diff options
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_texture.c | 678 |
1 files changed, 389 insertions, 289 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index f8ff024db..c922a3164 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -59,7 +59,6 @@ #include "util/u_inlines.h" #include "pipe/p_shader_tokens.h" #include "util/u_tile.h" -#include "util/u_blit.h" #include "util/u_format.h" #include "util/u_surface.h" #include "util/u_sampler.h" @@ -539,14 +538,274 @@ prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage, } +/** + * Return a writemask for the gallium blit. The parameters can be base + * formats or "format" from glDrawPixels/glTexImage/glGetTexImage. + */ +static unsigned +get_blit_mask(GLenum srcFormat, GLenum dstFormat) +{ + switch (dstFormat) { + case GL_DEPTH_STENCIL: + switch (srcFormat) { + case GL_DEPTH_STENCIL: + return PIPE_MASK_ZS; + case GL_DEPTH_COMPONENT: + return PIPE_MASK_Z; + case GL_STENCIL_INDEX: + return PIPE_MASK_S; + default: + assert(0); + return 0; + } + + case GL_DEPTH_COMPONENT: + switch (srcFormat) { + case GL_DEPTH_STENCIL: + case GL_DEPTH_COMPONENT: + return PIPE_MASK_Z; + default: + assert(0); + return 0; + } + + case GL_STENCIL_INDEX: + switch (srcFormat) { + case GL_STENCIL_INDEX: + return PIPE_MASK_S; + default: + assert(0); + return 0; + } + + default: + return PIPE_MASK_RGBA; + } +} + + +static void +st_TexSubImage(struct gl_context *ctx, GLuint dims, + struct gl_texture_image *texImage, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack) +{ + struct st_context *st = st_context(ctx); + struct st_texture_image *stImage = st_texture_image(texImage); + struct st_texture_object *stObj = st_texture_object(texImage->TexObject); + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; + struct pipe_resource *dst = stImage->pt; + struct pipe_resource *src = NULL; + struct pipe_resource src_templ; + struct pipe_transfer *transfer; + struct pipe_blit_info blit; + enum pipe_format src_format, dst_format; + gl_format mesa_src_format; + GLenum gl_target = texImage->TexObject->Target; + unsigned bind; + GLubyte *map; + + if (!dst) { + goto fallback; + } + + /* XXX Fallback for depth-stencil formats due to an incomplete stencil + * blit implementation in some drivers. */ + if (format == GL_DEPTH_STENCIL) { + goto fallback; + } + + /* If the base internal format and the texture format don't match, + * we can't use blit-based TexSubImage. */ + if (texImage->_BaseFormat != + _mesa_get_format_base_format(texImage->TexFormat)) { + goto fallback; + } + + /* See if the texture format already matches the format and type, + * in which case the memcpy-based fast path will likely be used and + * we don't have to blit. */ + if (_mesa_format_matches_format_and_type(texImage->TexFormat, format, + type, unpack->SwapBytes)) { + goto fallback; + } + + if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) + bind = PIPE_BIND_DEPTH_STENCIL; + else + bind = PIPE_BIND_RENDER_TARGET; + + /* See if the destination format is supported. + * For luminance and intensity, only the red channel is stored there. */ + dst_format = util_format_linear(dst->format); + dst_format = util_format_luminance_to_red(dst_format); + dst_format = util_format_intensity_to_red(dst_format); + + if (!dst_format || + !screen->is_format_supported(screen, dst_format, dst->target, + dst->nr_samples, bind)) { + goto fallback; + } + + /* Choose the source format. */ + src_format = st_choose_matching_format(screen, PIPE_BIND_SAMPLER_VIEW, + format, type, unpack->SwapBytes); + if (!src_format) { + goto fallback; + } + + mesa_src_format = st_pipe_format_to_mesa_format(src_format); + + /* There is no reason to do this if we cannot use memcpy for the temporary + * source texture at least. This also takes transfer ops into account, + * etc. */ + if (!