diff options
Diffstat (limited to 'mesalib/src/mesa/shader/slang/slang_simplify.c')
-rw-r--r-- | mesalib/src/mesa/shader/slang/slang_simplify.c | 526 |
1 files changed, 526 insertions, 0 deletions
diff --git a/mesalib/src/mesa/shader/slang/slang_simplify.c b/mesalib/src/mesa/shader/slang/slang_simplify.c new file mode 100644 index 000000000..b8a21f642 --- /dev/null +++ b/mesalib/src/mesa/shader/slang/slang_simplify.c @@ -0,0 +1,526 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * Functions for constant folding, built-in constant lookup, and function + * call casting. + */ + + +#include "main/imports.h" +#include "main/macros.h" +#include "main/get.h" +#include "slang_compile.h" +#include "slang_codegen.h" +#include "slang_simplify.h" +#include "slang_print.h" + + +#ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#endif +#ifndef GL_MAX_VERTEX_UNIFORM_VECTORS +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#endif +#ifndef GL_MAX_VARYING_VECTORS +#define GL_MAX_VARYING_VECTORS 0x8DFC +#endif + + +/** + * Lookup the value of named constant, such as gl_MaxLights. + * \return value of constant, or -1 if unknown + */ +GLint +_slang_lookup_constant(const char *name) +{ + struct constant_info { + const char *Name; + const GLenum Token; + }; + static const struct constant_info info[] = { + { "gl_MaxClipPlanes", GL_MAX_CLIP_PLANES }, + { "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS }, + { "gl_MaxDrawBuffers", GL_MAX_DRAW_BUFFERS }, + { "gl_MaxFragmentUniformComponents", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS }, + { "gl_MaxLights", GL_MAX_LIGHTS }, + { "gl_MaxTextureUnits", GL_MAX_TEXTURE_UNITS }, + { "gl_MaxTextureCoords", GL_MAX_TEXTURE_COORDS }, + { "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS }, + { "gl_MaxVertexUniformComponents", GL_MAX_VERTEX_UNIFORM_COMPONENTS }, + { "gl_MaxVaryingFloats", GL_MAX_VARYING_FLOATS }, + { "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, + { "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS }, +#if FEATURE_es2_glsl + { "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_VECTORS }, + { "gl_MaxVaryingVectors", GL_MAX_VARYING_VECTORS }, + { "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, +#endif + { NULL, 0 } + }; + GLuint i; + + for (i = 0; info[i].Name; i++) { + if (strcmp(info[i].Name, name) == 0) { + /* found */ + GLint value = -1; + _mesa_GetIntegerv(info[i].Token, &value); + ASSERT(value >= 0); /* sanity check that glGetFloatv worked */ + return value; + } + } + return -1; +} + + +static slang_operation_type +literal_type(slang_operation_type t1, slang_operation_type t2) +{ + if (t1 == SLANG_OPER_LITERAL_FLOAT || t2 == SLANG_OPER_LITERAL_FLOAT) + return SLANG_OPER_LITERAL_FLOAT; + else + return SLANG_OPER_LITERAL_INT; +} + + +/** + * Recursively traverse an AST tree, applying simplifications wherever + * possible. + * At the least, we do constant folding. We need to do that much so that + * compile-time expressions can be evaluated for things like array + * declarations. I.e.: float foo[3 + 5]; + */ +void +_slang_simplify(slang_operation *oper, + const slang_name_space * space, + slang_atom_pool * atoms) +{ + GLboolean isFloat[4]; + GLboolean isBool[4]; + GLuint i, n; + + if (oper->type == SLANG_OPER_IDENTIFIER) { + /* see if it's a named constant */ + GLint value = _slang_lookup_constant((char *) oper->a_id); + /*printf("value[%s] = %d\n", (char*) oper->a_id, value);*/ + if (value >= 0) { + oper->literal[0] = + oper->literal[1] = + oper->literal[2] = + oper->literal[3] = (GLfloat) value; + oper->type = SLANG_OPER_LITERAL_INT; + return; + } + /* look for user-defined constant */ + { + slang_variable *var; + var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); + if (var) { + if (var->type.qualifier == SLANG_QUAL_CONST && + var->initializer && + (var->initializer->type == SLANG_OPER_LITERAL_INT || + var->initializer->type == SLANG_OPER_LITERAL_FLOAT)) { + oper->literal[0] = var->initializer->literal[0]; + oper->literal[1] = var->initializer->literal[1]; + oper->literal[2] = var->initializer->literal[2]; + oper->literal[3] = var->initializer->literal[3]; + oper->literal_size = var->initializer->literal_size; + oper->type = var->initializer->type; + /* + printf("value[%s] = %f\n", + (char*) oper->a_id, oper->literal[0]); + */ + return; + } + } + } + } + + /* first, simplify children */ + for (i = 0; i < oper->num_children; i++) { + _slang_simplify(&oper->children[i], space, atoms); + } + + /* examine children */ + n = MIN2(oper->num_children, 4); + for (i = 0; i < n; i++) { + isFloat[i] = (oper->children[i].type == SLANG_OPER_LITERAL_FLOAT || + oper->children[i].type == SLANG_OPER_LITERAL_INT); + isBool[i] = (oper->children[i].type == SLANG_OPER_LITERAL_BOOL); + } + + if (oper->num_children == 2 && isFloat[0] && isFloat[1]) { + /* probably simple arithmetic */ + switch (oper->type) { + case SLANG_OPER_ADD: + for (i = 0; i < 4; i++) { + oper->literal[i] + = oper->children[0].literal[i] + oper->children[1].literal[i]; + } + oper->literal_size = oper->children[0].literal_size; + oper->type = literal_type(oper->children[0].type, + oper->children[1].type); + slang_operation_destruct(oper); /* frees unused children */ + return; + case SLANG_OPER_SUBTRACT: + for (i = 0; i < 4; i++) { + oper->literal[i] + = oper->children[0].literal[i] - oper->children[1].literal[i]; + } + oper->literal_size = oper->children[0].literal_size; + oper->type = literal_type(oper->children[0].type, + oper->children[1].type); + slang_operation_destruct(oper); + return; + case SLANG_OPER_MULTIPLY: + for (i = 0; i < 4; i++) { + oper->literal[i] + = oper->children[0].literal[i] * oper->children[1].literal[i]; + } + oper->literal_size = oper->children[0].literal_size; + oper->type = literal_type(oper->children[0].type, + oper->children[1].type); + slang_operation_destruct(oper); + return; + case SLANG_OPER_DIVIDE: + for (i = 0; i < 4; i++) { + oper->literal[i] + = oper->children[0].literal[i] / oper->children[1].literal[i]; + } + oper->literal_size = oper->children[0].literal_size; + oper->type = literal_type(oper->children[0].type, + oper->children[1].type); + slang_operation_destruct(oper); + return; + default: + ; /* nothing */ + } + } + + if (oper->num_children == 1 && isFloat[0]) { + switch (oper->type) { + case SLANG_OPER_MINUS: + for (i = 0; i < 4; i++) { + oper->literal[i] = -oper->children[0].literal[i]; + } + oper->literal_size = oper->children[0].literal_size; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_FLOAT; + return; + case SLANG_OPER_PLUS: + COPY_4V(oper->literal, oper->children[0].literal); + oper->literal_size = oper->children[0].literal_size; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_FLOAT; + return; + default: + ; /* nothing */ + } + } + + if (oper->num_children == 2 && isBool[0] && isBool[1]) { + /* simple boolean expression */ + switch (oper->type) { + case SLANG_OPER_LOGICALAND: + for (i = 0; i < 4; i++) { + const GLint a = oper->children[0].literal[i] ? 1 : 0; + const GLint b = oper->children[1].literal[i] ? 1 : 0; + oper->literal[i] = (GLfloat) (a && b); + } + oper->literal_size = oper->children[0].literal_size; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_BOOL; + return; + case SLANG_OPER_LOGICALOR: + for (i = 0; i < 4; i++) { + const GLint a = oper->children[0].literal[i] ? 1 : 0; + const GLint b = oper->children[1].literal[i] ? 1 : 0; + oper->literal[i] = (GLfloat) (a || b); + } + oper->literal_size = oper->children[0].literal_size; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_BOOL; + return; + case SLANG_OPER_LOGICALXOR: + for (i = 0; i < 4; i++) { + const GLint a = oper->children[0].literal[i] ? 