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Diffstat (limited to 'mesalib/src/mesa/shader/prog_uniform.h')
-rw-r--r-- | mesalib/src/mesa/shader/prog_uniform.h | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/mesalib/src/mesa/shader/prog_uniform.h b/mesalib/src/mesa/shader/prog_uniform.h deleted file mode 100644 index 22a2bfd97..000000000 --- a/mesalib/src/mesa/shader/prog_uniform.h +++ /dev/null @@ -1,92 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_uniform.c - * Shader uniform functions. - * \author Brian Paul - */ - -#ifndef PROG_UNIFORM_H -#define PROG_UNIFORM_H - -#include "main/mtypes.h" -#include "prog_statevars.h" - - -/** - * Shader program uniform variable. - * The glGetUniformLocation() and glUniform() commands will use this - * information. - * Note that a uniform such as "binormal" might be used in both the - * vertex shader and the fragment shader. When glUniform() is called to - * set the uniform's value, it must be updated in both the vertex and - * fragment shaders. The uniform may be in different locations in the - * two shaders so we keep track of that here. - */ -struct gl_uniform -{ - const char *Name; /**< Null-terminated string */ - GLint VertPos; - GLint FragPos; - GLboolean Initialized; /**< For debug. Has this uniform been set? */ -#if 0 - GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ - GLuint Size; /**< Number of components (1..4) */ -#endif -}; - - -/** - * List of gl_uniforms - */ -struct gl_uniform_list -{ - GLuint Size; /**< allocated size of Uniforms array */ - GLuint NumUniforms; /**< number of uniforms in the array */ - struct gl_uniform *Uniforms; /**< Array [Size] */ -}; - - -extern struct gl_uniform_list * -_mesa_new_uniform_list(void); - -extern void -_mesa_free_uniform_list(struct gl_uniform_list *list); - -extern struct gl_uniform * -_mesa_append_uniform(struct gl_uniform_list *list, - const char *name, GLenum target, GLuint progPos); - -extern GLint -_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name); - -extern GLint -_mesa_longest_uniform_name(const struct gl_uniform_list *list); - -extern void -_mesa_print_uniforms(const struct gl_uniform_list *list); - - -#endif /* PROG_UNIFORM_H */ |