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Diffstat (limited to 'mesalib/src/mesa/shader/program.h')
-rw-r--r-- | mesalib/src/mesa/shader/program.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/mesalib/src/mesa/shader/program.h b/mesalib/src/mesa/shader/program.h new file mode 100644 index 000000000..56a4191f5 --- /dev/null +++ b/mesalib/src/mesa/shader/program.h @@ -0,0 +1,129 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file program.c + * Vertex and fragment program support functions. + * \author Brian Paul + */ + + +/** + * \mainpage Mesa vertex and fragment program module + * + * This module or directory contains most of the code for vertex and + * fragment programs and shaders, including state management, parsers, + * and (some) software routines for executing programs + */ + +#ifndef PROGRAM_H +#define PROGRAM_H + +#include "main/mtypes.h" + + +extern struct gl_program _mesa_DummyProgram; + + +extern void +_mesa_init_program(GLcontext *ctx); + +extern void +_mesa_free_program_data(GLcontext *ctx); + +extern void +_mesa_update_default_objects_program(GLcontext *ctx); + +extern void +_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string); + +extern const GLubyte * +_mesa_find_line_column(const GLubyte *string, const GLubyte *pos, + GLint *line, GLint *col); + + +extern struct gl_program * +_mesa_init_vertex_program(GLcontext *ctx, + struct gl_vertex_program *prog, + GLenum target, GLuint id); + +extern struct gl_program * +_mesa_init_fragment_program(GLcontext *ctx, + struct gl_fragment_program *prog, + GLenum target, GLuint id); + +extern struct gl_program * +_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id); + +extern void +_mesa_delete_program(GLcontext *ctx, struct gl_program *prog); + +extern struct gl_program * +_mesa_lookup_program(GLcontext *ctx, GLuint id); + +extern void +_mesa_reference_program(GLcontext *ctx, + struct gl_program **ptr, + struct gl_program *prog); + +static INLINE void +_mesa_reference_vertprog(GLcontext *ctx, + struct gl_vertex_program **ptr, + struct gl_vertex_program *prog) +{ + _mesa_reference_program(ctx, (struct gl_program **) ptr, + (struct gl_program *) prog); +} + +static INLINE void +_mesa_reference_fragprog(GLcontext *ctx, + struct gl_fragment_program **ptr, + struct gl_fragment_program *prog) +{ + _mesa_reference_program(ctx, (struct gl_program **) ptr, + (struct gl_program *) prog); +} + +extern struct gl_program * +_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog); + +extern GLboolean +_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count); + +extern GLboolean +_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count); + +extern struct gl_program * +_mesa_combine_programs(GLcontext *ctx, + const struct gl_program *progA, + const struct gl_program *progB); + +extern GLint +_mesa_find_free_register(const struct gl_program *prog, GLuint regFile); + +extern void +_mesa_postprocess_program(GLcontext *ctx, struct gl_program *prog); + + +#endif /* PROGRAM_H */ |