diff options
Diffstat (limited to 'mesalib/src/mesa/program/prog_execute.c')
-rw-r--r-- | mesalib/src/mesa/program/prog_execute.c | 3790 |
1 files changed, 1895 insertions, 1895 deletions
diff --git a/mesalib/src/mesa/program/prog_execute.c b/mesalib/src/mesa/program/prog_execute.c index 28a3e1e20..dbfd1b918 100644 --- a/mesalib/src/mesa/program/prog_execute.c +++ b/mesalib/src/mesa/program/prog_execute.c @@ -1,1895 +1,1895 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file prog_execute.c
- * Software interpreter for vertex/fragment programs.
- * \author Brian Paul
- */
-
-/*
- * NOTE: we do everything in single-precision floating point; we don't
- * currently observe the single/half/fixed-precision qualifiers.
- *
- */
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "prog_execute.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "prog_print.h"
-#include "prog_noise.h"
-
-
-/* debug predicate */
-#define DEBUG_PROG 0
-
-
-/**
- * Set x to positive or negative infinity.
- */
-#if defined(USE_IEEE) || defined(_WIN32)
-#define SET_POS_INFINITY(x) \
- do { \
- fi_type fi; \
- fi.i = 0x7F800000; \
- x = fi.f; \
- } while (0)
-#define SET_NEG_INFINITY(x) \
- do { \
- fi_type fi; \
- fi.i = 0xFF800000; \
- x = fi.f; \
- } while (0)
-#elif defined(VMS)
-#define SET_POS_INFINITY(x) x = __MAXFLOAT
-#define SET_NEG_INFINITY(x) x = -__MAXFLOAT
-#else
-#define SET_POS_INFINITY(x) x = (GLfloat) HUGE_VAL
-#define SET_NEG_INFINITY(x) x = (GLfloat) -HUGE_VAL
-#endif
-
-#define SET_FLOAT_BITS(x, bits) ((fi_type *) (void *) &(x))->i = bits
-
-
-static const GLfloat ZeroVec[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
-
-
-
-/**
- * Return TRUE for +0 and other positive values, FALSE otherwise.
- * Used for RCC opcode.
- */
-static INLINE GLboolean
-positive(float x)
-{
- fi_type fi;
- fi.f = x;
- if (fi.i & 0x80000000)
- return GL_FALSE;
- return GL_TRUE;
-}
-
-
-
-/**
- * Return a pointer to the 4-element float vector specified by the given
- * source register.
- */
-static INLINE const GLfloat *
-get_src_register_pointer(const struct prog_src_register *source,
- const struct gl_program_machine *machine)
-{
- const struct gl_program *prog = machine->CurProgram;
- GLint reg = source->Index;
-
- if (source->RelAddr) {
- /* add address register value to src index/offset */
- reg += machine->AddressReg[0][0];
- if (reg < 0) {
- return ZeroVec;
- }
- }
-
- switch (source->File) {
- case PROGRAM_TEMPORARY:
- if (reg >= MAX_PROGRAM_TEMPS)
- return ZeroVec;
- return machine->Temporaries[reg];
-
- case PROGRAM_INPUT:
- if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
- if (reg >= VERT_ATTRIB_MAX)
- return ZeroVec;
- return machine->VertAttribs[reg];
- }
- else {
- if (reg >= FRAG_ATTRIB_MAX)
- return ZeroVec;
- return machine->Attribs[reg][machine->CurElement];
- }
-
- case PROGRAM_OUTPUT:
- if (reg >= MAX_PROGRAM_OUTPUTS)
- return ZeroVec;
- return machine->Outputs[reg];
-
- case PROGRAM_LOCAL_PARAM:
- if (reg >= MAX_PROGRAM_LOCAL_PARAMS)
- return ZeroVec;
- return machine->CurProgram->LocalParams[reg];
-
- case PROGRAM_ENV_PARAM:
- if (reg >= MAX_PROGRAM_ENV_PARAMS)
- return ZeroVec;
- return machine->EnvParams[reg];
-
- case PROGRAM_STATE_VAR:
- /* Fallthrough */
- case PROGRAM_CONSTANT:
- /* Fallthrough */
- case PROGRAM_UNIFORM:
- /* Fallthrough */
- case PROGRAM_NAMED_PARAM:
- if (reg >= (GLint) prog->Parameters->NumParameters)
- return ZeroVec;
- return prog->Parameters->ParameterValues[reg];
-
- case PROGRAM_SYSTEM_VALUE:
- assert(reg < Elements(machine->SystemValues));
- return machine->SystemValues[reg];
-
- default:
- _mesa_problem(NULL,
- "Invalid src register file %d in get_src_register_pointer()",
- source->File);
- return NULL;
- }
-}
-
-
-/**
- * Return a pointer to the 4-element float vector specified by the given
- * destination register.
- */
-static INLINE GLfloat *
-get_dst_register_pointer(const struct prog_dst_register *dest,
- struct gl_program_machine *machine)
-{
- static GLfloat dummyReg[4];
- GLint reg = dest->Index;
-
- if (dest->RelAddr) {
- /* add address register value to src index/offset */
- reg += machine->AddressReg[0][0];
- if (reg < 0) {
- return dummyReg;
- }
- }
-
- switch (dest->File) {
- case PROGRAM_TEMPORARY:
- if (reg >= MAX_PROGRAM_TEMPS)
- return dummyReg;
- return machine->Temporaries[reg];
-
- case PROGRAM_OUTPUT:
- if (reg >= MAX_PROGRAM_OUTPUTS)
- return dummyReg;
- return machine->Outputs[reg];
-
- case PROGRAM_WRITE_ONLY:
- return dummyReg;
-
- default:
- _mesa_problem(NULL,
- "Invalid dest register file %d in get_dst_register_pointer()",
- dest->File);
- return NULL;
- }
-}
-
-
-
-/**
- * Fetch a 4-element float vector from the given source register.
- * Apply swizzling and negating as needed.
- */
-static void
-fetch_vector4(const struct prog_src_register *source,
- const struct gl_program_machine *machine, GLfloat result[4])
-{
- const GLfloat *src = get_src_register_pointer(source, machine);
- ASSERT(src);
-
- if (source->Swizzle == SWIZZLE_NOOP) {
- /* no swizzling */
- COPY_4V(result, src);
- }
- else {
- ASSERT(GET_SWZ(source->Swizzle, 0) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 1) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 2) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 3) <= 3);
- result[0] = src[GET_SWZ(source->Swizzle, 0)];
- result[1] = src[GET_SWZ(source->Swizzle, 1)];
- result[2] = src[GET_SWZ(source->Swizzle, 2)];
- result[3] = src[GET_SWZ(source->Swizzle, 3)];
- }
-
- if (source->Abs) {
- result[0] = FABSF(result[0]);
- result[1] = FABSF(result[1]);
- result[2] = FABSF(result[2]);
- result[3] = FABSF(result[3]);
- }
- if (source->Negate) {
- ASSERT(source->Negate == NEGATE_XYZW);
- result[0] = -result[0];
- result[1] = -result[1];
- result[2] = -result[2];
- result[3] = -result[3];
- }
-
-#ifdef NAN_CHECK
- assert(!IS_INF_OR_NAN(result[0]));
- assert(!IS_INF_OR_NAN(result[0]));
- assert(!IS_INF_OR_NAN(result[0]));
- assert(!IS_INF_OR_NAN(result[0]));
-#endif
-}
-
-
-/**
- * Fetch a 4-element uint vector from the given source register.
- * Apply swizzling but not negation/abs.
- */
-static void
-fetch_vector4ui(const struct prog_src_register *source,
- const struct gl_program_machine *machine, GLuint result[4])
-{
- const GLuint *src = (GLuint *) get_src_register_pointer(source, machine);
- ASSERT(src);
-
- if (source->Swizzle == SWIZZLE_NOOP) {
- /* no swizzling */
- COPY_4V(result, src);
- }
- else {
- ASSERT(GET_SWZ(source->Swizzle, 0) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 1) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 2) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 3) <= 3);
- result[0] = src[GET_SWZ(source->Swizzle, 0)];
- result[1] = src[GET_SWZ(source->Swizzle, 1)];
- result[2] = src[GET_SWZ(source->Swizzle, 2)];
- result[3] = src[GET_SWZ(source->Swizzle, 3)];
- }
-
- /* Note: no Negate or Abs here */
-}
-
-
-
-/**
- * Fetch the derivative with respect to X or Y for the given register.
- * XXX this currently only works for fragment program input attribs.
- */
-static void
-fetch_vector4_deriv(struct gl_context * ctx,
- const struct prog_src_register *source,
- const struct gl_program_machine *machine,
- char xOrY, GLfloat result[4])
-{
- if (source->File == PROGRAM_INPUT &&
- source->Index < (GLint) machine->NumDeriv) {
- const GLint col = machine->CurElement;
- const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3];
- const GLfloat invQ = 1.0f / w;
- GLfloat deriv[4];
-
- if (xOrY == 'X') {
- deriv[0] = machine->DerivX[source->Index][0] * invQ;
- deriv[1] = machine->DerivX[source->Index][1] * invQ;
- deriv[2] = machine->DerivX[source->Index][2] * invQ;
- deriv[3] = machine->DerivX[source->Index][3] * invQ;
- }
- else {
- deriv[0] = machine->DerivY[source->Index][0] * invQ;
- deriv[1] = machine->DerivY[source->Index][1] * invQ;
- deriv[2] = machine->DerivY[source->Index][2] * invQ;
- deriv[3] = machine->DerivY[source->Index][3] * invQ;
- }
-
- result[0] = deriv[GET_SWZ(source->Swizzle, 0)];
- result[1] = deriv[GET_SWZ(source->Swizzle, 1)];
- result[2] = deriv[GET_SWZ(source->Swizzle, 2)];
- result[3] = deriv[GET_SWZ(source->Swizzle, 3)];
-
- if (source->Abs) {
- result[0] = FABSF(result[0]);
- result[1] = FABSF(result[1]);
- result[2] = FABSF(result[2]);
- result[3] = FABSF(result[3]);
- }
- if (source->Negate) {
- ASSERT(source->Negate == NEGATE_XYZW);
- result[0] = -result[0];
- result[1] = -result[1];
- result[2] = -result[2];
- result[3] = -result[3];
- }
- }
- else {
- ASSIGN_4V(result, 0.0, 0.0, 0.0, 0.0);
- }
-}
-
-
-/**
- * As above, but only return result[0] element.
- */
-static void
-fetch_vector1(const struct prog_src_register *source,
- const struct gl_program_machine *machine, GLfloat result[4])
-{
- const GLfloat *src = get_src_register_pointer(source, machine);
- ASSERT(src);
-
- result[0] = src[GET_SWZ(source->Swizzle, 0)];
-
- if (source->Abs) {
- result[0] = FABSF(result[0]);
- }
- if (source->Negate) {
- result[0] = -result[0];
- }
-}
-
-
-static GLuint
-fetch_vector1ui(const struct prog_src_register *source,
- const struct gl_program_machine *machine)
-{
- const GLuint *src = (GLuint *) get_src_register_pointer(source, machine);
- return src[GET_SWZ(source->Swizzle, 0)];
-}
-
-
-/**
- * Fetch texel from texture. Use partial derivatives when possible.
- */
-static INLINE void
-fetch_texel(struct gl_context *ctx,
- const struct gl_program_machine *machine,
- const struct prog_instruction *inst,
- const GLfloat texcoord[4], GLfloat lodBias,
- GLfloat color[4])
-{
- const GLuint unit = machine->Samplers[inst->TexSrcUnit];
-
- /* Note: we only have the right derivatives for fragment input attribs.
- */
- if (machine->NumDeriv > 0 &&
- inst->SrcReg[0].File == PROGRAM_INPUT &&
- inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) {
- /* simple texture fetch for which we should have derivatives */
- GLuint attr = inst->SrcReg[0].Index;
- machine->FetchTexelDeriv(ctx, texcoord,
- machine->DerivX[attr],
- machine->DerivY[attr],
- lodBias, unit, color);
- }
- else {
- machine->FetchTexelLod(ctx, texcoord, lodBias, unit, color);
- }
-}
-
-
-/**
- * Test value against zero and return GT, LT, EQ or UN if NaN.
