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Diffstat (limited to 'mesalib/src/mesa/math/m_matrix.c')
-rw-r--r--mesalib/src/mesa/math/m_matrix.c21
1 files changed, 11 insertions, 10 deletions
diff --git a/mesalib/src/mesa/math/m_matrix.c b/mesalib/src/mesa/math/m_matrix.c
index 9c9310d93..0475a7ab2 100644
--- a/mesalib/src/mesa/math/m_matrix.c
+++ b/mesalib/src/mesa/math/m_matrix.c
@@ -34,6 +34,7 @@
*/
+#include "c99_math.h"
#include "main/glheader.h"
#include "main/imports.h"
#include "main/macros.h"
@@ -376,9 +377,9 @@ static GLboolean invert_matrix_general( GLmatrix *mat )
r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0;
/* choose pivot - or die */
- if (FABSF(r3[0])>FABSF(r2[0])) SWAP_ROWS(r3, r2);
- if (FABSF(r2[0])>FABSF(r1[0])) SWAP_ROWS(r2, r1);
- if (FABSF(r1[0])>FABSF(r0[0])) SWAP_ROWS(r1, r0);
+ if (fabsf(r3[0])>fabsf(r2[0])) SWAP_ROWS(r3, r2);
+ if (fabsf(r2[0])>fabsf(r1[0])) SWAP_ROWS(r2, r1);
+ if (fabsf(r1[0])>fabsf(r0[0])) SWAP_ROWS(r1, r0);
if (0.0 == r0[0]) return GL_FALSE;
/* eliminate first variable */
@@ -396,8 +397,8 @@ static GLboolean invert_matrix_general( GLmatrix *mat )
if (s != 0.0) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; }
/* choose pivot - or die */
- if (FABSF(r3[1])>FABSF(r2[1])) SWAP_ROWS(r3, r2);
- if (FABSF(r2[1])>FABSF(r1[1])) SWAP_ROWS(r2, r1);
+ if (fabsf(r3[1])>fabsf(r2[1])) SWAP_ROWS(r3, r2);
+ if (fabsf(r2[1])>fabsf(r1[1])) SWAP_ROWS(r2, r1);
if (0.0 == r1[1]) return GL_FALSE;
/* eliminate second variable */
@@ -410,7 +411,7 @@ static GLboolean invert_matrix_general( GLmatrix *mat )
s = r1[7]; if (0.0 != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; }
/* choose pivot - or die */
- if (FABSF(r3[2])>FABSF(r2[2])) SWAP_ROWS(r3, r2);
+ if (fabsf(r3[2])>fabsf(r2[2])) SWAP_ROWS(r3, r2);
if (0.0 == r2[2]) return GL_FALSE;
/* eliminate third variable */
@@ -508,7 +509,7 @@ static GLboolean invert_matrix_3d_general( GLmatrix *mat )
det = pos + neg;
- if (FABSF(det) < 1e-25)
+ if (fabsf(det) < 1e-25)
return GL_FALSE;
det = 1.0F / det;
@@ -798,8 +799,8 @@ _math_matrix_rotate( GLmatrix *mat,
GLfloat m[16];
GLboolean optimized;
- s = (GLfloat) sin( angle * DEG2RAD );
- c = (GLfloat) cos( angle * DEG2RAD );
+ s = (GLfloat) sin( angle * M_PI / 180.0 );
+ c = (GLfloat) cos( angle * M_PI / 180.0 );
memcpy(m, Identity, sizeof(GLfloat)*16);
optimized = GL_FALSE;
@@ -1069,7 +1070,7 @@ _math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z )
m[2] *= x; m[6] *= y; m[10] *= z;
m[3] *= x; m[7] *= y; m[11] *= z;
- if (FABSF(x - y) < 1e-8 && FABSF(x - z) < 1e-8)
+ if (fabsf(x - y) < 1e-8 && fabsf(x - z) < 1e-8)
mat->flags |= MAT_FLAG_UNIFORM_SCALE;
else
mat->flags |= MAT_FLAG_GENERAL_SCALE;