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-rw-r--r--mesalib/src/mesa/main/context.c2
-rw-r--r--mesalib/src/mesa/main/dd.h21
-rw-r--r--mesalib/src/mesa/main/debug.c93
-rw-r--r--mesalib/src/mesa/main/debug.h2
-rw-r--r--mesalib/src/mesa/main/fbobject.c2
-rw-r--r--mesalib/src/mesa/main/formats.c20
-rw-r--r--mesalib/src/mesa/main/formats.h1
-rw-r--r--mesalib/src/mesa/main/mipmap.c3
-rw-r--r--mesalib/src/mesa/main/texfetch.c7
-rw-r--r--mesalib/src/mesa/main/texfetch_tmp.h82
-rw-r--r--mesalib/src/mesa/main/texformat.c3
-rw-r--r--mesalib/src/mesa/main/teximage.c21
-rw-r--r--mesalib/src/mesa/main/texstore.c383
13 files changed, 317 insertions, 323 deletions
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c
index 5e56f4fce..a9b8316e3 100644
--- a/mesalib/src/mesa/main/context.c
+++ b/mesalib/src/mesa/main/context.c
@@ -907,7 +907,7 @@ _mesa_initialize_context(struct gl_context *ctx,
/*ASSERT(driverContext);*/
assert(driverFunctions->NewTextureObject);
- assert(driverFunctions->FreeTexImageData);
+ assert(driverFunctions->FreeTextureImageBuffer);
ctx->API = api;
ctx->Visual = *visual;
diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h
index 6a0e248a9..0faa334f4 100644
--- a/mesalib/src/mesa/main/dd.h
+++ b/mesalib/src/mesa/main/dd.h
@@ -479,7 +479,26 @@ struct dd_function_table {
/**
* Called to free tImage->Data.
*/
- void (*FreeTexImageData)( struct gl_context *ctx, struct gl_texture_image *tImage );
+ void (*FreeTextureImageBuffer)( struct gl_context *ctx, struct gl_texture_image *tImage );
+
+ /** Map a slice of a texture image into user space.
+ * \param texImage the texture image
+ * \param slice the 3D image slice or array texture slice
+ * \param x, y, w, h region of interest
+ * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
+ * \param mapOut returns start of mapping of region of interest
+ * \param rowStrideOut returns row stride (in bytes)
+ */
+ void (*MapTextureImage)(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLuint slice,
+ GLuint x, GLuint y, GLuint w, GLuint h,
+ GLbitfield mode,
+ GLubyte **mapOut, GLint *rowStrideOut);
+
+ void (*UnmapTextureImage)(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLuint slice);
/** Map texture image data into user space */
void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
diff --git a/mesalib/src/mesa/main/debug.c b/mesalib/src/mesa/main/debug.c
index b1fc096f2..2bb37452d 100644
--- a/mesalib/src/mesa/main/debug.c
+++ b/mesalib/src/mesa/main/debug.c
@@ -353,11 +353,10 @@ dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
for (j = 0; j < numFaces; j++) {
struct gl_texture_image *texImg = texObj->Image[j][i];
if (texImg) {
- printf(" Face %u level %u: %d x %d x %d, format %s at %p\n",
+ printf(" Face %u level %u: %d x %d x %d, format %s\n",
j, i,
texImg->Width, texImg->Height, texImg->Depth,
- _mesa_get_format_name(texImg->TexFormat),
- texImg->Data);
+ _mesa_get_format_name(texImg->TexFormat));
if (writeImages == WRITE_ALL ||
(writeImages == WRITE_ONE && !written)) {
write_texture_image(texObj, j, i);
@@ -566,58 +565,66 @@ _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
* Quick and dirty function to "print" a texture to stdout.
