diff options
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_texture.c | 194 |
1 files changed, 128 insertions, 66 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index f06814f9c..ae069eb2c 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -48,6 +48,7 @@ #include "state_tracker/st_cb_fbo.h" #include "state_tracker/st_cb_flush.h" #include "state_tracker/st_cb_texture.h" +#include "state_tracker/st_cb_bufferobjects.h" #include "state_tracker/st_format.h" #include "state_tracker/st_texture.h" #include "state_tracker/st_gen_mipmap.h" @@ -59,6 +60,7 @@ #include "pipe/p_shader_tokens.h" #include "util/u_tile.h" #include "util/u_blit.h" +#include "util/u_blitter.h" #include "util/u_format.h" #include "util/u_surface.h" #include "util/u_sampler.h" @@ -922,12 +924,12 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; enum pipe_format dest_format, src_format; - GLboolean matching_base_formats; - GLuint color_writemask, zs_writemask, sample_count; + GLuint color_writemask; struct pipe_surface *dest_surface = NULL; GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); struct pipe_surface surf_tmpl; - unsigned int dst_usage; + unsigned dst_usage; + unsigned blit_mask; GLint srcY0, srcY1; /* make sure finalize_textures has been called? @@ -939,12 +941,6 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, return; } - sample_count = strb->surface->texture->nr_samples; - /* I believe this would be legal, presumably would need to do a resolve - for color, and for depth/stencil spec says to just use one of the - depth/stencil samples per pixel? Need some transfer clarifications. */ - assert(sample_count < 2); - assert(strb); assert(strb->surface); assert(stImage->pt); @@ -952,22 +948,24 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, src_format = strb->surface->format; dest_format = stImage->pt->format; - /* - * Determine if the src framebuffer and dest texture have the same - * base format. We need this to detect a case such as the framebuffer - * being GL_RGBA but the texture being GL_RGB. If the actual hardware - * texture format stores RGBA we need to set A=1 (overriding the - * framebuffer's alpha values). We can't do that with the blit or - * textured-quad paths. - */ - matching_base_formats = - (_mesa_get_format_base_format(strb->Base.Format) == - _mesa_get_format_base_format(texImage->TexFormat)); + if (do_flip) { + srcY1 = strb->Base.Height - srcY - height; + srcY0 = srcY1 + height; + } + else { + srcY0 = srcY; + srcY1 = srcY0 + height; + } if (ctx->_ImageTransferState) { goto fallback; } + /* Compressed and subsampled textures aren't supported for blitting. */ + if (!util_format_is_plain(dest_format)) { + goto fallback; + } + if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { /* 1D arrays might be thought of as 2D images but the actual layout * might not be that way. At some points, we convert OpenGL's 1D @@ -978,53 +976,112 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, goto fallback; } - if (matching_base_formats && - src_format == dest_format && - !do_flip) { - /* use surface_copy() / blit */ - struct pipe_box src_box; - unsigned dstLevel; + /* Set the blit writemask. */ + switch (texBaseFormat) { + case GL_DEPTH_STENCIL: + switch (strb->Base._BaseFormat) { + case GL_DEPTH_STENCIL: + blit_mask = PIPE_MASK_ZS; + break; + case GL_DEPTH_COMPONENT: + blit_mask = PIPE_MASK_Z; + break; + case GL_STENCIL_INDEX: + blit_mask = PIPE_MASK_S; + break; + default: + assert(0); + return; + } + dst_usage = PIPE_BIND_DEPTH_STENCIL; + break; + + case GL_DEPTH_COMPONENT: + blit_mask = PIPE_MASK_Z; + dst_usage = PIPE_BIND_DEPTH_STENCIL; + break; - u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer, - width, height, &src_box); + default: + /* Colorbuffers. + * + * Determine if the src framebuffer and dest texture have the same + * base format. We need this to detect a case such as the framebuffer + * being GL_RGBA but the texture being GL_RGB. If the actual hardware + * texture format stores RGBA we need to set A=1 (overriding the + * framebuffer's alpha values). + * + * XXX