- */
-static INLINE GLuint
-generate_cc(float value)
-{
- if (value != value)
- return COND_UN; /* NaN */
- if (value > 0.0F)
- return COND_GT;
- if (value < 0.0F)
- return COND_LT;
- return COND_EQ;
-}
-
-
-/**
- * Test if the ccMaskRule is satisfied by the given condition code.
- * Used to mask destination writes according to the current condition code.
- */
-static INLINE GLboolean
-test_cc(GLuint condCode, GLuint ccMaskRule)
-{
- switch (ccMaskRule) {
- case COND_EQ: return (condCode == COND_EQ);
- case COND_NE: return (condCode != COND_EQ);
- case COND_LT: return (condCode == COND_LT);
- case COND_GE: return (condCode == COND_GT || condCode == COND_EQ);
- case COND_LE: return (condCode == COND_LT || condCode == COND_EQ);
- case COND_GT: return (condCode == COND_GT);
- case COND_TR: return GL_TRUE;
- case COND_FL: return GL_FALSE;
- default: return GL_TRUE;
- }
-}
-
-
-/**
- * Evaluate the 4 condition codes against a predicate and return GL_TRUE
- * or GL_FALSE to indicate result.
- */
-static INLINE GLboolean
-eval_condition(const struct gl_program_machine *machine,
- const struct prog_instruction *inst)
-{
- const GLuint swizzle = inst->DstReg.CondSwizzle;
- const GLuint condMask = inst->DstReg.CondMask;
- if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) ||
- test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) ||
- test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) ||
- test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * Store 4 floats into a register. Observe the instructions saturate and
- * set-condition-code flags.
- */
-static void
-store_vector4(const struct prog_instruction *inst,
- struct gl_program_machine *machine, const GLfloat value[4])
-{
- const struct prog_dst_register *dstReg = &(inst->DstReg);
- const GLboolean clamp = inst->SaturateMode == SATURATE_ZERO_ONE;
- GLuint writeMask = dstReg->WriteMask;
- GLfloat clampedValue[4];
- GLfloat *dst = get_dst_register_pointer(dstReg, machine);
-
-#if 0
- if (value[0] > 1.0e10 ||
- IS_INF_OR_NAN(value[0]) ||
- IS_INF_OR_NAN(value[1]) ||
- IS_INF_OR_NAN(value[2]) || IS_INF_OR_NAN(value[3]))
- printf("store %g %g %g %g\n", value[0], value[1], value[2], value[3]);
-#endif
-
- if (clamp) {
- clampedValue[0] = CLAMP(value[0], 0.0F, 1.0F);
- clampedValue[1] = CLAMP(value[1], 0.0F, 1.0F);
- clampedValue[2] = CLAMP(value[2], 0.0F, 1.0F);
- clampedValue[3] = CLAMP(value[3], 0.0F, 1.0F);
- value = clampedValue;
- }
-
- if (dstReg->CondMask != COND_TR) {
- /* condition codes may turn off some writes */
- if (writeMask & WRITEMASK_X) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_X;
- }
- if (writeMask & WRITEMASK_Y) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_Y;
- }
- if (writeMask & WRITEMASK_Z) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_Z;
- }
- if (writeMask & WRITEMASK_W) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_W;
- }
- }
-
-#ifdef NAN_CHECK
- assert(!IS_INF_OR_NAN(value[0]));
- assert(!IS_INF_OR_NAN(value[0]));
- assert(!IS_INF_OR_NAN(value[0]));
- assert(!IS_INF_OR_NAN(value[0]));
-#endif
-
- if (writeMask & WRITEMASK_X)
- dst[0] = value[0];
- if (writeMask & WRITEMASK_Y)
- dst[1] = value[1];
- if (writeMask & WRITEMASK_Z)
- dst[2] = value[2];
- if (writeMask & WRITEMASK_W)
- dst[3] = value[3];
-
- if (inst->CondUpdate) {
- if (writeMask & WRITEMASK_X)
- machine->CondCodes[0] = generate_cc(value[0]);
- if (writeMask & WRITEMASK_Y)
- machine->CondCodes[1] = generate_cc(value[1]);
- if (writeMask & WRITEMASK_Z)
- machine->CondCodes[2] = generate_cc(value[2]);
- if (writeMask & WRITEMASK_W)
- machine->CondCodes[3] = generate_cc(value[3]);
-#if DEBUG_PROG
- printf("CondCodes=(%s,%s,%s,%s) for:\n",
- _mesa_condcode_string(machine->CondCodes[0]),
- _mesa_condcode_string(machine->CondCodes[1]),
- _mesa_condcode_string(machine->CondCodes[2]),
- _mesa_condcode_string(machine->CondCodes[3]));
-#endif
- }
-}
-
-
-/**
- * Store 4 uints into a register. Observe the set-condition-code flags.
- */
-static void
-store_vector4ui(const struct prog_instruction *inst,
- struct gl_program_machine *machine, const GLuint value[4])
-{
- const struct prog_dst_register *dstReg = &(inst->DstReg);
- GLuint writeMask = dstReg->WriteMask;
- GLuint *dst = (GLuint *) get_dst_register_pointer(dstReg, machine);
-
- if (dstReg->CondMask != COND_TR) {
- /* condition codes may turn off some writes */
- if (writeMask & WRITEMASK_X) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_X;
- }
- if (writeMask & WRITEMASK_Y) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_Y;
- }
- if (writeMask & WRITEMASK_Z) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_Z;
- }
- if (writeMask & WRITEMASK_W) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_W;
- }
- }
-
- if (writeMask & WRITEMASK_X)
- dst[0] = value[0];
- if (writeMask & WRITEMASK_Y)
- dst[1] = value[1];
- if (writeMask & WRITEMASK_Z)
- dst[2] = value[2];
- if (writeMask & WRITEMASK_W)
- dst[3] = value[3];
-
- if (inst->CondUpdate) {
- if (writeMask & WRITEMASK_X)
- machine->CondCodes[0] = generate_cc((float)value[0]);
- if (writeMask & WRITEMASK_Y)
- machine->CondCodes[1] = generate_cc((float)value[1]);
- if (writeMask & WRITEMASK_Z)
- machine->CondCodes[2] = generate_cc((float)value[2]);
- if (writeMask & WRITEMASK_W)
- machine->CondCodes[3] = generate_cc((float)value[3]);
-#if DEBUG_PROG
- printf("CondCodes=(%s,%s,%s,%s) for:\n",
- _mesa_condcode_string(machine->CondCodes[0]),
- _mesa_condcode_string(machine->CondCodes[1]),
- _mesa_condcode_string(machine->CondCodes[2]),
- _mesa_condcode_string(machine->CondCodes[3]));
-#endif
- }
-}
-
-
-
-/**
- * Execute the given vertex/fragment program.
- *
- * \param ctx rendering context
- * \param program the program to execute
- * \param machine machine state (must be initialized)
- * \return GL_TRUE if program completed or GL_FALSE if program executed KIL.
- */
-GLboolean
-_mesa_execute_program(struct gl_context * ctx,
- const struct gl_program *program,
- struct gl_program_machine *machine)
-{
- const GLuint numInst = program->NumInstructions;
- const GLuint maxExec = 10000;
- GLuint pc, numExec = 0;
-
- machine->CurProgram = program;
-
- if (DEBUG_PROG) {
- printf("execute program %u --------------------\n", program->Id);
- }
-
- if (program->Target == GL_VERTEX_PROGRAM_ARB) {
- machine->EnvParams = ctx->VertexProgram.Parameters;
- }
- else {
- machine->EnvParams = ctx->FragmentProgram.Parameters;
- }
-
- for (pc = 0; pc < numInst; pc++) {
- const struct prog_instruction *inst = program->Instructions + pc;
-
- if (DEBUG_PROG) {
- _mesa_print_instruction(inst);
- }
-
- switch (inst->Opcode) {
- case OPCODE_ABS:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] = FABSF(a[0]);
- result[1] = FABSF(a[1]);
- result[2] = FABSF(a[2]);
- result[3] = FABSF(a[3]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_ADD:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = a[0] + b[0];
- result[1] = a[1] + b[1];
- result[2] = a[2] + b[2];
- result[3] = a[3] + b[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("ADD (%g %g %g %g) = (%g %g %g %g) + (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_AND: /* bitwise AND */
- {
- GLuint a[4], b[4], result[4];
- fetch_vector4ui(&inst->SrcReg[0], machine, a);
- fetch_vector4ui(&inst->SrcReg[1], machine, b);
- result[0] = a[0] & b[0];
- result[1] = a[1] & b[1];
- result[2] = a[2] & b[2];
- result[3] = a[3] & b[3];
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_ARL:
- {
- GLfloat t[4];
- fetch_vector4(&inst->SrcReg[0], machine, t);
- machine->AddressReg[0][0] = IFLOOR(t[0]);
- if (DEBUG_PROG) {
- printf("ARL %d\n", machine->AddressReg[0][0]);
- }
- }
- break;
- case OPCODE_BGNLOOP:
- /* no-op */
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ENDLOOP);
- break;
- case OPCODE_ENDLOOP:
- /* subtract 1 here since pc is incremented by for(pc) loop */
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_BGNLOOP);
- pc = inst->BranchTarget - 1; /* go to matching BNGLOOP */
- break;
- case OPCODE_BGNSUB: /* begin subroutine */
- break;
- case OPCODE_ENDSUB: /* end subroutine */
- break;
- case OPCODE_BRA: /* branch (conditional) */
- if (eval_condition(machine, inst)) {
- /* take branch */
- /* Subtract 1 here since we'll do pc++ below */
- pc = inst->BranchTarget - 1;
- }
- break;
- case OPCODE_BRK: /* break out of loop (conditional) */
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ENDLOOP);
- if (eval_condition(machine, inst)) {
- /* break out of loop */
- /* pc++ at end of for-loop will put us after the ENDLOOP inst */
- pc = inst->BranchTarget;
- }
- break;
- case OPCODE_CONT: /* continue loop (conditional) */
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ENDLOOP);
- if (eval_condition(machine, inst)) {
- /* continue at ENDLOOP */
- /* Subtract 1 here since we'll do pc++ at end of for-loop */
- pc = inst->BranchTarget - 1;
- }
- break;
- case OPCODE_CAL: /* Call subroutine (conditional) */
- if (eval_condition(machine, inst)) {
- /* call the subroutine */
- if (machine->StackDepth >= MAX_PROGRAM_CALL_DEPTH) {
- return GL_TRUE; /* Per GL_NV_vertex_program2 spec */
- }
- machine->CallStack[machine->StackDepth++] = pc + 1; /* next inst */
- /* Subtract 1 here since we'll do pc++ at end of for-loop */
- pc = inst->BranchTarget - 1;
- }
- break;
- case OPCODE_CMP:
- {
- GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- fetch_vector4(&inst->SrcReg[2], machine, c);
- result[0] = a[0] < 0.0F ? b[0] : c[0];
- result[1] = a[1] < 0.0F ? b[1] : c[1];
- result[2] = a[2] < 0.0F ? b[2] : c[2];
- result[3] = a[3] < 0.0F ? b[3] : c[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("CMP (%g %g %g %g) = (%g %g %g %g) < 0 ? (%g %g %g %g) : (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3],
- c[0], c[1], c[2], c[3]);
- }
- }
- break;
- case OPCODE_COS:
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- result[0] = result[1] = result[2] = result[3]
- = (GLfloat) cos(a[0]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_DDX: /* Partial derivative with respect to X */
- {
- GLfloat result[4];
- fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine,
- 'X', result);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_DDY: /* Partial derivative with respect to Y */
- {
- GLfloat result[4];
- fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine,
- 'Y', result);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_DP2:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = result[1] = result[2] = result[3] = DOT2(a, b);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("DP2 %g = (%g %g) . (%g %g)\n",
- result[0], a[0], a[1], b[0], b[1]);
- }
- }
- break;
- case OPCODE_DP2A:
- {
- GLfloat a[4], b[4], c, result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- fetch_vector1(&inst->SrcReg[1], machine, &c);
- result[0] = result[1] = result[2] = result[3] = DOT2(a, b) + c;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("DP2A %g = (%g %g) . (%g %g) + %g\n",
- result[0], a[0], a[1], b[0], b[1], c);
- }
- }
- break;
- case OPCODE_DP3:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = result[1] = result[2] = result[3] = DOT3(a, b);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("DP3 %g = (%g %g %g) . (%g %g %g)\n",
- result[0], a[0], a[1], a[2], b[0], b[1], b[2]);
- }
- }
- break;
- case OPCODE_DP4:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = result[1] = result[2] = result[3] = DOT4(a, b);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("DP4 %g = (%g, %g %g %g) . (%g, %g %g %g)\n",
- result[0], a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_DPH:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = result[1] = result[2] = result[3] = DOT3(a, b) + b[3];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_DST: /* Distance vector */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = 1.0F;
- result[1] = a[1] * b[1];
- result[2] = a[2];
- result[3] = b[3];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_EXP:
- {
- GLfloat t[4], q[4], floor_t0;
- fetch_vector1(&inst->SrcReg[0], machine, t);
- floor_t0 = FLOORF(t[0]);
- if (floor_t0 > FLT_MAX_EXP) {
- SET_POS_INFINITY(q[0]);
- SET_POS_INFINITY(q[2]);
- }
- else if (floor_t0 < FLT_MIN_EXP) {
- q[0] = 0.0F;
- q[2] = 0.0F;
- }
- else {
- q[0] = LDEXPF(1.0, (int) floor_t0);
- /* Note: GL_NV_vertex_program expects
- * result.z = result.x * APPX(result.y)
- * We do what the ARB extension says.