*/
void
-_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img)
+_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
{
#if CHAN_TYPE != GL_UNSIGNED_BYTE
_mesa_problem(NULL, "PrintTexture not supported");
#else
+ const GLint slice = 0;
+ GLint srcRowStride;
GLuint i, j, c;
- const GLubyte *data = (const GLubyte *) img->Data;
+ GLubyte *data;
+
+ ctx->Driver.MapTextureImage(ctx, img, slice,
+ 0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
+ &data, &srcRowStride);
if (!data) {
printf("No texture data\n");
- return;
}
+ else {
+ /* XXX add more formats or make into a new format utility function */
+ switch (img->TexFormat) {
+ case MESA_FORMAT_A8:
+ case MESA_FORMAT_L8:
+ case MESA_FORMAT_I8:
+ c = 1;
+ break;
+ case MESA_FORMAT_AL88:
+ case MESA_FORMAT_AL88_REV:
+ c = 2;
+ break;
+ case MESA_FORMAT_RGB888:
+ case MESA_FORMAT_BGR888:
+ c = 3;
+ break;
+ case MESA_FORMAT_RGBA8888:
+ case MESA_FORMAT_ARGB8888:
+ c = 4;
+ break;
+ default:
+ _mesa_problem(NULL, "error in PrintTexture\n");
+ return;
+ }
- /* XXX add more formats or make into a new format utility function */
- switch (img->TexFormat) {
- case MESA_FORMAT_A8:
- case MESA_FORMAT_L8:
- case MESA_FORMAT_I8:
- case MESA_FORMAT_CI8:
- c = 1;
- break;
- case MESA_FORMAT_AL88:
- case MESA_FORMAT_AL88_REV:
- c = 2;
- break;
- case MESA_FORMAT_RGB888:
- case MESA_FORMAT_BGR888:
- c = 3;
- break;
- case MESA_FORMAT_RGBA8888:
- case MESA_FORMAT_ARGB8888:
- c = 4;
- break;
- default:
- _mesa_problem(NULL, "error in PrintTexture\n");
- return;
- }
+ for (i = 0; i < img->Height; i++) {
+ for (j = 0; j < img->Width; j++) {
+ if (c==1)
+ printf("%02x ", data[0]);
+ else if (c==2)
+ printf("%02x%02x ", data[0], data[1]);
+ else if (c==3)
+ printf("%02x%02x%02x ", data[0], data[1], data[2]);
+ else if (c==4)
+ printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
+ data += (srcRowStride - img->Width) * c;
+ }
+ /* XXX use img->ImageStride here */
+ printf("\n");
- for (i = 0; i < img->Height; i++) {
- for (j = 0; j < img->Width; j++) {
- if (c==1)
- printf("%02x ", data[0]);
- else if (c==2)
- printf("%02x%02x ", data[0], data[1]);
- else if (c==3)
- printf("%02x%02x%02x ", data[0], data[1], data[2]);
- else if (c==4)
- printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
- data += (img->RowStride - img->Width) * c;
}
- /* XXX use img->ImageStride here */
- printf("\n");
}
+
+ ctx->Driver.UnmapTextureImage(ctx, img, slice);
#endif
}
diff --git a/mesalib/src/mesa/main/debug.h b/mesalib/src/mesa/main/debug.h
index eda377abb..81d4b67d8 100644
--- a/mesalib/src/mesa/main/debug.h
+++ b/mesalib/src/mesa/main/debug.h
@@ -89,6 +89,6 @@ _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
GLenum format, GLenum type);
extern void
-_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img);
+_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img);
#endif
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c
index aa38bdd41..74ba27190 100644
--- a/mesalib/src/mesa/main/fbobject.c
+++ b/mesalib/src/mesa/main/fbobject.c
@@ -2321,7 +2321,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
}
else {
gl_format format = att->Renderbuffer->Format;
- if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
+ if (format == MESA_FORMAT_S8) {
/* special cases */
*params = GL_INDEX;
}
diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c
index 3e82458d2..47cc6ef55 100644
--- a/mesalib/src/mesa/main/formats.c
+++ b/mesalib/src/mesa/main/formats.c
@@ -42,8 +42,7 @@ struct gl_format_info
/**
* Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA,
* GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA,
- * GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX,
- * GL_DEPTH_STENCIL, GL_DUDV_ATI.
+ * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL, GL_DUDV_ATI.
