diff options
Diffstat (limited to 'mesalib/src/mesa/program/prog_statevars.h')
-rw-r--r-- | mesalib/src/mesa/program/prog_statevars.h | 295 |
1 files changed, 148 insertions, 147 deletions
diff --git a/mesalib/src/mesa/program/prog_statevars.h b/mesalib/src/mesa/program/prog_statevars.h index a92b77855..9fe8d81b3 100644 --- a/mesalib/src/mesa/program/prog_statevars.h +++ b/mesalib/src/mesa/program/prog_statevars.h @@ -1,147 +1,148 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef PROG_STATEVARS_H
-#define PROG_STATEVARS_H
-
-#include "main/glheader.h"
-
-struct gl_context;
-struct gl_program_parameter_list;
-
-/**
- * Number of STATE_* values we need to address any GL state.
- * Used to dimension arrays.
- */
-#define STATE_LENGTH 5
-
-
-/**
- * Used for describing GL state referenced from inside ARB vertex and
- * fragment programs.
- * A string such as "state.light[0].ambient" gets translated into a
- * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
- *
- * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should
- * always be the array index.
- */
-typedef enum gl_state_index_ {
- STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */
-
- STATE_LIGHT,
- STATE_LIGHTMODEL_AMBIENT,
- STATE_LIGHTMODEL_SCENECOLOR,
- STATE_LIGHTPROD,
-
- STATE_TEXGEN,
-
- STATE_FOG_COLOR,
- STATE_FOG_PARAMS,
-
- STATE_CLIPPLANE,
-
- STATE_POINT_SIZE,
- STATE_POINT_ATTENUATION,
-
- STATE_MODELVIEW_MATRIX,
- STATE_PROJECTION_MATRIX,
- STATE_MVP_MATRIX,
- STATE_TEXTURE_MATRIX,
- STATE_PROGRAM_MATRIX,
- STATE_MATRIX_INVERSE,
- STATE_MATRIX_TRANSPOSE,
- STATE_MATRIX_INVTRANS,
-
- STATE_AMBIENT,
- STATE_DIFFUSE,
- STATE_SPECULAR,
- STATE_EMISSION,
- STATE_SHININESS,
- STATE_HALF_VECTOR,
-
- STATE_POSITION, /**< xyzw = position */
- STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */
- STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */
- STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */
-
- STATE_TEXGEN_EYE_S,
- STATE_TEXGEN_EYE_T,
- STATE_TEXGEN_EYE_R,
- STATE_TEXGEN_EYE_Q,
- STATE_TEXGEN_OBJECT_S,
- STATE_TEXGEN_OBJECT_T,
- STATE_TEXGEN_OBJECT_R,
- STATE_TEXGEN_OBJECT_Q,
-
- STATE_TEXENV_COLOR,
-
- STATE_DEPTH_RANGE,
-
- STATE_VERTEX_PROGRAM,
- STATE_FRAGMENT_PROGRAM,
-
- STATE_ENV,
- STATE_LOCAL,
-
- STATE_INTERNAL, /* Mesa additions */
- STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */
- STATE_NORMAL_SCALE,
- STATE_TEXRECT_SCALE,
- STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
- STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */
- STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */
- STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
- STATE_LIGHT_POSITION, /* object vs eye space */
- STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */
- STATE_LIGHT_HALF_VECTOR, /* object vs eye space */
- STATE_PT_SCALE, /**< Pixel transfer RGBA scale */
- STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
- STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */
- STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */
- STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height-1) if a FBO is bound, (-1, height-1, 1, 0) otherwise */
- STATE_ROT_MATRIX_0, /**< ATI_envmap_bumpmap, rot matrix row 0 */
- STATE_ROT_MATRIX_1, /**< ATI_envmap_bumpmap, rot matrix row 1 */
- STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
-} gl_state_index;
-
-
-
-extern void
-_mesa_load_state_parameters(struct gl_context *ctx,
- struct gl_program_parameter_list *paramList);
-
-
-extern GLbitfield
-_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
-
-
-extern char *
