diff options
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_clear.c | 30 |
1 files changed, 22 insertions, 8 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.c b/mesalib/src/mesa/state_tracker/st_cb_clear.c index 2c1414e48..45dea594e 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_clear.c +++ b/mesalib/src/mesa/state_tracker/st_cb_clear.c @@ -88,6 +88,14 @@ st_destroy_clear(struct st_context *st) cso_delete_vertex_shader(st->cso_context, st->clear.vs); st->clear.vs = NULL; } + if (st->clear.vs_layered) { + cso_delete_vertex_shader(st->cso_context, st->clear.vs_layered); + st->clear.vs_layered = NULL; + } + if (st->clear.gs_layered) { + cso_delete_geometry_shader(st->cso_context, st->clear.gs_layered); + st->clear.gs_layered = NULL; + } } @@ -123,10 +131,12 @@ set_vertex_shader(struct st_context *st) const uint semantic_indexes[] = { 0, 0 }; st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2, semantic_names, - semantic_indexes); + semantic_indexes, + FALSE); } cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); + cso_set_geometry_shader_handle(st->cso_context, NULL); } @@ -135,18 +145,25 @@ set_vertex_shader_layered(struct st_context *st) { struct pipe_context *pipe = st->pipe; - if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) || - !pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) { - assert(!"Got layered clear, but the VS layer output is unsupported"); + if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID)) { + assert(!"Got layered clear, but VS instancing is unsupported"); set_vertex_shader(st); return; } if (!st->clear.vs_layered) { - st->clear.vs_layered = util_make_layered_clear_vertex_shader(pipe); + bool vs_layer = + pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT); + if (vs_layer) { + st->clear.vs_layered = util_make_layered_clear_vertex_shader(pipe); + } else { + st->clear.vs_layered = util_make_layered_clear_helper_vertex_shader(pipe); + st->clear.gs_layered = util_make_layered_clear_geometry_shader(pipe); + } } cso_set_vertex_shader_handle(st->cso_context, st->clear.vs_layered); + cso_set_geometry_shader_handle(st->cso_context, st->clear.gs_layered); } @@ -323,16 +340,13 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers) vp.scale[0] = 0.5f * fb_width; vp.scale[1] = fb_height * (invert ? -0.5f : 0.5f); vp.scale[2] = 0.5f; - vp.scale[3] = 1.0f; vp.translate[0] = 0.5f * fb_width; vp.translate[1] = 0.5f * fb_height; vp.translate[2] = 0.5f; - vp.translate[3] = 0.0f; cso_set_viewport(st->cso_context, &vp); } set_fragment_shader(st); - cso_set_geometry_shader_handle(st->cso_context, NULL); if (num_layers > 1) set_vertex_shader_layered(st); |