*/
GLenum BaseFormat;
@@ -331,15 +330,6 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_CI8, /* Name */
- "MESA_FORMAT_CI8", /* StrName */
- GL_COLOR_INDEX, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
MESA_FORMAT_YCBCR, /* Name */
"MESA_FORMAT_YCBCR", /* StrName */
GL_YCBCR_MESA, /* BaseFormat */
@@ -1223,10 +1213,9 @@ _mesa_get_format_datatype(gl_format format)
/**
- * Return the basic format for the given type. The result will be
- * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
- * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT,
- * GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
+ * Return the basic format for the given type. The result will be one of
+ * GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY,
+ * GL_YCBCR_MESA, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
*/
GLenum
_mesa_get_format_base_format(gl_format format)
@@ -1632,7 +1621,6 @@ _mesa_format_to_type_and_comps(gl_format format,
case MESA_FORMAT_A8:
case MESA_FORMAT_L8:
case MESA_FORMAT_I8:
- case MESA_FORMAT_CI8:
case MESA_FORMAT_R8:
case MESA_FORMAT_S8:
*datatype = GL_UNSIGNED_BYTE;
diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h
index 9ac80b089..26bcbe084 100644
--- a/mesalib/src/mesa/main/formats.h
+++ b/mesalib/src/mesa/main/formats.h
@@ -80,7 +80,6 @@ typedef enum
MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */
MESA_FORMAT_I8, /* IIII IIII */
MESA_FORMAT_I16, /* IIII IIII IIII IIII */
- MESA_FORMAT_CI8, /* CCCC CCCC */
MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
MESA_FORMAT_R8, /* RRRR RRRR */
diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c
index 8a811cb72..cf9d522f2 100644
--- a/mesalib/src/mesa/main/mipmap.c
+++ b/mesalib/src/mesa/main/mipmap.c
@@ -1948,8 +1948,7 @@ generate_mipmap_uncompressed(struct gl_context *ctx, GLenum target,
}
/* Free old image data */
- if (dstImage->Data)
- ctx->Driver.FreeTexImageData(ctx, dstImage);
+ ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);
/* initialize new image */
_mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
diff --git a/mesalib/src/mesa/main/texfetch.c b/mesalib/src/mesa/main/texfetch.c
index 72283eb68..11cc8e047 100644
--- a/mesalib/src/mesa/main/texfetch.c
+++ b/mesalib/src/mesa/main/texfetch.c
@@ -325,13 +325,6 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
store_texel_i16
},
{
- MESA_FORMAT_CI8,
- fetch_texel_1d_f_ci8,
- fetch_texel_2d_f_ci8,
- fetch_texel_3d_f_ci8,
- store_texel_ci8
- },
- {
MESA_FORMAT_YCBCR,
fetch_texel_1d_f_ycbcr,
fetch_texel_2d_f_ycbcr,
diff --git a/mesalib/src/mesa/main/texfetch_tmp.h b/mesalib/src/mesa/main/texfetch_tmp.h
index d170adf2e..548d50c8e 100644
--- a/mesalib/src/mesa/main/texfetch_tmp.h
+++ b/mesalib/src/mesa/main/texfetch_tmp.h
@@ -1379,88 +1379,6 @@ static void store_texel_i16(struct gl_texture_image *texImage,
#endif
-/* MESA_FORMAT_CI8 ***********************************************************/
-
-/* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a
- * color table, and return 4 GLchans.
