diff options
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_texture.c | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index 6907cfc03..25f08aa4d 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -1466,34 +1466,6 @@ st_copy_texsubimage(struct gl_context *ctx, depth/stencil samples per pixel? Need some transfer clarifications. */ assert(sample_count < 2); - if (srcX < 0) { - width -= -srcX; - destX += -srcX; - srcX = 0; - } - - if (srcY < 0) { - height -= -srcY; - destY += -srcY; - srcY = 0; - } - - if (destX < 0) { - width -= -destX; - srcX += -destX; - destX = 0; - } - - if (destY < 0) { - height -= -destY; - srcY += -destY; - destY = 0; - } - - if (width < 0 || height < 0) - return; - - assert(strb); assert(strb->surface); assert(stImage->pt); @@ -1610,59 +1582,6 @@ st_copy_texsubimage(struct gl_context *ctx, static void -st_CopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLint border) -{ - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_object *texObj = - _mesa_select_tex_object(ctx, texUnit, target); - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - - /* Setup or redefine the texture object, texture and texture - * image. Don't populate yet. - */ - ctx->Driver.TexImage1D(ctx, target, level, internalFormat, - width, border, - GL_RGBA, CHAN_TYPE, NULL, - &ctx->DefaultPacking, texObj, texImage); - - st_copy_texsubimage(ctx, target, level, - 0, 0, 0, /* destX,Y,Z */ - x, y, width, 1); /* src X, Y, size */ -} - - -static void -st_CopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border) -{ - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_object *texObj = - _mesa_select_tex_object(ctx, texUnit, target); - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - - /* Setup or redefine the texture object, texture and texture - * image. Don't populate yet. - */ - ctx->Driver.TexImage2D(ctx, target, level, internalFormat, - width, height, border, - GL_RGBA, CHAN_TYPE, NULL, - &ctx->DefaultPacking, texObj, texImage); - - st_copy_texsubimage(ctx, target, level, - 0, 0, 0, /* destX,Y,Z */ - x, y, width, height); /* src X, Y, size */ -} - - -static void st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { @@ -1947,8 +1866,6 @@ st_init_texture_functions(struct dd_function_table *functions) functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D; functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D; functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D; - functions->CopyTexImage1D = st_CopyTexImage1D; - functions->CopyTexImage2D = st_CopyTexImage2D; functions->CopyTexSubImage1D = st_CopyTexSubImage1D; functions->CopyTexSubImage2D = st_CopyTexSubImage2D; functions->CopyTexSubImage3D = st_CopyTexSubImage3D; |