-_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
-
-
-extern void
-_mesa_load_tracked_matrices(struct gl_context *ctx);
-
-
-#endif /* PROG_STATEVARS_H */
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef PROG_STATEVARS_H +#define PROG_STATEVARS_H + +#include "main/glheader.h" + +struct gl_context; +struct gl_program_parameter_list; + +/** + * Number of STATE_* values we need to address any GL state. + * Used to dimension arrays. + */ +#define STATE_LENGTH 5 + + +/** + * Used for describing GL state referenced from inside ARB vertex and + * fragment programs. + * A string such as "state.light[0].ambient" gets translated into a + * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ]. + * + * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should + * always be the array index. + */ +typedef enum gl_state_index_ { + STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */ + + STATE_LIGHT, + STATE_LIGHTMODEL_AMBIENT, + STATE_LIGHTMODEL_SCENECOLOR, + STATE_LIGHTPROD, + + STATE_TEXGEN, + + STATE_FOG_COLOR, + STATE_FOG_PARAMS, + + STATE_CLIPPLANE, + + STATE_POINT_SIZE, + STATE_POINT_ATTENUATION, + + STATE_MODELVIEW_MATRIX, + STATE_PROJECTION_MATRIX, + STATE_MVP_MATRIX, + STATE_TEXTURE_MATRIX, + STATE_PROGRAM_MATRIX, + STATE_MATRIX_INVERSE, + STATE_MATRIX_TRANSPOSE, + STATE_MATRIX_INVTRANS, + + STATE_AMBIENT, + STATE_DIFFUSE, + STATE_SPECULAR, + STATE_EMISSION, + STATE_SHININESS, + STATE_HALF_VECTOR, + + STATE_POSITION, /**< xyzw = position */ + STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */ + STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */ + STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */ + + STATE_TEXGEN_EYE_S, + STATE_TEXGEN_EYE_T, + STATE_TEXGEN_EYE_R, + STATE_TEXGEN_EYE_Q, + STATE_TEXGEN_OBJECT_S, + STATE_TEXGEN_OBJECT_T, + STATE_TEXGEN_OBJECT_R, + STATE_TEXGEN_OBJECT_Q, + + STATE_TEXENV_COLOR, + + STATE_DEPTH_RANGE, + + STATE_VERTEX_PROGRAM, + STATE_FRAGMENT_PROGRAM, + + STATE_ENV, + STATE_LOCAL, + + STATE_INTERNAL, /* Mesa additions */ + STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */ + STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, /* ctx->Current vertex attrib value after passthrough vertex processing */ + STATE_NORMAL_SCALE, + STATE_TEXRECT_SCALE, + STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */ + STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */ + STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */ + STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */ + STATE_LIGHT_POSITION, /* object vs eye space */ + STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */ + STATE_LIGHT_HALF_VECTOR, /* object vs eye space */ + STATE_PT_SCALE, /**< Pixel transfer RGBA scale */ + STATE_PT_BIAS, /**< Pixel transfer RGBA bias */ + STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */ + STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */ + STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height-1) if a FBO is bound, (-1, height-1, 1, 0) otherwise */ + STATE_ROT_MATRIX_0, /**< ATI_envmap_bumpmap, rot matrix row 0 */ + STATE_ROT_MATRIX_1, /**< ATI_envmap_bumpmap, rot matrix row 1 */ + STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */ +} gl_state_index; + + + +extern void +_mesa_load_state_parameters(struct gl_context *ctx, + struct gl_program_parameter_list *paramList); + + +extern GLbitfield +_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]); + + +extern char * +_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]); + + +extern void +_mesa_load_tracked_matrices(struct gl_context *ctx); + + +#endif /* PROG_STATEVARS_H */ |