- */
-static void FETCH(f_ci8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- const struct gl_color_table *palette;
- GLuint index;
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->Texture.SharedPalette) {
- palette = &ctx->Texture.Palette;
- }
- else {
- palette = &texImage->TexObject->Palette;
- }
- if (palette->Size == 0)
- return; /* undefined results */
-
- /* Mask the index against size of palette to avoid going out of bounds */
- index = (*src) & (palette->Size - 1);
-
- {
- const GLfloat *table = palette->TableF;
- switch (palette->_BaseFormat) {
- case GL_ALPHA:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = table[index];
- break;
- case GL_LUMINANCE:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = table[index];
- texel[ACOMP] = 1.0F;
- break;
- case GL_INTENSITY:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = table[index];
- break;
- case GL_LUMINANCE_ALPHA:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = table[index * 2 + 0];
- texel[ACOMP] = table[index * 2 + 1];
- break;
- case GL_RGB:
- texel[RCOMP] = table[index * 3 + 0];
- texel[GCOMP] = table[index * 3 + 1];
- texel[BCOMP] = table[index * 3 + 2];
- texel[ACOMP] = 1.0F;
- break;
- case GL_RGBA:
- texel[RCOMP] = table[index * 4 + 0];
- texel[GCOMP] = table[index * 4 + 1];
- texel[BCOMP] = table[index * 4 + 2];
- texel[ACOMP] = table[index * 4 + 3];
- break;
- default:
- _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8");
- return;
- }
- }
-}
-
-#if DIM == 3
-static void store_texel_ci8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *index = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = *index;
-}
-#endif
-
-
/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */
/* Note: component order is same as for MESA_FORMAT_RGB888 */
static void FETCH(srgb8)(const struct gl_texture_image *texImage,
diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c
index c919a74e0..075c40c86 100644
--- a/mesalib/src/mesa/main/texformat.c
+++ b/mesalib/src/mesa/main/texformat.c
@@ -204,9 +204,6 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
case GL_COLOR_INDEX8_EXT:
- RETURN_IF_SUPPORTED(MESA_FORMAT_CI8);
- break;
-
default:
; /* fallthrough */
}
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c
index 2b0c08c2e..1aae03b5f 100644
--- a/mesalib/src/mesa/main/teximage.c
+++ b/mesalib/src/mesa/main/teximage.c
@@ -595,7 +595,7 @@ _mesa_new_texture_image( struct gl_context *ctx )
/**
* Free texture image data.
- * This function is a fallback called via ctx->Driver.FreeTexImageData().
+ * This function is a fallback called via ctx->Driver.FreeTextureImageBuffer().
*
* \param texImage texture image.
*
@@ -630,8 +630,8 @@ _mesa_delete_texture_image(struct gl_context *ctx,
/* Free texImage->Data and/or any other driver-specific texture
* image storage.
*/
- ASSERT(ctx->Driver.FreeTexImageData);
- ctx->Driver.FreeTexImageData( ctx, texImage );
+ ASSERT(ctx->Driver.FreeTextureImageBuffer);
+ ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
ASSERT(texImage->Data == NULL);
if (texImage->ImageOffsets)
@@ -1211,7 +1211,7 @@ void
_mesa_clear_texture_image(struct gl_context *ctx,
struct gl_texture_image *texImage)
{
- ctx->Driver.FreeTexImageData(ctx, texImage);
+ ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
clear_teximage_fields(texImage);
}
@@ -2456,9 +2456,7 @@ teximage(struct gl_context *ctx, GLuint dims,
else {
gl_format texFormat;
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
+ ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
ASSERT(texImage->Data == NULL);
texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
@@ -2597,8 +2595,7 @@ _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
} else {
- if (texImage->Data)
- ctx->Driver.FreeTexImageData( ctx, texImage );
+ ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
ASSERT(texImage->Data == NULL);
ctx->Driver.EGLImageTargetTexture2D(ctx, target,
@@ -2804,7 +2801,7 @@ copyteximage(struct gl_context *ctx, GLuint dims,
GLint srcX = x, srcY = y, dstX = 0, dstY = 0;
/* Free old texture image */
- ctx->Driver.FreeTexImageData(ctx, texImage);
+ ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
_mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
border, internalFormat, texFormat);
@@ -3362,9 +3359,7 @@ compressedteximage(struct gl_context *ctx, GLuint dims,
else {
gl_format texFormat;
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
+ ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
ASSERT(texImage->Data == NULL);
texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c
index c4aeaa8f1..e9915a7f0 100644
--- a/mesalib/src/mesa/main/texstore.c
+++ b/mesalib/src/mesa/main/texstore.c
@@ -2724,50 +2724,6 @@ _mesa_texstore_unorm8(TEXSTORE_PARAMS)
-static GLboolean
-_mesa_texstore_ci8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
-
- (void) dims; (void) baseInternalFormat;
- ASSERT(dstFormat == MESA_FORMAT_CI8);
- ASSERT(texelBytes == 1);
- ASSERT(baseInternalFormat == GL_COLOR_INDEX);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_COLOR_INDEX &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow,
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
/**
* Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
*/
@@ -4392,7 +4348,6 @@ texstore_funcs[MESA_FORMAT_COUNT] =
{ MESA_FORMAT_L16, _mesa_texstore_unorm16 },
{ MESA_FORMAT_I8, _mesa_texstore_unorm8 },
{ MESA_FORMAT_I16, _mesa_texstore_unorm16 },
- { MESA_FORMAT_CI8, _mesa_texstore_ci8 },
{ MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr },
{ MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr },
{ MESA_FORMAT_R8, _mesa_texstore_unorm8 },
@@ -4565,17 +4520,24 @@ texture_size(const struct gl_texture_image *texImage)
}
-/** Return row stride in bytes */
-static GLuint
-texture_row_stride(const struct gl_texture_image *texImage)
+/**
+ * Normally, we'll only _write_ texel data to a texture when we map it.