_mesa_texstore_can_use_memcpy(ctx, + _mesa_get_format_base_format(mesa_src_format), + mesa_src_format, format, type, unpack)) { + goto fallback; + } + + /* TexSubImage only sets a single cubemap face. */ + if (gl_target == GL_TEXTURE_CUBE_MAP) { + gl_target = GL_TEXTURE_2D; + } + + /* Initialize the source texture description. */ + memset(&src_templ, 0, sizeof(src_templ)); + src_templ.target = gl_target_to_pipe(gl_target); + src_templ.format = src_format; + src_templ.bind = PIPE_BIND_SAMPLER_VIEW; + src_templ.usage = PIPE_USAGE_STAGING; + + st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth, + &src_templ.width0, &src_templ.height0, + &src_templ.depth0, &src_templ.array_size); + + /* Check for NPOT texture support. */ + if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) && + (!util_is_power_of_two(src_templ.width0) || + !util_is_power_of_two(src_templ.height0) || + !util_is_power_of_two(src_templ.depth0))) { + goto fallback; + } + + /* Create the source texture. */ + src = screen->resource_create(screen, &src_templ); + if (!src) { + goto fallback; + } + + /* Map source pixels. */ + pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, + format, type, pixels, unpack, + "glTexSubImage"); + if (!pixels) { + /* This is a GL error. */ + pipe_resource_reference(&src, NULL); + return; + } + + /* From now on, we need the gallium representation of dimensions. */ + if (gl_target == GL_TEXTURE_1D_ARRAY) { + depth = height; + height = 1; + } + + map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0, + width, height, depth, &transfer); + if (!map) { + _mesa_unmap_teximage_pbo(ctx, unpack); + pipe_resource_reference(&src, NULL); + goto fallback; + } + + /* Upload pixels (just memcpy). */ + { + const uint bytesPerRow = width * util_format_get_blocksize(src_format); + GLuint row, slice; + + for (slice = 0; slice < depth; slice++) { + if (gl_target == GL_TEXTURE_1D_ARRAY) { + /* 1D array textures. + * We need to convert gallium coords to GL coords. + */ + GLvoid *src = _mesa_image_address3d(unpack, pixels, + width, depth, format, + type, 0, slice, 0); + memcpy(map, src, bytesPerRow); + } + else { + ubyte *slice_map = map; + + for (row = 0; row < height; row++) { + GLvoid *src = _mesa_image_address3d(unpack, pixels, + width, height, format, + type, slice, row, 0); + memcpy(slice_map, src, bytesPerRow); + slice_map += transfer->stride; + } + } + map += transfer->layer_stride; + } + } + + pipe_transfer_unmap(pipe, transfer); + _mesa_unmap_teximage_pbo(ctx, unpack); + + /* Blit. */ + blit.src.resource = src; + blit.src.level = 0; + blit.src.format = src_format; + blit.dst.resource = dst; + blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level; + blit.dst.format = dst_format; + blit.src.box.x = blit.src.box.y = blit.src.box.z = 0; + blit.dst.box.x = xoffset; + blit.dst.box.y = yoffset; + blit.dst.box.z = zoffset + texImage->Face; + blit.src.box.width = blit.dst.box.width = width; + blit.src.box.height = blit.dst.box.height = height; + blit.src.box.depth = blit.dst.box.depth = depth; + blit.mask = get_blit_mask(format, texImage->_BaseFormat); + blit.filter = PIPE_TEX_FILTER_NEAREST; + blit.scissor_enable = FALSE; + + st->pipe->blit(st->pipe, &blit); + + pipe_resource_reference(&src, NULL); + return; + +fallback: + _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset, + width, height, depth, format, type, pixels, + unpack); +} + static void st_TexImage(struct gl_context * ctx, GLuint dims, struct gl_texture_image *texImage, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *unpack) { + assert(dims == 1 || dims == 2 || dims == 3); + prep_teximage(ctx, texImage, format, type); - _mesa_store_teximage(ctx, dims, texImage, format, type, pixels, unpack); + + if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0) + return; + + /* allocate storage for texture data */ + if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); + return; + } + + st_TexSubImage(ctx, dims, texImage, 