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Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_texture.c194
1 files changed, 128 insertions, 66 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c
index f06814f9c..ae069eb2c 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c
@@ -48,6 +48,7 @@
#include "state_tracker/st_cb_fbo.h"
#include "state_tracker/st_cb_flush.h"
#include "state_tracker/st_cb_texture.h"
+#include "state_tracker/st_cb_bufferobjects.h"
#include "state_tracker/st_format.h"
#include "state_tracker/st_texture.h"
#include "state_tracker/st_gen_mipmap.h"
@@ -59,6 +60,7 @@
#include "pipe/p_shader_tokens.h"
#include "util/u_tile.h"
#include "util/u_blit.h"
+#include "util/u_blitter.h"
#include "util/u_format.h"
#include "util/u_surface.h"
#include "util/u_sampler.h"
@@ -922,12 +924,12 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
enum pipe_format dest_format, src_format;
- GLboolean matching_base_formats;
- GLuint color_writemask, zs_writemask, sample_count;
+ GLuint color_writemask;
struct pipe_surface *dest_surface = NULL;
GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
struct pipe_surface surf_tmpl;
- unsigned int dst_usage;
+ unsigned dst_usage;
+ unsigned blit_mask;
GLint srcY0, srcY1;
/* make sure finalize_textures has been called?
@@ -939,12 +941,6 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
return;
}
- sample_count = strb->surface->texture->nr_samples;
- /* I believe this would be legal, presumably would need to do a resolve
- for color, and for depth/stencil spec says to just use one of the
- depth/stencil samples per pixel? Need some transfer clarifications. */
- assert(sample_count < 2);
-
assert(strb);
assert(strb->surface);
assert(stImage->pt);
@@ -952,22 +948,24 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
src_format = strb->surface->format;
dest_format = stImage->pt->format;
- /*
- * Determine if the src framebuffer and dest texture have the same
- * base format. We need this to detect a case such as the framebuffer
- * being GL_RGBA but the texture being GL_RGB. If the actual hardware
- * texture format stores RGBA we need to set A=1 (overriding the
- * framebuffer's alpha values). We can't do that with the blit or
- * textured-quad paths.
- */
- matching_base_formats =
- (_mesa_get_format_base_format(strb->Base.Format) ==
- _mesa_get_format_base_format(texImage->TexFormat));
+ if (do_flip) {
+ srcY1 = strb->Base.Height - srcY - height;
+ srcY0 = srcY1 + height;
+ }
+ else {
+ srcY0 = srcY;
+ srcY1 = srcY0 + height;
+ }
if (ctx->_ImageTransferState) {
goto fallback;
}
+ /* Compressed and subsampled textures aren't supported for blitting. */
+ if (!util_format_is_plain(dest_format)) {
+ goto fallback;
+ }
+
if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
/* 1D arrays might be thought of as 2D images but the actual layout
* might not be that way. At some points, we convert OpenGL's 1D
@@ -978,53 +976,112 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
goto fallback;
}
- if (matching_base_formats &&
- src_format == dest_format &&
- !do_flip) {
- /* use surface_copy() / blit */
- struct pipe_box src_box;
- unsigned dstLevel;
+ /* Set the blit writemask. */
+ switch (texBaseFormat) {
+ case GL_DEPTH_STENCIL:
+ switch (strb->Base._BaseFormat) {
+ case GL_DEPTH_STENCIL:
+ blit_mask = PIPE_MASK_ZS;
+ break;
+ case GL_DEPTH_COMPONENT:
+ blit_mask = PIPE_MASK_Z;
+ break;
+ case GL_STENCIL_INDEX:
+ blit_mask = PIPE_MASK_S;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+ dst_usage = PIPE_BIND_DEPTH_STENCIL;
+ break;
+
+ case GL_DEPTH_COMPONENT:
+ blit_mask = PIPE_MASK_Z;
+ dst_usage = PIPE_BIND_DEPTH_STENCIL;
+ break;
- u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
- width, height, &src_box);
+ default:
+ /* Colorbuffers.
+ *
+ * Determine if the src framebuffer and dest texture have the same
+ * base format. We need this to detect a case such as the framebuffer
+ * being GL_RGBA but the texture being GL_RGB. If the actual hardware
+ * texture format stores RGBA we need to set A=1 (overriding the
+ * framebuffer's alpha values).
