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+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef SLANG_STORAGE_H
+#define SLANG_STORAGE_H
+
+#include "slang_compile.h"
+
+
+/*
+ * Program variable data storage is kept completely transparent to the
+ * front-end compiler. It is up to the back-end how the data is
+ * actually allocated. The slang_storage_type enum provides the basic
+ * information about how the memory is interpreted. This abstract
+ * piece of memory is called a data slot. A data slot of a particular
+ * type has a fixed size.
+ *
+ * For now, only the three basic types are supported, that is bool,
+ * int and float. Other built-in types like vector or matrix can
+ * easily be decomposed into a series of basic types.
+ *
+ * If the vec4 module is enabled, 4-component vectors of floats are
+ * used when possible. 4x4 matrices are constructed of 4 vec4 slots.
+ */
+typedef enum slang_storage_type_
+{
+ /* core */
+ SLANG_STORE_AGGREGATE,
+ SLANG_STORE_BOOL,
+ SLANG_STORE_INT,
+ SLANG_STORE_FLOAT,
+ /* vec4 */
+ SLANG_STORE_VEC4
+} slang_storage_type;
+
+
+/**
+ * The slang_storage_array structure groups data slots of the same
+ * type into an array. This array has a fixed length. Arrays are
+ * required to have a size equal to the sum of sizes of its
+ * elements. They are also required to support indirect
+ * addressing. That is, if B references first data slot in the array,
+ * S is the size of the data slot and I is the integral index that is
+ * not known at compile time, B+I*S references I-th data slot.
+ *
+ * This structure is also used to break down built-in data types that
+ * are not supported directly. Vectors, like vec3, are constructed
+ * from arrays of their basic types. Matrices are formed of an array
+ * of column vectors, which are in turn processed as other vectors.
+ */
+typedef struct slang_storage_array_
+{
+ slang_storage_type type;
+ struct slang_storage_aggregate_ *aggregate;
+ GLuint length;
+} slang_storage_array;
+
+GLboolean slang_storage_array_construct (slang_storage_array *);
+GLvoid slang_storage_array_destruct (slang_storage_array *);
+
+
+/**
+ * The slang_storage_aggregate structure relaxes the indirect
+ * addressing requirement for slang_storage_array
+ * structure. Aggregates are always accessed statically - its member
+ * addresses are well-known at compile time. For example, user-defined
+ * types are implemented as aggregates. Aggregates can collect data of
+ * a different type.
+ */
+typedef struct slang_storage_aggregate_
+{
+ slang_storage_array *arrays;
+ GLuint count;
+} slang_storage_aggregate;
+
+GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *);
+GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *);
+
+
+extern GLboolean
+_slang_aggregate_variable(slang_storage_aggregate *agg,
+ slang_type_specifier *spec,
+ GLuint array_len,
+ slang_function_scope *funcs,
+ slang_struct_scope *structs,
+ slang_variable_scope *vars,
+ slang_atom_pool *atoms);
+
+/*
+ * Returns the size (in machine units) of the given storage type.
+ * It is an error to pass-in SLANG_STORE_AGGREGATE.
+ * Returns 0 on error.
+ */
+extern GLuint
+_slang_sizeof_type (slang_storage_type);
+
+
+/**
+ * Returns total size (in machine units) of the given aggregate.
+ * Returns 0 on error.
+ */
+extern GLuint
+_slang_sizeof_aggregate (const slang_storage_aggregate *);
+
+
+#if 0
+/**
+ * Converts structured aggregate to a flat one, with arrays of generic
+ * type being one-element long. Returns GL_TRUE on success. Returns
+ * GL_FALSE otherwise.
+ */
+extern GLboolean
+_slang_flatten_aggregate (slang_storage_aggregate *,
+ const slang_storage_aggregate *);
+
+#endif
+
+#endif /* SLANG_STORAGE_H */