0, 0, 0, + texImage->Width, texImage->Height, texImage->Depth, + format, type, pixels, unpack); } @@ -584,9 +843,9 @@ st_GetTexImage(struct gl_context * ctx, struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; - const GLuint width = texImage->Width; - const GLuint height = texImage->Height; - const GLuint depth = texImage->Depth; + GLuint width = texImage->Width; + GLuint height = texImage->Height; + GLuint depth = texImage->Depth; struct st_texture_image *stImage = st_texture_image(texImage); struct pipe_resource *src = st_texture_object(texImage->TexObject)->pt; struct pipe_resource *dst = NULL; @@ -718,6 +977,12 @@ st_GetTexImage(struct gl_context * ctx, goto fallback; } + /* From now on, we need the gallium representation of dimensions. */ + if (gl_target == GL_TEXTURE_1D_ARRAY) { + depth = height; + height = 1; + } + blit.src.resource = src; blit.src.level = texImage->Level; blit.src.format = src_format; @@ -731,7 +996,7 @@ st_GetTexImage(struct gl_context * ctx, blit.src.box.width = blit.dst.box.width = width; blit.src.box.height = blit.dst.box.height = height; blit.src.box.depth = blit.dst.box.depth = depth; - blit.mask = PIPE_MASK_RGBA; + blit.mask = get_blit_mask(texImage->_BaseFormat, format); blit.filter = PIPE_TEX_FILTER_NEAREST; blit.scissor_enable = FALSE; @@ -756,14 +1021,25 @@ st_GetTexImage(struct gl_context * ctx, GLuint row, slice; for (slice = 0; slice < depth; slice++) { - ubyte *slice_map = map; - - for (row = 0; row < height; row++) { + if (gl_target == GL_TEXTURE_1D_ARRAY) { + /* 1D array textures. + * We need to convert gallium coords to GL coords. + */ GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels, - width, height, format, - type, slice, row, 0); - memcpy(dest, slice_map, bytesPerRow); - slice_map += tex_xfer->stride; + width, depth, format, + type, 0, slice, 0); + memcpy(dest, map, bytesPerRow); + } + else { + ubyte *slice_map = map; + + for (row = 0; row < height; row++) { + GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels, + width, height, format, + type, slice, row, 0); + memcpy(dest, slice_map, bytesPerRow); + slice_map += tex_xfer->stride; + } } map += tex_xfer->layer_stride; } @@ -780,22 +1056,38 @@ st_GetTexImage(struct gl_context * ctx, goto end; } + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback format translation\n", __FUNCTION__); + for (slice = 0; slice < depth; slice++) { - for (row = 0; row < height; row++) { - const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */ + if (gl_target == GL_TEXTURE_1D_ARRAY) { + /* 1D array textures. + * We need to convert gallium coords to GL coords. + */ GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels, - width, height, format, - type, slice, row, 0); - - if (ST_DEBUG & DEBUG_FALLBACK) - debug_printf("%s: fallback format translation\n", __FUNCTION__); + width, depth, format, + type, 0, slice, 0); /* get float[4] rgba row from surface */ - pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1, + pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1, dst_format, rgba); _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, - type, dest, &ctx->Pack, transferOps); + type, dest, &ctx->Pack, 0); + } + else { + for (row = 0; row < height; row++) { + GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels, + width, height, format, + type, slice, row, 0); + + /* get float[4] rgba row from surface */ + pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1, + dst_format, rgba); + + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, + type, dest, &ctx->Pack, 0); + } } map += tex_xfer->layer_stride; } @@ -979,110 +1271,6 @@ fallback_copy_texsubimage(struct gl_context *ctx, } - -/** - * If the format of the src renderbuffer and the format of the dest - * texture are compatible (in terms of blitting), return a TGSI writemask - * to be