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Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_atom_rasterizer.c')
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_rasterizer.c560
1 files changed, 280 insertions, 280 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c
index 250cbb226..89ee4ebca 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -1,280 +1,280 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/macros.h"
-#include "st_context.h"
-#include "st_atom.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "cso_cache/cso_context.h"
-
-
-static GLuint translate_fill( GLenum mode )
-{
- switch (mode) {
- case GL_POINT:
- return PIPE_POLYGON_MODE_POINT;
- case GL_LINE:
- return PIPE_POLYGON_MODE_LINE;
- case GL_FILL:
- return PIPE_POLYGON_MODE_FILL;
- default:
- assert(0);
- return 0;
- }
-}
-
-
-
-static void update_raster_state( struct st_context *st )
-{
- struct gl_context *ctx = st->ctx;
- struct pipe_rasterizer_state *raster = &st->state.rasterizer;
- const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
- const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current;
- uint i;
-
- memset(raster, 0, sizeof(*raster));
-
- /* _NEW_POLYGON, _NEW_BUFFERS
- */
- {
- raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
-
- /*
- * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the
- * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs
- * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that
- * case, we must invert Y and flip the notion of front vs. back.
- */
- if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
- /* Drawing to an FBO. The viewport will be inverted. */
- raster->front_ccw ^= 1;
- }
- }
-
- /* _NEW_LIGHT
- */
- if (ctx->Light.ShadeModel == GL_FLAT)
- raster->flatshade = 1;
-
- if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)
- raster->flatshade_first = 1;
-
- /* _NEW_LIGHT | _NEW_PROGRAM
- *
- * Back-face colors can come from traditional lighting (when
- * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when
- * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here.
- */
- if (ctx->VertexProgram._Current) {
- if (ctx->VertexProgram._Enabled ||
- (ctx->Shader.CurrentVertexProgram &&
- ctx->Shader.CurrentVertexProgram->LinkStatus)) {
- /* user-defined vertex program or shader */
- raster->light_twoside = ctx->VertexProgram.TwoSideEnabled;
- }
- else {
- /* TNL-generated program */
- raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
- }
- }
- else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
- raster->light_twoside = 1;
- }
-
- raster->clamp_vertex_color = ctx->Light._ClampVertexColor;
-
- /* _NEW_POLYGON
- */
- if (ctx->Polygon.CullFlag) {
- switch (ctx->Polygon.CullFaceMode) {
- case GL_FRONT:
- raster->cull_face = PIPE_FACE_FRONT;
- break;
- case GL_BACK:
- raster->cull_face = PIPE_FACE_BACK;
- break;
- case GL_FRONT_AND_BACK:
- raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
- break;
- }
- }
- else {
- raster->cull_face = PIPE_FACE_NONE;
- }
-
- /* _NEW_POLYGON
- */
- {
- raster->fill_front = translate_fill( ctx->Polygon.FrontMode );
- raster->fill_back = translate_fill( ctx->Polygon.BackMode );
-
- /* Simplify when culling is active:
- */
- if (raster->cull_face & PIPE_FACE_FRONT) {
- raster->fill_front = raster->fill_back;
- }
-
- if (raster->cull_face & PIPE_FACE_BACK) {
- raster->fill_back = raster->fill_front;
- }
- }
-
- /* _NEW_POLYGON
- */
- if (ctx->Polygon.OffsetUnits != 0.0 ||
- ctx->Polygon.OffsetFactor != 0.0) {
- raster->offset_point = ctx->Polygon.OffsetPoint;
- raster->offset_line = ctx->Polygon.OffsetLine;
- raster->offset_tri = ctx->Polygon.OffsetFill;
- }
-
- if (ctx->Polygon.OffsetPoint ||
- ctx->Polygon.OffsetLine ||
- ctx->Polygon.OffsetFill) {
- raster->offset_units = ctx->Polygon.OffsetUnits;
- raster->offset_scale = ctx->Polygon.OffsetFactor;
- }
-
- if (ctx->Polygon.SmoothFlag)
- raster->poly_smooth = 1;
-
- if (ctx->Polygon.StippleFlag)
- raster->poly_stipple_enable = 1;
-
- /* _NEW_POINT
- */
- raster->point_size = ctx->Point.Size;
-
- if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag)
- raster->point_smooth = 1;
-
- /* _NEW_POINT | _NEW_PROGRAM
- */
- if (ctx->Point.PointSprite) {
- /* origin */
- if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
- (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
- raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
- else
- raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
-
- /* Coord replacement flags. If bit 'k' is set that means
- * that we need to replace GENERIC[k] attrib with an automatically
- * computed texture coord.
