diff options
Diffstat (limited to 'mesalib/src/mesa/shader/slang/slang_compile.h')
-rw-r--r-- | mesalib/src/mesa/shader/slang/slang_compile.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/mesalib/src/mesa/shader/slang/slang_compile.h b/mesalib/src/mesa/shader/slang/slang_compile.h new file mode 100644 index 000000000..7fb549d33 --- /dev/null +++ b/mesalib/src/mesa/shader/slang/slang_compile.h @@ -0,0 +1,100 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_COMPILE_H +#define SLANG_COMPILE_H + +#include "main/imports.h" +#include "main/mtypes.h" +#include "slang_typeinfo.h" +#include "slang_compile_variable.h" +#include "slang_compile_struct.h" +#include "slang_compile_operation.h" +#include "slang_compile_function.h" + +#if defined __cplusplus +extern "C" { +#endif + +typedef struct slang_name_space_ +{ + struct slang_function_scope_ *funcs; + struct slang_struct_scope_ *structs; + struct slang_variable_scope_ *vars; +} slang_name_space; + +typedef enum slang_unit_type_ +{ + SLANG_UNIT_FRAGMENT_SHADER, + SLANG_UNIT_VERTEX_SHADER, + SLANG_UNIT_FRAGMENT_BUILTIN, + SLANG_UNIT_VERTEX_BUILTIN +} slang_unit_type; + + +typedef struct slang_code_unit_ +{ + slang_variable_scope vars; + slang_function_scope funs; + slang_struct_scope structs; + slang_unit_type type; + struct slang_code_object_ *object; +} slang_code_unit; + + +extern GLvoid +_slang_code_unit_ctr (slang_code_unit *, struct slang_code_object_ *); + +extern GLvoid +_slang_code_unit_dtr (slang_code_unit *); + +#define SLANG_BUILTIN_CORE 0 +#define SLANG_BUILTIN_120_CORE 1 +#define SLANG_BUILTIN_COMMON 2 +#define SLANG_BUILTIN_TARGET 3 + +#define SLANG_BUILTIN_TOTAL 4 + +typedef struct slang_code_object_ +{ + slang_code_unit builtin[SLANG_BUILTIN_TOTAL]; + slang_code_unit unit; + slang_atom_pool atompool; +} slang_code_object; + +extern GLvoid +_slang_code_object_ctr (slang_code_object *); + +extern GLvoid +_slang_code_object_dtr (slang_code_object *); + +extern GLboolean +_slang_compile (GLcontext *ctx, struct gl_shader *shader); + +#ifdef __cplusplus +} +#endif + +#endif + |