1 : 0; + const GLint b = oper->children[1].literal[i] ? 1 : 0; + oper->literal[i] = (GLfloat) (a ^ b); + } + oper->literal_size = oper->children[0].literal_size; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_BOOL; + return; + default: + ; /* nothing */ + } + } + + if (oper->num_children == 4 + && isFloat[0] && isFloat[1] && isFloat[2] && isFloat[3]) { + /* vec4(flt, flt, flt, flt) constructor */ + if (oper->type == SLANG_OPER_CALL) { + if (strcmp((char *) oper->a_id, "vec4") == 0) { + oper->literal[0] = oper->children[0].literal[0]; + oper->literal[1] = oper->children[1].literal[0]; + oper->literal[2] = oper->children[2].literal[0]; + oper->literal[3] = oper->children[3].literal[0]; + oper->literal_size = 4; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_FLOAT; + return; + } + } + } + + if (oper->num_children == 3 && isFloat[0] && isFloat[1] && isFloat[2]) { + /* vec3(flt, flt, flt) constructor */ + if (oper->type == SLANG_OPER_CALL) { + if (strcmp((char *) oper->a_id, "vec3") == 0) { + oper->literal[0] = oper->children[0].literal[0]; + oper->literal[1] = oper->children[1].literal[0]; + oper->literal[2] = oper->children[2].literal[0]; + oper->literal[3] = oper->literal[2]; + oper->literal_size = 3; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_FLOAT; + return; + } + } + } + + if (oper->num_children == 2 && isFloat[0] && isFloat[1]) { + /* vec2(flt, flt) constructor */ + if (oper->type == SLANG_OPER_CALL) { + if (strcmp((char *) oper->a_id, "vec2") == 0) { + oper->literal[0] = oper->children[0].literal[0]; + oper->literal[1] = oper->children[1].literal[0]; + oper->literal[2] = oper->literal[1]; + oper->literal[3] = oper->literal[1]; + oper->literal_size = 2; + slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */ + oper->type = SLANG_OPER_LITERAL_FLOAT; + assert(oper->num_children == 0); + return; + } + } + } + + if (oper->num_children == 1 && isFloat[0]) { + /* vec2/3/4(flt, flt) constructor */ + if (oper->type == SLANG_OPER_CALL) { + const char *func = (const char *) oper->a_id; + if (strncmp(func, "vec", 3) == 0 && func[3] >= '2' && func[3] <= '4') { + oper->literal[0] = + oper->literal[1] = + oper->literal[2] = + oper->literal[3] = oper->children[0].literal[0]; + oper->literal_size = func[3] - '0'; + assert(oper->literal_size >= 2); + assert(oper->literal_size <= 4); + slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */ + oper->type = SLANG_OPER_LITERAL_FLOAT; + assert(oper->num_children == 0); + return; + } + } + } +} + + + +/** + * Insert casts to try to adapt actual parameters to formal parameters for a + * function call when an exact match for the parameter types is not found. + * Example: + * void foo(int i, bool b) {} + * x = foo(3.15, 9); + * Gets translated into: + * x = foo(int(3.15), bool(9)) + */ +GLboolean +_slang_cast_func_params(slang_operation *callOper, const slang_function *fun, + const slang_name_space * space, + slang_atom_pool * atoms, slang_info_log *log) +{ + const GLboolean haveRetValue = _slang_function_has_return_value(fun); + const int numParams = fun->param_count - haveRetValue; + int i; + int dbg = 0; + + if (dbg) + printf("Adapt call of %d args to func %s (%d params)\n", + callOper->num_children, (char*) fun->header.a_name, numParams); + + for (i = 0; i < numParams; i++) { + slang_typeinfo argType; + slang_variable *paramVar = fun->parameters->variables[i]; + + /* Get type of arg[i] */ + if (!slang_typeinfo_construct(&argType)) + return GL_FALSE; + if (!