+ * But if the user is providing depth or stencil values and the texture
+ * image is a combined depth/stencil format, we'll actually read from
+ * the texture buffer too (in order to insert the depth or stencil values.
+ * \param userFormat the user-provided image format
+ * \param texFormat the destination texture format
+ */
+static GLbitfield
+get_read_write_mode(GLenum userFormat, gl_format texFormat)
{
- GLuint stride = _mesa_format_row_stride(texImage->TexFormat,
- texImage->Width);
- return stride;
+ if ((userFormat == GL_STENCIL_INDEX || userFormat == GL_DEPTH_COMPONENT)
+ && _mesa_get_format_base_format(texFormat) == GL_DEPTH_STENCIL)
+ return GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
+ else
+ return GL_MAP_WRITE_BIT;
}
-
-
/**
* This is the software fallback for Driver.TexImage1D().
* \sa _mesa_store_teximage2d()
@@ -4590,6 +4552,12 @@ _mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage)
{
GLuint sizeInBytes;
+ const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat);
+ const GLuint zeroImageOffset = 0;
+ GLubyte *dstMap;
+ GLint dstRowStride;
+ GLboolean success;
+
(void) border;
/* allocate memory */
@@ -4608,20 +4576,26 @@ _mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
*/
return;
}
- else {
- const GLint dstRowStride = 0;
- GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, 1, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- }
- }
+
+ /* Map dest texture buffer (write to whole region) */
+ ctx->Driver.MapTextureImage(ctx, texImage, 0,
+ 0, 0, width, 1,
+ rwMode,
+ &dstMap, &dstRowStride);
+
+ success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
+ texImage->TexFormat,
+ dstMap,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ 0, /* dstRowStride */
+ &zeroImageOffset,
+ width, 1, 1,
+ format, type, pixels, packing);
+
+ ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
+
+ if (!success)
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
_mesa_unmap_teximage_pbo(ctx, packing);
}
@@ -4643,6 +4617,12 @@ _mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage)
{
GLuint sizeInBytes;
+ const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat);
+ const GLuint zeroImageOffset = 0;
+ GLubyte *dstMap;
+ GLint dstRowStride;
+ GLboolean success;
+
(void) border;
/* allocate memory */
@@ -4661,20 +4641,26 @@ _mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
*/
return;
}
- else {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- }
- }
+
+ /* Map dest texture buffer (write to whole region) */
+ ctx->Driver.MapTextureImage(ctx, texImage, 0,
+ 0, 0, width, height,
+ rwMode,
+ &dstMap, &dstRowStride);
+ assert(dstMap);
+ success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ dstMap,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ &zeroImageOffset,
+ width, height, 1,
+ format, type, pixels, packing);
+
+ ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
+
+ if (!success)
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
_mesa_unmap_teximage_pbo(ctx, packing);
}
@@ -4695,40 +4681,72 @@ _mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage)
{
GLuint sizeInBytes;
+ const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat);
+ GLboolean success;
+ GLint slice;
+ GLubyte **sliceMaps;
+ GLuint *dstImageOffsets;
+ GLint dstRowStride;
+ GLuint texelSize = _mesa_get_format_bytes(texImage->TexFormat);
+
(void) border;
/* allocate memory */
sizeInBytes = texture_size(texImage);
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+ /* Note: we check for a NULL image pointer here, _after_ we allocated
+ * memory for the texture. That's what the GL spec calls for.