used during the blit. - * If the src/dest are incompatible, return 0. - */ -static unsigned -compatible_src_dst_formats(struct gl_context *ctx, - const struct gl_renderbuffer *src, - const struct gl_texture_image *dst) -{ - /* Get logical base formats for the src and dest. - * That is, use the user-requested formats and not the actual, device- - * chosen formats. - * For example, the user may have requested an A8 texture but the - * driver may actually be using an RGBA texture format. When we - * copy/blit to that texture, we only want to copy the Alpha channel - * and not the RGB channels. - * - * Similarly, when the src FBO was created an RGB format may have been - * requested but the driver actually chose an RGBA format. In that case, - * we don't want to copy the undefined Alpha channel to the dest texture - * (it should be 1.0). - */ - const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat); - const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat); - - /** - * XXX when we have red-only and red/green renderbuffers we'll need - * to add more cases here (or implement a general-purpose routine that - * queries the existance of the R,G,B,A channels in the src and dest). - */ - if (srcFormat == dstFormat) { - /* This is the same as matching_base_formats, which should - * always pass, as it did previously. - */ - return TGSI_WRITEMASK_XYZW; - } - else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) { - /* Make sure that A in the dest is 1. The actual src format - * may be RGBA and have undefined A values. - */ - return TGSI_WRITEMASK_XYZ; - } - else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) { - /* Make sure that A in the dest is 1. The actual dst format - * may be RGBA and will need A=1 to provide proper alpha values - * when sampled later. - */ - return TGSI_WRITEMASK_XYZ; - } - else { - if (ST_DEBUG & DEBUG_FALLBACK) - debug_printf("%s failed for src %s, dst %s\n", - __FUNCTION__, - _mesa_lookup_enum_by_nr(srcFormat), - _mesa_lookup_enum_by_nr(dstFormat)); - - /* Otherwise fail. - */ - return 0; - } -} - - -/** - * Do pipe->blit. Return FALSE if the blitting is unsupported - * for the given formats. - */ -static GLboolean -st_pipe_blit(struct pipe_context *pipe, struct pipe_blit_info *blit) -{ - struct pipe_screen *screen = pipe->screen; - unsigned dst_usage; - - if (util_format_is_depth_or_stencil(blit->dst.format)) { - dst_usage = PIPE_BIND_DEPTH_STENCIL; - } - else { - dst_usage = PIPE_BIND_RENDER_TARGET; - } - - /* try resource_copy_region in case the format is not supported - * for rendering */ - if (util_try_blit_via_copy_region(pipe, blit)) { - return GL_TRUE; /* done */ - } - - /* check the format support */ - if (!screen->is_format_supported(screen, blit->src.format, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW) || - !screen->is_format_supported(screen, blit->dst.format, - PIPE_TEXTURE_2D, 0, - dst_usage)) { - return GL_FALSE; - } - - pipe->blit(pipe, blit); - return GL_TRUE; -} - - /** * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible. * Note that the region to copy has already been clipped so we know we @@ -1098,36 +1286,57 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, GLint srcX, GLint srcY, GLsizei width, GLsizei height) { struct st_texture_image *stImage = st_texture_image(texImage); - const GLenum texBaseFormat = texImage->_BaseFormat; + struct st_texture_object *stObj = st_texture_object(texImage->TexObject); struct st_renderbuffer *strb = st_renderbuffer(rb); struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; - enum pipe_format dest_format, src_format; - GLuint color_writemask; - struct pipe_surface *dest_surface = NULL; + struct pipe_blit_info blit; + enum pipe_format dst_format; GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); - struct pipe_surface surf_tmpl; - unsigned dst_usage; - unsigned blit_mask; + unsigned