- */
- q[2] = (GLfloat) pow(2.0, t[0]);
- }
- q[1] = t[0] - floor_t0;
- q[3] = 1.0F;
- store_vector4( inst, machine, q );
- }
- break;
- case OPCODE_EX2: /* Exponential base 2 */
- {
- GLfloat a[4], result[4], val;
- fetch_vector1(&inst->SrcReg[0], machine, a);
- val = (GLfloat) pow(2.0, a[0]);
- /*
- if (IS_INF_OR_NAN(val))
- val = 1.0e10;
- */
- result[0] = result[1] = result[2] = result[3] = val;
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_FLR:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] = FLOORF(a[0]);
- result[1] = FLOORF(a[1]);
- result[2] = FLOORF(a[2]);
- result[3] = FLOORF(a[3]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_FRC:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] = a[0] - FLOORF(a[0]);
- result[1] = a[1] - FLOORF(a[1]);
- result[2] = a[2] - FLOORF(a[2]);
- result[3] = a[3] - FLOORF(a[3]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_IF:
- {
- GLboolean cond;
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ELSE ||
- program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ENDIF);
- /* eval condition */
- if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
- GLfloat a[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- cond = (a[0] != 0.0);
- }
- else {
- cond = eval_condition(machine, inst);
- }
- if (DEBUG_PROG) {
- printf("IF: %d\n", cond);
- }
- /* do if/else */
- if (cond) {
- /* do if-clause (just continue execution) */
- }
- else {
- /* go to the instruction after ELSE or ENDIF */
- assert(inst->BranchTarget >= 0);
- pc = inst->BranchTarget;
- }
- }
- break;
- case OPCODE_ELSE:
- /* goto ENDIF */
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ENDIF);
- assert(inst->BranchTarget >= 0);
- pc = inst->BranchTarget;
- break;
- case OPCODE_ENDIF:
- /* nothing */
- break;
- case OPCODE_KIL_NV: /* NV_f_p only (conditional) */
- if (eval_condition(machine, inst)) {
- return GL_FALSE;
- }
- break;
- case OPCODE_KIL: /* ARB_f_p only */
- {
- GLfloat a[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- if (DEBUG_PROG) {
- printf("KIL if (%g %g %g %g) <= 0.0\n",
- a[0], a[1], a[2], a[3]);
- }
-
- if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) {
- return GL_FALSE;
- }
- }
- break;
- case OPCODE_LG2: /* log base 2 */
- {
- GLfloat a[4], result[4], val;
- fetch_vector1(&inst->SrcReg[0], machine, a);
- /* The fast LOG2 macro doesn't meet the precision requirements.
- */
- if (a[0] == 0.0F) {
- val = -FLT_MAX;
- }
- else {
- val = (float)(log(a[0]) * 1.442695F);
- }
- result[0] = result[1] = result[2] = result[3] = val;
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_LIT:
- {
- const GLfloat epsilon = 1.0F / 256.0F; /* from NV VP spec */
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- a[0] = MAX2(a[0], 0.0F);
- a[1] = MAX2(a[1], 0.0F);
- /* XXX ARB version clamps a[3], NV version doesn't */
- a[3] = CLAMP(a[3], -(128.0F - epsilon), (128.0F - epsilon));
- result[0] = 1.0F;
- result[1] = a[0];
- /* XXX we could probably just use pow() here */
- if (a[0] > 0.0F) {
- if (a[1] == 0.0 && a[3] == 0.0)
- result[2] = 1.0F;
- else
- result[2] = (GLfloat) pow(a[1], a[3]);
- }
- else {
- result[2] = 0.0F;
- }
- result[3] = 1.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("LIT (%g %g %g %g) : (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3]);
- }
- }
- break;
- case OPCODE_LOG:
- {
- GLfloat t[4], q[4], abs_t0;
- fetch_vector1(&inst->SrcReg[0], machine, t);
- abs_t0 = FABSF(t[0]);
- if (abs_t0 != 0.0F) {
- /* Since we really can't handle infinite values on VMS
- * like other OSes we'll use __MAXFLOAT to represent
- * infinity. This may need some tweaking.
- */
-#ifdef VMS
- if (abs_t0 == __MAXFLOAT)
-#else
- if (IS_INF_OR_NAN(abs_t0))
-#endif
- {
- SET_POS_INFINITY(q[0]);
- q[1] = 1.0F;
- SET_POS_INFINITY(q[2]);
- }
- else {
- int exponent;
- GLfloat mantissa = FREXPF(t[0], &exponent);
- q[0] = (GLfloat) (exponent - 1);
- q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */
-
- /* The fast LOG2 macro doesn't meet the precision
- * requirements.
- */
- q[2] = (float)(log(t[0]) * 1.442695F);
- }
- }
- else {
- SET_NEG_INFINITY(q[0]);
- q[1] = 1.0F;
- SET_NEG_INFINITY(q[2]);
- }
- q[3] = 1.0;
- store_vector4(inst, machine, q);
- }
- break;
- case OPCODE_LRP:
- {
- GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- fetch_vector4(&inst->SrcReg[2], machine, c);
- result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0];
- result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1];
- result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2];
- result[3] = a[3] * b[3] + (1.0F - a[3]) * c[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("LRP (%g %g %g %g) = (%g %g %g %g), "
- "(%g %g %g %g), (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]);
- }
- }
- break;
- case OPCODE_MAD:
- {
- GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- fetch_vector4(&inst->SrcReg[2], machine, c);
- result[0] = a[0] * b[0] + c[0];
- result[1] = a[1] * b[1] + c[1];
- result[2] = a[2] * b[2] + c[2];
- result[3] = a[3] * b[3] + c[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("MAD (%g %g %g %g) = (%g %g %g %g) * "
- "(%g %g %g %g) + (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]);
- }
- }
- break;
- case OPCODE_MAX:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = MAX2(a[0], b[0]);
- result[1] = MAX2(a[1], b[1]);
- result[2] = MAX2(a[2], b[2]);
- result[3] = MAX2(a[3], b[3]);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("MAX (%g %g %g %g) = (%g %g %g %g), (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_MIN:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = MIN2(a[0], b[0]);
- result[1] = MIN2(a[1], b[1]);
- result[2] = MIN2(a[2], b[2]);
- result[3] = MIN2(a[3], b[3]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_MOV:
- {
- GLfloat result[4];
- fetch_vector4(&inst->SrcReg[0], machine, result);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("MOV (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3]);
- }
- }
- break;
- case OPCODE_MUL:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = a[0] * b[0];
- result[1] = a[1] * b[1];
- result[2] = a[2] * b[2];
- result[3] = a[3] * b[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_NOISE1:
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- result[0] =
- result[1] =
- result[2] =
- result[3] = _mesa_noise1(a[0]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_NOISE2:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] =
- result[1] =
- result[2] = result[3] = _mesa_noise2(a[0], a[1]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_NOISE3:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] =
- result[1] =
- result[2] =
- result[3] = _mesa_noise3(a[0], a[1], a[2]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_NOISE4:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] =
- result[1] =
- result[2] =
- result[3] = _mesa_noise4(a[0], a[1], a[2], a[3]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_NOP:
- break;
- case OPCODE_NOT: /* bitwise NOT */
- {
- GLuint a[4], result[4];
- fetch_vector4ui(&inst->SrcReg[0], machine, a);
- result[0] = ~a[0];
- result[1] = ~a[1];
- result[2] = ~a[2];
- result[3] = ~a[3];
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_NRM3: /* 3-component normalization */
- {
- GLfloat a[4], result[4];
- GLfloat tmp;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2];
- if (tmp != 0.0F)
- tmp = INV_SQRTF(tmp);
- result[0] = tmp * a[0];
- result[1] = tmp * a[1];
- result[2] = tmp * a[2];
- result[3] = 0.0; /* undefined, but prevent valgrind warnings */
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_NRM4: /* 4-component normalization */
- {
- GLfloat a[4], result[4];
- GLfloat tmp;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3];
- if (tmp != 0.0F)
- tmp = INV_SQRTF(tmp);
- result[0] = tmp * a[0];
- result[1] = tmp * a[1];
- result[2] = tmp * a[2];
- result[3] = tmp * a[3];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_OR: /* bitwise OR */
- {
- GLuint a[4], b[4], result[4];
- fetch_vector4ui(&inst->SrcReg[0], machine, a);
- fetch_vector4ui(&inst->SrcReg[1], machine, b);
- result[0] = a[0] | b[0];
- result[1] = a[1] | b[1];
- result[2] = a[2] | b[2];
- result[3] = a[3] | b[3];
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */
- {
- GLfloat a[4];
- GLuint result[4];
- GLhalfNV hx, hy;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- hx = _mesa_float_to_half(a[0]);
- hy = _mesa_float_to_half(a[1]);
- result[0] =
- result[1] =
- result[2] =
- result[3] = hx | (hy << 16);
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_PK2US: /* pack two GLushorts into one 32-bit float */
- {
- GLfloat a[4];
- GLuint result[4], usx, usy;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- a[0] = CLAMP(a[0], 0.0F, 1.0F);
- a[1] = CLAMP(a[1], 0.0F, 1.0F);
- usx = IROUND(a[0] * 65535.0F);
- usy = IROUND(a[1] * 65535.0F);
- result[0] =
- result[1] =
- result[2] =
- result[3] = usx | (usy << 16);
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_PK4B: /* pack four GLbytes into one 32-bit float */
- {
- GLfloat a[4];
- GLuint result[4], ubx, uby, ubz, ubw;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F);
- a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F);
- a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F);
- a[3] = CLAMP(a[3], -128.0F / 127.0F, 1.0F);
- ubx = IROUND(127.0F * a[0] + 128.0F);
- uby = IROUND(127.0F * a[1] + 128.0F);
- ubz = IROUND(127.0F * a[2] + 128.0F);
- ubw = IROUND(127.0F * a[3] + 128.0F);
- result[0] =
- result[1] =
- result[2] =
- result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_PK4UB: /* pack four GLubytes into one 32-bit float */
- {
- GLfloat a[4];
- GLuint result[4], ubx, uby, ubz, ubw;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- a[0] = CLAMP(a[0], 0.0F, 1.0F);
- a[1] = CLAMP(a[1], 0.0F, 1.0F);
- a[2] = CLAMP(a[2], 0.0F, 1.0F);
- a[3] = CLAMP(a[3], 0.0F, 1.0F);
- ubx = IROUND(255.0F * a[0]);
- uby = IROUND(255.0F * a[1]);
- ubz = IROUND(255.0F * a[2]);
- ubw = IROUND(255.0F * a[3]);
- result[0] =
- result[1] =
- result[2] =
- result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_POW:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- fetch_vector1(&inst->SrcReg[1], machine, b);
- result[0] = result[1] = result[2] = result[3]
- = (GLfloat) pow(a[0], b[0]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_RCC: /* clamped riciprocal */
- {
- const float largest = 1.884467e+19, smallest = 5.42101e-20;
- GLfloat a[4], r, result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- if (DEBUG_PROG) {
- if (a[0] == 0)
- printf("RCC(0)\n");
- else if (IS_INF_OR_NAN(a[0]))
- printf("RCC(inf)\n");
- }
- if (a[0] == 1.0F) {
- r = 1.0F;
- }
- else {
- r = 1.0F / a[0];
- }
- if (positive(r)) {
- if (r > largest) {
- r = largest;
- }
- else if (r < smallest) {
- r = smallest;
- }
- }
- else {
- if (r < -largest) {
- r = -largest;
- }
- else if (r > -smallest) {
- r = -smallest;
- }
- }
- result[0] = result[1] = result[2] = result[3] = r;
- store_vector4(inst, machine, result);
- }
- break;
-
- case OPCODE_RCP:
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- if (DEBUG_PROG) {
- if (a[0] == 0)
- printf("RCP(0)\n");
- else if (IS_INF_OR_NAN(a[0]))
- printf("RCP(inf)\n");
- }
- result[0] = result[1] = result[2] = result[3] = 1.0F / a[0];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_RET: /* return from subroutine (conditional) */