+ *
+ * XXX util_blit_pixels doesn't support MSAA resolve, so always use
+ * pipe->blit
+ */
+ if (texBaseFormat == strb->Base._BaseFormat ||
+ strb->texture->nr_samples > 1) {
+ blit_mask = PIPE_MASK_RGBA;
+ }
+ else {
+ blit_mask = 0;
+ }
+ dst_usage = PIPE_BIND_RENDER_TARGET;
+ }
+ /* Blit the texture.
+ * This supports flipping, format conversions, and downsampling.
+ */
+ if (blit_mask) {
/* If stImage->pt is an independent image (not a pointer into a full
* mipmap) stImage->pt.last_level will be zero and we need to use that
* as the dest level.
*/
- dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level);
-
- /* for resource_copy_region(), y=0=top, always */
- pipe->resource_copy_region(pipe,
- /* dest */
- stImage->pt,
- dstLevel,
- destX, destY, destZ + stImage->base.Face,
- /* src */
- strb->texture,
- strb->surface->u.tex.level,
- &src_box);
- return;
- }
+ unsigned dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level);
+ struct pipe_blit_info blit;
+
+ memset(&blit, 0, sizeof(blit));
+ blit.src.resource = strb->texture;
+ blit.src.format = src_format;
+ blit.src.level = strb->surface->u.tex.level;
+ blit.src.box.x = srcX;
+ blit.src.box.y = srcY0;
+ blit.src.box.z = strb->surface->u.tex.first_layer;
+ blit.src.box.width = width;
+ blit.src.box.height = srcY1 - srcY0;
+ blit.src.box.depth = 1;
+ blit.dst.resource = stImage->pt;
+ blit.dst.format = dest_format;
+ blit.dst.level = dstLevel;
+ blit.dst.box.x = destX;
+ blit.dst.box.y = destY;
+ blit.dst.box.z = stImage->base.Face + destZ;
+ blit.dst.box.width = width;
+ blit.dst.box.height = height;
+ blit.dst.box.depth = 1;
+ blit.mask = blit_mask;
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+ /* try resource_copy_region in case the format is not supported
+ * for rendering */
+ if (util_try_blit_via_copy_region(pipe, &blit)) {
+ return; /* done */
+ }
- if (texBaseFormat == GL_DEPTH_STENCIL) {
- goto fallback;
- }
+ /* check the format support */
+ if (!screen->is_format_supported(screen, src_format,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) ||
+ !screen->is_format_supported(screen, dest_format,
+ PIPE_TEXTURE_2D, 0,
+ dst_usage)) {
+ goto fallback;
+ }
- if (texBaseFormat == GL_DEPTH_COMPONENT) {
- color_writemask = 0;
- zs_writemask = BLIT_WRITEMASK_Z;
- dst_usage = PIPE_BIND_DEPTH_STENCIL;
- }
- else {
- color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
- zs_writemask = 0;
- dst_usage = PIPE_BIND_RENDER_TARGET;
+ pipe->blit(pipe, &blit);
+ return;
}
- if ((!color_writemask && !zs_writemask) ||
+ /* try u_blit */
+ color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
+
+ if (!color_writemask ||
!screen->is_format_supported(screen, src_format,
- PIPE_TEXTURE_2D, sample_count,
+ PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW) ||
!screen->is_format_supported(screen, dest_format,
PIPE_TEXTURE_2D, 0,
@@ -1032,15 +1089,6 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
goto fallback;
}
- if (do_flip) {
- srcY1 = strb->Base.Height - srcY - height;
- srcY0 = srcY1 + height;
- }
- else {
- srcY0 = srcY;
- srcY1 = srcY0 + height;
- }
-
/* Disable conditional rendering. */
if (st->render_condition) {
pipe->render_condition(pipe, NULL, 0);
@@ -1065,7 +1113,7 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
destX, destY,
destX + width, destY + height,
0.0, PIPE_TEX_MIPFILTER_NEAREST,
- color_writemask, zs_writemask);
+ color_writemask, 0);
pipe_surface_reference(&dest_surface, NULL);
/* Restore conditional rendering state. */
@@ -1182,6 +1230,20 @@ st_finalize_texture(struct gl_context *ctx,
stObj->lastLevel = stObj->base._MaxLevel;
}
+ if (tObj->Target == GL_TEXTURE_BUFFER) {
+ struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
+
+ if (st_obj->buffer != stObj->pt) {
+ pipe_resource_reference(&stObj->pt, st_obj->buffer);
+ pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
+ stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
+ stObj->height0 = 1;
+ stObj->depth0 = 1;
+ }
+ return GL_TRUE;
+
+ }
+
firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
assert(firstImage);