function_pool[20459]: WindowPos2ivMESA (will be remapped) */
- "p\0"
- "glWindowPos2iv\0"
- "glWindowPos2ivARB\0"
- "glWindowPos2ivMESA\0"
- "\0"
- /* _mesa_function_pool[20514]: IsFramebufferEXT (will be remapped) */
- "i\0"
- "glIsFramebuffer\0"
- "glIsFramebufferEXT\0"
- "\0"
- /* _mesa_function_pool[20552]: Uniform4ivARB (will be remapped) */
- "iip\0"
- "glUniform4iv\0"
- "glUniform4ivARB\0"
- "\0"
- /* _mesa_function_pool[20586]: GetVertexAttribdvARB (will be remapped) */
- "iip\0"
- "glGetVertexAttribdv\0"
- "glGetVertexAttribdvARB\0"
- "\0"
- /* _mesa_function_pool[20634]: TexBumpParameterivATI (will be remapped) */
- "ip\0"
- "glTexBumpParameterivATI\0"
- "\0"
- /* _mesa_function_pool[20662]: GetSeparableFilter (offset 359) */
- "iiippp\0"
- "glGetSeparableFilter\0"
- "glGetSeparableFilterEXT\0"
- "\0"
- /* _mesa_function_pool[20715]: Binormal3dEXT (dynamic) */
- "ddd\0"
- "glBinormal3dEXT\0"
- "\0"
- /* _mesa_function_pool[20736]: SpriteParameteriSGIX (dynamic) */
- "ii\0"
- "glSpriteParameteriSGIX\0"
- "\0"
- /* _mesa_function_pool[20763]: RequestResidentProgramsNV (will be remapped) */
- "ip\0"
- "glRequestResidentProgramsNV\0"
- "\0"
- /* _mesa_function_pool[20795]: TagSampleBufferSGIX (dynamic) */
- "\0"
- "glTagSampleBufferSGIX\0"
- "\0"
- /* _mesa_function_pool[20819]: TransformFeedbackVaryingsEXT (will be remapped) */
- "iipi\0"
- "glTransformFeedbackVaryingsEXT\0"
- "glTransformFeedbackVaryings\0"
- "\0"
- /* _mesa_function_pool[20884]: FeedbackBuffer (offset 194) */
- "iip\0"
- "glFeedbackBuffer\0"
- "\0"
- /* _mesa_function_pool[20906]: RasterPos2iv (offset 67) */
- "p\0"
- "glRasterPos2iv\0"
- "\0"
- /* _mesa_function_pool[20924]: TexImage1D (offset 182) */
- "iiiiiiip\0"
- "glTexImage1D\0"
- "\0"
- /* _mesa_function_pool[20947]: ListParameterivSGIX (dynamic) */
- "iip\0"
- "glListParameterivSGIX\0"
- "\0"
- /* _mesa_function_pool[20974]: MultiDrawElementsEXT (will be remapped) */
- "ipipi\0"
- "glMultiDrawElements\0"
- "glMultiDrawElementsEXT\0"
- "\0"
- /* _mesa_function_pool[21024]: Color3s (offset 17) */
- "iii\0"
- "glColor3s\0"
- "\0"
- /* _mesa_function_pool[21039]: Uniform1ivARB (will be remapped) */
- "iip\0"
- "glUniform1iv\0"
- "glUniform1ivARB\0"
- "\0"
- /* _mesa_function_pool[21073]: WindowPos2sMESA (will be remapped) */
- "ii\0"
- "glWindowPos2s\0"
- "glWindowPos2sARB\0"
- "glWindowPos2sMESA\0"
- "\0"
- /* _mesa_function_pool[21126]: WeightusvARB (dynamic) */
- "ip\0"
- "glWeightusvARB\0"
- "\0"
- /* _mesa_function_pool[21145]: TexCoordPointer (offset 320) */
- "iiip\0"
- "glTexCoordPointer\0"
- "\0"
- /* _mesa_function_pool[21169]: FogCoordPointerEXT (will be remapped) */
- "iip\0"
- "glFogCoordPointer\0"
- "glFogCoordPointerEXT\0"
- "\0"
- /* _mesa_function_pool[21213]: IndexMaterialEXT (dynamic) */
- "ii\0"
- "glIndexMaterialEXT\0"
- "\0"
- /* _mesa_function_pool[21236]: Color3i (offset 15) */
- "iii\0"
- "glColor3i\0"
- "\0"
- /* _mesa_function_pool[21251]: FrontFace (offset 157) */
- "i\0"
- "glFrontFace\0"
- "\0"
- /* _mesa_function_pool[21266]: EvalCoord2d (offset 232) */
- "dd\0"
- "glEvalCoord2d\0"
- "\0"
- /* _mesa_function_pool[21284]: SecondaryColor3ubvEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3ubv\0"
- "glSecondaryColor3ubvEXT\0"
- "\0"
- /* _mesa_function_pool[21332]: EvalCoord2f (offset 234) */
- "ff\0"
- "glEvalCoord2f\0"
- "\0"
- /* _mesa_function_pool[21350]: VertexAttrib4dvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4dv\0"
- "glVertexAttrib4dvARB\0"
- "\0"
- /* _mesa_function_pool[21393]: BindAttribLocationARB (will be remapped) */
- "iip\0"
- "glBindAttribLocation\0"
- "glBindAttribLocationARB\0"
- "\0"
- /* _mesa_function_pool[21443]: Color3b (offset 9) */
- "iii\0"
- "glColor3b\0"
- "\0"
- /* _mesa_function_pool[21458]: MultiTexCoord2dARB (offset 384) */
- "idd\0"
- "glMultiTexCoord2d\0"
- "glMultiTexCoord2dARB\0"
- "\0"
- /* _mesa_function_pool[21502]: ExecuteProgramNV (will be remapped) */
- "iip\0"
- "glExecuteProgramNV\0"
- "\0"
- /* _mesa_function_pool[21526]: Color3f (offset 13) */
- "fff\0"
- "glColor3f\0"
- "\0"
- /* _mesa_function_pool[21541]: LightEnviSGIX (dynamic) */
- "ii\0"
- "glLightEnviSGIX\0"
- "\0"
- /* _mesa_function_pool[21561]: Color3d (offset 11) */
- "ddd\0"
- "glColor3d\0"
- "\0"
- /* _mesa_function_pool[21576]: Normal3dv (offset 55) */
- "p\0"
- "glNormal3dv\0"
- "\0"
- /* _mesa_function_pool[21591]: Lightf (offset 159) */
- "iif\0"
- "glLightf\0"
- "\0"
- /* _mesa_function_pool[21605]: ReplacementCodeuiSUN (dynamic) */
- "i\0"
- "glReplacementCodeuiSUN\0"
- "\0"
- /* _mesa_function_pool[21631]: MatrixMode (offset 293) */
- "i\0"
- "glMatrixMode\0"
- "\0"
- /* _mesa_function_pool[21647]: GetPixelMapusv (offset 273) */
- "ip\0"
- "glGetPixelMapusv\0"
- "\0"
- /* _mesa_function_pool[21668]: Lighti (offset 161) */
- "iii\0"
- "glLighti\0"
- "\0"
- /* _mesa_function_pool[21682]: VertexAttribPointerNV (will be remapped) */
- "iiiip\0"
- "glVertexAttribPointerNV\0"
- "\0"
- /* _mesa_function_pool[21713]: ClearDepthf (will be remapped) */
- "f\0"
- "glClearDepthf\0"
- "\0"
- /* _mesa_function_pool[21730]: GetBooleanIndexedvEXT (will be remapped) */
- "iip\0"
- "glGetBooleanIndexedvEXT\0"
- "glGetBooleani_v\0"
- "\0"
- /* _mesa_function_pool[21775]: GetFramebufferAttachmentParameterivEXT (will be remapped) */
- "iiip\0"
- "glGetFramebufferAttachmentParameteriv\0"
- "glGetFramebufferAttachmentParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[21860]: PixelTransformParameterfEXT (dynamic) */
- "iif\0"
- "glPixelTransformParameterfEXT\0"
- "\0"
- /* _mesa_function_pool[21895]: MultiTexCoord4dvARB (offset 401) */
- "ip\0"
- "glMultiTexCoord4dv\0"
- "glMultiTexCoord4dvARB\0"
- "\0"
- /* _mesa_function_pool[21940]: PixelTransformParameteriEXT (dynamic) */
- "iii\0"
- "glPixelTransformParameteriEXT\0"
- "\0"
- /* _mesa_function_pool[21975]: GetDoublev (offset 260) */
- "ip\0"
- "glGetDoublev\0"
- "\0"
- /* _mesa_function_pool[21992]: MultMatrixd (offset 295) */
- "p\0"
- "glMultMatrixd\0"
- "\0"
- /* _mesa_function_pool[22009]: MultMatrixf (offset 294) */
- "p\0"
- "glMultMatrixf\0"
- "\0"
- /* _mesa_function_pool[22026]: VertexAttribI4bvEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI4bvEXT\0"
- "glVertexAttribI4bv\0"
- "\0"
- /* _mesa_function_pool[22071]: TexCoord2fColor4ubVertex3fSUN (dynamic) */
- "ffiiiifff\0"
- "glTexCoord2fColor4ubVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[22114]: Uniform1iARB (will be remapped) */
- "ii\0"
- "glUniform1i\0"
- "glUniform1iARB\0"
- "\0"
- /* _mesa_function_pool[22145]: VertexAttribPointerARB (will be remapped) */
- "iiiiip\0"
- "glVertexAttribPointer\0"
- "glVertexAttribPointerARB\0"
- "\0"
- /* _mesa_function_pool[22200]: VertexAttrib3sNV (will be remapped) */
- "iiii\0"
- "glVertexAttrib3sNV\0"
- "\0"
- /* _mesa_function_pool[22225]: SharpenTexFuncSGIS (dynamic) */
- "iip\0"
- "glSharpenTexFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[22251]: MultiTexCoord4fvARB (offset 403) */
- "ip\0"
- "glMultiTexCoord4fv\0"
- "glMultiTexCoord4fvARB\0"
- "\0"
- /* _mesa_function_pool[22296]: Uniform2uiEXT (will be remapped) */
- "iii\0"
- "glUniform2uiEXT\0"
- "glUniform2ui\0"
- "\0"
- /* _mesa_function_pool[22330]: UniformMatrix2x3fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix2x3fv\0"
- "\0"
- /* _mesa_function_pool[22357]: TrackMatrixNV (will be remapped) */
- "iiii\0"
- "glTrackMatrixNV\0"
- "\0"
- /* _mesa_function_pool[22379]: CombinerParameteriNV (will be remapped) */
- "ii\0"
- "glCombinerParameteriNV\0"
- "\0"
- /* _mesa_function_pool[22406]: DeleteAsyncMarkersSGIX (dynamic) */
- "ii\0"
- "glDeleteAsyncMarkersSGIX\0"
- "\0"
- /* _mesa_function_pool[22435]: ReplacementCodeusSUN (dynamic) */
- "i\0"
- "glReplacementCodeusSUN\0"
- "\0"
- /* _mesa_function_pool[22461]: IsAsyncMarkerSGIX (dynamic) */
- "i\0"
- "glIsAsyncMarkerSGIX\0"
- "\0"
- /* _mesa_function_pool[22484]: FrameZoomSGIX (dynamic) */
- "i\0"
- "glFrameZoomSGIX\0"
- "\0"
- /* _mesa_function_pool[22503]: Normal3fVertex3fvSUN (dynamic) */
- "pp\0"
- "glNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[22530]: RasterPos4sv (offset 85) */
- "p\0"
- "glRasterPos4sv\0"
- "\0"
- /* _mesa_function_pool[22548]: VertexAttrib4NsvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Nsv\0"
- "glVertexAttrib4NsvARB\0"
- "\0"
- /* _mesa_function_pool[22593]: VertexAttrib3fvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib3fv\0"
- "glVertexAttrib3fvARB\0"
- "\0"
- /* _mesa_function_pool[22636]: ClearColor (offset 206) */
- "ffff\0"
- "glClearColor\0"
- "\0"
- /* _mesa_function_pool[22655]: GetSynciv (will be remapped) */
- "iiipp\0"
- "glGetSynciv\0"
- "\0"
- /* _mesa_function_pool[22674]: ClearColorIiEXT (will be remapped) */
- "iiii\0"
- "glClearColorIiEXT\0"
- "\0"
- /* _mesa_function_pool[22698]: DeleteFramebuffersEXT (will be remapped) */
- "ip\0"
- "glDeleteFramebuffers\0"
- "glDeleteFramebuffersEXT\0"
- "\0"
- /* _mesa_function_pool[22747]: GlobalAlphaFactorsSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactorsSUN\0"
- "\0"
- /* _mesa_function_pool[22774]: IsEnabledIndexedEXT (will be remapped) */
- "ii\0"
- "glIsEnabledIndexedEXT\0"
- "glIsEnabledi\0"
- "\0"
- /* _mesa_function_pool[22813]: TexEnviv (offset 187) */
- "iip\0"
- "glTexEnviv\0"
- "\0"
- /* _mesa_function_pool[22829]: TexSubImage3D (offset 372) */
- "iiiiiiiiiip\0"
- "glTexSubImage3D\0"
- "glTexSubImage3DEXT\0"
- "\0"
- /* _mesa_function_pool[22877]: Tangent3fEXT (dynamic) */
- "fff\0"
- "glTangent3fEXT\0"
- "\0"
- /* _mesa_function_pool[22897]: SecondaryColor3uivEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3uiv\0"
- "glSecondaryColor3uivEXT\0"
- "\0"
- /* _mesa_function_pool[22945]: MatrixIndexubvARB (dynamic) */
- "ip\0"
- "glMatrixIndexubvARB\0"
- "\0"
- /* _mesa_function_pool[22969]: Color4fNormal3fVertex3fSUN (dynamic) */
- "ffffffffff\0"
- "glColor4fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[23010]: PixelTexGenParameterfSGIS (will be remapped) */
- "if\0"
- "glPixelTexGenParameterfSGIS\0"
- "\0"
- /* _mesa_function_pool[23042]: CreateShader (will be remapped) */
- "i\0"
- "glCreateShader\0"
- "\0"
- /* _mesa_function_pool[23060]: GetColorTableParameterfv (offset 344) */
- "iip\0"
- "glGetColorTableParameterfv\0"
- "glGetColorTableParameterfvSGI\0"
- "glGetColorTableParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[23152]: FragmentLightModelfvSGIX (dynamic) */
- "ip\0"
- "glFragmentLightModelfvSGIX\0"
- "\0"
- /* _mesa_function_pool[23183]: Bitmap (offset 8) */
- "iiffffp\0"
- "glBitmap\0"
- "\0"
- /* _mesa_function_pool[23201]: MultiTexCoord3fARB (offset 394) */
- "ifff\0"
- "glMultiTexCoord3f\0"
- "glMultiTexCoord3fARB\0"
- "\0"
- /* _mesa_function_pool[23246]: GetTexLevelParameterfv (offset 284) */
- "iiip\0"
- "glGetTexLevelParameterfv\0"
- "\0"
- /* _mesa_function_pool[23277]: GetPixelTexGenParameterfvSGIS (will be remapped) */
- "ip\0"
- "glGetPixelTexGenParameterfvSGIS\0"
- "\0"
- /* _mesa_function_pool[23313]: GenFramebuffersEXT (will be remapped) */
- "ip\0"
- "glGenFramebuffers\0"
- "glGenFramebuffersEXT\0"
- "\0"
- /* _mesa_function_pool[23356]: VertexAttribDivisor (will be remapped) */
- "ii\0"
- "glVertexAttribDivisor\0"
- "\0"
- /* _mesa_function_pool[23382]: GetProgramParameterdvNV (will be remapped) */
- "iiip\0"
- "glGetProgramParameterdvNV\0"
- "\0"
- /* _mesa_function_pool[23414]: Vertex2sv (offset 133) */
- "p\0"
- "glVertex2sv\0"
- "\0"
- /* _mesa_function_pool[23429]: GetIntegerv (offset 263) */
- "ip\0"
- "glGetIntegerv\0"
- "\0"
- /* _mesa_function_pool[23447]: IsVertexArrayAPPLE (will be remapped) */
- "i\0"
- "glIsVertexArray\0"
- "glIsVertexArrayAPPLE\0"
- "\0"
- /* _mesa_function_pool[23487]: FragmentLightfvSGIX (dynamic) */
- "iip\0"
- "glFragmentLightfvSGIX\0"
- "\0"
- /* _mesa_function_pool[23514]: VertexAttribDivisorARB (will be remapped) */
- "ii\0"
- "glVertexAttribDivisorARB\0"
- "\0"
- /* _mesa_function_pool[23543]: DetachShader (will be remapped) */
- "ii\0"
- "glDetachShader\0"
- "\0"
- /* _mesa_function_pool[23562]: VertexAttrib4NubARB (will be remapped) */
- "iiiii\0"
- "glVertexAttrib4Nub\0"
- "glVertexAttrib4NubARB\0"
- "\0"
- /* _mesa_function_pool[23610]: GetProgramEnvParameterfvARB (will be remapped) */
- "iip\0"
- "glGetProgramEnvParameterfvARB\0"
- "\0"
- /* _mesa_function_pool[23645]: GetTrackMatrixivNV (will be remapped) */
- "iiip\0"
- "glGetTrackMatrixivNV\0"
- "\0"
- /* _mesa_function_pool[23672]: VertexAttrib3svNV (will be remapped) */
- "ip\0"
- "glVertexAttrib3svNV\0"
- "\0"
- /* _mesa_function_pool[23696]: Uniform4fvARB (will be remapped) */
- "iip\0"
- "glUniform4fv\0"
- "glUniform4fvARB\0"
- "\0"
- /* _mesa_function_pool[23730]: MultTransposeMatrixfARB (will be remapped) */
- "p\0"
- "glMultTransposeMatrixf\0"
- "glMultTransposeMatrixfARB\0"
- "\0"
- /* _mesa_function_pool[23782]: GetTexEnviv (offset 277) */
- "iip\0"
- "glGetTexEnviv\0"
- "\0"
- /* _mesa_function_pool[23801]: ColorFragmentOp1ATI (will be remapped) */
- "iiiiiii\0"
- "glColorFragmentOp1ATI\0"
- "\0"
- /* _mesa_function_pool[23832]: GetUniformfvARB (will be remapped) */
- "iip\0"
- "glGetUniformfv\0"
- "glGetUniformfvARB\0"
- "\0"
- /* _mesa_function_pool[23870]: EGLImageTargetRenderbufferStorageOES (will be remapped) */
- "ip\0"
- "glEGLImageTargetRenderbufferStorageOES\0"
- "\0"
- /* _mesa_function_pool[23913]: VertexAttribI2ivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI2ivEXT\0"
- "glVertexAttribI2iv\0"
- "\0"
- /* _mesa_function_pool[23958]: PopClientAttrib (offset 334) */
- "\0"
- "glPopClientAttrib\0"
- "\0"
- /* _mesa_function_pool[23978]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
- "iffffffffffff\0"
- "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[24049]: DetachObjectARB (will be remapped) */
- "ii\0"
- "glDetachObjectARB\0"
- "\0"
- /* _mesa_function_pool[24071]: VertexBlendARB (dynamic) */
- "i\0"
- "glVertexBlendARB\0"
- "\0"
- /* _mesa_function_pool[24091]: WindowPos3iMESA (will be remapped) */
- "iii\0"
- "glWindowPos3i\0"
- "glWindowPos3iARB\0"
- "glWindowPos3iMESA\0"
- "\0"
- /* _mesa_function_pool[24145]: SeparableFilter2D (offset 360) */
- "iiiiiipp\0"
- "glSeparableFilter2D\0"
- "glSeparableFilter2DEXT\0"
- "\0"
- /* _mesa_function_pool[24198]: ProgramParameteriARB (will be remapped) */
- "iii\0"
- "glProgramParameteriARB\0"
- "\0"
- /* _mesa_function_pool[24226]: Map1d (offset 220) */
- "iddiip\0"
- "glMap1d\0"
- "\0"
- /* _mesa_function_pool[24242]: Map1f (offset 221) */
- "iffiip\0"
- "glMap1f\0"
- "\0"
- /* _mesa_function_pool[24258]: CompressedTexImage2DARB (will be remapped) */
- "iiiiiiip\0"
- "glCompressedTexImage2D\0"
- "glCompressedTexImage2DARB\0"
- "\0"
- /* _mesa_function_pool[24317]: ArrayElement (offset 306) */
- "i\0"
- "glArrayElement\0"
- "glArrayElementEXT\0"
- "\0"
- /* _mesa_function_pool[24353]: TexImage2D (offset 183) */
- "iiiiiiiip\0"
- "glTexImage2D\0"
- "\0"
- /* _mesa_function_pool[24377]: DepthBoundsEXT (will be remapped) */
- "dd\0"
- "glDepthBoundsEXT\0"
- "\0"
- /* _mesa_function_pool[24398]: ProgramParameters4fvNV (will be remapped) */
- "iiip\0"
- "glProgramParameters4fvNV\0"
- "\0"
- /* _mesa_function_pool[24429]: DeformationMap3fSGIX (dynamic) */
- "iffiiffiiffiip\0"
- "glDeformationMap3fSGIX\0"
- "\0"
- /* _mesa_function_pool[24468]: GetProgramivNV (will be remapped) */
- "iip\0"
- "glGetProgramivNV\0"
- "\0"
- /* _mesa_function_pool[24490]: GetFragDataLocationEXT (will be remapped) */
- "ip\0"
- "glGetFragDataLocationEXT\0"
- "glGetFragDataLocation\0"
- "\0"
- /* _mesa_function_pool[24541]: GetMinmaxParameteriv (offset 366) */
- "iip\0"
- "glGetMinmaxParameteriv\0"
- "glGetMinmaxParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[24595]: PixelTransferf (offset 247) */
- "if\0"
- "glPixelTransferf\0"
- "\0"
- /* _mesa_function_pool[24616]: CopyTexImage1D (offset 323) */
- "iiiiiii\0"
- "glCopyTexImage1D\0"
- "glCopyTexImage1DEXT\0"
- "\0"
- /* _mesa_function_pool[24662]: PushMatrix (offset 298) */
- "\0"
- "glPushMatrix\0"
- "\0"
- /* _mesa_function_pool[24677]: Fogiv (offset 156) */
- "ip\0"
- "glFogiv\0"
- "\0"
- /* _mesa_function_pool[24689]: TexCoord1dv (offset 95) */
- "p\0"
- "glTexCoord1dv\0"
- "\0"
- /* _mesa_function_pool[24706]: AlphaFragmentOp3ATI (will be remapped) */
- "iiiiiiiiiiii\0"
- "glAlphaFragmentOp3ATI\0"
- "\0"
- /* _mesa_function_pool[24742]: PixelTransferi (offset 248) */
- "ii\0"
- "glPixelTransferi\0"
- "\0"
- /* _mesa_function_pool[24763]: GetVertexAttribdvNV (will be remapped) */
- "iip\0"
- "glGetVertexAttribdvNV\0"
- "\0"
- /* _mesa_function_pool[24790]: VertexAttrib3fvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib3fvNV\0"
- "\0"
- /* _mesa_function_pool[24814]: Rotatef (offset 300) */
- "ffff\0"
- "glRotatef\0"
- "\0"
- /* _mesa_function_pool[24830]: GetFinalCombinerInputParameterivNV (will be remapped) */
- "iip\0"
- "glGetFinalCombinerInputParameterivNV\0"
- "\0"
- /* _mesa_function_pool[24872]: Vertex3i (offset 138) */
- "iii\0"
- "glVertex3i\0"
- "\0"
- /* _mesa_function_pool[24888]: Vertex3f (offset 136) */
- "fff\0"
- "glVertex3f\0"
- "\0"
- /* _mesa_function_pool[24904]: Clear (offset 203) */
- "i\0"
- "glClear\0"
- "\0"
- /* _mesa_function_pool[24915]: Vertex3d (offset 134) */
- "ddd\0"
- "glVertex3d\0"
- "\0"
- /* _mesa_function_pool[24931]: GetMapParameterivNV (dynamic) */
- "iip\0"
- "glGetMapParameterivNV\0"
- "\0"
- /* _mesa_function_pool[24958]: Uniform4iARB (will be remapped) */
- "iiiii\0"
- "glUniform4i\0"
- "glUniform4iARB\0"
- "\0"
- /* _mesa_function_pool[24992]: ReadBuffer (offset 254) */
- "i\0"
- "glReadBuffer\0"
- "\0"
- /* _mesa_function_pool[25008]: ConvolutionParameteri (offset 352) */
- "iii\0"
- "glConvolutionParameteri\0"
- "glConvolutionParameteriEXT\0"
- "\0"
- /* _mesa_function_pool[25064]: Ortho (offset 296) */
- "dddddd\0"
- "glOrtho\0"
- "\0"
- /* _mesa_function_pool[25080]: Binormal3sEXT (dynamic) */
- "iii\0"
- "glBinormal3sEXT\0"
- "\0"
- /* _mesa_function_pool[25101]: ListBase (offset 6) */
- "i\0"
- "glListBase\0"
- "\0"
- /* _mesa_function_pool[25115]: Vertex3s (offset 140) */
- "iii\0"
- "glVertex3s\0"
- "\0"
- /* _mesa_function_pool[25131]: ConvolutionParameterf (offset 350) */
- "iif\0"
- "glConvolutionParameterf\0"
- "glConvolutionParameterfEXT\0"
- "\0"
- /* _mesa_function_pool[25187]: GetColorTableParameteriv (offset 345) */
- "iip\0"
- "glGetColorTableParameteriv\0"
- "glGetColorTableParameterivSGI\0"
- "glGetColorTableParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[25279]: ProgramEnvParameter4dvARB (will be remapped) */
- "iip\0"
- "glProgramEnvParameter4dvARB\0"
- "glProgramParameter4dvNV\0"
- "\0"
- /* _mesa_function_pool[25336]: ShadeModel (offset 177) */
- "i\0"
- "glShadeModel\0"
- "\0"
- /* _mesa_function_pool[25352]: VertexAttribs2fvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs2fvNV\0"
- "\0"
- /* _mesa_function_pool[25378]: Rectiv (offset 91) */
- "pp\0"
- "glRectiv\0"
- "\0"
- /* _mesa_function_pool[25391]: UseProgramObjectARB (will be remapped) */
- "i\0"
- "glUseProgram\0"
- "glUseProgramObjectARB\0"
- "\0"
- /* _mesa_function_pool[25429]: GetMapParameterfvNV (dynamic) */
- "iip\0"
- "glGetMapParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[25456]: EndConditionalRenderNV (will be remapped) */
- "\0"
- "glEndConditionalRenderNV\0"
- "glEndConditionalRender\0"
- "\0"
- /* _mesa_function_pool[25506]: PassTexCoordATI (will be remapped) */
- "iii\0"
- "glPassTexCoordATI\0"
- "\0"
- /* _mesa_function_pool[25529]: DeleteProgram (will be remapped) */
- "i\0"
- "glDeleteProgram\0"
- "\0"
- /* _mesa_function_pool[25548]: Tangent3ivEXT (dynamic) */
- "p\0"
- "glTangent3ivEXT\0"
- "\0"
- /* _mesa_function_pool[25567]: Tangent3dEXT (dynamic) */
- "ddd\0"
- "glTangent3dEXT\0"
- "\0"
- /* _mesa_function_pool[25587]: SecondaryColor3dvEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3dv\0"
- "glSecondaryColor3dvEXT\0"
- "\0"
- /* _mesa_function_pool[25633]: AlphaFragmentOp2ATI (will be remapped) */
- "iiiiiiiii\0"
- "glAlphaFragmentOp2ATI\0"
- "\0"
- /* _mesa_function_pool[25666]: Vertex2fv (offset 129) */
- "p\0"
- "glVertex2fv\0"
- "\0"
- /* _mesa_function_pool[25681]: MultiDrawArraysEXT (will be remapped) */
- "ippi\0"
- "glMultiDrawArrays\0"
- "glMultiDrawArraysEXT\0"
- "\0"
- /* _mesa_function_pool[25726]: BindRenderbufferEXT (will be remapped) */
- "ii\0"
- "glBindRenderbuffer\0"
- "glBindRenderbufferEXT\0"
- "\0"
- /* _mesa_function_pool[25771]: MultiTexCoord4dARB (offset 400) */
- "idddd\0"
- "glMultiTexCoord4d\0"
- "glMultiTexCoord4dARB\0"
- "\0"
- /* _mesa_function_pool[25817]: FramebufferTextureFaceARB (will be remapped) */
- "iiiii\0"
- "glFramebufferTextureFaceARB\0"
- "\0"
- /* _mesa_function_pool[25852]: Vertex3sv (offset 141) */
- "p\0"
- "glVertex3sv\0"
- "\0"
- /* _mesa_function_pool[25867]: SecondaryColor3usEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3us\0"
- "glSecondaryColor3usEXT\0"
- "\0"
- /* _mesa_function_pool[25915]: ProgramLocalParameter4fvARB (will be remapped) */
- "iip\0"
- "glProgramLocalParameter4fvARB\0"
- "\0"
- /* _mesa_function_pool[25950]: DeleteProgramsNV (will be remapped) */
- "ip\0"
- "glDeleteProgramsARB\0"
- "glDeleteProgramsNV\0"
- "\0"
- /* _mesa_function_pool[25993]: EvalMesh1 (offset 236) */
- "iii\0"
- "glEvalMesh1\0"
- "\0"
- /* _mesa_function_pool[26010]: PauseTransformFeedback (will be remapped) */
- "\0"
- "glPauseTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[26037]: MultiTexCoord1sARB (offset 382) */
- "ii\0"
- "glMultiTexCoord1s\0"
- "glMultiTexCoord1sARB\0"
- "\0"
- /* _mesa_function_pool[26080]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */
- "iffffff\0"
- "glReplacementCodeuiColor3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[26127]: GetVertexAttribPointervNV (will be remapped) */
- "iip\0"
- "glGetVertexAttribPointerv\0"
- "glGetVertexAttribPointervARB\0"
- "glGetVertexAttribPointervNV\0"
- "\0"
- /* _mesa_function_pool[26215]: VertexAttribs1fvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs1fvNV\0"
- "\0"
- /* _mesa_function_pool[26241]: MultiTexCoord1dvARB (offset 377) */
- "ip\0"
- "glMultiTexCoord1dv\0"
- "glMultiTexCoord1dvARB\0"
- "\0"
- /* _mesa_function_pool[26286]: Uniform2iARB (will be remapped) */
- "iii\0"
- "glUniform2i\0"
- "glUniform2iARB\0"
- "\0"
- /* _mesa_function_pool[26318]: Vertex2iv (offset 131) */
- "p\0"
- "glVertex2iv\0"
- "\0"
- /* _mesa_function_pool[26333]: GetProgramStringNV (will be remapped) */
- "iip\0"
- "glGetProgramStringNV\0"
- "\0"
- /* _mesa_function_pool[26359]: ColorPointerEXT (will be remapped) */
- "iiiip\0"
- "glColorPointerEXT\0"
- "\0"
- /* _mesa_function_pool[26384]: LineWidth (offset 168) */
- "f\0"
- "glLineWidth\0"
- "\0"
- /* _mesa_function_pool[26399]: MapBufferARB (will be remapped) */
- "ii\0"
- "glMapBuffer\0"
- "glMapBufferARB\0"
- "\0"
- /* _mesa_function_pool[26430]: MultiDrawElementsBaseVertex (will be remapped) */
- "ipipip\0"
- "glMultiDrawElementsBaseVertex\0"
- "\0"
- /* _mesa_function_pool[26468]: TexParameterIuivEXT (will be remapped) */
- "iip\0"
- "glTexParameterIuivEXT\0"
- "glTexParameterIuiv\0"
- "\0"
- /* _mesa_function_pool[26514]: Binormal3svEXT (dynamic) */
- "p\0"
- "glBinormal3svEXT\0"
- "\0"
- /* _mesa_function_pool[26534]: ApplyTextureEXT (dynamic) */
- "i\0"
- "glApplyTextureEXT\0"
- "\0"
- /* _mesa_function_pool[26555]: GetBufferParameteri64v (will be remapped) */
- "iip\0"
- "glGetBufferParameteri64v\0"
- "\0"
- /* _mesa_function_pool[26585]: TexGendv (offset 189) */
- "iip\0"
- "glTexGendv\0"
- "\0"
- /* _mesa_function_pool[26601]: VertexAttribI3iEXT (will be remapped) */
- "iiii\0"
- "glVertexAttribI3iEXT\0"
- "glVertexAttribI3i\0"
- "\0"
- /* _mesa_function_pool[26646]: EnableIndexedEXT (will be remapped) */
- "ii\0"
- "glEnableIndexedEXT\0"
- "glEnablei\0"
- "\0"
- /* _mesa_function_pool[26679]: TextureMaterialEXT (dynamic) */
- "ii\0"
- "glTextureMaterialEXT\0"
- "\0"
- /* _mesa_function_pool[26704]: TextureLightEXT (dynamic) */
- "i\0"
- "glTextureLightEXT\0"
- "\0"
- /* _mesa_function_pool[26725]: ResetMinmax (offset 370) */
- "i\0"
- "glResetMinmax\0"
- "glResetMinmaxEXT\0"
- "\0"
- /* _mesa_function_pool[26759]: SpriteParameterfSGIX (dynamic) */
- "if\0"
- "glSpriteParameterfSGIX\0"
- "\0"
- /* _mesa_function_pool[26786]: EnableClientState (offset 313) */
- "i\0"
- "glEnableClientState\0"
- "\0"
- /* _mesa_function_pool[26809]: VertexAttrib4sNV (will be remapped) */
- "iiiii\0"
- "glVertexAttrib4sNV\0"
- "\0"
- /* _mesa_function_pool[26835]: GetConvolutionParameterfv (offset 357) */
- "iip\0"
- "glGetConvolutionParameterfv\0"
- "glGetConvolutionParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[26899]: VertexAttribs4dvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs4dvNV\0"
- "\0"
- /* _mesa_function_pool[26925]: VertexAttrib4dARB (will be remapped) */
- "idddd\0"
- "glVertexAttrib4d\0"
- "glVertexAttrib4dARB\0"
- "\0"
- /* _mesa_function_pool[26969]: GetTexBumpParameterfvATI (will be remapped) */
- "ip\0"
- "glGetTexBumpParameterfvATI\0"
- "\0"
- /* _mesa_function_pool[27000]: ProgramNamedParameter4dNV (will be remapped) */
- "iipdddd\0"
- "glProgramNamedParameter4dNV\0"
- "\0"
- /* _mesa_function_pool[27037]: GetMaterialfv (offset 269) */
- "iip\0"
- "glGetMaterialfv\0"
- "\0"
- /* _mesa_function_pool[27058]: VertexWeightfEXT (dynamic) */
- "f\0"
- "glVertexWeightfEXT\0"
- "\0"
- /* _mesa_function_pool[27080]: SetFragmentShaderConstantATI (will be remapped) */
- "ip\0"
- "glSetFragmentShaderConstantATI\0"
- "\0"
- /* _mesa_function_pool[27115]: Binormal3fEXT (dynamic) */
- "fff\0"
- "glBinormal3fEXT\0"
- "\0"
- /* _mesa_function_pool[27136]: CallList (offset 2) */
- "i\0"
- "glCallList\0"
- "\0"
- /* _mesa_function_pool[27150]: Materialfv (offset 170) */
- "iip\0"
- "glMaterialfv\0"
- "\0"
- /* _mesa_function_pool[27168]: TexCoord3fv (offset 113) */
- "p\0"
- "glTexCoord3fv\0"
- "\0"
- /* _mesa_function_pool[27185]: FogCoordfvEXT (will be remapped) */
- "p\0"
- "glFogCoordfv\0"
- "glFogCoordfvEXT\0"
- "\0"
- /* _mesa_function_pool[27217]: MultiTexCoord1ivARB (offset 381) */
- "ip\0"
- "glMultiTexCoord1iv\0"
- "glMultiTexCoord1ivARB\0"
- "\0"
- /* _mesa_function_pool[27262]: SecondaryColor3ubEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3ub\0"
- "glSecondaryColor3ubEXT\0"
- "\0"
- /* _mesa_function_pool[27310]: MultiTexCoord2ivARB (offset 389) */
- "ip\0"
- "glMultiTexCoord2iv\0"
- "glMultiTexCoord2ivARB\0"
- "\0"
- /* _mesa_function_pool[27355]: FogFuncSGIS (dynamic) */
- "ip\0"
- "glFogFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[27373]: CopyTexSubImage2D (offset 326) */
- "iiiiiiii\0"
- "glCopyTexSubImage2D\0"
- "glCopyTexSubImage2DEXT\0"
- "\0"
- /* _mesa_function_pool[27426]: GetObjectParameterivARB (will be remapped) */
- "iip\0"
- "glGetObjectParameterivARB\0"
- "\0"
- /* _mesa_function_pool[27457]: Color3iv (offset 16) */
- "p\0"
- "glColor3iv\0"
- "\0"
- /* _mesa_function_pool[27471]: TexCoord4fVertex4fSUN (dynamic) */
- "ffffffff\0"
- "glTexCoord4fVertex4fSUN\0"
- "\0"
- /* _mesa_function_pool[27505]: DrawElements (offset 311) */
- "iiip\0"
- "glDrawElements\0"
- "\0"
- /* _mesa_function_pool[27526]: BindVertexArrayAPPLE (will be remapped) */
- "i\0"
- "glBindVertexArrayAPPLE\0"
- "\0"
- /* _mesa_function_pool[27552]: GetProgramLocalParameterdvARB (will be remapped) */
- "iip\0"
- "glGetProgramLocalParameterdvARB\0"
- "\0"
- /* _mesa_function_pool[27589]: GetHistogramParameteriv (offset 363) */
- "iip\0"
- "glGetHistogramParameteriv\0"
- "glGetHistogramParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[27649]: MultiTexCoord1iARB (offset 380) */
- "ii\0"
- "glMultiTexCoord1i\0"
- "glMultiTexCoord1iARB\0"
- "\0"
- /* _mesa_function_pool[27692]: GetConvolutionFilter (offset 356) */
- "iiip\0"
- "glGetConvolutionFilter\0"
- "glGetConvolutionFilterEXT\0"
- "\0"
- /* _mesa_function_pool[27747]: GetProgramivARB (will be remapped) */
- "iip\0"
- "glGetProgramivARB\0"
- "\0"
- /* _mesa_function_pool[27770]: TexBufferARB (will be remapped) */
- "iii\0"
- "glTexBufferARB\0"
- "\0"
- /* _mesa_function_pool[27790]: BlendFuncSeparateEXT (will be remapped) */
- "iiii\0"
- "glBlendFuncSeparate\0"
- "glBlendFuncSeparateEXT\0"
- "glBlendFuncSeparateINGR\0"
- "\0"
- /* _mesa_function_pool[27863]: MapBufferRange (will be remapped) */
- "iiii\0"
- "glMapBufferRange\0"
- "\0"
- /* _mesa_function_pool[27886]: ProgramParameters4dvNV (will be remapped) */
- "iiip\0"
- "glProgramParameters4dvNV\0"
- "\0"
- /* _mesa_function_pool[27917]: TexCoord2fColor3fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glTexCoord2fColor3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[27954]: EvalPoint2 (offset 239) */
- "ii\0"
- "glEvalPoint2\0"
- "\0"
- /* _mesa_function_pool[27971]: Uniform1uivEXT (will be remapped) */
- "iip\0"
- "glUniform1uivEXT\0"
- "glUniform1uiv\0"
- "\0"
- /* _mesa_function_pool[28007]: EvalPoint1 (offset 237) */
- "i\0"
- "glEvalPoint1\0"
- "\0"
- /* _mesa_function_pool[28023]: Binormal3dvEXT (dynamic) */
- "p\0"
- "glBinormal3dvEXT\0"
- "\0"
- /* _mesa_function_pool[28043]: PopMatrix (offset 297) */
- "\0"
- "glPopMatrix\0"
- "\0"
- /* _mesa_function_pool[28057]: FinishFenceNV (will be remapped) */
- "i\0"
- "glFinishFenceNV\0"
- "\0"
- /* _mesa_function_pool[28076]: GetFogFuncSGIS (dynamic) */
- "p\0"
- "glGetFogFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[28096]: GetUniformLocationARB (will be remapped) */
- "ip\0"
- "glGetUniformLocation\0"
- "glGetUniformLocationARB\0"
- "\0"
- /* _mesa_function_pool[28145]: SecondaryColor3fEXT (will be remapped) */
- "fff\0"
- "glSecondaryColor3f\0"
- "glSecondaryColor3fEXT\0"
- "\0"
- /* _mesa_function_pool[28191]: GetTexGeniv (offset 280) */
- "iip\0"
- "glGetTexGeniv\0"
- "\0"
- /* _mesa_function_pool[28210]: CombinerInputNV (will be remapped) */
- "iiiiii\0"
- "glCombinerInputNV\0"
- "\0"
- /* _mesa_function_pool[28236]: VertexAttrib3sARB (will be remapped) */
- "iiii\0"
- "glVertexAttrib3s\0"
- "glVertexAttrib3sARB\0"
- "\0"
- /* _mesa_function_pool[28279]: IsTransformFeedback (will be remapped) */
- "i\0"
- "glIsTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[28304]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glReplacementCodeuiNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[28349]: Map2d (offset 222) */
- "iddiiddiip\0"
- "glMap2d\0"
- "\0"
- /* _mesa_function_pool[28369]: Map2f (offset 223) */
- "iffiiffiip\0"
- "glMap2f\0"
- "\0"
- /* _mesa_function_pool[28389]: ProgramStringARB (will be remapped) */
- "iiip\0"
- "glProgramStringARB\0"
- "\0"
- /* _mesa_function_pool[28414]: Vertex4s (offset 148) */
- "iiii\0"
- "glVertex4s\0"
- "\0"
- /* _mesa_function_pool[28431]: TexCoord4fVertex4fvSUN (dynamic) */
- "pp\0"
- "glTexCoord4fVertex4fvSUN\0"
- "\0"
- /* _mesa_function_pool[28460]: FragmentLightModelivSGIX (dynamic) */
- "ip\0"
- "glFragmentLightModelivSGIX\0"
- "\0"
- /* _mesa_function_pool[28491]: VertexAttrib1fNV (will be remapped) */
- "if\0"
- "glVertexAttrib1fNV\0"
- "\0"
- /* _mesa_function_pool[28514]: Vertex4f (offset 144) */
- "ffff\0"
- "glVertex4f\0"
- "\0"
- /* _mesa_function_pool[28531]: EvalCoord1d (offset 228) */
- "d\0"
- "glEvalCoord1d\0"
- "\0"
- /* _mesa_function_pool[28548]: Vertex4d (offset 142) */
- "dddd\0"
- "glVertex4d\0"
- "\0"
- /* _mesa_function_pool[28565]: RasterPos4dv (offset 79) */
- "p\0"
- "glRasterPos4dv\0"
- "\0"
- /* _mesa_function_pool[28583]: UseShaderProgramEXT (will be remapped) */
- "ii\0"
- "glUseShaderProgramEXT\0"
- "\0"
- /* _mesa_function_pool[28609]: FragmentLightfSGIX (dynamic) */
- "iif\0"
- "glFragmentLightfSGIX\0"
- "\0"
- /* _mesa_function_pool[28635]: GetCompressedTexImageARB (will be remapped) */
- "iip\0"
- "glGetCompressedTexImage\0"
- "glGetCompressedTexImageARB\0"
- "\0"
- /* _mesa_function_pool[28691]: GetTexGenfv (offset 279) */
- "iip\0"
- "glGetTexGenfv\0"
- "\0"
- /* _mesa_function_pool[28710]: Vertex4i (offset 146) */
- "iiii\0"
- "glVertex4i\0"
- "\0"
- /* _mesa_function_pool[28727]: VertexWeightPointerEXT (dynamic) */
- "iiip\0"
- "glVertexWeightPointerEXT\0"
- "\0"
- /* _mesa_function_pool[28758]: GetHistogram (offset 361) */
- "iiiip\0"
- "glGetHistogram\0"
- "glGetHistogramEXT\0"
- "\0"
- /* _mesa_function_pool[28798]: ActiveStencilFaceEXT (will be remapped) */
- "i\0"
- "glActiveStencilFaceEXT\0"
- "\0"
- /* _mesa_function_pool[28824]: StencilFuncSeparateATI (will be remapped) */
- "iiii\0"
- "glStencilFuncSeparateATI\0"
- "\0"
- /* _mesa_function_pool[28855]: Materialf (offset 169) */
- "iif\0"
- "glMaterialf\0"
- "\0"
- /* _mesa_function_pool[28872]: GetShaderSourceARB (will be remapped) */
- "iipp\0"
- "glGetShaderSource\0"
- "glGetShaderSourceARB\0"
- "\0"
- /* _mesa_function_pool[28917]: IglooInterfaceSGIX (dynamic) */
- "ip\0"
- "glIglooInterfaceSGIX\0"
- "\0"
- /* _mesa_function_pool[28942]: Materiali (offset 171) */
- "iii\0"
- "glMateriali\0"
- "\0"
- /* _mesa_function_pool[28959]: VertexAttrib4dNV (will be remapped) */
- "idddd\0"
- "glVertexAttrib4dNV\0"
- "\0"
- /* _mesa_function_pool[28985]: MultiModeDrawElementsIBM (will be remapped) */
- "ppipii\0"
- "glMultiModeDrawElementsIBM\0"
- "\0"
- /* _mesa_function_pool[29020]: Indexsv (offset 51) */
- "p\0"
- "glIndexsv\0"
- "\0"
- /* _mesa_function_pool[29033]: MultiTexCoord4svARB (offset 407) */
- "ip\0"
- "glMultiTexCoord4sv\0"
- "glMultiTexCoord4svARB\0"
- "\0"
- /* _mesa_function_pool[29078]: LightModelfv (offset 164) */
- "ip\0"
- "glLightModelfv\0"
- "\0"
- /* _mesa_function_pool[29097]: TexCoord2dv (offset 103) */
- "p\0"
- "glTexCoord2dv\0"
- "\0"
- /* _mesa_function_pool[29114]: GenQueriesARB (will be remapped) */
- "ip\0"
- "glGenQueries\0"
- "glGenQueriesARB\0"
- "\0"
- /* _mesa_function_pool[29147]: EvalCoord1dv (offset 229) */
- "p\0"
- "glEvalCoord1dv\0"
- "\0"
- /* _mesa_function_pool[29165]: ReplacementCodeuiVertex3fSUN (dynamic) */
- "ifff\0"
- "glReplacementCodeuiVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[29202]: Translated (offset 303) */
- "ddd\0"
- "glTranslated\0"
- "\0"
- /* _mesa_function_pool[29220]: Translatef (offset 304) */
- "fff\0"
- "glTranslatef\0"
- "\0"
- /* _mesa_function_pool[29238]: Uniform3uiEXT (will be remapped) */
- "iiii\0"
- "glUniform3uiEXT\0"
- "glUniform3ui\0"
- "\0"
- /* _mesa_function_pool[29273]: StencilMask (offset 209) */
- "i\0"
- "glStencilMask\0"
- "\0"
- /* _mesa_function_pool[29290]: Tangent3iEXT (dynamic) */
- "iii\0"
- "glTangent3iEXT\0"
- "\0"
- /* _mesa_function_pool[29310]: ClampColorARB (will be remapped) */
- "ii\0"
- "glClampColorARB\0"
- "\0"
- /* _mesa_function_pool[29330]: GetLightiv (offset 265) */
- "iip\0"
- "glGetLightiv\0"
- "\0"
- /* _mesa_function_pool[29348]: DrawMeshArraysSUN (dynamic) */
- "iiii\0"
- "glDrawMeshArraysSUN\0"
- "\0"
- /* _mesa_function_pool[29374]: IsList (offset 287) */
- "i\0"
- "glIsList\0"
- "\0"
- /* _mesa_function_pool[29386]: IsSync (will be remapped) */
- "i\0"
- "glIsSync\0"
- "\0"
- /* _mesa_function_pool[29398]: RenderMode (offset 196) */
- "i\0"
- "glRenderMode\0"
- "\0"
- /* _mesa_function_pool[29414]: GetMapControlPointsNV (dynamic) */
- "iiiiiip\0"
- "glGetMapControlPointsNV\0"
- "\0"
- /* _mesa_function_pool[29447]: DrawBuffersARB (will be remapped) */
- "ip\0"
- "glDrawBuffers\0"
- "glDrawBuffersARB\0"
- "glDrawBuffersATI\0"
- "\0"
- /* _mesa_function_pool[29499]: ClearBufferiv (will be remapped) */
- "iip\0"
- "glClearBufferiv\0"
- "\0"
- /* _mesa_function_pool[29520]: ProgramLocalParameter4fARB (will be remapped) */
- "iiffff\0"
- "glProgramLocalParameter4fARB\0"
- "\0"
- /* _mesa_function_pool[29557]: SpriteParameterivSGIX (dynamic) */
- "ip\0"
- "glSpriteParameterivSGIX\0"
- "\0"
- /* _mesa_function_pool[29585]: ProvokingVertexEXT (will be remapped) */
- "i\0"
- "glProvokingVertexEXT\0"
- "glProvokingVertex\0"
- "\0"
- /* _mesa_function_pool[29627]: MultiTexCoord1fARB (offset 378) */
- "if\0"
- "glMultiTexCoord1f\0"
- "glMultiTexCoord1fARB\0"
- "\0"
- /* _mesa_function_pool[29670]: LoadName (offset 198) */
- "i\0"
- "glLoadName\0"
- "\0"
- /* _mesa_function_pool[29684]: VertexAttribs4ubvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs4ubvNV\0"
- "\0"
- /* _mesa_function_pool[29711]: WeightsvARB (dynamic) */
- "ip\0"
- "glWeightsvARB\0"
- "\0"
- /* _mesa_function_pool[29729]: Uniform1fvARB (will be remapped) */
- "iip\0"
- "glUniform1fv\0"
- "glUniform1fvARB\0"
- "\0"
- /* _mesa_function_pool[29763]: CopyTexSubImage1D (offset 325) */
- "iiiiii\0"
- "glCopyTexSubImage1D\0"
- "glCopyTexSubImage1DEXT\0"
- "\0"
- /* _mesa_function_pool[29814]: CullFace (offset 152) */
- "i\0"
- "glCullFace\0"
- "\0"
- /* _mesa_function_pool[29828]: BindTexture (offset 307) */
- "ii\0"
- "glBindTexture\0"
- "glBindTextureEXT\0"
- "\0"
- /* _mesa_function_pool[29863]: BeginFragmentShaderATI (will be remapped) */
- "\0"
- "glBeginFragmentShaderATI\0"
- "\0"
- /* _mesa_function_pool[29890]: MultiTexCoord4fARB (offset 402) */
- "iffff\0"
- "glMultiTexCoord4f\0"
- "glMultiTexCoord4fARB\0"
- "\0"
- /* _mesa_function_pool[29936]: VertexAttribs3svNV (will be remapped) */
- "iip\0"
- "glVertexAttribs3svNV\0"
- "\0"
- /* _mesa_function_pool[29962]: StencilFunc (offset 243) */
- "iii\0"
- "glStencilFunc\0"
- "\0"
- /* _mesa_function_pool[29981]: CopyPixels (offset 255) */
- "iiiii\0"
- "glCopyPixels\0"
- "\0"
- /* _mesa_function_pool[30001]: Rectsv (offset 93) */
- "pp\0"
- "glRectsv\0"
- "\0"
- /* _mesa_function_pool[30014]: ReplacementCodeuivSUN (dynamic) */
- "p\0"
- "glReplacementCodeuivSUN\0"
- "\0"
- /* _mesa_function_pool[30041]: EnableVertexAttribArrayARB (will be remapped) */
- "i\0"
- "glEnableVertexAttribArray\0"
- "glEnableVertexAttribArrayARB\0"
- "\0"
- /* _mesa_function_pool[30099]: NormalPointervINTEL (dynamic) */
- "ip\0"
- "glNormalPointervINTEL\0"
- "\0"
- /* _mesa_function_pool[30125]: CopyConvolutionFilter2D (offset 355) */
- "iiiiii\0"
- "glCopyConvolutionFilter2D\0"
- "glCopyConvolutionFilter2DEXT\0"
- "\0"
- /* _mesa_function_pool[30188]: WindowPos3ivMESA (will be remapped) */
- "p\0"
- "glWindowPos3iv\0"
- "glWindowPos3ivARB\0"
- "glWindowPos3ivMESA\0"
- "\0"
- /* _mesa_function_pool[30243]: CopyBufferSubData (will be remapped) */
- "iiiii\0"
- "glCopyBufferSubData\0"
- "\0"
- /* _mesa_function_pool[30270]: NormalPointer (offset 318) */
- "iip\0"
- "glNormalPointer\0"
- "\0"
- /* _mesa_function_pool[30291]: TexParameterfv (offset 179) */
- "iip\0"
- "glTexParameterfv\0"
- "\0"
- /* _mesa_function_pool[30313]: IsBufferARB (will be remapped) */
- "i\0"
- "glIsBuffer\0"
- "glIsBufferARB\0"
- "\0"
- /* _mesa_function_pool[30341]: WindowPos4iMESA (will be remapped) */
- "iiii\0"
- "glWindowPos4iMESA\0"
- "\0"
- /* _mesa_function_pool[30365]: VertexAttrib4uivARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4uiv\0"
- "glVertexAttrib4uivARB\0"
- "\0"
- /* _mesa_function_pool[30410]: Tangent3bvEXT (dynamic) */
- "p\0"
- "glTangent3bvEXT\0"
- "\0"
- /* _mesa_function_pool[30429]: VertexAttribI3uivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI3uivEXT\0"
- "glVertexAttribI3uiv\0"
- "\0"
- /* _mesa_function_pool[30476]: UniformMatrix3x4fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix3x4fv\0"
- "\0"
- /* _mesa_function_pool[30503]: ClipPlane (offset 150) */
- "ip\0"
- "glClipPlane\0"
- "\0"
- /* _mesa_function_pool[30519]: Recti (offset 90) */
- "iiii\0"
- "glRecti\0"
- "\0"
- /* _mesa_function_pool[30533]: VertexAttribI3ivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI3ivEXT\0"
- "glVertexAttribI3iv\0"
- "\0"
- /* _mesa_function_pool[30578]: DrawRangeElementsBaseVertex (will be remapped) */
- "iiiiipi\0"
- "glDrawRangeElementsBaseVertex\0"
- "\0"
- /* _mesa_function_pool[30617]: TexCoordPointervINTEL (dynamic) */
- "iip\0"
- "glTexCoordPointervINTEL\0"
- "\0"
- /* _mesa_function_pool[30646]: DeleteBuffersARB (will be remapped) */
- "ip\0"
- "glDeleteBuffers\0"
- "glDeleteBuffersARB\0"
- "\0"
- /* _mesa_function_pool[30685]: PixelTransformParameterfvEXT (dynamic) */
- "iip\0"
- "glPixelTransformParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[30721]: PrimitiveRestartNV (will be remapped) */
- "\0"
- "glPrimitiveRestartNV\0"
- "\0"
- /* _mesa_function_pool[30744]: WindowPos4fvMESA (will be remapped) */
- "p\0"
- "glWindowPos4fvMESA\0"
- "\0"
- /* _mesa_function_pool[30766]: GetPixelMapuiv (offset 272) */
- "ip\0"
- "glGetPixelMapuiv\0"
- "\0"
- /* _mesa_function_pool[30787]: Rectf (offset 88) */
- "ffff\0"
- "glRectf\0"
- "\0"
- /* _mesa_function_pool[30801]: VertexAttrib1sNV (will be remapped) */
- "ii\0"
- "glVertexAttrib1sNV\0"
- "\0"
- /* _mesa_function_pool[30824]: Indexfv (offset 47) */
- "p\0"
- "glIndexfv\0"
- "\0"
- /* _mesa_function_pool[30837]: SecondaryColor3svEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3sv\0"
- "glSecondaryColor3svEXT\0"
- "\0"
- /* _mesa_function_pool[30883]: LoadTransposeMatrixfARB (will be remapped) */
- "p\0"
- "glLoadTransposeMatrixf\0"
- "glLoadTransposeMatrixfARB\0"
- "\0"
- /* _mesa_function_pool[30935]: GetPointerv (offset 329) */
- "ip\0"
- "glGetPointerv\0"
- "glGetPointervEXT\0"
- "\0"
- /* _mesa_function_pool[30970]: Tangent3bEXT (dynamic) */
- "iii\0"
- "glTangent3bEXT\0"
- "\0"
- /* _mesa_function_pool[30990]: CombinerParameterfNV (will be remapped) */
- "if\0"
- "glCombinerParameterfNV\0"
- "\0"
- /* _mesa_function_pool[31017]: IndexMask (offset 212) */
- "i\0"
- "glIndexMask\0"
- "\0"
- /* _mesa_function_pool[31032]: BindProgramNV (will be remapped) */
- "ii\0"
- "glBindProgramARB\0"
- "glBindProgramNV\0"
- "\0"
- /* _mesa_function_pool[31069]: VertexAttrib4svARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4sv\0"
- "glVertexAttrib4svARB\0"
- "\0"
- /* _mesa_function_pool[31112]: GetFloatv (offset 262) */
- "ip\0"
- "glGetFloatv\0"
- "\0"
- /* _mesa_function_pool[31128]: CreateDebugObjectMESA (dynamic) */
- "\0"
- "glCreateDebugObjectMESA\0"
- "\0"
- /* _mesa_function_pool[31154]: GetShaderiv (will be remapped) */
- "iip\0"
- "glGetShaderiv\0"
- "\0"
- /* _mesa_function_pool[31173]: ClientWaitSync (will be remapped) */
- "iii\0"
- "glClientWaitSync\0"
- "\0"
- /* _mesa_function_pool[31195]: TexCoord4s (offset 124) */
- "iiii\0"
- "glTexCoord4s\0"
- "\0"
- /* _mesa_function_pool[31214]: TexCoord3sv (offset 117) */
- "p\0"
- "glTexCoord3sv\0"
- "\0"
- /* _mesa_function_pool[31231]: BindFragmentShaderATI (will be remapped) */
- "i\0"
- "glBindFragmentShaderATI\0"
- "\0"
- /* _mesa_function_pool[31258]: PopAttrib (offset 218) */
- "\0"
- "glPopAttrib\0"
- "\0"
- /* _mesa_function_pool[31272]: Fogfv (offset 154) */
- "ip\0"
- "glFogfv\0"
- "\0"
- /* _mesa_function_pool[31284]: UnmapBufferARB (will be remapped) */
- "i\0"
- "glUnmapBuffer\0"
- "glUnmapBufferARB\0"
- "\0"
- /* _mesa_function_pool[31318]: InitNames (offset 197) */
- "\0"
- "glInitNames\0"
- "\0"
- /* _mesa_function_pool[31332]: Normal3sv (offset 61) */
- "p\0"
- "glNormal3sv\0"
- "\0"
- /* _mesa_function_pool[31347]: Minmax (offset 368) */
- "iii\0"
- "glMinmax\0"
- "glMinmaxEXT\0"
- "\0"
- /* _mesa_function_pool[31373]: TexCoord4d (offset 118) */
- "dddd\0"
- "glTexCoord4d\0"
- "\0"
- /* _mesa_function_pool[31392]: DeformationMap3dSGIX (dynamic) */
- "iddiiddiiddiip\0"
- "glDeformationMap3dSGIX\0"
- "\0"
- /* _mesa_function_pool[31431]: TexCoord4f (offset 120) */
- "ffff\0"
- "glTexCoord4f\0"
- "\0"
- /* _mesa_function_pool[31450]: FogCoorddvEXT (will be remapped) */
- "p\0"
- "glFogCoorddv\0"
- "glFogCoorddvEXT\0"
- "\0"
- /* _mesa_function_pool[31482]: FinishTextureSUNX (dynamic) */
- "\0"
- "glFinishTextureSUNX\0"
- "\0"
- /* _mesa_function_pool[31504]: GetFragmentLightfvSGIX (dynamic) */
- "iip\0"
- "glGetFragmentLightfvSGIX\0"
- "\0"
- /* _mesa_function_pool[31534]: Binormal3fvEXT (dynamic) */
- "p\0"
- "glBinormal3fvEXT\0"
- "\0"
- /* _mesa_function_pool[31554]: GetBooleanv (offset 258) */
- "ip\0"
- "glGetBooleanv\0"
- "\0"
- /* _mesa_function_pool[31572]: ColorFragmentOp3ATI (will be remapped) */
- "iiiiiiiiiiiii\0"
- "glColorFragmentOp3ATI\0"
- "\0"
- /* _mesa_function_pool[31609]: Hint (offset 158) */
- "ii\0"
- "glHint\0"
- "\0"
- /* _mesa_function_pool[31620]: Color4dv (offset 28) */
- "p\0"
- "glColor4dv\0"
- "\0"
- /* _mesa_function_pool[31634]: VertexAttrib2svARB (will be remapped) */
- "ip\0"
- "glVertexAttrib2sv\0"
- "glVertexAttrib2svARB\0"
- "\0"
- /* _mesa_function_pool[31677]: AreProgramsResidentNV (will be remapped) */
- "ipp\0"
- "glAreProgramsResidentNV\0"
- "\0"
- /* _mesa_function_pool[31706]: WindowPos3svMESA (will be remapped) */
- "p\0"
- "glWindowPos3sv\0"
- "glWindowPos3svARB\0"
- "glWindowPos3svMESA\0"
- "\0"
- /* _mesa_function_pool[31761]: CopyColorSubTable (offset 347) */
- "iiiii\0"
- "glCopyColorSubTable\0"
- "glCopyColorSubTableEXT\0"
- "\0"
- /* _mesa_function_pool[31811]: WeightdvARB (dynamic) */
- "ip\0"
- "glWeightdvARB\0"
- "\0"
- /* _mesa_function_pool[31829]: DeleteRenderbuffersEXT (will be remapped) */
- "ip\0"
- "glDeleteRenderbuffers\0"
- "glDeleteRenderbuffersEXT\0"
- "\0"
- /* _mesa_function_pool[31880]: VertexAttrib4NubvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Nubv\0"
- "glVertexAttrib4NubvARB\0"
- "\0"
- /* _mesa_function_pool[31927]: VertexAttrib3dvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib3dvNV\0"
- "\0"
- /* _mesa_function_pool[31951]: GetObjectParameterfvARB (will be remapped) */
- "iip\0"
- "glGetObjectParameterfvARB\0"
- "\0"
- /* _mesa_function_pool[31982]: Vertex4iv (offset 147) */
- "p\0"
- "glVertex4iv\0"
- "\0"
- /* _mesa_function_pool[31997]: GetProgramEnvParameterdvARB (will be remapped) */
- "iip\0"
- "glGetProgramEnvParameterdvARB\0"
- "\0"
- /* _mesa_function_pool[32032]: TexCoord4dv (offset 119) */
- "p\0"
- "glTexCoord4dv\0"
- "\0"
- /* _mesa_function_pool[32049]: LockArraysEXT (will be remapped) */
- "ii\0"
- "glLockArraysEXT\0"
- "\0"
- /* _mesa_function_pool[32069]: Begin (offset 7) */
- "i\0"
- "glBegin\0"
- "\0"
- /* _mesa_function_pool[32080]: LightModeli (offset 165) */
- "ii\0"
- "glLightModeli\0"
- "\0"
- /* _mesa_function_pool[32098]: VertexAttribI4ivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI4ivEXT\0"
- "glVertexAttribI4iv\0"
- "\0"
- /* _mesa_function_pool[32143]: Rectfv (offset 89) */
- "pp\0"
- "glRectfv\0"
- "\0"
- /* _mesa_function_pool[32156]: LightModelf (offset 163) */
- "if\0"
- "glLightModelf\0"
- "\0"
- /* _mesa_function_pool[32174]: GetTexParameterfv (offset 282) */
- "iip\0"
- "glGetTexParameterfv\0"
- "\0"
- /* _mesa_function_pool[32199]: GetLightfv (offset 264) */
- "iip\0"
- "glGetLightfv\0"
- "\0"
- /* _mesa_function_pool[32217]: PixelTransformParameterivEXT (dynamic) */
- "iip\0"
- "glPixelTransformParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[32253]: BinormalPointerEXT (dynamic) */
- "iip\0"
- "glBinormalPointerEXT\0"
- "\0"
- /* _mesa_function_pool[32279]: VertexAttrib1dNV (will be remapped) */
- "id\0"
- "glVertexAttrib1dNV\0"
- "\0"
- /* _mesa_function_pool[32302]: GetCombinerInputParameterivNV (will be remapped) */
- "iiiip\0"
- "glGetCombinerInputParameterivNV\0"
- "\0"
- /* _mesa_function_pool[32341]: Disable (offset 214) */
- "i\0"
- "glDisable\0"
- "\0"
- /* _mesa_function_pool[32354]: MultiTexCoord2fvARB (offset 387) */
- "ip\0"
- "glMultiTexCoord2fv\0"
- "glMultiTexCoord2fvARB\0"
- "\0"
- /* _mesa_function_pool[32399]: GetRenderbufferParameterivEXT (will be remapped) */
- "iip\0"
- "glGetRenderbufferParameteriv\0"
- "glGetRenderbufferParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[32465]: CombinerParameterivNV (will be remapped) */
- "ip\0"
- "glCombinerParameterivNV\0"
- "\0"
- /* _mesa_function_pool[32493]: GenFragmentShadersATI (will be remapped) */
- "i\0"
- "glGenFragmentShadersATI\0"
- "\0"
- /* _mesa_function_pool[32520]: DrawArrays (offset 310) */
- "iii\0"
- "glDrawArrays\0"
- "glDrawArraysEXT\0"
- "\0"
- /* _mesa_function_pool[32554]: WeightuivARB (dynamic) */
- "ip\0"
- "glWeightuivARB\0"
- "\0"
- /* _mesa_function_pool[32573]: VertexAttrib2sARB (will be remapped) */
- "iii\0"
- "glVertexAttrib2s\0"
- "glVertexAttrib2sARB\0"
- "\0"
- /* _mesa_function_pool[32615]: ColorMask (offset 210) */
- "iiii\0"
- "glColorMask\0"
- "\0"
- /* _mesa_function_pool[32633]: GenAsyncMarkersSGIX (dynamic) */
- "i\0"
- "glGenAsyncMarkersSGIX\0"
- "\0"
- /* _mesa_function_pool[32658]: Tangent3svEXT (dynamic) */
- "p\0"
- "glTangent3svEXT\0"
- "\0"
- /* _mesa_function_pool[32677]: GetListParameterivSGIX (dynamic) */
- "iip\0"
- "glGetListParameterivSGIX\0"
- "\0"
- /* _mesa_function_pool[32707]: BindBufferARB (will be remapped) */
- "ii\0"
- "glBindBuffer\0"
- "glBindBufferARB\0"
- "\0"
- /* _mesa_function_pool[32740]: GetInfoLogARB (will be remapped) */
- "iipp\0"
- "glGetInfoLogARB\0"
- "\0"
- /* _mesa_function_pool[32762]: RasterPos4iv (offset 83) */
- "p\0"
- "glRasterPos4iv\0"
- "\0"
- /* _mesa_function_pool[32780]: Enable (offset 215) */
- "i\0"
- "glEnable\0"
- "\0"
- /* _mesa_function_pool[32792]: LineStipple (offset 167) */
- "ii\0"
- "glLineStipple\0"
- "\0"
- /* _mesa_function_pool[32810]: VertexAttribs4svNV (will be remapped) */
- "iip\0"
- "glVertexAttribs4svNV\0"
- "\0"
- /* _mesa_function_pool[32836]: EdgeFlagPointerListIBM (dynamic) */
- "ipi\0"
- "glEdgeFlagPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[32866]: UniformMatrix3x2fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix3x2fv\0"
- "\0"
- /* _mesa_function_pool[32893]: GetMinmaxParameterfv (offset 365) */
- "iip\0"
- "glGetMinmaxParameterfv\0"
- "glGetMinmaxParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[32947]: VertexAttrib1fvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib1fv\0"
- "glVertexAttrib1fvARB\0"
- "\0"
- /* _mesa_function_pool[32990]: GenBuffersARB (will be remapped) */
- "ip\0"
- "glGenBuffers\0"
- "glGenBuffersARB\0"
- "\0"
- /* _mesa_function_pool[33023]: VertexAttribs1svNV (will be remapped) */
- "iip\0"
- "glVertexAttribs1svNV\0"
- "\0"
- /* _mesa_function_pool[33049]: Vertex3fv (offset 137) */
- "p\0"
- "glVertex3fv\0"
- "\0"
- /* _mesa_function_pool[33064]: GetTexBumpParameterivATI (will be remapped) */
- "ip\0"
- "glGetTexBumpParameterivATI\0"
- "\0"
- /* _mesa_function_pool[33095]: Binormal3bEXT (dynamic) */
- "iii\0"
- "glBinormal3bEXT\0"
- "\0"
- /* _mesa_function_pool[33116]: FragmentMaterialivSGIX (dynamic) */
- "iip\0"
- "glFragmentMaterialivSGIX\0"
- "\0"
- /* _mesa_function_pool[33146]: IsRenderbufferEXT (will be remapped) */
- "i\0"
- "glIsRenderbuffer\0"
- "glIsRenderbufferEXT\0"
- "\0"
- /* _mesa_function_pool[33186]: GenProgramsNV (will be remapped) */
- "ip\0"
- "glGenProgramsARB\0"
- "glGenProgramsNV\0"
- "\0"
- /* _mesa_function_pool[33223]: VertexAttrib4dvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib4dvNV\0"
- "\0"
- /* _mesa_function_pool[33247]: EndFragmentShaderATI (will be remapped) */
- "\0"
- "glEndFragmentShaderATI\0"
- "\0"
- /* _mesa_function_pool[33272]: Binormal3iEXT (dynamic) */
- "iii\0"
- "glBinormal3iEXT\0"
- "\0"
- /* _mesa_function_pool[33293]: WindowPos2fMESA (will be remapped) */
- "ff\0"
- "glWindowPos2f\0"
- "glWindowPos2fARB\0"
- "glWindowPos2fMESA\0"
- "\0"
- ;
-
-/* these functions need to be remapped */
-static const struct gl_function_pool_remap MESA_remap_table_functions[] = {
- { 1577, AttachShader_remap_index },
- { 9906, CreateProgram_remap_index },
- { 23042, CreateShader_remap_index },
- { 25529, DeleteProgram_remap_index },
- { 18686, DeleteShader_remap_index },
- { 23543, DetachShader_remap_index },
- { 18052, GetAttachedShaders_remap_index },
- { 4869, GetProgramInfoLog_remap_index },
- { 405, GetProgramiv_remap_index },
- { 6542, GetShaderInfoLog_remap_index },
- { 31154, GetShaderiv_remap_index },
- { 13361, IsProgram_remap_index },
- { 12282, IsShader_remap_index },
- { 10036, StencilFuncSeparate_remap_index },
- { 3921, StencilMaskSeparate_remap_index },
- { 7607, StencilOpSeparate_remap_index },
- { 22330, UniformMatrix2x3fv_remap_index },
- { 2847, UniformMatrix2x4fv_remap_index },
- { 32866, UniformMatrix3x2fv_remap_index },
- { 30476, UniformMatrix3x4fv_remap_index },
- { 16309, UniformMatrix4x2fv_remap_index },
- { 3263, UniformMatrix4x3fv_remap_index },
- { 5030, ClampColor_remap_index },
- { 18106, ClearBufferfi_remap_index },
- { 17548, ClearBufferfv_remap_index },
- { 29499, ClearBufferiv_remap_index },
- { 13566, ClearBufferuiv_remap_index },
- { 19969, GetStringi_remap_index },
- { 2788, TexBuffer_remap_index },
- { 938, FramebufferTexture_remap_index },
- { 26555, GetBufferParameteri64v_remap_index },
- { 10136, GetInteger64i_v_remap_index },
- { 23356, VertexAttribDivisor_remap_index },
- { 9924, LoadTransposeMatrixdARB_remap_index },
- { 30883, LoadTransposeMatrixfARB_remap_index },
- { 5608, MultTransposeMatrixdARB_remap_index },
- { 23730, MultTransposeMatrixfARB_remap_index },
- { 216, SampleCoverageARB_remap_index },
- { 5834, CompressedTexImage1DARB_remap_index },
- { 24258, CompressedTexImage2DARB_remap_index },
- { 3984, CompressedTexImage3DARB_remap_index },
- { 18403, CompressedTexSubImage1DARB_remap_index },
- { 2050, CompressedTexSubImage2DARB_remap_index },
- { 20391, CompressedTexSubImage3DARB_remap_index },
- { 28635, GetCompressedTexImageARB_remap_index },
- { 3829, DisableVertexAttribArrayARB_remap_index },
- { 30041, EnableVertexAttribArrayARB_remap_index },
- { 31997, GetProgramEnvParameterdvARB_remap_index },
- { 23610, GetProgramEnvParameterfvARB_remap_index },
- { 27552, GetProgramLocalParameterdvARB_remap_index },
- { 8049, GetProgramLocalParameterfvARB_remap_index },
- { 18537, GetProgramStringARB_remap_index },
- { 27747, GetProgramivARB_remap_index },
- { 20586, GetVertexAttribdvARB_remap_index },
- { 16117, GetVertexAttribfvARB_remap_index },
- { 9748, GetVertexAttribivARB_remap_index },
- { 19450, ProgramEnvParameter4dARB_remap_index },
- { 25279, ProgramEnvParameter4dvARB_remap_index },
- { 16870, ProgramEnvParameter4fARB_remap_index },
- { 8948, ProgramEnvParameter4fvARB_remap_index },
- { 3947, ProgramLocalParameter4dARB_remap_index },
- { 13071, ProgramLocalParameter4dvARB_remap_index },
- { 29520, ProgramLocalParameter4fARB_remap_index },
- { 25915, ProgramLocalParameter4fvARB_remap_index },
- { 28389, ProgramStringARB_remap_index },
- { 19700, VertexAttrib1dARB_remap_index },
- { 15771, VertexAttrib1dvARB_remap_index },
- { 4122, VertexAttrib1fARB_remap_index },
- { 32947, VertexAttrib1fvARB_remap_index },
- { 7133, VertexAttrib1sARB_remap_index },
- { 2224, VertexAttrib1svARB_remap_index },
- { 15202, VertexAttrib2dARB_remap_index },
- { 17569, VertexAttrib2dvARB_remap_index },
- { 1596, VertexAttrib2fARB_remap_index },
- { 17682, VertexAttrib2fvARB_remap_index },
- { 32573, VertexAttrib2sARB_remap_index },
- { 31634, VertexAttrib2svARB_remap_index },
- { 11287, VertexAttrib3dARB_remap_index },
- { 8615, VertexAttrib3dvARB_remap_index },
- { 1683, VertexAttrib3fARB_remap_index },
- { 22593, VertexAttrib3fvARB_remap_index },
- { 28236, VertexAttrib3sARB_remap_index },
- { 20328, VertexAttrib3svARB_remap_index },
- { 4895, VertexAttrib4NbvARB_remap_index },
- { 17929, VertexAttrib4NivARB_remap_index },
- { 22548, VertexAttrib4NsvARB_remap_index },
- { 23562, VertexAttrib4NubARB_remap_index },
- { 31880, VertexAttrib4NubvARB_remap_index },
- { 19111, VertexAttrib4NuivARB_remap_index },
- { 3136, VertexAttrib4NusvARB_remap_index },
- { 10876, VertexAttrib4bvARB_remap_index },
- { 26925, VertexAttrib4dARB_remap_index },
- { 21350, VertexAttrib4dvARB_remap_index },
- { 11441, VertexAttrib4fARB_remap_index },
- { 11845, VertexAttrib4fvARB_remap_index },
- { 10252, VertexAttrib4ivARB_remap_index },
- { 17362, VertexAttrib4sARB_remap_index },
- { 31069, VertexAttrib4svARB_remap_index },
- { 16675, VertexAttrib4ubvARB_remap_index },
- { 30365, VertexAttrib4uivARB_remap_index },
- { 20139, VertexAttrib4usvARB_remap_index },
- { 22145, VertexAttribPointerARB_remap_index },
- { 32707, BindBufferARB_remap_index },
- { 6840, BufferDataARB_remap_index },
- { 1498, BufferSubDataARB_remap_index },
- { 30646, DeleteBuffersARB_remap_index },
- { 32990, GenBuffersARB_remap_index },
- { 17725, GetBufferParameterivARB_remap_index },
- { 16822, GetBufferPointervARB_remap_index },
- { 1451, GetBufferSubDataARB_remap_index },
- { 30313, IsBufferARB_remap_index },
- { 26399, MapBufferARB_remap_index },
- { 31284, UnmapBufferARB_remap_index },
- { 312, BeginQueryARB_remap_index },
- { 19795, DeleteQueriesARB_remap_index },
- { 12172, EndQueryARB_remap_index },
- { 29114, GenQueriesARB_remap_index },
- { 1942, GetQueryObjectivARB_remap_index },
- { 17406, GetQueryObjectuivARB_remap_index },
- { 1740, GetQueryivARB_remap_index },
- { 20046, IsQueryARB_remap_index },
- { 8225, AttachObjectARB_remap_index },
- { 18648, CompileShaderARB_remap_index },
- { 3205, CreateProgramObjectARB_remap_index },
- { 6785, CreateShaderObjectARB_remap_index },
- { 14504, DeleteObjectARB_remap_index },
- { 24049, DetachObjectARB_remap_index },
- { 11917, GetActiveUniformARB_remap_index },
- { 9423, GetAttachedObjectsARB_remap_index },
- { 9730, GetHandleARB_remap_index },
- { 32740, GetInfoLogARB_remap_index },
- { 31951, GetObjectParameterfvARB_remap_index },
- { 27426, GetObjectParameterivARB_remap_index },
- { 28872, GetShaderSourceARB_remap_index },
- { 28096, GetUniformLocationARB_remap_index },
- { 23832, GetUniformfvARB_remap_index },
- { 12646, GetUniformivARB_remap_index },
- { 20184, LinkProgramARB_remap_index },
- { 20242, ShaderSourceARB_remap_index },
- { 7507, Uniform1fARB_remap_index },
- { 29729, Uniform1fvARB_remap_index },
- { 22114, Uniform1iARB_remap_index },
- { 21039, Uniform1ivARB_remap_index },
- { 2173, Uniform2fARB_remap_index },
- { 14340, Uniform2fvARB_remap_index },
- { 26286, Uniform2iARB_remap_index },
- { 2293, Uniform2ivARB_remap_index },
- { 18758, Uniform3fARB_remap_index },
- { 9453, Uniform3fvARB_remap_index },
- { 6396, Uniform3iARB_remap_index },
- { 16928, Uniform3ivARB_remap_index },
- { 19256, Uniform4fARB_remap_index },
- { 23696, Uniform4fvARB_remap_index },
- { 24958, Uniform4iARB_remap_index },
- { 20552, Uniform4ivARB_remap_index },
- { 8277, UniformMatrix2fvARB_remap_index },
- { 17, UniformMatrix3fvARB_remap_index },
- { 2690, UniformMatrix4fvARB_remap_index },
- { 25391, UseProgramObjectARB_remap_index },
- { 14890, ValidateProgramARB_remap_index },
- { 21393, BindAttribLocationARB_remap_index },
- { 4940, GetActiveAttribARB_remap_index },
- { 16576, GetAttribLocationARB_remap_index },
- { 29447, DrawBuffersARB_remap_index },
- { 29310, ClampColorARB_remap_index },
- { 17974, DrawArraysInstancedARB_remap_index },
- { 6457, DrawElementsInstancedARB_remap_index },
- { 13176, RenderbufferStorageMultisample_remap_index },
- { 13647, FramebufferTextureARB_remap_index },
- { 25817, FramebufferTextureFaceARB_remap_index },
- { 24198, ProgramParameteriARB_remap_index },
- { 23514, VertexAttribDivisorARB_remap_index },
- { 19304, FlushMappedBufferRange_remap_index },
- { 27863, MapBufferRange_remap_index },
- { 27770, TexBufferARB_remap_index },
- { 16420, BindVertexArray_remap_index },
- { 14713, GenVertexArrays_remap_index },
- { 30243, CopyBufferSubData_remap_index },
- { 31173, ClientWaitSync_remap_index },
- { 2609, DeleteSync_remap_index },
- { 7174, FenceSync_remap_index },
- { 15261, GetInteger64v_remap_index },
- { 22655, GetSynciv_remap_index },
- { 29386, IsSync_remap_index },
- { 9371, WaitSync_remap_index },
- { 3797, DrawElementsBaseVertex_remap_index },
- { 30578, DrawRangeElementsBaseVertex_remap_index },
- { 26430, MultiDrawElementsBaseVertex_remap_index },
- { 16642, BlendEquationSeparateiARB_remap_index },
- { 17818, BlendEquationiARB_remap_index },
- { 12615, BlendFuncSeparateiARB_remap_index },
- { 9796, BlendFunciARB_remap_index },
- { 5091, BindTransformFeedback_remap_index },
- { 3232, DeleteTransformFeedbacks_remap_index },
- { 6429, DrawTransformFeedback_remap_index },
- { 9590, GenTransformFeedbacks_remap_index },
- { 28279, IsTransformFeedback_remap_index },
- { 26010, PauseTransformFeedback_remap_index },
- { 5528, ResumeTransformFeedback_remap_index },
- { 21713, ClearDepthf_remap_index },
- { 6733, DepthRangef_remap_index },
- { 14525, GetShaderPrecisionFormat_remap_index },
- { 9976, ReleaseShaderCompiler_remap_index },
- { 10919, ShaderBinary_remap_index },
- { 5396, PolygonOffsetEXT_remap_index },
- { 23277, GetPixelTexGenParameterfvSGIS_remap_index },
- { 4417, GetPixelTexGenParameterivSGIS_remap_index },
- { 23010, PixelTexGenParameterfSGIS_remap_index },
- { 624, PixelTexGenParameterfvSGIS_remap_index },
- { 12684, PixelTexGenParameteriSGIS_remap_index },
- { 13821, PixelTexGenParameterivSGIS_remap_index },
- { 18302, SampleMaskSGIS_remap_index },
- { 19986, SamplePatternSGIS_remap_index },
- { 26359, ColorPointerEXT_remap_index },
- { 17612, EdgeFlagPointerEXT_remap_index },
- { 6050, IndexPointerEXT_remap_index },
- { 6130, NormalPointerEXT_remap_index },
- { 15855, TexCoordPointerEXT_remap_index },
- { 6963, VertexPointerEXT_remap_index },
- { 3599, PointParameterfEXT_remap_index },
- { 7814, PointParameterfvEXT_remap_index },
- { 32049, LockArraysEXT_remap_index },
- { 14954, UnlockArraysEXT_remap_index },
- { 1267, SecondaryColor3bEXT_remap_index },
- { 7973, SecondaryColor3bvEXT_remap_index },
- { 10429, SecondaryColor3dEXT_remap_index },
- { 25587, SecondaryColor3dvEXT_remap_index },
- { 28145, SecondaryColor3fEXT_remap_index },
- { 18339, SecondaryColor3fvEXT_remap_index },
- { 470, SecondaryColor3iEXT_remap_index },
- { 16165, SecondaryColor3ivEXT_remap_index },
- { 10064, SecondaryColor3sEXT_remap_index },
- { 30837, SecondaryColor3svEXT_remap_index },
- { 27262, SecondaryColor3ubEXT_remap_index },
- { 21284, SecondaryColor3ubvEXT_remap_index },
- { 12926, SecondaryColor3uiEXT_remap_index },
- { 22897, SecondaryColor3uivEXT_remap_index },
- { 25867, SecondaryColor3usEXT_remap_index },
- { 12999, SecondaryColor3usvEXT_remap_index },
- { 11788, SecondaryColorPointerEXT_remap_index },
- { 25681, MultiDrawArraysEXT_remap_index },
- { 20974, MultiDrawElementsEXT_remap_index },
- { 21169, FogCoordPointerEXT_remap_index },
- { 4566, FogCoorddEXT_remap_index },
- { 31450, FogCoorddvEXT_remap_index },
- { 4683, FogCoordfEXT_remap_index },
- { 27185, FogCoordfvEXT_remap_index },
- { 19208, PixelTexGenSGIX_remap_index },
- { 27790, BlendFuncSeparateEXT_remap_index },
- { 6875, FlushVertexArrayRangeNV_remap_index },
- { 5345, VertexArrayRangeNV_remap_index },
- { 28210, CombinerInputNV_remap_index },
- { 2116, CombinerOutputNV_remap_index },
- { 30990, CombinerParameterfNV_remap_index },
- { 5219, CombinerParameterfvNV_remap_index },
- { 22379, CombinerParameteriNV_remap_index },
- { 32465, CombinerParameterivNV_remap_index },
- { 7251, FinalCombinerInputNV_remap_index },
- { 9817, GetCombinerInputParameterfvNV_remap_index },
- { 32302, GetCombinerInputParameterivNV_remap_index },
- { 13922, GetCombinerOutputParameterfvNV_remap_index },
- { 13750, GetCombinerOutputParameterivNV_remap_index },
- { 6637, GetFinalCombinerInputParameterfvNV_remap_index },
- { 24830, GetFinalCombinerInputParameterivNV_remap_index },
- { 12593, ResizeBuffersMESA_remap_index },
- { 11114, WindowPos2dMESA_remap_index },
- { 1060, WindowPos2dvMESA_remap_index },
- { 33293, WindowPos2fMESA_remap_index },
- { 7918, WindowPos2fvMESA_remap_index },
- { 18249, WindowPos2iMESA_remap_index },
- { 20459, WindowPos2ivMESA_remap_index },
- { 21073, WindowPos2sMESA_remap_index },
- { 5748, WindowPos2svMESA_remap_index },
- { 7743, WindowPos3dMESA_remap_index },
- { 14068, WindowPos3dvMESA_remap_index },
- { 516, WindowPos3fMESA_remap_index },
- { 15015, WindowPos3fvMESA_remap_index },
- { 24091, WindowPos3iMESA_remap_index },
- { 30188, WindowPos3ivMESA_remap_index },
- { 18903, WindowPos3sMESA_remap_index },
- { 31706, WindowPos3svMESA_remap_index },
- { 11065, WindowPos4dMESA_remap_index },
- { 17066, WindowPos4dvMESA_remap_index },
- { 14027, WindowPos4fMESA_remap_index },
- { 30744, WindowPos4fvMESA_remap_index },
- { 30341, WindowPos4iMESA_remap_index },
- { 12396, WindowPos4ivMESA_remap_index },
- { 19087, WindowPos4sMESA_remap_index },
- { 3183, WindowPos4svMESA_remap_index },
- { 13789, MultiModeDrawArraysIBM_remap_index },
- { 28985, MultiModeDrawElementsIBM_remap_index },
- { 12200, DeleteFencesNV_remap_index },
- { 28057, FinishFenceNV_remap_index },
- { 3721, GenFencesNV_remap_index },
- { 17046, GetFenceivNV_remap_index },
- { 8210, IsFenceNV_remap_index },
- { 13677, SetFenceNV_remap_index },
- { 4178, TestFenceNV_remap_index },
- { 31677, AreProgramsResidentNV_remap_index },
- { 31032, BindProgramNV_remap_index },
- { 25950, DeleteProgramsNV_remap_index },
- { 21502, ExecuteProgramNV_remap_index },
- { 33186, GenProgramsNV_remap_index },
- { 23382, GetProgramParameterdvNV_remap_index },
- { 10491, GetProgramParameterfvNV_remap_index },
- { 26333, GetProgramStringNV_remap_index },
- { 24468, GetProgramivNV_remap_index },
- { 23645, GetTrackMatrixivNV_remap_index },
- { 26127, GetVertexAttribPointervNV_remap_index },
- { 24763, GetVertexAttribdvNV_remap_index },
- { 9266, GetVertexAttribfvNV_remap_index },
- { 18510, GetVertexAttribivNV_remap_index },
- { 19334, IsProgramNV_remap_index },
- { 9349, LoadProgramNV_remap_index },
- { 27886, ProgramParameters4dvNV_remap_index },
- { 24398, ProgramParameters4fvNV_remap_index },
- { 20763, RequestResidentProgramsNV_remap_index },
- { 22357, TrackMatrixNV_remap_index },
- { 32279, VertexAttrib1dNV_remap_index },
- { 13588, VertexAttrib1dvNV_remap_index },
- { 28491, VertexAttrib1fNV_remap_index },
- { 2415, VertexAttrib1fvNV_remap_index },
- { 30801, VertexAttrib1sNV_remap_index },
- { 15088, VertexAttrib1svNV_remap_index },
- { 4845, VertexAttrib2dNV_remap_index },
- { 13481, VertexAttrib2dvNV_remap_index },
- { 20218, VertexAttrib2fNV_remap_index },
- { 13047, VertexAttrib2fvNV_remap_index },
- { 5960, VertexAttrib2sNV_remap_index },
- { 18957, VertexAttrib2svNV_remap_index },
- { 11262, VertexAttrib3dNV_remap_index },
- { 31927, VertexAttrib3dvNV_remap_index },
- { 10303, VertexAttrib3fNV_remap_index },
- { 24790, VertexAttrib3fvNV_remap_index },
- { 22200, VertexAttrib3sNV_remap_index },
- { 23672, VertexAttrib3svNV_remap_index },
- { 28959, VertexAttrib4dNV_remap_index },
- { 33223, VertexAttrib4dvNV_remap_index },
- { 4467, VertexAttrib4fNV_remap_index },
- { 9399, VertexAttrib4fvNV_remap_index },
- { 26809, VertexAttrib4sNV_remap_index },
- { 1409, VertexAttrib4svNV_remap_index },
- { 5003, VertexAttrib4ubNV_remap_index },
- { 778, VertexAttrib4ubvNV_remap_index },
- { 21682, VertexAttribPointerNV_remap_index },
- { 2267, VertexAttribs1dvNV_remap_index },
- { 26215, VertexAttribs1fvNV_remap_index },
- { 33023, VertexAttribs1svNV_remap_index },
- { 10328, VertexAttribs2dvNV_remap_index },
- { 25352, VertexAttribs2fvNV_remap_index },
- { 17638, VertexAttribs2svNV_remap_index },
- { 5247, VertexAttribs3dvNV_remap_index },
- { 2147, VertexAttribs3fvNV_remap_index },
- { 29936, VertexAttribs3svNV_remap_index },
- { 26899, VertexAttribs4dvNV_remap_index },
- { 5319, VertexAttribs4fvNV_remap_index },
- { 32810, VertexAttribs4svNV_remap_index },
- { 29684, VertexAttribs4ubvNV_remap_index },
- { 26969, GetTexBumpParameterfvATI_remap_index },
- { 33064, GetTexBumpParameterivATI_remap_index },
- { 18620, TexBumpParameterfvATI_remap_index },
- { 20634, TexBumpParameterivATI_remap_index },
- { 15634, AlphaFragmentOp1ATI_remap_index },
- { 25633, AlphaFragmentOp2ATI_remap_index },
- { 24706, AlphaFragmentOp3ATI_remap_index },
- { 29863, BeginFragmentShaderATI_remap_index },
- { 31231, BindFragmentShaderATI_remap_index },
- { 23801, ColorFragmentOp1ATI_remap_index },
- { 4345, ColorFragmentOp2ATI_remap_index },
- { 31572, ColorFragmentOp3ATI_remap_index },
- { 5485, DeleteFragmentShaderATI_remap_index },
- { 33247, EndFragmentShaderATI_remap_index },
- { 32493, GenFragmentShadersATI_remap_index },
- { 25506, PassTexCoordATI_remap_index },
- { 6943, SampleMapATI_remap_index },
- { 27080, SetFragmentShaderConstantATI_remap_index },
- { 363, PointParameteriNV_remap_index },
- { 14229, PointParameterivNV_remap_index },
- { 28798, ActiveStencilFaceEXT_remap_index },
- { 27526, BindVertexArrayAPPLE_remap_index },