_slang_typeof_operation(&callOper->children[i], space, + &argType, atoms, log)) { + slang_typeinfo_destruct(&argType); + return GL_FALSE; + } + + /* see if arg type matches parameter type */ + if (!slang_type_specifier_equal(&argType.spec, + ¶mVar->type.specifier)) { + /* need to adapt arg type to match param type */ + const char *constructorName = + slang_type_specifier_type_to_string(paramVar->type.specifier.type); + slang_operation *child = slang_operation_new(1); + + if (dbg) + printf("Need to adapt types of arg %d\n", i); + + slang_operation_copy(child, &callOper->children[i]); + child->locals->outer_scope = callOper->children[i].locals; + +#if 0 + if (_slang_sizeof_type_specifier(&argType.spec) > + _slang_sizeof_type_specifier(¶mVar->type.specifier)) { + } +#endif + + callOper->children[i].type = SLANG_OPER_CALL; + callOper->children[i].a_id = slang_atom_pool_atom(atoms, constructorName); + callOper->children[i].num_children = 1; + callOper->children[i].children = child; + } + + slang_typeinfo_destruct(&argType); + } + + if (dbg) { + printf("===== New call to %s with cast arguments ===============\n", + (char*) fun->header.a_name); + slang_print_tree(callOper, 5); + } + + return GL_TRUE; +} + + +/** + * Adapt the arguments for a function call to match the parameters of + * the given function. + * This is for: + * 1. converting/casting argument types to match parameters + * 2. breaking up vector/matrix types into individual components to + * satisfy constructors. + */ +GLboolean +_slang_adapt_call(slang_operation *callOper, const slang_function *fun, + const slang_name_space * space, + slang_atom_pool * atoms, slang_info_log *log) +{ + const GLboolean haveRetValue = _slang_function_has_return_value(fun); + const int numParams = fun->param_count - haveRetValue; + int i; + int dbg = 0; + + if (dbg) + printf("Adapt %d args to %d parameters for %s\n", + callOper->num_children, numParams, (char *) fun->header.a_name); + + /* Only try adapting for constructors */ + if (fun->kind != SLANG_FUNC_CONSTRUCTOR) + return GL_FALSE; + + if (callOper->num_children != numParams) { + /* number of arguments doesn't match number of parameters */ + + /* For constructor calls, we can try to unroll vector/matrix args + * into individual floats/ints and try to match the function params. + */ + for (i = 0; i < numParams; i++) { + slang_typeinfo argType; + GLint argSz, j; + + /* Get type of arg[i] */ + if (!slang_typeinfo_construct(&argType)) + return GL_FALSE; + if (!_slang_typeof_operation(&callOper->children[i], space, + &argType, atoms, log)) { + slang_typeinfo_destruct(&argType); + return GL_FALSE; + } + + /* + paramSz = _slang_sizeof_type_specifier(¶mVar->type.specifier); + assert(paramSz == 1); + */ + argSz = _slang_sizeof_type_specifier(&argType.spec); + if (argSz > 1) { + slang_operation origArg; + /* break up arg[i] into components */ + if (dbg) + printf("Break up arg %d from 1 to %d elements\n", i, argSz); + + slang_operation_construct(&origArg); + slang_operation_copy(&origArg, &callOper->children[i]); + + /* insert argSz-1 new children/args */ + for (j = 0; j < argSz - 1; j++) { + (void) slang_operation_insert(&callOper->num_children, + &callOper->children, i); + } + + /* replace arg[i+j] with subscript/index oper */ + for (j = 0; j < argSz; j++) { + callOper->children[i + j].type = SLANG_OPER_SUBSCRIPT; + callOper->children[i + j].locals = _slang_variable_scope_new(callOper->locals); + callOper->children[i + j].num_children = 2; + callOper->children[i + j].children = slang_operation_new(2); + slang_operation_copy(&callOper->children[i + j].children[0], + &origArg); + callOper->children[i + j].children[1].type + = SLANG_OPER_LITERAL_INT; + callOper->children[i + j].children[1].literal[0] = (GLfloat) j; + } + } + } + } + + if (callOper->num_children < (GLuint) numParams) { + /* still not enough args for all params */ + return GL_FALSE; + } + else if (callOper->num_children > (GLuint) numParams) { + /* now too many arguments */ + /* just truncate */ + callOper->num_children = (GLuint) numParams; + } + + if (dbg) { + printf("===== New call to %s with adapted arguments ===============\n", + (char*) fun->header.a_name); + slang_print_tree(callOper, 5); + } + + return GL_TRUE; +} |