diff options
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_flush.c')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_flush.c | 35 |
1 files changed, 34 insertions, 1 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_flush.c b/mesalib/src/mesa/state_tracker/st_cb_flush.c index ca51eeee3..82affd2de 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_flush.c +++ b/mesalib/src/mesa/state_tracker/st_cb_flush.c @@ -141,11 +141,44 @@ static void st_glFinish(struct gl_context *ctx) } -void st_init_flush_functions(struct dd_function_table *functions) +/** + * Query information about GPU resets observed by this context + * + * Called via \c dd_function_table::GetGraphicsResetStatus. + */ +static GLenum +st_get_graphics_reset_status(struct gl_context *ctx) +{ + struct st_context *st = st_context(ctx); + enum pipe_reset_status status; + + status = st->pipe->get_device_reset_status(st->pipe); + + switch (status) { + case PIPE_NO_RESET: + return GL_NO_ERROR; + case PIPE_GUILTY_CONTEXT_RESET: + return GL_GUILTY_CONTEXT_RESET_ARB; + case PIPE_INNOCENT_CONTEXT_RESET: + return GL_INNOCENT_CONTEXT_RESET_ARB; + case PIPE_UNKNOWN_CONTEXT_RESET: + return GL_UNKNOWN_CONTEXT_RESET_ARB; + default: + assert(0); + return GL_NO_ERROR; + } +} + + +void st_init_flush_functions(struct pipe_screen *screen, + struct dd_function_table *functions) { functions->Flush = st_glFlush; functions->Finish = st_glFinish; + if (screen->get_param(screen, PIPE_CAP_DEVICE_RESET_STATUS_QUERY)) + functions->GetGraphicsResetStatus = st_get_graphics_reset_status; + /* Windows opengl32.dll calls glFinish prior to every swapbuffers. * This is unnecessary and degrades performance. Luckily we have some * scope to work around this, as the externally-visible behaviour of |