- { 2737, DeleteVertexArraysAPPLE_remap_index },
- { 18079, GenVertexArraysAPPLE_remap_index },
- { 23447, IsVertexArrayAPPLE_remap_index },
- { 819, GetProgramNamedParameterdvNV_remap_index },
- { 3562, GetProgramNamedParameterfvNV_remap_index },
- { 27000, ProgramNamedParameter4dNV_remap_index },
- { 14588, ProgramNamedParameter4dvNV_remap_index },
- { 8882, ProgramNamedParameter4fNV_remap_index },
- { 11753, ProgramNamedParameter4fvNV_remap_index },
- { 16977, PrimitiveRestartIndexNV_remap_index },
- { 30721, PrimitiveRestartNV_remap_index },
- { 24377, DepthBoundsEXT_remap_index },
- { 1159, BlendEquationSeparateEXT_remap_index },
- { 14789, BindFramebufferEXT_remap_index },
- { 25726, BindRenderbufferEXT_remap_index },
- { 9646, CheckFramebufferStatusEXT_remap_index },
- { 22698, DeleteFramebuffersEXT_remap_index },
- { 31829, DeleteRenderbuffersEXT_remap_index },
- { 13505, FramebufferRenderbufferEXT_remap_index },
- { 13694, FramebufferTexture1DEXT_remap_index },
- { 11547, FramebufferTexture2DEXT_remap_index },
- { 11167, FramebufferTexture3DEXT_remap_index },
- { 23313, GenFramebuffersEXT_remap_index },
- { 17503, GenRenderbuffersEXT_remap_index },
- { 6679, GenerateMipmapEXT_remap_index },
- { 21775, GetFramebufferAttachmentParameterivEXT_remap_index },
- { 32399, GetRenderbufferParameterivEXT_remap_index },
- { 20514, IsFramebufferEXT_remap_index },
- { 33146, IsRenderbufferEXT_remap_index },
- { 8157, RenderbufferStorageEXT_remap_index },
- { 695, BlitFramebufferEXT_remap_index },
- { 14374, BufferParameteriAPPLE_remap_index },
- { 19366, FlushMappedBufferRangeAPPLE_remap_index },
- { 1815, BindFragDataLocationEXT_remap_index },
- { 24490, GetFragDataLocationEXT_remap_index },
- { 10606, GetUniformuivEXT_remap_index },
- { 2933, GetVertexAttribIivEXT_remap_index },
- { 4195, GetVertexAttribIuivEXT_remap_index },
- { 12033, Uniform1uiEXT_remap_index },
- { 27971, Uniform1uivEXT_remap_index },
- { 22296, Uniform2uiEXT_remap_index },
- { 4309, Uniform2uivEXT_remap_index },
- { 29238, Uniform3uiEXT_remap_index },
- { 14735, Uniform3uivEXT_remap_index },
- { 3486, Uniform4uiEXT_remap_index },
- { 8658, Uniform4uivEXT_remap_index },
- { 18467, VertexAttribI1iEXT_remap_index },
- { 965, VertexAttribI1ivEXT_remap_index },
- { 2516, VertexAttribI1uiEXT_remap_index },
- { 12775, VertexAttribI1uivEXT_remap_index },
- { 81, VertexAttribI2iEXT_remap_index },
- { 23913, VertexAttribI2ivEXT_remap_index },
- { 5273, VertexAttribI2uiEXT_remap_index },
- { 4728, VertexAttribI2uivEXT_remap_index },
- { 26601, VertexAttribI3iEXT_remap_index },
- { 30533, VertexAttribI3ivEXT_remap_index },
- { 3340, VertexAttribI3uiEXT_remap_index },
- { 30429, VertexAttribI3uivEXT_remap_index },
- { 22026, VertexAttribI4bvEXT_remap_index },
- { 14667, VertexAttribI4iEXT_remap_index },
- { 32098, VertexAttribI4ivEXT_remap_index },
- { 13408, VertexAttribI4svEXT_remap_index },
- { 16529, VertexAttribI4ubvEXT_remap_index },
- { 16228, VertexAttribI4uiEXT_remap_index },
- { 5419, VertexAttribI4uivEXT_remap_index },
- { 11330, VertexAttribI4usvEXT_remap_index },
- { 18564, VertexAttribIPointerEXT_remap_index },
- { 3027, FramebufferTextureLayerEXT_remap_index },
- { 5660, ColorMaskIndexedEXT_remap_index },
- { 18981, DisableIndexedEXT_remap_index },
- { 26646, EnableIndexedEXT_remap_index },
- { 21730, GetBooleanIndexedvEXT_remap_index },
- { 10941, GetIntegerIndexedvEXT_remap_index },
- { 22774, IsEnabledIndexedEXT_remap_index },
- { 22674, ClearColorIiEXT_remap_index },
- { 3436, ClearColorIuiEXT_remap_index },
- { 9856, GetTexParameterIivEXT_remap_index },
- { 5908, GetTexParameterIuivEXT_remap_index },
- { 2983, TexParameterIivEXT_remap_index },
- { 26468, TexParameterIuivEXT_remap_index },
- { 4596, BeginConditionalRenderNV_remap_index },
- { 25456, EndConditionalRenderNV_remap_index },
- { 9293, BeginTransformFeedbackEXT_remap_index },
- { 19016, BindBufferBaseEXT_remap_index },
- { 18875, BindBufferOffsetEXT_remap_index },
- { 12221, BindBufferRangeEXT_remap_index },
- { 14289, EndTransformFeedbackEXT_remap_index },
- { 10804, GetTransformFeedbackVaryingEXT_remap_index },
- { 20819, TransformFeedbackVaryingsEXT_remap_index },
- { 29585, ProvokingVertexEXT_remap_index },
- { 10752, GetTexParameterPointervAPPLE_remap_index },
- { 5047, TextureRangeAPPLE_remap_index },
- { 11619, GetObjectParameterivAPPLE_remap_index },
- { 19941, ObjectPurgeableAPPLE_remap_index },
- { 5702, ObjectUnpurgeableAPPLE_remap_index },
- { 17325, ActiveProgramEXT_remap_index },
- { 17296, CreateShaderProgramEXT_remap_index },
- { 28583, UseShaderProgramEXT_remap_index },
- { 16508, TextureBarrierNV_remap_index },
- { 28824, StencilFuncSeparateATI_remap_index },
- { 18168, ProgramEnvParameters4fvEXT_remap_index },
- { 17190, ProgramLocalParameters4fvEXT_remap_index },
- { 14157, GetQueryObjecti64vEXT_remap_index },
- { 10354, GetQueryObjectui64vEXT_remap_index },
- { 23870, EGLImageTargetRenderbufferStorageOES_remap_index },
- { 12139, EGLImageTargetTexture2DOES_remap_index },
- { -1, -1 }
-};
-
-/* these functions are in the ABI, but have alternative names */
-static const struct gl_function_remap MESA_alt_functions[] = {
- /* from GL_EXT_blend_color */
- { 2655, _gloffset_BlendColor },
- /* from GL_EXT_blend_minmax */
- { 11224, _gloffset_BlendEquation },
- /* from GL_EXT_color_subtable */
- { 17088, _gloffset_ColorSubTable },
- { 31761, _gloffset_CopyColorSubTable },
- /* from GL_EXT_convolution */
- { 257, _gloffset_ConvolutionFilter1D },
- { 2454, _gloffset_CopyConvolutionFilter1D },
- { 4058, _gloffset_GetConvolutionParameteriv },
- { 8506, _gloffset_ConvolutionFilter2D },
- { 8708, _gloffset_ConvolutionParameteriv },
- { 9168, _gloffset_ConvolutionParameterfv },
- { 20662, _gloffset_GetSeparableFilter },
- { 24145, _gloffset_SeparableFilter2D },
- { 25008, _gloffset_ConvolutionParameteri },
- { 25131, _gloffset_ConvolutionParameterf },
- { 26835, _gloffset_GetConvolutionParameterfv },
- { 27692, _gloffset_GetConvolutionFilter },
- { 30125, _gloffset_CopyConvolutionFilter2D },
- /* from GL_EXT_copy_texture */
- { 15148, _gloffset_CopyTexSubImage3D },
- { 16775, _gloffset_CopyTexImage2D },
- { 24616, _gloffset_CopyTexImage1D },
- { 27373, _gloffset_CopyTexSubImage2D },
- { 29763, _gloffset_CopyTexSubImage1D },
- /* from GL_EXT_draw_range_elements */
- { 9505, _gloffset_DrawRangeElements },
- /* from GL_EXT_histogram */
- { 856, _gloffset_Histogram },
- { 3522, _gloffset_ResetHistogram },
- { 10002, _gloffset_GetMinmax },
- { 15482, _gloffset_GetHistogramParameterfv },
- { 24541, _gloffset_GetMinmaxParameteriv },
- { 26725, _gloffset_ResetMinmax },
- { 27589, _gloffset_GetHistogramParameteriv },
- { 28758, _gloffset_GetHistogram },
- { 31347, _gloffset_Minmax },
- { 32893, _gloffset_GetMinmaxParameterfv },
- /* from GL_EXT_paletted_texture */
- { 8368, _gloffset_ColorTable },
- { 15328, _gloffset_GetColorTable },
- { 23060, _gloffset_GetColorTableParameterfv },
- { 25187, _gloffset_GetColorTableParameteriv },
- /* from GL_EXT_subtexture */
- { 7089, _gloffset_TexSubImage1D },
- { 10679, _gloffset_TexSubImage2D },
- /* from GL_EXT_texture3D */
- { 1774, _gloffset_TexImage3D },
- { 22829, _gloffset_TexSubImage3D },
- /* from GL_EXT_texture_object */
- { 3290, _gloffset_PrioritizeTextures },
- { 7538, _gloffset_AreTexturesResident },
- { 13612, _gloffset_GenTextures },
- { 15814, _gloffset_DeleteTextures },
- { 19647, _gloffset_IsTexture },
- { 29828, _gloffset_BindTexture },
- /* from GL_EXT_vertex_array */
- { 24317, _gloffset_ArrayElement },
- { 30935, _gloffset_GetPointerv },
- { 32520, _gloffset_DrawArrays },
- /* from GL_SGI_color_table */
- { 7656, _gloffset_ColorTableParameteriv },
- { 8368, _gloffset_ColorTable },
- { 15328, _gloffset_GetColorTable },
- { 15438, _gloffset_CopyColorTable },
- { 19508, _gloffset_ColorTableParameterfv },
- { 23060, _gloffset_GetColorTableParameterfv },
- { 25187, _gloffset_GetColorTableParameteriv },
- /* from GL_VERSION_1_3 */
- { 425, _gloffset_MultiTexCoord3sARB },
- { 657, _gloffset_ActiveTextureARB },
- { 4247, _gloffset_MultiTexCoord1fvARB },
- { 6155, _gloffset_MultiTexCoord3dARB },
- { 6200, _gloffset_MultiTexCoord2iARB },
- { 6324, _gloffset_MultiTexCoord2svARB },
- { 8324, _gloffset_MultiTexCoord2fARB },
- { 10384, _gloffset_MultiTexCoord3fvARB },
- { 10986, _gloffset_MultiTexCoord4sARB },
- { 11667, _gloffset_MultiTexCoord2dvARB },
- { 12082, _gloffset_MultiTexCoord1svARB },
- { 12454, _gloffset_MultiTexCoord3svARB },
- { 12515, _gloffset_MultiTexCoord4iARB },
- { 13316, _gloffset_MultiTexCoord3iARB },
- { 14186, _gloffset_MultiTexCoord1dARB },
- { 14403, _gloffset_MultiTexCoord3dvARB },
- { 15682, _gloffset_MultiTexCoord3ivARB },
- { 15727, _gloffset_MultiTexCoord2sARB },
- { 17145, _gloffset_MultiTexCoord4ivARB },
- { 19158, _gloffset_ClientActiveTextureARB },
- { 21458, _gloffset_MultiTexCoord2dARB },
- { 21895, _gloffset_MultiTexCoord4dvARB },
- { 22251, _gloffset_MultiTexCoord4fvARB },
- { 23201, _gloffset_MultiTexCoord3fARB },
- { 25771, _gloffset_MultiTexCoord4dARB },
- { 26037, _gloffset_MultiTexCoord1sARB },
- { 26241, _gloffset_MultiTexCoord1dvARB },
- { 27217, _gloffset_MultiTexCoord1ivARB },
- { 27310, _gloffset_MultiTexCoord2ivARB },
- { 27649, _gloffset_MultiTexCoord1iARB },
- { 29033, _gloffset_MultiTexCoord4svARB },
- { 29627, _gloffset_MultiTexCoord1fARB },
- { 29890, _gloffset_MultiTexCoord4fARB },
- { 32354, _gloffset_MultiTexCoord2fvARB },
- { -1, -1 }
-};
-
-#endif /* need_MESA_remap_table */
-
-#if defined(need_GL_3DFX_tbuffer)
-static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = {
- { 9226, -1 }, /* TbufferMask3DFX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_APPLE_flush_buffer_range)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_APPLE_flush_buffer_range_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_APPLE_object_purgeable)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_APPLE_object_purgeable_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_APPLE_texture_range)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_APPLE_texture_range_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_APPLE_vertex_array_object)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_APPLE_vertex_array_object_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_ES2_compatibility)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_ES2_compatibility_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_color_buffer_float)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_color_buffer_float_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_copy_buffer)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_copy_buffer_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_draw_buffers)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_draw_buffers_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_draw_buffers_blend)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_draw_buffers_blend_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_draw_elements_base_vertex)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_draw_elements_base_vertex_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_draw_instanced)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_draw_instanced_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_framebuffer_object)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_geometry_shader4)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_geometry_shader4_functions[] = {
- { 12418, -1 }, /* FramebufferTextureLayer */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_instanced_arrays)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_instanced_arrays_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_map_buffer_range)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_matrix_palette)
-static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = {
- { 3773, -1 }, /* MatrixIndexusvARB */
- { 13137, -1 }, /* MatrixIndexuivARB */
- { 14558, -1 }, /* MatrixIndexPointerARB */
- { 19896, -1 }, /* CurrentPaletteMatrixARB */
- { 22945, -1 }, /* MatrixIndexubvARB */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_multisample)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_multisample_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_occlusion_query)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_occlusion_query_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_point_parameters)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_point_parameters_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_provoking_vertex)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_provoking_vertex_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_shader_objects)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_shader_objects_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_sync)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_sync_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_texture_buffer_object)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_texture_buffer_object_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_texture_compression)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_texture_compression_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_transform_feedback2)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_transform_feedback2_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_transpose_matrix)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_transpose_matrix_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_vertex_array_object)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_vertex_blend)
-static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = {
- { 2396, -1 }, /* WeightubvARB */
- { 6567, -1 }, /* WeightivARB */
- { 11089, -1 }, /* WeightPointerARB */
- { 13904, -1 }, /* WeightfvARB */
- { 17664, -1 }, /* WeightbvARB */
- { 21126, -1 }, /* WeightusvARB */
- { 24071, -1 }, /* VertexBlendARB */
- { 29711, -1 }, /* WeightsvARB */
- { 31811, -1 }, /* WeightdvARB */
- { 32554, -1 }, /* WeightuivARB */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_vertex_buffer_object)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_vertex_buffer_object_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_vertex_program)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_vertex_program_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_vertex_shader)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_vertex_shader_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_window_pos)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_window_pos_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ATI_blend_equation_separate)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ATI_blend_equation_separate_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ATI_draw_buffers)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ATI_draw_buffers_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ATI_envmap_bumpmap)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ATI_envmap_bumpmap_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ATI_fragment_shader)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ATI_fragment_shader_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ATI_separate_stencil)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ATI_separate_stencil_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_blend_color)
-static const struct gl_function_remap GL_EXT_blend_color_functions[] = {
- { 2655, _gloffset_BlendColor },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_blend_equation_separate)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_blend_equation_separate_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_blend_func_separate)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_blend_minmax)
-static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = {
- { 11224, _gloffset_BlendEquation },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_color_subtable)
-static const struct gl_function_remap GL_EXT_color_subtable_functions[] = {
- { 17088, _gloffset_ColorSubTable },
- { 31761, _gloffset_CopyColorSubTable },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_compiled_vertex_array)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_compiled_vertex_array_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_convolution)
-static const struct gl_function_remap GL_EXT_convolution_functions[] = {
- { 257, _gloffset_ConvolutionFilter1D },
- { 2454, _gloffset_CopyConvolutionFilter1D },
- { 4058, _gloffset_GetConvolutionParameteriv },
- { 8506, _gloffset_ConvolutionFilter2D },
- { 8708, _gloffset_ConvolutionParameteriv },
- { 9168, _gloffset_ConvolutionParameterfv },
- { 20662, _gloffset_GetSeparableFilter },
- { 24145, _gloffset_SeparableFilter2D },
- { 25008, _gloffset_ConvolutionParameteri },
- { 25131, _gloffset_ConvolutionParameterf },
- { 26835, _gloffset_GetConvolutionParameterfv },
- { 27692, _gloffset_GetConvolutionFilter },
- { 30125, _gloffset_CopyConvolutionFilter2D },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_coordinate_frame)
-static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = {
- { 10523, -1 }, /* TangentPointerEXT */
- { 12573, -1 }, /* Binormal3ivEXT */
- { 13269, -1 }, /* Tangent3sEXT */
- { 14623, -1 }, /* Tangent3fvEXT */
- { 18856, -1 }, /* Tangent3dvEXT */
- { 19594, -1 }, /* Binormal3bvEXT */
- { 20715, -1 }, /* Binormal3dEXT */
- { 22877, -1 }, /* Tangent3fEXT */
- { 25080, -1 }, /* Binormal3sEXT */
- { 25548, -1 }, /* Tangent3ivEXT */
- { 25567, -1 }, /* Tangent3dEXT */
- { 26514, -1 }, /* Binormal3svEXT */
- { 27115, -1 }, /* Binormal3fEXT */
- { 28023, -1 }, /* Binormal3dvEXT */
- { 29290, -1 }, /* Tangent3iEXT */
- { 30410, -1 }, /* Tangent3bvEXT */
- { 30970, -1 }, /* Tangent3bEXT */
- { 31534, -1 }, /* Binormal3fvEXT */
- { 32253, -1 }, /* BinormalPointerEXT */
- { 32658, -1 }, /* Tangent3svEXT */
- { 33095, -1 }, /* Binormal3bEXT */
- { 33272, -1 }, /* Binormal3iEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_copy_texture)
-static const struct gl_function_remap GL_EXT_copy_texture_functions[] = {
- { 15148, _gloffset_CopyTexSubImage3D },
- { 16775, _gloffset_CopyTexImage2D },
- { 24616, _gloffset_CopyTexImage1D },
- { 27373, _gloffset_CopyTexSubImage2D },
- { 29763, _gloffset_CopyTexSubImage1D },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_cull_vertex)
-static const struct gl_function_remap GL_EXT_cull_vertex_functions[] = {
- { 8857, -1 }, /* CullParameterdvEXT */
- { 11712, -1 }, /* CullParameterfvEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_depth_bounds_test)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_depth_bounds_test_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_draw_buffers2)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_draw_buffers2_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_draw_instanced)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_draw_instanced_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_draw_range_elements)
-static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = {
- { 9505, _gloffset_DrawRangeElements },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_fog_coord)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_fog_coord_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_framebuffer_blit)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_framebuffer_blit_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_framebuffer_multisample)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_framebuffer_multisample_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_framebuffer_object)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_framebuffer_object_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_gpu_program_parameters)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_gpu_program_parameters_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_gpu_shader4)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_gpu_shader4_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_histogram)
-static const struct gl_function_remap GL_EXT_histogram_functions[] = {
- { 856, _gloffset_Histogram },
- { 3522, _gloffset_ResetHistogram },
- { 10002, _gloffset_GetMinmax },
- { 15482, _gloffset_GetHistogramParameterfv },
- { 24541, _gloffset_GetMinmaxParameteriv },
- { 26725, _gloffset_ResetMinmax },
- { 27589, _gloffset_GetHistogramParameteriv },
- { 28758, _gloffset_GetHistogram },
- { 31347, _gloffset_Minmax },
- { 32893, _gloffset_GetMinmaxParameterfv },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_index_func)
-static const struct gl_function_remap GL_EXT_index_func_functions[] = {
- { 11498, -1 }, /* IndexFuncEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_index_material)
-static const struct gl_function_remap GL_EXT_index_material_functions[] = {
- { 21213, -1 }, /* IndexMaterialEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_light_texture)
-static const struct gl_function_remap GL_EXT_light_texture_functions[] = {
- { 26534, -1 }, /* ApplyTextureEXT */
- { 26679, -1 }, /* TextureMaterialEXT */
- { 26704, -1 }, /* TextureLightEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_multi_draw_arrays)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_multi_draw_arrays_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_multisample)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_multisample_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_paletted_texture)
-static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = {
- { 8368, _gloffset_ColorTable },
- { 15328, _gloffset_GetColorTable },
- { 23060, _gloffset_GetColorTableParameterfv },
- { 25187, _gloffset_GetColorTableParameteriv },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_pixel_transform)
-static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = {
- { 21860, -1 }, /* PixelTransformParameterfEXT */
- { 21940, -1 }, /* PixelTransformParameteriEXT */
- { 30685, -1 }, /* PixelTransformParameterfvEXT */
- { 32217, -1 }, /* PixelTransformParameterivEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_point_parameters)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_point_parameters_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_polygon_offset)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_polygon_offset_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_provoking_vertex)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_provoking_vertex_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_secondary_color)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_secondary_color_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_separate_shader_objects)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_separate_shader_objects_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_stencil_two_side)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_subtexture)
-static const struct gl_function_remap GL_EXT_subtexture_functions[] = {
- { 7089, _gloffset_TexSubImage1D },
- { 10679, _gloffset_TexSubImage2D },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_texture3D)
-static const struct gl_function_remap GL_EXT_texture3D_functions[] = {
- { 1774, _gloffset_TexImage3D },
- { 22829, _gloffset_TexSubImage3D },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_texture_array)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_texture_array_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_texture_integer)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_texture_integer_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_texture_object)
-static const struct gl_function_remap GL_EXT_texture_object_functions[] = {
- { 3290, _gloffset_PrioritizeTextures },
- { 7538, _gloffset_AreTexturesResident },
- { 13612, _gloffset_GenTextures },
- { 15814, _gloffset_DeleteTextures },
- { 19647, _gloffset_IsTexture },
- { 29828, _gloffset_BindTexture },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_texture_perturb_normal)
-static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = {
- { 13854, -1 }, /* TextureNormalEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_timer_query)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_timer_query_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_transform_feedback)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_vertex_array)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_vertex_array_functions[] = {
- { 24317, _gloffset_ArrayElement },
- { 30935, _gloffset_GetPointerv },
- { 32520, _gloffset_DrawArrays },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_vertex_weighting)
-static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = {
- { 19677, -1 }, /* VertexWeightfvEXT */
- { 27058, -1 }, /* VertexWeightfEXT */
- { 28727, -1 }, /* VertexWeightPointerEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_HP_image_transform)
-static const struct gl_function_remap GL_HP_image_transform_functions[] = {
- { 2327, -1 }, /* GetImageTransformParameterfvHP */
- { 3739, -1 }, /* ImageTransformParameterfHP */
- { 10217, -1 }, /* ImageTransformParameterfvHP */
- { 11967, -1 }, /* ImageTransformParameteriHP */
- { 12308, -1 }, /* GetImageTransformParameterivHP */
- { 19741, -1 }, /* ImageTransformParameterivHP */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_IBM_multimode_draw_arrays)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_IBM_vertex_array_lists)
-static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = {
- { 4379, -1 }, /* SecondaryColorPointerListIBM */
- { 6021, -1 }, /* NormalPointerListIBM */
- { 7712, -1 }, /* FogCoordPointerListIBM */
- { 8019, -1 }, /* VertexPointerListIBM */
- { 11888, -1 }, /* ColorPointerListIBM */
- { 13376, -1 }, /* TexCoordPointerListIBM */
- { 13876, -1 }, /* IndexPointerListIBM */
- { 32836, -1 }, /* EdgeFlagPointerListIBM */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_INGR_blend_func_separate)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_INTEL_parallel_arrays)
-static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = {
- { 12716, -1 }, /* VertexPointervINTEL */
- { 15575, -1 }, /* ColorPointervINTEL */
- { 30099, -1 }, /* NormalPointervINTEL */
- { 30617, -1 }, /* TexCoordPointervINTEL */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_MESA_resize_buffers)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_MESA_resize_buffers_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_MESA_shader_debug)
-static const struct gl_function_remap GL_MESA_shader_debug_functions[] = {
- { 1638, -1 }, /* GetDebugLogLengthMESA */
- { 3461, -1 }, /* ClearDebugLogMESA */
- { 4540, -1 }, /* GetDebugLogMESA */
- { 31128, -1 }, /* CreateDebugObjectMESA */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_MESA_window_pos)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_MESA_window_pos_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_condtitional_render)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_condtitional_render_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_evaluators)
-static const struct gl_function_remap GL_NV_evaluators_functions[] = {
- { 6751, -1 }, /* GetMapAttribParameterivNV */
- { 8474, -1 }, /* MapControlPointsNV */
- { 8573, -1 }, /* MapParameterfvNV */
- { 10662, -1 }, /* EvalMapsNV */
- { 17262, -1 }, /* GetMapAttribParameterfvNV */
- { 17479, -1 }, /* MapParameterivNV */
- { 24931, -1 }, /* GetMapParameterivNV */
- { 25429, -1 }, /* GetMapParameterfvNV */
- { 29414, -1 }, /* GetMapControlPointsNV */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_fence)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_fence_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_fragment_program)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_fragment_program_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_point_sprite)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_point_sprite_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_primitive_restart)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_primitive_restart_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_register_combiners)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_register_combiners_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_register_combiners2)
-static const struct gl_function_remap GL_NV_register_combiners2_functions[] = {
- { 15967, -1 }, /* CombinerStageParameterfvNV */
- { 16363, -1 }, /* GetCombinerStageParameterfvNV */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_texture_barrier)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_texture_barrier_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_vertex_array_range)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_vertex_array_range_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_vertex_program)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_vertex_program_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_OES_EGL_image)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_OES_EGL_image_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_PGI_misc_hints)
-static const struct gl_function_remap GL_PGI_misc_hints_functions[] = {
- { 8694, -1 }, /* HintPGI */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_detail_texture)
-static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = {
- { 16336, -1 }, /* GetDetailTexFuncSGIS */
- { 16720, -1 }, /* DetailTexFuncSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_fog_function)
-static const struct gl_function_remap GL_SGIS_fog_function_functions[] = {
- { 27355, -1 }, /* FogFuncSGIS */
- { 28076, -1 }, /* GetFogFuncSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_multisample)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_SGIS_multisample_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_pixel_texture)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_SGIS_pixel_texture_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_point_parameters)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_sharpen_texture)
-static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = {
- { 6812, -1 }, /* GetSharpenTexFuncSGIS */
- { 22225, -1 }, /* SharpenTexFuncSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_texture4D)
-static const struct gl_function_remap GL_SGIS_texture4D_functions[] = {
- { 1010, -1 }, /* TexImage4DSGIS */
- { 15883, -1 }, /* TexSubImage4DSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_texture_color_mask)
-static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = {
- { 15281, -1 }, /* TextureColorMaskSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_texture_filter4)
-static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = {
- { 6989, -1 }, /* GetTexFilterFuncSGIS */
- { 16482, -1 }, /* TexFilterFuncSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_async)
-static const struct gl_function_remap GL_SGIX_async_functions[] = {
- { 3387, -1 }, /* AsyncMarkerSGIX */
- { 4519, -1 }, /* FinishAsyncSGIX */
- { 5466, -1 }, /* PollAsyncSGIX */
- { 22406, -1 }, /* DeleteAsyncMarkersSGIX */
- { 22461, -1 }, /* IsAsyncMarkerSGIX */
- { 32633, -1 }, /* GenAsyncMarkersSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_flush_raster)
-static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = {
- { 7366, -1 }, /* FlushRasterSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_fragment_lighting)
-static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = {
- { 2625, -1 }, /* FragmentMaterialfvSGIX */
- { 5370, -1 }, /* FragmentLightiSGIX */
- { 8086, -1 }, /* FragmentMaterialfSGIX */
- { 8247, -1 }, /* GetFragmentLightivSGIX */
- { 9120, -1 }, /* FragmentLightModeliSGIX */
- { 10725, -1 }, /* FragmentLightivSGIX */
- { 11032, -1 }, /* GetFragmentMaterialivSGIX */
- { 16276, -1 }, /* GetFragmentMaterialfvSGIX */
- { 19564, -1 }, /* FragmentLightModelfSGIX */
- { 19864, -1 }, /* FragmentColorMaterialSGIX */
- { 20281, -1 }, /* FragmentMaterialiSGIX */
- { 21541, -1 }, /* LightEnviSGIX */
- { 23152, -1 }, /* FragmentLightModelfvSGIX */
- { 23487, -1 }, /* FragmentLightfvSGIX */
- { 28460, -1 }, /* FragmentLightModelivSGIX */
- { 28609, -1 }, /* FragmentLightfSGIX */
- { 31504, -1 }, /* GetFragmentLightfvSGIX */
- { 33116, -1 }, /* FragmentMaterialivSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_framezoom)
-static const struct gl_function_remap GL_SGIX_framezoom_functions[] = {
- { 22484, -1 }, /* FrameZoomSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_igloo_interface)
-static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = {
- { 28917, -1 }, /* IglooInterfaceSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_instruments)
-static const struct gl_function_remap GL_SGIX_instruments_functions[] = {
- { 2805, -1 }, /* ReadInstrumentsSGIX */
- { 6585, -1 }, /* PollInstrumentsSGIX */
- { 10583, -1 }, /* GetInstrumentsSGIX */
- { 12974, -1 }, /* StartInstrumentsSGIX */
- { 16001, -1 }, /* StopInstrumentsSGIX */
- { 17901, -1 }, /* InstrumentsBufferSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_list_priority)
-static const struct gl_function_remap GL_SGIX_list_priority_functions[] = {
- { 1241, -1 }, /* ListParameterfSGIX */
- { 3089, -1 }, /* GetListParameterfvSGIX */
- { 17792, -1 }, /* ListParameteriSGIX */
- { 18806, -1 }, /* ListParameterfvSGIX */
- { 20947, -1 }, /* ListParameterivSGIX */
- { 32677, -1 }, /* GetListParameterivSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_pixel_texture)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_polynomial_ffd)
-static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = {
- { 3685, -1 }, /* LoadIdentityDeformationMapSGIX */
- { 16101, -1 }, /* DeformSGIX */
- { 24429, -1 }, /* DeformationMap3fSGIX */
- { 31392, -1 }, /* DeformationMap3dSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_reference_plane)
-static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = {
- { 14832, -1 }, /* ReferencePlaneSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_sprite)
-static const struct gl_function_remap GL_SGIX_sprite_functions[] = {
- { 9618, -1 }, /* SpriteParameterfvSGIX */
- { 20736, -1 }, /* SpriteParameteriSGIX */
- { 26759, -1 }, /* SpriteParameterfSGIX */
- { 29557, -1 }, /* SpriteParameterivSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_tag_sample_buffer)
-static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = {
- { 20795, -1 }, /* TagSampleBufferSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGI_color_table)
-static const struct gl_function_remap GL_SGI_color_table_functions[] = {
- { 7656, _gloffset_ColorTableParameteriv },
- { 8368, _gloffset_ColorTable },
- { 15328, _gloffset_GetColorTable },
- { 15438, _gloffset_CopyColorTable },
- { 19508, _gloffset_ColorTableParameterfv },
- { 23060, _gloffset_GetColorTableParameterfv },
- { 25187, _gloffset_GetColorTableParameteriv },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SUNX_constant_data)
-static const struct gl_function_remap GL_SUNX_constant_data_functions[] = {
- { 31482, -1 }, /* FinishTextureSUNX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SUN_global_alpha)
-static const struct gl_function_remap GL_SUN_global_alpha_functions[] = {
- { 3408, -1 }, /* GlobalAlphaFactorubSUN */
- { 4818, -1 }, /* GlobalAlphaFactoriSUN */
- { 6610, -1 }, /* GlobalAlphaFactordSUN */
- { 9702, -1 }, /* GlobalAlphaFactoruiSUN */
- { 10174, -1 }, /* GlobalAlphaFactorbSUN */
- { 13289, -1 }, /* GlobalAlphaFactorfSUN */
- { 13453, -1 }, /* GlobalAlphaFactorusSUN */
- { 22747, -1 }, /* GlobalAlphaFactorsSUN */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SUN_mesh_array)
-static const struct gl_function_remap GL_SUN_mesh_array_functions[] = {
- { 29348, -1 }, /* DrawMeshArraysSUN */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SUN_triangle_list)
-static const struct gl_function_remap GL_SUN_triangle_list_functions[] = {
- { 4493, -1 }, /* ReplacementCodeubSUN */
- { 6369, -1 }, /* ReplacementCodeubvSUN */
- { 19229, -1 }, /* ReplacementCodeusvSUN */
- { 19417, -1 }, /* ReplacementCodePointerSUN */
- { 21605, -1 }, /* ReplacementCodeuiSUN */
- { 22435, -1 }, /* ReplacementCodeusSUN */
- { 30014, -1 }, /* ReplacementCodeuivSUN */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SUN_vertex)
-static const struct gl_function_remap GL_SUN_vertex_functions[] = {
- { 1115, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */
- { 1313, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */
- { 1539, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */
- { 1869, -1 }, /* ReplacementCodeuiVertex3fvSUN */
- { 2003, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */
- { 2561, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */
- { 2874, -1 }, /* Color4ubVertex3fvSUN */
- { 4652, -1 }, /* Color4ubVertex3fSUN */
- { 4775, -1 }, /* TexCoord2fVertex3fSUN */
- { 5119, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */
- { 5570, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */
- { 6264, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */
- { 7044, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */
- { 7403, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */
- { 8115, -1 }, /* TexCoord2fNormal3fVertex3fSUN */
- { 8919, -1 }, /* Color3fVertex3fSUN */
- { 10110, -1 }, /* Color3fVertex3fvSUN */
- { 10548, -1 }, /* Color4fNormal3fVertex3fvSUN */
- { 11377, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */
- { 12837, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */
- { 14448, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */
- { 14974, -1 }, /* TexCoord2fColor3fVertex3fSUN */
- { 16026, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */
- { 16441, -1 }, /* Color4ubVertex2fvSUN */
- { 16745, -1 }, /* Normal3fVertex3fSUN */
- { 17842, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */
- { 18203, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */
- { 19058, -1 }, /* TexCoord2fVertex3fvSUN */
- { 19834, -1 }, /* Color4ubVertex2fSUN */
- { 20072, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */
- { 22071, -1 }, /* TexCoord2fColor4ubVertex3fSUN */
- { 22503, -1 }, /* Normal3fVertex3fvSUN */
- { 22969, -1 }, /* Color4fNormal3fVertex3fSUN */
- { 23978, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */
- { 26080, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */
- { 27471, -1 }, /* TexCoord4fVertex4fSUN */
- { 27917, -1 }, /* TexCoord2fColor3fVertex3fvSUN */
- { 28304, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */
- { 28431, -1 }, /* TexCoord4fVertex4fvSUN */
- { 29165, -1 }, /* ReplacementCodeuiVertex3fSUN */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_1_3)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_1_3_functions[] = {
- { 425, _gloffset_MultiTexCoord3sARB },
- { 657, _gloffset_ActiveTextureARB },
- { 4247, _gloffset_MultiTexCoord1fvARB },
- { 6155, _gloffset_MultiTexCoord3dARB },
- { 6200, _gloffset_MultiTexCoord2iARB },
- { 6324, _gloffset_MultiTexCoord2svARB },
- { 8324, _gloffset_MultiTexCoord2fARB },
- { 10384, _gloffset_MultiTexCoord3fvARB },
- { 10986, _gloffset_MultiTexCoord4sARB },
- { 11667, _gloffset_MultiTexCoord2dvARB },
- { 12082, _gloffset_MultiTexCoord1svARB },
- { 12454, _gloffset_MultiTexCoord3svARB },
- { 12515, _gloffset_MultiTexCoord4iARB },
- { 13316, _gloffset_MultiTexCoord3iARB },
- { 14186, _gloffset_MultiTexCoord1dARB },
- { 14403, _gloffset_MultiTexCoord3dvARB },
- { 15682, _gloffset_MultiTexCoord3ivARB },
- { 15727, _gloffset_MultiTexCoord2sARB },
- { 17145, _gloffset_MultiTexCoord4ivARB },
- { 19158, _gloffset_ClientActiveTextureARB },
- { 21458, _gloffset_MultiTexCoord2dARB },
- { 21895, _gloffset_MultiTexCoord4dvARB },
- { 22251, _gloffset_MultiTexCoord4fvARB },
- { 23201, _gloffset_MultiTexCoord3fARB },
- { 25771, _gloffset_MultiTexCoord4dARB },
- { 26037, _gloffset_MultiTexCoord1sARB },
- { 26241, _gloffset_MultiTexCoord1dvARB },
- { 27217, _gloffset_MultiTexCoord1ivARB },
- { 27310, _gloffset_MultiTexCoord2ivARB },
- { 27649, _gloffset_MultiTexCoord1iARB },
- { 29033, _gloffset_MultiTexCoord4svARB },
- { 29627, _gloffset_MultiTexCoord1fARB },
- { 29890, _gloffset_MultiTexCoord4fARB },
- { 32354, _gloffset_MultiTexCoord2fvARB },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_1_4)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_1_4_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_1_5)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_1_5_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_2_0)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_2_0_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_2_1)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_2_1_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_3_0)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_3_0_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_3_1)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_3_1_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_3_2)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_3_2_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_3_3)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_3_3_functions[] = {
- { -1, -1 }
-};
-#endif
-
+/* DO NOT EDIT - This file generated automatically by remap_helper.py (from Mesa) script */ + +/* + * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org> + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * Chia-I Wu, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "main/dispatch.h" +#include "main/remap.h" + +/* this is internal to remap.c */ +#ifdef need_MESA_remap_table + +static const char _mesa_function_pool[] = + /* _mesa_function_pool[0]: MapGrid1d (offset 224) */ + "idd\0" + "glMapGrid1d\0" + "\0" + /* _mesa_function_pool[17]: UniformMatrix3fvARB (will be remapped) */ + "iiip\0" + "glUniformMatrix3fv\0" + "glUniformMatrix3fvARB\0" + "\0" + /* _mesa_function_pool[64]: MapGrid1f (offset 225) */ + "iff\0" + "glMapGrid1f\0" + "\0" + /* _mesa_function_pool[81]: VertexAttribI2iEXT (will be remapped) */ + "iii\0" + "glVertexAttribI2iEXT\0" + "glVertexAttribI2i\0" + "\0" + /* _mesa_function_pool[125]: RasterPos4i (offset 82) */ + "iiii\0" + "glRasterPos4i\0" + "\0" + /* _mesa_function_pool[145]: RasterPos4d (offset 78) */ + "dddd\0" + "glRasterPos4d\0" + "\0" + /* _mesa_function_pool[165]: NewList (dynamic) */ + "ii\0" + "glNewList\0" + "\0" + /* _mesa_function_pool[179]: RasterPos4f (offset 80) */ + "ffff\0" + "glRasterPos4f\0" + "\0" + /* _mesa_function_pool[199]: LoadIdentity (offset 290) */ + "\0" + "glLoadIdentity\0" + "\0" + /* _mesa_function_pool[216]: SampleCoverageARB (will be remapped) */ + "fi\0" + "glSampleCoverage\0" + "glSampleCoverageARB\0" + "\0" + /* _mesa_function_pool[257]: ConvolutionFilter1D (offset 348) */ + "iiiiip\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter1DEXT\0" + "\0" + /* _mesa_function_pool[312]: BeginQueryARB (will be remapped) */ + "ii\0" + "glBeginQuery\0" + "glBeginQueryARB\0" + "\0" + /* _mesa_function_pool[345]: RasterPos3dv (offset 71) */ + "p\0" + "glRasterPos3dv\0" + "\0" + /* _mesa_function_pool[363]: PointParameteriNV (will be remapped) */ + "ii\0" + "glPointParameteri\0" + "glPointParameteriNV\0" + "\0" + /* _mesa_function_pool[405]: GetProgramiv (will be remapped) */ + "iip\0" + "glGetProgramiv\0" + "\0" + /* _mesa_function_pool[425]: MultiTexCoord3sARB (offset 398) */ + "iiii\0" + "glMultiTexCoord3s\0" + "glMultiTexCoord3sARB\0" + "\0" + /* _mesa_function_pool[470]: SecondaryColor3iEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iEXT\0" + "\0" + /* _mesa_function_pool[516]: WindowPos3fMESA (will be remapped) */ + "fff\0" + "glWindowPos3f\0" + "glWindowPos3fARB\0" + "glWindowPos3fMESA\0" + "\0" + /* _mesa_function_pool[570]: TexCoord1iv (offset 99) */ + "p\0" + "glTexCoord1iv\0" + "\0" + /* _mesa_function_pool[587]: TexCoord4sv (offset 125) */ + "p\0" + "glTexCoord4sv\0" + "\0" + /* _mesa_function_pool[604]: RasterPos4s (offset 84) */ + "iiii\0" + "glRasterPos4s\0" + "\0" + /* _mesa_function_pool[624]: PixelTexGenParameterfvSGIS (will be remapped) */ + "ip\0" + "glPixelTexGenParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[657]: ActiveTextureARB (offset 374) */ + "i\0" + "glActiveTexture\0" + "glActiveTextureARB\0" + "\0" + /* _mesa_function_pool[695]: BlitFramebufferEXT (will be remapped) */ + "iiiiiiiiii\0" + "glBlitFramebuffer\0" + "glBlitFramebufferEXT\0" + "\0" + /* _mesa_function_pool[746]: TexCoord1f (offset 96) */ + "f\0" + "glTexCoord1f\0" + "\0" + /* _mesa_function_pool[762]: TexCoord1d (offset 94) */ + "d\0" + "glTexCoord1d\0" + "\0" + /* _mesa_function_pool[778]: VertexAttrib4ubvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4ubvNV\0" + "\0" + /* _mesa_function_pool[803]: TexCoord1i (offset 98) */ + "i\0" + "glTexCoord1i\0" + "\0" + /* _mesa_function_pool[819]: GetProgramNamedParameterdvNV (will be remapped) */ + "iipp\0" + "glGetProgramNamedParameterdvNV\0" + "\0" + /* _mesa_function_pool[856]: Histogram (offset 367) */ + "iiii\0" + "glHistogram\0" + "glHistogramEXT\0" + "\0" + /* _mesa_function_pool[889]: TexCoord1s (offset 100) */ + "i\0" + "glTexCoord1s\0" + "\0" + /* _mesa_function_pool[905]: GetMapfv (offset 267) */ + "iip\0" + "glGetMapfv\0" + "\0" + /* _mesa_function_pool[921]: EvalCoord1f (offset 230) */ + "f\0" + "glEvalCoord1f\0" + "\0" + /* _mesa_function_pool[938]: FramebufferTexture (will be remapped) */ + "iiii\0" + "glFramebufferTexture\0" + "\0" + /* _mesa_function_pool[965]: VertexAttribI1ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI1ivEXT\0" + "glVertexAttribI1iv\0" + "\0" + /* _mesa_function_pool[1010]: TexImage4DSGIS (dynamic) */ + "iiiiiiiiiip\0" + "glTexImage4DSGIS\0" + "\0" + /* _mesa_function_pool[1040]: PolygonStipple (offset 175) */ + "p\0" + "glPolygonStipple\0" + "\0" + /* _mesa_function_pool[1060]: WindowPos2dvMESA (will be remapped) */ + "p\0" + "glWindowPos2dv\0" + "glWindowPos2dvARB\0" + "glWindowPos2dvMESA\0" + "\0" + /* _mesa_function_pool[1115]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[1159]: BlendEquationSeparateEXT (will be remapped) */ + "ii\0" + "glBlendEquationSeparate\0" + "glBlendEquationSeparateEXT\0" + "glBlendEquationSeparateATI\0" + "\0" + /* _mesa_function_pool[1241]: ListParameterfSGIX (dynamic) */ + "iif\0" + "glListParameterfSGIX\0" + "\0" + /* _mesa_function_pool[1267]: SecondaryColor3bEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bEXT\0" + "\0" + /* _mesa_function_pool[1313]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */ + "pppp\0" + "glTexCoord4fColor4fNormal3fVertex4fvSUN\0" + "\0" + /* _mesa_function_pool[1359]: GetPixelMapfv (offset 271) */ + "ip\0" + "glGetPixelMapfv\0" + "\0" + /* _mesa_function_pool[1379]: Color3uiv (offset 22) */ + "p\0" + "glColor3uiv\0" + "\0" + /* _mesa_function_pool[1394]: IsEnabled (offset 286) */ + "i\0" + "glIsEnabled\0" + "\0" + /* _mesa_function_pool[1409]: VertexAttrib4svNV (will be remapped) */ + "ip\0" + "glVertexAttrib4svNV\0" + "\0" + /* _mesa_function_pool[1433]: EvalCoord2fv (offset 235) */ + "p\0" + "glEvalCoord2fv\0" + "\0" + /* _mesa_function_pool[1451]: GetBufferSubDataARB (will be remapped) */ + "iiip\0" + "glGetBufferSubData\0" + "glGetBufferSubDataARB\0" + "\0" + /* _mesa_function_pool[1498]: BufferSubDataARB (will be remapped) */ + "iiip\0" + "glBufferSubData\0" + "glBufferSubDataARB\0" + "\0" + /* _mesa_function_pool[1539]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[1577]: AttachShader (will be remapped) */ + "ii\0" + "glAttachShader\0" + "\0" + /* _mesa_function_pool[1596]: VertexAttrib2fARB (will be remapped) */ + "iff\0" + "glVertexAttrib2f\0" + "glVertexAttrib2fARB\0" + "\0" + /* _mesa_function_pool[1638]: GetDebugLogLengthMESA (dynamic) */ + "iii\0" + "glGetDebugLogLengthMESA\0" + "\0" + /* _mesa_function_pool[1667]: GetMapiv (offset 268) */ + "iip\0" + "glGetMapiv\0" + "\0" + /* _mesa_function_pool[1683]: VertexAttrib3fARB (will be remapped) */ + "ifff\0" + "glVertexAttrib3f\0" + "glVertexAttrib3fARB\0" + "\0" + /* _mesa_function_pool[1726]: Indexubv (offset 316) */ + "p\0" + "glIndexubv\0" + "\0" + /* _mesa_function_pool[1740]: GetQueryivARB (will be remapped) */ + "iip\0" + "glGetQueryiv\0" + "glGetQueryivARB\0" + "\0" + /* _mesa_function_pool[1774]: TexImage3D (offset 371) */ + "iiiiiiiiip\0" + "glTexImage3D\0" + "glTexImage3DEXT\0" + "\0" + /* _mesa_function_pool[1815]: BindFragDataLocationEXT (will be remapped) */ + "iip\0" + "glBindFragDataLocationEXT\0" + "glBindFragDataLocation\0" + "\0" + /* _mesa_function_pool[1869]: ReplacementCodeuiVertex3fvSUN (dynamic) */ + "pp\0" + "glReplacementCodeuiVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[1905]: EdgeFlagPointer (offset 312) */ + "ip\0" + "glEdgeFlagPointer\0" + "\0" + /* _mesa_function_pool[1927]: Color3ubv (offset 20) */ + "p\0" + "glColor3ubv\0" + "\0" + /* _mesa_function_pool[1942]: GetQueryObjectivARB (will be remapped) */ + "iip\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectivARB\0" + "\0" + /* _mesa_function_pool[1988]: Vertex3dv (offset 135) */ + "p\0" + "glVertex3dv\0" + "\0" + /* _mesa_function_pool[2003]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiTexCoord2fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[2050]: CompressedTexSubImage2DARB (will be remapped) */ + "iiiiiiiip\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage2DARB\0" + "\0" + /* _mesa_function_pool[2116]: CombinerOutputNV (will be remapped) */ + "iiiiiiiiii\0" + "glCombinerOutputNV\0" + "\0" + /* _mesa_function_pool[2147]: VertexAttribs3fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs3fvNV\0" + "\0" + /* _mesa_function_pool[2173]: Uniform2fARB (will be remapped) */ + "iff\0" + "glUniform2f\0" + "glUniform2fARB\0" + "\0" + /* _mesa_function_pool[2205]: LightModeliv (offset 166) */ + "ip\0" + "glLightModeliv\0" + "\0" + /* _mesa_function_pool[2224]: VertexAttrib1svARB (will be remapped) */ + "ip\0" + "glVertexAttrib1sv\0" + "glVertexAttrib1svARB\0" + "\0" + /* _mesa_function_pool[2267]: VertexAttribs1dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs1dvNV\0" + "\0" + /* _mesa_function_pool[2293]: Uniform2ivARB (will be remapped) */ + "iip\0" + "glUniform2iv\0" + "glUniform2ivARB\0" + "\0" + /* _mesa_function_pool[2327]: GetImageTransformParameterfvHP (dynamic) */ + "iip\0" + "glGetImageTransformParameterfvHP\0" + "\0" + /* _mesa_function_pool[2365]: Normal3bv (offset 53) */ + "p\0" + "glNormal3bv\0" + "\0" + /* _mesa_function_pool[2380]: TexGeniv (offset 193) */ + "iip\0" + "glTexGeniv\0" + "\0" + /* _mesa_function_pool[2396]: WeightubvARB (dynamic) */ + "ip\0" + "glWeightubvARB\0" + "\0" + /* _mesa_function_pool[2415]: VertexAttrib1fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib1fvNV\0" + "\0" + /* _mesa_function_pool[2439]: Vertex3iv (offset 139) */ + "p\0" + "glVertex3iv\0" + "\0" + /* _mesa_function_pool[2454]: CopyConvolutionFilter1D (offset 354) */ + "iiiii\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter1DEXT\0" + "\0" + /* _mesa_function_pool[2516]: VertexAttribI1uiEXT (will be remapped) */ + "ii\0" + "glVertexAttribI1uiEXT\0" + "glVertexAttribI1ui\0" + "\0" + /* _mesa_function_pool[2561]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */ + "iffffff\0" + "glReplacementCodeuiNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[2609]: DeleteSync (will be remapped) */ + "i\0" + "glDeleteSync\0" + "\0" + /* _mesa_function_pool[2625]: FragmentMaterialfvSGIX (dynamic) */ + "iip\0" + "glFragmentMaterialfvSGIX\0" + "\0" + /* _mesa_function_pool[2655]: BlendColor (offset 336) */ + "ffff\0" + "glBlendColor\0" + "glBlendColorEXT\0" + "\0" + /* _mesa_function_pool[2690]: UniformMatrix4fvARB (will be remapped) */ + "iiip\0" + "glUniformMatrix4fv\0" + "glUniformMatrix4fvARB\0" + "\0" + /* _mesa_function_pool[2737]: DeleteVertexArraysAPPLE (will be remapped) */ + "ip\0" + "glDeleteVertexArrays\0" + "glDeleteVertexArraysAPPLE\0" + "\0" + /* _mesa_function_pool[2788]: TexBuffer (will be remapped) */ + "iii\0" + "glTexBuffer\0" + "\0" + /* _mesa_function_pool[2805]: ReadInstrumentsSGIX (dynamic) */ + "i\0" + "glReadInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[2830]: CallLists (offset 3) */ + "iip\0" + "glCallLists\0" + "\0" + /* _mesa_function_pool[2847]: UniformMatrix2x4fv (will be remapped) */ + "iiip\0" + "glUniformMatrix2x4fv\0" + "\0" + /* _mesa_function_pool[2874]: Color4ubVertex3fvSUN (dynamic) */ + "pp\0" + "glColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[2901]: Normal3iv (offset 59) */ + "p\0" + "glNormal3iv\0" + "\0" + /* _mesa_function_pool[2916]: PassThrough (offset 199) */ + "f\0" + "glPassThrough\0" + "\0" + /* _mesa_function_pool[2933]: GetVertexAttribIivEXT (will be remapped) */ + "iip\0" + "glGetVertexAttribIivEXT\0" + "glGetVertexAttribIiv\0" + "\0" + /* _mesa_function_pool[2983]: TexParameterIivEXT (will be remapped) */ + "iip\0" + "glTexParameterIivEXT\0" + "glTexParameterIiv\0" + "\0" + /* _mesa_function_pool[3027]: FramebufferTextureLayerEXT (will be remapped) */ + "iiiii\0" + "glFramebufferTextureLayer\0" + "glFramebufferTextureLayerEXT\0" + "\0" + /* _mesa_function_pool[3089]: GetListParameterfvSGIX (dynamic) */ + "iip\0" + "glGetListParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[3119]: Viewport (offset 305) */ + "iiii\0" + "glViewport\0" + "\0" + /* _mesa_function_pool[3136]: VertexAttrib4NusvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nusv\0" + "glVertexAttrib4NusvARB\0" + "\0" + /* _mesa_function_pool[3183]: WindowPos4svMESA (will be remapped) */ + "p\0" + "glWindowPos4svMESA\0" + "\0" + /* _mesa_function_pool[3205]: CreateProgramObjectARB (will be remapped) */ + "\0" + "glCreateProgramObjectARB\0" + "\0" + /* _mesa_function_pool[3232]: DeleteTransformFeedbacks (will be remapped) */ + "ip\0" + "glDeleteTransformFeedbacks\0" + "\0" + /* _mesa_function_pool[3263]: UniformMatrix4x3fv (will be remapped) */ + "iiip\0" + "glUniformMatrix4x3fv\0" + "\0" + /* _mesa_function_pool[3290]: PrioritizeTextures (offset 331) */ + "ipp\0" + "glPrioritizeTextures\0" + "glPrioritizeTexturesEXT\0" + "\0" + /* _mesa_function_pool[3340]: VertexAttribI3uiEXT (will be remapped) */ + "iiii\0" + "glVertexAttribI3uiEXT\0" + "glVertexAttribI3ui\0" + "\0" + /* _mesa_function_pool[3387]: AsyncMarkerSGIX (dynamic) */ + "i\0" + "glAsyncMarkerSGIX\0" + "\0" + /* _mesa_function_pool[3408]: GlobalAlphaFactorubSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorubSUN\0" + "\0" + /* _mesa_function_pool[3436]: ClearColorIuiEXT (will be remapped) */ + "iiii\0" + "glClearColorIuiEXT\0" + "\0" + /* _mesa_function_pool[3461]: ClearDebugLogMESA (dynamic) */ + "iii\0" + "glClearDebugLogMESA\0" + "\0" + /* _mesa_function_pool[3486]: Uniform4uiEXT (will be remapped) */ + "iiiii\0" + "glUniform4uiEXT\0" + "glUniform4ui\0" + "\0" + /* _mesa_function_pool[3522]: ResetHistogram (offset 369) */ + "i\0" + "glResetHistogram\0" + "glResetHistogramEXT\0" + "\0" + /* _mesa_function_pool[3562]: GetProgramNamedParameterfvNV (will be remapped) */ + "iipp\0" + "glGetProgramNamedParameterfvNV\0" + "\0" + /* _mesa_function_pool[3599]: PointParameterfEXT (will be remapped) */ + "if\0" + "glPointParameterf\0" + "glPointParameterfARB\0" + "glPointParameterfEXT\0" + "glPointParameterfSGIS\0" + "\0" + /* _mesa_function_pool[3685]: LoadIdentityDeformationMapSGIX (dynamic) */ + "i\0" + "glLoadIdentityDeformationMapSGIX\0" + "\0" + /* _mesa_function_pool[3721]: GenFencesNV (will be remapped) */ + "ip\0" + "glGenFencesNV\0" + "\0" + /* _mesa_function_pool[3739]: ImageTransformParameterfHP (dynamic) */ + "iif\0" + "glImageTransformParameterfHP\0" + "\0" + /* _mesa_function_pool[3773]: MatrixIndexusvARB (dynamic) */ + "ip\0" + "glMatrixIndexusvARB\0" + "\0" + /* _mesa_function_pool[3797]: DrawElementsBaseVertex (will be remapped) */ + "iiipi\0" + "glDrawElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[3829]: DisableVertexAttribArrayARB (will be remapped) */ + "i\0" + "glDisableVertexAttribArray\0" + "glDisableVertexAttribArrayARB\0" + "\0" + /* _mesa_function_pool[3889]: TexCoord2sv (offset 109) */ + "p\0" + "glTexCoord2sv\0" + "\0" + /* _mesa_function_pool[3906]: Vertex4dv (offset 143) */ + "p\0" + "glVertex4dv\0" + "\0" + /* _mesa_function_pool[3921]: StencilMaskSeparate (will be remapped) */ + "ii\0" + "glStencilMaskSeparate\0" + "\0" + /* _mesa_function_pool[3947]: ProgramLocalParameter4dARB (will be remapped) */ + "iidddd\0" + "glProgramLocalParameter4dARB\0" + "\0" + /* _mesa_function_pool[3984]: CompressedTexImage3DARB (will be remapped) */ + "iiiiiiiip\0" + "glCompressedTexImage3D\0" + "glCompressedTexImage3DARB\0" + "\0" + /* _mesa_function_pool[4044]: Color3sv (offset 18) */ + "p\0" + "glColor3sv\0" + "\0" + /* _mesa_function_pool[4058]: GetConvolutionParameteriv (offset 358) */ + "iip\0" + "glGetConvolutionParameteriv\0" + "glGetConvolutionParameterivEXT\0" + "\0" + /* _mesa_function_pool[4122]: DeleteSamplers (will be remapped) */ + "ip\0" + "glDeleteSamplers\0" + "\0" + /* _mesa_function_pool[4143]: VertexAttrib1fARB (will be remapped) */ + "if\0" + "glVertexAttrib1f\0" + "glVertexAttrib1fARB\0" + "\0" + /* _mesa_function_pool[4184]: Vertex2dv (offset 127) */ + "p\0" + "glVertex2dv\0" + "\0" + /* _mesa_function_pool[4199]: TestFenceNV (will be remapped) */ + "i\0" + "glTestFenceNV\0" + "\0" + /* _mesa_function_pool[4216]: GetVertexAttribIuivEXT (will be remapped) */ + "iip\0" + "glGetVertexAttribIuivEXT\0" + "glGetVertexAttribIuiv\0" + "\0" + /* _mesa_function_pool[4268]: MultiTexCoord1fvARB (offset 379) */ + "ip\0" + "glMultiTexCoord1fv\0" + "glMultiTexCoord1fvARB\0" + "\0" + /* _mesa_function_pool[4313]: TexCoord3iv (offset 115) */ + "p\0" + "glTexCoord3iv\0" + "\0" + /* _mesa_function_pool[4330]: Uniform2uivEXT (will be remapped) */ + "iip\0" + "glUniform2uivEXT\0" + "glUniform2uiv\0" + "\0" + /* _mesa_function_pool[4366]: ColorFragmentOp2ATI (will be remapped) */ + "iiiiiiiiii\0" + "glColorFragmentOp2ATI\0" + "\0" + /* _mesa_function_pool[4400]: SecondaryColorPointerListIBM (dynamic) */ + "iiipi\0" + "glSecondaryColorPointerListIBM\0" + "\0" + /* _mesa_function_pool[4438]: GetPixelTexGenParameterivSGIS (will be remapped) */ + "ip\0" + "glGetPixelTexGenParameterivSGIS\0" + "\0" + /* _mesa_function_pool[4474]: Color3fv (offset 14) */ + "p\0" + "glColor3fv\0" + "\0" + /* _mesa_function_pool[4488]: VertexAttrib4fNV (will be remapped) */ + "iffff\0" + "glVertexAttrib4fNV\0" + "\0" + /* _mesa_function_pool[4514]: ReplacementCodeubSUN (dynamic) */ + "i\0" + "glReplacementCodeubSUN\0" + "\0" + /* _mesa_function_pool[4540]: FinishAsyncSGIX (dynamic) */ + "p\0" + "glFinishAsyncSGIX\0" + "\0" + /* _mesa_function_pool[4561]: GetDebugLogMESA (dynamic) */ + "iiiipp\0" + "glGetDebugLogMESA\0" + "\0" + /* _mesa_function_pool[4587]: FogCoorddEXT (will be remapped) */ + "d\0" + "glFogCoordd\0" + "glFogCoorddEXT\0" + "\0" + /* _mesa_function_pool[4617]: BeginConditionalRenderNV (will be remapped) */ + "ii\0" + "glBeginConditionalRenderNV\0" + "glBeginConditionalRender\0" + "\0" + /* _mesa_function_pool[4673]: Color4ubVertex3fSUN (dynamic) */ + "iiiifff\0" + "glColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[4704]: FogCoordfEXT (will be remapped) */ + "f\0" + "glFogCoordf\0" + "glFogCoordfEXT\0" + "\0" + /* _mesa_function_pool[4734]: PointSize (offset 173) */ + "f\0" + "glPointSize\0" + "\0" + /* _mesa_function_pool[4749]: VertexAttribI2uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI2uivEXT\0" + "glVertexAttribI2uiv\0" + "\0" + /* _mesa_function_pool[4796]: TexCoord2fVertex3fSUN (dynamic) */ + "fffff\0" + "glTexCoord2fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[4827]: PopName (offset 200) */ + "\0" + "glPopName\0" + "\0" + /* _mesa_function_pool[4839]: GetSamplerParameterfv (will be remapped) */ + "iip\0" + "glGetSamplerParameterfv\0" + "\0" + /* _mesa_function_pool[4868]: GlobalAlphaFactoriSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactoriSUN\0" + "\0" + /* _mesa_function_pool[4895]: VertexAttrib2dNV (will be remapped) */ + "idd\0" + "glVertexAttrib2dNV\0" + "\0" + /* _mesa_function_pool[4919]: GetProgramInfoLog (will be remapped) */ + "iipp\0" + "glGetProgramInfoLog\0" + "\0" + /* _mesa_function_pool[4945]: VertexAttrib4NbvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nbv\0" + "glVertexAttrib4NbvARB\0" + "\0" + /* _mesa_function_pool[4990]: GetActiveAttribARB (will be remapped) */ + "iiipppp\0" + "glGetActiveAttrib\0" + "glGetActiveAttribARB\0" + "\0" + /* _mesa_function_pool[5038]: Vertex4sv (offset 149) */ + "p\0" + "glVertex4sv\0" + "\0" + /* _mesa_function_pool[5053]: VertexAttrib4ubNV (will be remapped) */ + "iiiii\0" + "glVertexAttrib4ubNV\0" + "\0" + /* _mesa_function_pool[5080]: ClampColor (will be remapped) */ + "ii\0" + "glClampColor\0" + "\0" + /* _mesa_function_pool[5097]: TextureRangeAPPLE (will be remapped) */ + "iip\0" + "glTextureRangeAPPLE\0" + "\0" + /* _mesa_function_pool[5122]: GetTexEnvfv (offset 276) */ + "iip\0" + "glGetTexEnvfv\0" + "\0" + /* _mesa_function_pool[5141]: BindTransformFeedback (will be remapped) */ + "ii\0" + "glBindTransformFeedback\0" + "\0" + /* _mesa_function_pool[5169]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + "ffffffffffff\0" + "glTexCoord2fColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[5222]: Indexub (offset 315) */ + "i\0" + "glIndexub\0" + "\0" + /* _mesa_function_pool[5235]: TexEnvi (offset 186) */ + "iii\0" + "glTexEnvi\0" + "\0" + /* _mesa_function_pool[5250]: GetClipPlane (offset 259) */ + "ip\0" + "glGetClipPlane\0" + "\0" + /* _mesa_function_pool[5269]: CombinerParameterfvNV (will be remapped) */ + "ip\0" + "glCombinerParameterfvNV\0" + "\0" + /* _mesa_function_pool[5297]: VertexAttribs3dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs3dvNV\0" + "\0" + /* _mesa_function_pool[5323]: VertexAttribI2uiEXT (will be remapped) */ + "iii\0" + "glVertexAttribI2uiEXT\0" + "glVertexAttribI2ui\0" + "\0" + /* _mesa_function_pool[5369]: VertexAttribs4fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4fvNV\0" + "\0" + /* _mesa_function_pool[5395]: VertexArrayRangeNV (will be remapped) */ + "ip\0" + "glVertexArrayRangeNV\0" + "\0" + /* _mesa_function_pool[5420]: FragmentLightiSGIX (dynamic) */ + "iii\0" + "glFragmentLightiSGIX\0" + "\0" + /* _mesa_function_pool[5446]: PolygonOffsetEXT (will be remapped) */ + "ff\0" + "glPolygonOffsetEXT\0" + "\0" + /* _mesa_function_pool[5469]: VertexAttribI4uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4uivEXT\0" + "glVertexAttribI4uiv\0" + "\0" + /* _mesa_function_pool[5516]: PollAsyncSGIX (dynamic) */ + "p\0" + "glPollAsyncSGIX\0" + "\0" + /* _mesa_function_pool[5535]: DeleteFragmentShaderATI (will be remapped) */ + "i\0" + "glDeleteFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[5564]: Scaled (offset 301) */ + "ddd\0" + "glScaled\0" + "\0" + /* _mesa_function_pool[5578]: ResumeTransformFeedback (will be remapped) */ + "\0" + "glResumeTransformFeedback\0" + "\0" + /* _mesa_function_pool[5606]: Scalef (offset 302) */ + "fff\0" + "glScalef\0" + "\0" + /* _mesa_function_pool[5620]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[5658]: ProgramEnvParameters4fvEXT (will be remapped) */ + "iiip\0" + "glProgramEnvParameters4fvEXT\0" + "\0" + /* _mesa_function_pool[5693]: MultTransposeMatrixdARB (will be remapped) */ + "p\0" + "glMultTransposeMatrixd\0" + "glMultTransposeMatrixdARB\0" + "\0" + /* _mesa_function_pool[5745]: ColorMaskIndexedEXT (will be remapped) */ + "iiiii\0" + "glColorMaskIndexedEXT\0" + "glColorMaski\0" + "\0" + /* _mesa_function_pool[5787]: ObjectUnpurgeableAPPLE (will be remapped) */ + "iii\0" + "glObjectUnpurgeableAPPLE\0" + "\0" + /* _mesa_function_pool[5817]: AlphaFunc (offset 240) */ + "if\0" + "glAlphaFunc\0" + "\0" + /* _mesa_function_pool[5833]: WindowPos2svMESA (will be remapped) */ + "p\0" + "glWindowPos2sv\0" + "glWindowPos2svARB\0" + "glWindowPos2svMESA\0" + "\0" + /* _mesa_function_pool[5888]: EdgeFlag (offset 41) */ + "i\0" + "glEdgeFlag\0" + "\0" + /* _mesa_function_pool[5902]: TexCoord2iv (offset 107) */ + "p\0" + "glTexCoord2iv\0" + "\0" + /* _mesa_function_pool[5919]: CompressedTexImage1DARB (will be remapped) */ + "iiiiiip\0" + "glCompressedTexImage1D\0" + "glCompressedTexImage1DARB\0" + "\0" + /* _mesa_function_pool[5977]: Rotated (offset 299) */ + "dddd\0" + "glRotated\0" + "\0" + /* _mesa_function_pool[5993]: GetTexParameterIuivEXT (will be remapped) */ + "iip\0" + "glGetTexParameterIuivEXT\0" + "glGetTexParameterIuiv\0" + "\0" + /* _mesa_function_pool[6045]: VertexAttrib2sNV (will be remapped) */ + "iii\0" + "glVertexAttrib2sNV\0" + "\0" + /* _mesa_function_pool[6069]: ReadPixels (offset 256) */ + "iiiiiip\0" + "glReadPixels\0" + "\0" + /* _mesa_function_pool[6091]: EdgeFlagv (offset 42) */ + "p\0" + "glEdgeFlagv\0" + "\0" + /* _mesa_function_pool[6106]: NormalPointerListIBM (dynamic) */ + "iipi\0" + "glNormalPointerListIBM\0" + "\0" + /* _mesa_function_pool[6135]: IndexPointerEXT (will be remapped) */ + "iiip\0" + "glIndexPointerEXT\0" + "\0" + /* _mesa_function_pool[6159]: Color4iv (offset 32) */ + "p\0" + "glColor4iv\0" + "\0" + /* _mesa_function_pool[6173]: TexParameterf (offset 178) */ + "iif\0" + "glTexParameterf\0" + "\0" + /* _mesa_function_pool[6194]: TexParameteri (offset 180) */ + "iii\0" + "glTexParameteri\0" + "\0" + /* _mesa_function_pool[6215]: NormalPointerEXT (will be remapped) */ + "iiip\0" + "glNormalPointerEXT\0" + "\0" + /* _mesa_function_pool[6240]: MultiTexCoord3dARB (offset 392) */ + "iddd\0" + "glMultiTexCoord3d\0" + "glMultiTexCoord3dARB\0" + "\0" + /* _mesa_function_pool[6285]: MultiTexCoord2iARB (offset 388) */ + "iii\0" + "glMultiTexCoord2i\0" + "glMultiTexCoord2iARB\0" + "\0" + /* _mesa_function_pool[6329]: DrawPixels (offset 257) */ + "iiiip\0" + "glDrawPixels\0" + "\0" + /* _mesa_function_pool[6349]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ + "iffffffff\0" + "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[6409]: MultiTexCoord2svARB (offset 391) */ + "ip\0" + "glMultiTexCoord2sv\0" + "glMultiTexCoord2svARB\0" + "\0" + /* _mesa_function_pool[6454]: ReplacementCodeubvSUN (dynamic) */ + "p\0" + "glReplacementCodeubvSUN\0" + "\0" + /* _mesa_function_pool[6481]: Uniform3iARB (will be remapped) */ + "iiii\0" + "glUniform3i\0" + "glUniform3iARB\0" + "\0" + /* _mesa_function_pool[6514]: DrawTransformFeedback (will be remapped) */ + "ii\0" + "glDrawTransformFeedback\0" + "\0" + /* _mesa_function_pool[6542]: DrawElementsInstancedARB (will be remapped) */ + "iiipi\0" + "glDrawElementsInstancedARB\0" + "glDrawElementsInstancedEXT\0" + "glDrawElementsInstanced\0" + "\0" + /* _mesa_function_pool[6627]: GetShaderInfoLog (will be remapped) */ + "iipp\0" + "glGetShaderInfoLog\0" + "\0" + /* _mesa_function_pool[6652]: WeightivARB (dynamic) */ + "ip\0" + "glWeightivARB\0" + "\0" + /* _mesa_function_pool[6670]: PollInstrumentsSGIX (dynamic) */ + "p\0" + "glPollInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[6695]: GlobalAlphaFactordSUN (dynamic) */ + "d\0" + "glGlobalAlphaFactordSUN\0" + "\0" + /* _mesa_function_pool[6722]: GetFinalCombinerInputParameterfvNV (will be remapped) */ + "iip\0" + "glGetFinalCombinerInputParameterfvNV\0" + "\0" + /* _mesa_function_pool[6764]: GenerateMipmapEXT (will be remapped) */ + "i\0" + "glGenerateMipmap\0" + "glGenerateMipmapEXT\0" + "\0" + /* _mesa_function_pool[6804]: GenLists (offset 5) */ + "i\0" + "glGenLists\0" + "\0" + /* _mesa_function_pool[6818]: DepthRangef (will be remapped) */ + "ff\0" + "glDepthRangef\0" + "\0" + /* _mesa_function_pool[6836]: GetMapAttribParameterivNV (dynamic) */ + "iiip\0" + "glGetMapAttribParameterivNV\0" + "\0" + /* _mesa_function_pool[6870]: CreateShaderObjectARB (will be remapped) */ + "i\0" + "glCreateShaderObjectARB\0" + "\0" + /* _mesa_function_pool[6897]: GetSharpenTexFuncSGIS (dynamic) */ + "ip\0" + "glGetSharpenTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[6925]: BufferDataARB (will be remapped) */ + "iipi\0" + "glBufferData\0" + "glBufferDataARB\0" + "\0" + /* _mesa_function_pool[6960]: FlushVertexArrayRangeNV (will be remapped) */ + "\0" + "glFlushVertexArrayRangeNV\0" + "\0" + /* _mesa_function_pool[6988]: MapGrid2d (offset 226) */ + "iddidd\0" + "glMapGrid2d\0" + "\0" + /* _mesa_function_pool[7008]: MapGrid2f (offset 227) */ + "iffiff\0" + "glMapGrid2f\0" + "\0" + /* _mesa_function_pool[7028]: SampleMapATI (will be remapped) */ + "iii\0" + "glSampleMapATI\0" + "\0" + /* _mesa_function_pool[7048]: VertexPointerEXT (will be remapped) */ + "iiiip\0" + "glVertexPointerEXT\0" + "\0" + /* _mesa_function_pool[7074]: GetTexFilterFuncSGIS (dynamic) */ + "iip\0" + "glGetTexFilterFuncSGIS\0" + "\0" + /* _mesa_function_pool[7102]: Scissor (offset 176) */ + "iiii\0" + "glScissor\0" + "\0" + /* _mesa_function_pool[7118]: Fogf (offset 153) */ + "if\0" + "glFogf\0" + "\0" + /* _mesa_function_pool[7129]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[7174]: TexSubImage1D (offset 332) */ + "iiiiiip\0" + "glTexSubImage1D\0" + "glTexSubImage1DEXT\0" + "\0" + /* _mesa_function_pool[7218]: VertexAttrib1sARB (will be remapped) */ + "ii\0" + "glVertexAttrib1s\0" + "glVertexAttrib1sARB\0" + "\0" + /* _mesa_function_pool[7259]: FenceSync (will be remapped) */ + "ii\0" + "glFenceSync\0" + "\0" + /* _mesa_function_pool[7275]: Color4usv (offset 40) */ + "p\0" + "glColor4usv\0" + "\0" + /* _mesa_function_pool[7290]: Fogi (offset 155) */ + "ii\0" + "glFogi\0" + "\0" + /* _mesa_function_pool[7301]: DepthRange (offset 288) */ + "dd\0" + "glDepthRange\0" + "\0" + /* _mesa_function_pool[7318]: RasterPos3iv (offset 75) */ + "p\0" + "glRasterPos3iv\0" + "\0" + /* _mesa_function_pool[7336]: FinalCombinerInputNV (will be remapped) */ + "iiii\0" + "glFinalCombinerInputNV\0" + "\0" + /* _mesa_function_pool[7365]: TexCoord2i (offset 106) */ + "ii\0" + "glTexCoord2i\0" + "\0" + /* _mesa_function_pool[7382]: PixelMapfv (offset 251) */ + "iip\0" + "glPixelMapfv\0" + "\0" + /* _mesa_function_pool[7400]: Color4ui (offset 37) */ + "iiii\0" + "glColor4ui\0" + "\0" + /* _mesa_function_pool[7417]: RasterPos3s (offset 76) */ + "iii\0" + "glRasterPos3s\0" + "\0" + /* _mesa_function_pool[7436]: Color3usv (offset 24) */ + "p\0" + "glColor3usv\0" + "\0" + /* _mesa_function_pool[7451]: FlushRasterSGIX (dynamic) */ + "\0" + "glFlushRasterSGIX\0" + "\0" + /* _mesa_function_pool[7471]: TexCoord2f (offset 104) */ + "ff\0" + "glTexCoord2f\0" + "\0" + /* _mesa_function_pool[7488]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ + "ifffff\0" + "glReplacementCodeuiTexCoord2fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[7537]: TexCoord2d (offset 102) */ + "dd\0" + "glTexCoord2d\0" + "\0" + /* _mesa_function_pool[7554]: RasterPos3d (offset 70) */ + "ddd\0" + "glRasterPos3d\0" + "\0" + /* _mesa_function_pool[7573]: RasterPos3f (offset 72) */ + "fff\0" + "glRasterPos3f\0" + "\0" + /* _mesa_function_pool[7592]: Uniform1fARB (will be remapped) */ + "if\0" + "glUniform1f\0" + "glUniform1fARB\0" + "\0" + /* _mesa_function_pool[7623]: AreTexturesResident (offset 322) */ + "ipp\0" + "glAreTexturesResident\0" + "glAreTexturesResidentEXT\0" + "\0" + /* _mesa_function_pool[7675]: TexCoord2s (offset 108) */ + "ii\0" + "glTexCoord2s\0" + "\0" + /* _mesa_function_pool[7692]: StencilOpSeparate (will be remapped) */ + "iiii\0" + "glStencilOpSeparate\0" + "glStencilOpSeparateATI\0" + "\0" + /* _mesa_function_pool[7741]: ColorTableParameteriv (offset 341) */ + "iip\0" + "glColorTableParameteriv\0" + "glColorTableParameterivSGI\0" + "\0" + /* _mesa_function_pool[7797]: FogCoordPointerListIBM (dynamic) */ + "iipi\0" + "glFogCoordPointerListIBM\0" + "\0" + /* _mesa_function_pool[7828]: WindowPos3dMESA (will be remapped) */ + "ddd\0" + "glWindowPos3d\0" + "glWindowPos3dARB\0" + "glWindowPos3dMESA\0" + "\0" + /* _mesa_function_pool[7882]: Color4us (offset 39) */ + "iiii\0" + "glColor4us\0" + "\0" + /* _mesa_function_pool[7899]: PointParameterfvEXT (will be remapped) */ + "ip\0" + "glPointParameterfv\0" + "glPointParameterfvARB\0" + "glPointParameterfvEXT\0" + "glPointParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[7989]: Color3bv (offset 10) */ + "p\0" + "glColor3bv\0" + "\0" + /* _mesa_function_pool[8003]: WindowPos2fvMESA (will be remapped) */ + "p\0" + "glWindowPos2fv\0" + "glWindowPos2fvARB\0" + "glWindowPos2fvMESA\0" + "\0" + /* _mesa_function_pool[8058]: SecondaryColor3bvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3bvEXT\0" + "\0" + /* _mesa_function_pool[8104]: VertexPointerListIBM (dynamic) */ + "iiipi\0" + "glVertexPointerListIBM\0" + "\0" + /* _mesa_function_pool[8134]: GetProgramLocalParameterfvARB (will be remapped) */ + "iip\0" + "glGetProgramLocalParameterfvARB\0" + "\0" + /* _mesa_function_pool[8171]: FragmentMaterialfSGIX (dynamic) */ + "iif\0" + "glFragmentMaterialfSGIX\0" + "\0" + /* _mesa_function_pool[8200]: BindSampler (will be remapped) */ + "ii\0" + "glBindSampler\0" + "\0" + /* _mesa_function_pool[8218]: RenderbufferStorageEXT (will be remapped) */ + "iiii\0" + "glRenderbufferStorage\0" + "glRenderbufferStorageEXT\0" + "\0" + /* _mesa_function_pool[8271]: IsFenceNV (will be remapped) */ + "i\0" + "glIsFenceNV\0" + "\0" + /* _mesa_function_pool[8286]: AttachObjectARB (will be remapped) */ + "ii\0" + "glAttachObjectARB\0" + "\0" + /* _mesa_function_pool[8308]: GetFragmentLightivSGIX (dynamic) */ + "iip\0" + "glGetFragmentLightivSGIX\0" + "\0" + /* _mesa_function_pool[8338]: UniformMatrix2fvARB (will be remapped) */ + "iiip\0" + "glUniformMatrix2fv\0" + "glUniformMatrix2fvARB\0" + "\0" + /* _mesa_function_pool[8385]: MultiTexCoord2fARB (offset 386) */ + "iff\0" + "glMultiTexCoord2f\0" + "glMultiTexCoord2fARB\0" + "\0" + /* _mesa_function_pool[8429]: ColorTable (offset 339) */ + "iiiiip\0" + "glColorTable\0" + "glColorTableSGI\0" + "glColorTableEXT\0" + "\0" + /* _mesa_function_pool[8482]: IndexPointer (offset 314) */ + "iip\0" + "glIndexPointer\0" + "\0" + /* _mesa_function_pool[8502]: Accum (offset 213) */ + "if\0" + "glAccum\0" + "\0" + /* _mesa_function_pool[8514]: GetTexImage (offset 281) */ + "iiiip\0" + "glGetTexImage\0" + "\0" + /* _mesa_function_pool[8535]: MapControlPointsNV (dynamic) */ + "iiiiiiiip\0" + "glMapControlPointsNV\0" + "\0" + /* _mesa_function_pool[8567]: ConvolutionFilter2D (offset 349) */ + "iiiiiip\0" + "glConvolutionFilter2D\0" + "glConvolutionFilter2DEXT\0" + "\0" + /* _mesa_function_pool[8623]: Finish (offset 216) */ + "\0" + "glFinish\0" + "\0" + /* _mesa_function_pool[8634]: MapParameterfvNV (dynamic) */ + "iip\0" + "glMapParameterfvNV\0" + "\0" + /* _mesa_function_pool[8658]: ClearStencil (offset 207) */ + "i\0" + "glClearStencil\0" + "\0" + /* _mesa_function_pool[8676]: VertexAttrib3dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib3dv\0" + "glVertexAttrib3dvARB\0" + "\0" + /* _mesa_function_pool[8719]: Uniform4uivEXT (will be remapped) */ + "iip\0" + "glUniform4uivEXT\0" + "glUniform4uiv\0" + "\0" + /* _mesa_function_pool[8755]: HintPGI (dynamic) */ + "ii\0" + "glHintPGI\0" + "\0" + /* _mesa_function_pool[8769]: ConvolutionParameteriv (offset 353) */ + "iip\0" + "glConvolutionParameteriv\0" + "glConvolutionParameterivEXT\0" + "\0" + /* _mesa_function_pool[8827]: Color4s (offset 33) */ + "iiii\0" + "glColor4s\0" + "\0" + /* _mesa_function_pool[8843]: InterleavedArrays (offset 317) */ + "iip\0" + "glInterleavedArrays\0" + "\0" + /* _mesa_function_pool[8868]: RasterPos2fv (offset 65) */ + "p\0" + "glRasterPos2fv\0" + "\0" + /* _mesa_function_pool[8886]: TexCoord1fv (offset 97) */ + "p\0" + "glTexCoord1fv\0" + "\0" + /* _mesa_function_pool[8903]: Vertex2d (offset 126) */ + "dd\0" + "glVertex2d\0" + "\0" + /* _mesa_function_pool[8918]: CullParameterdvEXT (dynamic) */ + "ip\0" + "glCullParameterdvEXT\0" + "\0" + /* _mesa_function_pool[8943]: ProgramNamedParameter4fNV (will be remapped) */ + "iipffff\0" + "glProgramNamedParameter4fNV\0" + "\0" + /* _mesa_function_pool[8980]: Color3fVertex3fSUN (dynamic) */ + "ffffff\0" + "glColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[9009]: ProgramEnvParameter4fvARB (will be remapped) */ + "iip\0" + "glProgramEnvParameter4fvARB\0" + "glProgramParameter4fvNV\0" + "\0" + /* _mesa_function_pool[9066]: Color4i (offset 31) */ + "iiii\0" + "glColor4i\0" + "\0" + /* _mesa_function_pool[9082]: Color4f (offset 29) */ + "ffff\0" + "glColor4f\0" + "\0" + /* _mesa_function_pool[9098]: RasterPos4fv (offset 81) */ + "p\0" + "glRasterPos4fv\0" + "\0" + /* _mesa_function_pool[9116]: Color4d (offset 27) */ + "dddd\0" + "glColor4d\0" + "\0" + /* _mesa_function_pool[9132]: ClearIndex (offset 205) */ + "f\0" + "glClearIndex\0" + "\0" + /* _mesa_function_pool[9148]: Color4b (offset 25) */ + "iiii\0" + "glColor4b\0" + "\0" + /* _mesa_function_pool[9164]: LoadMatrixd (offset 292) */ + "p\0" + "glLoadMatrixd\0" + "\0" + /* _mesa_function_pool[9181]: FragmentLightModeliSGIX (dynamic) */ + "ii\0" + "glFragmentLightModeliSGIX\0" + "\0" + /* _mesa_function_pool[9211]: RasterPos2dv (offset 63) */ + "p\0" + "glRasterPos2dv\0" + "\0" + /* _mesa_function_pool[9229]: ConvolutionParameterfv (offset 351) */ + "iip\0" + "glConvolutionParameterfv\0" + "glConvolutionParameterfvEXT\0" + "\0" + /* _mesa_function_pool[9287]: TbufferMask3DFX (dynamic) */ + "i\0" + "glTbufferMask3DFX\0" + "\0" + /* _mesa_function_pool[9308]: GetTexGendv (offset 278) */ + "iip\0" + "glGetTexGendv\0" + "\0" + /* _mesa_function_pool[9327]: GetVertexAttribfvNV (will be remapped) */ + "iip\0" + "glGetVertexAttribfvNV\0" + "\0" + /* _mesa_function_pool[9354]: BeginTransformFeedbackEXT (will be remapped) */ + "i\0" + "glBeginTransformFeedbackEXT\0" + "glBeginTransformFeedback\0" + "\0" + /* _mesa_function_pool[9410]: LoadProgramNV (will be remapped) */ + "iiip\0" + "glLoadProgramNV\0" + "\0" + /* _mesa_function_pool[9432]: WaitSync (will be remapped) */ + "iii\0" + "glWaitSync\0" + "\0" + /* _mesa_function_pool[9448]: EndList (offset 1) */ + "\0" + "glEndList\0" + "\0" + /* _mesa_function_pool[9460]: VertexAttrib4fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4fvNV\0" + "\0" + /* _mesa_function_pool[9484]: GetAttachedObjectsARB (will be remapped) */ + "iipp\0" + "glGetAttachedObjectsARB\0" + "\0" + /* _mesa_function_pool[9514]: Uniform3fvARB (will be remapped) */ + "iip\0" + "glUniform3fv\0" + "glUniform3fvARB\0" + "\0" + /* _mesa_function_pool[9548]: EvalCoord1fv (offset 231) */ + "p\0" + "glEvalCoord1fv\0" + "\0" + /* _mesa_function_pool[9566]: DrawRangeElements (offset 338) */ + "iiiiip\0" + "glDrawRangeElements\0" + "glDrawRangeElementsEXT\0" + "\0" + /* _mesa_function_pool[9617]: EvalMesh2 (offset 238) */ + "iiiii\0" + "glEvalMesh2\0" + "\0" + /* _mesa_function_pool[9636]: Vertex4fv (offset 145) */ + "p\0" + "glVertex4fv\0" + "\0" + /* _mesa_function_pool[9651]: GenTransformFeedbacks (will be remapped) */ + "ip\0" + "glGenTransformFeedbacks\0" + "\0" + /* _mesa_function_pool[9679]: SpriteParameterfvSGIX (dynamic) */ + "ip\0" + "glSpriteParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[9707]: CheckFramebufferStatusEXT (will be remapped) */ + "i\0" + "glCheckFramebufferStatus\0" + "glCheckFramebufferStatusEXT\0" + "\0" + /* _mesa_function_pool[9763]: GlobalAlphaFactoruiSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactoruiSUN\0" + "\0" + /* _mesa_function_pool[9791]: GetHandleARB (will be remapped) */ + "i\0" + "glGetHandleARB\0" + "\0" + /* _mesa_function_pool[9809]: GetVertexAttribivARB (will be remapped) */ + "iip\0" + "glGetVertexAttribiv\0" + "glGetVertexAttribivARB\0" + "\0" + /* _mesa_function_pool[9857]: BlendFunciARB (will be remapped) */ + "iii\0" + "glBlendFunciARB\0" + "\0" + /* _mesa_function_pool[9878]: GetCombinerInputParameterfvNV (will be remapped) */ + "iiiip\0" + "glGetCombinerInputParameterfvNV\0" + "\0" + /* _mesa_function_pool[9917]: GetTexParameterIivEXT (will be remapped) */ + "iip\0" + "glGetTexParameterIivEXT\0" + "glGetTexParameterIiv\0" + "\0" + /* _mesa_function_pool[9967]: CreateProgram (will be remapped) */ + "\0" + "glCreateProgram\0" + "\0" + /* _mesa_function_pool[9985]: LoadTransposeMatrixdARB (will be remapped) */ + "p\0" + "glLoadTransposeMatrixd\0" + "glLoadTransposeMatrixdARB\0" + "\0" + /* _mesa_function_pool[10037]: ReleaseShaderCompiler (will be remapped) */ + "\0" + "glReleaseShaderCompiler\0" + "\0" + /* _mesa_function_pool[10063]: GetMinmax (offset 364) */ + "iiiip\0" + "glGetMinmax\0" + "glGetMinmaxEXT\0" + "\0" + /* _mesa_function_pool[10097]: StencilFuncSeparate (will be remapped) */ + "iiii\0" + "glStencilFuncSeparate\0" + "\0" + /* _mesa_function_pool[10125]: SecondaryColor3sEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sEXT\0" + "\0" + /* _mesa_function_pool[10171]: Color3fVertex3fvSUN (dynamic) */ + "pp\0" + "glColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[10197]: GetInteger64i_v (will be remapped) */ + "iip\0" + "glGetInteger64i_v\0" + "\0" + /* _mesa_function_pool[10220]: Normal3fv (offset 57) */ + "p\0" + "glNormal3fv\0" + "\0" + /* _mesa_function_pool[10235]: GlobalAlphaFactorbSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorbSUN\0" + "\0" + /* _mesa_function_pool[10262]: Color3us (offset 23) */ + "iii\0" + "glColor3us\0" + "\0" + /* _mesa_function_pool[10278]: ImageTransformParameterfvHP (dynamic) */ + "iip\0" + "glImageTransformParameterfvHP\0" + "\0" + /* _mesa_function_pool[10313]: VertexAttrib4ivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4iv\0" + "glVertexAttrib4ivARB\0" + "\0" + /* _mesa_function_pool[10356]: End (offset 43) */ + "\0" + "glEnd\0" + "\0" + /* _mesa_function_pool[10364]: VertexAttrib3fNV (will be remapped) */ + "ifff\0" + "glVertexAttrib3fNV\0" + "\0" + /* _mesa_function_pool[10389]: VertexAttribs2dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs2dvNV\0" + "\0" + /* _mesa_function_pool[10415]: GetQueryObjectui64vEXT (will be remapped) */ + "iip\0" + "glGetQueryObjectui64vEXT\0" + "\0" + /* _mesa_function_pool[10445]: MultiTexCoord3fvARB (offset 395) */ + "ip\0" + "glMultiTexCoord3fv\0" + "glMultiTexCoord3fvARB\0" + "\0" + /* _mesa_function_pool[10490]: SecondaryColor3dEXT (will be remapped) */ + "ddd\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dEXT\0" + "\0" + /* _mesa_function_pool[10536]: Color3ub (offset 19) */ + "iii\0" + "glColor3ub\0" + "\0" + /* _mesa_function_pool[10552]: GetProgramParameterfvNV (will be remapped) */ + "iiip\0" + "glGetProgramParameterfvNV\0" + "\0" + /* _mesa_function_pool[10584]: TangentPointerEXT (dynamic) */ + "iip\0" + "glTangentPointerEXT\0" + "\0" + /* _mesa_function_pool[10609]: Color4fNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[10644]: GetInstrumentsSGIX (dynamic) */ + "\0" + "glGetInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[10667]: GetUniformuivEXT (will be remapped) */ + "iip\0" + "glGetUniformuivEXT\0" + "glGetUniformuiv\0" + "\0" + /* _mesa_function_pool[10707]: Color3ui (offset 21) */ + "iii\0" + "glColor3ui\0" + "\0" + /* _mesa_function_pool[10723]: EvalMapsNV (dynamic) */ + "ii\0" + "glEvalMapsNV\0" + "\0" + /* _mesa_function_pool[10740]: TexSubImage2D (offset 333) */ + "iiiiiiiip\0" + "glTexSubImage2D\0" + "glTexSubImage2DEXT\0" + "\0" + /* _mesa_function_pool[10786]: FragmentLightivSGIX (dynamic) */ + "iip\0" + "glFragmentLightivSGIX\0" + "\0" + /* _mesa_function_pool[10813]: GetTexParameterPointervAPPLE (will be remapped) */ + "iip\0" + "glGetTexParameterPointervAPPLE\0" + "\0" + /* _mesa_function_pool[10849]: TexGenfv (offset 191) */ + "iip\0" + "glTexGenfv\0" + "\0" + /* _mesa_function_pool[10865]: GetTransformFeedbackVaryingEXT (will be remapped) */ + "iiipppp\0" + "glGetTransformFeedbackVaryingEXT\0" + "glGetTransformFeedbackVarying\0" + "\0" + /* _mesa_function_pool[10937]: VertexAttrib4bvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4bv\0" + "glVertexAttrib4bvARB\0" + "\0" + /* _mesa_function_pool[10980]: ShaderBinary (will be remapped) */ + "ipipi\0" + "glShaderBinary\0" + "\0" + /* _mesa_function_pool[11002]: GetIntegerIndexedvEXT (will be remapped) */ + "iip\0" + "glGetIntegerIndexedvEXT\0" + "glGetIntegeri_v\0" + "\0" + /* _mesa_function_pool[11047]: MultiTexCoord4sARB (offset 406) */ + "iiiii\0" + "glMultiTexCoord4s\0" + "glMultiTexCoord4sARB\0" + "\0" + /* _mesa_function_pool[11093]: GetFragmentMaterialivSGIX (dynamic) */ + "iip\0" + "glGetFragmentMaterialivSGIX\0" + "\0" + /* _mesa_function_pool[11126]: WindowPos4dMESA (will be remapped) */ + "dddd\0" + "glWindowPos4dMESA\0" + "\0" + /* _mesa_function_pool[11150]: WeightPointerARB (dynamic) */ + "iiip\0" + "glWeightPointerARB\0" + "\0" + /* _mesa_function_pool[11175]: WindowPos2dMESA (will be remapped) */ + "dd\0" + "glWindowPos2d\0" + "glWindowPos2dARB\0" + "glWindowPos2dMESA\0" + "\0" + /* _mesa_function_pool[11228]: FramebufferTexture3DEXT (will be remapped) */ + "iiiiii\0" + "glFramebufferTexture3D\0" + "glFramebufferTexture3DEXT\0" + "\0" + /* _mesa_function_pool[11285]: BlendEquation (offset 337) */ + "i\0" + "glBlendEquation\0" + "glBlendEquationEXT\0" + "\0" + /* _mesa_function_pool[11323]: VertexAttrib3dNV (will be remapped) */ + "iddd\0" + "glVertexAttrib3dNV\0" + "\0" + /* _mesa_function_pool[11348]: VertexAttrib3dARB (will be remapped) */ + "iddd\0" + "glVertexAttrib3d\0" + "glVertexAttrib3dARB\0" + "\0" + /* _mesa_function_pool[11391]: VertexAttribI4usvEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4usvEXT\0" + "glVertexAttribI4usv\0" + "\0" + /* _mesa_function_pool[11438]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + "ppppp\0" + "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[11502]: VertexAttrib4fARB (will be remapped) */ + "iffff\0" + "glVertexAttrib4f\0" + "glVertexAttrib4fARB\0" + "\0" + /* _mesa_function_pool[11546]: GetError (offset 261) */ + "\0" + "glGetError\0" + "\0" + /* _mesa_function_pool[11559]: IndexFuncEXT (dynamic) */ + "if\0" + "glIndexFuncEXT\0" + "\0" + /* _mesa_function_pool[11578]: TexCoord3dv (offset 111) */ + "p\0" + "glTexCoord3dv\0" + "\0" + /* _mesa_function_pool[11595]: Indexdv (offset 45) */ + "p\0" + "glIndexdv\0" + "\0" + /* _mesa_function_pool[11608]: FramebufferTexture2DEXT (will be remapped) */ + "iiiii\0" + "glFramebufferTexture2D\0" + "glFramebufferTexture2DEXT\0" + "\0" + /* _mesa_function_pool[11664]: Normal3s (offset 60) */ + "iii\0" + "glNormal3s\0" + "\0" + /* _mesa_function_pool[11680]: GetObjectParameterivAPPLE (will be remapped) */ + "iiip\0" + "glGetObjectParameterivAPPLE\0" + "\0" + /* _mesa_function_pool[11714]: PushName (offset 201) */ + "i\0" + "glPushName\0" + "\0" + /* _mesa_function_pool[11728]: MultiTexCoord2dvARB (offset 385) */ + "ip\0" + "glMultiTexCoord2dv\0" + "glMultiTexCoord2dvARB\0" + "\0" + /* _mesa_function_pool[11773]: CullParameterfvEXT (dynamic) */ + "ip\0" + "glCullParameterfvEXT\0" + "\0" + /* _mesa_function_pool[11798]: Normal3i (offset 58) */ + "iii\0" + "glNormal3i\0" + "\0" + /* _mesa_function_pool[11814]: ProgramNamedParameter4fvNV (will be remapped) */ + "iipp\0" + "glProgramNamedParameter4fvNV\0" + "\0" + /* _mesa_function_pool[11849]: SecondaryColorPointerEXT (will be remapped) */ + "iiip\0" + "glSecondaryColorPointer\0" + "glSecondaryColorPointerEXT\0" + "\0" + /* _mesa_function_pool[11906]: VertexAttrib4fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4fv\0" + "glVertexAttrib4fvARB\0" + "\0" + /* _mesa_function_pool[11949]: PixelTexGenSGIX (will be remapped) */ + "i\0" + "glPixelTexGenSGIX\0" + "\0" + /* _mesa_function_pool[11970]: GetActiveUniformARB (will be remapped) */ + "iiipppp\0" + "glGetActiveUniform\0" + "glGetActiveUniformARB\0" + "\0" + /* _mesa_function_pool[12020]: ImageTransformParameteriHP (dynamic) */ + "iii\0" + "glImageTransformParameteriHP\0" + "\0" + /* _mesa_function_pool[12054]: Normal3b (offset 52) */ + "iii\0" + "glNormal3b\0" + "\0" + /* _mesa_function_pool[12070]: Normal3d (offset 54) */ + "ddd\0" + "glNormal3d\0" + "\0" + /* _mesa_function_pool[12086]: Uniform1uiEXT (will be remapped) */ + "ii\0" + "glUniform1uiEXT\0" + "glUniform1ui\0" + "\0" + /* _mesa_function_pool[12119]: Normal3f (offset 56) */ + "fff\0" + "glNormal3f\0" + "\0" + /* _mesa_function_pool[12135]: MultiTexCoord1svARB (offset 383) */ + "ip\0" + "glMultiTexCoord1sv\0" + "glMultiTexCoord1svARB\0" + "\0" + /* _mesa_function_pool[12180]: Indexi (offset 48) */ + "i\0" + "glIndexi\0" + "\0" + /* _mesa_function_pool[12192]: EGLImageTargetTexture2DOES (will be remapped) */ + "ip\0" + "glEGLImageTargetTexture2DOES\0" + "\0" + /* _mesa_function_pool[12225]: EndQueryARB (will be remapped) */ + "i\0" + "glEndQuery\0" + "glEndQueryARB\0" + "\0" + /* _mesa_function_pool[12253]: DeleteFencesNV (will be remapped) */ + "ip\0" + "glDeleteFencesNV\0" + "\0" + /* _mesa_function_pool[12274]: ColorPointerListIBM (dynamic) */ + "iiipi\0" + "glColorPointerListIBM\0" + "\0" + /* _mesa_function_pool[12303]: BindBufferRangeEXT (will be remapped) */ + "iiiii\0" + "glBindBufferRangeEXT\0" + "glBindBufferRange\0" + "\0" + /* _mesa_function_pool[12349]: DepthMask (offset 211) */ + "i\0" + "glDepthMask\0" + "\0" + /* _mesa_function_pool[12364]: IsShader (will be remapped) */ + "i\0" + "glIsShader\0" + "\0" + /* _mesa_function_pool[12378]: Indexf (offset 46) */ + "f\0" + "glIndexf\0" + "\0" + /* _mesa_function_pool[12390]: GetImageTransformParameterivHP (dynamic) */ + "iip\0" + "glGetImageTransformParameterivHP\0" + "\0" + /* _mesa_function_pool[12428]: Indexd (offset 44) */ + "d\0" + "glIndexd\0" + "\0" + /* _mesa_function_pool[12440]: GetMaterialiv (offset 270) */ + "iip\0" + "glGetMaterialiv\0" + "\0" + /* _mesa_function_pool[12461]: StencilOp (offset 244) */ + "iii\0" + "glStencilOp\0" + "\0" + /* _mesa_function_pool[12478]: WindowPos4ivMESA (will be remapped) */ + "p\0" + "glWindowPos4ivMESA\0" + "\0" + /* _mesa_function_pool[12500]: FramebufferTextureLayer (dynamic) */ + "iiiii\0" + "glFramebufferTextureLayerARB\0" + "\0" + /* _mesa_function_pool[12536]: MultiTexCoord3svARB (offset 399) */ + "ip\0" + "glMultiTexCoord3sv\0" + "glMultiTexCoord3svARB\0" + "\0" + /* _mesa_function_pool[12581]: TexEnvfv (offset 185) */ + "iip\0" + "glTexEnvfv\0" + "\0" + /* _mesa_function_pool[12597]: MultiTexCoord4iARB (offset 404) */ + "iiiii\0" + "glMultiTexCoord4i\0" + "glMultiTexCoord4iARB\0" + "\0" + /* _mesa_function_pool[12643]: Indexs (offset 50) */ + "i\0" + "glIndexs\0" + "\0" + /* _mesa_function_pool[12655]: Binormal3ivEXT (dynamic) */ + "p\0" + "glBinormal3ivEXT\0" + "\0" + /* _mesa_function_pool[12675]: ResizeBuffersMESA (will be remapped) */ + "\0" + "glResizeBuffersMESA\0" + "\0" + /* _mesa_function_pool[12697]: BlendFuncSeparateiARB (will be remapped) */ + "iiiii\0" + "glBlendFuncSeparateiARB\0" + "\0" + /* _mesa_function_pool[12728]: GetUniformivARB (will be remapped) */ + "iip\0" + "glGetUniformiv\0" + "glGetUniformivARB\0" + "\0" + /* _mesa_function_pool[12766]: PixelTexGenParameteriSGIS (will be remapped) */ + "ii\0" + "glPixelTexGenParameteriSGIS\0" + "\0" + /* _mesa_function_pool[12798]: VertexPointervINTEL (dynamic) */ + "iip\0" + "glVertexPointervINTEL\0" + "\0" + /* _mesa_function_pool[12825]: Vertex2i (offset 130) */ + "ii\0" + "glVertex2i\0" + "\0" + /* _mesa_function_pool[12840]: LoadMatrixf (offset 291) */ + "p\0" + "glLoadMatrixf\0" + "\0" + /* _mesa_function_pool[12857]: VertexAttribI1uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI1uivEXT\0" + "glVertexAttribI1uiv\0" + "\0" + /* _mesa_function_pool[12904]: Vertex2f (offset 128) */ + "ff\0" + "glVertex2f\0" + "\0" + /* _mesa_function_pool[12919]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ + "pppp\0" + "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[12972]: Color4bv (offset 26) */ + "p\0" + "glColor4bv\0" + "\0" + /* _mesa_function_pool[12986]: VertexPointer (offset 321) */ + "iiip\0" + "glVertexPointer\0" + "\0" + /* _mesa_function_pool[13008]: SecondaryColor3uiEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiEXT\0" + "\0" + /* _mesa_function_pool[13056]: StartInstrumentsSGIX (dynamic) */ + "\0" + "glStartInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[13081]: SecondaryColor3usvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3usv\0" + "glSecondaryColor3usvEXT\0" + "\0" + /* _mesa_function_pool[13129]: VertexAttrib2fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib2fvNV\0" + "\0" + /* _mesa_function_pool[13153]: ProgramLocalParameter4dvARB (will be remapped) */ + "iip\0" + "glProgramLocalParameter4dvARB\0" + "\0" + /* _mesa_function_pool[13188]: DeleteLists (offset 4) */ + "ii\0" + "glDeleteLists\0" + "\0" + /* _mesa_function_pool[13206]: LogicOp (offset 242) */ + "i\0" + "glLogicOp\0" + "\0" + /* _mesa_function_pool[13219]: MatrixIndexuivARB (dynamic) */ + "ip\0" + "glMatrixIndexuivARB\0" + "\0" + /* _mesa_function_pool[13243]: Vertex2s (offset 132) */ + "ii\0" + "glVertex2s\0" + "\0" + /* _mesa_function_pool[13258]: RenderbufferStorageMultisample (will be remapped) */ + "iiiii\0" + "glRenderbufferStorageMultisample\0" + "glRenderbufferStorageMultisampleEXT\0" + "\0" + /* _mesa_function_pool[13334]: TexCoord4fv (offset 121) */ + "p\0" + "glTexCoord4fv\0" + "\0" + /* _mesa_function_pool[13351]: Tangent3sEXT (dynamic) */ + "iii\0" + "glTangent3sEXT\0" + "\0" + /* _mesa_function_pool[13371]: GlobalAlphaFactorfSUN (dynamic) */ + "f\0" + "glGlobalAlphaFactorfSUN\0" + "\0" + /* _mesa_function_pool[13398]: MultiTexCoord3iARB (offset 396) */ + "iiii\0" + "glMultiTexCoord3i\0" + "glMultiTexCoord3iARB\0" + "\0" + /* _mesa_function_pool[13443]: IsProgram (will be remapped) */ + "i\0" + "glIsProgram\0" + "\0" + /* _mesa_function_pool[13458]: TexCoordPointerListIBM (dynamic) */ + "iiipi\0" + "glTexCoordPointerListIBM\0" + "\0" + /* _mesa_function_pool[13490]: VertexAttribI4svEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4svEXT\0" + "glVertexAttribI4sv\0" + "\0" + /* _mesa_function_pool[13535]: GlobalAlphaFactorusSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorusSUN\0" + "\0" + /* _mesa_function_pool[13563]: VertexAttrib2dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib2dvNV\0" + "\0" + /* _mesa_function_pool[13587]: FramebufferRenderbufferEXT (will be remapped) */ + "iiii\0" + "glFramebufferRenderbuffer\0" + "glFramebufferRenderbufferEXT\0" + "\0" + /* _mesa_function_pool[13648]: ClearBufferuiv (will be remapped) */ + "iip\0" + "glClearBufferuiv\0" + "\0" + /* _mesa_function_pool[13670]: VertexAttrib1dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib1dvNV\0" + "\0" + /* _mesa_function_pool[13694]: GenTextures (offset 328) */ + "ip\0" + "glGenTextures\0" + "glGenTexturesEXT\0" + "\0" + /* _mesa_function_pool[13729]: FramebufferTextureARB (will be remapped) */ + "iiii\0" + "glFramebufferTextureARB\0" + "\0" + /* _mesa_function_pool[13759]: SetFenceNV (will be remapped) */ + "ii\0" + "glSetFenceNV\0" + "\0" + /* _mesa_function_pool[13776]: FramebufferTexture1DEXT (will be remapped) */ + "iiiii\0" + "glFramebufferTexture1D\0" + "glFramebufferTexture1DEXT\0" + "\0" + /* _mesa_function_pool[13832]: GetCombinerOutputParameterivNV (will be remapped) */ + "iiip\0" + "glGetCombinerOutputParameterivNV\0" + "\0" + /* _mesa_function_pool[13871]: MultiModeDrawArraysIBM (will be remapped) */ + "pppii\0" + "glMultiModeDrawArraysIBM\0" + "\0" + /* _mesa_function_pool[13903]: PixelTexGenParameterivSGIS (will be remapped) */ + "ip\0" + "glPixelTexGenParameterivSGIS\0" + "\0" + /* _mesa_function_pool[13936]: TextureNormalEXT (dynamic) */ + "i\0" + "glTextureNormalEXT\0" + "\0" + /* _mesa_function_pool[13958]: IndexPointerListIBM (dynamic) */ + "iipi\0" + "glIndexPointerListIBM\0" + "\0" + /* _mesa_function_pool[13986]: WeightfvARB (dynamic) */ + "ip\0" + "glWeightfvARB\0" + "\0" + /* _mesa_function_pool[14004]: GetCombinerOutputParameterfvNV (will be remapped) */ + "iiip\0" + "glGetCombinerOutputParameterfvNV\0" + "\0" + /* _mesa_function_pool[14043]: RasterPos2sv (offset 69) */ + "p\0" + "glRasterPos2sv\0" + "\0" + /* _mesa_function_pool[14061]: Color4ubv (offset 36) */ + "p\0" + "glColor4ubv\0" + "\0" + /* _mesa_function_pool[14076]: DrawBuffer (offset 202) */ + "i\0" + "glDrawBuffer\0" + "\0" + /* _mesa_function_pool[14092]: TexCoord2fv (offset 105) */ + "p\0" + "glTexCoord2fv\0" + "\0" + /* _mesa_function_pool[14109]: WindowPos4fMESA (will be remapped) */ + "ffff\0" + "glWindowPos4fMESA\0" + "\0" + /* _mesa_function_pool[14133]: TexCoord1sv (offset 101) */ + "p\0" + "glTexCoord1sv\0" + 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"ii\0" + "glBindFramebuffer\0" + "glBindFramebufferEXT\0" + "\0" + /* _mesa_function_pool[14929]: ReferencePlaneSGIX (dynamic) */ + "p\0" + "glReferencePlaneSGIX\0" + "\0" + /* _mesa_function_pool[14953]: PushAttrib (offset 219) */ + "i\0" + "glPushAttrib\0" + "\0" + /* _mesa_function_pool[14969]: RasterPos2i (offset 66) */ + "ii\0" + "glRasterPos2i\0" + "\0" + /* _mesa_function_pool[14987]: ValidateProgramARB (will be remapped) */ + "i\0" + "glValidateProgram\0" + "glValidateProgramARB\0" + "\0" + /* _mesa_function_pool[15029]: TexParameteriv (offset 181) */ + "iip\0" + "glTexParameteriv\0" + "\0" + /* _mesa_function_pool[15051]: UnlockArraysEXT (will be remapped) */ + "\0" + "glUnlockArraysEXT\0" + "\0" + /* _mesa_function_pool[15071]: TexCoord2fColor3fVertex3fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord2fColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[15112]: WindowPos3fvMESA (will be remapped) */ + "p\0" + "glWindowPos3fv\0" + "glWindowPos3fvARB\0" + "glWindowPos3fvMESA\0" + "\0" + /* _mesa_function_pool[15167]: RasterPos2f (offset 64) */ + "ff\0" + "glRasterPos2f\0" + "\0" + /* _mesa_function_pool[15185]: VertexAttrib1svNV (will be remapped) */ + "ip\0" + "glVertexAttrib1svNV\0" + "\0" + /* _mesa_function_pool[15209]: RasterPos2d (offset 62) */ + "dd\0" + "glRasterPos2d\0" + "\0" + /* _mesa_function_pool[15227]: RasterPos3fv (offset 73) */ + "p\0" + "glRasterPos3fv\0" + "\0" + /* _mesa_function_pool[15245]: CopyTexSubImage3D (offset 373) */ + "iiiiiiiii\0" + "glCopyTexSubImage3D\0" + "glCopyTexSubImage3DEXT\0" + "\0" + /* _mesa_function_pool[15299]: VertexAttrib2dARB (will be remapped) */ + "idd\0" + "glVertexAttrib2d\0" + "glVertexAttrib2dARB\0" + "\0" + /* _mesa_function_pool[15341]: Color4ub (offset 35) */ + "iiii\0" + "glColor4ub\0" + "\0" + /* _mesa_function_pool[15358]: GetInteger64v (will be remapped) */ + "ip\0" + "glGetInteger64v\0" + "\0" + /* _mesa_function_pool[15378]: TextureColorMaskSGIS (dynamic) */ + "iiii\0" + "glTextureColorMaskSGIS\0" + "\0" + /* _mesa_function_pool[15407]: RasterPos2s (offset 68) */ + "ii\0" + "glRasterPos2s\0" + "\0" + /* _mesa_function_pool[15425]: GetColorTable (offset 343) */ + "iiip\0" + "glGetColorTable\0" + "glGetColorTableSGI\0" + "glGetColorTableEXT\0" + "\0" + /* _mesa_function_pool[15485]: SelectBuffer (offset 195) */ + "ip\0" + "glSelectBuffer\0" + "\0" + /* _mesa_function_pool[15504]: Indexiv (offset 49) */ + "p\0" + "glIndexiv\0" + "\0" + /* _mesa_function_pool[15517]: TexCoord3i (offset 114) */ + "iii\0" + "glTexCoord3i\0" + "\0" + /* _mesa_function_pool[15535]: CopyColorTable (offset 342) */ + "iiiii\0" + "glCopyColorTable\0" + "glCopyColorTableSGI\0" + "\0" + /* _mesa_function_pool[15579]: GetHistogramParameterfv (offset 362) */ + "iip\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameterfvEXT\0" + "\0" + /* _mesa_function_pool[15639]: Frustum (offset 289) */ + "dddddd\0" + "glFrustum\0" + "\0" + /* _mesa_function_pool[15657]: GetString (offset 275) */ + "i\0" + "glGetString\0" + "\0" + /* _mesa_function_pool[15672]: ColorPointervINTEL (dynamic) */ + "iip\0" + "glColorPointervINTEL\0" + "\0" + /* _mesa_function_pool[15698]: TexEnvf (offset 184) */ + "iif\0" + "glTexEnvf\0" + "\0" + /* _mesa_function_pool[15713]: TexCoord3d (offset 110) */ + "ddd\0" + "glTexCoord3d\0" + "\0" + /* _mesa_function_pool[15731]: AlphaFragmentOp1ATI (will be remapped) */ + "iiiiii\0" + "glAlphaFragmentOp1ATI\0" + "\0" + /* _mesa_function_pool[15761]: TexCoord3f (offset 112) */ + "fff\0" + "glTexCoord3f\0" + "\0" + /* _mesa_function_pool[15779]: MultiTexCoord3ivARB (offset 397) */ + "ip\0" + "glMultiTexCoord3iv\0" + "glMultiTexCoord3ivARB\0" + "\0" + /* _mesa_function_pool[15824]: MultiTexCoord2sARB (offset 390) */ + "iii\0" + "glMultiTexCoord2s\0" + "glMultiTexCoord2sARB\0" + "\0" + /* _mesa_function_pool[15868]: VertexAttrib1dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib1dv\0" + "glVertexAttrib1dvARB\0" + "\0" + /* _mesa_function_pool[15911]: DeleteTextures (offset 327) */ + "ip\0" + "glDeleteTextures\0" + "glDeleteTexturesEXT\0" + "\0" + /* _mesa_function_pool[15952]: TexCoordPointerEXT (will be remapped) */ + "iiiip\0" + "glTexCoordPointerEXT\0" + "\0" + /* _mesa_function_pool[15980]: TexSubImage4DSGIS (dynamic) */ + "iiiiiiiiiiiip\0" + "glTexSubImage4DSGIS\0" + "\0" + /* _mesa_function_pool[16015]: TexCoord3s (offset 116) */ + "iii\0" + "glTexCoord3s\0" + "\0" + /* _mesa_function_pool[16033]: GetTexLevelParameteriv (offset 285) */ + "iiip\0" + "glGetTexLevelParameteriv\0" + "\0" + /* _mesa_function_pool[16064]: CombinerStageParameterfvNV (dynamic) */ + "iip\0" + "glCombinerStageParameterfvNV\0" + "\0" + /* _mesa_function_pool[16098]: StopInstrumentsSGIX (dynamic) */ + "i\0" + "glStopInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[16123]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ + "fffffffffffffff\0" + "glTexCoord4fColor4fNormal3fVertex4fSUN\0" + "\0" + /* _mesa_function_pool[16179]: ClearAccum (offset 204) */ + "ffff\0" + "glClearAccum\0" + "\0" + /* _mesa_function_pool[16198]: DeformSGIX (dynamic) */ + "i\0" + "glDeformSGIX\0" + "\0" + /* _mesa_function_pool[16214]: GetVertexAttribfvARB (will be remapped) */ + "iip\0" + "glGetVertexAttribfv\0" + "glGetVertexAttribfvARB\0" + "\0" + /* _mesa_function_pool[16262]: SecondaryColor3ivEXT (will be remapped) */ + "p\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3ivEXT\0" + "\0" + /* _mesa_function_pool[16308]: TexCoord4iv (offset 123) */ + "p\0" + "glTexCoord4iv\0" + "\0" + /* _mesa_function_pool[16325]: VertexAttribI4uiEXT (will be remapped) */ + "iiiii\0" + "glVertexAttribI4uiEXT\0" + "glVertexAttribI4ui\0" + "\0" + /* _mesa_function_pool[16373]: GetFragmentMaterialfvSGIX (dynamic) */ + "iip\0" + "glGetFragmentMaterialfvSGIX\0" + "\0" + /* _mesa_function_pool[16406]: UniformMatrix4x2fv (will be remapped) */ + "iiip\0" + "glUniformMatrix4x2fv\0" + "\0" + /* _mesa_function_pool[16433]: GetDetailTexFuncSGIS (dynamic) */ + "ip\0" + "glGetDetailTexFuncSGIS\0" + 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"\0" + /* _mesa_function_pool[16679]: VertexAttribI4ubvEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4ubvEXT\0" + "glVertexAttribI4ubv\0" + "\0" + /* _mesa_function_pool[16726]: GetAttribLocationARB (will be remapped) */ + "ip\0" + "glGetAttribLocation\0" + "glGetAttribLocationARB\0" + "\0" + /* _mesa_function_pool[16773]: RasterPos3i (offset 74) */ + "iii\0" + "glRasterPos3i\0" + "\0" + /* _mesa_function_pool[16792]: BlendEquationSeparateiARB (will be remapped) */ + "iii\0" + "glBlendEquationSeparateiARB\0" + "\0" + /* _mesa_function_pool[16825]: VertexAttrib4ubvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4ubv\0" + "glVertexAttrib4ubvARB\0" + "\0" + /* _mesa_function_pool[16870]: DetailTexFuncSGIS (dynamic) */ + "iip\0" + "glDetailTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[16895]: Normal3fVertex3fSUN (dynamic) */ + "ffffff\0" + "glNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[16925]: CopyTexImage2D (offset 324) */ + "iiiiiiii\0" + "glCopyTexImage2D\0" + "glCopyTexImage2DEXT\0" + "\0" + /* _mesa_function_pool[16972]: GetBufferPointervARB (will be remapped) */ + "iip\0" + "glGetBufferPointerv\0" + "glGetBufferPointervARB\0" + "\0" + /* _mesa_function_pool[17020]: ProgramEnvParameter4fARB (will be remapped) */ + "iiffff\0" + "glProgramEnvParameter4fARB\0" + "glProgramParameter4fNV\0" + "\0" + /* _mesa_function_pool[17078]: Uniform3ivARB (will be remapped) */ + "iip\0" + "glUniform3iv\0" + "glUniform3ivARB\0" + "\0" + /* _mesa_function_pool[17112]: Lightfv (offset 160) */ + "iip\0" + "glLightfv\0" + "\0" + /* _mesa_function_pool[17127]: PrimitiveRestartIndexNV (will be remapped) */ + "i\0" + "glPrimitiveRestartIndexNV\0" + "glPrimitiveRestartIndex\0" + "\0" + /* _mesa_function_pool[17180]: ClearDepth (offset 208) */ + "d\0" + "glClearDepth\0" + "\0" + /* _mesa_function_pool[17196]: GetFenceivNV (will be remapped) */ + "iip\0" + "glGetFenceivNV\0" + "\0" + /* _mesa_function_pool[17216]: WindowPos4dvMESA (will be remapped) */ + "p\0" + "glWindowPos4dvMESA\0" + "\0" + /* _mesa_function_pool[17238]: ColorSubTable (offset 346) */ + "iiiiip\0" + "glColorSubTable\0" + "glColorSubTableEXT\0" + "\0" + /* _mesa_function_pool[17281]: Color4fv (offset 30) */ + "p\0" + "glColor4fv\0" + "\0" + /* _mesa_function_pool[17295]: MultiTexCoord4ivARB (offset 405) */ + "ip\0" + "glMultiTexCoord4iv\0" + "glMultiTexCoord4ivARB\0" + "\0" + /* _mesa_function_pool[17340]: ProgramLocalParameters4fvEXT (will be remapped) */ + "iiip\0" + "glProgramLocalParameters4fvEXT\0" + "\0" + /* _mesa_function_pool[17377]: ColorPointer (offset 308) */ + "iiip\0" + "glColorPointer\0" + "\0" + /* _mesa_function_pool[17398]: Rects (offset 92) */ + "iiii\0" + "glRects\0" + "\0" + /* _mesa_function_pool[17412]: GetMapAttribParameterfvNV (dynamic) */ + "iiip\0" + "glGetMapAttribParameterfvNV\0" + "\0" + /* _mesa_function_pool[17446]: CreateShaderProgramEXT (will be remapped) */ + "ip\0" + "glCreateShaderProgramEXT\0" + "\0" + /* _mesa_function_pool[17475]: ActiveProgramEXT (will be remapped) */ + "i\0" + "glActiveProgramEXT\0" + "\0" + /* _mesa_function_pool[17497]: Lightiv (offset 162) */ + "iip\0" + "glLightiv\0" + "\0" + /* _mesa_function_pool[17512]: VertexAttrib4sARB (will be remapped) */ + "iiiii\0" + "glVertexAttrib4s\0" + "glVertexAttrib4sARB\0" + "\0" + /* _mesa_function_pool[17556]: GetQueryObjectuivARB (will be remapped) */ + "iip\0" + "glGetQueryObjectuiv\0" + "glGetQueryObjectuivARB\0" + "\0" + /* _mesa_function_pool[17604]: GetTexParameteriv (offset 283) */ + "iip\0" + "glGetTexParameteriv\0" + "\0" + /* _mesa_function_pool[17629]: MapParameterivNV (dynamic) */ + "iip\0" + "glMapParameterivNV\0" + "\0" + /* _mesa_function_pool[17653]: GenRenderbuffersEXT (will be remapped) */ + "ip\0" + "glGenRenderbuffers\0" + "glGenRenderbuffersEXT\0" + "\0" + /* _mesa_function_pool[17698]: ClearBufferfv (will be remapped) */ + "iip\0" + "glClearBufferfv\0" + "\0" + /* _mesa_function_pool[17719]: VertexAttrib2dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib2dv\0" + "glVertexAttrib2dvARB\0" + "\0" + /* _mesa_function_pool[17762]: EdgeFlagPointerEXT (will be remapped) */ + "iip\0" + "glEdgeFlagPointerEXT\0" + "\0" + /* _mesa_function_pool[17788]: VertexAttribs2svNV (will be remapped) */ + "iip\0" + "glVertexAttribs2svNV\0" + "\0" + /* _mesa_function_pool[17814]: WeightbvARB (dynamic) */ + "ip\0" + "glWeightbvARB\0" + "\0" + /* _mesa_function_pool[17832]: VertexAttrib2fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib2fv\0" + "glVertexAttrib2fvARB\0" + "\0" + /* _mesa_function_pool[17875]: GetBufferParameterivARB (will be remapped) */ + "iip\0" + "glGetBufferParameteriv\0" + "glGetBufferParameterivARB\0" + "\0" + /* _mesa_function_pool[17929]: Rectdv (offset 87) */ + "pp\0" + "glRectdv\0" + "\0" + /* _mesa_function_pool[17942]: ListParameteriSGIX (dynamic) */ + "iii\0" + "glListParameteriSGIX\0" + "\0" + /* _mesa_function_pool[17968]: BlendEquationiARB (will be remapped) */ + "ii\0" + "glBlendEquationiARB\0" + "\0" + /* _mesa_function_pool[17992]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ + "iffffffffff\0" + "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[18051]: InstrumentsBufferSGIX (dynamic) */ + "ip\0" + "glInstrumentsBufferSGIX\0" + "\0" + /* _mesa_function_pool[18079]: VertexAttrib4NivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Niv\0" + "glVertexAttrib4NivARB\0" + "\0" + /* _mesa_function_pool[18124]: DrawArraysInstancedARB (will be remapped) */ + "iiii\0" + "glDrawArraysInstancedARB\0" + "glDrawArraysInstancedEXT\0" + "glDrawArraysInstanced\0" + "\0" + /* _mesa_function_pool[18202]: GetAttachedShaders (will be remapped) */ + "iipp\0" + "glGetAttachedShaders\0" + "\0" + /* _mesa_function_pool[18229]: GenVertexArraysAPPLE (will be remapped) */ + "ip\0" + "glGenVertexArraysAPPLE\0" + "\0" + /* _mesa_function_pool[18256]: ClearBufferfi (will be remapped) */ + "iifi\0" + "glClearBufferfi\0" + "\0" + /* _mesa_function_pool[18278]: Materialiv (offset 172) */ + "iip\0" + "glMaterialiv\0" + "\0" + /* _mesa_function_pool[18296]: PushClientAttrib (offset 335) */ + "i\0" + "glPushClientAttrib\0" + "\0" + /* _mesa_function_pool[18318]: SamplerParameteriv (will be remapped) */ + "iip\0" + "glSamplerParameteriv\0" + "\0" + /* _mesa_function_pool[18344]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + "pppp\0" + "glTexCoord2fColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[18390]: WindowPos2iMESA (will be remapped) */ + "ii\0" + "glWindowPos2i\0" + "glWindowPos2iARB\0" + "glWindowPos2iMESA\0" + "\0" + /* _mesa_function_pool[18443]: SampleMaskSGIS (will be remapped) */ + "fi\0" + "glSampleMaskSGIS\0" + "glSampleMaskEXT\0" + "\0" + /* _mesa_function_pool[18480]: SecondaryColor3fvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3fv\0" + "glSecondaryColor3fvEXT\0" + "\0" + /* _mesa_function_pool[18526]: PolygonMode (offset 174) */ + "ii\0" + "glPolygonMode\0" + "\0" + /* _mesa_function_pool[18544]: CompressedTexSubImage1DARB (will be remapped) */ + "iiiiiip\0" + "glCompressedTexSubImage1D\0" + "glCompressedTexSubImage1DARB\0" + "\0" + /* _mesa_function_pool[18608]: VertexAttribI1iEXT (will be remapped) */ + "ii\0" + "glVertexAttribI1iEXT\0" + "glVertexAttribI1i\0" + "\0" + /* _mesa_function_pool[18651]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord2fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[18693]: GetVertexAttribivNV (will be remapped) */ + "iip\0" + "glGetVertexAttribivNV\0" + "\0" + /* _mesa_function_pool[18720]: GetProgramStringARB (will be remapped) */ + "iip\0" + "glGetProgramStringARB\0" + "\0" + /* _mesa_function_pool[18747]: VertexAttribIPointerEXT (will be remapped) */ + "iiiip\0" + "glVertexAttribIPointerEXT\0" + "glVertexAttribIPointer\0" + "\0" + /* _mesa_function_pool[18803]: TexBumpParameterfvATI (will be remapped) */ + "ip\0" + "glTexBumpParameterfvATI\0" + "\0" + /* _mesa_function_pool[18831]: Tangent3ivEXT (dynamic) */ + "p\0" + "glTangent3ivEXT\0" + "\0" + /* _mesa_function_pool[18850]: CompileShaderARB (will be remapped) */ + "i\0" + "glCompileShader\0" + "glCompileShaderARB\0" + "\0" + /* _mesa_function_pool[18888]: DeleteShader (will be remapped) */ + "i\0" + "glDeleteShader\0" + "\0" + /* _mesa_function_pool[18906]: DisableClientState (offset 309) */ + "i\0" + "glDisableClientState\0" + "\0" + /* _mesa_function_pool[18930]: TexGeni (offset 192) */ + "iii\0" + "glTexGeni\0" + "\0" + /* _mesa_function_pool[18945]: TexGenf (offset 190) */ + "iif\0" + "glTexGenf\0" + "\0" + /* _mesa_function_pool[18960]: Uniform3fARB (will be remapped) */ + "ifff\0" + "glUniform3f\0" + "glUniform3fARB\0" + "\0" + /* _mesa_function_pool[18993]: TexGend (offset 188) */ + "iid\0" + "glTexGend\0" + "\0" + /* _mesa_function_pool[19008]: ListParameterfvSGIX (dynamic) */ + "iip\0" + "glListParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[19035]: GetPolygonStipple (offset 274) */ + "p\0" + "glGetPolygonStipple\0" + "\0" + /* _mesa_function_pool[19058]: Tangent3dvEXT (dynamic) */ + "p\0" + "glTangent3dvEXT\0" + "\0" + /* _mesa_function_pool[19077]: BindBufferOffsetEXT (will be remapped) */ + "iiii\0" + "glBindBufferOffsetEXT\0" + "\0" + /* _mesa_function_pool[19105]: WindowPos3sMESA (will be remapped) */ + "iii\0" + "glWindowPos3s\0" + "glWindowPos3sARB\0" + "glWindowPos3sMESA\0" + "\0" + /* _mesa_function_pool[19159]: VertexAttrib2svNV (will be remapped) */ + "ip\0" + "glVertexAttrib2svNV\0" + "\0" + /* _mesa_function_pool[19183]: DisableIndexedEXT (will be remapped) */ + "ii\0" + "glDisableIndexedEXT\0" + "glDisablei\0" + "\0" + /* _mesa_function_pool[19218]: BindBufferBaseEXT (will be remapped) */ + "iii\0" + "glBindBufferBaseEXT\0" + "glBindBufferBase\0" + "\0" + /* _mesa_function_pool[19260]: TexCoord2fVertex3fvSUN (dynamic) */ + "pp\0" + "glTexCoord2fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[19289]: WindowPos4sMESA (will be remapped) */ + "iiii\0" + "glWindowPos4sMESA\0" + "\0" + /* _mesa_function_pool[19313]: VertexAttrib4NuivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nuiv\0" + "glVertexAttrib4NuivARB\0" + "\0" + /* _mesa_function_pool[19360]: ClientActiveTextureARB (offset 375) */ + "i\0" + "glClientActiveTexture\0" + "glClientActiveTextureARB\0" + "\0" + /* _mesa_function_pool[19410]: GetSamplerParameterIuiv (will be remapped) */ + "iip\0" + "glGetSamplerParameterIuiv\0" + "\0" + /* _mesa_function_pool[19441]: ReplacementCodeusvSUN (dynamic) */ + "p\0" + "glReplacementCodeusvSUN\0" + "\0" + /* _mesa_function_pool[19468]: Uniform4fARB (will be remapped) */ + "iffff\0" + "glUniform4f\0" + "glUniform4fARB\0" + "\0" + /* _mesa_function_pool[19502]: Color4sv (offset 34) */ + "p\0" + "glColor4sv\0" + "\0" + /* _mesa_function_pool[19516]: FlushMappedBufferRange (will be remapped) */ + "iii\0" + "glFlushMappedBufferRange\0" + "\0" + /* _mesa_function_pool[19546]: IsProgramNV (will be remapped) */ + "i\0" + "glIsProgramARB\0" + "glIsProgramNV\0" + "\0" + /* _mesa_function_pool[19578]: FlushMappedBufferRangeAPPLE (will be remapped) */ + "iii\0" + "glFlushMappedBufferRangeAPPLE\0" + "\0" + /* _mesa_function_pool[19613]: PixelZoom (offset 246) */ + "ff\0" + "glPixelZoom\0" + "\0" + /* _mesa_function_pool[19629]: ReplacementCodePointerSUN (dynamic) */ + "iip\0" + "glReplacementCodePointerSUN\0" + "\0" + /* _mesa_function_pool[19662]: ProgramEnvParameter4dARB (will be remapped) */ + "iidddd\0" + "glProgramEnvParameter4dARB\0" + "glProgramParameter4dNV\0" + "\0" + /* _mesa_function_pool[19720]: ColorTableParameterfv (offset 340) */ + "iip\0" + "glColorTableParameterfv\0" + "glColorTableParameterfvSGI\0" + "\0" + /* _mesa_function_pool[19776]: FragmentLightModelfSGIX (dynamic) */ + "if\0" + "glFragmentLightModelfSGIX\0" + "\0" + /* _mesa_function_pool[19806]: Binormal3bvEXT (dynamic) */ + "p\0" + "glBinormal3bvEXT\0" + "\0" + /* _mesa_function_pool[19826]: PixelMapuiv (offset 252) */ + "iip\0" + "glPixelMapuiv\0" + "\0" + /* _mesa_function_pool[19845]: Color3dv (offset 12) */ + "p\0" + "glColor3dv\0" + "\0" + /* _mesa_function_pool[19859]: IsTexture (offset 330) */ + "i\0" + "glIsTexture\0" + "glIsTextureEXT\0" + "\0" + /* _mesa_function_pool[19889]: GenSamplers (will be remapped) */ + "ip\0" + "glGenSamplers\0" + "\0" + /* _mesa_function_pool[19907]: VertexWeightfvEXT (dynamic) */ + "p\0" + "glVertexWeightfvEXT\0" + "\0" + /* _mesa_function_pool[19930]: VertexAttrib1dARB (will be remapped) */ + "id\0" + "glVertexAttrib1d\0" + "glVertexAttrib1dARB\0" + "\0" + /* _mesa_function_pool[19971]: ImageTransformParameterivHP (dynamic) */ + "iip\0" + "glImageTransformParameterivHP\0" + "\0" + /* _mesa_function_pool[20006]: TexCoord4i (offset 122) */ + "iiii\0" + "glTexCoord4i\0" + "\0" + /* _mesa_function_pool[20025]: DeleteQueriesARB (will be remapped) */ + "ip\0" + "glDeleteQueries\0" + "glDeleteQueriesARB\0" + "\0" + /* _mesa_function_pool[20064]: Color4ubVertex2fSUN (dynamic) */ + "iiiiff\0" + "glColor4ubVertex2fSUN\0" + "\0" + /* _mesa_function_pool[20094]: FragmentColorMaterialSGIX (dynamic) */ + "ii\0" + "glFragmentColorMaterialSGIX\0" + "\0" + /* _mesa_function_pool[20126]: CurrentPaletteMatrixARB (dynamic) */ + "i\0" + "glCurrentPaletteMatrixARB\0" + "\0" + /* _mesa_function_pool[20155]: GetMapdv (offset 266) */ + "iip\0" + "glGetMapdv\0" + "\0" + /* _mesa_function_pool[20171]: ObjectPurgeableAPPLE (will be remapped) */ + "iii\0" + "glObjectPurgeableAPPLE\0" + "\0" + /* _mesa_function_pool[20199]: GetStringi (will be remapped) */ + "ii\0" + "glGetStringi\0" + "\0" + /* _mesa_function_pool[20216]: SamplePatternSGIS (will be remapped) */ + "i\0" + "glSamplePatternSGIS\0" + "glSamplePatternEXT\0" + "\0" + /* _mesa_function_pool[20258]: PixelStoref (offset 249) */ + "if\0" + "glPixelStoref\0" + "\0" + /* _mesa_function_pool[20276]: IsQueryARB (will be remapped) */ + "i\0" + "glIsQuery\0" + "glIsQueryARB\0" + "\0" + /* _mesa_function_pool[20302]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ + "iiiiifff\0" + "glReplacementCodeuiColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[20351]: PixelStorei (offset 250) */ + "ii\0" + "glPixelStorei\0" + "\0" + /* _mesa_function_pool[20369]: VertexAttrib4usvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4usv\0" + "glVertexAttrib4usvARB\0" + "\0" + /* _mesa_function_pool[20414]: LinkProgramARB (will be remapped) */ + "i\0" + "glLinkProgram\0" + "glLinkProgramARB\0" + "\0" + /* _mesa_function_pool[20448]: VertexAttrib2fNV (will be remapped) */ + "iff\0" + "glVertexAttrib2fNV\0" + "\0" + /* _mesa_function_pool[20472]: ShaderSourceARB (will be remapped) */ + "iipp\0" + "glShaderSource\0" + "glShaderSourceARB\0" + "\0" + /* _mesa_function_pool[20511]: FragmentMaterialiSGIX (dynamic) */ + "iii\0" + "glFragmentMaterialiSGIX\0" + "\0" + /* _mesa_function_pool[20540]: EvalCoord2dv (offset 233) */ + "p\0" + "glEvalCoord2dv\0" + "\0" + /* _mesa_function_pool[20558]: VertexAttrib3svARB (will be remapped) */ + "ip\0" + "glVertexAttrib3sv\0" + "glVertexAttrib3svARB\0" + "\0" + /* _mesa_function_pool[20601]: ColorMaterial (offset 151) */ + "ii\0" + "glColorMaterial\0" + "\0" + /* _mesa_function_pool[20621]: CompressedTexSubImage3DARB (will be remapped) */ + "iiiiiiiiiip\0" + "glCompressedTexSubImage3D\0" + "glCompressedTexSubImage3DARB\0" + "\0" + /* _mesa_function_pool[20689]: WindowPos2ivMESA (will be remapped) */ + "p\0" + "glWindowPos2iv\0" + "glWindowPos2ivARB\0" + "glWindowPos2ivMESA\0" + "\0" + /* _mesa_function_pool[20744]: IsFramebufferEXT (will be remapped) */ + "i\0" + "glIsFramebuffer\0" + "glIsFramebufferEXT\0" + "\0" + /* _mesa_function_pool[20782]: Uniform4ivARB (will be remapped) */ + "iip\0" + "glUniform4iv\0" + "glUniform4ivARB\0" + "\0" + /* _mesa_function_pool[20816]: GetVertexAttribdvARB (will be remapped) */ + "iip\0" + "glGetVertexAttribdv\0" + "glGetVertexAttribdvARB\0" + "\0" + /* _mesa_function_pool[20864]: TexBumpParameterivATI (will be remapped) */ + "ip\0" + "glTexBumpParameterivATI\0" + "\0" + /* _mesa_function_pool[20892]: GetSeparableFilter (offset 359) */ + "iiippp\0" + "glGetSeparableFilter\0" + "glGetSeparableFilterEXT\0" + "\0" + /* _mesa_function_pool[20945]: Binormal3dEXT (dynamic) */ + "ddd\0" + "glBinormal3dEXT\0" + "\0" + /* _mesa_function_pool[20966]: SpriteParameteriSGIX (dynamic) */ + "ii\0" + "glSpriteParameteriSGIX\0" + "\0" + /* _mesa_function_pool[20993]: RequestResidentProgramsNV (will be remapped) */ + "ip\0" + "glRequestResidentProgramsNV\0" + "\0" + /* _mesa_function_pool[21025]: TagSampleBufferSGIX (dynamic) */ + "\0" + "glTagSampleBufferSGIX\0" + "\0" + /* _mesa_function_pool[21049]: TransformFeedbackVaryingsEXT (will be remapped) */ + "iipi\0" + "glTransformFeedbackVaryingsEXT\0" + "glTransformFeedbackVaryings\0" + "\0" + /* _mesa_function_pool[21114]: FeedbackBuffer (offset 194) */ + "iip\0" + "glFeedbackBuffer\0" + "\0" + /* _mesa_function_pool[21136]: RasterPos2iv (offset 67) */ + "p\0" + "glRasterPos2iv\0" + "\0" + /* _mesa_function_pool[21154]: TexImage1D (offset 182) */ + "iiiiiiip\0" + "glTexImage1D\0" + "\0" + /* _mesa_function_pool[21177]: ListParameterivSGIX (dynamic) */ + "iip\0" + "glListParameterivSGIX\0" + "\0" + /* _mesa_function_pool[21204]: MultiDrawElementsEXT (will be remapped) */ + "ipipi\0" + "glMultiDrawElements\0" + "glMultiDrawElementsEXT\0" + "\0" + /* _mesa_function_pool[21254]: Color3s (offset 17) */ + "iii\0" + "glColor3s\0" + "\0" + /* _mesa_function_pool[21269]: Uniform1ivARB (will be remapped) */ + "iip\0" + "glUniform1iv\0" + "glUniform1ivARB\0" + "\0" + /* _mesa_function_pool[21303]: WindowPos2sMESA (will be remapped) */ + "ii\0" + "glWindowPos2s\0" + "glWindowPos2sARB\0" + "glWindowPos2sMESA\0" + "\0" + /* _mesa_function_pool[21356]: WeightusvARB (dynamic) */ + "ip\0" + "glWeightusvARB\0" + "\0" + /* _mesa_function_pool[21375]: TexCoordPointer (offset 320) */ + "iiip\0" + "glTexCoordPointer\0" + "\0" + /* _mesa_function_pool[21399]: FogCoordPointerEXT (will be remapped) */ + "iip\0" + "glFogCoordPointer\0" + "glFogCoordPointerEXT\0" + "\0" + /* _mesa_function_pool[21443]: IndexMaterialEXT (dynamic) */ + "ii\0" + "glIndexMaterialEXT\0" + "\0" + /* _mesa_function_pool[21466]: Color3i (offset 15) */ + "iii\0" + "glColor3i\0" + "\0" + /* _mesa_function_pool[21481]: FrontFace (offset 157) */ + "i\0" + "glFrontFace\0" + "\0" + /* _mesa_function_pool[21496]: EvalCoord2d (offset 232) */ + "dd\0" + "glEvalCoord2d\0" + "\0" + /* _mesa_function_pool[21514]: SecondaryColor3ubvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ubvEXT\0" + "\0" + /* _mesa_function_pool[21562]: EvalCoord2f (offset 234) */ + "ff\0" + "glEvalCoord2f\0" + "\0" + /* _mesa_function_pool[21580]: VertexAttrib4dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4dv\0" + "glVertexAttrib4dvARB\0" + "\0" + /* _mesa_function_pool[21623]: BindAttribLocationARB (will be remapped) */ + "iip\0" + "glBindAttribLocation\0" + "glBindAttribLocationARB\0" + "\0" + /* _mesa_function_pool[21673]: Color3b (offset 9) */ + "iii\0" + "glColor3b\0" + "\0" + /* _mesa_function_pool[21688]: MultiTexCoord2dARB (offset 384) */ + "idd\0" + "glMultiTexCoord2d\0" + "glMultiTexCoord2dARB\0" + "\0" + /* _mesa_function_pool[21732]: ExecuteProgramNV (will be remapped) */ + "iip\0" + "glExecuteProgramNV\0" + "\0" + /* _mesa_function_pool[21756]: Color3f (offset 13) */ + "fff\0" + "glColor3f\0" + "\0" + /* _mesa_function_pool[21771]: LightEnviSGIX (dynamic) */ + "ii\0" + "glLightEnviSGIX\0" + "\0" + /* _mesa_function_pool[21791]: Color3d (offset 11) */ + "ddd\0" + "glColor3d\0" + "\0" + /* _mesa_function_pool[21806]: Normal3dv (offset 55) */ + "p\0" + "glNormal3dv\0" + "\0" + /* _mesa_function_pool[21821]: Lightf (offset 159) */ + "iif\0" + "glLightf\0" + "\0" + /* _mesa_function_pool[21835]: ReplacementCodeuiSUN (dynamic) */ + "i\0" + "glReplacementCodeuiSUN\0" + "\0" + /* _mesa_function_pool[21861]: MatrixMode (offset 293) */ + "i\0" + "glMatrixMode\0" + "\0" + /* _mesa_function_pool[21877]: GetPixelMapusv (offset 273) */ + "ip\0" + "glGetPixelMapusv\0" + "\0" + /* _mesa_function_pool[21898]: Lighti (offset 161) */ + "iii\0" + "glLighti\0" + "\0" + /* _mesa_function_pool[21912]: VertexAttribPointerNV (will be remapped) */ + "iiiip\0" + "glVertexAttribPointerNV\0" + "\0" + /* _mesa_function_pool[21943]: ClearDepthf (will be remapped) */ + "f\0" + "glClearDepthf\0" + "\0" + /* _mesa_function_pool[21960]: GetBooleanIndexedvEXT (will be remapped) */ + "iip\0" + "glGetBooleanIndexedvEXT\0" + "glGetBooleani_v\0" + "\0" + /* _mesa_function_pool[22005]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ + "iiip\0" + "glGetFramebufferAttachmentParameteriv\0" + "glGetFramebufferAttachmentParameterivEXT\0" + "\0" + /* _mesa_function_pool[22090]: PixelTransformParameterfEXT (dynamic) */ + "iif\0" + "glPixelTransformParameterfEXT\0" + "\0" + /* _mesa_function_pool[22125]: MultiTexCoord4dvARB (offset 401) */ + "ip\0" + "glMultiTexCoord4dv\0" + "glMultiTexCoord4dvARB\0" + "\0" + /* _mesa_function_pool[22170]: PixelTransformParameteriEXT (dynamic) */ + "iii\0" + "glPixelTransformParameteriEXT\0" + "\0" + /* _mesa_function_pool[22205]: GetDoublev (offset 260) */ + "ip\0" + "glGetDoublev\0" + "\0" + /* _mesa_function_pool[22222]: MultMatrixd (offset 295) */ + "p\0" + "glMultMatrixd\0" + "\0" + /* _mesa_function_pool[22239]: MultMatrixf (offset 294) */ + "p\0" + "glMultMatrixf\0" + "\0" + /* _mesa_function_pool[22256]: VertexAttribI4bvEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4bvEXT\0" + "glVertexAttribI4bv\0" + "\0" + /* _mesa_function_pool[22301]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ + "ffiiiifff\0" + "glTexCoord2fColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[22344]: Uniform1iARB (will be remapped) */ + "ii\0" + "glUniform1i\0" + "glUniform1iARB\0" + "\0" + /* _mesa_function_pool[22375]: VertexAttribPointerARB (will be remapped) */ + "iiiiip\0" + "glVertexAttribPointer\0" + "glVertexAttribPointerARB\0" + "\0" + /* _mesa_function_pool[22430]: VertexAttrib3sNV (will be remapped) */ + "iiii\0" + "glVertexAttrib3sNV\0" + "\0" + /* _mesa_function_pool[22455]: SharpenTexFuncSGIS (dynamic) */ + "iip\0" + "glSharpenTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[22481]: MultiTexCoord4fvARB (offset 403) */ + "ip\0" + "glMultiTexCoord4fv\0" + "glMultiTexCoord4fvARB\0" + "\0" + /* _mesa_function_pool[22526]: Uniform2uiEXT (will be remapped) */ + "iii\0" + "glUniform2uiEXT\0" + "glUniform2ui\0" + "\0" + /* _mesa_function_pool[22560]: UniformMatrix2x3fv (will be remapped) */ + "iiip\0" + "glUniformMatrix2x3fv\0" + "\0" + /* _mesa_function_pool[22587]: SamplerParameteri (will be remapped) */ + "iii\0" + "glSamplerParameteri\0" + "\0" + /* _mesa_function_pool[22612]: SamplerParameterf (will be remapped) */ + "iif\0" + "glSamplerParameterf\0" + "\0" + /* _mesa_function_pool[22637]: CombinerParameteriNV (will be remapped) */ + "ii\0" + "glCombinerParameteriNV\0" + "\0" + /* _mesa_function_pool[22664]: DeleteAsyncMarkersSGIX (dynamic) */ + "ii\0" + "glDeleteAsyncMarkersSGIX\0" + "\0" + /* _mesa_function_pool[22693]: ReplacementCodeusSUN (dynamic) */ + "i\0" + "glReplacementCodeusSUN\0" + "\0" + /* _mesa_function_pool[22719]: IsAsyncMarkerSGIX (dynamic) */ + "i\0" + "glIsAsyncMarkerSGIX\0" + "\0" + /* _mesa_function_pool[22742]: FrameZoomSGIX (dynamic) */ + "i\0" + "glFrameZoomSGIX\0" + "\0" + /* _mesa_function_pool[22761]: Normal3fVertex3fvSUN (dynamic) */ + "pp\0" + "glNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[22788]: RasterPos4sv (offset 85) */ + "p\0" + "glRasterPos4sv\0" + "\0" + /* _mesa_function_pool[22806]: VertexAttrib4NsvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nsv\0" + "glVertexAttrib4NsvARB\0" + "\0" + /* _mesa_function_pool[22851]: VertexAttrib3fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib3fv\0" + "glVertexAttrib3fvARB\0" + "\0" + /* _mesa_function_pool[22894]: ClearColor (offset 206) */ + "ffff\0" + "glClearColor\0" + "\0" + /* _mesa_function_pool[22913]: GetSynciv (will be remapped) */ + "iiipp\0" + "glGetSynciv\0" + "\0" + /* _mesa_function_pool[22932]: ClearColorIiEXT (will be remapped) */ + "iiii\0" + "glClearColorIiEXT\0" + "\0" + /* _mesa_function_pool[22956]: DeleteFramebuffersEXT (will be remapped) */ + "ip\0" + "glDeleteFramebuffers\0" + "glDeleteFramebuffersEXT\0" + "\0" + /* _mesa_function_pool[23005]: GlobalAlphaFactorsSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorsSUN\0" + "\0" + /* _mesa_function_pool[23032]: IsEnabledIndexedEXT (will be remapped) */ + "ii\0" + "glIsEnabledIndexedEXT\0" + "glIsEnabledi\0" + "\0" + /* _mesa_function_pool[23071]: TexEnviv (offset 187) */ + "iip\0" + "glTexEnviv\0" + "\0" + /* _mesa_function_pool[23087]: TexSubImage3D (offset 372) */ + "iiiiiiiiiip\0" + "glTexSubImage3D\0" + "glTexSubImage3DEXT\0" + "\0" + /* _mesa_function_pool[23135]: Tangent3fEXT (dynamic) */ + "fff\0" + "glTangent3fEXT\0" + "\0" + /* _mesa_function_pool[23155]: SecondaryColor3uivEXT (will be remapped) */ + "p\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3uivEXT\0" + "\0" + /* _mesa_function_pool[23203]: MatrixIndexubvARB (dynamic) */ + "ip\0" + "glMatrixIndexubvARB\0" + "\0" + /* _mesa_function_pool[23227]: Color4fNormal3fVertex3fSUN (dynamic) */ + "ffffffffff\0" + "glColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[23268]: PixelTexGenParameterfSGIS (will be remapped) */ + "if\0" + "glPixelTexGenParameterfSGIS\0" + "\0" + /* _mesa_function_pool[23300]: CreateShader (will be remapped) */ + "i\0" + "glCreateShader\0" + "\0" + /* _mesa_function_pool[23318]: GetColorTableParameterfv (offset 344) */ + "iip\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameterfvSGI\0" + "glGetColorTableParameterfvEXT\0" + "\0" + /* _mesa_function_pool[23410]: FragmentLightModelfvSGIX (dynamic) */ + "ip\0" + "glFragmentLightModelfvSGIX\0" + "\0" + /* _mesa_function_pool[23441]: Bitmap (offset 8) */ + "iiffffp\0" + "glBitmap\0" + "\0" + /* _mesa_function_pool[23459]: MultiTexCoord3fARB (offset 394) */ + "ifff\0" + "glMultiTexCoord3f\0" + "glMultiTexCoord3fARB\0" + "\0" + /* _mesa_function_pool[23504]: GetTexLevelParameterfv (offset 284) */ + "iiip\0" + "glGetTexLevelParameterfv\0" + "\0" + /* _mesa_function_pool[23535]: GetPixelTexGenParameterfvSGIS (will be remapped) */ + "ip\0" + "glGetPixelTexGenParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[23571]: GenFramebuffersEXT (will be remapped) */ + "ip\0" + "glGenFramebuffers\0" + "glGenFramebuffersEXT\0" + "\0" + /* _mesa_function_pool[23614]: VertexAttribDivisor (will be remapped) */ + "ii\0" + "glVertexAttribDivisor\0" + "\0" + /* _mesa_function_pool[23640]: GetProgramParameterdvNV (will be remapped) */ + "iiip\0" + "glGetProgramParameterdvNV\0" + "\0" + /* _mesa_function_pool[23672]: Vertex2sv (offset 133) */ + "p\0" + "glVertex2sv\0" + "\0" + /* _mesa_function_pool[23687]: GetIntegerv (offset 263) */ + "ip\0" + "glGetIntegerv\0" + "\0" + /* _mesa_function_pool[23705]: IsVertexArrayAPPLE (will be remapped) */ + "i\0" + "glIsVertexArray\0" + "glIsVertexArrayAPPLE\0" + "\0" + /* _mesa_function_pool[23745]: FragmentLightfvSGIX (dynamic) */ + "iip\0" + "glFragmentLightfvSGIX\0" + "\0" + /* _mesa_function_pool[23772]: VertexAttribDivisorARB (will be remapped) */ + "ii\0" + "glVertexAttribDivisorARB\0" + "\0" + /* _mesa_function_pool[23801]: DetachShader (will be remapped) */ + "ii\0" + "glDetachShader\0" + "\0" + /* _mesa_function_pool[23820]: VertexAttrib4NubARB (will be remapped) */ + "iiiii\0" + "glVertexAttrib4Nub\0" + "glVertexAttrib4NubARB\0" + "\0" + /* _mesa_function_pool[23868]: GetProgramEnvParameterfvARB (will be remapped) */ + "iip\0" + "glGetProgramEnvParameterfvARB\0" + "\0" + /* _mesa_function_pool[23903]: GetTrackMatrixivNV (will be remapped) */ + "iiip\0" + "glGetTrackMatrixivNV\0" + "\0" + /* _mesa_function_pool[23930]: VertexAttrib3svNV (will be remapped) */ + "ip\0" + "glVertexAttrib3svNV\0" + "\0" + /* _mesa_function_pool[23954]: Uniform4fvARB (will be remapped) */ + "iip\0" + "glUniform4fv\0" + "glUniform4fvARB\0" + "\0" + /* _mesa_function_pool[23988]: MultTransposeMatrixfARB (will be remapped) */ + "p\0" + "glMultTransposeMatrixf\0" + "glMultTransposeMatrixfARB\0" + "\0" + /* _mesa_function_pool[24040]: GetTexEnviv (offset 277) */ + "iip\0" + "glGetTexEnviv\0" + "\0" + /* _mesa_function_pool[24059]: ColorFragmentOp1ATI (will be remapped) */ + "iiiiiii\0" + "glColorFragmentOp1ATI\0" + "\0" + /* _mesa_function_pool[24090]: GetUniformfvARB (will be remapped) */ + "iip\0" + "glGetUniformfv\0" + "glGetUniformfvARB\0" + "\0" + /* _mesa_function_pool[24128]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ + "ip\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "\0" + /* _mesa_function_pool[24171]: VertexAttribI2ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI2ivEXT\0" + "glVertexAttribI2iv\0" + "\0" + /* _mesa_function_pool[24216]: PopClientAttrib (offset 334) */ + "\0" + "glPopClientAttrib\0" + "\0" + /* _mesa_function_pool[24236]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + "iffffffffffff\0" + "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[24307]: DetachObjectARB (will be remapped) */ + "ii\0" + "glDetachObjectARB\0" + "\0" + /* _mesa_function_pool[24329]: VertexBlendARB (dynamic) */ + "i\0" + "glVertexBlendARB\0" + "\0" + /* _mesa_function_pool[24349]: WindowPos3iMESA (will be remapped) */ + "iii\0" + "glWindowPos3i\0" + "glWindowPos3iARB\0" + "glWindowPos3iMESA\0" + "\0" + /* _mesa_function_pool[24403]: SeparableFilter2D (offset 360) */ + "iiiiiipp\0" + "glSeparableFilter2D\0" + "glSeparableFilter2DEXT\0" + "\0" + /* _mesa_function_pool[24456]: ProgramParameteriARB (will be remapped) */ + "iii\0" + "glProgramParameteriARB\0" + "\0" + /* _mesa_function_pool[24484]: Map1d (offset 220) */ + "iddiip\0" + "glMap1d\0" + "\0" + /* _mesa_function_pool[24500]: Map1f (offset 221) */ + "iffiip\0" + "glMap1f\0" + "\0" + /* _mesa_function_pool[24516]: CompressedTexImage2DARB (will be remapped) */ + "iiiiiiip\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage2DARB\0" + "\0" + /* _mesa_function_pool[24575]: ArrayElement (offset 306) */ + "i\0" + "glArrayElement\0" + "glArrayElementEXT\0" + "\0" + /* _mesa_function_pool[24611]: TexImage2D (offset 183) */ + "iiiiiiiip\0" + "glTexImage2D\0" + "\0" + /* _mesa_function_pool[24635]: DepthBoundsEXT (will be remapped) */ + "dd\0" + "glDepthBoundsEXT\0" + "\0" + /* _mesa_function_pool[24656]: ProgramParameters4fvNV (will be remapped) */ + "iiip\0" + "glProgramParameters4fvNV\0" + "\0" + /* _mesa_function_pool[24687]: DeformationMap3fSGIX (dynamic) */ + "iffiiffiiffiip\0" + "glDeformationMap3fSGIX\0" + "\0" + /* _mesa_function_pool[24726]: GetProgramivNV (will be remapped) */ + "iip\0" + "glGetProgramivNV\0" + "\0" + /* _mesa_function_pool[24748]: GetFragDataLocationEXT (will be remapped) */ + "ip\0" + "glGetFragDataLocationEXT\0" + "glGetFragDataLocation\0" + "\0" + /* _mesa_function_pool[24799]: GetMinmaxParameteriv (offset 366) */ + "iip\0" + "glGetMinmaxParameteriv\0" + "glGetMinmaxParameterivEXT\0" + "\0" + /* _mesa_function_pool[24853]: PixelTransferf (offset 247) */ + "if\0" + "glPixelTransferf\0" + "\0" + /* _mesa_function_pool[24874]: CopyTexImage1D (offset 323) */ + "iiiiiii\0" + "glCopyTexImage1D\0" + "glCopyTexImage1DEXT\0" + "\0" + /* _mesa_function_pool[24920]: PushMatrix (offset 298) */ + "\0" + "glPushMatrix\0" + "\0" + /* _mesa_function_pool[24935]: Fogiv (offset 156) */ + "ip\0" + "glFogiv\0" + "\0" + /* _mesa_function_pool[24947]: TexCoord1dv (offset 95) */ + "p\0" + "glTexCoord1dv\0" + "\0" + /* _mesa_function_pool[24964]: AlphaFragmentOp3ATI (will be remapped) */ + "iiiiiiiiiiii\0" + "glAlphaFragmentOp3ATI\0" + "\0" + /* _mesa_function_pool[25000]: PixelTransferi (offset 248) */ + "ii\0" + "glPixelTransferi\0" + "\0" + /* _mesa_function_pool[25021]: GetVertexAttribdvNV (will be remapped) */ + "iip\0" + "glGetVertexAttribdvNV\0" + "\0" + /* _mesa_function_pool[25048]: VertexAttrib3fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib3fvNV\0" + "\0" + /* _mesa_function_pool[25072]: Rotatef (offset 300) */ + "ffff\0" + "glRotatef\0" + "\0" + /* _mesa_function_pool[25088]: GetFinalCombinerInputParameterivNV (will be remapped) */ + "iip\0" + "glGetFinalCombinerInputParameterivNV\0" + "\0" + /* _mesa_function_pool[25130]: Vertex3i (offset 138) */ + "iii\0" + "glVertex3i\0" + "\0" + /* _mesa_function_pool[25146]: Vertex3f (offset 136) */ + "fff\0" + "glVertex3f\0" + "\0" + /* _mesa_function_pool[25162]: Clear (offset 203) */ + "i\0" + "glClear\0" + "\0" + /* _mesa_function_pool[25173]: Vertex3d (offset 134) */ + "ddd\0" + "glVertex3d\0" + "\0" + /* _mesa_function_pool[25189]: GetMapParameterivNV (dynamic) */ + "iip\0" + "glGetMapParameterivNV\0" + "\0" + /* _mesa_function_pool[25216]: Uniform4iARB (will be remapped) */ + "iiiii\0" + "glUniform4i\0" + "glUniform4iARB\0" + "\0" + /* _mesa_function_pool[25250]: ReadBuffer (offset 254) */ + "i\0" + "glReadBuffer\0" + "\0" + /* _mesa_function_pool[25266]: ConvolutionParameteri (offset 352) */ + "iii\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriEXT\0" + "\0" + /* _mesa_function_pool[25322]: Ortho (offset 296) */ + "dddddd\0" + "glOrtho\0" + "\0" + /* _mesa_function_pool[25338]: Binormal3sEXT (dynamic) */ + "iii\0" + "glBinormal3sEXT\0" + "\0" + /* _mesa_function_pool[25359]: ListBase (offset 6) */ + "i\0" + "glListBase\0" + "\0" + /* _mesa_function_pool[25373]: VertexAttribI3ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI3ivEXT\0" + "glVertexAttribI3iv\0" + "\0" + /* _mesa_function_pool[25418]: Vertex3s (offset 140) */ + "iii\0" + "glVertex3s\0" + "\0" + /* _mesa_function_pool[25434]: ConvolutionParameterf (offset 350) */ + "iif\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfEXT\0" + "\0" + /* _mesa_function_pool[25490]: GetColorTableParameteriv (offset 345) */ + "iip\0" + "glGetColorTableParameteriv\0" + "glGetColorTableParameterivSGI\0" + "glGetColorTableParameterivEXT\0" + "\0" + /* _mesa_function_pool[25582]: ProgramEnvParameter4dvARB (will be remapped) */ + "iip\0" + "glProgramEnvParameter4dvARB\0" + "glProgramParameter4dvNV\0" + "\0" + /* _mesa_function_pool[25639]: ShadeModel (offset 177) */ + "i\0" + "glShadeModel\0" + "\0" + /* _mesa_function_pool[25655]: VertexAttribs2fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs2fvNV\0" + "\0" + /* _mesa_function_pool[25681]: Rectiv (offset 91) */ + "pp\0" + "glRectiv\0" + "\0" + /* _mesa_function_pool[25694]: UseProgramObjectARB (will be remapped) */ + "i\0" + "glUseProgram\0" + "glUseProgramObjectARB\0" + "\0" + /* _mesa_function_pool[25732]: GetMapParameterfvNV (dynamic) */ + "iip\0" + "glGetMapParameterfvNV\0" + "\0" + /* _mesa_function_pool[25759]: EndConditionalRenderNV (will be remapped) */ + "\0" + "glEndConditionalRenderNV\0" + "glEndConditionalRender\0" + "\0" + /* _mesa_function_pool[25809]: PassTexCoordATI (will be remapped) */ + "iii\0" + "glPassTexCoordATI\0" + "\0" + /* _mesa_function_pool[25832]: DeleteProgram (will be remapped) */ + "i\0" + "glDeleteProgram\0" + "\0" + /* _mesa_function_pool[25851]: GetSamplerParameteriv (will be remapped) */ + "iip\0" + "glGetSamplerParameteriv\0" + "\0" + /* _mesa_function_pool[25880]: Tangent3dEXT (dynamic) */ + "ddd\0" + "glTangent3dEXT\0" + "\0" + /* _mesa_function_pool[25900]: SecondaryColor3dvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3dvEXT\0" + "\0" + /* _mesa_function_pool[25946]: AlphaFragmentOp2ATI (will be remapped) */ + "iiiiiiiii\0" + "glAlphaFragmentOp2ATI\0" + "\0" + /* _mesa_function_pool[25979]: Vertex2fv (offset 129) */ + "p\0" + "glVertex2fv\0" + "\0" + /* _mesa_function_pool[25994]: MultiDrawArraysEXT (will be remapped) */ + "ippi\0" + "glMultiDrawArrays\0" + "glMultiDrawArraysEXT\0" + "\0" + /* _mesa_function_pool[26039]: BindRenderbufferEXT (will be remapped) */ + "ii\0" + "glBindRenderbuffer\0" + "glBindRenderbufferEXT\0" + "\0" + /* _mesa_function_pool[26084]: MultiTexCoord4dARB (offset 400) */ + "idddd\0" + "glMultiTexCoord4d\0" + "glMultiTexCoord4dARB\0" + "\0" + /* _mesa_function_pool[26130]: FramebufferTextureFaceARB (will be remapped) */ + "iiiii\0" + "glFramebufferTextureFaceARB\0" + "\0" + /* _mesa_function_pool[26165]: Vertex3sv (offset 141) */ + "p\0" + "glVertex3sv\0" + "\0" + /* _mesa_function_pool[26180]: SecondaryColor3usEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usEXT\0" + "\0" + /* _mesa_function_pool[26228]: ProgramLocalParameter4fvARB (will be remapped) */ + "iip\0" + "glProgramLocalParameter4fvARB\0" + "\0" + /* _mesa_function_pool[26263]: DeleteProgramsNV (will be remapped) */ + "ip\0" + "glDeleteProgramsARB\0" + "glDeleteProgramsNV\0" + "\0" + /* _mesa_function_pool[26306]: EvalMesh1 (offset 236) */ + "iii\0" + "glEvalMesh1\0" + "\0" + /* _mesa_function_pool[26323]: PauseTransformFeedback (will be remapped) */ + "\0" + "glPauseTransformFeedback\0" + "\0" + /* _mesa_function_pool[26350]: MultiTexCoord1sARB (offset 382) */ + "ii\0" + "glMultiTexCoord1s\0" + "glMultiTexCoord1sARB\0" + "\0" + /* _mesa_function_pool[26393]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ + "iffffff\0" + "glReplacementCodeuiColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[26440]: GetVertexAttribPointervNV (will be remapped) */ + "iip\0" + "glGetVertexAttribPointerv\0" + "glGetVertexAttribPointervARB\0" + "glGetVertexAttribPointervNV\0" + "\0" + /* _mesa_function_pool[26528]: VertexAttribs1fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs1fvNV\0" + "\0" + /* _mesa_function_pool[26554]: MultiTexCoord1dvARB (offset 377) */ + "ip\0" + "glMultiTexCoord1dv\0" + "glMultiTexCoord1dvARB\0" + "\0" + /* _mesa_function_pool[26599]: Uniform2iARB (will be remapped) */ + "iii\0" + "glUniform2i\0" + "glUniform2iARB\0" + "\0" + /* _mesa_function_pool[26631]: Vertex2iv (offset 131) */ + "p\0" + "glVertex2iv\0" + "\0" + /* _mesa_function_pool[26646]: GetProgramStringNV (will be remapped) */ + "iip\0" + "glGetProgramStringNV\0" + "\0" + /* _mesa_function_pool[26672]: ColorPointerEXT (will be remapped) */ + "iiiip\0" + "glColorPointerEXT\0" + "\0" + /* _mesa_function_pool[26697]: LineWidth (offset 168) */ + "f\0" + "glLineWidth\0" + "\0" + /* _mesa_function_pool[26712]: MapBufferARB (will be remapped) */ + "ii\0" + "glMapBuffer\0" + "glMapBufferARB\0" + "\0" + /* _mesa_function_pool[26743]: MultiDrawElementsBaseVertex (will be remapped) */ + "ipipip\0" + "glMultiDrawElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[26781]: TexParameterIuivEXT (will be remapped) */ + "iip\0" + "glTexParameterIuivEXT\0" + "glTexParameterIuiv\0" + "\0" + /* _mesa_function_pool[26827]: Binormal3svEXT (dynamic) */ + "p\0" + "glBinormal3svEXT\0" + "\0" + /* _mesa_function_pool[26847]: ApplyTextureEXT (dynamic) */ + "i\0" + "glApplyTextureEXT\0" + "\0" + /* _mesa_function_pool[26868]: GetBufferParameteri64v (will be remapped) */ + "iip\0" + "glGetBufferParameteri64v\0" + "\0" + /* _mesa_function_pool[26898]: TexGendv (offset 189) */ + "iip\0" + "glTexGendv\0" + "\0" + /* _mesa_function_pool[26914]: VertexAttribI3iEXT (will be remapped) */ + "iiii\0" + "glVertexAttribI3iEXT\0" + "glVertexAttribI3i\0" + "\0" + /* _mesa_function_pool[26959]: EnableIndexedEXT (will be remapped) */ + "ii\0" + "glEnableIndexedEXT\0" + "glEnablei\0" + "\0" + /* _mesa_function_pool[26992]: TextureMaterialEXT (dynamic) */ + "ii\0" + "glTextureMaterialEXT\0" + "\0" + /* _mesa_function_pool[27017]: TextureLightEXT (dynamic) */ + "i\0" + "glTextureLightEXT\0" + "\0" + /* _mesa_function_pool[27038]: ResetMinmax (offset 370) */ + "i\0" + "glResetMinmax\0" + "glResetMinmaxEXT\0" + "\0" + /* _mesa_function_pool[27072]: SpriteParameterfSGIX (dynamic) */ + "if\0" + "glSpriteParameterfSGIX\0" + "\0" + /* _mesa_function_pool[27099]: EnableClientState (offset 313) */ + "i\0" + "glEnableClientState\0" + "\0" + /* _mesa_function_pool[27122]: VertexAttrib4sNV (will be remapped) */ + "iiiii\0" + "glVertexAttrib4sNV\0" + "\0" + /* _mesa_function_pool[27148]: GetConvolutionParameterfv (offset 357) */ + "iip\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameterfvEXT\0" + "\0" + /* _mesa_function_pool[27212]: VertexAttribs4dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4dvNV\0" + "\0" + /* _mesa_function_pool[27238]: VertexAttrib4dARB (will be remapped) */ + "idddd\0" + "glVertexAttrib4d\0" + "glVertexAttrib4dARB\0" + "\0" + /* _mesa_function_pool[27282]: GetTexBumpParameterfvATI (will be remapped) */ + "ip\0" + "glGetTexBumpParameterfvATI\0" + "\0" + /* _mesa_function_pool[27313]: ProgramNamedParameter4dNV (will be remapped) */ + "iipdddd\0" + "glProgramNamedParameter4dNV\0" + "\0" + /* _mesa_function_pool[27350]: GetMaterialfv (offset 269) */ + "iip\0" + "glGetMaterialfv\0" + "\0" + /* _mesa_function_pool[27371]: VertexWeightfEXT (dynamic) */ + "f\0" + "glVertexWeightfEXT\0" + "\0" + /* _mesa_function_pool[27393]: SetFragmentShaderConstantATI (will be remapped) */ + "ip\0" + "glSetFragmentShaderConstantATI\0" + "\0" + /* _mesa_function_pool[27428]: Binormal3fEXT (dynamic) */ + "fff\0" + "glBinormal3fEXT\0" + "\0" + /* _mesa_function_pool[27449]: CallList (offset 2) */ + "i\0" + "glCallList\0" + "\0" + /* _mesa_function_pool[27463]: Materialfv (offset 170) */ + "iip\0" + "glMaterialfv\0" + "\0" + /* _mesa_function_pool[27481]: TexCoord3fv (offset 113) */ + "p\0" + "glTexCoord3fv\0" + "\0" + /* _mesa_function_pool[27498]: FogCoordfvEXT (will be remapped) */ + "p\0" + "glFogCoordfv\0" + "glFogCoordfvEXT\0" + "\0" + /* _mesa_function_pool[27530]: MultiTexCoord1ivARB (offset 381) */ + "ip\0" + "glMultiTexCoord1iv\0" + "glMultiTexCoord1ivARB\0" + "\0" + /* _mesa_function_pool[27575]: SecondaryColor3ubEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubEXT\0" + "\0" + /* _mesa_function_pool[27623]: MultiTexCoord2ivARB (offset 389) */ + "ip\0" + "glMultiTexCoord2iv\0" + "glMultiTexCoord2ivARB\0" + "\0" + /* _mesa_function_pool[27668]: FogFuncSGIS (dynamic) */ + "ip\0" + "glFogFuncSGIS\0" + "\0" + /* _mesa_function_pool[27686]: CopyTexSubImage2D (offset 326) */ + "iiiiiiii\0" + "glCopyTexSubImage2D\0" + "glCopyTexSubImage2DEXT\0" + "\0" + /* _mesa_function_pool[27739]: GetObjectParameterivARB (will be remapped) */ + "iip\0" + "glGetObjectParameterivARB\0" + "\0" + /* _mesa_function_pool[27770]: Color3iv (offset 16) */ + "p\0" + "glColor3iv\0" + "\0" + /* _mesa_function_pool[27784]: TexCoord4fVertex4fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord4fVertex4fSUN\0" + "\0" + /* _mesa_function_pool[27818]: DrawElements (offset 311) */ + "iiip\0" + "glDrawElements\0" + "\0" + /* _mesa_function_pool[27839]: BindVertexArrayAPPLE (will be remapped) */ + "i\0" + "glBindVertexArrayAPPLE\0" + "\0" + /* _mesa_function_pool[27865]: GetProgramLocalParameterdvARB (will be remapped) */ + "iip\0" + "glGetProgramLocalParameterdvARB\0" + "\0" + /* _mesa_function_pool[27902]: GetHistogramParameteriv (offset 363) */ + "iip\0" + "glGetHistogramParameteriv\0" + "glGetHistogramParameterivEXT\0" + "\0" + /* _mesa_function_pool[27962]: MultiTexCoord1iARB (offset 380) */ + "ii\0" + "glMultiTexCoord1i\0" + "glMultiTexCoord1iARB\0" + "\0" + /* _mesa_function_pool[28005]: GetConvolutionFilter (offset 356) */ + "iiip\0" + "glGetConvolutionFilter\0" + "glGetConvolutionFilterEXT\0" + "\0" + /* _mesa_function_pool[28060]: GetProgramivARB (will be remapped) */ + "iip\0" + "glGetProgramivARB\0" + "\0" + /* _mesa_function_pool[28083]: TexBufferARB (will be remapped) */ + "iii\0" + "glTexBufferARB\0" + "\0" + /* _mesa_function_pool[28103]: BlendFuncSeparateEXT (will be remapped) */ + "iiii\0" + "glBlendFuncSeparate\0" + "glBlendFuncSeparateEXT\0" + "glBlendFuncSeparateINGR\0" + "\0" + /* _mesa_function_pool[28176]: MapBufferRange (will be remapped) */ + "iiii\0" + "glMapBufferRange\0" + "\0" + /* _mesa_function_pool[28199]: ProgramParameters4dvNV (will be remapped) */ + "iiip\0" + "glProgramParameters4dvNV\0" + "\0" + /* _mesa_function_pool[28230]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[28267]: EvalPoint2 (offset 239) */ + "ii\0" + "glEvalPoint2\0" + "\0" + /* _mesa_function_pool[28284]: Uniform1uivEXT (will be remapped) */ + "iip\0" + "glUniform1uivEXT\0" + "glUniform1uiv\0" + "\0" + /* _mesa_function_pool[28320]: EvalPoint1 (offset 237) */ + "i\0" + "glEvalPoint1\0" + "\0" + /* _mesa_function_pool[28336]: Binormal3dvEXT (dynamic) */ + "p\0" + "glBinormal3dvEXT\0" + "\0" + /* _mesa_function_pool[28356]: PopMatrix (offset 297) */ + "\0" + "glPopMatrix\0" + "\0" + /* _mesa_function_pool[28370]: FinishFenceNV (will be remapped) */ + "i\0" + "glFinishFenceNV\0" + "\0" + /* _mesa_function_pool[28389]: GetFogFuncSGIS (dynamic) */ + "p\0" + "glGetFogFuncSGIS\0" + "\0" + /* _mesa_function_pool[28409]: GetUniformLocationARB (will be remapped) */ + "ip\0" + "glGetUniformLocation\0" + "glGetUniformLocationARB\0" + "\0" + /* _mesa_function_pool[28458]: SecondaryColor3fEXT (will be remapped) */ + "fff\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fEXT\0" + "\0" + /* _mesa_function_pool[28504]: GetTexGeniv (offset 280) */ + "iip\0" + "glGetTexGeniv\0" + "\0" + /* _mesa_function_pool[28523]: CombinerInputNV (will be remapped) */ + "iiiiii\0" + "glCombinerInputNV\0" + "\0" + /* _mesa_function_pool[28549]: VertexAttrib3sARB (will be remapped) */ + "iiii\0" + "glVertexAttrib3s\0" + "glVertexAttrib3sARB\0" + "\0" + /* _mesa_function_pool[28592]: IsTransformFeedback (will be remapped) */ + "i\0" + "glIsTransformFeedback\0" + "\0" + /* _mesa_function_pool[28617]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[28662]: Map2d (offset 222) */ + "iddiiddiip\0" + "glMap2d\0" + "\0" + /* _mesa_function_pool[28682]: Map2f (offset 223) */ + "iffiiffiip\0" + "glMap2f\0" + "\0" + /* _mesa_function_pool[28702]: ProgramStringARB (will be remapped) */ + "iiip\0" + "glProgramStringARB\0" + "\0" + /* _mesa_function_pool[28727]: Vertex4s (offset 148) */ + "iiii\0" + "glVertex4s\0" + "\0" + /* _mesa_function_pool[28744]: TexCoord4fVertex4fvSUN (dynamic) */ + "pp\0" + "glTexCoord4fVertex4fvSUN\0" + "\0" + /* _mesa_function_pool[28773]: FragmentLightModelivSGIX (dynamic) */ + "ip\0" + "glFragmentLightModelivSGIX\0" + "\0" + /* _mesa_function_pool[28804]: VertexAttrib1fNV (will be remapped) */ + "if\0" + "glVertexAttrib1fNV\0" + "\0" + /* _mesa_function_pool[28827]: Vertex4f (offset 144) */ + "ffff\0" + "glVertex4f\0" + "\0" + /* _mesa_function_pool[28844]: EvalCoord1d (offset 228) */ + "d\0" + "glEvalCoord1d\0" + "\0" + /* _mesa_function_pool[28861]: Vertex4d (offset 142) */ + "dddd\0" + "glVertex4d\0" + "\0" + /* _mesa_function_pool[28878]: RasterPos4dv (offset 79) */ + "p\0" + "glRasterPos4dv\0" + "\0" + /* _mesa_function_pool[28896]: UseShaderProgramEXT (will be remapped) */ + "ii\0" + "glUseShaderProgramEXT\0" + "\0" + /* _mesa_function_pool[28922]: FragmentLightfSGIX (dynamic) */ + "iif\0" + "glFragmentLightfSGIX\0" + "\0" + /* _mesa_function_pool[28948]: GetCompressedTexImageARB (will be remapped) */ + "iip\0" + "glGetCompressedTexImage\0" + "glGetCompressedTexImageARB\0" + "\0" + /* _mesa_function_pool[29004]: GetTexGenfv (offset 279) */ + "iip\0" + "glGetTexGenfv\0" + "\0" + /* _mesa_function_pool[29023]: Vertex4i (offset 146) */ + "iiii\0" + "glVertex4i\0" + "\0" + /* _mesa_function_pool[29040]: VertexWeightPointerEXT (dynamic) */ + "iiip\0" + "glVertexWeightPointerEXT\0" + "\0" + /* _mesa_function_pool[29071]: GetHistogram (offset 361) */ + "iiiip\0" + "glGetHistogram\0" + "glGetHistogramEXT\0" + "\0" + /* _mesa_function_pool[29111]: ActiveStencilFaceEXT (will be remapped) */ + "i\0" + "glActiveStencilFaceEXT\0" + "\0" + /* _mesa_function_pool[29137]: StencilFuncSeparateATI (will be remapped) */ + "iiii\0" + "glStencilFuncSeparateATI\0" + "\0" + /* _mesa_function_pool[29168]: Materialf (offset 169) */ + "iif\0" + "glMaterialf\0" + "\0" + /* _mesa_function_pool[29185]: GetShaderSourceARB (will be remapped) */ + "iipp\0" + "glGetShaderSource\0" + "glGetShaderSourceARB\0" + "\0" + /* _mesa_function_pool[29230]: IglooInterfaceSGIX (dynamic) */ + "ip\0" + "glIglooInterfaceSGIX\0" + "\0" + /* _mesa_function_pool[29255]: Materiali (offset 171) */ + "iii\0" + "glMateriali\0" + "\0" + /* _mesa_function_pool[29272]: VertexAttrib4dNV (will be remapped) */ + "idddd\0" + "glVertexAttrib4dNV\0" + "\0" + /* _mesa_function_pool[29298]: MultiModeDrawElementsIBM (will be remapped) */ + "ppipii\0" + "glMultiModeDrawElementsIBM\0" + "\0" + /* _mesa_function_pool[29333]: Indexsv (offset 51) */ + "p\0" + "glIndexsv\0" + "\0" + /* _mesa_function_pool[29346]: MultiTexCoord4svARB (offset 407) */ + "ip\0" + "glMultiTexCoord4sv\0" + "glMultiTexCoord4svARB\0" + "\0" + /* _mesa_function_pool[29391]: LightModelfv (offset 164) */ + "ip\0" + "glLightModelfv\0" + "\0" + /* _mesa_function_pool[29410]: TexCoord2dv (offset 103) */ + "p\0" + "glTexCoord2dv\0" + "\0" + /* _mesa_function_pool[29427]: GenQueriesARB (will be remapped) */ + "ip\0" + "glGenQueries\0" + "glGenQueriesARB\0" + "\0" + /* _mesa_function_pool[29460]: EvalCoord1dv (offset 229) */ + "p\0" + "glEvalCoord1dv\0" + "\0" + /* _mesa_function_pool[29478]: ReplacementCodeuiVertex3fSUN (dynamic) */ + "ifff\0" + "glReplacementCodeuiVertex3fSUN\0" + "\0" + /* _mesa_function_pool[29515]: Translated (offset 303) */ + "ddd\0" + "glTranslated\0" + "\0" + /* _mesa_function_pool[29533]: Translatef (offset 304) */ + "fff\0" + "glTranslatef\0" + "\0" + /* _mesa_function_pool[29551]: Uniform3uiEXT (will be remapped) */ + "iiii\0" + "glUniform3uiEXT\0" + "glUniform3ui\0" + "\0" + /* _mesa_function_pool[29586]: StencilMask (offset 209) */ + "i\0" + "glStencilMask\0" + "\0" + /* _mesa_function_pool[29603]: Tangent3iEXT (dynamic) */ + "iii\0" + "glTangent3iEXT\0" + "\0" + /* _mesa_function_pool[29623]: ClampColorARB (will be remapped) */ + "ii\0" + "glClampColorARB\0" + "\0" + /* _mesa_function_pool[29643]: GetLightiv (offset 265) */ + "iip\0" + "glGetLightiv\0" + "\0" + /* _mesa_function_pool[29661]: GetSamplerParameterIiv (will be remapped) */ + "iip\0" + "glGetSamplerParameterIiv\0" + "\0" + /* _mesa_function_pool[29691]: DrawMeshArraysSUN (dynamic) */ + "iiii\0" + "glDrawMeshArraysSUN\0" + "\0" + /* _mesa_function_pool[29717]: IsList (offset 287) */ + "i\0" + "glIsList\0" + "\0" + /* _mesa_function_pool[29729]: IsSync (will be remapped) */ + "i\0" + "glIsSync\0" + "\0" + /* _mesa_function_pool[29741]: RenderMode (offset 196) */ + "i\0" + "glRenderMode\0" + "\0" + /* _mesa_function_pool[29757]: GetMapControlPointsNV (dynamic) */ + "iiiiiip\0" + "glGetMapControlPointsNV\0" + "\0" + /* _mesa_function_pool[29790]: DrawBuffersARB (will be remapped) */ + "ip\0" + "glDrawBuffers\0" + "glDrawBuffersARB\0" + "glDrawBuffersATI\0" + "\0" + /* _mesa_function_pool[29842]: ClearBufferiv (will be remapped) */ + "iip\0" + "glClearBufferiv\0" + "\0" + /* _mesa_function_pool[29863]: ProgramLocalParameter4fARB (will be remapped) */ + "iiffff\0" + "glProgramLocalParameter4fARB\0" + "\0" + /* _mesa_function_pool[29900]: SpriteParameterivSGIX (dynamic) */ + "ip\0" + "glSpriteParameterivSGIX\0" + "\0" + /* _mesa_function_pool[29928]: ProvokingVertexEXT (will be remapped) */ + "i\0" + "glProvokingVertexEXT\0" + "glProvokingVertex\0" + "\0" + /* _mesa_function_pool[29970]: MultiTexCoord1fARB (offset 378) */ + "if\0" + "glMultiTexCoord1f\0" + "glMultiTexCoord1fARB\0" + "\0" + /* _mesa_function_pool[30013]: LoadName (offset 198) */ + "i\0" + "glLoadName\0" + "\0" + /* _mesa_function_pool[30027]: VertexAttribs4ubvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4ubvNV\0" + "\0" + /* _mesa_function_pool[30054]: WeightsvARB (dynamic) */ + "ip\0" + "glWeightsvARB\0" + "\0" + /* _mesa_function_pool[30072]: Uniform1fvARB (will be remapped) */ + "iip\0" + "glUniform1fv\0" + "glUniform1fvARB\0" + "\0" + /* _mesa_function_pool[30106]: CopyTexSubImage1D (offset 325) */ + "iiiiii\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage1DEXT\0" + "\0" + /* _mesa_function_pool[30157]: CullFace (offset 152) */ + "i\0" + "glCullFace\0" + "\0" + /* _mesa_function_pool[30171]: BindTexture (offset 307) */ + "ii\0" + "glBindTexture\0" + "glBindTextureEXT\0" + "\0" + /* _mesa_function_pool[30206]: BeginFragmentShaderATI (will be remapped) */ + "\0" + "glBeginFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[30233]: MultiTexCoord4fARB (offset 402) */ + "iffff\0" + "glMultiTexCoord4f\0" + "glMultiTexCoord4fARB\0" + "\0" + /* _mesa_function_pool[30279]: VertexAttribs3svNV (will be remapped) */ + "iip\0" + "glVertexAttribs3svNV\0" + "\0" + /* _mesa_function_pool[30305]: StencilFunc (offset 243) */ + "iii\0" + "glStencilFunc\0" + "\0" + /* _mesa_function_pool[30324]: CopyPixels (offset 255) */ + "iiiii\0" + "glCopyPixels\0" + "\0" + /* _mesa_function_pool[30344]: Rectsv (offset 93) */ + "pp\0" + "glRectsv\0" + "\0" + /* _mesa_function_pool[30357]: ReplacementCodeuivSUN (dynamic) */ + "p\0" + "glReplacementCodeuivSUN\0" + "\0" + /* _mesa_function_pool[30384]: EnableVertexAttribArrayARB (will be remapped) */ + "i\0" + "glEnableVertexAttribArray\0" + "glEnableVertexAttribArrayARB\0" + "\0" + /* _mesa_function_pool[30442]: NormalPointervINTEL (dynamic) */ + "ip\0" + "glNormalPointervINTEL\0" + "\0" + /* _mesa_function_pool[30468]: CopyConvolutionFilter2D (offset 355) */ + "iiiiii\0" + "glCopyConvolutionFilter2D\0" + "glCopyConvolutionFilter2DEXT\0" + "\0" + /* _mesa_function_pool[30531]: WindowPos3ivMESA (will be remapped) */ + "p\0" + "glWindowPos3iv\0" + "glWindowPos3ivARB\0" + "glWindowPos3ivMESA\0" + "\0" + /* _mesa_function_pool[30586]: CopyBufferSubData (will be remapped) */ + "iiiii\0" + "glCopyBufferSubData\0" + "\0" + /* _mesa_function_pool[30613]: NormalPointer (offset 318) */ + "iip\0" + "glNormalPointer\0" + "\0" + /* _mesa_function_pool[30634]: TexParameterfv (offset 179) */ + "iip\0" + "glTexParameterfv\0" + "\0" + /* _mesa_function_pool[30656]: IsBufferARB (will be remapped) */ + "i\0" + "glIsBuffer\0" + "glIsBufferARB\0" + "\0" + /* _mesa_function_pool[30684]: WindowPos4iMESA (will be remapped) */ + "iiii\0" + "glWindowPos4iMESA\0" + "\0" + /* _mesa_function_pool[30708]: VertexAttrib4uivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4uiv\0" + "glVertexAttrib4uivARB\0" + "\0" + /* _mesa_function_pool[30753]: Tangent3bvEXT (dynamic) */ + "p\0" + "glTangent3bvEXT\0" + "\0" + /* _mesa_function_pool[30772]: VertexAttribI3uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI3uivEXT\0" + "glVertexAttribI3uiv\0" + "\0" + /* _mesa_function_pool[30819]: UniformMatrix3x4fv (will be remapped) */ + "iiip\0" + "glUniformMatrix3x4fv\0" + "\0" + /* _mesa_function_pool[30846]: ClipPlane (offset 150) */ + "ip\0" + "glClipPlane\0" + "\0" + /* _mesa_function_pool[30862]: Recti (offset 90) */ + "iiii\0" + "glRecti\0" + "\0" + /* _mesa_function_pool[30876]: TrackMatrixNV (will be remapped) */ + "iiii\0" + "glTrackMatrixNV\0" + "\0" + /* _mesa_function_pool[30898]: DrawRangeElementsBaseVertex (will be remapped) */ + "iiiiipi\0" + "glDrawRangeElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[30937]: SamplerParameterIuiv (will be remapped) */ + "iip\0" + "glSamplerParameterIuiv\0" + "\0" + /* _mesa_function_pool[30965]: TexCoordPointervINTEL (dynamic) */ + "iip\0" + "glTexCoordPointervINTEL\0" + "\0" + /* _mesa_function_pool[30994]: DeleteBuffersARB (will be remapped) */ + "ip\0" + "glDeleteBuffers\0" + "glDeleteBuffersARB\0" + "\0" + /* _mesa_function_pool[31033]: PixelTransformParameterfvEXT (dynamic) */ + "iip\0" + "glPixelTransformParameterfvEXT\0" + "\0" + /* _mesa_function_pool[31069]: PrimitiveRestartNV (will be remapped) */ + "\0" + "glPrimitiveRestartNV\0" + "\0" + /* _mesa_function_pool[31092]: WindowPos4fvMESA (will be remapped) */ + "p\0" + "glWindowPos4fvMESA\0" + "\0" + /* _mesa_function_pool[31114]: GetPixelMapuiv (offset 272) */ + "ip\0" + "glGetPixelMapuiv\0" + "\0" + /* _mesa_function_pool[31135]: Rectf (offset 88) */ + "ffff\0" + "glRectf\0" + "\0" + /* _mesa_function_pool[31149]: VertexAttrib1sNV (will be remapped) */ + "ii\0" + "glVertexAttrib1sNV\0" + "\0" + /* _mesa_function_pool[31172]: Indexfv (offset 47) */ + "p\0" + "glIndexfv\0" + "\0" + /* _mesa_function_pool[31185]: SecondaryColor3svEXT (will be remapped) */ + "p\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3svEXT\0" + "\0" + /* _mesa_function_pool[31231]: LoadTransposeMatrixfARB (will be remapped) */ + "p\0" + "glLoadTransposeMatrixf\0" + "glLoadTransposeMatrixfARB\0" + "\0" + /* _mesa_function_pool[31283]: GetPointerv (offset 329) */ + "ip\0" + "glGetPointerv\0" + "glGetPointervEXT\0" + "\0" + /* _mesa_function_pool[31318]: Tangent3bEXT (dynamic) */ + "iii\0" + "glTangent3bEXT\0" + "\0" + /* _mesa_function_pool[31338]: CombinerParameterfNV (will be remapped) */ + "if\0" + "glCombinerParameterfNV\0" + "\0" + /* _mesa_function_pool[31365]: IndexMask (offset 212) */ + "i\0" + "glIndexMask\0" + "\0" + /* _mesa_function_pool[31380]: BindProgramNV (will be remapped) */ + "ii\0" + "glBindProgramARB\0" + "glBindProgramNV\0" + "\0" + /* _mesa_function_pool[31417]: VertexAttrib4svARB (will be remapped) */ + "ip\0" + "glVertexAttrib4sv\0" + "glVertexAttrib4svARB\0" + "\0" + /* _mesa_function_pool[31460]: GetFloatv (offset 262) */ + "ip\0" + "glGetFloatv\0" + "\0" + /* _mesa_function_pool[31476]: CreateDebugObjectMESA (dynamic) */ + "\0" + "glCreateDebugObjectMESA\0" + "\0" + /* _mesa_function_pool[31502]: GetShaderiv (will be remapped) */ + "iip\0" + "glGetShaderiv\0" + "\0" + /* _mesa_function_pool[31521]: ClientWaitSync (will be remapped) */ + "iii\0" + "glClientWaitSync\0" + "\0" + /* _mesa_function_pool[31543]: TexCoord4s (offset 124) */ + "iiii\0" + "glTexCoord4s\0" + "\0" + /* _mesa_function_pool[31562]: TexCoord3sv (offset 117) */ + "p\0" + "glTexCoord3sv\0" + "\0" + /* _mesa_function_pool[31579]: BindFragmentShaderATI (will be remapped) */ + "i\0" + "glBindFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[31606]: PopAttrib (offset 218) */ + "\0" + "glPopAttrib\0" + "\0" + /* _mesa_function_pool[31620]: Fogfv (offset 154) */ + "ip\0" + "glFogfv\0" + "\0" + /* _mesa_function_pool[31632]: UnmapBufferARB (will be remapped) */ + "i\0" + "glUnmapBuffer\0" + "glUnmapBufferARB\0" + "\0" + /* _mesa_function_pool[31666]: InitNames (offset 197) */ + "\0" + "glInitNames\0" + "\0" + /* _mesa_function_pool[31680]: Normal3sv (offset 61) */ + "p\0" + "glNormal3sv\0" + "\0" + /* _mesa_function_pool[31695]: Minmax (offset 368) */ + "iii\0" + "glMinmax\0" + "glMinmaxEXT\0" + "\0" + /* _mesa_function_pool[31721]: TexCoord4d (offset 118) */ + "dddd\0" + "glTexCoord4d\0" + "\0" + /* _mesa_function_pool[31740]: DeformationMap3dSGIX (dynamic) */ + "iddiiddiiddiip\0" + "glDeformationMap3dSGIX\0" + "\0" + /* _mesa_function_pool[31779]: TexCoord4f (offset 120) */ + "ffff\0" + "glTexCoord4f\0" + "\0" + /* _mesa_function_pool[31798]: FogCoorddvEXT (will be remapped) */ + "p\0" + "glFogCoorddv\0" + "glFogCoorddvEXT\0" + "\0" + /* _mesa_function_pool[31830]: FinishTextureSUNX (dynamic) */ + "\0" + "glFinishTextureSUNX\0" + "\0" + /* _mesa_function_pool[31852]: GetFragmentLightfvSGIX (dynamic) */ + "iip\0" + "glGetFragmentLightfvSGIX\0" + "\0" + /* _mesa_function_pool[31882]: Binormal3fvEXT (dynamic) */ + "p\0" + "glBinormal3fvEXT\0" + "\0" + /* _mesa_function_pool[31902]: GetBooleanv (offset 258) */ + "ip\0" + "glGetBooleanv\0" + "\0" + /* _mesa_function_pool[31920]: ColorFragmentOp3ATI (will be remapped) */ + "iiiiiiiiiiiii\0" + "glColorFragmentOp3ATI\0" + "\0" + /* _mesa_function_pool[31957]: Hint (offset 158) */ + "ii\0" + "glHint\0" + "\0" + /* _mesa_function_pool[31968]: Color4dv (offset 28) */ + "p\0" + "glColor4dv\0" + "\0" + /* _mesa_function_pool[31982]: VertexAttrib2svARB (will be remapped) */ + "ip\0" + "glVertexAttrib2sv\0" + "glVertexAttrib2svARB\0" + "\0" + /* _mesa_function_pool[32025]: AreProgramsResidentNV (will be remapped) */ + "ipp\0" + "glAreProgramsResidentNV\0" + "\0" + /* _mesa_function_pool[32054]: WindowPos3svMESA (will be remapped) */ + "p\0" + "glWindowPos3sv\0" + "glWindowPos3svARB\0" + "glWindowPos3svMESA\0" + "\0" + /* _mesa_function_pool[32109]: CopyColorSubTable (offset 347) */ + "iiiii\0" + "glCopyColorSubTable\0" + "glCopyColorSubTableEXT\0" + "\0" + /* _mesa_function_pool[32159]: WeightdvARB (dynamic) */ + "ip\0" + "glWeightdvARB\0" + "\0" + /* _mesa_function_pool[32177]: DeleteRenderbuffersEXT (will be remapped) */ + "ip\0" + "glDeleteRenderbuffers\0" + "glDeleteRenderbuffersEXT\0" + "\0" + /* _mesa_function_pool[32228]: VertexAttrib4NubvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nubv\0" + "glVertexAttrib4NubvARB\0" + "\0" + /* _mesa_function_pool[32275]: VertexAttrib3dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib3dvNV\0" + "\0" + /* _mesa_function_pool[32299]: GetObjectParameterfvARB (will be remapped) */ + "iip\0" + "glGetObjectParameterfvARB\0" + "\0" + /* _mesa_function_pool[32330]: Vertex4iv (offset 147) */ + "p\0" + "glVertex4iv\0" + "\0" + /* _mesa_function_pool[32345]: GetProgramEnvParameterdvARB (will be remapped) */ + "iip\0" + "glGetProgramEnvParameterdvARB\0" + "\0" + /* _mesa_function_pool[32380]: TexCoord4dv (offset 119) */ + "p\0" + "glTexCoord4dv\0" + "\0" + /* _mesa_function_pool[32397]: LockArraysEXT (will be remapped) */ + "ii\0" + "glLockArraysEXT\0" + "\0" + /* _mesa_function_pool[32417]: Begin (offset 7) */ + "i\0" + "glBegin\0" + "\0" + /* _mesa_function_pool[32428]: LightModeli (offset 165) */ + "ii\0" + "glLightModeli\0" + "\0" + /* _mesa_function_pool[32446]: VertexAttribI4ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4ivEXT\0" + "glVertexAttribI4iv\0" + "\0" + /* _mesa_function_pool[32491]: Rectfv (offset 89) */ + "pp\0" + "glRectfv\0" + "\0" + /* _mesa_function_pool[32504]: LightModelf (offset 163) */ + "if\0" + "glLightModelf\0" + "\0" + /* _mesa_function_pool[32522]: GetTexParameterfv (offset 282) */ + "iip\0" + "glGetTexParameterfv\0" + "\0" + /* _mesa_function_pool[32547]: GetLightfv (offset 264) */ + "iip\0" + "glGetLightfv\0" + "\0" + /* _mesa_function_pool[32565]: PixelTransformParameterivEXT (dynamic) */ + "iip\0" + "glPixelTransformParameterivEXT\0" + "\0" + /* _mesa_function_pool[32601]: BinormalPointerEXT (dynamic) */ + "iip\0" + "glBinormalPointerEXT\0" + "\0" + /* _mesa_function_pool[32627]: VertexAttrib1dNV (will be remapped) */ + "id\0" + "glVertexAttrib1dNV\0" + "\0" + /* _mesa_function_pool[32650]: GetCombinerInputParameterivNV (will be remapped) */ + "iiiip\0" + "glGetCombinerInputParameterivNV\0" + "\0" + /* _mesa_function_pool[32689]: Disable (offset 214) */ + "i\0" + "glDisable\0" + "\0" + /* _mesa_function_pool[32702]: MultiTexCoord2fvARB (offset 387) */ + "ip\0" + "glMultiTexCoord2fv\0" + "glMultiTexCoord2fvARB\0" + "\0" + /* _mesa_function_pool[32747]: GetRenderbufferParameterivEXT (will be remapped) */ + "iip\0" + "glGetRenderbufferParameteriv\0" + "glGetRenderbufferParameterivEXT\0" + "\0" + /* _mesa_function_pool[32813]: CombinerParameterivNV (will be remapped) */ + "ip\0" + "glCombinerParameterivNV\0" + "\0" + /* _mesa_function_pool[32841]: GenFragmentShadersATI (will be remapped) */ + "i\0" + "glGenFragmentShadersATI\0" + "\0" + /* _mesa_function_pool[32868]: DrawArrays (offset 310) */ + "iii\0" + "glDrawArrays\0" + "glDrawArraysEXT\0" + "\0" + /* _mesa_function_pool[32902]: WeightuivARB (dynamic) */ + "ip\0" + "glWeightuivARB\0" + "\0" + /* _mesa_function_pool[32921]: VertexAttrib2sARB (will be remapped) */ + "iii\0" + "glVertexAttrib2s\0" + "glVertexAttrib2sARB\0" + "\0" + /* _mesa_function_pool[32963]: ColorMask (offset 210) */ + "iiii\0" + "glColorMask\0" + "\0" + /* _mesa_function_pool[32981]: GenAsyncMarkersSGIX (dynamic) */ + "i\0" + "glGenAsyncMarkersSGIX\0" + "\0" + /* _mesa_function_pool[33006]: Tangent3svEXT (dynamic) */ + "p\0" + "glTangent3svEXT\0" + "\0" + /* _mesa_function_pool[33025]: GetListParameterivSGIX (dynamic) */ + "iip\0" + "glGetListParameterivSGIX\0" + "\0" + /* _mesa_function_pool[33055]: BindBufferARB (will be remapped) */ + "ii\0" + "glBindBuffer\0" + "glBindBufferARB\0" + "\0" + /* _mesa_function_pool[33088]: GetInfoLogARB (will be remapped) */ + "iipp\0" + "glGetInfoLogARB\0" + "\0" + /* _mesa_function_pool[33110]: RasterPos4iv (offset 83) */ + "p\0" + "glRasterPos4iv\0" + "\0" + /* _mesa_function_pool[33128]: Enable (offset 215) */ + "i\0" + "glEnable\0" + "\0" + /* _mesa_function_pool[33140]: LineStipple (offset 167) */ + "ii\0" + "glLineStipple\0" + "\0" + /* _mesa_function_pool[33158]: VertexAttribs4svNV (will be remapped) */ + "iip\0" + "glVertexAttribs4svNV\0" + "\0" + /* _mesa_function_pool[33184]: EdgeFlagPointerListIBM (dynamic) */ + "ipi\0" + "glEdgeFlagPointerListIBM\0" + "\0" + /* _mesa_function_pool[33214]: UniformMatrix3x2fv (will be remapped) */ + "iiip\0" + "glUniformMatrix3x2fv\0" + "\0" + /* _mesa_function_pool[33241]: GetMinmaxParameterfv (offset 365) */ + "iip\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameterfvEXT\0" + "\0" + /* _mesa_function_pool[33295]: VertexAttrib1fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib1fv\0" + "glVertexAttrib1fvARB\0" + "\0" + /* _mesa_function_pool[33338]: GenBuffersARB (will be remapped) */ + "ip\0" + "glGenBuffers\0" + "glGenBuffersARB\0" + "\0" + /* _mesa_function_pool[33371]: VertexAttribs1svNV (will be remapped) */ + "iip\0" + "glVertexAttribs1svNV\0" + "\0" + /* _mesa_function_pool[33397]: Vertex3fv (offset 137) */ + "p\0" + "glVertex3fv\0" + "\0" + /* _mesa_function_pool[33412]: GetTexBumpParameterivATI (will be remapped) */ + "ip\0" + "glGetTexBumpParameterivATI\0" + "\0" + /* _mesa_function_pool[33443]: Binormal3bEXT (dynamic) */ + "iii\0" + "glBinormal3bEXT\0" + "\0" + /* _mesa_function_pool[33464]: FragmentMaterialivSGIX (dynamic) */ + "iip\0" + "glFragmentMaterialivSGIX\0" + "\0" + /* _mesa_function_pool[33494]: IsRenderbufferEXT (will be remapped) */ + "i\0" + "glIsRenderbuffer\0" + "glIsRenderbufferEXT\0" + "\0" + /* _mesa_function_pool[33534]: GenProgramsNV (will be remapped) */ + "ip\0" + "glGenProgramsARB\0" + "glGenProgramsNV\0" + "\0" + /* _mesa_function_pool[33571]: VertexAttrib4dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4dvNV\0" + "\0" + /* _mesa_function_pool[33595]: EndFragmentShaderATI (will be remapped) */ + "\0" + "glEndFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[33620]: Binormal3iEXT (dynamic) */ + "iii\0" + "glBinormal3iEXT\0" + "\0" + /* _mesa_function_pool[33641]: WindowPos2fMESA (will be remapped) */ + "ff\0" + "glWindowPos2f\0" + "glWindowPos2fARB\0" + "glWindowPos2fMESA\0" + "\0" + ; + +/* these functions need to be remapped */ +static const struct gl_function_pool_remap MESA_remap_table_functions[] = { + { 1577, AttachShader_remap_index }, + { 9967, CreateProgram_remap_index }, + { 23300, CreateShader_remap_index }, + { 25832, DeleteProgram_remap_index }, + { 18888, DeleteShader_remap_index }, + { 23801, DetachShader_remap_index }, + { 18202, GetAttachedShaders_remap_index }, + { 4919, GetProgramInfoLog_remap_index }, + { 405, GetProgramiv_remap_index }, + { 6627, GetShaderInfoLog_remap_index }, + { 31502, GetShaderiv_remap_index }, + { 13443, IsProgram_remap_index }, + { 12364, IsShader_remap_index }, + { 10097, StencilFuncSeparate_remap_index }, + { 3921, StencilMaskSeparate_remap_index }, + { 7692, StencilOpSeparate_remap_index }, + { 22560, UniformMatrix2x3fv_remap_index }, + { 2847, UniformMatrix2x4fv_remap_index }, + { 33214, UniformMatrix3x2fv_remap_index }, + { 30819, UniformMatrix3x4fv_remap_index }, + { 16406, UniformMatrix4x2fv_remap_index }, + { 3263, UniformMatrix4x3fv_remap_index }, + { 5080, ClampColor_remap_index }, + { 18256, ClearBufferfi_remap_index }, + { 17698, ClearBufferfv_remap_index }, + { 29842, ClearBufferiv_remap_index }, + { 13648, ClearBufferuiv_remap_index }, + { 20199, GetStringi_remap_index }, + { 2788, TexBuffer_remap_index }, + { 938, FramebufferTexture_remap_index }, + { 26868, GetBufferParameteri64v_remap_index }, + { 10197, GetInteger64i_v_remap_index }, + { 23614, VertexAttribDivisor_remap_index }, + { 9985, LoadTransposeMatrixdARB_remap_index }, + { 31231, LoadTransposeMatrixfARB_remap_index }, + { 5693, MultTransposeMatrixdARB_remap_index }, + { 23988, MultTransposeMatrixfARB_remap_index }, + { 216, SampleCoverageARB_remap_index }, + { 5919, CompressedTexImage1DARB_remap_index }, + { 24516, CompressedTexImage2DARB_remap_index }, + { 3984, CompressedTexImage3DARB_remap_index }, + { 18544, CompressedTexSubImage1DARB_remap_index }, + { 2050, CompressedTexSubImage2DARB_remap_index }, + { 20621, CompressedTexSubImage3DARB_remap_index }, + { 28948, GetCompressedTexImageARB_remap_index }, + { 3829, DisableVertexAttribArrayARB_remap_index }, + { 30384, EnableVertexAttribArrayARB_remap_index }, + { 32345, GetProgramEnvParameterdvARB_remap_index }, + { 23868, GetProgramEnvParameterfvARB_remap_index }, + { 27865, GetProgramLocalParameterdvARB_remap_index }, + { 8134, GetProgramLocalParameterfvARB_remap_index }, + { 18720, GetProgramStringARB_remap_index }, + { 28060, GetProgramivARB_remap_index }, + { 20816, GetVertexAttribdvARB_remap_index }, + { 16214, GetVertexAttribfvARB_remap_index }, + { 9809, GetVertexAttribivARB_remap_index }, + { 19662, ProgramEnvParameter4dARB_remap_index }, + { 25582, ProgramEnvParameter4dvARB_remap_index }, + { 17020, ProgramEnvParameter4fARB_remap_index }, + { 9009, ProgramEnvParameter4fvARB_remap_index }, + { 3947, ProgramLocalParameter4dARB_remap_index }, + { 13153, ProgramLocalParameter4dvARB_remap_index }, + { 29863, ProgramLocalParameter4fARB_remap_index }, + { 26228, ProgramLocalParameter4fvARB_remap_index }, + { 28702, ProgramStringARB_remap_index }, + { 19930, VertexAttrib1dARB_remap_index }, + { 15868, VertexAttrib1dvARB_remap_index }, + { 4143, VertexAttrib1fARB_remap_index }, + { 33295, VertexAttrib1fvARB_remap_index }, + { 7218, VertexAttrib1sARB_remap_index }, + { 2224, VertexAttrib1svARB_remap_index }, + { 15299, VertexAttrib2dARB_remap_index }, + { 17719, VertexAttrib2dvARB_remap_index }, + { 1596, VertexAttrib2fARB_remap_index }, + { 17832, VertexAttrib2fvARB_remap_index }, + { 32921, VertexAttrib2sARB_remap_index }, + { 31982, VertexAttrib2svARB_remap_index }, + { 11348, VertexAttrib3dARB_remap_index }, + { 8676, VertexAttrib3dvARB_remap_index }, + { 1683, VertexAttrib3fARB_remap_index }, + { 22851, VertexAttrib3fvARB_remap_index }, + { 28549, VertexAttrib3sARB_remap_index }, + { 20558, VertexAttrib3svARB_remap_index }, + { 4945, VertexAttrib4NbvARB_remap_index }, + { 18079, VertexAttrib4NivARB_remap_index }, + { 22806, VertexAttrib4NsvARB_remap_index }, + { 23820, VertexAttrib4NubARB_remap_index }, + { 32228, VertexAttrib4NubvARB_remap_index }, + { 19313, VertexAttrib4NuivARB_remap_index }, + { 3136, VertexAttrib4NusvARB_remap_index }, + { 10937, VertexAttrib4bvARB_remap_index }, + { 27238, VertexAttrib4dARB_remap_index }, + { 21580, VertexAttrib4dvARB_remap_index }, + { 11502, VertexAttrib4fARB_remap_index }, + { 11906, VertexAttrib4fvARB_remap_index }, + { 10313, VertexAttrib4ivARB_remap_index }, + { 17512, VertexAttrib4sARB_remap_index }, + { 31417, VertexAttrib4svARB_remap_index }, + { 16825, VertexAttrib4ubvARB_remap_index }, + { 30708, VertexAttrib4uivARB_remap_index }, + { 20369, VertexAttrib4usvARB_remap_index }, + { 22375, VertexAttribPointerARB_remap_index }, + { 33055, BindBufferARB_remap_index }, + { 6925, BufferDataARB_remap_index }, + { 1498, BufferSubDataARB_remap_index }, + { 30994, DeleteBuffersARB_remap_index }, + { 33338, GenBuffersARB_remap_index }, + { 17875, GetBufferParameterivARB_remap_index }, + { 16972, GetBufferPointervARB_remap_index }, + { 1451, GetBufferSubDataARB_remap_index }, + { 30656, IsBufferARB_remap_index }, + { 26712, MapBufferARB_remap_index }, + { 31632, UnmapBufferARB_remap_index }, + { 312, BeginQueryARB_remap_index }, + { 20025, DeleteQueriesARB_remap_index }, + { 12225, EndQueryARB_remap_index }, + { 29427, GenQueriesARB_remap_index }, + { 1942, GetQueryObjectivARB_remap_index }, + { 17556, GetQueryObjectuivARB_remap_index }, + { 1740, GetQueryivARB_remap_index }, + { 20276, IsQueryARB_remap_index }, + { 8286, AttachObjectARB_remap_index }, + { 18850, CompileShaderARB_remap_index }, + { 3205, CreateProgramObjectARB_remap_index }, + { 6870, CreateShaderObjectARB_remap_index }, + { 14601, DeleteObjectARB_remap_index }, + { 24307, DetachObjectARB_remap_index }, + { 11970, GetActiveUniformARB_remap_index }, + { 9484, GetAttachedObjectsARB_remap_index }, + { 9791, GetHandleARB_remap_index }, + { 33088, GetInfoLogARB_remap_index }, + { 32299, GetObjectParameterfvARB_remap_index }, + { 27739, GetObjectParameterivARB_remap_index }, + { 29185, GetShaderSourceARB_remap_index }, + { 28409, GetUniformLocationARB_remap_index }, + { 24090, GetUniformfvARB_remap_index }, + { 12728, GetUniformivARB_remap_index }, + { 20414, LinkProgramARB_remap_index }, + { 20472, ShaderSourceARB_remap_index }, + { 7592, Uniform1fARB_remap_index }, + { 30072, Uniform1fvARB_remap_index }, + { 22344, Uniform1iARB_remap_index }, + { 21269, Uniform1ivARB_remap_index }, + { 2173, Uniform2fARB_remap_index }, + { 14437, Uniform2fvARB_remap_index }, + { 26599, Uniform2iARB_remap_index }, + { 2293, Uniform2ivARB_remap_index }, + { 18960, Uniform3fARB_remap_index }, + { 9514, Uniform3fvARB_remap_index }, + { 6481, Uniform3iARB_remap_index }, + { 17078, Uniform3ivARB_remap_index }, + { 19468, Uniform4fARB_remap_index }, + { 23954, Uniform4fvARB_remap_index }, + { 25216, Uniform4iARB_remap_index }, + { 20782, Uniform4ivARB_remap_index }, + { 8338, UniformMatrix2fvARB_remap_index }, + { 17, UniformMatrix3fvARB_remap_index }, + { 2690, UniformMatrix4fvARB_remap_index }, + { 25694, UseProgramObjectARB_remap_index }, + { 14987, ValidateProgramARB_remap_index }, + { 21623, BindAttribLocationARB_remap_index }, + { 4990, GetActiveAttribARB_remap_index }, + { 16726, GetAttribLocationARB_remap_index }, + { 29790, DrawBuffersARB_remap_index }, + { 29623, ClampColorARB_remap_index }, + { 18124, DrawArraysInstancedARB_remap_index }, + { 6542, DrawElementsInstancedARB_remap_index }, + { 13258, RenderbufferStorageMultisample_remap_index }, + { 13729, FramebufferTextureARB_remap_index }, + { 26130, FramebufferTextureFaceARB_remap_index }, + { 24456, ProgramParameteriARB_remap_index }, + { 23772, VertexAttribDivisorARB_remap_index }, + { 19516, FlushMappedBufferRange_remap_index }, + { 28176, MapBufferRange_remap_index }, + { 28083, TexBufferARB_remap_index }, + { 16544, BindVertexArray_remap_index }, + { 14810, GenVertexArrays_remap_index }, + { 30586, CopyBufferSubData_remap_index }, + { 31521, ClientWaitSync_remap_index }, + { 2609, DeleteSync_remap_index }, + { 7259, FenceSync_remap_index }, + { 15358, GetInteger64v_remap_index }, + { 22913, GetSynciv_remap_index }, + { 29729, IsSync_remap_index }, + { 9432, WaitSync_remap_index }, + { 3797, DrawElementsBaseVertex_remap_index }, + { 30898, DrawRangeElementsBaseVertex_remap_index }, + { 26743, MultiDrawElementsBaseVertex_remap_index }, + { 16792, BlendEquationSeparateiARB_remap_index }, + { 17968, BlendEquationiARB_remap_index }, + { 12697, BlendFuncSeparateiARB_remap_index }, + { 9857, BlendFunciARB_remap_index }, + { 8200, BindSampler_remap_index }, + { 4122, DeleteSamplers_remap_index }, + { 19889, GenSamplers_remap_index }, + { 29661, GetSamplerParameterIiv_remap_index }, + { 19410, GetSamplerParameterIuiv_remap_index }, + { 4839, GetSamplerParameterfv_remap_index }, + { 25851, GetSamplerParameteriv_remap_index }, + { 14355, IsSampler_remap_index }, + { 16497, SamplerParameterIiv_remap_index }, + { 30937, SamplerParameterIuiv_remap_index }, + { 22612, SamplerParameterf_remap_index }, + { 16653, SamplerParameterfv_remap_index }, + { 22587, SamplerParameteri_remap_index }, + { 18318, SamplerParameteriv_remap_index }, + { 5141, BindTransformFeedback_remap_index }, + { 3232, DeleteTransformFeedbacks_remap_index }, + { 6514, DrawTransformFeedback_remap_index }, + { 9651, GenTransformFeedbacks_remap_index }, + { 28592, IsTransformFeedback_remap_index }, + { 26323, PauseTransformFeedback_remap_index }, + { 5578, ResumeTransformFeedback_remap_index }, + { 21943, ClearDepthf_remap_index }, + { 6818, DepthRangef_remap_index }, + { 14622, GetShaderPrecisionFormat_remap_index }, + { 10037, ReleaseShaderCompiler_remap_index }, + { 10980, ShaderBinary_remap_index }, + { 5446, PolygonOffsetEXT_remap_index }, + { 23535, GetPixelTexGenParameterfvSGIS_remap_index }, + { 4438, GetPixelTexGenParameterivSGIS_remap_index }, + { 23268, PixelTexGenParameterfSGIS_remap_index }, + { 624, PixelTexGenParameterfvSGIS_remap_index }, + { 12766, PixelTexGenParameteriSGIS_remap_index }, + { 13903, PixelTexGenParameterivSGIS_remap_index }, + { 18443, SampleMaskSGIS_remap_index }, + { 20216, SamplePatternSGIS_remap_index }, + { 26672, ColorPointerEXT_remap_index }, + { 17762, EdgeFlagPointerEXT_remap_index }, + { 6135, IndexPointerEXT_remap_index }, + { 6215, NormalPointerEXT_remap_index }, + { 15952, TexCoordPointerEXT_remap_index }, + { 7048, VertexPointerEXT_remap_index }, + { 3599, PointParameterfEXT_remap_index }, + { 7899, PointParameterfvEXT_remap_index }, + { 32397, LockArraysEXT_remap_index }, + { 15051, UnlockArraysEXT_remap_index }, + { 1267, SecondaryColor3bEXT_remap_index }, + { 8058, SecondaryColor3bvEXT_remap_index }, + { 10490, SecondaryColor3dEXT_remap_index }, + { 25900, SecondaryColor3dvEXT_remap_index }, + { 28458, SecondaryColor3fEXT_remap_index }, + { 18480, SecondaryColor3fvEXT_remap_index }, + { 470, SecondaryColor3iEXT_remap_index }, + { 16262, SecondaryColor3ivEXT_remap_index }, + { 10125, SecondaryColor3sEXT_remap_index }, + { 31185, SecondaryColor3svEXT_remap_index }, + { 27575, SecondaryColor3ubEXT_remap_index }, + { 21514, SecondaryColor3ubvEXT_remap_index }, + { 13008, SecondaryColor3uiEXT_remap_index }, + { 23155, SecondaryColor3uivEXT_remap_index }, + { 26180, SecondaryColor3usEXT_remap_index }, + { 13081, SecondaryColor3usvEXT_remap_index }, + { 11849, SecondaryColorPointerEXT_remap_index }, + { 25994, MultiDrawArraysEXT_remap_index }, + { 21204, MultiDrawElementsEXT_remap_index }, + { 21399, FogCoordPointerEXT_remap_index }, + { 4587, FogCoorddEXT_remap_index }, + { 31798, FogCoorddvEXT_remap_index }, + { 4704, FogCoordfEXT_remap_index }, + { 27498, FogCoordfvEXT_remap_index }, + { 11949, PixelTexGenSGIX_remap_index }, + { 28103, BlendFuncSeparateEXT_remap_index }, + { 6960, FlushVertexArrayRangeNV_remap_index }, + { 5395, VertexArrayRangeNV_remap_index }, + { 28523, CombinerInputNV_remap_index }, + { 2116, CombinerOutputNV_remap_index }, + { 31338, CombinerParameterfNV_remap_index }, + { 5269, CombinerParameterfvNV_remap_index }, + { 22637, CombinerParameteriNV_remap_index }, + { 32813, CombinerParameterivNV_remap_index }, + { 7336, FinalCombinerInputNV_remap_index }, + { 9878, GetCombinerInputParameterfvNV_remap_index }, + { 32650, GetCombinerInputParameterivNV_remap_index }, + { 14004, GetCombinerOutputParameterfvNV_remap_index }, + { 13832, GetCombinerOutputParameterivNV_remap_index }, + { 6722, GetFinalCombinerInputParameterfvNV_remap_index }, + { 25088, GetFinalCombinerInputParameterivNV_remap_index }, + { 12675, ResizeBuffersMESA_remap_index }, + { 11175, WindowPos2dMESA_remap_index }, + { 1060, WindowPos2dvMESA_remap_index }, + { 33641, WindowPos2fMESA_remap_index }, + { 8003, WindowPos2fvMESA_remap_index }, + { 18390, WindowPos2iMESA_remap_index }, + { 20689, WindowPos2ivMESA_remap_index }, + { 21303, WindowPos2sMESA_remap_index }, + { 5833, WindowPos2svMESA_remap_index }, + { 7828, WindowPos3dMESA_remap_index }, + { 14150, WindowPos3dvMESA_remap_index }, + { 516, WindowPos3fMESA_remap_index }, + { 15112, WindowPos3fvMESA_remap_index }, + { 24349, WindowPos3iMESA_remap_index }, + { 30531, WindowPos3ivMESA_remap_index }, + { 19105, WindowPos3sMESA_remap_index }, + { 32054, WindowPos3svMESA_remap_index }, + { 11126, WindowPos4dMESA_remap_index }, + { 17216, WindowPos4dvMESA_remap_index }, + { 14109, WindowPos4fMESA_remap_index }, + { 31092, WindowPos4fvMESA_remap_index }, + { 30684, WindowPos4iMESA_remap_index }, + { 12478, WindowPos4ivMESA_remap_index }, + { 19289, WindowPos4sMESA_remap_index }, + { 3183, WindowPos4svMESA_remap_index }, + { 13871, MultiModeDrawArraysIBM_remap_index }, + { 29298, MultiModeDrawElementsIBM_remap_index }, + { 12253, DeleteFencesNV_remap_index }, + { 28370, FinishFenceNV_remap_index }, + { 3721, GenFencesNV_remap_index }, + { 17196, GetFenceivNV_remap_index }, + { 8271, IsFenceNV_remap_index }, + { 13759, SetFenceNV_remap_index }, + { 4199, TestFenceNV_remap_index }, + { 32025, AreProgramsResidentNV_remap_index }, + { 31380, BindProgramNV_remap_index }, + { 26263, DeleteProgramsNV_remap_index }, + { 21732, ExecuteProgramNV_remap_index }, + { 33534, GenProgramsNV_remap_index }, + { 23640, GetProgramParameterdvNV_remap_index }, + { 10552, GetProgramParameterfvNV_remap_index }, + { 26646, GetProgramStringNV_remap_index }, + { 24726, GetProgramivNV_remap_index }, + { 23903, GetTrackMatrixivNV_remap_index }, + { 26440, GetVertexAttribPointervNV_remap_index }, + { 25021, GetVertexAttribdvNV_remap_index }, + { 9327, GetVertexAttribfvNV_remap_index }, + { 18693, GetVertexAttribivNV_remap_index }, + { 19546, IsProgramNV_remap_index }, + { 9410, LoadProgramNV_remap_index }, + { 28199, ProgramParameters4dvNV_remap_index }, + { 24656, ProgramParameters4fvNV_remap_index }, + { 20993, RequestResidentProgramsNV_remap_index }, + { 30876, TrackMatrixNV_remap_index }, + { 32627, VertexAttrib1dNV_remap_index }, + { 13670, VertexAttrib1dvNV_remap_index }, + { 28804, VertexAttrib1fNV_remap_index }, + { 2415, VertexAttrib1fvNV_remap_index }, + { 31149, VertexAttrib1sNV_remap_index }, + { 15185, VertexAttrib1svNV_remap_index }, + { 4895, VertexAttrib2dNV_remap_index }, + { 13563, VertexAttrib2dvNV_remap_index }, + { 20448, VertexAttrib2fNV_remap_index }, + { 13129, VertexAttrib2fvNV_remap_index }, + { 6045, VertexAttrib2sNV_remap_index }, + { 19159, VertexAttrib2svNV_remap_index }, + { 11323, VertexAttrib3dNV_remap_index }, + { 32275, VertexAttrib3dvNV_remap_index }, + { 10364, VertexAttrib3fNV_remap_index }, + { 25048, VertexAttrib3fvNV_remap_index }, + { 22430, VertexAttrib3sNV_remap_index }, + { 23930, VertexAttrib3svNV_remap_index }, + { 29272, VertexAttrib4dNV_remap_index }, + { 33571, VertexAttrib4dvNV_remap_index }, + { 4488, VertexAttrib4fNV_remap_index }, + { 9460, VertexAttrib4fvNV_remap_index }, + { 27122, VertexAttrib4sNV_remap_index }, + { 1409, VertexAttrib4svNV_remap_index }, + { 5053, VertexAttrib4ubNV_remap_index }, + { 778, VertexAttrib4ubvNV_remap_index }, + { 21912, VertexAttribPointerNV_remap_index }, + { 2267, VertexAttribs1dvNV_remap_index }, + { 26528, VertexAttribs1fvNV_remap_index }, + { 33371, VertexAttribs1svNV_remap_index }, + { 10389, VertexAttribs2dvNV_remap_index }, + { 25655, VertexAttribs2fvNV_remap_index }, + { 17788, VertexAttribs2svNV_remap_index }, + { 5297, VertexAttribs3dvNV_remap_index }, + { 2147, VertexAttribs3fvNV_remap_index }, + { 30279, VertexAttribs3svNV_remap_index }, + { 27212, VertexAttribs4dvNV_remap_index }, + { 5369, VertexAttribs4fvNV_remap_index }, + { 33158, VertexAttribs4svNV_remap_index }, + { 30027, VertexAttribs4ubvNV_remap_index }, + { 27282, GetTexBumpParameterfvATI_remap_index }, + { 33412, GetTexBumpParameterivATI_remap_index }, + { 18803, TexBumpParameterfvATI_remap_index }, + { 20864, TexBumpParameterivATI_remap_index }, + { 15731, AlphaFragmentOp1ATI_remap_index }, + { 25946, AlphaFragmentOp2ATI_remap_index }, + { 24964, AlphaFragmentOp3ATI_remap_index }, + { 30206, BeginFragmentShaderATI_remap_index }, + { 31579, BindFragmentShaderATI_remap_index }, + { 24059, ColorFragmentOp1ATI_remap_index }, + { 4366, ColorFragmentOp2ATI_remap_index }, + { 31920, ColorFragmentOp3ATI_remap_index }, + { 5535, DeleteFragmentShaderATI_remap_index }, + { 33595, EndFragmentShaderATI_remap_index }, + { 32841, GenFragmentShadersATI_remap_index }, + { 25809, PassTexCoordATI_remap_index }, + { 7028, SampleMapATI_remap_index }, + { 27393, SetFragmentShaderConstantATI_remap_index }, + { 363, PointParameteriNV_remap_index }, + { 14311, PointParameterivNV_remap_index }, + { 29111, ActiveStencilFaceEXT_remap_index }, + { 27839, BindVertexArrayAPPLE_remap_index }, + { 2737, DeleteVertexArraysAPPLE_remap_index }, + { 18229, GenVertexArraysAPPLE_remap_index }, + { 23705, IsVertexArrayAPPLE_remap_index }, + { 819, GetProgramNamedParameterdvNV_remap_index }, + { 3562, GetProgramNamedParameterfvNV_remap_index }, + { 27313, ProgramNamedParameter4dNV_remap_index }, + { 14685, ProgramNamedParameter4dvNV_remap_index }, + { 8943, ProgramNamedParameter4fNV_remap_index }, + { 11814, ProgramNamedParameter4fvNV_remap_index }, + { 17127, PrimitiveRestartIndexNV_remap_index }, + { 31069, PrimitiveRestartNV_remap_index }, + { 24635, DepthBoundsEXT_remap_index }, + { 1159, BlendEquationSeparateEXT_remap_index }, + { 14886, BindFramebufferEXT_remap_index }, + { 26039, BindRenderbufferEXT_remap_index }, + { 9707, CheckFramebufferStatusEXT_remap_index }, + { 22956, DeleteFramebuffersEXT_remap_index }, + { 32177, DeleteRenderbuffersEXT_remap_index }, + { 13587, FramebufferRenderbufferEXT_remap_index }, + { 13776, FramebufferTexture1DEXT_remap_index }, + { 11608, FramebufferTexture2DEXT_remap_index }, + { 11228, FramebufferTexture3DEXT_remap_index }, + { 23571, GenFramebuffersEXT_remap_index }, + { 17653, GenRenderbuffersEXT_remap_index }, + { 6764, GenerateMipmapEXT_remap_index }, + { 22005, GetFramebufferAttachmentParameterivEXT_remap_index }, + { 32747, GetRenderbufferParameterivEXT_remap_index }, + { 20744, IsFramebufferEXT_remap_index }, + { 33494, IsRenderbufferEXT_remap_index }, + { 8218, RenderbufferStorageEXT_remap_index }, + { 695, BlitFramebufferEXT_remap_index }, + { 14471, BufferParameteriAPPLE_remap_index }, + { 19578, FlushMappedBufferRangeAPPLE_remap_index }, + { 1815, BindFragDataLocationEXT_remap_index }, + { 24748, GetFragDataLocationEXT_remap_index }, + { 10667, GetUniformuivEXT_remap_index }, + { 2933, GetVertexAttribIivEXT_remap_index }, + { 4216, GetVertexAttribIuivEXT_remap_index }, + { 12086, Uniform1uiEXT_remap_index }, + { 28284, Uniform1uivEXT_remap_index }, + { 22526, Uniform2uiEXT_remap_index }, + { 4330, Uniform2uivEXT_remap_index }, + { 29551, Uniform3uiEXT_remap_index }, + { 14832, Uniform3uivEXT_remap_index }, + { 3486, Uniform4uiEXT_remap_index }, + { 8719, Uniform4uivEXT_remap_index }, + { 18608, VertexAttribI1iEXT_remap_index }, + { 965, VertexAttribI1ivEXT_remap_index }, + { 2516, VertexAttribI1uiEXT_remap_index }, + { 12857, VertexAttribI1uivEXT_remap_index }, + { 81, VertexAttribI2iEXT_remap_index }, + { 24171, VertexAttribI2ivEXT_remap_index }, + { 5323, VertexAttribI2uiEXT_remap_index }, + { 4749, VertexAttribI2uivEXT_remap_index }, + { 26914, VertexAttribI3iEXT_remap_index }, + { 25373, VertexAttribI3ivEXT_remap_index }, + { 3340, VertexAttribI3uiEXT_remap_index }, + { 30772, VertexAttribI3uivEXT_remap_index }, + { 22256, VertexAttribI4bvEXT_remap_index }, + { 14764, VertexAttribI4iEXT_remap_index }, + { 32446, VertexAttribI4ivEXT_remap_index }, + { 13490, VertexAttribI4svEXT_remap_index }, + { 16679, VertexAttribI4ubvEXT_remap_index }, + { 16325, VertexAttribI4uiEXT_remap_index }, + { 5469, VertexAttribI4uivEXT_remap_index }, + { 11391, VertexAttribI4usvEXT_remap_index }, + { 18747, VertexAttribIPointerEXT_remap_index }, + { 3027, FramebufferTextureLayerEXT_remap_index }, + { 5745, ColorMaskIndexedEXT_remap_index }, + { 19183, DisableIndexedEXT_remap_index }, + { 26959, EnableIndexedEXT_remap_index }, + { 21960, GetBooleanIndexedvEXT_remap_index }, + { 11002, GetIntegerIndexedvEXT_remap_index }, + { 23032, IsEnabledIndexedEXT_remap_index }, + { 22932, ClearColorIiEXT_remap_index }, + { 3436, ClearColorIuiEXT_remap_index }, + { 9917, GetTexParameterIivEXT_remap_index }, + { 5993, GetTexParameterIuivEXT_remap_index }, + { 2983, TexParameterIivEXT_remap_index }, + { 26781, TexParameterIuivEXT_remap_index }, + { 4617, BeginConditionalRenderNV_remap_index }, + { 25759, EndConditionalRenderNV_remap_index }, + { 9354, BeginTransformFeedbackEXT_remap_index }, + { 19218, BindBufferBaseEXT_remap_index }, + { 19077, BindBufferOffsetEXT_remap_index }, + { 12303, BindBufferRangeEXT_remap_index }, + { 14386, EndTransformFeedbackEXT_remap_index }, + { 10865, GetTransformFeedbackVaryingEXT_remap_index }, + { 21049, TransformFeedbackVaryingsEXT_remap_index }, + { 29928, ProvokingVertexEXT_remap_index }, + { 10813, GetTexParameterPointervAPPLE_remap_index }, + { 5097, TextureRangeAPPLE_remap_index }, + { 11680, GetObjectParameterivAPPLE_remap_index }, + { 20171, ObjectPurgeableAPPLE_remap_index }, + { 5787, ObjectUnpurgeableAPPLE_remap_index }, + { 17475, ActiveProgramEXT_remap_index }, + { 17446, CreateShaderProgramEXT_remap_index }, + { 28896, UseShaderProgramEXT_remap_index }, + { 16632, TextureBarrierNV_remap_index }, + { 29137, StencilFuncSeparateATI_remap_index }, + { 5658, ProgramEnvParameters4fvEXT_remap_index }, + { 17340, ProgramLocalParameters4fvEXT_remap_index }, + { 14239, GetQueryObjecti64vEXT_remap_index }, + { 10415, GetQueryObjectui64vEXT_remap_index }, + { 24128, EGLImageTargetRenderbufferStorageOES_remap_index }, + { 12192, EGLImageTargetTexture2DOES_remap_index }, + { -1, -1 } +}; + +/* these functions are in the ABI, but have alternative names */ +static const struct gl_function_remap MESA_alt_functions[] = { + /* from GL_EXT_blend_color */ + { 2655, _gloffset_BlendColor }, + /* from GL_EXT_blend_minmax */ + { 11285, _gloffset_BlendEquation }, + /* from GL_EXT_color_subtable */ + { 17238, _gloffset_ColorSubTable }, + { 32109, _gloffset_CopyColorSubTable }, + /* from GL_EXT_convolution */ + { 257, _gloffset_ConvolutionFilter1D }, + { 2454, _gloffset_CopyConvolutionFilter1D }, + { 4058, _gloffset_GetConvolutionParameteriv }, + { 8567, _gloffset_ConvolutionFilter2D }, + { 8769, _gloffset_ConvolutionParameteriv }, + { 9229, _gloffset_ConvolutionParameterfv }, + { 20892, _gloffset_GetSeparableFilter }, + { 24403, _gloffset_SeparableFilter2D }, + { 25266, _gloffset_ConvolutionParameteri }, + { 25434, _gloffset_ConvolutionParameterf }, + { 27148, _gloffset_GetConvolutionParameterfv }, + { 28005, _gloffset_GetConvolutionFilter }, + { 30468, _gloffset_CopyConvolutionFilter2D }, + /* from GL_EXT_copy_texture */ + { 15245, _gloffset_CopyTexSubImage3D }, + { 16925, _gloffset_CopyTexImage2D }, + { 24874, _gloffset_CopyTexImage1D }, + { 27686, _gloffset_CopyTexSubImage2D }, + { 30106, _gloffset_CopyTexSubImage1D }, + /* from GL_EXT_draw_range_elements */ + { 9566, _gloffset_DrawRangeElements }, + /* from GL_EXT_histogram */ + { 856, _gloffset_Histogram }, + { 3522, _gloffset_ResetHistogram }, + { 10063, _gloffset_GetMinmax }, + { 15579, _gloffset_GetHistogramParameterfv }, + { 24799, _gloffset_GetMinmaxParameteriv }, + { 27038, _gloffset_ResetMinmax }, + { 27902, _gloffset_GetHistogramParameteriv }, + { 29071, _gloffset_GetHistogram }, + { 31695, _gloffset_Minmax }, + { 33241, _gloffset_GetMinmaxParameterfv }, + /* from GL_EXT_paletted_texture */ + { 8429, _gloffset_ColorTable }, + { 15425, _gloffset_GetColorTable }, + { 23318, _gloffset_GetColorTableParameterfv }, + { 25490, _gloffset_GetColorTableParameteriv }, + /* from GL_EXT_subtexture */ + { 7174, _gloffset_TexSubImage1D }, + { 10740, _gloffset_TexSubImage2D }, + /* from GL_EXT_texture3D */ + { 1774, _gloffset_TexImage3D }, + { 23087, _gloffset_TexSubImage3D }, + /* from GL_EXT_texture_object */ + { 3290, _gloffset_PrioritizeTextures }, + { 7623, _gloffset_AreTexturesResident }, + { 13694, _gloffset_GenTextures }, + { 15911, _gloffset_DeleteTextures }, + { 19859, _gloffset_IsTexture }, + { 30171, _gloffset_BindTexture }, + /* from GL_EXT_vertex_array */ + { 24575, _gloffset_ArrayElement }, + { 31283, _gloffset_GetPointerv }, + { 32868, _gloffset_DrawArrays }, + /* from GL_SGI_color_table */ + { 7741, _gloffset_ColorTableParameteriv }, + { 8429, _gloffset_ColorTable }, + { 15425, _gloffset_GetColorTable }, + { 15535, _gloffset_CopyColorTable }, + { 19720, _gloffset_ColorTableParameterfv }, + { 23318, _gloffset_GetColorTableParameterfv }, + { 25490, _gloffset_GetColorTableParameteriv }, + /* from GL_VERSION_1_3 */ + { 425, _gloffset_MultiTexCoord3sARB }, + { 657, _gloffset_ActiveTextureARB }, + { 4268, _gloffset_MultiTexCoord1fvARB }, + { 6240, _gloffset_MultiTexCoord3dARB }, + { 6285, _gloffset_MultiTexCoord2iARB }, + { 6409, _gloffset_MultiTexCoord2svARB }, + { 8385, _gloffset_MultiTexCoord2fARB }, + { 10445, _gloffset_MultiTexCoord3fvARB }, + { 11047, _gloffset_MultiTexCoord4sARB }, + { 11728, _gloffset_MultiTexCoord2dvARB }, + { 12135, _gloffset_MultiTexCoord1svARB }, + { 12536, _gloffset_MultiTexCoord3svARB }, + { 12597, _gloffset_MultiTexCoord4iARB }, + { 13398, _gloffset_MultiTexCoord3iARB }, + { 14268, _gloffset_MultiTexCoord1dARB }, + { 14500, _gloffset_MultiTexCoord3dvARB }, + { 15779, _gloffset_MultiTexCoord3ivARB }, + { 15824, _gloffset_MultiTexCoord2sARB }, + { 17295, _gloffset_MultiTexCoord4ivARB }, + { 19360, _gloffset_ClientActiveTextureARB }, + { 21688, _gloffset_MultiTexCoord2dARB }, + { 22125, _gloffset_MultiTexCoord4dvARB }, + { 22481, _gloffset_MultiTexCoord4fvARB }, + { 23459, _gloffset_MultiTexCoord3fARB }, + { 26084, _gloffset_MultiTexCoord4dARB }, + { 26350, _gloffset_MultiTexCoord1sARB }, + { 26554, _gloffset_MultiTexCoord1dvARB }, + { 27530, _gloffset_MultiTexCoord1ivARB }, + { 27623, _gloffset_MultiTexCoord2ivARB }, + { 27962, _gloffset_MultiTexCoord1iARB }, + { 29346, _gloffset_MultiTexCoord4svARB }, + { 29970, _gloffset_MultiTexCoord1fARB }, + { 30233, _gloffset_MultiTexCoord4fARB }, + { 32702, _gloffset_MultiTexCoord2fvARB }, + { -1, -1 } +}; + +#endif /* need_MESA_remap_table */ + +#if defined(need_GL_3DFX_tbuffer) +static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = { + { 9287, -1 }, /* TbufferMask3DFX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_flush_buffer_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_flush_buffer_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_object_purgeable) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_object_purgeable_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_texture_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_texture_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_vertex_array_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_vertex_array_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_ES2_compatibility) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_ES2_compatibility_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_color_buffer_float) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_color_buffer_float_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_copy_buffer) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_copy_buffer_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_buffers) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_buffers_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_buffers_blend) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_buffers_blend_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_elements_base_vertex) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_elements_base_vertex_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_instanced) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_instanced_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_framebuffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_geometry_shader4) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_geometry_shader4_functions[] = { + { 12500, -1 }, /* FramebufferTextureLayer */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_instanced_arrays) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_instanced_arrays_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_map_buffer_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_matrix_palette) +static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = { + { 3773, -1 }, /* MatrixIndexusvARB */ + { 13219, -1 }, /* MatrixIndexuivARB */ + { 14655, -1 }, /* MatrixIndexPointerARB */ + { 20126, -1 }, /* CurrentPaletteMatrixARB */ + { 23203, -1 }, /* MatrixIndexubvARB */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_occlusion_query) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_occlusion_query_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_point_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_point_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_provoking_vertex) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_provoking_vertex_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_sampler_objects) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_sampler_objects_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_shader_objects) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_shader_objects_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_sync) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_sync_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_texture_buffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_texture_buffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_texture_compression) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_texture_compression_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_transform_feedback2) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_transform_feedback2_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_transpose_matrix) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_transpose_matrix_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_array_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_blend) +static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = { + { 2396, -1 }, /* WeightubvARB */ + { 6652, -1 }, /* WeightivARB */ + { 11150, -1 }, /* WeightPointerARB */ + { 13986, -1 }, /* WeightfvARB */ + { 17814, -1 }, /* WeightbvARB */ + { 21356, -1 }, /* WeightusvARB */ + { 24329, -1 }, /* VertexBlendARB */ + { 30054, -1 }, /* WeightsvARB */ + { 32159, -1 }, /* WeightdvARB */ + { 32902, -1 }, /* WeightuivARB */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_buffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_buffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_program) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_program_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_shader) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_shader_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_window_pos) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_window_pos_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_blend_equation_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_blend_equation_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_draw_buffers) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_draw_buffers_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_envmap_bumpmap) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_envmap_bumpmap_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_fragment_shader) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_fragment_shader_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_separate_stencil) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_separate_stencil_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_color) +static const struct gl_function_remap GL_EXT_blend_color_functions[] = { + { 2655, _gloffset_BlendColor }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_equation_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_blend_equation_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_func_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_minmax) +static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = { + { 11285, _gloffset_BlendEquation }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_color_subtable) +static const struct gl_function_remap GL_EXT_color_subtable_functions[] = { + { 17238, _gloffset_ColorSubTable }, + { 32109, _gloffset_CopyColorSubTable }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_compiled_vertex_array) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_compiled_vertex_array_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_convolution) +static const struct gl_function_remap GL_EXT_convolution_functions[] = { + { 257, _gloffset_ConvolutionFilter1D }, + { 2454, _gloffset_CopyConvolutionFilter1D }, + { 4058, _gloffset_GetConvolutionParameteriv }, + { 8567, _gloffset_ConvolutionFilter2D }, + { 8769, _gloffset_ConvolutionParameteriv }, + { 9229, _gloffset_ConvolutionParameterfv }, + { 20892, _gloffset_GetSeparableFilter }, + { 24403, _gloffset_SeparableFilter2D }, + { 25266, _gloffset_ConvolutionParameteri }, + { 25434, _gloffset_ConvolutionParameterf }, + { 27148, _gloffset_GetConvolutionParameterfv }, + { 28005, _gloffset_GetConvolutionFilter }, + { 30468, _gloffset_CopyConvolutionFilter2D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_coordinate_frame) +static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = { + { 10584, -1 }, /* TangentPointerEXT */ + { 12655, -1 }, /* Binormal3ivEXT */ + { 13351, -1 }, /* Tangent3sEXT */ + { 14720, -1 }, /* Tangent3fvEXT */ + { 18831, -1 }, /* Tangent3ivEXT */ + { 19058, -1 }, /* Tangent3dvEXT */ + { 19806, -1 }, /* Binormal3bvEXT */ + { 20945, -1 }, /* Binormal3dEXT */ + { 23135, -1 }, /* Tangent3fEXT */ + { 25338, -1 }, /* Binormal3sEXT */ + { 25880, -1 }, /* Tangent3dEXT */ + { 26827, -1 }, /* Binormal3svEXT */ + { 27428, -1 }, /* Binormal3fEXT */ + { 28336, -1 }, /* Binormal3dvEXT */ + { 29603, -1 }, /* Tangent3iEXT */ + { 30753, -1 }, /* Tangent3bvEXT */ + { 31318, -1 }, /* Tangent3bEXT */ + { 31882, -1 }, /* Binormal3fvEXT */ + { 32601, -1 }, /* BinormalPointerEXT */ + { 33006, -1 }, /* Tangent3svEXT */ + { 33443, -1 }, /* Binormal3bEXT */ + { 33620, -1 }, /* Binormal3iEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_copy_texture) +static const struct gl_function_remap GL_EXT_copy_texture_functions[] = { + { 