- if (eval_condition(machine, inst)) {
- if (machine->StackDepth == 0) {
- return GL_TRUE; /* Per GL_NV_vertex_program2 spec */
- }
- /* subtract one because of pc++ in the for loop */
- pc = machine->CallStack[--machine->StackDepth] - 1;
- }
- break;
- case OPCODE_RFL: /* reflection vector */
- {
- GLfloat axis[4], dir[4], result[4], tmpX, tmpW;
- fetch_vector4(&inst->SrcReg[0], machine, axis);
- fetch_vector4(&inst->SrcReg[1], machine, dir);
- tmpW = DOT3(axis, axis);
- tmpX = (2.0F * DOT3(axis, dir)) / tmpW;
- result[0] = tmpX * axis[0] - dir[0];
- result[1] = tmpX * axis[1] - dir[1];
- result[2] = tmpX * axis[2] - dir[2];
- /* result[3] is never written! XXX enforce in parser! */
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_RSQ: /* 1 / sqrt() */
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- a[0] = FABSF(a[0]);
- result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("RSQ %g = 1/sqrt(|%g|)\n", result[0], a[0]);
- }
- }
- break;
- case OPCODE_SCS: /* sine and cos */
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- result[0] = (GLfloat) cos(a[0]);
- result[1] = (GLfloat) sin(a[0]);
- result[2] = 0.0; /* undefined! */
- result[3] = 0.0; /* undefined! */
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_SEQ: /* set on equal */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] == b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] == b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] == b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] == b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SEQ (%g %g %g %g) = (%g %g %g %g) == (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SFL: /* set false, operands ignored */
- {
- static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_SGE: /* set on greater or equal */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SGE (%g %g %g %g) = (%g %g %g %g) >= (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SGT: /* set on greater */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] > b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] > b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] > b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] > b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SGT (%g %g %g %g) = (%g %g %g %g) > (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SIN:
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- result[0] = result[1] = result[2] = result[3]
- = (GLfloat) sin(a[0]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_SLE: /* set on less or equal */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SLE (%g %g %g %g) = (%g %g %g %g) <= (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SLT: /* set on less */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] < b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] < b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] < b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] < b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SLT (%g %g %g %g) = (%g %g %g %g) < (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SNE: /* set on not equal */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] != b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] != b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] != b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] != b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SNE (%g %g %g %g) = (%g %g %g %g) != (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SSG: /* set sign (-1, 0 or +1) */
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] = (GLfloat) ((a[0] > 0.0F) - (a[0] < 0.0F));
- result[1] = (GLfloat) ((a[1] > 0.0F) - (a[1] < 0.0F));
- result[2] = (GLfloat) ((a[2] > 0.0F) - (a[2] < 0.0F));
- result[3] = (GLfloat) ((a[3] > 0.0F) - (a[3] < 0.0F));
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_STR: /* set true, operands ignored */
- {
- static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F };
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_SUB:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = a[0] - b[0];
- result[1] = a[1] - b[1];
- result[2] = a[2] - b[2];
- result[3] = a[3] - b[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SUB (%g %g %g %g) = (%g %g %g %g) - (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SWZ: /* extended swizzle */
- {
- const struct prog_src_register *source = &inst->SrcReg[0];
- const GLfloat *src = get_src_register_pointer(source, machine);
- GLfloat result[4];
- GLuint i;
- for (i = 0; i < 4; i++) {
- const GLuint swz = GET_SWZ(source->Swizzle, i);
- if (swz == SWIZZLE_ZERO)
- result[i] = 0.0;
- else if (swz == SWIZZLE_ONE)
- result[i] = 1.0;
- else {
- ASSERT(swz >= 0);
- ASSERT(swz <= 3);
- result[i] = src[swz];
- }
- if (source->Negate & (1 << i))
- result[i] = -result[i];
- }
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_TEX: /* Both ARB and NV frag prog */
- /* Simple texel lookup */
- {
- GLfloat texcoord[4], color[4];
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
-
- fetch_texel(ctx, machine, inst, texcoord, 0.0, color);
-
- if (DEBUG_PROG) {
- printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g]\n",
- color[0], color[1], color[2], color[3],
- inst->TexSrcUnit,
- texcoord[0], texcoord[1], texcoord[2], texcoord[3]);
- }
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TXB: /* GL_ARB_fragment_program only */
- /* Texel lookup with LOD bias */
- {
- GLfloat texcoord[4], color[4], lodBias;
-
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
-
- /* texcoord[3] is the bias to add to lambda */
- lodBias = texcoord[3];
-
- fetch_texel(ctx, machine, inst, texcoord, lodBias, color);
-
- if (DEBUG_PROG) {
- printf("TXB (%g, %g, %g, %g) = texture[%d][%g %g %g %g]"
- " bias %g\n",
- color[0], color[1], color[2], color[3],
- inst->TexSrcUnit,
- texcoord[0],
- texcoord[1],
- texcoord[2],
- texcoord[3],
- lodBias);
- }
-
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TXD: /* GL_NV_fragment_program only */
- /* Texture lookup w/ partial derivatives for LOD */
- {
- GLfloat texcoord[4], dtdx[4], dtdy[4], color[4];
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
- fetch_vector4(&inst->SrcReg[1], machine, dtdx);
- fetch_vector4(&inst->SrcReg[2], machine, dtdy);
- machine->FetchTexelDeriv(ctx, texcoord, dtdx, dtdy,
- 0.0, /* lodBias */
- inst->TexSrcUnit, color);
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TXL:
- /* Texel lookup with explicit LOD */
- {
- GLfloat texcoord[4], color[4], lod;
-
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
-
- /* texcoord[3] is the LOD */
- lod = texcoord[3];
-
- machine->FetchTexelLod(ctx, texcoord, lod,
- machine->Samplers[inst->TexSrcUnit], color);
-
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TXP: /* GL_ARB_fragment_program only */
- /* Texture lookup w/ projective divide */
- {
- GLfloat texcoord[4], color[4];
-
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
- /* Not so sure about this test - if texcoord[3] is
- * zero, we'd probably be fine except for an ASSERT in
- * IROUND_POS() which gets triggered by the inf values created.
- */
- if (texcoord[3] != 0.0) {
- texcoord[0] /= texcoord[3];
- texcoord[1] /= texcoord[3];
- texcoord[2] /= texcoord[3];
- }
-
- fetch_texel(ctx, machine, inst, texcoord, 0.0, color);
-
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TXP_NV: /* GL_NV_fragment_program only */
- /* Texture lookup w/ projective divide, as above, but do not
- * do the divide by w if sampling from a cube map.
- */
- {
- GLfloat texcoord[4], color[4];
-
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
- if (inst->TexSrcTarget != TEXTURE_CUBE_INDEX &&
- texcoord[3] != 0.0) {
- texcoord[0] /= texcoord[3];
- texcoord[1] /= texcoord[3];
- texcoord[2] /= texcoord[3];
- }
-
- fetch_texel(ctx, machine, inst, texcoord, 0.0, color);
-
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TRUNC: /* truncate toward zero */
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] = (GLfloat) (GLint) a[0];
- result[1] = (GLfloat) (GLint) a[1];
- result[2] = (GLfloat) (GLint) a[2];
- result[3] = (GLfloat) (GLint) a[3];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_UP2H: /* unpack two 16-bit floats */
- {
- const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine);
- GLfloat result[4];
- GLushort hx, hy;
- hx = raw & 0xffff;
- hy = raw >> 16;
- result[0] = result[2] = _mesa_half_to_float(hx);
- result[1] = result[3] = _mesa_half_to_float(hy);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_UP2US: /* unpack two GLushorts */
- {
- const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine);
- GLfloat result[4];
- GLushort usx, usy;
- usx = raw & 0xffff;
- usy = raw >> 16;
- result[0] = result[2] = usx * (1.0f / 65535.0f);
- result[1] = result[3] = usy * (1.0f / 65535.0f);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_UP4B: /* unpack four GLbytes */
- {
- const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine);
- GLfloat result[4];
- result[0] = (((raw >> 0) & 0xff) - 128) / 127.0F;
- result[1] = (((raw >> 8) & 0xff) - 128) / 127.0F;
- result[2] = (((raw >> 16) & 0xff) - 128) / 127.0F;
- result[3] = (((raw >> 24) & 0xff) - 128) / 127.0F;
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_UP4UB: /* unpack four GLubytes */
- {
- const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine);
- GLfloat result[4];
- result[0] = ((raw >> 0) & 0xff) / 255.0F;
- result[1] = ((raw >> 8) & 0xff) / 255.0F;
- result[2] = ((raw >> 16) & 0xff) / 255.0F;
- result[3] = ((raw >> 24) & 0xff) / 255.0F;
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_XOR: /* bitwise XOR */
- {
- GLuint a[4], b[4], result[4];
- fetch_vector4ui(&inst->SrcReg[0], machine, a);
- fetch_vector4ui(&inst->SrcReg[1], machine, b);
- result[0] = a[0] ^ b[0];
- result[1] = a[1] ^ b[1];
- result[2] = a[2] ^ b[2];
- result[3] = a[3] ^ b[3];
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_XPD: /* cross product */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = a[1] * b[2] - a[2] * b[1];
- result[1] = a[2] * b[0] - a[0] * b[2];
- result[2] = a[0] * b[1] - a[1] * b[0];
- result[3] = 1.0;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("XPD (%g %g %g %g) = (%g %g %g) X (%g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], b[0], b[1], b[2]);
- }
- }
- break;
- case OPCODE_X2D: /* 2-D matrix transform */
- {
- GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- fetch_vector4(&inst->SrcReg[2], machine, c);
- result[0] = a[0] + b[0] * c[0] + b[1] * c[1];
- result[1] = a[1] + b[0] * c[2] + b[1] * c[3];
- result[2] = a[2] + b[0] * c[0] + b[1] * c[1];
- result[3] = a[3] + b[0] * c[2] + b[1] * c[3];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_PRINT:
- {
- if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
- GLfloat a[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- printf("%s%g, %g, %g, %g\n", (const char *) inst->Data,
- a[0], a[1], a[2], a[3]);
- }
- else {
- printf("%s\n", (const char *) inst->Data);
- }
- }
- break;
- case OPCODE_END:
- return GL_TRUE;
- default:
- _mesa_problem(ctx, "Bad opcode %d in _mesa_execute_program",
- inst->Opcode);
- return GL_TRUE; /* return value doesn't matter */
- }
-
- numExec++;
- if (numExec > maxExec) {
- static GLboolean reported = GL_FALSE;
- if (!reported) {
- _mesa_problem(ctx, "Infinite loop detected in fragment program");
- reported = GL_TRUE;
- }
- return GL_TRUE;
