diff options
Diffstat (limited to 'mesalib/src/mesa/program')
-rw-r--r-- | mesalib/src/mesa/program/ir_to_mesa.cpp | 33 | ||||
-rw-r--r-- | mesalib/src/mesa/program/prog_print.c | 4 |
2 files changed, 6 insertions, 31 deletions
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index 5a68fc51d..6a90d5ad7 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -2490,34 +2490,6 @@ print_program(struct prog_instruction *mesa_instructions, } } - -/** - * Count resources used by the given gpu program (number of texture - * samplers, etc). - */ -static void -count_resources(struct gl_program *prog) -{ - unsigned int i; - - prog->SamplersUsed = 0; - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = &prog->Instructions[i]; - - if (_mesa_is_tex_instruction(inst->Opcode)) { - prog->SamplerTargets[inst->TexSrcUnit] = - (gl_texture_index)inst->TexSrcTarget; - prog->SamplersUsed |= 1 << inst->TexSrcUnit; - if (inst->TexShadow) { - prog->ShadowSamplers |= 1 << inst->TexSrcUnit; - } - } - } - - _mesa_update_shader_textures_used(prog); -} - class add_uniform_to_shader : public uniform_field_visitor { public: add_uniform_to_shader(struct gl_shader_program *shader_program, @@ -3197,7 +3169,10 @@ get_mesa_program(struct gl_context *ctx, mesa_instructions = NULL; do_set_program_inouts(shader->ir, prog, shader->Type == GL_FRAGMENT_SHADER); - count_resources(prog); + + prog->SamplersUsed = shader->active_samplers; + prog->ShadowSamplers = shader->shadow_samplers; + _mesa_update_shader_textures_used(shader_program, prog); /* Set the gl_FragDepth layout. */ if (target == GL_FRAGMENT_PROGRAM_ARB) { diff --git a/mesalib/src/mesa/program/prog_print.c b/mesalib/src/mesa/program/prog_print.c index 352a80f27..46f1df0fc 100644 --- a/mesalib/src/mesa/program/prog_print.c +++ b/mesalib/src/mesa/program/prog_print.c @@ -194,7 +194,7 @@ _mesa_print_vp_inputs(GLbitfield inputs) { printf("VP Inputs 0x%x: \n", inputs); while (inputs) { - GLint attr = _mesa_ffs(inputs) - 1; + GLint attr = ffs(inputs) - 1; const char *name = arb_input_attrib_string(attr, GL_VERTEX_PROGRAM_ARB); printf(" %d: %s\n", attr, name); @@ -212,7 +212,7 @@ _mesa_print_fp_inputs(GLbitfield inputs) { printf("FP Inputs 0x%x: \n", inputs); while (inputs) { - GLint attr = _mesa_ffs(inputs) - 1; + GLint attr = ffs(inputs) - 1; const char *name = arb_input_attrib_string(attr, GL_FRAGMENT_PROGRAM_ARB); printf(" %d: %s\n", attr, name); |