bind; GLint srcY0, srcY1, yStep; - /* make sure finalize_textures has been called? - */ - if (0) st_validate_state(st); - if (!strb || !strb->surface || !stImage->pt) { debug_printf("%s: null strb or stImage\n", __FUNCTION__); return; } - assert(strb); - assert(strb->surface); - assert(stImage->pt); + if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat, + texImage->TexFormat)) { + goto fallback; + } + + /* The base internal format must match the mesa format, so make sure + * e.g. an RGB internal format is really allocated as RGB and not as RGBA. + */ + if (texImage->_BaseFormat != + _mesa_get_format_base_format(texImage->TexFormat) || + rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) { + goto fallback; + } + + /* Choose the destination format to match the TexImage behavior. */ + dst_format = util_format_linear(stImage->pt->format); + dst_format = util_format_luminance_to_red(dst_format); + dst_format = util_format_intensity_to_red(dst_format); - src_format = strb->surface->format; - dest_format = stImage->pt->format; + /* See if the destination format is supported. */ + if (texImage->_BaseFormat == GL_DEPTH_STENCIL || + texImage->_BaseFormat == GL_DEPTH_COMPONENT) { + bind = PIPE_BIND_DEPTH_STENCIL; + } + else { + bind = PIPE_BIND_RENDER_TARGET; + } + if (!dst_format || + !screen->is_format_supported(screen, dst_format, stImage->pt->target, + stImage->pt->nr_samples, bind)) { + goto fallback; + } + + /* Y flipping for the main framebuffer. */ if (do_flip) { srcY1 = strb->Base.Height - srcY - height; srcY0 = srcY1 + height; @@ -1139,165 +1348,56 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, yStep = 1; } - if (ctx->_ImageTransferState) { - goto fallback; - } - - /* Compressed and subsampled textures aren't supported for blitting. */ - if (!util_format_is_plain(dest_format)) { - goto fallback; - } - - /* Set the blit writemask. */ - switch (texBaseFormat) { - case GL_DEPTH_STENCIL: - switch (strb->Base._BaseFormat) { - case GL_DEPTH_STENCIL: - blit_mask = PIPE_MASK_ZS; - break; - case GL_DEPTH_COMPONENT: - blit_mask = PIPE_MASK_Z; - break; - case GL_STENCIL_INDEX: - blit_mask = PIPE_MASK_S; - break; - default: - assert(0); - return; - } - dst_usage = PIPE_BIND_DEPTH_STENCIL; - break; - - case GL_DEPTH_COMPONENT: - blit_mask = PIPE_MASK_Z; - dst_usage = PIPE_BIND_DEPTH_STENCIL; - break; - - default: - /* Colorbuffers. - * - * Determine if the src framebuffer and dest texture have the same - * base format. We need this to detect a case such as the framebuffer - * being GL_RGBA but the texture being GL_RGB. If the actual hardware - * texture format stores RGBA we need to set A=1 (overriding the - * framebuffer's alpha values). - * - * XXX util_blit_pixels doesn't support MSAA resolve, so always use - * pipe->blit - */ - if (texBaseFormat == strb->Base._BaseFormat || - strb->texture->nr_samples > 1) { - blit_mask = PIPE_MASK_RGBA; - } - else { - blit_mask = 0; - } - dst_usage = PIPE_BIND_RENDER_TARGET; - } - /* Blit the texture. * This supports flipping, format conversions, and downsampling. */ - if (blit_mask) { - /* If stImage->pt is an independent image (not a pointer into a full - * mipmap) stImage->pt.last_level will be zero and we need to use that - * as the dest level. - */ - unsigned dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level); - struct pipe_blit_info blit; - - memset(&blit, 0, sizeof(blit)); - blit.src.resource = strb->texture; - blit.src.format = src_format; - blit.src.level = strb->surface->u.tex.level; - blit.src.box.x = srcX; - blit.src.box.y = srcY0; - blit.src.box.z = strb->surface->u.tex.first_layer; - blit.src.box.width = width; - blit.src.box.height = srcY1 - srcY0; - blit.src.box.depth = 1; - blit.dst.resource = stImage->pt; - blit.dst.format = dest_format; - blit.dst.level = dstLevel; - blit.dst.box.x = destX; - blit.dst.box.y = destY; - blit.dst.box.z = stImage->base.Face + destZ; - blit.dst.box.width = width; - blit.dst.box.height = height; - blit.dst.box.depth = 1; - blit.mask = blit_mask; - blit.filter = PIPE_TEX_FILTER_NEAREST; - - /* 1D array textures need special treatment. - * Blit rows from the source to layers in the destination. */ - if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { - int y, layer; - - for (y = srcY0, layer = 0; layer < height; y += yStep, layer++) { - blit.src.box.y = y; - blit.src.box.height = 1; - blit.dst.box.y = 0; - blit.dst.box.height = 1; - blit.dst.box.z = destY + layer; - - if (!st_pipe_blit(pipe, &blit)) { - goto fallback; - } - } - } - else { - /* All the other texture targets. */ - if (!st_pipe_blit(pipe, &blit)) { - goto fallback; - } - } - return; - } + memset(&blit, 0, sizeof(blit)); + blit.src.resource = strb->texture; + blit.src.format = util_format_linear(strb->surface->format); + blit.src.level = strb->surface->u.tex.level; + blit.src.box.x = srcX; + blit.src.box.y = srcY0; + blit.src.box.z = strb->surface->u.tex.first_layer; + blit.src.box.width = width; + blit.src.box.height = srcY1 - srcY0; + blit.src.box.depth = 1; + blit.dst.resource = stImage->pt; + blit.dst.format = dst_format; + blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level; + blit.dst.box.x = destX; + blit.dst.box.y = destY; + blit.dst.box.z = stImage->base.Face + destZ; + blit.dst.box.width = width; + blit.dst.box.height = height; + blit.dst.box.depth = 1; + blit.mask = get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat); + blit.filter = PIPE_TEX_FILTER_NEAREST; - /* try u_blit */ + /* 1D array textures need special treatment. + * Blit rows from the source to layers in the destination. */ if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { - /* u_blit cannot copy 1D array textures as required by CopyTexSubImage */ - goto fallback; - } + int y, layer; - color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage); + for (y = srcY0, layer = 0; layer < height; y += yStep, layer++) { + blit.src.box.y = y; + blit.src.box.height = 1; + blit.dst.box.y = 0; + blit.dst.box.height = 1; + blit.dst.box.z = destY + layer; - if (!color_writemask || - !screen->is_format_supported(screen, src_format, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW) || - !screen->is_format_supported(screen, dest_format, - PIPE_TEXTURE_2D, 0, - dst_usage)) { - goto fallback; + pipe->blit(pipe, &blit); + } + } + else { + /* All the other texture targets. */ + pipe->blit(pipe, &blit); } - - memset(&surf_tmpl, 0, sizeof(surf_tmpl)); - surf_tmpl.format = util_format_linear(stImage->pt->format); - surf_tmpl.u.tex.level = stImage->base.Level; - surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ; - surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ; - - dest_surface = pipe->create_surface(pipe, stImage->pt, - &surf_tmpl); - util_blit_pixels(st->blit, - strb->texture, - strb->surface->u.tex.level, - srcX, srcY0, - srcX + width, srcY1, - strb->surface->u.tex.first_layer, - dest_surface, - destX, destY, - destX + width, destY + height, - 0.0, PIPE_TEX_MIPFILTER_NEAREST, - color_writemask, 0); - pipe_surface_reference(&dest_surface, NULL); return; fallback: /* software fallback */ fallback_copy_texsubimage(ctx, - strb, stImage, texBaseFormat, + strb, stImage, texImage->_BaseFormat, destX, destY, destZ, srcX, srcY, width, height); } @@ -1635,7 +1735,7 @@ st_init_texture_functions(struct dd_function_table *functions) functions->ChooseTextureFormat = st_ChooseTextureFormat; functions->QuerySamplesForFormat = st_QuerySamplesForFormat; functions->TexImage = st_TexImage; - functions->TexSubImage = _mesa_store_texsubimage; + functions->TexSubImage = st_TexSubImage; functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage; functions->CopyTexSubImage = st_CopyTexSubImage; functions->GenerateMipmap = st_generate_mipmap; |