- }
-
- } /* for pc */
-
- return GL_TRUE;
-}
+/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_execute.c + * Software interpreter for vertex/fragment programs. + * \author Brian Paul + */ + +/* + * NOTE: we do everything in single-precision floating point; we don't + * currently observe the single/half/fixed-precision qualifiers. + * + */ + + +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/macros.h" +#include "prog_execute.h" +#include "prog_instruction.h" +#include "prog_parameter.h" +#include "prog_print.h" +#include "prog_noise.h" + + +/* debug predicate */ +#define DEBUG_PROG 0 + + +/** + * Set x to positive or negative infinity. + */ +#if defined(USE_IEEE) || defined(_WIN32) +#define SET_POS_INFINITY(x) \ + do { \ + fi_type fi; \ + fi.i = 0x7F800000; \ + x = fi.f; \ + } while (0) +#define SET_NEG_INFINITY(x) \ + do { \ + fi_type fi; \ + fi.i = 0xFF800000; \ + x = fi.f; \ + } while (0) +#elif defined(VMS) +#define SET_POS_INFINITY(x) x = __MAXFLOAT +#define SET_NEG_INFINITY(x) x = -__MAXFLOAT +#else +#define SET_POS_INFINITY(x) x = (GLfloat) HUGE_VAL +#define SET_NEG_INFINITY(x) x = (GLfloat) -HUGE_VAL +#endif + +#define SET_FLOAT_BITS(x, bits) ((fi_type *) (void *) &(x))->i = bits + + +static const GLfloat ZeroVec[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; + + + +/** + * Return TRUE for +0 and other positive values, FALSE otherwise. + * Used for RCC opcode. + */ +static INLINE GLboolean +positive(float x) +{ + fi_type fi; + fi.f = x; + if (fi.i & 0x80000000) + return GL_FALSE; + return GL_TRUE; +} + + + +/** + * Return a pointer to the 4-element float vector specified by the given + * source register. + */ +static INLINE const GLfloat * +get_src_register_pointer(const struct prog_src_register *source, + const struct gl_program_machine *machine) +{ + const struct gl_program *prog = machine->CurProgram; + GLint reg = source->Index; + + if (source->RelAddr) { + /* add address register value to src index/offset */ + reg += machine->AddressReg[0][0]; + if (reg < 0) { + return ZeroVec; + } + } + + switch (source->File) { + case PROGRAM_TEMPORARY: + if (reg >= MAX_PROGRAM_TEMPS) + return ZeroVec; + return machine->Temporaries[reg]; + + case PROGRAM_INPUT: + if (prog->Target == GL_VERTEX_PROGRAM_ARB) { + if (reg >= VERT_ATTRIB_MAX) + return ZeroVec; + return machine->VertAttribs[reg]; + } + else { + if (reg >= FRAG_ATTRIB_MAX) + return ZeroVec; + return machine->Attribs[reg][machine->CurElement]; + } + + case PROGRAM_OUTPUT: + if (reg >= MAX_PROGRAM_OUTPUTS) + return ZeroVec; + return machine->Outputs[reg]; + + case PROGRAM_LOCAL_PARAM: + if (reg >= MAX_PROGRAM_LOCAL_PARAMS) + return ZeroVec; + return machine->CurProgram->LocalParams[reg]; + + case PROGRAM_ENV_PARAM: + if (reg >= MAX_PROGRAM_ENV_PARAMS) + return ZeroVec; + return machine->EnvParams[reg]; + + case PROGRAM_STATE_VAR: + /* Fallthrough */ + case PROGRAM_CONSTANT: + /* Fallthrough */ + case PROGRAM_UNIFORM: + /* Fallthrough */ + case PROGRAM_NAMED_PARAM: + if (reg >= (GLint) prog->Parameters->NumParameters) + return ZeroVec; + return (GLfloat *) prog->Parameters->ParameterValues[reg]; + + case PROGRAM_SYSTEM_VALUE: + assert(reg < Elements(machine->SystemValues)); + return machine->SystemValues[reg]; + + default: + _mesa_problem(NULL, + "Invalid src register file %d in get_src_register_pointer()", + source->File); + return NULL; + } +} + + +/** + * Return a pointer to the 4-element float vector specified by the given + * destination register. + */ +static INLINE GLfloat * +get_dst_register_pointer(const struct prog_dst_register *dest, + struct gl_program_machine *machine) +{ + static GLfloat dummyReg[4]; + GLint reg = dest->Index; + + if (dest->RelAddr) { + /* add address register value to src index/offset */ + reg += machine->AddressReg[0][0]; + if (reg < 0) { + return dummyReg; + } + } + + switch (dest->File) { + case PROGRAM_TEMPORARY: + if (reg >= MAX_PROGRAM_TEMPS) + return dummyReg; + return machine->Temporaries[reg]; + + case PROGRAM_OUTPUT: + if (reg >= MAX_PROGRAM_OUTPUTS) + return dummyReg; + return machine->Outputs[reg]; + + case PROGRAM_WRITE_ONLY: + return dummyReg; + + default: + _mesa_problem(NULL, + "Invalid dest register file %d in get_dst_register_pointer()", + dest->File); + return NULL; + } +} + + + +/** + * Fetch a 4-element float vector from the given source register. + * Apply swizzling and negating as needed. + */ +static void +fetch_vector4(const struct prog_src_register *source, + const struct gl_program_machine *machine, GLfloat result[4]) +{ + const GLfloat *src = get_src_register_pointer(source, machine); + ASSERT(src); + + if (source->Swizzle == SWIZZLE_NOOP) { + /* no swizzling */ + COPY_4V(result, src); + } + else { + ASSERT(GET_SWZ(source->Swizzle, 0) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 1) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 2) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 3) <= 3); + result[0] = src[GET_SWZ(source->Swizzle, 0)]; + result[1] = src[GET_SWZ(source->Swizzle, 1)]; + result[2] = src[GET_SWZ(source->Swizzle, 2)]; + result[3] = src[GET_SWZ(source->Swizzle, 3)]; + } + + if (source->Abs) { + result[0] = FABSF(result[0]); + result[1] = FABSF(result[1]); + result[2] = FABSF(result[2]); + result[3] = FABSF(result[3]); + } + if (source->Negate) { + ASSERT(source->Negate == NEGATE_XYZW); + result[0] = -result[0]; + result[1] = -result[1]; + result[2] = -result[2]; + result[3] = -result[3]; + } + +#ifdef NAN_CHECK + assert(!IS_INF_OR_NAN(result[0])); + assert(!IS_INF_OR_NAN(result[0])); + assert(!IS_INF_OR_NAN(result[0])); + assert(!IS_INF_OR_NAN(result[0])); +#endif +} + + +/** + * Fetch a 4-element uint vector from the given source register. + * Apply swizzling but not negation/abs. + */ +static void +fetch_vector4ui(const struct prog_src_register *source, + const struct gl_program_machine *machine, GLuint result[4]) +{ + const GLuint *src = (GLuint *) get_src_register_pointer(source, machine); + ASSERT(src); + + if (source->Swizzle == SWIZZLE_NOOP) { + /* no swizzling */ + COPY_4V(result, src); + } + else { + ASSERT(GET_SWZ(source->Swizzle, 0) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 1) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 2) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 3) <= 3); + result[0] = src[GET_SWZ(source->Swizzle, 0)]; + result[1] = src[GET_SWZ(source->Swizzle, 1)]; + result[2] = src[GET_SWZ(source->Swizzle, 2)]; + result[3] = src[GET_SWZ(source->Swizzle, 3)]; + } + + /* Note: no Negate or Abs here */ +} + + + +/** + * Fetch the derivative with respect to X or Y for the given register. + * XXX this currently only works for fragment program input attribs. + */ +static void +fetch_vector4_deriv(struct gl_context * ctx, + const struct prog_src_register *source, + const struct gl_program_machine *machine, + char xOrY, GLfloat result[4]) +{ + if (source->File == PROGRAM_INPUT && + source->Index < (GLint) machine->NumDeriv) { + const GLint col = machine->CurElement; + const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3]; + const GLfloat invQ = 1.0f / w; + GLfloat deriv[4]; + + if (xOrY == 'X') { + deriv[0] = machine->DerivX[source->Index][0] * invQ; + deriv[1] = machine->DerivX[source->Index][1] * invQ; + deriv[2] = machine->DerivX[source->Index][2] * invQ; + deriv[3] = machine->DerivX[source->Index][3] * invQ; + } + else { + deriv[0] = machine->DerivY[source->Index][0] * invQ; + deriv[1] = machine->DerivY[source->Index][1] * invQ; + deriv[2] = machine->DerivY[source->Index][2] * invQ; + deriv[3] = machine->DerivY[source->Index][3] * invQ; + } + + result[0] = deriv[GET_SWZ(source->Swizzle, 0)]; + result[1] = deriv[GET_SWZ(source->Swizzle, 1)]; + result[2] = deriv[GET_SWZ(source->Swizzle, 2)]; + result[3] = deriv[GET_SWZ(source->Swizzle, 3)]; + + if (source->Abs) { + result[0] = FABSF(result[0]); + result[1] = FABSF(result[1]); + result[2] = FABSF(result[2]); + result[3] = FABSF(result[3]); + } + if (source->Negate) { + ASSERT(source->Negate == NEGATE_XYZW); + result[0] = -result[0]; + result[1] = -result[1]; + result[2] = -result[2]; + result[3] = -result[3]; + } + } + else { + ASSIGN_4V(result, 0.0, 0.0, 0.0, 0.0); + } +} + + +/** + * As above, but only return result[0] element. + */ +static void +fetch_vector1(const struct prog_src_register *source, + const struct gl_program_machine *machine, GLfloat result[4]) +{ + const GLfloat *src = get_src_register_pointer(source, machine); + ASSERT(src); + + result[0] = src[GET_SWZ(source->Swizzle, 0)]; + + if (source->Abs) { + result[0] = FABSF(result[0]); + } + if (source->Negate) { + result[0] = -result[0]; + } +} + + +static GLuint +fetch_vector1ui(const struct prog_src_register *source, + const struct gl_program_machine *machine) +{ + const GLuint *src = (GLuint *) get_src_register_pointer(source, machine); + return src[GET_SWZ(source->Swizzle, 0)]; +} + + +/** + * Fetch texel from texture. Use partial derivatives when possible. + */ +static INLINE void +fetch_texel(struct gl_context *ctx, + const struct gl_program_machine *machine, + const struct prog_instruction *inst, + const GLfloat texcoord[4], GLfloat lodBias, + GLfloat color[4]) +{ + const GLuint unit = machine->Samplers[inst->TexSrcUnit]; + + /* Note: we only have the right derivatives for fragment input attribs. + */ + if (machine->NumDeriv > 0 && + inst->SrcReg[0].File == PROGRAM_INPUT && + inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) { + /* simple texture fetch for which we should have derivatives */ + GLuint attr = inst->SrcReg[0].Index; + machine->FetchTexelDeriv(ctx, texcoord, + machine->DerivX[attr], + machine->DerivY[attr], + lodBias, unit, color); + } + else { + machine->FetchTexelLod(ctx, texcoord, lodBias, unit, color); + } +} + + +/** + * Test value against zero and return GT, LT, EQ or UN if NaN. + */ +static INLINE GLuint +generate_cc(float value) +{ + if (value != value) + return COND_UN; /* NaN */ + if (value > 0.0F) + return COND_GT; + if (value < 0.0F) + return COND_LT; + return COND_EQ; +} + + +/** + * Test if the ccMaskRule is satisfied by the given condition code. + * Used to mask destination writes according to the current condition code. + */ +static INLINE GLboolean +test_cc(GLuint condCode, GLuint ccMaskRule) +{ + switch (ccMaskRule) { + case COND_EQ: return (condCode == COND_EQ); + case COND_NE: return (condCode != COND_EQ); + case COND_LT: return (condCode == COND_LT); + case COND_GE: return (condCode == COND_GT || condCode == COND_EQ); + case COND_LE: return (condCode == COND_LT || condCode == COND_EQ); + case COND_GT: return (condCode == COND_GT); + case COND_TR: return GL_TRUE; + case COND_FL: return GL_FALSE; + default: return GL_TRUE; + } +} + + +/** + * Evaluate the 4 condition codes against a predicate and return GL_TRUE + * or GL_FALSE to indicate result. + */ +static INLINE GLboolean +eval_condition(const struct gl_program_machine *machine, + const struct prog_instruction *inst) +{ + const GLuint swizzle = inst->DstReg.CondSwizzle; + const GLuint condMask = inst->DstReg.CondMask; + if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) || + test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) || + test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) || + test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) { + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + + +/** + * Store 4 floats