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path: root/mesalib/src/mesa/shader/shader_api.c
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Diffstat (limited to 'mesalib/src/mesa/shader/shader_api.c')
-rw-r--r--mesalib/src/mesa/shader/shader_api.c100
1 files changed, 53 insertions, 47 deletions
diff --git a/mesalib/src/mesa/shader/shader_api.c b/mesalib/src/mesa/shader/shader_api.c
index 453cd3964..940fe2d03 100644
--- a/mesalib/src/mesa/shader/shader_api.c
+++ b/mesalib/src/mesa/shader/shader_api.c
@@ -39,16 +39,14 @@
#include "main/glheader.h"
#include "main/context.h"
#include "main/hash.h"
-#include "main/macros.h"
#include "shader/program.h"
#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
#include "shader/prog_statevars.h"
#include "shader/prog_uniform.h"
#include "shader/shader_api.h"
#include "shader/slang/slang_compile.h"
#include "shader/slang/slang_link.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
/**
@@ -117,12 +115,12 @@ _mesa_free_shader_program_data(GLcontext *ctx,
shProg->NumShaders = 0;
if (shProg->Shaders) {
- _mesa_free(shProg->Shaders);
+ free(shProg->Shaders);
shProg->Shaders = NULL;
}
if (shProg->InfoLog) {
- _mesa_free(shProg->InfoLog);
+ free(shProg->InfoLog);
shProg->InfoLog = NULL;
}
}
@@ -136,7 +134,7 @@ _mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
{
_mesa_free_shader_program_data(ctx, shProg);
- _mesa_free(shProg);
+ free(shProg);
}
@@ -264,11 +262,11 @@ void
_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
{
if (sh->Source)
- _mesa_free((void *) sh->Source);
+ free((void *) sh->Source);
if (sh->InfoLog)
- _mesa_free(sh->InfoLog);
+ free(sh->InfoLog);
_mesa_reference_program(ctx, &sh->Program, NULL);
- _mesa_free(sh);
+ free(sh);
}
@@ -376,21 +374,21 @@ get_shader_flags(void)
const char *env = _mesa_getenv("MESA_GLSL");
if (env) {
- if (_mesa_strstr(env, "dump"))
+ if (strstr(env, "dump"))
flags |= GLSL_DUMP;
- if (_mesa_strstr(env, "log"))
+ if (strstr(env, "log"))
flags |= GLSL_LOG;
- if (_mesa_strstr(env, "nopvert"))
+ if (strstr(env, "nopvert"))
flags |= GLSL_NOP_VERT;
- if (_mesa_strstr(env, "nopfrag"))
+ if (strstr(env, "nopfrag"))
flags |= GLSL_NOP_FRAG;
- if (_mesa_strstr(env, "nopt"))
+ if (strstr(env, "nopt"))
flags |= GLSL_NO_OPT;
- else if (_mesa_strstr(env, "opt"))
+ else if (strstr(env, "opt"))
flags |= GLSL_OPT;
- if (_mesa_strstr(env, "uniform"))
+ if (strstr(env, "uniform"))
flags |= GLSL_UNIFORMS;
- if (_mesa_strstr(env, "useprog"))
+ if (strstr(env, "useprog"))
flags |= GLSL_USE_PROG;
}
@@ -711,7 +709,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
/* alloc new, smaller array */
newList = (struct gl_shader **)
- _mesa_malloc((n - 1) * sizeof(struct gl_shader *));
+ malloc((n - 1) * sizeof(struct gl_shader *));
if (!newList) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
return;
@@ -721,7 +719,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
}
while (++i < n)
newList[j++] = shProg->Shaders[i];
- _mesa_free(shProg->Shaders);
+ free(shProg->Shaders);
shProg->Shaders = newList;
shProg->NumShaders = n - 1;
@@ -771,6 +769,8 @@ sizeof_glsl_type(GLenum type)
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_2D_RECT_ARB:
case GL_SAMPLER_2D_RECT_SHADOW_ARB:
+ case GL_SAMPLER_1D_ARRAY_EXT:
+ case GL_SAMPLER_2D_ARRAY_EXT:
case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
case GL_SAMPLER_CUBE_SHADOW_EXT:
@@ -850,6 +850,8 @@ is_sampler_type(GLenum type)
case GL_SAMPLER_2D_RECT_SHADOW_ARB:
case GL_SAMPLER_1D_ARRAY_EXT:
case GL_SAMPLER_2D_ARRAY_EXT:
+ case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
+ case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
return GL_TRUE;
default:
return GL_FALSE;
@@ -957,7 +959,7 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
if (size) {
GLint typeSize = sizeof_glsl_type(param->DataType);
- if (param->Size > typeSize) {
+ if ((GLint) param->Size > typeSize) {
/* This is an array.
