diff options
Diffstat (limited to 'mesalib/src/mesa/program/program.c')
-rw-r--r-- | mesalib/src/mesa/program/program.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/mesalib/src/mesa/program/program.c b/mesalib/src/mesa/program/program.c index fb0aeb7ed..2ef969ff7 100644 --- a/mesalib/src/mesa/program/program.c +++ b/mesalib/src/mesa/program/program.c @@ -738,7 +738,7 @@ _mesa_combine_programs(struct gl_context *ctx, * of progB_colorFile/progB_colorIndex below... */ progB_colorFile = PROGRAM_INPUT; - progB_colorIndex = FRAG_ATTRIB_COL0; + progB_colorIndex = VARYING_SLOT_COL0; /* * The fragment program may get color from a state var rather than @@ -754,7 +754,7 @@ _mesa_combine_programs(struct gl_context *ctx, p->StateIndexes[0] == STATE_INTERNAL && p->StateIndexes[1] == STATE_CURRENT_ATTRIB && (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) { - progB_inputsRead |= FRAG_BIT_COL0; + progB_inputsRead |= VARYING_BIT_COL0; progB_colorFile = PROGRAM_STATE_VAR; progB_colorIndex = i; break; @@ -765,7 +765,7 @@ _mesa_combine_programs(struct gl_context *ctx, * new temporary register. */ if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) && - (progB_inputsRead & FRAG_BIT_COL0)) { + (progB_inputsRead & VARYING_BIT_COL0)) { GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS, firstTemp); if (tempReg < 0) { @@ -788,7 +788,7 @@ _mesa_combine_programs(struct gl_context *ctx, /* compute combined program's InputsRead */ inputsB = progB_inputsRead; if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) { - inputsB &= ~(1 << FRAG_ATTRIB_COL0); + inputsB &= ~(1 << VARYING_SLOT_COL0); } newProg->InputsRead = progA->InputsRead | inputsB; newProg->OutputsWritten = progB->OutputsWritten; @@ -934,9 +934,9 @@ _mesa_valid_register_index(const struct gl_context *ctx, case MESA_SHADER_VERTEX: return index < VERT_ATTRIB_GENERIC0 + (GLint) c->MaxAttribs; case MESA_SHADER_FRAGMENT: - return index < FRAG_ATTRIB_VAR0 + (GLint) ctx->Const.MaxVarying; + return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying; case MESA_SHADER_GEOMETRY: - return index < GEOM_ATTRIB_VAR0 + (GLint) ctx->Const.MaxVarying; + return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying; default: return GL_FALSE; } @@ -947,11 +947,11 @@ _mesa_valid_register_index(const struct gl_context *ctx, switch (shaderType) { case MESA_SHADER_VERTEX: - return index < VERT_RESULT_VAR0 + (GLint) ctx->Const.MaxVarying; + return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying; case MESA_SHADER_FRAGMENT: return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers; case MESA_SHADER_GEOMETRY: - return index < GEOM_RESULT_VAR0 + (GLint) ctx->Const.MaxVarying; + return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying; default: return GL_FALSE; } |