into a register. Observe the instructions saturate and + * set-condition-code flags. + */ +static void +store_vector4(const struct prog_instruction *inst, + struct gl_program_machine *machine, const GLfloat value[4]) +{ + const struct prog_dst_register *dstReg = &(inst->DstReg); + const GLboolean clamp = inst->SaturateMode == SATURATE_ZERO_ONE; + GLuint writeMask = dstReg->WriteMask; + GLfloat clampedValue[4]; + GLfloat *dst = get_dst_register_pointer(dstReg, machine); + +#if 0 + if (value[0] > 1.0e10 || + IS_INF_OR_NAN(value[0]) || + IS_INF_OR_NAN(value[1]) || + IS_INF_OR_NAN(value[2]) || IS_INF_OR_NAN(value[3])) + printf("store %g %g %g %g\n", value[0], value[1], value[2], value[3]); +#endif + + if (clamp) { + clampedValue[0] = CLAMP(value[0], 0.0F, 1.0F); + clampedValue[1] = CLAMP(value[1], 0.0F, 1.0F); + clampedValue[2] = CLAMP(value[2], 0.0F, 1.0F); + clampedValue[3] = CLAMP(value[3], 0.0F, 1.0F); + value = clampedValue; + } + + if (dstReg->CondMask != COND_TR) { + /* condition codes may turn off some writes */ + if (writeMask & WRITEMASK_X) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_X; + } + if (writeMask & WRITEMASK_Y) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_Y; + } + if (writeMask & WRITEMASK_Z) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_Z; + } + if (writeMask & WRITEMASK_W) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_W; + } + } + +#ifdef NAN_CHECK + assert(!IS_INF_OR_NAN(value[0])); + assert(!IS_INF_OR_NAN(value[0])); + assert(!IS_INF_OR_NAN(value[0])); + assert(!IS_INF_OR_NAN(value[0])); +#endif + + if (writeMask & WRITEMASK_X) + dst[0] = value[0]; + if (writeMask & WRITEMASK_Y) + dst[1] = value[1]; + if (writeMask & WRITEMASK_Z) + dst[2] = value[2]; + if (writeMask & WRITEMASK_W) + dst[3] = value[3]; + + if (inst->CondUpdate) { + if (writeMask & WRITEMASK_X) + machine->CondCodes[0] = generate_cc(value[0]); + if (writeMask & WRITEMASK_Y) + machine->CondCodes[1] = generate_cc(value[1]); + if (writeMask & WRITEMASK_Z) + machine->CondCodes[2] = generate_cc(value[2]); + if (writeMask & WRITEMASK_W) + machine->CondCodes[3] = generate_cc(value[3]); +#if DEBUG_PROG + printf("CondCodes=(%s,%s,%s,%s) for:\n", + _mesa_condcode_string(machine->CondCodes[0]), + _mesa_condcode_string(machine->CondCodes[1]), + _mesa_condcode_string(machine->CondCodes[2]), + _mesa_condcode_string(machine->CondCodes[3])); +#endif + } +} + + +/** + * Store 4 uints into a register. Observe the set-condition-code flags. + */ +static void +store_vector4ui(const struct prog_instruction *inst, + struct gl_program_machine *machine, const GLuint value[4]) +{ + const struct prog_dst_register *dstReg = &(inst->DstReg); + GLuint writeMask = dstReg->WriteMask; + GLuint *dst = (GLuint *) get_dst_register_pointer(dstReg, machine); + + if (dstReg->CondMask != COND_TR) { + /* condition codes may turn off some writes */ + if (writeMask & WRITEMASK_X) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_X; + } + if (writeMask & WRITEMASK_Y) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_Y; + } + if (writeMask & WRITEMASK_Z) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_Z; + } + if (writeMask & WRITEMASK_W) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_W; + } + } + + if (writeMask & WRITEMASK_X) + dst[0] = value[0]; + if (writeMask & WRITEMASK_Y) + dst[1] = value[1]; + if (writeMask & WRITEMASK_Z) + dst[2] = value[2]; + if (writeMask & WRITEMASK_W) + dst[3] = value[3]; + + if (inst->CondUpdate) { + if (writeMask & WRITEMASK_X) + machine->CondCodes[0] = generate_cc((float)value[0]); + if (writeMask & WRITEMASK_Y) + machine->CondCodes[1] = generate_cc((float)value[1]); + if (writeMask & WRITEMASK_Z) + machine->CondCodes[2] = generate_cc((float)value[2]); + if (writeMask & WRITEMASK_W) + machine->CondCodes[3] = generate_cc((float)value[3]); +#if DEBUG_PROG + printf("CondCodes=(%s,%s,%s,%s) for:\n", + _mesa_condcode_string(machine->CondCodes[0]), + _mesa_condcode_string(machine->CondCodes[1]), + _mesa_condcode_string(machine->CondCodes[2]), + _mesa_condcode_string(machine->CondCodes[3])); +#endif + } +} + + + +/** + * Execute the given vertex/fragment program. + * + * \param ctx rendering context + * \param program the program to execute + * \param machine machine state (must be initialized) + * \return GL_TRUE if program completed or GL_FALSE if program executed KIL. + */ +GLboolean +_mesa_execute_program(struct gl_context * ctx, + const struct gl_program *program, + struct gl_program_machine *machine) +{ + const GLuint numInst = program->NumInstructions; + const GLuint maxExec = 10000; + GLuint pc, numExec = 0; + + machine->CurProgram = program; + + if (DEBUG_PROG) { + printf("execute program %u --------------------\n", program->Id); + } + + if (program->Target == GL_VERTEX_PROGRAM_ARB) { + machine->EnvParams = ctx->VertexProgram.Parameters; + } + else { + machine->EnvParams = ctx->FragmentProgram.Parameters; + } + + for (pc = 0; pc < numInst; pc++) { + const struct prog_instruction *inst = program->Instructions + pc; + + if (DEBUG_PROG) { + _mesa_print_instruction(inst); + } + + switch (inst->Opcode) { + case OPCODE_ABS: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = FABSF(a[0]); + result[1] = FABSF(a[1]); + result[2] = FABSF(a[2]); + result[3] = FABSF(a[3]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_ADD: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = a[0] + b[0]; + result[1] = a[1] + b[1]; + result[2] = a[2] + b[2]; + result[3] = a[3] + b[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("ADD (%g %g %g %g) = (%g %g %g %g) + (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_AND: /* bitwise AND */ + { + GLuint a[4], b[4], result[4]; + fetch_vector4ui(&inst->SrcReg[0], machine, a); + fetch_vector4ui(&inst->SrcReg[1], machine, b); + result[0] = a[0] & b[0]; + result[1] = a[1] & b[1]; + result[2] = a[2] & b[2]; + result[3] = a[3] & b[3]; + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_ARL: + { + GLfloat t[4]; + fetch_vector4(&inst->SrcReg[0], machine, t); + machine->AddressReg[0][0] = IFLOOR(t[0]); + if (DEBUG_PROG) { + printf("ARL %d\n", machine->AddressReg[0][0]); + } + } + break; + case OPCODE_BGNLOOP: + /* no-op */ + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ENDLOOP); + break; + case OPCODE_ENDLOOP: + /* subtract 1 here since pc is incremented by for(pc) loop */ + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_BGNLOOP); + pc = inst->BranchTarget - 1; /* go to matching BNGLOOP */ + break; + case OPCODE_BGNSUB: /* begin subroutine */ + break; + case OPCODE_ENDSUB: /* end subroutine */ + break; + case OPCODE_BRA: /* branch (conditional) */ + if (eval_condition(machine, inst)) { + /* take branch */ + /* Subtract 1 here since we'll do pc++ below */ + pc = inst->BranchTarget - 1; + } + break; + case OPCODE_BRK: /* break out of loop (conditional) */ + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ENDLOOP); + if (eval_condition(machine, inst)) { + /* break out of loop */ + /* pc++ at end of for-loop will put us after the ENDLOOP inst */ + pc = inst->BranchTarget; + } + break; + case OPCODE_CONT: /* continue loop (conditional) */ + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ENDLOOP); + if (eval_condition(machine, inst)) { + /* continue at ENDLOOP */ + /* Subtract 1 here since we'll do pc++ at end of for-loop */ + pc = inst->BranchTarget - 1; + } + break; + case OPCODE_CAL: /* Call subroutine (conditional) */ + if (eval_condition(machine, inst)) { + /* call the subroutine */ + if (machine->StackDepth >= MAX_PROGRAM_CALL_DEPTH) { + return GL_TRUE; /* Per GL_NV_vertex_program2 spec */ + } + machine->CallStack[machine->StackDepth++] = pc + 1; /* next inst */ + /* Subtract 1 here since we'll do pc++ at end of for-loop */ + pc = inst->BranchTarget - 1; + } + break; + case OPCODE_CMP: + { + GLfloat a[4], b[4], c[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[2], machine, c); + result[0] = a[0] < 0.0F ? b[0] : c[0]; + result[1] = a[1] < 0.0F ? b[1] : c[1]; + result[2] = a[2] < 0.0F ? b[2] : c[2]; + result[3] = a[3] < 0.0F ? b[3] : c[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("CMP (%g %g %g %g) = (%g %g %g %g) < 0 ? (%g %g %g %g) : (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3], + c[0], c[1], c[2], c[3]); + } + } + break; + case OPCODE_COS: + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + result[0] = result[1] = result[2] = result[3] + = (GLfloat) cos(a[0]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_DDX: /* Partial derivative with respect to X */ + { + GLfloat result[4]; + fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine, + 'X', result); + store_vector4(inst, machine, result); + } + break; + case OPCODE_DDY: /* Partial derivative with respect to Y */ + { + GLfloat result[4]; + fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine, + 'Y', result); + store_vector4(inst, machine, result); + } + break; + case OPCODE_DP2: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = result[1] = result[2] = result[3] = DOT2(a, b); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("DP2 %g = (%g %g) . (%g %g)\n", + result[0], a[0], a[1], b[0], b[1]); + } + } + break; + case OPCODE_DP2A: + { + GLfloat a[4], b[4], c, result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector1(&inst->SrcReg[1], machine, &c); + result[0] = result[1] = result[2] = result[3] = DOT2(a, b) + c; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("DP2A %g = (%g %g) . (%g %g) + %g\n", + result[0], a[0], a[1], b[0], b[1], c); + } + } + break; + case OPCODE_DP3: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = result[1] = result[2] = result[3] = DOT3(a, b); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("DP3 %g = (%g %g %g) . (%g %g %g)\n", + result[0], a[0], a[1], a[2], b[0], b[1], b[2]); + } + } + break; + case OPCODE_DP4: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = result[1] = result[2] = result[3] = DOT4(a, b); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("DP4 %g = (%g, %g %g %g) . (%g, %g %g %g)\n", + result[0], a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_DPH: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = result[1] = result[2] = result[3] = DOT3(a, b) + b[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_DST: /* Distance vector */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = 1.0F; + result[1] = a[1] * b[1]; + result[2] = a[2]; + result[3] = b[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_EXP: + { + GLfloat t[4], q[4], floor_t0; + fetch_vector1(&inst->SrcReg[0], machine, t); + floor_t0 = FLOORF(t[0]); + if (floor_t0 > FLT_MAX_EXP) { + SET_POS_INFINITY(q[0]); + SET_POS_INFINITY(q[2]); + } + else if (floor_t0 < FLT_MIN_EXP) { + q[0] = 0.0F; + q[2] = 0.0F; + } + else { + q[0] = LDEXPF(1.0, (int) floor_t0); + /* Note: GL_NV_vertex_program expects + * result.z = result.x * APPX(result.y) + * We do what the ARB extension says. + */ + q[2] = (GLfloat) pow(2.0, t[0]); + } + q[1] = t[0] - floor_t0; + q[3] = 1.0F; + store_vector4( inst, machine, q ); + } + break; + case OPCODE_EX2: /* Exponential base 2 */ + { + GLfloat a[4], result[4], val; + fetch_vector1(&inst->SrcReg[0], machine, a); + val = (GLfloat) pow(2.0, a[0]); + /* + if (IS_INF_OR_NAN(val)) + val = 1.0e10; + */ + result[0] = result[1] = result[2] = result[3] = val; + store_vector4(inst, machine, result); + } + break; + case