* Array elements are placed on vector[4] boundaries so they're
* a multiple of four floats. We round typeSize up to next multiple
@@ -1379,15 +1381,15 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
if (c) {
/* truncate name at [ */
const GLint len = c - name;
- GLchar *newName = _mesa_malloc(len + 1);
+ GLchar *newName = malloc(len + 1);
if (!newName)
return -1; /* out of mem */
- _mesa_memcpy(newName, name, len);
+ memcpy(newName, name, len);
newName[len] = 0;
location = _mesa_lookup_uniform(shProg->Uniforms, newName);
if (location >= 0) {
- const GLint element = _mesa_atoi(c + 1);
+ const GLint element = atoi(c + 1);
if (element > 0) {
/* get type of the uniform array element */
struct gl_program_parameter *p;
@@ -1402,7 +1404,7 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
}
}
- _mesa_free(newName);
+ free(newName);
}
}
@@ -1433,7 +1435,7 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
/* free old shader source string and install new one */
if (sh->Source) {
- _mesa_free((void *) sh->Source);
+ free((void *) sh->Source);
}
sh->Source = source;
sh->CompileStatus = GL_FALSE;
@@ -1485,12 +1487,12 @@ _mesa_link_program(GLcontext *ctx, GLuint program)
if (0) {
GLuint i;
- _mesa_printf("Link %u shaders in program %u: %s\n",
+ printf("Link %u shaders in program %u: %s\n",
shProg->NumShaders, shProg->Name,
shProg->LinkStatus ? "Success" : "Failed");
for (i = 0; i < shProg->NumShaders; i++) {
- _mesa_printf(" shader %u, type 0x%x\n",
+ printf(" shader %u, type 0x%x\n",
shProg->Shaders[i]->Name,
shProg->Shaders[i]->Type);
}
@@ -1506,7 +1508,7 @@ print_shader_info(const struct gl_shader_program *shProg)
{
GLuint i;
- _mesa_printf("Mesa: glUseProgram(%u)\n", shProg->Name);
+ printf("Mesa: glUseProgram(%u)\n", shProg->Name);
for (i = 0; i < shProg->NumShaders; i++) {
const char *s;
switch (shProg->Shaders[i]->Type) {
@@ -1522,14 +1524,14 @@ print_shader_info(const struct gl_shader_program *shProg)
default:
s = "";
}
- _mesa_printf(" %s shader %u, checksum %u\n", s,
- shProg->Shaders[i]->Name,
- shProg->Shaders[i]->SourceChecksum);
+ printf(" %s shader %u, checksum %u\n", s,
+ shProg->Shaders[i]->Name,
+ shProg->Shaders[i]->SourceChecksum);
}
if (shProg->VertexProgram)
- _mesa_printf(" vert prog %u\n", shProg->VertexProgram->Base.Id);
+ printf(" vert prog %u\n", shProg->VertexProgram->Base.Id);
if (shProg->FragmentProgram)
- _mesa_printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id);
+ printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id);
}
@@ -1699,8 +1701,8 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
/* This maps a sampler to a texture unit: */
if (sampler < MAX_SAMPLERS) {
#if 0
- _mesa_printf("Set program %p sampler %d '%s' to unit %u\n",
- program, sampler, param->Name, texUnit);
+ printf("Set program %p sampler %d '%s' to unit %u\n",
+ program, sampler, param->Name, texUnit);
#endif
if (program->SamplerUnits[sampler] != texUnit) {
program->SamplerUnits[sampler] = texUnit;
@@ -1717,7 +1719,11 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
*/
FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM);
_mesa_update_shader_textures_used(program);
- ctx->Driver.ProgramStringNotify(ctx, program->Target, program);
+ /* Do we need to care about the return value here?
+ * This should not be the first time the driver was notified of
+ * this program.
+ */
+ (void) ctx->Driver.ProgramStringNotify(ctx, program->Target, program);
}
}
else {
@@ -1728,7 +1734,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
const GLint typeSize = sizeof_glsl_type(param->DataType);
GLsizei k, i;
- if (param->Size > typeSize) {
+ if ((GLint) param->Size > typeSize) {
/* an array */
/* we'll ignore extra data below */
}
@@ -1859,21 +1865,21 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
if (ctx->Shader.Flags & GLSL_UNIFORMS) {
GLint i;
- _mesa_printf("Mesa: set program %u uniform %s (loc %d) to: ",
- shProg->Name, uniform->Name, location);
+ printf("Mesa: set program %u uniform %s (loc %d) to: ",
+ shProg->Name, uniform->Name, location);
if (basicType == GL_INT) {
const GLint *v = (const GLint *) values;
for (i = 0; i < count * elems; i++) {
- _mesa_printf("%d ", v[i]);
+ printf("%d ", v[i]);
}
}
else {
const GLfloat *v = (const GLfloat *) values;
for (i = 0; i < count * elems; i++) {
- _mesa_printf("%g ", v[i]);
+ printf("%g ", v[i]);
}
}
- _mesa_printf("\n");
+ printf("\n");
}
/* A uniform var may be used by both a vertex shader and a fragment
@@ -1913,7 +1919,7 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
GLuint mat, row, col;
GLuint src = 0;
const struct gl_program_parameter * param = &program->Parameters->Parameters[index];
- const GLint slots = (param->Size + 3) / 4;
+ const GLuint slots = (param->Size + 3) / 4;
const GLint typeSize = sizeof_glsl_type(param->DataType);
GLint nr, nc;
@@ -1925,7 +1931,7 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
return;
}
- if (param->Size <= typeSize) {
+ if ((GLint) param->Size <= typeSize) {
/* non-array: count must be at most one; count == 0 is handled by the loop below */
if (count > 1) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -2075,8 +2081,8 @@ validate_samplers(GLcontext *ctx, const struct gl_program *prog, char *errMsg)
target = prog->SamplerTargets[sampler];
if (targetUsed[unit] != -1 && targetUsed[unit] != target) {
_mesa_snprintf(errMsg, 100,
- "Texture unit %d is accessed both as %s and %s",
- unit, targetName[targetUsed[unit]], targetName[target]);
+ "Texture unit %d is accessed both as %s and %s",
+ unit, targetName[targetUsed[unit]], targetName[target]);
return GL_FALSE;
}
targetUsed[unit] = target;
@@ -2153,7 +2159,7 @@ _mesa_validate_program(GLcontext *ctx, GLuint program)
if (!shProg->Validated) {
/* update info log */
if (shProg->InfoLog) {
- _mesa_free(shProg->InfoLog);
+ free(shProg->InfoLog);
}
shProg->InfoLog = _mesa_strdup(errMsg);
}