15245, _gloffset_CopyTexSubImage3D }, + { 16925, _gloffset_CopyTexImage2D }, + { 24874, _gloffset_CopyTexImage1D }, + { 27686, _gloffset_CopyTexSubImage2D }, + { 30106, _gloffset_CopyTexSubImage1D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_cull_vertex) +static const struct gl_function_remap GL_EXT_cull_vertex_functions[] = { + { 8918, -1 }, /* CullParameterdvEXT */ + { 11773, -1 }, /* CullParameterfvEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_depth_bounds_test) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_depth_bounds_test_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_draw_buffers2) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_draw_buffers2_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_draw_instanced) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_draw_instanced_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_draw_range_elements) +static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = { + { 9566, _gloffset_DrawRangeElements }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_fog_coord) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_fog_coord_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_framebuffer_blit) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_framebuffer_blit_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_framebuffer_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_framebuffer_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_framebuffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_framebuffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_gpu_program_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_gpu_program_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_gpu_shader4) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_gpu_shader4_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_histogram) +static const struct gl_function_remap GL_EXT_histogram_functions[] = { + { 856, _gloffset_Histogram }, + { 3522, _gloffset_ResetHistogram }, + { 10063, _gloffset_GetMinmax }, + { 15579, _gloffset_GetHistogramParameterfv }, + { 24799, _gloffset_GetMinmaxParameteriv }, + { 27038, _gloffset_ResetMinmax }, + { 27902, _gloffset_GetHistogramParameteriv }, + { 29071, _gloffset_GetHistogram }, + { 31695, _gloffset_Minmax }, + { 33241, _gloffset_GetMinmaxParameterfv }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_index_func) +static const struct gl_function_remap GL_EXT_index_func_functions[] = { + { 11559, -1 }, /* IndexFuncEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_index_material) +static const struct gl_function_remap GL_EXT_index_material_functions[] = { + { 21443, -1 }, /* IndexMaterialEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_light_texture) +static const struct gl_function_remap GL_EXT_light_texture_functions[] = { + { 26847, -1 }, /* ApplyTextureEXT */ + { 26992, -1 }, /* TextureMaterialEXT */ + { 27017, -1 }, /* TextureLightEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_multi_draw_arrays) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_multi_draw_arrays_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_paletted_texture) +static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = { + { 8429, _gloffset_ColorTable }, + { 15425, _gloffset_GetColorTable }, + { 23318, _gloffset_GetColorTableParameterfv }, + { 25490, _gloffset_GetColorTableParameteriv }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_pixel_transform) +static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = { + { 22090, -1 }, /* PixelTransformParameterfEXT */ + { 22170, -1 }, /* PixelTransformParameteriEXT */ + { 31033, -1 }, /* PixelTransformParameterfvEXT */ + { 32565, -1 }, /* PixelTransformParameterivEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_point_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_point_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_polygon_offset) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_polygon_offset_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_provoking_vertex) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_provoking_vertex_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_secondary_color) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_secondary_color_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_separate_shader_objects) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_separate_shader_objects_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_stencil_two_side) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_subtexture) +static const struct gl_function_remap GL_EXT_subtexture_functions[] = { + { 7174, _gloffset_TexSubImage1D }, + { 10740, _gloffset_TexSubImage2D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture3D) +static const struct gl_function_remap GL_EXT_texture3D_functions[] = { + { 1774, _gloffset_TexImage3D }, + { 23087, _gloffset_TexSubImage3D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_array) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_texture_array_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_integer) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_texture_integer_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_object) +static const struct gl_function_remap GL_EXT_texture_object_functions[] = { + { 3290, _gloffset_PrioritizeTextures }, + { 7623, _gloffset_AreTexturesResident }, + { 13694, _gloffset_GenTextures }, + { 15911, _gloffset_DeleteTextures }, + { 19859, _gloffset_IsTexture }, + { 30171, _gloffset_BindTexture }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_perturb_normal) +static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = { + { 13936, -1 }, /* TextureNormalEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_timer_query) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_timer_query_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_transform_feedback) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_vertex_array) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_vertex_array_functions[] = { + { 24575, _gloffset_ArrayElement }, + { 31283, _gloffset_GetPointerv }, + { 32868, _gloffset_DrawArrays }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_vertex_weighting) +static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { + { 19907, -1 }, /* VertexWeightfvEXT */ + { 27371, -1 }, /* VertexWeightfEXT */ + { 29040, -1 }, /* VertexWeightPointerEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_HP_image_transform) +static const struct gl_function_remap GL_HP_image_transform_functions[] = { + { 2327, -1 }, /* GetImageTransformParameterfvHP */ + { 3739, -1 }, /* ImageTransformParameterfHP */ + { 10278, -1 }, /* ImageTransformParameterfvHP */ + { 12020, -1 }, /* ImageTransformParameteriHP */ + { 12390, -1 }, /* GetImageTransformParameterivHP */ + { 19971, -1 }, /* ImageTransformParameterivHP */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_IBM_multimode_draw_arrays) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_IBM_vertex_array_lists) +static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = { + { 4400, -1 }, /* SecondaryColorPointerListIBM */ + { 6106, -1 }, /* NormalPointerListIBM */ + { 7797, -1 }, /* FogCoordPointerListIBM */ + { 8104, -1 }, /* VertexPointerListIBM */ + { 12274, -1 }, /* ColorPointerListIBM */ + { 13458, -1 }, /* TexCoordPointerListIBM */ + { 13958, -1 }, /* IndexPointerListIBM */ + { 33184, -1 }, /* EdgeFlagPointerListIBM */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_INGR_blend_func_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_INTEL_parallel_arrays) +static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = { + { 12798, -1 }, /* VertexPointervINTEL */ + { 15672, -1 }, /* ColorPointervINTEL */ + { 30442, -1 }, /* NormalPointervINTEL */ + { 30965, -1 }, /* TexCoordPointervINTEL */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_MESA_resize_buffers) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_MESA_resize_buffers_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_MESA_shader_debug) +static const struct gl_function_remap GL_MESA_shader_debug_functions[] = { + { 1638, -1 }, /* GetDebugLogLengthMESA */ + { 3461, -1 }, /* ClearDebugLogMESA */ + { 4561, -1 }, /* GetDebugLogMESA */ + { 31476, -1 }, /* CreateDebugObjectMESA */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_MESA_window_pos) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_MESA_window_pos_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_condtitional_render) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_condtitional_render_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_evaluators) +static const struct gl_function_remap GL_NV_evaluators_functions[] = { + { 6836, -1 }, /* GetMapAttribParameterivNV */ + { 8535, -1 }, /* MapControlPointsNV */ + { 8634, -1 }, /* MapParameterfvNV */ + { 10723, -1 }, /* EvalMapsNV */ + { 17412, -1 }, /* GetMapAttribParameterfvNV */ + { 17629, -1 }, /* MapParameterivNV */ + { 25189, -1 }, /* GetMapParameterivNV */ + { 25732, -1 }, /* GetMapParameterfvNV */ + { 29757, -1 }, /* GetMapControlPointsNV */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_fence) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_fence_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_fragment_program) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_fragment_program_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_point_sprite) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_point_sprite_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_primitive_restart) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_primitive_restart_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_register_combiners) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_register_combiners_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_register_combiners2) +static const struct gl_function_remap GL_NV_register_combiners2_functions[] = { + { 16064, -1 }, /* CombinerStageParameterfvNV */ + { 16460, -1 }, /* GetCombinerStageParameterfvNV */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_texture_barrier) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_texture_barrier_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_vertex_array_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_vertex_array_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_vertex_program) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_vertex_program_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_OES_EGL_image) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_OES_EGL_image_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_PGI_misc_hints) +static const struct gl_function_remap GL_PGI_misc_hints_functions[] = { + { 8755, -1 }, /* HintPGI */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_detail_texture) +static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = { + { 16433, -1 }, /* GetDetailTexFuncSGIS */ + { 16870, -1 }, /* DetailTexFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_fog_function) +static const struct gl_function_remap GL_SGIS_fog_function_functions[] = { + { 27668, -1 }, /* FogFuncSGIS */ + { 28389, -1 }, /* GetFogFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIS_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_pixel_texture) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIS_pixel_texture_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_point_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_sharpen_texture) +static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { + { 6897, -1 }, /* GetSharpenTexFuncSGIS */ + { 22455, -1 }, /* SharpenTexFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_texture4D) +static const struct gl_function_remap GL_SGIS_texture4D_functions[] = { + { 1010, -1 }, /* TexImage4DSGIS */ + { 15980, -1 }, /* TexSubImage4DSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_texture_color_mask) +static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = { + { 15378, -1 }, /* TextureColorMaskSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_texture_filter4) +static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = { + { 7074, -1 }, /* GetTexFilterFuncSGIS */ + { 16606, -1 }, /* TexFilterFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_async) +static const struct gl_function_remap GL_SGIX_async_functions[] = { + { 3387, -1 }, /* AsyncMarkerSGIX */ + { 4540, -1 }, /* FinishAsyncSGIX */ + { 5516, -1 }, /* PollAsyncSGIX */ + { 22664, -1 }, /* DeleteAsyncMarkersSGIX */ + { 22719, -1 }, /* IsAsyncMarkerSGIX */ + { 32981, -1 }, /* GenAsyncMarkersSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_flush_raster) +static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = { + { 7451, -1 }, /* FlushRasterSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_fragment_lighting) +static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = { + { 2625, -1 }, /* FragmentMaterialfvSGIX */ + { 5420, -1 }, /* FragmentLightiSGIX */ + { 8171, -1 }, /* FragmentMaterialfSGIX */ + { 8308, -1 }, /* GetFragmentLightivSGIX */ + { 9181, -1 }, /* FragmentLightModeliSGIX */ + { 10786, -1 }, /* FragmentLightivSGIX */ + { 11093, -1 }, /* GetFragmentMaterialivSGIX */ + { 16373, -1 }, /* GetFragmentMaterialfvSGIX */ + { 19776, -1 }, /* FragmentLightModelfSGIX */ + { 20094, -1 }, /* FragmentColorMaterialSGIX */ + { 20511, -1 }, /* FragmentMaterialiSGIX */ + { 21771, -1 }, /* LightEnviSGIX */ + { 23410, -1 }, /* FragmentLightModelfvSGIX */ + { 23745, -1 }, /* FragmentLightfvSGIX */ + { 28773, -1 }, /* FragmentLightModelivSGIX */ + { 28922, -1 }, /* FragmentLightfSGIX */ + { 31852, -1 }, /* GetFragmentLightfvSGIX */ + { 33464, -1 }, /* FragmentMaterialivSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_framezoom) +static const struct gl_function_remap GL_SGIX_framezoom_functions[] = { + { 22742, -1 }, /* FrameZoomSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_igloo_interface) +static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { + { 29230, -1 }, /* IglooInterfaceSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_instruments) +static const struct gl_function_remap GL_SGIX_instruments_functions[] = { + { 2805, -1 }, /* ReadInstrumentsSGIX */ + { 6670, -1 }, /* PollInstrumentsSGIX */ + { 10644, -1 }, /* GetInstrumentsSGIX */ + { 13056, -1 }, /* StartInstrumentsSGIX */ + { 16098, -1 }, /* StopInstrumentsSGIX */ + { 18051, -1 }, /* InstrumentsBufferSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_list_priority) +static const struct gl_function_remap GL_SGIX_list_priority_functions[] = { + { 1241, -1 }, /* ListParameterfSGIX */ + { 3089, -1 }, /* GetListParameterfvSGIX */ + { 17942, -1 }, /* ListParameteriSGIX */ + { 19008, -1 }, /* ListParameterfvSGIX */ + { 21177, -1 }, /* ListParameterivSGIX */ + { 33025, -1 }, /* GetListParameterivSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_pixel_texture) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_polynomial_ffd) +static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = { + { 3685, -1 }, /* LoadIdentityDeformationMapSGIX */ + { 16198, -1 }, /* DeformSGIX */ + { 24687, -1 }, /* DeformationMap3fSGIX */ + { 31740, -1 }, /* DeformationMap3dSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_reference_plane) +static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = { + { 14929, -1 }, /* ReferencePlaneSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_sprite) +static const struct gl_function_remap GL_SGIX_sprite_functions[] = { + { 9679, -1 }, /* SpriteParameterfvSGIX */ + { 20966, -1 }, /* SpriteParameteriSGIX */ + { 27072, -1 }, /* SpriteParameterfSGIX */ + { 29900, -1 }, /* SpriteParameterivSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_tag_sample_buffer) +static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = { + { 21025, -1 }, /* TagSampleBufferSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGI_color_table) +static const struct gl_function_remap GL_SGI_color_table_functions[] = { + { 7741, _gloffset_ColorTableParameteriv }, + { 8429, _gloffset_ColorTable }, + { 15425, _gloffset_GetColorTable }, + { 15535, _gloffset_CopyColorTable }, + { 19720, _gloffset_ColorTableParameterfv }, + { 23318, _gloffset_GetColorTableParameterfv }, + { 25490, _gloffset_GetColorTableParameteriv }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUNX_constant_data) +static const struct gl_function_remap GL_SUNX_constant_data_functions[] = { + { 31830, -1 }, /* FinishTextureSUNX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_global_alpha) +static const struct gl_function_remap GL_SUN_global_alpha_functions[] = { + { 3408, -1 }, /* GlobalAlphaFactorubSUN */ + { 4868, -1 }, /* GlobalAlphaFactoriSUN */ + { 6695, -1 }, /* GlobalAlphaFactordSUN */ + { 9763, -1 }, /* GlobalAlphaFactoruiSUN */ + { 10235, -1 }, /* GlobalAlphaFactorbSUN */ + { 13371, -1 }, /* GlobalAlphaFactorfSUN */ + { 13535, -1 }, /* GlobalAlphaFactorusSUN */ + { 23005, -1 }, /* GlobalAlphaFactorsSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_mesh_array) +static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { + { 29691, -1 }, /* DrawMeshArraysSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_triangle_list) +static const struct gl_function_remap GL_SUN_triangle_list_functions[] = { + { 4514, -1 }, /* ReplacementCodeubSUN */ + { 6454, -1 }, /* ReplacementCodeubvSUN */ + { 19441, -1 }, /* ReplacementCodeusvSUN */ + { 19629, -1 }, /* ReplacementCodePointerSUN */ + { 21835, -1 }, /* ReplacementCodeuiSUN */ + { 22693, -1 }, /* ReplacementCodeusSUN */ + { 30357, -1 }, /* ReplacementCodeuivSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_vertex) +static const struct gl_function_remap GL_SUN_vertex_functions[] = { + { 1115, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */ + { 1313, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */ + { 1539, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */ + { 1869, -1 }, /* ReplacementCodeuiVertex3fvSUN */ + { 2003, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */ + { 2561, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */ + { 2874, -1 }, /* Color4ubVertex3fvSUN */ + { 4673, -1 }, /* Color4ubVertex3fSUN */ + { 4796, -1 }, /* TexCoord2fVertex3fSUN */ + { 5169, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */ + { 5620, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */ + { 6349, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ + { 7129, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ + { 7488, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ + { 8980, -1 }, /* Color3fVertex3fSUN */ + { 10171, -1 }, /* Color3fVertex3fvSUN */ + { 10609, -1 }, /* Color4fNormal3fVertex3fvSUN */ + { 11438, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ + { 12919, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ + { 14545, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ + { 15071, -1 }, /* TexCoord2fColor3fVertex3fSUN */ + { 16123, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ + { 16565, -1 }, /* Color4ubVertex2fvSUN */ + { 16895, -1 }, /* Normal3fVertex3fSUN */ + { 17992, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ + { 18344, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ + { 18651, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ + { 19260, -1 }, /* TexCoord2fVertex3fvSUN */ + { 20064, -1 }, /* Color4ubVertex2fSUN */ + { 20302, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ + { 22301, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ + { 22761, -1 }, /* Normal3fVertex3fvSUN */ + { 23227, -1 }, /* Color4fNormal3fVertex3fSUN */ + { 24236, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ + { 26393, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ + { 27784, -1 }, /* TexCoord4fVertex4fSUN */ + { 28230, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ + { 28617, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ + { 28744, -1 }, /* TexCoord4fVertex4fvSUN */ + { 29478, -1 }, /* ReplacementCodeuiVertex3fSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_1_3) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_1_3_functions[] = { + { 425, _gloffset_MultiTexCoord3sARB }, + { 657, _gloffset_ActiveTextureARB }, + { 4268, _gloffset_MultiTexCoord1fvARB }, + { 6240, _gloffset_MultiTexCoord3dARB }, + { 6285, _gloffset_MultiTexCoord2iARB }, + { 6409, _gloffset_MultiTexCoord2svARB }, + { 8385, _gloffset_MultiTexCoord2fARB }, + { 10445, _gloffset_MultiTexCoord3fvARB }, + { 11047, _gloffset_MultiTexCoord4sARB }, + { 11728, _gloffset_MultiTexCoord2dvARB }, + { 12135, _gloffset_MultiTexCoord1svARB }, + { 12536, _gloffset_MultiTexCoord3svARB }, + { 12597, _gloffset_MultiTexCoord4iARB }, + { 13398, _gloffset_MultiTexCoord3iARB }, + { 14268, _gloffset_MultiTexCoord1dARB }, + { 14500, _gloffset_MultiTexCoord3dvARB }, + { 15779, _gloffset_MultiTexCoord3ivARB }, + { 15824, _gloffset_MultiTexCoord2sARB }, + { 17295, _gloffset_MultiTexCoord4ivARB }, + { 19360, _gloffset_ClientActiveTextureARB }, + { 21688, _gloffset_MultiTexCoord2dARB }, + { 22125, _gloffset_MultiTexCoord4dvARB }, + { 22481, _gloffset_MultiTexCoord4fvARB }, + { 23459, _gloffset_MultiTexCoord3fARB }, + { 26084, _gloffset_MultiTexCoord4dARB }, + { 26350, _gloffset_MultiTexCoord1sARB }, + { 26554, _gloffset_MultiTexCoord1dvARB }, + { 27530, _gloffset_MultiTexCoord1ivARB }, + { 27623, _gloffset_MultiTexCoord2ivARB }, + { 27962, _gloffset_MultiTexCoord1iARB }, + { 29346, _gloffset_MultiTexCoord4svARB }, + { 29970, _gloffset_MultiTexCoord1fARB }, + { 30233, _gloffset_MultiTexCoord4fARB }, + { 32702, _gloffset_MultiTexCoord2fvARB }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_1_4) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_1_4_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_1_5) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_1_5_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_2_0) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_2_0_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_2_1) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_2_1_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_0) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_0_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_1) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_1_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_2) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_2_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_3) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_3_functions[] = { + { -1, -1 } +}; +#endif + diff --git a/mesalib/src/mesa/main/samplerobj.c b/mesalib/src/mesa/main/samplerobj.c new file mode 100644 index 000000000..55acb6d1f --- /dev/null +++ b/mesalib/src/mesa/main/samplerobj.c @@ -0,0 +1,1355 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2011 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file samplerobj.c + * \brief Functions for the GL_ARB_sampler_objects extension. + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/dispatch.h" +#include "main/enums.h" +#include "main/hash.h" +#include "main/macros.h" +#include "main/mfeatures.h" +#include "main/mtypes.h" +#include "main/samplerobj.h" + + +static struct gl_sampler_object * +_mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name) +{ + if (name == 0) + return NULL; + else + return (struct gl_sampler_object *) + _mesa_HashLookup(ctx->Shared->SamplerObjects, name); +} + + +/** + * Handle reference counting. + */ +void +_mesa_reference_sampler_object(struct gl_context *ctx, + struct gl_sampler_object **ptr, + struct gl_sampler_object *samp) +{ + if (*ptr == samp) + return; + + if (*ptr) { + /* Unreference the old buffer */ + GLboolean deleteFlag = GL_FALSE; + struct gl_sampler_object *oldSamp = *ptr; + + /*_glthread_LOCK_MUTEX(oldSamp->Mutex);*/ + ASSERT(oldSamp->RefCount > 0); + oldSamp->RefCount--; +#if 0 + printf("SamplerObj %p %d DECR to %d\n", + (void *) oldSamp, oldSamp->Name, oldSamp->RefCount); +#endif + deleteFlag = (oldSamp->RefCount == 0); + /*_glthread_UNLOCK_MUTEX(oldSamp->Mutex);*/ + + if (deleteFlag) { + ASSERT(ctx->Driver.DeleteSamplerObject); + ctx->Driver.DeleteSamplerObject(ctx, oldSamp); + } + + *ptr = NULL; + } + ASSERT(!*ptr); + + if (samp) { + /* reference new sampler */ + /*_glthread_LOCK_MUTEX(samp->Mutex);*/ + if (samp->RefCount == 0) { + /* this buffer's being deleted (look just above) */ + /* Not sure this can every really happen. Warn if it does. */ + _mesa_problem(NULL, "referencing deleted buffer object"); + *ptr = NULL; + } + else { + samp->RefCount++; +#if 0 + printf("SamplerObj %p %d INCR to %d\n", + (void *) samp, samp->Name, samp->RefCount); +#endif + *ptr = samp; + } + /*_glthread_UNLOCK_MUTEX(samp->Mutex);*/ + } +} + + +/** + * Initialize the fields of the given sampler object. + */ +void +_mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name) +{ + sampObj->Name = name; + sampObj->RefCount = 1; + sampObj->WrapS = GL_REPEAT; + sampObj->WrapT = GL_REPEAT; + sampObj->WrapR = GL_REPEAT; + sampObj->MinFilter = GL_NEAREST_MIPMAP_LINEAR; + sampObj->MagFilter = GL_LINEAR; + sampObj->BorderColor.f[0] = 0.0; + sampObj->BorderColor.f[1] = 0.0; + sampObj->BorderColor.f[2] = 0.0; + sampObj->BorderColor.f[3] = 0.0; + sampObj->MinLod = -1000.0F; + sampObj->MaxLod = 1000.0F; + sampObj->LodBias = 0.0F; + sampObj->MaxAnisotropy = 1.0F; + sampObj->CompareMode = GL_NONE; + sampObj->CompareFunc = GL_LEQUAL; + sampObj->CompareFailValue = 0.0; + sampObj->sRGBDecode = GL_FALSE; + sampObj->DepthMode = 0; +} + + +/** + * Fallback for ctx->Driver.NewSamplerObject(); + */ +struct gl_sampler_object * +_mesa_new_sampler_object(struct gl_context *ctx, GLuint name) +{ + struct gl_sampler_object *sampObj = CALLOC_STRUCT(gl_sampler_object); + if (sampObj) { + _mesa_init_sampler_object(sampObj, name); + } + return sampObj; +} + + +/** + * Fallback for ctx->Driver.DeleteSamplerObject(); + */ +void +_mesa_delete_sampler_object(struct gl_context *ctx, + struct gl_sampler_object *sampObj) +{ + FREE(sampObj); +} + + +static void GLAPIENTRY +_mesa_GenSamplers(GLsizei count, GLuint *samplers) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint first; + GLint i; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glGenSamplers(%d)\n", count); + + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGenSamplers"); + return; + } + + if (!samplers) + return; + + first = _mesa_HashFindFreeKeyBlock(ctx->Shared->SamplerObjects, count); + + /* Insert the ID and pointer to new sampler object into hash table */ + for (i = 0; i < count; i++) { + struct gl_sampler_object *sampObj = + ctx->Driver.NewSamplerObject(ctx, first + i); + _mesa_HashInsert(ctx->Shared->SamplerObjects, first + i, sampObj); + samplers[i] = first + i; + } +} + + +static void GLAPIENTRY +_mesa_DeleteSamplers(GLsizei count, const GLuint *samplers) +{ + GET_CURRENT_CONTEXT(ctx); + GLsizei i; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + FLUSH_VERTICES(ctx, 0); + + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSamplers(count)"); + return; + } + + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + + for (i = 0; i < count; i++) { + if (samplers[i]) { + struct gl_sampler_object *sampObj = + _mesa_lookup_samplerobj(ctx, samplers[i]); + if (sampObj) { + /* The ID is immediately freed for re-use */ + _mesa_HashRemove(ctx->Shared->SamplerObjects, samplers[i]); + /* But the object exists until its reference count goes to zero */ + _mesa_reference_sampler_object(ctx, &sampObj, NULL); + } + } + } + + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); +} + + +static GLboolean GLAPIENTRY +_mesa_IsSampler(GLuint sampler) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + + if (sampler == 0) + return GL_FALSE; + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + + return sampObj != NULL; +} + + +static void GLAPIENTRY +_mesa_BindSampler(GLuint unit, GLuint sampler) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + if (unit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindSampler(unit %u)", unit); + return; + } + + if (sampler == 0) { + /* Use the default sampler object, the one contained in the texture + * object. + */ + sampObj = NULL; + } + else { + /* user-defined sampler object */ + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBindSampler(sampler)"); + return; + } + } + + if (ctx->Texture.Unit[unit].Sampler != sampObj) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + } + + /* bind new sampler */ + _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[unit].Sampler, + sampObj); +} + + +/** + * Check if a coordinate wrap mode is supported for the texture target. + * \return GL_TRUE if legal, GL_FALSE otherwise + */ +static GLboolean +validate_texture_wrap_mode(struct gl_context *ctx, GLenum wrap) +{ + const struct gl_extensions * const e = &ctx->Extensions; + + switch (wrap) { + case GL_CLAMP: + case GL_CLAMP_TO_EDGE: + case GL_REPEAT: + return GL_TRUE; + case GL_CLAMP_TO_BORDER: + return e->ARB_texture_border_clamp; + case GL_MIRRORED_REPEAT: + return e->ARB_texture_mirrored_repeat; + case GL_MIRROR_CLAMP_EXT: + return e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp; + case GL_MIRROR_CLAMP_TO_EDGE_EXT: + return e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp; + case GL_MIRROR_CLAMP_TO_BORDER_EXT: + return e->EXT_texture_mirror_clamp; + default: + return GL_FALSE; + } +} + + +/** + * This is called just prior to changing any sampler object state. + */ +static INLINE void +flush(struct gl_context *ctx) +{ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); +} + + +#define INVALID_PARAM 0x100 +#define INVALID_PNAME 0x101 +#define INVALID_VALUE 0x102 + +static GLuint +set_sampler_wrap_s(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->WrapS == param) + return GL_FALSE; + if (validate_texture_wrap_mode(ctx, param)) { + flush(ctx); + samp->WrapS = param; + return GL_TRUE; + } + return INVALID_PARAM; +} + + +static GLuint +set_sampler_wrap_t(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->WrapT == param) + return GL_FALSE; + if (validate_texture_wrap_mode(ctx, param)) { + flush(ctx); + samp->WrapT = param; + return GL_TRUE; + } + return INVALID_PARAM; +} + + +static GLuint +set_sampler_wrap_r(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->WrapR == param) + return GL_FALSE; + if (validate_texture_wrap_mode(ctx, param)) { + flush(ctx); + samp->WrapR = param; + return GL_TRUE; + } + return INVALID_PARAM; +} + + +static GLuint +set_sampler_min_filter(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->MinFilter == param) + return GL_FALSE; + + switch (param) { + case GL_NEAREST: + case GL_LINEAR: + case GL_NEAREST_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_NEAREST: + case GL_NEAREST_MIPMAP_LINEAR: + case GL_LINEAR_MIPMAP_LINEAR: + flush(ctx); + samp->MinFilter = param; + return GL_TRUE; + default: + return INVALID_PARAM; + } +} + + +static GLuint +set_sampler_mag_filter(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->MagFilter == param) + return GL_FALSE; + + switch (param) { + case GL_NEAREST: + case GL_LINEAR: + flush(ctx); + samp->MagFilter = param; + return GL_TRUE; + default: + return INVALID_PARAM; + } +} + + +static GLuint +set_sampler_lod_bias(struct gl_context *ctx, struct gl_sampler_object *samp, + GLfloat param) +{ + if (samp->LodBias == param) + return GL_FALSE; + + flush(ctx); + samp->LodBias = param; + return GL_TRUE; +} + + +static GLuint +set_sampler_border_colorf(struct gl_context *ctx, + struct gl_sampler_object *samp, + const GLfloat params[4]) +{ + flush(ctx); + samp->BorderColor.f[RCOMP] = params[0]; + samp->BorderColor.f[GCOMP] = params[1]; + samp->BorderColor.f[BCOMP] = params[2]; + samp->BorderColor.f[ACOMP] = params[3]; + return GL_TRUE; +} + + +static GLuint +set_sampler_border_colori(struct gl_context *ctx, + struct gl_sampler_object *samp, + const GLint params[4]) +{ + flush(ctx); + samp->BorderColor.i[RCOMP] = params[0]; + samp->BorderColor.i[GCOMP] = params[1]; + samp->BorderColor.i[BCOMP] = params[2]; + samp->BorderColor.i[ACOMP] = params[3]; + return GL_TRUE; +} + + +static GLuint +set_sampler_border_colorui(struct gl_context *ctx, + struct gl_sampler_object *samp, + const GLuint params[4]) +{ + flush(ctx); + samp->BorderColor.ui[RCOMP] = params[0]; + samp->BorderColor.ui[GCOMP] = params[1]; + samp->BorderColor.ui[BCOMP] = params[2]; + samp->BorderColor.ui[ACOMP] = params[3]; + return GL_TRUE; +} + + +static GLuint +set_sampler_min_lod(struct gl_context *ctx, struct gl_sampler_object *samp, + GLfloat param) +{ + if (samp->MinLod == param) + return GL_FALSE; + + flush(ctx); + samp->MinLod = param; + return GL_TRUE; +} + + +static GLuint +set_sampler_max_lod(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->MaxLod == param) + return GL_FALSE; + + flush(ctx); + samp->MaxLod = param; + return GL_TRUE; +} + + +static GLuint +set_sampler_compare_mode(struct gl_context *ctx, + struct gl_sampler_object *samp, GLint param) +{ + if (!ctx->Extensions.ARB_shadow) + return INVALID_PNAME; + + if (samp->CompareMode == param) + return GL_FALSE; + + if (param == GL_NONE || + param == GL_COMPARE_R_TO_TEXTURE_ARB) { + flush(ctx); + samp->CompareMode = param; + return GL_TRUE; + } + + return INVALID_PARAM; +} + + +static GLuint +set_sampler_compare_func(struct gl_context *ctx, + struct gl_sampler_object *samp, GLint param) +{ + if (!ctx->Extensions.ARB_shadow) + return INVALID_PNAME; + + if (samp->CompareFunc == param) + return GL_FALSE; + + switch (param) { + case GL_LEQUAL: + case GL_GEQUAL: + flush(ctx); + samp->CompareFunc = param; + return GL_TRUE; + case GL_EQUAL: + case GL_NOTEQUAL: + case GL_LESS: + case GL_GREATER: + case GL_ALWAYS: + case GL_NEVER: + if (ctx->Extensions.EXT_shadow_funcs) { + flush(ctx); + samp->CompareFunc = param; + return GL_TRUE; + } + /* fall-through */ + default: + return INVALID_PARAM; + } +} + + +static GLuint +set_sampler_max_anisotropy(struct gl_context *ctx, + struct gl_sampler_object *samp, GLfloat param) +{ + if (!ctx->Extensions.EXT_texture_filter_anisotropic) + return INVALID_PNAME; + + if (samp->MaxAnisotropy == param) + return GL_FALSE; + + if (param < 1.0) + return INVALID_VALUE; + + flush(ctx); + /* clamp to max, that's what NVIDIA does */ + samp->MaxAnisotropy = MIN2(param, ctx->Const.MaxTextureMaxAnisotropy); + return GL_TRUE; +} + + +static void GLAPIENTRY +_mesa_SamplerParameteri(GLuint sampler, GLenum pname, GLint param) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteri(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, param); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, param); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, param); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, param); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, param); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, (GLfloat) param); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, (GLfloat) param); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) param); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, param); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, param); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) param); + break; + case GL_TEXTURE_BORDER_COLOR: + /* fall-through */ + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteri(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteri(param=%d)\n", + param); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteri(param=%d)\n", + param); + break; + default: + ; + } +} + + +static void GLAPIENTRY +_mesa_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterf(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, param); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, param); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, param); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, param); + break; + case GL_TEXTURE_BORDER_COLOR: + /* fall-through */ + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterf(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterf(param=%f)\n", + param); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterf(param=%f)\n", + param); + break; + default: + ; + } +} + +static void GLAPIENTRY +_mesa_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteriv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_BORDER_COLOR: + { + GLfloat c[4]; + c[0] = INT_TO_FLOAT(params[0]); + c[1] = INT_TO_FLOAT(params[1]); + c[2] = INT_TO_FLOAT(params[2]); + c[3] = INT_TO_FLOAT(params[3]); + res = set_sampler_border_colorf(ctx, sampObj, c); + } + break; + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteriv(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteriv(param=%d)\n", + params[0]); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteriv(param=%d)\n", + params[0]); + break; + default: + ; + } +} + +static void GLAPIENTRY +_mesa_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterfv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_BORDER_COLOR: + res = set_sampler_border_colorf(ctx, sampObj, params); + break; + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterfv(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterfv(param=%f)\n", + params[0]); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterfv(param=%f)\n", + params[0]); + break; + default: + ; + } +} + +static void GLAPIENTRY +_mesa_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIiv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_BORDER_COLOR: + res = set_sampler_border_colori(ctx, sampObj, params); + break; + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIiv(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIiv(param=%d)\n", + params[0]); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIiv(param=%d)\n", + params[0]); + break; + default: + ; + } +} + + +static void GLAPIENTRY +_mesa_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIuiv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_BORDER_COLOR: + res = set_sampler_border_colorui(ctx, sampObj, params); + break; + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIuiv(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIuiv(param=%u)\n", + params[0]); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIuiv(param=%u)\n", + params[0]); + break; + default: + ; + } +} + + +static void GLAPIENTRY +_mesa_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetSamplerParameteriv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + *params = sampObj->WrapS; + break; + case GL_TEXTURE_WRAP_T: + *params = sampObj->WrapT; + break; + case GL_TEXTURE_WRAP_R: + *params = sampObj->WrapR; + break; + case GL_TEXTURE_MIN_FILTER: + *params = sampObj->MinFilter; + break; + case GL_TEXTURE_MAG_FILTER: + *params = sampObj->MagFilter; + break; + case GL_TEXTURE_MIN_LOD: + *params = (GLint) sampObj->MinLod; + break; + case GL_TEXTURE_MAX_LOD: + *params = (GLint) sampObj->MaxLod; + break; + case GL_TEXTURE_LOD_BIAS: + *params = (GLint) sampObj->LodBias; + break; + case GL_TEXTURE_COMPARE_MODE: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareMode; + break; + case GL_TEXTURE_COMPARE_FUNC: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareFunc; + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + *params = (GLint) sampObj->MaxAnisotropy; + break; + case GL_TEXTURE_BORDER_COLOR: + params[0] = FLOAT_TO_INT(sampObj->BorderColor.f[0]); + params[1] = FLOAT_TO_INT(sampObj->BorderColor.f[1]); + params[2] = FLOAT_TO_INT(sampObj->BorderColor.f[2]); + params[3] = FLOAT_TO_INT(sampObj->BorderColor.f[3]); + break; + default: + goto invalid_pname; + } + return; + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameteriv(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); +} + + +static void GLAPIENTRY +_mesa_GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetSamplerParameterfv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + *params = (GLfloat) sampObj->WrapS; + break; + case GL_TEXTURE_WRAP_T: + *params = (GLfloat) sampObj->WrapT; + break; + case GL_TEXTURE_WRAP_R: + *params = (GLfloat) sampObj->WrapR; + break; + case GL_TEXTURE_MIN_FILTER: + *params = (GLfloat) sampObj->MinFilter; + break; + case GL_TEXTURE_MAG_FILTER: + *params = (GLfloat) sampObj->MagFilter; + break; + case GL_TEXTURE_MIN_LOD: + *params = sampObj->MinLod; + break; + case GL_TEXTURE_MAX_LOD: + *params = sampObj->MaxLod; + break; + case GL_TEXTURE_LOD_BIAS: + *params = sampObj->LodBias; + break; + case GL_TEXTURE_COMPARE_MODE: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = (GLfloat) sampObj->CompareMode; + break; + case GL_TEXTURE_COMPARE_FUNC: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = (GLfloat) sampObj->CompareFunc; + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + *params = sampObj->MaxAnisotropy; + break; + case GL_TEXTURE_BORDER_COLOR: + params[0] = sampObj->BorderColor.f[0]; + params[1] = sampObj->BorderColor.f[1]; + params[2] = sampObj->BorderColor.f[2]; + params[3] = sampObj->BorderColor.f[3]; + break; + default: + goto invalid_pname; + } + return; + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterfv(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); +} + + +static void GLAPIENTRY +_mesa_GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetSamplerParameterIiv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + *params = sampObj->WrapS; + break; + case GL_TEXTURE_WRAP_T: + *params = sampObj->WrapT; + break; + case GL_TEXTURE_WRAP_R: + *params = sampObj->WrapR; + break; + case GL_TEXTURE_MIN_FILTER: + *params = sampObj->MinFilter; + break; + case GL_TEXTURE_MAG_FILTER: + *params = sampObj->MagFilter; + break; + case GL_TEXTURE_MIN_LOD: + *params = (GLint) sampObj->MinLod; + break; + case GL_TEXTURE_MAX_LOD: + *params = (GLint) sampObj->MaxLod; + break; + case GL_TEXTURE_LOD_BIAS: + *params = (GLint) sampObj->LodBias; + break; + case GL_TEXTURE_COMPARE_MODE: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareMode; + break; + case GL_TEXTURE_COMPARE_FUNC: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareFunc; + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + *params = (GLint) sampObj->MaxAnisotropy; + break; + case GL_TEXTURE_BORDER_COLOR: + params[0] = sampObj->BorderColor.i[0]; + params[1] = sampObj->BorderColor.i[1]; + params[2] = sampObj->BorderColor.i[2]; + params[3] = sampObj->BorderColor.i[3]; + break; + default: + goto invalid_pname; + } + return; + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterIiv(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); +} + + +static void GLAPIENTRY +_mesa_GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetSamplerParameterIuiv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + *params = sampObj->WrapS; + break; + case GL_TEXTURE_WRAP_T: + *params = sampObj->WrapT; + break; + case GL_TEXTURE_WRAP_R: + *params = sampObj->WrapR; + break; + case GL_TEXTURE_MIN_FILTER: + *params = sampObj->MinFilter; + break; + case GL_TEXTURE_MAG_FILTER: + *params = sampObj->MagFilter; + break; + case GL_TEXTURE_MIN_LOD: + *params = (GLuint) sampObj->MinLod; + break; + case GL_TEXTURE_MAX_LOD: + *params = (GLuint) sampObj->MaxLod; + break; + case GL_TEXTURE_LOD_BIAS: + *params = (GLuint) sampObj->LodBias; + break; + case GL_TEXTURE_COMPARE_MODE: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareMode; + break; + case GL_TEXTURE_COMPARE_FUNC: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareFunc; + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + *params = (GLuint) sampObj->MaxAnisotropy; + break; + case GL_TEXTURE_BORDER_COLOR: + params[0] = sampObj->BorderColor.ui[0]; + params[1] = sampObj->BorderColor.ui[1]; + params[2] = sampObj->BorderColor.ui[2]; + params[3] = sampObj->BorderColor.ui[3]; + break; + default: + goto invalid_pname; + } + return; + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterIuiv(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); +} + + +void +_mesa_init_sampler_object_functions(struct dd_function_table *driver) +{ + driver->NewSamplerObject = _mesa_new_sampler_object; + driver->DeleteSamplerObject = _mesa_delete_sampler_object; +} + + +void +_mesa_init_sampler_object_dispatch(struct _glapi_table *disp) +{ + SET_GenSamplers(disp, _mesa_GenSamplers); + SET_DeleteSamplers(disp, _mesa_DeleteSamplers); + SET_IsSampler(disp, _mesa_IsSampler); + SET_BindSampler(disp, _mesa_BindSampler); + SET_SamplerParameteri(disp, _mesa_SamplerParameteri); + SET_SamplerParameterf(disp, _mesa_SamplerParameterf); + SET_SamplerParameteriv(disp, _mesa_SamplerParameteriv); + SET_SamplerParameterfv(disp, _mesa_SamplerParameterfv); + SET_SamplerParameterIiv(disp, _mesa_SamplerParameterIiv); + SET_SamplerParameterIuiv(disp, _mesa_SamplerParameterIuiv); + SET_GetSamplerParameteriv(disp, _mesa_GetSamplerParameteriv); + SET_GetSamplerParameterfv(disp, _mesa_GetSamplerParameterfv); + SET_GetSamplerParameterIiv(disp, _mesa_GetSamplerParameterIiv); + SET_GetSamplerParameterIuiv(disp, _mesa_GetSamplerParameterIuiv); +} diff --git a/mesalib/src/mesa/main/samplerobj.h b/mesalib/src/mesa/main/samplerobj.h new file mode 100644 index 000000000..ed495c376 --- /dev/null +++ b/mesalib/src/mesa/main/samplerobj.h @@ -0,0 +1,54 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2011 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + +#ifndef SAMPLEROBJ_H +#define SAMPLEROBJ_H + +struct dd_function_table; + + +extern void +_mesa_reference_sampler_object(struct gl_context *ctx, + struct gl_sampler_object **ptr, + struct gl_sampler_object *samp); + +extern void +_mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name); + +extern struct gl_sampler_object * +_mesa_new_sampler_object(struct gl_context *ctx, GLuint name); + +extern void +_mesa_delete_sampler_object(struct gl_context *ctx, + struct gl_sampler_object *sampObj); + +extern void +_mesa_init_sampler_object_functions(struct dd_function_table *driver); + +extern void +_mesa_init_sampler_object_dispatch(struct _glapi_table *disp); + + +#endif /* SAMPLEROBJ_H */ diff --git a/mesalib/src/mesa/main/shared.c b/mesalib/src/mesa/main/shared.c index 22b3bbdd4..e470d873f 100644 --- a/mesalib/src/mesa/main/shared.c +++ b/mesalib/src/mesa/main/shared.c @@ -1,393 +1,420 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file shared.c
- * Shared-context state
- */
-
-
-
-#include "imports.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "hash.h"
-#if FEATURE_ATI_fragment_shader
-#include "atifragshader.h"
-#endif
-#include "bufferobj.h"
-#include "shared.h"
-#include "program/program.h"
-#include "dlist.h"
-#include "shaderobj.h"
-#include "syncobj.h"
-
-/**
- * Allocate and initialize a shared context state structure.
- * Initializes the display list, texture objects and vertex programs hash
- * tables, allocates the texture objects. If it runs out of memory, frees
- * everything already allocated before returning NULL.
- *
- * \return pointer to a gl_shared_state structure on success, or NULL on
- * failure.
- */
-struct gl_shared_state *
-_mesa_alloc_shared_state(struct gl_context *ctx)
-{
- struct gl_shared_state *shared;
- GLuint i;
-
- shared = CALLOC_STRUCT(gl_shared_state);
- if (!shared)
- return NULL;
-
- _glthread_INIT_MUTEX(shared->Mutex);
-
- shared->DisplayList = _mesa_NewHashTable();
- shared->TexObjects = _mesa_NewHashTable();
- shared->Programs = _mesa_NewHashTable();
-
-#if FEATURE_ARB_vertex_program
- shared->DefaultVertexProgram = (struct gl_vertex_program *)
- ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
-#endif
-
-#if FEATURE_ARB_fragment_program
- shared->DefaultFragmentProgram = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
-#endif
-
-#if FEATURE_ATI_fragment_shader
- shared->ATIShaders = _mesa_NewHashTable();
- shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
-#endif
-
-#if FEATURE_ARB_shader_objects
- shared->ShaderObjects = _mesa_NewHashTable();
-#endif
-
-#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
- shared->BufferObjects = _mesa_NewHashTable();
-#endif
-
- /* Allocate the default buffer object */
- shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
-
- /* Create default texture objects */
- for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
- /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
- static const GLenum targets[NUM_TEXTURE_TARGETS] = {
- GL_TEXTURE_BUFFER,
- GL_TEXTURE_2D_ARRAY_EXT,
- GL_TEXTURE_1D_ARRAY_EXT,
- GL_TEXTURE_CUBE_MAP,
- GL_TEXTURE_3D,
- GL_TEXTURE_RECTANGLE_NV,
- GL_TEXTURE_2D,
- GL_TEXTURE_1D
- };
- assert(Elements(targets) == NUM_TEXTURE_TARGETS);
- shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
- }
-
- /* sanity check */
- assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
-
- /* Mutex and timestamp for texobj state validation */
- _glthread_INIT_MUTEX(shared->TexMutex);
- shared->TextureStateStamp = 0;
-
-#if FEATURE_EXT_framebuffer_object
- shared->FrameBuffers = _mesa_NewHashTable();
- shared->RenderBuffers = _mesa_NewHashTable();
-#endif
-
- make_empty_list(& shared->SyncObjects);
-
- return shared;
-}
-
-
-/**
- * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_displaylist_cb(GLuint id, void *data, void *userData)
-{
- struct gl_display_list *list = (struct gl_display_list *) data;
- struct gl_context *ctx = (struct gl_context *) userData;
- _mesa_delete_list(ctx, list);
-}
-
-
-/**
- * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_texture_cb(GLuint id, void *data, void *userData)
-{
- struct gl_texture_object *texObj = (struct gl_texture_object *) data;
- struct gl_context *ctx = (struct gl_context *) userData;
- ctx->Driver.DeleteTexture(ctx, texObj);
-}
-
-
-/**
- * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_program_cb(GLuint id, void *data, void *userData)
-{
- struct gl_program *prog = (struct gl_program *) data;
- struct gl_context *ctx = (struct gl_context *) userData;
- if(prog != &_mesa_DummyProgram) {
- ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
- prog->RefCount = 0; /* now going away */
- ctx->Driver.DeleteProgram(ctx, prog);
- }
-}
-
-
-#if FEATURE_ATI_fragment_shader
-/**
- * Callback for deleting an ATI fragment shader object.
- * Called by _mesa_HashDeleteAll().
- */
-static void
-delete_fragshader_cb(GLuint id, void *data, void *userData)
-{
- struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
- struct gl_context *ctx = (struct gl_context *) userData;
- _mesa_delete_ati_fragment_shader(ctx, shader);
-}
-#endif
-
-
-/**
- * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_bufferobj_cb(GLuint id, void *data, void *userData)
-{
- struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
- struct gl_context *ctx = (struct gl_context *) userData;
- if (_mesa_bufferobj_mapped(bufObj)) {
- ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
- bufObj->Pointer = NULL;
- }
- _mesa_reference_buffer_object(ctx, &bufObj, NULL);
-}
-
-
-/**
- * Callback for freeing shader program data. Call it before delete_shader_cb
- * to avoid memory access error.
- */
-static void
-free_shader_program_data_cb(GLuint id, void *data, void *userData)
-{
- struct gl_context *ctx = (struct gl_context *) userData;
- struct gl_shader_program *shProg = (struct gl_shader_program *) data;
-
- if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
- _mesa_free_shader_program_data(ctx, shProg);
- }
-}
-
-
-/**
- * Callback for deleting shader and shader programs objects.
- * Called by _mesa_HashDeleteAll().
- */
-static void
-delete_shader_cb(GLuint id, void *data, void *userData)
-{
- struct gl_context *ctx = (struct gl_context *) userData;
- struct gl_shader *sh = (struct gl_shader *) data;
- if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
- ctx->Driver.DeleteShader(ctx, sh);
- }
- else {
- struct gl_shader_program *shProg = (struct gl_shader_program *) data;
- ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
- ctx->Driver.DeleteShaderProgram(ctx, shProg);
- }
-}
-
-
-/**
- * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
- */
-static void
-delete_framebuffer_cb(GLuint id, void *data, void *userData)
-{
- struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
- /* The fact that the framebuffer is in the hashtable means its refcount
- * is one, but we're removing from the hashtable now. So clear refcount.
- */
- /*assert(fb->RefCount == 1);*/
- fb->RefCount = 0;
-
- /* NOTE: Delete should always be defined but there are two reports
- * of it being NULL (bugs 13507, 14293). Work-around for now.
- */
- if (fb->Delete)
- fb->Delete(fb);
-}
-
-
-/**
- * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
- */
-static void
-delete_renderbuffer_cb(GLuint id, void *data, void *userData)
-{
- struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
- rb->RefCount = 0; /* see comment for FBOs above */
- if (rb->Delete)
- rb->Delete(rb);
-}
-
-
-/**
- * Deallocate a shared state object and all children structures.
- *
- * \param ctx GL context.
- * \param shared shared state pointer.
- *
- * Frees the display lists, the texture objects (calling the driver texture
- * deletion callback to free its private data) and the vertex programs, as well
- * as their hash tables.
- *
- * \sa alloc_shared_state().
- */
-static void
-free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
-{
- GLuint i;
-
- /* Free the dummy/fallback texture object */
- if (shared->FallbackTex)
- ctx->Driver.DeleteTexture(ctx, shared->FallbackTex);
-
- /*
- * Free display lists
- */
- _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
- _mesa_DeleteHashTable(shared->DisplayList);
-
-#if FEATURE_ARB_shader_objects
- _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
- _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
- _mesa_DeleteHashTable(shared->ShaderObjects);
-#endif
-
- _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
- _mesa_DeleteHashTable(shared->Programs);
-
-#if FEATURE_ARB_vertex_program
- _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
-#endif
-
-#if FEATURE_ARB_fragment_program
- _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
-#endif
-
-#if FEATURE_ATI_fragment_shader
- _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
- _mesa_DeleteHashTable(shared->ATIShaders);
- _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
-#endif
-
-#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
- _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
- _mesa_DeleteHashTable(shared->BufferObjects);
-#endif
-
-#if FEATURE_EXT_framebuffer_object
- _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
- _mesa_DeleteHashTable(shared->FrameBuffers);
- _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
- _mesa_DeleteHashTable(shared->RenderBuffers);
-#endif
-
-#if FEATURE_ARB_vertex_buffer_object
- _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
-#endif
-
- {
- struct simple_node *node;
- struct simple_node *temp;
-
- foreach_s(node, temp, & shared->SyncObjects) {
- _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node);
- }
- }
-
- /*
- * Free texture objects (after FBOs since some textures might have
- * been bound to FBOs).
- */
- ASSERT(ctx->Driver.DeleteTexture);
- /* the default textures */
- for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
- ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
- }
-
- /* all other textures */
- _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
- _mesa_DeleteHashTable(shared->TexObjects);
-
- _glthread_DESTROY_MUTEX(shared->Mutex);
- _glthread_DESTROY_MUTEX(shared->TexMutex);
-
- free(shared);
-}
-
-
-/**
- * Decrement shared state object reference count and potentially free it
- * and all children structures.
- *
- * \param ctx GL context.
- * \param shared shared state pointer.
- *
- * \sa free_shared_state().
- */
-void
-_mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
-{
- GLint RefCount;
-
- _glthread_LOCK_MUTEX(shared->Mutex);
- RefCount = --shared->RefCount;
- _glthread_UNLOCK_MUTEX(shared->Mutex);
-
- assert(RefCount >= 0);
-
- if (RefCount == 0) {
- /* free shared state */
- free_shared_state( ctx, shared );
- }
-}
+/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file shared.c + * Shared-context state + */ + + + +#include "imports.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "hash.h" +#if FEATURE_ATI_fragment_shader +#include "atifragshader.h" +#endif +#include "bufferobj.h" +#include "shared.h" +#include "program/program.h" +#include "dlist.h" +#if FEATURE_ARB_sampler_objects +#include "samplerobj.h" +#endif +#include "shaderobj.h" +#include "syncobj.h" + +/** + * Allocate and initialize a shared context state structure. + * Initializes the display list, texture objects and vertex programs hash + * tables, allocates the texture objects. If it runs out of memory, frees + * everything already allocated before returning NULL. + * + * \return pointer to a gl_shared_state structure on success, or NULL on + * failure. + */ +struct gl_shared_state * +_mesa_alloc_shared_state(struct gl_context *ctx) +{ + struct gl_shared_state *shared; + GLuint i; + + shared = CALLOC_STRUCT(gl_shared_state); + if (!shared) + return NULL; + + _glthread_INIT_MUTEX(shared->Mutex); + + shared->DisplayList = _mesa_NewHashTable(); + shared->TexObjects = _mesa_NewHashTable(); + shared->Programs = _mesa_NewHashTable(); + +#if FEATURE_ARB_vertex_program + shared->DefaultVertexProgram = (struct gl_vertex_program *) + ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); +#endif + +#if FEATURE_ARB_fragment_program + shared->DefaultFragmentProgram = (struct gl_fragment_program *) + ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); +#endif + +#if FEATURE_ATI_fragment_shader + shared->ATIShaders = _mesa_NewHashTable(); + shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0); +#endif + +#if FEATURE_ARB_shader_objects + shared->ShaderObjects = _mesa_NewHashTable(); +#endif + +#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object + shared->BufferObjects = _mesa_NewHashTable(); +#endif + +#if FEATURE_ARB_sampler_objects + /* GL_ARB_sampler_objects */ + shared->SamplerObjects = _mesa_NewHashTable(); +#endif + + /* Allocate the default buffer object */ + shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0); + + /* Create default texture objects */ + for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { + /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */ + static const GLenum targets[NUM_TEXTURE_TARGETS] = { + GL_TEXTURE_BUFFER, + GL_TEXTURE_2D_ARRAY_EXT, + GL_TEXTURE_1D_ARRAY_EXT, + GL_TEXTURE_CUBE_MAP, + GL_TEXTURE_3D, + GL_TEXTURE_RECTANGLE_NV, + GL_TEXTURE_2D, + GL_TEXTURE_1D + }; + assert(Elements(targets) == NUM_TEXTURE_TARGETS); + shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]); + } + + /* sanity check */ + assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1); + + /* Mutex and timestamp for texobj state validation */ + _glthread_INIT_MUTEX(shared->TexMutex); + shared->TextureStateStamp = 0; + +#if FEATURE_EXT_framebuffer_object + shared->FrameBuffers = _mesa_NewHashTable(); + shared->RenderBuffers = _mesa_NewHashTable(); +#endif + + make_empty_list(& shared->SyncObjects); + + return shared; +} + + +/** + * Callback for deleting a display list. Called by _mesa_HashDeleteAll(). + */ +static void +delete_displaylist_cb(GLuint id, void *data, void *userData) +{ + struct gl_display_list *list = (struct gl_display_list *) data; + struct gl_context *ctx = (struct gl_context *) userData; + _mesa_delete_list(ctx, list); +} + + +/** + * Callback for deleting a texture object. Called by _mesa_HashDeleteAll(). + */ +static void +delete_texture_cb(GLuint id, void *data, void *userData) +{ + struct gl_texture_object *texObj = (struct gl_texture_object *) data; + struct gl_context *ctx = (struct gl_context *) userData; + ctx->Driver.DeleteTexture(ctx, texObj); +} + + +/** + * Callback for deleting a program object. Called by _mesa_HashDeleteAll(). + */ +static void +delete_program_cb(GLuint id, void *data, void *userData) +{ + struct gl_program *prog = (struct gl_program *) data; + struct gl_context *ctx = (struct gl_context *) userData; + if(prog != &_mesa_DummyProgram) { + ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */ + prog->RefCount = 0; /* now going away */ + ctx->Driver.DeleteProgram(ctx, prog); + } +} + + +#if FEATURE_ATI_fragment_shader +/** + * Callback for deleting an ATI fragment shader object. + * Called by _mesa_HashDeleteAll(). + */ +static void +delete_fragshader_cb(GLuint id, void *data, void *userData) +{ + struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data; + struct gl_context *ctx = (struct gl_context *) userData; + _mesa_delete_ati_fragment_shader(ctx, shader); +} +#endif + + +/** + * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll(). + */ +static void +delete_bufferobj_cb(GLuint id, void *data, void *userData) +{ + struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data; + struct gl_context *ctx = (struct gl_context *) userData; + if (_mesa_bufferobj_mapped(bufObj)) { + ctx->Driver.UnmapBuffer(ctx, 0, bufObj); + bufObj->Pointer = NULL; + } + _mesa_reference_buffer_object(ctx, &bufObj, NULL); +} + + +/** + * Callback for freeing shader program data. Call it before delete_shader_cb + * to avoid memory access error. + */ +static void +free_shader_program_data_cb(GLuint id, void *data, void *userData) +{ + struct gl_context *ctx = (struct gl_context *) userData; + struct gl_shader_program *shProg = (struct gl_shader_program *) data; + + if (shProg->Type == GL_SHADER_PROGRAM_MESA) { + _mesa_free_shader_program_data(ctx, shProg); + } +} + + +/** + * Callback for deleting shader and shader programs objects. + * Called by _mesa_HashDeleteAll(). + */ +static void +delete_shader_cb(GLuint id, void *data, void *userData) +{ + struct gl_context *ctx = (struct gl_context *) userData; + struct gl_shader *sh = (struct gl_shader *) data; + if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) { + ctx->Driver.DeleteShader(ctx, sh); + } + else { + struct gl_shader_program *shProg = (struct gl_shader_program *) data; + ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA); + ctx->Driver.DeleteShaderProgram(ctx, shProg); + } +} + + +/** + * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll() + */ +static void +delete_framebuffer_cb(GLuint id, void *data, void *userData) +{ + struct gl_framebuffer *fb = (struct gl_framebuffer *) data; + /* The fact that the framebuffer is in the hashtable means its refcount + * is one, but we're removing from the hashtable now. So clear refcount. + */ + /*assert(fb->RefCount == 1);*/ + fb->RefCount = 0; + + /* NOTE: Delete should always be defined but there are two reports + * of it being NULL (bugs 13507, 14293). Work-around for now. + */ + if (fb->Delete) + fb->Delete(fb); +} + + +/** + * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll() + */ +static void +delete_renderbuffer_cb(GLuint id, void *data, void *userData) +{ + struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data; + rb->RefCount = 0; /* see comment for FBOs above */ + if (rb->Delete) + rb->Delete(rb); +} + + +#if FEATURE_ARB_sampler_objects +/** + * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll() + */ +static void +delete_sampler_object_cb(GLuint id, void *data, void *userData) +{ + struct gl_context *ctx = (struct gl_context *) userData; + struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data; + _mesa_reference_sampler_object(ctx, &sampObj, NULL); +} +#endif + + +/** + * Deallocate a shared state object and all children structures. + * + * \param ctx GL context. + * \param shared shared state pointer. + * + * Frees the display lists, the texture objects (calling the driver texture + * deletion callback to free its private data) and the vertex programs, as well + * as their hash tables. + * + * \sa alloc_shared_state(). + */ +static void +free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) +{ + GLuint i; + + /* Free the dummy/fallback texture object */ + if (shared->FallbackTex) + ctx->Driver.DeleteTexture(ctx, shared->FallbackTex); + + /* + * Free display lists + */ + _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx); + _mesa_DeleteHashTable(shared->DisplayList); + +#if FEATURE_ARB_shader_objects + _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx); + _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx); + _mesa_DeleteHashTable(shared->ShaderObjects); +#endif + + _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx); + _mesa_DeleteHashTable(shared->Programs); + +#if FEATURE_ARB_vertex_program + _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL); +#endif + +#if FEATURE_ARB_fragment_program + _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL); +#endif + +#if FEATURE_ATI_fragment_shader + _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx); + _mesa_DeleteHashTable(shared->ATIShaders); + _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader); +#endif + +#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object + _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx); + _mesa_DeleteHashTable(shared->BufferObjects); +#endif + +#if FEATURE_EXT_framebuffer_object + _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx); + _mesa_DeleteHashTable(shared->FrameBuffers); + _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx); + _mesa_DeleteHashTable(shared->RenderBuffers); +#endif + +#if FEATURE_ARB_vertex_buffer_object + _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL); +#endif + + { + struct simple_node *node; + struct simple_node *temp; + + foreach_s(node, temp, & shared->SyncObjects) { + _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node); + } + } + +#if FEATURE_ARB_sampler_objects + _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx); + _mesa_DeleteHashTable(shared->SamplerObjects); +#endif + + /* + * Free texture objects (after FBOs since some textures might have + * been bound to FBOs). + */ + ASSERT(ctx->Driver.DeleteTexture); + /* the default textures */ + for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { + ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]); + } + + /* all other textures */ + _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx); + _mesa_DeleteHashTable(shared->TexObjects); + + _glthread_DESTROY_MUTEX(shared->Mutex); + _glthread_DESTROY_MUTEX(shared->TexMutex); + + free(shared); +} + + +/** + * Decrement shared state object reference count and potentially free it + * and all children structures. + * + * \param ctx GL context. + * \param shared shared state pointer. + * + * \sa free_shared_state(). + */ +void +_mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) +{ + GLint RefCount; + + _glthread_LOCK_MUTEX(shared->Mutex); + RefCount = --shared->RefCount; + _glthread_UNLOCK_MUTEX(shared->Mutex); + + assert(RefCount >= 0); + + if (RefCount == 0) { + /* free shared state */ + free_shared_state( ctx, shared ); + } +} diff --git a/mesalib/src/mesa/main/texfetch.c b/mesalib/src/mesa/main/texfetch.c index b2181af29..caabc19bb 100644 --- a/mesalib/src/mesa/main/texfetch.c +++ b/mesalib/src/mesa/main/texfetch.c @@ -975,7 +975,7 @@ _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) ASSERT(dims == 1 || dims == 2 || dims == 3); - if (texImage->TexObject->sRGBDecode == GL_SKIP_DECODE_EXT && + if (texImage->TexObject->Sampler.sRGBDecode == GL_SKIP_DECODE_EXT && _mesa_get_format_color_encoding(format) == GL_SRGB) { format = _mesa_get_srgb_format_linear(format); } diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index e08842ff6..43d6e52df 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -1,1274 +1,1276 @@ -/**
- * \file texobj.c
- * Texture object management.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "mfeatures.h"
-#include "bufferobj.h"
-#include "colortab.h"
-#include "context.h"
-#include "enums.h"
-#include "fbobject.h"
-#include "formats.h"
-#include "hash.h"
-#include "imports.h"
-#include "macros.h"
-#include "teximage.h"
-#include "texobj.h"
-#include "texstate.h"
-#include "mtypes.h"
-#include "program/prog_instruction.h"
-
-
-
-/**********************************************************************/
-/** \name Internal functions */
-/*@{*/
-
-
-/**
- * Return the gl_texture_object for a given ID.