+ */
return;
}
- pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
- type, pixels, packing, "glTexImage3D");
+ pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth,
+ format, type,
+ pixels, packing, "glTexImage3D");
if (!pixels) {
/* Note: we check for a NULL image pointer here, _after_ we allocated
* memory for the texture. That's what the GL spec calls for.
*/
return;
}
- else {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- }
+
+ sliceMaps = (GLubyte **) malloc(depth * sizeof(GLubyte *));
+ dstImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
+
+ /* Map dest texture buffer slices */
+ for (slice = 0; slice < depth; slice++) {
+ ctx->Driver.MapTextureImage(ctx, texImage, slice,
+ 0, 0, width, height,
+ rwMode,
+ &sliceMaps[slice], &dstRowStride);
+ }
+ /* Compute image slice offsets */
+ for (slice = 0; slice < depth; slice++) {
+ dstImageOffsets[slice] = (sliceMaps[slice] - sliceMaps[0]) / texelSize;
+ }
+
+ success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
+ texImage->TexFormat,
+ sliceMaps[0],
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ dstImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing);
+
+ /* Unmap dest texture buffer slices */
+ for (slice = 0; slice < depth; slice++) {
+ ctx->Driver.UnmapTextureImage(ctx, texImage, slice);
}
+ if (!success)
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+
_mesa_unmap_teximage_pbo(ctx, packing);
+
+ free(sliceMaps);
+ free(dstImageOffsets);
}
@@ -4746,26 +4764,37 @@ _mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
+ const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat);
+ const GLuint zeroImageOffset = 0;
+ GLubyte *dstMap;
+ GLint dstRowStride;
+ GLboolean success;
+
/* get pointer to src pixels (may be in a pbo which we'll map here) */
pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
pixels, packing, "glTexSubImage1D");
if (!pixels)
return;
- {
- const GLint dstRowStride = 0;
- GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, 0, 0, /* offsets */
- dstRowStride,
- texImage->ImageOffsets,
- width, 1, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
- }
- }
+ /* Map dest texture buffer (write to whole region) */
+ ctx->Driver.MapTextureImage(ctx, texImage, 0,
+ xoffset, 0, width, 1,
+ rwMode,
+ &dstMap, &dstRowStride);
+
+ success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
+ texImage->TexFormat,
+ dstMap,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ &zeroImageOffset,
+ width, 1, 1,
+ format, type, pixels, packing);
+
+ ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
+
+ if (!success)
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
_mesa_unmap_teximage_pbo(ctx, packing);
}
@@ -4785,26 +4814,37 @@ _mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
+ const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat);
+ const GLuint zeroImageOffset = 0;
+ GLubyte *dstMap;
+ GLint dstRowStride;
+ GLboolean success;
+
/* get pointer to src pixels (may be in a pbo which we'll map here) */
pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
pixels, packing, "glTexSubImage2D");
if (!pixels)
return;
- {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, 0,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
- }
- }
+ /* Map dest texture buffer (write to whole region) */
+ ctx->Driver.MapTextureImage(ctx, texImage, 0,
+ xoffset, yoffset, width, height,
+ rwMode,
+ &dstMap, &dstRowStride);
+
+ success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ dstMap,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ &zeroImageOffset,
+ width, height, 1,
+ format, type, pixels, packing);
+
+ ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
+
+ if (!success)
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
_mesa_unmap_teximage_pbo(ctx, packing);
}
@@ -4823,6 +4863,14 @@ _mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
+ const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat);
+ GLboolean success;
+ GLint slice;
