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path: root/mesalib/src/mesa/state_tracker/st_cb_texture.c
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Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_texture.c15
1 files changed, 10 insertions, 5 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c
index eab02fb3b..68323a35a 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c
@@ -38,7 +38,6 @@
#include "main/pbo.h"
#include "main/pixeltransfer.h"
#include "main/texcompress.h"
-#include "main/texfetch.h"
#include "main/texgetimage.h"
#include "main/teximage.h"
#include "main/texobj.h"
@@ -106,6 +105,15 @@ st_NewTextureImage(struct gl_context * ctx)
}
+/** called via ctx->Driver.DeleteTextureImage() */
+static void
+st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
+{
+ /* nothing special (yet) for st_texture_image */
+ _mesa_delete_texture_image(ctx, img);
+}
+
+
/** called via ctx->Driver.NewTextureObject() */
static struct gl_texture_object *
st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
@@ -552,8 +560,6 @@ st_TexImage(struct gl_context * ctx,
stImage->base.Face = _mesa_tex_target_to_face(target);
stImage->base.Level = level;
- _mesa_set_fetch_functions(texImage, dims);
-
/* Release the reference to a potentially orphaned buffer.
* Release any old malloced memory.
*/
@@ -975,8 +981,6 @@ st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
dest = (GLubyte *) pixels;
- _mesa_set_fetch_functions(texImage, get_texture_dims(target));
-
for (i = 0; i < depth; i++) {
if (compressed_dst) {
_mesa_get_compressed_teximage(ctx, target, level, dest,
@@ -1923,6 +1927,7 @@ st_init_texture_functions(struct dd_function_table *functions)
functions->NewTextureObject = st_NewTextureObject;
functions->NewTextureImage = st_NewTextureImage;
+ functions->DeleteTextureImage = st_DeleteTextureImage;
functions->DeleteTexture = st_DeleteTextureObject;
functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
functions->MapTextureImage = st_MapTextureImage;