OPCODE_FLR: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = FLOORF(a[0]); + result[1] = FLOORF(a[1]); + result[2] = FLOORF(a[2]); + result[3] = FLOORF(a[3]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_FRC: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = a[0] - FLOORF(a[0]); + result[1] = a[1] - FLOORF(a[1]); + result[2] = a[2] - FLOORF(a[2]); + result[3] = a[3] - FLOORF(a[3]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_IF: + { + GLboolean cond; + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ELSE || + program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ENDIF); + /* eval condition */ + if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { + GLfloat a[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + cond = (a[0] != 0.0); + } + else { + cond = eval_condition(machine, inst); + } + if (DEBUG_PROG) { + printf("IF: %d\n", cond); + } + /* do if/else */ + if (cond) { + /* do if-clause (just continue execution) */ + } + else { + /* go to the instruction after ELSE or ENDIF */ + assert(inst->BranchTarget >= 0); + pc = inst->BranchTarget; + } + } + break; + case OPCODE_ELSE: + /* goto ENDIF */ + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ENDIF); + assert(inst->BranchTarget >= 0); + pc = inst->BranchTarget; + break; + case OPCODE_ENDIF: + /* nothing */ + break; + case OPCODE_KIL_NV: /* NV_f_p only (conditional) */ + if (eval_condition(machine, inst)) { + return GL_FALSE; + } + break; + case OPCODE_KIL: /* ARB_f_p only */ + { + GLfloat a[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + if (DEBUG_PROG) { + printf("KIL if (%g %g %g %g) <= 0.0\n", + a[0], a[1], a[2], a[3]); + } + + if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) { + return GL_FALSE; + } + } + break; + case OPCODE_LG2: /* log base 2 */ + { + GLfloat a[4], result[4], val; + fetch_vector1(&inst->SrcReg[0], machine, a); + /* The fast LOG2 macro doesn't meet the precision requirements. + */ + if (a[0] == 0.0F) { + val = -FLT_MAX; + } + else { + val = (float)(log(a[0]) * 1.442695F); + } + result[0] = result[1] = result[2] = result[3] = val; + store_vector4(inst, machine, result); + } + break; + case OPCODE_LIT: + { + const GLfloat epsilon = 1.0F / 256.0F; /* from NV VP spec */ + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + a[0] = MAX2(a[0], 0.0F); + a[1] = MAX2(a[1], 0.0F); + /* XXX ARB version clamps a[3], NV version doesn't */ + a[3] = CLAMP(a[3], -(128.0F - epsilon), (128.0F - epsilon)); + result[0] = 1.0F; + result[1] = a[0]; + /* XXX we could probably just use pow() here */ + if (a[0] > 0.0F) { + if (a[1] == 0.0 && a[3] == 0.0) + result[2] = 1.0F; + else + result[2] = (GLfloat) pow(a[1], a[3]); + } + else { + result[2] = 0.0F; + } + result[3] = 1.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("LIT (%g %g %g %g) : (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3]); + } + } + break; + case OPCODE_LOG: + { + GLfloat t[4], q[4], abs_t0; + fetch_vector1(&inst->SrcReg[0], machine, t); + abs_t0 = FABSF(t[0]); + if (abs_t0 != 0.0F) { + /* Since we really can't handle infinite values on VMS + * like other OSes we'll use __MAXFLOAT to represent + * infinity. This may need some tweaking. + */ +#ifdef VMS + if (abs_t0 == __MAXFLOAT) +#else + if (IS_INF_OR_NAN(abs_t0)) +#endif + { + SET_POS_INFINITY(q[0]); + q[1] = 1.0F; + SET_POS_INFINITY(q[2]); + } + else { + int exponent; + GLfloat mantissa = FREXPF(t[0], &exponent); + q[0] = (GLfloat) (exponent - 1); + q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */ + + /* The fast LOG2 macro doesn't meet the precision + * requirements. + */ + q[2] = (float)(log(t[0]) * 1.442695F); + } + } + else { + SET_NEG_INFINITY(q[0]); + q[1] = 1.0F; + SET_NEG_INFINITY(q[2]); + } + q[3] = 1.0; + store_vector4(inst, machine, q); + } + break; + case OPCODE_LRP: + { + GLfloat a[4], b[4], c[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[2], machine, c); + result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0]; + result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1]; + result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2]; + result[3] = a[3] * b[3] + (1.0F - a[3]) * c[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("LRP (%g %g %g %g) = (%g %g %g %g), " + "(%g %g %g %g), (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]); + } + } + break; + case OPCODE_MAD: + { + GLfloat a[4], b[4], c[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[2], machine, c); + result[0] = a[0] * b[0] + c[0]; + result[1] = a[1] * b[1] + c[1]; + result[2] = a[2] * b[2] + c[2]; + result[3] = a[3] * b[3] + c[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("MAD (%g %g %g %g) = (%g %g %g %g) * " + "(%g %g %g %g) + (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]); + } + } + break; + case OPCODE_MAX: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = MAX2(a[0], b[0]); + result[1] = MAX2(a[1], b[1]); + result[2] = MAX2(a[2], b[2]); + result[3] = MAX2(a[3], b[3]); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("MAX (%g %g %g %g) = (%g %g %g %g), (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_MIN: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = MIN2(a[0], b[0]); + result[1] = MIN2(a[1], b[1]); + result[2] = MIN2(a[2], b[2]); + result[3] = MIN2(a[3], b[3]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_MOV: + { + GLfloat result[4]; + fetch_vector4(&inst->SrcReg[0], machine, result); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("MOV (%g %g %g %g)\n", + result[0], result[1], result[2], result[3]); + } + } + break; + case OPCODE_MUL: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = a[0] * b[0]; + result[1] = a[1] * b[1]; + result[2] = a[2] * b[2]; + result[3] = a[3] * b[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_NOISE1: + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + result[0] = + result[1] = + result[2] = + result[3] = _mesa_noise1(a[0]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_NOISE2: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = + result[1] = + result[2] = result[3] = _mesa_noise2(a[0], a[1]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_NOISE3: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = + result[1] = + result[2] = + result[3] = _mesa_noise3(a[0], a[1], a[2]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_NOISE4: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = + result[1] = + result[2] = + result[3] = _mesa_noise4(a[0], a[1], a[2], a[3]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_NOP: + break; + case OPCODE_NOT: /* bitwise NOT */ + { + GLuint a[4], result[4]; + fetch_vector4ui(&inst->SrcReg[0], machine, a); + result[0] = ~a[0]; + result[1] = ~a[1]; + result[2] = ~a[2]; + result[3] = ~a[3]; + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_NRM3: /* 3-component normalization */ + { + GLfloat a[4], result[4]; + GLfloat tmp; + fetch_vector4(&inst->SrcReg[0], machine, a); + tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2]; + if (tmp != 0.0F) + tmp = INV_SQRTF(tmp); + result[0] = tmp * a[0]; + result[1] = tmp * a[1]; + result[2] = tmp * a[2]; + result[3] = 0.0; /* undefined, but prevent valgrind warnings */ + store_vector4(inst, machine, result); + } + break; + case OPCODE_NRM4: /* 4-component normalization */ + { + GLfloat a[4], result[4]; + GLfloat tmp; + fetch_vector4(&inst->SrcReg[0], machine, a); + tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3]; + if (tmp != 0.0F) + tmp = INV_SQRTF(tmp); + result[0] = tmp * a[0]; + result[1] = tmp * a[1]; + result[2] = tmp * a[2]; + result[3] = tmp * a[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_OR: /* bitwise OR */ + { + GLuint a[4], b[4], result[4]; + fetch_vector4ui(&inst->SrcReg[0], machine, a); + fetch_vector4ui(&inst->SrcReg[1], machine, b); + result[0] = a[0] | b[0]; + result[1] = a[1] | b[1]; + result[2] = a[2] | b[2]; + result[3] = a[3] | b[3]; + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */ + { + GLfloat a[4]; + GLuint result[4]; + GLhalfNV hx, hy; + fetch_vector4(&inst->SrcReg[0], machine, a); + hx = _mesa_float_to_half(a[0]); + hy = _mesa_float_to_half(a[1]); + result[0] = + result[1] = + result[2] = + result[3] = hx | (hy << 16); + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_PK2US: /* pack two GLushorts into one 32-bit float */ + { + GLfloat a[4]; + GLuint result[4], usx, usy; + fetch_vector4(&inst->SrcReg[0], machine, a); + a[0] = CLAMP(a[0], 0.0F, 1.0F); + a[1] = CLAMP(a[1], 0.0F, 1.0F); + usx = IROUND(a[0] * 65535.0F); + usy = IROUND(a[1] * 65535.0F); + result[0] = + result[1] = + result[2] = + result[3] = usx | (usy << 16); + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_PK4B: /* pack four GLbytes into one 32-bit float */ + { + GLfloat a[4]; + GLuint result[4], ubx, uby, ubz, ubw; + fetch_vector4(&inst->SrcReg[0], machine, a); + a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F); + a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F); + a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F); + a[3] = CLAMP(a[3], -128.0F / 127.0F, 1.0F); + ubx = IROUND(127.0F * a[0] + 128.0F); + uby = IROUND(127.0F * a[1] + 128.0F); + ubz = IROUND(127.0F * a[2] + 128.0F); + ubw = IROUND(127.0F * a[3] + 128.0F); + result[0] = + result[1] = + result[2] = + result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_PK4UB: /* pack four GLubytes into one 32-bit float */ + { + GLfloat a[4]; + GLuint result[4], ubx, uby, ubz, ubw; + fetch_vector4(&inst->SrcReg[0], machine, a); + a[0] = CLAMP(a[0], 0.0F, 1.0F); + a[1] = CLAMP(a[1], 0.0F, 1.0F); + a[2] = CLAMP(a[2], 0.0F, 1.0F); + a[3] = CLAMP(a[3], 0.0F, 1.0F); + ubx = IROUND(255.0F * a[0]); + uby = IROUND(255.0F * a[1]); + ubz = IROUND(255.0F * a[2]); + ubw = IROUND(255.0F * a[3]); + result[0] = + result[1] = + result[2] = + result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_POW: + { + GLfloat a[4], b[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + fetch_vector1(&inst->SrcReg[1], machine, b); + result[0] = result[1] = result[2] = result[3] + = (GLfloat) pow(a[0], b[0]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_RCC: /* clamped riciprocal */ + { + const float largest = 1.884467e+19, smallest = 5.42101e-20; + GLfloat a[4], r, result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + if (DEBUG_PROG) { + if (a[0] == 0) + printf("RCC(0)\n"); + else if (IS_INF_OR_NAN(a[0])) + printf("RCC(inf)\n"); + } + if (a[0] == 1.0F) { + r = 1.0F; + } + else { + r = 1.0F / a[0]; + } + if (positive(r)) { + if (r > largest) { + r = largest; + } + else if (r < smallest) { + r = smallest; + } + } + else { + if (r < -largest) { + r = -largest; + } + else if (r > -smallest) { + r = -smallest; + } + } + result[0] = result[1] = result[2] = result[3] = r; + store_vector4(inst, machine, result); + } + break; + + case OPCODE_RCP: + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + if (DEBUG_PROG) { + if (a[0] == 0) + printf("RCP(0)\n"); + else if (IS_INF_OR_NAN(a[0])) + printf("RCP(inf)\n"); + } + result[0] = result[1] = result[2] = result[3] = 1.0F / a[0]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_RET: /* return from subroutine (conditional) */ + if (eval_condition(machine, inst)) { + if (machine->StackDepth == 0) { + return GL_TRUE; /* Per GL_NV_vertex_program2 spec */ + } + /* subtract one because of pc++ in the for loop */ + pc = machine->CallStack[--machine->StackDepth] - 1; + } + break; + case OPCODE_RFL: /* reflection vector */ + { + GLfloat