diff options
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_clear.c | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.c b/mesalib/src/mesa/state_tracker/st_cb_clear.c index d2e0cd73c..0e0c4326e 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_clear.c +++ b/mesalib/src/mesa/state_tracker/st_cb_clear.c @@ -42,6 +42,7 @@ #include "st_cb_accum.h" #include "st_cb_clear.h" #include "st_cb_fbo.h" +#include "st_format.h" #include "st_program.h" #include "pipe/p_context.h" @@ -204,6 +205,7 @@ clear_with_quad(struct gl_context *ctx, const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f; const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f; const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f; + float clearColor[4]; /* printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__, @@ -298,9 +300,14 @@ clear_with_quad(struct gl_context *ctx, cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); - /* draw quad matching scissor rect (XXX verify coord round-off) */ - draw_quad(st, x0, y0, x1, y1, - (GLfloat) ctx->Depth.Clear, ctx->Color.ClearColor); + if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { + st_translate_color(ctx->Color.ClearColor, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); + } + + /* draw quad matching scissor rect */ + draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, clearColor); /* Restore pipe state */ cso_restore_blend(st->cso_context); @@ -541,12 +548,21 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) * required from the visual. Hence fix this up to avoid potential * read-modify-write in the driver. */ + float clearColor[4]; + if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) && ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) && (depthRb == stencilRb) && (ctx->DrawBuffer->Visual.depthBits == 0 || ctx->DrawBuffer->Visual.stencilBits == 0)) clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; + + if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { + st_translate_color(ctx->Color.ClearColor, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); + } + st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColor, ctx->Depth.Clear, ctx->Stencil.Clear); } |