diff options
Diffstat (limited to 'mesalib/src/mesa/program/ir_to_mesa.cpp')
-rw-r--r-- | mesalib/src/mesa/program/ir_to_mesa.cpp | 107 |
1 files changed, 5 insertions, 102 deletions
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index a5b6699c2..35a9b8437 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -33,7 +33,6 @@ #include "main/compiler.h" #include "ir.h" #include "ir_visitor.h" -#include "ir_print_visitor.h" #include "ir_expression_flattening.h" #include "ir_uniform.h" #include "glsl_types.h" @@ -1057,9 +1056,9 @@ ir_to_mesa_visitor::emit_swz(ir_expression *ir) this->result.file = PROGRAM_UNDEFINED; deref->accept(this); if (this->result.file == PROGRAM_UNDEFINED) { - ir_print_visitor v; printf("Failed to get tree for expression operand:\n"); - deref->accept(&v); + deref->print(); + printf("\n"); exit(1); } @@ -1129,9 +1128,9 @@ ir_to_mesa_visitor::visit(ir_expression *ir) this->result.file = PROGRAM_UNDEFINED; ir->operands[operand]->accept(this); if (this->result.file == PROGRAM_UNDEFINED) { - ir_print_visitor v; printf("Failed to get tree for expression operand:\n"); - ir->operands[operand]->accept(&v); + ir->operands[operand]->print(); + printf("\n"); exit(1); } op[operand] = this->result; @@ -2811,22 +2810,19 @@ get_mesa_program(struct gl_context *ctx, int i; struct gl_program *prog; GLenum target; - const char *target_string; + const char *target_string = _mesa_glsl_shader_target_name(shader->Type); struct gl_shader_compiler_options *options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; switch (shader->Type) { case GL_VERTEX_SHADER: target = GL_VERTEX_PROGRAM_ARB; - target_string = "vertex"; break; case GL_FRAGMENT_SHADER: target = GL_FRAGMENT_PROGRAM_ARB; - target_string = "fragment"; break; case GL_GEOMETRY_SHADER: target = GL_GEOMETRY_PROGRAM_NV; - target_string = "geometry"; break; default: assert(!"should not be reached"); @@ -3101,99 +3097,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) return prog->LinkStatus; } - -/** - * Compile a GLSL shader. Called via glCompileShader(). - */ -void -_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) -{ - struct _mesa_glsl_parse_state *state = - new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); - - const char *source = shader->Source; - /* Check if the user called glCompileShader without first calling - * glShaderSource. This should fail to compile, but not raise a GL_ERROR. - */ - if (source == NULL) { - shader->CompileStatus = GL_FALSE; - return; - } - - state->error = glcpp_preprocess(state, &source, &state->info_log, - &ctx->Extensions, ctx); - - if (ctx->Shader.Flags & GLSL_DUMP) { - printf("GLSL source for %s shader %d:\n", - _mesa_glsl_shader_target_name(state->target), shader->Name); - printf("%s\n", shader->Source); - } - - if (!state->error) { - _mesa_glsl_lexer_ctor(state, source); - _mesa_glsl_parse(state); - _mesa_glsl_lexer_dtor(state); - } - - ralloc_free(shader->ir); - shader->ir = new(shader) exec_list; - if (!state->error && !state->translation_unit.is_empty()) - _mesa_ast_to_hir(shader->ir, state); - - if (!state->error && !shader->ir->is_empty()) { - validate_ir_tree(shader->ir); - struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; - - /* Do some optimization at compile time to reduce shader IR size - * and reduce later work if the same shader is linked multiple times - */ - while (do_common_optimization(shader->ir, false, false, 32, options)) - ; - - validate_ir_tree(shader->ir); - } - - shader->symbols = state->symbols; - - shader->CompileStatus = !state->error; - shader->InfoLog = state->info_log; - shader->Version = state->language_version; - memcpy(shader->builtins_to_link, state->builtins_to_link, - sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); - shader->num_builtins_to_link = state->num_builtins_to_link; - - if (ctx->Shader.Flags & GLSL_LOG) { - _mesa_write_shader_to_file(shader); - } - - if (ctx->Shader.Flags & GLSL_DUMP) { - if (shader->CompileStatus) { - printf("GLSL IR for shader %d:\n", shader->Name); - _mesa_print_ir(shader->ir, NULL); - printf("\n\n"); - } else { - printf("GLSL shader %d failed to compile.\n", shader->Name); - } - if (shader->InfoLog && shader->InfoLog[0] != 0) { - printf("GLSL shader %d info log:\n", shader->Name); - printf("%s\n", shader->InfoLog); - } - } - - if (shader->UniformBlocks) - ralloc_free(shader->UniformBlocks); - shader->NumUniformBlocks = state->num_uniform_blocks; - shader->UniformBlocks = state->uniform_blocks; - ralloc_steal(shader, shader->UniformBlocks); - - /* Retain any live IR, but trash the rest. */ - reparent_ir(shader->ir, shader->ir); - - ralloc_free(state); -} - - /** * Link a GLSL shader program. Called via glLinkProgram(). */ |