- */
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- if (ctx->Point.CoordReplace[i]) {
- raster->sprite_coord_enable |= 1 << i;
- }
- }
- if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) {
- raster->sprite_coord_enable |=
- 1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0);
- }
-
- raster->point_quad_rasterization = 1;
- }
-
- /* ST_NEW_VERTEX_PROGRAM
- */
- if (vertProg) {
- if (vertProg->Base.Id == 0) {
- if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
- /* generated program which emits point size */
- raster->point_size_per_vertex = TRUE;
- }
- }
- else if (ctx->VertexProgram.PointSizeEnabled) {
- /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */
- raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
- }
- }
- if (!raster->point_size_per_vertex) {
- /* clamp size now */
- raster->point_size = CLAMP(ctx->Point.Size,
- ctx->Point.MinSize,
- ctx->Point.MaxSize);
- }
-
- /* _NEW_LINE
- */
- raster->line_smooth = ctx->Line.SmoothFlag;
- if (ctx->Line.SmoothFlag) {
- raster->line_width = CLAMP(ctx->Line.Width,
- ctx->Const.MinLineWidthAA,
- ctx->Const.MaxLineWidthAA);
- }
- else {
- raster->line_width = CLAMP(ctx->Line.Width,
- ctx->Const.MinLineWidth,
- ctx->Const.MaxLineWidth);
- }
-
- raster->line_stipple_enable = ctx->Line.StippleFlag;
- raster->line_stipple_pattern = ctx->Line.StipplePattern;
- /* GL stipple factor is in [1,256], remap to [0, 255] here */
- raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
-
- /* _NEW_MULTISAMPLE */
- if (ctx->Multisample._Enabled || st->force_msaa)
- raster->multisample = 1;
-
- /* _NEW_SCISSOR */
- if (ctx->Scissor.Enabled)
- raster->scissor = 1;
-
- /* _NEW_FRAG_CLAMP */
- raster->clamp_fragment_color = ctx->Color._ClampFragmentColor;
-
- raster->gl_rasterization_rules = 1;
-
- cso_set_rasterizer(st->cso_context, raster);
-}
-
-const struct st_tracked_state st_update_rasterizer = {
- "st_update_rasterizer", /* name */
- {
- (_NEW_BUFFERS |
- _NEW_LIGHT |
- _NEW_LINE |
- _NEW_MULTISAMPLE |
- _NEW_POINT |
- _NEW_POLYGON |
- _NEW_PROGRAM |
- _NEW_SCISSOR |
- _NEW_FRAG_CLAMP), /* mesa state dependencies*/
- ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */
- },
- update_raster_state /* update function */
-};
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/macros.h"
+#include "st_context.h"
+#include "st_atom.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "cso_cache/cso_context.h"
+
+
+static GLuint translate_fill( GLenum mode )
+{
+ switch (mode) {
+ case GL_POINT:
+ return PIPE_POLYGON_MODE_POINT;
+ case GL_LINE:
+ return PIPE_POLYGON_MODE_LINE;
+ case GL_FILL:
+ return PIPE_POLYGON_MODE_FILL;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+
+static void update_raster_state( struct st_context *st )
+{
+ struct gl_context *ctx = st->ctx;
+ struct pipe_rasterizer_state *raster = &st->state.rasterizer;
+ const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
+ const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current;
+ uint i;
+
+ memset(raster, 0, sizeof(*raster));
+
+ /* _NEW_POLYGON, _NEW_BUFFERS
+ */
+ {
+ raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
+
+ /*
+ * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the
+ * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs
+ * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that
+ * case, we must invert Y and flip the notion of front vs. back.
+ */
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
+ /* Drawing to an FBO. The viewport will be inverted. */
+ raster->front_ccw ^= 1;
+ }
+ }
+
+ /* _NEW_LIGHT
+ */
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ raster->flatshade = 1;
+
+ if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)
+ raster->flatshade_first = 1;
+
+ /* _NEW_LIGHT | _NEW_PROGRAM
+ *
+ * Back-face colors can come from traditional lighting (when
+ * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when
+ * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here.
