diff options
Diffstat (limited to 'mesalib/src/mesa/program/ir_to_mesa.cpp')
-rw-r--r-- | mesalib/src/mesa/program/ir_to_mesa.cpp | 64 |
1 files changed, 24 insertions, 40 deletions
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index beb0c093b..85d414259 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -665,8 +665,8 @@ ir_to_mesa_visitor::find_variable_storage(ir_variable *var) variable_storage *entry; - foreach_iter(exec_list_iterator, iter, this->variables) { - entry = (variable_storage *)iter.get(); + foreach_list(node, &this->variables) { + entry = (variable_storage *) node; if (entry->var == var) return entry; @@ -801,8 +801,8 @@ ir_to_mesa_visitor::visit(ir_function *ir) assert(sig); - foreach_iter(exec_list_iterator, iter, sig->body) { - ir_instruction *ir = (ir_instruction *)iter.get(); + foreach_list(node, &sig->body) { + ir_instruction *ir = (ir_instruction *) node; ir->accept(this); } @@ -1868,8 +1868,8 @@ ir_to_mesa_visitor::visit(ir_constant *ir) src_reg temp_base = get_temp(ir->type); dst_reg temp = dst_reg(temp_base); - foreach_iter(exec_list_iterator, iter, ir->components) { - ir_constant *field_value = (ir_constant *)iter.get(); + foreach_list(node, &ir->components) { + ir_constant *field_value = (ir_constant *) node; int size = type_size(field_value->type); assert(size > 0); @@ -2338,8 +2338,8 @@ set_branchtargets(ir_to_mesa_visitor *v, mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i; break; case OPCODE_CAL: - foreach_iter(exec_list_iterator, iter, v->function_signatures) { - function_entry *entry = (function_entry *)iter.get(); + foreach_list(n, &v->function_signatures) { + function_entry *entry = (function_entry *) n; if (entry->sig_id == mesa_instructions[i].BranchTarget) { mesa_instructions[i].BranchTarget = entry->inst; @@ -2392,7 +2392,7 @@ class add_uniform_to_shader : public program_resource_visitor { public: add_uniform_to_shader(struct gl_shader_program *shader_program, struct gl_program_parameter_list *params, - gl_shader_type shader_type) + gl_shader_stage shader_type) : shader_program(shader_program), params(params), idx(-1), shader_type(shader_type) { @@ -2414,7 +2414,7 @@ private: struct gl_shader_program *shader_program; struct gl_program_parameter_list *params; int idx; - gl_shader_type shader_type; + gl_shader_stage shader_type; }; } /* anonymous namespace */ @@ -2493,8 +2493,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program struct gl_program_parameter_list *params) { - add_uniform_to_shader add(shader_program, params, - _mesa_shader_type_to_index(sh->Type)); + add_uniform_to_shader add(shader_program, params, sh->Stage); foreach_list(node, sh->ir) { ir_variable *var = ((ir_instruction *) node)->as_variable(); @@ -2621,8 +2620,8 @@ ir_to_mesa_visitor::copy_propagate(void) int *acp_level = rzalloc_array(mem_ctx, int, this->next_temp * 4); int level = 0; - foreach_iter(exec_list_iterator, iter, this->instructions) { - ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); + foreach_list(node, &this->instructions) { + ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *) node; assert(inst->dst.file != PROGRAM_TEMPORARY || inst->dst.index < this->next_temp); @@ -2800,25 +2799,10 @@ get_mesa_program(struct gl_context *ctx, ir_instruction **mesa_instruction_annotation; int i; struct gl_program *prog; - GLenum target; - const char *target_string = _mesa_shader_enum_to_string(shader->Type); + GLenum target = _mesa_shader_stage_to_program(shader->Stage); + const char *target_string = _mesa_shader_stage_to_string(shader->Stage); struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; - - switch (shader->Type) { - case GL_VERTEX_SHADER: - target = GL_VERTEX_PROGRAM_ARB; - break; - case GL_FRAGMENT_SHADER: - target = GL_FRAGMENT_PROGRAM_ARB; - break; - case GL_GEOMETRY_SHADER: - target = GL_GEOMETRY_PROGRAM_NV; - break; - default: - assert(!"should not be reached"); - return NULL; - } + &ctx->ShaderCompilerOptions[shader->Stage]; validate_ir_tree(shader->ir); @@ -2841,7 +2825,7 @@ get_mesa_program(struct gl_context *ctx, prog->NumTemporaries = v.next_temp; int num_instructions = 0; - foreach_iter(exec_list_iterator, iter, v.instructions) { + foreach_list(node, &v.instructions) { num_instructions++; } @@ -2857,8 +2841,8 @@ get_mesa_program(struct gl_context *ctx, */ mesa_inst = mesa_instructions; i = 0; - foreach_iter(exec_list_iterator, iter, v.instructions) { - const ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); + foreach_list(node, &v.instructions) { + const ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *) node; mesa_inst->Opcode = inst->op; mesa_inst->CondUpdate = inst->cond_update; @@ -2952,7 +2936,7 @@ get_mesa_program(struct gl_context *ctx, */ mesa_instructions = NULL; - do_set_program_inouts(shader->ir, prog, shader->Type); + do_set_program_inouts(shader->ir, prog, shader->Stage); prog->SamplersUsed = shader->active_samplers; prog->ShadowSamplers = shader->shadow_samplers; @@ -3000,14 +2984,14 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) { assert(prog->LinkStatus); - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i] == NULL) continue; bool progress; exec_list *ir = prog->_LinkedShaders[i]->ir; const struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)]; + &ctx->ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage]; do { progress = false; @@ -3055,7 +3039,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) validate_ir_tree(ir); } - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_program *linked_prog; if (prog->_LinkedShaders[i] == NULL) @@ -3064,7 +3048,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); if (linked_prog) { - _mesa_copy_linked_program_data((gl_shader_type) i, prog, linked_prog); + _mesa_copy_linked_program_data((gl_shader_stage) i, prog, linked_prog); _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, linked_prog); |