axis[4], dir[4], result[4], tmpX, tmpW; + fetch_vector4(&inst->SrcReg[0], machine, axis); + fetch_vector4(&inst->SrcReg[1], machine, dir); + tmpW = DOT3(axis, axis); + tmpX = (2.0F * DOT3(axis, dir)) / tmpW; + result[0] = tmpX * axis[0] - dir[0]; + result[1] = tmpX * axis[1] - dir[1]; + result[2] = tmpX * axis[2] - dir[2]; + /* result[3] is never written! XXX enforce in parser! */ + store_vector4(inst, machine, result); + } + break; + case OPCODE_RSQ: /* 1 / sqrt() */ + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + a[0] = FABSF(a[0]); + result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("RSQ %g = 1/sqrt(|%g|)\n", result[0], a[0]); + } + } + break; + case OPCODE_SCS: /* sine and cos */ + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + result[0] = (GLfloat) cos(a[0]); + result[1] = (GLfloat) sin(a[0]); + result[2] = 0.0; /* undefined! */ + result[3] = 0.0; /* undefined! */ + store_vector4(inst, machine, result); + } + break; + case OPCODE_SEQ: /* set on equal */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] == b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] == b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] == b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] == b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SEQ (%g %g %g %g) = (%g %g %g %g) == (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SFL: /* set false, operands ignored */ + { + static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; + store_vector4(inst, machine, result); + } + break; + case OPCODE_SGE: /* set on greater or equal */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SGE (%g %g %g %g) = (%g %g %g %g) >= (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SGT: /* set on greater */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] > b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] > b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] > b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] > b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SGT (%g %g %g %g) = (%g %g %g %g) > (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SIN: + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + result[0] = result[1] = result[2] = result[3] + = (GLfloat) sin(a[0]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_SLE: /* set on less or equal */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SLE (%g %g %g %g) = (%g %g %g %g) <= (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SLT: /* set on less */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] < b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] < b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] < b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] < b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SLT (%g %g %g %g) = (%g %g %g %g) < (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SNE: /* set on not equal */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] != b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] != b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] != b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] != b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SNE (%g %g %g %g) = (%g %g %g %g) != (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SSG: /* set sign (-1, 0 or +1) */ + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = (GLfloat) ((a[0] > 0.0F) - (a[0] < 0.0F)); + result[1] = (GLfloat) ((a[1] > 0.0F) - (a[1] < 0.0F)); + result[2] = (GLfloat) ((a[2] > 0.0F) - (a[2] < 0.0F)); + result[3] = (GLfloat) ((a[3] > 0.0F) - (a[3] < 0.0F)); + store_vector4(inst, machine, result); + } + break; + case OPCODE_STR: /* set true, operands ignored */ + { + static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F }; + store_vector4(inst, machine, result); + } + break; + case OPCODE_SUB: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = a[0] - b[0]; + result[1] = a[1] - b[1]; + result[2] = a[2] - b[2]; + result[3] = a[3] - b[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SUB (%g %g %g %g) = (%g %g %g %g) - (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SWZ: /* extended swizzle */ + { + const struct prog_src_register *source = &inst->SrcReg[0]; + const GLfloat *src = get_src_register_pointer(source, machine); + GLfloat result[4]; + GLuint i; + for (i = 0; i < 4; i++) { + const GLuint swz = GET_SWZ(source->Swizzle, i); + if (swz == SWIZZLE_ZERO) + result[i] = 0.0; + else if (swz == SWIZZLE_ONE) + result[i] = 1.0; + else { + ASSERT(swz >= 0); + ASSERT(swz <= 3); + result[i] = src[swz]; + } + if (source->Negate & (1 << i)) + result[i] = -result[i]; + } + store_vector4(inst, machine, result); + } + break; + case OPCODE_TEX: /* Both ARB and NV frag prog */ + /* Simple texel lookup */ + { + GLfloat texcoord[4], color[4]; + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + + fetch_texel(ctx, machine, inst, texcoord, 0.0, color); + + if (DEBUG_PROG) { + printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g]\n", + color[0], color[1], color[2], color[3], + inst->TexSrcUnit, + texcoord[0], texcoord[1], texcoord[2], texcoord[3]); + } + store_vector4(inst, machine, color); + } + break; + case OPCODE_TXB: /* GL_ARB_fragment_program only */ + /* Texel lookup with LOD bias */ + { + GLfloat texcoord[4], color[4], lodBias; + + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + + /* texcoord[3] is the bias to add to lambda */ + lodBias = texcoord[3]; + + fetch_texel(ctx, machine, inst, texcoord, lodBias, color); + + if (DEBUG_PROG) { + printf("TXB (%g, %g, %g, %g) = texture[%d][%g %g %g %g]" + " bias %g\n", + color[0], color[1], color[2], color[3], + inst->TexSrcUnit, + texcoord[0], + texcoord[1], + texcoord[2], + texcoord[3], + lodBias); + } + + store_vector4(inst, machine, color); + } + break; + case OPCODE_TXD: /* GL_NV_fragment_program only */ + /* Texture lookup w/ partial derivatives for LOD */ + { + GLfloat texcoord[4], dtdx[4], dtdy[4], color[4]; + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + fetch_vector4(&inst->SrcReg[1], machine, dtdx); + fetch_vector4(&inst->SrcReg[2], machine, dtdy); + machine->FetchTexelDeriv(ctx, texcoord, dtdx, dtdy, + 0.0, /* lodBias */ + inst->TexSrcUnit, color); + store_vector4(inst, machine, color); + } + break; + case OPCODE_TXL: + /* Texel lookup with explicit LOD */ + { + GLfloat texcoord[4], color[4], lod; + + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + + /* texcoord[3] is the LOD */ + lod = texcoord[3]; + + machine->FetchTexelLod(ctx, texcoord, lod, + machine->Samplers[inst->TexSrcUnit], color); + + store_vector4(inst, machine, color); + } + break; + case OPCODE_TXP: /* GL_ARB_fragment_program only */ + /* Texture lookup w/ projective divide */ + { + GLfloat texcoord[4], color[4]; + + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + /* Not so sure about this test - if texcoord[3] is + * zero, we'd probably be fine except for an ASSERT in + * IROUND_POS() which gets triggered by the inf values created. + */ + if (texcoord[3] != 0.0) { + texcoord[0] /= texcoord[3]; + texcoord[1] /= texcoord[3]; + texcoord[2] /= texcoord[3]; + } + + fetch_texel(ctx, machine, inst, texcoord, 0.0, color); + + store_vector4(inst, machine, color); + } + break; + case OPCODE_TXP_NV: /* GL_NV_fragment_program only */ + /* Texture lookup w/ projective divide, as above, but do not + * do the divide by w if sampling from a cube map. + */ + { + GLfloat texcoord[4], color[4]; + + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + if (inst->TexSrcTarget != TEXTURE_CUBE_INDEX && + texcoord[3] != 0.0) { + texcoord[0] /= texcoord[3]; + texcoord[1] /= texcoord[3]; + texcoord[2] /= texcoord[3]; + } + + fetch_texel(ctx, machine, inst, texcoord, 0.0, color); + + store_vector4(inst, machine, color); + } + break; + case OPCODE_TRUNC: /* truncate toward zero */ + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = (GLfloat) (GLint) a[0]; + result[1] = (GLfloat) (GLint) a[1]; + result[2] = (GLfloat) (GLint) a[2]; + result[3] = (GLfloat) (GLint) a[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_UP2H: /* unpack two 16-bit floats */ + { + const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine); + GLfloat result[4]; + GLushort hx, hy; + hx = raw & 0xffff; + hy = raw >> 16; + result[0] = result[2] = _mesa_half_to_float(hx); + result[1] = result[3] = _mesa_half_to_float(hy); + store_vector4(inst, machine, result); + } + break; + case OPCODE_UP2US: /* unpack two GLushorts */ + { + const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine); + GLfloat result[4]; + GLushort usx, usy; + usx = raw & 0xffff; + usy = raw >> 16; + result[0] = result[2] = usx * (1.0f / 65535.0f); + result[1] = result[3] = usy * (1.0f / 65535.0f); + store_vector4(inst, machine, result); + } + break; + case OPCODE_UP4B: /* unpack four GLbytes */ + { + const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine); + GLfloat result[4]; + result[0] = (((raw >> 0) & 0xff) - 128) / 127.0F; + result[1] = (((raw >> 8) & 0xff) - 128) / 127.0F; + result[2] = (((raw >> 16) & 0xff) - 128) / 127.0F; + result[3] = (((raw >> 24) & 0xff) - 128) / 127.0F; + store_vector4(inst, machine, result); + } + break; + case OPCODE_UP4UB: /* unpack four GLubytes */ + { + const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine); + GLfloat result[4]; + result[0] = ((raw >> 0) & 0xff) / 255.0F; + result[1] = ((raw >> 8) & 0xff) / 255.0F; + result[2] = ((raw >> 16) & 0xff) / 255.0F; + result[3] = ((raw >> 24) & 0xff) / 255.0F; + store_vector4(inst, machine, result); + } + break; + case OPCODE_XOR: /* bitwise XOR */ + { + GLuint a[4], b[4], result[4]; + fetch_vector4ui(&inst->SrcReg[0], machine, a); + fetch_vector4ui(&inst->SrcReg[1], machine, b); + result[0] = a[0] ^ b[0]; + result[1] = a[1] ^ b[1]; + result[2] = a[2] ^ b[2]; + result[3] = a[3] ^ b[3]; + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_XPD: /* cross product */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = a[1] * b[2] - a[2] * b[1]; + result[1] = a[2] * b[0] - a[0] * b[2]; + result[2] = a[0] * b[1] - a[1] * b[0]; + result[3] = 1.0; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("XPD (%g %g %g %g) = (%g %g %g) X (%g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], b[0], b[1], b[2]); + } + } + break; + case OPCODE_X2D: /* 2-D matrix transform */ + { + GLfloat a[4], b[4], c[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[2], machine, c); + result[0] = a[0] + b[0] * c[0] + b[1] * c[1]; + result[1] = a[1] + b[0] * c[2] + b[1] * c[3]; + result[2] = a[2] + b[0] * c[0] + b[1] * c[1]; + result[3] = a[3] + b[0] * c[2] + b[1] * c[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_PRINT: + { + if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { + GLfloat a[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + printf("%s%g, %g, %g, %g\n", (const char *) inst->Data, + a[0], a[1], a[2], a[3]); + } + else { + printf("%s\n", (const char *) inst->Data); + } + } + break; + case OPCODE_END: + return GL_TRUE; + default: + _mesa_problem(ctx, "Bad opcode %d in _mesa_execute_program", + inst->Opcode); + return GL_TRUE; /* return value doesn't matter */ + } + + numExec++; + if (numExec > maxExec) { + static GLboolean reported = GL_FALSE; + if (!reported) { + _mesa_problem(ctx, "Infinite loop detected in fragment program"); + reported = GL_TRUE; + } + return GL_TRUE; + } + + } /* for pc */ + + return GL_TRUE; +} |