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Diffstat (limited to 'mesalib/src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--mesalib/src/mesa/program/ir_to_mesa.cpp25
1 files changed, 14 insertions, 11 deletions
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp
index 74c512b33..9919874a6 100644
--- a/mesalib/src/mesa/program/ir_to_mesa.cpp
+++ b/mesalib/src/mesa/program/ir_to_mesa.cpp
@@ -618,6 +618,7 @@ type_size(const struct glsl_type *type)
}
return size;
case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
/* Samplers take up one slot in UNIFORMS[], but they're baked in
* at link time.
*/
@@ -2559,6 +2560,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
columns = 1;
break;
case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
format = uniform_native;
columns = 1;
break;
@@ -2916,16 +2918,17 @@ get_mesa_program(struct gl_context *ctx,
set_branchtargets(&v, mesa_instructions, num_instructions);
if (ctx->Shader.Flags & GLSL_DUMP) {
- printf("\n");
- printf("GLSL IR for linked %s program %d:\n", target_string,
- shader_program->Name);
- _mesa_print_ir(shader->ir, NULL);
- printf("\n");
- printf("\n");
- printf("Mesa IR for linked %s program %d:\n", target_string,
- shader_program->Name);
+ fprintf(stderr, "\n");
+ fprintf(stderr, "GLSL IR for linked %s program %d:\n", target_string,
+ shader_program->Name);
+ _mesa_print_ir(stderr, shader->ir, NULL);
+ fprintf(stderr, "\n");
+ fprintf(stderr, "\n");
+ fprintf(stderr, "Mesa IR for linked %s program %d:\n", target_string,
+ shader_program->Name);
print_program(mesa_instructions, mesa_instruction_annotation,
num_instructions);
+ fflush(stderr);
}
prog->Instructions = mesa_instructions;
@@ -3095,12 +3098,12 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
if (ctx->Shader.Flags & GLSL_DUMP) {
if (!prog->LinkStatus) {
- printf("GLSL shader program %d failed to link\n", prog->Name);
+ fprintf(stderr, "GLSL shader program %d failed to link\n", prog->Name);
}
if (prog->InfoLog && prog->InfoLog[0] != 0) {
- printf("GLSL shader program %d info log:\n", prog->Name);
- printf("%s\n", prog->InfoLog);
+ fprintf(stderr, "GLSL shader program %d info log:\n", prog->Name);
+ fprintf(stderr, "%s\n", prog->InfoLog);
}
}
}