- */
-struct gl_texture_object *
-_mesa_lookup_texture(struct gl_context *ctx, GLuint id)
-{
- return (struct gl_texture_object *)
- _mesa_HashLookup(ctx->Shared->TexObjects, id);
-}
-
-
-
-/**
- * Allocate and initialize a new texture object. But don't put it into the
- * texture object hash table.
- *
- * Called via ctx->Driver.NewTextureObject, unless overridden by a device
- * driver.
- *
- * \param shared the shared GL state structure to contain the texture object
- * \param name integer name for the texture object
- * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
- * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
- * of GenTextures()
- *
- * \return pointer to new texture object.
- */
-struct gl_texture_object *
-_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target )
-{
- struct gl_texture_object *obj;
- (void) ctx;
- obj = MALLOC_STRUCT(gl_texture_object);
- _mesa_initialize_texture_object(obj, name, target);
- return obj;
-}
-
-
-/**
- * Initialize a new texture object to default values.
- * \param obj the texture object
- * \param name the texture name
- * \param target the texture target
- */
-void
-_mesa_initialize_texture_object( struct gl_texture_object *obj,
- GLuint name, GLenum target )
-{
- ASSERT(target == 0 ||
- target == GL_TEXTURE_1D ||
- target == GL_TEXTURE_2D ||
- target == GL_TEXTURE_3D ||
- target == GL_TEXTURE_CUBE_MAP_ARB ||
- target == GL_TEXTURE_RECTANGLE_NV ||
- target == GL_TEXTURE_1D_ARRAY_EXT ||
- target == GL_TEXTURE_2D_ARRAY_EXT ||
- target == GL_TEXTURE_BUFFER);
-
- memset(obj, 0, sizeof(*obj));
- /* init the non-zero fields */
- _glthread_INIT_MUTEX(obj->Mutex);
- obj->RefCount = 1;
- obj->Name = name;
- obj->Target = target;
- obj->Priority = 1.0F;
- if (target == GL_TEXTURE_RECTANGLE_NV) {
- obj->WrapS = GL_CLAMP_TO_EDGE;
- obj->WrapT = GL_CLAMP_TO_EDGE;
- obj->WrapR = GL_CLAMP_TO_EDGE;
- obj->MinFilter = GL_LINEAR;
- }
- else {
- obj->WrapS = GL_REPEAT;
- obj->WrapT = GL_REPEAT;
- obj->WrapR = GL_REPEAT;
- obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
- }
- obj->MagFilter = GL_LINEAR;
- obj->MinLod = -1000.0;
- obj->MaxLod = 1000.0;
- obj->LodBias = 0.0;
- obj->BaseLevel = 0;
- obj->MaxLevel = 1000;
- obj->MaxAnisotropy = 1.0;
- obj->CompareMode = GL_NONE; /* ARB_shadow */
- obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
- obj->CompareFailValue = 0.0F; /* ARB_shadow_ambient */
- obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
- obj->Swizzle[0] = GL_RED;
- obj->Swizzle[1] = GL_GREEN;
- obj->Swizzle[2] = GL_BLUE;
- obj->Swizzle[3] = GL_ALPHA;
- obj->_Swizzle = SWIZZLE_NOOP;
- obj->sRGBDecode = GL_DECODE_EXT;
-}
-
-
-/**
- * Some texture initialization can't be finished until we know which
- * target it's getting bound to (GL_TEXTURE_1D/2D/etc).
- */
-static void
-finish_texture_init(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *obj)
-{
- assert(obj->Target == 0);
-
- if (target == GL_TEXTURE_RECTANGLE_NV) {
- /* have to init wrap and filter state here - kind of klunky */
- obj->WrapS = GL_CLAMP_TO_EDGE;
- obj->WrapT = GL_CLAMP_TO_EDGE;
- obj->WrapR = GL_CLAMP_TO_EDGE;
- obj->MinFilter = GL_LINEAR;
- if (ctx->Driver.TexParameter) {
- static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE};
- static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR};
- ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_S, fparam_wrap);
- ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_T, fparam_wrap);
- ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_R, fparam_wrap);
- ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_MIN_FILTER, fparam_filter);
- }
- }
-}
-
-
-/**
- * Deallocate a texture object struct. It should have already been
- * removed from the texture object pool.
- * Called via ctx->Driver.DeleteTexture() if not overriden by a driver.
- *
- * \param shared the shared GL state to which the object belongs.
- * \param texObj the texture object to delete.
- */
-void
-_mesa_delete_texture_object(struct gl_context *ctx,
- struct gl_texture_object *texObj)
-{
- GLuint i, face;
-
- /* Set Target to an invalid value. With some assertions elsewhere
- * we can try to detect possible use of deleted textures.
- */
- texObj->Target = 0x99;
-
- _mesa_free_colortable_data(&texObj->Palette);
-
- /* free the texture images */
- for (face = 0; face < 6; face++) {
- for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
- if (texObj->Image[face][i]) {
- _mesa_delete_texture_image( ctx, texObj->Image[face][i] );
- }
- }
- }
-
- _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL);
-
- /* destroy the mutex -- it may have allocated memory (eg on bsd) */
- _glthread_DESTROY_MUTEX(texObj->Mutex);
-
- /* free this object */
- free(texObj);
-}
-
-
-
-/**
- * Copy texture object state from one texture object to another.
- * Use for glPush/PopAttrib.
- *
- * \param dest destination texture object.
- * \param src source texture object.
- */
-void
-_mesa_copy_texture_object( struct gl_texture_object *dest,
- const struct gl_texture_object *src )
-{
- dest->Target = src->Target;
- dest->Name = src->Name;
- dest->Priority = src->Priority;
- dest->BorderColor.f[0] = src->BorderColor.f[0];
- dest->BorderColor.f[1] = src->BorderColor.f[1];
- dest->BorderColor.f[2] = src->BorderColor.f[2];
- dest->BorderColor.f[3] = src->BorderColor.f[3];
- dest->WrapS = src->WrapS;
- dest->WrapT = src->WrapT;
- dest->WrapR = src->WrapR;
- dest->MinFilter = src->MinFilter;
- dest->MagFilter = src->MagFilter;
- dest->MinLod = src->MinLod;
- dest->MaxLod = src->MaxLod;
- dest->LodBias = src->LodBias;
- dest->BaseLevel = src->BaseLevel;
- dest->MaxLevel = src->MaxLevel;
- dest->MaxAnisotropy = src->MaxAnisotropy;
- dest->CompareMode = src->CompareMode;
- dest->CompareFunc = src->CompareFunc;
- dest->CompareFailValue = src->CompareFailValue;
- dest->DepthMode = src->DepthMode;
- dest->_MaxLevel = src->_MaxLevel;
- dest->_MaxLambda = src->_MaxLambda;
- dest->GenerateMipmap = src->GenerateMipmap;
- dest->Palette = src->Palette;
- dest->_Complete = src->_Complete;
- COPY_4V(dest->Swizzle, src->Swizzle);
- dest->_Swizzle = src->_Swizzle;
-}
-
-
-/**
- * Free all texture images of the given texture object.
- *
- * \param ctx GL context.
- * \param t texture object.
- *
- * \sa _mesa_clear_texture_image().
- */
-void
-_mesa_clear_texture_object(struct gl_context *ctx,
- struct gl_texture_object *texObj)
-{
- GLuint i, j;
-
- if (texObj->Target == 0)
- return;
-
- for (i = 0; i < MAX_FACES; i++) {
- for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
- struct gl_texture_image *texImage = texObj->Image[i][j];
- if (texImage)
- _mesa_clear_texture_image(ctx, texImage);
- }
- }
-}
-
-
-/**
- * Check if the given texture object is valid by examining its Target field.
- * For debugging only.
- */
-static GLboolean
-valid_texture_object(const struct gl_texture_object *tex)
-{
- switch (tex->Target) {
- case 0:
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- case GL_TEXTURE_CUBE_MAP_ARB:
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_TEXTURE_BUFFER:
- return GL_TRUE;
- case 0x99:
- _mesa_problem(NULL, "invalid reference to a deleted texture object");
- return GL_FALSE;
- default:
- _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
- tex->Target, tex->Name);
- return GL_FALSE;
- }
-}
-
-
-/**
- * Reference (or unreference) a texture object.
- * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
- * If 'tex' is non-null, increment its refcount.
- */
-void
-_mesa_reference_texobj(struct gl_texture_object **ptr,
- struct gl_texture_object *tex)
-{
- assert(ptr);
- if (*ptr == tex) {
- /* no change */
- return;
- }
-
- if (*ptr) {
- /* Unreference the old texture */
- GLboolean deleteFlag = GL_FALSE;
- struct gl_texture_object *oldTex = *ptr;
-
- ASSERT(valid_texture_object(oldTex));
- (void) valid_texture_object; /* silence warning in release builds */
-
- _glthread_LOCK_MUTEX(oldTex->Mutex);
- ASSERT(oldTex->RefCount > 0);
- oldTex->RefCount--;
-
- deleteFlag = (oldTex->RefCount == 0);
- _glthread_UNLOCK_MUTEX(oldTex->Mutex);
-
- if (deleteFlag) {
- GET_CURRENT_CONTEXT(ctx);
- if (ctx)
- ctx->Driver.DeleteTexture(ctx, oldTex);
- else
- _mesa_problem(NULL, "Unable to delete texture, no context");
- }
-
- *ptr = NULL;
- }
- assert(!*ptr);
-
- if (tex) {
- /* reference new texture */
- ASSERT(valid_texture_object(tex));
- _glthread_LOCK_MUTEX(tex->Mutex);
- if (tex->RefCount == 0) {
- /* this texture's being deleted (look just above) */
- /* Not sure this can every really happen. Warn if it does. */
- _mesa_problem(NULL, "referencing deleted texture object");
- *ptr = NULL;
- }
- else {
- tex->RefCount++;
- *ptr = tex;
- }
- _glthread_UNLOCK_MUTEX(tex->Mutex);
- }
-}
-
-
-
-/**
- * Mark a texture object as incomplete.
- * \param t texture object
- * \param fmt... string describing why it's incomplete (for debugging).
- */
-static void
-incomplete(struct gl_texture_object *t, const char *fmt, ...)
-{
-#if 0
- va_list args;
- char s[100];
-
- va_start(args, fmt);
- vsnprintf(s, sizeof(s), fmt, args);
- va_end(args);
-
- printf("Texture Obj %d incomplete because: %s\n", t->Name, s);
-#endif
- t->_Complete = GL_FALSE;
-}
-
-
-/**
- * Examine a texture object to determine if it is complete.
- *
- * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
- * accordingly.
- *
- * \param ctx GL context.
- * \param t texture object.
- *
- * According to the texture target, verifies that each of the mipmaps is
- * present and has the expected size.
- */
-void
-_mesa_test_texobj_completeness( const struct gl_context *ctx,
- struct gl_texture_object *t )
-{
- const GLint baseLevel = t->BaseLevel;
- GLint maxLog2 = 0, maxLevels = 0;
-
- t->_Complete = GL_TRUE; /* be optimistic */
-
- /* Detect cases where the application set the base level to an invalid
- * value.
- */
- if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
- incomplete(t, "base level = %d is invalid", baseLevel);
- return;
- }
-
- /* Always need the base level image */
- if (!t->Image[0][baseLevel]) {
- incomplete(t, "Image[baseLevel=%d] == NULL", baseLevel);
- return;
- }
-
- /* Check width/height/depth for zero */
- if (t->Image[0][baseLevel]->Width == 0 ||
- t->Image[0][baseLevel]->Height == 0 ||
- t->Image[0][baseLevel]->Depth == 0) {
- incomplete(t, "texture width = 0");
- return;
- }
-
- /* Compute _MaxLevel */
- if ((t->Target == GL_TEXTURE_1D) ||
- (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) {
- maxLog2 = t->Image[0][baseLevel]->WidthLog2;
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if ((t->Target == GL_TEXTURE_2D) ||
- (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
- maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
- t->Image[0][baseLevel]->HeightLog2);
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if (t->Target == GL_TEXTURE_3D) {
- GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2,
- t->Image[0][baseLevel]->HeightLog2);
- maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2));
- maxLevels = ctx->Const.Max3DTextureLevels;
- }
- else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
- maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
- t->Image[0][baseLevel]->HeightLog2);
- maxLevels = ctx->Const.MaxCubeTextureLevels;
- }
- else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
- maxLog2 = 0; /* not applicable */
- maxLevels = 1; /* no mipmapping */
- }
- else {
- _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
- return;
- }
-
- ASSERT(maxLevels > 0);
-
- if (t->MaxLevel < t->BaseLevel) {
- incomplete(t, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
- t->MaxLevel, t->BaseLevel);
- return;
- }
-
- t->_MaxLevel = baseLevel + maxLog2;
- t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel);
- t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1);
-
- /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */
- t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel);
-
- if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
- /* make sure that all six cube map level 0 images are the same size */
- const GLuint w = t->Image[0][baseLevel]->Width2;
- const GLuint h = t->Image[0][baseLevel]->Height2;
- GLuint face;
- for (face = 1; face < 6; face++) {
- if (t->Image[face][baseLevel] == NULL ||
- t->Image[face][baseLevel]->Width2 != w ||
- t->Image[face][baseLevel]->Height2 != h) {
- incomplete(t, "Cube face missing or mismatched size");
- return;
- }
- }
- }
-
- /* extra checking for mipmaps */
- if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) {
- /*
- * Mipmapping: determine if we have a complete set of mipmaps
- */
- GLint i;
- GLint minLevel = baseLevel;
- GLint maxLevel = t->_MaxLevel;
-
- if (minLevel > maxLevel) {
- incomplete(t, "minLevel > maxLevel");
- return;
- }
-
- /* Test dimension-independent attributes */
- for (i = minLevel; i <= maxLevel; i++) {
- if (t->Image[0][i]) {
- if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) {
- incomplete(t, "Format[i] != Format[baseLevel]");
- return;
- }
- if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) {
- incomplete(t, "Border[i] != Border[baseLevel]");
- return;
- }
- }
- }
-
- /* Test things which depend on number of texture image dimensions */
- if ((t->Target == GL_TEXTURE_1D) ||
- (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) {
- /* Test 1-D mipmaps */
- GLuint width = t->Image[0][baseLevel]->Width2;
- for (i = baseLevel + 1; i < maxLevels; i++) {
- if (width > 1) {
- width /= 2;
- }
- if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[0][i]) {
- incomplete(t, "1D Image[0][i] == NULL");
- return;
- }
- if (t->Image[0][i]->Width2 != width ) {
- incomplete(t, "1D Image[0][i] bad width");
- return;
- }
- }
- if (width == 1) {
- return; /* found smallest needed mipmap, all done! */
- }
- }
- }
- else if ((t->Target == GL_TEXTURE_2D) ||
- (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
- /* Test 2-D mipmaps */
- GLuint width = t->Image[0][baseLevel]->Width2;
- GLuint height = t->Image[0][baseLevel]->Height2;
- for (i = baseLevel + 1; i < maxLevels; i++) {
- if (width > 1) {
- width /= 2;
- }
- if (height > 1) {
- height /= 2;
- }
- if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[0][i]) {
- incomplete(t, "2D Image[0][i] == NULL");
- return;
- }
- if (t->Image[0][i]->Width2 != width) {
- incomplete(t, "2D Image[0][i] bad width");
- return;
- }
- if (t->Image[0][i]->Height2 != height) {
- incomplete(t, "2D Image[0][i] bad height");
- return;
- }
- if (width==1 && height==1) {
- return; /* found smallest needed mipmap, all done! */
- }
- }
- }
- }
- else if (t->Target == GL_TEXTURE_3D) {
- /* Test 3-D mipmaps */
- GLuint width = t->Image[0][baseLevel]->Width2;
- GLuint height = t->Image[0][baseLevel]->Height2;
- GLuint depth = t->Image[0][baseLevel]->Depth2;
- for (i = baseLevel + 1; i < maxLevels; i++) {
- if (width > 1) {
- width /= 2;
- }
- if (height > 1) {
- height /= 2;
- }
- if (depth > 1) {
- depth /= 2;
- }
- if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[0][i]) {
- incomplete(t, "3D Image[0][i] == NULL");
- return;
- }
- if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
- incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
- return;
- }
- if (t->Image[0][i]->Width2 != width) {
- incomplete(t, "3D Image[0][i] bad width");
- return;
- }
- if (t->Image[0][i]->Height2 != height) {
- incomplete(t, "3D Image[0][i] bad height");
- return;
- }
- if (t->Image[0][i]->Depth2 != depth) {
- incomplete(t, "3D Image[0][i] bad depth");
- return;
- }
- }
- if (width == 1 && height == 1 && depth == 1) {
- return; /* found smallest needed mipmap, all done! */
- }
- }
- }
- else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
- /* make sure 6 cube faces are consistant */
- GLuint width = t->Image[0][baseLevel]->Width2;
- GLuint height = t->Image[0][baseLevel]->Height2;
- for (i = baseLevel + 1; i < maxLevels; i++) {
- if (width > 1) {
- width /= 2;
- }
- if (height > 1) {
- height /= 2;
- }
- if (i >= minLevel && i <= maxLevel) {
- GLuint face;
- for (face = 0; face < 6; face++) {
- /* check that we have images defined */
- if (!t->Image[face][i]) {
- incomplete(t, "CubeMap Image[n][i] == NULL");
- return;
- }
- /* Don't support GL_DEPTH_COMPONENT for cube maps */
- if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
- incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
- return;
- }
- /* check that all six images have same size */
- if (t->Image[face][i]->Width2 != width ||
- t->Image[face][i]->Height2 != height) {
- incomplete(t, "CubeMap Image[n][i] bad size");
- return;
- }
- }
- }
- if (width == 1 && height == 1) {
- return; /* found smallest needed mipmap, all done! */
- }
- }
- }
- else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
- /* XXX special checking? */
- }
- else {
- /* Target = ??? */
- _mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n");
- }
- }
-}
-
-
-/**
- * Check if the given cube map texture is "cube complete" as defined in
- * the OpenGL specification.
- */
-GLboolean
-_mesa_cube_complete(const struct gl_texture_object *texObj)
-{
- const GLint baseLevel = texObj->BaseLevel;
- const struct gl_texture_image *img0, *img;
- GLuint face;
-
- if (texObj->Target != GL_TEXTURE_CUBE_MAP)
- return GL_FALSE;
-
- if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS))
- return GL_FALSE;
-
- /* check first face */
- img0 = texObj->Image[0][baseLevel];
- if (!img0 ||
- img0->Width < 1 ||
- img0->Width != img0->Height)
- return GL_FALSE;
-
- /* check remaining faces vs. first face */
- for (face = 1; face < 6; face++) {
- img = texObj->Image[face][baseLevel];
- if (!img ||
- img->Width != img0->Width ||
- img->Height != img0->Height ||
- img->TexFormat != img0->TexFormat)
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Mark a texture object dirty. It forces the object to be incomplete
- * and optionally forces the context to re-validate its state.
- *
- * \param ctx GL context.
- * \param texObj texture object.
- * \param invalidate_state also invalidate context state.
- */
-void
-_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
- GLboolean invalidate_state)
-{
- texObj->_Complete = GL_FALSE;
- if (invalidate_state)
- ctx->NewState |= _NEW_TEXTURE;
-}
-
-
-/**
- * Return pointer to a default/fallback texture.
- * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1).
- * That's the value a sampler should get when sampling from an
- * incomplete texture.
- */
-struct gl_texture_object *
-_mesa_get_fallback_texture(struct gl_context *ctx)
-{
- if (!ctx->Shared->FallbackTex) {
- /* create fallback texture now */
- static GLubyte texels[8 * 8][4];
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- gl_format texFormat;
- GLuint i;
-
- for (i = 0; i < 8 * 8; i++) {
- texels[i][0] =
- texels[i][1] =
- texels[i][2] = 0x0;
- texels[i][3] = 0xff;
- }
-
- /* create texture object */
- texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D);
- assert(texObj->RefCount == 1);
- texObj->MinFilter = GL_NEAREST;
- texObj->MagFilter = GL_NEAREST;
-
- /* create level[0] texture image */
- texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0);
-
- texFormat = ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA,
- GL_UNSIGNED_BYTE);
-
- /* init the image fields */
- _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage,
- 8, 8, 1, 0, GL_RGBA, texFormat);
-
- ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
-
- /* set image data */
- ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA,
- 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texels,
- &ctx->DefaultPacking, texObj, texImage);
-
- _mesa_test_texobj_completeness(ctx, texObj);
- assert(texObj->_Complete);
-
- ctx->Shared->FallbackTex = texObj;
- }
- return ctx->Shared->FallbackTex;
-}
-
-
-/*@}*/
-
-
-/***********************************************************************/
-/** \name API functions */
-/*@{*/
-
-
-/**
- * Generate texture names.
- *
- * \param n number of texture names to be generated.
- * \param textures an array in which will hold the generated texture names.
- *
- * \sa glGenTextures().
- *
- * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
- * IDs which are stored in \p textures. Corresponding empty texture
- * objects are also generated.
- */
-void GLAPIENTRY
-_mesa_GenTextures( GLsizei n, GLuint *textures )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint first;
- GLint i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
- return;
- }
-
- if (!textures)
- return;
-
- /*
- * This must be atomic (generation and allocation of texture IDs)
- */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
-
- /* Allocate new, empty texture objects */
- for (i = 0; i < n; i++) {
- struct gl_texture_object *texObj;
- GLuint name = first + i;
- GLenum target = 0;
- texObj = (*ctx->Driver.NewTextureObject)( ctx, name, target);
- if (!texObj) {
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures");
- return;
- }
-
- /* insert into hash table */
- _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
-
- textures[i] = name;
- }
-
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-}
-
-
-/**
- * Check if the given texture object is bound to the current draw or
- * read framebuffer. If so, Unbind it.
- */
-static void
-unbind_texobj_from_fbo(struct gl_context *ctx,
- struct gl_texture_object *texObj)
-{
- const GLuint n = (ctx->DrawBuffer == ctx->ReadBuffer) ? 1 : 2;
- GLuint i;
-
- for (i = 0; i < n; i++) {
- struct gl_framebuffer *fb = (i == 0) ? ctx->DrawBuffer : ctx->ReadBuffer;
- if (fb->Name) {
- GLuint j;
- for (j = 0; j < BUFFER_COUNT; j++) {
- if (fb->Attachment[j].Type == GL_TEXTURE &&
- fb->Attachment[j].Texture == texObj) {
- _mesa_remove_attachment(ctx, fb->Attachment + j);
- }
- }
- }
- }
-}
-
-
-/**
- * Check if the given texture object is bound to any texture image units and
- * unbind it if so (revert to default textures).
- */
-static void
-unbind_texobj_from_texunits(struct gl_context *ctx,
- struct gl_texture_object *texObj)
-{
- GLuint u, tex;
-
- for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
- struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
- for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
- if (texObj == unit->CurrentTex[tex]) {
- _mesa_reference_texobj(&unit->CurrentTex[tex],
- ctx->Shared->DefaultTex[tex]);
- ASSERT(unit->CurrentTex[tex]);
- break;
- }
- }
- }
-}
-
-
-/**
- * Delete named textures.
- *
- * \param n number of textures to be deleted.
- * \param textures array of texture IDs to be deleted.
- *
- * \sa glDeleteTextures().
- *
- * If we're about to delete a texture that's currently bound to any
- * texture unit, unbind the texture first. Decrement the reference
- * count on the texture object and delete it if it's zero.
- * Recall that texture objects can be shared among several rendering
- * contexts.
- */
-void GLAPIENTRY
-_mesa_DeleteTextures( GLsizei n, const GLuint *textures)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
-
- if (!textures)
- return;
-
- for (i = 0; i < n; i++) {
- if (textures[i] > 0) {
- struct gl_texture_object *delObj
- = _mesa_lookup_texture(ctx, textures[i]);
-
- if (delObj) {
- _mesa_lock_texture(ctx, delObj);
-
- /* Check if texture is bound to any framebuffer objects.
- * If so, unbind.
- * See section 4.4.2.3 of GL_EXT_framebuffer_object.
- */
- unbind_texobj_from_fbo(ctx, delObj);
-
- /* Check if this texture is currently bound to any texture units.
- * If so, unbind it.
- */
- unbind_texobj_from_texunits(ctx, delObj);
-
- _mesa_unlock_texture(ctx, delObj);
-
- ctx->NewState |= _NEW_TEXTURE;
-
- /* The texture _name_ is now free for re-use.
- * Remove it from the hash table now.
- */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- /* Unreference the texobj. If refcount hits zero, the texture
- * will be deleted.
- */
- _mesa_reference_texobj(&delObj, NULL);
- }
- }
- }
-}
-
-
-/**
- * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
- * into the corresponding Mesa texture target index.
- * Note that proxy targets are not valid here.
- * \return TEXTURE_x_INDEX or -1 if target is invalid
- */
-static GLint
-target_enum_to_index(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- return TEXTURE_1D_INDEX;
- case GL_TEXTURE_2D:
- return TEXTURE_2D_INDEX;
- case GL_TEXTURE_3D:
- return TEXTURE_3D_INDEX;
- case GL_TEXTURE_CUBE_MAP_ARB:
- return TEXTURE_CUBE_INDEX;
- case GL_TEXTURE_RECTANGLE_NV:
- return TEXTURE_RECT_INDEX;
- case GL_TEXTURE_1D_ARRAY_EXT:
- return TEXTURE_1D_ARRAY_INDEX;
- case GL_TEXTURE_2D_ARRAY_EXT:
- return TEXTURE_2D_ARRAY_INDEX;
- case GL_TEXTURE_BUFFER_ARB:
- return TEXTURE_BUFFER_INDEX;
- default:
- return -1;
- }
-}
-
-
-/**
- * Bind a named texture to a texturing target.
- *
- * \param target texture target.
- * \param texName texture name.
- *
- * \sa glBindTexture().
- *
- * Determines the old texture object bound and returns immediately if rebinding
- * the same texture. Get the current texture which is either a default texture
- * if name is null, a named texture from the hash, or a new texture if the
- * given texture name is new. Increments its reference count, binds it, and
- * calls dd_function_table::BindTexture. Decrements the old texture reference
- * count and deletes it if it reaches zero.
- */
-void GLAPIENTRY
-_mesa_BindTexture( GLenum target, GLuint texName )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
- struct gl_texture_object *newTexObj = NULL;
- GLint targetIndex;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glBindTexture %s %d\n",
- _mesa_lookup_enum_by_nr(target), (GLint) texName);
-
- targetIndex = target_enum_to_index(target);
- if (targetIndex < 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)");
- return;
- }
- assert(targetIndex < NUM_TEXTURE_TARGETS);
-
- /*
- * Get pointer to new texture object (newTexObj)
- */
- if (texName == 0) {
- /* Use a default texture object */
- newTexObj = ctx->Shared->DefaultTex[targetIndex];
- }
- else {
- /* non-default texture object */
- newTexObj = _mesa_lookup_texture(ctx, texName);
- if (newTexObj) {
- /* error checking */
- if (newTexObj->Target != 0 && newTexObj->Target != target) {
- /* the named texture object's target doesn't match the given target */
- _mesa_error( ctx, GL_INVALID_OPERATION,
- "glBindTexture(target mismatch)" );
- return;
- }
- if (newTexObj->Target == 0) {
- finish_texture_init(ctx, target, newTexObj);
- }
- }
- else {
- /* if this is a new texture id, allocate a texture object now */
- newTexObj = (*ctx->Driver.NewTextureObject)(ctx, texName, target);
- if (!newTexObj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");
- return;
- }
-
- /* and insert it into hash table */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- }
- newTexObj->Target = target;
- }
-
- assert(valid_texture_object(newTexObj));
-
- /* Check if this texture is only used by this context and is already bound.
- * If so, just return.
- */
- {
- GLboolean early_out;
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- early_out = ((ctx->Shared->RefCount == 1)
- && (newTexObj == texUnit->CurrentTex[targetIndex]));
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- if (early_out) {
- return;
- }
- }
-
- /* flush before changing binding */
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-
- /* Do the actual binding. The refcount on the previously bound
- * texture object will be decremented. It'll be deleted if the
- * count hits zero.
- */
- _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], newTexObj);
- ASSERT(texUnit->CurrentTex[targetIndex]);
-
- /* Pass BindTexture call to device driver */
- if (ctx->Driver.BindTexture)
- (*ctx->Driver.BindTexture)( ctx, target, newTexObj );
-}
-
-
-/**
- * Set texture priorities.
- *
- * \param n number of textures.
- * \param texName texture names.
- * \param priorities corresponding texture priorities.
- *
- * \sa glPrioritizeTextures().
- *
- * Looks up each texture in the hash, clamps the corresponding priority between
- * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
- */
-void GLAPIENTRY
-_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
- const GLclampf *priorities )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (n < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
- return;
- }
-
- if (!priorities)
- return;
-
- for (i = 0; i < n; i++) {
- if (texName[i] > 0) {
- struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
- if (t) {
- t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
- }
- }
- }
-
- ctx->NewState |= _NEW_TEXTURE;
-}
-
-
-
-/**
- * See if textures are loaded in texture memory.
- *
- * \param n number of textures to query.
- * \param texName array with the texture names.
- * \param residences array which will hold the residence status.
- *
- * \return GL_TRUE if all textures are resident and \p residences is left unchanged,
- *
- * \sa glAreTexturesResident().
- *
- * Looks up each texture in the hash and calls
- * dd_function_table::IsTextureResident.
- */
-GLboolean GLAPIENTRY
-_mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
- GLboolean *residences)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLboolean allResident = GL_TRUE;
- GLint i, j;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
- return GL_FALSE;
- }
-
- if (!texName || !residences)
- return GL_FALSE;
-
- for (i = 0; i < n; i++) {
- struct gl_texture_object *t;
- if (texName[i] == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
- return GL_FALSE;
- }
- t = _mesa_lookup_texture(ctx, texName[i]);
- if (!t) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
- return GL_FALSE;
- }
- if (!ctx->Driver.IsTextureResident ||
- ctx->Driver.IsTextureResident(ctx, t)) {
- /* The texture is resident */
- if (!allResident)
- residences[i] = GL_TRUE;
- }
- else {
- /* The texture is not resident */
- if (allResident) {
- allResident = GL_FALSE;
- for (j = 0; j < i; j++)
- residences[j] = GL_TRUE;
- }
- residences[i] = GL_FALSE;
- }
- }
-
- return allResident;
-}
-
-
-/**
- * See if a name corresponds to a texture.
- *
- * \param texture texture name.
- *
- * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
- * otherwise.
- *
- * \sa glIsTexture().
- *
- * Calls _mesa_HashLookup().
- */
-GLboolean GLAPIENTRY
-_mesa_IsTexture( GLuint texture )
-{
- struct gl_texture_object *t;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (!texture)
- return GL_FALSE;
-
- t = _mesa_lookup_texture(ctx, texture);
-
- /* IsTexture is true only after object has been bound once. */
- return t && t->Target;
-}
-
-
-/**
- * Simplest implementation of texture locking: grab the shared tex
- * mutex. Examine the shared context state timestamp and if there has
- * been a change, set the appropriate bits in ctx->NewState.
- *
- * This is used to deal with synchronizing things when a texture object
- * is used/modified by different contexts (or threads) which are sharing
- * the texture.
- *
- * See also _mesa_lock/unlock_texture() in teximage.h
- */
-void
-_mesa_lock_context_textures( struct gl_context *ctx )
-{
- _glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
-
- if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
- ctx->NewState |= _NEW_TEXTURE;
- ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
- }
-}
-
-
-void
-_mesa_unlock_context_textures( struct gl_context *ctx )
-{
- assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
- _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
-}
-
-/*@}*/
+/** + * \file texobj.c + * Texture object management. + */ + +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "mfeatures.h" +#include "bufferobj.h" +#include "colortab.h" +#include "context.h" +#include "enums.h" +#include "fbobject.h" +#include "formats.h" +#include "hash.h" +#include "imports.h" +#include "macros.h" +#include "teximage.h" +#include "texobj.h" +#include "texstate.h" +#include "mtypes.h" +#include "program/prog_instruction.h" + + + +/**********************************************************************/ +/** \name Internal functions */ +/*@{*/ + + +/** + * Return the gl_texture_object for a given ID. + */ +struct gl_texture_object * +_mesa_lookup_texture(struct gl_context *ctx, GLuint id) +{ + return (struct gl_texture_object *) + _mesa_HashLookup(ctx->Shared->TexObjects, id); +} + + + +/** + * Allocate and initialize a new texture object. But don't put it into the + * texture object hash table. + * + * Called via ctx->Driver.NewTextureObject, unless overridden by a device + * driver. + * + * \param shared the shared GL state structure to contain the texture object + * \param name integer name for the texture object + * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, + * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake + * of GenTextures() + * + * \return pointer to new texture object. + */ +struct gl_texture_object * +_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ) +{ + struct gl_texture_object *obj; + (void) ctx; + obj = MALLOC_STRUCT(gl_texture_object); + _mesa_initialize_texture_object(obj, name, target); + return obj; +} + + +/** + * Initialize a new texture object to default values. + * \param obj the texture object + * \param name the texture name + * \param target the texture target + */ +void +_mesa_initialize_texture_object( struct gl_texture_object *obj, + GLuint name, GLenum target ) +{ + ASSERT(target == 0 || + target == GL_TEXTURE_1D || + target == GL_TEXTURE_2D || + target == GL_TEXTURE_3D || + target == GL_TEXTURE_CUBE_MAP_ARB || + target == GL_TEXTURE_RECTANGLE_NV || + target == GL_TEXTURE_1D_ARRAY_EXT || + target == GL_TEXTURE_2D_ARRAY_EXT || + target == GL_TEXTURE_BUFFER); + + memset(obj, 0, sizeof(*obj)); + /* init the non-zero fields */ + _glthread_INIT_MUTEX(obj->Mutex); + obj->RefCount = 1; + obj->Name = name; + obj->Target = target; + obj->Priority = 1.0F; + obj->BaseLevel = 0; + obj->MaxLevel = 1000; + + /* sampler state */ + if (target == GL_TEXTURE_RECTANGLE_NV) { + obj->Sampler.WrapS = GL_CLAMP_TO_EDGE; + obj->Sampler.WrapT = GL_CLAMP_TO_EDGE; + obj->Sampler.WrapR = GL_CLAMP_TO_EDGE; + obj->Sampler.MinFilter = GL_LINEAR; + } + else { + obj->Sampler.WrapS = GL_REPEAT; + obj->Sampler.WrapT = GL_REPEAT; + obj->Sampler.WrapR = GL_REPEAT; + obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR; + } + obj->Sampler.MagFilter = GL_LINEAR; + obj->Sampler.MinLod = -1000.0; + obj->Sampler.MaxLod = 1000.0; + obj->Sampler.LodBias = 0.0; + obj->Sampler.MaxAnisotropy = 1.0; + obj->Sampler.CompareMode = GL_NONE; /* ARB_shadow */ + obj->Sampler.CompareFunc = GL_LEQUAL; /* ARB_shadow */ + obj->Sampler.CompareFailValue = 0.0F; /* ARB_shadow_ambient */ + obj->Sampler.DepthMode = GL_LUMINANCE; /* ARB_depth_texture */ + obj->Swizzle[0] = GL_RED; + obj->Swizzle[1] = GL_GREEN; + obj->Swizzle[2] = GL_BLUE; + obj->Swizzle[3] = GL_ALPHA; + obj->_Swizzle = SWIZZLE_NOOP; + obj->Sampler.sRGBDecode = GL_DECODE_EXT; +} + + +/** + * Some texture initialization can't be finished until we know which + * target it's getting bound to (GL_TEXTURE_1D/2D/etc). + */ +static void +finish_texture_init(struct gl_context *ctx, GLenum target, + struct gl_texture_object *obj) +{ + assert(obj->Target == 0); + + if (target == GL_TEXTURE_RECTANGLE_NV) { + /* have to init wrap and filter state here - kind of klunky */ + obj->Sampler.WrapS = GL_CLAMP_TO_EDGE; + obj->Sampler.WrapT = GL_CLAMP_TO_EDGE; + obj->Sampler.WrapR = GL_CLAMP_TO_EDGE; + obj->Sampler.MinFilter = GL_LINEAR; + if (ctx->Driver.TexParameter) { + static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE}; + static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR}; + ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_S, fparam_wrap); + ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_T, fparam_wrap); + ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_R, fparam_wrap); + ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_MIN_FILTER, fparam_filter); + } + } +} + + +/** + * Deallocate a texture object struct. It should have already been + * removed from the texture object pool. + * Called via ctx->Driver.DeleteTexture() if not overriden by a driver. + * + * \param shared the shared GL state to which the object belongs. + * \param texObj the texture object to delete. + */ +void +_mesa_delete_texture_object(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + GLuint i, face; + + /* Set Target to an invalid value. With some assertions elsewhere + * we can try to detect possible use of deleted textures. + */ + texObj->Target = 0x99; + + _mesa_free_colortable_data(&texObj->Palette); + + /* free the texture images */ + for (face = 0; face < 6; face++) { + for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { + if (texObj->Image[face][i]) { + _mesa_delete_texture_image( ctx, texObj->Image[face][i] ); + } + } + } + + _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL); + + /* destroy the mutex -- it may have allocated memory (eg on bsd) */ + _glthread_DESTROY_MUTEX(texObj->Mutex); + + /* free this object */ + free(texObj); +} + + + +/** + * Copy texture object state from one texture object to another. + * Use for glPush/PopAttrib. + * + * \param dest destination texture object. + * \param src source texture object. + */ +void +_mesa_copy_texture_object( struct gl_texture_object *dest, + const struct gl_texture_object *src ) +{ + dest->Target = src->Target; + dest->Name = src->Name; + dest->Priority = src->Priority; + dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0]; + dest->Sampler.BorderColor.f[1] = src->Sampler.BorderColor.f[1]; + dest->Sampler.BorderColor.f[2] = src->Sampler.BorderColor.f[2]; + dest->Sampler.BorderColor.f[3] = src->Sampler.BorderColor.f[3]; + dest->Sampler.WrapS = src->Sampler.WrapS; + dest->Sampler.WrapT = src->Sampler.WrapT; + dest->Sampler.WrapR = src->Sampler.WrapR; + dest->Sampler.MinFilter = src->Sampler.MinFilter; + dest->Sampler.MagFilter = src->Sampler.MagFilter; + dest->Sampler.MinLod = src->Sampler.MinLod; + dest->Sampler.MaxLod = src->Sampler.MaxLod; + dest->Sampler.LodBias = src->Sampler.LodBias; + dest->BaseLevel = src->BaseLevel; + dest->MaxLevel = src->MaxLevel; + dest->Sampler.MaxAnisotropy = src->Sampler.MaxAnisotropy; + dest->Sampler.CompareMode = src->Sampler.CompareMode; + dest->Sampler.CompareFunc = src->Sampler.CompareFunc; + dest->Sampler.CompareFailValue = src->Sampler.CompareFailValue; + dest->Sampler.DepthMode = src->Sampler.DepthMode; + dest->_MaxLevel = src->_MaxLevel; + dest->_MaxLambda = src->_MaxLambda; + dest->GenerateMipmap = src->GenerateMipmap; + dest->Palette = src->Palette; + dest->_Complete = src->_Complete; + COPY_4V(dest->Swizzle, src->Swizzle); + dest->_Swizzle = src->_Swizzle; +} + + +/** + * Free all texture images of the given texture object. + * + * \param ctx GL context. + * \param t texture object. + * + * \sa _mesa_clear_texture_image(). + */ +void +_mesa_clear_texture_object(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + GLuint i, j; + + if (texObj->Target == 0) + return; + + for (i = 0; i < MAX_FACES; i++) { + for (j = 0; j < MAX_TEXTURE_LEVELS; j++) { + struct gl_texture_image *texImage = texObj->Image[i][j]; + if (texImage) + _mesa_clear_texture_image(ctx, texImage); + } + } +} + + +/** + * Check if the given texture object is valid by examining its Target field. + * For debugging only. + */ +static GLboolean +valid_texture_object(const struct gl_texture_object *tex) +{ + switch (tex->Target) { + case 0: + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_TEXTURE_BUFFER: + return GL_TRUE; + case 0x99: + _mesa_problem(NULL, "invalid reference to a deleted texture object"); + return GL_FALSE; + default: + _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u", + tex->Target, tex->Name); + return GL_FALSE; + } +} + + +/** + * Reference (or unreference) a texture object. + * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero). + * If 'tex' is non-null, increment its refcount. + */ +void +_mesa_reference_texobj(struct gl_texture_object **ptr, + struct gl_texture_object *tex) +{ + assert(ptr); + if (*ptr == tex) { + /* no change */ + return; + } + + if (*ptr) { + /* Unreference the old texture */ + GLboolean deleteFlag = GL_FALSE; + struct gl_texture_object *oldTex = *ptr; + + ASSERT(valid_texture_object(oldTex)); + (void) valid_texture_object; /* silence warning in release builds */ + + _glthread_LOCK_MUTEX(oldTex->Mutex); + ASSERT(oldTex->RefCount > 0); + oldTex->RefCount--; + + deleteFlag = (oldTex->RefCount == 0); + _glthread_UNLOCK_MUTEX(oldTex->Mutex); + + if (deleteFlag) { + GET_CURRENT_CONTEXT(ctx); + if (ctx) + ctx->Driver.DeleteTexture(ctx, oldTex); + else + _mesa_problem(NULL, "Unable to delete texture, no context"); + } + + *ptr = NULL; + } + assert(!*ptr); + + if (tex) { + /* reference new texture */ + ASSERT(valid_texture_object(tex)); + _glthread_LOCK_MUTEX(tex->Mutex); + if (tex->RefCount == 0) { + /* this texture's being deleted (look just above) */ + /* Not sure this can every really happen. Warn if it does. */ + _mesa_problem(NULL, "referencing deleted texture object"); + *ptr = NULL; + } + else { + tex->RefCount++; + *ptr = tex; + } + _glthread_UNLOCK_MUTEX(tex->Mutex); + } +} + + + +/** + * Mark a texture object as incomplete. + * \param t texture object + * \param fmt... string describing why it's incomplete (for debugging). + */ +static void +incomplete(struct gl_texture_object *t, const char *fmt, ...) +{ +#if 0 + va_list args; + char s[100]; + + va_start(args, fmt); + vsnprintf(s, sizeof(s), fmt, args); + va_end(args); + + printf("Texture Obj %d incomplete because: %s\n", t->Name, s); +#endif + t->_Complete = GL_FALSE; +} + + +/** + * Examine a texture object to determine if it is complete. + * + * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE + * accordingly. + * + * \param ctx GL context. + * \param t texture object. + * + * According to the texture target, verifies that each of the mipmaps is + * present and has the expected size. + */ +void +_mesa_test_texobj_completeness( const struct gl_context *ctx, + struct gl_texture_object *t ) +{ + const GLint baseLevel = t->BaseLevel; + GLint maxLog2 = 0, maxLevels = 0; + + t->_Complete = GL_TRUE; /* be optimistic */ + + /* Detect cases where the application set the base level to an invalid + * value. + */ + if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) { + incomplete(t, "base level = %d is invalid", baseLevel); + return; + } + + /* Always need the base level image */ + if (!t->Image[0][baseLevel]) { + incomplete(t, "Image[baseLevel=%d] == NULL", baseLevel); + return; + } + + /* Check width/height/depth for zero */ + if (t->Image[0][baseLevel]->Width == 0 || + t->Image[0][baseLevel]->Height == 0 || + t->Image[0][baseLevel]->Depth == 0) { + incomplete(t, "texture width = 0"); + return; + } + + /* Compute _MaxLevel */ + if ((t->Target == GL_TEXTURE_1D) || + (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) { + maxLog2 = t->Image[0][baseLevel]->WidthLog2; + maxLevels = ctx->Const.MaxTextureLevels; + } + else if ((t->Target == GL_TEXTURE_2D) || + (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { + maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2, + t->Image[0][baseLevel]->HeightLog2); + maxLevels = ctx->Const.MaxTextureLevels; + } + else if (t->Target == GL_TEXTURE_3D) { + GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2, + t->Image[0][baseLevel]->HeightLog2); + maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2)); + maxLevels = ctx->Const.Max3DTextureLevels; + } + else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { + maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2, + t->Image[0][baseLevel]->HeightLog2); + maxLevels = ctx->Const.MaxCubeTextureLevels; + } + else if (t->Target == GL_TEXTURE_RECTANGLE_NV) { + maxLog2 = 0; /* not applicable */ + maxLevels = 1; /* no mipmapping */ + } + else { + _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness"); + return; + } + + ASSERT(maxLevels > 0); + + if (t->MaxLevel < t->BaseLevel) { + incomplete(t, "MAX_LEVEL (%d) < BASE_LEVEL (%d)", + t->MaxLevel, t->BaseLevel); + return; + } + + t->_MaxLevel = baseLevel + maxLog2; + t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel); + t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1); + + /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */ + t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel); + + if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { + /* make sure that all six cube map level 0 images are the same size */ + const GLuint w = t->Image[0][baseLevel]->Width2; + const GLuint h = t->Image[0][baseLevel]->Height2; + GLuint face; + for (face = 1; face < 6; face++) { + if (t->Image[face][baseLevel] == NULL || + t->Image[face][baseLevel]->Width2 != w || + t->Image[face][baseLevel]->Height2 != h) { + incomplete(t, "Cube face missing or mismatched size"); + return; + } + } + } + + /* extra checking for mipmaps */ + if (t->Sampler.MinFilter != GL_NEAREST && t->Sampler.MinFilter != GL_LINEAR) { + /* + * Mipmapping: determine if we have a complete set of mipmaps + */ + GLint i; + GLint minLevel = baseLevel; + GLint maxLevel = t->_MaxLevel; + + if (minLevel > maxLevel) { + incomplete(t, "minLevel > maxLevel"); + return; + } + + /* Test dimension-independent attributes */ + for (i = minLevel; i <= maxLevel; i++) { + if (t->Image[0][i]) { + if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) { + incomplete(t, "Format[i] != Format[baseLevel]"); + return; + } + if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) { + incomplete(t, "Border[i] != Border[baseLevel]"); + return; + } + } + } + + /* Test things which depend on number of texture image dimensions */ + if ((t->Target == GL_TEXTURE_1D) || + (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) { + /* Test 1-D mipmaps */ + GLuint width = t->Image[0][baseLevel]->Width2; + for (i = baseLevel + 1; i < maxLevels; i++) { + if (width > 1) { + width /= 2; + } + if (i >= minLevel && i <= maxLevel) { + if (!t->Image[0][i]) { + incomplete(t, "1D Image[0][i] == NULL"); + return; + } + if (t->Image[0][i]->Width2 != width ) { + incomplete(t, "1D Image[0][i] bad width"); + return; + } + } + if (width == 1) { + return; /* found smallest needed mipmap, all done! */ + } + } + } + else if ((t->Target == GL_TEXTURE_2D) || + (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { + /* Test 2-D mipmaps */ + GLuint width = t->Image[0][baseLevel]->Width2; + GLuint height = t->Image[0][baseLevel]->Height2; + for (i = baseLevel + 1; i < maxLevels; i++) { + if (width > 1) { + width /= 2; + } + if (height > 1) { + height /= 2; + } + if (i >= minLevel && i <= maxLevel) { + if (!t->Image[0][i]) { + incomplete(t, "2D Image[0][i] == NULL"); + return; + } + if (t->Image[0][i]->Width2 != width) { + incomplete(t, "2D Image[0][i] bad width"); + return; + } + if (t->Image[0][i]->Height2 != height) { + incomplete(t, "2D Image[0][i] bad height"); + return; + } + if (width==1 && height==1) { + return; /* found smallest needed mipmap, all done! */ + } + } + } + } + else if (t->Target == GL_TEXTURE_3D) { + /* Test 3-D mipmaps */ + GLuint width = t->Image[0][baseLevel]->Width2; + GLuint height = t->Image[0][baseLevel]->Height2; + GLuint depth = t->Image[0][baseLevel]->Depth2; + for (i = baseLevel + 1; i < maxLevels; i++) { + if (width > 1) { + width /= 2; + } + if (height > 1) { + height /= 2; + } + if (depth > 1) { + depth /= 2; + } + if (i >= minLevel && i <= maxLevel) { + if (!t->Image[0][i]) { + incomplete(t, "3D Image[0][i] == NULL"); + return; + } + if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) { + incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); + return; + } + if (t->Image[0][i]->Width2 != width) { + incomplete(t, "3D Image[0][i] bad width"); + return; + } + if (t->Image[0][i]->Height2 != height) { + incomplete(t, "3D Image[0][i] bad height"); + return; + } + if (t->Image[0][i]->Depth2 != depth) { + incomplete(t, "3D Image[0][i] bad depth"); + return; + } + } + if (width == 1 && height == 1 && depth == 1) { + return; /* found smallest needed mipmap, all done! */ + } + } + } + else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { + /* make sure 6 cube faces are consistant */ + GLuint width = t->Image[0][baseLevel]->Width2; + GLuint height = t->Image[0][baseLevel]->Height2; + for (i = baseLevel + 1; i < maxLevels; i++) { + if (width > 1) { + width /= 2; + } + if (height > 1) { + height /= 2; + } + if (i >= minLevel && i <= maxLevel) { + GLuint face; + for (face = 0; face < 6; face++) { + /* check that we have images defined */ + if (!t->Image[face][i]) { + incomplete(t, "CubeMap Image[n][i] == NULL"); + return; + } + /* Don't support GL_DEPTH_COMPONENT for cube maps */ + if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) { + incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); + return; + } + /* check that all six images have same size */ + if (t->Image[face][i]->Width2 != width || + t->Image[face][i]->Height2 != height) { + incomplete(t, "CubeMap Image[n][i] bad size"); + return; + } + } + } + if (width == 1 && height == 1) { + return; /* found smallest needed mipmap, all done! */ + } + } + } + else if (t->Target == GL_TEXTURE_RECTANGLE_NV) { + /* XXX special checking? */ + } + else { + /* Target = ??? */ + _mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n"); + } + } +} + + +/** + * Check if the given cube map texture is "cube complete" as defined in + * the OpenGL specification. + */ +GLboolean +_mesa_cube_complete(const struct gl_texture_object *texObj) +{ + const GLint baseLevel = texObj->BaseLevel; + const struct gl_texture_image *img0, *img; + GLuint face; + + if (texObj->Target != GL_TEXTURE_CUBE_MAP) + return GL_FALSE; + + if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) + return GL_FALSE; + + /* check first face */ + img0 = texObj->Image[0][baseLevel]; + if (!img0 || + img0->Width < 1 || + img0->Width != img0->Height) + return GL_FALSE; + + /* check remaining faces vs. first face */ + for (face = 1; face < 6; face++) { + img = texObj->Image[face][baseLevel]; + if (!img || + img->Width != img0->Width || + img->Height != img0->Height || + img->TexFormat != img0->TexFormat) + return GL_FALSE; + } + + return GL_TRUE; +} + + +/** + * Mark a texture object dirty. It forces the object to be incomplete + * and optionally forces the context to re-validate its state. + * + * \param ctx GL context. + * \param texObj texture object. + * \param invalidate_state also invalidate context state. + */ +void +_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj, + GLboolean invalidate_state) +{ + texObj->_Complete = GL_FALSE; + if (invalidate_state) + ctx->NewState |= _NEW_TEXTURE; +} + + +/** + * Return pointer to a default/fallback texture. + * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1). + * That's the value a sampler should get when sampling from an + * incomplete texture. + */ +struct gl_texture_object * +_mesa_get_fallback_texture(struct gl_context *ctx) +{ + if (!ctx->Shared->FallbackTex) { + /* create fallback texture now */ + static GLubyte texels[8 * 8][4]; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + gl_format texFormat; + GLuint i; + + for (i = 0; i < 8 * 8; i++) { + texels[i][0] = + texels[i][1] = + texels[i][2] = 0x0; + texels[i][3] = 0xff; + } + + /* create texture object */ + texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D); + assert(texObj->RefCount == 1); + texObj->Sampler.MinFilter = GL_NEAREST; + texObj->Sampler.MagFilter = GL_NEAREST; + + /* create level[0] texture image */ + texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0); + + texFormat = ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA, + GL_UNSIGNED_BYTE); + + /* init the image fields */ + _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, + 8, 8, 1, 0, GL_RGBA, texFormat); + + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + + /* set image data */ + ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA, + 8, 8, 0, + GL_RGBA, GL_UNSIGNED_BYTE, texels, + &ctx->DefaultPacking, texObj, texImage); + + _mesa_test_texobj_completeness(ctx, texObj); + assert(texObj->_Complete); + + ctx->Shared->FallbackTex = texObj; + } + return ctx->Shared->FallbackTex; +} + + +/*@}*/ + + +/***********************************************************************/ +/** \name API functions */ +/*@{*/ + + +/** + * Generate texture names. + * + * \param n number of texture names to be generated. + * \param textures an array in which will hold the generated texture names. + * + * \sa glGenTextures(). + * + * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture + * IDs which are stored in \p textures. Corresponding empty texture + * objects are also generated. + */ +void GLAPIENTRY +_mesa_GenTextures( GLsizei n, GLuint *textures ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint first; + GLint i; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (n < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" ); + return; + } + + if (!textures) + return; + + /* + * This must be atomic (generation and allocation of texture IDs) + */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + + first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n); + + /* Allocate new, empty texture objects */ + for (i = 0; i < n; i++) { + struct gl_texture_object *texObj; + GLuint name = first + i; + GLenum target = 0; + texObj = (*ctx->Driver.NewTextureObject)( ctx, name, target); + if (!texObj) { + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures"); + return; + } + + /* insert into hash table */ + _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj); + + textures[i] = name; + } + + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); +} + + +/** + * Check if the given texture object is bound to the current draw or + * read framebuffer. If so, Unbind it. + */ +static void +unbind_texobj_from_fbo(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + const GLuint n = (ctx->DrawBuffer == ctx->ReadBuffer) ? 1 : 2; + GLuint i; + + for (i = 0; i < n; i++) { + struct gl_framebuffer *fb = (i == 0) ? ctx->DrawBuffer : ctx->ReadBuffer; + if (fb->Name) { + GLuint j; + for (j = 0; j < BUFFER_COUNT; j++) { + if (fb->Attachment[j].Type == GL_TEXTURE && + fb->Attachment[j].Texture == texObj) { + _mesa_remove_attachment(ctx, fb->Attachment + j); + } + } + } + } +} + + +/** + * Check if the given texture object is bound to any texture image units and + * unbind it if so (revert to default textures). + */ +static void +unbind_texobj_from_texunits(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + GLuint u, tex; + + for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) { + struct gl_texture_unit *unit = &ctx->Texture.Unit[u]; + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + if (texObj == unit->CurrentTex[tex]) { + _mesa_reference_texobj(&unit->CurrentTex[tex], + ctx->Shared->DefaultTex[tex]); + ASSERT(unit->CurrentTex[tex]); + break; + } + } + } +} + + +/** + * Delete named textures. + * + * \param n number of textures to be deleted. + * \param textures array of texture IDs to be deleted. + * + * \sa glDeleteTextures(). + * + * If we're about to delete a texture that's currently bound to any + * texture unit, unbind the texture first. Decrement the reference + * count on the texture object and delete it if it's zero. + * Recall that texture objects can be shared among several rendering + * contexts. + */ +void GLAPIENTRY +_mesa_DeleteTextures( GLsizei n, const GLuint *textures) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */ + + if (!textures) + return; + + for (i = 0; i < n; i++) { + if (textures[i] > 0) { + struct gl_texture_object *delObj + = _mesa_lookup_texture(ctx, textures[i]); + + if (delObj) { + _mesa_lock_texture(ctx, delObj); + + /* Check if texture is bound to any framebuffer objects. + * If so, unbind. + * See section 4.4.2.3 of GL_EXT_framebuffer_object. + */ + unbind_texobj_from_fbo(ctx, delObj); + + /* Check if this texture is currently bound to any texture units. + * If so, unbind it. + */ + unbind_texobj_from_texunits(ctx, delObj); + + _mesa_unlock_texture(ctx, delObj); + + ctx->NewState |= _NEW_TEXTURE; + + /* The texture _name_ is now free for re-use. + * Remove it from the hash table now. + */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + /* Unreference the texobj. If refcount hits zero, the texture + * will be deleted. + */ + _mesa_reference_texobj(&delObj, NULL); + } + } + } +} + + +/** + * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D + * into the corresponding Mesa texture target index. + * Note that proxy targets are not valid here. + * \return TEXTURE_x_INDEX or -1 if target is invalid + */ +static GLint +target_enum_to_index(GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + return TEXTURE_1D_INDEX; + case GL_TEXTURE_2D: + return TEXTURE_2D_INDEX; + case GL_TEXTURE_3D: + return TEXTURE_3D_INDEX; + case GL_TEXTURE_CUBE_MAP_ARB: + return TEXTURE_CUBE_INDEX; + case GL_TEXTURE_RECTANGLE_NV: + return TEXTURE_RECT_INDEX; + case GL_TEXTURE_1D_ARRAY_EXT: + return TEXTURE_1D_ARRAY_INDEX; + case GL_TEXTURE_2D_ARRAY_EXT: + return TEXTURE_2D_ARRAY_INDEX; + case GL_TEXTURE_BUFFER_ARB: + return TEXTURE_BUFFER_INDEX; + default: + return -1; + } +} + + +/** + * Bind a named texture to a texturing target. + * + * \param target texture target. + * \param texName texture name. + * + * \sa glBindTexture(). + * + * Determines the old texture object bound and returns immediately if rebinding + * the same texture. Get the current texture which is either a default texture + * if name is null, a named texture from the hash, or a new texture if the + * given texture name is new. Increments its reference count, binds it, and + * calls dd_function_table::BindTexture. Decrements the old texture reference + * count and deletes it if it reaches zero. + */ +void GLAPIENTRY +_mesa_BindTexture( GLenum target, GLuint texName ) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); + struct gl_texture_object *newTexObj = NULL; + GLint targetIndex; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glBindTexture %s %d\n", + _mesa_lookup_enum_by_nr(target), (GLint) texName); + + targetIndex = target_enum_to_index(target); + if (targetIndex < 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)"); + return; + } + assert(targetIndex < NUM_TEXTURE_TARGETS); + + /* + * Get pointer to new texture object (newTexObj) + */ + if (texName == 0) { + /* Use a default texture object */ + newTexObj = ctx->Shared->DefaultTex[targetIndex]; + } + else { + /* non-default texture object */ + newTexObj = _mesa_lookup_texture(ctx, texName); + if (newTexObj) { + /* error checking */ + if (newTexObj->Target != 0 && newTexObj->Target != target) { + /* the named texture object's target doesn't match the given target */ + _mesa_error( ctx, GL_INVALID_OPERATION, + "glBindTexture(target mismatch)" ); + return; + } + if (newTexObj->Target == 0) { + finish_texture_init(ctx, target, newTexObj); + } + } + else { + /* if this is a new texture id, allocate a texture object now */ + newTexObj = (*ctx->Driver.NewTextureObject)(ctx, texName, target); + if (!newTexObj) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture"); + return; + } + + /* and insert it into hash table */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + } + newTexObj->Target = target; + } + + assert(valid_texture_object(newTexObj)); + + /* Check if this texture is only used by this context and is already bound. + * If so, just return. + */ + { + GLboolean early_out; + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + early_out = ((ctx->Shared->RefCount == 1) + && (newTexObj == texUnit->CurrentTex[targetIndex])); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + if (early_out) { + return; + } + } + + /* flush before changing binding */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + + /* Do the actual binding. The refcount on the previously bound + * texture object will be decremented. It'll be deleted if the + * count hits zero. + */ + _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], newTexObj); + ASSERT(texUnit->CurrentTex[targetIndex]); + + /* Pass BindTexture call to device driver */ + if (ctx->Driver.BindTexture) + (*ctx->Driver.BindTexture)( ctx, target, newTexObj ); +} + + +/** + * Set texture priorities. + * + * \param n number of textures. + * \param texName texture names. + * \param priorities corresponding texture priorities. + * + * \sa glPrioritizeTextures(). + * + * Looks up each texture in the hash, clamps the corresponding priority between + * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture. + */ +void GLAPIENTRY +_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, + const GLclampf *priorities ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (n < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" ); + return; + } + + if (!priorities) + return; + + for (i = 0; i < n; i++) { + if (texName[i] > 0) { + struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]); + if (t) { + t->Priority = CLAMP( priorities[i], 0.0F, 1.0F ); + } + } + } + + ctx->NewState |= _NEW_TEXTURE; +} + + + +/** + * See if textures are loaded in texture memory. + * + * \param n number of textures to query. + * \param texName array with the texture names. + * \param residences array which will hold the residence status. + * + * \return GL_TRUE if all textures are resident and \p residences is left unchanged, + * + * \sa glAreTexturesResident(). + * + * Looks up each texture in the hash and calls + * dd_function_table::IsTextureResident. + */ +GLboolean GLAPIENTRY +_mesa_AreTexturesResident(GLsizei n, const GLuint *texName, + GLboolean *residences) +{ + GET_CURRENT_CONTEXT(ctx); + GLboolean allResident = GL_TRUE; + GLint i, j; + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)"); + return GL_FALSE; + } + + if (!texName || !residences) + return GL_FALSE; + + for (i = 0; i < n; i++) { + struct gl_texture_object *t; + if (texName[i] == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident"); + return GL_FALSE; + } + t = _mesa_lookup_texture(ctx, texName[i]); + if (!t) { + _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident"); + return GL_FALSE; + } + if (!ctx->Driver.IsTextureResident || + ctx->Driver.IsTextureResident(ctx, t)) { + /* The texture is resident */ + if (!allResident) + residences[i] = GL_TRUE; + } + else { + /* The texture is not resident */ + if (allResident) { + allResident = GL_FALSE; + for (j = 0; j < i; j++) + residences[j] = GL_TRUE; + } + residences[i] = GL_FALSE; + } + } + + return allResident; +} + + +/** + * See if a name corresponds to a texture. + * + * \param texture texture name. + * + * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE + * otherwise. + * + * \sa glIsTexture(). + * + * Calls _mesa_HashLookup(). + */ +GLboolean GLAPIENTRY +_mesa_IsTexture( GLuint texture ) +{ + struct gl_texture_object *t; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + + if (!texture) + return GL_FALSE; + + t = _mesa_lookup_texture(ctx, texture); + + /* IsTexture is true only after object has been bound once. */ + return t && t->Target; +} + + +/** + * Simplest implementation of texture locking: grab the shared tex + * mutex. Examine the shared context state timestamp and if there has + * been a change, set the appropriate bits in ctx->NewState. + * + * This is used to deal with synchronizing things when a texture object + * is used/modified by different contexts (or threads) which are sharing + * the texture. + * + * See also _mesa_lock/unlock_texture() in teximage.h + */ +void +_mesa_lock_context_textures( struct gl_context *ctx ) +{ + _glthread_LOCK_MUTEX(ctx->Shared->TexMutex); + + if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) { + ctx->NewState |= _NEW_TEXTURE; + ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp; + } +} + + +void +_mesa_unlock_context_textures( struct gl_context *ctx ) +{ + assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp); + _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex); +} + +/*@}*/ diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index 34b6addb9..3d56dac3f 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -216,13 +216,13 @@ set_tex_parameteri(struct gl_context *ctx, { switch (pname) { case GL_TEXTURE_MIN_FILTER: - if (texObj->MinFilter == params[0]) + if (texObj->Sampler.MinFilter == params[0]) return GL_FALSE; switch (params[0]) { case GL_NEAREST: case GL_LINEAR: incomplete(ctx, texObj); - texObj->MinFilter = params[0]; + texObj->Sampler.MinFilter = params[0]; return GL_TRUE; case GL_NEAREST_MIPMAP_NEAREST: case GL_LINEAR_MIPMAP_NEAREST: @@ -230,7 +230,7 @@ set_tex_parameteri(struct gl_context *ctx, case GL_LINEAR_MIPMAP_LINEAR: if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) { incomplete(ctx, texObj); - texObj->MinFilter = params[0]; + texObj->Sampler.MinFilter = params[0]; return GL_TRUE; } /* fall-through */ @@ -240,13 +240,13 @@ set_tex_parameteri(struct gl_context *ctx, return GL_FALSE; case GL_TEXTURE_MAG_FILTER: - if (texObj->MagFilter == params[0]) + if (texObj->Sampler.MagFilter == params[0]) return GL_FALSE; switch (params[0]) { case GL_NEAREST: case GL_LINEAR: flush(ctx); /* does not effect completeness */ - texObj->MagFilter = params[0]; + texObj->Sampler.MagFilter = params[0]; return GL_TRUE; default: goto invalid_param; @@ -254,31 +254,31 @@ set_tex_parameteri(struct gl_context *ctx, return GL_FALSE; case GL_TEXTURE_WRAP_S: - if (texObj->WrapS == params[0]) + if (texObj->Sampler.WrapS == params[0]) return GL_FALSE; if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { flush(ctx); - texObj->WrapS = params[0]; + texObj->Sampler.WrapS = params[0]; return GL_TRUE; } return GL_FALSE; case GL_TEXTURE_WRAP_T: - if (texObj->WrapT == params[0]) + if (texObj->Sampler.WrapT == params[0]) return GL_FALSE; if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { flush(ctx); - texObj->WrapT = params[0]; + texObj->Sampler.WrapT = params[0]; return GL_TRUE; } return GL_FALSE; case GL_TEXTURE_WRAP_R: - if (texObj->WrapR == params[0]) + if (texObj->Sampler.WrapR == params[0]) return GL_FALSE; if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { flush(ctx); - texObj->WrapR = params[0]; + texObj->Sampler.WrapR = params[0]; return GL_TRUE; } return GL_FALSE; @@ -318,12 +318,12 @@ set_tex_parameteri(struct gl_context *ctx, case GL_TEXTURE_COMPARE_MODE_ARB: if (ctx->Extensions.ARB_shadow) { - if (texObj->CompareMode == params[0]) + if (texObj->Sampler.CompareMode == params[0]) return GL_FALSE; if (params[0] == GL_NONE || params[0] == GL_COMPARE_R_TO_TEXTURE_ARB) { flush(ctx); - texObj->CompareMode = params[0]; + texObj->Sampler.CompareMode = params[0]; return GL_TRUE; } goto invalid_param; @@ -332,13 +332,13 @@ set_tex_parameteri(struct gl_context *ctx, case GL_TEXTURE_COMPARE_FUNC_ARB: if (ctx->Extensions.ARB_shadow) { - if (texObj->CompareFunc == params[0]) + if (texObj->Sampler.CompareFunc == params[0]) return GL_FALSE; switch (params[0]) { case GL_LEQUAL: case GL_GEQUAL: flush(ctx); - texObj->CompareFunc = params[0]; + texObj->Sampler.CompareFunc = params[0]; return GL_TRUE; case GL_EQUAL: case GL_NOTEQUAL: @@ -348,7 +348,7 @@ set_tex_parameteri(struct gl_context *ctx, case GL_NEVER: if (ctx->Extensions.EXT_shadow_funcs) { flush(ctx); - texObj->CompareFunc = params[0]; + texObj->Sampler.CompareFunc = params[0]; return GL_TRUE; } /* fall-through */ @@ -360,14 +360,14 @@ set_tex_parameteri(struct gl_context *ctx, case GL_DEPTH_TEXTURE_MODE_ARB: if (ctx->Extensions.ARB_depth_texture) { - if (texObj->DepthMode == params[0]) + if (texObj->Sampler.DepthMode == params[0]) return GL_FALSE; if (params[0] == GL_LUMINANCE || params[0] == GL_INTENSITY || params[0] == GL_ALPHA || (ctx->Extensions.ARB_texture_rg && params[0] == GL_RED)) { flush(ctx); - texObj->DepthMode = params[0]; + texObj->Sampler.DepthMode = params[0]; return GL_TRUE; } goto invalid_param; @@ -429,9 +429,9 @@ set_tex_parameteri(struct gl_context *ctx, if (ctx->Extensions.EXT_texture_sRGB_decode) { GLenum decode = params[0]; if (decode == GL_DECODE_EXT || decode == GL_SKIP_DECODE_EXT) { - if (texObj->sRGBDecode != decode) { + if (texObj->Sampler.sRGBDecode != decode) { flush(ctx); - texObj->sRGBDecode = decode; + texObj->Sampler.sRGBDecode = decode; _mesa_update_fetch_functions(texObj); } return GL_TRUE; @@ -466,17 +466,17 @@ set_tex_parameterf(struct gl_context *ctx, { switch (pname) { case GL_TEXTURE_MIN_LOD: - if (texObj->MinLod == params[0]) + if (texObj->Sampler.MinLod == params[0]) return GL_FALSE; flush(ctx); - texObj->MinLod = params[0]; + texObj->Sampler.MinLod = params[0]; return GL_TRUE; case GL_TEXTURE_MAX_LOD: - if (texObj->MaxLod == params[0]) + if (texObj->Sampler.MaxLod == params[0]) return GL_FALSE; flush(ctx); - texObj->MaxLod = params[0]; + texObj->Sampler.MaxLod = params[0]; return GL_TRUE; case GL_TEXTURE_PRIORITY: @@ -486,7 +486,7 @@ set_tex_parameterf(struct gl_context *ctx, case GL_TEXTURE_MAX_ANISOTROPY_EXT: if (ctx->Extensions.EXT_texture_filter_anisotropic) { - if (texObj->MaxAnisotropy == params[0]) + if (texObj->Sampler.MaxAnisotropy == params[0]) return GL_FALSE; if (params[0] < 1.0) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); @@ -494,7 +494,7 @@ set_tex_parameterf(struct gl_context *ctx, } flush(ctx); /* clamp to max, that's what NVIDIA does */ - texObj->MaxAnisotropy = MIN2(params[0], + texObj->Sampler.MaxAnisotropy = MIN2(params[0], ctx->Const.MaxTextureMaxAnisotropy); return GL_TRUE; } @@ -508,9 +508,9 @@ set_tex_parameterf(struct gl_context *ctx, case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: if (ctx->Extensions.ARB_shadow_ambient) { - if (texObj->CompareFailValue != params[0]) { + if (texObj->Sampler.CompareFailValue != params[0]) { flush(ctx); - texObj->CompareFailValue = CLAMP(params[0], 0.0F, 1.0F); + texObj->Sampler.CompareFailValue = CLAMP(params[0], 0.0F, 1.0F); return GL_TRUE; } } @@ -523,9 +523,9 @@ set_tex_parameterf(struct gl_context *ctx, case GL_TEXTURE_LOD_BIAS: /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */ if (ctx->Extensions.EXT_texture_lod_bias) { - if (texObj->LodBias != params[0]) { + if (texObj->Sampler.LodBias != params[0]) { flush(ctx); - texObj->LodBias = params[0]; + texObj->Sampler.LodBias = params[0]; return GL_TRUE; } return GL_FALSE; @@ -536,15 +536,15 @@ set_tex_parameterf(struct gl_context *ctx, flush(ctx); /* ARB_texture_float disables clamping */ if (ctx->Extensions.ARB_texture_float) { - texObj->BorderColor.f[RCOMP] = params[0]; - texObj->BorderColor.f[GCOMP] = params[1]; - texObj->BorderColor.f[BCOMP] = params[2]; - texObj->BorderColor.f[ACOMP] = params[3]; + texObj->Sampler.BorderColor.f[RCOMP] = params[0]; + texObj->Sampler.BorderColor.f[GCOMP] = params[1]; + texObj->Sampler.BorderColor.f[BCOMP] = params[2]; + texObj->Sampler.BorderColor.f[ACOMP] = params[3]; } else { - texObj->BorderColor.f[RCOMP] = CLAMP(params[0], 0.0F, 1.0F); - texObj->BorderColor.f[GCOMP] = CLAMP(params[1], 0.0F, 1.0F); - texObj->BorderColor.f[BCOMP] = CLAMP(params[2], 0.0F, 1.0F); - texObj->BorderColor.f[ACOMP] = CLAMP(params[3], 0.0F, 1.0F); + texObj->Sampler.BorderColor.f[RCOMP] = CLAMP(params[0], 0.0F, 1.0F); + texObj->Sampler.BorderColor.f[GCOMP] = CLAMP(params[1], 0.0F, 1.0F); + texObj->Sampler.BorderColor.f[BCOMP] = CLAMP(params[2], 0.0F, 1.0F); + texObj->Sampler.BorderColor.f[ACOMP] = CLAMP(params[3], 0.0F, 1.0F); } return GL_TRUE; @@ -784,7 +784,7 @@ _mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) case GL_TEXTURE_BORDER_COLOR: FLUSH_VERTICES(ctx, _NEW_TEXTURE); /* set the integer-valued border color */ - COPY_4V(texObj->BorderColor.i, params); + COPY_4V(texObj->Sampler.BorderColor.i, params); break; default: _mesa_TexParameteriv(target, pname, params); @@ -814,7 +814,7 @@ _mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) case GL_TEXTURE_BORDER_COLOR: FLUSH_VERTICES(ctx, _NEW_TEXTURE); /* set the unsigned integer-valued border color */ - COPY_4V(texObj->BorderColor.ui, params); + COPY_4V(texObj->Sampler.BorderColor.ui, params); break; default: _mesa_TexParameteriv(target, pname, (const GLint *) params); @@ -1101,36 +1101,36 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) _mesa_lock_texture(ctx, obj); switch (pname) { case GL_TEXTURE_MAG_FILTER: - *params = ENUM_TO_FLOAT(obj->MagFilter); + *params = ENUM_TO_FLOAT(obj->Sampler.MagFilter); break; case GL_TEXTURE_MIN_FILTER: - *params = ENUM_TO_FLOAT(obj->MinFilter); + *params = ENUM_TO_FLOAT(obj->Sampler.MinFilter); break; case GL_TEXTURE_WRAP_S: - *params = ENUM_TO_FLOAT(obj->WrapS); + *params = ENUM_TO_FLOAT(obj->Sampler.WrapS); break; case GL_TEXTURE_WRAP_T: - *params = ENUM_TO_FLOAT(obj->WrapT); + *params = ENUM_TO_FLOAT(obj->Sampler.WrapT); break; case GL_TEXTURE_WRAP_R: - *params = ENUM_TO_FLOAT(obj->WrapR); + *params = ENUM_TO_FLOAT(obj->Sampler.WrapR); break; case GL_TEXTURE_BORDER_COLOR: if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) _mesa_update_state_locked(ctx); if(ctx->Color._ClampFragmentColor) { - params[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F); - params[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F); - params[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F); - params[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F); + params[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F); + params[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F); + params[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F); + params[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F); } else { - params[0] = obj->BorderColor.f[0]; - params[1] = obj->BorderColor.f[1]; - params[2] = obj->BorderColor.f[2]; - params[3] = obj->BorderColor.f[3]; + params[0] = obj->Sampler.BorderColor.f[0]; + params[1] = obj->Sampler.BorderColor.f[1]; + params[2] = obj->Sampler.BorderColor.f[2]; + params[3] = obj->Sampler.BorderColor.f[3]; } break; case GL_TEXTURE_RESIDENT: @@ -1147,10 +1147,10 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) *params = obj->Priority; break; case GL_TEXTURE_MIN_LOD: - *params = obj->MinLod; + *params = obj->Sampler.MinLod; break; case GL_TEXTURE_MAX_LOD: - *params = obj->MaxLod; + *params = obj->Sampler.MaxLod; break; case GL_TEXTURE_BASE_LEVEL: *params = (GLfloat) obj->BaseLevel; @@ -1160,14 +1160,14 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: if (ctx->Extensions.EXT_texture_filter_anisotropic) { - *params = obj->MaxAnisotropy; + *params = obj->Sampler.MaxAnisotropy; } else error = GL_TRUE; break; case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: if (ctx->Extensions.ARB_shadow_ambient) { - *params = obj->CompareFailValue; + *params = obj->Sampler.CompareFailValue; } else error = GL_TRUE; @@ -1177,28 +1177,28 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) break; case GL_TEXTURE_COMPARE_MODE_ARB: if (ctx->Extensions.ARB_shadow) { - *params = (GLfloat) obj->CompareMode; + *params = (GLfloat) obj->Sampler.CompareMode; } else error = GL_TRUE; break; case GL_TEXTURE_COMPARE_FUNC_ARB: if (ctx->Extensions.ARB_shadow) { - *params = (GLfloat) obj->CompareFunc; + *params = (GLfloat) obj->Sampler.CompareFunc; } else error = GL_TRUE; break; case GL_DEPTH_TEXTURE_MODE_ARB: if (ctx->Extensions.ARB_depth_texture) { - *params = (GLfloat) obj->DepthMode; + *params = (GLfloat) obj->Sampler.DepthMode; } else error = GL_TRUE; break; case GL_TEXTURE_LOD_BIAS: if (ctx->Extensions.EXT_texture_lod_bias) { - *params = obj->LodBias; + *params = obj->Sampler.LodBias; } else error = GL_TRUE; @@ -1265,27 +1265,27 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) _mesa_lock_texture(ctx, obj); switch (pname) { case GL_TEXTURE_MAG_FILTER: - *params = (GLint) obj->MagFilter; + *params = (GLint) obj->Sampler.MagFilter; break;; case GL_TEXTURE_MIN_FILTER: - *params = (GLint) obj->MinFilter; + *params = (GLint) obj->Sampler.MinFilter; break;; case GL_TEXTURE_WRAP_S: - *params = (GLint) obj->WrapS; + *params = (GLint) obj->Sampler.WrapS; break;; case GL_TEXTURE_WRAP_T: - *params = (GLint) obj->WrapT; + *params = (GLint) obj->Sampler.WrapT; break;; case GL_TEXTURE_WRAP_R: - *params = (GLint) obj->WrapR; + *params = (GLint) obj->Sampler.WrapR; break;; case GL_TEXTURE_BORDER_COLOR: { GLfloat b[4]; - b[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F); - b[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F); - b[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F); - b[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F); + b[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F); + b[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F); + b[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F); + b[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F); params[0] = FLOAT_TO_INT(b[0]); params[1] = FLOAT_TO_INT(b[1]); params[2] = FLOAT_TO_INT(b[2]); @@ -1306,10 +1306,10 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) *params = FLOAT_TO_INT(obj->Priority); break;; case GL_TEXTURE_MIN_LOD: - *params = (GLint) obj->MinLod; + *params = (GLint) obj->Sampler.MinLod; break;; case GL_TEXTURE_MAX_LOD: - *params = (GLint) obj->MaxLod; + *params = (GLint) obj->Sampler.MaxLod; break;; case GL_TEXTURE_BASE_LEVEL: *params = obj->BaseLevel; @@ -1319,7 +1319,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) break;; case GL_TEXTURE_MAX_ANISOTROPY_EXT: if (ctx->Extensions.EXT_texture_filter_anisotropic) { - *params = (GLint) obj->MaxAnisotropy; + *params = (GLint) obj->Sampler.MaxAnisotropy; } else { error = GL_TRUE; @@ -1327,7 +1327,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) break; case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: if (ctx->Extensions.ARB_shadow_ambient) { - *params = (GLint) FLOAT_TO_INT(obj->CompareFailValue); + *params = (GLint) FLOAT_TO_INT(obj->Sampler.CompareFailValue); } else { error = GL_TRUE; @@ -1338,7 +1338,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) break; case GL_TEXTURE_COMPARE_MODE_ARB: if (ctx->Extensions.ARB_shadow) { - *params = (GLint) obj->CompareMode; + *params = (GLint) obj->Sampler.CompareMode; } else { error = GL_TRUE; @@ -1346,7 +1346,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) break; case GL_TEXTURE_COMPARE_FUNC_ARB: if (ctx->Extensions.ARB_shadow) { - *params = (GLint) obj->CompareFunc; + *params = (GLint) obj->Sampler.CompareFunc; } else { error = GL_TRUE; @@ -1354,7 +1354,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) break; case GL_DEPTH_TEXTURE_MODE_ARB: if (ctx->Extensions.ARB_depth_texture) { - *params = (GLint) obj->DepthMode; + *params = (GLint) obj->Sampler.DepthMode; } else { error = GL_TRUE; @@ -1362,7 +1362,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) break; case GL_TEXTURE_LOD_BIAS: if (ctx->Extensions.EXT_texture_lod_bias) { - *params = (GLint) obj->LodBias; + *params = (GLint) obj->Sampler.LodBias; } else { error = GL_TRUE; @@ -1422,7 +1422,7 @@ _mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) switch (pname) { case GL_TEXTURE_BORDER_COLOR: - COPY_4V(params, texObj->BorderColor.i); + COPY_4V(params, texObj->Sampler.BorderColor.i); break; default: _mesa_GetTexParameteriv(target, pname, params); @@ -1442,7 +1442,7 @@ _mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) switch (pname) { case GL_TEXTURE_BORDER_COLOR: - COPY_4V(params, texObj->BorderColor.i); + COPY_4V(params, texObj->Sampler.BorderColor.i); break; default: { diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index 35ab1ad4e..1810b88b2 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -1,850 +1,856 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file texstate.c
- *
- * Texture state handling.