util_blit_pixels doesn't support MSAA resolve, so always use + * pipe->blit + */ + if (texBaseFormat == strb->Base._BaseFormat || + strb->texture->nr_samples > 1) { + blit_mask = PIPE_MASK_RGBA; + } + else { + blit_mask = 0; + } + dst_usage = PIPE_BIND_RENDER_TARGET; + } + /* Blit the texture. + * This supports flipping, format conversions, and downsampling. + */ + if (blit_mask) { /* If stImage->pt is an independent image (not a pointer into a full * mipmap) stImage->pt.last_level will be zero and we need to use that * as the dest level. */ - dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level); - - /* for resource_copy_region(), y=0=top, always */ - pipe->resource_copy_region(pipe, - /* dest */ - stImage->pt, - dstLevel, - destX, destY, destZ + stImage->base.Face, - /* src */ - strb->texture, - strb->surface->u.tex.level, - &src_box); - return; - } + unsigned dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level); + struct pipe_blit_info blit; + + memset(&blit, 0, sizeof(blit)); + blit.src.resource = strb->texture; + blit.src.format = src_format; + blit.src.level = strb->surface->u.tex.level; + blit.src.box.x = srcX; + blit.src.box.y = srcY0; + blit.src.box.z = strb->surface->u.tex.first_layer; + blit.src.box.width = width; + blit.src.box.height = srcY1 - srcY0; + blit.src.box.depth = 1; + blit.dst.resource = stImage->pt; + blit.dst.format = dest_format; + blit.dst.level = dstLevel; + blit.dst.box.x = destX; + blit.dst.box.y = destY; + blit.dst.box.z = stImage->base.Face + destZ; + blit.dst.box.width = width; + blit.dst.box.height = height; + blit.dst.box.depth = 1; + blit.mask = blit_mask; + blit.filter = PIPE_TEX_FILTER_NEAREST; + + /* try resource_copy_region in case the format is not supported + * for rendering */ + if (util_try_blit_via_copy_region(pipe, &blit)) { + return; /* done */ + } - if (texBaseFormat == GL_DEPTH_STENCIL) { - goto fallback; - } + /* check the format support */ + if (!screen->is_format_supported(screen, src_format, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) || + !screen->is_format_supported(screen, dest_format, + PIPE_TEXTURE_2D, 0, + dst_usage)) { + goto fallback; + } - if (texBaseFormat == GL_DEPTH_COMPONENT) { - color_writemask = 0; - zs_writemask = BLIT_WRITEMASK_Z; - dst_usage = PIPE_BIND_DEPTH_STENCIL; - } - else { - color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage); - zs_writemask = 0; - dst_usage = PIPE_BIND_RENDER_TARGET; + pipe->blit(pipe, &blit); + return; } - if ((!color_writemask && !zs_writemask) || + /* try u_blit */ + color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage); + + if (!color_writemask || !screen->is_format_supported(screen, src_format, - PIPE_TEXTURE_2D, sample_count, + PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW) || !screen->is_format_supported(screen, dest_format, PIPE_TEXTURE_2D, 0, @@ -1032,15 +1089,6 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, goto fallback; } - if (do_flip) { - srcY1 = strb->Base.Height - srcY - height; - srcY0 = srcY1 + height; - } - else { - srcY0 = srcY; - srcY1 = srcY0 + height; - } - /* Disable conditional rendering. */ if (st->render_condition) { pipe->render_condition(pipe, NULL, 0); @@ -1065,7 +1113,7 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, destX, destY, destX + width, destY + height, 0.0, PIPE_TEX_MIPFILTER_NEAREST, - color_writemask, zs_writemask); + color_writemask, 0); pipe_surface_reference(&dest_surface, NULL); /* Restore conditional rendering state. */ @@ -1182,6 +1230,20 @@ st_finalize_texture(struct gl_context *ctx, stObj->lastLevel = stObj->base._MaxLevel; } + if (tObj->Target == GL_TEXTURE_BUFFER) { + struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject); + + if (st_obj->buffer != stObj->pt) { + pipe_resource_reference(&stObj->pt, st_obj->buffer); + pipe_sampler_view_release(st->pipe, &stObj->sampler_view); + stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat); + stObj->height0 = 1; + stObj->depth0 = 1; + } + return GL_TRUE; + + } + firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); assert(firstImage); |