+ GLubyte **sliceMaps;
+ GLuint *dstImageOffsets;
+ GLint dstRowStride;
+ GLuint texelSize = _mesa_get_format_bytes(texImage->TexFormat);
+
/* get pointer to src pixels (may be in a pbo which we'll map here) */
pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
type, pixels, packing,
@@ -4830,22 +4878,44 @@ _mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
if (!pixels)
return;
- {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, zoffset,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
- }
+ sliceMaps = (GLubyte **) malloc((zoffset + depth) * sizeof(GLubyte *));
+ dstImageOffsets = (GLuint *) malloc((zoffset + depth) * sizeof(GLuint));
+
+ /* Map dest texture buffer slices */
+ for (slice = 0; slice < depth; slice++) {
+ ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
+ xoffset, yoffset, width, height,
+ rwMode,
+ &sliceMaps[zoffset + slice], &dstRowStride);
+ }
+
+ /* Compute image slice offsets */
+ for (slice = 0; slice < depth; slice++) {
+ dstImageOffsets[slice] =
+ (sliceMaps[zoffset + slice] - sliceMaps[zoffset]) / texelSize;
}
+ success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
+ texImage->TexFormat,
+ sliceMaps[zoffset],
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ dstImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing);
+
+ /* Unmap dest texture buffer slices */
+ for (slice = 0; slice < depth; slice++) {
+ ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
+ }
+
+ if (!success)
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
+
_mesa_unmap_teximage_pbo(ctx, packing);
+
+ free(sliceMaps);
+ free(dstImageOffsets);
}
@@ -4885,7 +4955,8 @@ _mesa_store_compressed_teximage2d(struct gl_context *ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- (void) width; (void) height; (void) border;
+ GLubyte *dstMap;
+ GLint dstRowStride;
/* This is pretty simple, basically just do a memcpy without worrying
* about the usual image unpacking or image transfer operations.
@@ -4910,8 +4981,17 @@ _mesa_store_compressed_teximage2d(struct gl_context *ctx,
if (!data)
return;
+
+ /* Map dest texture buffer (write to whole region) */
+ ctx->Driver.MapTextureImage(ctx, texImage, 0,
+ 0, 0, width, height,
+ GL_MAP_WRITE_BIT,
+ &dstMap, &dstRowStride);
+
/* copy the data */
- memcpy(texImage->Data, data, imageSize);
+ memcpy(dstMap, data, imageSize);
+
+ ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
_mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
}
@@ -4980,19 +5060,15 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLint bytesPerRow, destRowStride, srcRowStride;
+ GLint bytesPerRow, dstRowStride, srcRowStride;
GLint i, rows;
- GLubyte *dest;
+ GLubyte *dstMap;
const GLubyte *src;
const gl_format texFormat = texImage->TexFormat;
- const GLint destWidth = texImage->Width;
GLuint bw, bh;
_mesa_get_format_block_size(texFormat, &bw, &bh);
- (void) level;
- (void) format;
-
/* these should have been caught sooner */
ASSERT((width % bw) == 0 || width == 2 || width == 1);
ASSERT((height % bh) == 0 || height == 2 || height == 1);
@@ -5009,21 +5085,24 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
srcRowStride = _mesa_format_row_stride(texFormat, width);
src = (const GLubyte *) data;
- destRowStride = _mesa_format_row_stride(texFormat, destWidth);
- dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
- texFormat, destWidth,
- (GLubyte *) texImage->Data);
+ /* Map dest texture buffer (write to whole region) */
+ ctx->Driver.MapTextureImage(ctx, texImage, 0,
+ xoffset, yoffset, width, height,
+ GL_MAP_WRITE_BIT,
+ &dstMap, &dstRowStride);
bytesPerRow = srcRowStride; /* bytes per row of blocks */
rows = height / bh; /* rows in blocks */
/* copy rows of blocks */
for (i = 0; i < rows; i++) {
- memcpy(dest, src, bytesPerRow);
- dest += destRowStride;
+ memcpy(dstMap, src, bytesPerRow);
+ dstMap += dstRowStride;
src += srcRowStride;
}
+ ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
+
_mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
}