- */
-
-#include "glheader.h"
-#include "mfeatures.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "colortab.h"
-#include "context.h"
-#include "enums.h"
-#include "macros.h"
-#include "texobj.h"
-#include "teximage.h"
-#include "texstate.h"
-#include "mtypes.h"
-
-
-
-/**
- * Default texture combine environment state. This is used to initialize
- * a context's texture units and as the basis for converting "classic"
- * texture environmnets to ARB_texture_env_combine style values.
- */
-static const struct gl_tex_env_combine_state default_combine_state = {
- GL_MODULATE, GL_MODULATE,
- { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
- { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
- { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
- { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
- 0, 0,
- 2, 2
-};
-
-
-
-/**
- * Used by glXCopyContext to copy texture state from one context to another.
- */
-void
-_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
-{
- GLuint u, tex;
-
- ASSERT(src);
- ASSERT(dst);
-
- dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
- dst->Texture._GenFlags = src->Texture._GenFlags;
- dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
- dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
- dst->Texture.SharedPalette = src->Texture.SharedPalette;
-
- /* per-unit state */
- for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
- dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
- dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
- COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
- dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
- dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
- dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
- dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
- dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
- dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
-
- /* GL_EXT_texture_env_combine */
- dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
-
- /* GL_ATI_envmap_bumpmap - need this? */
- dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget;
- COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix);
-
- /*
- * XXX strictly speaking, we should compare texture names/ids and
- * bind textures in the dest context according to id. For now, only
- * copy bindings if the contexts share the same pool of textures to
- * avoid refcounting bugs.
- */
- if (dst->Shared == src->Shared) {
- /* copy texture object bindings, not contents of texture objects */
- _mesa_lock_context_textures(dst);
-
- for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
- _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
- src->Texture.Unit[u].CurrentTex[tex]);
- }
- _mesa_unlock_context_textures(dst);
- }
- }
-}
-
-
-/*
- * For debugging
- */
-void
-_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit )
-{
- const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
- printf("Texture Unit %d\n", unit);
- printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
- printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
- printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
- printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
- printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
- printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
- printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
- printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
- printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
- printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
- printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
- printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
- printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
- printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
- printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
- printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
- printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
- printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
-}
-
-
-
-/**********************************************************************/
-/* Texture Environment */
-/**********************************************************************/
-
-/**
- * Convert "classic" texture environment to ARB_texture_env_combine style
- * environments.
- *
- * \param state texture_env_combine state vector to be filled-in.
- * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
- * \c GL_BLEND, \c GL_DECAL, etc.).
- * \param texBaseFormat Base format of the texture associated with the
- * texture unit.
- */
-static void
-calculate_derived_texenv( struct gl_tex_env_combine_state *state,
- GLenum mode, GLenum texBaseFormat )
-{
- GLenum mode_rgb;
- GLenum mode_a;
-
- *state = default_combine_state;
-
- switch (texBaseFormat) {
- case GL_ALPHA:
- state->SourceRGB[0] = GL_PREVIOUS;
- break;
-
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- case GL_RGBA:
- break;
-
- case GL_LUMINANCE:
- case GL_RED:
- case GL_RG:
- case GL_RGB:
- case GL_YCBCR_MESA:
- case GL_DUDV_ATI:
- state->SourceA[0] = GL_PREVIOUS;
- break;
-
- default:
- _mesa_problem(NULL,
- "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
- texBaseFormat);
- return;
- }
-
- if (mode == GL_REPLACE_EXT)
- mode = GL_REPLACE;
-
- switch (mode) {
- case GL_REPLACE:
- case GL_MODULATE:
- mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
- mode_a = mode;
- break;
-
- case GL_DECAL:
- mode_rgb = GL_INTERPOLATE;
- mode_a = GL_REPLACE;
-
- state->SourceA[0] = GL_PREVIOUS;
-
- /* Having alpha / luminance / intensity textures replace using the
- * incoming fragment color matches the definition in NV_texture_shader.
- * The 1.5 spec simply marks these as "undefined".
- */
- switch (texBaseFormat) {
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- state->SourceRGB[0] = GL_PREVIOUS;
- break;
- case GL_RED:
- case GL_RG:
- case GL_RGB:
- case GL_YCBCR_MESA:
- case GL_DUDV_ATI:
- mode_rgb = GL_REPLACE;
- break;
- case GL_RGBA:
- state->SourceRGB[2] = GL_TEXTURE;
- break;
- }
- break;
-
- case GL_BLEND:
- mode_rgb = GL_INTERPOLATE;
- mode_a = GL_MODULATE;
-
- switch (texBaseFormat) {
- case GL_ALPHA:
- mode_rgb = GL_REPLACE;
- break;
- case GL_INTENSITY:
- mode_a = GL_INTERPOLATE;
- state->SourceA[0] = GL_CONSTANT;
- state->OperandA[2] = GL_SRC_ALPHA;
- /* FALLTHROUGH */
- case GL_LUMINANCE:
- case GL_RED:
- case GL_RG:
- case GL_RGB:
- case GL_LUMINANCE_ALPHA:
- case GL_RGBA:
- case GL_YCBCR_MESA:
- case GL_DUDV_ATI:
- state->SourceRGB[2] = GL_TEXTURE;
- state->SourceA[2] = GL_TEXTURE;
- state->SourceRGB[0] = GL_CONSTANT;
- state->OperandRGB[2] = GL_SRC_COLOR;
- break;
- }
- break;
-
- case GL_ADD:
- mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
- mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
- break;
-
- default:
- _mesa_problem(NULL,
- "Invalid texture env mode 0x%x in calculate_derived_texenv",
- mode);
- return;
- }
-
- state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
- ? mode_rgb : GL_REPLACE;
- state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
- ? mode_a : GL_REPLACE;
-}
-
-
-
-
-/* GL_ARB_multitexture */
-void GLAPIENTRY
-_mesa_ActiveTextureARB(GLenum texture)
-{
- const GLuint texUnit = texture - GL_TEXTURE0;
- GLuint k;
- GET_CURRENT_CONTEXT(ctx);
-
- /* See OpenGL spec for glActiveTexture: */
- k = MAX2(ctx->Const.MaxCombinedTextureImageUnits,
- ctx->Const.MaxTextureCoordUnits);
-
- ASSERT(k <= Elements(ctx->Texture.Unit));
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glActiveTexture %s\n",
- _mesa_lookup_enum_by_nr(texture));
-
- if (texUnit >= k) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
- _mesa_lookup_enum_by_nr(texture));
- return;
- }
-
- if (ctx->Texture.CurrentUnit == texUnit)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-
- ctx->Texture.CurrentUnit = texUnit;
- if (ctx->Transform.MatrixMode == GL_TEXTURE) {
- /* update current stack pointer */
- ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
- }
-}
-
-
-/* GL_ARB_multitexture */
-void GLAPIENTRY
-_mesa_ClientActiveTextureARB(GLenum texture)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint texUnit = texture - GL_TEXTURE0;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glClientActiveTexture %s\n",
- _mesa_lookup_enum_by_nr(texture));
-
- if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
- return;
- }
-
- if (ctx->Array.ActiveTexture == texUnit)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
- ctx->Array.ActiveTexture = texUnit;
-}
-
-
-
-/**********************************************************************/
-/***** State management *****/
-/**********************************************************************/
-
-
-/**
- * \note This routine refers to derived texture attribute values to
- * compute the ENABLE_TEXMAT flags, but is only called on
- * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
- * flags are updated by _mesa_update_textures(), below.
- *
- * \param ctx GL context.
- */
-static void
-update_texture_matrices( struct gl_context *ctx )
-{
- GLuint u;
-
- ctx->Texture._TexMatEnabled = 0x0;
-
- for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
- ASSERT(u < Elements(ctx->TextureMatrixStack));
- if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
- _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
-
- if (ctx->Texture.Unit[u]._ReallyEnabled &&
- ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
- ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
- }
- }
-}
-
-
-/**
- * Examine texture unit's combine/env state to update derived state.
- */
-static void
-update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit)
-{
- struct gl_tex_env_combine_state *combine;
-
- /* Set the texUnit->_CurrentCombine field to point to the user's combiner
- * state, or the combiner state which is derived from traditional texenv
- * mode.
- */
- if (texUnit->EnvMode == GL_COMBINE ||
- texUnit->EnvMode == GL_COMBINE4_NV) {
- texUnit->_CurrentCombine = & texUnit->Combine;
- }
- else {
- const struct gl_texture_object *texObj = texUnit->_Current;
- GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
- if (format == GL_COLOR_INDEX) {
- format = GL_RGBA; /* a bit of a hack */
- }
- else if (format == GL_DEPTH_COMPONENT ||
- format == GL_DEPTH_STENCIL_EXT) {
- format = texObj->DepthMode;
- }
- calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
- texUnit->_CurrentCombine = & texUnit->_EnvMode;
- }
-
- combine = texUnit->_CurrentCombine;
-
- /* Determine number of source RGB terms in the combiner function */
- switch (combine->ModeRGB) {
- case GL_REPLACE:
- combine->_NumArgsRGB = 1;
- break;
- case GL_ADD:
- case GL_ADD_SIGNED:
- if (texUnit->EnvMode == GL_COMBINE4_NV)
- combine->_NumArgsRGB = 4;
- else
- combine->_NumArgsRGB = 2;
- break;
- case GL_MODULATE:
- case GL_SUBTRACT:
- case GL_DOT3_RGB:
- case GL_DOT3_RGBA:
- case GL_DOT3_RGB_EXT:
- case GL_DOT3_RGBA_EXT:
- combine->_NumArgsRGB = 2;
- break;
- case GL_INTERPOLATE:
- case GL_MODULATE_ADD_ATI:
- case GL_MODULATE_SIGNED_ADD_ATI:
- case GL_MODULATE_SUBTRACT_ATI:
- combine->_NumArgsRGB = 3;
- break;
- case GL_BUMP_ENVMAP_ATI:
- /* no real arguments for this case */
- combine->_NumArgsRGB = 0;
- break;
- default:
- combine->_NumArgsRGB = 0;
- _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
- return;
- }
-
- /* Determine number of source Alpha terms in the combiner function */
- switch (combine->ModeA) {
- case GL_REPLACE:
- combine->_NumArgsA = 1;
- break;
- case GL_ADD:
- case GL_ADD_SIGNED:
- if (texUnit->EnvMode == GL_COMBINE4_NV)
- combine->_NumArgsA = 4;
- else
- combine->_NumArgsA = 2;
- break;
- case GL_MODULATE:
- case GL_SUBTRACT:
- combine->_NumArgsA = 2;
- break;
- case GL_INTERPOLATE:
- case GL_MODULATE_ADD_ATI:
- case GL_MODULATE_SIGNED_ADD_ATI:
- case GL_MODULATE_SUBTRACT_ATI:
- combine->_NumArgsA = 3;
- break;
- default:
- combine->_NumArgsA = 0;
- _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
- break;
- }
-}
-
-
-/**
- * \note This routine refers to derived texture matrix values to
- * compute the ENABLE_TEXMAT flags, but is only called on
- * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
- * flags are updated by _mesa_update_texture_matrices, above.
- *
- * \param ctx GL context.
- */
-static void
-update_texture_state( struct gl_context *ctx )
-{
- GLuint unit;
- struct gl_fragment_program *fprog = NULL;
- struct gl_vertex_program *vprog = NULL;
- GLbitfield enabledFragUnits = 0x0;
-
- if (ctx->Shader.CurrentVertexProgram &&
- ctx->Shader.CurrentVertexProgram->LinkStatus) {
- vprog = ctx->Shader.CurrentVertexProgram->VertexProgram;
- } else if (ctx->VertexProgram._Enabled) {
- /* XXX enable this if/when non-shader vertex programs get
- * texture fetches:
- vprog = ctx->VertexProgram.Current;
- */
- }
-
- if (ctx->Shader.CurrentFragmentProgram &&
- ctx->Shader.CurrentFragmentProgram->LinkStatus) {
- fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram;
- }
- else if (ctx->FragmentProgram._Enabled) {
- fprog = ctx->FragmentProgram.Current;
- }
-
- /* FINISHME: Geometry shader texture accesses should also be considered
- * FINISHME: here.
- */
-
- /* TODO: only set this if there are actual changes */
- ctx->NewState |= _NEW_TEXTURE;
-
- ctx->Texture._EnabledUnits = 0x0;
- ctx->Texture._GenFlags = 0x0;
- ctx->Texture._TexMatEnabled = 0x0;
- ctx->Texture._TexGenEnabled = 0x0;
-
- /*
- * Update texture unit state.
- */
- for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- GLbitfield enabledVertTargets = 0x0;
- GLbitfield enabledFragTargets = 0x0;
- GLbitfield enabledTargets = 0x0;
- GLuint texIndex;
-
- /* Get the bitmask of texture target enables.
- * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
- * which texture targets are enabled (fixed function) or referenced
- * by a fragment program/program. When multiple flags are set, we'll
- * settle on the one with highest priority (see below).
- */
- if (vprog) {
- enabledVertTargets |= vprog->Base.TexturesUsed[unit];
- }
-
- if (fprog) {
- enabledFragTargets |= fprog->Base.TexturesUsed[unit];
- }
- else {
- /* fixed-function fragment program */
- enabledFragTargets |= texUnit->Enabled;
- }
-
- enabledTargets = enabledVertTargets | enabledFragTargets;
-
- texUnit->_ReallyEnabled = 0x0;
-
- if (enabledTargets == 0x0) {
- /* neither vertex nor fragment processing uses this unit */
- continue;
- }
-
- /* Look for the highest priority texture target that's enabled (or used
- * by the vert/frag shaders) and "complete". That's the one we'll use
- * for texturing. If we're using vert/frag program we're guaranteed
- * that bitcount(enabledBits) <= 1.
- * Note that the TEXTURE_x_INDEX values are in high to low priority.
- */
- for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
- if (enabledTargets & (1 << texIndex)) {
- struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
- if (!texObj->_Complete) {
- _mesa_test_texobj_completeness(ctx, texObj);
- }
- if (texObj->_Complete) {
- texUnit->_ReallyEnabled = 1 << texIndex;
- _mesa_reference_texobj(&texUnit->_Current, texObj);
- break;
- }
- }
- }
-
- if (!texUnit->_ReallyEnabled) {
- if (fprog) {
- /* If we get here it means the shader is expecting a texture
- * object, but there isn't one (or it's incomplete). Use the
- * fallback texture.
- */
- struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx);
- texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX;
- _mesa_reference_texobj(&texUnit->_Current, texObj);
- }
- else {
- /* fixed-function: texture unit is really disabled */
- continue;
- }
- }
-
- /* if we get here, we know this texture unit is enabled */
-
- ctx->Texture._EnabledUnits |= (1 << unit);
-
- if (enabledFragTargets)
- enabledFragUnits |= (1 << unit);
-
- update_tex_combine(ctx, texUnit);
- }
-
-
- /* Determine which texture coordinate sets are actually needed */
- if (fprog) {
- const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
- ctx->Texture._EnabledCoordUnits
- = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
- }
- else {
- ctx->Texture._EnabledCoordUnits = enabledFragUnits;
- }
-
- /* Setup texgen for those texture coordinate sets that are in use */
- for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
-
- texUnit->_GenFlags = 0x0;
-
- if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
- continue;
-
- if (texUnit->TexGenEnabled) {
- if (texUnit->TexGenEnabled & S_BIT) {
- texUnit->_GenFlags |= texUnit->GenS._ModeBit;
- }
- if (texUnit->TexGenEnabled & T_BIT) {
- texUnit->_GenFlags |= texUnit->GenT._ModeBit;
- }
- if (texUnit->TexGenEnabled & R_BIT) {
- texUnit->_GenFlags |= texUnit->GenR._ModeBit;
- }
- if (texUnit->TexGenEnabled & Q_BIT) {
- texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
- }
-
- ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
- ctx->Texture._GenFlags |= texUnit->_GenFlags;
- }
-
- ASSERT(unit < Elements(ctx->TextureMatrixStack));
- if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
- ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
- }
-}
-
-
-/**
- * Update texture-related derived state.
- */
-void
-_mesa_update_texture( struct gl_context *ctx, GLuint new_state )
-{
- if (new_state & _NEW_TEXTURE_MATRIX)
- update_texture_matrices( ctx );
-
- if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
- update_texture_state( ctx );
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-/**
- * Allocate the proxy textures for the given context.
- *
- * \param ctx the context to allocate proxies for.
- *
- * \return GL_TRUE on success, or GL_FALSE on failure
- *
- * If run out of memory part way through the allocations, clean up and return
- * GL_FALSE.
- */
-static GLboolean
-alloc_proxy_textures( struct gl_context *ctx )
-{
- static const GLenum targets[] = {
- GL_TEXTURE_1D,
- GL_TEXTURE_2D,
- GL_TEXTURE_3D,
- GL_TEXTURE_CUBE_MAP_ARB,
- GL_TEXTURE_RECTANGLE_NV,
- GL_TEXTURE_1D_ARRAY_EXT,
- GL_TEXTURE_2D_ARRAY_EXT,
- GL_TEXTURE_BUFFER
- };
- GLint tgt;
-
- ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
-
- for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
- if (!(ctx->Texture.ProxyTex[tgt]
- = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
- /* out of memory, free what we did allocate */
- while (--tgt >= 0) {
- ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
- }
- return GL_FALSE;
- }
- }
-
- assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
- return GL_TRUE;
-}
-
-
-/**
- * Initialize a texture unit.
- *
- * \param ctx GL context.
- * \param unit texture unit number to be initialized.
- */
-static void
-init_texture_unit( struct gl_context *ctx, GLuint unit )
-{
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- GLuint tex;
-
- texUnit->EnvMode = GL_MODULATE;
- ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
-
- texUnit->Combine = default_combine_state;
- texUnit->_EnvMode = default_combine_state;
- texUnit->_CurrentCombine = & texUnit->_EnvMode;
- texUnit->BumpTarget = GL_TEXTURE0;
-
- texUnit->TexGenEnabled = 0x0;
- texUnit->GenS.Mode = GL_EYE_LINEAR;
- texUnit->GenT.Mode = GL_EYE_LINEAR;
- texUnit->GenR.Mode = GL_EYE_LINEAR;
- texUnit->GenQ.Mode = GL_EYE_LINEAR;
- texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
- texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
- texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
- texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
-
- /* Yes, these plane coefficients are correct! */
- ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
-
- /* no mention of this in spec, but maybe id matrix expected? */
- ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 );
-
- /* initialize current texture object ptrs to the shared default objects */
- for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
- _mesa_reference_texobj(&texUnit->CurrentTex[tex],
- ctx->Shared->DefaultTex[tex]);
- }
-}
-
-
-/**
- * Initialize texture state for the given context.
- */
-GLboolean
-_mesa_init_texture(struct gl_context *ctx)
-{
- GLuint u;
-
- /* Texture group */
- ctx->Texture.CurrentUnit = 0; /* multitexture */
- ctx->Texture._EnabledUnits = 0x0;
- ctx->Texture.SharedPalette = GL_FALSE;
- _mesa_init_colortable(&ctx->Texture.Palette);
-
- for (u = 0; u < Elements(ctx->Texture.Unit); u++)
- init_texture_unit(ctx, u);
-
- /* After we're done initializing the context's texture state the default
- * texture objects' refcounts should be at least
- * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
- */
- assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
- >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
-
- /* Allocate proxy textures */
- if (!alloc_proxy_textures( ctx ))
- return GL_FALSE;
-
- /* GL_ARB_texture_buffer_object */
- _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject,
- ctx->Shared->NullBufferObj);
-
- return GL_TRUE;
-}
-
-
-/**
- * Free dynamically-allocted texture data attached to the given context.
- */
-void
-_mesa_free_texture_data(struct gl_context *ctx)
-{
- GLuint u, tgt;
-
- /* unreference current textures */
- for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
- /* The _Current texture could account for another reference */
- _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
-
- for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
- _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
- }
- }
-
- /* Free proxy texture objects */
- for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
- ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
-
- /* GL_ARB_texture_buffer_object */
- _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
-}
-
-
-/**
- * Update the default texture objects in the given context to reference those
- * specified in the shared state and release those referencing the old
- * shared state.
- */
-void
-_mesa_update_default_objects_texture(struct gl_context *ctx)
-{
- GLuint u, tex;
-
- for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
- for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
- _mesa_reference_texobj(&texUnit->CurrentTex[tex],
- ctx->Shared->DefaultTex[tex]);
- }
- }
-}
+/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file texstate.c + * + * Texture state handling. + */ + +#include "glheader.h" +#include "mfeatures.h" +#include "bufferobj.h" +#include "colormac.h" +#include "colortab.h" +#include "context.h" +#include "enums.h" +#include "macros.h" +#include "texobj.h" +#include "teximage.h" +#include "texstate.h" +#include "mtypes.h" + + + +/** + * Default texture combine environment state. This is used to initialize + * a context's texture units and as the basis for converting "classic" + * texture environmnets to ARB_texture_env_combine style values. + */ +static const struct gl_tex_env_combine_state default_combine_state = { + GL_MODULATE, GL_MODULATE, + { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, + { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, + { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA }, + { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, + 0, 0, + 2, 2 +}; + + + +/** + * Used by glXCopyContext to copy texture state from one context to another. + */ +void +_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) +{ + GLuint u, tex; + + ASSERT(src); + ASSERT(dst); + + dst->Texture.CurrentUnit = src->Texture.CurrentUnit; + dst->Texture._GenFlags = src->Texture._GenFlags; + dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; + dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; + dst->Texture.SharedPalette = src->Texture.SharedPalette; + + /* per-unit state */ + for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { + dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled; + dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode; + COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor); + dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled; + dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS; + dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT; + dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR; + dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ; + dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; + + /* GL_EXT_texture_env_combine */ + dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine; + + /* GL_ATI_envmap_bumpmap - need this? */ + dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget; + COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix); + + /* + * XXX strictly speaking, we should compare texture names/ids and + * bind textures in the dest context according to id. For now, only + * copy bindings if the contexts share the same pool of textures to + * avoid refcounting bugs. + */ + if (dst->Shared == src->Shared) { + /* copy texture object bindings, not contents of texture objects */ + _mesa_lock_context_textures(dst); + + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], + src->Texture.Unit[u].CurrentTex[tex]); + } + _mesa_unlock_context_textures(dst); + } + } +} + + +/* + * For debugging + */ +void +_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ) +{ + const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; + printf("Texture Unit %d\n", unit); + printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode)); + printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); + printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); + printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0])); + printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1])); + printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2])); + printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0])); + printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1])); + printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2])); + printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0])); + printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1])); + printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2])); + printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0])); + printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1])); + printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2])); + printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB); + printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA); + printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]); +} + + + +/**********************************************************************/ +/* Texture Environment */ +/**********************************************************************/ + +/** + * Convert "classic" texture environment to ARB_texture_env_combine style + * environments. + * + * \param state texture_env_combine state vector to be filled-in. + * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, + * \c GL_BLEND, \c GL_DECAL, etc.). + * \param texBaseFormat Base format of the texture associated with the + * texture unit. + */ +static void +calculate_derived_texenv( struct gl_tex_env_combine_state *state, + GLenum mode, GLenum texBaseFormat ) +{ + GLenum mode_rgb; + GLenum mode_a; + + *state = default_combine_state; + + switch (texBaseFormat) { + case GL_ALPHA: + state->SourceRGB[0] = GL_PREVIOUS; + break; + + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + case GL_RGBA: + break; + + case GL_LUMINANCE: + case GL_RED: + case GL_RG: + case GL_RGB: + case GL_YCBCR_MESA: + case GL_DUDV_ATI: + state->SourceA[0] = GL_PREVIOUS; + break; + + default: + _mesa_problem(NULL, + "Invalid texBaseFormat 0x%x in calculate_derived_texenv", + texBaseFormat); + return; + } + + if (mode == GL_REPLACE_EXT) + mode = GL_REPLACE; + + switch (mode) { + case GL_REPLACE: + case GL_MODULATE: + mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; + mode_a = mode; + break; + + case GL_DECAL: + mode_rgb = GL_INTERPOLATE; + mode_a = GL_REPLACE; + + state->SourceA[0] = GL_PREVIOUS; + + /* Having alpha / luminance / intensity textures replace using the + * incoming fragment color matches the definition in NV_texture_shader. + * The 1.5 spec simply marks these as "undefined". + */ + switch (texBaseFormat) { + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + state->SourceRGB[0] = GL_PREVIOUS; + break; + case GL_RED: + case GL_RG: + case GL_RGB: + case GL_YCBCR_MESA: + case GL_DUDV_ATI: + mode_rgb = GL_REPLACE; + break; + case GL_RGBA: + state->SourceRGB[2] = GL_TEXTURE; + break; + } + break; + + case GL_BLEND: + mode_rgb = GL_INTERPOLATE; + mode_a = GL_MODULATE; + + switch (texBaseFormat) { + case GL_ALPHA: + mode_rgb = GL_REPLACE; + break; + case GL_INTENSITY: + mode_a = GL_INTERPOLATE; + state->SourceA[0] = GL_CONSTANT; + state->OperandA[2] = GL_SRC_ALPHA; + /* FALLTHROUGH */ + case GL_LUMINANCE: + case GL_RED: + case GL_RG: + case GL_RGB: + case GL_LUMINANCE_ALPHA: + case GL_RGBA: + case GL_YCBCR_MESA: + case GL_DUDV_ATI: + state->SourceRGB[2] = GL_TEXTURE; + state->SourceA[2] = GL_TEXTURE; + state->SourceRGB[0] = GL_CONSTANT; + state->OperandRGB[2] = GL_SRC_COLOR; + break; + } + break; + + case GL_ADD: + mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; + mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE; + break; + + default: + _mesa_problem(NULL, + "Invalid texture env mode 0x%x in calculate_derived_texenv", + mode); + return; + } + + state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) + ? mode_rgb : GL_REPLACE; + state->ModeA = (state->SourceA[0] != GL_PREVIOUS) + ? mode_a : GL_REPLACE; +} + + + + +/* GL_ARB_multitexture */ +void GLAPIENTRY +_mesa_ActiveTextureARB(GLenum texture) +{ + const GLuint texUnit = texture - GL_TEXTURE0; + GLuint k; + GET_CURRENT_CONTEXT(ctx); + + /* See OpenGL spec for glActiveTexture: */ + k = MAX2(ctx->Const.MaxCombinedTextureImageUnits, + ctx->Const.MaxTextureCoordUnits); + + ASSERT(k <= Elements(ctx->Texture.Unit)); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glActiveTexture %s\n", + _mesa_lookup_enum_by_nr(texture)); + + if (texUnit >= k) { + _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)", + _mesa_lookup_enum_by_nr(texture)); + return; + } + + if (ctx->Texture.CurrentUnit == texUnit) + return; + + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + + ctx->Texture.CurrentUnit = texUnit; + if (ctx->Transform.MatrixMode == GL_TEXTURE) { + /* update current stack pointer */ + ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; + } +} + + +/* GL_ARB_multitexture */ +void GLAPIENTRY +_mesa_ClientActiveTextureARB(GLenum texture) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint texUnit = texture - GL_TEXTURE0; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glClientActiveTexture %s\n", + _mesa_lookup_enum_by_nr(texture)); + + if (texUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)"); + return; + } + + if (ctx->Array.ActiveTexture == texUnit) + return; + + FLUSH_VERTICES(ctx, _NEW_ARRAY); + ctx->Array.ActiveTexture = texUnit; +} + + + +/**********************************************************************/ +/***** State management *****/ +/**********************************************************************/ + + +/** + * \note This routine refers to derived texture attribute values to + * compute the ENABLE_TEXMAT flags, but is only called on + * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT + * flags are updated by _mesa_update_textures(), below. + * + * \param ctx GL context. + */ +static void +update_texture_matrices( struct gl_context *ctx ) +{ + GLuint u; + + ctx->Texture._TexMatEnabled = 0x0; + + for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { + ASSERT(u < Elements(ctx->TextureMatrixStack)); + if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { + _math_matrix_analyse( ctx->TextureMatrixStack[u].Top ); + + if (ctx->Texture.Unit[u]._ReallyEnabled && + ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY) + ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); + } + } +} + + +/** + * Examine texture unit's combine/env state to update derived state. + */ +static void +update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) +{ + struct gl_tex_env_combine_state *combine; + + /* Set the texUnit->_CurrentCombine field to point to the user's combiner + * state, or the combiner state which is derived from traditional texenv + * mode. + */ + if (texUnit->EnvMode == GL_COMBINE || + texUnit->EnvMode == GL_COMBINE4_NV) { + texUnit->_CurrentCombine = & texUnit->Combine; + } + else { + const struct gl_texture_object *texObj = texUnit->_Current; + GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; + if (format == GL_COLOR_INDEX) { + format = GL_RGBA; /* a bit of a hack */ + } + else if (format == GL_DEPTH_COMPONENT || + format == GL_DEPTH_STENCIL_EXT) { + format = texObj->Sampler.DepthMode; + } + calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); + texUnit->_CurrentCombine = & texUnit->_EnvMode; + } + + combine = texUnit->_CurrentCombine; + + /* Determine number of source RGB terms in the combiner function */ + switch (combine->ModeRGB) { + case GL_REPLACE: + combine->_NumArgsRGB = 1; + break; + case GL_ADD: + case GL_ADD_SIGNED: + if (texUnit->EnvMode == GL_COMBINE4_NV) + combine->_NumArgsRGB = 4; + else + combine->_NumArgsRGB = 2; + break; + case GL_MODULATE: + case GL_SUBTRACT: + case GL_DOT3_RGB: + case GL_DOT3_RGBA: + case GL_DOT3_RGB_EXT: + case GL_DOT3_RGBA_EXT: + combine->_NumArgsRGB = 2; + break; + case GL_INTERPOLATE: + case GL_MODULATE_ADD_ATI: + case GL_MODULATE_SIGNED_ADD_ATI: + case GL_MODULATE_SUBTRACT_ATI: + combine->_NumArgsRGB = 3; + break; + case GL_BUMP_ENVMAP_ATI: + /* no real arguments for this case */ + combine->_NumArgsRGB = 0; + break; + default: + combine->_NumArgsRGB = 0; + _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state"); + return; + } + + /* Determine number of source Alpha terms in the combiner function */ + switch (combine->ModeA) { + case GL_REPLACE: + combine->_NumArgsA = 1; + break; + case GL_ADD: + case GL_ADD_SIGNED: + if (texUnit->EnvMode == GL_COMBINE4_NV) + combine->_NumArgsA = 4; + else + combine->_NumArgsA = 2; + break; + case GL_MODULATE: + case GL_SUBTRACT: + combine->_NumArgsA = 2; + break; + case GL_INTERPOLATE: + case GL_MODULATE_ADD_ATI: + case GL_MODULATE_SIGNED_ADD_ATI: + case GL_MODULATE_SUBTRACT_ATI: + combine->_NumArgsA = 3; + break; + default: + combine->_NumArgsA = 0; + _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); + break; + } +} + + +/** + * \note This routine refers to derived texture matrix values to + * compute the ENABLE_TEXMAT flags, but is only called on + * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT + * flags are updated by _mesa_update_texture_matrices, above. + * + * \param ctx GL context. + */ +static void +update_texture_state( struct gl_context *ctx ) +{ + GLuint unit; + struct gl_fragment_program *fprog = NULL; + struct gl_vertex_program *vprog = NULL; + GLbitfield enabledFragUnits = 0x0; + + if (ctx->Shader.CurrentVertexProgram && + ctx->Shader.CurrentVertexProgram->LinkStatus) { + vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; + } else if (ctx->VertexProgram._Enabled) { + /* XXX enable this if/when non-shader vertex programs get + * texture fetches: + vprog = ctx->VertexProgram.Current; + */ + } + + if (ctx->Shader.CurrentFragmentProgram && + ctx->Shader.CurrentFragmentProgram->LinkStatus) { + fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram; + } + else if (ctx->FragmentProgram._Enabled) { + fprog = ctx->FragmentProgram.Current; + } + + /* FINISHME: Geometry shader texture accesses should also be considered + * FINISHME: here. + */ + + /* TODO: only set this if there are actual changes */ + ctx->NewState |= _NEW_TEXTURE; + + ctx->Texture._EnabledUnits = 0x0; + ctx->Texture._GenFlags = 0x0; + ctx->Texture._TexMatEnabled = 0x0; + ctx->Texture._TexGenEnabled = 0x0; + + /* + * Update texture unit state. + */ + for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLbitfield enabledVertTargets = 0x0; + GLbitfield enabledFragTargets = 0x0; + GLbitfield enabledTargets = 0x0; + GLuint texIndex; + + /* Get the bitmask of texture target enables. + * enableBits will be a mask of the TEXTURE_*_BIT flags indicating + * which texture targets are enabled (fixed function) or referenced + * by a fragment program/program. When multiple flags are set, we'll + * settle on the one with highest priority (see below). + */ + if (vprog) { + enabledVertTargets |= vprog->Base.TexturesUsed[unit]; + } + + if (fprog) { + enabledFragTargets |= fprog->Base.TexturesUsed[unit]; + } + else { + /* fixed-function fragment program */ + enabledFragTargets |= texUnit->Enabled; + } + + enabledTargets = enabledVertTargets | enabledFragTargets; + + texUnit->_ReallyEnabled = 0x0; + + if (enabledTargets == 0x0) { + /* neither vertex nor fragment processing uses this unit */ + continue; + } + + /* Look for the highest priority texture target that's enabled (or used + * by the vert/frag shaders) and "complete". That's the one we'll use + * for texturing. If we're using vert/frag program we're guaranteed + * that bitcount(enabledBits) <= 1. + * Note that the TEXTURE_x_INDEX values are in high to low priority. + */ + for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { + if (enabledTargets & (1 << texIndex)) { + struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; + if (!texObj->_Complete) { + _mesa_test_texobj_completeness(ctx, texObj); + } + if (texObj->_Complete) { + texUnit->_ReallyEnabled = 1 << texIndex; + _mesa_reference_texobj(&texUnit->_Current, texObj); + break; + } + } + } + + if (!texUnit->_ReallyEnabled) { + if (fprog) { + /* If we get here it means the shader is expecting a texture + * object, but there isn't one (or it's incomplete). Use the + * fallback texture. + */ + struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); + texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; + _mesa_reference_texobj(&texUnit->_Current, texObj); + } + else { + /* fixed-function: texture unit is really disabled */ + continue; + } + } + + /* if we get here, we know this texture unit is enabled */ + + ctx->Texture._EnabledUnits |= (1 << unit); + + if (enabledFragTargets) + enabledFragUnits |= (1 << unit); + + update_tex_combine(ctx, texUnit); + } + + + /* Determine which texture coordinate sets are actually needed */ + if (fprog) { + const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; + ctx->Texture._EnabledCoordUnits + = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; + } + else { + ctx->Texture._EnabledCoordUnits = enabledFragUnits; + } + + /* Setup texgen for those texture coordinate sets that are in use */ + for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + + texUnit->_GenFlags = 0x0; + + if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) + continue; + + if (texUnit->TexGenEnabled) { + if (texUnit->TexGenEnabled & S_BIT) { + texUnit->_GenFlags |= texUnit->GenS._ModeBit; + } + if (texUnit->TexGenEnabled & T_BIT) { + texUnit->_GenFlags |= texUnit->GenT._ModeBit; + } + if (texUnit->TexGenEnabled & R_BIT) { + texUnit->_GenFlags |= texUnit->GenR._ModeBit; + } + if (texUnit->TexGenEnabled & Q_BIT) { + texUnit->_GenFlags |= texUnit->GenQ._ModeBit; + } + + ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit); + ctx->Texture._GenFlags |= texUnit->_GenFlags; + } + + ASSERT(unit < Elements(ctx->TextureMatrixStack)); + if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) + ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); + } +} + + +/** + * Update texture-related derived state. + */ +void +_mesa_update_texture( struct gl_context *ctx, GLuint new_state ) +{ + if (new_state & _NEW_TEXTURE_MATRIX) + update_texture_matrices( ctx ); + + if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM)) + update_texture_state( ctx ); +} + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + +/** + * Allocate the proxy textures for the given context. + * + * \param ctx the context to allocate proxies for. + * + * \return GL_TRUE on success, or GL_FALSE on failure + * + * If run out of memory part way through the allocations, clean up and return + * GL_FALSE. + */ +static GLboolean +alloc_proxy_textures( struct gl_context *ctx ) +{ + static const GLenum targets[] = { + GL_TEXTURE_1D, + GL_TEXTURE_2D, + GL_TEXTURE_3D, + GL_TEXTURE_CUBE_MAP_ARB, + GL_TEXTURE_RECTANGLE_NV, + GL_TEXTURE_1D_ARRAY_EXT, + GL_TEXTURE_2D_ARRAY_EXT, + GL_TEXTURE_BUFFER + }; + GLint tgt; + + ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); + + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + if (!(ctx->Texture.ProxyTex[tgt] + = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) { + /* out of memory, free what we did allocate */ + while (--tgt >= 0) { + ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); + } + return GL_FALSE; + } + } + + assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */ + return GL_TRUE; +} + + +/** + * Initialize a texture unit. + * + * \param ctx GL context. + * \param unit texture unit number to be initialized. + */ +static void +init_texture_unit( struct gl_context *ctx, GLuint unit ) +{ + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint tex; + + texUnit->EnvMode = GL_MODULATE; + ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); + + texUnit->Combine = default_combine_state; + texUnit->_EnvMode = default_combine_state; + texUnit->_CurrentCombine = & texUnit->_EnvMode; + texUnit->BumpTarget = GL_TEXTURE0; + + texUnit->TexGenEnabled = 0x0; + texUnit->GenS.Mode = GL_EYE_LINEAR; + texUnit->GenT.Mode = GL_EYE_LINEAR; + texUnit->GenR.Mode = GL_EYE_LINEAR; + texUnit->GenQ.Mode = GL_EYE_LINEAR; + texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR; + texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR; + texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR; + texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR; + + /* Yes, these plane coefficients are correct! */ + ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); + + /* no mention of this in spec, but maybe id matrix expected? */ + ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 ); + + /* initialize current texture object ptrs to the shared default objects */ + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&texUnit->CurrentTex[tex], + ctx->Shared->DefaultTex[tex]); + } +} + + +/** + * Initialize texture state for the given context. + */ +GLboolean +_mesa_init_texture(struct gl_context *ctx) +{ + GLuint u; + + /* Texture group */ + ctx->Texture.CurrentUnit = 0; /* multitexture */ + ctx->Texture._EnabledUnits = 0x0; + ctx->Texture.SharedPalette = GL_FALSE; + _mesa_init_colortable(&ctx->Texture.Palette); + + for (u = 0; u < Elements(ctx->Texture.Unit); u++) + init_texture_unit(ctx, u); + + /* After we're done initializing the context's texture state the default + * texture objects' refcounts should be at least + * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1. + */ + assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount + >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1); + + /* Allocate proxy textures */ + if (!alloc_proxy_textures( ctx )) + return GL_FALSE; + + /* GL_ARB_texture_buffer_object */ + _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, + ctx->Shared->NullBufferObj); + + return GL_TRUE; +} + + +/** + * Free dynamically-allocted texture data attached to the given context. + */ +void +_mesa_free_texture_data(struct gl_context *ctx) +{ + GLuint u, tgt; + + /* unreference current textures */ + for (u = 0; u < Elements(ctx->Texture.Unit); u++) { + /* The _Current texture could account for another reference */ + _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL); + + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL); + } + } + + /* Free proxy texture objects */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) + ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); + + /* GL_ARB_texture_buffer_object */ + _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL); + +#if FEATURE_sampler_objects + for (u = 0; u < Elements(ctx->Texture.Unit); u++) { + _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL); + } +#endif +} + + +/** + * Update the default texture objects in the given context to reference those + * specified in the shared state and release those referencing the old + * shared state. + */ +void +_mesa_update_default_objects_texture(struct gl_context *ctx) +{ + GLuint u, tex; + + for (u = 0; u < Elements(ctx->Texture.Unit); u++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&texUnit->CurrentTex[tex], + ctx->Shared->DefaultTex[tex]); + } + } +} diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index 3f0a79d39..87cb327d2 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -1,4856 +1,4862 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Authors:
- * Brian Paul
- */
-
-/**
- * The GL texture image functions in teximage.c basically just do
- * error checking and data structure allocation. They in turn call
- * device driver functions which actually copy/convert/store the user's
- * texture image data.
- *
- * However, most device drivers will be able to use the fallback functions
- * in this file. That is, most drivers will have the following bit of
- * code:
- * ctx->Driver.TexImage1D = _mesa_store_teximage1d;
- * ctx->Driver.TexImage2D = _mesa_store_teximage2d;
- * ctx->Driver.TexImage3D = _mesa_store_teximage3d;
- * etc...
- *
- * Texture image processing is actually kind of complicated. We have to do:
- * Format/type conversions
- * pixel unpacking
- * pixel transfer (scale, bais, lookup, etc)
- *
- * These functions can handle most everything, including processing full
- * images and sub-images.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "image.h"
-#include "macros.h"
-#include "mipmap.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "pack.h"
-#include "pbo.h"
-#include "imports.h"
-#include "pack.h"
-#include "texcompress.h"
-#include "texcompress_fxt1.h"
-#include "texcompress_rgtc.h"
-#include "texcompress_s3tc.h"
-#include "teximage.h"
-#include "texstore.h"
-#include "enums.h"
-
-
-enum {
- ZERO = 4,
- ONE = 5
-};
-
-
-/**
- * Texture image storage function.
- */
-typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
-
-
-/**
- * Return GL_TRUE if the given image format is one that be converted
- * to another format by swizzling.
- */
-static GLboolean
-can_swizzle(GLenum logicalBaseFormat)
-{
- switch (logicalBaseFormat) {
- case GL_RGBA:
- case GL_RGB:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_BGR:
- case GL_BGRA:
- case GL_ABGR_EXT:
- case GL_RG:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-
-enum {
- IDX_LUMINANCE = 0,
- IDX_ALPHA,
- IDX_INTENSITY,
- IDX_LUMINANCE_ALPHA,
- IDX_RGB,
- IDX_RGBA,
- IDX_RED,
- IDX_GREEN,
- IDX_BLUE,
- IDX_BGR,
- IDX_BGRA,
- IDX_ABGR,
- IDX_RG,
- MAX_IDX
-};
-
-#define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
-#define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
-#define MAP3(x,y,z) MAP4(x, y, z, ZERO)
-#define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
-
-
-static const struct {
- GLubyte format_idx;
- GLubyte to_rgba[6];
- GLubyte from_rgba[6];
-} mappings[MAX_IDX] =
-{
- {
- IDX_LUMINANCE,
- MAP4(0,0,0,ONE),
- MAP1(0)
- },
-
- {
- IDX_ALPHA,
- MAP4(ZERO, ZERO, ZERO, 0),
- MAP1(3)
- },
-
- {
- IDX_INTENSITY,
- MAP4(0, 0, 0, 0),
- MAP1(0),
- },
-
- {
- IDX_LUMINANCE_ALPHA,
- MAP4(0,0,0,1),
- MAP2(0,3)
- },
-
- {
- IDX_RGB,
- MAP4(0,1,2,ONE),
- MAP3(0,1,2)
- },
-
- {
- IDX_RGBA,
- MAP4(0,1,2,3),
- MAP4(0,1,2,3),
- },
-
- {
- IDX_RED,
- MAP4(0, ZERO, ZERO, ONE),
- MAP1(0),
- },
-
- {
- IDX_GREEN,
- MAP4(ZERO, 0, ZERO, ONE),
- MAP1(1),
- },
-
- {
- IDX_BLUE,
- MAP4(ZERO, ZERO, 0, ONE),
- MAP1(2),
- },
-
- {
- IDX_BGR,
- MAP4(2,1,0,ONE),
- MAP3(2,1,0)
- },
-
- {
- IDX_BGRA,
- MAP4(2,1,0,3),
- MAP4(2,1,0,3)
- },
-
- {
- IDX_ABGR,
- MAP4(3,2,1,0),
- MAP4(3,2,1,0)
- },
-
- {
- IDX_RG,
- MAP4(0, 1, ZERO, ONE),
- MAP2(0, 1)
- },
-};
-
-
-
-/**
- * Convert a GL image format enum to an IDX_* value (see above).
- */
-static int
-get_map_idx(GLenum value)
-{
- switch (value) {
- case GL_LUMINANCE: return IDX_LUMINANCE;
- case GL_ALPHA: return IDX_ALPHA;
- case GL_INTENSITY: return IDX_INTENSITY;
- case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA;
- case GL_RGB: return IDX_RGB;
- case GL_RGBA: return IDX_RGBA;
- case GL_RED: return IDX_RED;
- case GL_GREEN: return IDX_GREEN;
- case GL_BLUE: return IDX_BLUE;
- case GL_BGR: return IDX_BGR;
- case GL_BGRA: return IDX_BGRA;
- case GL_ABGR_EXT: return IDX_ABGR;
- case GL_RG: return IDX_RG;
- default:
- _mesa_problem(NULL, "Unexpected inFormat");
- return 0;
- }
-}
-
-
-/**
- * When promoting texture formats (see below) we need to compute the
- * mapping of dest components back to source components.
- * This function does that.
- * \param inFormat the incoming format of the texture
- * \param outFormat the final texture format
- * \return map[6] a full 6-component map
- */
-static void
-compute_component_mapping(GLenum inFormat, GLenum outFormat,
- GLubyte *map)
-{
- const int inFmt = get_map_idx(inFormat);
- const int outFmt = get_map_idx(outFormat);
- const GLubyte *in2rgba = mappings[inFmt].to_rgba;
- const GLubyte *rgba2out = mappings[outFmt].from_rgba;
- int i;
-
- for (i = 0; i < 4; i++)
- map[i] = in2rgba[rgba2out[i]];
-
- map[ZERO] = ZERO;
- map[ONE] = ONE;
-
-#if 0
- printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
- inFormat, _mesa_lookup_enum_by_nr(inFormat),
- outFormat, _mesa_lookup_enum_by_nr(outFormat),
- map[0],
- map[1],
- map[2],
- map[3],
- map[4],
- map[5]);
-#endif
-}
-
-
-/**
- * Make a temporary (color) texture image with GLfloat components.
- * Apply all needed pixel unpacking and pixel transfer operations.
- * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
- * Suppose the user specifies GL_LUMINANCE as the internal texture format
- * but the graphics hardware doesn't support luminance textures. So, we might
- * use an RGB hardware format instead.
- * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
- *
- * \param ctx the rendering context
- * \param dims image dimensions: 1, 2 or 3
- * \param logicalBaseFormat basic texture derived from the user's
- * internal texture format value
- * \param textureBaseFormat the actual basic format of the texture
- * \param srcWidth source image width
- * \param srcHeight source image height
- * \param srcDepth source image depth
- * \param srcFormat source image format
- * \param srcType source image type
- * \param srcAddr source image address
- * \param srcPacking source image pixel packing
- * \return resulting image with format = textureBaseFormat and type = GLfloat.
- */
-GLfloat *
-_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps)
-{
- GLfloat *tempImage;
- const GLint components = _mesa_components_in_format(logicalBaseFormat);
- const GLint srcStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLfloat *dst;
- GLint img, row;
-
- ASSERT(dims >= 1 && dims <= 3);
-
- ASSERT(logicalBaseFormat == GL_RGBA ||
- logicalBaseFormat == GL_RGB ||
- logicalBaseFormat == GL_RG ||
- logicalBaseFormat == GL_RED ||
- logicalBaseFormat == GL_LUMINANCE_ALPHA ||
- logicalBaseFormat == GL_LUMINANCE ||
- logicalBaseFormat == GL_ALPHA ||
- logicalBaseFormat == GL_INTENSITY ||
- logicalBaseFormat == GL_COLOR_INDEX ||
- logicalBaseFormat == GL_DEPTH_COMPONENT);
-
- ASSERT(textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_RGB ||
- textureBaseFormat == GL_RG ||
- textureBaseFormat == GL_RED ||
- textureBaseFormat == GL_LUMINANCE_ALPHA ||
- textureBaseFormat == GL_LUMINANCE ||
- textureBaseFormat == GL_ALPHA ||
- textureBaseFormat == GL_INTENSITY ||
- textureBaseFormat == GL_COLOR_INDEX ||
- textureBaseFormat == GL_DEPTH_COMPONENT);
-
- tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLfloat));
- if (!tempImage)
- return NULL;
-
- dst = tempImage;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat,
- dst, srcFormat, srcType, src,
- srcPacking, transferOps);
- dst += srcWidth * components;
- src += srcStride;
- }
- }
-
- if (logicalBaseFormat != textureBaseFormat) {
- /* more work */
- GLint texComponents = _mesa_components_in_format(textureBaseFormat);
- GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
- GLfloat *newImage;
- GLint i, n;
- GLubyte map[6];
-
- /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
- ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_LUMINANCE_ALPHA);
-
- /* The actual texture format should have at least as many components
- * as the logical texture format.
- */
- ASSERT(texComponents >= logComponents);
-
- newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
- * texComponents * sizeof(GLfloat));
- if (!newImage) {
- free(tempImage);
- return NULL;
- }
-
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
-
- n = srcWidth * srcHeight * srcDepth;
- for (i = 0; i < n; i++) {
- GLint k;
- for (k = 0; k < texComponents; k++) {
- GLint j = map[k];
- if (j == ZERO)
- newImage[i * texComponents + k] = 0.0F;
- else if (j == ONE)
- newImage[i * texComponents + k] = 1.0F;
- else
- newImage[i * texComponents + k] = tempImage[i * logComponents + j];
- }
- }
-
- free(tempImage);
- tempImage = newImage;
- }
-
- return tempImage;
-}
-
-
-/**
- * Make temporary image with uint pixel values. Used for unsigned
- * integer-valued textures.
- */
-static GLuint *
-make_temp_uint_image(struct gl_context *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- GLuint *tempImage;
- const GLint components = _mesa_components_in_format(logicalBaseFormat);
- const GLint srcStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLuint *dst;
- GLint img, row;
-
- ASSERT(dims >= 1 && dims <= 3);
-
- ASSERT(logicalBaseFormat == GL_RGBA ||
- logicalBaseFormat == GL_RGB ||
- logicalBaseFormat == GL_RG ||
- logicalBaseFormat == GL_RED ||
- logicalBaseFormat == GL_LUMINANCE_ALPHA ||
- logicalBaseFormat == GL_LUMINANCE ||
- logicalBaseFormat == GL_INTENSITY ||
- logicalBaseFormat == GL_ALPHA);
-
- ASSERT(textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_RGB ||
- textureBaseFormat == GL_RG ||
- textureBaseFormat == GL_RED ||
- textureBaseFormat == GL_LUMINANCE_ALPHA ||
- textureBaseFormat == GL_LUMINANCE ||
- textureBaseFormat == GL_ALPHA);
-
- tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLuint));
- if (!tempImage)
- return NULL;
-
- dst = tempImage;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat,
- dst, srcFormat, srcType, src,
- srcPacking);
- dst += srcWidth * components;
- src += srcStride;
- }
- }
-
- if (logicalBaseFormat != textureBaseFormat) {
- /* more work */
- GLint texComponents = _mesa_components_in_format(textureBaseFormat);
- GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
- GLuint *newImage;
- GLint i, n;
- GLubyte map[6];
-
- /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
- ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_LUMINANCE_ALPHA);
-
- /* The actual texture format should have at least as many components
- * as the logical texture format.
- */
- ASSERT(texComponents >= logComponents);
-
- newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
- * texComponents * sizeof(GLuint));
- if (!newImage) {
- free(tempImage);
- return NULL;
- }
-
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
-
- n = srcWidth * srcHeight * srcDepth;
- for (i = 0; i < n; i++) {
- GLint k;
- for (k = 0; k < texComponents; k++) {
- GLint j = map[k];
- if (j == ZERO)
- newImage[i * texComponents + k] = 0.0F;
- else if (j == ONE)
- newImage[i * texComponents + k] = 1.0F;
- else
- newImage[i * texComponents + k] = tempImage[i * logComponents + j];
- }
- }
-
- free(tempImage);
- tempImage = newImage;
- }
-
- return tempImage;
-}
-
-
-
-/**
- * Make a temporary (color) texture image with GLchan components.
- * Apply all needed pixel unpacking and pixel transfer operations.
- * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
- * Suppose the user specifies GL_LUMINANCE as the internal texture format
- * but the graphics hardware doesn't support luminance textures. So, we might
- * use an RGB hardware format instead.
- * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
- *
- * \param ctx the rendering context
- * \param dims image dimensions: 1, 2 or 3
- * \param logicalBaseFormat basic texture derived from the user's
- * internal texture format value
- * \param textureBaseFormat the actual basic format of the texture
- * \param srcWidth source image width
- * \param srcHeight source image height
- * \param srcDepth source image depth
- * \param srcFormat source image format
- * \param srcType source image type
- * \param srcAddr source image address
- * \param srcPacking source image pixel packing
- * \return resulting image with format = textureBaseFormat and type = GLchan.
- */
-GLchan *
-_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- GLuint transferOps = ctx->_ImageTransferState;
- const GLint components = _mesa_components_in_format(logicalBaseFormat);
- GLint img, row;
- GLchan *tempImage, *dst;
-
- ASSERT(dims >= 1 && dims <= 3);
-
- ASSERT(logicalBaseFormat == GL_RGBA ||
- logicalBaseFormat == GL_RGB ||
- logicalBaseFormat == GL_RG ||
- logicalBaseFormat == GL_RED ||
- logicalBaseFormat == GL_LUMINANCE_ALPHA ||
- logicalBaseFormat == GL_LUMINANCE ||
- logicalBaseFormat == GL_ALPHA ||
- logicalBaseFormat == GL_INTENSITY);
-
- ASSERT(textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_RGB ||
- textureBaseFormat == GL_RG ||
- textureBaseFormat == GL_RED ||
- textureBaseFormat == GL_LUMINANCE_ALPHA ||
- textureBaseFormat == GL_LUMINANCE ||
- textureBaseFormat == GL_ALPHA ||
- textureBaseFormat == GL_INTENSITY);
-
- /* unpack and transfer the source image */
- tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLchan));
- if (!tempImage) {
- return NULL;
- }
-
- dst = tempImage;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- const GLubyte *src =
- (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst,
- srcFormat, srcType, src, srcPacking,
- transferOps);
- dst += srcWidth * components;
- src += srcStride;
- }
- }
-
- if (logicalBaseFormat != textureBaseFormat) {
- /* one more conversion step */
- GLint texComponents = _mesa_components_in_format(textureBaseFormat);
- GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
- GLchan *newImage;
- GLint i, n;
- GLubyte map[6];
-
- /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
- ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_LUMINANCE_ALPHA);
-
- /* The actual texture format should have at least as many components
- * as the logical texture format.
- */
- ASSERT(texComponents >= logComponents);
-
- newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
- * texComponents * sizeof(GLchan));
- if (!newImage) {
- free(tempImage);
- return NULL;
- }
-
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
-
- n = srcWidth * srcHeight * srcDepth;
- for (i = 0; i < n; i++) {
- GLint k;
- for (k = 0; k < texComponents; k++) {
- GLint j = map[k];
- if (j == ZERO)
- newImage[i * texComponents + k] = 0;
- else if (j == ONE)
- newImage[i * texComponents + k] = CHAN_MAX;
- else
- newImage[i * texComponents + k] = tempImage[i * logComponents + j];
- }
- }
-
- free(tempImage);
- tempImage = newImage;
- }
-
- return tempImage;
-}
-
-
-/**
- * Copy GLubyte pixels from <src> to <dst> with swizzling.
- * \param dst destination pixels
- * \param dstComponents number of color components in destination pixels
- * \param src source pixels
- * \param srcComponents number of color components in source pixels
- * \param map the swizzle mapping. map[X] says where to find the X component
- * in the source image's pixels. For example, if the source image
- * is GL_BGRA and X = red, map[0] yields 2.
- * \param count number of pixels to copy/swizzle.
- */
-static void
-swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src,
- GLuint srcComponents, const GLubyte *map, GLuint count)
-{
-#define SWZ_CPY(dst, src, count, dstComps, srcComps) \
- do { \
- GLuint i; \
- for (i = 0; i < count; i++) { \
- GLuint j; \
- if (srcComps == 4) { \
- COPY_4UBV(tmp, src); \
- } \
- else { \
- for (j = 0; j < srcComps; j++) { \
- tmp[j] = src[j]; \
- } \
- } \
- src += srcComps; \
- for (j = 0; j < dstComps; j++) { \
- dst[j] = tmp[map[j]]; \
- } \
- dst += dstComps; \
- } \
- } while (0)
-
- GLubyte tmp[6];
-
- tmp[ZERO] = 0x0;
- tmp[ONE] = 0xff;
-
- ASSERT(srcComponents <= 4);
- ASSERT(dstComponents <= 4);
-
- switch (dstComponents) {
- case 4:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 4, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 4, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 4, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 4, 1);
- break;
- default:
- ;
- }
- break;
- case 3:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 3, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 3, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 3, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 3, 1);
- break;
- default:
- ;
- }
- break;
- case 2:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 2, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 2, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 2, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 2, 1);
- break;
- default:
- ;
- }
- break;
- case 1:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 1, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 1, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 1, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 1, 1);
- break;
- default:
- ;
- }
- break;
- default:
- ;
- }
-#undef SWZ_CPY
-}
-
-
-
-static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
-static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
-
-
-/**
- * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
- * mapping array depending on endianness.
- */
-static const GLubyte *
-type_mapping( GLenum srcType )
-{
- switch (srcType) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- return map_identity;
- case GL_UNSIGNED_INT_8_8_8_8:
- return _mesa_little_endian() ? map_3210 : map_identity;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- return _mesa_little_endian() ? map_identity : map_3210;
- default:
- return NULL;
- }
-}
-
-
-/**
- * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
- * mapping array depending on pixelstore byte swapping state.
- */
-static const GLubyte *
-byteswap_mapping( GLboolean swapBytes,
- GLenum srcType )
-{
- if (!swapBytes)
- return map_identity;
-
- switch (srcType) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- return map_identity;
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- return map_3210;
- default:
- return NULL;
- }
-}
-
-
-
-/**
- * Transfer a GLubyte texture image with component swizzling.
- */
-static void
-_mesa_swizzle_ubyte_image(struct gl_context *ctx,
- GLuint dimensions,
- GLenum srcFormat,
- GLenum srcType,
-
- GLenum baseInternalFormat,
-
- const GLubyte *rgba2dst,
- GLuint dstComponents,
-
- GLvoid *dstAddr,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride,
- const GLuint *dstImageOffsets,
-
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking )
-{
- GLint srcComponents = _mesa_components_in_format(srcFormat);
- const GLubyte *srctype2ubyte, *swap;
- GLubyte map[4], src2base[6], base2rgba[6];
- GLint i;
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, GL_UNSIGNED_BYTE);
- const GLint srcImageStride
- = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat,
- GL_UNSIGNED_BYTE);
- const GLubyte *srcImage
- = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr,
- srcWidth, srcHeight, srcFormat,
- GL_UNSIGNED_BYTE, 0, 0, 0);
-
- (void) ctx;
-
- /* Translate from src->baseInternal->GL_RGBA->dst. This will
- * correctly deal with RGBA->RGB->RGBA conversions where the final
- * A value must be 0xff regardless of the incoming alpha values.
- */
- compute_component_mapping(srcFormat, baseInternalFormat, src2base);
- compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba);
- swap = byteswap_mapping(srcPacking->SwapBytes, srcType);
- srctype2ubyte = type_mapping(srcType);
-
-
- for (i = 0; i < 4; i++)
- map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]];
-
-/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
-
- if (srcComponents == dstComponents &&
- srcRowStride == dstRowStride &&
- srcRowStride == srcWidth * srcComponents &&
- dimensions < 3) {
- /* 1 and 2D images only */
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstYoffset * dstRowStride
- + dstXoffset * dstComponents;
- swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map,
- srcWidth * srcHeight);
- }
- else {
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstComponents
- + dstYoffset * dstRowStride
- + dstXoffset * dstComponents;
- for (row = 0; row < srcHeight; row++) {
- swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth);
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- srcImage += srcImageStride;
- }
- }
-}
-
-
-/**
- * Teximage storage routine for when a simple memcpy will do.
- * No pixel transfer operations or special texel encodings allowed.
- * 1D, 2D and 3D images supported.
- */
-static void
-memcpy_texture(struct gl_context *ctx,
- GLuint dimensions,
- gl_format dstFormat,
- GLvoid *dstAddr,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride,
- const GLuint *dstImageOffsets,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, srcType);
- const GLint srcImageStride = _mesa_image_image_stride(srcPacking,
- srcWidth, srcHeight, srcFormat, srcType);
- const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions,
- srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLint bytesPerRow = srcWidth * texelBytes;
-
-#if 0
- /* XXX update/re-enable for dstImageOffsets array */
- const GLint bytesPerImage = srcHeight * bytesPerRow;
- const GLint bytesPerTexture = srcDepth * bytesPerImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
-
- if (dstRowStride == srcRowStride &&
- dstRowStride == bytesPerRow &&
- ((dstImageStride == srcImageStride &&
- dstImageStride == bytesPerImage) ||
- (srcDepth == 1))) {
- /* one big memcpy */
- ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture);
- }
- else
- {
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- srcImage += srcImageStride;
- dstImage += dstImageStride;
- }
- }
-#endif
-
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- srcImage += srcImageStride;
- }
-}
-
-
-
-/**
- * Store a 32-bit integer depth component texture image.
- */
-static GLboolean
-_mesa_texstore_z32(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffffff;
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- (void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z32);
- ASSERT(texelBytes == sizeof(GLuint));
-
- if (ctx->Pixel.DepthScale == 1.0f &&
- ctx->Pixel.DepthBias == 0.0f &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_DEPTH_COMPONENT &&
- srcFormat == GL_DEPTH_COMPONENT &&
- srcType == GL_UNSIGNED_INT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, (GLuint *) dstRow,
- depthScale, srcType, src, srcPacking);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a 24-bit integer depth component texture image.
- */
-static GLboolean
-_mesa_texstore_x8_z24(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffff;
- const GLuint texelBytes = 4;
-
- (void) dims;
- ASSERT(dstFormat == MESA_FORMAT_X8_Z24);
-
- {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, (GLuint *) dstRow,
- depthScale, srcType, src, srcPacking);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a 24-bit integer depth component texture image.
- */
-static GLboolean
-_mesa_texstore_z24_x8(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffff;
- const GLuint texelBytes = 4;
-
- (void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z24_X8);
-
- {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- GLuint *dst = (GLuint *) dstRow;
- GLint i;
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, dst,
- depthScale, srcType, src, srcPacking);
- for (i = 0; i < srcWidth; i++)
- dst[i] <<= 8;
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a 16-bit integer depth component texture image.
- */
-static GLboolean
-_mesa_texstore_z16(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffff;
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- (void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z16);
- ASSERT(texelBytes == sizeof(GLushort));
-
- if (ctx->Pixel.DepthScale == 1.0f &&
- ctx->Pixel.DepthBias == 0.0f &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_DEPTH_COMPONENT &&
- srcFormat == GL_DEPTH_COMPONENT &&
- srcType == GL_UNSIGNED_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- GLushort *dst16 = (GLushort *) dstRow;
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_SHORT, dst16, depthScale,
- srcType, src, srcPacking);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store an rgb565 or rgb565_rev texture image.
- */
-static GLboolean
-_mesa_texstore_rgb565(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGB565 ||
- dstFormat == MESA_FORMAT_RGB565_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGB565 &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_SHORT_5_6_5) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_BYTE &&
- dims == 2) {
- /* do optimized tex store */
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- const GLubyte *src = (const GLubyte *)
- _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, 0, 0, 0);
- GLubyte *dst = (GLubyte *) dstAddr
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- GLint row, col;
- for (row = 0; row < srcHeight; row++) {
- const GLubyte *srcUB = (const GLubyte *) src;
- GLushort *dstUS = (GLushort *) dst;
- /* check for byteswapped format */
- if (dstFormat == MESA_FORMAT_RGB565) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] );
- srcUB += 3;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] );
- srcUB += 3;
- }
- }
- dst += dstRowStride;
- src += srcRowStride;
- }
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- /* check for byteswapped format */
- if (dstFormat == MESA_FORMAT_RGB565) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 3;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 3;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV.
- */
-static GLboolean
-_mesa_texstore_rgba8888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA8888 ||
- dstFormat == MESA_FORMAT_RGBA8888_REV);
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGBA8888 &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
- (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGBA8888_REV &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
- (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- (srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) ||
- (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) {
- dstmap[3] = 0;
- dstmap[2] = 1;
- dstmap[1] = 2;
- dstmap[0] = 3;
- }
- else {
- dstmap[3] = 3;
- dstmap[2] = 2;
- dstmap[1] = 1;
- dstmap[0] = 0;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_RGBA8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_argb8888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = GL_RGBA;
-
- ASSERT(dstFormat == MESA_FORMAT_ARGB8888 ||
- dstFormat == MESA_FORMAT_ARGB8888_REV ||
- dstFormat == MESA_FORMAT_XRGB8888 ||
- dstFormat == MESA_FORMAT_XRGB8888_REV );
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_ARGB8888 ||
- dstFormat == MESA_FORMAT_XRGB8888) &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
- /* simple memcpy path (little endian) */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_ARGB8888_REV ||
- dstFormat == MESA_FORMAT_XRGB8888_REV) &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
- srcType == GL_UNSIGNED_INT_8_8_8_8)) {
- /* simple memcpy path (big endian) */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_ARGB8888 ||
- dstFormat == MESA_FORMAT_XRGB8888) &&
- srcFormat == GL_RGB &&
- (baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB) &&
- srcType == GL_UNSIGNED_BYTE) {
- int img, row, col;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *d4 = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- d4[col] = PACK_COLOR_8888(0xff,
- srcRow[col * 3 + RCOMP],
- srcRow[col * 3 + GCOMP],
- srcRow[col * 3 + BCOMP]);
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_ARGB8888 &&
- srcFormat == GL_RGBA &&
- baseInternalFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* same as above case, but src data has alpha too */
- GLint img, row, col;
- /* For some reason, streaming copies to write-combined regions
- * are extremely sensitive to the characteristics of how the
- * source data is retrieved. By reordering the source reads to
- * be in-order, the speed of this operation increases by half.
- * Strangely the same isn't required for the RGB path, above.
- */
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *d4 = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP],
- srcRow[col * 4 + RCOMP],
- srcRow[col * 4 + GCOMP],
- srcRow[col * 4 + BCOMP]);
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- (srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) ||
- (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) ||
- (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) ||
- (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) {
- dstmap[3] = 3; /* alpha */
- dstmap[2] = 0; /* red */
- dstmap[1] = 1; /* green */
- dstmap[0] = 2; /* blue */
- }
- else {
- assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) ||
- (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) ||
- (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) ||
- (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888));
- dstmap[3] = 2;
- dstmap[2] = 1;
- dstmap[1] = 0;
- dstmap[0] = 3;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_ARGB8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else if (dstFormat == MESA_FORMAT_XRGB8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( 0xff,
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_rgb888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGB888);
- ASSERT(texelBytes == 3);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_BGR &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* extract RGB from RGBA */
- GLint img, row, col;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP];
- dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
- dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP];
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- dstmap[0] = 2;
- dstmap[1] = 1;
- dstmap[2] = 0;
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 3,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = (const GLchan *) tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
-#if 0
- if (littleEndian) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
- srcUB += 3;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcUB[BCOMP];
- dstRow[col * 3 + 1] = srcUB[GCOMP];
- dstRow[col * 3 + 2] = srcUB[RCOMP];
- srcUB += 3;
- }
- }
-#else
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]);
- src += 3;
- }
-#endif
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_bgr888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_BGR888);
- ASSERT(texelBytes == 3);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* extract BGR from RGBA */
- int img, row, col;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP];
- dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
- dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP];
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- dstmap[0] = 0;
- dstmap[1] = 1;
- dstmap[2] = 2;
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 3,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = (const GLchan *) tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
- src += 3;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_argb4444(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_ARGB4444 ||
- dstFormat == MESA_FORMAT_ARGB4444_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_ARGB4444 &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == MESA_FORMAT_ARGB4444) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-static GLboolean
-_mesa_texstore_rgba5551(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA5551);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGBA5551 &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_SHORT_5_5_5_1) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src =tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-static GLboolean
-_mesa_texstore_argb1555(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_ARGB1555 ||
- dstFormat == MESA_FORMAT_ARGB1555_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_ARGB1555 &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src =tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == MESA_FORMAT_ARGB1555) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_argb2101010(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_ARGB2101010);
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_ARGB2101010 &&
- srcFormat == GL_BGRA &&
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV &&
- baseInternalFormat == GL_RGBA) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- if (baseInternalFormat == GL_RGBA) {
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort a,r,g,b;
-
- UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
- dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b);
- src += 4;
- }
- dstRow += dstRowStride;
- }
- } else if (baseInternalFormat == GL_RGB) {
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort r,g,b;
-
- UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
- dstUI[col] = PACK_COLOR_2101010_US(0xffff, r, g, b);
- src += 4;
- }
- dstRow += dstRowStride;
- }
- } else {
- ASSERT(0);
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats.
- */
-static GLboolean
-_mesa_texstore_unorm44(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_AL44);
- ASSERT(texelBytes == 1);
-
- {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLubyte *dstUS = (GLubyte *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
- src += 2;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
- */
-static GLboolean
-_mesa_texstore_unorm88(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_AL88 ||
- dstFormat == MESA_FORMAT_AL88_REV ||
- dstFormat == MESA_FORMAT_RG88 ||
- dstFormat == MESA_FORMAT_RG88_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_RG88) &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- littleEndian &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_AL88_REV) {
- if ((littleEndian && dstFormat == MESA_FORMAT_AL88) ||
- (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) {
- dstmap[0] = 0;
- dstmap[1] = 3;
- }
- else {
- dstmap[0] = 3;
- dstmap[1] = 0;
- }
- }
- else {
- if ((littleEndian && dstFormat == MESA_FORMAT_RG88) ||
- (!littleEndian && dstFormat == MESA_FORMAT_RG88_REV)) {
- dstmap[0] = 0;
- dstmap[1] = 1;
- }
- else {
- dstmap[0] = 1;
- dstmap[1] = 0;
- }
- }
- dstmap[2] = ZERO; /* ? */
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 2,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == MESA_FORMAT_AL88 ||
- dstFormat == MESA_FORMAT_RG88) {
- for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
- src += 2;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
- src += 2;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats.
- */
-static GLboolean
-_mesa_texstore_unorm1616(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_AL1616 ||
- dstFormat == MESA_FORMAT_AL1616_REV ||
- dstFormat == MESA_FORMAT_RG1616 ||
- dstFormat == MESA_FORMAT_RG1616_REV);
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_AL1616 || dstFormat == MESA_FORMAT_RG1616) &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_SHORT &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_AL1616 ||
- dstFormat == MESA_FORMAT_RG1616) {
- for (col = 0; col < srcWidth; col++) {
- GLushort l, a;
-
- UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
- UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
- dstUI[col] = PACK_COLOR_1616(a, l);
- src += 2;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- GLushort l, a;
-
- UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
- UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
- dstUI[col] = PACK_COLOR_1616_REV(a, l);
- src += 2;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* Texstore for R16, A16, L16, I16. */
-static GLboolean
-_mesa_texstore_unorm16(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_R16 ||
- dstFormat == MESA_FORMAT_A16 ||
- dstFormat == MESA_FORMAT_L16 ||
- dstFormat == MESA_FORMAT_I16);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_SHORT &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort r;
-
- UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
- dstUS[col] = r;
- src += 1;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_rgba_16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_16);
- ASSERT(texelBytes == 8);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort r, g, b, a;
-
- UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
- UNCLAMPED_FLOAT_TO_USHORT(g, src[1]);
- UNCLAMPED_FLOAT_TO_USHORT(b, src[2]);
- UNCLAMPED_FLOAT_TO_USHORT(a, src[3]);
- dstUS[col*4+0] = r;
- dstUS[col*4+1] = g;
- dstUS[col*4+2] = b;
- dstUS[col*4+3] = a;
- src += 4;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGB_16 ||
- dstFormat == MESA_FORMAT_SIGNED_RGBA_16);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGBA &&
- dstFormat == MESA_FORMAT_SIGNED_RGBA_16 &&
- srcFormat == GL_RGBA &&
- srcType == GL_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2;
- GLint img, row, col;
-
- if (!tempImage)
- return GL_FALSE;
-
- /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
- * 3 or 4 components/pixel here.
- */
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLshort *dstRowS = (GLshort *) dstRow;
- if (dstFormat == MESA_FORMAT_SIGNED_RGBA_16) {
- for (col = 0; col < srcWidth; col++) {
- GLuint c;
- for (c = 0; c < comps; c++) {
- GLshort p;
- UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]);
- dstRowS[col * comps + c] = p;
- }
- }
- dstRow += dstRowStride;
- src += 4 * srcWidth;
- } else {
- for (col = 0; col < srcWidth; col++) {
- GLuint c;
- for (c = 0; c < comps; c++) {
- GLshort p;
- UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 3 + c]);
- dstRowS[col * comps + c] = p;
- }
- }
- dstRow += dstRowStride;
- src += 3 * srcWidth;
- }
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_rgb332(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGB332);
- ASSERT(texelBytes == 1);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 3;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
- */
-static GLboolean
-_mesa_texstore_unorm8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_A8 ||
- dstFormat == MESA_FORMAT_L8 ||
- dstFormat == MESA_FORMAT_I8 ||
- dstFormat == MESA_FORMAT_R8);
- ASSERT(texelBytes == 1);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if (dstFormat == MESA_FORMAT_A8) {
- dstmap[0] = 3;
- }
- else {
- dstmap[0] = 0;
- }
- dstmap[1] = ZERO; /* ? */
- dstmap[2] = ZERO; /* ? */
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 1,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col] = CHAN_TO_UBYTE(src[col]);
- }
- dstRow += dstRowStride;
- src += srcWidth;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-static GLboolean
-_mesa_texstore_ci8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
-
- (void) dims; (void) baseInternalFormat;
- ASSERT(dstFormat == MESA_FORMAT_CI8);
- ASSERT(texelBytes == 1);
- ASSERT(baseInternalFormat == GL_COLOR_INDEX);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_COLOR_INDEX &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow,
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
- */
-static GLboolean
-_mesa_texstore_ycbcr(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
-
- (void) ctx; (void) dims; (void) baseInternalFormat;
-
- ASSERT((dstFormat == MESA_FORMAT_YCBCR) ||
- (dstFormat == MESA_FORMAT_YCBCR_REV));
- ASSERT(texelBytes == 2);
- ASSERT(ctx->Extensions.MESA_ycbcr_texture);
- ASSERT(srcFormat == GL_YCBCR_MESA);
- ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) ||
- (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA));
- ASSERT(baseInternalFormat == GL_YCBCR_MESA);
-
- /* always just memcpy since no pixel transfer ops apply */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
-
- /* Check if we need byte swapping */
- /* XXX the logic here _might_ be wrong */
- if (srcPacking->SwapBytes ^
- (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^
- (dstFormat == MESA_FORMAT_YCBCR_REV) ^
- !littleEndian) {
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- _mesa_swap2((GLushort *) dstRow, srcWidth);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-static GLboolean
-_mesa_texstore_dudv8(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_DUDV8);
- ASSERT(texelBytes == 2);
- ASSERT(ctx->Extensions.ATI_envmap_bumpmap);
- ASSERT((srcFormat == GL_DU8DV8_ATI) ||
- (srcFormat == GL_DUDV_ATI));
- ASSERT(baseInternalFormat == GL_DUDV_ATI);
-
- if (!srcPacking->SwapBytes && srcType == GL_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (srcType == GL_BYTE) {
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if (littleEndian) {
- dstmap[0] = 0;
- dstmap[1] = 3;
- }
- else {
- dstmap[0] = 3;
- dstmap[1] = 0;
- }
- dstmap[2] = ZERO; /* ? */
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- GL_LUMINANCE_ALPHA, /* hack */
- GL_UNSIGNED_BYTE, /* hack */
- GL_LUMINANCE_ALPHA, /* hack */
- dstmap, 2,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path - note this is defined for 2d textures only */
- const GLint components = _mesa_components_in_format(baseInternalFormat);
- const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, srcType);
- GLbyte *tempImage, *dst, *src;
- GLint row;
-
- tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLbyte));
- if (!tempImage)
- return GL_FALSE;
-
- src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- 0, 0, 0);
-
- dst = tempImage;
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat,
- dst, srcFormat, srcType, src,
- srcPacking, 0);
- dst += srcWidth * components;
- src += srcStride;
- }
-
- src = tempImage;
- dst = (GLbyte *) dstAddr
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- memcpy(dst, src, srcWidth * texelBytes);
- dst += dstRowStride;
- src += srcWidth * texelBytes;
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in a signed normalized 8-bit format.
- */
-static GLboolean
-_mesa_texstore_snorm8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_A8 ||
- dstFormat == MESA_FORMAT_SIGNED_L8 ||
- dstFormat == MESA_FORMAT_SIGNED_I8 ||
- dstFormat == MESA_FORMAT_SIGNED_R8);
- ASSERT(texelBytes == 1);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLbyte *dstRow = (GLbyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col] = FLOAT_TO_BYTE_TEX(src[col]);
- }
- dstRow += dstRowStride;
- src += srcWidth;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in a signed normalized two-channel 16-bit format.
- */
-static GLboolean
-_mesa_texstore_snorm88(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL88 ||
- dstFormat == MESA_FORMAT_SIGNED_RG88_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLbyte *dstRow = (GLbyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLbyte *dst = dstRow;
- for (col = 0; col < srcWidth; col++) {
- dst[0] = FLOAT_TO_BYTE_TEX(src[0]);
- dst[1] = FLOAT_TO_BYTE_TEX(src[1]);
- src += 2;
- dst += 2;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-/* Texstore for signed R16, A16, L16, I16. */
-static GLboolean
-_mesa_texstore_snorm16(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_R16 ||
- dstFormat == MESA_FORMAT_SIGNED_A16 ||
- dstFormat == MESA_FORMAT_SIGNED_L16 ||
- dstFormat == MESA_FORMAT_SIGNED_I16);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_SHORT &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLshort *dstUS = (GLshort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort r;
-
- UNCLAMPED_FLOAT_TO_SHORT(r, src[0]);
- dstUS[col] = r;
- src += 1;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-/**
- * Do texstore for 2-channel, 16-bit/channel, signed normalized formats.