+ */
+ if (ctx->VertexProgram._Current) {
+ if (ctx->VertexProgram._Enabled ||
+ (ctx->Shader.CurrentVertexProgram &&
+ ctx->Shader.CurrentVertexProgram->LinkStatus)) {
+ /* user-defined vertex program or shader */
+ raster->light_twoside = ctx->VertexProgram.TwoSideEnabled;
+ }
+ else {
+ /* TNL-generated program */
+ raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
+ }
+ }
+ else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
+ raster->light_twoside = 1;
+ }
+
+ raster->clamp_vertex_color = ctx->Light._ClampVertexColor;
+
+ /* _NEW_POLYGON
+ */
+ if (ctx->Polygon.CullFlag) {
+ switch (ctx->Polygon.CullFaceMode) {
+ case GL_FRONT:
+ raster->cull_face = PIPE_FACE_FRONT;
+ break;
+ case GL_BACK:
+ raster->cull_face = PIPE_FACE_BACK;
+ break;
+ case GL_FRONT_AND_BACK:
+ raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
+ break;
+ }
+ }
+ else {
+ raster->cull_face = PIPE_FACE_NONE;
+ }
+
+ /* _NEW_POLYGON
+ */
+ {
+ raster->fill_front = translate_fill( ctx->Polygon.FrontMode );
+ raster->fill_back = translate_fill( ctx->Polygon.BackMode );
+
+ /* Simplify when culling is active:
+ */
+ if (raster->cull_face & PIPE_FACE_FRONT) {
+ raster->fill_front = raster->fill_back;
+ }
+
+ if (raster->cull_face & PIPE_FACE_BACK) {
+ raster->fill_back = raster->fill_front;
+ }
+ }
+
+ /* _NEW_POLYGON
+ */
+ if (ctx->Polygon.OffsetUnits != 0.0 ||
+ ctx->Polygon.OffsetFactor != 0.0) {
+ raster->offset_point = ctx->Polygon.OffsetPoint;
+ raster->offset_line = ctx->Polygon.OffsetLine;
+ raster->offset_tri = ctx->Polygon.OffsetFill;
+ }
+
+ if (ctx->Polygon.OffsetPoint ||
+ ctx->Polygon.OffsetLine ||
+ ctx->Polygon.OffsetFill) {
+ raster->offset_units = ctx->Polygon.OffsetUnits;
+ raster->offset_scale = ctx->Polygon.OffsetFactor;
+ }
+
+ if (ctx->Polygon.SmoothFlag)
+ raster->poly_smooth = 1;
+
+ if (ctx->Polygon.StippleFlag)
+ raster->poly_stipple_enable = 1;
+
+ /* _NEW_POINT
+ */
+ raster->point_size = ctx->Point.Size;
+
+ if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag)
+ raster->point_smooth = 1;
+
+ /* _NEW_POINT | _NEW_PROGRAM
+ */
+ if (ctx->Point.PointSprite) {
+ /* origin */
+ if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
+ (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
+ raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
+ else
+ raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
+
+ /* Coord replacement flags. If bit 'k' is set that means
+ * that we need to replace GENERIC[k] attrib with an automatically
+ * computed texture coord.
+ */
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ if (ctx->Point.CoordReplace[i]) {
+ raster->sprite_coord_enable |= 1 << i;
+ }
+ }
+ if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) {
+ raster->sprite_coord_enable |=
+ 1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0);
+ }
+
+ raster->point_quad_rasterization = 1;
+ }
+
+ /* ST_NEW_VERTEX_PROGRAM
+ */
+ if (vertProg) {
+ if (vertProg->Base.Id == 0) {
+ if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
+ /* generated program which emits point size */
+ raster->point_size_per_vertex = TRUE;
+ }
+ }
+ else if (ctx->VertexProgram.PointSizeEnabled) {
+ /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */
+ raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
+ }
+ }
+ if (!raster->point_size_per_vertex) {
+ /* clamp size now */
+ raster->point_size = CLAMP(ctx->Point.Size,
+ ctx->Point.MinSize,
+ ctx->Point.MaxSize);
+ }
+
+ /* _NEW_LINE
+ */
+ raster->line_smooth = ctx->Line.SmoothFlag;
+ if (ctx->Line.SmoothFlag) {
+ raster->line_width = CLAMP(ctx->Line.Width,
+ ctx->Const.MinLineWidthAA,
+ ctx->Const.MaxLineWidthAA);
+ }
+ else {
+ raster->line_width = CLAMP(ctx->Line.Width,
+ ctx->Const.MinLineWidth,
+ ctx->Const.MaxLineWidth);
+ }
+
+ raster->line_stipple_enable = ctx->Line.StippleFlag;
+ raster->line_stipple_pattern = ctx->Line.StipplePattern;
+ /* GL stipple factor is in [1,256], remap to [0, 255] here */
+ raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
+
+ /* _NEW_MULTISAMPLE */
+ if (ctx->Multisample._Enabled || st->force_msaa)
+ raster->multisample = 1;
+
+ /* _NEW_SCISSOR */
+ if (ctx->Scissor.Enabled)
+ raster->scissor = 1;
+
+ /* _NEW_FRAG_CLAMP */
+ raster->clamp_fragment_color = ctx->Color._ClampFragmentColor;
+
+ raster->gl_rasterization_rules = 1;
+
+ cso_set_rasterizer(st->cso_context, raster);
+}
+
+const struct st_tracked_state st_update_rasterizer = {
+ "st_update_rasterizer", /* name */
+ {
+ (_NEW_BUFFERS |
+ _NEW_LIGHT |
+ _NEW_LINE |
+ _NEW_MULTISAMPLE |
+ _NEW_POINT |
+ _NEW_POLYGON |
+ _NEW_PROGRAM |
+ _NEW_SCISSOR |
+ _NEW_FRAG_CLAMP), /* mesa state dependencies*/
+ ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */
+ },
+ update_raster_state /* update function */
+};