- */
-static GLboolean
-_mesa_texstore_snorm1616(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL1616 ||
- dstFormat == MESA_FORMAT_SIGNED_GR1616);
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_SHORT &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLshort *dst = (GLshort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort l, a;
-
- UNCLAMPED_FLOAT_TO_SHORT(l, src[0]);
- UNCLAMPED_FLOAT_TO_SHORT(a, src[1]);
- dst[0] = l;
- dst[1] = a;
- src += 2;
- dst += 2;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-/**
- * Store a texture in MESA_FORMAT_SIGNED_RGBX8888.
- */
-static GLboolean
-_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBX8888);
- ASSERT(texelBytes == 4);
-
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLbyte *dstRow = (GLbyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLbyte *dst = dstRow;
- for (col = 0; col < srcWidth; col++) {
- dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
- dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
- dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
- dst[0] = 127;
- srcRow += 3;
- dst += 4;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-/**
- * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or
- * MESA_FORMAT_SIGNED_RGBA8888_REV
- */
-static GLboolean
-_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 ||
- dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV);
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_SIGNED_RGBA8888 &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLbyte *dstRow = (GLbyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLbyte *dst = dstRow;
- if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) {
- for (col = 0; col < srcWidth; col++) {
- dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
- dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
- dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
- dst[0] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]);
- srcRow += 4;
- dst += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dst[0] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
- dst[1] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
- dst[2] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
- dst[3] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]);
- srcRow += 4;
- dst += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a combined depth/stencil texture image.
- */
-static GLboolean
-_mesa_texstore_z24_s8(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffff;
- const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(GLuint);
- GLint img, row;
-
- ASSERT(dstFormat == MESA_FORMAT_Z24_S8);
- ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
- ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
-
- if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f &&
- ctx->Pixel.DepthBias == 0.0f &&
- !srcPacking->SwapBytes) {
- /* simple path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (srcFormat == GL_DEPTH_COMPONENT) {
- /* In case we only upload depth we need to preserve the stencil */
- for (img = 0; img < srcDepth; img++) {
- GLuint *dstRow = (GLuint *) dstAddr
- + dstImageOffsets[dstZoffset + img]
- + dstYoffset * dstRowStride / sizeof(GLuint)
- + dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLuint depth[MAX_WIDTH];
- GLubyte stencil[MAX_WIDTH];
- GLint i;
- GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
-
- if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
- keepstencil = GL_TRUE;
- }
- else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
- keepdepth = GL_TRUE;
- }
-
- if (keepdepth == GL_FALSE)
- /* the 24 depth bits will be in the low position: */
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, /* dst type */
- keepstencil ? depth : dstRow, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
-
- if (keepstencil == GL_FALSE)
- /* get the 8-bit stencil values */
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_UNSIGNED_BYTE, /* dst type */
- stencil, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
-
- for (i = 0; i < srcWidth; i++) {
- if (keepstencil)
- dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
- else
- dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF);
- }
-
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLuint);
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a combined depth/stencil texture image.
- */
-static GLboolean
-_mesa_texstore_s8_z24(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffff;
- const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(GLuint);
- GLint img, row;
-
- ASSERT(dstFormat == MESA_FORMAT_S8_Z24);
- ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
- srcFormat == GL_DEPTH_COMPONENT ||
- srcFormat == GL_STENCIL_INDEX);
- ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
- srcType == GL_UNSIGNED_INT_24_8_EXT);
-
- for (img = 0; img < srcDepth; img++) {
- GLuint *dstRow = (GLuint *) dstAddr
- + dstImageOffsets[dstZoffset + img]
- + dstYoffset * dstRowStride / sizeof(GLuint)
- + dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLuint depth[MAX_WIDTH];
- GLubyte stencil[MAX_WIDTH];
- GLint i;
- GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
-
- if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
- keepstencil = GL_TRUE;
- }
- else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
- keepdepth = GL_TRUE;
- }
-
- if (keepdepth == GL_FALSE)
- /* the 24 depth bits will be in the low position: */
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, /* dst type */
- keepstencil ? depth : dstRow, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
-
- if (keepstencil == GL_FALSE)
- /* get the 8-bit stencil values */
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_UNSIGNED_BYTE, /* dst type */
- stencil, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
-
- /* merge stencil values into depth values */
- for (i = 0; i < srcWidth; i++) {
- if (keepstencil)
- dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
- else
- dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24);
-
- }
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLuint);
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store simple 8-bit/value stencil texture data.
- */
-static GLboolean
-_mesa_texstore_s8(TEXSTORE_PARAMS)
-{
- ASSERT(dstFormat == MESA_FORMAT_S8);
- ASSERT(srcFormat == GL_STENCIL_INDEX);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(GLuint);
- GLint img, row;
-
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img]
- + dstYoffset * dstRowStride / sizeof(GLuint)
- + dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLubyte stencil[MAX_WIDTH];
- GLint i;
-
- /* get the 8-bit stencil values */
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_UNSIGNED_BYTE, /* dst type */
- stencil, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
- /* merge stencil values into depth values */
- for (i = 0; i < srcWidth; i++)
- dstRow[i] = stencil[i];
-
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLubyte);
- }
- }
-
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Store an image in any of the formats:
- * _mesa_texformat_rgba_float32
- * _mesa_texformat_rgb_float32
- * _mesa_texformat_alpha_float32
- * _mesa_texformat_luminance_float32
- * _mesa_texformat_luminance_alpha_float32
- * _mesa_texformat_intensity_float32
- */
-static GLboolean
-_mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 ||
- dstFormat == MESA_FORMAT_RGB_FLOAT32 ||
- dstFormat == MESA_FORMAT_ALPHA_FLOAT32 ||
- dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 ||
- dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 ||
- dstFormat == MESA_FORMAT_INTENSITY_FLOAT32);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLfloat));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_FLOAT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint bytesPerRow;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- bytesPerRow = srcWidth * components * sizeof(GLfloat);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- memcpy(dstRow, srcRow, bytesPerRow);
- dstRow += dstRowStride;
- srcRow += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-/**
- * As above, but store 16-bit floats.
- */
-static GLboolean
-_mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 ||
- dstFormat == MESA_FORMAT_RGB_FLOAT16 ||
- dstFormat == MESA_FORMAT_ALPHA_FLOAT16 ||
- dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 ||
- dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 ||
- dstFormat == MESA_FORMAT_INTENSITY_FLOAT16);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLhalfARB));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_HALF_FLOAT_ARB) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLhalfARB *dstTexel = (GLhalfARB *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = _mesa_float_to_half(src[i]);
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, signed int8 */
-static GLboolean
-_mesa_texstore_rgba_int8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLbyte));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking, 0x0);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLbyte *dstTexel = (GLbyte *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLbyte) src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, signed int16 */
-static GLboolean
-_mesa_texstore_rgba_int16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLshort));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking, 0x0);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLshort *dstTexel = (GLshort *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLint) src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, signed int32 */
-static GLboolean
-_mesa_texstore_rgba_int32(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLint));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_INT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking, 0x0);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLint *dstTexel = (GLint *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLint) src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, unsigned int8 */
-static GLboolean
-_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLubyte));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLuint *tempImage =
- make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- const GLuint *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLubyte *dstTexel = (GLubyte *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLubyte) CLAMP(src[i], 0, 0xff);
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, unsigned int16 */
-static GLboolean
-_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLushort));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLuint *tempImage =
- make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- const GLuint *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstTexel = (GLushort *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLushort) CLAMP(src[i], 0, 0xffff);
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, unsigned int32 */
-static GLboolean
-_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLuint));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_INT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLuint *tempImage =
- make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- const GLuint *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstTexel = (GLuint *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-
-#if FEATURE_EXT_texture_sRGB
-static GLboolean
-_mesa_texstore_srgb8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SRGB8);
-
- /* reuse normal rgb texstore code */
- newDstFormat = MESA_FORMAT_RGB888;
-
- k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_srgba8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SRGBA8);
-
- /* reuse normal rgba texstore code */
- newDstFormat = MESA_FORMAT_RGBA8888;
- k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_sargb8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SARGB8);
-
- /* reuse normal rgba texstore code */
- newDstFormat = MESA_FORMAT_ARGB8888;
-
- k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_sl8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SL8);
-
- newDstFormat = MESA_FORMAT_L8;
-
- /* _mesa_textore_a8 handles luminance8 too */
- k = _mesa_texstore_unorm8(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_sla8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SLA8);
-
- /* reuse normal luminance/alpha texstore code */
- newDstFormat = MESA_FORMAT_AL88;
-
- k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-#else
-
-/* these are used only in texstore_funcs[] below */
-#define _mesa_texstore_srgb8 NULL
-#define _mesa_texstore_srgba8 NULL
-#define _mesa_texstore_sargb8 NULL
-#define _mesa_texstore_sl8 NULL
-#define _mesa_texstore_sla8 NULL
-
-#endif /* FEATURE_EXT_texture_sRGB */
-
-
-
-
-/**
- * Table mapping MESA_FORMAT_* to _mesa_texstore_*()
- * XXX this is somewhat temporary.
- */
-static const struct {
- gl_format Name;
- StoreTexImageFunc Store;
-}
-texstore_funcs[MESA_FORMAT_COUNT] =
-{
- { MESA_FORMAT_NONE, NULL },
- { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 },
- { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 },
- { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 },
- { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 },
- { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 },
- { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 },
- { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 },
- { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 },
- { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 },
- { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 },
- { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 },
- { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 },
- { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 },
- { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 },
- { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 },
- { MESA_FORMAT_AL44, _mesa_texstore_unorm44 },
- { MESA_FORMAT_AL88, _mesa_texstore_unorm88 },
- { MESA_FORMAT_AL88_REV, _mesa_texstore_unorm88 },
- { MESA_FORMAT_AL1616, _mesa_texstore_unorm1616 },
- { MESA_FORMAT_AL1616_REV, _mesa_texstore_unorm1616 },
- { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 },
- { MESA_FORMAT_A8, _mesa_texstore_unorm8 },
- { MESA_FORMAT_A16, _mesa_texstore_unorm16 },
- { MESA_FORMAT_L8, _mesa_texstore_unorm8 },
- { MESA_FORMAT_L16, _mesa_texstore_unorm16 },
- { MESA_FORMAT_I8, _mesa_texstore_unorm8 },
- { MESA_FORMAT_I16, _mesa_texstore_unorm16 },
- { MESA_FORMAT_CI8, _mesa_texstore_ci8 },
- { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr },
- { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr },
- { MESA_FORMAT_R8, _mesa_texstore_unorm8 },
- { MESA_FORMAT_RG88, _mesa_texstore_unorm88 },
- { MESA_FORMAT_RG88_REV, _mesa_texstore_unorm88 },
- { MESA_FORMAT_R16, _mesa_texstore_unorm16 },
- { MESA_FORMAT_RG1616, _mesa_texstore_unorm1616 },
- { MESA_FORMAT_RG1616_REV, _mesa_texstore_unorm1616 },
- { MESA_FORMAT_ARGB2101010, _mesa_texstore_argb2101010 },
- { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 },
- { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 },
- { MESA_FORMAT_Z16, _mesa_texstore_z16 },
- { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 },
- { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 },
- { MESA_FORMAT_Z32, _mesa_texstore_z32 },
- { MESA_FORMAT_S8, _mesa_texstore_s8 },
- { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 },
- { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 },
- { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 },
- { MESA_FORMAT_SL8, _mesa_texstore_sl8 },
- { MESA_FORMAT_SLA8, _mesa_texstore_sla8 },
- { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 },
- { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 },
- { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 },
- { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 },
- { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 },
- { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 },
- { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 },
- { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 },
- { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 },
- { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 },
- { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 },
-
- { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 },
- { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 },
- { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 },
- { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 },
- { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 },
- { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 },
-
- { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 },
-
- { MESA_FORMAT_SIGNED_R8, _mesa_texstore_snorm8 },
- { MESA_FORMAT_SIGNED_RG88_REV, _mesa_texstore_snorm88 },
- { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 },
-
- { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 },
- { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 },
-
- { MESA_FORMAT_SIGNED_R16, _mesa_texstore_snorm16 },
- { MESA_FORMAT_SIGNED_GR1616, _mesa_texstore_snorm1616 },
- { MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 },
-
- { MESA_FORMAT_RED_RGTC1, _mesa_texstore_red_rgtc1 },
- { MESA_FORMAT_SIGNED_RED_RGTC1, _mesa_texstore_signed_red_rgtc1 },
- { MESA_FORMAT_RG_RGTC2, _mesa_texstore_rg_rgtc2 },
- { MESA_FORMAT_SIGNED_RG_RGTC2, _mesa_texstore_signed_rg_rgtc2 },
-
- /* Re-use the R/RG texstore functions.
- * The code is generic enough to handle LATC too. */
- { MESA_FORMAT_L_LATC1, _mesa_texstore_red_rgtc1 },
- { MESA_FORMAT_SIGNED_L_LATC1, _mesa_texstore_signed_red_rgtc1 },
- { MESA_FORMAT_LA_LATC2, _mesa_texstore_rg_rgtc2 },
- { MESA_FORMAT_SIGNED_LA_LATC2, _mesa_texstore_signed_rg_rgtc2 },
-
- { MESA_FORMAT_SIGNED_A8, _mesa_texstore_snorm8 },
- { MESA_FORMAT_SIGNED_L8, _mesa_texstore_snorm8 },
- { MESA_FORMAT_SIGNED_AL88, _mesa_texstore_snorm88 },
- { MESA_FORMAT_SIGNED_I8, _mesa_texstore_snorm8 },
-
- { MESA_FORMAT_SIGNED_A16, _mesa_texstore_snorm16 },
- { MESA_FORMAT_SIGNED_L16, _mesa_texstore_snorm16 },
- { MESA_FORMAT_SIGNED_AL1616, _mesa_texstore_snorm1616 },
- { MESA_FORMAT_SIGNED_I16, _mesa_texstore_snorm16 },
-};
-
-
-static GLboolean
-_mesa_texstore_null(TEXSTORE_PARAMS)
-{
- (void) ctx; (void) dims;
- (void) baseInternalFormat;
- (void) dstFormat;
- (void) dstAddr;
- (void) dstXoffset; (void) dstYoffset; (void) dstZoffset;
- (void) dstRowStride; (void) dstImageOffsets;
- (void) srcWidth; (void) srcHeight; (void) srcDepth;
- (void) srcFormat; (void) srcType;
- (void) srcAddr;
- (void) srcPacking;
-
- /* should never happen */
- _mesa_problem(NULL, "_mesa_texstore_null() is called");
- return GL_FALSE;
-}
-
-
-/**
- * Return the StoreTexImageFunc pointer to store an image in the given format.
- */
-static StoreTexImageFunc
-_mesa_get_texstore_func(gl_format format)
-{
-#ifdef DEBUG
- GLuint i;
- for (i = 0; i < MESA_FORMAT_COUNT; i++) {
- ASSERT(texstore_funcs[i].Name == i);
- }
-#endif
- ASSERT(texstore_funcs[format].Name == format);
-
- if (texstore_funcs[format].Store)
- return texstore_funcs[format].Store;
- else
- return _mesa_texstore_null;
-}
-
-
-/**
- * Store user data into texture memory.
- * Called via glTex[Sub]Image1/2/3D()
- */
-GLboolean
-_mesa_texstore(TEXSTORE_PARAMS)
-{
- StoreTexImageFunc storeImage;
- GLboolean success;
-
- storeImage = _mesa_get_texstore_func(dstFormat);
-
- success = storeImage(ctx, dims, baseInternalFormat,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- return success;
-}
-
-
-/** Return texture size in bytes */
-static GLuint
-texture_size(const struct gl_texture_image *texImage)
-{
- GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width,
- texImage->Height, texImage->Depth);
- return sz;
-}
-
-
-/** Return row stride in bytes */
-static GLuint
-texture_row_stride(const struct gl_texture_image *texImage)
-{
- GLuint stride = _mesa_format_row_stride(texImage->TexFormat,
- texImage->Width);
- return stride;
-}
-
-
-
-/**
- * This is the software fallback for Driver.TexImage1D()
- * and Driver.CopyTexImage1D().
- * \sa _mesa_store_teximage2d()
- */
-void
-_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLuint sizeInBytes;
- (void) border;
-
- /* allocate memory */
- sizeInBytes = texture_size(texImage);
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- return;
- }
-
- pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
- pixels, packing, "glTexImage1D");
- if (!pixels) {
- /* Note: we check for a NULL image pointer here, _after_ we allocated
- * memory for the texture. That's what the GL spec calls for.
- */
- return;
- }
- else {
- const GLint dstRowStride = 0;
- GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, 1, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-/**
- * This is the software fallback for Driver.TexImage2D()
- * and Driver.CopyTexImage2D().
- *
- * This function is oriented toward storing images in main memory, rather
- * than VRAM. Device driver's can easily plug in their own replacement.
- */
-void
-_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLuint sizeInBytes;
- (void) border;
-
- /* allocate memory */
- sizeInBytes = texture_size(texImage);
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
-
- pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
- pixels, packing, "glTexImage2D");
- if (!pixels) {
- /* Note: we check for a NULL image pointer here, _after_ we allocated
- * memory for the texture. That's what the GL spec calls for.
- */
- return;
- }
- else {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-
-/**
- * This is the software fallback for Driver.TexImage3D()
- * and Driver.CopyTexImage3D().
- * \sa _mesa_store_teximage2d()
- */
-void
-_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLuint sizeInBytes;
- (void) border;
-
- /* allocate memory */
- sizeInBytes = texture_size(texImage);
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- return;
- }
-
- pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
- type, pixels, packing, "glTexImage3D");
- if (!pixels) {
- /* Note: we check for a NULL image pointer here, _after_ we allocated
- * memory for the texture. That's what the GL spec calls for.
- */
- return;
- }
- else {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-
-
-/*
- * This is the software fallback for Driver.TexSubImage1D()
- * and Driver.CopyTexSubImage1D().
- */
-void
-_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint width,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* get pointer to src pixels (may be in a pbo which we'll map here) */
- pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
- pixels, packing, "glTexSubImage1D");
- if (!pixels)
- return;
-
- {
- const GLint dstRowStride = 0;
- GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, 0, 0, /* offsets */
- dstRowStride,
- texImage->ImageOffsets,
- width, 1, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-
-/**
- * This is the software fallback for Driver.TexSubImage2D()
- * and Driver.CopyTexSubImage2D().
- */
-void
-_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint width, GLint height,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* get pointer to src pixels (may be in a pbo which we'll map here) */
- pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
- pixels, packing, "glTexSubImage2D");
- if (!pixels)
- return;
-
- {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, 0,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-/*
- * This is the software fallback for Driver.TexSubImage3D().
- * and Driver.CopyTexSubImage3D().
- */
-void
-_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* get pointer to src pixels (may be in a pbo which we'll map here) */
- pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
- type, pixels, packing,
- "glTexSubImage3D");
- if (!pixels)
- return;
-
- {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, zoffset,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-/*
- * Fallback for Driver.CompressedTexImage1D()
- */
-void
-_mesa_store_compressed_teximage1d(struct gl_context *ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* this space intentionally left blank */
- (void) ctx;
- (void) target; (void) level;
- (void) internalFormat;
- (void) width; (void) border;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
-
-
-
-/**
- * Fallback for Driver.CompressedTexImage2D()
- */
-void
-_mesa_store_compressed_teximage2d(struct gl_context *ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- (void) width; (void) height; (void) border;
-
- /* This is pretty simple, basically just do a memcpy without worrying
- * about the usual image unpacking or image transfer operations.
- */
- ASSERT(texObj);
- ASSERT(texImage);
- ASSERT(texImage->Width > 0);
- ASSERT(texImage->Height > 0);
- ASSERT(texImage->Depth == 1);
- ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */
-
- /* allocate storage */
- texImage->Data = _mesa_alloc_texmemory(imageSize);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
- return;
- }
-
- data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
- &ctx->Unpack,
- "glCompressedTexImage2D");
- if (!data)
- return;
-
- /* copy the data */
- memcpy(texImage->Data, data, imageSize);
-
- _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
-}
-
-
-
-/*
- * Fallback for Driver.CompressedTexImage3D()
- */
-void
-_mesa_store_compressed_teximage3d(struct gl_context *ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* this space intentionally left blank */
- (void) ctx;
- (void) target; (void) level;
- (void) internalFormat;
- (void) width; (void) height; (void) depth;
- (void) border;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
-
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage1D()
- */
-void
-_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* there are no compressed 1D texture formats yet */
- (void) ctx;
- (void) target; (void) level;
- (void) xoffset; (void) width;
- (void) format;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage2D()
- */
-void
-_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLint bytesPerRow, destRowStride, srcRowStride;
- GLint i, rows;
- GLubyte *dest;
- const GLubyte *src;
- const gl_format texFormat = texImage->TexFormat;
- const GLint destWidth = texImage->Width;
- GLuint bw, bh;
-
- _mesa_get_format_block_size(texFormat, &bw, &bh);
-
- (void) level;
- (void) format;
-
- /* these should have been caught sooner */
- ASSERT((width % bw) == 0 || width == 2 || width == 1);
- ASSERT((height % bh) == 0 || height == 2 || height == 1);
- ASSERT((xoffset % bw) == 0);
- ASSERT((yoffset % bh) == 0);
-
- /* get pointer to src pixels (may be in a pbo which we'll map here) */
- data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
- &ctx->Unpack,
- "glCompressedTexSubImage2D");
- if (!data)
- return;
-
- srcRowStride = _mesa_format_row_stride(texFormat, width);
- src = (const GLubyte *) data;
-
- destRowStride = _mesa_format_row_stride(texFormat, destWidth);
- dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
- texFormat, destWidth,
- (GLubyte *) texImage->Data);
-
- bytesPerRow = srcRowStride; /* bytes per row of blocks */
- rows = height / bh; /* rows in blocks */
-
- /* copy rows of blocks */
- for (i = 0; i < rows; i++) {
- memcpy(dest, src, bytesPerRow);
- dest += destRowStride;
- src += srcRowStride;
- }
-
- _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
-}
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage3D()
- */
-void
-_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* there are no compressed 3D texture formats yet */
- (void) ctx;
- (void) target; (void) level;
- (void) xoffset; (void) yoffset; (void) zoffset;
- (void) width; (void) height; (void) depth;
- (void) format;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
+/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Authors: + * Brian Paul + */ + +/** + * The GL texture image functions in teximage.c basically just do + * error checking and data structure allocation. They in turn call + * device driver functions which actually copy/convert/store the user's + * texture image data. + * + * However, most device drivers will be able to use the fallback functions + * in this file. That is, most drivers will have the following bit of + * code: + * ctx->Driver.TexImage1D = _mesa_store_teximage1d; + * ctx->Driver.TexImage2D = _mesa_store_teximage2d; + * ctx->Driver.TexImage3D = _mesa_store_teximage3d; + * etc... + * + * Texture image processing is actually kind of complicated. We have to do: + * Format/type conversions + * pixel unpacking + * pixel transfer (scale, bais, lookup, etc) + * + * These functions can handle most everything, including processing full + * images and sub-images. + */ + + +#include "glheader.h" +#include "bufferobj.h" +#include "colormac.h" +#include "image.h" +#include "macros.h" +#include "mipmap.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "pack.h" +#include "pbo.h" +#include "imports.h" +#include "pack.h" +#include "texcompress.h" +#include "texcompress_fxt1.h" +#include "texcompress_rgtc.h" +#include "texcompress_s3tc.h" +#include "teximage.h" +#include "texstore.h" +#include "enums.h" + + +enum { + ZERO = 4, + ONE = 5 +}; + + +/** + * Texture image storage function. + */ +typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); + + +/** + * Return GL_TRUE if the given image format is one that be converted + * to another format by swizzling. + */ +static GLboolean +can_swizzle(GLenum logicalBaseFormat) +{ + switch (logicalBaseFormat) { + case GL_RGBA: + case GL_RGB: + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_BGR: + case GL_BGRA: + case GL_ABGR_EXT: + case GL_RG: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + + +enum { + IDX_LUMINANCE = 0, + IDX_ALPHA, + IDX_INTENSITY, + IDX_LUMINANCE_ALPHA, + IDX_RGB, + IDX_RGBA, + IDX_RED, + IDX_GREEN, + IDX_BLUE, + IDX_BGR, + IDX_BGRA, + IDX_ABGR, + IDX_RG, + MAX_IDX +}; + +#define MAP1(x) MAP4(x, ZERO, ZERO, ZERO) +#define MAP2(x,y) MAP4(x, y, ZERO, ZERO) +#define MAP3(x,y,z) MAP4(x, y, z, ZERO) +#define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE } + + +static const struct { + GLubyte format_idx; + GLubyte to_rgba[6]; + GLubyte from_rgba[6]; +} mappings[MAX_IDX] = +{ + { + IDX_LUMINANCE, + MAP4(0,0,0,ONE), + MAP1(0) + }, + + { + IDX_ALPHA, + MAP4(ZERO, ZERO, ZERO, 0), + MAP1(3) + }, + + { + IDX_INTENSITY, + MAP4(0, 0, 0, 0), + MAP1(0), + }, + + { + IDX_LUMINANCE_ALPHA, + MAP4(0,0,0,1), + MAP2(0,3) + }, + + { + IDX_RGB, + MAP4(0,1,2,ONE), + MAP3(0,1,2) + }, + + { + IDX_RGBA, + MAP4(0,1,2,3), + MAP4(0,1,2,3), + }, + + { + IDX_RED, + MAP4(0, ZERO, ZERO, ONE), + MAP1(0), + }, + + { + IDX_GREEN, + MAP4(ZERO, 0, ZERO, ONE), + MAP1(1), + }, + + { + IDX_BLUE, + MAP4(ZERO, ZERO, 0, ONE), + MAP1(2), + }, + + { + IDX_BGR, + MAP4(2,1,0,ONE), + MAP3(2,1,0) + }, + + { + IDX_BGRA, + MAP4(2,1,0,3), + MAP4(2,1,0,3) + }, + + { + IDX_ABGR, + MAP4(3,2,1,0), + MAP4(3,2,1,0) + }, + + { + IDX_RG, + MAP4(0, 1, ZERO, ONE), + MAP2(0, 1) + }, +}; + + + +/** + * Convert a GL image format enum to an IDX_* value (see above). + */ +static int +get_map_idx(GLenum value) +{ + switch (value) { + case GL_LUMINANCE: return IDX_LUMINANCE; + case GL_ALPHA: return IDX_ALPHA; + case GL_INTENSITY: return IDX_INTENSITY; + case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA; + case GL_RGB: return IDX_RGB; + case GL_RGBA: return IDX_RGBA; + case GL_RED: return IDX_RED; + case GL_GREEN: return IDX_GREEN; + case GL_BLUE: return IDX_BLUE; + case GL_BGR: return IDX_BGR; + case GL_BGRA: return IDX_BGRA; + case GL_ABGR_EXT: return IDX_ABGR; + case GL_RG: return IDX_RG; + default: + _mesa_problem(NULL, "Unexpected inFormat"); + return 0; + } +} + + +/** + * When promoting texture formats (see below) we need to compute the + * mapping of dest components back to source components. + * This function does that. + * \param inFormat the incoming format of the texture + * \param outFormat the final texture format + * \return map[6] a full 6-component map + */ +static void +compute_component_mapping(GLenum inFormat, GLenum outFormat, + GLubyte *map) +{ + const int inFmt = get_map_idx(inFormat); + const int outFmt = get_map_idx(outFormat); + const GLubyte *in2rgba = mappings[inFmt].to_rgba; + const GLubyte *rgba2out = mappings[outFmt].from_rgba; + int i; + + for (i = 0; i < 4; i++) + map[i] = in2rgba[rgba2out[i]]; + + map[ZERO] = ZERO; + map[ONE] = ONE; + +#if 0 + printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n", + inFormat, _mesa_lookup_enum_by_nr(inFormat), + outFormat, _mesa_lookup_enum_by_nr(outFormat), + map[0], + map[1], + map[2], + map[3], + map[4], + map[5]); +#endif +} + + +/** + * Make a temporary (color) texture image with GLfloat components. + * Apply all needed pixel unpacking and pixel transfer operations. + * Note that there are both logicalBaseFormat and textureBaseFormat parameters. + * Suppose the user specifies GL_LUMINANCE as the internal texture format + * but the graphics hardware doesn't support luminance textures. So, we might + * use an RGB hardware format instead. + * If logicalBaseFormat != textureBaseFormat we have some extra work to do. + * + * \param ctx the rendering context + * \param dims image dimensions: 1, 2 or 3 + * \param logicalBaseFormat basic texture derived from the user's + * internal texture format value + * \param textureBaseFormat the actual basic format of the texture + * \param srcWidth source image width + * \param srcHeight source image height + * \param srcDepth source image depth + * \param srcFormat source image format + * \param srcType source image type + * \param srcAddr source image address + * \param srcPacking source image pixel packing + * \return resulting image with format = textureBaseFormat and type = GLfloat. + */ +GLfloat * +_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps) +{ + GLfloat *tempImage; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLfloat *dst; + GLint img, row; + + ASSERT(dims >= 1 && dims <= 3); + + ASSERT(logicalBaseFormat == GL_RGBA || + logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || + logicalBaseFormat == GL_LUMINANCE_ALPHA || + logicalBaseFormat == GL_LUMINANCE || + logicalBaseFormat == GL_ALPHA || + logicalBaseFormat == GL_INTENSITY || + logicalBaseFormat == GL_COLOR_INDEX || + logicalBaseFormat == GL_DEPTH_COMPONENT); + + ASSERT(textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || + textureBaseFormat == GL_LUMINANCE_ALPHA || + textureBaseFormat == GL_LUMINANCE || + textureBaseFormat == GL_ALPHA || + textureBaseFormat == GL_INTENSITY || + textureBaseFormat == GL_COLOR_INDEX || + textureBaseFormat == GL_DEPTH_COMPONENT); + + tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLfloat)); + if (!tempImage) + return NULL; + + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat, + dst, srcFormat, srcType, src, + srcPacking, transferOps); + dst += srcWidth * components; + src += srcStride; + } + } + + if (logicalBaseFormat != textureBaseFormat) { + /* more work */ + GLint texComponents = _mesa_components_in_format(textureBaseFormat); + GLint logComponents = _mesa_components_in_format(logicalBaseFormat); + GLfloat *newImage; + GLint i, n; + GLubyte map[6]; + + /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ + ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_LUMINANCE_ALPHA); + + /* The actual texture format should have at least as many components + * as the logical texture format. + */ + ASSERT(texComponents >= logComponents); + + newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLfloat)); + if (!newImage) { + free(tempImage); + return NULL; + } + + compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); + + n = srcWidth * srcHeight * srcDepth; + for (i = 0; i < n; i++) { + GLint k; + for (k = 0; k < texComponents; k++) { + GLint j = map[k]; + if (j == ZERO) + newImage[i * texComponents + k] = 0.0F; + else if (j == ONE) + newImage[i * texComponents + k] = 1.0F; + else + newImage[i * texComponents + k] = tempImage[i * logComponents + j]; + } + } + + free(tempImage); + tempImage = newImage; + } + + return tempImage; +} + + +/** + * Make temporary image with uint pixel values. Used for unsigned + * integer-valued textures. + */ +static GLuint * +make_temp_uint_image(struct gl_context *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + GLuint *tempImage; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLuint *dst; + GLint img, row; + + ASSERT(dims >= 1 && dims <= 3); + + ASSERT(logicalBaseFormat == GL_RGBA || + logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || + logicalBaseFormat == GL_LUMINANCE_ALPHA || + logicalBaseFormat == GL_LUMINANCE || + logicalBaseFormat == GL_INTENSITY || + logicalBaseFormat == GL_ALPHA); + + ASSERT(textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || + textureBaseFormat == GL_LUMINANCE_ALPHA || + textureBaseFormat == GL_LUMINANCE || + textureBaseFormat == GL_ALPHA); + + tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLuint)); + if (!tempImage) + return NULL; + + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat, + dst, srcFormat, srcType, src, + srcPacking); + dst += srcWidth * components; + src += srcStride; + } + } + + if (logicalBaseFormat != textureBaseFormat) { + /* more work */ + GLint texComponents = _mesa_components_in_format(textureBaseFormat); + GLint logComponents = _mesa_components_in_format(logicalBaseFormat); + GLuint *newImage; + GLint i, n; + GLubyte map[6]; + + /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ + ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_LUMINANCE_ALPHA); + + /* The actual texture format should have at least as many components + * as the logical texture format. + */ + ASSERT(texComponents >= logComponents); + + newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLuint)); + if (!newImage) { + free(tempImage); + return NULL; + } + + compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); + + n = srcWidth * srcHeight * srcDepth; + for (i = 0; i < n; i++) { + GLint k; + for (k = 0; k < texComponents; k++) { + GLint j = map[k]; + if (j == ZERO) + newImage[i * texComponents + k] = 0.0F; + else if (j == ONE) + newImage[i * texComponents + k] = 1.0F; + else + newImage[i * texComponents + k] = tempImage[i * logComponents + j]; + } + } + + free(tempImage); + tempImage = newImage; + } + + return tempImage; +} + + + +/** + * Make a temporary (color) texture image with GLchan components. + * Apply all needed pixel unpacking and pixel transfer operations. + * Note that there are both logicalBaseFormat and textureBaseFormat parameters. + * Suppose the user specifies GL_LUMINANCE as the internal texture format + * but the graphics hardware doesn't support luminance textures. So, we might + * use an RGB hardware format instead. + * If logicalBaseFormat != textureBaseFormat we have some extra work to do. + * + * \param ctx the rendering context + * \param dims image dimensions: 1, 2 or 3 + * \param logicalBaseFormat basic texture derived from the user's + * internal texture format value + * \param textureBaseFormat the actual basic format of the texture + * \param srcWidth source image width + * \param srcHeight source image height + * \param srcDepth source image depth + * \param srcFormat source image format + * \param srcType source image type + * \param srcAddr source image address + * \param srcPacking source image pixel packing + * \return resulting image with format = textureBaseFormat and type = GLchan. + */ +GLchan * +_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + GLuint transferOps = ctx->_ImageTransferState; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + GLint img, row; + GLchan *tempImage, *dst; + + ASSERT(dims >= 1 && dims <= 3); + + ASSERT(logicalBaseFormat == GL_RGBA || + logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || + logicalBaseFormat == GL_LUMINANCE_ALPHA || + logicalBaseFormat == GL_LUMINANCE || + logicalBaseFormat == GL_ALPHA || + logicalBaseFormat == GL_INTENSITY); + + ASSERT(textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || + textureBaseFormat == GL_LUMINANCE_ALPHA || + textureBaseFormat == GL_LUMINANCE || + textureBaseFormat == GL_ALPHA || + textureBaseFormat == GL_INTENSITY); + + /* unpack and transfer the source image */ + tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLchan)); + if (!tempImage) { + return NULL; + } + + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + const GLubyte *src = + (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst, + srcFormat, srcType, src, srcPacking, + transferOps); + dst += srcWidth * components; + src += srcStride; + } + } + + if (logicalBaseFormat != textureBaseFormat) { + /* one more conversion step */ + GLint texComponents = _mesa_components_in_format(textureBaseFormat); + GLint logComponents = _mesa_components_in_format(logicalBaseFormat); + GLchan *newImage; + GLint i, n; + GLubyte map[6]; + + /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ + ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_LUMINANCE_ALPHA); + + /* The actual texture format should have at least as many components + * as the logical texture format. + */ + ASSERT(texComponents >= logComponents); + + newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLchan)); + if (!newImage) { + free(tempImage); + return NULL; + } + + compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); + + n = srcWidth * srcHeight * srcDepth; + for (i = 0; i < n; i++) { + GLint k; + for (k = 0; k < texComponents; k++) { + GLint j = map[k]; + if (j == ZERO) + newImage[i * texComponents + k] = 0; + else if (j == ONE) + newImage[i * texComponents + k] = CHAN_MAX; + else + newImage[i * texComponents + k] = tempImage[i * logComponents + j]; + } + } + + free(tempImage); + tempImage = newImage; + } + + return tempImage; +} + + +/** + * Copy GLubyte pixels from <src> to <dst> with swizzling. + * \param dst destination pixels + * \param dstComponents number of color components in destination pixels + * \param src source pixels + * \param srcComponents number of color components in source pixels + * \param map the swizzle mapping. map[X] says where to find the X component + * in the source image's pixels. For example, if the source image + * is GL_BGRA and X = red, map[0] yields 2. + * \param count number of pixels to copy/swizzle. + */ +static void +swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src, + GLuint srcComponents, const GLubyte *map, GLuint count) +{ +#define SWZ_CPY(dst, src, count, dstComps, srcComps) \ + do { \ + GLuint i; \ + for (i = 0; i < count; i++) { \ + GLuint j; \ + if (srcComps == 4) { \ + COPY_4UBV(tmp, src); \ + } \ + else { \ + for (j = 0; j < srcComps; j++) { \ + tmp[j] = src[j]; \ + } \ + } \ + src += srcComps; \ + for (j = 0; j < dstComps; j++) { \ + dst[j] = tmp[map[j]]; \ + } \ + dst += dstComps; \ + } \ + } while (0) + + GLubyte tmp[6]; + + tmp[ZERO] = 0x0; + tmp[ONE] = 0xff; + + ASSERT(srcComponents <= 4); + ASSERT(dstComponents <= 4); + + switch (dstComponents) { + case 4: + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 4, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 4, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 4, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 4, 1); + break; + default: + ; + } + break; + case 3: + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 3, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 3, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 3, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 3, 1); + break; + default: + ; + } + break; + case 2: + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 2, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 2, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 2, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 2, 1); + break; + default: + ; + } + break; + case 1: + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 1, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 1, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 1, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 1, 1); + break; + default: + ; + } + break; + default: + ; + } +#undef SWZ_CPY +} + + + +static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE }; +static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE }; + + +/** + * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a + * mapping array depending on endianness. + */ +static const GLubyte * +type_mapping( GLenum srcType ) +{ + switch (srcType) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return map_identity; + case GL_UNSIGNED_INT_8_8_8_8: + return _mesa_little_endian() ? map_3210 : map_identity; + case GL_UNSIGNED_INT_8_8_8_8_REV: + return _mesa_little_endian() ? map_identity : map_3210; + default: + return NULL; + } +} + + +/** + * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a + * mapping array depending on pixelstore byte swapping state. + */ +static const GLubyte * +byteswap_mapping( GLboolean swapBytes, + GLenum srcType ) +{ + if (!swapBytes) + return map_identity; + + switch (srcType) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return map_identity; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + return map_3210; + default: + return NULL; + } +} + + + +/** + * Transfer a GLubyte texture image with component swizzling. + */ +static void +_mesa_swizzle_ubyte_image(struct gl_context *ctx, + GLuint dimensions, + GLenum srcFormat, + GLenum srcType, + + GLenum baseInternalFormat, + + const GLubyte *rgba2dst, + GLuint dstComponents, + + GLvoid *dstAddr, + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, + GLint dstRowStride, + const GLuint *dstImageOffsets, + + GLint srcWidth, GLint srcHeight, GLint srcDepth, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking ) +{ + GLint srcComponents = _mesa_components_in_format(srcFormat); + const GLubyte *srctype2ubyte, *swap; + GLubyte map[4], src2base[6], base2rgba[6]; + GLint i; + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, GL_UNSIGNED_BYTE); + const GLint srcImageStride + = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat, + GL_UNSIGNED_BYTE); + const GLubyte *srcImage + = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr, + srcWidth, srcHeight, srcFormat, + GL_UNSIGNED_BYTE, 0, 0, 0); + + (void) ctx; + + /* Translate from src->baseInternal->GL_RGBA->dst. This will + * correctly deal with RGBA->RGB->RGBA conversions where the final + * A value must be 0xff regardless of the incoming alpha values. + */ + compute_component_mapping(srcFormat, baseInternalFormat, src2base); + compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba); + swap = byteswap_mapping(srcPacking->SwapBytes, srcType); + srctype2ubyte = type_mapping(srcType); + + + for (i = 0; i < 4; i++) + map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]]; + +/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */ + + if (srcComponents == dstComponents && + srcRowStride == dstRowStride && + srcRowStride == srcWidth * srcComponents && + dimensions < 3) { + /* 1 and 2D images only */ + GLubyte *dstImage = (GLubyte *) dstAddr + + dstYoffset * dstRowStride + + dstXoffset * dstComponents; + swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map, + srcWidth * srcHeight); + } + else { + GLint img, row; + for (img = 0; img < srcDepth; img++) { + const GLubyte *srcRow = srcImage; + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * dstComponents + + dstYoffset * dstRowStride + + dstXoffset * dstComponents; + for (row = 0; row < srcHeight; row++) { + swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth); + dstRow += dstRowStride; + srcRow += srcRowStride; + } + srcImage += srcImageStride; + } + } +} + + +/** + * Teximage storage routine for when a simple memcpy will do. + * No pixel transfer operations or special texel encodings allowed. + * 1D, 2D and 3D images supported. + */ +static void +memcpy_texture(struct gl_context *ctx, + GLuint dimensions, + gl_format dstFormat, + GLvoid *dstAddr, + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, + GLint dstRowStride, + const GLuint *dstImageOffsets, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, srcType); + const GLint srcImageStride = _mesa_image_image_stride(srcPacking, + srcWidth, srcHeight, srcFormat, srcType); + const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions, + srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLint bytesPerRow = srcWidth * texelBytes; + +#if 0 + /* XXX update/re-enable for dstImageOffsets array */ + const GLint bytesPerImage = srcHeight * bytesPerRow; + const GLint bytesPerTexture = srcDepth * bytesPerImage; + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + + if (dstRowStride == srcRowStride && + dstRowStride == bytesPerRow && + ((dstImageStride == srcImageStride && + dstImageStride == bytesPerImage) || + (srcDepth == 1))) { + /* one big memcpy */ + ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture); + } + else + { + GLint img, row; + for (img = 0; img < srcDepth; img++) { + const GLubyte *srcRow = srcImage; + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); + dstRow += dstRowStride; + srcRow += srcRowStride; + } + srcImage += srcImageStride; + dstImage += dstImageStride; + } + } +#endif + + GLint img, row; + for (img = 0; img < srcDepth; img++) { + const GLubyte *srcRow = srcImage; + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); + dstRow += dstRowStride; + srcRow += srcRowStride; + } + srcImage += srcImageStride; + } +} + + + +/** + * Store a 32-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_z32(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffffff; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_Z32); + ASSERT(texelBytes == sizeof(GLuint)); + + if (ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && + !srcPacking->SwapBytes && + baseInternalFormat == GL_DEPTH_COMPONENT && + srcFormat == GL_DEPTH_COMPONENT && + srcType == GL_UNSIGNED_INT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, (GLuint *) dstRow, + depthScale, srcType, src, srcPacking); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Store a 24-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_x8_z24(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLuint texelBytes = 4; + + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_X8_Z24); + + { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, (GLuint *) dstRow, + depthScale, srcType, src, srcPacking); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Store a 24-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_z24_x8(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLuint texelBytes = 4; + + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_Z24_X8); + + { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + GLuint *dst = (GLuint *) dstRow; + GLint i; + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, dst, + depthScale, srcType, src, srcPacking); + for (i = 0; i < srcWidth; i++) + dst[i] <<= 8; + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Store a 16-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_z16(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffff; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_Z16); + ASSERT(texelBytes == sizeof(GLushort)); + + if (ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && + !srcPacking->SwapBytes && + baseInternalFormat == GL_DEPTH_COMPONENT && + srcFormat == GL_DEPTH_COMPONENT && + srcType == GL_UNSIGNED_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + GLushort *dst16 = (GLushort *) dstRow; + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_SHORT, dst16, depthScale, + srcType, src, srcPacking); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Store an rgb565 or rgb565_rev texture image. + */ +static GLboolean +_mesa_texstore_rgb565(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB565 || + dstFormat == MESA_FORMAT_RGB565_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_RGB565 && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && + srcType == GL_UNSIGNED_SHORT_5_6_5) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && + srcType == GL_UNSIGNED_BYTE && + dims == 2) { + /* do optimized tex store */ + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + const GLubyte *src = (const GLubyte *) + _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, + srcFormat, srcType, 0, 0, 0); + GLubyte *dst = (GLubyte *) dstAddr + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + GLint row, col; + for (row = 0; row < srcHeight; row++) { + const GLubyte *srcUB = (const GLubyte *) src; + GLushort *dstUS = (GLushort *) dst; + /* check for byteswapped format */ + if (dstFormat == MESA_FORMAT_RGB565) { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] ); + srcUB += 3; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] ); + srcUB += 3; + } + } + dst += dstRowStride; + src += srcRowStride; + } + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + /* check for byteswapped format */ + if (dstFormat == MESA_FORMAT_RGB565) { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 3; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 3; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV. + */ +static GLboolean +_mesa_texstore_rgba8888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA8888 || + dstFormat == MESA_FORMAT_RGBA8888_REV); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_RGBA8888 && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || + (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_RGBA8888_REV && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || + (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + (srcType == GL_UNSIGNED_BYTE || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) || + (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) { + dstmap[3] = 0; + dstmap[2] = 1; + dstmap[1] = 2; + dstmap[0] = 3; + } + else { + dstmap[3] = 3; + dstmap[2] = 2; + dstmap[1] = 1; + dstmap[0] = 0; + } + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 4, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == MESA_FORMAT_RGBA8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]), + CHAN_TO_UBYTE(src[ACOMP]) ); + src += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]), + CHAN_TO_UBYTE(src[ACOMP]) ); + src += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_argb8888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = GL_RGBA; + + ASSERT(dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_ARGB8888_REV || + dstFormat == MESA_FORMAT_XRGB8888 || + dstFormat == MESA_FORMAT_XRGB8888_REV ); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_XRGB8888) && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + ((srcType == GL_UNSIGNED_BYTE && littleEndian) || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { + /* simple memcpy path (little endian) */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_ARGB8888_REV || + dstFormat == MESA_FORMAT_XRGB8888_REV) && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || + srcType == GL_UNSIGNED_INT_8_8_8_8)) { + /* simple memcpy path (big endian) */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_XRGB8888) && + srcFormat == GL_RGB && + (baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB) && + srcType == GL_UNSIGNED_BYTE) { + int img, row, col; + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *d4 = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + d4[col] = PACK_COLOR_8888(0xff, + srcRow[col * 3 + RCOMP], + srcRow[col * 3 + GCOMP], + srcRow[col * 3 + BCOMP]); + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + } + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB8888 && + srcFormat == GL_RGBA && + baseInternalFormat == GL_RGBA && + srcType == GL_UNSIGNED_BYTE) { + /* same as above case, but src data has alpha too */ + GLint img, row, col; + /* For some reason, streaming copies to write-combined regions + * are extremely sensitive to the characteristics of how the + * source data is retrieved. By reordering the source reads to + * be in-order, the speed of this operation increases by half. + * Strangely the same isn't required for the RGB path, above. + */ + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *d4 = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP], + srcRow[col * 4 + RCOMP], + srcRow[col * 4 + GCOMP], + srcRow[col * 4 + BCOMP]); + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + } + } + else if (!ctx->_ImageTransferState && + (srcType == GL_UNSIGNED_BYTE || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || + (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) || + (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) { + dstmap[3] = 3; /* alpha */ + dstmap[2] = 0; /* red */ + dstmap[1] = 1; /* green */ + dstmap[0] = 2; /* blue */ + } + else { + assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || + (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888)); + dstmap[3] = 2; + dstmap[2] = 1; + dstmap[1] = 0; + dstmap[0] = 3; + } + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 4, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == MESA_FORMAT_ARGB8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + else if (dstFormat == MESA_FORMAT_XRGB8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( 0xff, + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_rgb888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB888); + ASSERT(texelBytes == 3); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_BGR && + srcType == GL_UNSIGNED_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_BYTE) { + /* extract RGB from RGBA */ + GLint img, row, col; + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP]; + dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; + dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP]; + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + } + } + else if (!ctx->_ImageTransferState && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + dstmap[0] = 2; + dstmap[1] = 1; + dstmap[2] = 0; + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 3, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = (const GLchan *) tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { +#if 0 + if (littleEndian) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); + dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); + dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); + srcUB += 3; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = srcUB[BCOMP]; + dstRow[col * 3 + 1] = srcUB[GCOMP]; + dstRow[col * 3 + 2] = srcUB[RCOMP]; + srcUB += 3; + } + } +#else + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]); + dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); + dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]); + src += 3; + } +#endif + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_bgr888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_BGR888); + ASSERT(texelBytes == 3); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && + srcType == GL_UNSIGNED_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_BYTE) { + /* extract BGR from RGBA */ + int img, row, col; + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP]; + dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; + dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP]; + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + } + } + else if (!ctx->_ImageTransferState && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + dstmap[0] = 0; + dstmap[1] = 1; + dstmap[2] = 2; + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 3, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = (const GLchan *) tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); + dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); + dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); + src += 3; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_argb4444(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB4444 || + dstFormat == MESA_FORMAT_ARGB4444_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB4444 && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + if (dstFormat == MESA_FORMAT_ARGB4444) { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +static GLboolean +_mesa_texstore_rgba5551(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA5551); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_RGBA5551 && + baseInternalFormat == GL_RGBA && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_SHORT_5_5_5_1) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src =tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]), + CHAN_TO_UBYTE(src[ACOMP]) ); + src += 4; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +static GLboolean +_mesa_texstore_argb1555(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB1555 || + dstFormat == MESA_FORMAT_ARGB1555_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB1555 && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src =tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + if (dstFormat == MESA_FORMAT_ARGB1555) { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_argb2101010(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB2101010); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB2101010 && + srcFormat == GL_BGRA && + srcType == GL_UNSIGNED_INT_2_10_10_10_REV && + baseInternalFormat == GL_RGBA) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + if (baseInternalFormat == GL_RGBA) { + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort a,r,g,b; + + UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]); + UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); + dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b); + src += 4; + } + dstRow += dstRowStride; + } + } else if (baseInternalFormat == GL_RGB) { + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r,g,b; + + UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); + dstUI[col] = PACK_COLOR_2101010_US(0xffff, r, g, b); + src += 4; + } + dstRow += dstRowStride; + } + } else { + ASSERT(0); + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats. + */ +static GLboolean +_mesa_texstore_unorm44(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_AL44); + ASSERT(texelBytes == 1); + + { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLubyte *dstUS = (GLubyte *) dstRow; + for (col = 0; col < srcWidth; col++) { + /* src[0] is luminance, src[1] is alpha */ + dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]), + CHAN_TO_UBYTE(src[0]) ); + src += 2; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats. + */ +static GLboolean +_mesa_texstore_unorm88(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_AL88 || + dstFormat == MESA_FORMAT_AL88_REV || + dstFormat == MESA_FORMAT_RG88 || + dstFormat == MESA_FORMAT_RG88_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + ((dstFormat == MESA_FORMAT_AL88 && + baseInternalFormat == GL_LUMINANCE_ALPHA && + srcFormat == GL_LUMINANCE_ALPHA) || + (dstFormat == MESA_FORMAT_RG88 && + baseInternalFormat == srcFormat)) && + srcType == GL_UNSIGNED_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + littleEndian && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_AL88_REV) { + if ((littleEndian && dstFormat == MESA_FORMAT_AL88) || + (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) { + dstmap[0] = 0; + dstmap[1] = 3; + } + else { + dstmap[0] = 3; + dstmap[1] = 0; + } + } + else { + if ((littleEndian && dstFormat == MESA_FORMAT_RG88) || + (!littleEndian && dstFormat == MESA_FORMAT_RG88_REV)) { + dstmap[0] = 0; + dstmap[1] = 1; + } + else { + dstmap[0] = 1; + dstmap[1] = 0; + } + } + dstmap[2] = ZERO; /* ? */ + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 2, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + if (dstFormat == MESA_FORMAT_AL88 || + dstFormat == MESA_FORMAT_RG88) { + for (col = 0; col < srcWidth; col++) { + /* src[0] is luminance, src[1] is alpha */ + dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]), + CHAN_TO_UBYTE(src[0]) ); + src += 2; + } + } + else { + for (col = 0; col < srcWidth; col++) { + /* src[0] is luminance, src[1] is alpha */ + dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]), + CHAN_TO_UBYTE(src[0]) ); + src += 2; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats. + */ +static GLboolean +_mesa_texstore_unorm1616(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_AL1616 || + dstFormat == MESA_FORMAT_AL1616_REV || + dstFormat == MESA_FORMAT_RG1616 || + dstFormat == MESA_FORMAT_RG1616_REV); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + ((dstFormat == MESA_FORMAT_AL1616 && + baseInternalFormat == GL_LUMINANCE_ALPHA && + srcFormat == GL_LUMINANCE_ALPHA) || + (dstFormat == MESA_FORMAT_RG1616 && + baseInternalFormat == srcFormat)) && + srcType == GL_UNSIGNED_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == MESA_FORMAT_AL1616 || + dstFormat == MESA_FORMAT_RG1616) { + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); + dstUI[col] = PACK_COLOR_1616(a, l); + src += 2; + } + } + else { + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); + dstUI[col] = PACK_COLOR_1616_REV(a, l); + src += 2; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* Texstore for R16, A16, L16, I16. */ +static GLboolean +_mesa_texstore_unorm16(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_R16 || + dstFormat == MESA_FORMAT_A16 || + dstFormat == MESA_FORMAT_L16 || + dstFormat == MESA_FORMAT_I16); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r; + + UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); + dstUS[col] = r; + src += 1; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_rgba_16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_16); + ASSERT(texelBytes == 8); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGBA && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r, g, b, a; + + UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[1]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[2]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[3]); + dstUS[col*4+0] = r; + dstUS[col*4+1] = g; + dstUS[col*4+2] = b; + dstUS[col*4+3] = a; + src += 4; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGB_16 || + dstFormat == MESA_FORMAT_SIGNED_RGBA_16); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGBA && + dstFormat == MESA_FORMAT_SIGNED_RGBA_16 && + srcFormat == GL_RGBA && + srcType == GL_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2; + GLint img, row, col; + + if (!tempImage) + return GL_FALSE; + + /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2, + * 3 or 4 components/pixel here. + */ + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dstRowS = (GLshort *) dstRow; + if (dstFormat == MESA_FORMAT_SIGNED_RGBA_16) { + for (col = 0; col < srcWidth; col++) { + GLuint c; + for (c = 0; c < comps; c++) { + GLshort p; + UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]); + dstRowS[col * comps + c] = p; + } + } + dstRow += dstRowStride; + src += 4 * srcWidth; + } else { + for (col = 0; col < srcWidth; col++) { + GLuint c; + for (c = 0; c < comps; c++) { + GLshort p; + UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 3 + c]); + dstRowS[col * comps + c] = p; + } + } + dstRow += dstRowStride; + src += 3 * srcWidth; + } + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_rgb332(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB332); + ASSERT(texelBytes == 1); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 3; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8. + */ +static GLboolean +_mesa_texstore_unorm8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_A8 || + dstFormat == MESA_FORMAT_L8 || + dstFormat == MESA_FORMAT_I8 || + dstFormat == MESA_FORMAT_R8); + ASSERT(texelBytes == 1); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if (dstFormat == MESA_FORMAT_A8) { + dstmap[0] = 3; + } + else { + dstmap[0] = 0; + } + dstmap[1] = ZERO; /* ? */ + dstmap[2] = ZERO; /* ? */ + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 1, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col] = CHAN_TO_UBYTE(src[col]); + } + dstRow += dstRowStride; + src += srcWidth; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + + +static GLboolean +_mesa_texstore_ci8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + + (void) dims; (void) baseInternalFormat; + ASSERT(dstFormat == MESA_FORMAT_CI8); + ASSERT(texelBytes == 1); + ASSERT(baseInternalFormat == GL_COLOR_INDEX); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + srcFormat == GL_COLOR_INDEX && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow, + srcType, src, srcPacking, + ctx->_ImageTransferState); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. + */ +static GLboolean +_mesa_texstore_ycbcr(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + + (void) ctx; (void) dims; (void) baseInternalFormat; + + ASSERT((dstFormat == MESA_FORMAT_YCBCR) || + (dstFormat == MESA_FORMAT_YCBCR_REV)); + ASSERT(texelBytes == 2); + ASSERT(ctx->Extensions.MESA_ycbcr_texture); + ASSERT(srcFormat == GL_YCBCR_MESA); + ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || + (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA)); + ASSERT(baseInternalFormat == GL_YCBCR_MESA); + + /* always just memcpy since no pixel transfer ops apply */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + + /* Check if we need byte swapping */ + /* XXX the logic here _might_ be wrong */ + if (srcPacking->SwapBytes ^ + (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ + (dstFormat == MESA_FORMAT_YCBCR_REV) ^ + !littleEndian) { + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + _mesa_swap2((GLushort *) dstRow, srcWidth); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + +static GLboolean +_mesa_texstore_dudv8(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_DUDV8); + ASSERT(texelBytes == 2); + ASSERT(ctx->Extensions.ATI_envmap_bumpmap); + ASSERT((srcFormat == GL_DU8DV8_ATI) || + (srcFormat == GL_DUDV_ATI)); + ASSERT(baseInternalFormat == GL_DUDV_ATI); + + if (!srcPacking->SwapBytes && srcType == GL_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (srcType == GL_BYTE) { + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if (littleEndian) { + dstmap[0] = 0; + dstmap[1] = 3; + } + else { + dstmap[0] = 3; + dstmap[1] = 0; + } + dstmap[2] = ZERO; /* ? */ + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + GL_LUMINANCE_ALPHA, /* hack */ + GL_UNSIGNED_BYTE, /* hack */ + GL_LUMINANCE_ALPHA, /* hack */ + dstmap, 2, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path - note this is defined for 2d textures only */ + const GLint components = _mesa_components_in_format(baseInternalFormat); + const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, srcType); + GLbyte *tempImage, *dst, *src; + GLint row; + + tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLbyte)); + if (!tempImage) + return GL_FALSE; + + src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + 0, 0, 0); + + dst = tempImage; + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat, + dst, srcFormat, srcType, src, + srcPacking, 0); + dst += srcWidth * components; + src += srcStride; + } + + src = tempImage; + dst = (GLbyte *) dstAddr + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + memcpy(dst, src, srcWidth * texelBytes); + dst += dstRowStride; + src += srcWidth * texelBytes; + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in a signed normalized 8-bit format. + */ +static GLboolean +_mesa_texstore_snorm8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_A8 || + dstFormat == MESA_FORMAT_SIGNED_L8 || + dstFormat == MESA_FORMAT_SIGNED_I8 || + dstFormat == MESA_FORMAT_SIGNED_R8); + ASSERT(texelBytes == 1); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLbyte *dstRow = (GLbyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col] = FLOAT_TO_BYTE_TEX(src[col]); + } + dstRow += dstRowStride; + src += srcWidth; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in a signed normalized two-channel 16-bit format. + */ +static GLboolean +_mesa_texstore_snorm88(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL88 || + dstFormat == MESA_FORMAT_SIGNED_RG88_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLbyte *dstRow = (GLbyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLbyte *dst = dstRow; + for (col = 0; col < srcWidth; col++) { + dst[0] = FLOAT_TO_BYTE_TEX(src[0]); + dst[1] = FLOAT_TO_BYTE_TEX(src[1]); + src += 2; + dst += 2; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +/* Texstore for signed R16, A16, L16, I16. */ +static GLboolean +_mesa_texstore_snorm16(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_R16 || + dstFormat == MESA_FORMAT_SIGNED_A16 || + dstFormat == MESA_FORMAT_SIGNED_L16 || + dstFormat == MESA_FORMAT_SIGNED_I16); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dstUS = (GLshort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r; + + UNCLAMPED_FLOAT_TO_SHORT(r, src[0]); + dstUS[col] = r; + src += 1; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +/** + * Do texstore for 2-channel, 16-bit/channel, signed normalized formats. + */ +static GLboolean +_mesa_texstore_snorm1616(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL1616 || + dstFormat == MESA_FORMAT_SIGNED_GR1616); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dst = (GLshort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_SHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_SHORT(a, src[1]); + dst[0] = l; + dst[1] = a; + src += 2; + dst += 2; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +/** + * Store a texture in MESA_FORMAT_SIGNED_RGBX8888. + */ +static GLboolean +_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBX8888); + ASSERT(texelBytes == 4); + + { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLbyte *dstRow = (GLbyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLbyte *dst = dstRow; + for (col = 0; col < srcWidth; col++) { + dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); + dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]); + dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]); + dst[0] = 127; + srcRow += 3; + dst += 4; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + + +/** + * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or + * MESA_FORMAT_SIGNED_RGBA8888_REV + */ +static GLboolean +_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 || + dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_SIGNED_RGBA8888 && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLbyte *dstRow = (GLbyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLbyte *dst = dstRow; + if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) { + for (col = 0; col < srcWidth; col++) { + dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); + dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]); + dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]); + dst[0] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]); + srcRow += 4; + dst += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dst[0] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); + dst[1] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]); + dst[2] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]); + dst[3] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]); + srcRow += 4; + dst += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a combined depth/stencil texture image. + */ +static GLboolean +_mesa_texstore_z24_s8(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + ASSERT(dstFormat == MESA_FORMAT_Z24_S8); + ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); + ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); + + if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && + !srcPacking->SwapBytes) { + /* simple path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (srcFormat == GL_DEPTH_COMPONENT) { + /* In case we only upload depth we need to preserve the stencil */ + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLuint depth[MAX_WIDTH]; + GLubyte stencil[MAX_WIDTH]; + GLint i; + GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; + + if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ + keepstencil = GL_TRUE; + } + else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ + keepdepth = GL_TRUE; + } + + if (keepdepth == GL_FALSE) + /* the 24 depth bits will be in the low position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + keepstencil ? depth : dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + if (keepstencil == GL_FALSE) + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + + for (i = 0; i < srcWidth; i++) { + if (keepstencil) + dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); + else + dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); + } + + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); + } + } + } + return GL_TRUE; +} + + +/** + * Store a combined depth/stencil texture image. + */ +static GLboolean +_mesa_texstore_s8_z24(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + ASSERT(dstFormat == MESA_FORMAT_S8_Z24); + ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || + srcFormat == GL_DEPTH_COMPONENT || + srcFormat == GL_STENCIL_INDEX); + ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || + srcType == GL_UNSIGNED_INT_24_8_EXT); + + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLuint depth[MAX_WIDTH]; + GLubyte stencil[MAX_WIDTH]; + GLint i; + GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; + + if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ + keepstencil = GL_TRUE; + } + else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ + keepdepth = GL_TRUE; + } + + if (keepdepth == GL_FALSE) + /* the 24 depth bits will be in the low position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + keepstencil ? depth : dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + if (keepstencil == GL_FALSE) + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + + /* merge stencil values into depth values */ + for (i = 0; i < srcWidth; i++) { + if (keepstencil) + dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); + else + dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24); + + } + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); + } + } + return GL_TRUE; +} + + +/** + * Store simple 8-bit/value stencil texture data. + */ +static GLboolean +_mesa_texstore_s8(TEXSTORE_PARAMS) +{ + ASSERT(dstFormat == MESA_FORMAT_S8); + ASSERT(srcFormat == GL_STENCIL_INDEX); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLubyte stencil[MAX_WIDTH]; + GLint i; + + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + /* merge stencil values into depth values */ + for (i = 0; i < srcWidth; i++) + dstRow[i] = stencil[i]; + + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLubyte); + } + } + + } + + return GL_TRUE; +} + + +/** + * Store an image in any of the formats: + * _mesa_texformat_rgba_float32 + * _mesa_texformat_rgb_float32 + * _mesa_texformat_alpha_float32 + * _mesa_texformat_luminance_float32 + * _mesa_texformat_luminance_alpha_float32 + * _mesa_texformat_intensity_float32 + */ +static GLboolean +_mesa_texstore_rgba_float32(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 || + dstFormat == MESA_FORMAT_RGB_FLOAT32 || + dstFormat == MESA_FORMAT_ALPHA_FLOAT32 || + dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 || + dstFormat == MESA_FORMAT_INTENSITY_FLOAT32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLfloat)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_FLOAT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint bytesPerRow; + GLint img, row; + if (!tempImage) + return GL_FALSE; + bytesPerRow = srcWidth * components * sizeof(GLfloat); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + memcpy(dstRow, srcRow, bytesPerRow); + dstRow += dstRowStride; + srcRow += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + + +/** + * As above, but store 16-bit floats. + */ +static GLboolean +_mesa_texstore_rgba_float16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 || + dstFormat == MESA_FORMAT_RGB_FLOAT16 || + dstFormat == MESA_FORMAT_ALPHA_FLOAT16 || + dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 || + dstFormat == MESA_FORMAT_INTENSITY_FLOAT16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLhalfARB)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_HALF_FLOAT_ARB) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLhalfARB *dstTexel = (GLhalfARB *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = _mesa_float_to_half(src[i]); + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int8 */ +static GLboolean +_mesa_texstore_rgba_int8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLbyte)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, 0x0); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLbyte *dstTexel = (GLbyte *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLbyte) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int16 */ +static GLboolean +_mesa_texstore_rgba_int16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLshort)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, 0x0); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dstTexel = (GLshort *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLint) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int32 */ +static GLboolean +_mesa_texstore_rgba_int32(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLint)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_INT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, 0x0); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLint *dstTexel = (GLint *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLint) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, unsigned int8 */ +static GLboolean +_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLubyte)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLuint *tempImage = + make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + const GLuint *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLubyte *dstTexel = (GLubyte *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLubyte) CLAMP(src[i], 0, 0xff); + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, unsigned int16 */ +static GLboolean +_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLushort)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLuint *tempImage = + make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + const GLuint *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstTexel = (GLushort *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLushort) CLAMP(src[i], 0, 0xffff); + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, unsigned int32 */ +static GLboolean +_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLuint)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_INT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLuint *tempImage = + make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + const GLuint *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstTexel = (GLuint *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + + + +#if FEATURE_EXT_texture_sRGB +static GLboolean +_mesa_texstore_srgb8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SRGB8); + + /* reuse normal rgb texstore code */ + newDstFormat = MESA_FORMAT_RGB888; + + k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + + +static GLboolean +_mesa_texstore_srgba8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SRGBA8); + + /* reuse normal rgba texstore code */ + newDstFormat = MESA_FORMAT_RGBA8888; + k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + + +static GLboolean +_mesa_texstore_sargb8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SARGB8); + + /* reuse normal rgba texstore code */ + newDstFormat = MESA_FORMAT_ARGB8888; + + k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + + +static GLboolean +_mesa_texstore_sl8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SL8); + + newDstFormat = MESA_FORMAT_L8; + + /* _mesa_textore_a8 handles luminance8 too */ + k = _mesa_texstore_unorm8(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + + +static GLboolean +_mesa_texstore_sla8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SLA8); + + /* reuse normal luminance/alpha texstore code */ + newDstFormat = MESA_FORMAT_AL88; + + k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + +#else + +/* these are used only in texstore_funcs[] below */ +#define _mesa_texstore_srgb8 NULL +#define _mesa_texstore_srgba8 NULL +#define _mesa_texstore_sargb8 NULL +#define _mesa_texstore_sl8 NULL +#define _mesa_texstore_sla8 NULL + +#endif /* FEATURE_EXT_texture_sRGB */ + + + + +/** + * Table mapping MESA_FORMAT_* to _mesa_texstore_*() + * XXX this is somewhat temporary. + */ +static const struct { + gl_format Name; + StoreTexImageFunc Store; +} +texstore_funcs[MESA_FORMAT_COUNT] = +{ + { MESA_FORMAT_NONE, NULL }, + { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 }, + { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 }, + { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 }, + { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 }, + { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 }, + { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 }, + { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 }, + { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 }, + { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 }, + { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 }, + { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 }, + { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 }, + { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 }, + { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 }, + { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 }, + { MESA_FORMAT_AL44, _mesa_texstore_unorm44 }, + { MESA_FORMAT_AL88, _mesa_texstore_unorm88 }, + { MESA_FORMAT_AL88_REV, _mesa_texstore_unorm88 }, + { MESA_FORMAT_AL1616, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_AL1616_REV, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 }, + { MESA_FORMAT_A8, _mesa_texstore_unorm8 }, + { MESA_FORMAT_A16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_L8, _mesa_texstore_unorm8 }, + { MESA_FORMAT_L16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_I8, _mesa_texstore_unorm8 }, + { MESA_FORMAT_I16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, + { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, + { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, + { MESA_FORMAT_R8, _mesa_texstore_unorm8 }, + { MESA_FORMAT_RG88, _mesa_texstore_unorm88 }, + { MESA_FORMAT_RG88_REV, _mesa_texstore_unorm88 }, + { MESA_FORMAT_R16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_RG1616, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_RG1616_REV, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_ARGB2101010, _mesa_texstore_argb2101010 }, + { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, + { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, + { MESA_FORMAT_Z16, _mesa_texstore_z16 }, + { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 }, + { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 }, + { MESA_FORMAT_Z32, _mesa_texstore_z32 }, + { MESA_FORMAT_S8, _mesa_texstore_s8 }, + { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, + { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, + { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, + { MESA_FORMAT_SL8, _mesa_texstore_sl8 }, + { MESA_FORMAT_SLA8, _mesa_texstore_sla8 }, + { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 }, + { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 }, + { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 }, + { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 }, + { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 }, + { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 }, + { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 }, + { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 }, + { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 }, + { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 }, + { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, + + { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 }, + { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 }, + { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 }, + { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 }, + { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 }, + { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 }, + + { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, + + { MESA_FORMAT_SIGNED_R8, _mesa_texstore_snorm8 }, + { MESA_FORMAT_SIGNED_RG88_REV, _mesa_texstore_snorm88 }, + { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 }, + + { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, + { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, + + { MESA_FORMAT_SIGNED_R16, _mesa_texstore_snorm16 }, + { MESA_FORMAT_SIGNED_GR1616, _mesa_texstore_snorm1616 }, + { MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 }, + { MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 }, + { MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 }, + + { MESA_FORMAT_RED_RGTC1, _mesa_texstore_red_rgtc1 }, + { MESA_FORMAT_SIGNED_RED_RGTC1, _mesa_texstore_signed_red_rgtc1 }, + { MESA_FORMAT_RG_RGTC2, _mesa_texstore_rg_rgtc2 }, + { MESA_FORMAT_SIGNED_RG_RGTC2, _mesa_texstore_signed_rg_rgtc2 }, + + /* Re-use the R/RG texstore functions. + * The code is generic enough to handle LATC too. */ + { MESA_FORMAT_L_LATC1, _mesa_texstore_red_rgtc1 }, + { MESA_FORMAT_SIGNED_L_LATC1, _mesa_texstore_signed_red_rgtc1 }, + { MESA_FORMAT_LA_LATC2, _mesa_texstore_rg_rgtc2 }, + { MESA_FORMAT_SIGNED_LA_LATC2, _mesa_texstore_signed_rg_rgtc2 }, + + { MESA_FORMAT_SIGNED_A8, _mesa_texstore_snorm8 }, + { MESA_FORMAT_SIGNED_L8, _mesa_texstore_snorm8 }, + { MESA_FORMAT_SIGNED_AL88, _mesa_texstore_snorm88 }, + { MESA_FORMAT_SIGNED_I8, _mesa_texstore_snorm8 }, + + { MESA_FORMAT_SIGNED_A16, _mesa_texstore_snorm16 }, + { MESA_FORMAT_SIGNED_L16, _mesa_texstore_snorm16 }, + { MESA_FORMAT_SIGNED_AL1616, _mesa_texstore_snorm1616 }, + { MESA_FORMAT_SIGNED_I16, _mesa_texstore_snorm16 }, +}; + + +static GLboolean +_mesa_texstore_null(TEXSTORE_PARAMS) +{ + (void) ctx; (void) dims; + (void) baseInternalFormat; + (void) dstFormat; + (void) dstAddr; + (void) dstXoffset; (void) dstYoffset; (void) dstZoffset; + (void) dstRowStride; (void) dstImageOffsets; + (void) srcWidth; (void) srcHeight; (void) srcDepth; + (void) srcFormat; (void) srcType; + (void) srcAddr; + (void) srcPacking; + + /* should never happen */ + _mesa_problem(NULL, "_mesa_texstore_null() is called"); + return GL_FALSE; +} + + +/** + * Return the StoreTexImageFunc pointer to store an image in the given format. + */ +static StoreTexImageFunc +_mesa_get_texstore_func(gl_format format) +{ +#ifdef DEBUG + GLuint i; + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + ASSERT(texstore_funcs[i].Name == i); + } +#endif + ASSERT(texstore_funcs[format].Name == format); + + if (texstore_funcs[format].Store) + return texstore_funcs[format].Store; + else + return _mesa_texstore_null; +} + + +/** + * Store user data into texture memory. + * Called via glTex[Sub]Image1/2/3D() + */ +GLboolean +_mesa_texstore(TEXSTORE_PARAMS) +{ + StoreTexImageFunc storeImage; + GLboolean success; + + storeImage = _mesa_get_texstore_func(dstFormat); + + success = storeImage(ctx, dims, baseInternalFormat, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + return success; +} + + +/** Return texture size in bytes */ +static GLuint +texture_size(const struct gl_texture_image *texImage) +{ + GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width, + texImage->Height, texImage->Depth); + return sz; +} + + +/** Return row stride in bytes */ +static GLuint +texture_row_stride(const struct gl_texture_image *texImage) +{ + GLuint stride = _mesa_format_row_stride(texImage->TexFormat, + texImage->Width); + return stride; +} + + + +/** + * This is the software fallback for Driver.TexImage1D() + * and Driver.CopyTexImage1D(). + * \sa _mesa_store_teximage2d() + */ +void +_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLuint sizeInBytes; + (void) border; + + /* allocate memory */ + sizeInBytes = texture_size(texImage); + texImage->Data = _mesa_alloc_texmemory(sizeInBytes); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); + return; + } + + pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, + pixels, packing, "glTexImage1D"); + if (!pixels) { + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ + return; + } + else { + const GLint dstRowStride = 0; + GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + +/** + * This is the software fallback for Driver.TexImage2D() + * and Driver.CopyTexImage2D(). + * + * This function is oriented toward storing images in main memory, rather + * than VRAM. Device driver's can easily plug in their own replacement. + */ +void +_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLuint sizeInBytes; + (void) border; + + /* allocate memory */ + sizeInBytes = texture_size(texImage); + texImage->Data = _mesa_alloc_texmemory(sizeInBytes); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + return; + } + + pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, + pixels, packing, "glTexImage2D"); + if (!pixels) { + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ + return; + } + else { + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + + +/** + * This is the software fallback for Driver.TexImage3D() + * and Driver.CopyTexImage3D(). + * \sa _mesa_store_teximage2d() + */ +void +_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLuint sizeInBytes; + (void) border; + + /* allocate memory */ + sizeInBytes = texture_size(texImage); + texImage->Data = _mesa_alloc_texmemory(sizeInBytes); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); + return; + } + + pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, + type, pixels, packing, "glTexImage3D"); + if (!pixels) { + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ + return; + } + else { + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + + + +/* + * This is the software fallback for Driver.TexSubImage1D() + * and Driver.CopyTexSubImage1D(). + */ +void +_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint width, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, + pixels, packing, "glTexSubImage1D"); + if (!pixels) + return; + + { + const GLint dstRowStride = 0; + GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, 0, 0, /* offsets */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + + +/** + * This is the software fallback for Driver.TexSubImage2D() + * and Driver.CopyTexSubImage2D(). + */ +void +_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint width, GLint height, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, + pixels, packing, "glTexSubImage2D"); + if (!pixels) + return; + + { + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + +/* + * This is the software fallback for Driver.TexSubImage3D(). + * and Driver.CopyTexSubImage3D(). + */ +void +_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, + type, pixels, packing, + "glTexSubImage3D"); + if (!pixels) + return; + + { + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, zoffset, + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + +/* + * Fallback for Driver.CompressedTexImage1D() + */ +void +_mesa_store_compressed_teximage1d(struct gl_context *ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* this space intentionally left blank */ + (void) ctx; + (void) target; (void) level; + (void) internalFormat; + (void) width; (void) border; + (void) imageSize; (void) data; + (void) texObj; + (void) texImage; +} + + + +/** + * Fallback for Driver.CompressedTexImage2D() + */ +void +_mesa_store_compressed_teximage2d(struct gl_context *ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + (void) width; (void) height; (void) border; + + /* This is pretty simple, basically just do a memcpy without worrying + * about the usual image unpacking or image transfer operations. + */ + ASSERT(texObj); + ASSERT(texImage); + ASSERT(texImage->Width > 0); + ASSERT(texImage->Height > 0); + ASSERT(texImage->Depth == 1); + ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */ + + /* allocate storage */ + texImage->Data = _mesa_alloc_texmemory(imageSize); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); + return; + } + + data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, + &ctx->Unpack, + "glCompressedTexImage2D"); + if (!data) + return; + + /* copy the data */ + memcpy(texImage->Data, data, imageSize); + + _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); +} + + + +/* + * Fallback for Driver.CompressedTexImage3D() + */ +void +_mesa_store_compressed_teximage3d(struct gl_context *ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* this space intentionally left blank */ + (void) ctx; + (void) target; (void) level; + (void) internalFormat; + (void) width; (void) height; (void) depth; + (void) border; + (void) imageSize; (void) data; + (void) texObj; + (void) texImage; +} + + + +/** + * Fallback for Driver.CompressedTexSubImage1D() + */ +void +_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target, + GLint level, + GLint xoffset, GLsizei width, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* there are no compressed 1D texture formats yet */ + (void) ctx; + (void) target; (void) level; + (void) xoffset; (void) width; + (void) format; + (void) imageSize; (void) data; + (void) texObj; + (void) texImage; +} + + +/** + * Fallback for Driver.CompressedTexSubImage2D() + */ +void +_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLint bytesPerRow, destRowStride, srcRowStride; + GLint i, rows; + GLubyte *dest; + const GLubyte *src; + const gl_format texFormat = texImage->TexFormat; + const GLint destWidth = texImage->Width; + GLuint bw, bh; + + _mesa_get_format_block_size(texFormat, &bw, &bh); + + (void) level; + (void) format; + + /* these should have been caught sooner */ + ASSERT((width % bw) == 0 || width == 2 || width == 1); + ASSERT((height % bh) == 0 || height == 2 || height == 1); + ASSERT((xoffset % bw) == 0); + ASSERT((yoffset % bh) == 0); + + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, + &ctx->Unpack, + "glCompressedTexSubImage2D"); + if (!data) + return; + + srcRowStride = _mesa_format_row_stride(texFormat, width); + src = (const GLubyte *) data; + + destRowStride = _mesa_format_row_stride(texFormat, destWidth); + dest = _mesa_compressed_image_address(xoffset, yoffset, 0, + texFormat, destWidth, + (GLubyte *) texImage->Data); + + bytesPerRow = srcRowStride; /* bytes per row of blocks */ + rows = height / bh; /* rows in blocks */ + + /* copy rows of blocks */ + for (i = 0; i < rows; i++) { + memcpy(dest, src, bytesPerRow); + dest += destRowStride; + src += srcRowStride; + } + + _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); +} + + +/** + * Fallback for Driver.CompressedTexSubImage3D() + */ +void +_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target, + GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* there are no compressed 3D texture formats yet */ + (void) ctx; + (void) target; (void) level; + (void) xoffset; (void) yoffset; (void) zoffset; + (void) width; (void) height; (void) depth; + (void) format; + (void) imageSize; (void) data; + (void) texObj; + (void) texImage; +} |